Latest updates can always be found at GameFAQs.com! ______ _____ _ _ _ | ____|_ _| \ | | /\ | | | |__ | | | \| | / \ | | | __| | | | . ` | / /\ \ | | | | _| |_| |\ |/ ____ \| |____ |_| |_____|_| \_/_/ \_\______| ______ _ _ _______ _______ __ __ _______ _____ | ____/\ | \ | |__ __|/\ / ____\ \ / / \ \ / /_ _|_ _| | |__ / \ | \| | | | / \ | (___ \ \_/ / \ ^ / | | | | | __/ /\ \ | . ` | | | / /\ \ \___ \ \ / \ \ | | | | | | / ____ \| |\ | | |/ ____ \ ____) | | | / . \ _| |_ _| |_ |_|/_/ \_\_| \_| |_/_/ \_\_____/ |_| /_/ \_\_____|_____| -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- FAQ/WALKTHROUGH by Shotgunnova (P. Summers) / shotgunnova @ gmail.com -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [DISCLAIMER] This guide is intended for private, home use ONLY, and may not be reproduced via electronic or commercial means without the expressed written consent of the author (P. Summers). It also cannot be hosted, edited, distributed, or given away as any part of a paid package. All rights reserved to respective parties, even those not explicitly said here. Respect FAQ writers' efforts and report plagiarism when found! [STATS]---------------------------------------------------------------o - One-player game NOTE: MUST have controller with an - 94kb on a PS2 memory card analog function to play this - Analog control game! - Digital control - Vibration function [INDEX]---------------------------------------------------------------o I. Controls . . . . . . . . . . . . . . . . . . . . . . . . . CNT1 II. Th' Basics . . . . . . . . . . . . . . . . . . . . . . . . THB1 Battling....................................................BTL1 License Board...............................................LCB1 Transportation..............................................TRN1 Purchasing Equipment and Skills.............................PRC1 Statistic Explanation.......................................STT1 Status Effect Explanation...................................STX1 Traps.......................................................TRP1 Chaining....................................................CHN1 Concurrences................................................CNN1 Monographs..................................................MNG1 III. Walkthrough . . . . . . . . . . . . . . . . . . . . . . . . WLK1 001 - Beginning + Configuration.............................BGCF 002 - Nalbina Fortress......................................NLF1 003 - Gerasmythe Waterway...................................GRM1 004 - Rabanastre............................................RBN1 005 - Dalmasca Estersand....................................DMT1 006 - Rabanastre............................................RBN2 007 - Lowtown...............................................LWT1 008 - Giza Plains...........................................GZP1 009 - Lowtown...............................................LWT2 010 - Gerasmythe Waterway...................................GRM2 011 - Royal Palace of Rabanastre............................RPR1 012 - Gerasmythe Waterway...................................GRM3 013 - Nalbina Dungeons......................................NLB1 014 - Barheim Passage.......................................BRH1 015 - Dalmasca Estersand....................................DMT2 016 - Rabanastre............................................RBN5 017 - Bhujerba..............................................BHJ1 018 - Lhuzu Mines...........................................LHZ1 019 - Bhujerba..............................................BHJ2 020 - Dreadnought Leviathan.................................DRL1 021 - Bhujerba..............................................BHJ3 022 - Dalmasca Westersand...................................DMW2 023 - Ogir-Yensa Sandsea....................................GRY1 024 - Nam-Yensa Sandsea.....................................NYS1 025 - The Tomb of Raithwall.................................TMR1 026 - Shiva.................................................SHV1 027 - Rabanastre............................................RBN6 028 - Giza Plains...........................................GZP2 029 - Ozmone Plain..........................................OZM1 030 - Jahara - Land of the Garif............................JLG1 031 - Golmore Jungle........................................GMJ1 032 - Eruyt Village.........................................RYT1 033 - Ozmone Plain..........................................OZM2 034 - Henne Mines...........................................HNM1 035 - Golmore Jungle........................................GMJ2 036 - Paramina Rift.........................................PRR1 037 - Mt. Bur-Omisace.......................................MTB1 038 - Paramina Rift.........................................PRR2 039 - Stilshrine of Miriam..................................STM1 040 - Mt. Bur-Omisace.......................................MTB2 041 - Nalbina Fortress......................................NLF2 042 - Mosphoran Highwaste...................................MSP1 043 - The Salikawood........................................SLK1 044 - Phon Coast............................................PHC1 045 - Tchita Uplands........................................TCH1 046 - Sochen Cave Palace....................................SCP1 047 - Old Archades..........................................LDR1 048 - Archades..............................................RCD1 049 - Draklor Laboratory....................................DRK1 050 - Balfonheim Port.......................................BLF1 051 - The Feywood...........................................FYW1 052 - Ancient City of Giruvegan.............................CTG1 053 - The Great Crystal.....................................TGC1 054 - Ancient City of Giruvegan.............................CTG2 055 - Balfonheim Port.......................................BLF2 056 - Ridorana Cataract.....................................RDC1 057 - Pharos at Ridorana - First Ascent.....................PHR1 058 - Pharos at Ridorana - Second Ascent....................PHR2 059 - Pharos at Ridorana - Third Ascent.....................PHR3 060 - Balfonheim Port.......................................BLF3 061 - Sky Fortress Bahamut..................................SKF1 IV. Sidequests The Zodiac Spear............................................ZSP1 Extra Esper: Zalera.........................................EXZ1 Extra Esper: Zeromus........................................EXM1 Extra Esper: Adrammelech....................................EXA1 Extra Esper: Cúchulainn.....................................EXQ1 Extra Esper: Exodus.........................................EXX1 Lost Cockatrice Flock.......................................LCF1 The Great North Bank Village Escape-o-rama..................NBV1 The Great South Bank Village Search-o-rama..................SBV1 Into the Wyrm's Nest........................................WRM1 Ann (Uh) and Her Sisters....................................NNH1 The Four Fragments..........................................THD1 A Second Medallion..........................................ASM1 A Third Medallion...........................................ATM1 Boozin' Bhujerbans..........................................BZB1 Viera Matchmaker............................................VRM1 Teaching a Man to Fish......................................TMF1 '-Fishing the Nebra........................................FTNB '-Message in a Bottle......................................MSGB Sky Pirate's Den............................................SKPD V. Bounties....................................................BNT1 -Montblanc's Rewards.........................................MNTR VI. Bestiary....................................................BST1 VII. Rare Game Outfitter Quest...................................RGQ1 VIII. Bazaar Package Combinations.................................BZZR '-Items . . . . . . . . . . . . . . . . . . . . . . . . . ITMC '-Loot . . . . . . . . . . . . . . . . . . . . . . . . . . LTCM '-Bow Types & Ammo . . . . . . . . . . . . . . . . . . . . BWMM '-Sword Types . . . . . . . . . . . . . . . . . . . . . . SWRD '-Guns & Ammo . . . . . . . . . . . . . . . . . . . . . . GNMM '-Axes . . . . . . . . . . . . . . . . . . . . . . . . . . XXCM '-Poles . . . . . . . . . . . . . . . . . . . . . . . . . PLCM '-Spears . . . . . . . . . . . . . . . . . . . . . . . . . SPRC '-Explosives . . . . . . . . . . . . . . . . . . . . . . . XPLS '-Miscellaneous . . . . . . . . . . . . . . . . . . . . . MSCL VIII. Frequently Asked Questions..................................FAQZ IX. Updates and Thanks..........................................UPD1 o-----------------------------------------------------------------------------o | I. CONTROLS [CNT1] | o-----------------------------------------------------------------------------o ____ | | ____ L2 BUTTON --> /____/\ | | /\____\ <-- R2 BUTTON L1 BUTTON --> /____/\ \_______| |_______/ /\____\ <-- R1 BUTTON / _ \________|__|________/ _ \ / _| |_ _ /_\ _\ <-- TRIANGLE BUTTON DIRECTIONAL --> | |_ _| [SELECT] [START] [_] (_)| <-- CIRCLE BUTTON PAD | |_| [ANALOG] (X) | <-- X BUTTON / ____ ____ \ / / \ __ / \ \ \ /\ \____/ / \ \____/ /\ / \ / \______/ \______/ \ / \_____/ LEFT ANALOG RIGHT ANALOG\_____/ (L3) (R3) ---------------- --------------- GENERAL CONTROLS BATTLE CONTROLS ---------------- --------------- START ----------> Un/pause the game Un/pause the game SELECT ---------> Bring up/cancel map display Bring up/cancel map display CIRCLE ---------> "Cancel" button "Cancel button" SQUARE ---------> Speak with certain NPCs Bring up/cancel battle menu TRIANGLE -------> Display party menu Display party menu X BUTTON -------> Confirm/speak with NPCs Display battle menu/inspect L2 BUTTON ------> Toggle zoom in menus Lock-on (hold down) L3 BUTTON ------> Defaults the camera POV R2 BUTTON ------> Toggle zoom @ map, license b. Flee battle (hold down) L1/R1 BUTTON ---> Change menu pages (sometimes) Change battle target groups ANALOG BUTTON --> UP/DOWN @ DPAD -> Move up/down in menus Change party leader L/RIGHT @ DPAD -> Target enemy or NPC in range Target enemy/friend/NPC L ANALOG STICK -> Walk/run (depends on angle) Walk/run (depends on angle) R ANALOG STICK -> Controls camera view Controls camera view NOTE: Analog mode can't be turned off. Sorry. o-----------------------------------------------------------------------------o | II. TH' BASICS [THB1] | o-----------------------------------------------------------------------------o This is a basic run-through of the "stuff" encountered in the game. Stop me if I ramble, now. o-------------o | i. BATTLING | [BTL1] o-------------o Battling is one of the draws to FFIX, and it's a change-up from what is the normal ATB (active time battle) system. Sort of. To start, the characters in the player's main party -- three normally, four with a guest -- walk around in dungeons and other areas where monsters have nested and infested. They [monsters] appear on the field, often times in plain view but sometimes hidden underground, and the party can "encounter" them by nearing them. When the party members and monsters near, everyone breaks out the weapons/skills and gets ready for a skirmish. FFXII uses a menu-driven battle system, half ATB gauge, half real-time fighting. To attack, select the Attack option, various magicks/technicks, or items; when selected, a time bar with the name of the skill shows up to the left of the character's name. It will fill until it's complete and the action will then be executed on the target(s). Actions are taken throughout the battle until the enemy is killed off; it then can no longer be selected as a target, naturally, and drops experience and LP (license points). When all enemies are dead, the party puts the weapons away and can run around normally again until the next enemy is put in their sights. And on and on. Techniques can be used when running around on the field even without being in battle -- you don't have to be fighting anything to Curaga someone or toss items around. Offensive options are "sealed" when there is no enemy around, although it /is/ possible to cast bad statuses and such on the party via R1 target-switching. o-------------------o | ii. LICENSE BOARD | [LCB1] o-------------------o The license board is the "sphere grid" of the game, and the means of getting everything from new abilities to stat/skill upgrades to equip permissions. Each person starts out with initial abilities filled; after that, the rest's up to the player. LP (license points) are used to purchase these licenses, and can be received by killing monsters in any form. A basic rundown of the board is that you can't unlock new licenses without first buying ones you already have. When you spend LP to get an ability, the licenses surrounding it (when applicable) will light up and give way to some different ones; by purchasing those, you open up more, and so on. The skill costs gradually go up as the expansion continues. Separated into four groups, the board caters to all facets of gameplay. The top section is composed of all the abilities (magicks/technicks), permanent stat increases, battle augmentations (ex: upgrade magic potency), as well as accessory equip-permissions. The bottom part of the board is reserved for the rest of the equipment-permissions, from weapons to armors. That's the default license board in a nutshell. Eventually after fighting and defeating espers (summon creatures), their spots appear in various places on the grid and can be bought. o---------------------o | iii. TRANSPORTATION | [TRN1] o---------------------o FF games typically have a wide array of options for getting around and this game is no different. The following are how one navigates the world 'round these parts: [WALKING] Yeah, the most basic of the basic, running is the cheapest and slowest way to traverse the landscapes. Enemies can be encountered while walking and one has to depend on a map to navigate to the exit. Generally the worst in getting from place to place, but also the one the player will be doing the most often. [CHOCOBO] Anyone who knows anything about FF has probably seen these fluffy, yellow ostrich-looking things. I mean, they're a mascot! In this game they've been domesticated and are loaned out for gil (currency). Unlike previous games where the ride's been free of time constraints, once hired, the chocobo can only be used for a certain amount of time before it goes back and leaves its owner in the wasteland. Enemies cannot be encountered when riding choco-back but chocobos aren't exactly the fastest things either; however, they can be fed greens (up to three times) to sprint like the wind. Sometimes the player can encounter wayward domesticated chocobos and, should the inventory have any Gysahl Greens in it, they can "hire" the chocobo without paying. Since these errant birds are found in out-of-the-way places, this is mostly for convenience in getting back. Another downpoint is that once you get off the chocobo, it's gone... Also, chocobos can only be used for travel in one area. If you rent one for Ozmone Plain, fr'instance, it stays there and wants you to dismount if you are to continue. Real penny-pinchers these chocobo owners, I tell ya... [AIRSHIP FLIGHTS] Ivalice has charter flights from the big-name cities for a fee which takes a person through the skies to the destination. The player decides if the ship arrives immediately or if Vaan can meander around with the passengers, visit the shops onboard, basically loiter around. Ships can be booked from town aerodromes and nowhere else. Later in the game when a private airship is free to command, the player can instantly travel to destinations without having to pay the service fee. Of course, you still can't control the things manually... =( Although generally the "long way around" for traveling, the shops do stock some great items, including X-Potions and the Bubble spell, later on. [TELEPORTATION] Yeah, the big daddy of all maneuverings. During the course of the journey orange save crystals can be found in dungeons and towns. Not only do these act as healing points, but they also have the "Teleport" option. The catch is that there has to be a "Teleport Stone" in the inventory for it to work, and even then, one can only teleport to previous teleport stones. This is probably the quickest way to get around, but teleport stones can only be gotten as monster drops for most of the game. As soon as airship flights become available, however, you can buy them in bulk [200g]. There are other types of in-house dungeon teleportation devices called "way stones" that simply warp the party on a room-to-room basis, but they're free to use. o-------------------------------------o | iv. PURCHASING EQUIPMENT AND SKILLS | [PRC1] o-------------------------------------o Once equipment or skills are bought, it's time to use 'em, right? Wrong. Any thing that is "bought," with gil or LP, has to have a corresponding license before it's battle-ready. This is the system of checks and balances that will keep players from powerhousing too early and, with the exception of a couple story items that require no license, applies to EVERYTHING you buy. Well, not items. There's a common question that is "why can't I use _________!?!?" and this is the answer: get the license first. o---------------------------o | v. STATISTIC EXPLANATIONS | [STT1] o---------------------------o In case you missed out on what the manual said, Uncle Shotty's here to lay it straight: LEVEL - This relates to any one character's current level. Going up levels increases stat parameters (HP, MP, etc.) by a little each time. This obviously builds up after awhile, so higher levels are better than lower ones. Defeating enemies gives EXP, and EXP makes a character go up levels. Duh, right? HP ---- This stands for "Hit Points" and is basically the lifeline of every character and guest under the player's command. When hit points are reduced to zero, the character is put in "KO" status and can't act in battle any longer. To reverse the effect, use Raise, Arise, visit a save crystal, or use a phoenix down item. MP ---- A.K.A. "Magic Points," the currency of mages everywhere. Using magick consumes MP and, when MP bottoms out at zero, magick can no longer be used. This is told to the player by grayed-out options in the command menu's magick sections. To refill MP, either visit a save crystal, use an Ether/Hi-Ether, cast Syphon on an enemy, or walk around on the field; the latter is natural regeneration. EXP --- This is the character's EXPerience total. Defeating enemies will add to the EXP total and leads to a level-up. The "NEXT" that appears in the character status menu relates how much experience is needed to go a level-up. ATTACK - This total is determined by the equipped weapon (and ammunition if applicable) and relates how much physical damage can do to targets in battle. The Strength stat also figures in to the damage dealt. DEFENSE- A high total in this category will conversely give lower physical damage, and is something to strive for when buying different equips. Armor is what factors in here. MAGICK - Self-explanitory mostly, this is how resistant the character is to a RESIST magick spell or magick-type attack. The defensive stat for magicks, if you want. Since many enemies rely on powerful magicks in the late parts of the game, keeping this total high is invaluable. EVADE -- As you can imagine, a character's evasion ranking determines how well s/he may evade an attack. Evading an attack means the attack misses (any avid FF fan knows this) and no damage is dealt, so keeping this high is to one's benefit. Shields are the main source of raising the stat. MAGICK - Like "Evade," Magick Evade relates how well one can sidestep magick EVADE attacks and be dealt no damage. Weirdly, this stat isn't put into the player's control until far in the game when shields just start to offer augments in this category. Because many enemies use highly- -damaging or -annoying magick attacks, packing a high rating in this area is smart. STRENGTH - This factors into determining the potency of physical attacks. To raise it, gain levels and buy Battle Lore licenses (which add +1 to the permanent total). MAGICK - This determines the effectiveness of magic and, like Strength, can POWER be raised through levels and buying Magick Lore licenses. A few weapon types' damage uses magick power as a damage variable (katanas and staves?) VITALITY- This useful stat determines if and how long negative statuses will last. Going up levels increases it, but beyond that, artificially raising it through equipment (mostly armor/hats) is the only other way. SPEED -- What's there to say about speed? Having a high speed makes the ATB gauge fill faster (naturally) and also factors into some weapons' damage calculations, being ninja swords, I believe. Either way, to have low speed is to act slower, and that's certainly not what any smart player wants. o-------------------------------o | vi. STATUS EFFECT EXPLANATION | [STX1] o-------------------------------o A mainstay in the FF series, status effects are ways to augment a character's ability, either in a good or bad way. Save crystals remove ALL bad statuses upon being touched, but those aren't in that big of an abundance out in the wild, sadly. The bad statuses to look out for are: BLIND -----> Probably the game's most common annoyance, Blinding a character will make his/her physical attacks miss more than usual. Since it doesn't wear off, Eye Drops and Remedy are the item cures, with Blindna and Esuna being the magickal removers. SILENCE ---> The bane of mages everywhere, Silence prevents magick users from being able to cast spells of any kind. To get rid of this lip- -sealer, use Echo Herbs, Remedies, or Vox/Esuna magick. If you are KO'd with this on, it will not self-alleviate. SAP -------> Sap is basically the opposite of "Regen" magick, and the HP will steadily decrease and does not wear off. Counteracting against this nagging status is as easy as casting Regen (which puts that status on instead, not cancelling them out) or using a Remedy with a Remedy Lore 1 license. Unlike Poison, Sap cannot kill a character and stops damaging at 1 HP. STOP ------> Probably the worst status to get hit with in battle, Stop makes a character's actions shut down and changes them into the enemy punching bag. Time gradually wears this status off, but KOs can come easily before then; use Chronos Tear items or Remedies w/ a Remedy Lore 3 license. Esuna ain't very useful here, but this status (strangely) can be removed with Dispel. SLEEP -----> Much like Stop and a fully-petrified character, this can impede a character taking action by conking them out. Fortunately, any person in this status can be hit (suffer damage) to be woken up or given an Alarm Clock item. Esuna also works here. DISEASE ---> OK, maybe this is the worst status in the game. Disease ensures that a character cannot recover HP through healing methods and, what's worse, is that if s/he is KO'd with this status on, s/he is revived with 1 HP! To get this effect off, use Vaccine and Remedy (+ Remedy Lore 3 license) items. Cleanse magick becomes available later in the game and removes this, also. Be aware that while in Disease status, positive statuses will miss with 100% accuracy and as you lose HP, your current HP will become your maximum. POISON ----> When a character is poisoned, s/he will undergo HP decrements until the status wears off. It can be cured with Poisona and Esuna magick, as well as Antidote and Remedy items. CONFUSE ---> This horrible infliction makes an ally unable to distinguish between friend and foe, and so s/he will indiscriminantly take up arms to either. When the character takes damage from friend or foe, s/he will return to normal; until then, Smelling Salts and Remedies (+ Remedy Lore 2 license) work on the item end, and Esuna picks up the slack where magick is concerned. Note that you cannot run away or pick targets while confused, as in some other FF games. SLOW ------> That which makes the ATB load far slower and thereby make the battle last somewhat longer, Slow status popularity among the enemy's ranks isn't good news for you. Esuna does not cure it, but Haste reverses the effect (not cancel it); Remedies/Dispel remove the status as well. OIL -------> First seen in Final Fantasy Tactics, Oil isn't necessarily bad on its own, but should an enemy use a fire attack on an Oil-ed character, the damage is magnified greatly. Handkerchief items remove it, and Remedies can also after buying a Remedy Lore 2 license. PETRIFY ---> Whereas some FF games have had this as an instantaneous status, the game falls more in line with "Gradual Petrify" from FFIX. Instead of being instantly taken out of battle, a countdown will decrease from 10 to 1; when it finishes, the character is taken out of battle. Gold Needle items can cure this status, and so can Stone/Esuna magick. Remedies have to have a Remedy Lore 2 license before they're of use. DOOM ------> Much like Petrify, this status also has a countdown from ten; except, where Petrify can be cured and a character returns in the same health they left, doom inflicts Death on a character and takes off any temporary statuses. With a Remedy Lore 3 license, Doom is as good as gone...plus, it's the only way to get it off short of dying. BERSERK ---> Almost self-explanitory, Berserk status sends your enemy into a blind rage at which time it only uses physical attacks that have been powered-up a little. Coupled with other statuses, this can be used to cripple an enemy of its specialty skills. When used on a character, it has the same effects and can be cured with Dispel or the passage of time. NOTE: This can be a good or bad thing. I find losing control to be a bad thing. =p IMMOBILIZE > Similar to the "Don't Move" status in Final Fantasy Tactics, this status freezes a character in place. They can still take action and all, but aren't able to freely move around. Esuna magick cures this right up, and Remedies with a Remedy Lore 1 license do as well. X-ZONE ----> Some characters in the game will use Teleport or Telega, which sends them into this status. Made familiar in FF6, this will throw them into a dimensional pocket and they'll be unable to act in battle...or do anything in battle, since they won't be there any longer. The first Demon Wall boss at a certain tomb will try this, but its usage is far and in between, so don't bother protecting yourself from it -- there are none. It wears after awhile, though; just leave the room you're in. Well, that's all for the bad statuses. But, these are just one side to the coin: good statuses are simply great times to be had by all. Unlike some of the bad ones, though, these wear off after awhile, provided you're not in a town or save point area where no monsters lurk (time does not pass there). Dispel/ga can take these off, too. They are as follows: o----------------------------------------------------o | NOTE: Positive statuses can be removed with Dispel | o----------------------------------------------------o LIBRA -----> One of the first technicks one should get in the game, Libra can allow a player to see an enemy's level, HP, and weakness values. This is indispensible throughout the entire game and it has no downsides itself; however, some enemies, like bosses and a few rare game, cannot be "scanned" and will give a bunch of "????" values instead. HASTE -----> The complete opposite of Slow status, Haste speeds up the ATB gauge and allows the target to take actions sooner. Hermes Sandals can put this status on permanently, but Haste/ga magick does the trick for all other instances. PROTECT ---> Like a knight taking up shield, Protect status reduces damage inflicted by physical attacks for a short while. Shielded Armor puts this effect on permanently, but Protect/ga is what's used to kickstart the status normally. SHELL -----> The cousin to Protect, Shell is the "shield" that reduces magick damage on characters. Equipping the Shell Shield puts this good status on permanently, but Shell/ga is what's used besides. BUBBLE ----> This new status is ever-useful since it doubles a character's current HP and makes that the new maximum (i.e. 5000/2500 HP). Though it wears off after a short while, Bubble magick can be bought midway through the game after some hunts, and the Bubble Belt (auto-Bubble) accessory is obtained in the same way. Also, when in Bubble status, it prevents you from being inflicted with Disease. REGEN -----> This boon gradually restores HP in increments, just not as fast as its estranged cousin "Sap" would. It wears off after a short while, so equipping a Renewing Morion hat (auto-Regen) is a good idea to ensure it stays on. Sadly, there is no Regenga magick (sounds stupid) so single-serve castings will have to do. BRAVERY ---> Fit for the finest warriors, Bravery increases attack damage on the target. And that's it. It wears off after awhile, like all good statuses. FAITH -----> This lovely status increases magickal potency, not just magickal damage. It'll make Firaga hurt more, it'll make Cura heal more. Anyone packing a staff instead of a sword should be packing this spell as well. REFLECT ---> Only as "positive" of a status as one makes of it, Reflect is a mixed bag when it comes to battle use. Essentially, it can throw back (some) magicks at the caster, letting them take HP damage instead of the target. Problem is, unless an ally has an Opal Ring equipped (magicks pierce Reflect status), magickal buffing and healing isn't possible on the player's characters! There is a way around this, however, known to most FF players: should you want to cure your allies but have Reflect status on them, bounce the magick off the enemy's reflect and it will work on your own characters! Mirror Mail armor has auto-reflect on, but it takes a smart user to really make this status shine. Gambits can often screw up here unless tweaked accordingly. LURE ------> Sort of a positive status, sort of not, using Decoy on someone will send them into this status...and make them and them alone the beating bag of the nearby monsters! Naturally, this works best on a "tank" character, someone with high HP and defensive/ magickal resist, but it does have select uses in boss fights to stop the randomized attacking fashion. Like Reflect, this should also be used wisely. o------------o | vii. TRAPS | [TRP1] o------------o Coming off the status explanations, there are invisible traps one encounters when walking the field that can blow up in your face, in more ways than one. It sounds like it slights the player, but by using Libra, they'll be visible to the naked eye, looking like little red pillars of light. It does one well to avoid all of them since the vast number of them are negative statuses; but, since that can be impossible with party members flailing around behind the leader in passages, here are the types: OIL BUG --------> Inflicts Oil CHOKING GAS ----> Inflicts Sap BLINDING SMOKE -> Inflicts Blind SWARM ----------> Inflicts Disease STONE GAS ------> Inflicts Petrify SILENCE GAS ----> Inflicts Silence LEECH ----------> Reduces all MP to zero WIZARDSBANE ----> Reduces all MP heavily BEFUDDLEMENT ---> Inflicts Confuse/Berserk STASIS ---------> Inflicts Disable/Reverse GIL BUG --------> Makes player lose some gil EXPLODER -------> Inflicts minor-to-medium damage STEN NEEDLE ----> Inflicts random (mostly heavy) damage MANAFONT -------> Refills all current-party allies' MP to maximum REJUVENATION ---> Refills all current-party allies' HP to maximum FUSILLADE ------> Inflicts random (mostly heavy) damage and/or Death By the way, monsters CANNOT set off any traps. o----------------o | viii. CHAINING | [CHN1] o----------------o As you fight through the game's leagues of enemies, you'll often find a chain counter that tallies up a number of creatures you've killed. Chaining occurs when you kill one enemy (ex: Gespenst) or one type of enemy repeatedly (ex: Striker & Wendigo). The chain breaks when you kill a different type of enemy than the ones you've been killing or enter a town area, thus resetting the chain. Touching a save/teleport crystal and boarding the Strahl also defaults the chain. So just what is the chain for? Well, chaining allows you to go up "levels" which govern the amount and rarity of the enemies' dropped items. Most rare items have an extremely low percentage of being dropped regularly, but by going up chain levels, their probability of occuring rises. Anyone can simply kill stuff and go up a level, but what may not be obvious is that by avoiding the dropped loot, you can go up chain levels sooner. As the chain levels rise and you get more items of better quality, you'll also find that picking up bags of loot can cure your current party members as well as give some positive statuses on occasion (Protect, Shell, etc.). The loot bags gain qualities gradually, healing first and incidental statuses after that. One tip for chaining is that using Break on monsters does NOT break chains, but lets you get good drops from them just like you had chained them over and over. For example, if you kill a bunch of Wyldhares and petrify a Sprinter, the chain remains intact and you may get a rarer item from the Sprinter than normal. This "trick" is useful for getting better drops from enemies that are a pain in the rear to chain manually (Entites, rare game, etc.) o------------------o | ix. CONCURRENCES | [CNN1] o------------------o These are the 'happy endings' to Quickening chains. If you're wondering what that huge blast of energy (like Inferno) is, it's this -- which is also the result of the quickening levels you used and how many. Only one can be used as the chain reconciles, i.e. they do not double up in any way. o--------------.------.------.------o Concurrences are pure physical, so | CONCURRENCE | LV 1 | LV 2 | LV 3 | they inflict no elemental damage o--------------'------'------'------o like their names seem to suggest. | Inferno | 3 | ---- | ---- | | Cataclysm | 7 | ---- | ---- | So, how do you know the level of a | Windburst | ---- | 5 | ---- | Quickening? Once you've learned one, | Torrent | 2 | 3 | ---- | go to the in-battle menu and select | White Out | ---- | ---- | 5 | the Mist option, then 'Quickening.' | Ark Blast | 2 | 2 | 2 | You'll see the name with a little | Luminescence | 3 | 3 | 3 | orange/red disc beside it. One means | Black Hole | 5 | 5 | 5 | the skill is level one, two means it '--------------'------'------'------' is level two, and so on... You probably noticed that the levels correspond to the order you learn 'em, yeah? Good job because that's exactly how they are. Now, about using them in battle... When you want to try for a concurrence, you select a quickening in battle and an applicable target. Some animations play and you'll see your party's names, maybe a button (triangle/square/circle/X) beside it, and a timer. The timer will roll and you will have to press the corresponding button to continue the chain -- the button corresponds to the quickening displayed. If no buttons show up, tap the R2 button to cycle through once again, repeating ad nauseum or until the timer runs out. This is how one builds up a large chain, simple as. The timer eventually gets shorter and burns faster, making the need for more hectic/precise hits. ...well, maybe not so simple if you're aiming for quickenings. This requires the player to associate the names with the levels and vice versa, since the quickenings can be reused throughout the chain. Should you be wondering what the 'Mist Charge' part means when displayed with a button, it picks a random (I think) quickening for one to do. Of course, talking and using big words doesn't mean crap on its own -- go out and try a quickening chain to get the visual part represented. It can be a bit hard, but you can get it eventually, whether through luck or trial and error... o---------------o | x. MONOGRAPHS | [MNG1] o---------------o Monographs are expensive items bought at the bazaar, letting one get better drops out of monsters. They're "released" into the bazaar through a fairly odd method: talking/looking at things repeatedly. In fact, once you know how to get one, you can simply walk into a shop and repeatedly talk to a person to get it opened up -- it doesn't have to be different people! Here's how to send these puppies into the market: o-------------o-------------------------------------o--------o | MONOGRAPH | OBTAIN | COST | o-------------o-------------------------------------o--------o |-------------+-------------------------------------+--------| | Dragoon's | View the mark bulletin board x 40 | 22000 | |-------------+-------------------------------------+--------| | Hunter's | Reward for completing Thextera hunt | 18000 | |-------------+-------------------------------------+--------| | Knight's | Talk w/ any armory shopkeep x 30 | 19000 | |-------------+-------------------------------------+--------| | Mage's | Talk w/ any magick shopkeep x 25 | 21000 | |-------------+-------------------------------------+--------| | Sage's | Talk w/ any shopkeep x 100 | 25000 | |-------------+-------------------------------------+--------| | Scholar's | Talk w/ any armor shopkeeper x 15 | 22000 | |-------------+-------------------------------------+--------| | Warmage's | View the mark bulletin board x 20 | 20000 | '-------------'-------------------------------------'--------' But, there is one 'secret' item to get as well: the Canopic Jar. It's a very expensive (250,000g) key item that works in the same vein as the monographs, making all monsters able to drop Arcana items (before only rare game could drop this). To get it onto the market, buy all monographs and sell these 3 special loots: * Phobos Glaze -------> Hunt reward for: Gil Snapper * Horakhty's Flame ---> Hunt reward for: Orthros * Deimos Clay --------> Hunt reward for: Trickster Once the preparations are done, you should be able to find the Canopic Jar on the market, under an 'alias' of course. It's so pricy, though, there's no mistaking it as anything else. o-----------------------------------------------------------------------------o | III. WALKTHROUGH [WLK1] | o-----------------------------------------------------------------------------o The walkthrough you're about to read operates like so: o-------------------------------------------------------------------o | [0] - [ 1 ] [2] | o-------------------------------------------------------------------o | [3] | o-------------------------------------------------------------------o | [4] | [5] [6] [7] [8] [9] | | | | o-----------------------------o-------------------------------------o [0] - ID number [1] - Name of area [2] - Cntrl+F ID number [3] - Key/mandatory items in area [4] - List of enemy names and levels [5] - Enemy HP [6] - Enemy EXP (level-approximate) [7] - Enemy Gil (when applicable) [8] - Enemy LPs [9] - Enemy weaknesses Any items given their own section are ones you can get 100% of the time, either through certain tasks or mandatory events. Random pots and stuff will not be listed unless they hold rare items. EXP values are based on three party members + a guest if applicable. And if I use some phrases you're not familiar with: "SPAWNING" -> Appearing or reappearing in an area, area section, etc. "FARMING" --> Fighting monsters over and over to get their dropped items "BUFFING" --> Casting any number of positive statuses on your allies "ZONING" ---> Respawning enemies in a certain section by leaving that area and going into any other part of the map, two areas away. o-------------------------------------------------------------------o | 001 - Beginning + Configuration [BGCF] | o-------------------------------------------------------------------o Select 'New Game' on the main title to bring up the pre-game feature options, which include: OPTIONS DEFAULT o Controller Vibration - toggle it on/off Off o Screen Shake - toggle it on/off Off o Subtitles - toggle subtitle display on/off Off o Screen Size - Change to/from Normal & Widescreen Normal (4:3) o Flicker Filter - toggle filter on/off On o Sound - Toggle Pro Logic II/Stereo/Monoaural sound Stereo o Screen Position - change viewing for your television --- You can restore defaults at the bottom, and can also change all of these features in-game by using the Config menu. Let's start 'er up! o-------------------------------------------------------------------o | 002 - Nalbina Fortress NLF1 | |-----------------------------+-------------------------------------o | ENEMIES | HP EXP GIL LP WEAK | | | | | Imperial Magus | ~80 --- --- --- ----- | | Imperial Swordsman A | ~80 --- --- --- ----- | | Air Cutter Remora [BOSS] | ~700 --- --- --- ----- | o-----------------------------o--------------------------------o [AERIAL GARDENS] As you start the first area (as Reks), Basch will give you a small tutorial on moving around. The commands appear in the upper-left and tell what Basch wants you to do. Twist teh camera, move over to him, then talk to the Dalmascan by the gate. Walk up to the iron gate fourthly, and inspect it with (X) to open it. Easy-peasy. [INNER WARD] After entering the hall beyond, you can use the party menu and examine your equipment and inventory (with Triangle). An Imperial Swordsman attacks you, though, and Basch walks you through the targeting and fighting system. If you mess up, your allies murder the guard for you. =) These guys will follow you around (Basch did say he would take up the rearward guard), and heal around if needed. Continue down the long stone path and a boss fight will ensue with an Air Cutter Remora. Everyone will start flaying into its metal hide, and you can't really lose it due to the ally soldiers healing abilities. After awhile, Basch damages the unit's engines and makes it disengage. Laff. Three more Imperial Swordsmen appear immediately following, which get disposed of quickly, whether you want to or not. Sprint up the far stairs to the open doorway. Basch explains that the minimap may not be enough to get one's bearings; pressing [SELECT] will bring up the Location Map. Bring it up and it will tell you the room you're currently in (and which I will separate the dungeons by). Enter thru the dots on the ground. [LOWER APARTMENTS] Cutscene and you can move again. Ignore the long left corridor and head north (assuming up is north on map) to have Basch tell you the way to retreat -- hold R2. There's no shame in fleeing from battles that serve no purpose, after all. Imperial Magus enemies can appear from hereon in, and cast magick which makes them a prime target for slaughterin'. Dispose of them first off, if possible. In that same corridor where you learned the escape ability, go right into the small antechamber and inspect the urn there to get a [POTION]. Lead the men into the second horizontal hall and go into the second vertical hallway (right hallway is dead end). There is an ornate room adjoining this path with an upward stairway. Before you ascend, walk the rest of the length of the hall and find another [POTION] in a nook. Head upstairs when you're ready to move on. [UPPER APARTMENTS] Approach Basch and he'll tell you about a save crystal nearby. It is possible to save here (dur!) and also refill HP/MP along with the action. Always remember to save, folks. Ascend the stairway to exit. [THE HIGHHALL] Reks tells the others to move on as move cronies come here. You'll be fighting these guys solo, so make use of your magick and heal if you need to. You can backtrack to the save point to heal up once the blood's off your sword. Your upward climb gets stopped short by a gate you can't open; use a door in the adjoining hallway. Enter and arc around right to the other open door, where you will automatically enter the treaty room. Events insue, then it's off to the... o-------------------------------------------------------------------o | 003 - Garamsythe Waterway [GRM1] | |-----------------------------+-------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | Dire Rat | ~60 3 --- 2 ------ | o-----------------------------o--------------------------------o [OVERFLOW CLOACA] You'll now be in control of Vaan. Hooray? Anyway, he's fighting the city vermin down in some sewer-type place. You can straight-up deal out some murder, but it's not such a bad idea to use Vaan's Steal Technick, which lets you get Fire Stones and Rat Pelts from the baddies. Once all of them are dead, Vaan and Kytes leave to... o-------------------------------------------------------------------o | 004 - Rabanastre [RBN1] | o-------------------------------------------------------------------o | ITEMS | | Orrachea Amulet Writ of Transit | |-----------------------------+-------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | None | ------ ------ --- --- ------ | o-----------------------------o--------------------------------o [EAST END] Another scene. <3 Penelo tells Vaan that Migelo has some work for him...maybe. The Location Map comes up automatically and tells you the World Map's now available on the Party Menu. Wheee. NPCs you can talk to will appear on the map as green dots, while places you can enter are red blotches. Also, area exits are blinking green, so they should be easy to find. Continue east and south (on map) to meet with Migelo outside, who wants you to fetch Kytes at the Sandsea. Yawn. Consider selling the Fire Stones/Rat Pelts you got for some dough at a nearby shop. The Sandsea is to the very north of the East End (now marked with a large X). Along the way, you might spot the Technick shop, but it ain't open -- oh well. Enter The Sandsea, which should be a blinking exit. [THE SANDSEA] Vaan locates Kytes looking at a monster poster (attack of the killer tomatohead?), of the creature who stopped a courier before. Sounds like a good idea-r... Hehe. What Kytes is actually looking at is the Notice Board, where people post bills (jobs) for hunters to go out and perform. The ol' monster Vaan's after is the Rogue Tomato. The way this works: 1) Talk to the petitioner of the bill first, to let him know you're interested in taking the job. 2) The petitioner tells you how to find the mark. Then, you hunt it, report back, and claim the bounty. Tomaj (Rogue Tomato petitioner) gives you a Clan Primer, which lets you have a new option in the main menu, as well as an [ORRACHEA AMULET] to commemorate your first hunt. You can't equip it though, so you need to find a license for it. Tomaj gives a license lesson, which, summed up, basically means the more licenses you have, the more equipment and abilities you can choose from; more flexibility. You can only acquire licenses next to ones you already have, but you need enough license points (LP) to "buy" 'em. To use the amulet you just got, you'll need to get an Accessories 1 license, placed at a convenient 5 LP price. Purchase it to make three more squares on the ol' checkerboard light up. Press [] when asked to look at available abilities, and Licenses will be available on your main menu now. A [WRIT OF TRANSIT] is given to you so you can leave the east gate. And so the hunt begins for the Rogue Tomato... Equip the Orrachea Amulet [MAX HP +25] on Vaan and you'll be all set. If you're still confused, Tomaj can re- -explain the procedures. Leave when you're ready. NOTE ABOUT LICENSE BOARD: Although there is a lot of options you can buy at first, go for a few quickenings on each character when you can. You may not want to use them, but they can double and triple your MP upon purchase. Think 'bout it. [EAST SIDE] The Technick Shop nearby's opened shop, and you can buy the Libra ability for 500 gil. Probably can't buy it for now, though. Job back to Migelo's shop and find the exit into the... [SOUTHERN PLAZA] The western and southern exits are blocked until the Consul's fete is over, so don't bother approaching. Down the large stairway in the eastern part of the fountain square, Vaan finds a guard and tells him he's here to pick up provisions for the night's fete. He'll be permitted entrance the Eastgate, which will shut behind him. [EASTGATE] Hey-o! A save point for ye here. Save up and leave to the wasteland nearby. If you need to get back into town, talk to the Queue Guard at the back of the waiting line and just wait your turn. Eventually you can talk to the head Queue Guard and enter without foodstuffs, for now anyway. o-------------------------------------------------------------------o | 005 - Dalmasca Estersand DMT1 | |-------------------------------------------------------------------o | ITEMS | | Galbana Lilies | |-----------------------------+--------------------------------| | ENEMIES | HP EXP G LP WEAK | | | | | Lv. 1 Cactite | 72 7 -- 01 Wind | | Lv. 2 Cactite | 84 10 -- 01 Wind | | Lv. 2 Wolf | 94 9 -- 01 Earth | | Lv. 3 Wolf | 114 11 -- 01 Earth | | Lv. 2 Rogue Tomato [MARK] | 134 -- -- -- Water | o-----------------------------o--------------------------------o Just a note: when you take items the first time around, the pots and holders can respawn but may not have the same items inside. Oh, and stealing from sleeping enemies won't wake them up, so make sure to get some Cactus Fruits if you can. [THE STEPPING] Ah, a lovely desert beneath your shoes. You can fight Cactrites and Wolves here, which aren't too hard -- they should go down in three or four hits apiece. Continue down the sandy slope to another flat cliff area with trees. The Rogue Tomato you've been looking for lounges around here. When it's HP has been halved, it will jump off the cliff and Vaan will have to arc around and down to get it. There are a few wolves here, but if you engage all enemies one at a time, this won't be a trial. Watch out for the vegetable-monster's Flame Breath! Afterwards, Vaan finds some [GALBANA LILIES] growing nearby. You can leave again, although sticking around and roughing it to get the Libra and White Magic 1 licenses isn't such a bad idea. o-------------------------------------------------------------------o | 006 - Rabanastre [RBN2] | o-------------------------------------------------------------------o | ITEMS | | 300 Gil Teleport Stone Potion x 4 | |-----------------------------+-------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | None | ------ ------ --- --- ------ | o-----------------------------o--------------------------------o [EASTGATE] Talk to Kytes to learn you've been locked out until the Consul's ceremony has passed. Migelo saves the day with a little wine for the soldiers, so best be hurrying...well, that's done for you. The parade cutscene takes place, the new consul Vayne gives a nice heart-warming speech. Vaan and Penelo start to scheme up a way to get into the fete. Penelo suggests seeing Old Dalan in Lowtown... [NORTH END] You'll get a notice that says you can enter Lowtown and leave the city at leisure. Any shops that were closed before the inauguration ceremony -- the magick, technick, and gambit shops -- are now open for business. Exit the North End through the eastern gate. [EAST END] Stop by the Sandsea to claim your bounty: [300 GIL], a [POTION], and one [TELEPORT STONE]. Tomaj asks if you've ever seen a Bangaa guard a North End door and won't let you in -- 'pparently, it's time to pay him a visit. You can also take another bounty at the Notice Board if you want (Thextera). The petitioner Gratly is right by the door, and tells you the monster's in the Westersands. Accept his mission to learn the monster stalks the Galtea Downs portion of said sands. Gatsly's caravan drivers said they were set upon the left wall as you leave via the west gate. Go back to the North End. [NORTH END] Take the cut-across west to the other side and look for the blinking part of the map. Talk to the Conspicuous Bangaa and tell him you're heading inside. [THE CLAN HALL] Talk around to learn some tips for hunting. Ma'kenroh in the balcony will tell you that your rank will go up after two marks and 700 pts. The moogle in charge is Montblanc (from FFTA fame), the founder of Clan Centurio -- he's on the balcony bannister. He'll make you an official member and lets you buy from the clan shop in the Muthru Bazaar! Talk to him again to get three [POTIONS]; if he doesn't, it might be because you haven't accepted the Thextera job. Leave the hall and go south down the nearest thoroughfare to enter the... [MUTHRU BAZAAR] Look or the green, glowing pot icon on the map to find the clan's provisioner. The stuff you're sold is based upon your clan rank; raise it to get a crack at the good stuff. It should only be potions currently unless you've sold off your pelts and whatnot, opening up more Bazaar options. Anyway, now that you know where that is, time to get down to business. Exit this busy place. [NORTH END] Take the cut-across east to the southern exit path. [EAST END] Continue south past the Sandsea and maybe check out the Magicks shop, if you bought any kind of Magick licenses. You'll want to take the path west of Migelo's Sunderies. [SOUTHERN PLAZA] Now that the parade is over, this place has cooled down and people have returned to standing around. There's a cartographer moogle that can sell you maps of the Dalmasca Estersand, the Westersand, and the Giza Plains -- he's in the northwest corner. Might want to buy one for the Giza Plains. The West Gate is open if you're looking to hunt Thextera, but the way to the Lowtown lies due south. Exit through the gate. [SOUTHGATE] You can gaze upon your first Teleport Crystal here, which doubles as a save stone and a teleportation (duh!) device. Don't waste any of the Teleport Stones you may have, though. The glowing map icon leads to a Tomb Raider-style, stone-hewn piece of rock cut in the shape of a circle. Exit through /there/. o-------------------------------------------------------------------o | 007 - Lowtown [LWT1] | |-------------------------------------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | None | ------ ------ --- --- ------ | o-----------------------------o--------------------------------o [SOUTH SPRAWL] Slums...sigh. Old Dalan's place is right to the left of this place, by a waterwheel. IF YOU ARE GOING FOR THE ZODIAC SPEAR, avoid the urn near Dalan's house as this will prevent you from getting the 100%-dropped one!!!! See the [ZSP1] sidequest for more details, if you are unaware of what's going on. [DALAN'S HOUSE] Dalan's already heard Vaan's coming, and knows a rumor about a secret passagewary to the palace vaults, opened by a magicked stone. Dalan has the "magicked" Crescent Stone himself, but a Sunstone is needed as well. Seems the nomads in the Giza Plains know where to find 'em... A woman here thinks you should have a map, which can be bought from the cartographer moogle in the Southern Plaza. DO EET!! [SOUTH SPRAWL] Back to Southgate. o-------------------------------------------------------------------o | 008 - Giza Plains [GZP1] | o-------------------------------------------------------------------o | ITEMS | | Shadestone Sunstone Potion x 2 | | 50 Gil Phoenix Down x 2 Teleport Stone x 2 | |-----------------------------+-------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | Lv. 1 Giza Rabbit | 85 7 --- 1 Fire | | Lv. 2 Giza Rabbit | 105 9 --- 1 Fire | | Lv. 2 Hyena | 95 9 --- 1 Water | | Lv. 3 Hyena | 115 11 --- 1 Water | | Lv. 3 Urstrix | 170 12 --- 1 Wind | | Lv. 5 Slaven | 302 15 --- 1 Wind | | Lv. 20 Werewolf | 2548 Wind | o-----------------------------o--------------------------------o Hyenas can drop Cotton Caps, if it matters (need Mystic Armor 1 license) to use. [THRONE ROAD] You start at the north and can follow the southern depression (ditch) towards the wigwams of... [NOMAD VILLAGE] Save point's in the SW part of the village, by the way. Kind of funny how a moogle is named Nutsy -- Montblanc's clan in FFTA was called Clan Nutsy by default. Still...good Stiltzkin replacement, if you know what I'm talking 'bout. --- Talk to the merchant on the left to get a selection of weapons and accessories. Pretty meager, but better than nothing. Continue into town a bit further towards the cockatrice corral, which the village elder sits by. He says all things relating the Sunstone are handled by Masyua, near the dark crystal. Head behind the tent to find the large, monolithic crystal. Listen to her offer, and she'll tell you about Jinn, a child who hasn't returned from his chores. Vaan can have a Sunstone if he finds this brat. >=p Penelo joins your party after this (^__^) and comes license points in accordance with about how many you've earned already. She starts out with White Magick 1, Light Armor 1, and Daggers 1. Suit her up license-wise however you see fit, then leave to the east. [GIZAS NORTH BANK] Penelo gives Vaan three [POTION]s and two tufts of [PHOENIX DOWN] to help with monsters. What a sweet girl! You can now change leaders and issue party commands, as well as use Gambits for each character. You can't modify the gambits you have currently, but can still turn them on/off. Meh. Jinn's supposedly south of village, so time to round 'im up. Head west and you'll see a strange creature -- that's an Urstrix, which you (probably) haven't seen before. Slavens appear 'round here, too. Leave to the south. [GIZAS SOUTH BANK] Hehe, you may see hunters here, but you can't fight them; they're on the "good" side. Nice shiny rifles, though. Regardless of which route you take, the exit is in the very southwest corner. [CRYSTAL GLADE] There's a save point here, right next to a sleeping kid. Who is it? Jinn, natch. He's hurt his leg and is resting up instead of heading back to the village with an insufficient Sunstone quota. Whatta trooper. You can "explain the situation" to him or "leave"; pick the former. Jinn will give you a [SHADESTONE] and explain the process of making a Sunstone. There are 4 shining dark crystals in all of Giza Plains at the moment, and a percentage gauge shows up to show how much the Shadestone's absorbed. Jinn marks all the locations on the map and tells you to bring it back to him when you're done. The locations of the shinies are: o Starfall Field o Giza South Bank o Warrior's Wash o Gizas North Bank Since you have to bring the stones back to him, you might as well go with the easier ones first. Exit west. [STARFALL FIELD] Go to the dark crystal here and hold the Shadestone up. Vaan should get an amount of energy, approximately thirty percent worth. You'll also see some gigantor Werewolf enemies around here -- they'll maul your face off if you try to tango with 'em, so avoid them and they won't come after you (there's only two, anyway). The northwest area exit leads to the Dalmasca Westersand, but that is out of the way at the moment. Cut back through the Crystal Glade to the southern banks area. [GIZAS SOUTH BANK] Soak up the rays from the crystal in the northern section for some fifty-odd percentage points. Exit to the upper bank. [GIZAS NORTH BANK] The dark crystal here should max out your rock and turn it into a [SUNSTONE]. You automatically appear back at... [CRYSTAL GLADE] Jinn checks out the Sunstone and you race him back to... [NOMAD VILLAGE] For helping her out, Masyua gives you [50 GIL], two [POTIONS], and two [TELEPORT STONE]s. Yowza! She seems happy as a lark. Time to head back to Rabanastre. Doesn't matter how you get there, so long as you hit up Lowtown. o-------------------------------------------------------------------o | 009 - Lowtown [LWT2] | o-------------------------------------------------------------------o | ITEMS | | Crescent Stone Potion x 2 Eye Drops x 4 | |-----------------------------+-------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | None | ------ ------ --- --- ------ | o-----------------------------o--------------------------------o Penelo leaves the party as you approach the old man's house. She was supposed to be minding the store, anyway... Check out Yugri's Magicks store in town if you want to; it'll pay to stock up before you continue. Shops now carry: + White Magicks 1 & 2 + Some Green Magicks + Mystic Armor 1 & 2 + Shields + Bow Ammunition (Onion Arrows) @ Migelo's [DALAN'S HOUSE] Vann hands over the Sunstone to get the Crescent Stone back its magicks. The secret passage to the castle lies in Storehouse 5. You might have visited it while going to the Gerasmythe Waterway. There are two doors there; the left one's been locked up until now. That path leads into the waterway, and the waterway leads to the cellars. So what of the Crescent Stone? It opens the hidden treasury entrance! The key to remember is: "The signet yearns for sunstone's strength, to light the clouded way." The palace's signet tile will lead the way. Vaan gets the [CRESCENT STONE]. As you leave, a scene takes place in which some soldiers are already in the waterway...doing something nefarious? Perhaps. [SOUTH SPRAWL] Head north into the...well, North Sprawl. [NORTH SPRAWL] Head straight north to the top of the screen and you'll find a bunch of orphans atop boxes. Enter Storehouse 5 nearby and you'll find Kytes inside -- the left door's now open. He also gives you two [POTION]s and four [EYE DROPS] for the long journey ahead. Enter the left door and descend into the depths of... o-------------------------------------------------------------------o | 010 - Gerasmythe Waterway [GRM2] | |-----------------------------+-------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | Lv. 2 Dire Rat | 77 12 --- 1 Water | | Lv. 3 Dire Rat | 97 14 --- 1 Water | | Lv. 2 Steeling | 94 18 --- 1 Earth | | Lv. 3 Steeling | 110 22 --- 1 Earth | | Lv. 3 Ichthon | 130 17 --- 1 Thndr | | Lv. 4 Ichthon | 141 21 --- 1 Thndr | | Lv. ? Razorfin |~160 34 --- 2 ????? | o-----------------------------o--------------------------------o [CENTRAL SPUR STAIRS] Save point here, but nothin' else, really. Head around the corner opposite the stairs if you want a treasure pot at a dead end; go up the nearest stairs when you're ready to continue. [NORTHERN SLUICEWAY] From the lamp-lit walkway, continue north to the top of the channel. Due east is a grating-type walkway which bridges across the aqueduct system below. Continue east along the high ground before ducking south to find a watery, eastern road, also lamp-lit. On the other side is a passage almost a mirror image of the one you just came through. Cross to the north to find more grate bridges and take the down-stairway around to the exit. [NORTH SPUR SLUICEWAY] Time to get soggy! The path extends west across the screen, now. Beyond, some flying fish monsters (Ichthon) are around, but Thunder spells drop their life expectancy rate to zero. Keep heading west to come to a stairway. Cross west, to a passage where more Ichthons roam. A Razorfin also floats along here, so make sure to kill it -- drops 2 LP! Head up the north passage and get onto dry land via the small stair near there, coming to the level's exit. You can choose to stay or press on... No immediate boss fight or anything, so don't bother waiting for HP/MP to refill. Enjoy the scenes! o-------------------------------------------------------------------o | 011 - Royal Palace of Rabanastre [RPR1] | o-------------------------------------------------------------------o | ITEMS | | Goddess's Magicite | |-----------------------------+-------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | None | ------ ------ --- --- ----- | o-----------------------------o--------------------------------o [CELLAR STORES] As the save point tells you, you won't be able to exit this area easily. Think about saving the game in a second or third slot if you're unsure of yourself. Not a bad idea, since Vaan says he ain't leaving the royal digs empty-handed. Touch the urn here for a map of the royal palace before leaving the room. NOTE: If you plan on getting the collect-all-maps icon in the Sky Pirate's Den, make sure to get the map. It will only be available for this dungeon. [CELLARS] NOTE: The urn here that contains an Elixir can prevent you from getting the Zodiac Spear or, rather, the 100%-dropped one later on. Avoid everything like it's a bear trap, and check the [ZSP1] section for more information if you're oblivious. --- There's a large pillar corridor here, with working servants and laborers. Let's get busy. Continue north to find some guards who say no one's getting past them until they say so. Approach the guard who tells you to wait for further instructions; this catches the attention of a piggy palace servant. He'll tell you to press [] to call a guard, then he'll handle him when he comes. Funfun...basically, you're sneaking up without him noticing. Call the guard and stand by the barrels stuffed under the stairway. When the guard passes out of view, run up the stairs and exit. Thx pig-snout! [LOWER HALLS] Vaan recalls Dalan's saying about the "signet yearns for sunstone's strength, to light the clouded way." Time to find a certain signet. A word of advice: you'll have to Shout at enemies to get their attention, and enemies always stop at any intersection or when they get to a bend in the path. Let's go... S = Start There are stationed patrols all over this L = Lion Signet corridor network, but this isn't so hard to 1 = Patrol [etc] navigate. Vaan's big mouth can finally be put to good use. _ _ __| |______| |___ First, head east and shout to the "2" soldiers, E|__ 6 ______ 5__| then flee south at the crossroads and down near __| |______| | the "3" guard. This one won't bother with you, |__ 1 __L___ |___ same as 4, 5, and 7 -- you have to try to pass __| |______| 4__| before they tangle with you. S|__ ______ 2| | |______| |___ The "2" guard will stop at the crossroad near |________ 3__| the exit, leaving you able to continue north. | | Go to the "L" and use the Crescent Stone to | | make a dead-end somewhere light up with a glow. | |___ |__7__| OK, now you have to distract the guards so you can get up to the "E" on the map. Go back to the path elbow south of where the "2" guards are currently standing and shout at 'em to make them go south. Head right, north, and west to where they were just standing and make the "1" guard go south. Loop around the long way to where the "1" guard was just standing and holler at the "6" guard to make it come to your current position. You can now use the northernmost horizontal passage to get to the "E" on the map. Inspect the suspicious-looking wall with the faint glow and a door makes itself known! [SECRET PASSAGE] The door closes behind Vaan...aww. Follow the path to find an odd- -looking door/wall and a dead end. Find the hidden switch in the dead-end portion and you can enter the wall. [TREASURY] Vaan meets a Viera and her human companion, both of whom you saw in the earlier cutscene. After some voices rabble-rouse outside the door, they give up on trying to take Vaan's treasure and he receives the [GODDESS'S MAGICITE]. He automatically ends up... [THE GARDEN STAIRS] The only thing to do is keep following the path, up and up. Scenes play where Vaan and the bandit from before meet. The Viera (Fran) comes on her bike and saves the day, as a huge battle takes place below, and you end up even further below in... o-------------------------------------------------------------------o | 012 - Gerasmythe Waterway [GRM3] | |-----------------------------+-------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | Lv. 2 Dire Rat | 77 12 --- 1 Water | | Lv. 3 Steeling | 110 22 --- 1 Earth | | Lv. 4 Steeling | 218 19 --- 1 Earth | | Lv. 5 Steeling | 234 20 --- 1 Earth | | Lv. 5 Gigantoad | 341 43 --- 1 Fire | | Lv. 6 Gigantoad | 361 44 --- 1 Fire | | Lv. 4 Garchimacera | 287 31 --- 1 Water | | Lv. 5 Garchimacera | 302 32 --- 1 Water | | Lv. 6 Ghost | 334 34 --- 1 Holy | | Lv. 7 Ghost | 340 35 --- 1 Holy | | Lv. 5 Imperial Swordsman | 170-210 --- --- 2 ----- | | Lv. 5 Flan x 4 [BOSS] | 360-420 --- --- 2 Fire | | Lv. 7 Firemane [BOSS] | 3571 --- --- Water | o-----------------------------o--------------------------------o [EAST SPUR STAIRS] Vaan is introduced to Balthier and Fran, two sky pirates, all of whom have crashed into the lower aqueducts. Time to partner up to get out of this alive! They join the party, so check out their skills and teach 'em some new ones -- both have excess LP just waiting to be spent. Once again, the save point reminds you that you may not be able to escape this place easily. Consider another save, if you please. --- Exit down the stairway nearby to have Baltheir teach you about the Gambit system. To use the system (which is now available, btw), you need to select an action and a target for it. New Targets have to be picked up at gambit shops. Also, Gambits in the #1 slot get to have precedence any others that may follow, so plan accordingly. The Party option is now available in the menu, too. 'Kay, that's all. Inspect the fallen soldiers nearby to hear Balthier's poetic tongue before walking down the tunnel into... [EAST WATERWAY CONTROL] Take a left turn (south on map) to find a fancy urn with a map of the Garasmythe Waterway. The other pot nearby contains [EYE DROPS]. Down the watery path, take the first stairs and cross the grate bridge -- the opposite stairs are broken, but you can raid an item pot. Descend and dip back into the water. Around the corner is another stairway that ultimately leads to the southern alley complex. There are not treasures here, so simply exit down the main passage and lead your party members into the spillage. Exit's in the south. [NO. 11 CHANNEL] This should be semi-familiar territory. Head down the southern path straight in front of your characters, which will arc east. Two urns are visible across the water, but a sleeping Gigantoad is ruining the easy advance. Sneak-attack it with some fire skills before it can use Angel Song to give itself Regen status. Follow the path south again (like one big, piece of spaghetti...) until you get onto some high ground above some more snoozing Gigantoads. Kill 'em if you haven't done so already, then follow the bridge beyond them south. The upward slant leads to... [EAST SLUICE CONTROL] Cross the sluice and find the save point on the other side. Use the stairway nearby to descend, and you'll have a new girl in your party for awhile. You also have to fight with 4 Lv. 5 Imperial Swordsmen, which are pretty pathetic for a mid-boss troupe. Cast Blind if you have it or use elemental skills if you don't. One enemy starts with Protect, but it shouldn't stop you from a romp. The girl introduces herself as Amalia and will join your party as a guest -- meaning, she won't take orders from anyone and will leave whenever she feels like it. Continue beyond where Amalia stood to leave. [SOUTHERN SLUICEWAY] As you enter, you'll find a large, flat platform. Continue forth platform and you'll be subjected to a gooey ambush o-------------------o-------------o------------o | BOSS: Flan x 4 | HP: 360-420 | Weak: Fire | o-------------------o-------------o------------o Well, at least one good thing comes of this -- they're ALL weak to fire-elemental spells. Concentrate on one at a time and use Blindna to counter the bosses' Blind spells -- if you're just casting magic though, don't bother; it doesn't affect magic success rates. Unlike in previous Final Fantasy games, the Flan's soft body doesn't quite make it strong against physical attacks. Fire-elemental skills are just the easier way out to an easy battle. Once you're done making pancakes out of the enemy, continue out the other side of the room, opposite of where you start. [WEST SLUICE CONTROL] Up the stairs, dispatch the Gigantoad and the Garchimaceras as they reside near the bridge. Continue north and down the walkway, into... [NO. 10 CHANNEL] Ignore the stairway on your right and round the 1st left corner to find an item pot. Go north across the makeshift bridge, then take the grate bridge east across the channel. Go south once across and you can find a second item jar in the rounded part of the path's shape. Make your way east again, where you can exit into... [CENTRAL WATERWAY CONTROL] This room is shaped like a...lesse, a protractor (XD), so get into the 'interior' where you can see four rusted devices. There's also a save point. Nothin' else to do here, so approach the door that leads to... [OVERFLOW CLOACA] Ahh, the very beginning of the dungeon. You're faced with a boss here, who appears out of nowhere... o----------------o----------o-------------o | BOSS: Firemane | HP: 3571 | Weak: Water | o----------------o----------o-------------o Yes, that's really how much HP he has. Cast Protect if you have it; if you don't, keep your cure spells at the ready. Mess around with your gambits to get "Ally: HP<70% -> Cure" on all applicable people (probably Vaan and Fran). Firemane has two main attacks: Rush and Brushfire. The former is a strong physical attack, while the latter can do damage and also poison multiple people (in range). Its Kick and Fire attacks are fairly easy to swallow. All in all, it's got a lot of HP but it's not too hard considering the rate of attacks. After battle, the consul appears and all the "thieves" are taken to... o-------------------------------------------------------------------o | 013 - Nalbina Dungeons NLB1 | |-----------------------------+-------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | Lv. 8 Daguza | 232 ------ --- 2 Fire | | Lv. 7 Gwitch | 142 ------ --- 2 Fire | | Lv. 7 Galeedo | 158 ------ --- 2 Fire | | Lv. 6 Imperial Magus | 197 21 8 1 ----- | | Lv. 8 Imperial Magus | 201 28 8 1 ----- | | Lv. 8 Imperial Hoplite | 275 24 10 1 ----- | | Lv. 9 Imperial Hoplite | 283 30 13 1 ----- | | Lv. 7 Imperial Marksman | 264 21 6 1 ----- | | Lv. 8 Imperial Swordsman | 229 21 8 1 ----- | | Lv. 9 Imperial Swordsman | 237 28 11 1 ----- | o-----------------------------o--------------------------------o [STOCKADE] The bottom of a sealed-off fortress, these dungeons are. Save crystal's in the very north, but a prisoner warns you not to go in that direction. Like the prior dungeons, you're advised not to save in one slot alone if you think it might cause trouble down the line. Exit north. [ARENA] Vaan sets in alone and gets dragged into the arena by three Seeq brutes. You must fight them, of course. o---------o---------o------------o | Daguza | HP: 232 | Weak: Fire | o---------o---------o------------o | Gwitch | HP: 142 | Weak: Fire | o---------o---------o------------o | Galeedo | HP: 158 | Weak: Fire | o---------o---------o------------o They may have confiscated your weaponry, but both you and Balthier are more than enough to fry these piggies. One Fire spell should be able to put one away, with the exception of Daguza. He has Protect status, so tag-team him last. Use the Knots of Rust you have for quick attack-item damage, although there's little chance you'll need to. When more troops appear in the arena, Fran gets you out under a portcullis. After a scene, you'll have to make your escape. They just don't build prisons like they used to... [THE CONFISCATORY] NOTE: If you want the collect-all-maps icon in the Sky Pirate's Den make sure to get the map here -- it's only available for a short while. --- Approach the save point and you'll find your stolen loot and also a map of the Nalbina Dungeons. IF YOU ARE GOING FOR THE ZODIAC SPEAR, avoid the items in this area -- getting the wrong one can prevent you from getting the 100%-dropped spear. For more information, if you're unaware, check the [ZSP1] sidequest section. [THE BLACK WATCH] Balthier's had his fill of turnkeys...time to tread lightly. Along the western wall is a treasure chest with an [Ally:HP<60%] gambit for you (I did get a Knot of Rust once, though). You may get Chromed Leathers from a pot around here, if you're lucky. Tread north along the raised eastern wall. If you look at the map, you'll see the sections here are symmetrical to each other. Try to go west to view the Judge passing through a magicked door, which is left open (XD). Head downstairs to find an imprisoned...Basch! All parties plummet into the... o-------------------------------------------------------------------o | 014 - Barheim Passage [BRH1] | |-----------------------------o-------------------------------------o | ITEMS | | Tube Fuse | o-----------------------------+-------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | Lv. 8 Bomb | 347 --- 1 Water | | Lv. 7 Flan | 294 51 --- 1 Fire | | Lv. 8 Mimic | 340 34 --- 1 Wind | | Lv. 7 Zombie | 277 31 --- 1 Holy | | Lv. 7 Seeker | 551 34 --- 1 Earth | | Lv. 8 Skeleton | 318 53 --- 1 Holy | | Lv. 7 Steeling | 298 23 --- 1 Earth | | Lv. 8 Suriander | 410 50 --- 1 Ice | | Lv. 9 Suriander | 430 50 --- 1 Ice | | Lv. 7 Tiny Mimic | 211 13 --- 1 Wind | | Lv. 8 Tiny Mimic | 217 14 --- 1 Wind | | Lv. 6 Tiny Battery | 120 --- 1 Ice | | Lv. 7 Tiny Battery | 120 --- 1 Ice | | Lv. 7 Battery Mimic | 520 41 --- 2 Ice | | Lv. 10 Mimic Queen [BOSS] | 4073 --- --- Ice | o-----------------------------o--------------------------------o BATTERY MIMICS ARE WEAK TO ICE! NOTE: If the electricity runs out, harder monsters appear. Don't dilly-dally if you want an easier time! [THE LIGHTWORKS] Basch is just a guest at the moment, but at least he's got a sword arm. Head down the stairs to the save crystal, then head east into the circular cul-de-sac-type room for three item chests (gil...). Inspect the device on the main pillar to find the power relay with a blown fuse. Talk to Burrogh down at the bottom of the stairs to get a [TUBE FUSE]. Install the fuse up at the power relay and the place will light up (Charge: 100%). Press the switchboard down by Burrogh once the place is shimmerin' and the gate nearby will be in working condition; however, the Charge% dropped by thirty. It seems some evil beasties come out in the dark, and it takes thirty% to work the gates... Burrogh can act as a shop complete with wares from weapons to magicks. Stock up for what you intend to get later, because this dungeon is L-E-N-G-T-H-Y and backtracking would be incredibly idiotic. :p Buy a Slow spell just the same, then exit south. [OP SECTOR 29] Everyone witnesses a mimic sucking energy (40%) from the electrical conduits here. Balthier says they might give it back if you were to "ask nicely." Swordpoint first, naturally. Kill the Battery Mimics before they can siphon all the energy out, then deal with the zombie about. This should fill some of the Charge gauge back up -- it still decreases, though, meaning another Mimic's nearby. Get the treasure urn by the central pillar and leave through the adjacent hallway, which takes you into a southern room. Deal with the Tiny Mimics and destroy the Battery Mimic eating the wiring at the stair bottom. Once order's been restored, exit the room. [GREAT EASTERN CONDUIT] There are four mimics that appear on your map, now. Enter the railway and kill the first two by the exposed cords, then go south through the train tunnel. At the fork, sprint down the right (SW on map) and take out the mimic duo there. Double back and take the left fork (S on map). There's another fork here; the left goes south, the right goes SW. Follow the long southern one (it has a curve) and dispose of the mimicks there. Double back to the 2nd fork and take the SW path. It leads down to a V-fork. Take the northern path at this 3rd fork to an ornate urn with the Barheim Passage's complete map. Near the very southern part of the area, the last mimic will try to feed on the conduit at the station platform. Exit into the dead-end area by that platform, once the enemy's dead. [OP SECTOR 36] Two more Battery Mimics are feeding on the electricity here, one at the mid-level part of the stair and the other at the bottom. Nothing else here, though; exit back to the Great Eastern Conduit and leave via the train tunnel. [SPECIAL OP SECTOR 3] Two mimics here are looking to feed, by the tracks and in a west room from there. Flans appear in that adjacent room -- they're weak to fire, remember. In the westernmost room, climb and exit. [OP SECTOR 37] There's a mimick left of where you enter, and another in the tunnel that runs north/south on the eastern side of the room. Enter the small north/south platform west of the first mimic and get some an item chest. After taking out the one on the low ground, enter the large northern room. Head up the nearby stairs, take care of the flans, and flip the gate switchboard fixed on the wall. This opens the train-tunnel gate in Special Op Sector 3. Backtrack out and head back there. [SPECIAL OP SECTOR 3] Go east to the train tracks, and go through the newly-opened gate in the south. [NORTH-SOUTH JUNCTION] Vaan confronts Basch and you learn about what went down in Nalbina Fortress at the game's start. Use the save crystal (thank god!), check out Basch's new outfit and sword, then get southbound. [GREAT CENTRAL PASSAGE] Only one idiot mimic here, down the tunnel on the eastern side. The party can also happen upon an actual Mimic, disguised as a pot by some track rubble. Continue south, getting the [POTION] pot on the west side of the route. [THE ZEVIAH SUBTERRANE] If you check the large map, you'll see there are three mimics in two different parts of the map; two nearby and another along the looping path (entire room is V-shaped). Down the southern path you'll find a Suriander enemy, which may or may not be in Confuse status. Kill it and continue heading south, until you have to turn west along the water. Destroy the rest of the enemies and head to the far container, which has an [OAKEN POLE] inside (and respawns). You need to have the Poles 1 license to use it, though. Go back to dry land and take the northeasternly path to the the 3rd Battery Mimic. Some Skeletons should appear here, also. Follow the path to the exit. [TERMINUS NO. 4 ADJUNCT] Hey, no electric eaters here! Use the save point and check licenses to make sure someone knows Slow. Set your gambits to Ally<70% or Ally HP: <60% -> Cure/Potion, and move into... [TERMINUS NO. 4] Uh...is that how babies are made? o-------------------o----------o-----------o | BOSS: Mimic Queen | HP: 4073 | Weak: Ice | o-------------------o----------o-----------o | Tiny Battery x 4 | HP: 120 | Weak: Ice | o-------------------o----------o-----------o The little accompanying enemies are pretty pathetic, but killing them only makes more spawn. First order of business would be using a Slow spell and pounding queenie with Blizzard. Once it's slowed (HUGE help), attempt to cast Blind on it -- this seems to fail for awhile before working. Now impaired, the Queen is weapon fodder. Kill off the li'l battery mimics but leave ONE -- otherwise, the mama will use Breath of Life and start spitting out more. The main thing to watch out for here is Shockstorm, which can do damage to allies surrounding the boss, usually for 100+. The Ground Shaker attack does ~70 damage to surrounding areas, so it's not as important. As long as you keep up the Slow status, though, you will always have the advantage. Once everything's said and done, the Mimic Queen falls over and starts a cavern collapse. Everyone splits down a tunnel and exits into... o-------------------------------------------------------------------o | 015 - Dalmasca Estersand DMT2 | |-----------------------------+-------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | Lv. 6 Wolf | 94 --- 1 Earth | | Lv. 7 Wolf | 114 2 --- 1 Earth | | Lv. ? Nekhbet |~2500 --- ????? | | Lv. 8 Cactoid | 136 10 --- 1 Wind | | Lv. 9 Ichthon | 387 46 --- 1 Thndr | | Lv. 7 Cockatrice | 136 2 --- 1 Water | | Lv. 8 Cockatrice | 152 3 --- 1 Water | o-----------------------------o--------------------------------o [PASSAGE ENTRANCE] The passage to Barheim is closed, at least for now. After some dialogue, the map shows you exactly where you are. Not sure if it does it completely, because I bought the map, but the party's about halfway in. The objective says "Penelo must be worried sick. Better head back to Rabanastre." Yes, let's. Save and go west. [SAND-SWEPT NAZE] From here, you can go south to familiar territory or go north to a teleport crystal. Either way's up to you, but the walkthrough'll go the easier. The party starts on the west side of the massive area. Cockatrices and Wolves appear here, as well as Nekhbets, which you'll probably want to avoid (2500ish HP). Head northwest from Passage Entrance towards the exit. The western side of the area is shaped like: [BANKS OF THE NEBRA] The northern coast of the screen is water, and you can find Ichthon enemies which give better EXP than you're sure to get from the crap you've been fighting (besides Nekhbet). When you see some buildings, the exit is close by. [SOUTH BANK VILLAGE] Ahh, peace and quiet. There's a cartographer moogle nearby who'll sell you maps -- it's possible you have all of them by now, though, should you have found the ones in the dungeons and such. 'Sides that, there's an accessory/item merchant to deal with. The ferry's out so you can't advance north...time to leave. Use a Teleport Stone to get out. o-------------------------------------------------------------------o | 016 - Rabanastre [RBN3] | o-------------------------------------------------------------------o | ITEMS | | Sword of the Order | |-----------------------------+-------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | None | ------ ------ --- --- ------ | o-----------------------------o--------------------------------o [SOUTHGATE] The party splits up, so it's just our li'l man on his own. Vaan suggests going to show Penelo the Goddess's Magicite he theived to get, and she'll be at Migelo's. Talk to Horne the Moogle to use the Moogling teleportation device -- the closest you can get is the Sandsea. [EAST END] Enter the sunderies and Kytes will tell you that Migelo and Penelo are both absent and that Old Dalan had something for him to do. Vaan volunteers to visit Dalan in Lowtown in his place. Enter Lowtown via Southgate and go to visit pops. [DALAN'S HOUSE] Converse with Dalan and he'll ask you to bring a sword to Azalas. He marks your map where he can be found. The [SWORD OF THE ORDER] you get has to be taken personally to a guy in the North Sprawl. [NORTH SPRAWL] Move to the red "X" in the southwestern part of the sprawl to find a buy with the unfortunate name of Balzac. He wouldn't talk to you before now, but now that you talk to him, you're permitted passage into the room beyond. The Resistance meets here, and Basch has already arrived and got himself cleaned up. After some dialogue, he joins Vaan as an actual member this time 'round. Fiddle with his licenses (200+!) and exit back into the town proper. Basch wants to find Balthier to get some wings, so where else would a tired, thirsty sky pirate go...? [THE SANDSEA] Approach the meeting place to get a scene, then enter inside. Go up to the balcony to learn that Penelo's been kidnapped by the bounty hunter Ba'Gamnan -- that lizard-face you saw in the Nalbina Dungeon arena. Balthier and Fran rejoin the party, saying that the note left to tell Migelo what happened alludes to the Lhusu Mines near Bhujerba. When you're ready, meet up with the party at the Aerodrome at Westgate. It's recommended you upgrade everyone's weapons and armor, as well as Magicks and Technicks. Recommended: Immobilize and Disable. You've probably got a wallet full of various Loot, so unload 'em for cash and get a move on. Take use of the Moogling device to get to the destination immediately. ^_^ [WESTGATE] Enter the Aerodrome and find Balthier. He can tell you about the destination if you want. Tell him you're ready to leave and you will board the Strahl, Balthier's glorious airship. MOOGLEEEEE MECHANICSSSS! Blast-off time! o-------------------------------------------------------------------o | 017 - Bhujerba [BHJ1] | |-----------------------------+-------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | None | ------ ------ --- --- ------ | o-----------------------------o--------------------------------o [AERODROME] The teleport crystal here lacks teleportation (thanks Mist), but it still has save functionality. Exit into the bright lights. [TRAVICA WAY] Balthier tells the party the Lhusu Mines are up ahead, and a passer-by named Lamont asks if he can join the party. Vaan calls Basch by his real name accidentally...sigh. Lamont joins the party en route to the mines. Head west to the first city junction to find a cartographer moogle, selling Bhujerba and Lhusu Mines maps (primarily). You can also outfit your party with the shops that are around here. To leave, head south along the winding street into... [MINER'S END] The Technick shop is here, along the east road. The destination is in the northwest, past the Gambit shop, where the mini-map is blinking green. [LHUSU SQUARE] Past another cartographer moogle is a save point. Head north when you're ready to learn the Imperial Guard isn't allowed in every one of Bhujerba's locations. Thanks, Lamont... >_> o-------------------------------------------------------------------o | 018 - Lhuzu Mines [LHZ1] | |-----------------------------+-------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | Lv. 10 Slaven | 780 86 --- 1 Wind | | Lv. 11 Gijuk | 1650 ?? --- Water | | Lv. 11 Rinok | 1745 ?? --- Water | | Lv. 11 Bwagi | 1593 ?? --- Water | | Lv. 07 Steeling | 446 30 --- 1 Earth | | Lv. 08 Steeling | 462 31 --- 1 Earth | | Lv. 08 Skeleton | 557 72 --- 1 Holy | | Lv. 09 Skeleton | 563 73 --- 1 Holy | | Lv. 11 Skeleton | 804 93 --- 1 Holy | | Lv. 12 Ba'Gamnan | 3908 ?? --- Water | | Lv. 08 Skull Defender | 510 72 --- 1 Holy | | Lv. 09 Skull Defender | 516 73 --- 1 Holy | | Lv. 10 Skull Defender | 702 97 --- 1 Holy | | Lv. 11 Skull Defender | 708 98 --- 1 Holy | o-----------------------------o--------------------------------o [SHAFT ENTRY] Go down the stairways on either side of the fountain and the party hides from a Judge, the Marquis Ondore, and his entourage. Once they're gone, reformate your party (max: 4) and continue into the train tunnel, going west. When you see two southern passages, take either towards another train tunnel (dotted lines on the map). The red light you see is an Explosion trap -- use Libra to see them. Claim the item pot and go back to the horizontal corridor north of the station. Go all the way west and then south, exiting on the tracks where you couldn't get to previously. [OLTAM SPAN] Another explosion trap is here -- avoid! There is a northern and a southern passage lining the train tracks, and you should take the northern since it has no explosion trap. Going across the train tracks lets you fight skeletons, if you want. Either way, exit to the far west. [TRANSITWAY 1] Follow the train tracks west, and at the fork, arc north. Get the [191 GIL] treasure on your way. [SHUNIA TWINSPAN] Basically the same as the spanning bridge earlier, but the tracks are a venerable skeleton-type graveyard now. Take the northern, concrete side-path west if you want to avoid battle. Just get really close and you can take it without eating some shrapnel. Far-west exit again. [SITE 2] Continue down the train tracks that run east. Follow the path to a lit stairway that brings you into a primitive mining area. Look by some crates for a [111 GIL] container, then heal up and head north. A scene plays where Lamont finds manufactured nethicite. Ba'Gamnan pays here appears with a chainsaw weapon, but he gets pushed over and the party starts to flee back the way they came. Run back to the train tunnel and exit to the southwest. Don't bother engaging them for a fight unless you want the cronies' 5 LP (Ba'Gamnan has no reward, for semi-obvious reasons...). [SHUNIA TWINSPAN] The enemy is still tailing you, and it'll be in your best interest to run on one of the side paths instead of the tracks -- that way there isn't a gaggle of skeletons also pining to murder you. [TRANSITWAY 1] Follow the tracks south to the exit. Straightforward. [OLTAM SPAN] Again, flee east, on a side-path if you prefer. Since it's hard to get in healing while you split through, might as well minimize the damage you take. [SHAFT ENTRY] By some miracle, you've lost the stupid Bangaa bounty hunters. Follow the path back to the exit, where the big, red "X" is now. o-------------------------------------------------------------------o | 019 - Bhujerba [BHJ2] | |-----------------------------+-------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | None | ------ ------ --- --- ------ | o-----------------------------o--------------------------------o [LHUSU SQUARE] Penelo is here, and it turns out that "Lamont" is actually Emperor Gramis' son, and Vayne's brother. When Penelo is led away by the young boy, Fran comments that she's probably going to be treated well. Time to approach the Marquis... Approach the save point and the party plots to get Ondore's ear by spreading rumors that Basch is still alive. Vaan will split up to run the gossip mill, and you'll notice a Notoriety gauge now. Press Square to spread news, which raises the gauge. The more around to witness, the more the gauge rises. ^___^ Tell your lies to the Bhujerbans in the areas, the NPCs you can normally talk to -- the other people will fail to care. The gauge also decreases over time, so make sure to have crowds hear you. Just make sure not to spread falsehoods Sainikah's earshot, or the gauge takes a hefty reduction. On the other hand, yelling where Parijanahs can hear raises the gauge more than normal. Once you have 100%, Vaan gets cornered by some Sainikahs and is taken to a tavern... [THE CLOUDBORNE] At the back of the tavern, the resistance meets with everyone and Basch shows himself. A scene where Penelo and Larsa speak in the Marquis' palace shows him promising to keep her from harm. A meeting is arranged for Basch and Ondore at the tavern, so it's time to go to back to... [TRAVICA WAY] In the northern part of the area, talk to the Sainikah who'll tell you His Excellency awaits. He'll take you to an audience in... [OMDORE'S MANOR] Basch and the Marquis meet to discuss Amalia's rescue, and Vaan learns Penelo's been taken with Larsa's cortege, leaving on the morrow. High above, a warship drops tiny vessels that fly toward the manor everyone's currently in... After some more scenes, it's back into chains for a nonstop flight on the... o-------------------------------------------------------------------o | 020 - Dreadnought Leviathan [DRL1] | o-------------------------------------------------------------------o | ITEMS | | Manufactured Nethicite No. 1 Brig Key | |-----------------------------+-------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | Lv. 11 Judge | 2245 --- 11 7 ----- | | Lv. 11 Mastiff | 535 40 --- 1 ----- | | Lv. 10 Imperial Magus | 384/489 34/44 11 1 ----- | | Lv. 09 Imperial Gunner | 647 41 6 1 ----- | | Lv. 11 Imperial Hoplite | 678 42 11 1 ----- | | Lv. 12 Imperial Hoplite | 690 47 15 1 ----- | | Lv. 09 Imperial Swordsman | 562 34 1 ----- | | Lv. 10 Imperial Swordsman | 570/615 39 11 1 ----- | | Lv. 11 Imperial Swordsman | 430/615 34 9 1 ----- | | Lv. ?? Judge Ghis | ???? --- --- --- ----- | o-----------------------------o--------------------------------o Amalia is revealed to be Ashe, "dead" princess of Dalmasca. Vaan hands over the Goddess's Magicite -- the Dusk Shard -- and everyone gets to be quartered elsewhere. As the party heads to the elevator, the guards are overtaken and the Resistance member you met at the Cloudborne (Vossler) joins your party as a guest. He alone has been keeping Ashe hidden; she must stay that way. A map of the Leviathan is received, also. [PORT LAUNCH] Save the game if the disclaimer doesn't phase you, and exit through the sliding-glass doors. [PORT SECTION] Vossler has a word of caution before you set out -- don't trip the alarm beams! Those red criss-crossing lasers will summon the guard should they be broken. Back at the first laser array and go down the path (middle) beside it. Turn west and go down the left side of the area until you come upon a square-shaped room. Run east and up into another square-shaped room. From there, head into the right, adjacent passage with squiggly-type corridors. There are two exits here, both in south, on either side of the room. Arc north and around, then get the treasure canister by the east side. Leave to the south. [LARGE FREIGHT STORES] Go along either side of the walkway to find some stairs that bring you down into the freight storage. There are three treasure pots sitting in a cluster here, one of which may be a Reflectga Mote. Take the small stair at your height down to the exit. [AIRSHIP BERTH ACCESS] There's a laser to the west, preventing easier access to Ashe's cabin. Follow the right path north through a sentry room, and past that you'll be trapped in by lasers, forcing you to sound the alarm to advance. Kill the Hoplite/Magus/Swordsman who come and keep the course north. When you get to a large crossroads, take the southern exit. [CENTRAL BRIG ACCESS] There's a forced battle here with: o Judge x 2 o Imperial Magus o Imperial Swordsman x 3 The Magus will cast Poison and other nasty attacks, so kill it first. Aftewards, cast Immobilize to really make this battle a bit easier (Judges can be affected). Take out the cronies before doing the full-scale offensive on a Judge. Tri-Attack can do 150+ damage so always keep your HPs in a comfortable range. Using Slow will also help the Judges into a nice peaceful dirtnap. You earn the [NO. 1 BRIG KEY] after you're done. Enter the No. 1 Brig to the south. [BRIG NO. 1] Open the cell nearby to find a save point and a [SYSTEMS ACCESS KEY] inside the ornate urn. In the brig opposite the save point, you can find two incarcerated moogles who can sell you stuffs. Unlock Ashe's cell and she'll join the party. Tweak her licenses (300+ LP) and sell your Loot to see if you can buy the Bazaar package that gives you Balthier's Capella + Silent Shot. This will be useful later, if you're using him. [CENTRAL BRIG ACCESS] Exit here to see an alarm going off. The new red-X destination is back where you first entered -- the Port Launch section. [AIRSHIP BERTH ACCESS] Run along either left or right side of this area, looping 'round to the southern exit. [LARGE FREIGHT STORES] Get the three treasure urns in the lower section and flee up either stair to the northern exit. Almost there. ------------------------------------------------------------------ Reader "John Lipka" writes: After you get the Systems Access Key, on your way back to the Judge Ghis fight, you can use the Systems Access Key on a computer in the Large Freight Stores. It stops the alarm for 60 seconds, and then the alarm will start again. But, 60 seconds without a mass of people behind you is always a good thing. ------------------------------------------------------------------ [PORT SECTION] Exit into the western doorway nearby to have "Lamont" meet up with you. Penelo joins the party while the powerhouse Vossler leaves to secure an airship. You obtain a piece of [MANUFACTURED NETHICITE] before the split. Use Penelo's licenses (400+ LP!?) and equip that Nethicite on someone -- it halves all damage but puts auto-Silence on someone. Any fighter should be able to deal with it. Flee all the way north, then all the way west. Heal up before you enter... [PORT LAUNCH] The Nethicite saves everyone's hides when Judge Ghis fires some magic. Now it's down to brass tacks, f00! o------------------o----------o-----------o | BOSS: Judge Ghis | HP: ???? | WEAK: --- | o------------------o----------o-----------o Some Imperial lackeys accompany this guy, so take them out before casting Slow on Ghis. Afterwards, cast Protect on yourselves and dig into the Judge. He will cast Greater Barrier (Shell+Protect) after awhile, and start doing a sweeping attack which can hit multiple times -- keep Protect on your characters! If someone in the party falls, switch 'em out for someone else; just make sure to keep him Slow'd. The judge's true face is revealed after you're finished, and Vossler appears to say they've secured an Atomos "skiff" for departure. Vaan still can't fly it, though. :p Fran gets the party outta there with some kind of nonpareil flyin'. We're goin' back to... o-------------------------------------------------------------------o | 021 - Bhujerba [BHJ2] | o-------------------------------------------------------------------o | ITEMS | | None | |-----------------------------+-------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | None | ------ ------ --- --- ------ | o-----------------------------o--------------------------------o [AERODROME] Basch tells Ashe that speaking with the Marquis will be beneficial, and Vossler agrees to it, as well as keeping Basch at her side as a protector. Time to see Ondore, although you're free to go anywhere you've previously been via teleportation. [TRAVICA WAY] Talk to the Sainikah blocking the northern road and he can take you to the Marquis. After the meeting, Ashe tries to steal Balthier's airship to fly to King Raithwall's tomb. After a little pressing, Balthier agrees to "kidnap" her to get some of the treasure that awaits. Of course, Penelo can't be left behind either. It's settled. Watch the scene in Archades. o-------------------------------------------------------------------o | 022 - Dalmasca Westersand [DMW2] | o-------------------------------------------------------------------o | ITEMS | | None | |-----------------------------+-------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | None | ------ ------ --- --- ----- | o-----------------------------o--------------------------------o [THE WESTERN DIVIDE] With the airship transparent and everyone dropped off below, it's time to head for the tomb. There's a teleportation crystal here if you need to do some shopping, and head west into the "???" location to find... o-------------------------------------------------------------------o | 023 - Ogir-Yensa Sandsea [GRY1] | |-----------------------------+-------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | Lv. 15 Wyvern | 1603 --- 2 Water | | Lv. 11 Alraune | 670 85 --- 1 Wind | | Lv. 12 Alraune | 682 86 --- 1 Wind | | Lv. 13 Alraune | 694 87 --- 1 Wind | | Lv. 11 Danbania | 977 73 --- 1 Thndr | | Lv. 12 Danbania | 988 74 --- 1 Thndr | | Lv. 13 Danbania | 999 75 --- 1 Thndr | | Lv. 12 Urutan-Yensa | 702 86/96 24 1 Wind | | Lv. 13 Urutan-Yensa | 710 91 27 1 Wind | | Lv. 14 Urutan-Yensa | 718 96 29 1 Wind | o-----------------------------o--------------------------------o [PLATFORM 1 - EAST TANKS] Use Libra to see the hidden explosion traps. Head west a bit to get the official area introduction, with the royal city of Archades off in the distance. The sand truly does wave like water... Basch says that beyond this desert, there's still another that has to be crossed before Raithwall's tomb is even close to being found. Continue south to the large metal ramp and climb the red tanker's stairs to the top. Take the southwestern path to a second tanker, heading west from there. Fight any pesky Alraunes and loop to the other side, going west across the skypath over the sandsea. [PLATFORM 1 - REFINERY] Basch tells that the Rozarrians made the oil constructs around the area, just before Vossler arrives to find the party. Balthier tells that this is Urutan-Yensa territory, and they're not fond of visitors. That's Fran's senses at work for you. Out in the Sandsea, people are riding fish-animals towards you -- time to move! Vossler joins the party as a guest. Head down the northwestern ramp at the third oil strut and meet the Urutan-Yensa creatures below. They have Haste on, but aren't too tough -- they can, however, use Sleep attacks. Head into the tanker directly east and you can find an ornate urn with the map of the entire Ogir-Yensa Sandsea. NOTE: if you're low on health, at the base of the ramp where you first saw the Urutan-Yensa, there is a trap that can heal all of your HP. Few and far between, so make use of it if possible. ANOTHER NOTE: Only Urutan-Yensa with swords can use the damaging "Tri-Attack" skill, so always take them out first. The ones with the bows only have magicks. With the complete map, head up the ramp to the north of the area and continue west to the "O----" tanker on the crappy map below. Head to where the "X" is to get a treasure, an Ether probably. O | If you look at the completed map, you'll see four blue O----- arrows that show exits to the sandy dungeon you're in. The _/ northeastern one leads to the Zertinan Caverns and so does \ the one stemming from the Central Junction. The other two O <-X point to areas in the west -- both go to the Nam-Yensa Sandsea. The southernmost exit is the way to go, so move into the SW exit nearby. [PLATFORM 1 - SOUTH TANKS] Clear the tanker you see and only head south if you want to fight a Wyvern. On the leftmost part of the southern extention, you can get some treasure pots. Don't bother... From the first tanker, continue west to the second and third ones, then exit south from there. Almost done with this ridiculous level. [SOUTH TANK APPROACH] Leave the tanker via the west side, and at the bottom of the ramp, go west. [YENSA BORDER TUNNEL] There's a teleportation crystal (why you came this way) and also a merchant, who has accessories and a nice supply of magicks. If you don't have Teleport Stones, Urutan-Yensa sometimes drop 'em. o-------------------------------------------------------------------o | 024 - Nam-Yensa Sandsea [NYS1] | |-----------------------------o-------------------------------------o | ITEMS | | Eksir Berries | o-----------------------------+--------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | Lv. 15 Yensa | 1010 112 --- 1 Wind | | Lv. 16 Yensa | 1021 113 --- 1 Wind | | Lv. 17 Yensa | 1032 114 --- 1 Wind | | Lv. 14 Bagoly | 1010 122 --- 1 Earth | | Lv. 15 Bagoly | 1120 145 --- 1 Earth | | Lv. 16 Bagoly | 1230 169 --- 1 Earth | | Lv. 17 Wyvern | 1603 174 --- 2 Water | | Lv. 14 Alraune | 694 65 --- 1 Wind | | Lv. 13 Axebeak | 922 93 --- 1 Water | | Lv. 15 Axebeak | 954 95 --- 1 Water | | Lv. 11 Danbania | 966/977 72/73 --- 1 Thndr | | Lv. 12 Danbania | 977/988 73/74 --- 1 Thndr | | Lv. 16 Urutan Eater | 8015 --- --- 8 Wind | | Lv. 13 Urutan-Yensa | 702 86 27 1 Wind | | Lv. 14 Urutan-Yensa | 710 91 29 1 Wind | | Lv. 12 Bull Danbania | 1159 81 --- 1 Thndr | o-----------------------------o--------------------------------o Note: If you entered the sandsea from The Sandscale Bank, you can talk to a moogle which makes a Urutan Eater appear in the Withering Shores area. The Urutan-Yensa aid you in fighting it. Go back to the moogle once you've defeated it to learn the Urutan-Yensa from before went to the Ogir-Yensa Sandsea. Head into the Platform 2 - Refinery portion and as you go up the oil rig, the Urutan-Yensa will run back into the Nam-Yensa. Re-enter the Sandscale Bank to find a gathering of the sand-dwellers who execute the good Urutan-Yensa for seeking outside help. After they leave, get some [EKSIR BERRIES] where he once stood. The description says the "Avion" really detests the smell of these berries... Useful later on! [AUGUR HILL] Yes, more stupid Urutan-Yensas can be found here. Follow the path until it opens up into a wider, sandier one. Out in the larger sand channel, use Libra to find exploder traps. Head west or east -- doesn't matter. You'll come by a bridge either way. Cross it and find the ornate urn with, you guessed it, the entire Nam-Yensa map inside. A nearby pot can give up a Leather Gorget accessory, too. [YELLOW HILLS] Bagoly birds frequent this sand-hole -- try to fight 'em one at a time for easier disposal. Head northwest to the next bridge, taking the two pots here; one may be a Killer Bow. The exit in the SW leads to the Zertinan Caverns, so don't bother going there. Cross the bridge north to the old rig construct. On the SW side, exit. [DEMESNE OF THE SANDQUEEN] Exit the oil rig on the SW side and take the western route. Use Libra to see the exploder traps around the corner. North past the exploder traps is a dead end made of bridges; ignore it unless you need a few hi-potions and want to fight Yensa fish. On dry land, head west to where some Axebeaks are rolling, and exit northwest. [TRAIL OF FADING WARMTH] Note: Axebeaks can drop Vega guns. Try to get a free one by making the kill-chains level-up. Remember, avoiding loot is a way to expedite the process. Cross the southwestern bridge and make drumsticks out of the local Axebeak population. Follow the path until you get to the large middle section of the area. The nearby tunnel (to NE) leads to the dead-end area of Simoon Bluff, which you can avoid for all intents and purposes. Follow the northwest bridge and you'll come to your merchant friend from the Yensa Border Tunnel. He's now got weapons, a larger supply of Onion ammo, and better white magicks (as well as the previous magicks). I suggest buying Cura here, for later on. Exit west via the nearby path. You automatically get the option of saving your game here, which is convenient. Don't worry; you can return to the other places and stuff, still -- this one's just to aid you, not to trick you into restarting the game. :p o-------------------------------------------------------------------o | 025 - The Tomb of Raithwall [TMR1] | |-------------------------------------------------------------------o | ITEMS | | Dawn Shard | o-----------------------------+-------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | Lv. 18 Lich | 1158 ??? --- --- Holy | | Lv. 19 Lich | 1164 ??? --- --- Holy | | Lv. 16 Ragoh | 1400 132 --- 1 Wind | | Lv. 17 Ragoh | 1420 133 --- 1 Wind | | Lv. 18 Ragoh | 1440 134 --- 1 Wind | | Lv. 15 Seeker | 773 74 --- 1 Earth | | Lv. 16 Seeker | 789 75 --- 1 Earth | | Lv. 16 Zombie | 794 103 --- 1 Holy | | Lv. 18 Zombie | 881 105 --- 1 Holy | | Lv. 17 Lost Soul | 966 178 --- 1 Holy | | Lv. 18 Lost Soul | 972 179 --- 1 Holy | | Lv. 16 Zombie Mage | 960 103 --- 1 Holy | | Lv. 17 Zombie Mage | 966 104 --- 1 Holy | | Lv. 18 Zombie Mage | 972 105 --- 1 Holy | | Lv. 17 Skull Warrior | 876 178 --- 1 Holy | | Lv. 18 Skull Warrior | 882 179 --- 1 Holy | | Lv. ?? Belias [BOSS] | ????? ???? --- --- ----- | | Lv. ?? Garuda [BOSS] | ????? ???? --- --- ----- | | Lv. 16 Lesser Chimera | 1030 125 --- 1 Water | | Lv. 17 Lesser Chimera | 1046 126 --- 1 Water | | Lv. ?? Demon Wall [BOSS] | ????? ???? --- --- ----- | o-----------------------------o--------------------------------o Quite a sight this tomb...an evil-looking sight... Consider having the following by now: + Cura magick and people who can use it + Shell magick and people who can use it (buy in Bhujerba) + "Self:" gambit (buy in a gambit shop) [VALLEY OF THE DEAD] Head west into the austere line of columns, leading to the tomb's doorstep. From behind the structure flies a mean, lean, and fairly keen boss. Libra doesn't work here, so it's time to fry this ol' pheasant. o--------------o----------o------------o | BOSS: Garuda | HP: ???? | Weak: ---- | o--------------o----------o------------o The merchant guy spoke of the "Avion" having a weakness... One is the Eksir Berry you could have gotten earlier by helping the rogue Urutan-Yensa; the second one (sort of) is Blind. It's immune to Slow, but you can still declaw it by casting Blind. Given its predisposition to violently rip into your allies' faces, make this your first priority. Sling Protect around to the party member it sets its sights on and get to work on it with magic or long-range weapons -- it is a Flying type after all. Garuda can inflict Sleep, but since it uses an onslaught on one character for quite awhile, it's bound to wake him/her up. Just keep Protect on everyone. It has about ~5000 HP, I would guess. The single-minded attacking regimen the boss does may actually play into your hand, provided you tweak the gambits to cure that one character it goes after. Once Garuda's turned into birdfeed, an ancient device stirs. After the scene where Ashe tells of the Dynast-King, a shop opens up at the temple's base. The boss ahead will use Blindga, so think about stocking up on Argyle Amulets (need Accessories 7 license). The last boss will inflict Oil, so get some Handkerchiefs as well. Save at the tomb's teleportation device and touch the device to be warped into the interior. [HALL OF THE DESTROYER] The Waystone here does nothing, but if you travel behind it, the Demon Wall boss will try to smush you against the far doorway. It has 10000+ HP, so you should take the alternative: run away. You can fight this battle at a later date. Exit to the western door. [HALL OF THE SENTINEL] You can run from this one as well, but it's only delaying the inevitable... o------------------o----------o------------o--------------o | BOSS: Demon Wall | HP: ???? | Weak: ---- | Auto-Reflect | o------------------o----------o------------o--------------o This hallway is much longer, and the boss has a weakness this time, too. Touch the red flames' braziers to snuff 'em out, stopping the wall's attack. The blue ones expedite the advance, so leave those ones alone. 'Sides that, it's beating it down and dealing with Blindga: use Eye Drops and Argyle Amulets. The key is to make sure you halt its advance before you're pushed back to the braziers, since you can only light one at a time; if it's too close, you won't be able to make use of the other. Chaining Quickenings helps in the clutch and the boss only has about ten thousand HP, I'd figure. Once Demon Wall is dust, continue west and up behind its fixture, taking the ancient door out. [ROYAL PASSAGE] Any characters who got X-Zoned in the previous fight should be back in reality now. Take the stairs down to the ancient Waystone devices platform. The active one takes you back to Hall of the Destroyer, while the other two don't work. Crack open the ornate urn and get the tomb's complete map. The southern stairway leads to the Southfall Passage, while the north leads to the Northfall Passage. Whichever way you take, you can find one treasure chest per side, by the far north/south door. Just make sure to have Libra on to spot the traps. The walkthrough went to the south first, using the southernmost door. [SOUTHFALL PASSAGE] It's twisty and curvy, but fairly straightforward besides. Notice the rooms on the map with a dot in the middle? Head west into the first room and keep going south to the lower left-hand corner of the map. Continue to the southernmost part of the map to find three chests. Follow the corridor east and it will curve north, towards the middle of the entire area. You'll come to another waystone and a switch beyond. Press the switch to lower the face sculpture nearby, which releases three liches. Kill 'em and use the lit-up waystone to get back to... [ROYAL PASSAGE] Take the adjacent passage you haven't taken yet -- the Northfall for this guide. [NORTHFALL PASSAGE] This area's a mirror image of the last one, so basically speaking, follow the meandering path east and around until it gets into the central room of the entire area. There is another glowing jewel in the pedestal -- push it to release some Zombie Mages and lower the face sculpture all the way, revealing a down-stairway. The waystone (red-colored) can now take you back to the Royal Passage; continue down the east stairway when you're ready. You go down a stairway (note: not on main map) and find an exit on the south side. Enter and you'll end up in the area detached from the others... [CLOISTER OF FLAME] The party finds Mist here, and Fran says it's dangerous but also an aid, in that it permits powerful magicks to be used. Interesting... Depending on which way you took, you'll end up on the north/south side of the room. The stairways on the western side allow access to the lower, middle part of the room, and each has a treasure chest in the niche nearby -- one may be an Elixir. Follow the stair system down to the ground floor, where a certain FFT throwback is acting as security guard... o--------------o----------o------------o---------------------o | BOSS: Belias | HP: ???? | Weak: ---- | Immune: Blind, Slow | o--------------o----------o------------o---------------------o This guy has about 15000 HP, and attacks with: 1) Firaja = 300+ damage to most in range 2) powerful physical punches 3) Fire (single-target) magick 4) Greater Barrier = Protect + Shell statuses Cast Protect around on the character that Belias first targets and Shell to the others. Make sure someone always has enough MP to cast Cura, since Firaja can do in the hundreds of damage and inflict Oil status as well (use Handkerchiefs to cure or Remedies with Remedy Lore 2 license). Besides that, it only has powerful physical attacks to rely on, and it mostly has the same type of AI as the Garuda -- it beats on one target until it dies. Belias also uses intermittent Fire magicks, which are easy to swallow. Oil status can doom you here, so get it off ASAP. Remember to equip that nethicite accessory on whomever is going to be your tank. It's possible to blunder your way through this with a little luck, actually... After battle, you obtain the Belias esper and can claim the [WHITE FANG] and [WATER MOTE] chests nearby. Enter the door the Gigas was guarding to enter... [CHAMBER OF FIRST LIGHT] Just a straight, downward path west. At the farthest end, Ashe claims the [DAWN SHARD] to prove her royal heritage. The waystone you passed on your way takes you back to the Hall of the Destroyer, and you can leave from there. [VALLEY OF THE DEAD] You won't get a chance to save until the next boss fight, but you won't be able to heal up either, so save in a different slot to be sure. Also, make sure to buy the Belias spot on the license board, or you won't be able to use it. Head down among the pillars to see battleships flying overhead, and the party is captured again by Judge Ghis. The "deifacted nethicite" of the Dynast-King -- the Dawn Shard -- is handed over in return for the Kingdom of Dalmasca's rebirth...and Ashe'll get the throne... Back into chains for another flight... =/ o-------------------------------------------------------------------o | 026 - Shiva [SHV1] | o-------------------------------------------------------------------o | ITEMS | | None | |-----------------------------+-------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | Lv. ?? Vossler | ???? ???? -- --- ----- | | Lv. 17 Imperial Swordsman | 845 112 17 1 ----- | | Lv. 18 Imperial Swordsman | 845 112 17 1 ----- | | Lv. 19 Imperial Swordsman | 845 112 17 1 ----- | o-----------------------------o--------------------------------o In midflight, after analysis of the Dawn Shard goes wrong, the party manages to escape. Things aren't going smoothly, though... o---------------o----------o------------o | BOSS: Vossler | HP: ???? | Weak: ---- | o---------------o----------o------------o If you use Fran, she'll be in Berserk here, due to previous scenes. Take out the nasty Imperial Swordsmen who appear with Vossler 'fore they can do too much damage with Tri-Attack. Once isolated, Vossler does physical attacks alone toward Basch, so keep him in good health and this boss battle easily turns lop-sided. Once he's put in critical health, Vossler uses Enrage, which ups his speed, attack damage, and his number of attacks. Do a Quickening or a summon to take him out before he mutilates everyone; if you can't manage, Protect-ing yourself will buy yourself. The Shiva begins losing altitude as the deifacted nethicite siphons the engine's power away. Vossler bids Basch to take care of Ashe in his stead, and the party escapes before the Leviathan and all her escort are engulfed in flame. The party reclaims Ashe's shard, which floats towards them in the air. Back in Rabanastre... o-------------------------------------------------------------------o | 027 - Rabanastre [RBN4] | o-------------------------------------------------------------------o | ITEMS | | None | |-----------------------------+-------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | None | ------ ------ -- -- ----- | o-----------------------------o--------------------------------o NOTE: You can now get the Zodiac Spear, the best weapon in the game if you're confident. You will have to: 1) Go through the Mosphoran Highwaste 2) Go through The Salikawood 3) Kill the King Bomb optional boss in that same area 4) Enter Necrohol of Nabudis From there, make your way to the third screen inside, which is the "Cloister of the Highborn." In the large north/south dead- -end shaft, a sideroom contains sixteen urns. If you avoided the four chests I told you about, you can then get the spear and rejoice to the heavens. Check out the 'King Bomb' part of The Salikawood walkthrough for tips. [MUTHRU BAZAAR] Four days after the Leviathan incident, Ashe says she'll use the Dawn Shard to fight the Archadian Empire, now that everyone has seen the Dynast-King relic in action. Fran speaks of the Garif people, who might know how to go about harnessing the inherent power in the nethicite. Seems they live beyond Ozmone Plain, far to the south... Like Balthier said, preparation for the journey is a good idea, particularly since all the shops have been upgraded. Go for: + Cura magick + Esuna magick + Raise magick (should have it already, but...) + Charge technick + Talk to Montblanc to get items for beating bosses, clan rank-ups Upgrade your equipment as you see fit, too. The Nomad Village does not have a teleport stone, so you'll have to get there by your own shoe leather... o-------------------------------------------------------------------o | 028 - Giza Plains [GZP2] | |-------------------------------------------------------------------o | ITEMS | | Feather of the Flock | |-----------------------------+--------------------------------| | ENEMIES | HP EXP G LP WEAK | | | | | Lv. 18 Hyena | 940 147 -- 1 Water | | Lv. 19 Hyena | 960 148 -- 1 Water | | Lv. 18 Ichthon | 1293 259 -- 1 Thndr | | Lv. 19 Ichthon | 1304 260 -- 1 Thndr | | Lv. 20 Ichthon | 1315 261 -- 1 Thndr | | LV. 21 Ichthon | 1326 262 -- 1 Thndr | | Lv. 19 Gigantoad | 1469 282 -- 1 Fire | | Lv. 20 Gigantoad | 1489 283 -- 1 Fire | | Lv. 21 Wooly Gator | 2233 377 -- 1 Earth | | Lv. 20 Great Tortoise | 3818 400 -- 2 Fire | | Lv. 21 Great Tortoise | 3838 401 -- 2 Fire | | Lv. 36 Silicon Tortoise | 12852 1055 -- 2 Fire | o-----------------------------o--------------------------------o NOTE: If you cut down the six trees in... o Throne Road o Nomad Village o Toam Hills o Starfall Field o Crystal Glade o Gizas North Bank ...you can form a bridge in Gizas South Bank, which opens a new area of "Tracks of the Beast" to the east, where you can do battle with Silicon Tortoises. Petrify or Poison 'em if you want to kill 'em all cheaply 'n' stuff. The [FEATHER OF THE FLOCK] key item is in the easternmost part. [THRONE ROAD] It's now the wet season, which seems to have pushed the wussy foes out and brought in a slough of upgraded baddies here. The ditches have gathered water now, so you'll get to fight baddies with better EXP. To be honest, they're not much tougher than Urutan-Yensa... To get to the Nomad Village, you now have to head east and curve down the new peninsula. Make sure to use Libra to see the explosion traps that have made their way here, too. [NOMAD VILLAGE] The rainy season's come and the nomadic peoples have mostly moved on to greener, dryer pastures. If you were trying for the Cluckatrice mark, Dania -- who posted for the help -- ain't here any longer. Since the water's washed away the eastern passage, leave to the western. [TOAM HILLS] Cross the bridge, first off. On your way south one can encounter Wooly Gators, which should be inflicted with Blind before they get sliced open. Continue along the boggy path to exit. [STARFALL FIELD] Use Libra to find the nearby exploder trap, and use it as a landmark to find the withered tree nearby. Push it over to create a makeshift bridge. Leave south of the dark crystal to leave the area entire, getting the treasure pot by the last Wooly Gator. o-------------------------------------------------------------------o | 029 - Ozmone Plain [OZM1] | |-----------------------------+-------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | Lv. 21 Wu | 1709 271 -- 1 Wind | | Lv. 22 Wu | 1729 272 -- 1 Wind | | Lv. 21 Zu | 1880 342 -- 1 Earth | | Lv. 22 Zu | 1896 343 -- 1 Earth | | Lv. 20 Viper | 1410 306 -- 1 Holy | | Lv. 21 Viper | 1430 307 -- 1 Holy | | Lv. 23 Zaghnal | 3157 400 -- 2 Wind | | Lv. 20 Mesmenir | 1528 282 -- 1 Ice | | Lv. 21 Mesmenir | 1548 283 -- 1 Ice | | Lv. 19 Ozmone Hare | 823 113 -- 1 Fire | | Lv. 22 Hybrid Gator | 2253 566 -- 1 Water | | Lv. 19 Black Chocobo | 1116 229 -- 1 Th/Hl/Wtr| | Lv. 20 Black Chocobo | 1132 230 -- 1 Th/Hl/Wtr| | Lv. 21 Black Chocobo | 1148 231 -- 1 Th/Hl/Wtr| o-----------------------------o--------------------------------o NOTE: Wus can drop Kogarasumaru katanas [ATK: 58, 2-hands]. [FIELD OF FALLEN WINGS] The east exit leads to the Dagan Flats; take the southern path. Also, try to stock up on the Mesmenirs' Iron Carapace drops -- they fetch a pretty penny. [THE SWITCHBACK] This Mesmenir breeding ground has four exits: one to the north side, one in the east, one in the southeast, and another by a tunnel in the very middle, which leads to (surprise!) the Zertinan Caverns. You'll want to take the southeast avenue. [HAULO GREEN] Head to the southwest portion to find a warrior beating up on a berserked Black Chocobo. Yes, those pesky birds from FFT have made a showing here! From where you found the NPC hunter, look for a western exit inhabited by black chocos. ^___^ It takes you out to... o-------------------------------------------------------------------o | 030 - Jahara - Land of the Garif [JLG1] | o-------------------------------------------------------------------o | ITEMS | | Jaya Stick Bowgun Onion Bolts | | Killer Bow Onion Arrows | |-----------------------------+-------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | None | ------ ------ -- -- ----- | o-----------------------------o--------------------------------o [BANKS OF THE SOGOHT] Finally, a teleport stone. And a cartographer moogle, whom you can get a Ozmone/Jahara map from. The Jahara one is 30g, so might as well get one. Talk to the Garif Warrior blocking the gate to be turned away...almost. The NPC hunter from before is the War-Chief and vouches for your ability. Supinelu (his name) tells you to find the elders and talk to them about nethicite. [LULL OF THE LAND] Once in town, talk to High-Chief Zayalu to get a [JAYA STICK] for Supinelu, whom you can find at the northern bridge. Fork over the stick and pick "I would meet with Great-chief" to have the bridge cleared. [THE ELDERKNOLL] Approach the two guards standing before the hilltop building and tell them you're up to meeting with the Great-chief. After a history lesson, Ashe learns the Mist buildup in the stone has been lost, and it's now devoid of power. Larsa shows up and suggests going to Bur-Omisace, where Ashe can get the blessing of the Gran Kiltias and bring about the restoration of Dalmasca by taking the throne that way. Li'l Lord Larsa also joins the party as a guest. If you gave the Jaya Stick to the elder (instead of selling it), you receive a [BOWGUN] and [ONION BOLTS]; if you sold the stick, you get a [KILLER BOW] and [ONION ARROWS]. [BANKS OF THE SOGOHT] Save and take Gurdy up on the free chocobo offer. If you've never used one, you only have a limited amount of time. In order to get to the next destination, follow this route: 01) Exit through Haulo Green's north area 02) Take easternmost exit in The Switchback 03) Take the northeastern exit in The Greensnake area 04) Ride east in the Field of Light Winds to the exit After some scenes, you end up in... [SUNLIT PATH] Dismount, save, head east. o-------------------------------------------------------------------o | 031 - Golmore Jungle [GMJ1] | |-----------------------------+-------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | Lv. 24 Treant | 4384 310 -- 1 Wind | | Lv. 22 Malboro | 1573 268 -- 1 Wind | | Lv. 23 Malboro | 1693 294 -- 1 Wind | | Lv. 21 Panther | 1299 225 -- 1 Ice | | Lv. 22 Panther | 1409 248 -- 1 Ice | | Lv. 23 Panther | 1519 271 -- 1 Ice | | Lv. 23 Gargoyle | 1436 223 -- 1 Ice | | Lv. 24 Gargoyle | 1494 248 -- 1 Ice | | Lv. 37 Hellhound | 3570 397 -- 1 Water | | Lv. 38 Hellhound | 3680 421 -- 1 Water | o-----------------------------o--------------------------------o [PATHS OF CHAINED LIGHT] Note: Panthers drop Couerl Pelts which sell well. GET SOME!!! Head into the first room and dispatch the Panthers there. As you can read in the Bestiary, these things often attack in large packs, much to one's dismay... Take either the east or west routes and take the first intersection. By a t-junction, you should find the Golmore Jungle map in an ornate urn. [THE NEEDLEBRAKE] Another twisting labyrinth to navigate (refer to map for easier directions). You'll find that the southern route to the Rustling Chapel (in Paths of Chained Light also) is blocked by a blue seal, so the only way to go is to the east... As you approach the seal near the exit, Fran says the jungle is denying them passage. Viera dwell up ahead, apparently, and she's an unwelcome guest... Follow the path Fran made and enter... o-------------------------------------------------------------------o | 032 - Eruyt Village [RYT1] | |-----------------------------+-------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | None | ------ ------ -- -- ----- | o-----------------------------o--------------------------------o [ROAD OF VERDANT PRAISE] Fran wants you to bring someone named Mjrn to her. The moogles you (hopefully) saved on the Leviathan also show up here. They sell Esuna and Curaga, both of which should be picked up if the license board's been travelled that far. Save at the teleport crystal before heading in... [THE SPIRITWOOD] Lovely Vieras...! Ahem... Follow the path to a fountain plaza where the maidens are all about. Take the northeastern path and use the stairway that loops around the trunk up to... [FANE OF THE PATH] Approach the bridge to learn Mjrn is not around, and some info about Fran. ;-; Jote will reluctantly tell you that Mjrn has gone west to be around people with "clothes of cold iron." [ROAD OF VERDANT PRAISE] The party mulls over the information, and Larsa seems to believe Mjrn's whereabouts lie in the Henne Magicite Mines -- they lie in Bancour, south of Ozmone Plain. Anyway, off to Ozmone Plain. Use the teleport crystal for the fast-track exit to Jahara or backtrack through the jungle -- the destination is the part of the plain you left only a short while ago... o-------------------------------------------------------------------o | 033 - Ozmone Plain [OZM2] | |-----------------------------+-------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | Lv. 21 Wu | 1709 271 -- 1 Wind | | Lv. 22 Wu | 1729 272 -- 1 Wind | | Lv. 21 Zu | 1880 342 -- 1 Earth | | Lv. 22 Zu | 1896 343 -- 1 Earth | | Lv. 20 Viper | 1410 306 -- 1 Holy | | Lv. 21 Viper | 1430 307 -- 1 Holy | | Lv. 23 Zaghnal | 3157 400 -- 2 Wind | | Lv. 20 Mesmenir | 1528 282 -- 1 Ice | | Lv. 21 Mesmenir | 1548 283 -- 1 Ice | | Lv. 19 Ozmone Hare | 823 113 -- 1 Fire | | Lv. 19 Black Chocobo | 1116 229 -- 1 Th/Hl/Wtr| | Lv. 20 Black Chocobo | 1132 230 -- 1 Th/Hl/Wtr| | Lv. 21 Black Chocobo | 1148 231 -- 1 Th/Hl/Wtr| o-----------------------------o--------------------------------o NOTE: Return to Jahara and talk to Judge Hausen to get three Hi-Potions and an Ether! [SUNLIT PATH] Converse with the wounded Archadian soldier and give him a Potion to save his dying friend. Afterwards, you learn that a chocobo is needed to get around some of the areas. Borrow the chocobo from the soldier to get a bit of advice: chocobo footprints lead to chocobo- -only paths. Huh. Exit the way you came. [FIELD OF LIGHT WINDS] Look on the southern side of the area to find another chocobo by a thicket. Pass through there and find the "secret exit" into the other side of... [THE SHRED] You're on the southern, inaccessible ridge now, across the divide. If you continue south you can find a tunnel with troop corpses near its mouth, and to the southwest, another thicket that takes you to Haulo Green. Take the tunnel, and leave to... o-------------------------------------------------------------------o | 034 - Henne Mines [HNM1] | |-----------------------------+-------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | Lv. 24 Jelly | 1913 276 -- 1 Fire | | Lv. 25 Jelly | 2018 303 -- 1 Fire | | Lv. 23 Redmaw | 1134 195 -- 1 Earth | | Lv. 24 Redmaw | 1202 218 -- 1 Earth | | Lv. 22 Seeker | 1094 188 -- 1 Earth | | Lv. 23 Seeker | 1110 189 -- 1 Earth | | Lv. 24 Nightmare | 1630 276 -- 1 Holy | | Lv. 25 Nightmare | 1688 301 -- 1 Holy | | Lv. 26 Tyranorox | 4073 443 -- 2 Wind | | Lv. 23 Thunderbug | 2083 186 -- 1 Ice | | Lv. 25 Thunderbug | 2303 230 -- 1 Ice | o-----------------------------o--------------------------------o By now, the magicks you should actively be able to use are: + Anything up to Time Magick 2 license + Anything up to Green Magick 3 license + Anything up to White Magick 4 license + Anything up to Black Magick 2 license Also, Larsa uses Hi-Potions/X-Potions to cure...and they're his own! Your inventory isn't affected the least bit! Oh, happy day! Oh, and Redmaws drop Crooked Fangs which sell for 287g -- get some 'cause they are plenty plentiful. [NORTH ENTRANCE] Seekers and Redmaw bats appear here. Follow the floor grooves and look for a switchboard device on the east wall. Press it to open a track gate in the south, the only way to leave. By the exit, read the advisory notice that tells you the color of the switchboard phosphor corresponds with the gates currently closed. Accordingly, use of the switchboard opens gates of the color presently illuminated. Note your desired route and open such gates as it requires, and verify the route in advance. ^A little long-winded? Well, I'm just the messenger... [PITHEAD JUNCTION A] A wounded Imperial is here but goes unconscious before coughing up any info (or other fluids). Read the advisory notice to learn there is noxious vapors and such around. Crap. Pressing the switchboard will drop Jellys down, and since they can Divide into completely healthy, similarly-levelled Jellys, it might be better to run. Go south or west, it doesn't matter. [PHASE SHAFT 1] Bats attack in flocks here, and it's easy to get your behind kicked all over the place. Cast Disable to de-fang these bloodsuckers and get the upper hand. Where the two paths meet, you can find the Henne Mines map. Go back to... [PITHEAD JUNCTION A] Flip the switchboard off this time and run out of there, should any Jellies be currently occupying the space. This time, make sure to go west. [PHASE SHAFT 1] The eastern route doesn't circle around like the others, so continue to the station platform and exit there. If you're building up a nice chain of bat-kills, at least you can look forward to some automatic healing for the efforts... Redmaws drop Ice Shields, by the way, being another incentive to cut a swathing path through 'em. [PHASE 1 DIG] NOTE: You can get a Golden Amulet accessory (LP gained x 2) in the southeasternmost dead-end tunnel. --- Follow the stone path down to the shabby-looking cave entrance. Use Libra to see the exploder traps 'round these parts. Take the west way now (avoid trap) and follow to the crook of the path, continuing southwest to the second curve. Look north to find a dead end not shown on the map. You can find two canisters here. At the t-junction. Continue east and take the northern dead end to a fake pot (Thunderbug enemy) if you want. Keep going east to the bend, then north to where the dirt turns to pavement. [CROSSOVER A] Another manmade tunnel. Go north to the three-way fork of sorts and go east. You'll find a new enemy (Tyranorox) stalking this area, but can simply Blind it and get on with the murderin'. Exit to the far north (other ways are blocked). [CROSSOVER B] From the western entrance point, immediately go south to find two treasure pots, err, Thunderbugs. Besides that, all passages are closed, except for the one in the far-east train tunnel. Get there and exit south. [PITHEAD JUNCTION B] Press the red button to close the entrance you came through and open the one to the west. Leave into Crossover A area before you get assimilated into the cluster of Jelly creatures... Make your way back to Crossover B. [CROSSOVER B] You now have to make your way north, the long way around -- loop south by the Thunderbug "pots" and get up to the new exit. [STAGING SHAFT] As the party walks into the magicite area, Larsa remarks should the city of Bhujerba be taken by the Resistance, the Empire's main mine will be taken; thus, Draklor Laboratory must be searching for a new deposit... After your mark shows up, save at the teleport crystal and exit north. Equip items that block Disable, if you have 'em [ORE SEPARATION] Been awhile since a boss fight, now hasn't it? o--------------o----------o------------o-----------------------o | BOSS: Tiamat | HP: ???? | Weak: ---- | IMMUNE: Blind, Poison | o--------------o----------o------------o-----------------------o Tiamat has about...45000 HP, I s'pose. This bad boy (looks like a certain Mt. Gagazet boss from ages past) is one powerful beastie, so immediately inflict Slow on it before it casts Reflect. Keep Larsa alive since he has infinite Hi-Potions to use on you, and try to draw Tiamat's attention to someone with a shield (use Decoy), and hopefully a multiple-license Shield Block ability. Disablega is a huge annoyance here, so either spread out to avoid or use Remedies. So long as you keep your HP above 600 or so, this battle's passable -- just watch out for Aero (multi-hit wind attack) and Breath (multi-hit fire attack) that can do more than 500+ damage. When the boss is in critical condition, it gets better defense, so you'll have to work hard if you can't chain some Quickenings/summon to do away with it. The party finds Mjrn afterwards and nurses her back into care. You automatically end up back in Eruyt Village, where Jote will give you [LENTE'S TEAR], allowing you passage through the Golmore Jungle's seals. Time to go. o-------------------------------------------------------------------o | 035 - Golmore Jungle [GMJ2] | |-----------------------------+-------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | Lv. 36 Couerl | 4240 -- Ice | | Lv. 38 Couerl | 4460 -- Ice | | Lv. ?? Phyllo | ???? 217 -- 5 ???? | | Lv. 24 Treant | 4384 310 -- 1 Wind | | Lv. 25 Treant* | 4764 81 -- 1 Wind | | Lv. 22 Malboro | 1573 268 -- 1 Wind | | Lv. 23 Malboro | 1693 294 -- 1 Wind | | Lv. 21 Panther | 1299 225 -- 1 Ice | | Lv. 22 Panther | 1409 248 -- 1 Ice | | Lv. 23 Panther | 1519 271 -- 1 Ice | | Lv. 27 Diresaur | 5281/6601 722 -- 2 Wind | | Lv. 28 Diresaur | 5621/6601 1005 -- 2 Wind | | Lv. 23 Gargoyle | 1436 223 -- 1 Ice | | Lv. 24 Gargoyle | 1494 248 -- 1 Ice | | Lv. 37 Hellhound | 3570 397 -- 1 Water | | Lv. 38 Hellhound | 3680 421 -- 1 Water | | Lv. 39 Hellhound | 3790 445 -- 1 Water | | Lv. 22 Great Malboro | 1630 285 -- 1 Wind | o-----------------------------o----------------------------------o | * = Appears with Elder Wyrm boss | o----------------------------------------------------------------o NOTE: Reader "Kyle Hanisch" writes that you can completely avoid fighting the Elder Wyrm boss by going into the Feywood (through 'The Rustling Chapel' southern exit) and entering Paramina Rift from there. The boss can then be fought at a later date. If you're gettin' smoked, try this out. [THE NEEDLEBRAKE] Inspect the large map. The far south area exit leads to The Feywood; go towards the far eastern one. Approach the seal and it will vanish temporarily, allowing you a route into... [WHISPERLEAF WAY] Straightforward path to the east. Great Malboros appear here, for the first time if you haven't ventured beyond the southernmost seal. [THE PARTING GLADE] Save/heal at the teleport crystal and head north. Any equips you have that protect against silence will be good here. [DELL OF THE DREAMER] Another dang dragon boss... o------------------o----------o------------o-----------------------o | BOSS: Elder Wyrm | HP: ???? | Weak: ---- | IMMUNE: Lots of 'em | o------------------o----------o------------o-----------------------o HP: 50,000+ Some annoying Treants appear with the boss; dispose of them before you tackle the big dog. Cast Silence before it can bombard you with the same magick and Confuse. And that's all there is on the damage front. Unfortunately, the special "Sporefall" technique can inflict Confuse/Silence/Slow/Blind/Poison/Sap on everyone in range (use Esuna or a Remedy for a quick pick-me-up) and the fire- -type "Fireball" can blow one character out of the water if Oil status hasn't been removed. If you have the Remedy Lore 2 license you can take care of every status effect with a Remedy. It's a hard-fought battle, but if you spread out and have a few people w/ Esuna, you can manage -- his physical attacks are very tolerable. Like before, keep Larsa in tip-top shape so you can abuse his huge supply of potion types. One strategy to do is control the person with Esuna and keep away from the fight at ALL times -- Sporefall CAN miss, so if you keep out of range, you'll be at the ready when everyone gets status-effect'd. Oh, and Fireball can be blocked; anyone with a high Shield Block level can do good here. If you find yourself low on MP, don't forget that the Charge technick can really get you out of a jam; if it fails, just use it again! Exit east after draggy decays. [THE BRANCHWAY] There are two ways east from here, and if you look down the map further, you see they meet up again. Take the top (north) one to the east exit. However, if you want to encounter the rare game Phyllo [5LP], which appears randomly, go down the southern one and find the western-facing dead end. [THE GREENSWATHE] Continue along the north route until you encounter a Diresaur by where the path expands south a bit. Get the [POTION] treasure pots near there and continue out into the cold, cold... o-------------------------------------------------------------------o | 036 - Paramina Rift [PRR1] | |-----------------------------+-------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | Lv. 27 Yeti | 4237 415 -- 2 Thndr | | Lv. 29 Yeti | 4477 465 -- 2 Thndr | | Lv. 25 Lizard | 2452 316 -- 1 Water | | Lv. 24 White Wolf | 1498 223 -- 1 Thndr | | Lv. 25 White Wolf | 1608 246 -- 1 Thndr | | Lv. 25 Wild Onion | 1496 174 -- 1 Earth | | Lv. 26 Wild Onion | 1616 200 -- 1 Earth | | Lv. 25 Skull Knight | 1873 308 -- 1 Holy | | Lv. 26 Skull Knight | 1933 332 -- 1 Holy | | Lv. 28 Baritine Croc | 4668 437 -- 1 Earth | | Lv. 25 Dark Skeleton | 1488 291 -- 1 Holy | | Lv. 26 Dark Skeleton | 1548 314 -- 1 Holy | | Lv. 27 Slaven Warder | 2623 281 -- 1 Water | | Lv. 28 Slaven Warder | 2743 306 -- 1 Water | o-----------------------------o-------------------------------o [FADING VALE] Fraternize with the Kiltias and refugees, save, go northwest. [HEAD OF THE SILVERFLOW] Keep the eastern route that goes straight across; if you go too far down, you'll end up at the frozen iceflow where all the skeletons and nasties lurk. [FREEZING GORGE] Watch some scenes about House Solidor and continue the eastern path through the glacier. Take the northern exit and you'll be at... o-------------------------------------------------------------------o | 037 - Mt. Bur-Omisace [MTB1] | |-----------------------------+-------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | None | ------ ------ -- -- ----- | o-----------------------------o-------------------------------o [SAND-STREWN PATH] Yes, this is a village, not a dungeon. <3 Save by the choco stable, check out the merchants (wares = decent) and see about buying some Shielded Armor -- auto-Protect! [TEMPLE APPROACH] Follow the path north. [TEMPLE GROUNDS] Keep heading east through the flocks of people until you can climb the stair north into... [HALL OF THE LIGHT] The Gran Kiltias Anastasis will have known of your arrival, for he is a dreamsage. A boisterous man interrupts the meeting, and Larsa says he is a member of House Margrace, from the Rozarrian Empire. The name's...Al-Cid. One also learns the news of what has befallen Emperor Gramis in Archades. With news of the airship fleets being organized, Anastasis suggests going to the Stilshrine of Miriam to get the Dynast-King's other power... Larsa leaves the party at this point. Time to head south through Paramina; remember to stock up on the -ara type black magicks (need BM3 license) o-------------------------------------------------------------------o | 037 - Paramina Rift [PRR2] | |-----------------------------+-------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | Lv. 27 Yeti | 4237 415 -- 2 Thndr | | Lv. 28 Yeti | 4357 440 -- 2 Thndr | | Lv. 29 Yeti | 4477 465 -- 2 Thndr | | Lv. 25 Lizard | 2452 316 -- 1 Water | | Lv. 28 Twintania | 5257 725 -- 2 Thndr | | Lv. 26 Garuda-Egi | 2997 472 -- 2 Dark | | Lv. 27 Garuda-Egi | 3065 502 -- 2 Dark | | Lv. 24 White Wolf | 1498 223 -- 1 Thndr | | Lv. 25 White Wolf | 1608 246 -- 1 Thndr | | Lv. 25 Wild Onion | 1496 174 -- 1 Earth | | Lv. 26 Wild Onion | 1616 200 -- 1 Earth | | Lv. 25 Skull Knight | 1873 308 -- 1 Holy | | Lv. 26 Skull Knight | 1933 332 -- 1 Holy | | Lv. 28 Baritine Croc | 4668 437 -- 1 Earth | | Lv. 25 Dark Skeleton | 1488 291 -- 1 Holy | | Lv. 26 Dark Skeleton | 1548 314 -- 1 Holy | | Lv. 27 Emperor Aevis | 5900 751 -- 2 Thndr | | Lv. 28 Emperor Aevis | 6240 -- 2 Thndr | | Lv. 27 Slaven Warder | 2623 281 -- 1 Water | | Lv. 28 Slaven Warder | 2743 306 -- 1 Water | o-----------------------------o-------------------------------o [FREEZING GORGE] Head towards the southern exit. [FROZEN BROOK] In this area, ignore the western exit but continue along the west wall. Where the southern wall intersects, you can find the new way out. [PATH OF THE FIRSTFALL] Save point here. Exit at the end of the backwards candy cane... [SPINE OF THE ICEWYRM] One can find Twintania's and Garuda-Egis here -- Blind 'em before throwing them a funeral. Cross the natural bridge to the south, avoiding the traps, to the exit. [SILVERFLOW'S END] Emperor Aevis enemies appear here. Like any brute monster with low intelligence, Blinding the beastie decomissions it. Keep heading south and exit by where the Yeti hangs out. o-------------------------------------------------------------------o | 038 - Stilshrine of Miriam [STM1] | o-------------------------------------------------------------------o | ITEMS | | Sword of Kings | |-----------------------------+-------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | Lv. 26 Facer | 3026 383 -- 1 Wind | | Lv. 27 Facer | 3136 434 -- 1 Wind | | Lv. 29 Facer | 3356 536 -- 1 Wind | | Lv. 27 Ghast | 2348 297 -- 1 Holy | | Lv. 27 Ghoul | 1984 297 -- 1 Holy | | Lv. 28 Ghoul | 2044 328 -- 1 Holy | | Lv. 29 Ghoul | 2104 359 -- 1 Holy | | Lv. 26 Redmaw | 1670 212 -- 1 Earth | | Lv. 27 Redmaw | 1738 243 -- 1 Earth | | Lv. 27 Zombie | 2254 --- -- 1 Holy | | Lv. 28 Zombie | 2260 --- -- 1 Holy | | Lv. 28 Balloon | 1878 374 -- 1 Water | | Lv. 29 Balloon | 1936 407 -- 1 Water | | Lv. 30 Darkmare | 14040 728 -- 1 Holy | | Lv. 25 Ice Azer* | 2708 837 -- 1 Thndr | | Lv. ?? Negalmuur | ???? 875 -- 7 ????? | | Lv. ?? Crystalbug | ???? --- -- -- ????? | | Lv. 27 Blood Gigas | 2609 485 -- 1 Wind | | Lv. 28 Blood Gigas | 2729 519 -- 1 Wind | | Lv. 29 Blood Gigas | 2849 552 -- 1 Wind | | Lv. 29 Dragon Aevis | 5479 -- 2 Ice | | Lv. 30 Dragon Aevis | 5819 -- 2 Ice | | Lv. 31 Dragon Aevis | 6159 933 -- 2 Ice | | Lv. 29 Miriam Facer | 5540 502 -- 1 Wind | | Lv. 27 Zombie Warrior | 1878 297 -- 1 Holy | | Lv. 28 Zombie Warrior | 1938 328 -- 1 Holy | | Lv. 29 Zombie Warrior | 1998 359 -- 1 Holy | | Lv. 28 Miriam Guardian | 6827 534 -- 1 Wind | o-----------------------------o-------------------------------o | NOTE: Zombies summoned by Pedestal of the Dawn give no EXP. | o-------------------------------------------------------------o | * = Appears with Mateus boss only | o-------------------------------------------------------------o The final boss here is ice-elemental, so either buy some Ice Shields at Mt. Bur-Omisace or chain-kill Redmaws until a few are dropped. It'll help immensely, I assure you. Immunity to Sleep attacks will also be of use. Oh, and if you have Mystic Armor 5, you can get a Lamia's Tiara, which gives +25 to magick resist. Very useful if you can afford it. [WALK OF SKY] Long (yawn) path south. Nothin' else at the side-paths. [WALK OF MIND] Save/heal at the teleport crystal and approach the door guarded by some Kiltias. It opens, of course... [WARD OF MEASURE] Redmaws are back, as expected for any dungeon... Head onto the bridge and find the Pedestal of the Dawn -- it will summon Zombies to fight you each time you trigger it. To proceed, equip the party leader with the Dawn Shard accessory and press the button, which teleports you to... [WARD OF VELITATION] Unequip the Dawn Shard and kill the Miriam Guardian who appears aft to you. Continue west, ignoring the three Dragon Aevis enemies that can pick their teeth with your bones. Blind/Disable/Warp 'em if you need to pick /their/ bones. Exit west. [WALK OF TORN ILLUSION] Go up the stairs and take either path around to the eastern wall where another Pedestal of the Dawn is. Like before, equip the Dawn Shard and touch the pedestal, which lowers the face statues in the previous room to reveal new paths. [WARD OF VELITATION] Take one of the new stairways into... [WALK OF REVELATION] The green "crystal" nearby is actually a Crystalbug, and should you defeat it (Reflect on your characters works well) an actual save crystal supplants it. Take the middle stairway down into the new area. [WARD OF THE SWORD-KING] Head east to the t-junction and go south. Defeat the Darkmare enemy lazing in the hallway and go down the stairs to the 2 Blood Gigases at the foot of a huge sword sculpture. Examine it and the northern door opens. Take the waystone in the newly-opened room to appear in... [WARD OF MEASURE] You can now take the western down-stairway to an ancient door; this time 'round, it opens. [COLD DISTANCE] You only have access to the west side of the room currently. Take the western exit halfway down the aisle. [WALK OF PRESCIENCE] The entire south side of the room has traps, so use Libra to view 'em. Take the north (horizontal) path west, then turn south towards the exit. Inspect the warrior statue to find it has a rotatable base; you can then rotate it. Rotate it twice in any one direction to make it face east, then exit south. [WALK OF REASON] Follow the passage to an ancient door. Pass through and find the next ancient door, still going east. Head up the stairways (2) and make your way southeast to find another statue. Rotate it twice in any one direction to make it face north. Make your way to the east passage, and exit to the north. [COLD DISTANCE] You're back here again but on the right side. Continue to the very north and open the door -- this opens it permanently (enter from either way) so you can go and save it at the stilshrine's front, if you want. Leave to the east. [WARD OF STEEL] Follow the stairs down to an ancient door. After you open it, you fight a boss from the fiery pits of...uh... o----------------o----------o------------o | BOSS: Vinuskar | HP: ???? | Weak: ---- | o----------------o----------o------------o As you find out immediately, your action time will be slowed down by a magnet; that is, if you have heavy armor on. Switch to light armor if you want, but the difference isn't that glaring. Cast Blind and Slow, then wail on it. The incredibly easy time you have only means that this isn't the stilshrine's final boss, so enjoy the leisurely sword-thumpin' while you can. Attack + Cura gets you through most of the jams, and if you Blind the thing, its Sword Dance skill can miss often. Yawn? Make sure to swipe a piece of Damascus Steel from it; it's worth 2000g+. Vinuskar has about 15000 HP. Exit to the east and find another statue. Rotate it twice in any one direction to make it gaze west. You'll be notified that the "colossus has undergone some change." Take the stilshrine's map in the ornate urn nearby. Leave. [COLD DISTANCE] You'll witness the sword raising up here. The colossus' way is now open! Hooray! Kekeke... Exit north. [WARD OF MEASURE] Save outside the shrine if you want, then take the waystone behind the large statue. [WARD OF THE SWORD-KING] Continue south into the room at the foot of the statue. Pass below the newly-raised sword to an ancient door. Enter to assay now your power! [HALL OF WORTH] The boss Mateus is here... Get your Ice Shields ready. o--------------o----------o------------o | BOSS: Mateus | HP: ???? | Weak: ---- | o--------------o----------o------------o Mateus has about...35000 HP, I'd guess. Tweak the gambits so each person will cast Protect/Shell on themselves. She (?) starts off with Reflect and will re-cast it throughout the battle, so physical beatdown-ing is the prime key. Cast Shell on your ranks before the Ice Azers are summoned; deal with them before anything else -- sleep protection will expedite the killing process. Once Mateus is by its lonesome, have someone dole out Cura every so often an watch out for: 1) Flash-Freeze (ice-elem damage to one target) 2) Blizaja (ice-elem to all in range and can inflict Sap) When Blizaja is readied, make sure to get away; it can be avoided. Besides that, it's mostly physical attacks. When Mateus' Reflect status wears off, be quick to Slow it. Remember: if you're running short on MP, Charge has a very high success rate and can get you out of a jam if you're paying attention. When it gets into low health, do a nice chain Quickening to do away with it. Afterwards, you get the esper, Mateus the Corrupt, on the license board. Whee! Head south. [VAULT OF THE CHAMPION] Approach the spinning machination on the wall and Ashe receives the uber-heavy [SWORD OF KINGS]! As the princess proves, the sword can destroy nethicite. You can leave the stilshrine now, and go back to Bur-Omisace (via teleportation, preferably). o-------------------------------------------------------------------o | 040 - Mt. Bur-Omisace [MTB2] | o-------------------------------------------------------------------o | ITEMS | | Stone of the Condemner | |-----------------------------+-------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | Lv. 29 Judge [x3] | 3179 91 93 -- ----- | o-----------------------------o-------------------------------o Approach the mount to see fire from the peak... It helps if all the current party members have Shielded Armor, which gives an inherent Protect status. The Bazaar wares with "Burnished" in its name gives you that and more, saving you 2000g for the entire lot. Continue up to the holy grounds... [HALL OF THE LIGHT] All the carnage here is due to... o--------------------o----------o------------o | BOSS: Judge Bergan | HP: ???? | Weak: ---- | o--------------------o----------o------------o The guy starts with Protect and Shell, so concentrate on the minor Judge (x3) that start behind you. Immobilize and do away with before they can clog up the aisle, then turn to Bergan. Cast Blind, Sap (w/ Blood Sword, if you have one), and Slow and the battle's a little bit easier. It helps if you put these statuses on before he raises his attack damage with Battle Cry, naturally. The Judge only has single-target attacks but can counter/parry often, so keep the MP up (w/ Charge!!!) so you can pump out the Raise and Curas when needed. If you need time to get magick off, lead the judge on a chase down the aisle, which buys time for your comrades. Bergan has about...16000 HP Turns out Larsa has been spirited away by Gaabranth, and Al-Cid wants Ashe to go with him to Rozarria...but, the Dusk Shard may be at the Draklor Laboratory in Archades, Balthier guesses... The way into the city is going to be through the Salikawood (throwback!). Talk to the acolyte by the steps to get a [STONE OF THE CONDEMNER] key item. Next stop: Nalbina Fortress. To get there, head into the Estersand and go into the Yardang Labyrinth area, taking the northeastern exit into the fort city. If you've already been there, you can teleport to the gates. o-------------------------------------------------------------------o | 041 - Nalbina Fortress [NLF2] | |-----------------------------+-------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | None | ------ ------ -- -- ----- | o-----------------------------o-------------------------------o [WEST BARBICAN] The city gates lead right into the next area you are going into, the Mosphoran Highwaste. Before you do that, though visit Jajim Bazaar and check out the gambits and magicks. Henceforth, you should have the following: + Magicks up to Time Magick 5 license + Magicks up to White Magick 5 license + Magicks up to Black Magick 3 license + Magicks up to Arcane Magick 4 license + Shear technick learned and bought for main party members + Charge technick learned and bought for main party members + At least one Quickening for each of your main party members OTHER THINGS TO CONSIDER GETTING: + Achilles technick + Upgrade weapons to highest power/gives best status changes I'm operating under the assumption that one reading this has three main characters only; I know this isn't true. Mix and match how you like, but having everyone on the same base is key to winning. If you want to make a quick buck easily, farm Wyrm Carapaces (poach Twintania, Dragon Aevis) and Tanned Giantskins (Yeti, Slaven Warder) in Paramina Rift. o-------------------------------------------------------------------o | 042 - Mosphoran Highwaste [MSP1] | |-----------------------------+-------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | Lv. 29 Python | 3016 583 -- 1 Earth | | Lv. 30 Python | 3126 -- 1 Earth | | Lv. 32 Python | 3346 676 -- 1 Earth | | Lv. 29 Worgen | 2011 314 -- 1 Water | | Lv. 30 Worgen | 2121 345 -- 1 Water | | Lv. 31 Worgen | 2231 376 -- 1 Water | | Lv. 32 Humbaba | 5403 763 -- 2 Ice | | Lv. 32 Vulture | 4158 712 -- 2 Earth | | Lv. ?? Wary Wolf | ???? 816 -- 8 ????? | | Lv. 30 Slaven Wilder | 3518 516 -- 1 Wind | o-----------------------------o-------------------------------o If you want the Mosphoran Highwaste map, enter the Estersand via the Summit Path and head down into the North Bank Village. [SOUTHERN SKIRTS] Enemies are pretty easy around here, although do watch out for any Worgens that have Berserk status -- if they get enough hits in, a character with low health can get push up daisies. There are two exits into the next area, from the west and east (sorta). [SUMMIT PATH] You can encounter the rare game "Wary Wolf" here. If you do, make sure to Blind it immediately since it's quite vicious. The southern exit to the west leads to the Estersand's northern end. You'll want to exit in /this/ region's north end (the leftmost one, anyway). [BABBLING VALE] Safe haven from the nasties. Save/heal at the teleportation crystal, buy goodies from the caravaner, then exit to the northwest. [TRAIL OF SKY-FLUNG STONE] Ugh, Vultures everywhere. Take either of the parallel paths to the northeast, and hotfoot it -- these things like to stick together. Birds of a feather and all that junk. [NORTHERN SKIRTS] Might have to run the gauntlet here, since a bunch of Humbaba and Viper congregate at the crossroads only a short ways in. Once you get to the large adjacent area, you only have to worry about the Vultures pickin' at your flesh. [HALNY CROSSING] Take the flower-adorned bridge into... o-------------------------------------------------------------------o | 043 - The Salikawood [SLK1] | o-------------------------------------------------------------------o | ITEMS | | Quasimodo Boots | |-----------------------------+-------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | Lv. 32 Bomb | 3233 -- 1 Water | | Lv. 33 Bomb | 3233 -- 1 Water | | Lv. 33 Sprinter | 4070 523 -- 1 Water | | Lv. 34 Sprinter | 4138 553 -- 1 Water | | Lv. 33 Wyrdhare | 2739 285 -- 1 Fire | | Lv. 34 Malboro King | 4501 820 -- 1 Holy | | Lv. 35 Malboro King | 4621 855 -- 1 Holy | | Lv. 32 Pumpkin Head | 2739 356 -- 1 Ice | | Lv. 33 Pumpkin Head | 2859 391 -- 1 Ice | o-----------------------------o-------------------------------o The Wyldhares can cure you if you don't attack 'em. They also drop Magoroku two-hand katanas (Attack: 62) if you chain 'em enough. [THE OMEN-SPUR] Simple, straightforward path to the northern exit. Try not to get everyone Silenced by the Pumpkin Heads, or Confused, which is the status inflicted by their physical attacks. -__- [PATH OF HOURS] This is the outpost that Fran talked about. Save, talk to the layabouts, learn that the hunter dropped his map somewhere, leave. [TRUNKWALL ROAD] Up ahead, take the right (east) path and keep following it to find the Salikawood's map urn. Inspect the map now. To the far east, you can find the exit to the Phon Coast. Anyway, the shortest route from Trunkwall Road is taking the east exit of the maze into... [DIVERGING WAY] As you enter, the path diverges, side by side. Take the ramp which brings you up to the second main part of the area. Make your way east until you get to a bough with a long groove in it. Take it northwest to the exit. [QUIETENED TRACE] The last moogle is here, and warns of bombs along the eastern path. And boy is he right. To prepare for the battle ahead, equip Fire Shields to all applicable characters -- both can be bought at Mt. Bur-Omisace (to name one place). [GRAND BOWER] Broken bridge, big bomb... o-----------------o----------o------------o---------------o | BOSS: King Bomb | HP: ???? | Weak: ---- | IMMUNE: Blind | o-----------------o----------o------------o---------------o NOTE: Using the Nihopalaoa accessory with a Vaccine/Remedy can put Disease status on the boss, making Renew do nothing! YOU CAN RUN AWAY FROM THIS BATTLE! It's not immediately imperative that you proceed this way. Make sure you come into battle with a full Shell on, too. As soon as you enter, gun to put Silence and Slow on the King Bomb. The regular bombs are easier to deal with once you have the Flame Shields, but should the King Bomb call for Mass-Destruct, manually move all of your characters away from the bombs so they don't get caught in the blast; the mini-bombs quit moving when they have to Self-Destruct. One attack you'll have to continually deal with is Renew, which makes the King Bomb's HP restore to full. Wait for it to use it, then unleash your summons. ONLY SUMMON IF IT IS SLOWED! Belias can absorb fire-elemental attacks, so leading off with him isn't a bad idea; just make sure you dismiss before he does his fire-elemental super attack. If you orchestrate the summons, you might be able to pull it off at a lower level; should you be unable to beat it at your current state, no biggie. This doesn't have to be done right away. Whether you choose to fight it or flee from it, make your way east. [LIVING CHASM] There is a carpenter moogle here who needs you to find his missing apprentices (x9) before the road to Phon Coast is opened. Where are they, you ask? Well, they're the layabouts around the forest. Find them in Trunkwall Road, Path of Hours, and Garden of Decay to send 'em scurrying back to the foreman. Talk to the boss once the gate's functional to get [QUASIMODO BOOTS] as a token of appreciation. Go east into... o-------------------------------------------------------------------o | 044 - Phon Coast [PHC1] | o-------------------------------------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | Lv. 36 Bagoly | 4500 683 -- 1 Earth | | Lv. 37 Bagoly | 4610 714 -- 1 Earth | | Lv. 38 Bagoly | 4720 745 -- 1 Earth | | Lv. 35 Iguion | 4892 455 -- 1 Thndr | | Lv. 36 Iguion | 5002 486 -- 1 Thndr | | Lv. 35 Pirahna | 4305 653 -- 1 Thndr | | Lv. 36 Pirahna | 4387 686 -- 1 Thndr | | Lv. 36 Pyrolisk | 6262 -- Ice | | Lv. 36 Mandragora | 2979 271 -- 1 Fire | | Lv. 37 Mandragora | 3099 306 -- 1 Fire | | Lv. 37 Archaeosaur | 12251 1485 -- 2 Ice | | Lv. 38 Archaeosaur | 12591 1527 -- 2 Ice | | Lv. 34 Silver Lobo | 3131 416 -- 1 Earth | | Lv. 35 Silver Lobo | 3241 447 -- 1 Earth | | Lv. 35 Bangaa Pirate | 5381 653 -- 1 Water | | Lv. 37 Bangaa Pirate | 5531 753 -- 1 Water | o-----------------------------o-------------------------------o Still a long road to the capital... The main enemy to kill is the Silver Lobo, which drops Quality Pelts like no tomorrow. They sell for 651g apiece, meaning you can get 6000-7000g 'fore you even get to the rest area. Get at 'er! [KAUKULA PASS] Save and head into... [THE RESETA STRAND] Mandragoras can drop Platinum Swords around here, but nothing of real interest. Some pots are on the beach in some crags, but few things of worth. Continue southeast to the exit. [PORA-PORA SANDS] Lots of avions around here, and Bagoly enemies will also give chase if you draw near. On the northern wall is a chocobo-only path that leads to the Caima Hills. Come back when you have a chocobo to get access to . Keep going southeast to the exit. [CAPE UAHUK] Not very much here. Head east to find the entrance into... [HUNTERS' CAMP] Learn about Balthier's past in the scenes and you can explore this massive gathering of hunter-gatherers. Stock up on weapons/armor and new magicks (AND ESPECIALLY REMEDIES!) and head out of the base camp to the north. ******************************************************************** NOTE: Although I haven't included the Vaddhu Strand section in the guide because there's nothing for you to do there, I should point out that that there is an arrangement of pots/urns on the shoreline here and one can prevent you from getting the 100%-dropped Zodiac Spear in Nabudis. Avoid everything there to be safe, and check the [ZSP1] sidequest to learn more. That's all, over and out. ******************************************************************** [CAIMA HILLS] The exit's in the north, but you'll have to make your way through a league of Silver Lobos and an Archaeosaur -- make sure to Blind the latter or you'll be extinct... Plenty of item pots to be had 'round the fringes of the cliffs. [LIMATRA HILLS] Another straightforward area, directing you northeast. Another Archaoesaur lurks around here, but nothing too special. [RAVA'S PASS] Save, talk to the Viera to get some directions, and leave into... o-------------------------------------------------------------------o | 045 - Tchita Uplands [TCH1] | o-------------------------------------------------------------------o | ITEMS | | Soul Ward Key | o-----------------------------+-------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | Lv. 36 Couerl | 3944 477 -- 1 Ice | | Lv. 37 Couerl | 4264 535 -- 1 Ice | | Lv. 35 Lizard | 5191 744 -- 1 Water | | Lv. 36 Lizard | 5301 775 -- 1 Water | | Lv. 37 Lizard | 5411 806 -- 1 Water | | Lv. 35 Serpent | 4982 769 -- 1 Earth | | Lv. 36 Serpent | 5302 827 -- 1 Earth | | Lv. 37 Bellwyvern | 7587 1212 -- 2 Water | | Lv. 36 Malboro Overking | 4775 856 -- 1 Holy | | Lv. 37 Malboro Overking | 5015 917 -- 1 Holy | | Lv. 38 Malboro Overking | 5255 978 -- 1 Holy | o-----------------------------o-------------------------------o [REALM OF THE ELDER DREAM] Couerl central around here, and watch out for their Blaster skill that can inflict Sap/Sleep/Slow on one person. Continue to the SE part of the map to find the exit. [OLIPHZAK RISE] Sprawling, rollicking plains around here. If you stick to the north wall, you can mostly avoid any nasties roaming the wetlands. [THE NAMELESS SPRING] Save and talk to the guy here, who has a proposition for you -- save his kid! It's not an official obligation, so it won't be listed in the clan primer...but why not take it? It's in regards to a menace at the Sochen Cave Palace. Accept to get directions: go into the Highlands, then north to the Fields of Eternity. Gotcha. You obtain the [SOUL WARD KEY] if you accept, which leads into the monster's sanctum... [GARDEN OF LIFE'S CIRCLE] If you keep going east, you'll access areas that lead nowhere 'cept to the Steppe (which isn't accessible anyway). Find and take the northern path, conveniently placed by the west exit. [THE HIGHLANDS] Around the structure, Malboro Overkings will appear, and since they have a tendency to swamp you AND follow you a great distance, better to not get in too deep. Don't let the mustache fool you into a false sense of security! To the northwest of the entire area is an outpath that leads into "The Chosen Path," where you can get a teleportation crystal; might want to stop by there before you head east out of the Highlands (the northeasternmost exit). [FIELDS OF ETERNITY] Curl around the hill in the center of the area and find the north path out. Not much around here besides Couerls and the Overkings, up at the top of the dead-end building. You'll soon come to a cave entrance... o-------------------------------------------------------------------o | 046 - Sochen Cave Palace [SCP1] | o-------------------------------------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | f | | Lv. 37 Imp | 4390 743 -- 1 Ice | | Lv. 38 Imp | 4550 802 -- 1 Ice | | Lv. 39 Imp | 4710 861 -- 1 Ice | | Lv. 36 Iguion | 5129 776 -- 1 Thndr | | Lv. 37 Iguion | 4839 807 -- 1 Thndr | | Lv. 38 Iguion | 5349 838 -- 1 Thndr | | Lv. 37 Focalor | 4687 769 -- 1 Ice | | Lv. 37 Striker | 5129 776 -- 1 Wind | | Lv. 38 Striker | 5549 830 -- 1 Wind | | Lv. 37 Wendigo | 5458 776 -- 1 Thndr | | Lv. 35 Abysteel | 6778 962 -- 1 Holy | | Lv. 38 Gorgimera | 4266 569 -- 1 Water | | Lv. 39 Gorgimera | 4386 626 -- 1 Water | | Lv. 37 Pit Fiend | 4390 743 -- 1 Earth | | Lv. 38 Pit Fiend | 4550 802 -- 1 Earth | | Lv. 39 Pit Fiend | 4710 861 -- 1 Earth | | Lv. ?? Crystalbug | ???? --- -- -- ????? | | Lv. 36 Zombie Knight | 3693 475 -- 1 Holy | | Lv. 37 Zombie Knight | 3873 529 -- 1 Holy | | Lv. 38 Zombie Knight | 4053 582 -- 1 Holy | | Lv. 36 Zombie Warlock | 7625 897 -- 1 Holy | | Lv. 38 Zombie Warlock | 7985 1004 -- 1 Holy | o-----------------------------o-------------------------------o Note: Zombie Knights can drop Hypnocrowns [MRes +44, MPower +43] so shoot to get some. Chaining 'em raises the likelihood of their drop. [DOUBT ABANDONED] This place is filled with traps, so make sure to kickstart Libra before you go wandering around. To the far north of the serpentine caverns lies the only exit. Use the Soul Ward Key you got from the man in the uplands to enter; if you don't have it, go back and get it. You'll want to come into the next screen fully-healed, in Protect, Shell, and probably Haste status as well. [HALL OF LAMBENT DARKNESS] THIS is the horrible scourge the man was talking about? o-------------------------o----------o------------o | BOSS: Topstalk | HP: ???? | Weak: ---- | o-------------------------o----------o------------o | BOSS: Onion Queen | HP: ???? | Weak: ---- | o-------------------------o----------o------------o | BOSS: Alraune King | HP: ???? | Weak: ---- | o-------------------------o----------o------------o | BOSS: Pumpkin Star | HP: ???? | Weak: ---- | o-------------------------o----------o------------o | BOSS: Mandragora Prince | HP: ???? | Weak: ---- | o-------------------------o----------o------------o Dispel the haste status (or cast Slow) and focus on one enemy at a time, since they have about 9000-10000 HP apiece. When they run of to a side of the room together, use the time to focus on your upkeep or do a massive chain Quickening to take them all out at once (need 5+ chain for Inferno). They all have the ability to inflict negative statuses, most notably w/ Pollen, which inflicts Slow/Sleep/Poison on a target. If you need help, bring out a summon which should be able to decimate most of them before Cura/ga can be used. Of course, you can chain five of your Quickenings together to hit all in range, too, if you're up to chancing your MP. My killing order is: 1) Onion Queen 2) Mandragora Prince 3) Topstalk 4) Pumpkin Star 5) Alraune King But that's just me. Each gives 5 LP upon its death. Once the vegetables are at the big garden in the sky, take either of the room's exits into... [THE ACOLYTE'S BURDEN] Head up the hallway and into the northern room where there's a save crystal...only it's a Crystalbug. Make sure you're fully-cured or you'll have to pull a strategic retreat (it won't follow you). Once it's dead, the real crystal appears. Might as well add this in: if you go back to the wayfarer in the Tchita Uplands who gave you this job, you can get [1000 GIL] and [REMEDY x 3] for your job well done. When you're ready, go east past the desiccated corpse and leave. [MIRROR OF THE SOUL] Some Zombie Knights in the circular room and Imps/Pit Fiends in the northern cavern section. Kill the annoying enemies as you go along the eastern wall and get the Sochen Cave map in the ornate urn (at a dead end). Take the easternmost of the north exits. [FALLS OF TIME] Luckily, this room is flat horizontal-wise and the northern exits (five, now) are easily within reach. Depending on where you enter, you'll have access to three (west) or two (east). Look at your map once you're in the east and you'll see a tiny little platform off to the middle, between the Falls of Time/Mirror of the Soul rooms. To get to it, you have to "spiral" around. Follow this order while in the Falls of Time area's east side: o----------------------------------------------------------------o | FALLS OF TIME AREA Thanks to KDFM for | | telling me about this | | N1 N2 N3 N4 | | _ _ _ _ N5 | | __| |__| |_| |_____ | | __ N | | / \/ \______/ / W + E | | / _ _ \ S | | \_ _ \\_// \\ __ __ | | | |_| \ / / | \/_/ \ \ | | | S5 \_\ \ / / \ \_\ | | S4 \_ / \___ ___/ S1 | | \_\ /_/ | | S3 S2 | o----------------------------------------------------------------o | | | 1) Exit S1, enter S5 | If you're doing this right, each time | 2) Enter N1, exit N4 | you re-enter the Falls of Time area, a | 3) Exit S2, enter S4 | notification tells you that the course | 4) Enter N2, exit N3 | of the water has changed. If you screw | 5) Exit S3 | up, you waterfalls change back to the o----------------------o original locations, so don't screw up! Upon exiting N3, you'll hear a door open in the distance. Cross the bridge to the pots (I got a Dark Matter, Elixir) and exit to the door in the Mirror of the Soul portion. Open the Pilgrim's Door and take the pot inside (I got Iga Blade), then exit north from the Falls of Time area. NOTE: the way through the bridge to Pilgrim's Door will now always be open. =) [DESTINY'S MARCH] Whichever way you enter the screen (from the south), you'll have to pass through a four-doored room with a Wendigo + Strikers in it. =/ If you want to open the Ascetic's Door (in western 4-doored room) enter the main diamond configuration... [1] Crappy diagram this time. :p [2] + [3]=====' [4] ______| Enter Destiny's March from the easternmost ___/ \/ / \ side and enter the "[3]" part of the room / \ lineup. From there, go clockwise into the [4] -> [2] -> [1] -> [3]. If you do this correctly, upon re-entering the [3] door, you'll hear another door open in the distance. Backtrack to area [2] and the door will be able to pen. NOTE: Abysteel and Zombie Warlock enemies lurk beyond and are pretty dang powerful; avoid 'em unless you're the most intrepid spelunker ever. You can't enter "Hall of the Wroth God" now anyway. Exit through the very north once you've healed up, have full MP, etc. Any confuse-proof armor you have will be of great aid here. [HALL OF SHADOWLIGHT] Ladies and gentlemen, meet... o---------------o----------o------------o------------------------o | BOSS: Ahriman | HP: ???? | Weak: ---- | IMMUNE: Blind, for one | o---------------o----------o------------o------------------------o HP = ~60000 ;_; Cast Shell on all party members and unequip any Dark-type weapons you have (ex: Kagenui, Iga Blade) since it will only serve to help the boss. If you have the Remedy Lore 3 license, you can remove the Doom status as it comes on; if you don't, you'll have to cope (or switch in someone who does know it, f'rinstance). You can start by casting Slow, which helps when you're combatting the -ara elemental attacks and Phantasmal Gaze (inflict: Confuse). So long as you keep two people alive (USE CHARGE!!!) when one is Doom'd, you can get by...that is, until the Ahriman splits off into two parts. Hammer away at the fake one -- if it disappears after a about apx ~1000 damage, you'll know it was the correct one; if not, switch to the other. Either way, the faux-Ahriman(s) disappear(s) awhile, so outlasting it is the other possibility. Just remember to keep Slow status on! Not only does this just simply help you, but it lets you know which is which. In that latter part of the fight, it will also cast Immobilizega (XD); take that time to equip some Jackboots then unequip 'em once you're free an' clear. Always remember that you can buy yourself time, for spells, for phantoms to disappear, by simply running around. The enemy(s) will teleport after you, but it takes awhile before they catch up. If you need extra damage, you can change Berserking your tank... As per usual, finishing up with a high-linking Quickening chain can really save you more trouble here. Ahriman will use the skill "Maser Eye" when low on health, which can do 700+ damage to one target. All the more reason to re-bury it... On a personal note, I got whipped here because I just got worn down -- no remedies, succumbed to Doom, overwhelmed by the phantom clones. If you have the best armor/shield and Remedy Lore 3, this battle about twice as easy. Once finished, get the [PHOENIX DOWN]/[ELIXIR] pots lying around and vacate the premises, to the east. [TEMPTATION ELUDED] AS SOON AS YOU ENTER, use Libra. There's a trap right in front of you and if you haven't healed up, you'll get killed (already heard someone testify to this). Continue up the arcing pathway into the manmade room and kill the Imps/Strikers. The western dead-end leads to an [ETHER] chest, if you want. Exit north. [CHAMBER OF THE CHOSEN] Continue up the spiraling dirt path to a disused elevator. Trigger the pedestal beside it and take it up into... [SKYBENT CHAMBER] The elevator will be blocked now, but you can still descend if you need to farm items. Save at the teleportation crystal and exit through the stone door, into... o-------------------------------------------------------------------o | 047 - Old Archades [LDR1] | o-------------------------------------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | None | ------ ------ -- -- ----- | o-----------------------------o-------------------------------o [ALLEY OF LOW WHISPERS] Nothing of interest much here, although the merchant's wares have very nice accessories -- the Embroidered Neppet and Pheasant Netsuke give double experience and improve item potentcy, respectively. It just sucks that you couldn't buy Bowline Sashes yet and you just had a use for them... Anyone else notice that the only one with proper language in the slum is the cockatrice? o_O Exit to the northwest bridge. [ALLEY OF MUTED SIGHS] Head to the southwest part of the area where the soldiers block the exit. Tell them you have no credentials and you'll be turned away. Balthier recognizes a streetear nearby. He'll demand 1500 gil for some information, which you have to do to proceed. After shelling out the dough, Jules asks you if you've heard any rumors; Vaan replies he's heard something about someone finding a bag of coins in a barrel (NOTE: You may need to talk to the NPC who says this before it happens; he's by the entrance to this area). You're then sent to tell this morsel to Beasley. You can find Beasley near the Lucky Man NPC, sitting slumped 'gainst a wall. Tell him the Lucky Man stole his cash, then go back to Jules on the streetcorner by the pillars, and you'll automatically journey up into... ################################################################### # ALTERNATE METHOD FOR GETTING TO ARCHADES: # # # # Caitlen E Canney writes: "I just played with it and figured it # # out. You talk to the Ex-Broker in the Alley of Low Whispers, talk # # to Jules the first time, go back to the Alley of Low Whispers and # # talk to the Fresh Ardent. In the Alley of Muted Sighs, instead of # # going up the stairs to the save crystal you take the stairs to # # the right and go around the building(?). Jules is sitting on a # # stoop somewhere. If you talk to him, someone comes running up # # saying there's a fight in the other alley and the guards run off # # to check it out." # ##################################################################### If you're having trouble, the above boxed-in portion may help you. o-------------------------------------------------------------------o | 048 - Archades [RCD1] | o-------------------------------------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | None | ------ ------ -- -- ----- | o-----------------------------o-------------------------------o [TRANT] Follow the path a ways, and Balthier will attend to business on his own. Visit shops and head south. [RIENNA] Gambit shop's here if you need more. Go west. [NILBASSE] Find the cabdriver here and he'll demand you have "chops" to ride it. Jules shows up and tells you information, for 2500 gil, that is. Apparently, a chop is a mark of status and you get it through people on the street. Oh, and Balthier's waiting for everyone in Central... Now when you talk to NPCs, you can "commit to memory" passages that appear in orange. This helps you earn chops and, you'll need nine to proceed. Here's a list of all (28) of 'em: ######## NILBASSE ######## 1) Talk to Senior Researcher and find the Failed Researcher nearby. Tell him the words of encouragement you commited to memory and get a Pinewood Chop for your trouble. 2) Talk to the Worried Husband about his halved wages and talk to the Materialistic Woman in the west of the screen. 3) Talk to the Aspiring Starlet in the middle of the area, then talk to the Faded Star nearby. 4) Talk to the Determined Researcher at the east part of the area, then find the Ex-Researcher (old guy) in the middle of the area to earn a chop. 5) Talk to Athletic Woman in the middle of the screen, then go west and talk to the Avid Reader. :D 6) Talk to the Gentleman Onlooker in front of the armory, then talk to Eager Crier about working up a sweat. ###### RIENNA ###### 1) Talk to the Philosopher of Cuisine in the west area, then find the Dangerous Chef in front of the gambit shop. 2) Talk to the Lucky Man near the central alley, then go east and speak with the Romantic Lady 3) Talk to "Good Brother" west of the gambit shop, then find the Waiting Woman in the eastern section of the area. 4) Talk to the female Greenseller in the east, then relate the tale about ears of corn to vegetable-seller in the west. 5) In the east, talk to the Bhujerban tour guide, then relate the news of a cancellation to the Bhujerban Lady a little to west of there. 6) Talk to the Tarot Reader by the central alley, then go west and relay the information to the Happy Novelist. 7) Talk to the Lazy Profiteer in the east about a "gambit for the market," then tell the Researcher's Wife in the west about it. ##### TRANT ##### 1) Talk to the Smitten Man by the western alley, then talk to the Smitten Woman in the east. <3 2) Talk to the Farce-Goer on the main walkway, then find the Girl On An Errand by the southeast exit. 3) Find the Boutiquere on the northern wall, then talk to Moneyed Gentleman by the entrance to Old Archades. 4) Talk to Music Appreciator along the northern wall, then find the Lutenist by the western alley. 5) Find the Builder in the middle of the screen, then go west and talk to the Architect. Shabbah! 6) Talk to the Historian in the eastern part of town then go west and find the Perceptive Man by the far alley. ######## MOLBERRY ######## 1) Talk to the Proud Mother by the eastern exit, then find the Tutor nearby who's just gone unemployed. 2) Talk to the Look-Alike in the northwestern part of the area, then find the similarly-dressed man by the Magick Shop. 3) Talk to the Reminiscing Lady in the FAR west, then talk to the juggling Family-Minded Girl by the central alley. 4) Talk to the Avid Traveler by the right-of-center alley, then find the Traveling Gentleman in the far west. 5) In the west, find the Daughter-In-Law by the juggler, then talk to the Man From Giza up the steps from there. 6) Talk to the Would-be Judge up the steps from the juggler, then talk to the Judge's Wife by the Magick shop 7) Talk to the Ardent Woman by the Magick Shop, then talk to Ardent Man west of there. 8) Talk to the Poor Husband south of the Magick Shop, then talk to the Poor Wife east of him. 9) Talk to the Talented Woman running around by the Magick Shop, then find the Akademician by the technick shop. Collect all 28 and you can trade the chops in for a Sandlewood Chop which classifies you as an ardent! You can trade them in at any of the shops in Archades, of course. You can then enter the Central part of town, which is accessed in the Tsenoble area. Once you have nine regular chops, though, talk to the cab driver and head to... [TSENOBLE] Balthier meets up with you here, telling a Draklor Laboratory skiff is around here...just a airshipjacking... Save at the teleportation crystal, then head up the east alley. After the Imperial squad comes and goes, go back towards the cab to see another scene. Talk to the cabbie once Jules leaves and pick "You know where to go" to leave. NOTE: Later on, when you have a Sandlewood Chop, you can enter the Grand Arcade area. If you have the Feather of the Flock key item from Giza Plains, talk to the cockatrice and tell her about the one down in Old Archades (may have to speak with that one first) to get a [TUMULUS] hand-bomb! o-------------------------------------------------------------------o | 049 - Draklor Laboratory [DRK1] | o-------------------------------------------------------------------o | ITEMS | | Lab Access Card | o-----------------------------+-------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | Lv. ?? Rook | ???? 261 -- 5 ----- | | Lv. 39 Judge | 4846 485 96 1 ----- | | Lv. 40 Judge | 5086 1 ----- | | Lv. 37 Hecteyes | 8515 966 -- 1 Ice | | Lv. 38 Imperial Pilot | 4367 499 97 1 ----- | | Lv. 36 Imperial Hoplite | 4308 427 88 1 ----- | | Lv. 37 Imperial Hoplite | 4548 518 98 1 ----- | | Lv. 38 Imperial Hoplite | 4788 610 108 1 ----- | | Lv. 36 Imperial Swordsman | 3589 388 84 1 ----- | | Lv. 37 Imperial Swordsman | 3829 479 94 1 ----- | o-----------------------------o-------------------------------o The party enters the lab through the rooftop entrance... Another climb, just like Midgar... [66TH FLOOR] Head west to the north/south corridor to find a bunch of guards. These are the only "good" kind around. The NPCs around here don't give much info, so keep heading north to the exit-vator terminal. [67TH FLOOR] NOTE: If you plan on getting the collect-all-maps icon in the Sky Pirate's Den, do not forget to get the map here -- you won't be able to return to get it. Head east and up into the northern (only) exit to C.D.B's lab. Go in, watch the scene, and you'll gain a [LAB ACCESS CARD] and the map of the entire area. Exit south and look along the western wall (of same corridor) for access into... [RM 6704 EAST] Save point here. You get the familiar warning that you might not be able to leave, so save in a second slot if you have one, just to be sure. Exit into the corridor when you're done and head south to the next room... [RM 6703 EAST] You can find bulkhead controls here. Press it to open the blue ones and conversely close the reds. [67TH FLOOR] With the blue bulkheads on, you now have access to the elevator once again; this also allows enemies to come at you, since the elevator is their source of transportation. You can also go into the western north/south corridor and enter those rooms, where you can find red bulkhead controls. Should you turn those on, you can access the rooms in the SW part, one of which has treasure chests -- I got two [BALANCE MOTE]s. When you're ready to go, turn on the blue bulkheads and make for the elevator, going to the next floor up. [68TH FLOOR] Judges appear on this floor! ;__; The map is still useless, but you can tell the direction you're going by the way it follows you. Head east and enter "Rm 6803 East" to turn on the red bulkheads. Exit and loop around counterclockwise to the other hall flanking the elevator room. Enter "Rm 6804 West" and turn on the blue bulkheads. From there, make your way south, heading for the southwesternmost part of the map. In the horizontal corridor near there, you can enter "Rm 6811 West" to turn on the red bulkheads. Exit and take the northern passage flanking Rm 6811 to the east, then exit east into the other elevator room. Choose Floor 70 as your destination. ------------------------------------------------------------------ Tim Russell writes: "Since the blue and red alternate, the second time it appears here, I think you open the red bulkheads again. Now, I certainly didn't think this was a big deal (I flipped the switch anyways) but just wanted to point it out to save the next guy from any confusion." ------------------------------------------------------------------ [70TH FLOOR] After almost getting attacked, save in the hallway. In the only room here, opened into the southern passage, you can get a valuable [PHEASANT NETSUKE] in the pot. Save beforehand in case you don't get it the first time. Before you hit up the stairtop, cast a bunch of positive statuses on your party, save/heal with them on, THEN ascend. Saves you time. [ENERGY TRANSITARIUM] Confronted, the good doctor now becomes the...err, bad doctor... o------------------o----------o------------o---------------------o | BOSS: Doctor Cid | HP: ???? | Weak: ---- | IMMUNE: Blind, Slow | o------------------o----------o------------o---------------------o Defense-ignoring guns... Great. Cid appears with four "Rook" enemies around him, which protect all damage to him. Thus, you have to defeat them before you can slice into the main boss. Each Rook has about 7000 HP, and uses positive status onto the doctor (and themselves -> Reflect). You can use any hit-all magicks to do away with them once Reflect is gone, but just whackin' at them until they die is also pretty easy. Rooks can use Syphon which drains MP from your characters, so make haste in taking them out. Once Cid's by his lonesome, he'll start casting Haste on himself. Dispel it and watch out for his special attack S-27 Tokamak which can do 800+ to people in range. Silence him and keep people using Cura (+ Protect) -- you'll find that he has pretty horrible defense himself, and attacks can do well over 1000+ per. It's easy to chip into his 50000+ HP if you keep allies Hasted. After battle, Cid tells the party they might find a new stone down in Giruvegan, and he escapes for there. The man from before says he is Reddas, a fellow sky pirate. The party ends up in... o-------------------------------------------------------------------o | 050 - Balfonheim Port [BLF1] | o-------------------------------------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | None | ------ ------ -- -- ----- | o-----------------------------o-------------------------------o [SACCIO LANE] A man named Rikken tells the party about the Feywood, south of the Golmore Jungle. There seems to be a hidden path to Giruvegan there, but no one knows of its entrance... Exit to the north. [QUAYSIDE COURT] The Technick/Weapon shops can be found here, as well as the Whitecap Bar in the south. In one of the villas to the north [In Canal Lane] is a pot with an [ELIXIR] inside. Exit to the east of Quayside when you're done. [GALLERINA MARKETPLACE] If you've been having people use Charge manually, now you can buy the "Self: MP < 20%" gambit. But, also importantly, buy up any of the -aga black magicks if you have a purse that can do so. Head north out of the place. [SEA BREEZE LANE] Teleportation crystal by the chocobo stalls here. Dyce (merchant from the sandsea) sells Teleport Stones for 200 apiece. Definitely buy some if you're running short -- there's a huge gil urn nearby, if you need funds. BUY A BUNCH OF REMEDIES IF YOU DON'T HAVE A GOOD SUPPLY! There are two ways into the Feywood. The first is going south thru Golmore Jungle via "The Rustling Chapel" area; the second involves going to Paramina Rift and exiting west through the "Icebound Flow" section. Either way is fine, since the entrances conjoin in the same place. o-------------------------------------------------------------------o | 051 - The Feywood [FYW1] | o-------------------------------------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | Lv. 40 Mu | 3167 336 -- 1 Water | | Lv. 42 Golem | 11310 981 -- 2 Wind | | Lv. 42 Basilisk | 5429 911 -- 1 Thndr | | Lv. 43 Basilisk | 5749 969 -- 1 Thndr | | Lv. 42 Behemoth | 10026 1788 -- 2 Ice | | Lv. 45 Behemoth | 11286 2032 -- 2 Ice | | Lv. 39 Cerberus | 4739 549 -- 1 Water | | Lv. 38 Tartarus | 3619 491 -- 1 Holy | | Lv. 39 Tartarus | 3939 549 -- 1 Holy | | Lv. 40 Tartarus | 4259 607 -- 1 Holy | | Lv. 42 Mirrorknight | 5842 922 -- 1 Earth | | Lv. 43 Preying Mantis | 7465 876 -- 1 Holy | | Lv. 44 Preying Mantis | 7705 928 -- 1 Holy | | Lv. 40 Deadly Nightshade | 3407 482 -- 1 Water | | Lv. 41 Deadly Nightshade | 3647 543 -- 1 Water | o-----------------------------o-------------------------------o NOTE: Mirrorknights can drop Mirror Mail [Def: 43, Auto-Reflect] [WALK OF FLITTING RIFTS] If you enter from Golmore, you come in through the north; if you enter through Paramina, you enter from the east. Careful how you move for the former, since there's a sten needle trap located right at the entrance. Equip any confuse-proof armor you may have, since many different enemies around here use Screech or Confuse magicks. Tartarus enemies drop X-Potions, though, so it's worth the risk. There are two southern exits here; shoot for the southeasternmost one. [WALK OF STOLEN TRUTHS] Large area here, and you'll notice your map is messed up from this point on. To keep your bearings, you'll have to recheck your map or manage with the fuzz displayed in the mini-map slot. Take the far south exit out. [ANTIQUITY'S END] Save at the normal crystal here and head south to see a cutscene where Mist prevents you from advancing...then dissipates. Leave through the south, but only after you cast a bunch of positive statuses on yourself and save with 'em on. [REDOLENT GLADE] This ain't no garden party. o------------------o----------o------------o | BOSS: Rafflesia | HP: ???? | Weak: ---- | o------------------o----------o------------o As you quickly learn, your MP will be draining throughout the battle, making this battle extremely nagging. You can either go the item-healing route or keep doing continuous Charge-ing to keep the MP supply up. Whichever you want, good luck. First off, counter the boss' Haste status with Dispel while you still can. Rafflesia's Curse skill puts Sap/Disease/Poison/Confuse on one character -- this can be easily countered with a Remedy, if you have the Remedy Lore 3 license. You'll want at least two people to have it here. Rafflesia can be Silenced, but physical attacks are still the way to go. Hi-Potions and Phoenix Down are all one really needs to pass this overgrown tulip. When its HP gets low, it will use Pollen Dance which can inflict damage as well as Confuse on all allies in range. When you see it charging, move one of those with Remedy Lore 3 out of range so you don't short- -changed in the closing minutes. It has about 35000 HP and one can steal a Screamroot from it. Go back and save/heal when you've finished uprooting the boss, then proceed south. [WHITE MAGICK'S EMBRACE] Preying Mantis monsters appear here. Continue south along the east wall to eventually find the Candle, which adds hidden areas of the Feywood to your map. You'll notice two large areas have now come onto the environs' map. Head south and exit. [ICE FIELD OF CLEARSIGHT] Buncha snowflake-shaped constructs around here. Head to the one nearest the entrance and examine the Feywood glyph. Change the camera point of view so you can see the illusion that is shown (looks like forest glade) and head toward that direction to the next snowflake-shaped construct. Repeat the process and after the third illusion, you will be able to exit south into the next area. [THE EDGE OF REASON] A little left of center, you can find a treasure pot inside of a trap. You can get a DEATHBRINGER weapon from this thing, which you'll definitely want -- it gives automatic death!!! ^_____^ Well, automatic death on occasion... NOTE: The chest can also be an Ensanguined Shield, I believe, so restart if you want to get The starting "snowflake" is the one that's about in the middle. Repeat the illusion-hunting again and you'll be able to find the Gigas Gate in the southwesternmost part of the area. You can try to open it, but it will be to no avail. Notice the "Gigas" part? Summon Belias and then touch the gate, which will open. The group passes automatically into... o-------------------------------------------------------------------o | 052 - The Ancient City of Giruvegan [CTG1] | o-------------------------------------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | Lv. 43 Vivian | 6766 1188 -- 1 Holy | | Lv. 44 Vivian | 7006 1249 -- 1 Holy | | Lv. 44 Behemoth | 12199 1278 -- 2 Ice | | Lv. 45 Behemoth | 12619 1332 -- 2 Ice | | Lv. 43 Mythril Golem | 17733 1143 -- 2 Water | | Lv. 44 Mythril Golem | 17973 1226 -- 2 Water | | Lv. 42 Gargoyle Baron | 6071 939 -- 1 Holy | | Lv. 43 Gargoyle Baron | 6231 997 -- 1 Holy | o-----------------------------o-------------------------------o Two things to have before last boss in this area: + Decoy on your tank character + Upgraded defense/magic defense -- both should be 40+ If you can get Bravery/Bubble/Faith skills now, all the better. To get them, you need to have defeated 16 marks and obtained two hundred thousand (200,000) clan points. The clan provisioner will then stock them in the Muthru Bazaar of Rabanastre. [GATE OF EARTH] Head west to the crossroads where the teleportation crystal is. Save/heal, then keep the course to the waystone, which warps the party entire to... [GATE OF WATER] There's some silver-armored person in the distance. Approach to see it's not a person, but a headless gigas with a meat cleaver! And we thought it was against us... o----------------o----------o------------o---------------------o | BOSS: Daedalus | HP: ???? | Weak: ---- | IMMUNE: Blind, Slow | o----------------o----------o------------o---------------------o It will immediately cast Haste on itself, so have a Dispel ready. Silence it thereafter and cast Haste on your allies, then start on with the physical attacks. It has a basic weapon attack that can often chain (200-300 dmg w/ Carabineer Mail) and Tri-Attack, which can do 600-ish and inflict Slow. Dragon Shields can nullify its Tremor attack completely, but Ice Break (400+ to all in range) is better dealt with Shell. Basically, it's the embodiment of all the gigas-type enemies you have encountered throughout the game. Keep yourself Haste/Protect'd and watch out for its Smite of Rage attack (700+ to single target) and Rage attack (1000+ to all in range) which it uses increasingly more as its HP decreases. As it turns out, this boss can also be confused -- use that if you need to buy some healing time. Chain some Quickenings in the latter part of the fight to avoid getting stuck in a Phoenix Down/Raise trap that's a battle of attrition. A waystone appears once the enemy is dead. Go back and save before taking it into... [THE TRIMAHLA WATER-STEPS] Behemoths appear here, usually by one another, so watch out for any that Berserk themselves. The Deathbringer weapon is of great use here, since it can really strike a "nerve" in them. >=p Proceed directly south down the ramp to find Behemoths by a device. Trigger it and continue south to lowest part of the map, finding two Mythril Golems guarding a gate stone. Kill 'em, then trigger the construct to disappear a gate in the middle of the area, letting you descend farther (there are no more gates) Do watch out for the Vivian (Malboro type) enemies' Putrid Breath, which can put Disease/Slow/Confuse/Immobilize/Oil/Sap/Petrify/Sleep on a target. At the very bottom of the coiled ramp, by two more golems, a secret path springs up in between them as you approach. [THE AADHA WATER-STEPS] Yes, it's like the same previous screen, dangit. Watch out for the Diakon Entites around here, also, kupo. :p Continue south to another gatestone betwixt two golems. Press it and continue down the ramp (north) to another golem-guarded gate, which opens the barrier by the first. Continue south past the Vivian ranks to a bulbous-looking treasure floating in the path -- [WHITE FANG] probably. Around the southernmost bend, a lone golem guards a gate-opener. From there, you can proceed to the lowermost section from that third gate and exit out another 'hidden' green-dot path. [THE HAALMIKAH WATER-STEPS] Open the Chronos bulwark to find a (regular) save point. Head out the Hemera bulwark once you've put numberous positive statuses on yourself (won't wear off as fast if in no-encounter area, remember). [GATE OF FIRE] No enemies here, so you're free to explore. The area itself is at a tilt. Locate the middle path and the two dead-end offshoots in the northern and southeasternmost parts. In between those, on the middle path, you can open a hidden road towards the gigantic orb-thing in the distance... o--------------o----------o-------------------------------------o | BOSS: Tyrant | HP: ???? | IMMUNE: Slow, Blind, Silence, Sleep | o--------------o----------o-------------------------------------o HP? Over 100000+. A bit daunting, no? Technicks will be unusuable here, meaning you can't use Charge to bring back MP. Dispel its Protect/Shell, Haste yourselves, and lay in with the physical attacks. Like Daedalus before, this baddie can also be Confused, which should buy time to use Ethers. Its Piercing Graviga attack deals half one's Max HP to a those in range, but it can miss (thankfully). Equip Flame Shields to reduce damage from its Fireball (1-target) attack, which can do 1000+, and take off Sap status with Remedies (+ Remedy Lore 1 license). Have the main tank you use (for me -> Basch) cast Decoy to get it off the warpath and have someone continuously use Cura to prevent any mishaps. If you have Bravery/Bubble, cast them on the Decoy'd character and you can keep the entire battle under your thumb. If you don't have those two spells (or Faith), consider buying some X-Potions, at Balfonheim Port or airship flights. The battle ends and a waystone appears. Save back at the previous point and take the device into... o-------------------------------------------------------------------o | 053 - The Great Crystal [TGC1] | o-------------------------------------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | Lv. 44 Ose | 6739 629 -- 1 Holy | | Lv. 45 Ose | 7059 687 -- 1 Holy | | Lv. 45 Reaper | 9931 1061 -- 1 Holy | | Lv. 46 Reaper | 10111 1115 -- 1 Holy | | Lv. 45 Mythril Golem | 17733 1143 -- 2 Water | | Lv. 47 Mythril Golem | 18213 1308 -- 2 Water | | Lv. 48 Mythril Golem | 18453 1392 -- 2 Water | o-----------------------------o-------------------------------o No map here... [A PRAMA VIKAARI] A waystone with three paths here: one on either side of the waystone and one blocked by a scorpion seal. Take the declining path. [KABONII JILAAM PRATII'VAA] There are two Ose enemies by a platform here. Use Libra to see the trap and get the [ELIXIR] out of it. Take the lower path still. [KABONII JILAAM AVAA] Leads down to a lone platform and another slope. [DHA VIKAARI BHRUM] Take the Waystone VII to... [A VIKAARI KABONII] Three paths here: two downsloping ones and the middle, up-sloping one. Facing the upward climb, take the left downward path. [STHAANA CANCER] In the center of the platform is the Cancer Gate Stone. Trigger it and leave through the road you haven't "made" yet. [BHRUM PIS AVAA] Take the treasure here and exit out the other side. [A VIKAARI KABONII] You're back where you came in awhile ago. Facing the upslope, take the right-hand, downward slope. [BHRUM PIS PRATII] The Cancer Gate is now gone and you can path through the platform to another downward slope. [DHA VIKAARI TRAHK] Kill the Reaper here and take the Waystone V to... [A VIKAARI BHRUM] The Gate Pisces blocks one way out of here. Take the lower path out here. [TRAHK PIS PRAA] At the platform, take the low road again. [STHAANA PISCES] There's another gate here (Aries), but you can switch off the Pisces Gate, too. Do so and backtrack two screens. [A VIKAARI BHRUM] Where the Pisces Gate was (has two floating things flanking exit) you can now enter. Do so. [DHA VIKAARI JULA] Take Waystone III to... [CRYSTAL CORE] After viewing the nethicite core, take the road down to a regular save point. Cast a bunch of positive statuses on yourselves, save (in second slot, to be sure) and take Waystone I back to... o-------------------------------------------------------------------o | 054 - The Ancient City of Giruvegan [CTG2] | o-------------------------------------------------------------------o | ITEMS | | Treaty-Blade | o-----------------------------+-------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | None | ------ ------ -- -- ----- | o-----------------------------o-------------------------------o [GATE OF WIND] Proceed through Bulwark Minas to find... o-----------------o----------o | BOSS: Shemhazai | HP: ???? | o-----------------o----------o This esper has about 100000 HP like Tyrant. Dispel the initial Haste status and cast Bubble on your comrades if they're not in such status. The boss likes to use Syphon to drain MP; hopefully you've brought X-Potions as suggested. Shem uses Shock (large thunder-elem damage to one, 1500+) and Flare (lare fire-elem damage to one, 3000+) after draining MP, but with Bubble each of these can be "eaten" and cured without much trouble. Still, cast Shell while you have the MP. Silencega can annoy if you're relying on Cura/ga; Echo Herb it up if that happens, or equip protective equipment for the moment. In the latter part of the fight, its defensive power increases and it uses Shock/Flare more often. Keep Curaga coming and it will eventually fall. Steal a Sagittarius Gem if you can spare the time. The party earns the privelege of summoning Shemazai the Whisperer once she's done for. Continue south through the bulwarks and go to the Empyrean Waystone. Read the description and teleport off to god knows where where a scene takes place. Turns out the power of the nethicite stems from the Sun-cryst and the [TREATY-BLADE] Ashe obtains will destroy Venat. After more scenes, take the Tellurian Waystone back to... [GATE OF EARTH] Teleport back to Balfonheim. o-------------------------------------------------------------------o | 055 - Balfonheim Port [BLF2] | o-------------------------------------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | None | ------ ------ -- -- ----- | o-----------------------------o-------------------------------o The port now has better magicks -- Arise, Curaja, Protectga, Shellga, Esunaga -- which should all be bought in the near future. Same for new equipment. >=p But, the essentials are: + Lots o' remedies + Cleanse magic (removes Disease) on all main party members [SACCIO LANE] Talk to the manse guard and enter. The Sun-cryst is apparently at the Naldoan Sea's lighthouse, and Reddas will accompany the party (as a guest) to ensure that the Nabudis tragedy is not repeated. The Strahl will also be able to fly into the jagd, thanks to Nono. If there was ever a time to do hunts and such, it would definitely be when you have an able-bodied guest swordsman. Before you leave, buy remedies so you can cure disease status at the next dungeon. Head to the aerodrome when ready and talk to the private flights docent to get airborne. o-------------------------------------------------------------------o | 056 - Ridorana Cataract [RDC1] | o-------------------------------------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | Lv. 47 Cassie | 9080 1135 -- 1 Wind | | Lv. 47 Deathclaw | 12922 1026 -- 1 Ice | o-----------------------------o-------------------------------o If you don't have the Remedy Lore 3 license (and the previous incarnations), buy it now. The boss ahead will put Disease on you and it's much easier to cure all statues at once. Also, if you'd like auto-haste, you can buy Hermes Sandals from Burrogh in the Barheim Passage; you just have to have the Barheim Key to gain entrance. See "SBV1" for details. [FOOTFALLS OF THE PAST] The ship's anchor is docked here, and you can return to the Strahl to leave if you choose. Head east to the save crystal and exit. [ECHOES FROM TIME'S GARDEN] Deathclaws here can use Pulsar Wave to inflict Disable, so watch out for them and the Cassies' Putrid Breath. Take the southeastern exit. [COLOSSEUM] Enter into the arena's open middle portion (use Libra to see the traps) and go north. You should see a tiny little offshoot to the west of there (connected to passage) and in the dead end within, a map of the entire Cataract area can be found. Exit to the very north of there. [CITY OF OTHER DAYS] Head north until you get to the large crossroads, then take the east path out. [PATH OF HIDDEN BLESSING] No monsters here, but there is a huge chain of traps by the railing that leads to the save crystal; use Libra to see 'em. Keep climbing until the party arrives at the foot of... o-------------------------------------------------------------------o | 057 - Pharos at Ridorana - First Ascent [PHR1] | o-------------------------------------------------------------------o | 01F ENEMIES | HP EXP G LP WEAK | | | | | Lv. 48 Mimeo | 10541 657 -- 1 Holy | | Lv. 45 Mistmare | 12180 1153 -- 1 Fire | | Lv. 46 Mistmare | 12340 1197 -- 1 Fire | | Lv. 47 Mistmare | 12500 1241 -- 1 Fire | | Lv. 45 Chimera Brain | 9992 729 -- 1 Holy | | Lv. 46 Chimera Brain | 10112 772 -- 1 Holy | o-----------------------------o-------------------------------o | 10F ENEMIES [NEW] | HP EXP G LP WEAK | | | | | Lv. 49 Aeronite | 18004 1539 -- 2 Thndr | | Lv. 50 Aeronite | 18684 1589 -- 2 Thndr | | Lv. 46 Brainpan | 15358 893 -- 1 Holy | o-----------------------------o-------------------------------o | 28F ENEMIES [NEW] | HP EXP G LP WEAK | | | | | Lv. 46 Deidar | 14407 893 -- 1 Holy | o-----------------------------o-------------------------------o Given how long and annoying this place is, and how there isn't a teleport crystal for quite awhile, bring in the following magick spells to make this place easier: + Dispelga + Esunaga + Protectga + Shellga + Curaja [THEY WHO THIRST NOT] Mortal kombattttttttttttttt! o-------------o----------o---------------o | BOSS: Hydro | HP: ???? | IMMUNE: Blind | o-------------o----------o---------------o This boney freak has about 120,000 HP. Yawn! Cast Slow first thing (sorry, the Phoenix-Down-Kills-Undead trick ain't workin' here) and this will be easier. It's pretty standard fare of wyrm attacks -- Fireball and Lunge -- but it comes at you with a new one, Curse, which puts Confuse/Disease/Poison/Sap on all parties in range. Good thing a Remedy + Remedy Lore 3 license will rectify the situation (Esuna doesn't get rid of Disease). Any confuseproof armor you have here will be tip-top equips to use. Its other attacks are pretty crappy, 400/500-dmg. attackers, but it does know Bio (inflict: damage + Sap). As long as you keep the Protectga/Shellga's going, Curse and Fearga (drains all allies in range of LOTS of MP). Use Charge to counter the latter. A user-submitted strategy: cast Reflectga on allies, then Curaja. Since Hydro is undead, it will instead do high amounts of damage to it. Couple it with Faith and Hydro is gravy (the chunky kind). Aren't you glad you know Remedy Lore 3? Yeah, I'll bet. Exit east to the large door and the entrance will open. [THE WELLSPRING][01F] There will now be a counter in the screen that says "01F". It of course means you're on the first floor. Save at the teleporation crystal. On the south side is the Altar of Night which speaks of monsters holding black orbs... Hmm. Take the north stairway by the waystone. [WELLSPRING LABYRINTH][01F] NOTE: You can steal Celebrant's Miters [+50 Magick Resist] from the Chimera Brains. Enemies will now start dropping Black Orbs after battle. If you see one left behind, pick it up. There are a whole bunch of intertwined rooms here, some with pots in them. The pots made of a shiny, silver lustre are Mimeos and can Leech large amounts of life; avoid those if possible. You may also notice that this entire area curves around the center room of "The Wellspring." Follow it clockwise around to the (very) south to find a dead end with a First Ascent's completed map. When you have three Black Orbs, find the three altars in "The Wellspring" area (some are accessible only by the labyrinth) and trigger them. This breaks the Seal of Night on the eastern door of the labyrinth (glows red on the mini-map when near). Save at the teleport crystal (boss coming up) if you want. It says the ancient door leads to Blackrock Vault on the map, but when you enter, it transports ya'll into... [DUNES OF PROFANING WIND][01F] No exit back into the labyrinth here. See those big, blistered- -looking head statues? Approaching them sends you back to the start so avoid 'em. There's no mini-map here, either, so I can't really describe things. Head up the sandy slope and approach the far head without detouring into the cliff alcoves. When you get near, the "head" will get up and you'll find it's a turtle boss! o--------------------o----------o---------------------o | BOSS: Pandaemonium | HP: ???? | IMMUNE: Slow, Blind | o--------------------o----------o---------------------o HP's about ~120000. Or something. Dispel the boss' Protect and Silence it. The usual status effects fail to work wonders here, so you'll have to rough it. Bravery + Bubble + Haste seems to do pretty well, and as long as someone is throwing Cura/ja around, the healing upkeep should go well. Much like its brethren, this turtle casts Flash (inflicts Blind on all in front of it) and Stone Gaze (inflicts Petrify on all in front of it). Physical damage can be Protectga'd down, but it can still crush those in range with Power Spin and Flatten. When its HP gets to the halfway mark, it will use Perfect Defense to makes all attacks ineffectual; however, the barrier fades away after awhile. If you need extra boosts, Oil + Firaga works wonders here. Steal an Ancient Turtle Shell if you have time to spare [sells for 1337 gil, laff]. Once the turtle's sleeping under the sands, you end up at... [BLACKROCK VAULT][01F] Yep, it's still here. The notification says the waystone's power has been restored. [THE WELLSPRING][01F] Go back to the waystone by the entrance and save at the teleport crystal. If you're lacking essential items or magicks (Esunaga), go stock up 'em now. Our favorite ancient warping device leads to... [WELLSPRING RAVEL - 1ST FLIGHT][10F] Go up the eastern stairway and kill the two Brainpan enemies there (they know Self-Destruct, so watch out) to make a green bridging path show up; walk over it and it will be permanent. Continue making your way east and keep killing the Deadpans, since they create the path forward (laff @ the sonar-ping noise). Once the second bridge is finished, take the path to the northern exit. [WELLSPRING RAVEL - 2ND FLIGHT][10F] Kill all Brainpans you have and you'll form a bridge from the NWmost corner of the (visible) map south. Along the way, though, there are large walls along the northern walkway that can be broken down as Fools' Facades. Tiny shortcut, not really worth anything. Continue along the bridge you made to the exit. [WELLSPRING RAVEL - 3RD FLIGHT][28F] Kill Brainpans as you head to the eastern "knot" of rooms. Diedar enemies is encountered here, so kill that as well. Once the bridge is set, continue south and you'll end up around the thirty- -fifth floor. Destroy the respawning Brainpans/Deidars to make the north-shooting bridge. Once you cross, you can see another red-colored bridge. If you have killed enough Deidars, you'll be able to cross; if you haven't, you might want to go back and do it, since it leads to treasure. It may only be possible to create the red bridge by re-entering a couple of times. If you don't want the treasure, you don't need to kill all the Deidars. The ones in the following floor help the cause, though. The treasures are [DUELING MASK] and a [ZEUS MACE], to be sure. [WELLSPRING RAVEL - 4TH FLIGHT] Killing the Deadpans makes bridges in the far northwest, which is quite a ways from the start. When you get to the 47/48th floor, a rare monster Vishno may appear (looks like Diedar). Speaking of which, after killing a bunch of statues on your way up, the ones back in the 3rd Flight (35F and down) should be back. Continue up the staircase to the ancient door and beyond. [HORIZON'S BREAK] In the waterfall room is a save point and a triangular room nearby with the exit staircase. [HORIZON'S CUSP] Head through the pillared passage to the foreboding door into the large room, which leads to... [MARSH OF PROFANING WIND][50F] Oh no, it's... o------------o----------o------------------------o | BOSS: Slyt | HP: ???? | IMMUNE: Blind, Silence | o------------o----------o------------------------o HP = ~80000 Dispel Regen and Slow it (though Slyt use Enrage to put its Regen back on). Cast Bravery/Haste on your main fighters and Faith on the best healer. Slyt seems to rarely use any skill, instead relying on defensive attacks which, inevitably, makes this battle incredibly fast-paced and simple. Its defense does rise when its health dives however, and it uses Enrage more often (the skill does increase atk power, btw). Keep everyone in Protect status to make this a cinch. One can steal a common Yensa Scale. --- DeAtHsCrEaM87 writes: "When you fight Slyt, you can just cast oil on and firaga. Takes off 9,999 HPs. I thought I'd just share that with you. ^^" --- Continue into the waterfall room where there is a lit-up waystone here, which whisks all to the land of... o-------------------------------------------------------------------o | 058 - Pharos at Ridorana - Second Ascent [PHR2] | o-------------------------------------------------------------------o | 60F ENEMIES | HP EXP G LP WEAK | | | | | Lv. 48 Bune | 13239 1153 -- 1 Water | | Lv. 49 Bune | 13659 -- 1 Water | | Lv. 49 Reaver | 22771 1634 -- 2 Earth | | Lv. 50 Reaver | 23191 1675 -- 2 Earth | | Lv. 47 Abaddon | 13239 1153 -- 1 Holy | | Lv. 48 Crusader | 10772 1257 -- 1 Holy | o-----------------------------o-------------------------------o [THE REACH][60F] The northwest part of the circular room has a save point. Four are the rooms around this waterfall, and four are the altars that stand in front of them. Each blocks a command for the area ahead: o--------------o-------------o----------------o---------------o | ROOM | ALTAR OF... | BLOCKED OFF... | ALTAR COLOR | o--------------o-------------o----------------o---------------o | Northeastern | Wealth | Item Command | Yellow | o--------------+-------------+----------------+---------------o | Northwestern | Steel | Attack Command | Greenish-blue | o--------------+-------------o----------------+---------------o | Southwestern | Magicks | Magick Command | Light blue | o--------------+-------------+----------------+---------------o | Southeastern | Knowledge | Screen Minimap | Purple | o--------------o-------------o----------------o---------------o Mini-map is the most useless one, so that's the one to nullify. Touch the Altar of Knowledge to send the seal reeling across the falls, then enter the newly-lit-up door. The mini-map is sealed here, so make your way up the side-staircase (all lead to the same room). [STATION OF BANISHMENT][61F] The mini-map may not function, but the larger map can still be your guide. This entire area is full of Crusader skeletons who aren't afraid to use Slowga... You're looking for an upward stairway into the next screen and there are two: one in the southwest and one in the northeast. Both lead to... [STATION OF SUFFERING][62F] Lots of Bune enemies here and they are definitely tough. Protectga everyone and search for the two upward staircases, located in the southeast and northwestern room complexes. Just for reference, the staircases look like this on the large map: ___ | | | | | | |_| <- EXIT ^__^ | | "Maestro" writes: in the very northwestern corner of the room, there is an urn with the map of the second ascent. Thanks for tellin' me! [STATION OF ASCENSION][63F] Powerful, behemoth-like Reavers make their debut on this floor, much to your misfortune. The exit is in the northwestern corner of the map, but you can't go straight there due to a one-way door. Go to the northeastern and work your way west. Yeah, it sucks, also due to a door blocking the staircase room, with powerful Bune inside of it. Run the gamut, yo! [REACH OF THE DAMNED][64F] Save point nearby, first in awhile. The triangular-shaped room at the southern part will lead to the floor above. [THE BOUNDS OF TRUTH][65F] Like before, walk the corridor to the door and teleport to... [CLEFT OF PROFANING WIND] No longer just a wolf... o--------------o----------o------------------------------o | BOSS: Fenrir | HP: ???? | IMMUNE: Blind, Slow, Silence | o--------------o----------o------------------------------o HPs = ~100,000 Dispel its Haste first off and cast Protectga because this tiger can really deliver the damage. Its Wail attack can inflict Silence on those around, so Esuna all 'round. Its rather easy to deal with Reddas simply attacking the entire time, but attacking does the most (Oil+Firaga works, but is crappy). Cast Shellga when possible to lower damage from its Ice Break, Blizzaga-ripoff attack. When its HPs start to sag, it casts Bravery which you DO NOT WANT to let it have; Dispel accordingly. Also, if you have Bubble, cast that around to have some leeway. Continue through the room and come to the waterfall area. There are four corresponding altars around here, and depending on which you chose at the start of the Second Ascent, that's what you choose now: Steel = No Attack Wealth = Items Magicks = No Magick Knowledge = No Mini-map If you select right, the seal from before should float to the altar and the door nearby will lose its power, bringing up the elevator. Take it to the 67th floor. [REACH OF THE OCCULT][67F] Save point here and a lit-up waystone. You know what to do... o-------------------------------------------------------------------o | 059 - Pharos at Ridorana - Third Ascent [PHR3] | o-------------------------------------------------------------------o | 80F ENEMIES | HP EXP G LP WEAK | | | | | Lv. 50 Aeronite | 18004 1539 -- 2 Holy | | Lv. 49 Purobolos | 9531 888 -- 1 Holy | | Lv. 50 Purobolos | 9691 932 -- 1 Holy | | Lv. 49 Dead Bones | 11122 1058 -- 1 Holy | | Lv. 50 Dead Bones | 11302 1098 -- 1 Holy | | Lv. 50 Necrofiend | 13069 1282 -- 1 Holy | | Lv. 50 Cataract Aevis | 23241 2019 -- 2 Thndr | | Lv. 48 Zombie Warlock | 7598 544 -- 1 Holy | o-----------------------------o-------------------------------o NOTE: Taking the MAIN waystone on this floor will bring you back to the BEGINNING of the entire area, meaning the first floor. Unless you want to work your leg muscles, avoid doing this. Colored waystones are fine to use, though. [SPIRE RAVEL - 1ST FLIGHT][80F] If you read the carven pillar in the open room, you'll see that if you fail twice, punishment will you face. If you fail twice, though, you'll end up by the area's map; on the bad side, there are a bunch of zombies you have to fight (use Mirror Mail!). You have to kill a certain amount to open the magicked doors, so unless you're in for the long haul, don't waste any useful items doing this. In fact, if you hold off, you can get the map later on without fighting. More on that at the right time, though. To do the job RIGHT, though, you take the black-colored sigil in one of the corners and warp to another part of the room (on 81F). Continue east into what seems like a dead end and find the fool's facade to find the passage beyond. Take the [RUBBER SUIT] pottery jar from the trap and head to the green waystone beyond, leading to... [SPIRE RAVEL - 2ND FLIGHT][83F] There are traps in both of the passageways, so either cast Float to get by or remove people from the party so that you can slip by without people running into them willy-nilly. Each leads to two fool's facades, which then bring the party out into the open. An Aeronite flies here and may drop a Dragon Helm upon defeat. Take the red waystone to the western part of the area. Two Aeronites fly by a [CIRCLET] treasure chest. If you followed the walkthrough so far, you should now take the purple waystone out, since that's the one that corresponds to the Altar of Knowledge in the previous ascent. You'll come to the 86th floor, a little southwest of where you just were. Go north to find another fool's facade that hides a whitish-colored way stone. Take it. Everyone ends up by the dais of ascendance. If you want the map, take the white waystone to end up at 79F. The ancient door that was magicked can now open and you can get back to 80F easily. Take the white waystone and take the elevator to 90F when you're ready. Since a boss fight is coming up, cast some positive statuses on yourself before taking the skyrocketin' dais. [HEAVEN'S CHALLENGE] Hashmalum? Did your name get cut off? o---------------o----------o------------------------------o | BOSS: Hashmal | HP: ???? | IMMUNE: Slow, Blind, Silence | o---------------o----------o------------------------------o HP: ~100,000 Dispel its Protect and Protectga yourselves. This guy relies mostly on physical strength and can combo a lot (7 times!?), so keep your fingers on the Curaja. Bubble and Bravery help quite a bit, since Hashmal does single-target attacks. It has a stupid internet-slang- -themed "Roxxor" attack which throws a rock at someone for medium damage. Keep Shellga on as well, for when it uses "Battle Cry" you know Quakeja is coming up, which does earth-elemental damage (equip Dragon Shields or use Float!) and can inflict Slow. It sometimes uses Disease, but a Remedy+Remedy Lore 3 or Cleanse magick will do the trick. Since Disease stays even in death, cure that crap immediately! -- it makes people revive with 1 HP if the get killed with it, and your current HP becomes your maximum! Aftewards, the esper Hashmal, Bringer of Order, is yours! [EMPYREAN RAVEL] Continue along the serpentine path until you get to floor 92, where some contemplative scenes play. On 98F is the save point -- put some positive statues on yourself before saving. Ascend to the waystone at the path's end and warp to... [WOMB OF THE SUN-CRYST] After some scenes regarding the Sun-cryst o----------------o----------o | BOSS: Gabranth | HP: ???? | o----------------o----------o The judgey has about 50,000 HP. Dispel any positive statuses Gabranth puts on himself, then cast Protectga/Shellga on the allies. After his HP is halved, a scene takes place where a magick shield blocks him and renders magicks cast ineffectual -- since he starts with recast Haste in this form and it can't be dispelled, buff your own party. Protectga should bring the damage of his special Guilt attack down to 1000-ish, while his Circle of Judgment attack does even worse damage. A short scene takes place and immediately afterwards... o------------------o----------o | BOSS: Doctor Cid | HP: ???? | o------------------o----------o | BOSS: Famfrit | HP: ???? | o------------------o----------o Doctor Cid: ~80000 HP Famfrit : ~100000 HP Dispel the doctor's initial statuses and set to work on him. You will notice he uses the same defense-ignoring guns from before, but he's not too different from before. His Gatling Gun skill can pack a punch on those in range, but again, nothing Protectga and Bubble can't absorb. When his HP is halved, he will summon Famfrit to fight alongside him. When Famfrit is summoned, Doctor Cid can't be damaged any longer, so the only target is the summon itself. Make sure to Dispelga at the beginning because Cid can still attack you. Cast Shellga for this stretch of the fight due to Waterja (can inflict Silence, too) but also Dispel positive statuses that Cid shoves on Famfrit. The summon's Briny Cannonade attack can be tolerated with but it's really Waterja that is the main hitter. Still, it deals mostly physical attacks and draws Cid's attention to defense, so it isn't the hardest part of the fight. The doctor uses S-85 Cyclotrone as well during this period, which can do 1000+ to those in range (but is affected by Shell). After Famfrit's been defeated, or a little before, Cid's barriers will be taken down and he will start using S-85 Cyclotrone more often. His attacks will also be a little more powerful than before, but Cura/ja can cover all the bases. Steal a Magepower Shishak from him if you're dying to have one...which you shouldn't, 'cause they suck. After battle, Famfrit the Darkening Cloud becomes your esper and following more scenes, there's a save prompt. Back to... o-------------------------------------------------------------------o | 060 - Balfonheim Port [BLF3] | o-------------------------------------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | None | ------ ------ -- -- ----- | o-----------------------------o-------------------------------o After meeting at Reddas' manse, the Strahl will be able to fly to Bahamut. Oh, and the shops all have new upgrades, so check 'em out. Deathbringers are on sale, and you can now buy Holy, Flare, Scourge, Shock, and Slowga. No Hastega here, though; buy it in the South Bank Village. If you want some auto-regen equipment, the merchant in Lowtown's South Sprawl now sells Renewing Morions [16000g]. Also, Sage's Rings [absorb: holy; halves MP] can be bought from the merchant in Old Archades [22000g]. When you're ready to take the final plunge, get in the airship and select "Bahamut" near the Rabanastre mapdot. This is the FINAL area of the game, and once you go in there's no coming out. Stock up for the long haul. To emphasize: YOU WILL NOT BE ABLE TO CONTINUE ANYTHING ELSE ONCE YOU APPROACH!!! But, since there is no save point within, who cares? o-------------------------------------------------------------------o | 061 - Sky Fortress Bahamut [SKF1] | o-------------------------------------------------------------------o | ENEMIES | HP EXP G LP WEAK | | | | | Lv. 47 Mastiff | 6987 736 --- 1 ----- | | Lv. 51 Imperial Pilot | 4939 672 167 1 ----- | | Lv. 47 Imperial Gunner | 4219 454 80 1 ----- | | Lv. 48 Imperial Swordsman | 3669 379 133 1 ----- | | Lv. 49 Imperial Beastmaster | 3305 435 134 1 ----- | | Lv. 50 Imperial Beastmaster | 3698 527 144 1 ----- | o-----------------------------o-------------------------------o After some...err, demolition scenes, the fortress is infiltrated. Everyone ends up at... [ANTECHAMBER] You'll notice that this area's map is like the Grand Crystal, and the map will just display an approximate location but no corridor or area maps... Two bulkheads lead out of the corridor. Take either, 'cause they both lead to... [PERIPHERY] The Imperial troops will be out in full force this time, and it won't be the same two or three types as previous Archadian areas may have shown -- at least six different types roam the halls around these parts. Since there's no stopping the torrent, might as well force your way down the hall. Whichever way you take, there will only be one t-junction. Ascend the stairs there, arriving at... [CATWALK] Cutscene plays and it gives some enemies time to sneak up on you. Go south on the mini-map to the circular platform, looking for a west exit nearby. [CENTRAL LIFT] Here, one can find some panel controls. Choose to operate the lift and the Judge Magister from before will show up. Yes, he's still kickin'... o----------------o----------o | BOSS: Gabranth | HP: ???? | o----------------o----------o HP: ~30000, then ~50000 Dispel his Haste and inflict Slow/Silence/Blind, either manually or with the Nihopalaoa trick you've heard me write about. Cast Protectga and Hastega on yourselves, then wail! When his HP is about halved, a cutscene takes place and Gabranth will have Haste again and in perfect health -- he uses Renew to refill all lost HP. But, the Nihopalaoa trick works again, so use it. Gabranth will start using Innocence (range damage?) and Enrage, which makes him go bonkers and start doing more damage + chaining. That's also your cue to finish the battle with a Quickening. How did a Judge Magister get to be so weak? Once done, operate the lift. You'll reach new heights, ending up at... [CENTRAL SHAFT] The welcome wagon is here, and not the foodstuffs kind... o-------------o----------o----------------o | BOSS: Vayne | HP: ???? | STEAL: Nothing | o-------------o----------o----------------o HP: ~60000 Larsa joins in this battle, and on your side, of course. He'll help with your characters' HP upkeep, so there's a shoulder to lean on now. One can't target Vayne with items here, so Nihopalaoa trick can be done. Cast Blind, which strips the pugilist's best efforts away for the most part. Protectga + Bravery + Bubble really aids in an easy win here. When his HP is about halved, a cutscene will take place; after, he'll have Haste. Dispel it and recast Blind. His Mach Wave attack can do a bit of damage, and Force of Will can do about 1000 to allies in range, but with three potential healers, there's no way you should lose. DO NOT USE QUICKENINGS unless you want to start the next consecutive battle with low MP. After battle, you'll have to fight Vayne again, this time without Larsa's helping hand. Gabranth, however, will be on your side for awhile. o-------------------o----------o | BOSS: Vayne Novus | HP: ???? | o-------------------o----------o HP: ~60000 Again, no Nihopalaoa trick. Dispel Vayne's positive statuses and sling Protectga to your party, if it's warn off. Sephira swords will fly around Vayne and can be targeted; but, since Vayne is easily damaged with Bravery'd up characters, there's still not a lot to worry about. Gabranth will only attack, though, so keep a close eye on your health. Vayne's Azure Vortice attack can deal medium damage to an ally in range, while Contempt can do about the same. After a cutscene, Dispel Vayne's recast statuses and watch out for Inviolable Wall, which will do about 1000 damage to all allies on the field. Vayne can erect a magick barrier, too. It'll fade over time like all the others. Cast Shellga to reduce damage from his -aga elemental magicks. "Tree of Sephira" can do 2000+ to those in range, so keep Bubble on and Curaja afterwards (or use X-Potion). Also, "Limit Break" lets Vayne's skills instantaneously be executed. Again, heal up your MP/HP now because it'll be the same as later. Vayne escapes and has a Kuja moment afterwards, then it's back on track with the last boss of the game... [CANNON SUPERSTRUCTURE] o-------------------o----------o--------------o | BOSS: The Undying | HP: ???? | IMMUNE: Holy | o-------------------o----------o--------------o HP: ~200,000 Dispel its initial Haste and throw Shellga on. Any magick with "Piercing" in the name isn't applicable to the laws of Reflect, as you probably already know. Equip as many Aegis Shields as you can to have a good shot at blocking 'em, though. The Nihopalaoa trick doesn't work here either -- he's immune to all the statuses. Its Divine Sword and Megaflare attacks can do 1500 and 1000, to a single target and allies in range, respectively. When it casts Faith or Bravery, Dispel it right away or it'll put up one of its barriers and you can get caught at a severe disadvantage. When in a barrier state, it will use Ascension (~1500 dmg to all allies) or Gigaflare Sword (~2000 dmg to allies). Always keep Protect and Shell up. When put in HP-critical condition, it uses its "Perfect Defense" to be immune to all things. Have to wait for it to wear off before anything can be done. Take this time to heal up and party buff -- don't be shy about using Elixirs and Megalixirs; this is the end of the game, y'know. Enjoy the ending, folks. You deserve it. o-----------------------------------------------------------------------------o | IV. SIDEQUESTS [SDQ1] | o-----------------------------------------------------------------------------o This section isn't complete, but I figure since everyone asks about this type of stuff, might as well include what I do have. E-mail me with to correct any errors you find. ^_~ o-------------------------------------------------------------------o | The Zodiac Spear [ZSP1] | o-------------------------------------------------------------------o | OBTAIN: Zodiac Spear | '----------------------' The spear in question is the most powerful weapon in the game, and takes a very precise, almost mind-boggling method to get a hundred percent of the time -- it's almost the main selling point of a FAQ to some! Anyway, there are four chests you should _NOT_ open to keep the perfect chance of getting this weapon; mess up once and the chance of getting one redlines to a 1/1000: ####################################### 01) Rabanastre - Lowtown [South Sprawl] ####################################### There is an urn near Old Dalan's place; stay clear of it. ####################################### 02) Rabanastre - Royal Palace [Cellars] ####################################### One of the urns here contains an Elixir -- this is the one to avoid (I think it's on the right side). Since there are other urns around here, it's better to just avoid them all so you don't nix your chances. ####################################### 03) Nalbina Dungeons - The Confiscatory ####################################### In case you've forgotten, this is the area right after clearing the arena without being seen. There are some crappy items in a sideroom here -- play it safe and don't get any of them. The one with the accessory can be gotten, if you take the chance. ################################## 04) Phon Coast - The Vaddhu Strand ################################## East of the hunters' camp is a matrix of pots along the shore which you should avoid. Only one is the "bad" one that prevents you from the easy spear-gettin', but avoiding all of them will help you out. They all have Knots of Rust and Gil, IIRC -- crap anyway. --- After all four of chests have been avoided, and you're rearing to go, you can go to Nabudis (earliest time: after completing Tomb of Raithwall). Now, this isn't as simple as it sounds since you have to trek through the Salikawood, beat the King Bomb, and go through the enemy-infested place to the location (Cloister of the Highborn) to find the chests. There is no save point within, and even if you enter from the Nabreus Deadlands, you'll still have to go through two screens to get it (it's in the middle/3rd area). Anyway, this crappy map should show you the approximate position of the room, where "X" marks the spot. I'm generalizing antechambers and other small rooms, so bear with me -- you just need to get to the area's middle north/south passage: _ _____ __| | |___ | The "E" parts mark the exit. When |X | _| | you get to the room with the chests __ ŻŻ| | |E | (sixteen of them), you can ransack'em \ |__ | |___ Ż| | at random and eventually get the item \ \___/ ___ \______| | you've been seeking. | ___ _/ \_________| |E| _| |_ Our ol' spear boasts an ATK of 150, |_ _| and has eight (8) evasion points to |_| go along with it. Now all you need to do is learn the license, which is at the far right portion of the equipment license board. o-------------------------------------------------------------------o | Extra Esper: Zalera [EXZ1] | o-------------------------------------------------------------------o | OBTAIN: Zalera esper | '----------------------' After getting the Barheim Key during the North Bank Village quest (see NBV1 for details), Barheim Passage is once again able to be traversed. Head into the "Great Central Passage" area where once there was a gate barring exit through the west side...it's gone now. Continue west to "The Zeviah Span" area and look for an urn with a Barheim Candle inside, to let you see the hidden areas in the extra sections. To find it, head south down the bridge and keep your eyes peeled for the first stairway on the east; take it north and you can find the urn. Farthern down the bridge is a dead end. To clear it, look for a cart dangling on the west side, which can be pushed off for a makeshift bridge. Continue through "The West Annex" to enter the "Terminus No. 7 Adjunct" with a save point. The next area to the west holds the esper, so buff your party members at the crystal and save with 'em on. Also, it has a skill that kills anyone with prime-numbered levels, so make sure it's an even-numbered to be safe (divisible by two). Unfortunately, it ain't just going to jump in your arms... o--------------o----------o-------------o-------------------o | BOSS: Zalera | HP: ???? | IMMUNE: Ice | STEAL: Gemini Gem | o--------------o----------o-------------o-------------------o There's a five-minute timer that rolls as the fight starts. Let it deplete all the way and you'll automatically lose...not that you die, but are teleported to the save point area. Zalera has about ~40000 HP, and regains all of his HP if you are teleported out. To begin with, dispel Zalera's initial positive statuses. Dead Bones enemies will be thrown into battle, and it's up to you whether you want to waste time with them. They will use Hawk Glare (inflict: Disable) and Reflectga. They will be resummoned a few times and only have about 3000 HP. Magick like Scourge is a good ranged attack if you're in the late game; -ara types can work as well in the early. For Zalera itself, cast Slow ASAP (or Slowga) and go to work. Some attacks will do zero damage while some will succeed; Zalera braces for attacks which is why it's a hassle here. Watch out for "Kill" which, of course, kills a character dead -- luckily it can miss. "Prime Lv. Death" means that any level that is only divisible by itself and one (i.e. 13, 17, 19, 23, etc.) will get inflicted with Death. Also, it knows plain old "Death" magick, which pierces reflect status so the mirror-mail trick won't work. Other magicks: Sleepga, Lv. 2 Sleep. Nishijin Belts can prevent Sleep. A lot of status-effect oriented attacks, but if you enter with remedies and full Remedy Lore licenses, the time limit will seem nonexistant. Remember to use Quickenings, now. After battle, Zalera the Death Seraph will become your esper. Keep going west out of the room to end up in the Garamsythe Waterway. In the "East Sluice Control" is the Garamsythe Candle which reveals the hidden areas around. That's for a different time, though... ******************************************************************* Jeremy Anoc writes: "About the battle with the esper Zalera, I think it would be useful to mention that the countdown timer is not affected by the Battle Speed you choose in the Config screen. So, you should set it to the fastest to take full advantage. (And this "trick" also works with summoning your own espers.) o-------------------------------------------------------------------o | Extra Esper: Zeromus [EXM1] | o-------------------------------------------------------------------o | OBTAIN: Zeromus esper | RECOMMENDED LEVEL: 50+ | '-----------------------'------------------------' After clearing the Stilshrine of Miriam and watching what events unfold at Mt. Bur-Omisace, you can get the "Stone of the Condemner" key item from a Nu Mou acolyte at the "Temple Grounds" area of the mount. This unlocks a secret entrance in the stilshrine, which will lead to our next esper. Teleport there and go to the "Ward of Measure" area right inside the door. Behind the statue here is the waystone you used before to get further inside; now, it reacts to the Stone of the Condemner and you're prompted to use it. Do so to end up at the "Throne of Veiled Gods" area. Check to make sure you have the Remedy Lore 3 license (and Remedies, too) and any auto-Reflect equips (Mirror Mail, Ruby Ring) before you open the door -- both will come in very handy... Also, make sure to have a big supply of X-Potions, which you can buy in Balfonheim or on airship flights out of the aerodromes. An "Ally: HP<60% -> X-Potion" gambit works well, and if you can get Hermes Sandals (auto-haste) from Burrogh in Barheim Passage, consider doing that. o---------------o----------o | BOSS: Zeromus | HP: ???? | o---------------o----------o HP: ~100,000 From the get-go, characters will be unable to use magicks, so it will have to be item-healing from hereon in. Since you can't use magick, might as well do a large chain-Quickening near the start to take out any Dark Lord minions that appear. They respawn later on and are weak to Holy; check your inventory to see that weakness plays into your hands. Another way to do away with them is to use Scathe Motes (Warp Motes don't work...) to help clear the field. Basically, have an ally or two clearing the minion crowd while a good fighter whacks the boss. Zeromus will cast Stop often, so use Remedies to cure it and some X-Potions to heal. Its Gravity attack will damage you by 1/4 of your max HP and Piercing Gravija will do half your max HP's damage as well, so keep Stop off to maximize healing potential. It helps to build your MP back up to take out the Dark Lords because they will just keep coming and coming; when there aren't any, use that window to dig in. Armor on par with Dragon Mail should be enough to keep the Dark Lords' attacks from being very effective. Watch out for the boss' Slowga, which pierces Reflect. =/ Also, the esper is immune to everything but Shear/Expose. Afterwards, Zeromus the Condemner's license is added to the board and can be summoned at your leisure. Also note that the waystone in "Ward of Measure" now makes a mandatory stop to "Throne of Veiled Gods," letting you fight more Dark Lords for your bestiary. o-------------------------------------------------------------------o | Extra Esper: Adrammelech [EXA1] | o-------------------------------------------------------------------o | OBTAIN: Adrammelech esper | o---------------------------o This Flying-type esper appears in the middle of Zertinan Caverns, the "Athroza Quicksands" area to be precise. Although there are a number of ways to get to here, if you enter from the Ogir-Yensa Sandsea's "East Junction" area, you can pick up the area map inside "The Balamka Fault." Exiting south into the area will auto-initiate the fight. Be aware, though: you can exit the battle at any time to go heal up and such. o-------------------o----------o--------o----------------------o | BOSS: Adrammelech | HP: ???? | LP: 30 | STEAL: Capricorn Gem | o-------------------o----------o--------o----------------------o Boss HP: ~40,000 Since Adrammelech is a flying type, you'll have to use guns, hand bombs, bows, and Telekinesis. If you do this early, you may not have access to all of them, but as far as weapon damage goes, that is all you can do. Battling is basically split into two parts: fighting the esper and dealing with the annoying Shambling Corpses. Luckily, the corpses are susceptible to Disable and, if you choose to do the Nihopalaoa trick (regarding remedies), you can inflict it and other statuses and leave the corpses to rot (no pun intended). It seems if you do not kill the corpses, more will not join in the battle -- use this to your advantage, since they will use Cloying Breath (Sleep+Slow) and a few minor elemental spells. Adrammelech can inflict Sap with his regular attack, and is only susceptible to Blind, Slow, Shear, and Expose. Its uses Flash Arc (1-target thunder-elem) and Thundaja (thunder-elem damage to all in range + Stop). If you have any Rubber Suits, you can simply null all the thunder damage, but Stop will have to be dealt with via a Remedy Lore 3'd remedy. When its HP dips below the halfway mark, it erects a "Perfect Defense" that makes it immune to physical and magical attacks. Be sure to inflict statuses before this point due to it also being immune from the Nihopalaoa trick. Shell/ga allies until the palings fall, then dig back into it. Once dead, Adrammelech the Wroth will be your esper. Beware though: any Shambling Corpses that were alive at the end of battle will not have disappeared. o-------------------------------------------------------------------o | Extra Esper: Cúchulainn [EXQ1] | o-------------------------------------------------------------------o | OBTAIN: Queklain esper | o------------------------o PREPARATIONS: Arise Spell Bubble Spell Holy Spell (Foobars weak to it) X-Potions (if in early game) Renewing Morions (Auto-Regen) Black Belts (immune: Disable) for everyone 3000+ HP ~ Lv. 35+ (recommended) Don't even bother coming into the battle if you can't nullify the Disable status -- it's a killer, and you will die. =/ --- Once you have completed the White Mousse mark and obtained the Sluice Gate Key for your trouble, the Garamsythe Waterway's flood gates will be under your command...and that's where this esper can come into play. Here are the steps: 01) Go into the "Central Waterway Control" area 02) Turn on the No. 11 and No. 4 Waterway Control gates 03) Exit south into the No. 4 Cloaca Spur, which is now drained 04) Trigger the No. 1 North Waterway Control in the very southeast 05) Exit back into the "Central Waterway Control" area 06) Turn on the No. 10 and No. 3 Waterway Control sluice gates 07) Exit south into the No. 3 Cloaca Spur, which is now drained 08) Trigger the No. 1 South Waterway Control in the very southwest 09) Exit back into the "Central Waterway Control" area 10) Turn off the No. 10 control and trigger the No. 4 control 11) SAVE! Then, exit into the drained No. 1 Cloaca area 12) Take the southern stairway into the shallow water, and... o------------------o----------o--------o--------------------o | BOSS: Cúchulainn | HP: ???? | LP: 50 | STEAL: Scorpio Gem | o------------------o----------o--------o--------------------o Boss HP: ~70,000 DO THE NIHOPALAOA TRICK ON THE FOOBARS! It helps immensely. Also, using Reverse to make the battlefield's Sap effect heal you does not work. As you may have expected, there's a "veil" around the battlefield that inhibits your stats. This time, your HP will be continuously taking a dive in Sap-like fashion. Have Curaja ready or a heckuva lot of X-Potions. Also, Cúchulainn is immune to all status effects except Expose/Shear, which isn't such a surprise if you recognize him as "Impure King" from Final Fantasy Tactics. Make sure to Dispel the esper's initial good statuses immediately. Foobar enemies (see: Nabreus Deadlands) will be falling into the battlefield. Cast Slowga/Disable as soon as you can because Foobar enemies' regular attacks can inflict Disable, too. The Nihapalaoa trick puts the Foobars out of commission ASAP, and since they do not die immediately, they simply waste space...no more new ones'll come into battle until they fall to Doom status! Someone will have to be spamming Cura/ja just to keep up, since Queklain will (devilishly) use Invert to make your HP extremely low. If you have Arise on-hand, perfect. "Queklain" will use Bio and Toxify primarily, which means you will have to find time for Remedies/Esunaga so your HP isn't decreasing at a double-time speed (battlefield effect =/= Sap status). When Queklain unleashes Slowga, make sure to counter with Hastega; when he uses Immobilizega, Esunaga in kind (if you need to). Queklain's "Mana Spring" attack gives it back MP for its nasty spells, while "Malaise" works like a medium-damage Drain attack (single-target). When its HP gets low, its defense skyrockets and it starts to use Invert more often. Doing a chain-Quickening for the kill wouldn't be such a bad idea. Once the battle's over, Cúchulainn the Impure can be bought at the license board. o-------------------------------------------------------------------o | Extra Esper: Exodus [EXX1] | o-------------------------------------------------------------------o | OBTAIN: Exodus esper | NOTE: Can start after Phon Coast storyline | '----------------------'--------------------------------------------' Alright, so you want another esper. This one's up in the Mosphoran Highwaste, at the Empyreal Seat area. Sad to say, but it's not easily accessed. To get up to it, you'll have to dink around with the shrines. Make sure you have some Gysahl Greens on hand (buy in Muthru Bazaar/Balfonheim). ---------------------- The order of operation ---------------------- 01) In "Babbling Vale," trigger Shrine of South Wind. 02) Notice the map "!" at Empyrean Way -- a new path's opened. 03) Mount the Wayward Chocobo in "Rays of Ashen Light"; ride south 04) Take the new path west in "Empyrean Way"; use choco-only exit -YOU SHOULD BE IN "SKYREACH RIDGE" NOW- 05) Dismount chocobo, and enter "Babbling Vale" from nearby exit 06) Trigger the Shrine of the West Wind, then push weathered rock into place so you have permanent access into former area. 07) Activate Shrine of Northwest Wind in "Babbling Vale" 08) SAVE! Then go back to "Skyreach Ridge" 09) The highest part of the path now extends to "Empyrean Way" Heeeeeere's....! o--------------o----------o--------o------------------o | BOSS: Exodus | HP: ???? | LP: 55 | STEAL: Libra Gem | o--------------o----------o--------o------------------o HP: ~100,000 Sorry, but you can't use items in this battle. This means the Nihopalaoa trick is out of the question. However, you can still slap it with Slow, Shear, Expose, and Sap. You just need to find an opening since it recasts Reflect. Speaking of which, the "Enemy: Status=Reflect -> Dispel" gambit is essential here. In fact, if you can do a pretty consistant loop where the boss does one skill, recasts Reflect, does one attack, recasts, etc. Keeping Shellga on yourselves is a good idea also, since it uses Flare and Scathe. Naturally, equipping Bubble Belts is a smart idea here, although by level 60-70, you can stomach one without any problem. Two might be pushing it; have allies with an "Ally: HP<50% -> Curaja" gambit handy. As long as you spread out around Exodus, Scathe should never hit more than one person. When its HP gets very low, it raises a physical paling so you'll have to rely on magicks. With someone constantly dispelling the esper's Reflect, you can get a Flare or two in each turn. Sorry to say, but Exodus is a pushover -- shouldn't have much trouble with this guy at higher levels, even without the best equipment. When you've won the battle, Exodus the Judge-Sal is yours for keeps. o-------------------------------------------------------------------o | Lost Cockatrice Flock [LCF1] | o-------------------------------------------------------------------o | OBTAIN: Tumulus, Defender, Platinum Dagger, Diamond Sword | | Yoichi Bow, Koga Blade, Hi-Ether x 2 | '-----------------------------------------------------------' Before you can do this, you have to have cleared the Cluckatrice mark, passed the storyline up to Archades, and obtained the key item Feather of the Flock. This key item can only be gotten in the rainy season in the secret area "Tracks of the Beast," which is created by chopping down withered six withered trees in the Giza Plains. Come back to the nomad village in the dry season to find the li'l girl herder's livestock have flown the coop. You can find them all around the world in the places with many people. In no particular order: #1 - Archades Clear Archades' events and return here, right after if y'want. Do the chops mini-quest and get all twenty-eight of them, then trade it in for one sandlewood chop. In the Tsenoble area, you can now access the place behind the docent. There will be a large cockatrice in the station here, and if you talk to it, it will leave and give you a [TUMULUS] hand-bomb. #2 - Balfonheim Speak with the miffed moogle to learn of its traveling plight, and talk to the girl by the stables. Show her the Feather of the Flock. Talk to Gurdy by the chocobo stables and moogle'll rent the tiny 'chocobo' in the pen for 1 gil. Of course, its not a chocobo but a cockatrice -- you get a [DEFENDER] for the trouble. #3 - Jahara In the village proper, talk to the herder who wants to know what the cockatrice is doing there. Talk to the bird and relay that it's from Giza Plains. The herder tells you speak with the Great-chief; do so and get his gift. Give it to the bird, then talk with the herder to get a [PLATINUM DAGGER]. #4 - Eruyt Village In "Fane of the Path," the cockatrice has lost its memory and won't leave until it's recovered. You'll have to find dewdrop pebbles along the woods to restore it. There is one near Mjrn that starts the quest, and you'll have to ten more from there on out: 1 - Fane of the Path - by salve-maker's pestle bowl 2 - Fane of the Path - north part of circular walkway 3 - The Spiritwood - on bridge by path to Fane of the Path 4 - The Spiritwood - by the fountain 5 - The Spiritwood - by the fountain; ask the Viera to get it 6 - The Spiritwood - by the wood-warders' hut 7 - The Spiritwood - on the stair leading to Fane of the Path 8 - The Spiritwood - below small stair south of the fountain 9 - The Spiritwood - by southern dead end Give the dewdrop pebbles to Mjrn and after the ninth, the bird will drop the tenth. Give it to Mjrn and the bird will recover its memory and you receive a [YOICHI BOW]. #5 - Rabanastre In "North End," at the very north part, a lone cockatrice is found in a corner. It runs away when you encounter it and will continue to do so. Chasing it is no good, so one has to snatch it by hiding. Waiting behind a pillar or out of view and when it turns a corner (easy to do in pillars kittie-corner to East End) makes it easy prey. When it asks you what you're doing, tell it you're not ruffling its feathers. It will now be in the north section by the fountain and stays there until you've sent the Eruyt cockatrice (Chit) back to the nomad village. Inform it of your progress to receive a [DIAMOND SWORD]. #6 - South Bank Village The last cockatrice (Sassan) doesn't do anything until you've restored the ferry to North Bank Village (see NBV1). Once back on at the south shore, talk to Tchigri and he'll want to ship the bird north. The correct combination for doing this: Natyhl --> Arryl --> Sassan Take them one at a time and when Sassan finally gets across, he'll give Vaan a [KOGA BLADE]. Once all six cockatrice have been flung back into their pen, return to the nomad village (provided it's the dry season) and find Terra. She gives you [HI-ETHER x 2] for the successful round-up. o-------------------------------------------------------------------o | The Great North Bank Village Escape-o-rama [NBV1] | o-------------------------------------------------------------------o | OBTAIN: 1000 Gil, Wyrmfire Shot | '---------------------------------' Complete the Flowering Cactoid mark and earn the Cactus Flower key item. Talk to Dantro at the Estersand outpost and he'll want you to deliver it to his wife at the South Bank Village who's nursing some sick traveller. Talk to her there and get a [BUNDLE OF NEEDLES] for your trouble. ################################################################### NOTE: Must be past Tomb of Raithwall events to take the riverferry! ################################################################### Re-enter the village and go to the dock. Talk to Tchigri and agree to accompany him to the North Bank Village. Once there, you find a cactoid bandit group's holding the ferrymen hostage. Speak with Ruksel to learn the cactoids are looking for their relative Dran who's been causing trouble around the desert (and also earned a mark on his head). Back in South Bank Village, talk to Dantro's wife to learn she's boiled Dran's head-top flower and thrown it behind her house. Go and claim it to find that Dran's back! Have Tchigri take you back to the northern village and they'll buy the fraud. Vaan obtains [1000 GIL] and [WYRMFIRE SHOT], plus the village regains its once-lost population. o-------------------------------------------------------------------o | The Great South Bank Village Search-o-rama [SBV1] | o-------------------------------------------------------------------o | OBTAIN: Barheim Key, Magick Gloves | '------------------------------------' Okay, so maybe it's not that 'great,' but still... After the North Bank Village ferry is back in commission, talk to Dantro's wife who bemoans her lack of semclam shells. She bids you to find some along the banks of the river. Leave the village and go into the shallows, picking up the "mysterious glints" that are the semclams. Get three, return to her, and she'll need some Nebralim to staunch the wound -- Dantro should have some. Go to the Estersand outpost and Dantro says there's some in the crates nearby. Get the phial of [NEBRALIM] and bring it back, to which she asks for Valeblossom Dew from the Broken Sands area in the north. ################################################################### NOTE: Must be past Tomb of Raithwall events to take the riverferry! ################################################################### When you get there, look in the lower-middle section for a tree/ shrub with white flowers. Get some [VALEBLOSSOM DEW] and return. That's the last of the foraging you have to do, but if you have the Great Serpentskin loot (Obtain from the Nidhogg mark) give it to her as well. Re-enter the village twice and the bed-ridden man will be well again. Talk to Dantro's wife to learn he's in the back of the house. Talk to her to learn she's a treasure-hunter who found something of great use in Barheim Passage. She gives you the [BARHEIM KEY] as the reward, and also [MAGICK GLOVES]. YOU WILL ALWAYS GET THE BARHEIM KEY FOR COMPLETING THE SIDEQUEST! The Great Serpentskin only affects if you get the best reward or not. o-------------------------------------------------------------------o | Into the Wyrm's Nest [WRM1] | o-------------------------------------------------------------------o | OBTAIN: Wind Globe, Windvane | '------------------------------' Available later on in the game, the sidequest allows passage into the "Wyrm's Nest" area of the Dalmasca Westerand, eternally blocked by a sandstorm. But only for a little while longer. At Dalmasca's Westgate, find the Bangaa named Rimzat. Tell him you will aid him in gathering information on the sandstorm. Go to the "Southern Plaza" area nearby and find Cotze sitting in the center fountain. He directs you towards Storehouse 5 in Lowtown where his old friend is. Find Northon down near the entrance to Garamsythe; he's the stooping NPC. He tells that he and his friend used to have an item that quelled the sandstorm, but they broke into two so no single person would have complete access. This item is the Windvane, and Northon hid his half in the Westersand under some Dynast-Cactuses. Incredibly vague hint on its own, but if you return to Cotze, he says Northon probably hid his half in the "Shimmering Horizons" area's NW dead end. To find the cactus that marks the spot, head into the Shimmering Horizons area and EXIT northwest into the dead end part of the "Windtrace Dunes." There are two cactuses here; the one on the SW side contains the treasure: a [WIND GLOBE]. Go back to Westgate and meet up with Rimzat and his companions. Cotze gives you his half and you obtain a [WINDVANE] to persevere through the Wyrm's Nest. So, where exactly is this nest? Well, it is in the northeasternmost area of the Westersand, but can also be entered from "The Yoma" area (north of North Bank Village) in the Estersand. Either way, head into the place and... o--------------o-------------o--------o----------o | Earth Tyrant | HP: ~70,000 | LP: 21 | EXP: n/a | o--------------o-------------o--------o----------o STEAL: Hi-Potion, Tyrant Hide, Tyrant Bone Although this is probably the largest dino you'll ever see, it can be tamed with a simple formula. First, cast Blind on it to reduce damage from its massive maw, then cast Berserk to prevent it from going buckwild with Sonic Fangs (damage + Death). Later, if you need to buy some healing time, cast Confuse/Sleep on it and cure away. It's also susceptible to the ever-useful Slow, but can also be Silenced. When its HP is put into critical, it serves up a defensive boost (use Quickenings) and starts to use Screwtail, a move that just does damage to allies in front of its face. If you have Bravery and Hastega, just dole those out and beat the dude senseless when it can't do anything but chomp at you. When the tyrant dies, so does the sandstorm. Nice to have you back, visibility! Anyway, the dino's death makes those long sandstorms seem to spawn in less abundance, although they can still occur. As for the great reward? Sorry, there isn't one. But, if you speak to Montblanc, he'll give you 1200 Gil... Well, maybe the Bestiary entry was worth the trouble... o-------------------------------------------------------------------o | Ann (Uh) and Her Sisters [NNH1] | o-------------------------------------------------------------------o | OBTAIN: Ring of Renewal | NOTE: Must be up to Balfonheim to start | '-------------------------'-----------------------------------------' | NOTE: Can start after Bhujerba storyline events but cannot finish | | until you get to Balfonheim. Recommended you hold off until | | it can be done all the way through, for rememberance's sake | o-------------------------------------------------------------------o 'Kay, first and last Woody Allen joke there, I promise. Private flights are something that can go by the wayside in the course of the game, but should you happen to fly, this sidequest is ripe for the taking. To start it, take a flight and head into the sky saloon. Look for a man hassling the female chief steward named Ann. Long story short, Ann asks you to deliver some letters to her siblings in order to balk the womanizer who's been wanting her to marry him. You'll receive the key item [ANN'S LETTER] and can now get to work sticking it to the man! To search out Ann's other similarly-employed sisters, you'll have to take more flights and check the sky saloons (make sure to fly with the leisure craft option). The order you do this in doesn't make a difference, but you can always tell if you haven't delivered Ann's note because there will be one of the womanizer's brothers hanging around her. Go over to her and pick the "I have a letter from Ann" option Depending on which flight you find Ann on, that may screw up any five-step plans you have going for you. Here's the order I found mine in (Ann = Balfonheim <-> Bhujerba for me): ------------------------+------------- The sister you find will FLIGHT TO TAKE | SISTER FOUND always be the same, no ------------------------+------------- matter which order you Nalbina Ft. -> Archades | #1 Liddy perform the searches in, Archades --> Balfonheim | #2 Twarra however. Balfonheim ---> Nalbina | #3 Carryl Nalbina ---> Rabanastre | #4 Sanne KEEP TRACK OF ALL THE Rabanastre --> Bhujerba | #5 Lyseth FLIGHTS YOU TAKE! Once you've found the first five, Lyseth tells you the youngest sister Cisset is on the one route you haven't visited yet. For an easier time figuring this out, here's a table of flights that can be taken overall (in order of storyline appearance): -------------+--------------------------------------. FLIGHT FROM: | CAN GO TO: | AND ALSO: | HERE, TOO: | -------------+------------+------------+------------+ Rabanastre | Bhujerba | Nalbina | Archades | -------------+------------+------------+------------+ Bhujerba | Balfonheim | Rabanastre | -------------+------------+------------+------------. Nalbina Ft. | Archades | Balfonheim | Rabanastre | -------------+------------+------------+------------+ Archades | Balfonheim | Nalbina | Rabanastre | -------------+------------+------------+------------+ Balfonheim | Bhujerba | Archades | Nalbina | -------------+------------+------------+------------+ Since the flight the sixth sister on is random, you'll have to learn which flights you've already taken. Flights to and from two different places (Balfonheim <-> Nalbina will always give you one person) are the same flight at the core, you can cross both of them off on the above table. If you didn't have to double-back to any town as I did (Nalbina twice), you should be able to cross out twelve flights and get the last one; if not, you'll have three or four to do through trial and error. Deliver the letter to Cisset and she gives you a smashing ring for your success at defeating the idiots in House Laschiell... a [RING OF RENEWAL]! o-------------------------------------------------------------------o | The Four Fragments [THD1] | o-------------------------------------------------------------------o | OBTAIN: Dull Fragment, Grimy Fragment, Blackened Fragment | '-----------------------------------------------------------' NOTE: To get Ro'kenmou/Ro'kenmu to appear, you must first talk to Ma'kleou in Nabreus Deadlands (second area from Salikawood). --- Talk to Roh'kenmou in Old Dalan's house (Lowtown, South Sprawl) and he will tell you of a medallion that was split into four pieces for safe keeping. The first one he clues you into finding is that which was in a man's possession before he died... Each time you find a fragment, you can go back and give it to the Nu'mou or wait off -- doesn't matter. --------------------- THE DULL FRAGMENT --------------------- NOTE: Must have completed White Mousse hunt and have the Sluice Gate Key in your possession to continue! After completing the Wraith mark hunt, if you go into the residence in Lowtown you can find the key item [DUSTY LETTER] on the table near the Seeq. Reading it, you can find the clue: East -> Southeast -> East -> Southwest -> Southeast Now, this may seem like directions for navigating the Garamsythe waterway (as the letter talks about in detail, but not in the key item description), but in reality, it's the method for operating the switches in the "Central Waterway Control" area. Go down there and face south, so the switches look like (from north facing): _________________________ / _ _ \ The switches correspond / (_) (_) \ with the directions, of / _ SE SW _ \ course, and you'll have | (_) (_) | to operate them in the | E W | certain sequence to get _____________ EXIT ____________ the prize. So, with all the switches starting in the "off" position (not lit up), flip the switches. If you don't like directions, do it by the name of the switch: 1) Close No. 11 Control | Once this simple task is completed, 2) Close No. 04 Control | you should hear a "tinkle" noise, but 3) Open No. 11 Control | will receive NO notification that 4) Close No. 03 Control | anything has happened. Head to the 5) Open No. 04 Control | south of the area near the entrance --------------------------' to the No. 1 Cloaca and you will find a "Shiny Object" on the ground. Claim it for your own to see it is a [DULL FRAGMENT] key item. ---------------------- THE BLACKENED FRAGMENT ---------------------- Complete the Orthros bounty and you will receive this key item. ------------------ THE GRIMY FRAGMENT ------------------ There's a certain sequence of events you have to follow again. 1) Talk to Filo in Lowtown's South Sprawl (in eastern part) to learn they've searched everywhere for the medallion except the city streets. 2) In Rabanastre's "Southern Plaza" area talk to the "Curious Woman" by the fountain. Listen to her story to learn she's an amnesiac with only a necklace as a memento. 3) Go to the Muthru Bazaar (Rabanastre) and find the orange bangaa merchant. Talk to him about the necklace to learn he sold it to an Imperial a short while back. He used to be at the Sandsea, but has left for somewhere else it seems... 4) Enter Yugri's Magicks (Rabanastre) and talk to the Sotted Imperial NPC about the necklace and woman near the fountain. He'll want you to fetch her to him, in order to corroborate your story. 5) The Curious Woman isn't at the plaza any longer, so return to Filo in Lowtown; she'll have located her. Agree to accompany Filo to the magicks shop, and you'll automatically arrive there. 6) Talk to the Imperial again. After some dialogue, Shyle (amnesiac) gives you the [GRIMY FRAGMENT]. --------------------------------- ONCE YOU HAVE ALL THREE FRAGMENTS --------------------------------- Hand 'em over to Roh'kenmou and he leaves for Nabudis. No immediate reward, but this is only half of a larger sidequest. Wanna do the rest? Read below. If you've already done the rest, go to Nabreus Deadlands and talk to Ma'kleou at the normal save point area. o-------------------------------------------------------------------o | A Second Medallion [ASM1] | o-------------------------------------------------------------------o | OBTAIN: Moonsilver Medallion | '------------------------------' Fly yourself to Archades and stop by Charlotte's Magickery. Another Nu'mou is fretting here. Talk to Roh'kenmu to learn he's lost the Moonsilver Medallion. Inquire about it to learn it's been sold and the man who has it, Otto, is missing. If you know your stuff, the search shouldn't be long -- he's in Old Archades. Go down to "Alley of Muted Sighs" and find Otto in the northernmost part. Talk to him and he'll fork over the [MOONSILVER MEDALLION] without much hesitation. Return to Roh'kenmu and give the hunkajunk back to him. If you've already helped out Roh'kenmou, go to Nabreus Deadlands and speak with Ma'kleou at the normal save point area. o-------------------------------------------------------------------o | A Third Medallion [ATM1] | o-------------------------------------------------------------------o | OBTAIN: Medallion of Bravery, Medallion of Love | | Lusterless Medallion | '-------------------------------------------------' Once you've helped out Roh'kenmou and Roh'kenmu in the two quests detailed directly above, go to Nabreus Deadlands' normal save area and talk to Ma'kleou. The three kinsmen agree that you are the one they've been waiting for, the one who can destroy the beasts that the medallions have sealed away. The Medallion of Bravery and Love have both been found, and only the Medallion of Might remains to be obtained. It's in "Overlooking Eternity" as the Nu'mou says. If you haven't done the Roblon bounty yet, the way may be unclear -- the area is isolated from the rest, after all. Go to "The Slumbermead" and search the northwestern part of the marsh for a secret off-the-map route into "The Fog Mutters." From there, you can make your way to "Overlooking Eternity." There are a lot of Dead Bones enemies here, but once you approach the shrine at the top, a scene takes place. Ma'kleou bestows upon your party the [MEDALLION OF BRAVERY] and [MEDALLION OF LOVE]. These can open the locked doors in the Necrohol of Nabudis. As the three Nu'mou depart (literally) your company, the shrine opens and you get the [LUSTERLESS MEDALLION]. Fury, Humbaba, and Chaos are now able to be fought. The end! o-------------------------------------------------------------------o | Boozin' Bhujerbans [BZB1] | o-------------------------------------------------------------------o | OBTAIN: 14,000 Gil | '--------------------' So, around Bhujerban you can find bottles of spirits ("madhu") that you can resell to people for some cash. How much? A thousand gil a pop. Times that by fourteen (the total of buyers) and you can wind up with 14,000 gil spendin' money. The bottles aren't visible and only appear when you get close, however; and, they only have one NPC who'll buy 'em off of you. So, where are these drinkages? In and around town, natch. There's no order to doing this, either. 01) FIND: Lhusu Square - by northern water fountain, on stairway SELL: Lhusu Square - "Lhusu Miner" - man by item Seeq 02) FIND: Rithril's Protectives - in a cabinet SELL: Rithril's Protectives - "Shop Clerk" - she's nearby 03) FIND: Clio's Technicks - stairway by the counter SELL: Clio's Technicks - "Shop Clerk" - he's a moogle, yo 04) FIND: Targe's Arms - by one of the showcases SELL: Targe's Arms - "Bhujerban" - look for a female :p 05) FIND: Aerodrome - By a bench in waiting area SELL: Aerodrome - "Bhujerban" - sitting on rail, waiting area 06) FIND: Bashketi's Gambits - in a bookcase SELL: Bashketi's Gambits - "Shop Clerk" - it's a red Seeq 07) FIND: Mait's Magicks - by one of the showcases SELL: Mati's Magicks - "Bhujerban Guru" - standing 2 feet away 08) FIND: Miners' End - by box outside gambit shop SELL: Miners' End - "Lhusu Miner" - gray bangaa south of box 09) FIND: The Staras Residence - by a bureau near door SELL: The Staras Residence - "Niray" - the children's mother 10) FIND: Khus Skygrounds - by moogle on box, near item shop SELL: Khus Skygrounds - "Bhujerban" - woman by west rail 11) FIND: The Cloudborne - passed-out woman's table SELL: The Cloudborne - "Magu" - fat Seeq between bar's exits 12) FIND: Cloudborne Row - at deadf end near The Staras Residence SELL: The Cloudborne - "Magu" - fat Seeq between bar's exits 13) FIND: Kaff Terrace - near Seeq seated by entrance SELL: Kaff Terrace - "Bhujerban" - woman near drop-off edge 14) FIND: Travica Way - by two NPCs near Miners' End entrance SELL: Travica Way - "Bhujerban" - man near the magick shop Anyway, this is the order I found 'em in. If you want me to reorganize it for more convenience...too bad! ...Just kidding. Drop me an e-mail and I'll get around to it. Also, if anyone knows an alternate buyer for #12, hook me up; it seems weird that Magu would buy two casks. Also, if anyone knows any locations I missed, tell me. Fourteen total casks is a weird number to have. --- Rebo Valance writes: "Nimay won't buy the booze from you if her mark request is active. You have to do it either before the hunt is availible, or after it has been completed." Darthkirby4463 writes: "in regards to your sidequest faq, you can sell the bottle of maddhu found in cloudborne row to "cloudborne patron". he is found just outside the cloudborne next to a drunken bangaa. i think those are all 14 bottles simply because if there is 1 per section, there would be nowhere else to find one." David Ariew contributes this gem: "Hey, I was just reading your FAQ. Specifically, the part where you run around getting the Madhu in Bhujerba. I was following it exactly up until "Niray." She wouldn't buy from me because she was too grieved over her children or something like that (because of the antlion hunt). Anyway, I went over to cloudborne way and the cloudborne itself and picked up another two bottles. I sold both to Magu (by leaving the cloudborne and coming back). But then I went back in and found that I could sell the third bottle to Magu as well. My guess is that this NPC will buy all of the Madhu you have. I'm not sure if this is true for other NPCs as well, but it would definitely be easier just to find all the Madhu and sell it all to Magu." o-------------------------------------------------------------------o | Viera Matchmaker [VRM1] | o-------------------------------------------------------------------o | OBTAIN: Loxley Bow + 2 Hi-Potions -or- Loxley Bow | '---------------------------------------------------' O, love is a precious thing, and you can help an interracial couple hook up in Rabanastre. The way it works is as so: 1) Talk the Viera near the Southgate stables, making her leave into the Southern Plaza. 2) Speak with the Lovestruck Man near the Southern Plaza fountain to say he's in love with her, blahblahblah, and she headed to the East End. 3) Head to Yamoora's Gambits shop and speak with the Viera, who mentions getting a drink. And there's only one bar in town... 4) At the Sandsea, find the Viera on the balcony railing. She says that when she sees Vaan a special feeling washes over her, and asks if he knows of her soulmate. 5) You can actually pick one of two people for the Viera to go meet -- Lovestruck Man at the plaza and Lord Vain at the gambit shop. The former gives the best reward, although barely. Which- -ever you choose, he'll ask you to convey his feelings to the Viera; choose to accept. 6) Back at the Sandsea, tell the Viera of her suitor's request and she will run to meet him. 7) If you chose to set her up with the human, return to the plaza and talk to either of the happy now-couple for a [LOXLEY BOW] and two [HI-POTIONS]. If you chose to set her up with the seeq from the gambit shop, talk to either to get one [LOXLEY BOW]. o-------------------------------------------------------------------o | Teaching a Man to Fish [TMF1] | o-------------------------------------------------------------------o | OBTAIN: Muramata + Fishing priveleges | '---------------------------------------' NOTE: Finish the South Bank Village Search-o-rama Sidequest [SBV1] before you start this. The North Bank Village has to be back in business to continue. Plus, you have to be to Balfonheim. ------------------------------------------------------------------- Before anyone can fish, they'll need a rod, no? To weasel one into your possession: 01) Talk to Ruksel at South Bank Village dock. He wants to fish but has no rod. 02) Visit the "Chivany Breakwater" road in Balfonheim, and speak w/ the Fishing Enthusiast twice. When he asks if you have business with him, talk about his fishing rod. He says you can't have it sadly. 03) Run near the Aerodrome but don't enter; instead, make sure the fisherman is out of your sights and return to the position he was at. He should have vacated and left his rod nearby. You can then steal it (Vaan's specialty -- what'd you expect?) for your own. NOTE: If the man didn't disappear, re-enter the screen and go through the procedures again; he should say the exact same thing. You do _not_ have to exit "Chivany Breakwater" to get the [MURAMATA] rod! ------------------------------------------------------------------- Alright, you've got a rod now, huh? Return to Ruksel in the South Bank Village and give him the rod. Henceforth, you can use this as a fishing spot. Here's how fishing works: 01) A sequence of D-pad and buttons shows up. 02) Press the sequence as-is as quickly as possible 03) If you do it right, and it's fast enough, the fish is caught; If you mess up or don't do it fast enough, the fish escapes. That's all there is to it. YOU DO NOT HAVE TO HAVE BEAT GILGAMESH TO START THIS. Gilgamesh is just required for getting farther in the mini-game. o-------------------------------------------------------------------o | SUBSECTION: Fishing the Nebra [FTN1] | o-------------------------------------------------------------------o | OBTAIN: Various items, Cactoid Compact, Cactoid Commendation, | | Lu Shang's Badge | '---------------------------------------------------------------' ____ __ / __ \____ _ ______ _____/ /_________ ____ _____ ___ / / / / __ \ | /| / / __ \/ ___/ __/ ___/ _ \/ __ `/ __ `__ \ / /_/ / /_/ / |/ |/ / / / (__ ) /_/ / / __/ /_/ / / / / / / /_____/\____/|__/|__/_/ /_/____/\__/_/ \___/\__,_/_/ /_/ /_/ /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ o---------------------o As you can see, the possible button | | BUTTON COMBONATIONS | combinations are fairly simplistic, | o---------------------o-----o with only one part of the D-pad | | O + X + [] + Up | thrown in. | | Down + X + O + [] | | | O + Right + X + [] | | | X + O + Up + Triangle | When you've got a perfect score, | | Triangle + O + X + [] | Ruksel calls your attention to an | | Triangle + X + [] + Down | item sparkling on the riverbed. Do | | Square + Triangle + X + O | another perfect combination to get | .o---------------------------o that as well -- it's a reward for | | your good timing. Every so often, | | you can catch an Empty Bottle (loot) while you're fishing. Keep | | getting perfect scores and eventually Ruksel'll say you're ready | | to expand to a new location (takes about 4 or 5, doesn't have to | | be consecutive -- may just be total # of correct combo inputs?). | | | 'o-----------------------------------------------------------------o | DOWNSTREAM - REWARDS: | | | | - Water Stone - Hi-Potion - 100 Gil | o-----------------------------------------------------------------o __ ____ __ __ / |/ (_)___/ /____/ /_________ ____ _____ ___ / /|_/ / / __ / ___/ __/ ___/ _ \/ __ `/ __ '__ \ / / / / / /_/ (__ ) /_/ / / __/ /_/ / / / / / / /_/ /_/_/\__,_/____/\__/_/ \___/\__,_/_/ /_/ /_/ o---------------------oŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | BUTTON COMBINATIONS | This one's a little harder | o---------------------o------------o than before, using a longer | | X + O + R2 + Up | input series (5 max) and the | | L2 + Down + R1 + O | additions of the L1/2 & R1/2 | | R2 + Square + X + L1 | buttons as well. To boot, a | | L1 + Down + O + Square | few of the combos rise up & | | Triangle + O + Down + Up + X | down, but those are 4/5-bttn | | Triangle + L1 + Right + Square | ones. Besides that, the rest | | X + Triangle + O + Down + Square | of the parts are the same, | .o----------------------------------o to wit, the 5-part trip and | | the perfect-score item catch | | you can get. To get to the next fishing hole, score five or six | | perfect scores. Like before, they don't have to be consecutive. | | | 'o-----------------------------------------------------------------o | MIDSTREAM - REWARDS: | | | | - 100 Gil - Fish Scale - ???????????? | o-----------------------------------------------------------------o __ __ __ / / / /___ _____/ /_________ ____ _____ ___ / / / / __ \/ ___/ __/ ___/ _ \/ __ `/ __ `__ \ / /_/ / /_/ (__ ) /_/ / / __/ /_/ / / / / / / \____/ .___/____/\__/_/ \___/\__,_/_/ /_/ /_/ /_/ o---------------------oŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | BUTTON COMBINATIONS | The combos are kicked up a | o---------------------o------------o notch, but not by much. | | | The input sequences arrive | | X + O + R2 + Up | and leave a bit faster this | | L1 + Down + O + Square | time around, and there are | | Left + R1 + Triangle + X + O | fewer 4-button sequences to | | Triangle + O + Down + Up + X | act as "gimmes". Perfect- | | Up + R1 + Triangle + Left + O | -score treasures and the | | Triangle + Down + Left + X + O | way to opening up the next | | X + Triangle + O + Down + Square | area remain relatively the | o----------------------------------o same. Note that you CANNOT | | open up any other areas til you've given Ruksel the Matamune. | | See the "FTN1" quest for more details on getting the demon rod. | | After some perfect runs (usually 8~10) you will receive the | | "Cactoid Compact" item as the riverbottom item. After getting | | that item, the cactoids will tell Ruksel about a secret fishing | | spot at Hidden Shoals. | | | 'o-----------------------------------------------------------------o | UPSTREAM - REWARDS: | | | | - Fish Scale - Frogspawn - Turtle Shell | o-----------------------------------------------------------------o __ ___ __ __ _____ __ __ / / / (_)___/ /___/ /__ ____ / ___// /_ ____ ____ _/ /____ / /_/ / / __ / __ / _ \/ __ \ \__ \/ __ \/ __ \/ __ `/ / ___/ / __ / / /_/ / /_/ / __/ / / / ___/ / / / / /_/ / /_/ / (__ ) /_/ /_/_/\__,_/\__,_/\___/_/ /_/ /____/_/ /_/\____/\__,_/_/____/ o---------------------oŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | BUTTON COMBINATIONS | Basically the same as | o---------------------o----------------o the last hole, with the | | | exception of one or two | | R2 + R1 + Triangle + L2 + O | 6-button inputs thrown | | Left + R1 + Triangle + X + O | in. Everything else is | | Up + R1 + Triangle + Left + O | works as before, with | | Down + Up + Triangle + X + R2 | regards to getting 100%- | | Triangle + O + Up + Square + R1 + L1 | -inputs and obtaining an | o--------------------------------------o item from the bottom of | | the river. One had to | | get a Cactoid Compact to open up Hidden Shoals; to open up the | | next area, get perfect fishing runs until a bunch of cactoids | | gather on the boat and give you a "Cactoid Commendation." This | | allows you to fish in the Den of the River Lord! This only took | | about three or four perfects for me. | 'o-----------------------------------------------------------------o | UPSTREAM - REWARDS: | | | | - Hi-Potion - Adamantite | o-----------------------------------------------------------------o ____ ____ __ __ / __ \___ ____ ____ / __/ / /_/ /_ ___ / / / / _ \/ __ \ / __ \/ /_ / __/ __ \/ _ \ / /_/ / __/ / / / / /_/ / __/ / /_/ / / / __/ /_____/ \__/_/ /_/ \____/_/ __ \__/_/ /_/\___/ __ / __ \{)_ _____ _____ / / ____ _________/ / / /_/ / / | / / _ \/ ___/ / / / __ \/ ___/ __ / / _, _/ /| |/ / __/ / / /___/ /_/ / / / /_/ / /_/ |_/_/ |___/\___/_/ /_____/\____/_/ \__,_/ o--------------------------o | RIVER KING'S COMBINATION | o--------------------------o------------------o-------------------o | | Until you catch | | R1 + L2 + Up + Square + R2 + L1 + X + Right | the River Lord, | o---------------------------------------------o the 8-button input| | will have to be | | done. It's listed above and is the ONLY one to appear prior to | | catching the monstrous fish. To catch the River Lord, simply do | | the sequence correctly nine times -- it doesn't have to in a row | | at all, just nine times total. The input does not change, so of | | course you can get the hang of it easier. Sometimes you will get | | a bottle, but if you snag the River Lord, Ruksel will say how | | many of its 9 lives are left. When its lives have come to an end | | Ruksel will dig a [LU SHANG'S BADGE] out of its stomach! This | | item is used in making the Wyrmhero Blade, one of three loots. | | o----------------------------------o | After catching it, the river | POST-RIVER KING COMBINATIONS | | combinations return to normal o----------------------------------o | which is mostly 6-bttn input | | | combinations that stream up | Down + R1 + O + L2 + Right + X | | or down. Few go horizontally | Up + R2 + Left + L1 + X + R1 | | and most are a mishmash of a | X + R1 + Down + L1 + R2 + [] | | X/Tri/O/[] buttons, shoulder | Trngl + R2 + O + L1 + X + O | | buttons, and directional ones | Trngl + O + Up + [] + L1 + L2 | | so it's pretty annoying. A guy| | | could say the River King's was| | | easier... | | 'o-----------------------------------------------------------------o | DEN OF THE RIVER LORD - REWARDS: | | | | - Adamantite - Scarletite | o-----------------------------------------------------------------o o-------------------------------------------------------------------o | SUBSECTION: Message in a Bottle [FTN1] | o-------------------------------------------------------------------o | OBTAIN: Green-hued Message, Vermillion Message, Auric Message, | | Wanly-limned Message, Onyx Message, X-Potion, Hastega Mote| | Holy Mote, Hi-Ether, Elixir, Matamune | '-------------------------------------------------------------------' After completing the Gilgamesh hunt, you can get another part of the fishing game open. To get these colored bottles, you have to do a fishing run and snag an empty bottle; it doesn't matter if you get a perfect combination input or what part of the river you trawl to get 'em. You'll always snag the river-litter in this order: Blue -> Green -> Red -> Yellow -> Black Now, what are these for? They allude to a sidequest, of course. Here are what the bottles say and how you figure them out. ##################### The blue bottle says: ##################### "'Truth lies just beyond falsehood.' CDZCKZMCRANZS" In this case, the letters are the "falsehoods" and if you go one past the letter by numerical order (i.e. C -> D, D -> E, etc.), you will get "DEADLANDSBOAT" as the clue. The only place with a boat is in "Echoes of the Past," so teleport to Nabreus and get a move on to that area (south two areas). In the very south, on a tiny dead-end road, is an overturned boat with a faint glow in its reaches. After an explosion, you get an [X-POTION] and also a [WANLY-LIMNED MESSAGE], which states: "River...unde...o" ###################### The green bottle says: ###################### "Skip on stones to far bank's shores, by skipping stones return once more. SSADLNIAKLADHAUETONREA" The clue refers to skipping letters, which if you skip all the way to the end and all the way back, you'll get: SSADLNIAKLADHAUETDNREA S A L I K A H U T N E <---. S D N A L D A E D R A <--' It spells "SALIKA HUT NEAR DEADLANDS"! Teleport to Salikawood and go to the "Piebald Path" area, the one nearest to the marsh in question. Find the abandoned hut there, inspect the "Faint Glow" and hold the bottle near -- it explodes, leaving behind a [HASTEGA MOTE] and you get a [GREEN-HUED MESSAGE] (key item) that says: "Forest...rgro...w" Hmm... #################### The red bottle says: #################### "Foothills rise in mountains' shadow. nhIiQsTUrEe" This refers to the capitalized letters and the lowercase ones. Together, the capitals can be unscrambled to spell "QUIET" and the rest to spell "shrine." Where have there been quite shrines in the game? If you thought of Nabreus, wrong! -- it's about the Mosphoran Highwaste. Teleport there and inspect the shrine near the entrance to the "Trail of Sky-flung Stone" which is labeled the "Quiet Shrine." A similar exploding process as before gives you a [HOLY MOTE] and a [VERMILLION MESSAGE]. It says: "Fire...undb...h" ####################### The yellow bottle says: ####################### "Dragons stir among the eaters of the wind. 1 2 - - 5 - 7 - 9 -" This one's a lot harder, considering the answer is a place that no one is required to go to, ever. If you think about it, it might be a little more evident: where are actual dragons first located? what would eat the wind? The answer to the first is Cerobi Steppe (not Nabreus), and the second is windmills, which would "eat" the wind to move. Teleport to said area and start fiddling with the windmills -- 1, 2, 5, 7, and 9 should "on" and the rest "off." The big squares on the Cerobi map are the windmills, so here is where you can find them: North Laivell Hills -> Windmills #1 - 3 The Terraced Bank ---> Windmills #4 & 5 [#4 IS ALREADY OFF] Crossfield ----------> Windmills #6 & 7 [#6 IS ALREADY OFF] The Northsward ------> Windmills #8 - 10 [#10 IS ALREADY OFF] Shouldn't be too hard to do this, since some of the windmills you need to turn off already are. Upon changing the status of the last windmill in the sequence you need, the yellow bottle will explode and leave a [HI-ETHER] and leave in its wake an [AURIC MESSAGE]. This one says: "Ash...ridg...e" Cryptic! ###################### The black bottle says: ###################### "Easy as a, b, c, so count yourself lucky. 19-12-21-9-3-5-7-1-20-5-18-1-20-19" This one's pretty easy. Each number refers to the sequential and corresponding letter of the alphabet. So, 1 = A, 2 = B, and so on. The cipher will spell "SLUICE GATE RATS" if you do it correctly. Of course, the only location with both of those things is the Garamsythe Waterway. More specifically, the "Central Waterway Control" area. In the southeast part of the room, near one of the floor lights, some rats gather. Inspect the glow by there to get an [ELIXIR] and the [ONYX MESSAGE]! It reads: "Darkness...eton...e" ################################################################### Okay, now that you have all the messages, you can make them into a single, solitary clue. Together, they read: "River...unde...o" "Forest...rgro...w" "Fire...undb...h" "Ash...ridg...e" "Darkness...eton...e" UNDE + RGRO + UNDB + RIDG + ETON + O + W + H + E + E UNDERGROUND BRIDGE TO NOWHE(R)E Where is there an underground bridge that leads to nowhere? The Zertinan Caverns are out of the question, and the Subterra doesn't have any of those kind. The only answer is Barheim Passage, which DOES have a bridge that leads to nowhere; it's in the Zeviah Span area. To even fish you've got to have access, so enter and go to the "Great Central Passage" area. Make your way west to the span in question and head south into the "West Annex." Now, turn back and go north onto the part of the bridge proper that was broken and inaccessible from the Zeviah Span. Approach the tiny dead-end and a scene will cue where Gilgamesh appears and gives you a "worthless stick" called the Matamune. Of course, this is a...new fishing rod! Sidequest over! Take the rod back to Ruksel in South Bank Village and he'll be able to use it for fishing, now. o-----------------------------------------------------------------------------o | SIDEQUEST: Sky Pirate's Den [SKPD1] | o-----------------------------------------------------------------------------o Yeah, I finally got this up. The Sky Pirate's Den is a 'leaflet' in the Clan Centurio bestiary, detailing various feats and accomplishments the party has done before. It's really not very useful and you don't get anything for completing it, but it can seen as a fun little detour to fill out. Instead of mere text, finishing that secret 'something' adds an icon and tells how you got it; thus, there's no real way to know how to do this beforehand...besides looking at a guide. Here's the lowdown (alphabetical order): [ASHE] | '- The party's average level has to be higher than fifty. Skipped out on sixth-grade math class? Never fear -- just add up all the levels you now have and divide by six. E-mail me if you can get this when there's less than six characters in the party (i.e. Lv. 50 Vaan at start of game or something) [BA'GAMNAN] | '- Pretty hard, and only for huntphiles, you have to complete the bestiary in its entirety. In case you're thinking that's a cinch, this includes finishing all hunts, rare game, normal monsters, storyline bosses, and optional bosses/espers. Yeah, this is likely to be one of the last ones you get. [BALTHIER] | '- Just use the 'Attack' command three hundred (300) times. If you don't get this within the course of a game, you're too reliant on the sparkly magicks. o_o [BASCH] | '- Show five hundred (500) monsters how to die to get this one. Doing 500 of 'em isn't too hard...it's almost mandatory, in this game. [BEHEMOTH KING] | '- Clear the Behemoth King mark hunt. Tha's all. [BELIAS] | '- Get all the espers. There are twelve in all, with only five being put in during the storyline. So, have fun searchin' for 'em all. [CARROT] | '- Finish the mark hunt for Carrot. Tha's all. [CHOCOBO] | '- Take fifty thousand (50,000) steps. If you're wondering how close you are, you can check the main menu screen -- see that weird three-forked symbol by the timer? That's counting your footfalls. [CRYSTAL] | '- Learn all magicks with all characters. Seems simple, but you must also have BOUGHT all the magicks as well. If you're wondering why you don't see a shiny crystal, that's the reason. [DALAN] | '- Ahh, old Dalan. You need to "complete" each map, meaning you have to visit each room in each normal area (i.e. one that has a buyable or findable map urn). This includes secret areas (such as the Pilgrim's Door in Sochen Cave Palace, for one) but DOES NOT include places that are one-time-only or have no mini-maps. And if you're wondering, you do not have to clear all the dark/unseen parts of the map -- just go into and visit the place to count towards the eventual goal. Be very meticulous and you'll get it eventually. [DEATHGAZE] | '- Finish the mark hunt on Deathgaze. Tha's all. [FAFNIR] | '- Finish the mark hunt on Fafnir. Tha's all. [FRAN] | '- Now, here's one I dare ANYONE to miss. Just cast two hundred (200) magick spells in the course of the game. I'm not sure if they have to be successful (i.e. reconcile + inflict status/damage) but it's probably not that. [GABRANTH] | '- You have to see every "concurrence" with the Quickenings to get this one. Unlike other collecting/killing icons, this can be hard because it requires dexterity on the player's part. If you're wondering how quickenings work and how to get concurrences, check out the section based on 'em [LINK: CNN1] [GURDY] | '- Gurdy is the moogle-hag that charges you to ride chocobos. Get her stupid self (I HATE HER, can't you tell?) as an icon by spending one million gil (1,000,000) in any way you want. Even as an icon she's yelling at a poor choco! [HELL WYRM] | '- Defeat the Hell Wyrm optional boss. Tha's all. [MIGELO] | '- Loot-collecting and selling is a service you simply can't do without! Thus, why it's so easy to sell the thousand (1,000) pieces needed to get Migelo's icon. [MIMIC?] | '- Buy the Canopic Jar. To do this, you must purchase all monographs, so there's a series (isn't there always?) of items that'll burn a hole in your pocket before you can get the icon. For information on getting the bazaar to show the monographs, refer to the section on 'em. [MONTBLANC] | '- A fifty-kill chain (50) needs to be done, and can be done on any monster or monster type. I suggest going to the sandsea and wailing on some Urutan-Yensas, since they appear as abundantly as the sand grains themselves. [PENELO] | '- Just get a hundred thousand (100,000) gil. I'm not sure if you need to have this total all at once (i.e. reach 100,000 gil) or if you need to collect that much overall. I think it's the second, myself. [RASLER] | '- Complete the license boards for every character. Tha's all. [REKS] | '- Accumulate five hundred thousand (500,000) clan points. They are awarded for slaying monsters, and there's never a shortage of those things... [TRICKSTER] | '- Complete the Trickster mark hunt. Tha's all. [ULTIMA] | '- Obtain the Ultima esper. Tha's all. [VAAN] | '- Steal over fifty (50) items. Not too hard. [VAYNE] | '- Use a hundred (100) technicks. I'm pretty sure that the command has to reconcile (i.e. be used), not that it has to hit or work as it's supposed to. [VOSSLER] | '- Make all technicks usable on everyone -- this means buying all the licenses and all the technicks as well. If you find you can't open this icon, that's why. [YIAZMAT] | '- Defeat the Yiazmat optional boss. Tha's all (understatement?). [ZODIAK] | '- Defeat the Zodiark optional esper. Tha's all. E-mail me if you have any corrections! o-----------------------------------------------------------------------------o | V. BOUNTIES [BNT1] | o-----------------------------------------------------------------------------o Bounties are small side-jobs that can be taken by finding notice boards in the town hubs, mostly the bars and gathering spots. The following places have a notice board: LOCATION AREA NAME + Rabanastre ------- [The Sandsea] + Bhujerba --------- [The Cloudborne] + Nalbina Fortress - [Jujim Bazaar] + Phon Coast ------- [Hunters' Camp] + Archades --------- [Lebleu's Gambits] + Balfonheim ------- [The Whitecap] Here's the schematic for climbing the clan ladder: Initial = Moppit = 00 Marks + 0 Pts. Rank 01 = Hedge Knight = 02 Marks + 700 Pts. Rank 02 = Rear Guard = 04 Marks + 8000 Pts. Rank 03 = Vanguard = 08 Marks + 20000 Pts. Rank 04 = Headhunter = 10 Marks + 30000 Pts. Rank 05 = Ward of Justice = 12 Marks + 40000 Pts. Rank 06 = Brave Companion = 14 Marks + 100000 Pts. Rank 07 = Riskbreaker = 16 Marks + 200000 Pts. Rank 08 = Paragon of Justice = 24 Marks + 250000 Pts. Rank 09 = High Guardian = 28 Marks + 300000 Pts. Rank 10 = Knight of the Round = 32 Marks + 500000 Pts. Rank -- = Order of Ambrosia = All Marks + 1000000 Pts. = All [30] Sky Pirate's Den Figurines -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- NORMAL BOUNTIES -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- o-------------------------------------------------------------------o #1 - Rogue Tomato [Rank I][2 LP] - HP: 134 - Petitioner: Tomaj [Rabanastre - The Sandsea] - Find in Dalmasca Estersand [The Stepping] - Reward: 300 Gil, Teleport Stone, Potion o-------------------------------------------------------------------o The Rogue Tomato is located near the entrance from Dalmasca, on a small, jutting cliff. Approach it at full health (+ Libra) before you start to julienne it. Its Flame Breath attack can deal decent damage, so keep your HP above 60 and retreat to use a Cure/Potion is you need to. When its HP is halved, it jumps off the cliff to the Wolf-ridden area below -- take out the wolves before you get tag-teamed. o-------------------------------------------------------------------o #2 - Thextera [Rank I][2 LP] - HP: 380 - Petitioner: Gatsly [The Sandsea] - Find in Dalmasca Westersand [Galtea Downs] - Reward: 500 Gil, Teleport Stone, Headguard o-------------------------------------------------------------------o Thextera can give you a run for your money should Vaan lack any black/white magicks. Bring plenty of potions to be sure, and clear the area of rogue Wolves -- there will always be an accompanying wolf with the mark, though. It should only take four or five casts of any black magic to take it down, but it can use "Cry of Help" to summon a Wolf to its side and Saber, which reduces some of its health to power itself up. Easier to kill when you have two people but managable with Vaan alone. o-------------------------------------------------------------------o #3 - Flowering Cactoid [Rank I][2 LP] - HP: ~500 - Petitioner: Dantro [D. Estersand - Outpost] - Find in Dalmasca Estersand [Yardang Labyrinth] - Reward: 500 Gil, Potion x 10 o-------------------------------------------------------------------o You can find the mark south of the northern area exit in an auto- -Haste mode. It has about 500 HP and may appear near other regular Cactrites -- take out the latter before tangling. Cast Protect on the party and start slicing in, to which it will usually use Ram (basic phys. skill). Nothing special, although you do get a rare Cactus Flower for defeating it. o-------------------------------------------------------------------o #4 - Wraith [Rank I][5 LP] - HP: ~5000 - Petitioner: Milha [Lowtown - North Sprawl] - Find in Garamsythe Waterway [Overflow Cloaca] - Reward: 500 Gil, Ether, Gauntlets o-------------------------------------------------------------------o Talk to Milha near the "Residence" in North Sprawl to learn the ghost was sighted in Garamsythe Waterway, just down through the Storehouse 5 portion. Head into the Overflow Cloaca portion after stocking up on phoenix down (or use Raise), since the Wraith tends to use Doom on everyone. Doom can be cured by using remedies once you have the Remedy Lore 3 license, so it is possible to do this with one person. (Note: if you enter the Private Residence once the Wraith's gone, you can find a Dusty Letter key item). o-------------------------------------------------------------------o #5 - Nidhogg [Rank I][5 LP] - HP: ~7000 - Petitioner: Aekom [Bhujerba - Lhusu Square] - Find in Lhusu Mines [Transitway 1] - Reward: 600 Gil, Rose Corsage, Balaclava, Great Serpentskin o-------------------------------------------------------------------o Talk to the Seeq Aekom to learn that Nidhogg lurks where the path splits in two. This means you can find it around "Transitway 1." Dispel its Protect/Haste statuses, then Blind/Slow it. Protect yourselves and heal when it uses its Tail Spear attack. Saber will makes its defense rise, so beware. DO NOT SELL THE GREAT SERPENTSKIN YOU RECEIVE AS A REWARD. It's useful later on. o-------------------------------------------------------------------o #6 - Wyvern Lord [Rank II][8 LP] - HP: ~12000 - Petitioner: Sherral [Rabanastre - Amal's Weaponry] - Find in Nam-Yensa Sandsea [Simoon Bluff] - Reward: 1000 Gil, Longbow, Shell Shield o-------------------------------------------------------------------o Sherral tells you the wyvern was seen in the western reaches of the sandsea. Teleport to the Tomb of Raithwall and enter from there, into the dead-end area of Loomis Bluff. In the northern reaches, you can find the wyvern flying around. Kill the minor enemies before approaching. Blind it and spread out so its Aero attacks don't do much (and if you do this this late-game, it won't). It's also susceptable to Slow and Sleep. Steal a Yensa Scale from it before you flay it apart. o-------------------------------------------------------------------o #7 - Croakadile [Rank II][10 LP] - HP: ~20000 - Petitioner: Sadeen [Giza Plains - Nomad Village, RAINY SEASON] - Find in Giza Plains [Starfall Field - RAINY SEASON ONLY] - Reward: 1200 Gil, Serpent Rod, Teleport Stone o-------------------------------------------------------------------o The ever-laconic Sadeen says the Croakadile is by "a bridge" somewhere. Head south into Starfall Field and over the first bridge, the creature falls from the sky. Dispel its positive statuses and cast Blind on it, because it will eventually use "Growing Threat" which doubles its level! A Quickening chain in the latter rounds of the fight can seal the deal here. Obtained afterwards is a [RING OF THE TOAD]. Take it back to Sadeen and he'll cryptically ask you to take it to "her"...meaning, the village chief (yes, she's a girl). Talk to Brunoa when the rains have stopped to find out that Sadeen is probably a ghost. :o! o-------------------------------------------------------------------o #8 - Enkelados [Rank II][9 LP] - HP: ~20000 - Petitioner: Low-chief Sugumu [Jahara - Elderknoll] - Find in Ozmone Plain [The Shred] - Reward: 1100 Gil, Ether, Golden Amulet o-------------------------------------------------------------------o The low-chief says the Enkelados is trampling some Ozmone herbs to dust, in "The Shred" area. Talk to the guard by the Elderknoll bridge to learn that you have to clear the area of Wu monsters to draw it out. Kill all of them in the northern portion and re-enter to find the beast. Dispel its Protect/Shell and Blind/Slow it. It knows Purify, so keep your finger on the status effect button. Can use Restore to bring back HP, too, so Quickening it if ya need to. Once dead, it drops a [ERRMONEA LEAF]. After getting the reward, the low-chief wants you to bring the leaf to Giza Plains' village. Find Lesina and give it to her and receive [REMEDY x 2]. o-------------------------------------------------------------------o #9 - Ixtab [Rank II][12 LP] - HP: ~25000 - Petitioner: High-chief Zayalu [Jahara - Elderknoll] - Find in Henne Mines [Phase 1 Shaft] - Reward: 1300 Gil, Ether, Soul Powder o-------------------------------------------------------------------o Ixtab is a blood-thirsty sucker, having claimed the lives of many Garif men lately. Teleport to the mine [etc.] and enter the shaft in question and enter the southeastern juncture. Kill all the Seekers around and cast Slow on the ghoul. It uses -ara type magicks, so keep the Curas up. One can also steal a Flame Shield from it. o-------------------------------------------------------------------o #10 - Atomos [Rank III][16 LP] - HP: ~30000 - Petitioner: Burrogh [Nalbina Fortress - Jajim Bazaar] - Find in Mosphoran Highwaste [Northern Skirts] - Reward: 1800 Gil, Gaia Rod, Diamond Shield o-------------------------------------------------------------------o Burrogh's back from Barheim and has a colossal problem on his hands up in the mountainous highwaste. Travel to the far north and pick off all the Vultures around, so they don't mess up your battle. The big, red Atomos lurks nearby. Dispel its Protect/Shell/Regen and cast Blind/Slow for a quick edge (it does know Purify) before it gets surrounded by a "white wind" and status effects will quit working. Keep using Dispel as it re-casts positive statuses, and stay in Haste/Protect yourself. Its attacks only affect one ally at a time, so just make sure you outlast it (use Charge!). o-------------------------------------------------------------------o #11 - Vorpal Bunny [Rank III][16 LP] - HP: ~25000 - Petitioner: Nera [Eruyt Village - The Spiritwood] - Find in Golmore Jungle [The Rustling Chapel] - Reward: 2000 Gil, Lightning Arrows, Gillie Boots o-------------------------------------------------------------------o Talk to Nera to learn her friend will miss the rite of passage of hunting the bunny due to an injury. Time to cheat. Head into the Rustling Chapel section of the jungle (towards Feywood) and in the middle "square" the bunny appears. Dispel its positive status before it runs away completely and you lose it; if that happens, it will come back with the same status and full health. Trail it a ways and it will often switch course towards you. Vorpal Bunny isn't really offensive, but it often goes into corridors with a bunch of minor enemies -- clear them beforehand for an easier time! If you have Berserk or some Bacchus' Wine, use it on the bunny to stop it from running away. After its demise, you win a [RABBIT'S TAIL]. Go back to the village and you'll automatically hand it over. Mission complete! o-------------------------------------------------------------------o #12 - Ring Wyrm [Rank III][16 LP] - HP: ~45000 - Petitioner: Balzac [Lowtown - North Sprawl] - Find in Dalmasca Westersand [Windtrace Dunes] - Reward: 200 Gil, Moon Ring, Icebrand o-------------------------------------------------------------------o Visit the propositioner in the southwest part of the sprawl to learn there's a Ring Wyrm in the Windtrace Dunes area of the Westersand. Apparently it only comes out when there's elementals around, meaning during sandstorms. Teleport to the area and keep re-entering it until the weather goes sucky. It appears in the center of the area (about). Dispel its Protect and Blind/Slow it. Watch out for its Breath attack (fire-elem) which can hit multiple targets and inflict Sap. It isn't shy about using Immobilizega either. Given its huge amount of HP, this will take a long time at any level. Equip Flame Shields and Jackboots for an easier go-'round. o-------------------------------------------------------------------o #13 - Feral Retriever [Rank III][14 LP] - HP: ~20000 - Petitioner: Hymms [Mt. Bur-Omisace - Sand-strewn Pass] - Find in Paramina Rift [Spine of the Icewyrm] - Reward: 1500 Gil, Recurve Crossbow, Teleport Stone o-------------------------------------------------------------------o Hymms says the retriever lurks in Paramina Rift near Stilshrine of Miriam. The easiest way to find it is to teleport to the shrine and head into the Spine from there. Kill any Garuda-Egis that follow you and you'll find the Couerl-like monster near the "Path of the Firstfall." Blind/Slow it to begin with, and be wary of Stone Gaze. If it uses Purify, recast Blind. It's really just an overgrown kittie you've fought before, but cast Protect on everyone to be sure. o-------------------------------------------------------------------o #14 - Darksteel [Rank IV][21 LP] - HP: ~60000 - Petitioner: Homesick Man [Archades - Nilbasse] - Find in Sochen Cave Palace [Temptation Eluded] - Reward: 3000 Gil, Lead Bolts, Adamantite o-------------------------------------------------------------------o The petitioner is in the weapon shop here and apparently the Darksteel (titantoise type) is down in the cave palace complex. Take the easy way in via Old Archades and you'll come to this enemy. Cast Protect on yourselves before approaching. Dispel its Bravery/Protect/Shell, inflict Blind/Slow on it, then Haste yourselves. Watch out for its Flatten skill which can do 1000+, and keep Dispelling its positive statuses as they come. If you're in dire straits, flee if a small passageway if you have to, since it won't be able to follow. Also, if you want to buy time without running away, lead it around the room in circles. Watch out for its Stone Gaze (inflict: Petrify) attack. o-------------------------------------------------------------------o #15 - Braegh [Rank IV][17 LP] - HP: ~35000 - Petitioner: Va'Kansa [Mosphoran Highwaste - Babbling Vale] - Find in The Salikawood [Corridor of Ages] - Reward: 1700 Gil, Obelisk, Hi-Ether o-------------------------------------------------------------------o NOTE: You must have defeated King Bomb to complete this. Talk to the bangaa to learn his partner and wares disappeared, by the Necrohol of Nabudis. Teleport to the Salikawood and continue northeast through the "Grand Bower" area to "Corridor of Ages." Near the entrance to Nabudis, the thunderstruck horse shows up. Cast Slow on it and Haste/Bravery on yourselves. Its Snake Lash ability inflicts damage and poison, and it also uses Bleed magick. After awhile, it uses Immobilizega, too. Try to kill it fast 'fore it uses "Invert," which flip-flops the HP <-> MP amounts. It also becomes immune to magick when critical, but shouldn't matter a whole lot (it can be Silenced). Chain-Quickening it to death if it poses a huge threat. o-------------------------------------------------------------------o #16 - Mindflayer [Rank IV][18 LP] - HP: ~35000 - Petitioner: Warrior Guromu [Jahara - Lull of the Land] - Find in Henne Mines [Phase 1 Dig] - Reward: 2200 Gil, Carmagnole o-------------------------------------------------------------------o] NOTE: Enter "Phase 1 Dig" with full MP to spawn this enemy. Has a little something to do with its affinity for Mist. Guromu's friend has not returned from the mines, and the mark's been spotted at the "Phase 1 Dig." Find it in the southern portion and it will float towards you. Dispel its Faith/Haste and equip any Stop-proof equipment you have, since it will use Time Requiem to inflict it on all in range; it helps to cast Bubble as a relief should everyone be incapacitated. Mindflayer will use Invert, much like Braegh, to flip one's HP and MP values (i.e. one becomes the other). Cast Slow when possible and chain-Quickening it in the latter part of the fight, before Hero's March (add: Protect/Shell/ Bravery/Faith). Also note that Mindflayer can be Berserk'd, which will strip it of its major status-effect attacks. o-------------------------------------------------------------------o #17 - White Mousse [Rank V][24 LP] - HP: ~60000 - Petitioner: Sorbet [Rabanastre - Westgate] - Find in Garamsythe Waterway [West Sluice Control] - Reward: 2800 Gil, Yoichi Bow, Sluice Gate Key o-------------------------------------------------------------------o The monster appears to have claimed Sorbet's key and "treat," and headed for the West Sluice Control section of the sewers. To get there, head east from the Central Waterway Control to find the No. 10 Channel sluiceway drained of water. Take the higher-ground stairways and continue south into the destination. The mark will spawn in the shallow water in the square-shaped part. It uses Waterga, Slowga, and Flash, all of which you're probably familiar with by this time. It's susceptable to Blind and Sleep, too, and Berserk if you want. Fire-elemental attacks tend to be the best murdering tools in the fight, and if you have Berserk, that'll stop it from being a magick threat. Upon defeat, it drops a [BROKEN KEY], and after claiming the reward, Sorbet gives you the key since there's another one on-hand. Meaning, you can now control the sluices down in the sewers. Yaya! o-------------------------------------------------------------------o #18 - Lindwyrm [Rank V][22 LP] - HP: ~110,000 - Petitioner: Fermon [Old Archades - Alley of Muted Sighs] - Find in Tchita Uplands [Garden of Life's Circle] - Reward: 4200 Gil, Barrel Coat, Hi-Ether o-------------------------------------------------------------------o Fermon is the old man surrounded by a circle of kids, and tells of the wyrm who only comes out when its cloudy. Teleport to Tchita to begin with. If you can see the sun, it's not overcast. Since one has to exit the ENTIRE area to change the weather, it's easier to teleport into the area to check the atmospheric conditions and reset if they're not favorable. There are two "favorable" outlooks however: when it's cloudy and raining or when it's simply cloudy. Before you approach, make sure to have odd-numbered levels to make two of its annoying attacks ineffectual. In the destination area, no monsters will be around beside the big oaf in the southeast corner. Dispel its positive status and put Protectga/Shellga on yourselves. Watch out for Lv. 2 Sleep, which inflicts the status on those with even-numbered levels. Stone Breath is also a problem, so have Stona ready. Blind, Silence, and Slow this guy to stop him from casting Bio and using Rake to great success. This is a great fight to use Bubble/Bravery on, if you know them. When his HP takes a dive, Lindwyrm will erect a Greater Barrier (Protect+Shell), start using Restore, which brings back a great deal of HP, and using Lv. 4 Break, which casts Petrify on those with levels divisible by four. If you know the Shear technick, you can lower its magick resist for easier nuking. As expected, his defense takes an increase when in critical condition, but Quickenings can get around that. Once dead, it leaves behind a [RUSTED SCRAP OF ARMOR] key item. o-------------------------------------------------------------------o #19 - Marilith [Rank V][22 LP] - HP: ~35000 - Petitioner: Tavernmaster [Rabanastre - The Sandsea] - Find in Zertinan Caverns [Invitation to Heresy] - Reward: 2200 Gil, Serpent Eye, Teleport Stone x 3 o-------------------------------------------------------------------o The tavernmaster requires serpentwyne must from the Marilith, found in Zertinan Caverns after entering via the westersand. Teleport to the desert and find the Shimmering Horizons area, southwest of the Galtea Downs region. You'll have to enter it from "The Midfault," however, which is just west of Galtea Downs. Near the western edge of the destination area will be a tunnel leading into the caverns. The mark appears in the "Invitation to Heresy" region, by one of the holes in the wall where the light shines in (in SE dead end). You may have to kill the low-level enemies around here before it appears, or it might be random. Dunno. It isn't visible until you stumble upon it, though. Dispel its Protect/Shell/Haste and Blind/Slow it. Protectga helps if you have it, but single-serve casting work too. When its health drips, it starts using Tail Spear (1-target atk) more often. Upon death, it drops a keg of [SERPENTWYNE MUST], which you can now take back to the propositioner. o-------------------------------------------------------------------o #20 - Vyraal [Rank V][22 LP] - HP: ~100,000 - Petitioner: Viera Wayfarer [Balfonheim Port - The Whitecap] - Find in Cerobi Steppe [The Northsward] - Reward: 3500 Gil, Halberd, Crystal Shield, Dragon Scale o-------------------------------------------------------------------o A large aevis has taken this viera's belongings and once you accept the viera will accompany you as a guest -- meet up with her at the The Northsward area in the northeast of the steppe. The mark's in the central region here. Blind/Slow it before you begin and cast Protectga/Bravery on your fighters (the viera sucks). It uses Sonic Fangs (single-target; may inflict Slow) and Fireball (single-target fire-elem). When its HPs decrease quite a bit, will run away and you'll have to chase the quarry. When it's put in critical condition a barrier is erected, making any magick ineffectual -- cast status effects before this point. One can steal a Spiral Incisor from it. Upon defeat, it drops a [VIERA RUCKSACK]. Instead of instantly getting the reward, you now have to walk ALL the way back to town (;_;) for some stupid reason... o-------------------------------------------------------------------o #21 - Bloodwing [Rank V][22 LP] - HP: ~30000 - Petitioner: No. 381 [Dalmasca Estersand - South Bank Village] - Find in Barheim Passage [The West Annex] - Reward: 2400 Gil, Stun Bombs, Vampyr Fang o-------------------------------------------------------------------o NOTE: You must have completed Dantro's Wife's sidequest to get the Barheim Key necessary to do this. Refer to "SBV1" to do so. Talk to the newly-escaped prisoner to learn the Bloodwing lurks in the west annex of Barheim. Enter the passage via the estersand (go southeast in "Banks of the Nebra" to "Murmering Defile") and trek to "The West Annex." You can reach there by going west out of "Great Central Passage" -> to "East-West Bypass" -> to "Zeviah Span" further west. At the span, you can find a Barheim Candle which will light up the rest of the dungeon spaces; to find it, head south and take the first eastern stairway back north. To continue south, tip a cart on the west side of the railway to open the way to the annex. In the thin, southern east-west path, the bloodwing will fly down. Try to kill any monsters trailing you 'cause there are some ahead. Blind/Silence it and watch out for Leech, which does about 700 (compared to the Mimeo's 1000+). Its physical attack can poison an ally as well. Since it's a flying type, you'll have to rely on certain types of weapons or simply Faith+Holy, Flare, Shock, etc. it. o-------------------------------------------------------------------o #22 - Piscodaemon [Rank V][26 LP] - HP: ~40000 - Petitioner: Ivaness [Mt. Bur-Omisace - Temple Grounds] - Find in Ancient City of Giruvegan [Gate of Fire] - Reward: 3800 Gil, Dark Shot, Scathe Mote o-------------------------------------------------------------------o Ivaness will have had a dream his brother, consumed by evil and now a Piscodaemon, is headed for Giruvegan's Gate of Fire. Travel back through the water-steps to the gate in question and find the daemon at the southwestern most part of the slanted room. Once found, dispel the mark's Shell and inflict Blind/Slow (easy to do with the Nihopalaoa item-reversal trick). Its attacks are a bunch of weak sauce and it has horrible defense, but it can use Soul Etude to refill its life to full and Hero's March to put a whole bunch of good statuses on (familiar with both by now, I hope -- use Dispel!). Watch out for its Bio and Death spells, and also Pulsar Wave (can inflict Disable). Just do a chain-Quickening on it when its almost dead to seal the deal. Have fun walking back out! :p o-------------------------------------------------------------------o #23 - Roblon [Rank VI][26 LP] - HP: ~100,000 - Petitioner: Morgen [Nalbina Fortress - West Ward] - Find in Nabreus Deadlands [Overlooking Eternity] - Reward: 3100 Gil, Giant Helmet, Mythril o-------------------------------------------------------------------o NOTE: You must have defeated King Bomb in The Salikawood to proceed immediately with this. NOTE: Equipping Aegis Shields from now on will be of great help. Morgen says that the hellish golem roams by the river and tall grasses. Teleport to the Salikawood and exit northwest through the Grand Bower and Piebald Path to enter the deadlands. In the third area you encounter -- "Vale of Lingering Sorrow" -- an urn can be found that reveals the rest of the maps. Take the east or north passage, it doesn't matter -- both end up in "The Slumbermead." To find your the automaton mark, go to the northwestern part of the marsh and look for a path that leads west -- it isn't marked on the map. It leads to "The Fog Mutters" and "Overlooking Eternity," both isolated from the rest of the map. Roblon is found in the latter. When you approach the dead-end mount where Roblon is, a bunch of Dead Bones appear and will keep appearing. Use range magicks (like Scourge) to take them out en masse before they Reflectga their friends. Roblon itself attacks with -ara type magick and a physical attack (single-target) every once in awhile. When its HP gets low, it will use Fear (heavily decreases MP) and Tri-Attack (damage + Slow); before this time, try to do a blitzkreig on the Dead Bones like this next paragraph. NOTE: If you throw Nihopalaoa's remedies at the Dead Bones and don't kill them, more may NOT respawn! If you want things to go a bit easier, Roblon can be inflicted with Slow, Blind, and Sap. If you equip a Nihopalaoa accessory (reverses effect of restorative items), throwing a Remedy at the mark will put all three statuses on at once! If you have a high Remedy Lore license, you can put a slough of status effects on the Dead Bones enemies and make this fight a whole lot easier. It seems if you incapacitate them without killing 'em, no more spawn! Consider this as you battle on. o-------------------------------------------------------------------o #24 - Goliath [Rank IV][27 LP] - HP: ~150,000 - Petitioner: Barrong [Nalbina Fortress - West Ward] - Find in Necrohol of Nabudis [Hall of Slumbering Might] - Reward: 3600 Gil, Save the Queen, Einherjarium o-------------------------------------------------------------------o NOTE: You must have defeated King Bomb in The Salikawood to proceed immediately with this. Barrong is by the stairway to the aerodrome, strangely. After he spots you, he tells that the monster in question lurks in Nabudis, west of The Salikawood. The area the mark is found in is the first one inside of Nabudis if you enter from the Nabreus Deadlands; if you don't want to go that way, you have to trek all the way through the necrohol. When you get to Goliath, clear the Baknamy enemies 'round the room and approach. Goliath casts powerful -aga magicks (use Shellga) and Gravity, that does half a character's max HP in damage per ally, to all allies i range. Also, it erects a magick barrier that makes all magick used against it ineffectual. If you want to put Slow on it, though, use a Nihopalaoa accessory (reverses item effects) and throw a Remedy onto it. Use Mirror Mail to reflect all its powerful magicks back onto the golem and this fight'll go a lot easier. When its HPs are low, it starts to use Smite of Rage (powerful physical attack on one target) and Lunge. Its regular attack can inflict Disable, so keep Esuna on your fingertips. The easiest way to get back is to exit into the deadlands and get back to the "Succor Midst Sorrow" where the teleport crystal is. You'll have to beat a crystalbug before you can get the real one, though. o-------------------------------------------------------------------o #25 - Overlord [Rank VI][24 LP] - HP: ~70,000 - Petitioner: Insecure Seeq [Archades - Bulward's Technicks] - Find in Sochen Cave Palace [Doubt Abandoned] - Reward: 3500 Gil, Hi-Ether x 2, Teleport Stone o-------------------------------------------------------------------o The seeq only states that the mark is found in Sochen Cave Palace, lamely. Teleport to Tchita and enter from there to get a notice from the pig-snout that the monster is near. Insecure Seeq only has 5358 HP and is weak to fire, so watch out. Overlord is in the dead end on the western wall. Dispel its Bravery and inflict Slow/Blind/Silence/Disease/Confuse in whatever manner you wish (Nipholaoa trick!). It uses Lunge (single-target phys atk) Pyromania (mote-like fire-elem atk), and Tri-Attack (dmg + Slow). If you have Expose, it can have its defense lowered; Addle doesn't work, though. Save your Quickenings for the very end, since it will use the ever-powerful "Rage" attack do deal 1500-2000 damage to all those in rage -- keep Protect status on. Smite of Rage also will be used when its HP is low (and to great effect), which isn't much of a surprise given the type of creature its modelled after. Go for a quick finish. Go back to town for your horrible reward... =/ o-------------------------------------------------------------------o #26 - Catoblepas [Rank VI][27 LP] - HP: ~130,000 - Petitioner: War-chief Supinelu [Jahara - Lull of the Land] - Find in Zertinan Caverns [Hourglass Basin] - Reward: 3200 Gil, Volcano, Arctic Wind o-------------------------------------------------------------------o NOTE: If you take the shortest route during this mission, you will have to pass through the area where the esper Adrammelech resides (Athroza Quicksands). Should you be overwhelmed, either search for a different route via the sandseas or simply flee into one of the side-areas. --- Supinelu tells of a demon that wounded his brother, and he wants you to witness his fight against it, win or lose. Weird. First off, head into "The Undershore" area, on the side with the save point (area is split in twain). By the save point, you can traverse a sandfall path, taking a northeastern branch of the secret (not on map) route. If you're having trouble finding what's what, seek out the map in "The Balamka Fault" area, to the middle-north. When you arrive in "Hourglass Basin," Supinelu will join you as a guest, and you can be on your merry way. The mark appears at the dead end nearby. Dispel its Protect/Shell/Reflect status and cast Protectga/Shellga on your allies. Supinelu will use a Blizzaga-like attack and physical attacks, so make sure to recast his Bravery status if it should wear off. Catoblepas is only susceptible to Blind, Slow, Sleep, Expose, and Shear. When its positive statuses are removed, it will recast them. Hastega/Bubble your party allies when you find a chance and get to work. Watch out for its powerful Smite of Rage attack (Blind + Shields = possible evade); Ram and Tail Swipe aren't much to worry about. Do a Quickening chain to bury the baddie, if you want. Go back to Jahara for the reward. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- MONTBLANC'S BOUNTIES -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- To get these bounties that aren't on the notice board, talk to the leader of Clan Centurio himself...Montblanc! o-------------------------------------------------------------------o #1 - Cluckatrice [Rank I][6 LP] - HP: ~7000 - Petitioner: Danja [Giza Plains - Nomad Village] - Find in Giza Plains [Gizas North Bank] - Reward: 1000 Gil, Jackboots, Rainbow Egg o-------------------------------------------------------------------o This can only be completed in the dry season; if it's wet, you'll have to wait for the change. It's also a good idea to come around when you have a full party of people, particularly after visiting Eruyt Village, since you'll have a guest with infinite potions... Talk to Danja in the cockatrice pen at the nomad village, then go to Gizas North Bank. Defeat all the enemies here, leave, and re- -enter. You should now find Chickatrices (~2500 HP, 1 LP) with the mama Cluckatrice (~7000 HP, 6 LP). Gang-murder the babies and cast Blind the mother as you slice 'n' dice. It can use Purify to take negative statuses off, but at least that wastes time. o-------------------------------------------------------------------o #2 - Rocktoise [Rank I][8 LP] - HP: ~15000 - Petitioner: Pilika [Bhujerba - Khus Skygrounds] - Find in Lhusu Mines [Site 2] - Reward: 1200 Gil, Hi-Potion, Heavy Coat o-------------------------------------------------------------------o The moogle petitioner in the skygrounds to learn the titantoise is in Site 2 of the Lhusu Mines (the cavern portion). Dispel its Haste status (if you have it), then Blind/Slow/Silence it. It's not exactly hard, but it does have 15000+ HP. Once it has an eye on one character, simply lead it around the room in a circle and let the rest of the allies carve it up. [OPTIONAL PART:] After completing the mission, talk to Pilika again and accept his offer to find his diary, at Clio's technick shop. He'll give you a [MERCHANT'S ARMBAND] to get into the second-floor staff-only area. Find it by a bookshelf and ladder, then bring it back. You will be asked if you read it. Your actions before and answer now determine a reward: Read Diary + Told the truth = Kilimweave Shirt Did Not Read + Told the truth = Shepherd's Bolero Did Not Read + Lied about reading it = Kilimweave Shirt Read Diary + Lied about reading it = Shepherd's Bolero o-------------------------------------------------------------------o #3 - Gil Snapper [Rank III][20 LP] - HP: ~40000 HP - Petitioner: Nanau - [Giza Plains - Crystal Glade] - Find in Giza Plains [Tracks of the Beast - RAINY SEASON ONLY] - Reward: 3000 Gil, Phobos Glaze o-------------------------------------------------------------------o It has to be the rainy season before this can be attempted. When you accept the job of killing the "Rain Lord," you also obtain a [SILENT URN] which helps in killing the creature. It appears in the area "Tracks of the Beast." If you haven't opened it yet, you must visit the following areas and chop down the withered trees to create a wood bridge that leads east out of Gizas South Bank: o Throne Road o Nomad Village o Toam Hills o Starfall Field o Crystal Glade o Gizas North Bank Exit into the area to find Bansat, the Seeq from Clan Centurio, ready to help you as a guest (comes with Haste!). Unfortunately, the Gil Snapper doesn't appear unless the weather is a downpour. Keep re-entering the screen until it's really crappy outside and Bansat will tell you if it's here. Dispel its positive statuses, then Blind/Silence/Slow it. Bansat will probably inflict Immobilize to your advantage. Its regular attack can inflict Slow, which you should counter with Haste. All in all, not too hard -- just more HP (~40000) and the same turtle skills (Flash, Flatten, etc.). When its HP gets really low, its defense takes a boost, which isn't too unusual. Soon as it's dead, it gets sucked into the urn...poof! You'll have to wait until the dry season to claim the reward, however. Take this time to do the Croakadile mark, so you don't have to wait around again! o-------------------------------------------------------------------o #4 - Orthros [Rank V][25 LP] - HP: ~100,000 - Petitioner: Contrite Thief [Lowtown - North Sprawl] - Find in Garamsythe Waterway [Southern Sluiceway] - Reward: Blackened Fragment, Unpurified Ether, Horakhty's Flame 3800 Gil o-------------------------------------------------------------------o The thief in question is by the Garamsythe Waterway's entrance and tells that the loot she stole was re-stolen by a blob-monster at the "south end of the waterway." Head to the area in question by heading west, south, then east. At the destination, you'll probably notice that the mark doesn't simply appear. Why? Because you have to have an all-female (three-member) team to draw it out! After it appears, you can change your party in any way you like. Dispel its Protect/Bravery/Haste, first off. It casts Slowga often so be ready to counter with Haste. It's susceptible to Disease, Blind, and Sleep, which makes its frequent use of physical attacks easier to stomach. Make sure to Shell/ga if your characters are at a low level (20-30). Its Mythril Bubbles attack can put a couple of negative statuses on those in range, so also have Esuna/ga on- -hand to repair. Orthros can inflict Sap (w/ Bleed) and Blind (w/ Flash), too. If one is doing this late in the game, use Expose to lower its defense. A [BUNDLE OF STOLEN ARTICLES] is found as spoils. o-------------------------------------------------------------------o #5 - Trickster [Rank V][25 LP] - HP: ~60,000 - Petitioner: Gurdy [Mt. Bur-Omisace - Sand-strewn Pass] - Find in Paramina Rift [Frozen Brook] - Reward: 4800 Gil, Deimos Clay o-------------------------------------------------------------------o Head to the mountain and talk to the moogle to learn the chocobo is by the "Frozen Brook" area. When you get there, Monid from Centurio will join up with you as a faux-guest. Like Bansat before him, the Bangaa will tell you when the animal is about, so keep re-entering the screen until that time. HE WILL NOT APPEAR UNLESS YOU DO THIS. Head east until the gigantic (!) white choco-bird appears out of nowhere. Dispel its Haste/Protect and put Blind/Silence on it (also can make it go to Sleep). Cast Protectga on yourselves and follow it as it runs all around the place -- careful not to hit any traps along the waterfront. Careful for its single-target "Wild Charge" attack which can do a lot of damage to low-levelled characters. Make sure you inflict Blind/Silence early on because when its HP is at the halfway mark, it gets surrounded by a white wind and becomes immune to status effects. Quickly do a large chain-Quickening to the bird before it raises its paling to make itself immune to all physical attacks! Its Choco-Comet deals damage to all in range, but anyone with a shield (and high Shield Block license) can have a chance at blocking. Go back to Gurdy and learn something special about her! o-------------------------------------------------------------------o #6 - Antlion [Rank V][25 LP] - HP: ~100,000 - Petitioner: Niray [Bhujerba - The Staras Residence] - Find in Lhusu Mines [Site 9] - Reward: 4300 Gil, Bubble Belt, Sickle-Blade o-------------------------------------------------------------------o As the map tells you, the residence is in the Cloudborne Row area of town near the pub. Talk to Niray to receive the [SITE 3 KEY] for further exploration. Direct yourself to "Site 3" of the mine, using the key to proceed further. Once in "Site 3," head south to find the exit onto "Shunia Twinspan." After getting back on the western side of "Transitway 1," you can continue west to Site 9. The mark is found in the cavern portion, surrounded by Killer Mantises. Obviously, take out the Mantises before you bother with the mark. Since they swarm you, use -ara/-aga magicks, depending on what your stock is, or Scourge if you're in the late game. The main goal is to kill them all before any uses Cannibalize, which will increase its stats at the expense of an enemy's life and make it harder to deal with. Once its minions are gone, inflict the Antlion with Disease, Slow, or Silence -- whatever you can get off. Cast Protect/ga and Bubble while always keeping Esuna on-hand, since its regular attack can inflict Disable. The Expose technick can lower its defense, which you should use if possible. After it's dead, Yrlon explains that he dropped the key into the nearby hole and it probably washed out to sea. Now, if you go to the Hunters' Camp at Phon Coast, you can find the [SITE 11 KEY] beside the Fallen Bhujerban NPC. o-------------------------------------------------------------------o #7 - Belito [Rank V][98 LP Total] - HP: ~???,??? - Petitioner: Montblanc [Rabanastre - Clan Hall] - Find in Nam-Yensa Sandsea [Withering Shores] - Reward: 5100 Gil, Megalixir o-------------------------------------------------------------------o Montblanc baits you with some vague details about a monster beating its wings and making sandstorms, blahblahhearsay. Luckily, the bit about passing through "caves of quicksand" narrows the location of the creature down to an isolated oil rig in "Withering Shores." Before you leave, you also get to hear who some people think the "hunter stalker" is... Spoo-kay. Teleport to the Ogir-Yensa Sandsea and head north to the "Central Junction" area where there is an entrance into Zertinan Caverns. Once in the "Canopy Of Clay" area, simply take the other northern exit out into "Withering Shores." Head up the ramp and to the isolated circular structure and find...Ba'Gamnan! Yes, it appears there is no stupid sandstorm bird... Monid will join you as a guest, though. o-----------o-------------o--------o | Rinok | HP: ~35000 | LP: 20 | Finally, a rematch with these loonies. o-----------o-------------o--------o Once the battle begins, his henchmen | Gijuk | HP: ~35000 | LP: 20 | will arrive and you can have a nice (and o-----------o-------------o--------o laggy) free-for-all on the small area. | Bwagi | HP: ~35000 | LP: 20 | o-----------o-------------o--------o All enemies are susceptible to Slow and | Ba'Gamnan | HP: ~50000 | LP: 38 | Sap, while only the bounty hunter's o-----------o-------------o--------o minions can be inflicted with Sleep, Silence, and Blind. Luckily, if you take on this team of four in the latter stages of the game, this isn't too hard with Protectga/Shellga, Hastega, and Bubble/Belts. Dispel/ga everyone's initial positive statuses, of course. I suggest taking care of Bwagi first since he uses "Fang" items that inflict heavy elemental damage around the party. After that, get rid of Gijuk and Rinok who don't really have any super standout attacks. Ba'Gamnan, strangely is pretty easy himself, only using the single-target "Eviscerator" for some physical damage and "Shining Ray" for some area thunder (?) damage, about 1000-ish. Yawn? The main mark also gets a defensive/evasion boost when HP- -critical, but nothing a chain-Quickening to the snout can't bowl over. By the way, Ba'Gamnan's physical attack can inflict Silence. Afterwards, watch what may be the most fulfilling scene in the game: the plunge into the "water" where he plays with the "fish." LAFF! You'll get the reward before having to hotfoot it back home...in another long walk... o-------------------------------------------------------------------o #8 - Ixion [Rank VI][32 LP] - HP: ~160,000 HP -or- ~320,000 HP - Petitioner: Whitecap Wench [Balfonheim Port - The Whitecap] - Find in Pharos at Ridorana - Subterra - any of three floors - Reward: 3000 Gil, Sapping Bolts, Ragnarok o-------------------------------------------------------------------o NOTE: Consider getting some Rubber Suits (immune: Lightning) for this trip, if you can. After accepting to undertake the job, Montblanc directs you to the petitioner in Balfonheim's bar. She says many have claimed to have slain this beastie, but her dreams tell her otherwise. It's located at the Pharos or, more specifically, under the Pharos...in Penumbra setions and down. It can actually appear on ANY of the three floors beneath the lighthouse, but to save yourself some trouble, you'll want to fight it on the first (B1) floor -- Penumbra. Head down a floor from the teleport crystal and look around in the "ring" part. There are four antechambers ("Interior") that connect here, but what you want to look for is monsters. If there are some, take the dais back up and descend again; if there aren't any, Ixion can appear. Now, Ixion can appear ANYWHERE on the floor, but you want to fight it in the "ring" part. Why? Because its HP doubles if you fight it in one of the darker side-rooms. From where you start (if there are no monsters), just go one full rotation around the room and Ixion should make an appearance. o-------------o-------------o--------o----------------------o | BOSS: Ixion | HP: ~XXXXXX | LP: 32 | STEAL: Storm Crystal | o-------------o-------------o--------o----------------------o Don't bother with elemental magicks here. Dispel its Protect/Shell/Haste/Faith ASAP and use a Nihopalaoa to inflict Slow and Silence on it. It does have some powerful -aga type magicks, but with Silence, you phase out a whole step of its attack. It's also susceptible to Berserk, if you want to go that route. Equipping Bubble Belts helps when its silenced, since it can't do much besides attack and teleport. It can use Purify to remove Silence, but recasting it is recommended 'cuz as soon as it's used, he'll erect a magickal paling and you'll loose your chance for awhile. Should you be staring down the barrel of a Thundaga, throw Shellga on everyone and equip some Rubber Suits (42 Defense, Immune: Lightning) which should help you cope (Thundaga can do 3000+ damage). Also watch out for Fearga, which reduces allies' MP to nil usually -- that's the work for Self: MP>10% -> Charge gambits and such. A defense boost follows when in critical, but if you take care of the MP problem, this fight is gravy. It can also use White Wind to make status effects ineffectual but that's in the very late game. After Ixion's bought the farm (:p), saddle up and get the reward in Balfonheim. o-------------------------------------------------------------------o #10 - Ancient Man of Mystery [Rank VII][285 Total LP] - HP: ~100,000, then ~400,000 - Petitioner: Montblanc [Rabanastre - Clan Hall] - Find in Lhusu Mines [Tasche Span], then [Site 7] - Reward: 10000 Gil, Masamune o-------------------------------------------------------------------o This "mystery man" has been stealing swords lately. Accept and you will find Montblanc is the petitioner! Agree to his contract and find a certain person had his sword stolen, along with his honor, on a bridge. It's in the Lhusu Mines...somewhere. Teleport to the caves (Transitway 2) and go west to the Tasche Span area. If you haven't opened up these new parts, see the Antlion mark for a few details. After the funny entrance, you fight with... o-----------------o-------------o--------o | BOSS: Enkidu | HP: ~25000 | LP: 27 | o-----------------o-------------o--------o | BOSS: Gilgamesh | HP: ~120000 | LP: 55 | <-Total of all forms o-----------------o-------------o--------o Dispel Enkidu's Shell and cast Slowga (or use a Nihopalaoa Remedy on Enkidu, who's susceptible to Blind/Slow/Silence/Sleep/Oil/Etc.); both are susceptible to Shear/Expose, but Gilgamesh is immune to the rest. Killing the dog is easier and should be done first so you can concentrate on Gilgy who, if you have Slow on him, should be unable to help his pup as you slaughter it (use Expose!). Now, Gilgamesh has two rare steals -- THE ONLY PLACE IN THE GAME WHERE YOU CAN GET THEM -- being the Genji Shield and Genji Gloves. Both are pretty good items, and to get them, you have to steal when his health is below half (~50%) and a quarter (~25%). Yes, you can do more than one steal on him! Just pay attention to his red health bar: Full Health -> Steal: Potion <--Randomized? 80 % Health -> Steal: X-Potion 60 % Health -> Steal: Potion <--Randomized? 40 % Health -> Steal: Genji Shield 20 % Health -> Steal: Genji Gloves There will be cutscenes as you whittle his HP down, signaling that you can steal anew. Keep Hastega/Protectga on and Gilgy's pathetic attacks (which do around 500dmg normally circa level 60/70) won't make a scratch. A safe way to play this is to have two people with gambits set to steal and one main attacker, so that you don't miss the chance to get the rare equipment. Note that when Gilgamesh's health gets down to 40%, his attacks get a little stronger and he can inflict Silence; at 20% he erects 'Perfect Defense' which makes him immune to damage. Ultimate Illusion can do 1000 to all, but is still a poor "last ditch effort." Oh, and when his HP is in critical, his attack can inflict Sleep. =p After battle, man and dog jump down to the bridge below the span and run off into the tunnels. If you successfully stole the two pieces of Genji equipment, go back and save; Gilgy will have two more when you face him again. Also, try to have everyone with a level that is a prime number (19, 53, 17, etc.) since there will be level-based attacks coming up. Anyway, make your way to through Site 9 and Site 11, over Lasche Span, and into Site 5. Follow to the first crossroads and head all the way south to a dead-end room with a Lhusu Candle, that shows all of the hidden areas on the map. Make your way out of that area via the east side, into Site 6 South, then the Staging Area where there's a save point. Heal up and exit south... o-----------------o-------------o---------o------------------o | BOSS: Enkidu | HP: ~75000 | LP: 43 | STEAL: Wolf Pelt | o-----------------o-------------o---------o------------------o | BOSS: Gilgamesh | HP: ~400000 | LP: 160 | o-----------------o-------------o---------o As before, throw a Nihopalaoa'd Remedy at Enkidu, who's now got the Crushing Fangs skill (damage + % of KO). If you came into battle with prime-numbered levels like I advised, all of Gilgy's level-based skills should miss, being: * Lv. 2 Sleep * Lv. 3 Disable * Lv. 4 Break Esunaga alleviates all these statuses, but still, it's better not to get caught up in 'em in the first place. Enkidu suffers an evasion boost when in critical, so use hi-powered magicks like Flare to kill it. Watch out for Gilgamesh's regular attacks that can inflict Stop on occasion (albeit a low %, it seems...), and later on, Sap. Once Enkidu has been taken out of the equation, put Bubble Belts on everyone (if you can spare 'em) and Shellga/Protectga to curb Gilgy's oft-comboed attacks. If you can keep your party in good order (+ Protect), you're on the road to victory. As before, when his HP is cut down, cutscenes mark the points you can re-steal from him. Full Health: Hi-Potion <--Randomized? 80 % Health: Hi-Potion <--Randomized? 60 % Health: Hi-Potion <--Randomized? 40 % Health: Genji Helm <-- ONE-TIME-ONLY ITEM 20 % Health: Genji Armor <-- ONE-TIME-ONLY ITEM At 60% health, he starts using "Bitter End" which can do ~2500 with Protect on; luckily, it only affects one target and can miss. At 20%, Gilgamesh takes out the Blade of Legend and puts up Perfect Defense, making him immune to everything. Dispel his positive statuses before he does this, if you can -- Bravery and Regen aren't things at the moment. He'll now start using Monarch Sword, which can do 7000+ to one target -- equip Bubble Belts now if you haven't already. Make sure to steal the Genji Armor, as it's your only chance to do so! When in critical, Gilgamesh will start doing 5+ combos on a target, so Protectga everyone and persevere. You can do a Quickening chain if you want, but make sure you have a Megalixir or similar to use as a pick-me-up. Bravery helps here, too, if you can spare it. After battle, Gilgamesh and his mutt jump out the hole in the wall, leaving behind the Sword of Legend. You can't pick it up from where it's stuck in the ground, so leave and watch the funny "ooh! ahh!" scene from Gilgy. Go back to Montblanc and get the reward. o-------------------------------------------------------------------o #10 - Carrot [Rank VII][XX LP] - HP: ~ - Petitioner: Zammadria [Nalbina Fortress - Aerodrome] - Find in The Salikawood [Sun-dappled Path] - Reward: 5200 Gil, Stink Bombs, Putrid Liquid o-------------------------------------------------------------------o If you've played Final Fantasy Tactics Advance, you already guess what the fluffy, little "pet" is, yeah? Accept the job and Krjn (viera nearby) will want to join you, later of course. Go to the aerodrome and find the seated woman; take on her job and she'll tell of the fiend being sighted in the Salkawood and, apparently, she's really timid. If any creature is slain she will hide, huh? Store that in your memory banks. Teleport to the woods and get on with it, but make sure your inventory shelves are stocked with Remedies. In the Wyrdhare-only section known as the "Sun-dappled Path," our lady Viera will join up. DO NOT kill bunnies as you go along, or the mark won't be yours for the taking. o--------o--------------o--------o-----------------------------------o | Carrot | HP: ~110,000 | LP: 28 | STEAL: Putrid Liquid, Foul Liquid | o--------o--------------o--------o-----------------------------------o Oy, this sucker's a big'un. Dispel its initial Protect/Shell/Reflect Haste/Bravery/Faith (yes, all of those). As any marboro-killer knows, these baddies aren't necessarily dangerous due to their strength, but their status effects -- Putrid Breath (MANY bad statuses effects in its proximity) is its main salvo of unpleasantness. Slow is the only worthwhile abnormlality to careen its way, although Expose/Shear helps (it will eventually 'Purify' it off, though). Watch out for "Growing Threat" which doubles its level and ups its stats some, too. Protectga/Hastega/Bubble helps factor the hurting out of the equation, because it's really not that dynamic off a mark. Its ATK/DEF get a boost when its in critical, also. Since Carrot is so enormous, it can often be kept right near where it starts; this helps keep it at bay and also lets the third character use Remedies (you'll want to use this over any magic here) on the afflicted allies. A good way to have it waste turns is to use weapons that inflict the applicable statuses (Slow/Silence) its susceptible to, so it wastes precious time alleviating 'em. And it WILL do that. Of course, a big raise in your evasion will help buffet Putrid Breath back. When it's killed, Kjrn congratulates you and leaves. Do the same, back to the Nalbina aerodrome. She didn't even know it was a malboro (upper crust with no education? Inconceivable!), and forks over the reward after some waffling. Funny that she has all that stinky stuff on her ladylike person, huh? o-----------------------------------------------------------------------------o | MONTBLANC'S REWARDS [MNTR] | o-----------------------------------------------------------------------------o Initial - Moppit - Potion x 3 Rank 01 - Hedge Knight - Warp Mote x 2, Teleport Stone x 2 Rank 02 - Rear Guard - Remedy x 3, Teleport Stone x 2 Rank 03 - Vanguard - Hi-Potion x 3, Teleport Stone x 2 Rank 04 - Headhunter - Ether x 2, Teleport Stone x 2 Rank 05 - Ward of Justice - X-Potion x 2, Teleport Stone x 2 Rank 06 - Brave Companion - Hi-Ether x 2, Teleport Stone x 3 Rank 07 - Riskbreaker - Elixir x 2, Teleport Stone x 3 Rank 08 - Par. of Justice - High Arcana, Teleport Stone x 3 Rank 09 - High Guardian - Empyreal Soul, Teleport Stone x 3 Rank 10 - K. of the Round - Megalixir x 2, Teleport Stone x 3 Defeated Pack of Flans - 150 Gil Defeated Firemane - 200 Gil Defeated Mimic Queen - 300 Gil Defeated Demon Wall #1 - 1200 Gil + Electrum Defeated Demon Wall #2 - 600 Gil + Warp Mote Defeated Belias - Arcanae x 2 + Teleport Stone x 2 Defeated Elder Wyrm - 800 Gil Defeated Tiamat - 900 Gil Defeated Vinuskar - 1100 Gil Defeated Ahriman - 1600 Gil Defeated King Bomb - 1300 Gil + Mallet (Loot) Defeated Mandragoras - 1600 Gil Defeated Rafflesia - 1800 Gil Defeated Daedalus - 1900 Gil Defeated Tyrant - 1900 Gil Defeated Hydro - 2000 Gil Four Espers Commanded - High Arcana + Teleport Stone x 2 Eight Espers Commanded - Gemsteel + Teleport Stone x 2 EXTRA REWARDS Defeated Earth Tyrant - 1200 Gil CLAN RANK SHOP Initial - Potion Rank 01 - Hi-Potion Rank 02 - Gysahl Greens Rank 03 - Teleport Stone, Gysahl Greens Rank 04 - Nihopalaoa, Reverse, Teleport Stone, Gysahl Greens Rank 05 - Nihopalaoa, Reverse, Bubble, Teleport Stone, Gysahl Greens Rank 06 - Nihopalaoa, Faith, Reverse, Bubble, Teleport Stone, Gysahl Greens Rank 07 - Nihopalaoa, Bubble Belt, Bravery, Faith, Bubble, Reverse, Teleport Stone, Gysahl Greens Rank 08 - Nihopalaoa, Warp Mote, Bravery, Faith, Bubble, Reverse, Teleport Stone, Gysahl Greens Rank 09 - Cat-ear Hood, Nihopalaoa, Bubble Belt, Warp Mote, Bravery, Faith, Bubble, Reverse, Teleport Stone, Gysahl Greens Rank 10 - Cat-ear Hood, Nihopalaoa, Bubble Belt, Knot of Rust, Warp Mote, Bravery, Faith, Bubble, Reverse, Teleport Stone, Gysahl Greens o-----------------------------------------------------------------------------o | VI. FFXII BESTIARY [BST1] | o-----------------------------------------------------------------------------o THIS IS NOT COMPLETE YET. Anyone who e-mails me about it lacking can go jump off a bridge, preferably a really tall one for a high mortality rate. ^____^ Anyway, a bestiary is where you can check up on the game's monsters, with all their susceptibilities and item drops. Later on, skills may be listed; not so with stats, most likely, since I can't check up on that. Speaking of which, everything listed has been 100% tested by the author -- the slow addition rate is a bit indicative of that -- but factor in human error and stuff and it might not have transferred all the way. If you have any additions, send 'em in and if they seem likely (don't tell me Cactoids drop Tyrant Hides, for instance) I'll put 'em in. The goal is to have all stealable items and four- -fifths of the droppables. Enjoy, I s'pose. o--------o | LEGEND |-----------------------------------------------o o--------o | | | | PKO = Phoenix Down Kill (for undead types) | | | | ----------- = Immunity | | SUSCEPTIBLE = Status can work | | REJUVENATES = Works, but has a positive/healing effect | | --UNKNOWN-- = Conditions make it unclear of the effect | o--------------------------------------------------------o NOTE: Depending on monographs bought, some enemies may drop pebbles as additional items (not listed in bestiary). When the Canopic Jar is bought, enemies can then drop arcana/high arcana, which are also not listed unless on rare monsters as innate drops. o-----------------------------------------------------------------------------o [001] ~ Cactoid ~ Poach: Cactus Fruit, Bundle of Needles ~ Found: Dalmasca Westersand, Dalmasca Estersand ~ Steal: Cactus Fruit, Earth Stone, Earth Magicite, Broadsword ~ Drops: Cactus Fruit, Earth Stone, Earth Magicite, Potion, Virgo Gem Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE ~ Cactite ~ Poach: Cactus Fruit ~ Found: Dalmasca Westersand, Dalmasca Estersand ~ Steal: Cactus Fruit, Earth Stone, Earth Magicite, Broadsword ~ Drops: Cactus Fruit, Earth Stone, Earth Magicite, Potion, Virgo Gem Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [002] ~ Ichthon ~ Poach: Fish Scale ~ Found: Garamsythe Waterway, Dalmasca Estersand, Giza Plains ~ Steal: Fish Scale, Eye Drops, Phoenix Down ~ Drops: Fish Scale Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : ----------- Petrify : ----------- Poison : ----------- Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [003] ~ Wolf ~ Poach: Wolf Stone ~ Found: Dalmasca Westersand, Dalmasca Estersand ~ Steal: Wind Stone, Wolf Pelt, Wizard's Hat ~ Drops: Wind Stone, Wolf Pelt, Potion, Antidote Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE ~ Alpha Wolf ~ Poach: Wolf Pelt ~ Found: Dalmasca Estersand, Dalmasca Westersand ~ Steal: Wind Stone, Wolf Pelt, Wizard's Hat ~ Drops: Wind Stone, Wolf Pelt, Potion, Antidote Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [004] ~ Wild Saurian ~ Poach: Tanned Hide, Tyrant Bone ~ Found: Dalmasca Estersand, Dalmasca Westersand ~ Steal: Tanned Hide, Hi-Potion, Leo Gem ~ Drops: Tanned Hide, Tyrant Bone, Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : ----------- Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : ----------- Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [005] ~ Cockatrice ~ Poach: Small Feather ~ Found: Dalmasca Westersand, Dalmasca Estersand ~ Steal: Small Feather, Potion ~ Drops: Small Feather, Fire Stone, Potion Slow : ----------- Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : ----------- Confuse : ----------- Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [006] ~ Gnoma Entite ~ Poach: ----------- ~ Found: Dalmasca Westersand ~ Steal: Earth Crystal, Feystone, Gnoma Halcyon ~ Drops: Earth Crystal, Feystone, Gnoma Halcyon, Electrum Slow : ----------- Sleep : ----------- Blind : SUSCEPTIBLE Petrify : ----------- Poison : ----------- Doom : ----------- Silence : ----------- Disease : ----------- Disable : ----------- Oil : ----------- Immobilize: SUSCEPTIBLE Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : ----------- Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [007] ~ Dive Talon ~ Poach: Large Feather ~ Found: Dalmasca Westersand, Dalmasca Estersand ~ Steal: 120 Gil, Large Feather, Giant Feather ~ Drops: Wind Magicite, Giant Feather, Handkerchief, Burning Bow, Taurus Gem Slow : ----------- Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : ----------- Confuse : ----------- Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [008] ~ Hyena ~ Poach: Wolf Pelt, Pebble ~ Found: Giza Plains ~ Steal: Fire Stone, Wolf Pelt ~ Drops: Fire Stone, Wolf Pelt, Potion, Green Beret, Cotton Cap Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [009] ~ Wooly Gator ~ Poach: Braid Wool, Fine Wool ~ Found: Giza Plains [Rainy Season] ~ Steal: Braid Wool, Smelling Salts, Sirius ~ Drops: Braid Wool, Wind Stone Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [010] ~ Happy Bunny [AKA Giza Rabbit] ~ Poach: Drab Wool, Headgear ~ Found: Giza Plains [Dry Season] ~ Steal: Water Stone, Water Magicite, ~ Drops: Water Stone, Water Magicite, Drab Wool Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE ~ Ozmone Hare ~ Poach: Braid Wool ~ Found: Ozmone Plains ~ Steal: 150 Gil, Water Magicite ~ Drops: Braid Wool, Water Magicite Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [011] ~ Great Tortoise ~ Poach: Turtle Shell ~ Found: Giza Plains [Rainy Season] ~ Steal: Turtle Shell, Water Stone ~ Drops: Turtle Shell, Water Stone, Water Magicite, Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [012] ~ Sleipnir ~ Poach: Molting, Iron Carapace ~ Found: Giza Plains [Dry Season], Ozmone Plains, D. Westersand ~ Steal: Molting, Storm Stone ~ Drops: Molting, Storm Stone, Potion, Broadsword Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [013] ~ Silicon Tortoise ~ Poach: Aged Turtle Shell, Ancient Turtle Shell ~ Found: Giza Plains, Zertinan Caverns ~ Steal: 100 Gil, Aries Gem, Aged Turtle Shell, Officer's Hat ~ Drops: Aged Turtle Shell, Water Crystal, Teleport Stone Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : ----------- Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : SUSCEPTIBLE Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [014] ~ Wildsnake ~ Poach: Snake Skin, Tanned Hide ~ Found: Giza Plains [Dry Season][Toam Hills Only?] ~ Steal: Wind Stone, Snake Skin ~ Drops: Wind Stone, Snake Skin, Teleport Stone Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [015] ~ Werewolf ~ Poach: Quality Hide, Tanned Hide ~ Found: Giza Plains [Dry Season] ~ Steal: Quality Hide, Teleport Stone, Gemini Gem ~ Drops: Quality Hide, Earth Stone, Potion, Kotetsu Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : ----------- Doom : ----------- Silence : ----------- Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [016] ~ Urstrix ~ Poach: Large Feather ~ Found: Giza Plains [Dry Season] ~ Steal: Earth Stone, Large Feather ~ Drops: Earth Stone, Large Feather, Potion, Headguard Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [017] ~ Storm Elemental ~ Poach: ----------- ~ Found: Giza Plains ~ Steal: Storm Crystal, Storm Magicite, Feystone ~ Drops: Storm Magicite, Feystone, Storm Stone Slow : ----------- Sleep : ----------- Blind : SUSCEPTIBLE Petrify : ----------- Poison : ----------- Doom : ----------- Silence : ----------- Disease : ----------- Disable : ----------- Oil : ----------- Immobilize: SUSCEPTIBLE Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : ----------- Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [018] ~ Slaven ~ Poach: Tanned Hide ~ Found: Giza Plains [Dry Season], Lhusu Mines ~ Steal: Earth Stone, Tanned Hide, 50 Gil ~ Drops: Earth Stone, Tanned Hide, Shortbow Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : ----------- Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [020] ~ Dire Rat ~ Poach: Rat Pelt, Rat Tail ~ Found: Garamsythe Waterway ~ Steal: Rat Pelt, Fire Stone, Libra Gem ~ Drops: Rat Pelt, Fire Stone, Fire Magicite, Rat Tail Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [021] ~ Baritine Croc ~ Poach: Fine Wool, Blood Wool ~ Found: Garamsythe Waterway, Paramina Rift ~ Steal: Wind Magicite ~ Drops: Wind Magicite, Wind Crystal, Fine Wool, Blood Wool, Broken Sword Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [022] ~ Gigantoad ~ Poach: Horn ~ Found: Giza Plains [Rainy Season], Garamsythe Waterway ~ Steal: Horn, 50 Gil ~ Drops: Horn, Water Stone Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [023] ~ Malboro Overking ~ Poach: Malboro Fruit, Putrid Liquid ~ Found: Garamsythe Waterway, Tchita Uplands ~ Steal: Dark Magicite, Malboro Fruit, Malboro Flower ~ Drops: Dark Crystal, Malboro Fruit, Putrid Liquid Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : ----------- Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [024] ~ Garchimacera ~ Poach: Demon Eyball ~ Found: Garamsythe Waterway ~ Steal: Demon Eyeball, 10 Gil ~ Drops: Demon Eyeball, Bronze Armor Slow : SUSCEPTIBLE Sleep : ----------- Blind : ----------- Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : ----------- Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [025] ~ Gespenst ~ Poach: ----------- ~ Found: Garamsythe Waterway ~ Steal: Reflectga Mote, Dark Crystal ~ Drops: Book of Orgain, Dark Crystal, Teleport Stone, Capricorn Gem, Demon Shield Slow : SUSCEPTIBLE Sleep : ----------- Blind : SUSCEPTIBLE Petrify : ----------- Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : SUSCEPTIBLE Berserk : ----------- PKO : ----------- Sap : SUSCEPTIBLE Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [026] ~ Ghost ~ Poach: Dark Crystal ~ Found: Garamsythe Waterway ~ Steal: Glass Jewel, Echo Herbs ~ Drops: Dark Magicite Slow : SUSCEPTIBLE Sleep : ----------- Blind : SUSCEPTIBLE Petrify : ----------- Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : ----------- Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : SUSCEPTIBLE Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : REJUVENATES Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [027] ~ Water Elemental ~ Poach: ----------- ~ Found: Garamsythe Waterway ~ Steal: Water Magicite, Water Crystal, Feystone ~ Drops: Water Magicite, Water Stone Slow : ----------- Sleep : ----------- Blind : SUSCEPTIBLE Petrify : ----------- Poison : ----------- Doom : ----------- Silence : ----------- Disease : ----------- Disable : ----------- Oil : ----------- Immobilize: SUSCEPTIBLE Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : ----------- Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [029] ~ Suriander ~ Poach: ~ Found: Barheim Passage ~ Steal: Storm Stone, Horn, Storm Magicite, Antidote ~ Drops: Storm Stone, Horn, Storm Magicite, Teleport Stone, Pointed Horn Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [030] ~ Mimic ~ Poach: ~ Found: Barheim Passage ~ Steal: Iron Scraps ~ Drops: Slow : SUSCEPTIBLE Sleep : ----------- Blind : SUSCEPTIBLE Petrify : ----------- Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: ----------- Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [032] ~ Tiny Mimic ~ Poach: ~ Found: Barheim Passage ~ Steal: Earth Stone, Antidote ~ Drops: Slow : SUSCEPTIBLE Sleep : ----------- Blind : SUSCEPTIBLE Petrify : ----------- Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: ----------- Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [035] ~ Specter ~ Poach: Glass Jewel ~ Found: Barheim Passage ~ Steal: Dark Magicite, Sky Jewel, Glass Jewel ~ Drops: Dark Magicite, Dark Stone Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : ----------- Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : ----------- Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : SUSCEPTIBLE Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : REJUVENATES Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [040] ~ Bomb ~ Poach: ~ Found: Barheim Passage ~ Steal: Fire Magicite, Bacchus's Wine, Bomb Ashes ~ Drops: Fire Stone, Bomb Fragment, Handkerchief Slow : SUSCEPTIBLE Sleep : ----------- Blind : ----------- Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : ----------- Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [041] ~ Dead Bones ~ Poach: ----------- ~ Found: Barheim Passage ~ Steal: Dark Crystal, Blood-darkened Bone ~ Drops: Dark Crystal, Eye Drops, Ancient Bone Slow : SUSCEPTIBLE Sleep : ----------- Blind : ----------- Petrify : ----------- Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : ----------- Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : ----------- PKO : SUSCEPTIBLE Sap : ----------- Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [042] ~ Vampyr ~ Poach: ----------- ~ Found: Lhusu Mines ~ Steal: Dark Crystal, Spiral Incisor, Taurus Gem ~ Drops: Dark Crystal, Spiral Incisor, Antidote, Zwill Crossblade Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : ----------- Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : SUSCEPTIBLE Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [044] ~ Killer Mantis ~ Poach: Insect Husk ~ Found: Lhusu Mines ~ Steal: Earth Crystal, X-Potion, Gigas Hat ~ Drops: Earth Crystal, Insect Husk, Echo Herbs Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : ----------- Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : ----------- Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : ----------- Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [047] ~ Dark Lord ~ Poach: ----------- ~ Found: Lhusu Mines, Stilshrine of Miriam [Throne of Veiled Gods] ~ Steal: 200 Gil, Hi-Potion, Dragon Mail ~ Drops: Dark Crystal, Blood-darkened Bone, Teleport Stone, Capricorn Gem, Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : ----------- Petrify : ----------- Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : ----------- Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : ----------- Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [048] ~ Pandora ~ Poach: ~ Found: Lhusu Mines, Necrohol of Nabudis ~ Steal: Storm Stone ~ Drops: Storm Crystal, Hi-Potion Slow : ----------- Sleep : ----------- Blind : ----------- Petrify : ----------- Poison : ----------- Doom : ----------- Silence : ----------- Disease : ----------- Disable : ----------- Oil : ----------- Immobilize: ----------- Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [052] ~ Axebeak ~ Poach: Small Feather ~ Found: The Yensan Sandsea ~ Steal: Fire Stone, Alarm Clock, Dark Mote ~ Drops: Small Feather, Fire Stone, Rainbow Egg, Vega, Slow : ----------- Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : ----------- Confuse : ----------- Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [053] ~ Yensa ~ Poach: Yensa Scale ~ Found: The Yensan Sandsea ~ Steal: Yensa Scale, Pisces Gem, Barbut ~ Drops: Yensa Fin, Earth Stone, Gold Needle, Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : ----------- Petrify : ----------- Poison : ----------- Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE ~ Bull Yensa ~ Poach: Yensa Scale ~ Found: The Yensan Sandsea ~ Steal: Yensa Scale, Pisces Gem, Barbut ~ Drops: Yensa Fin, Earth Stone, Gold Needle, Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : ----------- Petrify : ----------- Poison : ----------- Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [055] ~ Salamand Entite ~ Poach: ----------- ~ Found: Ogir-Yensa Sandsea ~ Steal: Fire Crystal, Feystone, Salamand Halcyon ~ Drops: Fire Crystal, Slow : ----------- Sleep : ----------- Blind : SUSCEPTIBLE Petrify : ----------- Poison : ----------- Doom : ----------- Silence : ----------- Disease : ----------- Disable : ----------- Oil : ----------- Immobilize: SUSCEPTIBLE Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : ----------- Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [056] ~ Seeker ~ Poach: Crooked Fang ~ Found: Barheim Passage, Tomb of Raithwall, Henne Mines ~ Steal: Wind Stone, Crooked Fang, Smelling Salts ~ Drops: Wind Stone, Crooked Fang, Smelling Salts, Antidote, Bat Wing Slow : ----------- Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : ----------- Confuse : ----------- Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [057] ~ Lost Soul ~ Poach: Bone Fragment ~ Found: Tomb of Raithwall ~ Steal: Dark Stone, 60 Gil, Blazer Gloves ~ Drops: Bone Fragment, Dark Stone, Antidote Slow : SUSCEPTIBLE Sleep : ----------- Blind : SUSCEPTIBLE Petrify : ----------- Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : ----------- Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : SUSCEPTIBLE Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : REJUVENATES Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [058] ~ Lesser Chimera ~ Poach: Small Feather, Main Gauche ~ Found: Tomb of Raithwall ~ Steal: Fire Stone, Gold Needle, Taurus Gem ~ Drops: Fire Stone, Handkerchief Slow : ----------- Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : ----------- Confuse : ----------- Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [060] ~ Skull Warrior ~ Poach: Bone Fragment ~ Found: Tomb of Raithwall ~ Steal: Dark Stone, Bone Fragment ~ Drops: Dark Stone, Bone Fragment Slow : SUSCEPTIBLE Sleep : ----------- Blind : SUSCEPTIBLE Petrify : ----------- Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : ----------- Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : SUSCEPTIBLE Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : REJUVENATES Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [061] ~ Lich ~ Poach: Glass Jewel, Chainmail ~ Found: Tomb of Raithwall [Southfall Passage] ~ Steal: Dark Stone, Glass Jewel, Smelling Salts ~ Drops: Dark Stone, Glass Jewel Slow : SUSCEPTIBLE Sleep : ----------- Blind : SUSCEPTIBLE Petrify : ----------- Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : ----------- Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : SUSCEPTIBLE Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [062] ~ Ragoh ~ Poach: Solid Stone ~ Found: Tomb of Raithwall ~ Steal: Earth Stone, 90 Gil, ~ Drops: Earth Stone, Solid Stone, Eye Drops Slow : SUSCEPTIBLE Sleep : ----------- Blind : ----------- Petrify : ----------- Poison : ----------- Doom : ----------- Silence : SUSCEPTIBLE Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : ----------- Confuse : SUSCEPTIBLE Berserk : ----------- PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [063] ~ Tallow ~ Poach: Green Liquid ~ Found: Tomb of Raithwall [Royal Passage] ~ Steal: Green Liquid, Fire Stone, ~ Drops: Green Liquid, Fire Stone, Broadaxe Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : ----------- Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [064] ~ Mesmenir ~ Poach: Iron Carapace ~ Found: Ozmone Plain ~ Steal: Storm Magicite, Iron Carapace, Aries Gem ~ Drops: Storm Magicite, Iron Carapace, Echo Herbs, Destrier Mane, Bronze Mace Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [065] ~ Black Chocobo [LISTED UNDER 'Chocobo'] ~ Poach: Chocobo Feather ~ Found: Ozmone Plain ~ Steal: Chocobo Feather, Dark Magicite ~ Drops: Chocobo Feather, Dark Magicite, Gysahl Greens Slow : ----------- Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : ----------- Confuse : ----------- Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE ~ Red Chocobo ~ Poach: Chocobo Feather ~ Found: Ozmone Plain [Hauno Green/Field of Light Winds] ~ Steal: Fire Magicite, Taurus Gem ~ Drops: Fire Magicite, Gysahl Greens Slow : ----------- Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : ----------- Confuse : ----------- Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE ~ Brown Chocobo ~ Poach: Chocobo Feather, Gysahl Greens ~ Found: Dalmasca Estersand, The Salikawood ~ Steal: Fire Stone, Chocobo Feather ~ Drops: Fire Stone, Gysahl Greens Slow : ----------- Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : ----------- Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : ----------- Confuse : ----------- Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE ~ Green Chocobo ~ Poach: Chocobo Feather ~ Found: The Salikawood ~ Steal: Wind Magicite ~ Drops: Gysahl Greens Slow : ----------- Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : ----------- Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : ----------- Confuse : ----------- Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [066] ~ Wu ~ Poach: Large Feather ~ Found: Ozmone Plain ~ Steal: Large Feather, 40 Gil ~ Drops: Large Feather, Earth Magicite, Eye Drops, Kogarasumaru Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [067] ~ Zu ~ Poach: Large Feather ~ Found: Ozmone Plain ~ Steal: Large Feather, Wind Magicite ~ Drops: Large Feather, Wind Magicite, Rod, Remedy Slow : ----------- Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : ----------- Confuse : ----------- Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [068] ~ Viper ~ Poach: Tanned Hide ~ Found: Ozmone Plain ~ Steal: Dark Magicite, Alarm Clock ~ Drops: Dark Magicite, Tanned Hide Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [069] ~ Zaghnal ~ Poach: Quality Hide ~ Found: Ozmone Plain ~ Steal: Earth Magicite, Gemini Gem, Heavy Coat ~ Drops: Earth Magicite, Quality Hide, Warp Mote Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : ----------- Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [070] ~ Hybrid Gator ~ Poach: Braid Wool ~ Found: Ozmone Plain ~ Steal: Bacchus's Wine, Aries Gem ~ Drops: Fire Magicite, Gold Needle Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : ----------- Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [071] ~ Sylphi Entite ~ Poach: ----------- ~ Found: Ozmone Plain ~ Steal: Wind Crystal, Feystone, Sylphi Halcyon ~ Drops: Wind Crystal, Wind Stone Slow : ----------- Sleep : ----------- Blind : SUSCEPTIBLE Petrify : ----------- Poison : ----------- Doom : ----------- Silence : ----------- Disease : ----------- Disable : ----------- Oil : ----------- Immobilize: SUSCEPTIBLE Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : ----------- Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [072] ~ Panther ~ Poach: Coeurl Pelt ~ Found: Golmore Jungle ~ Steal: Storm Magicite, Couerl Pelt, Libra Gem ~ Drops: Storm Magicite, Couerl Pelt, Warp Mote, Quality Pelt Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [073] ~ Treant ~ Poach: Lumber ~ Found: Golmore Jungle ~ Steal: Earth Magicite, Lumber, ~ Drops: Earth Magicite, Lumber, Slow : SUSCEPTIBLE Sleep : ----------- Blind : ----------- Petrify : ----------- Poison : ----------- Doom : ----------- Silence : SUSCEPTIBLE Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [074] ~ Hellhound ~ Poach: Tanned Hide, Libra Gem ~ Found: Golmore Jungle ~ Steal: Tanned Hide, Alarm Clock, Remedy ~ Drops: Tanned Hide, Dark Mote, Fire Magicite Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [075] ~ Diresaur ~ Poach: Tyrant Hide ~ Found: Golmore Jungle ~ Steal: Tyrant Hide, Earth Magicite ~ Drops: Tyrant Hide, Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : ----------- Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : ----------- Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [076] ~ Malboro ~ Poach: Pebble ~ Found: Golmore Jungle, Lhusu Mines ~ Steal: Earth Magicite, Malboro Vine ~ Drops: Earth Magicite, Remedy, Smelling Salts Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : ----------- Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [077] ~ Gargoyle ~ Poach: Demon Eyeball ~ Found: Golmore Jungle ~ Steal: Demon Eyeball, Warp Mote ~ Drops: Demon Eyeball, Storm Magicite Slow : SUSCEPTIBLE Sleep : ----------- Blind : ----------- Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : ----------- Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [078] ~ Great Malboro ~ Poach: Malboro Vine ~ Found: Golmore Jungle ~ Steal: Earth Magicite, Virgo Gem ~ Drops: Earth Magicite, Malboro Vine, Bacchus's Wine, Musk Stick Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : ----------- Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [079] ~ Thunderbug ~ Poach: Iron Scraps ~ Found: Henne Mines ~ Steal: Iron Scraps, Storm Magicite, Cancer Gem ~ Drops: Iron Scraps, Storm Magicite, Charged Gizzard Slow : SUSCEPTIBLE Sleep : ----------- Blind : SUSCEPTIBLE Petrify : ----------- Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: ----------- Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [080] ~ Jelly ~ Poach: Yellow Liquid ~ Found: Henne Mines ~ Steal: Water Magicite, Yellow Liquid, 500 Gil ~ Drops: Water Magicite, Yellow Liquid, Teleport Stone Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : ----------- Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [081] ~ Tyranorox ~ Poach: Tyrant Hide ~ Found: Henne Mines ~ Steal: Earth Magicite, 60 Gil, Leo Gem ~ Drops: Earth Magicite, Alarm Clock Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : ----------- Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : ----------- Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [085] ~ Nightmare ~ Poach: Grimoire Togail ~ Found: Henne Mines ~ Steal: Dark Magicite, Hi-Potion ~ Drops: Dark Magicite, Grimoire Togail, Snowfly Slow : SUSCEPTIBLE Sleep : ----------- Blind : ----------- Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : ----------- Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [086] ~ Necrofiend ~ Poach: ----------- ~ Found: Henne Mines, Pharos at Ridorana Third Ascent [79F] ~ Steal: Sky Jewel ~ Drops: Sky Jewel, Pebble, Lifewick Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : ----------- Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : ----------- Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : SUSCEPTIBLE [087] ~ White Wolf ~ Poach: Tanned Hide ~ Found: Paramina Rift ~ Steal: Quality Pelt, Ice Stone ~ Drops: Phoenix Down, Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [088] ~ Twintania ~ Poach: Wyrm Carapace, Ice Magicite ~ Found: Paramina Rift ~ Steal: Ice Stone, Red Fang, Lohengrin ~ Drops: Ice Magicite, Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : ----------- Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : ----------- Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [089] ~ Lizard ~ Poach: Pointed Horn ~ Found: Paramina Rift, Garamsythe Waterway ~ Steal: Fire Magicite, Pointed Horn ~ Drops: Fire Magicite, Pointed Horn, Horn Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [090] ~ Emperor Aevis ~ Poach: ~ Found: Paramina Rift ~ Steal: Wyrm Carapace, Ice Stone ~ Drops: Wyrm Carapace Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : ----------- Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : ----------- Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [091] ~ Garuda-Egi ~ Poach: Large Feather ~ Found: Paramina Rift ~ Steal: Holy Stone, Hi-Potion ~ Drops: Large Feather, Holy Magicite, White Incense, Red Fang, Ame-no-Murakumo Slow : ----------- Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : ----------- Confuse : ----------- Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [092] ~ Dark Skeleton ~ Poach: Sturdy Bone ~ Found: Golmore Jungle [The Rustling Chapel], Paramina Rift ~ Steal: Sturdy Bone, Dark Magicite, Dark Stone ~ Drops: Sturdy Bone, Dark Magicite, Death's-Head, Teleport Stone Slow : SUSCEPTIBLE Sleep : ----------- Blind : SUSCEPTIBLE Petrify : ----------- Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : ----------- Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : SUSCEPTIBLE Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [093] ~ Slaven Warder ~ Poach: Tanned Giantskin ~ Found: Paramina Rift ~ Steal: 10 Gil, Gemini Gem ~ Drops: Fire Magicite, Tanned Giantskin, Slaven Harness, White Fang Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : ----------- Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : ----------- Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [094] ~ Skull Knight ~ Poach: Sturdy Bone ~ Found: Paramina Rift ~ Steal: Sturdy Bone ~ Drops: Sturdy Bone, Dark Magicite Slow : SUSCEPTIBLE Sleep : ----------- Blind : SUSCEPTIBLE Petrify : ----------- Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : ----------- Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : SUSCEPTIBLE Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : REJUVENATES Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [095] ~ Yeti ~ Poach: Tanned Giantskin ~ Found: Paramina Rift ~ Steal: Tanned Giantskin, Remedy ~ Drops: Tanned Giantskin, Ice Magicite, Teleport Stone Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : ----------- Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [096] ~ Ice Elemental ~ Poach: ~ Found: Paramina Rift ~ Steal: Ice Magicite, Ice Crystal, Feystone ~ Drops: Ice Magicite, Ice Stone Slow : ----------- Sleep : ----------- Blind : SUSCEPTIBLE Petrify : ----------- Poison : ----------- Doom : ----------- Silence : ----------- Disease : ----------- Disable : ----------- Oil : ----------- Immobilize: SUSCEPTIBLE Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : ----------- Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [097] ~ Wild Onion ~ Poach: Succulent Fruit ~ Found: Paramina Rift ~ Steal: Wind Magicite, Phoenix Down, ~ Drops: Wind Magicite, Succulent Fruit Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : ----------- Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [098] ~ Leshach Entite ~ Poach: ------------ ~ Found: Paramina Rift ~ Steal: Ice Crystal, Leshach Halcyon ~ Drops: Ice Crystal, Feystone Slow : ----------- Sleep : ----------- Blind : SUSCEPTIBLE Petrify : ----------- Poison : ----------- Doom : ----------- Silence : ----------- Disease : ----------- Disable : ----------- Oil : ----------- Immobilize: SUSCEPTIBLE Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : ----------- Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [099] ~ Redmaw ~ Poach: Crooked Fang ~ Found: Henne Mines, Stilshrine of Miriam ~ Steal: Crooked Fang, 100 Gil, ~ Drops: Crooked Fang, Wind Magicite, Ice Shield, Red Fang Slow : ----------- Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : Silence : SUSCEPTIBLE Disease : Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : Confuse : ----------- Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : Death: : Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [100] ~ Zombie Warrior ~ Poach: Foul Flesh ~ Found: Stilshrine of Miriam ~ Steal: 16 Gil, Handkerchief, ~ Drops: Festering Flesh, Dark Magicite Slow : SUSCEPTIBLE Sleep : ----------- Blind : SUSCEPTIBLE Petrify : ----------- Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : ----------- Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : SUSCEPTIBLE Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : REJUVENATES Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [101] ~ Blood Gigas ~ Poach: Festering Flesh ~ Found: Stilshrine of Miriam ~ Steal: Earth Magicite, Phoenix Down, ~ Drops: Festering Flesh, Earth Magicite, Antidote, Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : ----------- Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [102] ~ Reaper Claw [LISTED UNDER 'Nightwalker'] ~ Poach: ----------- ~ Found: Stilshrine of Miriam [Ward of Measure] ~ Steal: Warp Mote ~ Drops: Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : ----------- Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : ----------- Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- ~ Reaper Mage ~ Poach: ----------- ~ Found: Stilshrine of Miriam [Ward of Measure] ~ Steal: Warp Mote ~ Drops: ~ Notes: Can't take action if you Silence it Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : ----------- Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : ----------- Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [103] ~ Dragon Aevis ~ Poach: Wyrm Carapace ~ Found: Stilshrine of Miriam [Ward of Velitation] ~ Steal: 30 Gil, Echo Herbs ~ Drops: Wyrm Carapace, Storm Magicite, Antidote Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : ----------- Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [104] ~ Ghoul ~ Poach: Foul Flesh ~ Found: Stilshrine of Miriam ~ Steal: Capricorn Gem, Dark Magicite ~ Drops: Festering Flesh, Dark Magicite Slow : SUSCEPTIBLE Sleep : ----------- Blind : SUSCEPTIBLE Petrify : ----------- Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : ----------- Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : REJUVENATES Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [105] ~ Darkmare ~ Poach: Grimoire Aidhed ~ Found: Stilshrine of Miriam [Ward of the Sword-King] ~ Steal: Dark Magicite, Grimoire Togail ~ Drops: Dark Magicite, Grimoire Togail Slow : SUSCEPTIBLE Sleep : ----------- Blind : ----------- Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : ----------- Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [106] ~ Facer ~ Poach: Solid Stone ~ Found: Stilshrine of Miriam ~ Steal: Pirate Hat, Earth Magicite ~ Drops: Earth Magicite, Solid Stone Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : ----------- Petrify : ----------- Poison : ----------- Doom : ----------- Silence : SUSCEPTIBLE Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [107] ~ Balloon ~ Poach: Bomb Ashes ~ Found: Stilshrine of Miriam ~ Steal: Handkerchief, Chronos Tear, Recurve Crossbow ~ Drops: Bomb Ashes, Fire Magicite, Eye Drops Slow : SUSCEPTIBLE Sleep : ----------- Blind : ----------- Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : ----------- Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [109] ~ Oiling ~ Poach: Yellow Liquid ~ Found: Stilshrine of Miriam [Walk of Torn Illusion] ~ Steal: Sagittarius Gem, Fire Magicite, Yellow Liquid ~ Drops: Yellow Liquid, Handkerchief, Golden Staff Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : ----------- Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [111] ~ Ghast ~ Poach: ~ Found: Stilshrine of Miriam ~ Steal: Festering Flesh, Smelling Salts ~ Drops: Festering Flesh, Dark Magicite, Teleport Stone Slow : SUSCEPTIBLE Sleep : ----------- Blind : SUSCEPTIBLE Petrify : ----------- Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : ----------- Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : SUSCEPTIBLE Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : REJUVENATES Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [113] ~ Worgen ~ Poach: Quality Pelt, Throat Wolf Blood ~ Found: Dalmasca Estersand, Mosphoran Highwaste ~ Steal: Fire Magicite, Hi-Potion, Steel Poleyns ~ Drops: Fire Magicite, Smelling Salts, Quality Pelt, Libra Gem, Throat Wolf Blood Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE ~ Alpha Worgen ~ Poach: Quality Pelt ~ Found: Dalmasca Estersand, Mosphoran Highwaste ~ Steal: Fire Magicite, Hi-Potion, Steel Poleyns ~ Drops: Fire Magicite, Smelling Salts, Quality Pelt, Libra Gem, Throat Wolf Blood Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [114] ~ Humbaba ~ Poach: Tanned Giantskin ~ Found: Mosphoran Highwaste ~ Steal: Storm Magicite, Teleport Stone, Gemini Gem ~ Drops: Tanned Giantskin, Storm Magicite, Echo Herbs, Beastlord Horn Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : ----------- Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : ----------- Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [115] ~ Python ~ Poach: Tanned Hide ~ Found: Mosphoran Highwaste ~ Steal: Wind Magicite, 400 Gil, Bone Helm ~ Drops: Wind Magicite, Tanned Hide, Gold Needle, Quality Hide, Great Serpent's Fang Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [116] ~ Ash Wyrm ~ Poach: ----------- ~ Found: Mosphoran Highwaste [Empyrean Seat] ~ Steal: Wind Crystal, 800 Gil ~ Drops: Wind Crystal, Ring Wyrm Scale, Koga Blade, Moon Ring Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : ----------- Petrify : ----------- Poison : ----------- Doom : ----------- Silence : SUSCEPTIBLE Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : SUSCEPTIBLE Berserk : ----------- PKO : ----------- Sap : ----------- Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [117] ~ Vulture ~ Poach: Giant Feather ~ Found: Mosphoran Highwaste ~ Steal: Wind Magicite, Red Fang, ~ Drops: Giant Feather, Wind Magicite, Eye of the Hawk, Black Cowl, Slow : ----------- Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : ----------- Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [118] ~ Clay Golem ~ Poach: Solid Stone ~ Found: Mosphoran Highwaste ~ Steal: Earth Magicite, Gold Needle, ~ Drops: Earth Magicite, Solid Stone, Slow : SUSCEPTIBLE Sleep : ----------- Blind : ----------- Petrify : ----------- Poison : ----------- Doom : ----------- Silence : ----------- Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [119] ~ Slaven Wilder ~ Poach: Tanned Giantskin ~ Found: Dalmasca Estersand, Moshphoran Highwaste ~ Steal: Tanned Giantskin, White Fang, Gemini Gem ~ Drops: Tanned Giantskin, Earth Magicite, Firefly Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : ----------- Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [121] ~ Wyrdhare ~ Poach: Fine Wool ~ Found: The Salikawood ~ Steal: Echo Herbs, Water Magicite ~ Drops: Stardust, Magoroku, Water Magicite, Fine Wool, Aries Gem Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [122] ~ Pumpkin Head ~ Poach: Succulent Fruit ~ Found: The Salikawood ~ Steal: Storm Magicite, Screamroot, Black Garb ~ Drops: Succulent Fruit, Storm Magicite, Handkerchief, Balance Mote Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : ----------- Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [123] ~ Sprinter ~ Poach: Bundle of Feathers, Chronos Tear ~ Found: The Salikawood ~ Steal: Bundle of Feathers, White Fang ~ Drops: Bundle of Feathers, Fire Magicite Slow : ----------- Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : ----------- Confuse : ----------- Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : ----------- Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [124] ~ Malboro King ~ Poach: Malboro Fruit ~ Found: The Salikawood ~ Steal: Malboro Fruit, Dark Magicite ~ Drops: Malboro Fruit, Dark Magicite, Thorned Mace, Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : ----------- Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [125] ~ Antares ~ Poach: Insect Husk ~ Found: The Salikawood ~ Steal: Earth Magicite ~ Drops: Insect Husk, Molting Slow : SUSCEPTIBLE Sleep : ----------- Blind : SUSCEPTIBLE Petrify : ----------- Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: ----------- Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [126] ~ Silver Lobo ~ Poach: Quality Pelt ~ Found: Phon Coast, Cerobi Steppe ~ Steal: Eye Drops, Libra Gem, Sorceror's Habit ~ Drops: Quality Pelt, Wind Magicite, Teleport Stone Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [127] ~ Mandragora ~ Poach: Succulent Fruit ~ Found: Phon Coast ~ Steal: Succulent Fruit, Water Magicite, ~ Drops: Succulent Fruit, Water Magicite, Vanishga Mote, Platinum Sword, Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : ----------- Confuse : ----------- Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [128] ~ Iguion ~ Poach: Pointed Horn ~ Found: Phon Coast ~ Steal: Phoenix Down, Aries Gem, Survival Vest ~ Drops: Ice Magicite, Eye Drops, Frogspawn, Pointed Horn Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [129] ~ Archaeosaur ~ Poach: Tanned Tyrant Hide ~ Found: Phon Coast ~ Steal: Storm Magicite, Tanned Tyrant Hide ~ Drops: Storm Magicite, Tanned Tyrant Hide, Gold Needle, Leo Gem Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : ----------- Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : ----------- Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : ----------- Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [130] ~ Pyrolisk ~ Poach: Bundle of Feathers, Murasame ~ Found: Phon Coast ~ Steal: Bundle of Feathers, Storm Magicite, Gold Needle ~ Drops: Bundle of Feathers, Storm Magicite, White Fang, Taurus Gem, Slow : ----------- Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : ----------- Confuse : ----------- Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [131] ~ Pirahna ~ Poach: Ichthon Scale ~ Found: Phon Coast ~ Steal: Chronos Tear, Antidote ~ Drops: Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : ----------- Petrify : ----------- Poison : ----------- Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [132] ~ Bagoly ~ Poach: Large Feather ~ Found: The Yensan Sandsea, Phon Coast ~ Steal: Large Feather, Echo Herbs, Bundle of Feathers ~ Drops: Bent Staff, Wind Stone, Large Feather, Teleport Stone, Aries Gem Bundle of Feathers Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : SUSCEPTIBLE Sap : ----------- Warp : SUSCEPTIBLE Death : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Expose : SUSCEPTIBLE Shear : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [134] ~ Couerl ~ Poach: Couerl Pelt ~ Found: Golmore Jungle [The Rustling Chapel], Tchita Uplands ~ Steal: Couerl Pelt, Storm Magicite, Storm Stone ~ Drops: Couerl Pelt, Storm Magicite, Warp Mote, Storm Crystal Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [136] ~ Serpent ~ Poach: Quality Hide ~ Found: Tchita Uplands ~ Steal: Wind Magicite, Quality Hide ~ Drops: Wind Magicite, Quality Hide, Aries Gem Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [137] ~ Earth Elemental ~ Poach: ----------- ~ Found: Tchita Uplands ~ Steal: Earth Magicite, Earth Crystal, Feystone ~ Drops: Earth Magicite, Earth Stone Slow : ----------- Sleep : ----------- Blind : SUSCEPTIBLE Petrify : ----------- Poison : ----------- Doom : ----------- Silence : ----------- Disease : ----------- Disable : ----------- Oil : ----------- Immobilize: SUSCEPTIBLE Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : ----------- Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [144] ~ Gorgimera ~ Poach: Bundle of Feathers ~ Found: Sochen Cave Palace, Zertinan Caverns ~ Steal: Fire Magicite, Gold Needle, Taurus Gem ~ Drops: Fire Magicite, Bundle of Feathers, Hammerhead, Slow : ----------- Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : ----------- Confuse : ----------- Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [145] ~ Focalor ~ Poach: Ichthon Scale ~ Found: Sochen Cave Palace, Nabreus Deadlands ~ Steal: Ichthon Scale, Balance Mote, Pisces Gem ~ Drops: Storm Magicite, Power Rod, Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : ----------- Petrify : ----------- Poison : ----------- Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [146] ~ Cerberus ~ Poach: Prime Pelt ~ Found: The Feywood ~ Steal: Fire Crystal, Prime Pelt, Festering Flesh ~ Drops: Fire Crystal, Francisca, Libra Gem, Hell-Gate's Flame Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : ----------- Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : ----------- PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [147] ~ Deadly Nightshade ~ Poach: Succulent Fruit ~ Found: The Feywood ~ Steal: Succulent Fruit, Fire Crystal ~ Drops: Succulent Fruit, Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [150] ~ Basilisk ~ Poach: Prime Tanned Hide ~ Found: The Feywood ~ Steal: 80 Gil, Antidote, Aries Gem ~ Drops: Ice Crystal, Serpent Eye, Chronos Tear Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : ----------- Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : ----------- PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [152] ~ Behemoth ~ Poach: Prime Tanned Hide ~ Found: The Feywood, Ancient City of Giruvegan ~ Steal: Storm Crystal, Gemini Gem, Giant's Helmet ~ Drops: Prime Tanned Hide, Storm Crystal, Red Fang Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : ----------- Poison : ----------- Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [154] ~ Preying Mantis ~ Poach: Insect Husk ~ Found: The Feywood ~ Steal: Dark Crystal, Cancer Gem, ~ Drops: Dark Crystal, Insect Husk, Cancer Gem, Sickle-Blade Slow : SUSCEPTIBLE Sleep : ----------- Blind : SUSCEPTIBLE Petrify : ----------- Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : ----------- Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [156] ~ Golem ~ Poach: ~ Found: The Feywood ~ Steal: Quality Lumber, Aquarius Gem ~ Drops: Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : ----------- Poison : ----------- Doom : SUSCEPTIBLE Silence : ----------- Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [158] ~ Mirrorknight ~ Poach: Windslicer Pinion ~ Found: The Feywood ~ Steal: Wind Crystal, X-Potion, Aries Gem ~ Drops: Windslicer Pinion, Mirror Mail, Wind Crystal, Mirror Scale, Aries Gem Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : ----------- Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [159] ~ Holy Elemental ~ Poach: ----------- ~ Found: The Feywood ~ Steal: Holy Crystal, Holy Magicite, Feystone ~ Drops: Holy Stone, Holy Magicite Slow : ----------- Sleep : ----------- Blind : SUSCEPTIBLE Petrify : ----------- Poison : ----------- Doom : ----------- Silence : ----------- Disease : ----------- Disable : ----------- Oil : ----------- Immobilize: SUSCEPTIBLE Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : ----------- Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [160] ~ Tartarus ~ Poach: ----------- ~ Found: The Feywood ~ Steal: Dark Crystal, Libra Gem, Power Vest ~ Drops: Dark Crystal, Prime Pelt, X-Potion, Libra Gem Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : ----------- Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : ----------- PKO : ----------- Sap : ----------- Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [163] ~ Giruveganus ~ Poach: ----------- ~ Found: The Feywood, Ancient City of Giruvegan ~ Steal: Prime Tanned Hide ~ Drops: Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : ----------- Poison : ----------- Doom : ----------- Silence : SUSCEPTIBLE Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : SUSCEPTIBLE Berserk : ----------- PKO : ----------- Sap : ----------- Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [164] ~ Skulwyrm ~Poach: ----------- ~Found: Zertinan Caverns ~Steal: Dark Crystal, Charger Barding, Wyrm Bone ~Drops: Dark Crystal, Battlewyrm Carapace Slow : SUSCEPTIBLE Sleep : ----------- Blind : ----------- Petrify : ----------- Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : SUSCEPTIBLE Berserk : ----------- PKO : ----------- Sap : ----------- Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [175] ~ Abaddon ~ Poach: Solid Horn ~ Found: ~ Steal: ~ Drops: Solid Horn, Vaccine Slow : Sleep : Blind : Petrify : Poison : Doom : Silence : Disease : Disable : Oil : Immobilize: Stop : Confuse : Berserk : PKO : Sap : Warp : Death: : Wither : Gravity : Shear : Expose : Addle : Syphon : [176] ~ Chimera Brain ~ Poach: Quality Stone ~ Found: Pharos at Ridorana ~ Steal: 60 Gil, Taurus Gem, Celebrant's Miter ~ Drops: Dark Crystal, Hi-Potion, Chimera Head, Windslicer Pinion Slow : ----------- Sleep : ----------- Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : ----------- Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : ----------- Confuse : SUSCEPTIBLE Berserk : ----------- PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [177] ~ Bune ~ Poach: Forbidden Flesh ~ Found: Pharos at Ridorana [2nd Ascent] ~ Steal: Gold Needle ~ Drops: Forbidden Flesh, Fire Crystal, Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : ----------- Petrify : ----------- Poison : ----------- Doom : ----------- Silence : ----------- Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : SUSCEPTIBLE Berserk : ----------- PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [180] ~ Crusader ~ Poach: ----------- ~ Found: Pharos at Ridorana [2nd Ascent] ~ Steal: Blood-darkened Bone, X-Potion, ~ Drops: Blood-darkened Bone, Dark Crystal, Capricorn Gem, Crown of Laurels, Slow : SUSCEPTIBLE Sleep : ----------- Blind : SUSCEPTIBLE Petrify : ----------- Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : ----------- Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : ----------- Confuse : SUSCEPTIBLE Berserk : ----------- PKO : ----------- Sap : SUSCEPTIBLE Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [181] ~ Aeronite ~ Poach: Wyvern Fang ~ Found: Lhusu Mines [Lasche Span], Pharos at Ridorana [1st/3rd Ascent] ~ Steal: Wyvern Fang, Hi-Potion, ~ Drops: Ice Crystal, Dragon Helm Slow : SUSCEPTIBLE Sleep : ----------- Blind : ----------- Petrify : ----------- Poison : SUSCEPTIBLE Doom : ----------- Silence : ----------- Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [183] ~ Cataract Aevis ~ Poach: Charger Barding ~ Found: Pharos at Ridorana, Third Ascent [81/85/87F] ~ Steal: Charger Barding, 50 Gil, ~ Drops: Charger Barding, Ice Crystal Slow : SUSCEPTIBLE Sleep : ----------- Blind : ----------- Petrify : ----------- Poison : SUSCEPTIBLE Doom : ----------- Silence : ----------- Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [184] ~ Brainpan ~ Poach: Windslicer Pinion ~ Found: Pharos at Ridorana ~ Steal: Dark Crystal, Chronos Tear, X-Potion ~ Drops: Slow : SUSCEPTIBLE Sleep : ----------- Blind : SUSCEPTIBLE Petrify : ----------- Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [185] ~ Purobolos ~ Poach: Bomb Shell ~ Found: Pharos at Ridorana, Third Ascent ~ Steal: Bomb Shell, Dark Crystal ~ Drops: Bomb Shell, Dark Crystal, Mallet, Handkerchief Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : ----------- Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : ----------- Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [188] ~ Undin Entite ~ Poach: ----------- ~ Found: Cerobi Steppe, Pharos at Ridorana [50F, for one] ~ Steal: Feystone, Water Crystal, Undin Halcyon, ~ Drops: Feystone, Water Crystal, Water Stone Slow : ----------- Sleep : ----------- Blind : SUSCEPTIBLE Petrify : ----------- Poison : ----------- Doom : ----------- Silence : ----------- Disease : ----------- Disable : ----------- Oil : ----------- Immobilize: SUSCEPTIBLE Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : ----------- Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [190] ~ Grenade ~ Poach: Bomb Shell ~ Found: Zertinan Caverns ~ Steal: Fire Crystal, Scorpio Gem, Opal Ring ~ Drops: Fire Crystal, Bomb Fragment, Chronos Tear, Scorpio Gem Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : ----------- Petrify : ----------- Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : ----------- PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [192] ~ Slime ~ Poach: Pebble ~ Found: Zertinan Caverns ~ Steal: Green Liquid, Wind Stone ~ Drops: Green Liquid, Wind Stone, Water Mote Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : ----------- Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : ----------- Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : ----------- Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [193] ~ Archaeoaevis ~Poach: ----------- ~Found: Zertinan Caverns ~Steal: Battlewyrm Carapace, Teleport Stone, Dark Crystal ~Drops: Battlewyrm Carapace, Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : ----------- Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : ----------- Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [194] ~ Bogey ~ Poach: Sky Jewel ~ Found: Zertinan Caverns ~ Steal: Gold Needle, Vanishga Mote, ~ Drops: Sky Jewel, Death Powder Slow : SUSCEPTIBLE Sleep : ----------- Blind : SUSCEPTIBLE Petrify : ----------- Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : SUSCEPTIBLE Sap : ----------- Warp : SUSCEPTIBLE Death: : REJUVENATES Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [195] ~ Mallicant ~ Poach: Grimoire Aidhed, Magick Lamp ~ Found: Zertinan Caverns ~ Steal: Phoenix Down, Grimoire Aidhed, Scorpio Gem ~ Drops: Earth Crystal, Eye Drops, Gaia Hat, Grimoire Aidhed, Magick Lamp Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : ----------- Petrify : ----------- Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : ----------- Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [196] ~ Shambling Corpse ~ Poach: ----------- ~ Found: Zertinan Caverns [Athroza Quicksands] ~ Steal: Dark Crystal, Foul Flesh, Blood-stained Necklace ~ Drops: Dark Crystal, Foul Flesh, Blood-stained Necklace, White Fang, Platinum Dagger Slow : SUSCEPTIBLE Sleep : ----------- Blind : SUSCEPTIBLE Petrify : ----------- Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : ----------- Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: ----------- Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [197] ~ Buer ~ Poach: Demon Tail ~ Found: Zertinan Caverns ~ Steal: Ice Stone, Scorpio Gem, Vanishga Mote ~ Drops: Gaia Hat, Demon Tail, Ice Crystal, Demon's Sigh Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : ----------- Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : SUSCEPTIBLE Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : SUSCEPTIBLE Warp : Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [198] ~ Adamantitan ~ Poach: Aged Turtle Shell ~ Found: Barheim Passage, Cerobi Steppe ~ Steal: Water Stone, 200 Gil, Aged Turtle Shell ~ Drops: Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : ----------- Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : SUSCEPTIBLE Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : ----------- Warp : Death: : Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [199] ~ Charybterix ~ Poach: Windslicer Pinion ~ Found: Tchita Uplands ~ Steal: Windslicer Pinion ~ Drops: Split Armor Slow : ----------- Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : ----------- Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [200] ~ Bandercouerl ~ Poach: ~ Found: Cerobi Steppe ~ Steal: Storm Crystal, Phoenix Down ~ Drops: Storm Crystal, Quality Pelt Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : ----------- Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [201] ~ Shield Wyrm ~ Poach: Ring Wyrm Scale ~ Found: Nabreus Deadlands, Cerobi Steppe ~ Steal: Wyrm Carapace, Hi-Potion, Ring Wyrm Scale ~ Drops: Wyrm Carapace, Ring Wyrm Scale, Earth Crystal, Chronos Tear Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : ----------- Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [202] ~ Emeralditan ~ Poach: Aged Turtle Shell ~ Found: Nabreus Deadlands ~ Steal: Aged Turtle Shell ~ Drops: Slow : SUSCEPTIBLE Sleep : ----------- Blind : ----------- Petrify : ----------- Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : ----------- PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [203] ~ Leynir ~ Poach: Iron Carapace ~ Found: Nabreus Deadlands ~ Steal: Iron Carapace, Reflectga Mote, Aries Gem ~ Drops: Storm Crystal, Charger Barding, Wargod's Band, Defender Slow : SUSCEPTIBLE Sleep : ----------- Blind : ----------- Petrify : ----------- Poison : ----------- Doom : ----------- Silence : SUSCEPTIBLE Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : SUSCEPTIBLE Sap : ----------- Warp : SUSCEPTIBLE Death: : REJUVENATES Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [204] ~ Banshee ~ Poach: ----------- ~ Found: Nabreus Deadlands ~ Steal: Dark Crystal, Festering Flesh ~ Drops: Dark Crystal, Festering Flesh, X-Potion, Zombie Powder Slow : SUSCEPTIBLE Sleep : ----------- Blind : SUSCEPTIBLE Petrify : ----------- Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : ----------- Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : ----------- PKO : ----------- Sap : ----------- Warp : ----------- Death: : REJUVENATES Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [205] ~ Leamonde Entite ~ Poach: ----------- ~ Found: Nabreus Deadlands ~ Steal: Feystone, Dark Crystal, Leamonde Halcyon ~ Drops: Feystone, Dark Crystal Slow : ----------- Sleep : ----------- Blind : SUSCEPTIBLE Petrify : ----------- Poison : ----------- Doom : ----------- Silence : ----------- Disease : ----------- Disable : ----------- Oil : ----------- Immobilize: SUSCEPTIBLE Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : ----------- Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [206] ~ Foobar ~ Poach: ----------- ~ Found: Nabreus Deadlands, Cúchulainn esper battle ~ Steal: Echo Herbs, Holy Mote, Sagittarius Gem ~ Drops: Dark Crystal, Silver Liquid, Teleport Stone Slow : ----------- Sleep : ----------- Blind : SUSCEPTIBLE Petrify : ----------- Poison : ----------- Doom : SUSCEPTIBLE Silence : ----------- Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : ----------- Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [207] ~ Oversoul ~ Poach: ----------- ~ Found: Necrohol of Nabudis ~ Steal: Grimoire Togail, Dark Stone ~ Drops: Teleport Stone, Slow : SUSCEPTIBLE Sleep : ----------- Blind : ----------- Petrify : ----------- Poison : SUSCEPTIBLE Doom : ----------- Silence : ----------- Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : ----------- Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [208] ~ Babil ~ Poach: ----------- ~ Found: Necrohol of Nabudis ~ Steal: X-Potion, Holy Stone ~ Drops: Quality Stone, Holy Crystal, Einherjarium Slow : SUSCEPTIBLE Sleep : ----------- Blind : SUSCEPTIBLE Petrify : ----------- Poison : ----------- Doom : ----------- Silence : ----------- Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : SUSCEPTIBLE Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [209] ~ Elvoret ~ Poach: Demon Eyeball ~ Found: Necrohol of Nabudis ~ Steal: Demon Eyeball, 500 Gil, Reflectga Mote ~ Drops: Demon Eyeball, Earth Crystal, Vaccine, Demon Drink Slow : SUSCEPTIBLE Sleep : ----------- Blind : ----------- Petrify : ----------- Poison : ----------- Doom : ----------- Silence : SUSCEPTIBLE Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [210] ~ Dark Elemental ~ Poach: ----------- ~ Found: Necrohol of Nabudis ~ Steal: Dark Magicite, Dark Crystal, Feystone ~ Drops: Dark Magicite, Dark Stone Slow : ----------- Sleep : ----------- Blind : SUSCEPTIBLE Petrify : ----------- Poison : ----------- Doom : ----------- Silence : ----------- Disease : ----------- Disable : ----------- Oil : ----------- Immobilize: SUSCEPTIBLE Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : ----------- Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [211] ~ Zombie Warlock ~ Poach: Maggoty Flesh ~ Found: Sochen Cave Palace, Pharos at Ridorana, Third Ascent [79F] Necrohol of Nabudis ~ Steal: Dark Crystal, 200 Gil, Capricorn Gem ~ Drops: Dark Crystal, Forbidden Flesh, Slow : SUSCEPTIBLE Sleep : ----------- Blind : ----------- Petrify : ----------- Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : ----------- Disable : ----------- Oil : ----------- Immobilize: SUSCEPTIBLE Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : SUSCEPTIBLE Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : REJUVENATES Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [239] ~ Catoblepas ~ Poach: ----------- ~ Found: Zertinan Caverns [Hourglass Basin - Bounty] ~ Steal: Hi-Potion ~ Drops: ----------- Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : ----------- Poison : ----------- Doom : ----------- Silence : ----------- Disease : ----------- Disable : ----------- Oil : ----------- Immobilize: ----------- Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : ----------- Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [251] ~ Carrot ~ Poach: ----------- ~ Found: The Salikawood [Sun-dappled Path] ~ Steal: Dark Crystal, Putrid Liquid, Foul Liquid ~ Drops: Slow : SUSCEPTIBLE Sleep : ----------- Blind : ----------- Petrify : ----------- Poison : ----------- Doom : ----------- Silence : SUSCEPTIBLE Disease : ----------- Disable : ----------- Oil : ----------- Immobilize: ----------- Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : ----------- Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [252] ~ Gilgamesh ~ Poach: ----------- ~ Found: Lhusu Mines [Tasche Span] ~ Steal: Random Potion Types [x3], Genji Shield, Genji Gloves ~ Drops: ----------- Slow : SUSCEPTIBLE Sleep : ----------- Blind : ----------- Petrify : ----------- Poison : ----------- Doom : ----------- Silence : ----------- Disease : ----------- Disable : ----------- Oil : ----------- Immobilize: ----------- Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : ----------- Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- ~ Gilgamesh ~ Poach: ----------- ~ Found: Lhusu Mines [Site 7] ~ Steal: Random Potion Types [x3], Genji Helm, Genji Armor ~ Drops: ----------- Slow : ----------- Sleep : ----------- Blind : ----------- Petrify : ----------- Poison : ----------- Doom : ----------- Silence : ----------- Disease : ----------- Disable : ----------- Oil : ----------- Immobilize: ----------- Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : ----------- Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : ----------- Expose : ----------- Addle : ----------- Syphon : ----------- [253] ~ Enkidu ~ Poach: ----------- ~ Found: Lhusu Mines [Tasche Span] ~ Steal: Wolf Pelt ~ Drops: ----------- ~ Notes: Enkidu's susceptibilities are the same both times. Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : ----------- Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : ----------- Berserk : PKO : ----------- Sap : ----------- Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [255] ~ Ixion ~ Poach: ----------- ~ Found: Pharos at Ridorana - Subterra [any three floors] ~ Steal: Storm Crystal ~ Drops: ----------- Slow : SUSCEPTIBLE Sleep : ----------- Blind : ----------- Petrify : ----------- Poison : ----------- Doom : ----------- Silence : SUSCEPTIBLE Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : ----------- Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [263] ~ Exodus ~ Poach: ----------- ~ Found: Mosphoran Highwaste [Empyrean Seat] ~ Steal: Libra Gem ~ Drops: ----------- Slow : SUSCEPTIBLE Sleep : ----------- Blind : ----------- Petrify : ----------- Poison : ----------- Doom : ----------- Silence : ----------- Disease : --UNKNOWN-- Disable : ----------- Oil : ----------- Immobilize: ----------- Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : SUSCEPTIBLE Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [265] ~ Cúchulainn ~ Poach: ----------- ~ Found: Garamsythe Waterway [No. 1 Cloaca] ~ Steal: Scorpio Gem ~ Drops: ----------- Slow : ----------- Sleep : ----------- Blind : ----------- Petrify : ----------- Poison : ----------- Doom : ----------- Silence : ----------- Disease : ----------- Disable : ----------- Oil : ----------- Immobilize: ----------- Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : ----------- Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [268] ~ Zeromus ~ Poach: ----------- ~ Found: Stilshrine of Miriam [Throne of Veiled Gods] ~ Steal: Cancer Gem ~ Drops: ----------- Slow : ----------- Sleep : ----------- Blind : ----------- Petrify : ----------- Poison : ----------- Doom : ----------- Silence : ----------- Disease : ----------- Disable : ----------- Oil : ----------- Immobilize: ----------- Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : ----------- Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [269] ~ Adrammelech ~ Poach: ----------- ~ Found: Zertinan Caverns [Athroza Quicksands] ~ Steal: Pebble, Capricorn Gem, High Arcana ~ Drops: ----------- Slow : SUSCEPTIBLE Sleep : ----------- Blind : SUSCEPTIBLE Petrify : ----------- Poison : ----------- Doom : ----------- Silence : ----------- Disease : ----------- Disable : ----------- Oil : ----------- Immobilize: ----------- Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : ----------- Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [279] ~ Ba'Gamnan ~ Poach: ----------- ~ Found: Belito Mark Hunt [Nam-Yensa Sandsea - Withering Shores] ~ Steal: Elixir ~ Drops: ----------- Slow : SUSCEPTIBLE Sleep : ----------- Blind : ----------- Petrify : ----------- Poison : ----------- Doom : ----------- Silence : SUSCEPTIBLE Disease : ----------- Disable : ----------- Oil : ----------- Immobilize: ----------- Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : SUSCEPTIBLE Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- ~ Bwagi ~ Poach: ----------- ~ Found: Belito Mark Hunt [Nam-Yensa Sandsea - Withering Shores] ~ Steal: Ether, Hi-Ether ~ Drops: ----------- Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : ----------- Poison : ----------- Doom : ----------- Silence : SUSCEPTIBLE Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : SUSCEPTIBLE Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- ~ Gijuk ~ Poach: ----------- ~ Found: Belito Mark Hunt [Nam-Yensa Sandsea - Withering Shores] ~ Steal: Ether, Hi-Ether ~ Drops: ----------- Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : ----------- Poison : ----------- Doom : ----------- Silence : SUSCEPTIBLE Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : SUSCEPTIBLE Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- ~ Rinok ~ Poach: ----------- ~ Found: Belito Mark Hunt [Nam-Yensa Sandsea - Withering Shores] ~ Steal: Ether, Hi-Ether ~ Drops: ----------- Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : ----------- Poison : ----------- Doom : ----------- Silence : SUSCEPTIBLE Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : SUSCEPTIBLE Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [284] ~ Earth Tyrant ~ Poach: ----------- ~ Found: Dalmasca Westersand [Wyrm's Nest] ~ Steal: Hi-Potion, Tyrant Hide, Tyrant Bone ~ Drops: ----------- Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : ----------- Poison : ----------- Doom : ----------- Silence : SUSCEPTIBLE Disease : ----------- Disable : ----------- Oil : ----------- Immobilize: ----------- Stop : ----------- Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : ----------- [294] ~ Aerieel ~ Poach: ~ Found: Lhusu Mines [Oltam Span] ~ Steal: Bat Wing ~ Drops: Bat Fang, Arcana, Golden Armor Slow : ----------- Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : ----------- Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : ----------- Confuse : ----------- Berserk : SUSCEPTIBLE PKO : SUSCEPTIBLE Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : REJUVENATES Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [297] ~ Greeden ~ Poach: Pebble ~ Found: Dalmasca Estersand [Banks of the Nebra] ~ Steal: Wind Crystal ~ Drops: Braid Wool, Blood Wool, Arcana Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : ----------- Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [298] ~ Barmuu ~ Poach: ~ Found: Tomb of Raithwall [Royal Passage] ~ Steal: Lamia's Tiara ~ Drops: Slow : SUSCEPTIBLE Sleep : ----------- Blind : ----------- Petrify : ----------- Poison : ----------- Doom : ----------- Silence : ----------- Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [299] ~ Bull Croc ~ Poach: Broken Sword ~ Found: Ozmone Plain [The Shred] ~ Steal: Blood Wool ~ Drops: Braid Wool, Demon Mail Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : ----------- Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [302] ~ Etherian ~ Poach: ~ Found: Cerobi Steppe [The Northsward] ~ Steal: Ame-no-Murakumo ~ Drops: Slow : ----------- Sleep : ----------- Blind : SUSCEPTIBLE Petrify : ----------- Poison : ----------- Doom : ----------- Silence : ----------- Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : SUSCEPTIBLE Berserk : ----------- PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [303] ~ Wary Wolf ~ Poach: ~ Found: Mosphoran Highwaste [Summit Path] ~ Steal: Prime Pelt ~ Drops: Wolf Pelt Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : ----------- Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [304] ~ Melt ~ Poach: ----------- ~ Found: Henne Mines [Pithead Junction B] ~ Steal: Hastega Mote ~ Drops: Slimy Trophy Slow : ----------- Sleep : ----------- Blind : SUSCEPTIBLE Petrify : ----------- Poison : ----------- Doom : ----------- Silence : ----------- Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : ----------- Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [305] ~ Kaiser Wolf ~ Poach: ----------- ~ Found: Dalmasca Estersand [Corridor of Sand] ~ Steal: Throat Wolf Blood ~ Drops: Fanged Trophy Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : ----------- Poison : ----------- Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : ----------- Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : ----------- Addle : ----------- Syphon : ----------- [307] ~ Lindbur Wolf ~ Poach: Pebble ~ Found: Dalmasca Westersand [Shimmering Horizons] ~ Steal: Gladius ~ Drops: Arcana Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : ----------- Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [309] ~ Dreadguard ~ Poach: ----------- ~ Found: The Feywood [Walk of Dancing Shadow] ~ Steal: Mirror Scale ~ Drops: Feathered Trophy Slow : SUSCEPTIBLE Sleep : ----------- Blind : ----------- Petrify : ----------- Poison : ----------- Doom : ----------- Silence : SUSCEPTIBLE Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : ----------- Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [310] ~ Bombshell ~ Poach: ----------- ~ Found: Lhusu Mines [Lasche Span] ~ Steal: Mallet ~ Drops: Yagyu Darkblade Slow : SUSCEPTIBLE Sleep : ----------- Blind : ----------- Petrify : ----------- Poison : ----------- Doom : ----------- Silence : ----------- Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : SUSCEPTIBLE Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [312] ~ Megabomb ~ Poach: ~ Found: Nam-Yensa Sandsea [Demesne of the Sandqueen] ~ Steal: Bomb Fragment ~ Drops: Bomb Ashes Slow : SUSCEPTIBLE Sleep : ----------- Blind : ----------- Petrify : SUSCEPTIBLE Poison : ----------- Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : ----------- Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [313] ~ Spee ~ Poach: Pebble, Claymore ~ Found: The Salikawood [Sun-dappled Path] ~ Steal: Stardust ~ Drops: Drab Wool Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : ----------- Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [314] ~ Matriarch Bomb ~ Poach: ~ Found: Stilshrine of Miriam [Cold Distance] ~ Steal: Scorpio Gem ~ Drops: Slow : SUSCEPTIBLE Sleep : ----------- Blind : ----------- Petrify : ----------- Poison : ----------- Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : ----------- Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [315] ~ Rain Dancer ~ Poach: ~ Found: Giza Plains [Rainy Season][Toam Hills/G. South Bank] ~ Steal: Miter ~ Drops: Fish Scale Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : ----------- Petrify : ----------- Poison : ----------- Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : ----------- PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [316] ~ Ripe Rampager ~ Poach: ~ Found: Dalmasca Estersand [Yardang Labyrinth] ~ Steal: Screamroot ~ Drops: Pebble Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : ----------- Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : ----------- Confuse : ----------- Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [318] ~ Killbug ~ Poach: ----------- ~ Found: Ozmone Plain [The Switchback] ~ Steal: Knot of Rust ~ Drops: Metallic Trophy Slow : SUSCEPTIBLE Sleep : ----------- Blind : ----------- Petrify : ----------- Poison : ----------- Doom : ----------- Silence : SUSCEPTIBLE Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : ----------- Warp : Death: : Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [322] ~ Ithuno ~ Poach: ----------- ~ Found: Barheim Passage [Special Op Sector 5] ~ Steal: Deathbringer ~ Drops: Slow : SUSCEPTIBLE Sleep : ----------- Blind : SUSCEPTIBLE Petrify : ----------- Poison : ----------- Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : SUSCEPTIBLE Berserk : ----------- PKO : ----------- Sap : ----------- Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [325] ~ Wood Toad ~ Poach: ~ Found: The Salikawood [Corridor of Ages] ~ Steal: Solid Horn ~ Drops: Arcana Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : ----------- Poison : ----------- Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : ----------- Warp : Death: : Wither : SUSCEPTIBLE Gravity : Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [326] ~ Dheed ~ Poach: ---------- ~ Found: Mosphoran Highwaste [Skyreach Ridge] ~ Steal: Mirage Vest ~ Drops: Leathern Trophy ~ Absrb: Fire Slow : ----------- Sleep : ----------- Blind : ----------- Petrify : ----------- Poison : ----------- Doom : ----------- Silence : ----------- Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : ----------- Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [327] ~ Tarasque ~ Poach: ~ Found: Tchita Uplands [Garden of Life's Circle] ~ Steal: Hunting Crossbow ~ Drops: Solid horn Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : ----------- Poison : ----------- Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : SUSCEPTIBLE Berserk : ----------- PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [328] ~ Aeros ~ Poach: ~ Found: Ozmone Plain [The Shred] ~ Steal: Wyvern Wing ~ Drops: Wyvern Wing Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : ----------- Poison : ----------- Doom : ----------- Silence : SUSCEPTIBLE Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [329] ~ Grimalkin ~ Poach: ----------- ~ Found: Tchita Uplands [Uazcuff Hills] ~ Steal: Couerl Whisker ~ Drops: Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : ----------- Petrify : ----------- Poison : ----------- Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : ----------- PKO : ----------- Sap : ----------- Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [331] ~ Nekhbet ~ Poach: Pebble ~ Found: Dalmasca Estersand [Sand-swept Naze] ~ Steal: Rainbow Egg ~ Drops: Small Feather Slow : ----------- Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : ----------- Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : ----------- Confuse : ----------- Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [334] ~ Dustia ~ Poach: Capricorn Gem ~ Found: Dalmasca Westersand [Corridor of Sand] ~ Steal: Book of Orgain-Mille ~ Drops: Book of Orgain, Flame Staff Slow : SUSCEPTIBLE Sleep : ----------- Blind : SUSCEPTIBLE Petrify : ----------- Poison : ----------- Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : ----------- Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : ----------- PKO : SUSCEPTIBLE Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : REJUVENATES Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [335] ~ Cultsworn Lich ~ Poach: ~ Found: Tomb of Raithwall [Southfall Passage] ~ Steal: Loxley Bow ~ Drops: Slow : SUSCEPTIBLE Sleep : ----------- Blind : SUSCEPTIBLE Petrify : ----------- Poison : ----------- Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : ----------- Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : SUSCEPTIBLE Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : REJUVENATES Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [339] ~ Juggernaut ~ Poach: ----------- ~ Found: The Feywood [White Magick's Embrace] ~ Steal: Mystletainn ~ Drops: Slow : SUSCEPTIBLE Sleep : ----------- Blind : ----------- Petrify : ----------- Poison : ----------- Doom : ----------- Silence : ----------- Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : ----------- Warp : Death: : Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [340] ~ Negalmuur ~ Poach: Pebble ~ Found: Stilshrine of Miriam [Ward of the Sword-King] ~ Steal: Capricorn Gem ~ Drops: Book of Orgain Slow : SUSCEPTIBLE Sleep : ----------- Blind : SUSCEPTIBLE Petrify : ----------- Poison : ----------- Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : ----------- Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : ----------- PKO : SUSCEPTIBLE Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death : REJUVENATES Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [343] ~ Tower ~ Poach: ~ Found: Pharos at Ridorana, Third Ascent [88F] ~ Steal: Einherjarium ~ Drops: Grand Helm, Solid Stone Slow : ----------- Sleep : ----------- Blind : ----------- Petrify : ----------- Poison : ----------- Doom : ----------- Silence : ----------- Disease : ----------- Disable : ----------- Oil : ----------- Immobilize: ----------- Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : ----------- Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [346] ~ Fideliant ~ Poach: Broken Spear ~ Found: Dalmasca Westersand [The Midfault] ~ Steal: Capricorn Gem ~ Drops: Arcana, Heavy Spear Slow : SUSCEPTIBLE Sleep : ----------- Blind : SUSCEPTIBLE Petrify : ----------- Poison : ----------- Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : ----------- Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : REJUVENATES Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [349] ~ Naznarnir ~ Poach: ----------- ~ Found: Giza Plains [Starfall Field - Dry Season] ~ Steal: Destrier Mane ~ Drops: Maned Trophy Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : ----------- Petrify : ----------- Poison : ----------- Doom : ----------- Silence : SUSCEPTIBLE Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : ----------- Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [350] ~ Grave Lord ~ Poach: Blood-darkened Bone ~ Found: Golmore Jungle [The Rustling Chapel] ~ Steal: Death's-Head ~ Drops: Bone Fragment Slow : SUSCEPTIBLE Sleep : ----------- Blind : SUSCEPTIBLE Petrify : ----------- Poison : ----------- Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : ----------- Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : SUSCEPTIBLE Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : REJUVENATES Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [353] ~ Gemhorn ~ Poach: ----------- ~ Found: Lhusu Mines [Site 11] ~ Steal: Slaven Harness ~ Drops: Tanned Hide Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : ----------- Petrify : ----------- Poison : ----------- Doom : ----------- Silence : SUSCEPTIBLE Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : SUSCEPTIBLE Berserk : ----------- PKO : ----------- Sap : ----------- Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [354] ~ Drowned ~ Poach: ----------- ~ Found: Garamsythe Waterway [No. 4 Cloaca Spur] ~ Steal: Forbidden Flesh ~ Drops: Slow : SUSCEPTIBLE Sleep : ----------- Blind : SUSCEPTIBLE Petrify : ----------- Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : SUSCEPTIBLE Berserk : ----------- PKO : ----------- Sap : ----------- Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [356] ~ Velelu ~ Poach: ----------- ~ Found: Nabreus Deadlands [The Fog Mutters] ~ Steal: Capricorn Gem ~ Drops: Slow : ----------- Sleep : ----------- Blind : ----------- Petrify : ----------- Poison : ----------- Doom : ----------- Silence : ----------- Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : ----------- Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [358] ~ Disma ~ Poach: ----------- ~ Found: Lhusu Mines [Site 5] ~ Steal: Mirage Vest ~ Drops: Accursed Trophy Slow : ----------- Sleep : ----------- Blind : ----------- Petrify : ----------- Poison : ----------- Doom : ----------- Silence : ----------- Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : ----------- Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [359] ~ Imdugud ~ Poach: ----------- ~ Found: Nam-Yensa Sandsea [Withering Shores] ~ Steal: Shielded Armor ~ Drops: Large Feather Slow : ----------- Sleep : ----------- Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : ----------- Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : SUSCEPTIBLE Warp : ----------- Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [366] ~ Bluesang ~ Poach: ----------- ~ Found: Cerobi Steppe [Crossfield] ~ Steal: Damascus Steel ~ Drops: ----------- Slow : SUSCEPTIBLE Sleep : ----------- Blind : SUSCEPTIBLE Petrify : ----------- Poison : ----------- Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : ----------- Warp : ----------- Death: : Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [367] ~ Helvinek ~ Poach: ~ Found: Necrohol of Nabudis ~ Steal: Magick Lamp ~ Drops: Grimoire Togail, Grand Armor Slow : SUSCEPTIBLE Sleep : ----------- Blind : ----------- Petrify : ----------- Poison : ----------- Doom : ----------- Silence : ----------- Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : ----------- Warp : Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [368] ~ Avenger ~ Poach: ----------- ~ Found: Pharos at Ridorana, Second Ascent [Station of Ascension] ~ Steal: Muramasa ~ Drops: Vile Trophy Slow : SUSCEPTIBLE Sleep : ----------- Blind : ----------- Petrify : ----------- Poison : ----------- Doom : ----------- Silence : ----------- Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : ----------- Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [370] ~ Alteci ~ Poach: ----------- ~ Found: Zertinan Caverns [The Undershore] ~ Steal: Behemoth Steak ~ Drops: Fell Trophy Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : ----------- Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : SUSCEPTIBLE Berserk : ----------- PKO : ----------- Sap : SUSCEPTIBLE Warp : ----------- Death: : ----------- Wither : SUSCEPTIBLE Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [371] ~ Phyllo ~ Poach: Pebble ~ Found: Golmore Jungle [The Branchway] ~ Steal: Taurus Gem ~ Drops: Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : SUSCEPTIBLE Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : ----------- Confuse : ----------- Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : Death: : Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [374] ~ Urutan-Yensa ~ Poach: ~ Found: The Yensan Sandsea ~ Steal: Pebble, Potion, Echo Herbs ~ Drops: Phoenix Down, Earth Stone, Earth Magicite, Teleport Stone Slow : SUSCEPTIBLE Sleep : ----------- Blind : SUSCEPTIBLE Petrify : ----------- Poison : SUSCEPTIBLE Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [375] ~ Garif Adventurer [LISTED UNDER 'Garif'] ~ Poach: ----------- ~ Found: Ozmone Plain ~ Steal: Potion, Hi-Potion ~ Drops: Ice Magicite Slow : ----------- Sleep : SUSCEPTIBLE Blind : ----------- Petrify : ----------- Poison : ----------- Doom : ----------- Silence : ----------- Disease : ----------- Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : ----------- Confuse : SUSCEPTIBLE Berserk : ----------- PKO : ----------- Sap : SUSCEPTIBLE Warp : ----------- Death: : ----------- Wither : ----------- Gravity : ----------- Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : ----------- Syphon : ----------- [376] ~ Baknamy ~ Poach: Pebble ~ Found: The Salikawood, Necrohol of Nabudis, Nabreus Deadlands ~ Steal: NABREUS : Smelling Salts, Hi-Potion SALIKAWOOD: Alarm Clock, Antidote Stone NECROHOL : Remedy, X-Potion, Teleport Stone, Knot of Rust, Hastega Mote ~ Drops: Storm Crystal, Hi-Potion, Hastega Mote ~ Notes: Baknamies in different areas may have different steals; or they just have more items to steal than any other monster. I'm not sure. Could also be what "type" they are. E-mail me if you know. Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : SUSCEPTIBLE Petrify : SUSCEPTIBLE Poison : ----------- Doom : SUSCEPTIBLE Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: SUSCEPTIBLE Stop : SUSCEPTIBLE Confuse : SUSCEPTIBLE Berserk : SUSCEPTIBLE PKO : ----------- Sap : SUSCEPTIBLE Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE [377] ~ Bangaa Thief [LISTED UNDER 'Bangaa'] ~ Poach: Pebble ~ Found: Cerobi Steppe [Old Elanise Road] ~ Steal: Eye Drops, Trident ~ Drops: Slow : SUSCEPTIBLE Sleep : SUSCEPTIBLE Blind : ----------- Petrify : ----------- Poison : SUSCEPTIBLE Doom : ----------- Silence : SUSCEPTIBLE Disease : SUSCEPTIBLE Disable : ----------- Oil : SUSCEPTIBLE Immobilize: ----------- Stop : SUSCEPTIBLE Confuse : ----------- Berserk : ----------- PKO : ----------- Sap : ----------- Warp : SUSCEPTIBLE Death: : SUSCEPTIBLE Wither : SUSCEPTIBLE Gravity : SUSCEPTIBLE Shear : SUSCEPTIBLE Expose : SUSCEPTIBLE Addle : SUSCEPTIBLE Syphon : SUSCEPTIBLE ~ Poach: ~ Found: ~ Steal: ~ Drops: Slow : Sleep : Blind : Petrify : Poison : Doom : Silence : Disease : Disable : Oil : Immobilize: Stop : Confuse : Berserk : PKO : Sap : Warp : Death: : Wither : Gravity : Shear : Expose : Addle : Syphon : o-----------------------------------------------------------------------------o | VII. RARE GAME OUTFITTERS' QUEST [RGQ1] | o-----------------------------------------------------------------------------o Once you've cleared Archades' part of the story, return to the Phon Coast. Tales of your exploits in Sochen will have caught the ears of the local hunters, and you'll be able to start the rare game hunts. Monsters that drop trophies WILL NOT appear until you have passed the first 'test' mission, and once they're killed, WILL NEVER appear again. Steal their stuff repeatedly before you do 'em in. Rare game that do not drop trophies CAN appear in an infinite number, theoretically. NOTE: This is a work in progress 'til the last one, so if you have strategies or ones I don't, send 'em in. Once I corroborate, you get your name in lights at the "Thanks" section and all that. NOTE: EXP values are ALWAYS based on a three-person party, but may change slightly (often by a few points) as your levels increase. NOTE: For Poaching, there is a common and rare poach. Rare monsters can give crap like Pebbles, but that doesn't mean they don't have anything better tucked away. It just takes a LONG time to get the better poach due to spawn rates and conditions. NOTE: Rare monsters can drop Arcana types, too. o-------------------------------------------------------------------o | #01 - Aspidochelon [1846 EXP, 11 LP] | | - HP: ~60000 [Rarity: *****] | | - Steal: Scarletite | | - Drops: Adamantine Trophy | | - Location: Cerobi Steppe [Feddik River] | o-------------------------------------------------------------------o This behemoth randomly appears with Adamantitans out in the steppe, and in fact looks exactly like its brethren. Dispel Protect/Shell on it and keep removing them as they're recast. Throw Blind onto it (immune to Slow) for an easier time, and watch out for its -aga magick and Stone Gaze. Like the hunters' trial, you can buy time by leading it around the steppe in circles. o-------------------------------------------------------------------o | #02 - Thalassinon [1775 EXP, 10 LP] | | - HP: ~60000 [Rarity: ****] | | - Steal: Adamantite | | - Drops: Shelled Trophy | | - Location: Phon Coast [Vaddu Strand] | o-------------------------------------------------------------------o This monster's the "trial" to be in the huntsman's club. This monster cannot be found (i.e. appears) unless you see it from high elevation, meaning climb the bluff to the beach outlook point. The gigantic titanoise will appear in the southwesternmost corner, then. Dispel its Protect status (and later on, Reflect), then slap it with Blind/Slow. Watch out for its Stone Gaze and Power Spin attacks, which are its main offensive maneuvers. Silence it once things are in order to prevent further magickal annoyances. It does know Purify, but you can recast the spells. When its HP is in sorry shape, it will use Restore to bring back a lot of it -- Quickening before the battle slips away. Return to the Huntmaster and you'll be able to do trophy quests. The more trophies you get, the better weapons are stocked nearby. o-------------------------------------------------------------------o | #03 - Greeden [410 EXP, 3 LP] | | - HP: ~9000 [Rarity: ***] | | - Steal: Wind Crystal | | - Drops: Braid Wool, Braid Wool | | - Poach: Blood Wool | | - Location: Dalmasca Estersand [Banks of the Nebra] | o-------------------------------------------------------------------o Chain wolves and cockatrice (ignore 'friendly' Cactites) in the sands, and clear the beach of Ichthons. Go out of the beach's view and return, at which time a hideous gator-type monster should be heralded on the beach. Remove its Shell, then Blind/Slow it. Its only means of attack are Fangs and Ram, both single-target attacks, although it does kick out Flash (inflict: Blind) every so often. Pretty easy to kill, pretty easy to encounter. o-------------------------------------------------------------------o | #04 - Bull Croc [691 EXP, 5 LP] | | - HP: 14076 [Rarity: *****] | | - Steal: Blood Wool | | - Drops: Demon Mail | | - Location: Ozmone Plain [The Shred] | o-------------------------------------------------------------------o To draw out this croc, go into the northern part of the area (not by Henne Mines entrance) and kill all the enemies. Re-enter and it should be lurking; if not, retry. Dispel its Bravery/Haste and cast Blind/Silence/Slow. Keep the Curas up for its Screwtail attack, and Blindna when it uses Flash. Steal Blood Wool if possible, and watch out for its physical attack -- it can inflict Poison. o-------------------------------------------------------------------o | #05 - Gavial [2673 EXP, 13 LP] | | - HP: ~40000 [Rarity: ****] | | - Steal: Antarctic Wind | | - Drops: Fur-scaled Trophy | | - Location: Garamsythe Waterway [No. 10 Channel] | o-------------------------------------------------------------------o This hungry croc appears in the lower shallows, at random it seems. I've heard that you simply "wait" for it and it shows up, but it practically ambushed me. One thing is for sure, though: it does not appear unless the channel is drained. Dispel its Reflect/Bravery and inflict Slow, Silence, Oil, or a combination of both. Since it is immune to blind, its Crushing Fangs (damage + may inflict Death) attack is all the more lethal. It also has a regular attack (which can inflict Disease!) and the turtle-type "Flatten," which does range damage to those in front of its long snout. Make sure to cure the Disease pronto because if Crushing Fangs kills you with it on, you'll only be given 1 HP upon resuscitation. Protect/ga everyone + Bravery works well here, of course. When its HP is put in critical condition, it starts to use a "Screwtail" attack which hits all allies by its face for medium damage. It has a single-target type of personality, so instead of cornering it, it's best to do a pincer trap and get on both sides of it in one of the empty channels. o-------------------------------------------------------------------o | #06 - Wary Wolf [847 EXP, 8 LP] | | - HP: 14336 [Rarity: *****] | | - Steal: Prime Pelt | | - Drops: Wolf Pelt | | - Poach: Hell-Gate's Flame | | - Location: Mosphoran Highwaste [Summit Path] | o-------------------------------------------------------------------o This cautious canine appears appears randomly for your convenience. Keep offing them until the chain level indicator blinks (apx: 12) to tell you that the rare game can be found in that screen. The wolf often will appear near either entrance from the "Southern Skirts" area. Dispel its Protect and Blind/Slow the fiend. Like all wolf types, it has knows Lunge and a "Fangs"-type move. Seems to lack Screech, though, luckily. NOTE: Wary Wolf can seemingly appear randomly in the Summit Path area as well -- it's happened to me before just by entering from the sands. It can also appear randomly while you're in the area. I've found three respawn points, myself. o-------------------------------------------------------------------o | #07 - Kaiser Wolf [736 EXP, 11 LP] | | - HP: ~16,000 [Rarity: ***] | | - Steal: Throat Wolf Blood | | - Drops: Fanged Trophy | | - Location: Dalmasca Westersand [Corridor of Sand] | o-------------------------------------------------------------------o NOTE: This mark does not show up until Lindbur Wolf (#8) has been killed. After killing it, race to the Corridor of Sand (w/o leaving the Westersand) and it should appear there. Anyway, this black-and-gray canine appears in the dead end path near the entrance to the Wyrm's Nest. It uses the standard fare of wolf abilities, such as Screech (inflict: Confuse), Eerie Soundwave and Sonic Fangs (damage + Death). It's also immune to many of the statuses, but can still fall prey to Sleep, Slow, Blind, Disease, and Shear. o-------------------------------------------------------------------o | #08 - Lindbur Wolf [197 EXP, 3 LP] | | - HP: ~4000 [Rarity: **] | | - Steal: Gladius | | - Drops: Wolf Pelt, Arcana | | - Location: Dalmasca Westersand [Shimmering Horizons] | o-------------------------------------------------------------------o Kill 10-20 Wolves around the westersand, then head southwest out of Galtea Downs into the isolated area of Shimmering Horizons. You can find the mark and minor wolves accompanying it. Switch its Haste status for Blind/Slow and Protect yourselves. Like all wolf types, it has a "Fangs" attack, Lunge, and Eerie Soundwave. If one's fighting this at a low level, robbing Lindbur Wolf of a Gladius is a smart idea. o-------------------------------------------------------------------o | #09 - Dreadguard [1408 EXP, 12 LP] | | - HP: ~15000 [Rarity: *****] | | - Steal: Mirror Scale | | - Drops: Feathered Trophy | | - Location: The Feywood [Walk of Dancing Shadow] | o-------------------------------------------------------------------o This bipedal bird appears randomly in the southern section of this area where the Mirrorknights roam. No surprise that you have draw this out by chain-killing some. Once it has you in its sights, the surrounding Mirrorknights around will flock to the battle, so clear the field before you engage. Dispel its Reflect and/or Bravery and slap it with Silence (to get rid of recast Reflect spells) and Slow. It's also susceptible to Oil, Berserk, and the Shear/Expose technicks. Watch out for its Gale attack (area damage in front of it) and keep Protectga up in either case, especially if you Berserk it. o-------------------------------------------------------------------o | #10 - Crypt Bunny [646 EXP, 2 LP] | | - HP: ~30000 [Rarity: ***] | | - Steal: Holy Mote | | - Drops: Drab Wool | | - Location: The Feywood [Walk of Stolen Truths] | o-------------------------------------------------------------------o Go around here and chain-kill Cerberus/Tartarus enemies here. The bunny appears in a few various points, including the northernmost section. Like every bunny, it will often hop away for awhile before stopping or facing the party -- use these breaks to get off attacks. It will use the "Hero's March" skill to put a bunch of positive statutes on, which should be Dispelled immediately. That aside, its physical attacks are fairly weak and it will often forego offense for running away. Immune to Immobilize, sadly. OTHER SPAWN POINTS (will add as I find them): o Northernmost section o Easternmost dead end o-------------------------------------------------------------------o | #11 - Spee [459 EXP, 9 LP] | | - HP: ~17000 [Rarity: *****] | | - Steal: Stardust | | - Drops: Drab Wool | | - Poach: Pebble, Claymore | | - Absrb: Fire | | - Location: The Salikawood [Sun-dappled Path] | o-------------------------------------------------------------------o As you passed through here previously, you may have noticed that this screen is the only one devoid of harmful enemies and full of helpful Wyrdhare enemies. Kill a few and in one of the dead ends, Spee appears! It likes to use Confuse (its regular attack infact can inflict it), but it can be ricocheted back onto it if you have Reflect status on. If there are any Wyldhares around, it will cast Berserk on them; doesn't help much since Wyldhares have a horrible physical attack. Like other hares, it uses "Hero's March" to put a slough of positive statues on; have Dispel at the ready. Simply, if you have reflect status on, none of its annoying magicks (it also uses -ara elem-types) can get to you. To be concise, though, Spee is susceptible to: Stop, Sleep, Blind, Immobilize, Sleep, Disease, Oil, Petrify, Slow, and Confuse as well. o-------------------------------------------------------------------o | #12 - Rain Dancer [475 EXP, 5 LP] | | - HP: ~10000 [Rarity: *****] | | - Steal: Miter | | - Drops: Fish Scale | | - Location: Giza Plains [Toam Hills] | o-------------------------------------------------------------------o NOTE: Only appears in the rainy season. NOTE: Can also appear in Gizas South Bank area Head south to where the Wooly Gator usually is, and the rare game should leap out of the water nearby. Dispel its Haste and go to work. It has "Sonic Turn" and "Water Cannon" as skills. One can steal a Miter axe from it, too! o-------------------------------------------------------------------o | #13 - Razorfin [11 EXP, 2 LP] | | - HP: ~150 [Rarity: *****] | | - Steal: Water Crystal | | - Drops: Iron Sword | | - Location: Garamsythe Waterway [North Spur Sluiceway] | o-------------------------------------------------------------------o What just may be the first encounterable rare game on the beaten path, the Razorfin can appear in the area just before the Palace's entrance. It does so randomly, it seems, but killing Ichthon foes seems to have some sort of gravity in drawing it out. It can spawn at the very beginning (coming from east end) and in the far west, by the bridging stairway. Given its lack of skills and extremely low HP, the fight'll be over before a strategy is formed, but it can give Vaan a run for his money when he's traveling by his lonesome at the beginning. It can be Slow-ed, but is immune to Blind. o-------------------------------------------------------------------o | #14 - Apsara [1080 EXP, 9 LP] | | - HP: ~30000 [Rarity: **] | | - Steal: Empyrean Rod | | - Drops: Pisces Gem | | - Location: Phon Coast [The Mauleia Strand] | o-------------------------------------------------------------------o At the nearby beach, time to kill only Pirahna enemies. To get a large chain, you'll have to get the ones in Reseta Strand, down to Mauleia, then to another area (Pora-Pora is closer). After about 5-10 chain-kills, the fishy spawns by the water in the south of the screen. There are usually no fish in this area, so it'll really stick out. Some people have said it happens in Pora-Pora; this DOES NOT happen. Dispel its Protect, then Slow it (immune to Blind) down. Its attack repertoire mostly consists of a Lunge/Ram single-targeter and Water Ray, which is water-elem to one target. o-------------------------------------------------------------------o | #15 - Rageclaw [1450 EXP, 11 LP] | | - HP: ~30000 [Rarity: ***] | | - Steal: Sickle-Blade | | - Drops: Sickle Trophy | | - Location: The Salikawood [Piebald Path] | o-------------------------------------------------------------------o NOTE: Must have defeated King Bomb to find this rare game. This scythe-swinging monster randomly appears in said area, in the southwestern part that leads to the "Corridor of Ages" area. Dispel its Protect and throw Blind/Slow on it. Watch out for Pulsar Wave, which can do damage + Disable. Shouldn't throw you for a loop... o-------------------------------------------------------------------o | #16 - Biding Mantis [1806 EXP, 13 LP] | | - HP: ~50000 [Rarity: ****] | | - Steal: Tattered Garment | | - Drops: Scythe Trophy | | - Location: Golmore Jungle [The Needlebrake] | o-------------------------------------------------------------------o This enemy randomly appears south of the seal in The Needlebreak, looking like a chromatic mantis. Approach with Haste/Protect/Brave and Bubble on your attackers/Faith on your healer(s) -- this guy can pack quite a punch (unprotected = 1000+ dmg @ lv. 40). Dispel its Haste and have a gambit set for HP>70% -> Curaga or similar. If you try to run, it will follow you ALL the way -- this might not be so bad, since you can flee it into the next screen, heal up, and return to find it waiting for you. Since it uses only physical type attacks, anyone with a shield and a high Shield Guard license won't do too bad here. NOTE: If Biding Mantis starts to "Cannibalize" nearby monsters, it will grow way stronger. You can prevent this, obviously, by killing nearby enemies, but if it happens to snack on one anyway, I suggest zoning out and finding it at another time. You don't need any extra crap to deal with, no? o-------------------------------------------------------------------o | #17 - Wood Toad [1894 EXP, 13 LP] | | - HP: ~35000 [Rarity: *****] | | - Steal: Solid Horn | | - Drops: Arcana | | - Location: The Salikawood [Corridors of Time] | o-------------------------------------------------------------------o Exiting from the "Piebald Path" area, there is a twisty, little dead-end stairway nearby. That's one of the rare game's respawn points. This one stays invisible and is pretty hard to miss, but if you're lucky, it will approach you and not the other way around. Being that it's a toad, it knows Angelson (add: Regen) and can put that on itself often. Dispel it and the initial Shell status before Blinding/Slowing it. NOTE: If you cannot target the Wood Toad, bounce offensive magic off an ally in Reflect status. If the rare game's close, it will remove the natural camouflage (Vanish). o-------------------------------------------------------------------o | #18 - Tarasque [1222 EXP, 10 LP] | | - HP: ~25000 [Rarity: ***] | | - Steal: Hunting Crossbow | | - Drops: Solid Horn | | - Location: Tchita Uplands [Garden of Life's Circle] | o-------------------------------------------------------------------o Get a high kill-chain on the Serpents here and Tarasque may appear. The common mistake is that people think the enemy that appears is a snake; not so. Approach the water in the northwestern portion and a lizard-type may appear from the pond. :p Its Aqua Bubbles attack does water-type damage, and its Blitz Tongue attack does medium damage to a single target. Naturally, it retains the basic Gnaw attack of the frog types. Blind/Slow it for the slaughter. o-------------------------------------------------------------------o | #19 - Grimalkin [810 EXP, 11 LP] | | - HP: ~20,000 [Rarity: *****] | | - Steal: Couerl Whisker | | - Drops: Whiskered Trophy | | - Location: Tchita Uplands [Uazcuff Hills] | o-------------------------------------------------------------------o This couerl lookalike appears randomly in the area, and is almost identical to the normal kitties you find 'round here. Naturally, it uses the same type of skills the normal couerls use -- Rake (single-target) and Blaster (Slow/Sleep/Confuse/Poison to one tgt). It also uses Hawk Glare, which you've seen before -- just Disable. Any physical damage it does on your party it also incurs on itself, so that's good, too. It's susceptible to Slow, Sleep, Silence, Disease, Stop, and Confuse, as well as Shear/Expose. o-------------------------------------------------------------------o | #20 - Nekhbet [208 EXP, 3 LP] | | - HP: ~5000 [Rarity: *****] | | - Steal: Rainbow Egg | | - Drops: Small Feather | | - Location: Dalmasca Estersand [Sand-swept Naze] | o-------------------------------------------------------------------o Kill cockatrices until the chain-kill indicator blinks, and the rare game will appear in the middle of the level, near Barheim Passage's exit, or in the very western corner. It's basically just a powered-up cockatrice, with only a normal attack, Poke (1-target phys atk), and Mucus, which does damage + Sap to one target. It can Purify status effects too, but that should only be a impedement early on. Blind works, but it's immune to Slow. o-------------------------------------------------------------------o | #22 - Cultsworn Lich [1325 EXP, 4 LP] | | - HP: 7576 [Rarity: *****] | | - Steal: Loxley Bow | | - Drops: ????? | | - Location: Tomb of Raithwall [Southfall Passage] | o-------------------------------------------------------------------o After you activate both waystones in the North and Southfall paths, Liches will appear as regular enemies in the latter. Find one and lower its HP past critical (30%) and it may use "Divide" to spawn this rare game. After a few new Liches are born, this rare game should appear. When it does, inflict Disable or Blind/Berserk and have a heyday with the floating corpse. Since liches can teleport around, often through walls that require you to run a long ways, think about inflicting it with Immobilize, too. It uses Dark quite often, but can do Oil+Fire combos as well. o-------------------------------------------------------------------o | #24 - Juggernaut [1797 EXP, 12 LP] | | - HP: ~55,000 [Rarity: ****] | | - Steal: Mystletainn | | - Drops: Lumber | | - Location: The Feywood [White Magick's Embrace] | o-------------------------------------------------------------------o This treant type randomly appears around the northern section. Dispel its Protect/Shell/Bravery and Slow it, which is about the only worthwhile thing you can do. Its physical attack can inflict Confuse, so guard 'gainst that. Besides that, it's basically straight physical attacks and Tri-Attack (damage + Slow). Not too hard to deal with on that front, provided you also Shear/Expose the sucker. When its put in low HP, it starts to use Wild Charge with more probability -- this is a good thing, since it's easily blockable and doesn't do percentage-type damage like Tri-Attack. o-------------------------------------------------------------------o | #26 - Tower [2910 EXP, 14 LP] | | - HP: ~120,000 [Rarity: *****] | | - Steal: Einherjarium | | - Drops: Grand Helm, Solid Stone | | - Location: Pharos at Ridorana, Third Ascent [88F] | o-------------------------------------------------------------------o People have said that one has to simply murder stuff in the Third Ascent to make this thing show up, but it really doesn't appear to be true. Once you get to the white waystone that takes you to the 88F, you can keep taking it (to 79F and back) to make it show up. It just appears, and you'll know because it attacks you at once. Dispel its Protect and Haste, then cast Shellga on everyone. It uses -aga and -ara spells primarily, and is immune to Nihopalaoa trickery. There's really no strategy besides attacking + Shear and Expose, since it's immune to everything else. It gets a large DEF boost when in critical but doesn't change the method of its mayhem any. NOTE: This is the only way to get the Grand Helm in the game! o-------------------------------------------------------------------o | #29 - Naznarnir [1527 EXP, 12 LP] | | - HP: ~40000 [Rarity: *****] | | - Steal: Destrier Mane | | - Drops: Maned Trophy | | - Location: Giza Plains [Starfall Field - Dry Season] | o-------------------------------------------------------------------o This horse appears in place of the Sleipner in the southeastern corner of the area. Since it looks just like the creature normally found here, you won't be able to tell the difference until you're up close. Use the Nihopalaoa trick for an easier time inflicting the few statuses its susceptible to -- Slow, Silence, Sleep, and Oil. Shear and Expose work, also. Slow helps take the heat off of Flatten (damage + Slow), which is its main method of attacking (although it does use Kick, also). o-------------------------------------------------------------------o | #30 - Victanir [1765 EXP, 13 LP] | | - HP: ~40000 [Rarity: *****] | | - Steal: Wargod's Band | | - Drops: Maverick Trophy | | - Location: Nam-Yensa Sandsea [Yellow Sands] | o-------------------------------------------------------------------o This ghoulish steed appears south of the Yellow Sands area by the entrance to Zertinan Caverns. It's mostly transparent so it may be able to sneak up on you, in a matter of speaking. Cast Protect on the party entire and watch out for its semi-powerful, single-target attacks. It also knows the "Flatten" and "Rage," both of which can do medium range damage. Dispel its Protect and cast Slow (immune to Blind) before killing it. o-------------------------------------------------------------------o | #31 - Gemhorn [1463 EXP, 12 LP] | | - HP: ~50,000 [Rarity: **] | | - Steal: Slaven Harness | | - Drops: Tanned Hide | | - Location: Lhusu Mines [Site 11] | o-------------------------------------------------------------------o NOTE: You must have completed the Antlion hunt and retrieved the Site 11 Key from the Phon Coast hunters' camp before you can do this. See Antlion hunt section for details. This cousin to the Slaven appears after you've killed all the enemy ranks in the area. You'll probably have to go through a few times and get the ones that respawn, as well as the Bug enemies disguised as treasure pots that may not appear at first. It should appear in the southwestern part of the caves, in the dead end. Dispel its Protect and slap it with Slow/Silence/Oil/Sleep. Given that it's a Slaven type, it will of course have Spinkick (damage) and Power Stun (damage + Disable). When it gets into critical condition, it will use Restore to bring back some of its HP; kill it before you lose your progress! Also note that due to its huge size, it can't leave the room should you regroup in the tunnel. o-------------------------------------------------------------------o | #34 - Imdugud [367 EXP, 3 LP] | | - HP: ~10000 [Rarity: ****] | | - Steal: Shielded Armor | | - Drops: Large Feather | | - Location: Nam-Yensa Sandsea [Withering Shores] | o-------------------------------------------------------------------o Although this monster appears in said area, it can't be reached by normal means. You'll have to detour through the Zertinan Caverns to get to the isolated oil rig in the south [of the sandsea]. For the shortest way, enter the Ogir-Yensa's "Central Junction" exit into the caverns, ending up in the "Canopy of Clay" section. In the northwest part of that corridor is the exit into the Nam-Yensa, in the portion you need to get to. Once at the oil rig, clear out the Bagoly flock and go to the tiny little rig roof in the west. After waiting around awhile, the bird finally lands near you. Dispel its Protect/Shell and quickly smack it with Blind and Disable. From there, you can cast Doom or Petrify and let its time run out, or beat on it. Protect/ga yourselves if you wanna go the long way 'round, and use Telekinesis (should you be past Pharos at Ridorana) or ranged weapons. It can be inflicted with a slew of other side effects (Oil, Immobilize, Disease, etc.) but Disable really takes care of everything. Gravity-type attacks should be of use here, as should the Death spell (yes, it works). o-------------------------------------------------------------------o | #35 - Bull Chocobo [1659 EXP, 13 LP] | | - HP: ~35000 [Rarity: *****] | | - Steal: Hi-Ether | | - Drops: Beaked Trophy | | - Location: Ogir-Yensa Sandsea [South Tank Approach] | o-------------------------------------------------------------------o Kekeke, what a goofus. This chocobo appears randomly at the bottom of the oil construct here...and can be sleeping! Dispel its Haste status and steal from it while it slumbers. Choco-Comet does about 800-900 to each ally in range (average party of lv.-40'rs) and its normal attack can inflict Doom, of all things. Counter the Doom by using a Remedy + Remedy Lore 3 license. Once in critical status, it tends to run around a lot and use Choco-Comet a lot more. o-------------------------------------------------------------------o | #36 - Skullash [2209 EXP, 11 LP] | | - HP: ~50000 [Rarity: *****] | | - Steal: Charger Barding | | - Drops: Clawed Trophy | | - Location: Phon Coast [Cape Tialan] | o-------------------------------------------------------------------o This landborne aevis appears on the cliff portion where all of the pyrolisks fly around. Might be best to lead it away from anything that can Kamikaze you; north's good. Dispel its Protect/Shell/Brave status, then cast Protectga/Shellga/Haste (or come into the area with that on) among the allies and Blind/Slow on skullash. Its Fireball attack will probably be easy to stomach, but it also has Thundaga/Firaga in its arsenal, thus the Shell status. o-------------------------------------------------------------------o | #37 - Myath [2277 EXP, 11 LP] | | - HP: ~40000 [Rarity: *] | | - Steal: Leo Gem | | - Drops: Eternal Trophy | | - Location: Stilshrine of Miriam [Ward of Velitation] | o-------------------------------------------------------------------o Get back to this area the long way (teleport -> Walk of Revelation) and kill the three dragon aevis enemies here. Exit and re-enter and this creepy aevis should have replaced them. Dispel its positive statuses and put Blind/Slow/Silence in their place. Having everyone with Shell helps when it pulls out its Fireball (single-target firetype) and -aga magick. If can also smear it in Oil, too, which really helps when it gets its critical-health defense boost. o-------------------------------------------------------------------o | #39 - Pallicant [2256 EXP, 13 LP] | | - HP: ~35000 [Rarity: **] | | - Steal: Gastrophetes | | - Drops: Scorpio Gem | | - Location: Ridorana Cataract [City of Other Days] | o-------------------------------------------------------------------o Destroy the Deathclaw and Cassie enemies around here until there're none left, then re-enter. By the central crossroads the horse enemy should be stamping around. Dispel its positive statuses and slap it with Slow/Oil/Sap at your leisure. It tends to use Blindga and Thundaga the most, but uses Slow and Aeroga, too. If this bothers you, use Addle (technick) to lower its magick power. Steal a great crossbow from it if you have a chance. Death can work on this steed also. o-------------------------------------------------------------------o | #40 - Phyllo [XXXX EXP, XX LP] | | - HP: 6160 [Rarity: *****] | | - Steal: Taurus Gem | - Drops: | - Location: Golmore Jungle [The Branchway] | o-------------------------------------------------------------------o This herbivore bat can be found randomly in the above section, near where the path splits off into two eastern exits. At the crossroads take the southern path and in the tiny dead end, it may drop rise up through the darkness. Its only aggressive maneuvers are Gnaw and a poisonous physical attack, so it's easy to topple on any level. It's also susceptible to everything in the book, sans Confuse and Stop. o-------------------------------------------------------------------o | #41 - Aerieel [XXXX EXP, XX LP] | | - HP: 3016 [Rarity: *****] | | - Steal: Bat Wing | | - Drops: Bat Fang, Arcana, Golden Armor | | - Location: Lhusu Mines [Oltam Span] | o-------------------------------------------------------------------o This bat randomly appears on this area's middle train-track portion without warning. Take off its Haste and Blind/Berserk it. Since it undead, a phoenix down can put an end to this easy skirmish. o-------------------------------------------------------------------o | #44 - Helvinek [2198 EXP, 13 LP] | | - HP: 99999 [Rarity: **] | | - Steal: Magick Lamp | | - Drops: Grand Armor, Grimoire Togail | | - Location: Necrohol of Nabudis [any area!] | o-------------------------------------------------------------------o NOTE: Helvinek can appear in ANY area! This ghost-horse appears suddenly in the listed area after killing a few (usually five or six) Oversoul enemies. It should teleport in without warning and attack. It's susceptible to both Slow and Oil for the most part, and attacks with Toxify and various -aga magick spells (Blizzaga, Blindga, etc.). Its Snake Lash attack inflicts damage and poison on those around it. To play off its weakness, use Holy-elemental attacks. This fight may seem like a stupid one, but it drops Grand Armor on occasion! NOTE: You can use a trick to get Helvinek to respawn. Maneuver the party to one of the screen exits (dotted lines) and get the rare game to attack. As soon as it's killed, collect any of the loot there is (if any) and exit before it disappears. Then, re-enter the screen immediately and Helvinek will be right there again! Good luck getting the Grand Armor. o-------------------------------------------------------------------o | #42 - Anubys [653 EXP, 11 LP] | | - HP: ~30000 [Rarity: *] | | - Steal: Vampyr Fang | | - Drops: Ensanguined Trophy | | - Location: Sochen Cave Palace [Mirror of the Soul] | o-------------------------------------------------------------------o This rare game is beyond the Pilgrim's Door, which, if you have been reading the walkthrough portion, should already have opened. If you haven't, refer to the Falls of Time section of "SCP1." Anyway, once you have access to the circular room where the reward once was, this blood-thirsty bat can appear. Dispel its Protect, Haste, and Bravery, then Blind it. It can use Leech which does about 700+ damage and heals itself, but beyond that, it's the standard fare of Eerie Soundwave and Gnaw (yawn). Two attackers and one healer with Cura can take this thing down, provided the allies have enough HP to withstand its bloodsuckin'. o-------------------------------------------------------------------o | #44 - Barmuu [400 EXP, 4 LP] | | - HP: 9178 [Rarity: ***] | | - Steal: Lamia's Tiara | | - Drops: | - Location: Tomb of Raithwall [Royal Passage] | o-------------------------------------------------------------------o To lure out this statuesque statue, chain 10+ bats in the area and return to the triple-waystone platform near where you enter -- it should already be there. And, there's more than enough Seekers in the area, so this shouldn't be too hard. It uses only low-level spells (-a, -ara) but is susceptible to Syphon, so its MP reservoir can be depleted. Slow, Oil, and the stat-downing technicks also work, as well as Death. Its physical attack can inflict Petrify, though, so watch it. o-------------------------------------------------------------------o | #44 - Vishno [2282 EXP, 14 LP] | | - HP: ~50000 [Rarity: **] | | - Steal: Orichalcum | | - Drops: Solid Stone | | - Location: Pharos at Ridorana [Wellspring Ravel/4th Flight] | o-------------------------------------------------------------------o This monster often appears (initially) with an Aeronite enemy on the forty-eighth floor of the Pharos. It uses primarily -aga magick attacks and is immune to Blind/Silence; thus, go for Slow. It has a horrible, mostly nonexistant move/follow rate, so you can run away to heal and it won't give chase. It does seem to pierce Reflect, however, so its reliance on magic can't be thrown to the wayside. o-------------------------------------------------------------------o | #45 - Etherian [1319 EXP, 11 LP] | | - HP: 33056 [Rarity: **] | | - Steal: Ame-no-Murakumo | | - Drops: ????? | | - Location: Cerobi Steppe [The Northsward] | o-------------------------------------------------------------------o This gooey blob should appear immediately after you've slain the last of the lobos and bellwyverns here. Dispel its Protect/Shell/ Bravery and put Blind on it (not much help, but eh...). It uses Phantasmal Gaze (inflict: Confuse) and Mythril Bubbles (inflict: Confuse/Poison/Silence), but Esunaga should take care of that if you spread out. Shellga to protect against its powerful Waterga attack, and use Addle to lower its magickal capabilities. Hastega if you're protected against Confuse, and make sure to steal its exceptional katana. If you simply want to beat it, Death/Warp will work. o-------------------------------------------------------------------o | #46 - Melt [2255 EXP, 13 LP] | | - HP: ~40,000 [Rarity: *****] | | - Steal: Hastega Mote | | - Drops: Slimy Trophy | | - Absrb: Thunder | | - Location: Henne Mines [Pithead Junction B] | o-------------------------------------------------------------------o There's a chance that this hecteyes copycat will drop from above INSTEAD of all the Jellies you can fight. It comes with Shell, Bravery, and Faith already on it, so Dispel that right away. Its only susceptibilities are Oil, Blind If you have confuseproof equipment, equip that -- Phantasmal Gaze is in the starting lineup. Bleed (inflict: Sap) magic also sees a bit of action, as well as the ever-annoying Mythril Bubbles attack (inflict: damage and/or Confuse+Poison+Silence). The latter gets the most use, I'd say, although Thundaga can be done too. o-------------------------------------------------------------------o | #47 - Cubus [1364 EXP, 11 LP] | | - HP: ~20000 [Rarity: **] | | - Steal: Silver Liquid | | - Drops: ????? | | - Location: Sochen Cave Palace [Temptation Eluded] | o-------------------------------------------------------------------o This fiery slime seems to appear randomly in the eastern, arcing passage after killing all enemies in the screen. Dispel its Protect and Haste before casting Confuse/Poison/Sleep/Oil/Blind on it. Cubus' regular attack can inflict Oil and it predominantly uses Fira. It absorbs fire-elemental attacks, so Oil+Reflect won't be a working strat here. Its Mythril Bubbles attack can inflict Confuse, Poison, and Silence on allies it faces, so spread out a bit or lead it into the larger room near the northern exit (it will follow). Shell/ga + Flame Shields are good to have here. NOTE: I've gotten an e-mail that says Cubus only appears in said area if it's filled with Wendigo/Pit Fiends rather than the normal Strikers/Imps. Try this out if you're having trouble. o-------------------------------------------------------------------o | #48 - Pineapple [217 EXP, 3 LP] | | - HP: ~4000 [Rarity: *****] | | - Steal: Bomb Shell | | - Drops: ????? | | - Location: Ogir-Yensa Sandsea [Platform 1 - Refinery] | o-------------------------------------------------------------------o \ o __ Here's a (crappy) map of the area, with the "o"s being | | |/| the oil constructs. By the one marked with an "X" -- -o--'--' | also the one where the sandsea's map can be found -- | | o- is one spawning point for Pineapple. It seems to come o o----o around at random on the west side, but re-entering can / X draw it out. It's susceptible to Sap, Stop, Doom, Petrify, Immobilize, Oil, Silence, Disease, and Immobilize. It will use Reflect on itself if given the chance, but it basically relies on Lunge and regular attacks. NOTE: Pineapple can appear in 4+ places in the area; the tanker is listed as one possible place! o-------------------------------------------------------------------o | #49 - Bombshell [2476 EXP, 16 LP] | | - HP: ~60,000 [Rarity: *****] | | - Steal: Mallet | | - Drops: Yagyu Darkblade | | - Location: Lhusu Mines [Lasche Span] | o-------------------------------------------------------------------o NOTE: You cannot find this enemy until you've received the Site 11 Key, possible after completing the Antlion Hunt. For more info, refer to Antlion hunt overview. The Lasche Span is split into two parts, one available after the Site 3 Key is received, and one after the Site 11 Key is obtained at Phon Coast. Continue up from "Site 9" into "Site 11," which will exit back into the span. Bubble Belts will help immensely, as its physical attacks are very powerful, even at Lv. 60+. Bombshell looks, of course, like a bomb and should appear randomly as you enter. Dispel its positive statuses and swap 'em for Slow and Sap, although Oil works too (absorbs Fire...). When its HP is about a third way gone, it uses Greater Barrier (Protect+Shell) on itself. When its HP is in critical, it gets a massive defensive boost; Faith+Flare can work well here. If you're lucky, it will drop a Yagyu Darkblade. <3 o-------------------------------------------------------------------o | #50 - Megabomb [213 EXP, 3 LP] | | - HP: 4668 [Rarity: ***] | | - Steal: Bomb Fragment | | - Drops: ????? | | - Poach: Scorpio Gem | | - Location: Nam-Yensa Sandsea [Demesne of the Sandqueen] | o-------------------------------------------------------------------o Kill Urutan-Yensa until the chain counter blinks (usually 13-20) to make the rare game appear by the base of the southeastern oil construct or to the west where the axebeaks roll around. Cast Slow (immune to Blind) and Silence; or, equip Fire Shields if you can't inflict it. It only has weak Fire and physical attacks if you're in the late game. o-------------------------------------------------------------------o | #51 - Matriarch Bomb [599 EXP, 7 LP] | | - HP: ~8000 [Rarity: *****] | | - Steal: Scorpio Gem | | - Drops: ????? | | - Location: Stilshrine of Miriam [Cold Distance] | o-------------------------------------------------------------------o In "Ward of the Sword-King," one can find a secret area on the west wall that appears after you've been in the area for a period of time. It's located south of the statue, past where the Blood Gigas enemies stand, but before you go down the stairs. It's right near where Darkmare can appear. Stand by the wall and it will eventually just fade away to reveal a stairway. Enter up the stairs to get in "Walk of Torn Illusion," where Oiling slime enemies appear. At the end of this area is an entrance into a small platform by the gigantor statue. PUT FLOAT ON YOUR CHARACTERS BEFORE YOU ENTER; there is a Berserk/Confuse that triggers right by the entrance. If you don't have Float, use a Float Mote; if you do not have enough, take everyone out of your party, use it on one guy and then bring them back once you've passed. This will be tight confines here, since there's a trap at the beginning and the top of the stair. Oiling enemies appear with the bomb queen here, which should be killed first -- they can use Phantasmal Gaze to confuse you. Take off any Oil status and dispel the mom-bomb's Bravery/Shell; put a dose of Slow/Silence on it. It will use Greater Barrier to inflict Protect/Shell, which can be dispelled as well. Afterwards, you'll see the treasure chest with a trap around it (another befuddlement confuse/berserk). It's a Shell Shield which bestows auto-shell and +5 Evade, or a Dark Matter item. o-------------------------------------------------------------------o | #52 - Ripe Rampager [8 EXP, 2 LP] | | - HP: ~1000 [Rarity: *****] | | - Steal: Screamroot | | - Drops: Pebble | | - Location: Dalmasca Estersand [Yardang Labyrinth] | o-------------------------------------------------------------------o Chain monsters (wolves are easiest) until the gauge blinks, then go to the southern entrance to/from the outpost. In the dead-end to the east, the Ripe Rampager can show up. If it doesn't, run out of view, walk around awhile, then return. Dispel its Haste, then cast Slow/Blind. Like most mandragora types, it knows Poke and Ram, two basic single-target attacks, and Vespersong/Warsong, which augment its magical and physical capabilities for awhile. NOTE: There's talk that you need to only kill two Cactoids and not anything else afterwards to make this appear. I can say that I killed two immediately and meandered around killing others, and it still appeared, albeit awhile later. But whatever. :p o-------------------------------------------------------------------o | #53 - Killbug [992 EXP, 12 LP] | | - HP: ~30,000 [Rarity: ****] | | - Steal: Knot of Rust | | - Drops: Metallic Trophy | | - Location: Ozmone Plain [The Switchback] | o-------------------------------------------------------------------o This mimic-type creature appears in this area randomly, disguised as a pot, of course. Luckily, no other pots similar to it can be found in Ozmone Plain, and its pale-white mechanical features are easily identified, so there's no wild goose hunt you have to go on. Found mine on the northern wall between the two top exits. But, it's still the same ol' same ol' with this guy, who relies mostly on a medium-strength Leech attack (HP absorb) and weakling physical attacks. You can Silence/Slow/Oil/Shear/Expose it, but besides that, you've got to work with what's available. o-------------------------------------------------------------------o | #54 - Minibug [389 EXP, 12 LP] | | - HP: ~14000 [Rarity: *****] | | - Steal: Wrath of the Gods | | - Drops: ????? | | - Location: Barheim Passage [East-West Bypass] | o-------------------------------------------------------------------o NOTE: You must have completed Dantro's Wife's sidequest to get the Barheim Key necessary to do this. Refer to "SBV1" to do so. This li'l take on a tiny mimic appears in the dead-end passage that has all the traps in it. It's immune to Blind, but can be Slowed. 'Sides that, it does pitiful attack damage. When in low health, it tends to run away through the traps, so careful how you tread. o-------------------------------------------------------------------o | #55 - Ithuno [904 EXP, 11 LP] | | - HP: ~25000 [Rarity: *****] | | - Steal: Deathbringer | | - Drops: ????? | | - Location: Barheim Passage [Special Op Sector 5] | o-------------------------------------------------------------------o NOTE: You must have completed Dantro's Wife's sidequest to get the Barheim Key necessary to do this. Refer to "SBV1" to do so. At the very west near the dead end with all the surianders, two pots stand by side by side. One is real, the other can turn out to be this mark. Blind/Slow it, then go to work. Its physical attacks leave something to be desired, but it will often use Leech to drain 700+ HP. It has a Deathbringer sword (inflict: KO), which you will definitely want to steal here. o-------------------------------------------------------------------o | #56 - Kris [1876 EXP, 13 LP] | | - HP: ~35000 [Rarity: *****] | | - Steal: Putrid Liquid | | - Drops: Odiferous Trophy | | - Location: Tchita Uplands [The Highlands] | o-------------------------------------------------------------------o This malboro hybrid appears in the region after slaughtering the overkings for awhile (no chain needed, apparently). It usually can be found near the entrance to "Garden of Life's Circle." Like some other rare game, it can use Hero's March to put a truckload of good statuses on it, so time Dispel right so it's removed posthaste. Of course, it knows Bad Breath, but Putrid Breath is also in its move list. Cast Slow on it and Protectga, and have Cleanse, Vaccines, or Remedies + Remedy Lore 3 licenses ready, 'cause Disease is nasty no matter how you slice it. o-------------------------------------------------------------------o | #57 - Dheed [2931 EXP, 13 LP] | | - HP: ~55,000 [Rarity: *****] | | - Steal: Mirage Vest | | - Drops: Leathern Trophy | | - Absrb: Fire | | - Location: Mosphoran Highwaste [Skyreach Ridge] | o-------------------------------------------------------------------o To get to Skyreach Ridge: 01) Trigger Shrine of South Wind in "Babbling Vale" area 02) Feed chocobo in "Rays of Ashen Light" greens so you can ride it 03) Use newly-opened path in Empyrean Way, crossing west to exit You should now be in the isolated Skyreach Ridge area. Dheed shows up randomly, and it looks like a wyvern, so it shouldn't be too hard to spot amongst the vultures. When it does show up, swap its Protect status for...well, nothing really. It's only susceptible to Oil, Shear, and Expose, which don't do a whole lot for you. Most of the time it relies on Crushing Fangs which can do lots of damage and maybe inflict Instant Death, too. It also uses Poison Breath (self-explanitory) and Firaga, as well as "Gale." Physical attacks are kind of weak with Protect, but he can inflict Petrify with 'em. If you have everyone with a decent shield, you can block most of the attacks. Don't bother with fire, either -- it absorbs it. Other magic should suffice (Flare especially), and Telekinesis ain't so bad either. Either way, don't forget the Faith! o-------------------------------------------------------------------o | #58 - Aeros [733 EXP, 5 LP] | | - HP: 12836 [Rarity: **] | | - Steal: Wyvern Wing | | - Drops: Wyvern Wing | | - Location: Ozmone Plain [The Shred] | o-------------------------------------------------------------------o Once the Bull Croc has been killed, wait around for awhile and this gigantor bird may fly in from Henne Mines way. Inflict Slow, Sleep, and Immobilize for an easier time. Since it's a flying-type enemy, hand-bombs, bows, crossbows, guns, magick, and Telekinesis are all your friends here. Blind helps avoid its oft-chainable physical attacks and its Sonic Fangs attack. Shields/Shield Guard licenses are good here, of course. o-------------------------------------------------------------------o | #59 - Terror Tyrant [XXXX EXP, XX LP] | | - HP: ~45000 [Rarity: *****] | | - Steal: Scathe Mote | | - Drops: Hide-covered Trophy | | - Location: Dalmasca Estersand [Broken Sands] | o-------------------------------------------------------------------o This monster randomly appears in the northern area instead of its Wild Saurian kin. In lieu of this, it's easier to look, exit into the Mosphoran Highwaste, then return and see if they've come back. So long as you leave the saurians alive during this, the randomized process goes along easier. When you do find one, though, dispel its Bravery/Protect/Shell and Slow it -- immune to Blind. Beware the "Crushing Fangs" skill which can do massive damage or inflict instant death. The best strategy is to come into battle with Bubble/Bravery/Haste on all, then use Decoy on your tank and allow everyone to wallop it. o-------------------------------------------------------------------o | #60 - Abelisk [XXXX EXP, XX LP] | | - HP: ~60000 [Rarity: *****] | | - Steal: Eight-fluted Pole | | - Drops: Reptilian Trophy | | - Location: Ridorana Cataract [Echoes From Time's Garden] | o-------------------------------------------------------------------o This pale-looking dinosaur appears randomly in this screen. Slow and Blind don't work here, so you'll have to rely on Bubble/Bravery to get rid of it. Dispel its Regen beforehand and Haste the party; if you fight this with the guest character, it battle flows towards victory with ease. o-------------------------------------------------------------------o | #61 - Dustia [366 EXP, 3 LP] | | - HP: 7264 [Rarity: ***] | | - Steal: Book of Orgain-Mille | | - Drops: Book of Orgain, Flame Staff | | - Poach: Capricorn Gem | | - Location: Dalmasca Westersand [Corridor of Sand] | o-------------------------------------------------------------------o This teleportin' ghoul appears near your party when one of the members is limping along with his/her HP below 20% capacity. Yup, it just appears, at which time you can heal everyone up and get to work. It uses the basic Dark spell, but has a major achilles heel in that phoenix downs murder it instantly. Niiice! (There are a bunch of other status effects that work, though, like Disable, Doom, Stop, Slow, Silence, etc.) It does have a tendency to use Annul when you cast magick at it, however, so tread wisely. What's more, all you have to do is zone out to, say, the Estersand and return -- it spawns under the same conditions with EASE. The phoenix down kill should help you 'long. Note that Dustia can only spawn if the person in critical health is in your ACTIVE party, i.e. walking on the field with you. NOTE: If you want a certain drop/poach, you can keep making this rare game appear by exiting into the Estersand and returning, which makes it appear immediately. o-------------------------------------------------------------------o | #62 - Ishteen [1420 EXP, 11 LP] | | - HP: ~20000 [Rarity: *****] | | - Steal: Soul of Thamasa | | - Drops: Bony Trophy | | - Location: Barheim Passage [The Zeviah Span] | o-------------------------------------------------------------------o NOTE: You must have completed Dantro's Wife's sidequest to get the Barheim Key necessary to do this. Refer to "SBV1" to do so. Chain-kill Dead Bones enemies here until the chain-indicator blinks and this monster may appear in the middle part of the old railway. Dispel its Protect/Shell and Blind/Silence/Slow it as fast as you can, since it continuously summons Dead Bones into battle and its regular attacks can inflict Stop. It uses -aga magic as well, which is why Mirror Mail [or similar] works well here as a switch-in/switch-out equip. Also, watch out for Annul, which takes off all one character's MP. Given how many Dead Bones get summoned, using phoenix down to kill them in one go isn't such a bad idea (it works on Ishteen also). o-------------------------------------------------------------------o | #64 - Negalmuur [875 EXP, 7 LP] | | - HP: ~20000 [Rarity: *] | | - Steal: Capricorn Gem | | - Drops: Book of Orgain | | - Poach: Pebble | | - Location: Stilshrine of Miriam [Ward of the Sword-King] | o-------------------------------------------------------------------o To get this demon to show up, kill all the enemies in the room and leave. I've gotten it to appear heading to the t-junction from the south, as well as the east, so it only seems to spawn in one point (and as you approach -- not initially visible). Blind/Slow/Silence it before you attempt to do anything else. It will use Necromancy to summon infinite numbers of Ghasts into battle, making this a good one to train your characters on and to steal loot (Festering Flesh). It also has a tendency to cast Doom on your characters, which you can rectify by using remedies with a Remedy Lore 3 license. Its regular attack can inflict Disable, so watch out for that, but once its -ara type magic is out of the way, it's rather harmless. The Ghasts, however, will use elemental motes to do area damage. Also, since the Negalmuur is undead, you can throw a phoenix down on it to kill it. Hooray! TIP FOR SPAWNING ---------------- JonSan (GameFAQs member) seems to think that Negalmuur appears only in thirty-minute intervals, under the above stipulations. This has been proven to be pretty air-tight, so if you're having trouble finding the monster, just laze around for a half hour and see if it spawns. o-------------------------------------------------------------------o | #66 - Arioch [1873 EXP, 13 LP] | | - HP: ~30000 [Rarity: *****] | | - Steal: Sage's Ring | | - Drops: Vengeful Trophy | | - Location: Nabreus Deadlands [The Slumbermead] | o-------------------------------------------------------------------o After cleaning the area of some activity, the imp-like Arioch may appear, probably in the southeastern corner. Killing all the foes and re-entering can work also, but isn't necessary. Dispel Arioch's positive statuses and inflict Slow/Blind/Oil/Sap for an slightly easier time. It will use Dark Shock to inflict damage and Sap/Blind on those in range, and does it often, so rely on Esunaga. Shockwave is an easier attack to bounce back from, but Pulsar Wave can strike those in range with Disable. Arioch also has a semi-strong Leech attack, but doesn't use it with as much consistancy as bat- or zombie-types. Make sure to steal itsbSage's Ring, which lets you absorb holy-element attacks and halve MP costs! o-------------------------------------------------------------------o | #67 - Fideliant [309 EXP, 3 LP] | | - HP: 5188 [Rarity: *****] | | - Steal: Capricorn Gem | | - Drops: Arcana | | - Poach: Pebble | | - Location: Dalmasca Westersand [The Midfault] | o-------------------------------------------------------------------o This wayward skeleton walks the sands and appears at random, near the southern entrance to the area most often. It casts Flash, which inflicts Blind on those nearby. It can be under the influence of Stop, Blind, Confuse, Slow, Doom, Immobilize, Sap, Silence (prevent from using Dark), Oil, and Disable. Considering how early it can be encountered, it's not surprising it is incredibly easy. NOTE: You do not have to be in a sandstorm to encounter this enemy. o-------------------------------------------------------------------o | #69 - Grave Lord [1563 EXP, 13 LP] | | - HP: ~35,000 [Rarity: ***] | | - Steal: Death's-Head | | - Drops: Bone Fragment | | - Location: Golmore Jungle [The Rustling Chapel] | o-------------------------------------------------------------------o This Skeletor wannabe appears in the middle "square" platform here, after you've cleared the area of most monsters. Once the regular enemies have died, Dark Skeletons (can be PKO'd) start appearing in the corridors. Watch out for Hawk Glare (inflict: Disable) and start cutting a swathing path; eventually, the rare game will show at the platform after about 20 skeletons have been killed. It's visible from the start, also. It relies on "skill" elemental attacks (Pyromania, Sandstorm, etc.) so Silence doesn't do much to quell it; however, it's susceptible to Berserk, Blind, Disable. Its physical attack acts like HP Drain, so using Wither will really help out. Of course, you can throw a phoenix down at it and just be done. =) UPDATE: I found Grave Lord wandering around by itself without doing any kills in Golmore whatsoever. Entered from the Feywood, so try that if you want to avoid the needless fighting. o-------------------------------------------------------------------o | #70 - Zombie Lord [836 EXP, 11 LP] | | - HP: ~15000 [Rarity: ****] | | - Steal: Close Helmet | | - Drops: Soulless Trophy | | - Location: Tomb of Raithwall [Northfall Passage] | o-------------------------------------------------------------------o This undead fool randomly appears with zombie types in the above passage, and can be distinguished from its kin since a few white- -colored flames float around it. One (only?) spawn point is north of the waystone room, on the first stairway balcony one comes upon. Like a few other monsters in unlife, it has Cloying Breath (inflict Slow/Sleep on those in range) and a few low-level elemental spells. It will also use Waterspout (water-elem range attack) and Pyroclasm (fire-elem range attack) attacks that can do area damage if you get too close (attack itself doesn't move). The latter attack is thrown at the party when the rare game is in critical health, and it will also use Tremor (earth-elem range attack) that should be a familiar staple of battle by now. The Lord is susceptible to Stop, Disable, Confuse, Slow, Immobilize, Blind, Poison, Oil, and Sap. o-------------------------------------------------------------------o | #71 - Drowned [773 EXP, 11 LP] | | - HP: ~15000 [Rarity: *****] | | - Steal: Forbidden Flesh | | - Drops: ????? | | - Location: Garamsythe Waterway [No. 4 Cloaca Spur] | o-------------------------------------------------------------------o NOTE: You need to complete the White Mousse hunt before this rare game can be found. The Sluice Gate Key is needed. This corpse appears in said area, but only after it's been drained of water and the Gespenst enemies around have been killed. To make some shallows, in the "Central Waterway Control" area, switch on the No. 4 and No. 11 switches with the gate key. Enter, decimate all the Gespenst enemies (watch out for Doom/Annul) and re-enter. The monster will appear in the shallows and will run up to greet you if it does indeed appear. Dispel its positive statuses and inflict Slow, Blind, and Silence to get rid of all its threats. It will use Stone Touch to inflict Petrify, and has some weak physical attacks (Protectga anyway) + Leech. Expose/Shear to lower its defense and flay its hide! This undead baddie can't be killed with a mere phoenix down, either. o-------------------------------------------------------------------o | #72 - Velelu [1213 EXP, 13 LP] | | - HP: ~30,000 [Rarity: ***] | | - Steal: Capricorn Gem | | - Drops: Foul Flesh | | - Location: Nabreus Deadlands [The Fog Mutters] | o-------------------------------------------------------------------o This cousin to the Banshee appears in the area when an ally's been placed in critical condition. Unlike Dustia, it doesn't rise up by your party; you'll have to go search for it. Try the entrance from "The Slumbermead" and the entrance to "Overlooking Eternity," both of which are spawn points. It mainly uses Blinga and Toxify, but has an extra-power Leech to unleash on you. Wail (damage + Blind/Silence) is also used at some points. What's worse is that it's only susceptible to Oil, Shear, and Expose -- you'll have to make do with out the fancy negative statuses and a phoenix-down KO. o-------------------------------------------------------------------o | #73 - Disma [2531 EXP, 18 LP] | | - HP: ~120,000 [Rarity: *****] | | - Steal: Mirage Vest | | - Drops: Accursed Trophy | | - Location: Lhusu Mines [Site 5] | o-------------------------------------------------------------------o This ghoul appears in random fashion around the dim-lit caves in the aforementioned area. Dispel its Haste/Bravery and erect Protect and Shell on everyone, because it has powerful attacks on both those fronts. Unfortunately, you can only slap it with Oil, Shear, and Expose -- nothing of much substance. Equipping Bubble Belts here or making do with Bubble spells is a livesaver. Same goes for Reverse. Disma can inflict Stop with its regular attack, so cast Dispel to get it off (sad, I know) or use a Chronos Tear. Disma mostly uses -aga attacks and some elemental types that the Grave Lord used (Darkness, etc.). He covers all the bases pretty well, so don't put any equipment with elemental weaknesses on or you'll get smoked like a turkey. Disma gets twice as tough when in critical health, which is why I suggest fighting by the area exit so you can duck out to heal up MP/HP and go right back in; Quickenings are highly recommended here, and you'll rarely see me recommend 'em. =p Make no mistake, this is one of the harder rare game. o-------------------------------------------------------------------o | #74 - Ancbolder [XXXX EXP, XX LP] | | - HP: ~10000 [Rarity: **] | | - Steal: Forbidden Flesh | | - Drops: Mind Trophy | | - Location: Paramina Rift [Karydine Glacier] | o-------------------------------------------------------------------o Clear the area of enemies (including Wild Onions) and re-enter, or fight until the chain-kill indicator blinks. This rare game should be found with Anchag. It knows Tremor (earth-elem, area-affect) that can be blocked with Dragon Shields. Dispel its Protect status and any it casts on its partner, then Silence it. o-------------------------------------------------------------------o | #75 - Wendice [1058 EXP, 11 LP] | | - HP: ~35000 [Rarity: ***] | | - Steal: Gemini Gem | | - Drops: Frigid Trophy | | - Location: Sochen Cave Palace [Destiny's March] | o-------------------------------------------------------------------o Kill the Striker and Wendigo enemies here to get a high chain, then go into the center of the "cross" on the map to find the rare game. Blind, Slow, and Silence the brute to have an easier time. Like its kin, it can use Tri-Attack (gravity damage (?) + Slow) and, when near death, it will use Tri-Attack over and over again. o-------------------------------------------------------------------o | #76 - Anchag [1262 EXP, 11 LP] | | - HP: ~30000 [Rarity: **] | | - Steal: Damascus Steel | | - Drops: ????? | | - Location: Paramina Rift [Karydine Glacier] | o-------------------------------------------------------------------o Clear the area of enemies (including Wild Onions) and re-enter, or fight until the chain-kill indicator blinks. This rare game should be found with Ancbolder. It uses Smite of Rage, an attack that can do "massive" damage to one person, if your level's low enough. Dispel its Shell status and put Blind/Slow on it before it gets buried. Instant-death attacks or weapons will work on this brute. o-------------------------------------------------------------------o | #77 - Bluesang [1262 EXP, 11 LP] | | - HP: ~25,000 [Rarity: *****] | | - Steal: Damascus Steel | | - Drops: Cruel Trophy | | - Location: Cerobi Steppe [Crossfield] | o-------------------------------------------------------------------o This Bune clone walks the steppe and appears in random fashion, by the windmills usually. Slow/Blind/Silence/Oil/Disease it and chop into it, since it's got pretty low HP for a trophy monster. Mostly reliant on Pyromania (fire AoE spell) which you can reduce into a measly damage amount via Shell. You can repeatedly steal Damascus Steel from it by swiping some and leaving two spaces away, so if you're planning on getting some items requiring that loot, this is a good source. o-------------------------------------------------------------------o | #78 - Avenger [5000 EXP, 16 LP] | | - HP: ~70,000 [Rarity: *****] | | - Steal: Muramasa | | - Drops: Vile Trophy | | - Location: Pharos Second Ascent [Station of Ascension] | o-------------------------------------------------------------------o This Daedalus wannabe appears near the northwestern stairway, and really puts up his dukes. He's only susceptible to Oil, Slow, and Shear/Expose, so there's no trickery to be had. Slow is the one of import, so Hastega/Protectga the party and spread out. Avenger's Pulsar Wave attack deals damage+Disable, and has powerful physical attacks overall. Dispel its Hastega! When its HP is in critical, it raises a physical defense paling and tosses around Ardor. If you don't think you can survive the hit-all fire magick, equip Adamant Hat/Flame Shield to help reduce its damage (& Shell). He does recast this, so have Curaja ready. Do a Mist Quickening before he casts Renew (!). Also, its defense goes higher when in critical and it combos more often -- seen it before, ya? Bubble helps in this case. NOTE: EXP figure is off a bit since I beat it with only two chars alive. (apx: lvl 62-76) o-------------------------------------------------------------------o | #79 - Alteci [1788 EXP, 11 LP] | | - HP: ~20,000 [Rarity: ***] | | - Steal: Behemoth Steak | | - Drops: Fell Trophy | | - Location: Zertinan Caverns [The Undershore] | o-------------------------------------------------------------------o This Behemoth lookalike appears in the southeastern section, the one that is apart from the isolated save point. It likes to spam Tail Swipe (area damage) and Smite of Rage (powerful single-target damage), so Blind/Slow/Sap/Wither/Expose it. It can also be put to Sleep and Confused, if you need to buy yourself some time. When it gets low on HP, it will use Darkness, which does dark-elemental area damage. Protectga/Shellga can ease you through this, as well as the Nihopalaoa remedy trick. o-------------------------------------------------------------------o | #80 - Urutan Exile [205 EXP, 3 LP] | | - HP: 4153 [Rarity: **] | | - Steal: Hi-Potion | | - Drops: Earth Stone, Osafune | | - Location: Ogir-Yensa Sandsea [Platform 2 - Refinery] | o-------------------------------------------------------------------o To lure this baddie out, killing 100+ Urutan-Yensa (doesn't have to be a chain, but that keeps track of number) needs to be accomplished first. It should spawn at the large construct west of the southernmost oil rig. Dispel its Haste to begin with, then slap it with any of the following statuses: Blind, Oil, Sap, Doom, Confuse, Disease, Slow, Silence. It tends to rely on physical moves and Tri-Attack (damage + slow). Thanks to the GameFAQs FFXII board for tipping me off about this. o-----------------------------------------------------------------------------o | VIII. BAZAAR + PACKAGE COMBINATIONS [BZZR] | o-----------------------------------------------------------------------------o A user was kind enough to point me in the direction of a .pdf file containing the entire guide for this game, so that's why I'll be able to put the bazaar stuff in now. The topic got deleted, so I forget who did it, but s/he's got all the credit. If you know me, you'll know I hate completely riffing sources like other guides do, but I'll compromise on this end since it's no joyride for anyone trying this. All this information is in the BradyGames guide, but I've just tabulated/alphabetized it. However, we're all familiar with how crappy/incorrect some of the guides can be on this end, so implore you if you find a weirdly translated loot name or something to drop me a line so I can correct it. Thanks! ^_________^ --- Oh, and the "$$ Saved" is the cost differential between buying the items at a store versus buying them at the bazaar. _____ _ \_ \ |_ ___ _ __ ___ / /\/ __/ _ \ '_ ` _ \ /\/ /_ | || __/ | | | | | \____/ \__\___|_| |_| |_| ___ _ _ [ITMC] _ _ / __\___ _ __ ___ | |__ (_)_ __ __ _| |_(_) ___ _ __ ___ / / / _ \| '_ ` _ \| '_ \| | '_ \ / _` | __| |/ _ \| '_ \/ __| / /__| (_) | | | | | | |_) | | | | | (_| | |_| | (_) | | | \__ \ \____/\___/|_| |_| |_|_.__/|_|_| |_|\__,_|\__|_|\___/|_| |_|___/ .--------------. .---------------. | ANTIDOTE SET | | BURNING FANGS | |--------------'--------------------. |---------------'-------------------. | Buy For : 100g | | Buy For : 980g | | Contents: Antidote x 3 | | Contents: Red Fang x 5 | | Sell Off: Drab Wool (2) | | Sell Off: Pointed Horn (2) | | $$ Saved: 50g | | $$ Saved: ----- | '-----------------------------------' '-----------------------------------' .-------------------. .------------------. | CHRONOS TEAR PACK | | ESOTERIC DRAUGHT | |-------------------'---------------. |------------------'----------------. | Buy For : 333g | | Buy For : 108,000g | | Contents: Chronos Tear x 10 | | Contents: Megalixir | | Sell Off: Eye of the Hawk (1) | | Sell Off: Onion (3) | | $$ Saved: ----- | | Rat Tail (3) | '-----------------------------------' | High Arcana (2) | | $$ Saved: ----- | '-----------------------------------' .--------------. .-------------. | EYE DROP SET | | EYE OPENERS | |--------------'--------------------. |-------------'---------------------. | Buy For : 100g | | Buy For : 1280g | | Contents: Eye Drops x 3 | | Contents: Phoenix Down x 5 | | Sell Off: Demon Eyeball (2) | | : Alarm Clock x 5 | | $$ Saved: 50g | | Sell Off: Chocobo Feather (4) | '-----------------------------------' | $$ Saved: 220g | '-----------------------------------' .---------------------. .---------------. | FIRE-BIRD'S WHISPER | | FIRST-AID KIT | |---------------------'-------------. |---------------'-------------------. | Buy For : 2222g | | Buy For : 450g | | Contents: Phoenix Down x 10 | | Contents: Potion x 2 | | Sell Off: Jack-o-Lantern (1) | | : Phoenix Down x 2 | | $$ Saved: ----- | | Sell Off: Large Feather (3) | '-----------------------------------' | $$ Saved: 100g | '-----------------------------------' .----------------------. .--------------------------. | FLASK OF OILY LIQUID | | FLASK OF VISCIOUS LIQUID | |----------------------'------------. |--------------------------'--------. | Buy For : 4000g | | Buy For : 12000g | | Contents: Ether | | Contents: Hi-Ether | | Sell Off: Caramel (3) | | Sell Off: Slime Oil (4) | | : Unpurified Ether (3) | | : Foul Liquid (2) | | $$ Lost : 3775g | | : Unpurified Liquid (2) | '-----------------------------------' | $$ Saved: ----- | '-----------------------------------' .----------------. .--------------. | HI-POTION PACK | | MAGICK SHARD | |----------------'------------------. |--------------'--------------------. | Buy For : 1111g | | Buy For : 99g | | Contents: Hi-Potion x 10 | | Contents: Holy Mote | | Sell Off: Rainbow Egg (1) | | Sell Off: Sky Jewel (8) | | $$ Saved: ----- | | : Glass Jewel (8) | '-----------------------------------' | : Diakon Halcyon (1) | | $$ Saved: ----- | '-----------------------------------' .--------------. .---------------. | MAGICK SHARD | | MAGICK SHARDS | |--------------'--------------------. |---------------'-------------------. | Buy For : 499g | | Buy For : 1480g | | Contents: Scathe Mote | | Contents: Water Mote x 5 | | Sell Off: Book of Orgain (8) | | Sell Off: Festering Flesh (4) | | : Book of Orgain-Cent (8) | | $$ Saved: ----- | | : Book of Orgaine-Mille(8)| '-----------------------------------' | $$ Saved: ----- | '-----------------------------------' .------------------. .----------------------. | MEMORIES OF YORE | | MYSTERIOUS SUBSTANCE | |------------------'----------------. |----------------------'------------. | Buy For : 999g | | Buy For : 14999g | | Contents: Pebble x 99 | | Contents: Dark Matter | | Sell Off: Quality Stone x 5 | | Sell Off: Bat Wing (3) | | $$ Saved: ----- | | : Grimoire Aidhed (3) | '-----------------------------------' | : Grimoire Togail (3) | | $$ Lost : 14997g | '-----------------------------------' .-------------------. .----------------. | PHIALS & PHILTRES | <--??? | PHOENIX FLIGHT | |-------------------'---------------. |----------------'------------------. | Buy For : 1980g | | Buy For : 8750g | | Contents: Vaccine x 8 | | Contents: Phoenix Down x 50 | | : Smelling Salts x 16 | | Sell Off: Windslicer Pinion (5) | | Sell Off: Marlboro Flower (3) | | $$ Saved: 3750g | | $$ Saved: 420g | '-----------------------------------' '-----------------------------------' .-------------. .-----------------. | POTION PACK | | SAINT'S DRAUGHT | |-------------'---------------------. |-----------------'-----------------. | Buy For : 70g | | Buy For : 36000g | | Contents: Potion x 2 | | Contents: Elixir | | Sell Off: Cactus Fruit (2) | | Sell Off: Ambrosia (3) | | $$ Saved: ----- | | : High Arcana (1) | '-----------------------------------' | : Demon's Drink (3) | | $$ Saved: ----- | '-----------------------------------' .--------------. .---------------------. | SIPPING WINE | | SMELLING SALTS, &c. | <- NAME????? |--------------'--------------------. |---------------------'-------------. | Buy For : 240g | | Buy For : 540g | | Contents: Bacchus's Wine x 3 | | Contents: Hi-Potion x 4 | | Sell Off: Tyrant Hide (2) | | : Smelling Salts x 2 | | $$ Saved: 120g | | Sell Off: Malboro Vine (4) | '-----------------------------------' | $$ Saved: 400g | '-----------------------------------' .-----------------------. .--------------. | SOUL OF THE FIRE-BIRD | | SURVIVAL SET | |-----------------------'-----------. |--------------'--------------------. | Buy For : 5980g | | Buy For : 1500g | | Contents: Phoenix Down x 25 | | Contents: Antidote x 12 | | Sell Off: Bundle of Feathers (3) | | : Eye Drops x 12 | | $$ Saved: 270g | | : Echo Herbs x 12 | '-----------------------------------' | Sell Off: Malboro Fruit (4) | | $$ Saved: 300g | '-----------------------------------' .---------------------. .--------------------. | TAIL OF THE PHOENIX | | TINCTURES & TONICS | |---------------------'-------------. |--------------------'--------------. | Buy For : 400g | | Buy For : 700g | | Contents: Phoenix Down x 2 | | Contents: Potion x 5 | | Sell Off: Small Feather (3) | | : Gold Needle x 3 | | $$ Saved: 100g | | : Handkerchief x 3 | '-----------------------------------' | Sell Off: Succulent Fruit x 4 | | $$ Saved: 100g | '-----------------------------------' .------------. .--------------. | TRIAGE KIT | | VACCINE PACK | |------------'----------------------. |--------------'--------------------. | Buy For : 2980g | | Buy For : 999g | | Contents: Hi-Potion x 3 | | Contents: Vaccine x 10 | | : Phoenix Down x 12 | | Sell Off: Demon's Sigh | | Sell Off: Giant Feather (3) | | $$ Saved: ----- | | $$ Saved: 850g | '-----------------------------------' '-----------------------------------' .---------------. | X-POTION PACK | |---------------'-------------------. | Buy For : 4444g | | Contents: X-Potion x 10 | | Sell Off: Behemoth Steak | | $$ Saved: ----- | '-----------------------------------' __ _ / / ___ ___ | |_ / / / _ \ / _ \| __| / /__| (_) | (_) | |_ \____/\___/ \___/ \__| ___ _ _ [LTCM] _ _ / __\___ _ __ ___ | |__ (_)_ __ __ _| |_(_) ___ _ __ ___ / / / _ \| '_ ` _ \| '_ \| | '_ \ / _` | __| |/ _ \| '_ \/ __| / /__| (_) | | | | | | |_) | | | | | (_| | |_| | (_) | | | \__ \ \____/\___/|_| |_| |_|_.__/|_|_| |_|\__,_|\__|_|\___/|_| |_|___/ .-------------------. .----------------------. | JEWEL OF CREATION | | JEWEL OF THE SERPENT | |-------------------'---------------. |----------------------'------------. | Buy For : 29997g | | Buy For : 19998g | | Contents: Empyreal Soul | | Contents: Serpentarius | | Sell Off: High Arcana (1) | | Sell Off: Snake Skin (4) | | : Soul Powder (1) | | : High Arcana (1) | | : Wargod's Band (2) | | : Serpent Eye (2) | | $$ Saved: ----- | | $$ Saved: ----- | '-----------------------------------' '-----------------------------------' .-------------------. .-----------------. | LIFE CRYSTAL | | MATCHLESS METAL | |-------------------'---------------. |-----------------'-----------------. | Buy For : 9999g | | Buy For : 29997g | | Contents: High Arcana | | Contents: Gemsteel | | Sell Off: Arcana (10) | | Sell Off: Scarletite (1) | | : Feystone (1) | | : Damascus Steel (2) | | : Soul of Thamasa (1) | | : Hell-Gate's Flame (2) | | $$ Saved: ----- | | $$ Saved: ----- | '-----------------------------------' '-----------------------------------' ___ _ _ / _ \ _____ __ __ _ _ __ __| | /_\ _ __ ___ _ __ ___ ___ / // // _ \ \ /\ / / / _` | '_ \ / _` | //_\\| '_ ` _ \| '_ ` _ \ / _ \ / |_\ \ (_) \ V V / | (_| | | | | (_| | / _ \ | | | | | | | | | | (_) | \_____/\___/ \_/\_/ \__,_|_| |_|\__,_| \_/ \_/_| |_| |_|_| |_| |_|\___/ ___ [BWMM] _ _ _ _ / __\___ _ __ ___ | |__ (_)_ __ __ _| |_(_) ___ _ __ ___ / / / _ \| '_ ` _ \| '_ \| | '_ \ / _` | __| |/ _ \| '_ \/ __| / /__| (_) | | | | | | |_) | | | | | (_| | |_| | (_) | | | \__ \ \____/\___/|_| |_| |_|_.__/|_|_| |_|\__,_|\__|_|\___/|_| |_|___/ .---------------. .----------------------------. | ARROWS ALIGHT | | ARROWS OF THE MOON GODDESS | |---------------'-------------------. |----------------------------'------. | Buy For : 3800g | | Buy For : 15000g | | Contents: Long Bow | | Contents: Artemis Arrows | | : Fiery Arrows | | Sell Off: Dorsal Fin (2) | | Sell Off: Fire Stone (4) | | : Gemini Gem (3) | | : Crooked Fang (2) | | : Vampyr Fang (2) | | $$ Saved: ----- | | $$ Saved: ----- | '-----------------------------------' '-----------------------------------' .--------------. .-------------------------. | BOW & BODKIN | | BOW OF THE MOON GODDESS | |--------------'--------------------. |-------------------------'---------. | Buy For : 600g | | Buy For : 15800g | | Contents: Shortbow | | Contents: Artemis Bow | | : Parallel Arrows | | Sell Off: Moondust (2) | | Sell Off: Bat Fang (1) | | : Sylphi Halcyon (1) | | : Rat Pelt (2) | | : Great Serpent's Fang (2)| | : Dark Stone (2) | | $$ Saved: ----- | | $$ Saved: ----- | '-----------------------------------' '-----------------------------------' .----------------------. .---------------------. | BLINDFLIGHT QUARRELS | | HOLLOW-SHAFT ARROWS | |----------------------'------------. |---------------------'-------------. | Buy For : 11220g | | Buy For : 6280g | | Contents: Black Bolts | | Contents: Loxley Bow | | : Hunting Crossbow | | : Bamboo Arrows | | Sell Off: Dark Crystal (3) | | Sell Off: Bat Fang (5) | | : Silver Liquid (3) | | : Yellow Liquid (1) | | : Spiral Incisor (3) | | : Water Magicite (3) | | $$ Saved: ----- | | $$ Saved: ----- | '-----------------------------------' '-----------------------------------' .---------------------. .-------------------------. | HUNTSMAN'S CROSSBOW | | PERMAFROST BOW & QUIVER | |---------------------'-------------. |-------------------------'---------. | Buy For : 9980g | | Buy For : 17200g | | Contents: Stone Bolts | | Contents: Perseus Bow | | : Recurve Crossbow | | : Icecloud Arrows | | Sell Off: Ice Magicite (5) | | Sell Off: Ice Crystal (7) | | : Festering Flesh (2) | | : Antarctic Wind (2) | | : Bundle of Needles (1) | | : Spiral Incisor (4) | | $$ Saved: ----- | | $$ Saved: ----- | '-----------------------------------' '-----------------------------------' .----------------. .-------------------. | PIERCING BOLTS | | RANGER'S CROSSBOW | |----------------'------------------. |-------------------'---------------. | Buy For : 15000g | | Buy For : 6480g | | Contents: Grand Bolts | | Contents: Crossbow | | Sell Off: Capricorn Gem (3) | | : Long Bolts | | : Ring Wyrm Liver (2) | | Sell Off: Ice Stone (1) | | : Wrath of the Gods (2) | | : Crooked Fang (4) | | $$ Saved: ----- | | : Yellow Liquid (2) | '-----------------------------------' | $$ Saved: ----- | '-----------------------------------' .------------------. | SCOUT'S CROSSBOW | |------------------'----------------. | Buy For : 17800g | | Contents: Time Bolts | | : Penetrator Crossbow | | Sell Off: Wyvern Fang (2) | | : Ancient Bone (3) | | : Holy Crystal (9) | | $$ Saved: ----- | '-----------------------------------' __ _ _____ / _\_ _____ _ __ __| | /__ \_ _ _ __ ___ \ \\ \ /\ / / _ \| '__/ _` | / /\/ | | | '_ \ / _ \ _\ \\ V V / (_) | | | (_| | / / | |_| | |_) | __/ \__/ \_/\_/ \___/|_| \__,_| \/ \__, | .__/ \___| |___/|_| ___ _ _ [SWRD] _ _ / __\___ _ __ ___ | |__ (_)_ __ __ _| |_(_) ___ _ __ ___ / / / _ \| '_ ` _ \| '_ \| | '_ \ / _` | __| |/ _ \| '_ \/ __| / /__| (_) | | | | | | |_) | | | | | (_| | |_| | (_) | | | \__ \ \____/\___/|_| |_| |_|_.__/|_|_| |_|\__,_|\__|_|\___/|_| |_|___/ .-----------------------. .---------------. | ATTENUATED GREATSWORD | | BURNING BLADE | |-----------------------'-----------. |---------------'-------------------. | Buy For : 14000g | | Buy For : 4680g | | Contents: Save the Queen | | Contents: Flametongue | | Sell Off: Sky Jewel (7) | | Sell Off: Lumber (2) | | : Holy Crystal (10) | | : Fire Stone (6) | | : Quality STone (4) | | : Marboro Vine (2) | | $$ Saved: 1500g | | $$ Saved: 520g | '-----------------------------------' '-----------------------------------' .---------------. .-----------------. | CRIMSON BLADE | | DARKSTEEL BLADE | |---------------'-------------------. |-----------------'-----------------. | Buy For : 4500g | | Buy For : 17800g | | Contents: Blood Sword | | Contents: Stoneblade | | Sell Off: Dark Stone (5) | | Sell Off: Taurus Gem (3) | | : Glass Jewel (2) | | : Orichalchum (2) | | : Solid Stone (2) | | : Chimera Head (2) | | $$ Saved: 500g | | $$ Saved: ----- | '-----------------------------------' '-----------------------------------' .--------------. .-------------------. | DRAGON CREST | | IRON-FORGED BLADE | |--------------'--------------------. |-------------------'---------------. | Buy For : 65535 | | Buy For : 1080g | | Contents: Wyrmhero Blade | | Contents: Iron Sword | | Sell Off: Omega Badge | | Sell Off: Foul Flesh (2) | | : Lu Shang's Badge | | : Earth Stone (3) | | : Godslayer's Badge | | : Iron Scraps (3) | | $$ Saved: ----- | | $$ Saved: 120g | '-----------------------------------' '-----------------------------------' .-------------------. .---------------. | THE LEERING BLADE | | THE SUNFLOWER | |-------------------'---------------. |---------------'-------------------. | Buy For : 14800g | | Buy For : 600,000g | | Contents: Deathbringer | | Contents: Tournesol | | Sell Off: Demon Tail (7) | | Sell Off: Gemsteel (3) | | : Solid Horn (4) | | : Serpentarius (3) | | : Dark Crystal (10) | | : Empyreal Soul (3) | | $$ Saved: 1200g | | $$ Saved: ----- | '-----------------------------------' '-----------------------------------' .----------------. .--------------. | ULTIMATE BLADE | | WARPED BLADE | |----------------'------------------. |--------------'--------------------. | Buy For : 22800g | | Buy For : 11250g | | Contents: Ultima Blade | | Contents: Diamond Sword | | Sell Off: Gnoma Halycon | | Sell Off: Maggoty Flesh (4) | | : Adamantine (2) | | : Fire Magicite (6) | | : Death Powder (2) | | : Bundle of Feathers (6) | | $$ Saved: ----- | | $$ Saved: 1150g | '-----------------------------------' '-----------------------------------' .-------------------. | WELL-FORGED BLADE | |-------------------'---------------. | Buy For : 21600g | | Contents: Durandal | | Sell Off: Lifewick (3) | | : Leshach Halycon | | : Emperor Scale (2) | | $$ Saved: ----- | '-----------------------------------' ___ _ / _ \_ _ _ __ _ /_\ _ __ ___ _ __ ___ ___ / /_\/ | | | '_ \ _| |_ //_\\| '_ ` _ \| '_ ` _ \ / _ \ / /_\\| |_| | | | | |_ _| / _ \ | | | | | | | | | | (_) | \____/ \__,_|_| |_| |_| \_/ \_/_| |_| |_|_| |_| |_|\___/ ___ _ _ _ _ [GNMM] / __\___ _ __ ___ | |__ (_)_ __ __ _| |_(_) ___ _ __ ___ / / / _ \| '_ ` _ \| '_ \| | '_ \ / _` | __| |/ _ \| '_ \/ __| / /__| (_) | | | | | | |_) | | | | | (_| | |_| | (_) | | | \__ \ \____/\___/|_| |_| |_|_.__/|_|_| |_|\__,_|\__|_|\___/|_| |_|___/ .---------------------. .------------------. | ARMOR-PIERCING SHOT | | LATE-MODEL RIFLE | |---------------------'-------------. |------------------'----------------. | Buy For : 15200g | | Buy For : 19800g | | Contents: Spica | | Contents: Arcturus | | : Windslicer Shot | | Sell Off: Yensa Fin (2) | | Sell Off: Wind Crystal (7) | | : Wyvern Wing (2) | | : Silver Liquid (5) | | : Salamand Halycon | | : Ring Wyrm Scale (4) | | $$ Saved: ----- | | $$ Saved: ----- | '-----------------------------------' '-----------------------------------' .--------------------. .------------. | MARKSMAN'S DELIGHT | | MUDSLINGER | |--------------------'--------------. |------------'----------------------. | Buy For : 1680g | | Buy For : 9080g | | Contents: Capella | | Contents: Mud Shot | | : Silent Shot | | : Aldebaran | | Sell Off: Green Liquid | | Sell Off: Earth Crystal (3) | | : Dark Stone (3) | | : Ichthon Scale (4) | | : Fish Scale (2) | | : Silver Liquid (3) | | $$ Saved: ----- | | $$ Saved: ----- | '-----------------------------------' '-----------------------------------' .---------------. .------------. | RAIN OF TEARS | | STONE SHOT | |---------------'-------------------. |------------'----------------------. | Buy For : 2980g | | Buy For : 15000g | | Contents: Vega | | Contents: Stone Shot | | : Aqua Shot | | Sell Off: Libra Gem (3) | | Sell Off: Yensa Scale | | : Tyrant Bone (2) | | : Water Scale (4) | | : Mirror Scale (2) | | : Green Liquid (3) | | $$ Saved: ----- | | $$ Saved: ----- | '-----------------------------------' '-----------------------------------' _ /_\ __ _____ //_\\\ \/ / _ \ / _ \> < __/ \_/ \_/_/\_\___| [XXCM] ___ _ _ _ _ / __\___ _ __ ___ | |__ (_)_ __ __ _| |_(_) ___ _ __ ___ / / / _ \| '_ ` _ \| '_ \| | '_ \ / _` | __| |/ _ \| '_ \/ __| / /__| (_) | | | | | | |_) | | | | | (_| | |_| | (_) | | | \__ \ \____/\___/|_| |_| |_|_.__/|_|_| |_|\__,_|\__|_|\___/|_| |_|___/ .-------------------. .--------------. | GOLDEN BATTLE AXE | | THE SCORPION | |-------------------'---------------. |--------------'--------------------. | Buy For : 16200g | | Buy For : 60000g | | Contents: Golden Axe | | Contents: Scorpion Tail | | Sell Off: Electrum (2) | | Sell Off: Wyrm Bone (3) | | : Mardu Halcyon | | : Scorpio Gem (4) | | : Broken Greatax (2) | | : Charged Gizzard (3) | | $$ Saved: ----- | | $$ Saved: ----- | '-----------------------------------' '-----------------------------------' .---------. | WAR AXE | |---------'-------------------------. | Buy For : 10350g | | Contents: Francisca | | Sell Off: Pointed Horn (2) | | : Malboro Fruit (4) | | : Wind Magicite (6) | | $$ Saved: 1150g | '-----------------------------------' ___ _ / _ \___ | | ___ / /_)/ _ \| |/ _ \ / ___/ (_) | | __/ [PLCM] \/ \___/|_|\___| ___ _ _ _ _ / __\___ _ __ ___ | |__ (_)_ __ __ _| |_(_) ___ _ __ ___ / / / _ \| '_ ` _ \| '_ \| | '_ \ / _` | __| |/ _ \| '_ \/ __| / /__| (_) | | | | | | |_) | | | | | (_| | |_| | (_) | | | \__ \ \____/\___/|_| |_| |_|_.__/|_|_| |_|\__,_|\__|_|\___/|_| |_|___/ .--------------. .------------------. | ELEGANT POLE | | IRON-FORGED POLE | |--------------'--------------------. |------------------'----------------. | Buy For : 12150g | | Buy For : 4780g | | Contents: Ivory Pole | | Contents: Iron Pole | | Sell Off: Wind Crystal (7) | | Sell Off: Sturdy Bone (5) | | : Demon Feather (6) | | : Demon Eyeball (3) | | : Blood-darkened Bone (8) | | : Fire Magicite (4) | | $$ Saved: 1360g | | $$ Saved: 520g | '-----------------------------------' '-----------------------------------' .----------------------. .-------------. | WHISKER OF THE BEAST | | WOODEN POLE | |----------------------'------------. |-------------'---------------------. | Buy For : 60000g | | Buy For : 1800g | | Contents: Whale Whisker | | Contents: Cypress Pole | | Sell Off: Mythril (3) | | Sell Off: Earth Stone (4) | | : Corpse Fly (3) | | : Bone Fragment (5) | | : Aquarius Gem (4) | | : Succulent Fruit (3) | | $$ Saved: ---- | | $$ Saved: 200g | '-----------------------------------' '-----------------------------------' __ / _\_ __ ___ __ _ _ __ \ \| '_ \ / _ \/ _` | '__| _\ \ |_) | __/ (_| | | \__/ .__/ \___|\__,_|_| [SPRC] ___ _ |_| _ _ _ / __\___ _ __ ___ | |__ (_)_ __ __ _| |_(_) ___ _ __ ___ / / / _ \| '_ ` _ \| '_ \| | '_ \ / _` | __| |/ _ \| '_ \/ __| / /__| (_) | | | | | | |_) | | | | | (_| | |_| | (_) | | | \__ \ \____/\___/|_| |_| |_|_.__/|_|_| |_|\__,_|\__|_|\___/|_| |_|___/ .----------------. .--------------. | ENGRAVED SPEAR | | FORKED SPEAR | |----------------'------------------. |--------------'--------------------. | Buy For : 15300g | | Buy For : 11250g | | Contents: Gungnir | | Contents: Trident | | Sell Off: Ketu Board (2) | | Sell Off: Pointed Horn (4) | | : Mystletainn (2) | | : Maggoty Flesh (5) | | : Broken Spear (2) | | : Wind Magicite (6) | | $$ Saved: 1700g | | $$ Saved: 1250g | '-----------------------------------' '-----------------------------------' .-------------. | LIGHT SPEAR | |-------------'---------------------. | Buy For : 1260g | | Contents: Javelin | | Sell Off: Horn (2) | | : Foul Flesh (2) | | : Wind Stone (3) | | $$ Saved: 140g | '-----------------------------------' ___ _ _ / __\_ ___ __ | | ___ ___(_)_ _____ / _\ \ \/ / '_ \| |/ _ \/ __| \ \ / / _ \ / /__ > <| |_) | | (_) \__ \ |\ V / __/ \___/ /_/\_\ .__/|_|\___/|___/_| \_/ \___| |_| ___ _ _ [XPLS] _ _ / __\___ _ __ ___ | |__ (_)_ __ __ _| |_(_) ___ _ __ ___ / / / _ \| '_ ` _ \| '_ \| | '_ \ / _` | __| |/ _ \| '_ \/ __| / /__| (_) | | | | | | |_) | | | | | (_| | |_| | (_) | | | \__ \ \____/\___/|_| |_| |_|_.__/|_|_| |_|\__,_|\__|_|\___/|_| |_|___/ .-------------------------. .--------------------------. | BEFUDDLING INCENDIARIES | | DEVASTATING INCENDIARIES | |-------------------------'---------. |--------------------------'--------. | Buy For : 17800g | | Buy For : 12000g | | Contents: Caldera | | Contents: Castellanos | | : Chaos Bombs | | Sell Off: Frog Oil (2) | | Sell Off: Bomb Shell (4) | | : Aries Gem (3) | | : Fire Crystal (7) | | : Bomb Fragment (3) | | : Book of Orgain-Cent (3) | | $$ Saved: ----- | | $$ Saved: ----- | '-----------------------------------' '-----------------------------------' .----------------------. .-------------------------. | NOISOME INCENDIARIES | | OIL-SOAKED INCENDIARIES | |----------------------'------------. |-------------------------'---------. | Buy For : 9800g | | Buy For : 10625g | | Contents: Fumarole | | Contents: Tumulus | | : Poison Bombs | | : Oil Bombs | | Sell Off: Bomb Shell | | Sell Off: Bomb Ashes (3) | | : Fire Crystal (3) | | : Fire Crystal (3) | | $$ Saved: ----- | | : Book of Orgain (2) | '-----------------------------------' | $$ Saved: ----- | '-----------------------------------' .----------------------. | WATER-DROP MUNITIONS | |----------------------'------------. | Buy For : 7800g | | Contents: Water Bombs | | Sell Off: Putrid Liquid (3) | | : Book of Orgain (3) | | : Water Crystal (10) | | $$ Saved: ----- | '-----------------------------------' _ _ _ /\/\ (_)___ ___ ___| | | __ _ _ __ ___ ___ _ _ ___ / \| / __|/ __/ _ \ | |/ _` | '_ \ / _ \/ _ \| | | / __| / /\/\ \ \__ \ (_| __/ | | (_| | | | | __/ (_) | |_| \__ \ \/ \/_|___/\___\___|_|_|\__,_|_| |_|\___|\___/ \__,_|___/ ___ _ _ _ _ [MSCL] / __\___ _ __ ___ | |__ (_)_ __ __ _| |_(_) ___ _ __ ___ / / / _ \| '_ ` _ \| '_ \| | '_ \ / _` | __| |/ _ \| '_ \/ __| / /__| (_) | | | | | | |_) | | | | | (_| | |_| | (_) | | | \__ \ \____/\___/|_| |_| |_|_.__/|_|_| |_|\__,_|\__|_|\___/|_| |_|___/ .---------------------. .-----------------------. | DOUBLE-BLADED KNIFE | | JAG-TOOTH NINJA SWORD | |---------------------'-------------. |-----------------------'-----------. | Wpn Type: Dagger | | Wpn Type: Ninja sword | | Buy For : 13800g | | Buy For : 9000g | | Contents: Zwill Crossblade | | Contents: Kagenui | | Sell Off: Wind Crystal (9) | | Sell Off: Giant Feather (5) | | : Marboro Flower (7) | | : Dark Magicite (5) | | : Windslicer Pinion (5) | | : Festering Flesh (4) | | $$ Saved: 1200g | | $$ Saved: 1000g | '-----------------------------------' '-----------------------------------' .----------------------. .--------------. | MASTER-CRAFTED BLADE | | MYSTIC STAFF | |----------------------'------------. |--------------'--------------------. | Wpn Type: Katana | | Wpn Type: Stave | | Buy For : 350,000g | | Buy For : 7200g | | Contents: Masamune | | Contents: Cloud Staff | | Sell Off: Mallet (2) | | Sell Off: Demon Feather (6) | | : Gemsteel (2) | | : Storm Crystal (7) | | : Orichalchum (3) | | : Quality Lumber (4) | | $$ Saved: ----- | | $$ Saved: 900g | '-----------------------------------' '-----------------------------------' .------------------. .---------------. | SAMURAI'S KATANA | | SERPENT BLADE | |------------------'----------------. |---------------'-------------------. | Wpn Type: Katana | | Wpn Type: Ninja sword | | Buy For : 13800g | | Buy For : 15200g | | Contents: Ame-no-Murakumo | | Contents: Orochi | | Sell Off: Iron Ore (5) | | Sell Off: Cancer Gem (3) | | : Screamroot (7) | | : Sickle-Blade (2) | | : Water Crystal (9) | | : Couerl Whisker (2) | | $$ Saved: 1200g | | $$ Saved: ----- | '-----------------------------------' '-----------------------------------' | Wpn Type: | Buy For : | Contents: | : | Sell Off: | : | : | $$ Saved: '-----------------------------------' o-----------------------------------------------------------------------------o | IX. FREQUENTLY ASKED QUESTIONS [FAQZ] | o-----------------------------------------------------------------------------o [Q] - Is there a New Game Plus mode? [A] - No. [Q] - Is there a cutscene viewer a la FFX's Sphere Theater? [A] - Negatory. [Q] - How do I get more MP? [A] - Quickenings augment the max amount. [Q] - Where can I get [magick]? [A] - Here are the rarer ones you'll have to search around for. Note that most of these only get stocked after you've completed the Pharos at Ridorana. Ardor ------> Barheim Passage Renew ------> Dalmasca Westersand Scathe -----> Necrohol of Nabudis secret shop Hastega ----> South Bank Village Holy -------> Balfonheim Port Protectga --> Balfonheim Port Esunaga ----> Balfonheim Port Shellga ----> Balfonheim Port [Q] - I've been fishing but haven't got any colored bottles! [A] - You have to finish the Gilgamesh hunt first. [Q] - Where can I find the Necrohol of Nabudis' secret shop? [A] - Enter "Hall of Effulgent Light," the first area if you enter from The Salikawood. Look at the map and find the northernmost room, connected to a long hallway. Enter that room and you'll be able to head south into an off-the-map, adjacent room. If you search one of the corners, you'll find a "???" -- inspect it to find a Baknamy Merchant who sells the best equipment and magick in the game (objectively). [Q] - What is the Flicker Filter? [A] - If you turn it off, everything looks a little granier; this is because it takes off the flicker you may see in some TVs. Depending on the date of your television, turning the filter off can increase the chanes of "burn in," or damaged pixels that glow less intently and carry a color that was shown repeatedly to it -- older types are more susceptible to this, although some plasma televisions experience this, too. Generally, you want to leave it for older idiot boxes. :p [Q] - Then, what's Screen Shake? [A] - To improve the textures of the graphics, the image shown on the screen will vibrate ever-so-slightly. However, unless you start with this setting on and play for hours with it, you may not notice its effect. Might just be my eyes, though. [Q] - You don't tell me where to get the Zodiac Spear wahh. [A] - When I do it myself, I'll write about it. >=p [Q] - What does the flashing chain number mean? [A] - It means you can pick up items without lowering the chance to get a chain level-up. [Q] - Alpha Wolf...? What's up with that? [A] - It's like a "leader of the pack." I haven't noticed any changes from the regulars and it, except that if you're fleeing, if the Alpha Wolf chases you, any wolves also chasing will _not_ give up. It's like how rare game won't give up chasing you until you exit the screen. [Q] - When I do damage to an enemy it doesn't show its health going down! [A] - If you inflict Disease status on it, the health bar stays at the point it was before you inflicted in. Make no mistake, the damage is being counted and it will die -- you just won't know when. This is annoying, particularly when doing the Niphalaoa trick on marks with high HP. [Q] - Do kill chains get broken when you enter a save point/friendly area? [A] - Touching a save crystal breaks the chain and entering any area where you're forced to walk around as Vaan does as well. [Q] - What does the "Need" number in the bestiary mean? [A] - That number tells how many enemy kills are left until the bestiary page for so-and-so is unlocked fully. Some enemies only have two pages, but the humanoid types will gain an extra page for each type killed until the quota is filled. [Q] - I sold the Great Serpentskin. Can I still get the Barheim Key? [A] - Yes, you'll always get the key at the end of the sidequest; the serpentskin just ups the reward you can receive. Any item you may miss out on can be found later, so it's nothing to dwell on. [Q] - Why won't [positive magic] work on my character? [A] - You either have Reflect on or the status on your already. For instance, Haste will always miss on you if you've the Hermes Sandals equipped. Or, you might have Disease status on, which makes any newly-cast status (positive) miss. [Q] - Why won't my [positive status] go away!? [A] - If you're in an area, such as a town or one that has a save crystal, time does not pass at all or passes slowly, respectfully; you'll need to go to a monster-ridden location before that Reflect (common one to complain about) will go away. [Q] - Is there any way to incapacitate my guests? I'm trying to steal things and they keep killing it! [A] - Find a move (Break is a good early one) and bring up the menu screen. Try to cast it and hit R1 to bring up your own party members and the guest. Cast away! If that doesn't work, you can set your gambit to "Ally: Any -> Break" and go from there. Hit R2 if you accidentally start casting it on the wrong target. [Q] - Are there any good "tricks"? [A] - One non-obvious one is to equip a Nihopalaoa accessory (buy at clan provisioner's after 12 marks + 40000 clan points) and you can reverse the effects of restorative items. This sucks for you, but it's great for the annoying the enemy with Remedies. The way the "trick" works is that you give a remedy to the enemy (use R1 at target list) and instead of curing the statuses, it will INFLICT them. Depending on the Remedy Lore licenses you've bought, you can inflict more and more statuses. Quite useful throughout the game; the accessory costs about 30000 gil, though, so you'll really have to pinch pennies to save up. Another is to use Opal Rings to utilize Reflect's advantages and get rid of the disadvantages. The rings make the targets of magick spells pierce Reflect, so equip it on a healer and you'll get right through Mirror Mail or Ruby Rings. A third trick is that people who are about to die from Doom can throw a Phoenix Down at themselves and, if timed right as the "0" marker fades away, be revived immediately without anyone wasting their turns. A fourth trick involves a technick no one really uses. Its name: Sight Unseeing. It seems stupid and all, but if you put blind on your character and use it, it will reduce an enemy's HP to critical (but it sometimes kills them?) -- the perfect way to poach annoying baddie ranks. Of course, this also sets up your characters to kill monsters that self-destruct when in low health (see: Pyrolisk), so you can get 'em into your bestiary pages. Fifth trick is combining the Reverse spell with Stop. Reverse has a very short duration but switches damage and healing done during that time. If you cast Stop on a character, the status stays until Stop's alleviated -- this is a great help in many battles. Too bad Decoy doesn't work here. Sixth trick: the stamp technick. Sure it seems kinda dumb, but it's a fast and easy way to inflict all your statuses on a target. This means once you have someone with multiple augments, Stamp an ally to inflict 'em all on him/her. Pretty nice. [Q] - When it rains in Giza Plains, what does cutting down the old withered trees do? [A] - It allows you to cross to the east bank in Gizas South Bank area, which opens up the "Tracks of the Beast" location, a place to find high-level (sort of) Silicon Tortoises and the Feather of the Flock key item, used in a few sidequests. Later on, the Gil Snapper mark can be fought here. [Q] - How do I know how much longer the rains/drought will last? [A] - One doesn't exactly, but there is an NPC called "Weather Eye" at Rabanastre Southgate that can approximate how much time is left. I've been told by a few people that the seasons change every hour, but also that the dry is twice as long as the wet (former guess seems to be the apt one). [Q] - Why do some monsters I kill not appear in the bestiary? [A] - Some monsters -- like humanoids, chocobos, "Alpha" monsters, Bellwyvern, to name a few -- are filed under one category. Killing a Bellwyvern, for instance, racks up the kill to the Wyvern entry; a Bangaa Pirate will go under 'Bangaa.' You get the idea. o-----------------------------------------------------------------------------o | X. UPDATES N' THANKS [UPD1] | o-----------------------------------------------------------------------------o | | | Here's the list of people who've been a help and/or found my errors. :3 | | | | CJayC -- Fer hostin' this | | BradyGames Guide -- It's where I got the bazaar combos from (>*-*)> | | ChaosBeelzemon -- sent in correction for gambits in Nalbina | | Elena99 -- @ Caves of Narshe, for helping with Queklain error | | Harry Ma -- for providing a few walkthrough errors | | Noah Lane -- For telling an extra Vorpal Bunny strategy | | DeAtHsCrEaM87 -- info on the Slyt boss battle | | Maestro -- For revealing the 2nd Ascent's map urn location | | Jeremy Anoc -- Tips regarding the Zalera fight | | Tim Russell -- insight in the Draklor Laboratory (DKL1) section | | Drew -- For reminding me I listed Libra's descrip twice | | Adam Kuhn -- Telling me Teleport Stones are available earlier | | Mageknight -- Provided info on the gil bug traps | | Thom Lancaster -- Provided tip on finding Cubus in S. Cave Palace | | nonomm79 -- Helped me out with exact names when my PS2's broken | | Kyle Hanisch -- Saying that the Elder Wyrm boss is semi-optional | | Mistress Garlic -- Provided info on rejuvenation/manafont traps | | Helen Chan -- Directional correction for the Roblon hunt. Thx! | | Mary Jo Valenzuela -- Correction regarding the Bloowing mark hunt. Thx! | | Nickjf0013 -- Correction on North Bank Village thingy | | Ben Rogers -- Information regarding Ann and her Sisters' quest | | Sean Morrill -- Insight on using Float to evade Hasmal's Quakeja | | APX_Penguinfold -- Telling me Shell Shield chest can also be D. Matter | | AmanoJ -- For giving me the location of a Rejuvenation trap | | Lilinka -- for telling me that Bubble prevents Disease status | | Darthkirby4463 -- for insight into the Boozin' Bhujerbans section | | Matt Lewis -- Giving information on Silicon Tortoise 3rd steal | | John Lipka -- Tip about using the Systems Access Key to stop alrm | | Alex Malone -- giving insight into a Great Crystal error | | Nick Kolbe -- Error correction for the Great Crystal. Thanks! | | David Ariew -- in Boozin' Bhujerbans section, on mahdu buy-backs | | Jeremy Schoonover -- Error correction in the Feywood | | Great Dogger -- Error correction for the Great Crystal. Thanks! | | Neptunesdragon -- Error correction for the Great Crystal. Thanks! | | Split Infinity -- Telling what Vayne Novus' Limit Break ability does | | Caitlen E Canney -- For alternate method of getting into Archades | | v88@suomi24.fi -- For providing an alternate strategy for Hydro | | Mario Aloha -- Info on Garchimacera drops | | Aaron Autrey -- For giving link-up corrections | | ASCII Generator -- For cranking out the title high, high above | | Jeremy Kjellerson -- Waystone correction in the Pharos. MUCH OBLIGED! | | How Chung Chia -- Reminding me that Adrammelech has High Arcana steal | | Robert Churchill -- For corrections on the Pharos' third ascent | | GameFAQs FFXII Board -- Being the wellspring of knowledge that it is. | | GameTalk FFXII Board -- For being helpful and friendlier than anywhere else | | | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | | | UPDATES: | | | | 11-01-06 ------------------------+ Bought FFXII | | + Walkthrough started | | | | 11-20-06 ------------------------+ Added to GameFAQs | | + Walkthrough 100% complete | | + Sidequests 20% complete? | | + Rare Game 50% complete | | | | 11-21-06 ------------------------+ Updated Rare Game list | | + Updated Bounties list | | | | 11-22-06 ------------------------+ Updated Rare Game list | | + Updated Bounties list | | + User-submitted error corrections. Thx! | | | | 11-26-06 ------------------------+ Updated Rare Game list | | | | 11-28-06 ------------------------+ Updated Rare Game list | | + Updated Sidequest section | | + Added Bestiary section | | | | 11-29-06 ------------------------+ Updated Rare Game list | | + Updated Bounties list | | + Updated Bestiary section | | + Updated Clan Rank stuffs | | | | 11-30-06 ------------------------+ Updated Bestiary section | | + Updated Sidequest list | | + Updated Rare Game list | | | | 12-01-06 ------------------------+ Updated Rare Game list | | + Updated Bestiary section | | + User-submitted error corrections. Thx! | | | | 12-04-06 ------------------------+ Updated Rare Game list | | + Updated Bestiary section | | + Updated Sidequest section | | + User-submitted error corrections. Thx! | | | | 12-12-06 ------------------------+ Removed all the random item entries :p | | + User-submitted error corrections. Thx! | | + Updated Bestiary section | | | | 12-13-06 ------------------------+ Updated Cúchulainn section | | + Updated Bestiary section | | | | 12-15-06 ------------------------+ Updated Bestiary section | | + Updated Rare Game section | | | | 12-19-06 ------------------------+ Updated Sidequest section | | + Updated Bestiary section | | | | 12-23-06 ------------------------+ Updated Bestiary section | | + Updated Rare Game section | | | | 01-01-07 ------------------------+ Updated Bestiary section | | + Updated Boozin' Bhujerbans section | | | | 01-09-07 ------------------------+ User-submitted error corrections. Thx! | | | | 01-15-07 ------------------------+ User-submitted error corrections. Thx! | | + Updated Bestiary section | | + Updated Rare Game list | | | | 01-17-07 ------------------------+ Added fishing game sidequest | | + Updated Bestiary/Rare Game Lists | | | | 02-19-07 ------------------------+ Updated bestiary | | + Updated hunts (+Carrot) | | + Added concurrences section | | + Added monographs section | | | | 03-01-07 ------------------------+ Added 75% of bazaar item combos | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | SITES THAT MAY HOST SITES THAT MAY NOT HOST | | | | www.gametalk.com www.che atcc.com | | www.gamefa qs.com & affiliates | | www.7cheats.de | | www.gamesradar.com | | www.honestgamers.com | '-----------------------------------------------------------------------------' Mostly just a solo project for now. I read all e-mails so send in a flurry of 'em and I'll see what I can do, and I do like hearing feedback. Updating this often, y'know. If you want to contribute something, here's what I'm missing: + various EXP values for enemies in walkthrough And just once more for FAQ-thieves : [DISCLAIMER] This guide is intended for private, home use ONLY, and may not be reproduced via electronic or commercial means without the expressed written consent of the author (P. Summers). It also cannot be hosted, edited, distributed, or given away as any part of a paid package. All rights reserved to respective parties, even those not explicitly said here. Respect FAQ writers' efforts and report plagiarism when found! Thanks for readin' the guide, folks! :p ------------------------------------------------------------------------------- PAY YOUR DUES Guide (c) Shotgunnova, 1997-2007 and countin'! BEFORE THE RENT Final Fantasy namesake (c) respective owners E N D O F D O C U M E N T