******************************************************************************* Game: Kirby Mass Attack FAQ: General FAQ/ Walkthrough Version: 1.11 Author: Paleselan Last Updated: October 26, 2011 Table of Contents 1. Introduction 2. Acknowledgments 3. Walkthrough 3.1 Green Zone 3.101 Stage 1 3.102 Stage 2 3.103 Stage 3 3.104 Stage 4 3.105 Stage 5 3.106 Stage 6 3.107 Stage 7 3.108 Stage 8 3.109 Stage 9 3.110 Stage 10 3.111 Green Grounds Boss Fight 3.2 Sandy Canyon 3.201 Stage 1 3.202 Stage 2 3.203 Stage 3 3.204 Stage 4 3.205 Stage 5 3.206 Stage 6 3.207 Stage 7 3.208 Stage 8 3.209 Stage 9 3.210 Stage 10 3.211 Stage 11 3.212 Sandy Canyon Boss Fight 3.3 Dedede Resort 3.301 Stage 1 3.302 Stage 2 3.303 Stage 3 3.304 Stage 4 3.305 Stage 5 3.306 Stage 6 3.307 Stage 7 3.308 Stage 8 3.309 Stage 9 3.310 Stage 10 3.311 Stage 11 3.312 Dedede Resort Boss Fight 3.4 Volcano Valley 3.401 Stage 1 3.402 Stage 2 3.403 Stage 3 3.404 Stage 4 3.405 Stage 5 3.406 Stage 6 3.407 Stage 7 3.408 Stage 8 3.409 Stage 9 3.410 Stage 10 3.411 Stage 11 3.412 Volcano Valley Boss Fight 3.5 Necro Nebula 3.501 Stage 1 3.502 Stage 2 3.503 Stage 3 3.504 Stage 4 3.505 Necro Nebula Boss Fight 4. Checklist/ Extras 4.1 Checklist 4.11 List 1 4.12 List 2 4.13 List 3 4.14 List 4 4.15 List 5 4.2 Extras 5. Frequently Asked Questions (FAQ) 6. Contact Information 7. Copyright ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Introduction ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "One day, an evildoer with a magic cane appears and splits Kirby into 10 pieces. Kirby sets off on a journey to return to his original form in Kirby: Mass Attack, a side-scrolling strategy game that puts a twist on Nintendo's pink hero. Players use the touch screen to control a mass of Kirby characters in a new and novel way. Swipe the touch screen to launch them in a mass attack against enemies, then tap the enemies into submission." --IGN ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2. Acknowledgments ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thank you to Gamefly, for letting me rent games like this for so cheap. Thank you to Gamefaqs, for giving me a place to share my guide. Thank you to PiperStarfireGilmore, for inspiring me to write a guide for this game. Thank you, all my readers, who make me feel so good to know that someone is actually reading my guide. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3. Walkthrough ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boot up the cart. After seeing the Hal Laboratory and Nintendo logo you will be met by a pleasant start up screen with a joyous tune and ten Kirbys marching on the bottom. Select a new file to start a new game and select "Story Mode". ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.1 Green Grounds ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is the first world in the game. There is a large emphasis on forest levels in this world, and as you can expect, is quite easy. It is like the tutorial world where all the basics are taught. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.101 Stage 1 Green Grounds Required Kirbys: 1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Tap the screen where you want to go to move with the stylus. First begin by tapping the fruits and Kirby will move to eat them. After a few moments of chasing fruits you will be met by a waddle dee. He will run away and you will be met by a challenge. Tap the bubble and you will be shown how to fly. Just hold Kirby and trace where you want him to go. Trace Kirby to the door and you will enter a new area. When you get through the door, simply flick Kirby with the stylus to break the blocks. Continue doing so until you reach the top and flick the bomb to destroy the blocks. Proceed through the door to continue. You will see enemies. Tap the enemies to defeat them. After about 3 a door will appear. Proceed through it. After exiting the door continue to the left, tapping any fruits you see to claim them. Dodge or avoid any rocks thrown at you by enemies. Continue to the right and up until you see the large fruit hanging from the top. Walk past it for now, we'll come back to it later. Proceed the right until you reach the tree. Be careful to avoid launches from the bird, so you don't get hit by boulders. You'll see a tree. Flick Kirby at the tree a few times and fruit will fall out. Pick up the fruit as it falls. Once you get 100 you get a new Kirby. That should bring the total up to two. Controlling more than one Kirby is identical to controlling one, so controls don't change. Guide both Kirbys to the try and flick both of them. After a few tries the tree will collapse. Grab all the fruit as they fall to aid you in getting another Kirby. Continue to the right destroying all the enemies and blocks. After a few seconds you will destroy a block that hid a door. Don't proceed to the exit quite yet. We want to get another Kirby first. Guide both Kirbys up the hill and destroy the plant by flicking both Kirbys at it with the stylus. After a little while longer you should get enough fruits for a third Kirby. Continue to the right destroying enemies to gain fruit, and now with three Kirbys you can pull out plants from the ceiling and ground by tapping them. This can reveal new enemies and secrets. After continuing enough to the right you will reach a cannon. Tap the cannon to jump into it. You will hit a bird and more fruit will come out. When you are left off continue the right and you will reach a door. Proceed through and you will reach another new area. Tap the bubble and a rainbow to the exit will be revealed. Congratulations! You just reached the end to the first level in Kirby Mass Attack. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.102 Stage 2 Green Grounds Required Kirbys: 2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Proceed to the right until you reach a plant sticking from the ground. Tap the top to make it collapse and let loose some fruits. At this point you should receive your third Kirby. Continue on and make the next plant collapse to kill the enemy plants. Remember to keep collecting fruits all this time. You will see an ape raging with his arms. Take care not to attack him when his arms are moving. Wait until his arms stop moving and then tap him. After doing this twice he will drop a few fruits. Collect these and you should have 5 Kirbys. Try not to lose them, for that is the amount needed to proceed to the next level. You will then reach a plant that goes up and down, just wait for it to be at its low point and tap it to make it collapse. Continue on and you will see red buttons on the ceiling, flick a Kirby at the one of a different color when it appears. If you have taken any damage guide your Kirbys through the ring to restore their health. You will then reach a split on top and bottom. If you wish to gain another Kirby, then take the top route and flick the fruit block. Be careful not to hit any bombs, as they will damage your Kirby. There is also a new enemy in this area, a green plant that resembles a bulb. It's not very hard to kill, just tap it a few times. Continue to the end of the screen and you will reach a door. Go through it to proceed. Be careful of the plants in this area, as many can release bombs that damage Kirbys. Fly over the plants to avoid contact and avoid the bombs, while still collecting fruits. Continue to the right until you reach a section with apes. Flick a Kirby to destroy a block. An ape will fall; make sure to tap it right away before it has a chance to attack. Afterwards, make sure to break the brick with the key and snag that. Also, don't forget to grab the fruit. After all, there are never enough Kirbys. After a bit of walking you will reach a large bulb. With five or more Kirbys you should be able to force it to swing and destroy and area for you to proceed. The Kirbys will roll down the hill with the bulb until it hits a wall. Guide your Kirbys up and around the hill and you will reach the exit to the area. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.103 Stage 3 Green Grounds Required Kirbys: 5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Step on the button with all your Kirbys to open a way to the door. Sprint to the right by double tapping and enter the door to reach a new area. Continue on to the right. To defeat the spider just tap it with the stylus. Try to make sure your Kirby doesn't get caught, so no damage is done to it. Place your Kirbys on the button and sprint to the right to claim some fruit and avoid the spiders. Ram the boxes to continue forward, and feel free to kill the spiders to get some more fruits. Take down the swinging spider as you would a normal spider, just with a little more caution. Then, hop into the cannon and it will shoot you to a new area. Take down the bird by guiding your Kirbys to it and tapping on it. There is no special trick here. Just make sure you take them out before they throw their spike ball, as it can really damage a Kirby. A mini bird boss will now appear. In order to defeat it just flick Kirby's at the Bird when it's flying. Also, doge the spike balls by walking directly under the bird, then it cannot do damage to you. When the throwing stops just start flicking Kirbys at it again. Just rinse and repeat this process a few times. Except, this time, move as far away from the bird as possible when it is throwing spiky balls at you. After defeating the boss, you will be led into a new area. Grab onto the spider's web to get some fruits and don't forget to go through the ring to restore the Kirbys' health. Continue your way to the right while taking out all enemies in sight. Continue grabbing onto webs as well, whenever you see them. Feel free to flick Kirbys at enemies to make defeating them faster. After a short while you'll reach the end of the level, enter the door, and you're finished. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.104 Stage 4 Green Grounds Required Kirbys: 3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Begin as usual, defeating all the enemies and collecting fruits. Pull the plant hanging from the ceiling and you will access a new area. Grab the key by defeating the enemy and open the treasure chest. Continue to the right, avoiding the exit door. You will be closed in a room with a thorny plant hanging from the ceiling. DO NOT ATTACK IT. Just wait a moment and it will switch to a normal plant. At this point guide up your Kirbys and pull the plant to access another new area. Do not attack the slugs, you cannot kill them. Avoid the balls they throw at you and proceed to the right, breaking the block. Defeat the ape like usual, and grab the fruits. After continuing to the right don't forget to heal your Kirbys in the ring. You will face a mini bat-like boss. In order to defeat the miniboss, just wait for the bat to slam into the floor, taking care to move out of the way to avoid damage. Once it lands on the ground tap its head to send out the wrath of Kirby. After a few attempts the bat should die. Grab the plant hanging from the ceiling for some fruit, and for a cannon. Plop your Kirbys into the cannon by tapping on it and tap again to release them in the right direction. First, tap when the cannon is facing to the right, then tap when it is facing up. You will then access another new area. Guide your Kirbys up and tap on the root sticking from the ground. After doing so, tap quickly on the icon on the screen and a bunch of fruits will come down. Claim all of them. At this point you should have close to nine or ten Kirbys. Less is Ok, but try to recover them. You'll come across an egg with the number 10. Go past it for now, unless you have 10 Kirbys already. Defeat enemies and try to collect as many fruit as possible. You'll reach a room with a vine going back and forth. Grab onto it when you're above some metal blocks, and the Kirbys will crash down into another area. Beat all the enemies to get fruits and try your hardest to avoid getting hit so that your Kirbys don't die. Continue to the end of the screen and you'll reach a door. Enter it to complete the level. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.105 Stage 5 Green Grounds Required Kirbys: 5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Start by flicking your Kirbys at the large wooden block to destroy it. There is another large piece of concrete sticking out of the ground. Simply lead your Kirbys on the block to lower it and gain access to progress. Next you will reach a metal block, which you cannot break. A rhino like enemy will try to push you the other way by ramming the block. Continuously flick the stylus to the right and the block will crush the enemy. You will reach another piece of concrete, stand on it to make it lower, then sprint across the screen to make it across before the concrete rises up again. Jump into the cannon and tap it when it is on the bottom of the screen to shoot across. You'll face another rhino enemy. Again, flick the Kirbys to the right to squish the enemy. If you need to, restore your health by going through the ring. Then continue to the right to reach a door which will lead you to a new area. Start continuing right and take out plants and enemies as usual. As always, try to collect fruit. You will reach a room with four bomb throwing plants. Flick your Kirbys at one plant at a time. It is much better to team up on one plant, then to try to take out all the plants at the same time. You can now take out the slugs by flicking Kirbys at them. Continue through the next door to reach the next area. Continue to the right and you will get trapped in a rising and falling compartment. Proceed to the right wall and wait a second or two for when the opening is available, the walk through. Continue to the right and you'll reach another door. Continue to the right and you'll see the exit. Not so fast... A large rhino like enemy will drop down. It will start moving the exit. Just grab its tail when it is turned around, and when the spiked are gone, then tap the center of the screen as fast as you can. The enemy will die and you will reach will reach the end of the level. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.106 Stage 6 Green Grounds Required Kirbys: 5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When entering the level, you will notice that the Kirbys will bounce off of trees like on a trampoline, but then will be knocked out. Therefore, try to avoid hitting the trees unless needed. Keep this in mind as you traverse levels, as it will help you progress. A new worm like enemy will appear. It will stick out of the ground vertically. To defeat it, flick a Kirby at the Worm's spots repeatedly. Fruit will pop out and the enemy will be defeated. Next, raise your Kirbys up and you will see another new enemy. It is like a worm with bomb and fruit segments. Flick your Kirbys at the monster carefully, avoid hitting on bombs, and only hit the fruit. Next you will reach an area with red and green trees. As always, don't land on the green trees, as it will knock your Kirbys out. Instead, bounce on the red tree. This will bump you to an area in the clouds. In order to progress, wait while the bubbles float across the screen. Feel free to grab some fruits, but keep a good watch. Eventually, a door will appear in a bubble, flick a Kirby at it and the door will fall. Enter the door to make your way back to the main part of the level again. You will keep seeing familiar enemies, so take them out like usual. You'll reach a ring, where you can restore your Kirbys health. You'll then reach another door, as always, continue through it. Eventually, you'll reach a few giant flowers with lots of petals. Launch Kirbys at each individual petal to take them off. When all the petals are removed, then you will be showered with fruit. The game will then start enhancing the flowers. A petal from each flower will look purple. This petal is poisonous, so when tearing off petals from a flower, don't hit the purple one. You will then notice a dead end with lots of green trees. With your stylus, guide your Kirbys up until you reach a platform. From here, continue right, as always. There will be another ring, so if you need your Kirbys to restore health, continue through it. You will see a door, but before you have a chance to continue through it, you will start falling. The moles have tricked you! Time for a mini boss. Moles will start popping out from the walls. Avoid bombs that the moles throw at you, and flick Kirbys at them. After a little while, spiky moles will start appearing. Don't hit the spiky moles, as they will do damage. Instead, continue avoiding bombs, and flick Kirbys at the moles that doesn’t have spikes. After a little more time of killing moles, a boss mole will start popping out. This mole is nothing to fear. Just wait for it to pop out and flick Kirbys at it, nothing harder than what we've already been doing. After a couple of times flicking Kirbys at him, the moles will dies. Proceed through the door to finish the level. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.107 Stage 7 Green Grounds Required Kirbys: 5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Flick Kirbys repeatedly at the button sticking out of the wall on the right. This will cause the elevator to rise. As you're rising, defeat enemies and grab fruits, but be careful not to get squished under a block. Getting squished leads to instantaneous death, not just a hit. So be careful. Continue killing enemies until the lift stops. Lead your Kirbys into the door above. In this new area a puzzle piece will be shown. Then, different types of puzzle pieces will be flown across the screen. Your goal is to flick a Kirby at the piece that matches the piece shown. Do this four times and you will complete the level. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.108 Stage 8 Green Grounds Required Kirbys: 7 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Almost immediately you will see a new enemy. If you stand too close to a tree for too long, then it will blow at you, and your Kirbys will lose progress they have gained in the level. Just try to speed through the trees to avoid backtracking. You will next see a cannon, hop into it. The cannon will rotate directions. Tap the cannon when it is facing some metal bricks, you will blast right through them. Continue to the right afterwards. You will see some trees, they will alternate with pointy and normal noses. Wait for the pointy noses to vanish, then flick your Kirbys right at the trees. If there is a large tree taking up the whole screen, then flick your Kirbys inside of its mouth and tap the middle of the screen repeatedly. This will cause the tree to tip over and become a raft. Guide your Kirbys onto the raft and you will progress across the water. Try to avoid letting your Kirbys into the water. As you float across the water, you will need to exit to raft and climb onto land. This is to avoid getting squished between blocks, and falling into the water. You'll just need to make your may back onto the raft after being on land, so you don't lose your ride. As always, destroy all enemies in your path, as they can become a nuisance. Once you get to the end of the ride, flick your Kirbys at the tree to make it fall down into a bridge, and proceed across. Continue to the right and you will reach a new area. After a short while, you will see a giant stump rolling towards you. It has a safe zone in the small space. Guide your Kirbys right under the safe spot to avoid death. Be careful, and try to recover any damaged Kirbys. Continue knocking down trees and avoiding stumps. There are no new enemies here, so just go with your gut instinct. Heal your Kirbys by guiding them through the ring and continue to the right. Pull on the weed hanging from the ceiling and you will drop to a new area. From here, proceed to the right. Avoid the tree trunk coming towards you, and allow it to crush the metal blocks. From here, proceed into the cannon and shoot yourself up. To the right you will see a door to the exit, enter it to complete the level. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.109 Stage 9 Green Grounds Required Kirbys: 5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Start by snagging the lollipop at the beginning of the level. This will enlarge all your Kirbys and make them invincible. Guide them the right immediately, to make as much progress as possible while you're indestructible. After the effects of the lollipop die out, continue to the right as usual. After a little bit of walking you will reach mini boss. Defeating this mini boss is pretty easy. Start by flicking Kirbys right at the segment of the worm where there is a picture of the exit door. After a bit of punishment, the worm will start coming out of the ceiling in addition to the ground. Try your best to avoid getting your Kirbys hit, as they can die pretty fast. Continue with the same strategy, flicking Kirbys at the weak segment of the worm. After continually doing this, the worm will die. The worm will drop the exit door, continue through it to end the level. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.110 Stage 10 Green Grounds Required Kirbys: 9 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Walk to the right and jump into the water, Your Kirbys won't die. Be warned, there is a breath bar, so don't stay underwater for too long. Controls are the same underwater as they are on land, and there are plenty of air bubble you can grab in the water, so it is pretty easy maneuvering underwater segments without dying. Flicking a Kirby into a clam can reveal some fruits, or better yet, some air bubbles, which refill your meter. Continue through the water as normal and you will reach a whirlpool. It will pull you into a new area via a waterfall. Waterfalls act like water, so the physic effects are the same. After swimming a little bit, you will see a fish in an air bubble. To defeat it, just flick a Kirby at it. Press down on the button hanging from the ceiling and green apples will appear. Snag them quickly and a lollipop will appear. Grab the lollipop to gain invincibility. Continue to the right to reach a door to a new area. First, push the metal block to the right, until it falls, then push it to the left, so that it will clear the way for your Kirbys. Head down and into the door on the right. From here, continue again to the right and you will reach another door. Here you will face a turtle mini boss. Simply flick your Kirbys into the turtle's stomach to hurt him. Eventually he will start sending out jellyfish to sting your Kirbys. Just maneuver around them and continue pelting the stomach of the turtle. This fight should be relatively quick and easy, but don't forget to watch your air bar for and indicator of how much time you have left. Enter the door to the right to proceed. From here, go to the right and destroy the brick guarding the exit door. When this is done, water will flood in and you will be carried upwards, along with the exit door. Afterwards, the exit will be in sight. Enter it to finish the level. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.111 Green Grounds Boss Green Grounds Required Kirbys: 10 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The boss battle is against a large tree. Yup, nothing more creative than that. Start by pelting each tree segment with Kirbys. After a few hits each segment will pop out some mushrooms. Avoid the mushrooms and move on to the next segment. Furthermore, avoid any spiky balls in the process, as they will damage your much needed Kirbys. After a little while the segments of the tree will be destroyed and the head of the tree will be available to attack. Attack the head and repeat the process, except this time the segments will sprout spikes. Wait for the spikes to disappear and continue attacking them. The spiky balls will also start bouncing, so they'll be harder to avoid. Overall, it's the same process over and over. The tree will be defeated after a couple of rounds and you'll be able to proceed to the second world. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.2 Sandy Canyon ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Welcome to the second world. This is the standard desert world that is included in most platforming games. It's not much harder than the first world, there are just a couple new desert enemies and bosses to face. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.201 Stage 1 Sandy Canyon Required Kirbys: 1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Welcome to the first level of Sandy Canyon. Sadly, you're reset back to one Kirby, so start racking up those fruits again. Firstly, avoid standing on any quicksand for too long, as you will sink and die, you can walk on it if you're fast, though. The first enemy you'll see is a small cactus like thing. Take is out like every other enemy, just tap it and Kirby will strangle it. Things will start falling into the quicksand, make sure to grab it before it sinks, otherwise it will disappear. Continue taking out enemies as you have before, there is nothing new here. Eventually you'll reach a door on a platform, guide the Kirbys up to it and walk on through. This will lead you to a new area. From here continue right and you'll see the door to the exit. Continue through it to finish the level. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.202 Stage 2 Sandy Canyon Required Kirbys: 1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When you enter the level you will see a very tall cactus swaying from side to side. Do not touch it and wait for it to stop. When it becomes still, tap the head of the cactus and it will die. Clouds with fruit will also start to appear. Flick your Kirbys at the clouds and you'll grab the fruits they have. Some clouds contain special rainbow fruits that add an equivalent of 50 or 100 fruits, so make sure to snag them. As you continue, you'll see familiar enemies that you already know how to defeat. Make sure to avoid thorns at all costs and only aim at the main body for enemies. After a little while you'll see a ring, make sure to pass your Kirbys through to heal them. Continue to the right and you'll reach a door. As always, pass through it. In this part of the level you'll be introduced to a new cloud enemy. Firstly, when it lets out rain, enemies will get bigger and will become harder to defeat. Additionally, every so often it will let out some lightning, so make sure to avoid the hit. Make sure you defeat enemies quickly so that the cloud doesn't have a chance to replenish your opponent’s health. The cloud will follow you until you reach the door to the next area. Kill the first cactus you see and you'll be transported to yet another area. Jump into the cannon and navigate as usual. When you exit the cannon continue right. You will reach the door to the end of the level shortly. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.203 Stage 3 Sandy Canyon Required Kirbys: 5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Near the beginning of the level you'll see three red buttons. One will be blinking yellow. Flick a Kirby at the yellow one. Once you hit it, another button will turn yellow. Hit that one with a Kirby. Do this repeatedly until a door appears. Head through the door to proceed. Send your Kirbys at the metal lever to move the wall. Quickly send your Kirbys through before the wall closes again. Pull down the next lever you see as well. Once at the bottom, let go of the lever and sprint to the right. You'll see a door; walk through it. A new enemy will now appear. This enemy is a concrete block that hangs from the ceiling. Sprint under them before they come crashing down. Getting stuck between the concrete and the ground results in immediate death, so be careful. There will also be a new mummy like enemy. It is small and easy to kill. Simply tap on it and it will vanish. Keep in mind that this enemy will reappear after a couple of seconds, so be quick when progressing. In addition to those, you will be introduced to a large cactus enemy. To defeat the enemy tap on it to do damage. When it starts shaking double tap and area to the left to run away, otherwise your Kirbys will get hurt. Then repeat this process to finish the enemy off. Continue to the right afterwards and you'll see a ring. As always, travel through it to replenish your health. Then proceed through the door to your right. You will eventually reach a tall cactus mini boss. To defeat this mini boss start by flicking your Kirbys at its head. Do not hit the main body of the cactus because it will damage your Kirbys. As you progress through the fight the boss will start appearing for less time and you'll have to be faster when flicking Kirbys at its head. This can be an aggravating fight and you'll probably lose some Kirbys. After a couple of hits, the boss will turn purple and sprout spikes on its head. You'll have to wait a couple of seconds for the spikes to disappear before you continue sending Kirbys at the Boss' head. Eventually the boss will die and you'll be able to complete the level. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.204 Stage 4 Sandy Canyon Required Kirbys: 4 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Start by going right across the quicksand. Enter the door on the bottom, not the door on the top. Hop into the cannon that appears and it will take aboard a giant turtle. From here start to grab onto any flying object. Doing this will damage the turtle's shell you're riding. Your goal is to get inside the turtle. After enough hits the shell will break and you'll be able to proceed. There will be a door to the right to the end of the level. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.205 Stage 5 Sandy Canyon Required Kirbys: 5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Go the right and you'll reach an elevator. This elevator will start taking you upwards. Grab any fruits you see and defeat all enemies as well. Make sure not to get any of you're Kirbys stuck between objects, or they will die. There are no special tricks here so do what you know best. Once the elevator stops go to the right and stand on the pump. Tap the center of the screen as fast as you can and an air balloon will appear. Get in and then you'll be taken to a mini games. Touch one side of the screen with your stylus to make the air balloon lean that way. On the top screen you will see the air balloon and all hazards. Avoid all enemies and as always try to collect fruit. If you hit a spike a balloon will pop. Once all your balloons are gone you will die. Once you're done with the mini game head into the door to finish the level. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.206 Stage 6 Sandy Canyon Required Kirbys: 6 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ At the beginning of the level a new egg enemy will appear. It flies in the air and has a metal shell at the bottom that cannot be damaged. To beat it, flick Kirbys at the white part of the egg when it is facing you. After a couple of hits it will die. After a little bit of walking you will reach a chain, pull on it and the pathway to the next door will be opened. Walk through the access the next part of the level. Push the first metal block to the left until you can walk past it, then continue to the right. Grab onto the flying bird, when it crashes into the ground it will drop you a ring. Go back a few steps left and put the ring on the hook hanging off of the ceiling. This will cause the floor to open. Go down and then continue to the right and enter the door. Here you will see a large wheel. Push it to the right until you reach a hook. Grab onto it with all your Kirbys and then quickly push the wheel to the right again. Eventually, you will reach a mini boss. This mini boss is a combination of the wheel and its surrounding. Start off by killing odd one of the tikis on the left. This will balance out the boss and make it vulnerable. Flick Kirbys right at the blue spot until you can't any longer. Then, kill the two tikis without spikes on the left to balance out the weights again. Shoot the blue part again until you can't any longer. Continue balancing the weights and attacking the blue spots until the mini boss dies. You will then be able to exit the level. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.207 Stage 7 Sandy Canyon Required Kirbys: 5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This level starts off with a sandstorm. A little dust starts flying by, then an ocean of sand will kill off any Kirbys in sight. The key to surviving is making a little progress, then hiding in a ditch to avoid damage. Enemies will be taken out by the sandstorm if they are in range of it, so there is no need to take them out yourself, it will only endanger your Kirbys. Other than that, there are really no new game mechanics or enemies introduced in this level. So, just be careful and you'll make it through fine. Eventually you'll make it to the end of the level and that will be it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.208 Stage 8 Sandy Canyon Required Kirbys: 7 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The first new enemy you'll encounter is an eyeball hook. If it hooks any of your Kirbys, and you don't save him, then he will die. In order to defeat these enemies send your Kirbys right at their eyes. Next, you will start to have cannon balls coming towards you. Avoid these balls as best you can, otherwise they will do major damage to your Kirbys. You can kill the cannons by walking over to the back and hitting the button. This will destroy them so they become less annoying. After a while you will see a hook. Grab on to it with all your Kirbys, this will make a door appear. Then, send just one Kirby to the door, while the others hold the hook. This will take your Kirbys to an egg enemy, as always just damage the shell until it dies. Once you've killed, the enemy will drop a ring for you to hang on the hook hanging from the ceiling. Attach the ring to the hook and pull on it to reach a cannon that will launch you to the next part of the level. Continue to the right, while defeating enemies and collecting fruit to reach another cannon. You'll see a switch. Jump on it to make a bomb appear. Push the bomb as far to the right as possible. When it explodes, grab another bomb and push it as far as you can to the right. This time a door to a mini boss will appear. This mini boss is a giant claw eyeball boss. The first thing to note is that if the claw grabs a Kirby is will die instantaneously, so be cautious. Eventually the claw will drop a timed bomb. Push it under the claw for the next time it comes down. This way, the bomb will explode, damaging the claw. It will then open up its claws and expose the ring inside the body. Flick your Kirbys right at the ring to do damage. After a couple of rounds you'll be prompted to tap the middle of the screen as fast as you can. After doing this, the boss will die leaving you the door to the end of the level. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.209 Stage 9 Sandy Canyon Required Kirbys: 7 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Jump into the cannon towards the beginning of the level and it will shoot you into a door leading to two other doors. Go into the left door. Grab the ring and quickly sprint to the right. Do the same thing with the next ring you see. Next, when you see the crushing bricks, sprint across below them to avoid death. Grab the next ring you see and it will lower the floor, allowing you to proceed. After a few steps grab the next ring and do the same thing. After a bunch of rings you will reach a door leading to three other doors. Enter the door to the left of you. This will bring you to a downwards lift. Make sure to snag all fruits and kill all enemies. Keep in mind that you don't want to get trapped between objects, or your Kirbys will die. Once the lift stops enter the door that leads to another door that ends the level. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.210 Stage 10 Sandy Canyon Required Kirbys: 8 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Grab onto the first ring you see with all your Kirbys. This will cause the quicksand to start rising. This is an indicator that the whole level will be a race against the quicksand. So, sprint to the right and you'll reach a door to another part of the level. This level is pretty easy until the end as long as you just keep sprinting right from door to door. You will meet a new plant enemy. If you don't defeat it fast enough, then the plant will spray out black and white gas that will drastically reduce your visibility for a couple of seconds. Try to kill the enemy before it can do that. It is pretty annoying trying the kill the thing when everything is black and white. After lots of running and jumping you will reach the end of the level. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.211 Stage 11 Sandy Canyon Required Kirbys: 6 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Start off by grabbing the top of the bird cage. This will prompt you to tap the screen as fast as you can. After doing that, the birds that were inside the cage will grab on to you. Your goal is to take them to their mother. You will then be placed in an arena where you must defeat an egg. Try not to get any birdies killed. After doing so you'll be free to enter the door to continue the level. You will then be introduced to scales. These work as they would in real life. If one side has more weight, it will lean that way. Keep this in mind when progressing through this level. After a while you'll reach a root hanging from the ceiling. Grab onto it with your Kirbys and you'll be met with an enemy not unlike a Bullet Bill. DO NOT TOUCH IT. This will mean instant death. Remember: If one of your Kirbys dies that's holding a bird, you'll lose the whole level. So, be very cautious. Run immediately to the right and reach the highest ground you can until the bullet passes by you. After the bullet passes by, run to the right. If there is a gap between platforms to not flick Kirbys across, as you will risk losing the birds. Lead them across with your stylus. Pass through the next door you see to get to a new area. Go to the very left and grab on to the root hanging from the ceiling. this will open up a new door for you to travel through. After walking through that door, you will reunite with Mr. Bullet Bill. Trust your instincts and sprint to the right and up to the next door. Here, jump inside the cannon and make your way up. Don't be scared to hit enemies in your way because you will automatically destroy them. After continuing through the next door you'll be able to reunite parent and children... and finish the level. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.212 Sandy Canyon Boss Sandy Canyon Required Kirbys: 10 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The boss battle for this world is against an enemy not unlike a giant Piranha Plant from Mario. The plant will begin by digging out of the ground trying to damage you. Make sure to move to the side of the platform where you won't get hit (you'll know which side the boss will be on based on where the ground starts shaking). After it has come above ground, move to the other side of the screen and the platform will fall on the plant's head, damaging it. After the first hit the boss will start launching thistles and enemies at you. Avoid the thistles and kill the easy enemies. Then, the plant will stick a large bulb out, attack it with all your Kirbys to do damage. After repeating this three or four times the boss will die. Time to continue on to the third world! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.3 Dedede Resort ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Honestly, Dedede Resort is the easiest world in this game. The first half of the levels are all easy mini games, and the second half of the levels, beside one or two, are also incredibly easy. So, sit back and relax while playing through this easy world. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.301 Stage 1 Dedede Resort Required Kirbys: 1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Hop into the first cannon you see and you'll be transported to a sky mini game. A bunch of fruits will be trapped in bubbles and your goal is to get them. Flick a Kirby at a bubble to get the fruit. Once you have enough fruits for a second Kirby everything will become easier because you have double the manpower. Continue flicking Kirbys at fruits. There are no enemies here, but make sure not to hit any bombs, they'll do damage to your Kirbys. Once the mini game is over the level will be finished. It would be wise to replay the level because of how many fruits there are. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.302 Stage 2 Dedede Resort Required Kirbys: 5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is another mini game level. Get into the first cannon you see and you'll be taken to a pinball arena. First, notice the bar going up and down on the right of the screen. This is your power bar. Simply touch the cannon to launch your Kirbys at different intervals. There is no large trick here, just launch Kirbys at different speeds. There is no penalty for loosing, so feel free to experiment. Like the last, this is a quick and easy level to finish. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.303 Stage 3 Dedede Resort Required Kirbys: 2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I hope you're realizing a pattern on this world, for this is another mini game. At the beginning of the level jump on the star and start surfing. Flick upwards to jump, and that's pretty much it. There are no other controls. Get fruits and avoid hazards, like spikes, and you'll be ok. Every time you hit a spike a Kirby will die, so be very careful when playing. Once you hit shore you'll be done with the level. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.304 Stage 4 Dedede Resort Required Kirbys: 1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This level is even easier than the others. The top screen will show a picture, then a few pictures will be flown across the bottom screen. Your mission is to flick a Kirby at the picture that matches the picture on the top screen. If you accidentally hit a wrong picture, then you'll be bombarded by enemies. Just flick some Kirbys at them to take them down, or avoid them entirely. They are not that dangerous. Even if match up every picture wrong you'll still complete the level. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.305 Stage 5 Dedede Resort Required Kirbys: 8 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This level begins underwater and leads to an incredible easy mini boss. Swim around it in circles to make it dizzy. Once this happens, the enemy will roll out its tongue. Grab onto it with all your Kirbys, then tap the middle of the screen as fast as you can. This will kill the enemy and open the door, so that you can proceed to the next part of the level. From here continue to the right. Don't forget that you have an air bar, so grab bubbles when it's low. Avoid spikes and kill all enemies as always. You will then reach another mini boss. This mini boss resembles a squid. It will stick out its tentacles in different shapes. Latch on to the one that is shaped like a ring. Then tap the center of the screen as fast as you can. This will kill the enemy and take you to a current (water) part of the level. When stuck in a current you'll only be able to go one way. Make sure to avoid spikes as best you can, because is will become very hard to recover dead Kirbys. After a little while of being swept by the current, you'll reach two doors. Continue through the bottom door. Here, there are lots of enemies that are ready to kill you. Do not take each one out separately, it will be too time consuming and dangerous. Just spring to the right until and up for the duration of the level. You will also see a new eel enemy. Whenever there is a school of fish quickly swimming by. Take cover because an eel will swim by, and it eats Kirbys for breakfast. You will then meet another type of eel. This one is made out of wood and is even more dangerous. Flick Kirbys at the eel to do damage, but be quick. Since this section is autoscroll, speed is of the essence. Once you've knocked off all the parts of the eel it will die. Enter the door, then jump into the cannon to reach the end of the level. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.306 Stage 6 Dedede Resort Required Kirbys: 8 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In this level you'll finally meet up with some waddle dees. In order to defeat one, just tap it and your Kirbys will take it out. There are some that hold bomb and hang on trees, but take them out the same way. Eventually you'll come across giant waddle dees. Defeat them by tapping multiple times, not just once. You'll then come across a door in a giant bubble. In order to get it out you must hit it, and then juggle it. It will fly in the air, and you must hit it again before it hits the ground. After five hits the bubble will pop and you'll be able to progress to the next part of the level. Enter the water and swim down and to the right. This will lead you to the surface where you'll meet a new mole enemy. In order to defeat it you just need to tap it. But, first allow it to throw its spike ball, then send your Kirbys at it, otherwise they will get hurt. These moles can be found on the wall, ground, and ceiling, but the method of defeating them stays the same. Continue right and into the next door to reach the next area. Here a new gameplay mechanic will be introduced, giant blocks. In order to turn them you must stand on one side of them. When blocks turn over it will expose fruits and other things for you to grab. Next you will meet a new octopus enemy. Go over it to the other side of it and grab onto its ring. This will kill the octopus. Eventually you'll reach a fishing micro game. Wait for the fishing line to go underwater, then when it does tap the center of the screen as fast as you can. This will give you a bunch of fruit. Then, a giant fish will eat the door to the next area. Fish for the fish the same way you fished for the fruit and continue on. Jump in the cannon, then swim underwater and to the right as fast as you can. Here you will meet a new torpedo launching enemy. You can't defeat it, so just swim away quickly to avoid getting hit by a torpedo. Reach the next door and you'll be taken to a mini boss. This mini boss is a spiked eel torpedo launching thing. It will come out and suck in all your Kirbys, except one. They will be taken into compartments inside the boss’ body. When the eel comes through, grab onto the compartment where a Kirby is trapped and that will free him. Slowly recover all your Kirbys until you have all of them. Whenever the eel comes back out to suck in your Kirbys, tap the other side of the screen as fast as possible to avoid getting swallowed. The eel will eventually cover all its compartments except one in spikes. Make sure to grab on to the one without spikes and eventually you will free everyone. The eel will also start launching torpedoes at you. Swim away from them to avoid getting hit. After you've taken off every compartment the boss will die and you'll be able to enter the door to finish the level. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.307 Stage 7 Dedede Resort Required Kirbys: 8 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enter the door to the right to enter a pirate ship. Throughout the ship there are currents of water that turn on and off. Wait for them to turn off before walking, otherwise it will sweep your Kirbys away. Eventually you'll reach a wheel, latch onto it to make a door appear. Continue through it and grab on to the next wheel. Quickly swim to the right as fast as you can. Grab on to the next wheel and wait a second for the platform on the right to rise. Run under it and swim as fast as you can to the right and up, moving the platform blocking the path. Make sure to do this before the water recedes, otherwise you'll have to start all over. Next, run to the right and grab the next wheel you see. Sprint to the right and swim up to reach a new area of the level. The water level here is high for a couple of second, then recedes for a couple of seconds. This cycle repeats for the duration of this part. Simply run to the right continuously. It's pretty easy and there are really no dangers, except a few enemies. Eventually you'll reach a cannon, jump into it to reach the next part of the level. Here you will meet a giant flying bat enemy. Simply grab onto it with all your Kirbys to defeat it. Eventually you'll reach a red wheel. These are different than the blue wheels before it. The red wheel makes the water level recede, rather than making it rise. Spin the red wheel, the run to the left, down, right, and up to the next door. Spin the red wheel to make the water level drop. Dodge any hits from the enemy below you. When you reach the bottom sprint to the right and the water level will start rising again. When you're at the top take the door to the right to a mini boss. This boss is a giant waddle dee inside a block. You have to flick Kirbys at it to destroy the block armor. Make sure to avoid getting squished by falling blocks. This will kill your Kirbys. When you've destroyed the outer shell, latch on to the waddle dee to do damage. After doing so, the waddle dee will run away and recover its defenses. Do exactly what you did before a couple of times. Eventually the mini boss will die and you'll be able to finish off the level. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.308 Stage 8 Dedede Resort Required Kirbys: 5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The first thing you'll notice is that this is a winter themed level. You'll also notice a new fuzz enemy. Defeat it by tapping it with your stylus. Walk to the right and you'll come across a fire pit. When you walk by it all your Kirbys will light their own torch. When this happens sprint to the right until you reach the next fire pit. If you don't sprint your torches will go out and you won't be able to light the next fire pit. Lighting the next fire pit will melt the snowman in your way and allow you to proceed. Continue to the right until you reach a cannon. Jump into the cannon and this will shoot you into a snowball. The snowball will take you to two doors, go into the top one. Light all your Kirbys' torches and sprint to the right as fast as you can. Continue taking out enemies, but do it quick. There are bonuses for speed in this level, including medals. Eventually you'll reach a door, proceed through it and you'll be met by a giant moving block. Run up to it and flick Kirbys at it. Once the block starts glowing yellow quickly move away so that it doesn't squish any Kirbys. When the block lands, go back to flinging Kirbys at it. After about ten hits the block will die. Continue to the right to reach the door to the exit. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.309 Stage 9 Dedede Resort Required Kirbys: 6 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ At the beginning of the level hit the button and you'll be taken to a fight against a mini boss. Except... This mini boss isn't that mini, it's a giant ice t-rex. Don't be alarmed, it's not as tough as it looks. You don't actually have to fight the monster, you just have to run away from it. Stick as far to the right side of the screen as possible. The t-rex will charge occasionally, and your Kirbys won't get hurt if you just stay to the right side of the screen. Eventually the environment will start flinging icicles at you, just avoid them, and try not to touch the spikes. Every so often the t-rex will start blowing ice that will freeze your Kirbys. Hide in a ditch when this happens to avoid damage. Continue to the right until you reach a button. Flick Kirbys at it to press it and the t-rex will die. Grab all your Kirbys and float upwards and hop into the cannon. Run to the right and into the door to the exit. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.310 Stage 10 Dedede Resort Required Kirbys: 5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Walk into the door to the right and this will lead you into Mr. Dedede's resort. Go to the right and flick all your Kirbys at the second to last portrait of Dedede. Make sure you grab this one all the other ones will lead you in circles. This door will lead you to a new area. There is nothing new here, so just continue to the right until you reach an elevator. This elevator will take you up a mini boss. This mini boss is a giant mouse. This is probably the most easy mini boss in the game. Simply flick your Kirbys at its shield to get rid of it. Then, tap the mouse for your Kirbys to do damage to it. After two tries the mouse will die. That's it, nothing hard at all. After defeating the mouse go the right to exit the level. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.311 Stage 11 Dedede Resort Required Kirbys: 7 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Towards the beginning of the level hit the bell that the bird is carrying. The bird will then carry you to a door that goes inside a tree. The tree is constantly falling, so try to go upwards and reach the next door as fast as possible. Since the tree is falling your Kirbys will be constantly on different sides of the tree. It is very easy to die. If the tree collapses with you in it you will die, and you'll have to restart the level. So, go as fast as possible, without getting hurt. You need to balance the tree constantly. So, if the tree is leaning right, go to the left side, and vice versa. After a couple minutes of constant stress you'll reach the top of the tree. Hit the bell that the bird is holding and the tree will collapse. Luckily, at the last second the giant bird will come and save all your Kirbys, taking you to a mini game. A bunch of birds will be carrying your Kirbys in the sky. Flick your Kirbys upwards to grab fruits, kill enemies, and avoid obstacles. This is nothing you haven't done previously in this game. Pass through the ring to restore your Kirbys' health and then sit back, buckle up, and enjoy your flight. After a few minutes of flying you'll reach the door to the end of the level. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.312 Dedede Resort Boss Dedede Resort Required Kirbys: 1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Finally, the first step to being a normal Kirby game, a fight against King Dedede. King Dedede will begin by throwing bombs at you in bubbles. Right before they explode, flick a Kirby at the bubble to send the bomb right back at King Dedede. This will do damage to him. Continue doing this repeatedly until King Dedede falls to the ground. Send your Kirbys at Mr. Dedede to do some direct damage. Rinse and repeat about three times and King Dedede will die. Honestly, this is the easiest boss battle in the game. Why do you think only one Kirby is required? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.4 Volcano Valley ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Volcano Valley is the most diverse world in the game. It travels from volcanoes, to haunted mansions, to even space. There is a lot to do, and overall it is the hardest world. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.401 Stage 1 Volcano Valley Required Kirbys: 1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The first new thing you'll notice in this level is lava. Ultimately, try to avoid going into lava, but if you do, run into a water source to put out the fire, otherwise your Kirbys will die. The first enemy you'll see is a fire blowing puff ball, looking similar to Kirby. To kill it just tap on it. Be careful, for it breathes fire and can set your Kirbys on fire. You'll then meet a plant that is red, instead of green. This plant blows out puffs of fire, fling Kirbys at its head to kill it, while avoiding hits. Next, you'll see a magma monster sticking out of the ground. Push the giant ball of water at the monster to turn it into a solid enemy. Then, flick Kirbys at the solidified monster to do damage. Float across normal lava pits, but when you reach large spans of lava you have to push water into it to turn the magma into solid ground. Be cautious not to fall into magma as you progress through the level, and the world. Later on you'll see a root hanging from the ceiling, pull on it with all your Kirbys to crash into a new area. From here continue right, avoiding the magma monsters since there is no way to kill them without water. Pull the wheel to turn the magma into ground and continue through the door to the right. Heal your Kirbys if needed and continue to the right to face a new enemy. This enemy is an eyeball with spikes for eyelashes. Flick Kirbys at the eye itself to do damage. Occasionally the enemy fill flip over and try to slam you with a spike. Run away when this happens for a few seconds, then go back to bashing the eye. Continue to the right, up, and left to reach the next area. Grab the giant water ball and take out the magma monster like usual, then enter the cannon to the right. After the cannon shoots you, run to the right and you'll reach the door to the end of the level. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.402 Stage 2 Volcano Valley Required Kirbys: 3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Jump into the cannon at the beginning of the level and you'll enter a tank. The amount of bullets you can use at one time depends on how many Kirbys you have. The more, the better, but don't worry. After about a second of being shot, the Kirbys will return back to the tank. Keep in mind that you have to hold down on the screen to change where your gun is pointing, and you have to let go or tap to shoot. As you progress shoot down any enemies. Missiles will fly at you, so fire at them to avoid taking damage. If there are any blocks in your way, shoot at them to allow you a passage through. You can only take four hits before dying, so be very careful. Whenever you see a blue jar, make sure to find a way to get it. It will restore one segment of the health bar. Towards the end of the level this is especially helpful since things are getting a lot harder. As you're progressing make sure to shoot at bombs in walls, to clear the way for you. Eventually you'll exit the tank you're riding in and enter another one. The same rules and guidelines apply for this one. Clear the area in front of you and kill all enemies. This time, flying bombs will start appearing. These take multiple hits to defeat, so start shooting at them as soon as you see them. Eventually you'll reach a fight against a mini boss. This mini boss is a giant tank, not so mini. It will start by shooting missiles at you. Make sure to shoot down these missiles so that they don't do any damage to you. Then, whenever you see a colored button, shoot it to do direct damage to the giant machine. Continue through this cycle until you've knocked out all four eyes, one for each color you shoot. After each eye the conveyor belt will get faster and faster, so you need to pay attention and keep your reflexes up. After every eye is knocked out, the boss will die, allowing you to complete the level. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.403 Stage 3 Volcano Valley Required Kirbys: 1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ At the beginning of the level you'll be taken to another mini game. This time, a volcano is exploding and you have to try not getting hit by the debris. Flick Kirbys at the falling rocks to lay waste to them. Do not get hit by them, or it will result in damage, and do not let the rocks hit the ground. You're only two layers of ground away from spikes. If the ground ends up taking too much punishment, then it will break and your Kirbys will fall on to spikes, ultimately ending in death. Luckily, cracking rocks will provide fruits for you, so if you loose a Kirby, not all hope is lost. Eventually the wall to the right will be hit, and you'll be able to proceed to the right. Now, you have to complete the level without getting smashed by flying rocks. The best way to accomplish this is to sprint to the right, since rocks will only hit where you've already been. The safest place is always to the right, so keep moving. Eventually you'll reach a door that will lead you to an elevator. Unfortunately, the elevator will start rising and you'll have to dispose of all the rocks once again. You'll also notice that blue rocks will start flying down, these rocks fly down about twice as fast, but can be destroyed the same way. Eventually, the lift will stop and you'll be able to exit to the right and restore your Kirbys' health. Proceed through the door to the right, and then run right again to reach the exit. This is a great level to replay to increase your Kirby count. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.404 Stage 4 Volcano Valley Required Kirbys: 6 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The first thing you should notice is a flying pig like creature. This enemy spits out air at a high speed that will sweep your Kirbys in one direction. You can defeat the enemy by sending Kirbys at it as usual. Make sure you're quick about it, otherwise the enemies will start blowing and you won't be able to reach it. Continue upwards and jump into the cannon. Watch out for the gusts of wind that fly around, they will send you back to the beginning of the area. They are constantly moving, so just wait for the wind to pass before proceeding. After a while you'll reach a door to the next area. Pass through the ring if you must restore your health, then grab onto the large spider web to reach the next area. This new type of water controls the same as blue water, but consumes more air. So you have to be more cautious when swimming, and you have to pay attention to your air bar, otherwise it will lead to death. Swim to the right and you'll reach two giant clouds of wind. Swim upwards as fast as possible to avoid getting swallowed, and when you reach the surface start pushing the metal block to the right. Eventually is will fall into a gap in the floor, and you'll be able to enter the door to the next part of the level. Run to the right to reach the door to the exit. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.405 Stage 5 Volcano Valley Required Kirbys: 7 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The first enemy you'll encounter is a giant Kirby-eating plant. This plant pops out of the ground and kills Kirbys on its first hit. When the plant starts glowing that means run away, far from the plant. There is no way to kill it, so don't even try, just avoid it. You'll then meet some skulls. Flick Kirbys at the skulls to kill them. If a skull grabs a Kirby make sure to kill it immediately, otherwise the skull will carry off your Kirby to death. After a while you'll encounter flying coffin. Flick Kirbys at the coffin to destroy them and continue on to the right, while avoiding spiky platforms. Jump into the next cannon you see, then proceed through the door on the right. Turn the blue wheel and you'll start rising. Unfortunately, the lava below you is also running. You have to beat the lava to the top. So, you constantly need to have Kirbys on the wheel, to keep the lift rising. You also need to keep a few Kirbys ready to fend off any enemies. Enemies like moles will start popping out of the walls, a simple flick of a Kirby will take them out. Eventually you'll reach a giant spike that can easily take out all of your Kirbys. Let go of the wheel and allow the platform to drop, this is necessary in order to survive this part of the level. After the spike as drifted across the screen resume your usual post back on the blue wheel. After the platform has stopped moving, proceed to the right and enter the cannon to reach the next part of the level. Go through the ring if you need to heal your Kirbys' health. Then, get into the cannon, and walk right until you reach the door to the exit. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.406 Stage 6 Volcano Valley Required Kirbys: 4 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Grab onto the red ribbon at the beginning of the level, and it will reveal a do or to the next area. This level emphasizes on light and dark changes. When in the light, most things are safe and easy to go through. When in the dark, enemies become more dangerous, and walls start appearing to prevent you from moving on. Try to stick in the light for the duration of the level, to make things easier overall. Keep in mind that you can hit buttons and switches in order to turn on lights. There is nothing actually hard about the level, just follow those directions and you'll be ok. Walk to the right, then wait for light to appear, kill all enemies and jump into the next cannon/door... repeat. You will eventually see plants in pots. Push pots under lights and the plants will sprout, providing fruit and other goodies. You will then reach a light, and two doors. Shine the light on the bottom door and continue through it. Here, push the blocks to the right to cover up spikes, and squish large enemies. Walk through the door on the right and you'll reach a new area. Crush the blocks hanging from the ceiling and the lantern will start moving. Under the light it is safe, but outside of it means instant death. Stay under the light and move with it until you reach the next door to the right. This will lead you to the exit of the level. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.407 Stage 7 Volcano Valley Required Kirbys: 5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This level begins in darkness, and every so often lightning will strike and it will be light for a couple of seconds. This level isn't hard at all, it just takes some patience. Continue to the right as far as you can, then wait for the light and you'll figure out what to do next. Eventually you'll reach a root hanging out of the ceiling. Flick your Kirbys at it and you'll reach a door that lead to a new area. Here you will face a giant block. Flick Kirbys at the sides that are made out of wood. The block will then switch sides, don't hit it because these sides are made of steel and cannot be damaged. When the block switches sides again, continue flicking Kirbys at it and the block will be destroyed. Jump into the cannon and destroy the large block like usual. Afterwards, continue to the right and you'll see two doors, a normal one and an evil one. The lights will go out and the doors will switch places. Follow the normal door, and when they stop moving, hop into it. This will lead you to a cannon. Get into it and shoot yourself up, right, down, down, left, and up. Walk through the first door you see to reach another door mini game. This time there are two evil doors and one normal one. Like the last time, keep your eyes on the normal door, and when the stop moving, walk through it. Here you will be met by a mini boss. This mini boss is a giant shadow monster that resembles Pac Man. Like the t-rex mini boss, you don't actually fight the thing, just run away from it. Constantly sprint to the right and keep running until you reach the next area. Here, grab onto the ring hanging from the ceiling and tap the screen as fast as you can to reveal Shadow Kirby. Shadow Kirby will come out and punch Shadow Pac Man to Kingdom Come. Continue right to reach the door to the end of the level. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.408 Stage 8 Volcano Valley Required Kirbys: 9 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ At the beginning of the level you'll get trapped between spikes while a fist starts closing in the walls. Flick Kirbys at the fist to shatter it, taking care not to hit the spikes on both sides of the fist. Once you kill the hand, the spikes will collapse and you'll be able to proceed into the cannon to the next area. This level is like the large tree one world ago, except this time you're in a large tower. If the tree starts leaning too far to the right, than run to the left side, and vice versa. When you start reaching spike balls, lean the tower one way and they'll roll off, do not just try to pass by them, or a bunch of your Kirbys will die. Eventually, Mr. Fist's wife, Mrs. Fist appears. Take her out quickly, or the tower will fall over and you'll die. Afterwards, all of the Fist family members will start appearing, and you'll need to take them out as well, while still making progress up the tower. Eventually a fist will start launching towards you. Jump into the cannon, then tap the screen as fast as you can to destroy the fist. After you do this, jump into the cannons and keep shooting across the screen, trying to grab all the flying fruits. After the last cannon, ring the bell and the bird will take you to the exit. Take pride in the completion of this level, it is really hard and on my first time I lost seven Kirbys. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.409 Stage 9 Volcano Valley Required Kirbys: 10 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You must complete stage 8 and stage 11 according to this guide in order to enter this secret stage. When you've done that feel free to follow my guide below. Run to the right until you reach a large tombstone. Move it to the right and proceed down and to the left to reach three doors. Start by going through the left red door. This will lead you to a giant eel mini boss you fought in the last world. The same strategy applies here. Flick Kirbys at the cracked spots do destroy those parts. Keep in mind that this fight takes place in dirty water, so your air drains twice as fast as usual. One hit from this giant will take out your Kirbys, so be careful. Once all the segments are broken off, the giant eel will explode, leaving you a key. Next, enter the middle blue door. This will lead to another fight against a giant worm. You've fought this worm before as well. Remember, flick Kirbys at the segments, but make sure not to hit any spikes. The worm will get progressively faster, and will start coming out of the ceiling as well. After enough hits the worm will finally die, leaving you the next key. Continue through the right gold door. This door leads to yet another mini boss you've already fought. Remember that this is the balancing boss. You need to make both sides equal, by destroying the excess weight. Then, attack the blue part that becomes exposed. This time, the boss will mix up the equation, by throwing in enemies, and tossing in some quicksand. Keep tabs on all your Kirbys to make sure that non sink all the way into the quicksand. After a few hits to the blue vulnerable spot, another key will appear and the large center door will open. Walk down to it, where you'll have to tap the screen as fast as you can to open the door. Walk through it to enter another mini boss battle. This mini boss is new. It is a steel bat like thing with one eye. Allow it to hit the ground a few times, and the armor will be destroyed. Grab a bunch of the bats that appear, and then target the tan colored enemy itself to do some damage. The boss will now reappear with some reinforcements. Take down the new bats and the returning boss. After a few hits, the boss will turn red and get a lot faster. Use the same strategy to do some damage to the enemy. After one more hit, the boss will die. This will reveal a door that will take you to an area containing the door to the exit. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.410 Stage 10 Volcano Valley Required Kirbys: 9 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This level begins with a few aliens throwing a giant red button into their ship, and flying away. Continue through the door to the right to enter what appears to be a spaceship. Take the first to elevators up and hit the music switches in order. You can defeat all new enemies here by just tapping on them, unless I state otherwise. A bunch of aliens steel the blueprints to the spaceship and run off into three doors. Enter the blue door first. Run to the right and push the metal block to the right. Continue up, left, up and up. Push the metal block to the right and smash the blocks above. Pull on the ribbon Continue to reveal a piece of the blueprint. Continue to the right, up and down, and the right and push the metal block as fast as you can, before the rhino has a chance to. Once the block has fallen into place grab another piece of the blueprint to the right. Continue to the right and through the door. This time go through the center door, the yellow/gold colored one. Grab the second portrait, it is in the dark. Wait for the light to turn on and then send your Kirbys at it. This will reveal another piece of the blueprint. Pull on the ribbon and continue to the right. The second bird you see will need to be taken down. Wait until it is above the metal bricks, and then flick Kirbys at the bird to open the way to the next blueprint. Continue to the right until you come across a door. Do not enter it and keep walking to the right until you come across a button on the wall. Press it to turn all the lights on. A painting will be revealed. Send your Kirbys at it to get another blueprint. By now you should have five out of eight blueprints. Now, go through the orange door on the right. Jump into the dark water, keeping in mind that air drains a lot faster here. Flick your Kirbys into the dot blocks to cause the bomb to fall. The bomb will allow you to proceed. You'll reach a swimming clam, do not kill it, for it is your air supply. Whenever you're getting low on air, flick a Kirby at the clam to get some air. Once you reach the giant jellyfish do not attack it, that is too time and air consuming. Go to the bottom and hit the clam to grab a piece of the blueprint. Keep swimming until you reach three stationary clams. Open the first and third for air, and crush the brick above for another piece of the blueprint. Proceed to the right, opening the next three clams for air, and then flick your Kirbys at the dot blocks to cause the bomb to fall. Swim down and grab the eight, and final, piece of the blueprint. Swim up to enter the door back to the main area. Walk back to where the aliens originally stole the blueprints and hit the exclamation point bubble. The given piece goes in the middle and all the others go around. Once you've put the puzzle together, flick a Kirby at the wrench, and tap the screen repeatedly to put the ship together. Flick the Kirbys at the three different buttons to shoot bullets out of the three different guns on the outside of the spaceship. If there is debris, or enemies, flying towards you, flick a Kirby at the corresponding button to destroy it. It'll begin with meteors, but then fruits will also start flying through the air for you to shoot down. Eventually giant meteors will start appearing, they can be destroyed the same way as the small meteors, but take more hits. Spaceships will then start appearing. They zap themselves to and fro across the screen. If you don't shoot them down fast enough, the spaceships will begin sending enemies down to your ship. So, be quick about it. Eventually your ship will chase down the giant spaceship from the beginning of the level. It has defenses, but occasionally these defenses will open up. Once they open quickly send a bullet at the opening to do damage. After a bunch of hits the spaceship will start using umbrellas. If these umbrellas are hit, they will deflect the bullet and come and do damage to your ship. Avoid hitting the umbrellas at all costs. After a few more hits the level will end with a "to be continued" sign. We'll continue this in the next level. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.411 Stage 11 Volcano Valley Required Kirbys: 9 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is a continuation of stage 10, so you can only access it if you completed stage 10 successfully. This level is in space. Traversing through space it like water except for two things. Firstly, your Kirbys move slower in space, and secondly, your Kirbys won't sink during inactivity, Once your ship crashes at the beginning of the level walk right and enter the door. You can’t die by sinking into the ground, see feel free to bounce off of any walls. Yes, one of the first things you will notice are jellyfish in space suits. I guess jellyfish need air when in space. Defeat them like usual and continue to the right. Then you'll see space slugs, and yes they are killed the same way as well. If you see any enemies that resemble something you've already seen, then defeat them the same way. You'll then see a space mouth. You read that right, a mouth with eyes flying around in space. It will start trying to suck your Kirbys into its mouth. Tap the other way to avoid getting eaten, then when it stops, tap the monster to kill it. You'll then come to branching paths, one to the right, and one down. Go to the right, to avoid monsters. When you reach the red button, press it down to open up the area to the right. Press the next orange button, and proceed through the door on the right. This will lead you inside an area like the last level. The gravity effects are back and you can't just float around everywhere anymore. Press down the next button and run to the right where you'll see an alien sound an alarm. Press down the melody buttons correctly and you'll start rising, like in an elevator. Hit the melody buttons sticking out from the walls in order and smash through the yellow blocks. Once the lift stops moving up, it will move right, and down again. The same drill applies here, just hit the melody buttons in order on your way down. When the lift stops moving run to the right and through the door. Take out the space apes here and continue to the right. The next type of button you'll see, the blue one, initiates zero gravity for a few second before going back to normal. Run to the right and press on the next button. Take your Kirbys up and to the right quickly, before the setting reverts back to normal gravity. Run to the right and through the door to go outside back to zero gravity. From here, proceed to the right until you reach a cannon. Jump into it to reach the exit. This will enable you to do stage 9. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.412 Volcano Valley Boss Volcano Valley Required Kirbys: 10 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ At the beginning of this boss fight you will find yourself on a platform like the elevators you've been on before. The boss will then appear. It is a giant volcano monster. You won't actually be combating the monster, so the boss fight isn't that hard. Begin my breaking all the debris that is falling out of the volcano. Do not let it hit the ground, or it'll take you one step closer to death. After the platform takes enough hits your Kirbys will fall on spikes, ultimately dying. After enough rocks have been shattered, jump into the cannon and you'll fly up to the boss in a cannon. The cannon will move back and forth across the screen. When it is above the monster's red lump, tap the cannon to do damage. After you hit the lump enough times you'll be sent back to where you were at the beginning. This time, the birds will allow your Kirbys will hold a large bowl. Catch the rocks in the bowl, without letting the rocks hit the ground. Eventually, you'll reach a cannon. Get in and this time you need to time your shots to land into the next cannon. After two cannons, do the same thing as last time. Hit the red bumps on the monster's head. You'll again be sent back to where you were originally. This time you'll have to catch the rocks in the bowl again, the rocks are just coming down faster. Eventually, you'll have to catch a giant rock coming down the center of the screen. Once you catch it, tap the screen as fast as you can to reach the next cannon. This time you'll have to get through even more cannons to reach the monster. After you hit the boss' bulge to more times, it will be destroyed. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.5 Necro Nebula ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In order to reach this world you must get all the rainbow coins. There will be a short cutscene and then you'll be welcome to complete the levels on this world. All the levels here are rematches of previous bosses, so it shouldn't be very hard. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.401 Stage 1 Necro Nebula Required Kirbys: 1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is an exact replica of the boss battle from world 1, so I have pasted the strategy below. The boss battle is against a large tree. Yup, nothing more creative than that. Start by pelting each tree segment with Kirbys. After a few hits each segment will pop out some mushrooms. Avoid the mushrooms and move on to the next segment. Furthermore, avoid any spiky balls in the process, as they will damage your much needed Kirbys. After a little while the segments of the tree will be destroyed and the head of the tree will be available to attack. Attack the head and repeat the process, except this time the segments will sprout spikes. Wait for the spikes to disappear and continue attacking them. The spiky balls will also start bouncing, so they'll be harder to avoid. Overall, it's the same process over and over. The tree will be defeated after a couple of rounds. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.402 Stage 2 Necro Nebula Required Kirbys: 1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is the exact same fight as the world 2 boss, except for one exception. In the middle of the battle, Mrs. Helper Bird will come down and start throwing stuff at the boss. This will make the boss easier to defeat. I have pasted in the boss strategy below. The boss battle for this world is against an enemy not unlike a giant Piranha Plant from Mario. The plant will begin by digging out of the ground trying to damage you. Make sure to move to the side of the platform where you won't get hit (you'll know which side the boss will be on based on where the ground starts shaking). After it has come above ground, move to the other side of the screen and the platform will fall on the plant's head, damaging it. After the first hit the boss will start launching thistles and enemies at you. Avoid the thistles and kill the easy enemies. Then, the plant will stick a large bulb out, attack it with all your Kirbys to do damage. After repeating this three or four times the boss will die. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.403 Stage 3 Necro Nebula Required Kirbys: 1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Just like the other stages in this world, this one is against the world 3 boss. This time, there are trees that hold fruit on the bottom of the screen. When these fruit fall Kirby can eat them. I have pasted in the boss strategy below. Finally, the first step to being a normal Kirby game, a fight against King Dedede. King Dedede will begin by throwing bombs at you in bubbles. Right before they explode, flick a Kirby at the bubble to send the bomb right back at King Dedede. This will do damage to him. Continue doing this repeatedly until King Dedede falls to the ground. Send your Kirbys at Mr. Dedede to do some direct damage. Rinse and repeat about three times and King Dedede will die. Honestly, this is the easiest boss battle in the game. Why do you think only one Kirby is required? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.404 Stage 4 Necro Nebula Required Kirbys: 1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This stage is against the world 4 boss. The only difference is that now the rocks thrown at you contain fruit for Kirby to eat. I have pasted in the strategy below. At the beginning of this boss fight you will find yourself on a platform like the elevators you've been on before. The boss will then appear. It is a giant volcano monster. You won't actually be combating the monster, so the boss fight isn't that hard. Begin my breaking all the debris that is falling out of the volcano. Do not let it hit the ground, or it'll take you one step closer to death. After the platform takes enough hits your Kirbys will fall on spikes, ultimately dying. After enough rocks have been shattered, jump into the cannon and you'll fly up to the boss in a cannon. The cannon will move back and forth across the screen. When it is above the monster's red lump, tap the cannon to do damage. After you hit the lump enough times you'll be sent back to where you were at the beginning. This time, the birds will allow your Kirbys will hold a large bowl. Catch the rocks in the bowl, without letting the rocks hit the ground. Eventually, you'll reach a cannon. Get in and this time you need to time your shots to land into the next cannon. After two cannons, do the same thing as last time. Hit the red bumps on the monster's head. You'll again be sent back to where you were originally. This time you'll have to catch the rocks in the bowl again, the rocks are just coming down faster. Eventually, you'll have to catch a giant rock coming down the center of the screen. Once you catch it, tap the screen as fast as you can to reach the next cannon. This time you'll have to get through even more cannons to reach the monster. After you hit the boss' bulge to more times, it will be destroyed. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.405 Necro Nebula Boss Necro Nebula Required Kirbys: 10 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ At the beginning of the level you'll see a skull with horns, and two hands. Allow the fists to crash into the ground the first four times. The fifth time the skull will get stuck and you'll be able flick Kirbys at it to inflict damage. After enough hits the hands will combine forming a bullseye in the middle. Flick your Kirbys at the bullseye to inflict damage. Avoid the zaps of lightning sent by the hands and then continue hitting the bullseye. The hands will then hit the ground. Grab the red bulbs on the back of the hands. This will damage the hands greatly. Continue with the cycle until the hands explode. This will take you to a zero gravity part of the level. The boss now has four available attacks. It will send out these four sided items. Grab onto them with your Kirbys to destroy them, before they have a chance to do any damage. Then, it will send out a large ball of energy. Just avoid it to make sure none of your Kirbys take any damage. Then it will reveal its eye. Grab onto it, but after a few second the skull will start shaking. That is your sign to run away. It will shoot out a laser that will do immense damage. Just keep away from the laser to avoid damage. Lastly, some mini skulls will come out to steel some Kirbys, simply flick your Kirbys at the skulls to kill them. These attacks will repeat, but remember to grab the eye each time. After the eye has taken enough punishment, the boss will die. Congratulate yourself and play the fishing mini game while the credits roll. Give yourself a pat on the back, because this is probably one of the more challenging Kirby games. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4. Checklist/ Extras ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Below you'll see how to unlock everything on the checklist, and how many medals you need to unlock the extras. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4.1 Checklist ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Below are all the things you need to do to unlock the achievements in this game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4.11 List 1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -10-Kirby Master --Clear Stage 8 of Green Grounds with 10 Kirbys without using the shortcut. -Fruit Gatherer --Get all fruit in Stage 3 of Green Grounds then clear the stage. -Beanbon Basher --Defeat 50 or more Beanbons throughout the game, then clear the stage after the 50th defeat. -10-Kirby First Timer --Reach the goal with 10 Kirbys, then clear the stage. -Gold Grappler --Find and defeat the Gold Beanbon, then clear the stage where you find it . -Gold-Star Starter --Earn your first gold star. -Jumbo Newbie --Eat Jumbo Candy for the first time, then clear the stage. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4.12 List 2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -Fruit Shaker --Get all fruit in Stage 11 of Dedede Resort, then clear the stage. -Canyon Master --Defeat the boss of Sandy Canyon with 10 Kirbys, then clear the stage. -Grounds Master --Defeat the boss of Green Grounds with 10 Kirbys, then clear the stage. -Fruit Blocker --Break the fruit block in Stage 7 of Sandy Canyon, then clear the stage. -Panel Whacker --Hit all of the goal panels in Stage 7 of Green Grounds without hitting any wrong panels, then clear the stage. -Balloon Master --Get all of the ?s while floating in Stage 5 of Sandy Canyon, then clear the stage. -Skully Evader --After getting a skull key, open the skull chest without being picked up, then clear the stage. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4.13 List 3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -One-on-One Victor --Defeat the boss of Dedede Resort with one Kirby, then clear the stage. -Bronze Avoider --Earn at least silver stars in all stages. -Fruit Stocker --Get all fruit in Stage 9 of Dedede Resort, then clear the stage. -Star Shopper --Get all fruit while star-surfing in Stage 3 of Dedede Resort, then clear the stage. -Catch Master --Catch all bubbles that don't have bombs in Stage 1 of Dedede Resort, then clear the stage. -Panel Sniper --Get all fruit from the panels and Soarars in Stage 4 of Dedede Resort, then clear the stage. -Pinball Dominator --Get a Kirby in all pockets of the pinball game in Stage 2 of Dedede Resort, then clear the stage. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4.14 List 4 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -Piggy Takedown --Defeat the boss of Volcano Valley with 10 Kirbys, then clear the stage. -Burn-Free Kirby --Don't get burned and don't use the shortcut while clearing Stage 1 of Volcano Valley. -Safe Driver --Don't get damaged in the tank while clearing Stage 2 of Volcano Valley, and don't use the shortcut. -Volcano Survivor --Clear Stage 9 of Volcano Valley with 10 Kirbys without using the shortcut. -Superb Torcher --Light all the candles in Stage 6 of Volcano Valley, then clear the stage. -Forward Mover --Evade all Banishbacks in Stage 4 of Volcano Valley, then clear the stage without using the shortcut. -Spaceship Assembler --Restore the blueprint in Stage 10 of Volcano Valley without taking damage, then clear the stage. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4.15 List 5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -Gold Thrasher --Defeat the Gold Waddle Dee, then clear the stage where you find it. -Shortcut Scout --Find 30 hidden shortcut doors, then clear the stage after the 30th discovery. -Jumbo Rampager --Defeat 10 foes after eating Jumbo Candy, then clear the stage. -Stage Sweeper --Clear every stage. -Ultimate-Boss Master --Defeat the ultimate boss of the final island with 10 Kirbys, then clear the stage. -Gold-Star Champion --Earn a gold star in every stage. -Medal Master --Get all medals. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4.2 Extras ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Medals Unlocks Description 5 Field Frenzy "Whack A Mole!" 10 Music Player Play music from the game 15 Kirby Brawlball Pinball 20 Kirby Curtain Call Memory Game 25 Dash Course Complete different courses by tapping matching symbols 35 Strato Patrol EOS Shooting game 50 Kirby Quest Mini RPG game 65 Game Album View different pictures from the game 80 Checklist 1 Shows the first list from the checklist 100 Checklist 2 Shows the second list from the checklist 120 Checklist 3 Shows the third list from the checklist 140 checklist 4 Shows the fourth list from the checklist 160 checklist 5 Shows the fifth list from the checklist 186 Survival Rush Boss Rush mode ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 5. FAQ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Q: Is there any way to have more than one Kirby when starting a new world? A: No, you'll only be able to travel safely without losing Kirbys when you've beaten the game. Q: Do you have to collect all the rainbow medals to get to the last world? A: Yes, it's tedious work, but you must collect all the rainbow medals to get to the last world. Q: Can you recover dead Kirbys? A: Yes, when Kirbys die they will start floating up in the air. Flick another Kirby at the dead one to bring it back to life. Q: Are there any rewards for having a really good score at the end of the level? A: Sadly, no. The only thing that the score does is give you something to beat. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 6. Contact Information ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you have any comments/ suggestions/ feedback feel free to contact me through any of these places. Email- paleselan@hotmail.com, Gamesletter1@hotmail.com Youtube (by sending me a message)- Palesel ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 7. Copyright ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. (C) 2011 Alias: Paleselan END OF FAQ