BBBBBBBBBB LL AAAAAAAA ZZZZZZZZZZ IIIIIIIIII NNNNNN NN GGGGG BBBBBBBBBB LL AAAAAAAA ZZZZZZZZZZ IIIIIIIIII NNNNNN NN GGGGGGG BBB BB LL AA AA ZZZZZ IIIIII NN NNN NN GGG GGG BBB BB LL AA AA ZZZZZ IIIIII NN NNN NN GGG GG BBBBBBBBBB LL AAAAAAAA ZZZZZ IIIIII NN NN NN GGG BBBBBBBBBB LL AAAAAAAA ZZZZZ IIIIII NN NN NN GGG BBB BB LL AA AA ZZZZZ IIIIII NN NN NN GGG GGGGG BBB BB LL AA AA ZZZZZ IIIIII NN NN NN GGG GGG BBB BB LL AA AA ZZZZ IIIIII NN N NN GGG GGG BBBBBBBBBB LLLLLLLLL AA AA ZZZZZZZZZZ IIIIIIIIII NN NNNNN GGGGGGGGGG BBBBBBBBBB LLLLLLLLL AA AA ZZZZZZZZZZ IIIIIIIIII NN NNNNN GGGGGGGGG AAAAAAAA NNNNNN NN GGGGG EEEEEEEEE LL SSSS AAAAAAAA NNNNNN NN GGGGGGG EEEEEEEEE LL SS SS AA AA NN NNN NN GGG GGG EEE LL SS SS AA AA NN NNN NN GGG GG EEE LL SS AAAAAAAA NN NN NN GGG EEE LL SS AAAAAAAA NN NN NN GGG EEEEEEEEE LL SS AA AA NN NN NN GGG GGGGG EEEEEEEEE LL SS AA AA NN NN NN GGG GGG EEE LL SS AA AA NN N NN GGG GGG EEE LL SS SS AA AA NN NNNNN GGGGGGGGGG EEEEEEEEE LLLLLLLLL SS SS AA AA NN NNNNN GGGGGGGGG EEEEEEEEE LLLLLLLLL SSSSS This FAQ's purpose: The main use/purpose for this FAQ is to help people fight through the many missions for the multi-platform game "Blazing Angels: Squadrons of WWII". This FAQ is to be used with the Nintendo Wii version of the game so any/all references are pertaining to the Wii version's controls, specifics, etc. etc. 1.Before you start: A.Characters B.Easiest Controls, IMO C.Planes(Types, Statistics) 2.Full Walkthrough: Training Day Part A: Take Off/Maintenance Exercise Part B: Sight-seeing/Target Tracking Part C: Target Practice-Balloons Part D: Bombing Practice Part E: German Scout/Covering Tom/Landing Skies of Dunkirk Part A: Bridge Defense Part B: German Columns/Bridges Destruction Part C: German Aces Dunkirk Evacuation Part A: Take Off/Defend Joe Part B: BEF Evacuation Part C: Warship Destruction/Frank's Intro London, 1940 Part A: Parliament Protection Part B: Tower of London Defense Part C: Help Joe, Tom, Yourself Desert Reconnaissance Part A: Practice Photography Part B: Photgraph the Hidden Bases Desert Rats Attack Part A: Support the British 8th Army Assault Part B: Repel the Stukas' Attack Part C: Help the Ground Troops Advance Part D: Help the Ground Troops Escape from the Trap Day of Infamy Part A: Destroy All Bombers Part B: Protect the Battleships Part C: Destroy the Zero's Part D: Protect the Industrial Area! Surprise Attack Part A: Follow Tom & Infiltrate the Japanese Position Part B: Destroy the Japanese Warships before their reinforcements arrive Midway: Opening Moves Part A: Protect Midway Island. Shoot Down All Bombers Part B: Escort the Retreating Allied Bombers Part C: Clear the Skies of Enemy Aircraft Midway: Turning Point Part A: Protect the Bombers Part B: Attack the Carriers' Decks to prevent Fighters from taking off Part C: Destroy the Japanese Fleet Holding Guadalcanal Part A: Don't Let Enemy Troops Reach the Airfield Part B: Land & Switch Planes Part C: Sink the Enemy Warships The Battle of New Georgia Part A: Assist the Invasion of New Georgia Islands I. Protect the 172nd Division II. Protect the 169th Division III. Protect the 1st Division Rabaul Raid Part A: Protect the Allied Bombers & Destroy the Airport Part B: Neutralize the Japanese Destroyers & Protect the Allied Bombers Part C: Clear the AA guns & repel the Japanese attack Preemptive Strike Part A: Assist the British Fleet Part B: Sink the German Submarine Top Secret Part A: Follow Joe through the canyon Part B: Sink the German ships that target Joe Part C: Follow Joe through the canyon Part D: Protect Joe while he destroys the fjord gate Part E: Follow Joe through the canyon Part F: Destroy the heavy water plant Part G: Destroy the U-boat before it submerges D-Day Normandy Part A: Mark the German bunkers for the Navy gunners Part B: Help the landing troops, destroy the German bunkers Part C: Destroy the Stuka Bombers Paris: La Liberation Part A: Destroy the defending German forces Part B: Don't let the German General get away! Part C: Take down the reinforcement squadron Counter Attack Part A: Stop the German offensive Part B: Find & Destroy the German airfield & its facilities Flying Fortresses Part A: Destroy at least 1/3 of the ground objectives Berlin, 1945 Part A: Destroy the 3 radar stations Part B: Survive until reinforcements arrive Part C: Protect the Allied bomber formation Part D: Destroy the Nowotmy Squadron 3.Extra Material: Standalone Modes: Mini Campaign Arcade Ace Duel Multiplayer: Player Status: 4.Legal Stuff 5.Credits FAQ/Walkthrough Starts Here Before You Start: Characters: Player-The character that you control during the game. The captain of the 71st Eagle Squadron for the Royal Air Force(RAF). Your name is never specifically mentioned but your squadmates respect you deeply & that respect will save your ass on multiple occasions. Joe Castle-Your first squadmate that you meet during your training day. He's an all-round good guy with a big heart & an open mind. He's an extremely skilled mechanic who can repair his plane, as well as yours, in mid-flight. To use his repair ability, press & hold the function button & press Left on the D-Pad. When you do this, you'll be asked to input a four-button combination consisting of B, A, 1, & 2. They will be in various combos so be prepared. If you mess up, you have to wait for the Wrench icon to refill. Tom-The "big brother" of the squadron & brother-in-law to Joe. He'll protect you with his life without hesitation & be the first to taunt the enemy away from attacking you. His special ability is "Taunt", to do this hold the function button & press Down on the D-Pad. Frank-Frank is the last guy you meet in your squadron but his ability will more than likely be the one that you'll use the most. His ability is being a "Hunter", once his ability is accessed, he will hunt down the enemy that is currently your highlighted target. He will also go for anyone in the target's formation. He usually says when he's finished by saying something along the lines of "Target eliminated, returning to formation." but you can use him again before he finishes to have him hunt down another enemy aircraft. Note: You can only use their abilities when the Wrench, Shield, & Lightening Bolt icons are pulsing yellow. Easiest Controls, IMO: Control Type: Arcade Control: Classic Wii Remote A-Follow Enemy/Confirm Selection(menu control) B-Function Button/Back(menu control) D-Pad Function 1:Up-Speed up Down-Slow Down Right-Next Enemy Left-Closest Threat Function 2:Up-Formation Selection (Form up, Attack, Defend) Down-Use Tom's "Shield" ability Right-Use Frank's "Hunter" ability Left-Use Joe's "Repair" ability + Button-Pause 1-Change View 2-Landing Gear Nunchuk Control Stick:Up-Pull up Down-Pitch Down Right-Turn Right Left-Turn Left Z-Primary Fire C-Secondary Fire Planes(Types, Statistics): Gladiator Type: Fighter Speed:3 *'s 3 *'s Acceleration:3 1/2 *'s 4 *'s Agility:5 *'s -> 5 *'s Firepower:2 *'s 2 *'s Hit Points:1* 1 * Hurricane I Type: Fighter Speed:3 1/2 *'s 3 1/2 *'s Acceleration:3 1/2 *'s 3 1/2 *'s Agility:4 1/2 *'s 4 1/2 *'s Firepower:3 1/2 *'s -> 4 1/2 *'s Hit Points: 2 *'s 2 *'s Me 110 C Type: Fighter Speed: 4 *'s 4 *'s Acceleration: 3 1/2 *'s 3 1/2 *'s Agility: 3 *'s -> 3 *'s Firepower: 4 *'s 5 *'s Hit Points: 3 *'s 4 *'s Spitfire I Type: Fighter Speed: 4 *'s 4 *'s Acceleration: 4 *'s 4 *'s Agility: 3 1/2 *'s -> 4 *'s Firepower: 3 1/2 *'s 5 *'s Hit Points: 2 1/2 *'s 2 1/2 *'s Me 109 E Type: Fighter Speed: 4 1/2 *'s 4 1/2 *'s Acceleration: 4 *'s 4 *'s Agility: 3 1/2 *'s -> 3 1/2 *'s Firepower: 3 1/2 *'s 5 *'s Hit Points: 2 1/2 *'s 2 1/2 *'s Spitfire V Type: Fighter Speed: 5 *'s 5 *'s Acceleration: 4 1/2 *'s 4 1/2 *'s Agility: 4 *'s -> 4 *'s Firepower: 5 *'s 6 *'s Hit Points: 3 *'s 3 *'s Seafire Type: Fighter Speed: 4 *'s 5 *'s Acceleration: 4 *'s 4 *'s Agility: 4 *'s -> 4 *'s Firepower: 5 *'s 5 *'s Hit Points: 3 *'s 3 *'s Hurricane II Type: Fighter Speed: 3 1/2 *'s 4 *'s Acceleration: 3 1/2 *'s 3 1/2 *'s Agility: 4 1/2 *'s -> 5 *'s Firepower: 5 *'s 6 *'s Hit Points: 2 *'s 3 *'s Me 110 E Type: Fighter Speed: 4 1/2 *'s 4 1/2 *'s Acceleration: 4 *'s 4 *'s Agility: 3 *'s -> 3 *'s Firepower: 4 1/2 *'s 5 *'s Hit Points: 3 *'s 3 *'s P 40C Type: Fighter Speed: 4 *'s 4 *'s Warhawk Acceleration: 3 1/2 *'s 3 1/2 *'s Agility: 3 *'s -> 4 *'s Firepower: 2 1/2 *'s 3 *'s Hit Points: 2 1/2 *'s 2 1/2 *'s A6M Zero Type: Fighter Speed: 3 1/2 *'s 4 1/2 *'s Acceleration: 3 1/2 *'s 4 *'s Agility: 3 *'s -> 3 1/2 *'s Firepower: 3 1/2 *'s 3 1/2 *'s Hit Points: 1 * 1 * Ki 43 Type: Fighter Speed: 4 *'s 4 *'s Hayabusa Acceleration: 3 *'s 3 *'s Agility: 3 1/2 *'s -> 4 *'s Firepower: 1 1/2 *'s 3 *'s Hit Points: 2 *'s 2 *'s F2A Buffalo Type: Fighter Speed: 2 1/2 *'s 3 *'s Acceleration: 3 *'s 3 *'s Agility: 4 *'s -> 5 *'s Firepower: 2 *'s 2 *'s Hit Points: 1 * 1 1/2 *'s J2M Raiden Type: Fighter Speed: 4 1/2 *'s 5 *'s Acceleration: 4 1/2 *'s 5 *'s Agility: 3 1/2 *'s -> 4 *'s Firepower: 5 *'s 6 *'s Hit Points: 2 *'s 2 *'s P-82 Twin Type: Fighter Speed: 5 1/2 *'s 6 *'s Mustang Acceleration: 4 1/2 *'s 5 *'s Agility: 3 1/2 *'s -> 4 *'s Firepower: 3 *'s 5 1/2 *'s Hit Points: 3 *'s 3 *'s N1K Shinden Type: Fighter Speed: 4 1/2 *'s 5 *'s Acceleration: 4 1/2 *'s 5 *'s Agility: 4 *'s -> 4 *'s Firepower: 5 *'s 6 *'s Hit Points: 2 1/2 *'s 2 1/2 *'s FW 190A Type: Fighter Speed: 5 *'s 5 *'s Acceleration: 4 *'s 4 *'s Agility: 4 *'s -> 4 *'s Firepower: 6 *'s 6 *'s Hit Points: 3 1/2 *'s 4 *'s Me 110 G Type: Fighter Speed: 4 1/2 *'s 4 1/2 *'s Acceleration: 3 1/2 *'s 3 1/2 *'s Agility: 3 *'s -> 3 *'s Firepower: 5 *'s 6 *'s Hit Points: 3 *'s 3 *'s Kikka Type: Fighter Speed: 5 *'s 6 *'s Acceleration: 4 1/2 *'s 5 *'s Agility: 3 1/2 *'s -> 4 *'s Firepower: 4 *'s 4 *'s Hit Points: 2 *'s 2 *'s P 51D Type: Fighter Speed: 6 *'s 6 *'s Mustang Acceleration: 4 1/2 *'s 5 *'s Agility: 3 *'s -> 3 1/2 *'s Firepower: 3 1/2 *'s 4 *'s Hit Points: 2 1/2 *'s 2 1/2 *'s Me 109 G Type: Fighter Speed: 5 *'s 6 *'s Acceleration: 4 1/2 *'s 5 *'s Agility: 3 1/2 *'s -> 3 1/2 *'s Firepower: 5 *'s 5 *'s Hit Points: 3 *'s 3 *'s Tempest Type: Fighter Speed: 6 *'s 6 *'s Acceleration: 5 *'s 5 *'s Agility: 3 *'s -> 3 *'s Firepower: 5 *'s 6 *'s Hit Points: 4 *'s 4 *'s Me 109 K Type: Fighter Speed: 5 *'s 6 *'s Acceleration: 5 *'s 6 *'s Agility: 3 *'s -> 3 *'s Firepower: 5 *'s 5 *'s Hit Points: 3 *'s 3 *'s Typhoon Type: Fighter Speed: 5 *'s 5 *'s Acceleration: 4 *'s 4 *'s Agility: 3 *'s -> 3 *'s Firepower: 5 *'s 6 *'s Hit Points: 3 1/2 *'s 4 *'s P 51H Type: Fighter Speed: 6 *'s 6 *'s Mustang Acceleration: 5 *'s 5 *'s Agility: 3 1/2 *'s -> 3 1/2 *'s Firepower: 3 1/2 *'s 5 *'s Hit Points: 2 *'s 2 *'s Spitfire IX Type: Fighter Speed: 5 *'s 5 *'s Acceleration: 5 *'s 5 *'s Agility: 4 *'s -> 4 *'s Firepower: 5 *'s 6 *'s Hit Points: 3 *'s 3 *'s FW 190 D9 Type: Fighter Speed: 6 *'s 6 *'s Acceleration: 5 *'s 5 *'s Agility: 4 *'s -> 4 *'s Firepower: 5 *'s 6 *'s Hit Points: 3 *'s 3 *'s Meteor Type: Fighter Speed: 5 *'s 6 *'s Acceleration: 5 *'s 6 *'s Agility: 3 1/2 *'s -> 3 1/2 *'s Firepower: 6 *'s 6 *'s Hit Points: 3 *'s 3 *'s Me 262 Type: Fighter Speed: 6 *'s 6 *'s Acceleration: 3 *'s 4 *'s Agility: 3 *'s -> 3 *'s Firepower: 6 *'s 6 *'s Hit Points: 3 *'s 3 *'s Dormier Type: Bomber Speed: 5 1/2 *'s 5 1/2 *'s Acceleration: 5 *'s 5 *'s Agility: 3 1/2 *'s -> 4 *'s Firepower: 2 *'s 3 *'s Hit Points: 2 1/2 *'s 2 1/2 *'s Me 163 Komet Type: Fighter Speed: 6 *'s 6 *'s Acceleration: 4 1/2 *'s 4 1/2 *'s Agility: 1 1/2 *'s -> 1 1/2 *'s Firepower: 2 1/2 *'s 4 *'s Hit Points: 2 *'s 2 1/2 *'s Boulton-Paul Type: Fighter Speed: 4 *'s 4 1/2 *'s Defiant Acceleration: 4 1/2 *'s 4 1/2 *'s Agility: 3 1/2 *'s -> 4 *'s Firepower: 2 *'s 2 *'s Hit Points: 3 *'s 3 *'s DH Mosquito Type:Fighter Speed: 5 *'s 5 *'s Acceleration: 3 *'s 3 1/2 *'s Agility: 3 *'s -> 3 *'s Firepower: 4 1/2 *'s 4 1/2 *'s Hit Points: 3 *'s 3 1/2 *'s Swordfish Type: Bomber Speed: 1/2 * Acceleration: 5 *'s Agility: 3 1/2 *'s Firepower: 3 1/2 *'s Hit Points: 2 *'s Ju 87 Stuka Type: Bomber Speed: 2 *'s Acceleration: 1 1/2 *'s Agility: 3 *'s Firepower: 1 * Hit Points: 1 1/2 *'s Beaufighter Type: Bomber Speed: 3 *'s Acceleration: 3 *'s Agility: 4 *'s Firepower: 6 *'s Hit Points: 3 *'s Devastator Type: Bomber Speed: 3 *'s Acceleration: 3 1/2 *'s Agility: 2 *'s Firepower: 1 1/2 *'s Hit Points: 2 *'s D3A1 Val Type: Bomber Speed: 2 1/2 *'s Acceleration: 3 *'s Agility: 1 1/2 *'s Firepower: 1/2 * Hit Points: 1 * B5N2 Kate Type: Bomber Speed: 2 1/2 *'s Acceleration: 1 1/2 *'s Agility: 1 1/2 *'s Firepower: 1 * Hit Points: 1 1/2 *'s SBD 3 Type: Bomber Speed: 3 1/2 *'s Dauntless Acceleration: 3 1/2 *'s Agility: 2 *'s Firepower: 1 * Hit Points: 3 *'s SB2C Type: Bomber Speed: 4 1/2 *'s Helldiver Acceleration: 3 1/2 *'s Agility: 2 1/2 *'s Firepower: 3 1/2 *'s Hit Points: 3 *'s SB2A Type: Bomber Speed: 1 * Buccaneer Acceleration: 4 *'s Agility: 2 1/2 *'s Firepower: 4 *'s Hit Points: 4 *'s A1 Skyraider Type: Bomber Speed: 6 *'s Acceleration: 4 1/2 *'s Agility: 4 *'s Firepower: 4 *'s Hit Points: 2 1/2 *'s B-17 Flying Type: Bomber Speed: 3 *'s Fortress Acceleration: 1 1/2 *'s Agility: 1/2 * Firepower: 4 *'s Hit Points: 6 *'s B-25 Mitchell Type: Bomber Speed: 2 *'s Acceleration: 2 *'s Agility: 1 1/2 *'s Firepower: 3 *'s Hit Points: 5 *'s Hs-129 Type: Fighter Speed: 2 *'s Acceleration: 2 1/2 *'s Agility: 2 *'s Firepower: 5 *'s Hit Points: 3 *'s Full Walkthrough: Training Day- Part A: Take Off/Maintenance Exercise To take off, hold up on the D-Pad to gain speed. When you think you're going fast enough push up on the Control Stick. To do the maintenance test(the quickest way) go to the left of your take off area(above the river) & do two loops, turn hard right, & do an upside down loop. If it still doesn't finish the objective then start doing random things in the air & it'll eventually tell you the next objective. Part B: Sight-seeing/Target Tracking To track your target, hold the Wii Remote in your dominant hand's Index/Middle/Ring Finger, & Thumb. Use your Index Finger to hold A down, your Middle Finger to push up on the D-Pad, & use your Thumb & Ring Finger as support. Continue holding them down & tracking your targets. Part C: Target Practice-Balloons To shoot down the barrage balloons, track your target (if you need to), speed up, & press Z when the cross-hair in the reticule shows up. If you hit your target, the reticule will flash red every time you score a hit. The closest balloon will be to your left high in the sky. Shoot it down then go for the one near it close to the ground, then the one above the river, then the one to its left(above the hill), then the last one. After you shoot down the last one of that group, Joe will set up some more to the bottom-right field below you. Just strafe the ground & you should get them all. After that, he'll set up another group to your far left(almost behind you). Do the same as you did on the last group. Part D: Bombing Practice Next, head toward the church & get ready to practice bomb dropping. Wait until Joe stops talking to the other dude & a circle will appear below your plane. Pay attention to it & you'll see how many bombs you have left(this plane only has a capacity for two). Your bombs will "recharge" over time, giving you an infinite amount so don't worry about missing. When they're done talking, slowly approach the church & when the circle barely touches the target marker, press C twice w/ a 1 second interval between the drops. Just do this 3 times to complete the exercise, although, try to get faster each time because you'll eventually need to know how to bomb multiple targets in quick succession. Part D: German Scout/ Covering Tom/Landing Next, Joe will identify a German scout & he will send you to take him out, so get to it. Speed up to him & try to get a few shots off before he passes you then track him & slowly turn to him & finish him off. After the scout has been eliminated a British officer will notice someone being chased by 3 German aircraft. This happens to be Joe's brother-in-law, Tom. Help him out by getting the Germans off of him & giving him time to land. Once the enemies are down, the mission will be completed & you can attempt a quick landing on the runway, however, the landing is not necessary to proceed. MISSION COMPLETE! Skies of Dunkirk- Note: Before starting this mission Part A: Bridge Defense I suggest doing the Arcade Mode with the Me 110 C At the start of the level just speed up & go forward without turning & wait for the group of orange targets to appear. You can shoot one or two down if you're quick enough but I only suggest shooting one down & then focusing on the red "objective" enemies. There will be 3 bombers trying to take out the bridge that the British are crossing, mow them down & wait for the next group consisting of 5 bombers. Part B: German Columns/Bridge Destruction When the bombers are done for, turn your attention to the German armored columns. The first will be coming from the right of the bridge(if you're facing the same direction as the main British force). There will be 5 groups, 2 start where the 1st group appears at, 2 across the field on the left of the bridge(each spawning across from the previous), & the last group will appear behind the British troops on the same road they used to cross the bridge. After that, you're going to have to bomb the bridge that the British troops crossed to prevent German Infantry from following, 4 bombs should suffice. If not, just keep pounding the bridge with your bombs. Part C: German Aces Two German Aces should be targeting you after you destroy the bridge so deal with them ASAP. They're not hard to shoot down & if you have trouble Tom will eventually taunt them into attacking him, giving you a clear shot at them. MISSION COMPLETE! Dunkirk Evacuation- Part A: Take Off/Defend Joe Soon after you take off & fly towards the harbor Tom will tell you that Joe left an hour earlier & he'll soon appear while being chased by some Germans. Help Joe out & be mindful of his health gauge. Part B: BEF Evacuation The 1st wave of bombers will appear near the field close to the city. There will be 5 of them in a loose formation, get behind them & wreck havoc upon them. You could also send out your squadron to attack by holding 'B' & pressing Up on the D-Pad. The 2nd wave of bombers will appear to the 1st wave's right(when you are behind the 1st wave). This wave consists of an un-organized formation of 7 bombers. Get behind them as well & they're as good as dead. The 3rd wave will appear in the same place as the 2nd wave. This wave has 9 wings in it & they'll be in three rows of 3. Repeat the take down process. After the 3rd wave is eliminated you can nab yourself a few extra kills from the generic enemies before the warships show up. Part C: Warship Destruction/Frank's Intro When the warships appear ignore every other enemy & go after the two smaller destroyers. They may take a few bombs to finally sink them but if you get two direct hits they should go down. When you take both of them down your 3rd squadmate, Frank, will join in on the action & torpedo the bigger ship. However, his torpedo only weakens it & it's up to you to deliver the final blow with your bomb payload. Once it finally begins sinking the mission will be complete. MISSION COMPLETE! London, 1940- Note: Before starting this Part A: Parliament Protection mission I suggest doing the Arcade Mode with the Spitfire V When the mission starts just follow the British formation(don't speed up or slow down, just keep the starting pace). When the British first spot the Germans you should be right above the Parliament building, wait for the Germans to appear on the radar & speed up to intercept them. Tell you squadron to attack at will. The 1st wave will consist of five bombers, use the same tactic from Part B of the previous level & get behind them & take them down. The 2nd wave will appear in the same spot as the 1st. Just keep getting behind them & mowing them down. Repeat said tactic for the 3rd wave, this one made up of 10 bombers. After you destroy the final wave of Germans attacking the Parliament building, take down a few generic enemies until the German forces going for the Tower of London appear. Part B: Tower of London Defense As soon as the next wave of German Stukas appear, go straight to them & end their existence. The 1st wave has twelve wings in it, & the 2nd has 8. Part C: Help Joe, Tom, & Yourself The Germans that begin this part start with a 7-wing formation & they begin by hunting Joe down, help him out. After you deal with Joe's pursuers, they'll begin targeting Tom. Help him out as well. The squadron chasing Tom has 8 Messershcmidt's in it. Now they'll recognize your threat to them & begin chasing you. There are 8 Jerry's in this squadron. Finish them off! MISSION COMPLETE! Desert Reconnaissance- Part A: Practice Photography After you take off, turn to the left & then turn & face the group of Allied warships. Face the one highlighted by the tracking marker. When you get in range to take the photo a black bar with a slider will appear in the top-middle portion of the screen, along with a square consisting only of visible corners. The corner pieces should turn green fairly quickly just by lining up a shot with your target. As you get in range, the slider will begin moving to the right. When the red triangle moves between the lines on the bar, the whole bar will turn green. When the corners & bar are green, hold the secondary fire button down to take a picture. Take 3 pictures to finish the practice exercise. Part B: Photograph the Hidden Bases Note: When you reach the main land just remain level & if you think you're too close to the ground pull up a tad. This is because the sand storm may interfere with your coordination during flight. When you finish the photography practice, go to the left of the last boat & speed up. You should eventually find the main land. When the two bars appear on the left take note of when the bottom bar is completely green. The bottom bar indicates that you're going in the right direction, the top bar indicates how far you are from the base. Start by getting the bottom bar filled with green. Once it is, speed up in that direction & keep track of it because you may need to re-adjust your direction a little bit. When you find a base the bars will disappear & the red objective marker will show where the base is. The red marker should appear right below you, so just go down on the base, snap your photo & continue to the next base. After you photograph the 2nd base the sand storm will cease but you'll start being hounded by enemy fighters. Eventually, Tom will come & assist you by distracting the Germans off of you & begin attacking him, not all enemies will go after him, though, continue watching your own ass. When the cutscene ends you'll be back over the sea, the last base is slightly to the left so begin going in that direction & you should find it fairly easier than the first two bases. After you take the 3rd bases picture, your aircraft carrier will show up on the radar so go land on it. Just in case you don't know how to open your landing gear, press 2. MISSION COMPLETE! Desert Rats Attack- Part A: Support the British 8th Army Assault At the beginning of the level you'll need to destroy numerous ground targets. Tell your squadron to attack at will while you deal with the main threats. Your secondary weapon in this mission are rockets. you usually have 8 of them in your arsenal so it's okay if you miss a few times while adjusting to how they're fired from your plane, plus they recharge quickly so that's one less thing to focus on. Destroy the targets as you see fit but be mindful of the time limit & your allies health. Part B: Repel the Stukas' Attack After you finish off the ground threat for the time being, focus on the German Stukas' that appear. There will be 2 waves of Stukas' but the 2nd wave will have some semi-heavy armor so you might get chewed up by their rear gunners. Part C: Help the Ground Advance When the Stukas' have all been thoroughly dealt with you'll need to focus on more ground troops(a ****-load more). You can also kill the orange targets if you want/need to boost you kill total. Part D: Help the Ground Troops escape the Trap As soon as the ground targets from the last objective are defeated you'll get a little bit of time to knock out some non-essential enemies while the next objective is coming up. When the cutscene ends you'll have to help the British 8th Army escape from a German trap & destroy to convoys of tanks. Go up high(high enough to where you stall) & then come down on the tanks from above at the slowest possible speed. When you eliminate the two groups of tanks the mission will be completed. MISSION COMPLETE! Day of Infamy- Part A: Destroy all Bombers Here it is, December 7, 1941. Your chance to take part in the surprise attack that brought America into WWII. You first objective is to get off the ground & take out the bombers that the Japanese are throwing at you. It's not a hard mission but it IS fun as hell! When you take off there are only 13 enemies to take down so it shouldn't be too hard. When you destroy them you may get a tingly feeling inside thinking that you're changing history(I know it's stupid but I got that feeling). Part B: Protect the Battleships There's nothing to really say about this objective other than there are two fromations of bombers targeting Battleship Row & you need to get them *****es before they obliterate your naval forces. Part C: Destroy the Zero's Some Japanese Zero's are strafing the docks! You have 6:40 to shoot'em down & if you've learned anything from the previous missions is that you should be able to take at least 5 of them down every 30 seconds. If you can do that then you'll have plenty of time to spare but I just thought I'd inform you of your time limit. I don't know how many Zero's there are but there is plenty of fun to be had in this part of the mission. Part C: Protect the Industrial Area When the enemies first appear for this part it looks like a ****-load but that's only because the target markers are so clumped together from where you more than likely are. It shouldn't be hard to finish them off quickly but notice that shortly after the 1st formation spawns the 2nd one will spawn, like, a couple seconds later. Although, it still shouldn't raise any real concerns about their numbers since their armor is so weak. Once you finish these enemies off the level is over. MISSION COMPLETE! Surprise Attack- Part A: Follow Tom & Infiltrate the Japanese Position When the mission starts just take off without waiting for the dude to say you have clearance to do so. When you're in the air follow Tom & Frank exactly because going anywhere that they don't will warn the Japanese to your position & you will fail the mission. This mission is pretty straightforward in both of its objectives. Part B: Destroy the Japanese warships before their reinforcements arrive When you successfully navigate through the small islands to cath the Japs off guard, you will have a time limit of 5 minutes before the reinforcements arrive. This is why I mentioned during the training mission that you're going to need to know how to bomb in quick succession. The reason why is because if you get directly behind a line of ships you can take out 2-4 per pass & that's an obvious time saver if you're going for the Ace Medal on your first try. This mission shouldn't take too long if you've already gotten used to the timing required for bombing. Once all the warships are heading for the bottom, the mission will be over. MISSION COMPLETE! Midway: Opening Moves- Part A: Protect Midway Island. Shoot down all Enemy Bombers The first part of the mission requires you to hunt down & down enemy bombers before they turn the Midway airstrip into dust & begin using it for their forces. The 1st wave will be coming from your right as soon as you take off, go after them & send Joe, Tom, & Frank after them. This wave consists of of roughly 10 wings. The 2nd, 3rd, & 4th wave will appear before you're even finished with the previous one so you're going to be pressed for time & have little room for mistakes. As earlier, get behind the waves & take them down from behind & you should be finished with most of the bombers when the next wave appears. Part B: Escort the Retreating Allied Bombers When the cutscene ends, ignore the airstrip & help out your buddies. Just make sure you keep at least 1 out of the 12 alive & you'll succeed. Part C: Clear the Skies of Enemy Targets Once the Allied Bomber says "We're alomst home, fellas, thanks!", you'll have 3 minutes to eliminate all Japanese aircraft from the skies. During this part utilize your wingmen's specialyabilities to their fullest. Meaning when Frank's "Lightening Bolt" icon is filled, use it, when your plane is on fire(not just smoking), & use Tom when you have at least two fighters on your tail. If you can take two down per 10 seconds you'll finish in time. When the skies are clear the mission will be over. MISSION COMPLETE! Midway: Turning Point- Note: Before starting this Part A: Protect the Bombers mission I suggest doing the Arcade Mode with the SBD 3 Dauntless This mission is pain in the ass for multiple reasons. The first is that the setting sun is über-bright. The 2nd is that you can't use the Spitfire V for this mission. And last but not least, since you're escorting bombers & since bombers are slow, it will take quite a while to get to the next objective. Just constantly be looking out for the bombers & try to get in a position where you can take several down without having to change your direction. When you get to the next part of the mission you can breathe easily because you only have to watch out for yourself. Part B: Attack the carriers' decks to prevent fighters from taking off Just as objective title says, bomb the carriers so no additional Japanese air support can be launched. There are 3 carriers & only 3 bombs are necessary to knock them out of operable status. You could do yourself a favor & destroy some of the other ships in the fleet to make the next objective slightly easier, but it's not necessary. Part C: Destroy the Japanese Fleet Now that the carriers fighter payload can't takeoff this part will be easy. To quickly finish the mission get behind a line of warships & drop 2 bombs per ship. Since your plane holds 6 bombs, you should be able to knock out 3 ships per pass. Doing so will end the mission with at least 2 1/2 minutes to spare. Holding Guadalcanal- Part A: Don't let enemy troops reach the airfield As soon as you're airborne go to your left where the orange enemies are because they'll soon turn into objective enemies. Don't bother with your machine guns unless you've got a clear shot & you know it. On the 1st pass you should be able to take out at least 4/10 of this wave. Next, speed your way to the next group & repeat the missile only strategy. Ignore the Zeke's unless they start chasing you, if that happens, get Tom to distract them from you, DO NOT ENGAGE THEM! The next group will be coming from right of the previous one(if you're facing the island), so you should be able to get most of them in one pass, if not all. After the 3rd group has been eliminated, they will launch groups 4 & 5 at the same time so don't take too long on either group. Part B: Land & Switch Planes No matter what you do your plane will get damaged too badly for repair so you're gonna have to try to land it & switch planes. It's not too hard, you just need to get used to how the plane handles while in that condition. I think it's easier to line up with the airstrip if I go in from the right but you may disagree so try both. Part C: Sink the Warships Now that you're airborne again, how 'bout you go & give those Japanese warships a little explosive gift. Get them lined up & slow down to launch/recharge your torpedo so you can get them all in one pass. They may tear you up a little bit but that's what you have Joe & Tom for so don't worry about taking some damage. Once all five warships go down, the mission will be complete. MISSION COMPLETE! The Battle of New Georgia- Part A: Assist the invasion of New Georgia Islands I.As soon as the mission starts, speed up towards the island in front of you. Try to take out at least one of the orange ground targets before the planes show up. When they do, send your squadron to attack at will & try to get behind at least one of the groups so you can get clear shots at them. It shouldn't be too hard to defend the 172nd Division Infantry as long as you keep taking down fighters & bombers. II.After the Japanese air support is knocked out, go for the next batch of objective enemies. These will be a bunch of ground targets that may confuse you as to which side of the island's hill they're on so it might take a while, luckily the 169th Division Infantry can hold out a long time. Just keep hitting targets closest to you & it should be over as quickly as possible. You'll know when it's over by all of the red targets on the radar disappearing & the 169th's health bar filling completely up. III.Start helping the 1st Division by taking out the 3 warships pounding them with heavy fire. Once they're sinking go for the targets near the runway & then head towards the tanks nearest the 1st Division. Two bombs should take out a good number of them in one pass, then just continue dropping your payload on them. Once that big group of enemies are down the mission will be finished. MISSION COMPLETE! Rabaul Raid- Part A: Protect the Allied bombers & destroy the airport At the start of the mission, immediately turn hard right over the hills & you should see your targets. Before you even get in range, try to hit some of the ground targets with your rockets. Also, try to keep as many planes grounded as possible while you're focusing on destroying the airstrips ground defenses. Once all the AA guns are down & your bombers have finished off the remains begin to look to the sea because that's where your next objective is. Part B: Neutralize the Japanese Destroyers & Protect the Allied Bombers Any & all boats you see in the water, sink'em. Ignore the planes until every ship is going down & don't stop until you see each one with a column of smoke coming from it. Once they're history there should only be about 2 or 3(maybe even 4) planes still flying around, take'em out & this objective will be complete. Part C: Clear the AA guns & Repel the Japanese attack Start this objective by strafing red & orange ground targets to greatly boost your kill count & lighten up their defenses. Keep sending Frank to take out the fighters, use Joe if/when you need repairs, & Tom when a pesky fighter won't get off your back. Only when the ground targets are down is when you should begin focusing on the Zeros. As the last red "objective" enemy is defeated your people will say over the radio that Rabaul is no longer putting up resistence & that it's no longer necessary to attack. MISSION COMPLETE! Preemptive Strike- Part A: Assist the British Fleet As the mission begins, speed up & listen to the conversation. You'll hear that the guy who helped train your squadron went down. When the British commander asks if you're interested in a little pay back he'll say that there is a German fleet that has been spotted in the area. Go for which ever ship you think is the closest & bomb the **** out of those *****es. After two have been sunk a wave of German bombers will appear near the mainland. Go take'em out. There will be 5 bombers in the formation & they're pretty heavily armored so don't let up until they go down. Take 3 more ships down & the next wave of bombers will appear. Repeat previous tactic & continue on the ships. Rinse, repeat until the U-boat appears. Sink the German Submarine The U-boat should only be able to take around 4-6 bombs, depending on where you hit them. If you miss just keep trying. The U-boat may submerge a few times, if that happens, then just wait around the area where it went under & keep pounding it. Top Secret- Note: Before starting Part A: Follow Joe through the canyon this mission I suggest doing the Arcade Mode with the P-82 Twin Mustang This mission isn't hard to beat but the things you have to do are über-tedious. Plus the very short time limit you have to get through the canyons makes most of this mission a huge pain in the ass. You have 3 minutes & 10 seconds to get to your first target area, go through most of the canyon with your thumb on the D-Pad's Up button & only press down when there's a really sharp turn or a turn you think you won't make it through w/o slowing down. To see when & where to turn, keep your eyes on the water trail on the fjord's ground. Part B: Sink the German ships that target Joe There will be 3 ships that Joe needs you to take out so he can clear shots the wall leading to the next canyon. Destroy them & any other targets you think are threatening Joe's survival. Part C: Follow Joe through the canyon This objective is the same as the 1st, only this time you have 1:50 to get to the next area. You also have to deal with German fighters that'll be coming down to try & stop you & Joe. Only shoot at them during straight-aways, or when you know you'll get a hit on them. Part D: Protect Joe while destroys the Fjord gate There are only 4 objective enemies in this part of the mission but they'll more than likely be annoying as hell since their planes have more maneuverability than you do. Part E: Follow Joe through the canyon This objective is the same as the 1st, only this time you have 1:30 to get to the next area. Also, just like the 2nd canyon run, you'll have to deal with the German fighters that'll be coming down to try & stop you & Joe. Again, only shoot at them during straight-aways, or when you know you'll get a hit on them. Part F: Destroy the heavy water plant To get this annoying mission over with, go for the furnices. There should only be around 4-5(maybe 6). Part G: Destroy the U-boat before it submerges The furnices are done for, you've navigated through 3 different canyons, saved Joe's ass at least 2 or 3 times. I bet you're ready to be done with this mission, right? But no, those damn Germans just won't give up, they continue to throw themselves into the afterlife. Sink this FINAL U-boat & all this **** will finally be over. MISSION COMPLETE! D-Day Normandy- Part A: Mark the German bunkers for the Navy gunners At the start of the mission, you have 1:20 to shoot target marking missiles into the German bunkers. Part B: Help the landing troops, destroy the German bunkers You have about 7 1/2 minutes(IIRC) to take out the bunkers & keep the boys on the beach safe. Only use your machine guns to take out the orange ground targets. After the ground targets are eliminated, a wave of about 10-12 fighters will appear. Get behind them & take'em down. When the fighters are gone more machine gun nets will appear futher from the troop landing point. Again, use your guns for the orange enemies & missiles for red. Part C: Take out the Stuka bombers Go after the bombers first. make sure they pay for downing Joe! Do it for all the times Joe helped you repair your plane which, in turn, saved your ass. After most of the Stukas' are down, begin focusing on the three groups of German tanks blocking the landing troops' path. When all enemies are destroyed, the mission will be done. It just doesn't feel the same without Joe there to share the victory. Men die in war, & the war continues, fight for what you've been fighting for & make Joe proud to have fought with the 71st Eagle Squadron of the British Royal Air Force. MISSION COMPLETE! Paris La Liberation- Part A: Destroy the defending German forces This part can take a very long time. And without Joe to help with repairs, you'd be better off not taking too many chances. Start the mission by taking out the Germans heading towards the Arc d'Triomphe. They'll be the ones closest to your starting position after the cutscene ends. Turn right a little bit & follow the enemies near you. Line up with the street that they're on & launch your full arsenal of missiles to take out most of them before you even get in range. Once they're down head to the Eiffel Tower & just begin picking your targets. Try to destroy at least 6 per pass starting with the big targets. Also, don't forget about the turrets located on the tower itself. After a while, another group of tanks begins heading toward the Arc d'Triomphe so go get them *****es. After they're dead you'll get a checkpoint. Go finish off the Eiffel Tower enemies. When the Eiffel Tower has been secured, go after the Germans at the bridge nearest you. After they're done for, continue to the next bridge & assist the French resistance. Part B: Don't Let the German General get away! The fleeing German general will "appear" in several places before you actually find him. Just stick near the river & look for 3 boats traveling down it. Shoot all three boats & the general will be history. Also, you have about 2:05 to find & kill him. Part C: Take down the reinforcement squadron You have about 4:50 to take down a squadron of German Aces. Send Frank after them & if you haven't done so yet tell your squadron to attack at will. Go for the ones that are your highlighted targets. You may have noticed that sometimes when you're following a highlighted enemy it'll switch for no reason. If it does that to you just keep following the one you were, otherwise you might take too long to down the Aces. Once they've all been downed, the mission will be over. MISSION COMPLETE! Counter Attack- Part A: Stop the German Offensive Start this mission off at full throttle. You have 9:40 to annihilate the Luftwaffe, as well as the tank patrols on the ground. The time limit is nothing, you should be able to finish with at least 2 minutes left on the clock. Just constantly fire at all in range targets & if you don't kill them Tom or Frank will, so there shouldn't be any difficulties with the near-10 minute time limit. Part B: Destroy the German airfield & it's facilities When you notice the checkpoint that the game gives you, restart from it & you should be facing the airfield. You have 4 minutes to take it out. just use your missiles on the buildings & ignore the planes trying to take off. If you do that, you should finish the mission in a minute. MISSION COMPLETE! Flying Fortresses- Part A: Destroy at least 1/3 of the ground objectives You're going to start this mission in one of the turrets mounted onto the B-17 Flying Fortresses. There are four turrets that are operable in the Fortress. To switch between them, press B. The one you start off in is on the top of the plane & can turn a complete 360°, the next in the rotation is on the bottom & it also can turn 360°. The 3rd turret can't turn much & I don't know exactly where on the plane it's located but just keep in mind that it IS there if you need it. The last in the rotation is also in an unknown area of the Fortress, it can turn a little more than the previous turret but not much more. In terms of firepower I can't tell which, if any, are stronger. After a while you'll automatically be moved to the cockpit & be in control of where you go. I don't know how much is 1/3 of the ground targets so hit all of them just to be on the safe side. Once all the objective targets on the ground are destroyed it'll put you back in a gunner seat. It'll switch between the turret & bombing positions 3 times. Berlin, 1945- Part A: Destroy the 3 radar stations This mission starts with you flying low above a river & you must stay low until you destroy the 3 radar stations. The 1st station will be on your left, the 2nd will be not far from it on your right, & the last is on the left not far from the 2nd. Part B: Survive until reinforcements arrive This next part is kinda hard at first but if you use all of your dodging skills & maneuvers you should be able to survive the 3 minutes by yourself. Part C: Protect the Allied Bomber Formation When the 3 minutes are up you'll notice the Germans beginning to ignore you & go after the 1st wave of Allied bombers. If you can line up with a German while they're heading towards the bombers, shoot a missile at them to down them. Do this because their planes are faster than yours, but they aren't faster than a missile. Once they reach the bombers & you get in range, start mowing them down as quickly as possible. The German aircraft are in infinite numbers during this part of the mission so don't think that you can shoot'em all down & give your bombers are clear run. Altogether there are 3 waves of bombers that you need to protect. Sometime in this part of the mission your character will try to remember what Joe told him to do when he helped you repair your plane so be ready to press the 4-button combo. Part D: Destroy the Nowotmy Squadron You'll have about 6 minutes to take out another squadron of Aces, the only thing that sets this squadron apart from the others is that they're using jets. The only thing that may prove a problem is their speed advantage over you, Frank, & Tom. Making it semi-difficult to track your highlighted enemy efficiently. Once the the cutscene ends the mission will be over. CAMPAIGN COMPLETE! Extra Material: Standalone Modes: 1.Mini-Campaign I.Bombing Campaign: The bombing campaign is a short, six mission campaign where you visit locales from the main game but your only objective is to bomb, torpedo, & launch missiles ground & sea targets. You don't get to choose which aircraft you use for the mission & you have a time limit in which you have to complete your objectives. Note: A tip that can be used for 4/6 bombing campaign missions is to go up as high as possible to avoid getting hit as often. Mini-Campaign Mission 1-Africa, # of Targets to destroy: 68, Time Limit: 10 minutes, Secondary Weapon Type: Bombs Mini-Campaign Mission 2-Ardennes, # of Targets to destroy: 88, Time Limit: 10 minutes, Secondary Weapon Type: Rockets Mini-Campaign Mission 3-Pearl Harbor, # of Targets to destroy: 6, Time Limit: 10 minutes, Secondary Weapon Type: Torpedoes Mini-Campaign Mission 4-Dunkirk, # of Targets to Destroy: 18, Time Limit: 10 minutes, Secondary Weapon Type: Bombs Mini-Campaign Mission 5-Normandy, # of Targets to Destroy: 36, Time Limit: 10 minutes, Secondary Weapon Type: Rockets Mini-Campaign Mission 6-Rabaul, # of Targets to Destroy: 6, Time Limit: 10 minutes, Secondary Weapon Type: Torpedoes Upon completing the Bombing Mini-Campaign you unlock the Hs-129 & the B-25 Mitchell. Also, the bombs, torpedoes, & rockets have been upgraded for all planes. II.Dogfight Campaign: The dogfight campaign is a short, six mission campaign where you visit locales from the main game but your only objective is to dogfight the opposition. you don't get to choose which aircraft you use for the mission & you have a time limit in which you have to kill 20 enemies. Mini-Campaign Mission 1-London, Time Limit: 10 minutes Mini-Campaign Mission 2-Africa, Time Limit: 10 minutes Mini-Campaign Mission 3-Pearl Harbor, Time Limit: 10 minutes Mini-Campaign Mission 4-Rabaul, Time Limit: 10 minutes Mini-Campaign Mission 5-Paris, Time Limit: 10 minutes Mini-Campaign Mission 6-Berlin, Time Limit: 10 minutes Upon completing the Dogfighting Mini-Campaign you unlock the Me-163 Komet & the Me 262. Also, the guns on all fighters have been upgraded. 2.Arcade: The Arcade mode is a mode where you choose a fighter & you're taken to one of the places from the main game(I believe that where you go depends on the plane you choose. Meaning, the level that unlocked the plane you're using is where you'll go. I'm not completely sure on this so don't get mad or anything if I am wrong). When you choose your aircraft & you start the Arcade you be set against 3 waves of enemies, each wave consisting of 12 wings. Aftre you defeat a wave you'll get the option to repair your plane so be ready to input the 4-button combo. When you finish the Arcade mode the plane you used will have upgrades in one or more areas out of Speed, Acceleration, Agility, Firepower, & Hit Points. 3.Ace Duel: Ace Duel is where your enemy will use the exact same aircraft as you & you must defeat him in a 1 on 1 duel to the death. Completing the Ace Duel will give the plane used another skin. I'm not sure if you can use this skin in the main game but it's just another thing to unlock. Multiplayer: Multiplayer is a mode where can go head-to-head against a friend in various gametypes such as: Duel, Bombing Run, Kamikaze, Onslaught, & Dogfight. Most of the maps from the main game are selectable to play on. You can choose which faction you play as between Allies(US, UK, France) & Axis(Germany, Japan, Italy). In different stages of the war: Early, Early-Mid, Mid-Late, & Late. Score Limit: None, 10, 20, 50, 100. Time Limit: None, 5, 10, 15, 30. Allow Rockets: On or Off. Allow Follow Camera: On or Off. Player Status: In the Player Status menu you can view your personal statistics from the main game such as: How many air, ground, & sea targets you've destroyed. How long it took you to complete the Campaign Mode. Your Campaign Rating, as well as your rank. You can also see which missions you've gotten an Ace Medal on. The aircraft you've unlocked. You can also view the introductory cutscenes for each level you've completed in the main game. 0===================================================================0 Legal Stuff 0===================================================================0 This guide is copyright © 2007 Joseph Caine, the author, also known on GameFAQs.com & YouTube as Jaidabecca. This walkthrough was written mainly to be hosted on www.gamefaqs.com but I've given other sites permission to use my FAQ/Walkthrough, these sites include is http://www.supercheats.com, www.gamerstemple.com, & www.gamerevolution.com. I do encourage people to send email, & my e-mail address is jaidabecca@yahoo.com, feedback is always appreciated in any form, good or bad. However, if you feel that this had any big flaws in it that made it hard to understand please let me know & if you could, tell me in-detail what was wrong. This version of my FAQ/Walkthrough is the 3rd & final update/version. I started it March 20, 2007 & have been revising & editing for the past month & a half. 0===================================================================0 Credits 0===================================================================0 First off, I'd like to thank Ubisoft for making this great & making it for the Nintendo Wii. I'd like to thank Nintendo for being the best video game console maker/company, IMO. I'd like to thank GameFAQs.com for being an awesome site (my internet homepage, as a matter of fact). I'd also like to thank GameFAQs user "A l e x" because I used the same basic layout for my FAQ/Walktrough that he used for his Resident Evil 4 Guide. And last but not least, I'd like to thank my close friends who had the patience to hear me ramble about my FAQ/Walkthrough.