/=XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX=\ 0==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==0 X| |X X| "Grand Theft Auto: Vice City Stories" Strategy Guide |X X| |X X| [PlayStation 2 Version] |X X| Version 3.2 [Revision 8] (July 2011) |X X| |X X| By Robert Allen Rusk. |X X| Copyright 2007-2011 Robert Allen Rusk. |X X| |X 0==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==0 \=XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX=/ 0====================0 | Contact Information \ 0===============================================> E-MAIL: rarusk[gnat]netzero[snot]com FACEBOOK: Robert Allen Rusk (San Antonio, TX, USA) LINKEDIN: http://www.linkedin.com/pub/robert-allen-rusk/15/539/59b BLOG: http://rarusk.livejournal.com XBOX LIVE GAMERTAG: RARusk **NOTE: The [gnat] replaces the "@" symbol in the e-mail address. It is to thwart spambots looking for email addresses to send spam to. Simply replace [gnat] with "@" when responding. I chose [gnat] because it rhymes with "at" and is easy to remember. Same goes for "." - [snot]. 0================0 | General Notices \ 0===============================================> **NOTICE: This guide may only be distributed and/or posted in its original format (and, most importantly, UNALTERED in any way). If you wish to post or use excerpts from this guide then please ask for my permission first before doing so (especially if you work for a magazine or website). A lot of time and effort was spent putting this thing together and that should be taken into consideration. And remember..... "Respect is everything." Besides, contacting me will also give me an opportunity to hook up and talk shop with fellow Vice City Stories "thuggers"..... <+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++> "Grand Theft Auto: Vice City Stories" is copyright 2007 by Rockstar Games, a subsidiary of Take-Two Interactive Software, Inc. All rights reserved. "Grand Theft Auto: Vice City Stories" Official Strategy Guide (PSP Version) - Written by Tim Bogenn. Copyright 2006 by DK Publishing, a division of Penguin Group (USA), Inc. The Official Strategy Guide was used as reference during initial construction of this text based guide for the following: >>Red Balloons Maps >>Rampage Maps >>Unique Stunt Jumps Maps >>Weapons Location Map >>Pastimes Map >>100% Completion List All other trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. <+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++> For this update I condensed all of the technical data into its own chapter (including new information on Open PS2 Loader), included the listing for my new guides, and made corrections. <+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++> /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0========================================================0 | Additional Sources | 0========================================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ --The Vice City Inquirer (Game Manual) --GameFAQs Vice City Stories Message Board /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0========================================================0 | Additional Contributions | 0========================================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ --Serge Maglalang --Eblis --Josh --Risto Siltanen --Tom Hayter --James Ollinger --Adam Gilligan --Nathan Spenneberg --Robert Sassoon --Zhu Hai --Matt Hollis --Justin Loke --The PHAT G --Robert Craven --MasterAnthony05 --Jean-Francois F /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0========================================================0 | Other Guides and FAQs I Have Authored | 0========================================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ 0================0 | Strategy Guides \ 0=====================================> >>"Grand Theft Auto III" (PS2, Xbox, PC) >>"Grand Theft Auto: Liberty City Stories" (PS2) >>"Grand Theft Auto: Vice City" (PS2, Xbox, PC) >>"Grand Theft Auto: San Andreas" (PS2, Xbox, PC) >>"Grand Theft Auto IV" (Xbox 360, PS3) >>"Grand Theft Auto IV: The Lost and Damned" (Xbox 360, PS3) >>"Grand Theft Auto IV: The Ballad of Gay Tony" (Xbox 360, PS3) >>"Bully" (PS2) >>"Bully: Scholarship Edition" (Xbox 360) >>"Stubbs The Zombie" (Xbox) >>"The Darkness" (Xbox 360) >>"Watchmen: The End is Nigh (Parts 1 and 2)" (Xbox 360, PS3) >>"Hitman: Codename 47" (PC) >>"Hitman 2: Silent Assassin" (PS2, Xbox, NGC, PC) >>"Hitman: Contracts" (PS2, Xbox, PC) >>"Hitman: Blood Money" (PS2, Xbox, Xbox 360) >>"The Chronicles of Riddick: Assault on Dark Athena" (Xbox 360, PS3) >>"The Chronicles of Riddick: Escape From Butcher Bay" (Xbox) One of the earlier versions of my "TCoR: EFBB" guide can be found in the book "GameFAQs Presents.....The Ultimate Xbox Strategy Guide" published (in 2004) by Future Network USA. 0=====0 | FAQs \ 0=====================================> >>"Grand Theft Auto: Vice City" Version Differences FAQ (PS2, Xbox) >>"Grand Theft Auto: Vice City" Suggested Music List FAQ (Xbox, PC) >>"Grand Theft Auto: Vice City" Hidden Text FAQ >>"Grand Theft Auto: San Andreas" Hidden Text FAQ >>"Rumble Roses XX" Character Story FAQ (Xbox 360) <+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++> Although my guides and FAQs can be found at many sites around the internet, the latest versions of my work can always be found first at GameFAQs since that is my primary contribution site. /#########################################################################\ 0###########################################################################0 | Quick Search Feature | 0###########################################################################0 \#########################################################################/ This guide uses a Quick Search Feature which takes advantage of the Find feature used by many web browsers. This feature will allow you to go to any chapter or section in this guide quickly. On the left side of many of the chapters, as well as the right side of each of the major section headers, in the Table of Contents is a four character code. To access any of those chapters or sections do CTRL-F (PC) or Clover-F (Mac) to activate the Find feature in the web browser. Then enter the code in BRACKETS (or at least the left bracket) like this: [xxxx] or [xxxx You will notice that the chapters for the Main Story Missions do not have a four character code. They are accessed a little differently. To access any of the Main Story Mission chapters you activate the Find feature and enter the > character followed by the chapter number like this: >KR6 or >ZD12 This feature also works backwards. You will notice that the Table of Contents has it's own four character code. Should you want to quickly go back to the top of this document input the four letter code for the Table and you will instantly be back at the top of the guide. /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 | Table of Contents [TBCT] | 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ 0===============================================0 | I. Introduction And General Information (IAGI) \ 0======================================================================> 1. Who Am I? (MYST) 2. My Setup (FTAH) 3. From the Author (ABTG) 4. About The Guide (SBMS) 5. Submissions (GTCS) 6. "Grand Theft Auto: Vice City Stories" (DFVR) 7. Differences Between the PSP and PS2 Versions (TCDT) 8. Technical Data (NWFT) 9. New Features (CTRS) 10. Controls and Vehicles A. On Foot B. Hand to Hand Combat C. Using Weapons D. Bicycles E. Swimming F. In Cars, Motorcycles, Boats, and Jetskis G. In Helicopters H. In Planes I. In the Rhino J. In the Hunter (MNSC) 11. The Main Screen (GMNU) 12. Game Menus (LWFR) 13. Law Enforcement A. Police Vehicles (UPNS) 14. Using a Pay 'N' Spray (BSTD) 15. Busted (WSTD) 16. Wasted (PRIN) 17. Purchase Icons (OTFT) 18. Outfits (ADTI) 19. Advanced Tips And Information (CPLT) 20. 100% Completion List 0==================================================0 | II. Vice City Mainland and Starfish Island (VYSI) \ 0======================================================================> (INTB) 1. In The Beginning..... (YSFH) 2. Your Safehouse (BDMS) 3. Before Doing The Main Story Missions (ESPR) 4. Exploring Your Surroundings (TRVM) 5. A Tour of Vice City Mainland and Starfish Island (EMBS) 6. Empire Sites and Small Businesses (WOHT) 7. Weapons and Other Helpful Items A. Health, Body Armor, and Police Bribe Icons (SIWI) 8. Vice City Mainland and Starfish Island Weapons And Items (RDEX) 9. Red Balloons Explained (BLWS) 10. Red Balloons (Vice City Mainland and Starfish Island) (UNSE) 11. Unique Stunt Jumps Explained (USJW) 12. Unique Stunt Jumps (Vice City Mainland and Starfish Island) (AMBM) 13. Ambulance Mission (FGMS) 14. Firetruck Mission (VGLM) 15. Vigilante Mission (RPEX) 16. Rampages Explained (RMPW) 17. Rampages (Vice City Mainland and Starfish Island) (TXMS) 18. Taxi Mission (TDTR) 19. The Dirtbike Track (PGOT) 20. "Playground on the Town" (PYDC) 21. "Playground on the Dock" [*PS2 Exclusive*] (RUSH) 22. "Rush!" [*PS2 Exclusive*] (YNKM) 23. The Yankee Method 0===============================================0 | III. The Main Story Missions (Part One) (TMS1) \ 0======================================================================> (SJMR) 1. Sgt. Jerry Martinez JM1. "Cleaning House" (Sgt. Jerry Martinez) (PSRN) 2. Phil's Shooting Range JM2. "Conduct Unbecoming" (Sgt. Jerry Martinez) (PHCS) 3. Phil Cassidy PC1. "Cholo Victory" (Phil Cassidy) PC2. "Boomshine Blowout" (Phil Cassidy) (MTWL) 4. Marty J. Williams MJW1. "Shakedown" (Marty J. Williams) MJW2. "Fear the Repo" (Marty J. Williams) MJW3. "Waking Up The Neighbors" (Marty J. Williams) MJW4. "O, Brothel, Where Art Thou?" (Marty J. Williams) MJW5. "Got Protection?" (Marty J. Williams) PC3. "Truck Stop" (Phil Cassidy) PC4. "Marked Men" (Phil Cassidy) (LCSW) 5. Louise Cassidy-Williams LCW1. "When Funday Comes" (Louise Cassidy-Williams) (TRSA) 6. Turismo (Sunshine Autos) LCW2. "Takin' Out the White Trash" (Louise Cassidy-Williams) LCW3. "D.I.V.O.R.C.E." (Louise Cassidy-Williams) LCW4. "To Victor, the Spoils" (Louise Cassidy-Williams) (EMB1) 7. Empire Building (Part One) A. Basics B. Business Types, Size, and Vehicles C. The In-Game Map D. Gang Information E. Attacking Sites F. Basic Strategies for Empire Building G. Goals for 100% Completion (RPM1) 8. Reputation Missions (Part One) A. Extortion (Protection Racket) B. Pimping (Prostitution) C. Loan Shark (LNVN) 9. Lance Vance LV1. "Jive Drive" (Lance Vance) LCW5. "Hose the Hoes" (Louise Cassidy-Williams) LCW6. "Robbing the Cradle" (Louise Cassidy-Williams) (UMRB) 10. Umberto Robina UR1. "Nice Package" (Umberto Robina) UR2. "Balls" (Umberto Robina) UR3. "Papi Don't Screech" (Umberto Robina) UR4. "Havana Good Time" (Umberto Robina) LV2. "The Audition" (Lance Vance) (BYFB) 11. Bryan Forbes BF1. "Money for Nothing" (Bryan Forbes) (VGRH) 12. Vigilante Mission (Rhino) LV3. "Caught as an Act" (Lance Vance) BF2. "Leap and Bound" (Bryan Forbes) BF3. "The Bum Deal" (Bryan Forbes) LV4. "Snitch Hitch" (Lance Vance) LV5. "From Zero to Hero" (Lance Vance) 0===========================0 | IV. Vice City Beach (VCBH) \ 0======================================================================> (CLYF) 1. The Clymenus Suite Safehouse (TRBH) 2. A Tour of Vice City Beach (VBWI) 3. Vice City Beach Weapons And Items (BLES) 4. Red Balloons (Vice City Beach) (RMPE) 5. Rampages (Vice City Beach) (USJE) 6. Unique Stunt Jumps (Vice City Beach) (ARSC) 7. Air Rescue (EMB2) 8. Empire Building (Part Two) A. Basic Strategies for Empire Building (Part Two) (RPM2) 9. Reputation Missions (Part Two) A. Drug Running (Drugs) B. Robbery C. Smuggling (TRMF) 10. Turismo (The Fairgrounds) (MSUM) 11. "Mashin' Up the Mall" (BCTR) 12. Beach Patrol (LSAC) 13. "Land, Sea, and Air Ace" (CMWG) 14. "Crims On Water Wings" [*PS2 Exclusive*] (FRCP) 15. Fire Copter (HVCE) 16. "Haiti Hover Race" (CDDY) 17. "Caddy Daddy" [*PS2 Exclusive*] (PLNT) 18. "Playground at the Point" (PYPR) 19. "Playground on the Park" [*PS2 Exclusive*] (VCSG) 20. "Vice Sights" (CRWI) 21. "Crims On Wings" (HYMO) 22. "Hyman Memorial O.D.T." [*PS2 Exclusive*] (HBHR) 23. "Harbor Hover Race" (CAFI) 24. Civil Asset Forfeiture Impound A. List One (Boats) B. List Two C. List Three D. List Four 0=============================================0 | V. The Main Story Missions (Part Two) (TMS2) \ 0======================================================================> LV6. "Brawn of the Dead" (Lance Vance) LV7. "Blitzkrieg" (Lance Vance) (MDZB) 1. The Mendez Brothers MB1. "The Mugshot Longshot" (The Mendez Brothers) (EMB3) 2. Empire Building (Part Three) MB2. "Hostile Takeover" (The Mendez Brothers) (EMB4) 3. Empire Building (Part Four) MB3. "Unfriendly Competition" (The Mendez Brothers) MB4. "High Wire" (The Mendez Brothers) LV8. "Turn On, Tune In, Bug Out" (Lance Vance) (RNWS) 4. Reni Wassulmaier RW1. "Accidents Will Happen" (Reni Wassulmaier) (CRSH) 5. "Crash!" RW2. "The Colonel's Coke" (Reni Wassulmaier) RW3. "Kill Phil" (Reni Wassulmaier) RW4. "Say Cheese" (Reni Wassulmaier) (WTPT) 6. Watersports (GNZL) 7. Gonzalez G1. "Home's on the Range" (Gonzalez) (SWCL) 8. "Swinger's Club" G2. "Purple Haze" (Gonzalez) RW5. "Kill Phil: Part 2" (Reni Wassulmaier) LV9. "Taking the Fall" (Lance Vance) LV10. "White Lies" (Lance Vance) LV11. "Where it Hurts Most" (Lance Vance) (RCDZ) 9. Ricardo Diaz DZ1. "Steal the Deal" (Ricardo Diaz) DZ2. "The Exchange" (Ricardo Diaz) G3. "Farewell to Arms" (Gonzalez) MB5. "Burning Bridges" (The Mendez Brothers) LV12. "Blitzkrieg Strikes Again" (Lance Vance) LV13. "Lost and Found" (Lance Vance) RW6. "So Long Schlong" (Reni Wassulmaier) DZ3. "Domo Arigato Domestoboto" (Ricardo Diaz) RW7. "In The Air Tonight" (Reni Wassulmaier) LV14. "Light My Pyre" (Lance Vance) DZ4. "Over the Top" (Ricardo Diaz) DZ5. "Last Stand" (Ricardo Diaz) (SKWF) 10. Skywolf 0==========================0 | VI. 100% Completion Score \ 0======================================> 0=============0 | VII. Credits \ 0======================================> 0=================0 | VIII. Conclusion \ 0======================================> /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 | I. Introduction And General Information | 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ /=========================================================================\ 0===========================================================================0 | I.1. Who Am I? | 0===========================================================================0 \=========================================================================/ My name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts Games, Point Of View Computing) and an ex-arcade attendant (Namco Cyberstation - Pier 39, San Francisco, CA). I also own multiple systems such as the Sega Dreamcast, Super Nintendo, Nintendo 64, Atari Jaguar, PlayStation 1 and 2, Xbox and, Xbox 360. I currently work at JCPenneys at one of the malls here in San Antonio, TX. Retail isn't the best job in the world but JCPenneys has given me the job stability I did not have much of prior to employment there. This also led to personal stability that allows me to write and maintain the guides I have built. I started writing guides in 2003 because I felt it was something I could do utilizing my writing skills gained in college and gametesting along with my passion for vidgames. Over time I have honed my overall writing and organization skills plus my creative thinking skills. Additionally, I have extended the play value of the games I have written guides and FAQs for many times over plus I have received many letters from all over the world. I am also what one may call an RGB Analog Video enthusiast. I hack most of my game consoles to try to get the best possible video from them and that usually involves tapping into the RGB Analog video signals and using them on the right monitors to achieve my desires. To this end I became a member of the GamesX.com mod forum and I post on their "RGB + Video Discussions" forum area from time to time. In addition, I am a member of the X-Otic Computer Systems of San Antonio (www.xcssa.org), a group who specializes in Linux, Mac, and other systems. We are also a group of hackers and electronics enthusiasts. I am also a regular forum poster at GameFAQs, an occasional poster at AtariAge, Digital Press, GTA Forums, and Video Game Saga. I am also a member of The MoFaT (a members only message board set up by "Grand Theft Auto: Vice City" players who met on the Vice City message boards at GameFAQs). Outside of gaming, my interests include "Godzilla" (I have been a G-Fan since the age of ten) and "Red Dwarf" (I own all eight series plus the "Back to Earth" mini-series on DVD). I am also a long time soundtrack collector with many titles in my possession. As far as favorite sports teams go, my teams are the San Antonio Spurs (NBA) [the local team], the Denver Broncos (NFL) [although I live in Texas, I am originally from Colorado Springs, Colorado] and the Air Force Falcons (NCAA Football). /=========================================================================\ 0===========================================================================0 | I.2. My Setup [MYST] | 0===========================================================================0 \=========================================================================/ This guide was constructed using TextWrangler on a 1.5Ghz Single Core Intel Mac Mini. I view my work in Safari to help in seeing how it would look on the web and correct format errors. I also play GTA:VCS on my NEC MultiSync 3D RGB monitor using a homebrew RGB box that contains a EL1883 (MacroVision compatible) sync separation chip to acquire video sync, for RGB use, from Composite Video. When I do my writing and guide revisions, I run my Mac (on a Dell monitor) alongside the PS2 (on my MultiSync 3D monitor). This way I can simultaneously play and make changes to the guide at the same time. The sound is hooked up to an old stereo box I got from Radio Shack when I acquired my first Amiga 500 in 1990 and it has served me well considering its age. For my guide work I have more than twenty memory cards for my PlayStation 2. Many of the memory cards are dedicated to "Grand Theft Auto: Liberty City Stories", "Grand Theft Auto III", "Grand Theft Auto: Vice City" (Original Version (1.40)), "Grand Theft Auto: Vice City Stories", and "Grand Theft Auto: San Andreas" (which uses up fifteen cards). GTA:VCS takes up space on nine of those memory cards. These memory cards allow me to quickly go and try out new ideas (and modify old ones) when they occur to me or suggested by others. /=========================================================================\ 0===========================================================================0 | I.3. From The Author [FTAH] | 0===========================================================================0 \=========================================================================/ Welcome to my "Grand Theft Auto: Vice City Stories" guide! If this is the first time you have visited then you will find a lot of useful information in a highly organized format that you can use to beat all of the missions of the game. Quotes taken from readers' e-mail are presented "as is" and may include spelling and grammatical errors. When I first posted my initial version of my Vice City guide in 2003, I did not know how well it would go over and how many people would respond. I wasn't exactly swamped with e-mail but I do get letters from time to time. Sometimes people would ask for advice and others would say how cool the guide is. All it takes is for one person to say how good and useful your guide is to make it all worthwhile. And others have made suggestions that have been incorporated into my guides. I want to thank GameFAQs for creating a place where such documents can be hosted for the benefit of all gamers. I also want to thank IGN.com, NeoSeeker.com, TheVGNation.com, GameHelper.com, and many other sites for their generosity in hosting this guide along with my other work on their sites. I also want to thank everybody who has taken the time to download and read this guide. I love this game and I wanted to share my creative ideas with fellow Vice City Stories "thuggers". And, of course, I want to give a special thanks to all those who have taken the time to write to me and tell me what you thought, make suggestions, and ask questions. With that said, let's get down to business shall we?..... /=========================================================================\ 0===========================================================================0 | I.4. About The Guide [ABGT] | 0===========================================================================0 \=========================================================================/ The main emphasis of this guide is to provide creative and simple solutions to many of the missions of "Grand Theft Auto: Vice City Stories". Many hours were spent going over the missions and finding unique ways to solve them. I think you will be surprised by some of the solutions found here. I have worked hard to make sure that this guide is as complete as possible but at the same time leave room for exploration. I hope that you enjoy this guide as much as learn from it. While this guide was written initially for the PS2 version of the game, it may also benefit those with the PSP version. If any of the strategies in this guide won't work on it then feel free to write me and let me know so I can make additional adjustments in future revisions. I will also make many references to "Grand Theft Auto: Vice City" within this guide as there are many places within Vice City Stories that are familiar to those who played GTA:VC. Another emphasis of this guide is ORDER. If you do the missions and tasks in a certain order then the game will be easier and more fun for you. Although the guide follows more or less the traditional story order, there are ways to acquire more powerful weapons early in the game. The chapter "The Yankee Method" is the best way to get these weapons early plus allow you to do all of the side-missions prior to doing the Main Story Missions. Each Red Balloon, Unique Stunt Jump, and Rampage have a letter designation to make them easier to identify in this guide. In addition, there is a three letter Neighborhood Prefix (listings below) indicating a particular neighborhood or area where the item can be found (in these examples I use "XXX"): >>Red Balloons will be identified with an "BN". --Examples: Red Balloon [XXX-BN21]. >>Rampages will be identified with an "R". --Examples: Rampage [XXX-R34]. >>Unique Stunt Jumps will be identified with a "J". --Examples: Unique Stunt Jump [XXX-J24]. Jump [XXX-J8]. 0======================0 | Neighborhood Prefixes \ 0=====================================> PRI - Prawn Island SFI - Starfish Island NPM - North Point Mall DTN - Downtown VCP - Vice Point LHI - Little Haiti LGC - Leaf Links Golf Club LTV - Little Havana WSB - Washington Beach EIA - Escobar International Airport OCB - Ocean Beach VPR - Viceport FBA - Fort Baxter Air Base /=========================================================================\ 0===========================================================================0 | I.5. Submissions [SBMS] | 0===========================================================================0 \=========================================================================/ If you have any comments, suggestions, and critiques then you can e-mail me at the following address: ++rarusk[gnat]netzero[snot]com Things to submit..... >>Better ideas. If you have some better way to do certain missions then I would be glad to hear it. After I confirm it then I will include your idea in future revisions and will credit you for it. >>Anecdotes and observations (especially if they're funny). >>Constructive critiques. While I have strived to make this as good a guide as possible, I know it is not perfect. Whatever criticisms you make of this guide please make them constructive so I can learn from it since I may consider doing guides for other games in the future. >>Grammatical and formatting errors. 0=========0 | FaceBook \ 0=====================================> This is where I am doing the social networking thing and have hooked up with old friends and made new ones: ++Robert Allen Rusk (San Antonio, TX, USA) 0=========0 | LinkedIn \ 0=====================================> I also have a page at LinkedIn where I am using it to try to make a comeback into the gaming industry: ++http://www.linkedin.com/pub/robert-allen-rusk/15/539/59b 0============0 | LiveJournal \ 0=====================================> In addition, I have a blog where I use it to post my thoughts on gaming and other things: ++http://rarusk.livejournal.com 0==========0 | Xbox Live \ 0=====================================> And I have an Xbox Live account where I can be found on occasion: ++GAMERTAG: RARusk /=========================================================================\ 0===========================================================================0 | I.6. "Grand Theft Auto: Vice City Stories" [GTCS] | 0===========================================================================0 \=========================================================================/ "Grand Theft Auto: Vice City Stories" is a prequel to "Grand Theft Auto: Vice City" and originally appeared on the PlayStation Portable (PSP) handheld system. When it came out on the PSP, Rockstar Games said that it had absolutely no intention of ever porting Vice City Stories to the PlayStation 2 console. But, after what happened with "Grand Theft Auto: Liberty City Stories" plus the large user base of the PS2 just begging for another GTA game, there was no way I was going to believe them. Sure enough, "Grand Theft Auto: Vice City Stories" was released, with little fanfare, on the PlayStation 2 game console in March of 2007. And, of course, you are now reading the guide I have made for it. Vice City Stories, set in the year 1984, serves to fill in some details of some of the characters, and the city, featured in "Grand Theft Auto: Vice City" which is set in 1986. It has more side-missions plus the ability to build an empire. The number of Main Story missions seems smaller than in "Grand Theft Auto: Vice City" and the game tends to chug badly when there is a lot going on. Despite it being a port of the PSP version, the PS2 version is a pretty solid game that feels familiar yet different at the same time. And pretty cheap ($20) too. With all that said, let's get down to business and I will start with the differences between the PSP and PS2 versions..... /=========================================================================\ 0===========================================================================0 | I.7. Differences Between the PSP and PS2 Versions [DFVR] | 0===========================================================================0 \=========================================================================/ When "Grand Theft Auto: Liberty City Stories" came out on the PS2, there were no differences between it and the PSP versions other than graphical and control improvements. But, when the PS2 version of "Grand Theft Auto: Vice City Stories" came out, it quickly became apparent that there were many differences between the PS2 and PSP versions other than the graphical and control improvements. These changes included extra side-missions, extra Rampages, extra Jumps, and fewer Turismo races. Listed below are the most notable differences between the PS2 and PSP versions: 0==================================0 | Six additional Unique Stunt Jumps \ 0=========================================================> --[LTV-J12] (Little Havana). --[SFI-J16] (Starfish Island). --[VCP-J26] (Vice Point). --[VCP-J29] (Vice Point). --[OCB-J32] (Ocean Beach). --[OCB-J33] (Ocean Beach). 0=========================0 | Five additional Rampages \ 0=========================================================> --[LTV-R15] (Little Havana). --[SFI-R18] (Starfish Island). --[PRI-R19] (Prawn Island). --[VIM-R20] (North Point Mall). --[OCB-R35] (Ocean Beach). 0=================================0 | Five additional Checkpoint Races \ 0=========================================================> --"Playground on the Dock" (Viceport). --"Crims On Water Wings" (Ocean Beach). --"Caddy Daddy" (Leaf Links Golf Club). --"Playground on the Park" (Ocean Beach). --"Hyman Memorial O.D.T." (Escobar International Airport). 0====================================0 | One additional vehicle side-mission \ 0=========================================================> --"Rush!" (Viceport). 0============================0 | Three fewer "Turismo" races \ 0=========================================================> In addition, one of the Rampages in the PSP version was moved from a parking lot in Downtown north to The Dirtbike Track area (Rampage [DTN-R2]). /=========================================================================\ 0===========================================================================0 | I.8. Technical Data [TCDT] | 0===========================================================================0 \=========================================================================/ In addition to cheat discs, such as Codebreaker, there are also various programs that you can try to use with the game: 0====================0 | Xploder HDTV Player \ 0=====================================> Xploder HDTV Player is a disc that will allow PlayStation 2 owners to play most of their games in Progressive Scan mode. Many games will work but some of them will have issues. "Grand Theft Auto: Vice City Stories" works great in 480p mode. However, the main title intro will be a little glitchy because of "line meshing issues". This is because the intro is actually a "film" instead of using the game graphics. It is to my understanding that XHDTV doesn't handle film based stuff well and that results in the jittery looking intro. But this is actually a minor problem since you can easily skip the opening credits by pressing the X Button. Once you get past the intro then all is good. Because the graphics are designed for 480 vertical resolution, it is not recommended that you put Vice City Stories in any mode higher than 480p. The higher resolution modes, like 720p, simply shoehorn the 480 graphics into the higher end modes and tend to really squash the screen. 0=================0 | GS Mode Selector \ 0=====================================> This is a small program that is used with the memory card exploit known as Free McBoot. Like with HDTV Viewer you can also view games in progressive scan using this program. Unfortunately, this program does not work with "Grand Theft Auto: Vice City Stories". 0=========0 | HDLoader \ 0=====================================> This program, which has been floating around the internet for years, will let you install your favorite games onto a hard drive (assuming you have an older style PS2 "Fatty" (with a Network Adapter) or an early version of a PS2 "Slim" that has been modified to use a hard drive). There are two variants of this program. The first variant is HDLoader which is freeware and HDAdvance which is not. It is best to use HDLoader since it is free and gets updated from time to time to improve compatibility and functionality. HDLoader is best installed with a popular memory card exploit known as Free McBoot. It is how I am using HDLoader now (with a 160GB hard drive). VCS, from what I know, has always never been compatible with the earliest versions of HDAdvance and HDLoader. Only the latest version of HDLoader, .8c, works with VCS. Why install the game on a hard drive? For starters, less wear and tear on the DVD-ROM mechanism (that is assuming if it still works - thankfully you can install games onto the hard drive from a PC as an option). But mainly it is for faster loading speeds. With VCS everything (initial load, loading from memory cards, entering/exiting buildings, changing outfits, loading missions, and the "Welcome to" screens that come up when you go from one half of Vice City to another) loads up faster. Well worth the effort to install onto a hard drive. However, there is one problem that must be noted. If you make a game save to the Memory Card when playing VCS then that save will have an incorrect time stamp. Regardless of the date and time on your PS2 the new game save will always have a time stamp of 1/1/2000 00:00:00. The good news is that even if all save slots have game saves with the same timestamp then the game will always load up the latest save without any problems. But you can fix this minor issue by changing some settings within HDLoader. After installing the game onto the HDD, highlight GTA:VCS on the Game List menu and press SELECT. This will bring up the Game Compatibility Settings. It will look like this: Slow HDD access: No Disable DVD9 support: No Kill HDL After launch: No Date/timefix 2: No Date/timefix 3: No Disable network support: No Disable CzC patch: No Soul Calibur 2 / Suikoden V: No As you can see all of the default settings are set to "No". You need to make the following changes to make sure that GTA:VCS works perfectly with HDLoader: Slow HDD access: No Disable DVD9 support: No Kill HDL After launch: YES <---------- Date/timefix 2: YES <---------- Date/timefix 3: No Disable network support: No Disable CzC patch: No Soul Calibur 2 / Suikoden V: No Although I kill HDL as a precaution it is the timefix option that is most important. This setting will correct the timestamp issue. Outside of the timestamp issue there are no other problems with GTA:VCS with HDLoader. 0================0 | Open PS2 Loader \ 0=====================================> This program is meant to replace HDLoader and is more solid than HDL. You use this in place of HDL and it will recognize the HDD and all the games you have already installed. OPL, or "Opal" as I like to call it, has its own compatibility modes for games and won't recognize the settings used in HDL. Based on the time I have played VCS on Opal I found it to run just as smooth as it was on HDL. Unlike with HDL there are no timestamping issues to worry about so you won't have any problems there. /=========================================================================\ 0===========================================================================0 | I.9. New Features [NWFT] | 0===========================================================================0 \=========================================================================/ Explained below are four new, and notable, features introduced in "Grand Theft Auto: Vice City Stories": 0==================0 | Discovered Extras \ 0===============================================> In "Grand Theft Auto: Vice City", and most other GTAs, you had to carefully keep track of the Unique Stunt Jumps, Rampages, and Packages you collected. It was especially easy to lose track of how many Jumps you did and it was frustrating to figure out which one you missed since there was no way to tell if you got the Jump or not. In Vice City Stories a new feature was introduced that makes it easy to keep track of such things. When you go to the Main Map, by pressing Pause, then hold down the X Button to display the map options. When you do that then you will see something called "Show Discovered Extras". By holding down the X Button and using D-Pad Right and D-Pad Left then you can see which Red Balloons you have popped, Rampages you have completed, and what Jumps you have done. This is also used to un-clutter your map by turning off the Empire Sites which appear about a third of the way through the game. 0==============0 | Weapon Bribes \ 0===============================================> Don't you just hate it when you get Wasted or Busted and you have to rebuild your arsenal of weapons from scratch? Not anymore. Whenever you get sent to a Police Station or Hospital you will notice a Purchase Icon (which looks like a lock) nearby. For $2,000 you can regain your weapons and all the ammo they had when they were taken from you (but you can't get your Body Armor back). Very nice feature indeed. 0============================0 | Vehicle Mission Checkpoints \ 0===============================================> One of the more aggravating things about some of the vehicle side-missions, like the Ambulance Mission, is having to start again from Level 1 when retrying after a failed attempt. Even more irritating is if you failed near the very end. Another new feature added is Level Checkpoints. When you complete Level 5 and Level 10 of a vehicle side-mission then you reach a checkpoint. If you fail after those checkpoints then you restart at the current checkpoint instead of Level 1 when retrying. This makes things less frustrating. The following vehicle missions have the checkpoint feature: >>Ambulance Mission. >>Firetruck Mission. >>Vigilante Mission. >>Air Rescue. >>Beach Patrol. It must be pointed out, however, is that in the other GTAs the vehicle side-missions were twelve levels. But, in Vice City Stories, they are FIFTEEN levels, three more than the other GTAs. Not exactly cool but the next feature is even worse..... 0==============0 | Driver Damage \ 0===============================================> While the three above features are welcomed, this one feature is not. The best way I can describe this feature is Driver Damage. In the other GTAs, when you were in a vehicle and was shot at, then the vehicle took the damage exclusively. When you were in a bulletproof vehicle or a Rhino then you were practically invincible from gunfire. Not anymore. Whenever you are in a vehicle, be it a regular car, bulletproof, Rhino, even a helicopter, you can be shot at, and take damage, when inside. That's right, even in a tank they can hit you through the front viewport and hurt, and possibly, kill you. In bulletproof vehicles they can hit you through the windows. Now what good is it to use such cool vehicles like that if you can be killed while inside them? With that done, let's move on to the most basic of functions...... /=========================================================================\ 0===========================================================================0 | I.10. Controls and Vehicles [CTRS] | 0===========================================================================0 \=========================================================================/ Although the manual covers the setup pretty good, I felt that I should include a section on controls for those who have acquired used copies of Vice City Stories that have no manuals. I have also included basic action and vehicle information with their respective control schemes. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.10.A. On Foot \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 As with any GTA game, there are plenty of things you can do when on foot. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> 0=========0 | Controls \ 0=====================================> Move Around......................................D-Pad or Left Analog Stick Look Around..............................................Right Analog Stick [1] Run............................................................X Button Jump..........................................................Square Button [2] Enter Vehicle...........................................Triangle Button Look Forward......................................................L1 Button [3] Look Behind...................................................R3 Button [4] Zoom In...................................................Square Button [4] Zoom Out.......................................................X Button [5] Take Picture..............................................Circle Button Pause..........................................................Start Button Change Camera Mode............................................Select Button <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> [1] - If you hold down the Run button too long then you will tire and have to rest before you can run again. Tapping the button in rhythm will serve to help you run a little longer. The more times you run, the better your stamina will be. You can solve the problem of tiring out by acquiring the Infinite Run feature which is obtained by successfully completing the Ambulance Mission (detailed later). [2] - When doing this to motorcycles, depending on how close you are, then you can either knock the rider off with a elbow to the face or jump-kick them to the chest. [3] - This button is also used to recruit gang members for use in gang warfare and general mischief. Switch to a Melee Weapon (like a Fist), Target a gang member, and press the R3 Button to recruit. [4] - These commands are used with the Binoculars and the Camera. [5] - This command is used with the Camera. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.10.B. Hand to Hand Combat \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 While all GTAs have some form of hand-to-hand weaponless combat, in Vice City Stories, it has been expanded tremendously. You can grab people, throw them, get on top of them, use combos, and even do insta-kill neckbreaks. Neat. Of course, the people on the street aren't exactly weaklings. Many of them will fight back when attacked and some of them are pretty tough to bring down. In addition, too many neckbreaks at one time will quickly attract the attention of the Cops. To start fighting someone, target them with the R1 Button and then perform any action you want to take. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> 0=========0 | Controls \ 0=====================================> >>When targeting someone: *********************** 2-Move Power Combo...........................................(Tap) X Button 4-Move Standard Combo...................................(Tap) Circle Button Grab (From front or back)...................................Triangle Button Block.........................................................Square Button >>When grabbing someone from the front: ************************************* Massive Punch...............................................(Hold) X Button 2-Move Standard Combo...................................(Tap) Circle Button Throw.......................................................Triangle Button >>When grabbing someone from the back: ************************************ Knee in the Back .................................................X Button Jab in the Neck...............................................Circle Button Neckbreak...................................................Triangle Button >>When someone is on the ground: ****************************** Stomp/Kick.........................................................X Button Punch.........................................................Circle Button Pull Up.....................................................Triangle Button >>When targeting a dead person: ***************************** Stomp/Kick..............................................X or Circle Buttons /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.10.C. Using Weapons \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 There are plenty of weapons to use in Vice City Stories and have their own set of commands to use when wielding one. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> 0=========0 | Controls \ 0=====================================> Move Around......................................D-Pad or Left Analog Stick Look Around..............................................Right Analog Stick Look Forward......................................................L1 Button Run................................................................X Button Jump..........................................................Square Button Enter Vehicle...............................................Triangle Button [1] Target Someone.........................................(Hold) R1 Button [2] Free Aim................................................R1 + L3 Buttons [3] Aim Reticle...........................................Left Analog Stick [4] Attack....................................................Circle Button [5] Zoom In...................................................Square Button [5] Zoom Out.......................................................X Button Previous Weapon...................................................L2 Button Next Weapon.......................................................R2 Button Pause..........................................................Start Button Change Camera Mode............................................Select Button <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> [1] - When targeting someone then you can use the L2 and R2 Buttons to switch between targets when they are grouped together. [2] - This allows you to freely aim your weapon in any direction you choose. Very helpful when going after the Red Balloons (explained later in the guide). For best results, hold the L3 Button first THEN press the R1 Button. This will keep you from accidentally targeting someone (like a Cop). [3] - This is used with Free Aim mode, Sniper Rifles, and Rocket Launchers. [4] - When holding a melee weapon (like a Baseball Bat) then the Circle Button is used to swing at your target. When using Grenades or Molotovs then the same button is used to throw your weapon at the target. The longer you hold the button, the farther you throw. When holding a gun (like an Equalizer) or a heavy weapon (like a Rocket Launcher) then you use the Circle Button to shoot. [5] - These commands are used when targeting with a Sniper Rifle. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.10.D. Bicycles \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 One other interesting difference between Vice City Stories and GTA: Vice City is the inclusion of bicycles. There is only one checkpoint race, "Mashin' Up the Mall", that uses a bicycle. There is also one parked in the backyard just west of The Mendez Brothers house on Prawn Island. But, for the most part, they are kind of useless in general practice. However, it does make for a very amusing rampage vehicle when shooting up the town and pissing off the Cops. There are no skills to upgrade like you could in "Grand Theft Auto: San Andreas" but the Infinite Run feature (from doing the Ambulance Mission) will keep you from slowing down when on a bike. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> 0=========0 | Controls \ 0=====================================> Pedal.......................................................(Hold) X Button Pedal Faster.................................................(Tap) X Button Brake.............................................................R1 Button Reverse.......................................................Square Button Bunnyhop..........................................................L1 Button Bunnyhop Higher............................................(Hold) L1 Button Look Left.........................................................L2 Button Look Right........................................................R2 Button Look Behind.................................................L2 + R2 Buttons [1] Attack (Drive-By Mode)............Circle Button (Plus L2 or R2 Buttons) Exit Bike...................................................Triangle Button <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> [1] - You can also shoot forward while riding a bicycle by holding down the Circle Button without using the L2 or R2 Buttons. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.10.E. Swimming \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 In Vice City Stories you can swim, unlike Tommy Vercetti in "Grand Theft Auto: Vice City" who prefers to just drown. You can't go underwater, like you could in "Grand Theft Auto: San Andreas", but you can still do pretty well on the surface. Of course, you're thinking "what's going to keep me from swimming to the other side early". Two things. First, there is a Swimming Stamina Bar that appears where the Armor Bar is. You have a limited amount of swimming stamina while in the water. It goes down faster the faster you swim. When it runs out then you drown. You can gain Infinite Swimming Stamina by successfully completing the Beach Patrol vehicle side-mission (after unlocking Vice City Beach). Second, there is a Wave Generator that activates when you get far enough east of where you are supposed to be. When you go too far east then you will start to see very large waves being generated. These waves will stop you in your tracks when you are swimming and, when you stop swimming, then the waves will push you back west. But there is an easy way to get to the other side early and that will be explained later in the guide. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> 0=========0 | Controls \ 0=====================================> Swim Direction............................................Left Analog Stick Look Around..............................................Right Analog Stick Sprint......................................................(Hold) X Button Climb Up......................................................Square Button Enter Boat..................................................Triangle Button Pause..........................................................Start Button Change Camera Mode............................................Select Button /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.10.F. In Cars, Motorcycles, Boats, and Jetskis \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 As with all the other GTAs, there are plenty of cars to use in Vice City Stories. From junkers and gang cars to the fanciest sports cars. They can all be used here. And there two new land vehicles introduced in VCS. The first is the Bover '64 which is a hovercraft and the second is a Splitz-6 ATV. These two are all-terrain vehicles and can go over any surface. In addition, the motorcycles are great for exploration, jumping, and looking cool on. Perhaps the single biggest advantage to the bikes is the fact that you can shoot forward (using a sub-machine gun) while riding one. You can then take down anyone that tries to cut in front of you (like a Police car). However, there are a couple of disadvantages. First, it is much easier for a cop to knock you off and bust you than if he busts you in a car. Second, you can easily wipe out or get knocked off by other motorists if you're not careful. But let's not forget the boats. They are part of the culture of Vice City. From sailboats to speedboats they are all represented. But there is a new water vehicle being introduced in VCS: the Jetski. This vehicle is perfect for water based jumping, racing, and drive-bying boats. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> 0=========0 | Controls \ 0=====================================> [1] Turn Vehicle..........................................Left Analog Stick [1] Turn Vehicle............................................Directional Pad Accelerate.........................................................X Button [2] Brake.........................................................R1 Button Reverse.......................................................Square Button [3] Attack (Drive-By Mode)............Circle Button (Plus L2 or R2 Buttons) [4] Exit Vehicle............................................Triangle Button Look Left (Drive-By Mode).........................................L2 Button Look Right (Drive-By Mode)........................................R2 Button Look Behind.................................................L2 + R2 Buttons Use Horn (Or Siren)...............................................L3 Button Change Radio Stations.............................................L1 Button Activate Vehicle Missions.........................................R3 Button Pause..........................................................Start Button Change Camera Mode............................................Select Button <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> [1] - Pull Back to perform a wheelie on a motorcycle. Push Up in conjunction with the Brake Button to perform a stoppie on a motorcycle. [2] - Your stopping power is increased when used in conjunction with the Reverse button. [3] - You can also shoot forward while riding a motorcycle by holding down the Circle Button without using the L2 or R2 Buttons. [4] - You can jump from a moving car when you need to make a quick exit. You will hurt yourself a little bit when you do but that is much better then getting stuck in a flaming car that's about ready to blow up. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.10.G. In Helicopters \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 There are plenty of helicopters to use in Vice City Stories. They can be used to quickly fly from one part of Vice City to another. Most of these choppers are used in side-missions and checkpoint races. The Sea Sparrow, which was an unlockable vehicle in GTA: Vice City, only appears during the mission "The Colonel's Coke" (Reni Wassulmaier) and the "Land, Sea, and Air Ace" checkpoint race in VCS. You need to fail one of those missions while in the Sea Sparrow to acquire it. One of the biggest differences between the helicopters used in VCS and the ones in GTA: Vice City is the fact that, when you hit a solid object like a building, then the chopper doesn't spin in the direction of the blades. This makes it difficult to tell when you are actually hitting something and taking damage. This also makes it problematic when you are in tight spaces (such as in-between buildings). <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> 0=========0 | Controls \ 0=====================================> Move Forward...........................................Left Analog Stick Up Move Backward........................................Left Analog Stick Down Sidestep Left........................................Left Analog Stick Left Sidestep Right......................................Left Analog Stick Right Turn Clockwise....................................................R2 Button Turn Counterclockwise.............................................L2 Button Ascend.............................................................X Button Descend.......................................................Square Button Hover.............................................................L3 Button [1] Fire Guns.................................................Circle Button Exit Vehicle................................................Triangle Button [2] Change Radio Stations.........................................L1 Button [3] Activate Vehicle Mission......................................R3 Button Pause..........................................................Start Button Change Camera Mode............................................Select Button <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> [1] - This applies to the Little Willie and Sea Sparrow. [2] - The VCPD Maverick is the only helicopter, outside of the Hunter, that doesn't have a music radio. [3] - This is used for the "Air Rescue" side-mission. This can also be used to deactivate the "Fire Copter" and "Vice Sights" side-missions. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.10.H. In Planes \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 There are two different planes to fly in Vice City Stories: the Skimmer and the Biplane. They are used mainly in checkpoint races but you can use them outside of that. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> 0=========0 | Controls \ 0=====================================> Dive...................................................Left Analog Stick Up Rise.................................................Left Analog Stick Down Angle Left...........................................Left Analog Stick Left Angle Right.........................................Left Analog Stick Right Turn Left (Biplane)...............................................L2 Button Turn Right (Biplane)..............................................R2 Button Accelerate.........................................................X Button Decelerate....................................................Square Button Exit Vehicle................................................Triangle Button Change Radio Stations.............................................L1 Button [1] Deactivate Vehicle Mission....................................R3 Button Pause..........................................................Start Button Change Camera Mode............................................Select Button <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> [1] - You use this when you are in a checkpoint race and you wish to get out of it to use the plane in something else. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.10.I. In the Rhino \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 The Rhino is probably the single toughest vehicle in the game and is one of the preferred vehicles to use in the Vigilante Mission (explained later in the guide). You can acquire this vehicle during a 6-Star Wanted Rating and take it from the soldiers or wait until after completion of the mission "Last Stand" (Ricardo Diaz) where one will be unlocked for you at Fort Baxter Air Base. Although the Rhino is pretty tough, it is prone to being flipped on its roof more easily than in GTA: Vice City when hitting an object. Of course, it can still be easily destroyed by fire (from a Molotov or Flamethrower). Another weakness is Driver Damage which was explained in the last chapter. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> 0=========0 | Controls \ 0=====================================> Turn Vehicle..............................................Left Analog Stick Accelerate.........................................................X Button Reverse.......................................................Square Button Brake.............................................................R1 Button Look Left.........................................................L2 Button Look Right........................................................R2 Button Look Behind.................................................L2 + R2 Buttons Turret Control...........................................Right Analog Stick Main Gun......................................................Circle Button Exit Rhino..................................................Triangle Button Use Horn..........................................................L3 Button Activate Vigilante Mission........................................R3 Button Pause..........................................................Start Button Change Camera Mode............................................Select Button /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.10.J. In the Hunter \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 The Hunter appears at the southeastern part of Escobar International Airport after completion of the mission "Last Stand" (Ricardo Diaz) and is used in the checkpoint race "Skywolf". It is also the single most preferred vehicle to use in the Vigilante Mission (explained later in the guide). If you wish to use the Hunter outside of the "Skywolf" race then either push it some distance from its spot with a large vehicle or cancel the race by pressing the R3 Button. There are some differences between the Hunter used in Vice City Stories and the one used in GTA: Vice City. First off, the Machine Gun has an incredible auto-aim system. The gun will automatically rotate to hit targets, even those to the side of the Hunter. A great way to rack up kills in the Vigilante Mission. However, it also has some disadvantages. Like the other helicopters in VCS, it won't spin when hitting a building or any other solid object making it more difficult to tell when you are taking damage. But the worst part is that the Hunter in VCS is MUCH weaker than the one in GTA: Vice City. It doesn't take a whole lot to destroy the attack chopper. Very disappointing. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> 0=========0 | Controls \ 0=====================================> Move Forward...........................................Left Analog Stick Up Move Backward........................................Left Analog Stick Down Sidestep Left........................................Left Analog Stick Left Sidestep Right......................................Left Analog Stick Right Turn Clockwise....................................................R2 Button Turn Counterclockwise.............................................L2 Button Ascend.............................................................X Button Descend.......................................................Square Button Hover.............................................................L3 Button Fire Machine Gun..................................................R1 Button Fire Rockets..................................................Circle Button Exit Hunter.................................................Triangle Button Activate Vigilante Mission........................................R3 Button Pause..........................................................Start Button Change Camera Mode............................................Select Button /=========================================================================\ 0===========================================================================0 | I.11. The Main Screen [MNSC] | 0===========================================================================0 \=========================================================================/ Your Main Screen is where all of the action in Vice City Stories take place. In the center of your screen is your main character, Victor Vance. You use your Left Analog Stick to move him around and the Right Analog Stick to rotate and manipulate the camera. In the lower left corner of the Main Screen is the Radar. This is used to help in finding your current position in the city, objectives, mission strands, Empire Sites (explained later), and Safehouses. In the upper right corner of the Main Screen you will find the game clock, your Health Bar, your Armor Bar (when you have Armor), Swimming Stamina Bar (when you are in the water), your money, and the weapon or item you are currently holding. Special prompts will appear at either the upper left corner of the Main Screen or at the bottom. /=========================================================================\ 0===========================================================================0 | I.12. Game Menus [GMNU] | 0===========================================================================0 \=========================================================================/ When you pause the game, using the Start Button, then you also bring up these menus listed at the bottom of the screen: >>Map *** This shows the Main Map of Vice City. This is where you can find your position, missions strands, Discovered Extras, Empire Sites, and other notable places. >>Brief ***** This is where you can go through the text used in the cutscenes, missions and outside of missions. >>Game **** This is where you load saves, delete saves, or start a new game. >>Stats ***** This is where the statistics for everything you do are listed. >>Controls ******** This is where you can see and setup your preferred control scheme. >>Audio ***** This is where you control the audio in Vice City Stories and listen to some of the radio stations featured in the game. >>Display ******* This is where you control some of the visual aspects of Vice City Stories. /=========================================================================\ 0===========================================================================0 | I.13. Law Enforcement [LWFR] | 0===========================================================================0 \=========================================================================/ Every metropolis has a Police force and Vice City is no different. When you do something bad near a Cop, like mugging a person, then one of the stars below your Health and Armor status will light up indicating a Wanted Rating. The Cops will then try to bust you. The more stars you have, the more aggressive they will be. There are several ways to get rid of a Wanted Rating: >>Hiding out somewhere for a bit (only works at 1-Star). >>Driving a car (excluding rescue and Police Vehicles) into a Pay 'N' Spray. >>Getting a Police Bribe Icon (drops the Wanted Rating down a notch). >>Completing the current mission (if you get a Wanted Rating during one). >>Getting Busted or Wasted. >>Changing into a different Outfit. Works up to 2-Star. There are six Wanted Rating levels. The higher you go, the more aggressive the pursuit. Below are the Wanted Ratings and what you can expect: 0=======0 | 1-Star \ 0=====================================> You are of mild interest to the Cops. They will chase you on foot, and they are pretty fast in Vice City Stories, and they will smack you with their Nightsticks when close enough (and are pretty good bare-fist fighters too). Even at this Rating they are pretty aggressive and will put you on your ass quickly if you try to fight them without some kind of weapon (although you can grab hold of one and beat him senseless). Hiding out somewhere for awhile will get rid of a 1-Star Wanted Rating. 0=======0 | 2-Star \ 0=====================================> Things get a bit more serious here. The number of Cops increase a bit and they will start shooting you instead of whacking you with their clubs. They are also very aggressive in vehicle pursuit, almost too aggressive. You can't wait things out this time but you can still switch out clothes to get rid of a 2-Star rating. 0=======0 | 3-Star \ 0=====================================> At this level a helicopter will start pursuing you and will shoot at you if you stand still long enough for it to do so. And the Police will get more aggressive in their pursuit of you including the use of Spike Strips which are used to blow out the tires of your car. In addition, the Vice Squad, with their Crockett and Tubbs look-alikes, will now join in the chase (in their high-priced Cheetahs). 0=======0 | 4-Star \ 0=====================================> Now the SWAT team joins in. They will try to blockade the road with their Enforcers and rappel down from the Police helicopter. This is in addition to everything else being thrown at you. And the Police become more aggressive still in that when you approach a roadblock all of the SWAT fire together at your vehicle and will damage it considerably by the time you approach it. 0=======0 | 5-Star \ 0=====================================> The FBI will now lend their assistance in hopes of bringing you down. They will ride in large FBI Washingtons and carry four agents, all packing MP5s, and they are not afraid to use them. Approaching an FBI roadblock in anything other than a bulletproof vehicle is nothing short of suicide since they can quickly destroy even the toughest car before you can approach the roadblock. You can max out at 5-Star after completion of the mission "To Victor, the Spoils" (Louise Cassidy-Williams). 0=======0 | 6-Star \ 0=====================================> After making mincemeat of the Police force, including the FBI, then the city will now call in the Army to deal with you. They will come in with Rhinos and trucks and will mainly try to kill you (but they will arrest you if the opportunity presents itself). The soldiers will kill you quickly with their SMGs and barely getting touched (while in a vehicle) by a Rhino will spell certain death. It will be quite difficult to survive at this level for very long. You can achieve this maximum rating after completion of the mission "From Zero to Hero" (Lance Vance). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.13.A. Police Vehicles \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 In addition to all of the other cars you can take in Vice City you can also use Police Vehicles. The main reason for acquiring one is for the Vigilante Mission which is explained later in the guide. In addition, some have additional features and bonuses that can help you. Listed below are the Police Vehicles utilized in Vice City Stories: 0=============0 | VCPD Cruiser \ 0=====================================> Found: On the street and at all Police Stations. Notes: As a bonus you get five Shotgun shells when entering a VCPD Cruiser. If you don't already have a Shotgun then you can get a Shotgun with five shells. 0=================0 | VCPD Wintergreen \ 0=====================================> Found: At the Little Havana Police Station. Notes: You can shoot forward when riding this motorcycle which can make it easier to do the Vigilante Mission. 0=============0 | VCPD Cheetah \ 0=====================================> Found: During a 3-Star Wanted Rating. 0==============0 | VCPD Enforcer \ 0=====================================> Found: During a 4-Star Wanted Rating or at the back of the Downtown Police Station. Notes: As a bonus you can get Body Armor when entering a VCPD Enforcer. 0===============0 | FBI Washington \ 0=====================================> Found: During a 5-Star Wanted Rating. 0======0 | Rhino \ 0=====================================> Found: During a 6-Star Wanted Rating - also unlocked inside of Fort Baxter after completion of the mission "Last Stand" (Ricardo Diaz). 0=======0 | Hunter \ 0=====================================> Found: Unlocked at Escobar International Airport after completion of the mission "Last Stand" (Ricardo Diaz) and is also used for the checkpoint race "Skywolf". Although there are Motorcycle Cops in Vice City Stories, they are not aggressive at all. This is a far cry from the Motorcycle Cops in "Grand Theft Auto: San Andreas" which constantly shot at your car from behind and made car chases far less fun. But this means that you now have an option of using the Police motorcycle in the Vigilante Mission which can make it somewhat easier due to the fact that you can shoot forward instead of just from the sides. One of the best vehicles to use in the Vigilante Mission is the Rhino. The Rhino isn't too hard to get once you are able to generate 6-Star Wanted Ratings to get them to show up. I have a chapter that outlines on how to acquire one and how to use it in the Vigilante Mission. The Hunter, however, shows up after the Main Story Missions are done (after the mission "Last Stand" (Ricardo Diaz)) and used in the checkpoint race "Skywolf". Nevertheless, if you waited this long to do the Vigilante Mission, then this is the absolute best vehicle to use. /=========================================================================\ 0===========================================================================0 | I.14. Using a Pay 'N' Spray [UPNS] | 0===========================================================================0 \=========================================================================/ As noted above, you can drive a car or motorcycle, excluding Police and rescue vehicles, into a Pay 'N' Spray to change the color of your vehicle, as well as repair it, to get rid of Wanted Ratings at a cost of $100. After successfully completing all four vehicle lists for the Civil Asset Forfeiture Impound then all of your visits to the Pay 'N' Sprays are free. When you use the Pay 'N' Spray to get rid of your Wanted Ratings then the Wanted Rating Stars will flash for a short time. While they are flashing, you are then considered to be on "probation". If you commit a crime, like running over someone, while the Wanted Rating Stars are flashing, then your Wanted Rating will be reinstated. There are four Pay 'N' Sprays in Vice City where you can go to get rid of your Wanted Ratings and repair your vehicle: >>Little Haiti (Vice City Mainland). >>Viceport (Vice City Mainland). >>Vice Point (Vice City Beach). >>Ocean Beach (Vice City Beach). /=========================================================================\ 0===========================================================================0 | I.15. Busted [BSTD] | 0===========================================================================0 \=========================================================================/ If you get a Wanted Rating, and the Cops end up catching you, then you are Busted. Any mission you were doing at the time will be Failed. When you are Busted then you are sent to the nearest Police Station where you will be processed (which takes six game hours) and released. You also lose all weapons including your Body Armor. In addition, you will be fined based on the number of Wanted Rating Stars you have when you are Busted: >>1-Star: $100. >>2-Star: $200. >>3-Star: $400. >>4-Star: $600. >>5-Star: $900. >>6-Star: $1,500. However, you can regain your weapons, but not your Body Armor, by utilizing the nearby Weapon Bribe Purchase Icon (explained earlier). But don't wait too long as it will disappear after you wander off and you will have to rebuild your arsenal from scratch. If you were in the middle of a mission when you were Busted then you will also find a Taxi, with a blue arrow above it, nearby. This will take you back near where you got the mission you were trying to do for a cost of $9. There are four Police Stations in Vice City where you may find yourself if you are Busted by the Cops: >>Downtown (Vice City Mainland). >>Little Havana (Vice City Mainland). >>Vice Point (Vice City Beach). >>Washington Beach (Vice City Beach). /=========================================================================\ 0===========================================================================0 | I.16. Wasted [WSTD] | 0===========================================================================0 \=========================================================================/ If you do something to empty your Health Bar, like being too close to an explosion, getting shot up a lot, or drowning, then you will be Wasted. Any mission you were doing at the time will be Failed. When you are Wasted then you are sent to the nearest Hospital where you will be treated (which takes six game hours), billed $100 and released. You also lose all weapons including your Body Armor. However, you can regain your weapons, but not your Body Armor, by utilizing the nearby Weapon Bribe Purchase Icon (explained earlier). But don't wait too long as it will disappear after you wander off and you will have to rebuild your arsenal from scratch. If you were in the middle of a mission when you were Wasted then you will also find a Taxi, with a blue arrow above it, nearby. This will take you back near where you got the mission you were trying to do for a cost of $9. There are four Hospitals in Vice City where you may find yourself if you are Wasted for any reason: >>Schuman Health Care Center (Downtown). >>West Haven Community Healthcare Center (Little Havana). >>Shady Palms Hospital (Vice Point). >>Ocean View Hospital (Ocean Beach). /=========================================================================\ 0===========================================================================0 | I.17. Purchase Icons [PRIN] | 0===========================================================================0 \=========================================================================/ During the course of the game you will see Icons that look like an unlocked lock. These are the Purchase Icons. As you progress through the game you will unlock lots of them. These Icons will allow you to buy things, mostly vehicles, that can be useful. Below is the list of Purchase Icons within Vice City Stories: 0=============0 | Weapon Bribe \ 0=====================================> Unlocked After: Being Wasted or Busted. Locations: Schuman Health Care Center (Downtown). Downtown Police Station. West Haven Community Healthcare Center (Little Havana). Little Havana Police Station. Shady Palms Hospital (Vice Point). Washington Beach Police Station. Ocean View Hospital (Ocean Beach). Price: $2,000. Notes: This Purchase Icon will allow you to get back the weapons you lose when you are Busted or Wasted (but no Body Armor). One of the nicest new features in Vice City Stories. 0====================0 | Bulletproof Sanchez \ 0=====================================> Unlocked After: "Conduct Unbecoming" (Sgt. Jerry Martinez). Location: In front of the 101 Bayshore Avenue Safehouse. Cost: $4,000. Notes: A nice little vehicle to have when you want to do some mischief. 0=====0 | Quad \ 0=====================================> Unlocked After: "When Funday Comes" (Louise Cassidy-Williams). Location: At Sunshine Autos. Cost: $3,000. Notes: A simple standard quad-bike. 0====================0 | Bulletproof Ventoso \ 0=====================================> Unlocked After: "The Audition" (Lance Vance). Location: At the King Knuts (Downtown). Cost: $2,500. Notes: A bulletproof moped? Hmmmmm..... 0=============0 | Splitz-6 ATV \ 0=====================================> Unlocked After: "From Zero to Hero" (Lance Vance). Location: At The Compound Safehouse. Cost: $4,500. Notes: An interesting six-wheeled vehicle. Not very fast but has good cornering characteristics and can go over any surface including water. However, when in the water, this vehicle moves very slow so this is only recommended for short distances. 0========0 | Squallo \ 0=====================================> Unlocked After: "From Zero to Hero" (Lance Vance). Location: At the pier just west of The Compound Safehouse. Cost: $4,000. Notes: One of the fastest boats in Vice City Stories. 0==============0 | Little Willie \ 0=====================================> Unlocked After: "From Zero to Hero" (Lance Vance). Location: On top of The Clymenus Suite Safehouse. Cost: $5,000. Notes: A small single person gyrocopter. Has cannons in the front to blow stuff up with. Can be used to make quick jaunts across Vice City. 0========0 | Skimmer \ 0=====================================> Unlocked After: "From Zero to Hero" (Lance Vance). Location: At the dock just west of The Clymenus Suite Safehouse. Cost: $4,500. Notes: Yep, you can now have your very own water plane..... 0========0 | Marquis \ 0=====================================> Unlocked After: "From Zero to Hero" (Lance Vance). Location: At the dock just east of the 101 Bayshore Avenue Safehouse. Cost: $4,500. Notes: A nice easygoing sailboat. Good for quiet getaways. 0=========================0 | Bulletproof BF Injection \ 0=====================================> Unlocked After: Successful completion of "Beach Patrol". Location: At Sunshine Autos. Cost: $4,000. Notes: A bulletproof dune buggy. Great for causing trouble on the beach. 0=====0 | Quad \ 0=====================================> Unlocked After: "Unfriendly Competition" (The Mendez Brothers). Location: On the beach next to the Standing Vice Point Hotel. Cost: $3,000. Notes: A simple standard quad-bike. 0====================0 | Bulletproof Stretch \ 0=====================================> Unlocked After: "Kill Phil" (Reni Wassulmaier). Location: At Sunshine Autos. Cost: $3,000. Notes: Your standard Hollywood-approved bulletproof limo. 0==========0 | Bover '64 \ 0=====================================> Unlocked After: "White Lies" (Lance Vance). Location: At the dock just west of The Clymenus Suite Safehouse. Cost: $4,500. Notes: Now you can play around with your very own hovercraft. Nice. 0=====================0 | Phil Collins Concert \ 0=====================================> Unlocked After: "In The Air Tonight" (Reni Wassulmaier). Location: Near the Ticket Window at Hyman Memorial Stadium. Cost: $6,000. Notes: And you thought your concert tickets were expensive..... 0=============0 | Movie Viewer \ 0=====================================> Unlocked After: 100% Completion. Location: Inside The Clymenus Suite Safehouse. Cost: Nothing. Notes: This allows you to watch most of the intros and outros of the Main Story Missions. /=========================================================================\ 0===========================================================================0 | I.18. Outfits [OTFT] | 0===========================================================================0 \=========================================================================/ In Vice City Stories, you have the option to change clothes throughout the game. Not only will this change your look it will also eliminate a Wanted Rating (up to 2-Star). It will also change how you appear in the cutscenes. In the beginning of the game you will be wearing the Army Fatigues Outfit but you will lose it after completion of the mission "Conduct Unbecoming" (Sgt. Jerry Martinez). However, you can regain it later. The Outfits are unlocked after doing certain missions and tasks and can be accessed at all of your Safehouses. Here is the complete list: 0==============0 | Casual Outfit \ 0=====================================> Unlocked After: "Conduct Unbecoming" (Sgt. Jerry Martinez). Description: Acid washed jeans and a blue shirt. This is the outfit you will probably end up wearing the most throughout the game. Can be considered the default outfit. 0=====================0 | Trailer Trash Outfit \ 0=====================================> Unlocked After: "D.I.V.O.R.C.E." (Louise Cassidy-Williams). Description: A white sleeveless t-shirt and dark blue jeans. A good way to fit in with the redneck crowd..... 0===============0 | Leisure Outfit \ 0=====================================> Unlocked After: "To Victor, the Spoils" (Louise Cassidy-Williams) and after creating a High-Roller Prostitution Business in Empire Building. Description: Purple shirt, gold chain, and white pants. For those who want to pimp in style..... 0================0 | Repo-Man Outfit \ 0=====================================> Unlocked After: "To Victor, the Spoils" (Louise Cassidy-Williams) and after creating a High-Roller Loan Shark Business in Empire Building. Description: A white shirt, tie, and black pants. Not very tough looking for a repo man is it? But would you want to take any chances against Vic anyway? Thought so..... 0====================0 | Hired Muscle Outfit \ 0=====================================> Unlocked After: "To Victor, the Spoils" (Louise Cassidy-Williams) and after creating a High-Roller Protection Racket Business in Empire Building. Description: A gray and white sleeveless shirt with a white sleeveless T-shirt underneath, black gloves, and black pants. Trust me, you will need protection.....from Vic anyway..... 0===================0 | Cuban Style Outfit \ 0=====================================> Unlocked After: "Havana Good Time" (Umberto Robina). Description: A light blue Cuban style short sleeve shirt and white pants. 0=================0 | Tracksuit Outfit \ 0=====================================> Unlocked After: "From Zero to Hero" (Lance Vance) and after creating a High-Roller Drug Business in Empire Building. Description: A red, white, and blue tracksuit plus a gold chain. 0============0 | Hood Outfit \ 0=====================================> Unlocked After: "From Zero to Hero" (Lance Vance) and after creating a High-Roller Robbery Business in Empire Building. Description: A black hooded jacket, ski mask, black gloves, and blue jeans. 0================0 | Smuggler Outfit \ 0=====================================> Unlocked After: "From Zero to Hero" (Lance Vance) and after creating a High-Roller Smuggling Business in Empire Building. Description: A light blue jacket with a striped shirt underneath plus beige pants. 0==================0 | Smart Suit Outfit \ 0=====================================> Unlocked After: Successfully finishing all Reputation Missions for all six Business Types in Empire Building. Description: A bright light blue pastel suit with gold chain. 0===================0 | Pastel Suit Outfit \ 0=====================================> Unlocked After: "Brawn of the Dead" (Lance Vance). Description: A garish yellow suit with orange shirt underneath. Man, aren't you glad the 80's are over?..... 0================0 | Wet Suit Outfit \ 0=====================================> Unlocked After: Successfully completing all eight courses in the "Watersports" checkpoint races. Description: A black and yellow wetsuit. Perfect for when riding the Jetski. Cowabunga! 0=====================0 | Army Fatigues Outfit \ 0=====================================> Unlocked After: "Over the Top" (Ricardo Diaz). Description: These are the fatigues you wore at the beginning of the game. In addition, you can use this Outfit to re-enter Fort Baxter without getting shot at. 0==============0 | Winner Outfit \ 0=====================================> Unlocked After: "Last Stand" (Ricardo Diaz). Description: A white T-shirt (with the pattern R*LAX on the front) and blue jeans. Yes, a winner is you..... /=========================================================================\ 0===========================================================================0 | I.19. Advanced Tips And Information [ADTI] | 0===========================================================================0 \=========================================================================/ Below are some tips and additional information that will be of benefit to you: 0================0 | Quick Targeting \ 0=====================================> When locking onto targets with a gun (like a Pistol) while holding down Target then you can use the Next and Previous Weapon buttons to switch targets. You can also let go of the Target button and quickly press it again to pick up another target (after you kill the previous one). 0===================0 | The Tank Gun Boost \ 0=====================================> When you want to increase the speed of the often slow Rhino then rotate the Main Gun 180 degrees so it faces the rear. Then fire the gun and keep firing. The gun recoil will then propel it forward. The faster you fire, the faster the tank will go. You can make the tank go very fast this way. /=========================================================================\ 0===========================================================================0 | I.20. 100% Completion List [CPLT] | 0===========================================================================0 \=========================================================================/ Below is everything you need to do to get 100% Completion within Vice City Stories: 0======================================0 | Completion of all Main Story Missions \ 0===========================================================================> >>From "Soldier" (Sgt. Jerry Martinez) to "Last Stand" (Ricardo Diaz). 0=============================0 | Complete the following tasks \ 0===========================================================================> >>Pop all 99 Red Balloons. >>Complete all thirty five Rampages. >>Complete all thirty six Unique Stunt Jumps. >>Complete the Civil Asset Forfeiture Impound lists (Viceport). >>Complete "Phil's Shooting Range" (5 Levels). >>Complete "Swinger's Club" (500 points). 0=============================================0 | Complete the following vehicle side-missions \ 0===========================================================================> >>Firetruck Mission (15 Levels - Fireproof Feature). >>Vigilante Mission (15 Levels - Maximum Body Armor increased). >>Ambulance Mission (15 Levels - Infinite Run). >>Taxi Mission (fifty fares or $5,000, whichever happens first - Boost Jump for all Taxis). >>Air Rescue (15 Levels - Maximum Health increased). >>Beach Patrol (15 Levels (any one of three scenarios) - Infinite Swimming Stamina). >>Fire Copter (5 Levels). >>Vice Sights (5 Levels). >>"Rush!" ($1,700 of car damage) [*PS2 Exclusive*]. >>"Crash!" ($2,000 of car damage). 0========================================0 | Complete the following Checkpoint Races \ 0===========================================================================> >>"Playground on the Town" (Downtown). >>"Playground on the Dock" (Viceport) [*PS2 Exclusive*]. >>"Playground at the Point" (Vice Point). >>"Playground on the Park" (Ocean Beach) [*PS2 Exclusive*]. >>"Mashin' Up the Mall" (North Point Mall). >>"Land, Sea, and Air Ace" (Ocean Beach). >>"Crims On Water Wings" (Ocean Beach) [*PS2 Exclusive*]. >>"Haiti Hover Race" (Little Haiti). >>"Caddy Daddy" (Leaf Links Golf Club) [*PS2 Exclusive*]. >>"Crims On Wings" (Escobar International Airport). >>"Hyman Memorial O.D.T." (Escobar International Airport) [*PS2 Exclusive*]. >>"Harbor Hover Race" (Ocean Beach). >>"Skywolf" (Escobar International Airport). >>"Watersports" [eight courses] (Prawn Island). >>"The Dirtbike Track" (Downtown): --Sanchez Time Trials (twelve courses). --Quad Bike Time Trials (four courses). --BMX Time Trials (eight courses). >>"Turismo": --Sunshine Autos (five races). --The Fairgrounds (four races). 0========================================0 | Do the following within Empire Building \ 0===========================================================================> >>Own all thirty Empire Sites (Bulletproof vehicles outside of your businesses). >>Have all six Business Types: --Prostitution. --Loan Shark. --Protection Racket. --Drugs. --Robbery. --Smuggling. >>Create at least one High-Roller Business of each Business Type to earn the following Outfits for your Safehouses: --Leisure (Prostitution). --Repo-Man (Loan Shark). --Hired Muscle (Protection Racket). --Tracksuit (Drugs). --Hood (Robbery). --Smuggler (Smuggler). >>Successfully complete all Reputation Missions for all six Business Types to earn the Smart Suit Outfit. With that done it is now time to move onto the main portion of the guide starting with..... /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 | II. Vice City Mainland and Starfish Island [VYSI] | 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/ Based on the road signs above the bridges that connect the two major areas of Vice City with one another, the area that is often referred to as the West Side is actually called Vice City Mainland. At the northern part of Vice City Mainland is the Downtown district. This is where many corporations and businesses set up shop. It is also home to the world famous Hyman Memorial Stadium where many concerts and events are held. South of Downtown is Little Haiti where most of the resident Carribeans live and work. The area has a lot of rundown homes and small businesses. Little Havana is where most of the resident Cubans work and live. Although this neighborhood is a bit rundown like Little Haiti, the residents do manage to make it more colorful and lively. To the east of Little Havana is Starfish Island. This area is where the richest make their residence. Million dollar mansions dot the small island. Plus a large one being built on the south side of the island. South of Little Havana is the Viceport area. This is where the ships dock to unload cargo from all over the world. The vast majority of this district consists of large warehouses and the Vice City Port Authority buildings. West of Little Havana is Escobar International Airport. This is where many people fly in from all over the world to partake in the splendor that is Vice City whether it be for business or pleasure. However, due to the threat of a major hurricane, nobody can fly in or out of the Airport. All of the bridges to Vice City Beach (the East Side) have been closed so you cannot go there for the foreseeable future. Large waves, which are being generated by the large tropical disturbance offshore, will prevent anyone from swimming very far in Vice City's waters. Just north of Escobar International Airport is Fort Baxter Air Base. This is the main military base for the Vice City area. Its primary purposes is to serve as a deterrent to nearby communist Cuba and to help out law enforcement in crisis situations. And it is where we start the story..... /=========================================================================\ 0===========================================================================0 | II.1. In The Beginning..... [INTB] | 0===========================================================================0 \=========================================================================/ 0================0 | Vice City: 1984 \ 0=====================================> A military truck drives into Fort Baxter Air Base. In the back is a lone passenger: Private Victor Vance. He has joined the military to help support his family which includes a sick brother who needs constant care. After leaving the truck then he meets his superior officer: Sgt. Jerry Martinez. However, Martinez turns out to be less than professional. He would rather get rich than help his country. After the two of them chat for a bit then Jerry wants Vic to go and pick up a package for him: "no risk". He also gives Vic a pager and the use of his motorcycle. This also starts the mission "Soldier" (Sgt. Jerry Martinez). Go over to the V.I.P. dock near Escobar International Airport (but, if you want, then go into the Main Terminal building and get the Body Armor found at Gate 9-14 on the upper level before going to the dock). When you get to the dock then you start a cutscene with the contact. During the cutscene you are given the package and a message to give to Martinez. Unfortunately, you are ambushed and have to defend the boat against the attackers. The boat is eventually damaged to the point of where you have to abandon ship. After jumping from the boat then you are given control again. Ignore the attackers and swim back to shore. You will be given instructions to head back to your Barracks. Once you get to your Barracks then the mission will be successfully completed and you will get $50. Then go ahead, save your game and have a look around the place..... /=========================================================================\ 0===========================================================================0 | II.2. Your Safehouse [YSFH] | 0===========================================================================0 \=========================================================================/ Your Safehouse at Fort Baxter Air Base is a simple Barracks where you can save your game (and obtain Pistol ammo with the nearby Pistol Weapon Icon). At the beginning there are no Weapon Icons here but this is where they will be when you start popping Red Balloons (the Weapon Icons will be just outside your barracks). To the east of your Barracks is a Health Icon and just to the northwest is a Patriot you can use to help explore the city. During the course of the game you will gain three additional Safehouses you can use to save your game. In addition, you can gain an Assault Rifle, and ammo, by attacking your fellow soldiers on base (neckbreak them from behind). /=========================================================================\ 0===========================================================================0 | II.3. Before Doing The Main Story Missions [BDMS] | 0===========================================================================0 \=========================================================================/ To start, I'm going to do as much of the off-story stuff as possible before doing the second mission for Sgt. Jerry Martinez, "Cleaning House". A lot of this stuff can be done in any order but doing some things in a certain sequence will be of most benefit to you (like doing the Ambulance Mission (for the Infinite Run feature) and shooting Red Balloons to generate Weapon Icons for your Safehouses. After saving the game then let's begin by..... /=========================================================================\ 0===========================================================================0 | II.4. Exploring Your Surroundings [EPSR] | 0===========================================================================0 \=========================================================================/ Although "Grand Theft Auto: Vice City Stories" has an in-game map, it doesn't have a lot of detail. Therefore, it is important to explore each region to know it better and find the landmarks that are used to help locate items, Rampages and Unique Stunt Jumps. To this end I have constructed tour guides for each region. Starting at your current Safehouse I guide you through the region and point out all of the landmarks. Many of the names for these landmarks are pretty straightforward, some are referenced from the official strategy guide, some are made up to give them a name to help find other objects, and some are referenced from "Grand Theft Auto: Vice City". With that said, let's go on..... /=========================================================================\ 0===========================================================================0 | II.5. A Tour of Vice City Mainland and Starfish Island [TRVM] | 0===========================================================================0 \=========================================================================/ Now, that we're finally able to save the game, let's have a tour of this area of Vice City starting with the: >>Fort Baxter Safehouse ********************* Location: Fort Baxter. Map: (E-1). Notes: This is just a basic place to save your game and find some of the Weapon Icons you can earn at this early stage of the game. Leave the Safehouse and get into the nearby Patriot. After that then go through the main gate and turn right. Take the road curve going south and enter the tunnel. After going through and leaving the tunnel then you will see a large building to your right which is the: >>EIA Main Terminal Building ************************** Location: (Central) Escobar International Airport. Map: (F-[1, 2]). Notes: This is the main terminal for the Airport. It has two large gates that serves the largest planes that come to Vice City. Just after the terminal then you will see the entrance for the Airport grounds. Turn right through this entrance and go west along the south side of the terminal building. Just after the terminal building then you will see a large tower which is the: >>EIA Control Tower ***************** Location: (Central) Escobar International Airport, just west of the EIA Main Terminal Building. Map: (F-1). Notes: This large lavender colored tower serves the Airport. And right next to it to the west is the: >>Main Runway *********** Location: (West) Escobar International Airport. Map: ([F, G, H]-1). Notes: This north-south runway is the longest of the three runways that serve the Airport area. And just to the west of that is the: >>EIA Fire Department ******************* Location: (West) Escobar International Airport, just west of the Main Runway. Map: (F-1). Notes: This is the main Fire Department for Escobar International Airport and has a Firetruck which you can use to do the Firetruck Mission. From here, turn left and head south along the Main Runway and you will eventually intersect with the: >>South Runway ************ Location: (South) Escobar International Airport. Map: (G-1), (F-2). Notes: This southwest-northeast runway is one of the two secondary runways for the Airport area. Now turn left and head east until you reach a large building with a short control tower. And this building is the: >>EIA Freight and Cargo Terminal ****************************** Location: (Southeast) Escobar International Airport, southeast of the South Runway. Map: (G-2). Notes: This large building is the main cargo terminal for Vice City. From here, head north and exit the Airport grounds the same way you came in then turn left. Then turn right when you get to the next three-way intersection. Then go forward through the next four-way intersection. As you continue forward then you will see a large building ahead of you which is the: >>North Terminal Building *********************** Location: (North) Escobar International Airport. Map: (E-1). Notes: This is the north terminal building for the Airport. Take the road curve going west then the next one going south and stop at the next three-way intersection. To the southeast is a white building you went to in the first mission which is the: >>V.I.P. Terminal *************** Location: (West) Escobar International Airport. Map: (F-1). Notes: This is a boat dock for the Airport. This allows people, especially rich ones, to take a boat to and from the Airport area. Now from this three-way intersection, turn left. As you get near the next four-way intersection then you should see to your left the: >>EIA Main Parking Lot ******************** Location: (North) Escobar International Airport, just south of the North Terminal Building. Map: (E-1). Notes: This is the main parking lot for the Airport. Continue forward all the way to the three-way intersection where this road ends then turn right. Then turn left at the next three-way intersection. From here, follow the road curve going south. As you continue forward towards the next road curve then you should see to your left the: >>EIA East Parking Lot ******************** Location: (Southwest) Little Havana, next door west of The Fuel Depot. Map: (F-2). Notes: This is one of the parking areas for nearby Escobar International Airport. Continue forward and take the next road curve going east. Continue forward and, as you get near the next four-way intersection, then you should see to your right: >>The Beachcomber Hotel ********************* Location: (South) Little Havana. Map: (F-2). Notes: This is one of the small hotels near the Airport that cater to the business traveler. And directly across the street north from that is: >>The Fuel Depot ************** Location: (Southwest) Little Havana. Map: (F-2). Notes: This large area with pipes and large tanks is the main fuel depository for nearby Escobar International Airport. Now head forward through the four-way intersection then turn left onto the large main road (Bayshore Avenue). To your right you should a see long group of apartments. Near the south end of these apartments you should see one with a pink flamingo and colored lights. And this apartment is: >>101 Bayshore Avenue ******************* Location: (Northeast) Viceport. Map: (G-3). Notes: This is one of the Safehouses you will earn during the game. From here, head forward and through the main gates into Viceport then turn right at the next three-way intersection. Head all the way to the three-way intersection where this road ends. At the northeast corner of this intersection is the: >>Viceport Pay 'N' Spray ********************** Location: (North) Viceport. Map: (G-2). Notes: This is where you can have your vehicle repaired or re-sprayed to get rid of Wanted Ratings. And directly across the street west from that is the: >>Civil Asset Forfeiture Impound ****************************** Location: (West) Viceport. Map: (G-2). Notes: This is where vehicles impounded in the name of law and order eventually end up. From here, turn left and take the road curve going east. As you continue forward then you should see a large building to your left which is the: >>Vice City Port Authority Main Building ************************************** Location: (South) Viceport. Map: (G-[2, 3]). Notes: This huge blue building with a control tower on top is the headquarters for the Vice City Port Authority. Continue forward and through the next three-way intersection and to the next road curve going north. However, turn right off the road and head to the very southeast corner of this area to find: >>Phil's Depot ************ Location: (Southeast) Viceport, in the corner near the water's edge. Map: (G-3). Notes: This place is where you will meet up with Phil Cassidy later in the game. This is also where Tommy Vercetti was ambushed at the beginning of "Grand Theft Auto: Vice City". Now head back to the road and head north through the main gates of Viceport. Continue forward through the next three-way intersection then stop at the next one. At the east side of this intersection is the: >>South Bridge ************ Location: (South) Vice City. Map: (F-[3, 4]). Notes: This bridge connects Little Havana to Ocean Beach. From this intersection, head north and stop at the next three-way intersection. At the southwest corner of this intersection is the: >>Little Havana Police Station **************************** Location: (East) Little Havana. Map: (F-3). Notes: This is where you will be if you end up getting Busted while on Vice City Mainland near the Little Havana area. From here, head north to the next three-way intersection and stop. Just north of the northwest corner of this intersection is the: >>West Haven Community Healthcare Center ************************************** Location: (Northeast) Little Havana. Map: (E-3). Notes: This is where you will be if you end up getting Wasted while on Vice City Mainland near the Little Havana area. And at the east side of this intersection is the: >>Island Bridge (West) ******************** Location: (South Central) Vice City. Map: (E-3). Notes: This bridge connects Little Havana to Starfish Island. From this intersection, turn right onto Island Bridge (West). After you get on Starfish Island then head through the first three-way intersection then stop at the second. At the south side of this three-way intersection is: >>The Mansion *********** Location: (South) Starfish Island. Map: (E-[3, 4]). Notes: This is the main residence of Ricardo Diaz, one of Vice City's more notorious crime lords. Now turn around and head back across Island Bridge (West) and to the main road (Bayshore Avenue) then turn right. Continue forward until the road angles northeast. Just as the road angles then you should see to your left the: >>Little Haiti Pay 'N' Spray ************************** Location: (East) Little Haiti. Map: (D-3). Notes: This is where you can have your vehicle repaired or re-sprayed to get rid of Wanted Ratings. As you continue forward then you will go under a large bridge which is the: >>Links Bridge ************ Location: (North Central) Vice City. Map: (D-[3, 4]). Notes: This bridge connects Little Haiti to Leaf Links Golf Club. After going under this bridge then continue forward all the way to the road curve going east. Just before you go through the curve then you should see off to your left the: >>Moist Palms Hotel Construction Site *********************************** Location: (South) Downtown. Map: (C-3). Notes: This is the construction site for a new hotel being built in the Downtown area. Go through the curve and afterwards you should see a bar with a motorcycle parked in front. And this is: >>The Greasy Chopper ****************** Location: (Southeast) Downtown. Map: (C-3). Notes: This popular biker hangout is where you will pick up certain missions in "Grand Theft Auto: Vice City". From here, take the road curve going north and stop at the next three-way intersection. At the northwest corner of this intersection is: >>The Rockstar Building ********************* Location: (Central) Downtown. Map: (C-3). Notes: This huge building has a large "Rockstar" sign on the east side of the top of the building which can only be seen at night. From here, continue north and go under a large bridge which is the: >>North Bridge (West) ******************* Location: (North) Vice City. Map: (B-4). Notes: This bridge connects Downtown to Prawn Island. After going under this bridge then you should see off to your left the: >>VCN Building ************ Location: (Northeast) Downtown. Map: (B-[3, 4]). Notes: This is where one of the major television stations for Vice City is located. After that then head north and take the road curve going west. Shortly after the road curve then you should see a large blue building to your left which is the: >>V.A.J. Building *************** Location: (Northeast) Downtown. Map: (B-3). Notes: This large blue and white U-shaped building has a large sculpture in its courtyard. Directly across the street north from that are some small buildings. And just north of them is: >>The Dirtbike Track ****************** Location: (Northeast) Downtown. Map: (A-3). Notes: This is where you can do the Time Trials for several vehicles parked at the track. Continue forward and to the next road curve going north. And at the outside of this road curve is: >>The Hyman Condo *************** Location: (Northwest) Downtown. Map: (A-3). Notes: This major residence building will become an asset property in "Grand Theft Auto: Vice City". Go north through the road curve then turn left at the next four-way intersection. Then stop at the next four-way intersection. At the southwest corner of this intersection is >>The Mendez Building ******************* Location: (Northwest) Downtown. Map: (A-2). Notes: This is one of the major properties owned by The Mendez Brothers who are major players in Vice City's crime scene. And west of that is a very large building which is: >>Hyman Memorial Stadium ********************** Location: (Northwest) Downtown. Map: (A-[1, 2]), (B-[1, 2]). Notes: This is the main stadium for the Vice City area. It hosts a variety of events including sports and concerts. From here, turn left and go through the next three-way intersection then stop at the next one. At the southeast corner of this intersection is: >>Schuman Health Care Center ************************** Location: (Northwest) Downtown. Map: (B-3). Notes: This is where you will be if you end up getting Wasted while on Vice City Mainland near the Downtown area. From this intersection, turn left and stop at the next three-way intersection. At the north side of this intersection is the: >>Downtown Ammu-Nation ******************** Location: (North) Downtown. Map: (B-3). Notes: This is where you can purchase weapons for use against your enemies or anybody else who pisses you off. Now turn around and head back to the intersection where the Hospital is. Go south from this intersection and shortly after that you will see an alley to your right which will lead you to: >>8-Ball's Bomb Shop ****************** Location: (Northwest) Downtown. Map: (B-2). Notes: This place is where you can rig up a vehicle with a car bomb and use it like a Remote Grenade. Continue heading forward and towards the next road curve. Just before the road curve then you should see to your right: >>King Knuts (Downtown) ********************* Location: (Central) Downtown. Map: (B-2). Notes: This is part of the floundering fast food chain which is having trouble dealing with new competition such as The Well Stacked Pizza Co. Take the road curve going east and stop at the next four-way intersection. At the northwest corner of this intersection is the: >>Downtown Fire Department ************************ Location: (Central) Downtown. Map: ([B, C]-3). Notes: This is the main Fire Department for Vice City and has a Firetruck which you can use to do the Firetruck Mission. And at the northeast corner of this intersection is the: >>Downtown Police Department ************************** Location: (Central) Downtown. Map: (C-3). Notes: This is where you will be if you end up getting Busted while on Vice City Mainland near the Downtown area. From here turn right, go past the Moist Palms Hotel Construction Site, and turn right at the next three-way intersection. Go forward through the next three-way intersection and stop at the road curve going south. On the outside of this road curve is a path leading to: >>The Compound Safehouse ********************** Location: (Northwest) Little Haiti. Map: (C-2). Notes: This is one of the Safehouses you will earn during the game. This place also becomes Phil's Place in "Grand Theft Auto: Vice City". Go south from here and stop at the next three-way intersection. At the northeast corner of this intersection is: >>Kaufman Cabs ************ Location: (North) Little Haiti. Map: (D-2). Notes: This yellow building will become an asset property in "Grand Theft Auto: Vice City". Go forward through the intersection and through the S-curve. Just after the S-curve then you should see a building to your right that has a couple of motorcycles parked in front: This place is the: >>White Stallionz Bar ******************* Location: (Central) Little Haiti. Map: (D-2). Notes: This place is a popular hangout for certain types of bikers. And across the street southeast from here is: >>King Knuts (Little Haiti) ************************* Location: (Central) Little Haiti. Map: (D-2). Notes: This is part of the floundering fast food chain which is having trouble dealing with new competition such as the Well Stacked Pizza Co. From here, head forward and stop at the next three-way intersection. Going west from this intersection will lead you to the: >>City Scrap ********** Location: (West) Little Haiti. Map: (D-2). Notes: This is where most cars and other junk within Vice City end up. Now, from this intersection, head south, go through the next three-way intersection, and turn right at the next three-way intersection (the one with signal lights). Go through the road curve going south and stop at the next three-way intersection. At the northwest corner of this intersection is: >>The Big Package Storage Co. *************************** Location: (Southwest) Little Haiti. Map: (E-2). Notes: This is the major storage facility for Vice City. From this intersection, turn left and stop at the next three-way intersection. At the northwest corner of this intersection is the: >>Vice City Printing Works ************************ Location: (South) Little Haiti, east of The Big Package Storage Co. Map: (E-2). Notes: This is the place to go when one need to print out large quantities of papers and signs. This will become an asset property in "Grand Theft Auto: Vice City". From here, turn right and stop at the next three-way intersection. At the south side of this intersection is the: >>Miatma Theater ************** Location: (North) Little Havana. Map: (E-2). Notes: This is one of the movie theaters for Vice City. Now turn right then turn left at the next three-way intersection. Go forward all the way to the three-way intersection where this road ends. And at the northwest corner of this intersection is: >>Final Build Construction ************************ Location: (Central) Little Havana. Map: (E-2). Notes: One of the offices for the large construction company responsible for building many of the hotels in Vice City. From this intersection, head turn right and stop at the road curve going south. Just inside this road curve is: >>Robina's Cafe ************* Location: (West) Little Havana. Map: (E-2). Notes: This cafe is owned by Alberto Robina, father to Umberto Robina. This is also where you will pick up certain missions in "Grand Theft Auto: Vice City". From here, head south then take the road curve going east then stop at the next three-way intersection. At the southwest corner of this intersection is: >>Stonewall J's ************* Location: (West) Little Havana. Map: (F-2). Notes: This is where you can purchase weapons for use against your enemies or anybody else who pisses you off. From this intersection, turn right and stop at the next three-way intersection. At the east side of this intersection is: >>Sunshine Autos ************** Location: (South) Little Havana. Map: (F-2). Notes: This is one of the major car lots for the Vice City area. It is in the process of expanding it's size. From here, head south and past this area. Just after this area then you should see some mobile homes to your left. And this place is: >>The Trailer Park **************** Location: (South) Little Havana. Map: (F-2). Notes: This is where most of the redneck population within Vice City live. And this is where I am going to end the tour. You can head back from here to return to your Safehouse if you like. There is also something else you may have noticed as you explored this side of Vice City..... /=========================================================================\ 0===========================================================================0 | II.6. Empire Sites and Small Businesses [EMBS] | 0===========================================================================0 \=========================================================================/ As you went about the city then you may have seen some buildings, that range from dumpy looking construction style trailers to larger gray and blue warehouse type buildings, with either a large red SUV, a yellow muscle car, or a motorcycle in front. These are known as Empire Sites and you will be taking over and making your own during the course of the game. They will also appear on your in-game map later in the game but at this point they do not. In addition, although you can take a motorcycle from an Empire Site, the SUV and muscle cars are locked. You may also see the gangs who currently own these sites fight amongst one another (a good way to get weapons and cash off of the dead bodies). In addition to Empire Sites you will also see many small business with a blue arrow in front. These are businesses you can enter. At this point you can't do much of anything with them other than rob them for some quick cash. But they are interconnected with Empire Building which you will do later. Below is a list of enterable businesses that are scattered throughout Vice City: >>Mal Viento Deli >>Hardcore Pawn >>Fidl Groceries >>Electric Boulevard >>Hermit Clothing >>Verdi Supermarket >>Curve Electronics >>Gorilla Salad >>Nalgas Grandes Clothes >>Plus multiple businesses within North Point Mall With that explained and, now that I've familiarized you with Vice City Mainland and Starfish Island, it is time to go over..... /=========================================================================\ 0===========================================================================0 | II.7. Weapons and Other Helpful Items [WOHT] | 0===========================================================================0 \=========================================================================/ Weapons are the tools of the trade for any professional criminal. There are thirty three different weapons and items, in ten different categories, that can be found and used to create mayhem and abuse. However, you can only have one of each type at a time so you can only carry a maximum of nine weapons (one slot is used for a Camera or Binoculars). To switch out one weapon for another within the same slot, go over to the weapon you want and press the L1 Button to switch out. With the exception of the Mini-Gun, you can run moderately fast to very fast when wielding weapons. The description of the weapons and items are listed in this chapter and their locations revealed in each major area of Vice City. The information on each weapon is broken down as follows (if applicable): --Appears after: This tells you what mission you have to complete before this weapon can be bought from Ammu-Nation or other locations. --Cost: How much the weapon costs and where to purchase it. It should be noted that after successful completion of Phil's Shooting Range then the prices for you pay for weapons at all Ammu-Nations (and Stonewall J's) will be reduced. --Notes: Information on the weapon. Now for the weapons and items list: 0=====================0 | Slot 1 - Other Items \ 0===============================================> >>Camera ****** There is only one mission in the game in which this is used, "The Mugshot Longshot" (The Mendez Brothers) but you can keep the Camera afterward. >>Binoculars ********** This item is used to scope things out from a distance. 0==============0 | Slot 2 - Fist \ 0===============================================> >>Fist **** Your standard bare fist. >>Brass Knuckles ************** This is used to increase your fist damage by adding a piece of metal to make your fist more powerful. **NOTE: Saving and reloading your games tend to make this weapon vanish from your inventory (thanks to Risto Siltanen for that piece of information). 0=======================0 | Slot 3 - Melee Weapons \ 0===============================================> These weapons are used for pounding, stabbing and, slicing your enemies. There are quite a lot of choices here for the discriminating hoodlum..... >>Baseball Bat ************ Great for batting practice (on somebody's head) or breaking kneecaps. >>Nightstick ********** This can be acquired from a dead Cop or any nearby Police Station. >>Golf Club ********* Can be acquired in or around Leaf Links Golf Club (usually by mugging a golfer). You can improve your swing and work somebody over at the same time..... >>Hatchet ******* When you really do want to bury the Hatchet.....right between somebody's shoulder blades..... >>Hook Bar ******** Give somebody the hook.....literally..... >>Knife ***** For those who want to bring a blade to a gunfight..... >>Butterfly Knife *************** Appears after: "O, Brothel, Where Art Thou?" (Marty J. Williams). Cost: ++$10 - Stonewall J's. ++$7 - Stonewall J's (after completion of Phil's Shooting Range). Notes: For those who want to bring a blade to a gunfight.....and look cool doing it..... >>Machete ******* Appears after: "O, Brothel, Where Art Thou?" (Marty J. Williams). Cost: ++$100 - Stonewall J's. ++$75 - Stonewall J's (after completion of Phil's Shooting Range). Notes: Used for weeding out the thick underbrush of Vice City's criminal underbelly. >>Katana ****** For those who want to go ninja on somebody's ass. Can usually kill with one swing. >>Chainsaw ******** I can see it now....."Vice City Chainsaw Massacre.....Starring Victor Vance as Pissed-Off Chainsaw Wielding Maniac"..... 0============================0 | Slot 4 - Projectile Weapons \ 0===============================================> These weapons are meant to be thrown at your targets. The longer you hold the Attack button, the farther you throw. >>Grenades ******** Appears after: "Soldier" (Sgt. Jerry Martinez). Cost: ++$360 - Downtown and North Point Mall Ammu-Nation. ++$270 - Downtown and North Point Mall Ammu-Nation (after completion of Phil's Shooting Range). Notes: Toss one of these and watch the crowds scatter (in more ways than one)..... >>Molotovs ******** Can be used to flambe' your enemies and yourself if you're too careless in where you throw one. Best used when you acquire the Fireproof Feature (by doing the Firetruck Mission) to keep yourself cool when everybody else is not..... >>Remote Grenade ************** Use this like a Grenade and detonate it at your leisure with the Circle Button. Good for ambushes. 0==================0 | Slot 5 - Handguns \ 0===============================================> >>Pistol ****** Appears after: ++"Soldier" (Sgt. Jerry Martinez) - Downtown Ammu-Nation. ++"O, Brothel, Where Art Thou?" (Marty J. Williams) - Stonewall J's. Cost: ++$240 - Downtown Ammu-Nation and Stonewall J's. ++$180 - Downtown Ammu-Nation and Stonewall J's (after completion of Phil's Shooting Range). Notes: A decent handgun that can be bought or acquired from dead Cops. This gun is also known as a Government model 1911. You can use this while running to make yourself harder to hit while taking down someone at the same time. >>Equalizer ********* Appears after: "From Zero to Hero" (Lance Vance). Cost: ++$2,000 - North Point Mall Ammu-Nation. ++$1,500 - North Point Mall Ammu-Nation (after completion of Phil's Shooting Range). Notes: The best handgun around and one of the best weapons to use period. This is practically a one-kill weapon (except on SWAT members) making this very effective on most missions. You can't run while shooting with this gun but, if you are quick with your targeting, then you can still make fast work of a group of enemies with little damage. 0==================0 | Slot 6 - Shotguns \ 0===============================================> All of the Shotguns use the same ammo so you can actually increase your Shotgun ammo when switching from one type of Shotgun to another. >>Equalizer ********* Appears after: "Soldier" (Sgt. Jerry Martinez). Cost: ++$1,000 - Downtown Ammu-Nation. ++$750 - Downtown Ammu-Nation (after completion of Phil's Shooting Range). Notes: Just a standard pump action single barreled shotgun. Slow on the fire rate but still effective. >>Stubby Shotgun ************** Appears after: "O, Brothel, Where Art Thou?" (Marty J. Williams). Cost: ++$1,200 - Stonewall J's. ++$900 - Stonewall J's (after completion of Phil's Shooting Range). Notes: This Shotgun has had the barrel sawn off to make it easier to conceal. However, this greatly reduces its range. But it's still a real beast up close. >>Spaz 12 ******* Appears after: "From Zero to Hero" (Lance Vance). Cost: ++$4,000 - Ocean Beach Ammu-Nation. ++$3,000 - Ocean Beach Ammu-Nation (after completion of Phil's Shooting Range). Notes: A much cooler looking rapid-fire shotgun. This is the best Shotgun in the game. 0==========================0 | Slot 7 - Sub-Machine Guns \ 0===============================================> These lightweight weapons can take down anyone very quickly. These are the only weapons that can be used while in a car, motorcycle, boat, or Jetski. You can also gain additional ammo when switching between sub-machine guns. >>Mac-10 ****** This gun has a fast rate of fire but a short effective range. And it's also pretty weak resulting in lots of rounds to kill someone. But you can run and aim at the same time like you can with a Pistol. >>Scorpion ******** Appears after: "O, Brothel, Where Art Thou?" (Marty J. Williams). Cost: ++$350 - Stonewall J's. ++$270 - Stonewall J's (after completion of Phil's Shooting Range). Notes: This has the largest magazine of this group and is more accurate and powerful than the Mac-10 but has a slower rate of fire. Like the Pistol and the Mac-10, you can also aim and run at the same time using the Scorpion. >>Micro-SMG ********* Appears after: "Soldier" (Sgt. Jerry Martinez). Cost: ++$600 - Downtown Ammu-Nation. ++$450 - Downtown Ammu-Nation (after completion of Phil's Shooting Range). Notes: One of the better sub-machine guns, it has a good rate of fire and accuracy. It also has a slightly faster reload than the other sub-machine guns. Because you have to use two hands when firing, you can't aim and run at the same time while using the Micro-SMG. >>SMG *** Appears after: "From Zero to Hero" (Lance Vance). Cost: ++$2,500 - Ocean Beach Ammu-Nation. ++$1,875 - Ocean Beach Ammu-Nation (after completion of Phil's Shooting Range). Notes: The best sub-machine gun in the group. Has a high rate of accuracy and fire making it preferred choice for drive-bys. Because you have to use two hands when firing, you can't aim and run at the same time. 0========================0 | Slot 8 - Assault Rifles \ 0===============================================> Both of the assault rifles listed here use the same ammo so you can increase the amount of ammo you get by switching rifles. >>AK-47 ***** Appears after: "From Zero to Hero" (Lance Vance). Cost: ++$4,200 - Ocean Beach Ammu-Nation. ++$3,150 - Ocean Beach Ammu-Nation (after completion of Phil's Shooting Range). Notes: This powerful Russian made assault rifle has a good rate of fire and decent range. >>Assault Rifle ************* Appears after: "From Zero to Hero" (Lance Vance). Cost: ++$5,400 - North Point Mall Ammu-Nation. ++$4,050 - North Point Mall Ammu-Nation (after completion of Phil's Shooting Range). Notes: This has a very fast rate of fire and better range but a small clip which requires frequent reloading. 0=======================0 | Slot 9 - Heavy Weapons \ 0===============================================> These are some of the most powerful weapons in the game. They can be used to easily deal with the toughest of situations. >>M249 **** A large powerful Army-style machine gun. It uses a 7.62 mm NATO round and has a moderate rate of fire. Even so, this weapon will make quick work of even the toughest opponent. >>Flamethrower ************* Better than the Molotovs for roasting nearby enemies because you can aim where the flames go. Great for clearing large crowds quickly. And it's pretty effective against the Rhino too. While you can run with this weapon, you do run slower than you can with other weapons. >>Mini-Gun ******** Appears after: "Farewell to Arms" (Gonzalez). Cost: ++$15,000 - North Point Mall Ammu-Nation. ++$11,250 - North Point Mall Ammu-Nation (after completion of Phil's Shooting Range). Notes: This gun, by far, is the most powerful non-explosive weapon in the game. This is also the only weapon you cannot run with. >>Rocket Launcher *************** Appears after: "Turn On, Tune In, Bug Out" (Lance Vance). Cost: ++$9,000 - Ocean Beach Ammu-Nation. ++$6,750 - Ocean Beach Ammu-Nation (after completion of Phil's Shooting Range). Notes: The ultimate in maximum destruction. With this weapon in hand all will fear you. While you can run with this weapon, you do run slower than you can with other weapons. This weapon is also known as an RPG-7. 0========================0 | Slot 10 - Sniper Rifles \ 0===============================================> >>Sniper Rifle ************ Appears after: "From Zero to Hero" (Lance Vance). Cost: ++$6,000 - Ocean Beach Ammu-Nation. ++$4,500 - Ocean Beach Ammu-Nation (after completion of Phil's Shooting Range). Notes: This fires one shot at a time and reloads slowly but it is very effective. Can also be used like binoculars to scope things out. This weapon is also known as a civilian model of both the M24 and the M40. >>Laser Sniper ************ Appears after: "From Zero to Hero" (Lance Vance). Cost: ++$8,000 - North Point Mall Ammu-Nation. ++$6,000 - North Point Mall Ammu-Nation (after completion of Phil's Shooting Range). Notes: The best sniper rifle around. It has a laser scope, rapid fire and multi-round capability. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.7.A. Health, Body Armor, and Police Bribe Icons \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 But Weapon Icons aren't the only things you will find scattered around Vice City. You will also find these other icons that you can use to help you out: 0=======0 | Health \ 0=====================================> This heart-shaped icon is used to restore your health to its current maximum. You can increase your maximum health by successfully completing the Air Rescue vehicle side-mission. 0===========0 | Body Armor \ 0=====================================> This armor-shaped icon will increase your armor its current maximum. You can increase your maximum armor by successfully completing the Vigilante Mission. You can buy Body Armor from the Downtown Ammu-Nation after completion of the mission "Soldier" (Sgt. Jerry Martinez) and from both the North Point Mall and Ocean Beach Ammu-Nations after completion of the mission "From Zero to Hero" (Lance Vance). Initially you can buy it for $240 but, after completion of Phil's Shooting Range, then the price will drop down to $180. 0=============0 | Police Bribe \ 0=====================================> These star-shaped icons will drop your Wanted Rating by one star when picked up. It is best to know where all the Police Bribe Icons are located before doing any missions so you can quickly deal with any law enforcement pursuit. With that explained, let's go over the..... /=========================================================================\ 0===========================================================================0 | II.8. Vice City Mainland and Starfish Island Weapons And Items [SIWI] | 0===========================================================================0 \=========================================================================/ Listed in this chapter, by neighborhood, are the Weapon, Health, Body Armor and, Police Bribe Icons for the Vice City Mainland and Starfish Island. The information is broken down as follows: --Location: Specific location of weapon or item. --Map: The co-ordinates on the printed map that comes included with the game disc. --Directions: How to get there and find the weapon or item (if applicable). Landmarks are based off of easily notable land or city features. Now for the Weapon and Item Icons: /XXXXXXXXXXXXXXXXXXXXXXXXX\ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 | Downtown \ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 0========0 | Weapons \ 0=====================================> >>Micro-SMG ********* Location: On the roof of a building just northeast of the Hyman Memorial Stadium area. Map: (A-2). Directions: From the four-way intersection near the northeast corner of The Mendez Building, go north along the main road. When you get to the curve that turns east then veer northwest to enter an enclosed area. There is a set of stairs in a corner of this area, with a Rampage underneath, that you can use to climb to the roof of this building to acquire the Micro-SMG. >>Baseball Bat ************ Location: Under the stairs at the south side of Hyman Memorial Stadium. Map: (B-2). >>Brass Knuckles ************** Location: In a narrow alley. Map: (B-3). Directions: Go to the three-way intersection at the northeast corner of The Hyman Condo. From here, head south and take the road curve going east. Just after this curve then you should see a lightpost off to your right. Go past this one and stop at the NEXT lightpost. Just before this lightpost is the entrance to an alley. Turn right into this alley to find the Brass Knuckles. >>Pistol ****** Location: Just south of the sculpture in the center of the V.A.J. Building area. Map: (B-3). >>Butterfly Knife *************** Location: Just northwest of the Fire Training Building at the west side of the Downtown Fire Department. Map: (B-3). >>AK-47 ***** Location: On the roof of the Downtown Police Station at the southwest corner directly above the entrance. Map: (C-3). Directions: Use the stairs at the east side of the building to gain access to the roof area. >>Knife ***** Location: In a nook at the south end of a circular alleyway. Map: (C-2). Directions: Head to King Knuts (Downtown). At the south side of this building is an entryway into an alley. Turn right into this alley and turn left at the corner then turn left again at the next corner. You should now see several large trash dumpsters. About halfway through this part of the alleyway you should see a nook which will be to your right. The Knife can be found in this nook. >>Hatchet ******* Location: At the north side of the Moist Palms Hotel Construction Site between some large pipes and a couple of stacks of wood. Map: (C-3). 0=======0 | Health \ 0=====================================> >>Location: On the ground at the west side of The Mendez Building. Map: (A-2). <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: In the alley just southwest of 8 Ball's Bomb Shop. Map: (B-2). <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: In front of Schuman Health Care Center. Map: (B-3). <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: In front of a large building. Map: (B-3). Directions: Head to the Downtown Ammu-Nation. From here, head east. As you continue forward then look on the right side of the road to find a pair of long teal awnings. When you find them and get to the end of them, stop. Look north across the street to find a large building with black windows. The Health can be found at the entrance of this building. 0===========0 | Body Armor \ 0=====================================> >>Location: At the base of the stairs just north of the Ticket Counter at Hyman Memorial Stadium. Map: (A-2). <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: By the seawall corner directly east of The Dirtbike Track. Map: (A-4). <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: Between the seawall and the east side of a building directly across the street east of the VCN Building in east Downtown. Map: (B-4). Directions: From to the three-way intersection at the southeast corner of The Rockstar Building, head north. When you get under North Bridge (West) then turn right and off the road then turn left when you get to the seawall. After that then you should see the Body Armor ahead of you. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: On top of The Greasy Chopper building. Map: (C-3). Directions: Use the stairs at the east side of the building to gain access to the roof. 0=============0 | Police Bribe \ 0=====================================> >>Location: In the middle of an alley. Map: (A-3). Directions: Go to the three-way intersection at the northeast corner of The Hyman Condo. At the north side of this intersection is an alley. The Police Bribe can be found in this alley. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: In the courtyard at the west side of the building next door north of The Rockstar Building. Map: (B-3). <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: At the south side of the large crane in the middle of the Moist Palms Hotel Construction Site. Map: (C-3). /XXXXXXXXXXXXXXXXXXXXXXXXX\ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 | Little Haiti \ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 0========0 | Weapons \ 0=====================================> >>Hook Bar ******** Location: On the lower pier northeast of the City Scrap. Map: (D-2). Directions: Go along the road that leads to the City Scrap. Just before you get to the entrance then you should see a roadway off to your left. Turn left onto this roadway and, just before you get to the short railroad bridge, turn right. Continue forward until you reach the next corner of the seawall then turn right. Continue forward until you reach the next corner of the seawall then turn right. Head forward until you reach the next corner of the seawall then stop. Just below you is a long pier. The Hook Bar can be found at the south end of this pier. >>Butterfly Knife *************** Location: Inside the south side of the conveyor belt at the central part of the City Scrap. Map: (D-2). >>Shotgun ******* Location: On top of a building. Map: (D-2). Directions: From the three-way intersection at the southwest corner of Kaufman Cabs, head east then turn right at the next three-way intersection. Take the gentle curve going east and you should see a small blue building with a striped awning on the right side of the road (le Singe d'Arbre). Stop at this restaurant and look north across the street to find a large building. The Shotgun is on top of this building. Use the stairs at the north side of this building to access. >>Grenades ******** Location: Under the overhang of a small shack. Map: (D-2). Directions: From the three-way intersection at the southeast corner of Vice City Printing Works, take the road curve at the north side of this intersection and head east then turn left at the next three-way intersection. As you head forward then look for a small gray shack on the left side of the road. Once you find it then you should see the Grenades under the overhang at the north side of this shack. 0=======0 | Health \ 0=====================================> >>Location: At a small parking area for an apartment building. Map: (C-2). Directions: From the entrance of The Compound Safehouse, head east along the road. As you do so then you should see a yellow apartment building on the left side of the road. At the center of this building is a small parking area where you will find the Health. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: Just outside of a road curve. Map: (D-2). Directions: Head to King Knuts (Little Haiti). Go south all the way to the road curve going east. The Health can be found just outside this road curve. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: In the middle of the large north-south concrete ditch west of the Little Haiti Pay 'N' Spray. Map: (D-2). 0===========0 | Body Armor \ 0=====================================> >>Location: On the upper patio area of a large apartment building. Map: (D-3). Directions: From the entrance of The Compound Safehouse, head east along the road all the way to the three-way intersection where it intersects with the large main road (Bayshore Avenue). At the southwest corner of this intersection is a large apartment building. Climb the stairs at the east side of this building to access the patio area where you will find the Body Armor at the south end. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: On a small railroad bridge. Map: (D-2). Directions: Go west along the road that leads to the City Scrap. Just before you get to the entrance then you should see a roadway off to your left. Turn left onto this roadway and you should see a short railroad bridge. The Body Armor is on this bridge. 0=============0 | Police Bribe \ 0=====================================> >>In the throughway at the center of the Vice City Printing Works. Map: (E-2). /XXXXXXXXXXXXXXXXXXXXXXXXX\ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 | Little Havana \ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 0========0 | Weapons \ 0=====================================> >>Machete ******* Location: In the center of a basketball court area. Map: (E-2). Directions: From the three-way intersection at the southeast corner of The Big Package Storage Co., head south and stop at the next three-way intersection. Near the southeast corner of this intersection is an alley that leads to the center of the block ahead of you. Go south into this alley and it will lead you to the basketball court area where you will find the Machete. >>Mac-10 ****** Location: In an alley at the south side of the three-way intersection next to Final Build Construction. Map: (E-2). >>Nightstick ********** Location: Behind the Little Havana Police Station near the stairs. Map: (F-3). >>Stubby Shotgun ************** Location: Behind a small white trailer at the southeast corner of The Trailer Park. Map: (F-2). >>Hatchet ******* Location: On one of the concrete platforms at the southwest part of The Fuel Depot. Map: (F-2). 0=======0 | Health \ 0=====================================> >>Location: In front of West Haven Community Healthcare Center. Map: (E-3). <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: In the basketball courts behind West Haven Community Healthcare Center. Map: (E-2). <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: On top of the roof of a building. Map: (E-2). Directions: Head to the Miatma Theater. At the west side of this building is an alley. Head south into this alley then angle southeast to find a ramp that leads to a rooftop where you will find the Health. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: On top of the roof of a building next door south of Robina's Cafe. Map: (E-2). Directions: Head to the three-way intersection next to Final Build Construction. At the south side of this intersection is an alley. Go south into this alley then angle west to find an enclosed area with a set of stairs which will lead you to the rooftop where you will find the Health. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: At the back of a blue building. Map: (F-2). Directions: Head to the three-way intersection next to Final Build Construction. At the south side of this intersection is an alley. Go south into this alley and all to the way to the street at the end. Then cross the street and go south into the next alley and all the way to the wall. Then turn left to find the Health ahead of you. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: In the middle of the EIA East Parking Lot. Map: (F-2). 0===========0 | Body Armor \ 0=====================================> >>Location: In the small alley directly across the street north of Robina's Cafe. Map: (E-2). <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: On top of a roof across the street northwest of the Little Havana Police Station. Map: (E-2). Directions: Head to West Haven Community Healthcare Center to grab an Ambulance and go to the three-way intersection at the northeast corner of the Hospital then head west. Turn right when you get to the next three-way intersection. Look for a building with red and white striped awning to your left. Just past this building is an alley leading east. Go into this alley and turn right at the corner. As you head forward then you should see a concrete platform with a short set of stairs off to the right. Climb these stairs then back the Ambulance to the wall so you can climb the vehicle and to the rooftop where you will find the Body Armor. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: In the lower part of the Sunshine Autos Construction Site. Map: (F-2). 0=============0 | Police Bribe \ 0=====================================> >>Location: Near a group of buildings just southeast of The Trailer Park. Map: (F-3). /XXXXXXXXXXXXXXXXXXXXXXXXX\ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 | Starfish Island \ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 0========0 | Weapons \ 0=====================================> >>Laser Sniper ************ Location: At the back porch of the house behind a white wall. Map: (E-4). **NOTE: The Laser Sniper spawns after completion of the mission "From Zero to Hero" (Lance Vance). Head to the three-way intersection at the north side of Starfish Island. At the northeast corner of this intersection is an alley that leads north. Go into this alley and near the end, to your right, you will find the gate that leads into the backyard of this house where you will find the Laser Sniper on the back porch. >>Rocket Launcher *************** Location: Behind the large planter at the front of a large white house. Map: (E-3). **NOTE: The Rocket Launcher spawns after completion of the mission "From Zero to Hero" (Lance Vance). Go to the three-way intersection at the west side of Starfish Island. Starting at the sidewalk at the northeast corner of this intersection, head east. To your left you should see a short white brick fence. Continue forward until you find an opening. Turn left through this opening and you should see a large white house with a large planter (with red flowery bushes) in front. Behind this planter is where you will find the Rocket Launcher. >>Mac-10 ****** Location: On the upper balcony behind The Mansion. Map: (E-4). 0=======0 | Health \ 0=====================================> >>Location: At the small covered dock at the northwest part of Starfish Island. Map: (E-3). Directions: Head to the three-way intersection at the north side of Starfish Island. At the northeast corner of this intersection is an alley that leads north. Go into this alley and, when you get to end, then turn left. Follow the path and through another gate. After going through this gate then you should see a covered dock where you will find the Health. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: By the garage of the house across the street directly north of The Mansion. Map: (E-4). 0===========0 | Body Armor \ 0=====================================> >>Location: At the end of an alley. Map: (E-3). Directions: Head to the three-way intersection at the north side of Starfish Loop. At the northeast corner of this intersection is an alley that leads north. Go into this alley and, near the end, you will find the Body Armor. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: At the back porch of the house directly west of The Mansion. Map: (E-3). /XXXXXXXXXXXXXXXXXXXXXXXXX\ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 | Fort Baxter Air Base \ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 0=======0 | Health \ 0=====================================> >>Location: Just east of the Fort Baxter Safehouse. Map: (E-1). /XXXXXXXXXXXXXXXXXXXXXXXXX\ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 | Escobar International Airport \ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 0=======0 | Health \ 0=====================================> >>Location: At the south side of the EIA Main Terminal Building. Map: (F-1). 0===========0 | Body Armor \ 0=====================================> >>Location: At Gate 9-14 within the EIA Main Terminal Building. Map: (F-1). <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: At the end of the wooden pier just south of the EIA Freight and Cargo Terminal building. Map: (G-2). 0=============0 | Police Bribe \ 0=====================================> >>Location: On top of a dirt pile. Map: (F-2). Directions: Head to the EIA Main Terminal Building. From here, head east then turn left at the next three-way intersection. Then stop at the next three-way intersection. At the east side of this intersection is the dirt pile where you will find the Police Bribe. /XXXXXXXXXXXXXXXXXXXXXXXXX\ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 | Viceport \ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 0========0 | Weapons \ 0=====================================> >>Molotovs ******** Location: Inside one of the green container crates near the center of the Civil Asset Forfeiture Impound area. Map: (G-2). Directions: There is a set of stairs just outside the chain-link fence at the north side of the Impound you can use to climb onto the fence and jump down. Then use the stairs at the northeast corner of the Impound to get out and jump back down to ground level. >>Hook Bar ******** Location: At the south end of the large ship moored at the east side of Viceport. Map: (G-3). 0===========0 | Binoculars \ 0=====================================> >>Location: At the top level of the large ship moored at the east side of Viceport. Map: (G-3). 0=======0 | Health \ 0=====================================> >>Location: In the alley behind the 101 Bayshore Avenue Safehouse. Map: (F-3). <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: In front of the Vice City Port Authority Main Building. Map: (G-2). With that done, let's move onto..... /=========================================================================\ 0===========================================================================0 | II.9. Red Balloons Explained [RDEX] | 0===========================================================================0 \=========================================================================/ In past GTA games you had to collect Hidden Packages which were usually close to the ground. But, for Vice City Stories, things are a little different. This time you have to find and pop Red Balloons to gain Weapon Icons for your Safehouses plus you gain $250 per balloon. These Red Balloons are usually high up and often found under roof overhangs. Most of these can be popped by the use of a Pistol or Assault Rifle but some of them can only be acquired by a Sniper Rifle. However, I have been told by reader Robert Sassoon that he prefers to wait until after the game and get a Hunter to go after the Balloons. He just fires at the vicinity of the Balloon to pop it. Because you have to pop these collectibles with a weapon, one must take care not to accidentally target people (especially Cops) when trying to acquire them. To go into free-aim mode hold down the L3 Button then hold down the R1 Button. Once you are in free-aim mode then let go of the L3 Button so you can aim the reticle. One more thing, instead of 100 Red Balloons, there are only 99 that need to be found. This decision was inspired by a popular German song ("99 Luftballoons") that came out in the early '80s. Also refer to the Main Map to see which Red Balloons you have popped. Hold down the X Button while at the Main Map to bring up Show Discovered Extras then use D-Pad to switch to Red Balloons. A recap of what Weapon Icons you get for your Safehouses by popping Red Balloons: >>10 Red Balloons - Pistol >>20 Red Balloons - Scorpion >>30 Red Balloons - Stubby Shotgun >>40 Red Balloons - Molotovs >>50 Red Balloons - AK-47 >>60 Red Balloons - Body Armor >>70 Red Balloons - Flamethrower >>80 Red Balloons - Equalizer >>90 Red Balloons - Sniper Rifle >>99 Red Balloons - M249 With that explained, let's go find them..... /=========================================================================\ 0===========================================================================0 | II.10. Red Balloons (Vice City Mainland and Starfish Island) [BLWS] | 0===========================================================================0 \=========================================================================/ Listed below are the forty seven Red Balloons that can be found on Vice City Mainland and Starfish Island. In addition, I've included a breakdown of Balloons in each neighborhood. The information on each Red Balloon is broken down as follows: --Location: Specific location of the Balloon. --Map: Map co-ordinates on the printed map that comes included with the "GTA: Vice City Stories" game disc. --Directions: How to get there and find the Balloon (if applicable). Landmarks are based off of easily notable land or city features. Now for the Vice City Mainland and Starfish Island Red Balloons: 0===============0 | Downtown (DTN) \ 0=====================================================> | Balloons - 18 | 0===============0 [DTN-BN1] - Location: High up at the northeast part of Hyman Memorial Stadium. Map: (A-2). Directions: Go to the parking lot at the north side of Hyman Memorial Stadium and stop at the east-most parking spot. From here, look up and southeast to find the Red Balloon. [DTN-BN2] - Location: Really high up at the east side of The Mendez Building. Map: (A-2). Directions: This Red Balloon can only be acquired with a Sniper Rifle. [DTN-BN3] - Location: Underneath a palm tree. Map: (A-2). Directions: From the four-way intersection near the northeast corner of The Mendez Building, go north along the main road. When you get to the curve that turns east then veer northwest to enter an enclosed area. There is a set of stairs in a corner of this area, with a Rampage underneath, that you can use to climb to the roof of this building. Get near the large building to the east and look north to find the Red Balloon. [DTN-BN4] - Location: Underneath a satellite dish. Map: (A-3). Directions: From Red Balloon [DTN-BN3], head back down the stairs and go to the sidewalk at the edge of the road curve. Look up and southeast to find a large satellite dish on top of the building across the street from you. You should also see the Red Balloon under this dish. [DTN-BN5] - Location: Under a palm tree behind a large building. Map: (A-3). Directions: From Red Balloon [DTN-BN4], head east to the next road curve going south and stop. At the outside part of this curve is a large white building with light blue horizontal stripes. Right next to this building, to the north, is a small gray building (this is also an Empire Site - explained later). Instead of taking the road curve, head east and go between the two buildings then stop when you get onto the grassy area behind these buildings. From here, look up and south to find the Red Balloon. [DTN-BN6] - Location: Under a palm tree at the southeast side of Schuman Health Care Center. Map: (B-3). Directions: Go through the Helipad access door in the courtyard of the Hospital to gain access to the roof. Then go around to the southeast side of the Hospital roof to get to the tree. [DTN-BN7] - Location: Under the overhang of a large building. Map: (B-3). Directions: Head to the Downtown Ammu-Nation. From here, head east. As you continue forward then look on the right side of the road to find a pair of long teal awnings. When you find them and get to the end of them, stop. Look north across the street to find a large building with black windows. Then look up a little bit to find the Red Balloon under the overhang of this building. [DTN-BN8] - Location: Underneath the south part of the sculpture in the center of the V.A.J. Building area. Map: (B-3). [DTN-BN9] - Location: Under the large Khronos Twatch billboard. Map: (B-4). Directions: From Red Balloon [DTN-BN8], head back to the road and turn right. Go through the road curve going south and stop just before you finish it. Then look up to find the Kronos Twatch billboard and the Red Balloon underneath. [DTN-BN10] - Location: Under the corner overhang for a large white building. Map: (B-4). Directions: Head to the Downtown Ammu-Nation and head east from there to go onto North Bridge (West). As you cross the bridge then you should see a large white building to your left. The Red Balloon can be found under the corner overhang of this building. [DTN-BN11] - Location: Under a large palm tree directly north of King Knuts (Downtown). Map: (B-2). [DTN-BN12] - Location: Under the lowest balcony of the Fire Training building at the west side of the Downtown Fire Department. Map: (B-3). [DTN-BN13] - Location: Under an overhang for a large white building next door north of The Rockstar Building. Map: (B-3). Directions: Head to the three-way intersection at the southeast corner of The Rockstar Building. From here, head north. As you proceed forward then you should see a large grey building to your right. Just when you get to it, stop. Look to the west across the street to find a large white building. You should also see the front entrance with large black windows. Cross the street and get onto the asphalt walkway leading to the front entrance of this building. Stop about fifteen feet in and look up and northwest to find the Red Balloon under an overhang for this building. [DTN-BN14] - Location: In the hollow area of the large white building next door north of The Rockstar Building. Map: (B-3). **NOTE: This can only be acquired by Helicopter. You need to fly a Helicopter into the hollow area which runs north-south through the middle of the building, land and acquire the Red Balloon with an Assault Rifle. [DTN-BN15] - Location: Under the overhang at the northeast corner of The Rockstar Building. Map: (B-3). Directions: Head onto the grass across the street east of The Rockstar Building to better find and acquire this Red Balloon. [DTN-BN16] - Location: Under the east overhang for the building directly southwest across the intersection of the Downtown Police Station. Map: (C-3). [DTN-BN17] - Location: Under the "Twilight Knife" billboard. Map: (C-3). Directions: Stop at the road curve west of The Greasy Chopper. Get on the sidewalk inside the road curve then look slightly northwest and up to find the billboard and the Red Balloon. [DTN-BN18] - Location: Inside a large pipe at the north side of the Moist Palms Hotel Construction Site. Map: (C-3). 0===================0 | Little Haiti (LHI) \ 0=====================================================> | Balloons - 10 | 0===============0 [LHI-BN19] - Location: In the narrow alley between the Moist Palms Hotel Construction Site and the large white and teal building next door south of the Site. Map: (C-3). [LHI-BN20] - Location: Under a palm tree. Map: (C-3). Directions: From Red Balloon [LHI-BN19], head back out to the street and turn right then turn right again at the next three-way intersection. Then stop at the next three-way intersection. At the northwest corner of this intersection you should see a palm tree with the Red Balloon underneath. [LHI-BN21] - Location: Directly above the entrance inside the large garage at the south part of The Compound Safehouse. Map: (D-2). [LHI-BN22] - Location: Under the R*LAX billboard. Map: (D-2). Directions: From the three-way intersection next to Kaufman Cabs, head east and stop at the next three-way intersection. Just north of this intersection is the large R*LAX billboard with the Red Balloon underneath. [LHI-BN23] - Location: Under the awning at the front of le Singe d'Arbre. Map: (D-2). Directions: From Red Balloon [LHI-BN22], head south and take the gentle curve going east and you should see a small blue building with a striped awning on the right side of the road. This is le Singe d'Arbre and the Red Balloon can be found under the awning at the front of this building. [LHI-BN24] - Location: Under the conveyor belt at the north side of the crusher in the central part of the City Scrap. Map: (D-2). [LHI-BN25] - Location: Underneath the overhang of a factory. Map: (D-2). Directions: Go to King Knuts (Little Haiti). Across the street west of here is an alley. Go west into the alley and continue until you reach the factory. The Red Balloon is under the north part of the overhang. This place was also the Haitian Drug Factory in "Grand Theft Auto: Vice City". [LHI-BN26] - Location: Under a small railroad bridge just south of The Junkyard entrance. Map: (D-2). Directions: Go west along the road that leads to the City Scrap. Just before you get to the entrance then you should see a roadway off to your left. Turn left onto this roadway and you should see a short railroad bridge with some Body Armor on it. The Red Balloon is under this bridge and you should go to the east of the bridge so you can acquire it. [LHI-BN27] - Location: Under the Redwood Jr. billboard. Map: (D-2). Directions: From Red Balloon [LHI-BN26], head south until you reach the chain-link fence then turn left and stop when you get back to the street. From here, look up and northwest to find the Redwood Jr. billboard and the Red Balloon underneath. [LHI-BN28] - Location: In front of a light green shack. Map: (D-2). Directions: From the three-way intersection at the southeast corner of Vice City Printing Works, take the road curve at the north side of this intersection and head east then turn left at the next three-way intersection. Continue forward and stop at the next three-way intersection. At the southeast corner of this intersection is a light green shack and the Red Balloon underneath the awning in front. 0====================0 | Little Havana (LTV) \ 0=====================================================> | Balloons - 8 | 0==============0 [LTV-BN29] - Location: Under the Miamta Theater banner. Map: (E-2). [LTV-BN30] - Location: Under the overhang in front of the El Peluquero Feliz Barber Shop. Map: (E-2). Directions: From Red Balloon [LTV-BN29], head west and go through the next three-way intersection then stop at the next three-way intersection. At the northwest corner is the Barber Shop and the Red Balloon. [LTV-BN31] - Location: Near the top of a tall palm tree. Map: (E-2). Directions: Near the southeast corner of the intersection where you found Red Balloon [LTV-BN30] is an alley that leads to the center of the block ahead of you. Go south into this alley and it will lead you to the basketball court area. Go through the basketball courts and stop when you get to the wall. There should be a tall palm tree here with the Red Balloon near the top. [LTV-BN32] - Location: Under a set of stairs. Map: (E-2). Directions: Head to the three-way intersection next to Final Build Construction. At the south side of this intersection is an alley. Go south into this alley then angle west to find an enclosed area with a set of stairs where you will find the Red Balloon near the top. [LTV-BN33] - Location: Behind the Redwood Jr. display that sits atop the Deli across the street north of the Little Havana Police Station. Map: (E-3). Directions: Go behind the Deli to the north and stand atop a car. You should be able to get it from here with an Assault Rifle. [LTV-BN34] - Location: Underneath one of the palm trees at the entrance of the Little Havana Police Station. Map: (F-3). Directions: Go up the stairs that is behind the Police Station to gain access to the Red Balloon. [LTV-BN35] - Location: Under the south part of a teal and lavender apartment building. Map: (F-3). Directions: From Red Balloon [LTV-BN34], head back down to ground level and to the main road (Bayshore Avenue). Then head south and stop at the next three-way intersection. At the east side of this intersection is the South Bridge. At the west side of this intersection is a pink building. At the northwest corner of this intersection is a teal and lavender apartment building. You should find the Red Balloon at the south side of this building above a balcony near the top. This Red Balloon can be acquired with an Assault Rifle. [LTV-BN36] - Location: Under a palm tree at the west side of The Beachcomber Hotel near the roadway entrance. Map: (F-2). 0======================0 | Starfish Island (SFI) \ 0=====================================================> | Balloons - 2 | 0==============0 [SFI-BN37] - Location: At the front door of a tan house. Map: (E-3). Directions: Head to the three-way intersection near the northwest corner of The Mansion. From here, head west. To your right you should see a tall salmon colored wall. Continue forward until you find the front gate. Turn right through the gate and head to the tan house ahead where you will find the Red Balloon at the front. [SFI-BN38] - Location: Underneath the roof overhang at the southeast corner of The Mansion. Map: (E-4). 0===========================0 | Fort Baxter Air Base (FBA) \ 0=====================================================> | Balloons - 2 | 0==============0 [FBA-BN39] - Location: Near the base of the large tower on top of the main building at the northwest part of the Base. Map: (D-1). Directions: It is best to shoot it with a Sniper Rifle but can be shot with an Assault Rifle while inside the Base. [FBA-BN40] - Location: Underneath the Guard Tower at the southeast part of the Air Base. Map: (E-1). Directions: This Red Balloon can be best be acquired from outside the Base. 0====================================0 | Escobar International Airport (EIA) \ 0=====================================================> | Balloons - 4 | 0==============0 [EIA-BN41] - Location: Under the top overhang at the west side of the North Terminal Building. Map: (E-1). Directions: This Red Balloon can be acquired with an Assault Rifle. [EIA-BN42] - Location: Under one of the escalators at the east side inside the EIA Main Terminal Building. Map: (F-1). Directions: Use a car that sits low and drive to the metal detector. Then get on the car and jump over the railing so you can bring your weapons inside. Another option, thanks to readers Adam Gilligan and Nathan Spenneberg, is to go inside and beat up a security guard for a gun (because you are stripped of your weapons when you enter the terminal) so you can acquire the balloon. A third option, courtesy of Robert Sassoon, is, if you have a Laser Sniper or Sniper Rifle, then stand outside the east entrance and snipe the Balloon from the sidewalk (oddly enough this won't work with your other weapons). [EIA-BN43] - Location: Under a metal ramp at the northeast end of the South Runway. Map: (F-2). [EIA-BN44] - Location: Underneath the shelter at the west side of the EIA Freight and Cargo Terminal. Map: (G-2). 0===============0 | Viceport (VPR) \ 0=====================================================> | Balloons - 3 | 0==============0 [VPR-BN45] - Location: Underneath the shelter at the southwest part of the Civil Asset Forfeiture Impound area. Map: (G-2). Directions: There is a set of stairs just outside the chain-link fence at the north side of the Impound you can use to climb onto the fence and jump down. Then use the stairs at the northeast corner of the Impound to get out and jump back down to ground level. [VPR-BN46] - Location: Underneath a large crane. Map: (G-3). Directions: Head to the three-way intersection at the southeast corner of the Vice City Port Authority Main Building area. Stand at the northwest corner near the sign for the Main Building. Look south and up to find the crane across the street from your position. You can easily see the Red Balloon and can be acquired with an Assault Rifle. [VPR-BN47] - Location: Underneath part of the mast at the topmost level of the large ship moored at the east part of Viceport. Map: (G-3). Now on to the next chapter..... /=========================================================================\ 0===========================================================================0 | II.11. Unique Stunt Jumps Explained [UNSE] | 0===========================================================================0 \=========================================================================/ All around Vice City you will find objects that can be used as ramps for vehicle jumping. Usually, on most jumps, you will just get some additional money and not much more. But, on some jumps, you will get a slow motion cutscene as you fly through the air. These jumps are known as the Unique Stunt Jumps and, if you complete them correctly, then this will add toward 100% Completion. Most of these are done on land but there are a few that are done on water. The Vehicle listing for each Jump will tell you which vehicle to use. Either it is going to be the PCJ-600 or Sanchez motorbike while on land or a Jetski while in the water. Some of these Jumps require that you get a high rate of speed. When on land, the best way to get it is to lean down on the PCJ-600. This is achieved by gently pushing the Left Analog Stick forward so that you go down just a little on the vehicle. If you push up too much then you will stand up so it takes a little practice to get it right. But it will make a big difference in speed and will reduce frustrations in trying to get certain Jumps. There are a total of thirty six Unique Stunt Jumps in the game and twenty two of them can be done on Vice City Mainland and Starfish Island. However, six of these Jumps are exclusive to the PS2 version of Vice City Stories and are noted. Your reward for finishing Unique Stunt Jumps is $250 for each one completed and you will get a $10,000 bonus for successfully completing all thirty six Jumps. Also refer to the Main Map to see which Unique Stunt Jumps you have done. Hold down the X Button while at the Main Map to bring up Show Discovered Extras then use D-Pad to switch to Unique Stunts. With that explained, let's go do them..... /=========================================================================\ 0===========================================================================0 | II.12. Unique Stunt Jumps (Vice City Mainland and Starfish Island) [USJW] | 0===========================================================================0 \=========================================================================/ Listed below are the twenty two Unique Stunt Jumps that are found on Vice City Mainland and Starfish Island. Beneath the type of ramp for each Jump you will find the following information: --Location: Where the Jump is located. --Directions: How to find the Jump (if necessary). --Heading: The direction of the Jump and what to land in or on or how far in order to get credit for the Jump (if applicable). --Map: Map co-ordinates on the printed map that comes included with the "GTA: Vice City Stories" game disc. --Vehicle: Recommended vehicle to do the Jump with. --Notes: Information on the Jump (if applicable). Now for the Unique Stunt Jumps: 0===============0 | Downtown (DTN) \ 0=====================================================> [DTN-J1] - A set of stairs *************** Location: Just west of The Dirtbike Track. Heading: West to East and land on The Dirtbike Track. Map: (A-3). Vehicle: PCJ-600. Notes: This one is a little tough due to the fact you have to go around traffic and angle yourself with the Jump plus get a good rate of speed to do it. [DTN-J2] - A set of stairs *************** Location: Just south of the road loop in front of Hyman Memorial Stadium. Heading: North to South and clear the water and the fence. Map: (B-2). Vehicle: PCJ-600. Notes: You need to tap D-Pad up to get enough speed to make the Jump. You also need to get around the traffic too. [DTN-J3] - A metal ramp ************ Location: In an enclosed area south of Hyman Memorial Stadium. Directions: At the south end of the road loop in front of Hyman Memorial Stadium is an asphalt path leading south. Go south along this path and it will lead you into an enclosed area where you will find a steep ramp. Heading: North to South. Map: (B-2). Vehicle: PCJ-600. Notes: This one is quite hard and you need to get at least 65 to 70 Meters to get credit for the Jump. [DTN-J4] - A metal ramp ************ Location: On the roof of the King Knuts (Downtown). Directions: You need to use the ramp for Jump [DTN-J3] to land on the building south of the Jump to get access to Jump [DTN-J4]. Heading: West to East. Map: (B-2). Vehicle: PCJ-600. Notes: Not too hard. You can smack into the building and still get credit for the Jump. [DTN-J5] - A large dirt mound ****************** Location: At the southwest side of Downtown north of The Compound Safehouse. Directions: From Jump [DTN-J3], head south along the grass and you will find the large dirt mound. Heading: North to South. Map: (C-2). Vehicle: PCJ-600. Notes: You need to get a lot of speed to make this Jump. You need to lean down extensively to do this. You need to fully clear the wall and land on your wheels to get credit for the Jump. [DTN-J6] - A set of stairs *************** Location: At the northeast corner of the large gray building next door south of North Bridge (West). Heading: South to North and jump completely over the bridge. Map: (B-4). Vehicle: PCJ-600. Notes: You should lean down as you approach to get the speed necessary to make the Jump. [DTN-J7] - A wooden ramp ************* Location: On top of the three large pipes at the north side of the Moist Palms Hotel Construction Site. Heading: Southwest to Northeast and clear the construction building and the fence then land on the grass. Map: (C-3). Vehicle: PCJ-600. Notes: You need to start at the south end of the site to get enough speed for the Jump. When you align yourself to the ramp then start leaning down. [DTN-J8] - A wooden ramp ************* Location: Inside the Moist Palms Hotel itself. Directions: You need to climb the scaffolding at the west side of the Hotel to access. Heading: East to West. Map: (C-3). Vehicle: PCJ-600. Notes: Pretty easy to do since there is a very short distance between the wall and the ramp and nothing to get in the way. 0===================0 | Little Haiti (LHI) \ 0=====================================================> [LHI-J9] - A set of stairs *************** Location: Near the White Stallionz Bar. Heading: South to North and get at least 40 Meters. Map: (D-2). Vehicle: PCJ-600. Notes: This one is tough to do. You don't have a lot of approach space and you must lean down the entire way. [LHI-J10] - A metal ramp ************ Location: The ramp by a small trailer across the water south of the City Scrap. Heading: South to North. Map: (D-2). Vehicle: PCJ-600. Notes: You should lean down in order to get enough speed to clear the water and land on the other side of the water. 0====================0 | Little Havana (LTV) \ 0=====================================================> [LTV-J11] - A huge dirt mound ***************** Location: At west side of Little Havana. Directions: From Jump [LHI-J10], head straight south and, after some distance, then you will find the huge dirt mound. Heading: North to South. Map: (E-2). Vehicle: PCJ-600. Notes: You start the approach near where you did Jump [LHI-J10]. You can get a lot of speed on the long approach. [LTV-J12] - A wooden ramp ************* Location: On top of the junked car behind the wall just north of Sunshine Autos. Heading: North to South and land in the Sunshine Autos area. Map: (F-2). Vehicle: PCJ-600. **NOTE: This is a [*PS2 Exclusive*] Unique Stunt Jump. Although you have to go through alleys, you can still get enough approach speed to make the Jump. [LTV-J13] - A set of stairs *************** Location: At the south end of Benny's Restaurant. Directions: Benny's Restaurant is the long boat moored north of the South Bridge. Heading: West to East and land in the water without touching the boat. Map: (F-3). Vehicle: Sanchez. Notes: You need to start in the parking lot across the main road (Bayshore Avenue) west of the stairs. You may want to consider doing the Beach Patrol side-mission and gain the Infinite Swimming Stamina Feature before doing this Jump. [LTV-J14] - A concrete ramp *************** Location: At the north side of the entrance to the South Bridge. Directions: This ramp is just south of Jump [LTV-J13]. Heading: North to South. Map: (F-3). Vehicle: PCJ-600. Notes: Pretty easy. Just go fast on the sidewalk to get enough speed. [LTV-J15] - A wooden ramp ************* Location: On top of the small boat just north of the large ship moored at the east side of Viceport. Heading: Northwest to Southeast and land on the large ship. Map: (G-3). Vehicle: PCJ-600. Notes: You should lean down to get enough speed to successfully complete the Jump. 0======================0 | Starfish Island (SFI) \ 0=====================================================> [SFI-J16] - A wooden ramp ************* Location: At the west side of The Mansion. Heading: Northeast to Southwest and jump completely over the small pond. Map: (E-2). Vehicle: PCJ-600. **NOTE: This is a [*PS2 Exclusive*] Unique Stunt Jump. 0====================================0 | Escobar International Airport (EIA) \ 0=====================================================> [EIA-J17] - A set of stairs *************** Location: The set of stairs just east of the North Terminal Building. Heading: Northwest to Southeast and land on the grass beyond the chain-link fence. Map: (E-1). Vehicle: PCJ-600. [EIA-J18] - A metal ramp ************ Location: Next to the large red, white and blue Plummet plane north of the Control Tower. Heading: Southeast to Northwest. Map: (F-1). Vehicle: PCJ-600. Notes: Not too hard. You have plenty of room to get a good approach speed to jump the plane. [EIA-J19] - A concrete ramp *************** Location: At the northeast corner of the roof of the EIA Freight and Cargo Terminal. Directions: Use the stairs at the east side of the building to access. Heading: South to North and land on the building to the north and get at least 60 Meters. Map: (G-2). Vehicle: PCJ-600. Notes: You must back your rear tire to the south edge of the building and lean down the whole way. 0===============0 | Viceport (VPR) \ 0=====================================================> [VPR-J20] - A metal ramp ************ Location: At the northwest corner on the top of the Vice City Port Authority Main Building. Directions: Use the stairs at the east side of the building to access. Heading: East to West. Map: (G-2). Vehicle: PCJ-600. Notes: Not too hard. You need to land on the building across the street to get credit for the Jump, although if you get too much speed, then you can land in the Civil Asset Forfeiture Impound area. [VPR-J21] - A metal ramp ************ Location: At the north end of the roof of the building at the east side of the Civil Asset Forfeiture Impound area. Directions: You need to use the ramp for Jump [VPR-J20] to get access. Heading: South to North and clear the building across the way and land on the grass on the opposite side. Map: (G-2). Vehicle: PCJ-600. Notes: You need to start at the fence at the south side of the roof. You also need to lean down the whole way to successfully complete the Jump. [VPR-J22] - A metal ramp ************ Location: Across the street west of the large ship moored at the east side of Viceport. Heading: South to North and completely clear the building. Map: (G-3). Vehicle: PCJ-600. Notes: You need to get a lot of approach space to do this Jump and lean down the whole way when doing your approach. With that done, let's move onto the next chapter..... /=========================================================================\ 0===========================================================================0 | II.13. Ambulance Mission [AMBM] | 0===========================================================================0 \=========================================================================/ When you go near either Schuman Health Care Center (Downtown), West Haven Community Healthcare Center (Little Havana), Shady Palms Hospital (Vice Point), or Ocean View Hospital (Ocean Beach) then you should find an Ambulance. Climb into the Ambulance and press Activate Vehicle Mission to begin the mission. When you start, you have to drive around the city to pick up patients and take them to a nearby hospital. There are fifteen levels in the Ambulance Mission. You start with one patient at Level 1 and a additional patient will be added in each level as you progress. You can carry a maximum of three patients at one time so you will have to plan your routes, using the in-game map, to find the best way to pick them up. Try to go for the furthest patient first and work back to the hospital. If you don't think you will have enough time to get the furthest one first then get the first one you see on the way then make your way to the furthest patient. When approaching a patient, make sure that the patient is on the right of your Ambulance and don't get too close as the patient is running toward your vehicle as you approach. When the patient just starts to get in the Ambulance then go. This will save a second or two. Use your Siren as this causes the cars to either stop or turn away from you thus making it easier to evade them. Succeeding in this mission will give you the Infinite Run Feature. However, this does *NOT* translate into Infinite Stamina for swimming. That has to be done later (by doing the "Beach Patrol" side-mission). Like most of the other vehicle based missions in VCS, you will be given checkpoints at Level 5 and Level 10. Another nice feature in the VCS version of the Ambulance Mission is that you can leave your Ambulance to find another one in case you trashed up yours too much. However, this is only if you have no patients otherwise you will be told to return to the Ambulance you are currently using. /=========================================================================\ 0===========================================================================0 | II.14. Firetruck Mission [FGMS] | 0===========================================================================0 \=========================================================================/ At the Downtown Fire Station there is a Firetruck parked at the front. If you enter the Firetruck and press the R3 Button then you will activate the Firetruck Mission. You then have to go from place to place, with a time limit, extinguishing vehicle fires with the water cannon by using the Circle Button. On Level 1 you have to put out a single car fire. On Level 2 you have to put out the car fire but, when you do that, then a person will exit and he will be on fire and you will have to put him out. The person will then try to run away so you have to go and chase him (but thankfully he won't run too far). As you progress through the levels then more cars, with more people, will be added for a maximum of three cars. When holding down the Attack button then use the Right Analog Stick to aim the Water Cannon to help put out the fires so you can advance quickly. The faster you put out fires, the more time you can accumulate which makes it easier to get to your next destination on the next level. In addition, you get five seconds for putting out a car fire and ten seconds for putting out a person. But, if you don't save a person in time, then they will die and you will lose fifteen seconds. If you manage to complete a level without losing anybody then you will gain a Perfect Bonus of twenty seconds. You need to complete 15 Levels in order to succeed in this mission. Succeeding in this mission will give you the Fireproof Feature. This will make you fireproof making it easier to use Molotovs since you don't have to worry about making mistakes, like throwing them too close to yourself, when using them. Like most of the other vehicle based missions in VCS, you will be given checkpoints at Level 5 and Level 10. /=========================================================================\ 0===========================================================================0 | II.15. Vigilante Mission [VGLM] | 0===========================================================================0 \=========================================================================/ When you enter a Police Vehicle and press the R3 Button then you will activate the Vigilante Mission. You start out at five minutes and will be prompted to chase and destroy a selected target. You have to kill all the criminals in the level before moving onto the next one. You will restart at five minutes when you go to the next level. The further you progress through the mission, the more criminals you have to eliminate. Care must be taken to keep your Wanted Ratings to a minimum since you cannot use a Police Vehicle in a Pay 'N' Spray and the Cops don't take too kindly to someone muscling in on their job. The Cops are almost as bad as the criminals sometimes. At this point in the game the best vehicle to use is the VCPD Wintergreen which will allow you to shoot forward while riding (get about 3,000 rounds of Micro-SMG ammo before doing the Vigilante Mission). This will allow you to blow up the criminal cars easier (for the most part). When you start the mission, there are three scenarios that you will encounter while doing it (from easiest to hardest): >>The criminals will be on foot. Go to where they are at but stay at a distance. If you are far enough away then they will stand still instead of approaching you. Use a Sniper Rifle and pick them off one by one. Take your time when killing them as it will keep your Wanted Rating from getting too high. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>The criminals will be on motorcycles. The criminals tend to wield powerful machine guns and can do some damage to your Police Vehicle. However, if you use a VCPD Wintergreen, then you can go up behind them and easily shoot them out to move to the next level. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>The criminals will be in cars. Not surprisingly, being the hardest, this is also the scenario that will appear the most often. The criminals have an extremely annoying habit of shooting out your tires constantly from long range and can really mess up your vehicle at close range. You'll spend most of your time searching for new Police Vehicles since you can't use them in a Pay 'N' Spray. This, of course, means little time to pursue and destroy the criminals which leads to failure. Again and again..... If you are constantly having trouble passing this mission then it's okay to hold off until the mission "Money for Nothing" (Bryan Forbes). It is during this mission that you can acquire a Rhino before you open up Vice City Beach (the East Side) and use it in the Vigilante Mission. This will make the mission much easier. You need to complete 15 Levels in order to succeed in this side-mission. Succeeding in this mission will increase your maximum Armor which is represented with a "+" by your Armor Bar. Like most of the other vehicle based missions in VCS, you will be given checkpoints at Level 5 and Level 10. And you'll need them too as the criminals can get really nasty in the later levels. If you've managed to get through the mission at this point in the game, and increase your maximum Body Armor (as well as acquire the Fireproof Feature), then it might be a good idea to start doing..... /=========================================================================\ 0===========================================================================0 | II.16. Rampages Explained [RPEX] | 0===========================================================================0 \=========================================================================/ As you go around the city then you may notice some skull icons laying about. These are the Rampage Icons. When one is activated then you will be instructed to kill or destroy certain objects within two minutes and with a given weapon with unlimited ammo (that you can't switch out of during the duration of the Rampage). There are a total of thirty five Rampages in the game and eighteen of them can be done on Vice City Mainland and Starfish Island. However, five of these Rampages are exclusive to the PS2 version of Vice City Stories and are noted. Your reward for finishing Rampages will start at $50 and increase by $50 for each one completed. You will get $3,500 for completing the last Rampage. One interesting difference between the Rampages in Vice City Stories and in previous GTAs is the fact that when you successfully complete a Rampage in VCS it doesn't disappear. It remains but changes into a darker color. In VCS you can actually do the Rampages as many times as you like for additional cash and amusement. Also refer to the Main Map to see which Rampages you have done. Hold down the X Button while at the Main Map to bring up Show Discovered Extras then use D-Pad to switch to Rampages. /=========================================================================\ 0===========================================================================0 | II.17. Rampages (Vice City Mainland and Starfish Island) [RMPW] | 0===========================================================================0 \=========================================================================/ Listed below are the eighteen Rampages for the Vice City Mainland and Starfish Island plus the strategies for each one. The information on each Rampage are broken down as follows: --Location: Where the Rampage can be found. --Directions: How to get to it (if necessary). --Map: Map co-ordinates on the printed map that comes included with the "GTA: Vice City Stories" game disc. --Notes: Information on the Rampage. Now for the Rampages: 0===============0 | Downtown (DTN) \ 0=====================================================> [DTN-R1] - Drive-By and Eliminate 20 Bikers [Micro-SMG] ******************************************** Location: Under a set of stairs. Directions: From the four-way intersection near the northeast corner of The Mendez Building, go north along the main road. When you get to the curve that turns east then veer northwest to enter an enclosed area. There is a set of stairs in a corner of this area where you will find Rampage underneath. Map: (A-2). Notes: Bring a motorcycle to this Rampage. Shoot groups of Bikers in front of you while on the motorcycle to complete the Rampage. [DTN-R2] - Take Out 20 Bikers [Mac-10] *************************** Location: In a corner at the southwest part of The Dirtbike Track. Map: (A-3). Notes: This one's a bit tricky. The Mac-10 is a slow firing weak weapon. Another problem is that lots of Bikers can spawn behind you while you are killing the ones in front of you. Even though they use Baseball Bats and Pistols the Bikers can still be a problem. The best thing to do is to go into the street, kill a small group to get things started and head west. When you get to the grass again then head northwest and into the corner. That way they can't come up behind you. Then target the ones with Pistols first then the ones with Bats. You should have enough victims to complete the Rampage. **NOTE: This Rampage is in a different location in the PSP version (in the parking lot east of the Downtown Ammu-Nation). [DTN-R3] - Decimate 25 Bikers [Grenades] ***************************** Location: By the sign for Hyman Memorial Stadium. Map: (A-2). Notes: Drop Grenades at the feet of groups. When they start firing then run away and throw from a distance. [DTN-R4] - Drive-By and Execute 25 Bikers [Micro-SMG] ****************************************** Location: At the top of the stairs near the Downtown Ammu-Nation. Directions: Head to the Downtown Ammu-Nation. The Ammu-Nation is at the north side of a three-way intersection. The set of stairs can be found at the southeast corner of this intersection. This set of stairs will become a Unique Stunt jump in "Grand Theft Auto: Vice City". Map: (B-3). Notes: Bring a motorcycle to this Rampage. Shoot groups of Bikers in front of you while on the motorcycle to complete the Rampage. [DTN-R5] - Take Out 25 Bikers [Sniper Rifle] ********************************* Location: On a ledge at the north part of the building next door north of the VCN Building. Directions: Go to the roof of the VCN Building through the front entrance and head to the east end of the roof then do a running jump north to land on the building or use a helicopter. Map: (B-4). Notes: Reader MasterAnthony05 suggested using a motorcycle to go to the rooftop of the VCN building (you can take it with you when you go to the roof) then jump down to activate the Rampage and jump down again to the overhang above the entrance to pick off the Bikers. But I found something better. After activating the Rampage and getting back on the bike then I went back down to ground level and quickly zipped to the bridge support pillar under North Bridge (West). From here, I start picking off the Bikers. Although I was on ground level and near the pillar, I was far enough away from the sidewalk to stay out of their immediate range. Any Bikers that started shooting at me I simply adjusted my aim and picked those off before they can get close enough to seriously hurt me. Even better was the fact that, when the Ambulance came to heal those I shot, then they not only revived them (so I could shoot them again) but they were also un-armed thus making them even easier pickings. I still lost some armor but this method made it easier to quickly, and successfully, complete this Rampage. [DTN-R6] - Kill 25 Bikers [Shotgun] ************************ Location: On top of the Downtown King Knuts. Directions: Use either a helicopter to land on the roof or do Jump [DTN-J3] to access. Map: (B-2). Notes: Get to the edge of the roof. Target a Biker and hold down the fire button. When he is dead then use the L2 and R2 Buttons to switch targets. Continue until the Rampage is completed. Since you are on the roof, you will be difficult to hit. [DTN-R7] - Trash 10 Vehicles [Molotovs] **************************** Location: At the very northwest corner of the roof of the Downtown Police Station. Map: (C-3). Notes: It is highly recommended that you do the Firetruck Mission to get the Fireproof Feature before you do this Rampage. To start, head down the stairs and toss Molotovs at the Enforcer and at the vehicle you came here with. Don't get close to the cars. They will explode quickly and can seriously hurt you. Go around the Police Station area and destroy the other parked Police vehicles then destroy any other cars nearby to complete the Rampage. [DTN-R8] - Exterminate 25 Bikers [AK-47] ***************************** Location: Under the ramp leading up to the helipad on top of the Downtown Police Station. Map: (C-3). Notes: Head down to street level to find Bikers. Use the L2 and R2 Buttons to quickly switch targets. The power and speed of the AK-47 will allow you to get through this Rampage quickly. [DTN-R9] - Terminate 25 Bikers [AK-47] *************************** Location: Inside a small shack on top of a roof. Directions: Head to The Greasy Chopper. Just east of the place is the road curve going north. Just inside of this road curve is a set of stairs that leads to the roof of the nearby building. After reaching the top of the stairs then you should see the small shack where you will find the Rampage. This small shack is also The Skumhole Shack, an asset property in "Grand Theft Auto: Vice City". Map: (C-3). Notes: Head down to street level to find Bikers. Use the L2 and R2 Buttons to quickly switch targets. The power and speed of the AK-47 will allow you to get through this Rampage quickly. [DTN-R10] - Crush 15 Bikers [Any Vehicle] ***************************** Location: In a pipe at the north part of the Moist Palms Hotel Construction Site. Map: (C-3). Notes: Get a good solid vehicle. Then go onto the main road (Bayshore Avenue) to claim your victims. 0===================0 | Little Haiti (LHI) \ 0=====================================================> [LHI-R11] - Incinerate 10 Vehicles [Molotovs] ********************************* Location: In an alley between two storefronts with teal awnings. Directions: From the three-way intersection next to Kaufman Cabs, head east and stop at the next three-way intersection. Just northeast from this intersection, and on the outside of the gentle road curve going east, is a storefront with red and teal awnings. In the center of the teal awning section of the storefront is a narrow alley where you will find the Rampage. Map: (D-3). Notes: It is highly recommended that you do the Firetruck Mission to get the Fireproof Feature before you do this Rampage. To start, blow up the car parked across the street south of you. Plenty of cars will generate which will give you ample targets to complete this Rampage. Especially if you can create a chain reaction which will make this even quicker. [LHI-R12] - Erase 25 Cholos [Micro-SMG] *************************** Location: At the east end of a rooftop just east of The Junkyard entrance. Directions: Go west along the road that leads to the City Scrap. Just before you get to the entrance then you should see a roadway off to your left. Turn left onto this roadway and you should see a short railroad bridge. But, to your left, you should see a ramp that leads up to a rooftop. Go up onto this rooftop and to the east side to find the Rampage. Map: (D-2). Notes: Get to the edge of the roof. Target a Cholo and hold down the fire button. When he is dead then use the L2 and R2 Buttons to switch targets. Continue until the Rampage is completed. Since you are on the roof, you will be difficult to hit. 0====================0 | Little Havana (LTV) \ 0=====================================================> [LTV-R13] - Gun Down 25 Cholos [Scorpion] ***************************** Location: On the stairs for a house. Directions: From the three-way intersection at the southeast corner of The Big Package Storage Co., head south and turn right at the next three-way intersection then take the road curve going south. Just before you get near the next road curve going east then you should see a house to your right. The Rampage is on top of the stairs of this house. Map: (E-2). Notes: Go into the alley to the south of this house and pick them off from there. [LTV-R14] - Kill 25 Cholos [Sniper Rifle] ***************************** Location: On the rooftop of a building next door east of Robina's Cafe. Directions: Head to the three-way intersection next to Final Build Construction. At the south side of this intersection is an alley. Go south into this alley then angle west to find an enclosed area with a set of stairs which will lead you to the rooftop. When you get to the top of the stairs then you should see to the north a lower rooftop area with another set of stairs. Go down to the lower rooftop and climb the next set of stairs to get to the next rooftop where you will find the Rampage. Map: (E-2). Notes: Get to the edge of the lower rooftop. Then pick off the Cholos from there. [LTV-R15] - Kill 40 Cholos [Stubby Shotgun] ******************************* Location: On top of Guano's Cafe. Directions: Head to the Miatma Theater and head south along the road. Go through the next three-way intersection and you should see and open area with a bunch of palm trees to your right. Go southwest through this open area and to the southwest corner where you will find a ramp. Go to the top of this ramp and turn left to find the Rampage. Map: (E-2). **NOTE: This is a [*PS2 Exclusive*] Rampage. This weapon has a very short range so you have no choice but to drop down and wade into groups of Cholos. However, it is very powerful up close so you can take down an entire group with one shot. This will still take awhile because of the slow reload. However, this is still not a hard Rampage to do. [LTV-R16] - Hack and Slash 25 Cholos [Katana] ********************************* Location: At the southeast corner of the roof of the Little Havana Police Station. Map: (F-3). Notes: This one can be a bit tricky. They can hit you while you are trying to swing. The best thing to do is to target one from behind and kill him. While still targeting the dead Cholo, you can still swing and hit nearby Cholos. [LTV-R17] - Execute 25 Cholos [Pistol] ************************** Location: Between the fence and the north building at the Sunshine Autos Lot. Map: (F-2). Notes: Some the Cholos will be wielding Pistols too so target them first. Clear them out then go after Bat wielding ones. Keep an eye out for Pistol wielding Cholos that spawn behind you. 0======================0 | Starfish Island (SFI) \ 0=====================================================> [SFI-R18] - Destroy 15 Vehicles [Spas 12] ***************************** Location: On the porch of the house next door west of The Mansion. Map: (E-3). **NOTE: This is a [*PS2 Exclusive*] Rampage. Destroy the vehicle you drove up in then the nearby parked car. Go onto the road and start heading west destroying cars as you go. /=========================================================================\ 0===========================================================================0 | II.18. Taxi Mission [TXMS] | 0===========================================================================0 \=========================================================================/ Whenever you enter a Taxi, regardless of whether you jack one or take a parked one, then you have the option of doing the Taxi Mission by pressing the R3 Button. The mission comprises of picking up fares and driving them to their destination a la Sega's "Crazy Taxi". The interesting thing about the Taxi Mission in Vice City Stories, as compared to the Taxi Missions in previous GTAs, is that there is more than just picking up and dropping off passengers this time. In addition to the usual pick up and drop off scenario there are two additional ones: >>Pick up then drop off the fare at a store so they can shop then drop them off at another destination. >>Pick up then drop off the fare at a store so they can rob it then take them to another destination with a 2-Star Wanted Rating. This definitely makes things more interesting and less boring than the Taxi Mission on the other GTAs But changing up the scenarios isn't the only thing that that's different. Rockstar also changed the requirements for completing the mission. You can successfully complete the mission by either completing fifty fares total or making $5,000 from the fares you picked up. This means that the more fares you pick up in one run (which also means that you make more money), the sooner you can complete the mission. For this guide I completed the Taxi Mission after my 27th straight fare. After you successfully complete the Taxi Mission, regardless of how, then you will earn the Boost Jump for all Taxis. /=========================================================================\ 0===========================================================================0 | II.19. The Dirtbike Track [TDTR] | 0===========================================================================0 \=========================================================================/ At the north part of Downtown there is a place called The Dirtbike Track. Here you can perform time trials with three different vehicles parked in three of the corners of the track area. Each vehicle has its own set of courses and you must beat the time for one course before you can progress to the next one. If you fail to beat a target time then you can do the course over until you do. It may take a few tries on some of the courses but they are still not too hard to complete. You get $100 for each course completed and $2,500 for completing all courses for all three vehicles. A general rule of thumb when performing these courses, regardless of vehicle, is to try to cut across the grass to save time when possible. It is also recommended that you complete the Ambulance Mission to gain the Infinite Run Feature before doing the BMX Time Trials. Listed below are the three Time Trials, their courses and target times for each one: 0====================0 | Sanchez Time Trials \ 0=====================================================> The Sanchez Time Trials are activated when you get onto the Sanchez at the southwest corner of the Track. >>Course 1 - 1:55. >>Course 2 - 1:35. >>Course 3 - 2:00. >>Course 4 - 1:20. >>Course 5 - 1:40. >>Course 6 - 2:25. >>Course 7 - 2:10. >>Course 8 - 2:05. >>Course 9 - 2:10. >>Course 10 - 2:55. >>Course 11 - 3:00. >>Course 12 - 2:55. 0======================0 | Quad Bike Time Trials \ 0=====================================================> The Quad Bike Time Trials are activated when you get onto the Quad at the southeast corner of the Track. >>Course 1 - 1:25. >>Course 2 - 1:35. >>Course 3 - 1:20. >>Course 4 - 1:25. 0================0 | BMX Time Trials \ 0=====================================================> The BMX Time Trials are activated when you get onto the BMX at the northeast corner of the Track. >>Course 1 - 1:25. >>Course 2 - 1:30. >>Course 3 - 1:20. >>Course 4 - 1:35. >>Course 5 - 1:45. >>Course 6 - 1:40. >>Course 7 - 1:35. >>Course 8 - 2:40. /=========================================================================\ 0===========================================================================0 | II.20. "Playground on the Town" [PGOT] | 0===========================================================================0 \=========================================================================/ Behind the Downtown Police Station, near the Enforcer, you will find a parked PCJ-600. Climbing onto it will trigger the "Playground on the Town" Checkpoint Race. This is one of four "Playground" Checkpoint Races found within Vice City Stories. You have 1:35 to collect all of the Checkpoints and the timer starts when you pick up the first one. Climb up to the helipad area and then to the roof. When you get on the roof then go left to get the Checkpoint and turn north and follow the Checkpoints then jump to the next building. Once on the next building then grab the four Checkpoints there, jump to the next building, grab the one there, jump to the next building, get the one there, and go to ground level. Weave between the buildings and grab all the Checkpoints while making your way to the Rockstar Building. Climb up the stairs, follow the Checkpoints and, when you turn the left corner, then gun it to make the ramp and jump across the street to claim the last checkpoint near the small shack (The Skumhole Shack). Successful completion of this race will earn you $500. You can do this race again but you will get no money and you must beat your best time to win. /=========================================================================\ 0===========================================================================0 | II.21. "Playground on the Dock" [*PS2 Exclusive*] [PYDC] | 0===========================================================================0 \=========================================================================/ Leaning against the wall just south of the 101 Bayshore Avenue Safehouse in Viceport you will find a parked PCJ-600. Climbing onto it will trigger the "Playground on the Dock" Checkpoint Race. You have 1:15 to collect all of the Checkpoints and the timer starts when you pick up the first one. Start with the Checkpoints in the alley. Then get the ones on the rooftop of the garages. From there, go south and get the ones leading to the grass by the main road (Bayshore Avenue). You need to get good speed to make the ramp over the street and get the two Checkpoints there. Get on the walkway onto Bennie's Restaurant. Go right and around the ship to get all the Checkpoints on the lower level. Then go to the upper level to claim the remaining Checkpoints. Successful completion of this race will earn you $500. You can do this race again but you will get no money and you must beat your best time to win. /=========================================================================\ 0===========================================================================0 | II.22. "Rush!" [*PS2 Exclusive*] [RUSH] | 0===========================================================================0 \=========================================================================/ On the south side of Viceport, and across the street from the southwest side of the Vice City Port Authority Main Building, is a Linerunner. Getting inside the vehicle triggers the "Rush!" side-mission. In this side-mission, you need to cause $1,700 of damage in three minutes. This is done by ramming the cars on the road. You need to spin them out, knock them around, destroy them, etc. in order to get the points needed to succeed. This is a partial list of what you get for doing certain things to cars: >>$10 for each spin of a car. >>$50 for bike dismount. >>$50 for knocking cars high into air. >>$150 for flipping car. >>$250 for car sunk (knocking it into the water). >>$300 for destroying car. You can also hit several cars at once for a multiplier (but I haven't done that too often). The Linerunner has a nasty habit of going onto two wheels when trying to hit cars or coming to a stop when hitting a car. But there is a cheap way to get more than enough points to succeed. Get a car, not a motorcycle, and head toward the Vice City Port Authority Main Building. At the southwest corner is a Packer. Park close but not too close to the Packer. Next, go to the street (and where you can see the Linerunner) and look for cars. Then, using a Micro-SMG, shoot at a car going east or west to get it to stop then shoot a car going in the opposite lane to get it to stop. This will cause the traffic to back up. Shoot at some of the backed up cars to get the drivers to flee. Now carefully shoot at each backed up car until it is really smoking (and very close to destruction). Then do the same to the car you drove up in and to the parked Packer. After that then head to the Linerunner and start the mini-game. Now all you have to do is smack into the damaged cars and destroy them getting $300 for each vehicle destroyed. Depending on how many cars you stack up you may get more than $2,000 worth of destruction without leaving the Vice City Port Authority Main Building area. And with plenty of time to do more chaos. Upon successful completion you will get $1,000. You can do the side-mission again you will get $250 for each successful completion. At this point I have done all I can do on Vice City Mainland before starting the Main Story Missions. But there is something else that can be done..... /=========================================================================\ 0===========================================================================0 | II.23. The Yankee Method [YNKM] | 0===========================================================================0 \=========================================================================/ As noted earlier, the programmers of Vice City Stories employed forcefields and Wave Generators to keep you confined to Vice City Mainland until after successful completion of the mission "From Zero to Hero" (Lance Vance). However, as with every other GTA game since "Grand Theft Auto III", there is always a way to get around these obstacles to get to the other side early and do certain things before you are supposed to. And Vice City Stories is no different. Getting to Vice City Beach (the East Side) early is actually pretty easy. Somebody else came up with this method so I can't take full credit for this (at this time I don't know who). What you need to do is go to Viceport. On the east side of Viceport is the large moored ship. Southwest of that ship is a parked Yankee truck. Get into the Yankee and head for Starfish Island. When you get to Starfish Island then head to The Mansion. Turn onto the property and head east toward Island Bridge (East). As you get near the bridge then stop and turn the truck around. Then back up toward the water's edge while scraping the right side of the truck with the wall. What you want to do is have the back wheels close, but not too close, to the water's edge. When you have the back wheels where they should be then get out of the truck. Because the back wheels are on an incline then the truck will lean to the left when you exit. If the back wheels are too close to the edge then the leaning motion will cause the truck to fall into the water. When the truck leans down then you need to climb it by jumping onto the hood then onto the top of the Yankee. After you get on top of the Yankee then head to the back end of the truck. Rotate the camera to get a good look at the black metal railing on top of the wall. You will notice that the railing also goes partway onto the bridge. You will also see that it looks like you can just jump over the railing and onto the bridge. But there is a forcefield that sits atop the black railing that prevents you from doing just that. However, if you rotate the camera just right, then you can see the railing isn't totally straight. Right where the bridge meets the land the railing juts toward the south a tiny bit then continues east along the bridge. When you find this jut then jump to the right of it and you will land on the bridge. Then you can continue to Vice City Beach and do whatever you want. What happened is that the programmers didn't extend the forcefield far enough and it ends where the jut is. The back end of the Yankee truck extends just far enough from the back wheels so you can go beyond the end of the forcefield and is high enough so you can jump over the railing and onto the bridge. When you are on Vice City Beach early then you can do the following: >>Pop fifty two Red Balloons. >>Fourteen Unique Stunt Jumps. >>Seventeen Rampages. >>Do the "Caddy Daddy" [*PS2 Exclusive*] checkpoint side-mission. >>Do the "Playground at the Point" checkpoint side-mission. >>Do the "Playground on the Park" [*PS2 Exclusive*] checkpoint side-mission. You can also do the four Vice City Beach "Turismo" races early when you activate "Turismo" later in the game. With this exploit you can get up to 49% Completion, do all Jumps, do all Rampages, get all 99 Red Balloons, and have some of the side-missions done prior to doing the Main Story Missions. And, of course, unlock all Weapon Icons for your Safehouses (although I should note that you don't get all the Weapon Icons for the Barracks at Fort Baxter - the last four don't show up). 0========0 | Bonuses \ 0=====================================> Any strategy in some of the early missions that use weapons gained by doing most of the above tasks prior to the Main Story Missions will be notated with "Early Explorer Bonus". With this done, it is time to finally move onto..... /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 | III. The Main Story Missions (Part One) [TMS1] | 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/ Each Main Story Mission is broken into six parts: 0=========0 | Overview \ 0=======================> What the mission is about. 0========0 | Weapons \ 0=======================> Weapons used on the mission. Each weapon listed should have a lot of ammo for it before doing the mission attempt. 0==========0 | Prep Work \ 0=======================> Any vehicle that must be had or any task that needs to be done before doing the mission. 0======0 | Notes \ 0=======================> Additional information and other musings. 0=========0 | The Plan \ 0=======================> How to do the mission. 0=======0 | Reward \ 0=======================> What you get for your efforts. With that explained, I will now move on to the Main Story starting with..... /MJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJM\ 0JMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJ0 | III.1. Sgt. Jerry Martinez [SMJR] | 0JMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJ0 \MJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJM/ Sgt. Jerry Martinez is Vic's superior officer at Fort Baxter Air Base. However, he is far more interested in illegal off-base activity than "being all he can be" and often gives Vic a hard time about his attitude. He has two missions and they can be found at his Billet at Fort Baxter..... /MJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJM\ 0JMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJ0 | >JM1. "Cleaning House" (Sgt. Jerry Martinez) | 0JMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJ0 \MJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJM/ 0=========0 | Overview \ 0=======================> Martinez convinces Vic to sell guns instead of drugs. Vic is also told to pick up the money from the gun dealer..... 0========0 | Weapons \ 0=======================> Micro-SMG, Assault Rifle. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> You need to go to Viceport and meet Phil Cassidy. You'll meet him inside Phil's Depot at the southeast part of Viceport. After being introduced to Phil then you need to get into his truck so you can get his money. It is at Old Phil's Place (101 Bayshore Avenue) at the northeast side of Viceport. However, Phil informs you that the Cholos, Mexican gang-bangers, have taken over the place. The money is under the floorboards and you need to clear the place of Cholos before you can access it. Use a sub-machine gun to get rid of the outside gang-bangers. Then head inside and get rid of the two remaining Cholos to get at the money. From there, get one of the two Cholo vehicles and speed off to Fort Baxter to successfully complete the mission. 0=======0 | Reward \ 0=======================> $100 and you open up..... /=========================================================================\ 0===========================================================================0 | III.2. Phil's Shooting Range [PSRN] | 0===========================================================================0 \=========================================================================/ When you get back to Phil's Place then you will see a open door at one of the buildings there. This is Phil's Shooting Range. Go inside and step into the pink circle to begin this mini-game. There are five levels to go through. You need to earn points by shooting enemy targets in order to progress to the next level. If you shoot a friendly target then you will incur a 200 point penalty. Each round has a different weapon and limited ammo. If you do not succeed in any of the levels then you will fail the mini-game and you must start from scratch when you try again. Complete all five rounds to get discount prices (25% off) at all Ammu-Nations plus Stonewall J's (opened later in the game). For your first time completion you will get $2,500. You will get $1,000 for each additional time you beat this mini-game. You will also get $500 for establishing or beating the high score, $500 for beating or establishing the record accuracy, $500 for beating or establishing the best round and $500 for beating or establishing the best time. Below is the breakdown of the five rounds: 0=================0 | Round 1 - Pistol \ 0=====================================> Points Needed: 1,000. Rounds: 100. Notes: Not too hard. Only a few friendlies to worry about. Just focus on destroying as many targets as you can. 0====================0 | Round 2 - Micro-SMG \ 0=====================================> Points Needed: 1,500. Rounds: 150. Notes: Use one to two shots per target to conserve ammo. A few more friendlies this time. Take your time and carefully pick through the friendlies to get your targets. 0==================0 | Round 3 - Shotgun \ 0=====================================> Points Needed: 2,000. Rounds: 100. Notes: The wide spread of this weapon makes it easy to destroy your targets. Unfortunately, it also makes it easy to hit friendlies which there are plenty of in this round. Again, take your time and aim carefully before firing. It's easy to destroy many friendlies in one shot which can quickly lead to failure. 0========================0 | Round 4 - Assault Rifle \ 0=====================================> Points Needed: 2,000. Rounds: 120. Notes: The targets are constantly moving in this round. So you may want to fire a short burst at each target as it presents itself individually and use single shots when having to pick through friendlies to acquire targets. 0=======================0 | Round 5 - Sniper Rifle \ 0=====================================> Points Needed: 2,500. Rounds: 80. Notes: Only zoom in a little bit so you can still see the entire range. Your bullets can go through multiple targets so, when a target is in front of a friendly, then aim at the base of the target before shooting otherwise you may destroy both of them and lose 100 points. Later on in the level you will have to shoot moving targets through friendlies. Try to aim between friendlies and when the two targets cross you can get them both with one shot. With that done, let's head back to the Main Story..... /MJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJM\ 0JMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJ0 | >JM2. "Conduct Unbecoming" (Sgt. Jerry Martinez) | 0JMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJ0 \MJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJM/ 0=========0 | Overview \ 0=======================> Martinez wants Vic to get Mary for him and to meet up with Phil who has a gift for Vic..... 0========0 | Weapons \ 0=======================> Pistol. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> First, go to Phil's Old Place. Phil then gives Vic a car to use. Next, you have to look for Mary around Viceport. Pull up to the first girl you see. She remarks that Mary is on Starfish Island at a party. You can then give this girl a lift to the party and find Mary. When you get to the party then you hook up with Mary. However, the party guests don't want her to leave so they attack you and Mary. Just use the Pistol on the attackers. When you are done with the two party guests then take Mary back to Fort Baxter. When you get back to Fort Baxter then you find that you were set up by Martinez and you will be thrown out of the Army (and change into the Casuals Outfit). Any attempt to re-enter Fort Baxter will result in the soldiers there shooting you (until you earn the Soldier Outfit late in the game). You will also have your weapons stripped from you. After exiting Fort Baxter then Phil pages you to go back to Old Phil's Place. When you get there then you will successfully complete the mission. 0=======0 | Reward \ 0=======================> No money but you now have the 101 Bayshore Avenue Safehouse. There will also be a Purchase Icon in front of the Safehouse: >>Bulletproof Sanchez - $4,000. You also have the use of a garage for storing vehicles and your Weapon Icons will appear in the alley behind the Safehouse. Inside you will find a Health Icon, an Outfit Icon (to change clothes), and your Game Save Icon. After getting acquainted with your new digs then let's start doing missions for..... /CPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPC\ 0PCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCP0 | III.3. Phil Cassidy [PHCS] | 0PCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCP0 \CPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPC/ Phil Cassidy is the local gunrunner who claims he was in the Army at one time or another. Most often he can be found drunk on his own home made liquor. He is the brother of Louise Cassidy-Williams and also works for Sgt. Jerry Martinez. His missions can be found at the very southeast part of Viceport..... /CPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPC\ 0PCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCP0 | >PC1. "Cholo Victory" (Phil Cassidy) | 0PCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCP0 \CPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPC/ 0=========0 | Overview \ 0=======================> After nearly getting killed by a drunken Phil then the two of them go somewhere where Phil can show Vic something..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Head to the Little Havana Police Station to look for Cholo which is who Phil wants to do some drive-bys on. When you get to the Police Station then you find that there are no Cholos but Phil decides to try another place. Head to the nearby Hospital. There you will find a Cholo. He will then take off in a car. You need to drive close to the Cholo car so Phil can perform a drive-by. After that car is taken down then head on over to a Pay 'N' Spray to fix up the truck. Then take Phil back to his place to successfully complete the mission. 0=======0 | Reward \ 0=======================> $200. You'll also get a page from Phil concerning Marty J. Williams who is looking for good guys like Vic. This will open up Marty's line of missions but I finish up with Phil first..... /CPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPC\ 0PCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCP0 | >PC2. "Boomshine Blowout" (Phil Cassidy) | 0PCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCP0 \CPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPC/ 0=========0 | Overview \ 0=======================> Phil needs Vic's help in preventing his Boomshine from being blown up by the Cholos..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Get in the truck and take Phil to The Big Package Storage Co. in southwest Little Haiti. Then park the truck around the back. When Phil opens the warehouse door then the place explodes in flames. The Cholos have booby-trapped the place and, when Phil opened up the door, then he activated it. Now you need to get as much of the Boomshine out as possible before it explodes. Get in the Forklift and start putting the Boomshine in the truck before the Heat Meter maxes out. There are four pallets, all located in the southeast corner. In addition, the Forklift is pretty slow. When you get to a pallet then use the D-Pad to lift and lower the pallet. As you deposit a pallet in the truck then debris starts to pile up which block off parts of the path leading to the Boomshine. This makes the path longer and longer as you must avoid the increasing amount of debris. You also must take care not to place the Boomshine above the flaming debris or it will explode. As you grab a pallet then use the D-Pad to raise the pallet and back away at the same time. This will speed things up. Always keep moving and use the D-Pad to back up and lower the pallet at the same time to keep things going when you drop a pallet into the truck. When you get the last pallet in the truck then the mission is successfully completed. 0=======0 | Reward \ 0=======================> $250. This also ends Phil's line of missions for the time being. Now let's start doing missions for..... /JWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJ\ 0MJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJW0 | III.4. Marty J. Williams [MTWL] | 0MJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJW0 \JWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJ/ Marty J. Williams is a small-time criminal hoodlum. He is married to Louise Cassidy-Williams and is very abusive toward her. He is also trying to expand his influence beyond the confines of his trailer park which is where his missions can be found..... /JWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJ\ 0MJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJW0 | >MJW1. "Shakedown" (Marty J. Williams) | 0MJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJW0 \JWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJ/ 0=========0 | Overview \ 0=======================> Vic introduces himself to Marty as he is threatening his wife, Louise. Marty then tells Vic to drive him so he can take care of a few things..... 0========0 | Weapons \ 0=======================> Shotgun. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Drive Marty to the Shop. When you get there then Marty tells Vic to go inside and teach the owner a lesson. First, take down the two Cholos in front of the store then enter the Shop. Then take down the two Cholos inside the store. After that, head to the Cholo's Store. Once inside then you need to destroy stuff to scare the owner. Go into free-aim mode with the Shotgun and start destroying stuff. When you shoot the cash registers then Cholo start entering the store. Stay in free-aim mode and kill the Cholos. After you kill the last Cholo then the owner will agree to pay protection to Marty. When that's done then the mission is successfully completed. 0=======0 | Reward \ 0=======================> $500. /JWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJ\ 0MJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJW0 | >MJW2. "Fear the Repo" (Marty J. Williams) | 0MJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJW0 \JWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJ/ 0=========0 | Overview \ 0=======================> Marty needs Vic to start collecting debts for him..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Take Marty to his lock-up just south of The Trailer Park. Now you have to go and steal cars. Get the first one in Viceport just south of the 101 Bayshore Avenue Safehouse. When you grab the car then take it back to the lock-up. Next, go and get the second car in Little Havana. It is being driven around so get in front of it and then jack it. Then take it back to the lock-up. Finally, you need to intercept the Delivery Van which is in Little Haiti. When you get there then hit the two drivers with your car to prevent them from interfering. When you grab the Van then you will be hit with a 2-Star Wanted Rating. Even so, you can still make it back to the lock-up with little problem. When you get there then the mission is successfully completed. 0=======0 | Reward \ 0=======================> $500. In addition, you'll get a message from Louise and this will open up her missions. You'll also re-open Phil's missions but I will finish up with Marty's first..... /JWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJ\ 0MJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJW0 | >MJW3. "Waking Up The Neighbors" (Marty J. Williams) | 0MJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJW0 \JWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJ/ 0=========0 | Overview \ 0=======================> Marty is getting competition from the Cholos regarding the repossession business. He wants Vic to use Grenades to get his message across..... 0========0 | Weapons \ 0=======================> Micro-SMG. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Destroy the Cholos' Vans before 9:30. There are three Vans to eliminate, one in Little Haiti and two in Little Havana. Hit the one in Little Haiti first. Even though Marty recommended Grenades you don't need them. When you get to the Van in Little Haiti then run over the two Cholos guarding the Van and back up then destroy the Van using the Micro-SMG in drive-by mode. Do the same to the other two Vans in Little Havana. After destroying the second Van then you will be chased by the Cholos but you can still destroy the last Van easily. When you destroy the last Van then the mission is completed successfully. 0=======0 | Reward \ 0=======================> $500. /JWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJ\ 0MJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJW0 | >MJW4. "O, Brothel, Where Art Thou?" (Marty J. Williams) | 0MJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJW0 \JWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJ/ 0=========0 | Overview \ 0=======================> Marty needs Vic to clean some place out so he can set up a brothel..... 0========0 | Weapons \ 0=======================> Stubby Shotgun (provided). 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Head over to Stonewall J's in Little Havana. Get the Stubby Shotgun that Marty has acquired for you. Then head to the Brothel in Little Haiti. Destroy the Gang Car to start an attack on this business. This will also increase the gang's hate toward you. When you destroy the (Cholos) Gang Car then several gang members will come outside to confront you. They carry a mixture of Baseball Bats and Pistols. Get some distance from them and then kill them with the Stubby Shotgun. When you kill the gang members then you need to enter the premises. After you enter the premises then you need to kill all the remaining gang members and destroy their assets. When you do that then the property comes up for sale. Marty will buy this property so he can turn it into a Brothel. After Marty buys the property then the mission is successfully completed. 0=======0 | Reward \ 0=======================> $700. In addition, you can now start buying weapons from Stonewall J's. /JWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJ\ 0MJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJW0 | >MJW5. "Got Protection?" (Marty J. Williams) | 0MJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJW0 \JWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJ/ 0=========0 | Overview \ 0=======================> Marty is still having problems with the Cholos who are threatening the girls over at the Brothel and wants Vic to teach them some respect..... 0========0 | Weapons \ 0=======================> Micro-SMG. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Go over to the Brothel in Little Haiti. When you get there then you will be attacked by the Cholos. Now you need to rescue the three girls out on the street. Get into the nearby Oceanic and get the Girls. You need to get them before the Girls Meter gets down to zero. There are three of them: one in the north part of Little Haiti, one near the King Knuts (Little Haiti) and one just southeast of the Brothel. The best order to get them is: north Little Haiti, King Knuts (Little Haiti), southeast of Brothel. When you rescue the first Girl then you find that they are well armed so they can help protect the vehicle as you rescue the other Girls. The Cholos will attack you as you rescue the Girls. The intensity of their attacks will increase when you pick up the last Girl. So, by saving the Girl southeast of the Brothel for last, then you can make a quick run to the Brothel to successfully complete the mission and keep the Cholos from doing any more damage to the car. 0=======0 | Reward \ 0=======================> $500. This will also end Marty's line of missions. I will now go back to Phil's missions..... /CPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPC\ 0PCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCP0 | >PC3. "Truck Stop" (Phil Cassidy) | 0PCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCP0 \CPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPC/ 0=========0 | Overview \ 0=======================> After confronting Martinez then Vic and Phil go and get some guns..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Get in the Car and drive to The Beachcomber Hotel. Here you will get a couple of Phil's friends to help the two of you out. Next, go to the Truck which is in Little Havana. Get close to the Truck so your gunners can kill the Truck's protectors. Next, get in front of the Truck to stop it so Phil can drive it back to his place. Now you have to protect the truck (which now has a Damage Meter). When the goons start coming up from behind then you need to cut them off and let the gunners destroy the vehicles. You can't let Phil get too far ahead though but you can keep up with Phil and destroy the goons without any problems. When you reach Viceport then you won't be attacked anymore. After you get back to Phil's place then the mission is successfully completed. 0=======0 | Reward \ 0=======================> $300. /CPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPC\ 0PCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCP0 | >PC4. "Marked Men" (Phil Cassidy) | 0PCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCP0 \CPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPC/ 0=========0 | Overview \ 0=======================> Martinez wants Phil and Vic to go and check something out so they can regain Martinez's trust..... 0========0 | Weapons \ 0=======================> Micro-SMG. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> Got a nice suggestion from Zhu Hai. 0=========0 | The Plan \ 0=======================> Go to the lock-up in Little Haiti. You'll also notice a Phil's Truck meter so you know something's up. You'll also be notified along the way that the last of Phil's Boomshine is in the back of the truck. When you get there then you'll be ambushed by Martinez's goons. Get out of the truck and kill them then get back in the truck. Squeeze through the alley leading north back out into the street. Then head east, turn right onto the main road (Bayshore Avenue) and head back to Phil's Place. You'll be attacked by more of Martinez's goons, in fast cars and shooting at you with sub-machine guns, along the way. Phil will throw Molotovs at the pursuing attackers using the remaining Boomshine. But, as long as you are going fast, then they should pose no problems. If that strategy doesn't work well for you then there's this idea from Zhu Hai. When Martinez's goons attack the first time, *DON'T* fight back. Instead, back up and out into the street. Then head to Phil's Place. Now you cannot progress any further until those goons are dead. But, as you head to Phil's Place, then you won't be attacked either. When you get to Phil's Place then get out of the truck and enter the nearby Perennial then head back to kill the goons. After you kill the goons then drive back to Phil's Place. Remember, you won't be attacked on the way unless you were driving the truck. But the truck is now at Phil's Place safely out of the way and at its intended destination. When you get back to Phil's Place then get back into the truck and drive into the nearby destination marker. When you get into the destination marker, regardless of method, then the mission will be successfully completed. 0=======0 | Reward \ 0=======================> No money but you end Phil's line of missions and get a nasty pager message from Martinez. Now let's move onto the missions for..... /CWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLC\ 0LCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCW0 | III.5. Louise Cassidy-Williams [LCSW] | 0LCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCW0 \CWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLC/ Louise Cassidy-Williams is the sister of Phil Cassidy and the (abused) wife of Marty J. Williams. A nice woman but has been known to abuse drugs and alcohol from time to time. She is also the mother of a baby girl. At this time she has left her husband and is currently staying at her sister's place in Little Haiti. /CWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLC\ 0LCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCW0 | >LCW1. "When Funday Comes" (Louise Cassidy-Williams) | 0LCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCW0 \CWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLC/ 0=========0 | Overview \ 0=======================> After talking about their respective problems in life then Vic and Louise decide to have a little fun at a Quad-Bike race..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Head to The Trailer Park. Here, you will participate in a two lap race using Quad-Bikes. This is a pretty easy race. Just keep a reasonably fast speed but too fast so you don't lose control. Finishing first in the race will successfully complete the mission. 0=======0 | Reward \ 0=======================> $500. In addition, you'll get a Purchase Icon at at Sunshine Autos: >>Quad - $3,000. And you will also open up..... /=========================================================================\ 0===========================================================================0 | III.6. Turismo (Sunshine Autos) [TRSA] | 0===========================================================================0 \=========================================================================/ On the east side of Sunshine Autos you will find a small building with a map of Vice City. After completion of the mission "When Funday Comes" (Louise Cassidy-Williams) then you open up the Turismo street races which is activated at the map. In the PS2 version of Vice City Stories there are nine Turismo races (as opposed to twelve for the PSP version). There are five here at Sunshine Autos and four at The Fairgrounds on Vice City Beach. As noted earlier, you can use The Yankee Method to get to the other side and do the remaining races before you can open Vice City Beach. After you select a race then you need to get an appropriate vehicle and take it to the starting line. Unlike in "Grand Theft Auto: Vice City", you can't cheat by blowing up the cars at the starting line. Any racer you destroy will automatically cancel the race. Each race has a entry fee and a sizable reward. Also listed is the vehicle needed and how many laps the race is. Listed below are the five Turismo races found here at Sunshine Autos: 0===================0 | 1. Escobar Run-Way \ 0=====================================> Fee: $100. Reward: $500. Vehicle: Motorbike (PCJ-600). Laps: 2. 0=====================0 | 2. Downtown Showdown \ 0=====================================> Fee: $150. Reward: $600. Vehicle: Sports Car. Laps: 2. 0===============0 | 3. Port Sports \ 0=====================================> Fee: $200. Reward: $800. Vehicle: Motorbike (PCJ-600). Laps: 2. 0=====================0 | 4. Rum & Salsa Sting \ 0=====================================> Fee: $250. Reward: $1,000. Vehicle: Sports Car. Laps: 1. 0================0 | 5. Cuban Wheels \ 0=====================================> Fee: $300. Reward: $1,200. Vehicle: Motorbike (PCJ-600). Laps: 2. Now let's continue with the Main Story..... /CWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLC\ 0LCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCW0 | >LCW2. "Takin' Out the White Trash" (Louise Cassidy-Williams) | 0LCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCW0 \CWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLC/ 0=========0 | Overview \ 0=======================> Louise wants Vic to get her things from Marty's place..... 0========0 | Weapons \ 0=======================> Pistol, Micro-SMG, Shotgun. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Take her back to the Trailer Park. When you get there then you will be ambushed by a bunch of Marty's guys. Use one of the above listed weapons to take them all down. After you get rid of the last goon then Louise will go inside and get her things including Marty's wallet. Then head back to Her Sister's Apartment. Along the way you'll be attacked by some of Marty's guys but, by the time they show up, then you'll be almost at the apartment. When you reach the apartment then the mission is successfully completed. 0XXXXXXXXXXXXXXXXXXXXXX0 | Early Explorer Bonus | 0XXXXXXXXXXXXXXXXXXXXXX0 You can also add the Equalizer and the M249 to the list of weapons you can use here. 0=======0 | Reward \ 0=======================> $200. /CWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLC\ 0LCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCW0 | >LCW3. "D.I.V.O.R.C.E." (Louise Cassidy-Williams) | 0LCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCW0 \CWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLC/ 0=========0 | Overview \ 0=======================> After meeting Louise's sister then Vic finds out that that Marty took Louise to turn her into a prostitute. Now Vic needs to go save her..... 0========0 | Weapons \ 0=======================> Micro-SMG. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Go to The Trailer Park and meet Louise. When you get there then you are almost run over by Marty who is taking Louise to the Brothel. But you are also attacked by Marty's guys. Ignore them, get into the car you came with, and give chase. You'll also be chased by Marty's guys as well. Try to blow them up when they get up beside you. Stay close to Louise and Marty. When you get to the Brothel then you need to kill Marty. Run to a safe distance and use the Micro-SMG to kill all three guys including Marty. After you get into the truck then Louise directs Vic to The Compound Safehouse in northwest Little Haiti. When you get there then the mission is successfully completed. 0XXXXXXXXXXXXXXXXXXXXXX0 | Early Explorer Bonus | 0XXXXXXXXXXXXXXXXXXXXXX0 You can also use the Equalizer or M249 to kill Marty quicker. 0=======0 | Reward \ 0=======================> No money but you get the Trailer Trash Clothes and The Compound Safehouse. Here, at The Compound Safehouse, you also have the use of a garage for storing vehicles and your Weapon Icons will appear next to the garage. Inside the building you will find a Health Icon, an Outfit Icon (to change clothes), and your Game Save Icon. After getting acquainted with your new digs then let's go on to the next mission..... /CWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLC\ 0LCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCW0 | >LCW4. "To Victor, the Spoils" (Louise Cassidy-Williams) | 0LCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCW0 \CWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLC/ 0=========0 | Overview \ 0=======================> Louise suggests that Vic take over Marty's businesses. After all, they both need the cash..... 0========0 | Weapons \ 0=======================> Equalizer, Molotovs. 0==========0 | Prep Work \ 0=======================> If you want to use the Molotovs then it is advisable to do the Firetruck Mission and obtain the Fireproof Feature. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Louise suggests that they get some guys together to take over the businesses. Go to Sunshine Autos in Little Havana to find the henchmen. Target them, use the R3 Button to recruit them then head over to Marty's Loan Shark Office near the Beachcomber Hotel. When you are dropped off then you and your recruits need to get rid of Marty's goons. Use a sub-machine gun or the Equalizer to get rid of them. After taking down the Loan Shark business then get into the nearby car and take the three of you to the next site which is the Protection Racket. Run over the guards while letting your recruits shoot the others. When you get rid of them you then need to go inside the business. Get rid of the two guards (easiest way is to just drop a Molotov in front of you) and you will complete the takeover. You will also be given instructions to build your business empire. This will successfully complete the mission. 0=======0 | Reward \ 0=======================> $1,500. In addition, you will get a message to pick up someone from the Airport (Lance Vance). But, before we do that, let's get into the details of..... /=========================================================================\ 0===========================================================================0 | III.7. Empire Building (Part One) [EMB1] | 0===========================================================================0 \=========================================================================/ After the completion of the mission "To Victor, the Spoils" (Louise Cassidy-Williams) then you can start doing Empire Building. Earlier in the guide I had talked about Empire Sites. Now, at this stage of the game, they will finally appear on the in-game map. There are a total of thirty of these Sites scattered throughout Vice City and you need to take over all of them for 100% Completion. At this point you own three Empire Sites. One is a Protection Racket business, one is a Loan Shark Business and one is a Prostitution Business. There is a lot of information so I will break things down: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | III.7.A. Basics \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 When you go inside your business then you can develop your Site by going to the Notice Board and press the R3 Button. From here, you can change the Business Type and size. You can also do repairs to a damaged site. A damaged business makes less money than a pristine business. The bigger the business and the more damage it has sustained, the more money it will take to repair it. The minimum required to repair a business is $500 and I have seen it as high as $1,500. Each business also serves as a Save Point but you won't have the luxury of having your Weapon Icons nearby. When outside your business then you can recruit any gang members to join you by targeting them (with melee weapon or fist) then pressing the R3 Button. All money you make from your owned businesses will automatically be paid to you at 16:00 (4 PM) every day. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | III.7.B. Business Types, Size, and Vehicles \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 At this point in the game there are three Business Types you can create: >>Prostitution. >>Loan Shark >>Protection Racket. There are three other Business Types (Drugs, Robbery, Smuggling) but you cannot do those until after completion of the mission "From Zero to Hero" (Lance Vance). In order to get the Drugs, Robbery, and Smuggling Business Types you have to take over a business of that type from one of the rival gangs. For example, you need to take over a Robbery business from another gang so you can make Robbery businesses for yourself. You could go over to Vice City Beach using The Yankee Method and take over the Drugs, Robbery, and Smuggling Businesses but they will *NOT* count and therefore will not show on your Business Type selection. Therefore, it is *VERY* important to *NOT* to take over the Drugs, Robbery and, Smuggling Businesses on Vice City Beach until *AFTER* completion of the mission "From Zero to Hero" (Lance Vance). If you do then you will permanently lose at least one Business Type and you cannot get 100% Completion. Some of these Business Types make more money than others. At this point in the game the Prostitution business makes more money than the other two available business types. In addition to creating a Business Type you also need to determine the size of the business. There are three sizes: Small-Time, Medium Venture, and High-Roller. The bigger the business, the more money you can make. However, the bigger the business, the more that business will be attacked by a gang that hates you. Until you manage to take over all thirty Empire Sites it is best to keep the businesses Small-Time to reduce the number of attacks against you when dealing with gangs. In addition, if you make a High-Roller Business of any Business Type, then you will earn a new Outfit for your Safehouses: >>Leisure (Prostitution). >>Repo-Man (Loan Shark). >>Hired Muscle (Protection Racket). Also, each Business Type has a different vehicle you can use parked right outside: >>Polaris V8 (Prostitution). >>Admiral (Loan Shark). >>Idaho (Protection Racket). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | III.7.C. The In-Game Map \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 When you look at your In-Game Map then you will see all thirty Sites in Vice City and in five different colors. Each color will correspond to a particular faction: 0=====0 | Blue \ 0=======================> These are your businesses. 0======0 | Green \ 0=======================> These buildings are owned by no-one and therefore Unoccupied. It is best to get these Sites as soon as they appear on the in-game map. Go up to the real estate sign posted outside these Sites and press the R3 Button to purchase. 0=======0 | Yellow \ 0=======================> These are the Sites owned by the Cholos gang. 0====0 | Red \ 0=======================> These are the Sites owned by the Sharks gang. 0=======0 | Purple \ 0=======================> These are the Sites owned by the Bikers gang. Some of these Sites may also be damaged. The red line next to the Site Icon determines how much a Site has been damaged by gang warfare. When the red line is empty then the Site becomes Unoccupied. Some Sites will have a Wrench on top of the Icon. This indicates repair or remodeling. You can find out what business each gang has by moving the cross-hairs over a Site. You want to make sure that there is at least one Robbery, one Smuggling and one Drug Business on the map so you can add those to your Business Types later. These gangs are constantly attacking each other so check your map from time to time to see the status of the Empire Sites. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | III.7.D. Gang Information \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 There are three different gangs you have to deal with when doing Empire Building. Sometimes, as you pass by an Empire Site, then you may see gang warfare between two rival gangs. As long as you do not attack a business held by a particular gang then they will not bother you. But, once you start attacking gang owned Sites, then the gang will attack you on sight and your owned businesses. Some of these gangs are more dangerous than others. When attacking gang owned Sites, explained in the next section, then it is best to focus on one gang, and remove them, before dealing with another. Listed below are the three rival gangs: 0================0 | Cholos (Yellow) \ 0=====================================> This Mexican based gang has few holdings and shouldn't be too hard to deal with. Their gang car is a Sabre Turbo. 0================0 | Bikers (Purple) \ 0=====================================> This group has more holdings and a bit more dangerous than the Cholos.Their gang vehicle is a Biker Angel. It should be noted that one of their Sites, on Vice City Beach (across the street south of Shady Palms Hospital in Vice Point), does not have a vehicle outside. This Site, which is a Drug Business, is taken over during the mission "Hostile Takeover" (The Mendez Brothers) and cannot be attacked beforehand by either you or another gang. Therefore, it is best to leave the Bikers alone until after that mission is completed. 0=============0 | Sharks (Red) \ 0=====================================> This group has the same number of holdings than the Bikers but are far more dangerous. Their gang vehicle is a Ranger. These guys carry AK-47s for the most part and, when they fire together as a group, they can hurt or kill you quickly. I've seen message board reports of people passing by a group of Sharks in a pristine vehicle only to have it be blown up in less than two seconds when they fire on it. Not cool. Therefore it may be best to maximize your health and armor before taking over their businesses. There is one interesting thing about the Sharks. They can actually disappear from Vice City on their own. During one run through I checked my in-game map and saw that all of the Sharks businesses went from red to green (unoccupied). Of course, I used The Yankee Method and grabbed all those green Sites before the Bikers could take them. Certainly this makes things a lot easier but I don't know how this happened or how to recreate it. You may want to check your in-game map from time to time as you progress through the game to see if the Sharks make a mass exodus. Take advantage of the situation if it does. I had one of my readers, The PHAT G, come up with this observation concerning the Shark exodus: "I was reading through your guide and I noticed the part that you mentioned about the mysterious mass exodus of the Sharks on the East Side at a random part of the game. I managed to catch this "exodus" as it happened. I noticed that shortly after I finished mission "To Victor, the Spoils," a property on the East Side went up for sale. Using the Yankee Method, I got the property, but noticed that some of the Sharks' properties were getting damaged. Then ALL of their properties were damaged, and more were going up for sale. It seemed like a mass extermination. I managed to witness a war on one of the properties between the sharks and Bikers, so my theory is the mass exodus is actually the Bikers wiping out the Sharks." /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | III.7.E. Attacking Sites \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 To take over a gang owned business, you start by destroying their vehicle parked outside the business. This will get them to come out. After killing all those outside the business then you then have to go inside. Once inside then you have to kill all the gang members inside the business and destroy their holdings. When you do that then you have successfully taken over the Empire Site for yourself. For outside attacking I use either the AK-47 or M249. For inside attacking I use the Molotovs. It will destroy what I need to destroy quickly. Of course, it is also best to have the Fireproof Feature (from doing the Firetruck Mission) before using that weapon. Otherwise use the Shotgun. The bigger the business, the more gang members and holdings you have to deal with. You also get money for successfully taking over an Empire Site. The bigger the business, the more you earn: >>Small-Time: $1,000. >>Medium Venture: $1,500. >>High-Roller: $2,000. When you forcibly take over a Site then you make it into an Unoccupied Site and you need to purchase it before anybody else does. Go up to the real estate sign and press the R3 Button. Then select your Business Type and size. Of course, when you start attacking a gang owned Site, then that gang will be hostile to you and they will start attacking your Sites and yourself. This can be annoying when you are trying to do other things. However, after you take over all of the Empire Sites from a particular gang, then there is a trick that you can do to essentially remove them from the game. Go to any Save Point then save your game. After saving your game then reload it. This will remove the gang you took all the Empire Sites from. For example, if you took all of the Biker sites, then saving and reloading will remove them from the game so they won't attack you any more. I will also refer to the trick as "Save/Reload". /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | III.7.F. Basic Strategies for Empire Building \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 >>Grab all Unoccupied Sites. Use The Yankee Method if need be to get those on Vice City Beach. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Go after the Cholos. Make sure they have no businesses on Vice City Beach first. If they do then wait for those businesses to be taken over before going after them. Do some Reputation Missions (explained later) in the meantime. When you take over all the Cholos Sites then Save/Reload to get rid of the gang. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>After doing all Reputation Missions for the three currently available Business Types then convert all of your owned businesses to Small-Time Prostitution Businesses to improve profitability, while decreasing gang attacks, as you're progressing through the Main Story and to opening Vice City Beach. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>If, by some chance, the Sharks disappear on their own before you can open up Vice City Beach then use The Yankee Method to get to the other side, purchase all of the now Unoccupied Sites and convert them into Small-Time Prostitution Businesses before the Bikers can swoop in and take them. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Reader Jean-Francois F had this to add about Empire Building that can be useful: "I found that taking over all the empire sites on the west island and building them to high roller level was quite helpful income wise. After all of them are taken over, there were few (if no) attacks. Then on the east side, I found that attacks were frequent. To counteract this, I found that if I started a smuggling reputation improvement mission, then went over to a site that needed conquering, ended the reputation mission and right away attacked the site, I could minimize attacking gangs. Then once the attack was successful, I'd save at my nearest location and repeat the process. Even then, there is warfare but by the time I was done conquering every site (except the one in Hostile Takeover), only a few of my sites were damaged. When one of my sites was attacked, I went to a save menu and the attacked is "cancelled" even if the empire site takes a little damage. After taking over all 29 sites and building them all in high roller, I did your save load trick to eliminate the gangs from the equation and I enjoyed relative peace until I had all 30 sites." /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | III.7.G. Goals for 100% Completion \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 In order to help get to 100% Completion you must do the following within Empire Building: >>Own all thirty Empire Sites. When you do this then all of the vehicles parked outside your businesses will be bulletproof. >>Have all six Business Types: --Prostitution. --Loan Shark. --Protection Racket. --Drugs. --Robbery. --Smuggling. >>Create at least one High-Roller Business of each Business Type to earn the following Outfits for your Safehouses: --Leisure (Prostitution). --Repo-Man (Loan Shark). --Hired Muscle (Protection Racket). --Tracksuit (Drugs). --Hood (Robbery). --Smuggler (Smuggler). >>Successfully complete all Reputation Missions for all six Business Types to earn the Smart Suit. Now, that we've got the basics for Empire Building down, let's get to doing some..... /=========================================================================\ 0===========================================================================0 | III.8. Reputation Missions (Part One) [RPM1] | 0===========================================================================0 \=========================================================================/ Each business type has Reputation Missions which you can access by entering one of your businesses, going up to a gang member and pressing the R3 Button. These are missions that need to be done to increase the profitability of a given business type by improving your reputation for said business. When you complete all the necessary objectives for Reputation Missions then you will max out your Reputation for that business type and further maximize your profits. You only need to do the Reputation Missions for one Site in order to affect the other businesses of the same type you own. For example, if you have six Prostitution businesses, then you only need to do the Reputations Missions for one Site in order to maximize the profits for all six Prostitution Businesses. You need to do all Reputation Missions for all six business types in order to get the Smart Suit Outfit for your Safehouses and for 100% Completion. However, only the Prostitution, Loan Shark, and Protection Racket business types are available at this point of the game. So let's go ahead and do the Reputation Missions for those types now and get them out of the way. These three Reputation Missions (listed below) have fifteen Jobs that need to be done in order to maximize your reputation for that business. You do not have to do all fifteen Jobs consecutively. You can go beyond fifteen Jobs but you do not need to. You can quit the Reputation Mission by pressing the R3 Button twice. After completing your first Job then you will be given a ranking. This will make your business more profitable. After completing your fifteenth job then you will be given another ranking and you will also maximize your reputation and the profit for that business type. The rankings are listed at the bottom of each Reputation Mission strategy. Here are the Reputation Mission strategies for the three currently available business types: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | III.8.A. Extortion (Protection Racket) \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 This business type involves all of the small businesses I mentioned earlier in the guide. Your goal is to intimidate the store owners into paying protection money to you. The best weapon to use for the Extortion Missions is the Shotgun. It can easily destroy store merchandise and rival gang members. In addition, there are three main scenarios you will encounter: >>Convince the store owner to pay protection. Head to the store and go inside. Go into free-aim mode and shoot up store stock with the Shotgun until the owner gives in. You may or may not get a Wanted Rating when you exit the store. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Take over a rival gang store. Go to the store and run over or shoot the guards. Then go inside and shoot up the store stock. After destroying some of the store stock then you'll be accosted by the rival gang members. Kill the gang members to get the store owner on your side. You may also be attacked by additional gang members when you leave the store. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>A rival gang attacks your store. You will see a Damage To Store Meter. You need to get to the store in time or the shopkeeper will die and you will fail the mission. When you get to the store then kill the guards in front. Then go inside and kill the gang members to end the attack. After completing your first Job then you will be a Hoodlum. After you complete your fifteenth Job then you will maximize your Protection Racket Reputation and be known as an Ultimate Badass. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | III.8.B. Pimping (Prostitution) \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 The Pimping Mission is exactly like the one in "Grand Theft Auto: San Andreas" but with a couple of additions. When you start the mission then you need to enter the Polaris V8 parked outside your business. Your first priority is to take one of your girls and get her to a client within the time limit. After that then you need to pick up another girl from your brothel and do the same thing. From here, there are five scenarios that can happen: >>Pick up the girl. Just go and pick up the girl and take her to the next client. Before getting her, take the opportunity to repair your vehicle in a Pay 'N' Spray if you have badly damaged it in your travels. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Running away without paying. When you get to your girl then run over the client and pick up your girl. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Client will beat up the girl. Get to your girl quickly. Then get out of your car, kill the client, and then re-enter your car. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Client will kidnap the girl. Chase the client's car and spin it out. When he exits his car then get out of yours and kill him before picking up your girl. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Client wants two girls. Go back to the brothel to pick up the second girl. After dropping off both girls then go and get one of your other working girls. After dropping off that girl then go and pick up the two girls from this special client. Drop off one of the girls at the brothel and take the other one to another client. After completing your first Job then you will be a Panderer. After you complete your fifteenth Job then you will maximize your Prostitution Reputation and be known as a Mack Daddy. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | III.8.C. Loan Shark \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 The Loan Shark Missions comprise of repossessing vehicles and taking them back to the business. However, it is always the same two vehicles (which alternate): >>A van full of merchandise. You need to avoid destroying cargo when taking it back to the business. >>A motorbike (PCJ-600). Usually you need to chase the vehicles but, as I found out, if you do the Loan Shark Missions near The Beachcomber Hotel, then you hardly need to go after the vehicles at all. They will come to you instead. Just stay in front of the Site and see which road the vehicles will take toward you. After you acquire the vehicle then it is just a few seconds to get it to the business. The best weapon to use for this mission is the Pistol. You only need to shoot at the van, or near it, once to get the drivers to flee or shoot the rider off of the bike. If you have to chase the vehicles then you just need to spin out the van or knock off the rider from the bike. For each vehicle you get to the business it is $150 plus a $250 bonus for three in a row. You will also get time extensions. After completing your first Job then you will be a Lifter. After you complete your fifteenth Job then you will maximize your Loan Shark Reputation and be known as a Crim-Reaper. Now, that we've done that, let's get back to the Main Story..... /LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\ 0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0 | III.9. Lance Vance [LNVN] | 0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0 \LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/ Lance Vance is one of Vic Vance's brothers. He is flamboyant, needy, moronic and, conniving. He is always on the lookout for the next big score and will do anything to get it. This often gets him, and Vic, into hot water. His first mission can be found at the Airport where Vic is to pick him up..... /LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\ 0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0 | >LV1. "Jive Drive" (Lance Vance) | 0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0 \LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/ 0=========0 | Overview \ 0=======================> After Vic and Lance have a tense reunion at the Airport then they are ambushed by the Cholos..... 0========0 | Weapons \ 0=======================> Micro-SMG, AK-47. 0==========0 | Prep Work \ 0=======================> You should go to the top of the Downtown Police Station to get the AK-47 Weapon Icon a few times to get enough ammo for this mission. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Lance does the driving and Vic does the shooting. Focus on the Cholos cars as they approach. Try to kill those outside of their cars. Lance will also meander the car through Little Havana and Little Haiti. When you reach the north side of Little Haiti then you bail out of the car and now must deal with the Cholos on foot. Kill the Cholos to protect Vance. Use the AK-47. After killing the attacking Cholos then you need to get Vance to his hotel in Downtown. When you get to the hotel then the mission is successfully completed. 0XXXXXXXXXXXXXXXXXXXXXX0 | Early Explorer Bonus | 0XXXXXXXXXXXXXXXXXXXXXX0 Getting the M249 will allow you to kill the Cholos more quickly when on foot. 0=======0 | Reward \ 0=======================> No money but you will re-open Louise Cassidy-Williams' missions and open Umberto Robina's missions. I will go ahead and do Louise's missions first..... /CWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLC\ 0LCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCW0 | >LCW5. "Hose the Hoes" (Louise Cassidy-Williams) | 0LCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCW0 \CWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLC/ 0=========0 | Overview \ 0=======================> Somebody has set the Brothel on fire and both Louise and Vic need to put it out quickly..... 0========0 | Weapons \ 0=======================> Micro-SMG. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Go to the Firetruck parked nearby. Note the Girls Meter. The meter will go down the longer you take. When it disappears then the mission is failed. Once you get to the Firetruck then get in and quickly speed to the Brothel. The Brothel is on fire as well as two cars parked outside. If the cars explode then it will makes matters worse. When you get to the Brothel then smash into the two flaming cars with enough force to knock them far enough away from the Brothel so their explosions won't cause any problems. After that then park close to the Brothel and use the Right Analog Stick to direct water to put out the flames. After you have put out the fires then go and chase the arsonist who started it. He will lead you to a rooftop. Use any firearm to kill him and successfully complete the mission. 0=======0 | Reward \ 0=======================> $300. Lance's missions will now re-open but I will finish with Louise's missions first..... /CWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLC\ 0LCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCW0 | >LCW6. "Robbing the Cradle" (Louise Cassidy-Williams) | 0LCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCW0 \CWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLC/ 0=========0 | Overview \ 0=======================> The Man from Welfare has threatened to take Mary-Beth away from her unless she put out. But she has decided to get a couple of thugs to kill him instead. Vic feels that will only make things worse so he goes to stop the killing..... 0========0 | Weapons \ 0=======================> Micro-SMG. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Go to the Welfare Man in Downtown. You need to get to him before the meter runs out. He is in his car and being chased by a pickup truck. Shoot up the truck to get the gunmen out then kill them. Then go and warn off the Welfare Man. After giving him a verbal warning then spin out his car a few times until he gets out and runs off. When he does then this will successfully complete the mission. 0=======0 | Reward \ 0=======================> $300. This also ends Louise's line of missions. At this point I will go and do the missions for the next character before I go back to Lance..... /RURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURUR\ 0URURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURU0 | III.10. Umberto Robina [UMRB] | 0URURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURU0 \RURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURUR/ Umberto Robina is the leader of the Cuban gang in Vice City. He talks a lot about having "balls" but seems more content to let others do his dirty work for him. His main competition is with the Cholos gang and he would like to see them disappear. He has four missions total and they can be found at his home within the Cuban Neighborhood..... /RURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURUR\ 0URURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURU0 | >UR1. "Nice Package" (Umberto Robina) | 0URURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURU0 \RURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURUR/ 0=========0 | Overview \ 0=======================> After introducing himself to Umberto then Vic needs to prove he has some balls by retrieving a package..... 0========0 | Weapons \ 0=======================> Micro-SMG. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> You have some competition for the package which is currently in Downtown. There are two other cars going after the package. Drive as fast as you can to the package. If you don't get to the package first then take down the guy who has it. Drive-by the car of the package holder and force it into a wall. The drivers will exit the vehicles and attempt to attack or escape on foot. Kill the holder of the package to free it and get it yourself. When you get the package then you will get a 2-Star Wanted Rating. Use any vehicle and head toward Viceport, while avoiding the other rivals and Cops, to successfully complete the mission. 0=======0 | Reward \ 0=======================> $750. /RURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURUR\ 0URURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURU0 | >UR2. "Balls" (Umberto Robina) | 0URURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURU0 \RURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURUR/ 0=========0 | Overview \ 0=======================> After being informed that Martinez has been causing him problems then Vic and Umberto decide to roll.... 0========0 | Weapons \ 0=======================> Micro-SMG. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> You and some Cuban allies need to take care of the Cholo Thugs before they cause too much trouble in Little Havana (and fill up the Havoc Meter). You need to bring a 4-seat vehicle (a Taxi would be good) to Umberto's so you can take your allies with you. They cannot die either. There are five groups of Cholos to deal with. Some are on foot and some are in cars. Get close to the cars and drive-by them to get the Cholos to come out and let your allies kill them. When on foot then drive-by and/or run over the Cholos. When you have dealt with all five groups of Cholos then head back to Umberto's to successfully complete the mission. 0=======0 | Reward \ 0=======================> $800. /RURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURUR\ 0URURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURU0 | >UR3. "Papi Don't Screech" (Umberto Robina) | 0URURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURU0 \RURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURUR/ 0=========0 | Overview \ 0=======================> Umberto is hysterical when he is informed by a couple of the guys who were supposed to protect his father, Alberto, that they left him behind at the wrestling match when some Cholos appeared. Vic, seeing that Umberto is too emotional to do anything, agrees to go and pick Alberto up..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Go into Umberto's car and drive to Hyman Memorial Stadium to pick up Alberto. When you pick him up then you need to drive him to his cafe in Little Havana. You have about six minutes to do this. However, you can't drive too fast because of the Stress Meter and you need to keep it down otherwise you may give Alberto a heart attack. In addition, you will need to avoid Cholos who are patrolling the Little Haiti and Little Havana areas. The best path to take is to start going south from the stadium and onto the grass near the beach. When you get back to pavement then hang a right and go around The Compound Safehouse. Then go around the City Scrap and head east to the small railroad bridge near the City Scrap entrance. Cross the bridge, go around the Empire Site ahead and continue south along the outskirts of Little Haiti and Little Havana. Just after you get past the large dirt mound for Jump [LTV-J11] then head east and through the gap in the fence that enters into the alley north of the Cafe. Then turn right and head to the Cafe to successfully complete the mission. 0=======0 | Reward \ 0=======================> $1,000. /RURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURUR\ 0URURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURU0 | >UR4. "Havana Good Time" (Umberto Robina) | 0URURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURU0 \RURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURUR/ 0=========0 | Overview \ 0=======================> After giving his men a "ballsy" speech then Umberto orders his men, and Vic, to go do a hit on the Cholos..... 0========0 | Weapons \ 0=======================> AK-47. 0==========0 | Prep Work \ 0=======================> You should go to the top of the Downtown Police Station to get the AK-47 Weapon Icon a few times to get enough ammo for this mission. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> When you start the mission, you will notice a Micro-SMG Weapon Icon by the car but you won't need it. Head to the Warehouse and kill the five guards while your allies get a gift for the Cholos. Approach the Warehouse from the west side and use the chain-link fence to keep the Cholos from getting any closer to you. Use the AK-47 to kill them. When your allies arrive then you need to protect them while they load up the vans with the Cholos guns. The Cholos will appear on the radar as red blips. Kill them when they appear before they attack your allies. The AK-47 makes doing this part easier. Some of them may come up in cars. Blow them up with the AK-47 when they approach. There is also a Health and Body Armor Icon to replenish yourself during this part. When you destroy the last of the Cholos then you need to take the last van back to Umberto's. Drive off and go into the large concrete ditch southeast of the Warehouse. This will make it a little easier to avoid some of the Cholos who will chase you back to Umberto's. You can't let them shoot up the van too much or they will destroy it and you will fail the mission. When you get to Umberto's then you will successfully complete the mission. 0XXXXXXXXXXXXXXXXXXXXXX0 | Early Explorer Bonus | 0XXXXXXXXXXXXXXXXXXXXXX0 Getting the M249 will allow you to kill the Cholos quicker. 0=======0 | Reward \ 0=======================> $1,500 and the Cuban Style Outfit for your Safehouses. This also ends Umberto Robina's line of missions. Now let's go back to Lance..... /LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\ 0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0 | >LV2. "The Audition" (Lance Vance) | 0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0 \LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/ 0=========0 | Overview \ 0=======================> Lance has met up with a big player who'll get them big money for doing nothing..... 0========0 | Weapons \ 0=======================> Micro-SMG. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> The big player's name is Forbes and they will be contacted at the Burger Bar. You need to get there in about a minute but you can get there in seconds with the Cheetah provided. After being contacted by Forbes, who will tell Lance of a car being held, then the Burger Bar gets robbed. Kill the robbers with the Micro-SMG and go outside. But the Police think you robbed the place so get to the car north of your position and get away from there. You need to get to the Port Authority area but head to the Little Haiti Pay 'N' Spray to get rid of the Wanted Ratings. When you get to the Port Authority then you have to get on the provided Sanchez, climb the stairs and jump to the opposite roof. After you get to the opposite roof then use the nearby stairs and go into the impound lot. You find that the car is guarded so kill all the guys you encounter. Get in the car and use the highlighted ramp to get out. Ignore the other gunmen. After you jump out of the impound lot then the mission is successfully completed. 0=======0 | Reward \ 0=======================> $750. This will also open up Civil Asset Forfeiture Impound (but I will do that after I open up Vice City Beach) and Forbes' line of missions. In addition, you'll get a Purchase Icon at at the Downtown King Knuts: >>Bulletproof Ventoso - $2,500. /FBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBF\ 0BFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFB0 | III.11. Bryan Forbes [BYFR] | 0BFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFB0 \FBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBF/ This character is someone that Lance has hooked up and promises easy money for the two brothers. His first official mission can be found in Downtown..... /FBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBF\ 0BFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFB0 | >BF1. "Money for Nothing" (Bryan Forbes) | 0BFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFB0 \FBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBF/ 0=========0 | Overview \ 0=======================> After being introduced to Forbes then both Vic and Lance need to do some decoy work for him so he can steal some merchandise..... 0========0 | Weapons \ 0=======================> M249 (optional). 0==========0 | Prep Work \ 0=======================> If you want the Rhino then you may want to keep a vehicle in your 101 Bayshore Avenue Safehouse garage plus have lots of ammo for your M249. 0======0 | Notes \ 0=======================> Got some cool info on how to acquire a Rhino during this mission from Serge Maglalang. It turns out that, even though you are stuck on Vice City Mainland with a maximum Wanted Rating of 4-Stars, you can actually jack your Wanted Rating to 6-Stars during this mission and acquire a Rhino for possible use in the Vigilante Mission. This plus I have a new driving route from Eblis. 0=========0 | The Plan \ 0=======================> Get to the Decoy Van in south Downtown. Once inside the Van then you need to head to the Warehouse, near the Vice City Printing Works, in Little Haiti. After the cutscene ends then get back into the new Decoy Van. Drive east and away from the area. As you drive away then you will get a 3-Star Wanted Rating you have to keep until Lance and Forbes are safe. You will also have a Progress Meter that you have to fill up in order to succeed. The longer you have the Wanted Rating, the more it fills up. When it is completely full then the first part of the mission is done. As you go east then head toward the grass along the seawall and turn south. You will get some Cops hitting your van a bit but not too much. Stay along the grass and follow the seawall. Your main objective is Viceport. When you get into Viceport then you need to cut across the parking area west of the large ship and head to a very large crane across the street south of Vice City Port Authority Main Building. When you get to this very large crane then stop your van at the south part of the crane. The Cops will just be smashing each other up on the street and the large crane will keep the Police chopper off of your back. When the Progress Meter finally fills up then you need to get rid of your Wanted Rating. Head up to the Viceport Pay 'N' Spray to get rid of the Wanted Rating. However, if you want the Rhino, then *DON'T* head to the Pay 'N' Spray. Not yet anyway. Head up to the large ship at the east side of Viceport. Get up on the seawall by the ship. Then switch to your M249 and shoot up everything to increase your Wanted Rating to 6-Stars. When the Rhinos come your way then wait for one of the soldiers to leave the tank, kill him, then jack the vehicle. Head to your 101 Bayshore Avenue Safehouse garage and park the tank next to it. Exit the tank and go into your garage to retrieve the vehicle (any vehicle) you should have stored beforehand and park it next to your Weapon Icons. Next, get back into the Rhino and park it in the garage. Go back to the other vehicle and head to the Viceport Pay 'N' Spray (around the backside to avoid the street and other tanks). Go between the pillars and the wall when going into the Pay 'N' Spray to keep the other tanks from getting a clear shot at your car. Regardless of what you wish to do, once you enter the Viceport Pay 'N' Spray, then the mission will be successfully completed 0=======0 | Reward \ 0=======================> $1,500. In addition, you will get a message from Lance telling him to meet him at Hyman Memorial Stadium. But first..... /=========================================================================\ 0===========================================================================0 | III.12. Vigilante Mission (Rhino) [VGRH] | 0===========================================================================0 \=========================================================================/ If you managed to acquire the Rhino during the mission "Money for Nothing" (Bryan Forbes) then you can use it in the Vigilante Mission and make it much easier. When doing the Vigilante Mission using the Rhino then I found that I really don't even need to use the Tank Gun that much and the targets didn't move fast enough to warrant the use of the Tank Gun Boost trick (turn the gun around and keep firing behind you which will allow you to move very fast). So basically, you just go around and run into the targets with the tank. This makes the Vigilante Mission very easy and worth the hassle of acquiring the Rhino. Now back to the Main Story..... /LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\ 0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0 | >LV3. "Caught as an Act" (Lance Vance) | 0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0 \LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/ 0=========0 | Overview \ 0=======================> Lance exposes Forbes as a Cop and, after a tense standoff, then Forbes escapes and now Lance and Vic must pursue him..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> You need to ram Forbes' car and capture him alive. Take the nearby Cheetah. When you ram him the first time then you find that your money is in his car and you must get Forbes out of his car before all of your money flies away. You can delay this some by following him but not ramming him. He will head south going out of Downtown. Zip ahead of him and head to the Fire Station then switch to the Firetruck. While you're switching to the Firetruck then his trunk will fly open on its own and the money will fly out. However, the large bulk and speed of the Firetruck will make it easier to spin him out. In addition, people will be running in front of you to grab the money so you'll probably run over a few of them as you chase Forbes (and possibly get a Wanted Rating). Just focus on Forbes' car and gently spin him out with the Firetruck. Once you get to the point where you can get Forbes then enter the car to get him out and this will end the mission successfully. 0=======0 | Reward \ 0=======================> $750. In addition, you'll get another Lance mission and a Forbes mission. I'll go ahead and do Forbes' first..... /FBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBF\ 0BFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFB0 | >BF2. "Leap and Bound" (Bryan Forbes) | 0BFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFB0 \FBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBF/ 0=========0 | Overview \ 0=======================> A tied-up Forbes informs Vic and Lance about a dealer's boat coming up to Downtown. The dealer is carrying money and coke and doesn't believe in bodyguards. Lance will meet this guy and needs Vic to watch over him..... 0========0 | Weapons \ 0=======================> AK-47. 0==========0 | Prep Work \ 0=======================> You should go to the top of the Downtown Police Station to get the AK-47 Weapon Icon a few times to get enough ammo for this mission. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Head to the Vantage Point which is the roof of The Greasy Chopper. You'll also get Binoculars. When you get there then watch over Lance. But he will be attacked instead. Go and help Lance. However, when you get to the pier, then he will be dragged into a boat which will speed off. Get into the nearby Comet and chase the boat. The dealer will lead you to the large ship at the east side of Viceport. Go inside the ship to rescue Lance. Use the AK-47 on those you meet. When you go downstairs then kill the first guy then continue forward. You will reach a railing and you will see Lance and three goons surrounding him. The AK-47's range will allow you to kill these goons from here and simplify the rescue. Go back to where you killed the first guy then hang a right. Follow the way, killing all those ahead of you, until you reach Lance. After that then you need to get the Contraband. As you get near the first package then you will hear gunshots on deck. After getting the package then you need to collect the rest which is on the top deck. Kill the two guys near the door then exit. Go and collect all the remaining packages on deck. Use the AK-47 and kill the guys protecting the stuff. After getting the last package then get off the ship and meet Lance on shore. This will end the mission successfully. 0XXXXXXXXXXXXXXXXXXXXXX0 | Early Explorer Bonus | 0XXXXXXXXXXXXXXXXXXXXXX0 The use of the M249 will kill these goons quicker and make things easier. 0=======0 | Reward \ 0=======================> $1,500. /FBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBF\ 0BFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFB0 | >BF3. "The Bum Deal" (Bryan Forbes) | 0BFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFB0 \FBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBF/ 0=========0 | Overview \ 0=======================> There's supposed to be a major deal coming down and the contact is at the White Stallionz Bar. Lance and Vic are leery after what happened last time but will give it another try..... 0========0 | Weapons \ 0=======================> Shotgun. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Head to the White Stallionz Bar just west of your position. Enter the bar when you get there. You find out that this is a gay biker club and you have been screwed again (figuratively, anyway). After the cutscene ends then use your Shotgun and kill the Stallionz then leave. Kill the Bikers waiting outside then go back to the Derelict Building where Forbes is. When you get there then Forbes will escape and run off on a moped. Now you need to kill Forbes. If you are in a car then knock him off and run him over. If you are on a bike then forward drive-by him. When Forbes is dead then head back to Lance's Hotel to complete the mission. 0=======0 | Reward \ 0=======================> No money. /LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\ 0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0 | >LV4. "Snitch Hitch" (Lance Vance) | 0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0 \LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/ 0=========0 | Overview \ 0=======================> Lance and Vic get into a fight but is broken up by the sudden appearance of their mother and her new boyfriend. Their mother is swearing off drugs for good but neither Lance and Vic believe it. Lance tells Vic they need to meet someone at the Airport thus giving them a good excuse to leave their coke-headed mother behind. Lance also informs Vic of a dealer getting out of the business and will give him the file on the big shipment..... 0========0 | Weapons \ 0=======================> AK-47. 0==========0 | Prep Work \ 0=======================> You should go to the top of the Downtown Police Station to get the AK-47 Weapon Icon a few times to get enough ammo for this mission. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> You need to get Lance to the Airport in four minutes. You have a fast Cheetah but you need to be careful not to hit too many vehicles since it is not that tough a car. When you get to the Airport then you find that the contact has already sold the info to somebody else with a private jet and a private army. When you get back outside then pick up your weapons (because of the security screener), re-enter your car and head to Terminal C and deal with the goons. Approach the goons on foot and use the AK-47 on them. When you do that then the Bikers will appear. Lance will go inside the plane while you handle the Bikers. Kill the Bikers with the AK-47 and the mission will be successfully completed. 0XXXXXXXXXXXXXXXXXXXXXX0 | Early Explorer Bonus | 0XXXXXXXXXXXXXXXXXXXXXX0 The use of the M249 will kill these goons quicker and make things easier. 0=======0 | Reward \ 0=======================> $1,000. /LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\ 0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0 | >LV5. "From Zero to Hero" (Lance Vance) | 0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0 \LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/ 0=========0 | Overview \ 0=======================> Vic is telling Lance that he wants out of the drug business but, when he finds out that this big shipment of coke is meant for Jerry Martinez, then he changes his mind and decides to get back at Jerry for getting expelled from the Army..... 0========0 | Weapons \ 0=======================> AK-47. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Head down to the Docks in Little Haiti. When you get there then Lance will attack the dealers. You also need to join in and to make sure that Lance doesn't die. Use the AK-47 as it is the best weapon to do this part of the mission. When you clear this area then Martinez arrives in a Hunter and you need to take one of the two trucks and follow Lance. Lance will meander through Little Haiti and Little Havana before getting onto the main road (Bayshore Avenue). You'll also be chased by some gunmen but they will pose little problem. When you get to the South Bridge then you have to deal with Martinez. He will fire some rockets that will detonate ahead of you and head back toward you. Go to one side of the bridge and, when he fires, then go to the other side. Stay on that side of the bridge and when he fires again go back again to the opposite side. This will make it easy to avoid his attacks. When you get to the opposite end of the South Bridge then you will run into the Cops who chase off Martinez but now you have a 4-Star Wanted Rating for your trouble. Continue to follow Lance. Even with the Cops chasing you they don't do much damage to the truck. Eventually, Lance will lead you to a house in south Ocean Beach. When you get there then the mission is successfully completed. 0=======0 | Reward \ 0=======================> $3,000. In addition, you'll get two new Purchase Icons at The Compound Safehouse: >>Splitz-6 ATV - $4,500. >>Squallo - $4,000 (at the pier just outside (west) of the Safehouse). And you finally open up..... /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 | IV. Vice City Beach [VCBH] | 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/ With the threat of the hurricane gone you can now go over to Vice City Beach which is otherwise known as the East Side (based on the road signs above the bridges that connect the two major areas of Vice City with one another). You can also now start using aircraft to fly over the metropolis. In addition, you also unlock the Rocket Launcher and Sniper Rifle Weapon Icons on Starfish Island. On the eastern half of Vice City Beach is the large beach which is very popular with the tourists and the large hotels they stay at while in Vice City. Prawn Island, situated at the north part of the Vice City area between Vice City Beach and Mainland, is home to a movie studio and some luxury homes. Vice Point is home to the largest shopping mall in Vice City as well as many large hotels and apartments. Leaf Links Golf Club is where to rich go to play golf and hang out. Ocean Beach is home to the Vice City Marina, where one can park a boat, and The Lighthouse, an important and historical landmark. Now let's have a quick look at your new digs..... /=========================================================================\ 0===========================================================================0 | IV.1. The Clymenus Suite Safehouse [CLYF] | 0===========================================================================0 \=========================================================================/ In the southwest part of Vice Point, across the street from The Fairgrounds, is a condo. It is also where your last Safehouse is located (The Clymenus Suite). Like all of your other Safehouses, you also have the use of a garage for storing vehicles and your Weapon Icons will appear on the dock just behind the condo. Also on the dock you will find a Purchase Icon: >>Skimmer - $4,500. Inside your condo you will find a Health Icon (in the kitchen), an Outfit Icon (to change clothes), and your Game Save Icon. On the upper level, where your Outfit Icon is, you will find a door to the roof. On the roof you will find another Purchase Icon: >>Little Willie - $5,000. After getting acquainted with your new digs then let's go on..... /=========================================================================\ 0===========================================================================0 | IV.2. A Tour of Vice City Beach [TRBH] | 0===========================================================================0 \=========================================================================/ Now, that we're here, let's have a tour of this area of Vice City starting with the: >>The Clymenus Suite ****************** Location: (Southwest) Vice Point, indicated as a Floppy Disc on your map. Map: (D-5). Notes: This is part of the Midland Condos building and is your major Safehouse on Vice City Beach. In front of the entrance to The Clymenus Suite is a three-way intersection. At the southeast corner of this intersection is: >>The Fairgrounds *************** Location: (South) Vice Point. Map: (E-5). Notes: A large amusement area where one can have some fun and ride the ferris wheel. From this intersection, head north and turn right at the next three-way intersection then cross the bridge and stop at the next three-way intersection. At the northeast corner of this intersection is: >>The Well Stacked Pizza Co. ************************** Location: (Central) Vice Point. Map: (D-5). Notes: This chain of pizza parlors is new to the Vice City area and planning to expand their presence in the area. From this intersection, turn left, go through the next three-way intersection and stop at the next three-way intersection. Going west from here will take you to: >>Leaf Links Golf Club ******************** Location: Leaf Links. Map: (C-[4, 5], D-[4, 5]). Notes: This is the major golf course for this region. The entry to the golf course has a metal detector that will strip you of all of your weapons. However, from this intersection, turn right and stop at the next three-way intersection. At the northeast corner of this intersection is the: >>Vice Point Apartments ********************* Location: (North) Vice Point. Map: ([C, D]-5). Notes: This complex stretches from the yellow and white building at this intersection all the way to the pink building northeast of Links View Heights (which is north of here). From here, continue forward and stop at the next three-way intersection. At the northwest corner of this intersection is the: >>Links View Heights ****************** Location: (North) Vice Point. Map: (C-5). Notes: This large white building with beige trim will become an asset property in "Grand Theft Auto: Vice City". Next, head to the next three-way intersection and stop. At the northwest corner of this intersection is the: >>Vice Point Pay 'N' Spray ************************ Location: (North) Vice Point. Map: (C-5). Notes: This is where you can have your vehicle repaired or re-sprayed to get rid of Wanted Ratings. From here, continue forward and go through the next two three-way intersections then stop at the next three-way intersection where this road ends. This intersection is part of a triple intersection comprised of three three-way intersections. The intersection you are at is the center of this area. At the northwest corner of this triple intersection is a large hotel and that is the: >>Ducum Inn ********* Location: (North) Vice Point. Map: (C-5). Notes: This is one of the largest hotels in Vice City and has a large swimming pool in the back. At the southeast corner of the intersection you are at is the: >>El Swanko Casa *************** Location: (North) Vice Point. Map: (C-5). Notes: This luxurious house will become an asset property in "Grand Theft Auto: Vice City". And at the northeast corner of this triple intersection is the: >>Shady Palms Hospital ******************** Location: (North) Vice Point. Map: (C-5). Notes: This is where you will be if you end up getting Wasted while on Vice City Beach near the Vice Point area. From your current position, head northeast to the Hospital and proceed north from there. The road will eventually curve west and you will go over: >>North Bridge (East) ******************* Location: (North) Vice City. Map: (B-5). Notes: This bridge connects Vice Point to Prawn Island. Once on Prawn Island then stop at the four-way intersection near the center of the island. To the north you will find: >>The Mendez Brothers House ************************* Location: (North) Prawn Island. Notes: This large blue house at the north end of the island is the residence of the notorious Mendez Brothers who are major players in Vice City's crime scene. This place usually has a couple of cars parked out in front. And at the southwest corner of this intersection is: >>Interglobal Films ***************** Location: (Southwest) Prawn Island. Notes: A moderately sized film studio where B-movies and commercials are usually filmed. From here, turn around and head back to the triple intersection near the Hospital. When you get back to the triple intersection then turn right and go along the hairpin curve that goes around the south end of the Ducum Inn then go through the next three-way intersection. As you continue north then you will go under North Bridge (East). Just after the bridge then you should see to your right the: >>North Point Mall **************** Location: (North) Vice Point. Map: (B-5). Notes: The major mall for Vice City. This place houses many stores including an Ammu-Nation. **NOTE: On the map that comes with the game it says North Point Mall but in the game itself, when you enter the place, it will say Vice Point Mall. I am sticking with the North Point Mall name since that is what this place is also called in "Grand Theft Auto: Vice City." Continue along the road and it will eventually curve east to go along the north side of the mall. Follow the road until you get to the road curve going south then stop. On the outside part of this curve you will see a large green building with a "Hotel" sign on top. The address for this building is: >>3321 Vice Point Rd. ******************* Location: (Northeast) Vice Point. Map: ([A, B]-5). Notes: This green colored hotel building, northeast of the North Point Mall, will become an asset property in "Grand Theft Auto: Vice City". From here, head south and stop at the next three-way intersection. At the east side of this intersection is: >>Brodie's Hotel ************** Location: (North) Vice Point. Map: (B-5). Notes: This is a large yellow and white hotel building with a large sign. From this intersection, continue forward through the next four three-way intersections and stop at the fifth three-way intersection. At the northwest corner of this intersection is the: >>Vice Point Police Station ************************* Location: (North) Vice Point. Map: (C-5). Notes: This is where you will be if you end up getting Busted while on Vice City Beach near the Vice Point area. From here, continue forward through the next three-way intersections then stop at the next three-way intersection. At the southwest corner of this intersection is the: >>Washington Street Apartments **************************** Location: (Central) Vice Point. Map: (D-5). Notes: This small cluster of apartment buildings has a courtyard with several basketball courts. Now continue forward and stop at the road curve going west. Inside the road curve is: >>The Malibu Club *************** Location: (South) Vice Point. Map: (D-5). Notes: The big time nightclub for Vice City and will become an asset property in "Grand Theft Auto: Vice City". And across the street east of here is: >>Van Khoff At The Beach ********************** Location: (South) Vice Point. Map: (D-5). Notes: This is one of the major hotels for Vice City Beach. From here, go through the double curve and continue south. As you proceed forward then you will see off to your left: >>Standing Vice Point Hotel ************************* Location: (South) Vice Point, just southeast of The Malibu Club. Map: (E-5). Notes: This is also another of the major hotels for Vice City Beach. After that then stop at the next intersection. You will see that this is part of a double intersection that resembles a starfish. Head to the south part of this intersection and go southwest. And to your left you should see the: >>Washington Beach Police Station ******************************* Location: (North) Washington Beach. Map: (E-5). Notes: This is where you will be if you end up getting Busted while on Vice City Beach near the Washington Beach area. Continue to the next three-way intersection then proceed southwest across the bridge. After the bridge then go through the next four-way intersection and stop at the next four-way intersection. At the southwest corner of this intersection is the: >>Starfish Apartment Complex ************************** Location: (Southwest) Vice Point, at the east end of Island Bridge (East). Map: (E-[4, 5]). Notes: This is a huge multi-building apartment complex that offers spectacular views of Starfish Island and surrounding areas. And just west of this intersection is: >>Island Bridge (East) ******************** Location: (South Central) Vice City. Map: (E-4). Notes: This bridge connects Washington Beach to Starfish Island. However, from this intersection, turn left and through the next two three-way intersections. As you continue forward then you will see a large lavender building to your right which is: >>1102 Washington Street ********************** Location: (Southwest) Washington Beach. Map: (F-4). Notes: This colorful red and lavender building will become an asset property in "Grand Theft Auto: Vice City". And directly across the street east of this place is the: >>Hotel Harrison ************** Location: (Southwest) Washington Beach. Map: (F-[4, 5]). Notes: This nondescript building also serves as an office building which houses a lawyer's office. Continue forward and stop at the next three-way intersection. At the southwest corner of this intersection is the: >>Ocean View Hospital ******************* Location: (Northwest) Ocean Beach. Map: (F-4). Notes: This is where you will be if you end up getting Wasted while on Vice City Beach near the Ocean Beach area. And at the southeast corner of this intersection is the: >>Washington Mall Construction Site ********************************* Location: (North) Ocean Beach. Map: (F-4). Notes: This is the construction site for a new mall being built in the Ocean Beach area. From here, go south and through the next three-way intersection then stop at the next three-way intersection immediately after that. At the northwest corner of this intersection is the: >>The Ocean View Medical Foundation ********************************* Location: (Northwest) Ocean Beach. Map: (F-4). Notes: These two large buildings is where important medical research is being done to help benefit mankind. And at the southwest corner of this intersection is the: >>Marina Sands Hotel ****************** Location: (West) Ocean Beach. Map: ([F, G]-4). Notes: This large luxurious hotel is where many famous guests like to stay when they are in Vice City. Now turn right and go along the road curve going south then stop at the next three-way intersection. To your right you will see a large white building which is part of: >>Vice City Marina **************** Location: (West) Ocean Beach. Map: (G-4). Notes: This place has two large piers where one can dock a luxury or fishing boat. The large white building also has an underground parking garage located at the south end. And in the water directly south of the Vice City Marina are: >>The Waterhouses *************** Location: (Southwest) Ocean Beach. Map: ([G, H]-4). Notes: These houses, situated in the water just offshore, are for those who want to get away from some of the hustle and bustle of Vice City. However, from this intersection, head south, follow the road curve going east, then stop at the next three-way intersection. At the northwest corner of this intersection is the: >>Ocean Beach Church ****************** Location: (South) Ocean Beach. Map: (G-4). Notes: This is one of the churches where the religious can congregate and pray. From here, turn right. As you proceed forward then you should see off to your left the: >>Ocean Beach Ammu-Nation *********************** Location: (South) Ocean Beach. Map: (G-4). Notes: This is where you can purchase weapons for use against your enemies or anybody else who pisses you off. Go through the next three-way intersection then stop at the next three-way intersection. At the east side of this intersection is the: >>Ocean Beach Pay 'N' Spray ************************* Location: (Central) Ocean Beach. Map: (G-4). Notes: This is where you can have your vehicle repaired or re-sprayed to get rid of Wanted Ratings. From this intersection, continue forward and go through the next two three-way intersections then turn right at the next three-way intersection. Proceed forward all the way to the next three-way intersection where this road ends. At the southwest corner of this intersection is the: >>Going Gas Station ***************** Location: (North) Ocean Beach, directly south of the Washington Mall Construction Site. Map: (F-4). Notes: A gas station for the Going Co. oil producer. From here, turn left then turn right at the next three-way intersection. As you proceed forward then you should see a tall building to your left which is the: >>Washington Beach Apartments *************************** Location: (South) Washington Beach. Map: (F-5). Notes: This is a large apartment complex for the south half of Washington Beach. And next door north of that is the: >>Washington Beach Office Complex ******************************* Location: (South) Washington Beach. Map: (F-5). Notes: These very tall buildings are on the other side of the teal fence near the swimming pool for Washington Beach Apartments. From here, head forward to the next four-way intersection then turn right. Proceed forward and stop at the next four-way intersection. At the southwest corner of this intersection is the: >>Ocean Beach Parking Garage ************************** Location: (Central) Ocean Beach. Map: ([F, G]-4). Notes: A major parking garage used by those who want to go to the beach or to shop in the nearby businesses. From this intersection, turn left then turn right at the next three-way intersection. Head forward and stop at the next three-way intersection. At the northwest corner of this intersection is a yellow and teal building which is the: >>Ocean View Hotel **************** Location: (Southeast) Ocean Beach. Map: (G-5). Notes: This quaint hotel will become one of Tommy Vercetti's safehouses in "Grand Theft Auto: Vice City". From here, continue forward and stop at the road curve that goes west. Look east from here to find: >>The Lighthouse ************** Location: (Southeast) Ocean Beach. Map: (H-5). Notes: This is an historical and important landmark used to keep ships from getting lost near the shores of Vice City. Now, go east, go through the next three-way intersection and stop at the next three-way intersection. At the northeast corner of this intersection is the: >>Ocean Heights Apartments ************************ Location: (South) Ocean Beach. Map: (G-4). Notes: This tall red and white building will become an asset property in "Grand Theft Auto: Vice City". And this is where I am going to end the tour. You can head back to your Safehouse if you like. Now that I've familiarized you with Vice City Beach it is time to go over the locations of the..... /=========================================================================\ 0===========================================================================0 | IV.3. Vice City Beach Weapons And Items [VBWI] | 0===========================================================================0 \=========================================================================/ Listed below, by neighborhood, is the Weapon, Health, Body Armor, and Police Bribe Icons for Vice City Beach: /XXXXXXXXXXXXXXXXXXXXXXXXX\ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 | Prawn Island \ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 0========0 | Weapons \ 0=====================================> >>M249 **** Location: At Interglobal Studios on the scaffolding inside the first studio directly northwest of the entrance. Map: (B-4). >>Equalizer ********* Location: On the small pier just outside the west side of Interglobal Films. Map: (B-4). >>Flamethrower ************ Location: In the small alley at the east side of the building across the street east of Interglobal Films. Map: (B-4). 0=======0 | Health \ 0=====================================> >>Location: Just south of the fountain in the middle of Prawn Island. Map: (F-1). 0===========0 | Body Armor \ 0=====================================> >>Location: Behind the small studio near the southwest corner of Interglobal Studios. Map: (B-4). /XXXXXXXXXXXXXXXXXXXXXXXXX\ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 | Vice Point \ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 0========0 | Weapons \ 0=====================================> >>Assault Rifle ************* Location: Behind the 3321 Vice Point Rd. building. Map: (A-5). >>Pistol ****** Location: Between a wall and a set of stairs just south of North Point Mall. Map: (B-5). Directions: Head to the three-way intersection at the southeast corner of the North Point Mall area (where Brodie's Hotel is). From here, head west but stay close to the white and orange building which should be to your left. Eventually you will get to a large gap in the wall that will lead you to North Bridge (East). Stop before you reach this gap and look left to find the Pistol between the wall and a set of stairs for the white and orange building. >>Remote Grenades *************** Location: At the top of the diving boards for the swimming pool behind the Ducum Inn. Map: (C-5). >>Nightstick ********** Location: At the front entrance of the Vice Point Police Station. Map: (C-5). >>Butterfly Knife *************** Location: Behind the Coffee Trailer at the east side of the three-way intersection at the southeast corner of the Vice Point Police Station. Map: (C-5). >>Micro-SMG ********* Location: On the dock next to the north edge of the bridge that connects Vice Point with Leaf Links Golf Club. Map: (D-5). >>Katana ****** Location: In a nook at the west side of the Standing Vice Point Hotel. Map: (E-5). >>Hatchet ******* Location: At the east side of the Chunder Wheel at The Fairgrounds. Map: (E-5). >>Grenades ******** Location: Under the overhang at the southeast corner of the salmon and pink building in the center of the Starfish Apartment Complex area. Map: (E-5). 0=======0 | Health \ 0=====================================> >>Location: At the west entrance to North Point Mall. Map: (B-5). <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: At Shady Palms Hospital. Map: (C-5). <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: In the middle of the road path that cuts across the center of the Vice Point Apartments area. Map: (C-5). <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: At the front entrance of The Malibu Club. Map: (D-5). <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: In front of the closed-up shop across the street east of the Starfish Apartment Complex. Map: (E-5). 0===========0 | Body Armor \ 0=====================================> >>Location: Tucked in a corner on the third level of the parking garage for North Point Mall at the south side near the ramp leading to the top level. Map: (A-5). <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: At the east side of the large gray and white building across the street east of Shady Palms Hospital. Map: (C-5). <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: By the back door at the northwest corner of the luxury home across the street south of Links View Heights. Map: (D-5). <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: At the front of the large blue hotel directly across the street east the Washington Street Apartments. Map: (D-5). <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: In the center of the cluster of small buildings next door south of The Fairgrounds. Map: (E-5). Directions: From the west entrance of The Fairgrounds, go south until the wooden fence ends then angle southeast. Go into the alley ahead and into the center of this cluster of small buildings where you will find the Body Armor. 0=============0 | Police Bribe \ 0=====================================> >>Location: At the south side of the North Point Mall. Map: (B-5). <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: At the front entrance of Van Khoff At The Beach. Map: (D-5). /XXXXXXXXXXXXXXXXXXXXXXXXX\ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 | Leaf Links Golf Club \ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 0========0 | Weapons \ 0=====================================> >>Golf Club ********* Location: By some palm trees at the west side of the north section of the Golf Club. Map: (C-4). >>Golf Club ********* Location: At the Driving Range at the north section of the Golf Club. Map: (C-4). >>Golf Club ********* Location: Just northwest of the path loop that connects the north section of the Golf Club with the central section. Map: (C-4). >>Golf Club ********* Location: Just south of the bridge that connects Leaf Links Golf Club with Vice Point. Map: (D-5). >>Golf Club ********* Location: By a tree in the middle of the south island at the Golf Club. Map: (E-4). 0=======0 | Health \ 0=====================================> >>Location: On a small dock at the southeast side of the Golf Club. Map: (D-5). 0===========0 | Body Armor \ 0=====================================> >>Location: Underneath the east end of Links Bridge. Map: (D-4). 0=============0 | Police Bribe \ 0=====================================> >>Location: At the front entrance of the Clubhouse. Map: (D-4). /XXXXXXXXXXXXXXXXXXXXXXXXX\ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 | Washington Beach \ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 0========0 | Weapons \ 0=====================================> >>Laser Sniper ************ Location: On the top of the Washington Beach Police Station directly over the front entrance. Map: (E-5). Directions: Use the stairs in the back of the building to access the Laser Sniper. >>AK-47 ***** Location: On the roof of a beige and teal building. Map: (E-5). Directions: From the three-way intersection at the southeast corner of the Washington Beach Police Station, head south then stop at the next three-way intersection. At the northeast corner of this intersection is a beige and teal building. At the east side of this building is a set of stairs that will allow you to reach the roof so you can access the AK-47. >>Baseball Bat ************ Location: Behind the 1102 Washington Street building. Map: (F-4). 0=======0 | Health \ 0=====================================> >>Location: In the small alley at the north side of the Hotel Harrison. Map: (F-5). 0===========0 | Body Armor \ 0=====================================> >>Location: In the middle of the Washington Beach Office Complex. Map: (F-5). 0=============0 | Police Bribe \ 0=====================================> >>Location: In an large open alley in central Washington Beach. Map: (F-5). Directions: From the back parking lot for the Washington Beach Police Station, go south across the street into the alley and past the basketball courts. From there, you should enter a narrow pathway and, when it opens up again, then you should see the Police Bribe in the middle of the next area. /XXXXXXXXXXXXXXXXXXXXXXXXX\ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 | Ocean Beach \ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 0========0 | Weapons \ 0=====================================> >>Grenades ******** Location: Just south of the Helipad, near the trees, behind Ocean View Hospital. Map: (F-4). >>Stubby Shotgun ************** Location: In the middle area of the small apartments next door west of the Going Gas Station. Map: (F-4). Directions: From the Going Gas Station, head west along the sidewalk and turn left through the break in the wooden fence where you will find the Stubby Shotgun near some bushes. >>Chainsaw ******** Location: In a corner of an alley. Map: (F-5). Directions: From the three-way intersection next to the Going Gas Station, head north. After a short distance then you should find an alley next to a Hardcore Pawn business. Turn right into this alley and turn right at the next corner to find the Chainsaw in the next corner. >>Molotovs ******** Location: In a cluster of large bushes and trees across the street east of the Ocean View Hotel. Map: (G-5). >>SMG *** Location: At the southwest end of Pier 2 at the Vice City Marina. Map: (G-4). >>Equalizer ********* Location: At the swimming pool behind the apartment building directly next door east of Ocean Heights Apartments. Map: (G-4). Directions: Go south from the front steps of this building and between the building and the hedge fence then turn right at the next corner. Continue forward and you will reach the swimming pool area where you will find the Equalizer. >>Brass Knuckles ************** Location: In the small park across the street southeast of the Ocean Beach Ammu-Nation. Map: (G-4). >>Spaz 12 ******* Location: In the backyard of the tiny house directly across the street east of the Ocean Beach Church. Map: (G-4). 0=======0 | Health \ 0=====================================> >>Location At Ocean View Hospital. Map: (F-4). <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: In the middle of an alley intersection. Map: (F-5). Directions: Head to the four-way intersection at the northeast corner of the Ocean Beach Parking Garage. Look east to find the Health in the alley intersection ahead. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: In an alley east of Washington Beach Apartments. Map: (F-5). Directions: From the stairs in front of the Washington Beach Apartments, head east and through the next four-way intersection. As you continue forward then you should see an alley to your left. The Health is in this alley. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: In front of the small apartments next door south of the Ocean Beach Pay 'N' Spray. Map: (G-4). Directions: From the Ocean Beach Pay 'N' Spray, go south and turn left at the next three-way intersection. As you proceed forward then you should see the Health to your left. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: At the entrance of the large white building at the Vice City Marina. Map: (G-4). <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: In front of Ocean Beach Church. Map: (G-4). 0===========0 | Body Armor \ 0=====================================> >>Location: At the front entrance of the Marina Sands Hotel. Map: (F-4). <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: In the southwest corner at the top level of the Ocean Beach Parking Garage. Map: (G-5). <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: In the parking garage at the south end of the large white building at the Vice City Marina. Map: (G-4). Directions: When you go down the ramp then turn right to find it in the corner. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: In a grassy area behind a fence. Map: (G-5). Directions: From the entrance to Ocean Heights Apartments, head east and stop at the next three-way intersection. At the east side of this intersection is an alley between a green building (Skinny Dick's Surf Shop) and a white building with blue trim. Head east into this alley and turn left at the next corner. After a short distance then you will reach a short wooden fence. On the other side of this fence is a grassy area, with bushes and trees, is where you will find the Body Armor. 0=============0 | Police Bribe \ 0=====================================> >>Location: On the dirt path just west of the Washington Mall Construction Site. Map: (F-4). <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: At the intersection of dirt paths west of The Lighthouse. Map: (G-5). With that done, let's go and finish up the Discovered Extras starting with the.... /=========================================================================\ 0===========================================================================0 | IV.4. Red Balloons (Vice City Beach) [BLES] | 0===========================================================================0 \=========================================================================/ Listed below are the remaining fifty two Red Balloons that can be found on Vice City Beach: 0===================0 | Prawn Island (PRI) \ 0=====================================================> | Balloons - 4 | 0==============0 [PRI-BN48] - Location: Inside the gazebo near the basketball courts at the north side of The Mendez Brothers House. Map: (B-4). [PRI-BN49] - Location: Under the round overhang at the east side of The Mendez Brothers House. Map: (B-4). [PRI-BN50] - Location: Under the water tower at the northwest side of Interglobal Films. Map: (B-4). [PRI-BN51] - Location: Under the small overhang in the small alley at the east side of the building across the street east of Interglobal Films. Map: (B-4). 0=======================0 | North Point Mall (NPM) \ 0=====================================================> | Balloons - 2 | 0==============0 [NPM-BN52] - Location: Under a palm tree northeast of the North Point Mall Ammu-Nation. Map: (B-5). [NPM-BN53] - Location: Underneath the escalator east of the North Point Mall Ammu-Nation. Map: (B-5). 0=================0 | Vice Point (VCP) \ 0=====================================================> | Balloons - 22 | 0===============0 [VCP-BN54] - Location: Under the high overhang in front of the white and salmon apartment at the hairpin curve west of the Vice Point Mall parking garage. Map: (B-5). [VCP-BN55] - Location: Under the overhang at the northwest side of the 3321 Vice Point Rd. building. Map: (A-5). [VCP-BN56] - Location: Under a small tree at the southwest part of the blue and white building across the street west of North Point Mall. Map: (B-5). [VCP-BN57] - Location: Underneath one of the diving boards behind the Ducum Inn. Map: (C-5). [VCP-BN58] - Location: Under one of the overhangs at the south side of the salmon and white building across the street north of Shady Palms Hospital. Map: (C-5). [VCP-BN59] - Location: Under the north overhang for the large blue and white hotel building (with the Stretch limo parked in the front) across the street northeast of Shady Palms Hospital. Map: (C-5). [VCP-BN60] - Location: Underneath one of the stairs at the front entrance of El Casa Swanko. Map: (C-5). [VCP-BN61] - Location: Under the roof of the pool bar at the house across the street south of El Casa Swanko. Map: (C-5). [VCP-BN62] - Location: At the north end of the hotel directly across the street east of the Vice Point Police Station. Map: (C-5). Directions: This Red Balloon should be acquired with an Assault Rifle or Sniper Rifle. [VCP-BN63] - Location: Underneath the high overhang at the northeast corner of Leaf Links Apartments. Map: (C-5). Directions: This Red Balloon needs to be shot with an Assault Rifle or Sniper Rifle. Stand on the short wall that rings the complex which will help you get a better angle to shoot the Red Balloon. [VCP-BN64] - Location: Under a tree at the north side of a grassy area. Map: (C-5). Directions: From the three-way intersections at the southeast corner of the Vice Point Police Station, head south then turn right at the next three-way intersection. As you go forward then you should see a grassy area with some trees to your right. Turn right onto this grassy area and stop as you get near the wall at the end. You should see the Red Balloon under the tree to your left. [VCP-BN65] - Location: Under an overhang at the south side of a grassy area. Map: (D-5). Directions: From Red Balloon [VCP-BN64], head south and back to the street. When you get back to the street then go south across it and onto the grassy area next to the R*LAX billboard. Go south until you near the wall and you should see the Red Balloon under the overhang to your left. [VCP-BN66] - Location: In front of the Coffee Trailer at the east side of the three-way intersection at the southeast corner of the Vice Point Police Station. Map: (C-5). [VCP-BN67] - Location: At the top of the stairs of the yellow and white apartment building at the south side of Vice Point Apartments. Map: (D-5). Directions: From Leaf Links Apartments, head south to the three-way intersection where this road ends. At the northeast corner of this intersection is the yellow and white apartment apartment building. The stairs are just east of this corner. [VCP-BN68] - Location: Under an overhang at the south part of the basketball court area inside the courtyard of Washington Street Apartments. Map: (D-5). [VCP-BN69] - Location: Under a high overhang at the southwest corner of the pink and white hotel next door north of Van Khoff On The Beach. Map: (D-5). Directions: Use an an Assault Rifle or Sniper Rifle to shoot this Red Balloon. [VCP-BN70] - Location: At the east side of the small teal and white apartment complex across the street southeast of The Malibu Club. Map: (D-5). [VCP-BN71] - Location: At the south side of the Bumper Cars area at The Fairgrounds. Map: (E-5). [VCP-BN72] - Location: Under the "W" for the Chunder Wheel sign at the east side of the ferris wheel at The Fairgrounds. Map: (E-5). [VCP-BN73] - Location: Under a small overhang for one of the small buildings next door south of The Fairgrounds. Map: (E-5). Directions: From the west entrance of The Fairgrounds, go south until the wooden fence ends then angle southeast. Go into the alley ahead and into the center of this cluster of small buildings where you will find some Body Armor. The Red Balloon should be to your left. [VCP-BN74] - Location: Under a tall palm tree near the southwest corner of the Standing Vice Point Hotel area. Map: (E-5). [VCP-BN75] - Location: Under a very high overhang for one of the large apartment buildings at the Starfish Apartment Complex. Map: (E-5). Directions: From the stairs at the east entrance of the Complex, go south a little bit. The large white and yellow building just ahead is where the Red Balloon is at. The Red Balloon is at the northeast corner of this building and you need a Sniper Rifle to shoot it. 0===========================0 | Leaf Links Golf Club (LGC) \ 0=====================================================> | Balloons - 2 | 0==============0 [LGC-BN76] - Location: Under a palm tree next to the south side of Driving Range at the north part of the Golf Club. Map: (C-4). [LGC-BN77] - Location: Under the east bridge that connects the central section of the Golf Club with the north section. Map: (C-5). Directions: From the Clubhouse, head north and to the west bridge. From there, turn to face the east bridge and head toward the edge of the grass and as close to the east bridge as possible. You can see the Red Balloon under the bridge and can be shot at from here with an Assault Rifle. 0=======================0 | Washington Beach (WSB) \ 0=====================================================> | Balloons - 6 | 0==============0 [WSB-BN78] - Location: Underneath the bridge across the street west of the Washington Beach Police Station. Map: (E-5). Directions: You can stand on the grass at points either north or south of the bridge to find and shoot the Red Balloon. [WSB-BN79] - Location: Under a palm tree at the entrance of the Washington Beach Police Station. Map: (E-5). Directions: Use the stairs at the back of the Police Station to access the roof. The Red Balloon can be found to the left of the platform with the Laser Sniper Weapon Icon. [WSB-BN80] - Location: Up against a building in an alley across the street east of the Washington Beach Police Station. Map: (E-5). Directions: Go to the three-way intersection at the southeast corner of the Washington Beach Police Station. Near the northeast corner of this intersection is an alley. Go east into this alley and stop at the intersection halfway through. Turn 180 degrees and upward to find the Red Balloon. [WSB-BN81] - Location: Up against a red, green and white building. Map: (E-5). Directions: From Red Balloon [WSB-BN80], continue east and onto the main road then turn right. After a short distance then you should see the red, green, and blue building, and the Red Balloon, to your right. [WSB-BN82] - Location: Under a high overhang for a yellow and white building. Map: (F-5). Directions: From Red Balloon [WSB-BN81], continue forward and stop at the next three-way intersection. The yellow and white building is at the northwest corner of this intersection and the Red Balloon can be found at the southeast corner of the building. [WSB-BN83] - Location: Near the pool at the back of Washington Beach Apartments. Map: (F-5). Directions: Go up the stairs and around the back. You should see the pool and the Red Balloon is south of the pool steps. 0==================0 | Ocean Beach (OCB) \ 0=====================================================> | Balloons - 16 | 0===============0 [OCB-BN84] - Location: Under the large "Stunt Double" billboard across the street north of the Washington Mall Construction Site. Map: (F-4). [OCB-BN85] - Location: Under an overhang for a yellow, blue and beige building. Map: (F-5). Directions: From the stairs in front of Washington Beach Apartments, head east and through the next four-way intersection then stop at the next three-way intersection. At the southwest corner of this intersection is the yellow, blue, and beige building. The Red Balloon is under the overhang at the north side of this place. [OCB-BN86] - Location: Under an air conditioning unit, for this same building, in the alley west of Red Balloon [OCB-BN85]. Map: (F-5). [OCB-BN87] - Location: Under a palm tree near the pathway for the park next door north of the Vice City Marina. Map: (F-4). [OCB-BN88] - Location: Under the overhang near the entrance for the west building for The Ocean View Medical Foundation. Map: (F-4). [OCB-BN89] - Location: Under a low balcony at the back of a large green apartment building. Map: (F-4). Directions: Go to the three-way intersection at the southeast corner of the east building of The Ocean View Medical Foundation. Near the southeast corner of this intersection is the large green apartment building. Go east through the break in the hedge and underneath the middle of the building then stop when you get to a large palm tree. Look south and you should see the Red Balloon under the low balcony. [OCB-BN90] - Location: In the ruins next door north of the Ocean Beach Pay 'N' Spray. Map: (G-4). Directions: Go inside the ruins and to the large ramp at the south side. Go up a little bit and look east. You should see the Red Balloon in the corner. [OCB-BN91] - Location: Under the northeast corner of a yellow and white building at the southeast entrance of the Ocean Beach Parking Garage. Map: (G-5). [OCB-BN92] - Location: Under a high overhang at the front of the Ocean View Hotel. Map: (G-5). Directions: An Assault Rifle or Sniper Rifle is recommended here. [OCB-BN93] - Location: At the southeast corner of the pink building next door north of the Ocean Beach Ammu-Nation. Map: (G-4). [OCB-BN94] - Location: Behind a large green apartment building. Map: (G-4). Directions: From Red Balloon [OCB-BN93], head back to the sidewalk and go north. After passing the large shrubbery, which should be to your left, then turn left. You should see the green building and the opening that leads to the back. Go through it and stop at the chain-link fence. Look north to find the Red Balloon under an overhang. [OCB-BN95] - Location: Under the north overhang for the large green apartment building directly west of Red Balloon [OCB-BN94]. Map: (G-4). Directions: After acquiring Red Balloon [OCB-BN94] then look directly west to find the large green apartment building. You should also see the Red Balloon under the overhang. [OCB-BN96] - Location: Under the small balcony of the tiny house directly across the street east of the Ocean Beach Church. Map: (G-4). [OCB-BN97] - Location: At the northeast corner of the apartment building directly next door east of Ocean Heights Apartments. Map: (G-5). [OCB-BN98] - Location: In a corner of a covered parking area. Map: (G-4). Directions: From Red Balloon [OCB-BN97], head east across the street to a white building with blue trim. At the south side of this building is an alley. Head east into this alley and you should see a covered parking area to your right. The Red Balloon is in the west corner. [OCB-BN99] - Location: Under the west part of the walkway at the top of The Lighthouse. Map: (H-5). Directions: You need to use a Sniper Rifle to obtain this one. After popping all of the listed Red Balloons then you should now have all available Weapon Icons at your Safehouses. Now let's go and finish off the remaining..... /=========================================================================\ 0===========================================================================0 | IV.5. Rampages (Vice City Beach) [RMPE] | 0===========================================================================0 \=========================================================================/ Listed below are the remaining seventeen Rampages that can be found on Vice City Beach and the strategies for each one: 0===================0 | Prawn Island (PRI) \ 0=====================================================> [PRI-R19] - Destroy 15 Vehicles [Rocket Launcher] ************************************* Location: By the main fountain in the center of Prawn Island. Map: (B-4). **NOTE: This is a [*PS2 Exclusive*] Rampage. Destroy nearby cars, including your own, then head back to Vice City Beach (on foot) destroying cars as you go. An alternate strategy is to bring a PCJ-600 with you. Then, after you start the Rampage, use the bike to quickly go over to the parking garage at Vice Point Mall where you can destroy all the cars you need without being disturbed. 0=======================0 | North Point Mall (NPM) \ 0=====================================================> [NPM-R20] - Kill 70 Sharks in two minutes [M249] ************************************ Location: In the security booth near the elevators. Map: (B-5). **NOTE: This is a [*PS2 Exclusive*] Rampage. One of the popular strategies is to head toward the southeast corner of the mall and hang underneath the walkway. When you start killing Sharks then they will fire back. Some of them will generate on the second floor but, if you stand underneath the walkway, then they shouldn't pose any problems since they will fire into the floor above you. When you kill Sharks then you have to use the L2 and R2 Buttons to quickly switch between victims as you fire into a group. After you kill a group then run for a little bit to get more to generate on the ground floor but still staying under the walkway. This Rampage is still tough but you should be able to get enough victims to complete the Rampage. 0=================0 | Vice Point (VCP) \ 0=====================================================> [VCP-R21] - Obliterate 25 Bikers in two minutes [Equalizer] *********************************************** Location : At the north end of a wall. Directions: From the north entrance of North Point Mall, head west and you will see a large beige and white building to your right as you near the road curve going south. On the west side of this building is a wall. Climb the wall then head north and you will see the Rampage at the other end. Map: (A-5). Notes: This one isn't too hard despite the Bikers using machine guns. If you are good with targeting then you can take down small groups quickly with little damage. Don't run up the nearby hill. You may not get a good angle to shoot down on some of the Bikers. Keep your distance from larger groups as this should limit their damage. [VCP-R22] - Annihilate 25 Bikers [Spaz 12] ****************************** Location: At the northeast corner of a blue and white building directly across the street north of North Point Mall. Map: (A-5). Notes: After acquiring the Rampage then get back down to street level. Take down the first group you see. Then turn around and take down those that spawned behind you. Then turn around again and repeat. Continue with this pattern until the Rampage is successfully completed. [VCP-R23] - Explode 15 Vehicles [Grenades] ****************************** Location: Tucked in the corner of a wall at the southwest corner of the large gray and white building across the street east of Shady Palms Hospital. Map: (C-5). Notes: Get a fast vehicle, preferably a PCJ-600 or a Streetfighter and bring it with you. After acquiring the Rampage then head over to the parking garage for North Point Mall. Toss Grenades near each car you see as you start on the ground floor and make your way to the top. You should have successfully completed the Rampage by the time you reach the top level. [VCP-R24] - Terminate 25 Sharks [M-16] ************************** Location: On top of the Bumper Cars at The Fairgrounds. Directions: Drive an Ambulance to the Bumper Cars so you can climb it to access the Rampage. Map: (E-5). Notes: Use the various buildings as cover as you kill the Sharks as they tend to spawn in large groups and can do some serious damage. The ramp at the south entrance is also a good way to get the upper hand since you can shoot down on them but they can't get a good angle on you. [VCP-R25] - Destroy 10 Vehicles [Mini-Gun] ****************************** Location: In the shower stalls at the northwest side of the Starfish Apartment Complex. Map: (E-4). Notes: Head east back to the street. When you get to the street then point north to the intersection and destroy all the cars you see. From this point, enough cars should generate for you to successfully complete the Rampage. 0===========================0 | Leaf Links Golf Club (LGC) \ 0=====================================================> [LGC-R26] - Slay 20 Sharks [Remote Grenades] ******************************** Location: In the middle of the Tennis Courts north of the Clubhouse. Map: (C-5). Notes: The thing here is that you have Remote Grenades instead of regular Grenades so you can't just throw and forget. You have to throw and then detonate. The good thing about the Sharks in this Rampage is that they have just Baseball Bats and Pistols which makes things a bit easier. You need to keep some distance between you and the Sharks otherwise you may hurt yourself in the blast when you detonate the Remote Grenades. They also tend to spawn in large groups so you can destroy a lot of them at once. [LGC-R27] - Kill 10 Sharks [Golf Club] ************************** Location: Under the bridge that connects Leaf Links Golf Club with Vice Point. Map: (D-5). Notes: The Sharks are un-armed but can still be dangerous. They can beat you up as you try to swing at them. The best thing I found is to lock onto one Shark and beat him down to the ground. Once he is down on the ground then keep locked on him even when he is dead. When he is down and locked on then you do a power swing which can also knock down and kill other Sharks that happen to be close to your assigned victim. This also keeps the other Sharks from hitting you. Doing things this way should allow you to do this Rampage with little damage. 0=======================0 | Washington Beach (WSB) \ 0=====================================================> [WSB-R28] - Eradicate 30 Sharks [SMG] ************************* Location: On the roof of a beige and teal building. Directions: From the three-way intersection at the southeast corner of the Washington Beach Police Station, head south then stop at the next three-way intersection. At the northeast corner of this intersection is a beige and teal building. At the east side of this building is a set of stairs that will allow you to reach the roof so you can access the Rampage. Map: (E-5). Notes: The Sharks use Mac-10s so this becomes a moderately difficult Rampage. Jump onto the ledge and target the Sharks. Use the L2 and R2 Buttons to quickly switch targets. From this vantage point they can do little damage. However, if they are close to the wall, then you won't be able to shoot at them. When you get about 20 to 21 victims then go to street level and quickly claim the rest to complete the Rampage. Then run like hell away from the area because of the leftover Sharks who want to kill you. [WSB-R29] - Terminate 30 Sharks [Mini-Gun] ****************************** Location: Hidden in the bushes directly west of the entrance for the Washington Beach Apartments and close to the Fidl Store. Map: (F-5). Notes: Go out into the street, hold down the fire button and start looking for Sharks to kill. Even though the Sharks use Mac-10s this really isn't a hard Rampage to do. The range and power of the Mini-Gun can shred these guys in seconds. 0==================0 | Ocean Beach (OCB) \ 0=====================================================> [OCB-R30] - Eliminate 30 Sharks [Rocket Launcher] ************************************* Location: On top of a small building at the Washington Mall Construction Site. Map: (F-4). Notes: Head into the nearby street. Keep a considerable distance from the Sharks so you don't get caught up in the blasts (and they don't hurt you as much with their machine guns). Run away from them if they get too close. Not too difficult. [OCB-R31] - Kill 25 Sharks [Equalizer] ************************** Location: Directly behind the golden "HOTEL" sign above the entrance for the hotel at the northwest corner of the three-way intersection next to the Ocean Beach Pay 'N' Spray. Directions: You will need to use a helicopter to access. Map: (G-4). Notes: Stay on the upper level. This will limit the damage the Sharks can do. Move around the upper level to get more Sharks to spawn. When you successfully complete the Rampage then jump down and run as fast as you can from the area so you don't get shot up by the Sharks that remain. [OCB-R32] - Extirpate 25 Sharks [Laser Sniper] ********************************** Location: In the ruins next door north of the Ocean Beach Pay 'N' Spray. Map: (G-4). Notes: Go up the large ramp and stand at the end. Rotate to the north to pick off some Sharks then rotate south to get the Sharks that spawned behind you. Rotate north to get the Sharks that spawned behind you when you looked south and repeat the pattern. When they start to gather near the fence below you and stop spawning then jump to the platform to the north, get close to the edge and pick off the Sharks near the fence to successfully complete the Rampage. [OCB-R33] - Level 12 Vehicles [M249] ************************ Location: On the west end of a ledge that goes around a white and beige building (that becomes The Pole Position club in "Grand Theft Auto: Vice City"). Directions: You will need to use a helicopter to land on this building. This building is at the northwest corner of the three-way intersection east of the front of Ocean Heights Apartments. Once you land on this building then drop down to the ledge to access the Rampage. Map: (G-4). Notes: Get back to street level and head to the Ocean Beach Parking Garage. Destroy any cars you encounter on the way there. When you get to the Garage then destroy the remaining cars you need to complete the Rampage. [OCB-R34] - Decimate 25 Sharks [Assault Rifle] ********************************** Location: Behind the shrub wall at the southeast corner of the apartment building directly next door east of Ocean Heights Apartments. Map: (G-4). Notes: Head to the shrub wall north of where you get the Rampage and turn around. You should now see some Sharks. As you kill the Sharks then you will also notice that the shrub wall, which should be to your left, will shield you from the Sharks that spawn behind you. When you get rid of the first group of Sharks then run south to the south shrub wall, turn around and kill the Sharks you see. Repeat the pattern until you successfully complete the Rampage. [OCB-R35] - Kill 25 Sharks [Laser Sniper] ***************************** Location: On the roof of a white and blue building. Directions: From the entrance to Ocean Heights Apartments, head east and stop at the next three-way intersection. At the southeast corner of this intersection is a white building with blue trim. There is a set of stairs at the east side of this building you need to use to get access to the rooftop where you will find the Rampage. Map: (G-5). **NOTE: This is a [*PS2 Exclusive*] Rampage. Even though you are high up on the roof it won't provide much advantage since the Sharks will cluster at the base of the wall and you won't be able to shoot at them because of the bad angle. The best thing to do is, without firing at the Sharks (to keep them from firing at you), jump off of the roof and head near Rampage [OCB-R34] then start shooting at the Sharks and perform the same strategy that you did for that Rampage. After completing the above Rampages then you should now have done all of the Rampages in the game. Now let's finish up the..... /=========================================================================\ 0===========================================================================0 | IV.6. Unique Stunt Jumps (Vice City Beach) [USJE] | 0===========================================================================0 \=========================================================================/ Listed below are the remaining fourteen Unique Stunt Jumps that can be found on Vice City Beach: 0=================0 | Vice Point (VCP) \ 0=====================================================> [VCP-J23] - A concrete ramp *************** Location: By the railing south of the salmon and white building across the street west of the North Point Mall parking garage. Heading: North to South and land in the grass. Map: (B-5). Vehicle: PCJ-600. Notes: This one is kind of tricky. You have to start near Rampage [VCP-R21] and follow the curve to the ramp. [VCP-J24] - A concrete ramp *************** Location: At the southwest corner of the roof of the blue and white building across the street north of North Point Mall. Heading: East to West and land on the roof of the building next door west of the Jump. Map: (A-5). Vehicle: PCJ-600. Notes: You need to use the stairs at the back of the building to access the roof. [VCP-J25] - A concrete ramp *************** Location: At the southeast corner of North Point Mall. Heading: West to East. Map: (B-5). Vehicle: PCJ-600. Notes: This is a tough one. The ramp isn't lined up with the path and you need to jump the Brodie's Hotel sign and land beyond the glass railing beyond it to get credit for the Jump. You pretty much need to lean down the whole way to get enough speed to make the Jump. [VCP-J26] - A wooden ramp ************* Location: Against the railing just southwest of the Ducum Inn. Heading: North to South. Map: (C-5). Vehicle: PCJ-600. **NOTE: This is a [*PS2 Exclusive*] Unique Stunt Jump. This one is a little tricky to line up because of the hairpin curve. Start at the large shrubbery east of the three-way intersection at the northwest corner of the Inn and head straight to the ramp. When you hit the ramp then you should be good. This is an easy one to get when you approach it right. [VCP-J27] - A concrete ramp *************** Location: By the hotel across the street east of the Vice Point Police Station. Heading: North to South and jump over the Coffee Trailer. Map: (C-5). Vehicle: PCJ-600. [VCP-J28] - A concrete ramp *************** Location: At the south side of The Malibu Club. Heading: South to North. Map: (D-5). Vehicle: PCJ-600. Notes: You need to get a lot of good speed, including leaning down on the bike, to get the distance you need to get credit for the Jump (start at the concrete ramp near the five-way intersection to the south). If you lean all the way then you should jump completely over the Club. I believe that the distance needed is about 70 Meters regardless of whether you clear the Club or not (on my second try for this guide I got about 95 Meters). On my first try (when I was taking my initial notes for this guide), I tried to make the Jump and instead I clipped the left side of the ramp. I barely got higher than six feet, flew backwards and smacked into the backdoor of the Club. And yet I got credit for the Jump. Odd. [VCP-J29] - A wooden ramp ************* Location: Just south of the Chunder Wheel at The Fairgrounds. Heading: South to North. Map: (E-5). Vehicle: PCJ-600. **NOTE: This is a [*PS2 Exclusive*] Unique Stunt Jump. You can hit the north end of the ferris wheel and still get credit for the Jump. 0===========================0 | Leaf Links Golf Club (LGC) \ 0=====================================================> [LGC-J30] - A large rock ************ Location: Just south of the skinniest part of the north section of Leaf Links Golf Club southwest of the Driving Range. Heading: Southwest to Northeast. Map: (C-4). Vehicle: Jetski. Notes: You can actually land on the grass and then land into the water to get credit for the Jump. 0=======================0 | Washington Beach (WSB) \ 0=====================================================> [WSB-J31] - A concrete ramp *************** Location: In the alley next door east of the Washington Beach Apartments. Heading: North to South. Map: (F-5). Vehicle: PCJ-600. Notes: You can smack into the building across the street and still get credit for the Jump. 0==================0 | Ocean Beach (OCB) \ 0=====================================================> [OCB-J32] - A dirt ramp *********** Location: In the middle of the Washington Mall Construction Site. Heading: South to North. Map: (F-4). Vehicle: PCJ-600. **NOTE: This is a [*PS2 Exclusive*] Unique Stunt Jump. You don't need a lot of speed to get this one but it is best to start at the Going Gas Station across the street south of the Construction Site. [OCB-J33] - A loading ramp ************** Location: The loading ramp at the south side of Pier 1 at Vice City Marina. Heading: South to North. Map: (G-4). Vehicle: Jetski. **NOTE: This is a [*PS2 Exclusive*] Unique Stunt Jump. Back up to Pier 2 to get enough speed to hit this Jump. Lean down to get some extra speed. [OCB-J34] - A metal ramp ************ Location: On the roof of a building. Directions: From the entrance to Ocean Heights Apartments, head east and stop at the next three-way intersection. At the southeast corner of this intersection is a white building with blue trim. There is a set of stairs at the east side of this building you need to use to get access to the rooftop. Heading: South to North. Map: (G-5). Vehicle: PCJ-600. Notes: After climbing to the top of the blue and white building and look north then you will see that the ramp is a couple of buildings ahead of you. Back the wheels to the south edge of this roof before making your run. When you begin your approach then lean down to get enough speed. You must clear the large building to get credit for the Jump. [OCB-J35] - A large rock ************ Location: South of the wooden bridge leading to The Lighthouse. Heading: South to North and land in the water on the opposite side of the bridge. Map: (H-5). Vehicle: Jetski. [OCB-J36] - A mossy covered white rock ramp ******************************* Location: Next to, and north, of The Lighthouse. Heading: North to South. Map: (H-5). Vehicle: Jetski. Notes: Although you should land in the water, you don't have to in order to get credit for the Jump. After completing the Jumps listed here then you should now have completed all of the Unique Stunt Jumps in the game. At this point you should have completed all Discovered Extras in the game so you won't have to deal with them anymore. Now it's time to do some side-missions starting with..... /=========================================================================\ 0===========================================================================0 | IV.7. Air Rescue [ARSC] | 0===========================================================================0 \=========================================================================/ This side-mission can be found behind Ocean View Hospital (Ocean Beach) and on top of Schuman Healthcare Center (Downtown). Get into the Air Ambulance and press the R3 Button to begin. You have to pick up patients with a winch you cannot raise or lower. You start with one patient and the number will increase by one per odd numbered level until a maximum of four is reached. You get time bonuses for picking up patients and dropping them off at the nearest hospital that has a Helipad. The time you start off with when you advance a level is based on closest patient. To pick up a patient, hover over one and gently drop down until the patient grabs the winch. You can pick up a maximum of four patients with the winch. To drop off a patient, lower the patient into the pink circle at the Helipad at either Ocean View Hospital or Schuman Healthcare Center. Patience is needed when picking up patients between buildings and other tight spots. Your helicopter won't spin when your blades hit a building so you need to keep a close eye on them when you get close to a building. If you don't keep an eye on the copter blades then you won't know if you've hit a building until your copter goes up in flames. You also need to be careful if storms pop up. The high gust of wind can easily blow you into a building or slow you down when trying to pick up patients. You need to complete 15 Levels in order to succeed in this mission. Succeeding in this mission will increase your maximum Health which is represented with a "+" by your Health Bar. Like most of the other vehicle based side-missions in VCS, you will be given checkpoints at Level 5 and Level 10. /=========================================================================\ 0===========================================================================0 | IV.8. Empire Building (Part Two) [EMB2] | 0===========================================================================0 \=========================================================================/ Now that I have upgraded my health and armor I am going to take over all the Shark owned businesses (assuming that they haven't disappeared on their own earlier). Since the Sharks are very dangerous then I wanted to wait until I increased my maximum health and armor before going after them. In the process of taking over the Shark businesses you will finally be able to do some, if not all, of the three remaining Business Types: >>Robbery >>Drug >>Smuggling If the Sharks don't have all three remaining Business Types then you will have to wait until you can take over the Biker businesses later on to get the ones the Sharks didn't have. There have been reports of a bug that may occur if you wait until the mission "Hostile Takeover" (The Mendez Brothers) to acquire your first Drug Business. If the Sharks didn't have any Drug Businesses to take over then I have a way around this possible problem which I will explain later. Robbery Businesses make the most money out of all six business types so it is best to convert all of your owned businesses into Robbery Businesses as soon as you're finished doing all of Reputation Missions for the Drug, Robbery and, Smuggling business types. In addition, if you make a High-Roller Business of any of these new Business Types, then you will earn a new Outfit for your Safehouses: >>Hood (Robbery). >>Tracksuit (Drug). >>Smuggler (Smuggling). Also, each new Business Type has a different vehicle you can use parked right outside: >>Landstalker (Robbery). >>Stallion (Drug). >>Sabre Turbo (Smuggling). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | IV.8.A. Basic Strategies for Empire Building (Part Two) \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 >>Once you're finished taking over all of the Shark owned businesses then Save/Reload as soon as possible to remove the Sharks from the game. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>When you take over a Shark controlled Drug Business then convert it into a Drug Business. When you take over a Shark controlled Smuggling Business then convert it into a Smuggling Business. When you take over a Shark controlled Robbery Business then convert it into a Robbery Business. When you take over a Shark controlled Prostitution, Loan Shark, or Protection Racket Business then convert it into a Robbery Business. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Repair all of your damaged businesses to return them to maximum profitability so you can gain enough money to take over the Biker businesses later on. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>After doing all Reputation Missions for the three new Business Types then convert all of your owned businesses to Small-Time Robbery Businesses to improve profitability, while decreasing gang attacks, as you're progressing through the Main Story. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Leave the Bikers alone until after completion of the mission "Hostile Takeover" (The Mendez Brothers) so you don't have to worry about their attacks while you are doing something else. /=========================================================================\ 0===========================================================================0 | IV.9. Reputation Missions (Part Two) [RPM2] | 0===========================================================================0 \=========================================================================/ Each of these three new Business Types, just like the other three, have Reputation Missions you need to do for maximum profitability and 100% Completion. However, these Reputation Missions are broken up into regular style missions. Each Drug, Smuggling, and Robbery business has six Reputation Missions to be completed. After completing your first Mission then you will be given a ranking. This will make your business more profitable. After completing your last Reputation Mission for the chosen Business Type then you will be given another ranking and you will also maximize your reputation and the profit for that Business Type. The rankings are listed at the bottom of each Reputation Mission strategy. If you completed all Reputation Missions for Prostitution, Loan Shark, and Protection Racket businesses and complete all Reputation Missions for Drug, Smuggling, and Robbery businesses then you earn the Smart Suit Outfit for your Safehouses. Even after you have completed the last Reputation Mission then you can do them again for fun and the missions will be chosen at random. Listed below are the missions for the Drug, Robbery, and Smuggling businesses: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | IV.9.A. Drug Running (Drugs) \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Each mission has random destination points so everything here is generalized: 0=========================0 | Mission 1 - "Cut a Deal" \ 0=====================================================> | Reward: $1,300 | 0================0 A deal has been arranged for a certain time and you are buy drugs off some dealers. First, collect the money then head back outside. Next, go the meeting spot to get the drugs. Then take the drugs back the the warehouse. When that is done then the mission is successfully completed and you will be made a Dealer. 0=======================0 | Mission 2 - "Raw Deal" \ 0=====================================================> | Reward: $1,800 | 0================0 A deal has been arranged for a certain time and you are selling drugs to a couple of low-lifes. Go back outside. Next, get into the specified vehicle and head to the meeting point. When you get to the meeting place then you are ambushed. Kill the dealers with the Equalizer and get back into the car. You need to get the car back to the warehouse but you will be ambushed from time to time by the dealer's associates. When they approach then get out of the car and shoot them when they exit theirs. This will reduce the damage they can do to the car. When you get the car back to the warehouse then the mission is successfully completed. 0==========================0 | Mission 3 - "High-Jinxed" \ 0=====================================================> | Reward: $2,200 | 0================0 A deal has been arranged for a certain time and you are buying drugs off some dealers. Collect the money and go back outside. Next, get to the meeting point. When you get there then you find that the DEA were monitoring the deal so now you have a 3-Star Wanted Rating to get rid of. Depending on the location of the Drug Business you can either go to the Pay 'N' Spray to get rid of the Rating or head back to the Business to successfully complete the mission. 0=========================0 | Mission 4 - "The Ringer" \ 0=====================================================> | Reward: $2,400 | 0================0 A deal has been arranged for a certain time and you are buying drugs off some dealers. Collect the money and go back outside. Next, get to the meeting point. When you get there then you find that the drugs are fake. Now you need to kill the dealers. Go up to them and drive-by them. When you have killed the dealers then collect the money and take it back to the warehouse to successfully complete the mission. 0=========================0 | Mission 5 - "Rival Gang" \ 0=====================================================> | Reward: $2,300 | 0================0 A deal has been arranged for a certain time and you are selling drugs to a couple of low-lifes. Go back outside. Next, get into the specified vehicle and head to the meeting point. When you get to the meeting place then you are ambushed by a rival gang. Kill them as quickly as possible then get the money and drugs. After that then head back to the warehouse. But you will be ambushed from time to time by the Bikers. When they approach then get out of the car and shoot them off their bikes. When you get the car back to the warehouse then the mission is successfully completed. 0=============================0 | Mission 6 - "Offshore Score" \ 0=====================================================> | Reward: $2,200 | 0================0 A deal has been arranged for a certain time and you are selling drugs to some people at sea. Go back outside. Next, get to the specified vehicle which is a boat. Then head to the meeting place. After the meeting then you need to get back to the designated jetty. When you get there then the mission is successfully completed. After completing the last Drug Reputation Mission then you will maximize your reputation and become a Smack Daddy. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | IV.9.B. Robbery \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Each mission has random destination points so everything here is generalized: 0====================================0 | Mission 1 - "The Briefcase Courier" \ 0=====================================================> | Reward: $1,600 | 0================0 Ambush the courier's vehicle and stop it from reaching its destination. Do not destroy it. You will also have to deal with backup. Spin out the car to get the courier to leave. Kill him to recover the briefcase and take it back to the business to successfully complete the mission and become a Larcenist. 0==============================0 | Mission 2 - "The Money Truck" \ 0=====================================================> | Reward: $2,400 | 0================0 Stop the money truck before it reaches it's destination. Do not destroy it. It's destination is somewhere in Downtown. The truck usually takes the main roads to Downtown. You can't spin it out and you will get a 2-Star Wanted Rating when you get close enough. In addition, the drivers will call for additional backup. Get ahead of the money truck, get out of your vehicle and kill the driver with a Sniper Rifle. Then get in the truck and make your way back to your business to successfully complete the mission. 0====================================0 | Mission 3 - "The Briefcase Courier" \ 0=====================================================> | Reward: $3,100 | 0================0 You need to get in the nearby boat and stop the courier before he reaches his destination. Get close to the target boat, drive-by the occupants, change boats, and take it to a dock closest to the business. Then get a car and drive back to the business to successfully complete the mission. 0==============================0 | Mission 4 - "The Money Truck" \ 0=====================================================> | Reward: $4,100 | 0================0 This is the same as Mission 2 except that the gang is better armed. But the same strategy applies. 0====================================0 | Mission 5 - "The Briefcase Courier" \ 0=====================================================> | Reward: $4,100 | 0================0 This is the same as Mission 3. But you will get 2-Star Wanted Rating when you get close to the boat. When you take the boat then get close to land because your boat will most likely be destroyed before reaching your destination. Once on land then go to a nearby Pay 'N' Spray before going to your business to successfully complete the mission. 0====================================0 | Mission 6 - "The Briefcase Courier" \ 0=====================================================> | Reward: $5,500 | 0================0 This is the same as Mission 1 but you get a 2-Star Wanted Rating and the gang is tougher. Bring a Firetruck to business and use it to knock out the target vehicle. Kill the courier, grab the briefcase and use a Pay 'N' Spray to get rid of the Wanted Rating then head back to the business to successfully complete the mission. After completing the last Robbery Reputation Mission then you will maximize your reputation and become a Heist Meister. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | IV.9.C. Smuggling \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 The smuggling missions are done a bit differently than the other Reputation Missions. The money you make is based on how many packages you bring back to the warehouse (number of crates x $200). The first part of each mission is the collection of the packages. The second part is to bring the packages back to the warehouse. The truck you use for taking the packages will always have the back open and you can lose packages if you run into things. When you put the truck through a Pay 'N' Spray then it will make it look like the back of the truck is closed but it is still open and you can still lose packages. If you lose all of the packages, or get the truck destroyed, then the mission is failed. The location for a Smuggling Business is a bit more important than for any other business. You want to be close to a dock and/or a Pay 'N' Spray to minimize problems when taking the crates to the warehouse. The strategies below are based on doing them from the Empire Site at the west side of the Washington Mall Construction Site: 0=======================0 | Mission 1 - "The Drop" \ 0=====================================================> Get to the designated boat at the Vice City Marina and drive to the helicopter. When you get to the helicopter then it will drop one package. When you pick that up then the helicopter will drop three more packages. You need to pick up the three packages before the helicopter will drop any more. You also have a time limit that begins at one minute. You can get a three second time increase when you pick up a package. You will also see a Damage Meter but you really shouldn't run into anything other than the packages you are supposed to pick up. When you get fifteen packages then you will need to get back to the jetty closest to where you picked up the packages. After you get back to the jetty then you have a limited amount of time to drive the truck back to the warehouse to successfully complete the mission and become a Mule. 0================================0 | Mission 2 - "Supply and Demand" \ 0=====================================================> Get to the designated boat at the Vice City Marina and drive to the helicopters. There are two helicopters this time. But you will also have to contend with two other boats who will go after the packages the helicopters drop. You still need to get fifteen packages but you will also get a five second time bonus instead of three. Focus on collecting the packages but, if the opportunity arises, then go ahead and drive-by the nearest boat in hopes of hitting the pilot and stopping it dead. This will make your collecting easier. After collecting the fifteen packages then head to the jetty closest to where you picked up the packages. From there then drive back to the warehouse to successfully complete the mission. 0=======================0 | Mission 3 - "The Drop" \ 0=====================================================> This is exactly the same as Mission 1 except that you get a 4-Star Wanted Rating upon return to shore. Kill the nearby Cops then head to the nearest Pay 'N' Spray to get rid of the Wanted Rating. The overaggressiveness of the Police will make this part very difficult. They also have a nasty habit of putting up roadblocks on the roads leading to the Pay 'N' Spray. If you manage to get rid of the Wanted Ratings then head back to the base to successfully complete the mission. If you use the Empire Site near the Washington Mall Construction Site and are fortunate enough to dock at the Vice City Marina then you can use the L-shaped path through the park behind the parked truck then, once you get back on the road, then make a run for the warehouse instead of trying to go to the Ocean Beach Pay 'N' Spray (because you won't have enough time). 0================================0 | Mission 4 - "Supply and Demand" \ 0=====================================================> This is exactly the same as Mission 2 except that you get a 4-Star Wanted Rating upon return to shore. Heed the same advice as mentioned in Mission 3 in dealing with Police pursuit. 0=======================0 | Mission 5 - "The Drop" \ 0=====================================================> This is exactly as Mission 1 except you need to avoid rival gang boats after package collection. Focus on getting back to the jetty and not shooting boats. The boats are fairly slow so you should have no problems although they may take a few chunks out of your vessel. You won't have to deal with the gang or Police when you get back on land so it is a cakewalk back to the warehouse. 0===========================0 | Mission 6 - "Wave Goodbye" \ 0=====================================================> This is exactly the same as Mission 4 except that you need to collect twenty packages with a six second bonus and rival boats shoot back. The same strategy for Mission 4 also applies here. After completing the last Smuggling Reputation Mission then you will maximize your reputation and become a Pirate Captain. Now let's go back and finish up some of the side-missions..... /=========================================================================\ 0===========================================================================0 | IV.10. Turismo (The Fairgrounds) [TRMF] | 0===========================================================================0 \=========================================================================/ At the south part of The Fairgrounds, behind a small building, is where you will find the four remaining Turismo races: 0==============0 | 1. Fools Rush \ 0=====================================> Fee: $350. Reward: $1,400. Vehicle: Sports Car. Laps: 2. 0=======================0 | 2. High Stakes Highway \ 0=====================================> Fee: $400. Reward: $1,600. Vehicle: Motorbike (PCJ-600). Laps: 1. 0===================0 | 3. Asphalt Assault \ 0=====================================> Fee: $450. Reward: $1,800. Vehicle: Motorbike (PCJ-600). Laps: 2. 0========================0 | 4. Supercharged Circuit \ 0=====================================> Fee: $500. Reward: $2,000. Vehicle: Sports Car. Laps: 2. When you complete the last race listed here then you will earn another step toward 100% Completion. /=========================================================================\ 0===========================================================================0 | IV.11. "Mashin' Up the Mall" [MSUM] | 0===========================================================================0 \=========================================================================/ Inside the northwest part of North Point Mall is a kiosk where there is a BMX bike. Getting on the bike will trigger a Checkpoint Race. You must collect fifty Coronas and beat the best time of 4:30. However, the fifty Coronas are split between three colors: red, green, and blue. Each color requires a specific action in order to pick them up: 0=========================0 | Red Coronas (20 Coronas) \ 0==========================================> Just touch them to collect them. 0===========================0 | Green Coronas (15 Coronas) \ 0==========================================> You must perform a Wheelie to collect them. I usually get up to one then jump and lean back to collect the Corona. 0==========================0 | Blue Coronas (15 Coronas) \ 0===========================================> You must perform a Stoppie. Get up to one then brake while leaning forward. It should be noted that you barely have to perform the action to make the collection count. This makes things a little easier. When I do this race then I start on the upper floor, make my way around and then head downstairs to collect the rest. Successful completion of this race will net you $500. You can do the race again but you must beat your best time in order to win. /=========================================================================\ 0===========================================================================0 | IV.12. Beach Patrol [BCTR] | 0===========================================================================0 \=========================================================================/ On the beach directly east of the Standing Vice Point Hotel is a beach shack with BF Injection parked by it. Getting inside the BF Injection will trigger the Beach Patrol side-mission. What's interesting about this side-mission is that there are three different scenarios you may encounter (randomly selected). This determines how easy or hard this side-mission is going to be. Like before, you need to complete fifteen levels (with checkpoints at Level 5 and 10) in order to succeed. But you only need to successfully complete one scenario in order to get credit for doing this side-mission. You don't need to do the other two scenarios unless you're curious or looking for something different. The three scenarios, from hardest to easiest, are: 0===========0 | Life Saver \ 0=====================================> You have to go to a boat and drive around saving troubled swimmers. You save the swimmers by throwing Life Savers at them (in drive-by mode) within the assigned time. You can't get too close to the swimmers or you will overthrow the Life Saver. In addition, the lifeguard, who actually does the throwing when you press the Circle Button, has about a one to one and a half second delay before throwing. Also, you can't smack into the other boats too hard or this will be interpreted as an attack on the lifeguard and you will fail. You will eventually max out at three swimmers per level and they can get pretty spread out. This scenario is easily the hardest of the three in Beach Patrol. 0=============0 | Biker Killer \ 0=====================================> Bikers are tearing through the beach and you must put an end to them. All you really do here is go over and smack the riders off their bikes within the assigned time. The maximum number of bikers you will have to deal with is four and that starts on Level 4. 0=================0 | Paramedic Driver \ 0=====================================> The Ambulance is stuck on the sand and you need to drive the Paramedic from patient to patient so the Paramedic can do his job (within the assigned time). Get as close as you can to the patient to save time when the Paramedic goes and revives the person. The maximum number of patients you will deal with per level is three starting with Level 3. When successfully completed then you will gain Infinite Swimming Stamina, $1,500, and a new Purchase Icon at Sunshine Autos: >>Bulletproof BF Injection - $4,000. /=========================================================================\ 0===========================================================================0 | IV.13. "Land, Sea, and Air Ace" [LSAC] | 0===========================================================================0 \=========================================================================/ Near The Lighthouse in south Ocean Beach is a parked Sanchez. Getting on the Sanchez will trigger a multi-vehicle Checkpoint Race. You must beat the best time of 4:30. When you are on the Sanchez then you will travel around the Lighthouse and beach area. When you get near The Lighthouse again then you will see a ramp. On the other side of the ramp is the next vehicle you must use which is a Jetski. Hit the ramp at a high rate of speed. While in the air then jump off of the Sanchez as close as possible to the Jetski. This will save valuable time. When you are on the Jetski then you will travel from The Lighthouse area, go through the narrow channels that cut through Washington Beach and head through Leaf Links Golf Club. In one of the lakes for the Golf Club is a Sea Sparrow which is the final vehicle you must use for this course. Hit the land at a high rate of speed and jump off the Jetski as close as possible to the Sea Sparrow. When you are in the Sea Sparrow then you must travel through the Coronas in the Washington Beach and Ocean Beach areas. Be mindful of the height of the Coronas. The last thing you want to do at this stage of the race, and the time is pretty tight by the way, is to miss a Checkpoint because you didn't either go high or low enough to get them. The last Checkpoint is just past where you pick up Lance's missions in Ocean Beach. Successfully completing this race will get you $500. If you do this race again then you must beat your best time in order to win. /=========================================================================\ 0===========================================================================0 | IV.14. "Crims On Water Wings" [*PS2 Exclusive*] [CMWG] | 0===========================================================================0 \=========================================================================/ To the east of The Lighthouse is a Skimmer parked at the pier. Getting inside the Skimmer will trigger this Checkpoint Race. You have to beat the time of 2:30 in order to succeed. This should be done with calm seas as to make takeoff easier and faster. When going low down the streets through Ocean Beach clip the top of Checkpoints. The biggest problem will be the Checkpoint inside the Starfish Island entrance. Go at a low angle to get at this one and bounce off the bridge to get back up in the air. Eventually you will end where you began. Successfully completing this race will get you $500. If you do this race again then you must beat your best time in order to win. /=========================================================================\ 0===========================================================================0 | IV.15. Fire Copter [FRCP] | 0===========================================================================0 \=========================================================================/ Behind the Fire Station in Downtown is a helicopter. Entering the helicopter will trigger the Fire Copter side-mission. You need to take the chopper and put out the fires in the allotted time. There are five levels in total. Press the Circle Button to release water from the water bucket which has a limited supply. When you run out of water then you need to fly out over the sea to replenish the bucket. However, very little water is needed to put out fires. When over a fire then just tap the X Button to release a little bit of water. This should allow you to put out the fires without ever needing to refill. When you put out the last fire then you need to fly back to the Fire Station for appraisal. You will get an automatic bucket refill when you start the next level. Your reward for successful completion of this side-mission is $500. /=========================================================================\ 0===========================================================================0 | IV.16. "Haiti Hover Race" [HVCE] | 0===========================================================================0 \=========================================================================/ Just southeast of the City Scrap entrance and near the small railroad bridge is a Bover '64 (Hovercraft). Entering it will trigger the "Haiti Hover Race". This is another Checkpoint Race and you need to beat the best time of 1:45 to win. The hovercraft can be a bit tricky to control and it is also a bit fragile. Make small movements with the Left Analog Stick and use the Handbrake to slow it down a little bit to make cornering easier. The course will wind through Little Haiti, go near where you started and end in Little Havana. Successful completion of this race will net you $500. If you do this race again then you need to beat your best time to win. /=========================================================================\ 0===========================================================================0 | IV.17. "Caddy Daddy" [*PS2 Exclusive*] [CDDY] | 0===========================================================================0 \=========================================================================/ Behind the Clubhouse (near the Tennis Courts) for Leaf Links Golf Club is a parked Caddy. Entering the Caddy will trigger the "Caddy Daddy" Checkpoint Race. You have to do three laps through the Golf Club (in a figure-8 configuration) and you have to beat the target time of six minutes. I found this to be a pretty easy race. Successful completion of this race will get you $2,500. /=========================================================================\ 0===========================================================================0 | IV.18. "Playground at the Point" [PLNT] | 0===========================================================================0 \=========================================================================/ At the southwest part of North Point Mall you will find a PCJ-600 parked against the wall. Getting on it will trigger the "Playground at the Point" Checkpoint Race. You have 1:30 to collect all of the Checkpoints and the timer starts when you pick up the first one. Start with the ones near the wall to your left then turn back and get the ones near the planters. Care must be taken when you go through the hole in the wall to get to the street. If you hit it too fast then you will wreck. The trickiest part is jumping onto the roof of a nearby building. If you go up the ramp too slow then you will hit the wall and fly off into the street. Hit it too fast and you will over-jump the roof and land in the street. A suggestion, before doing this race, is to take another PCJ-600 and practice jumping onto this roof so you can get a feel on how to to it properly. When on the rooftop then hang a right and follow along the roof picking up Checkpoints. Get off the roof at the southwest corner and head to the front entrance of the Ducum Inn. Pick up the Checkpoint there and go behind the Inn to pick up the rest and complete the race. Successful completion of this race will earn you $500. You can do this race again but you will get no money and you must beat your best time to win. /=========================================================================\ 0===========================================================================0 | IV.19. "Playground on the Park" [*PS2 Exclusive*] [PYPR] | 0===========================================================================0 \=========================================================================/ At the Ocean Beach Parking Garage (first level southeast side) you will find a parked PCJ-600. Climbing onto it will trigger the "Playground on the Park" Checkpoint Race. This is the last of the four "Playground" races found in Vice City Stories. You have 1:10 to collect all of the Checkpoints and the timer starts when you pick up the first one. Follow the first ones, zigzagging around the poles. Then go around the edge and up the ramp. Hang a right and go around the ramp getting all the Checkpoints before going up to the next level. From there, head left but slow down going around the ramped corner. When you get down then get some speed and head for the ramp that will get you to the overhang. Get down from there after collecting the Checkpoint and align yourself with the next ramp. Back up a little bit then gun the engine and go. You should get onto the building across the street. Continue forward at a fast speed and you should be able to get the remaining rooftop Checkpoints. Once back on the ground then it is smooth sailing from here since the remaining three Checkpoints are pretty easy to get. Successful completion of this race will earn you $500. You can do this race again but you will get no money and you must beat your best time to win. /=========================================================================\ 0===========================================================================0 | IV.20. "Vice Sights" [VCSG] | 0===========================================================================0 \=========================================================================/ East of the Main Terminal at the Airport is a Maverick helicopter. Entering it will trigger the "Vice Sights" side-mission. In this side-mission you have to fly to designated markers so your passengers can take pictures. You also have a limited amount of time to get to the markers. Underneath the time is a Fun Meter. You can't let the meter go down too much or you will fail. The best way to keep the meter full is to fly fast and low. When you get to a marker then you need to slow down and press the L3 Buutton when you get to it. You need to hover for a few seconds to let your passengers take pictures. When they are done then you need to fly to the next marker and do the same thing. When you finish the last marker then you need to go back to the Airport to collect your payment. This ends a level. There are five levels to complete and when they are done successfully you will earn $500. /=========================================================================\ 0===========================================================================0 | IV.21. "Crims On Wings" [CRWI] | 0===========================================================================0 \=========================================================================/ Just southeast of the Main Terminal of the Airport at the the end of the northeast to southwest runway is a Biplane. Entering it will trigger the "Crims On Wings" Checkpoint Race. You have four minutes to complete the checkpoint course that winds through Viceport, Downtown, Little Haiti, Little Havana, and ends near where you began. Although this biplane has better handling than the Stuntplane you used in San Andreas, it still requires a delicate touch. Make gentle movements with the stick and you should be fine. You can also use the L2 and R2 Buttons to adjust the rudder to make turning easier. For low markers just clip the tops of them. Successful completion of this race will earn you $500. If you do this race again then you will need to beat your best time to win. /=========================================================================\ 0===========================================================================0 | IV.22. "Hyman Memorial O.D.T." [*PS2 Exclusive*] [HYMO] | 0===========================================================================0 \=========================================================================/ Inside an open hangar at the southwest part of the Airport tarmac is a Biplane. Entering it will trigger the "Hyman Memorial O.D.T" multi-vehicle Checkpoint Race. You have to beat the best time of 4:50 to win. Use the L2 Button to align the Biplane with the runway as you gain speed for takeoff. This part of the course goes through Little Havana, Little Haiti, Downtown, and heads back towards Little Haiti. When you get near The Compound Safehouse then you need to switch to the Squallo below. Fly above the boat and then jump from the plane. You should land close to the boat which will save you valuable time. When you are in the boat then you will weave through several checkpoints and head toward Hyman Memorial Stadium. At the south part of the parking lot you will hit a ramp which will send the boat flying. Jump from the boat while in the air then head to the parked PCJ-600 to complete the rest of the course. When you are on the bike then you will go around the stadium, through the northern part of Downtown, back to the stadium and end in front of the ticket window. The hard part here is trying to avoid traffic which seems to be heavy in the northern part of Downtown. Successful completion of this race will earn you $500. If you do this race again then you will need to beat your best time to win. /=========================================================================\ 0===========================================================================0 | IV.23. "Harbor Hover Race" [HBHR] | 0===========================================================================0 \=========================================================================/ At The Waterhouses south of the Vice City Marina you will find a Bover '64 (Hovercraft). Entering the hovercraft will trigger the "Harbor Hover Race" Checkpoint Race. You have to beat the best time of 3:45 in order to win. The first part of this course is the hardest. This is because you have to jump through the Vice City Marina area. The hard to control nature of this craft plus the jumps (and seemingly picky Checkpoints) makes this challenging. You have to line yourself with the ramps and hit them at fast speed to make the first jump onto the pier. The second ramp is a bit easier to hit than the first because you are going in a straight line from the other pier. Once you get out of the Vice City Marina then it becomes easier. The course from this point goes through Leaf Links Golf Club then you have to drive onto and through Starfish Island. Try to avoid traffic to keep from losing time and damaging the hovercraft. Once back on water then you will head toward the Vice City Marina for another jump then out into open water and toward The Waterhouses to complete the course. Despite the harder nature of the course (as compared to the "Haiti Hover Race") you have plenty of time to complete the race. I missed a couple of Checkpoints forcing me to backtrack and I still beat the race. Successful completion of this race will earn you $500. If you do this race again then you will need to beat your best time to win. /=========================================================================\ 0===========================================================================0 | IV.24. Civil Asset Forfeiture Impound [CAFI] | 0===========================================================================0 \=========================================================================/ After completion of the mission "The Audition" (Lance Vance) then you opened up the Civil Asset Forfeiture Impound car collection side-quest. I decided to wait until I opened up Vice City Beach before going into this. This place, located just west of the Viceport Pay 'N' Spray, confiscates all kinds of vehicles associated with drug crimes and without burden of proof. They will post the list of vehicles they want by the front gate, all in the name of law and order, and you'll be rewarded for getting the vehicles they want. There are four lists total. Three are for land vehicles and one is for boats. The land vehicles are deposited by the front gates and the boats are deposited in the boat hangar at the southern part of the facility. You can actually collect boats and land vehicles simultaneously but you need to finish one list of land vehicles before doing another. Each list has eight vehicles for a total of thirty two. Each list presented here will list the vehicles top to bottom as are presented on the wall near the front gate or boat hangar steps. Next to each vehicle name is the reward amount as well as locations of the listed vehicle. Whenever you enter a vehicle that is on the current vehicle list you will be given a notification in the upper left corner of the Main Screen. Each time you complete a list you will be given $500 which will be attached to the reward of the last vehicle on the list. When you complete all four lists then you will earn free re-sprays at all Pay 'N' Sprays and another step toward 100% Completion. It is recommended that you do the boats list first because most of the boats listed are VERY slow, especially the Reefer. Most of these boats are some of the slowest vehicles in the GTA universe. Once you complete the boat list then everything should speed up. Now for the vehicle lists (complete with rewards): /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | IV.24.A. List One (Boats) \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 0=======0 | Dinghy \ 0=====================================> | Reward: $300 | 0==============0 Where Found: Underneath the east end of Links Bridge. You need to swim out to it. 0=======0 | Jetski \ 0=====================================> | Reward: $500 | 0==============0 Where Found: Near Interglobal Films (if you haven't unlocked "Watersports"), Vice Point north of the Vice Point Pay 'N' Spray, or Pier 1 at the Vice City Marina in Ocean Beach. 0========0 | Marquis \ 0=====================================> | Reward: $900 | 0==============0 Where Found: Pier 1 at the Vice City Marina in Ocean Beach. 0====0 | Rio \ 0=====================================> | Reward: $700 | 0==============0 Where Found: At the EIA Docks building, near the Airport, where you did "Soldier" (Sgt. Jerry Martinez). 0=======0 | Reefer \ 0=====================================> | Reward: $600 | 0==============0 Where Found: Just southwest of The Compound Safehouse. 0=========0 | Violator \ 0=====================================> | Reward: $700 | 0==============0 Where Found: Just north of the bridge that connects Leaf Links Golf Club to Vice Point (not far from Links View Heights). 0========0 | Squallo \ 0=====================================> | Reward: $800 | 0==============0 Where Found: Pier 1 at the Vice City Marina or purchase one near The Compound Safehouse. 0=======0 | Tropic \ 0=====================================> | Reward: $700 | 0==============0 Where Found: Pier 1 at the Vice City Marina in Ocean Beach. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | IV.24.B. List Two \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 0==============0 | Streetfighter \ 0=====================================> | Reward: $300 | 0==============0 Where Found: In front of Les Beans Cafe just north of the King Knuts (Downtown). 0========0 | Sanchez \ 0=====================================> | Reward: $200 | 0==============0 Where Found: In the southeast part of The Trailer Park (leaning against a dark white trailer which is north of the dark blue trailer). 0========0 | Oceanic \ 0=====================================> | Reward: $500 | 0==============0 Where Found: At south Washington Beach near Washington Beach Apartments. 0=============0 | Cuban Hermes \ 0=====================================> | Reward: $400 | 0==============0 Where Found: Can be found at several houses within Little Havana including Umberto Robina's house. 0===========0 | Polaris V8 \ 0=====================================> | Reward: $700 | 0==============0 Where Found: At any of your Prostitution Businesses or at the cul-de-sac area north of The Clymenus Suite Safehouse. 0=========0 | Stallion \ 0=====================================> | Reward: $600 | 0==============0 Where Found: On the streets of Little Haiti. Can sometimes be spawned at the Ocean Beach Parking Garage. According to Robert Craven, you can find Stallions parked in the front of your Drug Businesses when doing Empire Building. 0=====0 | Pony \ 0=====================================> | Reward: $400 | 0==============0 Where Found: Near the water tower across the street east of The Malibu Club. 0=========0 | Boxville \ 0=====================================> | Reward: $500 | 0==============0 Where Found: At the Vice City Printing Works in Little Haiti. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | IV.24.C. List Three \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 0============0 | Wintergreen \ 0=====================================> | Reward: $300 | 0==============0 Where Found: Needs to be a standard Wintergreen not a VCPD Wintergreen. One can usually be found parked in The Malibu Club parking lot. 0========0 | Freeway \ 0=====================================> | Reward: $400 | 0==============0 Where Found: In front of the White Stallionz Bar in Little Haiti. 0========0 | Banshee \ 0=====================================> | Reward: $600 | 0==============0 Where Found: In front of the house next door west of The Mansion on Starfish Island. 0========0 | Cheetah \ 0=====================================> | Reward: $700 | 0==============0 Where Found: Parked by the road at the north half of Starfish Island. 0======0 | Comet \ 0=====================================> | Reward: $700 | 0==============0 Where Found: At the Fuel Depot in Little Havana. 0========0 | Phoenix \ 0=====================================> | Reward: $600 | 0==============0 Where Found: On the road at the hairpin curve west of North Point Mall. 0============0 | Sentinel XS \ 0=====================================> | Reward: $500 | 0==============0 Where Found: At the front of The Mendez Brothers home in north Prawn Island. 0=====0 | Mule \ 0=====================================> | Reward: $600 | 0==============0 Where Found: In front of the gray building across the street northeast from Final Build Construction in Little Havana. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | IV.24.D. List Four \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 0========0 | PCJ-600 \ 0=====================================> | Reward: $500 | 0==============0 Where Found: South of the 101 Bayshore Avenue Safehouse (push away from wall to prevent the "Playground on the Dock" side-mission), at a house nearest Island Bridge (West) on Starfish Island, near Pier 1 at the Vice City Marina or just southwest of North Point Mall (push away from the wall to prevent the "Playground at the Point" side-mission). 0=======0 | Deluxo \ 0=====================================> | Reward: $700 | 0==============0 Where Found: At Interglobal Films near the main office. 0=========0 | Infernus \ 0=====================================> | Reward: $900 | 0==============0 Where Found: At the parking lot of a home at the northwest part of Starfish Island or at El Casa Swanko (Vice Point). 0======0 | Sabre \ 0=====================================> | Reward: $600 | 0==============0 Where Found: In the small parking lot north of the Moist Palms Hotel Construction Site in Downtown. 0========0 | Stretch \ 0=====================================> | Reward: $700 | 0==============0 Where Found: In front of the hotel south of Brodie's Hotel in Vice Point. 0========0 | Stinger \ 0=====================================> | Reward: $600 | 0==============0 Where Found: In the driveway of a house at the northeast part of Starfish Island or at the Vice City Marina near Pier 2. 0=========0 | Maverick \ 0=====================================> | Reward: $900 | 0==============0 Where Found: East side of the Main Terminal at the Airport. Use a large vehicle to push it some distance to prevent triggering the "Vice Sights" side-mission. Also on top of the VCN Building in Downtown. 0========0 | Sparrow \ 0=====================================> | Reward: $800 | 0==============0 Where Found: At the Helipad south of the Main Terminal at the Airport. With the completion of all side-missions at this point in the game I will now go back to..... /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 | V. The Main Story Missions (Part Two) [TMS2] | 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/ And back to Lance Vance..... /LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\ 0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0 | >LV6. "Brawn of the Dead" (Lance Vance) | 0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0 \LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/ 0=========0 | Overview \ 0=======================> Vic brags to Martinez about ripping off the coke from him but Jerry reveals to Vic that he was just the middleman and that the coke actually belonged to The Mendez Brothers. Martinez plans to turn states evidence and ruin everybody. However, Lance plans to sell the coke, buy the Feds and deal with The Mendez Brothers. He has also lined up a buyer..... 0========0 | Weapons \ 0=======================> Shotgun (provided), Katana (provided). 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> You need to get to North Point Mall in six minutes. Along the way Lance informs Vic that the buyer is a director of low-grade movies and is shooting one at the mall. When you get there then you find that the director needs a stuntman for the next scene. Lance recommends Vic for the part. The part requires Vic to shoot at zombies being used in a B-grade horror film. You need to fill the Gore Meter by shooting the zombies. Don't let the Gore Meter run out before the timer, which starts at one minute (the length of the scene), runs out. The meter will slowly empty over time but will empty faster if the zombies get too close. You are in a booth with a female actor and you are both wielding Shotguns. This part is pretty easy. Just keep aiming and shooting. One shot will put down a zombie. After that scene is completed then you need to shoot another scene. You are in front of the record store and you need to fend off the zombies with a Katana for a minute and a half. You need to keep them from entering the store. Again, not too hard. Go up to the closest zombie, target him and swing. The zombies are pretty weak so one good slash should do him in. Go up to the closest zombies and kill them. Then go to the next group and do the same. Repeat until the scene is finished. When the scene is finished then you need to take Lance back to his apartment. But, when they get back, then they find that their mother has run off with their coke and that they are both screwed. 0=======0 | Reward \ 0=======================> $850 plus the Pastel Suit Outfit is available at all Safehouses. In addition, you get a message from Spitz suggesting they see Reni Wassulmaier at the Film Studios and another message from Lance. For now, let's continue with Lance's missions..... /LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\ 0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0 | >LV7. "Blitzkrieg" (Lance Vance) | 0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0 \LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/ 0=========0 | Overview \ 0=======================> In retaliation for stealing their coke, The Mendez Brothers begin attacking your businesses..... 0========0 | Weapons \ 0=======================> M249. 0==========0 | Prep Work \ 0=======================> You need to have five businesses before doing this mission. However, in doing things in the order presented in this guide, then you should have most of the businesses taken over so this should be no problem. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> The goons will attack the nearest business to you. Lance will go there to help defend the empire. You also need to keep Lance alive or the mission will be failed. The M249 is the best weapon to use here. You can kill the attackers quickly and easily with it. You can also quickly blow up their cars as they approach. After you kill off the attackers then the mission is successfully completed. 0=======0 | Reward \ 0=======================> $500. At this point, you will get a message from The Mendez Brothers. They feel that they have mutual interests with Vic and this opens up their missions..... /MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM\ 0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0 | V.1. The Mendez Brothers [MDZB] | 0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0 \MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM/ These two highly intelligent brothers are publicly known as generous philanthropists and have their own building near Hyman Memorial Stadium. Privately though, they are also one of the biggest coke dealers in Vice City. Their intelligence allows them to quietly do their business with few problems. Armando is talkative and presents himself well. Diego is very quiet and limits himself to a few words when communicating with others. Their missions can be found at their home on Prawn Island..... /MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM\ 0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0 | >MB1. "The Mugshot Longshot" (The Mendez Brothers) | 0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0 \MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM/ 0=========0 | Overview \ 0=======================> After Vic and Lance are made partners, against their will, with The Mendez Brothers, then Armando asks who ripped them off. Lance blurts out the name "Martinez" and the Mendez's want this to be proven now..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Lance figures that Vic can take pictures of Martinez with the Feds and even make it look like that he is an undercover cop similar to Forbes. Go to the Washington Beach Police Station. You are also given a Camera for this mission. When you see the spot then drive past it and to the next intersection then turn the car around so you are pointing north. Then exit the car and walk into the marker. You are told to take a good photo of Martinez and the Agent before they leave. Go to the vantage point and zoom in real close to the car and take the picture. When you have done that then you need to follow the car. Go back to your car which is in perfect position for you to follow him. Don't get too close or you will fail the mission. When they get to Vice City Marina then you need to take another photo of Martinez. Get to the Vantage Point and zoom in as close as possible to take another photo. After that then you will get a cutscene. Next, you need to get to Lance's Apartment to get Forbes' DEA ID but you now have a 4-Star Wanted Rating. First thing to do is to get rid of the Wanted Rating. But don't take the Cheetah. It's a Police Cheetah and the Pay 'N' Spray won't touch that. Take the car you came here with and quickly get to the Ocean Beach Pay 'N' Spray to get rid of the Rating then go to Lance's Apartment. From there, head to the Print Works. When you get there then the mission is successfully completed. 0=======0 | Reward \ 0=======================> No money but you get to keep the Camera. /=========================================================================\ 0===========================================================================0 | V.2. Empire Building (Part Three) [EMB3] | 0===========================================================================0 \=========================================================================/ If the Sharks did NOT have a Drug Business for you to take over earlier, so you could add the Business Type to your list of businesses, then take over one Biker Drug Business to prevent a potential bug (which may be related to completion percentage). After acquiring that one Biker Business then convert it to a Drug Business for now. If you already have a Drug Business, taken from the Sharks, then you can just ignore this advice and proceed to the next mission. /MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM\ 0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0 | >MB2. "Hostile Takeover" (The Mendez Brothers) | 0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0 \MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM/ 0=========0 | Overview \ 0=======================> After being promoted then Vic has to deal with some people who have been ripping off The Mendez Brothers..... 0========0 | Weapons \ 0=======================> Sniper Rifle, SMG. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Head to the Empire Site across the street south of Shady Palms Hospital. This is the Empire Site that did not have a vehicle spawn (so you couldn't take it over earlier). This mission will finally have you taking over this site. When you get to the Empire Site then you have to kill the Bikers. Stop at the signal light at the southwest part of Shady Palms Hospital. Get on the sidewalk and use the Sniper Rifle to pick off the Bikers you can get at from this point. The reason for staying by the light is because, at this distance, the Bikers will just stand there thus making them easy targets. When you get all but those who have clustered at the front of the building then head east along the sidewalk (stay against the wall of the Hospital) and stop at the next light. Look south and kill the Bikers who are just standing there. You will get another biker to generate on the roof so head back to the other signal light and pick him off to end the first half of this mission. In the second half, the Bikers will flee north toward North Point Mall. Just get on one of the parked bikes, get behind them and use the SMG to quickly kill all of the Bikers, by forward drive-bying, to successfully complete the mission. It should be noted that even though you have taken over a Biker owned business they will not attack you. They only attack when you take over a business outside of a mission. 0=======0 | Reward \ 0=======================> $1,000. In addition, you get another message from Lance but I will finish up with The Mendez Brothers first. However, there's one piece of business that needs to be done first.... /=========================================================================\ 0===========================================================================0 | V.3. Empire Building (Part Four) [EMB4] | 0===========================================================================0 \=========================================================================/ Now that you have finally taken over the Empire Site near Shady Palms Hospital it is time to take over the remaining Biker owned businesses. Whatever business type that you didn't get from the Sharks (Robbery, Smuggling) you need to get from the Bikers. Convert the Biker businesses to Small-Time (regardless of type) to reduce their attacks. When you have taken over the last Biker business then Save/Reload to remove the Bikers from the game. Repair your businesses then do any Reputation Missions (Drugs, Robbery, Smuggling) you haven't done. Convert at least one Drug, one Smuggling and one Robbery business to High Roller to earn the Outfits (if you haven't done so already). When you have all thirty Empire Sites under your control then you will gain Bulletproof vehicles at your businesses and take another step toward 100% Completion. Another step toward 100% Completion will be gained by obtaining all seven Outfits related to Empire Building. If you want then you can convert all thirty businesses to Robbery (High Roller) businesses and earn the maximum pay of $126,000 per day. And this completes Empire Building for Vice City Stories. Now back to the Main Story..... /MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM\ 0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0 | >MB3. "Unfriendly Competition" (The Mendez Brothers) | 0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0 \MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM/ 0=========0 | Overview \ 0=======================> Armando wants Vic to kill some crooks who are copying their methods of business. They can be found near Ocean Beach..... 0========0 | Weapons \ 0=======================> M249, Sniper Rifle, Molotovs, AK-47, Rocket Launcher. 0==========0 | Prep Work \ 0=======================> If you wish to use Molotovs then you should do the Firetruck Mission to get the Fireproof Feature. 0======0 | Notes \ 0=======================> Got some useful advice from James Ollinger. 0=========0 | The Plan \ 0=======================> The first one is relaxing at his place in central Vice Point south of El Casa Swanko. Go to El Casa Swanko and go up the stairs on the west terrace. Go near the end of the terrace and you should see the drug runner and his bodyguards. Pick them off with the Sniper Rifle. After that then go to the next drug runner at Standing Vice Point Hotel. When you get there then you are ambushed by his female bodyguards. There are a lot of them to kill and you are confined to the pool area. Kill the one ahead of you then head to the diving board area killing those near it. Climb about halfway and use the AK-47 to get those within range. Use the Molotovs on the one above you and on those near the diving board. Being up here will give you a fighting chance against your attackers as well as set you up for the next step in this mission. Try to use the Molotovs on those below you so you can stay on the diving boards. When you kill the last attacker then you will see the drug runner setting himself up for a getaway. You only have about twenty seconds or so before he runs off so you need to act quickly. Go up to the highest board, switch to the Rocket Launcher, aim at the drug runner and fire a couple of rockets to blow him up and end the mission successfully. If he runs off before you can fire on him then you will fail the mission because you won't be able to get down and chase him in time. Then there is this info from James Ollinger: "At the pool, immediately run back to the stairs that lead down to the beach, because the girls won't follow. Then you can lob molotovs or grenades inside to knock out some, and step back inside quickly to mow targets down with your machine guns. You can also stand on the stairway and take out the girls on the diving board with a sniper rifle. No matter what happened, I found that my armor was always gone by the time the pool was cleared. Even if I picked up the health icon, I'd still get killed during the dune buggy chase, so I found this: When you're down to one girl left alive at the pool, go down the stairs and leave the area. You can pick up one of the body armors that's laying around Vice City. You get a warning to "go back and finish them off" but the game mission won't be forfeited by leaving the area. Get the armor and you'll be back up to full strength. Then finish off the last girl, and you'll be able to take more damage during the dune buggy chase." As for the chase itself, the dealer will be on a Quad-Bike and you need to chase him on one too, provided nearby. One of his bodyguards will be shooting at you from the back of the Quad. But you can forward drive-by to kill her. Then the dealer will start throwing Grenades. Still, you can kill him before he can do too much damage. However, if he manages to evade your attacks, then you will also have to deal with a helicopter with a couple of attackers chasing you. But you are a moving target which makes it harder for them to hit you so I would just focus on the drug runner. When you kill him, using the forward drive-by, then the mission is successfully completed. 0=======0 | Reward \ 0=======================> $1,300. In addition, you'll get a Purchase Icon near where you picked up the Quad: >>Quad - $3,000. /MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM\ 0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0 | >MB4. "High Wire" (The Mendez Brothers) | 0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0 \MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM/ 0=========0 | Overview \ 0=======================> The Police has confiscated some of their merchandise and Armando needs Vic to steal it back..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Get to the Helicopter in Breaker's Yard (Junk Yard). Next you need to fly over the containers to retrieve the coke which is mixed in with other cargo. The helicopter has a magnet attached to the bottom. When you get to the CAFI then you need to put the magnet on the container to acquire it. Then fly it to the cargo bay. When you get it there then drop it into the halo. After that then you find that the Cops are moving the last container by truck. You need to snag it off the vehicle before it gets to the Little Havana Police Station. This is a little tricky but not too hard. Get to the truck as quickly as possible then lower yourself gently while keeping up with the truck and place the magnet on top of the container. Then take it back to the cargo bay. When you do that then you find that you ally is being attacked by the Bikers. Now you need to grab his car before he is killed. And he is all the way in Washington Beach. This is the hard part. He is being chased by Bikers and he is driving fast. And the magnet is picky on placement. And he has a Damage Meter. But he always goes the same route no matter how many times you try this mission. Use this to your advantage. He will start in Ocean Beach and head north through Washington Beach. The best thing to do is head toward the Empire Site north of 1102 Washington Street. When you get there then you need to hover in the northbound lane of the street next to the Empire Site. Rotate until you are looking south and gently lower your copter until the magnet is about car-roof level. When your ally approaches then he will run underneath your magnet and you can snag him. Once you get him then take him to top of the Ocean Beach Parking Garage to successfully complete the mission. 0=======0 | Reward \ 0=======================> $1,500. This will end The Mendez Brothers missions for now. Let's go back to Lance..... /LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\ 0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0 | >LV8. "Turn On, Tune In, Bug Out" (Lance Vance) | 0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0 \LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/ 0=========0 | Overview \ 0=======================> After Lance not-so-quietly informs Vic that their places are being bugged then he suggests that he knock out the Police antennae to render them useless..... 0========0 | Weapons \ 0=======================> Molotovs, Rocket Launcher. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> Made a few minor tweaks. 0=========0 | The Plan \ 0=======================> You have an Evidence Meter that fills up as the DEA collects evidence against you so you need to act quickly. Head to the Ocean Beach Ammu-Nation. You cannot skip the Ammu-Nation. Collect a free Rocket Launcher from the storekeeper which will cause you to lose your M249 (unless you already have a Rocket Launcher). You HAVE to get the Rocket Launcher in order to progress. Next, go to the Washington Beach Police Station and destroy the two antennae on the roof using the Molotovs. This will slow down the Evidence Meter as it will take them longer to collect evidence. However, you will also get a 2-Star Wanted Rating. Kill the two Cops near the helipad then enter the Police chopper. Next, fly to the Little Havana Police Station. Land in the area between the two antennae. Switch to your Rocket Launcher and take down the approaching Police helicopter sent to attack you. Switch back to the Molotovs and destroy the two antennae. Now your Wanted Level goes up to 4-Stars. Next, fly to the Downtown Police Station. Land north of one of the antennae. Use the Molotovs (and your other weapons) to take down ALL of the SWAT team first (and rocket any airborne Police choppers) then take down the antennae. By getting rid of all of the Police on the roof first then you will make the next part a bit easier. The good news is that you have now stopped the DEA from collecting evidence. The bad news is that you have a 5-Star Wanted Rating and you need to get rid of it before you can complete the mission. The best way I found is to use the nearby Police Maverick helicopter and fly out to Links View Heights and land near the small garage. There is a PCJ-600 parked against the main building nearby. Get on the bike and make a quick dash to the Vice Point Pay 'N' Spray next door to successfully complete the mission. 0=======0 | Reward \ 0=======================> $300. In addition, you'll get a message from Reni telling you he has a lucrative contract for you. He is the only mission strand left so we must go do his missions now. Also, the Rocket Launcher is now available at the Ocean Beach Ammu-Nation. /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | V.4. Reni Wassulmaier [RNWS] | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ Reni is a very weird, strangely behaving, gender-bender director. His primary work is in commercials but they tend to be badly done due to his habits which includes his love for cocaine. This also means that he has quite a few contacts that Vic can use to unload his stuff. Interglobal Studios is where you can find his missions starting with..... /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | >RW1. "Accidents Will Happen" (Reni Wassulmaier) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ 0=========0 | Overview \ 0=======================> After an, shall we say, interesting introduction to Reni, then Vic is asked by him (?) to do some stunt driving for his latest commercial..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Get in the stunt vehicle then drive to the start line. Hit stunt cars to keep the action high or you will fail the mission. You also need to follow the route and keep the timer from running out. Each checkpoint you hit will give ten seconds of time. The stunt cars are similar to your car and easy to hit. Don't go out of your way to hit them. Both the checkpoints and cars will show up on your radar. You will also do some jumps but they are easy to do. The last stunt will put you into an office building and will successfully complete the mission. 0=======0 | Reward \ 0=======================> $850. And this will activate the following side-mission..... /=========================================================================\ 0===========================================================================0 | V.5. "Crash!" [CRSH] | 0===========================================================================0 \=========================================================================/ At the southwest area of Interglobal Films near one of the studios is a Coach. Entering it will trigger the "Crash!" side-mission. This is exactly like the "Rush!" side-mission that is found in Vice Point. The rules and scoring are the same. In this side-mission need to cause $2,000 worth of damage in three minutes. However, the Coach is more fragile than the Linerunner you used in "Rush!". It is also prone to being flipped on end when hitting vehicles so care must be taken when trying to knock out cars. But there is a way to earn at least $900 before leaving the Interglobal Films lot. When you get there, in a car, then shoot up both the parked Deluxo and Caddy until they are really smoking and sparking. Do the same to the car you drove up on. When you start the side-mission then simply smash up these three cars until you get the Car Destroyed and the $300 you get per vehicle for doing that. This makes the rest of the side-mission much easier because you only have to worry about getting $1,100 now. After getting out of the Interglobal Films lot then head into Downtown across North Bridge (West) and turn left at the next three-way intersection to find and destroy cars. When you get past $2,000 then stop hitting cars so you won't risk destroying the Coach before finishing. /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | >RW2. "The Colonel's Coke" (Reni Wassulmaier) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ 0=========0 | Overview \ 0=======================> Reni has a friend, Gonzalez, who needs to move some coke..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Go to the meeting point in Downtown. Gonzalez will inform you that he needs to get his boss's (Colonel Juan Garcia Cortez) stuff safely to Viceport. Next, get in the Sea Sparrow. You must protect Gonzalez from the air and he has a Damage Meter you cannot let fill up. But you also have the help of two of his men who will sit on the Sea Sparrow's pontoons. Just stay a little bit behind Gonzalez and let the two men shoot everything. They are accurate, effective, and will keep Gonzalez from taking too much damage. They will even shoot the helicopter that will appear when nearing Viceport. When you get near the boat garage then the mission is successfully completed. At this point, Vic offers himself to help Gonzalez but he can't trust him until he finds out who leaked information to those who attacked him. 0=======0 | Reward \ 0=======================> $850. /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | >RW3. "Kill Phil" (Reni Wassulmaier) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ 0=========0 | Overview \ 0=======================> Reni introduces Vic to Barry, an English fellow who borrowed three million quid from somebody and that person wants it back. This person has threatened the life of Barry's client and wants Vic to drive them around..... 0========0 | Weapons \ 0=======================> M249. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Go and get the Bulletproof Limo in east Vice Point. After acquiring the Limo then go to the meeting point in a park at Washington Beach not far from The Clymenus Suite Safehouse. When the helicopter drops off Barry's client then you are ambushed by some goons. Use the M249 to quickly clear them out before they kill Barry's client. It turns out that Barry's client is none other than famed singer Phil Collins himself and you need to take him back to his hotel in Ocean Beach. The goons will give chase but can't shoot up the limo because it's bulletproof. But they can still damage it by ramming into it and spinning it out. In addition, they can shoot you through your open window and take chunks off of your armor. They have also left some roadblocks along the way but you can easily avoid them on the way to the hotel. Don't try to shoot at them, just focus on the driving. When you get to the hotel then the mission is successfully completed. 0=======0 | Reward \ 0=======================> $1,000. In addition, you'll get a Purchase Icon at at Sunshine Autos: >>Bulletproof Stretch - $3,000. You will also open up Gonzalez's missions but I will finish with Reni first..... /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | >RW4. "Say Cheese" (Reni Wassulmaier) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ 0=========0 | Overview \ 0=======================> Vic, frustrated that Reni has not been much help in making money, is requested by Reni to do a another stunt sequence for him..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Head to the Jetski parked at the northwest part of the studio. You are to take part in a fast-paced water chase sequence. Follow the course. The cameras will start rolling when you reach the first marker. You have about fifteen seconds to reach the next marker. The faster you go the more time you can accumulate when you collect markers. You'll need to make a few jumps through Leaf Links Golf Club but it is not too hard. However, if you go too slow and land on the grass, then you will be put back so you can try it again. When you reach Ocean Beach then you will need to switch to a motorcycle. Try to get close with the Jetski then jump off and get on the motorcycle. The toughest part of this section of the course is going through the bushes near Ocean Beach Hospital. When you get back on the road then the rest is fairly easy. When you reach the green marker then the mission is completed successfully. 0=======0 | Reward \ 0=======================> $850. And this opens up the "Watersports" side-mission. This also ends Reni's Missions for now. Gonzalez is the only one left but before I go to him I will do..... /=========================================================================\ 0===========================================================================0 | V.6. Watersports [WTPT] | 0===========================================================================0 \=========================================================================/ On the small dock at the northwest part of Interglobal Films is a Jetski. Getting on it after completion of the mission "Say Cheese" (Reni Wassulmaier) will trigger the "Watersports" Checkpoint Races. There are a total of eight races and they are all three laps in length. You need to beat the target time in order to unlock the next race. A good way to improve your time is to go around ramps to get the checkpoints whenever possible. It takes longer to use the ramps because you slow down when you hit the water. There are some ramps you cannot avoid (because the checkpoint is on the ramp or the channel is too narrow). Listed below are the eight races with times and course description: >>Course 1 - 2:45 - Around Prawn Island. >>Course 2 - 3:30 - Around Starfish Island. >>Course 3 - 3:20 - Around and through Leaf Links Golf Club. >>Course 4 - 2:45 - Around the north part of Leaf Links Golf Club. >>Course 5 - 3:45 - Through the south part of Leaf Links Golf Club, Washington Beach and Vice Point. >>Course 6 - 6:30 - Through Leaf Links Golf Club, Washington Beach and Vice Point. >>Course 7 - 5:00 - Through the middle of Leaf Links Golf Club, Washington Beach and Vice Point. >>Course 8 - 6:30 - Around Leaf Links Golf Club, Vice Point and Washington Beach. Successful completion of all eight races will get you $2,500 and the Wet Suit Outfit at all Safehouses. /GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG\ 0GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG0 | V.7. Gonzalez [GNZL] | 0GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG0 \GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG/ Gonzalez is an associate for Colonel Juan Garcia Cortez. His primary mission in the States is to help his employer gain weapons and favors to help with his struggles in Latin America. However, Gonzalez is a bit on the greedy side and has his own side business to make a profit for himself. His first mission can be found at Leaf Links Golf Club..... /GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG\ 0GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG0 | >G1. "Home's on the Range" (Gonzalez) | 0GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG0 \GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG/ 0=========0 | Overview \ 0=======================> Gonzalez challenges you on the Golf Club's driving range to hit one of his associates who betrayed him and is now tied to a buoy..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> When you start the mission then press the X Button to set your shot's power. The closer the marker is to the green section, the better. Then press the X Button again to set the accuracy. The closer to the green section, the better. After you make your shot then Gonzalez will make his. Then it will be your turn again. You have five attempts to hit the buoy. If you don't hit the buoy after your fifth attempt then Gonzalez will hit the buoy which will explode killing the associate and resulting in a mission failure. If you hit the buoy before Gonzalez does then you will successfully complete the mission. 0=======0 | Reward \ 0=======================> $1,000. And this opens up the Swinger's Club side-mission. You will also gain a Golf Club weapon regardless of what you had before in the Melee Weapon Slot. Lance will also give you a buzz concerning that Sgt. Jerry Martinez has split from witness protection. This will also open up Lance's missions again but I will finish up with Gonzalez first. However, before I do that I will go and do..... /=========================================================================\ 0===========================================================================0 | V.8. "Swinger's Club" [SWCL] | 0===========================================================================0 \=========================================================================/ This driving range side-mission is found at the Driving Range at Leaf Links Golf Club. You have five shots to get 500 points. The mechanics are exactly the same as what you did in the previous mission. Each meter is one point and 50 additional points are given for hitting the buoy. If you get over 500 points then the mission is successfully completed. This side-mission is very easy. /GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG\ 0GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG0 | >G2. "Purple Haze" (Gonzalez) | 0GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG0 \GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG/ 0=========0 | Overview \ 0=======================> After Gonzalez reveals to Vic that he has cut some of the Colonel's coke to make a side profit then he wants Vic to handle the deal for him..... 0========0 | Weapons \ 0=======================> M249. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Head to Gonzalez's lock-up which is in Ocean Beach across the street from Washington Beach Apartments. Get in the van and take it to the deal. When you get there then the van is ambushed by a Linerunner which knocks Vic out of the van. Some of the coke is also knocked out of the van and covers Vic who inhales some of it while unconscious. When Vic awakens then you find that he has become high off of the coke he inhaled. You'll get a message from Gonzalez telling you to call him. You need to get to the nearby phone. You'll also notice that the screen is messed up from Vic being high. Vic is woozy and the screen bobs, weaves and slows down. When you talk to Gonzalez then he'll tell you to kill the goons that did this, recover the drugs and take them back to the lock-up. Take the nearby bike and head to Starfish Island. You have four and a half minutes to recover the remainder of the drugs. When you get to the party then you need to kill the gang. But, in the process, you will get a 2-Star Wanted Rating. When you kill the gang then get back in the van. Now you need to get it back to the lock-up but you have to contend with the Cops and the swerving and wooziness because of your condition. The best route is turn right at the Starfish Apartment Complex and go south then turn left at the three-way intersection just past the bridge. Then turn right at the next intersection and head south toward the lock-up. When you get there then the mission will be successfully completed. 0=======0 | Reward \ 0=======================> $1,000. This ends Gonzalez's missions for now. Reni's line of missions re-appears so I will do his missions first before I go back to doing Lance's..... /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | >RW5. "Kill Phil: Part 2" (Reni Wassulmaier) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ 0=========0 | Overview \ 0=======================> Barry wants Vic to check security at Hyman Memorial Stadium for Phil's concert that night..... 0========0 | Weapons \ 0=======================> SMG, M249. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Go to Hyman Memorial Stadium. You have about five and a half minutes to make the stadium safe before Phil arrives. Security is having a tough time dealing with the would-be assassins. Kill the one ahead of you then take the bike and travel to the security locations. Forward drive-by the hitmen from the bike. The stage area is a tough place to navigate so get off the bike at the base of the ramp and use the M249 to clear the area before moving on to the other locations. When you kill the last hitman then he will drop a keycard for the basement. Go to the basement and you will find bombs and plenty of hitmen. Use the doors and pillars for cover as you take them out with the M249. After you kill them off then the mission is completed successfully. 0=======0 | Reward \ 0=======================> $1,500. Reni will inform you about Ricardo Diaz and this opens up Ricardo Diaz's missions. But I will go and continue with Lance's mission first..... /LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\ 0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0 | >LV9. "Taking the Fall" (Lance Vance) | 0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0 \LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/ 0=========0 | Overview \ 0=======================> Somebody's been stealing some of the stash and Lance has told the Mendez's he will take care of it. Vic is also frustrated about Louise. He thinks they had something but they can't seem to see each other. Lance thinks it may be the Bikers that are stealing the stash and feels that taking care of them will help Vic with his frustrations..... 0========0 | Weapons \ 0=======================> M249. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> In this mission Vic flies the helicopter and Lance will do the shooting from it. You have a Damage Meter and a Balance Meter. Lance will stop firing if he loses his balance so it is best to keep an even keel when flying. The first group of Bikers is on Starfish Island. Keep them to the right of the chopper so Lance can get rid of them. After getting rid of them then there will be another group by the Moist Palms Hotel Construction Site. After killing the ones on the hotel roof then you'll be shot down. Now you need to save Lance on foot. Use the M249 to clear the area out while proceeding to where Lance is. When you get to Lance then the mission is completed successfully. 0=======0 | Reward \ 0=======================> $300. You'll also get a message from the Mendez's concerning the missing coke. In addition, you get a radio report about the slaying of Bikers but no drugs found at the scene...... /LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\ 0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0 | >LV10. "White Lies" (Lance Vance) | 0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0 \LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/ 0=========0 | Overview \ 0=======================> Vic discovers that Lance is the one stealing the coke for his personal use and finds that Louise has been seeing Lance so she can snort some of it too. But Lance freaks out and decides to give the coke away..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Lance will be dropping the coke from his helicopter. You need to stay close behind in the hovercraft and pick up the packages he drops. There is also a Package Meter. If you missed a package then it will disappear after a few seconds. If you miss too many of them then the mission is failed. After going across the bridge then you will drop off a hill and into the water. But, if you do it wrong, then you'll end up flipped upside down in the water. Go to the right of this hill and then enter the water. When you fill up the Package Meter then the mission is successfully completed. 0=======0 | Reward \ 0=======================> $1,500. In addition, you'll get a Purchase Icon at The Clymenus Suite: >>Bover '64 - $4,500. Martinez also leaves a message that he is back in town and threatens Louise..... /LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\ 0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0 | >LV11. "Where it Hurts Most" (Lance Vance) | 0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0 \LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/ 0=========0 | Overview \ 0=======================> Louise is being followed by Martinez's thugs and needs to be rescued despite having an argument with Vic..... 0========0 | Weapons \ 0=======================> MP5, M249. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Go to King Knuts (Little Haiti). When you get there then you are ambushed and Louise is kidnapped. Kill the goons ahead of you with the M249 and find which car Louise is in before she dies. They cars are parked in Downtown. You need to kill some of the goons near the cars so you can get close enough to determine if Louise is in it (and you will end up with a 2-Star Wanted Rating while doing so). Of course, Louise will always be in the last car you get to. So, save the car near the Hyman Condo for last. When you approach the car near the Hyman Condo area then kill the first goon and move the pickup truck out of the way before continuing to her car. This will make it easier to get out of the area considering that you need to avoid the Cops (thanks to the Wanted Rating). You need to enter the car before she dies. When you finally enter the car then you need to take her to Schuman Healthcare Center before she expires. This is the reason why you leave the car near the Hyman Condo last - so you will be at the closest point to the Hospital. Get back onto the road next to the Hyman Condo and quickly head south to the pink circle, while avoiding the Cops, to successfully complete the mission. 0=======0 | Reward \ 0=======================> $500. You'll get another threatening message from Martinez who wants to hurt Louise. This also ends Lance's missions for now. I will now start with Ricardo Diaz's missions..... /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\ 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 | V.9. Ricardo Diaz [RCDZ] | 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/ Ricardo Diaz is one of the major crime lords in the Vice City area. He is also a major competitor to The Mendez Brothers. Naturally, Ricardo wants to own all of the action in the city. He has five missions and they can be found at The Mansion at the south side of Starfish Island. /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\ 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 | >DZ1. "Steal the Deal" (Ricardo Diaz) | 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/ 0=========0 | Overview \ 0=======================> Diaz wants Vic to steal some stuff away from Gonzalez in retaliation for moving product without being paid for it..... 0========0 | Weapons \ 0=======================> M249. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Stakeout the Strip Club (which will become The Pole Position Club in "Grand Theft Auto: Vice City") in south Ocean Beach. When you get there then you see one of Gonzalez's men leave the Club. Follow him but don't get too close. After awhile then he'll exit the car near The Fairgrounds. Get on the JetSki and follow him. He'll take you to The Waterhouses south of The Docks. You need to get on the boat that has the stash. Look out for the sentries. Get up onto the walkways and eliminate everybody with the M249. If you try to go up to the boat and quickly switch from the JetSki to it, it won't work. The sentries will destroy it before you have a chance to clear the area. So it is best to kill the sentries before trying to get the boat. When the sentries are gone then get in the boat and take it back to The Mansion. You'll be chased but the goons will be far behind so they will be no trouble to you. When you reach The Mansion then the mission will be successfully completed. 0=======0 | Reward \ 0=======================> $1,500. /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\ 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 | >DZ2. "The Exchange" (Ricardo Diaz) | 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/ 0=========0 | Overview \ 0=======================> Diaz is making a deal with the DEA. He is giving them 200 kilos of coke in exchange for some better guns. But he is cutting it first so he can keep some for himself. Vic is to help make the exchange..... 0========0 | Weapons \ 0=======================> Sniper Rifle (50 rounds), M249. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> Reader Justin Loke came up with this alternate method that may be useful: "I did up to the point where sniping all of Gonzalez's Snipers and the cutscene. When the truck appears, get into the truck. Gonzalez's attacking cars will shoot at the truck, but I completely ignore the attacking cars and head straight for the Pay N' Spray in Little Havana. (it's near one of the Empire Sites.) Parked the truck inside, got out and switched to M249. Use the M249 to eliminate Gonzalez's goons and attacking cars. By doing this, I must have gained 2-3 stars. I get back into the truck, which automatically resprays my car, clearing wanted levels and fixing any damage that the goons have done. Even though there's another goon blocking the bridge to Starfish Island, i ran over him, making the mission easier. Then headed to Diaz's Mansion to complete." 0=========0 | The Plan \ 0=======================> Get in the Van. Go to the meeting point in Downtown. As usual, you are ambushed (seriously, when are you *NOT* ambushed in this game?) by Gonzalez's men. You need to use a Sniper Rifle and kill the snipers surrounding the area. Although there is a Sniper Rifle provided for you, you won't need it if you brought one before going into this mission. You have a limited amount of time to kill the snipers and protect Diaz's men from getting killed. Jump on the car to get a better vantage point to kill the snipers. I usually start at the southwest part then go in a counterclockwise direction picking off the snipers as I go (the red arrows in the scope will help you find them quickly). After killing the snipers (and completing the small cutscene) then you need to get into the truck and take it back to Diaz's. Wait for the 1-Star Wanted Rating to go away before entering the truck (and switch to the M249 while standing there). But Gonzalez's men won't give up that easily. You'll be ambushed (again) upon leaving the parking lot. For a big truck it is fragile and the attackers can shred it quickly. The moment your passenger mentions "here they come" then stop and back up into the parking lot. Get out, head to the street and use the M249 on the attacking cars. If you didn't wait for the 1-Star Wanted Rating to disappear before entering the truck then you may get a 2-Star Wanted Rating if you destroy both cars too quickly and the Cops are just as bad at screwing up this mission as the attackers. Also you need to avoid shooting anything else besides the cars to help keep the Wanted Ratings down. Then go back to the truck, go back into the street, head north toward Hyman Memorial Stadium and go south along the grassy beach area and toward The Compound Safehouse. Go around The Compound Safehouse and around the City Scrap area. Instead of heading south onto the small railroad bridge go onto the road that leads to the City Scrap and head into Little Haiti. Head down the streets, heading southeast and back onto the main road (Bayshore Avenue). Then head south toward Starfish Island. The only attacker left to worry about is the one waiting for you at the entrance and you can just ignore him. When you get to The Mansion then you need to park the truck in the garage and walk out to successfully complete the mission. 0=======0 | Reward \ 0=======================> $1,750. This will end Diaz's missions for now but you'll get a message from Gonzalez..... /GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG\ 0GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG0 | >G3. "Farewell to Arms" (Gonzalez) | 0GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG0 \GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG/ 0=========0 | Overview \ 0=======================> Diaz gives the guns to Gonzalez to give to Colonel Cortez but now owns Gonzalez to help keep him in line and prevent him from doing any more drug deals without Diaz's approval. Vic is to help escort Gonzalez to Escobar International Airport..... 0========0 | Weapons \ 0=======================> M249 (provided). 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> You are in a helicopter and you use the provided M249 to protect him. This is also the same fragile truck you had to drive in the previous mission. The attackers will start to appear as he is leaving Starfish Island. Work quickly to destroy the attackers (the Sharks) before they can do much damage. Then, around the South Bridge, he will stall and you must protect him. This is where the attackers can do the most damage. Blow them up as quickly as possible as they appear. After that then destroy the road block ahead and any other attackers that follow. When he gets to the Airport then you must help the guards repel the attackers as the plane is being loaded up. After destroying several cars then you must protect the other entrance and do the same thing. Then you go back to the other entrance and protect it again. But the Sharks get in the Airport anyway and you must protect the plane as it takes off. However, they can do little damage as they chase it. Destroy them anyway just to make sure. When the plane takes off then the mission is successfully completed. 0=======0 | Reward \ 0=======================> $2,500. This will end Gonzalez's line of missions. In addition, the Mini-Gun is now available at the North Point Mall Ammu-Nation. You will also get a message from The Mendez Brothers wanting to talk. This will re-open up their missions..... /MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM\ 0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0 | >MB5. "Burning Bridges" (The Mendez Brothers) | 0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0 \MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM/ 0=========0 | Overview \ 0=======================> The Mendez's want to see Vic and Lance leave town and to give them control of their interests. They refuse and the Mendez's decide to knock them out and have them killed instead. They later wake up at the Fuel Depot. But some gunmen show up to kill them. However, when they shoot at the Vance brothers, then they ignite the pipes and end up killing themselves instead. But Lance is trapped behind the flames and Vic must rescue him..... 0========0 | Weapons \ 0=======================> M249, Sniper Rifle. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> Got some information from Tom Hayter. 0=========0 | The Plan \ 0=======================> There is a Pressure Meter that fills up over time. You need to shoot three valves (shown as green dots on the radar) to turn off the fuel before the place explodes. However, when you start, then you will have no weapons. But, as Tom Hayter pointed out, if you turn around, then you will find your weapons up against the wall and around the corner. Quickly go back and get your weapons and then to the pink circle. Switch to your M249 and kill any gunman you encounter. You also have to deal with a helicopter that has two gunmen that will shoot at you as you try to do turn off the fuel so keep moving. However, you can shoot the gunmen but I wouldn't spend too much time dealing with them, just focus on the other gunmen and the valves. There are a couple of gunmen that are using Sniper Rifles so you may want to use yours and take them down before they can do too much damage. When you shoot the last valve then jump on the PCJ-600, get Lance and leave before the Pressure Meter completely fills up. When you do that then the mission is completed successfully.....and you will be at war with The Mendez Brothers. 0=======0 | Reward \ 0=======================> No money. In addition, there will be no more missions from The Mendez Brothers but you will re-open Lance's missions..... /LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\ 0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0 | >LV12. "Blitzkrieg Strikes Again" (Lance Vance) | 0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0 \LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/ 0=========0 | Overview \ 0=======================> The Mendez's are planning to hit your businesses again so Lance has requested the help of Umberto Robina and Phil Cassidy to deal with the situation. For once, Lance has done something good for a change..... 0========0 | Weapons \ 0=======================> M249 (optional), Mini-Gun (optional). 0==========0 | Prep Work \ 0=======================> You need to have seven businesses before doing this mission. However, in doing things in the order presented in this guide, then you should have all thirty businesses taken over so this should be no problem. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> The Mendez's will hit three of your closest businesses. You have eight minutes to defend the three businesses. Go to the closest business. When you arrive then use the M249 or Mini-Gun as those weapons makes very quick work of the goons. Most of them will be on foot but some of them will come in cars. You also need to protect Lance just like you had to do in the first "Blitzkrieg" mission. When you successfully defend the first business then go to the second business and do the same thing. When you successfully defend the second business then go to the third business and protect it like the other two. When you successfully defend the third business then the mission will be successfully completed. 0=======0 | Reward \ 0=======================> $700. You'll also get a message from Reni which will re-open his missions plus Diaz's missions but I will do another of Lance's missions first..... /LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\ 0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0 | >LV13. "Lost and Found" (Lance Vance) | 0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0 \LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/ 0=========0 | Overview \ 0=======================> Lance informs Vic that Martinez is still threatening Louise and Vic decides to get her out of the Hospital before Martinez pays her another visit..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Head to the Schuman Healthcare Center. When you get there then you will find that Lance is trapped in a burning building and needs help. Louise suggests using the helicopter on the roof. Go to the hospital roof and enter the helicopter. Then fly out to Lance who is in Vice Point. He is on the roof of a hotel and you have about thirty seconds to land and rescue him. You then find out that Lance was set up by Martinez and lured Vic away with Louise so Vic couldn't help Lance. They also took everything but now Lance wants to get it back. Head out to sea and deal with Martinez's goons. Lance will fire from the helicopter so watch the balance (similar to the mission "Taking the Fall" (Lance Vance)). Keep the goons to the right so Lance can shoot them and stay at the same speed as their boats. When they are all gone then you need to get close to the big Tropic boat so Lance can retrieve the money. After that then take Louise home. When you land the chopper then the mission will be successfully completed. 0=======0 | Reward \ 0=======================> $1,500. This will end Lance's missions for now. I will now go ahead and do another of Reni's missions..... /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | >RW6. "So Long Schlong" (Reni Wassulmaier) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ 0=========0 | Overview \ 0=======================> The Mendez's want Reni dead because he put Vic in touch with Ricardo Diaz who is their main competitor. So now Reni is going to have another sex change operation to disguise himself..... 0========0 | Weapons \ 0=======================> M249. 0==========0 | Prep Work \ 0=======================> Have a bulletproof vehicle, from your businesses or purchased, or a Rhino inside your Clymenus Suite garage. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> You need to keep Mendez's goons from searching the Interglobal Films lot and discover Reni gone. You should use the M249 and go from entrance to entrance shooting goons. But Reni will be discovered anyway and he is holed up at the apartment complexes north of the Malibu Club. You have a limited amount of time before Reni is killed. When you get there then you need to kill the goons surrounding him. Once you do that then you need to drive him over to Ocean View Hospital. But Mendez's goons won't give up that easily and will give chase. They have an annoying habit of running into your car and shooting out your tires as you try to get around them. This is why you should have a bulletproof vehicle in your Clymenus Suite garage. When you rescue Reni then head there and switch to your bulletproof vehicle. Even better, if you managed to acquire one, then use the Rhino. They can do absolutely no harm to you or Reni while you drive him to Ocean View Hospital. When you get to the Hospital then the mission is successfully completed. If you used the Rhino then you should take it back to your garage for future use. 0=======0 | Reward \ 0=======================> $1,000. This will end Reni's missions for now so I will do another of Diaz's missions..... /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\ 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 | >DZ3. "Domo Arigato Domestoboto" (Ricardo Diaz) | 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/ 0=========0 | Overview \ 0=======================> After finding out about Lance borrowing money from Diaz then Vic is informed that Lance was planning to destroy Armando Mendez's bearer bonds. But Lance passes out and now Vic has to do this on his own. He is also informed about high-tech gear near the Mendez residence..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> The mission title is a play on lyrics from the Styx song "Mr. Roboto" which was popular in the early '80s. You may also want to read some of the stuff on the upper left of the Domestobot's viewer for some humorous messages. 0=========0 | The Plan \ 0=======================> Go to The Mendez Brothers house and enter the Boxville. After the cutscene ends then you now control a Domestobot. You move it around like a car. It has several arms that you can use. Switch between them by using the L2 and R2 Buttons. There is a duster arm which is used to clean floors. The grabber arm is used to get objects so you can take them to Armando. The comms arm is used to find the safe and open it. The lighter arm is used to light Armando's cigars. The pleasure arm is used....well...to get some interestingresponses from the female guests. On occasion, Armando will request the robot do certain chores. Use the appropriate arm to do the chore. You have two minutes to do it or Armando will destroy the Domestobot and you will fail the mission. When not doing chores then you need to find the safe which is found in the basement. To get there, from where you start, you need to get to the first floor, turn right then turn left into the room near the bathroom. You need to go into the door on the right to enter the basement. When you get downstairs then go over to the safe. You now need to crack the combination to open it. Switch to the comms arm to begin cracking. You have twenty attempts before security lockdown is initiated (and Armando destroys the Domestobot). You will also see four circles. A red circle indicates an incorrect digit. A blue circle will indicate a correct digit but in wrong place. A green circle will indicate a correct digit and in the right place. Or you can just avoid all of this by entering the correct combination of 8423. After you open the safe then you need switch to the lighter arm and go into the pink circle to successfully complete the mission and start a humorous cutscene between Armando Mendez and the Domestobot. 0=======0 | Reward \ 0=======================> $2,000. You'll also end Diaz's missions for now and re-open Reni's missions..... /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | >RW7. "In The Air Tonight" (Reni Wassulmaier) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ 0=========0 | Overview \ 0=======================> Phil Collins is getting ready for the concert and Reni needs a ride to the Airport so SHE can get away from the Mendez's..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> A reader by the name of Josh came up with a shortcut to take Reni to the Airport. Interesting though, the very first time I tried his suggestion the piece of music that came up on the radio when I activated the chopper was "In The Air Tonight" (by Phil Collins). And, when I jacked a car to go to the stadium, the song that came on the radio was "Turn It On Again" (by Genesis). That was neat. 0=========0 | The Plan \ 0=======================> When you start the mission then you need to get Reni to the Airport. As Josh suggested, go to the Air Ambulance parked in the back of Ocean View Hospital and fly to the pink circle at the Airport. If you take a car then you will be attacked on the way by assassins. After you get to the Airport then land nearby and walk to the circle. Reni will then board a plane for Europe and leave the Vice City area (and the game). Now you need to go to Hyman Memorial Stadium. After the cutscene with Reni ends then the Air Ambulance will disappear so you need to jack another car. However, thanks to Matt Hollis, you can run to the Maverick helicopter normally used for the "Vice Sights" side-mission and fly your way to the stadium. When you get to the stadium then you have to leave your weapons at the door. You also find that Giorgio's men may try something. Sure enough, they are on the light rig and cutting cables which will cause the large light rig to fall and kill Phil Collins. You need to stop them in hand combat. Luckily they are weak and can be knocked out with a couple of punches. Stay near the middle of the rig and get to the goon as quickly as possible when they appear to keep them from cutting the cables. You'll also note a Stress Meter (which notes how much stress the rig has) and you'll also get a Cable Damage Meter when somebody tries to cut one. Focus on the goon damaging the cable first then any others attacking you. This should help prevent them from doing much damage. You'll cut to some concert footage while the mission progresses. After a couple of minutes then you need to stop more goons from cutting cables. When you get to the second scene of concert footage then the mission is successfully completed. 0=======0 | Reward \ 0=======================> $2,000. In addition, a Purchase Icon will now appear at Hyman Memorial Stadium: >>Phil Collins Concert - $6,000. This will end Reni's missions for good. Plus you'll get your weapons back. Shortly afterwards, you'll get a message from Louise and this will restart Lance's missions..... /LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\ 0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0 | >LV14. "Light My Pyre" (Lance Vance) | 0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0 \LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/ 0=========0 | Overview \ 0=======================> Armando Mendez has kidnapped Louise and both Vic and Lance set off to rescue her. When some of Mendez's goons destroys Lance's prized car then he goes off alone after them..... 0========0 | Weapons \ 0=======================> MP5 (1,000 rounds), Mini-Gun (1,500 rounds). 0==========0 | Prep Work \ 0=======================> Do the Firetruck Mission to earn the Fireproof Feature. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Follow Lance and destroy the attacking cars before he is killed. Use the PCJ-600 parked near the tree to the east of the house and give chase. Use the MP5 to destroy the first car. Be careful not to hit Lance. Once you destroy that car then go ahead of Lance and destroy the cars as they appear. This will help reduce damage on Lance. When Lance gets to The Mendez Brothers house then you will activate a cutscene. After that then you will need to enter the house. You can go to the nearby North Point Mall Ammu-Nation to get more Body Armor if you need it. Use the Mini-Gun and head to the back of the house killing goons as you go. They will continue to spawn so there is no point to completely clear out the area so just head for the back entrance. When you enter the back entrance then you will confront Armando who has a Flamethrower. But, with the Fireproof Feature, he can't hurt you and the Mini-Gun will cut him down in less than two seconds. If you don't have the Fireproof Feature then using the Mini-Gun will kill him very quickly even if he flames you first. This will reduce the damage he does to you. After killing Armando then you activate a cutscene with an injured Lance and Louise. But Louise is in much worse shape and, after making a request to Vic concerning her baby, she dies. Lance will then remark that Louise wasn't good for Vic. Man, if Lance wasn't Vic's brother Vic would've, and should've, blown off Lance's head. After the cutscene ends then you successfully complete the mission. 0=======0 | Reward \ 0=======================> $2,500. This will end Lance's missions for the game. You'll also get a message from Ricardo Diaz and this will re-open his missions..... /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\ 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 | >DZ4. "Over the Top" (Ricardo Diaz) | 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/ 0=========0 | Overview \ 0=======================> Ricardo wants Vic to steal an attack chopper from the air base to help get at Diego Mendez who is holed up in a large building in Downtown. Vic is also going to ask Phil Cassidy for help..... 0========0 | Weapons \ 0=======================> M249 (1,500 rounds). 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Go to Phil's. Along the way you'll be ambushed by a car full of Mendez's goons and you need to destroy it before you can go any further. When you destroy the car and get to Phil's then he will agree to become a decoy for you despite what has just happened with Louise. Get into Phil's Truck and head to For Baxter Air Base. When he explodes the truck onto the gates then you need to enter the base. Follow the prompts so you can enter the place. Once you jump into the base then head north and go behind the barracks. Kill any guard that challenges you then go to the Admin Building. Avoid the searchlights to keep from getting shot and having to deal with more guards. When you get inside then you need to get to the Control Room and open the Helicopter Pad Gate. When you do that then you have three minutes to get the Hunter before the guards can take it to safety. You need to go the long way around to get at the chopper but the guards aren't too hard to deal with when using the M249. You must still avoid the searchlights as you make your way to the chopper. When you get to the Hunter then remove the pilot to enter the vehicle and quickly fly it out. From there, go to The Mansion to successfully complete the mission. 0=======0 | Reward \ 0=======================> $3,000. In addition, you will earn the Army Fatigues Outfit which will help you get back into Fort Baxter Air Base without getting shot at. And this will set up the last Main Story Mission..... /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\ 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 | >DZ5. "Last Stand" (Ricardo Diaz) | 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/ 0=========0 | Overview \ 0=======================> With the Hunter in hand is it now it's time for the final showdown between Vic and Diego Mendez..... 0========0 | Weapons \ 0=======================> Rockets (Hunter), Mini-Gun (2,000 rounds). 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Fly to the Mendez Building in Downtown. There will be some guards on the upper half of the building when you approach. You'll also see a Damage Meter. Use the Rockets to shoot at them from a safe distance to keep them from filling up the Damage Meter. First person view is recommended for this part. Circle around the building and fire at it to get rid of the guards. Once you get rid of the guards then you'll be forced to land on the roof. After the cutscene ends then you'll see some weapon and Body Armor icons near the stairwell you need to enter. Clear out the floor below with the Mini-Gun, grab the Body Armor near the copier and go to the next floor. Once you clear out the next floor then you'll get another cutscene and you'll need to follow Diego Mendez to the higher floor. In this area you'll find two guards that you need to get rid of. After you do that then you'll get a warning to take cover from the attacking helicopter. Instead of taking cover turn toward the window, enter free-aim mode and blast the helicopter into oblivion with the Mini-Gun. After you destroy the helicopter then grab the Body Armor dropped by one of the dead guards and go up to the roof. Once you are on the roof then you will confront both Sgt. Jerry Martinez and Diego Mendez. Use one of the stairwells as cover and then pick each one off as they approach you using the Mini-Gun which will kill them quickly. After you kill them both then you will successfully complete the mission and finish the Main Story. 0=======0 | Reward \ 0=======================> No money but the Winner's Outfit will now be available at all Safehouses. You will also unlock the Rhino at Fort Baxter Air Base so you can use it for Vigilante Missions or general mischief. In past GTA games you could do everything and save the last Main Story Mission for last before achieving 100% Completion. However, in Vice City Stories, completing the last Main Story Mission will activate another side-mission which can be found at Escobar International Airport..... /=========================================================================\ 0===========================================================================0 | V.10. Skywolf [SKWF] | 0===========================================================================0 \=========================================================================/ At the road curve near the northeast end of the South Runway at Escobar International Airport you will find a Hunter. Getting inside it will activate the Checkpoint Race called "Skywolf". You must beat the best time of 4:00. Near Fort Baxter Air Base is a Checkpoint. When you go through that you then go through another. When you go through that then you will need to destroy a couple of drone targets. You need to destroy these targets quickly. After you destroy these targets then you will have another Checkpoint to go through. Then more drone targets, about four of them. After destroying these targets then you have another Checkpoint to fly through. Then six more drone targets including a helicopter. From there, fly through the last Checkpoint over Fort Baxter Air Base to complete the mission and $500. If you want to use the Hunter for Vigilante Missions without activating the "Skywolf" side-mission then you will need to move it away from its spot with a large vehicle. After you complete the "Skywolf" side-mission, and hopefully everything else beforehand, then you should now have the elusive..... /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 | VI. 100% Completion Score | 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/ And what do you earn for 100% Completion in Vice City Stories?..... >>Infinite ammo for ALL weapons. >>Double damage rating for all cars you drive. This means that, while you are behind the wheel of a car, then it will take twice as much damage before being destroyed. Any other car on the road has normal damage. >>You can now view most of the intros and outros of the Main Story Missions using the Movie Viewer inside The Clymenus Suite Safehouse. And that, my friends, completes the guide. I sincerely hope that this document has helped you as much as I had fun playing the game. Now it is time to close the guide but there is one more thing to do first..... /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 | VII. Credits | 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/ Credits and thanks go out to the following: >>Rockstar Games ************** For creating another great game and for giving me another reason to relive the 80's. >>GameFAQs, IGN, CheatCC, Cheats.de, GamerHelper, GamersTemple, SuperCheats, TheGenie, and many other guides sites ************************************************************************** For providing a place for writers like myself to publish our work and help other gamers while indulging in one of our favorite pastimes. >>Apple Computers and Bare Bones Software *************************************** For making, IMHO, the best computers (especially my Intel Mac Mini) and for making the best text programs (BBEdit Lite and TextWrangler) for the Macintosh. >>Sony **** For putting out the PlayStation 2 game console. And finally, my biggest thanks of all goes to you the reader (and especially those who have made suggestions that made it into the guide as well as those who took the time to say nice things about this document). /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 | VIII. Conclusion | 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/ So now I've come to the end of yet another gaming adventure and looking forward to new ones. I hope that my guide helps you in getting the most out of "Grand Theft Auto: Vice City Stories". Remember, if you have any comments and suggestions, then you can contact me at rarusk[gnat]netzero[snot]com. Enjoy! <===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===>