******************************************************************************* Rage of Bahamut Faq For Android Guide by cbradley27 (Christian Bradley) Version 1.0 Contact the author via e-mail: cbradley27@hotmail.com This guide is Copyright (c)2012 Christian Bradley ******************************************************************************* This guide is currently only allowed to be posted on the following sites http://www.gamefaqs.com ******************************************************************************* Table of Contents I... Introduction [01] II.. Choosing an Alignment [02] III. Stats [03] IV.. The Tutorial [04] V... Referral Codes [05] VI.. Enhancing/Evolving Cards [06] VII. Using Items [07] VIII Joining an Order [08] IX.. Quests [09] X... Battles [10] XI.. Events [11] XII. Trading [12] XIII Archive Bonuses [13] XIV. Fellows [14] XV.. Friendship Points [15] ******************************************************************************* Chapter I - Introduction [01] ******************************************************************************* Rage of Bahamut is a multiplayer collectable card game for Andriod. The game is available as a free download from the Android Play Store. It follows the freemium business model: it's free to play, but has a store where in-game items can be purchased for real-world money. Download, install, and run the app and you will get some starter cards and be prompted to choose an alignment. ******************************************************************************* Chapter II - Choosing an Alignment [02] ******************************************************************************* The game's three alignments are Man, Gods, and Demons. All cards in the game are associated with one of the three alignments. Choose the one you like, they all have plenty of good cards. Demon cards tend to be more aggressive, Gods cards tend to be more defensive, and Man cards tend to be more balanced. ******************************************************************************* Chapter III - Stats [03] ******************************************************************************* Player Stats Every player has three stats: Stamina, Attack, and Defense. Stamina - Stamina allow you to do quests and some events. Every time you do a quest step you spend Stamina points. This is the only stat you'll need early in the game. Attack - Attack allows you do fight other players and do some events. Every time you attack another player you spend Attack points. Increasing your Attack will not make each card's attacks stronger, it will just allow you to use more and higher power cards when you attack a player. Defense - Defense allows you to defend yourself from other players. Every time you are attacked by another player, you spend Defense points. Spending points in Stamina, Attack, or Defense increases the maximum amount of points you can have in that category. All points recover over time up to your maximum level at a rate of 1 point per minute (this rate can be improved, see the Archive Bonuses section). You get stat points to spend from leveling up, finishing quests, or adding Fellows. Card Stats In addition to the player stats, every card has three stats: Attack, Defense, and Power Required. Attack - A card's attack score determines how much damage it will do when you attack using that card. Defense - A card's defense score determines how much damage it will do when you defend using that card. Power Required - The number of player Attack or Defense points it will cost to use this card in a battle. ******************************************************************************* Chapter IV - The Tutorial [04] ******************************************************************************* The game will send you on a short series of quest steps in a tutorial. You will level up quickly and be given points to spend on increasing your stats. Choose Stamina. Stamina will allow you to do more quests, get more cards, and level up faster. At the end of the tutorial you will have a chance to enter a referral code, this is your last chance to enter a referral code. ******************************************************************************* Chapter V - Referral Codes [05] ******************************************************************************* Entering a referral code when you finish the tutorial will give you 100,000 Rupees and a rare card. If you're reading this before you've past that point, feel free to use my code (hac21833) or google for someone else's code. It doesn't matter whose code you use, the bonus is the same no matter which code you enter. ******************************************************************************* Chapter VI - Enhancing/Evolving Cards [06] ******************************************************************************* Cards in Rage of Bahamut can be Enhanced, which will increase the level of the card and increase the attack and defense value of the card, or Evolved, which will change the card into a more powerful version of itself and reset its level back to 1. Enhancing Enhancing a card allows you to sacrifice other cards to make one card stronger. You'll want to enhance the best cards you have using the worst cards you have as feeders. Each Enhancing session can consume up to ten cards. Cards can be enhanced up to a maximum level that is determined by their rarity: Normal: 20 High Normal: 30 Rare: 40 High Rare: 50 and so on. Using feeders that have been evolved increases the amount of experience gained and allows you to enhance the target card with a lower Rupee cost than using un-evolved feeder cards. Generally, you'll want to use the lowest cost cards you can find as feeders, so be prepared to revisit the quests in area 2 over and over for the cheap cards you can pick up there. Evolving Evolving cards allows you to combine two cards of the same type to create a new card. Most cards in the game have four stages of evolution, after which they can't be evolved any further. For example, two Goblin cards can be used to create a Goblin+ card, a Goblin+ can be combined with a Goblin to make a Goblin++ card, and a Goblin++ can be combined with a Goblin to make an [Imp] Goblin card. The final form of a card will be one rarity level higher than the base card, so a normal cards final form will be a high normal, a high normal's final form will be a rare. Evolving together cards that have been Enhanced will produce more powerful cards so there are many combinations of evolution and enhancement that will produce a variety of results in how powerful the final card will be. Evolution paths are often described using two numbers, the first number being the total number of cards used to create the final card, the second number being the number of times cards used were enhanced to maximum. So a 4-0 evolution means four cards were used, and none of them were enhanced. An 8-14 evolution (the maximum) means that eight cards were used, and every card was enhanced completely at every stage of the evolution. Here are some popular evolution paths, using the Goblin as an example card: 4-0 (the feeder evolution) Goblin combined with Goblin => Goblin+ Goblin+ combined with Goblin => Goblin++ Goblin++ combined with Goblin => [Imp] Goblin 6-2 (a cheap but effective evolution) Goblin combined with Goblin => Goblin+ Goblin+ combined with Goblin => Goblin++ Enhance the Goblin++ Goblin combined with Goblin => Goblin+ Goblin+ combined with Goblin => Goblin++ Enhance the other Goblin++ Enhanced Goblin++ combined with Enhanced Goblin++ => [Imp] Goblin 8-2 (another good value evolution) Eight Goblins combined with each other => 4 Goblin+ Four Goblin+ combined with each other => 2 Goblin++ Enhance both Goblin++ Enhanced Goblin++ combined with Enhanced Goblin++ => [Imp] Goblin 6-6 (a stronger evolution, use as you approach the end game) Goblin combined with Goblin => Goblin+ Enhance the Goblin+ and a Goblin Enhanced Goblin+ combined with Enhanced Goblin => Goblin++ Goblin combined with Goblin => Goblin+ Enhance the Goblin+ and a Goblin Enhanced Goblin+ combined with Enhanced Goblin => Goblin++ Enhance both Goblin++ cards Enhanced Goblin++ combined with Enhanced Goblin++ => [Imp] Goblin 8-14 (only use this on the highest cards in the game) Enhance Eight Goblins Eight Enhanced Goblins combined with each other => 4 Goblin+ Enhance Four Goblin+ Four Enhanced Goblin+ combined with each other => 2 Goblin++ Enhance both Goblin++ Enhanced Goblin++ combined with Enhanced Goblin++ => [Imp] Goblin There are some very good guides out there for evolution numbers, this isn't one of them. If you want the details go look them up. As a general rule, a 6-2 or 8-2 evolution is a good bet unless the cards your using are SR or above. You may be tempted to use a more powerful evolution on your lower rarity cards, but keep in mind that the difference in power between the best evolution and the worst is only about 15%, so it's just not worth it to spend the cards on doing a high power evolution path unless the card you're evolving is a very good one to start with. ******************************************************************************* Chapter VII - Using Items [07] ******************************************************************************* Two items in Rage of Bahamut are Cure Water (CW) and Holy Powder (HP). CW fills your stamina to maximum and HP fills your stamina, attack, and defense to maximum. Don't use these early on, as they will be much more valuable to you later. For example, if you use CW to fill your stamina when your maximum stamina is 20, you just got 20 minutes worth of stamina for your CW. If you use it next week, when you have levelled up quite a bit and have a maximum stamina of 200, you just received 3 hours and 20 minutes worth of stamina, a much better value. More importantly, CW and HP are used as currency in trading. It's going to be worth your while early on to trade some of your HP and/or CW for some good rare cards, generally rares go for 2-3 HP or 4-5 CW. See the section on trading for more details. ******************************************************************************* Chapter VIII - Joining an Order [08] ******************************************************************************* An Order in Rage of Bahamut is a collection of players working together. It's what other games would call a Guild or Clan. Finding an Order to join should be easy, there's a tool for it built right into the game. You can also check out sites like robforum.com where the more active guilds do recruiting. A big, active Order will help you out, you can find people there to trade with and during events you will get bonuses based on what your Order accomplishes. ******************************************************************************* Chapter IX - Quests [09] ******************************************************************************* Quests are the basic way to get experience, cash, and cards. Finishing a quest will give you a stat point to spend, and every battle in a quest will reward you with some Rupees. Always make sure you have at least enough stamina to do three battles in a quest before proceeding with it, as you get a card or treasure for doing three in a row (sometimes 4 or 5 in a row in later quests). Every quest will have three or four rewards available, one card from each alignment and sometimes a piece of a treasure set. When you start the quest, they'll all be shown as ? symbols, when you discover one it will show in the quest list. Silver ? boxes are less likely to be awarded, and gold ? boxes are even less likely, so you may need to repeat the quest several times if you want to see what all the rewards are. Collecting all the pieces of a treasure set will award you a weak rare card that can't be evolved. Early quests (2-2 and 2-5) are good to revisit to pick up cheap cards for enhancements. They can also be sold to other players as feeders if you're low on cash, you'll get much more Rupees trading to other players than selling to the game, so never use the sell option. ******************************************************************************* Chapter X - Battles [10] ******************************************************************************* Battling other players lets you steal their money or their treasures. Before you start battling, you'll want to make sure you have five cards that are enhanced and that you have enough Attack to play all 5. Don't try to take on players much higher level than you, you'll lose because they'll have better cards than you, and don't try to take on players much lower level than you, the game will make you lose automatically as punishment. Using cards that have an alignment that matches your own will give them a little boost, and there are lots of other ways to give yourself an edge (order bonuses, card skills, etc.) ******************************************************************************* Chapter XI - Events [11] ******************************************************************************* Whenever there is an event going on, participate in it. The rewards are generally better than what you can get questing or battling. Events will reward you for what you do and what your Order does, so participate as much as you can and get prizes for you and your Order. ******************************************************************************* Chapter XII - Trading [12] ******************************************************************************* The best way to find trading partners is using forums like the board at GameFAQs.com. Post what you're offering or looking for and you'll usually get trade offers in game within a few minutes. You can also look around at players in your Order and see what they have on their wishlists and put cards you want on your wishlist, but you'll get what you want much faster using a forum. Items are the common currency. Generally, the going rate for rare cards is 2-3 HP or 4-5 CW, but that may change depending on events going on increasing the supply or demand of items. Some rares are worth less, some are worth more, look around on the forums before you commit to anything to keep yourself from being exploited. Here's a short list of some rares and high rares that are not standard value, be careful trading these: Any card with [ ] in the name. These are lower rarity cards evolved up and not worth as much as cards with a higher base rarity. Phoenix (R) Pegasus Knight (R) Guivre (R) Dragon Rider (HR) Verdandi (HR) Ghost Rider (HR) Alluring Angel (HR) Scribe (HR) Angel Queen (R) Devil Queen (R) Gold Dragon (R) It's not a complete list, just do your due diligence and don't be in a hurry to trade and you'll be fine. ******************************************************************************* Chapter XIII - Archive Bonuses [13] ******************************************************************************* There are two Archive Bonuses in Rage of Bahamut. The first lets you hold more cards, the second lets you recover Stamina/Attack/Defense faster. To get the first bonus, you'll need to discover new cards that you haven't held before. Once you've held it, you don't need to keep it, it's in your archive and counts for the bonus. Evolutions of cards count as well, evolving through all four stages of a card will count as discovering four cards. To increase your recovery rate, you need to get your hands on fully enhanced cards, once you've held a fully enhanced copy of a card, it counts towards giving you a faster recovery rate. Once you've found 5 fully enhanced cards you'll recover one point every 59 seconds instead of every minutes, once you've found 20 fully enhanced cards you'll recover one point every 58 seconds, and so on. ******************************************************************************* Chapter XIV - Fellows [14] ******************************************************************************* When you level up, you'll sometimes get an extra slot to add another Fellow. Add them, every one you add will give you 5 stat points to spend and they can help you out during certain events. ******************************************************************************* Chapter XV - Friendship Points [15] ******************************************************************************* Every day you get some Friendship Points for logging in and playing. You can get more for posting on twitter and for sending Support messages to other players. Don't worry about spamming people, everyone does it and no one minds. Friendship points can be spent to get random cards in the game store. ******************************************************************************* This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. *******************************************************************************