============================================================================= Call of Duty Black Ops Weapons Guide ============================================================================= By: KOH13 Copyright KOH13 ============================================================================= Table of Contents [TOC] ============================================================================= Version History [VH] Suggestion Box [SB] 0. Introduction [000] I. Disclaimer [001] II. Primary Weapons Submachine Guns [002] III.Primary Weapons Assault Rifles [003] IV. Primary Weapons Shotguns [004] V. Primary Weapons Light Machine Guns [005] VI. Primary Weapons Sniper Rifles [006] VII. Secondary Weapons Pistols [007] VIII. Secondary Weapons Launchers [008] IX. Secondary Weapons Specials [009] X. Lethal Grenades [010] XI. Tactical Grenades [011] XII. Equipment [012] XIII. Attachments [013] XIV. Warlord Attachment Guide [014] XV. Contact [015] XVI. Special Thanks [016] ============================================================================= Version History [VH] ============================================================================= Version 1.00 (December,16,2010) - FAQ is is created and uploaded onto GameFAQS ============================================================================= Suggestion Box [SB] ============================================================================= I’m putting this here since I’m not sure of some of things I put hear are not all correct or off, I will put things here so you know whats off or not sure of or I just really need help on doing this. I will date when this suggestion has been added and give credit to the person who comes up with the best way to solve this. ============================================================================= 0. Introduction [000] ============================================================================= This guide is not a walkthrough for the actually game for Black Ops this is for multiplayer online, this not a perfect guide so I would some help if I get some stuff wrong or to correct me so I make this better. This guide helps tells you what all the weapons, lethal and tactical grenades and equipment on what to use, what to buy and what not to, hope this helps you guys and gals ============================================================================= I. Disclaimer [001] ============================================================================= This guide is written by KOH13. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. ============================================================================= Weapons ============================================================================= For this section I've added all the Primary, Secondary and Special weapons, the weapon section is broken down into 3 parts, 1st there is a rating out of 10 to show good the weapon is, the cost, ammo and clip size as well as the stats and attachments for each gun. The 2nd part is a rating out of 5 to show how good the weapon is actually. The 3rd part is tells some pros and cons and how this gun should be used. [2nd and 3rd part are soley based on my opinon] The 2nd part of the section is new so I'll give descriptions and what they mean you guys and help you understand it. Aiming Down Sight: The rating that is show here depicts how much recoil your weapon has thus making 1 the worst and 5 the best [3.5 and below rating is recommended that you burst your weapon since the recoil on the weapon is bad] Hip Firing: This also shows how much recoil your weapon has when your not aiming down the sight, if hip firing alot i suggest the steady aim perk to help you out. Reloading with Ammo: Now this shows how fast your weapon reloads when you at least 1 bullet still left in the gun, it sounds wierd but having at least 1 bullet in the gun is useful when reloading. Reloading with No Ammo: The difference between reloading with ammo and none is that when reloading with no ammo you need to take out the clip put a new one in and then cock back the gun to be used again thus making difference when fighting a bunch of people. ============================================================================= II. Primary Weapons (Submachine Guns) [002] ============================================================================= Weapon: MP5K Rating: 7.5/10 Cost: $2000 Clip Size: 30/90 Damage: 6/10 Range: 6/10 Accuracy: 5/10 Mobility: 10/10 Fire Rate: 5/10 Attachments: Extended Mag, ACOG Scope, Red Dot Sight, Reflex Sight, Suppressor, Rapid Fire Aiming Down Sight: 3.5/5 Hip Firing: 3/5 Reloading with Ammo: 3/5 Reloading With No Ammo: 2.5/5 The starting SMG that has decent damage and range though better in Black Ops than MW2 since the recoil is lessened alot, use this weapon in close to mid range fights, reloading is quite slow so Sleight of Hand is required and I would not use this weapon for hip firing. Weapon: Skorpion Rating: 5/10 Cost: $2000 Clip Size: 20/60 Damage: 8/10 Range: 2/10 Accuracy: 8/10 Mobility: 10/10 Fire Rate: 7/10 Attachments: Extended Mag, Grip, Suppressor, Dual Wield Aiming Down Sight: 5/5 Hip Firing: 5/5 Reloading with Ammo: 5/5 Reloading With No Ammo: 4.5/5 This weapon is great since its the most accurate SMG in the game but the only problem is that its clip and ammo size is small and it has very low range, only use for close range fights [small maps like Nuketown, Summit, etc], I've also noticed that the 8 damage is not really 8 damage but rather like 5-6/10 damage rating so don't get fooled by this. Weapon: MAC11 Rating: 8/10 Cost: $2000 Clip Size: 20/60 Damage: 6/10 Range: 6/10 Accuracy: 5/10 Mobility: 10/10 Fire Rate: 8/10 Attachments: Extended Mag, Red Dot Sight, Reflex Sight, Grip, Suppressor, Rapid Fire, Dual Wield Aiming Down Sight: 5/5 Hip Firing: 4/5 Reloading with Ammo: 5/5 Reloading With No Ammo: 4.5/5 I say the MAC11 is the same as the MP5 but is way faster, more accurate, less recoil, use close to mid range fights, hip firing is great and has a fast reloading time. Weapon: AK74u Rating: 9/10 Cost: $2000 Clip Size: 30/90 Damage: 7/10 Range: 8/10 Accuracy: 7/10 Mobility: 10/10 Fire Rate: 6/10 Attachments: Extended Mag, Dual Mag, ACOG Scope, Red Dot Sight, Reflex Sight, Grip, Suppressor, Grenade Launcher, Rapid FIre Aiming Down Sight: 4/5 Hip Firing: 3.5/5 Reloading with Ammo: 4.5/5 Reloading With No Ammo: 3.5/5 The most common SMG used in the Black Ops game since it has high damage, its quite accurate, you can use it for close to long range fights, hip firing is kind of so so and its reloading is decent. Weapon: Uzi Rating: 6.5/10 Cost: $2000 Clip Size: 32/96 Damage: 5/10 Range: 6/10 Accuracy: 6/10 Mobility: 10/10 Fire Rate: 8/10 Attachments: Extended Mag, ACOG Scope, Red Dot Sight, Reflex Sight, Grip, Suppressor, Rapid Fire Aiming Down Sight: 3.5/5 Hip Firing: 3/5 Reloading with Ammo: 3.5/5 Reloading With No Ammo: 3/5 I've haven't seen the Uzi used that much in Black Ops and is not a common weapon to be used though it has decent stats in all aspects of the game, its fire rate is second to none making it great for flanking the enemy with this but since the fire rate is quite high you run out of bullets fast. Weapon: PM63 Rating: 6/10 Cost: $2000 Clip Size: 20/60 Damage: 6/10 Range: 6/10 Accuracy: 8/10 Mobility: 10/10 Fire Rate: 8/10 Attachments: Extended Mag, Grip, Rapid Fire, Dual Wield Aiming Down Sight: 4.5/5 Hip Firing: 3.5/5 Reloading with Ammo: 4/5 Reloading With No Ammo: 3.5/5 I've also haven't seen this weapon alot in Black Ops but is fairly accurate with decent damage, use in close to mid range fights, hip firing is ok and it has good reload time. This weapon is quite fast as well but the ammo clip is small meaning this gun is not to be used to build long killstreaks. Weapon: MPL Rating: 6.5/10 Cost: $2000 Clip Size: 32/96 Damage: 6/10 Range: 6/10 Accuracy: 8/10 Mobility: 10/10 Fire Rate: 8/10 Attachments: Dual Mag, ACOG Scope, Red Dot Sight, Reflex Sight, Grip, Suppressor, Rapid Fire Aiming Down Sight: 4/5 Hip Firing: 3.5/5 Reloading with Ammo: 3.5/5 Reloading With No Ammo: 3/5 In my opinon I think the MPL is just like the Uzi but is a bit better. Weapon: Spectre Rating: 7.5/10 Cost: $2000 Clip Size: 30/90 Damage: 6/10 Range: 7/10 Accuracy: 6/10 Mobility: 10/10 Fire Rate: 7/10 Attachments: Extended Mag, ACOG Scope, Red Dot Sight, Reflex Sight, Grip, Suppressor, Rapid Fire Aiming Down Sight: 4/5 Hip Firing: 3.5/5 Reloading with Ammo: 4/5 Reloading With No Ammo: 3.5/5 A sort of common weapon used in Black Ops, good damage, accuracy and reload time, use in close to mid range fights and is ok in hip firing. Weapon: Kiparis Rating: 3/10 Cost: $2000 Clip Size: 30/60 Damage: 6/10 Range: 8/10 Accuracy: 8/10 Mobility: 10/10 Fire Rate: 8/10 Attachments: Extended Mag, ACOG Scope, Red Dot Sight, Reflex Sight, Suppressor, Rapid Fire, Dual Wield Aiming Down Sight: 3.5/5 Hip Firing: 2.5/5 Reloading with Ammo: 3.5/5 Reloading With No Ammo: 3.5/5 Don't let these stats fool you this gun, even though the stats look good the the gun itself isn't that great, the stats on the gun are ok but the since the recoil is so heavy on this gun is makes it alot worse. ============================================================================= III. Primary Weapons (Assault Rifles) [003] ============================================================================= Weapon: M16 Rating: 10/10 Cost: $2000 Clip Size: 30/90 Damage: 7/10 Range: 8/10 Accuracy: 9/10 Mobility: 9/10 Fire Rate: 3 Round Burst Attachments: Extended Mag, Dual Mag, ACOG Scope, Red Dot Sight, Reflex Sight, Masterkey, Flamethrower, Grenade Launcher, Infrared Scope, Suppressor Aiming Down Sight: 5/5 Hip Firing: 2/5 Reloading with Ammo: 4.5/5 Reloading With No Ammo: 4/5 The starting assualt rifle and is awesome as it was in MW2, its accuarcy is the best in the game beside the G11 with a high fire rate, great damage since 2-3 bullets usually kills someone, should be used in mid to long fights, you should not use this weapon to hip fire since its a burst weapon. Weapon: Enfield Rating: 8/10 Cost: $2000 Clip Size: 30/90 Damage: 5/10 Range: 7/10 Accuracy: 7/10 Mobility: 9/10 Fire Rate: 8/10 Attachments: Extended Mag, Dual Mag, ACOG Scope, Red Dot Sight, Reflex Sight, Masterkey, Flamethrower, Grenade Launcher, Infrared Scope, Suppressor Aiming Down Sight: 4/5 Hip Firing: 3/5 Reloading with Ammo: 4/5 Reloading With No Ammo: 3.5/5 A common weapon used in the game with standard damage and accuarcy, use mid to long range fights, ok in hip firing [I personally liked this weapon and used it alot until I bought another gun.] Weapon: M14 Rating: 7.5/10 Cost: $2000 Clip Size: 20/60 Damage: 8/10 Range: 8/10 Accuracy: 6/10 Mobility: 9/10 Fire Rate: Semi-Automatic Attachments: Extended Mag, ACOG Scope, Red Dot Sight, Reflex Sight, Grip, Masterkey, Flamethrower, Grenade Launcher, Infrared Scope, Suppressor Aiming Down Sight: 4.5/5 Hip Firing: 2/5 Reloading with Ammo: 4/5 Reloading With No Ammo: 3.5/5 Being the strongest weapon in the game beside the FN Fal since its a semi- automatic weapon, I would suggest you equip the grip for this gun to help with the recoil on the gun, the accuracy is incredibly good, use in mid to long fights, do not hip fire with this weapon. Weapon: Famas Rating: 6.5/10 Cost: $2000 Clip Size: 30/90 Damage: 5/10 Range: 7/10 Accuracy: 8/10 Mobility: 9/10 Fire Rate: 8/10 Attachments: Extended Mag, Dual Mag, ACOG Scope, Red Dot Sight, Reflex Sight, Masterkey, Flamethrower, Grenade Launcher, Infrared Scope, Suppressor Aiming Down Sight: 3.5/5 Hip Firing: 2/5 Reloading with Ammo: 4/5 Reloading With No Ammo: 3.5/5 The famas is no longer a burst weapon but a automatic, it has low damage like in MW2, decent accuarcy, use in mid to long fights, I guess you can hip fire with this weapon but I wouldn't recommend it. Weapon: Gaili Rating: 8.5/10 Cost: $2000 Clip Size: 35/105 Damage: 6/10 Range: 8/10 Accuracy: 6/10 Mobility: 9/10 Fire Rate: 7/10 Attachments: Extended Mag, Dual Mag, ACOG Scope, Red Dot Sight, Reflex Sight, Masterkey, Flamethrower, Grenade Launcher, Infrared Scope, Suppressor Aiming Down Sight: 5/5 Hip Firing: 3/5 Reloading with Ammo: 3.5/5 Reloading With No Ammo: 3/5 Notably the best assault rifle in the game according to me, its damage is ok but the accuarcy and fire make up for it, it can be used close to long range making it a all purpose weapon, also hip firing is ok. Weapon: Aug Rating: 7.5/10 Cost: $2000 Clip Size: 30/90 Damage: 5/10 Range: 7/10 Accuracy: 7/10 Mobility: 9/10 Fire Rate: 8/10 Attachments: Extended Mag, Dual Mag, ACOG Scope, Red Dot Sight, Reflex Sight, Masterkey, Flamethrower, Grenade Launcher, Infrared Scope, Suppressor Aiming Down Sight: 4.5/5 Hip Firing: 2.5/5 Reloading with Ammo: 4/5 Reloading With No Ammo: 3.5/5 The Aug is almost like the Famas except that the famas has a little more range than the Aug, I prefer the Aug instead. Weapon: FN Fal Rating: 8/10 Cost: $2000 Clip Size: 20/60 Damage: 8/10 Range: 8/10 Accuracy: 8/10 Mobility: 9/10 Fire Rate: Semi-Automatic Attachments: Extended Mag, Dual Mag, ACOG Scope, Red Dot Sight, Reflex Sight, Masterkey, Flamethrower, Grenade Launcher, Infrared Scope, Suppressor Aiming Down Sight: 5/5 Hip Firing: 2/5 Reloading with Ammo: 4/5 Reloading With No Ammo: 3.5/5 Pretty much the same thing as the M14 but you don't need grip for it. Weapon: AK47 Rating: 7.5/10 Cost: $2000 Clip Size: 30/90 Damage: 7/10 Range: 8/10 Accuracy: 6/10 Mobility: 9/10 Fire Rate: 7/10 Attachments: Extended Mag, Dual Mag, ACOG Scope, Red Dot Sight, Reflex Sight, Masterkey, Flamethrower, Grenade Launcher, Infrared Scope, Suppressor Aiming Down Sight: 5/5 Hip Firing: 2.5/5 Reloading with Ammo: 3.5/5 Reloading With No Ammo: 3/5 I found that when using the Ak47 that when aiming down the sight and hip firing that the recoil has deceased alot from what it was in MW2 making this weapon in more deadlier, with great damage, good accuarcy and the using the weapon for mid to long range fights. Weapon: Commando Rating: 6/10 Cost: $2000 Clip Size: 30/90 Damage: 6/10 Range: 8/10 Accuracy: 7/10 Mobility: 9/10 Fire Rate: 7/10 Attachments: Extended Mag, Dual Mag, ACOG Scope, Red Dot Sight, Reflex Sight, Masterkey, Flamethrower, Grenade Launcher, Infrared Scope, Suppressor Aiming Down Sight: 3.5/5 Hip Firing: 1.5/5 Reloading with Ammo: 4/5 Reloading With No Ammo: 3.5/5 I see this weapon alot in the game but aint that good good, its pretty much like the famas. Weapon: G11 Rating: 9.5/10 Cost: $2000 Clip Size: 48/144 Damage: 7/10 Range: 7/10 Accuracy: 9/10 Mobility: 9/10 Fire Rate: 3 Round Burst Attachments: Low Power Zoom, Variable Zoom Aiming Down Sight: 5/5 Hip Firing: 2/5 Reloading with Ammo: 3.5/5 Reloading With No Ammo: 2.5/5 The G11 is pretty much like the M16 but has a bigger clip and ammo size but doesn't have all the attachments you want. ============================================================================= IV. Primary Weapons (Shotguns) [004] ============================================================================= Weapon: Olympia Rating: 5/10 Cost: $2000 Clip Size: 2/18 Damage: 8/10 Range: 4/10 Accuracy: 8/10 Mobility: 10/10 Fire Rate: Double Barrel Attachments: Nothing Aiming Down Sight: 5/5 Hip Firing: 5/5 Reloading with Ammo: 2/5 Reloading With No Ammo: 1/5 So the Olympia is like the rangers in MW2 except its not a sawn off shotgun, though the damage is high on this weapon it somtimes needs 2 shots to kill the person, only use is for close range fights, must have sleight of hand equipped. Weapon: Stakeout Rating: 7/10 Cost: $2000 Clip Size: 4/12 Damage: 8/10 Range: 2/10 Accuracy: 7/10 Mobility: 10/10 Fire Rate: Pump Action Attachments: Grip Aiming Down Sight: 5/5 Hip Firing: 5/5 Reloading with Ammo: 3/5 Reloading With No Ammo: 3/5 Like the Spaz-12 in MW2 but has less shots and less range thus making you equip the grip on this gun, usually takes 1 shot but it sometimes it doesn't kill people in 1 shot, close range fights only, sleight of hand is required. Weapon: Spaz-12 Rating: 8.5/10 Cost: $2000 Clip Size: 8/24 Damage: 6/10 Range: 3/10 Accuracy: 5/10 Mobility: 10/10 Fire Rate: Semi-Automatic Attachments: Silencer Aiming Down Sight: 5/5 Hip Firing: 5/5 Reloading with Ammo: 2/5 Reloading With No Ammo: 2/5 A little different from it was in MW2 since its not a pump action anymore but a semi-automatic making more deadlier, even though its the shotgun with the least amount of damage the fire rate and ammo clip make it no problem to take out people, sleight of hand is recommended. Weapon: HS10 Rating: 6/10 Cost: $2000 Clip Size: 4/12 Damage: 7/10 Range: 3/10 Accuracy: 6/10 Mobility: 10/10 Fire Rate: Semi-Automatic Attachments: Dual Wield Aiming Down Sight: 5/5 Hip Firing: 5/5 Reloading with Ammo: 2/2 Reloading With No Ammo: 2/2 This shotgun I've never seen been used by people in Black Ops, I'm not really sure what to say but equip sleight of hand. ============================================================================= V. Primary Weapons (Light Machine Guns) [005] ============================================================================= Weapon: HK21 Rating: 6/10 Cost: $2000 Clip Size: 30/90 Damage: 5/10 Range: 8/10 Accuracy: 6/10 Mobility: 8/10 Fire Rate: 7/10 Attachments: Extended Mag, ACOG Scope, Red Dot Sight, Reflex Sight, Infrared Scope Aiming Down Sight: 3/5 Hip Firing: 2/5 Reloading with Ammo: 2.5/5 Reloading With No Ammo: 2/5 This weapon is slow when firing and the recoil of the weapon makes the accuarcy of the weapon kind of bad, damage is low and the ammo goes by fast so equip the extended mags attachment [I know I've used this and and out ammo fast when I was camping in Array], I would use this weapon for mid range fights I would not hip fire and habe sleight of hand equipped since reloading is slow. Weapon: RPK Rating: 6/10 Cost: $2000 Clip Size: 40/120 Damage: 5/10 Range: 8/10 Accuracy: 7/10 Mobility: 8/10 Fire Rate: 8/10 Attachments: Extended Mag, ACOG Scope, Red Dot Sight, Reflex Sight, Infrared Scope, Dual Mag Aiming Down Sight: 2.5/5 Hip Firing: 2/5 Reloading with Ammo: 2/5 Reloading With No Ammo: 1.5/5 The RPK is boss like the RPD in MW2 [Don't you see the connection] it has not as good accuarcy as the HK21 but is still a good weapon, I would use this gun for mid to long range fights, do not hip fire, you could have sleight of hand equipped or have the dual mag attachment on. Weapon: M60 Rating: 4/10 Cost: $2000 Clip Size: 100/100 Damage: 7/10 Range: 6/10 Accuracy: 5/10 Mobility: 8/10 Fire Rate: 5/10 Attachments: Extended Mag, ACOG Scope, Red Dot Sight, Reflex Sight, Infrared Scope, Grip Aiming Down Sight: 1/5 Hip Firing: 0.5/5 Reloading with Ammo: 1/5 Reloading With No Ammo: 0.5/5 Notably the worst the LMG in the game since its slow, terrible accuarcy and hella slow reload time, my suggestion is not to use it otherwise I would equip extended mags, scavenger pro and sleight hand on this making the weapon have a clip size of 200/300 which means you don't need to reload and sleight of hand on if you need to reload. Weapon: Stoner63 Rating: 7.5/10 Cost: $2000 Clip Size: 30/90 Damage: 6/10 Range: 7/10 Accuracy: 8/10 Mobility: 8/10 Fire Rate: 9/10 Attachments: Extended Mag, ACOG Scope, Red Dot Sight, Reflex Sight, Infrared Scope Aiming Down Sight: 3.5/5 Hip Firing: 2.5/5 Reloading with Ammo: 3/5 Reloading With No Ammo: 2.5/5 The Stoner60 is the best LMG in the game according to me, it has decent damage but the accuracy and and fire rate make up for it even though theres recoil its still a good gun, use close to mid range fights, hip firing is great and reloading is slow. ============================================================================= VI. Primary Weapons (Sniper Rifles) [006] ============================================================================= Weapon: Dragunov Rating: 5/10 Cost: $2000 Clip Size: 10/30 Damage: 8/10 Range: 9/10 Accuracy: 5/10 Mobility: 9/10 Fire Rate: Semi-Automatic Attachments: Extended Mag, ACOG Scope, Infrared Scope, Suppressor, Variable Zoom Aiming Down Sight: 3/5 Hip Firing: 1/5 Reloading with Ammo: 3/5 Reloading With No Ammo: 2.5/5 A hard gun to use since people think that you shoot from the middle like from most snipers but instead you shoot from the top the triange when scoping, though it usually doesn't kill in 1 shot unless headshot not a sniper worth using. Weapon: WA2000 Rating: 6.5/10 Cost: $2000 Clip Size: 6/18 Damage: 8.5/10 Range: 9/10 Accuracy: 7/10 Mobility: 9/10 Fire Rate: Semi-Automatic Attachments: Extended Mag, ACOG Scope, Infrared Scope, Suppressor, Variable Zoom Aiming Down Sight: 3/5 Hip Firing: 1/5 Reloading with Ammo: 3/5 Reloading With No Ammo: 2/5 Pretty much like the WA2000 in MW2 but you can't fire as fast like in MW2, its a good weapon to use since you aim in the middle the crosshair, usually 1 shot kill but I'm not sure. Weapon: L96A1 Rating: 7/10 Cost: $2000 Clip Size: 5/15 Damage: 9.5/10 Range: 9/10 Accuracy: 6/10 Mobility: 9/10 Fire Rate: Bolt Action Attachments: Extended Mag, ACOG Scope, Infrared Scope, Suppressor, Variable Zoom Aiming Down Sight: 3/5 Hip Firing: 1/5 Reloading with Ammo: 3/5 Reloading With No Ammo: 2.5/5 This weapon is the strongest sniper but also the leas accurate gun in the sniper tier, like the Intervention but not as good and is almost 99% of the time a 1 shot kill. Weapon: PSG1 Rating: 8/10 Cost: $2000 Clip Size: 5/15 Damage: 9/10 Range: 9/10 Accuracy: 8/10 Mobility: 9/10 Fire Rate: Semi-Automatic Attachments: Extended Mag, ACOG Scope, Infrared Scope, Suppressor, Variable Zoom Aiming Down Sight: 3/5 Hip Firing: 1/5 Reloading with Ammo: 3/5 Reloading With No Ammo: 2.5/5 I would prefer the PSG1 since its the best sniper in the game, the stats are there to back it up, usually a 1 shot kill. ============================================================================= VII. Secondary Weapons (Pistols) [007] ============================================================================= Weapon: ASP Rating: 3.5/10 Cost: $2000 Clip Size: 7/21 Damage: 3/10 Range: 5/10 Accuracy: 7/10 Mobility: 10/10 Fire Rate: Semi-Automatic Attachments: Dual Wield Aiming Down Sight: 5/5 Hip Firing: 4/5 Reloading with Ammo: 5/5 Reloading With No Ammo: 5/5 Notbaly the weakest pistol since it usually takes the whole clip to kill somebody but is accurate and fast, quick reloading. Weapon: M1911 Rating: 5/10 Cost: $2000 Clip Size: 7/21 Damage: 4/10 Range: 5/10 Accuracy: 5/10 Mobility: 10/10 Fire Rate: Semi-Automatic Attachments: Upgraded Iron Sight, Extended Mag, Dual Wield, SUppressor Aiming Down Sight: 5/5 Hip Firing: 5/5 Reloading with Ammo: 5/5 Reloading With No Ammo: 5/5 An upgrade from the ASP but no difference at all but the damage. Weapon: Makarov Rating: 6.5/10 Cost: $2000 Clip Size: 8/24 Damage: 5/10 Range: 6/10 Accuracy: 7/10 Mobility: 10/10 Fire Rate: Semi-Automatic Attachments: Upgraded Iron Sight, Extended Mag, Dual Wield, Suppressor Aiming Down Sight: 5/5 Hip Firing: 4.5/5 Reloading with Ammo: 5/5 Reloading With No Ammo: 4.5/5 Notably my favorite pistol since it was used in MGS3 Snake Eater none other than Ocelot, gets better damage, range and accuracy. Weapon: Python Rating: 8/10 Cost: $2000 Clip Size: 6/12 Damage: 7/10 Range: 8/10 Accuracy: 5/10 Mobility: 10/10 Fire Rate: Revolver Attachments: ACOG Scope, Snub Nose, Speed Reloader, Dual Wield Aiming Down Sight: 4.5/5 Hip Firing: 3.5/5 Reloading with Ammo: Depends if you have speed reloader or sleight of hand Reloading With No Ammo: 2/5 Of course the revolver is the strongest pistol in every game except the only drawback is the reloading time but thats why we have Speed Reloader or sleight of hand for. Weapon: CZ75 Rating: 8/10 Cost: $2000 Clip Size: 12/36 Damage: 6/10 Range: 6/10 Accuracy: 6/10 Mobility: 10/10 Fire Rate: Semi-Automatic Attachments: Upgraded Iron Sight, Extended Mag, Dual Wield, Suppressor, Full Auto Aiming Down Sight: 5/5 Hip Firing: 4.5/5 Reloading with Ammo: 5/5 Reloading With No Ammo: 5/5 Probably the most balanced pistol in the game since it has good range, damage accuracy and a good ammo and clip size. ============================================================================= VIII. Secondary Weapons (Launchers) [008] ============================================================================= Weapon: M72 LAW Rating: 7/10 Cost: $2000 Clip Size: 1/0 Damage: 10/10 Range: 5/10 Accuracy: 4/10 Mobility: 8/10 Fire Rate: Free fire or Lock on Attachments: None Aiming Down Sight: 2.5/5 Hip Firing: 2.5/5 Reloading with Ammo: 3/5 Reloading With No Ammo: 3/5 [If you have scavenger on] Just like the AT4 in MW2 only 1 shot but is easier to look down the sight. Weapon: RPG Rating: 8/10 Cost: $2000 Clip Size: 2/0 Damage: 10/10 Range: 5/10 Accuracy: 4/10 Mobility: 8/10 Fire Rate: 2 Unguided missiles Attachments: None Aiming Down Sight: 2.5/5 Hip Firing: 2.5/5 Reloading with Ammo: 3.5/5 Reloading With No Ammo: 3.5/5 [If you have scavenger on] I found out that the RPG is not as bad as it was in MW2, they made a few adjustments like no more smoke trail after the RPG been fired, also the RPG does not go off course as much anymore. Weapon: Strela-3 Rating: 9.5/10 Cost: $2000 Clip Size: 1/1 Damage: 10/10 Range: 10/10 Accuracy: 10/10 Mobility: 8/10 Fire Rate: Only aircrafts Attachments: None Aiming Down Sight: 3.5/5 Hip Firing: Lock-on required Reloading with Ammo: 3/5 Reloading With No Ammo: 3/5 [If you have scavenger on] Like the Stinger from MW2 to shoot down aircraft killstreaks and be a jerk to the enemy team. Weapon: China Lake Rating: 5.5/10 Cost: $2000 Clip Size: 2/0 Damage: 10/10 Range: 5/10 Accuracy: 5/10 Mobility: 8/10 Fire Rate: Grenade Launcher Attachments: None Aiming Down Sight: 2.5/5 Hip Firing: 2.5/5 Reloading with Ammo: 3/5 Reloading With No Ammo: 2/5 [If you have scavenger on] The thumper of Black Ops but a little better since you have 2 shots already loaded in the gun but cannot be fired consectively so sleight of hand is needed to reload this gun since it is hella slow. ============================================================================= IX. Secondary Weapons (Specials) [009] ============================================================================= Weapon: Ballistic Knife Rating: 5/10 Cost: $2000 Clip Size: 1/1 Damage: 10/10 Range: 2.5/10 Accuracy: 4/10 Mobility: 10/10 Fire Rate: Single shot with a rechamber Attachments: None Aiming Down Sight: N/A since you only hip fire Hip Firing: 5/5 Reloading with Ammo: 4/5 Reloading With No Ammo: 4/5 [Can pick up knifes] This is the tactical knife of Black Ops the only thing about it is that its a secondary weapon and not a attachment on your pistol, the ballistic knife is fast and has a unique feature that comes with it, if you fire the ballistic knife a knife in the chamber of the hilt comes out can kills people, the problem with this is that its hard to aim and hit and has short range to kill [You can put up your knife from fallen enemies or it being stuck in the ground or wall, so its an unlimited supply of ammo]. Weapon: Crossbow Rating: 5/10 Cost: $2000 Clip Size: 1/1 Damage: 10/10 Range: 5/10 Accuracy: 5/10 Mobility: 10/10 Fire Rate: Single shot with a rechamber Attachments: None Aiming Down Sight: 5/5 Hip Firing: 5/5 Reloading with Ammo: 1.5/5 Reloading With No Ammo: 1.5/5 [If you have scavenger on] This weapon is like throwing a semtex only you can aim down the sight of the weapon and reach your target faster since its on an arrow. [You can stick enemies with this weapon]. ============================================================================= X. Grenades (Lethal) [010] ============================================================================= Cost: Start with it Frag: A grenade with a delay timer which will explode later, frags can bounce or roll easily Clip Size: 1 Frag Grenade Cost: $2000 Semtex: Will stick to virtually anything including people, good for clearing places that a frag can’t get to. Clip Size: 1 Semtex Cost: $2000 Tomahawk: Just like the throwing knife form MW2 except it won’t get stuck into everything except a player’s skull. Clip Size: Infinite because it can be picked up over and over again. ============================================================================= XI. Grenades (Tactical) [011] ============================================================================= Cost: Start with it Willy Pete: A Willy Pete is pretty much a smoke grenade but can cause you or the enemies screen to go a little blurry, puts a screen of a smoke so enemies can see you. Clip Size: 1 Willy Pete Cost: $2000 Nova Gas: This is combination of a concussion grenade and lethal gas. The Nova gas will slow down the enemy, blur his/her vision and hurt the health while in the yellow smoke. Clip Size: 1 Nova Gas Cost: $2000 Flashbang: Pretty much like the flashbangs in MW2, makes the enemy screen go white, it will also stop the enemy sprinting if he/she is. Clip Size: 2 Flashbangs Cost: $2000 Concussion: Pretty much like stun grenades from MW2, makes the enemy have slow reflexes so he/she can’t aim fast or sprint. Clip Size: 2 Concussion Grenades Cost: $2000 Decoy: The decoys are a new tool, instead of wasting bullets for the enemy to come to you throw this decoy and it will simulate gunfire on the radar so it might bring some stupid people to die [There is a easy way to tell if there is a decoy on the map, if your near you’ll hear some pretty hurt ass effects which means its nobody also look at radar if the decoy moves doesn’t really move that far its probably one, also look at what your teamates are doing as well so you don’t caught by this trick.] Clip Size: 2 Decoys ============================================================================= XII. Equipment [012] ============================================================================= Cost: $2000 Camera Spike: This equipment replaces the radar with a feed from your in which you placed it thus giving you details of a certain area that you want to see, this is good for camping and good for sniper also is good for watching your back when your holding down a area that you can only look one way. [This cannot be used if playing spit screen] Cost: $2000 C4: Just like MW2 except you start with 2 of them and you double tap the reload button to detonate it, good for clearing a small room where people can’t hide, also good for domination since you know when your losing your area just plant the C4 near the objective and blow them up to protect the objective. Cost: $3000 Tactical Insertion: Just like MW2 except you have the choice of respawning in the spot you want or you don’t have to, I think Treyarch did this to spot TI killing from MW2 [I know its annoying since I do a lot to those camper sniper] {Plant the TI in a area that is secluded but also is easy to get back into the action but be careful when planting the TI because you don’t want to give away your TI to the enemy by after planting your TI and then killing someone and if they watch the killcam they might show up to your TI and camp for a free kill.} Cost: $3000 Jammer: This is pretty much like the scrambler perk from MW2 but you can put it anywhere you want which jams the radar of the enemy close to it, so the enemy doesn’t know where the hell you are [This is actually useful now and better than the scrambler perk in MW2 which tells the enemy is near you] Cost: $5000 Motion Sensor: This is kind of a mini spyplane which has a small radius which tells what enemies are close to you, this is perfect for campers and for snipers. [Motion Sensors should be planted in the corner of a room or the middle to get the maximum use of it.] Cost: $5000 Claymore: They made the claymores more deadlier in Black Ops, usually you should be able to hear the click like in MW2 but in Black Ops there really isn’t a click but by the time you hear your dead. [Claymores should usually be planted on an angle so that people running by with lightweight and marathon can die too.] ============================================================================= XIII. Attachments [013] ============================================================================= PRIMARY WEAPONS ATTACHMENTS Cost: $1000 ACOG Scope: Replaces the iron sight with a different one which gives a little boost in the range of the weapon Cost: $10000 Dual Mag: Have an extra magazine to help you reload faster Cost: $1000 Dual Wield: Gives you 2 weapons instead of one increasing the damage you do to the enemy but reducing your range as well Cost: $1000 Extended Mag: Usually gives the weapon you have equipped 1.5x more ammo except when it comes to the M60 LMG which gets 200 shots with no reload renaming it M60 Big Ammo. Cost: $1000 Flamethrower: Mounted underneath the barrel of the gun, use it to burn your enemies to a crisp. Cost: $3000 Grenade Launcher: Fire grenades from the gun, good for taking out campers holed up in spots you can’t get to, can kill on direct impact. Cost: $1000 Grip: Helps stabilize the kickback of the weapon so you don’t have as much recoil. Cost: $2000 Infrared Scope: Just like the thermal scope from MW2 but is way different and harder to see through. Cost: $2000 Low Power Zoom: Only equipped on the G11, this gets a mini zoom. Cost: $1000 Masterkey: A shotgun underneath the barrel of the weapon, good in close quarters. Cost: $3000 Rapid Fire: Gives the weapons fire rate but puts more recoil on it making harder to aim, should used controlled bursts. Cost: $1000 Red Dot Sight: Instead of a squared kind of shape sight, the dot sight is now a circle, helps aiming for sure. Cost: $1000 Reflex Sight: A customizable sight, you can put the different coloured crosshairs on the scope and different colours on the lens. Cost: $2000 Suppressor: Makes your weapon quiet, making you invisible on radar Cost: $2000 Variable Zoom: You get the 3x, 5x and 10x scope thus increasing the distance to see enemies that you wouldn’t see. SECONDARY WEAPONS ATTACHMENTS Cost: $1000 ACOG Scope: Replaces the iron sight with a different one which gives a little boost in the range of the weapon [Only for the Python] Cost: $1000 Dual Wield: Gives you 2 weapons instead of one increasing the damage you do to the enemy but reducing your range as well Cost: $1000 Extended Mag: Usually gives the weapon you have equipped 1.5x more ammo Cost: $1000 Full Auto: Makes the weapon automatic instead of semi-auto [Only for the CZ75] Cost: $1000 Speed Reloader: Have the ammo clip ready instead of placing it 1 by 1 [Only for the Python] Cost: $500 Snub Nose: Cuts off the barrel of the python to make it have more accuracy but less damage. Cost: $2000 Suppressor: Makes your weapon quiet, making you invisible on radar Cost: $250 Upgraded Iron Sights: Upgrades the iron sight??? ============================================================================= XIV. Warlord Attachment Guide [014] ============================================================================= The bling perk otherwise known as warlord in black ops is totally different from MW2 such as you cannot attach all the things that you would want like to have and when its pro’d out you can’t get 2 attachments for your secondary. This will tell what you can put on and what you can put on with certain weapons, hope this helps ya’ll. SUBMACHINE GUNS - If you attach the Extended Mag you cannot attach rapid fire or dual wield vice versa. - Of course you can only equip one sight on the gun. - If you dual wield you can only use that (suppressor cannot be equipped on dual wield). - If you attach grip you can’t use dual wield for obvious reason. - If you attach the dual mag you cannot attach extended mags, rapid fire or the grenade launcher. ASSAULT RIFLES - If you attach the flamethrower, masterkey, grenade launcher you can only have 1 attachment. - If you attach extended mags, dual mags, any sight, grip, IR scope or suppressor you cannot have the flamethrower, masterkey or grenade launcher. SHOTGUNS - There’s really nothing here to say since the shotguns only have 1 attachment each. LIGHT MACHINE GUNS - If you attach extended mags you cannot have dual mags or grip vice versa - You can have any sight + 1 other attachment SNIPER RIFLES - You can either have extended mags or suppressor attached vice versa - You can have any sight + 1 other attachment ============================================================================= XV. Contact [015] ============================================================================= If you got any tips or information that is useful for the FAQ, please email me @ thekingofgames000@hotmail.com, you get credited for sharing this info with me but make sure you check the FAQ before emailing me, it might be covered in the FAQ. ============================================================================= XVI. Special Thanks [016] ============================================================================= I would like to thank some people but I can't since this guide was made all by myself, if you would like some credit I can give it to you if you see anything that is incorrect, needs some tweaking or opinons that would help me, so I'm waiting. :P =============================================================================