Darkwatch Version 0.5 Author: DJ Tigresa and MC Pantera Email: djtigresa@classicgaming.com and mcpantera@classicgaming.com Our websites: http://www.classicgaming.com/donkeykong, http://www.forumplanet.com/classicgaming/donkeykong, http://www.vgmuseum.com http://www.livejournal.com/~reraleonheart1 - Tigresa's livejournal http://www.livejournal.com/~minastrife1 - Pantera's livejournal http://www.livejournal.com/community/gameguides - GameFAQs LiveJournal run by us. Contact info: VXplosive(AIM-Tigresa), Kab00m2k4(AIM-Pantera), djtigerbabe@hotmail.com (MSN –Tigresa), and blackpantherbabe@hotmail.com (MSN-Pantera). Disclaimer: All characters are the sole copyright properties of Capcom (www.capcom.com) Disclaimer 2: This FAQ/Walkthrough is the copyright of Tigresa and Pantera Steel. If you want to use this FAQ on any of your sites, give us a ring-a-ding-ding on our email addresses or at our forums. For further help, come to the Darkwatch Topic in the GameFAQs Livejournal community: http://www.livejournal.com/community/gameguides/3489.html Table of Contents (press Ctrl+F and type in keyword to skip to the section you desire) -Introduction -Credits -Story -Controls -Enemies -Allies -Weapons -Powers -Vehicles -Basic Tips -Walkthrough -The Wrong Train -Ride like the Devil -Boneyard -Devil's Belly Mine -Darkwatch Outpost -War Train -Torture Maze -Baptism on Fire -Citadel -Rescue -Invasion -The Deadlight Prism -Hangtown -The morning after -Showdown -The right train -Deadfall -Curse of the west -Epilogue (spoilers) -Secrets -Updates/History -Still to come -Other FAQs on the way ------------------------------------------------------------------------------- Introduction ------------------------------------------------------------------------------- Capcom comes at us with another seeming good hit, this time it is Darkwatch for the Microsoft Xbox and for the Playstation 2. While both games play just about the same, there are some exclusive features for each system. More on this in the things to come. ------------------------------------------------------------------------------- Credits ------------------------------------------------------------------------------- Gameplay/Walkthrough aside, we credit the following for helping us with this FAQ. First and foremost, the almighty God - creator of all. Jesus - Through belief in him, you can get into heaven. Capcom - creator of the game and supporting our FAQing their games for years and being our friends. The manual - info on all except the walkthrough and the basic tips section which is where we will step in. CJayC - leader of GameFAQs whom hosts us. Other sites hosting this FAQ like IGN, Neoseeker, etc. and whomever asks permission to host the FAQ. You the reader. ------------------------------------------------------------------------------- Story ------------------------------------------------------------------------------- Welcome to the Wild West, circa 1876. You are Jericho Cross, seasoned outlaw. Looking for a big score, you raid a secret treasure train. Unknown to you, the train belongs to the Darkwatch, an ancient organiztion commited to defeating supernatural evils. The cargo of this train is not money or jewels, but a captured vampire lord being transported to the Darkwatch Citadel for interrogation. You blow open what you think is the treasure vault on the train, only to release the oldest and most powerful creature of his kind. Perhaps from perverse gratitude, this vampire doesn't kill you. He just bites you, so you slowly turn into a vampire yourself. With growing supernatural powers, you hunt Lazarus, the vampire who sired you. If you gun him down before the Curse overcomes you completely, you might win back your soul. If you fail, you will be damned to walk the earth as an undead monster, having condemned the West to despair under the rule of evil incarnate. ------------------------------------------------------------------------------- Controls ------------------------------------------------------------------------------- PS2/XBOX Interact - X button/A button Jump - Triangle button/Y button Melee - Square button/X button Reload - Circle Button/B button Shoot - R1 button/Right Trigger Throw - L1 button/Left Trigger Cycle Powers - L2 button/Black button Activate Power - R2 button/White button Crouch/Stand up - L3 button/push left thumbstick Sight Mode - R3 button/push right thumbstick Score Menu - Select button/Back Button In-game menu - Start button Cycle throwing weapon - up (D-pad) Cycle projectile weapon - down (D-pad) Lean left or right - left or right (D-pad) Left analog/thumbstick - move Right analog/thumbstick - turn and aim ------------------------------------------------------------------------------- Enemies ------------------------------------------------------------------------------- Lazarus is animating the damned to form an undead army and build him empire of despair. To help you better understand your enemies, the Darkwatch has prepared the following tatical summary of each known class of undead. Banditos - Some fat, hard-drinking bastards never quite die, even though everyone wishes they would. In undead form, all that bludder hardens into armor making Banditos tough as hell. All those bar fights made them into great melee fighters too. On the way in to striking range, their shotguns pack a mean punch Fortunately, Banditos are slow and stupid. Some things never change. Banshees - These daughters of sin speak death from above. Their screams will home in on you, so be prepared to take cover and shoot these lethal balls of energy. If a Banshee gets close to you, she will drop down and tear into you. Or you can go on the offensive first and vampire jump to her. Braves - The forces of darkness find the unmarked graves of massacred natives to be fertile ground for reanimation. Haunted by the injustice done to them and driven by an insatiable desire for vengeance, Braves jump and fight very well. They typically use the same weapons they favored during life: the bow and arrow and the tomahawk. Gunslingers - Reanimated outlaws, Gunslingers have a refined sense of disobedience and disloyalty. They play no favorites in matters of hatred either Gunslingers have been known to attack their own comrades just to steal more effective weapons. Keggers - Laden with explosives, the Kegger will charge toward an advancing enemy with a gaping grin to announce its intentions. Keggers are tenacious, bold and egoless. If they get close to you, they get close to you, they will blow themselves and you to hell. Oozers - These big fat ugly freakes take a lot to kill. At a range, they puke a powerful acid-like projectile. Up close, Oozers charge you with a fist full of cleavers and three tons of fury. Reapers - These decaying sould burst from graves with murder in mind and scythes in hand. They swarm you - slicing and dodging with unnatural speed, and leaping too high for your vampire jump to buy you any peace. The savagery of Reapers makes up for whatever they lack in size and strength. Riflemen - Death at the hands of the undead isn't always final. Some victims reanimate to join the fiends who killed them. When Darkwatch Regulators are struck down and reanimate, they become undead Rifleman who turn their training ad advanced weapons against their former colleagues. Undead Ryders - Essentially Gunslingers on horseback, Undead Ryders use their demonic horses to move fast and block your fire, so targeting them isn't easy. Vipers - Vipers are quick hand-to-hand fighters with great jumping ability. When pressed, they can teleport away from you. Try to take Vipers out at a distance if possible. Lazarus Malkoth - Lazarus was the Roman who founded the Darkwatch in 66 A.D. to battle the real reason Rome fell: vampires. In his pride, Lazarus thought he could gain ultimate power over darkness by bending a demon spirit to his will. When the demon possessed Lazarus instead, he turned on the Darkwatch and nearly destroyed his organization. The Darkwatch pursued Lazarus across Europe and ultiately the Americas, where he vanished. ------------------------------------------------------------------------------- Allies ------------------------------------------------------------------------------- To survive, Darkwatch Regulators must sometimes be as ruthless as the super natural forces they hunt. They would be delighted to sign up a criminal like you, even as you transform into a monster. Should you find Regulators as your allies, you better hope that they're as deicated and lethal as they seem. Cassidy Sharp - Cassidy and you are the only human survivors of your derailed train robbery. Although young, this girl is serious. A Superb Regulator, Cassidy is hampered only by her conviction that the Darkwatch and the work she does for it are beyond reproach. She is a good shot and keeps her cool in deadly situations, but her slight physique majes her vulnerable to melee attacks. Tala - Don't let her seductive grace hypnotize you. Tala is a fearless and powerful fighter who goes out of her way to engage the undead. Silent as a shadow Tala will sometimes vanish from the field at what seems a critical moment, only to reappear suddenly behind enemy lines, bathed in the blood of her foes and signaling her squad that victory is at hand. In you she sees the perfect partner in the war against darkness, and in her own ambitious quest to rise to the top of the Darkwatch. Other Darkwatch Regulators - In the course of your quest, various Darwatch Regulators will help you battle wave upon wave of demented undead. All are well trained and fully prepared to give their lives to the cause. However, if you kill a Regulator, even by accident, don't be surprised if the other Regulators are less than amused. ------------------------------------------------------------------------------- Weapons ------------------------------------------------------------------------------- Over the centuries, Darkwatch scientisrs have invnted weapons that are truly ahead of their time. As you are new to the Darkwatch, you should become familiar with these weapons before attempting to use them. Redeemer Revolver - Young Darkwatch engineering students are required to study the innovative blueprint for the Redeemer. Its indigenous design ejects expended cylinders through the breech while feeding loaded cylinders into the muzzle. By fanning the hammer (press and hold the SHOOT button), you can discharge many rounds rapidly, and then quickly reload by replacing the clip. The careful balance between accuracy, rate of fire, and power make the Redeemer a standard firearm for Darkwatch Regulators. Like any pistol, however, it has neither the stopping power nor long range accuracy of most rifles. Warmaker Pistols - Most Darkwatch Regulator scorn these light pistols for their lack of stopping power. However, you can dual fire (press and hold the SHOOT button) with one in each fist to achieve an impressive rate of fire. Also, swinging two-bladed handles gives you twice the punch in close quarters combat. Blackfish Carbine - Darkwatch engineers modified a musket into a beach-loading repeater to create the Blackfish Carbine. The Blackfish can be reloaded quickly and has good range and stopping power without too much recoil. Its heft and bladed handle make it a fine choice for close quarters combat. Carson Range Rifle - The Carson Range Rifle is designed to maximize range at the expense of all else. Its long barrel makes it impossible to conceal and awkward to carry. it bears a fragile 5 lb. scope that provides a great view of distant enemies but less than 6" point of reference. Press the SIGHT button once to use the scope; again to zoom in; a third time to resume normal view. You can't use Blood Vision while holding this rifle. Argus Shotgun - The Argus Shotgun sports four barrels, a simplified extractor spring for quicke firing, and a wicked 6" blade for lethal melee action. While two barrels deploy, the second pair swing below the breech for simultaneous re-loading. The two firing barrels don't overlap in cone output, resulting in greater spread. These qualities make the Argus a favorite of Darkwatch agents facing an enemy that needs to be taken apart at close range. Dual Crossbow - In the 19th century, the Darkwatch used arrows as platforms for powerful explosives that were too heavy and unstable to fire from normal pistols and rifles. The Dual Crossbow was designed to get the most from these explosive arrows. Perhaps the most unusual aspect of this crossbow is the presence simultaneously. Press the SHOOT Button to fire. Rail Rocket - Developed from a naval signal cannon, the Rail Rocket fires explosive mortars a fair distance. To compensate for its inability to be fired at close range (without blowing you up), the Rail Rocket has the weight and blade of a formidable meele weapon. Although mortars move slowly enough to give distant enemies time to take evasive action, you can steer a mortar in flight. Press and hold the SHOOT button and move the right analog/thumbstick to use this weapon. Dynamite - Blow the crap out of anything nearby including yourself if you are not careful. Splitter Grenade (PS2 exclusive) - Incinerate weaker enemies with a well-placed throw a Splitter Grenade, or aim at their feet and watch as the grenade splits into five smaller but still deadly grenades. Don't be surprised if attentive adversaries see them coming and run for cover. Scepter - In certain chapters of the story, you can find and swing the Scepter as a weapon of last resort. Gatling Turret - The Darkwatch dissected a working prototype of the first Gatling guns and found ways to increase their rate of fire to create the Darkwatch Gatling Turret. Because clandestine operations prefer to avoid the use of conspicuous stationary weaponry, the Darkwatch generally limits use of Gatling Turrets to mobile vehicles, such as the Coyote Steam Wagon. When you're in a Gatling Turret, move the right analog/thumbstick to turn and aim; press and hold the SHOOT button to fire. Ammo is unlimited. You can't throw, jump, or use Blood Vision while in a Gatling Turret. ------------------------------------------------------------------------------- Powers ------------------------------------------------------------------------------- You get powers as you fill up your good and evil morale bar. If you get all powers on one side, fill up on the other side next. Good Power: Silver Bullet - The Silver Bullet Power increases shooting attacks with holy fire. Fear - The Fear Power terrifies most enemies. Some foes merely laugh it off, though, so be careful. Mystic Armor - The Mystic Armor Power affords superior armor against attacks. Vidicator - The Vindicator Power calls down chain lightning on your enemies. Evil Power: Blood Frenzy - The Blood Frenzy Power imbues your melee attacks with super natural beserk power. Turn - The Turn Power makes slaves of your enemies and turns them against each other for a time. Black Shroud - The enveloping evil of the Black Shroud Power awards armor and deals damage to those who dare attack. Soul Stealer - The Soul Stealer Power sucks the very souls from distant enemies ------------------------------------------------------------------------------- Vehicles ------------------------------------------------------------------------------- Each of these vehicles has a dynamic all its own, with an easy learning curve that rewards skill. Darkwatch Coyote - The Coyote Steam Wagon is equipped with twin Gatling Turrets The Coyote is designed so you can drive and shoot at the same time. When you're near the Coyote, press the INTERACT button to get in (and get out later). When on board, move and turn the Coyote just as you would move around on foot - except that the THROW button becomes the emergency brake, and you can't jump. Turning the Coyote also turns and aims the Gatling Turrets. Press and hold the SHOOT button to fire continously. Ammunition is unlimited. Shadow - Your horse, Shadow, is tireless, swift, and undead. Your own vampire blood flows through Shadow's veins, deepening the psychic bond between rider and steed, and ensuring that Shadow reacts instantly to your every command. While riding Shadow, move and shoot the same as you would while on foot, but you can't jump or use Blood Vision. While you're Shadow, your ammunition is unlimited. ------------------------------------------------------------------------------- Basic Tips ------------------------------------------------------------------------------- Banshees, Reapers, and Vipers have hell versions that are stronger than their normal selves. Marks of Evil appear in some parts of the stages and have a lifebar. If you manage to deplete all of its energy, whatever enemies it spawns will die when it explodes. There are seventeen chapters in this game and four modes: Greenhorn - Easier than finding tumbleweed in a ghost town. Cowboy - Legions of undead await, you'll need a quick trigger to survive. Shootist - If you ain't a sharpshooter, then you'll be cooling your heels in no time. Deadeye - You don't stand a fighting chance in hell. Get ready to die a lot! This FAQ assumes you chose the Greenhorn mode since the other modes have tougher enemies and we want to get this shit done ASAP! Blood Vision is done by pressing the SIGHT MODE button. Blood vision reveals enemies as well as critical weapons and doors. Vampire Jump is a double jump done by pressing JUMP button twice but can be cancelled with the INTERACT button. Whenever you encounter a tainted victim, you have a choice to free their spirit or freed on them. The path of good and evil are determined here. ------------------------------------------------------------------------------- walkthrough ------------------------------------------------------------------------------- ______________________________________________________________________________ The Wrong Turn: Midnight Rendezvous with Destiny ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ~Tonight's robbery is going to make you a rich man. Fight your way to the treasure car and blow open the safe.~ This is really basic training for the game. Use the MELEE button on the lock of the first door and move ahead two rooms. Use the CROUCH button and move under the cannons. Go through two more doors then jump over the turrets and go through another door which leads to a barn and there you'll pass a horse that gives one last neeeeeeeee before it dies. Move to the next car to observe a reaper eating a corpse. Aim for the head to kill it faster. Move to the next car to observe an explosion and a man saying "They're trying to open the vault" Kill the reapers here and don't get burned. A dying man says for you to take his gun which is a "Redeemer" which you do. Go to the next car and kill the Reapers and there is an explosion that reveals a purple light. Run up to it and you get a cutscene of Jericho getting ready to blow up the safe and confronted by Cassidy. Jericho pulls her away from the explosion and a hideous monster who we know is Lazarus comes out and awakens all sorts of demons. He tries to hurt Cassidy but Jericho shoots at him and gets bitten. Jericho is feeling the curse already. Get the blood cloud and run to the top of the train and fend off the Reapers and Cassidy fights them too. Your blood shield is introduced. Move forward and --------------- Boss Fight: Lazarus Round 1 Fend off the Reapers and when Lazarus appears, back off and start shooting at him as much as you can before he vanishes and reappears in the distance. It helps to let Cassidy take on the Reapers (you can kill some too) and go after Lazarus directly. Take his life down to zero for victory --------------- Jericho and Cassidy escape the train and Jericho kills a horse who reanimates and becomes forms a bond with him. Lazarus forms wings and fly after Jericho and Cassidy _______________________________________________________________________________ Ride Like the Devil: Vampire Horse For A Vampire Outlaw ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ~Nice going, outlaw. Your soul is slipping away and Hell's own horsemen nip at your heels. Your only hope is to ride with Cassidy to the Darkwatch outpost.~ This level is so simple, we wonder why we even bother to tell you anything about it save for the boss but we'll kindly do our duty and do so. Use left or right on the D-pad to use your horse as a shield. All you have to do in this level is fend off the Undead Ryders until.... --------------- Boss Fight: Lazarus Round 2 Shoot him as much as you can and when he does his lightning attack, move to the side of the horse that is safe as he flies over you. Turn around and keep shooting. His multi-meteor attack is not that dangerous. Shoot the one that is headed towards you and continue on. Soon Lazarus will say "I'm not through with you yet." The fight is still on. Shoot the bouncing mines that come at you and keep shooting till he gives up and says "I cannot kill you, not yet, you still have a role to play" and retreats --------------- _______________________________________________________________________________ Boneyard: No Rest For The Wicked ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ~A cemetery isn't the place to be when the dead walk the earth. Fight your way through the graveyard to reach the secret Darkwatch passage on the other side.~ Here you are introduced to the Blood Vision feature. Pick up the Carbine and run down the hill. Kill all the reapers in your path. You will get dynamite on the way. Kill more reapers and get a blood cloud to trigger the appearance of Gunslingers. Use the Crossbows on them for greater results. Kill waves of Gunslingers and Reapers till Cassidy mentions the door being locked. Fend off more Gunslingers and Reapers till a Mark of Evil appears and you must destroy them to advance. Use your Carbine to deal a lot of damage in one shot. You must destroy two Marks of Evil to open the door and enter the crypt. Pick off a shotgun and kill the Reapers and one Gunslinger then fall down the floor. Kill a couple reapers and a couple Gunslingers and move on. You learn the Vampire Jump MELEE or SHOOT the Reapers till a Banshee appears. Switch between Carbine and Shotgun depending on distance. If she is far (Carbine) or if she is close (Shotgun). Kill her and two more Banshees appear. Deal with thim the same way. Blow up the Gunslingers then move in and go up the stairs and kill two Reapers and a Banshee. Move down the hall for an autosave. Kill the Reapers at you go. From this point, you have a choice to choose the path of good or evil. What you choose will determine your Vampire power. It really doesn't matter at this point. Kill a wave of reapers and three Banshees. A few dead Reapers later, you fight an Oozer. When ammo runs out, time for some dynamite ahem.... make that DYNOMITE! and finish it off. Run ahead and Cassidy reveals a passageway and that asshole Lazarus appears and kills Cassidy. _______________________________________________________________________________ Devil's Belly Mine: The Breaking Point ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ~Cassidy is dead, Lazarus lives, and your own damnation is dead ahead. Alone, angry, and fighting your lust for blood, battle your way out of a haunted mine~ Run up to Cassidy's dead body and you have two choices. Do you choose the good path and free her tortured soul or the evil path and succumb to temptation? Your choice will fill up part of the bar for good or evil. Kill the Reapers and get the Dynamite. Run to the plunger and detonate the wall and kill the Reaper that attacks. RUn ahead and kill two Reapers and go right. You'll see your first tainted victim after killing two Reapers. As you turn the corners, you'll feel some pulses (vibrations through the D-pad). There is a hole above with a tainted soul. Do your business with it and keep going. A mark of evil has spawned. An alternate way to defeat it is killing off the enemies that come at you till the lifebar reach zero. Get the dual pistols as you are battling. Vmpire Jump aross the broken bridge. There are dynamite and Dual Pistol ammo on the way if you decide to go down first. Kill the reaper and drop down the hatch into the cave. Move ahead and there is a plunger in the area. Kill the Reapers and Gunslingers in the area. The Gunslingers attack from above. Make your way to the top and to the plunger and detonate a wall. More Reapers and Gunslingers appear. Kill them and go down the new path you blew apart. Kill the Reapers here. Duck into the crack that you see and use it to get around the fire. Kill the Reapers inside and drop down at the end. Uh Oh! You have a new enemy on your hands. These are the Keggers. Use the Carbine and kill them from afar. It helps if you shoot the TNT barrels in their hands to damage surrounding enemies. Once you deal with them, the Reapers and Gunslingers, walk up to the mountain and Vampire Jump to the other side, kill a Gunslinger and Vampire Jump to the broken bridge and kill the Reapers and run to a Tainted Soul, kill the Reapers and Vampire Jump across the broken bridge. Kill the Reapers with Melee Attacks and press the plunger to get rid of the wood blocking the path. You will now need to detonate three plungers to destroy the reinforced door. Kill the Reapers and get the dynamite. Shoot the Riflemen afar with Blood Vision as your guide. You are free to look around for the plungers to push. One is just outside the hut, another is in the watchtower and the third is on the other side, you can reach it by getting on top of the Watchtower and Vampire Jumping from it. It's not easy though. Banshees and Riflemen attack constantly. Succeed and make a break for it over where the hut is and blow past the Rifleman to the wooden barricade. Kill the reaper and move forward. Take out the Gunslingers and two Keggers. Roll the TNT barrels forward and kill one Reaper then when the Gunslinger appears, shoot one barrel to blow them both up and anyone in the vicinity of the blast. Kill two more Reapers. There are sticks of dynamite. Hmm why so much dynamite? Blow up a barricade and kill the Keggers. Drop down and kill the Reapers and Gunslingers and do your business with a tainted soul and drop down one of the holes and take a long drop down. Move ahead and a Mark of Evil and an Oozer appears. Don't bother killing the Oozer. Destroy the Mark of Evil and every enemy in this room dies. The dynamite you have left will destroy it in a snap as you take your licks. Once all is said and done, hop across the pit and kill the Reapers and drop down. You are greeted by Cassidy's ghost and she encourages Jericho to escape the mine. Jericho walks out and notices dead bodies everywhere. _______________________________________________________________________________ Darkwatch Outpost: Snowbound Secrets and Bloody slaughter ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ~Guided by Cassidy's ghost, you find the Darkwatch Outpost. But all is not as it seems~ Pick up the Range Rifle and snipe the Riflemen. Go through the fort and snipe two more. There are two rouge Regulators in the cabin and a tainted soul. Do your business and kill the Reapers along the path. Cassidy mentions a ghost door in the outpost. Snipe the Rifleman and go inside the building. You are in deep shit now. Kill everyone and take the lifebardown to zero. Succeed and go through the door. You end up in a place that Cassidy says is not the Citadel. Kill the Corrupted Regulators and cut left twic and you have a choice of sucking the evil out of the scientists veins or condeming his soul to hellfire. If you been choosing all good or evil up to this point, you obtain your new power. Kill the Reapers and Corrupted regulators and free or feed on the tainted soul. You will eventually meet up with your horse Shadow. _______________________________________________________________________________ War Train: Death on the Rails ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ~The sun's coming up and your luck is running out. The fastest way to the Darkwatch Citadel is to follow the railroad tracks. Ride like hell.~ You will only play this level if you have the PS2 version, luckily we got both XBOX and PS2 versions. Shoot the Undead Ryders as you go. The Darkwatch War Train arrives but Lazarus's minions are controlling it. Chase the train while shooting Undead Ryders. Shoot any TNT barrels in the way and once close, Cassidy says to shoot a flashing light. Now ride to the front of the train and keep shooting the front of it till it explode and just take your licks. Jericho gets sniped once he enters. _______________________________________________________________________________ Torture Maze: Only the strong will survive ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ~Darkwatch brigadier general Clay Cartwright blames you for Cassidy's death. Survive his brutal initiation and you might save your soul.~ This is just a mere battle-a-thon but we'll be blunt. Pick up the Scepter and get in the corner. Kill fifteen Reapers and Nine Ghost Reapers. The former die in one hit and the latter takes two to three hits. Ignore the innocents and move down the hall. Get the Carbine and kill two Gunslingers. Kill eight more and you fight a wave of Riflemen. Kill three of them and use Blood Vision to kill the last three. Now you got to kill Riflemen and Gunslingers and there are innocent people running around. You can use them to get energy back. Go through the new door and into the next area while killing the enemies on the way. Now the goal is to turn off three valves. Get the shotgun and drop down. Use Blood Vision to find the valves and kill the Reapers and Hell Reapers as you go. Turn one valve, go right and turn another. The last one is to the left of the second one. Kill off three Banshees, jump down into the grate. Vipers appear in the area. Kill one of them, go right, kill another Viper and go left and kill a third. Cut left and kill two more Vipers and go up the ramp. Get the ammo and go to the center and kill yet another Viper. FUCK! The door is locked. Go into the tunnel, kill two Vipers and get the key from the dead body and leave the place and go up the ladder. One more room to go. Kill all the riflemen and Gunslingers until you get a cutscene. The lifebar indicates how long you have to go. Now kill the Reapers, Keggers, and Hell Reapers then a wave of Hell Reapers and an Ooze and this level is done. The sunlight takes away your powers. So stay in the shadows to survive. You meet your new partner - Tala. _______________________________________________________________________________ Baptism on Fire: Welcome to the Darkwatch ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ~Joining the Darkwatch arrests your soul's slie into darkness. But there's still work to do. Your pursuit of Lazarus begins here, and you've got a new partner - Tala~ Tala tries to sweet talk Jericho before leaping off the train. She briefs everyone about the mission and leaves. One of the Regulators gets killed by a blast. Start off by running up the mountain where Tala went and kill anyone in your way. When you meet up with Tala, she sends you back down to buy some time for her. When everything is said and done, you get a cutscene of Keggers on the way. Reduce the lifebar to zero and Tala manages to open the gate. Follow Tala and take out the Riflemen and follow Tala till you get a scene where Tala says to split up. Kill two Riflemen and a Mark of Evil appears and you see the Rail Rocket. Pick it up and destroy the Mark of Evil with two shots. Run to the house and kill all the Riflemen and another mark appears above the mine. Tala decides to meet you later on. cassidy doesn't seem to trust Tala at all. Grab the Rail Rocket. You'll notice civilians being chased by Reapers including a Hell Reaper. Kill them all and as you go. Go into the house and either grant the boon of life or take her soul for your own. Kill the reapers and a Hell Reaper that appears and exit the house. Go right and there is a tainted soul. Futher ahead you'll encounter Banditos. Use powerful weapons to beat them. A mark of evil appears. Pump it full of Rail Rocket shots. The wall blows up too. Do you thang with a tainted victim and you enter the next area. Help the other regulators fend off the Riflemen and Reapers then run inside. Tala is inside. Follow her and clear out the Riflemen and reapers. Kill all enemies as you tail Tala and she reaches a black door which bursts open and there is a Mark of Evil inside. Blow it up to finish the level. _______________________________________________________________________________ Citadel: Secret Headquarters of the Darkwatch ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ~Explore the Citadel and choose your next Darkwatch mission. Watch your back. The Darkwatch ain't used to having a vampire on their side.~ In this area, you have three missions to choose from in any order: Rescue, Invasion, and Deadlight Prism. _______________________________________________________________________________ Rescue: The Steam Powered Calvary Over The Hill ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ~A Darkwatch platoon got themselves ambushed, and they lost an experimental coyote steamwagon. You're the rescue team.~ You see the Coyote,get on it and destroy the Mark of Evil. You are virtually untouchable when riding the Coyote. On the next scene drive through to the next Mark of Evil as Gunslingers join the fray. In the next area, Keggers swarm in. Find a safe spot and start shooting at anything that moves till the lifebar hits zero. A mark of evil appears inside a house. RUn inside and fight your way to it and destroy it. Destroy another mark of evil outside of a locked gate and enter the next area after leaving the Coyote. Help the Regulators fend off the Reapers and Hell Reapers, Oozers, and Banshees till the level is over. _______________________________________________________________________________ Invasion: Waking Nightmare ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ~Lazarus' curse has raised the dead all across the west. A peaceful indian tribeis under seige by their ancestors Here's a chance to clean up some of the mess you've made.~ Choose the start with a shotgun as it is safe and powerful. Blow up the three braves and move to the end to encounter a tainted victim. Double back and enter the passage and ambush the brave at the end. Kill two braves at the bottom and drop down. Kill the Braves and Oozer next. Kill four Keggers total and fight past the braves till you fall down. Kill the Oozer and move on. Save or murder the woman and py this time you should have gotten your third power depending on the path you been running. Run to the gate and fight past the braves then kill them all in one area carefully. A mark of evil appears. Once you destroy it, the door opens. Run for it. Now in this last area, it's basically a marathon. No need for our help here as the white bar above will be your guide to success. Well OK... we'll give some information. You fight nine Vipers, then a single Viper + a set of Banshees then the braves. Take the bar to zero to complete the level. _______________________________________________________________________________ The Deadlight Prism: No place to hide ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ~Lazarus' minions slaughtered a wagon train transporting the deadlight prism - an ancient artifat that lets vampires walk in daylight. Fight your way through the canyons and get the prism~ Get the Carbine and let's go. It's daylight. Your Vampire powers are useless here. Get in a shadowy area and stay there and kill the braves and a Banshee. It helps to let the Regulators deal with them unless they come to you. One of the Regulator blows up the barricade. Follow him to the next area. Kill the Braves and then a Mark of Evil with your Range Rifle for safety. Follow the Regulators and drop down. Kill three Banshees before running outside. Kill five braves using the shadow from the curve as a replinsher of Vampire power. Move along and get in the pocket and there's a wall of fire. Defeat the wave of Braves and the fire will go out. Get the ammo from the wagon and kill the braves you come across. Ignore the Banshees and run for it. You can either grant the agent a merciful death or feast on the agent's fear. Choosing evil turns the other Regulator against you. Kill the braves from under a rock to block sunlight. Go into the cave and deal with the tainted victim. Rush ahead and kill the Reapers and Braves. There is also one Kegger in the area. Use the Range Rifle to pick off far Braves. Rush on ahead and kill everyone in sight then you have to destroy the Mark of Evil and into the cave we go. Kill the Braves and rush towards the Prism. Stay near the prism as it restores your vampire shield. Kill the Braves guarding it and get on the turret. You'll be attacked by Keggers and Braves. Get on the turret, Hold the SHOOT button and shoot every motherfucker that moves. Run into the cave afterwards. _______________________________________________________________________________ Hangtown: Where it all goes wrong ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Hangtown has been corrupted by the undead. Tala's idea of saving the town is to destroy it. Innocent folk are caught in the crossfire. Cartwright ain't gonna be happy about this.~ Pick up the Range Rifle for smartass comments from Jenkins. An Oozer tries to break in but gets shot dead by the turrets. Walk up to the Regulator to see him kill innocent people execution double nine style. Keep going and enter the house. Your mission is to clear the north side of town. Run to an alley to see an innocent bystander hiding. Exit and decide whether or not to expose his hiding spot as you get jackshit either way. Say you're ready to go and kill the Riflemen and Vipers. Now you got to kill everyone to trigger an explosion at the hotel. Kill the remaining enemies and go inside. You have an option of feeding on a dying Regulator or letting him have a merciful death. Enter the saloon and kill the Keggers and Banditos that try to ambush you. Next kill a wave of Banditos and some Riflemen. It helps for you to be a sniper yourself. Kill the Riflemen to your left as well as Keggers and Banditos. A Marl of Evil appears. You are better off killing the Keggers till the meter reaches Zero. Another Mark of Evil appears. This one you can go after and exit inside the house. Tala awaits you and says to meet her at the church. Kill two Oozers. Next, use your Range Rifle if you got one to snipe the Riflemen ahead or use the Carbine. Defeat the Riflemen behind you with the Vindicator or Soul Stealer then kill the Riflemen ahead. All there is left now is kill a wave of Vipers and a couple Riflemen to complete the level. Tala and Jericho have sex and Jericho sucks on her neck. Way to go, Jericho =P _______________________________________________________________________________ The Morning After: The Price of Passion ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ~Joining the Darkwatch isn't all it's cracked up to be. Cartwright's ready to kill you. And you're no closer to Lazarus. And it's about to get worse.~ Cassidy wakes up Jericho and says Tala must have let Lazarus into the Citadel. Fight your way past the Vipers on route to the Ghost Door where Tala kills a bunch of Regulators and reveals her true colors. Kill the Vipers till the Ghost Door vanishes then double back and follow the Regulator to the next area where you face a Hell Viper and Reaper. Go into the room they emerged from and kill the corrupted Regulators and Riflemen as you go along. Run into the Courtyard and kill the corrupted Regulators and Riflemen especially the ones on the roof. Run down the train tracks when Cassidy says its time. Kill the enemies you face till the doors explode. Ignore everyone and enter the train then the door on the left. Run outside and take out everyone then run along the top and enter the door. Kill the Oozer and after the explosion, kill 3 Corrupted Regulators and a set of Riflemen. Kill an Oozer and a couple Keggers at the end and go downstairs. Lob dynamite at the Riflemen and shoot the Keggers and the corrupted Regulators and move forward. Kill the Keggers, Riflemen and corrupted Regulators and run down to a locked door. A good Regulator will unlock it but you must by him time and enter the door when it opens. Run into the door and Cassidy says you need to turn off the reactors in the control room. Kill the Hell Reapers and fight your way past the the Riflemen and Banshees. Don't stop unless necessary. Time to run out and exit. Lazarus has absorbed the Deadlight Prism and left. Kill the four Banditos and get ready to rumble with scores of Banditosm Banshees and Reapers. Luckily, you got two Regulators on your side. Kill them all and exit to finish the level. _______________________________________________________________________________ Showdown: Destiny Revealed ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ~High noon in the ruins of the Darkwatch Citadel. Fight for your life... Then decide what kind of man you are.~ --------------- Boss Fight: Lazarus Final Round Shoot at Lazarus while avoiding his spread fireballs by jumping back, running to the side or running underneath them. If he shoots two homing ones, shoot them or run under Lazarus. Shoot away 25% of his life and he'll rest and send Reapers after you. Destroy as many as you can and build up your powers and when Lazarus attacks again, use Blood Frenzy or Silver Bullet to bring his energy down to 50%. He'll send Hell Reapers this time while he rests again. When he attacks again, he has added a new attack: Blood Tornados. Try to run between them if you can as he alternates attacks. Get him down to his last quarter of energy and he lets down a bridge. He'll move back and forth and only one Hell Reaper appears at a time. He'll still use his three attacks. Take this time to finish him off. --------------- Decide whether you want to break the curse or become the new lord of vampires. Your decision determines the last boss and ending Good: Tala absorbs Lazarus's power Evil: Cassidy says she'll destroy the curse even if it means killing Jericho and Tala walks happily to Jericho. _______________________________________________________________________________ The Right Train: Seems Like Old Times ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Lazarus is dead but his plan is still in motion. You have to get to Deadfall, and the quickest way is to board a Darkwatch Train. But you know it can't be that easy. Shoot all the Riflemen outside the train before boarding it via the ladder. Once in, fight your way upstairs and turn the wheel. Fight your way towards the front of the train and you'll end up on the top of the train and dropping down. Kill the Hell Reapers and run outside. Fight your way to the turret and blast everyone dead including the Keggers till no one is left and move forward to end the mission. _______________________________________________________________________________ Deadfall: Hell On Earth ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ~The destruction you'll witness in Deadfall is just a taste of what Lazarus had planned for the west. Fight through the chaotic streets of Deadfall to reach the temple.~ Note: To be honest, we rushed through this level. Shoot the TNT barrel to kill some Riflemen then kill everyone till you reach a part where a Regulator on the turret gets blown up. Shoot all the enemies with the turret and when ready, rush ahead as a Regulator is blown away. Kill the Reapers and Riflemen and then the Keggers and run inside. Killing is the only choice here. SHIT! Kill the Riflemen on the balcony ahead and kill the Reapers. The Hell Banshees debut here. Use Vampire Powers to make short work of them and then a cannonball makes a path. Leap over the debris and fight your way to the Mark of Evil and destroy it to get to the next area. Fight your way to this Mark of Evil in this area too and destroy it. In the next area, kill the Hell Reapers leaping down like Lemmings. A Mark of Evil appears. Destroy it then get on the balcony and enter. Go down the path killing Banditos and Hell Reapers. Go upstairs and into the next area. Time to fight your way to the last Mark of Evil in the game. A little word of advice here. Try not to fall into the lava. _______________________________________________________________________________ Curse of the West: Reap What You Sow ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ~End of the Trail~ --------------- Boss Fight: Cassidy (evil path) or Tala (good path) You fight these girls just about the same as their attacks are dead similar to each other with Cassidy's light powers and Tala's dark powers all except for their last attack. They both start off with spread attacks and when their life reaches 80% and 20% after that, an innocent maiden is sacrified. Anyways, after their down to 80%, they add in homing attacks. The safest spot against both attacks are almost directly underneath them as you shoot up at them. When they are down to 60%, they add in lightning attacks which you can slip between if you're careful enough. They mix up their attacks and at 40% of energy, this is where their powers are different, Cassidy uses an unavoidable shockwave which is less damaging from afar and Tala send a black cloud which you can avoid if you run under her in time. After 20% they sacrifice the last maiden and fly away more often. They'll mix up all four attacks. Come on guys, you can finish them off. You got this far already. --------------- ------------------------------------------------------------------------------- Epilogue ------------------------------------------------------------------------------- Good Tala's last words are "I would have loved you" Cassidy and Jericho leave. The curse gets lifted, Cassidy gets wings, kisses Jericho and flies away. Jericho rides off into the night. Evil Cassidy falls. Tala and Jericho kiss before the latter bites the former's neck and kills her and rides off into the night. ------------------------------------------------------------------------------- Secrets ------------------------------------------------------------------------------- Evolution of Jericho - complete story mode Enemies of Darkwatch 1 - 65%+ accuraccy in Boneyard Enemies of Darkwatch 2 - 20 or more melee kills in Showdown Vehicles - 20 or more headshots in Deadfall Allies of Darkwatch - Gunslinger Mode on Shootist difficulty in Baptism of Fire Weapons - 70%+ accuracy in The Morning After Bosses - Gunslinger Mode on Shootist difficulty in Curse of the West Environments 1 - no deaths in Darkwatch Outpost Environments 2 - Gunslinger Mode on Deadeye difficulty in Invasion Environments 3 - Complete Curse of the West in 10 minutes Darkwatch Archives - Gunslinger Mode on Deadeye difficulty in Invasion ------------------------------------------------------------------------------- Updates/History ------------------------------------------------------------------------------- 08-29-2005: Finished 08-26-2005 (PM): up to after Citadel missions. Powers and Secrets. 08-26-2005: up to the end of Torture Maze. 08-25-2005: all you see here ------------------------------------------------------------------------------- Still to come ------------------------------------------------------------------------------- Miscellaneous stuff now that the walkthrough itself is complete. ------------------------------------------------------------------------------- FAQs on the way ------------------------------------------------------------------------------- Neo Geo Battle Coliseum (English) - Atomiswave Samurai Showdown Tenka (English and Spanish) - Atomiswave Killer 7 - Gamecube BeatDown: Fists of Vengeance - PS2/XBOX Darkstalkers - PSP Lumines - PSP Megaman Battle Network 5 Blues and Colonel - GBA Metal Slug Advance - GBA Metal Slug Evolution - PS2 Twinkle Star Sprites - PS2 KOF 94' Rebout (Spanish) - PS2 High Rollers Casino - Xbox SNK Slot Panic Vol 1 - PS2 Xenosaga 2 - PS2 Shining Tears - PS2 Sorairo no Fuuken Remix - PS2 KOFXI (English and Spanish) - Atomiswave KOF 2003 (Spanish) - Neo Geo KOF94-2002 (Spanish) - Neo Geo Devil May Cry 2 - PS2 Gradius 5 - PS2 Tekken 5 - PS2 Final Fantasy 7:DoC - PS2 Final Fantasy 12 - PS2 Paper Mario 2 - Gamecube Super Mario 64 DS - DS KOF Maximum Impact 2 - Xbox360? KOF Maximum Impact 2 (Spanish) - Xbox360? Namco X Capcom - PS2 Sonic Rush - DS Shadow the Hedgehog - PS2/Gamecube/XBOX SNES endings - SNES SNK/Neo Geo throwbacks - varioso Capcom throwbacks - varioso