/=++====++====++====++====++====<<##0##>>====++====++====++====++====++=\ 0==++====++====++====++====++====<<##0##>>====++====++====++====++====++==0 +| |+ +| "Grand Theft Auto IV: The Lost and Damned" Strategy Guide |+ +| |+ +| [Xbox 360 and PS3 Versions] |+ +| Version 4.0 [Revision 6] (April 2012) |+ +| |+ +| By Robert Allen Rusk. |+ +| Copyright 2009-2012 Robert Allen Rusk. |+ +| |+ +| E-MAIL: rarusk[at]netzero[dot]com |+ +| |+ 0==++====++====++====++====++====<<##0##>>====++====++====++====++====++==0 \=++====++====++====++====++====<<##0##>>====++====++====++====++====++=/ For this revision I completely reorganized my guide based on advice from fellow guide writers. This is mainly to streamline and make my guides cleaner. In addition, I have some new information on the Residents Parking Only spaces, Seagull rewards, the "Chain Reaction" Accomplishment, and redid the directions for finding Seagull [ALD-S15]. <+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++> "Grand Theft Auto IV: The Lost and Damned" is copyright 2009 by Rockstar Games, a subsidiary of Take-Two Interactive Software, Inc. All rights reserved. "Grand Theft Auto IV: The Lost and Damned" Official Strategy Guide - Written by Tim Bogenn and Rick Barba. Copyright 2006-2009 by BradyGames, a division of Penguin Group (USA) Inc. The Official Strategy Guide was used as reference during initial construction of this text based guide for the following: >>Table of Contents (to determine overall game structure) >>Weapon, Health, and Armor Maps >>Seagull Maps All other trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. A complete listing of contact and other information can be found at the end of this guide. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | Table of Contents [TBCT] | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ This guide uses a Quick Search Feature which takes advantage of the Find feature used by many web browsers. This feature will allow you to go to any chapter or section in this guide quickly. To access any of those chapters or sections do CTRL-F (PC) or Clover-F (Mac) to activate the Find feature in the web browser. Then enter the code like this: Main Sections: [xxxx] or [xxxx Chapters: >KR6 or >ZD12 0=========================================0===============================0 | I. Introduction And General Information |++++++++++++++++++++++++++++++++\ 0=========================================0=================================0 GEN1. About The Guide GEN2. "Grand Theft Auto IV: The Lost and Damned" GEN3. TLaD and GTA IV (Downloaded Versions) GEN4. TLaD Features GEN5. "Episodes From Liberty City" GEN6. Controls and Vehicles A. On Foot B. In Cars, Motorcycles, and Boats C. In Helicopters GEN7. Other Modes of Transportation GEN8. The Main Screen GEN9. Game Menus GEN10. Weapon Usage GEN11. Law Enforcement A. The Wanted Zone B. Getting Rid of Wanted Ratings C. The Wanted Ratings D. Restricted Areas E. Wanted Rating Exploits F. Busted G. Police Vehicles GEN12. Using a Pay 'N' Spray GEN13. Wasted GEN14. Advanced Tips And Information GEN15. 100% Completion List GEN16. Accomplishments List GEN17. GTA IV Accomplishments List A. Single Player Accomplishments B. Multiplayer Accomplishments 0=========================0===============================================0 | II. Liberty City (LBCY) |++++++++++++++++++++++++++++++++++++++++++++++++\ 0=========================0=================================================0 LRT1. In The Beginning..... LRT2. The Cell Phone LRT3. The Lost Clubhouse and Residents Parking Only LRT4. The Internet LRT5. Weapons, Body Armor, Health, and Food A. Weapons B. Health and Body Armor Icons C. Food and Drinks LRT6. Liberty City Weapons, Items, and Food A. Alderney B. Algonquin C. Colony Island D. Happiness Island E. Bohan F. Charge Island G. Dukes H. Francis International Airport I. Broker LRT7. Places of Interest A. Alderney B. Algonquin C. Bohan D. Broker LRT8. Seagulls A. Alderney (ALD) B. Algonquin (AGQ) C. Colony Island (COL) D. Bohan (BHN) E. Charge Island (CRN) F. Dukes (DKS) G. Francis International Airport (FIA) H. Broker (BKR) LRT9. Johnny's Friends A. Jim and Clay B. Terry LRT10. Friend Activities LRT11. Mini-Game Activities A. Hi-Lo Card Game B. Pool C. Darts D. Air Hockey E. Arm Wrestling 0=====================================0===================================0 | III. The Main Story Missions (TMSM) |++++++++++++++++++++++++++++++++++++\ 0=====================================0=====================================0 -----MSY1. Jim Fitzgerald JFD1. "Liberty City Choppers" LRT12. Liberty City Bike Races A. Alderney Bike Races B. Algonquin Bike Races C. East Side Bike Races JFD2. "Bad Cop Drop" -----MSY2. Billy Grey BLG1. "Angels in America" BLG2. "It's War" BLG3. "Action/Reaction" -----MSY3. Elizabeta Torres EZT1. "Buyer's Market" -----MSY4. Thomas Stubbs III TMS1. "Politics" -----MSY5. Ashley Butler AHB1. "Coming Down" LRT13. Gang Wars LRT14. Bike Theft Side-Missions TMS2. "Off Route" LRT15. Stubbs' Dirty Laundry BLG4. "This Shit's Cursed" LRT16. Random Characters (Introduction) A. Dave Grossman JFD3. "Hit the Pipe" JFD4. "End of Chapter" JFD5. "Bad Standing" LRT17. Random Character (Brian Jeremy - Special) EZT2. "Heavy Toll" EZT3. "Marta Full of Grace" EZT4. "Shifting Weight" LRT18. Random Character (Malc) AHB2. "Roman's Holiday" -----MSY6. Ray Boccino RYC1. "Diamonds in the Rough" RYC2. "Collector's Item" RYC3. "Was It Worth It?" TMS3. "Get Lost" LRT19. 100% Completion Score 0================0 | IV. Conclusion | 0================0 /==++====++==\ /==++====++==\ /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\ | I. Introduction And General Information | \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/ \==++====++==/ \==++====++==/ My name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts Games, Point Of View Computing) and an ex-arcade attendant (Namco Cyberstation - Pier 39, San Francisco, CA). I also own multiple systems such as the Sega Dreamcast, Super Nintendo, Nintendo 64, Atari Jaguar, PlayStation 1 and 2, Xbox, and Xbox 360. I currently work at JCPenneys at one of the malls here in San Antonio, TX. Retail isn't the best job in the world but JCPenneys has given me the job stability I did not have much of prior to employment there. This also led to personal stability that allows me to write and maintain the guides I have built. I started writing guides in 2003 because I felt it was something I could do utilizing my writing skills gained in college and gametesting along with my passion for vidgames. Over time I have honed my overall writing and organization skills plus my creative thinking skills. Additionally, I have extended the play value of the games I have written guides and FAQs for many times over plus I have received many letters from all over the world. I am also what one may call an RGB Analog Video enthusiast. I hack most of my game consoles to try to get the best possible video from them and that usually involves tapping into the RGB Analog video signals and using them on the right monitors to achieve my desires. To this end I became a member of the GamesX.com mod forum and I post on their "RGB + Video Discussions" forum area from time to time. In addition, I am a member of the X-Otic Computer Systems of San Antonio (www.xcssa.org), a group who specializes in Linux, Mac, and other systems. We are also a group of hackers and electronics enthusiasts. I am also a regular forum poster at GameFAQs, an occasional poster at AtariAge, Digital Press, GTA Forums, and Video Game Saga. I am also a member of The MoFaT (a members only message board set up by "Grand Theft Auto: Vice City" players who met on the Vice City message boards at GameFAQs). Outside of gaming, my interests include "Godzilla" (I have been a G-Fan since the age of ten) and "Red Dwarf" (I own all eight series plus the "Back to Earth" mini-series on DVD). I am also a long time soundtrack collector with many titles in my possession. As far as favorite sports teams go, my teams are the San Antonio Spurs (NBA) [the local team], the Denver Broncos (NFL) [although I live in Texas, I am originally from Colorado Springs, Colorado] and the Air Force Falcons (NCAA Football). This guide was constructed using TextWrangler on a 1.5Ghz Single Core Intel Mac Mini. I view my work in Safari to help in seeing how it would look on the web and correct format errors. I also play "Grand Theft Auto IV: The Lost and Damned" on a Viewsonic A70 RGB monitor using the Xbox 360 VGA cable. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN1. About The Guide | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Welcome to my "Grand Theft Auto IV: The Lost and Damned" guide! If this is the first time you have visited then you will find a lot of useful information in a highly organized format that you can use to beat all of the missions of the game. Quotes taken from readers' e-mail are presented "as is" and may include spelling and grammatical errors. The main emphasis of this guide is to provide creative and simple solutions to many of the missions of "Grand Theft Auto IV: The Lost and Damned". Many hours were spent going over each mission and finding unique ways to solve them. I think you will be surprised by many of the solutions found here. I have worked hard to make sure that this guide is as complete as possible but at the same time leave room for exploration. I hope that you enjoy this guide as much as learn from it. While this guide was written initially for the Xbox 360 version of the game, it may also benefit those with the PS3 version. If any of the strategies in this guide won't work in the PS3 version then feel free to write me and let me know so I can make additional adjustments in future revisions. Another emphasis of this guide is *ORDER*. If you do the missions and tasks in a certain order then the game will be easier and more fun for you. You don't absolutely have to do them in the order I have suggested but, as you read the guide, then you will see how it benefitted me. Each Seagull has a letter designation to make them easier to identify in this guide. In addition, there is a three letter Region Prefix (listings below) indicating a particular area where the item can be found (in these examples I use "XXX"): >>Seagulls will be identified with an "S". --Example: Seagull XXX-S21. 0================0 | Region Prefixes \ 0=====================================> BHN - Bohan CRN - Charge Island DKS - Dukes FIA - Francis International Airport BKR - Broker AGQ - Algonquin COL - Colony Island HPI - Happiness Island ALD - Alderney /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN2. "Grand Theft Auto IV: The Lost and Damned" | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ "Grand Theft Auto IV: The Lost and Damned" is a additional chapter to "Grand Theft Auto IV" that can be downloaded onto the Xbox 360/PlayStation 3 or played from the "Episodes From Liberty City" disc (explained later). A very interesting addition to the main game. Much shorter than GTA IV but tells the story of another character within Niko Bellic's story. The story of Johnny Klebitz also intersects with Niko's on a couple of missions and a few others help to set up some missions within GTA IV. There are also a couple of points where TLaD also intersects with "GTA IV: The Ballad of Gay Tony". This game introduces new weapons, vehicles, races, conflicts, and radio material. All in all, a pretty good game and well worth the purchase regardless of whether you do the download or play from the EFLC disc. Now let's look over the game in detail..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN3. TLaD and GTA IV (Downloaded Versions) | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ The first thing to note about TLaD is that it is not a separate game from GTA IV but becomes part of it. This means that it uses the same game save slots as GTA IV so, if you want to preserve your GTA IV game saves, then you will need an external device to transfer them to. In addition, the Accomplishments list for TLaD also becomes part of GTA IV's list. However, because TLaD is an addition rather than a standalone game, there are far fewer Accomplishments. Of course, the game requires the GTA IV game disc to run. For the first time you run TLaD you need to go into the Game menu, select New, and then choose TLaD. After running TLaD for the first time, whenever you you put in the GTA IV disc later, then it will run TLaD instead of GTA IV. Whenever you need to play GTA IV proper then you will need to have a game save from GTA IV in one of your game save slots or an external device and load it to switch back to GTA IV. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN4. TLaD Features | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ TLaD introduces new stuff to the GTA IV world: 0==========0 | New Media \ 0====================================================> There are plenty of new music and material for several of the radio stations in Liberty City: ++LCHC ++Radio Broker ++We Know The Truth! ++The Beat 102.7 ++Liberty Rock Radio 97.8 In addition, this new material crosses over to GTA IV so Niko can enjoy it (DLC only). 0============0 | New Weapons \ 0====================================================> There are also some new weapons to play with: ++Semi-Automatic Pistol ++Pipe Bombs ++Sawn-Off Shotgun ++Grenade Launcher ++Assault Shotgun ++Pool Cue 0===============0 | New Mini-Games \ 0====================================================> There are some new mini-games to try: ++Arm Wrestling ++Air Hockey ++Hi-Lo Card Game 0=======================0 | Miscellaneous Features \ 0====================================================> There are also some other stuff as well: ++No roadblocks. Liberty City is completely open from the start. ++Comedian Frankie Boyle at Split Sides. ++Annihilator helicopter now has explosive bullets. Sadly, this doesn't cross over to GTA IV. ++New Bike Races. ++Gang Wars are introduced. ++Gun Stores are also open from the start with all weapons, except for one, available. ++Ability to acquire some of the Accomplishments for GTA IV. ++There is one subtraction: You cannot enter Clothes Stores (and therefore you cannot purchase new clothes for Johnny). /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN5. "Episodes From Liberty City" | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ "Episodes From Liberty City" is a disc that contains the two GTA IV expansion games "The Lost and Damned" and "The Ballad of Gay Tony". Both of these games were released first as downloadable content (for the Xbox 360) and becomes part of the overall GTA IV story. A brief synopsis of each game as taken from the game manual: 0======================0 | "The Lost and Damned" \ 0====================================================> Across the West River from glamorous Algonquin lies Alderney; home to industrial wastelands, strip malls, dreary suburbia and The Lost Motorcycle Club, a notorious biker gang. A motley band of thieves, murderers, and drug-runners. The Lost have sworn to live by their own rules, above the law and in complete allegiance to the brotherhood. Billy Grey, the club's president, has one set of priorities: bikes, booze, babes and blow: in any order and preferably all at the same time. His second-in-command, Johnny Klebitz, knows that time is running out for this gang of outlaws, and with money to be made in Liberty City, he is determined to make cash as quickly as possible before they all ride off into the sunset. Johnny has been in control of the club while Billy serves out a court-ordered stint in rehab. He has focused the gang's activities on deals and truces, instead of petty vendettas and mindless violence, and has been making good inroads into Liberty City's organized crime world, even developing a working business relationship with the Angels of Death, long term rivals of The Lost. One problem, Billy's coming home, and he's crazier than ever..... 0=========================0 | "The Ballad of Gay Tony" \ 0====================================================> Luis Lopez is a man who solves problems, and when you are the nightlife legend, Anthony "Gay Tony" Prince's right-hand man and bodyguard, there are a lot of problems to solve. A playground for vapid celebrities and tragic socialites, Algonquin's nightlife scene is all about glitz and glamour, and owning the two hottest clubs in town makes Tony the undisputed party king of Liberty City. He appears to have it all - wealth, power, respect - but, in debt to mobsters, loan sharks and the tax man, facing up to a changing world and a terrible economy, and under threat from pretenders to his crown, Tony begins to spiral more and more into a mid-life crisis from hell. Unlike the DLC versions, the "Episodes From Liberty City" disc is a standalone title and does not require the original GTA IV game to run. In addition, any game saves that you have from the downloaded versions of TLaD and TBoGT can be used with the EFLC disc since they use the same game save slots as GTA IV's. Of course, if you wish to continue using the GTA IV game saves you have, regardless of whether you have the Xbox 360 or PS3 version, then you will either need to save around them or move them to an external device for safekeeping. If you have a mixture of game saves from GTA IV and EFLC then, when you put in either of the game discs, it will load up the latest game save pertaining to that disc. If, for example, you load up GTA IV then it will load up the latest game save from GTA IV instead of the latest game save from EFLC (if there are no GTA IV saves then it will start a new game). The biggest difference between the downloaded versions and EFLC is that EFLC has revamped radio stations (including three new stations - Vice City FM, Self Actualization FM and RamJam). Another change is that some of the map data from TBoGT, new areas where Luis can go, can also be accessed by Johnny in TLaD (such as being able to climb to the top of the Rotterdam Tower). One advantage of the downloaded versions is that some of the new media, like new radio station songs and television shows, can also be accessed in GTA IV. The new media from EFLC cannot be accessed by GTA IV even if you install it to the hard drive regardless of version. Like with the DLC, all of the Accomplishments of both games on EFLC will be added to the Xbox 360 Achievement and PS3 Trophy lists. In addition, some of the missions in TLaD and TBoGT intersect with each other in certain spots. Some of the missions where you played as Niko can be played again as either Johnny or Luis. Other missions set up certain missions in GTA IV. I will make notes in certain missions if they pertain to either GTA IV or TBoGT. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN6. Controls and Vehicles | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Although the manual covers the setup pretty good, I felt that I should include a section on controls. I have also included basic action and vehicle information with their respective control schemes. 0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. On Foot |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 As with any GTA game, there are plenty of things you can do when on foot. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> 0=================0 | Xbox 360 Version \ 0===============================================> Move Around...............................................Left Analog Stick Rotate Camera/Switch Targets.............................Right Analog Stick Crouch.............................................Left Analog Stick Button Look Behind/Zoom Aim..............................Right Analog Stick Button [1] Multiple Use...................................................A Button [2] Multiple Use...................................................X Button [3] Multiple Use...................................................B Button [4] Multiple Use...................................................Y Button [5] Target.....................................................Left Trigger [6] Attack....................................................Right Trigger [7] Contextual Use..............................................Left Bumper Enter/Exit Cover...............................................Right Bumper Use Cell Phone...........................................Directional Pad Up [8] Multiple Use.......................................Directional Pad Down Previous Weapon........................................Directional Pad Left Next Weapon...........................................Directional Pad Right Pause..........................................................Start Button Change Camera Mode..............................................Back Button 0======================0 | PlayStation 3 Version \ 0===============================================> Move Around...............................................Left Analog Stick Rotate Camera/Switch Targets.............................Right Analog Stick Crouch.............................................Left Analog Stick Button Look Behind/Zoom Aim..............................Right Analog Stick Button [1] Multiple Use...................................................X Button [2] Multiple Use..............................................Square Button [3] Multiple Use..............................................Circle Button [4] Multiple Use............................................Triangle Button [5] Target........................................................L2 Button [6] Attack........................................................R2 Button [7] Contextual Use................................................L1 Button Enter/Exit Cover..................................................R1 Button Use Cell Phone...........................................Directional Pad Up [8] Multiple Use.......................................Directional Pad Down Previous Weapon........................................Directional Pad Left Next Weapon...........................................Directional Pad Right Pause..........................................................Start Button Change Camera Mode............................................Select Button <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> [1] - This button is used for different actions: --Run (hold down). --Sprint (tap - but Johnny will tire after awhile and will go back to jogging if you tap too much). --Going up and down ladders faster. --Cell Phone (used to answer calls and proceed through the phone's menus). --Melee Fighting (block and dodging). [2] - This button is used for different actions: --Jump. --Climb. --Kick (Melee Fighting). [3] - This button is used for different actions: --Reload Weapon. --Cell Phone (ignoring calls, hanging up and going backwards through the cell phone's menus). --Melee Fighting (punching, swinging, stabbing, and countering). [4] - This button is used for different actions: --Enter Vehicle. --Mount ladder (for climbing up or down). --Melee Fighting (punching, swinging, stabbing and countering). [5] - If you have Auto Aim turned on then you need to hold the trigger halfway to activate Free Aim (I prefer to turn Auto Aim off). [6] - If you have Auto Aim turned on then you need to hold the trigger halfway to activate Free Aim (I prefer to turn Auto Aim off). [7] - This button is used for different purposes depending on various situations: --Drive-by shooting. --Picking up different weapons and items. --Accessing the Police computer. [8] - This is used for different actions: --Put away Cell Phone. --Skip Cell Phone conversation. --Zoom out radar map. 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. In Cars, Motorcycles, and Boats |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 As with all the other GTAs, there are plenty of vehicles to use in "The Lost and Damned". From cars and motorcycles to speedboats. They can all be used here. When driving a vehicle, there are some things to note. First, if you smash the front end of the car hard enough against an object, like a tree, then you may damage the engine to the point that it will no longer work thus forcing you to leave it. Second, sometimes, if you smash into something hard enough, then Johnny will go flying out of the windshield of the car. Third, if you fling yourself out of a car or off a motorcycle at a high rate of speed, then you will seriously hurt yourself. The faster you go, the more damage you will suffer. And, finally, you can shoot almost 360 degrees from a vehicle (good for slowing down Police pursuit) and you can use three different weapons while driving (Pistol weapon, Sub-Machine Gun weapon, Projectile weapon, Sawn-Off Shotgun - motorcycle only). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> 0=================0 | Xbox 360 Version \ 0===============================================> Move Around...............................................Left Analog Stick Rotate Camera/Aim........................................Right Analog Stick [1] Horn...........................................Left Analog Stick Button Look Behind.......................................Right Analog Stick Button [2] Multiple Use...................................................A Button [3] Multiple Use...................................................X Button [4] Multiple Use...................................................B Button Enter/Exit Vehicle.................................................Y Button Brake/Reverse..................................................Left Trigger Accelerate....................................................Right Trigger [5] Fire Weapon.................................................Left Bumper Handbrake......................................................Right Bumper Use Cell Phone...........................................Directional Pad Up [6] Multiple Use.......................................Directional Pad Down [7] Previous Radio Station.............................Directional Pad Left [7] Next Radio Station................................Directional Pad Right Pause..........................................................Start Button Change Camera Mode..............................................Back Button 0======================0 | PlayStation 3 Version \ 0===============================================> Move Around...............................................Left Analog Stick Rotate Camera/Aim........................................Right Analog Stick [1] Horn...........................................Left Analog Stick Button Look Behind.......................................Right Analog Stick Button [2] Multiple Use...................................................X Button [3] Multiple Use..............................................Square Button [4] Multiple Use..............................................Circle Button Enter/Exit Vehicle..........................................Triangle Button Brake/Reverse.....................................................L2 Button Accelerate........................................................R2 Button [5] Fire Weapon...................................................L1 Button Handbrake.........................................................R1 Button Use Cell Phone...........................................Directional Pad Up [6] Multiple Use.......................................Directional Pad Down [7] Previous Radio Station.............................Directional Pad Left [7] Next Radio Station................................Directional Pad Right Pause..........................................................Start Button Change Camera Mode............................................Select Button <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> [1] - This button is also used to engage slow motion when using the cinematic camera. [2] - This is used for different actions: --Handbrake. --Activate Cell Phone (and going forward through the phone's menus). --Answer Cell phone. [3] - This is used for different actions: --Change weapon (Pistol, Sub-Machine gun, Sawn-Off Shotgun, and Projectile weapon). --Hold to change headlights. [4] - This is used for different actions: --Cinematic camera. --Go backwards through the Cell Phone's menus. --Hang up Cell Phone. [5] - Use the Right Analog Stick to aim the reticle while shooting (unless you use a projectile weapon). [6] - This is used for different actions: --Put away Cell Phone. --Skip Cell Phone conversation. --Zoom out radar map. [7] - Hold down to turn radio off or on. 0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | C. In Helicopters |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 There are a couple of helicopters to use in "The Lost and Damned": the Maverick and the Annihilator. They can be used to quickly fly from one part of Liberty City to another (or cause chaos from the air). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> 0=================0 | Xbox 360 Version \ 0===============================================> Move Around...............................................Left Analog Stick Rotate Camera............................................Right Analog Stick Look Behind.......................................Right Analog Stick Button [1] Multiple Use...................................................A Button [2] Fire Chaingun..................................................X Button [3] Multiple Use...................................................B Button Enter/Exit Helicopter..............................................Y Button Go Down........................................................Left Trigger Go Up.........................................................Right Trigger Spin Counterclockwise...........................................Left Bumper Spin Clockwise.................................................Right Bumper Use Cell Phone...........................................Directional Pad Up [4] Multiple Use.......................................Directional Pad Down [5] Previous Radio Station.............................Directional Pad Left [5] Next Radio Station................................Directional Pad Right Pause..........................................................Start Button Change Camera Mode..............................................Back Button 0======================0 | PlayStation 3 Version \ 0===============================================> Move Around...............................................Left Analog Stick Rotate Camera............................................Right Analog Stick Look Behind.......................................Right Analog Stick Button [1] Multiple Use...................................................X Button [2] Fire Chaingun.............................................Square Button [3] Multiple Use..............................................Circle Button Enter/Exit Helicopter.......................................Triangle Button Go Down...........................................................L2 Button Go Up.............................................................R2 Button Spin Counterclockwise.............................................L1 Button Spin Clockwise....................................................R1 Button Use Cell Phone...........................................Directional Pad Up [4] Multiple Use.......................................Directional Pad Down [5] Previous Radio Station.............................Directional Pad Left [5] Next Radio Station................................Directional Pad Right Pause..........................................................Start Button Change Camera Mode............................................Select Button <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> [1] - This is used for different actions: --Activate Cell Phone (and going forward through the phone's menus). --Answer Cell phone. [2] - This is used by the Annihilator only. It has infinite ammo but will stop firing every so often for reloading. [3] - This is used for different actions: --Cinematic camera. --Go backwards through the Cell Phone's menus. --Hang up Cell Phone. [4] - This is used for different actions: --Put away Cell Phone. --Skip Cell Phone conversation. --Zoom out radar map. [5] - Hold down to turn radio off or on. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN7. Other Modes of Transportation | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ In addition to the above vehicles you can control, there are two modes of alternate transportation you can use to get around Liberty City: >>Train ***** Liberty City has an extensive train system that runs through the Broker-Dukes, Bohan, and Algonquin regions. All you have to do to use the train is to go up to one and press the Enter Vehicle button to get in. Then you can get off at any of the train stops when you get close to your destination. >>Taxi **** Another mode of alternate transportation is the Taxi Cab. Below are the controls for Taxi Cab usage: ++Xbox 360 ******** --To hail a cab: Left Bumper. --To enter a Cab as a passenger: HOLD down the Y Button. --To skip the trip (at extra cost): A Button. --To hurry but not skip the trip: X Button. ++PlayStation 3 ************* --To hail a cab: L1 Button. --To enter a Cab as a passenger: HOLD down the Triangle Button. --To skip the trip (at extra cost): X Button. --To hurry but not skip the trip: Square Button. Use the Right Analog Stick to look around. You can use the Left Analog Stick to change destinations and even change radio stations while on the trip. The longer the trip, the more you have to pay (of course). /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN8. The Main Screen | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Your Main Screen is where all of the action in "Grand Theft Auto IV: The Lost and Damned" takes place. In the center of your screen is your main character, Johnny Klebitz. You use your Left Analog Stick to move him around and the Right Analog Stick to rotate and manipulate the camera when he is standing still. In the lower left corner of the Main Screen is the Radar. This is used to help in finding your current position in the city, objectives, mission strands, Safehouses, and other areas. There is also a circle that surrounds the Radar. This circle represents your Health and Armor. The left side of the circle, which is in green, is your Health. The right side of the circle, which is in blue, is your Armor. In the upper right corner of the Main Screen you will find your weapon and the amount of money you have. However, most of the time there is nothing in the upper right corner. You have to hit D-Pad Down or come back from a paused game to get the info to appear. Special prompts will appear at either the upper left corner of the Main Screen or at the bottom. When you get your Cell Phone then it will appear in the lower right part of the screen. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN9. Game Menus | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ When you pause the game, using the Start Button, then you also bring up these menus listed at the top of the screen: >>Map *** This shows the Main Map of "Grand Theft Auto IV: The Lost and Damned". This is where you can find your position, mission strands, and other notable places. It should be noted that notable places, like a Burger Shot, will only appear on the map after you enter it for the first time. >>Brief ***** This is where you can go through the prompts used in and outside of missions. >>Stats ***** This is where the statistics for everything you do are listed. >>Controls ******** This is where you can see and setup your preferred control scheme. >>Audio ***** This is where you control the audio in "Grand Theft Auto IV: The Lost and Damned" and listen to some of the radio stations featured in the game. >>Display ******* This is where you control some of the visual aspects of "Grand Theft Auto IV: The Lost and Damned". >>Game **** This is where you load saves, start a new game, or turn the Autosave on or off. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN10. Weapon Usage | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Using weapons in "Grand Theft Auto IV" is a bit different than in previous installments: >>On Foot ******* When you hold down Target then you will go into an over-the-shoulder view. If you are using the AutoAim feature then the reticle will go to the nearest person. If you are in Free Aim mode then it will be in the center of the screen. Press the Right Analog Stick Button to activate the weapon's zoom feature. When you move the reticle over a person then you can intimidate or frighten that person. You can also aim at specific parts of a person. You can shoot a person in the arm, shoulder, leg, midsection, and head. You can score a one-hit kill with a headshot. You can also shoot a person in any other part and they will limp away when they get up. >>In Vehicles *********** When you press the Left Bumper (Xbox 360) or L1 Button (PS3) then you will break out the window of your vehicle and the reticle will appear as you start firing. Use the Right Analog Stick to aim the reticle. As mentioned earlier, you can also use three different weapons when inside a vehicle. Use the X Button (Xbox 360) or Square Button (PS3) to switch between a Pistol weapon, a Sub-Machine Gun weapon, and a Projectile weapon. (On a motorcycle you also have the option of using the Sawn-Off Shotgun.) You can cook a Grenade in a vehicle just like you can on foot. And you can blow up yourself and the vehicle if you cook it too long. Of course, when you start using firearms on the innocent and not-so-innocent population of Liberty City, then you will attract the attention of..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN11. Law Enforcement | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Every metropolis has a Police force and Liberty City is no different. When you do something bad near a Cop, or someone calls 911 on you (yes, pedestrians will do that sometimes), then you will attract Police attention and they will try to bust you: 0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. The Wanted Zone |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 When you get a Wanted Rating then you will see the Stars appear in the upper right corner of the screen. You will also notice the Radar zoom out and you will see a round flashing zone with you in the center. This is the Wanted Zone. You must get rid of the Wanted Zone in order to remove your Wanted Rating. If the Star or Stars in the upper right corner of your screen are white then this means that you are *IN SIGHT* of the Police. As long as you are in sight of the Police then the Wanted Zone moves with you (with you in the center) and you cannot get out of it. In addition, if you are in sight of the Cops when you try to use a Pay 'N' Spray, then you will *NOT* be allowed to use it. Only when you are out of sight of the Cops can you use it to get rid of your Wanted Ratings. If the Star or Stars in the upper right corner of your screen are gray then this means that you are *OUT OF SIGHT* of the Police. At this point the Wanted Zone stops moving with you and you can move closer to the edge and escape (or use a Pay 'N' Spray). You need to either outrun the Cops (low Wanted Ratings) or use alleys, back roads and tunnels (high Wanted Ratings) to escape from the Cops. You cannot just hide out in a building and wait for the Wanted Rating to disappear. The Cops will fan out and search for you. If they find you then the other Cops will converge on your position. When you get out of the Wanted Zone then the Stars will start to flash. You have to wait about twenty seconds before the Stars disappear. When they disappear then the Wanted Zone vanishes and you have successfully escaped from the Police. If, at any time, you are re-spotted by the Police then the Wanted Zone will re-center back on you and the chase will continue. The higher your Wanted Rating, the wider the Wanted Zone becomes and the harder it will be to escape. On the radar you will see the Cops on foot. You will see a little arrow pointing up (if they are above you) or pointing down (if they are below you). If they do not have an arrow then they are at the same level as you are. Large dots with a curved line going around it are Police vehicles. Helicopters are marked by rotating X's It should be pointed out that Cops can and will take civilian vehicles to pursue you. 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. Getting Rid of Wanted Ratings |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 In addition of escaping from the Wanted Zone, using a Pay 'N' Spray or getting Busted, there are other ways to get rid of a Wanted Rating: ++Getting Wasted (not good, of course). ++Saving your game at your Safehouse. What's interesting is that you don't even have to save the game in a save slot. Just get to the save screen and then back out. Your Wanted Ratings, no matter how high, are gone (plus you advance time six hours). Nifty little design flaw. 0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | C. The Wanted Ratings |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 There are six Wanted Rating levels. The higher you go, the more aggressive the pursuit. Below are the Wanted Ratings and what you can expect: 0=======0 | 1-Star \ 0=====================================> The Cops will draw their weapons and come up to you in an attempt to arrest you. If they get close enough then Johnny will raise his hands. If you do not do anything within three seconds then you will be arrested by the Cops. 0=======0 | 2-Star \ 0=====================================> If you run away from a Cop when he is close enough to arrest you or shoot near a Cop without hitting him then your Wanted Rating will go up to 2-Star. At this point more Cops will join in the chase and they will start shooting at you. 0=======0 | 3-Star \ 0=====================================> If you shoot at and hit a Cop then your Wanted Rating automatically goes up to 3-Star. At this point the National Office Of Security Enforcement (NOOSE) gets involved. They are the SWAT of Liberty City and carry Carbine Rifles. They also drive up in large Enforcers which carry up to four NOOSE Cops. Unlike the standard Police Patrol car, the Enforcers have bulletproof windshields which means you can't shake it off by shooting the driver (like you can with a regular Police Patrol car. They will also start to chase you in the NOOSE Patriot Police Vehicle. But, unlike the Enforcer, this vehicle does not have bulletproof windshields. The Police will also send out a Police Maverick. The Police Maverick has two gunmen wielding Carbine Rifles and will shoot down at you. You can chase the Police Maverick away by killing the gunmen on the chopper. A well placed shot to the head of the pilot will bring down the chopper. If you try to escape by water then you will be chased by Police Predator boats (which seem to magically appear out of nowhere and close to you). These boats will carry at least one Cop, wielding a Carbine Rifle, at the back of the boat. Considering that you are very vulnerable when swimming, these Predators will shred you very quickly if you stay in the water for too long. Although, if you are in the right boat, then you can easily outrun them. They will also start to blockade bridges leading to the other areas in an attempt to stop you. 0=======0 | 4-Star \ 0=====================================> This is the same as 3-Star except that more vehicles get involved and the roadblocks get tougher to breach. Now the Federal Investigation Bureau (FIB) gets involved. They drive up in FIB Buffalos (which is a souped up sedan) and carry four agents all wielding Carbine Rifles. At this point the Police Annihilator helicopter gets involved. This chopper is pretty much the same as the Police Maverick (it has two gunmen, one on each side). It is stronger than the Police Maverick but you can still take it down with one well placed shot to the pilot's head (or one rocket to the midsection of the chopper). The Police Predator boats now start carrying two Cops instead of one. You can get an automatic 4-Star Wanted Rating by trespassing at the Liberty City HQ (Civilization Committee) on Algonquin (at the intersection of Albany Ave. and Lorimar St.) and on the tarmac of Francis International Airport. More information on this in the next sub-chapter. 0=======0 | 5-Star \ 0=====================================> At this point the passenger in the Police Patrol and FIB Buffalo vehicles will now start shooting at you regardless of whether you are in a vehicle or on foot. Two choppers, an Annihilator and a Police Maverick, will start to chase you from the air. You can get an automatic 5-Star Wanted Rating by typing in the web address www.littlelacysurprisepageant.com at the Tw@ Internet Cafe. 0=======0 | 6-Star \ 0=====================================> At this point all Police vehicles (Enforcer, Police Patrol, Buffalo) will shoot at your vehicle while chasing you. In addition, more Police vehicles will start to chase you. Both Police helicopters will now be Annihilators instead of Police Mavericks. It should be noted that you can knock off three stars off of a 6-Star Wanted Rating by stealing a car at the Grotti Car Dealership. Thanks to Glen T. Winstein for that piece of information. 0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | D. Restricted Areas |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 As it has been pointed out, you can get an automatic 4-Star Wanted Rating for trespassing onto the grounds of the Liberty City HQ (Civilization Committee) on Algonquin (at the intersection of Albany Ave. and Lorimar St.) and on the tarmac of Francis International Airport. But there is some interesting information concerning those two areas. When you get the 4-Star Wanted Rating for trespassing those two areas then it will remain locked at 4-Star as long as you remain in those areas. If you enter those areas with either a 5-Star or 6-Star Wanted Rating then it will go *DOWN* to a 4-Star Wanted Rating and you can't raise it no matter what trouble you get into while in those restricted areas. Also, if you fly over those areas, then you won't get any Wanted Ratings. However, if you fly low enough or land on a building at the Liberty City HQ, then you will get a 2-Star Wanted Rating. At Francis International Airport, if you land on the ground, then you will get a 2-Star Wanted Rating. If you land then get out of the chopper it will become a 4-Star Wanted Rating. But, if you land on anything else, like the control tower, then you won't get a Wanted Rating. 0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | E. Wanted Rating Exploits |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 There are some missions in which the Wanted Ratings are frozen or the Police become less sensitive so you can go after the Seagulls (explained later) or to do general mischief. However, these exploits *CANNOT* keep you from getting the 4-Star Wanted Rating for trespassing on the tarmac of Francis International Airport or at the Liberty City HQ building. In addition, you can still get a 1-Star Wanted Rating for not paying at the Toll Booths. Even so, these exploits are still useful and fun to play with. At this point I have identified three missions with Wanted Rating Exploits: >>"Liberty City Choppers" >>"Hit the Pipe" >>"Was It Worth It?" In addition, the Gang Wars (explained later) can also be considered a Wanted Rating Exploit since the Cops are turned off most of the time and the Gang War doesn't end until you kill the last gang member regardless of time and place. 0+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | F. Busted |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 If the Cops end up catching you, be it on foot or in a vehicle, then you are Busted. Any mission you were doing at the time will be Failed. When you are Busted then you are sent to the nearest Police Station where you will be processed (which takes six game hours) and released. You also lose all weapons including your Body Armor. Regardless of how high your Wanted Rating was when you were captured you will *NOT* be fined (even though the game says the Police will take some of your cash as a bribe). There are sixteen Police Stations in Liberty City where you may find yourself if you are Busted by the Cops: >>Fortside Police Station *********************** Region: Bohan. Location: At the intersection of Applejack St. and Mill St. Map: (F-2). >>Northern Gardens Police Station ******************************* Region: Bohan. Location: Near the intersection of Leavenworth Ave. and Northern Expressway. Map: (F-1). >>Cerveza Heights Police Station ****************************** Region: Broker. Location: At the intersection of Dukes Boulevard and Livingston St. Map: (G-3). >>Francis International Airport Police Station ******************************************** Region: Francis International Airport. Location: At the west side of the main loop. Map: (H-3). >>South Slopes Police Station *************************** Region: Broker. Location: At the intersection of Sundance St. and Erie Ave. Map: (G-4). >>Hove Beach Police Station ************************* Region: Broker. Location: At the intersection of Oakley St. and Mohawk Ave. Map: (F-4). >>East Holland Police Station *************************** Region: Algonquin. Location: At the intersection of Bismarck Ave. and Topaz St. Map: (E-2). >>Varsity Heights Police Station ****************************** Region: Algonquin. Location: At the intersection of Galveston Ave. and Silicon St. Map: (D-2). >>Middle Park East Police Station ******************************* Region: Algonquin. Location: At the intersection of Bismarck Ave. and Obsidian St. Map: (E-3). >>Westminster Police Station ************************** Region: Algonquin. Location: Just west of the intersection of Kunzite St. and Frankfort Ave. Map: (D-3). >>Star Junction Police Station **************************** Region: Algonquin. Location: Just south of the intersection of Jade St. and Denver-Exeter Ave. Map: (E-4). >>Suffolk Police Station ********************** Region: Algonquin. Location: At the intersection of Frankfort Ave. and Feldspar St. Map: (D-4). >>Fishmarket North Police Station ******************************* Region: Algonquin. Location: At the intersection of Feldspar St. and Borlock Rd. Map: (E-4). >>Leftwood Police Station *********************** Region: Alderney. Location: At the northeast corner of Franklin St. and Bridger St. Map: (D-2). >>Acter Police Station ******************** Region: Alderney. Location: At the northwest corner of Lee Rd. and Vitullo Ave. Map: (B-4). >>Acter Industrial Park Police Station ************************************ Region: Alderney. Location: On Grommet St. east of the intersection with Latchkey Ave. Map: (C-4). 0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | G. Police Vehicles |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 In addition to all of the other cars you can drive in "Grand Theft Auto IV", you can use Police Vehicles. When in certain Police Vehicles then tap the Left Bumper (Xbox 360) or L1 Button (PS3) to bring up the Police computer when you are at a complete stop. The Police Vehicles that have computers are: >>Police Patrol >>NOOSE Patriot >>FIB Buffalo In addition, some Police Vehicles have additional features and bonuses that can help you: >>Police Patrol ************* Found: On the street and at all Police Stations. Notes: You get five Shotgun shells when entering a Police Patrol car. If you don't already have a Shotgun then you can get a Shotgun with five shells. >>NOOSE Patriot ************* Found: Starting at a 3-Star Wanted Rating. >>Predator (Police Boat) ********************** Found: Starting at a 3-Star Wanted Rating. >>NOOSE Enforcer ************** Found: Starting at a 4-Star Wanted Rating. Notes: You can get some Body Armor when entering this vehicle. >>FIB Buffalo *********** Found: Starting at a 4-Star Wanted Rating. >>Annihilator *********** Found: Starting at a 4-Star Wanted Rating. Can sometimes be found at the helipad at the East Holland Police Station after completion of the mission "Get Lost". /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN12. Using a Pay 'N' Spray | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ As noted earlier, you can drive a car, excluding Police and rescue vehicles, into a Pay 'N' Spray to change the color of your vehicle, as well as repair it and to get rid of Wanted Ratings at a cost of $100. In addition, it will advance time three hours. In order to get rid of Wanted Ratings you *MUST* be out of sight of the Cops otherwise you can't use the Pay 'N' Spray. When they finish up the vehicle then the Wanted Ratings will be gone. There are five Pay 'N' Sprays in Liberty City where you can go to get rid of your Wanted Ratings and repair your vehicle: >>Native Engines ************** Where: Hove Beach, Broker (on Gibson St.). Map: (G-4). >>Auto Cowboys ************ Where: Northwood, Algonquin (on Frankfort Ave.). Map: (D-2). >>Auto Limbo ********** Where: Purgatory, Algonquin (on West Way). Map: (D-3). >>Axel's Pay 'N' Spray ******************** Where: Leftwood, Alderney (on Panhandle Rd). Map: (C-2). >>Axel's Pay 'N' Spray ******************** Where: Port Tudor, Alderney (on Hardtack Ave.). Map: (C-4). /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN13. Wasted | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ If you do something to reduce your Health to zero, like being too close to an explosion, getting shot up a lot, or wiping out big time on a motorcycle, then you will be Wasted. Any mission you were doing at the time will be Failed. When you are Wasted then you are sent to the nearest Hospital where you will be treated (which takes six game hours), billed 10% of whatever amount of money you have (up to $10,000) and released. You also lose your Body Armor but you will *NOT* lose your weapons. There are seven Hospitals in Liberty City where you may find yourself if you are Wasted for any reason: >>Northern Gardens Medical Center ******************************* Region: Bohan. Location: On Leavenworth Ave just south of the intersection with Northern Expressway. Map: (F-1). >>Cerveza Heights Medical Center ****************************** Region: Broker. Location: At the intersection of Livingston St. and Inchon Ave. Map: (G-3). >>Schottler Medical Center ************************ Region: Broker. Location: At the intersection of Cassidy St. and Tuscarora Ave. Map: (G-4). >>North Holland Hospital Center ***************************** Region: Algonquin. Location: At the intersection of Frankfort Ave. and Uranium St. Map: (D-2). >>Lancet Hospital *************** Region: Algonquin. Location: At the intersection of Jade St. and Albany Ave. Map: (E-4). >>Westdyke Memorial Hospital ************************** Region: Alderney. Location: At the south part of the intersection of Long John Ave. and Manzano Rd. Map: (C-2). >>North Tudor Medical Center ************************** Region: Alderney. Location: At the southwest corner of Edison Ave. and Babbage Drive. Map: (C-3). /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN14. Advanced Tips And Information | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Below are some tips and additional information that will be of benefit to you: >>The Securicar ************* Every so often you may find an armored car with the words "Gruppe Sechs" ("Group Six" in German) on the side. This is a Securicar. You can make some quick cash by jacking one of these vehicles. However, you must destroy it in order to get at the cash. If you use firearms to destroy it then you will get a 2-Star Wanted Rating no matter how isolated you are. The best way to destroy it is to smash it against another car and get it to blow up next to the Securicar which in turn will explode scattering money all over the place. Find a parking lot then smash a parked car with the rear of the Securicar. Continue backing hard into the parked car until the car starts to flame then get out of the Securicar, get to a safe distance and wait for the explosions. After the Securicar is destroyed then you can get as much as $1,000 from the money you pick up off of the ground. >>Propane Tanks ************* Sometimes, as you explore some of the industrial areas of Liberty City, you may find small red propane tanks on the ground. As you can guess, like a real propane tank, these tanks will explode if shot or run into. This can be handy if being chased by the bad guys or Police. >>Saxophone Players ***************** Every now and then you will find saxophone players in the parks. You can give him money if you want. But it should be pointed out that you can restore lost Health if you give him money. >>The Prostitutes *************** As with all of the other GTA installments, you can pick up prostitutes and do "business" with them to regain lost Health (although you cannot go beyond your Health maximum like before). Unlike the previous installments, however, they don't initiate the encounter when you drive up to them. You must get up alongside one and honk the horn to get things started. Once inside the vehicle then take her to a secluded place and stop. Another difference is that there are three services to choose from ($20, $50, $70). The more you pay, the more Health you get. >>The Pay 'N' Spray Police Invisibility Glitch ******************************************** One of the interesting glitches I've discovered is the ability to render yourself invisible to the Police when you are standing inside a Pay 'N' Spray. If you have a Wanted Rating and there are a bunch of Cops around a Pay 'N' Spray when you enter one on foot then you will notice them start to walk away as if nothing had happened. You can shoot them up from your safe haven and they won't do a damn thing! Walk back out and they will turn around and attack you again. Walk back in and they will walk away. Nifty, yes? However, this doesn't make you immune from Wanted Ratings. You can still get them if you shoot people from inside the Pay 'N' Spray. You can have some nice Cop killing rampages with this glitch. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN15. 100% Completion List | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Below is everything you need to do to get 100% Completion within "Grand Theft Auto IV: The Lost and Damned": >>Completion of all Main Story Missions ************************************* ++From "Clean and Serene" to "Get Lost". >>Complete the following task *************************** ++Kill all fifty Seagulls. >>Complete the following side-missions ************************************ ++Win all twelve Liberty City Bike Races at least once. ++Acquire all ten bikes for the Bike Theft Side-Missions. ++Complete all five Stubbs' Dirty Laundry Side-Missions. ++Complete at least twenty five Gang Wars. >>Do the encounters with the following Random Characters ****************************************************** ++Dave Grossman (one encounter). ++Malc (two encounters). >>Mini-Game Activities ******************** You must win at least once against either a friend or computer opponent on the following mini-games: --Darts (either friend or computer opponent). --Pool (either friend or computer opponent). --Air Hockey (either friend or computer opponent). --Arm Wrestling (computer opponent only). >>Friendship Activities ********************* You need to do the following activities with your friends at least once: --Darts (win or lose). --Pool (win or lose). --Air Hockey (win or lose). --Eating. --Drinking. --Strip Club. --Comedy Club. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN16. Accomplishments List | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Listed in this chapter are all of the Accomplishments that can be acquired for "Grand Theft Auto IV: The Lost and Damned". Now, for the sake of terminology and to lessen confusion within this guide, Accomplishments are what are known as Achievements on the Xbox 360 and PC versions and Trophies on the PS3 version. To those who do not know, Achievements and Trophies can be considered a different kind of scoring system. Each Xbox 360 game has 1000 Achievement Points that can be obtained. However, the PS3 Trophies do not have a point system attached to them although the numbers of Trophies attained can be considered a way of keeping score (as well as add some kind of experience points in the PlayStation Network system). In addition, the Trophies are split into Bronze, Silver, Gold and Platinum classes. The Achievement system was built into the Xbox 360 from the start, something that was not done for the PS3 but the Trophies can be added with a system update. Some Accomplishments can be acquired by simply playing through the game. Others can be obtained by doing certain objectives outside of normal gameplay. To many gamers this adds to the replay value of each game and gives them bragging rights on Xbox Live or PlayStation Network where these scores are posted. But, being that TLaD is an expansion, there are only 250 Accomplishment Points to acquire (plus all PS3 Trophies are Bronze). In addition, they are added to GTA IV's Accomplishment List as opposed to having their own section. One annoyance to Accomplishments is that, depending on the game, they are split between Single Player and Multiplayer modes. So, if you do not have the necessary connections to get on-line, then you most likely cannot get into multiplayer matches to obtain the Multiplayer Accomplishments. However, "Grand Theft Auto IV: The Lost and Damned" is *NOT* one of these split Accomplishment games. They are all single-player Accomplishments. Most of the Accomplishments within "Grand Theft Auto IV: The Lost and Damned" are easy to get. Some require more work. This is the complete list of Accomplishments for TLaD: >>Easy Rider ********** Description: Finish the story. Xbox 360 Accomplishment Points: 100 G. PlayStation 3 Trophy Class: Bronze. Notes: You get this when you complete the mission "Get Lost". >>Full Chat ********* Description: Build Terry and Clay's toughness to 100% Xbox 360 Accomplishment Points: 70 G. PlayStation 3 Trophy Class: Bronze. Notes: This is mainly done by doing Gang Wars although you can increase their toughness by calling them for backup while doing Main Story missions late in the game. >>Get Good Wood ************* Description: In the bike races, whack off 69 riders with a bat. Xbox 360 Accomplishment Points: 50 G. PlayStation 3 Trophy Class: Bronze. Notes: This can only be done by doing the Bike Races. More information will be presented in that chapter. >>One Percenter ************* Description: Get Billy back on his bike. Xbox 360 Accomplishment Points: 5 G. PlayStation 3 Trophy Class: Bronze. Notes: You get this when you complete the mission "Clean and Serene". >>The Lost Boy ************ Description: Become leader of The Lost. Xbox 360 Accomplishment Points: 25 G. PlayStation 3 Trophy Class: Bronze. Notes: You get this when you complete the mission "This Shit's Cursed". /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN17. GTA IV Accomplishments List | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ One of the interesting features of TLaD is the ability to acquire some of the Accomplishments for GTA IV (regardless of whether or not you play the DLC version or off the EFLC disc). Below is the complete list, both single player and multiplayer, Accomplishments that can be acquired in TLaD: 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Single Player Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 >>Chain Reaction ************** Description: You must blow up ten vehicles in ten seconds. Xbox 360 Accomplishment Points: 20 GS. PlayStation 3 Trophy Class: Bronze. Notes: For this task you will need at least fifteen Grenades. You will also need a Bus which can always be found under the Algonquin-Dukes Expressway just north of the intersection of Munsee Ave. and Montauk Ave. (the bus station is on the west side of the road). After you get the Bus then travel up to Harrison St. and onto the East Borough Bridge but in the eastbound lanes. Next, turn the Bus so it blocks both lanes and no vehicles can get around you. At this point there should be a bunch of cars starting to back up because of your blockade. Then get out and use one of the nearby vehicles to climb up onto the Bus. Next, start throwing Grenades starting at the back of the group then work your way to the front. If you do this correctly then you should have multiple car explosions and this should be enough to get you the Accomplishment. Using the Grenade Launcher will also make this easier since you can cause explosions upon the Grenade impacting with a vehicle. Reader Adam Gilligan had this suggestion for acquiring this Accomplishment: "I had 6 grenades to start. Then, in the area near the Hove Beach safe-house (it doesn't really matter where, except that it's nice to have a place to get rid of the stars), I'd run up and down the street empty handed, shoving vehicles. Some drivers will run/drive away, but many will get out to fight you. Then you let the NPC hit you, in view of the LCPD, who will attempt to apprehend the perp. As long as you don't strike anyone, you can keep shoving cars and the cops will leave you alone. Every time you do this, you get another abandoned vehicle. Plus, the cops call in back up who will also tend to abandon their cruisers. If your health gets low, head into the diner for a $1 burger. Once you have a couple dozen vehicles clogging up the neighborhood, start tossing grenades. I was able to get the achievement with 4 of them. Obviously, you shouldn't do this when you have a vehicle in your reserved parking that you want to keep." >>Finish Him ********** Description: Complete ten Melee Counters in four minutes. Xbox 360 Accomplishment Points: 15 GS. PlayStation 3 Trophy Class: Bronze. Notes: To do a Melee Counter, wait for your opponent to throw a punch then press the A Button (Xbox 360) or X Button (PS3) to dodge then press the B Button (Xbox 360) or Circle Button (PS3) to Melee Counter. While there have been several ways to do this, I have heard that Heli Tours is a good place to do this Accomplishment. This is best done in the daytime. There is usually a line of people waiting to go on the tours. There is also a velvet rope that holds the line of people in place. Get on the outside of this rope, target someone and punch him to get things started. The velvet rope keeps them from moving forward toward you should you need to back away. You can do two Melee Counters on a target. After you knock somebody out then target somebody else and fight again. I managed to get this Accomplishment here in a little over a minute. In addition, the chances are very low that the Cops will be sent to stop you. This makes this place even better to do this Accomplishment. >>Gobble Gobble ************* Description: Score three strikes in a row, a turkey, in 10-pin bowling. Xbox 360 Accomplishment Points: 10 GS. PlayStation 3 Trophy Class: Bronze. Notes: One of the best methods to get a strike is to take two steps to the left (since Johnny is right handed) then launch the ball as hard and, more importantly, as straight as possible. There is still some element of randomness involved so you won't get a strike every single time but you should get good enough, with a little practice, to get the Accomplishment. It is important to note that when I tried to do any kind of Bowling with Johnny I noticed that the pins and score is invisible. I don't know if it is an Xbox 360 specific problem or that I was playing it off the EFLC disc instead of using the DLC version. >>It'll Cost Ya ************* Description: Complete a taxi ride without skipping from one island to another. Xbox 360 Accomplishment Points: 5 GS. PlayStation 3 Trophy Class: Bronze. Notes: It should really be rewritten: "Complete a taxi ride from one island to another without skipping to the end of the ride." >>King of QUB3D ************* Description: Beat the high score in QUB3D. Xbox 360 Accomplishment Points: 15 GS. PlayStation 3 Trophy Class: Bronze. Notes: In some places around Liberty City you can find this arcade machine. It is basically a variant of the classic game "Tetris". The tutorial will give you clear instructions on how to play this game (although it doesn't tell you what the Power-Ups are and what they do). But, after playing around with this game, I figured out what the Power-Ups do (from left to right): ++Row Removal *********** When activated, this Power-Up will remove up to three rows of blocks. ++Column Removal ************** When activated, this Power-Up will remove two columns from beneath the blocks you are currently controlling. ++Color Removal ************* This destroys all of the blocks of a chosen color. When you activate this Power-Up then the game freezes and you will see a grid of available colors on the board appear underneath the Power-Up icon. You will notice that each color will light up for a couple of seconds as the game cycles through the colors. To remove a color from the board, activate the Power-Up again when the color you wish to remove is highlighted. ++Slow Down Time ************** This slows down time. I don't consider it to be very useful since the game doesn't go that fast anyway (even when it starts speeding up a little starting at Level 21). Listed below are the locations (outside of the Clubhouse) where you can play QUB3D: --Location: In the lobby of The Triangle Club. Neighborhood: Northern Gardens, Bohan. Map: (G-2). --Location: In the main office for the Perestroika Cabaret Club. Neighborhood: Hove Beach, Broker. Map: (F-4). --Location: Inside the Homebrew Cafe. Neighborhood: Beechwood City, Broker. Map: (G-4). >>One Hundred and Eighty ********************** Description: In a game of darts score 180 points with three darts. Xbox 360 Accomplishment Points: 10 GS. PlayStation 3 Trophy Class: Bronze. >>One Man Army ************ Description: Survive five minutes with a 6-Star Wanted Level. Xbox 360 Accomplishment Points: 40 GS. PlayStation 3 Trophy Class: Silver. >>Pool Shark ********** Description: Beat a friend at Pool. Xbox 360 Accomplishment Points: 10 GS. PlayStation 3 Trophy Class: Bronze. Notes: It needs to be one of your friends (Jim, Terry, Clay) *NOT* the standard computer opponent. >>Rolled Over *********** Description: Do five car rolls in a row from one crash. Xbox 360 Accomplishment Points: 30 GS. PlayStation 3 Trophy Class: Bronze. >>Sightseer ********* Description: Fly on all helicopter tours of Liberty City. Xbox 360 Accomplishment Points: 5 GS. PlayStation 3 Trophy Class: Bronze. Notes: Go to Heli Tours at the southeast part of Algonquin. There are six landing pads but only five are used (the north-most one is not used). Each of the five landing pads offer a different tour of the city. Only three of them have helicopters at any one time so, after taking the available tours, then leave and come back to see if any helicopter is sitting on a previously empty pad. In order to get this Accomplishment, you must take all five tours. >>Under The Radar *************** Description: Fly underneath the main bridges in the game that cross water with a helicopter. Xbox 360 Accomplishment Points: 40 GS. PlayStation 3 Trophy Class: Bronze. >>Walk Free ********* Description: Lose a 4-Star Wanted Rating by outrunning the Cops. Xbox 360 Accomplishment Points: 50 GS. PlayStation 3 Trophy Class: Bronze. >>Warm Coffee *********** Description: Successfully date a girl to be invited to her house. Xbox 360 Accomplishment Points: 5 GS. PlayStation 3 Trophy Class: Bronze. Notes: I think it may be possible to do this one with Johnny with Love-Meet.net but I actually haven't tried this out. >>Wheelie Rider ************* Description: Do a wheelie lasting at least 500 feet on a motorbike. Xbox 360 Accomplishment Points: 30 GS. PlayStation 3 Trophy Class: Bronze. Notes: Use a Faggio for this one since it will be easier to maintain a wheelie on that vehicle. 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. Multiplayer Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 >>Cut Your Teeth ************** Description: Earn a personal rank promotion in Multiplayer. Xbox 360 Accomplishment Points: 5 GS. PlayStation 3 Trophy Class: Bronze. >>Let Sleeping Rockstars Lie ************************** Description: Kill a Rockstar developer in a ranked Multiplayer match. Xbox 360 Accomplishment Points: 10 GS. PlayStation 3 Trophy Class: Bronze. >>Wanted ****** Description: Achieve the highest personal rank in Multiplayer. Xbox 360 Accomplishment Points: 20 GS. PlayStation 3 Trophy Class: Gold. With that done, it is now time to move onto the main portion of the guide starting with..... /==++====++==\ /==++====++==\ /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\ | II. Liberty City [LBCY] | \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/ \==++====++==/ \==++====++==/ Alderney, where we start off TLaD, is the westernmost area of the Liberty City metropolis. The Westdyke neighborhood is where you can find many large homes and mansions. An old abandoned casino is at the very north end of this neighborhood. Alderney City is the main business center of Alderney with multiple skyscrapers and large businesses. Acter and Tudor is where most of the middle lower class people live. Port Tudor is the main shipping docks for Alderney and Liberty City in general. Acter Industrial Park is almost exclusively heavy industry. The east side of this area is dominated by the Alderney State Correctional Facility (aka The Prison). Algonquin, in the middle of this metropolis, is the heart and soul (such at it is) of Liberty City. At the north tip of the island are some lower class apartment complexes mixed in with some middle class homes. The north half of the island is dominated by Middle Park, a respite from the urban hustle and bustle. High class homes and businesses are to the east and west of Middle Park. Star Junction, the center of entertainment for Liberty City, is in the middle of Algonquin. Just south of Star Junction is the tallest building in Liberty City, the Rotterdam Tower. The south half of Algonquin is dominated by large skyscrapers and the businesses within them. However, two ethnic neighborhoods, Little Italy and Chinatown have managed to thrive within this area. Castle Gardens has a large park that offers a view of the ocean to the south. To the east is Colony Island, home to a mixture of apartments, businesses, and a Cemetery. To the southwest is Happiness Island, home to the world famous Statue of Happiness which greets new people coming into Liberty City from all around the world. The Bohan area, in the northeast area of Liberty City, is a mixture of heavy industry and run down apartment complexes. It is connected to the Dukes area by the Dukes Bay Bridge and to Charge Island by the East Borough Bridge. The Dukes area contains some nice homes and neighborhoods. It also has a large park (Meadows Park) and some decent housing to the west. The Broker area contains the Broker Navy Yard and a lot of lower class neighborhoods. These are mostly inhabited by Russians and Jamaicans. To the east of the Broker-Dukes area is Francis International Airport. This is the main airport for this region and is heavily guarded to protect against terrorism. Trespassing onto the Airport tarmac will trigger an automatic 4-Star Wanted Rating. Charge Island, between Bohan and Dukes, is home to the waste treatment center for Liberty City. Unlike in GTA IV, there are no roadblocks to confine you to a given area. Liberty City is completely open from the start. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >LRT1. In The Beginning..... | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ When the game starts, we are introduced to Johnny Klebitz, Vice President of the motorcycle gang The Lost. During the main title sequence we are also introduced to the other members of the gang as they ride through the Alderney area. They are riding to pick up their leader, Billy Grey, from a rehab center. Billy Grey is on probation and is told to keep clean by the officials. Picking up Billy starts the mission "Clean and Serene". As you ride back to the Clubhouse then you are informed that you should stay close to the other members of your group to listen in on the conversations, some of which may be important. When you arrive at the Clubhouse then Billy and Johnny get into an argument. Billy wants his bike and wants Johnny to get his bike back. Johnny tells Billy he had to sell Billy's bike to pay the bills after the incident that put Billy in jail and rehab. But, after harsh words are exchanged, then the whole group goes to get Billy's bike. Your first stop is the Chop Shop in Bohan. When you reach the place then you will start a cutscene where Billy and Johnny rough up the owner for information on Billy's bike. You find that the bike is at Northwood with the Angels of Death. Ride over there to get the bike. However, you will have to fight the other gang for it. The only weapon you have at this point is your Sawn-Off Shotgun. It has lousy range but is nasty up close. Shoot one of the opposing bikers and grab his Pistol and use it to take down the other bikers. After killing the Angels of Death then you will finally acquire Billy's bike and earn the "One Percenter" Accomplishment. Now follow Billy back to the Clubhouse. Along the way you will be instructed on how to ride with your group. An insignia will appear and you should ride with it to increase your Health back to normal and repair your bike. When you get back to the Clubhouse then you will be told about the various games and activities you can play with your fellow members of The Lost. In addition, you will be told about Johnny's bike, Terry's arms stash and the hardness of your fellow gang members. After this then the mission officially ends and you have $850 of spending money to start off with. Very shortly after this then you will get a call from Jim which opens up his missions. But, before we get to him, let's have a look at an essential piece of equipment..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >LRT2. The Cell Phone | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ To bring up the Cell Phone, press D-Pad up and it will appear in the lower right corner. There are two main buttons used for navigation: >>Select - A Button (Xbox 360) X Button (PS3) >>Back - B Button (Xbox 360) Circle Button (PS3) When you bring up the phone then press Select to bring up the phone menu: >>Phonebook ********* This lists all of the contact you acquire during the game. Use the D-Pad to select a name and then press Select to call. >>Messages ******** This lists all of the text messages you receive during the course of the game. Press Select to bring up the messages. Use the D-Pad to scroll through the messages. Press Select to read a message. Press Select again when you bring up a message to either call the person or delete the message. >>Organizer ********* When you arrange an appointment with someone then it will appear here. It will also remind you when your appointment is near. >>Multiplayer *********** This is only used when you want to get into a multiplayer game. >>Options ******* This brings up a sub-menu that allows you to customize your phone: ++Ringtype ******** This allows you to change your ringtype. ++Ringtone ******** This allows you to change your ringtone from a large range of choices. ++Text Size ********* This allows you to toggle between small and large text size for the phone display. ++Keypad Tone *********** This allows you to toggle the tone for button presses on or off. ++Turn Sleep Mode On/Off ********************** This is probably one of the more important functions of your phone. Some missions start when you answer the phone. In addition, you will get calls from friends or girlfriends looking to do activities. However, you may want to be left alone for awhile to go exploring or go after Seagulls. By turning the Sleep Mode on then you won't get any phone calls until you turn it off. This will allow you to go about your business in peace. When you turn on Sleep Mode then you will see a small phone with an X icon on the lower right portion of your radar. Then there is the Dial Mode. When you bring up the phone then press D-Pad up again and the phone moves up a little bit higher. This will allow you to put in phone numbers. This is mainly used for inputing cheats (which are phone number based). You can also call 911 and choose to send a Firetruck, Police Car or Ambulance your way. If you use the Ambulance then you will be charged to have the Paramedics restore your Health. The more you are injured, the more you will be charged. If you use the Police then you can steal the Police Car when they come up to take a look around. And speaking of looking around, let's start with..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >LRT3. The Lost Clubhouse and Residents Parking Only | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ The Lost Clubhouse, one of your Safehouses (you'll earn another one late in the game), is a multi-level facility. It is also pretty run down (which is expected from a ragtag motorcycle gang). On the first floor is your bed (to save your game), a computer (to surf the internet) and a TV (to watch programs). On the second floor is where you can participate in Arm Wrestling, Hi-Lo Card Game, Pool, and play the QUB3D machine. You can also go to the roof to look out over everything or cause mischief. In addition, you can save vehicles in the area in front of the Clubhouse. Although you have a Parking Space in front of The Lost Clubhouse to save your vehicles, you can also use the Residents Parking Only spaces outside the Safehouses that were used by Niko Bellic: >>On Mahesh Ave. near the intersection with Rand Ave. (Alderney City). >>On Albany Ave. near the intersection with Pyrite St. (Middle Park East). >>On Xenotime St. near the intersection with Galveston Ave. (Northwood). >>On Joliet Ave. near the intersection with Rocket St. (South Bohan). >>On Mohawk Ave. near the intersection with Crockett Ave. (Hove Beach). >>On Emery St. near the three-way intersection with Tinderbox Ave. and an un-named street (Tudor) (future Safehouse). If you put a damaged vehicle in the space then drive far away and drive back then it will be fixed up (a variant of the Garage Fix Trick). Unfortunately, your vehicles can still disappear from these spaces (a problem that has plagued the previous GTAs). Reader Trevor Kramer had this to add about parking motorcycles in the Residents Parking Only spaces: "One other thing, I haven't read all the way through to the end of the guide yet but something I read elsewhere that I found to be a great help is when you save bikes at the safehouses, be sure to leave them tipped toward the curb. Otherwise you come back and find your bikes have worked their way out into the street and out of your parking zone (something I had happen to me and kept starting a new game only to lose the same bikes again.) The one place so far that it seems to have trouble is the Alderney safehouse on Mahesh. I have a Daemon parked there and even though I have it leaned toward the curb it must be a lower curb or something because it will disappear after 6-7 drive bys of the area. So now I park it out as far as I can into the safe space leaning toward the curb and reset it after I've passed the area 5-6 times." /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >LRT4. The Internet | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ In one of the back-rooms of The Lost Clubhouse is a TV and a computer. Go to the computer and press the Left Bumper to access it. You will have a choice of two icons, Web and Logout. Use the Left Analog Stick to go to the Web icon and press the A Button (Xbox 360) or X Button (PS3) to start. Now you are online. The reason I have put this particular chapter here is because of a very important website that will help you in finding many of the items and locations listed in the next few chapters: www.whattheydonotwantyoutoknow.com (which will be shorthanded to WTDNWYTK.com for the rest of the guide). To type in the address, move the cursor to the Address Bar at the top of the page and press the A Button (Xbox 360) or X Button (PS3). Use the D-Pad and A Button (Xbox 360) or X Button (PS3) to type in the letters. If this is too cumbersome then you can plug in a USB keyboard or use the Xbox 360 Chatpad (which is attached to the joypad). When you get to this website then you will find several topics. These topics are actually maps of where various items and locations can be found. From top to bottom they are listed as follows: >>Flying Rats (only for GTA IV). >>Weapons. >>Health. >>Random Character locations (only for GTA IV). >>Body Armor. >>Cars to steal for Stevie's Car Collection (only for GTA IV). >>Places to hang out with friends. >>Unique Stunt Jumps (only for GTA IV). When a map comes up then use the Right Analog Stick to scroll down. However, you cannot zoom in on the maps and they do not give you any specific information on locations of items or people. But, if you use this website in conjunction with this guide, then it should make all of these things easier to find. The map will give you a general visual location, so you can use the Waypoint feature and this guide will give you more specific instructions. When you are done with the computer then keep pressing the B Button (Xbox 360) or Circle Button (PS3) until you are off the machine. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >LRT5. Weapons, Body Armor, Health, and Food | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ In this chapter I go over information on the Weapons, Body Armor, Health, and Food that can be found and bought in Liberty City: 0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Weapons |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 Weapons are the tools of the trade for any professional criminal. There are twenty two different weapons, in nine different categories, that can be found and used to create mayhem and abuse. However, you can only have one of each type at a time so you can only carry a maximum of nine weapons. In past GTAs, the maximum ammo for each weapon can be as high as 9,999 rounds. However, this has been changed drastically for "Grand Theft Auto IV" mainly because you no longer lose your weapons when you are killed. Now the maximum ammo limits are much lower. Plus, you can use three different types of weapons when drive-bying instead of just one (depending on vehicle used). You can switch between a Pistol weapon, a Sub-Machine gun weapon, and a Projectile weapon (or Sawn-Off Shotgun). While most weapons are pretty accurate, you can increase the accuracy of a given weapon by crouching which makes you more steady. Press the Left Analog Stick Button to crouch. Most weapons have a zoom feature that will make it easier to take down your targets. Use the Right Analog Stick Button to activate the weapon's zoom feature. When you find a weapon within Liberty City, you will find that it glows a bright red for easy identification and location. In addition, there are three Gun Stores that you can go to purchase weapons: >>In an alley along Dillon St. between Munsee Ave. and Montauk Ave. (Downtown, Broker). >>Just south of the southeast corner of Emerald St. and Bismarck Ave. (Chinatown, Algonquin). >>Just south of the southeast corner of Odhner Ave. and Traeger Rd. (Port Tudor, Alderney). In addition to the Gun Stores, you also have the use of Terry's Gun Van. Terry is one of your closest friends and will sell you weapons at a reduced cost. He will also have weapons that you can't find anywhere else. Just call him up and he will park nearby. Then go to him and shop for the weapons you need. There are also free weapons you can spawn in your Safehouse for doing Gang Wars and I will go over those in Terry's Gun Van list. In the following weapons list, below the weapon name, there is the following information (if applicable): --Appears after: This tells you what mission you have to complete before this weapon can be bought from a Gun Store. --Cost: How much the weapon costs at the Gun Stores. --Based on: The real life weapon this item is based on. --Clip: How many rounds the weapon's clip holds and how much each clip costs at the Gun Stores. --Notes: Information on the weapon. (Special thanks to zombie95 and Avenged Sevenfold for help with some of the weapon names) The basic information for each weapon is listed here and their locations revealed in each major area of Liberty City: 0==============0 | Slot 1 - Fist \ 0===============================================> >>Fist **** Your standard bare fist. 0=======================0 | Slot 2 - Melee Weapons \ 0===============================================> >>Baseball Bat ************ Cost: $5. Notes: Great for batting practice (on somebody's head) or breaking kneecaps. >>Knife ***** Cost: $100. Notes: This weapon makes for quiet kills when no one is looking. It also allows you to mug people much more quickly than with bare fists. 0==================0 | Slot 3 - Handguns \ 0===============================================> Maximum ammunition for these handguns is 1,500 rounds and is interchangeable between tiers. Both weapons have minimal zoom when aiming and can be used as a drive-by weapon. >>Pistol ****** Cost: $600. Based on: Glock 17. Clip: 17 rounds ($35). Notes: This is just a standard Pistol carried by most Cops. Has a decent rate of fire and range. >>Combat Pistol ************* Cost: $1,500. Based on: Desert Eagle. Clip: 9 rounds ($100). Notes: This handgun fires slower and has a smaller clip but packs more punch making it easier to take down enemies. 0==================0 | Slot 4 - Shotguns \ 0===============================================> Maximum ammunition for these shotguns is 80 rounds and is interchangeable between tiers. Both shotguns have no zoom when aiming. >>Pump Shotgun ************ Cost: $1,200. Based on: Winchester 1300. Clip: 8 rounds ($100). Maximum ammo: 80 rounds. Notes: This is a standard pump action shotgun. This weapon fires slowly because you have to pump a new round into the chamber after each shot. It also has a limited range but is deadly up close. One interesting trick, according to Jos Rosales, is, with the right timing, you can crouch and stand repeatedly while firing to give this weapon rapid-fire capability. >>Combat Shotgun ************** Cost: $2,500. Based on: Benelli Auto Shotgun. Clip: 10 rounds ($200). Maximum ammo: 80 rounds. Notes: This shotgun is more deadly than the Pump Shotgun because you can hold down Fire Weapon to rapid fire your entire clip before reloading. It also has a fast reload which limits your vulnerability in a firefight so you can get right back into action quickly. 0==========================0 | Slot 5 - Sub-Machine Guns \ 0===============================================> Maximum ammunition for these sub-machine guns is 1,200 rounds and is interchangeable between tiers. Both of these sub-machine guns have short-range zoom when aiming and can also used as a drive-by weapon. >>Micro-SMG ********* Cost: $1,200. Based on: Micro Uzi. Clip: 50 rounds ($100). Notes: This weapon has a wide spread when firing. It is best to use this weapon in short bursts to improve accuracy. >>SMG *** Cost: $2,500. Based on: SW MP-10. Clip: 30 rounds ($150). Notes: This weapon has a a slightly more narrower spread when firing. It also has more accuracy and packs more punch than the Micro-SMG despite having a smaller clip than its counterpart. 0========================0 | Slot 6 - Assault Rifles \ 0===============================================> Maximum ammunition for these assault rifles is 600 rounds and is interchangeable between tiers. Both of these weapons have medium-range zoom when aiming. >>Assault Rifle ************* Cost: $3,500. Based on: AK-47. Clip: 30 rounds ($80). Notes: This is a standard Russian made assault rifle. Has a good rate of fire and accuracy. A very good weapon to have in a firefight. >>Carbine Rifle ************* Cost: $5,000. Based on: M4. Clip: 30 rounds ($100). Notes: Has many of the same attributes as the Assault Rifle but is a little more powerful and accurate. You can get also get these rifles from the NOOSE guys when you kill them (assuming they don't kill you first). 0=======================0 | Slot 7 - Sniper Rifles \ 0===============================================> Maximum ammunition for these sniper rifles is 50 rounds and is interchangeable between tiers. Both sniper rifles have long-range zoom when aiming. >>Sniper Rifle ************ Cost: $6,000. Based on: M40A1. Clip: 5 rounds ($800). Notes: This is a standard sniper rifle that has to be reloaded with each shot. To properly use this weapon, hold down Target to bring up the sniper scope. Then use the Left Analog Stick to zoom in and out. When you have the victim properly targeted then press the Fire Weapon button to shoot. >>Combat Sniper ************* Cost: $8,500. Based on: PSG-1. Clip: 10 rounds ($500). Notes: This weapon has the same distance as the Sniper Rifle but you can fire multiple shots before reloading. 0=============0 | Slot 8 - RPG \ 0===============================================> Maximum ammunition for this weapon is 8 rounds and has a minimal zoom when aiming. >>RPG *** Appears after: "Politics". Cost: $15,000. Based on: RPG-7. Clip: 1 round ($5,000). Maximum Ammo: 8 rounds. Notes: This very powerful rocket propelled grenade is best used to destroy hard to reach targets, helicopters and large groups of vehicles. It should be noted that you can skip the grenade along the ground and other objects so it is best to aim at your target straight on to prevent this. 0============================0 | Slot 9 - Projectile Weapons \ 0===============================================> Maximum ammunition for these weapons is 25 rounds. These projectile weapons can also be used as a drive-by weapon. >>Molotovs ******** Cost: $500 per unit. Notes: This is useful when you want to get rid of something out of reach or a group of people very quickly. You need to throw this a good distance or you will flambe' yourself and seriously reduce your Body Armor and Health. >>Grenades ******** Cost: $1,000 per unit. Notes: This weapon causes a nice sized explosion when used. Great for clearing out a large group of people and cars. The Grenade has a four second delay when used. However, when you hold down Fire Weapon, then you can do what is known in combat lingo as "cooking" the Grenade. The longer you hold the weapon, the less reaction time you give to your intended victim when thrown. But, if you cook it too long, then the Grenade will explode in your hand killing you instantly. This, of course, makes for some interesting and funny suicide situations. Release Fire Weapon to throw the Grenade. 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. Health and Body Armor Icons |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 But Weapon Icons aren't the only things you will find scattered around Liberty City. You will also find these other icons that you can use to help you out: >>Health ****** This item comes in the form of a green First Aid Kit. It glows bright green and can be found laying on the ground, leaning against objects and attached to walls. Using one will bring your Health back up to its maximum. >>Body Armor ********** This item comes in the form of a armored vest. It glows bright red and can be found laying on the ground. Using one will bring your armor back up to its maximum. This item can also be purchased from the Gun Stores for $500 and from Terry's Gun Van for $300. 0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | C. Food and Drinks |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 When your Health is low and there's no Health laying around and you don't feel like paying for an Ambulance then you can regain your Health by eating food or drinking soda. There are plenty of places you can go to eat and drink. As a matter of fact, there are *TOO* many places as you will see in this guide. Listed below are the types of places, vendors, and machines where you can get food and drinks to replenish your health: >>Restaurants and Diners ********************** There are many diners and fast food places you can go to get food. These places are also used for dating and for taking friends (explained later). However, most Diners aren't enterable and won't appear on the game map unless you are with a friend or date. >>Food Stands *********** There are also outdoor food stands where you can eat to regain your Health. You can't really miss them, they are all over the place. They are broken into four classes: Hot Dog Stands, Nut Stands, Burger Stands, and Burger Counters. The stands are large silver carts with umbrellas on them and can easily be spotted from a distance. The Burger Counters are open-air food vendors that stand behind a counter. Oh, it should be noted that it is a bad idea to ram a Burger Stand with a car. The Burger Stands have a Propane Tank on the side that will ignite if you ram the cart which will result in death. >>Newsstands ********** Around Liberty City you will find small shack-like structures known as Newsstands. These Newsstands sell Soda which is used to bring your Health back up to its maximum. >>Soda Machines ************* There are also Soda Machines you can find to replenish your Health. They can either be Sprunk or Ecola machines. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >LRT6. Liberty City Weapons, Items, and Food | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Listed in this chapter, by area and neighborhood, are the Weapon, Health, and Body Armor Icons plus Restaurants, Food Stands, Newsstands, and Soda Machines for Liberty City. The information is broken down as follows: --Location: Specific location of weapon or item. --Map: The co-ordinates on the printed map that comes included with the GTA IV or EFLC game disc. --Directions: How to get there and find the weapon or item (if applicable). 0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Alderney |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 0---------------------------------------------------------------------------0 | Westdyke |=====================================================| Westdyke | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Pistol ****** Location: On a lower rooftop of the abandoned Casino. Map: (C-1). Directions: Head to the intersection of Beaverhead Ave. and Sacramento Ave. From here, head north on Beaverhead Ave. and take the road curve going west. After a short drive then you should see the large Casino complex appear on the right side of the road. Turn right and go down the bridge leading to the Casino. There is a set of stairs at the northeast part of the Casino. Go up to the lower rooftop level. Ahead of you should be a ladder leading up to the next rooftop level. But turn left instead. You should see a small dome that sits above the Casino entrance. Climb the short wall near it and go around to the other side of the Casino. Look right and you should see another ladder that leads to the higher rooftop level. In the corner, not far from the ladder, is the Pistol. >>Pistol ****** Location: On top of a small shed inside the backyard of a large house. Map: (C-1). Directions: Head to the intersection of Owl Creek Ave. and Cariboo Ave. At the north side of this intersection is a large house. Go north through the driveway entrance then angle northeast so you can go between the house and the rock wall. Head forward through the narrow gap and stop when you get to the back fence. Turn left and climb the fence ahead of you. After climbing the fence then you will be on top of a small shed and the Pistol will be at your feet. >>Micro-SMG ********* Location: Behind a Cluckin' Bell billboard in the parking lot of a Burger Shot. Map: (C-1). Directions: Head to the intersection of Sacramento Ave. and Beaverhead Ave. At the northwest corner of this intersection is a Burger Shot. Behind the Burger Shot is the back parking lot. There are two billboards there. One of them is for Cluckin' Bell. The Micro-SMG can be found behind this billboard. 0=======0 | Health \ 0=====================================> >>Location: Inside the abandoned Casino near a set of stairs. Map: (C-1). Directions: Head to the intersection of Beaverhead Ave. and Sacramento Ave. From here, head north on Beaverhead Ave. and take the road curve going west. After a short drive then you should see the large Casino complex appear on the right side of the road. Turn right and go down the bridge leading to the Casino. The entrance leading inside is on the south side. Go inside and to the back area. Turn left and you should find an entranceway into another part of the Casino. Go through the entranceway, turn left and climb the stairs ahead of you. Halfway up you will get to a three-way intersection. Take the right set, with the ruined stairs, and you should find the Health on the wall to your left. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On the third floor of a multi-story parking garage near a Pay Machine. Map: (C-2). Directions: Head to the intersection of Percell Rd. and Sacramento Ave. At the southeast corner of this intersection is a large multi-story parking garage. Go inside and up to the northeast corner of the third floor. You should encounter two Pay Machines. The Health is on the wall to the left of these Pay Machines. 0===========0 | Body Armor \ 0=====================================> >>Location: On a small ledge behind a small strip mall. Map: (C-1). Directions: Head to the intersection of Big Horn Drive and Cassiar Ave. At the northwest corner of this intersection is a Ron Gas Station. Just west of that, at the road curve, is a small strip mall. Go behind the strip mall until you find a pair of trash dumpsters. Use one of them to climb up to the lower rooftop. After that then look to your right and climb up to a ledge where you should find the Body Armor ahead of you. 0============0 | Restaurants \ 0=====================================> >>Burger Shot *********** Location: At the northwest corner of the intersection of Sacramento Ave. and Beaverhead Ave. Map: (C-2). 0============0 | Food Stands \ 0=====================================> >>Location: At the northwest corner of of the intersection of Sacramento Ave. and Lemhi St. (right in front of Westdyke Autos). Map: (C-2). 0==============0 | Soda Machines \ 0=====================================> >>Location: Near the east entrance to the Westdyke Burger Shot. Map: (C-1). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Inside the multi-story parking garage at the southeast corner of Percell Rd. and Sacramento Ave. (x6) Map: (C-2). ------------------------------------------------------------------------- **NOTE: These Soda Machines can be found inside and outside the stairwells at the northeast corner and southwest corners of most of the floors. 0---------------------------------------------------------------------------0 | Liberty |=======================================================| Liberty | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Pistol ****** Location: On the large rock in the water. Map: (D-2). Directions: Head to the intersection of Applewhite St. and Franklin St. in Leftwood. From here, head north on Applewhite St. and then onto the beach. Continue forward until you get to a very large rock. To the east of this large rock is a smaller, but still large, rock in the water. Swim out to this rock and climb up the northeast side of it. When you get to the top of the rock then the Pistol should be near you. 0---------------------------------------------------------------------------0 | Leftwood |=====================================================| Leftwood | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Carbine Rifle ************* Location: Underneath the strip mall with the Fanny Crabs restaurant. Map: (C-2). Directions: Head to the intersection of Long John Ave. and Manzano Rd. From here, head west on Manzano Rd. To your right you should come up to the entrance for a large park. Go through the entrance and head west past the playground. Head down to the beach then turn right. Ahead of you is the pier that contains the strip mall. Underneath this pier, behind the rocks near the water's edge, is the Carbine Rifle. >>SMG *** Location: In a corner behind a pair of trash dumpsters. Map: (C-2). Directions: Head to the intersection of Bridger St. and Manzano Rd. At the southeast corner of this intersection is a concrete fence. Climb it to the other side. As you climb it then you should see a couple of trash dumpsters. The SMG is in the corner behind them. >>SMG *** Location: On the windowsill of an old building. Map: (C-2). Directions: Head to the intersection of Franklin St. and Catskill Ave. From here, head south on Catskill Ave. As you go down the hill then you should see an old building for Alderney Storage to your left. When you get to the next intersection, with Panhandle Rd. (under Plumbers Skyway), then turn left. As you head near the dead-end then turn left to go between the two buildings for Alderney Storage. Then turn left again to go west. As you approach the wall for Catskill Ave. then you should see the SMG on the windowsill to your left. >>Combat Shotgun ************** Location: In a tight gap under the west end of the Hickey Bridge. Map: (D-2). Directions: Head to the intersection of Applewhite St. and Hubbard Ave. At the east side of this intersection is a bank of transformers. Go through the chain-link gate and to the seawall. You should find a break in the fence that has a ladder leading down to the beach. After you climb down to the beach then turn north. Go between the west support column of the Hickey Bridge and the seawall. The Combat Shotgun can be found on the ground inside this tight gap. 0=======0 | Health \ 0=====================================> >>Location: Just inside the entrance of Westdyke Memorial Hospital. Map: (C-2). Directions: Head to the intersection of Long John Ave. and Manzano Rd. At the south side of the intersection is the Hospital. The entrance is about 100 feet southeast on Long John Ave. Walk inside the entrance and you should see the Health on the wall to your left. 0===========0 | Body Armor \ 0=====================================> >>Location: In an alley near a small park. Map: (D-2). Directions: Head to the intersection of Applewhite St. and Franklin St. At the northwest corner of this intersection is the pathway to a small park. Head north on this path. Just before you get to the parking area for this park then turn left to go into an alley. Head to the set of stairs in this alley. To the right of these stairs is a trash dumpster. To the right of the dumpster is a raised area with a chain-link fence. On this raised area, just behind the fence, is the Body Armor. 0============0 | Food Stands \ 0=====================================> >>Location: In the small park just northeast of the Leftwood Police Station (x2). Map: (D-2). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: In the small park just north of the intersection of Applewhite St. and Franklin St. (x2). Map: (D-2). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the southwest corner of the intersection of Panhandle Rd. and Manzano Rd. Map: (C-2). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: In the small park just northeast of the Leftwood Police Station. Map: (D-2). 0===========0 | Newsstands \ 0=====================================> >>Location: In the small park just northeast of the Leftwood Police Station (x2). Map: (D-2). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: In the small park just north of the intersection of Applewhite St. and Franklin St. Map: (D-2). 0==============0 | Soda Machines \ 0=====================================> >>Location: Inside the waiting area of Westdyke Memorial Hospital. Map: (C-2). Directions: Head to the intersection of Long John Ave. and Manzano Rd. At the south part of the intersection is the Hospital. The entrance is about 100 feet southeast on Long John Ave. Walk inside the entrance and into the waiting area where you should see the Soda Machine to your left. 0---------------------------------------------------------------------------0 | Alderney City |===========================================| Alderney City | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Pump Shotgun ************ Location: In an open area behind AutoEroticar. Map: (C-2). Directions: Head to the intersection of Keneckie Ave. and Lockowski Ave. At the northwest corner of this intersection is the AutoEroticar dealership. Behind the dealership, to the west, is an open area with some junked cars and a building. The Pump Shotgun is on the ground in this area. >>RPG *** Location: On top of the Kakagawa Building. Map: (C-2). Directions: You must use a helicopter to get at the RPG. You can find a helicopter in the park along the water's edge north of the Booth Tunnel. The Kakagawa Building is at the east side of the intersection of Myong and Jonestown Ave. After you get to the top of the building then head to the water tower at the east side. The RPG is on the walkway on the east side of this water tower. >>Grenades ******** Location: On a ledge next to the parking lot for the Mr. Fuks Rice Box restaurant. Map: (C-2). Directions: Head to the intersection of Panhandle Ave. (the road that runs under Plumbers Skyway) and Hubbard Ave. From here, head south. Right ahead of you is a road curve going east. At the south side of this road curve is an un-named road. Go straight onto this road and you will see Mr. Fuks Rice Box to your left. Next to the front door, which has the big red awning, is the entrance into the parking lot for the restaurant. Turn left through this entrance and head east. Go forward all the way into a corner where you will find a small trash dumpster. To the right of this dumpster is a wall and a ledge. Climb the wall to get on top of this ledge where you will find the Grenades. >>Combat Shotgun ************** Location: On top of a large air conditioning unit. Map: (C-2). Directions: Head to the intersection of Hubbard Ave. and Mahesh Ave. Rand Ave. Look east and you should see a tree on the right side of the road just ahead of you. Just beyond this tree is an alley. You should also see a set of stairs in this alley that lead up. Go onto these stairs and head up. When you get to the top then you should see some large boxes with blue tarps on them. Just beyond them is a fire escape ladder that leads to a rooftop. After climbing to the roof then you should see a large air conditioning unit ahead of you. Climb the ladder on the northeast corner of the unit to find the Combat Shotgun sitting on top. >>Micro-SMG ********* Location: On top of a tractor trailer behind the Globe Oil building. Map: (C-3). Directions: Head to the intersection of Babbage Drive and Koresh Sq. Just south of the southeast corner of this intersection is a large Cluckin' Bell billboard. Directly beneath this billboard is a concrete fence. On the other side of this concrete fence is the entryway to go behind the Globe Oil building. Head west through this entryway and to the opposite side of the facility. As you near the wall that borders Plumbers Skyway then you should see some tractor trailers to your left. Stop when you get to the wall. To your left, in the corner, is a small green box with an angled top. Climb it then climb the nearest trailer. The Micro-SMG can be found on the middle trailer ahead of you. 0=======0 | Health \ 0=====================================> >>Location: Behind a ruined fence. Map: (C-3). Directions: Head to the intersection of Keneckie Ave. and Bedrock St. At the west side of this intersection is a tree. At the northwest corner of this intersection is a signal light. Go west between the tree and the signal light then past the ruined fence (which should be to your left) and onto the grass. When you get just past the fence then look left to find the Health on the ground. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On the top floor of a ruined building. Map: (D-2). Directions: Head to the intersection of Mahesh Ave. and Rand Ave. At the northwest corner of this intersection is a ruined building. At the north side of this building, just up the hill, is a set of stairs leading up to the ground level of this building. Enter the building then climb all the way to the top floor. When you get to the top floor then head to the east side where you can find the Health on a wall post. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Behind a fence at K.C. Spares Auto Parts Importers. Map: (C-3). Directions: Head to the intersection of Roebuck Rd. and Asahara Rd. From here, head south on Roebuck Rd. About 150 feet south of the intersection is the junction with a road that goes down into Port Tudor. Go left onto this road. Just as you make the road turn going south then you should see the K.C. Spares building to your left. Head to the north part of this building to find the chain-link fence. Climb the fence and head east. The Health can be found on the ground near a small set of stairs. 0===========0 | Body Armor \ 0=====================================> >>Location: In a narrow alley. Map: (C-3). Directions: Head to the intersection of Jonestown Ave. and Boyden Ave. Near the southwest corner of this intersection is a small tree. Near it is an entrance into a narrow alley. Go west through this alley and stop when you reach the three-way intersection with another alley inside this block. Look left and you should find the Body Armor on the ground near some colored crates. 0============0 | Food Stands \ 0=====================================> >>Location: At the southeast corner of the intersection of Hubbard Ave. and Rael Ave. Map: (C-2). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Near the southeast corner of the intersection of Mahesh Ave. and Hubbard Ave. Map: (C-2). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the northwest corner of the intersection of Mahesh Ave. and Rael Ave. (x2). Map: (C-2). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the northeast corner of the intersection of Jonestown Ave. and Applewhite St. Map: (C-3). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Near the road curve north of Jonestown Ave. and Applewhite St. Map: (C-3). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On Applewhite St. at the east end of the bridge that crosses Mahesh Ave. Map: (C-3). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the northeast corner of the intersection of Rand Ave. and Applewhite St. Map: (D-2). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On the patio at the east side of International Online Unlimited (at the southeast corner of Rand Ave. and Applewhite St.): --On the main patio area near the binoculars (x3). --Just northwest of the patio area. --West of the fountain at the south half. Map: (D-2). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: About 100 feet south of the southeast corner of the intersection of Boyden Ave. and Jonestown Ave. Map: (C-3). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the northwest corner of the intersection of Boyden Ave. and Koresh Sq. (x2). Map: (C-3). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the southwest corner of the intersection of Boyden Ave. and Koresh Sq. Map: (C-3). 0===========0 | Newsstands \ 0=====================================> >>Location: On the patio at the east side of International Online Unlimited (at the southeast corner of Rand Ave. and Applewhite St.): --On the main patio area near the binoculars. --Just northwest of the patio area. Map: (D-2). 0---------------------------------------------------------------------------0 | Berchem |=======================================================| Berchem | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Baseball Bat ************ Location: In a nook inside a large alley. Map: (B-3). Directions: Head to the intersection of Cockerell Ave. and Aspdin Dr. Just east of the northeast corner of this intersection is a tunnel that leads into a large alley. Head north through this tunnel and into the alley. Ahead, and on the left side, is some colored crates and a trash dumpster. After you get just past the dumpster, stop. Look left to find a nook. The Baseball Bat is leaning against one of the corners. >>Pistol ****** Location: On a lower rooftop inside an alley behind the Tw@ Internet Cafe. Map: (C-3). Directions: Head to the intersection of Farnsworth Rd. and Vitullo Ave. From here, go east on Farnsworth Rd. On the right side of the road you should see a "Pizza This!" sign. Not far from that sign is an alley. Head south into the alley. Stop when you reach the metal drainage strip (in the ground). To your right you should see a door that has a sign that reads "Anti Freeze Building". Near this door is a trash dumpster that you need to use to climb onto the rooftop above this door. Once on this roof then you will find the Pistol near the light. 0=======0 | Health \ 0=====================================> >>Location: On the ground inside an alley. Map: (C-3). Directions: Head to the intersection of Bear St. and Aspdin Dr. Head east on Aspdin Dr. On the sidewalk on the right side of the road, not far from the intersection, is a trash dumpster. Near it is an entrance into the alley. Head south into the alley. After going down the short set of stairs, stop. Ahead of you is a chain-link fence with metal plates. Behind this fence, on the ground, is the Health. 0===========0 | Body Armor \ 0=====================================> >>Location: By a concrete wall at the west side of Plumbers Skyway. Map: (B-3). Directions: Get onto Plumbers Skyway at the Manzano Rd. on-ramp and head south. When you get under the bridge for the Aspdin Dr. on-ramp then stop. You should see a break in the road railing to your right. Go through this break and head north and down. You should be on the grassy area west of Plumbers Skyway. Continue heading north and you will find a large concrete wall. The Body Armor can be found on the ground near the middle of this wall. 0============0 | Food Stands \ 0=====================================> >>Location: At the road curve just north of the intersection of Vitullo Ave. and Koresh Sq. Map: (C-3). 0---------------------------------------------------------------------------0 | Acter |===========================================================| Acter | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Assault Rifle ************* Location: In the corner inside an alley. Neighborhood: Acter. Map: (C-3). Directions: Head to the intersection of Farnsworth Rd. and Mueri St. Near the northwest corner of this intersection is a chain-link fence for an alley. Climb it and head into the alley. As you head up the incline then look left to find the white concrete wall. When this wall ends then do a 180-degree U-turn around it and head east. You should find the Assault Rifle in the corner ahead of you. >>Combat Sniper ************* Location: On top of an apartment complex near Plumbers Skyway. Neighborhood: Acter. Map: (D-4). Directions: You must use a helicopter to get at this Weapon. You can find a helicopter in the park along the water's edge north of the Booth Tunnel. This apartment building is on the west side of Aspdin Dr. just southwest of the intersection with Lee Rd. Once at the top of the building then the Combat Sniper can be found against the short wall at the west side. >>Molotovs ******** Location: In the backyard of an abandoned house. Neighborhood: Acter. Map: (B-3). Directions: Head to the intersection of Schneider Ave. and Vitullo Ave. At the southeast corner is a delicatessen. From this corner, head east along the sidewalk. Just past this delicatessen is an alley and an abandoned house. Go on the narrow walkway beside this house to get to the backyard. The Molotovs can be found on the ground inside this backyard by the tree. 0=======0 | Health \ 0=====================================> >>Location: On a wall inside an alley. Map: (C-3). Directions: Head to the intersection of Farnsworth Rd. and Mueri St. Near the northwest corner of this intersection is a chain-link fence for an alley. Climb it and head into the alley. Turn right and head north when you get near the ladder ahead of you. Follow close to the wall on your right and stop when it ends and you are standing by a trash dumpster. On the opposite side of this dumpster, on the wall, is the Health. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the entrance to North Tudor Medical Center. Map: (C-3). Directions: Head to the intersection of Edison Ave. and Babbage Drive. At the southwest corner is the Hospital. The Health is by the steps to the left of the door. 0===========0 | Body Armor \ 0=====================================> >>Location: On a rooftop near a door. Map: (C-3). Directions: Head to the intersection of Farnsworth Rd. and Mueri St. Near the northwest corner of this intersection is a chain-link fence for an alley. Climb it and head into the alley. Turn right and head north when you get near the ladder ahead of you. Go all the way to the end. On the west wall is a door. Go through the door and head all the way to the top of the building. The Body Armor is on the roof to your left after you go through the next door. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On the ground inside an alley near the Acter Police Station. Map: (B-3). Directions: Head to the intersection of Lee Rd. and Vitullo Ave. At the north corner is the Acter Police Station. To the right of the entrance of the Police Station is a trash dumpster and a white picket fence. Climb the fence and proceed up the stairs ahead of you. When you reach the top then you should find the Body Armor on the ground and to the right. 0---------------------------------------------------------------------------0 | Normandy |=====================================================| Normandy | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>SMG *** Location: Near the top of a large crane. Map: (C-3). Directions: Head to the intersection of Mueri St. and Strower Ave. From here, head east on Strower Ave. Go through the chain-link gate, turn right at the intersection, turn left at the next intersection and stop at the next intersection. Ahead of you is a large crane. To the north of that crane is another crane. This is the crane you need to climb. Climb the ladder to the top of the crane to find the SMG sitting on the catwalk. 0===========0 | Body Armor \ 0=====================================> >>Location: At the end of some bulkhead posts. Map: (D-3). Directions: Head to the intersection of Asahara Rd. and Rand Ave. At the south side of this intersection is the Liberty Terminal. Head to the east side of the facility to find a chain-link fence. Climb the fence and continue south. Get past the crane then stop. On your radar you should see about three very thin extensions at the south of this facility. These are bulkhead posts that are pounded into the mud to make walls. The one on the left is the one you need to get on. The Body Armor can be found at the very end of this particular bulkhead post wall. 0---------------------------------------------------------------------------0 | Tudor |===========================================================| Tudor | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Molotovs ******** Location: On a small peninsula at the west side of Tudor. Map: (B-4). Directions: Head to the intersection of Ivy Rd. and Hardtack Ave. From here, head west on Hardtack Ave. Eventually you will come to a road curve going south. Instead, jump the wall and head northwest toward a small peninsula. At the north part of this peninsula, on the ground, are the Molotovs. >>Knife ***** Location: Behind a ruined building under Plumbers Skyway. Map: (B-4). Directions: Head to the intersection of Ivy Rd. and Hardtack Ave. From here, head west on Hardtack Ave. Stop when you get under Plumbers Skyway. Go south through the barriers and head southwest. Stop when you get to a ruined building. Jump through one of the windows and you will find the Knife on the ground to your right (near a lamppost). >>Carbine Rifle ************* Location: On top of the tower at the north end of the old ruined bridge. Map: (B-4). Directions: Head to the intersection of Plumbbob Ave. and Red Wing Ave. in Acter Industrial Park. From here, head north on Plumbbob Ave. After a short distance then you will come up to a set of signal lights for an intersection with an un-named road. Head north on this un-named road and stop when you get under this old bridge. To the south should be a set of stairs that lead into the center of the bridge. Follow the catwalks and stairs all the way to the north end of the bridge and to the top of the tower. Leaning against a gear housing, at the east side of the tower roof, is the Carbine Rifle. >>Carbine Rifle ************* Location: In an abandoned factory. Map: (C-4). Directions: Head to the intersection of Niblick St. and Hardtack Ave. From here, head south on Niblick St. Look on the right side of the street. You should come up to a pair of yellow and black posts. Stop at these posts and climb the chain-link fence to enter an alley. Then turn right and climb up into the factory. Turn left and you should see the Carbine Rifle leaning against the wall just beyond a metal plate. 0=======0 | Health \ 0=====================================> >>Location: In the corner inside an open warehouse. Map: (B-4). Directions: Head to the intersection of Tinderbox Ave. and Emery St. From here, head west on Emery St. After some distance then you should start seeing some yellow and black posts on the right side of the road. Next to them is the open warehouse. Go inside this warehouse. At the west side you should find two large stacks of lumber. In the corner behind them is the Health. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Inside the Honkers Strip Club. Map: (C-4). Directions: Head to the intersection of Argus St. and Tinderbox Ave. The Honkers Strip Club is at the south side of this intersection. Go inside Honkers and you will find the Health on the west wall across from the bar area. 0===========0 | Body Armor \ 0=====================================> >>Location: At the base of a bridge support for the Plumbers Skyway. Map: (B-4). Directions: Get a boat and head to the narrow channel that cuts across the south part of Tudor then go under the west part of the Plumbers Skyway. Park close to the base of the bridge support then climb the boat and then to the top of the base. Once on top of the base then you can find the Body Armor on the west side near a support column. 0============0 | Food Stands \ 0=====================================> >>Location: Underneath the on-ramp for Plumbers Skyway that runs along Emery St. Map: (B-4). >>Location: At the north side of the intersection of Hardtack Ave. and Ivy Rd. Map: (B-4). >>Location: Near the entrance of the on-ramp for Plumbers Skyway that runs along Emery St. Map: (B-4). 0---------------------------------------------------------------------------0 | Port Tudor |=================================================| Port Tudor | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Grenades ******** Location: On the catwalk inside a large boat warehouse. Map: (C-4). Directions: Head to the intersection of Barsac Ave. and Latchkey Ave. At the southeast corner of this intersection is the south entrance to the Port Tudor area. Go through the chain-link gate and follow the road curve north. After you pass under the overhang then you should see lettering on the ground for "Pier E". Continue forward and you should see some large container crates to your left. Beyond them are loading ramps leading down to the boat warehouse. One of the garage doors is open and this will allow you to gain access. Head to the south side of the building to find the stairs to climb the catwalk. Head up to the highest level of the catwalk. The Grenades can be found at the southwest corner of the catwalk. 0=======0 | Health \ 0=====================================> >>Location: On a dry-docked tugboat. Map: (C-4). Directions: Head to the intersection of Barsac Ave. and Latchkey Ave. At the southeast corner of this intersection is the south entrance to the Port Tudor area. Go through the chain-link gate and follow the road curve north. When you get under the overhang then turn right through a door to enter a sheltered dry-dock. Inside this dry-dock is a tugboat. Jump to the tugboat and you should find the Health on the wall under the stairs. 0---------------------------------------------------------------------------0 | Acter Industrial Park |===========================| Acter Industrial Park | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>RPG *** Location: On the half sunken freighter in the water west of Acter Industrial Park. Map: (B-5). Directions: Get a boat and head to the west side of Acter Industrial Park. Here you can find the half sunken freighter. Park your boat just north of the cabin portion of the ship. You will find the RPG on top of one of cargo hold lids on the main deck. >>Combat Sniper ************* Location: Near the top of a smokestack. Map: (B-5). Directions: Head to the intersection of Plumbbob Ave. and Trinity Rd. From here, head south on Trinity Rd. Follow the road into a parking area. At the north side of this parking area is a brick building. At the northwest side of this building is a tall smokestack. Climb the ladders on the smokestack and at the highest platform is where you will find the Combat Sniper. >>Combat Shotgun ************** Location: Inside a ruined warehouse. Map: (C-5). Directions: Head to the intersection of Plumbbob Ave. and Red Wing Ave. From here, head north on Plumbbob Ave. After a short distance then you will come up to a set of signal lights for an intersection with an un-named road. Turn south onto this un-named road then turn left at the couch and follow the road down the incline. To your left you should see a pair of yellow and gray posts. There is an open door that leads into the warehouse in-between the posts. Go through the open door and follow the way to a set of stairs. Stop at the stairs. Look under the stairs and you should find the Combat Shotgun leaning against the wall. >>SMG *** Location: At the top of a multi-platform tower at Globe Oil. Map: (C-5). Directions: Head to the intersection of Musketeer Ave. and Praetorian Ave. From here, head south on Praetorian Ave. and to the Globe Oil building. Stop at the end of Praetorian Ave. and look up at the Globe Oil sign. To the left of it are two huge multi-platform towers. Now head east. Turn right at the next intersection then turn left at the next one. You should then see a set of stairs on your left. This will allow you to access the roof of the building. Climb to the roof of the building and head north to one of the multi-platform towers. Climb up to the second level to access the bridge that leads to the other tower. Once at the other tower then climb it all the way to the top to find the SMG laying on the catwalk. >>Combat Pistol ************* Location: On top of a large fuel tank. Map: (C-5). Directions: Head to the intersection of Grenadier St. and Storax Rd. Just south of the southwest corner of this intersection is the stairs for a large fuel tank. Climb these stairs to the top and you will find the Combat Pistol at the middle of the tank. 0=======0 | Health \ 0=====================================> >>Location: On a beam inside the power plant. Map: (B-5). Directions: Head to the intersection of Red Wing Ave. and Trinity Rd. at the *NORTHWEST* part of Acter Industrial Park. Trinity Rd. shows as dark gray on your radar. At the north part of this intersection is a power plant. Head north through the parking area and head up the stairs. When you get to the top of the stairs then you should see another set of stairs. Head up the stairs to the next level and turn east. The Health is posted on the east side of a support beam not far from the stairs. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At ground level in-between the two multi-platform towers at Globe Oil. Map: (C-5). Directions: Head to the intersection of Musketeer Ave. and Praetorian Ave. From here, head south on Praetorian Ave. and to the Globe Oil building. Stop at the end of Praetorian Ave. and look up at the Globe Oil sign. To the left of it are two huge multi-platform towers. Now head east. Then turn right at the next intersection and stop. Look left to find the Health on the nearby wall. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On the wall at a warehouse. Map: (C-5). Directions: Head to the intersection of Musketeer Ave. and Storax Rd. From here, head east on Musketeer Ave. Then, after some distance, turn right into the parking area for a warehouse. Ahead of you should be a slight incline leading up to a garage door. Go partway up this incline and stop. Look to your right and you should see the Health on the wall. 0===========0 | Body Armor \ 0=====================================> >>Location: At the tunnel entrance of a rail house. Map: (B-5). Directions: Head to the intersection of Red Wing Ave. and Trinity Rd. at the *NORTHWEST* part of Acter Industrial Park. Trinity Rd. shows as dark gray on your radar. At the southwest corner of this intersection is a chain-link fence. Beyond it is a junkyard filled with ruined cars, buildings and boats. There is also a fence opening at the southwest corner. Go through the opening then go west. You should come up to a rail house. One of them has a burning barrel. At the entrance of this tunnel, near the burning barrel and on the ground, is the Body Armor. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: In a small room inside a ruined warehouse. Map: (C-4). Directions: Head to the intersection of Mandrel Rd. and Plumbbob Ave. At the south side of this intersection, behind a wall, is a ruined warehouse. From here, head east on Plumbbob Ave. and follow the wall. Turn right when you reach the corner of the wall. You will then come up to an opening in the wall that will allow you access inside the warehouse. Head to the south side of the warehouse where you can find a doorway into some rooms. Go through the first door then into the door directly ahead of you to enter a small room. In this small room, on the ground, is where you will find the Body Armor. 0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. Algonquin |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 0---------------------------------------------------------------------------0 | Liberty |=======================================================| Liberty | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>RPG *** Location: On a small island just north of Algonquin. Map: (E-1). Directions: Look on your in-game map and you should see a small island just north of the Northwood neighborhood. Either swim out or take a boat to this island. The RPG can be found at the highest point of this small island. >>Baseball Bat ************ Location: In-between the train tracks about halfway across the rail bridge that goes between Algonquin and Bohan. Map: (E-2). Directions: Go onto the El-Train tracks in Bohan and head west toward Algonquin. You will then go onto a rail bridge that connects Algonquin and Bohan. The Baseball Bat can be found between the train tracks halfway across the bridge. 0---------------------------------------------------------------------------0 | Northwood |===================================================| Northwood | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Molotovs ******** Location: By a small loading dock north of the RustySchit Salvage yard. Map: (D-1). Directions: Head to the intersection of Grummer Road and Exeter Ave. From here, head north onto the grass then turn left when you reach the road at the water's edge. Follow the road then turn left at the next corner. After turning the corner then you should see a chain-link fence to your left. On the other side of this fence is a building with three garage doors and a small loading dock. At the west end of this dock, in the corner and on the ground, are the Molotovs. >>Sniper Rifle ************ Location: On top of a tall silo. Map: (E-1). Directions: Head to the intersection Exeter Ave. and Grummer Road. Just north of this intersection is a tall silo. The Sniper Rifle can be found at the top of this silo. >>Pistol ****** Location: On top of a ruined building near the El-Train tracks. Map: (E-2). Directions: Head to the northeast part of the Vespucci Circus loop. To the north is the El-Train tracks. Also to the north is a ruined building. The Pistol can be found on the top of this building at the east end. 0=======0 | Health \ 0=====================================> >>Location: On the lower level of an apartment building. Map: (E-2). Directions: Head to the intersection of Frankfort Ave. and Exeter Ave. At the northwest corner of this intersection is an apartment building. Head to the north side of this building. You should see a black chain-link fence and a lower area behind it. Jump over the fence to get to the lower level and you should find the Health near a set of doors. 0===========0 | Body Armor \ 0=====================================> >>Location: On a pier, near water level, at the west side of Northwood. Map: (D-2). Directions: Head to the three-way intersection, with an un-named road, at the north end of Galveston Ave. From here, head west and stop at the next intersection. At the west side of this intersection is a road that runs along the water's edge. Go onto this road and head south. Stop when you see a set of stairs leading down which should appear to your right. Head down the stairs to the next level. Look left and you should see another set of stairs. Go down the stairs and head to the wooden piers ahead of you. Just before you get to the wooden piers then stop and look right. On the ground you should see the Body Armor. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Underneath the west end of the Northwood Heights Bridge. Map: (E-2). Directions: Head to the intersection of Vauxite St. and Walnut Way. From here, head north on Walnut Way and to the Northwood Heights Bridge. When you get to the bridge then stop. On the right side of the road you should see a support structure for the bridge. Go on the right side of the structure and walk under the bridge. Stop about halfway across and look east. You should see an archway and the metal support beams for the bridge. Jump over the concrete railing and head down. After you get past the bushes, you should come up to a concrete platform. In the middle of this concrete platform is the Body Armor. 0============0 | Food Stands \ 0=====================================> >>Location: At the northeast corner of the intersection of Exeter Ave. and Wardite St. Map: (E-2). 0---------------------------------------------------------------------------0 | Northwood Heights Bridge |=====================| Northwood Heights Bridge | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Knife ***** Location: On the sidewalk about halfway across the bridge. Map: (E-1). Directions: Go onto the westbound lanes for the bridge. The Knife can be found by the concrete railings about halfway across the bridge on the sidewalk. 0---------------------------------------------------------------------------0 | North Holland |===========================================| North Holland | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>SMG *** Location: On the roof above the entrance for the Linen Lounge. Map: (D-2). Directions: Head to the intersection of Ivy Drive North and Vauxite St. At the northeast corner of this intersection is the Linen Lounge. The stairs for roof access can be found in the alley at the north side of the lounge. The SMG can be found on the roof just above the entrance. 0=======0 | Health \ 0=====================================> >>Location: Near the top floor of an apartment building in the Westminster Towers apartment complex area. Map: (D-2). Directions: Head to the intersection of Uranium St and Galveston Ave. At the west side of this three-way intersection is the Westminster Towers apartment complex. Enter the *MIDDLE* building (it is the only building of the three you can enter). Take the stairs and head up. After many flights of stairs then you will eventually find the Health on the wall by the broken elevators. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On the floor of a subway platform. Map: (D-2). Directions: Head to the intersection of Frankfort Ave. and Wardite St. At the northeast corner of this intersection is the subway entrance. Go down into the subway and, when you get to the turnstiles, then follow the arrows for "Trains for Midtown and Downtown". When you get down the stairs to the platform itself then head forward where you will see the Health laying on the floor about thirty feet ahead of you. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Next to the Emergency Room doors for the Holland Medical Center. Map: (D-2). Directions: Head to the intersection of Galveston Ave. And Vauxite St. At the southeast corner of this intersection is Holland Medical Center. You should also see the Emergency sign. Go under the Emergency sign and into the Ambulance car-park area. You should see the Health on the wall next to the ER doors. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On a wall inside the train tunnel. Map: (D-2). Directions: Head to the intersection of Frankfort Ave. and Wardite St. Near the northeast corner of this intersection is the stairs leading up to the overhead train platform. Go up to the platform then onto the train tracks. Head south and toward the train tunnel. After you get just inside the train tunnel then look to your left and you should see the Health on the wall. 0============0 | Restaurants \ 0=====================================> >>Burger Shot *********** Location: At the northeast corner of the intersection of Galveston Ave. and Topaz St. Map: (D-2). 0---------------------------------------------------------------------------0 | East Holland |=============================================| East Holland | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>SMG *** Location: On a small porch inside a large alley. Map: (E-2). Directions: Head to the intersection of Vauxite St. and Exeter Ave. At the northeast corner of this intersection is a movie theater. To the north of this theater is a Bank of Liberty branch. Just north of the Bank of Liberty branch is an alley. Go east into this alley. As you walk under the fire escape then the alley will open up a bit. To your right you should see a porch area. The SMG can be found to the left of the small set of steps that go up to this porch. 0=======0 | Health \ 0=====================================> >>Location: On the wall near a stairwell for an apartment building. Map: (E-2). Directions: Head to the intersection of Vauxite St. and Denver Ave. From here, head east on Vauxite St. As you do so, look to your right. You should see an apartment complex. Stop when you see a section of chain-link fence. Climb this fence then hang a right to find the set of stairs leading up. Go up to the third floor. The Health can be found on the wall near an emergency exit not far from the stairs. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: In a small nook behind an apartment building. Map: (E-2). Directions: Head to the intersection of Vauxite St. and Cod Row. From here, head south on Cod Row. About fifty feet from the intersection, and on the left side of the street, you should see a chain-link fence with a gate. Go through the gate then take an immediate left and down the stairs. When you get to the bottom of the stairs then turn right. Just ahead of you, on your left, is a door. Just beyond the door is a small nook. The Health is sitting on the ground in this nook. 0============0 | Food Stands \ 0=====================================> >>Location: At the southeast corner of the intersection of Denver Ave. and Wardite St. Map: (E-2). 0---------------------------------------------------------------------------0 | Varsity Heights |=======================================| Varsity Heights | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Pump Shotgun ************ Location: Leaning against a wall near some tractor trailers. Map: (D-2). Directions: Head to the intersection of Silicon St. and Ivy Drive South. From here, head north on Ivy Drive South and towards the Hickey Bridge. Stop when you get under the Hickey Bridge. On the left side of the street is an entrance for a storage area. At the west side of this area are three yellow colored container crates. Go between any two of them and all the way to the wall. When you get to the wall then turn left and you should see a chain-link fence with some tractor trailers behind it. Climb the fence and you should find the Pump Shotgun leaning against the wall ahead of you. 0=======0 | Health \ 0=====================================> >>Location: By a door inside an alley. Map: (D-2). Directions: Head to the intersection of Galveston Ave. and Ruby St. At the southeast corner of this intersection is a business with a red and white striped awning. To the south of that is another business with a blue awning. Just to the south of that business is the entranceway into an alley. Head east into this alley until you reach a set of stairs. To the left of the stairs is a chain-link fence. Climb the fence and, when you get down, then you will see a door to your left. The Health can be found on the wall to the right of this door. 0============0 | Food Stands \ 0=====================================> >>Location: At the southeast corner of the intersection of Galveston Ave. and Topaz St. Map: (D-2). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the southeast corner of the intersection of Ivy Drive South and Ruby St. Map: (D-2). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the southwest corner of the intersection of Galveston Ave. and Ruby St. Map: (D-2). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: In the park that goes along the West River. Map: (D-3). 0---------------------------------------------------------------------------0 | Booth Tunnel |=============================================| Booth Tunnel | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Micro-SMG ********* Location: In a turnaround inside the north part of the Booth Tunnel. Map: (D-3). Directions: Go onto Asahara Rd. and head east into the Booth Tunnel. Shortly after the turn going south then you should find a turnaround which should be to your left. The Micro-SMG is on the ground in this turnaround. 0---------------------------------------------------------------------------0 | Middle Park West |=====================================| Middle Park West | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Knife ***** Location: In a group of trash cans near a parking area. Map: (D-3). Directions: Head to the intersection of Pyrite St. and Ivy Drive South. From here, head east on Pyrite St. About halfway across the block, and off to your right, you should see the entry point for a parking area (near some construction cones). Head south toward this parking area and stop at the small shack. Head left and follow the chain-link fence. Eventually you will come to a small group of trash cans. The Knife is on the ground amongst them. 0============0 | Food Stands \ 0=====================================> >>Location: In the park that goes along the West River. Map: (D-3). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Near the northwest corner of the intersection of Ivy Drive South and Pyrite St. Map: (D-3). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the southwest corner of the intersection of Obsidian St. and Galveston Ave. (south end). Map: (D-3). 0---------------------------------------------------------------------------0 | Middle Park |===============================================| Middle Park | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Knife ***** Location: In-between the restroom entrances at the south part of Middle Park. Map: (E-3). Directions: Head to the intersection of Frankfort Ave. and Nickel St. The southwest entrance for Middle Park is at the northeast part of this intersection. Go inside through this entrance. Shortly after you enter the park then you will see three paths. Take the middle path and proceed. After a short distance then you will come to a set of stairs. Take these stairs down and go down the next set (near the Nut Stand). When you get down these stairs then turn right to get past the stair post and then turn right again to go down the stairs leading to the restrooms. After you go down these stairs then head to the far wall and stop. Look left and you should see the Knife on the ground. >>Pistol ****** Location: On the small island in the lake at the north part of Middle Park. Map: (E-2). Directions: Head to the lake at the north part of Middle Park. Swim out to the island. The Pistol can be found on the ground at the north side of the tree. >>Pump Shotgun ************ Location: On a subway platform at the north part of Middle Park. Map: (E-2). Directions: Head to the North Park subway entrance at the southeast corner of Denver Ave. and Topaz St. Go down into the subway and, when you get to the turnstiles, then follow the arrows for "Trains to Bohan". When you get down the stairs to the platform itself then turn left 180 degrees and head forward along the platform and all the way to the wall. When you get to the wall then turn left to find the Pump Shotgun laying on the ground. 0=======0 | Health \ 0=====================================> >>Location: Leaning against an electrical box inside the subway tunnel. Map: (D-2). Directions: Head to the North Park subway entrance at the southeast corner of Denver Ave. and Topaz St. Go down into the subway and, when you get to the turnstiles, then follow the arrows for "Trains to Bohan". When you get down the stairs to the platform itself then get onto the tracks and head west into the tunnel. When you get to where the tracks split then take the right path. Shortly thereafter, you will get to a track junction. You will also see a bright red light. Stand under this light, where the tracks meet, and you should find the Health leaning against an electrical box. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On a subway platform at the southwest part of Middle Park. Map: (D-3). Directions: Head to the intersection of Obsidian St. and Frankfort Ave. The West Park subway entrances can be found at the southwest and southeast corners of this intersection. Go down into the subway and, when you get to the turnstiles, then follow the arrows for "Trains to Holland and Bohan". When you get down the stairs to the platform itself then turn right 180 degrees and head forward along the subway platform. Go all the way to the wall. When you get to the wall then stop and look left to find the Health sitting at the base of a pillar. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On a pillar at a subway platform at the northeast part of Middle Park. Map: (E-2). Directions: Head to the North Park subway entrance at the southeast corner of Denver Ave. and Topaz St. Go down into the subway and, when you get to the turnstiles, then follow the arrows for "Trains for Midtown & Downtown". When you get down the stairs to the platform itself then turn right 180 degrees and head forward along the platform. After about thirty feet then you should find the Health on a pillar to your left. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On the wall at the base of the stairs at a subway platform at the southeast part of Middle Park. Map: (E-3). Directions: Head to the intersection of Nickel St. and Columbus Ave. The East Park subway entrance is at the northeast corner of this intersection. Go down into the subway and, when you get to the turnstiles, then follow the arrows for "Trains Uptown & Bohan". When you get down the stairs to the platform itself then you should see the Health on the wall to your right. 0============0 | Food Stands \ 0=====================================> >>Location: At the southwest area of Middle Park just above the restroom area. Map: (D-3). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At Middle Park: --At the northeast corner of Frankfort Ave. and Nickel St. --At the southeast area just above the restroom area. --West of the fountain at the south half. --In front of the Libertonian Museum at the east half of Middle Park (x3). --East of the fountain at the south half of Middle Park. --In front of the Libertonian Museum at the east side of Middle Park. Map: (E-3). 0---------------------------------------------------------------------------0 | Lancaster |===================================================| Lancaster | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Combat Shotgun ************** Location: On top of the gas pump shelter of a TerrOil Gas Station. Map: (E-2). Directions: Head to the intersection of Albany Ave. and Silicon St. At the northwest corner of this intersection is the stairway for the overhead pedestrian parkway. Climb up the stairs about halfway then jump onto the roof of the Gas Station. Head north and jump onto the gas pump shelter and you will find the Combat Shotgun on the middle of the shelter. >>Baseball Bat ************ Location: At the end of a loading ramp under the on-ramp for the East Borough Bridge. Map: (E-2). Directions: Head to the intersection of Ruby St. and Union Drive East. From here, head south and go down the freeway ramp. Go under the pedestrian bridge and shortly after, on the right side of the road, you should see a short red construction fence. Turn right 180 degrees through this fence and head north on the path leading back toward the main intersection. You will then go down a loading ramp. At the end of this ramp, on the ground, is the Baseball Bat. 0===========0 | Body Armor \ 0=====================================> >>Location: In a very narrow alley near the on-ramp for the East Borough Bridge. Map: (E-2). Directions: Head to the intersection of Ruby St. and Albany Ave. At the southwest corner of this intersection you should see part of the on-ramp. Just south of the on-ramp is a business called Skeeza. Between the on-ramp and Skeeza is a very narrow alley. The Body Armor can be found in this alley. 0============0 | Food Stands \ 0=====================================> >>Location: Near the water's edge on the walk path east of the intersection of Silicon St. and Union Drive East. Map: (E-2). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: East of the intersection of Quartz St. and Albany Ave. Map: (E-3). 0==============0 | Soda Machines \ 0=====================================> >>Location: In the underground car-park beneath Bismarck Ave. (x5). Map: (E-2). ------------------------------------------------------------------------- **NOTE: The entrance for this car-park is near the intersection of Topaz St. and Bismarck Ave. 0---------------------------------------------------------------------------0 | Middle Park East |=====================================| Middle Park East | 0---------------------------------------------------------------------------0 0============0 | Food Stands \ 0=====================================> >>Location: On the walk path along the east side of Union Drive East north of the intersection of Union Drive East and Obsidian St. Map: (E-3). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Southeast of the intersection of Quartz St. and Albany Ave. (near the pedestrian bridge). Map: (E-3). 0---------------------------------------------------------------------------0 | Purgatory |===================================================| Purgatory | 0---------------------------------------------------------------------------0 0===========0 | Body Armor \ 0=====================================> >>Location: At the southwest corner of a parking garage. Map: (D-3). Directions: Head to the intersection of Hell Gate and Union Drive West. From here, head south and go under the pedestrian bridge. Shortly after that then look to your right to find the end of the retaining wall. Turn right at the end of the retaining wall then turn right again to head north into the parking garage. Turn left into the garage when you find the gates. Then head all the way to the southwest corner where you will find the Body Armor laying on the ground. 0---------------------------------------------------------------------------0 | Westminster |===============================================| Westminster | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Molotovs ******** Location: On the upper level of a building that is on a small man-made island connected by two bridges directly west of the Purgatory Pay N' Spray. Map: (D-3). Directions: Head to the intersection of Hell Gate and Union Drive West. From here, head south and go under the pedestrian bridge. Shortly after that then look to your right to find the end of the retaining wall. Turn right at the end of the retaining wall and head west. Just ahead you should see a tall white building and a bridge that leads to it. Cross the bridge then stop. You should see a helipad to your right. You should also see some stairs ahead of you. Climb the stairs and you should find the Molotovs on the walkway above the entrance. 0---------------------------------------------------------------------------0 | Star Junction |===========================================| Star Junction | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Grenades ******** Location: In an alley between The Magic Curtain and The Celtica Hotel. Map: (E-4). Directions: Head to the intersection of Kunzite St. and Frankfort Ave. From here, go east on Kunzite St. To your left should be The Magic Curtain. Just beyond that is an alley between The Magic Curtain and The Celtica Hotel. Head north into this alley and you will find the Grenades on the ground in the middle of the alley. >>Micro-SMG ********* Location: On the wall of a large planter in a courtyard behind a building. Map: (E-3). Directions: Head to the intersection of Manganese St. and Columbus Ave. From here, head west on Manganese St. As you do so, look to the right side of the road. Look for a small dark green newsstand style building with some phones by it. Stop when you get there and head north into the courtyard behind the large building. Then head east to go further into the courtyard. Here you will find a large planter. The Micro-SMG can be found on the wall of this planter on its east side. 0=======0 | Health \ 0=====================================> >>Location: Inside the fountain of a secluded park. Map: (E-3). Directions: Head to the intersection of Lorimar St. and Denver-Exeter Ave. From here, go east on Lorimar St. On the left side of the street you should see the Seagull Theatre. Right next to it, on the theatre's east side, is a walk path going north. Go north along this path until you reach the secluded park in the middle of this block. This park has a large fountain in the center and the Health can be found near the middle of it. 0===========0 | Body Armor \ 0=====================================> >>Location: On a slanted roof inside an alley. Map: (D-3). Directions: Head to the intersection of Frankfort Ave. and Lorimar St. Starting at the southeast corner of the intersection, head east on Lorimar St. After about fifty feet then you should see an alley to your right. Head south into this alley. After about fifty feet into this alley then you should see a window washing hoist to your left. Directly across from that you should find some trash dumpsters. Climb on the dumpsters then onto the slanted roof where you will find the Body Armor. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the rooftop patio for The Majestic. Map: (E-3). Directions: The Majestic is at the southeast corner of Nickel St. and Denver-Exeter Ave. This Body Armor can only be obtained by helicopter. 0============0 | Restaurants \ 0=====================================> >>Burger Shot *********** Location: At the northeast corner of the intersection of Kunzite St. and Denver-Exeter Ave. Map: (E-3). >>Cluckin' Bell ************ Location: On the east side of Burlesque just north of the intersection with Iron St. Map: (E-4). 0============0 | Food Stands \ 0=====================================> >>Location: At the southwest corner of Frankfort Ave. and Nickel St. Map: (D-3). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: About 200 feet south of the southwest corner of Manganese St. and Burlesque (near the entrance to an alley). Map: (D-3). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: About fifty feet south of the southeast corner of Lorimar St. and Burlesque (north side of the center of Star Junction). Map: (E-3). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the southeast corner of the intersection of Nickel St. and Denver-Exeter Ave. Map: (E-3). 0===========0 | Newsstands \ 0=====================================> >>Location: About fifty feet west of the southwest corner of Lorimar St. and Burlesque. Map: (D-3). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: About fifty feet north of the northeast corner of Lorimar St. and Burlesque. Map: (E-3). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: About thirty feet south of the southeast corner of Lorimar St. and Burlesque (north side of the center of Star Junction). Map: (E-3). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: About seventy feet east of the BAWSAQ Building on Kunzite St. (east of the center of Star Junction). Map: (E-4). 0---------------------------------------------------------------------------0 | Hatton Gardens |=========================================| Hatton Gardens | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Combat Sniper ************* Location: On top of one of the buildings for Liberty City Police HQ (Civilization Committee). Map: (E-3). Directions: Head to the intersection of Albany Ave. and Lorimar St. At the east side of this three-way intersection is the Liberty City Police HQ (Civilization Committee). Entering this facility will result in a 4-Star Wanted Rating so you need to be fast in acquiring the Combat Sniper. Go through the entrance and angle left towards the trees. Then go under a covered walkway and stop near the stairs. Go up the stairs and head along the east side of the building then turn the corners to go along the south and west sides. Eventually you will get to the top of the covered walkway. Jump on top of it and head west. This will lead you to a larger roof with a black dome. The Combat Sniper is on top of this black dome. Climbing this dome is tricky but the best way to get to the top is to climb the left side of the door then to the top. After you have the Combat Sniper then you need to get back out and lose the Wanted Rating (ducking into the subway is usually the best way to get rid of it). 0===========0 | Body Armor \ 0=====================================> >>Location: Near the ramp inside a construction site. Map: (E-3). Directions: Head to the intersection of Bismarck Ave. and Nickel St. At the southeast corner of this intersection is a construction site. There is a chain-link fence that surrounds the area but there is an opening near the corner of the intersection. Go east through the opening and down into the pit where you will find the Body Armor ahead of you near the ramp. 0---------------------------------------------------------------------------0 | Lancet |=========================================================| Lancet | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Carbine Rifle ************* Location: On top of a tunnel between the lanes for the Algonquin Bridge. Map: (E-4). Directions: Head to the intersection of Kunzite St. and Bismarck Ave. The Algonquin Bridge is to the east of this intersection. In the center is the median for the bridge. Go between the railings, onto the median and head east. When you get to the top and angle down then you should be on top of the pedestrian tunnel. It is here where you will find the Carbine Rifle. 0=======0 | Health \ 0=====================================> >>Location: On the wall at the entrance of the Hospital. Map: (E-4). Directions: Head to the intersection of Albany Ave. and Jade St. At the northwest corner of this intersection is the Hospital. The Health can be found on the wall to the left of the entrance. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On the wall near a couple of Soda Machines. Map: (E-4). Directions: Head to the intersection of Bismarck Ave. and Jade St. Head north on Bismarck Ave. about seventy feet and you should see Ambulance car-park and a couple of Soda Machines to your right. The Health can be found on the wall to the right of the Soda Machines. 0==============0 | Soda Machines \ 0=====================================> >>Location: At the LTA Skycar platform that connects Algonquin with Colony Island (north of the intersection of Albany Ave. and Jade St.) (x5). Map: (E-4). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the entrance of a building at the northeast corner of Jade St. and Bismarck Ave. Map: (E-4). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: About seventy feet north of the northeast corner of Jade St. and Bismarck Ave. (at the Ambulance car-park) (x2). Map: (E-4). 0---------------------------------------------------------------------------0 | The Meat Quarter |=====================================| The Meat Quarter | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Pistol ****** Location: At the west end of an enclosed golf driving range. Map: (D-4). Directions: Head to the intersection of Union Drive West and Hematite St. To the west is The Golden Pier. Head west to the road curve then turn south and go around the south end of The Golden Pier. When you get to the water's edge then you should see a large enclosed golf driving range to your right. The entrance is near a Hot Dog Vendor. Go onto the driving range and to the west end to find the Pistol on the ground. >>Grenades ******** Location: On the ground in a small alley. Map: (D-4). Directions: Head to the intersection of Iron St. and Galveston Ave. On the west side of this intersection is a short alley. The Grenades can be found on the ground halfway through this alley. 0============0 | Restaurants \ 0=====================================> >>Burger Shot *********** Location: At the northwest end of The Golden Pier. Map: (D-4). >>Burger Shot *********** Location: Inside Memory Lanes at The Golden Pier. Map: (D-4). 0============0 | Food Stands \ 0=====================================> >>Location: At The Golden Pier: --About seventy feet north of the Burger Shot at the northwest end. --At the southeast end of the golf driving range. --At the lower level at the northwest corner of Union Drive West and Hematite St. --Across the street slightly southeast from the entrance to Memory Lanes. --Across the street east from the north end. Map: (D-4). 0==============0 | Soda Machines \ 0=====================================> >>Location: The Golden Pier: --At the lower level of the golf driving range at The Golden Pier (x2). --At the southeast end of the golf driving range, near the Hot Dog Vendor. --At the south end of The Golden Pier. --At the southeast side of The Golden Pier. --Just north of the entrance to Memory Lanes at The Golden Pier. --Across the street east, by the small building, from the entrance to Memory Lanes. --At the basketball court just west of the Burger Shot at the northwest end of The Golden Pier (x2 at each end - 4 total). --Under the picnic shelter west of the basketball court just west of the Burger Shot at the northwest end of The Golden Pier. --In the small alley at the west side of The Golden Pier (x2). Map: (D-4). 0---------------------------------------------------------------------------0 | The Triangle |=============================================| The Triangle | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Grenades ******** Location: On the ground near a crane. Map: (D-4). Directions: Head to the intersection of Hematite St. and Frankfort Ave. North of this intersection is a closed section of road. There is a crane at the north part of this section. The Grenades can be found on the ground just east of this crane. >>Grenades ******** Location: On the ground near a tractor trailer. Map: (E-4). Directions: Head to the intersection of Columbus Ave. and Jade St. South of this intersection is a closed section of road. You should also see a large tractor trailer. The Grenades can be found on the ground just east of this tractor trailer. 0=======0 | Health \ 0=====================================> >>Location: On a wall, by a map, at a subway platform. Map: (E-4). Directions: Head to the intersection of Hematite St. and Columbus Ave. The subway entrance for Easton Station is found at the northwest corner of this intersection. Head down the subway and, when you get to the turnstiles, then follow the arrow for "Trains Uptown & Bohan". When you get down to the platform itself then turn left 180 degrees and head forward along the platform. Look for a sign that says "Easton" overhead. Stop under the sign and look left. You should then see the Health on the wall covering part of a map. 0===========0 | Body Armor \ 0=====================================> >>Location: In a dead-end alley. Map: (D-4). Directions: Head to the intersection of Iron St. and Frankfort Ave. From here, go east on Iron St. On the right side of the street you should see Wigwam Burger. Stop when you get there. Just west of Wigwam Burger is a narrow alley with a fence. Climb the fence and head south into the alley. When the alley opens up then turn right. You should see two paths. Take the one on the right. This will lead you to the dead-end section when you will find the Body Armor on the ground. 0============0 | Food Stands \ 0=====================================> >>Location: At the northeast corner of the intersection of Burlesque and Jade St. Map: (E-4). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: About fifty feet east of the northeast corner of the intersection of Jade St. and Frankfort Ave. Map: (D-4). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the northeast corner of the intersection of Burlesque and Iron St. Map: (E-4). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the south part of the intersection of Denver-Exeter Ave. and Garnet St. Map: (E-4). 0===========0 | Newsstands \ 0=====================================> >>Location: About seventy feet east of the southeast corner of the intersection of Frankfort Ave. and Iron St. Map: (D-4). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: About thirty feet east of the northeast corner of the intersection of Burlesque and Jade St. Map: (E-4). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Near the southeast corner of the intersection of Burlesque and Jade St. Map: (E-4). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Near the southwest corner of the intersection of Denver-Exeter Ave. and Iron St. Map: (E-4). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: About fifty feet east of the northeast corner of the intersection of Burlesque and Hematite St. Map: (E-4). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: About fifty feet north of the northwest corner of the intersection of Columbus Ave. and Jade St. Map: (E-4). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the northwest corner of the intersection Denver-Exeter Ave and Garnet St. Map: (E-5). 0---------------------------------------------------------------------------0 | Easton |=========================================================| Easton | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Combat Pistol ************* Location: On a concrete railing at the west side of the Grand Easton Terminal. Map: (E-4). Directions: Head to the intersection of Hematite St. and Columbus Ave. At the northeast corner of this intersection is the Grand Easton Terminal. From this corner, head north on the sidewalk until you reach a yellow striped concrete construction barrier. Look right and you should see a set of stairs leading up to a higher level. Take the stairs and, when you reach the top, then turn left 180 degrees and head forward toward the wall. When you reach the wall then look left and you should find the Combat Pistol on the concrete railing. >>Carbine Rifle ************* Location: Hidden amongst some trash cans at the east side of the Grand Easton Terminal. Map: (E-4). Directions: Head to the intersection of Jade St. and Bismarck Ave. At the south part of this three-way intersection is a very large sculpture of Neptune. About fifty feet east of this sculpture is an alley. Head south into this alley. Eventually you will reach a set of stairs. Climb to the top and, when you reach the top, then you will find a lamppost. Stop at this lamppost and look south. Just ahead of you is another lamppost. To the right of this lamppost is a group of small trash cans in a corner. The Carbine Rifle is tucked in the corner amongst these trash cans. 0=======0 | Health \ 0=====================================> >>Location: In a subway service area. Map: (E-4). Directions: Head to the intersection of Bismarck Ave. and Hematite St. Just southeast of this intersection is the Squid Row restaurant. There is a glass patio cover in front of the restaurant. Near the south end of this patio cover is a small cage-like building. This is a subway service entrance. Go into and down the service entrance. When you get down to the very bottom then you will see a door that leads into the subway itself. However, instead of going into the subway, turn left 180 degrees and you should enter a corridor. The Health should be on the wall to your right just as you enter this corridor. 0---------------------------------------------------------------------------0 | Castle Garden City |=================================| Castle Garden City | 0---------------------------------------------------------------------------0 0============0 | Food Stands \ 0=====================================> >>Location: Near the north set of piers at the west side of Castle Garden City. Map: (D-5). 0---------------------------------------------------------------------------0 | Suffolk |=======================================================| Suffolk | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Grenades ******** Location: On top of a gas pump shelter. Map: (D-4). Directions: Head to the intersection of Feldspar St. and Union Drive West. At the northeast part of this intersection is a Globe Oil Gas Station. At the northeast corner of this gas station is a set of stairs that lead to the roof. When you get to the top of the roof then head south and climb to the top of the gas pump shelter. The Grenades can be found at the southwest corner of this shelter. 0============0 | Food Stands \ 0=====================================> >>Location: About seventy feet west of the north part of the intersection of Garnet St. and Ersatz Row. Map: (E-5). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: About fifty feet east of the southeast corner of the intersection of Garnet St. and Ersatz Row. Map: (E-5). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the southeast corner of the intersection of Frankfort Ave. and Union Drive West. Map: (E-5). 0---------------------------------------------------------------------------0 | Lower Easton |=============================================| Lower Easton | 0---------------------------------------------------------------------------0 0=======0 | Health \ 0=====================================> >>Location: On a pillar at a subway station. Map: (E-5). Directions: Head to the intersection of Albany Ave. and Emerald St. Near the northwest corner of this intersection is the Emerald Station subway entrance. Go down into the subway and, when you get to the turnstiles, then you should see the Health on a pillar, to your right, just beyond them. 0---------------------------------------------------------------------------0 | Fishmarket North |=====================================| Fishmarket North | 0---------------------------------------------------------------------------0 0=======0 | Health \ 0=====================================> >>Location: Inside the office for RS Haul. Map: (E-5). Directions: Heads to the intersection of Privateer Road and Emerald St. Near the northeast corner of this intersection is the entrance to the RS Haul area. Go through the gate then turn north. Then go through the second gate and stop. You should see a large building with an large open door to your right. Go through the large door and look left. You should see a small interior office. Go into the office and you should find the Health on the wall to your right as you enter. 0---------------------------------------------------------------------------0 | City Hall |===================================================| City Hall | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Combat Pistol ************* Location: In a courtyard for the Civic Citadel. Map: (E-5). Directions: Head to the intersection of Union Drive West and Diamond St. At the south corner of this intersection is the Civic Citadel. Head southeast from this corner and, about fifty feet from this intersection, is the courtyard. Hang an immediate left and you should find the Combat Pistol, on the ground by the white table and chairs, about fifty feet away. 0=======0 | Health \ 0=====================================> >>Location: On a pillar at a subway station. Map: (E-5). Directions: Head to the intersection of Denver Ave. and Calcium St. Near the northeast corner of this intersection is the City Hall Station subway entrance. Go down into the subway and, when you get to the turnstiles, then you should see the Health on a pillar, to your left, just beyond them. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On a pillar at a subway station. Map: (E-5). Directions: Head to the intersection of Bismarck Ave. and South Parkway. The subway entrance for Castle Garden Station is found at the northeast corner of this intersection. Head down the subway and, when you get to the turnstiles, then follow the arrow for "Trains to Chinatown & Broker". When you get down to the platform itself then turn left 180 degrees and head forward along the platform. Head all the way to the wall then stop and look right to find the Health on a pillar. 0============0 | Food Stands \ 0=====================================> >>Location: Inside the small park with the fountain near the southeast corner of the intersection of Diamond St. and Liberty Ln. Map: (E-5). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the southeast corner of the intersection of Diamond St. and Denver Ave. Map: (E-5). 0---------------------------------------------------------------------------0 | Chinatown |===================================================| Chinatown | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Grenades ******** Location: On the second level of a construction site. Map: (E-5). Directions: Head to the intersection of Calcium St. and Bismarck Ave. Near the northeast corner of this intersection is a construction site. Head into this area and you should find the way inside. Take the ramp up to the second floor, turn left 180 degrees, and head west back toward the street. When you get near the edge then you will find the Grenades on the floor near a ladder. 0=======0 | Health \ 0=====================================> >>Location: At the bottom of a set of stairs. Map: (E-5). Directions: Head to the intersection of Diamond St. and Wong Way. About thirty feet north of the northwest corner of this intersection is the entrance to a small alley. At the entrance of this alley you will find a pair of metal doors, on the ground, that are open. This is a set of stairs leading down. The Health is sitting at the bottom of these stairs. 0---------------------------------------------------------------------------0 | Fishmarket South |=====================================| Fishmarket South | 0---------------------------------------------------------------------------0 0=======0 | Health \ 0=====================================> >>Location: At the east side of the third level courtyard at the Pier 45 Shopping Center. Map: (E-5). Directions: Head to the intersection of Barium St. and Flatfish Place. The large Pier 45 Shopping Center is just northeast of this intersection. There are sets of stairs on all four sides of this shopping center. The Health can be found on the floor on the east side of the courtyard on the third floor in the middle of the shopping center. 0============0 | Food Stands \ 0=====================================> >>Location: At the Pier 45 Shopping Center: --At the north side (ground level). --At the south side (ground level). --At the west side (ground level). --At the east side (ground level). Map: (E-5). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Near the entrance to Heli Tours. Map: (E-5). 0===========0 | Newsstands \ 0=====================================> >>Location: At the northwest corner of the Pier 45 Shopping Center. Map: (E-5). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: About seventy feet south of the entrance to Heli Tours. Map: (E-5). 0==============0 | Soda Machines \ 0=====================================> >>Location: At the Pier 45 Shopping Center: --Two on the first floor. --Two on the second floor. --Four on the third floor. Map: (E-5). 0---------------------------------------------------------------------------0 | The Exchange |=============================================| The Exchange | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Micro-SMG ********* Location: In a corner inside an alley. Map: (E-5). Directions: Head to the intersection of Albany Ave. and Barium St. About fifty feet south of the southwest corner of this intersection is the entrance to a large lighted alley. Head west into the alley and up the stairs. After you reach the top then walk forward about fifteen feet and stop then look left. You should find the Micro-SMG laying on the ground in the corner. 0===========0 | Body Armor \ 0=====================================> >>Location: At the base of a set of stairs in an alley. Map: (E-5). Directions: Head to the intersection of Borlock Rd. and Calcium St. About fifty feet west of the the northwest corner of this intersection is an alley. Go south into this alley and take the stairs leading down. Turn left when you reach the bottom and you should find the Body Armor near the wall. 0============0 | Food Stands \ 0=====================================> >>Location: Near the southeast corner of the intersection of Amethyst St. and Denver Ave. Map: (E-5). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the southwest corner of the intersection of Albany Ave. and Amethyst St. Map: (E-5). 0---------------------------------------------------------------------------0 | Castle Gardens |=========================================| Castle Gardens | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Assault Rifle ************* Location: On top of a corner structure on the upper level of a large archway. Map: (E-5). Directions: Head to the intersection of Denver Ave. and South Parkway. Just south of this intersection is a large park. You should see a large brick red structure inside this park. In the middle of this structure you should see a large arch and a fountain beyond it. On both sides of the structure, before the arch, are stairs leading to the upper level. Take the stairs on the east side and go up. When you get to the top then you should see a small structure ahead of you with a door. To the left of the door is a trash dumpster. Climb the dumpster then to the lower roof. Then climb the next roof to get above the door and you should find the Assault Rifle near the edge of this roof. >>Combat Shotgun ************** Location: In a small room inside the construction site. Map: (E-5). Directions: Head to the intersection of Bismarck Ave. and South Parkway. From here, head south on Bismarck Ave. Just before the road turns northeast and becomes Flatfish Place then you will see the entrance to the construction site to your right. Enter the site and turn left just as you get past the entrance and the nearby construction shed. You should see wooden ramps leading upward to the top of the site. Head to the top of the wooden ramps. When you get there then turn right and stop at a pole with a teal base which should be to your right. Now turn left and go south. You should see a small ramp that leads to another section of the rooftop. Go forward over this ramp and you should see a large container with a blue tarp to your left. Continue forward past this container and hang a left. Go past the metal I-beams and to the edge of the rooftop. You should see a ladder that goes down. Climb down the ladder then turn around. You should see another ladder ahead and a door just to the right of it. Go through this door and you should find the Combat Shotgun on the floor ahead of you. >>RPG *** Location: At the very northeast cove of the construction site at the edge of the water. Map: (E-5). Directions: You will need a tall boat, like the Reefer. Head to this cove which is just southwest of Heli Tours. Then climb the boat to get inside to acquire the RPG which is laying on the ground. If you're good at flying then you can get a Maverick inside the cove but you will lose your blades and you will have to jump out and swim back to shore after acquiring the RPG. 0===========0 | Body Armor \ 0=====================================> >>Location: Inside a large pipe at the construction site. Map: (E-5). Directions: Head to the intersection of Bismarck Ave. and South Parkway. From here, head south on Bismarck Ave. Just before the road curve going left then you should see the entrance for the construction site to your right. Head right into the construction site and gently go forward through the columns. Continue until you reach a pit with several large pipes. If you go to the top of the ladder, that goes down into the pit, and look down then you will see the Body Armor sitting inside one of the large pipes. 0============0 | Food Stands \ 0=====================================> >>Location: In the park south of the intersection of Denver Ave. and South Parkway: --Near the fountain. --At the east side. --At the west side. --West of the the fountain. Map: (E-5). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: In the small park the runs along the south side of South Parkway east of Bismarck Ave. (x3). Map: (E-5). 0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | C. Colony Island |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 0========0 | Weapons \ 0=====================================> >>Baseball Bat ************ Location: At the Lighthouse. Map: (F-3). Directions: Head to the Graveyard at the north part of Colony Island. The Lighthouse is north of the Graveyard. The Baseball Bat is on the ground at the north side of the Lighthouse. >>Combat Shotgun ************** Location: Leaning against the wall outside the Old Hospital. Map: (F-4). Directions: From Leaper's Bridge, head north on President Ave. to the intersection with the *FIRST* un-named street. Head east onto this street then turn right, and south, into the parking lot. Continue south until you reach the Old Hospital at the south end of this parking lot. Head south onto the grass and through an opening in the fence. Head toward the east side and you should find the Combat Shotgun leaning against the wall near an entranceway. >>Assault Rifle ************* Location: In a room at the southwestern corner of the Old Hospital. Map: (F-4). Directions: From Leaper's Bridge, head north on President Ave. to the intersection with the *FIRST* un-named street. Head east onto this street then turn right, and south, into the parking lot. Continue south until you reach the Old Hospital at the south end of this parking lot. Head south onto the grass and through an opening in the fence. Head toward the east side and you should find an entranceway into the Old Hospital (next to the Combat Shotgun). Go through the entranceway and find the door that leads deeper into the facility. Go through the series of doors until you reach the one with the blue and white barrel in the doorway. Go past this barrel then turn right and go into the next room. Continue forward and enter the next room. Turn left and you should find the Assault Rifle leaning against the wall. 0=======0 | Health \ 0=====================================> >>Location: In a small room next to a generator inside the Old Hospital. Map: (F-4). Directions: From Leaper's Bridge, head north on President Ave. to the intersection with the *FIRST* un-named street. Head east onto this street then turn right, and south, into the parking lot. Continue south until you reach the Old Hospital at the south end of this parking lot. Head south onto the grass and through an opening in the fence. Head toward the east side and you should find an entranceway into the hospital (next to the Combat Shotgun). Go through the entranceway and find the door that leads deeper into the facility. When you are at this door then stop and look through the door to your left. You should see a light and a generator. The Health is laying on the ground next to this generator. 0===========0 | Body Armor \ 0=====================================> >>Location: Behind a gravestone at the Graveyard. Map: (F-3). Directions: Go to the Graveyard at the north end of Colony Island. Head to the very northwest corner. You should find a gravestone with a large angel on top. The Body Armor is behind this gravestone. 0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | D. Happiness Island |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 0========0 | Weapons \ 0=====================================> >>Micro-SMG ********* Location: In a security booth at the docks at the northwest side of Happiness Island. Map: (D-5). Directions: Go to the end of the docks. You will find two security booths here. The Micro-SMG can be found in the south booth. >>Grenades ******** Location: Just inside the entrance to the Statue of Happiness. Look right just before you get to the main room with the Soda Machines to find the Grenades on the ground. Map: (D-5). 0=======0 | Health \ 0=====================================> >>Location: On a wall inside a security booth at the end of the docks at the southeast part of Happiness Island. Map: (D-5). 0===========0 | Body Armor \ 0=====================================> >>Location: At the very north tip at the top of the foundation for the Statue of Happiness. Map: (D-5). Directions: Head into the entrance for the Statue of Happiness. Once you are back outside and on top of the foundation then head to the very north point where you will find the Body Armor on the ground. 0============0 | Food Stands \ 0=====================================> >>Location: At Happiness Island: --At the northeast side along the shoreline path. --At the north side along the shoreline path. --At the northwest side along the shoreline path. --At the northwest side on the path leading to the Statue of Happiness. --At the west side of along the shoreline path. --At the southwest side along the shoreline path. --At the southeast side along the shoreline path. --At the southeast side in the large courtyard. --Southwest of the entrance to the Statue of Happiness. --Southeast of the entrance to the Statue of Happiness. --At the southeast side near the large courtyard. --At the south side in the large courtyard. Map: (D-5). 0===========0 | Newsstands \ 0=====================================> >>Location: On Happiness Island: --At the south side of Happiness Island in the large courtyard (x2). --Southwest of the entrance to the Statue of Happiness. Map: (D-5). 0==============0 | Soda Machines \ 0=====================================> >>Location: Just inside the entrance of the Statue of Happiness (x2). Map: (D-5). 0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | E. Bohan |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 0---------------------------------------------------------------------------0 | Boulevard |===================================================| Boulevard | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Baseball Bat ************ Location: At the Baseball Field near the Greene Ave. curve. Map: (F-1). Directions: Go to the junction of Uprock Ave. and Grand Boulevard. At the northeast corner you will see an entrance into a park. Go onto this path and head in a northeast direction toward the Green Ave. bridge. At the northeast part of this park is the Baseball Field. At the north side of the field is where you will find the Baseball Bat. 0=======0 | Health \ 0=====================================> >>Location: Near some bleachers at the Basketball Courts at the northwest part of Boulevard. Map: (F-1). Directions: Go to the junction of Butterfly and Uprock Streets. Go south on Uprock St. and stop at the park entrance (which should be to your right). Turn left into the park and you should see the Basketball Courts on the north side. Go into the Basketball Courts and to the north court. At the east side of the court is the bleachers and that is where you will find the Health. 0---------------------------------------------------------------------------0 | Northern Gardens |=====================================| Northern Gardens | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Pump Shotgun ************ Location: At the base of a rock wall northwest of the Bohan East Police Department. Map: (F-1). Directions: Go to the junction of Leavenworth Ave. and Northern Expressway (not far from the Police Station). To the north of the junction is a grassy area. From this junction, go northwest onto this grassy area. You should see a rock wall appear to your left as you proceed. Continue following along this rock wall and you should find the Pump Shotgun. >>Combat Shotgun ************** Location: Inside the security room of The Triangle Club. Map: (G-1). Directions: Go inside The Triangle Club. Go through the blue door leading into the main area and turn left to enter another door. You will find the Combat Shotgun leaning against the wall. >>Pistol ****** Location: Inside the make-up room at The Triangle Club. Map: (G-1). Directions: Go inside the main area of The Triangle Club and head left toward the main stage. Go up the main stage and ahead into the make-up room. You will find the Pistol sitting on the counter at the far end of the room. However, you will attract the attention of club security so you may have to fight your way out. 0=======0 | Health \ 0=====================================> >>Location: Leaning against the wall on the south side of the Bohan Hospital. Map: (F-1). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Inside the make-up room at The Triangle Club. Map: (G-1). Directions: Go inside the main area of The Triangle Club and head left toward the main stage. Go up the main stage and ahead into the make-up room. You will find the Health sitting on the counter to your left as you enter the room. However, you will attract the attention of club security so you may have to fight your way out. 0---------------------------------------------------------------------------0 | Little Bay |=================================================| Little Bay | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Molotovs ******** Location: Underneath a ramp leading down to a water level dock. Map: (G-2). Directions: Go north on the Dukes Bay Bridge. After getting off of the bridge, and before you enter the short tunnel leading up, turn right and off of the road. Head forward until you reach the seawall. At the southeast corner of the seawall is a ramp leading down to a water-level dock. The Molotovs are underneath this ramp. >>Baseball Bat ************ Location: Leaning in a corner behind the back area of an old apartment. Map: (G-2). Directions: Head north on Alcatraz Ave. and turn left onto an un-named street. On the left side of the street is an old apartment building with a chain-link fence. Go up the stairs for the building and jump west to get behind the fence. Go around to the back area of the building and you will find a set of stairs. Go behind the stairs where you will find the Baseball Bat leaning in the corner. 0---------------------------------------------------------------------------0 | Fortside |=====================================================| Fortside | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Knife ***** Location: Stuck in a tree not far from the intersection of Attica Ave. and Rykers Ave. Map: (F-2). Directions: From this intersection, which is underneath the El-Train tracks, you should see a chain-link fence with some rocks and a tree at the northwest corner. Go through the break in the fence and to the nearby tree where you can find the Knife. >>Grenades ******** Location: In an alley north of the intersection of Attica Ave. and Lotus St. Map: (F-2). Directions: From the junction of Lotus St. and Attica Ave., go north on Attica Ave. Partway up the hill, look left. You should see an alley. Go into this alley where you will find the Grenades on the ground. 0===========0 | Body Armor \ 0=====================================> >>Location: On a wooden ramp leading down to a water level walkway near the Northwood Heights Bridge. Map: (E-1). Directions: Head to the intersection of Grand Boulevard and San Quentin Ave. (this is also the east end of the Northwood Heights Bridge). At the southwest corner of this intersection is a path leading down to a lower level. Go west down this path and turn left at the corner then stop at the set of stairs leading down. Then go down the stairs and loop back south. Here you will find another ramp leading down to water level. Partway down this ramp is the Body Armor. ------------------------------------------------------------- **NOTE: This Body Armor does not appear in "The Ballad of Gay Tony" because one of the Main Story missions happens in that area. 0============0 | Restaurants \ 0=====================================> >>Burger Shot *********** Location: At the intersection of San Quentin Ave. and Switch St. Map: (F-2). 0============0 | Food Stands \ 0=====================================> >>Location: On Drop St. at the intersection of Folsom Way. Map: (F-1). 0---------------------------------------------------------------------------0 | Industrial |=================================================| Industrial | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Knife ***** Location: On top of a ruined car underneath the El-Train tracks. Map: (F-2). Directions: Head to the intersection of Lompoc Ave. and Worm St. You should be underneath the El-Train tracks. At the southwest side of this intersection is the large support structure for the El-Train tracks. Go on the northwest side of the structure and travel southwest alongside it. To your left you should find garages under the El-Train tracks. Continue until you find the Auto Shop. The garage after this one is where the weapon can be found. Here you should see several ruined cars. The Knife can be clearly seen on top of one of them. >>Combat Pistol ************* Location: On one of the bridge sections for the uncompleted bridge for Northern Expressway. Map: (F-2). ----------------------------------------------------------------------- **NOTE: You must jump from section to section to get to the Combat Pistol. >>Carbine Rifle ************* Location: Inside a large building at the abandoned plant at the south end of Lompoc Ave. Map: (G-2). Directions: Go to the 90-degree corner where Lompoc Ave. meets Leavenworth Ave. and you should see an entrance at the south side of the corner. Head south through the area with red and white striped pillars and turn right just after you go past them. You should eventually find a red door. Unlike in GTA IV where this door is open, this door is now permanently closed. To get access to this weapon, from this door, head to the west side of this area to find a smaller building. Inside this building is a set of stairs leading up. Once at the top of the stairs then you can enter the large building. When you get inside then head to the ground floor. From the bottom of the stairs at the ground floor, then head just northwest to the nearest pillar (it has a bunch of barrels by it). Just northwest of this pillar is a small room where you will find the weapon on the floor. Thanks goes to Glen T. Winstein for finding this for my GTA IV guide. >>Assault Rifle ************* Location: At the top of a tower at the abandoned plant at the south end of Lompoc Ave. Map: (G-2). Directions: Go to the 90-degree corner where Lompoc Ave. meets Leavenworth Ave. and you should see an entrance at the south side of the corner. Head south through the area with red and white striped pillars and stop where you reach some large round rusted storage tanks (that say Xero Gas). From here, turn right and head west. After walking about fifty feet, turn left. You should see some stairs leading up to an higher area. When you reach the top then turn southwest. You should see a ramp leading further up and a ladder. Climb the ladder to the top and you should see the Assault Rifle leaning against the railing. 0=======0 | Health \ 0=====================================> >>Location: Inside a large building at the abandoned plant at the south end of Lompoc Ave. Map: (G-2). Directions: Go to the 90-degree corner where Lompoc Ave. meets Leavenworth Ave. and you should see an entrance at the south side of the corner. Unlike in GTA IV where this door is open, this door is now permanently closed. To get access to this weapon, from this door, head to the west side of this area to find a smaller building. Inside this building is a set of stairs leading up. Once at the top of the stairs then you can enter the large building. When you get inside then head to the ground floor. From the bottom of the stairs at the ground floor, head straight southwest and you will find the Health on the floor next to a large wooden spool. 0===========0 | Body Armor \ 0=====================================> >>Location: Near a large container crate in the storage area for the ARS Building. Map: (F-2). Directions: Go the the intersection of Turtle St. and Folsom Way. At the northeast corner is the ARS Building. From here, go east along Folsom Way then stop when you reach the 90-degree turn going south. At the north part of this turn is a railing. At the end of the railing is a set of stairs leading down. After going down the stairs then turn right to go into the storage area. Right ahead of you is a dark green storage container. Look to your right a little bit and you will see the Body Armor on the ground near it. 0============0 | Restaurants \ 0=====================================> >>Burger Shot *********** Location: At the intersection of Drill St. and Lompoc Ave. Map: (G-2). 0---------------------------------------------------------------------------0 | South Bohan |===============================================| South Bohan | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>SMG *** Location: On the top of the Sprunk Warehouse at the west side of the roof. Map: (F-2). Directions: From the junction of Rocket St. and Attica Ave., go north on Attica Ave. As you proceed forward then you should see an electronics store with red and blue neon lights and adverts for Panoramic in the windows to your right. You should also see an alley next to and south of this store. There is a set of stairs for the building at the south side of the alley. Climb the stairs to reach the rooftop. Then head east and you should see some planks that will allow you to go north. Head north until you see a larger area with rooftop windows. The SMG can be found at the southwest rooftop window. >>Pistol ****** Location: On the top floor of an apartment complex just north of the intersection of Rocket St. and Joliet Ave. Map: (F-2). Directions: From this intersection, head slightly north and park your car in the yellow area marked "residents parking only". Across the street to your left is a Deli & Grocery and an ATM machine. To the right of the ATM machine is a door. Go through the door and up the stairs. Continue going up the stairs and, after several floors, then you will find the Pistol on the floor. >>Baseball Bat ************ Location: Leaning against a steel beam at the top of an uncompleted building at a construction site at the very southwest part of Bohan. Map: (F-2). Directions: When you get to the construction site then head to the uncompleted building and climb the ramp to the top. When you get to the top then you will see two structures with green bases and large metal beams sticking out of the top. Go to the structure at the south side of the roof and climb the south side of it. You should see the Baseball Bat leaning in a corner of the metal beam that sticks out of the top of this structure. 0=======0 | Health \ 0=====================================> >>Location: Inside the office for the Sprunk Warehouse. Map: (F-2). Directions: From the junction of Rocket St. and Attica Ave., go north on Attica Ave. As you proceed forward then you should see an electronics store with red and blue neon lights and adverts for Panoramic in the windows to your right. Just north of the store is a Sprunk advertisement on the wall. To the left of this advertisement is a door. Enter this door and go directly left to enter the office. The Health is on the wall to your right. 0---------------------------------------------------------------------------0 | Chase Point |===============================================| Chase Point | 0---------------------------------------------------------------------------0 0===========0 | Body Armor \ 0=====================================> >>Location: On the third floor of an uncompleted building on Rocket St. Map: (F-2). Directions: Go east on Rocket St. At some point it will angle northeast. Near where it angles north, turn south and head down a path leading to a dock area. Partway down this path, look right. You should see an uncompleted building. Go to the south end of this building to find the way in. Go up the stairs to the third floor. The Body Armor is at the southeast corner. 0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | F. Charge Island |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 0========0 | Weapons \ 0=====================================> >>Molotovs ******** Location: On top of the East Borough Bridge that leads north into Bohan. Map: (F-2). Directions: You need to climb the bridge girders to get this weapon. Climb up the south end of the bridge. When you get to the top then look around. In the middle of the bridge you will see large junction plates that hold the girders of the top part of the bridge together. The Molotovs can be found near the *SECOND* junction plate for this part of the bridge. >>Micro-SMG ********* Location: At the south group of small docks at the northwest area of Charge Island. Map: (F-2). Directions: Go through the main dock building heading west and turn left when you get back outside. You should encounter the small docks as you reach the south side of the docks area. Turn right to go on the small docks and you should encounter the Micro-SMG about ten feet from the ramp. >>Grenades ******** Location: On the catwalk on the east side of the Charge Island Water Treatment Facility. Map: (F-3). Directions: After going through the main entrance, turn right. You should see some yellow and black striped concrete blocks and a railing with a bunch of round treatment tanks just beyond. Jump the railing then go up the metal ramp. At the first junction you encounter, turn left. Go forward for a little bit and past the next junction where you should see the Grenades laying next to a large metal box. >>Combat Pistol ************* Location: On the top of a large tank just north of the parking lot for the Charge Island Water Treatment Facility. Map: (F-3). Directions: From the parking lot, head north. You should see two large tanks to your left and a break in the fence where you can enter. When you enter this area then look to your left to find a ladder for one of the tanks. Climb up the ladder to reach the top of the tank. When you get to the top then you should see a ramp leading to the catwalk heading back into the facility. The Combat Pistol is underneath the ramp near the tank railing. >>Knife ***** Location: On the off-ramp leading down just southwest of the toll booths. Map: (F-3). 0=======0 | Health \ 0=====================================> >>Location: On the side of a large metal box on a catwalk in the middle of the Charge Island Water Treatment Facility. Map: (F-3). Directions: After going through the main entrance, turn right. You should see some yellow and black striped concrete blocks and a railing with a bunch of round treatment tanks just beyond. Jump the railing then go up the metal ramp. At the first junction you encounter, turn left. Go forward until you reach the *THIRD* junction then turn left. You should see a large metal box to your left as you proceed forward. Go past this box and to the next one just ahead at the next junction. The Health is attached to the east side of this large metal box. 0===========0 | Body Armor \ 0=====================================> >>Location: Near the south group of small docks at the northwest part of Charge Island. Map: (F-2). Directions: Go through the main dock building heading west and turn left when you get back outside. You should encounter the small docks as you reach the south side of the docks area. Just south of the ramp for the small docks and near a trio of large round objects is the Body Armor. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On the ramp leading up at the south side of the Charge Island Water Treatment Facility. Map: (F-3). Directions: After going through the main entrance, turn right. You should see some yellow and black striped concrete blocks and a railing with a bunch of round treatment tanks just beyond. Jump the railing then go up the metal ramp. You should see the Body Armor partway up. 0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | G. Dukes |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 0---------------------------------------------------------------------------0 | Steinway |=====================================================| Steinway | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Grenades ******** Location: Behind a house in an alley. Map: (G-3). Directions: Go to the intersection of Franklin St. and Trenton Ave. From here, head south on Trenton Ave. About fifty feet from the intersection you should see an alley to your left. Turn left to go into this alley. You should see door-like openings to your left. The Grenades can be found behind the THIRD opening. >>Micro-SMG ********* Location: On the top floor of an uncompleted building. Map: (F-3). Directions: Head to the intersection of Concord Ave. and Morris St. At the southeast corner of this intersection is an uncompleted building. Head to the east side of this building to get inside. Then go up the stairs, which is on the north side, and to the top floor. The Micro-SMG can be found sitting in the window next to some crates, with a blue tarp, at the west side of this floor. 0===========0 | Body Armor \ 0=====================================> >>Location: Under a ramp for a boardwalk at the east side of Gantry Park. Map: (G-2). Directions: Head to the intersection of the Dukes Bay Bridge and Dukes Drive. At the northwest part of this intersection you should see the support column for the road signs above. Go between this column and the road for the Dukes Bay Bridge then head north to the beach. As you head down then you should see the boardwalk to your left. Once at the water's edge then you should see a ramp for this boardwalk to your left. The Body Armor is under this ramp. 0============0 | Food Stands \ 0=====================================> >>Location: At the entrance of Steinway Park. Map: (F-3). 0===========0 | Newsstands \ 0=====================================> >>Location: Inside Gantry Park just west of the round picnic area. Map: (G-3). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the lower level of Gantry Park near the piers. Map: (G-3). 0---------------------------------------------------------------------------0 | East Island City |=====================================| East Island City | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Assault Rifle ************* Location: On top of the Silverback building. Map: (G-3). Directions: Go west on Harrison St. Just as you get onto the East Borough Bridge then jump over the railing and down onto the rooftop to the south. The Assault Rifle can be found at the east side of this rooftop. 0=======0 | Health \ 0=====================================> >>Location: Near a sculpture inside the National Union of Contemporary Arts area. Map: (G-3). Directions: Go to the entrance of NUCA which is on the west side by Dukes Boulevard. Once through the gate then head northeast and you will see a sculpture. On the wall south of the sculpture is the Health. 0============0 | Food Stands \ 0=====================================> >>Location: Near the LC24 Tower at the intersection of Bunker Hill St. and Harrison St. Map: (G-3). 0===========0 | Newsstands \ 0=====================================> >>Location: Across Dukes Boulevard west of the National Union of Contemporary Arts (NUCA) Map: (G-3). 0---------------------------------------------------------------------------0 | Meadows Park |=============================================| Meadows Park | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Pump Shotgun ************ Location: On a rickety pier east of the Dukes Bay Bridge. Map: (G-2). Directions: If you look on your in-game map then zoom in to the area east of the Dukes Bay Bridge. You will see two large rickety piers. The Pump Shotgun is at the piers on the *RIGHT*. When traversing the pier, you have to be careful because there are large gaps between some of the boards that you can fall through and into the water. >>Grenades ******** Location: Under the Monoglobe. Map: (G-3). Directions: Head to The Monoglobe at the south end of Meadows Park. The Grenades are in the middle of the support structure for The Monoglobe. >>Baseball Bat ************ Location: On the top of a tank at the Meadows Park Ron Gas Station. Map: (H-3). Directions: Go to the intersection of Tudor St. and Cleves Ave. Head north and you should see the Ron Gas Station to your right. The tank is on the northeast part of the gas station area. Climb the ladder to the top of the tank to find the Baseball Bat. 0==============0 | Soda Machines \ 0=====================================> >>Location: At the Meadows Park Ron Gas Station north of the intersection of Cleves Ave. and Tudor St. Map: (H-3). 0---------------------------------------------------------------------------0 | Meadow Hills |=============================================| Meadow Hills | 0---------------------------------------------------------------------------0 0===========0 | Body Armor \ 0=====================================> >>Location: Behind the garage for a house along the edge of Meadows Park. Map: (G-3). Directions: Head to the intersection of Tudor St. and Stillwater Ave. At the northeast corner of this intersection is a large house. Close to the intersection is the path to the house's garage. Behind this garage is the Body Armor. 0---------------------------------------------------------------------------0 | Willis |=========================================================| Willis | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Pistol ****** Location: At the end of a small alley. Map: (H-3). Directions: Go to the intersection of Lynch St. and Freetown Ave. From here, head north on Freetown Ave. and under the El-Train tracks. Immediately after you cross under the tracks then you should see an alley to your right. Go into this alley and follow it to the end to find the Pistol. 0=======0 | Health \ 0=====================================> >>Location: On a wall behind the Medical Office on Saratoga Ave. Map: (H-3). Directions: Head to the intersection of Howard St. and Saratoga Ave. Just southeast of this intersection is the Canyon Megaplex.At the south part of this building is an alley. Go east into this alley, which is also near the Beauty Supply store, then turn right through the gate. You should see some large boxes on pallets ahead of you. Move forward until you reach the large green trash container then look right. You should see the Health on the wall by the metal door. 0============0 | Food Stands \ 0=====================================> >>Location: At the three-way intersection of Howard St., Cleves Ave. and Parr St. Map: (G-3). 0==============0 | Soda Machines \ 0=====================================> >>Location: At the Willis Car Wash at the intersection of Saratoga Ave. and Lynch St. Map: (H-3). 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | H. Francis International Airport |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 0========0 | Weapons \ 0=====================================> >>Pump Shotgun ************ Location: Leaning against a bridge support column for the Broker-Dukes Expressway. Map: (H-3). Directions: Head to the front of the Main Terminal of Francis International Airport. From here, head north from this point and to the FlyUS Head Office. Turn into the parking lot then head north again. You will come up to an intersection with a road that leads to the Airport tarmac. You should also be underneath a ramp for the Broker-Dukes Expressway. Across the intersection ahead from you should be a bridge support column. Go across the intersection, onto the grass and past this column. The Pump Shotgun can be found at the *NEXT* support column you come up to. >>Combat Pistol ************* Location: On a catwalk between a group of fuel silos in the north middle part of the Tudor St. loop. Map: (H-3). Directions: Go to the Tudor St. loop at the west section of the Francis International Airport area. In the north part inside the loop you should see a large number of fuel silos. Head to the un-named road that cuts across the loop and head north into the fuel silo area. Head to the very north part of this area and stop. You should see a set of stairs leading to the base of a group of eight storage tanks. Go up the stairs and in-between these tanks. At the north part of these tanks is a ladder leading up. Go up the ladder to the catwalk. The Combat Pistol can be found at the other end of this catwalk. >>SMG *** Location: At the southwest corner at the top level of the Francis International Airport Parking Garage. Map: (H-3). >>Combat Shotgun ************** Location: At the east side of the base of the Francis International Airport Control Tower. Map: (I-3). ----------------------------------------------------------------------- **NOTE: You will get a 4-Star Wanted Rating for trespassing on the tarmac. >>Grenades ******** Location: At the end of a large L-shaped pier at the southwest corner of Francis International Airport. Map: (H-4). Directions: Head to the front of the Main Terminal of Francis International Airport. From here, head south and follow the road to the south part of the airport loop. As you near the on-ramp for Broker-Dukes Expressway then you should come up upon a security gate. Go through it and you should see another security gate immediately to your right. Go through this one and follow the road through the fuel depot until you see a couple of tractor trailers which should be to your right. Look south and you should see three large cranes. The Grenades can be found at the base of the crane that is at the end of the L-shaped pier. 0===========0 | Body Armor \ 0=====================================> >>Location: On top of a large generator inside the Tudor St. loop. Map: (H-3). Directions: Head to the Tudor St. loop. Go to the southwest corner of the loop where you will find three large generator units. Climb the southmost unit and you will find the Body Armor in the center between two of the circular vents. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the northwest side of a small red and white checkered box at the northwest end of the large northwest-southeast runway. Map: (H-3). Directions: Approach from the grassy area to the west to avoid the 4-Star Wanted Rating for trespassing on the Airport tarmac. The Body Armor is sitting on the ground next to the small red and white checkered box. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: In a small nook between the northbound off-ramp and the fuel depot. Map: (G-4). Directions: Take the northbound off-ramp from Broker-Dukes Expressway into Francis International Airport. Just before you reach the road loop then turn left and off the road. Go south and underneath the expressway and off-ramp. Then go northeast toward the fuel depot wall. When you get to the fuel depot wall then turn left and follow the wall. Turn the corner going right and you should go into a nook between the fuel depot wall and the off-ramp wall. The Body Armor is inside this nook. 0+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | I. Broker |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 0---------------------------------------------------------------------------0 | Algonquin Bridge |=====================================| Algonquin Bridge | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Baseball Bat ************ Location: By the east support tower for the Algonquin Bridge. Map: (F-4). Directions: Go onto Mohanet Ave. and stop under the Algonquin Bridge. Go onto the north pedestrian walkway and head west. You should find the Baseball Bat leaning against the west side of the east support tower. 0---------------------------------------------------------------------------0 | BOABO |===========================================================| BOABO | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Molotovs ******** Location: In a tunnel under the Twitchin Sugar building. Map: (F-3). Neighborhood: Start at the intersection of Creek St. and Brunner St. and head west along Creek St. (and it will turn into Mohanet Ave.) Follow the road and go past the Twitchin Sugar building which should be to your right. Just past Twitchin Sugar is a business called Truck You Removals. Next to Truck You Removals, to the north, is a raised road. There is a pathway between Truck You Removals and the raised road. Go west on this path and it will lead you to a set of stairs going down. Turn right when you get down and follow this path. It will lead you into a tunnel under the Twitchin Sugar building. The Molotovs can be found at the north end of this tunnel. >>Knife ***** Location: In an alley near a couple of trash dumpsters. Map: (F-3). Directions: Go to the intersection of Brunner St. and Mohawk Ave. At the west corner of this intersection is the Deli Supreme business. At the west side of this business is a narrow alley. Go southwest along this alley. When you drop down, and the alley opens up a bit, then you should find the Knife on the ground near the dumpsters. >>Knife ***** Location: In an alley behind the Betta Building. Map: (F-4). Directions: Go to the intersection of Chicory St. and Mohanet Ave. At the southeast part of this intersection is a couple of chain-link fence sections and some trash dumpsters. Go east through the gap between the two fence sections and turn right at the corner. Head forward and you will find the Knife in the nook and behind the Betta Building. 0=======0 | Health \ 0=====================================> >>Location: In an alley across the street from the Twitchin Sugar building. Map: (F-3). Directions: Start at the intersection of Creek St. and Brunner St. and head west along Creek St. (and it will turn into Mohanet Ave.) Follow the road and stop at the entrance to the Twitchin Sugar building area which should be to your right. From here, look across the street. You should see a mailbox. Walk up to the mailbox. On this side of the street is a worn down building. If you look off to your right a bit then you should see a large alley. Go into this alley heading east and go past the large green trash container. Go left around the next corner, angle northeast and go past another large green trash container to reach a small alley. At the end of this small alley, near a large trash container, is the Health. 0===========0 | Newsstands \ 0=====================================> >>Location: Near the south entrance of Dukes Park (near Creek St.). Map: (F-3). 0---------------------------------------------------------------------------0 | Cerveza Heights |=======================================| Cerveza Heights | 0---------------------------------------------------------------------------0 0===========0 | Body Armor \ 0=====================================> >>Location: On the top of a large graffiti covered building. Map: (G-3). Directions: Go to the intersection of Dukes Boulevard and Stone St. At the northwest corner of this intersection is a large graffiti covered building. There should also be some construction in front of this building. Go to the west side of this building where you will find some stairs leading up. When you get onto the rooftop then turn left and you should see the Body Armor laying nearby. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Inside the large bowl that sits above the Sum Yung Gai Chinese Restaurant. Map: (G-3). Directions: Go to the Huntington St. El-Train Station and get on the tracks. Head west and, after a couple of blocks, then you should see a large red bowl with chopsticks to your left. The Body Armor is inside this bowl and you have to jump off the El-Train track to gain access to it. 0============0 | Restaurants \ 0=====================================> >>Cluckin' Bell ************* Location: Just west of the intersection of Huntington St. and Inchon Ave. Map: (G-3). 0============0 | Food Stands \ 0=====================================> >>Location: Next to the Cerveza Heights Medical Center. Map: (G-3). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Just east of the intersection of Huntington St. and Camden Ave. Map: (F-3). 0---------------------------------------------------------------------------0 | Rotterdam Hill |=========================================| Rotterdam Hill | 0---------------------------------------------------------------------------0 0============0 | Food Stands \ 0=====================================> >>Location: At the road curve on Asparagus Ave. just west of the intersection with Onion St. Map: (F-4). 0---------------------------------------------------------------------------0 | Downtown |=====================================================| Downtown | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Pistol ****** Location: In the back area behind the Courthouse. Map: (F-4). Directions: Go to the intersection of Mohawk Ave. and Dillon St. (the Broker Fire Department should be at the southeast corner of this intersection). From here, head north on Mohawk Ave. Stop near a group of four pine trees (which should be on the right side of the street). Just south of these trees is a small incline and a chain-link gate. Go through the gate and turn left. When you get to the north wall of this enclosed area then turn right. You should see a couple of dumpsters near the corner of the Courthouse. The Pistol can be found just behind these dumpsters. 0============0 | Food Stands \ 0=====================================> >>Location: About thirty feet south of the intersection of Munsee Ave. and Montauk Ave. (on Munsee Ave.). Map: (G-4). 0---------------------------------------------------------------------------0 | Schottler |===================================================| Schottler | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>SMG *** Location: Near a skylight inside an alley. Map: (G-4). Directions: Go to the intersection of Dillon St. and Seneca Ave. At the southeast corner of this intersection is Tap O' The Morning Plumbing Services. Starting from this corner, head east along the sidewalk. After a short distance then you should see a large alley appear to your right. Turn right, and south, into the alley and you will eventually get to an area with a dumpster and several pieces of furniture including filing cabinets. In the southeast corner of this part of the alley is the skylight. Go to the left side of the skylight and climb up. The SMG can be found sitting near the south part of the skylight on a ventilation shaft. >>Knife ***** Location: In an alley under the El-Train tracks. Map: (G-4). Directions: Go to the intersection of Carson St. and Wenrohronon Ave. At the southwest corner is a Deli. Just west of this Deli is an alley. Go south into this alley then angle southeast. The Knife can be found on the ground near a support column for the El-Train tracks. 0=======0 | Health \ 0=====================================> >>Location: Just inside the main entrance to Schottler Medical Center on the south wall near the admittance desk. Map: (G-4). 0==============0 | Soda Machines \ 0=====================================> >>Location: Inside the lobby of Schottler Medical Center. Map: (G-4). 0---------------------------------------------------------------------------0 | Beechwood City |=========================================| Beechwood City | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Micro-SMG ********* Location: In an alley not far from The Bay Bar. Map: (G-4). Directions: Go to the south end of Wenrohronon Ave. At the east side of the street is The Bay Bar. At the north side of this bar is an alley. Go into the alley and turn left at the corner. Go forward for about twenty five feet and you should find the Micro-SMG on the ground, to your right, under a fire escape. 0=======0 | Health \ 0=====================================> >>Location: Inside a garage for a auto repair business. Map: (G-4). Directions: Go to the intersection of Saratoga Ave. and the Broker-Dukes Expressway. At the northwest corner of this intersection is an auto repair business. The Health is inside the garage for this business. 0============0 | Restaurants \ 0=====================================> >>Burger Shot *********** Location: Just west of the intersection of Carson St. and Broker-Dukes Expressway. Map: (G-4). 0---------------------------------------------------------------------------0 | East Hook |===================================================| East Hook | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Pistol ****** Location: On the ledge of a large silo. Map: (F-4). Directions: Go to the intersection of Chicory St. and Mohanet Ave. At the west part of this intersection is a short alley leading to an un-named street. Go through this junk filled alley and to the next street. On the west side of this street is a yellow staircase. Go west past this staircase and turn left to enter this abandoned building. Go through this building, heading south, until you come out the other side then turn right. Continue forward until you reach a staircase. Go up the stairs and head west along the side of this building. You will reach a large silo. Go along the ledge for this silo and you will find the Pistol on the east side. 0=======0 | Health \ 0=====================================> >>Location: In a small office inside a large warehouse near the Broker Navy Yard. Map: (F-4). Directions: Go to Cisco St. and Delaware Ave. (near Express Car Service - where Roman works), head north and down, and towards the Broker Navy Yard. The first road intersection you come up to is the south entrance for the Broker Navy Yard. Continue north from this to the next road intersection which is the north entrance for the Broker Navy Yard. At the northwest corner of this intersection is a large warehouse with a sign that says Bldg 128. You should also see a light colored door under the sign. Go through the door and you should see some stairs and offices to your left. On the wall inside one of the offices is the Health. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: In an alley near Brucie's Executive Lifestyle Autos. Map: (F-4). Directions: Go to Cisco St. and Delaware Ave. (near Express Car Service - where Roman works), head north and down, and towards the Broker Navy Yard. Stop when you reach the south entrance to the Navy Yard. Across the street east from that is Brucie's Executive Lifestyle Autos. At the south part of this business is a chain-link fence. Climb the fence and enter the alley. Go forward and angle right at the next corner to find the Health laying on the ground. 0===========0 | Body Armor \ 0=====================================> >>Location: Inside the wheel house at the top of the Platypus. Map: (F-4). Directions: You have to use a helicopter to drop down onto the top of the ship to access it. 0---------------------------------------------------------------------------0 | South Slopes |=============================================| South Slopes | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Knife ***** Location: In a small nook inside an alley. Map: (G-4). Directions: Go to the intersection of Montauk Ave. and Hickcock Street. Head east for about a hundred feet and you should see an alley to your right. Go south and into the alley. Just before you get to the corner then stop and look left. You should see a very small nook. The Knife can be found inside this nook. 0===========0 | Body Armor \ 0=====================================> >>Location: Near the door of an apartment building. Map: (G-4). Directions: Head to the intersection Tuscarora St. and Earp St. At the south side of this intersection is an alley. Go south into the alley and turn left at the corner. Continue forward and you should come across an open gate which should be to your left. This is the entrance to the apartment building. The Body Armor is sitting to the right of the stairs. 0===========0 | Newsstands \ 0=====================================> >>Location: Near the southwest entrance to the Schottler El-Train Station. Map: (G-4). 0---------------------------------------------------------------------------0 | Broker Bridge |===========================================| Broker Bridge | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Pistol ****** Location: In the middle of the pedestrian walkway halfway across the Broker Bridge. Map: (F-5). Directions: Go onto Iroquis Ave. and stop under the Broker Bridge. Go behind the bridge support to find the stairs that go up to the pedestrian walkway. Head west on the walkway and you should find the Pistol sitting on the ground about halfway across the bridge. 0---------------------------------------------------------------------------0 | Hove Beach |=================================================| Hove Beach | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Baseball Bat ************ Location: In the nook of a building across the street from the Hove Beach Safehouse. Map: (F-5). Directions: Head to the intersection of Bart St. and Mohawk Ave. From the southeast corner of this intersection, head south until you find a Hot Dog Stand. When you get to the Hot Dog Stand then turn left and go east, past the fence, and to the nook of the building ahead. The Baseball Bat can be found on the ground here. >>Baseball Bat ************ Location: Under the Hove Beach El-Train Station. Map: (F-5). Directions: Go to the intersection of Oneida Ave. and Crockett St. At the northwest corner of this intersection is an area under the Hove Beach El-Train Station. The Baseball Bat can be found here near the west wall. 0=======0 | Health \ 0=====================================> >>Location: On the top of a building east of the Platypus. Map: (F-4). Directions: Go to the intersection of Oakley St. and Delaware Ave. At the west part of this intersection is a large building. It will have some security gates. The Health is on top of this particular building. Going through these security gates will lead you inside the Broker Navy Yard and near the Platypus. There is a fire escape on the north side of this building. Climbing up the fire escape will allow you to get to the roof and acquire the Health. 0===========0 | Body Armor \ 0=====================================> >>Location: On a billboard across the street from the Hove Beach Safehouse. Map: (F-5). Directions: This one is very tricky to reach. You need to go to the off-ramp for the Broker-Dukes Expressway (coming from the Broker Bridge). Go up the off-ramp and about halfway to the end you will see that the railing, which should be to your left, is level with a nearby building. Climb over the railing and to the building. Head south toward the south part of this building where the billboard if located. Getting to the platform where the Body Armor is located is the hard part. If you just jump over the railing then you will overshoot the platform and land hard on the ground. On the east side of the building you will see nooks in the short wall. What you need to do is use these nooks to climb onto the short wall and very carefully head toward the billboard. Then very carefully drop down onto the top of the billboard then onto the platform to get the Body Armor. 0============0 | Restaurants \ 0=====================================> >>69th St. Diner ************** Location: At the intersection of Bart St. and Mohawk Ave. Map: (F-5). 0============0 | Food Stands \ 0=====================================> >>Location: On Iroquois Ave. just south of the intersection with Cisco St. Map: (F-4). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Across the street from the Hove Beach Safehouse. Map: (F-5). 0---------------------------------------------------------------------------0 | Firefly Projects |=====================================| Firefly Projects | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Molotovs ******** Location: In the nook of a large apartment building. Map: (G-5). Directions: Go to the intersection of Cokanuk Ave. and Cody St. At the northeast part of this intersection is a support column for the El-Train tracks above. Go north to the *NEXT* support column then turn east, jump the fence and head to the nook of the building ahead of you. The Molotovs can be found here on the ground. 0===========0 | Body Armor \ 0=====================================> >>Location: In the bed of a ruined pickup truck inside Hairy Al's Scrap and Auto Parts. Map: (G-4). Directions: Go to the intersection of Mohegan Ave. and Ringo St. Near the northeast part of this intersection is Hairy Al's Scrap and Auto Parts. Go inside and head east. Near the end of the junkyard is a shelter. Just before that, against the brick wall, are three ruined vehicles. One of them is a pickup truck. The Body Armor is inside the bed of this ruined truck. 0---------------------------------------------------------------------------0 | Firefly Island |=========================================| Firefly Island | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Pistol ****** Location: On the Go-Kart Track at Funland. Map: (F-5). Directions: Head to the un-named road east of the intersection of Crocket St. and Mohawk Ave. then go south into the Funland area. You should approach the Go-Kart Track which should be to your right. Enter the track area. You should see a large go-kart mural to the south. At the right side of this wall, on the ground, is the Pistol. >>Molotovs ******** Location: Under a large shelter southwest of Memory Lanes inside the Funland area. Map: (G-5). Directions: Go to the entrance of Memory Lanes (on the east end of the Boardwalk). Head west and you should see a large shelter to your left. Inside the shelter, near a bench against the east wall, are the Molotovs. 0============0 | Restaurants \ 0=====================================> >>Burger Shot *********** Location: Inside the Memory Lanes Bowling Alley. Map: (G-5). 0============0 | Food Stands \ 0=====================================> >>Location: At the west end of the Boardwalk just southwest of the Go-Kart track. Map: (F-5). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the west end of the Boardwalk next to Campbell's World O' Stuff. Map: (F-5). 0================0 | Burger Counters \ 0=====================================> >>Location: At the west half of the Boardwalk just east of the large pier. Map: (F-5). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the southwest corner of the intersection of Oneida St. and Crockett Ave. Map: (G-5). /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >LRT7. Places of Interest | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Listed below are places of interest within Liberty City: 0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Alderney |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 >>Honkers ******* Location: Near the intersection of Argus St. and Tinderbox Ave. Neighborhood: Tudor. Map: (C-4). Notes: This is a strip club with private rooms in the back if you want some special service. Also has a mean security staff. >>Westdyke Car Dealership *********************** Location: At the northwest corner of Lemhi St. and Sacramento Ave. Neighborhood: Westdyke. Map: (C-2). Notes: This is a dealership that specializes in motorcycles. You can steal an NRG-900 from here if the need or desire arises. >>AutoEroticar Dealership *********************** Location: At the northwest corner of Keneckie Ave. and Lockowski Ave. Neighborhood: Alderney City. Map: (C-2). Notes: This is a dealership that specializes in different types of vehicles. You can steal a vehicle from here if the need or desire arises. >>Globe Oil Car Wash ****************** Location: Just east of the intersection of Emery St. and Latchkey Ave. Neighborhood: Tudor. Map: (C-4). Notes: This is where you can get the dirt, grime and blood washed off of your favorite vehicle. >>Ron Gas Station Car Wash ************************ Location: At the northwest corner of Cassair Ave. and Big Horn Drive. Neighborhood: Westdyke. Map: (C-1). Notes: This is where you can get the dirt, grime, and blood washed off of your favorite vehicle. >>Booth Tunnel Helipad ******************** Location: In a park that goes over the west end of the Booth Tunnel east of the intersection of Asahara Rd. and Rand Ave. Neighborhood: Alderney City. Map: (D-3). Notes: This is where you can grab a helicopter to do some flying. >>The Mansion Helipad ******************* Location: In the backyard of a large mansion on Owl Creek Ave. between the intersections of Cariboo Ave. and Tenmile St. Neighborhood: Westdyke. Map: (C-2). Notes: This is where you can grab a helicopter to do some flying. 0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. Algonquin |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 >>Split Sides *********** Location: Near the northeast corner of Jade St. and Frankfort Ave. Neighborhood: Star Junction. Map: (D-4). Notes: This is the premier comedy club for Liberty City. Katt Williams, Ricky Gervais and Frankie Boyle are currently making appearances there. >>Heli Tours ********** Location: At the north end of Flatfish Place. Neighborhood: Castle Gardens. Map: (E-5). Notes: This is where you can take helicopter tours of Liberty City. Doing them is *NOT* required for 100% Completion. However, there is an Accomplishment for taking tours (and can be done in TLaD if you didn't do it in GTA IV). >>Rotterdam Tower *************** Location: At the southwest corner of Hematite St. and Denver-Exeter Ave. Neighborhood: The Triangle. Map: (D-4). Notes: The tallest man-made structure in Liberty City. You can get to the observation deck on the east side along Frankfort Ave. In the "Episodes From Liberty City" disc you can actually climb all the way to the top of the spire (but you can't do it in the DLC version). >>Grotti Car Dealership ********************* Location: At the southeast corner of Pyrite St. and Bismarck Ave. Neighborhood: Middle Park East. Map: (E-3). Notes: This is a dealership that specializes in high end sports cars. You can steal one from here if the need or desire arises. >>Highspeed Highway Car Wash ************************** Location: At the northeast corner of Hell Gate and West Way Neighborhood: Purgatory. Map: (D-3). Notes: This is where you can get the dirt, grime, and blood washed off of your favorite vehicle. 0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | C. Bohan |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 >>The Triangle Club ***************** Location: On Coxsack Ave. Neighborhood: Northern Gardens. Map: (G-2). Notes: This is a strip club with private rooms in the back if you want some special service. Also has a mean security staff. 0+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | D. Broker |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 >>Perestroika Cabaret Club ************************ Location: On Tulsa St. Neighborhood: Hove Beach. Map: (F-4). Notes: This Russian owned club is where you can see a variety of shows ranging from magic to singing to pantomime. A QUB3D machine can be found in the main office in the back. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >LRT8. Seagulls | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Listed in this chapter, by area and neighborhood, are the Seagulls for "The Lost and Damned". Unlike GTA IV where you had to kill 200 Flying Rats, in TLaD you only have to kill fifty Seagulls. Killing all fifty Seagulls will add to your 100% Completion and you will spawn a motorcycle called the Innovation at the Clubhouse (near the side door). Thanks to mrmkey for finding the motorcycle. The Seagulls are also easier to find than the Flying Rats in GTA IV. In addition, the entire city is completely open so you can do them all at once before doing any Main Story missions. The Seagulls are firmly attached to whatever they are bound to so they won't fly off. They glow a bright red when you are close enough to see them thus making them easier to find. In addition, if you are close but can't see them, then you can listen for their squawking noises so you can look around for them. Just like in GTA IV, you *MUST* use a firearm to kill them. Even if one is on the ground near your feet you can't stomp them. Considering how sensitive the Police are to the use of unauthorized firearm usage, this can become a pain because some of time, when killing Seagulls, then you will trigger a 1-Star Wanted Rating you must get rid of before doing anything else. However, there are confirmed Wanted Rating Exploits in the following missions that will keep the Cops from becoming a problem, by freezing the Wanted Ratings, so you can go and kill Flying Rats with no interference: >>"Liberty City Choppers" >>"Hit the Pipe" >>"Was It Worth It?" The Gang Wars (explained later) can also be considered a Wanted Rating Exploit since the Cops are turned off most of the time and the War doesn't end until you kill the last gang member regardless of time and place. So you can kill some Seagulls before finishing off a Gang War without any problems from the Police. Car explosions can kill them but the game can be picky about that so it doesn't work all of the time. The information for each Seagull is broken down as follows: --Location: Specific location of the Seagull. --Neighborhood: What neighborhood the Seagull is found. --Map: Map co-ordinates on the printed map that comes included with the GTA IV or EFLC game disc. --Weapon: Best weapon or weapons to use. --Directions: How to get there and kill them. 0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Alderney (ALD) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 [ALD-S1] - Location: On the edge of a cliff. Neighborhood: Westdyke. Map: (C-1). Weapon: Pistol. Directions: Head to the intersection of Beaverhead Ave. and Sacramento Ave. From here, head north on Beaverhead Ave. On the right side of the road you should see a brick fence. As you continue north, and begin to follow the road curve, then you should see the end of this fence. From the end of this fence, go north and stop at the first streetlight. Look to your right and up to find the Seagull on the cliff edge. Go across the street from here to get a better angle to kill the Seagull. [ALD-S2] - Location: On top of a concrete wall. Neighborhood: Leftwood. Map: (C-2). Weapon: Pistol. Directions: Head to the intersection of Beaverhead Ave. and Flathead Rd. From here, head west on Beaverhead Ave. At the road curve you should see a strip mall. There should also be a sign for Fanny Crabs near the sidewalk. Go into the north side of the parking lot and stop when you get near the black metal fence. Go to the east end of the black metal fence and you should see a concrete fencepost with a small globe on top. Look north and you should see a concrete wall (which marks the water's edge) that starts at this fencepost and goes north. Jump the small wall and proceed north along the water's edge. Along the way you will encounter some large bushes. Go through the bushes and you will see that the wall will angle just slightly northeast. Just past this angle, and not far from a ladder, is the Seagull. [ALD-S3] - Location: On the grass median in the parking lot behind the Leftwood Police Station. Neighborhood: Leftwood. Map: (D-2). Weapon: Pistol. Directions: Head to the intersection of Franklin St. and Bridger St. At the northeast corner is the Leftwood Police Station. From here, head east on Franklin St. and find the entrance into the parking lot (it's between the east side of the Police Station and a group of homes). Once inside the parking lot then you will find the Seagull in the middle of the grass median in the center. [ALD-S4] - Location: On the wall of an on-ramp for Plumbers Skyway. Neighborhood: Leftwood. Map: (C-2). Weapon: Pistol. Directions: Head to the intersection of Long John Ave. and Manzano Rd. Proceed southwest until you see the ramps for Plumbers Skyway. Go onto the on-ramp and you should see the Seagull on the wall to your right partway up the on-ramp. [ALD-S5] - Location: On top of a glass bus shelter on Applewhite St. Neighborhood: Alderney City. Map: (C-3). Weapon: Pistol. Directions: Head to the intersection of Applewhite St. and Rand Ave. From here, go west on Applewhite St. After a short distance then you should see a glass bus shelter on the right side of the road. The Seagull is on top of this shelter. [ALD-S6] - Location: Near a bush in a field next to Plumbers Skyway. Neighborhood: Alderney City. Map: (C-3). Weapon: Pistol. Directions: Head to the intersection of Keneckie Ave. and Bedrock St. Head west into the field and to the retaining wall for Plumbers Skyway. From here, turn left and go south. After a short distance then you should see a large bush. The Seagull is next to the bush. [ALD-S7] - Location: On top of the LomBank sign. Neighborhood: Alderney City. Map: (C-3). Weapon: Pistol. Directions: Head to the intersection of Asahara Rd. and Boyden Ave. From here, head west a short distance until you reach the next three-way intersection with the short un-named road. At the northeast corner of this intersection is the LomBank building. Also at this corner is the signage for the bank. The Seagull is on top of this sign. [ALD-S8] - Location: Next to a set of stairs. Neighborhood: Berchem. Map: (C-3). Weapon: Pistol. Directions: Head to the intersection of Vitullo Ave. and Cockerell Ave. At the southwest corner of this intersection is a small area with a lot of trees and bushes. At the west side of this area, next to a set of stairs about forty feet from the intersection, is the Seagull. [ALD-S9] - Location: On a high railing at a parking lot for Ron Oil. Neighborhood: Normandy. Map: (C-3). Weapon: Pistol. Directions: Head to the intersection of Roebuck Rd. and Asahara Rd. From here, head south on Roebuck Rd. About 150 feet south of the intersection is a three-way intersection with an un-named road that goes down into Port Tudor. Go left onto this road. Continue south and you should see the "Welcome to Port Tudor" sign. Go forward past this sign and you should see a parking lot to your right for Ron Oil. Turn right to enter this lot and continue forward until you get to stack of yellow pipes. Stop at these pipes and look north to find the Seagull on a high railing that borders this parking lot. [ALD-S10] - Location: On the grass next to Plumbers Skyway. Neighborhood: Berchem. Map: (B-3). Weapon: Pistol. Directions: Head to the intersection of Aspdin Dr. and Berners Rd. At the west side of this three-way intersection is a house. On the left side of this house is a set of stairs. Next to the set of stairs is a small blue wooden fence. Climb it and head west to the short concrete wall in the backyard. Climb this wall, turn left and proceed about fifty feet south to find the Seagull sitting on the grass. [ALD-S11] - Location: On a wall near the Road Service shop. Neighborhood: Acter. Map: (C-3). Weapon: Pistol. Directions: Head to the intersection of Mueri St. and Farnsworth Rd. At the southwest corner of this intersection is the Road Service shop. Just south of the shop is a wall. The Seagull is on this wall. [ALD-S12] - Location: On a wall next to an entrance for a small industrial area. Neighborhood: Tudor. Map: (B-4). Weapon: Pistol. Directions: Head to the intersection of Emery St. and Tinderbox Ave. (the west intersection - near Ivy Rd.). From here, head north on an un-named road and follow the road curve going west. After a short distance then you should see an entrance for a small industrial area to your right. To the left of this entrance, on a taller interior wall, is the Seagull. [ALD-S13] - Location: On a ruined railroad track across the street from the Sprunk Factory. Neighborhood: Tudor. Map: (C-4). Weapon: Pistol. Direction: Head to the intersection of Tinderbox Ave. and Niblick St. From here, head north on Niblick St. and go under the overhangs that connect the Sprunk Factory with the building across the street from it. Just past the fire escape, which should be on your right, is a chain-link fence and an alleyway between buildings. Go into this alleyway and you should see a ruined railroad track. On this track, about ten feet from the road, is the Seagull. [ALD-S14] - Location: Above a dock door at a loading dock. Neighborhood: Acter Industrial Park. Map: (B-5). Weapon: Pistol. Directions: Head to the intersection of Plumbbob Ave. and Red Wing Ave. From here, head west on Red Wing Ave. After a some distance then you will drive under some pipes that go over the street. Immediately after that, on your right, is a large ramp that is part of a loading dock. At the top of the ramp you should see three dock doors that look like garage doors. The Seagull is sitting on the roof above the leftmost dock door. [ALD-S15] - Location: On a railing for a catwalk in front of Globe Oil. Neighborhood: Acter Industrial Park. Map: (C-5). Weapon: Pistol. Directions: Head to the intersection of Praetorian Ave. and Muskteer Ave. From the southwest corner of this intersection head straight west and onto the grass. Continue west until you find a pair of stairs leading up onto the above catwalks. Stop when you get near them. Look up and to the right to find the Seagull sitting on a railing. [ALD-S16] - Location: On the ground by a chain-link fence. Neighborhood: Acter Industrial Park. Map: (C-5). Weapon: Pistol. Directions: Head to the intersection of Grenadier St. and Toggle Ave. At the north side of this three-way intersection is a large multi-level complex. Get on the sidewalk next to the complex and walk about fifty feet west where you will find the Seagull on the ground next to the chain-link fence that goes around this complex. 0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. Algonquin (AGQ) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 [AGQ-S17] - Location: On the sidewalk across the street from the Auto Cowboy Pay 'N' Spray. Neighborhood: Northwood. Map: (E-2). Weapon: Pistol. Directions: Go to the intersection of Frankfort Ave. and Exeter Ave. Go west about 50 feet and you should see a small parking area for the large apartment complex just off to your right. Right at the sidewalk corner, on the ground, and directly across the street from the Auto Cowboy Pay 'N' Spray, is the Seagull. [AGQ-S18] - At the base of a tree near an intersection. Neighborhood: Northwood. Map: (E-2). Weapon: Pistol. Directions: Go to the intersection of Wardite St. and Denver Ave. At the southwest corner of this intersection is an overhang that has some Hinterland billboards on it. Go onto the sidewalk and west under this overhang. Continue forward about sixty feet until you reach a tree which is near an intersection. The Seagull is at the base of this tree. [AGQ-S19] - Location: On the stair railing at the top of a set of stairs near the Hickey Bridge. Neighborhood: North Holland. Map: (D-2). Weapon: Pistol. Directions: Go to the intersection of Ivy Drive North and Vauxite St. Go south on Ivy Drive North until you see the Hickey Bridge. Stop just before you get to it. To your left is a set of stairs that lead to a group of apartment complexes. At the top of these stairs, on the concrete stair railing, is the Seagull. [AGQ-S20] - Location: In a courtyard at the north part of the Randolf Art Center. Neighborhood: Middle Park West. Map: (D-3). Weapon: Pistol. Directions: Head to the intersection of Ivy Drive South and Pyrite St. Head south on Ivy Drive South and stop just as you get to the road curve that turns left (and becomes Obsidian St.). To your right should be a set of stairs that lead upward into the north part of the Randolf Art Center complex. When you get to the top of these stairs then head southeast toward a courtyard. This courtyard is recessed into the ground and is made up of tiled patterns and surrounded by park benches. The Seagull is on the south side of the recessed courtyard. [AGQ-S21] - Location: At the edge of a walk path at the northwest side of Middle Park. Neighborhood: Middle Park. Map: (D-3). Weapon: Pistol. Directions: Head to the intersection of Frankfort Ave. and Quartz St. Head east about 75 feet and you should find a walk path going north. Head north on this walk path and, after some distance and going downhill, then you should find the Seagull on the edge of the left side of the path. [AGQ-S22] - Location: At the edge of a walk path at the southeast side of Middle Park. Neighborhood: Middle Park. Map: (E-3). Weapon: Pistol. Directions: Head to the intersection of Columbus Ave. and Nickel St. The entrance for Middle Park is at the northwest corner of this intersection. Go through this entrance and head northwest until you reach the fork in the walk path that goes in three directions. Turn right and head north (and toward the Libertonian Museum) and you should find the Seagull on the ground at the left edge of this path after walking a short distance. [AGQ-S23] - Location: Inside an alley near a Pill Pharm. Neighborhood: Purgatory. Map: (D-3). Weapon: Pistol. Directions: Head to the intersection of Hells Gate and Frankfort Ave. At the northwest corner of this intersection a green business with white windows (The Coffee Stain). Get onto the sidewalk here and head north until you reach a tree. Rotate the camera left to find an alley and the Pill Pharm next to it. Go west into this alley and you should find the Seagull next to a small group of trash cans. [AGQ-S24] - Location: Inside a large alley next to a tree. Neighborhood: Star Junction. Map: (D-4). Weapon: Pistol. Directions: Head to the intersection of Jade St. and Frankfort Ave. At the northeast corner of this intersection is a Pill Pharm. Go onto the sidewalk here and head east until you get to a large alley (next to the back entrance to Split Sides). Head north into this alley until you get to a tree. Right next to this tree, on the ground, is the Seagull. [AGQ-S25] - Location: Sitting on a railing on the upper walkway for the Grand Easton Terminal. Neighborhood: Easton. Map: (E-4). Weapon: Pistol. Directions: Head to the intersection of Columbus Ave. and Hematite St. At the northeast corner of this intersection is the Grand Easton Terminal. From this corner, head north and stop where the sidewalk ends. Just ahead of you are two large support columns for the walkway above and to your right. The Seagull can be found on the top of the *FIRST* support column. Head out into the street a little bit to get a good angle to shoot it. [AGQ-S26] - Location: On the sidewalk under a tree. Neighborhood: Lancet. Map: (D-4). Weapon: Pistol. Directions: Head to the intersection of Jade St. and Albany Ave. At the northwest corner of this intersection is the Hospital. Just north of this corner is a tree. Head north along this sidewalk to the *THIRD* tree where you will find the Seagull at its base. [AGQ-S27] - Location: On a metal overhang near The Meat Quarter Ron Oil Gas Station. Neighborhood: The Meat Quarter. Map: (D-4). Weapon: Pistol. Directions: Head to the intersection of Galveston Ave. and Hematite St. There is a Ron Gas Station at the northeast corner. From this corner, head east and go under the bridge. Just as you get from under the bridge then you should see an alley off to your left. Turn left into this alley until you reach a small dock area with yellow and black stripes. Stop here and look upward. You should see a metal overhang above the dock door. The Seagull is on this overhang. [AGQ-S28] - Location: On the ground in front of DidierSachs. Neighborhood: Suffolk. Map: (D-4). Weapon: Pistol. Directions: Head to the intersection of Back Passage and Feldspar St. At the northwest part of this intersection is Suffolk Curios. Right next to it, to the north, is DidierSachs. The Seagull is on the ground in front of the middle door for this business. [AGQ-S29] - Location: On top of a shutter cover. Neighborhood: Chinatown. Map: (E-4). Weapon: Pistol. Directions: Head to the intersection of Emerald St. and Luddite Row. At the northeast corner of this intersection is the UTBNB building. You will notice that all of the windows are shuttered. From this corner, head east toward the Subway entrance. Just before you get there then you will find the Seagull sitting on top of one of the shutter covers for the UTBNB building. [AGQ-S30] - Location: Under the overhang for a large office building. Neighborhood: The Exchange. Map: (E-5). Weapon: Pistol. Directions: Head to the intersection of Columbus Ave. and Barium St. At the southwest corner of this intersection is a large office building. This particular office building has a large overhang with large pillars. From this corner, head southwest to the corner of this building and in-between two pillars. As you do so then you should find the Seagull on the ground to your right. 0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | C. Colony Island (COL) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 [COL-S31] - Location: On a railing for an apartment complex. Map: (F-4). Weapon: Pistol. Directions: From Leaper's Bridge, head north on President Ave. to the intersection with the *FIRST* un-named street. Turn right to head east and you will enter the parking lot for the apartment complex which should be to your right as you enter it. The moment you enter the parking lot, turn right and go parallel to the sidewalk which should be to your right. Head forward to the next corner and stop. Look northwest and upward and you should see the Seagull on the railing. 0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | D. Bohan (BHN) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 [BHN-S32] - Location: On the grass not far from Butterfly St. Neighborhood: Boulevard. Map: (F-1). Weapon: Pistol. Directions: Head to the intersection of Butterfly Dr. and Uprock St. Get onto the sidewalk at the north side of this intersection and look east. Ahead of you, and on the other side of the fence, is a telephone pole. Now head east past this pole and stop at the *NEXT* telephone you come to. From here, look north beyond the fence and you should see the Seagull sitting on the ground about 40 feet from you. [BHN-S33] - Location: On top of a concrete post at the entrance to Welham Park. Neighborhood: Boulevard. Map: (F-1). Weapon: Pistol. Directions: Head to the intersection of Grand Boulevard and Uprock St. At the northeast corner of this intersection is the entrance to Welham Park. On both sides to this entrance are concrete posts. The Seagull is sitting on the right post. [BHN-S34] - Location: At the end of a long planter in the park behind a large group of apartment buildings. Neighborhood: Boulevard. Map: (F-1). Weapon: Pistol. Directions: Head to the intersection of Valdez St. and Turtle St. From here, head east on Valdez St. After some distance then the street will angle northeast then make a 90-degree turn going northwest. At the outside of this 90-degree turn is a narrow park that runs behind a large group of apartments. Instead of making the 90-degree turn, head forward and into this park. You will also notice a large planter, with a couple of trees, as you enter the park. Go to the end of this planter to find the Seagull. [BHN-S35] - Location: At the edge of a cliff overlooking the water. Neighborhood: Northern Gardens. Map: (G-1). Weapon: Pistol. Directions: Head to the intersection of Downrock Loop and Northern Expressway. From here, head northwest along Northern Expressway. Continue until you see the large Liberty City Lottery billboard which should be to your right. Stop about ten feet before you get to the billboard, climb the concrete railing and head north until you reach the cliff where you will find the Seagull sitting nearby. [BHN-S36] - Location: On the steps for an apartment complex. Neighborhood: Little Bay. Map: (G-1). Weapon: Pistol. Directions: Head to the intersection of Bronco St. and Coxsack Ave. From here, head south to the next three-way intersection with an un-named street. At the southeast corner of this intersection is an apartment complex. About sixty feet east of this corner are the steps for this building where you will find the Seagull. [BHN-S37] - Location: On the overhang for Deli Grocery. Neighborhood: Fortside. Map: (F-2). Weapon: Pistol. Directions: Head to the intersection of Rykers Ave. and Lotus St. At the northeast corner of this intersection is Deli Grocery. The Seagull is sitting on the overhang for this business. [BHN-S38] - Location: On the ground behind a group of large apartments. Neighborhood: South Bohan. Map: (F-2). Weapon: Pistol. Directions: Head to the intersection of Hollowback St. and San Quentin Ave. At the west side of this intersection is a set of stairs leading up to a large group of apartments. Climb up these steps and you should see a large building with a red colored base and the graffiti "Indie" scrawled on it. Go onto the sidewalk next to the "Indie" graffiti and go southeast. As you get past the building then you will find a set of stairs going down. Go down the stairs and follow the sidewalk. About fifty feet from the stairs you just came down from, and to your right, is the Seagull. 0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | E. Charge Island (CRN) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 [CRN-S39] - Location: Sitting near one of the toll booths at the south part of Charge Island. Map: (F-2). Weapon: Sniper Rifle, Sawn-Off Shotgun. Directions: Approach this one from the north using the southbound lanes. The Seagull is near the toll booth for the northbound lanes. Since there are Cops inside the toll booths then it is best to snipe the Seagull from a distance with a Sniper Rifle to prevent Police attention. An alternate method is to drive up to the Seagull and nail it at close range, while still on your bike, with a Sawn-Off Shotgun then quickly speed away to get rid of the Wanted Rating. 0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | F. Dukes (DKS) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 [DKS-S40] - Location: Sitting on top of a wall inside an alley. Neighborhood: Steinway. Map: (F-3). Weapon: Pistol. Directions: Head to the intersection of Morris St. and Trenton Ave. At the northwest corner of this intersection is a group of homes. From this corner, head north about 100 feet to find an entrance to an alley which should be to your left. Turn west into this alley and go forward about fifty feet to find the Seagull perched on the wall to your right. [DKS-S41] - Location: On the grass near Meadows Park Ron Oil Gas Station. Neighborhood: Meadows Park. Map: (H-3). Weapon: Pistol. Directions: Head to the intersection of Tudor St. and Cleves Ave. From here, head north and you should see the Ron Gas Station to your right. At the northeast side of the Gas Station area is a small group of Pharte Gas tanks. From this point, head north and climb the wall. Proceed forward about 80 feet to find the Seagull on the ground nearby. [DKS-S42] - Location: On the ground next to an apartment entrance. Neighborhood: Willis. Map: (G-3). Weapon: Pistol. Directions: Head to the intersection of Cleves Ave. and Carrollton St. At the southwest corner of this intersection is an apartment complex. From this corner, head west about 80 feet to find the entrance for this building which should be to your left. The Seagull is on the ground to the left of this entrance. 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | G. Francis International Airport (FIA) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 [FIA-S43] - Location: On the ground between two parked private jets. Map: (I-3). Weapons: Assault Rifle, Carbine Rifle, Sniper Rifle. Directions: To prevent dealing with a 4-Star Wanted Rating you should use a helicopter for this Seagull. When approaching from the air then come in from the west. At the north area of Francis International Airport is the two large USAir buildings. Land on top of the *RIGHT* building. Exit the helicopter and head northeast toward the edge. You should see three parked private jets below. The Seagull is on the ground between the middle jet and the right jet. The best weapon to use is the Sniper Rifle but the Assault Rifle and Carbine Rifle can do the job as well. [FIA-S44] - Location: On the guardrail for the off-ramp for Francis International Airport. Map: (H-4). Weapon: Pistol. Directions: Head east along Broker-Dukes Expressway and take the off-ramp for Francis International Airport. About halfway down the off-ramp you should see the Seagull sitting on the guardrail to your right. 0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | H. Broker (BKR) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 [BKR-S45] - Location: On a platform behind a large graffiti covered building. Neighborhood: Cerveza Heights. Map: (G-3). Weapon: Pistol. Directions: Head to the intersection of Dukes Boulevard and Stone St. At the northwest corner of this intersection is a large graffiti covered building. There should also be some construction in front of this building. Go to the west side of this building where you will find some stairs leading up. Go past these stairs about 100 feet to find a wooden platform near a trash container. The Seagull is on this wooden platform. [BKR-S46] - Location: Sitting on a guardrail. Neighborhood: Cerveza Heights. Map: (G-3). Weapon: Pistol. Directions: Head to the intersection of Tutelo Ave. and Carson St. On a guardrail at the north side of this three-way intersection is the Seagull. [BKR-S47] - Location: On a small fencepost at the entrance of an alley. Neighborhood: Rotterdam Hill. Map: (F-4). Weapon: Pistol. Directions: Head to the four street intersection of Asparagus St., Onion St., Chive St. and Mohawk Ave. Head north on Onion St. about 100 feet and you should see an alley to your left. At the north part of this alley entrance is a small fencepost where you will find the Seagull. [BKR-S48] - Location: At the entrance of an alley. Neighborhood: Schottler. Map: (G-4). Weapon: Pistol. Directions: Go to the intersection of Dillon St. and Seneca Ave. At the southeast corner of this intersection is Tap O' The Morning Plumbing Services. Starting from this corner, head east along the sidewalk. After a short distance then you should see a large alley appear to your right. Go right, and south, into the alley and you will find the Seagull on the ground ahead of you. [BKR-S49] - Location: On a set of stairs. Neighborhood: Hove Beach. Map: (F-5). Weapon: Pistol. Directions: Go to the intersection of Wappinger Ave. and Crockett Ave. At the northeast corner of this intersection is the entrance for the Hove Beach El-Train Station. From this corner, head north along the sidewalk. After a short distance then you will find a group of homes which should be to your right. Each home in this group has a set of stairs leading up to it. The Seagull can be found on the *SECOND* set of stairs near ground level. [BKR-S50] - Location: Sitting on a wall for Hairy Al's Scrap and Auto Parts. Neighborhood: Firefly Projects. Map: (G-4). Weapon: Pistol. Directions: Go to the intersection of Mohegan Ave. and Ringo St. At the northeast part of this intersection is the wall for Hairy Al's Scrap and Auto Parts. About thirty feet east of this corner, on top of the wall, is the Seagull. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >LRT9. Johnny's Friends | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Johnny has three friends that he likes to hang out with: Terry, Clay, and Jim. Each of them has special abilities that can help out Johnny: 0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Jim and Clay |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 Jim can help you out with certain weapons. Look him up and select Weapons to acquire the weapon you want. It will be left inside the Clubhouse for you to pick up. The weapon can be found on a small table on the second floor near the Pool table. This is the list of weapons Jim can help you with: >>Pistol. >>Micro-SMG. >>9mm Automatic Pistol ++After completion of the mission "Bad Cop Drop". >>Sawn-Off Shotgun. >>Pipe Bombs ++After completion of the mission "Hit the Pipe". If you destroy your bike then Clay can provide you with a backup which can be found outside of The Lost Clubhouse. 0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. Terry |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 One of Terry's special talents is the use of his Gun Van. He carries most normally found weapons at a cheaper rate than the Gun Stores. He also carries weapons that cannot be found anywhere else. However, he doesn't carry all of the normally found weapons. Bring up his name in the Phonebook and select Gun Van. Call him up and he will park nearby. Go to him and shop for the weapons you need. He has quite a few weapons available from the start but will procure more as you proceed through the game. Here I will list all of the weapons he carries in his van. For weapons I have covered earlier, I will just list the price for the weapon and clips. New weapons I will go over in more detail. 0=======================0 | Slot 2 - Melee Weapons \ 0===============================================> >>Knife ***** Cost: $100. 0==================0 | Slot 3 - Handguns \ 0===============================================> >>Pistol ****** Cost: $420. Based on: Glock 17. Clip: 17 rounds ($25). >>Semi-Automatic Pistol ********************* Appears after: "Bad Cop Drop". Cost: >>$500 - Terry's Gun Van. >>Free - Spawns at your Safehouses for successfully completing 20 Gang Wars. Clip: 17 rounds ($15). Notes: While this handgun can fire single rounds, you can make it fire like a machine gun by holding down Fire Weapon. This, of course, will eat through your ammo quickly. 0==================0 | Slot 4 - Shotguns \ 0===============================================> >>Pump Shotgun ************ Cost: $840. Based on: Winchester 1300. Clip: 8 rounds ($70). Maximum ammo: 80 rounds. >>Combat Shotgun ************** Cost: $1,500. Based on: Benelli Auto Shotgun. Clip: 10 rounds ($100). Maximum ammo: 80 rounds. >>Sawn-Off Shotgun **************** Cost: >>$600 - Terry's Gun Van. >>Free - Spawns at your Safehouses for successfully completing 10 Gang Wars. Clip: 2 rounds ($5). Maximum Ammo: 160 rounds. Notes: This shotgun is the only shotgun that can be used with a vehicle (a motorcycle). It has very poor range but is extremely effective up close. Great for shooting people off of motorcycles. Although it holds double the ammo than a regular shotgun, you *CANNOT* transfer that increased ammo limit to a regular Shotgun. It will simply revert to 80 rounds when you switch to a lower Shotgun. >>Assault Shotgun *************** Appears after: "Heavy Toll". Cost: >>$3,500 - Terry's Gun Van. >>Free - Spawns at your Safehouses for successfully completing 40 Gang Wars. Clip: 8 rounds ($25). Maximum Ammo: 250 rounds. Notes: This shotgun is one nasty piece of work. It is perhaps the single most powerful shotgun ever introduced in the GTA games. It has longer range than any shotgun plus machine gun fire capability (when holding down the Fire Weapon button) and maximum ammo of 250 rounds. You can cause a whole lot of carnage with this toy. Although it holds far more ammo than a regular shotgun, you *CANNOT* transfer that increased ammo limit to a regular Shotgun. It will simply revert to 80 or 160 rounds when you switch to a lower Shotgun. 0==========================0 | Slot 5 - Sub-Machine Guns \ 0===============================================> >>Micro-SMG ********* Cost: $840. Based on: Micro Uzi. Clip: 50 rounds ($20). >>SMG *** Cost: $1,750. Based on: SW MP-10. Clip: 30 rounds ($20). 0========================0 | Slot 6 - Assault Rifles \ 0===============================================> >>Assault Rifle ************** Cost: $2,450. Based on: AK-47. Clip: 30 rounds ($55). >>Carbine Rifle ************* Cost: >>$3,500 - Terry's Gun Van. >>Free - Spawns at your Safehouses for successfully completing 30 Gang Wars. Based on: M4. Clip: 30 rounds ($70). 0=======================0 | Slot 7 - Sniper Rifles \ 0===============================================> >>Combat Sniper ************* Cost: $5,000. Based on: PSG-1. Clip: 10 rounds ($500). 0=======================0 | Slot 8 - Heavy Weapons \ 0===============================================> >>RPG *** Appears after: "Politics". Cost: $10,000. Based on: RPG-7. Clip: 1 round ($3,500). Maximum Ammo: 8 rounds. >>Grenade Launcher **************** Appears after: "Action/Reaction". Cost: >>$7,000 - Terry's Gun Van. >>Free - Spawns at your Safehouses for successfully completing 50 Gang Wars. Clip: 1 round ($700). Maximum Ammo: 20 rounds. Notes: This weapon will allow you to send Grenades further and more precisely than by just throwing them. 0============================0 | Slot 9 - Projectile Weapons \ 0===============================================> >>Molotov ******* Cost: $350 per unit. >>Grenades ******** Cost: $700 per unit. >>Pipe Bomb ********* Appears after: "Hit the Pipe". Cost: $700 per unit. Notes: This weapon is used exactly like the Grenade but produces a larger explosion because it is slightly larger than the Grenade. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >LRT10. Friend Activities | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ To get toward 100% Completion you must do various Activities with your friends. On most activities, when you call one of them up, then you all go out as a group. Then you head to wherever you want to go, perform that activity, then get back on your bike. However, unlike GTA IV, you don't have to take them back to the Clubhouse. They'll simply drive off leaving you on your own again. But, if you call to Hang Out at the Clubhouse, then you simply do whatever activities you want to do there then leave the premises to end them. There are a total of seven different activities you have to do or the option to do with them. Thanks goes to Rudi Verhoeven for help on 100% Completion requirements regarding friendship activities. To start there are these four activities that involve just going to a certain location: ++Strip Club. ++Eating. ++Comedy Club. ++Drinking. As for the remaining activities, we go to the next chapter..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >LRT11. Mini-Game Activities | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ In TLaD there are several mini-game activities you can play. These activities can break up the monotony of running around doing missions and errands. It should be noted that most of the mini-games listed in this chapter are required for 100% Completion. In addition, although you can play most of these mini-games with your friends, you can also beat the standard computer opponent to get toward 100% Completion. Although, it is probably best to do all of the following activities with your friends just to be safe. I have also listed which games you can do with either a friend, computer or both under the mini-game name. 0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Hi-Lo Card Game |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 0==============0 | Friends only | 0==============0 ----------------------------------------------------------------------------- **IMPORTANT NOTE: I've had a few people, including Rudi Verhoeven, stating that this activity is *NOT* required for 100% Completion. But I will keep this section here for those who want to try out this mini-game. ----------------------------------------------------------------------------- Up on the second floor of the Clubhouse, near the Pool table area, is where you can play the Hi-Lo Card Game. Press the Left Bumper to start the game. The object of the game is to predict if the value of the next card is higher or lower (aces are the low card). It is $10 per hand. You also compete against three other opponents. If you guess correctly then you will remain in the game. After your turn then the next opponent has an opportunity to guess. Eventually, after your opponents have a chance to play, then it will come back to your turn. If you fail to guess correctly then you are out for the rest of the game. If the opponents fail and you are the last one left then you win the game. When the game begins then you press the X Button (Xbox 360) or Square Button (PS3) if you think that the next card is higher than the current card presented or you press the B Button (Xbox 360) or Circle Button (PS3) if you think that the next card is lower than the current card presented. 0+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. Pool |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 0==============================0 | Friends or computer opponent | 0==============================0 There is a Pool table on the second floor of The Lost Clubhouse. Outside of the Clubhouse there is only one other place in all of Liberty City to play and that is the Homebrew Cafe in Beechwood City (Broker - at the intersection of Tulelo Ave. and Broker-Dukes Expressway). The game will give you the information on the controls. You generally start out first and your goal is to sink one of either a solid or striped colored ball. Whatever kind you sink first will determine whether you are "solid" or "striped" for the game. If you don't sink a ball first and your opponent sinks the first ball then you are opposite of whatever he is. Then you have to sink all of the balls of your type then sink the 8-ball for last to win the game. If you sink a ball then you get another turn. If you don't sink a ball then it will be your opponent's turn. If you sink either the cue ball, a ball opposite your type, or hit the wrong ball first then you scratch and your opponent will have his turn and place the cue ball along a given line on the table to make a more advantageous shot. If you sink the 8-ball early then you lose the game. 0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | C. Darts |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 0==============================0 | Friends or computer opponent | 0==============================0 There are two places in Liberty City to play Darts and that is the Steinway Beer Garden in Steinway (Dukes - at the intersection of Morris St. and Yorktown Ave.) and Lucky Winkles in Purgatory (Algonquin - at the intersection of Hell Gate and Galveston Ave.). When you approach the dart board within these bars then press the Left Bumper to play. Your goal is to get to zero. You start with 301 and you must get to zero before your opponent. You have three darts to use to score your points. The dart board is broken up into many zones. The outer thin ring is the double zone where you score double points. The inner thin ring is the triple zone where you score triple points. The other zones are single score. The inner bulls-eye will score you 50 points and the outer bulls-eye will score you 25 points. When you take your turn then you will find your aiming cursor is wobbly and constantly moving around. You have to be patient when aiming. Press the A Button to throw the dart. After you throw your three darts then it will be your opponents turn. To win the game you must hit zero with your dart landing on a double zone or in the center bulls-eye. 0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | D. Air Hockey |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 0==============================0 | Friends or computer opponent | 0==============================0 There are two places in Liberty City you can find Air Hockey tables and they are at the two Bowling Alleys in Liberty City. The Bowling Alleys are Memory Lanes (Funland) in Firefly Island (Broker) and Memory Lanes (The Golden Pier) in The Meat Quarter (Algonquin). You can also bowl at the Bowling Alleys if you want but it is not required at all for TLaD. This is also an activity you can do with either a friend or computer opponent. As for the game itself, use the Left Analog Stick to move the paddle. The Right Analog Stick is used to perform a power shot. Press Back to change view. Press the Left Bumper to quit. Basically you use the Left Analog Stick to position the paddle then use the Right Analog Stick to perform a swift forward motion to help speed the puck past your opponent. Unfortunately, most of the goals that your opponents will score will be because of you accidentally pulling back and putting the puck in your own net. It will take a little practice to get the hang of it before you can win at this mini-game ("Shufflepuck Cafe" this ain't - anybody remember that old game? Hell, I used to gametest that during my time at Broderbund Software). The first player to score seven points wins the game. 0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | E. Arm Wrestling |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 0========================0 | Computer opponent only | 0========================0 At this point in the game the only place to try it is at The Lost Clubhouse. You must wager $100 to play this mini-game. Press the Left Bumper to play. Then press the A Button (Xbox 360) or X Button (PS3) to begin. Best two out of three rounds wins. To arm wrestle you must wiggle the Right Analog Stick left and right as fast as you can. Pretty simple. Get a good grip with the top of the stick with the tips of your thumb and two forefingers and wiggle the stick (no laughing here!) as much as you can (Hey! I said no laughing!). This is a very simple game to play and win. This will also allow you to win a lot of money since you win back your wager plus your opponent's. After completion of the mission "Action/Reaction" then you open up two more places to Arm Wrestle: >>At the Angels of Death Clubhouse (just north of the Hickey Bridge on ground level in North Holland) - $200 per wager. >>At the Uptown Riders Clubhouse (on Exeter Ave. just north of the intersection with Frankfort Ave in Northwood) - $300 per wager. With that done, it is time to finally move onto..... /==++====++==\ /==++====++==\ /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\ | III. The Main Story Missions [TMSM] | \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/ \==++====++==/ \==++====++==/ Each Main Story Mission is broken into six parts: 0=========0 | Overview \ 0=======================> What the mission is about. 0========0 | Weapons \ 0=======================> Weapons used on the mission. Each weapon listed should have a lot of ammo for it before doing the mission attempt. 0==========0 | Prep Work \ 0=======================> Any vehicle that must be had or any task that needs to be done before doing the mission. 0======0 | Notes \ 0=======================> Additional information and other musings. 0=========0 | The Plan \ 0=======================> How to do the mission. 0=======0 | Reward \ 0=======================> What you get for your efforts. With that explained, I will now finally move on to the story..... 0==================================0 / The Main Story \+++++++++++++++++++\ 0==========================================================================\ | >MSY1. Jim Fitzgerald + 0==========================================================================/ Jim is a senior member of the Alderney Chapter of The Lost Motorcycle Club and serves as Treasurer. He has been arrested on a number of charges since 1987 including Assault and Grand Larceny. He is also married and has a child. His first mission can be found at his apartment south of The Lost Clubhouse..... 0=-=-=-=-=-=-=-0 / Jim Fitzgerald \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >JFD1. "Liberty City Choppers" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Jim Fitzgerald / 0-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Johnny goes over to Jim's apartment to meet him. Jim informs Johnny that he wants to steal some bikes from the Angels of Death so he can be paid for them. Johnny decides to join in on the fun..... 0========0 | Weapons \ 0=======================> Pistol, SMG, Carbine Rifle. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> At GTA Forums there was a member, crackman5000, who found a Wanted Rating Exploit for this mission: "Jim will call you to come with him to steal 4 bikes from a rival gang. When you get there and begin stealing the bikes, you have to call your buddies for backup. After killing the rival bikers, load the 4 bikes onto your trailer and leave the scene. Follow the waypoint back to the drop off spot, but do not enter the mission complete. Ditch the truck and bikes and have fun and just leave. Jim seems to come with you everywhere and he even will join in on the fun at times. You can eventually lose him, but it's important to know that if Jim dies, you fail the mission and no longer get to reap the benefits of this glitch. You shouldn't encounter any cops after ditching the truck & bikes, no matter what you do and you will have have free reign of the entire map." 0=========0 | The Plan \ 0=======================> Follow Jim to the Truck parked over in Alderney City. When you get there then get into the Truck with Jim and drive it over to the Angels of Death HQ in Tudor. When you get to the AoD HQ then you will find that there are five bikes you can take but you only need four of them. Take a bike from the parking lot and drive it to the Truck but *DON'T* put it in. Just park it near the ramp. The reason for that is, if you put it in the Truck, then the Angels will be alerted. If you don't put the bike in the Truck then they won't be. Next, take three more bikes and park it next to the first one. You should now have four bikes next to the Truck. Then take one of them and park it in the Truck. This will alert the Angels and you will instigate a firefight. If you don't already have the bikes in a safe spot near the Truck then you will have to fight for them and possibly destroy at least one of them. This is why you wait until you have four bikes near the Truck before alerting the Angels - to keep them from possibly destroying any bikes during the firefight. Jim then suggests that you call for backup. Pull up your phone and call Terry who will come to help you. When your backup arrives then start taking down the Angels. The best thing to use is the SMG or Carbine Rifle if you happen to have them in your arsenal. If not, then use the Pistol. When you finally kill the last Angel then go and collect their ammo then put the remaining bikes into the Truck. After that then you have to take the Truck back to where you got it. Along the way you will be chased and shot at by additional Angels but don't bother to fight them, just drive back to the marker. When you get there then you will play a cutscene of Jim and Johnny being accosted by a couple of rogue undercover Cops who give them a hard time before leaving. After this cutscene ends then the mission is successfully completed. 0=======0 | Reward \ 0=======================> $1,000. This will also add to Terry's, Clay's, and Jim's overall toughness. Shortly after this mission then you will be contacted by Terry who informs you of a race. This will put a Helmet Icon on the map and opens up..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >LRT12. Liberty City Bike Races | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Like with all of the other GTA games, there are races to be performed and won. With these races you need to use a motorcycle and there are twelve of them to go through. Naturally, these are required for 100% Completion. Any motorcycle will do for these races but it is best to use the NRG-900 you can find at Westdyke Autos. In these races there are eight riders including yourself. Either Terry or Clay will ride with you. Winning your first race will get you $500. Each race you win will increase the winnings $250 up to a maximum of $3,250 per race. This will also allow you to make lots of money early so you can max out your ammo at the local Gun Stores. This is a good reason to do these races now this early in the Main Story. After completing a race then another will randomly appear on the map. After successfully completing all twelve races then you can do them again for money. But there is more than just trying to win the race. You are given a Baseball Bat which you can use to try to knock off the other riders. This is not absolutely necessary but there is an Accomplishment based on how many riders you knock off ("Get Good Wood" - knock off 69 riders). You use the X Button (Xbox 360) or Square Button (PS3) to swing to the left and the B Button (Xbox 360) or Circle Button (PS3) to swing to the right. Just swinging the Bat and hitting someone isn't going to knock them off (although it will knock them off course a bit). To successfully knock somebody off you have to hold down either the X or B Button (Xbox 360) or Square or Circle Button (PS3) to hold the Bat at the ready and release the button to create a "super swing" when your opponent is close enough. Successfully connecting with a "super swing" will definitely knock off a rider. If you're lucky enough to do this in a group of riders then you may take down more than one (I managed to knock off four with one swing). Of course, the other riders will be trying to hit you as well. They're not strong enough to take you down but a good hit will knock you off course and possibly into a wreck. The good news is that, no matter how hard or how many times they hit you, it won't affect your Health one bit. Only when you wreck will your Health decrease. (This is as close as we've gotten to a next generation version of "Road Rash". That's a game that certainly needs to be resurrected.) When you race a course for the first time then you should learn and navigate the course so you can beat it for percentage. Don't worry about trying to knock off riders unless you can get a good clean shot. After defeating all twelve courses, to get percentage, then focus on knocking off riders on the first couple of laps of all the races you do afterward then using the last lap to win the race and make money. When trying for takedowns then get into first place and slow down to let the other riders to catch up to you so you can take them down. After you get the hang of knocking off riders, depending on the course, then you can take down as many as eight riders per race if not more. Some courses are more suited for knocking off riders than others. By the time you finish acquiring the Accomplishment, and winning numerous races along the way, then you should have a minimum of $30,000. Your fellow riders will be using a variety of motorcycles. But their biggest disadvantage is the fact that they are lousy riders. They often wreck at turns thus allowing you to get into first place easily. This allows you to keep a commanding lead if you ride properly. Now for the list of races broken down by area: 0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Alderney Bike Races |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 >>North West Alderney ******************* This two-lap race starts near the intersection of Lyndon Ave. and Myung in Alderney City. The course will take you up into the Westdyke area. It also has lots of curves which will make it difficult for you to knock off riders. But it will also make it difficult for the other riders to stay on the course making it easier for you to win. >>Alderney City ************* This three-lap race starts at Koresh Sq. in Alderney City. While there are a lot of turns on this course, there are also enough straightaways that will allow you to knock off some riders. The high number of turns will allow the other riders to knock themselves out of contention early. >>Tudor Docks *********** This three-lap race starts on Roebuck Rd. just above Strower Ave. in Normandy. This course has plenty of room on the Docks area which will make it easy to get the lead and knock off riders. >>Alderney Industrial ******************* This two-lap race starts on Barsac Ave. near the intersection with Latchkey Ave. This course is a little tricky because of some of the machinery you have to go through in the middle of the course. There is also a median that, if you hit just right, will send you high in the air and may cause you to wreck and lose position. >>Alderney Beach ************** This three-lap race starts on the beach at the northeast part of Alderney. The first half of this course is difficult because you are driving on sand and it is hard to maintain speed and control on that surface. There is also a Unique Stunt Jump (from GTA IV) partway through the course you also have to contend with. Blowing the landing from that can cause you to wreck and lose position. It may be best to wait until you reach pavement before trying to knock off riders. >>Alderney Casino *************** This three-lap race starts on Big Horn Ave. This is a tough course because the first third of the course goes around the Casino area. It is important to note that there is no railing on the west side of this area except for the corner. Go over the edge here and you automatically lose. The second third of the course is on sand and I already noted that it is tough to navigate on that. This also makes it a poor course to knock off riders. But it is also an excellent course to win on because your opponents will have problems around the Casino area and you can easily get into first place and stay there if you maintain reasonable control through the first half of the course. 0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. Algonquin Bike Races |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 >>Park Circuit ************ This two-lap race starts at the intersection of Xenotime St. and Exeter Ave. in Northwood. The good news about this course is that there are long straightaways that will allow you to knock off some riders. The bad news is that this allows your opponents to go fast and you have to go fast to keep up with them. This also increases your chances of a nasty wreck which can possibly cause you to lose the race by putting you so far back that you can't catch up (especially true when you need to make turns). But, if you manage to get past the leader, preferably by knocking him off, then you can stay in first place for the rest of the race even if you race conservatively. >>Holland ******* This three-lap race starts on Vespucci Circus in Northwood. Because everyone is trying to get into position near the first turn then it is possible to knock off several riders with one swing and get into first place from the onset. There are a couple of long straightaways that you can use to get way ahead of the other riders and stay in first place for the rest of the race. 0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | C. East Side Bike Races |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 >>Bohan Steps *********** This three-lap race starts at the intersection of Grand Boulevard and Uprock St. in Boulevard. The first part of this course has a lot of turns so it will be difficult to knock off riders. But, there is a nice zig-zag area that, if properly navigated, can allow you to get right into first place. The north half of the Boulevard area will allow you to get way ahead or possibly knock off riders if any manage to get up to you. >>Bohan Strip *********** This three-lap race starts at the intersection of Lompac Ave. and Drill St. in Industrial. This course has some turns near the beginning which will make it tough to knock off riders. But there is a nice shortcut through an alley once you go down the steps which you can use to get right into first place and stay there. >>Bohan Beach *********** This three-lap race starts on Planche St. in Little Bay. This is a difficult course because the first half is on sand. In addition, there are large rocks to contend with plus a nasty S-curve leading back to street level. This is a tough course to win on let alone trying to knock off riders because of the first half of this course. >>Schottler Station ***************** This three-lap race starts on Carson St. in Beechwood City. It starts off straight at the beginning which makes it a good place to knock off some riders at the start. This is a long course but not a difficult one, especially if you get into first place early and take it easy along the turns. This is also an excellent course to repeatedly knock off riders to add towards the "Get Good Wood" Accomplishment. Now time to head back to the Main Story and to Jim again..... 0=-=-=-=-=-=-=-0 / Jim Fitzgerald \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >JFD2. "Bad Cop Drop" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Jim Fitzgerald / 0-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Jim is still pissed about the Cops who harassed them at the end of the last mission. So he wants to show them a thing or two about The Lost. Johnny agrees and goes along with the plan..... 0========0 | Weapons \ 0=======================> SMG, Carbine Rifle, Grenades, RPG. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> When the mission starts then you are given a Semi-Automatic Pistol. After that then head down to the marker. It is suggested that you race Jim to the Cops and it is easy to beat him there especially if he smacks into another vehicle. When you get there then you start a cutscene of Jim pulling a prank on the Cops to piss them off. From here, they will now chase you. You need to lure them to the ambush in Actor Industrial Park. However, the Cops will be shooting at you so you need to keep ahead enough so they don't do too much damage but stay close enough for them to see you. When you get to the ambush then you need to take down the Cops. However, they called for reinforcements. Lots of them. The RPG and Grenades can be quite useful here allowing you to take down many of them quickly. Then use the SMG or Carbine Rifle to finish off the rest. After getting rid of all of the Cops then you need to leave the area. If you don't leave fast enough then the Cops will start to close in. The easy thing to do is head east and behind the Globe Oil facility to get out of the area and lose them. After the Wanted Ratings disappear then the mission is successfully completed. 0=======0 | Reward \ 0=======================> $2,000. In addition, you can now buy Semi-Automatic Pistols from Terry's Gun Van. This also ends Jim's missions for now. Let's move onto the next character..... 0==================================0 / The Main Story \+++++++++++++++++++\ 0==========================================================================\ | >MSY2. Billy Grey + 0==========================================================================/ Billy is the current leader of The Lost and has been recently convicted of a drug related felony and sentenced to rehabilitation. He has also been arrested on a number of charges since 1986 including hijacking and racketeering. His first mission can be found in front of The Lost Clubhouse..... 0=-=-=-=-=-0 / Billy Grey \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >BLG1. "Angels in America" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Billy Grey / 0-=-=-=-=-=0 0=========0 | Overview \ 0=======================> A couple of members of the Angels of Death come over to the Clubhouse to crash Billy's release party. They are upset over what happened in north Algonquin when he wanted his bike back. Billy responds by shooting one of them in the back and now the chase is on..... 0========0 | Weapons \ 0=======================> Sawn-Off Shotgun. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> There are a bunch of Angels you need to take down before they can get back to the rest of their chapter. You are instructed to use your Sawn-Off Shotgun for this mission. And it is the best weapon too since you can take them down with one to two shots at close range while riding your bike. Unfortunately, they will be shooting at you as you try to take them down. So, it is best to have full Body Armor before doing this mission. Get quickly up close to an Angel and fire your Sawn-Off Shotgun a couple of times to take him down. After you take down the last Angel then Johnny calls Billy and is instructed to meet him on Grummer Rd. in Northwood. When you get there then you will start a cutscene with Johnny and Jason. You will also be instructed on how to do multiplayer gaming on your console. When that is finished then the mission is successfully completed. 0=======0 | Reward \ 0=======================> $1,110. 0=-=-=-=-=-0 / Billy Grey \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >BLG2. "It's War" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Billy Grey / 0-=-=-=-=-=0 0=========0 | Overview \ 0=======================> After being introduced to Dave Grossman, a lawyer, then Johnny moves him aside so he can talk to Billy. However, as they try to talk, then Billy gets a call from a member of The Lost needing help and they all move out to assist..... 0========0 | Weapons \ 0=======================> Carbine Rifle. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Ride with Billy to where they need to go. Eventually you end up at the west side of Acter Industrial Park. When you stop at your destination then you have to take down the Angels of Death. There are quite a few of them to kill. The best weapon to use here is the Carbine Rifle because of its range and power. Plus the fact that the Angels use short range Pistols and Sawn-Off Shotguns which allows you to kill them from long range without them being able to do much, if any, damage. The battle takes place amongst multiple large propane tanks large and small red barrels so care must be exercised when venturing into there lest you blow yourself up. But you can also use this to your advantage by blowing them up when Angels are trying to use cover. The large ones will take about three hits to make them explode. After some of them are gone then more will show up on bikes. Take them down too. When the last one is down then you need to get back on your bike. However, go around and get the ammo the dead Angels have dropped before doing so. After you get back on your bike then follow Brian to the southeast side of Acter Industrial Park where there is another large group of Angels that need to be taken down. Like before, be mindful of the large propane tanks and use them to your advantage. When the last Angel goes down then head back to your bike. When you get back to your bike then you find that Jason, who was going with Mikhail Faustin's daughter, was killed by a "Serb" (during the mission "No Love Lost" - GTA IV). Billy also takes the time to re-enforce the fact that he is the leader of The Lost. After the cutscene ends then the mission is successfully completed. 0=======0 | Reward \ 0=======================> $750. 0=-=-=-=-=-0 / Billy Grey \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >BLG3. "Action/Reaction" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Billy Grey / 0-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Johnny is introduced to Ray Boccino by Billy. After Ray leaves then Billy wants to pay someone a visit..... 0========0 | Weapons \ 0=======================> Grenade Launcher (provided), Carbine Rifle. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Follow Billy to his destination. When you get onto Plumbers Skyway then you are encouraged to race the rest of The Lost to the AoD Clubhouse in North Holland. When you get there, regardless of whether or not you win the race, then you will start a cutscene. It turns out that Billy was given "bad" information and thinks that the Angels killed Jason (instead of the "Serb" Niko Bellic). He also gives Johnny a Grenade Launcher and is told to launch Grenades at the Angels' Clubhouse. It is very important to note that this will automatically replace your RPG so, if you had any RPG ammo, then you lose it. After you successfully launch a Grenade through their window then this will rouse them and now you have to fight them. Once again, the Carbine Rifle is the weapon of choice here. But first, you may want to use your new toy on the nearby vans to clear out a nice chunk of them as they leave the clubhouse to join the fight then use the Carbine Rifle on the survivors. After a few of them go down then more will show up on bikes. Take them down too. When you get rid of the whole group of Angels then you need to follow Billy into the Clubhouse and do battle there. There will be several in the front barroom, one on the stairwell and three in the basement. When you kill them then you will start a cutscene of Billy looking over some heroin. This also starts an argument between Billy and Johnny. After that then you need to get on your bike and leave the area. When you get clear of the area then the mission is successfully completed. 0=======0 | Reward \ 0=======================> $1,000. This will also add to Terry and Clay's overall toughness. This also opens up two new Arm Wrestling spots: >>At the Angels of Death Clubhouse (just north of the Hickey Bridge on ground level in North Holland - which is also the bar you just ruined) - $200 per wager. >>At the Uptown Riders Clubhouse (on Exeter Ave. just north of the intersection with Frankfort Ave in Northwood) - $300 per wager. In addition, you can now buy Grenade Launchers from Terry's Gun Van. This also ends Billy's missions for now. Shortly after this mission then you will get a text message from Billy which opens up the missions for..... 0==================================0 / The Main Story \+++++++++++++++++++\ 0==========================================================================\ | >MSY3. Elizabeta Torres + 0==========================================================================/ Elizabeta Torres is a person who may be able to unload what they found at the AoD Clubhouse. She is linked to many drug dealers and is believed to be involved in the sale of many kinds of illicit product (some of which she likes to sample). She is also known to frequent female gyms and tennis courts. She can be found in Fortside and that is where you pick up her first mission..... 0=-=-=-=-=-=-=-=-0 / Elizabeta Torres \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >EZT1. "Buyer's Market" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Elizabeta Torres / 0-=-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Elizabeth introduces Johnny to Playboy X and Niko Bellic to help unload the heroin..... 0========0 | Weapons \ 0=======================> SMG, RPG. 0==========0 | Prep Work \ 0=======================> You should get some RPG ammo (to replace the Grenade Launcher you got from the last mission) prior to doing this mission. 0======0 | Notes \ 0=======================> This is the same mission you played as Niko Bellic ("Grand Theft Auto IV" - "Blow Your Cover") but now you do this same mission as Johnny Klebitz. 0=========0 | The Plan \ 0=======================> Head over to Brian in Cerveza Heights to collect the heroin. Once you get there then you are give the stuff. Next, head to where the deal is taking place. When you get there then you have to get to the third floor. Switch to your SMG. You will also see a Combat Shotgun on the ground on the first floor. When you get to the third floor then you have to wait for Playboy X and Niko to arrive. When they arrive then you start the deal. But it turns out the buyers are Cops who will now try to bust you. From here, you have to shoot your way out. You will now have a 2-Star Wanted Rating. You start in the living room behind cover with a Sawn-Off Shotgun nearby. While behind cover, use a couple of Grenades on the Cops in the next room then pop out of cover and take down the survivors with the SMG, preferably with headshots. There will be some more Cops to your right near the stairwell. There is also some Body Armor in one of the rooms on this floor which can be quite useful if you took some damage in this initial firefight. It should be noted that you cannot go up to the roof - the door will be locked. You have to go down to the street. Before going down the stairwell, head to the window on the south side of the stairwell. There are multiple Cops on the street waiting for you. Kill as many of them as you can from your vantage point to make things easier on you as you try to escape. Go down to the next level and use the window there to kill any Cops in the street you may have missed from the previous floor. Then carefully head down to the next floor killing any NOOSE you come across. When you arrive outside then you get hit with a 3-Star Wanted Rating and you have to lose the Cops. This can be a bit difficult since there seems to be a lot of Cops heading in your general direction thus making it harder to get rid of the Rating. The helicopter isn't going to help things either. This is why you should have the RPGs handy. In case you need to stop and shoot that thing down. Try to make a mad dash for the Pay 'N' Spray in Hove Beach before there are too many Cops to keep you from using it. When you finally get rid of the 3-Star Wanted Rating, regardless of method, then the mission is successfully completed. 0=======0 | Reward \ 0=======================> Nothing. This ends Elizabeta's missions for now. Johnny will then call Billy with the bad news about the deal. However, Billy will tell Johnny about Thomas Stubbs III and this will segue into..... 0==================================0 / The Main Story \+++++++++++++++++++\ 0==========================================================================\ | >MSY4. Thomas Stubbs III + 0==========================================================================/ Thomas is a greedy, sneaky, and needy person with lots of money and prestige. In short, a typical Congressman. His first mission can be found at his private club across the street from The Libertonian..... 0=-=-=-=-=-=-=-=-=0 / Thomas Stubbs III \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >TMS1. "Politics" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Thomas Stubbs III / 0=-=-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Johnny is introduced to Thomas who nicely blackmails him into killing his uncle to get at the family trust..... 0========0 | Weapons \ 0=======================> RPG (provided). 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> You need to head to Francis International Airport by a specific time of day. Along the way you will get a text message from Thomas who informs you that there is a guy who can help him at the southwest gate if he is locked in the runway area. What the game wants you to do is to ride your bike to the designated spot, go through the gates, blow up the chopper while taking damage from the Cops, then head through the designated gate to get away before the Cops can do additional damage to you. But there is a better way than that. Before you start the mission, head to the Booth Tunnel Helipad and take the chopper there. Then fly it to Middle Park and land it inside the park close to the Libertonian. Then, when you start the mission, get back to the chopper and fly it to a point north of the Airport. Then approach your target's landing area while heading south. There is a large hangar northwest of your target's landing spot. And on the north corner of this hanger's rooftop is a landing pad. Land on this landing pad, exit your chopper and head to the rooftop edge overlooking your target's landing pad. As your target is coming in then you will get a 4-Star Wanted Rating. When your target lands then fire a single rocket at his chopper to kill him. Then head back to your chopper and fly off going straight north. Once you leave the area then the 4-Star Wanted Rating goes down to 2-Star. By flying straight north then you will also fly over the water and you can easily lose the Wanted Rating to successfully complete the mission without taking any damage at all. 0=======0 | Reward \ 0=======================> $3,000. In addition, you can now buy RPGs from the Gun Stores and from Terry's Gun Van. You may want to turn off your phone for awhile so you can get Body Armor and more RPG ammo. When you turn your phone back on then you will get a phone call from Ashley which will automatically start her first mission and this leads into..... 0==================================0 / The Main Story \+++++++++++++++++++\ 0==========================================================================\ | >MSY5. Ashley Butler + 0==========================================================================/ Ashley is the "Old Lady" of Billy Gray. She has also been arrested on drug charges. In addition, she has been seen with Ray Boccino from the Pegorino Crime Syndicate and serves as a conduit between that organization and The Lost. Her first mission can be found in Northwood..... 0=-=-=-=-=-=-=0 / Ashley Butler \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >AHB1. "Coming Down" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Ashley Butler / 0=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Ashley tells Johnny she is in trouble and he goes to rescue her..... 0========0 | Weapons \ 0=======================> SMG. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Head over to Northwood where she is at. When you get to the building then you have to go inside and to the second floor. Once on the second floor then you have to find her. Go around the corner and find a guy standing near a door. He is a Drug Addict and kill him with the SMG before he can shoot you. There are also several Drug Addicts within the apartment door the first guy was guarding. You have to kill them too. Be careful, two of them have Sawn-Off Shotguns and can do serious damage in the enclosed area. Take them down first before disposing with the others. When you finish with them then go over to Ashley. After the cutscene ends then leave the building, get on the bike and take her to her home. Along the way the two of them have a discussion about their relationship. When you get there then you start another cutscene with the two of them. After the cutscene is over then the mission is successfully completed. 0=======0 | Reward \ 0=======================> Nothing. Shortly after this mission then you will get a call from Jim who wants to roll on some Deadbeats. This will now open up..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >LRT13. Gang Wars | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ After the call from Jim then you will notice a new icon will appear on the map which looks like an explosion. Go to that location to meet up with other Lost members to provoke a Gang War. You must be on a motorcycle to do these. When you get to the meeting place then Jim, Terry, and Clay will arrive with several other new members. From the meeting point, go and find the rival gang then kill them. When you successfully kill them all then you will complete the Gang War. From here on out you will see a total of four Gang War icons on the main map, one in each major area. To initiate another Gang War you ride up to one of these icons just like you did previously. You need to complete 25 Gang Wars to get toward 100% Completion. In addition, your first Gang War will net you $1,000. Each Gang War you successfully complete will increase the reward $250. The second Gang War you complete will earn you $1,250, the third: $1,500, The fourth: $1,750, etc. There is no maximum reward cap. The more you do, the more you make per War. In addition to earning money, you will be able to add to the toughness stats of Jim, Terry and Clay through doing Gang Wars. This will allow you to acquire the "Full Chat" Accomplishment by getting Terry and Clay's toughness to 100%. When you start a Gang War then you will fight alongside Terry, Clay, and Jim. Each of them will bring a new member with them for the fight. The more members you have, the easier the fight becomes because the enemy gang members will be trying to kill them and you can just pick the enemies off. These new members can be killed during the fight and their pictures will be presented on the wall on the second floor of the Clubhouse where you can pay respects to them. If they survive the fight then their toughness levels will increase. But, because of their importance to the Main Story, Jim, Terry, and Clay *CANNOT* be killed outright, just like yourself. Instead, they can be Wasted and taken out of action for the remainder of the war but will live to fight another day. It is very important to note that you can hurt and kill your own members during the fight. Therefore it is not recommended to use explosive weapons unless you know they are safe or already dead/wasted. In order for Terry and Clay to increase their toughness they cannot be Wasted. They must survive the fight. In addition, the more they manage to kill, the greater the increase. If they are Wasted then there is no increase but they do not lose any Toughness either. By the time you get to around twenty Gang Wars then you should be able to max out Terry and Clay's toughness and get the "Full Chat" Accomplishment. But there is more than getting toward this Accomplishment and 100% Completion. You can also spawn weapons at the Clubhouse. For each ten Gang Wars completed you will earn a weapon spawn: >>10 Gang Wars completed - Sawn-Off Shotgun. >>20 Gang Wars completed - Semi-Automatic Pistol. >>30 Gang Wars completed - Carbine Rifle. >>40 Gang Wars completed - Assault Shotgun. ------------------------------------------------ **NOTE: The Assault Shotgun won't appear in the Clubhouse until after completion of the mission "Heavy Toll". ------------------------------------------------ >>50 Gang Wars completed - Grenade Launcher. It is *NOT* a 100% Completion requirement to earn all five weapon spawns. But it is nice to have some free weapons in a familiar spot. And, of course, in the process of acquiring them, you can make a lot of money. With proper money management you can have around $400,000 by the time you finish your fiftieth Gang War. The Gang Wars can also be considered a Wanted Rating Exploit since the Cops are turned off most of the time and the Gang War doesn't end until you kill the last gang member regardless of time and place. So you can kill some Seagulls, if you haven't already done so at this point, before finishing off a Gang War without any problems from the Police. As for the wars themselves..... There are four different scenarios with five different gangs you will encounter when doing Gang Wars. First, let's start off with the gangs and the vehicles they tend to use: >>Albanians: --Futo, Hakumai >>Angels of Death: --Daemon, Angel, Slamvan >>Jamaican: --Voodoo >>Mafia: --Sentinel, PMP 600 >>Russian: --Rebla, Schafter (Thanks to Diego Wolfwood for information on gang vehicles.) In the beginning, they are armed with low range weapons like Pistols and Micro-SMGs. Later in the Gang Wars, they will be armed with more powerful weapons alongside the weaker weapons like the Combat Pistol and SMG. They will also throw Molotovs and Pipe Bombs. They will also increase in number until it looks like you are fighting a small army. They will also get tougher taking many shots, even from a Carbine Rifle, to kill. Killing them with headshots becomes vital the further you go into Gang Wars. Now let's look at the scenarios: >>Hanging Out (On Foot) ********************* The gang will often be standing around waiting for something to happen. You must kill all of the gang members to successfully complete the War. >>On Motorcycles (Angels of Death) ******************************** They will be riding on their motorcycles. You can take down some of them quickly with the Sawn-Off Shotgun before they can get off the machines for cover and close-in fighting. You must kill all of the gang members to successfully complete the War. >>In Cars ******* They will be riding in regular cars. Their cars can carry up to four people who will exit to take cover while fighting. You must kill all of the gang members to successfully complete the War. >>Escorting a Vehicle ******************* The gang will be escorting a target vehicle. Your goal is to destroy this vehicle. All other targets are secondary. When you successfully destroy this vehicle then the Gang War is successfully completed regardless of how many gang members you kill. The best weapon to use is the SMG which has a longer range than the Sawn-Off Shotgun which helps limit the damage that the occupants of the vehicle can do when they shoot back at you. If you can get the car to stop then quickly switch to either Grenades or Pipe Bombs and chuck one at the vehicle then peel away to avoid further damage. Don't spend a lot of time trying to kill other gang members or you may risk having the target vehicle get away and fail the Gang War. Some observations about the Gang Wars: When you start one then you will see the traffic and peds practically disappear (not completely but very close). This also prevents the Cops from getting involved (this is technically a Wanted Rating Exploit). However, if you happen to be in an area that Cops normally post or that there are Cops present before the cars and peds disappear, then you may acquire a Wanted Rating that you need to get rid of. If there are Cops present then let them fight the gang members until they are killed. Don't get involved until then otherwise you will get a Wanted Rating even though technically you are helping them (ungrateful bastards). Unlike the Escorting a Vehicle scenario, the Gang War does not end until you kill the last gang member regardless of where that last one goes to. You can be on one side of Liberty City and have the last gang member be on the other. You can use this to your advantage. You can go and leave the war area to regain Health, armor and weapons. You can also visit the Gun Stores to replenish your stock before re-joining the war. Now for some strategies..... The best weapons to use from the motorcycle are the Sawn-Off Shotgun and SMG. On foot, it is the Carbine Rifle and Sniper Rifle. In the early Gang Wars, let Terry and Clay kill what they can so you can increase the toughness stat quickly to acquire the Accomplishment. In later Gang Wars, you will find that more gang members will approach from your rear to join in. Best thing to do is to start the war then leave the area to a place when you can funnel the enemies for easier kills. Many of the gang members will chase you to wherever you happen to be at. Great places to funnel enemies is The Lost Clubhouse (where you can nail them in the stairwell) and the Schottler Medical Center and Westdyke Memorial hospitals (the long narrow hallway inside). Finding a building with a ladder is also a great place to funnel enemies. Even better is the fact that you can shoot them off the ladder and have them fall to their death with one shot before they can get into shooting position. Therefore it is best to find these kind of buildings before doing Gang Wars so you can get to them quickly and climb to the top before they have a chance to shoot at you. After you kill all of the gang members that chased you then go and rebuild your arsenal, Health and armor then mop up the survivors. Also try to get any weapons and money the dead gang members drop. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >LRT14. Bike Theft Side-Missions | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ At some point after the mission "Bad Cop Drop", and probably while you are doing some of the Gang Wars listed above, then you will get another phone call from Jim. Angus, another member of The Lost and the one who got the bikes you stole during the mission "Liberty City Choppers"), wants to get more for his Import/Export contact. And this opens up the Bike Theft Side-Missions. In order to do a Bike Theft, pull up your Cell Phone, select Angus, and select Job. After you do that then you will activate a Bike Theft Side-Mission. Then go get the target motorcycle and bring it back to the Clubhouse to complete the mission. Most of these missions are real easy and shouldn't take much time to do. They are also randomly assigned to you by Angus. There are a total of ten Bike Theft Side-Missions and they are required for 100% Completion. After you complete the tenth Bike Theft Side-Mission then Angus will call to inform you that the contact has no more orders for him (and the Job option will be removed from his entry in the Phonebook). If you get a Wanted Rating while taking a bike then you must lose it before you are allowed to take it back to the Clubhouse. You fail the mission if the bike is destroyed or you abandon it. Listed below, in alphabetical order, are the Bike Theft Side-Missions and the strategies and rewards for each one: 0===================0 | A Ride In The Park \ 0=====================================> | Reward: $900 | 0==============0 The target motorcycle, a Sanchez, is being driven around Middle Park. The riders are a couple and they won't cause any trouble. Just get behind them, wait for them to stop at a signal light, and then jack the bike from them. Then ride the Sanchez back to the Clubhouse to successfully complete this mission. 0============0 | Beachcomber \ 0=====================================> | Reward: $900 | 0==============0 The target motorcycle, a Bati 800, is being driven around on Firefly Island. Get a bike, ride there, get behind your target, and nail him with the SMG. Then ride the Bati 800 back to the Clubhouse to successfully complete this mission. 0========================0 | Delivery Boy's Hardship \ 0=====================================> | Reward: $1,400 | 0================0 The target motorcycle, a Bati 800, is being driven around Chinatown. It is being driven by a single person who will give no trouble. Get up to him, wait for him to stop at a signal light and jack the bike from him. Then ride the Bati 800 back to the Clubhouse to successfully complete this mission. 0===========0 | Ex-Display \ 0=====================================> | Reward: $900 | 0==============0 The target motorcycle, a Hakuchou, is inside the Westdyke Autos showroom. Take a bike, ride it there, and smash through the glass. The moment you take the target bike you will get a 2-Star Wanted Rating. But it is very easy to get rid of. After you get rid of the Wanted Rating then ride the Hakuchou back to the Clubhouse to successfully complete this mission. 0========================0 | Get Off Your High Horse \ 0=====================================> | Reward: $900 | 0==============0 The target motorcycle, a Hakuchou, is being driven on the East Borough Bridge. Get a car and drive it up behind the target. You will see two other motorcycles with the target but they will cause no trouble. Run into the target to knock him off the bike then take the Hakuchou, lose any Wanted Rating you may get then ride it back to the Clubhouse to successfully complete this mission. 0===================0 | Short Stay Parking \ 0=====================================> | Reward: $900 | 0==============0 The target motorcycle, an NRG-900, is at a multi-story car-park in Purgatory. It is unguarded so no one will stop you from taking it. However, before you can leave the lot, then you will get a 2-Star Wanted Rating and you have to lose the Cops before heading back to the Clubhouse. Thanks to the fast speed of the bike you can easily get rid of the 2-Star Wanted Rating. After that then ride the NRG-900 back to the Clubhouse to successfully complete this mission. 0==============0 | Stripclub Hog \ 0=====================================> | Reward: $900 | 0==============0 The target motorcycle, a Hellfury, is at The Triangle Club in Bohan. When you get there then you find only a member of the Angels of Death and a stripper nearby. Smack one of them with your bike as you approach them to get them to chase you then go back around the block to get the now un-guarded bike. Then ride the Hellfury back to the Clubhouse the successfully complete this mission. 0================0 | Take Out Liquor \ 0=====================================> | Reward: $900 | 0==============0 The target motorcycle, a Hellfury, is parked outside a Liquor Store in Schottler. When you get there then you find it surrounded by four gang members. The interesting thing is that only one of them has a weapon, a Pistol. The other three will run to you to try to beat you up. Best thing to do is approach from the west on Dillon St., smack one of the gang members with your bike to get things started and stop at the intersection with Wenrohronon Ave. Look behind you to make sure that the gang members are trying to chase you. Then head south on Wenrohronon Ave. and go back around the block to get the bike which is now un-guarded. Then ride the Hellfury back to the Clubhouse to successfully complete this mission. 0=====================0 | Tattoo Parlor Lament \ 0=====================================> | Reward: $900 | 0==============0 The target motorcycle, a Wolfbane, is near a tattoo parlor in Alderney City. When you get there then you will find the bike being polished up by somebody. Just run up to it, take the Wolfbane and then ride it back to the Clubhouse to successfully complete this mission. 0============0 | Zorst Fumes \ 0=====================================> | Reward: $600 | 0==============0 The target motorcycle, a Hellfury, is being driven south on Plumbers Skyway. Best thing to do is to steal a car and use it for this mission. The target bike is heavily guarded by several other bikes with dedicated gunners. A car can help protect you from them as you make your attack. Of course, you can't use the Sawn-Off Shotgun in a car but the range of the SMG will more make up for the lack of brute force power. The convoy will eventually drive down the ramp to Barsac Ave. where you can wait for them. Shoot off and run over any gang member that gets in your way. More than likely you will get a Wanted Rating during the fight. Grab the target bike, get rid of the Wanted Rating, and ride the Hellfury back to the Clubhouse to successfully complete this mission. And, with that done, I will now go back to the Main Story..... 0=-=-=-=-=-=-=-=-=0 / Thomas Stubbs III \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >TMS2. "Off Route" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Thomas Stubbs III / 0=-=-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> A bunch of "innocent" civilians have been taken into custody by the LCPD and Thomas wants them liberated..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> These civilians are in a Prison Bus at the Leftwood Police Station. You have to go and get that bus. When you get there then you need to take control of the Prison Bus. Go through the gate south of the Prison Bus with a motorcycle and stop right at the Bus. Of course, the Cops aren't going to take too kindly to you taking this vehicle and will shoot you as you enter the Bus. This will also result in a 3-Star Wanted Rating. After you take control of the Bus then drive it onto Rand Ave. and go south toward Tudor at a high rate of speed blowing through the crude roadblock as you go along. If everything goes right then you should get out of the Wanted Zone right around Asahara St. When you finally get rid of the Wanted Rating then take the Prison Bus to Globe Oil in Acter Industrial Park. After you get there then the mission is successfully completed. 0=======0 | Reward \ 0=======================> $5,000. Shortly after this mission then you will get a text message from Billy and this re-opens his missions. Then, after that, you will get a call from Thomas who wants Johnny's help with things and this opens up..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >LRT15. Stubbs' Dirty Laundry | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ The reason this is called Stubbs' Dirty Laundry is because there is a stat for laundry washed in your Stats section (under Score). In order to "wash some laundry" pull up your Cell Phone, select Stubbs, and select Job. Once you do that then you will activate a Dirty Laundry Side-Mission. There are a total of five Dirty Laundry Side-Missions and they are required for 100% Completion. Each one will net you $1,000 upon successful completion. After you complete the fifth Dirty Laundry Side-Mission then Stubbs will call to inform you that he wants to keep some distance between the two of them so the Feds don't get suspicious (and the Job option will be removed from his entry in the Phonebook). Listed below are the Dirty Laundry Side-Missions and the strategies for each one: >>When The Blue Chips Are Down **************************** One of Stubbs' friends, a CEO, was caught by an FIB task force and Stubbs wants her freed. To start, go to the CEO. However, she is heavily guarded by FIB agents. When you run to her then you will get a 3-Star Wanted Rating and all of the agents will shoot at you. To make matters more interesting, you need to un-cuff her first. After un-cuffing her then get into the car and make your way to the Helipad at the Booth Tunnel. Don't bother trying to get rid of the Wanted Rating, you won't have time. Just get there. When you get to the Helipad then you have to protect her while she gets onboard. It will only take a few seconds for her to get on the chopper. More than likely you will need to kill only a couple of FIB agents that may have chased you to the Helipad before she flies off and the mission is successfully completed. >>Knowing Me, Knowing You *********************** You need to steal a car and have it fitted with surveillance equipment. This car belongs to Bryce Dawkins, the deputy mayor (and boyfriend to Bernie Crane from GTA IV - and this is also the same car the Bernie gives to Niko late in that game. Hmmmmmm.....). Go to his house in Westdyke and take the car. Then take it to Acter Industrial Park to have it outfitted and then return it back to his house by a specific time. The tough part is driving back without damaging the vehicle and within the time limit. Try to be fast but conservative. The traffic also seems to lighten up a little bit thus making things a little easier. When you get the car back to where you got it then leave the area to successfully complete the mission. ------------------------------------------------------------------------- **NOTE: You will get a text message later from Stubbs about your work here and will give you the number to Bryce's Bug so you can listen in (which can be pretty amusing). >>Communication Breakdown *********************** Somebody is about to go to the press with sensitive information and Stubbs doesn't want that to happen. You need to meet the Contact by a certain time. When you get there, and after the cutscene ends, then the Contact drives off and you have to chase him. However, he doesn't drive real fast or aggressive which makes it real easy to shoot up his car and kill him to successfully complete the mission. >>First Impressions ***************** Stubbs needs you to help honor a business agreement. You need to go to the Superstar Cafe in Lancaster. When you get there then you are informed that you have to kill a target inside the Cafe. The target is sitting on the ground floor near a window. Stay outside the Cafe, find the target, and use either an SMG or Carbine Rifle and shoot him with a single shot to the head. Then you have to leave the area. However, you will be shot at by the late target's body guards. Don't fight them. Just get back in your vehicle and drive away to successfully complete this mission. >>Phone Ho' ********* Stubbs wants you to take a picture of a fellow Congressman picking up a hooker. He will be on Traeger St. in Tudor. Drive to the Alley near the red light district which is right next to the Gun Store. When you get to this point then you will be told to get to the Lookout Point on the roof. There are no ladders in the back so you will have to climb some crates to get to the roof and to the Lookout Point. When you get there then call Stubbs and tell him that it will be hard to spot the target from all the other people there. Stubbs informs Johnny that the target drives a red Cognoscenti. Get to the edge of the roof, pull up the Cell Phone, and switch to your Camera. After a couple of minutes then you will see a bright red car come into view and he parks in such a way that you can see his face. Wait for the hooker to come to him then take a photograph and send it to Stubbs. After about a minute of waiting then the mission will be successfully completed. Now let's get back to the Main Story and Billy..... 0=-=-=-=-=-0 / Billy Grey \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >BLG4. "This Shit's Cursed" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Billy Grey / 0-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Johnny finds out that the heroin they stole from the Angels of Death actually belonged to the Chinese and they aren't too happy about it. Billy wants them to pay The Lost to get it back. However, because of the war they have gotten into with the Angels and the possibility of multiple government agencies looking at them plus the fact that they can't stop fighting amongst themselves, then Johnny feels that getting into a fight with the Chinese is the last thing they need right now. He wants to do something a bit more reasonable to prevent another fight. He wants to give the stuff back to the Chinese. Billy agrees..... 0========0 | Weapons \ 0=======================> Carbine Rifle. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> This mission is set up by the "The Ballad of Gay Tony" mission "Chinese Takeout" where Luis and Tony have to shoot their way out of a building. 0=========0 | The Plan \ 0=======================> Follow Billy to the meet which is in Chinatown (Algonquin). Along the way you find out where the heroin came from (the Platypus - the same ship that brought Niko to Liberty City (GTA IV)). As you make your way there then you will be challenged by Billy to race him to the meet. Because you are on Union Drive West at this point then it is very easy to pass the whole group up and beat them to the meet. When you get to the meet then Billy suggests that Johnny and Jim go in to drop off the stuff while he and Brian watch their backs. Jim and Johnny go in but the Triads are not happy about having to pay to get their stuff back and shoot at the two of them. It becomes apparent that this was a setup. The two of them go to the rooftop where they need to fight off the Triads. You now automatically switch to your Carbine Rifle so you can fight the Triads. Some of them are on higher ground and can be easily picked off. Most are behind cover but are focused on Jim thus allowing you to easily kill them as you go around their cover. From here, follow Jim to the next rooftop where they are ambushed by three more Triads. Kill them and proceed. Enter the next room where several more will show up. They are focused on Jim so it will be easy to pick them off quickly. Continue to go around the rooftop where you will encounter another Triad. Kill him and proceed. Jim will lead you to a construction area. There will be two more Triads standing near a red barrel. Shoot the explosive barrel to instantly kill them both. Climb down the ladder and two more Triads will appear on the level below. Kill them and you will be allowed to go to the front of the building. When you get there then you will start a cutscene where Billy is arrested and blames Johnny for being set up. Johnny calls Brian who also blames him for Billy being arrested. Brian is also near the bikes. Head to the bikes. When you get on your bike then you will get "The Lost Boy" Accomplishment because, now that Billy has been arrested, you are now the leader of The Lost. Ride back to the Clubhouse. Along the way Johnny and Jim grill Brian on why he didn't come to their rescue. When you get back to the Clubhouse then you start a cutscene where Brian accuses Johnny of ratting out Billy. Then Johnny tells Jim that he is going to have to take over as Club President now that Billy has been arrested. After the cutscene ends then the mission is successfully completed. 0=======0 | Reward \ 0=======================> Nothing. And this ends Billy's line of missions. This will re-open up Jim's line of missions. And you will see a white male icon appear on the map which leads to the next chapter..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >LRT16. Random Characters (Introduction) | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ This white male icon indicates a Random Character. When a Random Character appears on the map then head over to that location. If the white male icon is blue then you can approach the character. If it is white then you can't approach the character (at least not until later). When you can approach a Random Character then you start a side-mission involving that character. There are two main Random Characters and one Special Random Character you can get to appear when you make life or death decisions in the game. One Random Character has more than one encounter. The next encounter usually occurs a couple of game days after the previous one. You must get the two main Random Characters to appear on the map and do ALL of their encounters (three total) to get to 100% Completion. The one Special Random Character does *NOT* contribute to 100% Completion. With that explained, let's do the first Random Character: 0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Dave Grossman |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 0==============0 | Reward: $500 | 0==============0 Dave Grossman is the lawyer you met at the beginning of the mission "It's War". He is standing outside of his law firm, Goldberg, Ligner & Shyster. Dave is upset because his secretary is blackmailing him. So Dave wants Johnny to intimidate her lawyer. Go to Denver Ave. where the lawyer is at. When you get there then the lawyer speeds off. Chase him and shoot up his car a bit with your SMG to get him to stop. When you get him to stop then get off your bike to start a cutscene with him which will result in the successful completion of the encounter. Now back to the Main Story..... 0=-=-=-=-=-=-=-0 / Jim Fitzgerald \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >JFD3. "Hit the Pipe" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Jim Fitzgerald / 0-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Jim introduces Johnny to Malc, a good friend of his. Malc has some serious explosives that can be used to take down the Angels of Death for a long time. Johnny agrees..... 0========0 | Weapons \ 0=======================> Pipe Bombs (provided), SMG, Sawn-Off Shotgun. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> Got some information from reader Luiz Fernando Vencio. In addition, this is a mission with a Wanted Rating Exploit. When the mission starts, as long as one of the vans remain intact, then you can pretty much do whatever you like with no Police interference. 0=========0 | The Plan \ 0=======================> You are to use your newly provided Pipe Bombs to destroy the three Angel of Death vans in Alderney. This will also replace any Grenades you may have had in your arsenal. If you came up by bike then you will be placed on a Hexer regardless of what model you had when you drove up. If you didn't arrive on bike then you will find a Bati 800 next to the blue dumpster to your left (thanks to Luiz Fernando Vencio for that info). Although the game highly recommends you use the Pipe Bombs for this mission, you should use either the SMG or Sawn-Off Shotgun. This is because the occupants in the vans will shoot back and the last two vans are going to be guarded by Angel bikes. Either shoot the vans to make them blow up or kill the driver to get the van to stop and then use the Pipe Bomb to destroy it. When you get rid of all three vans then the mission is successfully completed. 0=======0 | Reward \ 0=======================> $2,000. Johnny will call Jim to tell him the good news. Jim will also recommend that you call Terry and Clay for backup when needed. Now, that you are President of The Lost, you can call for backup anytime you need it. This also means that at the beginning of all Main Story Missions from here on out you will get a text message from Jim recommending you call Terry and Clay for backup. This will also add to their toughness if you haven't already done so with the Gang Wars. In addition, you can now buy Pipe Bombs from Terry's Gun Van. You will also get a text message from Elizabeta and this will re-open her line of missions but I will continue with Jim..... 0=-=-=-=-=-=-=-0 / Jim Fitzgerald \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >JFD4. "End of Chapter" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Jim Fitzgerald / 0-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Brian wants to call a truce but Johnny wants none of that. The rest of the guys agree..... 0========0 | Weapons \ 0=======================> Carbine Rifle. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Go and meet Brian at the Docks. When you get there then you start a cutscene with Brian. Brian still believes that Johnny ratted out Billy and orders the bikers that joined him to take down Johnny and the others. Now you have to kill Brian's Faction. You start out from behind cover and with your Carbine Rifle. These faction members are riding in circles on their bikes. Get out from behind cover and start taking down the faction. After some of them are down then a van load of more faction members show up. There are some red explosive barrels nearby and use them to thin out this group. Most of these members are focused on your friends so it will be easy for you to pick them off. After most of these faction members are gone then another van will show up. After killing these guys then a couple of motorcycles, with faction gunmen, will show up. They will go around some of the nearby container crates. After nailing these guys then another van will show up and park near the container crates. As you are fighting these guys then several more faction members will climb over the wall to join in the fight. Use the red explosive barrels and propane tanks to help thin them out. It should be noted that there is some Body Armor attached to some small boxes near a container crate should you need it. After taking down this group then you need to chase and kill the remaining members of Brian's Faction. Use the SMG on these guys. As you chase them through the Docks then you will find a lot of traffic you must avoid as you chase the faction. After you get out of the Docks then the traffic thins out. However, you should kill off the faction before you get out of the area. When you kill these guys then go and meet Jim. This will start a cutscene of them talking about them being the last of the Alderney chapter of The Lost. Johnny is also upset about Brian sneaking away from the battle but Jim tells him that he will show back up eventually. This will also end the mission successfully. 0=======0 | Reward \ 0=======================> $2,000. 0=-=-=-=-=-=-=-0 / Jim Fitzgerald \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >JFD5. "Bad Standing" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Jim Fitzgerald / 0-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Johnny meets up with the remainder of his friends. But Ray Boccino is also there. Ray tells the group that he wants things to calm down as not to attract any unwanted attention. He also tells them where Brian is. So Johnny goes down to see him..... 0========0 | Weapons \ 0=======================> SMG, Combat Sniper, RPG. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> I had a reader, Darion Mayfair, write to me suggesting that I call up Terry and Clay as backup then chuck a Grenade or Pipe Bomb through the open window on the second floor. However, inspired by that letter, I came up with something different which led to the Climb-and-Snipe method. 0=========0 | The Plan \ 0=======================> Go down to Brian's Safehouse. Whatever vehicle you used to get to this mission marker you will find yourself on a Hexer to start. If you get any Wanted Ratings while on the way then you must lose it before you can continue. When you get to Brian's Safehouse then you will find him barricaded inside. You also notice that the back door is accessible. You will also get a text message from Jim suggesting that you can call backup if needed. There are two methods to this mission depending on your style: >>The Home Invasion ***************** It shouldn't surprise you to know that Brian isn't alone in the Safehouse. As Darion Mayfair suggested, you should call Terry and Clay for help here. When you enter the house then you will be attacked by his friends. Use the SMG in these close quarters and clean out each room on the first floor before heading upstairs. Once upstairs then make your way towards Brian and clear out anybody that stands in your way. When you get to Brian then you are confronted with either letting him live or die. To let him live, just walk away from him. He will become a Special Random Character after this mission. To kill him, well, just shoot him. I recommend just killing him for reasons outlined in the next chapter. >>Climb-and-Snipe *************** If you already decided to kill him when you start this mission then this method can work for you and avoid unnecessary combat. Next to where you stopped is a gutted building. Near it, to the west, is a large stack of container crates. At the west end of this area is a large crane for the crates. Under it is a stack of crates you can climb to the top. Once on top then go east and climb your way to top of the gutted building. When you get to the top of the building then switch to your Combat Sniper. You can look through the window (on the second floor and on the east side of the house) and see Brian pacing around. Move to where you can see where Brian stops when he paces. Make sure you have a good shot at his head when he stops. When you do then snipe him to successfully complete the mission. However, if you miss or wound him, then he will try to flee. In addition, his friends will come out to confront you. Switch to your RPG and blast them from your advantageous position. When Brian shows himself as he is trying to get away then nail him with the RPG to finish him off and successfully complete the mission. Regardless of method, once Brian is dead or spared, then the mission is successfully completed. 0=======0 | Reward \ 0=======================> $2,000. In addition, Jim will text you to tell you that you can have Brian's Safehouse as your own. Now you have two Safehouses. This new Safehouse has all of the same features of the Clubhouse except for the mini-games, internet, and television. This will also end Jim's line of missions. And this will put another white male icon on the map which leads me to..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >LRT17. Random Character (Brian Jeremy - Special) | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Brian Jeremy is, of course, the character whose life you spared in the previous mission (if you spared him). You do *NOT* need to do Brian's encounter for 100% Completion. Brian is grateful that Johnny spared his life. He also tells Johnny that he can help save the club. Johnny reluctantly agrees to follow him. When on the bike, while following Brian, then switch to your SMG. Brian will lead Johnny into the Algonquin area and, surprise, it's an ambush. The ambush occurs in an enclosed parking lot. As Brian stops his bike in the parking lot then he will let you know of his intentions which is killing you. Just after Brian gets off of his bike and starts running for cover then his marker will go from blue to red. Shoot at him with your SMG to kill him before he can get to cover. If you don't kill him this way then he will eventually run from the battle and you have to chase him. If he gets too far away then the mission will be failed and you have to do this again. In addition, if you try to chase him when there are faction members to kill, then you may also fail the mission because you abandoned the fight. But, if you kill him before he gets to cover, then you don't have to worry about this. Explosive weapons like the Pipe Bomb or the RPG may take down the whole group, including Brian, at once. After you kill everyone then the encounter is successfully completed. You also get nothing for your efforts. Because you get nothing, plus it doesn't count toward 100% Completion and the fact that Brian is a little weasel, is why I recommend you just kill him outright in the previous mission. Now back to the Main Story and to Elizabeta..... 0=-=-=-=-=-=-=-=-0 / Elizabeta Torres \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >EZT2. "Heavy Toll" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Elizabeta Torres / 0-=-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Johnny meets up with Malc again in Elizabeta's apartment. Elizabeta is upset that some competitors have set up an arrangement with the Toll Booths at the East Borough Bridge to let their stuff through without being checked out. She wants this to be shut down..... 0========0 | Weapons \ 0=======================> Assault Shotgun (provided). 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Get in the car with Malc and his group then head to the Toll Booths on the East Borough Bridge. Jim will then text you suggesting that you can call for backup if needed. When you get to the Toll Booths then you take them over and set up an ambush for the approaching convoy. You will also be equipped with an Assault Shotgun, a Shotgun with a large round barrel and longer range than a regular Shotgun. When the convoy gets to the Toll Booths then wait until the designated Van stops before taking it. Malc will kill the two guys inside so go up and get in. The hard part is waiting for Malc to get inside the Van with you. You and the van will be shot up while waiting for Malc to get inside. Once Malc is inside then you have to lose the Wanted Rating. Just head up the ramps leading into Algonquin. After the Wanted Rating is gone then drive to the lock-up in Industrial. You won't be chased by the other gang members you took the Van from. When you get to the lock-up then the mission is successfully completed. 0=======0 | Reward \ 0=======================> $1,000. And you also get to keep the Assault Shotgun. It is important to note that, if you did at least forty Gang Wars before this mission, then it will now start spawning at your Safehouses. In addition, you can now buy the Assault Shotgun from Terry's Gun Van. You will also get a text message from Elizabeta. She will pass you the phone number of Bellic Enterprises, Roman Bellic's cab company. This will be important later in the game. For now, let's move on..... 0=-=-=-=-=-=-=-=-0 / Elizabeta Torres \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >EZT3. "Marta Full of Grace" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Elizabeta Torres / 0-=-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Elizabeta wants Johnny to pick up a friend of hers, Marta, from the Airport..... 0========0 | Weapons \ 0=======================> Assault Shotgun, RPG, Carbine Rifle. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> It turns out that the friend, Marta, is a Drug Mule carrying some merchandise into Liberty City. Drive to the Airport to get her. When you get there then you are ambushed by lots of Cops and you have a 2-Star Wanted Rating. You also are behind cover with the Assault Shotgun. Use the Assault Shotgun to clear those near to you (by blowing up their cars), the RPG to get rid of the chopper overhead and the Carbine Rifle to pick off the rest. When you get rid of the Cops then take the nearby Taxi, wait for Marta to get inside first, and get rid of the Wanted Rating which is now at 3-Star. This is not going to be easy because just about every Cop in Liberty City is going to be on your tail. Best thing to do is go straight west to cut through the parking area and head towards Tudor St. You should be able to get clear of the Wanted Zone and stay out of trouble long enough for it to disappear. If they manage to find you again then try to lose enough of them to get to a Pay 'N' Spray. After you successfully manage to lose the Cops then take Marta back to Elizabeta. When you get there then the mission is successfully completed. 0=======0 | Reward \ 0=======================> $2,000. After this mission then you will get a text message from Elizabeta which opens up..... 0=-=-=-=-=-=-=-=-0 / Elizabeta Torres \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >EZT4. "Shifting Weight" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Elizabeta Torres / 0-=-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Elizabeta wants Johnny and Malc to sell the coke that Marta brought in..... 0========0 | Weapons \ 0=======================> Assault Shotgun. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Head up to the deal on Butterfly St. As usual, things go bad and Johnny's bike gets blown up. He now has to ride with Malc and protect themselves, and DeSean, from the Cops. If he dies then the mission is failed. You are given an Assault Shotgun with unlimited ammo to shoot at the Cops. Just hold down the Left Bumper and use the Right Analog Stick to aim at the Police vehicles you encounter. This includes the low flying helicopters. This is, by far, the hardest mission of the game regardless of whether or not you have backup and even with full heath and Body Armor. The reason is because this is a very long chase with plenty of opportunities for the Cops to kill you and DeSean. You may have to do this multiple times before you get through this. With the Cop cars, shoot the gunman in the passenger seat to limit the damage he can do to you. The moment you see a chopper shoot it down before they can hurt you. When the Enforcers get up in front of you then immediately shoot the gunners in the rear of the vehicle. The first half of the chase takes you from Bohan to the Grotti Car Dealership. When you get to the Dealership then shoot the windows so you can escape quickly before the Cops can do additional damage to you. After going onto the pedestrian bridge then look up in the sky for an Annihilator. Focus your fire on it to destroy it quickly. Shortly after the helicopter appears then you will stop at an intersection. This will make you very vulnerable to the Cops parked nearby. If you destroyed the chopper before this point then focus your fire on them. When you finally move forward again then you will switch to your Pipe Bombs but just switch back to your Assault Shotgun and continue to fire on the chasing Cop cars. This is mainly because you do *NOT* have unlimited Pipe Bombs but you still have unlimited ammo for the Assault Shotgun. When you finally get under the bridge then the mission will be finally completed. 0=======0 | Reward \ 0=======================> $3,000. This also ends Elizabeta's missions. You will also get a phone call from Ashley which opens up Ray Boccino's line of missions. You will also get a text message from Ashley which opens up her next mission. You will also get a menacing phone call from a fed who warns Johnny that a close friend is about to be on the witness stand. In addition, you will see another white male icon appear on the map which opens up..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >LRT18. Random Character (Malc) | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Malc is a member of another motorcycle club, the Uptown Riders, a group that specializes in high end import bikes and hip-hop music. He is also a good friend of Jim Fitzgerald. Johnny has two encounters with Malc and they are both required for 100% Completion: 0================0 | First Encounter \ 0=====================================> | Reward: $500 | 0==============0 Malc is upset that DeSean hasn't shown up to roll with him. Johnny agrees to go with him. Follow Malc on your bike to where DeSean is at. Along the way Malc gets a call from DeSean.DeSean has been shot at and hit. Now Malc and Johnny go and help him. When you get to DeSean then you find that he has only been grazed. He was supposed to be in a race but didn't expect to get shot. Johnny agrees to help them settle the score. Follow DeSean to the Cheating Bikers. When you get there then get off the bike and switch to your Carbine Rifle. Pick off the Cheating Bikers and use the red explosive barrels to thin them out. When you kill the last one then the encounter is over. 0=================0 | Second Encounter \ 0=====================================> | Reward: Up to $3,250 | 0======================0 It will take a couple of game days for the second encounter to appear on the map. When you get there then you find out that there is a race going down and Johnny is up for a little scrapping. Follow Malc to the race meet. This is the Park Circuit Bike Race with the only difference being that Malc is involved. When you finish, regardless of position, then the encounter is completed (although it is always best to finish first - for max money. This also depends on how many Bike Races you did prior to this encounter). After Malc's second encounter then there is no more side stuff in TLaD. It is just Main Story missions from here on out. Now let's go over to Ashley's place..... 0=-=-=-=-=-=-=0 / Ashley Butler \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >AHB2. "Roman's Holiday" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Ashley Butler / 0=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Johnny finds out that Ashley messed up real bad and that she owes a lot of money to Dimitri Rascalov. There are a couple of Russians sitting in her living room who want Johnny to kidnap someone for them: Roman Bellic. Roman likes to hang out at a gambling den in Schottler. Johnny has no choice but to go and get Roman..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> This mission, in which you kidnap Roman Bellic, sets up the "Grand Theft Auto IV" mission "Hostile Negotiation" where Niko has to rescue him from the Russians. 0=========0 | The Plan \ 0=======================> The first thing you need to do is go and get Malc. When you get there then you then find that you have to use a car for this mission. From here, you are instructed to go the the Gambling Den. But you don't even need to go anywhere. Remember the phone number to Bellic Enterprises that Elizabeta gave you earlier in the game? Well, just call up Roman and he will come to you. Simple. When Roman comes to your position then you will start a cutscene of him being kidnapped. Then take him to the Warehouse in Industrial to successfully complete the mission. 0=======0 | Reward \ 0=======================> Nothing. This will also end Ashley's missions. Now let's go to our next character..... 0==================================0 / The Main Story \+++++++++++++++++++\ 0==========================================================================\ | >MSY6. Ray Boccino + 0==========================================================================/ Ray Boccino is the character Billy introduced to Johnny earlier in the mission "Action/Reaction". Ray is a member of the Pegorino Crime Syndicate. He also handles the relationship with small gangs like Johnny's crew. Ray often hangs out at Drusilla's in Little Italy (Algonquin) and that is where you will find his first mission..... 0=-=-=-=-=-=0 / Ray Boccino \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >RYC1. "Diamonds in the Rough" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Ray Boccino / 0=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Johnny meets Ashley who is real hyper about Ray. Ashley wants Johnny to talk to Ray. Ray wants Johnny to take some illegal diamonds from someone named Gay Tony..... 0========0 | Weapons \ 0=======================> SMG. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> This mission, in which you steal the diamonds, sets up the "Grand Theft Auto IV" mission "Taking in the Trash" where Niko, with some friends, go and recover them from the trash bins where they would later be hidden. This is also the same mission you played as Luis Lopez ("The Ballad of Gay Tony" - "Frosting on the Cake") but now you do this same mission as Johnny Klebitz. Tony's Boy is known as Evan in "The Ballad of Gay Tony". I will use his name for this mission write up. I also had some information give to me by reader John Zafeiris. 0=========0 | The Plan \ 0=======================> When you start the mission then Johnny automatically calls for backup. From here, meet the other members of your crew. As you go over the Broker Bridge then go to the front of the pack and lead your crew to the Docks where the diamonds are at. When you get to the Docks then you start a cutscene of you ambushing the meet. Johnny decides to chase the limo which has Evan and the diamonds inside. There is also another car helping to defend it. In previous version of the guide I had stated that the limo and chase car were indestructable but according to reader John Zafeiris they are not: "I was reading through your L&D FAQ over at Gamefaqs.com and I noticed that in the mission notes for "Diamonds in the rough", you mention that the limo and the chase car you need to hunt are indestructible. That is in fact not true, as I painfully found out a few minutes ago. I was trying to shoot off the driver of the chase car and, naturally, the awkward controls made most shots hit the car. After a while, the chase car caught on fire in the middle of a busy street and three seconds later, I was launched somewhere in the dark side of the Moon. I'm not sure if the limo can be destroyed as well, but I guess it's not impossible." Use the SMG to kill the people in the chase car and limo. When the Limo stops then Evan will exit and make a run for it. Chase him down and kill him. He will drop the diamonds. As you kill Evan then you will more than likely get a 2-Star Wanted Rating. Pick up the diamonds and lose the Wanted Rating. When you lose the Wanted Rating then Johnny will call Ray. Ray will tell Johnny to split the diamonds up and drop them into two trash bags. Go and drop off the first stash. When you do that then head to the second stash. But, as you head there, then you need to take down Tony's Bodyguards. Just stand still and kill them with the SMG as they approach by car. After that then go and drop off the second stash. When you drop off the second stash then the mission is successfully completed. 0=======0 | Reward \ 0=======================> Nothing. You may want to turn off your phone so you can't be disturbed while going around to replenish your ammo and Body Armor. When you turn on your phone again then you will get a call from Ray which starts up the next mission..... 0=-=-=-=-=-=0 / Ray Boccino \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >RYC2. "Collector's Item" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Ray Boccino / 0=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Ray wants Johnny to help offload the diamonds with his friend "Nikky" who will meet him at the Libertonian..... 0========0 | Weapons \ 0=======================> Carbine Rifle, RPG, SMG. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> This is the same mission you played as Niko Bellic ("Grand Theft Auto IV" - "Museum Piece") and as Luis Lopez ("The Ballad of Gay Tony" - "Not So Fast") but now you do this same mission as Johnny Klebitz. This is the only mission where the main characters from all three games come together. This is also the last connection between "The Lost and Damned", "The Ballad of Gay Tony", and "Grand Theft Auto IV". 0=========0 | The Plan \ 0=======================> After the call then you need to head to the Libertonian. When you get to the north entrance then you will to go through the museum to the Goods Entrance. Here you will meet Niko Bellic again. After the meet with Niko then you start the cutscene with the transaction. But you are ambushed by Luis and things go sour. Now you have to escape from the Museum with the money. When you start the next part then you will be behind cover and have automatically switched to your Carbine Rifle. You will have to fight through a whole bunch of goons wielding an array of weaponry such as Combat Pistols, Combat Shotguns, SMGs, and Carbine Rifles. Get out of cover and kill those ahead of you. Keep a lookout for those across the way from you. Then proceed to the stairs leading down. You find that Niko has cleared the way out for you by killing off most of the gunmen. Pick up the Body Armor sitting on the desk to your left at the base of the stairs (if you need it). Now head out the same entrance you came through and kill the one goon you encounter before the outside door. Just outside there are several cars of Ray's goons waiting for you. Use the RPG to clear out most of the cars. When you thin them out enough then some of them will try to flee. Get on your bike and chase them down and kill them with the SMG. After that then lose any Wanted Rating you may have acquired. After that then go and give the money to Jim. When that is done then the mission is successfully completed. 0=======0 | Reward \ 0=======================> $10,000. After this mission then Ray will call about the money and Johnny lies to him about where the money went. Later, Johnny will get a text message from Jim telling Johnny to meet him at Ray's..... 0=-=-=-=-=-=0 / Ray Boccino \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >RYC3. "Was It Worth It?" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Ray Boccino / 0=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> When Johnny gets to Drusilla's, he finds that Ray found out that he ripped them off and pulls a gun on him. Johnny is led into the basement and finds Jim being held hostage and tortured. Jim manages to work himself loose and take the torturer hostage. Eventually the two of them escape after Jim cuts open the goon..... 0========0 | Weapons \ 0=======================> Carbine Rifle. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> This is the mission where Johnny is informed about the death of Jim Fitzgerald. Jim (supposedly) dies in the "Grand Theft Auto IV" mission "No Way on the Subway". However, Jim looks very different in that mission as compared to what he looks like in TLaD. Many people believed that this was because Rockstar screwed up on what Jim was supposed to look like for TLaD. I went with this same thought until I realized that there was supposed to be a second GTA IV chapter, "The Ballad of Gay Tony". I felt that Jim didn't die in "No Way on the Subway" but instead was killed by someone else shortly after the beginning of that mission but left the body in the subway to be discovered. Unfortunately, after playing through TBoGT, there was absolutely no information on Jim or any mission where you killed him. This means that Rockstar did indeed mess up in respect to what Jim was supposed look like and why he appears very different in TLaD as opposed to what he looked like in GTA IV. Unless there's a better explanation, of course...... In addition, this mission contains a Wanted Rating Exploit. After you activate the hitmen then the Wanted Ratings are turned off and you can do anything you want (although you will have to avoid the hitmen if you want to have any fun). It should also be pointed out that the pedestrians are substantially thinned out. And reader Fusion Chamberlain had a better place to fight off the hitmen. Reader The Timewarrior also had this suggestion for the mission: "Not to complain on your excellent work, but in the "Was it worth it?" mission, you can also also request back up from terry and clay. It's rather fun, they set up an ambush point on a roof top which you have to race too and then the three of you get to take out the assassins as they come for Johnny!" 0=========0 | The Plan \ 0=======================> After you escape from Drusilla's then you need to go and meet Ashley. Jim will go off and get the brothers. As you get into Alderney then you will get a call from Ashley. She warns him that Ray has sent some hitmen out after you. Four red blips will now appear on the map. They are in vehicles with four hitmen in each. And this will also activate the Wanted Rating Exploit for this mission so you can have additional fun without Police interference (assuming you can avoid the hitmen). According to reader Fusion Chamberlain the best place to fight them is at the Clubhouse. You can access the roof and pick many of them off from there as they approach the building. Is should be noted that they can exit their vehicles and enter the Clubhouse to get to the rooftop. Keep your eye on your radar to see if any get inside. If they do then get to a point to where you can see the door and nail them as they go through to confront you. They also tend to drop a lot of money when they die so there's a nice bonus to go with this strategy. After you kill last group then head to Ashley who will be downstairs. This will start a cutscene. Ashley will inform Johnny that Jim is dead. She will also inform him that Billy is going states and blame Johnny for everything then she recommends that he talk to Thomas. Finally, Johnny will break off their relationship and tell her to leave. After the cutscene ends then the mission is successfully completed. 0=======0 | Reward \ 0=======================> Nothing. If you haven't played the Hi-Lo Card Game in the Clubhouse then do so before going any further. Shortly after this mission then you will get a phone call from Stubbs. And this sets up the last Main Story mission of "The Lost and Damned"..... 0=-=-=-=-=-=-=-=-=0 / Thomas Stubbs III \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >TMS3. "Get Lost" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Thomas Stubbs III / 0=-=-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> When Johnny meets Thomas, he is informed that he doesn't have to worry about Ray anymore. But then there's the matter of Billy. Billy has been talking and is about to blame Johnny for a drug operation. Billy is also about to go into witness protection. So Thomas is going to help Johnny deal with this problem. After all, he is good for one favor. So all of that work you did for Thomas is finally paying off..... 0========0 | Weapons \ 0=======================> Pipe Bomb, RPG, Carbine Rifle. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Head to the Prison. When you get there then you will meet up with the rest of your crew. After that, you have to talk to Terry and get some free weapons before you can do anything. After closing up the weapons van then head on over to the Prison Doors and blow them up. I prefer to drop a Pipe Bomb at the base to blow it up. Switch to your RPG. There are a bunch of Cops near the entrance. Use a couple of rounds of the RPG to thin them out then use the Carbine Rifle to pick off the rest. After this group then go around the corner to find more Cops. Pick off the one on the roof with your Sniper Rifle then switch back to your Carbine Rifle to pick off the rest. Since the Cops will be focused on Terry and Clay then this will be easy to do. After this group then proceed deeper into the Prison where you will find another group of Cops. Kill this group then get into the Prison Yard. When you get inside the Prison Yard then you will be attacked by NOOSE guards and additional Cops. Get behind some cover and pick off these guys as quickly as possible with headshots from the Carbine Rifle. Most of them will be focused on Terry and Clay so it won't be difficult to take these guys down. After killing most of these Cops then more will join in. After taking down these guys, using the same method, then you will be allowed to go to Billy and execute him. When you finally kill him then you need to get on your bike and escape. Note the Body Armor at the base of the tower near your bike. Grab it, if needed, and get on the bike. Go out the same way you came in. After you get outside then lead your members back to the Clubhouse. When you get there then the mission, and the Main Story, is completed. Now all you have to do is enjoy the last cutscene..... 0=======0 | Reward \ 0=======================> $7,000 and the "Easy Rider" Accomplishment. With the Clubhouse destroyed you can no longer do Pool, Arm Wrestling, Hi-Lo Card Game and QUB3D activities there. And you cannot save your game there either. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >LRT19. 100% Completion Score | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ If you've done *EVERYTHING* prior to doing "Get Lost" then you should also have 100% Completion when you complete it. And what do you earn for 100% Completion in "Grand Theft Auto IV: The Lost and Damned"? The same thing you earned for GTA IV and "The Ballad of Gay Tony": Unlimited Ammunition for your weapons. This means you can have as much ammo as you want. However, when you save your game, then your ammo will return to its original limits but you can re-extend them when you reload and buy more ammo or use the ammo cheats. Outside of this, you earn nothing else. With that done, let's close things up..... /==++====++==\ /==++====++==\ /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\ | IV. Conclusion | \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/ \==++====++==/ \==++====++==/ 0================0 | General Notices \ 0===============================================> This document is copyright (c) Robert Allen Rusk (RARusk) 2009-2012. This guide may only be distributed and/or posted in its original format (and, most importantly, UNALTERED in any way). If you wish to post or use excerpts from this guide then please ask for my permission first before doing so (especially if you work for a magazine or website). A lot of time and effort was spent putting this thing together and that should be taken into consideration. And remember..... "Respect is everything." Although my guides and FAQs can be found at many sites around the internet, the latest versions of my work can always be found first at GameFAQs since that is my primary contribution site. A complete listing of all of my work can be found here: >>http://www.gamefaqs.com/features/recognition/33493.html Most of my guides are dedicated to the popular "Grand Theft Auto" game series but some of my other work include "The Chronicles of Riddick" games, "Bully", and "The Darkness" titles. 0===================0 | Additional Sources \ 0=======================================================> --"Liberty City Guidebook" (Game Manual) --"Episodes From Liberty City" (Game Manual) --GameFAQs "Grand Theft Auto IV: The Lost and Damned" Forum --GTA Forums --Wanted Rating Exploit (crackman5000) 0=========================0 | Additional Contributions \ 0=======================================================> --zombie95 --Avenged Sevenfold --Jos Rosales --Glen T. Winstein --Brian Miller --Darion Mayfair --Luiz Fernando Vencio --Shane Wong --Diego Wolfwood --Rudi Verhoeven --Fusion Chamberlain --John Zafeiris --The Timewarrior --Trevor Kramer --mrmkey --Adam Gilligan 0========0 | Credits \ 0=======================================================> Credits and thanks go out to the following: >>Rockstar Games ************** For creating yet another reason to return to Liberty City. >>GameFAQs, IGN, and many other gaming sites ******************************************* For providing a place for writers like myself to publish our work and help other gamers while indulging in one of our favorite pastimes. And finally, my biggest thanks of all goes to you the reader (and especially those who have made suggestions as well as those who took the time to write me). 0====================0 | Contact Information \ 0===============================================> E-MAIL: rarusk[at]netzero[dot]com FACEBOOK: Robert Allen Rusk (San Antonio, TX, USA) LINKEDIN: http://www.linkedin.com/pub/robert-allen-rusk/15/539/59b BLOG: http://rarusk.livejournal.com XBOX LIVE GAMERTAG: RARusk So now I've come to the end of yet another gaming adventure and looking forward to new ones. I hope that my guide helps you in getting the most out of "Grand Theft Auto IV: The Lost and Damned". <===++====++====++====++====++====<<##0##>>====++====++====++====++====++===>