/=++====++====++====++====++====<<##0##>>====++====++====++====++====++=\ 0==++====++====++====++====++====<<##0##>>====++====++====++====++====++==0 +| |+ +| "Grand Theft Auto IV: The Ballad of Gay Tony" Strategy Guide |+ +| |+ +| [Xbox 360 and PS3 Versions] |+ +| Version 3.0 [Revision 4] (April 2012) |+ +| |+ +| By Robert Allen Rusk. |+ +| Copyright 2009-2012 Robert Allen Rusk. |+ +| |+ +| E-MAIL: rarusk[at]netzero[dot]com |+ +| |+ 0==++====++====++====++====++====<<##0##>>====++====++====++====++====++==0 \=++====++====++====++====++====<<##0##>>====++====++====++====++====++=/ For this revision I completely reorganized my guide based on advice from fellow guide writers. This is mainly to streamline and make my guides cleaner. In addition, I have some new information on the Residents Parking Only spaces and have new information for Club Management, the mission BG1. "Going Deep", and the "Chain Reaction" Accomplishment. <+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++> "Grand Theft Auto IV: The Ballad of Gay Tony" is copyright 2009 by Rockstar Games, a subsidiary of Take-Two Interactive Software, Inc. All rights reserved. "Grand Theft Auto IV: Episodes From Liberty City" Official Strategy Guide - Written by Tim Bogenn and Rick Barba. Copyright 2009 by BradyGames, a division of Penguin Group (USA) Inc. The Official Strategy Guide was used as reference during initial construction of this text based guide for the following: >>Table of Contents (to determine overall game structure) >>Weapon, Health, and Armor Maps >>Seagull Maps >>Parachute Maps All other trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. A complete listing of contact and other information can be found at the end of this guide. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | Table of Contents [TBCT] | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ This guide uses a Quick Search Feature which takes advantage of the Find feature used by many web browsers. This feature will allow you to go to any chapter or section in this guide quickly. To access any of those chapters or sections do CTRL-F (PC) or Clover-F (Mac) to activate the Find feature in the web browser. Then enter the code like this: Main Sections: [xxxx] or [xxxx Chapters: >KR6 or >ZD12 0=========================================0===============================0 | I. Introduction And General Information |++++++++++++++++++++++++++++++++\ 0=========================================0=================================0 GEN1. About The Guide GEN2. "Grand Theft Auto IV: The Ballad of Gay Tony" GEN3. TBoGT and GTA IV (Downloaded Versions) GEN4. TBoGT Features GEN5. "Episodes From Liberty City" GEN6. Controls and Vehicles A. On Foot B. In Cars, Motorcycles, and Boats C. In Helicopters GEN7. Other Modes of Transportation GEN8. The Main Screen GEN9. Game Menus GEN10. Weapon Usage GEN11. Law Enforcement A. The Wanted Zone B. Getting Rid of Wanted Ratings C. The Wanted Ratings D. Restricted Areas E. Busted F. Police Vehicles GEN12. Using a Pay 'N' Spray GEN13. Wasted GEN14. Advanced Tips And Information GEN15. 100% Completion List GEN16. Accomplishments List GEN17. GTA IV Accomplishments List A. Single Player Accomplishments B. Multiplayer Accomplishments 0=========================0===============================================0 | II. Liberty City (LBCY) |++++++++++++++++++++++++++++++++++++++++++++++++\ 0=========================0=================================================0 LRT1. In The Beginning..... LRT2. The Cell Phone LRT3. Your Safehouse and Residents Parking Only LRT4. The Internet LRT5. Weapons, Body Armor, Health, and Food A. Weapons B. Health and Body Armor Icons C. Food and Drinks LRT6. Liberty City Weapons, Items, and Food A. Alderney B. Algonquin C. Colony Island D. Happiness Island E. Bohan F. Charge Island G. Dukes H. Francis International Airport I. Broker LRT7. Places of Interest A. Alderney B. Algonquin C. Bohan D. Broker LRT8. Seagulls A. Alderney (ALD) B. Happiness Island (HPI) C. Algonquin (AGQ) D. Colony Island (COL) E. Bohan (BHN) F. Charge Island (CRN) G. Dukes (DKS) H. Broker (BKR) LRT9. Armando and Henrique A. Armando B. Henrique LRT10. Club Activities A. Getting Drunk B. Dancing C. The Bus Stop D. Booty Call E. Dance Challenge F. Champagne Drinking Contest 0=====================================0===================================0 | III. The Main Story Missions (TMSM) |++++++++++++++++++++++++++++++++++++\ 0=====================================0=====================================0 LRT11. 100% Score A. Mission Replays B. Time C. Player Damage D. Accuracy E. Headshots LRT12. Story Mission Breakdown -----MSY1. Momma MMA1. "Momma's Boy" LRT13. L.C. Cage Fighters A. Betting B. Fighting MMA2. "Corner Kids" LRT14. Drug Wars MMA3. "Clocking Off" LRT15. Random Characters (Introduction) A. Daisy -----MSY2. Tony Prince TNP1. "Practice Swing" LRT16. Hanging Out With Your Friends LRT17. Mini-Game Activities A. Pool B. Darts C. Air Hockey D. Golf TNP2. "Chinese Takeout" LRT18. Club Management LRT19. Random Character (Arnaud) TNP3. "Bang Bang" LRT20. Random Character (Margot) TNP4. "Blog This!..." TNP5. "Frosting on the Cake" TNP6. "Boulevard Baby" -----MSY3. Mori Kibbutz MKZ1. "Kibbutz Number One" -----MSY4. Yusuf Amir YSF1. "Sexy Time" YSF2. "High Dive" TNP7. "...Blog This!" LRT21. Base Jumping A. Alderney B. Algonquin C. Dukes D. Francis International Airport E. Broker LRT22. Parachutes A. Alderney B. Algonquin C. Happiness Island D. Bohan E. Dukes F. Broker MKZ2. "This Ain't Checkers" LRT23. Triathlons MKZ3. "No. 3" TNP8. "Not So Fast" TNP9. "Ladies' Night" YSF3. "Caught With Your Pants Down" -----MSY5. Ray Bulgarin RBG1. "Going Deep" RBG2. "Dropping In" YSF4. "For the Man Who Has Everything" RBG3. "In the Crosshairs" TNP10. "Ladies Half Price" -----MSY6. Rocco Pelosi RCL1. "Party's Over" TNP11. "Departure Time" LRT24. 100% Completion Score 0================0 | IV. Conclusion | 0================0 /==++====++==\ /==++====++==\ /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\ | I. Introduction And General Information | \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/ \==++====++==/ \==++====++==/ My name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts Games, Point Of View Computing) and an ex-arcade attendant (Namco Cyberstation - Pier 39, San Francisco, CA). I also own multiple systems such as the Sega Dreamcast, Super Nintendo, Nintendo 64, Atari Jaguar, PlayStation 1 and 2, Xbox, and Xbox 360. I currently work at JCPenneys at one of the malls here in San Antonio, TX. Retail isn't the best job in the world but JCPenneys has given me the job stability I did not have much of prior to employment there. This also led to personal stability that allows me to write and maintain the guides I have built. I started writing guides in 2003 because I felt it was something I could do utilizing my writing skills gained in college and gametesting along with my passion for vidgames. Over time I have honed my overall writing and organization skills plus my creative thinking skills. Additionally, I have extended the play value of the games I have written guides and FAQs for many times over plus I have received many letters from all over the world. I am also what one may call an RGB Analog Video enthusiast. I hack most of my game consoles to try to get the best possible video from them and that usually involves tapping into the RGB Analog video signals and using them on the right monitors to achieve my desires. To this end I became a member of the GamesX.com mod forum and I post on their "RGB + Video Discussions" forum area from time to time. In addition, I am a member of the X-Otic Computer Systems of San Antonio (www.xcssa.org), a group who specializes in Linux, Mac, and other systems. We are also a group of hackers and electronics enthusiasts. I am also a regular forum poster at GameFAQs, an occasional poster at AtariAge, Digital Press, GTA Forums, and Video Game Saga. I am also a member of The MoFaT (a members only message board set up by "Grand Theft Auto: Vice City" players who met on the Vice City message boards at GameFAQs). Outside of gaming, my interests include "Godzilla" (I have been a G-Fan since the age of ten) and "Red Dwarf" (I own all eight series plus the "Back to Earth" mini-series on DVD). I am also a long time soundtrack collector with many titles in my possession. As far as favorite sports teams go, my teams are the San Antonio Spurs (NBA) [the local team], the Denver Broncos (NFL) [although I live in Texas, I am originally from Colorado Springs, Colorado] and the Air Force Falcons (NCAA Football). This guide was constructed using TextWrangler on a 1.5Ghz Single Core Intel Mac Mini. I view my work in Safari to help in seeing how it would look on the web and correct format errors. I also play "Grand Theft Auto IV: The Ballad of Gay Tony" on a Viewsonic A70 RGB monitor using the Xbox 360 VGA cable. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN1. About The Guide | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Welcome to my "Grand Theft Auto IV: The Ballad of Gay Tony" guide! If this is the first time you have visited then you will find a lot of useful information in a highly organized format that you can use to beat all of the missions of the game. Quotes taken from readers' e-mail are presented "as is" and may include spelling and grammatical errors. The main emphasis of this guide is to provide creative and simple solutions to many of the missions of "Grand Theft Auto IV: The Ballad of Gay Tony". Many hours were spent going over each mission and finding unique ways to solve them. I think you will be surprised by many of the solutions found here. I have worked hard to make sure that this guide is as complete as possible but at the same time leave room for exploration. I hope that you enjoy this guide as much as learn from it. While this guide was written initially for the Xbox 360 version of the game, it may also benefit those with the PS3 version. If any of the strategies in this guide won't work in the PS3 version then feel free to write me and let me know so I can make additional adjustments in future revisions. Another emphasis of this guide is *ORDER*. If you do the missions and tasks in a certain order then the game will be easier and more fun for you. You don't absolutely have to do them in the order I have suggested but, as you read the guide, then you will see how it benefitted me. Each Seagull has a letter designation to make them easier to identify in this guide. In addition, there is a three letter Region Prefix (listings below) indicating a particular area where the item can be found (in these examples I use "XXX"): >>Seagulls will be identified with an "S". --Example: Seagull XXX-S21. 0================0 | Region Prefixes \ 0=====================================> BHN - Bohan CRN - Charge Island DKS - Dukes FIA - Francis International Airport BKR - Broker AGQ - Algonquin COL - Colony Island HPI - Happiness Island ALD - Alderney /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN2. "Grand Theft Auto IV: The Ballad of Gay Tony" | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ "Grand Theft Auto IV: The Ballad of Gay Tony" is a additional chapter to "Grand Theft Auto IV" that can be downloaded onto the Xbox 360/PlayStation 3 or played from the "Episodes From Liberty City" disc (explained later). A very interesting addition to the main game. Much shorter than GTA IV but tells the story of another character within Niko Bellic's story. The story of Luis Lopez also intersects with Niko's on a couple of missions and a few others help to set up some missions within GTA IV. There are also a couple of points where TBoGT also intersects with "GTA IV: The Lost and Damned". This game introduces new weapons, vehicles, races, conflicts, and radio material. All in all, a pretty good game and well worth the purchase regardless of whether you do the download or play from the EFLC disc. Now let's look over the game in detail..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN3. TBoGT and GTA IV (Downloaded Versions) | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ The first thing to note about the DLC version of TBoGT is that it is not a separate game from GTA IV but becomes part of it. This means that it uses the same game save slots as GTA IV so, if you want to preserve your GTA IV game saves, then you will need an external device to transfer them to. In addition, the Accomplishments list for TBoGT also becomes part of GTA IV's list. However, because TBoGT is an addition rather than a standalone game, there are far fewer Accomplishments. Of course, the game requires the GTA IV game disc to run. For the first time you run TBoGT then you need to go into the Game menu, select New, and then choose TBoGT. After running TBoGT for the first time, whenever you you put in the GTA IV disc later, then it will run TBoGT instead of GTA IV. Whenever you need to play GTA IV proper you will need to have a game save from GTA IV in one of your game save slots or an external device and load it to switch back to GTA IV. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN4. TBoGT Features | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ TBoGT introduces new stuff to the GTA IV world: 0==========0 | New Media \ 0=====================================> There are new shows on television including new episodes of "Republican Space Rangers" and "Princess Robot Bubblegum". There is plenty of new music and material for several of the radio stations in Liberty City: ++Vladivostok FM ++San Juan Sounds ++Electro Choc ++Beat 102.7 ++K109 The Studio ++WKTT Radio ++Integrity 2.0 In addition, this new material crosses over to GTA IV so Niko can enjoy it (DLC only). 0============0 | New Weapons \ 0=====================================> There are also some new weapons to play with: ++.44 ++Auto Shotgun ++Shotgun Ex ++Assault SMG ++Gold-SMG ++Advanced MG ++Advanced Sniper ++Sticky Bomb 0=============0 | New Vehicles \ 0=====================================> There are new vehicles to drive and fly around in: ++Super Drop Diamond ++Swift Helicopter ++Buzzard Attack Helicopter ++NOOSE APC 0===============0 | New Mini-Games \ 0=====================================> There are some new mini-games to try: ++Dancing ++Golf 0=======================0 | Miscellaneous Features \ 0=====================================> There are also some other stuff as well: ++No roadblocks. Liberty City is completely open from the start. ++Gun Stores are also open from the start with all weapons, except for one, available. ++Ability to acquire some of the Accomplishments for GTA IV. ++Flight ceiling is much higher than in GTA IV and TLaD. Almost three times higher. ++Of course, with the higher flight ceiling, comes Parachutes which makes things more interesting. ++You can also get drunk anytime at any club. ++You can now replay any mission after completion of the Main Story. ++Mission Scores are now added so you can go for a complete 100% Score in every mission (attached to Mission Replays - explained later). ++There is one subtraction: You cannot enter Clothes Stores (and therefore you cannot purchase new clothes for Luis). /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN5. "Episodes From Liberty City" | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ "Episodes From Liberty City" is a disc that contains the two GTA IV expansion games "The Lost and Damned" and "The Ballad of Gay Tony". Both of these games were released first as downloadable content (for the Xbox 360) and becomes part of the overall GTA IV story. A brief synopsis of each game as taken from the game manual: 0======================0 | "The Lost and Damned" \ 0====================================================> Across the West River from glamorous Algonquin lies Alderney; home to industrial wastelands, strip malls, dreary suburbia and The Lost Motorcycle Club, a notorious biker gang. A motley band of thieves, murderers, and drug-runners. The Lost have sworn to live by their own rules, above the law and in complete allegiance to the brotherhood. Billy Grey, the club's president, has one set of priorities: bikes, booze, babes and blow: in any order and preferably all at the same time. His second-in-command, Johnny Klebitz, knows that time is running out for this gang of outlaws, and with money to be made in Liberty City, he is determined to make cash as quickly as possible before they all ride off into the sunset. Johnny has been in control of the club while Billy serves out a court-ordered stint in rehab. He has focused the gang's activities on deals and truces, instead of petty vendettas and mindless violence, and has been making good inroads into Liberty City's organized crime world, even developing a working business relationship with the Angels of Death, long term rivals of The Lost. One problem, Billy's coming home, and he's crazier than ever..... 0=========================0 | "The Ballad of Gay Tony" \ 0====================================================> Luis Lopez is a man who solves problems, and when you are the nightlife legend, Anthony "Gay Tony" Prince's right-hand man and bodyguard, there are a lot of problems to solve. A playground for vapid celebrities and tragic socialites, Algonquin's nightlife scene is all about glitz and glamour, and owning the two hottest clubs in town makes Tony the undisputed party king of Liberty City. He appears to have it all - wealth, power, respect - but, in debt to mobsters, loan sharks and the tax man, facing up to a changing world and a terrible economy, and under threat from pretenders to his crown, Tony begins to spiral more and more into a mid-life crisis from hell. Unlike the DLC versions, the "Episodes From Liberty City" disc is a standalone title and does not require the original GTA IV game to run. In addition, any game saves that you have from the downloaded versions of TLaD and TBoGT can be used with the EFLC disc since they use the same game save slots as GTA IV's. Of course, if you wish to continue using the GTA IV game saves you have, regardless of whether you have the Xbox 360 or PS3 version, then you will either need to save around them or move them to an external device for safekeeping. If you have a mixture of game saves from GTA IV and EFLC then, when you put in either of the game discs, it will load up the latest game save pertaining to that disc. If, for example, you load up GTA IV then it will load up the latest game save from GTA IV instead of the latest game save from EFLC (if there are no GTA IV saves then it will start a new game). The biggest difference between the downloaded versions and EFLC is that EFLC has revamped radio stations (including three new stations - Vice City FM, Self Actualization FM and RamJam). Another change is that some of the map data from TBoGT, new areas where Luis can go, can also be accessed by Johnny in TLaD (such as being able to climb to the top of the Rotterdam Tower). One advantage of the downloaded versions is that some of the new media, like new radio station songs and television shows, can also be accessed in GTA IV. The new media from EFLC cannot be accessed by GTA IV even if you install it to the hard drive regardless of version. Like with the DLC, all of the Accomplishments of both games on EFLC will be added to the Xbox 360 Achievement and PS3 Trophy lists. In addition, some of the missions in TLaD and TBoGT intersect with each other in certain spots. Some of the missions where you played as Niko can be played again as either Johnny or Luis. Other missions set up certain missions in GTA IV. I will make notes in certain missions if they pertain to either TLaD or GTA IV. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN6. Controls and Vehicles | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Although the manual covers the setup pretty good, I felt that I should include a section on controls. I have also included basic action and vehicle information with their respective control schemes. 0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. On Foot |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 As with any GTA game, there are plenty of things you can do when on foot. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> 0=================0 | Xbox 360 Version \ 0===============================================> Move Around...............................................Left Analog Stick Rotate Camera/Switch Targets.............................Right Analog Stick Crouch.............................................Left Analog Stick Button Look Behind/Zoom Aim..............................Right Analog Stick Button [1] Multiple Use...................................................A Button [2] Multiple Use...................................................X Button [3] Multiple Use...................................................B Button [4] Multiple Use...................................................Y Button [5] Target.....................................................Left Trigger [6] Attack....................................................Right Trigger [7] Contextual Use..............................................Left Bumper Enter/Exit Cover...............................................Right Bumper Use Cell Phone...........................................Directional Pad Up [8] Multiple Use.......................................Directional Pad Down Previous Weapon........................................Directional Pad Left Next Weapon...........................................Directional Pad Right Pause..........................................................Start Button Change Camera Mode..............................................Back Button 0======================0 | PlayStation 3 Version \ 0===============================================> Move Around...............................................Left Analog Stick Rotate Camera/Switch Targets.............................Right Analog Stick Crouch.............................................Left Analog Stick Button Look Behind/Zoom Aim..............................Right Analog Stick Button [1] Multiple Use...................................................X Button [2] Multiple Use..............................................Square Button [3] Multiple Use..............................................Circle Button [4] Multiple Use............................................Triangle Button [5] Target........................................................L2 Button [6] Attack........................................................R2 Button [7] Contextual Use................................................L1 Button Enter/Exit Cover..................................................R1 Button Use Cell Phone...........................................Directional Pad Up [8] Multiple Use.......................................Directional Pad Down Previous Weapon........................................Directional Pad Left Next Weapon...........................................Directional Pad Right Pause..........................................................Start Button Change Camera Mode............................................Select Button <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> [1] - This button is used for different actions: --Run (hold down). --Sprint (tap - but Luis will tire after awhile and will go back to jogging if you tap too much). --Going up and down ladders faster. --Cell Phone (used to answer calls and proceed through the phone's menus). --Melee Fighting (block and dodging). [2] - This button is used for different actions: --Jump. --Climb. --Kick (Melee Fighting). [3] - This button is used for different actions: --Reload Weapon. --Cell Phone (ignoring calls, hanging up and going backwards through the cell phone's menus). --Melee Fighting (punching, swinging, stabbing, and countering). [4] - This button is used for different actions: --Enter Vehicle. --Mount ladder (for climbing up or down). --Melee Fighting (punching, swinging, stabbing, and countering). [5] - If you have Auto Aim turned on then you need to hold the trigger halfway to activate Free Aim (I prefer to turn Auto Aim off). [6] - If you have Auto Aim turned on then you need to hold the trigger halfway to activate Free Aim (I prefer to turn Auto Aim off). [7] - This button is used for different purposes depending on various situations: --Drive-by shooting. --Picking up different weapons and items. --Accessing the Police computer. [8] - This is used for different actions: --Put away Cell Phone. --Skip Cell Phone conversation. --Zoom out radar map. 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. In Cars, Motorcycles, and Boats |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 As with all the other GTAs, there are plenty of vehicles to use in "The Ballad of Gay Tony". From cars and motorcycles to speedboats. They can all be used here. When driving a vehicle, there are some things to note. First, if you smash the front end of the car hard enough against an object, like a tree, then you may damage the engine to the point that it will no longer work thus forcing you to leave it. Second, sometimes, if you smash into something hard enough, then Luis will go flying out of the windshield of the car. Third, if you fling yourself out of a car or off a motorcycle at a high rate of speed, then you will seriously hurt yourself. The faster you go, the more damage you will suffer. And, finally, you can shoot almost 360 degrees from a vehicle (good for slowing down Police pursuit) and you can use three different weapons while driving (Pistol weapon, Sub-Machine Gun weapon, Projectile weapon). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> 0=================0 | Xbox 360 Version \ 0===============================================> Move Around...............................................Left Analog Stick Rotate Camera/Aim........................................Right Analog Stick [1] Horn...........................................Left Analog Stick Button Look Behind.......................................Right Analog Stick Button [2] Multiple Use...................................................A Button [3] Multiple Use...................................................X Button [4] Multiple Use...................................................B Button Enter/Exit Vehicle.................................................Y Button Brake/Reverse..................................................Left Trigger Accelerate....................................................Right Trigger [5] Fire Weapon.................................................Left Bumper Handbrake......................................................Right Bumper Use Cell Phone...........................................Directional Pad Up [6] Multiple Use.......................................Directional Pad Down [7] Previous Radio Station.............................Directional Pad Left [7] Next Radio Station................................Directional Pad Right Pause..........................................................Start Button Change Camera Mode..............................................Back Button 0======================0 | PlayStation 3 Version \ 0===============================================> Move Around...............................................Left Analog Stick Rotate Camera/Aim........................................Right Analog Stick [1] Horn...........................................Left Analog Stick Button Look Behind.......................................Right Analog Stick Button [2] Multiple Use...................................................X Button [3] Multiple Use..............................................Square Button [4] Multiple Use..............................................Circle Button Enter/Exit Vehicle..........................................Triangle Button Brake/Reverse.....................................................L2 Button Accelerate........................................................R2 Button [5] Fire Weapon...................................................L1 Button Handbrake.........................................................R1 Button Use Cell Phone...........................................Directional Pad Up [6] Multiple Use.......................................Directional Pad Down [7] Previous Radio Station.............................Directional Pad Left [7] Next Radio Station................................Directional Pad Right Pause..........................................................Start Button Change Camera Mode............................................Select Button <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> [1] - This button is also used to engage slow motion when using the cinematic camera. [2] - This is used for different actions: --Handbrake. --Activate Cell Phone (and going forward through the phone's menus). --Answer Cell phone. [3] - This is used for different actions: --Change weapon (Pistol, Sub-Machine gun, and Projectile weapon). --Hold to change headlights. [4] - This is used for different actions: --Cinematic camera. --Go backwards through the Cell Phone's menus. --Hang up Cell Phone. [5] - Use the Right Analog Stick to aim the reticle while shooting (unless you use a projectile weapon). [6] - This is used for different actions: --Put away Cell Phone. --Skip Cell Phone conversation. --Zoom out radar map. [7] - Hold down to turn radio off or on. 0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | C. In Helicopters |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 There are four helicopters you can use in "Ballad of Gay Tony": the Maverick, the Annihilator, the Swift, and the Buzzard. They can be used to quickly fly from one part of Liberty City to another (or cause chaos from the air). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> 0=================0 | Xbox 360 Version \ 0===============================================> Move Around...............................................Left Analog Stick Rotate Camera............................................Right Analog Stick Look Behind.......................................Right Analog Stick Button [1] Multiple Use...................................................A Button [2] Fire Weapon....................................................X Button [3] Multiple Use...................................................B Button Enter/Exit Helicopter..............................................Y Button Go Down........................................................Left Trigger Go Up.........................................................Right Trigger Spin Counterclockwise...........................................Left Bumper Spin Clockwise.................................................Right Bumper Use Cell Phone...........................................Directional Pad Up [4] Multiple Use.......................................Directional Pad Down [5] Previous Radio Station.............................Directional Pad Left [5] Next Radio Station................................Directional Pad Right Pause..........................................................Start Button Change Camera Mode..............................................Back Button 0======================0 | PlayStation 3 Version \ 0===============================================> Move Around...............................................Left Analog Stick Rotate Camera............................................Right Analog Stick Look Behind.......................................Right Analog Stick Button [1] Multiple Use...................................................X Button [2] Fire Weapon...............................................Square Button [3] Multiple Use..............................................Circle Button Enter/Exit Helicopter.......................................Triangle Button Go Down...........................................................L2 Button Go Up.............................................................R2 Button Spin Counterclockwise.............................................L1 Button Spin Clockwise....................................................R1 Button Use Cell Phone...........................................Directional Pad Up [4] Multiple Use.......................................Directional Pad Down [5] Previous Radio Station.............................Directional Pad Left [5] Next Radio Station................................Directional Pad Right Pause..........................................................Start Button Change Camera Mode............................................Select Button <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> [1] - This is used for different actions: --Activate Cell Phone (and going forward through the phone's menus). --Answer Cell phone. --Fire Mini-Guns (when using the Buzzard). [2] - Fires the guns from the Annihilator or Rockets from the Buzzard. [3] - This is used for different actions: --Cinematic camera. --Go backwards through the Cell Phone's menus. --Hang up Cell Phone. [4] - This is used for different actions: --Put away Cell Phone. --Skip Cell Phone conversation. --Zoom out radar map. [5] - Hold down to turn radio off or on. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN7. Other Modes of Transportation | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ In addition to the above vehicles you can control, there are two modes of alternate transportation you can use to get around Liberty City: >>Train ***** Liberty City has an extensive train system that runs through the Broker-Dukes, Bohan, and Algonquin regions. All you have to do to use the train is to go up to one and press the Enter Vehicle button to get in. Then you can get off at any of the train stops when you get close to your destination. >>Taxi **** Another mode of alternate transportation is the Taxi Cab. Below are the controls for Taxi Cab usage: ++Xbox 360 ******** --To hail a cab: Left Bumper. --To enter a Cab as a passenger: HOLD down the Y Button. --To skip the trip (at extra cost): A Button. --To hurry but not skip the trip: X Button. ++PlayStation 3 ************* --To hail a cab: L1 Button. --To enter a Cab as a passenger: HOLD down the Triangle Button. --To skip the trip (at extra cost): X Button. --To hurry but not skip the trip: Square Button. Use the Right Analog Stick to look around. You can use the Left Analog Stick to change destinations and even change radio stations while on the trip. The longer the trip, the more you have to pay (of course). /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN8. The Main Screen | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Your Main Screen is where all of the action in "Grand Theft Auto IV: The Ballad of Gay Tony" takes place. In the center of your screen is your main character, Luis Lopez. You use your Left Analog Stick to move him around and the Right Analog Stick to rotate and manipulate the camera when he is standing still. In the lower left corner of the Main Screen is the Radar. This is used to help in finding your current position in the city, objectives, mission strands, Safehouses, and other areas. There is also a circle that surrounds the Radar. This circle represents your Health and Armor. The left side of the circle, which is in green, is your Health. The right side of the circle, which is in blue, is your Armor. In the upper right corner of the Main Screen you will find your weapon and the amount of money you have. However, most of the time there is nothing in the upper right corner. You have to hit D-Pad Down or come back from a paused game to get the info to appear. Special prompts will appear at either the upper left corner of the Main Screen or at the bottom. When you get your Cell Phone then it will appear in the lower right part of the screen. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN9. Game Menus | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ When you pause the game, using the Start Button, then you also bring up these menus listed at the top of the screen: >>Map *** This shows the Main Map of "Grand Theft Auto IV: The Ballad of Gay Tony". This is where you can find your position, mission strands, and other notable places. It should be noted that notable places, like a Burger Shot, will only appear on the map after you enter it for the first time. >>Brief ***** This is where you can go through the prompts used in and outside of missions. >>Stats ***** This is where the statistics for everything you do are listed. >>Controls ******** This is where you can see and setup your preferred control scheme. >>Audio ***** This is where you control the audio in "Grand Theft Auto IV: The Ballad of Gay Tony" and listen to some of the radio stations featured in the game. >>Display ******* This is where you control some of the visual aspects of "Grand Theft Auto IV: The Ballad of Gay Tony". >>Game **** This is where you load saves, start a new game, or turn the Autosave on or off. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN10. Weapon Usage | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Using weapons in "Grand Theft Auto IV" is a bit different than in previous installments: >>On Foot ******* When you hold down Target then you will go into an over-the-shoulder view. If you are using the AutoAim feature then the reticle will go to the nearest person. If you are in Free Aim mode then it will be in the center of the screen. Press the Right Analog Stick Button to activate the weapon's zoom feature. When you move the reticle over a person then you can intimidate or frighten that person. You can also aim at specific parts of a person. You can shoot a person in the arm, shoulder, leg, midsection, and head. You can score a one-hit kill with a headshot. You can also shoot a person in any other part and they will limp away when they get up. >>In Vehicles *********** When you press the Left Bumper (Xbox 360) or L1 Button (PS3) then you will break out the window of your vehicle and the reticle will appear as you start firing. Use the Right Analog Stick to aim the reticle. As mentioned earlier, you can also use three different weapons when inside a vehicle. Use the X Button (Xbox 360) or Square Button (PS3) to switch between a Pistol weapon, a Sub-Machine Gun weapon, and a Projectile weapon. You can cook a Grenade in a vehicle just like you can on foot. And you can blow up yourself and the vehicle if you cook it too long. Of course, when you start using firearms on the innocent and not-so-innocent population of Liberty City, then you will attract the attention of..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN11. Law Enforcement | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Every metropolis has a Police force and Liberty City is no different. When you do something bad near a Cop, or someone calls 911 on you (yes, pedestrians will do that sometimes), then you will attract Police attention and they will try to bust you: 0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. The Wanted Zone |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 When you get a Wanted Rating then you will see the Stars appear in the upper right corner of the screen. You will also notice the Radar zoom out and you will see a round flashing zone with you in the center. This is the Wanted Zone. You must get rid of the Wanted Zone in order to remove your Wanted Rating. If the Star or Stars in the upper right corner of your screen are white then this means that you are *IN SIGHT* of the Police. As long as you are in sight of the Police then the Wanted Zone moves with you (with you in the center) and you cannot get out of it. In addition, if you are in sight of the Cops when you try to use a Pay 'N' Spray, then you will *NOT* be allowed to use it. Only when you are out of sight of the Cops can you use it to get rid of your Wanted Ratings. If the Star or Stars in the upper right corner of your screen are gray then this means that you are *OUT OF SIGHT* of the Police. At this point the Wanted Zone stops moving with you and you can move closer to the edge and escape (or use a Pay 'N' Spray). You need to either outrun the Cops (low Wanted Ratings) or use alleys, back roads and tunnels (high Wanted Ratings) to escape from the Cops. You cannot just hide out in a building and wait for the Wanted Rating to disappear. The Cops will fan out and search for you. If they find you then the other Cops will converge on your position. When you get out of the Wanted Zone then the Stars will start to flash. You have to wait about twenty seconds before the Stars disappear. When they disappear then the Wanted Zone vanishes and you have successfully escaped from the Police. If, at any time, you are re-spotted by the Police then the Wanted Zone will re-center back on you and the chase will continue. The higher your Wanted Rating, the wider the Wanted Zone becomes and the harder it will be to escape. On the radar you will see the Cops on foot. You will see a little arrow pointing up (if they are above you) or pointing down (if they are below you). If they do not have an arrow then they are at the same level as you are. Large dots with a curved line going around it are Police vehicles. Helicopters are marked by rotating X's It should be pointed out that Cops can and will take civilian vehicles to pursue you. 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. Getting Rid of Wanted Ratings |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 In addition of escaping from the Wanted Zone, using a Pay 'N' Spray or getting Busted, there are other ways to get rid of a Wanted Rating: ++Getting Wasted (not good, of course). ++Saving your game at your Safehouse. What's interesting is that you don't even have to save the game in a save slot. Just get to the save screen and then back out. Your Wanted Ratings, no matter how high, are gone (plus you advance time six hours). Nifty little design flaw. 0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | C. The Wanted Ratings |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 There are six Wanted Rating levels. The higher you go, the more aggressive the pursuit. Below are the Wanted Ratings and what you can expect: 0=======0 | 1-Star \ 0=====================================> The Cops will draw their weapons and come up to you in an attempt to arrest you. If they get close enough then Luis will raise his hands. If you do not do anything within three seconds then you will be arrested by the Cops. 0=======0 | 2-Star \ 0=====================================> If you run away from a Cop when he is close enough to arrest you or shoot near a Cop without hitting him then your Wanted Rating will go up to 2-Star. At this point more Cops will join in the chase and they will start shooting at you. 0=======0 | 3-Star \ 0=====================================> If you shoot at and hit a Cop then your Wanted Rating automatically goes up to 3-Star. It is important to note that, in TBoGT, the Police will now use the same new powerful weapons you have: >>.44 >>Assault SMG >>Auto Shotgun >>Advanced MG (from the helicopters) At this point the National Office Of Security Enforcement (NOOSE) gets involved. They are the SWAT of Liberty City and carry Carbine Rifles. They also drive up in large Enforcers which carry up to four NOOSE Cops. Unlike the standard Police Patrol car, the Enforcers have bulletproof windshields which means you can't shake it off by shooting the driver (like you can with a regular Police Patrol car. They will also start to chase you in the NOOSE Patriot Police Vehicle. But, unlike the Enforcer, this vehicle does not have bulletproof windshields. The Police will also send out a Police Maverick. The Police Maverick has two gunmen wielding Carbine Rifles and will shoot down at you. You can chase the Police Maverick away by killing the gunmen on the chopper. A well placed shot to the head of the pilot will bring down the chopper. If you try to escape by water then you will be chased by Police Predator boats (which seem to magically appear out of nowhere and close to you). These boats will carry at least one Cop, wielding a Carbine Rifle, at the back of the boat. Considering that you are very vulnerable when swimming, these Predators will shred you very quickly if you stay in the water for too long. Although, if you are in the right boat, then you can easily outrun them. They will also start to blockade bridges leading to the other areas in an attempt to stop you. 0=======0 | 4-Star \ 0=====================================> This is the same as 3-Star except that more vehicles get involved and the roadblocks get tougher to breach. It should be noted that, in TBoGT, the Police will now start shooting from their vehicles here at 4-Star instead of waiting until 5-Star like it was for GTA IV and TLaD. In addition, the Federal Investigation Bureau (FIB) gets involved. They drive up in FIB Buffalos (which is a souped up sedan) and carry four agents all wielding Carbine Rifles. At this point the Police Annihilator helicopter gets involved. This chopper is pretty much the same as the Police Maverick (it has two gunmen, one on each side). It is stronger than the Police Maverick but you can still take it down with one well placed shot to the pilot's head (or one rocket to the midsection of the chopper). The Police Predator boats now start carrying two Cops instead of one. You can get an automatic 4-Star Wanted Rating by trespassing at the Liberty City HQ (Civilization Committee) on Algonquin (at the intersection of Albany Ave. and Lorimar St.) and on the tarmac of Francis International Airport. More information on this in the next sub-chapter. 0=======0 | 5-Star \ 0=====================================> At this point the passenger in the Police Patrol and FIB Buffalo vehicles will also now start shooting at your car while chasing you. Two choppers, an Annihilator and a Police Maverick, will start to chase you from the air. You can get an automatic 5-Star Wanted Rating by typing in the web address www.littlelacysurprisepageant.com at the Tw@ Internet Cafe. 0=======0 | 6-Star \ 0=====================================> At this point all Police vehicles (Enforcer, Police Patrol, Buffalo) will shoot at your vehicle while chasing you. In addition, more Police vehicles will start to chase you. Both Police helicopters will now be Annihilators instead of Police Mavericks. It should be noted that you can knock off three stars off of a 6-Star Wanted Rating by stealing a car at the Grotti Car Dealership. Thanks to Glen T. Winstein for that piece of information. 0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | D. Restricted Areas |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 As it has been pointed out, you can get an automatic 4-Star Wanted Rating for trespassing onto the grounds of the Liberty City HQ (Civilization Committee) on Algonquin (at the intersection of Albany Ave. and Lorimar St.) and on the tarmac of Francis International Airport. But there is some interesting information concerning those two areas. When you get the 4-Star Wanted Rating for trespassing those two areas then it will remain locked at 4-Star as long as you remain in those areas. If you enter those areas with either a 5-Star or 6-Star Wanted Rating then it will go *DOWN* to a 4-Star Wanted Rating and you can't raise it no matter what trouble you get into while in those restricted areas. Also, if you fly over those areas, then you won't get any Wanted Ratings. However, if you fly low enough or land on a building at the Liberty City HQ, then you will get a 2-Star Wanted Rating. At Francis International Airport, if you land on the ground, then you will get a 2-Star Wanted Rating. If you land then get out of the chopper it will become a 4-Star Wanted Rating. But, if you land on anything else, like the control tower, then you won't get a Wanted Rating. 0+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | E. Busted |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 If the Cops end up catching you, be it on foot or in a vehicle, then you are Busted. Any mission you were doing at the time will be Failed. When you are Busted then you are sent to the nearest Police Station where you will be processed (which takes six game hours) and released. You also lose all weapons including your Body Armor. Regardless of how high your Wanted Rating was when you were captured you will *NOT* be fined (even though the game says the Police will take some of your cash as a bribe). There are sixteen Police Stations in Liberty City where you may find yourself if you are Busted by the Cops: >>Fortside Police Station *********************** Region: Bohan. Location: At the intersection of Applejack St. and Mill St. Map: (F-2). >>Northern Gardens Police Station ******************************* Region: Bohan. Location: Near the intersection of Leavenworth Ave. and Northern Expressway. Map: (F-1). >>Cerveza Heights Police Station ****************************** Region: Broker. Location: At the intersection of Dukes Boulevard and Livingston St. Map: (G-3). >>Francis International Airport Police Station ******************************************** Region: Francis International Airport. Location: At the west side of the main loop. Map: (H-3). >>South Slopes Police Station *************************** Region: Broker. Location: At the intersection of Sundance St. and Erie Ave. Map: (G-4). >>Hove Beach Police Station ************************* Region: Broker. Location: At the intersection of Oakley St. and Mohawk Ave. Map: (F-4). >>East Holland Police Station *************************** Region: Algonquin. Location: At the intersection of Bismarck Ave. and Topaz St. Map: (E-2). >>Varsity Heights Police Station ****************************** Region: Algonquin. Location: At the intersection of Galveston Ave. and Silicon St. Map: (D-2). >>Middle Park East Police Station ******************************* Region: Algonquin. Location: At the intersection of Bismarck Ave. and Obsidian St. Map: (E-3). >>Westminster Police Station ************************** Region: Algonquin. Location: Just west of the intersection of Kunzite St. and Frankfort Ave. Map: (D-3). >>Star Junction Police Station **************************** Region: Algonquin. Location: Just south of the intersection of Jade St. and Denver-Exeter Ave. Map: (E-4). >>Suffolk Police Station ********************** Region: Algonquin. Location: At the intersection of Frankfort Ave. and Feldspar St. Map: (D-4). >>Fishmarket North Police Station ******************************* Region: Algonquin. Location: At the intersection of Feldspar St. and Borlock Rd. Map: (E-4). >>Leftwood Police Station *********************** Region: Alderney. Location: At the northeast corner of Franklin St. and Bridger St. Map: (D-2). >>Acter Police Station ******************** Region: Alderney. Location: At the northwest corner of Lee Rd. and Vitullo Ave. Map: (B-4). >>Acter Industrial Park Police Station ************************************ Region: Alderney. Location: On Grommet St. east of the intersection with Latchkey Ave. Map: (C-4). 0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | F. Police Vehicles |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 In addition to all of the other cars you can drive in "Grand Theft Auto IV", you can use Police Vehicles. When in certain Police Vehicles then tap the Left Bumper (Xbox 360) or L1 Button (PS3) to bring up the Police computer when you are at a complete stop. The Police Vehicles that have computers are: >>Police Patrol >>NOOSE Patriot >>FIB Buffalo In addition, some Police Vehicles have additional features and bonuses that can help you: >>Police Patrol ************* Found: On the street and at all Police Stations. Notes: You get five Shotgun shells when entering a Police Patrol car. If you don't already have a Shotgun then you can get a Shotgun with five shells. >>NOOSE Patriot ************* Found: Starting at a 3-Star Wanted Rating. >>Predator (Police Boat) ********************** Found: Starting at a 3-Star Wanted Rating. >>NOOSE Enforcer ************** Found: Starting at a 4-Star Wanted Rating. Notes: You can get some Body Armor when entering this vehicle. >>FIB Buffalo *********** Found: Starting at a 4-Star Wanted Rating. >>Annihilator *********** Found: Starting at a 4-Star Wanted Rating. >>NOOSE APC ********* Found: At the Construction Site after completion of the mission "For the Man Who Has Everything" or can be acquired from Henrique after completion of the mission "Departure Time. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN12. Using a Pay 'N' Spray | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ As noted earlier, you can drive a car, excluding Police and rescue vehicles, into a Pay 'N' Spray to change the color of your vehicle, as well as repair it and to get rid of Wanted Ratings at a cost of $100. In addition, it will advance time three hours. In order to get rid of Wanted Ratings you *MUST* be out of sight of the Cops otherwise you can't use the Pay 'N' Spray. When they finish up the vehicle then the Wanted Ratings will be gone. There are five Pay 'N' Sprays in Liberty City where you can go to get rid of your Wanted Ratings and repair your vehicle: >>Native Engines ************** Where: Hove Beach, Broker (on Gibson St.). Map: (G-4). >>Auto Cowboys ************ Where: Northwood, Algonquin (on Frankfort Ave.). Map: (D-2). >>Auto Limbo ********** Where: Purgatory, Algonquin (on West Way). Map: (D-3). >>Axel's Pay 'N' Spray ******************** Where: Leftwood, Alderney (on Panhandle Rd). Map: (C-2). >>Axel's Pay 'N' Spray ******************** Where: Port Tudor, Alderney (on Hardtack Ave.). Map: (C-4). /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN13. Wasted | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ If you do something to reduce your Health to zero, like being too close to an explosion, getting shot up a lot, or wiping out big time on a motorcycle, then you will be Wasted. Any mission you were doing at the time will be Failed. When you are Wasted then you are sent to the nearest Hospital where you will be treated (which takes six game hours), billed 10% of whatever amount of money you have (up to $10,000), and released. You also lose your Body Armor but you will *NOT* lose your weapons. There are seven Hospitals in Liberty City where you may find yourself if you are Wasted for any reason: >>Northern Gardens Medical Center ******************************* Region: Bohan. Location: On Leavenworth Ave just south of the intersection with Northern Expressway. Map: (F-1). >>Cerveza Heights Medical Center ****************************** Region: Broker. Location: At the intersection of Livingston St. and Inchon Ave. Map: (G-3). >>Schottler Medical Center ************************ Region: Broker. Location: At the intersection of Cassidy St. and Tuscarora Ave. Map: (G-4). >>North Holland Hospital Center ***************************** Region: Algonquin. Location: At the intersection of Frankfort Ave. and Uranium St. Map: (D-2). >>Lancet Hospital *************** Region: Algonquin. Location: At the intersection of Jade St. and Albany Ave. Map: (E-4). >>Westdyke Memorial Hospital ************************** Region: Alderney. Location: At the south part of the intersection of Long John Ave. and Manzano Rd. Map: (C-2). >>North Tudor Medical Center ************************** Region: Alderney. Location: At the southwest corner of Edison Ave. and Babbage Drive. Map: (C-3). /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN14. Advanced Tips And Information | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Below are some tips and additional information that will be of benefit to you: >>The Securicar ************* Every so often you may find an armored car with the words "Gruppe Sechs" ("Group Six" in German) on the side. This is a Securicar. You can make some quick cash by jacking one of these vehicles. However, you must destroy it in order to get at the cash. If you use firearms to destroy it then you will get a 2-Star Wanted Rating no matter how isolated you are. The best way to destroy it is to smash it against another car and get it to blow up next to the Securicar which in turn will explode scattering money all over the place. Find a parking lot then smash a parked car with the rear of the Securicar. Continue backing hard into the parked car until the car starts to flame then get out of the Securicar, get to a safe distance and wait for the explosions. After the Securicar is destroyed then you can get as much as $1,000 from the money you pick up off of the ground. >>Propane Tanks ************* Sometimes, as you explore some of the industrial areas of Liberty City, you may find small red propane tanks on the ground. As you can guess, like a real propane tank, these tanks will explode if shot or run into. This can be handy if being chased by the bad guys or Police. >>Saxophone Players ***************** Every now and then you will find saxophone players in the parks. You can give him money if you want. But it should be pointed out that you can restore lost Health if you give him money. >>The Prostitutes *************** As with all of the other GTA installments, you can pick up prostitutes and do "business" with them to regain lost Health (although you cannot go beyond your Health maximum like before). Unlike the previous installments, however, they don't initiate the encounter when you drive up to them. You must get up alongside one and honk the horn to get things started. Once inside the vehicle then take her to a secluded place and stop. Another difference is that there are three services to choose from ($20, $50, $70). The more you pay, the more Health you get. >>The Pay 'N' Spray Police Invisibility Glitch ******************************************** One of the interesting glitches I've discovered is the ability to render yourself invisible to the Police when you are standing inside a Pay 'N' Spray. If you have a Wanted Rating and there are a bunch of Cops around a Pay 'N' Spray when you enter one on foot then you will notice them start to walk away as if nothing had happened. You can shoot them up from your safe haven and they won't do a damn thing! Walk back out and they will turn around and attack you again. Walk back in and they will walk away. Nifty, yes? However, this doesn't make you immune from Wanted Ratings. You can still get them if you shoot people from inside the Pay 'N' Spray. You can have some nice Cop killing rampages with this glitch. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN15. 100% Completion List | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Below is everything you need to do to get 100% Completion within "Grand Theft Auto IV: The Ballad of Gay Tony": >>Completion of all Main Story Missions ************************************* ++From "I Luv LC" to "Departure Time". **IMPORTANT: It is *NOT* required to get 100% Score in all of the Main Story Missions for 100% Completion. Otherwise you wouldn't be able to use the Unlimited Ammo feature on Mission Replays. >>Complete the following task *************************** ++Kill all fifty Seagulls. >>Complete the following side-missions ************************************ ++Win the L.C. Cage Fighter title. ++Successfully win the Champagne Drinking Contest. ++Successfully complete a dance at both Hercules and Maisonette 9. ++Complete at least twenty five Drug Wars. ++Complete all eight Club Management Missions. ++Complete all fifteen Base Jumps. ++Successfully win all three Triathlons. >>Do the encounters with the following Random Characters ****************************************************** ++Daisy (one encounter). ++Arnaud (two encounters). ++Margot (two encounters). >>Friendship Activities ********************* You need to beat the *SAME* friend, either Armando or Henrique, in all of the following mini-games: --Darts. --Pool. --Air Hockey. --Golf. And you need to do the following activities with them: --Eating. --Drinking. --Strip Club. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN16. Accomplishments List | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Listed in this chapter are all of the Accomplishments that can be acquired for "Grand Theft Auto IV: The Ballad of Gay Tony". Now, for the sake of terminology and to lessen confusion within this guide, Accomplishments are what are known as Achievements on the Xbox 360 and PC versions and Trophies on the PS3 version. To those who do not know, Achievements and Trophies can be considered a different kind of scoring system. Each Xbox 360 game has 1000 Achievement Points that can be obtained. However, the PS3 Trophies do not have a point system attached to them although the numbers of Trophies attained can be considered a way of keeping score (as well as add some kind of experience points in the PlayStation Network system). In addition, the Trophies are split into Bronze, Silver, Gold and Platinum classes. The Achievement system was built into the Xbox 360 from the start, something that was not done for the PS3 but the Trophies can be added with a system update. Some Accomplishments can be acquired by simply playing through the game. Others can be obtained by doing certain objectives outside of normal gameplay. To many gamers this adds to the replay value of each game and gives them bragging rights on Xbox Live or PlayStation Network where these scores are posted. But, being that TBoGT is an expansion, there are only 250 Accomplishment Points to acquire (plus all PS3 Trophies are Bronze). In addition, they are added to GTA IV's Accomplishment List as opposed to having their own section. One annoyance to Accomplishments is that, depending on the game, they are split between Single Player and Multiplayer modes. So, if you do not have the necessary connections to get on-line, then you most likely cannot get into multiplayer matches to obtain the Multiplayer Accomplishments. However, "Grand Theft Auto IV: The Ballad of Gay Tony" is *NOT* one of these split Accomplishment games. They are all single-player Accomplishments. Most of the Accomplishments within "Grand Theft Auto IV: The Ballad of Gay Tony" are easy to get. Some require more work. This is the complete list of Accomplishments for TBoGT: >>Adrenaline Junkie ***************** Description: Freefall for the longest possible time. Xbox 360 Accomplishment Points: 25 G. PlayStation 3 Trophy Class: Bronze. Notes: This one is kind of tricky since freefalling doesn't seem to change any related stats. I got this one somehow in the mission "This Ain't Checkers. If you didn't get this in any mission where you use a Parachute then there is a YouTube video made by otopilas700 that may be quite useful. Get a helicopter and fly out over the water. When you reach the highest altitude you can get then jump out. Wait until you are almost into the water then deploy the Parachute. You should barely be above the water when fully deployed and gliding. If you do this right then you should get this Accomplishment. If you deploy too late then you will just fall into the water (and you won't die as a result). >>Bear Fight ********** Description: Win the L.C. Cage Fighters championship. Xbox 360 Accomplishment Points: 15 G. PlayStation 3 Trophy Class: Bronze. Notes: I go over this in the "L.C. Cage Fighters" chapter later in the guide. >>Catch the Bus ************* Description: Dance perfectly in both Tony's nightclubs. Xbox 360 Accomplishment Points: 15 G. PlayStation 3 Trophy Class: Bronze. Notes: You must successfully complete a dance perfectly so you are leading the dance floor then successfully perform the Bus Stop. You must do this in both clubs (Hercules and Maisonette 9) to get this Accomplishment. >>Diamonds Forever **************** Description: Complete the Trinity. Xbox 360 Accomplishment Points: 5 G. PlayStation 3 Trophy Class: Bronze. Notes: You get this when you complete the mission "Not So Fast". >>Four Play ********* Description: Hit a flag with a golf ball four times. Xbox 360 Accomplishment Points: 10 G. PlayStation 3 Trophy Class: Bronze. Notes: I go over this in the "Mini-Game Activities" chapter later in the guide. >>Gold Star ********* Description: Score 100% in all missions. Xbox 360 Accomplishment Points: 80 G. PlayStation 3 Trophy Class: Bronze. Notes: You must get a full 100% Score in every Main Story Mission. >>Gone Down ********* Description: Complete all base jumps. Xbox 360 Accomplishment Points: 5 G. PlayStation 3 Trophy Class: Bronze. Notes: You must successfully complete all fifteen Base Jumps. >>Maestro ******* Description: Finish the Ballad. Xbox 360 Accomplishment Points: 30 G. PlayStation 3 Trophy Class: Bronze. Notes: You get this when you complete the mission "Departure Time". >>Past the Velvet Rope ******************** Description: Score 80% or above in all missions. Xbox 360 Accomplishment Points: 45 G. PlayStation 3 Trophy Class: Bronze. Notes: You must get at least 80% Score in every Main Story Mission. >>Snow Queen ********** Description: Complete 25 Drug Wars. Xbox 360 Accomplishment Points: 20 G. PlayStation 3 Trophy Class: Bronze. Notes: I go over this in the "Drug Wars" chapter later in the guide. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN17. GTA IV Accomplishments List | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ One of the interesting features of TBoGT is the ability to acquire some of the Accomplishments for GTA IV (regardless of whether or not you play the DLC version or off the EFLC disc). Below is the complete list, both single player and multiplayer, Accomplishments that can be acquired in TBoGT: 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Single Player Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 >>Chain Reaction ************** Description: You must blow up ten vehicles in ten seconds. Xbox 360 Accomplishment Points: 20 GS. PlayStation 3 Trophy Class: Bronze. Notes: For this task you will need at least fifteen Grenades. You will also need a Bus which can always be found under the Algonquin-Dukes Expressway just north of the intersection of Munsee Ave. and Montauk Ave. (the bus station is on the west side of the road). After you get the Bus then travel up to Harrison St. and onto the East Borough Bridge but in the eastbound lanes. Next, turn the Bus so it blocks both lanes and no vehicles can get around you. At this point there should be a bunch of cars starting to back up because of your blockade. Then get out and use one of the nearby vehicles to climb up onto the Bus. Next, start throwing Grenades starting at the back of the group then work your way to the front. If you do this correctly then you should have multiple car explosions and this should be enough to get you the Accomplishment. Using Sticky Bombs will make this much easier since you can control where you can place them and when to make them explode. Using the Grenade Launcher will also make this easier since you can cause explosions upon the Grenade impacting with a vehicle. Reader Adam Gilligan had this suggestion for acquiring this Accomplishment: "I had 6 grenades to start. Then, in the area near the Hove Beach safe-house (it doesn't really matter where, except that it's nice to have a place to get rid of the stars), I'd run up and down the street empty handed, shoving vehicles. Some drivers will run/drive away, but many will get out to fight you. Then you let the NPC hit you, in view of the LCPD, who will attempt to apprehend the perp. As long as you don't strike anyone, you can keep shoving cars and the cops will leave you alone. Every time you do this, you get another abandoned vehicle. Plus, the cops call in back up who will also tend to abandon their cruisers. If your health gets low, head into the diner for a $1 burger. Once you have a couple dozen vehicles clogging up the neighborhood, start tossing grenades. I was able to get the achievement with 4 of them. Obviously, you shouldn't do this when you have a vehicle in your reserved parking that you want to keep." >>Finish Him ********** Description: Complete ten Melee Counters in four minutes. Xbox 360 Accomplishment Points: 15 GS. PlayStation 3 Trophy Class: Bronze. Notes: To do a Melee Counter, wait for your opponent to throw a punch then press the A Button (Xbox 360) or X Button (PS3) to dodge then press the B Button (Xbox 360) or Circle Button (PS3) to Melee Counter. While there have been several ways to do this, I have heard that Heli Tours is a good place to do this Accomplishment. This is best done in the daytime. There is usually a line of people waiting to go on the tours. There is also a velvet rope that holds the line of people in place. Get on the outside of this rope, target someone and punch him to get things started. The velvet rope keeps them from moving forward toward you should you need to back away. You can do two Melee Counters on a target. After you knock somebody out then target somebody else and fight again. I managed to get this Accomplishment here in a little over a minute. In addition, the chances are very low that the Cops will be sent to stop you. This makes this place even better to do this Accomplishment. >>Gobble Gobble ************* Description: Score three strikes in a row, a turkey, in 10-pin bowling. Xbox 360 Accomplishment Points: 10 GS. PlayStation 3 Trophy Class: Bronze. Notes: One of the best methods to get a strike is to take two steps to the left (since Luis is right handed) then launch the ball as hard and, more importantly, as straight as possible. There is still some element of randomness involved so you won't get a strike every single time but you should get good enough, with a little practice, to get the Accomplishment. >>It'll Cost Ya ************* Description: Complete a taxi ride without skipping from one island to another. Xbox 360 Accomplishment Points: 5 GS. PlayStation 3 Trophy Class: Bronze. Notes: It should really be rewritten: "Complete a taxi ride from one island to another without skipping to the end of the ride." >>King of QUB3D ************* Description: Beat the high score in QUB3D. Xbox 360 Accomplishment Points: 15 GS. PlayStation 3 Trophy Class: Bronze. Notes: In some places around Liberty City you can find this arcade machine. It is basically a variant of the classic game "Tetris". The tutorial will give you clear instructions on how to play this game (although it doesn't tell you what the Power-Ups are and what they do). But, after playing around with this game, I figured out what the Power-Ups do (from left to right): ++Row Removal *********** When activated, this Power-Up will remove up to three rows of blocks. ++Column Removal ************** When activated, this Power-Up will remove two columns from beneath the blocks you are currently controlling. ++Color Removal ************* This destroys all of the blocks of a chosen color. When you activate this Power-Up then the game freezes and you will see a grid of available colors on the board appear underneath the Power-Up icon. You will notice that each color will light up for a couple of seconds as the game cycles through the colors. To remove a color from the board, activate the Power-Up again when the color you wish to remove is highlighted. ++Slow Down Time ************** This slows down time. I don't consider it to be very useful since the game doesn't go that fast anyway (even when it starts speeding up a little starting at Level 21). Listed below are the locations (outside of the Clubhouse) where you can play QUB3D: --Location: In the lobby of The Triangle Club. Neighborhood: Northern Gardens, Bohan. Map: (G-2). --Location: In the main office for the Perestroika Cabaret Club. Neighborhood: Hove Beach, Broker. Map: (F-4). --Location: Inside the Homebrew Cafe. Neighborhood: Beechwood City, Broker. Map: (G-4). >>One Hundred and Eighty ********************** Description: In a game of darts score 180 points with three darts. Xbox 360 Accomplishment Points: 10 GS. PlayStation 3 Trophy Class: Bronze. >>One Man Army ************ Description: Survive five minutes with a 6-Star Wanted Level. Xbox 360 Accomplishment Points: 40 GS. PlayStation 3 Trophy Class: Silver. >>Pool Shark ********** Description: Beat a friend at Pool. Xbox 360 Accomplishment Points: 10 GS. PlayStation 3 Trophy Class: Bronze. Notes: It needs to be one of your friends (Armando, Henrique) *NOT* the standard computer opponent. >>Rolled Over *********** Description: Do five car rolls in a row from one crash. Xbox 360 Accomplishment Points: 30 GS. PlayStation 3 Trophy Class: Bronze. >>Sightseer ********* Description: Fly on all helicopter tours of Liberty City. Xbox 360 Accomplishment Points: 5 GS. PlayStation 3 Trophy Class: Bronze. Notes: Go to Heli Tours at the southeast part of Algonquin. There are six landing pads but only five are used (the north-most one is not used). Each of the five landing pads offer a different tour of the city. Only three of them have helicopters at any one time so, after taking the available tours, then leave and come back to see if any helicopter is sitting on a previously empty pad. In order to get this Accomplishment, you must take all five tours. >>Under The Radar *************** Description: Fly underneath the main bridges in the game that cross water with a helicopter. Xbox 360 Accomplishment Points: 40 GS. PlayStation 3 Trophy Class: Bronze. >>Walk Free ********* Description: Lose a 4-Star Wanted Rating by outrunning the Cops. Xbox 360 Accomplishment Points: 50 GS. PlayStation 3 Trophy Class: Bronze. >>Warm Coffee *********** Description: Successfully date a girl to be invited to her house. Xbox 360 Accomplishment Points: 5 GS. PlayStation 3 Trophy Class: Bronze. Notes: It is quite easy to get this one in TBoGT because of the Booty Call feature. You can get a Booty Call when dancing in Maisonette 9. >>Wheelie Rider ************* Description: Do a wheelie lasting at least 500 feet on a motorbike. Xbox 360 Accomplishment Points: 30 GS. PlayStation 3 Trophy Class: Bronze. Notes: Use a Faggio for this one since it will be easier to maintain a wheelie on that vehicle. 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. Multiplayer Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 >>Cut Your Teeth ************** Description: Earn a personal rank promotion in Multiplayer. Xbox 360 Accomplishment Points: 5 GS. PlayStation 3 Trophy Class: Bronze. >>Let Sleeping Rockstars Lie ************************** Description: Kill a Rockstar developer in a ranked Multiplayer match. Xbox 360 Accomplishment Points: 10 GS. PlayStation 3 Trophy Class: Bronze. >>Wanted ****** Description: Achieve the highest personal rank in Multiplayer. Xbox 360 Accomplishment Points: 20 GS. PlayStation 3 Trophy Class: Gold. With that done, it is now time to move onto the main portion of the guide starting with..... /==++====++==\ /==++====++==\ /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\ | II. Liberty City [LBCY] | \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/ \==++====++==/ \==++====++==/ Algonquin, in the middle of this metropolis and where we start off TBoGT, is the heart and soul (such at it is) of Liberty City. At the north tip of the island are some lower class apartment complexes mixed in with some middle class homes. The north half of the island is dominated by Middle Park, a respite from the urban hustle and bustle. High class homes and businesses are to the east and west of Middle Park. Star Junction, the center of entertainment for Liberty City, is in the middle of Algonquin. Just south of Star Junction is the tallest building in Liberty City, the Rotterdam Tower. The south half of Algonquin is dominated by large skyscrapers and the businesses within them. However, two ethnic neighborhoods, Little Italy and Chinatown have managed to thrive within this area. Castle Gardens has a large park that offers a view of the ocean to the south. To the east is Colony Island home to a mixture of apartments, businesses, and a Cemetery. To the southwest is Happiness Island, home to the world famous Statue of Happiness which greets new people coming into Liberty City from all around the world. Alderney is the westernmost area of the Liberty City metropolis. The Westdyke neighborhood is where you can find many large homes and mansions. An old abandoned casino is at the very north end of this neighborhood. Alderney City is the main business center of Alderney with multiple skyscrapers and large businesses. Acter and Tudor is where most of the middle lower class people live. Port Tudor is the main shipping docks for Alderney and Liberty City in general. Acter Industrial Park is almost exclusively heavy industry. The east side of this area is dominated by the Alderney State Correctional Facility (aka The Prison). The Bohan area, in the northeast area of Liberty City, is a mixture of heavy industry and run down apartment complexes. It is connected to the Dukes area by the Dukes Bay Bridge and to Charge Island by the East Borough Bridge. The Dukes area contains some nice homes and neighborhoods. It also has a large park (Meadows Park) and some decent housing to the west. The Broker area contains the Broker Navy Yard and a lot of lower class neighborhoods. These are mostly inhabited by Russians and Jamaicans. To the east of the Broker-Dukes area is Francis International Airport. This is the main airport for this region and is heavily guarded to protect against terrorism. Trespassing onto the Airport tarmac will trigger an automatic 4-Star Wanted Rating. Charge Island between Bohan and Dukes, is home to the waste treatment center for Liberty City. Unlike in GTA IV, there are no roadblocks to confine you to a given area. Liberty City is completely open from the start. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >LRT1. In The Beginning..... | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ When the game starts, we are introduced to Luis Lopez who is currently on the floor of the Bank of Liberty. It is in the process of being robbed by Niko and Packie ("Grand Theft Auto IV" - "Three Leaf Clover"). And this starts the mission "I Luv LC". Eventually Luis will end up outside of the bank as clean-up begins from the rampage. He then starts to walk along the sidewalk. Along the way he will intersect again with Niko and also with Johnny Klebitz. He eventually finds his way to the apartment of Tony Prince. Tony, aka Gay Tony, is upset about his clubs. Luis is Tony's bodyguard and business partner. As they talk then they are interrupted by a couple of goons from the Ancelotti family. After everybody trades some insults then one of the goons takes a stack of money from a nearby shelf and then they both leave. Now Tony wants to head to one of his clubs. So Luis has to drive him to Hercules, one of Tony's clubs. After stopping at Hercules then Tony talks to one of his doormen, Troy, about a very important client. After this talk then you now need to drive Tony to Maisonette 9, another one of Tony's clubs. When they get Maisonette 9 then Luis goes to the floor. You will be instructed on dancing with the ladies and drinking at the bar. You can also go up to the VIP area and do a drinking game. After this then you have full control of Luis (and start with $500 and a Combat Pistol with 50 rounds). You can go up to the bar and press Left Bumper (Xbox 360) or L1 Button (PS3) to do shots. They are on the house so you don't have to worry about paying. However, Luis gets a phone call from Tony. Someone is causing trouble in the front of the club and wants Luis to take care of it. It turns out that it is a couple of Luis' friends, Henrique and Armando, trying to get into the club. Luis defuses the situation between his friends and the doorman. Tony also shows up and gives Luis the night off. So now you have to drive Luis and his friends back to Northwood. Along the way the three of you engage in conversation about drug dealing and the time that Luis spent in prison because of it. After dropping them off then you now have to go back to your apartment. When you get back to the apartment then you will be instructed about the usual game saving, wardrobe changing, and parking spaces. After that then you will end the mission and get the mission score for "I Luv LC": >>Time (4:30) *********** >>Player Damage (0%) ****************** >>Car Damage (10%) **************** I will explain more about the 100% Score later in the guide. After the score disappears from the screen then you will get another call from Tony. After that call then you are then free to go about your business. After awhile then you will get a text message from Tony in which you can meet him at his apartment or at Maisonette 9 (depending on the time of day). A short time later you will see a home icon (with an "M") appear not far from your apartment. This opens up Momma's mission strand. But, before we start any missions, let's have a look at an essential piece of equipment..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >LRT2. The Cell Phone | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ To bring up the Cell Phone, press D-Pad up and it will appear in the lower right corner. There are two main buttons used for navigation: >>Select - A Button (Xbox 360) X Button (PS3) >>Back - B Button (Xbox 360) Circle Button (PS3) When you bring up the phone then press Select to bring up the phone menu: >>Phonebook ********* This lists all of the contact you acquire during the game. Use the D-Pad to select a name and then press Select to call. >>Messages ******** This lists all of the text messages you receive during the course of the game. Press Select to bring up the messages. Use the D-Pad to scroll through the messages. Press Select to read a message. Press Select again when you bring up a message to either call the person or delete the message. >>Organizer ********* When you arrange an appointment with someone then it will appear here. It will also remind you when your appointment is near. >>Multiplayer *********** This is only used when you want to get into a multiplayer game. >>Options ******* This brings up a sub-menu that allows you to customize your phone: ++Ringtype ******** This allows you to change your ringtype. ++Ringtone ******** This allows you to change your ringtone from a large range of choices. ++Text Size ********* This allows you to toggle between small and large text size for the phone display. ++Keypad Tone *********** This allows you to toggle the tone for button presses on or off. ++Turn Sleep Mode On/Off ********************** This is probably one of the more important functions of your phone. Some missions start when you answer the phone. In addition, you will get calls from friends or girlfriends looking to do activities. However, you may want to be left alone for awhile to go exploring or go after Seagulls. By turning the Sleep Mode on then you won't get any phone calls until you turn it off. This will allow you to go about your business in peace. When you turn on Sleep Mode then you will see a small phone with an X icon on the lower right portion of your radar. Then there is the Dial Mode. When you bring up the phone then press D-Pad up again and the phone moves up a little bit higher. This will allow you to put in phone numbers. This is mainly used for inputing cheats (which are phone number based). You can also call 911 and choose to send a Firetruck, Police Car or Ambulance your way. If you use the Ambulance then you will be charged to have the Paramedics restore your Health. The more you are injured, the more you will be charged. If you use the Police then you can steal the Police Car when they come up to take a look around. And speaking of looking around, let's start with..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >LRT3. Your Safehouse and Residents Parking Only | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Your Safehouse, in North Holland, is a small but nice apartment. Inside your Safehouse you have a bed (to save your game), a closet (for your wardrobe), and a TV (to watch shows). Although you have a Parking Space in front of your Safehouse to save your vehicles, you can also use the Residents Parking Only spaces outside the Safehouses for Niko Bellic and Johnny Klebitz: >>On Mahesh Ave. near the intersection with Rand Ave. (Alderney City). >>On Albany Ave. near the intersection with Pyrite St. (Middle Park East). >>On Xenotime St. near the intersection with Galveston Ave. (Northwood). >>On Joliet Ave. near the intersection with Rocket St. (South Bohan). >>On Mohawk Ave. near the intersection with Crockett Ave. (Hove Beach). >>On Berners Rd. between Aspin Dr. and Vitullo Ave. (The Lost Clubhouse from "The Lost and Damned"). >>On Emery St. near the three-way intersection with Tinderbox Ave. and an un-named street (Tudor) (from "The Lost and Damned"). If you put a damaged vehicle in the space then drive far away and drive back then it will be fixed up (a variant of the Garage Fix Trick). Unfortunately, your vehicles can still disappear from these spaces (a problem that has plagued the previous GTAs). /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >LRT4. The Internet | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ To the east of your Safehouse is the TW@ Internet Cafe. Another nearby place to use the Internet is the computer in the lobby, behind the counter, for Playboy X's apartment building (GTA IV) on Xenotime St. (about a block north from your Safehouse). Enter the Cafe (this will also add a "@" marker to your in-game map) or to Playboy X's apartment building and head to a computer. When you get to it then press the Left Bumper (Xbox 360) or L1 Button (PS3) to use it. You will have a choice of two icons, Web and Logout. Use the Left Analog Stick to go to the Web icon and press the A Button (Xbox 360) or X Button (PS3) to start. Now you are online. The reason I have put this particular chapter here is because of a very important website that will help you in finding many of the items and locations listed in the next few chapters: www.whattheydonotwantyoutoknow.com (which will be shorthanded to WTDNWYTK.com for the rest of the guide) To type in the address, move the cursor to the Address Bar at the top of the page and press the A Button (Xbox 360) or X Button (PS3). Use the D-Pad and A Button (Xbox 360) or X Button (PS3) to type in the letters. If this is too cumbersome then you can plug in a USB keyboard or use the Xbox 360 Chatpad (which is attached to the joypad). When you get to this website then you will find several topics. These topics are actually maps of where various items and locations can be found. From top to bottom they are listed as follows: >>Flying Rats (only for GTA IV). >>Weapons. >>Health. >>Random Character locations (only for GTA IV). >>Body Armor. >>Cars to steal for Stevie's Car Collection (only for GTA IV). >>Places to hang out with friends. >>Unique Stunt Jumps (only for GTA IV). When a map comes up then use the Right Analog Stick to scroll down. However, you cannot zoom in on the maps and they do not give you any specific information on locations of items or people. But, if you use this website in conjunction with this guide, then it should make all of these things easier to find. The map will give you a general visual location, so you can use the Waypoint feature, and this guide will give you more specific instructions. When you are done with the computer then keep pressing the B Button (Xbox 360) or Circle Button (PS3) until you are off the machine. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >LRT5. Weapons, Body Armor, Health, and Food | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ In this chapter I go over information on the Weapons, Body Armor, Health, and Food that can be found and bought in Liberty City: 0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Weapons |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 Weapons are the tools of the trade for any professional criminal. There are twenty three different weapons, in nine different categories, that can be found and used to create mayhem and abuse. However, you can only have one of each type at a time so you can only carry a maximum of nine weapons. In past GTAs, the maximum ammo for each weapon can be as high as 9,999 rounds. However, this has been changed drastically for "Grand Theft Auto IV" mainly because you no longer lose your weapons when you are killed. Now the maximum ammo limits are much lower. Plus, you can use three different types of weapons when drive-bying instead of just one (depending on vehicle used). You can switch between a Pistol weapon, a Sub-Machine gun weapon, and a Projectile weapon. While most weapons are pretty accurate, you can increase the accuracy of a given weapon by crouching which makes you more steady. Press the Left Analog Stick Button to crouch. Most weapons have a zoom feature that will make it easier to take down your targets. Use the Right Analog Stick Button to activate the weapon's zoom feature. When you find a weapon within Liberty City, you will find that it glows a bright red for easy identification and location. In addition, there are three Gun Stores that you can go to purchase weapons: >>In an alley along Dillon St. between Munsee Ave. and Montauk Ave. (Downtown, Broker). >>Just south of the southeast corner of Emerald St. and Bismarck Ave. (Chinatown, Algonquin). >>Just south of the southeast corner of Odhner Ave. and Traeger Rd. (Port Tudor, Alderney). In addition to the Gun Stores, you also have the use of Armando's Gun Van. Armando is one of your closest friends and will sell you weapons at a reduced cost. He will also have weapons that you can't find anywhere else. Just call him up and he will park nearby. Then go to him and shop for the weapons you need. There are also free weapons you can spawn in your Safehouse for doing Drug Wars and I will go over those in Armando's Gun Van list. In the following weapons list, below the weapon name, there is the following information (if applicable): --Appears after: This tells you what mission you have to complete before this weapon can be bought from a Gun Store. --Cost: How much the weapon costs at the Gun Stores. --Based on: The real life weapon this item is based on. --Clip: How many rounds the weapon's clip holds and how much each clip costs at the Gun Stores. --Notes: Information on the weapon. (Special thanks to zombie95 and Avenged Sevenfold for help with some of the weapon names) The basic information for each weapon is listed here and their locations revealed in each major area of Liberty City: 0==============0 | Slot 1 - Fist \ 0===============================================> >>Fist **** Your standard bare fist. 0=======================0 | Slot 2 - Melee Weapons \ 0===============================================> >>Baseball Bat ************ Cost: $5. Notes: Great for batting practice (on somebody's head) or breaking kneecaps. >>Knife ***** Cost: $100. Notes: This weapon makes for quiet kills when no one is looking. It also allows you to mug people much more quickly than with bare fists. 0==================0 | Slot 3 - Handguns \ 0===============================================> Maximum ammunition for these handguns is 1,500 rounds and is interchangeable between tiers. Both weapons have minimal zoom when aiming and can be used as a drive-by weapon. >>Pistol ****** Cost: $600. Based on: Glock 17. Clip: 17 rounds ($35). Notes: This is just a standard Pistol carried by most Cops. Has a decent rate of fire and range. >>Combat Pistol ************* Cost: $1,500. Based on: Desert Eagle. Clip: 9 rounds ($100). Notes: This handgun fires slower and has a smaller clip but packs more punch making it easier to take down enemies. 0==================0 | Slot 4 - Shotguns \ 0===============================================> Maximum ammunition for these shotguns is 80 rounds and is interchangeable between tiers. Both shotguns have no zoom when aiming. >>Pump Shotgun ************ Cost: $1,200. Based on: Winchester 1300. Clip: 8 rounds ($100). Maximum ammo: 80 rounds. Notes: This is a standard pump action shotgun. This weapon fires slowly because you have to pump a new round into the chamber after each shot. It also has a limited range but is deadly up close. One interesting trick, according to Jos Rosales, is, with the right timing, you can crouch and stand repeatedly while firing to give this weapon rapid-fire capability. >>Combat Shotgun ************** Cost: $2,500. Based on: Benelli Auto Shotgun. Clip: 10 rounds ($200). Maximum ammo: 80 rounds. Notes: This shotgun is more deadly than the Pump Shotgun because you can hold down Fire Weapon to rapid fire your entire clip before reloading. It also has a fast reload which limits your vulnerability in a firefight so you can get right back into action quickly. 0==========================0 | Slot 5 - Sub-Machine Guns \ 0===============================================> Maximum ammunition for these sub-machine guns is 1,200 rounds and is interchangeable between tiers. Both of these sub-machine guns have short-range zoom when aiming and can also used as a drive-by weapon. >>Micro-SMG ********* Cost: $1,200. Based on: Micro Uzi. Clip: 50 rounds ($100). Notes: This weapon has a wide spread when firing. It is best to use this weapon in short bursts to improve accuracy. >>SMG *** Cost: $2,500. Based on: SW MP-10. Clip: 30 rounds ($150). Notes: This weapon has a a slightly more narrower spread when firing. It also has more accuracy and packs more punch than the Micro-SMG despite having a smaller clip than its counterpart. 0========================0 | Slot 6 - Assault Rifles \ 0===============================================> Maximum ammunition for these assault rifles is 600 rounds and is interchangeable between tiers. Both of these weapons have medium-range zoom when aiming. >>Assault Rifle ************* Cost: $3,500. Based on: AK-47. Clip: 30 rounds ($80). Notes: This is a standard Russian made assault rifle. Has a good rate of fire and accuracy. A very good weapon to have in a firefight. >>Carbine Rifle ************* Cost: $5,000. Based on: M4. Clip: 30 rounds ($100). Notes: Has many of the same attributes as the Assault Rifle but is a little more powerful and accurate. You can get also get these rifles from the NOOSE guys when you kill them (assuming they don't kill you first). 0=======================0 | Slot 7 - Sniper Rifles \ 0===============================================> Maximum ammunition for these sniper rifles is 50 rounds and is interchangeable between tiers. Both sniper rifles have long-range zoom when aiming. >>Sniper Rifle ************ Cost: $6,000. Based on: M40A1. Clip: 5 rounds ($800). Notes: This is a standard sniper rifle that has to be reloaded with each shot. To properly use this weapon, hold down Target to bring up the sniper scope. Then use the Left Analog Stick to zoom in and out. When you have the victim properly targeted then press the Fire Weapon button to shoot. >>Combat Sniper ************* Cost: $8,500. Based on: PSG-1. Clip: 10 rounds ($500). Notes: This weapon has the same distance as the Sniper Rifle but you can fire multiple shots before reloading. 0=============0 | Slot 8 - RPG \ 0===============================================> Maximum ammunition for this weapon is 8 rounds and has a minimal zoom when aiming. >>RPG *** Appears after: "Chinese Takeout". Cost: $15,000. Based on: RPG-7. Clip: 1 round ($5,000). Maximum Ammo: 8 rounds. Notes: This very powerful rocket propelled grenade is best used to destroy hard to reach targets, helicopters and large groups of vehicles. It should be noted that you can skip the grenade along the ground and other objects so it is best to aim at your target straight on to prevent this. 0============================0 | Slot 9 - Projectile Weapons \ 0===============================================> Maximum ammunition for these weapons is 25 rounds. These projectile weapons can also be used as a drive-by weapon. >>Molotovs ******** Cost: $500 per unit. Notes: This is useful when you want to get rid of something out of reach or a group of people very quickly. You need to throw this a good distance or you will flambe' yourself and seriously reduce your Body Armor and Health. >>Grenades ******** Cost: $1,000 per unit. Notes: This weapon causes a nice sized explosion when used. Great for clearing out a large group of people and cars. The Grenade has a four second delay when used. However, when you hold down Fire Weapon, then you can do what is known in combat lingo as "cooking" the Grenade. The longer you hold the weapon, the less reaction time you give to your intended victim when thrown. But, if you cook it too long, then the Grenade will explode in your hand killing you instantly. This, of course, makes for some interesting and funny suicide situations. Release Fire Weapon to throw the Grenade. 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. Health and Body Armor Icons |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 But Weapon Icons aren't the only things you will find scattered around Liberty City. You will also find these other icons that you can use to help you out: >>Health ****** This item comes in the form of a green First Aid Kit. It glows bright green and can be found laying on the ground, leaning against objects and attached to walls. Using one will bring your Health back up to its maximum. >>Body Armor ********** This item comes in the form of a armored vest. It glows bright red and can be found laying on the ground. Using one will bring your armor back up to its maximum. This item can also be purchased from the Gun Stores for $500 and from Armando's Gun Van for $300. 0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | C. Food and Drinks |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 When your Health is low and there's no Health laying around and you don't feel like paying for an Ambulance then you can regain your Health by eating food or drinking soda. There are plenty of places you can go to eat and drink. As a matter of fact, there are *TOO* many places as you will see in this guide. Listed below are the types of places, vendors, and machines where you can get food and drinks to replenish your health: >>Restaurants and Diners ********************** There are many diners and fast food places you can go to get food. These places are also used for dating and for taking friends (explained later). However, most Diners aren't enterable and won't appear on the game map unless you are with a friend or date. >>Food Stands *********** There are also outdoor food stands where you can eat to regain your Health. You can't really miss them, they are all over the place. They are broken into four classes: Hot Dog Stands, Nut Stands, Burger Stands, and Burger Counters. The stands are large silver carts with umbrellas on them and can easily be spotted from a distance. The Burger Counters are open-air food vendors that stand behind a counter. Oh, it should be noted that it is a bad idea to ram a Burger Stand with a car. The Burger Stands have a Propane Tank on the side that will ignite if you ram the cart which will result in death. >>Newsstands ********** Around Liberty City you will find small shack-like structures known as Newsstands. These Newsstands sell Soda which is used to bring your Health back up to its maximum. >>Soda Machines ************* There are also Soda Machines you can find to replenish your Health. They can either be Sprunk or Ecola machines. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >LRT6. Liberty City Weapons, Items, and Food | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Listed in this chapter, by area and neighborhood, are the Weapon, Health, and Body Armor Icons plus Restaurants, Food Stands, Newsstands, and Soda Machines for Liberty City. The information is broken down as follows: --Location: Specific location of weapon or item. --Map: The co-ordinates on the printed map that comes included with the GTA IV or EFLC game disc. --Directions: How to get there and find the weapon or item (if applicable). 0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Alderney |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 0---------------------------------------------------------------------------0 | Westdyke |=====================================================| Westdyke | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Pistol ****** Location: On a lower rooftop of the abandoned Casino. Map: (C-1). Directions: Head to the intersection of Beaverhead Ave. and Sacramento Ave. From here, head north on Beaverhead Ave. and take the road curve going west. After a short drive then you should see the large Casino complex appear on the right side of the road. Turn right and go down the bridge leading to the Casino. There is a set of stairs at the northeast part of the Casino. Go up to the lower rooftop level. Ahead of you should be a ladder leading up to the next rooftop level. But turn left instead. You should see a small dome that sits above the Casino entrance. Climb the short wall near it and go around to the other side of the Casino. Look right and you should see another ladder that leads to the higher rooftop level. In the corner, not far from the ladder, is the Pistol. >>Pistol ****** Location: On top of a small shed inside the backyard of a large house. Map: (C-1). Directions: Head to the intersection of Owl Creek Ave. and Cariboo Ave. At the north side of this intersection is a large house. Go north through the driveway entrance then angle northeast so you can go between the house and the rock wall. Head forward through the narrow gap and stop when you get to the back fence. Turn left and climb the fence ahead of you. After climbing the fence then you will be on top of a small shed and the Pistol will be at your feet. >>Micro-SMG ********* Location: Behind a Cluckin' Bell billboard in the parking lot of a Burger Shot. Map: (C-1). Directions: Head to the intersection of Sacramento Ave. and Beaverhead Ave. At the northwest corner of this intersection is a Burger Shot. Behind the Burger Shot is the back parking lot. There are two billboards there. One of them is for Cluckin' Bell. The Micro-SMG can be found behind this billboard. 0=======0 | Health \ 0=====================================> >>Location: Inside the abandoned Casino near a set of stairs. Map: (C-1). Directions: Head to the intersection of Beaverhead Ave. and Sacramento Ave. From here, head north on Beaverhead Ave. and take the road curve going west. After a short drive then you should see the large Casino complex appear on the right side of the road. Turn right and go down the bridge leading to the Casino. The entrance leading inside is on the south side. Go inside and to the back area. Turn left and you should find an entranceway into another part of the Casino. Go through the entranceway, turn left and climb the stairs ahead of you. Halfway up you will get to a three-way intersection. Take the right set, with the ruined stairs, and you should find the Health on the wall to your left. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On the third floor of a multi-story parking garage near a Pay Machine. Map: (C-2). Directions: Head to the intersection of Percell Rd. and Sacramento Ave. At the southeast corner of this intersection is a large multi-story parking garage. Go inside and up to the northeast corner of the third floor. You should encounter two Pay Machines. The Health is on the wall to the left of these Pay Machines. 0===========0 | Body Armor \ 0=====================================> >>Location: On a small ledge behind a small strip mall. Map: (C-1). Directions: Head to the intersection of Big Horn Drive and Cassiar Ave. At the northwest corner of this intersection is a Ron Gas Station. Just west of that, at the road curve, is a small strip mall. Go behind the strip mall until you find a pair of trash dumpsters. Use one of them to climb up to the lower rooftop. After that then look to your right and climb up to a ledge where you should find the Body Armor ahead of you. 0============0 | Restaurants \ 0=====================================> >>Burger Shot *********** Location: At the northwest corner of the intersection of Sacramento Ave. and Beaverhead Ave. Map: (C-2). 0============0 | Food Stands \ 0=====================================> >>Location: At the northwest corner of of the intersection of Sacramento Ave. and Lemhi St. (right in front of Westdyke Autos). Map: (C-2). 0==============0 | Soda Machines \ 0=====================================> >>Location: Near the east entrance to the Westdyke Burger Shot. Map: (C-1). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Inside the multi-story parking garage at the southeast corner of Percell Rd. and Sacramento Ave. (x6) Map: (C-2). ------------------------------------------------------------------------- **NOTE: These Soda Machines can be found inside and outside the stairwells at the northeast corner and southwest corners of most of the floors. 0---------------------------------------------------------------------------0 | Liberty |=======================================================| Liberty | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Pistol ****** Location: On the large rock in the water. Map: (D-2). Directions: Head to the intersection of Applewhite St. and Franklin St. in Leftwood. From here, head north on Applewhite St. and then onto the beach. Continue forward until you get to a very large rock. To the east of this large rock is a smaller, but still large, rock in the water. Swim out to this rock and climb up the northeast side of it. When you get to the top of the rock then the Pistol should be near you. 0---------------------------------------------------------------------------0 | Leftwood |=====================================================| Leftwood | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Carbine Rifle ************* Location: Underneath the strip mall with the Fanny Crabs restaurant. Map: (C-2). Directions: Head to the intersection of Long John Ave. and Manzano Rd. From here, head west on Manzano Rd. To your right you should come up to the entrance for a large park. Go through the entrance and head west past the playground. Head down to the beach then turn right. Ahead of you is the pier that contains the strip mall. Underneath this pier, behind the rocks near the water's edge, is the Carbine Rifle. >>SMG *** Location: In a corner behind a pair of trash dumpsters. Map: (C-2). Directions: Head to the intersection of Bridger St. and Manzano Rd. At the southeast corner of this intersection is a concrete fence. Climb it to the other side. As you climb it then you should see a couple of trash dumpsters. The SMG is in the corner behind them. >>SMG *** Location: On the windowsill of an old building. Map: (C-2). Directions: Head to the intersection of Franklin St. and Catskill Ave. From here, head south on Catskill Ave. As you go down the hill then you should see an old building for Alderney Storage to your left. When you get to the next intersection, with Panhandle Rd. (under Plumbers Skyway), then turn left. As you head near the dead-end then turn left to go between the two buildings for Alderney Storage. Then turn left again to go west. As you approach the wall for Catskill Ave. then you should see the SMG on the windowsill to your left. >>Combat Shotgun ************** Location: In a tight gap under the west end of the Hickey Bridge. Map: (D-2). Directions: Head to the intersection of Applewhite St. and Hubbard Ave. At the east side of this intersection is a bank of transformers. Go through the chain-link gate and to the seawall. You should find a break in the fence that has a ladder leading down to the beach. After you climb down to the beach then turn north. Go between the west support column of the Hickey Bridge and the seawall. The Combat Shotgun can be found on the ground inside this tight gap. 0=======0 | Health \ 0=====================================> >>Location: Just inside the entrance of Westdyke Memorial Hospital. Map: (C-2). Directions: Head to the intersection of Long John Ave. and Manzano Rd. At the south side of the intersection is the Hospital. The entrance is about 100 feet southeast on Long John Ave. Walk inside the entrance and you should see the Health on the wall to your left. 0===========0 | Body Armor \ 0=====================================> >>Location: In an alley near a small park. Map: (D-2). Directions: Head to the intersection of Applewhite St. and Franklin St. At the northwest corner of this intersection is the pathway to a small park. Head north on this path. Just before you get to the parking area for this park then turn left to go into an alley. Head to the set of stairs in this alley. To the right of these stairs is a trash dumpster. To the right of the dumpster is a raised area with a chain-link fence. On this raised area, just behind the fence, is the Body Armor. 0============0 | Food Stands \ 0=====================================> >>Location: In the small park just northeast of the Leftwood Police Station (x2). Map: (D-2). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: In the small park just north of the intersection of Applewhite St. and Franklin St. (x2). Map: (D-2). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the southwest corner of the intersection of Panhandle Rd. and Manzano Rd. Map: (C-2). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: In the small park just northeast of the Leftwood Police Station. Map: (D-2). 0===========0 | Newsstands \ 0=====================================> >>Location: In the small park just northeast of the Leftwood Police Station (x2). Map: (D-2). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: In the small park just north of the intersection of Applewhite St. and Franklin St. Map: (D-2). 0==============0 | Soda Machines \ 0=====================================> >>Location: Inside the waiting area of Westdyke Memorial Hospital. Map: (C-2). Directions: Head to the intersection of Long John Ave. and Manzano Rd. At the south part of the intersection is the Hospital. The entrance is about 100 feet southeast on Long John Ave. Walk inside the entrance and into the waiting area where you should see the Soda Machine to your left. 0---------------------------------------------------------------------------0 | Alderney City |===========================================| Alderney City | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Pump Shotgun ************ Location: In an open area behind AutoEroticar. Map: (C-2). Directions: Head to the intersection of Keneckie Ave. and Lockowski Ave. At the northwest corner of this intersection is the AutoEroticar dealership. Behind the dealership, to the west, is an open area with some junked cars and a building. The Pump Shotgun is on the ground in this area. >>RPG *** Location: On top of the Kakagawa Building. Map: (C-2). Directions: You must use a helicopter to get at the RPG. You can find a helicopter in the park along the water's edge north of the Booth Tunnel. The Kakagawa Building is at the east side of the intersection of Myong and Jonestown Ave. After you get to the top of the building then head to the water tower at the east side. The RPG is on the walkway on the east side of this water tower. >>Grenades ******** Location: On a ledge next to the parking lot for the Mr. Fuks Rice Box restaurant. Map: (C-2). Directions: Head to the intersection of Panhandle Ave. (the road that runs under Plumbers Skyway) and Hubbard Ave. From here, head south. Right ahead of you is a road curve going east. At the south side of this road curve is an un-named road. Go straight onto this road and you will see Mr. Fuks Rice Box to your left. Next to the front door, which has the big red awning, is the entrance into the parking lot for the restaurant. Turn left through this entrance and head east. Go forward all the way into a corner where you will find a small trash dumpster. To the right of this dumpster is a wall and a ledge. Climb the wall to get on top of this ledge where you will find the Grenades. >>Combat Shotgun ************** Location: On top of a large air conditioning unit. Map: (C-2). Directions: Head to the intersection of Hubbard Ave. and Mahesh Ave. Rand Ave. Look east and you should see a tree on the right side of the road just ahead of you. Just beyond this tree is an alley. You should also see a set of stairs in this alley that lead up. Go onto these stairs and head up. When you get to the top then you should see some large boxes with blue tarps on them. Just beyond them is a fire escape ladder that leads to a rooftop. After climbing to the roof then you should see a large air conditioning unit ahead of you. Climb the ladder on the northeast corner of the unit to find the Combat Shotgun sitting on top. >>Micro-SMG ********* Location: On top of a tractor trailer behind the Globe Oil building. Map: (C-3). Directions: Head to the intersection of Babbage Drive and Koresh Sq. Just south of the southeast corner of this intersection is a large Cluckin' Bell billboard. Directly beneath this billboard is a concrete fence. On the other side of this concrete fence is the entryway to go behind the Globe Oil building. Head west through this entryway and to the opposite side of the facility. As you near the wall that borders Plumbers Skyway then you should see some tractor trailers to your left. Stop when you get to the wall. To your left, in the corner, is a small green box with an angled top. Climb it then climb the nearest trailer. The Micro-SMG can be found on the middle trailer ahead of you. 0=======0 | Health \ 0=====================================> >>Location: Behind a ruined fence. Map: (C-3). Directions: Head to the intersection of Keneckie Ave. and Bedrock St. At the west side of this intersection is a tree. At the northwest corner of this intersection is a signal light. Go west between the tree and the signal light then past the ruined fence (which should be to your left) and onto the grass. When you get just past the fence then look left to find the Health on the ground. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On the top floor of a ruined building. Map: (D-2). Directions: Head to the intersection of Mahesh Ave. and Rand Ave. At the northwest corner of this intersection is a ruined building. At the north side of this building, just up the hill, is a set of stairs leading up to the ground level of this building. Enter the building then climb all the way to the top floor. When you get to the top floor then head to the east side where you can find the Health on a wall post. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Behind a fence at K.C. Spares Auto Parts Importers. Map: (C-3). Directions: Head to the intersection of Roebuck Rd. and Asahara Rd. From here, head south on Roebuck Rd. About 150 feet south of the intersection is the junction with a road that goes down into Port Tudor. Go left onto this road. Just as you make the road turn going south then you should see the K.C. Spares building to your left. Head to the north part of this building to find the chain-link fence. Climb the fence and head east. The Health can be found on the ground near a small set of stairs. 0===========0 | Body Armor \ 0=====================================> >>Location: In a narrow alley. Map: (C-3). Directions: Head to the intersection of Jonestown Ave. and Boyden Ave. Near the southwest corner of this intersection is a small tree. Near it is an entrance into a narrow alley. Go west through this alley and stop when you reach the three-way intersection with another alley inside this block. Look left and you should find the Body Armor on the ground near some colored crates. 0============0 | Food Stands \ 0=====================================> >>Location: At the southeast corner of the intersection of Hubbard Ave. and Rael Ave. Map: (C-2). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Near the southeast corner of the intersection of Mahesh Ave. and Hubbard Ave. Map: (C-2). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the northwest corner of the intersection of Mahesh Ave. and Rael Ave. (x2). Map: (C-2). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the northeast corner of the intersection of Jonestown Ave. and Applewhite St. Map: (C-3). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Near the road curve north of Jonestown Ave. and Applewhite St. Map: (C-3). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On Applewhite St. at the east end of the bridge that crosses Mahesh Ave. Map: (C-3). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the northeast corner of the intersection of Rand Ave. and Applewhite St. Map: (D-2). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On the patio at the east side of International Online Unlimited (at the southeast corner of Rand Ave. and Applewhite St.): --On the main patio area near the binoculars (x3). --Just northwest of the patio area. --West of the fountain at the south half. Map: (D-2). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: About 100 feet south of the southeast corner of the intersection of Boyden Ave. and Jonestown Ave. Map: (C-3). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the northwest corner of the intersection of Boyden Ave. and Koresh Sq. (x2). Map: (C-3). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the southwest corner of the intersection of Boyden Ave. and Koresh Sq. Map: (C-3). 0===========0 | Newsstands \ 0=====================================> >>Location: On the patio at the east side of International Online Unlimited (at the southeast corner of Rand Ave. and Applewhite St.): --On the main patio area near the binoculars. --Just northwest of the patio area. Map: (D-2). 0---------------------------------------------------------------------------0 | Berchem |=======================================================| Berchem | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Baseball Bat ************ Location: In a nook inside a large alley. Map: (B-3). Directions: Head to the intersection of Cockerell Ave. and Aspdin Dr. Just east of the northeast corner of this intersection is a tunnel that leads into a large alley. Head north through this tunnel and into the alley. Ahead, and on the left side, is some colored crates and a trash dumpster. After you get just past the dumpster, stop. Look left to find a nook. The Baseball Bat is leaning against one of the corners. >>Pistol ****** Location: On a lower rooftop inside an alley behind the Tw@ Internet Cafe. Map: (C-3). Directions: Head to the intersection of Farnsworth Rd. and Vitullo Ave. From here, go east on Farnsworth Rd. On the right side of the road you should see a "Pizza This!" sign. Not far from that sign is an alley. Head south into the alley. Stop when you reach the metal drainage strip (in the ground). To your right you should see a door that has a sign that reads "Anti Freeze Building". Near this door is a trash dumpster that you need to use to climb onto the rooftop above this door. Once on this roof then you will find the Pistol near the light. 0=======0 | Health \ 0=====================================> >>Location: On the ground inside an alley. Map: (C-3). Directions: Head to the intersection of Bear St. and Aspdin Dr. Head east on Aspdin Dr. On the sidewalk on the right side of the road, not far from the intersection, is a trash dumpster. Near it is an entrance into the alley. Head south into the alley. After going down the short set of stairs, stop. Ahead of you is a chain-link fence with metal plates. Behind this fence, on the ground, is the Health. 0===========0 | Body Armor \ 0=====================================> >>Location: By a concrete wall at the west side of Plumbers Skyway. Map: (B-3). Directions: Get onto Plumbers Skyway at the Manzano Rd. on-ramp and head south. When you get under the bridge for the Aspdin Dr. on-ramp then stop. You should see a break in the road railing to your right. Go through this break and head north and down. You should be on the grassy area west of Plumbers Skyway. Continue heading north and you will find a large concrete wall. The Body Armor can be found on the ground near the middle of this wall. 0============0 | Food Stands \ 0=====================================> >>Location: At the road curve just north of the intersection of Vitullo Ave. and Koresh Sq. Map: (C-3). 0---------------------------------------------------------------------------0 | Acter |===========================================================| Acter | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Assault Rifle ************* Location: In the corner inside an alley. Neighborhood: Acter. Map: (C-3). Directions: Head to the intersection of Farnsworth Rd. and Mueri St. Near the northwest corner of this intersection is a chain-link fence for an alley. Climb it and head into the alley. As you head up the incline then look left to find the white concrete wall. When this wall ends then do a 180-degree U-turn around it and head east. You should find the Assault Rifle in the corner ahead of you. >>Combat Sniper ************* Location: On top of an apartment complex near Plumbers Skyway. Neighborhood: Acter. Map: (D-4). Directions: You must use a helicopter to get at this Weapon. You can find a helicopter in the park along the water's edge north of the Booth Tunnel. This apartment building is on the west side of Aspdin Dr. just southwest of the intersection with Lee Rd. Once at the top of the building then the Combat Sniper can be found against the short wall at the west side. >>Molotovs ******** Location: In the backyard of an abandoned house. Neighborhood: Acter. Map: (B-3). Directions: Head to the intersection of Schneider Ave. and Vitullo Ave. At the southeast corner is a delicatessen. From this corner, head east along the sidewalk. Just past this delicatessen is an alley and an abandoned house. Go on the narrow walkway beside this house to get to the backyard. The Molotovs can be found on the ground inside this backyard by the tree. 0=======0 | Health \ 0=====================================> >>Location: On a wall inside an alley. Map: (C-3). Directions: Head to the intersection of Farnsworth Rd. and Mueri St. Near the northwest corner of this intersection is a chain-link fence for an alley. Climb it and head into the alley. Turn right and head north when you get near the ladder ahead of you. Follow close to the wall on your right and stop when it ends and you are standing by a trash dumpster. On the opposite side of this dumpster, on the wall, is the Health. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the entrance to North Tudor Medical Center. Map: (C-3). Directions: Head to the intersection of Edison Ave. and Babbage Drive. At the southwest corner is the Hospital. The Health is by the steps to the left of the door. 0===========0 | Body Armor \ 0=====================================> >>Location: On a rooftop near a door. Map: (C-3). Directions: Head to the intersection of Farnsworth Rd. and Mueri St. Near the northwest corner of this intersection is a chain-link fence for an alley. Climb it and head into the alley. Turn right and head north when you get near the ladder ahead of you. Go all the way to the end. On the west wall is a door. Go through the door and head all the way to the top of the building. The Body Armor is on the roof to your left after you go through the next door. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On the ground inside an alley near the Acter Police Station. Map: (B-3). Directions: Head to the intersection of Lee Rd. and Vitullo Ave. At the north corner is the Acter Police Station. To the right of the entrance of the Police Station is a trash dumpster and a white picket fence. Climb the fence and proceed up the stairs ahead of you. When you reach the top then you should find the Body Armor on the ground and to the right. 0---------------------------------------------------------------------------0 | Normandy |=====================================================| Normandy | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>SMG *** Location: Near the top of a large crane. Map: (C-3). Directions: Head to the intersection of Mueri St. and Strower Ave. From here, head east on Strower Ave. Go through the chain-link gate, turn right at the intersection, turn left at the next intersection and stop at the next intersection. Ahead of you is a large crane. To the north of that crane is another crane. This is the crane you need to climb. Climb the ladder to the top of the crane to find the SMG sitting on the catwalk. 0===========0 | Body Armor \ 0=====================================> >>Location: At the end of some bulkhead posts. Map: (D-3). Directions: Head to the intersection of Asahara Rd. and Rand Ave. At the south side of this intersection is the Liberty Terminal. Head to the east side of the facility to find a chain-link fence. Climb the fence and continue south. Get past the crane then stop. On your radar you should see about three very thin extensions at the south of this facility. These are bulkhead posts that are pounded into the mud to make walls. The one on the left is the one you need to get on. The Body Armor can be found at the very end of this particular bulkhead post wall. 0---------------------------------------------------------------------------0 | Tudor |===========================================================| Tudor | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Molotovs ******** Location: On a small peninsula at the west side of Tudor. Map: (B-4). Directions: Head to the intersection of Ivy Rd. and Hardtack Ave. From here, head west on Hardtack Ave. Eventually you will come to a road curve going south. Instead, jump the wall and head northwest toward a small peninsula. At the north part of this peninsula, on the ground, are the Molotovs. >>Knife ***** Location: Behind a ruined building under Plumbers Skyway. Map: (B-4). Directions: Head to the intersection of Ivy Rd. and Hardtack Ave. From here, head west on Hardtack Ave. Stop when you get under Plumbers Skyway. Go south through the barriers and head southwest. Stop when you get to a ruined building. Jump through one of the windows and you will find the Knife on the ground to your right (near a lamppost). >>Carbine Rifle ************* Location: On top of the tower at the north end of the old ruined bridge. Map: (B-4). Directions: Head to the intersection of Plumbbob Ave. and Red Wing Ave. in Acter Industrial Park. From here, head north on Plumbbob Ave. After a short distance then you will come up to a set of signal lights for an intersection with an un-named road. Head north on this un-named road and stop when you get under this old bridge. To the south should be a set of stairs that lead into the center of the bridge. Follow the catwalks and stairs all the way to the north end of the bridge and to the top of the tower. Leaning against a gear housing, at the east side of the tower roof, is the Carbine Rifle. >>Carbine Rifle ************* Location: In an abandoned factory. Map: (C-4). Directions: Head to the intersection of Niblick St. and Hardtack Ave. From here, head south on Niblick St. Look on the right side of the street. You should come up to a pair of yellow and black posts. Stop at these posts and climb the chain-link fence to enter an alley. Then turn right and climb up into the factory. Turn left and you should see the Carbine Rifle leaning against the wall just beyond a metal plate. 0=======0 | Health \ 0=====================================> >>Location: In the corner inside an open warehouse. Map: (B-4). Directions: Head to the intersection of Tinderbox Ave. and Emery St. From here, head west on Emery St. After some distance then you should start seeing some yellow and black posts on the right side of the road. Next to them is the open warehouse. Go inside this warehouse. At the west side you should find two large stacks of lumber. In the corner behind them is the Health. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Inside the Honkers Strip Club. Map: (C-4). Directions: Head to the intersection of Argus St. and Tinderbox Ave. The Honkers Strip Club is at the south side of this intersection. Go inside Honkers and you will find the Health on the west wall across from the bar area. 0===========0 | Body Armor \ 0=====================================> >>Location: At the base of a bridge support for the Plumbers Skyway. Map: (B-4). Directions: Get a boat and head to the narrow channel that cuts across the south part of Tudor then go under the west part of the Plumbers Skyway. Park close to the base of the bridge support then climb the boat and then to the top of the base. Once on top of the base then you can find the Body Armor on the west side near a support column. 0============0 | Food Stands \ 0=====================================> >>Location: Underneath the on-ramp for Plumbers Skyway that runs along Emery St. Map: (B-4). >>Location: At the north side of the intersection of Hardtack Ave. and Ivy Rd. Map: (B-4). >>Location: Near the entrance of the on-ramp for Plumbers Skyway that runs along Emery St. Map: (B-4). 0---------------------------------------------------------------------------0 | Port Tudor |=================================================| Port Tudor | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Grenades ******** Location: On the catwalk inside a large boat warehouse. Map: (C-4). Directions: Head to the intersection of Barsac Ave. and Latchkey Ave. At the southeast corner of this intersection is the south entrance to the Port Tudor area. Go through the chain-link gate and follow the road curve north. After you pass under the overhang then you should see lettering on the ground for "Pier E". Continue forward and you should see some large container crates to your left. Beyond them are loading ramps leading down to the boat warehouse. One of the garage doors is open and this will allow you to gain access. Head to the south side of the building to find the stairs to climb the catwalk. Head up to the highest level of the catwalk. The Grenades can be found at the southwest corner of the catwalk. 0=======0 | Health \ 0=====================================> >>Location: On a dry-docked tugboat. Map: (C-4). Directions: Head to the intersection of Barsac Ave. and Latchkey Ave. At the southeast corner of this intersection is the south entrance to the Port Tudor area. Go through the chain-link gate and follow the road curve north. When you get under the overhang then turn right through a door to enter a sheltered dry-dock. Inside this dry-dock is a tugboat. Jump to the tugboat and you should find the Health on the wall under the stairs. 0---------------------------------------------------------------------------0 | Acter Industrial Park |===========================| Acter Industrial Park | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>RPG *** Location: On the half sunken freighter in the water west of Acter Industrial Park. Map: (B-5). Directions: Get a boat and head to the west side of Acter Industrial Park. Here you can find the half sunken freighter. Park your boat just north of the cabin portion of the ship. You will find the RPG on top of one of cargo hold lids on the main deck. >>Combat Sniper ************* Location: Near the top of a smokestack. Map: (B-5). Directions: Head to the intersection of Plumbbob Ave. and Trinity Rd. From here, head south on Trinity Rd. Follow the road into a parking area. At the north side of this parking area is a brick building. At the northwest side of this building is a tall smokestack. Climb the ladders on the smokestack and at the highest platform is where you will find the Combat Sniper. >>Combat Shotgun ************** Location: Inside a ruined warehouse. Map: (C-5). Directions: Head to the intersection of Plumbbob Ave. and Red Wing Ave. From here, head north on Plumbbob Ave. After a short distance then you will come up to a set of signal lights for an intersection with an un-named road. Turn south onto this un-named road then turn left at the couch and follow the road down the incline. To your left you should see a pair of yellow and gray posts. There is an open door that leads into the warehouse in-between the posts. Go through the open door and follow the way to a set of stairs. Stop at the stairs. Look under the stairs and you should find the Combat Shotgun leaning against the wall. >>SMG *** Location: At the top of a multi-platform tower at Globe Oil. Map: (C-5). Directions: Head to the intersection of Musketeer Ave. and Praetorian Ave. From here, head south on Praetorian Ave. and to the Globe Oil building. Stop at the end of Praetorian Ave. and look up at the Globe Oil sign. To the left of it are two huge multi-platform towers. Now head east. Turn right at the next intersection then turn left at the next one. You should then see a set of stairs on your left. This will allow you to access the roof of the building. Climb to the roof of the building and head north to one of the multi-platform towers. Climb up to the second level to access the bridge that leads to the other tower. Once at the other tower then climb it all the way to the top to find the SMG laying on the catwalk. >>Combat Pistol ************* Location: On top of a large fuel tank. Map: (C-5). Directions: Head to the intersection of Grenadier St. and Storax Rd. Just south of the southwest corner of this intersection is the stairs for a large fuel tank. Climb these stairs to the top and you will find the Combat Pistol at the middle of the tank. 0=======0 | Health \ 0=====================================> >>Location: On a beam inside the power plant. Map: (B-5). Directions: Head to the intersection of Red Wing Ave. and Trinity Rd. at the *NORTHWEST* part of Acter Industrial Park. Trinity Rd. shows as dark gray on your radar. At the north part of this intersection is a power plant. Head north through the parking area and head up the stairs. When you get to the top of the stairs then you should see another set of stairs. Head up the stairs to the next level and turn east. The Health is posted on the east side of a support beam not far from the stairs. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At ground level in-between the two multi-platform towers at Globe Oil. Map: (C-5). Directions: Head to the intersection of Musketeer Ave. and Praetorian Ave. From here, head south on Praetorian Ave. and to the Globe Oil building. Stop at the end of Praetorian Ave. and look up at the Globe Oil sign. To the left of it are two huge multi-platform towers. Now head east. Then turn right at the next intersection and stop. Look left to find the Health on the nearby wall. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On the wall at a warehouse. Map: (C-5). Directions: Head to the intersection of Musketeer Ave. and Storax Rd. From here, head east on Musketeer Ave. Then, after some distance, turn right into the parking area for a warehouse. Ahead of you should be a slight incline leading up to a garage door. Go partway up this incline and stop. Look to your right and you should see the Health on the wall. 0===========0 | Body Armor \ 0=====================================> >>Location: At the tunnel entrance of a rail house. Map: (B-5). Directions: Head to the intersection of Red Wing Ave. and Trinity Rd. at the *NORTHWEST* part of Acter Industrial Park. Trinity Rd. shows as dark gray on your radar. At the southwest corner of this intersection is a chain-link fence. Beyond it is a junkyard filled with ruined cars, buildings and boats. There is also a fence opening at the southwest corner. Go through the opening then go west. You should come up to a rail house. One of them has a burning barrel. At the entrance of this tunnel, near the burning barrel and on the ground, is the Body Armor. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: In a small room inside a ruined warehouse. Map: (C-4). Directions: Head to the intersection of Mandrel Rd. and Plumbbob Ave. At the south side of this intersection, behind a wall, is a ruined warehouse. From here, head east on Plumbbob Ave. and follow the wall. Turn right when you reach the corner of the wall. You will then come up to an opening in the wall that will allow you access inside the warehouse. Head to the south side of the warehouse where you can find a doorway into some rooms. Go through the first door then into the door directly ahead of you to enter a small room. In this small room, on the ground, is where you will find the Body Armor. 0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. Algonquin |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 0---------------------------------------------------------------------------0 | Liberty |=======================================================| Liberty | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>RPG *** Location: On a small island just north of Algonquin. Map: (E-1). Directions: Look on your in-game map and you should see a small island just north of the Northwood neighborhood. Either swim out or take a boat to this island. The RPG can be found at the highest point of this small island. >>Baseball Bat ************ Location: In-between the train tracks about halfway across the rail bridge that goes between Algonquin and Bohan. Map: (E-2). Directions: Go onto the El-Train tracks in Bohan and head west toward Algonquin. You will then go onto a rail bridge that connects Algonquin and Bohan. The Baseball Bat can be found between the train tracks halfway across the bridge. 0---------------------------------------------------------------------------0 | Northwood |===================================================| Northwood | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Molotovs ******** Location: By a small loading dock north of the RustySchit Salvage yard. Map: (D-1). Directions: Head to the intersection of Grummer Road and Exeter Ave. From here, head north onto the grass then turn left when you reach the road at the water's edge. Follow the road then turn left at the next corner. After turning the corner then you should see a chain-link fence to your left. On the other side of this fence is a building with three garage doors and a small loading dock. At the west end of this dock, in the corner and on the ground, are the Molotovs. >>Sniper Rifle ************ Location: On top of a tall silo. Map: (E-1). Directions: Head to the intersection Exeter Ave. and Grummer Road. Just north of this intersection is a tall silo. The Sniper Rifle can be found at the top of this silo. >>Pistol ****** Location: On top of a ruined building near the El-Train tracks. Map: (E-2). Directions: Head to the northeast part of the Vespucci Circus loop. To the north is the El-Train tracks. Also to the north is a ruined building. The Pistol can be found on the top of this building at the east end. 0=======0 | Health \ 0=====================================> >>Location: On the lower level of an apartment building. Map: (E-2). Directions: Head to the intersection of Frankfort Ave. and Exeter Ave. At the northwest corner of this intersection is an apartment building. Head to the north side of this building. You should see a black chain-link fence and a lower area behind it. Jump over the fence to get to the lower level and you should find the Health near a set of doors. 0===========0 | Body Armor \ 0=====================================> >>Location: On a pier, near water level, at the west side of Northwood. Map: (D-2). Directions: Head to the three-way intersection, with an un-named road, at the north end of Galveston Ave. From here, head west and stop at the next intersection. At the west side of this intersection is a road that runs along the water's edge. Go onto this road and head south. Stop when you see a set of stairs leading down which should appear to your right. Head down the stairs to the next level. Look left and you should see another set of stairs. Go down the stairs and head to the wooden piers ahead of you. Just before you get to the wooden piers then stop and look right. On the ground you should see the Body Armor. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Underneath the west end of the Northwood Heights Bridge. Map: (E-2). Directions: Head to the intersection of Vauxite St. and Walnut Way. From here, head north on Walnut Way and to the Northwood Heights Bridge. When you get to the bridge then stop. On the right side of the road you should see a support structure for the bridge. Go on the right side of the structure and walk under the bridge. Stop about halfway across and look east. You should see an archway and the metal support beams for the bridge. Jump over the concrete railing and head down. After you get past the bushes, you should come up to a concrete platform. In the middle of this concrete platform is the Body Armor. 0============0 | Food Stands \ 0=====================================> >>Location: At the northeast corner of the intersection of Exeter Ave. and Wardite St. Map: (E-2). 0---------------------------------------------------------------------------0 | Northwood Heights Bridge |=====================| Northwood Heights Bridge | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Knife ***** Location: On the sidewalk about halfway across the bridge. Map: (E-1). Directions: Go onto the westbound lanes for the bridge. The Knife can be found by the concrete railings about halfway across the bridge on the sidewalk. 0---------------------------------------------------------------------------0 | North Holland |===========================================| North Holland | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>SMG *** Location: On the roof above the entrance for the Linen Lounge. Map: (D-2). Directions: Head to the intersection of Ivy Drive North and Vauxite St. At the northeast corner of this intersection is the Linen Lounge. The stairs for roof access can be found in the alley at the north side of the lounge. The SMG can be found on the roof just above the entrance. 0=======0 | Health \ 0=====================================> >>Location: Near the top floor of an apartment building in the Westminster Towers apartment complex area. Map: (D-2). Directions: Head to the intersection of Uranium St and Galveston Ave. At the west side of this three-way intersection is the Westminster Towers apartment complex. Enter the *MIDDLE* building (it is the only building of the three you can enter). Take the stairs and head up. After many flights of stairs then you will eventually find the Health on the wall by the broken elevators. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On the floor of a subway platform. Map: (D-2). Directions: Head to the intersection of Frankfort Ave. and Wardite St. At the northeast corner of this intersection is the subway entrance. Go down into the subway and, when you get to the turnstiles, then follow the arrows for "Trains for Midtown and Downtown". When you get down the stairs to the platform itself then head forward where you will see the Health laying on the floor about thirty feet ahead of you. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Next to the Emergency Room doors for the Holland Medical Center. Map: (D-2). Directions: Head to the intersection of Galveston Ave. And Vauxite St. At the southeast corner of this intersection is Holland Medical Center. You should also see the Emergency sign. Go under the Emergency sign and into the Ambulance car-park area. You should see the Health on the wall next to the ER doors. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On a wall inside the train tunnel. Map: (D-2). Directions: Head to the intersection of Frankfort Ave. and Wardite St. Near the northeast corner of this intersection is the stairs leading up to the overhead train platform. Go up to the platform then onto the train tracks. Head south and toward the train tunnel. After you get just inside the train tunnel then look to your left and you should see the Health on the wall. 0============0 | Restaurants \ 0=====================================> >>Burger Shot *********** Location: At the northeast corner of the intersection of Galveston Ave. and Topaz St. Map: (D-2). 0---------------------------------------------------------------------------0 | East Holland |=============================================| East Holland | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>SMG *** Location: On a small porch inside a large alley. Map: (E-2). Directions: Head to the intersection of Vauxite St. and Exeter Ave. At the northeast corner of this intersection is a movie theater. To the north of this theater is a Bank of Liberty branch. Just north of the Bank of Liberty branch is an alley. Go east into this alley. As you walk under the fire escape then the alley will open up a bit. To your right you should see a porch area. The SMG can be found to the left of the small set of steps that go up to this porch. 0=======0 | Health \ 0=====================================> >>Location: On the wall near a stairwell for an apartment building. Map: (E-2). Directions: Head to the intersection of Vauxite St. and Denver Ave. From here, head east on Vauxite St. As you do so, look to your right. You should see an apartment complex. Stop when you see a section of chain-link fence. Climb this fence then hang a right to find the set of stairs leading up. Go up to the third floor. The Health can be found on the wall near an emergency exit not far from the stairs. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: In a small nook behind an apartment building. Map: (E-2). Directions: Head to the intersection of Vauxite St. and Cod Row. From here, head south on Cod Row. About fifty feet from the intersection, and on the left side of the street, you should see a chain-link fence with a gate. Go through the gate then take an immediate left and down the stairs. When you get to the bottom of the stairs then turn right. Just ahead of you, on your left, is a door. Just beyond the door is a small nook. The Health is sitting on the ground in this nook. 0============0 | Food Stands \ 0=====================================> >>Location: At the southeast corner of the intersection of Denver Ave. and Wardite St. Map: (E-2). 0---------------------------------------------------------------------------0 | Varsity Heights |=======================================| Varsity Heights | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Pump Shotgun ************ Location: Leaning against a wall near some tractor trailers. Map: (D-2). Directions: Head to the intersection of Silicon St. and Ivy Drive South. From here, head north on Ivy Drive South and towards the Hickey Bridge. Stop when you get under the Hickey Bridge. On the left side of the street is an entrance for a storage area. At the west side of this area are three yellow colored container crates. Go between any two of them and all the way to the wall. When you get to the wall then turn left and you should see a chain-link fence with some tractor trailers behind it. Climb the fence and you should find the Pump Shotgun leaning against the wall ahead of you. 0=======0 | Health \ 0=====================================> >>Location: By a door inside an alley. Map: (D-2). Directions: Head to the intersection of Galveston Ave. and Ruby St. At the southeast corner of this intersection is a business with a red and white striped awning. To the south of that is another business with a blue awning. Just to the south of that business is the entranceway into an alley. Head east into this alley until you reach a set of stairs. To the left of the stairs is a chain-link fence. Climb the fence and, when you get down, then you will see a door to your left. The Health can be found on the wall to the right of this door. 0============0 | Food Stands \ 0=====================================> >>Location: At the southeast corner of the intersection of Galveston Ave. and Topaz St. Map: (D-2). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the southeast corner of the intersection of Ivy Drive South and Ruby St. Map: (D-2). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the southwest corner of the intersection of Galveston Ave. and Ruby St. Map: (D-2). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: In the park that goes along the West River. Map: (D-3). 0---------------------------------------------------------------------------0 | Booth Tunnel |=============================================| Booth Tunnel | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Micro-SMG ********* Location: In a turnaround inside the north part of the Booth Tunnel. Map: (D-3). Directions: Go onto Asahara Rd. and head east into the Booth Tunnel. Shortly after the turn going south then you should find a turnaround which should be to your left. The Micro-SMG is on the ground in this turnaround. 0---------------------------------------------------------------------------0 | Middle Park West |=====================================| Middle Park West | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Knife ***** Location: In a group of trash cans near a parking area. Map: (D-3). Directions: Head to the intersection of Pyrite St. and Ivy Drive South. From here, head east on Pyrite St. About halfway across the block, and off to your right, you should see the entry point for a parking area (near some construction cones). Head south toward this parking area and stop at the small shack. Head left and follow the chain-link fence. Eventually you will come to a small group of trash cans. The Knife is on the ground amongst them. 0============0 | Food Stands \ 0=====================================> >>Location: In the park that goes along the West River. Map: (D-3). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Near the northwest corner of the intersection of Ivy Drive South and Pyrite St. Map: (D-3). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the southwest corner of the intersection of Obsidian St. and Galveston Ave. (south end). Map: (D-3). 0---------------------------------------------------------------------------0 | Middle Park |===============================================| Middle Park | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Knife ***** Location: In-between the restroom entrances at the south part of Middle Park. Map: (E-3). Directions: Head to the intersection of Frankfort Ave. and Nickel St. The southwest entrance for Middle Park is at the northeast part of this intersection. Go inside through this entrance. Shortly after you enter the park then you will see three paths. Take the middle path and proceed. After a short distance then you will come to a set of stairs. Take these stairs down and go down the next set (near the Nut Stand). When you get down these stairs then turn right to get past the stair post and then turn right again to go down the stairs leading to the restrooms. After you go down these stairs then head to the far wall and stop. Look left and you should see the Knife on the ground. >>Pistol ****** Location: On the small island in the lake at the north part of Middle Park. Map: (E-2). Directions: Head to the lake at the north part of Middle Park. Swim out to the island. The Pistol can be found on the ground at the north side of the tree. >>Pump Shotgun ************ Location: On a subway platform at the north part of Middle Park. Map: (E-2). Directions: Head to the North Park subway entrance at the southeast corner of Denver Ave. and Topaz St. Go down into the subway and, when you get to the turnstiles, then follow the arrows for "Trains to Bohan". When you get down the stairs to the platform itself then turn left 180 degrees and head forward along the platform and all the way to the wall. When you get to the wall then turn left to find the Pump Shotgun laying on the ground. 0=======0 | Health \ 0=====================================> >>Location: Leaning against an electrical box inside the subway tunnel. Map: (D-2). Directions: Head to the North Park subway entrance at the southeast corner of Denver Ave. and Topaz St. Go down into the subway and, when you get to the turnstiles, then follow the arrows for "Trains to Bohan". When you get down the stairs to the platform itself then get onto the tracks and head west into the tunnel. When you get to where the tracks split then take the right path. Shortly thereafter, you will get to a track junction. You will also see a bright red light. Stand under this light, where the tracks meet, and you should find the Health leaning against an electrical box. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On a subway platform at the southwest part of Middle Park. Map: (D-3). Directions: Head to the intersection of Obsidian St. and Frankfort Ave. The West Park subway entrances can be found at the southwest and southeast corners of this intersection. Go down into the subway and, when you get to the turnstiles, then follow the arrows for "Trains to Holland and Bohan". When you get down the stairs to the platform itself then turn right 180 degrees and head forward along the subway platform. Go all the way to the wall. When you get to the wall then stop and look left to find the Health sitting at the base of a pillar. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On a pillar at a subway platform at the northeast part of Middle Park. Map: (E-2). Directions: Head to the North Park subway entrance at the southeast corner of Denver Ave. and Topaz St. Go down into the subway and, when you get to the turnstiles, then follow the arrows for "Trains for Midtown & Downtown". When you get down the stairs to the platform itself then turn right 180 degrees and head forward along the platform. After about thirty feet then you should find the Health on a pillar to your left. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On the wall at the base of the stairs at a subway platform at the southeast part of Middle Park. Map: (E-3). Directions: Head to the intersection of Nickel St. and Columbus Ave. The East Park subway entrance is at the northeast corner of this intersection. Go down into the subway and, when you get to the turnstiles, then follow the arrows for "Trains Uptown & Bohan". When you get down the stairs to the platform itself then you should see the Health on the wall to your right. 0============0 | Food Stands \ 0=====================================> >>Location: At the southwest area of Middle Park just above the restroom area. Map: (D-3). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At Middle Park: --At the northeast corner of Frankfort Ave. and Nickel St. --At the southeast area just above the restroom area. --West of the fountain at the south half. --In front of the Libertonian Museum at the east half of Middle Park (x3). --East of the fountain at the south half of Middle Park. --In front of the Libertonian Museum at the east side of Middle Park. Map: (E-3). 0---------------------------------------------------------------------------0 | Lancaster |===================================================| Lancaster | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Combat Shotgun ************** Location: On top of the gas pump shelter of a TerrOil Gas Station. Map: (E-2). Directions: Head to the intersection of Albany Ave. and Silicon St. At the northwest corner of this intersection is the stairway for the overhead pedestrian parkway. Climb up the stairs about halfway then jump onto the roof of the Gas Station. Head north and jump onto the gas pump shelter and you will find the Combat Shotgun on the middle of the shelter. >>Baseball Bat ************ Location: At the end of a loading ramp under the on-ramp for the East Borough Bridge. Map: (E-2). Directions: Head to the intersection of Ruby St. and Union Drive East. From here, head south and go down the freeway ramp. Go under the pedestrian bridge and shortly after, on the right side of the road, you should see a short red construction fence. Turn right 180 degrees through this fence and head north on the path leading back toward the main intersection. You will then go down a loading ramp. At the end of this ramp, on the ground, is the Baseball Bat. 0===========0 | Body Armor \ 0=====================================> >>Location: In a very narrow alley near the on-ramp for the East Borough Bridge. Map: (E-2). Directions: Head to the intersection of Ruby St. and Albany Ave. At the southwest corner of this intersection you should see part of the on-ramp. Just south of the on-ramp is a business called Skeeza. Between the on-ramp and Skeeza is a very narrow alley. The Body Armor can be found in this alley. 0============0 | Food Stands \ 0=====================================> >>Location: Near the water's edge on the walk path east of the intersection of Silicon St. and Union Drive East. Map: (E-2). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: East of the intersection of Quartz St. and Albany Ave. Map: (E-3). 0==============0 | Soda Machines \ 0=====================================> >>Location: In the underground car-park beneath Bismarck Ave. (x5). Map: (E-2). ------------------------------------------------------------------------- **NOTE: The entrance for this car-park is near the intersection of Topaz St. and Bismarck Ave. 0---------------------------------------------------------------------------0 | Middle Park East |=====================================| Middle Park East | 0---------------------------------------------------------------------------0 0============0 | Food Stands \ 0=====================================> >>Location: On the walk path along the east side of Union Drive East north of the intersection of Union Drive East and Obsidian St. Map: (E-3). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Southeast of the intersection of Quartz St. and Albany Ave. (near the pedestrian bridge). Map: (E-3). 0---------------------------------------------------------------------------0 | Purgatory |===================================================| Purgatory | 0---------------------------------------------------------------------------0 0===========0 | Body Armor \ 0=====================================> >>Location: At the southwest corner of a parking garage. Map: (D-3). Directions: Head to the intersection of Hell Gate and Union Drive West. From here, head south and go under the pedestrian bridge. Shortly after that then look to your right to find the end of the retaining wall. Turn right at the end of the retaining wall then turn right again to head north into the parking garage. Turn left into the garage when you find the gates. Then head all the way to the southwest corner where you will find the Body Armor laying on the ground. 0---------------------------------------------------------------------------0 | Westminster |===============================================| Westminster | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Molotovs ******** Location: On the upper level of a building that is on a small man-made island connected by two bridges directly west of the Purgatory Pay N' Spray. Map: (D-3). Directions: Head to the intersection of Hell Gate and Union Drive West. From here, head south and go under the pedestrian bridge. Shortly after that then look to your right to find the end of the retaining wall. Turn right at the end of the retaining wall and head west. Just ahead you should see a tall white building and a bridge that leads to it. Cross the bridge then stop. You should see a helipad to your right. You should also see some stairs ahead of you. Climb the stairs and you should find the Molotovs on the walkway above the entrance. 0---------------------------------------------------------------------------0 | Star Junction |===========================================| Star Junction | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Grenades ******** Location: In an alley between The Magic Curtain and The Celtica Hotel. Map: (E-4). Directions: Head to the intersection of Kunzite St. and Frankfort Ave. From here, go east on Kunzite St. To your left should be The Magic Curtain. Just beyond that is an alley between The Magic Curtain and The Celtica Hotel. Head north into this alley and you will find the Grenades on the ground in the middle of the alley. >>Micro-SMG ********* Location: On the wall of a large planter in a courtyard behind a building. Map: (E-3). Directions: Head to the intersection of Manganese St. and Columbus Ave. From here, head west on Manganese St. As you do so, look to the right side of the road. Look for a small dark green newsstand style building with some phones by it. Stop when you get there and head north into the courtyard behind the large building. Then head east to go further into the courtyard. Here you will find a large planter. The Micro-SMG can be found on the wall of this planter on its east side. 0=======0 | Health \ 0=====================================> >>Location: Inside the fountain of a secluded park. Map: (E-3). Directions: Head to the intersection of Lorimar St. and Denver-Exeter Ave. From here, go east on Lorimar St. On the left side of the street you should see the Seagull Theatre. Right next to it, on the theatre's east side, is a walk path going north. Go north along this path until you reach the secluded park in the middle of this block. This park has a large fountain in the center and the Health can be found near the middle of it. 0===========0 | Body Armor \ 0=====================================> >>Location: On a slanted roof inside an alley. Map: (D-3). Directions: Head to the intersection of Frankfort Ave. and Lorimar St. Starting at the southeast corner of the intersection, head east on Lorimar St. After about fifty feet then you should see an alley to your right. Head south into this alley. After about fifty feet into this alley then you should see a window washing hoist to your left. Directly across from that you should find some trash dumpsters. Climb on the dumpsters then onto the slanted roof where you will find the Body Armor. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the rooftop patio for The Majestic. Map: (E-3). Directions: The Majestic is at the southeast corner of Nickel St. and Denver-Exeter Ave. This Body Armor can only be obtained by helicopter. 0============0 | Restaurants \ 0=====================================> >>Burger Shot *********** Location: At the northeast corner of the intersection of Kunzite St. and Denver-Exeter Ave. Map: (E-3). >>Cluckin' Bell ************ Location: On the east side of Burlesque just north of the intersection with Iron St. Map: (E-4). 0============0 | Food Stands \ 0=====================================> >>Location: At the southwest corner of Frankfort Ave. and Nickel St. Map: (D-3). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: About 200 feet south of the southwest corner of Manganese St. and Burlesque (near the entrance to an alley). Map: (D-3). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: About fifty feet south of the southeast corner of Lorimar St. and Burlesque (north side of the center of Star Junction). Map: (E-3). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the southeast corner of the intersection of Nickel St. and Denver-Exeter Ave. Map: (E-3). 0===========0 | Newsstands \ 0=====================================> >>Location: About fifty feet west of the southwest corner of Lorimar St. and Burlesque. Map: (D-3). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: About fifty feet north of the northeast corner of Lorimar St. and Burlesque. Map: (E-3). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: About thirty feet south of the southeast corner of Lorimar St. and Burlesque (north side of the center of Star Junction). Map: (E-3). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: About seventy feet east of the BAWSAQ Building on Kunzite St. (east of the center of Star Junction). Map: (E-4). 0---------------------------------------------------------------------------0 | Hatton Gardens |=========================================| Hatton Gardens | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Combat Sniper ************* Location: On top of one of the buildings for Liberty City Police HQ (Civilization Committee). Map: (E-3). Directions: Head to the intersection of Albany Ave. and Lorimar St. At the east side of this three-way intersection is the Liberty City Police HQ (Civilization Committee). Entering this facility will result in a 4-Star Wanted Rating so you need to be fast in acquiring the Combat Sniper. Go through the entrance and angle left towards the trees. Then go under a covered walkway and stop near the stairs. Go up the stairs and head along the east side of the building then turn the corners to go along the south and west sides. Eventually you will get to the top of the covered walkway. Jump on top of it and head west. This will lead you to a larger roof with a black dome. The Combat Sniper is on top of this black dome. Climbing this dome is tricky but the best way to get to the top is to climb the left side of the door then to the top. After you have the Combat Sniper then you need to get back out and lose the Wanted Rating (ducking into the subway is usually the best way to get rid of it). 0===========0 | Body Armor \ 0=====================================> >>Location: Near the ramp inside a construction site. Map: (E-3). Directions: Head to the intersection of Bismarck Ave. and Nickel St. At the southeast corner of this intersection is a construction site. There is a chain-link fence that surrounds the area but there is an opening near the corner of the intersection. Go east through the opening and down into the pit where you will find the Body Armor ahead of you near the ramp. 0---------------------------------------------------------------------------0 | Lancet |=========================================================| Lancet | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Carbine Rifle ************* Location: On top of a tunnel between the lanes for the Algonquin Bridge. Map: (E-4). Directions: Head to the intersection of Kunzite St. and Bismarck Ave. The Algonquin Bridge is to the east of this intersection. In the center is the median for the bridge. Go between the railings, onto the median and head east. When you get to the top and angle down then you should be on top of the pedestrian tunnel. It is here where you will find the Carbine Rifle. 0=======0 | Health \ 0=====================================> >>Location: On the wall at the entrance of the Hospital. Map: (E-4). Directions: Head to the intersection of Albany Ave. and Jade St. At the northwest corner of this intersection is the Hospital. The Health can be found on the wall to the left of the entrance. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On the wall near a couple of Soda Machines. Map: (E-4). Directions: Head to the intersection of Bismarck Ave. and Jade St. Head north on Bismarck Ave. about seventy feet and you should see Ambulance car-park and a couple of Soda Machines to your right. The Health can be found on the wall to the right of the Soda Machines. 0==============0 | Soda Machines \ 0=====================================> >>Location: At the LTA Skycar platform that connects Algonquin with Colony Island (north of the intersection of Albany Ave. and Jade St.) (x5). Map: (E-4). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the entrance of a building at the northeast corner of Jade St. and Bismarck Ave. Map: (E-4). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: About seventy feet north of the northeast corner of Jade St. and Bismarck Ave. (at the Ambulance car-park) (x2). Map: (E-4). 0---------------------------------------------------------------------------0 | The Meat Quarter |=====================================| The Meat Quarter | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Pistol ****** Location: At the west end of an enclosed golf driving range. Map: (D-4). Directions: Head to the intersection of Union Drive West and Hematite St. To the west is The Golden Pier. Head west to the road curve then turn south and go around the south end of The Golden Pier. When you get to the water's edge then you should see a large enclosed golf driving range to your right. The entrance is near a Hot Dog Vendor. Go onto the driving range and to the west end to find the Pistol on the ground. >>Grenades ******** Location: On the ground in a small alley. Map: (D-4). Directions: Head to the intersection of Iron St. and Galveston Ave. On the west side of this intersection is a short alley. The Grenades can be found on the ground halfway through this alley. 0============0 | Restaurants \ 0=====================================> >>Burger Shot *********** Location: At the northwest end of The Golden Pier. Map: (D-4). >>Burger Shot *********** Location: Inside Memory Lanes at The Golden Pier. Map: (D-4). 0============0 | Food Stands \ 0=====================================> >>Location: At The Golden Pier: --About seventy feet north of the Burger Shot at the northwest end. --At the southeast end of the golf driving range. --At the lower level at the northwest corner of Union Drive West and Hematite St. --Across the street slightly southeast from the entrance to Memory Lanes. --Across the street east from the north end. Map: (D-4). 0==============0 | Soda Machines \ 0=====================================> >>Location: The Golden Pier: --At the lower level of the golf driving range at The Golden Pier (x2). --At the southeast end of the golf driving range, near the Hot Dog Vendor. --At the south end of The Golden Pier. --At the southeast side of The Golden Pier. --Just north of the entrance to Memory Lanes at The Golden Pier. --Across the street east, by the small building, from the entrance to Memory Lanes. --At the basketball court just west of the Burger Shot at the northwest end of The Golden Pier (x2 at each end - 4 total). --Under the picnic shelter west of the basketball court just west of the Burger Shot at the northwest end of The Golden Pier. --In the small alley at the west side of The Golden Pier (x2). Map: (D-4). 0---------------------------------------------------------------------------0 | The Triangle |=============================================| The Triangle | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Grenades ******** Location: On the ground near a crane. Map: (D-4). Directions: Head to the intersection of Hematite St. and Frankfort Ave. North of this intersection is a closed section of road. There is a crane at the north part of this section. The Grenades can be found on the ground just east of this crane. >>Grenades ******** Location: On the ground near a tractor trailer. Map: (E-4). Directions: Head to the intersection of Columbus Ave. and Jade St. South of this intersection is a closed section of road. You should also see a large tractor trailer. The Grenades can be found on the ground just east of this tractor trailer. 0=======0 | Health \ 0=====================================> >>Location: On a wall, by a map, at a subway platform. Map: (E-4). Directions: Head to the intersection of Hematite St. and Columbus Ave. The subway entrance for Easton Station is found at the northwest corner of this intersection. Head down the subway and, when you get to the turnstiles, then follow the arrow for "Trains Uptown & Bohan". When you get down to the platform itself then turn left 180 degrees and head forward along the platform. Look for a sign that says "Easton" overhead. Stop under the sign and look left. You should then see the Health on the wall covering part of a map. 0===========0 | Body Armor \ 0=====================================> >>Location: In a dead-end alley. Map: (D-4). Directions: Head to the intersection of Iron St. and Frankfort Ave. From here, go east on Iron St. On the right side of the street you should see Wigwam Burger. Stop when you get there. Just west of Wigwam Burger is a narrow alley with a fence. Climb the fence and head south into the alley. When the alley opens up then turn right. You should see two paths. Take the one on the right. This will lead you to the dead-end section when you will find the Body Armor on the ground. 0============0 | Food Stands \ 0=====================================> >>Location: At the northeast corner of the intersection of Burlesque and Jade St. Map: (E-4). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: About fifty feet east of the northeast corner of the intersection of Jade St. and Frankfort Ave. Map: (D-4). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the northeast corner of the intersection of Burlesque and Iron St. Map: (E-4). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the south part of the intersection of Denver-Exeter Ave. and Garnet St. Map: (E-4). 0===========0 | Newsstands \ 0=====================================> >>Location: About seventy feet east of the southeast corner of the intersection of Frankfort Ave. and Iron St. Map: (D-4). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: About thirty feet east of the northeast corner of the intersection of Burlesque and Jade St. Map: (E-4). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Near the southeast corner of the intersection of Burlesque and Jade St. Map: (E-4). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Near the southwest corner of the intersection of Denver-Exeter Ave. and Iron St. Map: (E-4). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: About fifty feet east of the northeast corner of the intersection of Burlesque and Hematite St. Map: (E-4). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: About fifty feet north of the northwest corner of the intersection of Columbus Ave. and Jade St. Map: (E-4). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the northwest corner of the intersection Denver-Exeter Ave and Garnet St. Map: (E-5). 0---------------------------------------------------------------------------0 | Easton |=========================================================| Easton | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Combat Pistol ************* Location: On a concrete railing at the west side of the Grand Easton Terminal. Map: (E-4). Directions: Head to the intersection of Hematite St. and Columbus Ave. At the northeast corner of this intersection is the Grand Easton Terminal. From this corner, head north on the sidewalk until you reach a yellow striped concrete construction barrier. Look right and you should see a set of stairs leading up to a higher level. Take the stairs and, when you reach the top, then turn left 180 degrees and head forward toward the wall. When you reach the wall then look left and you should find the Combat Pistol on the concrete railing. >>Carbine Rifle ************* Location: Hidden amongst some trash cans at the east side of the Grand Easton Terminal. Map: (E-4). Directions: Head to the intersection of Jade St. and Bismarck Ave. At the south part of this three-way intersection is a very large sculpture of Neptune. About fifty feet east of this sculpture is an alley. Head south into this alley. Eventually you will reach a set of stairs. Climb to the top and, when you reach the top, then you will find a lamppost. Stop at this lamppost and look south. Just ahead of you is another lamppost. To the right of this lamppost is a group of small trash cans in a corner. The Carbine Rifle is tucked in the corner amongst these trash cans. 0=======0 | Health \ 0=====================================> >>Location: In a subway service area. Map: (E-4). Directions: Head to the intersection of Bismarck Ave. and Hematite St. Just southeast of this intersection is the Squid Row restaurant. There is a glass patio cover in front of the restaurant. Near the south end of this patio cover is a small cage-like building. This is a subway service entrance. Go into and down the service entrance. When you get down to the very bottom then you will see a door that leads into the subway itself. However, instead of going into the subway, turn left 180 degrees and you should enter a corridor. The Health should be on the wall to your right just as you enter this corridor. 0---------------------------------------------------------------------------0 | Castle Garden City |=================================| Castle Garden City | 0---------------------------------------------------------------------------0 0============0 | Food Stands \ 0=====================================> >>Location: Near the north set of piers at the west side of Castle Garden City. Map: (D-5). 0---------------------------------------------------------------------------0 | Suffolk |=======================================================| Suffolk | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Grenades ******** Location: On top of a gas pump shelter. Map: (D-4). Directions: Head to the intersection of Feldspar St. and Union Drive West. At the northeast part of this intersection is a Globe Oil Gas Station. At the northeast corner of this gas station is a set of stairs that lead to the roof. When you get to the top of the roof then head south and climb to the top of the gas pump shelter. The Grenades can be found at the southwest corner of this shelter. 0============0 | Food Stands \ 0=====================================> >>Location: About seventy feet west of the north part of the intersection of Garnet St. and Ersatz Row. Map: (E-5). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: About fifty feet east of the southeast corner of the intersection of Garnet St. and Ersatz Row. Map: (E-5). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the southeast corner of the intersection of Frankfort Ave. and Union Drive West. Map: (E-5). 0---------------------------------------------------------------------------0 | Lower Easton |=============================================| Lower Easton | 0---------------------------------------------------------------------------0 0=======0 | Health \ 0=====================================> >>Location: On a pillar at a subway station. Map: (E-5). Directions: Head to the intersection of Albany Ave. and Emerald St. Near the northwest corner of this intersection is the Emerald Station subway entrance. Go down into the subway and, when you get to the turnstiles, then you should see the Health on a pillar, to your right, just beyond them. 0---------------------------------------------------------------------------0 | Fishmarket North |=====================================| Fishmarket North | 0---------------------------------------------------------------------------0 0=======0 | Health \ 0=====================================> >>Location: Inside the office for RS Haul. Map: (E-5). Directions: Heads to the intersection of Privateer Road and Emerald St. Near the northeast corner of this intersection is the entrance to the RS Haul area. Go through the gate then turn north. Then go through the second gate and stop. You should see a large building with an large open door to your right. Go through the large door and look left. You should see a small interior office. Go into the office and you should find the Health on the wall to your right as you enter. 0---------------------------------------------------------------------------0 | City Hall |===================================================| City Hall | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Combat Pistol ************* Location: In a courtyard for the Civic Citadel. Map: (E-5). Directions: Head to the intersection of Union Drive West and Diamond St. At the south corner of this intersection is the Civic Citadel. Head southeast from this corner and, about fifty feet from this intersection, is the courtyard. Hang an immediate left and you should find the Combat Pistol, on the ground by the white table and chairs, about fifty feet away. 0=======0 | Health \ 0=====================================> >>Location: On a pillar at a subway station. Map: (E-5). Directions: Head to the intersection of Denver Ave. and Calcium St. Near the northeast corner of this intersection is the City Hall Station subway entrance. Go down into the subway and, when you get to the turnstiles, then you should see the Health on a pillar, to your left, just beyond them. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On a pillar at a subway station. Map: (E-5). Directions: Head to the intersection of Bismarck Ave. and South Parkway. The subway entrance for Castle Garden Station is found at the northeast corner of this intersection. Head down the subway and, when you get to the turnstiles, then follow the arrow for "Trains to Chinatown & Broker". When you get down to the platform itself then turn left 180 degrees and head forward along the platform. Head all the way to the wall then stop and look right to find the Health on a pillar. 0============0 | Food Stands \ 0=====================================> >>Location: Inside the small park with the fountain near the southeast corner of the intersection of Diamond St. and Liberty Ln. Map: (E-5). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the southeast corner of the intersection of Diamond St. and Denver Ave. Map: (E-5). 0---------------------------------------------------------------------------0 | Chinatown |===================================================| Chinatown | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Grenades ******** Location: On the second level of a construction site. Map: (E-5). Directions: Head to the intersection of Calcium St. and Bismarck Ave. Near the northeast corner of this intersection is a construction site. Head into this area and you should find the way inside. Take the ramp up to the second floor, turn left 180 degrees, and head west back toward the street. When you get near the edge then you will find the Grenades on the floor near a ladder. 0=======0 | Health \ 0=====================================> >>Location: At the bottom of a set of stairs. Map: (E-5). Directions: Head to the intersection of Diamond St. and Wong Way. About thirty feet north of the northwest corner of this intersection is the entrance to a small alley. At the entrance of this alley you will find a pair of metal doors, on the ground, that are open. This is a set of stairs leading down. The Health is sitting at the bottom of these stairs. 0---------------------------------------------------------------------------0 | Fishmarket South |=====================================| Fishmarket South | 0---------------------------------------------------------------------------0 0=======0 | Health \ 0=====================================> >>Location: At the east side of the third level courtyard at the Pier 45 Shopping Center. Map: (E-5). Directions: Head to the intersection of Barium St. and Flatfish Place. The large Pier 45 Shopping Center is just northeast of this intersection. There are sets of stairs on all four sides of this shopping center. The Health can be found on the floor on the east side of the courtyard on the third floor in the middle of the shopping center. 0============0 | Food Stands \ 0=====================================> >>Location: At the Pier 45 Shopping Center: --At the north side (ground level). --At the south side (ground level). --At the west side (ground level). --At the east side (ground level). Map: (E-5). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Near the entrance to Heli Tours. Map: (E-5). 0===========0 | Newsstands \ 0=====================================> >>Location: At the northwest corner of the Pier 45 Shopping Center. Map: (E-5). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: About seventy feet south of the entrance to Heli Tours. Map: (E-5). 0==============0 | Soda Machines \ 0=====================================> >>Location: At the Pier 45 Shopping Center: --Two on the first floor. --Two on the second floor. --Four on the third floor. Map: (E-5). 0---------------------------------------------------------------------------0 | The Exchange |=============================================| The Exchange | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Micro-SMG ********* Location: In a corner inside an alley. Map: (E-5). Directions: Head to the intersection of Albany Ave. and Barium St. About fifty feet south of the southwest corner of this intersection is the entrance to a large lighted alley. Head west into the alley and up the stairs. After you reach the top then walk forward about fifteen feet and stop then look left. You should find the Micro-SMG laying on the ground in the corner. 0===========0 | Body Armor \ 0=====================================> >>Location: At the base of a set of stairs in an alley. Map: (E-5). Directions: Head to the intersection of Borlock Rd. and Calcium St. About fifty feet west of the the northwest corner of this intersection is an alley. Go south into this alley and take the stairs leading down. Turn left when you reach the bottom and you should find the Body Armor near the wall. 0============0 | Food Stands \ 0=====================================> >>Location: Near the southeast corner of the intersection of Amethyst St. and Denver Ave. Map: (E-5). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the southwest corner of the intersection of Albany Ave. and Amethyst St. Map: (E-5). 0---------------------------------------------------------------------------0 | Castle Gardens |=========================================| Castle Gardens | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Assault Rifle ************* Location: On top of a corner structure on the upper level of a large archway. Map: (E-5). Directions: Head to the intersection of Denver Ave. and South Parkway. Just south of this intersection is a large park. You should see a large brick red structure inside this park. In the middle of this structure you should see a large arch and a fountain beyond it. On both sides of the structure, before the arch, are stairs leading to the upper level. Take the stairs on the east side and go up. When you get to the top then you should see a small structure ahead of you with a door. To the left of the door is a trash dumpster. Climb the dumpster then to the lower roof. Then climb the next roof to get above the door and you should find the Assault Rifle near the edge of this roof. >>Combat Shotgun ************** Location: In a small room inside the construction site. Map: (E-5). Directions: Head to the intersection of Bismarck Ave. and South Parkway. From here, head south on Bismarck Ave. Just before the road turns northeast and becomes Flatfish Place then you will see the entrance to the construction site to your right. Enter the site and turn left just as you get past the entrance and the nearby construction shed. You should see wooden ramps leading upward to the top of the site. Head to the top of the wooden ramps. When you get there then turn right and stop at a pole with a teal base which should be to your right. Now turn left and go south. You should see a small ramp that leads to another section of the rooftop. Go forward over this ramp and you should see a large container with a blue tarp to your left. Continue forward past this container and hang a left. Go past the metal I-beams and to the edge of the rooftop. You should see a ladder that goes down. Climb down the ladder then turn around. You should see another ladder ahead and a door just to the right of it. Go through this door and you should find the Combat Shotgun on the floor ahead of you. >>RPG *** Location: At the very northeast cove of the construction site at the edge of the water. Map: (E-5). Directions: You will need a tall boat, like the Reefer. Head to this cove which is just southwest of Heli Tours. Then climb the boat to get inside to acquire the RPG which is laying on the ground. If you're good at flying then you can get a Maverick inside the cove but you will lose your blades and you will have to jump out and swim back to shore after acquiring the RPG. 0===========0 | Body Armor \ 0=====================================> >>Location: Inside a large pipe at the construction site. Map: (E-5). Directions: Head to the intersection of Bismarck Ave. and South Parkway. From here, head south on Bismarck Ave. Just before the road curve going left then you should see the entrance for the construction site to your right. Head right into the construction site and gently go forward through the columns. Continue until you reach a pit with several large pipes. If you go to the top of the ladder, that goes down into the pit, and look down then you will see the Body Armor sitting inside one of the large pipes. 0============0 | Food Stands \ 0=====================================> >>Location: In the park south of the intersection of Denver Ave. and South Parkway: --Near the fountain. --At the east side. --At the west side. --West of the the fountain. Map: (E-5). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: In the small park the runs along the south side of South Parkway east of Bismarck Ave. (x3). Map: (E-5). 0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | C. Colony Island |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 0========0 | Weapons \ 0=====================================> >>Baseball Bat ************ Location: At the Lighthouse. Map: (F-3). Directions: Head to the Graveyard at the north part of Colony Island. The Lighthouse is north of the Graveyard. The Baseball Bat is on the ground at the north side of the Lighthouse. >>Combat Shotgun ************** Location: Leaning against the wall outside the Old Hospital. Map: (F-4). Directions: From Leaper's Bridge, head north on President Ave. to the intersection with the *FIRST* un-named street. Head east onto this street then turn right, and south, into the parking lot. Continue south until you reach the Old Hospital at the south end of this parking lot. Head south onto the grass and through an opening in the fence. Head toward the east side and you should find the Combat Shotgun leaning against the wall near an entranceway. >>Assault Rifle ************* Location: In a room at the southwestern corner of the Old Hospital. Map: (F-4). Directions: From Leaper's Bridge, head north on President Ave. to the intersection with the *FIRST* un-named street. Head east onto this street then turn right, and south, into the parking lot. Continue south until you reach the Old Hospital at the south end of this parking lot. Head south onto the grass and through an opening in the fence. Head toward the east side and you should find an entranceway into the Old Hospital (next to the Combat Shotgun). Go through the entranceway and find the door that leads deeper into the facility. Go through the series of doors until you reach the one with the blue and white barrel in the doorway. Go past this barrel then turn right and go into the next room. Continue forward and enter the next room. Turn left and you should find the Assault Rifle leaning against the wall. 0=======0 | Health \ 0=====================================> >>Location: In a small room next to a generator inside the Old Hospital. Map: (F-4). Directions: From Leaper's Bridge, head north on President Ave. to the intersection with the *FIRST* un-named street. Head east onto this street then turn right, and south, into the parking lot. Continue south until you reach the Old Hospital at the south end of this parking lot. Head south onto the grass and through an opening in the fence. Head toward the east side and you should find an entranceway into the hospital (next to the Combat Shotgun). Go through the entranceway and find the door that leads deeper into the facility. When you are at this door then stop and look through the door to your left. You should see a light and a generator. The Health is laying on the ground next to this generator. 0===========0 | Body Armor \ 0=====================================> >>Location: Behind a gravestone at the Graveyard. Map: (F-3). Directions: Go to the Graveyard at the north end of Colony Island. Head to the very northwest corner. You should find a gravestone with a large angel on top. The Body Armor is behind this gravestone. 0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | D. Happiness Island |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 0========0 | Weapons \ 0=====================================> >>Micro-SMG ********* Location: In a security booth at the docks at the northwest side of Happiness Island. Map: (D-5). Directions: Go to the end of the docks. You will find two security booths here. The Micro-SMG can be found in the south booth. >>Grenades ******** Location: Just inside the entrance to the Statue of Happiness. Look right just before you get to the main room with the Soda Machines to find the Grenades on the ground. Map: (D-5). 0=======0 | Health \ 0=====================================> >>Location: On a wall inside a security booth at the end of the docks at the southeast part of Happiness Island. Map: (D-5). 0===========0 | Body Armor \ 0=====================================> >>Location: At the very north tip at the top of the foundation for the Statue of Happiness. Map: (D-5). Directions: Head into the entrance for the Statue of Happiness. Once you are back outside and on top of the foundation then head to the very north point where you will find the Body Armor on the ground. 0============0 | Food Stands \ 0=====================================> >>Location: At Happiness Island: --At the northeast side along the shoreline path. --At the north side along the shoreline path. --At the northwest side along the shoreline path. --At the northwest side on the path leading to the Statue of Happiness. --At the west side of along the shoreline path. --At the southwest side along the shoreline path. --At the southeast side along the shoreline path. --At the southeast side in the large courtyard. --Southwest of the entrance to the Statue of Happiness. --Southeast of the entrance to the Statue of Happiness. --At the southeast side near the large courtyard. --At the south side in the large courtyard. Map: (D-5). 0===========0 | Newsstands \ 0=====================================> >>Location: On Happiness Island: --At the south side of Happiness Island in the large courtyard (x2). --Southwest of the entrance to the Statue of Happiness. Map: (D-5). 0==============0 | Soda Machines \ 0=====================================> >>Location: Just inside the entrance of the Statue of Happiness (x2). Map: (D-5). 0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | E. Bohan |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 0---------------------------------------------------------------------------0 | Boulevard |===================================================| Boulevard | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Baseball Bat ************ Location: At the Baseball Field near the Greene Ave. curve. Map: (F-1). Directions: Go to the junction of Uprock Ave. and Grand Boulevard. At the northeast corner you will see an entrance into a park. Go onto this path and head in a northeast direction toward the Green Ave. bridge. At the northeast part of this park is the Baseball Field. At the north side of the field is where you will find the Baseball Bat. 0=======0 | Health \ 0=====================================> >>Location: Near some bleachers at the Basketball Courts at the northwest part of Boulevard. Map: (F-1). Directions: Go to the junction of Butterfly and Uprock Streets. Go south on Uprock St. and stop at the park entrance (which should be to your right). Turn left into the park and you should see the Basketball Courts on the north side. Go into the Basketball Courts and to the north court. At the east side of the court is the bleachers and that is where you will find the Health. 0---------------------------------------------------------------------------0 | Northern Gardens |=====================================| Northern Gardens | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Pump Shotgun ************ Location: At the base of a rock wall northwest of the Bohan East Police Department. Map: (F-1). Directions: Go to the junction of Leavenworth Ave. and Northern Expressway (not far from the Police Station). To the north of the junction is a grassy area. From this junction, go northwest onto this grassy area. You should see a rock wall appear to your left as you proceed. Continue following along this rock wall and you should find the Pump Shotgun. >>Combat Shotgun ************** Location: Inside the security room of The Triangle Club. Map: (G-1). Directions: Go inside The Triangle Club. Go through the blue door leading into the main area and turn left to enter another door. You will find the Combat Shotgun leaning against the wall. >>Pistol ****** Location: Inside the make-up room at The Triangle Club. Map: (G-1). Directions: Go inside the main area of The Triangle Club and head left toward the main stage. Go up the main stage and ahead into the make-up room. You will find the Pistol sitting on the counter at the far end of the room. However, you will attract the attention of club security so you may have to fight your way out. 0=======0 | Health \ 0=====================================> >>Location: Leaning against the wall on the south side of the Bohan Hospital. Map: (F-1). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Inside the make-up room at The Triangle Club. Map: (G-1). Directions: Go inside the main area of The Triangle Club and head left toward the main stage. Go up the main stage and ahead into the make-up room. You will find the Health sitting on the counter to your left as you enter the room. However, you will attract the attention of club security so you may have to fight your way out. 0---------------------------------------------------------------------------0 | Little Bay |=================================================| Little Bay | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Molotovs ******** Location: Underneath a ramp leading down to a water level dock. Map: (G-2). Directions: Go north on the Dukes Bay Bridge. After getting off of the bridge, and before you enter the short tunnel leading up, turn right and off of the road. Head forward until you reach the seawall. At the southeast corner of the seawall is a ramp leading down to a water-level dock. The Molotovs are underneath this ramp. >>Baseball Bat ************ Location: Leaning in a corner behind the back area of an old apartment. Map: (G-2). Directions: Head north on Alcatraz Ave. and turn left onto an un-named street. On the left side of the street is an old apartment building with a chain-link fence. Go up the stairs for the building and jump west to get behind the fence. Go around to the back area of the building and you will find a set of stairs. Go behind the stairs where you will find the Baseball Bat leaning in the corner. 0---------------------------------------------------------------------------0 | Fortside |=====================================================| Fortside | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Knife ***** Location: Stuck in a tree not far from the intersection of Attica Ave. and Rykers Ave. Map: (F-2). Directions: From this intersection, which is underneath the El-Train tracks, you should see a chain-link fence with some rocks and a tree at the northwest corner. Go through the break in the fence and to the nearby tree where you can find the Knife. >>Grenades ******** Location: In an alley north of the intersection of Attica Ave. and Lotus St. Map: (F-2). Directions: From the junction of Lotus St. and Attica Ave., go north on Attica Ave. Partway up the hill, look left. You should see an alley. Go into this alley where you will find the Grenades on the ground. 0============0 | Restaurants \ 0=====================================> >>Burger Shot *********** Location: At the intersection of San Quentin Ave. and Switch St. Map: (F-2). 0============0 | Food Stands \ 0=====================================> >>Location: On Drop St. at the intersection of Folsom Way. Map: (F-1). 0---------------------------------------------------------------------------0 | Industrial |=================================================| Industrial | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Knife ***** Location: On top of a ruined car underneath the El-Train tracks. Map: (F-2). Directions: Head to the intersection of Lompoc Ave. and Worm St. You should be underneath the El-Train tracks. At the southwest side of this intersection is the large support structure for the El-Train tracks. Go on the northwest side of the structure and travel southwest alongside it. To your left you should find garages under the El-Train tracks. Continue until you find the Auto Shop. The garage after this one is where the weapon can be found. Here you should see several ruined cars. The Knife can be clearly seen on top of one of them. >>Combat Pistol ************* Location: On one of the bridge sections for the uncompleted bridge for Northern Expressway. Map: (F-2). ----------------------------------------------------------------------- **NOTE: You must jump from section to section to get to the Combat Pistol. >>Carbine Rifle ************* Location: Inside a large building at the abandoned plant at the south end of Lompoc Ave. Map: (G-2). Directions: Go to the 90-degree corner where Lompoc Ave. meets Leavenworth Ave. and you should see an entrance at the south side of the corner. Head south through the area with red and white striped pillars and turn right just after you go past them. You should eventually find a red door. Unlike in GTA IV where this door is open, this door is now permanently closed. To get access to this weapon, from this door, head to the west side of this area to find a smaller building. Inside this building is a set of stairs leading up. Once at the top of the stairs then you can enter the large building. When you get inside then head to the ground floor. From the bottom of the stairs at the ground floor, then head just northwest to the nearest pillar (it has a bunch of barrels by it). Just northwest of this pillar is a small room where you will find the weapon on the floor. Thanks goes to Glen T. Winstein for finding this for my GTA IV guide. >>Assault Rifle ************* Location: At the top of a tower at the abandoned plant at the south end of Lompoc Ave. Map: (G-2). Directions: Go to the 90-degree corner where Lompoc Ave. meets Leavenworth Ave. and you should see an entrance at the south side of the corner. Head south through the area with red and white striped pillars and stop where you reach some large round rusted storage tanks (that say Xero Gas). From here, turn right and head west. After walking about fifty feet, turn left. You should see some stairs leading up to an higher area. When you reach the top then turn southwest. You should see a ramp leading further up and a ladder. Climb the ladder to the top and you should see the Assault Rifle leaning against the railing. 0=======0 | Health \ 0=====================================> >>Location: Inside a large building at the abandoned plant at the south end of Lompoc Ave. Map: (G-2). Directions: Go to the 90-degree corner where Lompoc Ave. meets Leavenworth Ave. and you should see an entrance at the south side of the corner. Unlike in GTA IV where this door is open, this door is now permanently closed. To get access to this weapon, from this door, head to the west side of this area to find a smaller building. Inside this building is a set of stairs leading up. Once at the top of the stairs then you can enter the large building. When you get inside then head to the ground floor. From the bottom of the stairs at the ground floor, head straight southwest and you will find the Health on the floor next to a large wooden spool. 0===========0 | Body Armor \ 0=====================================> >>Location: Near a large container crate in the storage area for the ARS Building. Map: (F-2). Directions: Go the the intersection of Turtle St. and Folsom Way. At the northeast corner is the ARS Building. From here, go east along Folsom Way then stop when you reach the 90-degree turn going south. At the north part of this turn is a railing. At the end of the railing is a set of stairs leading down. After going down the stairs then turn right to go into the storage area. Right ahead of you is a dark green storage container. Look to your right a little bit and you will see the Body Armor on the ground near it. 0============0 | Restaurants \ 0=====================================> >>Burger Shot *********** Location: At the intersection of Drill St. and Lompoc Ave. Map: (G-2). 0---------------------------------------------------------------------------0 | South Bohan |===============================================| South Bohan | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>SMG *** Location: On the top of the Sprunk Warehouse at the west side of the roof. Map: (F-2). Directions: From the junction of Rocket St. and Attica Ave., go north on Attica Ave. As you proceed forward then you should see an electronics store with red and blue neon lights and adverts for Panoramic in the windows to your right. You should also see an alley next to and south of this store. There is a set of stairs for the building at the south side of the alley. Climb the stairs to reach the rooftop. Then head east and you should see some planks that will allow you to go north. Head north until you see a larger area with rooftop windows. The SMG can be found at the southwest rooftop window. >>Pistol ****** Location: On the top floor of an apartment complex just north of the intersection of Rocket St. and Joliet Ave. Map: (F-2). Directions: From this intersection, head slightly north and park your car in the yellow area marked "residents parking only". Across the street to your left is a Deli & Grocery and an ATM machine. To the right of the ATM machine is a door. Go through the door and up the stairs. Continue going up the stairs and, after several floors, then you will find the Pistol on the floor. >>Baseball Bat ************ Location: Leaning against a steel beam at the top of an uncompleted building at a construction site at the very southwest part of Bohan. Map: (F-2). Directions: When you get to the construction site then head to the uncompleted building and climb the ramp to the top. When you get to the top then you will see two structures with green bases and large metal beams sticking out of the top. Go to the structure at the south side of the roof and climb the south side of it. You should see the Baseball Bat leaning in a corner of the metal beam that sticks out of the top of this structure. 0=======0 | Health \ 0=====================================> >>Location: Inside the office for the Sprunk Warehouse. Map: (F-2). Directions: From the junction of Rocket St. and Attica Ave., go north on Attica Ave. As you proceed forward then you should see an electronics store with red and blue neon lights and adverts for Panoramic in the windows to your right. Just north of the store is a Sprunk advertisement on the wall. To the left of this advertisement is a door. Enter this door and go directly left to enter the office. The Health is on the wall to your right. 0---------------------------------------------------------------------------0 | Chase Point |===============================================| Chase Point | 0---------------------------------------------------------------------------0 0===========0 | Body Armor \ 0=====================================> >>Location: On the third floor of an uncompleted building on Rocket St. Map: (F-2). Directions: Go east on Rocket St. At some point it will angle northeast. Near where it angles north, turn south and head down a path leading to a dock area. Partway down this path, look right. You should see an uncompleted building. Go to the south end of this building to find the way in. Go up the stairs to the third floor. The Body Armor is at the southeast corner. 0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | F. Charge Island |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 0========0 | Weapons \ 0=====================================> >>Molotovs ******** Location: On top of the East Borough Bridge that leads north into Bohan. Map: (F-2). Directions: You need to climb the bridge girders to get this weapon. Climb up the south end of the bridge. When you get to the top then look around. In the middle of the bridge you will see large junction plates that hold the girders of the top part of the bridge together. The Molotovs can be found near the *SECOND* junction plate for this part of the bridge. >>Micro-SMG ********* Location: At the south group of small docks at the northwest area of Charge Island. Map: (F-2). Directions: Go through the main dock building heading west and turn left when you get back outside. You should encounter the small docks as you reach the south side of the docks area. Turn right to go on the small docks and you should encounter the Micro-SMG about ten feet from the ramp. >>Grenades ******** Location: On the catwalk on the east side of the Charge Island Water Treatment Facility. Map: (F-3). Directions: After going through the main entrance, turn right. You should see some yellow and black striped concrete blocks and a railing with a bunch of round treatment tanks just beyond. Jump the railing then go up the metal ramp. At the first junction you encounter, turn left. Go forward for a little bit and past the next junction where you should see the Grenades laying next to a large metal box. >>Combat Pistol ************* Location: On the top of a large tank just north of the parking lot for the Charge Island Water Treatment Facility. Map: (F-3). Directions: From the parking lot, head north. You should see two large tanks to your left and a break in the fence where you can enter. When you enter this area then look to your left to find a ladder for one of the tanks. Climb up the ladder to reach the top of the tank. When you get to the top then you should see a ramp leading to the catwalk heading back into the facility. The Combat Pistol is underneath the ramp near the tank railing. >>Knife ***** Location: On the off-ramp leading down just southwest of the toll booths. Map: (F-3). 0=======0 | Health \ 0=====================================> >>Location: On the side of a large metal box on a catwalk in the middle of the Charge Island Water Treatment Facility. Map: (F-3). Directions: After going through the main entrance, turn right. You should see some yellow and black striped concrete blocks and a railing with a bunch of round treatment tanks just beyond. Jump the railing then go up the metal ramp. At the first junction you encounter, turn left. Go forward until you reach the *THIRD* junction then turn left. You should see a large metal box to your left as you proceed forward. Go past this box and to the next one just ahead at the next junction. The Health is attached to the east side of this large metal box. 0===========0 | Body Armor \ 0=====================================> >>Location: Near the south group of small docks at the northwest part of Charge Island. Map: (F-2). Directions: Go through the main dock building heading west and turn left when you get back outside. You should encounter the small docks as you reach the south side of the docks area. Just south of the ramp for the small docks and near a trio of large round objects is the Body Armor. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On the ramp leading up at the south side of the Charge Island Water Treatment Facility. Map: (F-3). Directions: After going through the main entrance, turn right. You should see some yellow and black striped concrete blocks and a railing with a bunch of round treatment tanks just beyond. Jump the railing then go up the metal ramp. You should see the Body Armor partway up. 0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | G. Dukes |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 0---------------------------------------------------------------------------0 | Steinway |=====================================================| Steinway | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Grenades ******** Location: Behind a house in an alley. Map: (G-3). Directions: Go to the intersection of Franklin St. and Trenton Ave. From here, head south on Trenton Ave. About fifty feet from the intersection you should see an alley to your left. Turn left to go into this alley. You should see door-like openings to your left. The Grenades can be found behind the THIRD opening. >>Micro-SMG ********* Location: On the top floor of an uncompleted building. Map: (F-3). Directions: Head to the intersection of Concord Ave. and Morris St. At the southeast corner of this intersection is an uncompleted building. Head to the east side of this building to get inside. Then go up the stairs, which is on the north side, and to the top floor. The Micro-SMG can be found sitting in the window next to some crates, with a blue tarp, at the west side of this floor. 0===========0 | Body Armor \ 0=====================================> >>Location: Under a ramp for a boardwalk at the east side of Gantry Park. Map: (G-2). Directions: Head to the intersection of the Dukes Bay Bridge and Dukes Drive. At the northwest part of this intersection you should see the support column for the road signs above. Go between this column and the road for the Dukes Bay Bridge then head north to the beach. As you head down then you should see the boardwalk to your left. Once at the water's edge then you should see a ramp for this boardwalk to your left. The Body Armor is under this ramp. 0============0 | Food Stands \ 0=====================================> >>Location: At the entrance of Steinway Park. Map: (F-3). 0===========0 | Newsstands \ 0=====================================> >>Location: Inside Gantry Park just west of the round picnic area. Map: (G-3). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the lower level of Gantry Park near the piers. Map: (G-3). 0---------------------------------------------------------------------------0 | East Island City |=====================================| East Island City | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Assault Rifle ************* Location: On top of the Silverback building. Map: (G-3). Directions: Go west on Harrison St. Just as you get onto the East Borough Bridge then jump over the railing and down onto the rooftop to the south. The Assault Rifle can be found at the east side of this rooftop. 0=======0 | Health \ 0=====================================> >>Location: Near a sculpture inside the National Union of Contemporary Arts area. Map: (G-3). Directions: Go to the entrance of NUCA which is on the west side by Dukes Boulevard. Once through the gate then head northeast and you will see a sculpture. On the wall south of the sculpture is the Health. 0============0 | Food Stands \ 0=====================================> >>Location: Near the LC24 Tower at the intersection of Bunker Hill St. and Harrison St. Map: (G-3). 0===========0 | Newsstands \ 0=====================================> >>Location: Across Dukes Boulevard west of the National Union of Contemporary Arts (NUCA) Map: (G-3). 0---------------------------------------------------------------------------0 | Meadows Park |=============================================| Meadows Park | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Pump Shotgun ************ Location: On a rickety pier east of the Dukes Bay Bridge. Map: (G-2). Directions: If you look on your in-game map then zoom in to the area east of the Dukes Bay Bridge. You will see two large rickety piers. The Pump Shotgun is at the piers on the *RIGHT*. When traversing the pier, you have to be careful because there are large gaps between some of the boards that you can fall through and into the water. >>Grenades ******** Location: Under the Monoglobe. Map: (G-3). Directions: Head to The Monoglobe at the south end of Meadows Park. The Grenades are in the middle of the support structure for The Monoglobe. >>Baseball Bat ************ Location: On the top of a tank at the Meadows Park Ron Gas Station. Map: (H-3). Directions: Go to the intersection of Tudor St. and Cleves Ave. Head north and you should see the Ron Gas Station to your right. The tank is on the northeast part of the gas station area. Climb the ladder to the top of the tank to find the Baseball Bat. 0==============0 | Soda Machines \ 0=====================================> >>Location: At the Meadows Park Ron Gas Station north of the intersection of Cleves Ave. and Tudor St. Map: (H-3). 0---------------------------------------------------------------------------0 | Meadow Hills |=============================================| Meadow Hills | 0---------------------------------------------------------------------------0 0===========0 | Body Armor \ 0=====================================> >>Location: Behind the garage for a house along the edge of Meadows Park. Map: (G-3). Directions: Head to the intersection of Tudor St. and Stillwater Ave. At the northeast corner of this intersection is a large house. Close to the intersection is the path to the house's garage. Behind this garage is the Body Armor. 0---------------------------------------------------------------------------0 | Willis |=========================================================| Willis | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Pistol ****** Location: At the end of a small alley. Map: (H-3). Directions: Go to the intersection of Lynch St. and Freetown Ave. From here, head north on Freetown Ave. and under the El-Train tracks. Immediately after you cross under the tracks then you should see an alley to your right. Go into this alley and follow it to the end to find the Pistol. 0=======0 | Health \ 0=====================================> >>Location: On a wall behind the Medical Office on Saratoga Ave. Map: (H-3). Directions: Head to the intersection of Howard St. and Saratoga Ave. Just southeast of this intersection is the Canyon Megaplex.At the south part of this building is an alley. Go east into this alley, which is also near the Beauty Supply store, then turn right through the gate. You should see some large boxes on pallets ahead of you. Move forward until you reach the large green trash container then look right. You should see the Health on the wall by the metal door. 0============0 | Food Stands \ 0=====================================> >>Location: At the three-way intersection of Howard St., Cleves Ave. and Parr St. Map: (G-3). 0==============0 | Soda Machines \ 0=====================================> >>Location: At the Willis Car Wash at the intersection of Saratoga Ave. and Lynch St. Map: (H-3). 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | H. Francis International Airport |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 0========0 | Weapons \ 0=====================================> >>Pump Shotgun ************ Location: Leaning against a bridge support column for the Broker-Dukes Expressway. Map: (H-3). Directions: Head to the front of the Main Terminal of Francis International Airport. From here, head north from this point and to the FlyUS Head Office. Turn into the parking lot then head north again. You will come up to an intersection with a road that leads to the Airport tarmac. You should also be underneath a ramp for the Broker-Dukes Expressway. Across the intersection ahead from you should be a bridge support column. Go across the intersection, onto the grass and past this column. The Pump Shotgun can be found at the *NEXT* support column you come up to. >>Combat Pistol ************* Location: On a catwalk between a group of fuel silos in the north middle part of the Tudor St. loop. Map: (H-3). Directions: Go to the Tudor St. loop at the west section of the Francis International Airport area. In the north part inside the loop you should see a large number of fuel silos. Head to the un-named road that cuts across the loop and head north into the fuel silo area. Head to the very north part of this area and stop. You should see a set of stairs leading to the base of a group of eight storage tanks. Go up the stairs and in-between these tanks. At the north part of these tanks is a ladder leading up. Go up the ladder to the catwalk. The Combat Pistol can be found at the other end of this catwalk. >>SMG *** Location: At the southwest corner at the top level of the Francis International Airport Parking Garage. Map: (H-3). >>Combat Shotgun ************** Location: At the east side of the base of the Francis International Airport Control Tower. Map: (I-3). ----------------------------------------------------------------------- **NOTE: You will get a 4-Star Wanted Rating for trespassing on the tarmac. >>Grenades ******** Location: At the end of a large L-shaped pier at the southwest corner of Francis International Airport. Map: (H-4). Directions: Head to the front of the Main Terminal of Francis International Airport. From here, head south and follow the road to the south part of the airport loop. As you near the on-ramp for Broker-Dukes Expressway then you should come up upon a security gate. Go through it and you should see another security gate immediately to your right. Go through this one and follow the road through the fuel depot until you see a couple of tractor trailers which should be to your right. Look south and you should see three large cranes. The Grenades can be found at the base of the crane that is at the end of the L-shaped pier. 0===========0 | Body Armor \ 0=====================================> >>Location: On top of a large generator inside the Tudor St. loop. Map: (H-3). Directions: Head to the Tudor St. loop. Go to the southwest corner of the loop where you will find three large generator units. Climb the southmost unit and you will find the Body Armor in the center between two of the circular vents. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the northwest side of a small red and white checkered box at the northwest end of the large northwest-southeast runway. Map: (H-3). Directions: Approach from the grassy area to the west to avoid the 4-Star Wanted Rating for trespassing on the Airport tarmac. The Body Armor is sitting on the ground next to the small red and white checkered box. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: In a small nook between the northbound off-ramp and the fuel depot. Map: (G-4). Directions: Take the northbound off-ramp from Broker-Dukes Expressway into Francis International Airport. Just before you reach the road loop then turn left and off the road. Go south and underneath the expressway and off-ramp. Then go northeast toward the fuel depot wall. When you get to the fuel depot wall then turn left and follow the wall. Turn the corner going right and you should go into a nook between the fuel depot wall and the off-ramp wall. The Body Armor is inside this nook. 0+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | I. Broker |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 0---------------------------------------------------------------------------0 | Algonquin Bridge |=====================================| Algonquin Bridge | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Baseball Bat ************ Location: By the east support tower for the Algonquin Bridge. Map: (F-4). Directions: Go onto Mohanet Ave. and stop under the Algonquin Bridge. Go onto the north pedestrian walkway and head west. You should find the Baseball Bat leaning against the west side of the east support tower. 0---------------------------------------------------------------------------0 | BOABO |===========================================================| BOABO | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Molotovs ******** Location: In a tunnel under the Twitchin Sugar building. Map: (F-3). Neighborhood: Start at the intersection of Creek St. and Brunner St. and head west along Creek St. (and it will turn into Mohanet Ave.) Follow the road and go past the Twitchin Sugar building which should be to your right. Just past Twitchin Sugar is a business called Truck You Removals. Next to Truck You Removals, to the north, is a raised road. There is a pathway between Truck You Removals and the raised road. Go west on this path and it will lead you to a set of stairs going down. Turn right when you get down and follow this path. It will lead you into a tunnel under the Twitchin Sugar building. The Molotovs can be found at the north end of this tunnel. >>Knife ***** Location: In an alley near a couple of trash dumpsters. Map: (F-3). Directions: Go to the intersection of Brunner St. and Mohawk Ave. At the west corner of this intersection is the Deli Supreme business. At the west side of this business is a narrow alley. Go southwest along this alley. When you drop down, and the alley opens up a bit, then you should find the Knife on the ground near the dumpsters. >>Knife ***** Location: In an alley behind the Betta Building. Map: (F-4). Directions: Go to the intersection of Chicory St. and Mohanet Ave. At the southeast part of this intersection is a couple of chain-link fence sections and some trash dumpsters. Go east through the gap between the two fence sections and turn right at the corner. Head forward and you will find the Knife in the nook and behind the Betta Building. 0=======0 | Health \ 0=====================================> >>Location: In an alley across the street from the Twitchin Sugar building. Map: (F-3). Directions: Start at the intersection of Creek St. and Brunner St. and head west along Creek St. (and it will turn into Mohanet Ave.) Follow the road and stop at the entrance to the Twitchin Sugar building area which should be to your right. From here, look across the street. You should see a mailbox. Walk up to the mailbox. On this side of the street is a worn down building. If you look off to your right a bit then you should see a large alley. Go into this alley heading east and go past the large green trash container. Go left around the next corner, angle northeast and go past another large green trash container to reach a small alley. At the end of this small alley, near a large trash container, is the Health. 0===========0 | Newsstands \ 0=====================================> >>Location: Near the south entrance of Dukes Park (near Creek St.). Map: (F-3). 0---------------------------------------------------------------------------0 | Cerveza Heights |=======================================| Cerveza Heights | 0---------------------------------------------------------------------------0 0===========0 | Body Armor \ 0=====================================> >>Location: On the top of a large graffiti covered building. Map: (G-3). Directions: Go to the intersection of Dukes Boulevard and Stone St. At the northwest corner of this intersection is a large graffiti covered building. There should also be some construction in front of this building. Go to the west side of this building where you will find some stairs leading up. When you get onto the rooftop then turn left and you should see the Body Armor laying nearby. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Inside the large bowl that sits above the Sum Yung Gai Chinese Restaurant. Map: (G-3). Directions: Go to the Huntington St. El-Train Station and get on the tracks. Head west and, after a couple of blocks, then you should see a large red bowl with chopsticks to your left. The Body Armor is inside this bowl and you have to jump off the El-Train track to gain access to it. 0============0 | Restaurants \ 0=====================================> >>Cluckin' Bell ************* Location: Just west of the intersection of Huntington St. and Inchon Ave. Map: (G-3). 0============0 | Food Stands \ 0=====================================> >>Location: Next to the Cerveza Heights Medical Center. Map: (G-3). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Just east of the intersection of Huntington St. and Camden Ave. Map: (F-3). 0---------------------------------------------------------------------------0 | Rotterdam Hill |=========================================| Rotterdam Hill | 0---------------------------------------------------------------------------0 0============0 | Food Stands \ 0=====================================> >>Location: At the road curve on Asparagus Ave. just west of the intersection with Onion St. Map: (F-4). 0---------------------------------------------------------------------------0 | Downtown |=====================================================| Downtown | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Pistol ****** Location: In the back area behind the Courthouse. Map: (F-4). Directions: Go to the intersection of Mohawk Ave. and Dillon St. (the Broker Fire Department should be at the southeast corner of this intersection). From here, head north on Mohawk Ave. Stop near a group of four pine trees (which should be on the right side of the street). Just south of these trees is a small incline and a chain-link gate. Go through the gate and turn left. When you get to the north wall of this enclosed area then turn right. You should see a couple of dumpsters near the corner of the Courthouse. The Pistol can be found just behind these dumpsters. 0============0 | Food Stands \ 0=====================================> >>Location: About thirty feet south of the intersection of Munsee Ave. and Montauk Ave. (on Munsee Ave.). Map: (G-4). 0---------------------------------------------------------------------------0 | Schottler |===================================================| Schottler | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>SMG *** Location: Near a skylight inside an alley. Map: (G-4). Directions: Go to the intersection of Dillon St. and Seneca Ave. At the southeast corner of this intersection is Tap O' The Morning Plumbing Services. Starting from this corner, head east along the sidewalk. After a short distance then you should see a large alley appear to your right. Turn right, and south, into the alley and you will eventually get to an area with a dumpster and several pieces of furniture including filing cabinets. In the southeast corner of this part of the alley is the skylight. Go to the left side of the skylight and climb up. The SMG can be found sitting near the south part of the skylight on a ventilation shaft. >>Knife ***** Location: In an alley under the El-Train tracks. Map: (G-4). Directions: Go to the intersection of Carson St. and Wenrohronon Ave. At the southwest corner is a Deli. Just west of this Deli is an alley. Go south into this alley then angle southeast. The Knife can be found on the ground near a support column for the El-Train tracks. 0=======0 | Health \ 0=====================================> >>Location: Just inside the main entrance to Schottler Medical Center on the south wall near the admittance desk. Map: (G-4). 0==============0 | Soda Machines \ 0=====================================> >>Location: Inside the lobby of Schottler Medical Center. Map: (G-4). 0---------------------------------------------------------------------------0 | Beechwood City |=========================================| Beechwood City | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Micro-SMG ********* Location: In an alley not far from The Bay Bar. Map: (G-4). Directions: Go to the south end of Wenrohronon Ave. At the east side of the street is The Bay Bar. At the north side of this bar is an alley. Go into the alley and turn left at the corner. Go forward for about twenty five feet and you should find the Micro-SMG on the ground, to your right, under a fire escape. 0=======0 | Health \ 0=====================================> >>Location: Inside a garage for a auto repair business. Map: (G-4). Directions: Go to the intersection of Saratoga Ave. and the Broker-Dukes Expressway. At the northwest corner of this intersection is an auto repair business. The Health is inside the garage for this business. 0============0 | Restaurants \ 0=====================================> >>Burger Shot *********** Location: Just west of the intersection of Carson St. and Broker-Dukes Expressway. Map: (G-4). 0---------------------------------------------------------------------------0 | East Hook |===================================================| East Hook | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Pistol ****** Location: On the ledge of a large silo. Map: (F-4). Directions: Go to the intersection of Chicory St. and Mohanet Ave. At the west part of this intersection is a short alley leading to an un-named street. Go through this junk filled alley and to the next street. On the west side of this street is a yellow staircase. Go west past this staircase and turn left to enter this abandoned building. Go through this building, heading south, until you come out the other side then turn right. Continue forward until you reach a staircase. Go up the stairs and head west along the side of this building. You will reach a large silo. Go along the ledge for this silo and you will find the Pistol on the east side. 0=======0 | Health \ 0=====================================> >>Location: In a small office inside a large warehouse near the Broker Navy Yard. Map: (F-4). Directions: Go to Cisco St. and Delaware Ave. (near Express Car Service - where Roman works), head north and down, and towards the Broker Navy Yard. The first road intersection you come up to is the south entrance for the Broker Navy Yard. Continue north from this to the next road intersection which is the north entrance for the Broker Navy Yard. At the northwest corner of this intersection is a large warehouse with a sign that says Bldg 128. You should also see a light colored door under the sign. Go through the door and you should see some stairs and offices to your left. On the wall inside one of the offices is the Health. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: In an alley near Brucie's Executive Lifestyle Autos. Map: (F-4). Directions: Go to Cisco St. and Delaware Ave. (near Express Car Service - where Roman works), head north and down, and towards the Broker Navy Yard. Stop when you reach the south entrance to the Navy Yard. Across the street east from that is Brucie's Executive Lifestyle Autos. At the south part of this business is a chain-link fence. Climb the fence and enter the alley. Go forward and angle right at the next corner to find the Health laying on the ground. 0===========0 | Body Armor \ 0=====================================> >>Location: Inside the wheel house at the top of the Platypus. Map: (F-4). Directions: You have to use a helicopter to drop down onto the top of the ship to access it. 0---------------------------------------------------------------------------0 | South Slopes |=============================================| South Slopes | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Knife ***** Location: In a small nook inside an alley. Map: (G-4). Directions: Go to the intersection of Montauk Ave. and Hickcock Street. Head east for about a hundred feet and you should see an alley to your right. Go south and into the alley. Just before you get to the corner then stop and look left. You should see a very small nook. The Knife can be found inside this nook. 0===========0 | Body Armor \ 0=====================================> >>Location: Near the door of an apartment building. Map: (G-4). Directions: Head to the intersection Tuscarora St. and Earp St. At the south side of this intersection is an alley. Go south into the alley and turn left at the corner. Continue forward and you should come across an open gate which should be to your left. This is the entrance to the apartment building. The Body Armor is sitting to the right of the stairs. 0===========0 | Newsstands \ 0=====================================> >>Location: Near the southwest entrance to the Schottler El-Train Station. Map: (G-4). 0---------------------------------------------------------------------------0 | Broker Bridge |===========================================| Broker Bridge | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Pistol ****** Location: In the middle of the pedestrian walkway halfway across the Broker Bridge. Map: (F-5). Directions: Go onto Iroquis Ave. and stop under the Broker Bridge. Go behind the bridge support to find the stairs that go up to the pedestrian walkway. Head west on the walkway and you should find the Pistol sitting on the ground about halfway across the bridge. 0---------------------------------------------------------------------------0 | Hove Beach |=================================================| Hove Beach | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Baseball Bat ************ Location: In the nook of a building across the street from the Hove Beach Safehouse. Map: (F-5). Directions: Head to the intersection of Bart St. and Mohawk Ave. From the southeast corner of this intersection, head south until you find a Hot Dog Stand. When you get to the Hot Dog Stand then turn left and go east, past the fence, and to the nook of the building ahead. The Baseball Bat can be found on the ground here. >>Baseball Bat ************ Location: Under the Hove Beach El-Train Station. Map: (F-5). Directions: Go to the intersection of Oneida Ave. and Crockett St. At the northwest corner of this intersection is an area under the Hove Beach El-Train Station. The Baseball Bat can be found here near the west wall. 0=======0 | Health \ 0=====================================> >>Location: On the top of a building east of the Platypus. Map: (F-4). Directions: Go to the intersection of Oakley St. and Delaware Ave. At the west part of this intersection is a large building. It will have some security gates. The Health is on top of this particular building. Going through these security gates will lead you inside the Broker Navy Yard and near the Platypus. There is a fire escape on the north side of this building. Climbing up the fire escape will allow you to get to the roof and acquire the Health. 0===========0 | Body Armor \ 0=====================================> >>Location: On a billboard across the street from the Hove Beach Safehouse. Map: (F-5). Directions: This one is very tricky to reach. You need to go to the off-ramp for the Broker-Dukes Expressway (coming from the Broker Bridge). Go up the off-ramp and about halfway to the end you will see that the railing, which should be to your left, is level with a nearby building. Climb over the railing and to the building. Head south toward the south part of this building where the billboard if located. Getting to the platform where the Body Armor is located is the hard part. If you just jump over the railing then you will overshoot the platform and land hard on the ground. On the east side of the building you will see nooks in the short wall. What you need to do is use these nooks to climb onto the short wall and very carefully head toward the billboard. Then very carefully drop down onto the top of the billboard then onto the platform to get the Body Armor. 0============0 | Restaurants \ 0=====================================> >>69th St. Diner ************** Location: At the intersection of Bart St. and Mohawk Ave. Map: (F-5). 0============0 | Food Stands \ 0=====================================> >>Location: On Iroquois Ave. just south of the intersection with Cisco St. Map: (F-4). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Across the street from the Hove Beach Safehouse. Map: (F-5). 0---------------------------------------------------------------------------0 | Firefly Projects |=====================================| Firefly Projects | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Molotovs ******** Location: In the nook of a large apartment building. Map: (G-5). Directions: Go to the intersection of Cokanuk Ave. and Cody St. At the northeast part of this intersection is a support column for the El-Train tracks above. Go north to the *NEXT* support column then turn east, jump the fence and head to the nook of the building ahead of you. The Molotovs can be found here on the ground. 0===========0 | Body Armor \ 0=====================================> >>Location: In the bed of a ruined pickup truck inside Hairy Al's Scrap and Auto Parts. Map: (G-4). Directions: Go to the intersection of Mohegan Ave. and Ringo St. Near the northeast part of this intersection is Hairy Al's Scrap and Auto Parts. Go inside and head east. Near the end of the junkyard is a shelter. Just before that, against the brick wall, are three ruined vehicles. One of them is a pickup truck. The Body Armor is inside the bed of this ruined truck. 0---------------------------------------------------------------------------0 | Firefly Island |=========================================| Firefly Island | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Pistol ****** Location: On the Go-Kart Track at Funland. Map: (F-5). Directions: Head to the un-named road east of the intersection of Crocket St. and Mohawk Ave. then go south into the Funland area. You should approach the Go-Kart Track which should be to your right. Enter the track area. You should see a large go-kart mural to the south. At the right side of this wall, on the ground, is the Pistol. >>Molotovs ******** Location: Under a large shelter southwest of Memory Lanes inside the Funland area. Map: (G-5). Directions: Go to the entrance of Memory Lanes (on the east end of the Boardwalk). Head west and you should see a large shelter to your left. Inside the shelter, near a bench against the east wall, are the Molotovs. 0============0 | Restaurants \ 0=====================================> >>Burger Shot *********** Location: Inside the Memory Lanes Bowling Alley. Map: (G-5). 0============0 | Food Stands \ 0=====================================> >>Location: At the west end of the Boardwalk just southwest of the Go-Kart track. Map: (F-5). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the west end of the Boardwalk next to Campbell's World O' Stuff. Map: (F-5). 0================0 | Burger Counters \ 0=====================================> >>Location: At the west half of the Boardwalk just east of the large pier. Map: (F-5). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the southwest corner of the intersection of Oneida St. and Crockett Ave. Map: (G-5). /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >LRT7. Places of Interest | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Listed below are places of interest within Liberty City: 0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Alderney |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 >>Honkers ******* Location: Near the intersection of Argus St. and Tinderbox Ave. Neighborhood: Tudor. Map: (C-4). Notes: This is a strip club with private rooms in the back if you want some special service. Also has a mean security staff. >>Westdyke Car Dealership *********************** Location: At the northwest corner of Lemhi St. and Sacramento Ave. Neighborhood: Westdyke. Map: (C-2). Notes: This is a dealership that specializes in motorcycles. You can steal an NRG-900 from here if the need or desire arises. >>AutoEroticar Dealership *********************** Location: At the northwest corner of Keneckie Ave. and Lockowski Ave. Neighborhood: Alderney City. Map: (C-2). Notes: This is a dealership that specializes in different types of vehicles. You can steal a vehicle from here if the need or desire arises. >>Globe Oil Car Wash ****************** Location: Just east of the intersection of Emery St. and Latchkey Ave. Neighborhood: Tudor. Map: (C-4). Notes: This is where you can get the dirt, grime and blood washed off of your favorite vehicle. >>Ron Gas Station Car Wash ************************ Location: At the northwest corner of Cassair Ave. and Big Horn Drive. Neighborhood: Westdyke. Map: (C-1). Notes: This is where you can get the dirt, grime, and blood washed off of your favorite vehicle. >>Booth Tunnel Helipad ******************** Location: In a park that goes over the west end of the Booth Tunnel east of the intersection of Asahara Rd. and Rand Ave. Neighborhood: Alderney City. Map: (D-3). Notes: This is where you can grab a helicopter to do some flying. >>The Mansion Helipad ******************* Location: In the backyard of a large mansion on Owl Creek Ave. between the intersections of Cariboo Ave. and Tenmile St. Neighborhood: Westdyke. Map: (C-2). Notes: This is where you can grab a helicopter to do some flying. 0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. Algonquin |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 >>Heli Tours ********** Location: At the north end of Flatfish Place. Neighborhood: Castle Gardens. Map: (E-5). Notes: This is where you can take helicopter tours of Liberty City. Doing them is *NOT* required for 100% Completion. However, there is an Accomplishment for taking tours (and can be done in TLaD if you didn't do it in GTA IV). >>Rotterdam Tower *************** Location: At the southwest corner of Hematite St. and Denver-Exeter Ave. Neighborhood: The Triangle. Map: (D-4). Notes: The tallest man-made structure in Liberty City. You can get to the observation deck on the east side along Frankfort Ave. You can even climb up all the way to the top of the spire. >>Grotti Car Dealership ********************* Location: At the southeast corner of Pyrite St. and Bismarck Ave. Neighborhood: Middle Park East. Map: (E-3). Notes: This is a dealership that specializes in high end sports cars. You can steal one from here if the need or desire arises. >>Highspeed Highway Car Wash ************************** Location: At the northeast corner of Hell Gate and West Way Neighborhood: Purgatory. Map: (D-3). Notes: This is where you can get the dirt, grime, and blood washed off of your favorite vehicle. 0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | C. Bohan |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 >>The Triangle Club ***************** Location: On Coxsack Ave. Neighborhood: Northern Gardens. Map: (G-2). Notes: This is a strip club with private rooms in the back if you want some special service. Also has a mean security staff. 0+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | D. Broker |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 >>Perestroika Cabaret Club ************************ Location: On Tulsa St. Neighborhood: Hove Beach. Map: (F-4). Notes: This Russian owned club is where you can see a variety of shows ranging from magic to singing to pantomime (although there are no shows during TBoGT). A QUB3D machine can be found in the main office in the back. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >LRT8. Seagulls | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Listed in this chapter, by area and neighborhood, are the Seagulls for "The Balad of Gay Tony". Unlike GTA IV where you had to kill 200 Flying Rats, in TBoGT you only have to kill fifty Seagulls. Killing all fifty Seagulls will add to your 100% Completion plus you will get the NOOSE APC which will start spawning at the Construction Site in Castle Gardens after completion of the mission "For the Man Who Has Everything". The Seagulls are also easier to find than the Flying Rats in GTA IV. In addition, the entire city is completely open so you can do them all at once before doing any Main Story missions. The Seagulls are firmly attached to whatever they are bound to so they won't fly off. They glow a bright red when you are close enough to see them thus making them easier to find. In addition, if you are close but can't see them, then you can listen for their squawking noises so you can look around for them. Just like in GTA IV, you *MUST* use a firearm to kill them. Even if one is on the ground near your feet you can't stomp them. Considering how sensitive the Police are to the use of unauthorized firearm usage, this can become a pain because some of time, when killing Seagulls, then you will trigger a 1-Star Wanted Rating you must get rid of before doing anything else. The Gang Wars (explained later) can also be considered a Wanted Rating Exploit since the Cops are turned off most of the time and the Gang War doesn't end until you kill the last gang member regardless of time and place. So you can kill some Seagulls before finishing off a Gang War without any problems from the Police. Car explosions can kill them but the game can be picky about that so it doesn't work all of the time. The information for each Seagull is broken down as follows: --Location: Specific location of the Seagull. --Neighborhood: What neighborhood the Seagull is found. --Map: Map co-ordinates on the printed map that comes included with the GTA IV or EFLC game disc. --Weapon: Best weapon or weapons to use. --Directions: How to get there and kill them. 0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Alderney (ALD) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 [ALD-S1] - Location: On a rock next to a very big rock. Neighborhood: Westdyke. Map: (D-2). Weapon: Pistol. Directions: Head to the intersection of Applewhite St. and Franklin St. in Leftwood. From here, head north on Applewhite St. and then onto the beach. Continue north until you get to a very large rock. Along the base are several smaller rocks. Just to the north of the very large rock is one of the smaller rocks where you will find the Seagull. [ALD-S2] - Location: On a rock next to a wall. Neighborhood: Leftwood. Map: (C-2). Weapon: Pistol. Directions: Head to the intersection of Long John Ave. and Manzano Rd. From here, head west on Manzano Rd. To your right you should come up to the entrance for a large park. Go through the entrance and head west past the playground. Then head down the path to the beach. As you head towards the beach then you should see some rocks against the wall, for the small plaza, to your right. In the middle of this group of rocks is the Seagull. [ALD-S3] - Location: On top of a small shack at the entrance of a Parking Area. Neighborhood: Berchem. Map: (C-3). Weapon: Pistol. Directions: Head to the intersection of Drebbel and Babbage Ave. Near the northeast corner is the Swedish Pharmacy. Just next to it is the Parking Area. On top of the small blue shack at the entrance is the Seagull. [ALD-S4] - Location: On top of some large pipes. Neighborhood: Acter Industrial Park. Map: (C-4). Weapon: Pistol. Directions: Head to the intersection of Toggle Ave. and Praetorian Ave. At the northeast corner you should see some large white piping behind a short brick wall with a white top. Go north and follow this wall around the curve. When you get to the corner of this wall then stop and look right. On the white pipe closest to your position is the Seagull. 0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. Happiness Island (HPI) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 [HPI-S5] - Location: On top of a tall wooden post. Weapon: Pistol. Directions: Head to the entrance of the pier at the northwest corner of the island. From here, head west along the pier and you should see a boat ramp off to your left about a third of the way along the pier. On top of one of the tall wooden posts near the boat ramp is the Seagull. 0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | C. Algonquin (AGQ) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 [AGQ-S6] - Location: On top of a manhole cover. Neighborhood: Northwood. Map: (D-1). Weapon: Pistol. Directions: Head to the intersection of Exeter Ave. and Grummer Road. Head west and you will see a white pipe overhead that is crossing the street. Go past it and stop at the *SECOND* overhead white pipe. Look left and you should see a very short concrete column about fifty feet from the street. This concrete column has a manhole cover and the Seagull is sitting on top of it. [AGQ-S7] - Location: On a fire escape inside an alley. Neighborhood: Northwood. Map: (D-2). Weapon: Pistol. Directions: Head to the intersection of Xenotime St. and Frankfort Ave. From the southwest corner of the intersection, head west until you see an alley entrance to your left (about 80 feet from the intersection). Head south into this alley and stop when you get to the wall. Turn around and look up to find a fire escape. The Seagull is sitting on this fire escape. [AGQ-S8] - Location: On top of a playground. Neighborhood: Northwood. Map: (E-2). Weapon: Pistol. Directions: Head to the intersection of Xenotime St. and Vespucci Circus. Near the northeast corner of this intersection is a small playground. The Seagull is sitting on the roof of the playground. [AGQ-S9] - Location: On the concrete guardrail for the subway. Neighborhood: North Holland. Map: (D-2). Weapon: Pistol. Directions: Head to the intersection of Frankfort Ave. and Uranium St. Head to the northeast corner of this intersection. Look west and you should see the short concrete guardrail that separates the traffic from the subway tracks. About 100 feet north of the corner of this guardrail is the Seagull. [AGQ-S10] - Location: Sitting on a fire escape and [AGQ-S11] - Location: At the entrance of an alley. Neighborhood: North Holland. Map: (D-2). Weapon: Pistol. Directions: From Seagull [AGQ-S9], head back to the northeast corner of Frankfort Ave. and Uranium St. From here, head east. About 100 feet from the corner you should see an alley to your left. Seagull [AGQ-S11] is at the entrance of this alley. While looking at Seagull [AGQ-S11], rotate left and look upwards. You should see a fire escape next to the entrance to this alley. Seagull [AGQ-S10] is sitting on this fire escape. [AGQ-S12] - Location: On top of a wall. Neighborhood: Varsity Heights. Map: (E-2). Weapon: Pistol. Directions: Head to the intersection of Ruby St. and Ivy Drive South. At the northeast corner of this intersection is a lamppost. Go north from here and to the *NEXT* lamppost. Stop, look right, and slightly upwards and you should see the Seagull on the wall. [AGQ-S13] - Location: At the end of a large billboard. Neighborhood: Middle Park West. Map: (D-3). Weapon: Pistol. Directions: Head to the intersection of Ruby St. and Union Drive West. From here, head south along the road and stop when you see the large billboard for "Conjoined Twins". On the left end of the walkway at the bottom of the billboard is the Seagull. It is a little tough to see from ground level but it is there. [AGQ-S14] - Location: On the concrete guardrail for a road bridge. Neighborhood: Middle Park West. Map: (D-3). Weapon: Pistol. Directions: Head to the intersection of Galveston Ave. and Manganese St. From here, head north and stop on the road bridge that crosses Nickel St. Look to your right and you should see the Seagull sitting on top of the concrete guardrail for the bridge. [AGQ-S15] - Location: Near the northeast entrance to Middle Park. Neighborhood: Middle Park. Map: (E-2). Weapon: Pistol. Directions: Head to the intersection of Topaz St. and Columbus Ave. At the southwest corner of this intersection is the northeast entrance to Middle Park. At each side of the entrance is a tall concrete post with a round top. Go to the one on the *LEFT* side of the entrance. Look forward through the entrance to find a lamppost not far from you. In-between this concrete post and the lamppost, and on the grass just to your left, is the Seagull. Since there are always at least two Cops at this entrance then expect a Wanted Rating when killing this Seagull. [AGQ-S16] - Location: On the short brick fence for Middle Park. Neighborhood: Middle Park. Map: (D-3). Weapon: Pistol. Directions: Head to the intersection of Frankfort Ave. and Quartz St. At the east side of this intersection is the west entrance to Middle Park. At the southeast corner of this intersection, on a square post for the short brick fence for Middle Park, is the Seagull. Since there are always at least two Cops at this entrance then expect a Wanted Rating when killing this Seagull. [AGQ-S17] - Location: On a concrete guardrail for a set of stairs. Neighborhood: Middle Park. Map: (E-3). Weapon: Pistol. Directions: Head to the intersection of Columbus Ave. and Pyrite St. At the west side of this intersection is the Libertonian. Head to the northeast corner of the museum to find the footpath leading west. Follow it to the three-way intersection. Turn left and head south. After about 100 feet you should see a set of stairs leading down which should be to your right. On the concrete guardrail at the top of these stairs is the Seagull. [AGQ-S18] - Location: On the beachfront sidewalk. Neighborhood: Middle Park East. Map: (E-3). Weapon: Pistol. Directions: Head to the intersection of Obsidian St and Union Drive East. At the east side of this intersection are two sets of stairs leading down to the beachfront sidewalk. Take the north set then, when you get down, then angle northeast toward the railing and you should see the Seagull in front of you. [AGQ-S19] - Location: On a bridge guardrail. Neighborhood: Westminster. Map: (D-3). Weapon: Pistol. Directions: Go to the intersection of Galveston Ave. and Lorimar St. Go south until you are on the road bridge that goes over the entrance to the Booth Tunnel. Look left to find the bridge guardrail. At the north end of this guardrail is the Seagull. [AGQ-S20] - Location: At the entrance of an alley. Neighborhood: Westminster. Map: (E-2). Weapon: Pistol. Directions: Go to the intersection of Galveston Ave. and Jade St. Go to the southeast corner of this intersection then head south along the sidewalk until you come to the scaffolding then stop. Look left to find an alley where you will find the Seagull at the entrance. [AGQ-S21] - Location: On a small shack behind The Majestic. Neighborhood: Star Junction. Map: (E-3). Weapon: Pistol. Directions: Go to the intersection of Nickel St. and Denver-Exeter Ave. At the southeast corner of this intersection is The Majestic hotel. Head east along the sidewalk and past the entrance. Just before you get to a dark overhang then you should see an alley to your right. Go south through this alley and all the way to the next street (Manganese St.). To your left should be a small shack. The Seagull is on top of this small shack. [AGQ-S22] - Location: At the end of a rectangular planter at a courtyard. Neighborhood: Star Junction. Map: (E-3). Weapon: Pistol. Directions: Head to the intersection of Manganese St. and Columbus Ave. Start at the southwest corner of this intersection and head south along the sidewalk. After a short distance you should see a large entryway leading into a central courtyard off to your right. In this entryway you should see some rectangular planters (dark gray in color) with some trees planted in them. Head west into this entryway. At the west end of these planters is the Seagull. [AGQ-S23] - Location: At the large Neptune statue. Neighborhood: Easton. Map: (E-4). Weapon: Pistol. Directions: Head to the intersection of Jade St. and Bismarck Ave. At the south side of this three-way intersection is the large Neptune statue. The Seagull can be easily found on the retaining wall near one of the benches. Since there are usually a lot of Cops nearby then expect a Wanted Rating when you kill this Seagull. [AGQ-S24] - Location: On the sidewalk next to a bridge pillar. Neighborhood: The Meat Quarter. Map: (D-4). Weapon: Pistol. Directions: Head to the intersection of Galveston Ave. and Hematite St. Near the northeast corner of this intersection is a RON Gas Station. Starting at the northeast corner of this intersection, head east along the sidewalk. Stop when you get to the bridge overhead. The Seagull can be found on the sidewalk next to the bridge pillar. [AGQ-S25] - Location: At the end of a road planter. Neighborhood: Suffolk. Map: (D-4). Weapon: Pistol. Directions: Head to the intersection of Frankfort Ave. and Garnet St. At the east and west sides of this intersection you will see road planters that run along the middle of Garnet St. You can easily see the Seagull sitting at the end of the road planter at the *WEST* side of this intersection (and you may have seen this one during the "I Luv LC" opening mission as you drove to Hercules). [AGQ-S26] and [AGQ-S27] - Location: On the observation deck of the Rotterdam Tower. Neighborhood: The Triangle. Map: (D-4). Weapon: Pistol. Directions: The Rotterdam Tower is at the southwest corner of Denver-Exeter Ave. and Hematite St. The entrance to the observation deck is on the east side of the building. Seagull [AGQ-S26] can be found on the south side and Seagull [AGQ-S27] can be found at the southeast corner. [AGQ-S28] - Location: On the sidewalk next to Al Dente's restaurant. Neighborhood: The Triangle. Map: (D-4). Weapon: Pistol. Directions: Head to the intersection of Garnet St. and Columbus Ave. Go to the northwest corner of this intersection and head north along the sidewalk. After a short distance you should get to Al Dente's restaurant. Just before you get to it, and near the divider for the outdoor tables for Al Dente's, then you should see the Seagull on the sidewalk. [AGQ-S29] - Location: On the east side of Fudz's Delicatessen. Neighborhood: Lower Easton. Map: (E-4). Weapon: Pistol. Directions: Head to the intersection of Garnet St. and Luddite Row. At the southwest corner of this intersection is Fudz's Delicatessen. Head south on the sidewalk that runs alongside the east side of this business and stop when you get to the pay phones. Look up and right to find the Seagull on the edge of the roof. [AGQ-S30] - Location: On the guardrail for Leaper's Bridge. Neighborhood: Presidents City. Map: (E-4). Weapon: Pistol. Directions: Head to the intersection of Hematite St. and Albany Ave. From here, head east on Hematite St. and towards Leaper's Bridge. As you are crossing over Union Drive East then look right to find the Seagull on the guardrail. [AGQ-S31] - Location: On the sidewalk next to an Italian Deli. Neighborhood: Little Italy. Map: (E-4). Weapon: Pistol. Directions: Head to the intersection of Brown Pl. and Feldspar St. At the southwest corner of this intersection is an Italian Deli. Head south on the sidewalk that runs alongside the east side of this business. As you get to the railing for the next business then you should find the Seagull on the sidewalk. [AGQ-S32] - Location: On the overhang for a small shop. Neighborhood: Chinatown. Map: (E-4). Weapon: Pistol. Directions: Head to the intersection of Bismarck Ave. and Emerald St. At the northeast corner of this three-way intersection is a small shop ("Food Center"). The Seagull can be easily seen sitting on the overhang for this shop. [AGQ-S33] - Location: On top of a small shack at the entrance of a Parking Area. Neighborhood: Chinatown. Map: (E-4). Weapon: Pistol. Directions: Head to the intersection of Emerald St. and Luddite Row. At the south side of this three-way intersection is the Parking Area. On top of the small blue shack at the entrance is the Seagull. [AGQ-S34] - Location: On some construction scaffolding. Neighborhood: Chinatown. Map: (E-5). Weapon: Pistol. Directions: Head to the intersection of Bismarck Ave. and Diamond St. At the southeast corner is a chinese style building with some construction scaffolding. The Seagull can be found on this scaffolding near the street corner. [AGQ-S35] - Location: On a wall behind some payphones. Neighborhood: Chinatown. Map: (E-5). Weapon: Pistol. Directions: Head to the intersection of Albany Ave. and Bridge Lane South. At the northeast corner of this intersection are some payphones. The Seagull can be found on the wall behind these pay phones. [AGQ-S36] - Location: On the plaza overlooking some small piers. Neighborhood: Castle Garden City. Map: (D-5). Weapon: Pistol. Directions: Head to the intersection of Union Drive West, Castle Drive and Frankfort Ave. From here, head west on Castle Drive and, after a short distance, then you should see an un-named road to your left. Head south along this road until you get to the dead-end. Continue south and you will enter a plaza that overlooks some small piers. Near the railing close to the water about 80 feet from the dead-end is the Seagull. [AGQ-S37] - Location: On the overhang on a path leading to some large piers. Neighborhood: Castle Garden City. Map: (D-5). Weapon: Pistol. Directions: Head to the intersection of Union Drive West and Calcium St. Near the southwest corner of this intersection is the entrance to a large parking area. Head through this parking area and to a straightaway leading to some large piers. You will notice that there are two large artsy overhangs on either side of this straightaway. The Seagull can be found on the overhang on the *SOUTH* side of this straightaway. [AGQ-S38] - Location:Above the entrance to the Fleeca Building. Neighborhood: The Exchange. Map: (E-5). Weapon: Pistol. Directions: Head to the intersection of Columbus Ave. and Barium St. At the northeast corner of this intersection is the Fleeca Building. The Seagull can be found above the entrance at the street corner. [AGQ-S39] - Location: On a stair railing at the Pier 45 shopping complex. Neighborhood: Fishmarket South. Map: (E-5). Weapon: Pistol. Directions: Head to the intersection of Privateer Rd. and Barium St. Just northeast of here is the Pier 45 shopping complex. Head to the southwest corner of this shopping center. There are two sets of stairs at this area. The Seagull can be found on the stair railing for the set of stairs on the *SOUTH* side of this corner. [AGQ-S40] - Location: On the grass inside a small park. Neighborhood: Castle Gardens. Map: (E-5). Weapon: Pistol. Directions: Head to the intersection of Albany Ave. and South Parkway. At the south side of this three-way intersection is a small park. The Seagull can be easily seen on the grass just beyond the fence. [AGQ-S41] - Location: Sitting on a small rope tie near the entrance to Heli Tours. Neighborhood: Castle Gardens. Map: (E-5). Weapon: Pistol. Directions: Head to the entrance to Heli Tours. From here, head south along the sidewalk and, after a short distance, then you should see a trio of benches. Just before the benches, and sitting on a small rope tie at the water's edge, is the Seagull. 0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | D. Colony Island (COL) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 [COL-S42] - Location: On the ground next to a stack of pipes. Map: (F-4). Weapon: Pistol. Directions: From Leaper's Bridge, head north on President Ave. to the intersection with the *SECOND* un-named street. Turn and head east until you reach the end of the street. To your left should be a chain-link fence with some small white and red road barriers. On the other side of the fence you should see two stacks of pipes (yellow and green). The Seagull is on the ground next to the green stack of pipes. [COL-S43] - Location: On the grass near an abandoned hospital. Map: (F-4). Weapon: Pistol. Directions: From Leaper's Bridge, head north on President Ave. to the intersection with the *FIRST* un-named street. Head east onto this street then turn right, and south, into the parking lot. Continue south until you reach the abandoned hospital at the south side of this parking lot. Head south onto the grass and through an opening in the fence. Just after this opening is a large tree. Go past this tree then angle southeast. After a short distance you will find the Seagull on the ground not far from the seawall. 0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | E. Bohan (BHN) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 [BHN-S44] - Location: On top of a wall. Neighborhood: Industrial. Map: (F-1). Weapon: Pistol. Directions: Head to the intersection of Lotus St. and Attica Ave. On the east side of this three-way intersection is a wall. The Seagull is on the top of this wall. 0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | F. Charge Island (CRN) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 [CRN-S45] - Location: Sitting at the bottom of the guardrail for the East Borough Bridge. Map: (F-2). Weapon: Pistol. Directions: Head to the intersection of Ruby St. and Union Drive East. From here, head east onto the East Borough Bridge. Just before the bridge splits into ramps, stop. Look left, and north, and you should see the Seagull sitting near the bottom of the guardrail on the other side of the bridge. However, there is usually a Cop car sitting there so you will definitely get a Wanted Rating for killing this Seagull. 0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | G. Dukes (DKS) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 [DKS-S46] - Location: On the ground inside an alley. Neighborhood: Steinway. Map: (G-3). Weapon: Pistol. Directions: Head to the intersection of Morris St. and Trenton Ave. From here, head north along the street. Continue north until you see an entrance to a large alley to your right. Turn right, enter into this alley and head east. As you get near the end of this alley then you should see the Seagull on the ground. [DKS-S47] - Location: In the middle of the baseball field at the north side of Meadows Park. Neighborhood: Meadows Park. Map: (G-3). Weapon: Pistol. Directions: Head to the intersection of Tudor St. and Stillwater Ave. Head north and stop at the three-way intersection with the short curved road next to the Liberty State Pavillion Towers. Head west from here to find the baseball field. The Seagull is sitting between the pitchers mound and home plate. [DKS-S48] - Location: On the retaining wall that rings around The Monoglobe. Neighborhood: Meadows Park. Map: (G-3). Weapon: Pistol. Directions: Head to the Monoglobe at the south end of Meadows Park. Notice the retaining wall that rings around it. The Seagull can be found sitting on this retaining wall at the *NORTHEAST* side of the Monoglobe area. 0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | H. Broker (BKR) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 [BKR-S49] - Location: On top of the Creek St. Diner. Neighborhood: BOABO. Map: (F-3). Weapon: Pistol. Directions: Head to the intersection of Creek St. and Chicory St. At the southwest corner of this three-way intersection is the Creek St. Diner. The Seagull can be found sitting on the roof at the east end of the diner. [BKR-S50] - Location: Sitting on a guardrail on the Broker Bridge. Neighborhood: Hove Beach. Map: (F-4). Weapon: Pistol. Directions: Get onto the above ground road and head west toward the Broker Bridge. Just before you get to the east support tower for the Broker Bridge then you should see the Seagull sitting on the guardrail off to your right. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >LRT9. Armando and Henrique | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Armando and Henrique are two of Luis' closest friends and you were introduced to them in "I Luv LC". You can talk to them with your cellphone through the Phonebook. The only activity you can do (at this time) with Armando is the Gun Van and with Henrique you can get Vehicles from him. Later on in the game you can do Friend Activities with them and I will cover them when I activate it. You will need to do Friend Activities with them for 100% Completion. But, at this point, let's go over their special abilities: 0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Armando |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 One of Armando's special talents is the use of his Gun Van. He carries most normally found weapons at a cheaper rate than the Gun Stores. He also carries weapons that cannot be found anywhere else. However, he doesn't carry all of the normally found weapons. Bring up his name in the Phonebook and select Gun Van. Call him up and he will park nearby. Go to him and shop for the weapons you need. He has quite a few weapons available from the start but will procure more as you proceed through the game. Here I will list all of the weapons he carries in his van. For weapons I have covered earlier, I will just list the price for the weapon and clips. New weapons I will go over in more detail. 0=======================0 | Slot 2 - Melee Weapons \ 0===============================================> >>Knife ***** Cost: $100. 0==================0 | Slot 3 - Handguns \ 0===============================================> >>Pistol ****** Cost: $420. Clip: 17 rounds ($25). >>.44 *** Appears after: "Boulevard Baby". Cost: >>$640. >>Free - Spawns at your Safehouse (on the coffee table) for successfully completing 10 Drug Wars. Based on: .44 Auto Mag (from the Dirty Harry movie "Sudden Impact"). Clip: 8 rounds ($50). Notes: This is probably the most powerful handgun in the GTA IV storyline. Slow on the fire rate but one shot can usually take down anyone at medium range and definitely at close range. But I don't think this version will remove the fingerprints like its reel life counterpart..... 0==================0 | Slot 4 - Shotguns \ 0===============================================> >>Pump Shotgun ************ Cost: $840. Clip: 8 rounds ($70). >>Auto Shotgun ************ Appears after: "Corner Kids". Cost: $1,250. Clip: 20 rounds ($80). Maximum ammo: 250 rounds. Notes: This is one very powerful shotgun regardless of what type of rounds you use for it. This beast holds a lot of ammo and has long range. Even with regular rounds this is one nasty weapon. But..... >>Shotgun Ex ********** Appears after: "High Dive". Cost: $1,250. Clip: 20 rounds ($160). Maximum ammo: 600 rounds. Notes: .....With explosive rounds this becomes even more dangerous. With explosive rounds you can take down anybody with one shot and even shoot down helicopters! Sadly, the increased ammo limit does not transfer to a regular shotgun should you switch back to one. 0==========================0 | Slot 5 - Sub-Machine Guns \ 0===============================================> >>SMG *** Cost: $1,750. Clip: 30 rounds ($20). >>Assault SMG *********** Cost: $6,725. Clip: 50 rounds ($150). Notes: This has the same range as the SMG but has a larger clip, a silencer (which doesn't seem to do much good - but it sounds cool) and a faster rate of fire. This is also one of the new weapons that the Police can also use against you. It is also the only sub-machine gun that can't be used as a drive-by weapon. >>Gold-SMG ********* Appears after: "Departure Time". Cost: >>$5,000 - Armando's Gun Van. >>Free - Inside the Super Drop Diamond vehicle that spawns in the front of Yusuf's apartment after the completion of the Main Story. >>Free - Spawns at your Safehouse (on the dining table) for successfully completing 50 Drug Wars. Based on: Micro Uzi. Clip: 30 rounds ($60). Notes: This gold version of the Micro-SMG has a smaller clip but is more accurate and powerful. 0========================0 | Slot 6 - Assault Rifles \ 0===============================================> >>Assault Rifle ************** Cost: $2,450. Clip: 30 rounds ($55). >>Carbine Rifle ************* Cost: $3,500. Clip: 30 rounds ($70). >>Advanced MG *********** Appears after: "Going Deep". Cost: $7,550. Clip: 200 rounds ($400). Maximum ammo: 600 rounds. Notes: This monstrosity is a chain fed weapon and holds 600 rounds. Has about the same accuracy as the Carbine Rifle and a little less range but it makes up for it with a very large clip and very fast rapid fire capability. 0=======================0 | Slot 7 - Sniper Rifles \ 0===============================================> >>Combat Sniper ************* Cost: $5,000. Clip: 10 rounds ($500). >>Advanced Sniper *************** Appears after: "Caught With Your Pants Down". Cost: $4,750. Clip: 10 rounds ($200). Maximum ammo: 50 rounds. Notes: This is an advanced sniper rifle that is more powerful than the Combat Sniper but the range is about the same as well as the amount of maximum ammo. 0=======================0 | Slot 8 - Heavy Weapons \ 0===============================================> >>RPG *** Appears after: "Chinese Takeout". Cost: $10,000. Clip: 1 round ($3,500). >>Grenade Launcher **************** Cost: $8,000. Clip: 1 round ($700). Maximum Ammo: 20 rounds. Notes: This weapon will allow you to send Grenades further and more precisely than by just throwing them. 0============================0 | Slot 9 - Projectile Weapons \ 0===============================================> >>Molotov ******* Cost: $350 per unit. >>Grenades ******** Cost: $700 per unit. >>Sticky Bomb *********** Appears after: "Bang Bang". Cost: >>$800 per unit. >>Free - Spawns at your Safehouse (next to the TV) for successfully completing 40 Drug Wars. Notes: This weapon is awesome because you can stick them to objects before making them explode remotely. You can even throw multiple units before detonating thus crating larger explosions. This may make it easier to do the "Chain Reaction" Accomplishment (if you hadn't already got that one from GTA IV). You use them just like the other thrown weapons but you have to press Down on the D-Pad to make them explode. You can also shoot them with a weapon to make them blow up. In addition, if you throw one and don't do anything, then it will detonate on its own after about 90 seconds. So this weapon also makes a nice time bomb if you want to use it that way. You can also drop up to a maximum of ten Sticky Bombs otherwise the first one you dropped will disappear. In conjunction with the time bomb aspect, you can create a slow moving chain of explosions which makes this weapon even more fun than it already is. 0==================0 | Slot 10 - Special \ 0===============================================> >>Parachute ********* Appears after: "High Dive". Cost: $100 per unit. Notes: This is useful if you want to make a getaway from a helicopter or tall building. This has its own place in the weapon slot. When you switch to the Parachute then you use the Right Trigger (Xbox 360) or R2 Button (PS3) to put it on and get it ready for use. 0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. Henrique |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 Henrique's special ability is to obtain any vehicle you want from his list. After calling him then he will drive up with the vehicle of your selection. There is no charge for them. He will get more kinds of vehicles as you progress through the game. The complete list of vehicles are as follows: >>Serrano >>Turismo >>Buffalo >>Cavalcade FXT >>F620 ++After completion of the mission "No. 3". >>Bullet GT ++After completion of the mission "No. 3". >>NOOSE APC ++After completion of the mission "Departure Time". /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >LRT10. Club Activities | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ There are certain activities you can do in both of Tony's clubs: Hercules and Maisonette 9. Also, Hercules is always open but Maisonette 9 is only open from 9 PM (21:00) to 7 AM. In addition, you cannot enter either club with a Wanted Rating. 0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Getting Drunk |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 In TBoGT you can get drunk anytime you want. To get drunk, just go up to the bar and press the Left Bumper (Xbox 360) or L1 Button (PS3) to get a shot. Simple. The drinks are free because you work for Tony. However, if you drink too much (and you'll know when you are drunk), then you'll pass out and wind up in a random location within Liberty City still buzzed from your drinking binge. 0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. Dancing |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 To dance, go up to the dance floor. You'll be given prompts for instructions and to start dancing. Tap the Left and Right Analog Stick in any direction to the tune of the music to increase your Dance Meter. The dance meter is represented by a throbbing speaker in the lower left corner (heh, I said "throbbing"). As you successfully dance to the beat then you will see a blue line start to gradually go around the speaker. During the dance you may be told to hold. This means hold either stick in any direction. While holding the stick then you will be given prompts to tap the Left or Right Triggers (Xbox 360) or L2 or R2 Buttons (PS3) to dramatically increase the Dance Meter. You only need to tap one of the triggers or buttons in tune to boost the meter. If you screw up too much at any point then your partner will stop to complain then you can dance again. At this point the dance meter may be set back a bit. When you have got the blue line all the way around the speaker then you have successfully completed the dance. You must successfully complete a dance at both Hercules and Maisonette 9 for 100% Completion. However, the percentage for this won't show up in your Stats until after you have completed the mission "Boulevard Baby". This is because the actual requirements are to successfully dance at all *THREE* clubs (including Bahama Mamas). But the only time you can dance at Bahama Mamas is during the "Boulevard Baby" mission. If you do "Boulevard Baby" first and then do the other two dances then you will see the percentage increase in your Stats. If you do the dances first and then do "Boulevard Baby" then you will see the dancing percentage tacked onto the percentage for successfully completing that mission. 0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | C. The Bus Stop |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 If you dance without any mistakes then you will be asked to lead the group of dancers. For this, follow the prompts at the bottom of the screen. This is done with the Left Analog Stick and the face buttons. This is fairly easy even if you are not good at rhythm games. Successfully completing these moves will finish the Bus Stop. You must do the Bus Stop in both clubs to get the "Catch the Bus" Accomplishment. 0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | D. Booty Call |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 If you are in Maisonette 9 and you screw up the dance once (you need to do that to prevent doing The Bus Stop) but still successfully complete the dance then you may be invited into the bathroom for some additional fun. She will then give you her number. Later she may call you and send you a picture. Then a Booty Call icon will appear on the map. When you get there then you will then do some more.....dancing. If you didn't get the "Warm Coffee" Accomplishment from GTA IV then you can acquire it here. You may also get a few more Booty Calls from the same woman before she decides to break things off. 0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | E. Dance Challenge |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 Sometimes, when you are trying to dance at Hercules, then you may be challenged by another dancer. First, he will perform some dance moves. Then you follow with some of your own. Follow the prompts (either a stick move or a button press) as they appear at the bottom of the screen. This is pretty simple and you should have little problem completing a challenge. This is similar to what you did for The Bus Stop. When the challenge is completed then you will be returned to the dance you were doing prior to being interrupted. 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | F. Champagne Drinking Contest |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 In Maisonette 9 you can do the Champagne Drinking Contest. You do this in the VIP lounge on the second floor. First, shake the Right Analog Stick and press the A Button (Xbox 360) or X Button (PS3) to pop the cork. After the cork is popped then you can spray the nearby people with the champagne using the Right Analog Stick. Then the contest begins. Use the Right Analog Stick and rotate it at a steady rate to drink. The game will tell you if you are drinking too fast or too slow. If you finish before your opponent then you will win the contest. However, you will be drunk for a bit and stagger around until the effect fades. This contest is also a requirement for 100% Completion. With that done, it is time to finally move onto..... /==++====++==\ /==++====++==\ /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\ | III. The Main Story Missions [TMSM] | \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/ \==++====++==/ \==++====++==/ Before I go into the mission breakdown there is one special feature that separates TBoGT from the previous GTAs...... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >LRT11. 100% Score | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Unlike the usual Mission Completed in all of the other GTAs, there is now a mission scoring system in TBoGT. Usually the main goal is to get through the mission without failing. But now there are other goals, such as mission time, player and car damage, to keep track of as well. It is important to note that getting 100% Score in each mission is *NOT* required for 100% Completion. You can play through TBoGT just like all of the other GTAs and completely ignore this if you like. However, there are Accomplishments for getting at least 80% ("Past the Velvet Rope") and 100% Score ("Gold Star") for every mission. One important rule in trying to go for a 100% Score in a mission is that you *CANNOT* take a Taxi to your destination. This will void your score. Another important thing to note about the 100% Score is that you do *NOT* have to do all of the Requirements at one time. You can do most of them during your initial play-through of a mission then redo it later, as a Mission Replay, after the Main Story to get what you missed. What this means is that you can play the same mission over but focus on a particular Requirement, such as Time, for example. Once you get that Requirement then you don't have to worry about that again. Then you can play the mission again and focus on another Requirement, like Accuracy. Continue going after each Requirement in successive playthroughs until you have 100% Score in that mission. This accumulative approach makes things easier and also makes you play through these missions in different ways. This leads into: 0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Mission Replays |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 As mentioned, you can only do this after the completion of the Main Story ("Departure Time"). Go under Mission on your phone and select a mission (which will have the current score by the name). Any weapons you have and whatever amount of ammo you have for them will be used for that mission. You can even use more powerful weapons that were not available in the beginning of the game for the early missions. If you have 100% Completion prior to doing replays then the unlimited ammo will carry over. So it may be best to get 100% Completion before trying for 100% Scores since you won't have to worry about the ammo cap. Then go to Armando's Gun Van and stock up on lots of the powerful weapons he carries prior to doing a mission replay. If you don't have enough money then head to L.C. Cage Fighters to get money by betting. It is also important to note that, even though you can carry your weapons into a mission, you *CANNOT* do the same for a vehicle. When you start a replay, there will be no opening cutscene but you will get the closing cutscene, if any. You will also start with full Body Armor and Health. You will also end up where the mission ends and whatever Health and ammo you have. Any Requirement that you obtain will be permanently saved and increase your score for that mission until you have obtained full 100%. When you check the Targets at the end of the mission then any Requirements that you already acquired will be checked off and in green. If you improve upon a Requirement, even if you don't get it, then it will be marked NR (New Record). In most missions you will get dialogue from the characters as you drive to your destination. After a couple of play-throughs then the dialogue will change. After another couple of play-throughs then the characters will essentially shut up so you can listen to the radio (or nothing if you have it turned off). This helps to reduce some of the aggravation of having to listen to the same stuff over and over if you want to continually replay a mission. Now tactics for some of the common Requirements: 0+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. Time |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 Every mission has this Requirement. The goal is to go through a mission as quickly as possible. Use of powerful weapons, especially explosive weapons, can help in speeding things along. Finding shortcuts during a mission will also help. And speaking of shortcuts: >>The BOABO Shortcut ****************** This shortcut will work with several missions where you need to go either to the BOABO area from Algonquin and/or the BOABO area to either Algonquin or Bohan. From Algonquin to BOABO, head across the East Borough Bridge and either pay the toll or go right through and annoy the Cops. As you get off the bridge then look to your right to find a large billboard for Liberty Rock Radio. Next to it is grassy area angled about 45 degrees that leads down to another street intersection (Valley Forge Ave. and Hooper St.). Once down here then go south along Valley Forge Ave. and past the intersection with Stone St. Look ahead once past that intersection and you should see the Creek St. Diner. Just before it you should see the tall brick wall that borders Creek St. You should also see a large gap in that wall. Go down and through the gap and you should be on Creek St. Then head to your destination. From BOABO to either Algonquin or Bohan, simply reverse this route. However, when you get to the Toll Booths, then pay the toll or you may have trouble evading Cops on the way to your destination (especially if you are going into Algonquin). 0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | C. Player Damage |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 This Requirement is pretty easy to get when you consider that you should have full Body Armor before you enter any mission. This is because it counts how much Health, not Body Armor, you have at the end of a mission. If your Health is low then, as you head to where you need to end the mission, stop and get some Health to bring it back up to its maximum before you end the mission. 0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | D. Accuracy |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 Making most of your shots count in a mission can be a bit tough in the heat of battle. Best thing to do is to slow things down and shoot your enemies in the body and limbs with single shots from either the Carbine Rifle or Advanced MG. The more shots you pump into an enemy before he dies, the higher your hit ratio. If you shoot at somebody ten times and hit nine then you have 90% accuracy. If you shot at somebody twice but hit once then you have 50% accuracy. You get the idea. So, do body and limb shots with every gunman you come across a mission where Accuracy is a Requirement and you should get it. In addition, you can't use explosive weapons against enemies. This will cause your accuracy to go down. Shooting up cars and helicopters to make them explode will also cause your accuracy to suffer. But, if an enemy causes an explosion that takes down himself and some of his friends, then this won't affect your accuracy since you never fired on him. 0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | E. Headshots |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 There are some missions where you need to do a certain number of headshots on the enemy. Use of either the Carbine Rifle or Advanced MG will help in this regard since they have decent zooming capabilities and do single shots. With that done, let's move on..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >LRT12. Story Mission Breakdown | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Each Main Story Mission is broken into seven parts: 0=========0 | Overview \ 0=======================> What the mission is about. 0========0 | Weapons \ 0=======================> Weapons used on the mission. Each weapon listed should have a lot of ammo for it before doing the mission attempt. 0==========0 | Prep Work \ 0=======================> Any vehicle that must be had or any task that needs to be done before doing the mission. 0======0 | Notes \ 0=======================> Additional information and other musings. 0=========0 | The Plan \ 0=======================> How to do the mission. 0===========0 | 100% Score \ 0=======================> What the requirements are and the strategies necessary to get 100%. I will include additional notes if necessary. 0=======0 | Reward \ 0=======================> What you get for your efforts. With that explained, I will now finally move on to the story starting with..... 0==================================0 / The Main Story \+++++++++++++++++++\ 0==========================================================================\ | >MSY1. Momma + 0==========================================================================/ Momma is Luis' mother. Although Luis leads a dangerous lifestyle, he still tries to care for his mother. Momma still cares for Luis despite what he has put the family through with his jail time. And, in typical motherly fashion, she can't seem to be pleased no matter what Luis tries to do. Her first mission can be found in Northwood..... 0=-=-=0 / Momma \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >MMA1. "Momma's Boy" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Momma / 0=-=-=0 0=========0 | Overview \ 0=======================> After entering Momma's home then Luis is introduced to Santo. Santo claims to be a businessman but he is really a loan shark. After Luis and Santo exchange some "pleasantries" then Santo wants Luis to help pay off his mother's debts to him or bad things may still happen to Momma. Luis has no real choice but to go with him..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> I had a suggestion by readers Stephen Oliver and Chickenbowser. 0=========0 | The Plan \ 0=======================> Follow Santo and he will talk about the underground fight scene that apparently Luis was part of some time back. Along the way Santo mentions about setting up some fights for Luis. Luis beats up the first two fighters but takes a fall on the third. Santo eventually leads Luis into an alley and into the back door of a building. Santo also warns Luis not to win the third fight or he will threaten Momma. (If, by some chance, you knock him down the stairs from the very top then you will kill him and fail the mission.) Santo will lead Luis to the L.C. Cage Fighting area. Here, Luis has to fight (usually) un-armed opponents one-on-one. You can push your opponent back to the crowd which can hold him for an easier fight. Bets made for the fight can be cancelled if one steps off of the mat. Contenders will also lose their entry fee. Listed below are the controls for melee fighting: >>Xbox 360 ******** ++Lock-on to your opponent: Left Bumper. ++Punch: B Button. ++Alternate punch: Y Button. ++Kick: X Button. ++Block: A Button. >>PlayStation 3 ************* ++Lock-on to your opponent: L1 Button. ++Punch: Circle Button. ++Alternate punch: X Button. ++Kick: Square Button. ++Block: X Button. Tap Block to dodge as your opponent is attacking. Press either of the Punch buttons to counter attack and possibly disarm someone (if they carry a weapon). The kick move does little damage but can push your opponent back and help set up potential counter moves. It should be noted that Body Armor is useless during the fight. The first two fighters are relatively easy so this is a good time to try the dodge/counter attack move. You can knock these guys out pretty quickly if you are successful. This will also reduce their opportunity to hurt you and allow you to maintain a high level of Health. When the third fighter comes up then you are instructed to take a dive. You need to get your Health below half then press the Left Bumper (Xbox 360) or L1 Button (PS3) when he hits you to take the dive. He is also tougher that the other two fighters. You cannot let him take away all of your Health and beat you that way. You will fail the mission and have to restart. The ending will change depending on what path you choose: >>Taking the Dive *************** If you take the dive then you will be treated to a cutscene of Luis and Santo. Luis has paid off his mother's debts but Luis threatens to kill Santo if he continues to threaten his family. This will successfully end this mission. Then Luis will call Momma to tell her about taking the dive. She doesn't seem to appreciate the fact he took the dive for her and she doesn't like having losers in the family. Luis just tells her not to borrow any more money. >>Winning the Fight ***************** However, if you decide to not take the dive and beat up the third guy instead, then you will get a cutscene of Luis and Santo with Santo being very angry at Luis winning the third fight. Santo also vows vengeance against Momma and will pull a Knife against Luis. After getting back control then run into Santo and start shoving him. This will keep him off balance and prevent him from using the Knife. Keep shoving him until he drops (he is not tough at all - it will only take a few shoves). This will kill Santo and the mission will be successfully completed. Luis will then call Momma and she will give him a hard time about his job and lifestyle. 0===========0 | 100% Score \ 0=======================> >>Time (3:10) *********** To speed things up you need to counter finish the first two fighters. Then try to bring down the last fighter as fast as possible. If you can counter finish him then all the better. You will also have to kill Santo quickly too. As already noted, just run into him and shove him until he drops. >>Player Damage (10%) ******************* The best way to get this Requirement is this method given to me by both Stephen Oliver and Chickenbowser. Instead of killing Santo right away after the fight (regardless of what amount of health you have left) then just run away from him and head to the North Holland Hospital Center nearby. It has a Health kit there you can use to replenish your health before killing Santo. But Santo will stick close to you and may hit you after you get the Health and before you can switch to a weapon. What I did, as an enhancement to this method, is to run around the hospital. Gradually you can get some distance from him until you can "lose" him around one of the intersections. Then I got the Health and jacked an Ambulance so I could go back and run him over (of course, you can go back on foot and shoot him if you like). But don't get too far away from Santo or you will lose him and fail the mission. >>Crowd Helped ************ Just push or lure your opponent near the crowd and let them do the rest. >>Counter Finish ************** If you are decent at countering then this should not be a problem. 0=======0 | Reward \ 0=======================> $1,000 regardless of outcome. After this mission then you will now open up..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >LRT13. L.C. Cage Fighters | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ After finishing up the mission "Momma's Boy" then you officially open up the L.C. Cage Fighters side-mission (which is represented by a fist icon near Momma's house). Here you can either bet on the fighters or fight in the fights yourself. But it costs money to enter the place. If you want to watch and place bets then you have to pay $50. If you want to compete then it is $100. 0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Betting |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 When you bet then you have to choose a fighter, either the left or right one. Use the Left Analog Stick to adjust your bet and the A Button (Xbox 360) or X Button (PS3) to place it. Use the Left Bumper (Xbox 360) or L1 Button (PS3) if you want to quit. After the bet is placed then you watch the proceedings. You will either win or lose money depending on what fighter you selected. Because there are only two fighters then your chances of winning are 50%. However, you can increase your chances a bit if you select the fighter who looks the toughest. Generally anybody that dresses like a businessman tends to lose and anybody that looks like a major fighter tends to win. Sometimes, though, it can be tough to tell who may be the best one to pick. There is no maximum bet limit - you can bet as much as you want. If you win then you get more than double your money back. Sometimes more depending on how quickly your fighter fights or how little damage he suffers. This is a variant of the Off-Track Betting ("GTA: San Andreas") and the Midget Wrestling ("Bully") side-missions. What you do is place all of your money on the selected fighter. If you lose then reload from your previous save. If you win then go back and save your game then go back and repeat the pattern until you have as much money as you want. Patience is required because it takes awhile to place your maximum bet because of how slow it adds when using the Left Analog Stick (probably to discourage this method of making lots of money). What I did, for very large bets, is to push up the Left Analog Stick and taped it into place with scotch tape then did something else while I waited for the counter to finish. It took me over an hour to get about two million dollars which is more than enough for the game. After this then you can hit the Gun Stores and Armando's Gun Van to fully stock up on weapons before going further. 0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. Fighting |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 For this you must go through six rounds with three fighters each making a total of eighteen people you must go through before being crowned champion. Each round will get progressively harder as you advance. After the completion of each round then you will get a Health bonus. You will also win some money: >>Round 1: $110. >>Round 2: $120. >>Round 3: $130. >>Round 4: $140. >>Round 5: $150. You use the exact same controls for melee fighting you used in the last mission ("Momma's Boy"). Starting in the fourth round the opposing fighters will bring weapons such as Baseball Bats and Knives. It is important that you try to dodge/combo them to disarm them. It is very easy to time a dodge against a bat attack since they have to rear back a bit before swinging. Once you have the weapon then it will be much easier to beat down the remaining opponents. However, it is tougher to time a knife attack for a disarm. But there is a very easy way to win the title with little damage. When the round starts then run up to the gate quickly just as the first fighter begins to start moving around. Lock onto him and wait for him to approach the gate. As he gets to the gate then do a kick move which will stop him and do a little damage. The goal is to prevent him from entering the ring. You will also be using the gate as a shield. When he starts to move again then kick him again. It takes some time to knock down an opponent this way but it is worth it to keep him from entering the ring and hurting you. Don't go crazy on the kicking though. If you go through the gate and move away too far then you will have left the ring and you will be disqualified. Be patient when attacking someone when they are still behind the gate. Sometimes the gate will glitch and your opponent will end up on the ground. If he is close enough then it make for an easy win since it is much easier to beat up an opponent when he is down on the ground. When the next opponent shows up then do the same thing to him. Repeat until the end of the round. If someone does get through the gate then do the kick/punch combo. Your opponents, even in the higher rounds, are not very aggressive. So start off with a kick to push them back and hurt them a little then use the Punch buttons alternately to beat him up then go back to a kick and do it again. This works effectively even against Knife wielders. If, by some chance, you manage to get hit a lot during a round and lose quite a bit of health then there is a method to get it restored. At the end of a round you have the choice of continuing to the next round or spectating/betting. Choose spectating/betting and place a small bet on one of the fighters. After the fight then you can go onto the next round with your health completely restored. Thanks goes to Trent over at the MoFaT for passing this suggestion along. Once you complete all six rounds then you will be crowned the L.C. Cage Fighting champion, earn $4,000 and acquire the "Bear Fight" Accomplishment. Now let's go back to Momma..... 0=-=-=0 / Momma \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >MMA2. "Corner Kids" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Momma / 0=-=-=0 0=========0 | Overview \ 0=======================> Luis finds Henrique and Armando selling some drugs. Then the three of them engage in a heated conversation over Luis' employment with Tony. From there, they meet up with Momma who worries about Luis who tells him to not be like his father. After the conversation with Momma then Armando and Henrique tell Luis about something big going down..... 0========0 | Weapons \ 0=======================> Carbine Rifle, RPG. 0==========0 | Prep Work \ 0=======================> Max out your RPG ammo prior to doing this mission. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Get in the vehicle and go to the Docks in East Hook. When they get to the Docks then you start a cutscene. Unfortunately, the Cops show up to ruin things. When you get control then you will be given an Auto Shotgun. This nasty piece of work can use explosive rounds that can take down most people with one shot. However, for this mission it will be using standard rounds. In addition, you will be given Grenades. You will also be behind cover and with a 3-Star Wanted Rating. While behind cover then switch to your Carbine Rifle and use it to take down the nearby Cops so you can move forward. Armando and Henrique will be helping you out and draw fire so you can take care of the Cops. They are also indestructible so you can take your time and you can properly take down the Cops. After you take care of the Cops near the starting point then you will move into the nearby building with pillars where you will do more battle with the Cops. After taking down those Cops then Henrique will plant a Sticky Bomb to blow open a wall so they can proceed. While the bomb is counting down then you will see a helicopter landing on the rooftop across the way. You can blow up this helicopter with your RPG as it is landing and prevent the three Cops from exiting it. Not only will this take care of the three Cops but may also prevent the Cops from exiting the nearby Enforcer to make things easier. Go through the hole and take down the Cops on the roof (if you didn't destroy the helicopter) and the ones by the Enforcer and Cop car then move forward. Then you will battle three more Cops ahead of you. When you take them down then get in the nearby car. However, the Annihilator helicopter will keep you from entering. Then Luis checks out the nearby Enforcer to find an RPG. But it has three shells so you have to use it carefully. This is why you max out your RPG ammo before doing the mission. So you can have eight shells instead of three (and of course, take down the previous helicopter). Use the RPG to take down the helicopter. Once you shoot down the helicopter then take Armando and Henrique back home. Along the way the Armando and Henrique talk about trying to get product. Luis suggests to them that they steal it from others. Armando and Henrique think that is a good idea and ask Luis for help. When you get them home then the mission is successfully completed. 0===========0 | 100% Score \ 0=======================> >>Time (7:50) *********** In Mission Replays you cannot use the Shotgun Ex and Sticky Bombs because you will be automatically switched to a standard Auto Shotgun and Grenades for this mission. Use the BOABO Shortcut to get to and from this area. Use either the Auto Shotgun or Advanced MG to take down the Cops. Then use the RPG to destroy the first helicopter and the Enforcer after going through the wall. >>Player Damage (40%) ******************* >>Headshots (20) ************** >>Accuracy (55%) ************** 0=======0 | Reward \ 0=======================> $2,500. In addition, you can now buy the Auto Shotgun from Armando's Gun Van for $1,250. After this mission then you will now open up..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >LRT14. Drug Wars | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ After completion of the mission "Corner Kids" then you will now open up the Drug Wars. Here, you will help Henrique and Armando establish a drug empire. This is done almost exactly like the Gang Wars that were done in "GTA IV: The Lost and Damned". When you get to the meeting place then you will hook up with your friends. Then go and steal the marked Stash. However, it is well guarded. Go and kill the nearby gunmen then steal the Stash. After that then head to the Drop-Off Point. But you will more than likely be chased so use your SMG to shoot at them as you drive to the Drop-Off Point. When you get to the Drop-Off Point then you complete the Drug War. From here on out you will see a total of four Drug War icons on the main map, one in each major area. To initiate another Drug War then you drive up to one of these icons just like you did previously. It should be pointed out that you cannot have a Wanted Rating before you start a Drug War. You need to complete 25 Drug Wars to get toward 100% Completion. In the process you will also earn the "Snow Queen" Accomplishment. In addition, your first Drug War will net you $4,000. The reward for each Drug War will increase gradually until you are earning at least $14,000 per war. But there is more than getting toward the "Snow Queen" Accomplishment and 100% Completion. You can also spawn weapons at your Safehouse. For each ten Drug Wars completed you will earn a weapon spawn. However, these won't actually appear until after certain missions are passed: >>10 Drug Wars completed - .44. ++Appears after: "Boulevard Baby". >>20 Drug Wars completed - Advanced MG. ++Appears after: "Going Deep". >>30 Drug Wars completed - Shotgun Ex. ++Appears after: "High Dive". >>40 Drug Wars completed - Sticky Bombs. ++Appears after: "Bang Bang". >>50 Drug Wars completed - Gold-SMG. ++Appears after: "Departure Time". It is *NOT* a 100% Completion requirement to earn all five weapon spawns. But it is nice to have some free weapons in a familiar spot. And, of course, in the process of acquiring them, then you can make a lot of money. With proper money management you can earn around $400,000 by the time you finish your fiftieth Drug War. As for the wars themselves..... The basic premise of each Drug War is to steal the drugs or vehicle then take it to a designated Drop-Off Point. When you start a Drug War then Armando and Henrique will drive up in an Calvacade so you have a vehicle to drive to the war. Armando and Henrique will provide additional firepower and distractions so you can take down any resistance with reduced interference. They won't fire unless you start firing, hit the target vehicle or they are fired upon first. Because of their importance to the Main Story, Armando and Henrique *CANNOT* be killed outright, just like yourself. Instead, they can be Wasted and taken out of action for the remainder of the war but will live to fight another day. Sometimes the vehicle you take to the Drop-Off Point may not be big enough for the three of you. In this case, any of your crew that get left behind will grab a vehicle and stay close behind. The enemies you have to fight will have a mix of low and high tier weapons but nothing too powerful or long range. However, keep an eye open for Molotov throwing enemies since they can do serious damage if they get too close and manage to hit your group with a couple of them. The Gang Wars can also be considered a Wanted Rating Exploit since the Cops are turned off most of the time and the Gang War doesn't end until you kill the last gang member regardless of time and place. So you can kill some Seagulls, if you haven't already done so at this point, before finishing off a Gang War without any problems from the Police. In the rare event they do get involved then you must get rid of the Wanted Rating before you will be allowed to go to the Drop-Off Point. There are four different scenarios you will encounter: >>The Stash ********* Kill the nearby thugs then take the drugs. As you go to the Drop-Off Point then you will be chased by additional thugs in vehicles. A good strategy is to approach from afar and take then down from a distance using long range weapons like the Carbine Rifle and Combat Sniper. Take any nearby vehicle that has no damage then drive to the Drop-Off Point. If any of your pursuers are close enough then use the SMG in drive-by mode and take down the driver to stop them. >>The Convoy ********** Intercept the convoy and steal the target vehicle. More than likely you will be chased by additional thugs in vehicles. If you are chasing a car then use your SMG in drive-by mode and focus on the driver to get the car to stop then take down the passenger before taking the vehicle. If you are chasing a boat then get reasonably close to the target boat, press Exit Vehicle to disengage from the wheel and then switch to your Combat Sniper and take down the pilot of the other boat and the gunmen who accompany him. Then switch to your Carbine Rifle and take down the gunmen in the approaching boats who will appear to confront you as soon as you take down the pilot of the other boat. Once they are down then take the other boat and head to the Drop-Off Point. >>The Stickup *********** A drug deal is going down. Go and kill the dealers and buyers then steal the drugs. You will be chased by additional thugs in vehicles. Do the same thing as with The Stash scenario. Sometimes, though, you may find the dealers and buyers shooting each other as you try to take the stuff. If this happens then lay back and let them do most of the dirty work. Then take down any who confront you or survive. >>The Highjack ************ You must steal a stationary target vehicle. You will be chased by additional thugs in vehicles. When you approach the target vehicle then use the SMG in drive-by mode and take down the guards then get out and take the vehicle. However, there are times when it is completely unguarded. When you take the target vehicle then you will get a Wanted Rating as the Cops converge. The Wanted Rating can be 2, 3 or 4-Star. You must get rid of the Wanted Rating before you can go to the Drop-Off Point. Use the Pay 'N Spray if necessary. In addition, this variant can be done with cars, boats and helicopters. With this chapter done, let's move onto the next mission..... 0=-=-=0 / Momma \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >MMA3. "Clocking Off" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Momma / 0=-=-=0 0=========0 | Overview \ 0=======================> Luis walks in on Momma who is feeding Armando and Henrique. However, Luis needs them for some work. But, as they leave, then Momma gives Luis a hard time about his lifestyle. He tells her off as he walks out the door..... 0========0 | Weapons \ 0=======================> Carbine Rifle. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Get in the Calvacade with Armando and Henrique. From here, go to the Pier in Bohan. When you get to the Pier then you start a cutscene of the drugs coming in. Your crew needs to get them into the Heights. After the cutscene ends then follow Henrique down to the Pier. As you get near the boats then Henrique wants you to inspect the boats for anything unusual. As you near the boats then you are ambushed. A rival gang is attempting to steal the shipment. You start off near the bottom of the pier area. You need to shoot your way to the top of the area to get out. There are three levels in the Pier area - bottom, middle and top. In addition, just like in the last mission, Armando and Henrique are indestructible. Switch to your Carbine Rifle and pop those you can see above you, preferably with headshots for quick kills. As you clear out most of those above you then head up the stairs to the middle level. Armando and Henrique will be pinned down by some gunmen on the middle level. You need to kill the attackers here so you can free them to help you at the top level. Once up at the top level then you will be attacked by several more carloads of goons. Continue to kill off the attackers as Armando and Henrique kill off most of the rest. After you get rid of the rival gang then get into the designated vehicle and head back to your neighborhood. Although Cop cars will be passing you by, they will not get involved. When you get back to your neighborhood then park the vehicle in the garage to successfully complete the mission. 0===========0 | 100% Score \ 0=======================> >>Time (5:00) *********** The timing is pretty tight for this Requirement. Drive to and from the area as fast as you can. Use the Shotgun Ex for the firefight. Clear out the gunmen in the order they appear so you can get Armando and Henrique freed up to help you and speed things up. >>Player Damage (40%) ******************* >>Headshots (20) ************** Using the Carbine Rifle will make this task easier since it has good zooming abilities and accuracy. In Mission Replays then use the Advanced MG instead. You may want to keep Armando and Henrique pinned down on the middle level so you can get the other gunmen on the top level or they may kill them before you can fulfill this Requirement. >>Accuracy (55%) ************** Using the Carbine Rifle or Advanced MG and letting Armando and Henrique kill most of the others will help in this regard. 0=======0 | Reward \ 0=======================> $5,000. You will also have your some of your weapons restocked to maximum ammo. This also ends Momma's line of missions. And you will see a white person icon appear on the map (at Maisonette 9). This represents a Random Character. And this leads to the next chapter..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >LRT15. Random Characters (Introduction) | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ These white person icons indicate a Random Character. When a Random Character appears on the map then head over to that location. If the white person icon is blue then you can approach the character. If it is white then you can't approach the character (at least not until later). When you can approach a Random Character then you start a side-mission involving that character. There are three Random Characters in the game. Two Random Characters have more than one encounter. The next encounter usually occurs a couple of game days after the previous one. You must get the three Random Characters to appear on the map and do *ALL* of their encounters (five total) to get to 100% Completion. With that explained, let's do the first Random Character who can be found at the bar at Maisonette 9..... 0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Daisy |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 0==============0 | Reward; $500 | 0==============0 It should be noted that this Random Character doesn't always appear at Maisonette 9 each time you go there. Daisy is a British woman who is happy to see Luis at first. Then she gets a call and becomes upset that she was filmed doing a sex act with an action star named Chris Hunt. Chris plans to release the film to prove he is not gay. However, Daisy is engaged and will probably lose her fiance if he found out. So now she needs Luis' help in tracking down the film. Wen you get outside then get into the nearby sports car across the street. As you get into the car then you find that he uses a website called Bleeter so you need to wait for him to "bleet" so you can find him. Just as you start the car then you get a bleet which indicates he is in Northwood. Head there. As you get partway there then you get another bleet indicating he is at Perseus. So head in that direction. When you get there then stop at the marker and look around for him. However, he is not there. Another bleet indicates he is at the Squid Row restaurant. So now you have to go there. When you get there then stop at the marker and look around for him. However, he is not there. Another bleet indicates he is premiering his new movie at Star Junction. So now you have to go there. When you get there then you will find that you are too late. He has premiered his movie, which is the sex tape, on the large screen at Star Junction for all the world to see. And this ends the encounter. Later, if you check your e-mail at the nearest Internet Cafe, then you will get a message from her and find out that the sex tape didn't negatively affect the wedding at all. Now let's go back to the Main Story and to the next mission strand..... 0==================================0 / The Main Story \+++++++++++++++++++\ 0==========================================================================\ | >MSY2. Tony Prince + 0==========================================================================/ Tony Prince, aka Gay Tony, is Luis' business partner and employer. He is trying to keep his clubs afloat and often borrows money from less than reputable sources. You can pick up most of his missions at either one of his clubs or his apartment depending on the time of day. During the nighttime hours you can pick up missions at a club (19:00 to 7:00) and during the daytime hours you can pick up missions from his apartment (7:00 to 19:00). I will start with his first daytime mission..... 0=-=-=-=-=-=0 / Tony Prince \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >TNP1. "Practice Swing" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Tony Prince / 0=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Tony is upset about possibly losing everything. He sold the business to two different people who each think they own the lot. Now he has to make nice with one of them..... 0========0 | Weapons \ 0=======================> Carbine Rifle. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> This is a daytime mission and can only be picked up at Tony's apartment between 7:00 and 19:00. 0=========0 | The Plan \ 0=======================> Drive down to the Driving Range to meet Rocco. When you get there then you find Rocco trying to hit a union official with some golf balls. After missing him a few times then Rocco goes down to the official. Then Luis will try to hit the official with golf balls. Here you will be given instructions on how to hit the golf ball. Use the Left Analog Stick to change the shot position. You should see a crosshair marker on the grounds as you move the stick around. Place it where you want the ball to go. It should be noted that it can be a bit hard to see sometimes (even at high resolution). You will also see a power bar near the radar. As you move the crosshair around then you will see a black bar move up and down on the power bar. Press the A Button (Xbox 360) or X Button (PS3) to start the backswing. Press the Backswing button again when the descending power bar reaches the black marker. If you hit it right at the black marker then the ball will go exactly where you want it to go. It will take a few shots to get the timing right the first time. When you finally hit the union official then he will talk but Rocco is not satisfied. He will then move the cart to another part of the range and you have to hit him again. You will notice that it is further than the first time so the black marker is raised making it tougher to time correctly. After hitting the union official a second time then Rocco will move the cart again. Once again, he moves it further than the last time. This raises the black marker even higher. After hitting the official a third time then his protection will show up and now you end up in a firefight. You will automatically switch to your Carbine Rifle. From your higher position use your weapon to take down all of the gunmen as quickly as possible. If you spend too much time trying to kill them then Rocco will die and you will fail the mission. After taking down all of them then head to the golf cart where Tony is waiting. From here, follow Rocco out of the driving range in the golf cart. After some driving then you will stop and park next to him. After the cutscene ends then drive Tony back to his apartment. When you arrive at the apartment then the mission is successfully completed. During the closing cutscene you are instructed to help out a guy by the name of Mori. 0===========0 | 100% Score \ 0=======================> >>Time (4:00) *********** Do this in a Mission Replay. Go after the 100% Golf Accuracy stat and use the RPG to blow up the approaching vehicles before jumping down and leaving. You can still do this in the Golf Cart so you don't have to worry about trying to steal a fast car. >>Player Damage (50%) ******************* >>Headshots (11) ************** There are twelve gunmen that show up in the three vehicles. So, if you can nail them all with the Advanced MG, then you can get this Requirement. >>Accuracy (70%) ************** Use the Shotgun Ex and go for body shots to up your hit ratio. This is quicker that using the Advanced MG because, if you spend too much time shooting up the gunmen, then Rocco will die and you will fail the mission. Try to avoid shooting up the vehicles or you may risk an explosion which will cause your accuracy to go down. >>100% Golf Accuracy ****************** This means you have to hit the union official with the golf ball with each swing (three). Make sure that the crosshair is directly on the official before swinging and that you hit the black marker exactly. 0=======0 | Reward \ 0=======================> $1,500. In addition, you will also open up a mission marker for Mori but I will go to him later. You will also open up a driving range marker so you can now go there and play golf outside of missions (and go for the "Four Play" Accomplishment). This will also allow you to do Friend Activities there and get toward 100% Completion. Which, of course, leads to the next chapter..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >LRT16. Hanging Out With Your Friends | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ When you bring up your friends on your phone then you will now see a Hang Out option. From here, you can now start doing Friend Activities with Armando and Henrique. Although you can actually start do Friend Activities after completion of the mission "Clocking Off", I decided to put this chapter here since one of the necessary activities is unlocked after completion of the mission "Practice Swing". To get toward 100% Completion you must do various Friend Activities with them. For all activities, when you call one of them up, then you basically all go out as a group. You can do up to four activities in one outing. There are a total of seven different activities you have to do for 100% Completion. To start, there are these three activities that involve just going to a certain location: ++Strip Club. ++Eating. ++Drinking. As for the remaining four activities, we go to the next chapter..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >LRT17. Mini-Game Activities | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ In TBoGT there are several mini-game activities you can play. These activities can break up the monotony of running around doing missions and errands. It should be noted that the mini-games listed in this chapter are required for 100% Completion. In addition, although you can play these mini-games with your friends, you can also beat the computer opponent to get toward 100% Completion. Although, it is probably best to do all of the following activities with your friends just to be safe. According to reader S Page, you need to beat the *SAME* friend at all four of the mini-games. You can't do one mini-game with one friend then do another with the other. You also have to safely drop your friends off for the wins to count. Now for the mini-games: 0+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Pool |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 There are two places to play Pool in Liberty City. The first place is the Homebrew Cafe in Beechwood City (Broker - at the intersection of Tulelo Ave. and Broker-Dukes Expressway). The second place is one you would not expect: Playboy X's apartment (southeast corner of Xenotime St. and Galveston Ave.). However, you can't enter the place from the ground floor. You can only do it from the air. Get a Maverick from the Booth Tunnel Helipad then, as you get in the air, call one of your friends. Land near them and get them to enter the Maverick. Then fly over to Playboy X's apartment and land on the roof. Climb down and enter the apartment. As the three of you get near the Pool table then you should get the prompt to start a game. This idea of going to Playboy X's apartment came from one of the gaming forums so I don't know who originally found it. When you start playing then the game will give you the information on the controls. You generally start out first and your goal is to sink one of either a solid or striped colored ball. Whatever kind you sink first will determine whether you are "solid" or "striped" for the game. If you don't sink a ball first and your opponent sinks the first ball then you are opposite of whatever he is. Then you have to sink all of the balls of your type then sink the 8-ball for last to win the game. If you sink a ball then you get another turn. If you don't sink a ball then it will be your opponent's turn. If you sink either the cue ball, a ball opposite your type, or hit the wrong ball first then you scratch and your opponent will have his turn and place the cue ball along a given line on the table to make a more advantageous shot. If you sink the 8-ball early then you lose the game. 0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. Darts |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 There are two places in Liberty City to play Darts and that is the Steinway Beer Garden in Steinway (Dukes - at the intersection of Morris St. and Yorktown Ave.) and Lucky Winkles in Purgatory (Algonquin - at the intersection of Hell Gate and Galveston Ave.). When you approach the dart board within these bars then press the Left Bumper (Xbox 360) or L1 Button (PS3) to play. Your goal is to get to zero. You start with 301 and you must get to zero before your opponent. You have three darts to use to score your points. The dart board is broken up into many zones. The outer thin ring is the double zone where you score double points. The inner thin ring is the triple zone where you score triple points. The other zones are single score. The inner bulls-eye will score you 50 points and the outer bulls-eye will score you 25 points. When you take your turn then you will find your aiming cursor is wobbly and constantly moving around. You have to be patient when aiming. Press the A Button (Xbox 360) or X Button (PS3) to throw the dart. After you throw your three darts then it will be your opponents turn. To win the game you must hit zero with your dart landing on a double zone or in the center bulls-eye. 0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | C. Air Hockey |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 There are two places in Liberty City you can find Air Hockey tables and they are at the two Bowling Alleys in Liberty City. The Bowling Alleys are Memory Lanes (Funland) in Firefly Island (Broker) and Memory Lanes (The Golden Pier) in The Meat Quarter (Algonquin). You can also bowl at the Bowling Alleys if you want but it is not required at all for TBoGT. Use the Left Analog Stick to move the paddle. The Right Analog Stick is used to perform a power shot. Press Back (Xbox 360) or Select (PS3) to change view. Press the Left Bumper (Xbox 360) or L1 Button (PS3) to quit. Basically you use the Left Analog Stick to position the paddle then use the Right Analog Stick to perform a swift forward motion to help speed the puck past your opponent. Unfortunately, most of the goals that your opponents will score will be because of you accidentally pulling back and putting the puck in your own net. It will take a little practice to get the hang of it before you can win at this mini-game (This still ain't "Shufflepuck Cafe" - anybody who has read my TLaD guide knows what I mean). The first player to score seven points wins the game. 0+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | D. Golf |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 Head to the marker at The Golden Pier (The Meat Quarter) and press the Left Bumper to begin. The press either the A Button (Xbox 360) or X Button (PS3) to play with Armando or the B Button (Xbox 360) or Circle Button (PS3) to play with Henrique. Your goal is to hit the ball at the targets. The closer the ball is to the target, the more points you will score. You will get bonus points for hitting the target directly. You have ten rounds, or balls, to play. You go first then your partner. After that then you go another round aiming at another hole. The player with the most points wins the game. In addition, you can get the "Four Play" Accomplishment if you hit a flag with a golf ball four times (regardless of whether or not you play with a friend or computer opponent). The best way to get this Accomplishment is to make sure that the crosshair is just right before the flag and hit the black marker precisely or just barely beneath the power bar. This will allow the ball to land just before the target and bounce into it. I managed to get this Accomplishment on my first game against a friend (Armando). I hit the target seven times out of ten using this strategy. This is also a pretty good strategy to win, period, since it gives you tons of points. Although I already went over the instructions in the previous mission, I will go over them again to be safe. Use the Left Analog Stick to change the shot position of the golf ball. You should see a crosshair marker on the grounds as you move the stick around. Place it where you want the ball to go. It should be noted that it can be a bit hard to see sometimes. You will also see a power bar near the radar. As you move the crosshair around then you will see a black bar move up and down on the power bar. Press the A Button (Xbox 360) or X Button (PS3) to start the backswing. Press the Backswing button again when the descending power bar reaches the black marker. If you hit it right at the black marker then the ball will go exactly where you want it to go. After you finish the game then press either the A Button (Xbox 360) or X Button (PS3) to play again or Left Bumper (Xbox 360) or L1 Button (PS3) to quit. With that done, it is time to go back to the Main Story and to Tony's first nighttime mission..... 0=-=-=-=-=-=0 / Tony Prince \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >TNP2. "Chinese Takeout" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Tony Prince / 0=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Tony need Luis' help in taking care of something. As they leave the club then they encounter Yusuf Amir who talks to them about franchising the place. However, the pair have more pressing matters at hand..... 0========0 | Weapons \ 0=======================> Assault SMG (provided). 0==========0 | Prep Work \ 0=======================> Have your Grenades maxed out (optional). 0======0 | Notes \ 0=======================> This is a nighttime mission and can only be picked up at Maisonette 9 between 21:00 and 7:00. This mission is prior to the TLaD mission "This Shit's Cursed" where Billy Grey eventually gets captured by the Police. I should also note that Dragon Heart Plaza can be entered at any time and makes a good place to do rampages or hide from the Cops. 0=========0 | The Plan \ 0=======================> Get in the car and head to Dragon Heart Plaza in Chinatown. As you drive there then you will be given an Assault SMG (which will replace any sub-machine gun you already had). You also find out that this trip also has to do with Rocco. When you get there then you start a cutscene with Billy Grey selling out his motorcycle club (and Johnny Klebitz) to a chinese person. After some additional discussion then Billy leaves and Tony and Luis come in. The chinese guy wants to clear things up with the licenses to get his project back on track. However, it turns out that Tony doesn't have the power to do that. The chinese guy is very upset at Tony because Rocco told him that Tony was the guy to go to solve this problem. Then he pulls a gun out on Luis who then manages to disarm him and knock him out. This sets off the Pistol which alerts additional people. Now you have to fight your way out. When you start then you will be behind cover and armed with your Assault SMG. Pop the first guy that comes up then go around the corner and take down the next guy. Every so often during this part of the mission, Luis will get Tony to come forward and follow him. When you look around the next corner then you will find several gunmen. Use cover wisely and pick them off with headshots. One of the gunmen will go through a wall to confront you. After taking him down then look through the hole to find a Combat Shotgun and some Body Armor. Take the Body Armor if you need it. When you get to the next corner then you will find another gunman. Once he is down then two more show up. Take them down and proceed forward. From here, head to the staircase. Take down the guy that comes up then go down and take care of the two at the bottom. When you turn the next corner then you will find three more gunmen. However, one of them throws a Grenade. Hang back and let it explode then go around the corner and pick them off. Go around the next corner and pick off the next two gunmen (and find additional Grenades) then proceed down the staircase where you will find additional Body Armor. Carefully head to the next corner and, as you slowly expose the next gunmen, pick them off. Pick off the next gunman then head to the corner. However, another gunman with an Assault Rifle will jump through a window. Hang back around the corner then slowly go around and pick him off. As you go around the next corner then you will see the next staircase. But two more gunmen appear. Hang back around the corner then slowly go around and pick these two off. Then go down the staircase and take down the guy at the bottom. It is important to note that there is a Sprunk Machine near the bottom of the stairs so you can replenish your Health if you need to. Proceed around the next corner and take down the next three gunmen. Most of the time they will blindly shoot around the corner but just shoot their hands to expose them. Go to the next corner to find two more gunmen waiting for you. After taking care of them then exit the building. But there is an Ecola Machine near the door you can use to replenish your Health should you need it. After you arrive outside then get in the car but you must wait for Tony to get in before you can leave. From here, take Tony back to his apartment to successfully complete the mission. 0===========0 | 100% Score \ 0=======================> >>Time (5:20) *********** The Shotgun Ex is probably the best weapon to use for this Requirement. However, the gunmen are tough and may take more than one shot to kill unless you shoot them in the head. The timing is also pretty tight so you will need to drive to and from the area as quickly as you can. In addition, while waiting for Tony to leave the building, turn the car around so you can go north when he enters the vehicle. >>Player Damage (10%) ******************* If you manage your Body Armor correctly then you should get this one with little problem. However, you can use the Ecola Machine (after clearing out the last of the gunmen) prior to leaving the building to restore your Health. >>Accuracy (70%) ************** >>100% Headshots ************** You must kill every gunman with headshots. This one is kind of tough but not excessively frustrating. Take your time with each encounter and proceed carefully to get a good clean headshot on each assailant. 0=======0 | Reward \ 0=======================> $1,000. Also, you can now buy RPGs from the Gun Store for $15,000 and from Armando's Gun Van for $10,000. In addition, you will get a phone call from Yusuf Amir. This will open up a mission marker for him but I will do his missions later. You will also get a call from Tony who is upset that Luis is not helping out at the clubs. This sets up the next chapter..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >LRT18. Club Management | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Between the hours of 21:00 and 6:00 you can go to Maisonette 9 and perform Club Management duties. Enter the club, take a left and enter through the Management Only door. In the office you will find some lockers, a Health Icon plus Joni who will assist you with your duties. Press the Left Bumper (Xbox 360) or L1 Button (PS3) to begin your duties. You will then switch to your management suit complete with earpiece. From here, head to the red marker. Joni will then talk to you through your earpiece as you go there. When you get there then you will stand and look around for trouble. Use the Right Analog Stick to look around. After scanning around and, if there is nothing wrong, then you go to the next marker and do the same thing. If there is something wrong then go to that marker and Luis takes care of business. Continue going from marker to marker observing the action. Sometimes, though, Joni will call you up to the office for a different kind of, uh, management. She seems to do this a lot. Lucky you. However, at some point during your duties, then you will need to break away from them to help various celebrities who visit the clubs. This starts up a Club Management Mission. There are eight Club Management Missions and you get $500 for each one completed. They are also required for 100% Completion. After you do the last one then you will get a call from Tony who is happy with your work. You can still do the Club Management stuff if you like but you don't have to. Now for the list of Club Management Missions: >>Clay PG Jackson *************** Clay is being swarmed by paparazzi at Hercules and needs help getting out. Go to Hercules and the blue marker. Get in the car and carefully go forward without killing the photographers in front of you. When you get out then they will try to follow you. Head towards Union Drive West and speed north to quickly outrun them. When you successfully outrun them then take Clay back to The Majestic to successfully complete this mission. >>Kerry McIntosh ************** Kerry is at Hercules and wants some takeout from her favorite Deli, Iron Belly, in Bohan. Drive as fast as you can to the Deli. After that then you need to get back to Hercules as fast as you can. Along the way you will be bugged by her assistant who will keep calling you. The main problem with this mission is the traffic which somehow manages to get in your way at the worst possible moment. If you take too long then you will fail the mission. If you manage to get through the traffic without too much problems then you can successfully complete this mission with time to spare. Reader lmsteeves3 came up with this alternate method for doing this quest: "Save yourself a lot of time and aggravation and just hail a taxi and ride to the food, but skip to the end of the ride. Steal the taxi you arrived in and drive into the pink chevron at the Chinese Restaurant to get the food. Now, just hail a different taxi and ride back to Hercules, again, skip to the end of the ride. Steal the taxi and drive into the pink chevron in front of Hercules to complete the mission." >>The Royal Guest *************** You need to meet this particular guest in the club and get some girls for him. You will also need a four-door vehicle but there is usually one always parked outside the club. Head to Easton Station but he will detour you to Star Junction. Head to the marker and use the horn to get the attention of the hookers he is looking for. After the girls get in the vehicle then drive to the hotel to successfully complete this mission. >>Poppy Mitchell ************** She is freaking out because of all of the paparazzi outside the club. Go and meet her in the VIP Lounge. She tells you to help clear out the photographers for her. It is decided that the best thing to use is the water cannon from a Fire Truck to help get rid of them. Get a nearby vehicle and drive to the Fire Station in Northwood to get a Firetruck and drive it back to the club. Use the Right Analog Stick to aim and the Left Bumper (Xbox 360) or L1 Button (PS3) to fire the water cannon. The photographers are the red dots on the map. When you get rid of them then Poppy will get into the Firetruck so she can leave. Be careful, if you hit some of the guests hanging outside the club too much, then they will go and grab you out of the vehicle. If this also results in a Wanted Rating then you have to get rid of it before you can continue. When you have Poppy in the Firetruck then take her back to her hotel to successfully complete the mission. >>Cloe Parker *********** Cloe has had a bit too much and is in the restroom. When you get there then you need to lead her to her car which is in the lot next door. When she gets in the car then take her to her mansion in Westdyke. Along the way she will yank the wheel because she is horny. When you get to her mansion then you successfully complete the mission. >>Al Di Napoli ************ Al needs Luis to do something with him. Go to Hercules to meet Al. When you get there then go to the blue marker inside the club. When you get to Al then you have to take him to Vespucci University. As you get near the place then you find that Al wants some drugs. But, as you start the deal, then the Cops show up. You now have a 2-Star Wanted Rating. You have to get rid of it before you can continue. Use the Pay 'N Spray if you need to. After the Wanted Rating is gone then go to the Amdram Theater to successfully complete the mission. >>The Blue Brothers ***************** They need to be picked up so they can party at the club. Go to the MeTV Building to get them. When the guys get in the car then they are swarmed by fans coming in from behind. Unfortunately, there are also large trucks in front of them that will make it difficult to get out. You cannot back out because you can't hurt the fans or you will fail the mission. Best thing to do is turn right and go between the truck and the building. After getting past that then head to the club to successfully complete the mission. >>Bruce Spade *********** Bruce Spade needs to be picked up. And with a helicopter. Go to the blue marker to get the helicopter. When you get there then fly it to Northwood. When you pick him up then you will find that he is afraid of heights. So you must fly very low. Thankfully, you start at the north end of Galveston Ave. so you have a straight shot to the club. Just fly just above street light level and you should be fine. Doing this in first person view will also help. Once you land the chopper at the club then the mission is successfully completed. At this point you will see another white person icon appear on the main map. This will lead to the next chapter..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >LRT19. Random Character (Arnaud) | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ This interesting Frenchman, who has never met Luis until this point, likes him because Luis finds the world as ridiculous as he is. Luis has two encounters with Arnaud and they are both required for 100% Completion: 0================0 | First Encounter \ 0=====================================> | Reward: Nothing | 0=================0 His first encounter can be found at the intersection of Hematite St. and Columbus Ave. You need to take him to the Massage Spa. When you get there then the encounter is successfully completed. 0=================0 | Second Encounter \ 0=====================================> | Reward: $500 | 0==============0 His second encounter can be found at the intersection of Folsom Way and Turtle St. in Bohan. Arnaud was mugged by a pimp and had his wallet stolen. He asks Luis to help him get his wallet back. Take Arnaud to Bronco St. When you get there then you will find the pimp who will speed off. He is a lousy driver so you should have no problem keeping up with him. Use the SMG in drive-by mode to kill the pimp who will drop the wallet. Collect the wallet then drop off Arnaud in Fortside to successfully complete the encounter. Now back to the Main Story and to Tony's next daytime mission..... 0=-=-=-=-=-=0 / Tony Prince \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >TNP3. "Bang Bang" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Tony Prince / 0=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Luis finds Evan, Tony's boyfriend, dancing. Luis wants Evan to tell him where Tony is. After some heated discussion then Evan talls him that Tony is in his bedroom. Luis finds Tony drugged up and on his bed. Luis eventually gets Tony up and around. Tony needs to do something and mentions explosives. Luis is upset at Tony for not telling him about the explosives and the reasons why he needs them. Rocco wants to burn down the clubs for insurance money. Tony is going to take care of Rocco's union problems, to stop him from burning down the clubs, and that is where the explosives come in. Luis doesn't want Tony to go, fearing that he will kill himself with the explosives. Tony gets agitated and tells Luis to try and stop him. So Luis knocks him out. And now Luis has to finish what Tony started..... 0========0 | Weapons \ 0=======================> Sticky Bombs (provided). 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> This is a daytime mission and can only be picked up at Tony's apartment between 7:00 and 19:00. Reader Matthew Morse had this interesting observation concerning the mission: "I was on the verge of completing the mission and ended up getting wasted on the tarmac at FIA before I could get rid of the wanted ratings. In being wasted, I was sent to the hospital in Schottler and was given the 'replay mission' text. I quickly grabbed some armor from atop the building on the corner of Dukes Boulevard and Hooper Street and upon executing the 'replay mission' text, I appeared in a blue Buffalo near where I had completed the train detonation (which for me was in Bohan -- I ended up having to follow the train for a bit and try several times to blow it up -- I'm assuming you would appear near wherever you had blown up the train), meaning that 2/3 of the mission was already completed and I now only had to deal with the plane. The thing is that the clocks and counters had reset as part of this, so I only had to take care of the plane now instead of the entire mission -- much easier to do. I had about a two-hour game time window to get to the airport from Bohan (easy), where I was able to get the plane with one bomb, outrun the cops and complete the mission -- for which I received 100% completion with a time of about 3 and a half minutes, no player damage, and only one bomb used. Not that I would recommend getting wasted on a regular basis, but it might bear some research into whether this kind of strategy would work on other multiple part missions -- having the clock/counters reset for just the last part of a mission after being wasted." 0=========0 | The Plan \ 0=======================> The explosives you are given are Sticky Bombs which will stick to any surface. When you stick one to something then press down on the D-Pad to make it explode. You can throw multiple bombs onto an object then explode them all at once if you wish. Take the Buffalo, which should be the car to your right, since that is the fastest vehicle of the two in front of you. It should be pointed out that any vehicle you bring with you will always be parked across the street. So if you bring a better vehicle with you, like a Turismo, then you can use that instead of the Buffalo. After you get into a vehicle then you need to go to the Construction Foreman who is operating the nearby crane. Drive to the marker and point your car north before you exit. When you get there then you will be given instructions on how to use the Sticky Bombs. Stick three of them at the base of the crane then get a safe distance and detonate. After the crane goes down then you have to intercept the Subway Train at the tunnel exit. By putting your vehicle in this position then you can just go in a straight line to that point. However, you still need to carefully weave through the traffic so you don't damage your car up too much. Also, break the drivers side window as you drive. You need to get onto the tracks as the train exits. If you try to drive ahead to the next stop ahead of the train, while still on the road, then you will more than likely lose it and fail the mission. When you get to the marker then slow down. You have to hit the gap perfectly or you may bounce into the side and possibly bounce away from the tracks. If you go too slow, though, then you will land the vehicle on its roof and you will more than likely fail the mission because the train may get too far ahead before you can get another car. You should get onto the tracks just before the train exits. As the train exits then get up alongside it and stick one bomb. Then detonate. If you are fast enough in doing this then you should be near a break in the railing and be able to quickly go back to street level. You also have to be careful in landing the car from here or you may flip it on the roof. But there will be cars parked nearby you can use if this happens. Another option is to quickly stop at the marker and get out of the car. Then head to the railing and throw a bomb onto the train as it is passing beneath you then detonate. Regardless of method, after you destroy the train, then you need to go to the Airport and destroy the plane waiting to take off. You only have a short time to get there. The best route is to go south on Frankfort Ave. and turn left onto Topaz St. then turn right onto Columbus Ave. Then go south until you reach Kunzite St. and turn left so you can go onto the Algonquin Bridge and do a straight shot to the Airport. When you arrive at the Airport marker then head to the plane. However, you will get a 4-Star Wanted Rating for being on the tarmac. Find the plane then stick a bomb and detonate. After that is done then you need to get out of the Airport area and lose the Wanted Rating. The best route is to head east toward and to the right of the radar tower. Shortly after you pass the tower then you should see a gate ahead of you. Do *NOT* go through it. Instead, turn right and you should see the gate leading out to the road. As you get past these gates then you will see the Wanted Rating drop to 2-Star. Either head west along Algonquin-Dukes Expressway or go under the overpass going in a southwest direction. This should be enough to lose the Wanted Rating. When the Wanted Rating disappears then the mission is successfully completed. 0===========0 | 100% Score \ 0=======================> >>Time (5:00) *********** This one is tough to get because of the randomness of the traffic and the Cops and their ability to get in your way at the worst possible moment or, worse, shoot up your car as you are trying to escape and blow it up. Another reason this is tough is because the timing is very tight. You have to blow up the train very quickly and not smash into any cars along the entire route. However, I did get this Requirement by *NOT* using a car (at least for the bulk of this mission) during a Mission Replay. After I blew up the crane then I went west and to the Westminster Helipad where the Buzzard was waiting for me. Then I flew it to the next marker. But, in order for the train to show up, you have to be at the marker. This means you have to land the Buzzard on it. After landing the chopper in the marker then the train would appear. And the train was slow enough to let me get up to a proper altitude and blast it with the Rockets. After destroying the train then I quickly flew to the Airport. Of course, I had to land in the marker there. After I did that then I could go and destroy the plane. After I destroyed the plane then I just flew southwest over the water and waited for the Wanted Rating to disappear. If you are going to go for this in your initial playthrough then you may want to use the RPG and the Swift helicopter. Land at the subway marker, get out, and use an RPG on the train then fly to the Airport, land near the plane and use an RPG on it. The use of a helicopter is the absolute best way to get this Requirement. >>Player Damage (50%) ******************* >>No Bombs Wasted *************** You can only use five Sticky Bombs total in this mission. Three for the crane, one for the train, and one for the plane (hey, that rhymes!). In addition, if you use the above helicopter methods, then you can still get this because the game is only counting the amount of Sticky Bombs used. 0=======0 | Reward \ 0=======================> $2,500. In addition, you can now buy Sticky Bombs from Armando's Gun Van for $800. Also, if you've done forty Drug Wars, then you will start spawning Sticky Bombs in your Safehouse (next to the TV). At this point you'll spawn the third Random Character..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >LRT20. Random Character (Margot) | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Luis has many lady friends. This one has a very strong attraction to him. Too strong, in fact. Basically, she is Luis' stalker. If you go into your e-mail, at the Internet Cafe, then you will find a couple of messages from her. Luis has two encounters with Margot and they are both required for 100% Completion: 0================0 | First Encounter \ 0=====================================> | Reward: Nothing | 0=================0 Her first encounter can be found at Hercules. She is upset that Luis won't have do anything to do with her. She had just overdosed on sleeping pills and painkillers and now Luis has to take her to a hospital quickly. From here, head over to the hospital in Easton. When you get her to the hospital then the encounter is successfully completed. 0=================0 | Second Encounter \ 0=====================================> | Reward: Nothing | 0=================0 Her second encounter can be found at the Pier 45 Shopping Center in Fishmarket South. She is on the top floor and threatening suicide. Luis tries to stop her but she jumps off anyway. Unfortunately, other shoppers think that Luis pushed her off and now they are coming after him. You will also get a 2-Star Wanted Rating. For a quick escape just jump over the railing and land near Margot's body (you'll get a little damage). Then jump over the railing and into the water. From here, swim towards Broker. Eventually you'll get out of the Wanted Zone. After the Wanted Rating disappears then the encounter is successfully completed. This will complete all of the Random Characters for TBoGT. Now back to the Main Story and to Tony's next nighttime mission..... 0=-=-=-=-=-=0 / Tony Prince \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >TNP4. "Blog This!..." 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Tony Prince / 0=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> At Hercules, Troy complains about working for a gay club and wants to quit. As he talks to Luis then Tony drives up. He wants Luis to drive him and another woman, Gracie Ancelotti, to her house in Alderney..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> This is a nighttime mission and can only be picked up at Hercules between 21:00 and 7:00. 0=========0 | The Plan \ 0=======================> Drive to Gracie's house in Alderney. Along the way you will be told about The Celebinator, an influential blogger who has been badmouthing Tony and Luis on the internet. When you get to Gracie's house then you need to go to the nearest Internet Cafe and log onto one of the computers. Click onto the Celebinator's website and leave a comment for the latest story about Tony and Luis. After leaving a comment for The Celebinator then leave the Internet Cafe to successfully complete the mission. 0===========0 | 100% Score \ 0=======================> >>Time (2:30) *********** The timing is pretty tight for this Requirement. Don't worry about car damage. From the start, go forward and turn right but stay on the sidewalk to avoid the oncoming traffic. Then hang the next right and the next right to get into the Booth Tunnel. When in Alderney, instead of turning left onto Roebuck Rd., then continue straight ahead and turn left onto Babbage Drive. This will give you a straight shot to Gracie's house. Then it is just a matter of getting to the Internet Cafe, getting on the computer, leaving the message and getting off the machine as quickly as you can. >>Car Damage (0%) *************** Take your time and go slow. This is the best way to get this Requirement. >>Notes ***** Unless you're real good and real lucky you will not get both of these Requirements at once. The best thing to do is just go for the Car Damage Requirement and listen to the conversation as you drive along in your initial playthrough then go for the Time Requirement in a Mission Replay later. 0=======0 | Reward \ 0=======================> $500. Now for Tony's next daytime only mission..... 0=-=-=-=-=-=0 / Tony Prince \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >TNP5. "Frosting on the Cake" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Tony Prince / 0=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Luis interrupts a little party with Gracie and her friends. Luis finds Tony passed out nearby. Luis helps him up off of the floor so they can do something..... 0========0 | Weapons \ 0=======================> Sticky Bombs (provided). 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> This is a daytime mission and can only be picked up at Tony's apartment between 7:00 and 19:00. This is the same mission you played as Johnny Klebitz ("The Lost and Damned" - "Diamonds in the Rough") but now you do this same mission as Luis Lopez. This mission also sets up the "Grand Theft Auto IV" mission "Taking in the Trash" where Niko, with some friends, go and recover the diamonds from the trash bins where they would later be hidden. 0=========0 | The Plan \ 0=======================> You need to drive a limo over to the Docks in East Hook. Evan is in the back and eventually tells Luis that Tony is buying two million dollars worth of diamonds. When they get there then you are treated to a cutscene of them buying the diamonds but they are ambushed by Johnny Klebitz and The Lost. Now you have to take down the bikers with Sticky Bombs. The limo is being driven by somebody else so you can just focus on the bikers. However, you are exposed so you can be quickly killed if you are not careful. Use the Right Trigger to throw the Sticky Bombs and then down on the D-Pad to detonate. Although you look like you may not have enough Sticky Bombs, you have unlimited ammo so don't be stingy. Basically, use the Right Analog Stick to aim then, after throwing a bomb at a target, detonate it when it is close to them, even while it is still in the air, to kill them. It should be noted that the targets will appear as red dots on the radar and will appear before they can attack so you can turn to where they are at. From the start, throw the bombs at the vehicles ahead of you then quickly detonate to clear them. After leaving the Docks then throw bombs in front of the pursuing groups of bikers to get rid of them. Eventually, when you get to Dukes Boulevard, then you will have to deal with the Police who have set up a roadblock. Destroy the first roadblock to proceed forward. But, after you destroy the roadblock, then you will be pursued by the Police APC. Throw several of the bombs at the APC and detonate them to destroy it. As you head across the bridge then you will encounter two more bikers and a Police helicopter. You can easily destroy the bikers. But the chopper is another matter. However, it is flying low enough that you can throw Sticky Bombs at it and destroy it. After that then the Cops shoot and kill the driver. Luis then takes over the driving duties. Now you have to get rid of the 3-Star Wanted Rating. A straight shot to Union Drive West may be enough to get rid of it. If not then there is the nearby Pay 'N Spray. After geting rid of the Wanted Rating then you have to drive Tony back to Hercules. Along the way they find out that Evan has been killed and the diamonds stolen. When they arrive back at Hercules then the mission is successfully completed. 0===========0 | 100% Score \ 0=======================> >>Time (5:45) *********** Drive to the Docks as fast as possible then drive as fast as possible away from the Cops to get rid of the Wanted Rating and back to Hercules quickly. When getting rid of the Wanted Rating then head to and turn right at Galveston St. If you are lucky then you may not have to deal with any Police on the way to Hercules after turning right. By the time you get rid of the Wanted Rating then you should be practically at Hercules. >>Player Damage (50%) ******************* After you get rid of the Wanted Rating then grab some Health on the way back to Hercules if you need to do so. If you are good at destroying the bikers and Cops then you can skip that step. >>Bomb Accuracy ************* I don't know exactly what this means but I got it on my first try so it must be relatively easy. >>Escape Cops Time (0:35) *********************** The clock starts ticking the moment you get behind the wheel after the driver gets killed. A straight shot, without running into anything, to Union Drive West usually does the trick. I got this on my first try with a time of 32 seconds. 0=======0 | Reward \ 0=======================> $3,500. Now for Tony's last nighttime only mission..... 0=-=-=-=-=-=0 / Tony Prince \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >TNP6. "Boulevard Baby" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Tony Prince / 0=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> After having some fun then Luis and Tony meet up so they can do an errand. On the way out Luis is introduced to Ray Bulgarin. After a short conversation, Tony and Luis leave..... 0========0 | Weapons \ 0=======================> SMG. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> This is a nighttime mission and can only be picked up at Maisonette 9 between 21:00 and 7:00. 0=========0 | The Plan \ 0=======================> Go to Bahama Mamas. Along the way Tony tells Luis he needs to hit on a woman named Monique. When you get to the club then you need to go down to the dance floor and dance with her. Although I already went over the instructions for dancing earlier in the guide, I will repeat them for the sake of the mission. Tap the Left and Right Analog Stick in any direction to the tune of the music to increase your Dance Meter. The dance meter is represented by a throbbing speaker in the lower left corner. As you successfully dance to the beat then you will see a blue line start to gradually go around the speaker. During the dance you may be told to hold. This means hold either stick in any direction. While holding the stick then you will be given prompts to tap the Left or Right Triggers (Xbox 360) or L2 or R2 Buttons (PS3) to dramatically increase the Dance Meter. You only need to tap one of the triggers or buttons in tune to boost the meter. If you screw up too much at any point then your partner will stop to complain then you can dance again. At this point the dance meter may be set back a bit. When you have got the blue line all the way around the speaker then you have successfully completed the dance. After successfully completing the dance then you will start a cutscene of Luis and Monique getting it on in one of the back rooms. However, Monique's boyfriend, Vic, shows up and interrupts the party. Vic hits Monique into submission and wants to kill Luis. Now you will be given control and automatically switched to your Pistol. Quickly kill Vic with one shot to the head. Then pick up his .44 gun. After that then switch to your SMG so you can shoot your way out of the club. Go through the door and pick off the guard behind the water cooler. Head to the next door and pick off the next guard beyond it. This will cause the patrons to flee in terror. Go through the door and take down the next two guards in this room. Then take down the next three guards in the next room before going there. As you enter the next room then take down the guard behind the bar. Then go to the staircase. Take down the next two guards in the staircase and the last guard at the very top. From here, just run out of the club. You now have to leave the area. Best thing to do is run straight across the street and into the alley. When you reach the wall then turn right. You will now go alongside Hercules. When you get to the street then turn left and head to Maisonette 9. When you reach the next street corner then you will successfully complete the mission. 0===========0 | 100% Score \ 0=======================> >>Time (3:10) *********** If you get through the dancing stuff quickly, and are good with your accuracy plus running from area to area, then you should get this with little problem. >>Player Damage (40%) ******************* >>Groove On ********* You get this by successfully completing the dance, even if you make a mistake. >>Good Guy ******** You cannot injure any of the patrons during the shootout. This is easy to get. When they start fleeing then wait for them to leave the club before continuing. This only takes a few seconds. >>Notes ***** You can get all four of these in one shot and it is not hard to do. 0=======0 | Reward \ 0=======================> $3,000. In addition, you can now buy the .44 from Armando's Gun Van for $640. Also, if you've done ten Drug Wars, then you will start spawning the .44 in your Safehouse (on the Coffee Table). This also ends Tony's missions for the time being. Now let's go to the next mission strand..... 0==================================0 / The Main Story \+++++++++++++++++++\ 0==========================================================================\ | >MSY3. Mori Kibbutz + 0==========================================================================/ Mori Kibbutz is the older brother of Brucie Kibbutz (who you did missions for and became friends with during the main GTA IV story). Mori is more whacked out than Brucie and that is saying something. Mori is always finding ways to put down his little brother and this really upsets and frustrates Brucie. At this point you finally understand why Brucie is the way he is. Mori has three missions and his first one can be found at Brucie's apartment in BOABO..... 0=-=-=-=-=-=-0 / Mori Kibbutz \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >MKZ1. "Kibbutz Number One" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Mori Kibbutz / 0-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> After an interesting introduction to Mori then Luis informs him that Tony owes him money and he is going to help him out a little. Then Brucie walks in and is surprised by Mori's appearance. Mori announces that he is moving back to Liberty City and this greatly upsets Brucie. Mori also severely puts down Brucie while Luis watches in amazement. After the family reunion then Mori and Luis leave..... 0========0 | Weapons \ 0=======================> Carbine Rifle, Sticky Bombs (provided). 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Go to Docks at Chase Point where you will be meeting some people. Along the way you'll be treated to a very amusing conversation. You'll also be told that you'll be helping to clear out some old associates of Mori's. When you get to the marker then you'll need to walk down to the Docks. Then you'll get a cutscene of Mori's old associates attacking them as soon as Mori starts making his threats. When you get control then you will be behind some cover and automatically switched to your Pistol. Switch to your Carbine Rifle. Take down those closest to you. When you take three of them down then you'll be attacked by someone on the third floor of the nearby building using an RPG. Get him quickly before he does any serious damage. After that then go after the remaining group. There will be two at the other end of the area. Once you get them then one more will come from the nearby building. When he is dead then you need to go to the Jetty. When you get to the Jetty then you will need to get onto a boat and chase the other guys down. They are in three boats and Mori will automatically give you Sticky Bombs to destroy them. You need to throw them to your left so your target boat must also be to your left. When you throw one and get it to stick on the boat then destroy it by pressing Down on the D-Pad. Each boat will have a gunner that can take off armor and Health but unless you are low on Health then this should not be a problem. After destroying the third boat then head to the Docks at Pier 45. When you get there then the mission is successfully completed. 0===========0 | 100% Score \ 0=======================> >>Time (5:00) *********** Use the Shotgun Ex when doing this in Mission Replays. This weapon works quite well even against the RPG guy. Use the BOABO Shortcut to get to the Docks. You also need to destroy each boat quickly when you get to that point in the mission. >>Player Damage (50%) ******************* >>Headshots (10) ************** You must kill everybody in the initial shootout, including the RPG guy, with headshots. However, there are more gunmen inside the building if you go into it so you can get more headshots if you need them. >>Accuracy (70%) ************** >>Boat Damage (60%) ***************** Once you stick one of the boats with a bomb then you have to get far enough away from it to not be damaged in the explosion when you detonate. In other words, you can't be right up against the boat when it explodes or you will take serious damage. >>Top Boat Speed (70 mph) *********************** This is pretty much automatic since you need to go much faster than this to catch up to the boats anyhow. >>Quickdraw the RPG ***************** You must kill the guy with the RPG before he can fire a single shot. This is tough to do because you have very little reaction time from the moment you kill the last of the three closest to you before he appears. But you can get him to come out when you want to in order for you to blast him. You'll need the Shotgun Ex for this Requirement. Out of the three nearby gunmen kill the one in the middle and the one on the right but leave the left one alone. You may also want to kill the guy on the second floor of the building as well. Now you'll see that there is a large crate near the wall to your right. Switch to your Shotgun Ex and go into the gap between this crate and the wall. Then gently creep forward and aim the Shotgun Ex at the window where the RPG guy appears. After you get past the crate then continue to creep forward. Don't worry about the gunman you spared - he'll be busy with Mori. Creep forward and gently adjust your aim until he appears. The very moment he shows up then hit him with a couple of quick shots from the Shotgun Ex to take him down before he can fire. 0=======0 | Reward \ 0=======================> $500. This also ends Mori's line of missions temporarily. Now let's head to the next mission strand..... 0==================================0 / The Main Story \+++++++++++++++++++\ 0==========================================================================\ | >MSY4. Yusuf Amir + 0==========================================================================/ Yusuf Amir is the Arab gentleman you met in the opening cutscene of "Chinese Takeout. He is quite the character often trying to be as "gangsta" as those he associates with. He is also an extremely rich person who likes to show off his wealth. But he also has parental problems with his father similar to Luis' problems with his mother. Yusuf has four missions and his first one can be found at his place in Middle Park East..... 0=-=-=-=-=-0 / Yusuf Amir \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >YSF1. "Sexy Time" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Yusuf Amir / 0-=-=-=-=-=0 0=========0 | Overview \ 0=======================> After showing off his dancing skills then Yusuf wants Luis to steal a helicopter for him to pay respect to his father who is giving him a hard time. Luis goes and helps him out..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> You may want to take the Swift helicopter with you from the Westminster Helipad. Fly it to Middle Park and land it in a clearing just south of the Libertonian but close to the wall that goes along Columbus Ave. If you park it in the street close to the mission marker then it will disappear. 0======0 | Notes \ 0=======================> Rewrote this mission thanks to a suggestion from Stephen Oliver. 0=========0 | The Plan \ 0=======================> According to Stephen, in Mission Replays, you can fly a chopper straight to the Yacht without the need to use a car and get a boat. Then jump out of the chopper and land on the Yacht by Parachute. But I played around with this suggestion and made some modifications. This idea will work very well if you want the Time Requirement. If you want the Time Requirement then it may be best to do it on the initial playthrough. This is because, as noted in the Prep Work, you can fly a chopper and land it close to the mission marker prior to starting the mission. If you try for the Time Requirement in a Mission Replay then you won't be able to fly a chopper in beforehand and you must jack a car and go to the Westminster Helipad to get a helicopter. Annoying but that's how they made it. Okay, with that said, let's do the mission. The below strategy is for the initial playthrough and after obtaining a Swift and landing it in nearby Middle Park. It is important to note that you don't have the ability to use a Parachute yet. That's okay, you won't need one. After you start the mission then quickly run back to your helicopter. Then fly it southwest until you are over the water but still angle southwest so you can fly over The Prison in south Alderney. You don't need to fly it too high but don't fly it too low either. Just as you get over The Prison then you should see the large Yacht in the water south of Alderney. What you should do is fly to a point just behind the stern of the Yacht but still going south. When you get close enough to the Yacht then you will get a cutscene of somebody touting the Buzzard helicopter. After the cutscene ends then fly a little bit for a second or two then jump out. If you do this correctly then you should land in the water very close to the stern of the Yacht. Remember, you don't get hurt if you jump out of a helicopter over water no matter how high up you go. And jumping out this way is faster than parachuting down. If you fly up high enough then you won't alert the arms dealers as you land in the water. However, if you do manage to alert the dealers, then you really don't have to worry about anything. For some reason, when you climb onto the Yacht and get onto the helipad, then they will stop shooting (apparently they don't want to hurt the chopper). And they won't go down to the lower level to shoot at you as you make your way to the helipad either so they're not a problem regardless of whether or not you alert them. After stealing the Buzzard then fly south instead of to the Helipad. This is because, when you call Yusuf (which initiates after you fly a certain distance from the boat), then he will tell you to destroy the Yacht and everything around it. The Yacht is indestructible until the phone call. As you get the call then immediately turn around and hang up the phone. After that then get a little closer to the boat, stop and hover, and lower yourself so you can get a good shot at the Yacht. Use the X Button (Xbox 360) or the Square Button (PS3) to fire the Rockets and the A Button (Xbox 360) or X Button (PS3) to fire the Mini-Guns. It is easier to aim and fly by switching to the first person view. Use the Rockets and destroy the Yacht. Carefully go from the bow to the stern by gently sidestepping right. It should be noted that you need to destroy and see actual damage to three areas of the Yacht. The bow (you should see a large crack on the side), the top middle (it should explode real good and the tower will disintegrate) and the stern (another big explosion with lots of flames). The moment you see the damage occur then go to another section of the Yacht and destroy it. This should help you get through this part quickly. After destroying the Yacht then you will see a cutscene of the sinking boat. After that then you need to go after the fleeing Arms Dealers. They will be in three small boats. This is probably the hardest part of this mission. You have to destroy three small moving targets while trying to fly a helicopter and not send it into the water. This can be difficult to do if you are not good with flying helicopters. The best thing to do is just gently fly low over the water and hold down the A Button (Xbox 360) or X Button (PS3) (don't use Rockets at all here) to constantly fire your Mini-Guns. Then get up behind and slightly angle downward to target one of the small boats. If you need to gain speed then fly up just a little bit then gently angle down toward the water until you are just barely above the surface and aim your Mini-Guns slightly downwards towards your target. However, they will be using RPGs to destroy you. But they are very inaccurate so they are not much of a threat. After destroying them then you will be instructed to go back to the Helipad. When you get there and land then the mission is successfully completed. If you are going for the Time Requirement in the initial playthrough and you are fairly good at flying the chopper then you can do this mission in as little as four minutes. 0===========0 | 100% Score \ 0=======================> >>Time (6:00) *********** As noted, it is best to get this one on the initial playthrough. But this can still be done in a Mission Replay. When the mission starts then you need to quickly jack a car then go south and turn right at Nickel St. then go all the way to Union Drive West and go south until you can turn into the Westminster Helipad. The rest of the strategy will work for the rest of this Requirement. If you are fairly good at flying the chopper then you can do this mission in as little as five minutes. >>Player Damage (0%) ****************** With or without Body Armor this is automatic since they don't even fire at you when you are stealing the helicopter regardless of whether or not you alert them. >>Boats Destroyed (4) ******************* It should be pointed out that this does *NOT* include the Yacht. The fourth boat is the Patrol Boat. Destroy that as well as the Arms Dealers to get this Requirement. Take down the Patrol Boat before triggering the phone call from Yusuf (that will allow you to destroy the Yacht). This is probably best done on a Mission Replay. 0=======0 | Reward \ 0=======================> $10,000. 0=-=-=-=-=-0 / Yusuf Amir \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >YSF2. "High Dive" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Yusuf Amir / 0-=-=-=-=-=0 0=========0 | Overview \ 0=======================> After Yusuf complains about his life then he wants Luis to come with him for a meeting..... 0========0 | Weapons \ 0=======================> Shotgun Ex (provided). 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Head to Rotterdam Tower. As you drive there then you are given an Auto Shotgun with Explosive Shells (Shotgun Ex). During the drive Yusuf calls Ahmed. Ahmed seems to be agitated which makes Yusuf a little nervous. So Yusef drives off after he leaves Luis at the Rotterdam Tower. Head inside the building and into the marker to head to the higher floors. When you get to the observation deck then go around to meet Ahmed. Then you will get a cutscene. Apparently Ahmed and an accomplice, Tahir, were planning something for Yusuf but Luis has come up instead. This ruins whatever plan they had and Ahmed runs for it. Luis grabs the Tahir and tries to interrogate him for information. However, after the Tahir refuses to talk, then Luis just throws him off the building. This action alerts the Cops. Now you have a 4-Star Wanted Rating and will be shot at by an Annihilator. You will also be automatically switched to the Auto Shotgun (Explosive). When Explosive Shells are used in the Auto Shotgun then it makes it far more powerful. Powerful enough to shoot down helicopters. Start off by destroying the one nearby. You will also notice that you will also be shot at by NOOSE agents who have also come up to deal with you. Kill the NOOSE agent then destroy the helicopter. Go around the corner and kill the next NOOSE agent. He will also drop some Body Armor you can grab if you need it. Then you will get to the stairs leading up to the next level. Kill the NOOSE agent at the top. When you get to the top of the stairs then you will be attacked by another helicopter. Take it down with the Shotgun Ex. Then go around the corner and take down the next NOOSE agent. Next, climb up the nearby ladder. When you get to the top then you will be attacked by two more NOOSE agents, one at one side, and another who will come up to you. Kill them both. When you turn the corner nearest to the ladder then you will be attacked by another helicopter. Destroy it. You will also be attacked by another NOOSE agent at the other corner. Killing him will also produce more Body Armor to take. As you head to the north side of the building then you will be attacked by more NOOSE agents, one on the upper level, one in front of you, and one at the next corner. Take them all down. When you head to the next corner then you will be attacked by another helicopter. Destroy it then take down the next two NOOSE agents. After that, start climbing the main spire. As Luis is climbing then he will try to get information from Ahmed about what is going on. When you get to the next level of the spire then you will be attacked by another helicopter. Destroy it then continue climbing. When you get to the top then you will finally get to Ahmed who gives you a Parachute. Then Luis scares Ahmed into falling off the building. Now you have to jump off of the building. When in freefall then you use the Left Analog Stick to move and the A Button (Xbox 360) or X Button (PS3) to deploy. After the Parachute is deployed then you use the Left and Right Triggers to apply the air brakes and the Y Button (Xbox 360) or Triangle Button (PS3) to detach. Walk off the building and then push up on the Left Analog Stick to streamline so you can go faster. When you get close to ground level then deploy the Parachute. When you deploy the Parachute then you can push up to streamline so you can go faster or pull back so you can slowly glide to the ground. When you finally get to ground level then the mission is successfully completed. 0===========0 | 100% Score \ 0=======================> >>Time (4:10) *********** You have to destroy the NOOSE agents and the first helicopter leading up to the first ladder. After climbing up the first ladder then you can jump up to the next level and save some time but kill the nearby NOOSE agent first before going up. When you get up to the second level then destroy the second helicopter and go around the next corner leading to the next ladder then kill the next two NOOSE agents before going up the ladder. Ignore the NOOSE agents below as you climb the ladder (although they will be taking off armor and Health on the way up). When you get to the last helicopter then you should destroy it or it may take off what you have left before you can get to the top. >>Player Damage (50%) ******************* If you are good with your accuracy and manage your Body Armor properly then you can get this with no problems. >>Headshots (6) ************* You can use the Shotgun Ex for headshots but you won't be able to zoom in. >>Accuracy (70%) ************** You should use the Advanced MG for body shots on the NOOSE agents (in Mission Replays). It is also important that you also have a sniper rifle such as the Advanced Sniper. This is because you will have to shoot the pilot of the helicopter instead of using the Shotgun Ex to blow it out of the sky. In addition, when each helicopter shows up, then head back down to the observation deck. Either it will come around to fire at you, in which case you can shoot the pilot, or wait for it to hit the building enough to destroy itself. Letting the helicopter destroy itself doesn't affect your accuracy since you never shot at it with anything. Of course, when you get to the last helicopter, then you will have to shoot the pilot since you are too high up to really turn back down. >>Helicopters Destroyed (4) ************************* There are actually five so there is room for error. But you will probably have to destroy them all for survival sake anyway. >>Free Fall Time ************** This means you have to streamline the fall all the way down as close to the ground, without going splat, before deploying the Parachute. Not hard to get. >>Notes ***** On your initial playthrough you can probably get the Player Damage, Helicopters Destroyed, and Free Fall Time Requirements without really trying. 0=======0 | Reward \ 0=======================> $15,000. After this then you will get a message from Armando who tells you that he got a hold of some Parachutes. You can now buy Parachutes from Armando. Also, you can now buy the Explosive Shells (for the Auto Shotgun and turn it into the Shotgun Ex) from Armando's Gun Van. And, if you've done thirty Drug Wars, then you will start spawning the Shotgun Ex in your Safehouse (against the wall near the kitchen). In addition, this will open up Base Jumping but I will save that for later. This will also spawn Parachutes around the city but I will cover those later too. Mori's mission marker will also re-appear but I will save him for later as well. You may want to turn off your phone for awhile so you can get Body Armor and Health (along with saving your game). When you turn your phone back on then you will get a phone call from Tony which will automatically start the next mission..... 0=-=-=-=-=-=0 / Tony Prince \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >TNP7. "...Blog This!" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Tony Prince / 0=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Tony has set up a face-to-face with The Celebinator and show him that they are not such bad guys after all..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> The plan is to take the blogger on a tour of the city. Get to the helicopter which is at the Westminster Helipad. When you get to the helicopter then Tony informs Luis that he has given him a Parachute. Get into the helicopter to begin the tour. You now have to fly to Happiness Island as high as you can. You will now start to see a pink circle that you have to fly to. You don't have to fly through it, just get close to it. You will also see another pink circle appear as soon as you get to the first one. This one will be higher than the last. Just keep hitting the pink circles as you make your way to Happiness Island. Along the way the three of them start to talk. The Celebinator is upset over a particular snub and that is why he was badmouthing Tony and Luis. When you reach the last pink marker then Tony will take the controls while the blogger looks out the door. Then Luis grabs and threatens him. From here, you can use the B Button (Xbox 360) or Circle Button (PS3) to punch him, then X Button (Xbox 360) or Square Button (PS3) to slap him, and the Y Button (Xbox 360) or Triangle Button (PS3) to throw him out. You can mess with him if you want but it is just best to throw him out since that's what you need to do anyway. He doesn't have a Parachute so you need to catch him. After you catch him then you need to get to ground level. You cannot land in the water since the blogger can't swim. You can deploy the Parachute as soon as you catch him then glide back to Algonquin or streamline to Happiness Island then pull the chute at the last moment - your choice. When you land on the ground then the mission is successfully completed. 0===========0 | 100% Score \ 0=======================> >>Time (2:10) *********** The best way to speed things up is to just throw the blogger out the moment you start threatening him, streamline to catch him, then streamline to get to Happiness Island. >>Player Damage (0%) ****************** There is no gunplay so this is automatic (unless you screw up the landing). >>Time to Catch Blogger (0:08) **************************** Streamline the moment you exit the helicopter. It is a straight shot to him and you can reach him very quickly. >>Notes ***** I actually managed to get 100% Score on my very first try. Very easy to get. 0=======0 | Reward \ 0=======================> $2,000. A little later you will get a phone call from Ray Bulgarin which will start his mission strand but I will get to him later. This will also cause Tony's mission marker to re-appear but I will save him for later too. Now it is time to cover..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >LRT21. Base Jumping | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ After completion of the mission "High Dive" then you opened up Base Jumping. You will see parachute markers all over the map. There are fifteen Base Jumps to complete and they are required for 100% Completion. In addition, you will also earn the "Gone Down" Accomplishment. You will also start spawning Parachutes at your Safehouse (on the floor by the stereo system). When you get near a Base Jump location then you will see a purple marker. Entering the purple marker will prompt you to use the Left Bumper (Xbox 360) or L1 Button (PS3) to trigger a Base Jump. You will automatically be given a Parachute for the Base Jump. Press the Y Button (Xbox 360) or Triangle Button (PS3) to jump when you are either at the top of the building or in a helicopter. Then you need to make your way to the target on the ground in order to complete the Jump. The closer you get to the center of the target, the higher your Accuracy rating and the more money you can make. You don't need to be 100% Accurate to succeed. Just land anywhere in the target to successfully complete the Jump. After completing a Base Jump then the marker will go gray on the map but you can do it again to try to improve your score. This is very similar to the "Parachute Onto Target" segment of the Flight School in "GTA: San Andreas" only with more variety. If you did well on that then Base Jumping should be pretty easy. Even if you didn't then it is still fairly easy and won't take long to complete. There are three types of Base Jumps with five of each: >>Helicopter ********** You are sent high up in a helicopter. After jumping then you need to open the Parachute and glide through checkpoints on the way down before landing on the target. Each checkpoint you glide through will earn you $30. Each checkpoint is part of your Accuracy score. >>Vehicle ******* You need to jump from the top of a tall building and land on a moving vehicle. >>Target ****** You need to jump from a tall building and land on the target. There are no checkpoints to glide through. Now for the list of Base Jumps which is broken down by area: 0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Alderney |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 >>Base Jump #1 ************ Neighborhood: Westdyke. Location: At the Mansion Helipad. Type: Helicopter. Notes: Make sure you clear the large rock after the last checkpoint or you may fail the Jump. >>Base Jump #2 ************ Neighborhood: Alderney City. Location: On one of the tall buildings that run along Koresh Sq. Type: Vehicle. Notes: You need to open the chute as soon as you jump off the building then glide to the target vehicle which is on Plumbers Skyway. You need to gently angle yourself in relation to the target as you glide along. Slow up a little to clear the buildings prior to Plumbers Skyway. >>Base Jump #3 ************ Neighborhood: Tudor. Location: At the Alderney Fire Department. Type: Helicopter. Notes: The last checkpoint is above a billboard. You may want to try to clip the top of the checkpoint or you may hit the billboard and possibly fail the Jump. 0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. Algonquin |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 >>Base Jump #4 ************ Neighborhood: Westminster. Location: At the Westminster Helipad. Type: Helicopter. Notes: This Jump will take you to Happiness Island. After the last checkpoint then you need to push up on the Left Analog Stick to streamline enough to hit the target at the base of the Statue of Happiness. >>Base Jump #5 ************ Neighborhood: Star Junction. Location: At the building at the southeast corner of Lorimar St. and Denver-Exeter Ave. directly under the Pirate Media billboard. Type: Vehicle. Notes: This one is tricky to do because the vehicle is close to the Jump. You need to streamline most of the way down then deploy the Parachute. Then pull back to slow yourself down so you can land on the vehicle. May take a few tries to get the timing right. >>Base Jump #6 ************ Neighborhood: Star Junction. Location: At the MeTV Building at the southwest corner of Kunzite St. and Denver-Exeter Ave. Type: Vehicle. Notes: This one is easier then Base Jump #5. Deploy the Parachute as soon as you jump then streamline every so often to get the proper angle to land on the vehicle. >>Base Jump #7 ************ Neighborhood: Star Junction. Location: At the BAWSAQ building at the southeast corner of Kunzite St. and Denver-Exeter Ave. Type: Target. Notes: You have to streamline most of the way then deploy. You may also have to streamline again from there to make the target. >>Base Jump #8 ************ Neighborhood: Lancet. Location: At the northwest corner of Bismarck Ave. and Jade St. Type: Target. Notes: When you jump then you have to angle left to line yourself with the target. Then you do what you did for Base Jump #7. >>Base Jump #9 ************ Neighborhood: The Triangle. Location: At the Rotterdam Tower. Type: Target. Notes: You have to angle slightly left to line yourself with the target. Streamline about half of the way down before deploying. If you deploy too late then you may not be able to clear the large building prior to the target. >>Base Jump #10 ************* Neighborhood: The Triangle. Location: At the building at the southeast corner of Denver-Exeter Ave. and Iron St. Type: Target. Notes: Streamline for a second or two before deploying. Then gently angle yourself toward the target. >>Base Jump #11 ************* Neighborhood: Easton. Location: At the GetALife Building. Type: Vehicle. Notes: What is interesting about this Jump is that you are on a motorcycle and have to ride off of the building. Wait for about five seconds before riding off of the ramp. Then jump off of the motorcycle and deploy as soon as you get clear. From there it is just a matter of gently angling down to the target vehicle. >>Base Jump #12 ************* Neighborhood: City Hall. Location: At the emergency room door of the hospital at the east corner of Union Drive West and Calcium St. Type: Vehicle. Notes: Not only do you have to ride off a building but you have to land on a boat. The strategy for Base Jump #11 applies here. 0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | C. Dukes |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 >>Base Jump #13 ************* Neighborhood: East Island City. Location: At the LC 24 building. Type: Target. Notes: Deploy as soon as you jump then glide to the target. 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | D. Francis International Airport |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 >>Base Jump #14 ************* Neighborhood: Francis International Airport. Location: At the helipad on top of the Police Station at the west side of the FIA area. Type: Helicopter. Notes: After the last checkpoint, above the tracks, then streamline to get to the target. 0+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | E. Broker |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 >>Base Jump #15 ************* Neighborhood: Firefly Island. Location: At the end of the long pier. Type: Helicopter. Notes: After the last checkpoint then you need to pull back on the Left Analog Stick to get to the target. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >LRT22. Parachutes | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ In addition to activating the Base Jumping, you will also spawn Parachutes which are scattered all over the city. These items, like weapons, will glow red for easier location. However, most of these Parachutes are located at the top of tall buildings and can only be accessed by air. In some cases they can only be reached by parachuting in. The information for each Parachute is broken down as follows: --Location: Specific location of Parachute. --Neighborhood: What neighborhood the Parachute is found. --Map: Map co-ordinates on the printed map that comes included with the GTA IV or EFLC game disc. --Notes: General notes (if applicable) including location of building. 0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Alderney |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 >>Location: On the northeast corner of the indented roof of the tall building just north of the Booth Tunnel Helipad Neighborhood: Alderney City. Map: (D-3). Notes: This building is located at the southeast corner of Mahesh Ave. and Rand Ave. Can only be accessed by air. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On the ground at the east side of the Booth Tunnel Helipad. Neighborhood: Alderney City. Map: (D-3). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On the east end of the tall crane. Neighborhood: Port Tudor. Map: (C-4). Notes: This crane is located directly east of the intersection of Latchkey Ave. and Barsac Ave. Climb the crane and head to the east end, pointing towards Algonquin, to find the Parachute. 0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. Algonquin |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 >>Location: At the very top of the tall building at the northeast corner of Denver Ave. and Uranium St. Neighborhood: East Holland. Map: (E-2). Notes: This building is one of a trio of similar buildings on this block. This building is at the southwest part of this group. Can only be accessed by air. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On top of the yellow walkway at the Westminster Helipad. Neighborhood: Westminster. Map: (D-3). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On top of a large air conditioning unit at the north end of the roof of The Star Plaza Hotel. Neighborhood: Star Junction. Map: (D-3). Notes: This building is located at the southwest corner of Manganese St. and Burlesque and has a lot of advertising billboards near the bottom. Can only be accessed by air. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On top of a small air conditioning unit. Neighborhood: Star Junction. Map: (E-3). Notes: This air conditioning unit can be found at the top of The Majestic hotel located at the southeast corner of Nickel St. and Denver-Exeter Ave. Can be accessed by air or the Service Platform on the side of the building. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: In the middle part of the second to last tier of the multi-tiered building (near the top). Neighborhood: Star Junction. Map: (D, E-4). Notes: This building is located at the southwest corner of Burlesque and Lorimar St. and has a lot of advertisements near the bottom. This also has a moving advertisement for the Bank of Liberty on the corner. Can only be accessed by air. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On a small platform at the northwest corner of the rooftop. Neighborhood: Star Junction. Map: (E-4). Notes: This very tall building is at the southeast corner of Lorimar St. and Denver-Exeter Ave. This building also has a lot of advertisements near the bottom including one for Pirate Media and is also where you do Base Jump #5. Can only be accessed by Parachute. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the very top level and at the base of the cell phone tower of the BAWSAQ building. Neighborhood: Star Junction. Map: (E-4). Notes: This building is located at southeast corner of Kunzite St. and Denver-Exeter Ave. and is where you do Base Jump #7. Can only be accessed by air. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On the south end of the roof of the very tall black building. Neighborhood: Hatton Gardens. Map: (E-3). Notes: This building is located at the northwest corner of Bismarck Ave. and Manganese St. Can be accessed by the Service Platform at the east side of the building or by air. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On a small balcony near the top of southeast corner of the building that resembles the Chrysler Building. Neighborhood: Lancet. Map: (E-4). Notes: This building is located at the northwest corner of Bismarck Ave. and Jade St. and where you do Base Jump #8. Can only be accessed by Parachute. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On the small round platform at the very top of the Rotterdam Tower. Neighborhood: The Triangle. Map: (D, E-4). Notes: This platform is located just before the last spire to climb to get to the very top. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the south end of the roof of the building. Neighborhood: The Triangle. Map: (E-4). Notes: This building is located at the northwest corner of Columbus Ave. and Garnet St. It also has Al Dente's restaurant at the base. Can only be accessed by air. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On the west glass enclosure at the top of the tall building. Neighborhood: Castle Garden City. Map: (D-5). Notes: This building is located just west of the intersection of Union Drive West and Feldspar St. Can only be accessed by air. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On top of the dome. Neighborhood: Castle Garden City. Map: (D-5). Notes: The dome is at the top of the tall building southwest of the intersection of Union Drive West and Diamond St. Can only be accessed by air. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On a narrow walkway that rings around the very top of the building. Neighborhood: City Hall. Map: (D-5). Notes: This building is located at the east corner of Calcium St. and Liberty Ln. and is part of the Civic Center area. Can only be accessed by Parachute. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On the east side of the round platform near the very top of the building. Neighborhood: City Hall. Map: (E-5). Notes: This building is located at the southwest corner of Columbus Ave. and Diamond St. Can only be accessed by air. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On the east side of the wall at the top of the tall building with the helipad. Neighborhood: Fishmarket South. Map: (E-5). Notes: This building is located at the southeast corner of Emerald St. and Borlock Rd. and has the Fire Department of Liberty City at the east side of the base. This is also where you ended the mission "Sexy Time". Can only be accessed by air. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On the ground at the very north end of the Heli Tours helipad area. Neighborhood: Fishmarket South. Map: (E-5). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On the northwest corner ledge of the rooftop. Neighborhood: The Exchange. Map: (E-5). Notes: This very tall building is located at the southeast corner of Barium St. and Albany Ave. Can only be accessed by air. 0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | C. Happiness Island |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 >>Location: Inside the cup at the top of the Statue of Happiness. Map: (D-5). Notes: Can only be reached by Parachute. 0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | D. Bohan |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 >>Location: On the north end of the roof of the tall apartment building. Neighborhood: South Bohan. Map: (E-2). Notes: This apartment building is part of a group of four similar building at the southwest part of Bohan and is located directly west of the intersection of Hollowback St. and San Quentin Ave. Can only be accessed by air. 0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | E. Dukes |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 >>Location: At the top of the tallest of the towers at the Liberty State Pavillion Towers. Neighborhood: Meadows Park. Map: (G-3). 0+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | F. Broker |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 >>Location: On the south end at the top of the east support tower for the Broker Bridge. Neighborhood: Hove Beach. Map: (F-5). And, with this done, I now go back to the Main Story and Mori..... 0=-=-=-=-=-=-0 / Mori Kibbutz \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >MKZ2. "This Ain't Checkers" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Mori Kibbutz / 0-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> After Mori humiliates Brucie in a game of chess and leaves him crying then he takes Luis out for an errand..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Get in the car and head to Heli Tours. Along the way Mori proposes a wager. If Luis wins a specific race then Mori will release him and Tony from their debts. If Luis loses then he will be tied to him forever. However, if Luis wins, then there is still one small thing to do for Mori before he is cut loose. When you get to the marker then you will begin the race. You will be provided with a Parachute, a boat and a car. You must reach the finish line at Middle Park first to win. Your first task is to jump out of the helicopter. From there you need to get to a boat. The boats are on the west side of Happiness Island. The idea is to land as close to a boat as possible or land in it. This will give you a head start on Mori and the others. Streamline past your rivals while aiming at Happiness Island then deploy so you can angle towards a boat. Once inside the boat then you need to follow the checkpoints around the Alderney area. There are a couple of tight spots in this part of the race but it is not difficult. When you get to the Leftwood area then you will need to land the boat and grab a car. Each car has Nitro you can use to get a speed boost and you use the B Button (Xbox 360) or Circle Button (PS3) to activate. There is a Nitro Meter near the radar and this indicates how much you have. If you use it all then you have to wait for it to recharge about halfway before using it again. However, if you are way ahead of your rivals, then you may not need to use the Nitro. From the Leftwood area then you need to head back to Middle Park to finish the race. Once you win the race then the mission is successfully completed. 0===========0 | 100% Score \ 0=======================> >>Time (7:35) *********** Land in a boat and stay in first place all the way and using the Nitro on the long straightaway (Topaz St.) leading into Algonquin will help get you this Requirement. >>Player Damage (0%) ****************** There is no gunplay so this is pretty much automatic (unless you hurt yourself on the Parachute landing or exiting from a boat). >>Perfect Landing *************** You must land in either the seating area or on top of the boat. >>Always First ************ You must be in first place all the way from the start of the boat portion race to the end of the overall race. Landing in a boat will go a long way towards this Requirement. 0=======0 | Reward \ 0=======================> $1,000. And you also open up the..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >LRT23. Triathlons | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ These races are the same as the one you did for "This Ain't Checkers". You need to parachute onto a boat then race to a landing point and get into a car and race to the finish line. The best way to win is to land in the boat as this will give you a huge head start on your opponents. This will make these races much easier even though they are easy to begin with (although you have to mindful of the traffic when in the car). Winning a Triathlon will net you $1,000. There are three of these races, indicated by a checkered flag on the map, which must be successfully completed for 100% Completion: >>Alderney City ************* The boats are located at Normandy. The boat race ends at Westdyke. From here, head to Tudor to finish the race. When you jump then you have to streamline most of the way down to get to the boats. During the car race you may need to slow down in the first portion because of all of the curves. Then cut loose on the speed on Plumbers Skyway but be careful of the last curve leading to the finish line. >>Charge Island ************* The boats are located on the east side of Bohan. The boat race ends at Meadows Park. From here, head back to Meadows Park to finish the race. When in the car race then you may need to take it a bit slow on the dirt road and on the curves. >>BOABO ***** The boats are located between Colony Island and Algonquin and just south of the Algonquin Bridge. The boat race ends at Northern Gardens. From here, head to Star Junction to finish the race. When you get into the Middle Park area, during the car race, then you can use the Nitro to really put away your opponents. And, with this, there are no more side activities in TBoGT. It is just Main Story Missions from here on out. Now let's finish with Mori..... 0=-=-=-=-=-=-0 / Mori Kibbutz \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >MKZ3. "No. 3" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Mori Kibbutz / 0-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> After Luis convinces Mori that tough love really doesn't work then the three of them go and have some fun...... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> You need to go to a car-park at the north part of Middle Park. Along the way you and Brucie will be given headsets. When you get there then you will be instructed to use the parking elevator to bring down the car for Brucie then for yourself. Use the Left Bumper (Xbox 360) or L1 Button (PS3) to activate then the Right Analog Stick to lower. When you get your car then enter it and line up behind Mori and Brucie. Now you have to follow Mori and Brucie. After making the first left turn then you will be ambushed by Cops who were called by Mori to make things more interesting. Keep close to the two of them as you wind through the Cops. *BEWARE!* There is a Taxi that will come up as you head south on Ivy Drive North. Go to the *LEFT* of it or you will crash into it and really screw yourself up. As you head north along the north part of Northwood then you will be on the narrow road that goes along the water's edge. You need to take care that you don't fall off and into the water or crash into the walls. This task is made difficult because Luis doesn't powerslide well. As you head south along the sidewalk then you will be told to jump onto the barges. Slow down so you can angle yourself properly for the ramps. You have to be careful at this part, especially on the third ramp. If you screw up slightly on the third ramp then you will drop the car into the water and fail the mission. When you finally get onto the third barge then the mission is finally succeeded. 0===========0 | 100% Score \ 0=======================> >>Time (5:15) *********** Use the BOABO Shortcut and pay for the toll so you don't have to worry about the Cops. Then it is just a matter of keeping up and not blowing the jumps. >>Car Damage (20%) **************** If you are good with your braking and avoiding crashes then you can do this with little problem. >>Top Speed (140 mph) ******************* If you manage to keep close to Mori then you can get this with no problem. >>Followed Close *************** You must stay close to Mori and Brucie the whole time without crashing the car. 0=======0 | Reward \ 0=======================> $1,500. Later, you will get a text from Henrique. He can now get you the F620 and Bullet GT when you need one. These cars will be added to his Vehicles list. And this will finish up Mori's line of missions. Now let's go back to Tony..... 0=-=-=-=-=-=0 / Tony Prince \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >TNP8. "Not So Fast" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Tony Prince / 0=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Tony, wasted on drugs inside Hercules, knows that the diamonds are being sold at the Libertonian. So now Luis goes to try to get them back..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> This is the same mission you played as Niko Bellic ("Grand Theft Auto IV" - "Museum Piece") and as Johnny Klebitz ("The Lost and Damned" - "Collector's Item") but now you do this same mission as Luis Lopez. This is the only mission where the main characters from all three games come together. This is also the last connection between "The Ballad of Gay Tony" and "The Lost and Damned". I also got a new suggestion by Stephen Oliver. You may also want to have maximum ammo for your RPG. 0=========0 | The Plan \ 0=======================> After you are outside of the club then Luis will make a call to Yusuf. He wants to borrow the Buzzard which is now waiting for you at the Westminster Helipad. When you get inside the Buzzard then fly it to the roof of the Libertonian. When you land then go to the scaffolding overlooking the deal. When you get there then you will start the cutscene of Luis ambushing the deal and acquiring the diamonds. It is important to note that, when you get to this cutscene, then you will automatically be switched to an Assault Rifle which will replace any other assault rifle you had. After the cutscene ends then you have to flee in the Buzzard. Climb back to roof level and get back in the Buzzard. But the Cops are landing nearby because you now have a 4-Star Wanted Rating. Ignore them and just quickly get into the Buzzard. Now head back toward the Westminster Helipad. However, you still need to get rid of the Wanted Rating. But the Police send out three Annihilators to go after you. And they carry missiles this time. Get near the Westminster Helipad, stop the Buzzard and hover in one place. As the choppers arrive then rotate so you can aim your Mini-Guns at one then blast it out of the sky. Gently go up or down if you need to. Even when they fire their missiles they tend to miss so defeating them is fairly easy. But, if you are not good at flying choppers or firing from them, then there is this idea from Stephen: land on a nearby building and use your RPG to blow up the choppers as they approach. He initially suggested a building with a water tower near the southwest corner of Middle Park for landing and fighting. However, I noticed that after you destroy the first chopper then the other two choppers get stuck far away from you. You need to get back into the Buzzard before they can free themselves. So I found another building you can land on which will allow you to do this approach and have all three choppers come to you. Land on one of the abandoned buildings on the east side of Union Drive West and Kunzite St. Then get out, switch to your RPG, and blast the choppers as they approach. The rockets they fire will go over your head. After destroying the choppers, regardless of method, then fly to and land on the Westminster Helipad nearby to successfully complete the mission. 0===========0 | 100% Score \ 0=======================> >>Time (4:35) *********** The above strategy works for this Requirement. You just need to destroy the choppers as fast as possible to get it. If you are doing a Mission Replay then the Shotgun Ex will work very well in destroying the choppers if you prefer to land on a building and fight them on foot. >>Player Damage (20%) ******************* There is no need to fight off the Cops on the Libertonian rooftop so this is automatic. But, if you prefer to land and fight, then you may take a little damage so you can still get this Requirement. >>Helicopter Damage (80%) *********************** The Annihilators have extremely lousy aim so this is pretty much automatic. 0=======0 | Reward \ 0=======================> $4,000 and the "Diamonds Forever" Accomplishment. 0=-=-=-=-=-=0 / Tony Prince \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >TNP9. "Ladies' Night" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Tony Prince / 0=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Tony is upset that Gracie has been kidnapped. After Tony loses it then Luis gets him to come back together and go to find Gracie..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> This mission sets up the "Grand Theft Auto IV" mission "She's a Keeper" where Gracie Ancelotti is moved to a new safehouse and the Ancelottis try to rescue her based on the information that Luis and Tony give them here. 0=========0 | The Plan \ 0=======================> When you are inside the car then you are told by Tony that the Ancelottis want them to use their chopper to help find Gracie. Go to the Booth Tunnel Helipad. When you get to the chopper then you need to fly it to Meadows Park. As you get there then you will see Packie get in a red car and drive off. Now you have to follow him. Hold the B Button (Xbox 360) or Circle Button (PS3) to focus the camera on him. Packie will lead you though the East Borough Bridge and into the Middle Park area. He will eventually go into the Booth Tunnel and go into Alderney. Wait for him to come out but don't get too close to him. Eventually he will go into the Leftwood area and stop at a parking garage. After he exits then he will take you to where they are keeping Gracie. From that point, you need to land the chopper back at the Booth Tunnel Helipad. When you land the chopper then the mission is completed. 0===========0 | 100% Score \ 0=======================> >>Time (8:50) *********** Get to the Booth Tunnel Helipad as fast as you can and just keep up with Packie's car. Just as he stops then wait until he leaves his car and head back to the Helipad to shave off some more seconds. This should help you get this Requirement. >>Helicopter Damage (0%) ********************** I managed to get this even though I barely hit one of the buildings so this must not be too hard to get. >>Close Pursuit ************* I believe that you have to keep up with the car. I managed to get this without trying so I don't know the exact specifics. >>Low Fly ******* I believe that you have to fly low to keep up with the car. I managed to get this without trying so I don't know the exact specifics. >>Notes ***** I managed to get the Helicopter Damage, Close Pursuit, and Low Fly requirements without trying. Should be easy to get 100% Score with a little more speed. 0=======0 | Reward \ 0=======================> $4,500. In addition, you will get a call from Rocco telling you to find a way to control Tony. And this will end Tony's missions for awhile. Now I will turn my attention back to Yusuf..... 0=-=-=-=-=-0 / Yusuf Amir \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >YSF4. "Caught With Your Pants Down" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Yusuf Amir / 0-=-=-=-=-=0 0=========0 | Overview \ 0=======================> After Yusuf tells Luis he wants a NOOSE tank then his father walks in and ruins the party. Yusuf quickly shuffles Luis out and tells him he will call him shortly..... 0========0 | Weapons \ 0=======================> Advanced Sniper (provided). 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Go to Star Junction and meet Yusuf who has slipped away from his father. When you get there then Yusuf will land in his chopper and you need to get inside. Once inside then you take the controls. Now fly it to where the APC is being airlifted. When you get to the APC then Yusuf will grab the controls again and you will be given an Advanced Sniper. This weapon has more powerful sniper rounds which will make it more dangerous than the standard sniper rifles. You need to shoot the yellow bolts on the cables to release the APC. Take your time on these since both you and the APC are moving around. As you get down to the last bolt then you will get the APC to start spinning around which will make it much harder to hit. When you finally shoot the last bolt then you need to parachute down and grab the APC. Depending on how fast you get it down, it can be anywhere before the Broker Bridge, on the Broker Bridge or inside Algonquin. When you get into the APC then you will get a 4-Star Wanted Rating you need to get rid of. However, the way to get rid of it is to use the APC's gun to destroy the Cop cars. The more you destroy, the more you lower the Wanted Rating. Head into Algonquin and destroy as many of the Cop cars as you can to quickly get rid of the Wanted Rating. When the Wanted Rating is gone then take the APC to the Construction Site. When you get to the Construction Site then the mission is successfully completed. 0===========0 | 100% Score \ 0=======================> >>Time (7:25) *********** Shoot down the APC as quickly as possible. Then shoot up the Police vehicles as you head into Algonquin. Once inside Algonquin then head to an intersection and shoot up approaching Police cars to destroy them quickly. Slowly head down towards the Construction Site area while avoiding Police car collisions and shooting them up as they go past you and behind you. You should get down to 2-Star by the time you get near the area. Then hang around the area and blow up approaching Police cars as fast as you can. When you finally get rid of the Wanted Rating then it is only a very short drive back to the Construction Site. >>Player Damage (50%) ******************* >>Cop Cars Destroyed (6) ********************** You need to destroy a minimum of six just to get rid of the Wanted Ratings so this should be automatic. >>Tank Damage (50%) ***************** You can damage the APC by smashing cars as well as getting shot at and being near explosions. Limit running into vehicles as much as possible. >>Sharpshooter ************ This means you have to shoot out all four cable bolts with less than ten shots. 0=======0 | Reward \ 0=======================> $20,000. In addition, you can now buy the Advanced Sniper from Armando's Gun Van for $4,750. This will also halt Yusuf's line of missions temporarily. There is now just one mission marker on the map and that leads me to..... 0==================================0 / The Main Story \+++++++++++++++++++\ 0==========================================================================\ | >MSY5. Ray Bulgarin + 0==========================================================================/ Ray Bulgarin is the Russian mobster who has arrived in Liberty City and made Niko Bellic's life miserable. One of his main goals is to buy the local hockey team and needs Luis' help is doing so. Ray has three missions and his first one can be found in Meadow Hills..... 0=-=-=-=-=-=-0 / Ray Bulgarin \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >RBG1. "Going Deep" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Ray Bulgarin / 0-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Ray wants Luis to help him with some NOOSE unit making trouble for him..... 0========0 | Weapons \ 0=======================> Sticky Bombs, Advanced MG (provided), RPG. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Take Ray and Timur over to the car-park on Topaz St. Along the way you will be given the Advanced MG. This weapon is a large chain fed machine gun that carries up to 600 rounds. When you get to the car-park then you need to park in the assigned spot. Then you will need to put a Sticky Bomb on the front of the car. Use the Right Trigger when up against the car to place the bomb. Then go and crouch near another car and wait. There are two methods to go about this mission depending on your preference: >>The Firefight ************* After a short wait then the NOOSE agents arrive and begin to plant the evidence. As they are setting up then detonate the Sticky Bomb. As it explodes then you will have to fight off the survivors. Switch to your Advanced MG and kill the survivors. The NOOSE agents will be red dots on your radar. Keep an eye on them, you don't want them to sneak up on you from behind. In addition, they will be well armored so it will take many shots to kill them. Do headshots for quick kills. You may also want to throw some Sticky Bombs at them to take them down as well. Also, keep an eye on the other cars. If some of them start flaming due to bullet or explosion damage then you must get away from them or you may be killed in the explosion. In addition, Ray and Timur are indestructible. They can also draw some of the Cop's gunfire so you can take them down more easily. As you kill these survivors then another wave of NOOSE Enforcers show up. As you kill off most of the NOOSE then you may want to head over to one of the Sprunk Machines in the corner to refresh your Health should you need it. You can also get inside one of the Enforcers to get some Body Armor. Since the Enforcers are bulletproof then you can choose to stay inside the vehicle and nail some of the NOOSE in drive-by mode. After killing the second wave of NOOSE then a third wave will show up including an FIB Buffalo. Use the shells of destroyed vehicles or Enforcers as cover as you take them down. >>The Quick Method **************** While you are waiting for the NOOSE to arrive then switch to your RPG. As they arrive then step out and blast the vehicles. After they are destroyed then stand up and run forward until you can see the top of the ramp leading out. When the next wave arrives then blast them as they are going down the ramp. Then do the same thing to the last wave. This will allow you to quickly dispatch the NOOSE without them firing at you. After this then you *MUST* detonate the Sticky Bomb. If you don't do this then Ray and Timur won't enter any car you choose as a getaway car. After you clear out all of the NOOSE agents then you need to get out of the car-park. Take any surviving vehicle and wait for Ray and Timur to enter before it leaving. If you leave either Timur or Ray behind then you will fail the mission. Now you have to lose the corrupt NOOSE. From the car-park, head north to Topaz St. then turn west and turn south onto Columbus Ave., avoiding the approaching NOOSE car as you do so and floor it. By the time you reach Manganese St. then you should have lost them. If you haven't lost them by that point then turn east onto Kunzite St. so you can head back into the Broker area. You should lose them by the time you get to the other end of the Algonquin Bridge. After losing the NOOSE agents then take Ray back to his house to successfully complete the mission. 0===========0 | 100% Score \ 0=======================> >>Time (6:30) *********** The Quick Method is the only way you will be able to get this Requirement. When driving to the car-park then there is a nice shortcut near the start that you can use. Turn right onto Savannah Ave. and follow the road curve. To your left is a short wall. There will be a gap at the end of this wall and you can use it to get onto Livingston St. and shave a few seconds. Don't forget to pay the toll or you may have to deal with Police attention (which you must lose and waste valuable time). You may also want to veer left from the toll booth and go up the ramp used for oncoming vehicles to shave a few more seconds. When leaving the car-park then follow the route I outlined. It will take you straight back to the Broker area. Reader Matthew Dean had this alternate method for this Requirement: "I found an additional strategy for this mission involving sticky bombs. After placing the initial sticky bomb on the front of the vehicle driven in, plant several more where the SWAT Van and FIB cars come in. Once you set it off there will be major carnage. Helps with the time requirement portion if you want to fight and see a lot of explosions." >>Player Damage (50%) ******************* If you are low on Health then you may want to use the nearby Sprunk Machine in the corner after you have taken down all of the NOOSE agents before leaving the car-park. >>Headshots (20) ************** There are plenty of NOOSE to shoot at. Let yourself be discovered so you can get a few more headshots before cars start exploding. This should allow you to get this Requirement. >>Accuracy (70%) ************** As mentioned, the NOOSE are well armored so it will take many body shots to kill them. It will be best to wait until you get to 100% Completion to remove the ammo cap then do this in a Mission Replay (after getting about 1,500 to 2,000 rounds for your Advanced MG). >>Vehicles Destroyed (5) ********************** There are lots of vehicles inside the garage so you can get this easy if you use a few Sticky Bombs or RPGs to clear out the NOOSE. You can also get this if the cars are destroyed by gunfire during the battle. >>Bomb Hidden *********** They cannot see you before they try to plant the evidence and get in range of the Sticky Bomb. If they see you and fight you before they can go for the rigged car then you can't get this Requirement. >>Sticky Bomb Carnage ******************* This is connected to the Bomb Hidden Requirement. If you successfully hide the bomb and you are not discovered then you will more than likely get this requirement when you detonate it. 0=======0 | Reward \ 0=======================> $2,000. In addition, you can now buy the Advanced MG from Armando's Gun Van for $7,550. And, if you've done twenty Drug Wars, then you will start spawning the Advanced MG in your Safehouse (against the wall in the kitchen). 0=-=-=-=-=-=-0 / Ray Bulgarin \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >RBG2. "Dropping In" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Ray Bulgarin / 0-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Ray wants to buy the Liberty City Rampage from the current owner, Marki Ashvilli. But Marki won't sell. So now Ray wants Luis to send him a message..... 0========0 | Weapons \ 0=======================> Carbine Rifle. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> It should be noted that here in San Antonio we have a minor league hockey team named, you guessed it, the Rampage. Interesting, yes? In addition, I got some info from reader Robert Mock. 0=========0 | The Plan \ 0=======================> Wait for Timur to get inside the car. From here, the two of you need to go to Heli Yours. When you get there then take control of the nearby chopper and wait for Timur to get in. Then you need to fly through the markers to gain altitude. There are no shortcuts here. If you don't fly through all of the markers then you won't get the prompt to jump out. As you fly through the markers then you will be told by Timur that you need to parachute to the top of the building, get inside and kill Marki. Then escape to ground level where you will be picked up by Timur. When you reach the correct altitude then you will prompted to jump. After jumping then immediately deploy your Parachute, turn to line yourself with the MeTV Building and streamline to get there. This should give you the right angle to land on the building. When you land then you will be seen on the camera. This will alert security who will be laying in wait for you. You will then be in a hallway and automatically switched to your Carbine Rifle. Switch back to the Shotgun Ex. Head down the stairs. If you look left from the bottom of the stairs then you will see some Body Armor. Go through the first set of doors and confront the four gunmen there. One of them will be in front of a shaft. One shot will knock him off so you can focus on the other three (one will be hidden behind some crates). You may notice a thin reddish colored pipe just above door level running along the right wall and above the entry to the shaft. Shooting it will release steam which may cause injury to the gunmen or force them from cover so you can shoot them. Use this to your advantage. After dealing with those four then carefully proceed forward and look down the shaft to find two more gunmen. Take them down then go down to the next level. It should be noted that you can climb back up to get the Body Armor if you need to. Turn around to find two more gunmen. They will be well into cover so it will be a little tricky to get at them. However, there will be plenty of the red steam pipes near the gunmen so shoot them to keep the Russians from shooting at you and force them from cover so you can kill them. When you take them down then go through the next set of doors. There will be two more gunmen. Take them down quickly then proceed through the next door. Head down the stairs and take down the lone gunman there. Switch to your RPG, go down the stairs and go through the door at the bottom to enter the office area. Turn left to find three more gunmen. One shell will take them all down. After that then angle right so you can see the boardroom. Next, you will find several more gunmen inside the boardroom. A couple of shells will take them all down including Ashvilli. When Ashvilli goes down then you will be attacked by more gunmen. From here, you need to jump out of the window and onto Timur's truck. Streamline most of the way down then deploy the Parachute. Then pull back to get the proper angle to the truck. If you land on the truck then Luis will climb in from the back. If you miss the truck then you will need to run and enter the truck. After you enter the truck then the mission will be successfully completed. 0===========0 | 100% Score \ 0=======================> >>Time (6:40) *********** The above strategy will work for this Requirement but you don't have the luxury of using the steam pipes to drive them from cover. You need to get close to them and quickly put them down with the Shotgun Ex. You also need to land on the truck to speed up the ending. In addition, the timing is fairly tight so you need to find a good route to Heli Tours. The GPS route is good for the first half but you need to turn left at Garnet St. then enter onto Union Drive East. When you get to the end of the overpass then turn left and you should drive right into the Heli Tours parking area. >>Player Damage (40%) ******************* Take your time, use the steam pipes and quickly kill the gunmen before they can do much damage to you. Go back and get the Body Armor if you need it to help preserve your Health. This should allow you to get this Requirement. >>Accuracy (70%) ************** >>Perfect Landing *************** You must land on the heliport on top of the Me TV Building. This is almost automatic since this is what you need to do anyway. >>Ashvilli Plummet **************** You should have a window in place behind Ashvilli to do this. When he is begging for his life then you must shoot him so you break the window and he falls to his death. If the window is already broken then he may back up and fall out on his own and you won't get this Requirement. This is probably best done when going for the Accuracy Requirement. You should see Ashvilli back up to a window with his hands raised. After killing all of the nearby gunmen then go up and shoot him. This will also help your accuracy since this will save you from shooting out the window yourself. Although I should point out that, according to Robert Mock, if you get to him quickly enough, then you may be able to get this even with a broken window. >>Truck Landing ************* You must land on the truck when you jump out of the window. 0=======0 | Reward \ 0=======================> $4,000. Later, you will get a call from Yusuf. And this sets up his last mission..... 0=-=-=-=-=-0 / Yusuf Amir \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >YSF4. "For the Man Who Has Everything" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Yusuf Amir / 0-=-=-=-=-=0 0=========0 | Overview \ 0=======================> After Yusuf talks about the construction project then he wants Luis to come with him for a little fun..... 0========0 | Weapons \ 0=======================> Shotgun Ex (provided). 0==========0 | Prep Work \ 0=======================> You may want to max out your Shotgun Ex ammo from Armando just to be safe. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Head to the east end of the Algonquin Bridge. Along the way Yusuf will tell Luis he wants a subway car for a theme park for his homeland. He will also give you additional Shotgun Ex ammo. When you get to the spot then you will need to get to the railing and wait for the train. Then you will be prompted to jump when the train is underneath. When you jump and land on the train then you will be at the back end and you must make your way to the front. You will automatically be switched to your Shotgun Ex and crouched. However, you will be hit with a 4-Star Wanted Rating. Start making your way to the front. You will see a couple of helicopters making their way behind you. Use the Shotgun Ex and take them down. As you continue then more helicopters will appear. As each helicopter gets into range then shoot them down. As you get near the Hove Beach station then there will be Cops shooting at you but you can ignore them. Then there will be a low flying helicopter you need to duck under but you are already crouched so this isn't a problem. At this point you will now have a 5-Star Wanted Rating so the Annihilators will come out. Shoot them down as quickly as possible to limit the damage they can do. Just after the Schottler station then you will see another Annihilator waiting and flying very low. You can either press the Left Analog Stick Button to go flat and let the chopper fly over you (you will see a cutscene of you laying flat against the car) or blast it before it can do anything. After that then there will be another chopper approaching you. Blast it down. As you approach the Huntington St. station then there will be four more Cops waiting for you. You can easily shoot them as you approach. After that then Yusuf will finally appear and flying in a Sky Crane. Luis will unhook the subway car so Yusuf can take it (along with you). When Yusuf drops you off then the mission is successfully completed. 0===========0 | 100% Score \ 0=======================> >>Time (4:20) *********** The timing is pretty tight so you need to get to the Algonquin Bridge as fast as possible. Best way is to follow the GPS route but turn left on Jade St. then turn right on Bismarck St. to get to the bridge instead of looping around. >>Player Damage (50%) ******************* If you blast every chopper as they get in range and before they can damage you too badly then you should get this. >>Duck Chopper ************ Remember that low flying Annihilator I mentioned? You have to lay flat and let it cross over you in order to get this Requirement. >>Helicopters Destroyed (8) ************************* There are about twelve choppers so there are plenty to destroy for this Requirement. 0=======0 | Reward \ 0=======================> $25,000. And this ends Yusuf's line of missions. In addition, if you killed all fifty Seagulls, then you will get a text message from Yusuf telling you about the APC. Now the APC will start spawning at the Construction Site at Castle Gardens. You will see a "Y" marker on the map but it is not a mission but the APC. Later, you will get a call from Yusuf and he will tell you about a present (with a surprise in the glove compartment). That present would be the Super Drop Diamond car parked in front of his place. This will also put another "Y" marker on the map. Again, it is not a mission but the car he just gave you. When you get inside the car then you will automatically be switched to a Gold-SMG. The Gold-SMG behaves just like the regular Micro-SMG but seems to have better range, accuracy, and power. Now let's finish up with Ray..... 0=-=-=-=-=-=-0 / Ray Bulgarin \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >RBG3. "In the Crosshairs" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Ray Bulgarin / 0-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Ray knows that Tony may have some diamonds for sale. But Luis can't do anything about them - only Tony can. For now, however, Ray needs Luis to protect Timur at some meeting..... 0========0 | Weapons \ 0=======================> Advanced Sniper, Shotgun Ex, Advanced MG, Carbine Rifle. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> When you start the mission then you need to go to where Timur is and protect him. When you get there then you will be instructed to open a box. Inside the box is the head of the cook who sold Tony the diamonds. Ray is upset that Tony and Luis went behind his back in regards to the diamonds. After the phone call ends then Luis will be attacked. Now Ray wants Luis dead. When you get control again then you will be switched to your Advanced Sniper and crouched. The snipers, four of them total, will be marked when they fire a shot. Then you need to pinpoint their location and take them down. Take down the sniper to your left since he has the clearest shot to you and may be doing damage from the get go. Then take down the one in front of you. Using the Advanced Sniper will make for one-hit kills. From here, go around the building behind you and take down the remaining two snipers. After that then more assassins will arrive including some by helicopter. There are two ways to go about this depending on what you want to do: >>The Quick Escape **************** When these assassins arrive then turn left and head to the corner. Then turn right and begin going forward and climbing through the rooftops to the other end of the block. Do *NOT* fire on any assassin. Just go forward as fast as you can. On the other end of this block is the fire escape leading down. But there are more assassins waiting for you. Just go down the fire escape. Again, do *NOT* fire on any assassin. When you get down from the Fire Escape then you will be prompted to leave the area. From here, turn the nearest corner and head back to the east side of the block (where you started) as fast as you can. There should be a group of Taxis that have crashed into each other. Then take one of the Taxis and head south to quickly leave the area. ----------------------------------------------------------------------- **NOTE: If you're thinking about just running away when you deal with the snipers instead of killing them, forget it. You *MUST* kill them. If you get to ground level then you will be prompted to return to the building. When you get back to the marker then you will be transported back up. If you go a few blocks away from the area without killing the snipers then you will fail the mission. >>Fighting Your Way Out ********************* Switch to your Shotgun Ex and immediately take down the chopper. This will also kill a few of the assassins nearby. There will also be another sniper on a building far away. Take him down as quickly as possible to limit the damage he can do. Then switch to your Advanced MG and pick off the approaching assassins from behind the small building. One of them will try to throw Grenades at you but he can't reach you. After killing all of the assassins here then go forward. As you move to the next section of the rooftop then you will be attacked by three more assassins. Two of them will be in front of you and another one will be on the far building with a Grenade Launcher. However, the guy with the Grenade Launcher is not terribly accurate so focus on the guys in front of you. Even better is the fact that the Grenades launched tend to stun the others making it easier for you to kill them. From the second section of rooftop you can nail the Grenade Launcher guy from here. Then climb the small building making sure that the small building on the next section of rooftop blocks out the two gunmen. Then pick off the gunman on the right. Or you can wait for the Grenade Launcher guy to kill the other two assassins for you before killing him. Your choice. After that then climb down from the small building then climb up to the next section of rooftop but behind the small building so you can block out the second gunman. To your right you should see some Body Armor you can use if you need it. Then go around the small building and pick off the second gunman. When you climb to the next section of rooftop then you will be attacked by more assassins including a sniper. Get back to the previous rooftop section and to the north side of the small building. Three of the assassins will be to the south on the other side of the block. Carefully go around the east side of the small building and pick one of them off. Then go to the west side and pick off another. The last one will be behind cover so you can either wait for him to poke his head out or use a Sticky Bomb to blow him up. The sniper is on a building southwest of your position. You can nail him from this section of rooftop by using the next section of rooftop as cover so you can go around and pick him off. When you get back to the next rooftop section then you will see that the Fire Escape is nearby on a lower section of rooftop. But there is another gunman near it. Pick him off then go forward. When you get near the Fire Escape then you should see more gunmen down below. Use the rooftop area carefully as cover as you pick them all off. There should be six assassins in the street. When they are dead then go down the Fire Escape. When you get down from the Fire Escape then you will be prompted to leave the area. Just take one of the nearby cars that the Russians drove up in and go in any direction. Regardless of method, after going a couple of blocks, then the mission will be successfully completed. 0===========0 | 100% Score \ 0=======================> >>Time (4:30) *********** If you do The Quick Escape then you should get this with ease. >>Player Damage (40%) ******************* You should get this with The Quick Escape if the snipers and assassins don't get lucky take off all of your Body Armor and most of your Health. >>Headshots (10) ************** You will have to do the Fighting Your Way Out method to get this Requirement. Don't shoot down the helicopter until it is over the street and away from the other assassins so you can get additional headshots. Use the Advanced MG or Carbine Rifle to get headshots on the rooftop assassins and the Advanced Sniper on the snipers. >>Accuracy (60%) ************** If you do The Quick Escape method then you should get 100% since you only need to fire four shots using the Advanced Sniper to get rid of the four snipers. >>4 Shots, 4 Snipers ****************** This means killing all four snipers with four shots. The Advanced Sniper will make this easy regardless of where you shoot them. Just make sure that you have a clean shot first. >>Notes ***** Using The Quick Escape method will allow you to get as many as four of the Requirements in one shot leaving only the headshots to go after in Mission Replays. 0=======0 | Reward \ 0=======================> $6,000. This, of course, will end Ray's missions. Later, Luis will call Tony to tell him about the bad news about the diamonds. This will also re-open Tony's line of missions..... 0=-=-=-=-=-=0 / Tony Prince \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >TNP10. "Ladies Half Price" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Tony Prince / 0=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> After helping Brucie and Roman Bellic inside then Luis is pulled away by Tony for an important task..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> This is the same mission you played as Niko Bellic ("Diamonds Are a Girl's Best Friend") in GTA IV but now you do this same mission as Luis Lopez. This is also the last connection between "The Ballad of Gay Tony" and "Grand Theft Auto IV". 0=========0 | The Plan \ 0=======================> Get in the car and head to Pier 45. Along the way Tony will tell Luis about the diamond exchange for Gracie. When you get to Pier 45 then go and enter a boat. From here, go to Charge Island. When you get there then you will start the cutscene of them exchanging the diamonds with Niko and Packie. Of course, Ray comes in and crashes the party. As the trio get back to the boat then you will be attacked by some of Ray's men. When you get control again then you will be back in the boat. But you will have one of Ray's men struggling to get inside. Immediately go in reverse to knock him off quickly. When you do that then head back to Pier 45 to successfully end the mission. 0===========0 | 100% Score \ 0=======================> >>Time (3:55) *********** Drive to Pier 45 then to Charge Island, shake off the hanger on quickly, and then back to Pier 45 as fast as you can. Pretty simple, really. A good path to Pier 45 is, at the start of the mission, hang the first right onto the short street that leads to Union Drive West. Then head south onto Union Drive West and head to Pier 45. This street will allow you to go fast and dodge traffic. Going through Castle Tunnel will also help. You should also drive as close to the marker as you can. This will also save you some time. >>Hanger On Time (0:07) ********************* Shake him off as quickly as you can. The hard reverse method will allow you to get this Requirement. 0=======0 | Reward \ 0=======================> $5,000. Later, you will get a call from Tony. The city has closed down the clubs. You can no longer enter either Maisonette 9 or Hercules. This will also halt Tony's line of missions for now. Then you will get a call from Rocco. Rocco's father and Ray Bulgarin are having a meeting about Luis and Tony. Apparently, Ray and Mr. Pelosi are looking to have the two of them whacked. However, Rocco and his Uncle Vincenzo want Luis to meet him at the public toilets in Middle Park..... 0==================================0 / The Main Story \+++++++++++++++++++\ 0==========================================================================\ | >MSY6. Rocco Pelosi + 0==========================================================================/ Rocco Pelosi is the gangster you worked alongside in the mission "Practice Swing". He is also a member of the Ancelotti crime syndicate and often gives Tony and Luis a hard time. However, at this point, he has a special offer for Luis..... 0=-=-=-=-=-=-0 / Rocco Pelosi \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >RCL1. "Party's Over" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Rocco Pelosi / 0-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> When Luis meets Rocco, he is then told that one of you has to die in order to make things right. Rocco would rather Tony die so they can partner up with Luis. However, Luis refuses to kill Tony. But Rocco tells Luis to think about it. For his sake...... 0========0 | Weapons \ 0=======================> Shotgun Ex, Advanced MG, RPG. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Go to Maisonette 9. When you get there then go inside and find Tony. When you find Tony then you start a cutscene. Rocco, Uncle Vincenzo, and Tony are in the VIP lounge. Rocco tells Tony that Luis is with them and hints that Luis will kill Tony. However, Luis kills Vincenzo instead. Rocco is very upset and tells the duo that the Russians will kill them. Tony then tells Rocco to get out because he is a Made Man and you don't go around killing Made Men (unless you're Toni Cipriani but that is another tale). After Rocco leaves then you have to fight off the Russians. The Russians will come in waves (and will be red dots on the radar). Each wave will consist of five men. Two of them will come up to the VIP lounge (each with a .44 pistol). When you get them down to two men then another wave will come in. Tony will be at the railing and use his .44 to fend for himself. For this mission he is almost indestructible so you don't have to worry much about protecting him. Just focus on killing the Russians. When you start this part of the mission then you will be switched to your Advanced MG. When you look around then you will find a Health kit on the corner wall. Switch to your RPG and use it to clear out most of them when they start to enter. You should get most of them by the time you use up all eight of your RPGs. Be careful. You need to keep an eye out for those who try to come up the stairs and get behind you. When you run out of RPGs then switch to either your Advanced MG or Shotgun Ex and take down the survivors. After all of these Russians are gone then more will show up outside. You now need to go outside and face them. For this you should use your Shotgun Ex. If you are running low on Armor and Health then you can go into the Management Only office to find Health and Body Armor on the wall. When you get outside then use the Shotgun Ex and shoot at the cars that are there. The explosions will kill some of them. You can use the doorway for cover as you shoot at them. There is also a car in front of the door that can provide some limited cover if need be. As you destroy the cars, and the assassins within them, then more will show up. There will be a total of five cars and one motorcycle full of assassins to deal with. Continue using the Shotgun Ex on the vehicles and assassins as you battle for your life (as well as Tony's). When you finally get rid of these goons then the mission will be successfully completed. 0===========0 | 100% Score \ 0=======================> >>Time (4:30) *********** Use of the RPG will really speed things up (especially since you start off in Middle Park on foot). If you feel that you might not have enough RPGs for this mission then you may want to get 100% Completion first so you can take advantage of the unlimited ammo for the RPG then do this in a Mission Replay. >>Player Damage (90%) ******************* Full Body Armor and use of the RPG will clear out most of the Russians before they can do enough damage to you. >>Headshots (25) ************** Use the Advanced MG for this Requirement. When a wave starts then crouch and hang in the corner where the Health is and face the stairs. Aim the weapon about head level and do a short burst as they come up. They should run right into it and give you two nice headshots before they can do anything to you. Then get close enough to the railing and carefully pick off those below with headshots. When another wave comes in then head back to the corner and wait for the next pair of guys to come up and repeat the pattern. When facing those outside then use the doorway as cover as you try to pick off as many assassins with headshots as you can without taking too much damage. If you managed to pick off all of the interior Russians with headshots then you might not need to do headshots with those outside (although you may want to get a couple just in case). >>Accuracy (70%) ************** Use the same strategy for the Headshot Requirement above except you go for body shots instead. For those who go up to the VIP lounge then hit them in the chest area with a short burst which should be enough to take them down. Then just take your time with those below and hit them with body and limb shots. For those outside then switch to your Shotgun Ex and hit them with a single body shot (try not to destroy the cars or your accuracy may take a hit). >>Enemy Cars Destroyed (4) ************************ Destroying all five of the assassin cars with the Shotgun Ex will easily get you this Requirement. >>Notes ***** This is a tough mission to survive let alone getting any of the Requirements in. You may be able to get the Player Damage and Enemy Cars Destroyed Requirements in your initial playthrough if you're accurate enough. If you use the RPG then you may also be able to get the Time Requirement as well. 0=======0 | Reward \ 0=======================> $5,000. At this point Tony will accuse Luis of trying to kill him and then wants to pack up and leave. And this sets up the last Main Story mission of "The Ballad of Gay Tony"..... 0=-=-=-=-=-=0 / Tony Prince \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >TNP11. "Departure Time" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Tony Prince / 0=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> As Tony is packing up, Luis comes in to talk to him. Luis knows that running away won't solve things. It is them versus Bulgarin now and Luis convinces Tony to help get back at the Russian..... 0========0 | Weapons \ 0=======================> Shotgun Ex, Advanced MG, Advanced Sniper, RPG, Sticky Bombs. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> This mission has a Wanted Rating Exploit. You cannot get a Wanted Rating no matter what you do in this mission. However, you cannot go more than a few blocks away from the Funland area or you will abandon the heroin shipment and fail the mission. 0=========0 | The Plan \ 0=======================> When you are in the car then you are told that Bulgarin has a big heroin shipment coming in on Firefly Island. Along the way Luis will convince Tony that he needs to do this alone since he got them into this mess. When you finally get to Firefly Island then you are told to go into Funland as Tony drives away. Then a van will show up. Timur will tell another person that Dimirti Rascalov is dead and that they have sole claim to the drugs. There are three large plaster Birds, where the drugs are hidden, which are marked as green dots. You need to destroy them. Turn around and head back to the street. There is a large redemption machine under the "Shoot Em Win!" sign. Climb the machine and then to the roof. Turn right then head to the next rooftop. From here you can see most of the Russians. Unfortunately, they will know you are there when you climb the next rooftop. Use the Shotgun Ex to destroy the first Bird closest to your position then kill off most of the nearby gunmen. Destroy the van to help bring the some of the close ones down. There will also be some Health near this van which you can use later if you need it. As you destroy a Bird then more Russians will show up. You should see another of the Birds in the background. Destroy it from your position. If you look closely then you will see some Body Armor laying against one of the booths. Save it for later. After destroying the second Bird then head back down to where you started. From here, kill the remaining two Russians and the van which will destroy the last Bird. From here, head to the marker. This will give you the prompt to destroy the last heroin shipment which is in two more Birds. However, when you reach the marker, then a lot more Russians show up. Some from where you fought the first bunch, more from where you started and more behind you. Now go south and turn the right corner. At this corner is the awning for the Food Shop. Note this location. I'll be coming back to it later. From here, go around to the other street. This will allow you to bypass most of the Russians hiding in the amusement area. It should be noted that there is Hot Dog Stand near the other street. If your Body Armor is gone then you can use him to replenish your Health (assuming the gunfire doesn't chase him away first). However, as you approach the Birds, then more Russians will show up but they are out in the open. Use the Shotgun Ex to take them down then slowly approach the Birds. As you get to where you can see the Birds then there will be more Russians guarding it. Kill the Russians that appear. When you finally get to where you can see the van near the Birds then make sure that you have killed all of the Russians guarding it. Now go back and get the Health and Body Armor from the previous area. This will give you full Health and Armor for the next stage. Now go back to the van and shoot it up with the Shotgun Ex to get it flaming so it can explode. When it explodes then it will destroy the last two Birds and then the next part of this mission starts. Timur tells Luis that Ray is leaving and it is too late to catch him. Ray will also find a way to kill Luis and his friends. You now must kill Timur and get to Ray in under two hours. You will also note that there is a bike nearby. It should be noted that you will need to take this bike a little later in the mission. From this point, get on the bike, go back south, turn left and to the Food Shop awning. By taking the bike here then you can save some time running to it after taking down Timur. Next, climb to the roof. You will notice that Timur is just near the other side of the roof. Throw a Sticky Bomb at the stand near the ferris wheel. There is a gunman there and the bomb should kill him when detonated. Then get close to the edge and throw a bomb near Timur. Detonate it to kill him. After killing Timur then get back on the Bike and follow the path. As you drive along then you will get a call from Yusuf. He wants to know what is going on. Luis tells him about the Russians. When he does that then Yusuf states that he wants to help. But Luis wants him to stay away for his own safety. Head to the marker on Dukes Expressway. When you get there then you see Yusuf approach in the Buzzard. He will take down an approaching Russian car. Now Yusuf will help you get to the Airport by blowing up enemy cars in your path. From the marker, head to the Airport. Occasionally, a Russian car will show up. Don't get too close to the cars when they show up. The gunner, hanging out of the passenger side, can take off some of your armor or Health. When you finally get to the marker at the Airport then you will need to chase the plane that has Ray on it. Get in line with the plane and push up on the Left Analog Stick to streamline yourself to go faster. Be careful though, the plane will turn right so it can take off. After you turn the corner then continue to hold up on the stick and make your way to the marker. When you get to the marker then you will finally enter the plane. When you get inside the plane then you will automatically be switched to your SMG. There will also be three Russians you have to contend with before you can get to Ray. Switch back to your Shotgun Ex. Get out of cover and kill the three Russians as fast as possible. When you do that then you will finally confront Ray. Ray has a Grenade and will threaten Luis with it. After the cutscene ends then you can, and should, execute him. When you kill Ray then he will drop the Grenade and the plane explodes. From here, you will fall out of the plane. Immediately deploy your Parachute and glide to the Monoglobe by pulling down on the Left Analog Stick. When you get to the marker then the mission, and the Main Story, is completed. From here, all you have to do is enjoy the last cutscene..... 0===========0 | 100% Score \ 0=======================> >>Time (10:00) ************ Use the RPG to destroy the Birds from the rooftop. Then use the Shotgun Ex to quickly take down the Russians near the last shipment. The rest of the strategy for this mission should work for this Requirement. >>Player Damage (50%) ******************* If you managed to keep most of your Body Armor through the Funland area and got the last three Russians in the plane without them taking off too much then you should be able to get this. >>Headshots (25) ************** There are tons of Russians to kill in the Funland area. Take your time and use the rooftops. Pick them off with the Advanced MG, Carbine Rifle, or Advanced Sniper. You should get more than double the number of headshots if you want. >>Accuracy (70%) ************** >>Notes ***** It will take a long time to get the Headshot and Accuracy Requirements because there are so many Russians to contend with. Don't forget the Hot Dog Stand to replenish your Health so you can save the Health kit before dealing with Timur. Deal with any nearby gunmen so the guy doesn't get chased off (you can get him to re-appear by heading towards the Bowling Alley then run back). You cannot go into the Bowling Alley to replenish your Health with the Burger Shot inside - there is no one there to take your order. 0=======0 | Reward \ 0=======================> $10,000 and the "Maestro" Accomplishment. In addition, you will be left in front of Maisonette 9. You will also have a Gold-SMG in your hand. If you did at least fifty Drug Wars then you should now start spawning the Gold-SMG in your Safehouse (on the dining table). You will also get a text message from Henrique. He can now get the APC for you when you call him for a vehicle. Then you will get another text message, this time from Yusuf. This will now start spawning the Buzzard helicopter on the Westminster Helipad (and put another "Y" marker on the map). Both Hercules and Maisonette 9 will now re-open so you can go back and do whatever you want. Also, you can now start doing Mission Replays to go after the 100% Score or just go through your favorite missions. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >LRT24. 100% Completion Score | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ If you've done EVERYTHING prior to doing "Departure Time" then you should also have 100% Completion when you complete it. And what do you earn for 100% Completion in "Grand Theft Auto IV: The Ballad of Gay Tony"? The same thing you earned for GTA IV as well as for "The Lost and Damned": Unlimited Ammunition for your weapons. This means you can have as much ammo as you want. However, when you save your game, then your ammo will return to its original limits but you can re-extend them when you reload and buy more ammo or use the ammo cheats. Outside of this, you earn nothing else. With that done, let's close things up..... /==++====++==\ /==++====++==\ /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\ | IV. Conclusion | \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/ \==++====++==/ \==++====++==/ 0================0 | General Notices \ 0===============================================> This document is copyright (c) Robert Allen Rusk (RARusk) 2009-2012. This guide may only be distributed and/or posted in its original format (and, most importantly, UNALTERED in any way). If you wish to post or use excerpts from this guide then please ask for my permission first before doing so (especially if you work for a magazine or website). A lot of time and effort was spent putting this thing together and that should be taken into consideration. And remember..... "Respect is everything." Although my guides and FAQs can be found at many sites around the internet, the latest versions of my work can always be found first at GameFAQs since that is my primary contribution site. A complete listing of all of my work can be found here: >>http://www.gamefaqs.com/features/recognition/33493.html Most of my guides are dedicated to the popular "Grand Theft Auto" game series but some of my other work include "The Chronicles of Riddick" games, "Bully", and "The Darkness" titles. 0===================0 | Additional Sources \ 0=======================================================> --"Liberty City Guidebook" (Game Manual) --"Episodes From Liberty City" (Game Manual) --GameFAQs "Grand Theft Auto IV: The Ballad of Gay Tony" Forum --YouTube --otopilas700 ("Adrenaline Junkie" Accomplishment) 0=========================0 | Additional Contributions \ 0=======================================================> --zombie95 --Avenged Sevenfold --Jos Rosales --Glen T. Winstein --Stephen Oliver --Chickenbowser --Trent (MoFaT) --Robert Mock --S Page --Matthew Morse --Adam Gilligan --Serge Maglalang --lmsteeves3 --Matthew Dean 0========0 | Credits \ 0=======================================================> Credits and thanks go out to the following: >>Rockstar Games ************** For creating yet another reason to return to Liberty City. >>GameFAQs, IGN, and many other gaming sites ******************************************* For providing a place for writers like myself to publish our work and help other gamers while indulging in one of our favorite pastimes. And finally, my biggest thanks of all goes to you the reader (and especially those who have made suggestions as well as those who took the time to write me). 0====================0 | Contact Information \ 0===============================================> E-MAIL: rarusk[at]netzero[dot]com FACEBOOK: Robert Allen Rusk (San Antonio, TX, USA) LINKEDIN: http://www.linkedin.com/pub/robert-allen-rusk/15/539/59b BLOG: http://rarusk.livejournal.com XBOX LIVE GAMERTAG: RARusk So now I've come to the end of yet another gaming adventure and looking forward to new ones. I hope that my guide helps you in getting the most out of "Grand Theft Auto IV: The Ballad of Gay Tony". <===++====++====++====++====++====<<##0##>>====++====++====++====++====++===>