_____ ___ ____ _____ _ _ ___ __ _____ ___ / __ / / _ \ / __/ /_ _/ / /_/ / / __/ / / / __ / / \ / /_/ / / // / / /__ / / / __ / / __/ / /_ / /_/ / / /) / /_//__/ /_/ \_\ /____/ /_/ /_/ /_/ /____/ /____/ /_//__/ /____/ _____ _ __ _ ____ _ _ _____ ____ ____ /_ _/ /\/\/\ / / / / / / / __/ / /_/ //_ _/ /_ / / ___/ / / / / / / / / / /_ / / / ( \ / _ / / / //_/ / / __/ /_/ /_____/ /_/ /____/ /_/ /____/ /_/ /_/ /_/ /____/ /_/ _____ _ __ ___ ____ ____ _ ___ __ _____ ____ /_ _/ / /_/ / / __/ / ___/ / _ ) / / / _ \ / / /_ _/ / ___/ / / / __ / / __/ /__ / / ___/ / / / // / / / / / /__ / /_/ /_/ /_/ /____/ /____/ /_/ /_/ /_/ \_\ /_/ /_/ /____/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- FAQ / WALKTHROUGH By: Shotgunnova (Patrick Summers) shotgunnova (at) gmail (.) com -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This guide is intended for home, private use only. It may not be reproduced, hosted, distributed, edited, sold, or given away to a paid package as an add-in or gift. To do so is violative of federal and international copyright laws, to which jail time and a $250,000 fine may accompany if pursued (and it will be). Please respect FAQ authors' hard work and report plagiarizing wherever found. It really means a lot to us. =) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I N D E X -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 01) Control Scheme . . . . . . . . . . . . . . . . . . . . . . . . . . . CSCH 02) The Story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . THST 03) The Characters . . . . . . . . . . . . . . . . . . . . . . . . . . . THCR 04) The Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . THBS 05) Gameplay Tips . . . . . . . . . . . . . . . . . . . . . . . . . . . GPTP 06) Main Walkthrough . . . . . . . . . . . . . . . . . . . . . . . . . . MNWK i. Kharg - Ch. 1 - The First Battle..............................K1FS ii. Darc - Ch. 1 - Awakening......................................D1AK iii. Kharg - Ch. 2 - Setting Out...................................K2ST iv. Darc - Ch. 2 - Ambition.......................................D2MB v. Kharg - Ch. 3 - Conflict......................................K3CF vi. Darc - Ch. 3 - Love and Hate..................................D3LV vii. Kharg - Ch. 4 - Rage..........................................K4RG viii. Darc - Ch. 4 - Reunion........................................D4RN ix. Kharg - Ch. 5 - Truth.........................................K5TR x. Darc - Ch. 5 - Evolution......................................D5VL xi. Kharg - Ch. 6 - Rivalry.......................................K6RV xii. Ch. 7 - The Final Battle......................................C7TF 07) Shop Listing . . . . . . . . . . . . . . . . . . . . . . . . . . . . SHPL 08) Skill List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . SKLS 09) Stat Increase Documentation . . . . . . . . . . . . . . . . . . . . STCD 10) Missable Items . . . . . . . . . . . . . . . . . . . . . . . . . . . MSSB 11) Sidequests . . . . . . . . . . . . . . . . . . . . . . . . . . . . . SDQT 12) Arena Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . ARVR 13) Item Compendium . . . . . . . . . . . . . . . . . . . . . . . . . . ITCM 14) Bestiary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . BSTR 15) FAQ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ATLF 16) Updates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . UPDT 17) Help Shotty! . . . . . . . . . . . . . . . . . . . . . . . . . . . . HLST 18) Special Thanks . . . . . . . . . . . . . . . . . . . . . . . . . . . SPCT -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 01. C O N T R O L S C H E M E CSHS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ____ | | ____ L2 BUTTON --> /____/\ | | /\____\ <-- R2 BUTTON L1 BUTTON --> /____/\ \_______| |_______/ /\____\ <-- R1 BUTTON / _ \________|__|________/ _ \ / _| |_ _ /_\ _\ <-- TRIANGLE BUTTON DIRECTIONAL --> | |_ _| [SELECT] [START] [_] (_)| <-- CIRCLE BUTTON PAD | |_| [ANALOG] (X) | <-- X BUTTON / ____ ____ \ / / \ __ / \ \ \ /\ \____/ / \ \____/ /\ / \ / \______/ \______/ \ / \_____/ LEFT ANALOG RIGHT ANALOG\_____/ (L3) (R3) -=-=-=-=-=-=-=-=-=-=-=-MENU CONTROLS-=-=-=-=-=-=-=-=-=-=-=- Triangle --> Display command menus Left Analog --> Highlight menu items Left Analog + X --> Select menu item O Button --> Previous screen / Close menu L1 / R1 Buttons --> Select characters on Item/Stats Screen -=-=-=-=-=-=CHARACTER MOVEMENT & BATTLE CONTROLS-=-=-=-=-=- Left Analog --> Run Left Analog + O --> Walk Left Analog Tilt --> Walk X Button --> Retrieve items (in-battle) Square + R1/L1 --> Switch targeted enemies (in-battle) R1 + Left Analog --> Manually aim character's weapon X Button/R1 + X --> Normal attack -=-=-=-=-=-=-=-=-=-=-=-TALKING CONTROLS=-=-=-=-=-=-=-=-=-=- X Button --> Talk --> Advance dialogue text D-Pad + X Button --> Select response (when applicable) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 02. T H E S T O R Y THST -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- WAR OF THE SPIRIT STONES Chaos and suffering are close on the horizon...and powerful spirits are about to play their hand! For countless generations, Humans and Deimos have relied upon one natural resource -- Spirit Stones. Both races mine the gems from sites around the world. To the Humans, the Stones are an energy source supplying warmth, light and mechanical power. To the Deimos, Spirit Stones are the vital force empowering their magical abilities. Aside from Spirit Stones, the Humans and Deimos have almost nothing in common. Centuries ago both races decided to ignore the other's existence. Now each culture inhabits a different part of the world. On those rare occasions when Humans and Deimos clash, control of the Spirit Stones is the reason. To both Humans and Deimos, the most powerful treasures in the world are the five one-of-a-kind Great Spirit Stones, each representing one of the elemental powers of Water, Fire, Earth, Wind and Light. If one being--Humans or Deimos-- were to possess all five stones, he would wield limitless power. At this moment, a Human army is sweeping across the globe in an attempt to capture all five of these treasures and enslave every other being across the planet. But the Spirits inhabiting the Great Spirit Stones will not let the future be decided so swiftly. Instead, they will place the fate of both races in the hands of two young warriors. One, named Kharg, lives a princely existence in the Human world. The other, Darc, is a lowely slave in the harsh Deimos civilization. He has suffered great hardship and carries a troubled heart. Each has sworn to defend his own world, and neither knows the other exists. Both these brave souls are unaware of the incredible powers they might soon possess. Join the two young warriors as they carry out a solemn oath to defend their civilizations. Prepare your weapons, focus your magical powers and surround yourself with powerful allies. It is time to battle the intruding darkness. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 03. T H E C H A R A C T E R S THCR -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Main characters, that is. o-------o | Kharg | o-------o Kharg is the main character for the human side of the game. He is justice- -driven and kind-hearted, despite his prejudiced actions for the Deimos. More than once he goes out on a limb, putting his own team in danger, but his drive to succeed and his pleasant demeanor ultimately keep his party satisfied. His skills revolve around wind-elemental attacks and offensive, stat-down skills, although he does have a few buffs, too. Lord Kharg's stat growth is very balanced, but he still excels at head-on attacking. Initial Level : 3 Initial Equips: Hawk Eyes, Leather Armband GROWTH: HP: Medium ATT: High SPD: Medium HIT: High TRO: High DEF: Medium MNT: Medium AVO: Medium o----------o | Paulette | o----------o Paulette is Kharg's childhood friend and has a hard time disguising the torch she carries for him. If only Kharg would notice! She usually participates in the things Kharg likes, which isn't to say she's a yes-woman -- both of their missions simply synch up early on. She uses a knife-on-a-string as a long-range means of attacking, and most of her skills have to do with status effects and fire-elemental attacks. Stat-wise, she's easily outshined by other allies since she does not excel greatly at anything. Initial Level : 2 Initial Equips: Leather Armband GROWTH: HP: Medium ATT: Medium SPD: Medium HIT: Medium TRO: Low DEF: Medium MNT: Medium AVO: Medium o------o | Maru | o------o Maru is a self-proclaimed (?) prince of Chaos Forest, showing off his supposed family crown he carries around his neck. At times he can be a bit bratty and self-important, but his allies know he means well and is just looking for some friends. His skills walk the line between offensive, ailment-inducing and support skills, such as morale-boosting and theft. Stat-wise, his growth is very decent, and like his build, his stats reflect his high speed and avoidance rates. His DEF and HP could use a little work, though. Later on in the game, his Great Hunter skill becomes one of the most useful ways of mass-slaughter. Initial Level : 2 Initial Equips: Crystal Beads GROWTH: HP: Medium-low ATT: Medium-high SPD: High HIT: High TRO: Medium-high DEF: Low MNT: High AVO: High o------o | Ganz | o------o Ganz is a former mercenary turned forest protector. His life on the battlefield wore him down so he turned to taking care of nature. His tough countenance and rough, off-putting attitude are only one side of the coin -- he also retains a lot of advice and military know-how. His skills mostly have to do with brute strength, although some inflict stat-down ailments on the enemy. His stats show what most people could figure out by themselves: high ATT/HP, low speed & AVO. Initial Level : 9 Initial Equips: Earth Blade, Leather Armband GROWTH HP: High ATT: High SPD: Low HIT: Medium TRO: Medium DEF: Medium-low MNT: High AVO: Medium o---------o | Tatjana | o---------o The last mandatory character on Kharg's path, Tatjana is a Dilzweld operative loyal to the motherland...until a certain event shakes her beliefs up. In the fray, she acts mostly as a support unit, having skills that reduce elemental damage, heal, and inflict status abnormalities. Her special Sigma skills give some decent offense, though. Initial Level : 18 Initial Equips: Steel Brassard, Unit 64K GROWTH HP: Medium-high ATT: Medium-low SPD: Medium HIT: Medium-low TRO: Medium-high DEF: Medium MNT: High AVO: Low o------o | Darc | o------o Darc is the second main character in the game, a man caught between the races of human and Deimos. And, man, does he ever catch flak for it. He is bid to aid the Deimos race in the fight for survival by his father, which he reluctantly takes up after seeing the motley assortment of barbarians they actuall are. In battle, he is a mix between support unit and offensive fighter -- he is quite a capable attacker. Statistically speaking, he excels in the ways of HP, ATT, and AVO, and does rather decent at everything else. He's like Kharg but his Deimos blood gives him a minor advantage. Initial Level : 1 Initial Equips: --- GROWTH: HP: High ATT: High SPD: Medium HIT: High TRO: Medium-low DEF: Medium MTN: Medium-high AVO: Medium o-------o | Delma | o-------o Little sister to Densimo, this hot-tempered demon-girl from Orcoth constantly acts as a galvanizing force to get moving (or else!). Like Paulette on the flipside of things, she also has a crush on a main character and gets rather jealous over other women who come into his life. Although she can be used as a rather potent attacker, her skills dictate that she be more of a support unit, who party buffs. She's caught between the two fortes, but ends up a jill of all trades and a master of neither. Stat-wise, she is great at ATT, HIT, and MNT, but mediocre at most others (called "medium" here). Don't count her down yet, though, or she'll get her revenge some day... Initial Level : 3 Initial Equips: --- GROWTH: HP: Medium ATT: Medium SPD: Medium-low HIT: High TRO: Medium-low DEF: Low MNT: High AVO: Medium o------o | Volk | o------o This proud Lupine warrior lives by a code of "obey the strongest" and has a pack mentality to be sure. He also carries a need for revenge on some humans which consumes him throughout the game. After joining with Darc, he offers some nice one-liners and still manages to act like one of the mature, if not hasty, voices of reason. Sometimes. Like Delma, he acts as both a support unit and an attacker, except his support skills have to do with battle-use stat boosting so they perfectly complement his ability to kill. Later on, he'll get a vast array of weapon parts that can either make him a deadly mage or an up-close murdering beast! Regarding his stats, his HP, ATT, DEF, and MNT are all above-average, but the rest meet an impasse as they try to keep up. Initial Level : 10 Initial Equips: Blue Wolf Blade, Leather Armband GROWTH HP: High ATT: High SPD: Low HIT: Low TRO: Low DEF: Medium-high MNT: High AVO: Low o----------o | Camellia | o----------o The haughty Pianta sage joins the party in the early chapters, tagging along as a voice of reason and wisdom. She often vocalizes her distaste for Delma, which really lights the fire in the Orcon girl's blood. She also has a self-serving side, which the player finds out a few times in the game -- she means well, but often pushes pack ethics aside to help herself. Her skills are akin to healing mages, and she has few offensive magicks of her own. She really excels in party upkeep, and there's no reason for her to be good at everything, eh? Stat-wise, she is mediocre in all areas but MNT, although she gets a few specific equips further in the game that can help remedy her problematic stat un-growth. Initial Level : 14 Initial Equips: --- GROWTH: HP: Medium-low ATT: Medium-low SPD: Low HIT: Low TRO: Low DEF: Medium-low MNT: High AVO: Medium o----------o | Bebedora | o----------o This monster "created to destroy the world" takes form in a little girl with a coinpurse backpack and a rabbit doll. Often one of the odder, more complex characters, she reveals what's in people's souls by leaving cryptic clues that deal with colors. More than once she gets told to quit spying into people's hearts, but despite the fact that she is made to destroy the world, she has to learn things same as everyone else. Basically, she's still learning in the same way a third- or fourth-grader would. In battle, she is a very potent magic-user but her main draw is her Mind Control skill, which lets you "steal" an enemy and control his or her movements and ability use. Stat-wise, she excels at all but SPD, making her one of the more all-around allies. All-around ally? Who's that? She's Bebedora. Initial Level : 16 Initial Equips: Toy Heart GROWTH: HP: Medium-high ATT: Medium-high SPD: Low HIT: Medium-high TRO: Medium-high DEF: Medium-high MNT: High AVO: Medium-high -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 04. T H E B A S I C S THBS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-STATISTIC OVERVIEW=-=-=-=-=-=-=-=-=-=-=- HP --> Characters' hit points. If they reach zero (0), character cannot act in battle any longer and is KO'd. Increase HP by gaining more battle experience to go up levels. EXP --> The "currency" used to go up levels. The more the character acts during a battle -- whether it's attacking, using items or skills, or dealing finishing blows -- the more EXP they get. Finishing an enemy is the main way to go. CLASS --> A character's star rating for their abilities. Gain more stars by gaining SP in battle, which in turn raises the character's class and opens up more abilities. ATT --> The character's attack rating. The higher it goes, the more damage is inflicted to the enemy. SPD --> Character's speed rating. The higher the number, the faster the character can act in battle (more turns). CNT --> Counterattack rating. The higher it goes, the more likely the chance of the character countering the enemy. Only works when receiving normal attacks, not skills. MOV --> Movement rating. The higher it is, the farther the character's movement radius in battle. DEF --> Defense rating. The higher it is, the less HP damage taken. HIT --> Accuracy rating. The higher it is, the more likely an attack will succeed. GRD --> Guard rating. The higher it is, the more likely the character will "guard" the attack and minimize (halve) damage taken. Only works on standard attacks, not skills. TNS --> Tension rating. Raise it by taking damage from enemies. Once it peaks, the character will be surrounded by an aura and can launch a dual, extra-strength attack on an enemy. The second character that helps out is determined by the attack range on the enemy. MNT --> Mental gauge. Affects magic and special attacks' power rises. SP --> Stands for "Spell Casting," and is the "currency" used to learn new skills. Get SP by taking actions in battle, and "buy" skills determined by your Class rating. AVO --> Avoidance rating. The higher it is, the more you can dodge regular attacks and avoid damage completely. TRO --> Throw rating. The higher it is, the farther items can be thrown. CRI --> Critical-hit rating. The higher it is, the more often critical hit attacks (those that inflict more damage than usual) occur. -=-=-=-=-=-=-=-=-=-=-=-ELEMENTAL OVERVIEW=-=-=-=-=-=-=-=-=-=-=- Elements can be used to increase damage against the enemy, and reduce damage taken from elemental attacks. Accessories and weapon add-ons can be imbued with these powers, and some characters even have inherent elemental defences that always stay! You can check elemental defense on the status screens: FIRE --> Icon: Flame WATER --> Icon: Droplet Weak: Water Weak: Fire WIND --> Icon: Tornado EARTH --> Icon: Tree Weak: Earth Weak: Wind LIGHT --> Icon: Light Burst DARK --> Icon: Dark Vortex Weak: Dark Weak: Light -=-=-=-=-=-=-=-=-=-=-=-STATUS AILMENTS OVERVIEW=-=-=-=-=-=-=-=-=-=-=- * - Antidote Treatment can be used to cure all status effects SILENCE --> Does: Silences character, cannot use magic abilities --> Cure: Refresh skill, Painful Needle, Elixir, self-alleviates --> Prvnt: Falcon Statuette, Angel Earrings, Clivis's Book Substitute Johnny SLEEP --> Does: Unit falls asleep for a period of time --> Cure: Refresh, Mint, Elixir, self-alleviates --> Prvnt: Sleepless Guard, Leila's Mirror, Clivis's Book Substitute Johnny STICKY --> Does: Unit's MOV rating is heavily decreased --> Cure: Refresh, Soap, Elixir, self-alleviates --> Prvnt: King-Size Soap, Angel Earrings, Clivis's Book, Substitute Johnny POISON --> Does: Character loses HP after each action --> Cure: Refresh, Antitoxic Nut, Elixir, self-alleviates --> Prvnt: Anti-Poison Ring, Leila's Mirror, Clivis's Book, Substitute Johnny CONFUSION --> Does: Character attacks ally and enemy indiscriminantly --> Cure: Refresh, Green Memory Grass, Elixir, self-alleviates --> Prvnt: Leila's Mirror, Clivis's Book Substitute Johnny I. DEATH --> Does: Automatically KO's an ally --> Cure: Revival Medicine, Resurrection --> Prvnt: Angel Statuette, Clivis's Book, Substitute Johnny PARALYSIS --> Does: Character cannot act --> Cure: Refresh, Nerve Stimulant, Elixir, self-alleviates --> Prvnt: Lark Coat of Arms, Angel Earrings, Clivis's Book, Substitute Johnny SLOTHIAN --> Does: Character becomes a Slothian/Can't pick up dropped items --> Cure: Refresh, Energy Snack, Elixir, self-alleviates --> Prvnt: Anti-Slothian, Clivis's Book, Substitute Johnny -=-=-=-=-=-=-=-=-=-=-=-MENU OVERVIEW=-=-=-=-=-=-=-=-=-=-=- o------------o | PRE-BATTLE | o------------o START --> Begin battle with chosen character(s) SIT OUT --> Selected character does not participate (when applicable) SKILLS --> Inspect character's skills ITEMS --> Inspect item inventory EQUIP --> Inspect/change character's equipment STATUS --> Overview of character's stats, level, elem. defenses, etcetera o---------------o | DURING BATTLE | o---------------o ATTACK --> Attack enemy(s) in range (when applicable) PICK UP --> Pick up dropped items/Spirit Stones/gold (when applicable) SPECIAL MOVES --> Change to skills menu for battle use MAGIC --> Change to magics menu for battle use ITEMS --> Change to character's held items END --> End turn without action [By pressing left/right...] EQUIP --> Change character's equipment STATUS --> Overview of character's stats, level, elem. defenses, etcetera CONDITIONS --> View conditions for victory/defeat RETREAT --> Retreat from battle (when applicable) o--------------o | ON THE FIELD | o--------------o PARTY ITEMS --> Allocate items to allies/send held items to Party Items AIRSHIP --> Inspect airship, charge w/ Spirit Stones, change lenses PYRON --> Inspect Pyron, charge w/ Spirit Stones, feed foodstuffs OPTIONS --> Toggled Sound, Vibration, Message Speed, Battle Voices -=-=-=-=-=-=-=-=-=-=-=-WALKTHROUGH LEGEND=-=-=-=-=-=-=-=-=-=-=- ABBREVIATIONS: HP - Health Point(s) SS - Spirit Stones Lv - Level TERMS: Party-buffing - Use stat-raising skills FORMAT: The following format is used throughout the guide for enemy encounters: o-----------------------o---------------o----------------o o----------------o | Level Monster Name | Health Points | Spirit Stone # | | Breakable Item | | -Skill name | ------------> | Skill SS Cost | | and Difficulty | o-----------------------o---------------o----------------o o----------------o -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 05. G A M E P L A Y T I P S GPTP -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- <> SAVE OFTEN! <> Refill your Spirit Stone counts before battle or, rather, after the battle you use them heavily in. You'd be surprised how things like that can slip the mind, leading you to a swift Game Over. <> Don't forget that you can change equipment mid-battle! This has no impact on your turn whatsoever. Another thing to remember: you can't change KO'd persons' equipment. If you want to switch something before they are knocked out, remember to do so on their turn! <> Spreading out is often a good idea, as single enemies can hit both of your characters if they are standing in a close proximity. Use the battlefield's twists and curves to your advantage! <> Random battles are OPTIONAL. As long as you're not too heavily outclassed by the enemy, you can flee with a high probability. Conserve your Spirit Stones and items by not bothering with those pesky ambushes. Mandatory battles do not give you the option to flee, however. <> Experience is gained by taking action. If you can't attack an enemy, heal yourself; if you don't have enough Spirit Stones, use an item -- it all adds up. Don't let yourself wasting time! <> Some weapons' ranges can go through natural obstacles to hit enemies. This is a very good way of operating, as it has no bearing on how the attack succeeds. Also take advantage of how enemies go around breakable obstacles to get to you -- sometimes not breaking an obstacle increases your ability to do damage. <> Never buy Spirit Stones for more than 2/per 1. It pays to go out of your way to get the cheaper goods in this case. <> In Mt. Quina, the Deimos battles there are mandatory (inescapable). This is good because the battles reset and you can loot them over and over for Red Charms, Aquamarines, and Phoenix Tail Feathers! <> Check the Missable Items section to make sure you get everything! Do it as you go or as you start new chapters for the best effect. There are minor spoilers there, but nothing that ruins the plot. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 06. M A I N W A L K T H R O U G H MNWK -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Kharg - Ch. 1 - The First Battle K1FS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Click on "New Game" to start, then watch the scenes. This guide will be as spoiler-free as I can help it, as I know many people hate having plot details and surprises spoiled. o-------------------------------------------------------o | YEWBELL | | Items: 200G, Knuckle Guard | | Enemies: None | o-------------------------------------------------------o After the scenes, you'll find yourself in Yewbell, and will be introduced to Lloyd, your fencing instructor, and Paulette, his daughter and your friend -- she joins your party. Talk to Banjo, the factory worker, when he comes to tell Lloyd about the suspicious character on Scrappe Plateau. Lloyd will give you [200G] for you to go look. Go back to Kharg's house (by where the swordfight took place) and go into the bedroom when you can. Inspect the bookshelf, watch the scenes, then leave. Yewbell has an Item Shop, Weapon Parts Shop, and the bar has a save point, as well as a girl in white who will heal you (10G). It's a sleepy little town, so there isn't much to do, expectedly. A good idea is selling Paulette's Bomb item (which you'll never use, probably) and sell it to make 260G, which you can then buy a Thorn of Revenge for. Before you go, go down to the path by the river and take a left, which goes to the refinery. Talk to Butch to find out it's still closed, and that Banjo needs to open it still. You can find Banjo in the Item Shop, and he'll give Kharg a [KNUCKLE GUARD] for his trouble. You have to do this before you leave for the Plateau, or you'll miss it forever (and it is a unique item). Go out to the world map when you're done and head to Scrappe Plateau. o-------------------------------------------------------o | SCRAPPE PLATEAU | | Items: --- | | Enemies: Suskle Squirrel x 6 | o-------------------------------------------------------o An old man will be getting a whippin' by some Suskle Squirrels. Naturally, Kharg and Paulette can't just stand by idly. o-----------------------------------o o----------------------o |Lv. 3 SUSKLE SQUIRREL (x3) | HP: 20| | DIFFICULTY: 1 of 5 | |Lv. 4 SUSKLE SQUIRREL (x3) | HP: 23| o----------------------o o-----------------------------------o Lv. 3 Kharg Lv. 2 Paulette This isn't supposed to be a hard battle, and you'll be unable to level-up beforehand, but it shouldn't be too trying. Kharg's Fang-Breaker Blade can pretty much kill any enemy at this point (Cost: 14/70) while Paulette can use First Aid to heal when necessary. Use Manual Aim (R1+Left Analog) to get as far away from the enemy as you can while still being able to attack them. Remember: attacking from behind reduces the chance of counterattacks and lets you do more damage; Paulette's extra range is good for this. To boot, you get a "fire aura" pretty early that lets you do a double attack if Paulette is near. Very easy stuff. It only takes 60 SP for Paulette to learn Sling Knife, and if you let her kill most of the creatures, she should be able to learn it after battle. Drops: Healing Herb (x), 6 Spirit Stones (x5), 37 G, 55 G, 46 G --- Afterwards, the old man will introduce himself as Zev. Finish out the rounds, and head back to Yewbell, although you'll find that The Garagne Hills is now available on the map for battle purposes. Note: You won't use Paulette for a short while, so if you want to level her up, now would be the time. o-------------------------------------------------------o | YEWBELL | | Items: Gate Key | | Enemies: None | o-------------------------------------------------------o Go back to Kharg's house to find Lloyd and Nafia, his mother. After giving the report, Lloyd will drop a hint that Deimos have been sighted at Plumb Canyon, and that he will go investigate personally. Once you can leave, watch a few scenes at the refinery. Back at the town square, Lloyd will return with a wounded soldier...oh, dear. View the following scenes at Kharg's house, then watch the rest at the town square. Kharg will now be left behind in town, but doesn't plan to comply. Go back and talk to Nafia, then talk to Morth (the wounded soldier) in Nafia's room. Walk back outside to find Zev behind the castle ruins' locked gate. You'll need to get the key before you can make your escape, so get on it by talking to the kid gang leader by the bar (if you haven't already). Choose that you'll talk to Duncan about opening the gate, and then go talk to Duncan in the bar. After a little coercing, you'll get the [GATE KEY]. Open up the gate and let Zev back in, and you'll be free to pursue Lloyd to Plumb Canyon. Go up the castle steps and leave to the world map. You'll have to stop at Chaos Forest whether you like it or not. =p o-------------------------------------------------------o | CHAOS FOREST | | Items: --- | | Enemies: Wild Slothian, Suskle Squirrel x 5 | o-------------------------------------------------------o After a few scenes, Kharg will be attacked by the "wild monkey monster," that turns out to be a boy in an ugly, green mask. Fortunately, you don't have to fight it out; the boy (Maru) will join up with you when you're attacked by an ACTUAL monkey monster. o---------------------------o-------o o-----------o----------o |Lv. 5 WILD SLOTHIAN | HP: 72| | DAMP TREE | HP: ~30 | | o-------o o-----------o----------o |Lv. 3 SUSKLE SQUIRREL (x4) | HP: 20| o----------------------o |Lv. 2 SUSKLE SQUIRREL | HP: 16| | DIFFICULTY: 1 of 5 | o---------------------------o-------o o----------------------o Lv. 4 Kharg Lv. 2 Maru The battle isn't too hard, although you'll probably kick yourself if you had not healed from the last storyline battle. Maru comes into battle with the superb Venom Arrow skill already learned, as well as an Elixir, Poison Drug, and Sleeping Pill items -- all of which are kind of useless. Take out the Wild Slothian first so it can't use its breath attack which turns one of your allies into a Slothian as well. The Suskle Squirrels are nothing to worry about, and one Venom Arrow will be able to kill them all. Wait for them to bunch together and rain the pain down on 'em. Maru also has the longest range of all characters you've encountered thus far, so manual aim (R1+Left Analog) to thread as many hits together as you can. Like most of these annoying battles, you lose if all of your party is disabled. Drops: Good Herb, 6 Spirit Stones (x3), 33 G, 72 G, Energy Snack, 34 G --- Maru will join your party afterwards, and you can continue on to Plumb Canyon. If you've been going skill-happy and wasted a bunch of Spirit Stones, go back to town and restock 'cause the next few fights can get tougher. Building a heavy reliance on skills, at least early on, isn't a good idea. If you have extra dough to spend, think about giving Maru a Thorn of Revenge, too, while you're at it. After the preparations are complete, you'll have to detour to The Edge of a Sea of Trees. o-------------------------------------------------------o | THE EDGE OF A SEA OF TREES | | Items: --- | | Enemies: Kuskle, Suskle Squirrel x 6 | o-------------------------------------------------------o As soon as you enter, you'll have to fight a battle. However, it's optional and you can use the Retreat option to leave if you want. Make note of this location though, 'cause you'll have to revisit it in the second chapter. It's not nice to leave the monster population to gain so much strength... =p Anyway, Plumb Canyon is just to the south. o-------------------------------------------------------o | PLUMB CANYON | | Items: --- | | Enemies: Drakyr x 3, Wyvern x 2 | o-------------------------------------------------------o Enter to find some carnage and you'll run to Paulette's aid. This is also the first introduction with your friendly neighborhood Deimos patrols. :) o-------------------------o--------o o----------------o--------o | Lv. 6 DRAKYR (x2) | HP: 54 | | WOODEN BOX (x2)| ~30 HP | | -Skill: Wind Slasher o--------o o----------------o--------o | Lv. 5 DRAKYR | HP: 47 | | -Skill: Wind Slasher o--------o o-------------------------o | Lv. 6 WYVERN (x2) | HP: 44 | | DIFFICULTY: 2 of 5 | | -Skill: Wind Slasher | | o-------------------------o o-------------------------o--------o Lv. 3 Maru Lv. 4 Kharg Lv. 3 Paulette This time, the enemies will be able to use skills against you, and will often do so, sometimes even two or three times in a row. Usually you would want to stay away from them, but you can balk their physical attacks and, strangely, this makes them less likely to use Wind Slasher (wind-elemental). Paulette starts off the battle by the two Wyvern creatures, so she should be your designated healer, even if Maru's learned First Aid already. Although you're fighting quite a few creatures this time, Venom Arrow is a great way to thin the ranks, and since the Wyvern have crappy MOV range, take out the Drakyr first, since their skill can do upwards of 30+ damage. Don't forget to break open those boxes, too! One of the Drakyr also drops a Crystal Beads, so pick those up for later on. Drops: 100 G, 69 G, 90 G, 8 Spirit Stones, Crystal Beads, Revival Medicine, Stone Coating OR Leather Armband --- When the scenes are done, Lloyd will leave with Paulette to the Garagne Hills. Talk to Maru and choose "Going back." to get him back into your party. You can leave to the world map after talking with the Defense Corps members by the exit gate. o-------------------------------------------------------o | THE GARAGNE HILLS | | Items: --- | | Enemies: --- | o-------------------------------------------------------o The way back to Chaos Forest is now closed off, and you'll have to take the long way around (yes, you took the short way last time!). Go to Garagne Hills and watch the automatic scenes. You'll go back to Yewbell for more scenes, and Kharg's first chapter will draw to a close. Save your game when asked to, if you've done everything you wanted to do. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Darc - Ch. 1 - Awakening D1AK -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- o-------------------------------------------------------o | GEEDO'S HOUSE | | Items: 100G | | Enemies: --- | o-------------------------------------------------------o After some flashback scenes, you'll meet the other hero in this game, a Human- -Deimos halfbreed named Darc. As the screen pans down to Geedo's house, you can hear him getting a beating from his slaveowner master. She will command you to go to Orcoth to buy Phoenix Blood, and give you 100G to buy it with. Better get out onto the world map and familiarize yourself. Since you'll be having a tussle in a little while, raise Darc up a few levels so that he's got some meat on his bones -- you'll be at a disadvantage during said fight. Darc has _no_ skills, but is able to use magic, including our ol' Wind Slasher and Cure. o-------------------------------------------------------o | ORCOTH | | Items: Phoenix Blood | | Enemies: Zoram, Zugalo | o-------------------------------------------------------o As you enter, a red female Orcon named Delma makes fun of Darc before running off. Grr! Well, at least she left you in peace. This town is nothing more than Orcons living in an abandoned subway terminal, but it does have an Item Shop. If you want to heal yourself, talk to the Quorop (pudgy, crocodile-faced thing in white hat) who'll do the honors for 10G. The red Quorop, the one who sells the Phoenix Blood, isn't around just yet so go to the arena to watch a scene with the leader of the Orcon, Densimo, and Gorma. Go back to the booth to find the red-hatted Quorup who'll sell you the Phoenix Blood for 100G, but only after heckling you. As you try to leave town, two of the Orcon stop you and redirect you to the arena, where they fight you. Can't catch a break... o--------------o--------o o---------------------o | Lv. 5 ZORAM | HP: 67 | | DIFFICULTY: 2 of 5 | | Lv. 4 ZUGALO | HP: 52 | o---------------------o o--------------o--------o Lv. 3 Darc Zugalo may be able to hit for about 20 damage, and you'll only be able to use Cure to heal 25-ish, so take him out first. He also has the least amount of HP so that's basically a no-brainer. Once the main threat is out of the way, pick at Zoram with Wind Slasher and go to town when he gets in closer. Outnumbered, yeah, but these guys are chumps. No drops, either. Delma will watch the fight and come over, then leave once you show you're not interested in what she has to say. Save if you want and go back to Geedo's House with your newly-won pride and Phoenix Blood. o-------------------------------------------------------o | GEEDO'S HOUSE | | Items: --- | | Enemies: --- | o-------------------------------------------------------o Back at home, Geedo will lock her Phoenix Blood in a chest. She'll then ask you about firbles, and you can learn more about them at this point. You'll then be sent off on a wild goose chase for the lizards...sheesh. Go back to Orcoth. o-------------------------------------------------------o | ORCOTH | | Items: --- | | Enemies: --- | o-------------------------------------------------------o Enter Gorma's subway-car-slash-house to hear him ranting about them. Talk to him and ask him about firbles, and he'll say that they like water and water plants. Go back to the world map. o-------------------------------------------------------o | HAYSTIR MARSH | | Items: --- | | Enemies: --- | o-------------------------------------------------------o You'll find a lot of new places on the world map this time, but you only need to go to Haystir Marsh -- the rest don't have firbles. Once you enter, you'll see a white lizard and will have to catch it. Many people have trouble with doing this, but it's easy enough if you remember a few things: approach slowly, approach from behind, and approach from the grass. Walking on the large rocks and running signal the firble to your presence. You'll have to press X to catch the sucker, too. Afterwards, some scenes insue with another Deimos search party, but there is nothing else to do here. You'll automatically bring the firble to The Church Ruins. o-------------------------------------------------------o | THE CHURCH RUINS | | Items: --- | | Enemies: Drakyr x 4 | o-------------------------------------------------------o Delma will have tailed you here, and after a few scenes, an invading band of those filthy Drakyr arrives, ready to kill you. Stick it to 'em! o------------------------------------o o----------------------o | Lv. 5 DRAKYR (x4) | HP: 47 | | DIFFICULTY: 2 of 5 | | -Skill: Wind Slasher | | o----------------------o o---------------------------o--------o Lv. 4 Darc Lv. 3 Delma It's a four-on-two battle this time, and it can be hard too what with four potential Wind Slashers. Delma comes into battle with two Healing Herbs in her inventory, so use them if you plan to clog the stairwell with Darc so the other three Drakyr can't get in. I suggest backing away with Darc for the 1st turn so you can concentrate on the lone Drakyr behind you. Delma's Flaming Arrow skill has range but is pretty ineffectual (~10 damage) at the moment, so Speed Up will be useful. Either way, after a few turns of banging on the Drakyr, they should fall. If you get low on HP, Delma will tell you about healing and you'll both get a "fire aura" for dual attacks -- sweet! Drops: 73G, 14 Spirit Stones (x2) --- Ensuing scenes will direct you back to Geedo's House. o-------------------------------------------------------o | GEEDO'S HOUSE | | Items: --- | | Enemies: --- | o-------------------------------------------------------o After Geedo whoops up on you, you'll awaken the next morning without her ugly presence. Save and go back to The Church Ruins after picking up Delma on the doorstep. o-------------------------------------------------------o | THE CHURCH RUINS | | Items: --- | | Enemies: Ludhi, Rapier, Shotgun Hunter x 2 | o-------------------------------------------------------o Once you check up on the firble, you'll find a band of marauding humans intent on defiling the sanctuary. They just don't have any manners... o---------------------------------o o-----------------------o | Lv. 7 RAPIER | HP: 64 | | DIFFICULTY: 2 of 5 | | Lv. 6 LUDHI | HP: 50 | o-----------------------o | Lv. 6 SHOTGUN HUNTER | HP: 40 | o---------------------------------o Lv. 5 Darc Lv. 4 Delma The battle starts by the stairway, meaning it'll quickly be congested. Have Delma use Speed Up to begin with, and try to keep your distance from one another since the Shotgun Hunters have a long-range explosion-type skill that isn't fun to incur. That said, since all enemies do minor damage up close (except for Rapier, who does medium damage), it's a good idea to let them swarm you so the Shotgun Hunters can't use their skill. Killing Ludhi and Rapier first and foremost gets all of the possible drops here. Drops: 80G, 88G, 14 Spirit Stones, Confusion Firecracker, Revival Medicine --- Delma suggests using the humans' weapons that are left behind, but Darc doesn't bite at the offer. She then offers to make Densimo help Darc, which piques his interest a bit. To Orcoth! o-------------------------------------------------------o | ORCOTH | | Items: --- | | Enemies: --- | o-------------------------------------------------------o Heal at the Quorop and go see Densimo. After a little banter, Delma tricks her bonehead brother into joining Darc's journey. There are humans at Zedora Abyss that need to be kicked off the mortal coil... It would make sense to buy a few Good Herbs before you go. o-------------------------------------------------------o | ZEDORA ABYSS | | Items: --- | | Enemies: Spear Hunter x 2, Cathena Soldier x 3 | o-------------------------------------------------------o Soldiers can be found here plundering the Spirit Stones in the rocks. Densimo won't have this and waltzes in without making any plans. What the...? o----------------------------o--------o o-----------------o---------o | Lv. 7 SPEAR HUNTER (x2) | HP: 44 | | WOODEN BOX (x2) | HP: ~20 | | o--------o | DAMP STUMP | HP: ~20 | | Lv. 7 CATHENA SOLDIER (x2) | HP: 32 | o-----------------o---------o | Lv. 8 CATHENA SOLDIER | HP: 35 | o---------------------------o o----------------------------o--------o | DIFFICULTY: 2 of 5 | o---------------------------o Lv. 6 Darc Lv. 5 Delma Lv. 7 Densimo The Spear Hunters are annoying and are at the forefront, while the Cathena Soldiers are behind and can shoot at you, long-range stylin'. Since Densimo is a powerhouse, this battle isn't that hard, but using Guard Field is still a good idea so you can get time to break open the wooden boxes. Kill off all the spearmen because they have an attack that can do 30-40+ damage. There isn't much for drops besides what's in the wooden boxes. Drops: 110 G (x2), 14 Spirit Stones, First-aid Kit, Bomb, Reiki Leaf --- Densimo suggests going back to Orcoth, which you should do. o-------------------------------------------------------o | ORCOTH | | Items: Healing Herb (x10) | | Enemies: --- | o-------------------------------------------------------o Darc will vocalize his concern for Geedo, who he hasn't seen since the morning. Densimo will want to have a word with her anyway, so it's time to search out that old bag. Go into the square and talk to Zugalo, who says he saw a strange horse-faced Deimos near the Varam Barrens. That's your next destination. Before you go, talk to the pink Orcon near Zugalo who will begin talking about the 5 Orcothian Wonders. Listen to her all the way through and when she asks how many words she said, pick "Between 600 and 800" to get [HEALING HERB x10]. Make sure to give them to Darc, as they'll automatically go into his Party Items. Also, before you go, take Densimo's Attack Bottle (initially in inventory) and put it on someone else. You'll see why later. o-------------------------------------------------------o | THE VARAM BARRENS | | Items: --- | | Enemies: Wyvern x 4 | o-------------------------------------------------------o After seeing how Geedo's fared, some Drakyr will try to blackmail you for your father's keepsake. When you refuse, naturally some chaos and disorder follows. o----------------------------o o---------------o---------o | Lv. 7 WYVERN (x4) | HP: 48 | | DRY TREE (x2) | HP: ~20 | | -Wind Slasher | | o---------------o---------o o-------------------o--------o o-------------------------o Lv. 6 Darc | DIFFICULTY: 1 of 5 | Lv. 6 Delma o-------------------------o Lv. 7 Densimo By now, with three party members, four Wyvern isn't that much to handle, especially when they have such strikingly crappy MOV rates. They start out separated (in twos) as well, so they can't all swarm you at once. Have Delma and Densimo distract half of them, and Darc should be able to take care of the rest. Let Densimo be a meat shield, in fact, as that will increase his usage here. Drops: 89G, 186G, 151G, 12 Spirit Stones --- Watch the after-battle scenes and you won't be able to use Delma or Densimo for the rest of the chapter. Head to Orcoth to heal and MAKE SURE TO GIVE DARC SOME HEALING ITEMS (check Party Items). Then, go to The Church Ruins. o-------------------------------------------------------o | THE CHURCH RUINS | | Items: --- | | Enemies: Densimo, Geedo, Drakyr x 2 | o-------------------------------------------------------o After you find the fate of your father's tomb and the firble, Darc will go off his hinge and finish this chapter in style. Before you initiate battle, though, remember to "purchase" your new-found abilities with the SP you've accumulated! o---------------------o---------o o--------------------o | Lv. 7 GEEDO | HP: 120 | | DIFFICULTY: 3 of 5 | | Lv. 6 DRAKYR | HP: 54 | o--------------------o | -Wind Slasher o---------o | Lv. 7 DRAKYR | HP: 61 | | -Wind Slasher o---------o | Lv. ? DENSIMO | HP: ??? | | -Flaming Arrow | | o---------------------o---------o Lv. 7 Darc Most vets of the game can tell you that bumrushing in this battle is a big no-no -- it only draws the wrath of all four individuals. Densimo is the closest, and even if you move away, you can draw him out. That's the main strategy -- dismantle the traitorous group piece by piece. Geedo can be drawn out second, so the main two can be gone in a while. It pays to kill Densimo and Geedo first, as they'll drop a Blood Anklet and Life Tree Berry; you can also steal it from them, but that's a waste of time here. The Blood Anklet is a unique item, so make sure you get it. Densimo has "?" for his HP listing, but it's about 250. Geedo has a dark- -elemental skill that's long-range, but you can't do anything to quell its damage at this point in the game. She also has an unnamed skill that chokes Darc via the collar. When you attack Geedo or Densimo, you'll get a fire aura ...Excellent. There's no point in making strategies for the Drakyr, since you've wiped the floor with so many already by now. Drops: Blood Anklet, Life Tree Berry, 25 Spirit Stones (x2), 84G, 432G After that, a few scenes with Delma appear and end the chapter. Save at the prompt if you're content with the items you've just gotten (restart if you did not get Blood Anklet!). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Kharg - Ch. 2 - Setting Out K2ST -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- o-------------------------------------------------------o | YEWBELL | | Items: Wind Stone | | Enemies: --- | o-------------------------------------------------------o Watch Kharg's inauguration and talk to Nafia, who invites him back to the house to give him something. Ignore Maru and Paulette and go back home, where you will be given the [WIND STONE]. Back by the bar, talk to Maru to find out that Duncan has a job for you. If you look around town, you'll also find a man in the inn's upstairs and Butch at the refinery, both who also have jobs that need to be done, too. Let's do Duncan's first. Talk to him to learn that bandits have stolen a woman's engagement ring, and they were last seen up near Scrappe Plateau. At the entrance, Paulette will join back up with you, so continue north to the site. o-------------------------------------------------------o | SCRAPPE PLATEAU | | Items: Stone-carved Bracelet | | Enemies: Bandit, Pugnacious x 3 | o-------------------------------------------------------o Following a few scenes, you'll end up fighting a bandit and his acolytes. o-----------------------o--------o o-------------------------o | Lv. 9 BANDIT | HP: 54 | | GUNPOWDER CAN | HP: ~30 | | Lv. 7 PUGNACIOUS | HP: 43 | o-------------------------o | Lv. 8 PUGNACIOUS (x2) | HP: 47 | o-------------------------o o-----------------------o--------o | DIFFICULTY: 1 of 5 | o-------------------------o Lv. 4 Maru Lv. 5 Kharg Lv. 4 Paulette Use a Venom Arrow from the start and it can hit three of the four people, at least. The ringleader has a machine-gun spray attack that can hurt a bit, but this battle's still nothing to write your congressman about. Use Venom Arrow once more and take down the stragglers. Nothing of interest for drops, save for the Gunpowder that the Bandit drops. Drops: Gunpowder, 10 Spirit Stones --- Afterwards, you'll recover not a ring, but a [STONE-CARVED BRACELET] from the thieves. Head back to Yewbell. o-------------------------------------------------------o | YEWBELL | | Items: --- | | Enemies: --- | o-------------------------------------------------------o Go back to Duncan to find out why the ring wasn't there. Once you can move freely again, time to do Banjo's mission at the refinery. He'll talk about how Butch isn't back from investigating the Dancing Shells that have been infesting the area...better go do a better job. o-------------------------------------------------------o | PLUMB CANYON | | Items: --- | | Enemies: Dancing Shell x 11 | o-------------------------------------------------------o Talk to Butch to get him out of the way, then go take care of the monsters. o--------------------------o--------o o--------------------o---------o | Lv. 5 DANCING SHELL (x7) | HP: 27 | | WOODEN BOX | HP: ~20 | | Lv. 6 DANCING SHELL (x4) | HP: 29 | | GUNPOWDER CAN (x2) | HP: >64 | o--------------------------o--------o o--------------------o---------o o-------------------------o Lv. 6 Maru | DIFFICULTY: 2.5 of 5 | Lv. 6 Kharg o-------------------------o Lv. 5 Paulette The fact that there is an overwhelming amount of creatures, creatures that can poison you with damaging attacks, makes this battle an annoyance. Harness Venom Arrow and weapon ranges -- don't hit one when you can hit two. You can also hit the Gunpowder Cans, which will explode and do 50 damage to all of the surrounding units (including allies). Drop: Anti-Poison Cologne, 9 Spirit Stones (x3), 7 Spirit Stones, 45G, 47G, 100G --- Afterwards, Butch will show you the oil slick that's attracting the Dancing Shells. Close off the valve and go back to Yewbell. o-------------------------------------------------------o | YEWBELL | | Items: --- | | Enemies: --- | o-------------------------------------------------------o Talk to the man on the inn's second floor to learn about the object he buried as a child at The Edge of a Sea of Trees. Go there. o-------------------------------------------------------o | THE EDGE OF A SEA OF TREES | | Items: Old Pot | | Enemies: Kuskle x 4, Suskle Squirrel x 3 | o-------------------------------------------------------o Inspect the half-buried, circular-shaped rock by the cliffside to get a prompt saying something is buried there. Dig it up to get an [OLD POT]. Of course, you can't leave without being treated to a fight. o----------------------------o--------o o--------------------o | Lv. 6 KUSKLE (x2) | HP: 36 | | DIFFICULTY: 2 of 5 | | Skill: Kuskle Combo o--------o o--------------------o | Lv. 7 KUSKLE (x2) | HP: 40 | | Skill: Kuskle Combo o--------o | Lv. 5 SUSKLE SQUIRREL (x3) | HP: 27 | o----------------------------o--------o Lv. 6 Maru Lv. 6 Kharg Lv. 6 Paulette Kuskles are basically souped-up Suskle Squirrels, with a kick skill that can cause moderate damage. Kill the Suskles, all of whom are close to you at the beginning, and shoot the Kuskles from the sides of natural obstacles, since that doesn't impair your accuracy or chances of damage one bit. 'Course, this applies mostly to Maru, and Paulette as well if she has Sling Knife (and she should). Drops: 68G, 76G, 6 Spirit Stones, 9 Spirit Stones (x2), Ancient Herb --- Head back to Yewbell when yer done. o-------------------------------------------------------o | YEWBELL | | Items: Stone Holder | | Enemies: --- | o-------------------------------------------------------o Talk to the man (Span) in the inn's upstairs and he will take Spirit Dictionary 1 out of the old pot. He'll read you out of it, but it doesn't matter if you listen or not. He tells you if you're ever in Peisus, his hometown, to stop by and see him. He'll also say that there are other Spirit Dictionaries that have yet to be found...hint, hint. There's actually a sidequest revolving around the dictionaries, so be on the look out. Once Span leaves, Kharg will find a [STONE HOLDER] inside the Old Pot. Go back downstairs and talk to Zev, who's come in for a drink. Apparently an airship crashed up north, in Dragon Bone Valley. Heal, save, and start trekking up the new spots on the world map. Shouldn't take too long if you skip all of the non-obligatory battles. o-------------------------------------------------------o | DRAGON BONE VALLEY | | Items: --- | | Enemies: Drakyr x 6 | o-------------------------------------------------------o Go to the airship crashsite and talk to the unconscious girl, introduced as Lilia. After awhile, Drakyr will fly in and you'll have to do a protection mission. o---------------------------o--------o o----------------------o | Lv. 5 DRAKYR | HP: 47 | | DIFFICULTY: 2.5 of 5 | | -Skill: Wind Slasher o--------o o----------------------o | LV. 7 DRAKYR (x5) | HP: 61 | | -Skill: Wind Slasher | | o---------------------------o--------o Lv. 7 Maru Lv. 7 Kharg Lv. 6 Paulette Lv. 1 Lilia (GUEST) - 42 HP To start off with: why the difficulty rating, you say? The enemies aren't as hard so much as Lilia can often get herself killed since she simply refuses to stay put. You'll need to accomplish most of the deaths within the first three turns to ensure Lilia doesn't get swarmed. Although she's a guest, she is treated like a member of your party -- you can heal her when needed. Start distracting the Drakyr with your party members, which also stops them from advancing towards Lilia. Have Paulette use Sling Knife on the enemies far off so when you start racing to the other side of the screen, they're not at full health. Obviously, Maru will be using Venom Arrow here, and Kharg should spam Fang-Breaker Blade, for the ATT-down affliction. As long as only one Drakyr has immediate access to Lilia, she can survive the onslaught. Of course, the enemies may not even go after Lilia, but if she is attacked at all, she must be healed -- Wind Slasher can do 32+, and regular attacks will do approximately 20 HP damage. You can pick up a Wind Balm before the battle is over, and using it on Lilia (reduces wind-elemental damage) minimizes the chances that she dies. Two attacks in a row can do her in; I would know, since it happened when I was writing this. :p Drops: Healing Herb, Wind Balm, 14 Spirit Stones --- You'll be back on the world map automatically. Before you can return to town, a scene will occur in Isulo Forest. o-------------------------------------------------------o | ISULO FOREST | | Items: --- | | Enemies: Rifleman x 2, Attack Dog x 3, Commander, | | Foot Soldier x 2 | o-------------------------------------------------------o As the party makes it out of Drakyr territory, a large battleship flies toward Dragon Bone Valley. Apparently it's the Dilzweld Empire at work, and before the party can leave, a large man comes out of the forest. While the party is distracted, soldiers catch up and injure Lilia. Make friends, 'cause you'll be seeing these guys for the rest of the game... o-------------------------o--------o o--------------------------o | Lv. 7 RIFLEMAN | HP: 43 | | DAMP TREE (x2) | HP: ~20 | | Skill: Snipe o--------o | ROTTED POST | HP: >48 | | Lv. 9 RIFLEMAN | HP: 51 | o--------------------------o | Skill: Snipe o--------o | Lv. 8 COMMANDER | HP: 55 | o--------------------------o | Skill: Careful Aim o--------o | DIFFICULTY: 2 of 5 | | Lv. 8 ATTACK DOG | HP: 41 | o--------------------------o | Skill: Silencing Howl o--------o | Lv. 9 ATTACK DOG (x2) | HP: 44 | | Skill: Silencing Howl o--------o | Lv. 6 FOOT SOLDIER | HP: 44 | | Skill: Hand Grenade | | | Lv. 8 FOOT SOLDIER | HP: 52 | | Skill: Hand Grenade | | o-------------------------o--------o Lv. 8 Maru Lv. 9 Ganz Lv. 7 Kharg Lv. 7 Paulette The "Mysterious Large Man" Ganz will join you for this battle, and comes with a Bomb and First-aid Kit (Heals 80 to effect area). The skirmish against the Dilzweld isn't that hard, but there is a catch -- if you kill the foe before you take out the bridge, reinforcements will come and you'll do the battle once again. Send Ganz to lop the Rotted Post down, then focus on whatever enemies are left. The Attack Dogs have a howling move that can inflict Silence, so make sure you're prepared to deal with it. One of the Damp Trees contains a Good Herb, and the Commander drops an Amethyst Coating. Nothing much to say here. Drops: 91G, 128G, 136G, 73G, 189G, 8 Spirit Stones (x3), 12 Spirit Stones (x2), Accuracy Leaf, Amethyst Coating, Good Herb, First-aid Kit --- Ganz will reluctantly patch up Lilia in his shack. Talk to him to have Kharg try to recruit him for the Defense Corps to no avail. Don't bother healing either, 'cause you'll be able to do that later without another battle spoiling it. o-------------------------------------------------------o | SCRAPPE PLATEAU | | Items: --- | | Enemies: Commander, Rifleman x 2, Attack Dog x 2, | | Foot Soldier x 2 | o-------------------------------------------------------o Man, those Dilzweld are persistent. o-------------------------o--------o | Lv. 9 COMMANDER | HP: 59 | o---------------------------o | -Careful Aim | | | METAL DRUM (x2) | HP: ~30 | | Lv. 8 RIFLEMAN (x2) | HP: 47 | o---------------------------o | -Snipe | | | Lv. 8 ATTACK DOG (x2) | HP: 41 | o---------------------------o | -Silencing Howl | | | DIFFICULTY: 1.5 of 5 | | Lv. 8 FOOT SOLDIER (x2) | HP: 52 | o---------------------------o | Skill: Hand Grenade | | o-------------------------o--------o Lv. 9 Maru Lv. 7 Kharg Lv. 8 Paulette The Dilzweld forces are back for more, but they haven't improved very much, just evened out the leveling in their soldiers. In fact, the only reason I give this a 1.5 is because the enemy is a step up from Suskle Squirrels. ;p Take out the Commander to get a Broken Sword item, which you can sell later for extra dough (doesn't do anything else). Drops: 68G, 81G, 13 Spirit Stones, Broken Sword --- More Dilzweld scenes (endtroducing...Tatjana!) with Kharg's incredible power, and you can go back to Yewbell. o-------------------------------------------------------o | YEWBELL | | Items: --- | | Enemies: --- | o-------------------------------------------------------o Report to Nafia, who'll want you to escort Lilia to the World Alliance in the city of Cathena. A few more scenes roll during the night and you'll have to go to the Castle Ruins to continue. Talk to Nafia again and the night comes to a close. The next day, talk to your party members at the doorstep and Paulette will volunteer the excellent idea of using Lilia's airship Big Owl to get to the World Alliance. Talk to Zev in the bar (yes, he's still there...) about how to repair the ship, who'll say the only thing you need is Control Parts. Inquire about the Control Parts to learn there's a rotting airship at Scrappe Plateau. Before you do that, go to Plumb Canyon. o-------------------------------------------------------o | PLUMB CANYON | | Items: Battery | | Enemies: --- | o-------------------------------------------------------o You can enter without fighting a battle this time. Go down to the machine that had the oil leak earlier and take the gold-colored [BATTERY] out of its holder. Go to the Plateau now. o-------------------------------------------------------o | SCRAPPE PLATEAU | | Items: --- | | Enemies: Control Parts | o-------------------------------------------------------o Insert the battery you just got into the holder by the control panel, then operate. The hangar should raise up the airship just enough for you to take a gleaming [CONTROL PARTS] out. Kharg wants to check on Lilia, so hit up Yewbell again. o-------------------------------------------------------o | YEWBELL | | Items: --- | | Enemies: --- | o-------------------------------------------------------o Enter Nafia's house and eavesdrop on the conversation, and afterwards Lilia will be well enough to leave with you. If you want to stock up on items, now would be an ideal time to do it -- you won't be near a shop for quite awhile once you take off. There will be a short scene of no real value in Isulo Forest, so head to Dragon Bone Valley without delay. o-------------------------------------------------------o | DRAGON BONE VALLEY | | Items: --- | | Enemies: --- | o-------------------------------------------------------o Ganz will be waiting around here, and offers his assistance with placing the Control Parts in. He also bargains with the party: he'll fix the ship for a ride to Aldrow, where a former comrade-in-arms is. Once on the ship, you'll find a save point and an auto-healing device in the door behind the steering mechanism. As Ganz fixes the thing, tell him you're ready to leave. Go outside to meet Nafia when prompted, then go back and talk to Ganz to get the controls up and running. Enter your destination as Aldrow at the auto-pilot device (by where Paulette stands) and you'll get airborne. Goodbye, Ragnoth! Up in the clouds, talk to Lilia to hear her story. Unfortunately, Big Owl will suffer damage from a pursuer and will end up in Asheeda Forest. o-------------------------------------------------------o | ASHEEDA FOREST | | Items: --- | | Enemies: Orcon x 4, Rifleman x 4, Foot Soldier x 6,| | Witch Plant | o-------------------------------------------------------o Big Owl can still be used as a save point and auto-cure center, so remember to come back if you need it. As soon as you exit outside, you'll be attacked by those fun-loving, tentacle-backed, tree-roving Orcon. o-------------------o--------o o--------------------o | Lv. 12 ORCON (x2) | HP: 77 | | DIFFICULTY: 1 of 5 | | Lv. 13 ORCON (x2) | HP: 82 | o--------------------o o-------------------o--------o Lv. 9 Maru Lv. 10 Ganz Lv. 8 Kharg Lv. 8 Paulette The Orcon are basically creatures with Wild Slothian-like HP and have no skills to use. Your frontline fighters can do most of the damage while Maru and Paulette snipe from behind them. There are plenty of tiny paths that can get clogged up, and with their two-hop MOV range, it's not that hard to break 'em apart from a distance. Congratulate yourself on such an easy battle. ^__^ Drops: 134G, 95G, 17 Spirit Stones, Good Herb --- After battle, head towards the bottom-left corner of the screen and continue down the curvy path to a screen at the bottom. A few idiot Dilzweld will come to play, so entertain them. o--------------------------o--------o o----------------------o | Lv. 10 RIFLEMAN (x2) | HP: 54 | | DIFFICULTY: 1.5 of 5 | | Skill: Snipe | | o----------------------o | Lv. 10 FOOT SOLDIER (x4) | HP: 60 | | Skill: Hand Grenade | | o--------------------------o--------o Lv. 10 Maru Lv. 10 Ganz Lv. 9 Kharg Lv. 8 Paulette Nothing really to this battle besides what you've done. The Riflemen will use their Snipe skill to pick away at you, but they can't use it more than a few times. Kharg's Power Shot nearly kills an enemy in one hit, and Ganz' regular attack eats a huge chunk away as well. Maybe the soldiers are so incompetent because they're made on an assembly line... Drops: 67G, 9 Spirit Stones (x2) --- Heal back at Big Owl if you must, then head to the eastern screen where you will once again be the Dilzweld's quarry. o--------------------------o--------o o----------------------o | Lv. 11 COMMANDER | HP: 68 | | DIFFICULTY: 1.5 of 5 | | Skill: Careful Aim | | o----------------------o | Lv. 10 RIFLEMAN (x2) | HP: 54 | | Skill: Snipe | | | Lv. 10 FOOT SOLDIER (x2) | HP: 60 | | Skill: Hand Grenade | | o--------------------------o--------o Lv. 10 Maru Lv. 10 Ganz Lv. 9 Kharg Lv. 9 Paulette Another guerrilla team for you to mess around with. They're too far apart for any multi-hitting skills, so don't even bother around with wasting your Spirit Stones for this battle. You can steal an Amethyst Coating from the Commander, but he drops it, also -- one or the other, that is. Make sure you don't kill him last. Drops: 75G, 82G, 92G, 9 Spirit Stones (x2) After battle, Tatjana will appear with a brigade of brigands. Lucky for you, a man in "bright clothing" appears to save the day. The name's Samson, and he steals from the Dilzweld, it appears. He invites you to Wilbur Shore while his men look for Lilia. What a nice guy... o-------------------------------------------------------o | WILBUR SHORE | | Items: --- | | Enemies: --- | o-------------------------------------------------------o Get aboard Samson's boat, the Fiona, by talking to the man who asks for the password (there isn't one), and head belowdeck. Save if you wish and talk to Samson for a conversation. One of his subordinates will report, saying Lilia was headed to the Republic of Cathena. Back on the world map, you can go right to the destination. o-------------------------------------------------------o | REPUBLIC OF CATHENA | | Items: --- | | Enemies: --- | o-------------------------------------------------------o This is the biggest city you've come to so far. If you've been saving up your currency, you can treat yourself to some excellent weapon parts here, the best of which is probably the Napping Bell (1000G). It's a good item for Maru, since he'll be hitting more than one person far more often than the rest. Healing from the girl in white has been bumped up to 40G, but that's tolerable... There's also a tag-team arena in town, but I'll be covering that later. It's not very good for payouts right now (Stone Bag? Whee...). Head into the city and head "north" (up) to find a soldier guarding a building entrance. Talk to him to get entrance, while Ganz will go back to Asheeda to repair and move Big Owl closer. Go inside and find the only door unguarded, which brings you to some blathering delegates. End of chapter. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Darc - Ch. 2 - Ambition D2MB -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- o-------------------------------------------------------o | ORCOTH | | Items: --- | | Enemies: --- | o-------------------------------------------------------o Following the opening scenes, direct Darc to the dungeon to visit Delma. The shop Quorop now stocks weapon parts and accessories, of which you should buy an Iron Skewer for when Delma rejoins you. The arena isn't able to be used just yet, however, so you can't spam levels (I won't for this guide). Speak with the Orcon by the town entrance to learn of a strange egg at the Church Ruins... o-------------------------------------------------------o | THE CHURCH RUINS | | Items: --- | | Enemies: --- | o-------------------------------------------------------o Darc will find a single egg intact at the nest, and will commission an Orcon guard to keep it safe. You can find Gorma at Haystir Marsh, but he won't come back just yet. Go back to Orcoth. o-------------------------------------------------------o | ORCOTH | | Items: --- | | Enemies: Volk | o-------------------------------------------------------o Approach the Arena and Zoram will say an incredibly strong Deimos has just arrived, a huge Lupine. Enter for a few introductory dialogues and you'll be thrown into a fight with this wolfy wanderer. Before battle, make sure to purchase any abilities you may have earned on a class-up at chapter one's last battle. o--------------------------o---------o o--------------------o | Lv. ? VOLK | HP: ??? | | DIFFICULTY: 2 of 5 | | -Skill: Heated Soul | | o--------------------o | -Skill: Water Crash | | o--------------------------o---------o Lv. 9 Darc This is a 1-on-1 battle, suitable for the arena. Volk will use Heated Soul to raise his ATT and his DEF is pretty decent, so don't bother with wussy normal attacks unless you've power-leveled. Water Crash is a water-element magic attack, and does about 30 damage. Stick to Wind Slasher, since it does almost the same as Claws of Rage. His actual HP total is about 120, so that means four or five Wind Slashers should make this wolf heel. [If you know Steal, he can be robbed of a Balo Nut.] Drops: None --- Darc will convince Volk to combine his powers for the good of the Deimos race, and Volk obliges by joining as a permanent member (Inventory: Good Herb). Out in the square, learn from Zugalo that Delma is asking for you. Talk to her in the dungeon to get her into your party. Make sure you give her the Blood Anklet you got off Densimo, and an Iron Skewer (ATT +3) from the shop Quorop. The arena should now be open, so if you want to do some individual training, there is your ticket. An Orcon by the town entrance will notify Darc of a strange light landing over in Asheeda Forest (sound familiar? ;p), and Delma will rally to go stomp the humans out. Head over the mountains to the destination. o-------------------------------------------------------o | ASHEEDA FOREST | | Items: --- | | Enemies: Tatjana, Rifleman x 6, Foot Soldier x 4, | | Commander x 3 | o-------------------------------------------------------o A Dilzweld search party looking for Lilia spots you before you can take a look around. Shucks! o----------------------o--------o o--------------------o | Lv. 9 RIFLEMAN (x2) | HP: 51 | | DIFFICULTY: 1 of 5 | | Skill: Snipe | | o--------------------o | Lv. 9 FOOT SOLDIER | HP: 56 | | Skill: Hand Grenade | | | LV. 10 COMMANDER | HP: 64 | | Skill: Careful Aim | | o----------------------o--------o Lv. 9 Darc Lv. 7 Delma Lv. 10 Volk Pretty small search party of four Dilzweld, all of whom are lower-leveled than the ones Kharg's team had to fight. Not by much, but still...they should not pose an actual threat. Like usual, kill the Commander towards the fight's beginning to get a First-aid Kit drop (100%). Drops: 70G, 182G, 9 Spirit Stones, First-aid Kit --- Head up a screen to find some more Dilzweld by the Big Owl... o---------------------o--------o o--------------------o | Lv. 10 COMMANDER | HP: 64 | | DIFFICULTY: 1 of 5 | | - Careful Aim | | o--------------------o | Lv. 8 RIFLEMAN (x2) | HP: 47 | | - Snipe | | | Lv. 9 FOOT SOLDIER | HP: 56 | | - Hand Grenade | | o---------------------o--------o Lv. 10 Darc Lv. 10 Volk LV. 7 Delma The enemy starts out in a line (almost), so make sure to target as many soldiers as you can with your attacks. Use Heated Soul to make your party more durable, too. The Commander drops a Stone Coating (100%), so pick that up if it fancies you. Drops: 129G, 72G, 163G, Stone Coating --- From the Big Owl screen, head to the bottom-right path to find Tatjana and a few cronies looking for Lilia. Once they find you, you--....they're toast. o-------------------------o---------o o----------------------o | Lv. ? TATJANA | HP: ??? | | DIFFICULTY: 1.5 of 5 | | -Skill: Hypnotize | | o----------------------o | -Skill: Sigma Gale | | | Lv. 9 COMMANDER | HP: 59 | | - Careful Aim | | | Lv. 8 RIFLEMAN (x2) | HP: 47 | | - Snipe | | | Lv. 9 FOOT SOLDIER (x2) | HP: 52 | | - Hand Grenade | | o-------------------------o---------o Lv. 10 Darc Lv. 10 Volk Lv. 8 Delma You'll start off cramped together, so Heated Soul/Speed Up/Raise Spirits are a good first-turn warmup. This battle isn't so bad to trudge through, although Tatjana's presence will be welcome for two reasons: Gorgeous Ring and High Heels. If you defeat her, you can get the Gorgeous Ring, which makes enemies drop twice as much money; if you steal the High Heels, it increases the attack range of Choco, a secret character Darc can possibly get later. Your choice. That said, Tatjana can use Hypnotize to inflict Sleep, and uses the light- -element attack Sigma Gale for offense. She has less than 135 HP, so it isn't a feat to bring her down. The Commander drops cash or Spirit Stones this time (171G is the amount I got), but no items. If you want to cut down the ranks, Sword of Awakening's attack radius (60+ damage) can often cut down three enemies at a time. :D Drops: Gorgeous Ring, 171G After wiping out her unit, Tatjana will escape with fancy science magicking. Volk will trail her, and Darc will follow Lilia (with Delma) to Crossell Springs automatically. o-------------------------------------------------------o | CROSSELL SPRINGS | | Items: --- | | Enemies: --- | o-------------------------------------------------------o Watch the scenes here, ending with Darc "capturing" Lilia. Go back the woods. o-------------------------------------------------------o | ASHEEDA FOREST | | Items: --- | | Enemies: --- | o-------------------------------------------------------o Volk will meet back up with you here, and you can return to Orcoth again, now that you've investigated the strange light. o-------------------------------------------------------o | ORCOTH | | Items: --- | | Enemies: --- | o-------------------------------------------------------o Watch the scene as you arrive and head down to the square to have a talk with Delma -- she'll rejoin the party again. Outside the Orcon are talking with Lilia, who'll be stuck in the dungeon by Darc's decree. Volk rejoins you once again, too. The arena isn't available at the moment. Gorma is back from Haystir Marsh, too, and if you talk to him, he'll tell you that you need Rebound Fruit, Phoenix Blood, and a Fire Fragment to turn the firble into a Pyron. Talk to Gorma about all three items to learn about them, then go see Lilia in the dungeon if you haven't already. Go outside, then. o-------------------------------------------------------o | GEEDO'S HOUSE | | Items: Phoenix Blood, Ancient Tablet 1 | | Enemies: --- | o-------------------------------------------------------o Remember when Geedo locked away her Phoenix Blood for safe keeping? Well, the chest's witchcraft spell is now broken and you can raid it to get the [PHOENIX BLOOD] now. Darc will also notice an ancient tablet in the chest, which makes a specter named Kirjath appear before him. The ghostly figure asks Darc if he will collect all the tablets to free him from immortality, so he can finally rest in peace... You'll get [ANCIENT TABLET 1] as a storyline item, too. This sidequest takes place throughout the game, in much the same way that Kharg can find Spirit Dictionaries. Anyway, Gorma spoke of Rebound Fruit, often found on Crimson Rhokes frequenting the Tindalos Woods area. Get a move on down there. o-------------------------------------------------------o | TINDALOS WOODS | | Items: Rebound Fruit | | Enemies: Crimson Rhoke | o-------------------------------------------------------o You'll be able to "choose" to enter this location, and the only enemies that will appear here for now are Lv. 9-10 Crimson Rhokes (43 HP). Kill them and in a semi-random, after-battle event you will find [REBOUND FRUIT] as spoils. This may not happen immediately, but it never takes more than a few battles to do, as far as I've experienced. Almost a way to force you to gain a li'l experience, no? Go see the firble once you've gotten the item. o-------------------------------------------------------o | THE CHURCH RUINS | | Items: --- | | Enemies: | o-------------------------------------------------------o You should now be able to feed the firble the Rebound Fruit and Phoenix Blood. If you don't get the notification that the egg's hatched, go back to Orcoth and talk to Lilia in the dungeon to get the ball rolling. Once you've inspected the baby firble, go back to Gorma. o-------------------------------------------------------o | ORCOTH | | Items: --- | | Enemies: --- | o-------------------------------------------------------o Tell Gorma you've found a firble and ask him about a Fire Fragment. Go back to the firble. o-------------------------------------------------------o | THE CHURCH RUINS | | Items: --- | | Enemies: --- | o-------------------------------------------------------o Give the firble both of your consumables, then go back to Gorma. o-------------------------------------------------------o | ORCOTH | | Items: Fire Fragment | | Enemies: --- | o-------------------------------------------------------o Gorma can be found in the dungeon, listening to Lilia play her captivating song to the Orcon. Darc breaks up the party and learns the Fire Fragment is up at the shop Quorup. Unfortunately, you'll be charged 500G to get it, which makes Darc steaming. Buy it and go back to the church. o-------------------------------------------------------o | THE CHURCH RUINS | | Items: --- | | Enemies: --- | o-------------------------------------------------------o The firble will conk out once you've given it the last of the three items. Go back to Gorma...again... o-------------------------------------------------------o | ORCOTH | | Items: Ortena | | Enemies: --- | o-------------------------------------------------------o Watch the scenes as you enter and Darc will automatically get the [ORTENA] on the ground. View the events at the arena to learn Lilia's fate. Gorma will direct you to the Varam Barrens, so you'll have to put your firble-making aside for awhile. It's suggested that you give each party member at least 2 Good Herbs at this point. o-------------------------------------------------------o | THE VARAM BARRENS | | Items: | | Enemies: Argewalt, Witch Plant (x?) Mandrake (x?) | o-------------------------------------------------------o After a few scenes, the Dilzweld will sic a weird monster on you and escape. Hit-and-running, are they...? o-------------------------o---------o o----------------o---------o | Lv. ? ARGEWALT | HP: | | DAMP TREE (x3) | HP: ~20 | | Lv. 13 WITCH PLANT (x?) | HP: 45 | | STEEL BOX (x6) | HP: ~50 | | Lv. 12 MANDRAKE (x?) | HP: 49 | | METAL DRUM | HP: ~40 | o-------------------------o---------o o----------------o---------o o--------------------------o Lv. 13 Darc | DIFFICULTY: 3 of 5 | Lv. 11 Volk o--------------------------o Lv. 10 Delma The Argewalt will start off all the way across the field, and you'll have a bunch of Steel Boxes and Dry Trees to go through. Throughout the entire battle the mechanical creature will spawn Witch Plants, which can poison allies in their proximity. Oh, and they can make new Witch Plants with a skill, with half their current HP. It's a good idea to use Heated Soul when you can here and head for the source (although the boxes have good items). The Argewalt doesn't move, but it has a large area-effect skill that can confuse allies around it (Memory Cologne drops appear in new light?), so you usually don't want to have EVERYONE there if you can help it. Just know that the more enemies you leave around the less turns you potentially get. Get in close and use Sword of Awakening (or a dual attack) to make the Argewalt die (it has about 275 HP). You can steal a Life Tree Berry from it as well, but it's not that important. When it's dead, the battle concludes. Drops: Bone Armlet, First-aid Kit, 250G, 12 Spirit Stones, 13 Spirit Stones, Memory Cologne, 300G, Memory Cologne, Catfish Whiskers, 200G The Argewalt will break down and the shriveled-up Deimos (Camellia) will talk Darc into letting her join the party. Apparently, the Dilzweld are looking for a "Miracle Stone" that can be found in the Coleopt Shrine in a different land. Camellia's inventory is a Poison Drug, Sleeping Pill, and Numbness Apple; she has great healing magic, too. Back to Orcoth. o-------------------------------------------------------o | ORCOTH | | Items: --- | | Enemies: --- | o-------------------------------------------------------o Talk to Gorma and go to The Church Ruins. o-------------------------------------------------------o | THE CHURCH RUINS | | Items: --- | | Enemies: --- | o-------------------------------------------------------o The guard will tell you something's happened and then leave; go up to the seaside balcony. You'll get the Pyron as transportation and you'll head to Adenade automatically. o-------------------------------------------------------o | PYRON (WETLANDS) | | Items: --- | | Enemies: --- | o-------------------------------------------------------o The Pyron will drop you off at a marsh and you'll have to make your way to the shrine by yourself. The Pyron can now be summoned into battle to use moves you make it learn through feeding. It's a hassle, but at least it starts out with Cyclone Ball. Go to Rueloon first, though; it's only a few map dots away. o-------------------------------------------------------o | RUELOON | | Items: Ancient Tablet 5 | | Enemies: --- | o-------------------------------------------------------o Buy a Steel Spike for Delma, an Armored Swallowtail for Camellia, and a Bone Armband for everyone. There's a Heavy Blade for Darc here, but it's not a must-have by any means. If you have any money left over, buy a Thorn of Revenge for Volk. On the booth-side of the square, you can slip in between the stairs and the edge of the wall to find an alley. Pick up the ANCIENT TABLET 5 that is lying on the ground, first; then, talk to the Coleopt woman crying to herself to be able to get Coleopt Froth (160G). A little pricy, but THIS is a must-have for the long road ahead. There's an arena here but you're barred from using abilities, and at a low level you're almost assured to get smoked (even on the five-rounder). Come back later and tackle this place; for now, make your way to the Coleopt Shrine on the world map. o-------------------------------------------------------o | THE COLEOPT SHRINE | | Items: 960G, 100 Spirit Stones, Black Rose Thorn, | | 160 Spirit Stones, Water Balm x 3, 480G, | | King-Size Soap, Aquamarine, Water Shy, Life | | Tree Berry, Ancient Tablet 4 | | Enemies: Coleopt x ?, Commander x 2, Rifleman x 3, | | Foot Soldier x 5, Tentacle x 4, Coleopt | | Larva x ?, Skull Warrior x 2, Selkis | o-------------------------------------------------------o When you can, make your way down the (only) street towards the shrine. When Volk asks, pick "Force your way in!" and the Coleopt Army will attack. o-------------------------------------o--------o o--------------------o | Lv. 12 COLEOPT (x4) | HP: 48 | | DIFFICULTY: 2 of 5 | | -Skill: Liquid Coleopt Sphere | | o--------------------o | Lv. 13 COLEOPT (x2) | HP: 51 | | -Skill: Liquid Coleopt Sphere | | o-------------------------------------o--------o Lv. 13 Darc Lv. 12 Volk Lv. 10 Delma Lv. 14 Camellia Although the Coleopt look mild-mannered, their Coleopt Liquid Sphere attack can reduce ATT, DEF, SPD, and MNT, making you a shell of your former skills. If you bought Coleopt Froth -- and you should have -- you can remedy this, as it is the only way (Elixir/Refresh does nothing). If you're without, killing Coleopts sometimes makes them drop Coleopt Froth. That said, thin the ranks with Sword of Awakening (I got 4 in one go) and use party buffers (Speed Up, Heated Soul, etc.) to make quick work of these overgrown ants. Camellia's Stone Rush can do group damage (25+), so if you find yourself in a bind, use that. Drops: Coleopt Froth (x4), 16 Spirit Stones, 133G --- The Coleopt Woman from Rueloon will now be in town if you backtrack, so you can get Coleopt Froth (and more!) to stock up with. Head into the Shrine and Volk will hear human voices. That's right -- there are Dilzweld in the next screen. o--------------------------o--------o o----------------------o | Lv. 13 COMMANDER | HP: 77 | | DIFFICULTY: 1.5 of 5 | | Skill: Careful Aim | | o----------------------o | Lv. 12 RIFLEMAN (x2) | HP: 62 | | Skill: Snipe | | | Lv. 11 FOOT SOLDIER (x3) | HP: 64 | | Skill: Hand Grenade | | | Lv. 12 FOOT SOLDIER (x2) | HP: 68 | | Skill: Hand Grenade | | o--------------------------o--------o Lv. 13 Darc Lv. 12 Volk Lv. 10 Delma Lv. 14 Camellia The thin bridge will get plugged up pretty quickly, so use any area-effect skills (Fire Storm, Tornado, Sword of Awakening, Sleepy Wind) to get rid of the foot soldiers. Use Healing Wind if the henchmens' grenade attacks start wearing on you, and make sure to take out the Commander (save the Pyron) to get a Broken Sword (or steal for an Aiming Device). Drops: 80G, 9 Spirit Stones, First-aid Kit, 151G, 10 Spirit Stones (x2), 91G --- A few Dilzweld flee ahead, so follow them. A trap is triggered and the water bridges switch, and is apparently where the ancient monster Bebedora is sealed. You won't be able to use Camellia when the "scary" Bebedora mind-controls the soldiers and throws them at you. o------------------o--------o o--------------------o | Lv. 14 COMMANDER | HP: 81 | | DIFFICULTY: 1 of 5 | | - Careful Aim | | o--------------------o | Lv. 13 RIFLEMAN | HP: 66 | | Skill: Snipe | | o------------------o--------o Lv. 14 Darc Lv. 12 Volk Lv. 11 Delma It's a pushover battle, and you should have absolutely no trouble with it. You can steal a Super Bomb from the Commander or get it as a drop, whichever you want. Drops: Super Bomb --- The adorable Bebedora will then reanimate some skeleton statues that flank the ark. Such cute mischief. o---------------------------o---------o o--------------------o | Lv. 17 SKULL WARRIOR (x2) | HP: 101 | | DIFFICULTY: 2 of 5 | | -Skill: Power Loss | | o--------------------o | -Skill: Blizzard | | | -Skill: Water Crash | | o---------------------------o---------o Lv. 14 Darc Lv. 13 Volk Lv. 11 Delma Wait for the boney knights to group together, then use Power Loss before the enemy can use it -- they can do over 60 damage with their regular attacks. Obviously, don't stand very close together. Each Skeleton will drop an item (Jade Beads/Amethyst Coating), but you'll have to steal the second warrior's item if you want it. Drops: 220G, 19 Spirit Stones, Amethyst Coating OR Jade Beads --- After battle, intrigued, Bebedora will tell you how to exit. Go to the left wall and push the large vertical lever in. It drains the room of water, and you can now collect all the treasure chests in it. To boot, Bebedora will also join your party and you can get the mind-controlling powers for yourself! Man, she's such a darling. <3 She comes with an Ancient Herb, as well as a Strength and Guard Drain. Go down the stairway by the switch you just pushed to get [960G], [100 SPIRIT STONES], and a [BLACK ROSE THORN]. Head back right of Bebedora's ark to find a way leading to another door; don't go in yet. Take the other mini-stairway to a chest with [160 SPIRIT STONES], [AQUAMARINE], and [WATER BALM x3]. Pick up the [ANCIENT TABLET 4] that's on the floor, too. Head back towards where you came in and you'll come to another chest with [480G], [LIFE TREE BERRY], [WATER SHY] and [KING-SIZE SOAP]. You can proceed at this point, although you may want to stock up on Spirit Stones -- there are no healing items for sale here. The chapter-ending battle begins after you watch the scenes in the room beyond the save point. Make sure to give Camellia the Black Rose Thorn you just got, too! o-------------------------------------o---------o o--------------------o | Lv. ? Selkis | HP ??? | | Difficulty: 3 of 5 | | -Skill: Sleepy Wind | | o--------------------o | -Skill: Blizzard | | | -Skill: Healing Rain | | | Lv. 1 Tentacle | HP: 180 | | Lv. 15 Coleopt | HP: 57 | | -Skill: Coleopt Liquid Sphere | | | Lv. 1 Coleopt Larva | HP: 100 | <-- SUMMONED BY TENTACLE | Lv. 13 Coleopt | HP: 51 | <-- SUMMONED BY TENTACLE | -Skill: Coleopt Liquid Sphere | | o-------------------------------------o---------o Lv. 14 Darc Lv. 13 Volk Lv. 12 Delma Lv. 14 Camellia Lv. 16 Bebedora Just like the Argewalt battle, there will be a steady stream of new enemies coming into battle. The ovipositor Tentacles are the source, and if you do away with them, the supply can be cut off. Since you start out in a group, use Heated Soul so that Darc, Delma, and Bebedora get ATT-upped. Same goes for Speed Up and Raise Morale, since that fills the Tension gauge artificially. Darc should go to work on the nearest Tentacle, and the same goes for Delma and Volk (although they can take care of the larvae that appear, too). Camellia will be the main healer, but she can also attack if you're in good upkeep. Bebedora's puppet-master skills are excellent here, since the supply of Spirit Stones is aplenty here. Once Bebedora takes control of a minor enemy (Coleopt/Larvae), it is flagged as an enemy and distracts the rest of the Coleopt. Since you can use skills here when mind-controlling the enemy, use as much high-damaging skills as you can get (especially Coleopt Liquid Sphere, which you can use at least five times). Bebedora can control up to two enemies at a time, so get to work on that -- that's only more turns for your party, plus Bebedora gets EXP for the actions. Did I mention Black Out can do 75+ damage? Keep her alive. After Selkis is left, I should say don't approach further if you're still feeling the effects of a Coleopt Liquid Sphere, as that just increases the damage Selkis can do. Come in fully healed and consider using Raise Spirits so you can do some dual attacks right off the bat. I don't believe Selkis has anything to steal (I've never gotten anything), so you can just blindly attack as is best. Also, since Selkis uses water-elemental magic, use Delma's Magic Shield ability to halve all elemental damage! Selkis has about 350 HP to hack through, but if you stand apart from one another (she can inflict sleep), this isn't such a big deal. Put those Coleopt through the draft! Selkis can also uses Healing Rain (thanks to Adam for mentioning this tidbit) When Selkis dies, the battle ends. Drops: 118G (x?), 16 Spirit Stones (x?), 13 Spirit Stones (x?), 80G (x?), 15 Spirit Stones (x?), Coleopt Froth (x?), 129G (x?), 17 Spirit Stones (x?) --- Afterwards, Darc will get the Great Spirit Stone of Water and the chapter will be turned over to Kharg. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Kharg - Ch. 3 - Conflict K3CF -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- o-------------------------------------------------------o | REPUBLIC OF CATHENA | | Items: Spirit Dictionary 2 | | Enemies: --- | o-------------------------------------------------------o Watch the scenes and the Milmarnan Delegate (Savina) will ask to speak with you. Go into the adjacent room and speak with her, learning that the Fire Stone is hidden in Epistia and Lilia has been captured at Varam Barrens. When you can walk freely, re-enter the delegates' hall and take the right adjacent room. You can find on the table [SPIRIT DICTIONARY 2]. As you try to leave, Savina asks that you seek out a man named Spencer in Epistia. Ganz will rejoin the party once you go back outside. Head to the arena and speak with the mercenary to make Ganz join permanently. Go to the world map and board Big Owl, flying to Epistia. Destination: Kassim Highway. o-------------------------------------------------------o | KASSIM HIGHWAY | | Items: --- | | Enemies: Commander, Rifleman x 2, Foot Soldier x 3 | o-------------------------------------------------------o A Dilzweld checkpoint blocks the exit. Go to the guard and answer the first three questions however you like (they're all correct). The answer for the fourth question is "Darkham Ekid na Bard" -- answer otherwise and you'll have to fight the goons. I'll list the battle here. o--------------------------o--------o o-----------------o---------o | Lv. 13 COMMANDER | HP: 77 | | SCRAP MNT. (x4) | HP: ~40 | | Skill: Careful Aim | | | METAL DRUM (x2) | HP: ~40 | | Lv. 12 RIFLEMAN (x2) | HP: 62 | o-----------------o---------o | Skill: Snipe | | o-------------------------o | Lv. 11 FOOT SOLDIER (x3) | HP: 64 | | DIFFICULTY: 1 of 5 | | Skill: Hand Grenade | | o-------------------------o o--------------------------o--------o Lv. 11 Ganz Lv. 10 Maru Lv. 10 Kharg Lv. 10 Paulette A generic battle for the most part, although this is the first appearance of "Scrap Mnt."s, heaps of junk on the battlefield. Raid them for the free drops, and make sure to kill the Commander first off to get another Super Bomb. Drops: Super Bomb (x2), 110G (x2), 9 Spirit Stones, Amethyst Coating, 11 Spirit Stones, 100G, 183G, 71G o-------------------------------------------------------o | SULFAS | | Items: --- | | Enemies: --- | o-------------------------------------------------------o Watch the reinforcements head to the Kassim Highway and you'll have free reign of the town for awhile. Save point is in the accessory shop, the healer (60G) is by the item shop. Unfortunately, all economic activity has been halted so you can't buy anything just yet. Almost diagonal across town, you'll find the Sulfas pub. Inquire about Spencer to the pub owner to get barely a response. Leave and watch the scenes in the equipment shop (by the healer) to learn that her husband Jaquel is supplying the resistance. On the street, find the old man standing alone (now he is; he used to be talking with someone) in a corner and speak with him. He runs an item shop, but you need to ask about the resistance. Supposedly, there's a secret entrance in the pub. The barkeep folds when you tell him about the secret casino below, and drops a hint: "the back and the front always come to the same number...". Of course, he's speaking about a die. The man reading the rules sheet leaves, now, so go over and read the seventh rule. Push in the object you're prompted to and head downstairs. Talk to Zev to learn about the Dilzweld stronghold being built on Mt. Quina, and before you can storm there, Sulfas must be liberated. The army garrisons are at Viorav Mine and the Parenz Ruins. You can attack either one first, but it doesn't matter since you'll have a mandatory stop at Kassim Highway. o-------------------------------------------------------o | KASSIM HIGHWAY | | Items: --- | | Enemies: Commander, Rifleman x 4, Foot Soldier x 6 | o-------------------------------------------------------o The Commander comments that Kharg looks gaudy in his blue outfit and his tied- -back hair. Fight to the death! o--------------------------o--------o o-----------------o---------o | Lv. 12 COMMANDER | HP: 72 | | GUNPOWDER CAN | HP: >64 | | Skill: Careful Aim | | | METAL DRUM (x2) | HP: ~30 | | Lv. 12 RIFLEMAN (x4) | HP: 62 | | STEEL BOX (x2) | HP: ~50 | | Skill: Snipe | | o-----------------o---------o | Lv. 11 FOOT SOLDIER (x2) | HP: 60 | o------------------------o | Lv. 10 FOOT SOLDIER (x4) | HP: 64 | | DIFFICULTY: 1 of 5 | | Skill: Hand Grenade | | o------------------------o o--------------------------o--------o Lv. 11 Maru Lv. 11 Ganz Lv. 11 Kharg Lv. 10 Paulette Oh, the folly of military formation. Maru can hit at least six enemies with Venom Arrow on the first turn! Such a trouncing, too. The Commander drops a Rescue Kit (160 HP Area Heal), so make sure to get that for later on. The two Steel Boxes in the corner contain a Reiki Leaf and Guard Support, among other things. Drops: 67G, 81G, 91G, 246G, 9 Spirit Stones, Rescue Kit, Reiki Leaf, 12 Spirit Stones, Confusion Firecracker, 4 Spirit Stones The way is now open to the garrison of your choosing. I'll do Parenz first. o-------------------------------------------------------o | PARENZ RUINS | | Items: Shadow Talisman | | Enemies: Commander, Rifleman x 2, Foot Soldier x 4,| | Shotgun Trap x 2 | o-------------------------------------------------------o Battle automatically initiates. Sorry, no barbed-tongue wit this time. ^__~ o--------------------------o--------o o-----------------o---------o | Lv. 12 COMMANDER | HP: 72 | | SCRAP MNT. (x3) | HP: ~40 | | Skill: Careful Aim | | | METAL DRUM (x2) | HP: ~40 | | Lv. 11 RIFLEMAN (x2) | HP: 58 | o-----------------o---------o | Skill: Snipe | | | Lv. 12 FOOT SOLDIER (x2) | HP: 68 | | Lv. 10 FOOT SOLDIER (x2) | HP: 60 | o----------------------o | Skill: Hand Grenade | | | DIFFICULTY: 1.5 of 5 | | Lv. 9 SHOTGUN TRAP (x2) | HP: 42 | o----------------------o o--------------------------o--------o Lv. 12 Maru Lv. 12 Ganz Lv. 11 Kharg Lv. 11 Paulette There's a mass of junk separating you from the enemy this time, but you can use Maru's long-range skills to make quick work of them. Basically just another victory over the Dilzweld, here. It should be noted that "Commander" does not drop anything here, but you can steal a Revival Medicine from him. Almost starting to think these junkyard dogs were flat broke. ^____^ Drops: 84G, 112G, 110G, 10 Spirit Stones (x2), 14 Spirit Stones, 88G, 67G, 9 Spirit Stones, 4 Spirit Stones (x2), 106G Once the battle is over, you can leave. BUT...before you do, go behind the fence on the left side of the screen and press the action button. An old tin robot will awaken (Ziekbeck) and talk to you. When it asks you if believe it, answers "Actually, I don't" to get the [SHADOW TALISMAN], which completely nullifies dark-elemental attacks. If you answer the alternative, you will be unable to get the item FOREVER. Make sure you get it, then head to the Viorav Mine for some cleaning house. PS - If you have Silent Arrow available for purchase (on Maru), don't buy it. You'll want to save up for Binding Arrow, which will be infinitely more useful for the rest of the game. o-------------------------------------------------------o | THE VIORAV MINE | | Items: --- | | Enemies: Gunner x 2, Foot Soldier x 2, Gun Trap x 4| o-------------------------------------------------------o No dilly-dallying this time, you're thrown right into the fight. For a bunch of soldiers out in the sticks, they sure are quick to mobilize... o---------------------------o--------o o---------------------------o | Lv. 12 GUNNER (x2) | HP: 40 | | METAL DRUM (x4) | HP: ~40 | | -Skill: Charge Shot o--------o o---------------------------o | Lv. 13 GUN TRAP | HP: 50 | | Lv. 12 GUN TRAP (x3) | HP: 47 | o---------------------------o | Lv. 12 FOOT SOLDIER (x2) | HP: 68 | | DIFFICULTY: 0.5 of 5 | | Skill: Hand Grenade | | o---------------------------o o---------------------------o--------o Lv. 13 Maru Lv. 12 Ganz Lv. 12 Kharg Lv. 12 Paulette Quite possibly the worst Dilzweld front you've encountered so far, there isn't even a Commander unit here. All units are bottom-of-the-barrel in terms of HP, although the Gun Traps have a strong short-range attack (Charge Shot) that can do 40+ damage. Still, this battle is easy enough that you won't have to use skills at all. The Metal Drums are all hollow except for one (in front of a Foot Soldier), so don't get done in by any indirect nonsense (they do 50 damage on the dot). ^__~ Drops: 90G, 15 Spirit Stones, 255G, 75G Time to hit the Main Plant in Sulfas. o-------------------------------------------------------o | SULFAS | | Items: Spirit Dictionary 3 | | Enemies: Commander, Foot Soldier x 4, Rifleman x 2,| | Gun Trap x 2 | o-------------------------------------------------------o The entrance to the main plant will be open, now, and you'll fight the last of the Dilzweld inner-city achievers. o--------------------------o--------o o-----------------o---------o | Lv. 15 COMMANDER | HP: 86 | | METAL DRUM (x3) | HP: ~40 | | -Careful Aim | | | STEEL BOX (x2) | HP: ~50 | | Lv. 14 RIFLEMAN (x2) | HP: 70 | o-----------------o---------o | -Snipe | | | Lv. 12 GUN TRAP (x2) | HP: 47 | o--------------------------o | Lv. 14 FOOT SOLDIER (x2) | HP: 76 | | DIFFICULTY: 1.5 of 5 | | Lv. 13 FOOT SOLDIER | HP: 72 | o--------------------------o | Lv. 12 FOOT SOLDIER | HP: 68 | | -Hand Grenade | | o--------------------------o--------o Lv. 13 Maru Lv. 12 Ganz Lv. 12 Kharg Lv. 12 Paulette For a last stand, these guys don't pose much of a threat. Since half of them are near the party and half far away, you can dispatch them in two separate pieces and get the jump on them when they're forced to approach you. If you defeat the Commander you can get a Broken Sword, although you may want to opt for the Power Berry you can pickpocket off him. Drops: 14 Spirit Stones, 10 Spirit Stones, 94G, Painful Needle, 105G, 90G, 11 Spirit Stones, 275G, Super Bomb Once Dilzweld has been driven from the city, you're supposed to go back to the hideout to discuss plans for attacking the mountain stronghold. Before you do that, head into the side-entrance and run past the men looking at the item on the truckbed. Run "downward" on the screen and you'll find [SPIRIT DICTIONARY 3] in all its red, leather-bound glory. Now, go downstairs in the pub to Spencer and watch what unfolds. You can go on ahead to the mountain stronghold, although you may want to buy a Traitor's Soul or two (CNT +50, ATT +6, AVO -8) for Ganz and Kharg, and Steel Armbands for everyone. Sell your Broken Sword(s) and junk items to finance yourself. Also, the Item Shop will now be open for business, and Spirit Stone prices have been kicked down to 3 (although I still don't recommend buying any of them here...). o-------------------------------------------------------o | THE MOUNTAIN STRONGHOLD | | Items: --- | | Enemies: Fortress x 2, Rifleman x 2, Gun Trap x 5, | | Foot Soldier x 5 | o-------------------------------------------------------o Although a bunch of soldiers are lying on the ground, it appears that some still have some get-up-and-go to get up and go...fight you. o--------------------------o--------o o-----------------o---------o | Lv. 15 GUN TRAP | HP: 55 | | RESISTANCE (x3) | HP: --- | | Lv. 11 GUN TRAP | HP: 44 | o-----------------o---------o | Lv. 14 FOOT SOLDIER (x2) | HP: 76 | | Lv. 12 FOOT SOLDIER | HP: 68 | | Lv. 11 FOOT SOLDIER | HP: 64 | o-------------------------o | Lv. 10 FOOT SOLDIER | HP: 60 | | DIFFICULTY: 3 of 5 | | Skill: Hand Grenade | | o-------------------------o | Lv. 14 RIFLEMAN (x2) | HP: 70 | | Skill: Snipe | | | Lv. 10 GUN TRAP (x3) | HP: 42 | | Lv. ? FORTRESS (x2) | HP: ? | o--------------------------o--------o Lv. 14 Maru Lv. 13 Ganz Lv. 13 Kharg Lv. 13 Paulette Let me just say first off that you cannot WIN this battle, at least in the sense of killing all enemies. Instead, you'll have to make your way through and rescue the Resistance members (by 'talking' to them). The cannons can pack quite a punch -- called "Fortress" here -- and can do 70+ in a large blast radius, so always keep yourselves in good shape health-wise, and never group together. They only attack once you've started to approach the ramps or stairways leading up to the metal platform, so you're safe as long as you stay put on dirt. Besides that gem, it's all stuff you've already dealt with generic gold/SS drops. I don't recommend putting slow members like Ganz where they can be cannon fodder, since the cannons can actually get _two_ turns off before he gets one. If you want a trick to get that third guest member at the very top, here's what you do: wait until someone dies and move close to the stairway; then, revive someone w/ Revival Medicine so they appear right by the fighter. They come at full HP, so one blast is nothing to worry about. The fight concludes once you've rescued all three members, whether enemies are alive or not. Drops: 97G, 102G, Bomb, 13 Spirit Stones (x2), 14 Spirit Stones, 10 Spirit Stones (x3) You'll appear back on the world map when you're done. Go to the hideout. o-------------------------------------------------------o | SULFAS | | Items: Spirit Dictionary 3 | | Enemies: --- | o-------------------------------------------------------o Talk to Spencer to cultivate the idea of attacking the cannons from the sky. There's a beam cannon in the main plant... Hmm. After some scenes, you'll need to make a Tele-Op for the remote-controlled attack. It's made up of an Antenna, Magnetron, and an Integrated Circuit, all of which can be found at the Parenz Ruins. The 200 Spirit Stones are needed to fire, which you need to get from Viorav Mine (don't ask me why you can't just buy them). Pick up the third Spirit Dictionary at one of the walkway's dead ends if you haven't already. Time to get to work. o-------------------------------------------------------o | PARENZ RUINS | | Items: Magnetron, Antenna, Integrated Circuit, | | Shadow Talisman | | Enemies: Supreme Ninja, Ninja x 2 | o-------------------------------------------------------o You can collect the items from the brightened parts of the junkyard. There is a [MAGNETRON] in the microwave, an [ANTENNA] on an old radio, and the computer in one of the corners has the [INTEGRATED CIRCUIT]. As you try to leave, the three-man Shinobi Gang decides to tango with you. o----------------------o--------o o-----------------o---------o | Lv. 13 NINJA (x2) | HP: 54 | | METAL DRUM | HP: ~40 | | Lv. 14 SUPREME NINJA | HP: 62 | | SCRAP MNT. (x3) | HP: ~40 | | Skill: Earth Digger | | o-----------------o---------o o----------------------o--------o Lv. 15 Maru o----------------------o Lv. 13 Ganz | DIFFICULTY: 1 of 5 | Lv. 13 Kharg o----------------------o Lv. 13 Paulette This is an extremely easy fight, although you may want to hold off on doing a quick kill with huge-radius attacks -- the Supreme Ninja drops a Stone Crusher (also the steal), and you can swipe a Super Bomb from each regular Ninja. The scrap mountains all have good spoils, too. This is the only chance to get the Stone Crusher, by the way, SO MAKE SURE YOU GET IT. Drops: 11 Spirit Stones, Fire Balm, 120G, Accuracy Leaf, Stone Crusher --- Equip Stone Crusher to Paulette. You can leave now, although if you haven't gotten the [SHADOW TALISMAN] just yet, go behind a fence down and left from the microwave and find the imposter robot Zeikbeck. Talk to him and choose "Actually I don't" when asked if you believe him to get the item. Picking the alternative makes you lose this item FOREVER, as you won't get another chance (although you can come back to Parenz for quite a few chapters). o-------------------------------------------------------o | THE VIORAV MINE | | Items: 242 Spirit Stones | | Enemies: Stun Smog x 6 | o-------------------------------------------------------o Before you couldn't proceed; now there's a up/down lift. At the bottom if the welcoming party. o-----------------------o--------o o--------------------o | Lv. 14 STUN SMOG (x2) | HP: 55 | | DIFFICULTY: 2 of 5 | | Lv. 13 STUN SMOG (x4) | HP: 52 | o--------------------o | - 10,000 Volts | | o-----------------------o--------o Lv. 15 Maru Lv. 14 Ganz Lv. 13 Kharg Lv. 13 Paulette These monsters have earned their monikers -- they inflict paralysis and moderate damage with a short-radius skill, and have a predisposition to using it. Stay apart and tag-team the monsters which, even at my levels, can be taken down fairly easily. Drops: 103G, 13 Spirit Stones (x2), 92G (x2), 9 Spirit Stones, 14 Spirit Stones (x2), 118G --- Head to the other end of the cavern and you'll find a detonator on a steel walkway. Push it and [242 SPIRIT STONES] will automatically be collected for the beam cannon. Go back to Sulfas. o-------------------------------------------------------o | SULFAS | | Items: Tele-Op, Spirit Dictionary 3 | | Enemies: --- | o-------------------------------------------------------o Speak with Spencer to cue some scenes, after which you'll get the [TELE-OP] device to control Big Owl with. If you haven't gotten the [SPIRIT DICTIONARY 3] (still!), it's lying on the dead-end part of the hangar's walkway. By this time, you should hopefully know Binding Arrow, as it will be a huge boon in the battles ahead. If you don't, spend some time to learn it -- it's only a Class 4 skill. When you're ready, it's time to get that stronghold in a stranglehold! o-------------------------------------------------------o | THE MOUNTAIN STRONGHOLD | | Items: 460G, 220 Spirit Stones, Red Charm, Life | | Tree Berry, 180 Spirit Stones, Super Bomb x | | 2, Power Berry, Fire Shy x 2, Gunpowder | | Enemies: Fortress x 2, Gun Trap x 7, Rifleman x 4, | | Foot Soldier x 12, Commander, Lakelta x 7,| | Red Dragon x 2, Great Phoenix x 4, | | Elemental x 2, Tsee, Tsaw, Fulkrum o-------------------------------------------------------o The battle begins as soon as you enter. o--------------------------o--------o o---------------o---------o | Lv. ? FORTRESS (x2) | HP: -- | | GUNPOWDER CAN | HP: ~30 | | Lv. 13 GUN TRAP (x3) | HP: 50 | | STEEL BOX | HP: ~50 | | Lv. 12 GUN TRAP (x4) | HP: 47 | o---------------o---------o | Lv. 10 RIFLEMAN (x2) | HP: 54 | | Skill: Snipe | | o---------------------o | Lv. 13 FOOT SOLDIER | HP: 72 | | DIFFICULTY: 1 of 5 | | Lv. 12 FOOT SOLDIER (x2) | HP: 68 | o---------------------o | Lv. 11 FOOT SOLDIER (X2) | HP: 64 | | Skill: Hand Grenade | | o--------------------------o--------o Lv. 15 Maru Lv. 14 Ganz Lv. 13 Kharg Lv. 13 Paulette This is basically a repeat of the last stronghold battle, except you've got a chance at winning this time. As the mechanics said, you can only use the beam cannon up to three times -- waste even two and you've screwed yourself. Only Kharg can use the "Blast Laser" (accessible from Special Moves menu), but they can hit the cannons no matter where you are. Once the cannons are scrap metal, you can spread out and do the slaughterin' like you do so well. Drops: 124G (x2), 14 Spirit Stones (x5), 9 Spirit Stones, 95G, 75G, 110G, 107G, 92G, 100G, 10 Spirit Stones, 226G, 275F, Life Belt Afterwards, you're free to head inside or save back in Sulfas. Since there will be fire-element monsters ahead, buying an Aquamarine or two could be a great help...it's an imperative, though. Once you've penetrated the citadel you'll be surrounded by those darn Dilzweld. Fight like a brave! o--------------------------o--------o o------------o---------o | Lv. 15 COMMANDER | HP: 86 | | METAL DRUM | HP: ~30 | | Skill: Careful Aim | | | WOODEN BOX | HP: ~30 | | Lv. 13 RIFLEMAN (x2) | HP: 66 | o------------o---------o | Skill: Snipe | | | Lv. 13 FOOT SOLDIER (x4) | HP: 72 | | Lv. 12 FOOT SOLDIER (x3) | HP: 68 | o----------------------o | Skill: Hand Grenade | | | DIFFICULTY: 1.5 of 5 | o--------------------------o--------o o----------------------o Lv. 15 Maru Lv. 14 Ganz Lv. 14 Kharg Lv. 14 Paulette Nothing that hard to deal with here, except this is the most powerful force from the Dilzweld you've fought yet. Still, not much stronger, just more to deal with. It should be noted that the Wooden Box here contains a Paulette- -only accessory (Fireproof Gloves) that are only available in this fight. Get them before the chance gets away! The Commander drops a Sapphire Coating if you kill him, or you can steal a Strongest Herb from him. Drops: Fireproof Gloves, 120G, Sapphire Coating, 86G, 10 Spirit Stones (x4), 84G (x2) Equip Paulette with the Fireproof Gloves and go to the elevator the Dilzweld were guarding earlier. Watch the scene regarding the Megist (airship) and you will be in the lava-filled part of the volcano. At the first fork, take a right to a chest with [460G], [220 SPIRIT STONES], and a [RED CHARM] inside. The Red Charm makes fire attacks do 75% damage, but water ones do 125% -- you can equip it safely in here. Note: mandatory battles from this point on (w/ Lakelta) can be repeated and if you backtrack, you WILL have to repeat them. Go back down the left path and you'll see a chest sitting off on a li'l branch. Inside are [180 SPIRIT STONES], a [LIFE TREE BERRY] and two [SUPER BOMB]s. Get ready for a battle before you take the elevator up -- it's open season on the Lakelta. o-----------------------o--------o o------------o---------o | Lv. 18 RED DRAGON | HP: 63 | | WOODEN BOX | HP: ~30 | | Lv. 17 RED DRAGON | HP: 60 | o------------o---------o | Lv. 15 LAKELTA (x3) | HP: 65 | | Lv. 15 ELEMENTAL (x2) | HP: 62 | | -Flaming Arrow | | o----------------------o | -Fire Storm | | | DIFFICULTY: 1.5 of 5 | o-----------------------o--------o o----------------------o Lv. 16 Maru Lv. 15 Ganz Lv. 15 Kharg Lv. 14 Paulette All these monsters are fire-elemental, so if you've forgotten to equip your Aquamarines (if you have any), do so now. Have Maru destroy that Gunpowder Can off the bat to explode one of the Lakelta. Only the Red Dragons are bothersome here, as they have very decent physical attacks. Use long-range attacks to take them out, or do ATT-down moves like Fang-Breaker Blade and Bone Crush. Take note of the wooden box all the way at the end of the twisty path -- it contains 11 Spirit Stones and an Aquamarine, if you need 'em. Drops: 145G, 12 Spirit Stones, 11 Spirit Stones, Aquamarine, 420G, 19 Spirit Stones, Fire Balm, 163G --- There's nothing here except an elevator, so take it to arrive back on in the first area underneath the old walkways. Follow the path to the end to find yet another lift, and get the two [FIRE SHY]s, [POWER BERRY], and a [GUNPOWDER] from the chest on the offshoot path beside it. Another battle occurs when you take the lift up. o-----------------------------o--------o o------------o---------o | Lv. 16 LAKELTA (x2) | HP: 69 | | WOODEN BOX | HP: ~30 | | Lv. 15 LAKELTA (x2) | HP: 65 | o------------o---------o | Lv. 15 GREAT PHOENIX (x4) | HP: 57 | o----------------------o | -Skill: Flaming Arrow | | | DIFFICULTY: 1 of 5 | | -Skill: Fire Storm | | o----------------------o o-----------------------------o--------o Lv. 17 Maru Lv. 15 Ganz Lv. 15 Kharg Lv. 14 Paulette Just more Lakelta, although the battle sees a huge number of Great Phoenixes, the only ones you'll ever find in a mandatory battle. That said, you should steal a Phoenix Tail Feather from one of them since you won't get a chance to get another later on (sometimes you steal Gunpowder). You can also find a Red Charm in the wooden box at the other side of the field. The fiery birds know Flaming Arrow/Fire Storm, which does about 30/40 damage, respectively. Since PTFs raise Maru's attack by 6, and you can repeat these battles, stock up on as many of them and Red Charms as you think necessary. You can always sell 'em later, no? Drops: 209G, 17 Spirit Stones (x2), 132G, 14 Spirit Stones, 228G Take the elevator down to the raised walkways. Take the left path (your left) and follow the path to a chest with [1200G], two doses of [FIRE BALM], and a [FALCON STATUETTE]. Back at the first branch, save your game, heal up and enter the shaft down the way. After a few scenes, you'll be humored with the last battle you'll have to fight in this Lakelta dump. Tatjana joins you as a guest. o----------------o-------o o----------------o-------o | Lv. ? TSEE | HP: ? | | GUEST: Tatjana | HP: ? | | Lv. ? TSAW | HP: ? | o----------------o-------o | Lv. ? FULCRUM | HP: ? | o------------------------o o----------------o-------o | DIFFICULTY: 2.5 of 5 | o------------------------o Lv. 17 Maru Lv. 17 Ganz Lv. 15 Kharg NOTE: ALL THREE ENEMIES CAN BE PUT TO SLEEP! Lv. 15 Paulette This battle can be hard, but you can make it easier by equipping Paulette with the Fireproof Gloves (fire-elemental skills --> 1 HP damage) and using the Aquamarines you won or bought. All the brothers have a special item: Tsee has a Heat Blade (Ganz); Tsaw has a Silk Bowstring (Maru); Fulkrum has a Fire Talisman. The previous items are steals OR drops, and it's recommended that you get Fulkrum's Fire Talisman equipped ASAP to prevent any extra fire damage (it works the same as Fireproof Gloves). All items they drop are one-time-only so get them while you can (I'd feel bad if I didn't remind you). That said, each Lakelta freak has a different attack, and Tsee's HUGE radius spinning attack is the one you should look out for. Take him down first, then go for the rest, picking up the drops as you go along. Use Fang-Breaker Blade, Bone Crush, and dual attacks to take them down. Tsee has about 350 HP, Tsaw about 325, and Fulkrum about 300. Drops: Silk Bowstring, Fire Blade, Fire Talisman --- Afterwards, follow Tatjana to the altar. Events concerning the Fire Stone play and you'll have to walk to the bridge. After, talk to Tatjana, Ganz, then Tatjana again. Go to the rope ladder and kiss this chapter goodbye! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Darc - Ch. 3 - Love and Hate D3LV -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- NOTE: Bebedora's Mind Control skill allows the player to see skill names and how much they are worth (in Spirit Stones) out of the level-determined total. So...that will now be included when applicable! Yay you! o-------------------------------------------------------o | RUELOON | | Items: Ancient Tablet 5 | | Enemies: Droguza, Drakyr x 4 | o-------------------------------------------------------o After a few nighttime scenes, the party disbands for awhile. Take this time to get [ANCIENT TABLET 5] which is lying on the grassy cobblestone in the alley between the left wall and the stair to the arena. Speaking of which, the arena is closed...and you can't leave town... Go to the inn (the area where Camellia is pacing) and the Balar will let you sleep for free. After an event, you'll have to search town. Go inside the arena and wait for the battle to come. Remember to purchase any new abilities you learned on last chapter's class up. o--------------------o---------o--------o o------------------------o | Lv. ? DROGUZA | HP: ? | SS: -- | | DIFFICULTY: 2 of 5 | | -Black Out | | | o------------------------o | Lv. 13 DRAKYR (x2) | HP: 105 | SS: 35 | | -Wind Slasher| ------> | --> 10 | | -Tornado | ------> | --> 20 | | Lv. 12 DRAKYR (x2) | HP: 97 | SS: 34 | | -Wind Slasher| ------> | --> 10 | | -Tornado | ------> | --> 20 | o--------------------o---------o--------o Lv. 15 Darc Lv. 14 Volk Lv. 13 Delma Lv. 15 Camellia Lv. 16 Bebedora Droguza is a tough one, so break out all your party buffers first turn -- that means Heated Soul/Guard Field, Speed Up, etc. The Drakyr just have a lot of HP but no new tricks besides Tornado. Make sure you steal the Swordsman's Blade (Volk-only) from Droguza as it's the only time you'll get such a chance. Since Droguza abuses Black Out like it's goin' out of style, use Delma's Magic Shield to halve the damage and put him in his place. Oh, and he can be poisoned, too, which will really chip away at his 400+ HP. Drops: 17 Spirit Stones, 120G --- Afterwards, sleep at the inn to get the notion of heading to Ragnoth, the Drakyr homeland. Hop to it...and get that [ANCIENT TABLET 5] if you haven't yet! o-------------------------------------------------------o | PYRON (WETLANDS) | | Items: --- | | Enemies: --- | o-------------------------------------------------------o Set a course to Ragnoth, cap'n! o-------------------------------------------------------o | DRAKYRNIA | | Items: Ancient Tablet 2 | | Enemies: --- | o-------------------------------------------------------o Yeah, this place is bangin', eh? Well, not much to do but the shops are top notch: get Sleep Bug Eggs for Camellia & Rabbit Stuffed Animal for Bebedora. Also, pick [ANCIENT TABLET 2] that's lying on the floor so carelessly. In any case, head up the stairway, watch the recognition scene, and enter the elder's room to find Williwo. He clues you in to the Dragon Ordeal which, if you pass, he'll quit being tight-lipped and tell you where Droguza is. Accept. It will be a Darc-only battle at the destination, so deck Darc your best equips and give him at least 5 Good Herbs (if you're about my levels) Head to DB Valley on the map. o-------------------------------------------------------o | DRAGON BONE VALLEY | | Items: Ancient Tablet 3 | | Enemies: Commander, Rifleman x 2, Attack Dog x 6, | | Foot Soldier x 2, Silver Dragon, Gold | | Dragon | o-------------------------------------------------------o Dilzweld have set up camp here, and before you can enter the Ordeal cave, you need to purge the land of them. Business as usual, eh? o--------------------------o--------o--------o o-----------------o---------o | Lv. 17 COMMANDER | HP: 95 | SS: -- | | STEEL BOX (x3) | HP: ~50 | | Skill: Careful Aim | -----> | --> ?? | | METAL DRUM (x3) | HP: ~30 | | Lv. 17 RIFLEMAN (x2) | HP: 82 | SS: -- | | WOODEN BOX (x2) | HP: ~30 | | Skill: Snipe | -----> | --> ?? | o-----------------o---------o | Lv. 16 ATTACK DOG (x6) | HP: 65 | SS: 30 | | -Silencing Howl | -----> | --> 06 | o------------------------o | Lv. 18 FOOT SOLDIER (x2) | HP: 92 | SS: ?? | | DIFFICULTY: 1.5 of 5 | | -Hand Grenade | -----> | --> ?? | o------------------------o o--------------------------o--------o--------o Lv. 15 Darc Lv. 15 Volk Lv. 14 Delma Lv. 15 Camellia Lv. 17 Bebedora Another battle you've fought many times before. Party-buff yourselves with Heated Soul, Guard Field, and Speed Up before the enemy approaches you; then, get the jump on them with status-inflicting skills. Use a Sword of Awakening to thin them out and work on the Commander and Riflemen who are left. Make sure to get the Life Ring from the steel box diagonal from the two close to each other. The Commander drops a Broken Sword, but you can steal a Steel Ball from him -- the latter may be useful in the fight ahead. Drops: 180G, 151G, 165G, 103G, 300G, 120G, 15 Spirit Stones, Life Ring 9 Spirit Stones, Rescue Kit After you can move freely again, you can go back to Drakyrnia to save if you wish (there are two special items up ahead -- it may be a good idea). Once you feel up to it, head along the icy path to the cave, picking up [ANCIENT TABLET 3], that brown rock-looking thing. This Ancient Tablet _is_ a missable item, so make sure you get it now. Speaking of which, you should now have five of the seven tablets. If you don't...maybe go get the rest now. Any-who, head into the cave and take the [DRAGON MASTER CROWN]. Try to leave and some scenes will occur, culminating in two giant dragon statues awakening. o----------------------o-------o o----------------------o | Lv. ? GOLD DRAGON | HP: ? | | DIFFICULTY: 2.5 of 5 | | Lv. ? SILVER DRAGON | HP: ? | o----------------------o o----------------------o-------o Lv. 16 Darc Despite their appearance, the dragons aren't THAT hard. The Silver Dragon has a Storm Talisman and the Gold has a Dragon's Wrath accessory -- both are drop/steals and this is the only place to get them, mind you. Their huge sizes often mean that when one is in the way, the other can't do anything -- use this time to strike. If you find yourself having problems, summon the Pyron and use that Steel Ball if you have one. They both have breath attacks, but you should be able to survive with a few Good Herbs. They each have about 150 HP. Drops: Storm Talisman OR Dragon's Wrath --- Take your party back to Drakyrnia. o-------------------------------------------------------o | DRAKYRNIA | | Items: Ancient Tablet 2 | | Enemies: --- | o-------------------------------------------------------o Darc will go into Williwo's room alone as you try to top the stairs. Talk to the elder to learn Droguza is around Thunor Point. When you can pick options to ask Williwo about, do all of them. Rejoin with your party and you can leave once again. And for god's sake, get that [ANCIENT TABLET 2] on the shop floor if you haven't yet! o-------------------------------------------------------o | VAYU DAM RUINS | | Items: --- | | Enemies: Commander x 2, Drakyr x 2, Rifleman x 5, | | Gun Trap x 2, Foot Soldier x 3 | o-------------------------------------------------------o Quite the sinful marriage of human and Drakyr 'round these parts. Leave none left standing! o----------------------o---------o--------o o-----------o---------o | Lv. 15 COMMANDER | HP: 86 | SS: -- | | DAMP TREE | HP: ~30 | | -Careful Aim | ------> | --> ?? | | STEEL BOX | HP: ~50 | | Lv. 15 DRAKYR (x2) | HP: 119 | SS: 36 | o-----------o---------o | -Wind Slasher | ------> | --> 10 | | -Tornado | ------> | --> 20 | o----------------------o | Lv. 14 RIFLEMAN (x3) | HP: 70 | SS: 22 | | DIFFICULTY: 0.5 of 5 | | -Snipe | ------> | --> 12 | o----------------------o o----------------------o---------o--------o Lv. 16 Darc Lv. 15 Volk Lv. 14 Delma Lv. 16 Camellia Lv. 17 Bebedora Nothing of real interest here. Delma and Camellia will get a fire aura after a conversation on the third or fourth turn, if you need the extra boost. The Commander has no good item drop here (Spirit Stones), but you can steal a Super Bomb. The Damp Tree contains a Magefoil; the Steel Box has a Bountiful Fruit. Drops: 11 Spirit Stones, Healing Herb Unfortunately for you, reinforcements arrive before the advance to Thunor Point can begin. o--------------------------o--------o--------o o-----------o---------o | Lv. 16 RIFLEMAN | HP: 78 | SS: ?? | | STEEL BOX | HP: ~50 | | -Snipe | -----> | --> 12 | o-----------o---------o | Lv. 15 RIFLEMAN | HP: 74 | SS: 22 | | -Snipe | -----> | --> 12 | o--------------------o | Lv. 16 COMMANDER | HP: 90 | SS: -- | | DIFFICULTY: 1 of 5 | | -Careful Aim | -----> | --> ?? | o--------------------o | Lv. 15 GUN TRAP (x2) | HP: 55 | SS: -- | | Lv. 15 FOOT SOLDIER (x3) | HP: 80 | SS: -- | | -Hand Grenade | -----> | --> ?? | o--------------------------o--------o--------o Lv. 17 Darc Lv. 16 Volk Lv. 15 Delma Lv. 16 Camellia Lv. 18 Bebedora Another Dilz-dud of a battle. There are many paths for you to flank the enemy, and most enemies can be hit with large-radius attacks. The Commander only has a Super Bomb steal here and is the only enemy worth watching out for (and even then, only marginally). Steel Box contains a Rescue Kit. Drops: 98G, 11 Spirit Stones, 250G, 16 Spirit Stones, Rescue Kit --- You can now head to Thunor Point, the Dilzweld base in Ragnoth. o-------------------------------------------------------o | THUNOR POINT | | Items: --- | | Enemies: Droguza, Foot Soldier, Gun Trap x 4, Foot | | Foot Soldier x 4 | o-------------------------------------------------------o Your old friend Droguza is in cahoots with the humans here. End of the line! o--------------------------o--------o--------o o-----------------o---------o | Lv. ? DROGUZA | HP: ? | SS: -- | | STEEL BOX (x2) | HP: ~50 | | -Black Out | | | | WOODEN BOX (x2) | HP: ~30 | | Lv. 15 GUN TRAP (x4) | HP: 55 | SS: -- | | METAL DRUM (x2) | HP: ~40 | | Lv. 17 FOOT SOLDIER | HP: 88 | SS: -- | o-----------------o---------o | Lv. 16 FOOT SOLDIER (x3) | HP: 84 | SS: -- | | - Hand Grenade | | | o--------------------------o--------o--------o Lv. 17 Darc Lv. 16 Volk Lv. 15 Delma Lv. 16 Camellia Lv. 18 Bebedora To start off with, huddle together before Droguza advances and use Delma's Magic Shield to halve all elemental damage. Follow with your other standard party buffs (Heated Soul, Raging Soul, Guard Field, Speed Up) before you make your advance. That done, send 3 of your party members to deal with Droguza and the Dilzweld while you send two down the stairs to break the crates. The Gun Traps suck, like usual, and you can take them out before the soldiers even start moving. So, why send people to break all the crates? For one, you can get a Bountiful Fruit, which gives you a free level-up; second, you can get a lovely equip called Romantic Earrings that reduces your Spirit Stone costs by one-third; third, you can get a Darc-only item, Barbed Wire, which makes his attack area widen a little. On a crate-by-crate basis, the Bountiful Fruit is one of the wooden boxes, the Barbed Wire in a steel box by the stairway, and the Romantic Earrings in the steel box farthest from where you start. As for Droguza, his magic abilities are through the roof now and Black Out can do 100+ for the weaker party members. It's crucial that you use Magic Shield since it lasts the entire battle and makes the skill do forty-ish damage. He also has an HP-draining physical attack that mimicks Darc's own Vampire Fang, so watch out for that in the close range. If you need to deal extra damage, poison that sucker. He has a Bountiful Fruit as a steal/drop, also, and you'll have plenty of time to get it since he has ~750 HP. Drops: 275G, 157G, 15 Spirit Stones (x2), 8 Spirit Stones, Bountiful Fruit, Barbed Wire, 11 Spirit Stones, Super Bomb, Romantic Earrings, 92G, Critical Leaf, 13 Spirit Stones --- With the Megist ripe for the taking, Darc enters and his party stalls the enemy soldiers. o-------------------------------------------------------o | THE MEGIST | | Items: 200 Spirit Stones, Life Ring, Bountiful | | Fruit, Sparkly Eyeballs, Sleepless Guard | | Enemies: Foot Soldier x 2 | o-------------------------------------------------------o Enter the Megist and go down the hallway to watch a scene. After, head into the door at the walkway junction to find a chest with a [LIFE RING], [200 SPIRIT STONES], and a [BOUNTIFUL FRUIT]. The adjacent room has a chest with [SPARKLY EYEBALLS] and a [SLEEPLESS GUARD] in it, to boot. Back in the hallway, go to the third, locked door and Darc will infiltrate it through a vent. After a few scenes, you'll have to make a break for the exit. A few soldiers will stumble across you. o--------------------------o--------o--------o o------------o---------o | Lv. 14 FOOT SOLDIER (x2) | HP: 76 | SS: -- | | STEEL BOX | HP: ~50 | | - Hand Grenade | | | | METAL DRUM | HP: ~30 | o--------------------------o--------o--------o o------------o---------o Lv. 18 Darc Can you say easiest battle in the game? The two under-leveled soldiers are not a match for anything, really. Use Sword of Awakening to take them both out quickly or, waste a little time and get the Gale Headband from the steel box. Drops: Gale Headband, 13 Spirit Stones --- Go to Yewbell. o-------------------------------------------------------o | YEWBELL | | Items: --- | | Enemies: --- | o-------------------------------------------------------o Direct yourself to Kharg's house and Nafia will tell Darc to go to the Cave of Truth. Automatic scenes end the chapter. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Kharg - Ch. 4 - Rage K4RG -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- o-------------------------------------------------------o | SULFAS | | Items: Spirit Dictionary 3 | | Enemies: --- | o-------------------------------------------------------o In the pub, go downstairs and talk with Tatjana, then talk with Samson who'll want you to find Boomer and Buster. One is talking with a woman in the spot where Jaquel used to peddle; the other is in the main plant trying to buy a pitch propeller. Talk to Samson at the pub once again and you'll be able to leave. Remember to get that [SPIRIT DICTIONARY 3] in the main plant's dead-end walkway -- you won't be reminded again! :p Tatjana joins you at the entrance and tells you about a wireless radio in the mountain stronghold that may tell where Darkham is. o-------------------------------------------------------o | THE MOUNTAIN STRONGHOLD | | Items: Spirit Dictionary 4, Fire Talisman, 680G, | | Simple Booster | | Enemies: --- | o-------------------------------------------------------o Back at the interior, you'll find elevator access is permanently cut off. You don't need to fool around with that, though -- go to the glowing red control panel to operate a small lift. Take it down to find the radio on the cart and you will learn Darkham is on Ragnoth. Before you leave, you can find on the floor [SPIRIT DICTIONARY 4]. A chest nearby contains a [FIRE TALISMAN], [680G], and a [SIMPLE BOOSTER] for the airship. Go back to Big Owl after Zev brings you bad news. o-------------------------------------------------------o | BIG OWL | | Items: --- | | Enemies: --- | o-------------------------------------------------------o Heal, save, and go to Ragnoth. o-------------------------------------------------------o | YEWBELL | | Items: --- | | Enemies: --- | o-------------------------------------------------------o Enter Nafia's house and talk to Paulette, then go to the Castle Ruins. Look at the headstone on the grave where Paulette will say that Darc headed for the Cave of Truth. Try to leave the Castle Ruins and scenes will play that end the chapter automatically (yes, I said end). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Darc - Ch. 4 - Reunion D4RN -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- o-------------------------------------------------------o | DRAKYRNIA | | Items: Dragonia Ring/Spirit Windmill/L. Tree Berry | | Enemies: --- | o-------------------------------------------------------o Darc's party members will be gathered here after Thunor Point. Go see Williwo who will pose a question with three options. The answer you give decides what item you receive at the end of the conversation. "Because he's our friend." --> Dragonia Ring "Because he's strong." ------> Spirit Windmill "No special reason." --------> Life Tree Berry If you're smart, you'll pick the first option as that nets you the Darc-only, one-of-a-kind Dragonia Ring -- the rest can be obtained elsewhere. Outside, Bebedora "reads the wind" for Darc's soul and the party pieces together that he went to Yewbell. You'll have to go to Chaos Forest first, though. o-------------------------------------------------------o | CHAOS FOREST | | Items: Ancient Tablet 7 | | Enemies: --- | o-------------------------------------------------------o Bebedora is the most human-looking person, so she will be sent to spy on the town. As you leave for the Castle Ruins, pick up the [ANCIENT TABLET 7] that is lying in the dirt. This one's missable, folks. o-------------------------------------------------------o | YEWBELL | | Items: --- | | Enemies: --- | o-------------------------------------------------------o Once you take the Castle Ruins into town, go into Nafia's House and talk to Paulette. Then, when she leaves, talk to her again in the pub. Save and go back to the Castle Ruins and talk to Maru, learning Darc went to the Cave of Truth. After a scene, the view goes back to the forest. o-------------------------------------------------------o | CHAOS FOREST | | Items: --- | | Enemies: Sword Lady, Whip Hunter, Sword Hunter, | | Spear Hunter x 2 | o-------------------------------------------------------o Some mercenaries appear to attack your party. You'll be fighting without Bebedora, too. o---------------------o--------o o-----------o---------o | Lv. 17 SWORD LADY | HP: 80 | | DAMP TREE | HP: ~30 | | Lv. 17 WHIP HUNTER | HP: 85 | o-----------o---------o | Lv. 17 SWORD HUNTER | HP: 85 | | Lv. 17 SPEAR HUNTER | HP: 85 | o----------------------o | Lv. 18 SPEAR HUNTER | HP: 89 | | DIFFICULTY: 1.5 of 5 | o---------------------o--------o o----------------------o Lv. 16 Volk Lv. 15 Delma Lv. 16 Camellia Without Darc's Sword of Awakening and Bebedora's potent magic, this can be a little tougher than usual. Use a few party buffs and go after the Whip Hunter, who can poison you. Camellia's Sleepy Wind can really buy you some time. The other enemies have special attacks, usually doing ~40 damage, but by now you shouldn't have trouble dealing with them. The Whip Hunter drops a unique Delma-only item, Blood-red Talons, so make sure you pick that up. NOTE: After talking with a few people, it seems the Blood-red Talons'll only show up on a 20% basis (thanks to Zylo2 for looking around), which is why one may not get it at first. Apparently talking to the townspeople has no effect on this drop, as originally thought. Drops: 17 Spirit Stones, Blood-red Talons, 148G, 12 Spirit Stones --- After a funny recognition scene, Camellia will note that the Cave of Truth is on Cragh Island. And...the chapter ends. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Kharg - Ch. 5 - Truth K5TR -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- o-------------------------------------------------------o | THE FIONA | | Items: --- | | Enemies: --- | o-------------------------------------------------------o The Fiona is Samson's airship. After a few scenes, you land on Cragh. Talk to Samson and he'll join your party for awhile. Go to the world map and head for The Beach. o-------------------------------------------------------o | THE BEACH | | Items: --- | | Enemies: --- | o-------------------------------------------------------o A few scenes take place and you're free to go to the village. o-------------------------------------------------------o | THE SLOTHIAN VILLAGE | | Items: --- | | Enemies: --- | o-------------------------------------------------------o You'll be able to run around after you enter. Note that this is the only place in the game you can buy an Anti-Slothian accessory, so if you want one for your stash, now's the time. When you're ready to continue, talk to the Slothian on the pier who'll tell you about Elder Hill. Go up there to find the sleepyheads lazing around. Find one that will wake up and inquire about the New Hero and the Holy Mother; then, ask two more about Nafia and Windalf. Once you ask about the Cave of Truth, the location will show up on the map. The enemies there will be light- and dark-elemental, so buy a Soot of Darkness and Luminous Moss for your weapon (recommended). o-------------------------------------------------------o | THE CAVE OF TRUTH | | Items: --- | | Enemies: Evil Eye x 5, Spirit's Servant x 17 | o-------------------------------------------------------o Some monsters will be attacking Darc and Lilia, so go help 'em. o------------------------o--------o o--------------------o | Lv. 17 EVIL EYE | HP: 60 | | DIFFICULTY: 2 of 5 | | -Power Loss | | o--------------------o | -Paralyzing Wind | | | LV. 18 EVIL EYE | HP: 63 | | -Power Loss | | | -Paralyzing Wind | | | Lv. 19 EVIL EYE (x3) | HP: 66 | | -Power Loss | | | -Paralyzing Wind | | o------------------------o--------o Lv. 17 Kharg Lv. 20 Samson Lv. ? Darc [Guest] This battle can be annoying since every enemy can inflict paralysis. Samson's great range can often halve enemy HPs, and his avoidance rating (60+) makes him nigh impossible to hit. If you know any area-effect skills for Kharg, now would be a good time to let loose. Make sure to equip a Luminous Moss if you got one, since it'll play off their elemental weakness. Samson's Big Shot skill also deals light-elemental damage. Drops: 162G, 136G, 113G, 16 Spirit Stones, Dark Shy --- Head into the right-ish corridor when you're done. Go to the red-colored rock under the moon symbol and push it in. o------------------------------o-------o o--------------------o | Lv. ? SPIRIT'S SERVANT (x5) | HP: ? | | DIFFICULTY: 2 of 5 | | -Sign of Silence | | o--------------------o | -Sigma Gale | | o------------------------------o-------o Lv. 17 Kharg Lv. 20 Samson Lv. ? Darc [Guest] Although you can't see their HPs, they're really in the same league as the Evil Eyes you just fought. Equip a Soot of Darkness and go to town. Watch out 'cause they can silence you. There's a chance Darc bites the big one here, so if you need the extra help make Samson shadow him. One of the servants drops a Crystal Arrowhead -- MAKE SURE YOU GET THIS! It will be very useful in one of the latter chapters. If you fail to get it, remember that you can save in-between the battles. Drops: Light Balm, 19 Spirit Stones (x2), Crystal Arrowhead, 12 Spirit Stones --- Talk to the three balls of light and head into the adjacent room. Touch the red-colored stone once again and you'll be tested. o------------------------------o-------o o--------------------o | Lv. ? SPIRIT'S SERVANT (x6) | HP: ? | | DIFFICULTY: 2 of 5 | | -Paralyzing Wind | | o--------------------o | -Sigma Gale | | o------------------------------o-------o Lv. 17 Kharg Lv. 20 Samson Lv. ? Darc [Guest] Pretty much the same battle as last time except the enemies start off in a big cluster. That means...fodder for area attacks. Samson's physical range is his best asset here, and Darc will get KO'd like usual. Use Healing Rain if you need to cure and make sure to get the Eyes of a Peregrine that is dropped. Remember: if you miss the drop like I did my first time, you can save in-between the battles. Drops: 8 Spirit Stones (x2), Light Balm, 8 Spirit Stones, Life Tree Berry, 11 Spirit Stones, Eyes of a Peregrine, 18 Spirit Stones --- Talk to the four spirits this time and go into the adjacent room you haven't been in yet. Press the red-colored rock under the symbol of three stars to be given a third and last test battle. o------------------------------o-------o o--------------------o | Lv. ? SPIRIT'S SERVANT (x6) | HP: ? | | DIFFICULTY: 2 of 5 | | -Sleepy Wind | | o--------------------o | -Sigma Gale | | o------------------------------o-------o Lv. 18 Kharg Lv. 20 Samson Lv. ? Darc [Guest] This battle is the same as all the others, except there's no rare drops to find. It may actually be easier than all the others since you start out surrounded but they're too far away to gang up on you. As they approach, you can usually abuse Samson's weapon range and hit three or four of them at a time. Drops: 18 Spirit Stones (x2) --- Talk to the balls of light and exit back into the main hall. The door that was previously locked will be unsealed, and you can enter after a short talk. Watch the poolside events and you'll be back at the village. o-------------------------------------------------------o | THE SLOTHIAN VILLAGE | | Items: --- | | Enemies: --- | o-------------------------------------------------------o The party disbands for the time being. If you haven't gotten an Anti-Slothian accessory yet, it's my duty to remind you that they won't always be available here so get one while you can. Go to the pier to cue a song, then talk to Samson. Darc's at Elder Hill, so go visit him, too. Shortly, Samson delivers some bad news. Go back to The Beach. o-------------------------------------------------------o | THE BEACH | | Items: --- | | Enemies: Rifleman, Commander, Gunner x 3, Foot | | Soldier x 2 | o-------------------------------------------------------o The enemy breaks shore here, but you'll get to break them like waves. o----------------------------o--------o--------o o--------------------o | Lv. 15 RIFLEMAN | HP: 74 | SS: 22 | | DIFFICULTY: 1 of 5 | | -Snipe | -----> | --> 12 | o--------------------o | Lv. 18 COMMANDER | HP: 99 | SS: -- | | -Careful Aim | -----> | --> ?? | | Lv. 15 GUNNER (x3) | HP: 48 | SS: -- | | -Charge Shot | -----> | --> 06 | | Lv. 16 FOOT SOLDIER (x2) | HP: 84 | SS: -- | | -Hand Grenade | -----> | --> ?? | o----------------------------o--------o--------o Lv. 18 Kharg Lv. 20 Samson Lv. ? Darc [Guest] Not really much difference here from the other small Dilz-groups you've beaten down before. Samson can often hit multiple enemies with his range, and there's not really much to the rest. On the third turn, both Samson and Kharg will get a free fire aura. The Commander drops a Steel Armband. Drops: Steel Armband, 11 Spirit Stones, 117G Go back to the Slothian Village. o-------------------------------------------------------o | THE SLOTHIAN VILLAGE | | Items: --- | | Enemies: --- | o-------------------------------------------------------o After you've seen what's transpired, go to Elder Hill. The Dilz-dorks haven't yet left, and there's only one fiery place they'll be going... o--------------------------o--------o--------o o--------------------o | Lv. 17 GUNNER | HP: 54 | SS: -- | | DIFFICULTY: 1 of 5 | | -Charge Shot | -----> | --> 06 | o--------------------o | Lv. 18 GUNNER | HP: 56 | SS: -- | | -Charge Shot | -----> | --> 06 | | Lv. 17 COMMANDER | HP: 95 | SS: -- | | -Careful Aim | -----> | --> ?? | | Lv. 17 FOOT SOLDIER (x4) | HP: 88 | SS: -- | | -Hand Grenade | -----> | --> ?? | o--------------------------o--------o--------o Lv. 18 Kharg Lv. 21 Samson Lv. ? Darc [Guest] Once again, you're treated to a generic Dilz-skirmish. Deal with them in the same way you've been doing -- Samson's long-range physical attacks, Kharg's multi-hitting skills -- and do away with them during this last battle on the island. On the second turn, Kharg and Samson get a free fire aura for dual attacks. The Commander drops a unique item (Dilzweld Visor) for Tatjana, so be sure to kill him during the first few turns; a Gunner can drop a Blue Power Lens for the airship. Drops: Dilzweld Visor, 314G, 10 Spirit Stones, 292G, 14 Spirit Stones, Blue Power Lens, 145G, 11 Spirit Stones (x2), Good Herb You'll be able to move around freely. If you want to get an Anti-Slothian accessory, now would be a dandy time to spend five grand on one. Talk to Samson on the beach to end the chapter. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Darc - Ch. 5 - Evolution D5VL -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- NOTE: Get Choco at the Rueloon Arena this chapter if you still want to get her! You can have a chance next chapter, but if you don't have any of the secret characters, you'll have to choose one or the other! Go for it now! o-------------------------------------------------------o | THE BEACH | | Items: --- | | Enemies: --- | o-------------------------------------------------------o It's not long before Darc's lonesome is rejoined with his party, courtesy of the Pyron. Camellia talks about going to Halshinne, where the Dilzweld's main base is located. Take the Pyron to Halshinne, to Barbadoth. o-------------------------------------------------------o | BARBADOTH | | Items: Romantic Earring | | Enemies: --- | o-------------------------------------------------------o This desert oasis-slash-shack is plenty interesting -- you can heal your party for free by drinking from the fountain, Kirjath is also here waiting for you to bring all the Ancient Tablets, and a great Quorop shop is also here. Inside the building, talk to the goblin by the stairs twice and he'll ask for a 1000G donation. Give it to him to get a [ROMANTIC EARRING], your second hopefully. Buy Death-Ant Nectar (Inflict: Death) for Camellia and a Gale Headband for Volk if you can afford it. Ask the Lupine by the Quorop about crossing the desert, the Saryu, and the Niente Tribe, learning that some mummies have the spirits of the tribesmen inside. Outside, right of the water fountain, talk to the mummy sprawled out on the ground. Ask how to cross the Kanara Desert and you'll be directed to talk to Fuhstart in the building (he's behind the Quorop). Inquire about all three options to learn the flutes that calm the storm are inside the Pyramid Ruins. Ka-ching! At this point, if you've been following this guide, you should have six of the seven Ancient Tablets. You'll get the last in... o-------------------------------------------------------o | THE PYRAMID RUINS | | Items: Ancient Tablet 6, 240 Spirit Stones, Life | | Tree Berry, 100 Spirit Stones, Earth Balm x | | 3, Clattery Dentures, Magefoil, Earth Shy x | | 3, Great Sorceror's Remains, The Twin Saryu | | Flutes | | Enemies: Mummy x 8 | o-------------------------------------------------------o Enter the interior and follow the stairs up twice. To the right should be [ANCIENT TABLET 6], in all its broken glory. Go out the left exit and re-enter, pushing the sarcophagus-shaped switch in to open the path further. Head back down and leave via the right entrance to get into the second pyramid. Push the second switch. Head down the rest of the path to the stairs that take you to the pyramid fringe. Push in the switch there to open another path in the 2nd pyramid, and raid the chest beside it for [240 SPIRIT STONES] and a [LIFE TREE BERRY]. Backtrack to the first pyramid tower and take the other right path, which leads to three chests (^__^) with a combined total of: [100 SPIRIT STONES] and three [EARTH BALM]s; [CLATTERY DENTURES] and a [MAGEFOIL]; three [EARTH SHY]s and a [GREAT SORCEROR'S REMAINS]. Bebedora should now have a Toy Heart/Sparkly Eyeballs/Clattery Dentures, and it's debatable whether you want to give Volk the Great Sorceror's Remains. On one hand it makes him a great magic-user; on the other, it hurts DEF and SPD a lot, arguably two of the most battle-important stats. Regardless, leave and go back to the second pyramid tower, taking the higher path in the interior. Go out the door on the right to a "suspicious-looking" switch, which lights up an orb on a locked door. Enter the small door beside it to a chest with [2200G] and [THORNED IVY]. Go back to the second pyramid tower and this time take the walkway along the perimeter. It leads back to the outside of the first pyramid tower where the second "suspicious-looking" switch is. Take the small stairway by the switch to a gaping hole, which brings you back inside the first tower. The two-orb door is now open. Enter and approach the flutes on the altar and take them despite the warning. Mummies emerge from the sarcophagi, intent on a feast. o----------------------o--------o--------o o--------------------o | Lv. 18 MUMMY | HP: 70 | SS: 37 | | DIFFICULTY: 2 of 5 | | -Mummy's Curse | -----> | --> 12 | o--------------------o | Lv. 19 MUMMY (x2) | HP: 73 | SS: 37 | | -Mummy's Curse | -----> | --> 12 | | Lv. 20 MUMMY (x5) | HP: 76 | SS: 38 | | -Mummy's Curse | -----> | --> 12 | o----------------------o--------o--------o Lv. 18 Darc Lv. 16 Volk Lv. 16 Delma Lv. 17 Camellia Lv. 18 Bebedora Camellia warns of the Mummy's Curse attack, which is basically a beefed-up version of Liquid Coleopt Sphere. Fortunately, you can Mind Control all of them and Mummy's Curse is as damaging to them as it is to you. Make sure you have ample time to use Healing Rain (2 Romantic Earrings = Win!) because their physical attacks are overpowered as well, usually doing sixty-plus damage. The furthest mummy on the left also drops a Lark Coat of Arms, which prevents paralysis. Drops: 426G, 355G, 391G, Lark Coat of Arms, Revival Medicine --- After battle [THE TWIN SARYU FLUTES] will be in your possession. Go back to Barbadoth. o-------------------------------------------------------o | BARBADOTH | | Items: Goddess Statuette, Romantic Earrings | | Enemies: --- | o-------------------------------------------------------o Cut in line at the water fountain, heal up, and talk to Kirjath. By now, if you had followed this guide, you should have ALL seven of the Ancient Tablets. Kirjath will ascend out of Barbadoth, leaving you a [GODDESS STATUETTE] for the hard work you've done. Said item gives you 20% more max HP and is pretty useful if you don't mind the slight SPD penalty. Get that [ROMANTIC EARRING] from the goblin inside the building, too, by giving him a 1000G donation if you haven't already. Once you're ready, trek to the Kanara Desert. o-------------------------------------------------------o | THE KANARA DESERT, ENTRANCE | | Items: --- | | Enemies: --- | o-------------------------------------------------------o MAP: http://db.gamefaqs.com/console/ps2/file/arc_the_lad_tots_kanara.png You'll be able to quell the violent sandstorm and proceed. This place is like a maze, so here's the directions to proceed: 1) In first screen where flutes are blown, head up. 2) At forked path, go right. 3) There will be 4 sand pits here. Take the NE one with a totem by it. 4) Head left into the area with three pits. 5) On the side with two pits, take the northernmost one (by the totem) 6) Head to the exit. There's no treasures here, only some nagging random battles at times, but they don't seem to start 'til you've gotten through. You'll leave through The Kanara Desert, Exit and end up on the world map. The next stop has to be gone to. o-------------------------------------------------------o | MALUISE TOWER | | Items: --- | | Enemies: --- | o-------------------------------------------------------o Watch the opening scene and head aft around the tower. You'll find your ol' friend here with his Dilzweld entourage. [Amaury Garcia mentions that the Commandos around this time start another grenade attack, inflicting paralysis or poison. Which type depends on what type of commando they are; the player's kept in the dark on this, seemingly.] o----------------------o---------o--------o o----------------o---------o | Lv. ? DROGUZA | HP: ? | SS: -- | | STEEL BOX (x2) | HP: ~50 | | -Black Out | | | o----------------o---------o | -Dark Extreme | | | | Lv. 20 SNIPER (x3) | HP: 93 | SS: 31 | | -Snipe | -----> | --> 12 | o--------------------------o | Lv. 20 COMMANDO (x3) | HP: 100 | SS: | | DIFFICULTY: 3.5 of 5 | | -Hand Grenade | ------> | --> ?? | o--------------------------o | -Bio Grenade | ------> | --> ?? | | -Chemical Grenade | ------> | --> ?? | o----------------------o---------o--------o Lv. 17 Volk Lv. 18 Darc Lv. 16 Delma Lv. 17 Camellia Lv. 19 Bebedora This battle can be extremely annoying, as you're surrounded from the start. Like Droguza said, he has evolved and his bolstered stats certainly seem to be proof. Like usual, start off with Magic Shield (Delma/Camellia) to reduce Black Out/Dark Extreme damage and use other party buffs (Guard Field) to give you a slight edge when it comes to his HP-draining attack. Commandos and Snipers are just Foot Soldiers/Riflemen with more spunk, but they are far better than their counterparts. Snipers do more damage with Snipe, and the commandos' grenade attacks now include one that inflicts paralysis (use that Lark Coat of Arms!). Since this is going to be a battle you cure a lot in, consider giving Camellia one Romantic Earring and Bebedora the other, if you plan on using her as a killer mage. After the reg enemies have died, give Camellia both of them; Bebedora should use Black Out from afar. Darc should kick out a Sword of Awakening as soon as the enemy surrounds, as you can actually get a game over in this battle -- seems like awhile since that's been a possibility, eh? Droguza has a drop/steal of a Mad Warrior's Skull, and since he's probably the last to go, make sure you get it (Volk- -only)...it's yer only chance. The two steel boxes contain worthless items (Power Berry, Titanium Armband) and can be detrimental to how the battle goes. I wouldn't even bother with them, myself. Concentrate on destroying Droguza's ~800 HP instead. Drops: 258G, Attack Bottle, Rescue Kit, 10 Spirit Stones, 9 Spirit Stones, Power Berry, Titanium Armband --- Go back to the world map and relax in Azer Springs. o-------------------------------------------------------o | AZER SPRINGS | | Items: --- | | Enemies: --- | o-------------------------------------------------------o There are plenty of great shops here, but don't heal -- you can do that in Barbadoth for free. I recommend giving everyone at least 5 Great Herbs apiece because the next section...well, you'll be in for the long haul. If you're short on Spirit Stones, go back to Orcoth to buy them for 2/per. Go to The Flying Fortress Megist when you're prepared. o-------------------------------------------------------o | THE FLYING FORTRESS MEGIST | | Items: 200 Spirit Stones, Life Ring, Bountiful | | Fruit, Sparkly Eyeballs, Sleepless Guard, | | Card Key | | Enemies: Commander x 3, Sniper x 7, PA-200 x 2, | | Cannon Trap x 11, Commando x 4, Foot | | Soldier x 3, Altered Deimos x 9, Shotgun | | Trap x 4, Demon Droguza | o-------------------------------------------------------o After a scene, you'll be at ground zero for Dilzweld operations. Start your engines! o-------------------------o---------o--------o o--------------------o | Lv. 23 COMMANDER | HP: 121 | SS: -- | | DIFFICULTY: 2 of 5 | | -Careful Aim | ------> | --> ?? | o--------------------o | Lv. 22 SNIPER (x3) | HP: 101 | SS: 33 | | -Snipe | ------> | --> 12 | | Lv. 22 PA-200 (x2) | HP: 102 | SS: -- | | Lv. 23 CANNON TRAP (x2) | HP: 94 | SS: -- | o-------------------------o---------o--------o Lv. 19 Darc Lv. 17 Volk Lv. 16 Delma Lv. 17 Camellia Lv. 20 Bebedora Introducing PA-200! These floating machines have a penchant for using an annoying machine-gun skill that does a lot of damage, plus their physical attacks are nothing to scoff at. These should be done away with as quickly as possible; the rest aren't as hard. Speaking of which, the Cannon Traps are pretty crappy...even at my levels they didn't pose much of a threat. But anyway...you start off in battle far away from the enemy, and close to each other. Party buff! Speed Up, Guard Field, you get the idea. Don't need to use Magic Shield here, though. If you advance slowly, you can draw out the Cannon Traps; dispose of them, then lure out the PA-200s. Rinse, repeat. It's a pretty safe way to do it, but bumrushing can work, too. The Commander does not drop anything here, so don't bother wasting time with'im. Drops: 18 Spirit Stones, 223G, 20 Spirit Stones, 267G, 262G, 239G, 10 Spirit Stones --- Enter the Megist proper for a mini-scene. You can save in the room where Lilia was once held captive (beats Azer Springs, eh?), and you can claim any of the treasure chests you missed before -- [200 SPIRIT STONES], a [LIFE RING], [SLEEPLESS GUARD], [BOUNTIFUL FRUIT], and a [SPARKLY EYEBALLS] for Bebedora. Once you've saved, enter up the stairs in the main entryway and you'll come across some Dilz-dummies trying to Dilz-patch you. :P o-------------------------o---------o--------o o--------------------o | Lv. 24 COMMANDER | HP: 126 | SS: -- | | DIFFICULTY: 2 of 5 | | -Careful Aim | ------> | --> ?? | o--------------------o | Lv. 21 SNIPER (x2) | HP: 97 | SS: 32 | | -Snipe | ------> | --> 12 | | Lv. 23 SNIPER (x3) | HP: 105 | SS: 34 | | -Snipe | ------> | --> 12 | | Lv. 20 CANNON TRAP (x2) | HP: 85 | SS: -- | o-------------------------o---------o--------o Lv. 20 Darc Lv. 18 Volk Lv. 17 Delma Lv. 17 Camellia Lv. 20 Bebedora Same as last time with more Snipers and no PA-200s (thankfully). The walkway starts out congested, too, which will give you time enough to use your area- -effect skills. Like last time, the Commander offers nothing as a drop. You don't even have to party-buff at the beginning this time, since you'll be in such a close proximity throughout and can do it any time to equal or greater effect. Make sure to equip the Thorned Ivy on Darc so his attack range gets widened, too. Drops: 244G, 163G, 19 Spirit Stones, 11 Spirit Stones, 4 Spirit Stones --- Go back and save in Lilia's old prison room, then head left across the screen to enter the Megist control room. Run up to the soldiers to initiate what will be a bloodbath (for them!). o-------------------------o---------o--------o o--------------------o | Lv. 26 COMMANDER | HP: 135 | SS: -- | | DIFFICULTY: 2 of 5 | | -Careful Aim | ------> | --> ?? | o--------------------o | Lv. 22 SNIPER (x2) | HP: 101 | SS: 33 | | -Snipe | ------> | --> 12 | | Lv. 22 FOOT SOLDIER (x2)| HP: 108 | SS: -- | | Lv. 20 FOOT SOLDIER | HP: 100 | SS: -- | | -Hand Grenade | ------> | --> ?? | | Lv. 24 COMMANDO (x2) | HP: 116 | SS: -- | | -Hand Grenade | ------> | --> ?? | | -Bio Grenade | ------> | --> ?? | | -Chemical Grenade | ------> | --> ?? | | Lv. 20 CANNON TRAP (x2) | HP: 85 | SS: -- | o-------------------------o---------o--------o Lv. 20 Darc Lv. 18 Volk Lv. 18 Delma Lv. 18 Camellia Lv. 21 Bebedora The Commando is sitting duck for an area-effect attack here, as it hits all the enemies with him. Bombard him your best and try to Mind Control one of the Snipers -- they're the only ones with usable skills and they serve as a distraction. Sword of Awakening, blah blah blah... There's nothing notable at all here, although I should say that Death Ant Nectar did lend a hand once or twice. :p Drops: 17 Spirit Stones, 20 Spirit Stones, 12 Spirit Stones, 16 Spirit Stones Go over to the panel with the blinking red light on it. It's the one that opens the lab elevator. After you flip it, head back to the main hall where you will be fighting some rather weird thingies...eww. Heal first! o----------------------------o---------o--------o o--------------------o | Lv. 23 COMMANDO | HP: 76 | SS: -- | | DIFFICULTY: 2 of 5 | | Lv. 22 COMMANDO | HP: 108 | SS: -- | o--------------------o | -Hand Grenade | ------> | --> ?? | | -Bio Grenade | ------> | --> ?? | | -Chemical Grenade | ------> | --> ?? | | Lv. 22 CANNON TRAP (x3) | HP: 91 | SS: -- | | Lv. 23 ALTERED DEIMOS (x2) | HP: 76 | SS: 91 | | -Limb from Limb | ------> | SS: 10 | | -System Shock | ------> | SS: 14 | | -Power Loss | ------> | SS: 16 | o----------------------------o---------o--------o Lv. 20 Darc Lv. 19 Volk Lv. 18 Delma Lv. 18 Camellia Lv. 21 Bebedora Party-buff your DEF and ATT, then advance. The Altered Deimos are new but have weaker defense than most of the other units, not to mention are great Mind Control fodder -- 91 Spirit Stones! They also drop a crapload of cash should you decide to kill 'em, so don't leave that behind! Besides that, all other units are those you've already killed. The Commandos drop Rescue Kits usually. Drops: 994G, 191G, 17 Spirit Stones, Rescue Kit, 11 Spirit Stones, Rescue Kit You can now enter the Lab Tower via the elevator you switched on. Watch the scene and head left to find a save point. Enter the left room to find a red light blinking on a console. Push the lever to open some walkways in the save point hall. You also have to put up with some more Altered Deimos. o----------------------------o---------o--------o o---------------o---------o | Lv. 23 ALTERED DEIMOS (x4) | HP: 76 | SS: 91 | | STEEL BOX (x2)| HP: ~50 | | -Limb from Limb | ------> | SS: 10 | o---------------o---------o | -System Shock | ------> | SS: 14 | o-------------------------o | -Power Loss | ------> | SS: 16 | | DIFFICULTY: 1.5 of 5 | o----------------------------o---------o--------o o-------------------------o Lv. 21 Darc Lv. 19 Volk Lv. 18 Delma Lv. 18 Camellia Lv. 21 Bebedora Same enemies as last time, only without human companions. Limb from Limb can really damage you (80+?) so don't parade your weaker allies in front of them. Mind Control 'em, use your weakest skills (Blizzard, Claws of Rage)... it doesn't make much difference how you do away with them. The Steel Boxes only have small amounts of currency and Spirit Stones in 'em, and you can do better. Drops: 200G, 546G, 397G, 200G, 15 Spirit Stones --- Exit back to the research hall, heal and save, then enter the rightmost door to find a troublesome scene. o----------------------------o---------o--------o o---------------o---------o | Lv. 24 FOOT SOLDIER | HP: 116 | SS: -- | | STEEL BOX (x2)| HP: ~50 | | -Hand Grenade | | | o---------------o---------o | Lv. 23 ALTERED DEIMOS (x3) | HP: 76 | SS: 91 | | -Limb from Limb | ------> | SS: 10 | | -System Shock | ------> | SS: 14 | o-------------------------o | -Power Loss | ------> | SS: 16 | | DIFFICULTY: 1.5 of 5 | o----------------------------o---------o--------o o-------------------------o Lv. 21 Darc Lv. 20 Volk Lv. 18 Delma Lv. 18 Camellia Lv. 21 Bebedora Same old thing by now. Again, front your strongest DEF characters here and abuse the Altered Deimos' mediocre DEF with cheap, offensive skills. Mind Control if you please and put this stalling battle behind you. Don't bother with the Steel Boxes either -- it's just chump change and a few Spirit Stones for the trouble. The end is almost in sight...! Drops: 546G, 250G, 13 Spirit Stones (x2), 300G --- Watch the scenes regarding the irradiation machine and press the switch by the blinking light when you're told to. Take the [CARD KEY] off the illuminated table while you're at it. Save in the main research hall after the scenes and prepare for (arguably) the hardest battle in the game -- if you need to revisit any places for items, Spirit Stones...the arena...whatever, now would be the time to do it. One good tip: come into the battle with Bebedora having already learned Resurrection. When you're ready, look at the card key reader (green thing) by the only door not yet entered. Enter to find some scenes in progress, then start breakin' stuff! o--------------------------o--------o--------o o-------------o---------o | Lv. 24 CANNON TRAP (x4) | HP: 98 | SS: -- | | WIND TOWER | HP: ~40 | | Lv. 25 SHOTGUN TRAP (x4) | HP: 88 | SS: -- | | FIRE TOWER | HP: ~40 | o--------------------------o--------o--------o | EARTH TOWER | HP: ~40 | | LIGHT TOWER | HP: ~40 | Lv. 21 Darc | WATER TOWER | HP: ~40 | Lv. 20 Volk o-------------o---------o Lv. 19 Delma Lv. 18 Camellia Lv. 22 Bebedora The main objective here is to break the Wind, Water, Fire, Earth, and Light Towers. There are a few crappy enemies thrown in so this isn't a romp, but if you're really intent on killing them, the battle doesn't end as soon as they're dead -- there's no time limit here. The towers have about 40 HP which takes two hits to do. Also, Delma gets a fire aura after four towers have broken, not that it matters much. Drops: 443G, 358G, 20 Spirit Stones (x2), 168G, 276G (x2) --- Get ready for the hardest battle in the game... o----------------------o-------o--------o o----------------------o | Lv. ? DEMON DROGUZA | HP: ? | SS: -- | | DIFFICULTY: 4.5 of 5 | o----------------------o-------o--------o o----------------------o Lv. 21 Darc Lv. 21 Volk Lv. 19 Delma Lv. 18 Camellia Lv. 22 Bebedora Whew! Finally made it through all those Dilz-nerds to get to this, the last battle of the chapter. Before you come into battle, look to see what skills you have to purchase. Everyone but Bebedora should be able to have at least one curative move by Class Lv. 5 -- purchase them. In this case, Delma can have Healing Rain as well. If Dragon Fang Sword (Darc - Lv. 7 - 1800 SP) is available, get that as well; same goes for Bebedora's Resurrection skill, which, being a Class Lv. 2 skill, you should already have. Once you've come into the battle with HP healed all the way, Spirit Stones as high as you can get 'em, and a bunch of healing items given to each person, start the battle. You'll want to party buff immediately -- precedence given to Speed Up (all), Magic Shield (all), Guard Field (all), and Heated Soul (attackers). Bebedora should be your designated Resurrection-ist -- don't waste her Spirit Stones on anything else because there's nothing to replenish them here. Set her aside from the rest so she doesn't bait Droguza into hitting her along with any comrades while she idles. Another note: you can have two Romantic Earrings by now. To conserve Spirit Stones, un-equip them when you know you'll need to use a high-spending skill (Resurrection, Dragon Fang Sword) and then put them back on someone else when they need to use 'em. Darc, Volk, and Delma should flank Demon Droguza. If you put one at the left and right of him, as far against the platform and wall as you can get, it will make him have to do single-hitting attacks to get you -- that's what you definitely want. Camellia will be the healer, although you don't want her to get up close... Depending on her level, you choose her exact placement. Due to Resurrection reviving dead characters at full HP, there's a little room to be flexible. Make sure to equip Volk with the Mad Warrior's Skull, too, as it makes his CNT rating maxed-out. Now, onto Demon Droguza's attacks. He can use his tail to attack you from anywhere with a drop-in bomb, which does area damage. The second attack uses his tail as a laser and cuts a wide arc in front of the middle of the field to do extensive damage (my Volk took 169!) -- stay out of that area and he won't be able to use it on you. The third is sweeping arm attack in front of/to the side for moderately weak damage (60-ish). It has a large radius but is still opportune for you. The fourth and last is a bubbly breath tech that hits those near his front, and empties their DEF in the meanwhile. If you bought a bunch of Great Herbs like I suggested, you'll be able to bounce back from anything thrown at you. Abuse those dual attacks as well (ATT-buffed ones can do 220+!) and even use some of those skills that raise Tension. If you get 150 or less HP, heal immediately -- Demon Droguza is a fast li'l sucker. Use the Pyron if you can, also. Eventually, Droguza's demonic amount of HP (~1600) will succumb to your tireless efforts. Whoever kills the guy is almost assured a level up. =p Drops: --- --- The curtain closes on this chapter after some scenes with Droguza. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Kharg - Ch. 6 - Rivalry K6RV -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- NOTE: Diekbeck, the secret character, cannot be gotten after entering the final location in this chapter, so get him beforehand! o-------------------------------------------------------o | YEWBELL | | Items: --- | | Enemies: --- | o-------------------------------------------------------o After Samson leaves, go back to the Castle Ruins. Maru's there, and so is Paulette, at the graveyard. After talking with her, you'll learn Tatjana and Ganz went to Thunor Point. Track 'em there. o-------------------------------------------------------o | THUNOR POINT | | Items: --- | | Enemies: --- | o-------------------------------------------------------o You'll learn from your two comrades that the Megist was heading back to the Dilzweld Empire. Go back to the Big Owl and Tatjana will give you some advice before heading to Halshinne. To Mt. Lamda! o-------------------------------------------------------o | MT. LAMDA | | Items: --- | | Enemies: --- | o-------------------------------------------------------o Enter the training grounds, actually Kharg's second arena, and find the priest watching the monks practice. When he asks you if you want to train, say 'no,' then 'We want to get over Mt. Lamda.' After he speaks to you, leave the temple to make Tatjana suggest going to Peisus' library to find info. o-------------------------------------------------------o | PEISUS | | Items: Red Gemstone, Blue Gemstone, Clivis's Book | | OR Diek Screw OR Spirit Amulet | | Enemies: --- | o-------------------------------------------------------o Enter and talk to the attendant in the booth to find out you have to find the Lamda Sutra in the library yourself... ARGH! Enter the second, main library to make the party split up. Go back to the lobby and find the two draconic sculptures lining the walls. You can get a [RED GEMSTONE] and a [BLUE GEMSTONE] from them. Back in the library, find the bookcase at the end of the aisle with the two similar draconic sculptures. Put the red one in the left and the blue in the right to find a passage behind the bookshelf. Look at the middle shelf and read the inscription to find the [LAMDA SUTRA]. Unfortunately, its written in Sumlian, a long-dead language, and you can't decipher it yet. Go back and talk to Mormatt in the lobby. He suggests you go the Milmarna Appraisal Office to look at the texts. You can leave for there now, so long as you don't have the [RED GEMSTONE] and/or [BLUE GEMSTONE] in your inventory. However, if you want to get some special items, go back into the secret room behind the bookshelf again. Talk to the robot (Diekpeck) who will ask you if you believe him; say you don't. He'll then ask you questions which determine your reward. ANSWERS: PRIZES: 01. Counterclockwise 1-4 --> Diek Screw 02. A cat. 5-9 --> Clivis's Book 03. Beautiful stones. 10 --> Spirit Amulet 04. Palkia. 05. How much to spend on entrants' lunches. 06. A pair of dice. 07. The Shinobi Gang. 08. Lakelta Deimos 09. A pipe. 10. Buster. The Spirit Amulet makes all elemental damage sans Dark do 1 damage, but only Kharg can equip it. The Clivis's Book (called a Neutrino Charge by Diekpeck) negates all status effects and ANYONE can equip it, but you get an annoying SPD penalty. If you already have Diekbeck, Kharg's secret character, the Diek Screw is probably what you want to go for. It gives him a SPD boost of...wait for it...+40! The rest of the equips are good, but this makes Diekbeck far more usable for the arena where you can abuse Diek-Break with the Romantic Stone. Whichever you get, remember that you can't get any of the others in the game, so decide ahead of time. :P o-------------------------------------------------------o | MILMARNA | | Items: Bone, Spirit Dictionary 5 | | Enemies: --- | o-------------------------------------------------------o Shops aren't much of interest here, although you can pick up a few Diamond Coatings and some airship parts if you need. Save point is in the equipment shop, and the healer is by the entrance to town. There's also a dog guarding a treasure chest in a makeshift hut. To lure it out, find the winding path that leads to the appraisal building and look for two rocks by an old man NPC. Find the [BONE] hidden underneath and go back to the dog. It will move away and you can view the chest's contents. Talk to the boy on the walkway after you're done. Head to the appraisal office and take the first right you see. By some barrels you can find a [SPIRIT DICTIONARY VOL 5], the last one you'll have to find in the game if you've been reading the guide correctly. Talk to the girl at the counter nearby to learn about Rosanna. Down the way, find the girl guarding a passage to kickstart a few scenes. Go left to the line waiting for a fortune-telling and you'll gain entrance to talk to Foh personally. Rosanna will give permission for the Lamda Sutra to be deciphered. Talk to her by the appraisal booth, then talk to the booth worker to give her the text. Go to Foh's room to watch scenes, where Maru leaves for awhile. Go back to the text translator to get the text back and learn what it says ("keep your mind clear of distracting thoughts"). Maru is sitting on a barrel by the fortune-tellers. Tell him "it's done" to cue some scenes; then, go outside to see Foh. You'll be able to go back to Lamda Temple now, but make a pitstop at Peisus first. o-------------------------------------------------------o | PEISUS | | Items: Hero Bandana | | Enemies: --- | o-------------------------------------------------------o Now that you (should) have all the Spirit Dictionaries, give them to Span and he will give you the [HERO BANDANA] accessory for Kharg. Go to Lamda. o-------------------------------------------------------o | LAMDA TEMPLE | | Items: --- | | Enemies: --- | o-------------------------------------------------------o Talk to the high priest once again and pick "Clear your mind from distraction" as the correct answer. A test will be issued (actually a battle) so accept. o------------------------o---------o o---------------------o | Lv. 23 LAMDA MONK (x2) | HP: 100 | | DIFFICULTY: 1 of 5 | | Lv. 24 LAMDA MONK (x3) | HP: 104 | o---------------------o o------------------------o---------o Lv. 18 Maru Lv. 18 Ganz Lv. 19 Kharg Lv. 18 Tatjana Lv. 15 Paulette Unlike arena battles here, you'll be able to use special skills and magic to whip the monks here. They often spend turns raising their own ATT, so as long as you exploit their lack of immediate offense this shouldn't be too much of a problem. They all start out in a huge zig-zag pattern, which means you can hit them with multiple area-effect skills right off the bat. Binding Arrow sounds good to me, although I just used the Big Owl's Paralyzer attack and hit ALL of them in Kharg's first turn. Cinch! Should the inflated ATT ratings start to wear on you, use Tatjana's Medical Machine which heals all lost HP in a fixed area radius. Whatta woman. Drops: 19 Spirit Stones, 12 Spirit Stones --- Another fight soon occurs, and that cauldron certainly knocks out the power players... o------------------------o---------o o-----------------------o | Lv. 24 LAMDA MONK | HP: 104 | | DIFFICULTY: 2.5 of 5 | | Lv. 22 LAMDA MONK (x2 | HP: 97 | o-----------------------o | Lv. 23 LAMDA MONK (x2) | HP: 100 | o------------------------o---------o Lv. 18 Maru Give Maru a bunch of healing items before you start and give him a Napping Bell if you have one. The monks won't advance unless you rush in blindly, so you can pick them off one by one. Unfortunately, with rinky-dink physical attacks, this leaves a lot of time for them to ATT-up themselves. So long as you can heal, this shouldn't be too hard; come in unprepared and you're in for an annoying fight. Fortunately, even a Lv. 18 Maru has a high enough SPD that he can get in multiple turns before the monks can swamp him. Just start at one end of the formation arc and work your way through, one by one. Once there are only a few left, you can simply outrun the monks -- Maru's MOV and weapon range are all you need to rely on. Drops: 18 Spirit Stones, Great Herb, 6 Spirit Stones, Attack Bottle --- The high priest will give you access to Mt. Lamda from now on. Heal and save at Big Owl before undertaking the trials of the mountain. Leave the temple via the mountain-facing door. o-------------------------------------------------------o | THE LAMDA MOUNTAIN PASS | | Items: 180 Spirit Stones, Balo Nut, Bountiful | | Fruit, Weathercock, Wind Shy, Great Herb x | | 4, Life Tree Berry | | Enemies: Ogre x 8, Lackey Demon x 4, Corpse x 3, | | Ghoul x 2, Skeleton x 4, Reaper x 2 | o-------------------------------------------------------o Start walking the path to find a chest in a niche. It contains one [BOUNTIFUL FRUIT] and [180 SPIRIT STONES]. Continue to be attacked by a goblin pack. o--------------------------o---------o o----------------------o | Lv. 25 OGRE | HP: 111 | | DIFFICULTY: 1.5 of 5 | | -Ogre's Fury | | o----------------------o | Lv. 26 OGRE (x2) | HP: 116 | | -Ogre's Fury | | | Lv. 26 LACKEY DEMON | HP: 84 | | Lv. 25 LACKEY DEMON (x2) | HP: 82 | | -Bomb | | o--------------------------o---------o Lv. 19 Maru Lv. 19 Ganz Lv. 19 Kharg Lv. 18 Tatjana Lv. 15 Paulette You start off surrounded, unfortunately. Lackey Demons have one skill (Bomb) but rely on moderately damaging physical attacks instead; Ogres can buff up their ATT. Equip a Napping Bell to rob them of turns and band together to do away with 'em. Make sure Tatjana has the Dilzweld Visor equipped as it increases her AVO to a high degree. Drops: 276G, 502G, 452G (x2), 17 Spirit Stones, 20 Spirit Stones --- Proceed down the path to find a short offshoot running parallel. Go down it to get a chest with a [WEATHERCOCK] for Maru, a [BALO NUT] and some [WIND SHY]. The Weathercock makes Maru's HIT become 100, so you'll definitely want to put it on him. Go back the way you came and take the high road under the rock structures. Keep an eye out for a chest on the cliffside, as it contains four [GREAT HERB]s and a [LIFE TREE BERRY]. Further down the road, you'll come to another chest in a niche with a [TANZANITE] and [ICE BLADE] inside. Give the Ice Blade to Ganz and you'll run into the next co-op deathsquad shortly. o---------------------o--------o o----------------------o | Lv. 21 OGRE | HP: 95 | | DIFFICULTY: 1.5 of 5 | | Lv. 20 OGRE (x3) | HP: 91 | o----------------------o | -Ogre's Fury | | | Lv. 20 LACKEY DEMON | HP: 68 | | Lv. 21 LACKEY DEMON | HP: 71 | | -Bomb | | o---------------------o--------o Lv. 19 Maru Lv. 19 Ganz Lv. 20 Kharg Lv. 18 Tatjana Lv. 16 Paulette Same battle as last time except the levels have been watered-down for you. Again, use incapacitating status effects like Sleep to give your party more time to strike and do it quickly. The Ogres still know how to increase their attack, but they're not too liberal with it. Give Ganz' new Ice Blade a try here. Should also mention that Tatjana's Sigma Gale skill can kill just about every enemy here in one try. Drops: 411G, 171G, 18 Spirit Stones Head left to the hallucination gas. When you enter you'll be in a fake Yewbell. Kharg wonders if it's a hallucination, but I guess all the zombies appearing decide that for him. o----------------------------o--------o--------o o--------------------o | Lv. 26 GHOUL (x2) | HP: 82 | SS: -- | | DIFFICULTY: 2 of 5 | | -Dead Spirit's Sigh | -----> | --> 08 | o--------------------o | Lv. 28 CORPSE (x3) | HP: 73 | SS: -- | | -Dead Spirit's Sigh | -----> | --> 08 | | -Gastric Juices | -----> | --> ?? | o----------------------------o--------o--------o Lv. 20 Maru Lv. 19 Ganz Lv. 20 Kharg Lv. 18 Tatjana Lv. 16 Paulette The Ghouls are bad news and you'll want to take them out as quickly as humanly possible. Their "Dead Spirit's Sigh" skill can inflict instadeath on occassion, and being outnumbered at this point doesn't amount to a very good situation. Luckily, there are only two and they go down with only a few uses of skills. The Corpses aren't so tough, but can lower defense with their inner juices. Drops: 165G (x2), 19 Spirit Stones (x3) You'll be able to navigate around now and find portals. There are multiple ways to go about this, but here's mine: go to the portal by the house across from the Yewbell refinery to appear in Plumb Canyon. Take the portal by the walkway to appear in Asheeda Forest. Go left and down from Big Owl to find a mass of roots with another portal. You'll end up in Parenz Ruins and can find the next portal by where Ziekbeck once was. This brings you to Scrappe Plateau. You may encounter some battles en route to here, but all of them are optional. Sadly, the one at Scrappe Plateau is mandatory. o----------------------o---------o o---------------------o | Lv. 26 REAPER (x2) | HP: 84 | | DIFFICULTY: 2 of 5 | | -Black Out | | o---------------------o | -Swing of Death| | | Lv. 25 SKELETON (x2) | HP: 101 | | Lv. 24 SKELETON (x2) | HP: 98 | o----------------------o---------o Lv. 20 Maru Lv. 19 Ganz Lv. 20 Kharg Lv. 18 Tatjana Lv. 16 Paulette Ugh, another battle with these jokers. The Reapers are new for the most part, and should be killed on sight. They have a skill which can inflict instant death -- surprise! -- and also use Black Out, so if Tatjana's got Element Guard, hook everyone up with that before proceeding; and make sure to put that Shadow Talisman on someone while you're at it. You should be familiar with Skeletons by now and know not to move in large groups. One of the bony beings here can drop a Shoulder Spikes (Paulette-only) and this is the only chance for you to get one. Drops: 157G, 20 Spirit Stones (x2), Assassin Ball --- Enter the ring of light by the stairway and you'll be out of the fog. Use the save point and go to the world map. o-------------------------------------------------------o | THE EASTERN FORTRESS | | Items: --- | | Enemies: --- | o-------------------------------------------------------o Some scenes take place here, but no battles for you. Talk to Boomer then go to the world map. o-------------------------------------------------------o | THE DILZWELD EMPIRE | | Items: --- | | Enemies: --- | o-------------------------------------------------------o Tatjana will get you in with a few white lies. Enter and stick to the left side of the screen to find three soldiers by a barricade. They'll tell you Darkham is en route to Maluise Tower. You can leave to the destination now, although you may want to check out the selection of shops here -- they're the best you'll get for the rest of the game. You'll definitely want to give each person a few Rescue Kits. If you're big on using the airship as a weapon, get a Noah - Double Amplifier to cut the "Use Energy" in half. Stock up on Spirit Stones in a place that sells them 2/per, though -- 4 is an exorbitant amount. Go to Maluise Tower when ready. o-------------------------------------------------------o | MALUISE TOWER | | Items: 200 Spirit Stones, Super-Duper Bomb x 2, | | Life Tree Berry, Wind Blade, Revival | | Medicine x 2, Stun Unit, Earth Shy x 2, High| | Green Lens, Frey's Hair Ornament | | Enemies: Intruder x 5, PA-200 x 11, Commando x 2, | | Cannon Trap x 7, Royal Guard x 4, Darkham | o-------------------------------------------------------o Watch the scenes that cue automatically, then enter the tower. Go up the stairs and take a left. Go down the north-facing stairway and open the chest at the end for [200 SPIRIT STONES] and two [SUPER-DUPER BOMB]s. Back up at the fork, head right to another stairway which, un-ironically, is right where some enemies are waiting for you o----------------------o---------o o------------o---------o | Lv. 26 INTRUDER (x2) | HP: 99 | | STEEL BOX | HP: ~50 | | Lv. 25 INTRUDER | HP: 95 | | METAL DRUM | HP: ~30 | | -Charge Shot | | o------------o---------o | -Fire Spray | | | Lv. 25 PA-200 (x3) | HP: 114 | o----------------------o | Lv. 24 COMMANDO (x2) | HP: 116 | | DIFFICULTY: 2.5 of 5 | | -Hand Grenade | | o----------------------o | -Bio Grenade | | | -Chemical Grenade | | o----------------------o---------o Lv. 20 Maru Lv. 20 Ganz Lv. 20 Kharg Lv. 18 Tatjana Lv. 16 Paulette Your old friends, the PA-200s, are back and it's time to bury a hatchet in their metal faces. Concentrate on them and dig into the Intruders which, while they're things you've never faced before, are neo-Gunners with a more powerful Charge Shot-esque attack. When they all group together, hit 'em with a Binding Arrow (etc.) and really put them out of commission. The steel box contains a Revival Medicine and 18 Spirit Stones, neither of which you should be in desperate need of. One of the Intruders drops a Broken Gun, which can be sold for extra cash, also. Drops: 222G (x2), 242G, 262G, 17 Spirit Stones, 20 Spirit Stones, Broken Gun, 12 Spirit Stones --- As you go up the next set of stairs, keep an eye out for the chest at the base, which contains a [LIFE TREE BERRY], two [REVIVAL MEDICINE]s, and a [WIND BLADE] for Ganz (He had Earth/Heat/Wind Blades now, for me). Head up into the next screen and you'll soon happen upon another dose of those dirty Dilz. o-------------------------o---------o o-----------------o---------o | Lv. 26 PA-200 (x2) | HP: 119 | | STEEL BOX | HP: ~50 | | Lv. 25 INTRUDER (x2) | HP: 95 | | METAL DRUM (x2) | HP: ~30 | | - Charge Shot | | o-----------------o---------o | - Fire Spray | | | Lv. 24 CANNON TRAP (x2) | HP: 98 | o----------------------o | Lv. 25 CANNON TRAP (x2) | HP: 101 | | DIFFICULTY: 2.5 of 5 | o-------------------------o---------o o----------------------o Lv. 21 Maru Lv. 21 Ganz Lv. 21 Kharg Lv. 18 Tatjana Lv. 16 Paulette Another detour battle. Get the Rescue Kit inside the steel box at the start and use your Airship ability to damage the enemies far away (Paralyzer could hit six!) if you want a quickie battle. Carry on like you've been doing. Drops: 157G, 216G, 247G, 276G, 460G, 20 Spirit Stones (x2), 21 Spirit Stones --- Go up the stairway and take the long offshoot to a chest with two [EARTH SHY]s inside and a [STUN UNIT] for Tatjana, which you should equip immediately. Take the path to the outside stairway and go back in, only higher. Another battle (and the last generic stalling one) awaits. o-------------------------o---------o o--------------------o---------o | Lv. 25 PA-200 (x3) | HP: 114 | | STEEL BOX | HP: ~50 | | Lv. 26 PA-200 (x3) | HP: 119 | | GUNPOWDER CAN (x2) | HP: >64 | | Lv. 25 CANNON TRAP (x3) | HP: 101 | o------------------------------o o-------------------------o---------o o------------------------o Lv. 21 Maru | DIFFICULTY: 2.5 of 5 | Lv. 21 Ganz o------------------------o Lv. 22 Kharg Lv. 18 Tatjana Lv. 16 Paulette Luckily, you're aided by two gunpowder barrels that happen to be in the midst of the ranks. Blow 'em up, use the airship to decimate, area-effect skills... This is all ground you've trodden before. The steel box behind the PA-200s contains a Snake Wire for Paulette, however, and since it's a one-time-only item, I'll remind you to get it if you want it (lengthens attack range). Drops: 212G, 262G, 197G, 16 Spirit Stones (x2), 11 Spirit Stones, 21 Spirit Stones, 275G, Snake Wire Take the [HIGH GREEN LENS] and [FREY'S HAIR ORNAMENT] from the chest on the obvious offshoot path just before the save point. Save before going outside. Let it be known that the fight at the top of the tower will end the chapter and you'll be unable to go where you please afterwards, so if you have items or characters you want to get in Cathena, now would be the opportune time. If you miss out, don't say I didn't warn ya. =p Outside, a scene takes place; you can head up afterwards. And you already know how the fight's going to play out... o-------------------------o---------o o----------------------o | Lv. ? DARKHAM | HP: ? | | DIFFICULTY: 3.5 of 5 | | Lv. 31 ROYAL GUARD | HP: 185 | o----------------------o | Lv. 30 ROYAL GUARD (x3) | HP: 179 | o-------------------------o---------o Lv. 21 Maru Lv. 22 Ganz Lv. 22 Kharg Lv. 18 Tatjana Lv. 16 Paulette Before the battle actually begins, make sure Kharg knows Resurrection; if not, think about resetting to the last save and sparring for awhile to learn it. Surprisingly, this is NOT the hardest battle you've faced so far, but it's just a smidgen under the Demon Droguza battle. The Royal Guards are tougher than any normal foe you've faced so far, and Darkham's got a few tricks up his sleeve, too. Concentrate on thinning the Royal Guard herd, and remember that they are not bosses -- their stats can be toyed with. Break their DEF first and then gang up. [Darkham's stats can be affected, too, but it may be more important here.] Remember those Rescue Kits I told you to buy? This is where they'll really come in handy. Don't bother with physical attacks unless you can inflict a status effect or do a dual attack; being skill- -oriented here is of more importance. Remember to use your Airship, too! I did 326 damage! Now, onto Darkham. His regular attack does moderate damage, but he has a grenade area-effect attack that inflicts paralysis. There's also a special skill that does 120+ damage (or halves HP), although you won't see it too often. Basically, he's the best Commando you'll find in the game. ^___^ He can be stricken w/ paralysis, too, so make sure that Stun Unit is equipped! Darkham has about 1250 HP, but without his bodyguards, it's easy to drain. He has a steal/drop of a Burst Blade (Kharg-only), so make sure you pick it up. Drops: 623G, 18 Spirit Stones, 8 Spirit Stones, 13 Spirit Stones, Burst Blade Watch the scenes and the chapter will end. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Chapter 7 - The Final Battle C7TF -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- o-------------------------------------------------------o | MALUISE TOWER | | Items: --- | | Enemies: Maru, Ganz, Kharg, Tatjana, Paulette -OR- | | Darc, Volk, Delma, Camellia, Bebedora | o-------------------------------------------------------o Darc's gang will show up at the start of the chapter and you'll duel it out for the Five Great Spirit Stones. Luckily, you can choose who you fight for: Deimos or Human. Special characters cannot fight in this battle, like usual (sorry if you just went and got one!) o------------------------------------------------o | CPU-CONTROLLED ABILITIES | o-----------------o---------o------------------------------------------------o | Lv. 28 MARU | HP: 241 | Venom Arrow, Hunting Arrow | | Lv. 31 GANZ | HP: 366 | Skull Crush, Intimidation, Titan Grenade | | Lv. 36 KHARG | HP: 322 | Windblade Fury, One Last Chance, Vital Energy | | Lv. 27 TATJANA | HP: 280 | Medical Machine, Sigma Storm, Element Guard | | Lv. 33 PAULETTE | HP: 292 | First Aid, Fire Sling, Heat Cyclone | o-----------------o---------o------------------------------------------------o | Lv. 41 DARC | HP: 321 | Claws of Rage, Sword of Awakening, Air Blade | | Lv. 31 VOLK | HP: 366 | Blizzard, Pure Silence, Diamond Dust | | Lv. 33 DELMA | HP: 304 | Explosion, Fire Storm, Speed Up | | Lv. 24 CAMELLIA | HP: 221 | Cure, Earthquake, Meteor Fall | | Lv. 22 BEBEDORA | HP: 241 | Black Out, Pure Silence, Dark Extreme | o-----------------o-----o---o------------------------------------------------o | DIFFICULTY: 2.5 of 5 | o-----------------------o No matter which side you fight for, there will only be a few characters who can really deal out the damage and ailments, being: Maru, Bebedora, Darc, and Kharg. Concentrate on the two who are your enemies and don't be afraid to be overly-spendy with Spirit Stones here. I'm talking about kicking out Great Hunter, Dark Extreme, Windblade Fury, Titan Grenade...anything y'have that can make this battle a cinch. It's really not that hard despite the hidden HP amount, and you can tackle it like most enemies. Spread out, use a skill that halves elemental damage (Magic Shield, Element Guard) and party-buff when possible. After all, who better to fight your party than the one who raised 'em up? Dual attacks seem to come quite easily here as well. All the better to whittle everyone's 250-400 HP, my dear! Drops: 49 Spirit Stones, 5 Spirit Stones Afterwards, some scenes will play and you'll be able to take the victors out of the tower. Pick up any treasure chests you missed. You can actually go back on the world map, although you won't be able to go back to the Orcoth Arena or the Cathena Arena (obviously). NOTE: Choco can still be obtained if not gotten already. This doesn't apply for Diek, naturally. Once your preparations are complete, head around to the back of Maluise Tower and descend into the pit where the Flying Castle is. You won't be able to leave once you enter, as the prompt implies. Enter inside and you'll control the losing party atop Maluise Tower. They, too, can leave the tower and flitter around the world (humans can go to Azer Springs!), but ultimately you'll have to follow the winning party to the Flying Castle. NOTE: There are shop Quorops inside, so you don't have to stock up THAT much. o-------------------------------------------------------o | THE FLYING CASTLE | | Items: --- | | Enemies: Hell Kite x 3, Lackey Demon x 3, Golem x 3| | Rognas Gormon x 3, Dark Dweller x 8, Evil | | Eye x 8, SA-100 x 8, Gunner x 3, Gun Trap | | x 2, Shotgun Trap x 4, PA-200 x 3, Altima | | x 2, Bebedora | o-------------------------------------------------------o The two parties will meet up here, then join up. Then, fall down as the Flying Castle's floor breaks apart. Kharg, Ganz, and Paulette land with Volk and Delma in a room. There are also a few more occupants here... o--------------------------o--------o o--------------------o | Lv. 26 HELL KITE | HP: 84 | | DIFFICULTY: 2 of 5 | | Lv. 26 LACKEY DEMON (x2) | HP: 84 | o--------------------o | Lv. 25 LACKEY DEMON | HP: 85 | | -Bomb | | | Lv. 27 HELL KITE (x2) | HP: 87 | o--------------------------o--------o Lv. 22 Volk Lv. 22 Ganz Lv. 22 Delma Lv. 24 Kharg Lv. 16 Paulette The Deimos and the Humans start on different sides of the rubble in the middle, so it's not really an option to party buff everyone. The Hell Kites, which are basically Wyverns with larger MOV/ATT/DEF ratings, do use fire- -elemental skills (Fire Storm), but the Lackey Demons have only one skill to speak of (Bomb). If you're having trouble breaking through the Hell Kites' defense, Volk and Delma get a fire aura on the fourth (?) turn. Drops: 858G, 20 Spirit Stones (x2), 422G, 24 Spirit Stones, 513G --- Once you've put aside your differences, you'll rejoin. Leave the room to be put into another (stalling) fight. No, you can't Retreat out of it... ;-; o---------------------------o---------o o------------------o---------o | Lv. 33 GOLEM (x3) | HP: 153 | | STRANGE ORB (x2) | HP: ~10 | | -Stone Rush | | o------------------o---------o | Lv. 30 ROGNAS GORMON | HP: 164 | o-----------------------o | Lv. 31 ROGNAS GORMON (x3) | HP: 169 | | DIFFICULTY: 2.5 of 5 | | -Earthquake | | o-----------------------o o---------------------------o---------o Lv. 23 Volk Lv. 23 Ganz Lv. 24 Kharg Lv. 22 Delma Lv. 16 Paulette This marks the first appearance of "Strange Orb" destructables. They contain Spirit Stones and/or Gold and/or Items, and go down in one hit so they're fairly good pick-me-ups. Now, before you start, you should know that these behemoth things use earth- -elemental skills, so use Delma's Magic Shield to make this less painful than it probably will be. Luckily, all of them are extremely weak to wind and one Windblade Waltz can overkill them. Make sure Ganz has his Wind Blade equipped and this battle will go by easily, that is if you don't get Stone Rush'd to death in the opening rounds. Drops: 18 Spirit Stones, 16 Spirit Stones, 209G, 23 Spirit Stones, Guard Drain --- Go up the makeshift stairway and touch the crystalline object in the corner by the door. This makes half of a bridge come together in the next room. Go into the door to be on a high walkway in the same place you fought the first battle. Touch the crystalline object by the other stairway to make the bridge come into place. Some scenes occur, but you'll be able to cross with everyone. Of course, it's out of the frying pan and into the crematorium... o--------------------------o--------o--------o o------------------o---------o | Lv. 27 EVIL EYE (x2) | HP: 87 | SS: 40 | | STRANGE ORB (x2) | HP: ~10 | | -Slow Enemy | -----> | --> 12 | o------------------o---------o | -Power Loss | -----> | --> 16 | | Lv. 26 EVIL EYE (x2) | HP: 84 | SS: -- | o-----------------------o | -Slow Enemy | -----> | --> 12 | | DIFFICULTY: 2.5 of 5 | | -Power Loss | -----> | --> 16 | o-----------------------o | Lv. 26 DARK DWELLER (x2) | HP: 84 | SS: -- | | -Black Out | -----> | --> 18 | | -Paralyzing Wind | -----> | --> 20 | | Lv. 25 DARK DWELLER (x2) | HP: 82 | SS: -- | | -Black Out | -----> | --> 18 | | -Paralyzing Wind | -----> | --> 20 | o--------------------------o--------o--------o Lv. 23 Ganz Lv. 23 Volk Lv. 25 Kharg Lv. 22 Delma Lv. 16 Paulette Equip Luminous Mosses if you have any spread out -- these guys can paralyze and ATT-down you in bulk. With Ganz and Volk, burning holes in their mild DEF shouldn't be that hard (ATT-up just in case). You can take them down without using skills, but if you want to expedite the battle... Drops: 20 Spirit Stones (x2), 151G, 189G, 22 Spirit Stones, 24 Spirit Stones --- Head to the elevator across the room and use it to bring yourselves up by a large gate. After a little banter, the view will change to Darc's party (and you get a free save!). The party is now Tatjana, Darc, Bebedora, Maru, and Camellia. So, you've got the best healers all in one group. Enemies appear for no apparant reason, so let's just get on, shall we... o--------------------o---------o--------o o---------------------o | Lv. 24 SA-100 | HP: 131 | SS: -- | | DIFFICULTY: 1 of 5 | | Lv. 25 SA-100 | HP: 135 | SS: -- | o---------------------o | Lv. 26 SA-100 (x3) | HP: 140 | SS: -- | | Lv. 25 GUNNER (x3) | HP: 76 | SS: 41 | | -Charge Shot | ------> | --> 06 | o--------------------o---------o--------o Lv. 23 Darc Lv. 21 Maru Lv. 18 Tatjana Lv. 19 Camellia Lv. 22 Bebedora PA-100s are basically self-destructing PA-200s, and aren't to be feared. Gunners are the same old, except they can use Charge Shot at least six times EACH by now. Basically you can take these guys down without skills or any critical mass-healing. You can't Mind Control anything but the Gunners, also. Maru gets a fire aura after talking with Bebedora, but there's a good chance the enemy will be gone by then. --- The elevator in the room doesn't run just yet. Head into the left room to find a switch and a skirmish. o--------------------------o--------o--------o o------------------o---------o | Lv. 26 GUN TRAP (x4) | HP: 84 | SS: -- | | STRANGE ORB (x2) | HP: ~10 | | Lv. 27 SHOTGUN TRAP (x4) | HP: 94 | SS: -- | o------------------o---------o o--------------------------o--------o--------o o-----------------------o Lv. 23 Darc | DIFFICULTY: 1 of 5 | Lv. 21 Maru o-----------------------o Lv. 18 Tatjana Lv. 19 Camellia Lv. 22 Bebedora Uh... Well, every enemy here has no skill and simple moderately damaging physical attacks, which you can dodge. No special drops... I don't have to tell you how to do the most basic, barbaric breaking-stuff routine, right? 'Kay. :p Drops: 16 Spirit Stones, First-aid Kit, 268G, 201G (x2), 20 Spirit Stones (x2), 234G, 21 Spirit Stones, 175G --- Turn on the switch and re-enter the elevator room, this time taking the middle path. o--------------------------o--------o--------o o-----------------------o | Lv. 26 EVIL EYE (x4) | HP: 84 | SS: 40 | | STRANGE ORB | HP: ~10 | | -Power Loss | -----> | --> 16 | o-----------------------o | -Slow Enemy | -----> | --> 12 | o Lv. 27 DARK DWELLER (x4) | HP: 87 | SS: 42 | o--------------------o | -Black Out | -----> | --> 18 | | DIFFICULTY: 1 of 5 | | -Paralyzing Wind | -----> | --> 20 | o--------------------o o--------------------------o--------o--------o Lv. 24 Darc Lv. 21 Maru Lv. 18 Tatjana Lv. 19 Camellia Lv. 22 Bebedora You can catch all the Dark Dwellers in an area-attack when they approach on the first turn. Besides that, you'll have to pick apart the rest little by little, which isn't so hard. Spread out to avoid Slow Enemy and Power Loss. You can also Element Guard to lessen damage from Black Out, although in the times I've played this, it's been a rare occasion to see it cast. Bebedora gets a fire aura on, like, the seventh turn or so, but there's no way these things should be around by then. Drops: 207G, 20 Spirit Stones, 24 Spirit Stones, 207G --- Flip the crystal switch and take the right entrance in the elevator room. You will be treated to a third and final one of these generic battles. o--------------------o---------o o------------------o---------o | Lv. 26 PA-200 | HP: 119 | | STRANGE ORB (x6) | HP: ~10 | | Lv. 27 PA-200 | HP: 123 | o------------------o---------o | Lv. 30 PA-200 | HP: 135 | o----------------------o | Lv. 27 SA-100 (x3) | HP: 144 | | DIFFICULTY: 1.5 of 5 | o--------------------o---------o o----------------------o Lv. 24 Darc Lv. 22 Maru Lv. 18 Tatjana Lv. 19 Camellia Lv. 23 Bebedora The PA-200s are the only real "threat"s here, but if you put two Romantic Earrings on Camellia for healing, their offense is reduced to ash. The PA-100 trio will self-destruct for blah damage. Remember to kill the PA-200 wedged between the Strange Orbs, as it drops a Unit 128K weapon part for Tatjana. Drops: 16 Spirit Stones, 20 Spirit Stones, 184G, Unit 128K, 24 Spirit Stones --- Flip the switch and the elevator will be in working order. Take it up to find a scene where Bebedora runs onto an elevator. Save and heal before you go up, where you'll have another fight. o--------------------o-------o o------------------o---------o | Lv. ? BEBEDORA | HP: ? | | STRANGE ORB (x?) | HP: ~10 | | -Black Out | | o------------------o---------o | -Dark Extreme| | | -Divide | | o--------------------o | Lv. ? ALTIMA (x2) | HP: ? | | DIFFICULTY: 2 of 5 | o--------------------o-------o o--------------------o Lv. 24 Darc Lv. 22 Maru Lv. 19 Tatjana Lv. 19 Camellia Bebedora will be an enemy in this battle, but it's not that impacting on the outcome. The Altimas will be the main annoyance here. They can only descend onto the seven large spaces, but their projectile, area-effect attack can hit from afar. Use Element Guard first thing and spread out. Since they're weak to Light, equip a Crystal Arrowhead on Maru and Luminous Mosses for the rest. Both these dragons have a special drop/steal, being a Bear Stuffed Animal for Beb and a Golem Mask for Maru. You have two thieves in this battle, plus an unlimited supply of Spirit Stones from the respawning Strange Orbs, so spare some time and get 'em. The Altimas have about 900 HP, but have rather poor DEF/AVO so you can eat away with Sigma Gale and Dragon Fang Sword to a great extent. Bebedora herself is at the other end of the field, using Black Out/Divide on the team. Dark Extreme's a 100+ burner, but that's w/o Element Guard; good thing it's incredibly rare to see. When successfully attacked, she warps to another location. Her HPs are surprisingly low for a boss, too, clocking in at about 270. Sidenote: if you want to stock up on Spirit Stones, use this battle to amass a huge number of them. Later on you'll be able to get some, but you'll have to buy them for 4/per, and that's highway robbery. Drops: 120 Spirit Stones, Bear Stuffed Animal, Golem Mask, 16 Spirit Stones (x?), 18 Spirit Stones (x?), 24 Spirit Stones (x?) --- Bebedora rejoins you after a few scenes (yay!). Give her the Bear Stuffed Animal you just got and go back to the previous elevator room. You won't get another surprise battle for awhile, so you don't have to save now if you don't want to. Go up the other elevator and you'll arrive back where Kharg's team is waiting. After awhile, the two teams will become on and you'll have everyone under your command! You can pick which character you'll be (to run around with) but it has no real meaning. You'll automatically head further into the place. You'll find a shop and healing Quorop here (160G/per heal). Here are a few of the things you may want to pick up if y'can afford 'em: Ancient Herbs 240 Gale Headbands 1200 Titanium Armbands 1200 Neutrino Charge 3600 Save and head up to the Water Floor. o-------------------------------------------------------o | THE FLYING CASTLE - WATER FLOOR | | Items: Rescue Kit x 3, Satan's Ribbon, 180 Spirit | | Stones, Life Tree Berry x 2, Steel Ripper, | | Angel Statuette, Ice Talisman, Satan's Beads| | 1000G | | Enemies: Royal Guard, Stone Tortoise, Armored | | Turtle, Poison Slime, Toxic Ooze, Reaper, | | Mer Apis, Sword Master, Desert Devil, | | Slime, Stone Blob, Swordsman, Shotgun | | Trap, Skull Warrior, Gunner, Hunter Fly | o-------------------------------------------------------o I've made a map for all floors, should you need it: http://db.gamefaqs.com/console/ps2/file/arc_the_lad_tots_fc_upper.png From this point on, you'll be able to use all the characters as you please, but only six can go into battle with you at a time. The ones I will be using are: Darc, Kharg, Volk, Bebedora, Maru, Camellia. Most of these have skills that are duplicated on the people I left out, so the strategies can still be carried out by whatever guide you'll be choosing. Word of advice: give all the specialty items that are very good (Frey's Hair Ornament, etc.) to the ones you will be using from this point on. Also, since the random battles here are mandatory, my characters' stats will be inflated. Believe it or not, I hadn't fought any random battles the ENTIRE game to this point. Crap. =/ My levels: Lv. 24 Darc, Lv. 23 Volk, Lv. 20 Camellia, Lv. 23 Bebedora, Lv. 25 Kharg, Lv. 23 Maru ____ _____ _____ UP|____|_____|___ | I drew a map of the Water Floor with the "X"s being the _____ | | treasures (guess they really do mark the spot, huh?). |XXXXX| N | | Elevators aren't shown on here, though. From where you |_ _ _| W + E |_| start, head north, then west, then north again, There | |_____ S | | will be five pokeball-looking chests that contain: |___|_ | | | [RESCUE KIT] x 3, [SATAN'S RIBBON], [180 SPIRIT STONES], |_| |_| [LIFE TREE BERRY] x 2, [ANGEL STATUETTE], [ICE TALISMAN], | | | | [STEEL RIPPER], [SATAN'S BEADS], [1000G]. ____ __| |__ ___| | |____|_______|_____| Backtrack to the initial room and take the easterly door. ENTER Go north from there to an elevator, then go north again. Head east thrice (to "UP" on the map) to find an elevator by a save point, the former which takes you up to the Fire Floor. o-------------------------------------------------------o | THE FLYING CASTLE - FIRE FLOOR | | Items: Blade of the Giants, 240 Spirit Stones, Duel| | Spikes, Light Talisman, White Charm, Life | | Ring, Superconductor Coil, Black Charm, 200 | | Spirit Stones, Life Tree Berry x 2, Fire | | Talisman, Red Charm x 2, Battle Jacket, | | Power Berry, 3600G, Strongest Herb x 4, Type| | 4 Ruby Lens Proto, 240 Spirit Stones | | Enemies: Cerberus, Hellhound, Reecher, Warlock, | | Elemental, Sleeping Gust, Stun Smog, Great| | Phoenix, Ninja Master, Royal Guard, Corpse| | Red Dragon | o-------------------------------------------------------o My levels: Lv. 25 Darc, Lv. 24 Volk, Lv. 20 Camellia, Lv. 24 Bebedora, Lv. 26 Kharg, Lv. 24 Maru There's only 1 mandatory battle here at "A" involving some gasseous types (Stun Smogs, Sleeping Gusts, Elementals) but it's only mandatory once. [Thanks to Amaury Garcia for pointing that out.] N ___ __ You'll come in at the "->" and, again, the "XX" are the W + E | _|__| treasure chests and the elevators are not labeled. Head S |_| east into the "A" crossroads room and head east (down- ___ _| |_ _ ____ -screen in camera perspective) to the elevator. Go up and ->|___|_ A _|_|__XX| into a screen to find an "elbow" room with a [BLADE OF | | |_| THE GIANTS] and [240 SPIRIT STONES] inside a chest, and |-| |_| [DUEL SPIKES], [LIGHT TALISMAN], and [WHITE CHARM] in the _______| |_ _ __| | other. Give the Blade of the Giants to Volk and the Duel [XXXXX]_ B _|_|__XX| Spikes to Delma, then head left (south) to the other elbow |_| room to find a [SUPERCONDUCTOR COIL], [LIFE RING], and _ _ _| | [BLACK CHARM] in one chest, and [200 SPIRIT STONES] and two [LIFE UP|_|_|___| TREE BERRY]s in the other. Head up (north) to the "B" crossroads and then up (north) again to a room with five chests. They hold in no particular order: [RED CHARM] x 2, [FIRE TALISMAN]; [BATTLE JACKET] and [POWER BERRY]; [3600G]; [STRONGEST HERB] x 4; [TYPE 4 RUBY LENS PROTO] packaged with [240 SPIRIT STONES]. Once you've looted the place, head back to the "B" crossroads and head left (south) into the elbow room. From there you can steer yourself to the elevator to the Wind Floor. Use the shop Quorop and save point before going. o-------------------------------------------------------o | THE FLYING CASTLE - WIND FLOOR | | Items: Sorcerer Mask, Diamond Coating, Green Charm | | x2, Storm Talisman, 4600G, 280 Spirit Stones| | Max Green Lens, Light Shy x 2, Shiny Nose, | | Strongest Herb x 3, Bountiful Fruit x 2, | | Land Talisman, 360 Spirit Stones, Reiki Leaf| | x 2, Raging War God's Blade, Life Tree Berry| | x 2, 280 Spirit Stones | | Enemies: Royal Guard, Ninja Master, Killer Gargoyle| | Green Dragon, PA-100, Supreme Ninja, Mage,| | Dark Knight, Skeleton, La Apis, Mer Apis | | Skull Warrior, Mighty Fly, Dark Dweller, | | Sidewinder, Mechanical Doll, Doll Master, | | Cobra | o-------------------------------------------------------o My levels: Lv. 26 Darc, Lv. 25 Volk, Lv. 21 Camellia, Lv. 25 Bebedora, Lv. 28 Kharg, Lv. 25 Maru ____ ___ ____ N | __|_T_|__ | W + E |_| |_| S | | ___ _| |_ ____ _____ |_| |___|_ B _|____|___ _| __ _| |_ ___ |_| ___ _| |_ _ ->|__|_ A _|___| |_| |_T_|_ D _|_|EXIT |_| ___ _| |_ ____ ___|_| | | |_T_|_ C _|____|_____| | |__ ___ __|_| |____|___|____| Again, you enter from the "->". I labeled the treasure rooms as "T" here for space constraints, but it's the same thing. Anyway, head east into the "A" crossroads and head north a few screens to an elbow path. The adjacent screen will contain 2 "pokeball" chests with [SORCERER MASK], [DIAMOND COATING], [STORM TALISMAN], and two [GREEN CHARM]s. Head 'round the elbow room to the "B" crossroads, heading south twice to the "C" crossroads. Go west to find five pokeball chests, holding: [4600G], [280 SPIRIT STONES], [MAX GREEN LENS], [LIGHT SHY] x 2, [SHINY NOSE], and three [STRONGEST HERB]s coupled with two [BOUNTIFUL FRUIT]s. Go back to the "C" crossroads and take the elevator. Follow it east until you come to the "D" crossroads. Go up on the screen (west on map) to find a room w/ chests. You can get: [LAND TALISMAN], [360 SPIRIT STONES], [REIKI LEAF] x 2, [RAGING WAR GOD'S BLADE], [280 SPIRIT STONES], and two [LIFE TREE BERRY]s. Back at the crossroads take the elevator. You'll come to a large gate where a pair of Quorops have set up shop. There's also a save point. Being that beyond is the end of the game, splurge on items and equipment you may use. Even buy some 4/per Spirit Stones if you need to! This would be a good time to equip a Neutrino Charge for the Airship (980+ ATT!) and to mess around with your Pyron skills. Make sure everyone you're going to be using has a three or four Ancient Herbs and Strongest Herbs for later on. Approach the door when you're ready... o-------------------------------------------------------o | THE FLYING CASTLE - DEPTHS | | Items: --- | | Enemies: Meshimgen x 12, Lilia Getmann, Brain Cell | | x ?, Lord of the Black Abyss | o-------------------------------------------------------o Some scenes play involving the ark and you'll be plunged into darkness. Walk around and look at your teammates with the specters of their past. Make a note of who they're talking to, because it will be important later. Find the lone flame by walking towards the background and a scene with Darc or Kharg will play. A battle will commence and it'll be EXTREMELY easy. o-----------------------o-------o o----------------------o | Lv. ? MESHIMGEN (x6) | HP: ? | | DIFFICULTY: 0.5 of 5 | o-----------------------o-------o o----------------------o Lv. 27 Darc Lv. 25 Maru Lv. 30 Kharg Lv. 21 Camellia Lv. 26 Bebedora This battle's object is for you to "break the illusion" by the Meshimgens, and you don't have to use brute force to do it. When you attack one of the Meshimgen, two things can happen: one, you attack one and see a visage of someone else's significant other before getting turned into a Meshimgen yourself (temporarily); two, you attack the Meshimgen relating to the character attacking and deal damage. Simple as that. It takes a little trial and error at first, but it shouldn't take more than five turns to figure it all out. You're restricted to using only physical attacks here, as well. Three hits takes them out. Simply put, you have to be missing a cranium to mess this up. It's funny seeing Camellia do 67 with a physical attack, since it's about the only time you'll EVER see her do that much. =) Drops: 60 Spirit Stones (x4) --- After battle, the party is transported to another battle site. Darc and Kharg cannot be removed from this battle. o-----------------------o-------o o--------------------o | Lv. ? LILIA GETMANN | HP: ? | | DIFFICULTY: 2 of 5 | | Lv. ? MESHIMGEN (x6) | HP: ? | o--------------------o o-----------------------o-------o Lv. 27 Darc Lv. 25 Maru Lv. 27 Volk Lv. 31 Kharg Lv. 22 Camellia Lv. 26 Bebedora Party-buffing will be important here. Cue your Speed Up, Heated Soul, and Guard Field to get the edge on the Meshimgens (which have a 100-plus-damage special attack). Element Guard will be useful, like always. Meshimgens have about 200 HP, and Lilia Getmann has about 1000 and respawns her Meshimgen friends, but they're not the main target here. Lilia's DEF is through the floor, but expedite the slaughtering process with ATT-boosting. Also, Darc and Kharg get a fire aura on the second turn. Hooray! Drops: 60 Spirit Stones (x?) --- A few scenes play and you'll be fighting the REAL boss of the game: the last one. o--------------------------------o-------o o--------------------o | Lv. ? LORD OF THE BLACK ABYSS | HP: ? | | DIFFICULTY: 3 of 5 | o--------------------------------o-------o o--------------------o Lv. 28 Darc DIEKBECK AND CHOCO CAN FIGHT IN Lv. 27 Volk THIS STORYLINE BATTLE! Lv. 26 Maru Lv. 31 Kharg Lv. 22 Camellia Lv. 26 Bebedora The Lord of the Black Abyss is weak against light, so equip those Luminous Mosses and Maru's Crystal Arrowhead (if you brought him). As soon as the battle starts, use Speed Up and Element Guard, then get on the left and right sides of the room. The LOTBA will spawn Brain Cells (also weak to Light), which are the key to reducing his defenses. The subordinate enemies have a fairly damaging attack, but since their DEF is so horrible, you should have no trouble taking them down in one or two hits once ATT-boosted. After five Brain Cells have been killed, his shadow shield will be gone completely and you can wail on him w/ hard-hitting attacks. He will rejuvenate his defenses if you go into the middle of the screen, however, and will do a massive dark-elemental attack down the middle of the field, also replenishing his shadow barrier at the same time. Speaking of which... LOTBA has three attacks: the first is where he spawns Brain Cells for you to fight; the second is an area-effect HP-absorbing skill if you get too close to him. You can avoid this by...not getting in his immediate range. The third attack is a massive, dark-elemental beam he shoots when his shadow shield is gone from around him. You can avoid this by moving to the extreme left and right sides of the screen. The Brain Cells are a constant source of Spirit Stones (often 27/per drop) which is more than enough to fuel any attack you have in mind. Party-buff when you can, and simply wait on the sidelines to deal damage. That's all there is to it. The Lord of the Black Abyss has HP upwards of 5000. It only seems like a lot because you take it off piece by piece. The ideal placement for your characters is out of his HP-absorb range, with Maru/Camellia able to hit it with physical attacks and the rest able to take down the Brain Cells that are spawned with extended physical attacks (Burst Blade, Barbed Wire, etc.). There are only four "drop" points for the Brain Cells, so you can technically fight this battle without ever having to pick up the Spirit Stone drops. Drops: 27 Spirit Stones (x?) --- Subsequent scenes play and the game ends at Cragh Island. After the credits play, you'll be asked to save "Game Finished" data. The game will start over again from the save, but you'll be able to start with some new things. Kharg will begin with 999 Spirit Stones, 50 Rescue Kits, 10 Bountiful Fruits, 3 Diamond Coatings, a King Statuette, and 100,000G. Darc also strikes it rich with 999 Spirit Stones, 10 Bountiful Fruit, 50 Dilz Bombs, 3 Diamond Coatings, 100,000 G...and...a ROMANTIC STONE. Yes, it seems the Deimos finally get a hand-up. Hope you enjoyed the game! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 07. S H O P L I S T I N G SHPL -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 01) Yewbell [K] o----------------------------o 02) Orcoth [D] | NOTES | 03) Republic of Cathena [K] | | 04) Rueloon [D] | [D] --> Darc-only shops | 05) Coleopt Shrine [D] | [K] --> Kharg-only shops | 06) Sulfas [K] o----------------------------o 07) Drakyrnia [D] 08) Slothian Village [D/K] o----------------------------o 09) Barbadoth [D] | ALL SPIRIT STONE RATES ARE | 10) Azer Springs [D] | PER ONE STONE! | 11) Peisus [K] o----------------------------o 12) Milmarna [K] 13) Dilzweld Empire [K] 14) F. Fortress Quorups [D/K] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 01. YEWBELL [K] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Stone Coating 120 G WEAPON PART Amethyst Coating 320 G WEAPON PART Thorn of Revenge 240 G WEAPON PART Aiming Device 240 G WEAPON PART Gunpowder 240 G WEAPON PART Leather Armband 120 G ACCESSORY Stone Holder 240 G ACCESSORY Healing Herb 20 G ITEM Good Herb 50 G ITEM Revival Medicine 160 G ITEM Antitoxic Nut 30 G ITEM Mint 30 G ITEM Soap 40 G ITEM Painful Needle 40 G ITEM Green Memory Grass 50 G ITEM Nerve Stimulant 50 G ITEM Energy Snack 40 G ITEM Energy Cologne 320 G ITEM Stone 20 G ITEM Bomb 120 G ITEM Spirit Stones 2 G Healing: 10 G -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 02. ORCOTH [D] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- NOTE: You can only buy one 'Phoenix Blood.' * - marked items appear from Chapter 2 on. Stone Coating* 120 G WEAPON PART Iron Skewer* 240 G WEAPON PART Gunpowder* 240 G WEAPON PART Aquamarine* 240 G WEAPON PART Leather Armband* 120 G ACCESSORY Stone Holder* 240 G ACCESSORY Phoenix Blood 100 G ITEM Healing Herb 20 G ITEM Good Herb 50 G ITEM Revival Medicine 160 G ITEM Antitoxic Nut 30 G ITEM Soap 40 G ITEM Attack Bottle 220 G ITEM Mint* 30 G ITEM Painful Needle* 40 G ITEM Green Memory Grass* 50 G ITEM Nerve Stimulant* 50 G ITEM Poison Drug* 80 G ITEM Sleeping Pill* 80 G ITEM Sticky Beans* 60 G ITEM Spirit Stones 2 G Quorup Healing 10 G -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 03. REPUBLIC OF CATHENA [K] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Stone Coating 120 G WEAPON PART Amethyst Coating 360 G WEAPON PART Guard Support 260 G WEAPON PART Spirit Windmill 240 G WEAPON PART Catfish Whiskers 240 G WEAPON PART Poison Apple Essence 1200 G WEAPON PART Napping Bell 1000 G WEAPON PART Putrefied Beans 1000 G WEAPON PART Mute Stone 1600 G WEAPON PART Leather Armband 120 G ACCESSORY Bone Armband 320 G ACCESSORY Crystal Beads 200 G ACCESSORY Jade Beads 420 G ACCESSORY Yellow Charm 480 G ACCESSORY Green Charm 480 G ACCESSORY Healing Herb 20 G ITEM Good Herb 50 G ITEM Great Herb 100 G ITEM Revival Medicine 160 G ITEM Antitoxic Nut 30 G ITEM Mint 30 G ITEM Soap 40 G ITEM Painful Needle 40 G ITEM Green Memory Grass 50 G ITEM Nerve Stimulant 50 G ITEM Elixir 120 G ITEM Lambda's Wonder Cure 200 G ITEM Poison Drug 80 G ITEM Sleeping Pill 80 G ITEM Sticky Beans 60 G ITEM Yellow Powder 100 G ITEM Poison Firecracker 360 G ITEM Sleep Firecracker 360 G ITEM Sticky Firecracker 360 G ITEM Silence Firecracker 360 G ITEM Steel Ball 120 G ITEM Bomb 120 G ITEM Super Bomb 320 G ITEM Iron Arm 240 G ITEM Full Sails Tonic 260 G ITEM Spirit Stones 2 G -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 04. RUELOON [D] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- * - The woman selling this in the alley only appears here before going to the Coleopt Shrine. Stone Coating 120 G WEAPON PART Amethyst Coating 320 G WEAPON PART Heavy Blade 520 G WEAPON PART Steel Spike 460 G WEAPON PART Thorn of Revenge 240 G WEAPON PART Aiming Device 240 G WEAPON PART Aquamarine 240 G WEAPON PART Catfish Whiskers 240 G WEAPON PART Bone Armband 320 G ACCESSORY Leather Armband 120 G ACCESSORY Crystal Beads 200 G ACCESSORY Jade Beads 420 G ACCESSORY Armored Swallowtail 520 G ACCESSORY Stone Holder 240 G ACCESSORY Healing Herb 20 G ITEM Good Herb 50 G ITEM Revival Medicine 160 G ITEM Antitoxic Nut 30 G ITEM Mint 30 G ITEM Green Memory Grass 50 G ITEM Nerve Stimulant 50 G ITEM Elixir 120 G ITEM Poison Drug 80 G ITEM Sleeping Pill 80 G ITEM Sticky Beans 60 G ITEM Yellow Powder 100 G ITEM Red Berry 12 G PYRON FOOD Green Fruit 16 G PYRON FOOD Deep Green Creeper 45 G PYRON FOOD Tumble Grass 120 G PYRON FOOD Coleopt Froth* 160 G ITEM Quorup Healing 40 G Spirit Stones 2 G -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 05. COLEOPT SHRINE [D] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Attack Leaf 160 G ITEM Guard Leaf 160 G ITEM Critical Leaf 160 G ITEM Accuracy Leaf 140 G ITEM Evasion Leaf 140 G ITEM Coleopt Froth 160 G ITEM Gunpowder 240 G WEAPON PART Aquamarine 240 G WEAPON PART Red Berry 12 G PYRON FOOD Green Nettle 22 G PYRON FOOD Soft Grass 240 G PYRON FOOD Spirit Stones 2 G -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 06. SULFAS [K] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- * - item only appears in Kharg's 3rd chapter. Amethyst Coating 320 G WEAPON PART Sapphire Coating* 860 G WEAPON PART Critical Hit Support 320 G WEAPON PART Guard Support 260 G WEAPON PART Traitor's Soul 860 G WEAPON PART Aquamarine 240 G WEAPON PART Spirit Windmill 240 G WEAPON PART Putrefied Beans 1000 G WEAPON PART Mute Stone 1600 G WEAPON PART Bone Armband 320 G ACCESSORY Steel Armband 750 G ACCESSORY Crystal Beads 200 G ACCESSORY Scroll of Evasion 960 G ACCESSORY Stone Holder 240 G ACCESSORY Healing Herb 20 G ITEM Good Herb 50 G ITEM Great Herb* 100 G ITEM Revival Medicine 160 G ITEM Elixir 120 G ITEM Lambda's Wonder Cure 200 G ITEM Full Sails Tonic 260 G ITEM Poison Drug 80 G ITEM Sleeping Pill 80 G ITEM Sticky Beans 60 G ITEM Yellow Powder 100 G ITEM Poison Firecracker 360 G ITEM Sleep Firecracker 360 G ITEM Sticky Firecracker 360 G ITEM Silence Firecracker 360 G ITEM Steel Ball 120 G ITEM Spiked Steel Ball 350 G ITEM Bomb 120 G ITEM Super Bomb 320 G ITEM Spirit Stones - 3 G -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 06. COLEOPT SHRINE [D] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Attack Leaf 160 G ITEM Guard Leaf 160 G ITEM Critical Leaf 160 G ITEM Accuracy Leaf 140 G ITEM Evasion Leaf 140 G ITEM Coleopt Froth 160 G ITEM Gunpowder 240 G WEAPON PART Aquamarine 240 G WEAPON PART Red Berry 12 G PYRON FOOD Green Nettle 22 G PYRON FOOD Soft Grass 240 G PYRON FOOD Spirit Stones 2 G -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 07. DRAKYRNIA [D] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Amethyst Coating 320 G WEAPON PART Sapphire Coating 860 G WEAPON PART Aiming Device 240 G WEAPON PART Heavy Blade 520 G WEAPON PART Steel Spike 460 G WEAPON PART Spirit Windmill 240 G WEAPON PART Catfish Whiskers 240 G WEAPON PART Sleep Bug Eggs 860 G WEAPON PART Bone Armband 320 G ACCESSORY Jade Beads 420 G ACCESSORY Green Charm 480 G ACCESSORY Stone Holder 240 G ACCESSORY Rabbit Stuffed Animal 1200 G ACCESSORY Healing Herb 20 G ITEM Good Herb 50 G ITEM Great Herb 100 G ITEM Revival Medicine 160 G ITEM Elixir 120 G ITEM Full Sails Tonic 260 G ITEM Poison Drug 80 G ITEM Sleeping Pill 80 G ITEM Sticky Beans 60 G ITEM Yellow Powder 100 G ITEM Poison Firecracker 360 G ITEM Sleep Firecracker 360 G ITEM Sticky Firecracker 360 G ITEM Silence Firecracker 360 G ITEM Witch Blood Flower 32 G PYRON FOOD Green Nettle 22 G PYRON FOOD Green Dahlia 34 G PYRON FOOD Blue Snake Ivy 200 G PYRON FOOD Soft Grass 240 G PYRON FOOD Spirit Stones 3 G -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 08. SLOTHIAN VILLAGE [D/K] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- NOTE: Slothian Village will not be accessible later on. Sapphire Coating 860 G WEAPON PART Diamond Coating 1200 G WEAPON PART Aiming Device 240 G WEAPON PART Luminous Moss 360 G WEAPON PART Soot of Darkness 360 G WEAPON PART Putrefied Beans 1000 G WEAPON PART Mute Stone 1600 G WEAPON PART Bone Armband 320 G ACCESSORY Steel Armband 750 G ACCESSORY Jade Beads 420 G ACCESSORY Bewitching Beads 980 G ACCESSORY Gale Headband 1200 G ACCESSORY White Charm 780 G ACCESSORY Black Charm 780 G ACCESSORY Anti-Slothian 5600 G ACCESSORY Good Herb 50 G ITEM Great Herb 100 G ITEM Revival Medicine 160 G ITEM Elixir 120 G ITEM Accuracy Leaf 140 G ITEM Evasion Leaf 140 G ITEM Spirit Stones 3 G -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 09. BARBADOTH [D] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Sapphire Coating 860 G WEAPON PART Diamond Coating 1200 G WEAPON PART Aiming Device 240 G WEAPON PART Traitor's Soul 860 G WEAPON PART Spirit Windmill 240 G WEAPON PART Catfish Whiskers 240 G WEAPON PART Mouth-Sealing Needle 860 G WEAPON PART Death Ant Nectar 3600 G WEAPON PART Bone Armband 320 G ACCESSORY Steel Armband 750 G ACCESSORY Titanium Armband 1200 G ACCESSORY Jade Beads 420 G ACCESSORY Bewitching Beads 980 G ACCESSORY Stone Bag 860 G ACCESSORY Gale Headband 1200 G ACCESSORY Armored Swallowtail 520 G ACCESSORY Good Herb 50 G ITEM Great Herb 100 G ITEM Ancient Herb 240 G ITEM Revival Medicine 160 G ITEM Elixir 120 G ITEM Accuracy Leaf 140 G ITEM Evasion Leaf 140 G ITEM Lambda's Wonder Cure 200 G ITEM Nervy Cologne 320 G ITEM Anti-Reaper Cologne 460 G ITEM Iron Arm 240 G ITEM Full Sails Tonic 260 G ITEM Super Bomb 320 G ITEM Super-Duper Bomb 680 G ITEM Hungry Red Tendril 50 G PYRON FOOD Blue Fruit 30 G PYRON FOOD Blue Ice Waterweed 50 G PYRON FOOD Shiny Grass 200 G PYRON FOOD Soft Grass 240 G PYRON FOOD Quorup Healing 100 G Spirit Stones 3 G -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 10. AZER SPRINGS [D] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Traitor's Soul 860 G WEAPON PART Guard Support 260 G WEAPON PART Sapphire Coating 860 G WEAPON PART Diamond Coating 1200 G WEAPON PART Aiming Device 240 G WEAPON PART Gunpowder 240 G WEAPON PART Luminous Moss 360 G WEAPON PART Soot of Darkness 360 G WEAPON PART Poison Apple Essence 1200 G WEAPON PART Napping Bell 1000 G WEAPON PART Mute Stone 1600 G WEAPON PART Bone Armband 320 G ACCESSORY Steel Armband 750 G ACCESSORY Jade Beads 420 G ACCESSORY Bewitching Beads 980 G ACCESSORY White Charm 780 G ACCESSORY Black Charm 780 G ACCESSORY Stone Bag 860 G ACCESSORY Armored Swallowtail 520 G ACCESSORY Good Herb 50 G ITEM Great Herb 100 G ITEM Strongest Herb 150 G ITEM Revival Medicine 160 G ITEM Elixir 120 G ITEM Purple Memory Grass 120 G ITEM Numbness Apple 140 G ITEM Assassin Ball 240 G ITEM Poison Firecracker 360 G ITEM Sleep Firecracker 360 G ITEM Super-Duper Bomb 680 G ITEM Dilz Bomb 1200 G ITEM Witch Blood Flower 32 G PYRON FOOD Green Dahlia 34 G PYRON FOOD Blue Ice Waterweed 50 G PYRON FOOD Blue Flower 160 G PYRON FOOD Shiny Grass 200 G PYRON FOOD Soft Grass 240 G PYRON FOOD Droopy Grass 420 G PYRON FOOD Spirit Stones 3 G Quorup Healing 120 G -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 11. PEISUS [K] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Sapphire Coating 860 G WEAPON PART Diamond Coating 1200 G WEAPON PART Poison Apple Essence 1200 G WEAPON PART Napping Bell 1000 G WEAPON PART Putrefied Beans 1000 G WEAPON PART Mute Stone 1600 G WEAPON PART Bone Armband 320 G ACCESSORY Steel Armband 750 G ACCESSORY Jade Beads 420 G ACCESSORY Bewitching Beads 980 G ACCESSORY Steel Turtle Armband 680 G ACCESSORY Pitcher's Tale 740 G ACCESSORY Stone Bag 860 G ACCESSORY Great Herb 100 G ITEM Strongest Herb 150 G ITEM Ancient Herb 240 G ITEM Revival Medicine 160 G ITEM Elixir 120 G ITEM Anti-Poison Cologne 260 G ITEM Mint Cologne 260 G ITEM Smooth 'n Dry Cologne 260 G ITEM Poison Firecracker 360 G ITEM Sleep Firecracker 360 G ITEM Super-Duper Bomb 680 G ITEM Spirit Stones 3 G -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 12. MILMARNA [K] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Sapphire Coating 860 G WEAPON PART Diamond Coating 1200 G WEAPON PART Aiming Device 240 G WEAPON PART Guard Support 260 G WEAPON PART Traitor's Soul 860 G WEAPON PART Luminous Moss 360 G WEAPON PART Soot of Darkness 360 G WEAPON PART Bone Armband 320 G ACCESSORY Steel Armband 750 G ACCESSORY Jade Beads 420 G ACCESSORY Bewitching Beads 980 G ACCESSORY Gale Headband 1200 G ACCESSORY Stone Holder 240 G ACCESSORY Type 1 Ruby Lens 200 G AIRSHIP WPN Type 2 Ruby Lens 360 G AIRSHIP WPN Blue Power Lens 280 G AIRSHIP WPN Simple Booster 860 G AIRSHIP WPN Great Herb 100 G ITEM Strongest Herb 150 G ITEM Ancient Herb 240 G ITEM Revival Medicine 160 G ITEM Elixir 120 G ITEM Attack Bottle 220 G ITEM Blabbermouth Cologne 260 G ITEM Memory Cologne 320 G ITEM Nervy Cologne 320 G ITEM Anti-Reaper Cologne 460 G ITEM Strength Drain 120 G ITEM Guard Drain 120 G ITEM Mind Drain 120 G ITEM Agility Drain 120 G ITEM Lambda's Wonder Cure 200 G ITEM Iron Arm 240 G ITEM Full Sails Tonic 260 G ITEM Spirit Stones 3 G -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 13. DILZWELD EMPIRE [K] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Guard Support 240 G WEAPON PART Sapphire Coating 860 G WEAPON PART Diamond Coating 1200 G WEAPON PART Aiming Device 240 G WEAPON PART Luminous Moss 360 G WEAPON PART Soot of Darkness 360 G WEAPON PART Putrefied Beans 1000 G WEAPON PART Mute Stone 1600 G WEAPON PART Unit 64K 1000 G WEAPON PART Type 3 Ruby Lens 680 G AIRSHIP WPN Medium Green Lens 460 G AIRSHIP WPN Max Blue Lens 560 G AIRSHIP WPN Noah-Double Amplifier 1200 G AIRSHIP WPN Bone Armband 320 G ACCESSORY Steel Armband 750 G ACCESSORY Jade Beads 420 G ACCESSORY Bewitching Beads 980 G ACCESSORY Stone Bag 860 G ACCESSORY Scroll of Evasion 960 G ACCESSORY Gale Headband 1200 G ACCESSORY Pitcher's Tale 740 G ACCESSORY First-Aid Kit 80 G ITEM Rescue Kit 240 G ITEM Revival Medicine 160 G ITEM Elixir 120 G ITEM Lambda's Wonder Cure 200 G ITEM Nervy Cologne 320 G ITEM Anti-Reaper Cologne 460 G ITEM Purple Memory Grass 120 G ITEM Numbness Apple 140 G ITEM Assassin Ball 240 G ITEM Sticky Firecracker 360 G ITEM Silence Firecracker 360 G ITEM Bomb 120 G ITEM Super Bomb 320 G ITEM Super-Duper Bomb 680 G ITEM Dilz Bomb 1200 G ITEM Spirit Stones 4 G -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 14. F. Fortress Quorups [D/K] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Diamond Coating 1200 G WEAPON PART Traitor's Soul 860 G WEAPON PART Guard Support 260 G WEAPON PART Critical Hit Support 320 G WEAPON PART Titanium Armband 1200 G ACCESSORY Bewitching Beads 980 G ACCESSORY Satan's Beads 1500 G ACCESSORY Gale Headband 1200 G ACCESSORY Stone Bag 860 G ACCESSORY Great Herb 100 G ITEM Strongest Herb 150 G ITEM Ancient Herb 240 G ITEM Revival Medicine 160 G ITEM Elixir 120 G ITEM Dark Balm 80 G ITEM Silence Firecracker 360 G ITEM Confusion Firecracker 420 G ITEM Paralysis Firecracker 560 G ITEM Assassin Firecracker 860 G ITEM Super Bomb 320 G ITEM Super-Duper Bomb 680 G ITEM Witch Blood Flower 32 G PYRON FOOD Green Nettle 22 G PYRON FOOD Green Dahlia 34 G PYRON FOOD Blue Snake Ivy 200 G PYRON FOOD Tumble Grass 120 G PYRON FOOD Shiny Grass 200 G PYRON FOOD Soft Grass 240 G PYRON FOOD Blu Elec Giant Lens Mod 1400 G AIRSHIP WPN Neutrino Charge 3200 G AIRSHIP WPN Spirit Stones 4 G -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 08. S K I L L L I S T I N G SKLS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- o-------o | Kharg | o-------o NAME SP SS COST Class Fang-Breaker Blade Learned 14 * One Last Chance 100 12 * Power Shot 120 16 ** Mind-Scan 100 12 ** Whirlwind Crusher 200 18 *** Raise Spirits 500 20 ***** Windblade Waltz 1260 20 ****** Power Wave 1600 25 ******* Windblade Fury 2200 30 ******** Wind Slasher 100 10 ** Cure 200 08 *** Refresh 400 10 **** Healing Rain 420 12 **** Tornado 580 20 ***** Resurrection 600 18 ***** Vital Energy 1600 20 ******* o----------o | Paulette | o----------o NAME SP SS COST Class First Aid Learned 06 * Sling Knife 60 10 * Antidote Treatment 100 08 ** Sign of Silence 160 14 ** Hypnotize 200 14 *** Stinging Rain 300 16 *** Mental Focus 400 14 *** Mind-Scan 380 12 **** Fire Sling 400 20 **** Interceptor Stance 400 12 **** Heat Cannon 600 20 ***** Psyche Up Charge 600 14 ***** Steel Wall Guard 600 14 ***** Defensive Stance 1600 12 ****** Burning Rain 1800 25 ******* Heat Cyclone 2500 30 ******** o------o | Maru | o------o NAME SP SS COST Class Venom Arrow Learned 16 * Antidote Treatment 100 08 * Maru's Story Time 180 12 ** Steal 220 03 ** First Aid 280 06 *** Silent Arrow 420 20 *** Mind-Scan 450 12 **** Binding Arrow 760 24 **** Maru's Big News 550 20 ***** Defensive Stance 720 12 ***** Hunting Arrow 520 20 ****** Setting Aim 560 10 ****** Shuffle Shot 2000 36 ******* Steal Lv2 550 08 ******* Psyche Up Charge 450 14 ******** Great Hunter 2200 40 ******** o------o | Ganz | o------o NAME SP SS COST Class Rolling Axe Learned 12 * Interceptor Stance 40 12 * Bone Crush 100 20 ** Steel Wall Guard 150 14 ** Psyche Up Charge 240 14 *** Power Charge 360 14 *** Intimidation 400 10 **** Speed Storm 400 24 **** Transfer 600 10 ***** Skull Crush 600 25 ***** First Aid 600 06 ****** Mind-Scan 800 12 ****** Extreme Grenade 1600 20 ******* Antidote Treatment 500 08 ******* Titan Grenade 2400 30 ******** Defensive Stance 700 12 ******** o---------o | Tatjana | o---------o NAME SP SS COST Class Medical Machine Learned 26 * Mirage Field Learned 16 ** Sigma-Gale Learned 16 *** Element Guard 260 18 **** Sigma-Revive 340 20 ***** Sign of Silence 380 14 ****** Hypnotize 600 14 ******* Sigma-Storm 800 32 ******** o--------o | Samson | o--------o NAME SP SS COST Class Big Shot Learned 15 * Sharp Shooter Learned 30 ** Raise Spirits Learned 20 *** Gatling Gun 100 20 **** Psyche Up Charge 200 14 ***** Intimidation 240 10 ****** o----------o | Diekbeck | o----------o NAME SP SS COST Class Fire Blast Learned 16 * Happy Rays 650 26 **** Divine Judgment 700 36 ***** Diek-Break 1500 80 ******** Cure 50 08 ** Refresh 250 10 *** Healing Rain 600 12 ****** Resurrection 1250 18 ******* o------o | Darc | o------o NAME SP SS COST Class Claws of Rage Learned 12 * Steal 120 03 ** Raise Spirits 200 20 *** Sword of Awakening 270 24 *** Intimidation 400 10 **** Vampire Fang 600 26 ***** Dragon Fang Sword 1800 32 ******* Cure Learned 08 * Wind Slasher Learned 10 * Refresh 200 10 *** Tornado 400 20 **** Slow Enemy 600 12 ***** Speed Up 800 12 ****** Slow Enemy 600 12 ****** Raging Soul 1000 16 ****** Pure Silence 1200 10 ******* Air Blade 2400 12 ******** o-------o | Delma | o-------o NAME SP SS COST Class Flaming Arrow Learned 10 * Speed Up Learned 12 * Refresh 50 10 ** Fire Storm 200 16 *** Magic Shield 300 14 *** Wind Slasher 400 10 **** Raging Soul 550 16 **** Healing Rain 600 12 ***** Stone Rush 600 14 ***** Guard Field 700 14 ****** Explosion 1840 38 ****** Resurrection 1200 18 ******* Tornado 1000 20 ******** Divide 1200 16 ******** o---------o | Densimo | o---------o NAME SP SS COST Class Flaming Arrow Learned 10 * Guard Field Learned 14 * Refresh 50 10 ** Cure 150 08 ** o------o | Volk | o------o NAME SP SS COST Class Water Crash Learned 12 * Heated Soul Learned 16 * Guard Field 100 14 ** Power Loss 120 16 ** Blizzard 320 18 *** System Shock 260 14 *** Slow Enemy 400 12 **** Pure Silence 680 14 **** Cure 600 08 ***** Refresh 600 10 ***** Wind Slasher 740 10 ****** Speed Up 800 12 ****** Diamond Dust 2400 34 ******** o----------o | Camellia | o----------o NAME SP SS COST Class Cure Learned 08 * Healing Rain Learned 12 * Stone Rush Learned 14 * Sleepy Will 80 16 ** Pure Silence 100 14 ** Refresh 240 10 *** Earthquake 200 20 **** Magic Shield 420 14 **** Vital Energy 640 20 ***** Guard Field 680 14 ****** Meteor Fall 1200 36 ****** Power Loss 860 16 ******* System Shock 860 14 ******* Slow Enemy 720 12 ******** Divide 1000 16 ******** o----------o | Bebedora | o----------o NAME SP SS COST Class Mind Control Learned 10 * Black Out Learned 18 * Resurrection 160 18 ** Inferno 420 16 *** Tornado 640 20 *** Pure Silence 600 14 **** Sleepy Wind 820 16 ***** Divide 960 16 ****** Paralyzing Wind 1100 20 ******* Dark Extreme 1200 36 ******** o-------o | Choco | o-------o NAME SP SS COST Class Flare Up Learned 20 * Splash Splash 250 20 *** Swoosh 600 20 ***** Stone Skewer 1250 20 ******* Resurrection 120 18 ** Vital Energy 450 20 **** Thunder Storm 800 32 ****** Dark Extreme 1600 36 ******** o---------------------o | SKILL/MAGIC EFFECTS | o---------------------o Air Blade . . . . . . . Powerful wind-elemental magic in large fixed range Fire Blast. . . . . . . Fire-elemental damage on enemy(s) in small range Antidote Treatment . . Cures single ally of status effects Bigshot . . . . . . . . Long-range, light-elemental attack on single enemy Binding Arrow . . . . . Physical damage + may inflict Paralyze on enemy(s) Black Out . . . . . . . Dark-elemental damage to a single enemies Blizzard . . . . . . . Water-elemental damage to multiple enemies Bone Crush . . . . . . Physical damage to target(s) + may inflict ATT-down Claws of Rage . . . . . Physical damage to single target in small range Cure . . . . . . . . . Cures 25% of max HP to single target Dark Extreme . . . . . Dark-elemental damage to enemy(s) within range Defensive Stance . . . Increases GRD to executor only Diamond Dust . . . . . Water-elemental damage to enemy(s) in large range Diek-Break . . . . . . Massive damage to enemies in a large, unmovable range Divide . . . . . . . . Damages target, heals caster 50% of damage dealt Divine Judgment . . . . Light-elemental damage to enemy(s) in large range Dragon Fang Sword . . . Physical damage to enemys in large range around Darc Earthquake . . . . . . Earth-elemental damage to enemy(s) within range Element Guard . . . . . Gives 50% elemental defense to ally(s) within range Explosion . . . . . . . Fire-elemental damage to target(s) within range Fire Sling . . . . . . Fire-elemental damage to small enemy group; long-range Fire Storm . . . . . . Fire-elemental damage to enemy(s) within range First Aid . . . . . . . Heals apx. 33% of max HP to single ally Flaming Arrow . . . . . Single-target minor damaging fire-elemental attack Flare Up . . . . . . . Fire-elemental damage to enemy(s) in a long line Gatling Gun . . . . . . Physical damage to single enemy Guard Field . . . . . . Increases DEF to ally(s) in range, including executor Happy Rays . . . . . . Increases target's (not executor's) ATT/DEF/MNT/SPD Healing Rain . . . . . Heals 50% of ally(s) max HP, including executor's Heat Cannon . . . . . . Fire-elemental damage to single enemy target Heat Cyclone . . . . . Fire-elemental damage to enemy target(s) in a line Fang-Breaker Blade . . Physical damage to single target + may inflict ATT-down Heated Soul . . . . . . Increases ATT to ally(s) within range Hunting Arrow . . . . . Long-range, physical damage to enemy(s) in mid range Hypnotize . . . . . . . Can inflict Sleep on single enemy target Inferno . . . . . . . . Fire-elemental damage to enemy(s) within range Interceptor Stance . . Executor's (only) CNT is raised Intimidation . . . . . May decrease single target's SPD stat Medical Machine . . . . Fully restores HP to all targets within a fixed range Magic Shield . . . . . Gives 50% elemental defense to multiple allies in range Maru's Big News . . . . Can inflict Confusion on enemies in range around Maru Maru's Story Time . . . Can inflict Sleep on enemies in fixed range around Maru Mental Focus . . . . . Raises Paulette's MNT Meteor Fall . . . . . . Earth-elemental damage to enemy(s) within range Mind Control . . . . . Take control of minor enemy (2 max; Beb gets their EXP) Mind-Scan . . . . . . . Raises executor's CRI stat Mirage Field . . . . . Tatjana (only) becomes inviz to enemy for three turns One Last Chance . . . . Raises Kharg's ATT, decreases Kharg's DEF Paralyzing Wind . . . . Can inflict Paralysis on enemy(s) Power Charge . . . . . Increases Ganz' ATT only Power Loss . . . . . . May inflict ATT-down on enemy(s) Power Shot . . . . . . Wind-elemental, single-target attack in medium range Power Wave . . . . . . Wind-elemental damage to target(s) within range Psyche Up Charge . . . Raises Tension gauge to executor only Pure Silence . . . . . May inflict Silence on enemy(s) within range Raging Soul . . . . . . Increases ATT to ally(s) within range Raise Spirits . . . . . Increases Tension gauge to ally(s) within range Refresh . . . . . . . . Cures target(s) of status ailments in a medium range Resurrection . . . . . Revives single KO'd character in medium, movable range Rolling Axe . . . . . . Physical damage to enemy(s) in small circular range Setting Aim . . . . . . Raises Maru's HIT stat Sharp Shooter . . . . . Long-range physical damage to single enemy Shuffle Shot . . . . . Dark-elemental damage to single target (long-range) Sigma-Gale . . . . . . Light-elemental damage to single mid-range enemy Sigma-Revive . . . . . Revives signel KO'd character in medium, movable range Sigma-Storm . . . . . . Light-elemental damage to enemy(s) within large range Sign of Silence . . . . Can inflict Silence on enemy(s) Silent Arrow . . . . . Physical damage to enemy(s) + may inflict Silence Skull Crush . . . . . . Physical damage to enemy(s) + may inflict DEF-down Sleepy Wind . . . . . . Inflicts Sleep on enemy(s) within mid range Sling Knife . . . . . . Long-range, fire-elemental damage to one enemy Slow Enemy . . . . . . Decreases SPD for enemy(s) within mid range Speed Storm . . . . . . Physical damage to enemies in area around Ganz Speed Up . . . . . . . Increases SPD for ally(s) within range, inc. executor Splash Splash . . . . . Water-elemental damage to enemy(s) in a movable range Steal . . . . . . . . . Attempts to steal item from enemy Steal Lv2 . . . . . . . Attempts to steal item from enemy; better success rate Great Hunter . . . . . Physical attack damage in an very large, movable radius Steel Wall Guard . . . Increases DEF on user only Stinging Rain . . . . . Physical damage to enemy(s) in a circular pattern Stone Rush . . . . . . Earth-elemental damage to enemies in mid movable range Stone Skewer . . . . . Earth-elemental damage to enemy(s) in a long line Swoosh . . . . . . . . Wind-elemental damage to enemy(s) in a long line Sword of Awakening . . Physical damage in mid-range around Darc System Shock . . . . . Decreases DEF on midrange enemy(s) Thunder Storm . . . . . Light-elemental damage to multiple targets (usually) Tornado . . . . . . . . Wind-elemental damage to multiple targets Transfer . . . . . . . Gives target (ally) an immediate turn Vampire Fang . . . . . Physical damage + heals Darc for half damage dealt Venom Arrow . . . . . . Inflicts damage to target(s) + may inflict Poison Vital Energy . . . . . Cures multiple targets (in range) for 75% of max HP Water Crash . . . . . . Water-elemental damage to a single target Whirlwind Crusher . . . Physical damage to single target + may inflict DEF-down Wind Slasher . . . . . Wind-elemental damage to target(s) in very small range Windblade Fury . . . . Wind damage to targets in large area around Kharg Windblade Waltz . . . . Wind damage to targets in immediate area around Kharg -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 09. S T A T I N C R E A S E D O C U M E N T A T I O N STCD -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This part, which will be work-in-progress until it's 100% finished, details the natural growth rate of the characters' stats. That means, this is what they'll receive FOR SURE at any level, untouched by artificial stat-growth items like Reiki Leaves and Balo Nuts. Bountiful Fruits don't affect the growth. o-------o | Kharg | o-------o MHP ATT SPD HIT TRO DEF MNT AVO -------------------------------------------------------- INITIAL 106 26 28 28 21 17 23 13 3 -> 4 +08 +02 +01 +01 +01 +02 +01 4 -> 5 +08 +02 +02 +01 +01 +01 +01 5 -> 6 +08 +02 +01 +01 +01 +01 +02 +02 6 -> 7 +09 +02 +02 +01 +01 +01 7 -> 8 +08 +02 +01 +01 +01 +01 +02 +02 8 -> 9 +08 +02 +01 +01 +01 +01 +01 9 -> 10 +08 +02 +01 +01 +01 +01 +02 +02 10 -> 11 +08 +02 +01 +01 +02 +01 11 -> 12 +07 +02 +02 +01 +02 +03 +02 12 -> 13 +08 +02 +01 +01 +02 +03 +01 13 -> 14 +07 +02 +01 +01 +01 +04 +01 14 -> 15 +07 +02 +01 +01 +02 +03 +01 15 -> 16 +08 +02 +01 +01 +02 +03 +01 16 -> 17 +07 +03 +01 +01 +01 +04 +01 17 -> 18 +08 +03 +01 +02 +03 +02 18 -> 19 +07 +02 +01 +01 +01 +02 +03 +01 19 -> 20 +07 +03 +02 +04 +01 20 -> 21 +06 +02 +01 +01 +01 +02 +01 21 -> 22 +05 +03 +01 +03 +03 22 -> 23 +05 +02 +01 +02 +03 +01 23 -> 24 +05 +02 +01 +03 +02 +01 24 -> 25 +05 +02 +01 +02 +03 +01 25 -> 26 +05 +03 +01 +01 +01 +02 +03 +01 26 -> 27 +05 +02 +03 +02 +01 27 -> 28 +04 +02 +01 +02 +03 +01 28 -> 29 +05 +03 +01 +03 +03 29 -> 30 +05 +02 +01 +02 +02 +01 30 -> 31 +06 +02 +01 +03 +03 31 -> 32 +05 +02 +01 +02 +02 +01 32 -> 33 +06 +03 +01 +03 +02 +01 o----------o | Paulette | o----------o MHP ATT SPD HIT TRO DEF MNT AVO -------------------------------------------------------- INITIAL 105 22 27 17 15 18 26 09 2 -> 3 +10 +02 +01 +01 +02 +01 3 -> 4 +09 +02 +01 +01 +02 +02 4 -> 5 +09 +02 +01 +01 +02 +02 5 -> 6 +09 +02 +01 +01 +01 +02 +02 6 -> 7 +09 +02 +02 +01 +02 +01 7 -> 8 +09 +02 +01 +01 +02 +02 8 -> 9 +08 +02 +02 +01 +01 +02 +02 9 -> 10 +08 +02 +01 +01 +01 +02 +01 10 -> 11 +08 +02 +02 +01 +03 +02 11 -> 12 +09 +02 +01 +02 +03 +01 12 -> 13 +07 +02 +01 +02 +02 +02 +02 13 -> 14 +06 +02 +02 +02 +03 +01 14 -> 15 +06 +02 +02 +02 +02 +02 15 -> 16 +07 +02 +01 +01 +02 +01 +01 o------o | Maru | o------o MHP ATT SPD HIT TRO DEF MNT AVO -------------------------------------------------------- INITIAL 76 22 40 15 24 10 27 13 2 -> 3 +08 +02 +01 +01 +01 +01 3 -> 4 +08 +01 +01 +01 +02 4 -> 5 +06 +02 +01 +01 +02 +01 5 -> 6 +08 +02 +01 +01 +01 +02 6 -> 7 +08 +01 +01 +01 +01 7 -> 8 +06 +02 +01 +02 +01 8 -> 9 +08 +01 +01 +01 +01 +02 9 -> 10 +08 +02 +01 +02 +01 10 -> 11 +06 +01 +01 +01 +01 +01 +03 11 -> 12 +07 +02 +01 +03 +01 12 -> 13 +07 +03 +01 +01 +02 +03 +01 13 -> 14 +07 +02 +01 +01 +03 14 -> 15 +07 +02 +01 +02 +03 +01 15 -> 16 +06 +03 +01 +01 +01 +03 +01 16 -> 17 +07 +02 +01 +01 +02 +03 17 -> 18 +07 +02 +01 +02 +04 +01 18 -> 19 +07 +03 +01 +01 +03 +01 19 -> 20 +05 +02 +01 +01 +02 +02 20 -> 21 +05 +03 +01 +01 +02 +01 21 -> 22 +05 +03 +01 +02 +02 +01 22 -> 23 +05 +02 +01 +01 +02 +02 +01 23 -> 24 +04 +03 +01 +02 +01 +01 24 -> 25 +05 +03 +01 +02 +02 25 -> 26 +05 +02 +01 +01 +03 +02 +01 26 -> 27 +05 +03 +02 +02 +01 27 -> 28 +05 +03 +01 +01 +02 +02 +01 28 -> 29 +03 +03 +01 +02 +02 +01 29 -> 30 +05 +02 +01 +02 +02 +01 30 -> 31 +05 +03 +01 +02 +02 +01 o------o | Ganz | o------o MHP ATT SPD HIT TRO DEF MNT AVO -------------------------------------------------------- INITIAL 189 54 21 35 37 25 28 09 9 -> 10 +08 +02 +01 +01 +01 +02 10 -> 11 +09 +02 +02 +01 +03 +01 11 -> 12 +08 +02 +01 +01 +01 +01 +03 +01 12 -> 13 +09 +03 +02 +01 +01 +02 +01 13 -> 14 +08 +03 +01 +01 +02 +03 +01 14 -> 15 +09 +03 +01 +01 +02 +03 15 -> 16 +08 +03 +01 +01 +01 +02 +01 16 -> 17 +09 +03 +01 +02 +03 +01 17 -> 18 +08 +03 +01 +01 +02 +03 +01 18 -> 19 +09 +03 +01 +01 +02 19 -> 20 +08 +03 +01 +01 +02 +03 +01 20 -> 21 +08 +03 +01 +01 +01 +02 +02 +01 21 -> 22 +08 +03 +01 +01 22 -> 23 +08 +02 +01 +01 +02 +02 +01 o---------o | Tatjana | o---------o MHP ATT SPD HIT TRO DEF MNT AVO -------------------------------------------------------- INITIAL 210 48 34 22 31 31 70 46 18 -> 19 +08 +01 +01 +03 +01 +02 +02 o--------o | Samson | o--------o MHP ATT SPD HIT TRO DEF MNT AVO -------------------------------------------------------- INITIAL 244 72 22 31 22 32 66 30 20 -> 21 +05 +03 +01 +02 +01 o------o | Darc | o------o MHP ATT SPD HIT TRO DEF MNT AVO -------------------------------------------------------- INITIAL 96 22 28 18 23 14 24 12 1 -> 2 +09 +02 +04 +01 +01 +02 2 -> 3 +10 +02 +02 +01 +02 +01 3 -> 4 +09 +02 +01 +01 +02 +01 4 -> 5 +09 +01 +02 +01 +02 +01 5 -> 6 +09 +02 +01 +01 +01 +01 +02 +01 6 -> 7 +09 +01 +02 +01 +02 +01 7 -> 8 +09 +02 +01 +01 +02 +02 8 -> 9 +08 +02 +01 +01 +02 +01 9 -> 10 +08 +01 +01 +01 +01 +02 +01 10 -> 11 +08 +02 +01 +01 +01 +03 +01 11 -> 12 +09 +02 +02 +01 +03 +01 12 -> 13 +07 +03 +01 +01 +01 +02 +01 13 -> 14 +06 +03 +01 +01 +02 +03 +01 14 -> 15 +06 +02 +01 +02 +02 +01 15 -> 16 +07 +03 +01 +01 +01 +01 16 -> 17 +06 +03 +01 +01 +02 +02 +01 17 -> 18 +06 +03 +01 +01 +02 +02 +01 18 -> 19 +07 +02 +01 +01 +02 +01 19 -> 20 +06 +03 +01 +02 +02 20 -> 21 +05 +02 +01 +01 +02 +02 +01 21 -> 22 +04 +03 +01 +01 +02 22 -> 23 +03 +02 +01 +01 +02 +02 +01 23 -> 24 +04 +02 +01 +01 +02 +01 24 -> 25 +04 +02 +01 +02 +02 +01 25 -> 26 +03 +03 +01 +01 +01 +02 +02 26 -> 27 +04 +02 +01 +02 +02 +01 27 -> 28 +03 +02 +01 +01 +02 +02 28 -> 29 +04 +03 +01 +02 +02 +01 o-------o | Delma | o-------o MHP ATT SPD HIT TRO DEF MNT AVO -------------------------------------------------------- INITIAL 106 30 28 12 16 11 18 22 3 -> 4 +08 +02 +01 +01 +02 +01 4 -> 5 +08 +01 +01 +01 +01 +01 +02 5 -> 6 +08 +02 +01 +01 +02 +02 6 -> 7 +09 +01 +01 +01 +01 7 -> 8 +08 +02 +01 +01 +02 +01 8 -> 9 +08 +02 +01 +01 +01 +01 9 -> 10 +08 +02 +01 +01 +01 +02 +02 10 -> 11 +08 +02 +01 +01 +01 +02 +01 11 -> 12 +07 +02 +01 +01 +03 +01 12 -> 13 +08 +02 +01 +02 +03 +01 13 -> 14 +07 +02 +01 +01 +01 +04 +01 14 -> 15 +07 +02 +01 +02 +03 +01 15 -> 16 +08 +03 +01 +01 +01 +03 16 -> 17 +07 +02 +01 +02 +04 +01 17 -> 18 +08 +02 +01 +01 +02 +03 +01 18 -> 19 +07 +02 +01 +01 +03 19 -> 20 +07 +02 +01 +02 +04 +01 20 -> 21 +06 +02 +01 +01 +01 +02 +01 21 -> 22 +05 +02 +01 +02 +03 22 -> 23 +05 +02 +01 +01 +02 +03 +01 o------o | Volk | o------o MHP ATT SPD HIT TRO DEF MNT AVO -------------------------------------------------------- INITIAL 197 44 29 34 38 22 31 29 10 -> 11 +09 +02 +03 +01 11 -> 12 +08 +02 +01 +01 +02 +03 +01 12 -> 13 +09 +03 +01 +01 +02 +02 +01 13 -> 14 +08 +03 +01 +01 +01 +03 +01 14 -> 15 +09 +03 +02 +03 +01 15 -> 16 +08 +03 +01 +01 +01 +02 +02 +01 16 -> 17 +09 +03 +01 +03 +01 17 -> 18 +08 +03 +01 +01 +02 +03 18 -> 19 +09 +03 +02 +02 +01 19 -> 20 +08 +03 +01 +01 +01 +03 20 -> 21 +08 +03 +01 +02 +02 +01 21 -> 22 +08 +03 +03 +01 22 -> 23 +08 +02 +01 +01 +01 +03 +02 +01 23 -> 24 +07 +03 +01 +02 +02 24 -> 25 +08 +02 +03 +01 25 -> 26 +07 +02 +01 +01 +01 +03 +02 +01 26 -> 27 +08 +03 +01 +02 +02 27 -> 28 +07 +02 +03 +02 28 -> 29 +08 +02 +01 +01 +01 +03 +01 o----------o | Camellia | o----------o MHP ATT SPD HIT TRO DEF MNT AVO -------------------------------------------------------- INITIAL 163 40 23 16 16 27 48 31 14 -> 15 +07 +02 +01 +02 +03 +01 15 -> 16 +06 +01 +02 +03 16 -> 17 +07 +02 +01 +01 +03 +01 17 -> 18 +07 +03 +01 +01 +02 +04 +01 18 -> 19 +07 +01 +02 +03 +01 19 -> 20 +05 +02 +01 +02 +02 +01 20 -> 21 +05 +02 +01 +01 +02 21 -> 22 +05 +03 +03 +02 +01 22 -> 23 +05 +02 +01 +02 +02 +01 o----------o | Bebedora | o----------o MHP ATT SPD HIT TRO DEF MNT AVO -------------------------------------------------------- INITIAL 195 50 25 18 42 34 64 29 16 -> 17 +07 +02 +01 +02 +01 +03 +01 17 -> 18 +08 +02 +02 +01 +03 +03 +01 18 -> 19 +08 +03 +03 +02 +02 +01 19 -> 20 +08 +02 +01 +01 +01 +01 +02 +02 20 -> 21 +07 +03 +02 +01 +03 +01 21 -> 22 +08 +03 +02 +03 +02 +01 22 -> 23 +08 +02 +01 +02 +01 +02 +02 +01 23 -> 24 +08 +03 +01 +03 +02 +01 24 -> 25 +08 +03 +01 +02 +03 +01 25 -> 26 +07 +02 +01 +01 +01 +02 +02 +02 26 -> 27 +08 +03 +03 +02 +01 27 -> 28 +08 +03 +01 +03 +02 +01 o---------o | Densimo | o---------o MHP ATT SPD HIT TRO DEF MNT AVO -------------------------------------------------------- INITIAL 171 39 17 12 24 16 24 07 7 -> 8 +09 +02 +01 +01 +02 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 10. M I S S A B L E I T E M S MSSB -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- "Missables" in this sense refers to items you only get one chance to obtain in a certain situation. At a certain point in the last chapter, you cannot leave to the world map so pretty much EVERYTHING is missable in a sense. Those items are not covered here. The following items are often unique items (one-of-a-kind) or very good equips you would want to pick up (i.e. Romantic Earrings). It's a good idea to read this as you play through to be sure you're prepared for items that may come as drops or are time-specific. Have fun! --- 01) KNUCKLE GUARD You have to get the item before you leave for Scrappe Plateau in Kharg's first chapter. After you can move freely around town, go to the refinery and talk to Butch, who'll say that Banjo has not opened up the place yet. Head to the item shop and find Banjo, and he will give the Knuckle Guard to you. 02) BLOOD ANKLET You can only get this accessory by stealing it from Densimo during the last battle in Darc's first chapter, or by killing Densimo and picking it up as spoils. 03) GORGEOUS RING You can only get this item during Darc's second chapter. When you go to Asheeda Forest, you'll fight three battles with the Dilzweld. If you defeat Tatjana in battle during the last, she'll drop a Gorgeous Ring. The item doubles enemy money drops. If you get this, you cannot get the High Heels. 04) HIGH HEELS You can only get this item during Darc's second chapter. When you go to Asheeda Forest, you'll fight three battles with the Dilzweld. If you steal from Tatjana in the last battle, you can obtain High Heels. The accessory is only equippable by Choco, and it lengthens her attack range. If you get this item, you can't get the Gorgeous Ring. 05) STONE CRUSHER You can only get this item during the second mandatory Parenz Ruins fight in Kharg's third chapter. During said fight, you can get the Stone Crusher by felling the Supreme Ninja and taking the drop; or, by stealing the item with Maru's Steal ability. 06) FIREPROOF GLOVES This Paulette-accessory is found in the third mandatory battle at The Mountain Stronghold (or the first one _inside_) during Kharg's third chapter. It appears in a Wooden Box during battle. 07) PHOENIX TAIL FEATHER This Maru-only accessory can be found in Mt. Quina and has to be stolen from a Great Phoenix before the Fire Stone events are completed. To fight more battles (non-escapable), take an elevator down and take it back up. 08) FIRE BLADE This item is a steal/drop from Tsee, a boss in Mt. Quina. If you fail to pick up the drop or kill him last without stealing, the item cannot be obtained. 09) SILK BOWSTRING This item is a steal/drop from Tsaw, a boss in Mt. Quina. If you fail to pick up the drop or kill him last without stealing, the item cannot be obtained. 10) FIRE TALISMAN This item is a steal/drop from Fulkrum, a boss in Mt. Quina. If you fail to pick up the drop or kill him last without stealing, the item cannot be obtained. 11) SWORDSMAN'S BLADE This item is a steal-only item from Droguza, during the fight at the arena in Rueloon during Darc's third chapter. Again, it is STEAL-ONLY so you have to actually have luck on your side for this one. ^__~ 12) LIFE RING After visiting Drakyrnia you will have to clear the Dilzweld out of Dragon Bone Valley. During that fight, you can find this accessory in a steel box. It's in the one diagonal from the two close together. 14) ROMANTIC EARRINGS This incredibly useful item is found in Darc's third chapter, in a steel box during the Thunor Point battle with Droguza. There are only three in the game, so this isn't really a one-timer, per se -- it's just in a finite amount. 15) BARBED WIRE You can find this during the Thunor Point battle in Darc's third chapter. It's in a steel box that blocks a stairway. 16) LIFE RING The second Life Ring you can find is in the Megist during Darc's third chapter. After you see a scene where guards talk about a password, head into the doorway right in front of you to find it in a chest. 17) SPARKLY EYEBALLS This Bebedora-only item can be found in the Megist during Darc's third chapter. After seeing the guards talk about a password and leave, it can be found in the middle door. 18) DRAGONIA RING This Darc-only item can be obtained from Williwo in Darc's fourth chapter. When asked why you [Darc's friends] follow Darc, choose "Because he's our friend" and you will receive it at the end of the conversation. 19) BLOOD-RED TALONS This Delma-only item can be obtained during the Chaos Fight battle in Darc's fourth chapter. Out of the mercenary bunch, there is a Whip Hunter who can drop this item. 20) CRYSTAL ARROWHEAD This Maru-only item can be obtained during Kharg's fifth chapter, in the Cave of Truth. After helping Darc during the first battle, take the right passage and press the red-colored rock under the moon symbol. One of the Spirit's Servants drops the item in battle. 21) EYES OF A PEREGRINE This Kharg-only item is dropped by a Spirit's Servant in the third battle at the Cave of Truth, during Kharg's fifth chapter. 22) DILZWELD VISOR This Tatjana-only item is dropped by the Commander you fight at Elder Hill in the Slothian Village, during Kharg's fifth chapter. 23) LARK COAT OF ARMS This paralysis-prevention accessory is found during Darc's fifth chapter, while in The Pyramid Ruins. After you take The Twin Saryu Flutes, you'll be flung into a battle with ten mummies. There are five on each side -- the one farthest from Darc on the left drops this. 24) MAD WARRIOR'S SKULL This Volk-only item is found during the battle with Droguza at Maluise Tower, in Darc's fifth chapter. It's a steal/drop item, so that means you have plenty of chances to get it. 25) SHOULDER SPIKES This item is found in Kharg's sixth chapter, during the last battle in the hallucination gas on The Lamda Mountain Pass. You'll fight some skeletons at a "fake" Scrappe Plateau, and one of them drops this Paulette-only item. 26) SNAKE WIRE This Paulette-only item is found in the third Maluise Tower battle, in Kharg's sixth chapter. As you ascend the tower you'll have to fight a few stalling battles. The third one has a Steel Box in it, behind all the enemy ranks. The item is in there. 27) BURST BLADE This item is only found in Kharg's sixth chapter, during the battle against Darkham atop the tower. It's a drop/steal from him. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 11. S I D E Q U E S T S SDQT -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- o------------------------o | Mini Table of Contents | All sidequests start up during the second chapter o------------------------o for both main characters. They last throughout the i. Ancient Tablets chapters -- Darc's can end in Chapter 5 and Kharg ii. Spirit Dictionaries can end his in Chapter 6. They both work towards iii. Diekbeck one prize. As for the secret characters, they're iv. Choco the reward for placing top finisher in the arena battles (more on them below). Hope this section is ------------------ of some help, folks. i. Ancient Tablets ------------------ Ancient Tablets are key items found by Darc, starting in the second chapter. The first is found as part of the storyline, but the rest don't have to be picked up. The prize for finding all seven Ancient Tablets is a Goddess Statuette. ANCIENT TABLET 1 -- Geedo's House [Ch. 2] - Obtained automatically ANCIENT TABLET 5 -- Rueloon, in grass left of the stairs to arena [Ch. 2] ANCIENT TABLET 4 -- Coleopt Shrine, in Bebedora's room [Ch. 2] ANCIENT TABLET 2 -- Drakyrnia, Shop Floor [Ch. 3] ANCIENT TABLET 3 -- Dragon Bone Valley, in front of cave entrance [Ch. 3] ANCIENT TABLET 7 -- Chaos Forest, on forest floor (as Bebedora) [Ch. 4] ANCIENT TABLET 6 -- The Pyramid Ruins, in first interior room [Ch. 5] The third one is missable once DBV becomes a regular map dot once again, and the seventh one follows in the same vein. ----------------------- ii. Spirit Dictionaries ----------------------- Spirit Dictionaries are catalogs of lesser spirits, the first of which can be found in Kharg's second chapter. After finding an Old Pot in The Edge of a Sea of Trees, he will bring it back to a man named Span in Yewbell. The first dictionary is uncovered and four more can be found throughout the world. The prize for finding all of them is a Hero Bandana (Span is in Peisus). SPIRIT DICTIONARY VOL 1 -- Found by Span after completing his quest [Ch. 2] SPIRIT DICTIONARY VOL 2 -- Cathena Delegation Bldg., right room table [Ch. 3] SPIRIT DICTIONARY VOL 3 -- Sulfas Main Plant, dead-end walkway [Ch. 3] SPIRIT DICTIONARY VOL 4 -- The Mountain Stronghold, by wireless radio [Ch. 4] SPIRIT DICTIONARY VOL 5 -- Milmarna, on barrels in appraisal bldg. [Ch. 6] ------------- iii. Diekbeck ------------- Diekbeck is Kharg's team's special character, won as a "Ancient Curiosity" from the Cathena Arena's 20-round match. He's quite a good fighter and has a long-ranged physical attack, as well as being the 4th character in the game to have both skills AND magic. His Diek-Break skill has one of the largest areas of effect and he's is truly formidable. Although he is a robot, he is considered to be male gender and can equip male-only equipment, like the Steel Turtle Armband. He is initially equipped with a Diek Catapult (TRO +30) and later on can get his second and last special equip, the Diek Screw, from an imposter in the secret room in Peisus. Diek Screw adds +40 to his SPD. --------- iv. Choco --------- Choco is Darc's team's special character, won by completing Rueloon's 30-rnd. arena challenge. She's a spunky little girl and specializes in close-range, high-powered kicks. She is the fourth character in the game to know skills & magic. Also, she is the ONLY character in the game with natural defenses, which let her halve all elemental damage except Light (no defense). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 12. A R E N A O V E R V I E W ARVR -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- o------------------------o Arenas are prime sources of entertainment for the | Mini Table of Contents | masses of the world, but Darc and Kharg can harness o------------------------o them as sources of incredibly powerful, rare items, and, in some cases, new characters. Some of the i. Cathena Arena prizes here cannot be found anywhere else, so it is ii. Orcoth Arena an extremely good idea to practice up here. Not iii. Rueloon Colisseum only do you gain easy levels for later on, but the iv. Lamda Temple Arena rewards for completing the challenges are top-notch stuff. You won't be disappointed. ---------------- i. Cathena Arena ---------------- *Two Fighters *Skills/Special Moves can be used o--------------------------o |"ROAD OF WISDOM" (5-round)| o--------------------------o | | |ROUND PRIZE | ---------OPPONENTS--------- | | |01 -> First Aid Kit x 2 | Kuskle Wild Dog |02 -> Bomb x 3 | Bandit Monk |03 -> Amethyst Coating x 2 | Rhoke Pugnacious |04 -> Elixir x 2 | Suskle Squirrel Shotgun Hunter |05 -> Stone Bag | Spear Lady |05 -> Bitter Leaf x 5 | o----------------------------o ENEMY FORMATIONS: Lv. 16 Bandit x 4 Lv. 10 Kuskle x 7 Lv. 10 Rhoke x 4 Lv. 15 Bandit x 4 Lv. 12 Suskle Squirrel Lv. 10 Pugnacious x 4 Lv. 15 Monk x 2 Lv. 10 Kuskle Lv. 10 Rhoke x 3 Lv. 15 Bandit x 2 Lv. 10 Wild Dog x 3 Lv. 10 Pugnacious x 2 Lv. 15 Shotgun Hunter x 4 Lv. 10 Suskle Squirrel x 4 Lv. 10 Spear Lady x 2 o------------------------------o | "ROAD OF VALOR" (15-round) | o------------------------------o | | |ROUND PRIZE | ---------OPPONENTS--------- | | |01 -> First-aid Kit x 3 | Spear Hunter Swordsman |02 -> Super Bomb x 2 | Lamda Monk Sword Lady |03 -> Sleep Firecracker x 2 | Shotgun Hunter Viper |04 -> Jade Beads x 3 | Monk Bandit |05 -> Aiming Device | Pugnacious Rhoke |06 -> Attack Leaf x 2 | |07 -> Bone Armband x 3 | |08 -> Revival Medicine x 2 | |09 -> Stone Holder | |10 -> Bitter Leaf x3 | |11 -> Elixir x 4 | |12 -> Paralysis Firecracker x 2 | |13 -> Evasion Leaf x 4 | |14 -> Pitcher's Tale | |15 -> Angel Earrings | |15 -> Super-Duper Bomb x5 | o--------------------------------o ENEMY FORMATIONS: Lv. 12 Viper x 2 Lv. 15 Whip Hunter x 2 Lv. 20 Swordsman x 4 Lv. 15 Whip Hunter x 6 Lv. 15 Stone Tortoise x 6 Lv. 20 Sword Lady x 4 Lv. 20 Swordsman x 2 Lv. 10 Rhoke x 3 Lv. 10 Viper Lv. 20 Lamda Monk x 2 Lv. 10 Pugnacious x 2 Lv. 11 Viper Lv. 20 Sword Lady x 2 Lv. 10 Sword Lady x 2 Lv. 15 Viper Lv. 20 Spear Hunter x 2 Lv. 14 Viper Lv. 15 Monk x 2 Lv. 12 Viper x 2 Lv. 15 Bandit x 4 Lv. 15 Bandit x 2 Lv. 13 Viper x 2 Lv. 16 Bandit x 4 Lv. 15 Shotgun Hunter x 4 Lv. 15 Monk x 2 Lv. 20 Sword Lady x 8 Lv. 15 Bandit x 2 Lv. 15 Shotgun Hunter x 4 Lv. 20 Shotgun Hunter x 6 o--------------------------------o | "ROAD OF BRAVERY" (20-round) | o--------------------------------o | | |ROUND PRIZE | ---------OPPONENTS--------- |01 -> Aiming Device x 2 | |02 -> Stone Holder x 2 | Swordsman Whip Lady |03 -> Guard Support x 2 | Supreme Ninja Tin Golem |04 -> Steel Armband x 2 | Sword Master Spear Lady |05 -> Diamond Coating x 2 | Sword Lady Shotgun Lady |06 -> Critical Hit Support x 3 | Lamda Monk Spear Hunter |07 -> Dilz Bomb x 3 | Ninja Master |08 -> Stone Bag x 2 | |09 -> Gale Headband | |10 -> Paralysis Firecracker x 5 | |11 -> Mute Stone x 3 | |12 -> Bewitching Beads x 3 | |13 -> Stone Bag x 4 | |14 -> Bountiful Fruit | |15 -> Dynamo | |16 -> Assassin Firecracker x 5 | |17 -> Titanium Armband x 2 | |18 -> Satan's Beads x 2 | |19 -> Skeleton Sticker x 2 | |20 -> Ancient Curiosity | |20 -> Romantic Earrings | o----------------------------------o ENEMY FORMATIONS: Lv. 20 Swordsman x 3 Lv. 25 Tin Golem x 6 Lv. 30 Sword Master x 4 Lv. 20 Whip Lady x 3 Lv. 25 Supreme Ninja x 2 Lv. 30 Supreme Ninja x 4 Lv. 20 Swordsman x 2 Lv. 20 Swordsman x 2 Lv. 25 Sword Lady x 2 Lv. 20 Sword Lady x 2 Lv. 20 Whip Lady x 2 Lv. 25 Spear Lady x 2 Lv. 20 Lamda Monk x 2 Lv. 20 Spear Hunter x 2 Lv. 25 Spear Hunter x 2 Lv. 20 Spear Hunter x 2 Lv. 25 Shotgun Lady x 2 Lv. 25 Shotgun Lady x 2 Lv. 20 Swordsman x 2 Lv. 25 Tin Golem x 6 Lv. 20 Lamda Monk x 3 Lv. 20 Sword Lady x 3 Lv. 30 Ninja Master x 8 <-----ROUND TWENTY ONLY ---------------- ii. Orcoth Arena ---------------- *One Fighter *Skills/Special Moves can be used o------------------------------o | "MARK OF DEMONS" (5-round) | o------------------------------o | | |ROUND PRIZE | | | ---------OPPONENTS--------- |01 -> Healing Herb x 2 | |02 -> Bomb x 2 | Wild Slothian Wild Dog |03 -> Iron Skewer | Sidewinder Orcon |04 -> Thorn of Revenge | |05 -> Guard Fang | |05 -> Agility Bottle x 5 | o--------------------------------o ENEMY FORMATIONS: Lv. 06 Wild Slothian x 2 Lv. 04 Sidewinder x 3 Lv. 10 Wild Dog Lv. 10 Wild Slothian x 2 Lv. 12 Wild Slothian Lv. 06 Sidewinder Lv. 10 Wild Slothian x 2 Lv. 10 Kuskle x 3 Lv. 06 Orcon x 4 Lv. 11 Wild Slothian x 2 Lv. 06 Witch Plant x 2 (Round 5 Only) o--------------------------------o | "MARK OF CARNAGE" (15-round) | o--------------------------------o | | |ROUND PRIZE | | | |01 -> Healing Herb x 4 | |02 -> Leather Armband | |03 -> Good Herb x 3 | |04 -> Crystal Beads | ---------OPPONENTS--------- |05 -> Poison Firecracker x 2 | Ogre Skeleton |06 -> Aiming Device | Witch Plant Dark Dweller |07 -> Attack Leaf x 3 | Armored Insect Wyvern |08 -> Stone Holder | Armored Turtle Rhoke |09 -> Thorn of Revenge x 3 | Laughroom Slime |10 -> Magefoil | |11 -> Evasion Leaf x 2 | |12 -> Jade Beads x 3 | |13 -> Attack Bottle x 3 | |14 -> Napping Bell | |15 -> Leila's Mirror | |15 -> Blood Tears Earrings | o----------------------------------o ENEMY FORMATIONS: Lv. 15 Ogre x 2 Lv. 06 Slime x 2 Lv. 04 Sidewinder Lv. 20 Skeleton x 4 Lv. 06 Dragon Fly x 4 Lv. 06 Witch Plant x 3 Lv. 15 Wyvern Lv. 10 Wild Slothian Lv. 15 Ogre Lv. 16 Wyvern Lv. 11 Wild Slothian Lv. 16 Ogre Lv. 15 Armored Turtle Lv. 11 Armored Insect Lv. 16 Armored Turtle Lv. 16 Armored Turtle Lv. 10 Armored Insect x 2 Lv. 15 Armored Turtle x 2 Lv. 05 Rhoke Lv. 10 Dark Dweller x 4 Lv. 15 Ogre x 4 Lv. 06 Rhoke Lv. 05 Slime Lv. 10 Wild Dog x 2 Lv. 06 Slime Lv. 14 Dark Dweller x 4 Lv. 05 Laughroom o------------------------------o | "MARK OF DEVILS" (30-round) | o------------------------------o | | |ROUND PRIZE | | | |01 -> Great Herb | |02 -> Elixir x 2 | |03 -> Bone Armband x 2 | |04 -> Jade Beads x 2 | |05 -> Revival Medicine x 2 | |06 -> Gunpowder x 2 | |07 -> Nervy Cologne x 2 | |08 -> Bitter Leaf x 3 | |09 -> Ancient Herb | |10 -> Traitor's Soul x 2 | |11 -> Strength Drain x 3 | |12 -> Substitute Johnny | |13 -> Confusion Firecracker | |14 -> Power Berry | |15 -> Steel Turtle Armband x 2 | |16 -> Putrefied Beans x 2 | |17 -> Attack Bottle x 5 | ---------OPPONENTS--------- |18 -> Poison Apple Essence x 2 | Green Dragon Reaper |19 -> Magefoil x 3 | Skeleton Ogre |20 -> Bewitching Beads x 3 | Armored Turtle Armored Insect |21 -> Stone Bag x 2 | Wild Slothian Wyvern |22 -> Red Charm x 3 | Rognas Gormon |23 -> Power Berry x 3 | |24 -> Strongest Herb x 5 | |25 -> Ancient Herb x 5 | |26 -> Cursed Doll | |27 -> Satan's Beads x 2 | |28 -> Titanium Armband x 2 | |29 -> Bountiful Fruit x 3 | |30 -> King Statuette | |30 -> Bountiful Fruit x 5 | o--------------------------------o ENEMY FORMATIONS: Lv. 15 Ogre Lv. 15 Wyvern Lv. 15 Wyvern Lv. 16 Ogre Lv. 16 Wyvern Lv. 16 Wyvern Lv. 16 Armored Turtle Lv. 15 Armored Turtle Lv. 17 Wyvern Lv. 15 Armored Turtle x 2 Lv. 16 Armored Turtle Lv. 12 Wild Slothian Lv. 25 Red Dragon Lv. 21 Rognas Gormon Lv. 27 Reaper Lv. 27 Green Dragon Lv. 22 Rognas Gormon Lv. 25 Reaper x 4 Lv. 28 Green Dragon Lv. 20 Rognas Gormon x 2 Lv. 26 Reaper x 2 Lv. 20 Green Dragon x 5 Lv. 15 Ogre x 4 Lv. 25 Red Dragon Lv. 15 Ogre x 2 Lv. 26 Red Dragon Lv. 20 Skeleton x 4 Lv. 30 Red Dragon ---------------------- iii. Rueloon Colisseum ---------------------- *Two Fighters *No Special Skills/Magic o--------------------------------o | "TITLE OF WARRIORS" (5-round) | o--------------------------------o | | |ROUND PRIZE | | | ---------OPPONENTS--------- |01 -> Good Herb x 2 | Wild Slothian Skeleton |02 -> Attack Bottle x 2 | Ghoul Zombie |03 -> Thorn of Revenge x 2 | Golem Mage |04 -> Revival Medicine x 2 | Ogre Orcon |05 -> Anti-Poison Ring | Canidae |05 -> Heart Seed x 5 | o----------------------------------o ENEMY FORMATIONS: Lv. 21 Mage x 4 Lv. 20 Wild Slothian x 4 Lv. 20 Skeleton x 4 Lv. 24 Ghoul x 2 Lv. 22 Golem Lv. 18 Ogre Lv. 22 Zombie x 3 Lv. 21 Golem x 2 Lv. 16 Ogre x 2 Lv. 20 Orcon x 4 Lv. 24 Canidae x 4 o-----------------------------------o | "TITLE OF CONQUERORS" (15-round) | o-----------------------------------o | | |ROUND PRIZE | | | |01 -> Elixir x 2 | |02 -> Super Bomb x 2 | |03 -> Shiny Grass x 2 | |04 -> Steel Spike | |05 -> Accuracy Leaf x 3 | |06 -> Aiming Device | ---------OPPONENTS--------- |07 -> Aquamarine | Reaper Mage |08 -> Stone Holder | Lackey Demon Ogre |09 -> Anti-Poison Cologne | Mummy Zombie |10 -> Thorn of Revenge x 3 | Corpse Ghoul |11 -> Blabbermouth Cologne x 4 | Orcon |12 -> Armored Swallowtail | |13 -> Poison Apple Essence | |14 -> Super-Duper Bomb x 3 | |15 -> Rainbow Charm | |15 -> Monster Medal | o-------------------------------------o ENEMY FORMATIONS: Lv. 26 Reaper x 3 Lv. 21 Mage x 3 Lv. 20 Orcon x 4 Lv. 22 Ogre x 4 Lv. 24 Ghoul x 2 Lv. 25 Doll Master x 2 Lv. 24 Lackey Demon x 2 Lv. 22 Zombie x 2 Lv. 24 Mechanical Doll x 4 Lv. 22 Zombie Lv. 26 Mummy x 4 Lv. 22 Ghoul x 2 Lv. 22 Corpse x 2 o-------------------------------o | "TITLE OF DEMONS" (30-round) | o-------------------------------o | | |ROUND PRIZE | | | |01 -> Nervy Cologne | |02 -> Amethyst Coating x 2 | |03 -> Jade Beads x 3 | |04 -> Bone Armband x 2 | |05 -> Sleep Firecracker x 3 | |06 -> Thorn of Revenge x5 | |07 -> Guard Support | |08 -> Aiming Device x 3 | |09 -> Super-Duper Bomb | |10 -> Armored Swallowtail x 2 | |11 -> Spirit Windmill x 3 | |12 -> Catfish Whiskers x 3 | |13 -> Steel Armband x 3 | |14 -> Full Sails Tonic x 5 | |15 -> Critical Hit Support x 3 | |16 -> Moonlight Bug | |17 -> Bountiful Fruit x 2 | |18 -> Mute Stone x 2 | |19 -> Bewitching Beads x 2 | |20 -> Reiki Leaf x 3 | ---------OPPONENTS--------- |21 -> Diamond Coating x 2 | Killer Gargoyle Dark Knight |22 -> Gale Headband | Golem Warlock |23 -> Cursed Doll x 2 | Reaper Reecher |24 -> Assassin Firecracker x 5 | Corpse Ghoul |25 -> Titanium Armband x 4 | Zombie Skeleton |26 -> Skeleton Sticker x 2 | |27 -> Traitor's Soul x 5 | |28 -> Satan's Beads x 4 | |29 -> Bountiful Fruit x 4 | |30 -> Ancient Treasure | |30 -> Deimos Medal | o---------------------------------o ENEMY FORMATIONS: Lv. 25 Killer Gargoyle x 3 Lv. 28 Dark Knight x 2 Lv. 26 Reaper x 3 Lv. 25 Golem x 3 Lv. 26 Warlock x 2 Lv. 26 Reaper x 3 Lv. 27 Killer Gargoyle x 2 Lv. 26 Dark Knight x 2 Lv. 25 Reecher x 2 Lv. 26 Warlock x 2 Lv. 28 Corpse x 3 Lv. 30 Warlock x 2 Lv. 25 Skeleton x 3 Lv. 30 Reecher x 2 Lv. 30 Dark Knight x 6 \ / Lv. 22 Zombie (Round 30 Fight Only) Lv. 22 Ghoul x 2 Lv. 22 Corpse x 2 ----------------------- iv. Lamda Training Hall ----------------------- *One Fighter *No Skills/Special Moves o-------------------------------o | "SALVATION'S PATH" (5-round) | o-------------------------------o | | |ROUND PRIZE | | | |01 -> Good Herb x 3 | ---------OPPONENTS--------- |02 -> Accuracy Leaf x 2 | Wild Dog Spear Lady |03 -> Elixir x 2 | Swordsman Sword Lady |04 -> Great Herb x 2 | Monk Lamda Monk |05 -> Star Wing Blade | Whip Hunter |05 -> Attack Bottle x 5 | o---------------------------------o ENEMY FORMATIONS: Lv. 18 Wild Dog x 4 Lv. 15 Spear Lady Lv. 20 Monk x 3 Lv. 20 Swordsman x 2 Lv. 18 Whip Hunter Lv. 20 Lamda Monk x 3 Lv. 20 Sword Lady x 2 Lv. 20 Whip Hunter x 2 o--------------------------------o | "AWAKENING'S PATH" (15-round) | o--------------------------------o | | |ROUND PRIZE | | | |01 -> Healing Herb x 3 | |02 -> Lamda's Wonder Cure | |03 -> Revival Medicine | |04 -> Good Herb x 4 | |05 -> Guard Leaf x 2 | |06 -> Lamda's Wonder Cure x 3 | |07 -> Napping Bell | ---------OPPONENTS--------- |08 -> Great Herb x 4 | Spear Hunter Tin Golem |09 -> Putrefied Beans | Bandit Sword Lady |10 -> Revival Medicine x 2 | Whip Lady Sword Hunter |11 -> Full Sails Tonic | Shotgun Lady Monk |12 -> Balo Nut | Lamda Priest Whip Hunter |13 -> Bewitching Beads | |14 -> Reiki Leaf x 2 | |15 -> Life Ring | |15 -> Lamda's Wonder Cure x 5 | o----------------------------------o ENEMY FORMATIONS: Lv. 25 Spear Hunter x 4 Lv. 20 Bandit x 4 Lv. 20 Sword Lady x 2 Lv. 31 Tin Golem Lv. 25 Whip Lady x 2 Lv. 18 Whip Hunter Lv. 30 Tin Golem x 2 Lv. 25 Spear Hunter x 2 Lv. 20 Whip Hunter x 2 Lv. 25 Whip Lady Lv. 10 Monk Lv. 25 Lamda Priest x 4 Lv. 25 Spear Hunter Lv. 11 Monk Lv. 25 Shotgun Lady Lv. 10 Bandit Lv. 25 Sword Hunter o------------------------------------o | "ENLIGHTENMENT'S PATH" (30-round) | o------------------------------------o | | |ROUND PRIZE | | | |01 -> Good Herb x 4 | |02 -> Heart Seed x 2 | |03 -> Revival Medicine x 2 | |04 -> Attack Bottle x 2 | |05 -> Traitor's Soul | |06 -> Iron Arm x 2 | |07 -> Reiki Leaf | |08 -> Steel Armband | |09 -> Diamond Coating | |10 -> Critical Hit Support | |11 -> Gale Headband | |12 -> Attack Bottle x 5 | |13 -> Scroll of Evasion | |14 -> Assassin Firecracker x 2 | |15 -> Steel Turtle Armband | |16 -> Balo Nut x 2 | |17 -> Full Sails Tonic x 3 | |18 -> Bewitching Beads | |19 -> Revival Medicine x 4 | ---------OPPONENTS--------- |20 -> Power Berry x 3 | Whip Lady Spear Hunter |21 -> Green Charm | Shotgun Lady Sword Hunter |22 -> Angel Statuette | Tin Golem Sword Master |23 -> Diamond Coating x 2 | Supreme Ninja Ninja Master |24 -> Napping Bell | |25 -> Bountiful Fruit x 3 | |26 -> Black Charm | |27 -> Stone Bag | |28 -> Skeleton Sticker x 2 | |29 -> Titanium Armband x 3 | |30 -> Romantic Stone | |30 -> Bountiful Fruit x 5 | o--------------------------------------o ENEMY FORMATIONS: Lv. 35 PA-200 x 4 Lv. 30 Tin Golem x 3 Lv. 35 Lamda Priest x 5 \Round 30 Battle Only/ Lv. 25 Whip Lady x 2 Lv. 30 Tin Golem Lv. 25 Spear Hunter x 2 Lv. 30 Supreme Ninja x 2 Lv. 30 Tin Golem Lv. 25 Whip Lady Lv. 30 Sword Master Lv. 25 Shotgun Lady Lv. 30 Supreme Ninja x 2 Lv. 25 Spear Hunter x 2 Lv. 25 Whip Lady Lv. 30 Tin Golem Lv. 25 Spear Hunter Lv. 30 Sword Master Lv. 25 Shotgun Lady Lv. 30 Ninja Master Lv. 25 Sword Hunter Lv. 30 Supreme Ninja -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 13. I T E M C O M P E N D I U M ITCM -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- o---------------o | Legend | o----o---------------o----o o--------------------------------------------o | | | NOTE ABOUT EFFECTS: | | WPN = Weapon Part | | | | ACC = Accessory | | Some equips increase or decrease the stats | | MNT = Mental stat | | you have. While many of them have a fixed | | ATT = Attack stat | | rate, some go by percentage. If you see a | | DEF = Defense stat | | gain or loss that differs slightly, that | | GRD = Guard stat | | is the reason. In the future, I will try | | CRI = Critical stat | | rectify this problem completely and list | | CNT = Counter stat | | them as percentages only. Sorry for the | | HIT = Accuracy stat | | inconvenience this may cause. | | SPD = Speed stat | o--------------------------------------------o | TRO = Throwing stat | | MAN = Man-only item | | FEM = Woman-only item | | DKG = Darc/Kharg item | o-------------------------o [KHARG-ONLY EQUIPMENT] Burst Blade....................HIT +5 Eyes of a Peregrine............MNT +5, CRI +20 Hawk Eyes......................MNT +5, HIT +10 Knuckle Guard..................GRD +10, CNT +10 [PAULETTE-ONLY EQUIPMENT] Fireproof Gloves...............DEF +7, GRD +12, SPD -1 Shoulder Spikes................DEF +10, CNT +30, SPD -1 Snake Wire.....................Extends weapon's range Star Wing Blade................ATK +1, HIT +1 Steel Ripper...................ATK +6 Stone Crusher..................ATK +3, HIT -3 [MARU ONLY EQUIPMENT] Crystal Arrowhead..............ATK +10, Light-elemental Golem Mask.....................DEF +10, GRD +8, SPD -2, MNT -10, AVO -13 Silk Bowstring.................Shortens and widens weapon's range Sorcerer Mask..................DEF +03, MNT +10, SPD -2 Phoenix Tail Feather...........ATK +6, Fire-elemental Weathercock....................MNT -4, HIT = 100 [GANZ-ONLY EQUIPMENT] Battle Jacket..................DEF +10, SPD +4, CNT +10, MNT +10, GRD +10 Life Belt .....................DEF +01, SPD -1, HP +10% Earth Blade....................ATK +12, AVO -4, GRD +10, MNT +1, HIT +4 Heat Blade.....................ATK +12, SPD -2, MNT -1, CRI +10 Ice Blade......................ATK +12, SPD -2, MNT +3, HIT -4 Wind Blade.....................ATK +12, SPD +2, AVO +4, MNT +3, CNT +10 [TATJANA-ONLY EQUIPMENT] Dilzweld Visor.................SPD -1, GRD +25, AVO +24 Steel Brassard.................DEF +3, SPD -1, GRD +10 Stun Unit......................Adds paralysis to standard attack Superconductor Coil............CRI +10, HIT -4, Thins and extends weapon range Unit 128K......................ATK +12, CRI +5, HIT -3 Unit 64K.......................ATK +8, HIT -2, CRI +5 [DIEKBECK-ONLY EQUIPMENT] Diek Screw.....................SPD +40 Diek Catapult..................TRO +30 [SAMSON-ONLY EQUIPMENT] Crimson Rose...................AVO +30, CNT +30 [MIXED-PERSONS EQUIPMENT] Hero Bandana...................SPD +10, MNT +11, AVO +10 Steel Turtle Armband...........DEF +20, GRD +15, AVD -9, CNT -10, SPD -20 Angel Earrings.................Blocks Stickiness/Silence/Paralysis Angel Statuette................SPD -2, Protects against Instant Death attacks Frey’s Hair Ornament...........50% resistance to all elements [ALL-INCLUSIVE EQUIPMENT] Aiming Device..............WEP....HIT +30, SPD -2, MNT -13 Amethyst Coating...........WEP....ATK +4, SPD -2 Bewitching Beads...........ACC....MNT +12, SPD -2 Catfish Whiskers...........WEP....Adds Earth element to standard attack Critical Hit Support.......WEP....CRI +20 Crystal Beads..............ACC....MNT +5, SPD -4 Diamond Coating............WEP....ATT +12, SPD -2 Dynamo.....................WEP....MNT -11, HIT -5, Paralysis effect Falcon Statuette...........ACC....100% protection against Silence Fire Talisman..............ACC....100% protection to enemy Fire attacks Green Charm................ACC....SPD -1, 25% protection to Wind attacks Guard Support..............WEP....GRD +20 Gunpowder..................WEP....Adds Fire element to standard attack Jade Beads.................ACC....MNT +8, SPD -5 Luminous Moss..............WEP....Adds Light attack to standard attack Mute Stone.................WEP....MNT -15, HIT -3, Add: Silence Napping Bell...............WEP....MNT -15, HIT -3, Add: Sleep Pitcher’s Tale.............ACC....SPD -4 Poison Apple Essence.......WEP....MNT -11, HIT -3, Add: Poison Putrefied Beans............WEP....MNT -11, HIT -3, Add: Stickiness Red Charm..................ACC....SPD -2 Romantic Stone.............ACC....Sp. Moves, Magic use no Spirit Stones Sapphire Coating...........WEP....ATT +8, SPD -1 Scroll of Evasion..........ACC....AVO +9 Skeleton Sticker...........WEP....MNT -11, HIT -5, Instant Death effect Spirit Windmill............WEP....Adds Wind element to standard attacks Stone Bag..................ACC....MMP +30, SPD -5 Stone Coating..............WEP....ATT +2, SPD -2 Stone Holder...............ACC....MMP +15, SPD -2 Tanzanite..................ACC....100% protection against Confusion Traitor’s Soul.............WEP....ATT +6, AVO -8, CNT +50 Yellow Charm...............ACC....SPD -2 [KHARG'S TEAM - STORYLINE ITEMS] Ancient Curiosity..............Ultra-Mech Squad Leader, 7-Heroes guard Antenna........................Was attached to the radio Blue Gemstone..................From the eye of the dragon carving Bone...........................The kind of big bone a dog would like Gate Key.......................Key that opens the gate to castle ruins Integrated Circuit.............Found in the old computer Lamda Sutra....................Writings about the teachings of Lamda Magnetron......................Was part of the old microwave Old Pot........................An old pot found under a rock Red Gemstone...................From the eye of the dragon carving Spirit Dictionary Vol 2........A book about the ancient spirits Spirit Dictionary Vol 3........A book about the ancient spirits Stone-carved Bracelet..........Bracelet carved out of a beautiful stone Tele-Op........................A remote control Wind Stone.....................Holds the power of the Wind Spirit [DARC-ONLY EQUIPMENT] Barbed Wire................WEP.....Widens standard attack range Guard Fang.................WEP.....ATT +4, GRD +20 Heavy Blade................WEP.....ATT +14, SPD -1, AVO -1, CRT +3 Thorned Ivy................WEP.....Widens standard attack range [DELMA-ONLY EQUIPMENT] Blood Anklet...............ACC.....DEF +8, SPD -1, GRD +15 Blood-red Talons...........WEP.....ATT +9 Blood Tears Earrings.......ACC.....CNT +16, MNT +10, AVO -10, SPD -1 Duel Spikes................WEP.....ATT +12 Iron Skewer................WEP.....ATT +3 Steel Spike................WEP.....ATT +5 [VOLK-ONLY EQUIPMENT] Blade of the Giants........WEP.....ATT +7, SPD -4, HIT +3 Blue Wolf Blade............WEP.....MNT +4, GRD +10 Great Sorcerer’s Remains...ACC.....DEF -13, SPD -15, MNT +30 Mad Warrior’s Skull........ACC.....SPD +7, CNT = 100, AVO = 0 Raging War God’s Blade.....WEP.....ATK +9, CRT +10, SPD -4, Swordsman’s Blade..........WEP.....ATT +3, SPD -2 [CAMELLIA-ONLY EQUIPMENT] Armored Swallowtail........ACC.....DEF +8, SPD -1, AVO -4 Black Rose Thorn...........WEP.....ATT +5, HIT -2, Poison effect Death Ant Nectar...........WEP.....ATT +3, HIT -2, Instant Death effect Moonlight Bug..............ACC.....MNT +8, SPD -1 Mouth-Sealing Needle.......WEP.....ATT +3, HIT -2, Silence effect Sleep Bug Eggs.............WEP.....ATT +5, HIT -2, Sleep effect [BEBEDORA-ONLY EQUIPMENT] Clattery Dentures..........WEP.....ATT +9, SPD -2, CRI +10 Rabbit Stuffed Animal......ACC.....SPD +6, AVO +6, MNT +6 Bear Stuffed Animal........ACC.....DEF +10, GRD +10 Sparkly Eyeballs...........WEP.....AVO +4, HIT +3 Shiny Nose.................WEP.....MNT +12 Toy Heart..................WEP.....ATT +4, CNT +15, CRI +15 [CHOCO-ONLY EQUIPMENT] High Heels.................ACC.....Increases Choco's attack range Magic Shoestrings..........WEP.....AVO +5, CRI +30, HIT +5 Satan’s Ribbon.............ACC.....GRD +20, MNT +100 [MIXED-PERSONS EQUIPMENT] Gale Headband........MAN...ACC.....SPD +8 Dragon’s Wrath.......DKG...ACC.....DEF +5, SPD -2, CNT = 100 Goddess Statue.......FEM...ACC.....MHP +20%, SPD -3 Substitute Johnny....FEM...ACC.....MNT -4 Leila’s Mirror.......FEM...ACC.....Blocks Poison, Sleep, and Confusion Hero Bandana.........DKG...ACC.....SPD +10, MNT +11, AVO +10 Spirit Armlet........DKG...ACC.....100% protection to all elements (sans Dark) [ALL-INCLUSIVE EQUIPMENT] Aiming Device..............SPD -2, MNT -13, HIT +30 Amethyst Coating...........ATT +4, SPD -2 Anti-Poison Ring...........100% protection to Poison Aquamarine.................Adds Water element to standard attacks Bewitching Beads...........MNT +12, SPD -5 Bone Armband...............DEF +5, SPD -2, AVO -2 Catfish Whiskers...........Adds Earth element to standard attacks Dark Charm.................SPD -2, 25% protection to Dark attacks Green Charm................SPD -2, 25% protection to Wind attacks Gunpowder..................Adds Fire element to standard attacks Jade Beads.................MNT +8, SPD -5 King Statuette.............SPD -10, Double EXP King-Size Soap.............100% protection to Stickiness Lark Coat of Arms..........100% protection to Paralyze Leather Armband............DEF +3, SPD -2, AVO -2 Life Ring..................MHP +10% Rainbow Charm..............SPD -2, 30% protection to all elemental attacks Romantic Earrings..........Special skills and magic use 1/3 less Spirit Stones Sapphire Coating...........ATT +8, SPD -2 Sleepless Guard............100% protection to Sleep Spirit Windmill............Adds Wind element to standard attacks Steel Armband..............DEF +8, SPD -2, AVO -2 Stone Bag..................MMP +30, SPD -2 Stone Coating..............ATT +2, SPD -2 Stone Holder...............MMP +15, SPD -2 Storm Talisman.............100% protection to Wind attacks Thorn of Revenge...........ATT +2, AVO -2, CNT +20 Titanium Armband...........DEF +12, SPD -2, AVO -2 Traitor’s Soul.............ATT +6, AVO -8, CNT +50 White Charm................SPD -2, 25% protection to Light attacks [PYRON FOODS] NOTE: The color in the name turns the Energy bar that color. NOTE: Shiny Grass does not turn the Energy bar any color. NOTE: Tumble Grass does not turn the Energy bar any color. Blue Flower................. +Inspiration, +Condition Blue Fruit.................. +Inspiration, -Condition Blue Ice Waterweed.......... +Inspiration, -Condition Blue Snake Ivy.............. +Inspiration, +Condition Deep Green Creeper.......... ++Inspiration, -Condition Droopy Grass................ --Condition Green Dahlia................ +Inspiration, +Condition Green Fruit................. +Inspiration Green Nettle................ +Inspiration, -Condition Hungry Red Tendril.......... +Inspiration, -Condition Red Berry................... +Inspiration Red Flameweed............... +Inspiration, +Condition Shiny Grass................. ++Inspiration Soft Grass.................. ++Condition Tumble Grass................ --Inspiration Witch Blood Flower.......... +Inspiration, -Condition [DARC'S TEAM - STORYLINE ITEMS] Ancient Tablet 1............Words of first to encounter the spirits Ancient Treasure............Magical girl who likes to sit in bottles Card Key....................Key to a special room on the battleship Dragon Master Crown.........For he who passes the Dragon Ordeal Fire Fragment...............A crystal of refined Fire Spirit Stones Ortena......................Musical instrument of sweet nostalgia Phoenix Blood...............Blood of the legendary, immortal phoenix Rebound Fruit...............Counteracts gravity to allow floating The Twin Saryu Flutes.......Flutes that soothe Saryu Tribe’s sorrow Wind Stone..................Holds the power of the Wind Spirit o----------------------------o | WEAPON PARTS - DEFINITIONS | o----------------------------o Aiming Device...............Raises hit rate of standard attack Amethyst Coating............Coating that strengthens weapon well Barbed Wire.................Barbs extend the sword’s effective range Black Rose Thorn............Adds Poison to standard attack Blade of the Giants.........Two unwieldy for the average person Blue Wolf Blade.............Extremely sharp Water-element blade Burst Blade.................Extends range of sword attack Catfish Whiskers............Adds Earth element to standard attack Clattery Dentures...........Magic dentures for Bebedora’s puppet Critical Hit Support........Raises critical hit rate Crystal Arrowhead...........Adds Light element to standard attack Cursed Doll.................Adds Confusion to standard attack Death Ant Nectar............Adds Instant Death to standard attack Diamond Coating.............Coating that strengthens weapon enormously Diek Catapult...............Can shoot items long distances Duel Spikes.................Claws made especially for battle Dynamo......................Adds Paralysis element to standard attack Earth Blade.................An Earth-element axe blade Eyes of the Peregrine.......Raises critical hit rate of standard attack Guard Fang..................A steel fang that repels an enemy’s attack Guard Support...............Raises guard rate of standard attack Gunpowder...................Adds Fire element to standard attack Gunpowder...................Adds Fire element to standard attack Hawk Eyes...................Raises hit rate of standard attack Heat Blade..................A Fire-element axe blade Heavy Blade.................Adds to weapon’s weight to increase attack Ice Blade...................A Water-element axe blade Iron Skewer.................A long, thin metal stick Luminous Moss...............Adds Light element to standard attack Magic Shoestrings...........Kick the enemy high into the air? Mouth-Sealing Needle........Adds Silence to standard attack Mute Stone..................Adds Silence to standard attack Napping Bell................Adds Sleep element to standard attack Putrefied Beans.............Adds Stickiness to standard attack Sapphire Coating............Coating that greatly strengthens weapon Silk Bowstring..............Can target enemies in a wide range Skeleton Sticker............Adds Instant Death to standard attack Sleep Bug Eggs..............Adds Sleep to standard attack Sparkly Eyeballs............Gives Bebedora’s puppet strength Spirit Windmill.............Adds Wind element to standard attack Star Wing Blade.............A wide attachable blade Steel Ripper................A devastatingly sharp steel spearhead Steel Spike.................A very sharp, pointed spike Stone Coating...............Coating slightly strengthens weapon Stone Crusher...............A heavy iron spearhead Stun Unit...................Adds Paralysis to standard attack Superconductor Coil.........Extends range of optical guns Swordsman’s Blade...........Contains warrior fighting instincts Thorn of Revenge............Raises rate of counterattack Thorned Ivy.................Thorns fly from sword to shred enemy Toy Heart...................Adds life to Bebedora’s puppet Traitor’s Soul..............Greatly raises rate of counterattack Unit 128K...................Boosts power of optical guns Unit 64K....................Boosts power of optical guns Wind Blade..................A Wind-element axe blade o---------------------------o | ACCESSORIES - DEFINITIONS | o---------------------------o Angel Earrings..............Blocks Stickiness/Silence/Paralysis Anti-Poison Ring............Renders Poison ineffectual Armored Swallowtail.........A butterfly with metal wings Bear Stuffed Animal.........A small bear that protects Bebedora Bewitching Beads............Mystical jewels emit a bewitching light Black Charm.................Raises tolerance to Dark attack Blood Anklet................Proof of an Orcon’s mettle Blood Tears Earrings........Made from the blood of Orcon victims Bone Armband................Defensive armband of monster bone Clivis’s Book...............Renders abnormal statuses ineffectual Crimson Rose................For the person who likes to dress well Crystal Beads...............Small, translucent, crystal beads Diek Screw..................A screw from an ancient weapon Dilzweld Visor..............Special visor worn by the Dilzweld Army Dragon’s Wrath..............Attackers met with fierce counterattack Falcon Talisman.............Renders Silence ineffectual Fire Talisman...............Renders enemy Fire attack ineffectual Fireproof Gloves............Complete protection against fire damage Frey’s Hair Ornament........Halves all elemental attacks Gale Headband...............Gives the speed of a strong gale Goddess Statuette...........Max HP increases 20% Golem Mask..................Increases strength when worn? Gorgeous Ring...............Enemies drop twice as much money Great Sorcerer’s Remains....His remains, filled with magic power Green Charm.................Raises tolerance to wind attacks Hero Bandana................Contains the courageous spirit of a hero Ice Talisman................Renders enemy Water attack ineffectual Jade Beads..................Jade beads on a string King Statuette..............Lets you get twice as many EXP points King-Size Soap..............Renders Stickiness ineffectual Land Talisman...............Renders enemy Earth attack ineffectual Lark Coat of Arms...........Renders Paralysis ineffectual Leather Armband.............Defensive armband made from a beast’s hide Leila’s Mirror..............Blocks Poison/Sleep/Confusion Life Ring...................Max HP increases 10% Mad Warrior’s Skull.........The warrior’s soul stirs you in battle Monster Medal...............Worth a lot of money Moonlight Bug...............Moonlight from its body raises MNT Pitcher’s Tale..............Ancient writings on how to throw far Rabbit Stuffed Animal.......A small rabbit that helps Bebedora Rainbow Charm...............Raises tolerance to all elemental attacks Red Charm...................Raises tolerance to fire attacks Romantic Earrings...........Sp. Moves, magic use 1/3 Spirit Stones Romantic Stone..............Sp. Moves, Magic use no Spirit Stones Satan’s Beads...............Black jewels, like crystallized magic Satan’s Ribbon..............Favorite ribbon, present from Father Scroll of Evasion...........Contains the secrets of dodging attacks Shoulder Spikes.............Protective gear useful for counterattack Sleepless Guard.............Renders Sleep ineffectual Steel Armband...............Made from metal taken from old ruins Steel Brassard..............Defensive gear used by the Dilzweld Army Steel Turtle Armband........A heavy armband mainly for defense Stone Bag...................Lets you carry 30 more Spirit Stones Stone Holder................Lets you carry 15 more Spirit Stones Storm Talisman..............Renders enemy wind attack ineffectual Substitute Johnny...........Blocks abnormal statuses but costs MNT Tanzanite...................Renders Confusion ineffectual Titanium Armband............Unearthed from ancient ruins White Charm.................Raises tolerance to Light attacks o---------------------------o | CONSUMABLES - DEFINITIONS | o---------------------------o Accuracy Leaf...............Temp. raises hit rate of standard attack Agility Leaf................Raises SPD temporarily Ancient Herb................Restores a little HP to allies Anti-Reaper Cologne.........Raises resistance to Instant Death Antitoxic Nut...............Cures Poison Assassin Ball...............Kills enemy instantly Attack Bottle...............Raises ATT temporarily Attack Leaf.................Raises counterattack rate temporarily Balo Nut ...................Permanently raises SPD Bitter Leaf.................Raises DEF temporarily Blabbermouth Cologne........Raises resistance to Silence Bomb........................Explodes for enemy damage Bountiful Fruit.............Mysterious fruit raises level by one Broken Sword................Can get a good price for the steel scrap Coleopt Froth...............Eliminates all abnormal statuses Critical Leaf...............Raises critical hit rate temporarily Dark Shy....................Lowers enemy’s tolerance to Dark Dilz Bomb...................Destructive Dilzweld Army issued bomb Earth Balm..................Temp. raises tolerance to Earth attacks Earth Shy...................Lowers enemy’s tolerance to Earth Elixir......................Cures almost all abnormal statuses Energy Cologne..............Raises resistance to Sloth Energy Snack................Cures Sloth Evasion Leaf................Temp. raises dodge rate of standard attack Fire Balm...................Temp. raises tolerance to Fire attacks Fire Shy....................Lowers enemy’s tolerance to Fire First-aid Kit...............Restores 80 HP to allies Full Sails Tonic............Temporarily increases MOV Great Herb..................Restores 200 HP Green Memory Grass..........Cures Confusion Guard Drain.................Lowers the enemy’s DEF Guard Leaf..................Raises guard rate temporarily Healing Herb................Restores 50 HP Heart Seed..................Raises MNT temporarily Lamda’s Wonder Cure.........Raises morale Life Tree Berry.............Increases Max HP Light Balm..................Temp. raises tolerance to Light attacks Light Shy...................Lowers enemy’s tolerance to Light Magefoil....................Raises MNT Memory Cologne..............Raises resistance to Confusion Mind Drain..................Lowers the enemy’s MNT Mint........................Cures Sleep Nerve Stimulant.............Cures Paralysis Nervy Cologne...............Raises resistance to Paralysis Numbness Apple..............Paralyses enemy Painful Needle..............Cures Silence Poison Drug.................Poison enemy Poison Firecracker..........Poisons enemies in a wide range Power Berry.................Raises ATT Purple Memory Grass.........Confuses enemy Reiki Laf ..................Permanently raises DEF Rescue Kit..................Restores 160 HP to allies Revival Medicine............Revives from critical condition Rotting Herb................Restores 10 HP Silence Firecracker.........Makes enemies in a wide range Silent Sleep Firecracker...........Puts enemies in a wide range to Sleep Sleeping Pill...............Puts enemy to Sleep Soap........................Cures Stickiness Spiked Steel Ball...........Throw to deal a lethal blow to enemy Steel Ball..................Throw for extensive damage to enemy Sticky Beans................Makes enemy Sticky Sticky Firecracker..........Makes enemies in a wide range Sticky Stone.......................Throw for minor damage to enemy Strength Drain..............Lowers the enemy’s ATT Super Bomb..................Explodes to damage enemies in a wide range Super-Duper Bomb............Huge explosion for wide damage Water Balm..................Temp. raises tolerance to Water attacks Yellow Powder...............Makes enemy Silent -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 14. B E S T I A R Y BSTR -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This is what will probably a lengthy, on-going project due to the chapters not allowing one to collect all information possible. I can't take all the credit, however -- Ornitier has helped with information on this end, and he deserves a bit of the spotlight, too. In fact, the bulk of the information regarding the first two chapters was part of a project we had been working on together, but had ended up collecting dust. Time to give this thing new life, I say! [LEGEND] K1, D2, etc. = Kharg Chapter 1, Kharg Chapter 2, etc. D1, D2, etc. = Darc Chapter 1, Darc Chapter 2, etc. C1, C2, etc. = Chapter 1, Chapter 2, etc. SB = Storyline Battle Drop (Norm) - = Item dropped most often Drop (Rare) - = Item dropped least often Find: = Location(s) where enemys are found o-----------------o | SUSKLE SQUIRREL | o-----------------o Steal (Norm) - Steal (Rare) - Drop (Norm) - Stone Drop (Rare) - Find: Scrappe Plateau [K1 SB] : Chaos Forest [K1 SB] o-----------------o | WILD SLOTHIAN | o-----------------o Drop (Norm) - Energy Snack Drop (Rare) - Energy Cologne Find: The Garagne Hills Chaos Forest [K1 SB] o-----------------o | VIPER | o-----------------o Drop (Norm) - Drop (Rare) - Find: The Garagne Hills -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 15. F R E Q U E N T L Y A S K E D Q U E S T I O N S ATLF -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Q] - Help! Droguza is whooping me! [A] - He only grows stronger as you fight him. The basic strategy is to give everyone 50% (or more) elemental defense to Dark attacks, and put the low DEF characters out of his attack range. Beat on him with your ATT- and DEF-boosted warriors and he'll eventually fall. Along the way you'll most likely get some fire auras, which will help you immensely. [Q] - What does a "fire aura" do? [A] - Besides allowing someone to join in a more powerful dual attack, it also increases the chance of critical hits (orange aura), counters (blue), or evasion (green). [In green's case, it ensures they either evade/guard the oncoming attack.] So if you get one during a one-player arena battle or when no one is in range to join with you, it's not a complete waste. Here's everyone's colors, courtesy of Amaury Garcia: Kharg --: Blue Paulette: Orange Maru ---: Green Ganz ---: Blue Tatjana : Green Darc ---: Orange Delma --: Blue Densimo : Green Volk ---: Green Camellia: Orange Bebedora: Blue Diekbeck: Blue Samson -: Orange Choco --: Orange [Q] - How do the Romantic Earrings work? [A] - Each one you equip reduces your Spirit Stone usage by one-third. What is not immediately noticeable is that equipping more COMPOUNDS the effect, so if you equip two it's reduced by two-thirds; equip three and it's all free! [Q] - What's the purpose of the Monster Medal? The Deimos Medal? [A] - They may seem useless as arena prizes, but you can sell them for a huge chunk of currency. Monster Medal fetches 10000G and the Deimos Medal five times that. [Q] - So...if one equips two King Statuettes, do you get 4x experience? [A] - That one's effects are not cumulative. =p [Q] - Is there a New Game Plus mode in this? [A] - Of sorts. You don't restart with the characters or levels you previously had; instead, you're given 100,000G and some items. This applies to both sides. The main draw is that Kharg starts out with a King Statuette, and Darc starts out with a Romantic Stone. So, it's a NG+ in the sense that you're enticed with something in the "post-game." [Q] - Are you going to add in a bestiary at some point? [A] - Yes. The thing is, though, most information is limited to using Mind Control to see skills and their costs. It would be much more fruitful if Bebedora could be used on the human battle sites, too, but she cannot. I'll do what I can when I compose what info I already have, both in this guide and on tablets all over my house. [Q] - I'm in Peisus but I can't take the Red/Blue Gemstones! Help! [A] - You can't take them until you've talked with the booth attendant, the party has split up in the library portion, and you've read the maxim scroll at the end of the aisle. [Q] - What is the earliest the arenas become available? [A] - Orcoth's opens up in Chapter 2, after getting Delma back in your party. Cathena's is open as soon as you go there in Kharg's second chapter. Rueloon's tag-team colisseum opens in Darc's second chapter when you've arrived, and the Lamda Temple arena opens as soon as you arrive. [Q] - What items can I miss forever? [A] - Check the "Missable Items" section for the situational ones. The rest that aren't situational, but are permanently missable, are flagged in the walkthrough portion. [Q] - You list "Red Flameweed" as a Pyron Food. But I can't find it anywhere! [A] - It's not buyable, that's why. Great Phoenixes sometimes drop them, but I do not know if you can get it while in Mt. Quina (I got mine on the Fire Floor of the Flying Castle). [Q] - Got any tips for getting the Romantic Stone? [A] - Sure. You'll want a long-range attacker (Diekbeck is a good choice) with a high (100+) defense to start. Assuming you pick Diekbeck, give him the Diek Screw -- +40 Speed -- and two status-effect items. Since you'll be up against some annoying metal monsters, a Dynamo (Paralysis) and a Skeleton Sticker (Instant Death) are good choices. Given you can't use skills, status-effects will be a good way to save time. Give the person who will fight some Strongest Herbs should s/he need to cure in-battle, and you'll be good to go for the weapon parts. For accessories, you'll want a Diek Screw (if Diekbeck), an Angel Statuette to prevent Instant Death (Ninja Masters' Art of Deadly Smoke attack can inflict it) and a defense-boosting item, like a Steel Turtle Armband or Titanium Armband. If you try to fight this battle too early, you'll just get creamed by the PA-200s and the much-faster ninja attackers. Get Diekbeck and start your engines! [Q] - Who's your favorite character? [A] - Bebedora, hands down. Funny, creepy, cryptic, adorable. <3 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 16. U P D A T E S UPDT -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 09-25-06 + Accepted to GameFAQs + Complete Walkthrough + Complete Sidequests + 99% Complete Items 09-26-06 + Updated item definitions (Thx to The Great Yuffilator) + Updated stat documentation + Begun Bestiary 12-23-06 + Error corrections 01-16-07 + Added last chance warnings for Diekbeck/Choco 02-20-07 + Updated Blood-red Talons walkthrough portion 07-18-07 + Error corrections 08-25-07 + Error corrections 10-18-08 + Error corrections 05-08-09 + Error corrections -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 17. H E L P S H O T T Y ! HLST -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- These are some things I will be doing in the future. If you can lend a hand, e-mail me or drop me a line at the Arc the Lad: Twilight of the Spirits board at GameFAQs. <> In-depth Pyron section <> In-depth Bestiary (as much as possible, that is) <> Complete Stat Documentation (I'll do this myself, to be 100% sure) Questions, comments, and things you want to see here can be submitted to me by dropping an e-mail in my inbox. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 18. S P E C I A L T H A N K S SPCT -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CJayC ---> For hostin' this Ornitier --> For helping me in the past with the monster guides, some of which info is featured here and there in the walkthrough portions. And, when a bestiary is created, some of his contributions will also be there! The Great -> For giving me information on Red Flameweed after I saved over my Yuffilator file with it. Much obliged, dude! Invincible Lilly ---> Life Belt information and missing drops Adam ---> For mentioning Selkis also uses Healing Rain. Raxim ---> Finding out what Volk drops and some item-list omissions Zylo2 ---> For finding that Blood-red Talons drop rate is about 1/5 or 20% Amaury ---> Error corrections in the skill lists, and for updating Selkis, Garcia Lackey Demon, Dilzweld troops' skills, and various others'. Also, the meaning of colored auras, that Bountiful Fruits don't affect stat growth, some characters' starting levels/equips, "The Final Battle" versus match info, and a metric crapton of clerical errors. _______________________________________________________________________________ I'M A SEARCHLIGHT SOUL This FAQ (c) Shotgunnova (1997-2010) and countin'! THEY SAY, BUT I CAN'T Arc the Lad name (c) respective owners SEE IT IN THE NIGHT. E N D O F D O C U M E N T