_________ __________ __ _________ ____ _____ _____ | `. | | / \ | `. | | \ \ / / | _ \ | _____| / \ | _ \ | | \ \ / / | | \ || | / \ | | \ || | \ \/ / | | | || '----. / /\ \ | | | || | \ / | | | || | / / \ \ | | | || | \ / | | | || .----' / '--' \| | | || | | | | |_/ || |_____/ ____ |_/ || |_____ | | | / | / \ / | || | |_________,' |______________/ \_____________,' |__________||____| ___ ____ _____ _______ _ _ ____ _____ ____ / _ \ | _ \ | ___| /\ |__ __|| | | | | _ \ | ___| / ___| | | |_| | |_) | | |__ / \ | | | | | | | |_) | | |__ | (__ | | _ | _ < | __| / /\ \ | | | | | | | _ < | __| \__ \ | |_| | | | | | | |___ / ____ \ | | | |__| | | | | | | |___ ___) | \___/ |_| |_| |_____|/_/ \_\ |_| \____/ |_| |_| |_____||____/ ============================================================================== DEADLY CREATURES FAQ/Walkthrough Copyright (c)2009-2011 DomZ Ninja ============================================================================== Author: DomZ Ninja E-mail: domzninja[at]hotmail[dot]com Updated: 07/11/11 Version: 1.0 NOTE: This guide does contain spoilers! ______________________________________________________________________________ TABLE OF CONTENTS ______________________________________________________________________________ See that series of numbers to the right of each section? If you want to find a specific section in the FAQ, press CTRL + F to open a search box. Type in the series of numbers for the desired section that you're trying to find and press Enter. Whabam! The search function will take you there in an instant. [1] VERSION HISTORY.................................................. [0100] [2] CONTROLS......................................................... [0200] [3] WALKTHROUGH...................................................... [0300] Chapter One: Scavengers......................................... [0301] Chapter Two: Buried............................................. [0302] Chapter Three: Watchers......................................... [0303] Chapter Four: The Citadel....................................... [0304] Chapter Five: Dust to Dust...................................... [0305] Chapter Six: Entangled.......................................... [0306] Chapter Seven: The Forgotten.................................... [0307] Chapter Eight: Echoes........................................... [0308] Chapter Nine: Displaced......................................... [0309] Chapter Ten: Convergence........................................ [0310] [4] MOVE LIST........................................................ [0400] Tarantula....................................................... [0401] Scorpion........................................................ [0402] [5] BESTIARY......................................................... [0500] Enemies......................................................... [0501] Bosses.......................................................... [0502] [6] GAME REVIEW...................................................... [0600] [7] THANKS/CREDITS................................................... [0700] ______________________________________________________________________________ [1] VERSION HISTORY [0100] ______________________________________________________________________________ FAQ/Walkthrough #40 ------------------- Version 1.0 (03/13/09) - FAQ/Walkthrough complete and submitted. ______________________________________________________________________________ [2] CONTROLS [0200] ______________________________________________________________________________ - TARANTULA - .-----------------------------.----------------------------------------------. | Wii Remote | N/A | |-----------------------------|----------------------------------------------| | D-Pad | Scroll Through Information Window | |-----------------------------|----------------------------------------------| | A Button | Strike | |-----------------------------|----------------------------------------------| | B Button | N/A | |-----------------------------|----------------------------------------------| | 1 Button | Look | |-----------------------------|----------------------------------------------| | 2 Button | Display Hint Arrow | |-----------------------------|----------------------------------------------| | + Button | Pause | |-----------------------------|----------------------------------------------| | - Button | Display Information Window | '-----------------------------'----------------------------------------------' .-----------------------------.----------------------------------------------. | Nunchuk | N/A | |-----------------------------|----------------------------------------------| | Control Stick | Move | |-----------------------------|----------------------------------------------| | C Button | N/A | |-----------------------------|----------------------------------------------| | Z Button | Jump | '-----------------------------'----------------------------------------------' - SCORPION - .-----------------------------.----------------------------------------------. | Wii Remote | N/A | |-----------------------------|----------------------------------------------| | D-Pad | Scroll Through Information Window | |-----------------------------|----------------------------------------------| | A Button | Pincer Jab | |-----------------------------|----------------------------------------------| | B Button | N/A | |-----------------------------|----------------------------------------------| | 1 Button | Look | |-----------------------------|----------------------------------------------| | 2 Button | Display Hint Arrow | |-----------------------------|----------------------------------------------| | + Button | Pause | |-----------------------------|----------------------------------------------| | - Button | Display Information Window | '-----------------------------'----------------------------------------------' .-----------------------------.----------------------------------------------. | Nunchuk | Dash (shake) | |-----------------------------|----------------------------------------------| | Control Stick | Move | |-----------------------------|----------------------------------------------| | C Button | N/A | |-----------------------------|----------------------------------------------| | Z Button | Block | '-----------------------------'----------------------------------------------' ______________________________________________________________________________ [3] WALKTHROUGH [0300] ______________________________________________________________________________ NOTE: This walkthrough is based on Normal difficulty. ============================================================================== CHAPTER ONE: SCAVENGERS [0301] ============================================================================== [ ] - Track the Scorpion Leaf Crickets: 1 [1/17] Grubs: 36 [36/450] ------------------------------------------------------------------------------ After the opening cinema, you will take control of the tarantula. Turn around and move around in the circular chamber. Eat the two crickets scurrying around the starting location as the game teaches you the basic commands. Follow the path into the next area, where you will find your first grub immediately to the left [1/450]. Eating grubs not only restores a small bit of your health, but devouring enough unlocks various art galleries. Since you are a spider, you have the ability to traverse along walls. Climb onto the walls to find a few more grubs [4/450]. Continue forward up towards the cacti as you see two beetles fighting. The red soldier beetle comes out on top. Try using combinations of the A Button while shaking the Wii Remote to test out some combos against the soldier beetle. You can head to Section 2 for some advanced move lists. After killing the beetle, approach the cactus on the ground and jump over it with Z. Walk up the wall in front of you and eat the two grubs along the way [6/450]. Pass by the crack in the wall and jump over another cacti to reach a small cavern. Eat the grub along the way down [7/450]. Defeat the two soldier beetles lying in wait with your basic combos. After their death, continue through the tunnel to reach an intersection. Eat the grub on the wall to the right [8/450], then take the left path. After encountering a wolf spider, confront it. It isn't too difficult, but it does jump around a lot. Gobble up the cricket and the two grubs [10/450] to refill your health, then return to the fork and head down the other path. The glowing green fireflies floating in midair is a save point, so be a good spider and save your game. Continue onward through the passage to reach the exit, where you are ambushed by a rattlesnake! .-------------------. --| BOSS: Rattlesnake |------------------------------------------------------- '-------------------' Woo, a boss already! How a lowly tarantula is supposed to take down a huge rattlesnake is beyond me. Lets see how it all plays out! The rattlesnake stays perched up on a ledge out of the tarantula's reach. Notice how its rattle is shining... that must mean its the boss's weak point. The rattlesnake will attack by striking at you. When you hear it hiss, get ready to jump to the side to avoid its fangs. After avoiding its attack a few times, the snake lets its tail dangle over the ledge. Pounce on the rattle and strike it. After hitting the rattlesnake's rattle a once, the camera will pan out to reveal the cacti behind you. As the snake gets ready to lunge forward, follow the command of the prompt the appears onscreen; the rattler will miss and collide with the spiny cacti. The boss shakes the spines off its face as the battle continues. Repeat the process a second time. The button prompts are different every time, but they usually consist of hitting Z or swining the Wii Remote left or right. The rattlesnake's attack becomes faster, so you'll have to time your jumps better. After the third and final prompt, the rattlesnake creates an opening in the cacti as you escape. Success! ------------------------------------------------------------------------------ Save your game up ahead and follow the trail down to another cavern. You'll get a tip about Adventure Goals, but we currently don't have any yet. Eat the two crickets down here and move through the tunnel. As you snatch up the grub along the way [11/450], the ground rumbles as you can faintly here the two humans, George Struggs and Wade, conversing above you. You're given a goal as you move out into the open: track the scorpion. Eat the two grubs to your right and the one on your left [14/450], then continue along the left side of the wall to reach the floor. You'll find another grub [15/450] in a dark corner to your left. As you emerge into the open, a wolf spider and soldier beetle will attack. Try out your new Jump Strike attack on them. A pair of scarab beetles show up afterwards. You should have unlocked the Spin Attack right now, so test it out on these poor saps. Pass underneath the motorcycle wheel as you follow the path. Hop over the cactus and eat the cricket just past it. Continue around the bend, snacking on the grubs [18/450] until you come to a huge open area. The scorpion enters a downed tree at the far end. Head down towards the left side of the area. Defeat the beetles down here and approach the cactus all by itself. One side of the cactus has no spines on it, enabling you to climb onto it. Get the grub on the cactus [19/450] and the two on the adjacent wall [21/450]. Follow the wall as you move between the wall and the large plants. You will pass a piece of cracked wall; ignore it for now. There is another grub at the end of the path leaning against the tree [22/450]. Climb the wall just above the cracked section to find a well-hidden grub up here [23/450]. Backtrack to the entrance of the area and focus on the right side this time. Feed on the grub on the wall to the right of the area's entrance, then climb up the smooth rock to find another grub resting on top [25/450]. Proceed towards the tree trunk and eat the two grubs lying in front of it [27/450]. Before pursuing the scorpion, lets spend the time to fully explore this region. Turn around and walk back towards the rocks that you were on just before. Walk to the left side of the rocks to find a small nook underneath. Enter the nook to find yourself in a small tunnel underneath the rocks. Eat the grub to the right [28/450], then enter the nearby room. There is a wolf spider inside along with three grubs [31/450]. The spider is very jumpy, which is always annoying. Return outside again and walk to the right of the tree trunk. Continue down the narrow passage between the tree and the wall; there is a grub along the way [32/450] as well (to your right to be exact). As the path eventually takes you to a pit underneath the tree, defeat the wolf spider and claim the two grubs as your reward [34/450]. Now that we're finished grubbin', return to the tree and head inside. Save your game. Exit out of the side of the tree; eat the grub in front of you, then the one on the outside of the tree as you climb across to the other side [36/450]. That's the last of the grubs for this chapter! Defeat the pair of wolf spiders on the other side, then enter the second opening. You will be ambushed by a few more wolf spiders here. After defeating the first two, another pair will enter the tree to do battle. Kill them as well and exit the tree. Save up ahead and eat the leaf cricket just beyond [1/17] to increase your maximum health! Continue onward to eventually encounter the scorpion again. Fighting him is just like fighting a normal enemy, though he tends to block your attacks a lot. I found the Spin Attack to be your best option here. It knocks the scorpion down, allowing you to use other moves. After taking enough damage, your rival escapes as the chapter comes to a close. Track the Scorpion - COMPLETED ============================================================================== CHAPTER TWO: BURIAL [0302] ============================================================================== [ ] - Find a way out of The Underground [ ] - Escape from the Gila Monster Leaf Crickets: 4 [4/24] Grubs: 33 [69/450] ------------------------------------------------------------------------------ Now we get to see first-hand what's it's like to play as the scorpion! Just for the record, while the two creatures both share grub count, the scorpion has a separate amount of leaf crickets, which is why the display is shown as out of 24 as opposed to the tarantula's 17. Before proceeding forward, test out the scorpion's basic controls. The most noticeable change is that the scorpion can block attacks with Z instead of jumping like the tarantula. It also cannot climb on walls as well as our spider friend. When you're ready, move through the tunnel. You will get a new Adventure Goal: Find a way out of the underground. Go forward and devour the cricket, then continue down the path. A wolf spider up ahead kills an insect, then bolts. Eat the grub to the left [37/450] and chase after the spider. As you spill out into another dark, open area, some wolf spiders will attack. Use your new combos and Sting attack to do them in, then continue; don't miss out on the grub [37/450] on the right side of the room. The pesky wolf spider taunts the scorpion, then runs again. Feed on the grub along the path [38/450] and take chase. A soldier beetle and scarab beetle will attack you up ahead. You can try using one of your Finishing Move on the bugs: sting them, then press C when the button appears on the screen. Next, follow the commands to perform a gruesome execution! After finding and eating the grub here [39/450], move along after defeating the two beetles. It's pretty easy to get turned around in this level, so remember you can also use the Hint Arrow (2 Button) to help show you the way. Gobble up the grub in this next, vaguely similar area [40/450]. I hope the whole level doesn't look this painstakingly identical. Feed on the crickets for health and you'll soon come to a fork. Take the left path to reach a dead end and a grub [41/450]. Return to the intersection and now head right, where you will come across another grub [42/450] and a save point. A group of wolf spiders will ambush you up ahead. I always find these enemies to be tough since the scorpion is so slow. Remember to block a lot and try to use your A Button combos or Tail Whip. Pass by the skeleton hand and go forward to reach what seems to be the rest of the body. How lovely... You'll find a pillbug just up ahead. As far as I know they do not attack, so eat it for some points. If it curls into a ball, whack it and devour it once it's dazed. At the right, eat the two grubs [44/450] and the leaf cricket [1/24]. Hug the left side of the wall and you'll be able to walk on the side of the wall above the skeleton. Continue across the wall to reach a small opening containing three grubs [47/450]. Go back to where you found the leaf cricket and crawl back down onto the ground. Head to the left this time to continue down the tunnel past the skeleton. Eat the crickets and grub [48/450]. Proceed onward to encounter a flame-knee tarantula. This guy is pretty tough, so block and try to swipe at him with a few hits. A button prompt should appear on screen, so follow it to use your Finishing Move. Pass through the skull up ahead and save your game. The tunnel ahead contains a pillbug and two grubs [50/450]. Up ahead, the scorpion finds another flame- knee tarantula. Chase after it and defeat the creatures. Walk up the slope, eating the two grubs as you go across the root [52/450], to reach a new (lighter) area of the underground. As you can tell by the scenery, this seems to be a spider's den. Two wolf spiders appear up ahead, so finish them off and get the grub [53/450]. At the end of the path, crawl onto the root and feast on the grub [54/450]. As you continue across the root, you'll spot a spider feeding on a dead lizard trapped in its web. Welp. Up ahead are a few beetles in the chamber. I hereby dub this the "Beer Bottle Chamber". Defeat the three beetles and follow the grub-ridden path [55/450] onto another root. Go across the root bridge and ignore the wasps that fly overhead. When you get to the fork up ahead, continue straight ahead. As you crawl off of the root and onto the ground, locate the lone grub to the left of the root's base [56/450] and proceed to the save point. Save your game and crawl through the dark tunnel. There are two grubs on the right wall and one on the left wall, so make sure to snag them [59/450] before proceeding. Up ahead, the scorpion witnesses a king scorpion obliterating some bugs in a badass fashion. The creatures fights just like yourself, constantly blocking your attacks and using your same combos. Block the king scorpion's attack, then quickly retaliate. End the battle with a Finishing Move and you will learn the Dig ability. Before testing out your new ability, scrounge the area for grubs. There are two lying on a wall between two cracks [61/450]. Okay, now you can try digging. Repeately shake both the Wii Remote and Nunchuck when standing next to a cracked portion of the wall. Unfortunately, the three cracks contain pillbugs. However, we can uncover another cracked wall we passed earlier on. Backtrack through the tunnel, past the save point, and onto the root bridge. Head back to the fork on the root. This time, take the other path to reach a cracked wall. Dig through to uncover a small cave containing three leaf crickets [4/24] and three grubs [64/450]. What a find! Return to where you defeated the king scorpion and approach the giant root buried in the ground. Follow the smaller roots and climb onto the wall, which creates a neat path that takes you onto the root. Feed on the pair of grubs on the path leading to the root [66/450] and climb on the root. Defeat the wolf spider hanging around here. The root takes you to another cracked wall. Dig your way through to uncover a new area. Aside from a few bug corpses, all you'll find here is a save point and two grubs [68/450]. Dig ahead and move through to complete your Adventure Goal! Find a way out of The Underground - COMPLETED Take down the final grub [69/450] and follow the path to the left. Enter the large cavern and walk to the center. Start digging on the piece of brown dirt to trigger a scene. As a king scorpion enters the room to fight, an even bigger threat appears! .--------------------. --| BOSS: Gila Monster |------------------------------------------------------ '--------------------' The gila monster is far too powerful to be taken down, so your task is to escape from its grasp while avoiding its attacks. Luckily, the gila monster only has two attacks and are both incredibly predictable. If you are too close to the boss, it will swing its huge tail and swat you away. When it roars, it'll get ready to charge you. To avoid the big lizard, dash out of the way. Remember, you must be moving while you shake the Nunchuck to use Dash. There are two crickets roaming around the cave if you are in serious need of health. Notice the cracked portion of the floor in the very center of the cave; that is the key to escaping. There are four pieces of weak dirt formations surrounding this large crack. When you stand over one, the Wii Remote and Nunchuk will appear on screen, meaning you can dig here. Stand on top of a dirt pile and wait for the gila monster to attack. Dodge its charge attack, then return to the dirt pile and frantically dig until the dirt disappears. Repeat this with the other three to create a hole in the middle of the room. The scorpion will crawl through the hole to end the fight. ------------------------------------------------------------------------------ Escape from the Gila Monster - COMPLETED After the fight's conclusion, save your game to end the chapter. ============================================================================== CHAPTER THREE: WATCHERS [0303] ============================================================================== [ ] - Find the Widows' Cathedral [ ] - Use Web Jump to find a way out of The Brambles Leaf Crickets: 1 [2/17] Grubs: 53 [122/450] ------------------------------------------------------------------------------ Follow the open path straight ahead to eventually reach a bramble bush. Watch the following scene as a lizard gets completely obliterated by a swarm of mites. Approach the swarm and use a Spin Attack to shoo them away. Collect the lone grub on the left side of the bramble bush entrance [70/450] and head inside. There are no turns in the path, so it's basically a straight line to the other end. Collect the grub inside [71/450] as you approach a low branch. Jump over it to avoid the thorns and eat the grub on the other side [72/450]. Defeat the mites ahead and you'll find another grub along the way [73/450]. Jump over another thorny branch up ahead and you'll eventually confront some of wolf spiders. You cannot jump while in the bramble bush, so stick to using Spin Attacks or other moves. There are six wolf spiders in all to defeat here. Walk towards the wall at the end and feed on the grub to the side [74/450]. Climb up the wall to reach a cliffside. Before dropping down, jump to the platform to the right to find another grub [75/450]. You have no choice but to fall all the way down to the ground. Unfortunately, you land right in the middle of a black widow spider's den. As a few black widows lower to the ground from their thread, target one at a time. You can now use jumping attacks in this large area, so feel free to jump on top of a black widow and maul it to death. If you ever land on a piece of webbing on the ground, you'll have to shake both the Wii Remote and the Nunchuk to free yourself. After defeating around three black widows, you will receive an Adventure Goal. There is a total of four grubs here [79/450]. Crawl up the wall at the far end of the den and climb up to the next area. Save your game up ahead and jump over the bramble branch up ahead. Eat the grub just past the branch [80/450] as a black widow scurries away in the distance. Chase after the spider into another bramble bush. A flame-knee tarantula and a silverback tarantula emerge from a wounded garden gnome and confront you. What is a garden gnome doing in a place like this? There are gardens out in the desert? Both of these enemies are pretty tough, especially the silverback tarantula. It will shoot webbing at you, so you will have to shake the Wii Remote and Nunchuk to free yourself if bound by the sticky thread. Try to jump a lot and use a Jump Strike to down the spiders. If you wish, you can try using the Web Shot of your own. Also, test out your new Venom Pounce ability on the two arachnids. After the fierce battle, grab the grub to the right of the garden gnome [81/450] and jump over the bramble branch ahead. You may be keen enough to spot what looks to be a snake tail just past the branch. When you get close enough, it slithers away. Snakes... why did it have to be snakes? Eat the grub to the right [82/450] and walk ahead to witness the food chain in action. I wonder if this is the same rattlesnake as before? Hop over the thorny branch and feed on the three grubs here [85/450] (one is tucked nicely behind the branch you just jumped over. Use Spin Attack on the mites flying around and hop over the next branch. Proceed forward to find a cricket, which luckily (for you) doesn't get eaten by a predator. Feast on it if you need the health, or save it until after the fight with the king scorpion that emerges from the boot up ahead. If you want to be a cheap assclown like me, continuously spam your Spin Attack over and over again... the king scorpion will never get a chance to recover. Before going inside the boot, walk on top of it to find a nicely hidden grub [86/450]. That one took me ages to locate. *shakes fist* Enter the boot and eat the grub inside [87/450]. It must smell bad. Exit out of the hole in the boot to the other side. Descend into the next chamber to find a few crickets among a leaf cricket [2/17]. Take note of the cell phone in the corner. A well-hidden grub is lying in the brush near the cell phone [88/450]. We find the weirdest assortment of items here. Who loses a cell phone in a bramble bush anyways? Climb up the wall past the busted phone and save your game at the save point. A trio of wolf spiders lie ahead. By defeating them, your max attack power will most likely increase (I assume if you have a certain number of points this will occur). Either way, approach the branch, eat the grub on the side [89/450], then climb the branch. Since you are basically climbing upwards and gravity is still in tact, hitting enemies causes them to automatically fall off the branch to their doom. Collect the grub ahead [90/450] and continue along the branch. Up ahead, you will find three more grubs alongside a few wolf spiders [93/450]. Maneuvering on the thorny branch can be difficult because you can traverse on three sides of it (you cannot walk underneath it). Check all sides of the branch to discover grubs. The camera can get very shakey and it's hard to move around on the branch without the camera flipping out. Including the four I already mentioned in the last paragraph, there are a total of nine grubs on this first branch [98/450]. Eventually, you will reach a dead end, as the branch has been snapped. There is another branch to your left, so you can jump to it and continue your journey. Eat the grub lying in plain sight after transferring to the second branch [99/450]. The good news is that this is the only grub on this branch, so you can make a beeline across the branch into the tunnel ahead. Eat the crickets inside and save your game. As you proceed onto the branch up ahead, it'll break as the tarantula falls into a web below. Frantically free yourself by following the button commands onscreen before the black widows can lower onto the web and devour you alive. You have virtually no time to even think, which makes this challenge so difficult. Follow the first four commands to break through the web, only to land on another one below. Again, follow the prompts correctly to break through the webbing. After breaking through the third web, you fall to the ground along with the black widows. The crimson widow is much stronger than her minions, so try using a Venom Pounce on her. The black widows like to gang up on you, which makes your Spin Attack much more useful: it can hit multiple enemies at once. After defeating the enemies, you will learn the Web Jump ability. Find the Widows' Cathedral - COMPLETE However, you have a new Adventure Goal. You must escape The Brambles with your new technique. To use Web Jump, hold C to enter first-person view. If you manage to find a web patch, point at it and release C to pull yourself to it. First, save your game, then use Web Jump on the web patch against the bramble branch. Once you are yanked onto the webbing, crawl up the branch. Eat the grubs resting here [101/450]. You cannot continue any further due to the number of thorns blocking your way. Look to the right to find a web patch on another branch. Shoot over to it and eat the grub [102/450]. Use Web Jump to reach the third branch, then to the fourth branch. Feast on the grubs as you make your way down the branch [105/450] and once at the end, find and jump over to the next bramble branch. Take the grub [106/450] and crawl through the hole ahead. Head through the cocoon-filled tunnel, saving your game at the save point. Crawl onto the next branch and you will find a single grub at the end [107/450]. Web Jump onto the large web and move around. It's pretty hard to see where you're going when walking on a nearly-transluscent web; there is only one grub here [108/450], so follow the web to the left. You should spot another web patch directly above you, so Web Jump onto the second piece of webbing. Eat the two grubs next to you [110/450] and continue onto the branch. Move along the branch onto another piece of webbing. Gobble up the grub [111/450] and proceed onto the other side of the branch. Immediately upon stepping onto the branch, look ahead at a web patch. Sling yourself onto it. Devour the grub in front of you and go across the web to find a second grub [113/450]. Again, Web Jump to the web patch once you reach a dead end. Boy, this is pretty dang repetitive... Hey, you know what you should do with the grub right next to you? Eat it [114/450]. Step onto the bramble branch and you will find two more grubs along the way [116/450]. Head to the webbing at the end of the road and Web Jump yet again. Eat the grub [117/450], walk forward, then jump to the web patch. There are three grubs here, so ingest them all [120/450]. Web Jump to the final webbing and feed the grub to yourself [121/450]. Use Web Jump to find a way out of The Brambles - COMPLETE Chomp down on the final grub in the tunnel [122/450] as you approach the rattlesnake. Just as it is waiting to strike, one of the humans yanks the snake out of the hole. Phew! Save your game to complete the chapter. ============================================================================== CHAPTER FOUR: THE CITADEL [0304] ============================================================================== [ ] - Invade the Tarantula Hawks' cactus hive Leaf Crickets: 4 [8/24] Grubs: 34 [156/450] ------------------------------------------------------------------------------ From the start of the level, walk forward and dig through the crack in the wall. This place look familiar? We're back in the same area in the first chapter, except we're the scorpion now! Eat the grub on the wall to the right [123/450]. Proceed the other way to encounter a toxic beetle. Avoid the green goo it spews from its back and kill it. Near where the toxic beetle stood is a cracked portion of the ground. Before digging through, look behind the cactus in front of you to find a hidden grub [124/450]. Burrow through and follow the path to a small room populated by two king scorpions. Destroy them and feed on the three grubs inside [127/450], then return to the surface. The scorpion witnesses a fight occur up ahead. A tarantula hawk manages to kill a flame-knee tarantula. Collect the grub to your right [128/450] as the tarantula hawk notices your presence. The bug will fly above you and try to strike you with its stinger, so always remember to dodge when it dives down. Attack when it crawls on the ground. After killing the bug, you will receive a new Adventure Goal. Save your game up ahead and walk past the tree to the opposite side. Walk underneath the left side of the rock slab. Ignore the crack in the ground for now, but instead enter the cavern and eat the three grubs [131/450]. As you try to leave, you'll be attacked by a bone scorpion. It is no different than a king scorpion. Now dig through the hole just outside the cavern to find two grubs [133/450]. Head outside and go through the log. Defeat the mites using a Tail Whip, then climb up onto the rock jutting out of the right side of the tree; you will find a grub here [134/450]. Next, exit through the hole and climb over the log to the other side. Two tarantula hawks will attack one at a time. After their defeat, collect the two grubs [136/450] and enter the other half of the tree. Eat the grub hiding in the corner to the right [137/450] and continue through the tree. Two toxic beetles and a bone scorpion attack from across the tree. Dash towards the toxic beetles first and kill them immediately - you don't want to get poisoned by their green goo. After, target and defeat the bone scorpion. Go over the hill towards the tree's exit. Eat the grub [138/450] and two leaf crickets [6/24]. A black barrier prevents you from going any further, so return to the log's entrance. Save, then climb on top of the rocks across from the log. Take down the pair of toxic beetles and eat the grubs [140/450]. Climb down to the other side to find a tarantula hawk. After defeating it, walk towards the leftmost wall. Climb on the side and eat the grubs on the wall [142/450], then fall back down onto the ground. Follow the path between the wall and the plants, chasing a leaf cricket as you go. After a small clip showing you where to go, eat the cornered leaf cricket [7/24]. Make sure to gobble up the grub above the cracked wall [143/450] before you dig through. As for the grubs on the other side of the wall: we'll get them a little big later. For now, proceed through the dark tunnel to reach another open area. As you approach the bull's skull, a leopard lizard emerges. Cool, we are fighting now! The lizard is very fast and has a nasty ram attack. Try to block its bites and attack with big combos, like Scorpio and Thrash Attack. A second one appears after you eliminate the first. Kill that one as well. Climb on top of the skull and walk onto a ledge. Follow the spine to find a grub, then follow the ledge to find a second [145/450]. Climb back down to the ground and go inside the skull. Ingest the grub here [146/450] and exit through the other eye socket. Crawl up the wall; to the right is the way to go, but if you go further up you will find another crack. Dig through to enter a cavern filled with some grubs [148/450] and a leaf cricket [8/24]. Exit and follow the wall to the side. Enter the cave and save your game. Go up the slope to the right of the save point to find another grub [149/450] and a cracked wall. Burrow through and move through the tunnel. You will end up on the other side of the previous area. Eat the grub to the left and the one in the bottom corner [151/450]. As you maneuver around the big rock jutting from the wall, you may notice three cracks at the top that you can dig through. Digging through all three causes the rock to fall to the ground, conveniently making a new pathway. Crawl down onto the rock and kill the two toxic beetles. Following the rock leads you to another crack in which you can dig through. Proceed through the dimly lit passage to encounter the two humans again, this time digging in the background. Drop to the floor and save your game. Crawl up the wall to the right of the area's entrance. At the top of the wall is a grub [152/450] and a blocked tunnel. Climb back down and follow the path past the save point. Continue through as the two humans bicker. Take down the tarantula hawk up ahead. There's one grub in here, so don't leave the area without it [153/450]. Continue past the number of cacti until you reach a dead end. You can walk on the wall to your left, so head on up and eat the grub along the way [154/450]. The path leads you to a very large shaft: the hive. Before you combat with the first tarantula hawk, gobble up the two grubs on the sides of the hive room [156/450]. After defeating one tarantula hawk, two more come to attack. In total, there are two waves of tarantula hawk pairs. They aren't too much of a hassle. Invade the Tarantula Hawks' cactus hive - COMPLETED After the infantry has been wiped out, walk towards the right side of the hive room. From the entrance, if you hug the right wall you should find a cracked portion of the floor. It's really dark, so either turn the brightness up on your TV or wander around until the Wii Remote/Nunchuck prompts appear on the screen. Dig through and save at the end to finish the chapter. ============================================================================== CHAPTER FIVE: DUST TO DUST [0305] ============================================================================== [ ] - Journey to the Citadel Cactus [ ] - Reach the Lizards' Den [ ] - Enter the Octopus Canyon Leaf Crickets: 4 [6/17] Grubs: 40 [196/450] ------------------------------------------------------------------------------ Pass through the tunnel to reach the same barren area where you first fought the leopard lizards in the last chapter. Use Web Jump on the web patch to the far right. Collect the grub lying on the wall below [157/450], then turn around and enter the cave. The tarantula encounters a crimson lizard in the cave. The crimson lizard is very fast and will often sprint behind you to attack. Try to match its agility with frequent jumps or you can slow it down with your Web Shot if you're quick at pointing with the Wii Remote. Exit the cave after your victory to the outside. Climb onto the wall to your right and eat the two grubs [159/450]. Descend to the ground right in front of the skull. Jump over the skull to confront the tarantula hawk. Fighting the tarantula hawk is easier as the tarantula because you can attack while it is airborne. Knock it down to the ground with a Jump Strike, then finish it off. Three more tarantula hawks descend to your location. Take them on one at a time and you should win this easy fight. A scene plays, revealing your next destination. Before continuing, jump onto the right ledge (facing the skull) and devour the two grubs up here [161/450]. Climb onto the skull and jump down towards the spine. Turn around to find a grub right at base of the head, behind the bull's right horn [162/450]. Climb onto the skull and use Web Jump to reach the web patch just past the skull. Climb into the cave and eat the two grubs [164/450]. A flame-knee tarantula enters the cave as you are about to leave. Defeat it, then feed on the cricket here if you're in need of health. Exit the cave and climb across the wall to your right. Aim the pointer towards the right side of the area, beyond the skeleton's spine, to find another web patch. Web Jump over to it, then head into the tunnel. You'll emerge in the oh-so-familiar "log area" as you get a new Adventure Goal. Save your game and climb along the wall to the left. Eat the grub [165/450] and Web Jump to the cactus all by itself. Climb to the ground and kill the two toxic beetles wandering around. Walk past the log to the left and around its right side (as if you were going to the entrance of Chapter Four). Defeat the wolf spiders along the way as you follow the trail as it eventually spills underneath the tree. You will find a leaf cricket here [3/17]. Return back to the entrance of the tree (which is blocked off might I add). While facing away from the tree/log entrance, walk to the right of the giant stone slab towards a small opening (if you remember from Chapter One, this path initially led you into this "log area"). Collect the grub on the side of the rock slab and the one to the right of the passage [167/450]. Enter the passage and feed on the grub on the floor [168/450]. Continue through to reach the area containing the huge dirt bike overhead. Eat the grub [169/450] and leaf cricket [4/17], then pass underneath the big wheel as you hop over the cactus. Defeat the three toxic beetles and save up ahead. Climb onto the wall and feast on the grubs here [171/450]. Stand on the web patch and look around the area to find another web patch; it is to the right of your location. Web Jump over to it, then continue along the wall to find a grub at the end [172/450]. Web Jump to the patch past the dirt bike and eat the second grub here [173/450]. Turn around and walk across the wall, eating the grub along the way [174/450]. At the end, Web Jump to yet another web patch and you will find two grubs here [176/450]. If you couldn't realize it now, you are back at the log area, except you're on the walls. Spin around to find a web patch on the adjascent wall. Sling your way there and ingest the grub [177/450]. Walk across the wall above the rock slab, eating the two grubs here [179/450]. Enter the nearby cave and kill the two crimson lizards inside. Try out your Stealth Pounce to knock one to the ground, then follow up with a Jump Strike or other combo. After the lizards have been dealt with, look up at the ceiling of the cave to find a hole and a web patch. Web Jump up to it and proceed through the tunnel. Eat the leaf cricket inside [5/17] as well as the grub [180/450] before emerging outside. To the left is a dead end featuring two grubs [182/450]. To the right is the way to go. Proceed to the next web patch and feed on the grub just past it [183/450]. Web Jump onto the nearby cactus and walk around its side. Look back at the wall to find another web patch. Web Jump back onto the wall and proceed forward. Web Jump to the next cactus and aim towards the far ledge not too far away. Once at this ledge (the cinema earlier lead you to this area), gobble up the grub near the edge [184/450] and go inside the tunnel. At the end of the tunnel, the tarantula encounters the two humans again. Crawl down the wall and eat the leaf cricket chirping in the corner to the right [6/17]. This place look familiar too? We were here last chapter when we invaded the tarantula hawks' hive. As you enter the next area, the tarantula learns how to feed. The two toxic beetles and soldier beetle up ahead aren't the best test subjects since they can probably be killed in one hit, so we'll have to try it out some other time. Eat the grub to your right [185/450] and move onward. Journey to the Citadel Cactus - COMPLETED While you complete one Adventure Goal, you receive another. Go forward and eliminate the leopard lizard. Take down the grub at the end of the path [186/450] and climb up the cactus. Eat the grub [187/450] and enter the tarantula hawk hive again. Slay the two tarantula hawks that attack and climb up the webbing on the side of the hive. Web Jump to the central portion of the hive and crawl around its side. Web Jump to the next patch of webbing, then immediately turn to find another web patch on the central portion of the hive. Jump over to it, then walk around the side to find a hole in the cactus. There is a web patch on the other side of the hole, so Web Jump through to exit the cactus hive. Eat the nearby grub [188/450] and proceed towards the lizards' den. Don't worry about trying to get the two grubs on the ceiling; we will get them a bit later. Save up ahead, eat the crickets, and head into the intimidating den. Reach the Lizards' Den - COMPLETED Feast on the grub near the entrance of the den [189/450] and proceed to the lit chamber of the den. Two crimson lizards will crawl down from the ceiling and gang up on the tarantula. Defeat both of the crimson lizards here. Like you know already, these are pretty tough foes. Try using your Stealth Strike if afar or Spin Attack to knock them down. Unfortunately, you cannot feed on lizards when they are overturned. Another pair will enter the den after the first two are dead. Again, repeat the same strategy, though this fight may be tougher if you're low on health. The tarantula will feed on the fourth crimson lizard and learn the Crawl Upside-Down ability. Backtrack to the entrance and save your game, then go back to the fighting grounds. Climb up onto the nearby wall and continue onto the ceiling. Cool! Once on the ceiling, navigate past all the cocoons and eat the two grubs [191/450]. Continue along to find two more grubs -- the one I mentioned when you first entered the lizards' den [193/450]. Crawl to the end of the path to reach a tunnel, then exit to the other side of the canyon. Feed on the nearby grub [194/450] and save up ahead. Go through the tunnel to reach Octopus Canyon. Now I see why it received that name. Enter the Octopus Canyon - COMPLETED Chomp on the cricket at the canyon's entrance and maneuver into the canyon. A horned lizard will emerge from the ground and block your path. The horned lizard's exterior is so sharp, that even jumping on him will cause you to take damage. Target the front of the lizard and use Spin Attack and combos such as Double Strike and Buzzsaw. If you manage to knock the horned lizard on its back, you will be able to feed on it. If this happens, you basically seal the deal for yourself. Otherwise, dodge the horned lizard's ram and continue attacking its face. You can also eat the cricket if you ever need the strength. Once the battle ends, the path will open up. Feed on the grub near the cave entrance [195/450] and move inside. Feast on the final grub resting on the cave wall [196/450] and save up ahead to complete the chapter. ============================================================================== CHAPTER SIX: ENTANGLED [0306] ============================================================================== [ ] - Explore the Citadel Cactus [ ] - Traverse the Octopus Canyon [ ] - Explore the Wasteland Tunnels Leaf Crickets: 6 [14/24] Grubs: 42 [238/450] ------------------------------------------------------------------------------ Crawl through the chamber as it goes from black to a deep red hue. Eat the one grub in the passage [197/450] to reach an open area. The scorpion confronts an angry praying mantis. The bug is very strong and has a few attacks that cannot be blocked. However, it is very slow - possibly even slower than yourself. Kill the praying mantis to learn the Chop ability. Swing the Wii Remote and Nunchuck left and right to chop weeds. Try it out on the weeds blocking the passage nearby. Exit outside, then turn around and eat the grub lying on top of the tunnel's exit [198/450]. Chop the weeds lying in your way to exit the citadel cactus. Explore the Citadel Cactus - COMPLETED That certainly was an easy goal. Save up ahead and chomp on the grub lurking in the dark corner to the left [199/450]. Go forward and walk around the cactus to the left to find another grub [200/450]. Note: the cactus doesn't look like the stereotypical tall, oval-shaped cactus; it's the one that resembles an ordinary plant. Move down the trail and eat the leaf cricket at the dead end [9/24]. We can now access a new path by chopping the weeds to the left. Do so, eat the grub in the way [201/450], then proceed to the intersection. Since the left path is sealed off, go straight instead. Follow the tunnel to none other than Octopus Canyon! I'm sure this area looks VERY familiar... this is where the last chapter ended. Again, a horned lizard shows up here. Kick his horned behind and proceed into the cave to encounter you-know-who. Treat this fight just like one against a flame-knee tarantula. It has very quick attacks, though they can easily be blocked. Guard against the tarantula when it strikes, then retaliate with a combo. After dealing enough damage, it will flee. Now it is your job to track down the tarantula. Follow it to the right to a save point as you receive yet another goal. The brambles in front of you block your progression, but there is a batch of weeds to the right. Chop 'em down and continue on. Kill the horned lizard that appears ahead, then chop the weeds on the left. Just as you pass into the new trail, look to the left for s'more weeds. Chop them to find another grub hiding behind [202/450]. Go ahead to find two scarab beetles and two soldier beetles. After their death, climb the wall to the right to ultimately reach a grub [203/450]. Drop back down and go forward. Chop the weeds in front of you and devour the grub as you crawl onto the side of the wall [204/450]. Continue until you spill back down onto the ground. Head to the left to find a dead end and a grub [205/450], then go right until another patch of weeds stop you. Mow the weeds down and eat the grub just beyond them [206/450]. Before going to the open area to the left, look straight ahead to find another shiny-white grub behind some weeds [207/450]. It's hard to spot since the corner is so dang dark. Continue to the left and take down the two beetles and horned lizard. It's probably best to take out the two bugs before you tango with the big cheese. When the path opens, head through and dig into the ground to complete the Adventure Goal. Traverse the Octopus Canyon - COMPLETED Save up ahead to get a new Adventure Goal. Woo. Go forward through the obnoxiously dark tunnel to reach a room filled to the brim with weeds. There are three grubs surrounded by weeds [210/450] as well as a cricket. Chop the weeds on the southwest side of the room to uncover a small path. Go inside the dark red cave room to find two grubs [212/450] and a leaf cricket [10/24]. Return to the main room and chop the weeds at the north end to continue. Approach the cracked wall at the end and dig through, but not before feasting on the grub to the right of the wall [213/450]. Go on through the small passage and cut the weeds to the left. Move through, chopping the weeds as you go. Chop the weeds in front of the wall and climb up onto the big red box. Eat the grub on top [214/450] and look on the ground to the left of the box to find a leaf cricket [11/24]. Up ahead is another group of weeds blocking a fork. Chop the weeds and go to the left. Follow the winding path to reach a dead end. A soda can is blocking the hole in front, but there are two spots in which you can dig at the base of the can. Do so for... nothing to happen. Don't worry, be patient. Return to the fork and go to the right. Before you miss it, take the grub resting on the bend [215/450]. Kill the two praying mantis that ambush you, then move down the path to reach a ditch and a ledge. We cannot reach the ledge, but you may notice the soda can to the right. Chop the weeds under the can; it will drop into the ditch, creating a stepping stone. Eat the grub here [216/450] and enter the big room. Ingest the leaf cricket [12/24] and the whole batch of grubs inside [219/450], then continue through the tunnels. In the huge open area, proceed to the center. Three desert rats will drop in from above; two leave while one stays to fight. The desert rat actually isn't that difficult at all and is fairly weak compared to the horned lizard. Its Finishing Move sequence is cool though. Pick up the grub in the middle of the room [220/450] and take the southwest exit. Dig through the crack at the end proceed through the close quarters to a save point and an incredibly awful area. No, it doesn't get much brighter. It actually gets darker, making the rest of the level almost impossible to perfectly explore. The best way to actually figure out where to go is to stay on the brightened part of the floor. Every once in a while you can stray off to find grubs and such. Save, then take the path on the left. Immediately look to the left to find a cluster of weeds imprisoning a poor grub [221/450]. Defeat the albino rat and toxic beetle, then chop the weeds on the right side of the left path to find another grub [222/450]. Follow the path straight ahead to find some more weeds blocking the way. Cut them down to enter a small area, where you can find three grubs [225/450]. From the entrance of this tiny spot, hug the left wall to find another small patch of weeds. Chop them down to free a leaf cricket, then eat it [13/24]. Backtrack to the right. Kill the two toxic beetles and chop the weeds at the back corner to find a grub [226/450]. At the end of the path is another batch of weeds that can be chopped down. Cut it down, feast on the grub to the left [227/450], then move forward. Cut through the three batches of weeds to enter a room painfully similar to the last. At the front of the area is a grub [228/450]. On the left is a toxic beetle and a grub trapped behind some weeds [229/450]. To the right is an albino rat and a grub just [230/450] waiting to be captured. Straight ahead from the entrance are two toxic beetles and a praying mantis. Gobble up the grub on the left side of the central chamber [231/450]. There are three patches of weeds here. The one on the right simply leads to the right side of the room and the southwest one leads to the left side of the room. So chop down the remaining patch of weeds to not only find a grub [232/450], but the second half of the area. Slay the toxic beetle and eat the two grubs on the left and right side of the room [234/450]. Pass by the weeds to the right and continue forward. Eat the grub hidden in the grass on the left [235/450], then continue into a circular chamber. Move around the big rock in the center of the room; you should find two grubs [237/450] and a leaf cricket [14/24] in one lap. Return to the weeds and cut them down. Proceed through the tunnel to complete your Adventure Goal. Explore the Wasteland Tunnels - COMPLETED Feed on the final grub here [238/450] and save to finish this god-awful chapter. I pray that I never have to return to the Wasteland Tunnels again. ============================================================================== CHAPTER SEVEN: THE FORGOTTEN [0307] ============================================================================== [ ] - Discover a path to The Wasteland [ ] - Reach the top of the cliffs beyond the Truck Leaf Crickets: 8 [14/17] Grubs: 106 [344/450] ------------------------------------------------------------------------------ The path to The Wasteland is through Octopus Canyon, and it's generally the same direction that you took as the scorpion. Since you cannot chop down weeds as the tarantula, you'll have to resort to other abilities, like jumping and Web Jump. Hop over the bramble in front of you and kill the crimson lizard on the other side. Walk onto the web patch to your right. Look around to spot another one across the wall and latch on. Crawl across the wall to find a grub [239/450] before heading down to the ground. Defeat the horned lizard and go to the left to find another low branch. Jump over it. Eat the grubs to the left of you as well as the one straight ahead [241/450]. Follow the path to a wall; pass the wall and leap over the low thorn branch. Take down the horned lizard and feed on the grubs here; don't forget the one in the dark corner to the right [244/450]. If you remember, this is the place where as the scorpion you buried into the Wasteland Tunnels. Head back to the wall and climb up, collecting the grubs as you go. Pass the web patch to find a few more grubs [249/450]. Return to the web patch and Web Jump to the nearest web. Collect the grubs here [251/450] and Web Jump to the third web. Follow the wall to find another bunch of grubs [255/450]. Two lizards will run to the ground and guard the area. Before pursuing them, snag the grub on the wall in front of you [256/450]. Kill the two lizards below and eat the grub down here [257/450], then enter the hole high up on the wall. Eat the grub inside [258/450] and save your game. Discover a path to The Wasteland - COMPLETED Up ahead, you will spot the two humans again as they finally found what they have been looking for. Aaaand... anyone with a brain could've figured out what happens next. Follow the narrow path over a certain someone's boot to the other side. Eat the leaf cricket hopping about [7/17] and continue forward. A desert rat populates the next area, who scares away the pack of wolf spiders. Lets prove to the world that you're not as big of a wuss as those guys! Kill the desert rat; of course, the spiders come out of hiding once it's gone. Finish off the pansy spiders as well to open the path leading inside the busted old-school television. Eat the grub on the monitor and the one on top of the TV before heading inside [260/450]. On the right side of the television is an overturned toy truck. Eat the grubs on the truck [262/450] and the leaf cricket back here [8/17]. Note that there is a third grub down on the ground near the cricket [263/450]. Now you can proceed inside the television. Eliminate the black widow and crimson widow residing inside the TV. There are a total of five grubs inside here, so check the walls, ceiling, and the column in the center to find then all [268/450]. Exit out the rear end and crawl to the right to locate another grub [269/450]. Turn back and save up ahead. Feast on the grub lying on the wall [270/450] and follow the wall to reach the other side. Crawl down onto the ground to find a grub [271/450]. You clearly cannot chop down the weeds to the left, so continue forward as you kill the three beetles. You will find a few more circling around the pile of bricks in the middle of this area. A grub is resting on the right side of where you entered, tucked in a corner between the debris [272/450]. If you go around the back end of the bricks, you can find a slope leading to the top of 'em. Look across to find a web patch high above some cinderblocks. Web Jump over to it. Crawl down and leap across the gap onto a cinderblock. Wow, an actual (albeit short) platforming section! Eat the grub [273/450], then turn and jump onto the wooden beam. Crawl to the ledge. Turn to the left immediately after emerging onto the ledge and hug the edge to reach a small slope blocked by some weeds. You can find a grub here [274/450]. Defeat the trio of wolf spiders up ahead. The path continues towards a cracked wall, so instead climb up on the crate to the right of the cracked wall. As you proceed to the other side of the crate, you'll see George dragging Wade's body. Continue to the top of the wood. Before you can go much further, an albino rat blocks your path. Slay the colorless beast and climb down the hatch. Collect the two grubs on the wall and ceiling [276/450], then drop to the ground. Eat the other grub along the path [277/450] as you admire the house in the not-too-far distance. However, the sightseeing soon comes to an end as two desert rats run along in front of you. After you manage to take out both foes, walk around the opened pizza box. You will find a leaf cricket on the other side [9/17]. Next, go underneath the box and climb on the inside to find a grub resting here [278/450]. There's nothing else to do out here, so enter the front door of the house. Odd; this seems awfully small to be a house. Maybe it is a doll house? Regardless, eat the cricket on the wall to the left of the door and the one on the ceiling [280/450]. Pass through to reach the overturned terrarium and face off against the former pets. These two bone scorpions are pretty tough to take on together, so try to hit them both with a Spin Attack. Cheapest move ever. Eat the leaf cricket [10/17] and the grub [281/450] inside the terrarium, then return to the house. Climb up the wall to reach the second floor. Walk around the bend to face off against a black widow spider. Once victorious, climb onto the ceiling to find another grub [282/450] and also feed on the one to the left of the staircase [283/450]. Hop up the stairs into the attic. After eating the grub on the ceiling [284/450], save your game here at the save point. Web Jump onto the lamp and look around the lampshade to find another web patch behind the terrarium. Drop down to the web and crawl onto the top of the terrarium to find a grub [285/450]. Climb down to the ground... ...as two horned lizards to emerge from the earth. These two lizards should not pose too much of a threat to you. After the fight, a tunnel to the right of the terrarium will open. Before heading inside, walk behind the base of the lamp to find a nicely-placed grub [286/450]. Go through the tunnel and try to make your way through the pitch-black spot until it gets a little lighter. Eat the two grubs in the pipe [288/450] and enter the next part of the area. This area is a little bigger and brighter as light peeks in through the numerous tiny holes. While there are no grubs inside this pipe-like structure, the tarantula will be ambushed by a group of wolf spiders. While the first wave is only four or five spiders, more and more will storm the area as they die. In total, you have to deal with around ten to twelve spiders. While they are fairly weak individually, fighting enemies at that number is very stressful. Once you make it out alive, crawl out to exit into the open again. Drop down from the pipe and save your game up ahead. Return to the pipe and go to the left of it to find a leaf cricket [11/17]. Crawl on top of the pipe to find some grubs. Climb onto the square button on the top of it for a grub [289/450], then head to the other end. Crawl down onto the tube to find a grub [290/450] and drop to the left and feast on the second grub [291/450] and another leaf cricket [12/17]. Return to the save point. Pass by the wheel planted in the dirt next to you and head towards the darkened corner. Eat the pillbug and the leaf cricket [13/17], then climb on the wall to reach the pair of grubs [293/450]. Crawl onto the wheel and feast on the grub [294/450], then climb up the axel to the other wheel high above. Eat the grub on this wheel [295/450] and hoist yourself up to the side of the truck. A few tarantula hawks will attack, so defeat them all. Crawl to the back end of the truck to find a grub [296/450]. Eat it, then go across the edge of the truck to reach the truck's bed. It's filled with junk which makes it very difficult to maneuver around. First off, feast on the grubs here [297/450], then climb on the left side of the wall for the grub over the wheel well [298/450]. There is a wooden beam lying off of the end of the truck bed; if you climb down it, you can find a grub [299/450]. Okay, return to the side of the truck again. Proceed towards the front of the truck to reach a hole leading to the other side of the truck bed. Eat the grub on the wall straight ahead (kinda to the left) [300/450]. Climb down onto the truck bed and go right along the cleared path. Chomp on the grub next to the web patch [301/450]. Web Jump to the webbing on your left. Crawl along the wooden beam. Maneuver around the tip of the beam so that you are on the other side of it. Look to the left to spot two grubs past a group of nails. Hop over the nails and devour the two grubs [303/450], then jump back over and go on the underside of the wooden beam. Turn around and you will find another web patch that you can reach. It's a very straightforward path filled with a few grubs [307/450]. Eventually, you can climb down onto the dirt. A nasty flame-knee tarantula and silverback tarantula stand in your way, though they should not put up much of a fight. Locate the grub next to the bowling pin after the fight [308/450]. Climb onto the colorful wall above you to find s'more grubs [309/450]. While this seems like a dead end, we can Web Jump onto a round trash container. Do so and walk down to get a layout of the upcoming area. Web Jump onto the big television/radio/electronic device and feed on the poor grub [310/450]. Locate the webbing on what looks to be a baby carriage. Web Jump over to find a grub [311/450]. Sling to the stack of pizza boxes and eat the grub to the left [312/450]. Enter the hole nearby to find a save point. You'll find a grub-tastic meal just to your right beyond save point [313/450]. Climb up the rubble and eat the cricket for some health. Your next destination is that pit below you. You can probably spot the praying mantis below. That's never good. Before you begin your descent, walk around the right side of the circular hole to find a grub in the corner [314/450]. The praying mantis and sand mantis are both fairly tough foes. Try to use a Jump Strike to initiate the fight, then a Spin Attack to knock 'em on their back. As they write around like turtles trying to flip over, feed on their soft underbellies. There are three grubs on the walls of this circular pit (most likely a bucket or something) [317/450]. Some are tricky to find as they are resting just underneath the rim. After collecting them, enter the small hole at the bottom of the floor. Navigate around the springs in this maze-like place (just where are we?). There are a few crickets along with a grub [318/450] along the way. When you exit out into the daylight, turn back around and climb on top of the structure you were just inside. Looks like a mattress! Collect the grubs [320/450] and leaf cricket up here [14/17]. Drop down and continue forward for a scene. Some desert rats like to spoil the fun and confront you. I always find this son of a gun difficult to fight, and we have to deal with two rats at a time. When one dies, an albino rat enters the battlefield along with two wolf spiders. Get rid of the arachnids first, then focus on the rat. After the battle, climb onto the side view mirror of the car and into the passenger side. There are plenty of grubs in the front of the car: three on the walls and ceiling [323/450], two on the seat [325/450], one on each door [327/450], two on the dashboard [329/450], and one in the glove compartment [330/450]. Phew! And we're not even finished yet! Time to go to the bottom of the car. Climb down the seat until you are underneath it. Feast on the two grubs on the underside of the seat [332/450], then descend to the floor of the car to find one grub just underneath the seat and another near the feet space of the passenger side [333/450]. After all that collecting, save on the bottom of the passenger side. Head to the driver's side and proceed through the hole next to the gas pedal. Devour the grub just outside the hole [335/450] and follow the long... tube thing. Yeah, I can manage the interior anatomy of a car but not the exterior. As you go across this... tube thing, you should find two grubs along the way [337/450]. Turn back towards the hole and walk to the left (facing the hole). Boy, the terrible descriptions increase tenfold! Crawl across the web and Web Jump to the web patch. Climb off of the... square thing and walk forward. Eat the grub on the ground below a second web patch [336/450]. Ya know, Web Jump up there! Chomp on the grub here [339/450] and follow the tube onto the grill. After feasting on the grilled grubs (haha... wait, that makes no sense) [341/450], go across the grill and onto a web that leads through one of the empty headlights. We've reached the other side! Take care of the grub in front of you [342/450] and climb onto the side of the truck. Kill the horned lizard roaming around and head onto the window to your left. Eat the grub [343/450], then backtrack onto the side of the truck. Head to the far right side of the truck to find a small piece of webbing that allows you to go on the underside of the truck. Stand on the edge of this webbing (as in, stay on the side and don't go underneath) and look across the area to a sign that says "no dumping". Web Jump onto the web patch just to the right of the sign. Climb across the web to find another web patch. Launch over to it, then go across the metal beam. Eat the grub along the way [344/450] and Web Jump when you reach the end. Climb up to complete your Adventure Goal. Reach the top of the cliffs beyond the Truck - COMPLETED The level ends as George picks you up. ============================================================================== CHAPTER EIGHT: ECHOES [0308] ============================================================================== [ ] - Explore the Wasteland and reach the Culvert [ ] - Make your way back up to the surface Leaf Crickets: 5 [19/24] Grubs: 43 [387/450] ------------------------------------------------------------------------------ This level takes place during the climax of the story, but from the scorpion's point of view. After escaping from a lizard, wait around until George kills Wade. Climb on top of the lizard's corpse after its dying proclamation and onto the wall. Grab the first grub [345/450] before emerging onto the surface. Walk over the shovel and down the path until you reach a patch of weeds. Chop them down and move through the piping. Before chopping down the weeds in front of you, inspect the right side of the area after emerging from the pipe to find a grub tucked in the corner [346/450]. Cut down the second and third set of weeds up ahead to reach a familiar area. Before continuing, go to the right to find a grub next to a cloudy barrier [347/450]. Return to the main path and go forward, just like you did in the last level as the tarantula. There are no enemies here, so use the time to collect the two grubs here [349/450]. Since you cannot jump across cinderblocks like the tarantula, you'll have to cut the weeds past the pile of bricks. Do so, then proceed to spot a spider fleeing the scene. Could that be the tarantula? Go to the right and walk onto the wooden plank to feed on the two grubs [351/450]. As you try and pursue the mysterious spider, two desert rats will attack. Defeat them both (which I find to be a much easier task than with the stupid tarantula) and follow the path. Since you cannot climb on the crate, instead dig through the crack in the wall. As you proceed through the tunnel, make sure to free (then eat) the grub trapped behind the weeds on the right side [352/450]. Chop the weeds at the tunnel's exit and walk across the toy soldiers to find another grub [353/450]. Go across this mini-battlefield to be attacked by an albino rat. After the fight, walk underneath the acoustic guitar. As you pass under it, walk onto the neck of the guitar to find two grubs [355/450] and a leaf cricket on top [15/24]. Get down from the guitar and continue on towards the save pont. Head down the path and cut the weeds to reach an intersection. To the right is a dead end and a couple grubs [357/450]. Go left towards the stereo. As you approach it, the cassette player springs open, revealing a leaf cricket [16/24]. Don't forget to also feed on the grub resting on the stereo [358/450]. Proceed along the dirt trail, killing the toxic beetles that stand in your way. Chop the weeds and head 'round the corner up a slope, where a praying mantis and sand mantis will attack. First off, eat the grub to the right of the top of the slope [359/450]. You will have to defeat around four mantis and two wolf spiders. Upon winning, follow the path as you crawl over a doll's face. Enter the tunnel to complete your mission. Explore the Wasteland and reach the Culvert - COMPLETED Save up ahead and follow the metal bar on your right. As you reach the tip, walk on the other side of it to find a grub back near the doll [360/450]. Head towards the grating and chop the weeds here to reveal a crack in the floor. Burrow into the hole and head underground. Crap, I better not find myself in a pitch-black dump like last time... Hey, it's not that bad actually! Go through the tunnel as the scorpion slides down a ramp and onto a giant spiderweb! Like in Chapter Three, you will have to perform the button commands shown onscreen to escape from the descending black widows. After breaking through three webs, you'll land on the floor along with the spiders. After you defeat them all, scrounge the area for grubs. There are three in total, though all are relatively easy to find as you won't have to dig through the deepest, darkest corners of the area. One is in plain sight, another is behind a bottle against the metal grating, and one is on a wall [363/450]. Continue up said wall once ready to reach a passage and a save point. You will get a new Adventure Goal as you go beyond the save point. Now it's time to get back up to the surface! Eat the grub on the path [364/450] and move onward. Cut the weeds blocking your way to enter a large room occupied by some bone scorpions. Show them who's boss. Eat the grub on the left wall [365/450] and continue as the barrier opens up to spill into a giant shaft. On the right, walk over the wooden beam to find a grub [366/450] and a leaf cricket lurking behind [17/24]. Dispose of the weeds in the way and begin climbing up the giant wall displayed in front of you. A few wolf spiders will attack you on the wall, though you can use gravity to your advantage and dispatch them quite easily. Continue along the wall until it narrows into a small tunnel. Go through to reach another open area. A few wolf spiders and a silverback tarantula will confront you, so show 'em what you've got. After, go to the left into the ditch to find a grub [367/450]. Next, climb up the ramp on the left to reach a pipe holding another grub [368/450]. Yummy! Dig through the large crack in the wall and immediately eat the grub on the other side [369/450]. Continue forward to find three toxic beetles; slay them. After their deaths, an albino rat joins the party! There's nothing here other than a dead rat; go forward and crawl onto the wall back inside the shaft. Feast on the grub in front of you [370/450] and proceed up the wall alongside the dangling chains. When you reach solid ground, save your game and go forward. Dig away at the cluster of pebbles until they fully disappear, creating a nasty rock slide! However, the path in front of you has now opened up, so it's not all bad. Go along the rocks to find another small patch of rocks. Dig away at them to create a much bigger rock slide, though also creating a new opening in the process. Enter the tunnel and devour the grub ahead [371/450]. The two albino rats in this open area can be very annoying. They always hop around and gang up on poor you. Eat the grub on the opposite side [372/450] and follow the left path. As you emerge into the chasm again, take down the grub in front of you [373/450] and continue to the left to find another grub [374/450] and a cracked wall in which you can burrow through. Inside, you'll find a grub behind the cup [375/450] and two leaf crickets [19/24]. Backtrack to the tunnel that led you here and this time go to the right. This part is pretty tricky, for I discovered it totally by accident. Walk to the right towards some black rocks. You cannot crawl over them, so instead climb onto the brown column sticking out of the ground (you can always use the lil' navigation arrow to figure out where to go). Follow the pillar as you eat the grub along the way [376/450]. Continue along the brown pillar past the chains to reach a ledge. From here, enter a very dark tunnel. There are a total of four grubs inside the tunnel, and you should be able to spot all of them with little to no trouble [380/450]. You will emerge into another large chamber. The grated ceiling allows some light to shine through, finally. Crawl to the ground and defeat the three black widows. Collect the three grubs in here [383/450]. The exit can be reached by climbing onto the pipe on the left side of the room. Move through the hole into the next room. Step off of the pipe after entering the room and descend to the floor. After making short work of the three crimson widows, eat the grubs found on the ground [386/450]. Return to the pipe and go across it to the adjascent end of the room. Step off onto the batch of three pipes stretching to the left and proceed to the next room. Make your way back up to the surface - COMPLETED I know, we're still missing one grub. Have no fear! Continue down the winding cave to find the final grub [387/450] resting on a dead rat in front of the save point. Grab it, then save to finish the chapter. ============================================================================== CHAPTER NINE: DISPLACED [0309] ============================================================================== [ ] - Escape from your terrarium [ ] - Find a way out of the Gas Station Leaf Crickets: 3 [17/17] Grubs: 32 [419/450] ------------------------------------------------------------------------------ The game reverts back to the tarantula, who has been trapped in a terrarium inside George Struggs' gas station! You ready for the easiest Adventure Goal yet? Okay, prepare yourself. There is a hole on the top of the terrarium, and you can spot a web patch through the hole. Try to Web Jump, only to get knocked on the ceiling. The rattlesnake will flip out, eventually breaking open its terrarium and breaking the entire shelf. Well, that's not how I expected to get out, but you're still freed! Escape from your terrarium - COMPLETED From the top of your terrarium, jump to the left towards the wall socket. Defeat the two wolf spiders on the floor. Climb onto the table supporting the TV to find a grub [388/450]. Next, walk around the back end of the television to spot another grub on the adjascent wall. Crawl to the ground, then crawl up the wall to get it [389/450]. Continue up onto the table (which is to the right of the electrical socket) and eat the grub on the back of the small box [390/450]. Head towards the electrical socket and feed on the grub on its left [391/450]. Next, continue up the wall to spot another grub on top of a picture frame [392/450]. Climb onto the ceiling and you should be able to locate two more grubs on the ceiling, hanging just above what appears to be a furnace or water heater (the big cylindrical thingy) [394/450]. A tricky grub is actually found BEHIND the cylinder. While on the ceiling, walk towards the the fan and turn around when you're halfway or so there. Press 1 to look around and try to look at the top of the cylinder: you should find a grub underneath the top of it. Face the grub so you can walk straight ahead to eventually crawl behind the big machine and eat it [395/450]. Go clockwise around the ceiling (with your back against the heater and facing the fan). You cannot go on the other walls due to a narrow pipe blocking you, so simply walk around the perimeter. You should find a grub in the far left corner [396/450]. Eat the grub next to the upside-down deer head [397/450] and walk around the hole under the mounted head. Climb onto the wall to the right of the deer head and capture the grub [398/450], then return to the ceiling. As you continue around the perimeter of the ceiling, you should find two more grubs. One is on the wall to the left and the second is near... I'm not sure what it is exactly, but it almost looks like a mushroom =) [400/450]. After completing one lap, crawl towards the fan and eat the grub at its base [401/450]. Return to the wall with the socket and the cylindrical furnace thing. From the ceiling, climb down onto the left side of the wall to land on a shelf. Defeat the three wolf spiders lurking around. Once on the shelf, climb over the shoe box to find a grub [402/450] and a leaf cricket [15/17]. Make sure to crawl onto the underside of the shelf to find yet another grub [403/450]. Climb down the curtains onto the ledge, then down the file cabinet. Proceed onto the open drawer and look across towards the table. Beneath you is a blue safe, but if you look across you should spot a few grubs on the side of the table. Jump onto the safe, then to the ground. Go behind the safe to find a broom lying up in the corner. Climb onto the wall and search behind the broom for a grub [406/450]. Defeat any praying mantis around and climb onto the wall to the left of the safe (when facing it). Devour the three grubs (one is by itself near the safe, the other two are near a stack of boxes) [407/450]. It's hard to figure out where you're going on the floor since there are so many dark corners and shadowy figures. Crawl under the overturned candlestick on the floor to find a save point. Joy! From the save point, look straight ahead towards the pile of black garbage bags. Head behind the bags onto the wall to locate a tasty grub [408/450]. There are a few wolf spiders back here; take 'em to town. Drop down and return to the save point, then make your way up on the central table. Pass by the beer bottles and shotgun towards the cash register. Step on the various buttons to open the register. You should hear the familiar chirp of a cricket, so look around the table to find a leaf cricket that emerged from inside the register [16/17]. Backtrack to the save point; look above you to spot two grubs on the underside of the shelf. Climb up the wall and eat 'em [410/450], then continue up the shelf to the very top. Eat the grub on the box [411/450] and continue along the shelf to find a rattlesnake! Don't worry... it's fake. Time to head to the other side of the room! Pass by the central table back towards the shelf where you were imprisoned. Defeat the praying mantis and sand mantis, then hug the left side of the room. Walk past the blue stove towards a tall green vending machine. Eat the grub underneath the vending machine [412/450] and proceed towards theother end. You should hear a cricket nearby, so look around to find the final leaf cricket [17/17]. Like, the FINAL leaf cricket. Yay! We're able to climb the wall that the terrariums were on, but we have one more grub to get nearby. Take note of the shovel leaning up against the wall, kay? Walk towards the broken terrarium, passing by the jars and bottles. A grub is found on the wall under the toppled shelf [413/450]. Return to the shovel and climb up onto the wall next to it. There are three grubs up here on the wall: one is on the upper corner and the other two are on both sides of the framed photo [416/450]. Alrighty, time to escape this place! Backtrack to the ground and climb on top of the TV. Aim at the web patch on the hanging switch for the fan. When you Web Jump to the switch, the tarantula will turn the fan on as it lands on the table. Defeat the sand mantis that appears out of nowhere, then look up at the spinning fan. As it slowly moves around and around, aim at the fan blade covered in sticky webbing. When you Web Jump onto it, the fan will throw you right onto the mounted deer head. Crawl inside the mouth and out the other end to go inside the wall. Crawl above you to find two grubs [418/450], then head down to find another one [419/450]. Continue down to the ground and eat the two crickets, then exit the gas station. You know it! Woo woo woo! Find a way out of the Gas Station - COMPLETED Save to the right, then climb down onto the ground for a cutscene. That dang rattlesnake is back, and it's ready to finish this once and for all. Cue the dramatic music and wall of flames, and here you have another boss fight. Yeah, it's been a while, hasn't it? .-------------------. --| BOSS: Rattlesnake |------------------------------------------------------- '-------------------' The fight begins exactly the same as the one from Chapter One. The rattlesnake will move its head and hiss before it's about to strike. This time it strikes two times in a row, so prepare to jump one after another to avoid both hits. Again, the rattlesnake will lower its rattle off of the high ledge after three attacks or so. Attack the shining rattle to simply anger the boss (aside from damaging it). The process will repeat itself, so attack the snake's rattle three times to start the second stage of the fight. The rattlesnake seemingly retreats behind the gas pump, so Web Jump onto it to begin the second half. As you lay vertically along the pump, the rattlesnake will attack from above. You cannot jump now, but if you stay at the very bottom of the screen the boss's bites should not reach you at all. After a few attacks, the rattlesnake will open its mouth as it begins to shine. Move closer to it and aim a Web Shot at it. If you manage to pull off a Web Shot on its mouth, you'll encase its head in sticky webbing. Once that happens, use Web Jump to leap onto the rattler's head. From here on, a button sequence will begin. Successfully completing it will end the boss fight. ------------------------------------------------------------------------------ The sly tarantula manages to escape from the rattlesnake again. See ya! ============================================================================== CHAPTER TEN: CONVERGENCE [0310] ============================================================================== [ ] - Exit the Restroom [ ] - Reach the front porch [ ] - Investigate the Bug Zapper [ ] - Knock 5 enemies into the Bug Zapper [ ] - Sting Struggs below the belt [ ] - Sting Struggs again [ ] - Sting Struggs one last time [ ] - Head for the door Leaf Crickets: 5 [24/24] Grubs: 31 [450/450] ------------------------------------------------------------------------------ It's the final chapter! Turn around and snag the first grub [420/450] before moving on. As you emerge from the... toilet (just lovely), crawl down to the floor. Two desert rats appear from out of a white box. Kill them, then inspect the box to find a grub [421/450]. Look underneath the newspaper to the right for a grub [422/450] and a leaf cricket [20/24]. Check on the side of the toilet and behind it for two more grubs [424/450]. Climb the wall behind the scummy toilet. You won't be able to go far due to the piping blocking you from the upper portion of the wall, but you can get a few grubs here. First, feed on the grub above you [425/450]. Next, crawl down to the floor and walk around the toilet. Climb up the wall to reach the grub near the toilet handle [426/450]. Climb back up the wall on the left side of the toilet and go behind the water radiator. There are two grubs behind it [428/450]. Continue around the room to reach what looks to be a urinal. Climb down to the floor and pass by the toilet. Continue up the wall to the right of the toilet. Eat the grub in the top-left corner [429/450] and make your way to the wall on the left. The crimson lizards aren't too threatening if you face down towards the floor. That way when the lizard is below you and you use and attack, gravity works its magic as the creature plummets to the bathroom floor. Feast on the next grub near the piping [430/450] and continue around the urinal. Enter the sink to find another grub [431/450] and a leaf cricket hopping around inside [21/24]. Get back onto the wall and continue to find the last crimson lizard. After you slay it, the exit to the bathroom will be pointed out. Exit through the small open window to your freedom. Grab the grub above you on the wall [432/450], then descend to the ground. Exit the Restroom - COMPLETED At the bottom, dispose of the two bone scorpions and get to chopping the many patches of weeds down here. Cut the weeds to the right of the door for a grub [433/450] and a leaf cricket [22/24]. Walk behind the green bottle strewn on the ground and free the two grubs from the weedy prison [435/450]. Lastly, cut the weeds to the left of the restroom door for the exit. As soon as you cut down the weeds, go behind the two soda cans to your left and chop the weeds for another grub [436/450]. Continue to the next area. Save your game and replenish your health by eating the crickets, then move forward to encounter a pair of desert rats. Defeating them both prompts the entrance of an albino rat. Once the enemies are dead, proceed up the right wall. Eat the grub in the far right corner [437/450]. Follow the piping along the wall and it'll eventually bend upwards. Continue along the pipe to find a grub high up on the opposite side of the wall [438/450]. Next, climb down to reach a tire leaning on the wall; check behind it for another grub [439/450]. Head up the other wall and kill the crimson lizard, then go across the stack of tires. Upon climbing to the other side, walk to the left to enter a dark alcove populated by a lone grub [440/450]. Next, follow the tires to the right to find a second grub in a dark corner [441/450]. Continue straight ahead towards a high ledge. Climb up the wall next to the ledge, feed on the grub [442/450], then move over the edge to reach the front porch. That wasn't so bad. Reach the front porch - COMPLETED Climb down from the front porch onto the ground. This area look familiar to you yet? To the left is a group of grubs sitting by themselves [444/450]. Follow the wall to find another grub near a stop sign and barricade [445/450]. Kill the crimson lizard wandering about, then look across the wooden barricade to faintly spot some weeds hidden in the wall. Chop them away to find a leaf cricket [23/24]. Continue hugging the perimeter of the yard. You'll pass by a metal support beam and the gas pump before reaching a grub hidden behind two narrow wooden planks [446/450]. Follow the path and squeeze through the tight space between the grass and big metal barrel thing. Up ahead is another metal support beam, though there is a grub lying on the base of this one [447/450]. The space up ahead is pretty open, so head to the other side to find a grub [448/450] and another batch of weeds. Cut 'em down to free the final leaf cricket [24/24]. Like, the REAL FINAL leaf cricket!! After completing a successful lap around the yard, return to the front porch. Near where we entered the area is a cracked flower pot (next to a pizza box). Pass by the pot to find a red paint roller lying against the wall; ingest the grub next to the paint roller [449/450]. Save your game at the front door. Go up the wall to the left of the front door. Eat the very last grub in the top corner [450/450]. REJOICE! With that done, step onto the ledge. Walk forward to complete the second Adventure Goal. Investigate the Bug Zapper - COMPLETED You might need to regain your composure after that chore of a goal. Your next task is to knock five enemies into the bug zapper. It's much easier to target the toxic beetles because for one, they don't fly, and secondly, they stand right in front of the zapper. One attack will send them to their deathbead. Knock 5 enemies into the Bug Zapper - COMPLETED Take out the remaining enemies after the bug zapper falls out of your way. Climb on top of it (clearly refrain from touching the harmful part) and save in the vent. Proceed for a cutscene. Struggs is on a shotgun spree, and you've got to take him out! He isn't targeting you per se, but the big guy can certainly hurt you. You have to climb onto one of his legs in order to sting him, so you'll have to avoid getting accidentally stepped on. He'll take two or three steps, then stop to scout the room. Use this time to crawl onto his leg, pressing C whenever the button prompt appears to cling on as he moves around. It's like Shadow of the Colossus up in here! Continue your trek up Struggs' leg until you reach his belt; the scorpion will climb in and sting him there (swing down on the Wii Remote). Yeah, there. Naturally, Struggs gets hurt and accidentally pisses off his pet gila monster. Now Struggs himself is getting pretty boiled. Sting Struggs below the belt - COMPLETED The madman will begin using his shotgun on YOU now! A red target reticule will appear on the ground as he cocks his gun. A smaller, black ring appears in the circle. As soon as it stretches to the perimeter and the edge of the ring glows bright red, dash; that's when the shot is fired. He will also try to stomp you if you are in his view, so dash as soon as you see him raise his leg up. After a few shots, Struggs will stop to reload. Make a mad dash for his belt again to sting him a second time. Sting Struggs again - COMPLETED This part of the "fight" is just like the last, but Struggs becomes more frantic; he'll move his feet around and fire more shells at a time. Again, go up his leg as he reloads and slip under his belt for the finishing hit. Sting Struggs one last time - COMPLETED Struggs isn't down for the count just yet, but now we have to run! Dash to the door as Struggs tries to fire at you. If you manage to avoid the first shot, you'll be fine. After the shot goes off, climb up the door and dash through the hole to finish the chapter... and the game! Pat yourself on the back: you just beat Deadly Creatures! ______________________________________________________________________________ [4] MOVE LIST [0400] ______________________________________________________________________________ ============================================================================== TARANTULA [0401] ============================================================================== .--------. --' Strike '------------------------------------------------------------------ - Press the A button to strike. .------. --' Jump '-------------------------------------------------------------------- - Press the Z button to jump over obstacles. Also use jump to dodge enemy attacks. .-------. --' Swipe '------------------------------------------------------------------- - Press the A button to strike and then swing left or right with the Wii Remote to knock an enemy onto its back. .-----------. --' Overthrow '--------------------------------------------------------------- - Press the A button to strike and then swing up or down with the Wii Remote to knock an enemy onto its back. .-------------. --' Jump Strike '------------------------------------------------------------- - Press the Z button to jump towards an enemy and then press the A button to execute a Jump Strike. .-------------. --' Spin Attack '------------------------------------------------------------- - Swing the Wii Remote left or right. .----------. --' Web Shot '---------------------------------------------------------------- - Point at the screen with the Wii Remote, hold the C button and aim at a nearby creatures. Then release the C button. .--------------. --' Venom Pounce '------------------------------------------------------------ - Hold the B button to build up your venom, then swing the Wii Remote down. .---------------. --' Double Strike '----------------------------------------------------------- - Press the A button to strike, then press and hold the A button again while swinging the Wii Remote up or down. .---------. --' Buzzsaw '----------------------------------------------------------------- - Press the A button to strike, then press and hold the A button again while swinging the Wii Remote left or right. .----------. --' Web Jump '---------------------------------------------------------------- - When close enough to a Web Jump patch, point at the screen with the Wii Remote, hold the C button, aim at the patch and then release the C button. .----------------. --' Stealth Pounce '---------------------------------------------------------- - Point at the screen with the Wii Remote, hold the C button, aim at the creature and then press the A button. .------. --' Feed '-------------------------------------------------------------------- - Press the A button when facing an overturned enemy to jump on it, then swing the Wii Remote and Nunchuk up and down to regain health. ============================================================================== SCORPION [0402] ============================================================================== .------------. --' Pincer Jab '-------------------------------------------------------------- - Press the A button to attack with your pincers. .------------. --' Double Jab '-------------------------------------------------------------- - Press the A button to attack, then press the A button again to follow up with a second attack. .--------------. --' Pincer Smash '------------------------------------------------------------ - Press the A three times to deliver a triple pincer attack. .-------. --' Sting '------------------------------------------------------------------- - Swing the Wii Remote down to sting. Use this heavy attack to break through an enemy's defenses. .-------. --' Block '------------------------------------------------------------------- - Hold the Z button to block an enemy's attacks. .------. --' Dash '-------------------------------------------------------------------- - While walking, swing the Nunchuk down to dash for a short distance. .-----------. --' Tail Whip '--------------------------------------------------------------- - Swing the Wii Remote left or right to knock over nearby enemies with a Tail Whip. .--------. --' Uproot '------------------------------------------------------------------ - Press the A button to attack, then swing the Wii Remote up or down to knock an enemy into the air. .----------. --' The Claw '---------------------------------------------------------------- - Press the A button to attack, then swing the Wii Remote left or right to knock an enemy aside. .---------. --' Scorpio '----------------------------------------------------------------- - Press the A button twice, then swing the Wii Remote up or down to knock an enemy into the air. .---------------. --' Thrash Attack '----------------------------------------------------------- - Press the A button twice, then swing the Wii Remote left or right to knock an enemy onto its back. .-----. --' Dig '--------------------------------------------------------------------- - When in front of a dig spot, quickly swing the Wii Remote and Nunchuk up and down in alternating motions. .---------------. --' Burrow Strike '----------------------------------------------------------- - Turn the Wii Remote upside-down, then swing the Wii Remote upwards to strike from below. .-------------. --' Venom Sting '------------------------------------------------------------- - Hold the B button to build up your venom, then swing the Wii Remote down. .------. --' Chop '-------------------------------------------------------------------- - Quickly swing the Wii Remote and Nunchuk left and right in alternating motions. .--------------. --' Deadly Sting '------------------------------------------------------------ - Press the A button to attack, then press and hold the A button again while swinging the Wii Remote up or down. .----------. --' Whiplash '---------------------------------------------------------------- - Press the A button to attack, then press and hold the A button again while swinging the Wii Remote left or right. .-----------. --' Manticore '--------------------------------------------------------------- - Press the A button twice, then press and hold the A button again while swinging the Wii Remote up or down. .--------------. --' Scourge Whip '------------------------------------------------------------ - Press the A button twice, then press and hold the A button again while swinging the Wii Remote left or right. .--------. --' Charge '------------------------------------------------------------------ - Hold the Z button and then swing the Nunchuk down to charge. ______________________________________________________________________________ [5] BESTIARY [0500] ______________________________________________________________________________ ============================================================================== ENEMIES [0501] ============================================================================== .----------------. --' Soldier Beetle '---------------------------------------------------------- - Soldier beetles are some of the most basic enemies around. They are small, red bugs that only have one basic attack [50 Points]. .---------------. --' Scarab Beetle '----------------------------------------------------------- - These yellow beetles are nearly identical to soldier beetles, however they tend to block your attacks with their tough exoskeleton [60 Points]. .-------------. --' Wolf Spider '------------------------------------------------------------- - Wolf spiders are encountered in nearly (if not all) chapters and are without a doubt the most common enemies. While they are quick and tend to jump around a lot, they are fairly weak and can be easily dispatched late in the game [50 Points]. .---------. --' Pillbug '----------------------------------------------------------------- - Pillbugs are totally harmless creatures that will curl up into a tight ball when threatened. While they cannot hurt you, you can eat them to replenish your health [20 Points]. .---------------. --' King Scorpion '----------------------------------------------------------- - These foes act just like the scorpion you play as during the game. They have the same set of basic attacks and can also block as well. They can also use a spinning attack similar to your own [100 Points]. .----------------------. --' Flame-Knee Tarantula '---------------------------------------------------- - These spiders are bigger than wolf spiders, thus much slower than them as well. While flame-knee tarantulas may not jump around like the wolf spider, they are much more powerful and will use their brute strength to manhandle you [100 Points]. .----------------------. --' Silverback Tarantula '---------------------------------------------------- - Distinguished by their shiny silver coating, silverback tarantulas are very similar to flame-knee tarantulas. The main difference is that silverback tarantulas can shoot webbing to entangle their prey [125 Points]. .-------------. --' Black Widow '------------------------------------------------------------- - Despite their small stature, black widows are quite durable. Their attacks can poison you, which will slowly sap your health over an extended period of time. These enemies can also spin webs that, if stepped on, will capture you until you can shake free [125 Points]. .---------------. --' Crimson Widow '----------------------------------------------------------- - Crimson widows are basically tougher versions of black widows. They can inflict venom on you if hit and can also spin webs that stick to the floor. If you get stuck, shake the Wii Remote and Nunchuck left and right to break free [175 Points]. .--------------. --' Toxic Beetle '------------------------------------------------------------ - These bugs can be quite pesky. Toxic beetles can attack from a distance as they have the ability to shoot powerful toxins from a distance. This is their only attack, so quickly bypass the projectiles and dispatch them with one hit [75 Points]. .----------------. --' Tarantula Hawk '---------------------------------------------------------- - The only airborne enemy in the game, tarantula hawks will buzz through the air and execute a divebomb attack. The attack cannot be blocked, but otherwise it is their only form of offense. When they land, initiate the attack. Despite the name, it's much easier to kill tarantula hawks as the tarantula since you can jump in the air [150 Points]. .---------------. --' Bone Scorpion '----------------------------------------------------------- - Bone scorpions are almost exactly the same as king scorpions. Aside from being black and white, the only main difference is that these foes are stronger and have more health [125 Points]. .----------------. --' Leopard Lizard '---------------------------------------------------------- - As you will soon learn, lizards in this game are extremely agile. They are almost never seen immobile and will scurry around to avoid attacks and open windows for attacks of their own. Leopard lizards can bite you, swing at you with their tail, and ram you from a distance [150 Points]. .----------------. --' Crimson Lizard '---------------------------------------------------------- - Crimson lizards are stronger and more speedy than leopard lizards, thus they are much more annoying. Their main battle strategy is to run behind you, strike, then run back behind you as you turn to face the attacker. Very annoying [175 Points]. .---------------. --' Horned Lizard '----------------------------------------------------------- - This big lug is much slower than the other lizards found in this game. The horned lizard is more like a spikey tank; refrain from targeting any part of its body aside from its face to avoid taking damage. Horned lizards can both bite and charge at you, as well as shoot blood out of their eye to attack from afar. [200 Points]. .----------------. --' Praying Mantis '---------------------------------------------------------- - Praying mantis are elegant, yet very tough enemies. They spend most of the time blocking your attacks while trying to sneak in quick swipes with their scythe-like arms. While their main attacks can be blocked, their charged, overhead swing cannot [200 Points]. .------------. --' Desert Rat '-------------------------------------------------------------- - We've moved up to targeting mammals now! Desert rats are durable, yet quick lil' buggers as well. They have some of the most health out of all the creatures in this game and shouldn't be taken very lightly. The desert rats hop to dodge your own attacks, then retaliate with a quick bite or a tough ram [200 Points]. .------------. --' Albino Rat '-------------------------------------------------------------- - As far as I know, albino rats seem to share most qualities with the desert rat. I suppose like with previous trends among enemies, these enemies are more powerful and can sustain more damage than the other rats [250 Points]. .-------------. --' Sand Mantis '------------------------------------------------------------- - Again, it's pretty much just a palette swap here. Sand mantis have a tan color and can take more hits than the praying mantis. I believe they also have a new attack, which involes the bug jumping in the air before slamming their arms onto the ground [250 Points]. ============================================================================== BOSSES [0502] ============================================================================== .-------------------. --| BOSS: Rattlesnake |------------------------------------------------------- '-------------------' Woo, a boss already! How a lowly tarantula is supposed to take down a huge rattlesnake is beyond me. Lets see how it all plays out! The rattlesnake stays perched up on a ledge out of the tarantula's reach. Notice how its rattle is shining... that must mean its the boss's weak point. The rattlesnake will attack by striking at you. When you hear it hiss, get ready to jump to the side to avoid its fangs. After avoiding its attack a few times, the snake lets its tail dangle over the ledge. Pounce on the rattle and strike it. After hitting the rattlesnake's rattle a once, the camera will pan out to reveal the cacti behind you. As the snake gets ready to lunge forward, follow the command of the prompt the appears onscreen; the rattler will miss and collide with the spiny cacti. The boss shakes the spines off its face as the battle continues. Repeat the process a second time. The button prompts are different every time, but they usually consist of hitting Z or swining the Wii Remote left or right. The rattlesnake's attack becomes faster, so you'll have to time your jumps better. After the third and final prompt, the rattlesnake creates an opening in the cacti as you escape. Success! .--------------------. --| BOSS: Gila Monster |------------------------------------------------------ '--------------------' The gila monster is far too powerful to be taken down, so your task is to escape from its grasp while avoiding its attacks. Luckily, the gila monster only has two attacks and are both incredibly predictable. If you are too close to the boss, it will swing its huge tail and swat you away. When it roars, it'll get ready to charge you. To avoid the big lizard, dash out of the way. Remember, you must be moving while you shake the Nunchuck to use Dash. There are two crickets roaming around the cave if you are in serious need of health. Notice the cracked portion of the floor in the very center of the cave; that is the key to escaping. There are four pieces of weak dirt formations surrounding this large crack. When you stand over one, the Wii Remote and Nunchuk will appear on screen, meaning you can dig here. Stand on top of a dirt pile and wait for the gila monster to attack. Dodge its charge attack, then return to the dirt pile and frantically dig until the dirt disappears. Repeat this with the other three to create a hole in the middle of the room. The scorpion will crawl through the hole to end the fight. .-------------------. --| BOSS: Rattlesnake |------------------------------------------------------- '-------------------' The fight begins exactly the same as the one from Chapter One. The rattlesnake will move its head and hiss before it's about to strike. This time it strikes two times in a row, so prepare to jump one after another to avoid both hits. Again, the rattlesnake will lower its rattle off of the high ledge after three attacks or so. Attack the shining rattle to simply anger the boss (aside from damaging it). The process will repeat itself, so attack the snake's rattle three times to start the second stage of the fight. The rattlesnake seemingly retreats behind the gas pump, so Web Jump onto it to begin the second half. As you lay vertically along the pump, the rattlesnake will attack from above. You cannot jump now, but if you stay at the very bottom of the screen the boss's bites should not reach you at all. After a few attacks, the rattlesnake will open its mouth as it begins to shine. Move closer to it and aim a Web Shot at it. If you manage to pull off a Web Shot on its mouth, you'll encase its head in sticky webbing. Once that happens, use Web Jump to leap onto the rattler's head. From here on, a button sequence will begin. Successfully completing it will end the boss fight. ______________________________________________________________________________ [6] GAME REVIEW [0600] ______________________________________________________________________________ Call me cocky or self-aggrandizing, but I will admit that not many things in this world scare me. Clowns tell silly jokes and make cool balloon animals; what's so frightening about that? I've been shoved in lockers many a time, so I have no problem with enclosed areas. Heights? Place me on the top of the empire state building and I won't break a sweat. However, throw a spider my way and I'll be screaming louder than a teenage girl at a Jonas Brothers concert. I'm the type of wimp that flees the premises at the sight of a spider; finding the nearest person to kill the (usually) harmless thing for me because I'm too afraid to. With this said, why the heck would a person such as myself purchase a game where you play as a tarantula - arguably my biggest fear? Upon buying the game, I did not have an answer to that question. After playing through Deadly Creatures, I managed to find an answer: because this game is quite fun. Story It's hard to feature an enthralling story (or one at all) when the two main characters are arachnids. That's where Billy Bob Thornton and Dennis Hopper come in. Arguably the two most important characters in Deadly Creatures are not only unplayable, but are also rarely seen. Hopper and Thornton voice two men named George and Wade respectively. Thornton first proclaims at the start of the game that the deadliest creature in the desert is man. That comment sounds pretty outlandish once you play the game and experience what the scorpion and tarantula what can do on their own, you understand just how dangerous man can be. As you progress through the levels as one of the two arachnids, you will come across the duo as they scrounge through the desert in search for ancient gold coins. You will be able to eavesdrop on the two as you learn more about them and learn of their intentions. It's interesting how the game's plot is told indirectly through the eyes of non-playable characters. The main drag is that the it seems to be split into far too many pieces in which is becomes difficult to smush them together to form a coherent story. Plus, trying to listen to a conversation at the surface while you are underground can be annoying. It is not uncommon to be three-quarters through the game and still have virtually no idea what's going on. The story itself is good and while the method of presenting it is unique, it could still be tweaked a bit. Graphics Many people like to generalize. "The Wii only serves casual gamers with its gameplay and innovation". When you think of artistic masterpieces in video games, you normally think of next-gen video games on the Playstation 3 or Xbox 360. Never the Wii. Deadly Creatures is an interesting subject as it finally breaks the stereotypical mold. The graphics are stunning for a Wii game. While there isn't a wide range of scenery, the game does a great job mapping out a dry, often barren desert. Some of the environments are simply stunning, ranging from spider dens to a fascinating realm deserving of the name "Octopus Canyon": a wide open land fully covered with twisting, coiling brambles resembling long tentacles. As a creature of tiny proportions, you'll often find yourself crawling through caves and even underground. While travelling under the surface as a scorpion or spider isn't too out of the norm, these areas are so incredibly dark that there are times where you will have to raise the brightness of your TV due to moving in pure blackness. In a later level, you explore an area entitled the "Wasteland Tunnels". While the scenery looks interesting from promotional images and concept art, the sheer amount of shadows creeping from every corner makes it nearly impossible to appreciate the art style and form, let alone explore the level to the fullest extent. The two protagonists themselves are displayed in a different art style. The creatures almost seem cel-shaded, like they were hand painted. It's absolutely beautiful to stare at the character models. But when they move... it's a whole different story. The game developers did an incredible job studying the animals featured in Deadly Creatures in order to accurately portray the movements and actions. You can certainly tell how much time was put into the graphics, and it certainly paid off. From a high point to a low point. While the visuals themselves are wonderful, there are many other technicalities that mar the overall product. These glitches and bugs (no, not the creepy crawlies) aren't the ones that can be a tad irritating; instead act more like roadblocks. There are the "little" things, like enemies and even playable characters getting stuck inside walls or objects. Sometimes the camera may get stuck on an object and leave you frustrated. The load times are unfairly long sometimes and overall the game tends to lag from time to time. Hey, I'm not a fan, but I can survive with these errors. Then there are the big ones. The hit detection needs a lot of work, as I have had countless attacks pass right through an enemy. I don't mean that it zoomed through their tail or the tip of their head. I'm talking about times where I would attack and go DIRECTLY through the foe. I have had numerous instances of the game freezing, which needless to say is never joyful. Twice in the game I have reached an area where you would have to defeat a number of enemies in order to progress. However... there are no enemies around. One of the worst is the fact that a glitch enabled me to access an area that I was not supposed to reach. As I inadvertently began backtracking, I reached a point that left my adventure literally unplayable, as I was forced to reset the game. The sheer amount of glitches I have encountered in Deadly Creatures is simply staggering. Bugs like these make me believe that the developers should have spent a few weeks or so patching up the numerous, numerous technicalities. EDIT: I am playing the game right now and I have experienced another pain of a glitch. As I went to use one of my neat abilities to web jump onto a spider web, I apparently went through my target and began falling into a seemingly endless pit composed of nothing but orange and black lines. As I kept falling on and on, I realized my fate and ultimately had to quit the game. While life may be a "box of chocolates", so is Deadly Creatures: you never know what new, incredibly obnoxious glitch you're going to get. Controls As much as I'd like to praise Deadly Creatures on and on, I have to point out the major flaws. As you could probably tell from the previous statement and the category in which it lies, one of those flaws is the game's controls. I have to admit that the game got one huge issue right in the fact that is your main method of attacking is by pressing A as opposed to shaking the Wii Remote. One thing that irked me about Super Mario Galaxy was that your primary attack was performed by a wag of the Wii Remote. While you can press A to attack enemies as either the tarantula or scorpion, that alone won't do you much good in a world filled with venomous bugs or deadly lizards. As the game progresses and you kick butt, you will be able to learn new moves and combos. As one would have guessed, these combos aren't pulled off by stringing a complex chain of button combinations together. Instead, you have to, yep, use the motion sensor capability of the Wii Remote. I wouldn't really mind the idea of using the Wii Remote's motion sensor, but it never seems to work just right. My experiences playing the game shares similar concepts and themes to the tale of Goldilocks and the Three Bears. While this seems odd, you may find that you've experienced such incidents yourself. Sometimes when trying to pull off a combo, I'll shake and swing the Wii Remote over and over. Nothing, no combo performed. Too insensitive. Sometimes I'll pick up the Wii Remote from the table and the tarantula will pull off some intricate move. Too sensitive. Unfortunately for myself, I can never seem to share the same joy as Goldilocks by finding a control scheme that's just right. I cannot really tell if I'm complaining about the controls for Deadly Creatures or the Wii's motion sensor capabilities themselves. Regardless, the game still holds a heavy implementation of this system. Whether it's stringing together attacks or combing an area in a first-person view, the controls can be a bit of a hindrance if you are in a heated battle or simply trying to get from one place to another. Dare I say the controls... bug me? I'm here all night folks. Sound This is one of the tougher categories to put my opinion on. First off, lets talk about the sound effects. All of the sound effects, to put it simply, are great. The developers did a marvelous job capturing lifelike sound effects of the various animals in the game. The spiders and scorpions sound like the ones scurrying around outside as I type this up. The growls and roars that the enemy creatures make don't sound like how we hear them. For example, a lizard's roar resembling a t-rex isn't so far- fetched; when you think about it, that's probably what it sounds like coming from a critter half the size of it. Of course the sound that lizards make sound like high-pitched squeaks: we're much bigger than them! Sometimes it makes it seem that you are fighting monstrous freaks instead of a lowly rat or something along the likes, for the game makes you really feel like something the size of say, a Wii Nunchuk. The game likes to, for a lack of a better term, boast about the inclusion of famed actors Billy Bob Thornton and Dennis Hopper. I don't necessarily mind, as I'm a fan of both and and it's hard to say that they did not put 100% into their job as a voice actor. Both the humans, Struggs and Wade, sound great as you encounter them and their wild goose chase. Sometimes it's just difficult to hear the humans when you're ten feet-deep underground. As much as I'd like to talk about the music... there really isn't much to talk about, sadly. Flat out, there isn't much music in the game at all. I don't mean that it does not stand out, but there just basically is very little music featured in the chapters of Deadly Creatures. The main background music is a dull, monotonous blur that fades into obscurity as the sounds of your attacks overlap it. When you encounter an enemy, a sharp tune is played to symbolize the foe's appearance. Admittedly, the music picks up exponentially when you are fighting toe-to-toe with bugs and other small creatures. It may just be me, but some of the riffs and tunes sound oddly similar to Fable's music. That's not a bad thing. While the new music is powerful and enticing, it's still fairly low and quiet. Plus, despite fighting opponents many a time through each level, the tunes aren't good enough at capturing ones attention, and after the fight you go back to bland ambiance as the background music quietly churns up. Like the desert in which Deadly Creatures takes place, the music is simply empty. I would much rather put on my headphones or turn the music player on my computer. Gameplay Of course, the meat 'n gravy of the review. This is what most of the readers were probably directed to. I have to admit that it's hard to put my finger on the gameplay of Deadly Creatures. There are some pros and cons, like in every video game. As one could have easily figured out by now, you play as a spider and a tarantula. There are ten chapters in the game as you alternate between the two critters in each chapter. The landscapes in each level range from a desert to an underground cave in the desert to a gas station... in the desert -- okay yes, the entire game takes place in a large desert. While the main focus of journeying through a realm as a tiny arachnid is spot on, a little change of scenery would be nice. You're either in a dark corner inside some cave or the barren wasteland; it would have been nice to see something a little more lush than the same dry environment. I don't mind at all that much, because I love the scaling of the game. While it is true that you're in the same location the entire game, your little creepy crawler is roaming through simple and everyday objects and you may not even know it. It can be hard to tell if you are strafing around stalagmites in a damp cave or travelling through a spring-filled mattress. Seeking refuge behind a pizza box or a radio is always neat, since the game gives you something you normally would never experience in many video games. Sometimes it is difficult to realize that you are occasionally travelling through the same area as both the tarantula and the scorpion. The game is played through both of their point of views, as the two rarely cross paths. You get to view an area and the story as one character, only to get a completely different view as the second character. It's interesting how the story pieces itself together through the eyes of the two protagonists as you get to see the cause and effects of certain detrimental scenes. While you may be in the same area, the levels are completely different from each other as the tarantula and scorpion both have unique abilities that allow them to progress in different ways and styles. The tarantula is the more agile of the two; capable of hopping around like a jumping bean and pulling off quick strikes. In fact, the tarantula is the only character that can actually jump, and that factor paired with the ability to sling through the air from web to web adds a sense of platforming to the game. The levels seem to be more widespread because the tarantula seems to cover ground much easier. The scorpion is the tarantula's foil: a complete powerhouse that has trouble moving at a quick pace. It cannot climb on ceilings like the tarantula nor can it jump, but you can block enemy attacks with the scorpion. While the scorpion attacks and moves at a sluggish pace, it is also much stronger than the spider and usually has an easier time defeating enemies. Naturally, the scorpion cannot fly through the air, so it has to resort to brute strength. The scorpion stays on the ground as the tarantula takes to the skies; burrowing in shallow holes and cracked walls and chopping down tough weeds. Since the two characters have totally contrasting styles and how their appearance alternates between chapters, the game does a wonderful job keeping things from being too repetitive. To add onto the last point, there are plenty of "items" strewn throughout the ten chapters. While not conventional items per se, you can find white, gooey grubs in the levels (ranging from 30-100+). There is a whopping total of 450 grubs in Deadly Creatures, and while they only unlock art galleries, searching high and low to find each and every one of 'em can be a nice change of pace from the fighting. You can also encounter rare leaf crickets that offer a much more useful reward. Finding a certain amount of these green critters will increase your character's maximum health, making it detrimental to find these lil' buggers to help ease the pain of the rest of the game. One interesting aspect about Deadly Creatures is the implementation of a point system. You can earn points by defeating foes or by completing tasks known as "Adventure Goals". Netting enough points can increase your stats (such as attack power or health) and can also unlock new moves. While it is a neat idea, you can never bypass an opportunity to earn points, thus nullifying the possibility of not earning enough points to learn a new move or ability. Since you mainly earn points by slaying creatures and you usually cannot pass through areas until you kill all opponents, you can never miss out on learning new moves. All in all, a neat idea, but it is pretty pointless. Aside from the moves previously discussed that allow you to progress through the levels, the scorpion and tarantula also learn abilities to help them in combat. They're nothing overly complex like in a fighting game, but some of the moves rely on the flimsy and at times-broken motion sensor capabilities. Ignoring the previous sentence, fighting in Deadly Creatures is surprisingly obnoxious. The basic combos and chains are easy to pull off, but the main point is that all of your attacks (both tarantula and scorpion) take so much time to pull off. You'll attack, pause for nearly one second, then follow up with the second hit. This becomes even more evident with the already-slow scorpion. The moves aren't fluent and the combos aren't stringed together nicely as it becomes far too common for a foe to interrupt you during a combo. In fact, all of the attacks from both characters take far too much time. Deadly Creatures is a difficult game for all the wrong reasons; it's just cheap as hell. The motion sensor controls are quite flimsy, making attacking and using other abilities a chore. Combat is increasingly difficult; it isn't so hard taking down beetles and spiders with the broken-down combat system, but when you have to face a trio of rats head on, say your prayers. Another problem is the number of save points in each chapter. The save points are either featured too frequently or way too spaced apart. You may encounter two save points in the span of three minutes; eh, better to be safe than sorry, right? But when you get to a point in the game where the save points are spaced so far apart that reverting incredibly far back in a level as a result of the previously mentioned combat faults can be gutwrenching at times. I am a huge fan of the overall concept of the game and how it is presented at times, but there are far too many minor problems that eventually snowball into one huge pile of anger and crushed expectations. Replay Value Whether you loved it or loathed it, Deadly Creatures comes to an end in a flash. Completing the game with little to no intentions of perfection can range from 5-7 hours. Trying to find the grueling number of collectibles can tack on a few more hours, but ultimately the adventure closes out too soon. Again, finding all 450 grubs only unlocks art galleries, which can kill 10 minutes or so. I will admit that some of the box art ideas look pretty cool. If you are desperate, you can watch videos of Thornton and Hopper pretending to know what's going on in the video game world. Additionally, there are three difficulty settings in all if you're willing you go through the game again at a harder pace. Overall, Deadly Creatures will most likely turn out to be a one-and-done game for most. Overall (not an average): 7/10 Pros + Fairly enticing story + The way the story is told is more interesting than the story itself + Playing as two characters is fresh + Great visuals and sharp graphics + The environment design is unique and fun to play through + Point system and collectibles help more than hurt + Billy Bob Thornton and Dennis Hopper! Cons - The main characters in a game filled to the brim with creepy crawlers are a scorpion and a tarantula - While the sound effects are wondrous, the music is practically nonexistent - Camera is impossible to tame - Combat is dull and overly frustrating - From the lack of save points to lame combat system, the game can be cheap - The game is too dark, literally! I shouldn't have to turn the brightness up on my television when playing a video game - Little to no replay value unless you're a die-hard perfectionist - Far, far, FAR too many glitches and technicalities I had originally rated the game an 8, but as I progressed through the game, the number of problems became more and more apparent. Of course, the title isn't all bad. The story is probably the main attraction, including the story itself and the interesting way how it is presented. Playing as two frightening arachnids is fun as both have their ups and downs. Aside from some of their sweet skills, roaming around large landscapes as such a small creature is overwhelming in a good way. However, there are the foul points. You cannot really gloat about reeling in big-name voice actors when you failed to fix the essentials. While Deadly Creatures could have shined brighter than ever, the crew failed to polish this piece of work, ultimately leaving it as grimy as the the landscapes and environments in the game themselves. While it seems that the pros outnumber the cons, the cons are so incredibly large that they can easily suffocate everything enjoyable in Deadly Creatures. It's in no way a perfect game - not even close - but that doesn't mean it is not fun. If you have the will power to turn the cheek on these technicalities, then you will certainly have a fun time with Deadly Creatures. ______________________________________________________________________________ [7] THANKS/CREDITS [0700] ______________________________________________________________________________ Of course, this guide couldn't have been made without some extra help. Here is a shoutout to everyone who made this FAQ possible: CJayC: For being an awesome host of an awesome site. Eternal Czar Smapdi: For being the best co-author anyone could have, and for being yourself. FESBians: Because you're cool. You: For reading this FAQ. ------------------------------------------------------------------------------ LEGAL ------------------------------------------------------------------------------ This document is copyright (c) DomZ Ninja 2009-2011. This document may be found on the following sites: * GameFAQs - http://www.gamefaqs.com * GameSpot - http://www.gamespot.com * IGN - http://faqs.ign.com * Super Cheats - http://www.supercheats.com * Neoseeker - http://www.neoseeker.com * HonestGamers - http://www.honestgamers.com The latest update of this document can always be found on GameFAQs. Other sites may use this document, but only with my permission. If you see this document on a website not listed above, please email me. Do not edit or alter this document in any way. Do not steal anything from this document. Do not host or distribute this document for profit. That is plagiarism, and it is against the law. If you have any questions, comments, or anything that you would like to add to this guide, then feel free to email me. My email address is found at the top of this guide. However, if you do email me, please include the name of the game in the title. Lastly, thanks for reading and using this FAQ. If you like this FAQ, then please recommend it to others by clicking the "recommend" button at the top of the guide. :] http://www.gamefaqs.com/features/recognition/52173.html "Read between the lines, my self respect has died" - Does It Offend You, Yeah? ______________________________________________________________________________ END OF DOCUMENT