/=++====++====++====++====++====<<##0##>>====++====++====++====++====++=\ 0==++====++====++====++====++====<<##0##>>====++====++====++====++====++==0 +| |+ +| "Deadly Premonition"/"Red Seeds Profile" Strategy Guide |+ +| |+ +| [Xbox 360 and PS3 Versions] |+ +| Version 2.1 [Revision 2] (May 2012) |+ +| |+ +| By Robert Allen Rusk. |+ +| Copyright 2011-2012 Robert Allen Rusk. |+ +| |+ +| E-MAIL: rarusk[at]netzero[dot]com |+ +| |+ 0==++====++====++====++====++====<<##0##>>====++====++====++====++====++==0 \=++====++====++====++====++====<<##0##>>====++====++====++====++====++=/ For this revision I completely reorganized my guide based on advice from fellow guide writers. This is mainly to streamline and make my guides cleaner. <+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++> "Deadly Premonition"/Red Seeds Profile" is copyright 2010 by Access Games. Published and licensed by Ignition Entertainment Ltd. All rights reserved. All other trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. A complete listing of contact and other information can be found at the end of this guide. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >TBCT. Table of Contents | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ This guide uses a Quick Search Feature which takes advantage of the Find feature used by many web browsers. This feature will allow you to go to any chapter or section in this guide quickly. To access any of those chapters, sections, or to the Table of Contents do CTRL-F (PC) or Clover-F (Mac) to activate the Find feature in the web browser. Then enter the code like this: >KR6 or >ZD12 0============================================0============================0 | DDP1. Introduction And General Information |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0============================================0==============================0 GEN1. About The Guide GEN2. "Deadly Premonition"/"Red Seeds Profile" GEN3. Controls GEN4. Game Menus and Starting a New Game GEN5. The Main Screen GEN6. Health Meter/Pulse Meter GEN7. The Pause Screen GEN8. Items and The [Toolbox] GEN9. Important Items GEN10. Basic Maintenance GEN11. Saving Your Game GEN12. Welcome to Greenvale GEN13. Infinite Food Sources and Items GEN14. Time, Money, and Objects GEN15. Vehicles GEN16. Trading Cards GEN17. The Other World GEN18. Combat Mode and Weapons A. Melee Weapons B. Ranged Weapons GEN19. Profiling and The Raincoat Killer GEN20. Side-Quests and Side-Activities GEN21. Other World Replays GEN22. End of Chapter Statistics GEN23. Chapter Replays GEN24. Xbox 360 Achievements and PlayStation 3 Trophies A. Common Achievements/Trophies B. Xbox 360 Specific Achievements C. PlayStation 3 Specific Trophies GEN25. Tips and Tricks GEN26. *IMPORTANT* The Key Disappearance Glitch GEN27. The Order of Things 0=============================0===========================================0 | DDP2. The Story Begins..... |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0=============================0=============================================0 -----------------------------------------------------------------[Prologue] CH00. Chapter 00 - "York AND Zach" ----------------------------------------------------------------[Episode 1] CH01. Chapter 01 - "First Day of Investigation" CH02. Chapter 02 - "Sheriff Office" A. Chapter Replay #1 B. Chapter Replay #2 CH03. Chapter 03 - "Autopsy Report" CH04. Chapter 04 - "Profiling" CH05. Chapter 05 - "Murder Site" CH06. Chapter 06 - "Greenvale Inhabitants" CH07. Chapter 07 - "Dinner" A. Chapter Replay #1 B. Chapter Replay #2 C. Chapter Replay #3 D. Chapter Replay #4 -------------------------------------------------------[Episode 2 (Part 1)] CH08. Chapter 08 - "Muses Gallery" A. Chapter Replay #1 CH09. Chapter 09 - "A & G" A. Chapter Replay #1 CH10. Chapter 10 - "The 2nd Sacrifice" -------------------------------------------------------[Episode 2 (Part 2)] CH11. Chapter 11 - "Lost Child" CH12. Chapter 12 - "Fallen Goddess" CH13. Chapter 13 - "Past" ----------------------------------------------------------------[Episode 3] CH14. Chapter 14 - "Tea Break" CH15. Chapter 15 - "Red Seed" CH16. Chapter 16 - "Hidden Memories" CH17. Chapter 17 - "New Raincoat Killer" CH18. Chapter 18 - "The 13th Bell" CH19. Chapter 19 - "Apartment" CH20. Chapter 20 - "Cruel Device" ----------------------------------------------------------------[Episode 4] CH21. Chapter 21 - "Cat Fight" CH22. Chapter 22 - "The Throne of Abyss" ----------------------------------------------------------------[Episode 5] CH23. Chapter 23 - "Dawn" CH24. Chapter 24 - "Red Tree" ----------------------------------------------------------------[Episode 6] CH25. Chapter 25 - "Zach Morgan" -----------------------------------------------------------------[Epilogue] CH26. Chapter 26 - "Epilogue" -------------------------------------------------------------------[Extras] CH27. Special Menu CH28. Side-Quest Summary CH29. "Twin Peaks" 0==================0 | DDP3. Conclusion | 0==================0 /==++====++==\ /==++====++==\ /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\ | >DDP1. Introduction And General Information | \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/ \==++====++==/ \==++====++==/ My name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts Games, Point Of View Computing) and an ex-arcade attendant (Namco Cyberstation - Pier 39, San Francisco, CA). I also own multiple gaming systems including the Xbox 360. I started writing guides in 2003 because I felt it was something I could do utilizing my writing skills gained in college and gametesting along with my passion for vidgames. Over time I have honed my overall writing and organization skills plus my creative thinking skills. Additionally, I have extended the play value of the games I have written guides and FAQs for many times over plus I have received many letters from all over the world. I am also what one may call an RGB Analog Video enthusiast. I hack most of my game consoles to try to get the best possible video from them and that usually involves tapping into the RGB Analog video signals and using them on the right monitors to achieve my desires. To this end I became a member of the GamesX.com mod forum and I post on their "RGB + Video Discussions" forum area from time to time. In addition, I am a member of the X-Otic Computer Systems of San Antonio (www.xcssa.org), a group who specializes in Linux, Mac, and other systems. We are also a group of hackers and electronics enthusiasts. I am also a regular forum poster at GameFAQs, an occasional poster at AtariAge, Digital Press, GTA Forums, and Video Game Saga. I am also a member of The MoFaT (a members only message board set up by "Grand Theft Auto: Vice City" players who met on the Vice City message boards at GameFAQs). Outside of gaming, my interests include "Godzilla" (I have been a G-Fan since the age of ten) and "Red Dwarf" (I own all eight series plus the "Back to Earth" mini-series on DVD). I am also a long time soundtrack collector with many titles in my possession. As far as favorite sports teams go, my teams are the San Antonio Spurs (NBA) [the local team], the Denver Broncos (NFL) [although I live in Texas, I am originally from Colorado Springs, Colorado] and the Air Force Falcons (NCAA Football). This guide was constructed using TextWrangler on a 1.5Ghz Single Core Intel Mac Mini and I used Safari to help in seeing how it would look on the web and correct format errors. I also play "Deadly Premonition" on a Viewsonic A70 RGB monitor using the Xbox 360 VGA cable. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN1. About The Guide | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Welcome to my "Deadly Premonition"/"Red Seeds Profile" guide! If this is the first time you have visited then you will find a lot of useful information in a highly organized format that you can use to successfully complete the main story, most, if not all, of the Side-Quests, and acquire all of the Achievements and Trophies within the game. Quotes taken from readers' e-mail are presented "as is" and may include spelling and grammatical errors. The main emphasis of this guide is to provide simple solutions to the main storyline and provide a specific order to the Side-Quests in many of the chapters for "Deadly Premonition"/"Red Seeds Profile". This guide was written while playing the game on the Normal difficulty setting which is what most people will probably play this game on. However, I also account for the other two difficulty levels to those who want the difficulty based Achievements on the Xbox 360 version of the game. I have worked hard to make sure that this guide is as complete as possible but at the same time leave room for exploration. I hope that you enjoy this guide as much as learn from it. During the construction of this guide I used the following user created FAQ for additional reference: >>"Deadly Premonition Walkthrough V1.00" - by Jennifer N. Rigsby. *************************************************************** I had used this guide on my first playthrough when I was trying to acquire all of the Trading Cards. Some of her ideas and suggestions are presented in this guide but I have tried to add my own observations and to make them better. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN2. "Deadly Premonition"/"Red Seeds Profile" | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ "Deadly Premonition", called "Red Seeds Profile" in Japan, is an open-world horror survival game that was released on the Xbox 360 in North America, Europe, and Japan and on the PlayStation 3 in Japan in 2010 by Access Games. It was released as a budget title ($20) and often has been criticized for its sub-standard graphics, clunky controls, and inappropriate musical cues. Yet, if you get past all of that, then you will find a quirky gem of a game underneath. Another aspect of the game is its references to real movies and bands which makes it feel more authentic than other games. The game can be considered an interactive "B-Movie" with the technical flaws hiding something cool underneath. As a result, "Deadly Premonition"/"Red Seeds Profile" has achieved cult status within the gaming community. Another reason for the cult following - the game is practically a ripoff/love letter to one of the best cult television shows ever aired, "Twin Peaks". The game was originally supposed to be released on the PlayStation 2 and Xbox and even had a trailer, when it was originally called "Rainy Woods", released in 2007. But the similarities to "Twin Peaks" was so strong that Access Games was forced to change a lot of things which caused a considerable delay and even came close to cancellation. However, the limited budget wouldn't allow them to upgrade everything to the level they needed to be for release on the next generation consoles which resulted in the many technical flaws the game has. So the game designer, Hidetaka Suehiro (aka SWERY), decided to focus on the story, characters, and the game world which is where the game shines. Many game critics have praised the game for its unique world and the characters that inhabit it. And the fans have taken such a liking to the game as to create memes and websites devoted to it. Two of them, "Welcome to Greenvale" and "Planet Redwood", were used as reference material for this guide. When this game first came out, I wasn't interested in it at all. Survival horror is not my cup of tea. Then, at Digital Press, someone made a topic about the game. I still wasn't too interested although some of the posters remarked on how weird and bizarre it was. Then somebody mentioned that it was "Twin Peaks" in game form. It was at that point I became interested. I am a big fan of director David Lynch, one of the people who created the show, and watched every episode of it when they originally aired twenty years ago (along with what ABC Television managed to show of his failed comedy "On the Air"). As more and more people continued to make references to "Twin Peaks", the more I became interested. Until one day I went and acquired the game. Since I was in the middle of updating some of my other work I had to put it on hold for awhile. But the moment I put it in and saw the opening sequence I knew I was in for a treat. I really liked the game and started using Jennifer's guide to acquire all of the Trading Cards to get the Achievement for collecting them. I had no plans to doing my own guide but, after playing through the Hard difficulty so I could get the Achievement for completing it, I couldn't resist and managed to find things that I haven't seen on other sites as I built my document. With that explained, let's move on to the next chapter..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN3. Controls | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ **NOTE: I do not have the PS3 version of "Red Seeds Profile" so the controls are extrapolated from the Xbox 360 version. If they are incorrect feel free to inform me so I can update them. 0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | Xbox 360 Version |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 0======0 | Menus \ 0=======================================================> [1] Open Pause Options Menu....................................Start Button Select Menu Item......................................................D-Pad Accept Menu Selection..............................................A Button Cancel Selection/Return to Previous Menu...........................B Button 0========0 | On Foot \ 0=======================================================> Move Around...............................................Left Analog Stick Weapon Selection........................................D-Pad Up/D-Pad Down [2] Action.........................................................A Button Observe............................................................B Button [3] Run............................................................X Button Quick Turn Around..............Pull back on Left Analog Stick then X Button Turn On/Off Flashlight.............................................Y Button [4] Hold Breath................................................Left Trigger Open Map........................................................Back Button 0============0 | Combat Mode \ 0=======================================================> Combat Mode............................................(Hold) Right Trigger Aim Weapon................................................Left Analog Stick Lock-On........................................................Left Trigger Attack.............................................................A Button Reload Gun/Discard Melee Weapon....................................B Button Strafe Left/Right.........................................Left/Right Bumper 0========0 | In Cars \ 0=======================================================> Steering..................................................Left Analog Stick Camera...................................................Right Analog Stick Change View...............................................Left/Right Bumper Accelerate....................................................Right Trigger Brake/Reverse..................................................Left Trigger Sound Horn.........................................Left Analog Stick Button [5] Enter/Exit Car.................................................A Button Parking Brake......................................................B Button [3] Siren/Boost....................................................X Button Turn Headlights On/Off.............................................Y Button Turn Wiper On/Off.......................................D-Pad Up/D-Pad Down Left/Right Turn Signal...............................D-Pad Left/D-Pad Right Open Map........................................................Back Button <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> [1] - This is also used to skip cutscenes (including when entering/exiting cars and when you acquire items). [2] - This is used for the following: --Opening doors. --Looking through windows. --Buying items. --Picking up items. --Push Crates. --Climb up/down objects. --Fish. [3] - When used this will increase your Pulse Meter until you either let go of the button or exhaust yourself. [4] - This is used in certain situations but outside of them this is useless as it will increase your Pulse Gauge very rapidly. [5] - When driving then this is also used to Talk. 0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | PlayStation 3 Version |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 0======0 | Menus \ 0=======================================================> [1] Open Pause Options Menu....................................Start Button Select Menu Item......................................................D-Pad Accept Menu Selection..............................................X Button Cancel Selection/Return to Previous Menu......................Circle Button 0========0 | On Foot \ 0=======================================================> Move Around...............................................Left Analog Stick Weapon Selection........................................D-Pad Up/D-Pad Down [2] Action.........................................................X Button Observe.......................................................Circle Button [3] Run.......................................................Square Button Quick Turn Around.........Pull back on Left Analog Stick then Square Button Turn On/Off Flashlight......................................Triangle Button [4] Hold Breath...................................................L2 Button Open Map......................................................Select Button 0============0 | Combat Mode \ 0=======================================================> Combat Mode................................................(Hold) R2 Button Aim Weapon................................................Left Analog Stick Lock-On...........................................................L2 Button Attack.............................................................X Button Reload Gun/Discard Melee Weapon...............................Circle Button Strafe Left/Right..............................................L1/R1 Button 0========0 | In Cars \ 0=======================================================> Steering..................................................Left Analog Stick Camera...................................................Right Analog Stick Change View....................................................L1/R1 Button Accelerate........................................................R2 Button Brake/Reverse.....................................................L2 Button Sound Horn........................................................L3 Button [5] Enter/Exit Car.................................................X Button Parking Brake.................................................Circle Button [3] Siren/Boost...............................................Square Button Turn Headlights On/Off......................................Triangle Button Turn Wiper On/Off.......................................D-Pad Up/D-Pad Down Left/Right Turn Signal...............................D-Pad Left/D-Pad Right Open Map......................................................Select Button <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> [1] - This is also used to skip cutscenes (including when entering/exiting cars and when you acquire items). [2] - This is used for the following: --Opening doors. --Looking through windows. --Buying items. --Picking up items. --Push Crates. --Climb up/down objects. --Fish. [3] - When used this will increase your Pulse Meter until you either let go of the button or exhaust yourself. [4] - This is used in certain situations but outside of them this is useless as it will increase your Pulse Gauge very rapidly. [5] - When driving then this is also used to Talk. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN4. Game Menus and Starting a New Game | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ When you start up the game and get past the opening movie then you will see the following options: >>New Game ******** Allows you to start a new game and the difficulty level. >>Load Game ********* Allows you to resume from your last save or do a Chapter Replay (explained later). >>Options ******* Allows you to adjust game saving, graphics, controls, and sound. >>Leaderboards ************ Allows you to compare your progress with other players on either Xbox Live or PlayStation Network. >>Special ******* You cannot select this option until you have successfully completed the game. I go more into this at the end of the guide. When you start up the game for the very first time, only New Game and Options are selectable. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> To start a new game select New Game then select a difficulty level: Easy, Normal, and Hard. The difficulty determines how much damage you can take, how difficult the enemies are to destroy, and how difficult it is to shake off them off when one grabs you. If you already have a game started then you will completely erase it in favor of the new one so, if you wish to keep it, then you will need to move it to another memory device. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN5. The Main Screen | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Your Main Screen is where all of the action in "Deadly Premonition"/"Red Seeds Profile" take place. In the center of your screen is FBI Agent Francis York Morgan. You use the joypad to move him around and manipulate the camera. In the upper left corner of the Main Screen is where your Health Meter (which shows your current health) and the Pulse Meter (which shows your pulse rate), are displayed. In the lower right corner of the Main Screen is where your current weapon, and ammo, will be displayed. In the lower left corner of the screen is where the Map, with current time, will be displayed when you are outside. Places you need to go will be marked with either red or grayish arrows and with the distance to them (in yards). Other places you can go will be marked by either purple (Other World Replays) or orange (special areas). The camera will be behind York most of the time but when he enters stairways or certain ares then the camera will go to a fixed point which can be disorientating. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN6. Health Meter/Pulse Meter | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ The Health Meter, which is at the upper left corner of the screen, will display your current health. If you are attacked, blow up a Barrel when you are too close, or let your Hunger Meter get to zero then this Meter will decrease. If your Health Meter runs out for any reason then you will die. You will then be given a choice of continuing or ending the game which will put you back at the Title Screen. If your Health Meter gets very low then you will start to stagger and you will move and attack slowly. When this happens then it is highly recommended that you use a [First Aid Kit]. You can also restore your Health Meter by sleeping in any [Bed] you find. Below the Health Meter is the Pulse Meter which displays your pulse rate. When you run, use the Siren (in vehicles), hide, or play Darts then your Pulse Meter will gradually increase. When your Pulse Meter reaches its maximum then you will exhaust yourself. You will stagger about while winded and must wait for your Pulse Meter to go back down to zero before you can run again. You can use [Stabilizers] to slow down your pulse rate for awhile and even completely zero your Pulse Meter if you exhaust yourself. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN7. The Pause Screen | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ When you press the Start Button then you will enter the Pause Screen. The first thing you will notice is a table to the left, a fireplace with a deer head in the center, and a television and grandfather clock to the right. The Television displays your Hunger and Sleep Meters. Above it is the amount of money you have and the current (paused) time. By going left and right then you can access other areas of the Pause Screen. We'll start by going right: >>[Item Bag] ********** This is where you carry all of your weapons and items. They are broken into four pages: --Weapon ****** This is where you can view, switch to, and even throw away your weapons. --Item **** This is where you carry all of your other items. But you can only carry a certain amount of each item. If you cannot pick up an item then you can move it to your [Toolbox] (explained later). --Main **** These are very important items that are used in the game and Side-Quests. You cannot throw away or place any items listed here into your [Toolbox]. --Side **** These are other very important items that are used in the game and Side-Quests. You cannot throw away or place any items listed here into your [Toolbox]. >>Map *** This is the Map that shows your current position within Greenvale and inside buildings. You can move the Map and zoom in. You can also toggle the Map to look at other characters and buildings. In addition, you can check the status of your current mission and Side-Quests. One of the major criticisms of this game involves the Map. Normally the Map remains stationary and the main character can be pointed in any other direction. On the exterior Map you are always pointed north and the Map revolves around you. This can be disorienting - especially for new players. This is not an issue on interior maps. The simplest thing you can do when you are outside is to point yourself north before using the Map. This will give you the correct orientation. Finally you can access the Map directly by using either the Back Button (Xbox 360) or the Select Button (PlayStation 3). >>Keyflag ******* This allows you to view the Profile Pieces you have collected in the game. >>Trading Cards ************* This will allow you to look at all of the Trading Cards you have collected. >>Profiling ********* This will allow you to go over all of the Profiling you have done. >>Option ****** This will allow you to change various aspects of the game including, saving, vibration, controller settings, sound, and graphics. >>Title ***** This will allow you to go back to the Title Screen. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN8. Items and The [Toolbox] | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ As you go about the investigation you will encounter many different items. They are broken into several different types: >>[First Aid Kits] **************** There are three different sizes of kits: Small, Medium, and Large. The bigger the kit, the more it can heal. >>[Stabilizer] ************ This item can lower your pulse rate and slow it down for awhile. Useful if you need to run long distances or hide for awhile. >>[Drink] ******* These are various drinks that are used to keep from getting tired. The best are the [Coffee (Black)] and [Root Beer]. >>[Food] ****** There are lots of different kinds of food you will find to fill your Hunger Meter. They range from filling it up a little bit to filling up a lot. Some even have special properties. >>[Cigarettes] ************ These are used to speed up time which will be explained later in the guide. >>[Flare] ******* This is used to summon another [Police Car] if yours either runs out of fuel or gets destroyed. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> In your Hotel room and the [Greenvale Sheriff's Department] (as well as other places) you will find a [Toolbox]. This is where you store items that you cannot carry in your [Item Bag] or items that you don't need but do not wish to throw away. Your [Item Bag] can only carry a certain amount of each different item so, when you try to pick up an item that you have the maximum of, then you have the option of moving it to the [Toolbox] where you can retrieve it later. There is a maximum amount of each different item in the [Toolbox] but it is much larger than that of the [Item Bag]. To put away an item into the [Toolbox] then you use the Put Item Away option and, likewise, you use the Take Item Out for items you wish to retrieve from the [Toolbox] and placed into the [Item Bag]. Prior to that you will be given a list of recent items that were put into the [Toolbox]. Later in the game you will get another option - [Panda Bear]. This will allow you to shop Wesley's gun store remotely at any time. Very handy if you need new weapons or ammunition. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN9. Important Items | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Listed in this chapter are important items that you should acquire as soon as possible as they will make your investigation easier: >>The [Radio] *********** It often takes time to travel from one side of Greenvale to the other by car. But there is an excellent way to speed up your travel. And that is by acquiring the [Radio]. The [Radio] will allow you to instantly warp from place to place when used. And it can be acquired early in the game. Go into your [Item Bag], select the [Radio], and choose from the list of places. You will then quickly be transported to wherever you selected. The car that you are currently using will also go with you. If you wish to use a different car then enter and exit it before using the [Radio]. However, you need to visit a place first before it will appear on the [Radio] list. The more places you visit in your initial playthrough of a chapter, especially early on in the game, the more places you can warp to and improve travel. The [Radio] is earned by doing the following Side-Quests: --Side-Quest No. 004: [Lost Arnold] --Side-Quest No. 005: [Nameless Flower] >>The [Weather Doll] ****************** You can gain special attributes to your Health and Pulse Meters by obtaining the [Weather Doll] from Emily by doing the following Side-Quests: --Side-Quest No. 006: [Nice Try Cooking] --Side-Quest No. 007: [Another Nice Try Cooking] --Side-Quest No. 008: [Memorable Cooking] At first glance the [Weather Doll] doesn't appear to do much. Each time you use it it flips around and suggests either nice weather or rain regardless of what the weather is at the time. But it is not used to predict the weather. It is used for something more. If you flip the Doll to match the current weather conditions then you should see your Health Meter turn green. When this happens then you gain the ability to slowly recover your health on your own when you are injured. This reduces the need to use the [First Aid Kits]. In addition, the Pulse Meter will go down much faster when you stop running or using the Siren. This reduces the need to use [Stabilizers]. Each time the weather changes then you should flip the Doll over to turn on its powers. This makes the [Weather Doll] very useful. Even though you can start the last Side-Quest as early as Chapter 04 you cannot complete it until Chapter 08 because that is when you are finally able to acquire the items needed to complete it. >>The Improved [Item Bag] *********************** In the beginning you can only carry a maximum of fifteen different items in your [Item Bag]. But you can increase that number to 44 by doing the following Side-Quests in Chapter 13: --Side-Quest No. 024: [Nick's Letter] --Side-Quest No. 026: [A Return to Better Things] --Side-Quest No. 025: [Big Bag] >>[York's Car] ************ The best vehicle to use by far is [York's Car], which is the black sports car that York drives into town with. It is the fastest vehicle and even better is the fact that there is no Damage Meter - the vehicle is indestructible. [York's Car] is earned by doing the following Side-Quests: --Side-Quest No. 034: [Benjamin Franklin] --Side-Quest No. 040: [Low Gear Parts] --Side-Quest No. 041: [High Gear Parts] --Side-Quest No. 042: [Gas Tank Parts] --Side-Quest No. 043: [York's Car] >>The Improved [Weapon Bag] ************************* When you begin the game, you can only carry four weapons maximum inside your [Weapon Bag] (which can be accessed in the Pause Screen). But you can increase the number of weapons you can carry, up to ten, by playing Darts and doing Side-Quest No. 030: [Top Rank]. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN10. Basic Maintenance | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ During the course of the game there are some things that you should or need to do in order keep York in top shape: >>Sleep ***** This is one of the most important things that you need to keep track of. If it is depleted then your Pulse Meter will rise faster and lower slower when you run. You can rest by using [Beds] that can be found all around the Greenvale area as well as the one in your Hotel room. You can also drink [Coffee], [Soda], and [Root Beer] to replenish your Sleep Meter without using a [Bed]. You can also buy other types of drinks at both [SWERY '65] and the [Galaxy of Terror]. >>Hunger ****** This is another stat to keep track of and is the most important. If it is depleted then your Health Meter will slowly go down until it is empty in which case you will die. You can replenish it by eating food of course. There are lots of different kinds of food, with varying levels of hunger satisfaction, all around Greenvale. You can buy food at the [Milk Barn] but when they are closed then you can also get food from various Vending Machines inside your Hotel and in other places in Greenvale. However, the Vending Machines are pretty expensive. You can also get inexpensive food at the [A & G Diner], the [Galaxy of Terror], and [SWERY '65]. Plus there is free lunch at the [Greenvale Sheriff's Department]. >>Clothing ******** Another thing to keep track of is your Suit. During the course of your investigation it will get dirty. If it gets too dirty then you will become a Stinky Agent and flies will buzz all around you. But it doesn't seem to have any negative effect other than the swarm of bugs. In order to change out of your Suit then you need to go into your [Suitcase] which can be found in your Hotel room and the [Greenvale Sheriff's Department]. They can also be found in other areas including the Other World. When inside your [Suitcase] then pick a Suit and change into it. You can also have the dirty Suit cleaned, for a small fee, so you can wear it again later. You start off with three Suits but can buy and earn other Suits during the course of the game. These Suits do nothing more than simply change your look - but there are a couple of exceptions. Below are the list of Suits: --[Suit "Agent] ************* Acquired: At the beginning. Description: Suit made for an elite FBI Agent. Perfect for work in the field. --[Suit "Workaholic"] ******************* Acquired: At the beginning. Description: Businessman suit. Perfect for long hours of overtime. --[Suit "Crimson"] **************** Acquired: At the beginning. Description: Suit with a red jacket. Sometimes it's good to change image. --[Suit "Hawaiianblue"] ********************* Acquired: Side-Quest No. 006: [Nice Try Cooking]. Description: Hawaiian style suit. Suit for people who want to relax. --[Suit "Greenvale"] ****************** Acquired: Side-Quest No. 048: [Cold Pot 5]. Description: Refreshing green suit. Perfect suit to relieve your stress. --[Suit "DEEPBLUE"] ***************** Acquired: Bought from Keith at the [Milk Barn] (available in Chapter 08). Description: Deep blue suit. Prefect suit if you want to be cool. --[Suit "Cherryblossom"] ********************** Acquired: Bought from Lilly at the [Milk Barn] (available in Chapter 08). Description: Cherry blossom suit. Increase your sex-appeal. --[Suit "Rainy Stripe"] ********************* Acquired: Bought from Polly at the Hotel (available in Chapter 08). Description: Blue stripe suit. The design of this suit looks like rain. --[Suit "Passion Red"] ******************** Acquired: Side-Quest No. 037: [Normal Collector]. Description: Burning soul suit. Increases your life gauge. Notes: Wearing this suit will increase your Health Meter by about 20%. Definitely one to have, especially in the late stages of the game. It is important to note that your Health Meter won't automatically fill up the extra space - you need to either Sleep, use [First Aid Kits], or turn on the [Weather Doll] to max out the Meter. --[Suit "Dancing All Night"] ************************** Acquired: Side-Quest No. 038: [Great Collector]. Description: Saturday night suit. Increases your pulse gauge. Notes: This increases your Pulse Meter by 20%. >>Shaving ******* Inside your Hotel bathroom and in the Kitchen Room at the [Greenvale Sheriff's Department] you will find a [Razor]. Here you can shave to keep York clean shaven (or you can let him grow a beard - your choice). You will also find additional [Razors] as you progress through the game. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN11. Saving Your Game | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ All throughout Greenvale (and the Other World) are [Phones]. These are places where you can save your current progress during the initial playthrough of a chapter. It will cost you $1 to save your game in the middle of a chapter. The game will also save at the end of a chapter or Chapter Replay. You cannot save your progress during a Chapter Replay You can change the option of auto saving at the end of a chapter or Chapter Replay in the Options Menu. If you choose to switch it off then it will ask you if you want to save at the end of a chapter or Chapter Replay. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN12. Welcome to Greenvale | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ For such a small town it is a pretty big place. There are many homes and businesses and everything is spread out over a large area. Because it is such a large area I am going to split it into two halves - (West) Greenvale and (East) Greenvale. The center line is the Emerald River. There are also quite a few people who live here and you will interact with many of them during the course of the investigation. Listed below are the major points of interests and businesses you can visit: >>[Greenvale Forest Park] *********************** This major forest park is located in the south half of (West) Greenvale. You can enjoy the view from the observation tower and partake in some fishing. It is tended to by Jim Green. >>[Albireo Graveyard] ******************* This is the cemetery for the Greenvale area that is located in (West) Greenvale. It is tended to by Brian the Insomniac. >>[Lysander's Junkyard] (Opened in Chapter 07) ******************************************** This is the main junkyard located in (West) Greenvale. This is where you can buy and upgrade vehicles. It is run by The General Lysander and is open from 7:00 to 22:00. >>[Panda Bear] (Opened in Chapter 07) *********************************** This is the gun store, and an oddly named one at that, for the Greenvale area and is located on the West side. You can purchase weapons and ammo from here even though you can do that remotely from your [Toolbox]. It is run by Wesley the Gunsmith and is open from 20:00 to 6:00. >>[Milk Barn] *********** This is the main convenience store for the area and is located on the West side. You can buy plenty of items here from food to fishing bait (and with certain special objects thrown in as well). It is owned and operated by Keith and Lilly Ingram and is open from 8:00 to 19:00. >>[SWERY '65] *********** One of two bars here in Greenvale and is located on the West side. Here you can have some food, a nice drink, and play Darts. It is owned by Richard Dunn and is open from 20:00 to 22:00. >>[Heaven & Hell Gas Station] *************************** This is the only gas station for Greenvale and is located on the West side. You can buy gas to refuel your car and have your car washed to repair damage. It is owned and operated by Jack the Raging Bull and his wife Gina the Rose. It is open from 10:00 to 20:00. >>[Muses Gallery] (Opened in Chapter 09) ************************************** This is the art gallery for Greenvale and is located on the West side. Even though Greenvale is a small town there are residents who appreciate good artwork. It is owned and operated by Diane Ames and is open from 10:00 to 17:00. >>[Galaxy of Terror] ****************** This is the second of two bars and is located on the East side. Here you can have a drink, eat some food, and enjoy the singing talents of the bar's owner, Carol McLaine. The bar is open from 20:00 to 22:00. >>[A & G Diner] ************* This is the main diner for Greenvale and is located on the East side. This diner offers a nice selection of entrees to satisfy any appetite. It is owned and operated by Nick and Olivia Cormack and is open from 9:00 to 21:00. >>[Greenvale Sheriff's Department] ******************************** This is the main law enforcement building and jail for Greenvale and is located on the East side. You can also get some free lunch here courtesy of Thomas McLaine, one of the deputies. The department is run by George Woodman and is open from 9:00 to 17:00. >>[Great Deer Yard Hotel] *********************** This is where you will be staying here in Greenvale and is run by Polly Oxford. It has everything you need from your [Suitcase] and [Toolbox] to the ever important [Coffee]. >>[Greenvale General Hospital] **************************** The main hospital for Greenvale and is located on the East side. Here you can buy various medical related items to help you in your investigation. It is run by Ushah Johnson and is open from 9:00 to 21:00. But there is one other thing that can affect whether or not you can visit some of these places and that is the weather. The weather here in Greenvale can alternate between sunny and rainy. This usually shouldn't cause a problem except for the fact that some businesses close when it rains. This can be a problem when you are trying to do certain things and the business you want to visit is closed because of the weather. But you can still go to other people's homes and talk to them. The only places that are closed when it rains is the [Milk Barn], [A & G Diner], and [Lysander's Junkyard]. In addition, certain Side-Quests can only be done when it rains. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN13. Infinite Food Sources and Items | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Food can be a bit expensive in Greenvale. But there are certain places where you can find what is known as an infinite food source. Listed below are three known locations: >>[Albireo Graveyard] ******************* It has a shelf with an infinite supply of [Green Tomatoes] next to both a [Phone] and a [Bed]. >>[Muses Gallery] *************** It has a patch of infinitely generating [Onions] behind a [Bed]. >>[The Tree of Anna] (Opened in Chapter 06) ***************************************** There will be a crate with an infinite supply of [Can of Pickles] not far from a [Bed]. And there is a place with infinitely generating items: >>[Ushah's House] *************** Located in the northwest part of Greenvale it has a garage where you can find an infinite supply of [First Aid Kit (Small)]. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> A popular tactic that is used to speed up time and force certain weather conditions to occur is known as Sleep/Eat. Basically you go to either the [Albireo Graveyard], [Muses Gallery], or [The Tree of Anna] then sleep for awhile to force conditions then eat from the infinite food supply nearby to replenish your hunger before either continuing to sleep or leaving. One suggestion is to not eat until you have the weather conditions you want. Even though you may be starving to death you will always refill your Health Meter when you sleep. So continue to turn around and sleep until you get the weather you want. When you finally get the conditions you want *THEN* go ahead and eat to refill your Hunger Meter. The absolute best place to Sleep/Eat is [The Tree of Anna] because the [Can of Pickles] fill more of your Hunger Meter than either the [Green Tomatoes] and [Onions]. Even better is that it will be part of your [Radio] List so you can quickly warp to it. For some strange reason the [Albireo Graveyard] is never added to the [Radio] List. The [Radio] will be explained later in the guide. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN14. Time, Money, and Objects | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Time plays an important part of this game. More often or not you need to be at a specific place at a specific time to advance the story or Side-Quest. In addition, many of the residents go about their daily routines regardless of what you happen to be doing. These routines may change depending on the weather. The time is measured using the 24-hour notation system (00:00 to 23:59) commonly used in most areas of the world. You can find the time by the Map which is at the lower left corner of the screen. Time advances slowly so there are times that you may need to speed things up so you aren't sitting around waiting for things to happen. As already mentioned, Sleep/Eat is one way to rapidly advance time. Another method is by smoking [Cigarettes (Heavy)]. You start out with twenty Cigarettes but can find and buy more within Greenvale. When you Smoke then you will then find yourself in the Pause Screen area with the grandfather clock behind you. The clock will advance rapidly as you Smoke. Then back out when you get close to the time you want. It should be noted that if you Smoke long enough to seriously reduce your Hunger and Sleep Meters then you will automatically be kicked out of Smoke Mode. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> You start off with $150 but can earn more money in a variety of ways during the game. In your travels you will see blue and red badges scattered all over the place. These are Agent Honors. The Blue Agent Honors will give you $5 and the Red Agent Honors will give you $30. Killing enemies and scoring headshot kills on them will net you money too. You can also earn money by doing certain things like driving long distances, looking through windows, and even shaving. It should be pointed out that any money you collect won't be officially added to your wallet until one of two things happen: >>Complete a chapter or Chapter Replay. >>Obtain [Payment Details]. This can often be found in the Sheriff's Department or your Hotel room (but can sometimes be found in the Other World during your investigation). The [Payment Details] sheet appears if you stay in the same chapter for a few days without completing it. However, you can also lose money by committing random acts of vandalism, pointing your weapon at and even shooting at people, and becoming a Stinky Agent (just to name a few ways). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> As you play the game then you will come across a number of objects that can be destroyed. When you destroy one of these objects, it may spawn money or items: >>Fence Sections, Dressmaking Mannequins (Mannequins) *************************************************** They will only spawn Blue Agent Honors. >>Small Crates, Medium Crates, Large Crates, Wooden Crates, Metal Crates ********************************************************************** They can spawn Blue Agent Honors and items. >>Barrels ******* When shot then they will explode. They can therefore be used to clear out an area of enemies (or destroy large groups of Crates) quickly. They will only spawn Blue Agent Honors when destroyed. After about a day or so any object you destroyed will be regenerated so you can destroy it again to try for more money and items. You can also push the Wooden Crates and Metal Crates. When you push the Wooden Crates then you can also damage them the longer you push them. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN15. Vehicles | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ The vehicles you drive in the game tend to be slow and clunky. In addition, just under the speedometer, in the lower right corner of the screen, there is the Gas and Damage Meters. The gas mileage is pretty bad and there is only one gas station in Greenvale, [Heaven & Hell Gas Station], located in (West) Greenvale. Here you can fill up your gas tank or have your car repaired by using the Car Wash (how you repair a car by washing it is something I can't figure out). If your Damage Meter goes to zero then the car is destroyed. If you destroy the car while you are in it then you will die. If you destroy your car or let the gas run out then you can use the [Flare] to summon another [Police Car]. You can increase the performance and gas mileage of the [Police Cars] you drive by doing certain Side-Quests during the game. You can also purchase and earn additional vehicles as well. You will also find additional [Police Cars] in the parking areas of the [Greenvale Sheriff's Department], [Forest Keeper's Cabin], [Moyer's Lumbermill], and [Great Deer Yard Hotel]. You can speed up your vehicle by using the Siren button but that will cause your Pulse Meter to increase. If you max out your Pulse Meter then you won't be able to use the Siren again until it goes down. You can also talk while driving, either to passengers or to yourself. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN16. Trading Cards | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ When you look on your Map then you will find Trading Card icons in various areas. Any Cards you collect will then be placed into the Trading Card book where you can look at them at your leisure in the Pause Screen. You can also acquire Trading Cards by progressing through the story, Fishing, Checkpoint Races, playing Darts, doing Side-Quests, and going through Other World Replays. There are a total of 65 Trading Cards (64 in-game and one outside of the game) that you can collect. You will earn $200 for each one so you can make some good money early if you focus a bit on acquiring them. You don't absolutely have to collect them but there is one Xbox 360 Achievement for collecting them plus you need to collect 64 of them in the PlayStation 3 version to acquire the five Trophies attached to the Side-Quests that use them. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN17. The Other World | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Although most of Greenvale is peaceful there are areas within it that are very dangerous. This is mainly because of what is known as the Other World. The Other World is an alternate version of the Real World. But it is much darker, dangerous, and decrepit. This dimension can intrude upon the Real World when a given area has been infected with darkness (and usually during a rainstorm). For some reason York seems to be able to enter this dimension when doing his investigation work. It also alters whatever building and area you are in. It can make them larger and more maze-like. In addition, the Other World will also intrude upon the Real World between the hours of midnight and 6:00. If caught outside then you need to go indoors or find shelter, such as dumpsters. If you use a dumpster then your Pulse Meter will rise. If it maxes out then you will be forced out of your shelter until it goes back down again. The reason for finding shelter is that the Other World is inhabited by creatures known as Shadows. They are defined by the following: "A dead body "possessed" by an evil spirit. Attacks with vengeance but cannot see. It can hear the breathing sounds of humans." They often emerge from dark patches either on the ground or on walls called Shadow Portals. After you kill one then another will emerge from a nearby Portal. Thankfully, after a few Shadows have emerged and been disposed of, the Shadow Portal will disappear. However, there are instances where there are Portals that don't disappear and continue to generate Shadows. These are called the Infinite Shadow Portals and it is best to recognize them so you don't waste your time and risk getting hurt. The Shadows that emerge can take on a variety of human forms with pale white skin with dark fingertips and also resemble the Joker character from the movie "The Dark Knight". When they detect you then they will come closer to attack. They lumber slowly but can close on you quickly with what can be best described as warping - the ability to teleport for short distances. They can even warp when close to you and standing still so they can avoid melee attacks. They can also literally bend over backwards as they head towards you. This feature make them even more freaky. They also tend to make a lot of noise which makes it easier to know when you are approaching them. The more evil a given area is in the Real World, the tougher the Shadows will become in the Other World when it intrudes. When you kill a Shadow, it may drop items and ammunition for your Ranged Weapons. There are several different types of Shadows and other creatures to contend with: >>Shadow (Regular) **************** These are the standard ones that will lumber and warp towards you. When one gets its hands on you then you will need to rapidly wiggle the Left Analog Stick left and right to shake it off. The faster you can get it off, the less damage it does. >>Armed Shadow ************ These Shadows are armed with different types of weapons: --Melee Shadow ************ This type will have a melee weapon (bat, bar, shovel, etc.) and will hit you with it when it gets close enough. --Shotgun Shadow ************** This type will wield a Shotgun and can do considerable damage if it manages to shoot you with it. Thankfully you can easily avoid getting shot by watching the Shotgun. When the Shadow is going to fire the weapon then the end of the Shotgun will begin to spark. The Shadow takes its time when firing so you can easily get out of the way when it finally fires. When it is real close to you then it will try to bludgeon you with the weapon. >>Flaming Shadow ************** Sometimes you will be in an area where there is fire and Shadows can set themselves ablaze as they pursue you. Fire is one of the quickest ways to destroy them. Unfortunately, when one sets itself on fire then it will very quickly run towards you before it drops. If it hits you then it will damage you a bit and die. When you recognize that you are in such an area then lure them into flames and run far away or go behind an obstacle and wait for it to drop so you can avoid taking damage. >>Crawling Shadow *************** These freaky female based creatures only appear in long hallways with vent shafts. It will also seal off the section of hallway it appears in so you don't escape. It will crawl along the ceiling on its back then swoop in to attack when it gets close enough to you. In addition, it will cloak itself in some sort of invisibility shield and approach you. When it is cloaked you cannot hurt it regardless of weapon. You must wait for to de-cloak in order to attack it and that is when it tries to attack you. It is also the toughest of the Shadows to kill but you can still deal with it quickly with the right weapons. It is important to note that on the Easy difficulty level it may sit in one place while cloaking and de-cloaking which will make it very easy to kill. It will only attack if you get too close to it. >>Mad Wild Bird ************* If you are outside when the Other World intrudes then you may be attacked by these crazed birds. Fortunately they are easily avoided. >>Mad Wild Dog ************ When outside then these giant dogs will drop down upon the road and try to damage whatever vehicle you are driving. Despite this they are pretty easy to avoid. But you don't want to tackle these on foot. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN18. Combat Mode and Weapons | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ To attack and kill the Shadows you must have some sort of weapon to use. Select a weapon by using the D-Pad Up/Down and it will appear in the lower right corner of the screen. After selecting a weapon then you must enter Combat Mode. You must hold down the Combat Mode button to remain in it. The camera will then go over York's right shoulder and you use the Attack Button to attack and the Reload Button to reload weapons. If you are using a Melee Weapon, like a [Steel Bar] then you can move around with the Left Analog Stick, albeit slowly, so you can avoid attacks and set up your own. If you are using a Ranged Weapon, such as a [Handgun], you will not be able to move. Instead, your Left Analog Stick is used to aim your weapon. You will have a crosshair to help in aiming your weapon at the Shadows. If it gets close to the head of a Shadow then it will change to indicate a headshot. You can also quickly aim the weapon by using the Lock-On button which will automatically lock onto the nearest Shadow. But this will increase your Pulse Meter. Regardless of weapon type you can sidestep left and right by using the Strafe Left and Strafe Right buttons. As for the weapons themselves there are many different kinds you can use to fight off the Shadows: 0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Melee Weapons |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 These are the up-close weapons that you use against the Shadows and other enemies. They have varying levels of damage and durability. However, if you attack a Shadow with a Melee Weapon, then you will greatly reduce its lifespan. This makes most of them nearly useless. But there are some Melee Weapons that cannot be destroyed. These are known as the Infinite Melee Weapons. Some of them can be acquired by doing Side-Quests but most of them can be acquired near the end of Other World Replays (explained later). Most of them, unfortunately, can only be acquired after completion of the Main Story. However, being close to Shadows will often run the risk of being grabbed or hit regardless of what weapon you have. This is a major drawback to using these weapons. Another drawback, albeit a minor one, is that your Pulse Meter will go up as you swing. But since your swings are short this is not much of a problem. Rather than list all of the Melee Weapons I will instead list the Infinite versions: >>[Wrench] ******** Reach: Short. Speed: Fast. Strength: Medium. Acquired: Side-Quest No. 027: [Where's the Dress!] Side-Quest No. 028: [Anna's Diary] Side-Quest No. 001: [Delivery Man Q] Side-Quest No. 029: [Engagement Ring] Notes: This is a decent weapon that is fast and easy to use. It will take a couple of swings to kill a Shadow and is excellent for destroying Crates and other destructible objects. This weapon can be acquired as early as Chapter 02. >>[Legendary Guitar Grecotch] *************************** Reach: Long. Speed: Very Slow. Strength: Super High. Acquired: Side-Quest No. 018: [Part Time Job 1] Side-Quest No. 019: [Part Time Job 2] Side-Quest No. 020: [Part Time Job 3] Side-Quest No. 021: [The Legendary Guitar] Notes: This is also another weapon that can be acquired in Chapter 02. And it is one of the best weapons in the entire game. It can kill most Shadows in one hit and Crawling Shadows in two. A very worthwhile weapon to have. However it is a slow weapon and can leave you open to attack. The best thing to do is to tap the Attack Button so you do a simple, but massive, overhead swing which will quickly kill a Shadow. If you continue to tap the button then you will make another slow regular swing which may leave you open to attack if any Shadows are nearby. In addition, the collision detection is a little shaky - I've sometimes swung at a Shadow at point blank range but still missed. It would seem odd that a musical instrument is one of the most powerful weapons in this game. But it also a visual pun - a guitar can sometimes be referred to as an "axe". Finally, this weapon is also the focus of a Side-Quest where you must give it back to its owner. It is recommended that you do this Side-Quest as one of the last things to do in the game if you wish to do it. >>[Axe] ***** Reach: Long. Speed: Very Slow. Strength: High. Acquired: At the end of the Other World Replay [Greenvale Sheriff's Department] in Chapter 26. Notes: This is the first of several Infinite Weapons that can only be acquired in the last chapter of the game. This weapon behaves in a similar fashion as the [Grecotch] but is less powerful. >>[Grass Cutter] ************** Reach: Very Long. Speed: Fast. Attack: High. Acquired: At the end of the Other World Replay [G.V. Community Center] in Chapter 26. Notes: This is an interesting and nifty weapon. When you hold down the Attack Button then it will extend. It can cut through Shadows and destroy Crates quickly. A fun weapon to play with. However, your Pulse Meter will increase as you hold down the Attack Button so you don't want to use this for too long. In addition, you can't use it against Crawling Shadows - it can't be pointed up. >>[Chainsaw] ********** Reach: Long. Speed: Very Slow. Strength: High. Acquired: At the end of the Other World Replay [Harry's Mansion] in Chapter 26. Notes: Behaves like the [Axe] but with one key difference. When you hit a Shadow with it then you will be in a scene where you are sawing through it. If you let go then the attack ends. So you need to hold down the Attack Button through the scene so you can successfully kill the Shadow. >>[Light Sword] ************* Reach: Long. Speed: Slow. Strength: High. Acquired: Side-Quest No. 039: [Great Collector]. Notes: This is basically a "Star Wars" style lightsaber. It is an okay weapon but is bettered by the other weapons above. 0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. Ranged Weapons |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 These are the weapons that you use to shoot at the Shadows from a distance. They have varying levels of damage and speed. You can often find ammo for them from from dead Shadows or destroyed crates. However, each of these weapons can only carry so much ammo. But there are some Ranged Weapons that have an infinite supply of ammunition. These are known as the Infinite Ranged Weapons. Some of them can be acquired by doing Side-Quests but others can be acquired near the end of Other World Replays (explained later). Some of them, unfortunately, can only be acquired after completion of the Main Story. It should be noted that most of the regular versions of these weapons have smaller clip capacities of their Infinite counterparts. The exception being the [.357 Magnum] and [12Ga Shotgun CQB] which is larger. Rather than list all of the regular Ranged Weapons I will instead list the Infinite versions: >>[9mm Handgun FBI Custom] ************************ Attack: Low. Clip: 16 rounds. Notes: This is a standard issue handgun that you start out with. Has a decent rate of fire and power. One interesting thing to note: you cannot throw it away or place into your [Toolbox]. >>[10mm Submachine Gun] ********************* Attack: Very Low. Clip: 360 rounds. Acquired: At the end of Side-Quest No. 014: [Map to Psychic Spot A]. Notes: This weapon isn't very powerful but it is a good weapon to have because of its high rate of fire. If you shoot at the upper part of a Shadow with it then you can stun it. Coupled with the high rate of fire this will keep it from advancing towards you. >>[.357] ****** Attack: Very High. Clip: 4 rounds. Acquired: Side-Quest No. 011: [A Snack for Willie]. Notes: It is *VERY* important that you acquire all seven [Bones] found on the Map before you do the Side-Quest or you will get something different. This is a powerful gun that fires and reloads slow. It also has a very small magazine. However, despite these problems, in the right hands it is the best handgun to use against against the Crawling Shadows and other tough enemies near the end of the game. >>[Wesley Special] **************** Attack: High. Clip: 100 rounds. Acquired: Side-Quest No. 049: [Seven Bones]. Side-Quest No. 050: [Ghost House Treasure]. Notes: This is a nasty little Flamethrower. Doesn't have much range though. It makes quick work of Shadows but is less effective against destructible objects. >>[12Ga Shotgun CQB] ****************** Attack: High. Clip: 6 rounds. Acquired: At the end of Side-Quest No. 015: [Map to Psychic Spot B]. Notes: This is a powerful pump-action shotgun that fires slow. It has very little range but has a wide spread that can make it easier to hit up-close targets. >>[9mm Handgun Sheriff Custom] **************************** Attack: Medium. Clip: 19 rounds. Acquired: Chapter 21 - "Cat Fight". Notes: This is almost the same as the FBI Custom Handgun but has a larger clip and is a little bit more powerful. >>[5.56 Assault Rifle CQB] ************************ Attack: Low. Clip: 120 rounds. Acquired: At the end of the Other World Replay [Galaxy of Terror] in Chapter 26. Notes: A step up from the [10mm Submachine Gun] but fires a little slower and has a smaller magazine. This is one of two Infinite Ranged Weapons that can only be acquired near the end of the game. >>[RPG] ***** Attack: Super High. Clip: 3 rounds. Acquired: At the end of Side-Quest No. 016: [Map to Psychic Spot C]. Notes: A slow firing but extremely powerful weapon that can only be acquired near the end of the game. Because of its explosive nature you certainly don't want to use this up-close against any enemy. It is powerful enough to kill a Crawling Shadow in one shot. But you have to run far enough away and hit it before it can cloak again. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN19. Profiling and The Raincoat Killer | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ In addition to dealing with the Shadows, York must also investigate the environment. He is looking for clues to what has happened in a given place. When he finds a clue then he will go into Profiling Mode in which he recreates in his head what has happened at the scene. Each of these clues is called a Profile Piece. You cannot advance forward in a level until you find the nearby Profile Piece. This makes them nearly impossible to miss. In addition to the Shadows and the investigation, York must also deal with a mysterious figure known as The Raincoat Killer. Sometimes he will come out of nowhere and you must dodge his attack. Other times he will chase you through the level and you must run by wiggling the Left Analog Stick while climbing over obstacles or moving crates. Then there are times you will be trapped in a room and must hide from him. Every so often during this sequence you will need to hold your breath when prompted or he will find and kill you. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN20. Side-Quests and Side-Activities | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ In this chapter I go over some things that can be done outside of your investigative work: 0============0 | Side-Quests \ 0========================================> As you progress through the investigation then you can do various Side-Quests with many of the people who live in Greenvale. It is not an absolute requirement to do them but there are many Side-Quests that will supply you with useful weapons and items. There are a total of fifty of these Side-Quests and many characters have more than one. For those who have more than one it is supposed to open the next side-Quest on the next day. However, I have never had that happen regardless of how many days I went through. You can definitely open up the next Side-Quest by going into the next chapter or doing a replay of a previous chapter. In addition, Side-Quests are available in certain chapters but not all. All of the Side-Quests are listed in the order in which they are done in this guide. Below is how they will be broken down: >>Name **** The name of the Side-Quest. >>Xbox 360 Version **************** As noted, there are no Achievements for doing Side-Quests on the Xbox 360 version of the game. So some of the Side-Quests can be skipped without any problems. I place the importance of the Side-Quest into three categories: --Recommended *********** Side-Quests that yield important and useful items and weapons are considered recommended. There are Side-Quests that don't look like they should be recommended but are classified as such because completion of it will open a Side-Quest that is important. --Trading Card ************ This is a Side-Quest that will give out a Trading Card if it doesn't give out an important item. There is an Achievement on the Xbox 360 version for Trading Cards so I categorize Side-Quests that give out Trading Cards as a reward. --Optional ******** This is a Side-Quest that can be skipped over without penalty. >>PlayStation 3 Trophy ******************** This is the Trophy that you earn in the PlayStation 3 version. Can be either Bronze, Silver, or Gold. >>Notes ***** How to complete the Side-Quest. >>Reward ****** What you get for successfully completing the Side-Quest. A more complete summary of these Side-Quests can be found near the end of this guide. 0================0 | Side-Activities \ 0========================================> In addition to the Side-Quests there are three side activities that you can do outside of the investigation: >>Checkpoint Races >>Fishing >>Darts All three of these Side-Activities will be explained in detail in Chapter 07 which is where they will be done. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN21. Other World Replays | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ After you play through an Other World sequence the first time then you can go back and replay it by entering the glowing circle outside near the area where you encountered it. However, things will be different this time around. There will be more Shadows but you won't have to deal with The Raincoat Killer since he will not appear in replays. You will also have to make your way through areas that you either ran through or had to fight off The Raincoat Killer. Any powerful weapons that you earn during the game can be used in an Other World Replay to make things easier. You will also find a lot more Blue and Red Agent Honors which makes this a very good way to make lots of money. Exploring every room and following the trail of Blue Agent Honors, which lead to the end of the level, can make you rich quickly. In addition, this is also where you can find previously unavailable Trading Cards as well as additional powerful weapons. You will also find many glowing circles as you make your way through. These will allow you to leave the level at any time but it is recommended to go all the way to the end to make the most of the Replay. You can replay these Other World scenarios as many times as you like. Especially since the Agent Honors regenerate and you can make yourself even richer. Finally, when you finish an Other World Replay, your Health, Hunger, and Sleep Meters will be maxed out regardless of what they were when you entered. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN22. End of Chapter Statistics | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ When you get to the end of a chapter or Chapter Replay (explained later) then you will be given your current statistics which is split into two pages. >>First Page ********** --Total Cleared Time ****************** The amount of time it has taken you to do the game. --Total Number of Days ******************** The number of game days it has taken you so far. --Total Enemies Defeated ********************** The number of enemies you have defeated so far. --Total Number of Continues ************************* The number of continues you have done so far. >>Second Page *********** --Payment Rewarded **************** The amount of money you get from the FBI. It starts at $200 and will increase as you progress through the game. --Basic Wage Unpaid Salary ************************ The amount of money you get for doing other things such as collecting Trading Cards, doing Side-Quests, killing Shadows, etc. --Funds Total Amount ****************** The amount of money you have earned so far. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN23. Chapter Replays | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ When you successfully complete a chapter then you can go back and replay it. This is done by doing Load Game and then Select Chapter. You can only replay chapters that you have already finished. Any weapons, items, and money you earn in the other stages of the game can be used in the beginning chapters. One major difference is that you cannot save your game in the middle of a Chapter Replay - you must complete the Replay in order to save your new progress. A major reason for replaying chapters is to activate certain Side-Quests. Some characters have multiple Side-Quests but must do one before you can activate the next. So, after you complete a chapter, then replay the same chapter again and the next Side-Quest for that character will activate. Listed below are what carries over at the end of Chapter Replay: >>Hunger, Sleep, and Health Stats >>Money >>Side-Quest Progression >>Trading Cards >>New Weapons /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN24. Xbox 360 Achievements and PlayStation 3 Trophies | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Listed in this chapter are all of the Xbox 360 Achievements and PlayStation 3 Trophies that can be acquired for "Deadly Premonition"/"Red Seeds Profile". To those who do not know, Achievements for the Xbox 360 and Trophies for the PlayStation 3 can be considered a different kind of scoring system. Each Xbox 360 game has 1000 Achievement Points that can be obtained. Some Achievements can be acquired by simply playing through the game. Others can be obtained by doing certain objectives outside of normal gameplay. To many gamers this adds to the replay value of each game and gives them bragging rights on Xbox Live or PlayStation Network where these scores are posted. However, the PS3 Trophies do not have a point system attached to them although the numbers of Trophies attained can be considered a way of keeping score (as well as add some kind of experience points in the PlayStation Network system). In addition, the Trophies are split into Bronze, Silver, Gold and Platinum classes. Most of the Achievements and Trophies within "Deadly Premonition"/"Red Seeds Profile" are easy to get. Some require more work. In addition, most of these Achievements and Trophies are secret but are not too hard to figure out. One very interesting thing about the Achievements and Trophies for this game. When a game is released on both the Xbox 360 and PlayStation 3, the Achievements and Trophies Lists are exactly the same except for the Platinum Trophy on the PS3 side for acquiring all of the other Trophies. Except for "Deadly Premonition"/"Red Seeds Profile". While the Xbox 360 Achievement List and the PS3 Trophy List have some common rewards they are very different. Below are the Achievements and Trophies for both versions broken up based on platform and common rewards: 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Common Achievements/Trophies |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 Listed in this sub-chapter are the Achievements and Trophies common to both versions: >>Prologue Cleared! ***************** Description: Prologue completed. Xbox 360 Accomplishment Points: 50 G. PlayStation 3 Trophy Class: Bronze. >>Episode 1 Cleared! ****************** Description: Completed Episode 1. Xbox 360 Accomplishment Points: 50 G. PlayStation 3 Trophy Class: Bronze. >>Episode 2 (Part 1) Cleared! *************************** Description: Completed Episode 2 (Part 1). Xbox 360 Accomplishment Points: 50 G. PlayStation 3 Trophy Class: Bronze. >>Episode 2 (Part 2) Cleared! *************************** Description: Completed Episode 2 (Part 2). Xbox 360 Accomplishment Points: 50 G. PlayStation 3 Trophy Class: Bronze. >>Episode 3 Cleared! ****************** Description: Completed Episode 3. Xbox 360 Accomplishment Points: 50 G. PlayStation 3 Trophy Class: Bronze. >>Episode 4 Cleared! ****************** Description: Completed Episode 4. Xbox 360 Accomplishment Points: 50 G. PlayStation 3 Trophy Class: Bronze. >>Episode 5 Cleared! ****************** Description: Completed Episode 5. Xbox 360 Accomplishment Points: 50 G. PlayStation 3 Trophy Class: Bronze. >>Episode 6 Cleared! ****************** Description: Completed Episode 6. Xbox 360 Accomplishment Points: 50 G. PlayStation 3 Trophy Class: Silver. 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. Xbox 360 Specific Achievements |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 Listed in this sub-chapter are the Achievements specific to the Xbox 360 version of the game. They focus on difficulty and Trading Card collection. In addition, the difficulty based Achievements do *NOT* stack. What does stacking mean in regards to Achievements? This game has three difficulty levels: Easy, Normal, Hard. Let's say that you play the game on Normal. When you beat the game then you will receive the Achievement for beating it on the Normal Difficulty level. If the difficulty Achievements stacked then you would also get the Achievement for beating the game on the Easy Difficulty level even though you didn't play the game at that level. So you would get two difficulty based Achievements at once. But, being that these Achievements do not stack then you would only get the Achievement for beating the game on the Normal difficulty. You would need to play the game again from scratch on another difficulty level to acquire another difficulty based Achievement. The Xbox 360 specific Achievement list is as follows: >>Game Completed on Easy! *********************** Description: Completed all Episodes on Easy difficulty. Xbox 360 Accomplishment Points: 100 G. >>Game Completed on Normal! ************************* Description: Completed all Episodes on Normal difficulty. Xbox 360 Accomplishment Points: 150 G. >>Game Completed on Hard! *********************** Description: Completed all Episodes on Hard difficulty. Xbox 360 Accomplishment Points: 200 G. >>Collected All Trading Cards! **************************** Description: Recovered all the Trading Cards. Xbox 360 Accomplishment Points: 150 G. 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | C. PlayStation 3 Specific Trophies |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 Listed in this sub-chapter are the Achievements specific to the PlayStation 3 version of the game. They focus mainly on Side-Quests. The Trophy list is much larger but there are no Trophies for finishing the game on the three difficulties and for collecting all of the Trading Cards. I acquired the Trophies list from PS3Trophies.com but found that it was entirely in Japanese. Thankfully, one of the forum members, kerrpogi619, did translation on the list. However, it was a pure straight translation and was difficult to read. But, with the help of the "Welcome to Greenvale" website, it was relatively cleared up. Only three of the Trophies are visible which is odd considering that all of the Xbox 360 Achievements are secret. The PlayStation 3 specific Trophy list is as follows: >>Side-Quests *********** There are a total of fifty Side-Quests in the game and you get a Trophy for each Side-Quest you complete. As a result, I list what Trophy you get with each Side-Quest listed in this guide. >>Episode 7 Cleared! ****************** PlayStation 3 Trophy Class: Gold (Secret). Notes: Complete the Epilogue episode at any difficulty level. >>All Solutions ************* PlayStation 3 Trophy Class: Platinum (Secret). Notes: This is acquired for obtaining all 59 Trophies. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN25. Tips and Tricks | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ In this chapter I outline some simple advice and tricks: >>Always explore. You will find a lot of money and other things by constantly looking around the Greenvale area. >>When you go down stairs then the camera will switch to a fixed view which can be disorienting. You can get around that by switching to a Melee Weapon and entering Combat Mode. While in Combat Mode then move forward. You will maintain the over the shoulder view as you go down the stairs. >>Whenever you pick up an item or enter a vehicle then you will get a little cutscene of the item or York entering the car. You can skip this and save time by using the Start Button. >>You will also get a little cutscene whenever York opens a door. You can speed this up by running at the door then press Enter. He will then quickly barge through the door. >>A general rule of thumb regarding use of the [Toolbox] is that, if the item looks remotely useful and that you cannot carry it due to reaching the maximum for that item in the Item Bag, then *ALWAYS* put it into the [Toolbox]. It will also be cheaper than buying additional items. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN26. **IMPORTANT** The Key Disappearance Glitch | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ This was touched upon in Jennifer's guide but, after some research, this is a problem that can occur in many areas of the game and in both the Xbox 360 and PlayStation 3 versions. This problem occurs when playing through a chapter for the first time. During the course of the game you will be given keys that are required for completing the chapter - and what I will call Story Keys for the sake of the guide. This is how the bug manifests itself: You get the Story Key then save and quit before using it. Then you do a Chapter Replay (explained later) and go back and resume where you left off in the story. However, when you look at your [Item Bag], then you find that the Story Key you were given has disappeared. You cannot finish the chapter in progress and you cannot replay the previous chapter and have it lead into the current chapter. The only way to deal with it when this happens is to do a New Game and completely restart from scratch. This especially sucks if you have already progressed far into the game. The best way to avoid this problem is to simply not save and quit when you acquire a Story Key. After getting the key then finish out the chapter. I will note at the beginning of certain chapters about the use of Story Keys. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN27. The Order of Things | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ "Deadly Premonition"/"Red Seeds Profile" has twenty seven chapters spread out over eight episodes. The main story itself is pretty straightforward. However, doing the Side-Quests and other activities in a specific order will make combat and other tasks easier for the bulk of the game. I also try to use street names when possible even though the street naming is very unusual in that many of the roads have multiple names. Certain Side-Quests will be done in Chapter 02 but the majority of them will be done in Chapter 07 for reasons I will outline there. Any Side-Quest or activity that requires a specific weather condition will be done in Chapter Replays. Some chapters will have some general notes explaining what I am doing in it. This is usually followed by statistics outlining how many Side-Quests can be done and what important items can be acquired in that chapter. The guide is written to be a spoiler free as possible using general terms to conceal identities. With that explained, I will now finally move on to the story..... /==++====++==\ /==++====++==\ /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\ | >DDP2. The Story Begins..... | \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/ \==++====++==/ \==++====++==/ A pair of twin boys, Isaach and Isaiah, are out for a walk with their grandfather, Jim Green. The boys go out ahead and stumble onto an horrific sight - a young woman, dead, tied crucifix style to a large red tree. Jim catches up to the boys and identifies the young woman as Anna Graham. We then see some of the other residents react to the news of her death. And this brings the involvement of law enforcement. The death of Anna Graham attracts the interest of the FBI who then sends out one of their best agents..... 0=-=-=-=-0 / Prologue \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >CH00. Chapter 00 - "York AND Zach" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Trading Cards - 1 / \ Prologue / 0=-=-=-=-=-=-=-=-=0 0-=-=-=-=0 As we start the chapter we see the main character, York, standing inside a weird dreamlike room. Leaves are floating up off of the floor and into the air. There doesn't appear to be any walls but there are various objects that seem to outline the area. In the center of the room are a pair of twins who appear to be Angels. This is known as the [Red Room] and you will find yourself here from time to time during the course of the game. The [Red Room] is also part of the Pause Screen area. Here you will be given some simple instructions on how to move. Move the Left Analog Stick and head to any of the objects to bring up instructions on how to interact with them. Head to one corner of the room to find a Trading Card: ============================= ++[No. 01: "Francis York Morgan"]++ ============================= This will be the first Trading Card you will find in the game. After exploring all of the objects in the [Red Room] then you will be told by the Angels that things are about to get started. Then things go black and you will hear York talking to someone called Zach.Respond to him and you will move on. You will then see York driving his nice car in the rain as he heads toward where Anna was murdered. However, at some point, he will encounter someone dressed in a raincoat and runs off the road. After some distance then he will crash and the next phase of the chapter begins. This will be your first encounter with the Other World. Switch on your [Flashlight] when prompted. Use the D-Pad Up/Down to select your [9mm Handgun FBI Custom]. Explore the general area to find a [Toolbox], multiple Fence Sections, and a Red Agent Honor. There is a [First Aid Kit [Small)] that can be found on a nearby small dead-end path. When you get to your [Toolbox] then you will notice white fizzy-like bubbles near it. This is a White Marker and will indicate items of general interest that can be Observed or used. Not far from your overturned car is a [Steel Pipe]. Grab it so you can destroy the Fence Sections for additional Blue Agent Honors. After exploring the general area then get back onto the path and, after a short distance, then you will start a cutscene where you will Profile for the first time. From there then head up the path again. You should then encounter a large sign with multiple Fence Sections and a couple of Barrels. Stay distant and shoot one of the Barrels to blow it up and all of the Fence Sections. Grab any Agent Honors and move forward. If you can't walk up to grab them then swing at them with your Mission Knife. Continue forward up the path and eventually you will get to a shack - and see what appears to be a woman shuffling into it. Enter the shack to find a [Can of Pickles] to your left. Turn right and head to the other end to find a [Generator]. When you get to the [Generator] then you will notice red fizzy-like bubbles near it. This is a Red Marker and will indicate important items that can be Observed or interacted with. Turn on the [Generator] to open a nearby metal gate but you will then be attacked by the woman you saw earlier. She is a Shadow and she will be the first Profile Piece - Mysterious Shadow. You will then be given instructions on how to shoot. Aim for her head to kill it quickly (and get more money for obtaining a Headshot Bonus). After killing this Shadow there will be two more outside. You can get one of them by staying just inside the door. The other one is by the metal gate. After killing both of them then pick up any objects they drop and go past the metal gate to find a Red Agent Honor. Go through the metal gate and you will be on a wooden pathway. Proceed forward and you will find a ringing [Phone] where you can save your game. To your left you will find an infinitely generating crate of [Lollipops]. Grab one then step back to get another one to appear. Keep going until you can't carry any more. From here then continue down the wooden walkway. After a short distance the power goes out and the metal gate you just came through will be locked again. As you near a corner then you will see a couple of Barrels. Shoot them to kill a nearby Shadow. Continue forward until you get to a path junction. Destroy the nearby Large Crates to generate items and Agent Honors then go left. You will then find another [Generator] and an Melee Shadow. Kill it by shooting the head or the Barrel behind it. Switch on the Generator then head back to the path junction and continue forward. You will then get to a larger area. Here you will see a Shadow Portal which will generate a Shadow. But, just beyond the Portal, is a Barrel. Shoot it to kill the new Shadow and the one in the background. Collect any items and Agent Honors and proceed forward. When you get to the next path junction then you will find a Shadow and a Red Agent Honor to your right. Kill it, collect the Honor, and proceed left down the path then destroy all of the Large Crates, Fence Sections, and Shadows you come across. You will then get to another shack and a couple of more Shadows. Enter the shack to find a [Toolbox] and another [Generator] but it has been destroyed. This is another Profile Piece - Machine Broken by Axe. You will also acquire a [Fuse Box] which can be used for later. Exit the shack and proceed forward. You will find another metal gate but it is locked. Just ahead is another shack but it too is locked. Shoot the lock to enter the shack. When you get inside then you will be attacked by another Shadow which is by the [Generator]. You will find that the [Generator] is missing a piece. The [Fuse Box] from the previous Generator will fix this one. Exit the shack to find a couple of more Shadows. Kill them then proceed through the now unlocked metal gate. Go through the narrow path killing any Shadow that you encounter. Eventually you will reach a larger area filled with plenty of Fence Sections. There are also plenty of Shadows here as well. Find and use any Barrels you see to kill them then quickly run around and grab items and Agent Honors you find. There is also a Red Agent Honor near the wrecked car. After collecting all you can then run down the path while avoiding Shadows. Although there are plenty of Fence Sections you can destroy to generate more Agent Honors there are a couple of Infinite Shadow Portals so it is best to simply get what you can and leave. However, there will be a giant log partway along the path. The Shadows that follow won't go beyond this point and more won't generate either. They will only generate from the closest Shadow Portal if you go back beyond this log towards it. You can use this to your advantage if you wish to stay and kill more Shadows for additional money. When you go past this log and get near the next metal gate then you will encounter The Raincoat Killer for the first time and he will attack you. You must evade him by using one of the face buttons which is always random. If you fail to evade him, either by not pressing the correct button in time or pressing the incorrect button, then he will grab you and throw you to the ground. Then you must wiggle the Left Analog Stick left and right to evade his attack. If you fail then you die. After successfully evading The Raincoat Killer then go through then next gate where you will get the Red Ivy which will be your last Profile Piece. When you get through the gate then you will finally be out of the forest and onto the road. Head across the street to the large sign to find a Red Agent Honor then turn right and head down the road to find another Red Agent Honor. Then turn around and head towards the bridge to get a cutscene where you will meet Deputy Emily Wyatt and Sheriff George Woodman. This will also end the chapter and Episode. 0===========0---------------------------------------------------0===========0 | Episode 1 |=====================<<##0##>>=====================| Episode 1 | 0===========0---------------------------------------------------0===========0 After introducing himself to the law enforcement in Greenvale, York then heads to his hotel room for some rest before proceeding with his investigation..... 0=-=-=-=-=0 / Episode 1 \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >CH01. Chapter 01 - "First Day of Investigation" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Trading Cards - 1 / \ Episode 1 / 0=-=-=-=-=-=-=-=-=0 0=-=-=-=-=0 Here you will find yourself inside the [Red Room] again. Directly ahead of you is another Trading Card: ====================== ++[No. 14: "Angel Isaach"]++ ====================== Turn around to find a [Sugar Donut] on a small table. Then turn around and go through the door at the other end of the room. Here you will find yourself on a long narrow path with a door at the end. As you get halfway along the path then you will encounter a small child. After that a Shadow will appear near the other door. The child then instructs York to hold his breath so the Shadow cannot find him. If you let go too soon then the Shadow will attack and you must do this section over. Follow the prompt until you are able to leave the [Red Room] area. Then York will awake from his sleep inside his hotel room and muse over the dream he just had. From here he will get dressed and you will regain control. Inside your hotel room you will find your [Suitcase] and [Toolbox]. You will also find your [Bed] and a [Phone] to save your game. You also have a bathroom where you can shave yourself if you wish to do so. Leave your room and head towards the Cafeteria. But, when you get to the Lobby, then turn left and head to the front desk. Go behind the front desk area to find a microwave oven. Open it to find an [Egg]. Check the TV nearby to see what the weather is going to be like. You can head up the stairs and find a Red Agent Honor in one of the corners. You can also explore the entire first floor to find additional Red Agent Honors and some [Coffee (Milk)] in the bar. You can also check out the Vending Machines (with their grossly overpriced wares) and there are a couple of additional [Phones] to save your game. Enter the Cafeteria to meet Polly Oxford, the owner of the [Great Deer Yard Hotel]. You will also start a cutscene of the two of them talking. You can get additional information from her if you wish. After you are finished with the cutscene then get the Red Agent Honor near the piano and leave. Afterwards then go through the front door to finish the chapter. 0=-=-=-=-=0 / Episode 1 \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >CH02. Chapter 02 - "Sheriff Office" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Trading Cards - 13 / \ Episode 1 / 0=-=-=-=-=-=-=-=-=-0 0=-=-=-=-=0 ----------------------------------------------------------------------------- **IMPORTANT: This chapter contains a Story Key. When you get the Story Key during your initial playthrough then complete the chapter without saving and quitting to avoid the Key Disappearance Glitch. ----------------------------------------------------------------------------- 0==============0 | General Notes \ 0====================================================> Some time will be spent here in Chapter 2. Although a lot of things can be done in this chapter I am only focusing on Side-Quests that give you certain important items. I will also visit a couple of out of the way places during the initial playthrough to add them to the [Radio] List when I acquire the item later during a Chapter Replay. This chapter is good for doing Side-Quests and other things related to businesses. The reason for this is because the opening cutscene for this chapter is always going to be a sunny day. So, therefore, the first half of the day is always going to be sunny and businesses are going to be open. However, at around 16:00, the weather may randomly change and rain - or it may not. Although you can acquire the Improved [Weapon Bag] in this chapter I will do that in Chapter 07. 0===========0 | Statistics \ 0====================================================> >>Number of Side-Quests: 10. >>Important Items: --[Wrench (Infinite)] --[Legendary Guitar Grecotch] --[Radio] 0====================0 | Initial Playthrough \ 0====================================================> When you exit the Hotel then you will find a [Police Car] waiting for you. You will be given the [Master Key] (for all [Police Cars]) and a [Flare]. You will also be given instructions on how to drive and then you will be given control again. It should be noted that when you replay this chapter then you will be given another [Flare] and thus you can accumulate them this way. Instead of driving off, exit the car so you can explore the area around the Hotel. You will find additional [Police Cars] in the parking lot plus more Red Agent Honors around the area. You can also look through windows for bonuses and destroy Fence Sections and Large Crates for items and Blue Agent Honors. You can also go back inside the hotel and talk to Polly to buy items if you wish. When you are done here then drive away from the Hotel and begin exploring the greater Greenvale area. Face north, pause and look at your Map. As you go over the map you will find multiple Trading Cards. However, some of them are locked away unless you do certain things. You will also notice [Bones] on the Map. There are seven of them and they are used for two Side-Quests. You can only get six of them at this point in the game (the last one is near the murder scene). However, acquiring most of the Trading Cards and [Bones] will be saved for later in the game. For now, though, let's head to the [A & G Diner] which is south of the [Greenvale Sheriff's Department]. Go inside to find the following Trading Cards: >>Near the door inside the [A & G Diner]: ================ ++[No. 43: "Coffee"]++ ================ >>Inside the small cabinet by the [Phone]: ======================== ++[No. 64: "A&G Diner Menu"]++ ======================== This will also add the Diner to the [Radio} List later. From here, then go over to [Anna's House] which is just northeast from the [Greenvale Sheriff's Department]. Smoke until it is past noon then enter the house and talk to Sallie Graham who is grieving over Anna's death. Then talk to her again to start a Side-Quest: >>Side-Quest No. 027: [Where's the Dress!] **************************************** Xbox 360 Version: Recommended. PlayStation 3 Trophy: Bronze (Secret). ------------------------- Notes: You need to find [Anna's Dress] within the house. The dress is in the large walk-in closet at the southwest corner of the first floor. However, there are too many dresses and you don't know which one to look out for. There is a photo of Anna in the study at the west side of the second floor. Take the picture, go back downstairs to the walk-in closet, grab the dress, and take it to Sallie to successfully complete the Side-Quest. ------------------------- **Reward: [Anna's Key] and you will start the following Side-Quest: >>Side-Quest No. 028: [Anna's Diary] ********************************** Xbox 360 Version: Recommended - Trading Card. PlayStation 3 Trophy: Bronze (Secret). ------------------------- Notes: You need to search Anna's Room with the key you found in her dress. Anna's Room is at the southeast corner of the second floor. Go inside to find the following Trading Card by the bed: ====================== ++[No. 54: "Anna's Dress"]++ ====================== You can go inside the bathroom to find a Red Agent Honor and a [Razor]. Head to the dresser with her picture and open it to successfully complete the Side-Quest. ------------------------- **Reward: [Anna's Diary] and you will unlock Side-Quest No. 001. After this then head west on January Way towards the [Milk Barn]. However, before you get there then stop at the [Heaven & Hell Gas Station] to fill up your car. But, when you get there, then stop just before you get into the glowing circle and get out of your car. Go to the front of the Gas Station to find a Trading Card: ======================= ++[No. 53: "Gina's Sponge"]++ ======================= Then get back into your car and drive into the glowing circle. When you stop then you will be randomly greeted by either Gina or Jack. In addition, both of these characters have Side-Quests attached to them. But I will do those later in the game. ----------------------------------------------------------------------------- **NOTE: Gina looks remarkably similar to Dixie Clements, one of the wrestlers featured in the "Rumble Roses" games made by Konami. The fact that the word "rose" is in her name further points to "Rumble Roses" as the inspiration for the character. ----------------------------------------------------------------------------- Buy gas from either of the two then drive west and turn left at the next corner and onto Silent Av. Then turn right onto Silver Av. when you reach the next intersection. As you head west then you should see [Lysander's Junkyard] to your right. Stop and go inside to acquire the following Trading Cards: >>East side of [Lysander's Junkyard]: ============================== ++[No. 33: "The General Lysander"]++ ============================== >>West side of [Lysander's Junkyard]: ==================== ++[No. 55: "York's Car"]++ ==================== Then exit the Junkyard, go west on Silver Av. until you reach the next intersection with October St. then turn right and go north all the way to the [Milk Barn]. By visiting these two places then you will add them to the [Radio] List. When you finally get to the [Milk Barn] then go inside and head to the front counter. Go behind the counter to find a Trading Card: ================== ++[No. 58: "Grecotch"]++ ================== Head to the back and talk to the woman who is currently a Suspect (Lilly Ingram). After talking to her then you will notice a notebook marker above her. This indicates that you can start a Side-Quest with her. Talk to her again and agree to do what she requires to start a Side-Quest: >>Side-Quest No. 018: [Part Time Job 1] ************************************* Xbox 360 Version: Recommended. PlayStation 3 Trophy: Bronze (Secret). ------------------------- Notes: You have to push three large crates into designated squares on the floor of the Storeroom. The Storeroom is maze-like and you have to move them in a certain order to successfully complete the Side-Quest. The leftmost crate, in the upper left corner, is Crate #1. The center crate is Crate #2. The rightmost crate is Crate #3. Listed below is the order in moving the crates: --Move Crate #1 right two squares. --Move Crate #1 up one square and into the designated square. --Move Crate #2 left one square. --Move Crate #2 down one square. --Move Crate #2 left all the way into the designated square. --Move Crate #3 down one square. --Move Crate #3 right one square. --Move Crate #3 down one square and into the designated square. ------------------------- **Reward: The [Bronze Card] which will give you a 10% discount to shop at the Milk Barn. This will also open up Side-Quest No. 019 but that can only be done on a Chapter Replay. You can also buy stuff from Lilly. It should be noted that her shopping list is different from Keith's (who is at the front counter). After completing this Side-Quest then head to [Becky's House] in north Greenvale to get started on her Side-Quest. However, even though you can do this now it is best to Smoke until around 15:50 before doing it. When you get inside her house then you can find a [Stabilizer] on the nearby chair and a Red Agent Honor above the door. Then knock on her door and talk to her to get things started: >>Side-Quest No. 001: [Delivery Man Q] ************************************ Xbox 360 Version: Recommended. PlayStation 3 Trophy: Bronze (Secret). ------------------------- Notes: Head to [Quint's House] which is behind the [SWERY '65] south of your position. Quint doesn't appear until around 16:00 so Smoke or wait until he comes home. Go inside to find the following Trading Card by the TV: =========================== ++[No. 61: "Quint's Bike Tank"]++ =========================== Wait for him to walk away from the [Bike] (or Observe one of the items at the bookshelf to make him leave the [Bike]) then Observe the [Bike] to obtain the [Red Dust]. You can also find a Red Agent Honor by the Refrigerator and some [Cola] inside it. Then head back to Becky to successfully complete the Side-Quest. ------------------------- **Reward: The [Engagement Ring] and you will start the following Side-Quest: >>Side-Quest No. 029: [Engagement Ring] ************************************* Xbox 360 Version: Recommended. PlayStation 3 Trophy: Silver (Secret). ------------------------- Notes: After obtaining the [Engagement Ring] then go back to Quint to successfully complete this Side-Quest. ------------------------- **Reward: The [Wrench (Infinite)]. If you do this quickly enough then it should be close to 16:30 so head to the [Greenvale Sheriff's Department]. 0===============================0 | Greenvale Sheriff's Department \ 0====================================================> When you get inside then you will be met by Thomas McLaine, one of the deputies. He remarks that he has lost the key to the cabinet that Anna's file is in. So you have to go around and find the key before you can proceed. However, there are several different keys, all based around squirrels, that can be found. Only one of them is the correct one. The correct key is also a Story Key, which is needed to successfully finish the chapter. Once obtained then finish the chapter without saving and quitting to avoid the Key Disappearance Glitch. To start, let's head to the Kitchen Room not far from you. Go inside to find a [Dumbbell] by the door. Pick it up as it is needed for an important Side-Quest. There is also some [Gray Squirrel Keys] but don't pick them up - it is not the correct key. Open the nearby [Refrigerator] to find a Trading Card: ========================= ++[No. 44: "Turkey Sandwich"]++ ========================= As you explore the Sheriff's Department then you will find the [Suitcase] and [Toolbox] in the Locker Room. You will also find the [Long-Tailed Flying Squirrel Key] there as well but it is not the correct key. Now go to the northeast corner of the building to find George and start a Side-Quest: >>Side-Quest No. 004: [Lost Arnold] ********************************* Xbox 360 Version: Recommended - Trading Card. PlayStation 3 Trophy: Bronze. ------------------------- Notes: Give George the [Dumbbell] that you found in the Kitchen Room to successfully complete this Side-Quest. ------------------------- **Reward: The following Trading Card: ============================== ++[No. 49: "Arnold and Sylvester"]++ ============================== And you will unlock Side-Quest No. 005 which can only be done in the evening hours (and after you obtained the [Flower with No Name]). After this then head to the Basement (the stairs are on the west side of the first floor). After going through the door then turn right to enter the jail area. Enter the cell with the bed against the wall and you will find the [Curvy-Tailed Flying Squirrel Keys] by the toilet. This is the correct key. Head back upstairs and into the Material Room to talk to Thomas. Give him the [Curvy-Tailed Flying Squirrel Keys] to successfully complete this chapter. 0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Chapter Replay #1 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 When you start the Replay then go to the [Milk Barn] and talk to Lilly again to get her next Side-Quest: >>Side-Quest No. 019: [Part Time Job 2] ************************************* Xbox 360 Version: Recommended. PlayStation 3 Trophy: Bronze (Secret). ------------------------- Notes: Just like before you have to push three large crates into designated squares on the floor of the Storeroom. The leftmost crate, in the upper left corner, is Crate #1. The center crate is Crate #2. The rightmost crate is Crate #3. Listed below is the order in moving the crates: --Move Crate #3 down one square. --Move Crate #2 up one square. --Move Crate #1 one square right. --Move Crate #2 up one square. --Move Crate #2 left two squares and into the designated square. --Move Crate #1 up two squares and into the designated square. --Move Crate #3 down one square. --Move Crate #3 left two squares and into the designated square. ------------------------- **Reward: The [Silver Card] which will give you a 30% discount for shopping at the Milk Barn. This will also open up Side-Quest No. 020 but that can only be done on a Chapter Replay. Before leaving it is recommended that you buy some additional [Stabilizers] so you can use them at [SWERY '65] later. After leaving the Milk Barn then head to the [Albireo Graveyard] to Sleep/Eat until you get a rainy evening (around 20:00). When you finally get a rainy evening, regardless of how many days you need to sleep through, then you can do the following: Go to [White Spruce Farm], which is north of the [Heaven & Hell Gas Station], and acquire the Trading Card from the now full well: ==================== ++[No. 45: "Cigarettes"]++ ==================== Look at your Map and you will find white flowers on it at various locations. This is a type of flower that only appears when it rains - [Flower with No Name]. The nearest one from [White Spruce Farm] is on the Emerald River south of Keith's House. Go up to it and pick it then head west to [George's House] (southeast of the [Milk Barn]). Then talk to George which will start a Side-Quest: >>Side-Quest No. 005: [Nameless Flower] ************************************* Xbox 360 Version: Recommended. PlayStation 3 Trophy: Bronze (Secret). ------------------------- Notes: After acquiring the [Flower with No Name] then go up to George to start the Side-Quest then knock on his door again to successfully complete it. ------------------------- **Reward: The [Radio]. After acquiring the [Radio] then go behind [George's House] to find the following Trading Card: ======================== ++[No. 07: "George Woodman"]++ ======================== Although you can also do Side-Quests with Emily during rainy nights I am going so save hers for later in the game. From [George's House] then head to the [Albireo Graveyard] to Sleep/Eat until the next morning and go to the [Greenvale Sheriff's Department] to finish out the Chapter Replay. 0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. Chapter Replay #2 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 When you start the Replay then go to the [Milk Barn] and talk to Lilly again to get her next Side-Quest: >>Side-Quest No. 020: [Part Time Job 3] ************************************* Xbox 360 Version: Recommended. PlayStation 3 Trophy: Bronze (Secret). ------------------------- Notes: Just like before you have to push three large crates into designated squares on the floor of the Storeroom. The leftmost crate, in the upper left corner, is Crate #1. The center crate is Crate #2. The rightmost crate is Crate #3. Listed below is the order in moving the crates: --Move Crate #2 right one square. --Move Crate #3 down one square. --Move Crate #1 down one square. --Move Crate #2 left one square. --Move Crate #2 up two squares. --Move Crate #2 left all the way into the designated square. --Move Crate #3 up three squares and into the designated square. --Move Crate #1 down one square. --Move Crate #1 right two squares. --Move Crate #1 up one square and into the designated square. ------------------------- **Reward: The [Key to the Closet] which will also open the next Side-Quest which is done at [Keith's House]: >>Side-Quest No. 021: [The Legendary Guitar] ****************************************** Xbox 360 Version: Recommended. PlayStation 3 Trophy: Bronze (Secret). ------------------------- Notes: Head over the [Keith's House] which is east of the [Heaven & Hell Gas Station]. Contrary to the description the garage door always seems to be open regardless. Head to the [Closet] in the back and open it to successfully complete this Side-Quest. ------------------------- **Reward: The [Legendary Guitar Grecotch]. This will also open up Side-Quest No. 017 but it will be one of the very last Side-Quests to do in the game and that will be in the last Episode. After acquiring the [Grecotch] then go east across the street to the [Darius Inc. G.V. Electrical Substation] to find the following Trading Card: ======================== ++[No. 22: "Olivia Cormack"]++ ======================== You can also go around to blow up all of the Barrels to get Blue Agent Honors and acquire the Red Agent Honors laying around. Then go to the [Greenvale Sheriff's Department] to finish out the Chapter Replay. With all of that done it is finally time to move forward onto the next chapter..... 0=-=-=-=-=0 / Episode 1 \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >CH03. Chapter 03 - "Autopsy Report" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Episode 1 / 0=-=-=-=-=0 ----------------------------------------------------------------------------- **IMPORTANT: This chapter contains three Story Keys. When you get these Keys during your initial playthrough then complete the chapter without saving and quitting to avoid the Key Disappearance Glitch. ----------------------------------------------------------------------------- Drive on over the [Greenvale General Hospital] after the cutscene. It will always rain when the chapter starts. When you get to the Hospital then you will start another cutscene. After the cutscene then you need to go over to the [Computer Room]. When you get there then you are presented with a chess related riddle. The solution is to list them in the order they are presented: >>King (the second piece) >>Rook (the third piece) >>Bishop (the fifth piece) >>Knight (the first piece) >>Pawn (the fourth piece) >>Queen (the sixth piece) You will then be given the [Card Key for Underground Floor] which is a important Story Key. From here then head downstairs, which is at the southeast part of the Hospital, and to the locked door. After going through that door then head to the [Morgue] where Anna is kept. When you get there then you will start a cutscene. When the cutscene ends then you will start the examination of the body. Use the camera to look around and Observe various areas around her body. You must Observe every observable part of Anna's body before you can start another cutscene. After that then you will leave the Morgue. However, as you start another Cigarette, you will find yourself in the Other World as it intrudes and you have to fight your way out. The use of the [Grecotch] will make fighting the Shadows easy. After you get upstairs then you will hear a child crying. Go inside the Operating Room and to the table where the crying is coming from. Look underneath the sheet to find the [Card Key for Central Building], another Story Key. After that then you will be ambushed by two Shadows. Kill them with the [Grecotch] then grab the [Coffee (Black)] off of the nearby desk before leaving. When you get past the next locked door and go through the next one then you will find several items including a [Stabilizer], [Mission Knife], [First Aid Kit (Medium)], and an infinite supply of [Lollipops]. You will also find a [Toolbox], [Suitcase], [Phone], and [Bed]. Eventually you will get to another locked door. The key is found in the [MRI Room] at the southwest corner of the 1st Floor. Go inside the room to find a [First Aid Kit (Small)] and a [First Aid Kit (Medium)]. After activating the machine then you will find the [Key to Entrance], another Story Key, on the bed. When you finally get to the front of the Lobby then you will be attacked by three Armed Shadows, all with Shotguns. You can easily dodge them and hit them in the back with the [Grecotch] to kill them quickly. As you explore the Lobby then you will find a [First Aid Kit (Small)] and a [First Aid Kit (Medium)] along with a Red Agent Honor. After killing the last Armed Shadow then you will be returned to the Real World and you will start another cutscene which will end the chapter. 0=-=-=-=-=0 / Episode 1 \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >CH04. Chapter 04 - "Profiling" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Trading Cards - 1 / \ Episode 1 / 0=-=-=-=-=-=-=-=-=0 0=-=-=-=-=0 0==============0 | General Notes \ 0====================================================> Although I am opening up some new Side-Quests I will save them for Chapter 07. 0====================0 | Chapter Playthrough \ 0====================================================> You will start out in front of the Hospital. You need to get the [Greenvale Forest Park] before 18:00 but you have plenty of time to get there. Get in the car with Emily and George and drive the long distance to the Forest Park (and partake in some conversation along the way). When you get there then you will start another cutscene. After that then you can talk to the twins and they will talk to York about Anna. When that is done then you can explore the area, known as [The Tree of Anna], and do some Profiling. Some of the clues need to be shot out or knocked out of trees. This includes a Trading Card: ===================== ++[No. 03: "Anna Graham"]++ ===================== In your explorations then you will find the crate with an infinite generating [Can of Pickles]. There are four Profile Pieces to find before you can complete your Profiling: >>Missing Piece of Pin Heel Shoe >>Chip with Rusted Metal Dust >>Picture of a Vest with Holes >>2 Bent Pieces of Grass After collecting all four Profile Pieces then you will start a cutscene that ends the chapter. 0=-=-=-=-=0 / Episode 1 \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >CH05. Chapter 05 - "Murder Site" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Episode 1 / 0=-=-=-=-=0 ----------------------------------------------------------------------------- **IMPORTANT: This chapter contains a Story Key. When you get the Story Key during your initial playthrough then use it without saving and quitting to avoid the Key Disappearance Glitch. ----------------------------------------------------------------------------- When you start the chapter then you will be in the car and you can't leave it. You have no choice but to go to [Moyer's Lumbermill]. In addition, the car will have the Gas and Damage Meters turned off. When you get to the Lumbermill then you will go on alone inside. And into the Other World again. After killing the first batch of Shadows then you will see The Raincoat Killer run through a door ahead. This door leads into the main lumbermill area and to where Anna was murdered. Here you will find a [10mm Submachine Gun]. Go ahead and pick it up so you can have it handy if you need to use it. Head up the stairs and into a small room where you will find a [Suitcase], [Toolbox], [Phone], [Bed], [Razor], an infinitely generating crate of [Lollipops], [Smoked Salmon] (in one of the lockers), and a ringing phone. You will also be trapped here inside the room. Inside the small box on one end of the room is the [Key to the Engineering Section] which is a Story Key. Now head to the ringing phone. Pick it up to hear from The Raincoat Killer. This will also expose the first Profile Piece - Reverse Peace Sign. At this point you will finally be able to leave the room. When you leave then there will be a Melee Shadow next to the door to the right. Kill it with the [Grecotch] then head to the other end of the walkway to kill another Shadow and obtain another Red Agent Honor. Climb down the nearby ladder to bypass a section that has an Infinite Shadow Portal. In the next room hit the rusted switch with [Grecotch] to proceed further. Eventually you will get to a long hallway. Explore each room for items and Agent Honors. As you proceed through the narrow hallway then you will start to hear a baby crying. When you trace the source then you will find a toilet full of murky water. Flush the toilet as this will open a locked door. You will also be ambushed by a couple of Shadows but the Grecotch can quickly take care of them. As you proceed forward then you will hear a crying baby again. This will lead you to a larger room with Shadow Portals. Open the locker to get the [Gear Box]. But when you get it then you will be ambushed by several Shadows who generate from the Portals. Get in the nearby corner and let them approach you so you can kill them with the [Grecotch]. After killing them then shoot the nearby Barrels to get Agent Honors and proceed forward through the hallway again. Eventually you will get to a large room with an elevator. After killing the nearby Shadows then go behind the elevator and use the Gear Box to activate it. Then enter the elevator and go up. Partway up the elevator it will get stuck. Go to where it is sparking to pick up another Profile Piece - Damaged Red Hair. This will cause the elevator to move again but you are ambushed by a couple of Shadows. They are no problem thanks to the [Grecotch]. When you get to the top then turn left to find an infinite crate of [Lollipops]. Then go back and through the next set of doors. When you get to the next room then you will find a door with drawings of hands. It requires a special doorknob to open. Turn left and proceed through the maze of short hallways, killing any Shadow you come across, until you come to a door that you need to remove the lock off of. Destroy the lock then enter the room to find a tree with a bunch of red hands growing off of it. You will then be locked in the room but find a hand symbol on the door (which is randomly generated from game to game). You need to knock the correct hand off of the tree before you can leave. You also have a limited amount of time to get this hand or you will die. You cannot use the [Grecotch] to knock off the hand - you must shoot it off. Once you shoot it off then pick up the hand, which is the [Doorknob], and return to the door with the hand drawings then use the [Doorknob] with it. However, the [Doorknob] will try to kill you. Shake it off and in the process you will get another Profile Piece - Peeled Off Fake Finger Nail. After this then go through the door and proceed forward. You will then go through a long hallway until you reach a locked door. One of the small rooms before this door has some mirrors. Observe the mirrors and you will see The Raincoat Killer walk through the hallway and bust through the door which will unlock it. Proceed through the long hallway and in one of the side rooms you will find some [Coffee (Milk)] and a [Turkey Sandwich] in one of the lockers. As you continue forward you will get to a room with two hallways - one ahead of you and one to your left. If you proceed forward to the end of either hallway then you will be attacked by The Raincoat Killer and must quickly evade his attack. Also be on the lookout for a door with no vines on it - it will have a [First Aid Kit (Large)] and a Red Agent Honor (plus an easily killed Shadow). After going through this maze then you will reach a room with a [Bed], [Phone], [Suitcase], and [Toolbox]. When you enter it then you will be locked inside the darkened room. When you switch on the lights then a nearby phone will begin to ring. When you pick it up it is The Raincoat Killer again. Then go to the door and Peek. The Raincoat Killer will then start to break in. You need to find a place to hide and the closest place is the nearby closet. As The Raincoat Killer breaks in and starts to wander around then you will be prompted from time to time to hold your breath. If you don't start it in time or release too early then he will find you and kill you - you cannot avoid his attack. Wait for the Hold Breath prompt to disappear before letting go. After awhile then he will leave the room and you can finally leave the closet. When you get back to the maze of small hallways then you will be attacked by The Raincoat Killer again. This time, however, he will chase you through the lumbermill. Wiggle the Left Analog Stick left and right to run - you don't need to worry about direction, the game will take care of that. Every so often you need to climb over stuff and move Crates. It should be pointed out that even if you cleared the area of Crates they will be regenerated to provide obstacles for you. As you are chased then you will be prompted to evade his attack or avoid steam from the pipes. When you get back to the hands door then you will end the chase. Get back to the elevator and head down. When you get back to the first floor then you will be attacked by The Raincoat Killer again. You must then go through a quick time event using several buttons including the Strafe Right button. The attacks happen fast and you will probably get killed here a couple of times before you can get through it completely. After the attack then you will get the last Profile Piece - Torn Piece of Red Raincoat. This will also end the chapter. 0=-=-=-=-=0 / Episode 1 \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >CH06. Chapter 06 - "Greenvale Inhabitants" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Trading Cards - 1 / \ Episode 1 / 0=-=-=-=-=-=-=-=-=0 0=-=-=-=-=0 At the beginning there is a cutscene where Emily and George discuss getting the residents to meet at the Community Center to tell them of the murder. You must get there between 15:00 and 17:00 but there is plenty of time to do some other stuff beforehand. After the cutscene then you will start out outside of the Lumbermill. Warp to [The Tree of Anna] using the [Radio] which will put you back at [Greenvale Forest Park]. From here, head up to the [Observation Deck] area west of the Tree to get another Trading Card: =========================== ++[No. 20: "Michael Tillotson"]++ =========================== Then go back to [The Tree of Anna]. Nearby, to your right and along the path, is a [Bone]. As noted earlier there are seven [Bones] used for two Side-Quests done later in the game. Grab this [Bone], which will be the first, then head to the [Bed] near the Tree and Sleep/Eat until the next morning and early afternoon. Then warp to the [Greenvale Sheriff's Department] and drive up to the [G.V. Community Center] then Smoke until it is 15:00. When you go inside then you will start another cutscene. After that then you are free to move about. Now you can go about the theater and interview many of the residents. If you have already met some of the residents previously then you will get different dialogue when you talk to them. It should be noted that by talking to Wesley the Gunsmith then you will finally open up the [Panda Bear] option within your [Toolbox]. You will find a Red Agent Honor behind the theater, some [Cigarettes (Heavy)] near where you talk to Carol, and another Red Agent Honor where you talk to Polly. You must talk to everybody within the theater before you can complete the chapter. 0=-=-=-=-=0 / Episode 1 \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >CH07. Chapter 07 - "Dinner" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Trading Cards - 28 / \ Episode 1 / 0=-=-=-=-=-=-=-=-=-0 0=-=-=-=-=0 0==============0 | General Notes \ 0====================================================> A lot of time will be spent here in Chapter 07. Most of the current and new Side-Quests that have been opened will be done in this chapter along with the Side-Activities and Other World Replays. The main reason for saving all of this stuff for this chapter is because the only thing you have to do to end this chapter is to return to your Hotel room which can be done at any time. Basically this is a free chapter where you can pretty much do what you want when you want to do it. As a result this will make Chapter 07 better for doing various activities and exploration than Chapter 02. I will also be doing multiple Chapter Replays to trigger Side-Quests. It also won't hurt to save your game during the initial playthrough every so often since there are no Story Keys in this chapter. I had the game crash on me once and it set me back a bit. 0===========0 | Statistics \ 0====================================================> >>Number of Side-Quests: 20. >>Important Items: --[10mm Machine Gun (Infinite)] --Improved [Weapon Bag] 0====================0 | Initial Playthrough \ 0====================================================> When the chapter starts then you will be outside of the Theater discussing dinner. You can choose to go with them or not. Go ahead and choose to go with them as this will refill your Hunger Meter. The main goal is to simply go to your Hotel room. But there are many other things to be done beforehand. If you go to the Hotel room then you will end the chapter. However, if you wish to change clothes and shave then you can go to the [Greenvale Sheriff's Department] during the daytime to do that. When you are done with dinner, which will be after 22:00, then warp to [Lysander's Junkyard]. Now that you have talked to him in the previous chapter then he will be outside most of the day when it is clear. Even though it is late at night you can start the first of three Side-Quests with him: >>Side-Quest No. 040: [Low Gear Parts] ************************************ Xbox 360 Version: Recommended. PlayStation 3 Trophy: Bronze (Secret). ------------------------- Notes: Go to E-5 (east half) of the Junkyard to find the [Low Gear Parts] then bring it back to him to successfully complete this Side-Quest. ------------------------- **Reward: All [Police Cars] you drive will have increased handling. This will also open up Side-Quest No. 041 but you will have to do a Chapter Replay to activate it. After this then head up Hemingway Rd. going north and you should find "Roaming" Sigourney at a street corner. Talking to her will start the first of five Side-Quests with her: >>Side-Quest No. 044: [Cold Pot 1] ******************************** Xbox 360 Version: Trading Card. PlayStation 3 Trophy: Bronze (Secret). ------------------------- Notes: Simply drive fast up to her home north of your position to successfully complete this Side-Quest. The gas and damage meters will be turned off so you can concentrate on reaching her house in time. ------------------------- **Reward: The following Trading Card: ============================= ++[No. 34: ""Roaming" Sigourney"]++ ============================= This will also open up Side-Quest No. 045 but you will have to do a Chapter Replay to activate it. After that then warp to [The Tree of Anna] and Sleep/Eat until the next morning. The weather tends to be nice in the morning so you can do the following: At around 10:00 then you should be able to encounter Isaach and Isaiah as they go about the forest. When you get near them then you can talk to them to start a Side-Quest: >>Side-Quest No. 012: [Someone in the Forest] ******************************************* Xbox 360 Version: Trading Card. PlayStation 3 Trophy: Bronze (Secret). ------------------------- Notes: The twins think that there is a ghost in the forest and give you an [Out of Focus] picture. Once you start this Side-Quest then you have to wait until the weather is nice before you can finish this. Warp to [The Tree of Anna] and talk to Carol in the afternoon hours to do her Side-Quest then talk to the twins anywhere you find them, they should still be near the [Forest Keeper's Cabin] at this point, to finish this Side-Quest. ------------------------- **Reward: The following Trading Card: ================ ++[No. 36: "Willie"]++ ================ It should be noted that you may have to talk to them multiple times before you can get it started. Carol shows up around there close to 16:30 so there will be plenty of other things I will do beforehand. After getting this Side-Quest started then warp to the [Heaven & Hell Gas Station]. Get back into your car and drive into the glowing circle. As noted earlier, both Gina and Jack have Side-Quests attached to them. Let's deal with Gina's first: >>Side-Quest No. 033: [Special Service] ************************************* Xbox 360 Version: Optional. PlayStation 3 Trophy: Bronze (Secret). ------------------------- Notes: You have to use the Car Wash six times with her before this Side-Quest pops up. All you have to do is sit there and buy six Car Washes without leaving the Gas Station. What she does is an interesting little dance for you when you start the Side-Quest. From now on she will perform this service every time you get her at the Gas Station and choose the Car Wash. ------------------------- **Reward: [Lollipop]. After completion of this Side-Quest then buy some gas then circle around and come back. Keep doing this until you get Jack to come out then you can start his Side-Quest: >>Side-Quest No. 034: [Benjamin Franklin] *************************************** Xbox 360 Version: Recommended. PlayStation 3 Trophy: Bronze (Secret). ------------------------- Notes: Jack wants you to pay him for information. You have to use the Filler Up menu where you buy gas and the wash. Choose the Bribe option to get things started. The first bribe is $100 and you must bribe him four times to successfully complete the Side-Quest. However, you can only Bribe him once per day so you need to do it again on a Chapter Replay. ------------------------- **Reward: Your prized car, [York's Car], will finally be towed to Lysander's Junkyard where it can be repaired and purchased. However, you won't be able to get it repaired until later in the game. After getting Jack's Side-Quest started then go to the [Milk Barn]. Talk to Lilly and buy the following: >>[Cheddar Cheese] >>[Onions] >>[Rod] >>About 40 pieces of [Bait (Normal Worm)] The [Cheddar Cheese] and [Onions] will be required for later Side-Quests. Then go to Keith and bring up his shopping list. There you should find something called [Spiritual Map A]. Buy it to start a Side-Quest: >>Side-Quest No. 014: [Map to Psychic Spot A] ******************************************* Xbox 360 Version: Recommended. PlayStation 3 Trophy: Bronze (Secret). ------------------------- Notes: You have to go to a certain location on the map to do an Other World Challenge. When you start the Side-Quest then you have to clear four large round rooms of Shadows. This is fairly easy when using the [Grecotch]. There will be a glowing circle that will allow you to leave at any time but you should go all the way to the end to acquire the Reward and successfully complete this Side-Quest. There are some Barrels that can be shot to clear some of them out. After a room is cleared there is an item that will appear on a table that you can use and the door will unlock so you can leave and go into the next room. Before leaving a room then shoot remaining Barrels and Small Crates to acquire useful items. Do *NOT* use [First Aid Kits] unless it is really necessary - just collect them for your [Item Bag] and [Toolbox]. The reason for this is that when you successfully complete this Side-Quest then your Health, Hunger, and Sleep Meters will be refilled. The third room is filled with Melee Shadows but they are no match for the [Grecotch]. The fourth room is filled with multiple Shotgun Armed Shadows. But you can easily get up behind one as it is trying to fire and kill it with the [Grecotch]. The last room will be empty and with your Reward on the table. Grab your Reward then step into the glowing circle to leave. ------------------------- **Reward: The [10mm Machine Gun (Infinite)]. From here then warp to [Greenvale General Hospital]. Go inside and talk to Fiona so you can do her Side-Quest: >>Side-Quest No. 032: [Medical Studies] ************************************* Xbox 360 Version: Trading Card. PlayStation 3 Trophy: Bronze (Secret). ------------------------- Notes: Talk to Fiona again to start the quiz. You need to get three correct answers to pass. Below is the list of questions and correct answers (from the "Welcome to Greenvale" website): >>1. Who wrote the medical text "Anatomische Tabellen"? --Kulmus. >>2. What is the correct way to treat an emergency burn? --Cool with water on top of clothing. >>3. What is the difference between encephalitis and encephalopathy? --Inflammation and pathogens in the brain. >>4. Which part of the cell is the cytoplasm? --The interior excluding the nucleus. >>5. How many milk teeth are there altogether? --20. >>6. What is the medical definition of "shock"? --Blood stops circulating to the organs. >>7. Which of the following are contrasting taxonomic kingdoms? --Eukaryote and Prokaryote. >>8. Which of the following has anything to do with a generic drug? --A patent has expired. >>9. What kind of medical treatment means "I will please" in Latin? --Placebo. >>10. A bump on the head. What is inside of it? --Blood and lymph fluid. >>11. What are antibiotics? --Drugs that stop bacteria from growing. >>12. Which part of the heart does the blood enter first? --Right atrium. >>13. Where does the "O" blood type take its name from? --O means zero A and B antigens. >>14. What is the medical term for aspirin? --Acetyl-Salicylic Acid. >>15. Where does DNA exist within the cell? --The nucleus. >>16. 20% of the atmosphere is oxygen. What % do we use when breathing? --Roughly 17% ------------------------- **Reward: The following Trading Card: ======================= ++[No. 10: "Ushah Johnson"]++ ======================= In addition, you can buy [First Aid Kits (Small)], [Stabilizer], and [Flares] from her. You can also buy items from Ushah. From him you can buy [First Aid Kit (Medium)] plus [Ushah's Stabilizer] which is more powerful than the regular [Stabilizer]. You can do a Side-Quest from him but you can't do that quite yet - you need to do Fiona's Side-Quest first. While we're here at the Hospital then go back outside and to the south end to find a glowing circle that will allow you to do the: >>Other World Replay [Greenvale General Hospital] *********************************************** As noted earlier in the guide there will be more Shadows but they are not too hard to bring down with the [Grecotch]. Simply follow the Blue Agent Honors to the end of the level which is the front of the Lobby. Head to the [MRI Room] again to find several Red Agent Honors, a couple of Melee Shadows, and the following Trading Card: ====================== ++[No. 39: "Armed Shadow"]++ ====================== When you get to the Lobby, it will be more crowded this time. Stay near the door and kill the Shadows until the Shadow Portal disappears then proceed through the rest of the area. Collect all of the items and Agent Honors and kill all of the Shadows before going into the glowing circle to finish the challenge. After that then head to the helicopter landing pad at the northwest corner of the Hospital grounds. This will lead into a Side-Activity: 0=================0 | Checkpoint Races \ 0=================================================> On the Map you will find three Checkered Flags - near [Moyer's Lumbermill], at [Greenvale High School], and at [Greenvale General Hospital]. When you get into the glowing circle then you will start a simple timed checkpoint race. There is no Gas and Damage Meters to worry about so you can go fast and smack into obstacles without worry. Even with the cars not being very maneuverable at this point these races are easy and won't take long to complete. Use of the Siren/Boost Button is recommended to ensure you finish before the timer runs out. When you successfully finish a race then a piece of chain-link fence will be removed which will allow you access to a Trading Card. There will also be a marker nearby that will reward you with several Red Agent Honors. After completing the [Greenvale General Hospital] race then you can obtain the following Trading Card (after you shoot it out of a tree): ============================= ++[No. 35: "Brian the Insomniac"]++ ============================= You have to go all the way around the back of the Hospital to claim the Card because of a gate that is locked from the other side. But you can find some additional Red Agent Honors along the way. After this then warp to [Lysander's Junkyard] and drive to [Moyer's Lumbermill]. When you get here then do: >>Other World Replay [Moyer's Lumbermill] *************************************** Just like the other replay all of the doors are unlocked and there are more Shadows - be careful near the beginning, there is a Shadow that can sneak up behind you. There is a Trading Card on the second floor in the room with the Hand Tree. Except there are three Shadows (two of them Melee), several Red Agent Honors and a locker that replaces the Tree. Open the locker to acquire the following Trading Card: ========================= ++[No. 37: "Raincoat Killer"]++ ========================= Don't forget to explore all of the rooms to acquire useful items and Agent Honors. Interestingly enough, even though there are more Shadows they are mostly on the first floor. There are far fewer on the second. The end of the challenge is the room where you had to hide in the closet. After the Other World Replay then go to the southwest corner of the Lumbermill grounds to find: >>Checkpoint Race [Moyer's Lumbermill] ************************************ Just like with the Hospital race this is a simple roundabout course. However, when you turn left into the chain-link fence area, you need to immediately turn right and go through the other gate. If you go through the gate ahead of you then you will go off course. When you successfully complete the course then you can obtain the following Trading Card: ======================= ++[No. 23: "Sallie Graham"]++ ======================= After this then warp to the [A & G Diner] and drive south along Hamilton Way back to the [Wood Path] where you started the game. Then walk into the glowing circle to do: >>Other World Replay [Wood Path] ****************************** There are more Shadows to contend with and some of them are armed with Shotguns but still can be dealt with quickly with the [Grecotch]. In the second [Generator] shack is where you will find the following Trading Card: ================ ++[No. 38: "Shadow"]++ ================ The end of the challenge is where the last metal gate is and where you obtained the last Profile Piece. Then warp back to the [A & G Diner] and head to [Greenvale High School], which is northwest of the [Greenvale Sheriff's Department], and do: >>Checkpoint Race [Greenvale High School] *************************************** This is the last checkpoint race and it is the longest of the three. Thankfully, you are given plenty of time to complete the race. When you successfully complete the course then you can obtain the following Trading Card: ====================== ++[No. 17: "Keith Ingram"]++ ====================== You have to go all the way around the back of the school to claim the Card. With that done then let's do the next Side-Activity: 0========0 | Fishing \ 0=================================================> On your Map you will find many places to fish. They are represented by fish icons. You can fish for Trading Cards at most, but not all, of these places. There are a total of seven Trading Cards to be acquired by fishing. This is the primary reason to go fishing in this game. To start Fishing, head to the end of a pier and select Fish. Then you will select a [Rod]. You can choose from a total of two but one needs to be acquired from a Side-Quest. After selecting a rod then you need to select what [Bait] to use. There are five different kinds to choose from but most of them won't start to appear until later in the game. >>[Bait (Normal Worm)] ******************** Simple worm bait. >>[Bait (Bullet Worm)] ******************** Increases chance of catching bullets to replenish ammo for ranged weapons. >>[Bait (Knife Worm)] ******************* Increases chance of obtaining melee weapons. >>[Bait (Capsule Worm)] ********************* Increases chance of catching items. >>[Bait (Legend Worm)] ******************** Increases chance of catching rare items. It is important to point out that the type of [Rod] and [Bait] has *NO* effect on acquiring Trading Cards so it is best to use the cheap [Bait (Normal Worm)]. After choosing [Rod] and [Bait] then Throw In your line. Most times you will get a hit. When this happens then press the Action Button to Reel In. At this point you will see a bunch of different icons at the bottom of the screen and they will be moving right to left in a roulette-like fashion. You will also see an Catch Indicator located somewhere along this line. To Catch a Fish then press the Action Button again. When you do that then the line of icons will slow down then stop. Whatever stops inside the Catch Indicator is what you will get: >>Fish **** You get a random fish. You can catch it for food or release it. >>Bullets ******* You get ammo for your ranged weapons. >>Knife ***** You get a Melee Weapon. >>Random Items ************ You get either a [First Aid Kit], [Lollipop], or [Chocolate]. >>Present ******* You get a random item. >>Rusty Can ********* You catch nothing. >>Emily ***** You break your line and lose your bait. >>Pink Present ************ This is a Trading Card. It is important to point out that the Trading Card will always be sandwiched between Emily icons so a mistime will usually result in loss of [Bait]. When you Catch a Fish then it will take about four icons to finally stop. But it can stop in as little as three or as many as five so it is not always consistent. In order to get the Trading Card then quickly look four icons to the left of it and track it. Then time your catch when it reaches the Catch Indicator and most of the time the Trading Card will stop in it. Another important piece of information is that not all of the fishing places are the same. The placement of the Catch Indicator is different from place to place. The more left the Catch Indicator is placed, the easier it becomes to time the catch you want. The more right the Catch Indicator is placed, the harder it becomes to time because you have to track the target icon as it wraps back to the right side. To make matters worse some of these places have blacked out windows on each end of the line of icons. This makes it harder to track icons when they wrap back to the right side. Listed below are the places where the Trading Cards can be found and how hard it is to catch them: >>[Forest Keeper's Cabin] *********************** Go to any of the three piers southwest of the cabin. The Catch Indicator is to the right of center but still not too hard to get: =================== ++[No. 16: "Jim Green"]++ =================== >>Northeast of [Moyer's Lumbermill] (near the [Bed]) ************************************************** The Catch Indicator is near the right side and two windows on each end is blacked out. One of the harder Cards to acquire: ======================= ++[No. 19: "Harry Stewart"]++ ======================= >>On Emerald River (south of [Keith's House]) ******************************************* The Catch Indicator is near the center of the screen which makes it fairly easy: ======================= ++[No. 12: "Isaach Ingram"]++ ======================= >>[Becky's House] *************** The Catch Indicator is on the left side thus making this easy regardless of the single blacked out windows on each end: ==================== ++[No. 04: "Becky Ames"]++ ==================== >>Behind the [Great Deer Yard Hotel] (east pier) ********************************************** The Catch Indicator is on the right end and one window on each end is blacked out. Another hard one to acquire: ====================== ++[No. 26: "Polly Oxford"]++ ====================== >>Southeast of the [Great Deer Yard Hotel] (at the [Rest Stop]) ************************************************************* The Catch Indicator is near the center of the screen which makes it fairly easy: ========================== ++[No. 29: "Fiona "Freckles""]++ ========================== >>Under [June Bridge] (on Hamilton Way near the [Wood Path]) ********************************************************** This is the hardest one of them all. Four windows to each side are blacked out and the Catch Indicator is on the right end of the visible line. Expect to lose some [Bait] here before you get the Card: ======================= ++[No. 13: "Isaiah Ingram"]++ ======================= As you go around to the various fishing places then you should also acquire most of the remaining Trading Cards that you can see on your Map: >>In the open area southwest of [Darius Inc. G.V. Electrical Substation] - (West) Greenvale): ============================== ++[No. 31: "Jack the Raging Bull"]++ ============================== >>At the top of the stairs at [Galaxy of Terror] - (East) Greenvale: ======================= ++[No. 56: "Record Player"]++ ======================= >>At [Book Mountain Bank] - (East) Greenvale: ====================== ++[No. 18: "Lilly Ingram"]++ ====================== >>At the construction area north of [Thomas' House] - (East) Greenvale: ========================== ++[No. 30: ""Rosy Lips" Gina"]++ ========================== After acquiring these Cards then there will be only one left on the Map - [Muses Gallery], which can only be acquired later in the game. And let's not forget the remaining six [Bones] you need to acquire for those later Side-Quests. After doing all of that then warp to [The Tree of Anna], wait until 16:30 for Carol to show up and stop near the Tree, then talk to her for her Side-Quest: >>Side-Quest No. 003: [Memories of Anna] ************************************** Xbox 360 Version: Trading Card. PlayStation 3 Trophy: Bronze (Secret). Notes: Talk to her again and show her the [Out of Focus Picture] the twins gave you to successfully complete the Side-Quest. **Reward: The following Trading Card: ========================= ++[No. 09: "Thomas MacLaine"]++ ========================= Then find the twins near the [Forest Keeper's Cabin] and talk to them again to complete Side-Quest No. 012. Then head back to [The Tree of Anna] and Sleep/Eat until 20:00 then warp to the [Milk Barn] and drive the short distance to [SWERY '65]. Enter the Bar and talk to Richard Dunn. Buy the [Dart Gun] from him then walk to the Dart Boards to do the last Side-Activity: 0======0 | Darts \ 0=================================================> The dart board itself is broken up into many zones. The outer thin ring is the double zone where you score double points. The inner thin ring is the triple zone where you score triple points. The other zones are single score and the bulls-eye will score you 50 points. You are given twenty four darts and the game is divided into eight rounds with three darts per round which is how much the [Dart Gun] can hold. On the third shot of each round some of the zones will light up. Shooting a dart into these zones will multiply your score by five. To start, aim with the Combat Mode button. You will wobble a bit as you aim. As you aim then you will see a red arch and a marker on the dart board. This will indicate where the dart will go. However, the marker will disappear and reappear every two seconds which will make it harder to aim. In addition, your Pulse Meter will start to go up. Stopping your aim will stop it from going up but it will *NOT* go down. When you aim then you can stabilize your aim further by using Hold Breath but this will cause your Pulse Meter to rise faster. If your Pulse Meter maxes out then you will stagger and can no longer aim properly. Your shots will go all over the place and your score will suffer. When you have the marker where you want it to be then press the Action Button to fire. There are two Trading Cards and a Side-Quest attached to playing Darts. You get the Trading Cards by updating the High Score list twice. This is the current high score list: >>2,017 - Richard Dunn >>1,482 - Sallie Graham >>998 - Quint Dunn Now for the best way to get a high score: Before you play the game, take a [Stabilizer] (you can't pause and take it during the game of Darts). This will slow down your pulse rate and make the game easier. When you start aiming then quickly move the marker near the triple-zone 20, just above the bullseye, then quickly stabilize your aim by using Hold Breath. It is *VERY* important to note that the dart will actually land just slightly ABOVE the marker so you need to aim it at the bottom border of the triple-zone 20. When you have the marker where you want it to be then fire the dart and let go of both Hold Breath and Combat Mode buttons. You cannot fire again until the points indicator (how many points you scored with the dart) clears the screen. This will allow you to keep your Pulse Meter under control. In addition, when you aim again then the marker will be near where you aimed before you let go of the buttons. When you get to the third shot of the round then aim at the triple zone of the highest lighted zone: >>Round 1 - 17 >>Round 2 - 19 >>Round 3 - 14 >>Round 4 - 15 >>Round 5 - 8 >>Round 6 - 18 >>Round 7 - 20 >>Round 8 - 50 (X10 instead of X5) The first time you update the list then you will get the following Trading Card: ==================== ++[No. 24: "Quint Dunn"]++ ==================== The second time you update the list then you will get the following Trading Card: ====================== ++[No. 25: "Richard Dunn"]++ ====================== And, if you beat the high score of 2,017, then you will do the following Side-Quest: >>Side-Quest No. 030: [Top Rank] ****************************** Xbox 360 Version: Recommended. PlayStation 3 Trophy: Bronze (Secret). ------------------------- **Reward: The Improved [Weapon Bag]. It should be noted that, if by chance you beat the high score on your first try, that you only get the Improved [Weapon Bag] but not any of the Trading Cards. If you already updated the high score list then beat it on your next try to acquire the Improved [Weapon Bag] then you will get the second Trading Card to go along with the Bag. If you manage to continue updating the high score list after acquiring all of the Trading Cards and Improved [Weapon Bag] then you will be rewarded with a random item. Before leaving [SWERY '65] put the [Dart Gun] in the nearby [Toolbox] since you won't need it anymore. You can also find a [Shovel] and [Cigarettes (Heavy)] near the [Toolbox]. After leaving the bar then head to the Hotel to complete the initial playthrough of this chapter. 0======================0 | Great Deer Yard Hotel \ 0=================================================> When you get to the Hotel then you will then have to answer three questions that York asks you about the case. Below are the answers: >>A red seed. >>A broken stiletto. >>A round object. 0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Chapter Replay #1 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 After the dinner sequence then warp back to [Lysander's Junkyard] and do the next Side-Quest with him: >>Side-Quest No. 041: [High Gear Parts] ************************************* Xbox 360 Version: Recommended. PlayStation 3 Trophy: Bronze (Secret). ------------------------- Notes: Go to J-10 (north central half) of the Junkyard to find the [High Gear Parts] then bring it back to him to successfully complete this Side-Quest. ------------------------- **Reward: All [Police Cars] you drive will have increased speed. This will also open up Side-Quest No. 042 but you will have to do a Chapter Replay to activate it. Just outside the Junkyard you should find Sigourney. Talk to her to activate her second Side-Quest: >>Side-Quest No. 045: [Cold Pot 2] ******************************** Xbox 360 Version: Trading Card. PlayStation 3 Trophy: Bronze (Secret). ------------------------- Notes: Just like with her last Side-Quest you need to drive Sigourney back to her home as fast as you can to successfully complete this Side-Quest. Having your top speed increased will make this task easier. ------------------------- **Reward: The following Trading Card: ========================= ++[No. 51: "Sigourney's Pot"]++ ========================= This will also open up Side-Quest No. 046 but you will have to do a Chapter Replay to activate it. After that then warp to [The Tree of Anna] and Sleep/Eat until the next morning. Then warp to [Greenvale General Hospital], find Ushah, and talk to him to begin his Side-Quest: >>Side-Quest No. 010: [Periodic Riddle] ************************************* Xbox 360 Version: Trading Card. PlayStation 3 Trophy: Bronze (Secret). ------------------------- Notes: Ushah has been given a riddle from Fiona that involves elemental symbols. Tell him that the correct answer to the riddle is "read the first letters vertically". ------------------------- **Reward: The following Trading Card: ============================== ++[No. 59: "Ushah's Potato Chips"]++ ============================== From here then warp back to [The Tree of Anna] and Sleep/Eat until around 18:00 to get a rainy evening. If you do not get a rainy evening then Sleep/Eat in 24-hour periods of time until you get it. When you finally get a rainy evening then you can do the following: Head to [Emily's House] which is north of the [Milk Barn] (but you need to get there between 18:00 to 20:00 or you can't enter it). Go inside and head upstairs to find a Dresser. Open it to find the following Trading Card: ===================== ++[No. 08: "Emily Wyatt"]++ ===================== Then head downstairs to the kitchen to start a Side-Quest: >>Side-Quest No. 006: [Nice Try Cooking] ************************************** Xbox 360 Version: Recommended. PlayStation 3 Trophy: Bronze. ------------------------- Notes: Emily needs help for her next dish. Give her the [Cheddar Cheese] you bought at the [Milk Barn] to successfully complete this Side-Quest. ------------------------- **Reward: You will obtain the [Suit "Hawaiianblue"]. You also open up Side-Quest No. 007 but that can only be done on the next rainy night during a Chapter Replay. The reason she cooks at home when it is raining is that she always eats at the [A & G Diner]. When it rains then the Diner closes so she has to make her own dinner at home. It is important to note that there is [Emily's Bagel Sandwich] on the nearby counter. Do *NOT* pick it up. If you eat it then it will cause your Hunger and Sleep Meters to go down faster. I don't know how long this effect lasts but it is best to leave the Sandwich alone no matter how hungry you are. After leaving [Emily's House] then warp to [The Tree of Anna] and head to the fishing piers near the [Forest Keeper's Cabin]. You may find that the pier closest to the waterfall has a Notebook icon above it. This will indirectly start another Side-Quest. When you fish here then your goal is to catch a large fish with a blue square. However, this task is made difficult in that four windows to each end are blacked out and most of the other icons are Emily's. But the Catch Indicator is on the left side so timing is easier. When you finally get this fish then it will snap the line - you need something better. This will officially start the Side-Quest. From here, then head up to the [Forest Keeper's Cabin] and talk to Jim: >>Side-Quest No. 013: [Legendary Tabatha] *************************************** Xbox 360 Version: Optional. PlayStation 3 Trophy: Bronze (Secret). ------------------------- Notes: After obtaining the [Rod of Legends] then go back down to the pier and catch [Tabatha] again to successfully complete this Side-Quest. ------------------------- **Reward: The [Rod of Legends]. After completion of this Side-Quest then warp to the [Heaven & Hell Gas Station] and bribe Jack again to do the second part of his Side-Quest. Then warp to the [Greenvale Sheriff's Department] and drive to the [Galaxy of Terror]. Wait until around 19:00 then enter the bar. Talk to Thomas who is behind the counter. He will appear inside the bar only on rainy nights. Talking to him will start a Side-Quest: >>Side-Quest No. 009: [Unwanted Customer] *************************************** Xbox 360 Version: Trading Card. PlayStation 3 Trophy: Bronze. ------------------------- Notes: You need to drive off a customer that has been stalking Carol. The unwanted customer is Jack the Raging Bull but he doesn't always come to the bar. After activating the Side-Quest then warp back to [The Tree of Anna] and Sleep/Eat twenty four hours then warp back to the bar to see if he is there. If not then go back to the Tree and repeat. Keep doing this until he comes to the bar. Jack will be near the stage watching Carol. After you talk to him and chase him off then you will automatically talk to Thomas, regardless of whether or not he was there when you walked in, to successfully complete the Side-Quest. ------------------------- **Reward: The following Trading Card: ======================== ++[No. 06: "Carol MacLaine"]++ ======================== When this Side-Quest is completed then warp to the Hotel to finish out the Chapter Replay. 0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. Chapter Replay #2 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 After the dinner sequence then warp back to [Lysander's Junkyard] and do the next Side-Quest with General Lysander: >>Side-Quest No. 042: [Gas Tank Parts] ************************************ Xbox 360 Version: Recommended. PlayStation 3 Trophy: Bronze (Secret). ------------------------- Notes: Go to N-5 (west half) of the Junkyard to find the [Gas Tank Parts] then bring it back to him to successfully complete this Side-Quest. ------------------------- **Reward: All [Police Cars] you drive will have improved gas mileage. This will also open up Side-Quest No. 043 but you will have to wait until later in the game to do it. Just outside the [Albireo Graveyard] you should find Sigourney again. Talk to her to activate her third Side-Quest: >>Side-Quest No. 046: [Cold Pot 3] ******************************** Xbox 360 Version: Optional. PlayStation 3 Trophy: Bronze (Secret). ------------------------- Notes: Just like with her last Side-Quest you need to drive Sigourney back to her home as fast as you can to successfully complete this Side-Quest. ------------------------- **Reward: [Emily's Car]. This will also open up Side-Quest No. 047 but you will have to do a Chapter Replay to activate it. From here then warp back to [The Tree of Anna] and Sleep/Eat until you get a rainy evening (around 18:00). When you get a rainy evening then head back to [Emily's House] to do another Side-Quest: >>Side-Quest No. 007: [Another Nice Try Cooking] ********************************************** Xbox 360 Version: Recommended - Trading Card. PlayStation 3 Trophy: Bronze (Secret). ------------------------- Notes: Just like with her last Side-Quest Emily needs your help with a dish. Give her the [Onion] that you bought at the [Milk Barn] to successfully complete this Side-Quest. ------------------------- **Reward: You will obtain the following Trading Card: ========================== ++[No. 52: "Industrial Waste"]++ ========================== And you also open up Side-Quest No. 008 but that can only be done on the next rainy night during a Chapter Replay. But this will be done in Chapter 08 for reasons I will explain there. When this Side-Quest is completed then warp to the [Heaven & Hell Gas Station] and bribe Jack again to do the third part of his Side-Quest. After this then warp to the Hotel to finish out the Chapter Replay. 0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | C. Chapter Replay #3 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 Warp to [The Tree of Anna] and drive the short distance to the parking lot outside the [Forest Keeper's Cabin]. Here you should find Sigourney again. Talk to her to activate her fourth Side-Quest: >>Side-Quest No. 047: [Cold Pot 4] ******************************** Xbox 360 Version: Optional. PlayStation 3 Trophy: Bronze (Secret). ------------------------- Notes: Just like with her last Side-Quest you need to drive Sigourney back to her home as fast as you can to successfully complete this Side-Quest. ------------------------- **Reward: [George's Car]. This will also open up Side-Quest No. 048 but you will have to do a Chapter Replay to activate it. After that then warp to [The Tree of Anna] and Sleep/Eat until the next morning. Warp back to the [Heaven & Hell Gas Station] and bribe Jack again a fourth time to successfully complete his Side-Quest. After this then warp to the Hotel to finish out the Chapter Replay. 0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | D. Chapter Replay #4 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 Warp to the [Milk Barn] and drive to [Harry's Mansion] all the way at the southwest corner of the Greenvale area. Here you should find Sigourney. Talk to her to activate her last Side-Quest: >>Side-Quest No. 048: [Cold Pot 5] ******************************** Xbox 360 Version: Optional. PlayStation 3 Trophy: Bronze (Secret). ------------------------- Notes: Just like with her last Side-Quest you need to drive Sigourney back to her home as fast as you can to successfully complete this Side-Quest. ------------------------- **Reward: You get the [Suit "Greenvale"] for your [Suitcase]. Then warp back to the Hotel to complete the Chapter Replay and finally move onto the next Episode. 0====================0---------------------------------0====================0 | Episode 2 (Part 1) |============<<##0##>>============| Episode 2 (Part 1) | 0====================0---------------------------------0====================0 After talking to the community about what has happened then the investigation continues forward..... 0=-=-=-=-=-=-=-=-=-0 / Episode 2 (Part 1) \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >CH08. Chapter 08 - "Muses Gallery" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Trading Cards - 4 / \ Episode 2 (Part 1) / 0=-=-=-=-=-=-=-=-=0 0-=-=-=-=-=-=-=-=-=0 ----------------------------------------------------------------------------- **IMPORTANT: This chapter contains a Story Key. When you get the Story Key during your initial playthrough then use it without saving and quitting to avoid the Key Disappearance Glitch. ----------------------------------------------------------------------------- 0==============0 | General Notes \ 0====================================================> There will be two new Trading Cards appearing on the Map and new Side-Quests are opened. A Chapter Replay will be used to do most of them. In addition, two powerful weapons plus two Suits with special properties and the [Weather Doll] can be obtained in this chapter. 0===========0 | Statistics \ 0====================================================> >>Number of Side-Quests: 10. >>Important Items: --[.357 (Infinite)] --[Wesley Special (Infinite)] --[Weather Doll] --[Suit "Passion Red"] --[Suit "Dancing All Night"] 0====================0 | Initial Playthrough \ 0====================================================> When you start the chapter then you will find yourself in the [Red Room] again. After the cutscene then you will find a [Chocolate Chip Cookie] and a [Lollipop] in front of you. Then go through the door ahead to exit the [Red Room]. Then you will enter a room with white trees. This is known as the [White Room]. Proceed forward to the small child to finish this part of the chapter. When you awake then head out of your hotel room to start a cutscene with a man called Forrest Kaysen. After that then head to the lobby where you may encounter Forrest again. Approach him which will make his dog Willie take all of the [Bones] in your inventory. This will start a Side-Quest: >>Side-Quest No. 011: [A Snack for Willie] **************************************** Xbox 360 Version: Recommended. PlayStation 3 Trophy: Bronze (Secret). ------------------------- Notes: You need to find Willie again so you can recover the [Bones]. When you find Forrest then you can Observe Willie's Doghouse in the back of his Truck to find a weapon in addition to the [Bones]. What weapon you find will depend on how many [Bones] you have. To get the best weapon you need to have all seven [Bones] otherwise you will get something less. After leaving the Hotel then you can find Forrest's Truck either at the [A & G Diner] (if the weather is nice) or at the back of the Hotel (if the weather is rainy). ------------------------- **Reward: If you have all seven [Bones] then you will get the [.357 (Infinite)]. If you don't have all of the [Bones] then you may end up with a [Sword]. After starting that then talk to Polly and do her Side-Quest: >>Side-Quest No. 031: [The Beauty] ******************************** Xbox 360 Version: Trading Card. PlayStation 3 Trophy: Bronze (Secret). ------------------------- Notes: Polly wants something that is valuable to her but cannot find it. Head to the northeast corner of the Hotel to enter Polly's area. If you take a left when you enter and go inside the [Greenhouse] then you will find the following Trading Card: ========================== ++[No. 63: "Kaysen's Seeding"]++ ========================== From here then go into her room to find the [Picture of a Beautiful Lady]. Bring it back to Polly to successfully complete the Side-Quest. ------------------------- **Reward: The following Trading Card: ======================== ++[No. 60: "Polly's Pepper"]++ ======================== If you decide to buy anything from her you can now buy the [Suit "Rainy Stripe"]. In addition, you can now buy the [Suit "DEEPBLUE"] from Keith and the [Suit "Cherryblossom"] from Lilly at the [Milk Barn]. After the completion of her Side-Quest then leave the Hotel to start a cutscene with Emily and George. You can go with them or head away from them to leave them behind. You need to be at [Muse's Gallery] by 17:00 but there are some things you can do beforehand. From the front of the Hotel, go around to the back parking lot. If the weather is rainy then you should find Forrest's Truck with Willie's Doghouse here (Observe the Doghouse to finish Side-Quest No. 11). Then continue around to the back of the Hotel to find the following Trading Card that has mysteriously appeared: ======================== ++[No. 11: "Forrest Kaysen"]++ ======================== It should be noted that Trading Cards No. 63 and No. 11 won't appear until this chapter. After acquiring the Trading Card then, if the weather is nice, warp to the [A & G Diner] to finish off Side-Quest No. 11. Once you complete Side-Quest No. 11, regardless of weather, then warp to [Lysander's Junkyard]. From here then drive to the [Albireo Graveyard] and Observe the open grave. This will start a Side-Quest with Brian: >>Side-Quest No. 049: [Seven Bones] ********************************* Xbox 360 Version: Trading Card. PlayStation 3 Trophy: Silver (Secret). ------------------------- Notes: You need to find all the [Bones] taken from the open grave. Give him back all of the [Bones], one at a time (annoying), to successfully complete this Side-Quest. ------------------------- **Reward: [The Key to Brian's House] which opens up the next Side-Quest: >>Side-Quest No. 050: [Ghost House Treasure] ****************************************** Xbox 360 Version: Recommended. PlayStation 3 Trophy: Bronze (Secret). ------------------------- Notes: Warp to the [Greenvale Sheriff's Department] then drive a short distance north to [Brian's House]. Enter through the gate next to the main gate, which is north of the house, to enter. There is a gate near the west side of the house that will allow you through to the backyard. When you get inside the backyard then you will need to climb a ladder to get up onto the back balcony. You will need to shove statues over the edge so you can get to the other end and climb down. When you climb down then you will see a nearby statue with an item behind it. Move the statue so you can get at the item to successfully complete the Side-Quest. ------------------------- **Reward: The [Wesley Special (Infinite)]. After completion of this Side-Quest then warp to the [Milk Barn]. Then go inside and buy the following from Lilly: >>[Hollandaise Sauce] >>[Country Ham] >>[Egg] They will be needed for a Side-Quest later. If you don't have any room in your [Item Bag] then use the nearby [Toolkit] to place a few items inside to make room for the food you need. It should be pointed out that these items are needed for Emily's last Side-Quest. But these items don't become available until this chapter so this is the earliest you can complete the Side-Quest. If the weather is rainy then you can acquire these items on a Chapter Replay. From here, drive to [Muses Gallery] to meet up with Emily and George who will gripe at you for going on by yourself (yeah, whatever). Even though there is a Trading Card behind the Gallery you still can't get at it at this time. At this point you will enter the Gallery by yourself. Ahead of you is a very large hanging sculpture. Behind it is a door that you can't go through yet. On the second floor and near the locked door are mannequins that can be destroyed for Agent Honors. Near the entrance is a marked painting. When you get near it then you will encounter Olivia. After talking to her then she will leave and drop some items. Pick up [Olivia's Memo] and the [Key to the Gallery]. The [Key to the Gallery] is a Story Key so it is important to play through to the end of the chapter without quitting to avoid the Key Disappearance Glitch. Looking at [Olivia's Memo] will produce the following: A. Tree at Sunset B. Red Leaves C. Dancing Red Butterflies Pass to the office. Number of red trees. From the Special Exhibition Room. Head over to the nearby painting and Observe it. It is called "Trees at Twilight" and there are six trees in the painting. From here, head to the exhibition room at the east side of the gallery. At the south side, by the doorway, is another marked painting. This painting is called "Autumn Leaves" and has four trees in it. On the other side of the center wall is another marked area but the painting is missing. It is in the Basement. But, before I go there, there is something else I will do first. Go north into the hallway and you should see a door going outside to your left. Go through this door, down the stairs, and climb up so you can look through the window and into the next room. Here you will see a padlocked door and what appears to be a painting in the corner. Shoot the padlock so you can enter this room. If you look on your Map it should be across the hallway from the northeast corner of the lobby with the large round stairs. When you finally enter this room then pick up the painting. This is called [The Girl in the Woods] and it is used for a Side-Quest later. After acquiring the painting then head to the northeast corner of the first floor to find a locked door that is controlled by an electronic lock. There is a door nearby that goes down into the Basement. Go into the Basement and eventually you'll enter into a room with several large sliding [Storage Safes]. The last one contains the last painting. It is called "Red Butterflies Frolicking" and it has one tree. Now head back up to the electronic lock. The combination is based on what is on [Olivia's Memo]. The combination is the number of red tress in the three paintings and in the order the paintings are listed: A. Tree at Sunset - 6 B. Red Leaves - 4 C. Dancing Red Butterflies - 1 So enter in 641 to open the door and proceed to Diane's Office. After the cutscene then the chapter is completed. 0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Chapter Replay #1 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 After leaving behind Emily and George then warp to [The Tree of Anna]. If the weather is rainy then Sleep/Eat until you get a clear day then warp to the [Milk Barn] and acquire the three food items listed above. Otherwise then Sleep/Eat until around 18:00. Then warp to the [Milk Barn] and drive to [Emily's House]. Enter her house and talk to her to do her last Side-Quest: >>Side-Quest No. 008: [Memorable Cooking] *************************************** Xbox 360 Version: Recommended. PlayStation 3 Trophy: Silver (Secret). ------------------------- Notes: Just like with her last Side-Quest Emily needs your help with a dish. Give her the [Hollandaise Sauce], [Country Ham], and the [Egg] to successfully complete this Side-Quest. ------------------------- **Reward: The [Weather Doll]. With the [Weather Doll] now in your possession then you won't have to rely as much on [First Aid Kits] and [Stabilizers]. After doing Emily's last Side-Quest, and obtaining the [Weather Doll], then drive the short distance to [Panda Bear]. Go inside and talk to Wesley which will start several Side-Quests based on the number of Trading Cards that you have in your possession (at this point you should have more than 48 Cards). By waiting until now then you can do four of them in one trip and start the last one which is completed in the last Episode. The next Side-Quest will start immediately after completion of the previous one: >>Side-Quest No. 035: [Beginner Collector] **************************************** Xbox 360 Version: Recommended - Trading Card. PlayStation 3 Trophy: Bronze (Secret). ------------------------- **Reward: The following Trading Card: ============================= ++[No. 32: "Wesley the Gunsmith"]++ ============================= >>Side-Quest No. 036: [Amateur Collector] *************************************** Xbox 360 Version: Recommended. PlayStation 3 Trophy: Bronze (Secret). ------------------------- **Reward: The [Panda Bear Card] which gives a 30% discount for shopping with him. >>Side-Quest No. 037: [Normal Collector] ************************************** Xbox 360 Version: Recommended. PlayStation 3 Trophy: Bronze (Secret). ------------------------- **Reward: The [Suit "Passion Red"] for your [Suitcase] which will extend your Health Meter when worn. >>Side-Quest No. 038: [Great Collector] ************************************* Xbox 360 Version: Recommended. PlayStation 3 Trophy: Bronze (Secret). ------------------------- **Reward: The [Suit "Dancing All Night"] for your [Suitcase] which will extend your Pulse Meter when worn. >>Side-Quest No. 039: [Top Collector] *********************************** Xbox 360 Version: Optional. PlayStation 3 Trophy: Silver (Secret). ------------------------- Notes: You're not going to be able to get this until the last Episode and it will be the last Side-Quest to be completed. ------------------------- **Reward: The [Light Sword (Infinite)]. Now that you have the [Suit "Passion Red"] you can choose to wear it now and become a Stinky Agent later or wear it at some point near the end of the game - your choice. Then drive to [Muses Gallery] and Sleep/Eat at the [Bed] behind the building until the next morning then walk to the front of the building to complete the Chapter Replay. 0=-=-=-=-=-=-=-=-=-0 / Episode 2 (Part 1) \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >CH09. Chapter 09 - "A & G" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Trading Cards - 1 / \ Episode 2 (Part 1) / 0=-=-=-=-=-=-=-=-=0 0-=-=-=-=-=-=-=-=-=0 ----------------------------------------------------------------------------- **IMPORTANT: This chapter contains a Story Key. When you get the Story Key during your initial playthrough then use it without saving and quitting to avoid the Key Disappearance Glitch. ----------------------------------------------------------------------------- 0==============0 | General Notes \ 0====================================================> This is the chapter where you can get your car back. But that will be done on a Chapter Replay. 0===========0 | Statistics \ 0====================================================> >>Number of Side-Quests: 2. >>Important Items: --[York's Car] 0====================0 | Initial Playthrough \ 0====================================================> When you start the chapter then you will be outside [Muses Gallery]. Your next objective is the [A & G Diner]. The best thing to do is to run away from Emily and leave her behind then warp to the Diner yourself and meet her there. Do *NOT* enter any of the cars - if you do then you cannot leave it until you reach the Diner. The reason for leaving her behind then warping there is that it is faster than driving. When you get to the Diner then you will start a cutscene. After that then talk to Nick. After talking to him then talk to Olivia who will give you the [Key to Back Yard] which is an important Story Key. When you leave the Diner then you can do things while waiting for it to close which is 21:00. It should be pointed out that, because you ate at the Diner during the cutscene, your Hunger Meter will be refilled. From the Diner then warp to [Muses Gallery]. Sleep/Eat at the [Bed] behind the Gallery and Smoke until 15:00. The reason for waiting until then is because Diane closes the Gallery for lunch and re-opens it at 15:00. When the Gallery re-opens then enter the building and find Diane. Talk to her to start a Side-Quest: >>Side-Quest No. 002: [Guardian of the Art Gallery] ************************************************* Xbox 360 Version: Trading Card. PlayStation 3 Trophy: Bronze (Secret). ------------------------- Notes: Give her [The Girl in The Woods] painting that you found in the previous chapter to successfully complete this Side-Quest. ------------------------- **Reward: The following Trading Card: ==================== ++[No. 05: "Diane Ames"]++ ==================== Then leave the Gallery, warp to [The Tree of Anna], then sleep for six hours which should get you just past 21:00 if you did Diane's Side-Quest just after 15:00. Eat from the nearby infinite crate of [Can of Pickles] then warp back to the Diner. Go through the back gate and talk to Olivia to end the chapter. 0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Chapter Replay #1 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 Leave Emily behind then warp to [Lysander's Junkyard] and talk to the General to do his last Side-Quest: >>Side-Quest No. 043: [York's Car] ******************************** Xbox 360 Version: Recommended. PlayStation 3 Trophy: Silver (Secret). ------------------------- Notes: Select Repair from his menu, which will give you the [Key to York's Car], then wait until the next day to pick up the vehicle to successfully complete this Side-Quest. ------------------------- **Reward: [York's Car]. After starting the Side-Quest then warp to [The Tree of Anna] and Sleep/Eat until the next morning then warp to [Lysander's Junkyard] to find [York's Car] just outside the entrance. This will complete the Side-Quest. Get into [York's Car] then get out of it and warp to the [A & G Diner]. Talk to Nick and Olivia to get the Key. Warp back to [The Tree of Anna], Sleep/Eat until it gets close to 21:00, then warp back to the Diner to finish the Chapter Replay. 0=-=-=-=-=-=-=-=-=-0 / Episode 2 (Part 1) \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >CH10. Chapter 10 - "The 2nd Sacrifice" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Episode 2 (Part 1) / 0-=-=-=-=-=-=-=-=-=0 ----------------------------------------------------------------------------- **IMPORTANT: This chapter contains a Story Key. When you get the Story Key during your initial playthrough then use it without saving and quitting to avoid the Key Disappearance Glitch. ----------------------------------------------------------------------------- When you start the chapter then you will be in a [Police Car] and you have no choice but to drive to [Becky's House]. When you get there then you have to enter the house alone. But the Other World also intrudes and you must make your way through the house. Just as you take a couple of steps from the door then the Raincoat Killer quickly appears and attacks. Evade his attack to proceed further. One of the two large cabinets just inside the entrance has a [First Aid Kit (Medium)]. Proceed into the next room to find a [Bed], [Toolbox], [Suitcase], [Phone], and [Cherry Pie]. Go through the door closest to the [Phone]. In the hallway ahead you will start to encounter Shadows. Continue forward through the house, killing Shadows with the [Grecotch], and you will reach the Kitchen in the northwest corner of the house. The Kitchen has an Infinite Shadow Portal so it is best to leave the room quickly. You can also destroy Mannequins for additional Agent Honors. Eventually you will reach the west side of the entrance area. Observe the nearby mirror to get the first Profile Piece - Reversed Peace Sign. Kill the nearby Shadow and proceed up the stairs. Kill the two Shadows upstairs to open the blocked door. Proceed through the door and to the cabinet at the end to get the second Profile Piece - Red Seed. Kill the two nearby Shadows and proceed through the now unblocked door. Eventually you'll end up back in the room with the [Bed], [Toolbox], and [Suitcase]. Go through the other door. Soon you'll end up in a large room and the Raincoat Killer will appear again. Now you'll have to hide just like you did at the Lumbermill. Hold your Breath when the prompts show up and the Raincoat Killer will give up and leave. Go through the doors he went through to proceed. In the next room you'll find [5.56mm x 45 Bullets]. Grab them for use later in the game. In the next room you'll be chased by the Raincoat Killer. Wiggle the Left Analog Stick right and left to run. This chase is much shorter than the one at the Lumbermill. At the end you'll be on the east side of the entrance area. You'll find some [Root Beer] at the bottom of the stairs. Go through the door on the second floor and at the end of the hallway you'll find the last Profile Piece - Bloody Camisole. Kill the nearby Shadows and proceed through the now unblocked door. Continue forward and you'll return to the Real World. Then enter the Bathroom to start a cutscene. After the cutscene then pick up the [Key for the Safe], which is also a Story Key, and leave the Bathroom. Just to your right is a box you can open to get [Cigarette (Heavy)] and on the table by the sofa is some [Stabilizer]. Head to the painting by the [Phone] and Remove It. Open the Safe to start a cutscene to end the chapter and Episode. 0====================0---------------------------------0====================0 | Episode 2 (Part 2) |============<<##0##>>============| Episode 2 (Part 2) | 0====================0---------------------------------0====================0 After another shocking death it becomes even more important to find the killer..... 0=-=-=-=-=-=-=-=-=-0 / Episode 2 (Part 2) \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >CH11. Chapter 11 - "Lost Child" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Trading Cards - 1 / \ Episode 2 (Part 2) / 0=-=-=-=-=-=-=-=-=0 0-=-=-=-=-=-=-=-=-=0 When you start the chapter then you will be in front of the [Milk Barn]. Leave Emily behind and then warp to [Becky's House] and go into the backyard so you can do: >>Other World Replay [Becky's House] ********************************** Just like before you have to fight your way through the house. At the west side of the lobby you will find the following Trading Card: ======================= ++[No. 42: "Mad Wild Bird"]++ ======================= Kill the Shadows you encounter and collect all of the Agent Honors you find until you reach the end, near where you found the Bloody Camisole, and you finish the challenge. After leaving the house then warp to the [G.V. Community Center] and head to the south side to talk to the twins. Then you will end up back at the Hotel and you will have to answer five questions that York asks you about the case which will also end the chapter. Below are the answers: >>The art gallery. >>Quint. >>A sketch book. >>Isaach and Isaiah. >>Diane. 0=-=-=-=-=-=-=-=-=-0 / Episode 2 (Part 2) \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >CH12. Chapter 12 - "Fallen Goddess" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Trading Cards - 1 / \ Episode 2 (Part 2) / 0=-=-=-=-=-=-=-=-=0 0-=-=-=-=-=-=-=-=-=0 ----------------------------------------------------------------------------- **IMPORTANT: This chapter contains a Story Key. When you get the Story Key during your initial playthrough then use it without saving and quitting to avoid the Key Disappearance Glitch. ----------------------------------------------------------------------------- Warp to the [Galaxy of Terror] then Smoke until it is close to 22:00 and stand in the nearby glowing circle. From here then you must follow Nick to [Muses Gallery]. As you drive you must stay between 50 to 100 yards from him as you follow him. After a long drive then you'll end up at the Gallery. However, when you get there, it will be midnight and the Other World will intrude so you must fight your way through to a building at the back of the Gallery. This means that you will have to deal with Shadows as you make your way to the back of the Gallery grounds. It is important to note that, on the Easy difficulty level, that you won't have to deal with Shadows - none will generate. This will also open up a path that was previously blocked before on the south side of the gallery. Use the [Grecotch] to kill the Shadows as you progress. Because of the intrusion of the Other World you cannot kill all of the Shadows - more will generate to replace the ones you killed. Just proceed forward until the path widens enough so you can avoid them and prevent more from generating. You will also finally gain access to the following Trading Card (which is on a dead end path): ====================== ++[No. 21: "Nick Cormack"]++ ====================== Continue forward along the main path, avoiding Shadows that you encounter, until you reach the small building. You can go past it and destroy the lock of the nearby gate for future use. Going inside the small building will allow you to go underneath the Gallery. Near the beginning you will encounter a trio of Shadows. After getting past them then you will start to hear strange noises coming from the ventilation ducts. As you proceed then you will enter into a long section of the underground hallway. As you near the end of this long section it will then be blocked off and you will encounter your first Crawling Shadow. As pointed out earlier the two best weapons to use are the [Grecotch] and the [.357 (Infinite)]: >>[Grecotch] ********** As the Crawling Shadow approaches then run past it so it will attack. As it swoops down then quickly turn around, get into Combat Mode, move forward to get up close to it, and swing the [Grecotch]. It will make an organic clicking noise if you score a hit. Then back off and wait for it to approach then run past it again and repeat your attack. At Normal difficulty it will take two hits to kill it. As already pointed out the collision detection can be a little flaky in that you can get right up to it and not score a hit from time to time. >>[.357 (Infinite)] ***************** As the Crawling Shadow approaches then run past it so it will attack. As it swoops down then quickly turn around and fire one shot at it before it cloaks itself. It will then jump to a nearby wall. Run past it so it will attack then shoot it again. It will then fall to the ground. Back away as it will shoot a energy ball. Evade it then reload. It will go back up on the wall. Run past it so it will attack then shoot it. It will then jump back onto the roof. Run past it so it will attack then turn around and shoot it. It will drop to the ground and attack you then jump back onto the wall. This pattern will repeat until it is killed. At Normal difficulty it will take six shots to kill it. As noted earlier, if you play on the Easy difficulty level then it will just sit there and alternate between cloaking and de-cloaking which will make it very easy to kill. Even though it sits there you should still use the [Grecotch] against it because it will start to move around if you shoot it with any ranged weapon. After this encounter then proceed forward and climb up the ladder into the Gallery. In the room you climbed into you will find a [Bed], [Phone], [Suitcase], [Toolbox], a [First Aid Kit (Small)], and a [Sugar Doughnut]. As you proceed you will enter the Entrance Hall. Here there will be three marked paintings. When you get to the center of the Entrance Hall then you will find a large tree. This will begin a timed puzzle in which you must place apples at each of the three marked paintings - if you fail the puzzle then you'll fail the investigation. You need to knock them from the tree first. You cannot use the [Grecotch] to knock them off - you must shoot them from the tree. Quickly shoot them from the tree - they are [Green Apple], [Red Apple], [Ripe Apple]. Near your current position is the Old Man Painting. Place the [Ripe Apple] there. Next, go upstairs to the Baby Painting. Place the [Green Apple] there. Finally, head back down to where you entered to find the Adult Painting. Place the [Red Apple] there. When you finish placing the Apples in the right order then the room will change and you'll be attacked by four Shadows including one that is upstairs. You must kill them all before you can proceed. Killing the Shadows will make the tree drop the first Profile Piece - Red Seed. After that then go through the now unlocked door and proceed forward through the Gallery. You will then reach a room with three Shadows. The last one you kill will drop the [Key to Special Exhibition Room] which is also a Story Key. Proceed to the Special Exhibition Room which is not far from your position. Inside you will find the next Profile Piece - Broken Stiletto Heel Shoe. Obtaining this will unblock a door so you can proceed further inside the Gallery. As you continue then you will enter one of the large exhibition rooms. However, this contains two Infinite Shadow Portals so kill any Shadow that gets in your way and quickly exit the room then go through the door leading down into the Basement. When you enter the Storage Room then you will be attacked by four Shadows. Quickly kill them with the [Grecotch] then head to the [Storage Safe] with the Red Marker and open it. This will reveal the last Profile Piece - Reversed Peace Sign. This will open a hatch that leads underground. You can also find items in a couple of the other [Storage Safes]. As you proceed forward through the underground hallway then you will encounter another Crawling Shadow. Kill it with your weapon of choice then continue. Then you will enter a long hallway where you will have to kill two more Crawling Shadows. After that then you will have to deal with two more normal Shadows before you find the ladder leading back up into the Gallery. It should be noted that on the Easy difficulty level you will only have to deal with one Crawling Shadow instead of three. In the room you climb up into you will find a [Bed], [Phone], [Toolbox], [Suitcase], and a [Razor]. Destroy the lock on the door and proceed. Destroy the lock on the next door and you will re-enter the Real World. This will start a lengthy cutscene. After that then Willie, Forrest's dog, will appear. Follow him until you reach Diane's Office and then her Bedroom. Move the Armoire in front of you then enter the small room to complete the chapter. 0=-=-=-=-=-=-=-=-=-0 / Episode 2 (Part 2) \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >CH13. Chapter 13 - "Past" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Trading Cards - 1 / \ Episode 2 (Part 2) / 0=-=-=-=-=-=-=-=-=0 0-=-=-=-=-=-=-=-=-=0 0==============0 | General Notes \ 0====================================================> This is the chapter where you finally get the Improved [Item Bag]. 0===========0 | Statistics \ 0====================================================> >>Number of Side-Quests: 3. >>Important Items: --Improved [Item Bag] 0====================0 | Chapter Playthrough \ 0====================================================> At the beginning of the chapter you will be invited to [Galaxy of Terror] by George to drink. You can choose to go with him or not. You don't need to actually drink with him but you will be missing out on some quality cutscenes if you decide not to. If you choose to drink with him then you won't be able to leave until you finish all of the cutscenes inside the bar with him, Carol, and Emily. Once you finish the cutscenes and regain control then warp to [Muses Gallery] and do the: >>Other World Replay [Muses Gallery] ********************************** As usual you have to fight the Shadows all the way to the end of the challenge. But there will be an Infinite Shadow Portal in the Special Exhibition Room. Inside the Storage Room in the Basement you will find the following Trading Card: ========================= ++[No. 40: "Crawling Shadow"]++ ========================= In the second underground hallway you will have to face an extra Crawling Shadow. If you play this on the Easy difficulty then you will be facing three Crawling Shadows. The room that you climb up into from the second underground hallway wil be the end of the level. After this then warp to [The Tree of Anna] and Sleep/Eat until the next morning. Then warp to the [Greenvale Sheriff's Department] and talk to Nick who is inside the Jail. He will then give you the [Letter from Nick] and this will start a series of Side-Quests: >>Side-Quest No. 024: [Nick's Letter] *********************************** Xbox 360 Version: Recommended. PlayStation 3 Trophy Class: Bronze (Secret). ------------------------- Notes: Head to [Nick's House] which is east of the Sheriff's Department and give Olivia the [Letter from Nick] to successfully complete this Side-Quest. ------------------------- **Reward: The [Letter from Olivia] which will open up the next Side-Quest: >>Side-Quest No. 026: [A Return to Better Things] *********************************************** Xbox 360 Version: Recommended. PlayStation 3 Trophy Class: Bronze (Secret). ------------------------- Notes: Head back to the Jail and give Nick the [Letter from Olivia] to successfully complete this Side-Quest. ------------------------- **Reward: The [Key to Back Door of Diner] which will open up the next Side-Quest: >>Side-Quest No. 025: [Big Bag] ***************************** Xbox 360 Version: Recommended. PlayStation 3 Trophy Class: Bronze (Secret). ------------------------- Notes: Head to the closed [A & G Diner] and enter the back door to the kitchen. Pick up the [Item Bag] to successfully complete this Side-Quest. ------------------------- **Reward: The Improved [Item Bag]. After this then warp back to the Hotel and you will have to answer four questions that York asks you about the case which will also end the chapter and Episode. Below are the answers: >>It was right after the crime. >>Kaysen. >>Footsteps of boots. >>No. 0===========0---------------------------------------------------0===========0 | Episode 3 |=====================<<##0##>>=====================| Episode 3 | 0===========0---------------------------------------------------0===========0 After yet another death York is left wondering about his effectiveness as an agent. But he must still press forward with the investigation if he is to have any hope of preventing more tragedies..... 0=-=-=-=-=0 / Episode 3 \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >CH14. Chapter 14 - "Tea Break" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Trading Cards - 1 / \ Episode 3 / 0=-=-=-=-=-=-=-=-=0 0=-=-=-=-=0 0===========0 | Statistics \ 0====================================================> >>Number of Side-Quests: 1. >>Important Items: --[12Ga Shotgun CQB (Infinite)] 0====================0 | Chapter Playthrough \ 0====================================================> When you begin the chapter then you will be in the [White Room] and with four doors. Go through the door ahead of you then turn right and go through the next door. Continue forward through the next door and you should see a Dresser to your left. Open it to find the following Trading Card: ====================== ++[No. 15: "Angel Isaiah"]++ ====================== Go through the door closest to the Dresser and continue forward until you enter a room with a man standing in the center. Talk to him and respond with "Yes, I'm going alone" to proceed. After the cutscene then you will wake up back in the Real World. After your breakfast, and cutscene with Emily, then warp to the [Milk Barn] and purchase the [Spiritual Map B] from Keith which will start a Side-Quest: >>Side-Quest No. 015: [Map to Psychic Spot B] ******************************************* Xbox 360 Version: Recommended. PlayStation 3 Trophy Class: Bronze (Secret). ------------------------- Notes: Head to the Other World marker east of [Thomas' House]. Warp to the [A & G Diner] then drive to the marker from there. As usual, use the [Grecotch] to kill the Shadows. The first room will have Shotgun toting Shadows and they are tougher this time - it will take two hits from the [Grecotch] to kill them instead of one (except on the Easy difficulty level). Shoot some of the Barrels to thin them out. The second room will have a ring of fire which will kill the Shadows quickly but you need to run around the area so they can't run and catch you when they set themselves aflame. Kill any Shadows that warp through the flames. The third room will have a mixture of regular Shadows and Shotgun Shadows. The regular Shadows are easier to kill than the Shotgun ones. After the third room then you will be in a hallway where you have to fight two Crawling Shadows. Thankfully they are not made tougher like the Shotgun carrying Shadows. Use the [Grecotch] or [.357 (Infinite)] to quickly deal with them. The fourth room will have Shotgun carrying Shadows. Run around and kill them from behind while keeping an eye on the others so they can't do any damage. The fifth room will have a ring of fire. Run around to make the Shadows appear then stand behind a barrel to protect you as they set themselves aflame and run towards you. After the fifth room then you will enter a long hallway where you need to fight through three Crawling Shadows. The sixth room will have a ring of fire and two boxcars. Lure the Shadows into the ring of fire then go around the boxcars and kill the Shadows that appear there. The last room will be empty and with your Reward on the table. Grab your Reward then step into the glowing circle to leave. ------------------------- **Reward: The [12Ga Shotgun CQB (Infinite)]. This is also the last Side-Quest until the last Episode. It will be the main story from here on out. After going through the Other World challenge then warp to the [Milk Barn] and drive to [Harry's Mansion]. When you get to [Harry's Mansion] then you will be let inside. After the cutscene then go through the door ahead. But, when you get to the Meeting Room, then you will find the door locked. You need to find a way to unlock the door. One of the music book holders near the door you went through will be Red Marked. Observing it will bring up the following: >>Symphony No. 3 "Eroica" >>Symphony No. 5 "Fate" >>Symphony No. 6 "Pastorale" In addition, all of the rooms that surround the meeting room are Guest Rooms. They all have a [Bed] and a [Razor] (Room #4 has a [Toolbox] and Room #1 has a [Suitcase]). But they also have something else. In the corner is an Umbrella Holder with an Umbrella inside. Each one is numbered according to the guest room number. Take the Umbrella from Guest Rooms #3, #5, and #6. To determine the room number then Observe the outside of the door. Across the hall from the Guest Rooms, and behind the Meeting Room, are doors that lead into a small courtyard. Here you will find three Red Marked statues. You need to place the Umbrellas with the statues so you can unlock the door. You can place them in any order. After this then go to the Meeting Room to start a cutscene that will end the chapter. 0=-=-=-=-=0 / Episode 3 \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >CH15. Chapter 15 - "Red Seed" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Episode 3 / 0=-=-=-=-=0 Now you need to go to the [Albireo Graveyard]. Warp to [Lysander's Junkyard] and drive from there to the Graveyard. When you get there then you will start a cutscene with Brian the Insomniac. But now you need to deal with the Other World too as it intrudes. So you have to fight your way to the Red Trees he pointed to (which is also where you found a [Bone] earlier in the game). The narrow path will make it tricky to deal with the Shadows. Kill only the Shadows that keep you from moving past them. By avoiding combat as much as possible then you can prevent more Shadows from spawning. After you get past the ones that you didn't kill then it will be much easier to get to the Red Trees. Push the Gargoyle at the entrance to enter the Red Tree area. When you get to the glowing circle then the Other World vanishes. Then warp back to [Harry's Mansion] and step into the glowing circle to be let back inside. When you go through the next door then go right to find a marked music holder. Observing it will reveal the following: >>Piano Sonata No. 14 "Moonlight" >>Piano Sonata No. 23 "Appassionata" >>Piano Sonata No. 26 "Les Adieux" Not far from here is a Guest Room that has a [Toolbox], a [Bed], a [Phone], and a [Razor]. There is also a toilet that has the ability to infinitely generate [Can of Pineapples]. As you proceed through the hallways then you will find that most of the doors are locked. One will enter into a large courtyard. There will be a smaller door that is locked. In the center of the courtyard will be a Grid. The Grid has Rows going from 10 to 60 and Columns going from 1 to 6. There will also be three statues on the Grid. What you need to do is move a statue in such a way as to make it add up to any of the three numbers listed in order to open the next door. Push a statue to each of the Grid co-ordinates to unlock the door: >>Row 10, Column 4. >>Row 20, Column 3. >>Row 20, Column 6. Once you correctly place a statue then you can no longer move it. After unlocking the door then go through it to enter into a hallway. Turn right and follow the hallway. Eventually you will reach the Meeting Room where Harry is which will start a cutscene that ends the chapter. 0=-=-=-=-=0 / Episode 3 \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >CH16. Chapter 16 - "Hidden Memories" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Episode 3 / 0=-=-=-=-=0 When the chapter starts then warp to the [Greenvale Sheriff's Department]. After the cutscene then the Other World will intrude and you must fight your way through the building. Not far from where you start you will enter a large room with [Storage Safes]. Nearby is a small room with a [Bed], [Phone], [Toolbox], and [Suitcase]. Inside this room is a Red Marked [Storage Safe]. Open it to find the first Profile Piece - Broken Safe. Go through the door at the end to enter a long hallway. At the other end is a locked door. Near the center is an Infinite Shadow Portal. Also near the center are two doors. Go through the left door to enter another room then go through the next door to find a long row of desks. Kill the Shadows here and you will find another Profile Piece - Red Seed. Go through the next door to re-enter the hallway. Go through the door ahead of you, while ignoring the generating Shadow, to enter a large filing room. Proceed through the hallway to enter another filing room. You need to proceed with caution since there is another Infinite Shadow Portal near the last Profile Piece - Dried Drops of Water. There are four Red Agent Honors in this room you may want to collect, while killing nearby Shadows, before Observing the last Profile Piece. After obtaining the last Profile Piece then you will return to the Real World which will start a cutscene that ends the chapter. 0=-=-=-=-=0 / Episode 3 \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >CH17. Chapter 17 - "New Raincoat Killer" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Episode 3 / 0=-=-=-=-=0 You will start the chapter at a pier near the [Forest Keeper's Cabin]. Here you will need to fish. However, you will be given infinite [Bait] so you can try as many times as you need. The Catch Indicator will be on the right side so this will be tricky but not too difficult because there are no blacked out windows. What you are looking for is the yellow square with a [Steel Box] inside it. When you finally catch the [Steel Box] then the chapter ends. 0=-=-=-=-=0 / Episode 3 \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >CH18. Chapter 18 - "The 13th Bell" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Episode 3 / 0=-=-=-=-=0 You will start off at the parking lot near the [Forest Keeper's Cabin]. Warp to [Harry's Mansion] and walk into the glowing circle to be let inside. But the Other World will intrude and you must fight your way to Harry. You will find a [Toolbox] and a [Phone] in the room where you start. When you get to the painting then you will be trapped inside and must fight some Shadows in the Dining Room. After killing them then you can proceed forward. Before leaving, though, don't forget to pick up the [High Quality Beef] and the [First Aid Kit (Small)] from the Dining Room if you need them. Go through the hallways and you will eventually end up in a courtyard with multiple statues, Barrels, and Shadow Portals. The other door leading out is blocked. When you get to the center then Shadows will appear and you will be attacked. Run out of the center and shoot the Barrels one at a time as you go around the courtyard to thin out the Shadows then use the [Grecotch] to kill the survivors. When you go through the door then you will be in a hallway. If you go right you will find a [Turkey Sandwich] at a dead-end. Go left and you will find a room with a [Toolbox], [Phone], [Suitcase], [Razor], and a [Bed]. Continue from there, go outside, and follow the exterior path to the door going back inside. Kill the Shadows that greet you then proceed to a padlocked door. Just before the padlocked door you will see a small dead-end hallway with a Shadow and some ammunition. After knocking off the lock and going through the door then you will enter another hallway. Go left to find a Red Agent Honor and a room that has a [Toolbox], [Suitcase], [Bed], [Phone], and a [Razor]. Go right and you will enter another courtyard. It is the one with the grid puzzle that you did earlier but there are Shadow Portals and Barrels. The other door leading out is blocked. When you get to the blocked door then the Shadows will appear and attack. But they will do it in waves. Run around and shoot the Barrels to kill some of them then use the [Grecotch] on the rest. After you get through the first wave then more will generate. They are a mixture of regular Shadows, Melee Shadows, and Shotgun Shadows. After killing off the second wave then more will generate. After destroying the third wave then the attack is over and the door will be unblocked. Go through the door and you will enter into a hallway. If you go left then you will find a room with several Red Agent Honors and a Dresser with a [First Aid Kit (Medium)]. But, if you open the Dresser then you will be attacked by a lone Shadow. Near this room is a padlocked door that, if opened, will lead into a dead-end but with a [First Aid Kit (Large]). In addition, to the way back to the door you came through, you will be attacked by three Shadows. From the door that you came through from the courtyard then turn right, follow the hallway, and you will eventually reach a large round room. This is the same round room you were in earlier when you talked to Harry. There are two statues with a big red button. You must push one of the buttons then quickly push the other button to open the door that will lead you downstairs to where Harry is at. Go downstairs and, when you reach Harry, then you will start a lengthy cutscene that ends the chapter. 0=-=-=-=-=0 / Episode 3 \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >CH19. Chapter 19 - "Apartment" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Trading Cards - 1 / \ Episode 3 / 0=-=-=-=-=-=-=-=-=0 0=-=-=-=-=0 At the beginning of the chapter then you will have no choice but to drive to [Thomas' House]. Whatever vehicle you used wo warp here with will be replaced by the standard [Police SUV]. The vehicle upgrades that were done earlier should make this trip faster. When you get to the apartment then you will go in alone. Return Needle so you can proceed. The apartment is small so looking around shouldn't take long. From the [Record Player] you should find the first Profile Piece nearby - Red Wig. In the small cabinet next to the Red Wig you will find the following Trading Card: ========================= ++[No. 57: "Thomas' Biscuit"]++ ========================= In this part of the apartment you will also find a [Suitcase] and a [Phone]. The refrigerator will yield some [Cherry Pie]. Enter the second half of the apartment and Observe the Red Marker to find the second Profile Piece - Wet Boot Prints. Turn around to grab the Red Agent Honor and proceed. The refrigerator will yield [Coffee (Black)]. This room will also have some [Cigarette (Heavy)], a [Lollipop], and a [Record Player]. When you enter the bathroom then you will find the last Profile Piece - Thomas' Shoes. When you pick that up then the chapter will end. 0=-=-=-=-=0 / Episode 3 \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >CH20. Chapter 20 - "Cruel Device" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Episode 3 / 0=-=-=-=-=0 Enter one of the [Police Cars] and drive to the [Galaxy of Terror]. You cannot warp there - the [Radio] no longer works. However, the Other World is intruding at the same time even though it is not midnight yet. You can run over the Shadows but it will damage the car. But, partway through the journey, you will be stopped by Anna's ghost. Now you have to follow her on foot. And you must avoid the Shadow and Bird attacks as you follow. If you haven't already done so then flip the [Weather Doll] to match the weather so you can turn on its regenerative powers. Just keep running and slow down long enough to get your Pulse Meter back down. Eventually Anna will lead you to the [Galaxy of Terror]. When you get inside then you must fight your way through the Other World version of the bar. Just as you enter then you will find a [Bed], [Phone], and a [Toolbox]. Open up the [Toolbox] and go into [Panda Bear]. This is the earliest you can purchase the [5.56 Assault Rifle CQB] so go ahead and get it if you want. Purchase ammunition if you need to. Proceed forward and you will see fire off to both sides. Run past this are so the nearby Shadows can't get you as they set themselves aflame in pursuit. When you get to the back area then you will find some [Country Ham] on a table and some [Root Beer] behind the bar. Go through the next couple of doors to enter a dressing room. But the Raincoat Killer will appear and chase you. You have to run your way through several dressing rooms while being chased and moving Crates to unblock the way. Eventually you will end up in a dressing room with several closets. You now have to hide from him. Hold your breath at the prompts until he gets frustrated and leaves. You can go back into the previous room to find several Red Agent Honors before proceeding forward. After going through a couple of more dressing rooms then you will enter into a long hallway. About partway through then you will be attacked by the Raincoat Killer and must avoid his attack. After that then you can destroy the nearby rows of mannequins for additional Agent Honors. At the end of the hallway is the restroom area. There are two open stalls - one on the right and one on the left. Go through the one on the left then turn left and peek through the hole in the stall wall. After that then you will be attacked by a couple of Shadows when you exit. Go to the newly opened stall to find the first Profile Piece - Thomas' Sheriff Badge. Proceed through the next door to enter a narrow hallway. This is a lengthy hallway where you must fight three Crawling Shadows. It should be noted that the Crawling Shadows are a bit tougher this time - even on the Easy difficulty it will take two hits to kill them. When you get near the next door then you have to fight off two toughened Shotgun Shadows and another Crawling Shadow. When you get through the next door then you will be in a round room with a [Bed], [Toolbox], [Suitcase], [Phone], and some [Root Beer]. There will also be a locked door. The door can only be unlocked when you use the two switches to each side of the room to make the above spotlights shine red light on the door. When the door is unlocked then proceed through it. You will then enter a long hallway with destroyable Mannequins and Crates. Go through the next door the enter the storage area. Continue through the hallways killing Shadows and destroying Crates until you reach a room where you will be attacked by the Raincoat Killer. As you run you will have to evade his attacks using the face buttons chosen at random. However, if you fail to evade then you immediately die. Continue running, evading, and moving Crates until you reach a large storage room. Inside is lots of fire and Shadow Portals. Use the obstacles to shield yourself from the Shadows as they set themselves aflame when they pursue you. Fight off the others with the [Grecotch] as you make your way to the next door. When you get through the next door then you will find yourself by the main stage. On the Piano is the last Profile Piece - Wooden Ice Pick. After picking it up then you will be chased by the Raincoat Killer again. But it is a very short chase to the next door (while climbing over the small Crates). When you get to the other door then you will be brought back to the Real World. Use the [Wooden Ice Pick] on the deer head and proceed downstairs. When you get downstairs then you will start a cutscene that ends the chapter and Episode. 0===========0---------------------------------------------------0===========0 | Episode 4 |=====================<<##0##>>=====================| Episode 4 | 0===========0---------------------------------------------------0===========0 After York is captured then it is up to Emily to find him and get the investigation back on track..... 0=-=-=-=-=0 / Episode 4 \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >CH21. Chapter 21 - "Cat Fight" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Trading Cards - 1 / \ Episode 4 / 0=-=-=-=-=-=-=-=-=0 0=-=-=-=-=0 When you start the chapter then you will be the child version of York and must chase your father on a long forest path. You run slowly so this will take awhile. Most of the way through the path then you will find the following Trading Card: ============================= ++[No. 27: "Brian Xander Morgan"]++ ============================= A short distance later then you will start another lengthy cutscene. When that is done then you will take control of Emily and must follow Willie while being interrupted by cutscenes every so often. Wille tends to meander a lot so this will take awhile. Eventually you will be led to the Clock Tower at the [G.V. Community Center]. But the Other World intrudes and you must fight your way through the Shadows. Even though the Other World primarily affects York it is now getting strong enough to affect others, especially since it has started raining. Now Emily must deal with it as she makes her way up the tower. The problem is that you only have one weapon - [9mm Handgun Sheriff Custom]. But it is still good enough to get through this part. Stay your distance, go for headshots, and use the Barrels to kill the Shadows as you make your way up the tower. When you get near the top then you will find a floor with several Shadows. There will be some Barrels near the next set of stairs and a couple right next to you at the top of the stairs. Shoot both groups of Barrels, even though you are standing right next to a group, to clear the entire floor of Shadows (you'll be hurt a little bit because of the nearby explosion). On the next floor you'll find a [Bed], [Phone], and a shelf that has a infinite supply of [First Aid Kits (Medium)]. Use one of the [First Aid Kits (Medium)] to heal yourself. When you get past the next couple of doors then you will face your first Boss Fight. This fight will take place on the giant gear work of the Clock Tower. You must shoot the Boss repeatedly to deplete its Health Meter so you can defeat it. This Boss will occasionally shoot at large hooks and send them your way. When they get close then you must do a three button quick-time event to dodge them. You can interrupt it by shooting the Boss while it is trying to shoot the hooks. Most of the time the Boss will send a single hook without shooting at it and you will need to use the Observe button to dodge it. When you're not dodging attacks then you need to shoot at the Boss. This is made somewhat difficult in that the Boss will move around the giant gears quite a lot. After shooting the Boss a bit then it will start attacking with more frequency including getting up on one of the giant hooks and going at you personally. When the Boss gets close then you must do a three button quick-time event to successfully dodge it. The Boss will swing at you several times before backing off. When the Boss goes back to the gears then it will go down slowly enough for you to get a few shots on it. When you finally deplete the Boss' Life Meter then you will defeat it and you will start a cutscene. When you finally regain control of York then proceed through the next couple of doors to start a cutscene that ends the chapter. 0=-=-=-=-=0 / Episode 4 \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >CH22. Chapter 22 - "The Throne of Abyss" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Episode 4 / 0=-=-=-=-=0 ----------------------------------------------------------------------------- **IMPORTANT: This chapter contains a Story Key. When you get the Story Key during your initial playthrough then use it without saving and quitting to avoid the Key Disappearance Glitch. ----------------------------------------------------------------------------- When you arrive at the [Greenvale Sheriff's Department] then you find that the Other World has intruded upon it again. From the entrance, go into the Office Room and then into George's Office. Here you will find a [Phone], [Suitcase], and a [Toolbox]. If you haven't already started wearing the [Suit "Passion Red"] then I suggest you change into it now as well as flipping the [Weather Doll] to turn on its regenerative powers. On the nearby desk you will find the first Profile Piece - Key for Hidden Room. When you return to the Office Room then you will be attacked by a couple of Shadows. Kill them and one of them will drop [Key for Cell No. 1]. When you exit then you will be attacked by several Shadows. Run to your right and back into the lobby so you will have room to deal with them. Unfortunately, the lobby has an Infinite Shadow Portal so the best you can do is thin them out then run to the Conference Room. Kill the Shadows there and one of them will drop [Key for Cell No. 4]. There is also some [Coffee (Black)] on the table. Go back into the hallway, run past the infinite Shadow Portal in the lobby and enter the Locker Room. Kill the two Shadows there to get [Key for Cell No. 2]. There is also a [First Aid Kit (Small)] in the locker and a [Can of Pickles] in the corner by the door. Inside the Storage Room you will find a [First Aid Kit (Medium)] and a [Turkey Sandwich] in addition to Shadows. Go into the Material Room and you will find a Shadow in each of the [Storage Safes]. Kill them and one of them should drop [Key for Cell No. 6]. There is also some [Coffee (Black)] on the table nearby. When you exit the Material Room and kill the Shadow near the stairs then it will drop [Key for Cell No. 3]. Head down the stairs, kill the two Shotgun Shadows, then proceed into the jail cells. One of them, Cell No. 5, has a Red Marker. But it is locked and it is the only cell that you don't have a key for. Cell 1 has a [Can of Tomato Sauce] on the toilet. Cell 3 has a Shadow Portal and a [First Aid Kit (Medium)]. Cell 4 has a Shadow Portal and some [Stabilizer]. Cell No. 6 has a Shadow Portal. Kill the Shotgun Shadow then comes through and it will drop [Key to Cell for Cell No. 5]. Open Cell No. 5 to find a [Phone] and a door. Push open the door and proceed downstairs. When you get downstairs then you will enter a large round room with trees. On one side is a small platform with a Red Agent Honor. When you get to it then you will be attacked by several Shadows. Most of them are Shotgun Shadows so use the trees as cover and let them approach so you can safely deal with them. One of them will drop the last Profile Piece - Carol's Ear Rings. But kill all of the remaining Shadows first before picking them up. When you pick up the Ear Rings and finish the profiling then you will start a cutscene that ends the chapter and Episode. 0===========0---------------------------------------------------0===========0 | Episode 5 |=====================<<##0##>>=====================| Episode 5 | 0===========0---------------------------------------------------0===========0 After the events of the previous Episode it is now time to put an end to all of the madness..... 0=-=-=-=-=0 / Episode 5 \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >CH23. Chapter 23 - "Dawn" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Episode 5 / 0=-=-=-=-=0 ----------------------------------------------------------------------------- **IMPORTANT: This chapter contains a Story Key. When you get the Story Key during your initial playthrough then use it without saving and quitting to avoid the Key Disappearance Glitch. ----------------------------------------------------------------------------- When you begin the chapter then you will need to fight through the [Greenvale Sheriff's Department] again. This time the layout is quite different than before. Proceed through the hallways killing Shadows as you go until you find a door clear of vines. Go through this door and through the next couple of rooms until you reach a large room with deer heads. Three of them have Red Markers. You need to shoot them or hit them with a Melee Weapon in order to unlock the next door. Each time you shoot or hit a head then you will be attacked by a Shotgun Shadow. After unlocking the deer door then go through it to enter a long hallway. Partway through then you will encounter the Raincoat Killer but he won't attack. Go into the small room he cam from to find [Thomas' Biscuit] on the desk. Go back into the hallway to find a couple of Shadows including a Shotgun Shadow. After dealing with them then go through the door at the end. You will then enter a large room with the Raincoat Killer at the other end. He will then start to throw his [Axe] at you. When he throws it then simply dodge the attack and proceed forward to the other end. When you reach the other end then he will flee to another room. When you enter the next room then you will have to dodge his attacks again. However, you must clear some Crates so you can get to the other side. When you get to the other side then he will flee and the attack is over. Go through the door to enter a large room with lots of [Storage Safes]. Enter the door ahead to go through a long hallway. The small room at the end has a [Bed], [Suitcase], [Phone], [Toolbox], and a Red Agent Honor. There is also the [Curvy-Tailed Flying Squirrel Keys] on the table. Pick them up as you will need it. When you exit the room and re-enter the hallway then you will be attacked by two Crawling Shadows. When you re-enter the [Storage Safe] room then you will be attacked by a couple of Shadows. Some of the [Storage Safes] will contain items - [Stabilizer], [First Aid Kit (Medium)]. Go through the Red Marked door to proceed forward. Go through the hallways and rooms, killing Shadows as you go, and you will reach a large room with patches of fire. You'll probably be hit by a couple of flaming Shadows before you reach some cover. Use the shelves as cover when the other Shadows in the room sense you and set themselves on fire as they try to pursue you. There are three Red Agent Honors in one corner of the room. After navigating this room then proceed forward until you reach another large room where the Raincoat Killer is waiting. Once again dodge his attacks while making your way to the other side. When you make your way to the other side then he will flee again. Enter the next room to be attacked by a couple of Shadows. The small room to your right has [Emily's Bagel Sandwich] - remember, don't pick it up. Proceed down the hallway and open a large door. You will now find yourself on the firing range. Carefully make your way to the other side and kill the Shotgun Shadows with the [10mm Submachine Gun (Infinite)]. When you get to the other side then you will open the large door and enter a large hallway. Partway through then you'll be surprised by the Raincoat Killer and must dodge his attack. After that then go through the cell door that isn't covered by vines then through a door that leads into a long wide stairway. This stairway has plenty of Red Agent Honors and crates and barrels to blow up for items. The room at the top of the stairs has a [Bed, [Suitcase, [Toolbox], [Phone], [Razor], and a [Turkey Sandwich]. Switch to your [.357 (Infinite)] and proceed through the next door. Here you will face another Boss. This Boss will have three stages to this battle: 0========0 | Stage 1 \ 0====================================================> Most of the time he will simply throw his [Axe] in which you must simply dodge it. If he gets up close and starts to swing it at you then move out of the way. If you're in the right position then you can see his back. His back is his weakness and the [.357 (Infinite)] is the best weapon to use at this stage because of its close-up power. But you have to make sure you hit the center of his back. Use the lock-on feature to quickly aim at his back before he turns around. He will occasionally charge you and must go through a 3-button quick-time event to dodge him. When you dodge him then you can get at his back. If he stops to taunt you then quickly run around him to get at his back. Continue dodging and shooting his back until you reach the next stage. 0========0 | Stage 2 \ 0====================================================> He will still continue to throw his [Axe] at you and become more aggressive. At this stage then switch to the [12 Ga Shotgun CQB (Infinite)]. It has a much wider spread which you will need because of the Boss's movements make it harder to use the [.357 (Infinite]. If he gets up close then you need to do a 3-button quick-time event. If you fail then he will grab you and throw you down. You need to dodge his swing or you will die. He may get up close to swing at you but you can still be just out of his range enough to not be hit but be able to shoot at his back. Sometimes he will stand and taunt you. Run around to get at his back. But be careful, he may surprise you with a 3-button quick time event to dodge a sneak attack. Continue to dodge and shoot at his back until you reach the next stage. 0========0 | Stage 3 \ 0====================================================> Simply shoot at the [Axe] when he throws it at you to end the battle and the chapter. 0=-=-=-=-=0 / Episode 5 \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >CH24. Chapter 24 - "Red Tree" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Trading Cards - 2 / \ Episode 5 / 0=-=-=-=-=-=-=-=-=0 0=-=-=-=-=0 When you begin the chapter then you will be in the [Red Room] as young York but this time in a hallway. Immediately turn around to find the following Trading Card: ========================== ++[No. 28: "Valentine Morgan"]++ ========================== Turn back around and proceed down the hallway. You have to talk to everyone you meet along the way or the door at the other end won't open. When you go through the door then you'll be in the [White Room]. Take the [Envelope] on the table to proceed. After the cutscene then you need to go to [George's House]. You'll also get the [Key from Kaysen] and [Map]. You'll be at the Hospital parking lot so find and enter [York's Car]. Once you get inside the car then you can't leave it. You'll also notice that the Other World has intruded even though it is only in the afternoon. However, the only creature that attacks is the giant Mad Wild Dog. [York's Car] is indestructible so you won't suffer any damage should you hit it although it is easy to get to your destination without too many problems. When you get inside [George's House] then you can explore it to find a [First Aid Kit (Medium)] in the bedroom. Go into the bathroom to find the following Trading Card: ====================== ++[No. 62: "Stuffed Deer"]++ ====================== Push through the Red Marked door and go downstairs into the Basement. Push the armoire and enter the next room to start a cutscene that ends the chapter and Episode. 0===========0---------------------------------------------------0===========0 | Episode 6 |=====================<<##0##>>=====================| Episode 6 | 0===========0---------------------------------------------------0===========0 It becomes shockingly apparent that things are clearly not what they seem. And, as a result, York must now try to avert another tragedy..... 0=-=-=-=-=0 / Episode 6 \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >CH25. Chapter 25 - "Zach Morgan" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Episode 6 / 0=-=-=-=-=0 When you start the chapter then you will be the Raincoat Killer in a flashback sequence. You need to reach the Clock Tower at the [G.V. Community Center] by the time the clock strikes twelve or you will fail. Thankfully you can run without worrying about a Pulse Meter. From your starting point then go forward up the street until you reach the red barrier. When you reach the barrier then turn right then turn left at the corner so the barrier is to your left. Continue forward along the barrier until you find a regular fence then break through it with your [Axe]. Then angle right and go past the large bonfire - don't worry about the other people, there's no need to fight them. After you get past the bonfire then go through any of the alleys to get to the street. When you get to the street then turn left, go the next road intersection, and turn right. Go forward to the next road intersection and turn left then follow the road all the way to the Clock Tower. When you get to the Clock Tower area then you will get a cutscene. After the cutscene then you will get a Timer Bar and must get to the Clock Tower before it runs out. You can get to the Clock Tower with plenty of time if you run. After the cutscene then you will become York again. But now you have to deal with the crazed townsfolk. You can't fight them but you can avoid them. Dodge their attacks and make your way to the entrance. When you get to the entrance then you will be in the [White Room] again. Here you will find a [Phone], [Bed], [Suitcase], [Toolbox], and a [Razor]. When you are ready then go through the next door start a lengthy cutscene. At some point you will be given some choices - choose the last one. Then you will start another cutscene. After that then you will fight the last Boss. Like the previous battle there are three stages: 0========0 | Stage 1 \ 0====================================================> He will hang around in the back end of the theater and occasionally fire energy balls at you that you must dodge. The best weapon to use here is the [.357 (Infinite)]. The reason is because, even though it fires and reloads slow, it has enough power to quickly reduce the Boss' Health. If you have the [Weather Doll] then flip it to turn on its regenerative powers if your Health Meter is gray. Fire at him until he drops to the floor. After dropping to the floor then he will pick himself back up and roll towards you. Then you must do a 3-button quick time event to dodge him. If you successfully dodge him then he will fall in front of the stage. If not then he will bounce back to the rear of the theater after damaging you. While he is down then fire at him until he picks himself back up and goes back to the rear of the theater. It is important to note that he may fire an energy ball at you every so often that you will need to dodge. Repeat this pattern of shooting and dodging until you empty his Health Meter and then move onto the next stage. 0========0 | Stage 2 \ 0====================================================> You now must run down a long spiral staircase while being chased by the Boss. More than likely you will need to flip the [Weather Doll] again to turn on its regenerative powers. You'll definitely need it here. This is the most annoying stage of this Boss Fight because this is a long staircase and you have to wiggle the Left Analog Stick for a long time. If your arm gets tired then I recommend putting the game on pause for a bit. The Boss will run along the wall as he chases you. You cannot outrun him so every so often he will get up close to you and attack. There are two kinds of attacks: The first is the energy ball you dealt with earlier that is easily dodged. However, sometimes he may fire them two of them back to back. The second attack is to get up very close and you have to do a fast 4-button quick time event using all four face buttons. Most of the time you probably won't be able to dodge him and he will hurt you. Use of the [Weather Doll] and the [Suit "Passion Red"] should reduce the overall damage he does to you at this stage. When you manage to get through the door at the bottom of the staircase then you will begin the last stage. 0========0 | Stage 3 \ 0====================================================> The Boss will now roam around the outside of the large platform you have found yourself on. He will be carrying an Object in its right hand. You need to shoot this Object to weaken the Boss. The best weapon for this is the [.357 (Infinite)]. If you feel this weapon is too slow then the [5.56 Assault Rifle CQB], if you bought it from [Panda Bear], is a good alternative. If you don't have it then use the [10mm Submachine Gun (Infinite)]. You should also stay in the center as you attack the Boss's Object. In addition, there are small Crates around the edge that will contain items. Every so often as you attack the Object the Boss himself will attack - he will have two types of attack: The first one is the same kind of energy ball that you can easily dodge. But he may also fire at least three back to back. The second one involves sweeping his left hand along the ground. It will be prefaced by the statement "Take this and die!" As the hand sweeps then it will radiate beams along the ground. As the hand begins to sweep then back away a few steps. If you see a beam heading towards you then strafe left or right to avoid it. Backing away a few steps will allow the beams to spread out and make them easier to dodge. When you completely deplete the Boss' Health Meter then the Boss will put the Object away. The next part of this stage will involve getting at the Object so you can shoot it again. Keep your distance and wait for the Boss to attack you (or you can shoot at its head to make it attack you). He will attack by slamming his fist onto the platform. Then, as he is making his move, back away and watch as the Boss slams his fist onto the platform where it will remain for a short time. As the fist slams onto the platform then it will radiate ground beams. If you get hit by a ground beam then the Boss will raise his fist before you can get up. You need to climb up onto the fist, go along the arm to the shoulder, then aim your weapon along the front so you can see the Object. If you don't do this fast enough then you will be thrown off. Before you are thrown off then you will need to do a 4-button quick time event to make sure that you don't get hurt. When you jump back down then the Object is brought back out and 95% of its health will be regained meaning that you pretty much have do this part over. When you finally see the Object again then shoot it once to successfully complete the Boss Fight, chapter, and Episode. 0===========0---------------------------------------------------0===========0 | Episode 7 |=====================<<##0##>>=====================| Episode 7 | 0===========0---------------------------------------------------0===========0 With everything resolved it is now time to leave Greenvale. Or maybe not. At least not yet..... 0=-=-=-=-=0 / Episode 7 \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >CH26. Chapter 26 - "Epilogue" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Trading Cards - 6 / \ Episode 7 / 0=-=-=-=-=-=-=-=-=0 0=-=-=-=-=0 0==============0 | General Notes \ 0====================================================> There are plenty of things to do here before leaving the game. There are several Side-Quests to do and more Trading Cards to collect. There are also some important things to note here for the last chapter: >>You can no longer wear Suits. That includes the useful [Suit "Passion Red"]. >>The Other World no longer intrudes at night - you can stay out all night without any problems if you wish to do so. >>The [Radio] works again so you can quickly go from place to place. 0===========0 | Statistics \ 0====================================================> >>Number of Side-Quests: 4. 0====================0 | Chapter Playthrough \ 0====================================================> As noted, even though the main story is over there are other things you can do before finishing up the game. The first thing you should do is flip the [Weather Doll] to turn on its health powers for the combat scenarios that you will be doing later. To start, warp to the [Galaxy Of Terror] and do: >>Other World Replay [Galaxy of Terror] ************************************* This is one of the tougher ones because you now have to fight through sections that you ran through earlier when being chased by the Raincoat Killer. In addition, all of the Shadows, including the Crawlers, are tougher to kill so they will take more hits from the [Grecotch] to kill them. In the restroom stall where you found the Thomas' Badge Profile Piece earlier is where you will find the following Trading Card: =================== ++[No. 48: "Red Seeds"]++ =================== Just before the end of the chalenge, and on the Piano on the stage, you will find the [5.56 Assault Rifle CQB (Infinite)]. After this then warp to the [Milk Barn] and buy the [Spiritual Map C] from Keith. This will start a Side-Quest: >>Side-Quest No. 016: [Map to Psychic Spot C] ******************************************* Xbox 360 Version: Optional. PlayStation 3 Trophy: Bronze (Secret). ------------------------- Notes: Go to the Other World location at the GV Electrical Substation. This challenge is doing all three Bosses again back to back to back. Having the [5.56 Assault Rifle CQB (Infinite)] will make this task easier. In-between most of the Boss stages you will be inside a small round room with a [Bed] where you can heal yourself if you need to do so. The room will also have items that may be useful. The first Boss is easier since you now can use different weapons including the Assault Rifle. However, you don't have the advantage of using the [Suit "Passion Red"] since you can't wear Suits anymore. But you should still have the [Weather Doll]. Make sure it is flipped to the correct weather when you do a Boss battle stage. ------------------------- **Reward: The [RPG (Infinite)] which is found by the [Bed] in the last room after completion of the last Boss battle stage. From here then warp to the [Greenvale Sheriff's Department] and do: >>Other World Replay [Greenvale Sheriff's Department] *************************************************** If you choose to do so you can use the [RPG (Infinite)] for most of this level in the hallways and large rooms where you are distant from the Shadows. The [RPG (Infinite)] is also excellent for quickly destroying crates and barrels. When you get to the room with the deer heads then you will be attacked by multiple Shadows. Go right and run to the end of the room and switch to the [Grecotch] so you can quickly destroy them as they approach you (do *NOT* use the [RPG (Infinite)] as they can get close to you quickly). You will have to deal with Shadows and Shadow Portals in the rooms where you had to face off against the Raincoat Killer earlier. In addition, if you choose to go into the small room with the [Toolbox] and [Bed] at the end of the long hallway by the [Storage Safes], you won't have to face the Crawling Shadow on the way back - it isn't there this time. In the cell just before the long stairway at the end you will find the following Trading Card: ============================= ++[No. 47: "Reversed Peace Sign"]++ ============================= The top of the stairway is where the level ends and also where you can find the [Axe (Infinite)]. After this then warp to the [G.V. Community Center] and do: >>Other World Replay [G.V. Community Center] ****************************************** This is the same one you played as Emily earlier. However, you play it as yourself and have your full allotment of weapons. I recommend shooting your way through using the [5.56 Assault Rifle CQB (Infinite)]. At the platform where you faced the first Boss is where you will find the following Trading Card: ====================== ++[No. 41: "Mad Wild Dog"]++ ====================== At the top of the stairs past this platform is where the challenge ends. However it is small and has two Shadows including a Melee Shadow. Quickly use the [Grecotch] on both of them. On the chair is the [Grass Cutter (Infinite)]. After this then warp to [Harry's Mansion] and drive to the main house (you can't warp to it) and do: >>Other World Replay [Harry's Mansion] ************************************ Not a whole lot of difference than from your first playthrough other than that you have a much better arsenal including the [Grass Cutter (Infinite)]. In the second courtyard is where you will find the following Trading Card: ================== ++[No. 46: "Red Tree"]++ ================== Harry's Command Center is where the challenge ends and is where you will find the [Chain Saw (Infinite)]. With the completion of this Other World Replay then you will have done all of the combat scenarios in this game. While you're here at the Mansion then enter it after 14:00 (you may have to Smoke to speed up the time) and find Harry. It should be noted that you cannot enter [Harry's Mansion] when it is raining. Go inside the Dining Room to find Harry and talk to him to start a Side-Quest: >>Side-Quest No. 022: [Greenvale Trivia] ************************************** Xbox 360 Version: Trading Card. PlayStation 3 Trophy: Bronze (Secret). ------------------------- Notes: You have to get three correct answers to pass the quiz. It should be noted that you can get some of the answers by doing Side-Quests. Below is the list of questions and correct answers (from the "Welcome to Greenvale" website): >>1. What type of dog did Forrest Kaysen own? --Dalmatian. >>2. In Diane's art gallery, most of the paintings are of what? --Trees. >>3. What did York consider a big problem after Emily visited him in the hotel? --Emily had been thinking about Zach. >>4. Which of the following was Anna Graham's dream? --To become a model in the city. >>5. What makes the owner of the gasoline stand, Jack the Raging Bull talk? --Benjamin Franklin. >>6. In the beginning, why was Diane out of town? --Was at an art auction. >>7. Wesley's gun shop, Panda Bear is open during which of the following hours? --20:00 - 6:00. >>8. What are the names of George's dumbbells? --Arnold and Sylvester. >>9. What did Thomas call Emily's cooking? --Amazon frontier cooking. >>10. Sheriff's assistant Thomas also worked at which of the following locations? --Carol's "Galaxy of Terror". >>11. Where was [X] killed? --In the bathroom. >>12. What did [X] attack York with? --Scissors. >>13. The keeper of the woods Jim Green. Who is he the father of? --Lilly Ingram. >>14. What was written on the Velvet Falls cup? --The big fish are biting at Velvet Falls. >>15. Who does the cooking, Nick or Olivia? --Nick. >>16. Richard's son Quint. What is his favorite pastime? --Tinkering his bike. >>17. Who had lunch at the hotel with Polly when it was raining? --Forrest Kaysen. >>18. Sigourney always carries around a certain item. What is it? --A pot. ------------------------- **Reward: The following Trading Card: ===================================== ++[No. 02: "Francis York Morgan (Child)"]++ ===================================== After this Side-Quest then walk into nearby adjacent room which is Michael's room. Look at the Diary on the desk to start a Side-Quest: >>Side-Quest No. 023: [Incomplete Treasure] ***************************************** Xbox 360 Version: Trading Card. PlayStation 3 Trophy: Bronze (Secret). ------------------------- Notes: Michael has lost an object that is important to him and you need to find it for him. Warp to the [A & G Diner] and find the [Bird Carving] near the [Phone]. Then warp to [The Tree of Anna] to Sleep/Eat until around 21:00 then warp back and drive to [Harry's Mansion]. Then talk to Michael to successfully complete this Side-Quest. ------------------------- **Reward: The following Trading Card: ======================== ++[No. 50: "Liquified Food"]++ ======================== While you are in the middle of Side-Quest No. 023 then you can warp over to the [Milk Barn] after acquiring the [Bird Carving] but before going back to [The Tree of Anna]. Go inside and talk to Keith to start his last Side-Quest: >>Side-Quest No. 017: [The Bond Between Men] ****************************************** Xbox 360 Version: Optional. PlayStation 3 Trophy: Bronze (Secret). ------------------------- Notes: Simply give Keith the [Grecotch]. But you will lose one of your most valuable weapons in the process which is why you should wait until you have completed all combat scenarios before doing this Side-Quest. ------------------------- **Reward: The [Gold Card] which gives you a 50% discount for shopping at the [Milk Barn]. From here, warp over to [The Tree of Anna] and Sleep/Eat until around 21:00 and head back to [Harry's Mansion] to complete Side-Quest No. 023. After this then warp to the [Milk Barn] and head over to [Panda Bear] then talk to Wesley to complete Side-Quest No. 039: [Great Collector]. With all of this done then it is time to head to the Hotel. When you get to it then you will be in your room and have the option to Talk. If you choose to talk then you have the option to leave or stay. If you choose to skip the Talk then you will automatically stay and wake up the next morning. Choose to leave which will finally end the game and you will get the following: 0======================0 | PlayStation 3 Version \ 0====================================================> The "Episode 7 Completed!" and "All Solutions" Trophies. 0=================0 | Xbox 360 Version \ 0====================================================> You will get one of the three difficulty based Achievements. But there is still one more Trading Card to acquire to get the "Collected All Trading Cards!" Achievement. And that leads to the next chapter..... 0=-=-=-0 / Extras \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >CH27. Special Menu 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Trading Cards - 1 / \ Extras / 0=-=-=-=-=-=-=-=-=0 0-=-=-=0 When you get back to the Main Menu after completion of the game then you will see the Special option appear. When you enter it then you will see a different set of choices. This area is similar to the Pause Screen and is broken up into three areas. The first area is the center area. At the lower right corner you will see three arrows. Going to the right will give you the following features: >>Television ********** This will allow you to watch all of the cutscenes from the game. >>Jukebox ******* This will allow you to listen to most of the game music. Any piece you choose to listen to will be played in a loop and can be played while you are looking at the other features in the Special Menu. Going to the left will give you the following features: >>Trading Cards ************* This will allow you to look at your Trading Cards. >>??? *** A mysterious locked door. Going to the center will take you to the Coverage Photos. The Coverage Photos are broken into four groups - Cityscapes, Nature, Cooking, and Bonus. You can also view them as a slideshow. However, on the way to the Photos you will pause slightly as the camera pans on a mysterious piece of paper on the table with the following: TV - 35 JB - 14 TC - 26 PT - 2-03 This is a clue to unlock the mysterious door and you need to do the following, which can be done in any order, to open it: >>Go to the Television and view #35 "Epilogue" in its entirety. >>Go to the Jukebox and listen to #14 "Miss Stiletto Heels Full Version" until it loops back (or just let it play in the background as you do other things in the Special Menu). >>Go to the Trading Card book and view Card No. 26: "Polly Oxford". >>Go to the Coverage Photos, Group #2 and view the picture "Nature #03". It should be pointed out that you can do one of these requirements, back out of the Special Menu, and go back in and do the rest without doing it over. When all of the requirements are met then you will hear a special sound. Now you can go to the unlocked door and enter it. You will find yourself in the [White Room]. Simply go forward through doors until you meet someone who will give you the final Trading Card: =============== ++[No. 65: "SWERY"]++ =============== Those with the Xbox 360 version will finally earn the "Collected all Trading Cards!" Achievement. 0=-=-=-0 / Extras \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >CH28. Side-Quest Summary 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Extras / 0-=-=-=0 Listed in this chapter are the summaries of all of the Side-Quests, in numerical order: >>Side-Quest No. 001: [Delivery Man Q] ************************************ Host: Becky Ames. Chapters: 2-4, 6-9. Xbox 360 Version: Recommended. PlayStation 3 Trophy: Bronze (Secret). Description: Follow up on Becky's friends and find "Delivery Man Q" from Anna's diary. Sneak into the house of someone whose name starts with Q, find evidence and take it to Becky. Reward: The [Engagement Ring] and you will open up Side-Quest No. 029. >>Side-Quest No. 002: [Guardian of the Art Gallery] ************************************************* Host: Diane Ames. Chapters: 9, 11, 12. Xbox 360 Version: Trading Card. PlayStation 3 Trophy: Bronze (Secret). Description: Diane is hiding something. Find the painting of [The Girl in the Woods] slumbering somewhere in the art gallery and give it to her. She may open up to you. Reward: Trading Card No. 05. >>Side-Quest No. 003: [Memories of Anna] ************************************** Host: Carol MacLaine. Chapters: 7, 9, 11-16, 18. Xbox 360 Version: Trading Card. PlayStation 3 Trophy: Bronze (Secret). Description: Someone is taking walks in Anna's forest in the early afternoon when the weather is clear. Find this person and hand over the [Out of Focus Picture] from the twins. It could be a new lead! Reward: Trading Card No. 09. >>Side-Quest No. 004: [Lost Arnold] ********************************* Host: George Woodman. Chapters: 2-4, 6-9, 11-13. Xbox 360 Version: Recommended - Trading Card. PlayStation 3 Trophy: Bronze. Description: George has lost his beloved [Arnold] somewhere in the Sheriff's Office. He can't train without him! Find what he's looking for and get it back to him. Help him get his groove back. Reward: Trading Card No. 49 and you will open up Side-Quest No. 005. >>Side-Quest No. 005: [Nameless Flower] ************************************* Host: George Woodman. Chapters: 2-4, 6-9, 11-13. Xbox 360 Version: Recommended. PlayStation 3 Trophy: Bronze (Secret). Description: George's mother is sick and so he wants to get her favorite flower for her. Find the [Flower with No Name] that only blooms in the rain and take it to George when he's at home after 21:00. Reward: The [Radio]. >>Side-Quest No. 006: [Nice Try Cooking] ************************************** Host: Emily Wyatt. Chapters: 2-4, 6-8, 11, 13. Xbox 360 Version: Recommended. PlayStation 3 Trophy: Bronze. Description: Emily only ever cooks at home on evenings when it is raining. Find the "Fermented Dairy Products" that she needs for her next dish and help her out. Reward: You will obtain the [Suit "Hawaiianblue"] and you will also open up Side-Quest No. 007. >>Side-Quest No. 007: [Another Nice Try Cooking] ********************************************** Host: Emily Wyatt. Chapters: 2-4, 6-8, 11, 13. Xbox 360 Version: Recommended - Trading Card. PlayStation 3 Trophy: Bronze (Secret). Description: Emily only ever cooks at home on evenings when it is raining. Find the "Vegetables that become sweet when heated" that she needs for her next dish and help her out. Reward: Trading Card No. 52 and you will also open up Side-Quest No. 008. >>Side-Quest No. 008: [Memorable Cooking] *************************************** Host: Emily Wyatt. Chapters: 4, 6-8, 11, 13. Xbox 360 Version: Recommended. PlayStation 3 Trophy: Silver (Secret). Description: Find the "Something chew and salty" "something soft with two colors" "Yellow Sauce" that Emily needs for her next dish and help her out. Reward: The [Weather Doll]. >>Side-Quest No. 009: [Unwanted Customer] *************************************** Host: Thomas MacLaine. Chapters: 7-9, 11, 12. Xbox 360 Version: Trading Card. PlayStation 3 Trophy: Bronze. Description: A customer at the Galaxy of Terror has practically been stalking Carol, causing trouble for her. Drive off this "Unwanted Customer" who comes to the bar after 21:00. Reward: Trading Card No. 06. >>Side-Quest No. 010: [Periodic Riddle] ************************************* Host: Ushah Johnson. Chapters: 4, 6-9, 11-16, 18, 26. Xbox 360 Version: Trading Card. PlayStation 3 Trophy: Bronze (Secret). Description: Ushah has been given a "riddle" from Fiona that uses elemental symbols, but has no idea what the answer is. This doesn't seem related to the case... but why not help him find the answer? Reward: Trading Card No. 59. >>Side-Quest No. 011: [A Snack for Willie] **************************************** Host: Forrest Kaysen. Chapters: 8, 9, 12-16, 18. Xbox 360 Version: Recommended. PlayStation 3 Trophy: Bronze (Secret). Description: Willie has nabbed a [Bone] uncovered in the course of the investigation. It could be important evidence. Get the [Bone] back from Willie's kennel in the back of Kaysen's car. Reward: If you have all seven [Bones] then you will get the [.357 (Infinite)] otherwise you may end up with a [Sword]. >>Side-Quest No. 012: [Someone in the Forest] ******************************************* Host: Isaach Ingram. Chapters: 7-9, 12-16, 18. Xbox 360 Version: Trading Card. PlayStation 3 Trophy: Bronze (Secret). Description: Someone is walking in Anna's forest in the early afternoon, when the weather is clear. Give this person the [Out of Focus Picture]. Let the twins know once you have found out who the "ghost" is. Reward: Trading Card No. 36. >>Side-Quest No. 013: [Legendary Tabatha] *************************************** Host: Jim Green. Chapters: 4, 6-8, 11, 13. Xbox 360 Version: Optional. PlayStation 3 Trophy: Bronze (Secret). Description: You'll never catch [Tabatha] with your current fishing rod. Borrow the legendary fishing rod from Jim and try again. [Tabatha] appears near the waterfall only on rainy days. Reward: The [Rod of Legends]. >>Side-Quest No. 014: [Map to Psychic Spot A] ******************************************* Host: Keith Ingram. Chapters: 6-9, 11-16, 18, 26. Xbox 360 Version: Recommended. PlayStation 3 Trophy: Bronze (Secret). Description: "Cope's Tunnel" is marked on a suspicious map purchased from Keith at the Milk Barn. Go to the marked location and clear the "Other World" challenge there. Reward: The [10mm Machine Gun (Infinite)]. >>Side-Quest No. 015: [Map to Psychic Spot B] ******************************************* Host: Keith Ingram. Chapters: 14-16, 18, 26. Xbox 360 Version: Recommended. PlayStation 3 Trophy Class: Bronze (Secret). Description: "The scene of a railway accident" is marked on a suspicious map purchased from Keith at the Milk Barn. Go to the marked location and clear the "Other World" challenge there. Reward: The [12Ga Shotgun CQB (Infinite)]. >>Side-Quest No. 016: [Map to Psychic Spot C] ******************************************* Host: Keith Ingram. Chapters: 26. Xbox 360 Version: Optional. PlayStation 3 Trophy: Bronze (Secret). Description: "The GV Electrical Substation" is marked on a suspicious map purchased from Keith at the Milk Barn. Go to the marked location and clear the "Other World" challenge there. Reward: The [RPG (Infinite)]. >>Side-Quest No. 017: [The Bond Between Men] ****************************************** Host: Keith Ingram. Chapters: 2-4, 6-9, 11-16, 18, 26. Xbox 360 Version: Optional. PlayStation 3 Trophy: Bronze (Secret). Description: Quietly return the [Legendary Guitar Grecotch] to Keith when he is working at the Milk Barn. This could be the start of a lasting friendship. Reward: The [Gold Card]. >>Side-Quest No. 018: [Part Time Job 1] ************************************* Host: Lilly Ingram. Chapters: 2-4, 6-9, 12-16, 18. Xbox 360 Version: Recommended. PlayStation 3 Trophy: Bronze (Secret). Description: Lilly has given you part-time work tidying up the Milk Barn's storeroom by pushing the boxes around. The Milk Barn is only open when the weather is nice. Lunch break included! Reward: The [Bronze Card] and you will also open up Side-Quest No. 019. >>Side-Quest No. 019: [Part Time Job 2] ************************************* Host: Lilly Ingram. Chapters: 2-4, 6-9, 12-16, 18. Xbox 360 Version: Recommended. PlayStation 3 Trophy: Bronze (Secret). Description: Lilly has given you more part-time work tidying up the Milk Barn's storeroom by pushing boxes around. Didn't you take care of this just a short while ago? What are they doing in there? Reward: The [Silver Card] and you will also open up Side-Quest No. 020. >>Side-Quest No. 020: [Part Time Job 3] ************************************* Host: Lilly Ingram. Chapters: 2-4, 6-9, 12-16, 18. Xbox 360 Version: Recommended. PlayStation 3 Trophy: Bronze (Secret). Description: Lilly has given you further part-time work tidying up the Milk Barn's storeroom by pushing the boxes around. Honestly, they can't even be trying to keep it tidy in there! Reward: The [Key to the Closet] and you will also open up Side-Quest No. 021. >>Side-Quest No. 021: [The Legendary Guitar] ****************************************** Host: Lilly Ingram. Chapters: 2-4, 6-9, 12-16, 18. Xbox 360 Version: Recommended. PlayStation 3 Trophy: Bronze (Secret). Description: Use the [Key for Closet] obtained from Lilly for your hard work to open the closet in Keith's garage. He should be home in the afternoons on rainy days. Reward: The [Legendary Guitar Grecotch] and you will also open up Side-Quest No. 017. >>Side-Quest No. 022: [Greenvale Trivia] ************************************** Host: Harry Stewart. Chapters: 26. Xbox 360 Version: Trading Card. PlayStation 3 Trophy: Bronze (Secret). Description: Talk to Harry while he is at home and he'll give you a quiz on Greenvale. Get three correct answers in a row to clear it. Why not give it a try? Reward: Trading Card No. 02. >>Side-Quest No. 023: [Incomplete Treasure] ***************************************** Host: Michael Tillotson. Chapters: 26. Xbox 360 Version: Trading Card. PlayStation 3 Trophy: Bronze (Secret). Description: Michael says he had lost a "most precious object" while he was at the diner. Find it and give it back to him. He is at home between 21:00 and 22:30. Talk to him when Harry isn't there. Reward: Trading Card No. 50. >>Side-Quest No. 024: [Nick's Letter] *********************************** Host: Nick Cormack. Chapters: 13-16, 18. Xbox 360 Version: Recommended. PlayStation 3 Trophy Class: Bronze (Secret). Description: Nick, in prison, has asked you to take a letter to Olivia for him. She's holed herself up at home, so take the [Letter from Nick] to her. Reward: The [Letter from Olivia] which will open up Side-Quest No. 026. >>Side-Quest No. 025: [Big Bag] ***************************** Host: Nick Cormack. Chapters: 13-16, 18. Xbox 360 Version: Recommended. PlayStation 3 Trophy Class: Bronze (Secret). Description: Something important is hidden in the Diner's kitchen. Use the [Key to Back Door of Diner] received from Nick to get inside after hours and continue the investigation. Reward: The Improved [Item Bag]. >>Side-Quest No. 026: [A Return to Better Things] *********************************************** Host: Nick Cormack. Chapters: 13-16, 18. Xbox 360 Version: Recommended. PlayStation 3 Trophy Class: Bronze (Secret). Description: Having obtained the [Letter from Olivia] containing her heartfelt feelings, take it to Nick in his holding cell and put his mind at ease. Reward: The [Key to Back Door of Diner] and you will open up Side-Quest No. 025. >>Side-Quest No. 027: [Where's the Dress!] **************************************** Host: Sallie Graham. Chapters: 2-4, 6-9, 11-16, 18. Xbox 360 Version: Recommended. PlayStation 3 Trophy: Bronze (Secret). Description: Anna's mother Sallie is searching for [Anna's Dress]. Find the dress somewhere in Anna's house and give it to Sallie. Reward: [Anna's Key] and you will also open up Side-Quest No. 028. >>Side-Quest No. 028: [Anna's Diary] ********************************** Host: Sallie Graham. Chapters: 2-4, 6-9, 11-16, 18. Xbox 360 Version: Recommended - Trading Card. PlayStation 3 Trophy: Bronze (Secret). Description: Use [Anna's Key] obtained from her dress to search her room. There must be something out of place in there. Anna's room is on the second floor. Reward: [Anna's Diary] and you will also open up Side-Quest No. 001. >>Side-Quest No. 029: [Engagement Ring] ************************************* Host: Quint Dunn. Chapters: 2-4, 6-9, 11-16, 18. Xbox 360 Version: Recommended. PlayStation 3 Trophy: Silver (Secret). Description: Delivery Man Q is probably Quint. He may well have some important evidence concerning the case. Give Becky's [Engagement Ring] to him and he may tell you the truth. Reward: The [Wrench (Infinite)]. >>Side-Quest No. 030: [Top Rank] ****************************** Host: Richard Dunn. Chapters: 2-4, 6-9, 11-16, 18, 26. Xbox 360 Version: Recommended. PlayStation 3 Trophy: Bronze (Secret). Description: Use the [Dart Gun] to play the darts game and defeat Richard's long standing top score. Reward: The Improved [Weapon Bag]. >>Side-Quest No. 031: [The Beauty] ******************************** Host: Polly Oxford. Chapters: 8, 9, 11, 12, 14-16, 18, 26. Xbox 360 Version: Trading Card. PlayStation 3 Trophy: Bronze (Secret). Description: Polly has a precious piece of "memorabilia" somewhere in the hotel. Find it and give it to her. Not to be rude, but memory deteriorates with age. You might want to check her room... Reward: Trading Card No. 60. >>Side-Quest No. 032: [Medical Studies] ************************************* Host: Fiona "Freckles". Chapters: 4, 6-9, 11-16, 18, 26. Xbox 360 Version: Trading Card. PlayStation 3 Trophy: Bronze (Secret). Description: Fiona, in the hospital, has given you a quiz on medical matters. Get three correct answers in a row to clear it. Why not give it a try? Reward: Trading Card No. 10. >>Side-Quest No. 033: [Special Service] ************************************* Host: "Rosy Lips" Gina. Chapters: 2-4, 6-9, 11-16, 18, 26. Xbox 360 Version: Optional. PlayStation 3 Trophy: Bronze (Secret). Description: Gina, at Heaven & Hell Gas, will perform a special service if you use the carwash a certain number of times. Why not check it out? I wouldn't get your hopes up, though... Reward: [Lollipop]. >>Side-Quest No. 034: [Benjamin Franklin] *************************************** Host: Jack the Raging Bull. Chapters: 2-4, 6-9, 11-16, 18, 26. Xbox 360 Version: Recommended. PlayStation 3 Trophy: Bronze (Secret). Description: Jack, at Heaven & Hell Gas, wants $100 bills. Hey, don't we all? However, if you give him more than $1000 he'll supposedly give you some really big info. For the investigation, then...! Reward: [York's Car] will be towed to Lysander's Junkyard where it can be repaired and purchased. >>Side-Quest No. 035: [Beginner Collector] **************************************** Host: Wesley the Gunsmith. Chapters: 7-9, 11-16, 18, 26. Xbox 360 Version: Recommended - Trading Card. PlayStation 3 Trophy: Bronze (Secret). Description: Wesley, the owner of the shop Panda Bear, is an avid trading card collector. Show him your own collection. 8 cards will get you a "small thank you." His shop hours are from 20:00 to 06:00. Reward: Trading Card No. 32 and you will open up Side-Quest No. 036. >>Side-Quest No. 036: [Amateur Collector] *************************************** Host: Wesley the Gunsmith. Chapters: 7-9, 11-16, 18, 26. Xbox 360 Version: Recommended. PlayStation 3 Trophy: Bronze (Secret). Description: Wesley, the owner of the shop Panda Bear, is an avid trading card collector. Show him your own collection. 16 cards will get you a "moderate thank you." His shop hours are from 20:00 to 06:00. Reward: The [Panda Bear Card] and you will also open up Side-Quest No. 037. >>Side-Quest No. 037: [Normal Collector] ************************************** Host: Wesley the Gunsmith. Chapters: 7-9, 11-16, 18, 26. Xbox 360 Version: Recommended. PlayStation 3 Trophy: Bronze (Secret). Description: Wesley, the owner of the shop Panda Bear, is an avid trading card collector. Show him your own collection. 32 cards will get you a "big thank you." His shop hours are from 20:00 to 06:00. Reward: The [Suit "Passion Red"] and you will also open up Side-Quest 038. >>Side-Quest No. 038: [Great Collector] ************************************* Host: Wesley the Gunsmith. Chapters: 7-9, 11-16, 18, 26. Xbox 360 Version: Recommended. PlayStation 3 Trophy: Bronze (Secret). Description: Wesley, the owner of the shop Panda Bear, is an avid trading card collector. Show him your own collection. 48 cards will get you a "rare thank you." His shop hours are from 20:00 to 06:00. Reward: The [Suit "Dancing All Night"] and you will also open up Side-Quest 039. >>Side-Quest No. 039: [Top Collector] *********************************** Host: Wesley the Gunsmith. Chapters: 7-9, 11-16, 18, 26. Xbox 360 Version: Optional. PlayStation 3 Trophy: Silver (Secret). Description: Wesley, the owner of the shop Panda Bear, is an avid trading card collector. Show him your own collection. 64 cards will get you a "super rare thank you." His shop hours are from 20:00 to 06:00. Reward: The [Light Sword (Infinite)]. >>Side-Quest No. 040: [Low Gear Parts] ************************************ Host: The General Lysander. Chapters: 7-9, 11-16, 18, 26. Xbox 360 Version: Recommended. PlayStation 3 Trophy: Bronze (Secret). Description: Find the [Low Gear Parts] in the Junk Yard. The General will use it to increase the performance of your car. Reward: All [Police Cars] you drive will have increased handling and this will also open up Side-Quest No. 041. >>Side-Quest No. 041: [High Gear Parts] ************************************* Host: The General Lysander. Chapters: 7-9, 11-16, 18, 26. Xbox 360 Version: Recommended. PlayStation 3 Trophy: Bronze (Secret). Description: Find the [High Gear Parts] in the Junk Yard. The General will use it to increase the performance of your car. Reward: All [Police Cars] you drive will have increased speed and this will also open up Side-Quest No. 042. >>Side-Quest No. 042: [Gas Tank Parts] ************************************ Host: The General Lysander. Chapters: 7-9, 11-16, 18, 26. Xbox 360 Version: Recommended. PlayStation 3 Trophy: Bronze (Secret). Description: Find the [Gas Tank Parts] in the Junk Yard. The General will use it to increase the performance of your car. Reward: All [Police Cars] you drive will have improved gas mileage and this will also open up Side-Quest No. 043. >>Side-Quest No. 043: [York's Car] ******************************** Host: The General Lysander. Chapters: 9, 11-16, 18, 26. Xbox 360 Version: Recommended. PlayStation 3 Trophy: Silver (Secret). Description: According to Jack your beloved car, wrecked on the mountain road, has been taken to the General's scrap yard. Request its repair and then buy it back. Reward: [York's Car]. >>Side-Quest No. 044: [Cold Pot 1] ******************************** Host: "Roaming" Sigourney. Chapters: 7-9, 11-16, 18, 26. Xbox 360 Version: Trading Card. PlayStation 3 Trophy: Bronze (Secret). Description: Sigourney often wanders the town when the weather is nice. Having been told that her "pot is getting cold!" you now have to take her home. Driving safely may not cut it this time. Reward: Trading Card No. 34 and you will also open up Side-Quest No. 045. >>Side-Quest No. 045: [Cold Pot 2] ******************************** Host: "Roaming" Sigourney. Chapters: 7-9, 11-16, 18, 26. Xbox 360 Version: Trading Card. PlayStation 3 Trophy: Bronze (Secret). Description: Sigourney often wanders the town when the weather is nice. Having been told that her "pot is getting cold!" you now have to take her home. What is she doing with that pot outside anyway? Reward: Trading Card No. 51 and you will also open up Side-Quest No. 046. >>Side-Quest No. 046: [Cold Pot 3] ******************************** Host: "Roaming" Sigourney. Chapters: 7-9, 11-16, 18, 26. Xbox 360 Version: Optional. PlayStation 3 Trophy: Bronze (Secret). Description: Sigourney often wanders the town when the weather is nice. Having been told that her "pot is getting cold!" you now have to take her home. Why is the pot getting cold such a problem? Reward: [Emily's Car] and you will also open up Side-Quest No. 047. >>Side-Quest No. 047: [Cold Pot 4] ******************************** Host: "Roaming" Sigourney. Chapters: 7-9, 11-16, 18, 26. Xbox 360 Version: Optional. PlayStation 3 Trophy: Bronze (Secret). Description: Sigourney often wanders the town when the weather is nice. Having been told that her "pot is getting cold!" you now have to take her home. She's just doing this on purpose, isn't she... Reward: [George's Car] and you will also open up Side-Quest No. 048. >>Side-Quest No. 048: [Cold Pot 5] ******************************** Host: "Roaming" Sigourney. Chapters: 7-9, 11-16, 18, 26. Xbox 360 Version: Optional. PlayStation 3 Trophy: Bronze (Secret). Description: Sigourney often wanders the town when the weather is nice. Having been told that her "pot is getting cold!" you now have to take her home. What's the truth behind this pot?! Reward: [Suit "Greenvale"]. >>Side-Quest No. 049: [Seven Bones] ********************************* Host: Brian the Insomniac. Chapters: 8, 9, 11-14, 16, 18, 26. Xbox 360 Version: Trading Card. PlayStation 3 Trophy: Silver (Secret). Description: Wild dogs have been through the grave-yard and now 7 [Bones] are missing. Brian has pretty much demanded that you get them back. Use his marks on the map, find the [Bones] and return them. Reward: [The Key to Brian's House] and you will also open up Side-Quest No. 50. >>Side-Quest No. 050: [Ghost House Treasure] ****************************************** Host: Brian the Insomniac. Chapters: 8, 9, 11-14, 16, 18, 26. Xbox 360 Version: Recommended. PlayStation 3 Trophy: Bronze (Secret). Description: Use the [Key] received from Brian to check out his house. It is an old place in a corner of downtown. There might be something important hidden there... or maybe not. Reward: The [Wesley Special (Infinite)]. 0=-=-=-0 / Extras \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >CH29. "Twin Peaks" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Extras / 0-=-=-=0 "Twin Peaks", the television show that "Deadly Premonition"/"Red Seeds Profile" is heavily inspired by (or rips off, if you prefer), is the creation of Mark Frost and famous film director David Lynch. It first aired on April 8, 1990 and ran until June 10, 1991 airing 22 episodes on American Broadcast Company (ABC) Television. Director David Lynch was responsible for "The Elephant Man", "Dune", and "The Straight Story", three of his more mainstream works. But he is best known for his off-kilter and outright weird work which includes "Wild at Heart", "Lost Highway", "Mulholland Dr.", "Inland Empire", and one of the great cult films of all time, "Eraserhead". "Twin Peaks", his first foray into television, follows the blueprint of his previous film, "Blue Velvet" (minus the S&M and Dennis Hopper naturally). The show revolved around the mysterious death of a popular young woman, Laura Palmer, and the investigation surrounding it. Like "Deadly Premonition", the protagonist is a quirky FBI Agent, Dale Cooper, who is sent to the town of Twin Peaks to investigate. Of course, he gets to meet all sorts of interesting people and sees that there is a lot more under the surface of the town than he realizes. The show was highly praised for doing things that hadn't been done before and people tuned in to watch the initial pilot. However, the show was aired on Thursday nights which put it up against the NBC comedy "Cheers" which was very popular at the time. After the initial high ratings of the pilot the show started losing viewers to "Cheers". The show was then moved to Wednesday night and the ratings improved a bit. This also led to the addition of a second season. But there were some problems behind the scenes as illustrated in this Wikipedia excerpt: "During the first and second season, it was the search for Laura Palmer's killer that served as the engine for the plot, and caught the public's imagination, although the creators admitted this was largely a MacGuffin; each episode was really about the interactions between the townsfolk. The unique (and often bizarre) personalities of each citizen formed a web of minutiae which ran contrary to the quaint appearance of the town. Adding to the surreal atmosphere was the recurrence of Dale Cooper's dreams, in which the FBI agent is given clues to Laura's murder in a supernatural realm that may or may not be of his imagination. The first season contained only eight episodes (including the two-hour pilot episode), and was considered technically and artistically revolutionary for television at the time, and geared toward reaching the standards of film. It has been said that Twin Peaks began the trend of accomplished cinematography now commonplace in today's television dramas. Lynch and Frost maintained tight control over the first season, handpicking all of the directors, with some that Lynch had known from his days at the American Film Institute (e.g., Caleb Deschanel and Tim Hunter) or referrals from those he knew personally. Lynch and Frost's control lessened in the second season, corresponding with what is generally regarded as a lessening of quality once the identity of Laura Palmer's murderer was revealed. Although both men had known from the series' inception the identity of Laura's murderer, Lynch never wanted to solve the murder, while Frost felt that they had an obligation to the audience to solve it and this created tension between the two men." Once the murderer was revealed the ratings for the show steadily plummeted and interest rapidly waned. At one point the show was put on hiatus but a letter writing campaign was successful enough to allow the show to air the remaining episodes it had already filmed. In addition, new episodes were filmed including a cliffhanger to end the second season in hopes that it would rekindle enough interest in the show to get a third season. It failed and the series ended on the unresolved cliffhanger. In hindsight, both Lynch and Frost have publicly expressed regret in revealing the murderer early in the series instead of following their original vision. Despite the show's early demise it has become one of the most beloved of cult television shows. Reruns of the series on the cable channel Bravo shortly after cancellation allowed people who abandoned the show to catch up on it. The entire series is now available on DVD. During its initial run it was popular enough to have books written about it ("The Secret Diary of Laura Palmer", "Dale Cooper: My Life, My Tapes") and even have a trading card set (which inspired SWERY to put some of his own inside the game). The show also inspired a prequel movie called "Twin Peaks: Fire Walk With Me" shortly after cancellation. Unfortunately, the movie was a commercial failure in the United States but it was successful in Japan. It is also very interesting to note that David Lynch and Mark Frost became good friends prior to "Twin Peaks" while working on a script for an adaptation of a book called "The Goddess", a book about Marilyn Monroe. Considering that goddesses are a focal point of "Deadly Premonition" I believe that this aspect of the game was directly inspired by this failed Lynch/Frost project. And, with that done, it is time to end the guide..... /==++====++==\ /==++====++==\ /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\ | >DDP3. Conclusion | \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/ \==++====++==/ \==++====++==/ 0================0 | General Notices \ 0===============================================> This document is copyright (c) Robert Allen Rusk (RARusk) 2011-2012. This guide may only be distributed and/or posted in its original format (and, most importantly, UNALTERED in any way). If you wish to post or use excerpts from this guide then please ask for my permission first before doing so (especially if you work for a magazine or website). A lot of time and effort was spent putting this thing together and that should be taken into consideration. And remember..... "Respect is everything." Although my guides and FAQs can be found at many sites around the internet, the latest versions of my work can always be found first at GameFAQs since that is my primary contribution site. A complete listing of all of my work can be found here: >>http://www.gamefaqs.com/features/recognition/33493.html Most of my guides are dedicated to the popular "Grand Theft Auto" game series but some of my other work include "The Chronicles of Riddick" games, "Bully", "The Darkness", and "Hitman" titles. 0===================0 | Additional Sources \ 0=======================================================> --"Deadly Premonition" (Game Manual) --"Deadly Premonition Walkthrough V1.00" - by Jennifer N. Rigsby --www.PS3Trophies.org (Red Seeds Profile) --kerrpogi619 --http://shshatteredmemories.com/greenvale (Welcome to Greenvale) --http://planetredwood.webs.com/ (Planet Redwood) --WikiPedia --"Deadly Premonition" --"Twin Peaks" --David Lynch 0========0 | Credits \ 0=======================================================> Credits and thanks go out to the following: >>Access Games and Ignition Entertainment *************************************** For having the guts to create and publish this gem of a game which defies current game design conventions. >>Jennifer N. Rigsby ****************** For her guide which helped me earlier and inspired me to write my own. >>GameFAQs, IGN, and many other gaming sites ******************************************* For providing a place for writers like myself to publish our work and help other gamers while indulging in one of our favorite pastimes. And finally, my biggest thanks of all goes to you the reader (and especially those who have made suggestions as well as those who took the time to write me). 0====================0 | Contact Information \ 0===============================================> E-MAIL: rarusk[at]netzero[dot]com FACEBOOK: Robert Allen Rusk (San Antonio, TX, USA) LINKEDIN: http://www.linkedin.com/pub/robert-allen-rusk/15/539/59b BLOG: http://rarusk.livejournal.com XBOX LIVE GAMERTAG: RARusk So now I've come to the end of yet another gaming adventure and looking forward to new ones. I hope that my guide helps you in getting the most out of "Deadly Premonition"/"Red Seeds Profile". Enjoy! I love forest of rain. Foevar... <===++====++====++====++====++====<<##0##>>====++====++====++====++====++===>