|_____ _____ _ _ ________ | || _ \ | __ \ | | | | |_____ | | || | | | ____ ____ ____ _____ _____ | |__| | ____ | | | | / / | || | | || ___|/ _ \ | ___|| _ || _ || / / _ \ | | | | __/ / | || | | || | | | | || |__ | | | || | | || __ \ | | | || | | | \ _\ | || |_| || | | |_| || |_ || |_| || | | || |__| || |_| || |_ | |_ / /____ | ||____/ |_| \____\|____||_____||_| |_||_____/ \____\|___||___| /________|/ | _____ _ _ __ _ _____ / || __ \ | | | | / / |_| / \ / || |__| | _ _ ___| | _____ | |/ / ____ _ / * * \ / || / | | | || _ || _ || / / _ \ | | | * * * | / || __ \ | | | || | | || | | || \ | | | || | | * * | / || |__| || |_| || |_| || |_| || |\ \| |_| || | \ / / ||_____/ |_____||_____||_____||_| \_\\____\|_| \_____/ / |____________________________________________________________________/ Dragon Ball Z Budokai FAQ Version 1.4 completed 06/03/03 Written by Omni Yugi E-Mail: omniyugi@hotmail.com Phantasy Star Online Episode 1 & 2 FAQ coming soon! The latest version of the FAQ will always be availible at my site: Ultima Zelda. http://www.ultimazelda.2ya.com I know there is not much there at the moment but please have a look if you are at all interested in Zelda, the interface is cool and there is a lot more to come soon! This FAQ is best viewed in Notepad. NOTE: In a prevoius version I said that you could equip up to three copies of a capsule per character, this is WRONG, you can only equip TWO. More information in the ESS guide. My apologies to all the people who e-mailed me about this. ////////// /Contents/ ////////// 1. Introduction 2. Controls 3. Terminology / Basic Techniques 4. Character move lists 5. Menus / Modes of play 6. Story mode walkthrough 7. ESS guide / Capsule list 8. Secrets 9. Frequently asked questions 10. Rumours 11. Special thanks 12. Version History 13. Disclaimer ///////////////// /1. Introduction/ ///////////////// "Goku finally defeats Piccolo, the Demon King, at the World Match. After this battle to the death, he returns to Kame House to be reunited with his friends, Just as Goku thinks that he can settle down with his family and live in peace, a mysterious alien calling himself Raditz appears. Goku is defeated by Raditz who kidnaps his son, Gohan - but vows to return to face the alien in a fierce battle." Dragon Ball Z Budokai is a 3D beat-em-up based oon the popular Dragon Ball Z anime series. The player can control any of 23 (well mostly) most popular characters, Z fighters as well as enemies. There are numerous gameplay mosed including Story (Play out Dragon Ball Z), World Match (Tenkaichi Budokai or tournament mode from previous games) where the player can earn money in order to purchase capsules, these contain moves which can be equipted to a character in order to customise the ultimate Z warrior. Of corse the time honoured two-player mode is featured. One of the new features of this game are the 3D interactive environments. Just like in the series you can literally smash an opponent through a mountain! I fully recommend this game to any Dragon Ball Z fan or anyone who likes their beat-em-ups with a little more OTT action than Tekken or Virtua Fighter. Dragon Ball Z is the famous manga and anime series produced by Akira Toriyama. The saries tells the story of Goku, his family and friends in their search for the Dragonballs, 7 magical balls which, when all collected, are said to summon a dragon (Shen-Long) who can grant a wish to the summoner. Throughout the series thay come into confrontations with numerous enemies like Vegeta, Frieza and Cell. Will the Z fighters prove victorious? You will just have to watch (or play through Story mode) to find out. ///////////// /2. Controls/ ///////////// The control system is simple enough, a combination of the one on previous Dragon Ball Z games and that of Virtua Fighter 4. In Battle ///////// Move Character - Directional buttons - Forward - F Backward - B Up - U Down - D Kick - Triangle - K Punch - Square - P Ki Blast - Circle - E Guard - Cross - G Pause game - Start Menus ///// Move cursor / Select menu option - Directional buttons Select Option - Cross - X Cancel - Triangle - T Select alternate costume on character select screen - Square - S Skip movie / Select random Character - Start Note in all circumstances the left analog stick can be used in place of the directional buttons. The game requires the use of an analog controller, your controller must b in the analog mode (The LED in the middle of the joypad must be on, if not press the analog button). Dragon Ball Z Budokai does not support a digital controller. /////////////////////////////////// /3. Terminology / Basic Techniques/ /////////////////////////////////// Here I will explain some basic beat-em-up terminology and introduce some basic techniques. This is so that first timers can use the FAQ, not just those with a degree in beat-em-upology or Dragon Ball Z ism. Block ///// Blocking is one of the first techniques a new player must learn or else you will lose, it's as simple as that. On the face of it, it seems simple enough, just hold the cross button (standard control setup). The challange is timing and switching between defense and attack. Blocking will root your character to the spot so holding the block button too early will leave you open to a throw or an unblockable attack. If you block too late the block will fail and your opponents attack will damage you. Blocking of most moves will result in guard damage, a reduced amount of damage. In addition to basic blocking, if your opponent throws a ki blast wave (circle button on standard control setup) if you time the block well (as late as possible) you will push the ki away or even throw it back to your opponent. Dash //// Dashing is perfromad by double tapping a direction button, holding the button the second time. Dashibg will result in your character, logically, running or gliding towards your opponent at a fair pace but upon reaching your opponent you will slow down. The main use of dashing is to evade your opponents attacks (but it's not as efficient as side-stepping) or for performing dash attacks. Dash attacks occur when you press punch or kick when you dash. These attacks are more powerful then the standard punch or kick and will send your opponent flying a long way. These attacks are very useful for sending your opponent out of the ring in World Match mode knocking your opponent through walls. Flying ////// Unlike the anime series, flying is not a major feature in Budokai, in fact it has little relevance to the fighting. Certain moves such as throws and short range ki attacks will leave your opponent in the air, at which point pressing left or right will result in your character gaining or losing height in order to reach the same height as your opponent. There are no exter moves in mid air but some of the physical attacks have slightly different animations. There is no way of flying under your own will, you cannot fly by yourself. Ki // Ki is a special type of energy that all of the Z fighters possess. It can be used to enhance their strengh, perform energy attacks and transform to higher power levels. Your characters ki gauge is located underneath their health bar. Ki will be used when your character performs a special move and will slowly decrease when your character is in a transformed state. The ki gauge is charged up in two ways. Attacking your opponent with physical attacks will increase the gauge slowly but a faster way is to charge up. To charge up hold the block button then double tap backwards holding the button the second time. Your character will radiate ki during this time. When the bar fills you will gain a ki level, indicated by the number next to your ki gauge. Note that your ki gauge cannot go beyond level 7 and when charging up you are defenseless. Therefore it is of great importance to time your charging well in order to avoid a beating. Taunt - Thanks to ///// You can have your character taunt by pressing triangle, square, circle and cross buttons at the same time. As well as winding up yuor opponent taunting will actually rob your oponent of a ki level, making it a much more strategic move than on other beat-em-ups. Combo ///// This basically means that more than one attack or hit has been combined into a chain. After the first hit the following hits are unblockable. This is a very useful technique in order to maximise the damage inflicted to the opponent with every hit. The game already has some pre-built combos, for example repeatedly pressing punch or kick will usually result in a 4-5 hit chain with a final, more damaging attack. The game will display the number of hits your combo hasinflicted underneath your character. Half the fun, and therefore replay factor of the game is iventing your own killer combos to destroy a friend on two player duel mode. Jugglers / Juggle Combos //////////////////////// These are special combos in which the opponent is knocked into the air and is then "juggled" in the ait with another combo. While in the air, these are obviously unblockable and a good method of increasing damage dealt. These will be covered in greater detail in a future update. Counter Attack ////////////// In order to understand this fully it must be made clear how each individual move is performed. The attack animation is split into 3 parts, standby, execution and recovery. Take for example a punch. The standby stage would be when the characters fist has just moved but before the attack has taken place. The execution part is the part when your characters fist is actually out and able to hit the opponent. The recovery part is when your character is withdrawing their fist after the attack. Only during the execution part of the attack can you actually damage your opponent, during the other two parts your character is uncontrolable and defenseless. Hitting your opponent when they are either in their perparation or recovery part of their attack is called a counter attack. A counter attack will cause a larger amount of damage than a regular attack and will cancel the attack your opponent was partaking in. It is a good strategy, especially against the slower characters (like #16 and #19) and less experianced players to wait for their attack and hit on the counter with a fast attack. Performance of a counter attack can be identified by the words counter attack appearing underneath your characters name. However there are two exceptions to the counter attack rule. Guard Break /////////// Some larger moves cannot be countered and performing the counter attack method will instead perform a guard break. The opponent will be left temporarily defenseless as they are paralysed, the opponent will raise their arms as if they are caught by surprise. Guard break is indicated by the words guard break appearing underneath the name of the character that perfromed the guard break move, not the one who's guard is broken. Guard break is more useful than counter attack because a skilled player can follow up the guard break with a combo to inflict massive damage. Burst mode ////////// Each character has an unblockable attack that can be used by pressing punch and kick together (also the R1 button on standard control setup). This move will entail a long standby stage as the character gathers energy, indicated by the characters limbs glowing. I will discuss this more in the moves section. However should any pert of the opponents anatomy touch the character performing this move in the standby stage then burst mode will be activated. Burst mode is reminiscant of those scenes on the anime series when both fighters will throw a fast volley of attacks at each other. The screen will partialy crack with a glass breaking effect then both characters will launch fast attacks at each other. After the burst mode animation has finished the character who gained the advantage during the animation will get a free shot at the opponent. In order to ensure that it is you that is gaining this advantage repeatedly press punch and kick, whoever presses the buttons most will gain the advantage. One interesting feature of this is that the cinematic is interactive, if you look each button press actually makes a diffrence to the video, which shows the effort the devopers have put into the graphics. Like guard break this can be used to begin a combo. Throw ///// You can pick up and throw your opponent by pressing punch and guard at the same time (R2 on standard control setup). Logically you can only pick up your opponent when you are at close range. A throw is unblockable and will deal a set amount of damage, you cannot counter with a throw and deal the extra counter attack damage. Throws are pretty powerful usually inflicting 250 points of damage. Sidestep //////// Sidesteps can be performed by pressing up and guard or down and guard at the same time. This will result in your character taking a step to the left or right of your opponent around them. This has three main uses. Firstly it can be used as an evasive manuevre to dodge an opponents attack. The advantage this has over blocking is, if performed sucessfully, you won't receive guard damage and will be able to counter attack easier. Secondly it is used to line yourself up to knock an opponent out of the ring in World Match mode with a dash attack. Trust me you will not win World Match Advanced without it! If your on the edge of the ring simply sidestep around your opponent, attack and there you go, one cheap win. Finally, in a similar fashion to the former it is used to knock an opponent through walls to increase damage and open new areas of the 3D environments. Note when Frieza and Great Saiyaman sidestep they perform a teleport. Transformation ////////////// In order to transform you must have a certain number of ki levels denoted by the transformation. Check the skills option in the pause menu to find out how much exactly. Once you have the correct amount of ki simply press punch, kick and guard at the same time in order to transform to the highest stage possible at the current time. Transformation will increase your characters attack power by a certain amount, the first transformation to 110%, the second to 120% etc. Transforming will not actually lower your ki level but, if your ki level falls below the amount needed to transform to that level in the first place and you are knocked to the floor then you will revert back to the next feasible stage (if any). Note there is no way to manually power down you can only be attacked by an opponent to power down. 3D Environments /////////////// The 3D environments bring a new edge to gameplay never before seen in Dragon Ball Z games but often seen in the anime. Basically you can now attack an opponent into a wall or, depending om the environment and your position, knock them right through. A physical atack that knocks an opponent into a wall does a set 100 damage. Knocking an opponent through a wall will cause the same damage and open up a new area of the arena (Islands is a good arena to try this out in). Combine this with the sidestep to maximise the damage you can inflict. ///////////////////////// /4. Character move lists/ ///////////////////////// Here I will print character informatio regarding their default moves, to find information on their extra skills check out the Capsule list. Combinations will be written in the following format. Each letter corresponds to a button on the controller as defined in the controls part of the FAQ. A plus sign (+) denotes that the buttons either side of it must be pressed at the same time. For example the command F+PPKKE means that first forward and punch must be pressed at the same time, then you need to press punch, kick, kick, energy, one after the other at a reasonable pace. Power relates to how much damage an attack will do, however on transformations it relates to what your chatacters attack power will be after the transformation. Note that hitting an opponent in the back with a physical attack will result in a 25% damage increase. In order to acquire an additional costume for your characters press square instead of cross when selecting them. Goku //// Goku is Dragon Ball Z's main character (arguably). His attacks are stronger than the younger fighters while his speed does not suffer. His Super Saiyan transformation has the highest attack% in the game. The trade off for lots of transformation however is a small range of attacks. Dashing attacks are performad by double tapping forward, holding forward the second time, then pressing punch or kick. Attack damage Punch 70 Kick 80 Dashing punch 80 Dashing kick 90 P+K 100 F+P+K B+P+K Skills Name Power Ki Command Kamehameha 300 1 PPPPE, F+PPPE, PF+PPPE Zanku Fist 300 1 KKF+KKE Dragonthrow 200 0 P+G (Throw) King Kai Fist X 2 110% 2 P+K+G (Transformation) King Kai Fist X 5 120% 3 P+K+G (Transformation) King Kai Fist X 10 130% 4 P+K+G (Transformation) Super Saiyan 140% 5 P+K+G (Transformation) Kid Gohan ///////// The son of Goku at age 8, Gohan is one of the games weaker characters. His attacks are fairly weak and he only has one transformation. His small height means he has a smaller range than many other characters but can evade high attacks easier. Attack damage Punch 65 Kick 74 Dashing punch 74 Dashing Kick 83 P+K 93 F+P+K B+P+K Skills Name Power Ki Command Masenko 250 1 KKF+KKE, F+PPF+PPE Kamehameha 280 1 PPPPE, PPB+PPE Cont. Ki Blast Wave 400 2 PPKKE Killquick 450 3 F+PPPKE Hurricane Kick 190 0 P+G (Throw) Unlock Potential 110% 4 P+K+G (Transformation) Teen Gohan ////////// Still the son of Goku, this time at age 11. His ki attacks and Super Saiyan level is higher than Goku's at this point in the anime but on this game his physical attacks are still weaker than Goku's. His capsules has some of the games strongest attacks. Attack damage Punch 67 Kick 76 Dashing Punch 76 Dashing Kick 86 P+K 95 F+P+K B+P+K Skills Name Power Ki Command Kamehameha 300 1 PPPPE, PPB+PPE, F+PPF+PPE Instant Killquick 300 1 F+PPKKE High Speed Hammer 400 2 PPKKE Fierce Ranma 410 3 KKB+KE Jackhammer 250 0 P+G (Throw) Super Saiyan 110% 4 P+K+G (Transformation) Super Saiyan 2 120% 5 P+K+G (Transformation) Great Saiyaman ////////////// Gohan's alter ego, so he can fight crime while his friends at high school don't find about his power as the "Gold Fighter" who fought Cell seven years ago. At first impression Great Saiyamen seems even worse than Dodoria due to his awful attack power but he's not actually that bad. His range on his physical attacks is impressive. Give him a go. Attack damage Punch 70 Kick 80 Dashing punch 90 Dashing kick 90 P+K 100 F+P+K B+P+K Skills Name Power Ki Command Justice Punch* 150 1 PPPPE, F+KPPPE Justice Kick 165 1 KKF+KF+KE Justice Finisher 300 1 KKF+KKE Justice Flash 400 2 F+PPPPE Justice Carnival 410 3 F+KKKE Justice Dynamite 250 0 P+G (Throw) * Justice punch is proceeded by a jumping "Dragon Punch" that can also hit the foe. Piccolo /////// The evil side of the Earth Guardian, Kami. Piccolo was initially an enemy of Goku but changed his ways after he managed to find a friend in Gohan when he became his Sensei. Being a Namekian, his attacks are somewhat diffrent to the humans and to transform he fuses with allies. Piccolo's attack power is slightly greater than Goku's but his speed is somewhat lacking. Attack damage Punch 72 Kick 82 Dashing punch 82 Dashing kick 92 P+K 133 F+P+K B+P+K Skills Name Power Ki Command Destruction Wave 280 1 PPPPE, F+PF+PPF+PE Special Beam Cannon 500 2 F+PPPF+PE Instant Killquick 300 1 PPKE Light Grenade* 300 1/2 PPB+PPE, F+KPPB+PE Demon Roundhouse 250 0 P+K (Throw) Sync with Nail 110% 4 P+K+G (Transformation) Fuse with Kami 120% 5 P+K+G (Transformation) * The damage for this move is for an attack at 100%. This move can only be used when Piccolo is in the Fuse wiht Kami transformation therefore his attack will be at least 120% when using this move. The 100% figure given for easier calculation of additional damage. Tien //// A three eyed human with the ability to make copies of himself, Tien is one of the strongest humans. Indeed at the very beginning and in Dragonball he was stronger than Goku. However on the game his attacks are a little weaker than Goku's. He has many of them but he lacks a transformation. Attack damage Punch 68 Kick 78 Dashing punch 78 Dashing kick 88 P+K 117 F+P+K B+P+K Skills Name Power Ki Command Dodompa 250 1 PPPPE, F+KPPPE Jackhammer Fist Flash 300 1 KKF+KE Ki Blast Cannon 300 1 PF+PPE, KKF+KF+KPE Domination Blast 400 2 F+PPPPE Machinegun Fist 410 3 F+KKKE Jackhammer Fist 250 0 P+G (Throw) Krillan /////// A human with a growth deficiancy, Krillan is about the same age as Goku but is only about the height of Gohan. His physical attack power is similar to Kid Gohan but his Destruco Disk is powerful for it's cost. Attack damage Punch 67 Kick 76 Dashing punch 76 Dashing kick 86 P+K 95 F+P+K B+P+K Skills Name Power Ki Command Kamehameha 300 1 PPPPE, PPB+PPE, F+PPF+PPE Zanku Fist 300 1 F+PPKKE Destructo Disk* 600 2 KKF+KKE Berserk Fist 410 3 F+PPPPE Jackhammer 285 0 P+G (Throw) Unlock Potential 110% 3 P+K+G (Transfrmation) * The damage for this move is for an attack at 100%. This move can only be used when Krillan is in the Unlock Potential transformation therefore his attack will be at least 110% when using this move. The 100% figure given for easier calculation of additional damage. Yamcha ////// A member of the Earth's special forces and Bulma's first boyfriend, Yamcha's power level and game attack power is significantly lower than the other human / saiyan fighters. However the Wolf Fang Fist, for it's ki cost, is very powerful. Attack damage Punch 68 Kick 79 Dashing punch 88 Dashing kick 88 P+K 98 F+P+K B+P+K Skills Name Power Ki Command Wolf Fang Fist 385 1 PPPPE Kamehameha 280 1 PF+PPE, F+KPPPE Wolf Slice Fist 300 1 KKF+KKE Wolf Fang Blast 400 2 F+PPPKE Tiger Jackhammer 250 0 P+G (Throw) Trunks ////// First son of Bulma and Vegeta, Trunks came from the future to warn Goku of the android invasion and give Goku the vaccine for his heart disease. He also got caught in a fight with Mecha Frieza and defeated him with a single sword slash. His attack power is similar to Goku's and Vegeta's but just look at that Burning Attack. Attack damage Punch 70 Kick 80 Dashing punch 80 Dashing kick 90 P+K 100 F+P+K B+P+K Skills Name Power Ki Command Buster Cannon 280 1 PPPPE, F+KPPPE Finish Buster 300 1 PF+PPE Blast Attack 300 1 KKF+KKE Burning Attack* 1000 3 F+PPPKE Rapid Fall Slash 250 0 P+G (Throw) Super Saiyan 110% 3 P+K+G (Transformation) * The damage for this move is for an attack at 100%. This move can only be used when Trunks is in the Super Saiyan transformation at least, therefore his attack will be at least 110% when using this move. The 100% figure given for easier calculation of additional damage. Vegeta ////// The prince of Saiyans, Vegeta lives only to acquire a strenght to become the strongest fighter in the universe. This obsession drove him to the dragonballs on earth but was defeated by Goku. From then on he has trained obsessivly for one aim, to defeat Kakarot (Goku). Attack wise Goku and Vegeta are near equal, Vegeta having the powerful Final Flash attack but Goku has more transformations. A lot of players will be split between thses two as the games best character. Attack damage Punch 70 Kick 80 Dashing punch 90 Dashing kick 90 P+K 100 F+P+K B+P+K Skills Name Power Ki Command Galick Cannon 300 1 PPPPE, PF+PPE, F+KPPPE Final Bash 300 1 KKF+KKE Meteor Flash 400 2 F+PPPPE Final Flash 500 2 PPKKE Nose Dive Crash 250 0 P+G (Throw) Super Saiyan 110% 4 P+K+E (Transformation) Raditz ////// The first Saiyan to arrive on Earth and Kakarot's (Goku's) brother, Raditz kidnapped Gohan and threatened to take him back with him if Goku didn't kill 100 humans in one day. His attack power is lower than Goku's or Vegeta's and all his attackes are named after days/times. Attack damage Punch 68 Kick 78 Dashing punch 83 Dashing kick 88 P+K 98 F+P+K B+P+K Skills Name Power Ki Command Double Sunday 150 1 PPPPE, F+KPPPE Saturday Crush 280 1 PF+PPE, F+PPPKE Exciting Year 300 1 KKF+KE Weekly Special 400 2 F+PPPPE Dynamite Monday 410 3 F+KKKE Day Crush 250 0 P+G (Throw) Nappa ///// Vegeta's partner in the invasion of Earth, Nappa is Stronger than Raditz but his technique and general battle skill pales in comparison to Vegeta's, he has no patience. On the game Nappa is just another average character. Attack power Punch 72 Kick 82 Dashing punch 87 Dashing kick 92 P+K 103 F+P+K B+P+K Skills Name Power Ki Command Break Cannon 280 1 PPPPE, F+KKKB+KE Giant Attack 300 1 KKKF+KE Bomber DX 300 1 F+PF+PPF+PE, F+KPPB+PE Breakstorm 410 3 PPKE Megaton Throw 250 0 P+G (Throw) Zarbon ////// Frieza's right hand alien, Zarbon is incredibly vain. His power level is impressive, at one time greater than Vegeta's, but his vanity stops him from utilising his full potential. Zarbon is one of the few characters with a transformation in his standard moves. Attack power Punch 72 Kick 82 Dashing punch 92 Dashing kick 92 P+K 133 F+P+K B+P+K Skills Name Power Ki Command Possibility Cannon 300 1 PPPPE, PPB+PPE, F+KPPB+PE Hyper Elegant Magnum 300 1 PPKE Super Beautiful Arrow 400 2 F+PF+PPE Extra Graceful Cannon 410 3 F+KKKE Missing Screw 250 0 P+G (Throw) Monster Form 110% 4 P+K+G (Transformation) Dodoria /////// A slave of Frieza assisting his search for the Dragonballs on Namek, Dodoria has to be the wors character in the game! His physical are average but they are slow and always miss smaller characters. His skills are incredible weak and again some will always miss smaller characters. Why is he in the game? Attack damage Punch 68 Kick 78 Dashing punch 83 Dashing kick 88 P+K 117 F+P+K B+P+K Skills Name Power Ki Command Dodoria Beam 150 1 PPPPE, PF+PPE, F+KPPPE Dodoria Ultra Spike 300 1 KKF+KKE Dodoria Big Blast 300 2 F+PPPPPE Dodoria Typhoon 250 0 P+G (Throw) Recoome /////// A member of the Ginyu force, Recoome was able to defeat Gohan, Krillan and Vegeta on Namek but was easily beaten by Goku. Recoome is, for the most, an average character, but the Recoome Bomber is amazing. Attack damage Punch 74 Kick 84 Dashing punch 89 Dashing kick 95 P+K 105 F+P+K B+P+K Skills Name Power Ki Command Recoome Eraser Gun 300 1 PPPPE, F+PF+PPF+PE Recoome Buster Magnum 300 1 KKKF+KE Recoome Max Vulcan 300 2 PPKE Recoome Bomber 1000 3 F+KKKB+KE Recoome Hyper Swing 250 0 P+G (Throw) Ginyu ///// The leader of the Ginyu force, Ginyu is a powerful fighter with the unique ability to switch bodies with his opponent. In the right hands one of the best characters in the game, not only because of the Body Change bt because Ginyu himself is a powerful character that can compete with the Goku's and Vegeta's with ease. Attack damage Punch 70 Kick 80 Dashing punch 85 Dashing kick 90 P+K 100 F+P+K B+P+K Skills Name Power Ki Command Milky Cannon 300 1 PPPPE, PF+PPE. F+KPPPE Processed Power Crush 300 1 KKF+KKE Parmessan Shower 400 2 F+PPPPE Ginyu Special 456 3 F+KKKE Body Change * 3 F+PPKE Ginyu Strike 320 0 P+G (Throw) *Body Change will first hit Ginyu with a 400 damage attack and then switch bodies with the opponent. This means that both players will switch caharacters. The health bars will also be swapped so when your opponent receives Ginyu his health will have been lowered due to the gut punch. Frieza ////// An alien with mezmerizing power, he travelled to Namek to collect the Dragonbals in order to wish for eternal life. Friexa was the one that enslaved the Saiyans and destroyed planet Vegeta because he feared that the legendary Super Saiyan would appear and destroy him. Frieza is a surprisingly powerful character with a lot of powerful moves and some excellent support capsules like "Frieza's Space Ship" which will revive him after he loses. Attack damage Punch 75 Kick 86 Dashing punch 97 Dashing kick 97 P+K 108 F+P+K B+P+K Skills Name Power Ki Command Death Beam 300 1 PPPPE, PF+PPE,, F+KPPPE Frieza Nightmare 300 1 KKF+KE Killer Ball 400 2 F+PPPPE Death Ball* 1000 3 F+PPPKE Meteor Crash 320 0 P+G (Throw) Final Form 110% 4 P+K+G (Transformation) * The damage for this move is for an attack at 100%. This move can only be used when Frieza is in the Final Form transformation at least, therefore his attack will be at least 110% when using this move. The 100% figure given for easier calculation of additional damage. #16 /// An android created by Dr.Gero, it differs from #17 and #18 because it is mabe entirely of mechanics. #16 can project his arms off to reveal guns. An internal bomb is it's final weopen. On the game #16 is an above average character with many powerful moves. Attack damage Punch 74 Kick 84 Dashing punch 89 Dashing kick 95 P+K 137 F+P+K B+P+K Skills Name Power Ki Command Rocket Punch 300 1 PPB+PPE, F+PPPE, F+KPPB+PE Devil Crush 300 1 PPKE Finishing Special 460 3 F+KKKE Hell Flash 1000 3 F+PF+PPE Killing Neck Throw 250 0 P+G (Throw) #17 /// An andriod created by Dr.Gero from a human male teenager, the twin brother of #18. His power level was a little higher than #18s in the anime but both ended up been the targets of Inperfect Cell. n the game he is an average character, but the Energy Field is an interesting attack. Attack damage Punch 72 Kick 82 Dashing punch 92 Dashing kick 92 P+K 103 F+P+K B+P+K Skills Name Power Ki Command Power Blitz 280 1 PPPPE, F+KPPPE Energy Field 320 1 PF+PPE, F+PPPKE Power Strike 300 1 KKF+KKE Power Falling Star 400 2 F+PPPPE Buster Swing 250 0 P+G (Throw) #18 /// An andriod created by Dr.Gero from a human female teenager, the twin sister of #17. Her power level was a little lower than #17s in the anime but both ended up been the targets of Inperfect Cell. n the game she is an average character, but the Energy Field is an interesting attack. Attack damage Punch 72 Kick 82 Dashing punch 92 Dashing kick 92 P+K 103 F+P+K B+P+K Skills Name Power Ki Command Power Blitz 280 1 PPPPE, F+KPPPE Energy Field 320 1 PF+PPE, F+PPPKE Power Strike 300 1 KKF+KKE Power Falling Star 400 2 F+PPPPE Buster Swing 250 0 P+G (Throw) #19 /// The first android to confront the Z fighters, #19 accompanies Dr.Gero and has a special ability of being able to literally drain an opponents energy. #19 is an above average character but certainly not the best. Attack damage Punch 70 Kick 80 Dashing punch 85 Dashing kick 90 P+K 120 F+P+K B+P+K Skills Name Power Ki Command Photon Shot 300 1 PPPPE, PF+PPE, F+KPPPE Power Break 300 1 KKF+KKE Cybernetic Pain 410 3 F+PPPPE Life Drain 600* 3 KKB+KE Rolling Crush 250 0 P+G (Throw) * #19's health is restored by the same amount. Cell //// An android from the future created by Dr.Gero from the cells of the Z fighters, Cell travelled to the present in Mirai Trunks time capsule in order to absorb #17 and #18 in order to reach a perfect form, then to defeat Goku. Cell is one of the games best characters. Like Frieza, Cell packs a lot of power and has 3 transformations (2 in the standard move set). Cell also has a copy of Goku's Spirit Bomb. Attack damage Punch 75 Kick 86 Dashing punch 91 Dashing kick 97 P+K 108 F+P+K B+P+K Skills Name Power Ki Command Kamehameha 300 1 PPPPE, F+PF+PPPE, F+PPPB+PE Ultimate Attack 300 1 PPKE Negative Power Rain 400 2 KKKF+KE Spirit Bomb* 1000 3 F+PF+PPKE Lasso 250 0 P+G (Throw) Second Form 110% 3 P+K+G (Transformation) Perfect Form 120% 4 P+K+G (Transformation) * The damage for this move is for an attack at 100%. This move can only be used when Cell is in the Perfect Form transformation at least, therefore his attack will be at least 120% when using this move. The 100% figure given for easier calculation of additional damage. Mr.Satan //////// Mr.Satan, or Hercule in the redubbed series, is the World Martial Arts Champion. He is just a human with no special powers, he has no mastery of ki, yet he ends up getting caught up in ventures of the Z fighters, firstly against Cell. Hercule is, in some peoples eyes, Dragon Ball Z's funniest character. Some of his moves, like the Satan Miracle Bomber or the Present for You, are just hilarious. Note that Hercule has no ki attack by pressing circle, instead he performs a jumping kick for 78 damage. Attack power Punch 68 Kick 78 Dashing punch 78 Dashing kick 88 P+K 98 F+P+K B+P+K Skills Name Power Ki Command Dynamite Kick 222 1 PPPPE, F+PPPPE, F+PPPKE Satan Critical Attack 300 1 PF+PPE Satan Ultra Dynamite 454 3 F+KKKE Present For You 1000 3 KKF+KF+KE Satan Miracle Bomber 250 0 P+G (Throw) High Tension 110% 4 P+K+G (Transformation) ////////////////////////// /5. Menus / Modes of play/ ////////////////////////// Upon starting your game or loading a previous game you will be presented with 6 dragonballs each corresponding to a mode. Pressing left and right will change the dragonball selected, and press cross to select a mode of play. Story mode. 1 Star Dragonball ///////////////////////////// Story mode is a recreation of the Dragon Ball Z storyline. The story will be simulated by means of fights, cutscenes and the occasional minigame. The story mode is split into episodes, not the episodes from the real anime series but made up episodes splitting the saga into 7 to 12 episode. The story mode is split into three sagas, Saiyan saga, Namek Saga and Android saga. After clearing story mode if you enter story mode again you will be presented with a menu showing all the episodes you have completed and allowing you to play some new ones. for more information on this mode as well as a walkthrough of each episode, check out the Story mode section of the FAQ. Duel moode. 2 Star Dragonball ///////////////////////////// This mode allows you to take part in single one-on-one battles against any character hou have unlocked as any character you have availible. Although you could use this mode to get some practice in against a real fighting opponent with a non infinite life bar, you would be better off using the World Match mode because you will also gain money in thaat mode. The main use of duel mode is the two player option. Yes the infamous two player fight mode is found right here. After completing Story and World Match mode, this is where you will be spending most of your time. World Match. 3 Star Dragonball ////////////////////////////// World Match is a knockout tournament mode where the player fights for prize money. Prize money can be spent in Mr.Popo's shop to buy capsules, dragonballs and secret modes. After completing Story mode (which won't take long) this is where you will be spending most of your time because if you want to customize the ultimate Z fighter you're going to need capsules and here is where you win the money to buy them. World Match mode can at first seem incredibly difficult as you are knocked out of the ring almost instantly. however there ate some techniques you will need to win. First is the sidestep, use this to move yourself from the edge of the ring so that your opponent always has their back to the edge of the ring. Next use dashing attacks to knock your opponent out of the ring but watch out for opponents sidesteps, if they sidestep and your dash attack misses you've as good as lost as they will effortlessly knock you out of the ring. I cannot stress enough sidestep is the most importand technique in this mode. If you insist on K.O.ing your opponent then again make sure your back is never faced to the edge of the ring. the World Match is split into three levels. Novice - The novice mode is availible after you have acquired 8 characters, after you have completed the Saiyan saga. The tournament has 8 challengers, you will partake in 3 fights and is arranged as shown on the right. The prize for winning is 10,000 zenie and 5,000 zenie for runner-up. ___|___ __|__ __|__ || || || || Adept - To unlock this tournament you must both have won the novice level tournament and have unlocked a total of at least 16 characters. After that you will be able to purchase the World Match (Adept) for 4000 zenie from Mr.Popo's Skill Shop. This tournament has 16 challengers and you will partake in 4 fights. The prize for winning is 30,000 zenie and the runner up receives 15,000 zenie. This tournament is a step up in difficulty from the last one but with good technique still shouldnt cause too much trouble. In addition to 30,000 zenie when you win this tournament for the first time you will unlock Mr.Satan as a playable character and be able to buy the Legend of Mr.Satan mode from the skill shop for 4,000 zenie. ______|______ ___|___ ___|___ __|__ __|__ __|__ __|__ || || || || || || || || Advanced - This tournament can be unlocked after you have both beaten the adept level tournament and have acquired 20 characters. To do this you must have collected every character from story mode and unlocked Mr.Satan from the previous tournament. Then you can buy this tournament from the skill shop for 4,000 zenie. 20 challangers partake in this level tournament and you will face 5 opponents in your bid for the champion spot. I know what you're saying, how can you have a 5 tier tournament with just 20 characters, surely you need 32. Well 4 characters are seeded and only have to partake in 3 fights, unfortunately you will never fall into that position and must always fight 5. Consult the diagram for more information. 50,000 zenie will be awarded to the victor while 25,000 zenie will cushion the blow of second place. This tournament is very difficult in places, the final fight in particular will really test your skill. As well as a tidy lump sum, upon winning this tournament for the first time you wll unlock the final hidden character, the Great Saiyaman. Why it couldn't have been Vegetto or Gotenks or even Buu I don't know but, oh well, he makes a good punch bag. ________|_______ ______|______ | ___|___ ___|___ | __|__ __|__ __|__ __|__ __|__ || || || || || || || || || || Edit Skills. 4 Star Dragonball ////////////////////////////// The first time you select this mode you will be given a 10 page introduction to ESS the Exciting Skill System. For more information on ESS check out the ESS guide a little later on. On subsquent occasions and after the lecture is over you must select a memory card or to partake in a capsule trade, if you select a memory cadr you will be presented with 5 options. Skill List - Pretty self explanatory, here you will find a list of all the capsules you have acquired. The characters are split into 4 groups, Saiyans, Humans, Aliens and Androids. After that you will find all your system capsules, unlocked characters and modes, and finally your collected dragonballs. For more infromation on these check out the ESS guide. Edit Capsules - After selecting this option you can select a character by pressing left and right then pressing cross. After that you can select a slot with cross and then select a capsule to put in that slot. Press triangle to finish. Formore information check out the ESS guide. Skill Shop - Selecting this option will bring you to Mr.Popo's Skill Shop. Here you will be able to buy capsules to equip to a custom character to give them attacks and abilities. You will have 4 options to purchase. Special, which for 2,000 zenie will get you a random red special capsule. Physical will get you a random blue physical capsule for 2,000 zenie. Support, costing 2,000 zenie gets you a random green support capsule. Random will get you a random capsule for 3,000 zenie. Recommended will get you whatever capsule is stated at the price it says. This is probably the best option as you can avoid buying doubles of capsules unnecessasarily. Exiting and reentering the shop will change the recommended capsule. Occasionally dragonballs will be on sale and, at times specified in the World Match section of the guide, new modes will be availible for purchase. ESS tutorial - Replay the ESS tutorial you saw when you first selected Edit Skills. Exit - Erm. Practice. 5 Star Dragonball /////////////////////////// In ths mode you can fight against a dummy opponent with infinite life bars for the pair of you allowing you to practise all aspects of gameplay. First of all you must select a character, an opponent and an arena, then the practise will begin. In the pause menu you can access a list of all the skills your character can use at the time. Select a move with the cross button and the command will be displayed at the bottom of the screen. If you manage to perform the move correctly the word OK will be displayed next to the command. On the screen in the middle it will display your maximum combo, last moves damage, combo damage, highest amount of damage you have amnaged to inflict, Attack power % and guard power %. The attack power % relates to how much damage your attacks will perform compared to the standard damage printed in the character move lists. Guard % shows how much damage received will be decreased. Options. 6 Star Dragonball ////////////////////////// Selecting options will present you with the following, erm, options. I will keep this brief. Game Options - Here you can choose the computer difficulty, the strengh of their attacks and life bars, the comparitive strengh of your character etc. Save / Load - You shouldn't really need this as the game auto saves. You will only need it if you are changing slots or memory cards. Controller - Change the standard control setup, set it to a previous Dragon Ball Z control setup, or inded, anything you want. Screen - Adjust the screen brightness and reposition the screen. Useful if, like me, your useless RF signal dumps the picture too far to the left. Sound - Select stereo or monoural music, adjust the volume, shame there is no sound test. Language - Select one of a number of European languages. Exit - Hmm. Legend of Mr.Satan. 7 Star Dragonball ///////////////////////////////////// To unlock this mode you have to have unlocked Mr.Satan by winning the World Match Adept tournament. Check the World Match section for more information. After that simply buy Legend of Mr.Satan for 4000 zenie from Popo's skill shop. This is basicly a Street Fighter like arcade mode where you have to defeat all opponents. There is no continues in this mode so if you lose just one fight, oh well, back to the start. Fortunately the is a choice of three difficulty settings, Novice, Adept and Advanced. After each fight your remaining health, technique and remaining time will be calaculated into a score. I'm not sure exactly how to calculate your score, You have a time limit of 99 seconds except against Vegeta in which you only have 60 seconds (He obviously really wanted to blow his brains out, can't blaim him) I will post it in future. After wining all 11 fights you will receive a final score and a passcode. Log onto http;//www.dragonballz-budokai.com and you can enter your passcode in order to build a league table of the worlds best Dragon Ball Z Budokai players. See you at the top. My advice to win this modeis to stay close to your opponent and use the sidestep often. This is because Mr.Satan has no ki attacks, pressing circle will result in a jumping kick. At a distance you will be at a disadvantage. Keep close and keep constantly attacking and you should be victorious. Bear in mind that the Cell rong has 4 poles you can knock the opponent into (but not destroy). /////////////////////////// /6. Story mode walkthrough/ /////////////////////////// Here I will comment on the contents of each episode and the prizes for sucess. First play means you will play this episode the first time you play through Story mode while Repeat play means you can only play this episode after you have completed story mode once. The capsules you win are to the best of my knowledge but it was a while since I won them. If any are wrong send the correction to omniyugi@hotmail.cam. You will be given full credit. Saiyan Saga /////////// #1. Mysterious Alien Attack - First play /////////////////////////// Goku and Gohan have visited Kame House to see their friends when Raditz appears, he says that Goku is a Saiyan and that he was sent to Earth to wipe out all life. After kidnapping Gohan Goku is told that if he doesn't kill 100 humans by tommorow he will never see Gohan again. Goku and Piccolo go off in chase. Character - Goku Opponent - Raditz Transformation - Normal Transformation - Normal Starting Ki - 2 Starting Ki - 3 Skills Name Power Ki Command Kamehameha 300 1 PPPPE, F+PPPE, PF+PPPE Zanku Fist 300 1 KKF+KKE Prize - Zanku Fist (Goku) Comments - None After the fight Piccolo will attampt to kill Raditz with the Special Beam Cannon. You must restrain Raditz and make sure that he stays within the center bar so that the move hits. Turn the left analog stick around clockwise to move right and anticlockwise to move left. After clearing this annoying mini-game Raditz and Goku will be killed but you will receive the Raditz capsule, unlocking Raditz as a playable character. #2. A Mutually Deadly Foe - Repeat play //////////////////////// This is the same as the first episode but in Piccolo's perspective. Character - Piccolo Opponent - Raditz Transformation - Normal Transformation - Normal Starting Ki - 3 Starting Ki - 3 Skills Name Power Ki Command Destruction Wave 280 1 PPPPE, F+PF+PPF+PE Instant Killquick 300 1 PPKE Fierce Ranma 410 3 KKF+KKE Demon Roundhouse 250 0 P+K (Throw) Prize - Instant Killquick (Piccolo) Comments - None Next you have to play the 'Kill Raditz' mini-game but as Piccolo all you have to do is gather ki by spinning the left analog stick round clockwise. You must gain 3 levels of ki in the time limit. Winning will get you the Special Beam Cannon capsule. #3. Saiyan Attack!! - Repeat play /////////////////// The Saiyans have arrived and Goku is nowhere to be seen. Character - Piccolo Opponent - Saiberman Transformation - Normal Transformation - Normal Starting Ki - 3 Starting Ki - 2 Skills Name Power Ki Command Destruction Wave 280 1 PPPPE, F+PF+PPF+PE Instant Killquick 300 1 PPKE Fierce Ranma 410 3 KKF+KKE Demon Roundhouse 250 0 P+K (Throw) Prize - Demon Roundhouse Comments - You must defeat 6 Saiberman one after the other, The ki level that one Saiberman has will be passed onto the next after been defeated. Each one has 1/3 starting health that Piccolo did at the beginning of the fight. Impressed at your power, Nappa faces you Character - Piccolo Opponent - Nappa Transformation - Normal Transformation - Normal Starting Ki - 3 Starting Ki - 4 Skills Name Power Ki Command Destruction Wave 280 1 PPPPE, F+PF+PPF+PE Instant Killquick 300 1 PPKE Fierce Ranma 410 3 KKF+KKE Demon Roundhouse 250 0 P+K (Throw) Prize - Fierce Ranma Comments - Nappa has 1.5 times the starting health that you do. #4. Goku's Quiet Fury - First play ///////////////////// Goku arrives and sees Piccolo sacrifice his life to save Gohan. Character - Goku Opponent - Nappa Transformation - Normal Transformation - Normal Starting Ki - 3 Starting Ki - 4 Skills Name Power Ki Command Kamehameha 300 1 PPPPE, F+PPPE, PF+PPPE Zanku Fist 300 1 KKF+KKE King Kai Fist X 2 110% 2 P+K+G (Transformation) Prize - Nappa Comments - None #5. Super Duel - First play ////////////// After Nappa's loss to Goku, Vegeta will proceed to kill him. Now you must face the Saiyan Prince. Vegeta is your strongest opponent to data but still won't tax too mmuch. Character - Goku Opponent - Vegeta Transformation - Normal Transformation - Normal Starting Ki - 3 Starting Ki - 5 Skills Name Power Ki Command Kamehameha 300 1 PPPPE, F+PPPE, PF+PPPE Zanku Fist 300 1 KKF+KKE Continuous Kamehameha 400 2 F+PPPPE King Kai Fist * 2 110% 2 P+K+G (Transformation) Prize - King Kai Fist * 2 Comments - None #6. Show Gohan's True Power! - First play //////////////////////////// After seeing Goku's pain at Oozoru Vegeta's hand's Gohan takes his frustrations out on the Saiyan Prince. Character - Kid Gohan Opponent - Vegeta Transformation - Normal Transformation - Normal Starting Ki - 2 Starting Ki - 4 Skills Name Power Ki Command Masenko 250 1 KKF+KKE, F+PPF+PPE Kamehameha 280 1 PPPPE, PPB+PPE Cont. Ki Blast Wave 400 2 PPKKE Killquick 450 3 F+PPPKE Prize - Vegeta Comments - None #7. Vegeta, Saiyan Prince - Repeat play ///////////////////////// Yeah, be the bad guy. This episode is not based on the anime at all, it's just a bit of (potentially difficult) fun. Character - Vegeta Opponent - Goku, Krillan, Kid Gohan Transformation - Normal Transformation - Normal Starting Ki - 5 Starting Ki - 3, 3, 2 Skills Name Power Ki Command Galick Cannon 300 1 PPPPE, PF+PPE, F+KPPPE Final Bash 300 1 KKF+KKE Meteor Flash 400 2 F+PPPPE Nose Dive Crash 250 0 P+G (Throw) Prize - Galick Cannon and a questionable cutscene. Comments - You must fight Goku, Krillan and Kid Gohan one after the other. Your health and ki level from one fight will carry on to the next, you only have one life for all three fights so be careful. You will only receive your prize after winning the final fight. Namek Saga ////////// #1. Lets Go to Namek - First play //////////////////// This episode is three training battles against a hologram of Vegeta. Character - Goku Opponent - Vegeta Transformation - Normal Transformation - Normal Starting Ki - 3 Starting Ki - 5 Skills Name Power Ki Command Kamehameha 300 1 PPPPE, F+PPPE, PF+PPPE Zanku Fist 300 1 KKF+KKE Continuous Kamehameha 400 2 F+PPPPE King Kai Fist * 2 110% 2 P+K+G (Transformation) Prize - King Kai Fist * 5 Comments - You must deflect 15 ki blasts in order to win this battle, to deflect simply press guard just as a ki blast is about to hit you. The game says you have to Deflect-Back but a regular deflect will do. Vegeta has infinite healthbut if your health hits zero you will lose. Character - Goku Opponent - Vegeta Transformation - Normal Transformation - Normal Starting Ki - 3 Starting Ki - 5 Skills Name Power Ki Command Kamehameha 300 1 PPPPE, F+PPPE, PF+PPPE Zanku Fist 300 1 KKF+KKE Continuous Kamehameha 400 2 F+PPPPE King Kai Fist * 2 110% 2 P+K+G (Transformation) King Kai Fist * 5 120% 3 P+K+G (Transformation) Prize - King Kai Fist * 10 Comments - Here you have to activate Burst Mode 5 times, read the Basic Techniques section for more information. You do not have to win the Burst Mode. Vegeta has infinite health but if your health hits zero you will lose. Character - Goku Opponent - Vegeta Transformation - Normal Transformation - Normal Starting Ki - 4 Starting Ki - 5 Skills Name Power Ki Command Kamehameha 300 1 PPPPE, F+PPPE, PF+PPPE Zanku Fist 300 1 KKF+KKE Continuous Kamehameha 400 2 F+PPPPE Dragonthrow 250 0 P+G (Throw) King Kai Fist * 2 110% 2 P+K+G (Transformation) King Kai Fist * 5 120% 3 P+K+G (Transformation) Prize - Senzu Bean Comments - You simply have to defeat Vegeta in this final training session. #2. Vegeta's Attack - Repeat play /////////////////// After spotting Krillan with a Dragonball Vegeta pursues him but first he must defeat Frieza's right hand alien Zarbon. Character - Vegeta Opponent - Zarbon Transformation - Normal Transformation - Monster Form Starting Ki - 4 Starting Ki - 4 Skills Name Power Ki Command Galick Cannon 300 1 PPPPE, PF+PPE, F+KPPPE Final Bash 300 1 KKF+KKE Meteor Flash 400 2 F+PPPPE Nose Dive Crash 250 0 P+G (Throw) Prize - Zarbon Comments - None The Ginyu Force has arrived and one Saiyan traitor is first on thier list. Character - Vegeta Opponent - Recoome Transformation - Normal Transformation - Normal Starting Ki - 5 Starting Ki - 5 Skills Name Power Ki Command Galick Cannon 300 1 PPPPE, PF+PPE, F+KPPPE Final Bash 300 1 KKF+KKE Meteor Flash 400 2 F+PPPPE Nose Dive Crash 250 0 P+G (Throw) Prize - Dodoria Comments - None #3. Goku's Arrival! - First play /////////////////// Goku arrives on Namek just in time to save Gohan and Krillan Character - Goku Opponent - Recoome Transformation - Normal Transformation - Normal Starting Ki - 4 Starting Ki - 5 Skills Name Power Ki Command Kamehameha 300 1 PPPPE, F+PPPE, PF+PPPE Zanku Fist 300 1 KKF+KKE Continuous Kamehameha 400 2 F+PPPPE Dragonthrow 250 0 P+G (Throw) King Kai Fist * 2 110% 2 P+K+G (Transformation) King Kai Fist * 5 120% 3 P+K+G (Transformation) Prize - Recoome Comments - None After your victory the Ginyu Force leader challenges you. Character - Goku Opponent - Ginyu Transformation - Normal Transformation - Normal Starting Ki - 4 Starting Ki - 5 Skills Name Power Ki Command Kamehameha 300 1 PPPPE, F+PPPE, PF+PPPE Zanku Fist 300 1 KKF+KKE Continuous Kamehameha 400 2 F+PPPPE Dragonthrow 250 0 P+G (Throw) King Kai Fist * 2 110% 2 P+K+G (Transformation) King Kai Fist * 5 120% 3 P+K+G (Transformation) Prize - Super Dragon Fist Comments - None Next Ginyu will perform the Body Change move and you must defeat Goku while you control Ginyu! This can be a tough fight as Ginyu has few good moves. Character - Ginyu Opponent - Goku Transformation - Normal Transformation - Normal Starting Ki - 3 Starting Ki - 4 Skills Name Power Ki Command Processed Power Crush 300 1 KKF+KKE Parmessan Shower 400 2 F+PPPPE Ginyu Strike 320 0 P+G (Throw) Prize - Ginyu Comments - None #4. The Road to Super Saiyan - Repeat play //////////////////////////// Guru has died and the Dragonballs are useless, Frieza seeks revenge. Vegeta must now defeat the alien that destroyed his planet and killed his race. Confident of his skill as an (alledged) Super Saiyan, Vegeta charges fearlessly into battle. Character - Vegeta Opponent - Frieza Transformation - Normal Transformation - Normal Starting Ki - 5 Starting Ki - 5 Skills Name Power Ki Command Galick Cannon 300 1 PPPPE, PF+PPE, F+KPPPE Final Bash 300 1 KKF+KKE Meteor Flash 400 2 F+PPPPE Nose Dive Crash 250 0 P+G (Throw) Prize - Final Bash Comments - None #5. Frieza? Or Vegeta? - Repeat play ////////////////////// Frieza has raised his power level and, after some 'training' with Krillan and Dende, Vegeta is more confident than ever he is a Super Saiyan. Character - Vegeta Opponent - Frieza Transformation - Normal Transformation - Final Form Starting Ki - 5 Starting Ki - 6 Skills Name Power Ki Command Galick Cannon 300 1 PPPPE, PF+PPE, F+KPPPE Final Bash 300 1 KKF+KKE Meteor Flash 400 2 F+PPPPE Nose Dive Crash 250 0 P+G (Throw) Prize - Saiyan Blood Comments - None #6. Goku's Revival - First play ////////////////// After Goku's recovery following having his body switched he must now avenge Vegeta and defeat Frieza. Character - Goku Opponent - Frieza Transformation - Normal Transformation - Final Form Starting Ki - 5 Starting Ki - 6 Skills Name Power Ki Command Kamehameha 300 1 PPPPE, F+PPPE, PF+PPPE Zanku Fist 300 1 KKF+KKE Continuous Kamehameha 400 2 F+PPPPE Dragonthrow 250 0 P+G (Throw) King Kai Fist * 2 110% 2 P+K+G (Transformation) King Kai Fist * 5 120% 3 P+K+G (Transformation) King Kai Fist * 10 130% 4 P+K+G (Transformation) Prize - Spirit Bomb Comments - None #7. The Legendary Super Saiyan - First play ////////////////////////////// Goku achives the impossible and becomes a Super Saiyan. Now Frieza's in for it! Character - Goku Opponent - Frieza Transformation - Super Saiyan Transformation - Final Form Starting Ki - 6 Starting Ki - 6 Skills Name Power Ki Command Kamehameha 300 1 PPPPE, F+PPPE, PF+PPPE Super Dragon Fist 410 3 F+KKKE Spirit Bomb* 1000 3 F+PPKKE King Kai Fist * 2 110% 2 P+K+G (Transformation) King Kai Fist * 5 120% 3 P+K+G (Transformation) King Kai Fist * 10 130% 4 P+K+G (Transformation) Super Saiyan 140% 5 P+K+G (Transformation) * The damage for this move is for an attack at 100%. This move can only be used when Goku is in the King Kai Fist * 2 or * 5 or *10 transformation therefore his attack will be at least 110% when using this move. The 100% figure given for easier calculation of additional damage. Prize - Super Saiyan (Goku) Comments - None #8. A Quiet but Fierce Battle - First play ///////////////////////////// Frieza has reached his ultimate power level. The final battle ensues. Character - Goku Opponent - Frieza Transformation - Super Saiyan Transformation - 100% Final Form Starting Ki - 5 Starting Ki - 6 Skills Name Power Ki Command Kamehameha 300 1 PPPPE, F+PPPE, PF+PPPE Super Dragon Fist 410 3 F+KKKE Spirit Bomb* 1000 3 F+PPKKE King Kai Fist * 2 110% 2 P+K+G (Transformation) King Kai Fist * 5 120% 3 P+K+G (Transformation) King Kai Fist * 10 130% 4 P+K+G (Transformation) Super Saiyan 140% 5 P+K+G (Transformation) * The damage for this move is for an attack at 100%. This move can only be used when Goku is in the King Kai Fist * 2 or * 5 or *10 transformation therefore his attack will be at least 110% when using this move. The 100% figure given for easier calculation of additional damage. Prize - Frieza Comments - None #9. Raging Frieza - Repeat play ///////////////// Now you play as bad boy Frieza in another set of mock up episodes. Character - Frieza Opponent - Kid Gohan Transformation - Normal Transformation - Normal Starting Ki - 5 Starting Ki - 3 Skills Name Power Ki Command Death Beam 300 1 PPPPE, PF+PPE,, F+KPPPE Frieza Nightmare 300 1 KKF+KE Killer Ball 400 2 F+PPPPE Meteor Crash 320 0 P+G (Throw) Prize - Death Beam Comments - None At Gohan's loss, Piccolo seeks revenge. Character - Frieza Opponent - Piccolo Transformation - Normal Transformation - Normal Starting Ki - 5 Starting Ki - 5 Skills Name Power Ki Command Death Beam 300 1 PPPPE, PF+PPE,, F+KPPPE Frieza Nightmare 300 1 KKF+KE Killer Ball 400 2 F+PPPPE Meteor Crash 320 0 P+G (Throw) Prize - Frieza Nightmare Comments - None Frieza raises his power level to punish Vegeta Character - Frieza Opponent - Vegeta Transformation - Final Form Transformation - Normal Starting Ki - 6 Starting Ki - 5 Skills Name Power Ki Command Death Beam 300 1 PPPPE, PF+PPE,, F+KPPPE Frieza Nightmare 300 1 KKF+KE Killer Ball 400 2 F+PPPPE Meteor Crash 320 0 P+G (Throw) Final Form 110% 4 P+K+G (Transformation) Prize - Final Form Comments - None #10. The True Ruler - Repeat play /////////////////// After defeating Vegeta you now face the Super Saiyan! Both fighters raise thier power levels to the max. Character - Frieza Opponent - Goku Transformation - 100% Final Form Transformation - Super Saiyan Starting Ki - 7 Starting Ki - 6 Skills Name Power Ki Command Death Beam 300 1 PPPPE, PF+PPE,, F+KPPPE Frieza Nightmare 300 1 KKF+KE Killer Ball 400 2 F+PPPPE Death Ball* 1000 3 F+PPPKE Meteor Crash 320 0 P+G (Throw) Final Form 110% 4 P+K+G (Transformation) * The damage for this move is for an attack at 100%. This move can only be used when Frieza is in the Final Form transformation at least, therefore his attack will be at least 110% when using this move. The 100% figure given for easier calculation of additional damage. Prize - Death Ball and a video of Frieza's finest moment. Comments - None Andriod Saga //////////// A New Threat - First play //////////// After hearing Trunks warning of the andriods you face #19. Character - Goku Opponent - #19 Transformation - Super Saiyan Transformation - Normal Starting Ki - 6 Starting Ki - 5 Skills Name Power Ki Command Kamehameha 300 1 PPPPE, F+PPPE, PF+PPPE Zanku Fist 300 1 KKF+KKE Dragonthrow 250 0 P+G (Throw) King Kai Fist * 2 110% 2 P+K+G (Transformation) King Kai Fist * 5 120% 3 P+K+G (Transformation) King Kai Fist * 10 130% 4 P+K+G (Transformation) Super Saiyan 140% 5 P+K+G (Transformation) Prize - Viral Heart Disease Comments - Goku has been afflicted with the Viral Heart Disease and his health will fall by itself until it reaches a critical level. The heart disease will not itself reduce Goku's health to zero. #2. Super Saiyan Vegeta - Repeat play /////////////////////// For the first time you control SSJ Vegeta and must avenge Goku to save your pride. Character - Vegeta Opponent - #19 Transformation - Super Saiyan Transformation - Normal Starting Ki - 6 Starting Ki - 5 Skills Name Power Ki Command Galick Cannon 300 1 PPPPE, PF+PPE, F+KPPPE Final Bash 300 1 KKF+KKE Meteor Flash 400 2 F+PPPPE Nose Dive Crash 250 0 P+G (Throw) Super Saiyan 110% 4 P+K+G (Transformation) Prize - #19 Comments - None Three more androids have awakened and seek to kill Goku. Character - Vegeta Opponent - #18 Transformation - Super Saiyan Transformation - Normal Starting Ki - 6 Starting Ki - 5 Skills Name Power Ki Command Galick Cannon 300 1 PPPPE, PF+PPE, F+KPPPE Final Bash 300 1 KKF+KKE Meteor Flash 400 2 F+PPPPE Big Bang* 1000 3 F+PPPKE Nose Dive Crash 250 0 P+G (Throw) Super Saiyan 110% 4 P+K+G (Transformation) * The damage for this move is for an attack at 100%. This move can only be used when Vegeta is in the Super Saiyan transformation at least, therefore his attack will be at least 110% when using this move. The 100% figure given for easier calculation of additional damage. Prize - Big Bang Attack Comments - None #3. A Wicked Omen - First play ///////////////// Cell has apeared for the first time, Piccolo stands in his way Character - Piccolo Opponent - Cell Transformation - Normal Transformation - Normal Starting Ki - 6 Starting Ki - 5 Skills Name Power Ki Command Destruction Wave 280 1 PPPPE, F+PF+PPF+PE Instant Killquick 300 1 PPKE Special Beam Cannon 500 2 F+PPPF+PE Fierce Ranma 410 3 KKF+KKE Demon Roundhouse 250 0 P+K (Throw) Sync with Nail 110% 4 P+K+G (Transformation) Fuse with Kami 120% 5 P+K+G (Transformation) Prize - Fuse with Kami Comments - None #4. Sneaky Cell - First play /////////////// To protect Goku, Piccolo faces the androids. Character - Piccolo Opponent - #17 Transformation - Normal Transformation - Normal Starting Ki - 6 Starting Ki - 5 Skills Name Power Ki Command Light Grenade* 300 1/2 PPB+PPE, F+KPPB+PE Special Beam Cannon 500 2 F+PPPF+PE Fierce Ranma 410 3 KKF+KKE Hellzone Grenade* 1000 3 F+PPPKE Demon Roundhouse 250 0 P+K (Throw) Sync with Nail 110% 4 P+K+G (Transformation) Fuse with Kami 120% 5 P+K+G (Transformation) * The damage for these moves are for an attack at 100%. Light Grenade can only be used when Piccolo is in the Fuse wiht Kami transformation therefore his attack will be at least 120% when using this move. Hellzone Grenade can only be used when Piccolo is in the Sync with Nail transformation atleast therefore his attack will be at least 110%. The 100% figure given for easier calculation of additional damage. Prize - #17 Comments - None #5. Vegeta's Confidence - Repeat play /////////////////////// After acquiring a power greater thhan Super Saiyan, Vegeta is confident he can defeat anyone, so why not try that power out against Cell? Character - Vegeta Opponent - Cell Transformation - Super Vegeta Transformation - Second Form Starting Ki - 6 Starting Ki - 5 Skills Name Power Ki Command Galick Cannon 300 1 PPPPE, PF+PPE, F+KPPPE Final Bash 300 1 KKF+KKE Meteor Flash 400 2 F+PPPPE Big Bang* 1000 3 F+PPPKE Nose Dive Crash 250 0 P+G (Throw) Super Saiyan 110% 4 P+K+G (Transformation) Super Vegeta 120% 5 P+K+G (Transformation) * The damage for this move is for an attack at 100%. This move can only be used when Vegeta is in the Super Saiyan transformation at least, therefore his attack will be at least 110% when using this move. The 100% figure given for easier calculation of additional damage. Prize - Super Vegeta Comments - None #6. Perfect Form Cell Complete !! - Repeat play ///////////////////////////////// Cell sucessfully absorbs #18 to reach his Perfect Form, now how will Super Vegeta compare. Character - Vegeta Opponent - Cell Transformation - Super Saiyan Transformation - Perfect Form Starting Ki - 6 Starting Ki - 6 Skills Name Power Ki Command Galick Cannon 300 1 PPPPE, PF+PPE, F+KPPPE Final Bash 300 1 KKF+KKE Final Flash 500 2 PPKKE Big Bang* 1000 3 F+PPPKE Nose Dive Crash 250 0 P+G (Throw) Super Saiyan 110% 4 P+K+G (Transformation) Super Vegeta 120% 5 P+K+G (Transformation) * The damage for this move is for an attack at 100%. This move can only be used when Vegeta is in the Super Saiyan transformation at least, therefore his attack will be at least 110% when using this move. The 100% figure given for easier calculation of additional damage. Prize - Trunks Comments - None #7. Cell's Game Begins - First play ////////////////////// The cell Games have begun and the first round is Goku's turn. Character - Goku Opponent - Cell Transformation - Super Saiyan Transformation - Perfect Form Starting Ki - 6 Starting Ki - 7 Skills Name Power Ki Command Kamehameha 300 1 PPPPE, F+PPPE, PF+PPPE Warp Kamehameha 500 2 PPKKE Dragonthrow 250 0 P+G (Throw) King Kai Fist * 2 110% 2 P+K+G (Transformation) King Kai Fist * 5 120% 3 P+K+G (Transformation) King Kai Fist * 10 130% 4 P+K+G (Transformation) Super Saiyan 140% 5 P+K+G (Transformation) Prize - Warp Kamehameha Comments - None #8. A Warrior Beyond Goku - First play ///////////////////////// Goku forfeits and now it's Gohan's turn. Character - Teen Gohan Opponent - Cell Transformation - Super Saiyan Transformation - Perfect Form Starting Ki - 5 Starting Ki - 7 Skills Name Power Ki Command Kamehameha 300 1 PPPPE, PPB+PPE, F+PPF+PPE Instant Killquick 300 1 F+PPKKE High Speed Hammer 400 2 PPKKE Jackhammer 250 0 P+G (Throw) Super Saiyan 110% 4 P+K+G (Transformation) Prize - Teen Gohan Comments - None #9. Gohan Explodes !! - First play ///////////////////// Gohan has achived the Super Saiyan 2 level. Character - Teen Gohan Opponent - Cell Junior Transformation - Super Saiyan 2 Transformation - Normal Starting Ki - 5 Starting Ki - 3 Skills Name Power Ki Command Kamehameha 300 1 PPPPE, PPB+PPE, F+PPF+PPE Instant Killquick 300 1 F+PPKKE High Speed Hammer 400 2 PPKKE Jackhammer 250 0 P+G (Throw) Super Saiyan 110% 4 P+K+G (Transformation) Super Saiyan 2 120% 5 P+K+G (Transformation) Prize - Super Saiyan 2 Comments - You will have to fight 7 of them one after te other. The ki level that one has will be passed on to the next when it is defeated. Each one will have 1/3 the starting health that Gohan had when the fIght started. Now you can have a shot at Cell. Character - Teen Gohan Opponent - Cell Transformation - Super Saiyan 2 Transformation - Perfect Form Starting Ki - 5 Starting Ki - 7 Skills Name Power Ki Command Kamehameha 300 1 PPPPE, PPB+PPE, F+PPF+PPE Instant Killquick 300 1 F+PPKKE High Speed Hammer 400 2 PPKKE Jackhammer 250 0 P+G (Throw) Super Saiyan 110% 4 P+K+G (Transformation) Super Saiyan 2 120% 5 P+K+G (Transformation) Prize - Mixed Blood Power Comments - None #10. The Final Battle !! - First play //////////////////////// Cell has absorbed some SSJ Goku DNA and has achived the Beyond Perfection Form. This the final fight againse Cell so unleash your Super Kamehameha and give it al you've got. Character - Teen Gohan Opponent - Cell Transformation - Super Saiyan 2 Transformation - Perfect Form Starting Ki - 4 Starting Ki - 7 Skills Name Power Ki Command Kamehameha 300 1 PPPPE, PPB+PPE, F+PPF+PPE Instant Killquick 300 1 F+PPKKE High Speed Hammer 400 2 PPKKE Super Kamehameha* 1000 3 F+PPKKE Jackhammer 250 0 P+G (Throw) Super Saiyan 110% 4 P+K+G (Transformation) Super Saiyan 2 120% 5 P+K+G (Transformation) * The damage for this move is for an attack at 100%. This move can only be used when Trunks is in the Super Saiyan 2 transformation, therefore his attack will be at least 120% when using this move. The 100% figure given for easier calculation of additional damage. Prize - Cell Comments - None #11. Aim for Perfect Form ! - Repeat play /////////////////////////// Once again at the end of the saga you play the bad guy. You are Cell in his quest for perfection and first to be absorbed is #17. #16 stands in the way. Character - Cell Opponent - #16 Transformation - Normal Transformation - Normal Starting Ki - 5 Starting Ki - 5 Skills Name Power Ki Command Kamehameha 300 1 PPPPE, F+PF+PPPE, F+PPPB+PE Ultimate Attack 300 1 PPKE Negative Power Rain 400 2 KKKF+KE Prize - #16 Comments - None Cell has reached his Second Form, he needs only to absorb #18 to be perfect, but Krillan won't let that happen. Character - Cell Opponent - Krillan Transformation - Second Form Transformation - Normal Starting Ki - 6 Starting Ki - 5 Skills Name Power Ki Command Kamehameha 300 1 PPPPE, F+PF+PPPE, F+PPPB+PE Ultimate Attack 300 1 PPKE Negative Power Rain 400 2 KKKF+KE Lasso 250 0 P+G (Throw) Second Form 110% 3 P+K+G (Transformation) Prize - Second Form Comments - None #12. A Cold Blooded Assassin - Repeat play //////////////////////////// Krillan commits the ultimate sacrifice to save #18 and allows himself to be absorbed instead. Cell has now become a small body of embarrasing power level. Yamcha, confident of victory and angry at Krillan's loss, challenges you. Character - Cell Opponent - Yamcha Transformation - Cellin* Transformation - Normal Starting Ki - 3 Starting Ki - 5 * Cellin isn't an official name, just one commonly used on the GameFAQs message board for this made up character. He has an attack of 100% I belive. Skills Name Power Ki Command Kamehameha 300 1 PPPPE, F+PF+PPPE, F+PPPB+PE Ultimate Attack 300 1 PPKE Cybernetic Shooter 410 3 KKB+KE Machine Gun Attack 250 0 P+G (Throw) Prize - Yamcha Comments - None Faults/Ommisions from Story Mode //////////////////////////////// For those whom which Budokai is your first experiance in the world of Dragon Ball Z or those who realised the story in some parts simply doesn't make sense I have compiled a small list of faults. If you find any more faults please e-mail them to me at omniyugi@hotmail.com, full credit will be given. 1. When Raditz arrived and kidnapped Gohan, Goku was told that he would never see his son again unless he killed 100 humans by the next day. 2. When Poronga was summoned on Namek by Gohan, Krillan and Dende, story mode claims that the third wish (of three) was to revive Piccolo. On the anime it was in fact the first wish to revive Piccolo, the second wish on the anime, which is not mentioned on the story mode, was for Vegeta's immortality, but Guru died before the wish could be carried out. When the Dragonballs creator dies so do the balls. This is why they turned grey and Vegeta was asking if he is immortal or not, on the story mode seemingly for no reason. 3. After Cell has self destructed and returned in the beyond perfection form, on the stroy mode a fight between him and Super Saiyan 2 Gohan takes place before he kills Mirai Trunks. On the anime Mirai Trunks is killed as soon as this beyond perfection Cell appears. The fllowing four were sent by Master Rudy, thanks! 4. The battle with Raditz: Piccolo losses one of his arms during the battle with Raditz. In the game you can clearly see from several different angles that Piccolo's arm is intact. 5. Dende's death: The scene where Dende is killed by Frieza is left out. 6. Piccolo's injury before the final battle on Namek: This would make no sense at all to most people who didn't see the anime first. Before you see Krillin get killed by Frieza you see Piccolo walking around with no problem. However after Goku goes SSJ you see Gohan with an injured Piccolo on his back. The game left out the part where Piccolo was hit with an attack by Frieza. 7. Cell's Solar Flare: In the anime both Trunks and Krillin had just arrived following Piccolo's fight with Cell and were also hit with the Solar Flare. In the game they are nowhere to be seen. ///////////////////////////// /9. ESS guide / Capsule list/ ///////////////////////////// ESS is arguably Dragon Ball Z Budoakai's best feature. It provides a means of customising a character to suit your play style, then putting your custom character against the world. For advice on how to create the ultimate z Fighter read on. To customise a character you must win capsules, There are 4 types of capsules but only three of the can be used to customise a character. Special - Capsules containing Ki attacks, Death moves and Transformations eg Super Saiyan. Physical - Capsules containing physical attacks and throws eg Dragonthrow. Support - Capsules that assist the character or hinder the oppoonent eg Senzu Bean System - Capsules that contain characters, modes and Dragonballs eg Goku. These are not used to customise characters, merely to gain them in the first place There are two ways to acquire capsules, firstly is to win them from Story mode. This is an easy method but can only win a limited number of capsules. The other is to buy them from Mr.Popo's Skill Shop. The Skill Shop ////////////// Remember how in the World Match mode I said you win zenie, well here is where you spend it. To get here select Edit Skills from the main menu then select Skill Shop. Once there you can choose to buy a random capsule from either the Special, Physical or Support classes for 2,000 zenie. To buy a random capsule (Note system capsules are not availible by this method). Finally you cn choose the recommended option and this is my preferred option. You will be able to buy the capsule show for the amount specified. This has the obvious advantage of knowing what you are buying but may end up more expensive then using the random option. To change the recommended capsule leave and reenter the shop. When I specified that a certaim mode was availible from the Skill Shop in the World Match section of the guide it will always be the recommended capsule until you buy it. Dragonballs also appear in the recommended option rarely. You caan look at the recommended capsule for more information by pressing square. The ESS capsule /////////////// Now you have gone and bought, or won, a load of capsules now what do you do with them. First you need to underdtand how capsules work, and to do this you need to look at the capsule in question in either Skills List, Change Caps or Skill Shop by pressing square when the capsule is hghlighted. Here is (poorly) what a capsule looks like. Front Back _____________________ ___________________ | 1 | | | |___________________| |_________________| | _________________ | | _______________ | |2|_______________| | | | 6 | | | _________________ | | | | | |3| | | | |_____________| | | |_______________| | | _______________ | | _________________ | | | 7 | | |4| | | | | | | | |_______________| | | |_____________| | |___________________| |_________________| |___ ___ ___ ___ ___| | | ||_|5|_| |_| |_| |_|| | | |___________________| |_________________| 1. Rarity - This denoted how rare the capsule is. If the top bar has a blue stripe on a blue background it is common, if it has a grey stripe on a blue background it is uncommon, a gold stripe on a blue background denotes it being rare and a gold stripe on a gold background shows you are the owner of a super rare capsule. 2. Name - What the capsule is called 3. Effect - What the capsule does. In brackets it will say (all characters can use) if every character can use this capsule or (see reverse for character information) if only select characters can use it. 4. Firing Conditions - It will here state the button command to use the move, the amount of ki needed and any transformations needed. If it is a support capsule it will state here when it is activated. 5. Additional Effects. These symbols denote additional information regarding the capsule. If a green ciricle with two arrows pointing in opposite directions is there then this capsule can be traded to another memory card. If a red cross symbol is there then this capsule cannot be traded. If a yellow circle with a red P in it is there then this move can be powered up by equipping multiple (up to two) copies of the capsule at once. If a red circle with a yellow Z is there then this capsule is single use per fight only. The blue circle with a number in denotes how many of your seven slots in your characters custom traywould be used equipping this capsule. 6. Information - Which characters can use the capsule under which transformations. If none are mentioned then all can use. Additional information about the move 7. Comments - Quotes from Dragon Ball Z regarding this capsule. Custom Tray /////////// There is only one more step to build the ultimate Z Fighter. Select Change Caps. from the Edit Skills menu to equip capsules. Select a charachter wuth the cross button then press cross again to select capsules. Remember there are seven slots in the custom tray and bear in mind the cost of each capsule. Certain capsules cannot be equipped (like Super Saiyan 2) cannot be equipped unless a previous version is also equipped (Super Saiyan). Capsule Combinations //////////////////// To create characters with powerful ki attacks you should equip multiple copies of that ki attack and then enhance your characters attack power. You may wish to use transformations. For powerful physical attacks increase your attack power with multiple support capsules. For a defensive player use defense increasing capsules and a senzu bean. A useful combination that I used to win World Match Advanced with Trunks is: The Cheap, Almost Cheating Combination - Creator Omni Yugi ////////////////////////////////////// Character - Trunks, Teen Gohan Viral Heart Disease Cost - 2 Vaccine Cost - 1 Senzu Bean Cost - 3 Mixed Blood Power Cost - 1 This will mean your oponents health wil rather rapidly deplete by itself while yours won't be affected. The health drop will stop beyond a certain low level at which point you will only have to hit the opponent with a few physical attacks and you will win every match. To further assist your victory Senzu Bean is included to give you 2 life bars to defeat your opponent. I know it's a bit cheap but just stay away from your opponent and the edge of the ring until the Viral Heart Disease stops depleting your opponents health then quickly kill them and you should easily win even the hadrest tournament and unlock Great Saiyaman. Frieza 3 Lifes - Creator Omni Yugi ////////////// Character - Frieza Frieza's Space Ship Cost - 4 Senzu Bean Cost - 3 Simple combination, this simply gives Frieza three times the amount of life as it would normally have as it will be revived twice with full health each time Breakthrough Capsules ///////////////////// One special set of capsules that should be mentioned are the breakthrough capsules. These are won by wishing for them from Shenron. This capsule will give your character every single one of thier special attacks and transformations. Capsule List //////////// Cumulative refers to if you can equip multiple copies of a skill to increase it's effect. Use means how many times per fight you can use the capsule. Cost refers to how many slots in the tray this capsule uses. Trigger on Support capsules refers to whathas to be done for the capsule to activate. 100% Final Form - Type Special /////////////// Cumulative - No | Trade - Yes | Use - Multiple | Cost - 1 | Price 4,000 zenie Characters: Frieza Effect: Transformation 120% attack, requires Final Form and 5 ki levels. Command: P+K+G 1/3 Senzu Bean - Type Support ////////////// Cumulative - No | Trade - Yes | Use - Once | Cost - 1 | Price 6,000 zenie Characters: All Effect: Restores 1/3 health and 1 ki level. Trigger: When character is knocked out. Android's Barrier - Type Support ///////////////// Cumulative - No | Trade - Yes | Use - Multiple | Cost - 1 | Price 4,000 zenie Characters: #16, #17, #18, #19. Effect: Nullify ki blasts Trigger: When ki blast is fired. Berserk Fist - Type Physical //////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Krillan Effect: Short range physical attack combo, power 410, requires 3 ki levels. Command: F+PPPPE Big Bang Attack - Type Special /////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 4,000 zenie Characters: Vegeta Effect: Short range ki attack power 1000, requires 3 ki levels and Super Saiyan. Command: F+PPPKE Blast Attack - Type Physical //////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Trunks Effect: Short range three hit combo, power 300, requires 1 ki level. Command: KKF+KKE Body Change - Type Special /////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: Ginyu Effect: 400 damage to user than switch characters with the opponent, requires 3 ki levels. Command: F+PPKE Bomber DX - Type Special ///////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Nappa Effect: Long range ki attack, power 300, requires 1 ki level. Command: F+PF+PPF+PE, F+KPPB+PE. Break Cannon - Type Special //////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: Nappa Effect: Long range ki attack power 280, requires 1 ki level. Command: PPPPE, F+KKKB+KE Breakstorm - Type Physical ////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Nappa Effect: Short range physical attack combo, power 410, requires 3 ki levels. Command: PPKE Breakthrough - Type Support //////////// Cumulative - No | Trade - No | Use - Multiple | Cost - 7 | Price 7 Dragonballs. Characters: All Effect: All the characters Special and Physical skills in one capsule. Trigger: When command fr individual move is executed. Burning Attack - Type Special ////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 4,000 zenie Characters: Trunks Effect: Short range ki attack power 1000, requires 3 ki levels and Super Saiyan. Command: F+PPPKE Buster Cannon - Type Special ///////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: Trunks . Effect: Long range ki attack, power 280, requires 1 ki level. Command: PPPPE, F+KPPPE. Buster Swing - Type Physical //////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: #17, #18 Effect: Throw power 250 Command: P+G Cell's Barrier - Type Support ////////////// Cumulative - No | Trade - Yes | Use - Multiple | Cost - 1 | Price 4,000 zenie Characters: Cell Effect: Nullify ki blasts. Trigger: When ki blast is fired. Cell's Regeneration - Type Support ////////////////// Cumulative - No | Trade - Yes | Use - Multiple | Cost - 1 | Price 4,000 zenie Characters: Cell Effect: Damage reduced by using up ki. Trigger: When attacked. Cheering - Type Support //////// Cumulative - No | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: Mr.Satan Effect: Attack +10%. Trigger: When fight begins. Continuous Ki Blast Wave - Type Physical //////////////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Kid Gohan Effect: Short range, fire multiple ki blasts, power 400, requires 2 ki levels. Command: PPKKE Cybernetic Pain - Type Physical /////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: #19 Effect: Short range physical attack combo, power 410, requires 3 ki levels. Command: F+PPPPE Day Crush - Type Physical ///////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Raditz Effect: Throw power 250 Command: P+G Death Ball - Type Special ////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: Frieza Effect: Short range ki attack power 1000, requires Final Form and 5 ki levels. Command: F+PPPKE. Death Beam - Type Special ////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: Frieza Effect: Long range ki attack power 300, requires 1 ki level. Command: PPPPE, PF+PPE, F+KPPPE. Demon Roundhouse - Type Physical //////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Piccolo Effect: Throw power 250 Command: P+G Destruco Disk - Type Special ///////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: Krillan Effect: Short range ki attack power 600, requires 2 ki levels and Unlock Potential. Command: Destruction Wave - Type Special //////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: Piccolo Effect: Long range ki attack power 280, requires 1 ki level. Command: PPPPE, F+PF+PPF+PE Devil Crush - Type Physical /////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: #16 Effect: Short range three hit combo, power 300, requires 1 ki level. Command: PPKE Dodompa - Type Special /////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: Tien Effect: Long range ki attack power 250, requires 1 ki level. Command: PPPPE, F+KPPPE. Dodoria Beam - Type Special //////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: Dodoria Effect: Long range li attack power 150, requires 1 ki level. Command: PPPPE, PF+PPE, F+KPPB+PE Dodoria Big Blast - Type Physical ///////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Dodoria Effect: Short range, fire multiple ki blasts, power 300, requires 2 ki levels. Command: F+PPPPE Dodoria Typhoon - Type Special /////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Dodoria Effect: Throw power 250 Command: P+G Dodoria Ultra Spike - Type Physical /////////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Dodoria Effect: Short range three hit combo, power 300, requires 1 ki level. Command: KKF+KKE Domination Blast - Type Physical //////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Tien Effect: Short range, fire multiple ki blasts, power 400, requires 2 ki levels. Command: F+PPPPE Double Sunday - Type Special ///////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: Raditz Effect: Long range ki attack power 150, requires 1 ki level. Command: PPPPE Dragonthrow - Type Physical /////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Goku Effect: Throw power 250 Command: P+G Dynamite Kick - Type Special ///////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: Mr.Satan Effect: Lunging 3 hit kick attack, power 222, requires 1 ki atack. Command: PPPPE, F+PPPPE, F+PPPKE. Dynamite Monday - Type Physical /////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Raditz Effect: Short range physical attack combo, power 410, requires 3 ki levels. Command: F+KKKE Energy Field - Type Special //////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: #17, #18 Effect: Energy barrier attack power 320, requires 1 ki level. Command: PF+PPE, F+PPPKE Evil Tribe Sturdy Uniform - Type Support ///////////////////////// Cumulative - No | Trade - Yes | Use - Multiple | Cost - 3 | Price 8,000 zenie Characters: Piccolo, Kid Gohan, Teen Gohan Effect: Defense +30% Trigger: When fight begins. Exciting Year - Type Physical ///////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Raditz Effect: Short range three hit combo, power 300, requires 1 ki level. Command: KKF+KKE Extra Graceful Cannon - Type Physical ///////////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Zarbon Effect: Short range physical attack combo, power 410, requires 3 ki levels. Command: F+KKKE Fierce Ranma - Type Physical //////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Teen Gohan, Piccolo Effect: Short range physical attack combo, power 410, requires 3 ki levels. Command: KKB+KE Final Bash - Type Special ////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Vegeta Effect: Short range three hit combo, power 300, requires 1 ki level. Command: KKF+KKE Final Flash - Type Special /////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: Vegeta Effect: Short range ki blast power 500, requires 2 ki levels. Command: PPKKE. Final Form - Type Special ////////// Cumulative - No | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: Frieza Effect: Transformation 110% attack, requires 4 ki levels. Command: P+K+G Finish Buster - Type Special ///////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: Trunks Effect: Long range ki attack power 300, requires 1 ki level. Command: PF+PPE Frieza Nightmare - Type Physical //////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Frieza Effect: Short range three hit combo, power 300, requires 1 ki level. Command: KKF+KKE Frieza's Space Ship - Type Support /////////////////// Cumulative - No | Trade - Yes | Use - Once | Cost - 4 | Price 12,000 zenie Characters: Frieza Effect: Reviled with full health when health falls to zero, become Mecha Frieza Trigger: When health falls to zero. Fuse with Kami - Type Special ////////////// Cumulative - No | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: Piccolo Effect: Transformation 120% attack, requires Sync with Nail and 5 ki levels. Command: P+K+G Galick Cannon - Type Special ///////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: Vegeta Effect: Long range ki attack power 300, requires 1 ki level. Command: PPPPE, PF+PPE, F+KPPPPE. Gero's Defliection R'n'D - Type Support //////////////////////// Cumulative - No | Trade - Yes | Use - Multiple | Cost - 1 | Price 4,000 zenie Characters: All Effect: Auto deflect ki blast Trigger: Hold guard when ki blest approaches. Gero's Energy R'n'D - Type Suppoert /////////////////// Cumulative - No | Trade - Yes | Use - Multiple | Cost - 1 | Price 4,000 zenie Characters: All Effect: If ki blast is deflected ki is restored. Trigger: When ki blest is deflected. Gero's Perpetual Energy R'n'D - Type Support ///////////////////////////// Cumulative - No | Trade - Yes | Use - Multiple | Cost - 3 | Price 8,000 zenie Characters: All Effect: Infinite ki but no transformations. Trigger: When fight begins. Giant Attack - Type Physical //////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Nappa Effect: Short range three hit combo, power 300, requires 1 ki level. Command: KKKF+KE Ginyu Special - Type Physical ///////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Ginyu Effect: Short range physical attack combo, power 456, requires 3 ki levels. Command: F+KKKE Ginyu Strike - Type Physical //////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Ginyu Effect: Throw power 320 Command: P+G Hell Flash - Type Special ////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 4,000 zenie Characters: #16 Effect: Short range power 1000, requires 3 ki levels. Command: F+PF+PPE Hellzone Grenade - Type Special //////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 4,000 zenie Characters: Piccolo Effect: Short range ki attack power 1000, requires Sync with Nail and 3 ki levels. Command: F+PPPKE High Speed Hammer - Type Physical ///////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Teen Gohan Effect: Short range, fire multiple ki blasts, power 400, requires 2 ki levels. Command: PPKKE High Tension - Type Special //////////// Cumulative - No | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: Mr.Satan Effect: Transformation, 110% attack, requires 4 ki levels. Command: P+K+G Hurricane Kick - Type Physical ////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Kid Gohan Effect: Throw power 190 Command: P+G Hyper Elegant Magnum - Type Physical //////////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Zarbon Effect: Short range three hit combo, power 300, requires 1 ki level. Command: PPKE Instant Killquick - Type Physical ///////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Teen Gohan, Piccolo. Effect: Short range three hit combo, power 300, requires 1 ki level. Command: F+PPKKE (Teen Gohan), PPKE (Piccolo). Jackhammer - Type Physical ////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Teen Gohan, Krillan Effect: Throw power 250 Command: P+G Jackhammer Fist - Type Physical /////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Tien Effect: Throw power 250 Command: P+G Jackhammer Fist Flash - Type Physical ///////////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Tien Effect: Short range three hit combo, power 300, requires 1 ki level. Command: KKF+KKE Justice Carnival - Type Physical //////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Great Saiyaman Effect: Short range physical attack combo, power 410, requires 3 ki levels. Command: F+KKKE Justice Dynamite - Type Physical //////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Great Saiyaman Effect: Throw power 250 Command: P+G Justice Finisher - Type Physical //////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Great saiyaman Effect: Short range three hit combo, power 300, requires 1 ki level. Command: KKF+KKE Justice Flash - Type Physical ///////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Great Saiyaman Effect: Short range, fire multiple ki blasts, power 400, requires 2 ki levels. Command: F+PPPPE Justice Kick - Type Spacial //////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: Great Saiyaman Effect: Dashing ki kick power 165, requires 1 ki level. Command: KKF+KF+KE. Justice Punch - Type Special ///////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: Great Saiyaman Effect: "Dragon Punch" followed by dashing ki punch, power 150, requires 1 ki level. Command: PPPPE, F+KPPPE. Kamehameha - Type Special ////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: Goku, Kid Gohan, Teen Gohan, Krillan, Yamcha, Cell Effect: Long range Ki attack power 300 (Goku, Teen Gohan, Cell) 280 (Kid Gohan, Yamcha). Command: PPPPE (Goku, Kid Gohan, Cell, Teen Gohan, Krillan) F+KPPPE (Goku, Yamcha) PF+PPE (Goku, Yamcha) PPB+PPE (Kid Gohan, Teen Gohan, Krillan) F+PPF+PPE (Teen Gohan, Krillan) F+PF+PPPE, F+PPPB+PE(Cell). Requires 1 ki level (All) Ki Blast Cannon - Type Special /////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: Tien Effect: Long range ki attack power 300, requires 1 ki level. Command: PF+PPE, KKF+KF+KE, Ki Flash - Type Support //////// Cumulative - No | Trade - Yes | Use - Multiple | Cost - 1 | Price 4,000 zenie Characters: Goku Effect: Ki blasts are nullified. Trigger: When Ki Blast is fired. Killer Ball - Type Physical /////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Frieza Effect: Short range, fire multiple ki blasts, power 400, requires 2 ki levels. Command: F+PPPPE Killing Neck Throw - Type Physical ////////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: #16 Effect: Throw power 250 Command: P+G Killquick - Type Physical ///////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Kid Gohan Effect: Short range three hit combo, power 250, requires 1 ki level. Command: KKF+KKE King Kai Fist * 2 - Type Special ///////////////// Cumulative - No | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: Goku Effect: Transformation, 110% attack, requires 2 ki levels. Command: P+K+G King Kai Fist * 5 - Type Special ///////////////// Cumulative - No | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: Goku Effect: Transformation, 120% attack requires King Kai Fist * 2, requires 3 ki levels. Command: P+K+G King Kai Fist * 10 - Type Special ////////////////// Cumulative - No | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: Goku Effect: Transformation, 130% attack requires King Kai Fist * 5, requires 4 ki levels. Command: P+K+G Lasso - Type Physical ///// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Cell Effect: Throw power 250 Command: P+G Life Drain - Type Special ////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 4,000 zenie Characters: #16 Effect: Short range, clamp opponent and suck opponents energy, power 600 and restores users health by 600, requires 3 ki gauges. Command: KKB+KE Light Grenade - Type Special ///////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: Piccolo Effect: Long range ki attack power 300, requires Fuse with Kami and 1/2 ki level. Command: Machinegun Fist - Type Physical /////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Tien Effect: Short range physical attack combo, power 410, requires 3 ki levels. Command: F+KKKE Masenko - Type Special /////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: Kid Gohan Effect: Long range ki attack, power 250, requires 1 ki level. Command: KKF+KKE, F+PPF+PPE Megaton Throw - Type Physical ///////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Nappa Effect: Throw power 250 Command: P+G Meteor Crash - Type Physical //////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Frieza Effect: Throw power 320 Command: P+G Meteor Flash - Type Physical //////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Vegeta Effect: Short range, fire multiple ki blasts, power 400, requires 2 ki levels. Command: F+PPPPE Milky Cannon - Type Special //////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: Ginyu Effect: Long range ki attack power 300, requires 1 ki level. Command: PPPPE, PF+PPE, F+KPPPE. Missing Screw - Type Special ///////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Zarbon Effect: Throw power 250 Command: P+G Mixed Blood Power - Type Support ///////////////// Cumulative - No | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: Kid Gohan, Teen Gohan, Trunks. Effect: Attack +15%, defense +10%. Trigger: When fight begins. Monster Form - Type Special //////////// Cumulative - No | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: Zarbon Effect: Transformation 110% attack. requires 4 ki levels. Command: P+K+G Moon Light - Type Support ////////// Cumulative - No | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: Raditz, Nappa Effect: Attack increased for set time. Trigger: When fight begins. Negative Power Rain - Type Physical /////////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Cell Effect: Short range, fire multiple ki blasts, power 400, requires 2 ki levels. Command: KKKF+KE Normal Fibre Jacket - Type Suport /////////////////// Cumulative - No | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: Trunks Effect: Defense +10%. Trigger: When fight begins. Nose Dive Crash - Type Physical /////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Vegeta Effect: Throw power 250. Command: P+G Old Training Vest - Type Support ///////////////// Cumulative - No | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: Goku, Krillan, Tien, Yamcha. Effect: Defense +10%. Trigger: When fight begins. Parmessan Shower - Type Physical //////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Ginyu Effect: Short range, fire multiple ki blasts, power 400, requires 2 ki levels. Command: F+PPPPE Perfect Form - Type Special //////////// Cumulative - No | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: Cell Effect: Transformation, 120% attack, requires Second Form and 4 ki levels. Command: P+K+G Perfect Form (Power Weighed) - Type Special //////////////////////////// Cumulative - No | Trade - Yes | Use - Multiple | Cost - 1 | Price 4,000 zenie Characters: Cell Effect: Transformation, 130% attack, requires Perfect Form and 5 ki levels. Command: P+K+G Photon Shot - Type Special /////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: #19 Effect: Long range ki attack Command: PPPPE, PF+PPE, F+KPPPE. Possibility Cannon - Type Special ////////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: Zarbon Effect: Long range ki attack power 300, requires 1 ki level. Command: PPPPE, PPB+PPE, F+KPPB+PE Potential - Type Support ///////// Cumulative - No | Trade - Yes | Use - Multiple | Cost - 1 | Price 4,000 zenie Characters: All Effect: Attack +10%, will continue to rise at +10% every 10 seconds for 30 seconds until total bonus is +40% Trigger: When fight begins Power Blitz - Type Special /////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: #17, #18 Effect: Long range ki attack power 280, requires 1 ki level. Command: PPPPE, F+KPPPE. Power Break - Type Physical /////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: #19 Effect: Short range three hit combo, power 300, requires 1 ki level. Command: KKF+KKE Power Falling Star - Type Physical ////////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: #17, #18 Effect: Short range, fire multiple ki blasts, power 400, requires 2 ki levels. Command: F+PPPPE Power Strike - Type Physical //////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: #17, #18 Effect: Short range three hit combo, power 300, requires 1 ki level. Command: KKF+KKE Present for You - Type Special /////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: Mr.Satan Effect: Short range attack, you must see it, power 1000, requires 3 ki levels. Command: KKF+KF+KE Processed Power Crush - Type Physical ///////////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Ginyu Effect: Short range three hit combo, power 300, requires 1 ki level. Command: F+KKE Quality Fibre Jacket - Type Support //////////////////// Cumulative - No | Trade - Yes | Use - Multiple | Cost - 2 | Price 4,000 zenie Characters: Trunks Effect: Defense +20% Trigger: When fight begins. Rage! - Type Support ///// Cumulative - No | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: All Effect: Attack +10% for 10 seconds. Trigger: When fight begins. Rage!! - Type Special ////// Cumulative - No | Trade - Yes | Use - Multiple | Cost - 2 | Price 4,000 zenie Characters: All Effect: Attack +20% for 15 seconds. Trigger: When fight begins. Rage!!! - Type Special /////// Cumulative - No | Trade - Yes | Use - Multiple | Cost - 3 | Price 8,000 zenie Characters: All Effect: Attack +30% for 20 seconds. Trigger: When fight begins. Rapid Fall Slash - Type Special //////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Trunks Effect: Throw power 250 Command: P+G Recoome Bomber - Type Special ////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 4,000 zenie Characters: Recoome Effect: Short range ki att power 1000, requires 3 ki levels. Command: F+KKKB+KE Recoome Buster Magnum - Type Physical ///////////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Recoome Effect: Short range three hit combo, power 300, requires 1 ki level. Command: KKKF+KE Recoome Eraser Gun - Type Special ////////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: Recoome Effect: Long range ki attack power 300, requires 1 ki level. Command: PPPPE, F+PF+PPF+PE Recoome Hyper Swing - Type Special /////////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Recoome Effect: Throw power 250 Command: P+G Recoome Max Vulcan - Type Physical ////////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Recoome Effect: Short range, fire multiple ki blasts, power 300, requires 2 ki levels. Command: PPKE Rocket Punch - Type Special //////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: #16 Effect: Fist detatched and shot at opponent, power 300, requires 1 ki level. Command: PPB+PPE, F+PPPE, F+KPPB+PE. Rolling Crush - Type Physical ///////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: #19 Effect: Throw power 250 Command: P+G Saiyan Blood - Type Support //////////// Cumulative - No | Trade - Yes | Use - Multiple | Cost - 1 | Price 4,000 zenie Characters: Goku, Vegeta, Nappa, Raditz, Teen Gohan, Kid Gohan, Trunks, Cell Effect: Attack and Defense power increased after Senzu Bean used. Trigger: When Senzu bean is used. Saiyan Spirit - Type Support ///////////// Cumulative - No | Trade - Yes | Use - Multiple | Cost - 1 | Price 4,000 zenie Characters: Goku, Vegeta, Nappa, Raditz. Effect: No guard break and +10% attack and defense. Trigger: When fight begins. Satan Critical Attack - Type Physical ///////////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Mr.Satan Effect: Short range three hit combo, power 300, requires 1 ki level. Command: PF+PPE Satan Miracle Bomber - Type Physical //////////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Mr.Satan Effect: Throw power 250 Command: P+G Satan Ultra Dynamite - Type Physical //////////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Mr.Satan Effect: Short range physical attack combo, power 410, requires 3 ki levels. Command: F+KKKE Saturday Crush - Type Special ////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Raditz Effect: Long range ki blast, power 280, requires 1 ki level. Command: PF+PPE, F+PPPKE Scouter - Type Support /////// Cumulative - No | Trade - Yes | Use - Multiple | Cost - 1 | Price 4,000 zenie Characters: Recoome, Dodoria, Ginyu, Frieza. Effect: Ki used when attacking decreased. Trigger: When fight begins. Second Form - Type Special /////////// Cumulative - No | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: Cell Effect: Transformation, 110% attack, requires 3 ki levels. Command: P+K+G Serious! - Type Support //////// Cumulative - No | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: All Effect: Attack +10% when health below 1/3. Trigger: When health below 1/3. Serious!! - Type Support ///////// Cumulative - No | Trade - Yes | Use - Multiple | Cost - 2 | Price 4,000 zenie Characters: All Effect: Attack +20% when health below 1/2 Trigger: When Health below 1/2. Serious!!! - Type Support ////////// Cumulative - No | Trade - Yes | Use - Multiple | Cost - 1 | Price 4,000 zenie Characters: All Effect: Attack +30% when health below 2/3. Trigger: When health below 2/3. Senzu Bean - Type Support ////////// Cumulative - No | Trade - Yes | Use - Multiple | Cost - 1 | Price 12,000 zenie Characters: All Effect: Restores all health and ki levels. Only one Senzu bean per tray. Trigger: When charcter is knocked out. Special Beam Cannon - Type Special /////////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: Piccolo Effect: Short range ki attack power 500, requires 2 ki levels. Command: F+PPPF+PE Special Coating - Type Support /////////////// Cumulative - No | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: #16, #17, #18, #19. Effect: Defense +10%. Trigger: When fight begins. Special Fighting Pose 3 - Type Special /////////////////////// Cumulative - No | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: Recoome Effect: Attack increased by 8%, can be used up to 3 times, requires 1 ki level. Command: PPPB+PPPE Spirit Bomb - Type Special /////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 4,000 zenie Characters: Goku, Cell Effect: Short range Ki attack power 1000, requires 3 ki levels, requires King Kai Fist (Goku), requires Perfect Form (Cell) Command: F+PPPKE (Goku), F+PF+PPKE (Cell) Sturdy Fibre Jacket - Type Support /////////////////// Cumulative - No | Trade - Yes | Use - Multiple | Cost - 3 | Price 8,000 zenie Characters: Trunks Effect: Defense +30% Trigger: When fight begins. Super Beautiful Arrow - Type Physical ///////////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Zarbon Effect: Short range, fire multiple ki blasts, power 400, requires 2 ki levels. Command: F+PF+PPPE Super Holy Water - Type Support //////////////// Cumulative - No | Trade - Yes | Use - Multiple | Cost - 1 | Price 4,000 zenie Characters: All Effect: Damage reduced. Trigger: When fight begins. Super Kamehameha - Type Special //////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 4,000 zenie Characters: Teen Gohan. Effect: Short range ki attack power 1000, requires 3 ki levels and Super Saiyan 2. Command: KKF+KKE. Super Saiyan - Type Special //////////// Cumulative - No | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: Goku, Vegeta, Trunks, Teen Gohan Effect: Transformation. 140% attack, requires King Kai Fist * 10. 110% attack (Others). Requires 5 ki levels (Goku), requires 4 ki levels (Vegeta, Teen Gohan), requires 3 ki levels (Trunks). Command: P+K+G Super Saiyan 2 - Type Special ////////////// Cumulative - No | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: Teen Gohan Effect: Transformation, 120% attack, requires 5 ki levels. Command: P+K+G Super Trunks - Type Special //////////// Cumulative - No | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: Trunks Effect: Transformation, 120% attack, requires Super Saiyan, requires 4 ki levels. Command: P+K+G Super Trunks 2 - Type Special ////////////// Cumulative - No | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: Trunks Effect: Transformation, 130% attack, requires 5 ki levels and Super Trunks. Command: P+K+G Super Vegeta - Type Special //////////// Cumulative - No | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: Vegeta Effect: Transformation, 120% attack, requires Super Saiyan and 5 ki levels. Command: P+K+G Sync with Nail - Type Special ////////////// Cumulative - No | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: Piccolo Effect: Transformation 110% attack, requires 4 ki levels. Command: P+K+G Tiger Jackhammer - Type Physical //////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Yamcha Effect: Throw power 250 Command: P+G Unlock Potential - Type Special //////////////// Cumulative - No | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: Kid Gohan, Krillan Effect: Transformation, 110% attack, requires 1 ki level. Command: P+K+G Ultimate Attack - Type Physical /////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Cell Effect: Short range three hit combo, power 300, requires 1 ki level. Command: PPKE Vaccine - Type Support /////// Cumulative - No | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: All Effect: Nullify effect of Viral Heart Disease, requires Viral Heart Disease to be equipped of this ability cannot be equipped. Trigger: When fight begins. Viral Heart Disease - Type Support /////////////////// Cumulative - No | Trade - Yes | Use - Multiple | Cost - 2 | Price 2,000 zenie Characters: All Effect: Health is sloowly reduced. Trigger: When fight begins. Warp Kamehameha - Type Special /////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: Goku Effect: Short range Ki attack power 500, requires 2 ki levels and Super Saiyan. Command: PPKE Weekly Special - Type Pysical ////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Raditz Effect: Short range, fire multiple ki blasts, power 400, requires 2 ki levels. Command: F+PPPPE Wolf Fang Blast - Type Physical /////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Yamcha Effect: Short range, fire multiple ki blasts, power 400, requires 2 ki levels. Command: F+PPPPE Wolf Fang Fist - Type Special ////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 2,000 zenie Characters: Yamcha Effect: Flurry of physical attacks power 385, requires 1 ki level. Command: PPPPE, F+PPPPE Wolf Slice Fist - Type Special /////////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Yamcha Effect: Short range three hit combo, power 300, requires 1 ki level. Command: KKF+KKE Zanku Fist - Type Physical ////////// Cumulative - Yes | Trade - Yes | Use - Multiple | Cost - 1 | Price 1,000 zenie Characters: Goku, Krillan Effect: Short range three hit combo, power 300, requires 1 ki level. Command: KKF+KKE (Goku), F+PPKKE (Krillan). //////////// /8. Secrets/ //////////// Alternate Costumes ////////////////// Selecting your character with square will result in a different costume than using the cross button. Dragonballs /////////// As well as move and system capsules you can buy Dragonball capsules from Popo's skill shop for 8000 zenie. You will win the 4 star dragonball for completing story mode. After acquiring all 7 dragonballs you will be able to summon Shen Long and make a wish for anything you want ... as long as it's a breakthrough capsule. Breakthrough capsules are a single capsule you cannot buy from Popo containing every single special and physical attack for whichever character it's for. The breakthrough capsule will, unfortunately, take up all seven slots in the custom tray. The character selected to remove the breakthrough capsule is randomly selected, but to select a character reset your console and resummon until the character of your choice appears. Fix which Breakthrough Capsule you receive ////////////////////////////////////////// Many thanks to N8 Grey for this useful tip. "Simply pull the memory card from the system before you see the choices, then if your preferred char. isnt on the list, pick one anyway, the system will try to save your wish, it wont recognize a memory card, it will tell you to save or you can not have the skill, you press NO, you will sit through a short "farewell" animation, then be taken back to the "Dragon Ball Skills List" where you will find all 7 Balls on your list. Repeat this trick until you have the desired char. "breakthrough" capsule." Control the Radar on the Loading Screen /////////////////////////////////////// Not much of a secret but all the same, use the left analog stick to control the radar on the loading screen. /////////////////////////////// /9. Frequently Asked Questions/ /////////////////////////////// Q. How can I fly A. You cannot fly by yourself, you have to knock your opponent into the air and then press the direction button to move towards them gaining height. Read the terminology / basic techniques section for more information. Q. Why can't I select Adept or Advanced level World Match? A. As it says earlier on, to play Adept you must have won Novice and acquired 16 characters, then buy it for 4,000 zenie from the skill shop. To play Advanced you must have won Advanced and acquired 20 characters, then buy it for 4,000 zenie from the skill shop. Q. How do I collect Dragonballs. A. Buy them for 8,000 zenie from the skill shop. Q. How do I play as Mystic Gohan A. Reas the rumours section. I'm near certain he isn't on the game. ///////////// /10. Rumours/ ///////////// I don't want this section to get out of hand bacause I'm near certain most of these will be wrong anyway. They may however be the occasional one that is correct so I will print them anyway, it could be a laugh. Play as Vegeto / Gotenks //////////////////////// This rumour stems from the fact that, before the game was released, on a character list published on the Infogrames website Vegeto and Gotenks featured. It may crop up as an Action Rplay code, remember the SNES version of Mortal Kombat where the fatalities were taken out at the end but you could get them back. Play as Mystic Gohan //////////////////// Before the game was released you may have heard the rumour that if you complete World Match Advanced on the Hard difficulty setting with the Great Saiyaman, a message saying you have unlocked Mystic Ghan would appear. To control him highlight Great Saiyaiman and hold select while selecting him. Let me make it clear this is NOT TRUE. Mystic Gohan does NOT EXIST by this method, it may crop up as as an Action Replay code. Play as Buu / Spopovich / Dabura / Babidi ///////////////////////////////////////// This is based purely on the fact that they appear on the box of the PAL version of the game. Im 99.99999% certain they don't exist so please don't e-mail me asking me about them. Play as SSJ4 Goku ///////////////// As quoted from the GameFAQs cheat section "Beat World Tournament mode with all characters on advanced level. Then master all characters until they have perfect stats. SSj4 Goku will be behind normal Goku, just press select + X and SSj4 Goku's picture will appear. Before the fight Goku will power up to SSj4, his power will be the same as full powered SSj though." This is NOT TRUE. For starters there is no such thing on the game as "perfect stats", secondly this has been tested and is proven not to work. Sorry. Once again it could appear on Action Replay if the code is there but I severely doubt it. Play as Uub / Pan / etc. //////////////////////// Pretty much every Dragon Ball Z character has been rumoured to feature in the game and the message is almost the same in every case, they simply don't exist. Sorry to disappoint you but you will not be playing as these characters until a sequel at least. Alternate costumes ////////////////// It is rumoured that you arer able to select some of the alternate costumes used in story mode, like Vegeta in Saiyan Uniform with his Scouter on that he has on during the Saiyan Saga fight. However no method of how to unlock thses costumes has arisen. I am almost certain there will be an Action Replay code for this eventually, as you can control some of these characters with these costumes in the Story mode so the code is there. Fusion ////// In the prerelease information from infogrames there was mention of an option called fusion, unfortunatly to my knowledge the only occurance of fusion the the game is the Fuse with Kami transformation by Piccolo. We will have to see. //////////////////// /11. Special thanks/ //////////////////// Thanks go to: Me, Omni Yugi Loz for hosting the FAQ N8 Grey for the breakthrough capsule tip. GameFAQs and everyone else for hosting it. More or less everyone I know for being cool. CNX for showing SIX episodes of Dragon Ball Z a day! Akira Toriyama for his greatest work. The developers of the game for their hard work. Slave69 for pointing out a few faults in the capsule list, Second Form is not cumulative and Super Holy Water is a support capsule. Sorry about that. CK for pointing out that you can taunt Master Rudy for finding more faults with the story mode ///////////////////// /12. Version History/ ///////////////////// Version 1.4 /////////// Updated sites that can host the FAQ. Added comment on taunting. Version 1.3 /////////// Corrected a MAJOR error regarding the number of capsules a character can equip Corrected a few incorrect capsules Added my website http://www.ultimazelda.2ya.com Updated the list of sites that can host the FAQ Version 1.2 /////////// Added a few more capsules Improved story mode, added characters moves and corrected prizes. Wrote a note on jugglers Version 1.1 /////////// Added a few more capsules. Started the capsule combinations section. Wrote a note on flying. Little more on Breakthrough capsules added. Added the breakthrough capsule selection tip. Version 1.0 /////////// Added everything else. Work still to be done ///////////////////// Finish capsule list Add characters combos, jugglers. (Next update) Anything else requested or thought of. //////////////// /13. Disclaimer/ //////////////// Dragon Ball Z (tm) is copyright 1989 Akira Toriyama, Bird Studio and Funimation. Budokai is copyright 2002 Bandai. This FAQ is copyright 2002-03 Jonathan Allison (Omni Yugi) This faq is for home use only. Any acts of unauthorised copying, renting, sale for profit, publishing, reproduction etc is prohibited and is a violation of Copyright. You are not allowed to put this FAQ on your site without permission. If you would like to put the FAQ on your site then e-mail me at omniyugi@hotmail.com. At a later date I MAY do a HTML version, please don't e-mail me about it. When sending e-mails please put "Dragon Ball Z Budokai FAQ" and the nature of the e-mail in the subject in order to make my life easier. The only sites so far allowed to host this FAQ are: Ultima Zelda (http://www.ultimazelda.2ya.com) The almost offical Dragonball Z site (http://uk.geocities.com/lozuk_uk/) GameFAQs (http://www.gamefaqs.com) CheatHappens (http://www.cheathappens.com) BlackNamek (http://members.fortunecity.com/blacknamek/) CheatCC (http://www.cheatcc.com) IGN (http://www.ign.com) Neoseeker (http://www.neoseeker.com) Video Game FAQs (http://www.angelfire.com/games5/videogamefaqs) Flashstand (http://www.flashstand.com) All trademarks and copyrights contained in this FAQ are the property of the respective copyright or trademark holders. Comments and Suggestions //////////////////////// I know the FAQ is not complete yet but if you have anything you feel needs adding, any errors there are, and your general comments and suggestions on the FAQ then please send them to omniyugi@hotmail.com. Im not a great fan of IM so I don't use it, sorry. In particular please send in your best capsule combinations as I will include a collection of the best in a later version. Of course full credit will be given unless you specify you don't want to.