======================== THE ADVENTURES OF DARWIN ======================== Author: Mento System: PS2 Version: 1.1 New Changes to 1.1 - Added "Alternate Ending Items?" and extra message about Graveyard. -------- Contents -------- - Introduction - How To Play/Controls - The Village - General Advice - Walkthrough - Materials - Creatures - Food - Items - Alternate Ending Items? - Obstacles - Still To Do - Credits/Thanks ------------ Introduction ------------ The Adventures of Darwin follows an ape named Darwin as he attempts to evolve himself and his tribe and bring prosperity to his people before they are wiped out by an apocalyptic event Darwin sees in a foreboding dream before the game's beginning. Early screenshots and game demos revealed a game not too dissimilar from the Nintendo GameCube series Pikmin. For the most part, this is generally true. You control a team of followers and tell them to explore their surroundings, defeat enemies en-masse and collect objects which will ultimately benefit you and your people. However, this game has a more RPG feel to it. You receive "building points" for valuable resources which will level-up (or evolve) your primitive society into something more intelligent and resourceful. As this growth is happening, you'll find you can access new areas and new items, as well as new dangers, with your acquired abilities and tools. There's also that sort of dark humor where the consequences of your actions directly kill or maim your loyal followers; something that has existed in group-management games since those easily destructible Lemmings. Hopefully we won't lose too many friends with this guide, but try not to get attached, eh? -------------------- How To Play/Controls -------------------- Village: D-Pad/L-Analog Stick - Choose a destination X Button - Enter currently selected destination Triangle Button - Check Menu (Item Bag, Pict Book, Map and Settings) Wilderness: L-Analog Stick - Walk around R-Analog Stick - Move camera Triangle Button - Check Menu (Item Bag, Pict Book, Map and Settings) X Button - Check object* Circle Button - Your companions will stop what they're doing and drop any carried items so you can fight/reorganise. Square Button - Use set Item L1 - Switch active object** R1 - Fix active object (meaning it'll stay red if you walk away) L2 + R2 - Switch between Formations D-Pad Left + Right - Switch between Weapons Start - Pause/Retreat to Village Select - Mini-Map (red dots are creatures, blue dots are shortcuts back to the village, yellow dots are evolution items and the green arrow is you). Pressing Select again will zoom in on the map and a third press will close the map. *Objects can be anything, from collectible resources/food to obstacles to informational background dressing. You'll get a prompt to tell you what to do in any case. These objects tend to turn red and have red circles around them when you're near them. This also includes creatures. **If you are close to two or more objects, one will be red (active) and the rest will be blue (non-active). If you press the X button, you'll only activate whichever one is red. Use L1 to switch between the nearby blue objects to make them the red/active one. ----------- The Village ----------- The village is the hub of the game. Use it to designate the number of warriors or save your game. The following are a list of areas, houses and improvements that'll be made to the village throughout the game. I'll mention new stuff in the guide too, so don't worry about missing anything. The village stops growing at level 25. Darwin's House - Most important is Darwin's - your - domicile. Here is where you save/load the game. Bar - The bar is where you select how many people you want with you. You want to start with a small management number initially, but eventually you'll need large groups of warriors to take down dangerous creatures and push over heavy stone walls. Information Board - Occasionally, whenever something new happens to the village, something will be posted on the information board. If you get a message saying something new has been written on the Information Board, go check it out first. Graveyard - Once you start losing warriors, this area opens up. I figure it's there to make you feel bad for letting your pals be killed, but it may also have a separate function I'm unaware of. **Apparently you get a message about how your Graveyard is filling up at around the 500 casualties mark. Thanks g to FAQ user Righard for that addition.** Mess Hall - You can sacrifice three of each fruit (or later on, an amount of rock currency) for a full Vitality restore. Useful when you have a huge army that is hard to keep healthy, though sort of pointless at the start of the game where minor food items are plentiful. It'll appear once the Village has reached Level 3. Elder's House - Appears once you reach Level 4. The Elder will give you statistics about your village. He'll tell you your village's level, % towards next level and current Wood/Rock/Iron Levels including the current material bias (as in, the material type most likely to go up a level). Trading Post - You can buy consumable Items here for use in the field. The inventory of the store increases as you find more materials. The Information Board will inform you of any new Items for purchase. The Trading Post opens for business once your village reaches Level 5. Training Grounds - You can learn new formations here, one per new Darwin evolution. Appears at level 6. Weapon Shop - Here we are, useful for the harder creatures we may face out there. The weapon shop shows up at level 7, and it too needs certain materials in the field in order to stock new stuff. You won't be able to use weapons until you've evolved at least once, however. Also, if you get an upgraded version of a weapon (say, a Steel Axe) it'll replace the original (in this case the Iron Axe). The Bow weapons won't appear until you've found the Ladder. Laboratory - The last building for acquiring new items, the Laboratory is where you can merge two Items together to form an even stronger Item. To my knowledge there are only three unique items one can make with the Laboratory: Any other combination will result in a Dried Meat (or, rarely, a Big Dried Meat). Keep in mind it may take several days for the merged Item to be completed. The Laboratory shows up when your village reaches level 14. The three items that can be made are: Beef Jerky, Cure-All and Energy Surge EX. Fortune Teller's - The final building. It'll tell you if there are any Yellow Stars hidden on any of the levels you've been to. Since this place only appears at level 19, the chances are slim that there are any left, but it doesn't hurt to make sure. Houses - Throughout the game, there'll be houses with monkeys/humans who can give you hints about the game. Might be worth paying them a visit. * West House - The first of the houses will offer you tips to get around the world. Come here if something's troubling you, though it really shouldn't if you're using the walkthrough. * House on the Hill - Two monkeys in here will offer miscellaneous advice. It should appear after the village reaches level 2. * North House - Appears once the village hits level 3. Female monkeys live here and have advice like with the other houses. * Central House - Appears at level 6. More general advice. * South House - Appears at level 11 (or at least it did for me). Advice about creatures can be heard here. Material Buildings - If you collect enough of the three major material groups - that is to say Wood, Rock and Iron - eventually buildings will start to appear that are made out of the materials you've collected. These have different colored signs/placards than other buildings in the village (they match the materials, instead of having little bone borders like the other buildings). They'll appear at level-up like the other buildings, but only if you have a certain amount of a specific material collected. * Wood House - +1 Wood Level, which is to say going up one level with an abundance of wood. Gives you some advice about the application of Wood. * Lumberyard - +3 Wood Level. This place will allow you to invest a lot of minerals to produce more Wood to use for housing. Doing this will double all Wood brought into the village, but halve Iron and Rock intake as a result. * Treeleaf Gym - +5 Wood Level. Gyms start showing up with high amounts of materials. Each one will give you a (nearly) week-long boost based on that material's advantage. In the Wood material's case, that'll be Speed. Very useful if you're about to go fight a boss and need a lot of maneuverability. * Wood Ruins - +8 Wood Level. Houses the legendary Spear: Arthur's Spear. Needs the Wooden Key. * Rock House - +1 Rock Level, which is to say going up a level with an abundance of Rock. Gives you some advice about the application of Rock. * Quarry - +3 Rock Level. This is the Rock investing place. If you invest here, the other two materials will halve their production but Rock will be doubled. * Rockhead Gym - +5 Rock Level. This gym teaches the art of self-defence. It'll boost your followers' defence, making them less likely to die. The boost lasts almost a whole week, too, so consider taking it in case a boss is coming up. * Rock Ruins - +8 Rock Level. Houses the legendary Axe: Taro's Axe. Needs the Rock Key. * Iron House - +1 Iron Level, which is to say going up a level with an abundance of Iron. Gives you some advice about the application of Iron. * Iron Foundry - +3 Iron Level. This place will allow you to invest a lot of minerals to produce more Iron to use for housing. Doing this will double all Iron brought into the village, but halve Wood and Rock intake as a result. * Iron Fist Gym - +5 Iron Level. This gym will train your warriors for an Attack boost that lasts several days. Costly, but useful since you can usually recoup your losses in the long time period of boosted strength it affords you. Highly recommended if you're getting your ass kicked regularly. * Iron Ruins - +8 Iron Level. Houses the legendary Bow: Hero's Bow. Needs the Iron Key. Leave Village - Go off into the wilderness. In other words, leave the hub and go into the game proper. -------------- General Advice -------------- * My continuing advice with this game is if there's a new material or food item you should take one of them back home to the village. The reasons are twofold: A) frequent trips back to your village with a full stash will level it up quicker, giving you access to new information and new stuff, and B) your Picture Book will fill in only when you have taken objects back to camp or have defeated creatures in the field. So do a little of both to fill that sucker up. Eating a piece of food you find in the wild will NOT add it to the Picture Book for some reason, so make sure to take at least one back home at some point in your travels. Of course, you may want to wait until you have a huge army and can do all that 100% completion stuff quicker, though I never risk it personally what with potential missables (not that I'm aware of any in this game.) * Why fill the Picture Book? It's a handy way to tell you if something is poisonous or helpful or can boost your strength at an opportune moment. This FAQ does that too, of course, but it's nice to have an in-game guide. * Don't worry about leaving meat behind from killing animals. It'll stay there until you need it (like from a particularly painful sabretiger altercation) or can just be ignored, since they're common drops. All animals restock each time you go back to town, so it's not worth collecting the same piece of common food over and over when there are places to explore and new objects to find and carry home. Of course, the Creature Meat M does provide a lot of contribution to your early monkey village so there are worse things to take back with you. Rarer drops like Fangs or Claws should be seized upon, since they tend to give you a lot of contribution. * If you lose a warrior or two, look for the closest Red Stars. They restock, so don't be afraid to use as many as you need. If your team gets almost wiped out due to some unfortunate accident, you could lose Darwin too and just restart from the point before you entered the area. If you've done a lot of exploration or found Yellow Stars, however, you might as well just find the nearest short cut and regroup back at the village rather than lose all that progress. * To effectively fight, you need to charge right in with Darwin and pummel creatures with the X button (or the Square button if you're equipped with a weapon). After this initial X button click, your warriors will target the creature whenever they're close to it. You all have individual health bars, but there's also a group health bar which is the long green bar at the side of the screen. Use it for judging when to use items that restore a certain % of the entire group's vitality. Occasionally you'll see a small health bar within the action: that's Darwin's. Don't let it drop to zero or it's game over. * In boss battles, don't worry about losing too many guys at any point in the fight, unless the low number of followers makes the boss impossible to defeat. After every boss fight, all your followers will be resurrected so you end up with the full amount, so you don't need to worry about casualties too much. * About Investing: Several areas of the game have an abundance of one material type and minimal amounts of the two others. For instance, you'll find far more Wood in the Primeval Forest and plenty of Rock in the Depths of the Earth. If you raise your material levels in the village high enough, you'll have the option to invest in a specific material after paying a certain amount of resources. This means that any collected materials of the invested type will double in their contribution/context, though it halves the contribution/context of the other two types. If you're planning on staying in one area for a while, best to invest in that area's common material so your village expands faster. * About Formations: Learn these as soon as they're available, because they give you all sorts of bonuses and stop your little guys from getting hurt in a large unorganized group (which is what the default formation is). The best formation is preference-based, I guess, but anything's better than random. I tend to use Line a lot to get past traps and over logs. * About Weapons: After the first evolutionary upgrade, you and your warriors are now able to equip Weapons. You'll find the first one out in the wild, which is a standard Rock Axe. However, based on the materials collected and if you have a Weapon Shop, you can switch between weapons. There are three types of Weapon: Axe (close-range, high damage), Spear (mid-range, medium damage) and Bow (long-range, small damage). These can be made out of the three material groups (Wood/Rock/Iron) which in turn have three grades of quality (for instance, with Iron it goes: Silver Steel -> Steel -> Iron). Make sure to bring back lots of materials so that new and better weapons become available to you: A decent selection is no bad thing. * About Materials: Material Level can be checked at the Elder's House and a chosen material will go up one level per village level; this chosen material being based on the material you've brought back to the village the most. Here's a list of improvements made to your village and armory based on your Material Level: 1 - House is made. This just tells you about the material. 2 - Basic Weapons. The first weapon type is made for Axe, Spear and Bow. Keep in mind you need to find the first evolution item to get the Axe and Spear, and the third evolution item to get the Bow. 3 - Investment Building. This building will allow you to invest in a material. That material will double in production, but halve the intake of the other two. 4 - Intermediate Weapons. These weapons are made out of a better material quality than the previous ones and will replace them. 5 - Gym. The Gym will give you long-lasting boosts in that material's focus. So Wood = Speed, Rock = Defence and Iron = Strength. 6 - Advanced Weapons. The best weapons of that material are available. 8 - Ruins. Discovered Ruins yield incredibly potent weapons, but you need to have found the specific Key in the wild first. ----------- Walkthrough ----------- OK, the first thing you should do is check the Information Board and get to know the village, as little as it is currently. You may also want to save the game. Don't worry about the bar, you have a full team with you at the moment and you don't want to be walking around with less than the maximum at the moment. Head out once you're bored here. You'll be in Bunki Fields, which is another hub of sorts as it links to the various dangerous (but profitable) areas of the game. The only accessible one at the moment (check the big rock if you want but nothing can be done with it yet) is the Primeval Forest, so head on in. It should be directly in front of the village entrance. Primeval Forest --------------- Creature List: #01 Sabrewolf #02 Sabretiger #04 Normal Rabbit #05 Speedy Rabbit #07 Founding Bird #10 Wanigator #13 Bambi #22 Child Mammoth #24 King Mammoth (boss) #32 T-Rex (behind 25-man Wall) The Primal Forest is Wood-heavy. If you want to start building Wood structures, this is the best place to gather materials. First things first. Get that Yellow Star. You now instantly have a fifth monkey dude. Now just pick up any number of freebies in this central area. This should start you off nicely, and coming back and forth to fill up with your five-man (well, monkeyman) group should put your town a level up. There are three types of material - rock, iron and wood - and three types of food item which are sweet fruit (green), sour fruit (blue) and spicy fruit (orange). Get at least one of each fruit to add it to your Picture Book and take the materials back as they'll be useful later. Last thing to note is the Red Star, which you don't need yet since you have yet to lose someone. When you're doing collecting these minor minerals, you can enter the Primeval Forest proper by finding the stone door on the right. Check the circular pattern on the front: four filled holes and five empty holes. This means you need five monkeys to push it over, which you have. Beyond the wall are more fruit variations, including Stinky (blue with a red tint) and Salty (red). Also, you'll run into the first of many creatures, a harmless rabbit. Try targeting it (get close so it turns red and use X) and beat the crap out of the poor thing. Take its item if you can, though you may need four monkeys to transport it (dropping all that fruit..). A little further on are a couple more creatures. Keep in mind the saberwolf (jumping blue dog) WILL attack you back, so try to care care of it quickly. If you do end up losing a guy at this early stage, well, you know where the first Red Star of the game is. But then you have a few more spare warriors back home too, the population of which is always being restocked. Back on track, continue through this area killing things and taking anything they drop or using it to heal your group between battles. This is why adding all those interesting fruits to the picture book was a good idea: you know which ones heal and which ones hurt now. You can just about manage a blue mushroom or Creature Meat M (a rarer drop) with your five monkeys, but anything bigger is pushing it. If you fall off the ledge to the left, you can head back to the first area of the forest where you'll drop back into that small basin area. Watch out for the yellow sabretigers, who are considerably more vicious than their blue lupine counterparts. Also, don't worry about all the wasted food about the place once you kill these things: If you're hurt, eat the meat, but otherwise don't bother unless there's nothing else to carry back to town. This isn't Oregon Trail, so don't feel guilty about leaving 10x more meat than you can carry behind each time. Especially since all the creatures restock per trip. You'll come across a slightly higher platform with a Yellow Star and some goodies, and a round indentation that says "seems a firm foundation" when you check it. We'll be coming back to this later on in the game, so remember it. There's one just like it in Bunki Fields too. Explore the area, it's fairly large. There are mushrooms, grass, minerals and all sorts of things that creatures drop. I'd recommend staying well away from the sabertigers at the moment, as they do a hell of a lot of damage. Collecting stuff may not seem like a larf and a half but it'll help build your village up and give you the means to clobber these nitwits, as well as reach more Yellow Stars (which we strongly need to do). Best bet is to first get the Yellow Star on the top of the hill slightly to the left of where you pushed the block over to get into the level. There's a bird enemy at the top but you should be okay if you avoid its dive and grab the Yellow Star quickly. There's a small egg up here, but it's way too heavy at the moment. Take the stick though, since it's bigger than normal Wood materials and is therefore worth more too. With six monkey people, you can carry lots of your chosen material back home. Wood can be found near the sabertiger close to where you knocked over the wall (careful), Iron can be found on the hill where you just got the Yellow Star and rock is lying around close to the shortcut back to the Village (which looks like a little mound of rocks with a cave). Keep in mind there are also one of each mineral in the basin area at the start of this level. Build up your village a bit while also collecting all the other new objects in sight, making sure not to venture too close to where sabertigers are prowling. Our next goal is the next stone block to the north (if you use the map). There's a sabertiger guarding it, and sabertigers are still a little bit tough if you don't have anything other than your fists. Best bet is to try and distract him with Darwin while the six monkey warriors knock down the block. Once it's down, run in and hopefully lose the tiger. This place is a little like a maze, but you want to generally head east and north. At the very northeastern point is a Yellow Star guarded by the game's first mammoth. I wouldn't recommend fighting him just yet either, but getting past him for that third Yellow Star is your highest priority. Head west from this point and continue through the little doorways, possibly avoiding the birds if you can help it (they're hard to hit without ranged weapons). There's also a new breed of rabbit around here, which can roughly turf off any monkeys fighting it for damage. So, taking the route around the stage, you'll eventually find a reddish lower ground. Exploring this area will yield yet another Yellow Star, making your army a little more potent. Plus, this area abounds with rare mushrooms. Of course, it'll be a little exhausting to carry them all out now since the nearest shortcut is miles away with all the walls and stones still there. If you continue on you'll eventually meet the boss of this stage, which is the King Mammoth. Best not to fight him yet, and the wall out of his arena needs 9 monkeys (never guess who has the final star...). Eventually you'll have to defeat him, but it's a good idea to practice on the smaller mammoths and to keep on building up your village for all the advantages you can get. If so, you may want to take some of those special mushrooms back with you, since a few of them will give you new Items in the Trading Post. Ditto for the small egg on the top of the hill near the start of the area. You could probably take on the sabertigers and Speedy Rabbits now, but don't bother killing more than one (for the Picture Book) since they still do a lot of damage to you and could make your army less than 100% for the boss battle. You might've figured out a tactic for the Mammoths: Avoid their charge, and stand behind them when they stop moving since a trunk-spray is coming. The King Mammoth unfortunately charges around pretty much non-stop, making him hard to survive against him for more than a few seconds let alone bring him down, but keep at it. Bring lots of meats and leave them nearby so you can get a quick health boost before dashing back in. They don't recover health as quickly or as easily as you do, so use that to whittle the boss mammoth down some. Also keep in mind that the nearby rainbow-colored mushroom will completely heal all your monkeys, which is nice. Finally, note that you can get strength/speed boosts from Spicy/Sour fruit for a small bit of damage which can be easily cured with some handy meat. The boosts last half a day, which should be enough to get you through the fight. If you take a lot of casualties but also do a lot of damage, don't worry: you can retreat, backtrack through the level and collect all the Red Stars lying about the place and launch a second assault. When the big guy is finally down, a few interesting things occur: First, you get your ninth compadre monkey. Second, you are now able to break down the 9-man wall and get the first evolutionary tool of the game: the Rock Axe. Third, you can now use this Rock Axe to access the rest of the level and make shortcuts by breaking all the large round boulders blocking your path. Fifth, and finally, you can now access the next area of the game, which is currently blocked by a boulder in Bunki Fields. However, we should explore more of the Primeval Forest now that we have a way to get further in there. Plus, we're sort of already deep inside the Primeval Forest after killing King Mammoth. Push over the 9-man block for the Stone Ax and possibly consider taking the Soul Wood item, as it contributes the most Wood material out of any material in the game. Break down the boulder to reveal a new area with a new creature: Wanigator. They're fairly powerful up close, but very slow, so sic one for the Picture Book. A little further south is another shortcut cave, so use it if you need to regroup or carry new stuff back. And save! Back in town, there's a new formation for you to learn if you have the Training Grounds, and lots of new weapons available in the Weapons Shop (if you have it). The weapons are just alternate versions of the Rock Axe and serve the same purpose: Choose which one to use based on preference of attack over speed. Keep in mind that the Spears have a longer range, making them slightly safer to use (and able to hit flying things like the birds). Back in Primeval Forest, head directly west of the big hill to find a small area blocked in with a boulder. Blast it, and inside is a Stonehenge structure with another Yellow Star! Head to where the King Mammoth was (there's a handy shortcut between where you enter the maze-like north area and the circular boss area) and head west and south. You'll reach a clearing with three doors: One of these requires 25 warriors, so we'll ignore that one. The one to the west leads back to the start, so might be an idea to knock down the walls between here and there for a major time-saver. The south passage leads to an area full of birds and speedy rabbits, but at the southwest is another Yellow Star for you, guarded by a couple of Child Mammoths. To the north of the new area is a log across a stream: highly recommended you learn the Line formation before crossing it. There's a series of firebreathing traps to your north: they guard various useful materials, including the last Yellow Star you're able to get here for the time being (giving you 12 warriors to use for the new area). There's a few flower materials and a valuable Rock Salt material on this side of the river too, so maybe add those to the Picture Book for some stealthy Items in the Trading Post. Otherwise, we're done with this area for now. Depths of the Earth ------------------- Creature List: #01 Saberwolf #02 Sabertiger #05 Speedy Rabbit #13 Bambi #14 Giant Buck #16 Small Plant #17 Medium Plant (only one) #18 Large Plant (only one) #19 Flying Moth #25 Giant Mouse #27 Space Worm #31 Rex Jr. (only one) The Depths are Rock-heavy. If you're currently investing in Wood or Iron, I'd strongly recommend switching to Rock because there is a lot of it down here, including Diamond - the most valuable Rock material. After smashing the big rock in Bunki Fields you'll reveal an entrance going down into the Earth. That's our next destination. You start in the center of this area, surrounded by three brick walls, all of which you should be able to destroy (since you have 11 warriors if you've been collecting all the Yellow Stars mentioned so far). Take any path and look around. First off, there are various firebreathing traps everywhere, so don't get close to any tall grey rock piles until you've identified which direction they're breathing flames in. The ice shards everywhere can be destroyed and make various items appear afterwards. These tend to include Black Rocks, a valuable Rock material. Also, there a few new enemies: Small Plant, which are stationary and easy to kill from a distance (but will smack you up if you get close); Flying Moths, which tend to drop to the ground before attacking and the Giant Bucks, who can be deadly with their charging attacks. You may even meet a Rex Jr. or Medium Plant, in which case you should use caution. The western area is sort of plain and uninteresting. There's a shortcut back to the village to the southwest, and plenty of creatures and materials to be found here. However, there's something vitally important we must do here for later on in this area: destroy all the firebreathing traps that are holding up platforms. You can find them all by going north and south in this area, and through the archway. Once all five have been destroyed, we're done with this section of the Depths. Make sure not to stand underneath any of the big platforms as they fall down. The northern area is a little more like it. If you take the left (west) path going north you'll eventually reach a boulder. Switch to an Axe weapon to take care of it and you'll see the area's first Yellow Star, putting you up to 13 warriors. Taking the right (east) path leads you to an area where you can see a Yellow Star on a plateau, and a groove where rocks are continually rolling down. It's probably crossed your mind how you're going to reach that Yellow Star, so pick the best time to run up the little rolling rock path and keep inside the little side areas to let rocks past. You'll reach the summit of this area eventually, granting you the Yellow Star. Might as well take the small egg and get out of here with the convenient shortcut, saving the game after that dangerous climb. The final area is to the east, which has an interesting rolling rock puzzle. If you move any of the diagonal walls, it'll deflect the rolling rock making it go a different direction. Operate the walls so that the rolling rock ends up destroying the grey boulders in this area (which are otherwise invulnerable). The boulder to the north will reveal a shortcut to the north area. The boulder to the south reveals the way to a mini-boss of sorts: A Large Plant. Keep your distance from those fireballs (they take a while to fall so you should be okay if you're careful). Get close for a few spear volleys and then escape before the spores weaken you. Repeat this pattern until it eventually dies. If you head past it, you'll receive another Yellow Star. That's it for this area. Now, the final course to take is to head up the rolling rock path at the far south point of the eastern section. Like the previous rolling rock path, head up until you get to a side area and let the rocks roll past. You'll eventually reach the top northwest part of this area. There's a handy shortcut here for after we get the evolution item. Talking of which, it's right over there. You don't even need to fight the boss, since we already have more than enough warriors to bring down the stone block. But since the big guy has a Yellow Star for us, we might as well break him. Make sure to bring the wall down first, since we might not have 12 guys left after this fight (though it's nowhere near as bad as the King Mammoth). The boss is a gigantic earthworm type thing, which tends to come up and spit poison at you. This will numb you, making you a lot slower, so walk off a bit and wait for it to wear off. Alternately, bring some numb-curing items with you. The Mysterious Mushroom in this round area will cure it if needed also. The boss is very tough, since that green poison stream will sap your health extremely quickly. You may want to come back with stronger weapons and more warriors. In any case, you have the evolution item, so we don't need to hang around here. A new area awaits! Back at the village, there's a new Formation for your advanced warriors. When you're done here, Bunki Field has had a slight modification, and you now have a raft and pier on the river to your left. Giant River ----------- Creature List: #07 Founding Bird #08 Bird of Paradise #10 Wanigator #11 Crocogator #16 Small Plant #19 Flying Moth #20 Middle Moth #25 Giant Mouse #28 Bullet Spitting Fish #29 Slashing Fish #30 Death Fish (boss) Sort of a strange area. It doesn't have any kind of material bias, though there is probably more Wood than any other material. You want to start by heading left (south) and heading to that log (with the Line formation on of course). Kill the fish thing that tries to ambush you on the log, and carry on going. Push both blocks into the water to stop the whirlpools and jump into the river. Instead of drowning, you'll be carried along until you hit a whirlpool and be spat out. You should now be in a small area with a Yellow Star, so grab it. In this next area, follow the logs in the little area north. You need to cross each log as quickly as possible so that the fish don't spit you off. Line up the camera and dash across each log to dry land and you'll eventually reach the end which has a Yellow Star. Follow the beach around and you'll find a fork in the path: to the northwest is a large island with big crocodile enemies on it. We don't want to head here, since this is where you'll end up if you fall into the water. There's nothing on the island besides creatures that will eat you, so we'll take the northeast path across more logs. Make sure to take care of the bird here so it won't swoop all your little neanderthals into the water. You'll come to another fork, this time branching to a large northern beach. Head here. Go west first, and maybe assume the new formation which improves health and doesn't group everyone together so that the big crocodiles don't eat them all. You'll also meet the tougher forms of the bird enemies and the big-heading flying things from the Depths of the Earth. If you keep heading west to where there's ice chunks, you'll see a new Yellow Star. To the east of this northern beach is a serious of spinning firebreathing traps so equip the right material weapon and run up close as the flame passes by. You should have more than enough time to smash them to pieces before they turn around again. Watch out for the Giant Mouse here (I think they meant "louse", but even that wouldn't be accurate..). The birds can be a pain too, but they're easy enough to get past without being detected. If you keep heading northeast, you'll find a big pool with a giant bullet spitting fish: This guy is fairly tough, and you'll need to get close enough for your spears to hit. He has a few attacks, including spitting bubbles in three directions and occasionally leaping over logs and eating everyone on them. You can tell when he's about to jump out of the water by the way he sinks into the depths first. Best tactic is to hang around the Red Star where you come in and then run halfway across the first log just as the fish is passing underneath, getting a volley of spears off at him before retreating back to the Star so he won't hurt you. Kind of cowardly, but you can defeat him much sooner with this tactic and reach the evolution item sooner. Which is a neato Ladder by the way. Another tactic to defeat the fish: Hang around in areas that'll make it likelier to jump, specifically the direct center of the logs. It'll submerge for a jump, so quickly head to where a whirlpool has appeared (as in, stand in a spot on the log that's directly adjacent to it) and the fish may end up jumping into the whirlpool, doing serious damage to it. This is less a battle of attrition, like the last two boss fights, as you'll be trying to whittle the fish's health down with opportunistic attacks as it snipes you from the water. Best to bring a few (or lots) of Dried Meat (or stronger equivalent) along, since all your warriors can survive one bubble, but not necessarily two. Yet another tactic: Sneak past the fish and grab the evolution item. Take it home and acquire the Bow, which will make it far easier to hit him as he sits on the surface ready to spit bubbles at you. It'll make the fight go by a lot quicker if you combine that with the leap/whirlpool tactic above. Once we're done with the fish, or you don't feel like taking it down just yet, head back to the fork on the log path we took to the north beach. If you head on a little further, there's another fork but it only leads to an island with lots of Red Stars (useful if you lost a few with the fish battle but didn't kill it). The next bit has a few red crocs (which instantly kill your entire group I've discovered a few times in the past) so avoid them as best you can and head to the north of this little enclosed area for a Yellow Star. This should put you up to between 19 and 21 followers, depending on if you defeated the last two bosses. Regardless of if you have 19 or more, go to the Primeval Forest. Go to that patch on the ground we couldn't do anything with and use the new Ladder on it to reach the Yellow Star. This should give you at least 20 followers, so push down the block that is near the northeast shortcut (it's inside that maze area in the north area of the level) which has a few valuable materials in there, including hard-to-find Ivory. Once you get back to the village, you'll be told that the currency system has switched from the three fruit bartering to a rock money currency, making things a lot easier. Items will now have a single rock money cost. Better yet, you and your followers are now able to use Bows, which have a much better range than Spears and will be useful for safely tackling all sorts of things from a distance, provided they stand still. Finally, there's two new traps and a new Formation up for grabs so make sure you collect them. The Circle formation is good for attacking, especially with ranged weapons. If we're done, time to head to the new area of the game: Erupting Volcano. Use the ladder at the patch to the rocky area to the right, and follow the left path once you're up. Erupting Volcano ---------------- Creature List: #03 Bladeliger #09 Garuda #14 Giant Buck #17 Medium Plant #20 Middle Moth #23 Mother Mammoth #24 King Mammoth #26 Delicious Mouse #33 Legendary Rex (boss) Erupting Volcano is where you'll find the most Iron. Seriously consider investing in Iron before coming in here, since it's debatably the best material (strong weapons, strength-boosting gym and a really good Bow). There's a lot of tough creatures in this area, so keep your guard up. The Bow is invaluable for clobbering things that may be on a different platform or behind a wall, and especially the non-movers like Medium Plants or Delicious Mouse (seriously, where did they get that name from?). However, don't use it in hand-to-hand with creatures like the Giant Bucks or Bladeligers because they will kill you. The area to the right is a dead-end, so go left instead. You'll see a King Mammoth walking around in an area slightly above yours, so take revenge for all the dudes lost in your first meeting by peppering him with arrows from the safety of the ground floor. Love those Bows. There's plenty of Giant Bucks around here, which you should switch to Axes for so you can clobber them into submission before they do too much damage. There are medium-sized Mother Mammoths too, which spit fire for some reason, so be careful of those. Make your way along the only available path, which should bring you to the northwest section of this level. You can get onto the next height level briefly, but it won't allow you to get onto the mountain proper just yet. As you head around the perimeter, you'll notice a large hole to the northeast with a path going around its border: head up that path because at the far end of this chasm is a Yellow Star for you. I would strongly recommend heading back to town now with the convenient short cut up here, despite the fact you'll have to repeat what you've just done. This is because the next bit is very easy to die from, and we don't want to lose that new Star and all the new Picture Book entries. Plus there's tons of high-grade Iron materials to take back with us (and possibly a few high-level drops from the bigger creatures around here). Once you're back, head to the east side of the mountain base where you'll see a twisty path over a huge chasm: DO NOT hang around on this thing. Get across as soon as possible. All one of those giant birds needs to do is charge Darwin and he'll be sent flying down the chasm and your game will be over. It really, really bites, let me tell you. As soon as you're across, come full circle around the mountain base to knock down a stone block, making it far easier to reach the southeast side from the entrance. You may also want to climb up and get that chest, which has a Wooden Key in it (sorry, the evolution item won't be that easy to get ahold of). Use the height to take out the first Bladeliger of the game with ease. You are now ready to climb the mountain. You might want to go back to the village with some more materials and save, as you don't want to cross that windy path again any time soon. Otherwise, head on up from where the Wooden Key was. As you make your way around the first level of the mountain anti-clockwise you'll meet another King Mammoth: These guys are now pretty easy, as they move slowly and you could probably keep within a steady Bow range without too much damage. You'll reach a plateau with two more Bladeligers ahead: Best bet is to entice them near you and then drop to the next floor so they can't hit you. It really is a bad idea to try and fight them hand-to-hand. From the Bladeliger point, you can go east or south. East is a dead-end, but it has the very rare Food item Big Egg, so you might want to take it with you - since it'll lead to a usable item that gives you 75% health, I'd strongly recommend doing so. South leads to two more paths: a path up (which is the way to the summit) and a small path down which leads to a Yellow Star. From the higher floor, you can continue onto the black volcanic region to head to the boss of this area or you can follow the wall around to a region where you can place a ladder. This route eventually leads to that area with the King Mammoth you passed right at the start of this area. There's a Yellow Star right past it across a log. We're done with all but one of the Yellow Stars in this area: the last one currently belongs to the big bad boss. If you want, you can leave this area with the two big Iron materials next to the Yellow Star, since we're very close to the exit here. Backtrack to the path up to the black volcanic area. Keep in mind there are several fatal drops around here so be careful moving around. There's also a lot more geysers to be wary of. Eventually, you'll come to the round crater summit with a big green dinosaur in it. This is the boss. The Legendary Rex is a fearsome predator, able to charge straight through your warriors and throw them around like ragdolls. There are two tactics to defeat this monstrosity: the hard way or the exceptionally cheap way. If you're anything like me, you'd have gone straight for option #2. The cheap way is to bring him close to the entrance of the crater, and peppered him with arrows as he jerked around trying to reach you. See, all T-Rex creatures (and this may include others, such as the Speedy Rabbits) have a territory they cannot leave for whatever reason coded into their AI. If you find the border of this territory you can stand outside it and attack with ranged weapons in safety. The occasional geyser spurt, which does hurt him, will make the process much quicker. The hard way, if you're interested, is to make him chase you around (while firing arrows) so he'll be passing under each of the four or five geysers up here as they go off. The geysers are your best bet no matter what you do, though be sure not to get trapped under one yourself. One boss later, and we're up to 26 dudes (if you've picked up all the Yellow Stars so far). Go collect the final evolutionary item: Torch. Head back to the Village whichever way you want (you're close to where those two Silver Steel materials are). You'll receive the final Formation: Cross. There's also a new trap for sale. When you're done, it's time to head to the last area of the game, which is a cave to your right as you leave the village. You'll need to use the ladder. Unknown Continent ----------------- Creature List: #05 Speedy Rabbit #06 Hearty Rabbit (boss) #08 Bird of Paradise #11 Crocogator #12 Killergator (boss) #14 Giant Buck #15 Great Kyon (boss) #18 Large Plant (boss) #21 Heavy Moth #32 T-Rex #34 Zeus (end of game boss) Pfft, your guess is as good as mine with this area. No material bias here. Seriously, what a weird place. It's kind of hauntingly beautiful though, what with the music and starlight. Erm, so anyway, this place seems a bit confusing with a maze of the decaying ruins of... somewhere.. but it isn't all that complicated. Your first destination is a stone door that's blocking the eastern part of this area, which is where you need to go to get higher up. Don't worry about the entire north section: it's a dead end and there's nothing too valuable up there besides common materials and food. As soon as you make your way to the steps in the east, go around the path here to find a chest with the Rock Key in it. That just leaves the Iron Key. Head north until you get to a wide area with a couple of Speedy Rabbits and a bridge to a weird blue area. If you head straight north and walk off the edge to the enclosure below, you'll find the Iron Key. Get out of this area by pushing the door over. Now, you can either go back to the village and get the last two weapons from the Ruins (provided you've done enough developing to have both Ruins available) or go back around and head across to the blue zone. I would seriously recommend picking up the Iron Ruins' Bow, since it's pretty much the best weapon in the game in my opinion. On the blue bridge now, push the block over (you need 20 dudes, which you should have) and you'll find a crossroads. They lead to four separate arenas, each with a boss that holds a Yellow Star, and the center path. We'll take a clockwise order to make things simple: Start with the far left path. Be careful of those giant red birds that might be around here, since they can divebomb you off the walkway. Boss #1: Hearty Rabbit. If you hate Speedy Rabbits as much as I do, this is not going to be fun. First, I'd recommend killing all the Speedy Rabbit minions so you have a healthy supply of meat and so they won't interrupt your fight with the big guy. Who is a giant pink rabbit. Don't let his appearance fool you, as he can and will leap on top of you from a great height doing horrendous damage. The territory trick with the T-Rexes works here, as he won't be able to move too far away from that far corner. Keep moving is the best advice, and equip arrows so you can keep firing on him as you run from his attacks. The 27th Yellow Star will be yours soon enough. Boss #2: Large Plant. You may have fought this previously, in the Depths of the Earth. Same thing here: it'll fireball you if you're far away, spore you in mid-range and swipe you at close-quarters. In my opinion, the fireballs are by far the easiest to deal with. The goggles moth thing and the T-Rex are just back-up, so they're not important. Avoid the middle path for the time being... Boss #3: Killergator. The red crocs have always been trouble, but this guy is a giant version of them! The Killergator (big purple croc) actually spits fire in a winding arc, rather than the usual "crawl right up and eat the whole group" tactics of the other croc creatures, making him far easier than you might've expected. Just pepper him with arrows while keeping outside that arc of flames. Make sure to take care of any nearby red crocs first, so they don't interrupt and eat everyone. Boss #4: Great Kyon. King of the deer things, the Great Kyon is just a tougher version of the Giant Bucks. This'll be a battle of attrition, so don't worry about losing too many guys since they'll come back once you win. Just get in close and clobber the guy with Axes (use Taro's Axe if you have it). Now, with all 30 helpers, you're ready for the middle path. You might want to use the shortcut in the middle area first to save your progress thus far. Just one boss to go... And it's.. er.. God. Yeah. Well, Zeus. Either that, or some higher-evolved version of humans that has become Godlike. He's decided he's bored with the planet and with us humans because of all the destruction and whatnot. Sort of hard to tell with that translation job. Anyhoo, he's decided to destroy all of us, so we'd better do something about that. Zeus's main attack is a huge electricity storm that tosses your warriors around. He'll fly around quickly to position himself for maximum damage to your team. He'll even warp occasionally. The only other thing he'll do is laugh in a very maniacal way, which drops his guard a little. Best tactic is to run around and shoot him with arrows, though do note the guy has like a bajillion hit points. Well, I suppose that's fair what with him being the Creator and all. Keep at it and make sure to bring as many curative items as you can afford, since you won't be needing that money for anything else. He'll eventually turn blue/metallic at about the halfway point, which gives him a few extra powers: He'll temporarily be invincible at times, and he'll very rarely shoot a straight laser beam that does incredible damage to everyone it touches. There is another tactic you can use, which is to use the cannons in three corners of the arena. Simply push the buttons near the cannon and stand on the pressure plate when Zeus is in the path of the cannon. It'll do quite a bit of damage to him, and stun him for a few seconds. After he's defeated, he'll congratulate you and spare the planet. He'll even give you an item and promises to check in in 20,000 years time (he's a busy guy). The item I received was the Crown: apparently the ultimate stage of evolution is to have a monarchy. Take that, various republics and democracies around the world! Congrats, the game is over. You can save the data in order to go back and complete your Picture Book if you'd like. The Final Object you received will appear in the last Item slot (#60) as the mysterious "Unknown Object". --------- Materials --------- Materials are everywhere. They tend to be general items that don't serve any purpose other than ingredients for other things like Items. Materials are your most important asset here, as you need the Items they make to get further. Materials have a "Contribution" number and a "Weight" number. The Contribution is how much this material benefits your society and helps it to expand and evolve. Experience points for the village's growth, in other words. The Weight is how many followers is required to carry it back to the village. Contribution is designated with "C:" and Weight with "W:". Materials that will affect the growth of your village (that is, it will create buildings of either Wood, Rock or Iron) will have an additional context value (X:). Whichever material has the highest combined context value when the village levels up will also go up a level. Material levels unlock useful buildings like Gyms and Ruins, as well as advanced weaponry. The area at the end of the description is the most common area to find these minerals. They'll be available elsewhere, but probably not in the same quantity. I've also tried to designate between similar-looking objects, which are generally color-coded or slightly larger than usual. There are 31 types of material in total. Check your Picture Book to see which ones you have. 01. Wood - C:4 W:1 X(Wood):2 - Primeval Forest 02. Old Wood - C:12 W:2 X(Wood):6 - Primeval Forest 03. Soul Wood - C:20 W:4 X(Wood):18 - Primeval Forest 04. Rock - C:4 W:1 X(Rock):2 - Depths of the Earth 05. Black Rock - C:12 W:3 X(Rock):6 - Depths of the Earth 06. Diamond - C:20 W:5 X(Rock):18 - Depths of the Earth 07. Iron - C:4 W:2 X(Iron):2 - Erupting Volcano 08. Steel - C:12 W:4 X(Iron):6 - Erupting Volcano 09. Silver Steel - C:20 W:8 X(Iron):18 - Erupting Volcano 10. Numbing Grass - C:10 W:4 - Giant River (bright green plant) 11. Sleepy Grass - C:10 W:4 - Primeval Forest (greenish blue plant) 12. Silica Gel Grass - C:20 W:4 - Erupting Volcano (dark green plant) 13. Unscented Flower - C:10 W:4 - Erupting Volcano (blue petals) 14. Plain Flower - C:10 W:4 - Giant River (white petals) 15. Silent Flower - C:10 W:4 - Primeval Forest (pink petals) 16. Rock Salt - C:20 W:4 - Giant River (white rock) 17. Salty Moss - C:20 W:4 - Giant River (dark green moss ball) 18. Spice Moss - C:20 W:4 - Giant River (light green moss ball) 19. Fang - C:15 W:5 - Primeval Forest (small & grey) 20. Ivory - C:20 W:8 - Erupting Volcano (large & white) 21. Shining Fang - C:35 W:11 - Erupting Volcano (giant & yellow) 22. Nail - C:10 W:5 - Primeval Forest (medium-sized & blue/white) 23. Claw - C:20 W:7 - Primeval Forest (large and grey/black) 24. Shining Nail - C:40 W:18 - Erupting Volcano (large & white) 25. Feather - C:15 W:4 - Primeval Forest (green) 26. Pretty Feather - C:25 W:8 - Giant River (red/yellow) 27. Beautiful Feather - C:40 W:16 - Erupting Volcano (rainbow) 28. Small Mystery Bag - C:0 W:2 - Whole Area (yellow bag) 29. Big Mystery Bag - C:0 W:7 - Whole Area (blue bag) *The Mystery Bags turn into random items once you take it home. 30. Red Star - C:0 W:0 - Whole Area *The Red Star resurrects a fallen warrior, putting him back in your group. Red Stars are restocked each visit like other materials, so use them. 31. Yellow Star - C:0 W:0 - Whole Area *The Yellow Star is probably the most important material, as it instantly grants you an extra warrior to take with you in your army. --------- Creatures --------- Creatures are animals which are found in the wild. They start off fairly docile, but you'll soon be finding things who are more than willing to fight back. Creatures have a green swirl for a health bar, and once this bar is depleted the creature has been successfully killed and turns into a handy object for you (usually meat). I'll mention the objects you can receive when killing it (the list is generally from commonest to rarest) and if the creature is a threat or not, and how many warriors I would recommend using (keep in mind this is for the Normal difficulty setting, and is only a rough guideline). The * indicates it is a boss, or appears as a boss at some point. All boss monsters have a Yellow Star drop and then disappear forever once killed. The King Mammoth and Large Plant are bosses in two areas, but they also appear as regular creatures elsewhere. There are 34 unique creatures in the game. Check the Picture Book to see which ones you have met. You need to kill the creature for it to be recorded. 01. Saberwolf Dangerous (4+) - Jumps around. Very low Vitality though. Creature Meat S Creature Meat M Fang Fang 02. Sabertiger Dangerous (7+) - Jumps around and charges. Reasonable Vitality. Lots of damage. Creature Meat M Creature Meat L Fang ???? 03. Bladeliger Dangerous (10+) - Jumps around and bites a lot. High Vitality. Extremely fast. Creature Meat L Shining Fang Golden Meat ???? 04. Normal Rabbit Harmless Creature Meat S Creature Meat S Creature Meat M Creature Meat L 05. Speedy Rabbit Dangerous (6+) - Uses a charging attack, which can hurt a lot of warriors at once. Reasonably Vitality and damage. Creature Meat M Creature Meat M Creature Meat L Golden Meat 06. Hearty Rabbit* Dangerous (14+) - Uses a charge and a stomping attack, which is very painful. High Vitality, speed and damage. -No items- 07. Founding Bird Dangerous (4+) - Charges. Can't be hit with non-ranged weapons. Very low Vitality, four or five hits would probably kill it. Creature Meat S Creature Meat M Feather ???? 08. Bird of Paradise Dangerous (6+) - Charges. Can't be hit with non-ranged weapons. Low Vitality. Creature Meat M Creature Meat L Pretty Feather ???? 09. Garuda Dangerous (8+) - Charges and breathes fire. Can't be hit with non-ranged weapons. Low Vitality. Creature Meat L Beautiful Feather ???? ???? 10. Wanigator Dangerous (4+) - Deadly when close, but very, very slow. Low Vitality. Creature Meat S Creature Meat M Fang Fang 11. Crocogator Dangerous (10+) - Very deadly when close, medium Vitality. Attack it from a distance. Creature Meat M Creature Meat L Fang ???? 12. Killergator* Dangerous (12+) - Spits flames in an arc at all ranges. High Vitality. -No items- 13. Bambi Harmless Creature Meat S Creature Meat M Nail ???? 14. Giant Buck Dangerous (8+) - Charges. Very deadly if allowed to charge continuously. Creature Meat M Creature Meat L Claw Golden Meat 15. Great Kyon* Dangerous (18+) - Charges. Very deadly if allowed to charge continously. High Vitality. -No items- 16. Small Plant Dangerous (4+) - Harmless from a distance. Salty Fruit Stinky Fruit Silica Gel Grass ???? 17. Medium Plant Dangerous (8+) - Spreads spores within Spear-throwing range, which can cause numbness and damage. Sweet Fruit Sleepy Grass Silent Flower Spice Moss 18. Large Plant* Dangerous (10+) - Spreads spores within Spear-throwing range. Also spits slow- moving fireballs at Bow-range targets. Lots of Vitality. ???? Numbing Grass ???? ???? 19. Flying Moth Dangerous (4+) - Only damages if you're underneath when it drops. Low Vitality. Creature Meat S Creature Meat M Feather Feather 20. Middle Moth Dangerous (6+) - Spreads a gust that damages. Also uses the dropping attack. Medium Vitality. Hit it after it drops if you're using Axes/Spears. Creature Meat M Creature Meat L Pretty Feather ???? 21. Heavy Moth Dangerous (8+) - Spreads drowsiness spores. Also uses the dropping attack. High Vitality. Creature Meat L Beautiful Feather Golden Meat ???? 22. Child Mammoth Dangerous (7+) - Charge attack and spout attack. Fairly slow. Medium Vitality. Creature Meat S Creature Meat M Fang ???? 23. Mother Mammoth Dangerous (10+) - Charge attack and can breathe fire. Fairly slow. High Vitality. Creature Meat M Creature Meat L Ivory ???? 24. King Mammoth* Dangerous (12+) - Constant charge attack and high Vitality. Very dangerous. Creature Meat L Shining Fang Golden Meat ???? 25. Giant Mouse Dangerous (6+) - Can swipe and often dives underground, making it impossible to hit. Medium Vitality. Creature Meat S Fang Creature Meat M ???? 26. Delicious Mouse Dangerous (8+) - Can swipe and often dives underground, making it impossible to hit. High Vitality. Creature Meat M Creature Meat L Shining Fang Premium Meat 27. Space Worm* Dangerous (10+) - Can swipe and spit poison, which damages and numbs warriors. -No items- 28. Bullet Spitting Fish Dangerous (4+) - It will spit at you, causing damage and possibly dropping you into the river. Medium Vitality. -No items- 29. Slashing Fish Dangerous (6+) - It spits in two directions, causing damage. Medium Vitality. -No items- 30. Death Fish* Dangerous (12+) - Spits in three directions and jumps out of the water to bite you. Very High vitality. Appears only once, as a boss. -No items- 31. Rex Jr. Dangerous (8+) - Deadly when close, but fairly slow. Medium Vitality. There's only one in the entire game, and he's in the Depths of the Earth somewhere. Creature Meat M Creature Meat L ???? ???? 32. T-Rex Dangerous (12+) - Deadly when close, but fairly slow. High Vitality. Creature Meat L Golden Meat Shining Nail Premium Meat 33. Legendary Rex* Dangerous (15+) - Very deadly, charges and is extremely quick. High Vitality. -No items- 34. Zeus* Dangerous (30) - End of game Boss, so incredibly tough. Extraordinarily high Vitality. High damage, very fast, and... well... Godlike in all respects. -No items- ---- Food ---- Food can be found either like Materials, which is to say lying about the place, or after you've defeated a creature. Food has various beneficial effects to your group, as well as significant importance to the village as a whole. If you want some back-up healing, best carry a few valuable food items just in case. Carrying food back to the village helps contribution and subsequent evolution, and can sometimes be used to create potions and healing Items. I've also included the weight in brackets, since the Picture Book neglects to mention it. The first 17 types of food can be found lying around in the wild. They tend to be fruits and mushrooms. 18-22 are all types of meat and can only be found by defeating creatures. 23-29 are made in the Village and can be bought at the Trading Post, or built in the Laboratory. There are 29 types of food in total. Check your Picture Book to see which ones you have. 01. Sweet Fruit - Restores Vitality slightly. (W:2) (green fruit) 02. Salty Fruit - Restores Vitality, decreases Attack. (W:2) (red) 03. Spicy Fruit - Increases Attack, small amount of damage. (W:2) (orange) 04. Stinky Fruit - Restores Vitality, causes Numbness. (W:2) (blue with red) 05. Sour Fruit - Increases Speed, small amount of damage. (W:2) (blue) 06. Red Mushroom - Decreases Attack. (W:2) 07. Guarana Mushroom - Increases Attack. (W:8) 08. Blue Mushroom - Cures Numbness. (W:5) 09. Deep Blue Mushroom - Cures Numbness. (W:8) 10. Black Mushroom - Cures Sleepy. (W:5) 11. Jet Black Mushroom - Cures Sleepy. (W:8) 12. Mysterious Mushroom - Cures Sleep and Drowsiness. (W:8) (silverish) 13. 1000Year-Old Mushroom - Restores Vitality to group. (W:3) (beige) 14. 10000Year-Old Mushroom - Restores Vitality to group (W:5) (grey) 15. Amazing Mushroom - Completely restores Vitality. (W:8) (rainbow colored) 16. Small Egg - Restores 10% Vitality to group. (W:8) 17. Large Egg - Restores 20% Vitality to group. (W:12) 18. Creature Meat S - Restores Vitality by 15%. (W:4) 19. Creature Meat M - Restores Vitality by 25%. (W:5) 20. Creature Meat L - Restores Vitality by 50%. (W:9) 21. Golden Meat - Restores Vitality by 60%. (W:11) 22. Premium Meat - Restores Vitality by 100%. (W:25) 23. Dried Meat - Restores Vitality by 20%. Buy at Trading Post. Needs Food #18 (Creature Meat S). 24. Big Dried Meat - Restores Vitality by 40%. Buy at Trading Post. Needs Food #19 (Creature Meat M). 25. Lasting Dried Meat - Restores Vitality by 25%. Buy at the Trading Post. Needs Food #20 (Creature Meat L) and Material #12 (Silica Gel Grass). 26. Beef Jerky - Restores Vitality by 50%. Make in Laboratory. Requires Food #23 (Dried Meat) and Food #29 (Spices). 27. Scrambled Eggs - Restores Vitality by 75%. Buy at the Trading Post. Needs Food #20 (Creature Meat L) and Food #17 (Big Egg). 28. Energy Surge EX - Restores Vitality by 100%. Make in the Laboratory. Needs Food #26 (Beef Jerky) and Food #27 (Scrambled Eggs). 29. Spices - Cures Drowsiness and Numbness, but causes a small amount of damage too. Needs Material #17 (Salty Moss) and Material #18 (Spice Moss). ----- Items ----- Items are special objects which you can make if you have the right materials and evolution level. They can be equipped by Darwin in most cases, who can use them in various way to get further in the game. There are a massive 60 items available to you, though none right away. 01. Wooden Axe - Axe Weapon 02. Old Wooden Axe - Axe Weapon 03. Spiritual Wooden Bow - Bow Weapon 04. Wooden Spear - Spear Weapon 05. Old Wooden Spear - Spear Weapon 06. Spiritual Wooden Spear - Spear Weapon 07. Wooden Bow - Bow Weapon 08. Old Wooden Bow - Bow Weapon 09. Spiritual Wooden Bow - Spear Weapon 10. Arthur's Spear - Spear Weapon (best Spear) 11. Rock Axe - Axe Weapon 12. Black Rock Axe - Axe Weapon 13. Diamond Axe - Axe Weapon 14. Rock Spear - Spear Weapon 15. Black Rock Spear - Spear Weapon 16. Diamond Spear - Spear Weapon 17. Rock Bow - Bow Weapon 18. Black Rock Bow - Bow Weapon 19. Diamond Bow - Bow Weapon 20. Taro's Axe - Axe Weapon (best Axe) 21. Iron Axe - Axe Weapon 22. Steel Axe - Axe Weapon 23. Silver Steel Axe - Axe Weapon 24. Iron Spear - Spear Weapon 25. Steel Spear - Spear Weapon 26. Silver Steel Spear - Spear Weapon 27. Iron Bow - Bow Weapon 28. Steel Bow - Bow Weapon 29. Silver Steel Bow - Bow Weapon 30. Hero's Bow - Bow Weapon (best Bow) 31. ? 32. Numbness Curer - Removes Numbness (says Drowsiness, but I guess that's a mistranslation since the Drowsiness Remover already does that). Buy at the Trading Post. Needs Food #14 (Blue Mushroom) and Food #15 (Deep Blue Mushroom). 33. Drowsiness Remover - Removes Drowsiness. Buy at the Trading Post. Needs Food #10 (Black Mushroom) and Food #11 (Jet Black Mushroom). 34. Cure-All - Removes Drowsiness and Numbness. Make at Laboratory. Requires Item #32 (Numbness Curer) and Item #33 (Drowsiness Remover). 35. Power Exerter - Increases Attack for 0.5 days. Buy at the Trading Post. Needs Food #01 (Sweet Fruit) and Food #02 (Salty Fruit). 36. Mover - Increases Speed for 0.5 days. Buy at the Trading Post. Needs Food #04 (Stinky Fruit) and Food #05 (Sour Fruit). 37. Tranquilizer - Numbs creatures when thrown. Buy at the Trading Post. Needs Material #10 (Numbing Grass) and Material #23 (Claw). 38. Tranquilizer DX - Numbs creatures longer when thrown. Buy at Trading Post. Needs Material #10 (Numbing Grass) and Material #24 (Shining Claw). 39. Sleeper - Sends creatures to sleep when thrown. Buy at the Trading Post. Requires Material #11 (Sleepy Grass) and Material #26 (Pretty Feather). 40. Sleeper DX - Sends creatures to sleep for a while when thrown. Buy at the Trading Post. Requires Material #11 (Sleepy Grass) and Material #27 (Beautiful Feather). 41. Scent Eraser - Removes body odor for 0.5 days, stopping several creatures from detecting you easily. Buy at the Trading Post. May need to have recovered Material #13 (Unscented Flower). 42. Super Power Eraser - Turns you invisible for 0.5 days, stopping some creatures from detecting you. Buy at the Trading Post. Needs Material #14 (Plain Flower) and Material #22 (Nail). 43. Footstep Silencer - Makes you silent for 0.5 days, stopping some creatures from detecting you. Buy at the Trading Post. Needs Material #15 (Silent Flower) and Material #25 (Feather). 44. Needle Ball - Small amount of damage to creatures. Buy at Trading Post. Needs Material #19 (Fang) and Food #06 (Red Mushroom). 45. Exploding ball - Medium damage to creatures when thrown. Buy at Trading Post. Needs Material #20 (Ivory) and Food #07 (Guarana Mushroom). 46. Swelling Z - Fully cures Vitality and adverse conditions for all warriors. Best curative item in the game. Buy at the Trading Post. Requires Food #15 (Amazing Mushroom) and Food #22 (Premium Meat). 47. ? 48. ? 49. Thorn Caltrop - Leave on ground for small damage to wandering creatures. Buy at Trading Post. Can only carry one at a time. Available after first evolution. 50. Tiger Scissors - Trap that will cause damage to wandering creatures. Buy at Trading Post. Can only carry one at a time. Available after second evolution. 51. Land Mine Ball - Trap that causes damage and numbness to wandering creatures. Buy at Trading Post. Can only carry one. Available after third evolution. 52. Anaesthesia Needle - Trap that causes damage and drowsiness to wandering creatures. Buy at Trading Post. Can only carry one. Available after third evolution. 53. Giga Scissors - Trap that causes a lot of damage to wandering creatures. Buy at Trading Post. Can only carry one. Available after fourth evolution. 54. Wooden Key - Opens chest in Wooden Ruins. Found on Erupting Volcano. 55. Rock Key - Opens chest in Rock Ruins. Found in the Unknown Continent. 56. Iron Key - Opens chest in Iron Ruins. Found in the Unknown Continent. 57. Rope - Ties logs together. Evolution item. 58. Ladder - Provides a path to higher locations. Evolution item. 59. Torch - Provides light in dark places. Evolution item. 60. Unknown Object - Final Evolution item. Obtain by defeating Zeus. ----------------------- Alternate Ending Items? ----------------------- Item #60, the Unknown Object, can apparently change depending on how well you did during the game. So far we have found: The Pistol - Received for killing too many creatures and taking their meat, since Zeus refers to your bloodthirsty nature when giving the item to you. Is apparently the worst item, considering the ending that results (your society kills itself due to its psychopathic nature 20,000 years later). You may get this ending if you didn't spend enough time on building your village up, too. Thanks go to the GameFAQs message boards and Righard for the information regarding this item. The Crown - The item I received. Because I played the game to write a FAQ about it, I spent the game finding every item (that I could) and upgraded the Village to its peak. I'm not saying you need to do either of those things to earn the Crown, but they may be important. It may also be important to not kill too many things and not let your own men die a lot (but I did kill and die a lot myself too, so I'm thinking it's just the Village thing). Apparently the best item, since the ending talks about building a utopia with Darwin as their everlasting King. Which is nice. --------- Obstacles --------- Obstacles aren't included in the Picture Book, but I thought there should be an extra section to help people get past the traps and obstacles in the game. Stone Wall - Walls are cuboid blocks with pictures on the front. The picture will depict a circle of dots and sometimes a skull icon or two in the middle. This is an indication of how many warriors are needed to push the block over: one circle represents 1 warrior, while one skull represents 10 warriors. If you don't have the necessary number, come back when you do. If there's no picture on the wall, it's either not a stone wall or you're seeing the opposite side of it. You need to be on the correct side to push it over. Boulder - These round rocks block a lot of paths too. They can be destroyed once Darwin and his army have weapons. Some may need stronger weapons (specifically, Axes) to destroy. Firebreathing Traps - These structures breathe fire in one direction once you get close to them. The fire is intended to block you, but there's usually a way to get around the traps. You can even destroy the traps if you use a weapon of the same material. Wood traps are obviously wood, Rock traps tend to look like a pile of rocks and Iron traps look like Wood traps only greyer. Trees - Not a trap, but certain trees (they tend to be brown) can be climbed to find various objects. Usually fruit or Wood-based materials. Ice Chunks - Found mostly in the Depths of the Earth, Ice Chunks can be destroyed with weapons to reveal frozen objects. Usually fruit or Rock-based materials. Logs - The only way to cross some bodies of water, you'll need the Line formation to get across safely. Geysers (Erupting Volcano) - Considering that's boiling hot water bursting from the ground, you could probably guess what would happen to you or your followers if you stand near it. Cave - These small rock caves rise out of the ground and provide a shortcut back to the village. If you're carrying stuff, it'll be taken to the village too. Very useful, as it means not having to backtrack to the area's entrance. They show up as blue dots on the minimap. Chests - These hold special items and are usually standing on rock platforms. There are also three chests that hold Keys. Just stand in front of them and press X to open them. ------------- "Still To Do" ------------- Well, this guide is about as complete as humanly possible, but there's still a few things that I haven't recorded either due to patience or some kind of weird bug (and there's a few of them). 1) Rare Drops. A lot of the creatures in this game have drops that don't seem to drop no matter how often I kill them. In most cases these are left as "????" in the creature's Picture Book entry in the FAQ. If you can fill any of them in for me, please go ahead. 2) Items #31, #47 and #48. Item #31 appears to be some kind of super weapon, since it comes after all the other weapons and before the regular consumable Items show up. #47 and #48 are either more powerful curatives than the Swelling Z (which I doubt, since it does everything) or they're something else. There is a chance these three Items only appear on Hard mode, since this guide was written with Normal difficulty. If you have any information, please send it to me. Either the Item description as it appears in the Picture Book or where it is/how to obtain it. I have a sinking feeling these items were taken out of the game but not out of the Picture Book... 3) Dried Meat and Big Dried Meat. I don't know about anyone else, but my version of this game wouldn't give me either of these items. I assumed they would show up as soon as you got the ingredients (in this case Creature Meats S and M) back to the village. The only way I managed to get them in the end was through incorrect Laboratory results. 4) Talking of the Laboratory, if anyone has any recipes that aren't included in the FAQ, email that in too. I've just found the three so far, which are included under the Laboratory's blurb in the "The Village" section. Don't email about Dried Meat/Big Dried Meat recipes, since those are for failed experiments and don't count. 5) Any alternate boss tactics are always welcome. I try to be a sneaky bastard as often as I can because I balk at challenges, but if anyone has any interesting ways of bringing those guys down, let me know. 6) What's the point of the Graveyard, rather than providing a profound feeling of guilt? The graves start stacking up to 10-man graves and eventually 100-man graves, but there doesn't seem to be any other point to it than to walk around the graves and be sad. **Even after the recent message I received from a reader (see "the Graveyard" in the Village section of this FAQ) it kind of adds further to the "there to make you feel bad" thing. Your bodycount may also add towards what ending item you receive.** 7) Talking of which, the ending item is apparently different. Having only played the game through once (I know, I know, bad form for a FAQ writer) I received the Crown and was unaware there are others. So far I know about the Crown and the Pistol. Any others? If you can help with any of the above, send me an email. The address is at the bottom of the FAQ. -------------- Credits/Thanks -------------- Thanks to D3 and distributors for this little game. It's an interesting twist on the Pikmin formula, offering a fairly neat village-development angle and a much more populous world than the semi-vacant Pikmin universe. Of course, it's nowhere near as refined as that game and is full of bugs and translation problems. Well worth the £5 I spent on it though. Thanks to GameFAQs for continuing to host my badly typed junk. Thanks in advance to anyone who can help in any way with the stuff in the "Still To Do" section. I've tried to make this guide as full as possible, but I don't have the time to kill something a brazilian times for its rarest drop. Hopefully someone out there has that kind of patience, or is just luckier. Finally, thanks to Zeus for being the end of game boss for two games I've played to death this month (the other being God of War 2). You sure do get around, big guy. All questions and Paypal donations can be directed towards: Spento [at] Gmail [dot] Com Make sure to put "Adventures of Darwin" (or just "Darwin") in the subject line so I'll know what you're talking about. Thanks for reading and see you next time. It'll be back to license games after this, I can feel it. ---EOF---