=============================================================================== =============================================================================== _____ ______ _____ _____ _____ _____ ______ | __ \ | ____| /\ | __ \ / ____|| __ \ /\ / ____|| ____| | | | || |__ / \ | | | | | (___ | |__| |/ \ | | | |__ | | | || __| / /\ \ | | | | \___ \ | ___// /\ \ | | | __| | |__| || |____ / ____ \ | |__| | ____) || | / ____ \| |____ | |____ |_____/ |______|/_/ \_\|_____/ |_____/ |_| /_/ \_\\_____||______| =============================================================================== =============================================================================== Copyright 2008 - Staley, Deuce ex Defcon. Any site that wishes to host any of my guides is free to do so, provided you contact me prior to posting the guide(s), as I like to know where they're being used. I can't guarantee any site other than GameFAQs will always have the most current form of my guides, so if there's ever any doubt, always check GameFAQs. If you find an outdated form of any of my guides on any other site(s), please contact me, and I will contact the site(s) to get it updated. All questions, comments, and so forth concerning this guide can be posted on my site here: http://thebrink.us/boards Or if you're not fond of message boards, please feel free to email at deucestaley@gmail.com or try me on AIM (Deuce ex Defcon). ----------------------------------------------------------------------------- | ========================= | | | CONTENTS | | | ========================= | ----------------------------------------------------------------------------- 0.00) General Notes 1.00) Walkthrough 1.01) Chapter 1: New Arrivals 7.00) End 7.01) Version History 7.02) Closing ============================================================================= | ----------------------------------------- | | | 0.00) General Notes | | | ----------------------------------------- | ============================================================================= ----------------- Green Light Crate ----------------- - Along the way, you'll see little crates with green lights on them all over the place. If you smash them, random items will drop for you. As you follow this guide, you'll see that I've put Green Light Crate in the items list for areas that have them since there's no way to perfectly predict what's going to come out of them. ----------- "Log Names" ----------- - In the items list in this guide, you'll sometimes see that I've included some phrases in quotation marks. These are log entry titles for log entries that you won't get automatically. Sometimes you'll pick them up off the floor, off of tables, off of shelves, by doing special events, and so forth. ============================================================================= | ----------------------------------- | | | 1.00) Walkthrough | | | ----------------------------------- | ============================================================================= | ----------------------------------------- | | | | | | | 1.01) Chapter 1: New Arrivals | | | | | | | ----------------------------------------- | ============================================================================= ---------- Hangar Bay ---------- Items: Small Med Pack (inside the shuttle) Follow the Security Team: The Ishimura looks like it's in bad shape, and our shuttle is going to need extensive repairs. Where the hell is the flight crew? Open the Hangar Door: I can use my uniform's RIG (Resource Integration Gear) to interface with the Ishimura's holographic display system. Grab the Small Med Pack from inside the shuttle, then head out through the opening and move towards the rest of the group. When Hammond asks you to, move towards the hangar door and press your action button (X) to open it. ------------- Flight Lounge ------------- [Save Station] Items: Small Med Pack (near entrance in cubbyhole) Credits: 1700 (near entrance in cubbyhole) Activate the Security Console: There should be a security console nearby where I can run a systems diagnostic check. Get to Safety: We've been attacked! I've been cut off from Hammond and Kendra. I've got to find somewhere safe, somewhere to hide... Grab the Small Med Pack and credits from the cubbyhole thing directly to the left after you enter this room, then head for the door near Hammond (make use of the save station first if you want). At the end of the hall, you'll find a security console. Use your X button to activate it, then exit this room through the nearby door as fast as you can (hold the L2 button down to run). ----------------- Hall to Lift Room ----------------- Nothing to do here except run as fast as you can. When you reach the lift door, open it, get inside, and use the button near the door to close it. -------- Workshop -------- Items: Plasma Cutter (on the workbench) Green Light Crate (near the lift door) Green Light Crate (near the lift door) Approach the workbench to the left and pick up the Plasma Cutter on it. The locked door in this room as a blue energy thing to its right - shoot it with your Plasma Cutter, and the door will be unlocked. Open it and quickly deal with the enemy that comes out of it. -------------------- Tram Control Hallway -------------------- Items: Credits: 1000 (near the blocked doorway) Small Med Pack (right after the first door) "Vent Warning" (on the floor near the door to Tram Control) Turn left and grab the credits near the blocked doorway, then head down the other part of this hallway and grab the Small Med Pack and audio clip along the way. Head out the door at the end of the hallway when you're ready. ------------ Tram Control ------------ [Save Station] Replace the Damaged Tram: A broken tram car is blocking the whole system. Looks like it got delivered to tram repair, but never got switched off the tracks. Use the save station on the wall if you'd like, then head through the next door. There's nothing else to do here for now. -------------------- Tram Control Hallway -------------------- [Save Station] Items: Green Light Crate (smash the crate with the green light) Plasma Energy [6] (on the floor near save station) Medium Med Pack (on the floor near save station) "Shoot the Limbs" (on the floor near locked door) Take a left and grab the plasma energy off of the floor by the save station. Slaughter the enemy, pick up the medium med pack, and continue down this hall to find an audio log. Once you've picked it up, use the save station if you want, then head all the way to the opposite end of this hallway and head through the unlocked door. Another empty hallway awaits you, so just head out the next door you come to as well. ----------- Tram Tunnel ----------- [Stasis Recharge] Items: Credits: 1000 (on the floor on opposite side from the stasis recharge) Green Light Crate (near malfunctioning door) Stasis Module (on the floor by malfunctioning door) Take a left and grab the credits, then head for the malfunctioning door. Grab the Stasis Module from the ground in front of it, then aim your Plasma Cutter at the door and use a stasis shot to slow it down (use your square button while aiming at the door). While it's slow, move through it. -------------- Access Hallway -------------- [Save Station] Items: Stasis Pack (on the floor near save station) Credits: 3000 (on floor by locked door right of save station) Green Light Crate (down hallway by save station) Plasma Energy [6] (on the floor in bathroom) Small Med Pack (on the floor in bathroom) Head up the ramp and grab the stasis pack, then turn to the right and head all the way to the locked door to find some credits on the ground. Head down the hallway by the save station to find a green crate that you can smash to get some plasma energy, then enter the bathroom near the save station. Grab the small med pack and the plasma energy from there, then use the save station if you want. Head out the unlocked door when you're ready. ----------- Tram Repair ----------- [Stasis Recharge] Items: "Tram Status" (on floor by second claw control) Small Med Pack (on floor by second claw control) Find the Data Board: The tram computer is offline because of a missing data board. Kendra thinks the data board is in the Maintenance Bay. Did someone deliberately try to shut down inter-deck transport? We aren't getting far unless I get that tram system running. Activate the first claw using the panel near the room's entrance, then head up the ramp and down the other side. You'll find an audio log and a small med pack over there, so go ahead and grab them. Use the second claw control panel now, and once the claw has extended, quickly tag it with a stasis shot to slow it down (use your square button while aiming, if you've already forgotten). Quickly run up the ramp and use the control panel there before the stasis wears off. Head out the door you originally came in when you're done. -------------- Access Hallway -------------- [Save Station] Hmm... nothing much to do here. Save if you'd like, then head down the ramp and go through the malfunctioning door. ----------- Tram Tunnel ----------- [Stasis Recharge] Fight off the enemies and collect anything they drop, then head through the other door. -------------------- Tram Control Hallway -------------------- [Save Station] Nothing of interest here. Head up the ramp and out the first door, take a right, and head all the way past the save station (stopping to save if you want) through the door on the other side. ---------------- Maintenance Lift ---------------- It's just a lift. Press the button on the wall to ride it, then get out. --------------- Maintenance Bay --------------- Items: Green Light Crate (by maintenance lift) Plasma Energy [6] (on the floor in front of lift to crane controls) Green Light Crate (lowest part of the catwalk) Green Light Crate (next to crane control lift upper exit) Maintenance Bay Key (on the floor in the upper catwalk area) Plasma Energy [6] (on the floor in the upper catwalk area) "Repair Invoice" (on the floor in the upper catwalk area) Find the Maintenance Bay Key: The data board is locked up in a storage room. The key should be somewhere in the Maintenance Bay. Sweep the lower area for enemies, collecting items along the way. When you've gotten everything, take the second elevator up to the upper section of catwalk and clear it out as well. The Maintenance Bay Key (key item) is on the floor up here, so make sure you grab it. Take the elevator back down to the lower area when you're ready. Fend off any more enemies that spawn, then head for the orange door to the room that's attached to this one. You can open it now that you have the card, so go ahead and go in there. ---------------------- Maintenance Bay Office ---------------------- [Upgrade Bench] Items: Data Board Install the Data Board: Before I can operate the tram, I need to take the Data Board back to Tram Control and install it. Grab the Data Board from the table, then leave. The upgrade bench won't be of much use to you right now. --------------- Maintenance Bay --------------- Turn to the right and fight your way through here to get to the elevator. ---------------- Maintenance Lift ---------------- Just press the button and ride the elevator up. -------------------- Tram Control Hallway -------------------- [Save Station] Fight through here, using the save station if you'd like. Take a right when you get to the split in the hallway. ------------ Tram Control ------------ [Save Station] Call the Tram: Looks like I've got the tram system up and running. I can call a tram for Hammond and Kendra from Tram Control. Return to the Kellion and Run Diagnostic: Hammond wants me to prep the Kellion for launch despite the damage it took on our landing. I can probably get it functional, but I'm not sure how far we can get in it. Head to the back corner of this room and use the Data Board to repair the tram system, then find the nearby panel to call a tram in. Save if you'd like, then head out the door to the left of the save station. -------------------- Tram Control Hallway -------------------- Nothing of interest here, just run through the doors until you're in the workshop. -------- Workshop -------- Get in the elevator and use it to head up. ----------------- Hall to Lift Room ----------------- Fight your way through to the door on the opposite side. ------------- Flight Lounge ------------- [Save Station] Items: Green Light Crate (near save station) Green Light Crate (near door to Hangar) Smash the crates to get some items and use the save station if you'd like, then head through the door to the Hangar Bay. ---------- Hangar Bay ---------- Items: Green Light Crate (near entrance to Flight Lounge) Go to the Medical Deck: The Kellion is completely destroyed. There's no way out of here. If I can find the Captain's RIG on the Medical Deck, maybe Hammond can figure out just what the hell happened. There's a crate directly to your left, so smash it before you head for the shuttle. Fight your way in and activate the console in the cockpit, then bail. Fight off the enemies on the catwalk and collect the items they drop, then head back into the Flight Lounge. ------------- Flight Lounge ------------- [Save Station] Save if you'd like, then head through the large door next to the save station. --------------- Hallway to Tram --------------- Items: Large Med Pack (on the floor in the bathroom) Take a right and enter the bathroom. Grab the Large Med Pack off of the ground on the male side, then leave the bathroom and get in the elevator. ------------ Tram Station ------------ [Store] [Work Bench] Store Plasma Cutter 0 Line Gun 9000 Pulse Rifle 7000 Level 2 Suit 10000 Plasma Energy [6] 1200 Small Med Pack 2000 Small Air Can 1000 Stasis Pack 5000 Power Node 10000 What you do at the stores and work benches is of course entirely up to your personal play-style. I'll share what I chose to do if you're curious, but you should note that my choices could quite possibly turn out poorly for you if you don't like to play the same way I do. Anyway, I sold my large and medium med packs along with some of my small ones, and kept all of my ammo and other stuff. With the extra money, I bought the Level 2 Suit. Anyway, regardless of what you choose to do, get on the tram when you're ready. [Chapter 2 and beyond will follow this weekend.] ============================================================================= | -------------------------- | | | 7.00) End | | | -------------------------- | ============================================================================= =============================================================================== 7.01) Version History =============================================================================== ------------------ October 17th, 2008 ------------------ - Chapter 1 is done, but that's about it. More will come this weekend, but with all the other great games coming out in the next few weeks, I'm not making any promises about finishing this super fast. =============================================================================== 7.02) Closing =============================================================================== As always, any comments are more than welcome. If you need more specific help, feel free to contact me on The Brink, and I'll see if I can't hook you up with a quick screenshot or two to help out. http://thebrink.us/boards Or if you're not fond of message boards, please feel free to email at deucestaley@gmail.com or try me on AIM (Deuce ex Defcon). Enjoy the game, and thanks for taking a look at the guide. =============================================================================== DEUCE EX DEFCON ===============================================================================