--------------------------------------------------------------------------- Dungeons & Dragons Heroes --------------------------------------------------------------------------- FAQ/Walkthrough Version 1.7, 5 May 2004 For XBox by Lee Beng Hai Email: cover8899-gamefaqs@yahoo.com.hk http://www.gamefaqs.com/features/recognition/684.html --------------------------------------------------------------------------- Disclaimer --------------------------------------------------------------------------- This FAQ is meant for personal use only. You should not host this document on your website without my permission. You can find the latest copy of this FAQ at http://www.gamefaqs.com/ The following sites had been given permission to host this FAQ http://www.cheathappens.com http://computerunderground.com http://www.cheats.de http://www.cheatcc.com http://cheatplanet.com If you want your site to be added to the list, please email me. However, your site will be added only if and only if I had something to add to my FAQ. (c) Copyright 2003-2004 by Lee Beng Hai. --------------------------------------------------------------------------- Contents --------------------------------------------------------------------------- 1. Introduction 2. Movement and Control 3. Tips & Tricks 4. Character Classes 5. Walkthrough 6. Acknowledgement 7. References 8. Revision History --------------------------------------------------------------------------- 1. Introduction --------------------------------------------------------------------------- This is a pretty straightforward game. A group of ignorant cleric managed to raise the evil Kaedin from the grave. Kaedin wiped them out and proceed to rule the world. You are one of the 4 heroes that had slain Kaedin many years ago. The cleric raised you from the grave and asks you to defeat Kaedin. --------------------------------------------------------------------------- 2. Movement and Control --------------------------------------------------------------------------- Basic Control ------------- Left Thumb Stick - character movement Right Thumb Stick - adjust camera angle, mainly for zooming in and out. Click on the Right Thumb Stick to display a map. Start - Display control screen. Use to load and save games. Back - Character Status screen: Inventory, Statistics, Quest, etc. A - Action 1, user definable B - Action 2, user definable X - Basic Attack Y - Item, user definable White - Drink Health Potion Black - Drink Mystical Will Potion Left Trigger - Block Right Trigger - Press and hold, then use the thumb stick to select the spell/action/item for button A, B and Y. --------------------------------------------------------------------------- 3. Tips & Tricks --------------------------------------------------------------------------- Use the Map ----------- People who had not read the manual will probably never find out about the map. To find all hidden areas, look for area in the map that looks incomplete. Level Up Points --------------- You can save the level up points or use them immediately. Try to maximise the skills you used often. Passive Traits are generally better than active traits. Selecting traits and skills are important initially, but by the time you reach level 40, you would have acquired every single traits and skills. If you start a new character and played a single player game from start to end, your character will probably reached level 32 or so. Traits ------ Suggested Traits to take up: Resist Fire (80) Resist Cold (80) Resist Poison (80) Meditation Mind Over Body Dragon’s Toughness Improved Critical Inner Strength Outer Strength Wear Plate Armor Weapon skills that improve your Ancestral Weapon ------------------------------------------------ Wield Daggers Wield Quarterstaff Wield War Hammer Wield Long Sword (supplied by Phil Knight) Skills and Magic Since there is only 2 Active buttons, there is really no need to be a Jack of All Trades. Just pick a primary Skill and max that. Pick a secondary skill if your primary skill is insufficient. Ranged Attack ------------- In the game, some of the Bosses required a ranged attack to take them out. Therefore it is necessary to acquire a ranged attack if you are playing melee characters such as a Cleric or Fighter. Wizard - no problem, most spell attack from a distance. Rogue - she had a bow and many arrows attack. Cleric - A good pick is Stick to Snakes. I suggest that you maximise this skill. Fighter - I had not played a fighter, but looking at the skills, he probably had to use thrown weapons in those situations. So keep some thrown weapons in the inventory. Finisher -------- You should learn the 360-degree finisher for your character. This is useful in the Floating Castle where your spells will be less useful. Items ----- Most of the items are quite useless compared to your skills. Thrown weapons - they are usually heavy and you need to aim them. This is generally not useful unless you don't have a ranged attack. Health Potion - these are good stuff. The effect is instantaneous. Pressing the white button will drink from the smallest bottle. Keep at least 50 with you at all times. Mystical Will Potion - these are good. You don't normally need lots of them unless you cast lots of spells. Keep at least 50 with you at all times. Skeleton Keys - they are needed to open locked chest. Keep around 50 of them with you at all times. Those found in the game will not be sufficient for you to open every locked chest. Buy them from the Castle Shoppe. Warp Stone - these are essential, using them (press 'B') at a save point will open a portal to the Castle Shoppe at the castle. You can sell you extra items to lighten your burden since you had a limited carry capacity. Miracle Rod - these are great, it will instantly restore you to maximum HP and Mystical Will. Weighs 1.5 stone each though. Raise Dead Amulet - these are equivalent to extra lives. You don't need to buy them, those collected during game play should be sufficient to last you through the game. If you had the amulet and died during the game, press 'start' when you will be back with full health and full Mystical Will. Strength -------- Each Strength +1 to your character increases the carrying capacity by 20 stones. The better armors are very heavy, if possible, equip items or armors that increases your Strength. Alternatively, you can visit the Castle Shoppe regularly by using the Warp Stone to sell your extra items. Here's how to do it: Just save the game, load the game and you will be at a save point, use the Warp Stone to open a portal. Go through the portal and you will be at the Castle Shoppe. Sell off the extra items for some cash. Soul Shades ----------- There are 20 of them in the game. Each time you collect 5 of them, your Ancestral Weapon will improves by one level. Basically, they will do more damage, have better chance of doing critical during an attack. Each class will also be given an attribute boost in their prime stats. For those who are playing the game a second time. Those Soul Shards discovered earlier can still be collected. However, they don’t add to the Soul Shard count. So you really need to find all 20 different Soul Shards in order for your Ancestral Weapon to reach its full capability. Here’s the list of Soul Shards location that I had copied from a post (12 Dec 2003) by Leona from BOB forum [1]. Later, it is found that the list originate from a post (22 Sep 2003) by soulforger90 (Scott Irwin) from GameFAQs D&D Heroes forum [2]. Location of all 20 Soul Shades by soulforger90. Notes are added by me. 1. Crypts - Magic Repository 2. Lower Crypts - Secret Area after where you find the Ankh and just before the series of gates you open. The secret area is on the right-hand side. 3. Swamp - From the start of the level stay to the right side and you will find a small path leading right. It's right there. 4. Castle Baele - Enter through Castle Treasury and take tunnel into the Sanitarium. On desk in room. 5. Castle Baele - Church of Pelor. Stay on the outside of the church and go around back and run up against the back wall. You will open a secret door. The shard is in it! (Note: The location of the secret door is diagonally opposite the location of the entrance to this area. Look for the second wall from the corner. The secret door is open by pushing.) 6. Castle Dungeon - Hall of Guards. Secret Area on the left-hand side of room after you opens door to hall of guards. 7. Castle Dungeon - Portal Area at start there is a save point and a Shard right across from it. It is before you fight the Beholder. 8. Yuan-Ti Wilds - Secret Area (hole in ground) that is left of the exit to the King's Fort. 9. Kings Fort - On top where the last pressure plate is to open the gates to the big tree. 10. Treetops - On Stump in front of gate to Inner Sanctum. (Has 4 colored markers in front of it.) 11. Metalworks - SMELTERS AREA - on top of the third walkway. You need to go past the area to the COOLING ROOMS and smash some boxes to get to it. (Note: From entrance to Cooling Rooms, walk right and look for 2 boxes.) 12. Metalworks - COOLING AREA - Smash all the moving gears (area with bridges and one diamond on bridge) to find secret area. It is the second area on the left-hand side of the room. 13. Metalworks - DIE CAST AREA - On the Fire Giant Chieftains throne. 14. Frostbound - On upper ledge directly up from the starting point. You have to access the upper area and walk all the way around. 15. Frostbound - BARBARIAN FORTRESS - Down ladder right of the entrance to the fort. 16. Upper Graveyard - In WEE JAS' Tomb in a secret door in the floor. Last room in his tomb actually. Then in middle of secret area. (Note: push the wall to open the secret door) 17. Bone Temple - When you come to door that is locked and needs you to hit both pressures plates (one to the left, one to the right,) Past the right pressure plate area is a Secret Area. It's in there. 18. Bone Bridge - Near exit to Lich on the Left 19. Shadow Keep - There is a gate that needs two levers pulled. You travel right or left to hit a switch...it's past the left-hand side switch through some water channels. 20. East Grand Hall - Go to the room with the glowing mass of blue magic (that constantly shoots at you). then head to the room on the right...it's a big room and the only way to can continue on through the level. (NOTE: there are two entrances to this level.) Then you'll be in a good sized room. Hit the boxes on against the wall and you'll automatically hit the Secret Door. Go in and you'll find the shard. (Note: the place is a square room with 3 exits. The fourth wall had some boxes. Smash the boxes then hit the wall behind to reveal the secret area) Saving ------ You can save anytime during the time except when you are fighting with a Boss. When you reload the game, you will be at the last save point. Save often. Difficulty Level ---------------- Once you had completed the game, the Nightmare difficulty level is display but it is greyed out. According to Silent Bob, the mode can be unlocked by using a cheat code. The code can be found at GameFAQs DND Heroes Code Section[3], I will just put it here for completeness sake. Press Y, A and Left Trigger simultaneously. Code to unlock nightmare mode: MPS LABS Note that after you adjust the difficulty level, it is necessary to press the ‘Start’ button to save the settings otherwise, the difficulty level will not changed. When comparing the Normal and Hard level. It seemed that there are more enemies in the Hard level, however, they don’t seemed to have extra HP or immunity. Importing your characters ------------------------- When you start a new game, you can scroll through the selection until you see the load game option. You can use any of your characters in games saved earlier. In this way, you can start with some powerful characters. This is useful if you intend to play the game at the tougher difficulty level such as Nightmare. Note: Those Soul Shards that you had collected remains. However, collecting a Soul Shard that you had collected earlier does not increase the Soul Shard count. Therefore, you can only get all 20 Soul Shards be finding each and every one of them. --------------------------------------------------------------------------- 4. Character Classes --------------------------------------------------------------------------- I didn't play the game using all character classes. So far, I had only finished the Wizard, Cleric and Rogue. Will finish the Fighter later if I had time. Note: Save your game after you had acquired some Skill Points. Assign it to a skill and test it out. If you don’t like it, reload the game and assign it to another skill. Some skills are only useful after it had gone up by sufficient levels. Wizard The wizard is easily the most powerful character in the game. She had both long ranged attack and short-ranged attack. Fire, Ice and Poison based attacks. In most case, you can take out the enemies even before they are near to you. The Magic Missile is easily the most powerful spell since they are homing missiles. Burning Hands (1 MW) - This spell can stream constantly. Just press and hold the button and fire will shoot out from the wizard hands. This is a rather short-ranged spell, so I don’t use it much. If the enemies are close enough for the spell to hit, then you should use your melee weapon instead. Gust of Wind - The wizard had this spell by default. It deals zero damage and barely slows the enemies. This spell is useless. Magic Missile (5 MW) - Maximise this as soon as possible. These homing missiles will track enemies and they dealt about 20+ damage each. The casting delay is very short so you can cast it rapidly. At Level 4, there are 5 magic missiles per casting. However, don't use it against fast moving enemies such as gargoyles, it will spend too much time tracking it and eventually misses. Ice Sphere (45 MW) - This is a good secondary spell. The casting delay is quite long, so you cannot rapidly cast this. It can take out multiple enemies in the path of the sphere. Very useful against the Red Dragon. Fireball (10 MW) - I tried this on the troll, at level 3 it can deal about 100 damage. However, the trolls had about 50 so it is overkill. It explodes upon contact and damages all enemies around it. This could be a nice spell in the Frostbound. I don’t use it often because you can miss the target. This is a great spell again the Frost Worm though. Globe of Invulnerability (10 MW) - This is a good defensive spell. It will absorb a portion of the damage done to the wizard. However, it only lasts for a short duration. Sleep (12 MW) - With this spell, you put enemies in front of you to sleep for a short while. You can attack them at will while they are sleeping. Not really useful since you can take them out with a Magic Missile instead. Circle of Cold (30 MW) - This spell damage all enemies that are surrounding the wizard. Higher level increases the range and damage done by the spell. It might be handy when enemies surround you. Cloudkill (10 MW) - This is a targeted spell, i.e. you must press the button, aim the cursor, than release the button for the spell to trigger. I find this rather annoying so therefore I don’t use it much. Higher level increases the range and damage done. Vampiric Drain (28 MW) - Another targeted spell. Drain some HP from all the enemies within range to heal yourself. It will continue to drain life from enemies for a short period of time. Can be useful if you are attacking enemies from far. However, the target might be blocked by obstacle and you would had wasted the spell on nothing. I don’t find it too useful. Drinking a health potion is easier. Meteor Swarm (55 MW) - This is a targeted spell. It had very nice special effect of multiple meteors hitting your targeted spot. However, after all those fancy effect, in most cases the enemies will still be alive and kicking. Why? This is because the meteor is aimed at your target, enemies elsewhere are safe from the spell. Therefore it is still considered a single target spell. It is useful in Boss fight for Bosses there is not resistance to fire though. However, you still need to aim the spell, and while do so you can’t move. Staff Spin Finisher - You must learn this skill. When your wizard Ancestral Staff is upgraded, you can really do some serious damage with this skill. Especially useful when combo with the Gem of Wind. Jumpkick Finisher - Don’t get this. If you just want to see the effect, Save the game, invest the points, try it out and reload the game. Weapon Skill - You only need to maximise the skill to wield your Ancestral Staff. The other weapons are not that useful. Armor Skill - If you had some great armor that you wanted to wear, you can take up that armor skill. However, near the end of the game, you will only be wearing plate armor. Note: At around Level 42, you would have learnt every skill. Cleric The Cleric is quite weak in my opinion. His healing spell is marginal, his ranged attack is quite limited. At the start of the game, he needs lots of health potions just to stay alive. Near the end of the game, he is a decent fighter. In most of the boss fight, he barely survives. However, in multiplayer mode, his skills are quite useful to the team. So, he is more of a party character. I managed to complete the game with the Cleric but the journey isn’t smooth. Heal - A handy healing spell. Heal around 60 HP at Level 4. You can save some health potions when you cast this spell often. I usually set it as the 'X' button. Stick to Snakes - This is a range attack skill. Maximise this as soon as possible. At level 4, there will be 5 poisonous snakes per casting. Turn Undead - This skill is only marginally useful. Its power is dependent on the Charisma but it is not worth investing any ability point into Charisma. At high level, it does around 40+ damage and causes the undead to run away. It takes several casting to kill those undead at the Bone Necropolis. Raising Charisma will improve the damage done but I think it will be a waste. Bane - Could be useful but I didn’t use it at all. Bull Rush - This might be useful if you want to get close to the enemies. Doing this move will let the Cleric charge forward and do fire damage. However, you will tend to miss the target most of the time. Earthquake - This is supposed to be a powerful spell that damages all the enemies around you. However, it is not that useful at all. When you do the move, the cleric will start to swing his hammer on the ground slowly. If he is attacked at this time, the spell is cancelled. If they are too far away, the spell won’t hit them at all. Storm of Vengeance - This will summon a storm that do Ice damage to all the enemies in the screen. Some of them will be frozen occasionally. The whole screen will turn bluish and the overall effect is great. However, it isn’t really that powerful since most of the enemies will still be alive after all those fancy stuff. Holy Aura - This spell increases your AC and could be useful when you are surround by enemies. Circle Finisher - You must get this. Combo it with the Gem of Wind. Hammer Proficiency - Maximise this. This will improve the damage done by your Ancestral Hammer. Note: I had received email saying the Cleric is not that bad. However, the author didn’t provide any viable strategy for the Cleric. Rogue The Rogue had 2 weapons, an Ancestral Bow and a Seven Stars dagger. The Ancestral Bow can be upgraded by collecting the Soul Shard and increasing your Dexterity. The Seven Stars dagger grows in power when you gain levels. So, theoretically, the Seven Stars dagger could potentially be stronger than any other weapon when you reached really high level. The Rogue is quite weak in melee. Therefore it is better to stay far away and shoot arrows. Set trap in front of you in case some of the enemies manage to get pass the arrows. Set Trap - Maximise this. Just set some traps, move back and shoot arrow, lure the enemies to the trap. The explosion set off will do fire damage to enemies near the trap. At higher level, you get a larger and more powerful explosion. Arrow Strike - This is your basic arrow attack. It does not require MW to use and fire very fast. Extremely long range, you can use it to take out enemies without seeing them on the screen. This is the ultimate weapon when dealing with the Yrthak, Red Dragon and the Lich. You can kill them without the need to see them. Sloth Arrow - Slow enemies temporary. I don’t think this is useful at all. You start the game at Level 1. Don’t see any point of investing in it. Multi-Shot - It doesn’t seem to be as useful as I thought. When I fire 4 arrows at the enemies only 2 of them hit it. The casting delay is long so don’t expect to do rapid fire. For maximum effect, attack the enemies at point blank to ensure that all the arrows hit the target. It became quite powerful later when you had upgraded your Ancestral Bow. Hide and Move Silently - This turn the Rogue invisible for a short period. Melee damage done during this time is multiplied. Useful when you are surrounded by enemies. Ice Arrow - It does reasonable damage and attempts to freeze the enemies. Fast attack speed. Explosive Arrow - It explodes when it hit the enemies doing fire damage. Fast Attack Speed. Fighter I had only played this character for a short while. It seemed that his skills are mostly melee skills. So just pick one of them and maximise it. It is better to focus on the passive traits. When you are given a choice to increase a stats, just select Strength. Other stats are quite useless to a fighter. Noticed that as a Fighter, you can have Level 4 Weapon skill compared to the other classes. Wield Long Sword - Max this skill since it increases the damage done by your Ancestral Sword. Other weapon skill - I will skip them since you are going to use the Ancestral Sword near the end. Eye for An Eye - Reflect damage to enemies. At high level, it can be very useful. According to Silent Bob, it can do massive damage in Boss fights. War Cry - Stun most enemies. Best used when you are surrounded. However, it don’t work on undead. So far I had not encountered any Bosses that cannot be taken out by melee attacks. However, keep some thrown weapons in the inventory just in case. Here’s are some suggestions from players who had used the Fighter According to Silent Bob, Fighter can use "Eye for An Eye" in Boss fight to reflect damage and "Stunning Fist" to do massive damage in Boss fights. According to GodofWar64@aol.com, "War cry is a great primary skill option. It stuns most enemies allowing you to pick and chose it comes in handy in many stages (with the exception of undead doesn't work on them). The other skill I use often is actually a finisher either whirlwind or reverse stab finisher. Whirlwind is used when there are multiple enemies on screen and I prefer reverse stab when on boss battles. The one thing people have to remember is to make sure they carry a lot of heal potions and throwing items. Being that the fighter is about 100% close range then have no ranged attacks like the rogue or the wizard." According to Quinton A. Buesching To build a great fighter, I recommend investing your points in the following: ***3 points in wield scimitar -use scimitars until you find an excellent great sword ***max out wield great sword -though some may argue, I find that great swords are better than claymores ***max out improved critical -allows you to do much more damage ***max out dragon's toughness -fighters are engaged in close-range combat and take much damage ***max out outer strength -improves your damage done ***max out all resistances -your hero will receive lots of damage and should have the best defence possible ***max out frenzy -the keystone of your fighter. in conjunction with improved critical, outer strength and wield scimitar/great sword, your fighter will be able to deal ungodly damage. at level 32 with an exquisite great sword of agility, my best hit is 352. (much higher damage is probably possible by using frenzy and berserker's brew at the same time, though I never needed to try it) ***max out weapon's fury -now that your character is dealing lots of damage per blow, make him attack as fast as he can. (you can increase your speed further with potion of haste, but you shouldn't need to) ***abilities for wearing armor are really up to the player. as soon as better armor was available to me, I invested ability points into being able to wear that armor. the best defence for your buck. these skills will make your fighter extremely skilled at close range combat. when choosing items to equip, use those with bonuses in strength, agility or improved criticals. when I defeated Kaedin on normal difficulty, I was level 32 and was equipped with mithral plate of perfection, plate helm of agility, plate gauntlets of agility and plate boots of perfection. my weapon was the exquisite great sword of agility. I was carrying at least 50 healing potions at any time an no less than a dozen will potions. for throwing items, I only carried the lightest I could find. I only used thrown items for explosive or poison barrels, so damage was not a concern. many of your bosses will have magical spells that may scare you, but fear not. keep your healing potions plenty and swing away. --------------------------------------------------------------------------- 5. Walkthrough --------------------------------------------------------------------------- The game is linear in nature, so as long as you had covered every part of the map, you will eventually reached the next area. Upper Crypts You begin the game at the Crypts. There is a path to the tutorial section nearby. It is recommended that you should goes through it once to get a feel of the game. You can get some items along the way too. Once past the tutorial area, you will be back at the starting location. Follow the path and you will meet an old man. He will tell you about Kaedin and asked you to stop him. Then you will be given a quest to find the Soul Shade (Purple quest arrow). Noticed that there is now an arrow indicator showing you the direction of the soul shade. The color of the arrow will be the same as that in the quest log. Follow the quest arrow, and you will meet a skinny old man, Vasak. He will ask you to find the Ankh of Evernyre (Blue quest arrow). He own a shop and you can sell off some of items you had acquired. He only has some simple leather armor. You might want to get some skeleton keys if you are low in keys. At this point, you will have 2 quest arrows to follow. Do the Soul Shade quest first. Middle Crypts Follow the Purple quest arrow and you will reach the Magic Repository. Get the Soul Shade #1 there. It emits a blue glow and is very easy to spot. Lower Crypts You will see some traps in front of you. The timing is easy, moves forward once the trap in front of you closes. Wait the one in front to close, then move forward again. Once you get through, you will find a Ankh in a room. The door is locked; you need to find a lever at one of the corner to unlock it. If you have problem seeing the lever, clear the enemies first and then zoom in with the camera. After the door is opened, you need to find another level to turn off the Ring of Fire protecting the Ankh. The lever is directly opposite the entrance of the room to the Ankh. If you zoom in with the camera, you should see an Ankh-shaped lever on the ground. Touch the lever to turn off the fire. Get the Ankh. Soul Shade 2 - Soul Shade #2 is in a secret room in the area just before the gate open, search the place you should find it. Next quest, return the Ankh to Vasak. Just follow the quest arrow. When you found him, he will give you the Skull Key before he died. Next quest, go to Castle Baele. Look for the Skull Door. The door is nearby by, just follow the quest arrow. There is a treasure room nearby. There is an elixir that increases your Stats permanently. After going through the Skull Door, you will reach Bulette lair. Bulette Lair It had a hard shell and it invulnerable to all attacks. So the trick is lure it to charge at the crystals. When it smashed the crystals, it will fall and it will be vulnerable to attack. You can see this easily by looking at its HP indicator. Yellow means invulnerable, Red means vulnerable. Lure it to charge at all the crystals. Once all the crystals had been taken down, it will be permanently vulnerable. You should be able to kill it easily. Swamp There are orcs and trolls here. On the ground, there are poisonous spores that give of poison gas when you are near. It is a straightforward area. Near the start of this area is the Soul Shade #3. Trolls are tough creatures, when defeated, they sometime will still be alive, and you need to attack it further to kill it. Somewhere in the middle of the swamp, you will meet a shady guy. He will give you the quest to locate the rogues. The path is linear and will bring you to the Castle. Castle Baele - Market In this area, there are many trolls here. The other places are inaccessible except when you had found the right key. So, the only places you can access are the Castle Shoppe and The Dragon's Tankard. Visit the Castle Shoppe to sell off your excess items. Rik, the shopkeeper, asked you to find the Great Hall and Treasury keys. The Rogues are at the Dragon’s Tankard. Visit them for the quest to destroy the Trolls. This quest is easy, just go outside and take out all the trolls in the Market. Return and you will get the key to the Great Hall. Castle Baele - The Great Hall This place is full of spiders, trolls and drows. When you see a furnace, look for a lever within the same screen to turn it off. Loot the furnace for some nice fire resistance items. Near the end, you will encounter a large green troll, kill it and take the Treasury Key. There is a lever in this room that will turn off another furnace, loot that furnace too. Castle Baele - Castle Shoppe After finding the keys, Rik the shopkeeper will asked you to look for the 4 sceptres. He will give you the Amulet of Jewels to open the Treasury Door. Castle Baele - Treasury In this place, you find those vanishing drows that cast spells at you. There are some round cages with treasures here. Find the levers to lower the cages. There treasure inside are Raise Death Amulet, if you have plenty of them, then don’t bother to find the levers. From the position you entered, if you walked straight till the end, you will find a HP and MW pool to recharge yourself. In the treasure area, you need to use the Amulet of Jewels to open one of the doors. Smash the two boxes inside and you will find a secret tunnel. Follow it to find the First Sceptre. Soul Shade #4 is nearby, find it. Also, at one of the corner is a lever that opens the locked door of the Castle Sanatorium. This provides a short cut back to the Castle Shoppe. Once outside, you will find the shady guy at one of the corner. He had some nice item for sale here. In fact, he had some of the best items you can find in the game. He will restock once in a while, so you might want to visit him once in a while to see where new stuff he had. Find Rik at the Castle Shoppe, he will reward you with some experience points and give you the Moon Medallion to access the Barracks. Castle Baele - Barracks Go back to the Market and follow the quest arrow to the Barracks. Check out the various rooms. You need to find the Officer's Key. With the key, open the Officer’s Quarter. Kill the Mindflayer inside and get the Second Sceptre. Castle Baele - Church of Pelor Return to Rik for some experience points and get the Sun Medalion which open the Church. Soul Shard #5 is found in the secret area along the wall diagonally opposite the place where you entered this region. In one of the room, you will find mind flayers. You must defeat them so that the door will open. Sometime they run away after taken some damage. If that happened, you must exit the Church and then come back. This will reset the mind flayers and you can try to kill them again. In the inner room is the Third Sceptre. Castle Baele - Dungeon Visit Rik to get the Dungeon key. Go to the Market and follow the quest arrow to the Dungeon. The place is quite big but you won't lose your way. You will reach a cross- junction with a hole in the middle. The right door is locked, the one directly opposite led to a locked door that need all 4 sceptres to open. So, you can only take the left door. There is a locked area and you need to go round the perimeter to find the lever to open it. Fight your way in and get the Mark of the Guards. This opens the right door at the junction. Immediately on the left is the secret area where you can find Soul Shade #6. Move on, pass the gas traps and you will find the Fourth Sceptre. There are some boxes that you can smash open so that you can get back to the junction. With the 4 sceptres, you can open the door that led to the portals. The Portals Soul Shard #7 is lying right beside the door. Further up is the Beholder. I don't recall having any problem fighting it. Kill it to get the Gem of Winds. The Gem of Winds opens the door to the Yuan-ti Wilds. One of the Rogues had a quest to find Wild Bella Note. Be sure to get the quest before going to the Yuan-ti Wilds. Yuan-ti Wilds - The Wilds A young Yuan-ti woman will give you the quest to rescue the Priestess. You will meet her again later and she will give you another quest to find the Serpent Crown. In one of the area, you will find the Serpent Statue. Bring the Crown here after you had found it. From this place, there is a path leading to an area with lots of spiders. There is a hole leading to a secret area. You can find the Wild Bella Note here. Soon you will find the exit leading to King's Fort. On the left is a hole that contains Soul Shard #8. Yuan-ti Wilds - King's Fort The aim is the raise the sunken bridge. The left and right wing of the region have a pressure plate that you must activate. Once that is done, cross the bridge and activate the pressure plate at the top area. Soul Shard #9 is there too, don't miss it. This opens the gate and you can reach the Tree Towers. Yuan-ti Wilds - The Tree Towers The aim is to open the Gate leading to the Inner Sanctum. There is 4 coloured pressure plate here. Press them in this order: Yellow, Red, Blue, Green. This opens the Gate. Soul Shard #10 is here right in front of the Gate. Yuan-ti Wilds - Inner Sanctum You will find the Yuan-ti King here. Defeat it to get the Crown. The reward for returning the Crown is 6000 experience points. Therefore it is suggested that you should do it if it gain a level for your character. Meet the Yuan-ti Priestess. Save the game. Proceed to Yrthak's Bluff. Yuan-ti Wilds - Yrthak's Bluff This Boss is tough. It can only be attacked when it landed. When it is flying, you had to dodge the boulders thrown by it. You definitely need a ranged attack here to take him out. Otherwise, by the time you reach it, it will fly away. My Wizard had little trouble fighting it. However, my Cleric needs lots of health potions in this fight. Once it is defeated, grab the Gem of Nature. If you are using a Rogue, there is an easier way to defeat the Yrthak. Just walk inside slowly. Once the animation starts, stop moving. Aim straight ahead and fire your arrows. This will hit the Yrthak and kill it without the need to face it’s other attacks. Return the Wild Belle Note and the Crown to complete your other quests. You get 500 gold for returning with the Wild Belle Note. A new quest to return the Horned Skull to the Bone Necropolis will be available. The Portals The Gem of Nature opens the door to the MetalWorks. You will get a quest from Lidda asking you to find Laundra. Metalworks - Engine You need to find 5 Diamonds in the Metalworks. Diamond #1 is right in front on a pile of coal. Diamond #2 is further up, near the exit to the Smelters. Metalworks - Smelters You will find Diamond #3 in the middle of 4 pillars. Soul Shard #11 is at the top of the catwalk, you can't reach it yet. Move on to the Cooling Room. Metalworks - Cooling Room Keeps right and you will see some boxes blocked an exit. Take the exit to the Smelters. This will lead you to Soul Shard #11. Go back to the Cooling Room after get the Soul Shade. There are fans here that you can smashed, some of them will reveal secret area. Soul Shard #12 is inside one of such area. Diamond #4 is in the middle of one of the bridge here. Let's move on to the Die Cast. Metalworks - Die Cast Take the path to the left. You will find Laundra in a cage. Get the quest to find the Cage Key. The Fire Giant Chieftain is near Laundra cage, defeat it to get the Cage Key. Soul Shard #13 is on his throne. Release Laundra and she will give you Diamond #5. You need all 5 Diamond to open the door to the Dragon's Den. Save your game first. Metalworks - Dragon's Den Once again, a ranged attack is necessary to best this Boss. You can only attack it when it landed. When flying, it cannot be attacked. Ice-based attacks do the most damage to it. Wear fire resistance armour and accessories. Get the Gem of Fire after defeating it. If you are using a Rogue, there is an easier way to defeat the Red Dragon. Just walk inside slowly. Once the animation starts, stop moving. Aim straight ahead and fire your arrows. This will kill it without the need to face it’s other attacks. The Portals The Gem of Fire opens the door to the Frostbound. One of the Rogues had a quest to find the Cask of Winter. Get the quest before proceeding to the Frostbound. The Frostbound - Ice Fields A Sorceress asks you to defeat the Frost Worm and destroyed her Ice Golems. Soul Shard #14 is here, find it. Also, the Ice Golems must be defeated before you leave this region. If you go back to the Castle Shoppe and came back, they will regenerate and you have to fight them all over again. Once you had defeated all 20 Ice Golems, you can proceed to the Barbarian Fort. The Frostbound - Barbarian Fort You can find ladders leading to secret area here. In one of them you will find Soul Shard #15, in another you will find the Cask of Winters. Returning the Cask of Winters will gives you 10,000 experience points. Move on to the Mountain Pass. The Frostbound - Mountain Pass In the place, it is basically about pulling levers and opening gates. Once all the gates are open, you can access the Frost Worm's Lair. The Frostbound - Frost Worm's Lair You will need a ranged attack to take down the Frost Worm. Trying to do melee attack with it will be difficult. It will also send little worms to attack you once in a while. Once it is defeated, get the Gem of Ice. Return Cask of Winter if you had not. If you are using a Rogue, there is an easier way to defeat the Frost Worm. Just walk inside slowly. Once the animation starts, stop moving. Aim straight ahead and fire your arrows. This will hit the Yrthak and kill it without the need to face it’s other attacks. The Portals Use the Gem of Ice to open the door to the Bone Necropolis. One of the Rogues had a quest to return the Horned Skull, get the quest before proceeding to the Bone Necropolis. Bone Necropolis - Lower Graveyard Find and activate 5 levers to open the gate to the Upper Graveyard. Bone Necropolis - Upper Graveyard There are some traps that throw spells at you here. You need to move to the location of the trap to disable it. There are 3 temples here: Nerull's Temple, Wee Jas' Temple and Vecna's Temple. Visit each of them to get a medallion. Wee Jas' Temple had a secret room that contains Soul Shade #16. All 3 medallions will open the room in the middle. You will find the Death's Globe and the Bone Bell here. In a room with a Horned Skull Altar, you can return the Horned Skull to complete the rogue's quest. Return to the rogue later for your reward: a ring of regeneration and 5000 experience points. In one of the room, you will find the Life's Globe. Place the two Globes on the Statue to open the way to the Bone Temple. Bone Necropolis - Bone Temple You will need to activate a pressure plate on the left and right wing of the temple to open the door in the middle. There is a secret area near each of the pressure plate. Soul Shard #17 is inside one of them. Once past the door in the middle, use the Bone Bell to open the door leading to the Bone Bridge. Bone Necropolis - Bone Bridge Look for the way to the exit to Lich's Lair. Before entering the Lich's Lair, back track and look for the left fork which leads to Soul Shard #18. Bone Necropolis - Lich's Lair The Lich is tough to defeat. It will summon skeletons to attack you and hide inside a globe of invulnerability. My basic strategy is to do ranged attack until he is down. If you try to get near it, it will cast a ring of sword that will do lots of damage. So, stay away and attack from afar. Get the Gem of Death. If you are using a Rogue, there is an easier way to defeat the Lich. Just walk inside slowly. Once the animation starts, stop moving. Aim straight ahead and fire your arrows. This will hit the Yrthak and kill it without the need to face it’s other attacks. The Portals You can access the Shadow Keep from now onwards. Also, your Ancestral Weapon can hold a Gem to utilise its power. Press and hold the Right Trigger, then select the Gem you want to use. Here’s the effect of the various Gems when used with your Ancestral Weapon: Wind - enemies attacked by this will spin in a tiny whirlwind. Once they are in the whirlwind, you can safely kill them. Fire - set enemies on fire. Ice - freeze enemies Poison - poison enemies Death - drain life from enemies. I find the Wind Gem combo with a circle finisher the best technique when fighting in close range. You can send many enemies helplessly spinning while you take on the rest. Shadow Keep - Shadow Keep You need to look for levers here. Moving around, you will find 2 areas with a chasm. You need to flip a lever to turn on a bridge so that you can cross the chasm. The levers to turn on the bridges are located on the left and right wing of a locked gate with a save point in front. The left wing region contains Soul Shard #19. After crossing the 2 chasms and flip the levers found there, the locked gate will open. Proceed to the East Grand Hall. Shadow Keep - East Grand Hall Move around until meet the Yuan-ti King. Noticed that it is a square room with 3 exits on each side. What about the fourth side? Well, there is a secret area there and you will find Soul Shard #20. There are 2 exits to West Grand Hall, it's doesn't matter which way you pick. Shadow Keep - West Grand Hall Nothing here, just looks for a cave with a Giant Spider. Defeat it and proceed to Shadow Spire 1. Shadow Keep - Shadow Spire 1 Move on and defeat Kaedin once. Proceed to Shadow Spire 2. Shadow Keep - Shadow Spire 2 Fight Kaedin again. He will teleport away after taking some damage. Proceed to Shadow Spire 3. Shadow Keep - Shadow Spire 3 Finally, the last battle with Kaedin. Use your Ancestral Weapon to defeat him. Watch the Gems displayed beside his HP bar. Select any of the Gems listed there and use melee attack on him. Attack him until he runs of out Gems. Finish him off to see the end game. You will be given a chance to save your game so that you can import your character in a new game or multiplayer game. Well done, you had completed the game! --------------------------------------------------------------------------- 6. Acknowledgement --------------------------------------------------------------------------- Leona from BOB forum [1]. soulforger90 (Scott Irwin) from GameFAQs D&D Heroes forum [2]. Silent Bob GodofWar64@aol.com Quinton A. Buesching Phil Knight --------------------------------------------------------------------------- 7. References --------------------------------------------------------------------------- [1] http://www.bob.com.sg/forum/ [2] http://cgi.gamefaqs.com/boards/gentopic.asp?board=32798 [3] http://www.gamefaqs.com/console/xbox/code/32798.html --------------------------------------------------------------------------- 8. Revision History --------------------------------------------------------------------------- 1.7 - 5 May 2004. Update email address. 1.6 - 25 Mar 2004. Update on Fighter. 1.5 - 13 Jan 2004. Update on Rogue and Fighter. 1.4 - 05 Jan 2004. Minor updates. 1.3 - 24 Dec 2003. Added the real contributor of the Soul Shards list. 1.2 - 23 Dec 2003. Minor updates. 1.1 - 18 Dec 2003. Minor fixes. 1.0 - First version. 17 Dec 2003 (c) Copyright 2003-2004 by Lee Beng Hai.