-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SPLIT INFINITY PRESENTS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- My YouTube channel: www.youtube.com/user/SplitPlaythru Come! Subscribe to my videos for better games' experience! ------------------------------------------------------------------------------- Name of game: Final Fantasy XII Type of guide: Complete Walkthrough / FAQ Platform: Playstation 2 Version: Nice Ashe, released on 27th February 2011 Author: Damir Kolar (Split Infinity) Copyrighted to: (c) Damir Kolar (Split Infinity) - All rights reserved Made in: MS Word, Courier New, Font Size 10, Chrs/Line 79 Best viewed: MS Word, Courier New, Font Size 10, Chrs/Line 79 ------------------------------------------------------------------------------- If you like this guide, be sure to drop me an e-mail and tell me about it. The only thing this guide cannot do is play the game for you. Boss troubling you? Look at my party level, just before the boss strategy. =============================================================================== =============================================================================== 01.) LATEST UPDATES - G0100 =============================================================================== =============================================================================== - Version Nice Ashe (27th February 2011) # Wow, it's been more than four years since I made the guide. Anyway... This guide was made with the purpose of providing you, the player, with everything as soon as it was made available. But I failed to take into consideration that this may lead to some frustrating experiences, like beating Marilith and Ring Wyrm marks as soon as possible. I can't give you an answer of how I managed to beat them at levels listed next to their strategy... either I was a couple of levels higher than listed or I don't remember anymore (maybe Quickies did the job). If it happens that you're around the spot you feel too tough to conquer, leave a note for yourself in the guide, and come back to it later when you're stronger. That way your experience won't suffer and you'll be able to get the satisfaction later. =============================================================================== =============================================================================== 02.) LEGAL INFORMATION - G0200 =============================================================================== =============================================================================== This document is copyrighted to me, Damir Kolar. It is intended for *PRIVATE* use only. It cannot be used in ANY form of printed or electronic media involved in a commercial business, in part or in whole, in any way, shape, or form. It cannot be given away freely, as bonus or prize, it can't be given away with the game and so on. It cannot be used for profitable or promotional purposes, regardless of the situation. Breaking any of these rules is in direct violation of copyright law. This document is protected by copyright law and international treaties. Unauthorized reproduction and distribution of this document, or any portion of it, may result in severe civil and criminal penalties, and will be prosecuted to the maximum extent possible under the law. Any characters, names, places, or miscellaneous objects are copyright of their respective companies. If you are a webmaster of the site that wishes to post this document, you may do so under one condition - you must e-mail me first for permission. If permission is granted, you cannot change a single character of this document, and you must leave it in txt format. PERMISSION WILL *NOT BE GRANTED* TO FAN BASED WEBSITES. *ONLY* following sites can host this guide: - www.gamefaqs.com - www.ign.com - www.neoseeker.com - www.honestgamers.com - www.squareboards.com - www.gamerhelp.com - www.gamesradar.com - www.cheatplanet.com - www.mogeltott.de (German site) - www.a21guides.com - www.supercheats.com - www.1up.com - www.chocoboheaven.com =============================================================================== =============================================================================== 03.) TABLE OF CONTENTS - G0300 =============================================================================== =============================================================================== If you need to find something quickly, press and hold CTRL (Control), then press F button. This will bring up 'Find and Replace' box. In it type the word you're looking for and you should be taken to it immediately. This is much faster than scrolling through entire guide. For your convenience I've inserted special search codes near every section to help you easily hop on to that section by using search code provided. Each search code will appear only twice in whole guide - thus getting stray hits will be impossible. ------------------------------------------------------------------------------- SECTION NUMBER AND NAME | CODE | WHAT IS IT ABOUT? ------------------------------------------------------------------------------- 01.) Latest Updates | G0100 | Read what was added in last update. 02.) Legal Information | G0200 | Copyright protection and legal info. 03.) Table of Contents | G0300 | Sections of this guide. 04.) Introduction | G0400 | A bit about myself and this guide. 05.) Abbreviations | G0500 | What do abbreviated words stand for...? ------------------------------------------------------------------------------- 06.) Sidequests | G0600 | Brief info about quests. ------------------------------------------------------------------------------- 07.) Walkthrough | G0700 | Guide from start to finish. ------------------------------------------------------------------------------- 08.) Reference Aids | G0800 | Picture series and movie series. 09.) Battle Info | G0900 | From Battle Chain over Quickies to Ashe! 10.) Treasure | G1000 | Treasure locations, contents and more. 11.) Enemy Skills | G1100 | Breakdown of enemy skills. 12.) Enemy Pass-Ables | G1200 | Breakdown of enemy passive abilities. ------------------------------------------------------------------------------- 13.) Weapons | G1300 | List of all weapons. 14.) Shields | G1400 | List of all shields. 15.) Head Equipment | G1500 | List of all head equipment. 16.) Body Equipment | G1600 | List of all body equipment. 17.) Accessories | G1700 | List of all accessories. ------------------------------------------------------------------------------- 18.) Ammunition | G1800 | List of all ammos. 19.) Items | G1900 | List of all items. 20.) Loot Items | G2000 | List of all loot items. 21.) Key Items | G2100 | List of all key items. 22.) Bazaar Items | G2200 | List of all bazaar items. ------------------------------------------------------------------------------- 23.) Magicks | G2300 | List of all magic spells. 24.) Technicks | G2400 | List of all techs. 25.) Gambits | G2500 | List of all gambits. 26.) Status Effects | G2600 | The Good VS The Bad = Ashe wins! 27.) Experience Chart | G2700 | Amount of EXP needed for next level. ------------------------------------------------------------------------------- 28.) Espers | G2800 | Shemhazai, Ultima & the rest. 29.) Clan Primer | G2900 | All the details of Clan Primer're inside. 30.) License Board | G3000 | License Board is history! 31.) Shops | G3100 | Contents of shops at Ashe's disposal! 32.) Outfitters | G3200 | Ya ask me, the crappiest shop of them all. ------------------------------------------------------------------------------- 33.) Aerodromes | G3300 | Info about aerodromes. 34.) Traps | G3400 | Coverage on traps and their kin. 35.) Weather & Terrain | G3500 | How do they affect your performance? 36.) Foe Habitat | G3600 | Need to find certain foe? Look no further! 37.) 80 Rares | G3700 | Info on rare foes of FFXII. ------------------------------------------------------------------------------- 38.) Quick Leveling | G3800 | Get Ashe to lv99 as quickly as you can. 39.) RNG Awesomeness | G3900 | Treasure manipulation using the RNG. 40.) Missable Things | G4000 | List of things you can miss permanently. 41.) Bestiary | G4100 | Detailed insight on all 448 foes. 42.) Assistance Needed | G4200 | I am in need of help from readers. ------------------------------------------------------------------------------- 43.) Version Differences | G4300 | A list of version differences I noticed. 44.) Past Revisions | G4400 | History of this guide resides here... 45.) Credits | G4500 | All who contributed... Thank you. 46.) Contact Info | G4600 | Find out how to reach me. ------------------------------------------------------------------------------- =============================================================================== =============================================================================== 04.) INTRODUCTION - G0400 =============================================================================== =============================================================================== Hello! I am Damir Kolar and I welcome you to my new project. We have awaited this fabulous game for much too long, and finally... it is here. The game I was drooling over these past months (I'm lying anyway... Ashe and Fran were... forget I said that) is Final Fantasy XII, another installment in critically acclaimed series. Fortunately, I am here to grace its presence with this here guide you're reading. At this moment this guide is based on Japanese version of the game, and now the coverage is based upon US version of the game. It was released in 16th March 2006. When I got it, I completed it for the first time four days later. And now, I present to thee... The guide to finest fantasy so far for me, Final Fantasy XII! Are you ready? Power up your PS2, open the disc tray, pop in FFXII DVD, close the disc tray, wait for some logos to appear, hit Start or Action button (in Japanese games this is usually Circle, and for US games it's usually X), and then select New Game. =============================================================================== ___ ___ _ _ _ _____ ___ ___ _ _ ___ | \ / _ \| \| | /_\_ _|_ _/ _ \| \| / __| | |) | (_) | .` |/ _ \| | | | (_) | .` \__ \ |___/ \___/|_|\_/_/ \_\_| |___\___/|_|\_|___/ =============================================================================== If you found the guide useful and would like to support me in future endeavours of covering the titles you enjoy playing, then perhaps you would like to consider making a donation. You can do so through Paypal, the account is: lifearmor@gmail.com Thank you for reading this guide. I hope it meets your expectations in completing the game fully in order to provide maximum enjoyment. =============================================================================== =============================================================================== 05.) ABBREVIATIONS - G0500 =============================================================================== =============================================================================== I will be using some abbreviations. ------------------------------------------------------------------------------- ABS --------------------------- absorb acc ------------------------ accessory AOE ------------------- area of effect ATT ---------------- Attack Power stat cca --------------- in rough estimates chr ----------------- single character chrs ------------- multiple characters cross --------------------- crossroads DEF --------------------- Defense stat E ------------------------------- east esp ----------------------- especially EVA --------------------- Evasion stat EXP ---------------- Experience points GCR --------------------- Gate Crystal HLV --------------------------- halves HP ------------------------ Hit Points IMM --------------------------- immune KI -------------------------- Key Item MAG ----------------- Magic Power stat MDEF -------------- Magic Defense stat MDF --------------- Magic Defense stat MEVA -------------- Magic Evasion stat MP ----------------------- Mist Points N ------------------------------ north na -------------------- not applicable NE ------------------------- northeast NihoRem ---- Nihopalaoa + Remedy combo NS ------------------- nothing special NW ------------------------- northwest PA ------------------- passive ability POW --- power (of skills, magic, ect.) rephy -------- regular physical attack S ------------------------------ south SCR --------------------- Save Crystal SE ------------------------- southeast SPD ----------------------- Speed stat STR -------------------- Strength stat SW ------------------------- southwest VIT -------------------- Vitality stat VS ---------------------------- versus W ------------------------------- west WKN ------------------------- weakness ------------------------------------------------------------------------------- =============================================================================== =============================================================================== 06.) SIDEQUESTS - G0600 =============================================================================== =============================================================================== There is a fair share of subquests in the game and here is the information on when they are available and when you can wrap them up. #01 Notice Board Hunts COMPLETED! - becomes available during the story - take as much time as you need to complete it #02 Espers hunting quest COMPLETED! - there are 8 hidden espers, and you must complete a variety of requirements to get to them - none of the espers are missable, so don't worry #03 Desert Patient quest COMPLETED! - becomes available after you complete Dalmasca's Desert Bloom hunt (Flowering Cactoid mark) - can complete it after receiving Dawn Shard #04 Jovy quest COMPLETED! - becomes available when you can gain access to Nalbina - can complete it after Draklor Laboratory events #05 Ktjn quest COMPLETED! - becomes available after escaping from Barheim Passage - take as much time as you need to complete it (it is advisable you return to her after each major story event) #06 Pilika quest COMPLETED! - becomes available after escaping Ba'gamnan's trap, and you must complete The Cry of its Power hunt (Rocktoise) - take as much time as you need to complete it #07 Sunstone making quest COMPLETED! - becomes available after you break free from Leviathan - can complete it infinite amount of times #08 Seven Sisters quest COMPLETED! - becomes available after escaping from Barheim Passage - can complete it after Draklor Laboratory events #09 Bhujerban Madhu quest COMPLETED! - becomes available after getting Dawn Shard - take as much time as you need to complete it #10 Earth Tyrant quest COMPLETED! - becomes available after getting Dawn Shard - take as much time as you need to complete it #11 July quest COMPLETED! - becomes available after getting Dawn Shard - complete the first events in Nalbina BEFORE you reach Mosphoran Highwaste - can complete it after you gain access to Archades #12 Cactuar quest COMPLETED! - becomes available after getting Dawn Shard, and after you complete Flowering Cactoid hunt - take as much time as you need to complete it - part of a requirement for finishing Desert Patient quest #13 Viera quest COMPLETED! - becomes available after talking with Elder of Garif village - take as much time as you need to complete it #14 Nabreus' Medal quest COMPLETED! - becomes available after completing Waterway Haunting hunt (Wraith mark) - can move on in completing it after defeating one of the highest Judges - can complete it after you gain access to Archades #15 Special Hunt quest COMPLETED! - becomes available after you complete Draklor Laboratory - you need Strahl's free travel to complete some of the hardest hunts #16 Cockatrice quest COMPLETED! - becomes available after you complete 'Little Love on the Big Plains' hunt (Cluckatrice mark) - can complete it after Draklor Laboratory events - you need Feather of the Flock item to be able to complete it #17 Nebra River quest COMPLETED! - becomes available after Draklor Laboratory events - take as much time as you need to complete it #18 Foo(l)trace quest COMPLETED! - becomes available after you gain access to 'Who's the Strongest?' hunt (Pylraster mark) - take as much time as you need to complete it #19 Wyrm quest COMPLETED! - becomes available after Draklor Laboratory events - take as much time as you need to complete it =============================================================================== =============================================================================== 07.) WALKTHROUGH - G0700 =============================================================================== =============================================================================== When you select New Game, you will be taken to few settings to tailor the game to your liking. - set vibration on or off (I recommend off) - set screen shake on or off - set subtitles on or off - set screen size between Normal (4:3) or Widescreen (16:9) - set flicker filter on or off - set sound preferences - set screen position If you want to restore them to default settings, choose [Restore Defaults] option. When all is set, press [Begin the Game] option. Enjoy the intro scene. Note that you can skip the scene by pressing Start, then X (for CGI scenes), while other scenes can be skipped by pressing Start so word [Pause] appears onscreen. X will skip the scene, Circle returns you to the game, and Square brings you to title screen (you will need to reconfirm the choice). EXTREMELY IMPORTANT! PLEASE READ THIS!!! There is a great treasure (Zodiac Spear) way later in the game, which can only be obtained in the following way - there are four 'requirement' treasures scattered through the game. If you open one of these four treasures, you can kiss Zodiac Spear goodbye. Treasures you must NOT obtain are (contents is listed assuming you don't wear Diamond Armlet): - treasure in front of Dalan's house in Rabanastre Lowtown (contains up to 100 gil, Potion or Eye Drops) - treasure in SE corner of Cellars in Royal Palace of Rabanastre (contains Elixir) - avoid the treasure in Confiscatory in Nalbina Dungeons (contains 316 gil) - stay away from treasure among 4x4 pot grid on the Vaddu Strand in Phon Coast (contains 2000 gil, or Knot of Rust) More warnings will follow thru the walkthru, so you'll know what to avoid. LITTLE TIPS AND TRICKS - If you appear to have troubles with a boss, take a look at my party level I was at when I reached the boss in question. 'Party lv' can be found just before my boss strategy. - It is common for the game to display things in high detail. Because of that, it affects performance of several aspects of the game, and one of those is maximum number of enemies in range at any specified time. Except in rare cases, maximum number of enemies you will see is six (6!). This makes it rather tedious to find rare enemies you're looking for, or trying to spawn something (Behemoth King mark is one example). I suggest that if you know that specific enemy or whatever you're looking for in the area does indeed spawn there, you first go around and exterminate anything that crawls and flies. Then go away a fair distance (you don't have to switch screens) and your desired enemy will have popped out of nowhere. - Game employs an aspect of battle, called 'HATE'. It means that enemies will usually focus on chr who has the most hate at the moment. Hate is gained in various ways and to name a few: chr healing other chrs, or your chr attacking the enemy. Go ahead and try it on Cactite for example - have Ashe steal from it and Cactite will begin attacking her exclusively, as she has most hate at the moment. While it's doing so, have Fran continuously cast Curaga on herself and when she gains enough hate, Cactite will begin attacking her. - Defeat 10 marks as soon as you can. When you do, you can buy Nihopalaoa accessory from Clan Provisioner in Muthru Bazaar in Rabanastre. This nifty item reverses effects of healing and status removing items. - Shell status reduces the chances of being hit with harmful status effects, which makes it very effective in certain battles. For example, Yiazmat's Death Strike has 100% base chance to inflict KO, but have Shell on and it will miss more often. Shell also helps immensely against foes that have Null VIT passive ability. - Likewise, Blind halves foe's chances to hit you with physical attacks. Works even for foes that have Null EVA passive ability - be advised that your shields are still useless, but foe's physical attacks will have a chance of missing. - When you are supposed to go make a Sunstone, make a sidestop in Nalbina. Many magics can be bought there, and you will eliminate the need for having to truck status recovery items with you. - Earliest you can try nabbing Zodiac Spear is when you obtain Dawn Shard. - When shopping for new equipment, try to make sure you buy at least one copy of equipment which offers protection against status/es, reduces element damage, has a chance to inflict a status, powers up your magic, or offers other passive ability. - When chr's HP is low, his or her chances for comboing improve drastically. Refer to Battle Info section for complete information on how does that work. And unfortunately for you, same applies for enemies as well, which is why you have some enemies comboslice and combodice your ass when they're in critical HP ranges. - The license board is designed to give you free selection of how you want to customize your chrs, whereas I just couldn't be bothered by it. Therefore, once I made my choice of who will my main party be, I just had them learn everything (as evident from regular intermissions throughout the guide). I will briefly explain few terms that you will find among boss strategies. - 'Tank' is a chr whose main task is to absorb damage and draw majority of attention in order to keep enemies away from other two chrs. - 'Buff' means to fortify yourself with beneficial statuses, like Protect and Shell. - 'Debuff' means to remove beneficial spells from your foe with Dispel. - Avoid selling all of your loot in huge batches. Several bazaar items can be repeatedly obtained, but you get only one offer per time. For example, if you sell Behemoth Steak, you will be able to buy X-Potion Pack, which contains 10x X-Potion. However, should you sell 30x Behemoth Steak, you will only get to buy one X-Potion pack, not thirty, like one would think. - Also, once you know what loot items are needed for something to spawn on Bazaar, you can perform a nifty trick. Let us take 'Assorted Leathers' and 'Bow & Bodkin' bazaar packages. Former contains Leather Breastplate and Leather Headgear and can be obtained by selling 2x Wolf Pelt, Tanned Hide and 2x Dark Stone. Latter package contains Parallel Arrows and Shortbow and can be obtained by selling Bat Fang, 2x Rat Pelt and 2x Dark Stone. Sell off everything except 4x Dark Stone total - of those you should only sell two. Once you exit from selling loot, voila - both packages appear for sale, and you just saved 2x Dark Stone. - As you enter Giza Plains for the first time, there will be death and desolation all over the place... a much too grim of a description, maybe? Well, the weather there will be sunny all the time. Once you complete Raithwall's Tomb, Giza Plains' weather will turn into rainy one. Re-entering the Rains after visiting Jahara for the first time will start the weather rotation of Giza Plains: sunny weather for two (2) gameplay hours, and rainy weather for one (1) gameplay hour. Also, when the seeq in [Rabanastre / Southgate], who is walking around near the choco rental, changes into 'Weather Eye', the rotation of the weather has begun. - I have read about a nice trick you can perform with enemies that can teleport between locations on the screen. I'll take Helvinek as an example - this guy can very rarely drop Grand Armor, the best heavy armor in the game. However, since it's the only enemy of its kind in Necrohol, it would seem impossible to chain it... really? When you get Helvinek to spawn, make sure you're close to the exit of the area, so that you're able to zone within matter of one/two seconds. When an enemy dies, it usually goes like this - foe performs its dying animation (loot bag drops at same time), then foe fades into nothingness, and EXP and LP notification pops up on screen. The trick here is: as soon as Helvinek is defeated, but before the EXP and LP notice shows up to tell you how much you gained, grab the loot bag that dropped and zone to next screen. If you're faster than EXP and LP notices, Helvinek will spawn on this screen again. So you can keep killing it and chaining it for better chances of getting the loot drop. - Update on the situation from above paragraph! Some rare game foes which don't have the ability to teleport can also be chained in (roughly) the same way as described above. So far these foes have been confirmed: Lindbur Wolf (same method as Dustia), Etherian (will respawn in between 'Windmill No.9' and 'Windmill No.10' after you come back in the area). More may be added as tests are done. - Normally you cannot drain MP from foes with Safety ability. However, throwing Ether or Hi-Ether (with Niho equipped!) at such foe will reduce foe's MP pool by the respective amount. Very useful for making them not being able to cast magics! If the foe has Spellspring ability, draining their MP won't be effective (I will notify you of such enemies in the Bestiary section). But... like your chrs, enemies also slowly regain MP as they walk/hover/fly around. - Disease status makes target's current HP become target's MAX HP. However, it carries a nice additional effect - if a foe is susceptible to Disease and you put Disease on such enemy, this status prevents the foe from using skills which trigger once a certain HP threshold is crossed. Take Croakadile for example - at HP < 40% it uses Growing Threat, and at HP < 20% Aqua Bubbles. But if Croakadile is under Disease effect, its HP will always be considered at maximum 100% and as such it'll never use Threat or Bubbles. It also prevents them from gaining pass-ables when certain HP threshold is crossed. However, several foes have pass-ables which are lost when certain HP threshold is crossed, and in Disease case that won't be happening. Take note of enemies that can remove status changes with Purify and the like so that they don't catch you off-guard. - Attack behavior and patterns of foes as listed in "Attack List" section of foe's overview hold true assuming foe isn't put under status conditions which make the foe behave erratically. Let's take Gil Snapper as an example - once it enters critical HP, it responds by casting Blizzaga once and then Blizzara until it's defeated. However, should you Silence it and fight it until it crosses into critical HP, Snapper will be using rephy, Flash and Flatten. Even if you remove Silence afterwards, expect to see physical attacks mixed in with Blizzara, regardless of the fact that Snapper should be using Blizzara only. - In addition to above tips, you can do the following trick: let's say you want to obtain a rare drop from a foe, but this foe is the only one around in the area. So to get the chain level going in order to improve rare drop %, you'd need to kill it quite a few times. But you can circumvent that with help of Petrify and Poison statuses - first check Bestiary section to see if foe is vulnerable to either of those two statuses. Begin by chaining foes that are plentiful until your chain level is 3, then cast Break (or Poison) on foe you want to get drop from. It doesn't matter if target foe is the same genus, once Petrify (or Poison) kill it off, YOU WILL NOT BREAK THE CHAIN. - Additional effect that foes killed by Petrify or Poison suffer from is that they rematerialize *without you needing to zone two areas away for a respawn*. All you need to do is go a bit away to give enemies chance to warp back into existence and you're good to. - Don't neglect the usefulness of tech Stamp. It will copy whatever statuses user is under and inflict those on the target. This way you can copy beneficial statuses between your chrs from one to another, or avenge your Disease status by stamping it on hapless enemy that happened to come along. ======================= WARNING! ONE TIME ONLY DUNGEON! ======================= NALBINA FORTRESS dungeon [Nalbina Fortress / Aerial Gardens] [Nalbina Fortress / Inner Ward] [Nalbina Fortress / Lower Apartmens] - SCR [Nalbina Fortress / Upper Apartmens] [Nalbina Fortress / The Highhall] ======================= WARNING! ONE TIME ONLY DUNGEON! ======================= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.01 Nalbina Fortress A fortress built on an oasis located between the old kingdoms of Dalmasca and Nabradia. Defended by high ridges of barren sands, long it stood firm against generations of aggressors. Nalbina Fortress and the merchant town that sprung up in its shadow made the area a focal point for local commerce. The treaty to end hostilities in the war with Archadia was signed at Nalbina, yet immediately after the signing, the Dalmascan King was slain, and as a result, the Kingdom of Dalmasca came under complete Archadian Imperial rule. In the two years since the war and occupation by Archadian forces, the fortress has become a key strategic stronghold against the distant, yet ever-threatening, Rozarrian Empire. Works continues to this day to repair the damage the fortress suffered during the war. Ashe: "The rest of entry will be added once you get to what remains of Nalbina today. Thank you for your patience." ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo01 Drop till you shop - no shops, blimey Weather forecast - W&TNo01 Chest contents list - TRENo01 ASHE'S POSTCARD COLLECTION No.01 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Nalbina Fortress / Aerial Gardens] - The character you are controlling at the moment is lv3 Reks, 17-years old boy. Vaan is his younger brother (at this time Vaan is 15-years old). - Follow the Tutorial instructions - rotate the camera around, then go to Basch and talk to him. Go to lone soldier and talk to him as well. Go near the door. When you approach a point of interest, [!] appears above chr's head. This is an 'Action Icon' and it appears when you approach a door, a switch, an item etc. When you're nearby the point of interest, and depending on what type the point of interest is, 'Action Icon' changes into [!!], magnifying glass, etc. You can now press Action to examine that point of interest and do something with it. Press Action to open 'Iron Gate' and continue further. [Nalbina Fortress / Inner Ward] - Basch will explain things to you about Party Menu, then he will talk basics of fighting. Fight a soldier (do not worry too much about losing, you got plenty of backup), then continue N. You can open the Party Menu with Triangle. [Status], [Inventory], [Config] are currently available Triangle options. - Toy around with submenus a bit (there are new choices about Battle Config)... if you poke into your inventory, you will see that you have 8 Potions, 5 Hi-Potions, Mythril Sword, Buckler, Leather Cap and Leather Clothing. From magic spells you can chuck Cure and Thunder. - When you try to press your way further in, one of them airships greets you. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No382/a Air Cutter Remora G: Imperial Army C: Amperial Armament aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 10 | 2200 | 50 | 15 | 7 | 42 | 15 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 16 | 8 | 14 | 0 | 0 | 0 | 0 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Remora tends to focus on Basch. ------------------------------------ NOTES ------------------------------------ Fight ends when Remora loses 60% HP. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: none POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, CT25 02. SA - Remora Strike HP < 80% - 1x - a HP < 60% - 1x - a HP < 50% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Nalbina Fortress / Inner Ward; No save. ------------------------------ GET READY! FIGHT! ------------------- party lv03 Not hard at all - you can either stand back and let your allies take care of boss, or join them in the fray. One of your companions has infinite Potion supply, so you will last. Basch hits way harder than any of you, and as such he will be dealing most damage. When boss loses fixed amount of HP, Remora will rip loose with its special attack three times during battle and try to put bullet holes in you. Keep scraping down its armor and when it loses 60% HP, Basch will shoot some fireworks and you win! I know Kamehameha as well. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After defeating Remora, you get to pick off few more soldiers, then continue N. Before exiting Basch explains about your Map, accessible via Select - if you take a look at it, you will see a [red X] on it, marking your destination. [Nalbina Fortress / Lower Apartmens] - Follow the path, killing enemies as you come across them. Basch will talk about fleeing from battle (hold down R2). On this screen you will start to find treasure, so lemme explain briefly how treasure works. Unlike previous games, most treasure spawns randomly whenever you enter a field (or go three screens away and then come back for treasure to respawn). Also, when a treasure is spawned, its contents may vary. You can obtain gil, item, piece of equipment, gambit, and so on. There is an accessory which improves the quality of items found within chests, but we have ways to go before we get to obtain it. Finally, some treasure spawns only once - that is, when you take treasure's contents, you will never find that treasure again, no matter how hard you try. - Take the stairs further up. If you're feeling lost, you can always press Select to bring up the map of the area you're in. May save your hide more often than you think. [Nalbina Fortress / Upper Apartmens] - You'll see blue crystal ahead. This is a save crystal (heals HP, MP and negates bad statuses). After saving, climb the stairs to the right to continue to next area. - Should you be insane enough to spend some quality time here, you can add following avatars into Sky Pirate's Den, available later in the game. Balthier - Awarded for Attacking over 300 times, earning you the title of ASSAULT STRIKER. Basch - Awarded for felling over 500 foes, earning you the title of BLOOD DANCER. Fran - Awarded for casting Magicks over 200 times, earning you the title of SPELLSINGER. Montblanc - Awarded for completing a 50-Chain in battle, earning you the title of THE UNRELENTING. Penelo - Awarded for acquiring over 100000 gil, earning you the title of PLUNDERER. [Nalbina Fortress / The Highhall] - Fight three soldiers after you (they're lower level than usual guys you fought so far, so do take them on... or you can just flee). Then follow the one-way path, open 'Passage Door' that attempts to block your progress, and soon you reach closed door - scene will unfold. =============================================================================== GARAMSYTHE WATERWAY dungeon [Garamsythe Waterway / Overflow Cloaca] - exit to [Lowtown / North Sprawl] [Garamsythe Waterway / Central Spur Stairs] - SCR - exit to [Lowtown / North Sprawl] [Garamsythe Waterway / Northern Sluiceway] [Garamsythe Waterway / North Spur Sluiceway] - 'Enter - stage right' to Rabanastre Palace (one time only use) [Garamsythe Waterway / East Spur Stairs] - SCR - 'Exit - stage left' from Rabanastre Palace (one time only use) [Garamsythe Waterway / East Waterway Control] [Garamsythe Waterway / No. 11 Channel] [Garamsythe Waterway / East Sluice Control] - SCR - exit to Barheim Passage [Garamsythe Waterway / Southern Sluiceway] [Garamsythe Waterway / West Sluice Control] [Garamsythe Waterway / No. 10 Channel] [Garamsythe Waterway / Central Waterway Control] - SCR [Garamsythe Waterway / No. 1 Cloaca] [Garamsythe Waterway / No. 3 Cloaca Spur] [Garamsythe Waterway / No. 4 Cloaca Spur] =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.02 Garamsythe Waterway An underground waterway running deep beneath the Royal City of Rabanastre. Built and rebuilt over the centuries, no one alive knows all of its labyrinthine ways. Some are said to lead even to the royal palace. There are stairs leading down to the waterway in Lowtown, but they are normally barred to keep unwelcome visitors down in the sewers where they belong. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo07 Drop till you shop - no shops, blimey Weather forecast - W&TNo08 Chest contents list - TRENo06 ------------------------------------------------------------------------------- This dungeon's map will be fully completed when you obtain Garamsythe Candle. ASHE'S POSTCARD COLLECTION No.02 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Looks quite extensive for now, doesn't it? Worry not, for you will only need to complete a simple event in the first room, then it's sayonara to sewers for a while (the rest of the dungeon is unlocked thru story progression and final parts are unlocked once you obtain Sluice Gate Key). [Garamsythe Waterway / Overflow Cloaca] - [Equipment] menu added. You control lv1 Vaan - you current goodies are Mythril Sword (NEVER SELL THIS WEAPON! It exists in limited quantities.), Leather Cap, Leather Clothing, 5x Potion and Steal tech. Smash 3 Dire Rats (steal from them for some extra loot) for a scene. ALSO NEVER SELL MYTHRIL BLADE! There's only one copy of it available. =============================================================================== THE ROYAL CITY OF RABANASTRE town [Rabanastre / East End] - The Sandsea bar (has Notice Board) - Yugri's Magicks - Panami's Protectives - Amal's Weaponry - Migelo Sundries - Batahn's Technicks - Lowtown Stair (to Lowtown) [Rabanastre / Southern Plaza] [Rabanastre / Eastgate] - SCR - Chocobo rental - exit to Estersand [Rabanastre / North End] - Yamoora's Gambits - North Sprawl Stair (to Lowtown) - The Clan Hall (not available yet, need Clan Primer first) [Rabanastre / Muthru Bazaar] - Clan Provisioner (not open yet, but will appear soon) [Rabanastre / Southgate] - GCR - South Sprawl Stair (to Lowtwon) - Chocobo rental - exit to Giza Plains [Rabanastre / Westgate] - SCR - Aerodrome - Chocobo rental - exit to Westersand [Lowtown / North Sprawl] - Residence - Traveling Merchant - North End Burgh Stair (to Rabanastre) - East End Market Stair (to Rabanastre) - exit to Garamsythe Waterway [Lowtown / South Sprawl] - HERE DO NOT PICK UP ANY TREASURE IF YOU WANT ZODIAC SPEAR! - Dalan's House - Traveling Merchant - Southgate Giza Stair (to Rabanastre) =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.03 The Royal City of Rabanastre Capital of Old Dalmasca, and before that, many other kingdoms stretching back into the storied history of the Galtean Peninsula. Rule by the Dalmascan royal family lasted for several hundred years before the city's fall to the Archadian Empire two years past. Now an Imperial territory. The story of the city's people is the story of three cultures, those of Valendia, Ordalia and Kerwon, who bore trade goods along the many well-frequented routes leading to her welcoming gates. The town proper of Rabanastre is divided into four sections by the cardinal directions of the compass. The east and west are merchant districts, the streets lined with shops and stalls of every description. In the north, the streets widen into a large piazza facing the palace, and to the South can be found three gates leading beyond the cits walls to the Dalmasca desert and Giza Plains. The aerodrome can be found in the western outskirts of town, surrounded by numerous privately operated airship docks. In the northwestern part of town stands a splendid cathedral built in the Galtean style, the bell of which, when rung, sounds through every hearth and home in the city. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo02 Drop till you shop - SHPNo01 Weather forecast - W&TNo02 Chest contents list - TRENo02 ASHE'S POSTCARD COLLECTION No.03 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.04 Rabanastre - Lowtown Lowtown lies, as its name would suggest, beneath the city streets of Rabanastre. Great pillars standing throughout Lowtown support the soaring edifices above. Prior to the war with Archadia, many merchants used lowtown as a place to store foodstuffs and wares for sale. With the defeatand occupation of Archadia, many of the former residents of upper Rabanastre were relocated here, leading to its gradual transformation into a residential area. No natural light shines on Lowtown, save where there are passages to the streets above, making it perpetually gloomy. Many orphans from the war have adopted Lowtown as their new home. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo02 Drop till you shop - SHPNo01 Weather forecast - W&TNo03 Chest contents list - TRENo02 ASHE'S POSTCARD COLLECTION No.04 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - [World Map] menu added, and you start with map of Rabanastre already. Wooo, big city for you to explore. I have listed interesting locations above, so make sure to check 'em out. - After the scene bring up the map with Select and head for [red X] sign on the map in East End. You cannot enter any shops for now - bummer. Once you reach your destination, view a scene - your task is to find Kytes, who went to Sandsea bar (next [red X] spot on the map). Once inside the bar, you find Kytes staring at the Notice Board. - Currently there is one Bill available: - Bill No.0 Rogue Tomato (rank 1 mark) petitioner Tomaj is in [The Sandsea] - Notice Board is where you will find 'bills', or in other words - missions to hunt down rare monsters. Tomaj will explain everything so just hang tight. You obtain Clan Primer KI, [Clan Primer] menu, Orrachea Armlet, [Licenses] menu, and Writ of Transit KI. During all of that Tomaj explains how License system works. - My suggestion on spending LP is to first focus on acquiring powerups, that vary from increasing MAX HP to higher physical attack damage. Put spending LP on equipment licences on a second tier of importance. - Clan Primer is the thing you will find using many a times. It contains all sorts of useful information on monsters, your hunts, interesting traveler's tips, and 'Sky Pirate's Den' (place where you can view awards for special achievements). - Here's a brief description of how Notice Board works. Depending on your progress in the game, more and more hunts will become available. Sometimes it is necessary that a specific mark is taken down before next one appears. All in all there are 45 marks total. Once you have read the bill, you can take it. That is not all though - you need to find the petitioner and accept the hunt from him/her. Bill will tell you where petitioner is located. Once you accept the hunt, track down the mark and kill it. With mark defeated, return to petitioner to collect your loot. Bill's status changes between [Available] (you haven't accepted it yet), [Accepted] (hunt accepted, but mark not yet slain) and [Complete!] (mark slain, but reward not yet collected). - The Bill's task is to hunt down a rare monster Rogue Tomato (rank 1 mark), or so they say. After getting everything, go out of the inn and head for [North End]. At W portion seek out the sign for which Vaan is unsure of what it means. Speak to 'Conspicuous Bangaa' nearby and he will notice your Clan Primer and let you enter. - Meet Clan Centurio and its founder, Montblanc da Moogle, who is on the fence upstairs. Go have a chat with him, and you become a member of the Clan! Grats are in orders, and you can now buy goods from Clan Provisioner in Muthru Bazaar. The goods available for purchase will depend on your Clan Rank, points earned (each enemy killed is worth some points) and amount of marks you have taken down. When you talk to him again, you get following reward from Mont: - for Moppet rank: 3x Potion - Return to Mont frequently, as he will reward you for taking down major storyline bosses, specific optional bosses and once you meet some other requirements. - Head for [Southern Plaza] and look for bangaa talking to Imperial. Have a chat with this chap and he will ask you to deliver something to his friend outside East Gate. Agree to help him and you get Small Package (loot item) - WARNING! THIS IS A MISSABLE ITEM! Now you can either sell that for 150 gil, or be a nice person and take it to bangaa's friend (but you don't get any reward for doing so). Depart for E exit and you'll be let thru the gate automatically. Save at SCR and look for bangaa with two bags next to him. Give him Small Package for some gratitude and free advice. - If you ever need to return to Rabanastre, you will need to talk to Queue Watch guard and stand in line for some time. Once queue clears, you will be able to enter. Exit the town [red X] to enter [Dalmasca Estersand]. =============================================================================== DALMASCA ESTERSAND area [Dalmasca Estersand / The Stepping] - exit to Rabanastre [Dalmasca Estersand / Outpost] - Unlucky Merchant (will eventually move to South Bank Village) - Energetic Boy offers inn service for 100 gil [Dalmasca Estersand / Yardang Labyrinth] - exit to Nalbina - exit to Giza Plains [Dalmasca Estersand / Sand-swept Naze] [Dalmasca Estersand / Passage Entrance] - SCR - Strahl's Anchor (available when Strahl has free travel) - exit to Barheim Passage (unavailable now and later in the game) [Dalmasca Estersand / Banks of the Nebra] [Dalmasca Estersand / Murmuring Defile] - exit to Barheim Passage (Barheim Key required) [Dalmasca Estersand / South Bank Village] - GCR - Unlucky Merchant (appears here from Outpost once he is no longer there) - once the boat passage has been restored, you can travel freely between here and North Bank Village [Dalmasca Estersand / North Bank Village] - once the boat passage has been restored, you can travel freely between here and South Bank Village [Dalmasca Estersand / The Yoma] - exit to Westersand [Dalmasca Estersand / Broken Sands] - there is 'Weathered Rock' you can knock down for a small shortcut - exit to Mosphoran Highwaste =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.05 Dalmasca Estersand One of the large desert regions of Dalmasca, located to the east of Rabanastre. Rife with all manner of mostrous beasts, it regularly plays host to hunts organized within the city. What settlements there are line the banks of the River Nebra, a vibrant blue vein running through the heart of the sands, wherein can be found ferries for the conveyance of travelers and goods across her flow. Many merchants make a point of stopping in the villages to trade on their way to and from Rabanastre. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo03 Drop till you shop - SHPNo02 Weather forecast - W&TNo04 Chest contents list - TRENo03 ASHE'S POSTCARD COLLECTION No.05 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Dalmasca Estersand / The Stepping] - When you target an enemy, pay attention to foe's name. If it is: RED - foe's level is way higher than yours, so better avoid it YELLOW - foe's level is 2-3 above yours, can be defeated with some effort WHITE - foe's level is same or lower than yours, not too much trouble to kill - Fight thru monsters to gain a few levels (lv3 or lv4), and also to get a feel for the new battle system. Cactite isn't hostile, and often sleeps on duty. Wolf tends to gang up on you, so be careful. Stay away from Saurian, as it is incredibly tough at the moment. It won't attack you as long as you don't try anything on it. For some interesting event wait around it a bit and it will begin to Cannibalize nearby Wolf chaps to increase own level. Look for a red dot, which is brighter than the others. This is Rogue Tomato enemy you're looking for. ------------------------------------------------------------------------------- No212 Rogue Tomato G: Rank 1 Mark C: Deadly Nightshade aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 2 | 134 | 50 | 9 | 3 | 14 | 12 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 10 | 7 | 18 | 0 | 0 | 3 | 180 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | imm | yes | yes | imm | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Pebble u - Fire Stone r - Potion POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, CT25 02. SA - Fire Breath HP < 40% - 1x - a 03. SA - Ram all battle - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Dalmasca Estersand / The Stepping; save02, BLMC. ------------------------------ GET READY! FIGHT! ------------------- party lv04 Engage in battle with it and start cutting down on its HP. When you remove 50% HP, it will drop down the cliff. Run around and down the side of the cliff to finish it off. If you lag, it will gradually recover HP. You can steal twice from this guy. When you poke it again with your sword, be careful of Flame Breath it will use once low on HP. Even if you're strong enough to inflict more than 134 damage, mark doesn't die just yet, as it will drop down the cliff and you need to strike it again. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - You will obtain some Galbana Lilies KI. - You can drop by [Outpost] for some R&R and talk to people. Look for 'Mysterious Glint's and you can obtain some gil. Waste of time, as gil can be acquired faster by selling off loot. Path into [Yardang Labyrinth] is blocked off at the moment. - Return to Ranabastre (follow the [red X] on the map). =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - When back to [Eastgate], there's a small gathering of people in front of the door. Talk to Kytes nearby and a scene will trigger. You will lose Galbana Lilies during these events. - After lot of scenes Penelo will tell you to go see Dalan in Lowtown. You are now free to enter Lowtown and leave Rabanastre. Take a look at the map to find out your next destination marked with [red X]. Sometimes [red X] will not appear on the same map area where you currently are, so you may need to do a bit of searching. - Chocobo rental is now operational. - You can now enter Giza Plains, Westersand (W-most exit into Ogir-Yensa Sandsea will be blocked; [Wyrm's Nest] has a strong sandstorm preventing access), and Zertinan Caverns (though not much further than first screen). Estersand can also be explored up to [South Bank Village]. - You also need to claim your rewards for killing Rogue Tomato, so return to Sandsea. Speak to Tomaj and receive 300 gil, 2x Potion and Teleport Stone. Latter allows you to use Teleport function of orange Warp Crystal (in addition to save function). If you haven't visited Clan Hall yet, you will get a hint about it right now, otherwise you are golden. - You can take on next hunt at this moment. - Bill No.1 Thextera (rank 1 mark) petitioner Gatsly is in [The Sandsea] - Petitioner Gatsly is to be found just right of the notice board, sitting against the wall. Talk to him and accept the hunt. Thextera is found in [Dalmasca Westersand]. How to get to it - immediately when you enter Westersand, follow left wall and you will run into the mark. - Drop by shops and sell off your loot to get gil. Crucial buys at this time is Cure magic and Libra technick. Do the following now to avoid the hassle of doing it later (though it can also be done before you go after Rogue Tomato): - talk to (any) magick shop owner 25+ times to get Forgotten Grimoire, worth 21000 gil to appear in Bazaar (this Grimoire contains Mage's Monograph, which causes additional loot to drop from Fiend type enemies) - talk to (any) armor shop owner 15+ times to get Forgotten Grimoire, worth 22000 gil to appear in Bazaar (this Grimoire contains Scholar's Monograph, which causes additional loot to drop from Construct type enemies) - talk to (any) weapon shop owner 30+ times to get Forgotten Grimoire, worth 19000 gil to appear in Bazaar (this Grimoire contains Knight's Monograph, which causes additional loot to drop from Giant and Insect type enemies) - talk to (any) shop owner 100+ times to get Forgotten Grimoire, worth 25000 gil to appear in Bazaar (this Grimoire contains Sage's Monograph, which causes additional loot to drop from Elemental type enemies) - Go to Southern Plaza and look for wandering moogle in NW corner. He is from Cartographers' Guild and has several maps for sale. Dalmasca Estersand for 50 gil Dalmasca Westersand for 550 gil Giza Plains for 30 gil - You can go visit Nalbina now - into Estersand, then go to [Dalmasca Estersand / Yardang Labyrinth] and here take E exit into [Nalbina Town / West Barbican]. Many magics can be bought here - Cure, Fire, Thunder, Blizzard, Poisona, Blindna, Slow, Blind, Protect, Poison. From techs shop First Aid and Poach are interesting buys, as is Mage Masher from weapon shop. - Let us hit [Dalmasca Westersand] and take down Thextera (or wait till later when Penelo joins your party; if you will wait on that moment, please skip next section). =============================================================================== DALMASCA WESTERSAND area [Dalmasca Westersand / Galtea Downs] - exit to Rabanastre [Dalmasca Westersand / The Midfault] [Dalmasca Westersand / Shimmering Horizons] - exit to Giza Plains - exit to Zertinan Caverns [Dalmasca Westersand / Windtrace Dunes] [Dalmasca Westersand / The Western Divide] - GCR - merchant Lohen - Strahl's Anchor (available when Strahl has free travel) - exit to Ogir-Yensa Sandsea [Dalmasca Westersand / Corridor of Sand] [Dalmasca Westersand / Wyrm's Nest] - unless you're in possession of Windvane, you won't be able to enter - exit to Estersand =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.06 Dalmasca Westersand One of the vast desers of the Dalmascan region situated to the west of Rabanastre. Few roads pass through this vaste, and as such is little frequented by merchants. In Dalmasca Westersand, the sandstorms are more greatly feared than the beasts; so much so, in fact, that whole societies of natural philosophers in Rabanastre devote themselves to their study. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo06 Drop till you shop - SHPNo04 Weather forecast - W&TNo07 Chest contents list - TRENo05 ------------------------------------------------------------------------------- Sandstorms will subside once Earth Tyrant bites the dust, and it becomes very tiresome to get another sandstorm afterwards. ASHE'S POSTCARD COLLECTION No.06 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =============================================================================== QUICK LEVEL UP SPOT! =============================================================================== - Make way to [Corridor of Sand] and stand close to the line that separates the screens. We'll be using three chrs for a neat trick. In this area rare game Dustia appears - to force it to spawn, one chr's HP must be below 10%. Now, read next paragraph very carefully. - There are enemies that can teleport between locations on the screen. Dustia is an example of such enemy. When you get Dustia to spawn, make sure you're close to the exit of the area, so that you're able to zone within matter of one/two seconds. - Dustia can be killed instantly when you use Phoenix Down on it. When it dies, it will float up for a moment (dropping any loot as well), then disappears, and EXP and LP notice pops up. If possible, quickly grab the loot bag, but make sure of this: YOU MUST ZONE BEFORE YOU SEE THESE NUMBERS! When you come back to [Corridor of Sand], Dustia will appear again assuming one chr's HP is below 10%. That way you can force it to spawn indefinitely - level up, gather LP for licenses etc. [Dalmasca Westersand / Galtea Downs] - If there is a sandstorm in the desert, be wary of Gnoma Entite enemies. They do not attack, unless they detect magic casting nearby. Reach at least lv6 to ensure longer survival against Thextera. Hug the left wall from the entrance, and keep going. Soon you will find your mark. ------------------------------------------------------------------------------- No214 Thextera G: Rank 1 Mark C: Mutant Wolf aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 6 | 380 | 45 | 13 | 6 | 34 | 8 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 14 | 4 | 5 | 0 | 0 | 2 | 300 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | yes | yes | yes | imm | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Counter Gain : HP Devour (Saber), Parry (HP < 50%), Counter+ (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Pebble u - Potion r - Wolf Pelt POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 5hits (10% chance), 4% chance to Poison, CT25 02. SA - Saber after 1st Cry for Help - 1x - a 03. SA - Lunge HP > 50% - u HP < 50% - c 04. SA - Cry for Help HP < 50% - 1x - a 30 seconds pass from when Cry for Help is used - 1x - a 05. SA - Fangs HP < 20% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Dalmasca Westersand / Galtea Downs; save03, BLMC. ------------------------------ GET READY! FIGHT! ------------------- party lv06 Kill all Wolves in the area except Thextera and Wolf near it, then engage in battle. Equip Mage Masher and immediately banish accompanying Wolf, then focus on mark. Keep dealing damage until Silence connects (if it doesn't, don't sweat it), and take care to heal when your HP falls below 100. Once you knock off 50% of its health, mark uses more challenging attacks. First it uses Saber to double own attack power, and then Cry for Help to summon additional Wolf (if Thextera is under Silence, Cry for Help cannot be used). If you get Poison, heal it with Antidote or prevent it altogether with Tourmaline Ring. Saber will cause Thextera to take as much damage as it dishes, and Fangs is its most dangerous move, easily causing over 100 dmg to you, so it's doubly important to keep your HP topped - it is only used once anyway. If you get overwhelmed by the mark, you're welcome to try later when Penelo is with you. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - When you defeat it, return to Rabanastre. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - Return to Gatsly in Sandsea and speak to him for your rewards: 500 gil, Headguard, Teleport Stone. He will tell you to visit him in Muthru Bazaar. Read the Notice Board and accept next bill. - Bill No.2 Flowering Cactoid (rank 1 mark) petitioner Dantro is in [Dalmasca Estersand / Outpost] - Do the following while you're here: - read any Notice Board 20+ times to get Forgotten Grimoire, worth 20000 gil to appear in Bazaar (this Grimoire contains Warmage's Monograph, which enhances causes additional loot to drop Amorph and Undead type enemies) - read any Notice Board 40+ times to get Forgotten Grimoire, worth 22000 gil to appear in Bazaar (this Grimoire contains Dragoon's Monograph, which causes additional loot to drop from Dragon and Plant type enemies) - Return to [Clan Hall] and speak to Mont for following rewards: - for Hedge Knight rank: 2x Warp Mote, 2x Teleport Stone - Make haste to [Muthru Bazaar] and find Gatsly near the Clan Provisioner. Talk to him - doing so will add another Forgotten Grimoire to the Bazaar. This one costs 18000 gil and contains Hunter's Monograph, which causes additional loot to drop from beasts and avions. - Head for [Lowtown / South Sprawl] now. REMEMBER NOT TO PICK THE TREASURE IN FRONT OF DALAN'S, IF YOU WANT ZODIAC SPEAR LATER IN THE GAME! Head for Dalan's, marked with [red X]. Inside talk to Dalan for a scene, and then exit back out. You'll need to find a Sunstone. - Go out of Ranabastre via S exit and you will enter [Giza Plains]. =============================================================================== GIZA PLAINS area - The Dry [Giza Plains / Throne Road] - exit to Rabanastre [Giza Plains / Nomad Village] - Arjie's shop - SCR [Giza Plains / Gizas North Bank] [Giza Plains / Gizas South Bank] - exit to Estersand [Giza Plains / Crystal Glade] - SCR - Strahl's Anchor (available when Strahl has free travel) [Giza Plains / Warrior's Wash] [Giza Plains / Toam Hills] [Giza Plains / Starfall Field] - exit to Westersand - exit to Ozmone Plain (currently unavailable - progress far enough in the story and exit will open eventually) =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.07 Giza Plains - the Dry A vast savannah spreading to the south of the Royal City or Rabanastre, the environs of which vary drastically between dry and rainy seasons. Large dark crystals lie scattered here and there across the savannah. During the Dry, they absorb the sun's radiance and glow with an auric brilliance. A village of nomadic herders is located near the middle of the grasslands. During the Rains, the villagers relocate to the mountains. While they reside in the grasslands, the menfolk rarely return from their herding, leaving the women and children to their own devices in the village. These nomads know the art of capturing the energy of the dark crystals in chunks of magicite, called sunstone, which they then bring to market to sell. The animals by which the make their living are primarily of cockatrice stock. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo04 Drop till you shop - SHPNo03 Weather forecast - W&TNo05 Chest contents list - TRENo04 ASHE'S POSTCARD COLLECTION No.07 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Cross [Throne Road] and head for [red X] (take a look on your map) marked on it to find a nomad village. Moogle Nutsy has [Giza Plains] map for sale, if you still don't have it. Talk to village elder, and then to Masyua (she's standing close to a big black stone) to trigger a scene - Penelo joins your party. You can talk to Camina right next to you and she will tell you where Jinn is. When you exit the village, Penelo will give you 3x Potion, 2x Phoenix Down and you will gain [Gambits] command in your Battle menu. You can now change leaders and issue party commands. - You'll need to look for Jinn somewhere in Giza Plains. You can reach him in two ways. From [Nomad Village] go W to [Toam Hills], then S to [Starfall Field], then E to [Crystal Glade]. Or from [Nomad Village] go E to [Gizas North Bank], then S to [Gizas South Bank], then W to [Crystal Glade]. Be wary of Werewolf enemy in [Starfall Fields], as we cannot tackle them at the moment. - I did Flowering Cactoid hunt at this time. =============================================================================== DALMASCA ESTERSAND area =============================================================================== - Navigate your way around into [Outpost], then talk to Dantro (sitting on box near campfire) about his posted bill. Mark's hangout is in [Yardang Labyrinth], so take NE exit from [Outpost] back into the [Yardang Labyrinth]. [Dalmasca Estersand / Yardang Labyrinth] - Target is prowling the surroundings near the N exit of this area (look for a dot that is brighter than usual) ------------------------------------------------------------------------------- No216 Flowering Cactoid G: Rank 1 Mark C: Rare Cactoid aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 4 | 755 | 525 | 10 | 10 | 38 | 12 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 15 | 12 | 6 | 40 | 0 | 2 | 300 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | absorbs | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | imm | yes | yes | imm | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste 50%: Protect ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Counter, Return Damage Gain : Parry (HP < 40%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Cactus Fruit u - Earth Stone r - Potion POACH: none SP.IT: ki - Cactus Flower --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 5hits (10% chance), 4% chance to Blind, CT25 02. MA - Cure after Potion & HP < 70% & foe doesn't catch up - a 03. SA - Ram all battle - c 04. SA - 1000 Needles HP < 20% - 1x - a 05. SA - Potion after it runs away & foe doesn't catch up - a after 1st Potion - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Dalmasca Estersand / Yardang Labyrinth; save 07, BLMC. ------------------------------ GET READY! FIGHT! ------------------- party lv07 This is first of the marks that will try to run away and lure you into fights with other enemies lingering nearby. So if you don't wanna be bothered by extras, banish them to oblivion. If you have the magics and proper weapons, you can put the mark under Silence, Slow and Blind. The small dude has the highest EVA stat in the game, and it sure shows when you're trying to land a blow. Expect to see lots of counters as well, and for each strike you make you suffer 5% of damage inflicted. Once it is missing half HP, it may try to run away - while you're giving chase, you may run into other enemies around the place but if you cleared them out before, you're cactus-ish. If you leave the mark alone for too long, it will cure itself with Potion and Cure (prevent with Silence). Entering the critical HP prompts it to ready 1000 Needles. Revive anyone who got killed (skill can miss) and continue pelting the mark until it falls defeated. Going solo against the mark is risky - at least get Penelo to tag along. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - With mark dead, you obtain Cactus Flower KI. Return to Dantro and collect 500 gil, 10x Potion as a reward. Dantro will ask you to bring Cactus Flower to his wife in [South Bank Village] - from [Outpost] go to [Yardang Labyrinth], then [Sand-swept Naze], then [Banks of the Nebra], and finally into the village. DESERT PATIENT SUBQUEST - Talk to Dantro's wife standing in front of the house - she will take Cactus Flower and you will obtain a Bundle of Needles. Talk to her again and she will ask you for Semclam Shells. You can find these shells along Nebra river inside the village in [Banks of the Nebra] part of Estersand. Look for 'Mysterious Glint's on the ground and examine them. Once you press action, you will obtain a Semclam Shell. There is five total that you can find. MAKE SURE YOU DO NOT SELL THEM! If you're goofy enough to sell them anyway, return to [Banks of the Nebra] and look for Semclam Shells again - you need to give at least one to Dantro's wife in order to proceed to next step. - Take them back into the village and fork 'em over to Dantro's wife. What, no reward? Now she needs Nebralim, and Dantro just happens to have this item. It's all the way back to the [Outpost] now - here talk to Dantro and he'll point there's some Nebralim left by the crates. Look around the crates for 'Small Phial', then press Action and you obtain Nebralim. Another Phial can be found on a pot near the chocobo. MAKE SURE YOU DO NOT SELL THEM. If you're goofy enough to sell them anyway, return to [Outpost], chat with Dantro and then pick up Nebralim again - you need to give at least one to Dantro's wife in order to proceed to next step. - Waltz back to [South Bank Village], and give Nebralim to Dantro's wife, for absolutely free. Now she wants you to fetch some Valeblossom Dew, which can be found in [Broken Sands], area we cannot yet reach. This is as much as you can do for this quest. - Return to Giza. =============================================================================== GIZA PLAINS area - The Dry =============================================================================== - Go to Crystal Glade and you'll find Jinn resting near one of the rocks. Talk to him and he'll mark the locations of four special stones on your map - they will be marked with red [!]. You get a Shadestone KI, and an [Energy] meter added to your screen. Whenever you touch one of the four stones, a portion of the meter will charge. When it reaches 100%, you're good to go. - Seek out the four stones ([Starfall Field], [Gizas South Bank], [Gizas North Bank] and [Warrior's Wash]), and when near one, press Action to charge the [Energy] meter. If a lot of energy is added, you may need to charge the meter with only three stones. Once [Energy] reads 100%, Shadestone turns into Sunstone KI. - You will auto-return to that kid - as a reward you get 50 gil, 2x Potion and 2x Teleport Stone. Return to Ranabastre. - When you escape from Leviathan, you can come back here and start making Sunstones for the village (Sunstone quest). Process is exactly the same as you just did it, the only difference is that Shadestone is given to you by Masyua. My advice is to not bother with it. - By the way, it is highly recommended that you pay a visit to Nalbina at this point. You can reach it like this: in [Giza Plains / Gizas South Bank] take E exit into [Dalmasca Estersand / Yardang Labyrinth] and here take E exit into [Nalbina Town / West Barbican]. =============================================================================== NALBINA FORTRESS town [Nalbina Town / West Ward] - Aerodrome - Weapons of War - Antiqued Armors [Nalbina Town / Jajim Bazaar] (has Notice Board) - Mysterious Magicks - Morning Star Gambits - Troublesome Technicks [Nalbina Town / West Barbican] - GCR - Portentous Provisions - Chocobo rental - exit to Mosphoran Highwaste - exit to Estersand =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.08 Nalbina Town Ashe: "This is a continuation of the entry from Nalbina Fortress. Enjoy." Recently, markets where antiques and rarities can readily be had have sprung up in the outer wards of the fortress, taking advantage of the steady flow of traffic which passes through this midpoint between Rabanastre and Nabudis. It is this pivotal location that gives the fortress its unique character. Many are the travelers who visit Nalbina Fortress to witness this ever-booming oasis that refuses to silt over in neglect, or crumble before the blistering winds of war. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo12 Drop till you shop - SHPNo07 Weather forecast - W&TNo13 Chest contents list - no chests ASHE'S POSTCARD COLLECTION No.08 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - You can buy many magics here: Cure, Fire, Thunder, Blizzard, Poisona, Blindna, Slow, Blind, Protect, Poison. From techs shop First Aid and Poach are interesting buys, as is Mage Masher from weapon shop. - Additionally, making your way to [Dalmasca Westersand / The Western Divide] yields two good accessories: Leather Gorget and Rose Corsage (null Silence). - And finally, visiting a merchant in [Dalmasca Estersand / South Bank Village] can make you happy with Steel Gorget, Armguard, Tourmaline Ring (null Poison), Gauntlets and Battle Harness. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - Go see old man Dalan again. - Penelo will drop out temporarily - now talk to Dalan to find out your next stop (you will get Crescent Stone KI), which is Storehouse Five. It is located a bit N from your position in [North Sprawl]. When you approach it, open 'Storehouse 5' door - Kytes will talk to you and fork over few items: 2x Potion, 4x Eye Drops. Enter the door kid unlocked for a scene. BTW, shops in Rabanastre now offer updates wares. =============================================================================== SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS! =============================================================================== AWESOMENESS CHECK NUMERO ONE! These will be checkup points of your game where you can review what all things you can have and what you can do to your enemies. They will be divided in up to five divisions: magics you can have, techs, accessories, statuses you can put on enemies by using magic, and statuses you can put on enemies by using techs. - Before you depart for the dungeon, you can have following magics: Cure, Fire, Thunder, Blizzard, Poisona, Blindna, Slow, Blind, Protect, Poison - 10 out of 81 total - ...and following techs: Steal, Libra, First Aid, Poach - 4 out of 24 total - ...status nullifying accessories: Tourmaline Ring - Poison Rose Corsage - Silence - Status: Protect - Status: Slow, Blind, Poison, Silence - Extra : Instakill CritHP foe ========================== 3 MARKS OUT OF 45 SLAIN =========================== =============================================================================== GARAMSYTHE WATERWAY dungeon =============================================================================== [Garamsythe Waterway / Central Spur Stairs] - Turn W, save at SCR, then exit W. [Garamsythe Waterway / Northern Sluiceway] - You can't really get lost as there is only one way to go - proceed to next area. [Garamsythe Waterway / North Spur Sluiceway] - Keep going W. As you reach the end of the path, you will be asked if you wish to continue, and then confirm your selection. Also here is the map of the place - NW end of the map is where you need to get. At this moment I was lv7 with Vaan. ======================= WARNING! ONE TIME ONLY DUNGEON! ======================= THE ROYAL PALACE OF RABANASTRE dungeon [Royal Palace / Cellar Stores] - SCR - exit to Garamsythe Waterway (cannot return) [Royal Palace / Cellars] - HERE DO NOT PICK UP ANY TREASURE IF YOU WANT ZODIAC SPEAR! [Royal Palace / Lower Halls] [Royal Palace / Secret Passage] - this area is not visible on your Select map [Royal Palace / The Garden Stairs] - exit to Garamsythe Waterway (one time only use) ======================= WARNING! ONE TIME ONLY DUNGEON! ======================= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.09 Royal Palace of Rabanastre A short walk north from the center of Rabanastre will lead you to the gates of the royal palace. Before the war with Archadia, this magnificent structure was home to the Dalmascan royal family, and barracks to the order of knights that served them. It is currently employed as living quarters and apartments by the recently appointed consul from Archadia. The palace itself was built several centuries ago and has been home to many Dalmascan monarchs, King Raminas being the most recent. Numerous additions have been made to the palace over the course of its long history (the Royal City of Rabanastre having several times fallen under the control of foreign powers through invasion), but the overall bearing of its architecture is true to the original Galtean design. Within the palace are secret chambers containing documents and treasures belonging to the royal family. Few who live beyond the palace walls know how they may be found. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo08 Drop till you shop - no shops, blimey Weather forecast - W&TNo09 Chest contents list - TRENo07 ASHE'S POSTCARD COLLECTION No.09 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [The Royal Palace / Cellar Stores] - Check the nearby Urn to get a map of this dungeon. Save at SCR (game will kindly remind you to save to new file), then open the E door. [The Royal Palace / Cellars] - STAY AWAY FROM ANY TREASURE FOUND IN THIS AREA. Proceed N for a scene. Then approach the soldier near base of stairs. Talk to nearby 'Palace Servant' seeq and you'll get a hint on how to sneak past the guard. Press Square and wait for the guard to come to your place and stop, then quickly run around and upstairs to next area. [Royal Palace / Lower Halls] - From your position go a bit E (in regards to the map!) and you will see Hawk Signet on the floor. Go a bit more past it and press Square to call two guards in front. They will give chase, so turn around and run away. At junction go S! Press Square to call same two guards to come after you again - as for you, turn E at this junction. Loop around and return to the junction nearest to where you entered this room. Press Square to call three guards from a junction further N to your position. Run E and loop around the room, then head for the junction where three guards were positioned. On your way notice the Lion Signet on the floor - Press Action to use Crescent Stone to trigger something. When you reach aforementioned junction, press Square to call the lone guard from junction further N. He'll give chase, you run E, loop around the room and finally get access to the 'Faint Light' you set ablaze at the end of corridor in NW corner. Press Action and confirm 'Approach the wall'. [Royal Palace / Secret Passage] - Inside this room (no map for the area) hug the left wall until you come to secret switch. Press it and you can now open the gold door. You will obtain Goddess' Magicite (both as KI and accessory). [Royal Palace / The Garden Stairs] - Go the only way possible, which is upstairs. Bunnies kick ass, especially if they're as good looking as Fran. =============================================================================== GARAMSYTHE WATERWAY dungeon =============================================================================== [Garamsythe Waterway / East Spur Stairs] - Fran joins the party! Bal too, but he ain't important. Save your game, then go downstairs and view tutorials on [Gambits] and [Party] - same functions also get added to your menu. - Now your Triangle menu consists of these options: - Party - Status - Equip - Licenses - Gambits - World Map - Inventory - Clan Primer - Config - Examine 'Fallen Soldiers' lying in the water and then press forward to next area. [Garamsythe Waterway / East Waterway Control] - Walk into NE corner and open the Urn for map of this area. Follow the path S to next area. [Garamsythe Waterway / No. 11 Channel] - Carry on S to next area - you can't really get lost. [Garamsythe Waterway / East Sluice Control] - Continue walking until you reach another SCR. Go downstairs near the crystal to see a scene with a sexy body of some female kicking butt outta the soldiers (*switches places with Vaan*). Kill a couple of soldiers in event battle, then approach the mysterious female and she will join as Guest chr. Press on thru the doorway she was standing in front of. [Garamsythe Waterway / Southern Sluiceway] - As you get in middle of the room, couple of Flans will ambush you. - BOSS 4x FLAN [lv5, 360~420HP, Fire WKN], Save 04, BLMC. - party lv7 - Attack, Slap, Blind, Cure It is four VS four. Have all members focus on single Flan at once. They like to cast Blind on you, and when low on HP, can Cure themselves. If you get blinded, switch to Fire magic and pummel them with it. Once you defeat all of them, it's celebration time. - Kick their slimy asses (yuck!) and continue W to next area. [Garamsythe Waterway / West Sluice Control] - Follow the easy path, killing enemies in your way, making it N for next area. [Garamsythe Waterway / No. 10 Channel] - Pretty much the same as before - follow the path, kill enemies, and take E exit to next area. Do yourself a favor and kill enough Ghosts and Garchimaceras here to max out their entry into 'Bestiary' for Clan Primer. [Garamsythe Waterway / Central Waterway Control] - You will find a semi-circular room with SCR, so save your game. Take the door near SCR and get ready for another boss. [Garamsythe Waterway / Overflow Cloaca] - Something doesn't feel right... ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No275 Firemane G: Boss C: Flame Spirit aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 7 | 3571 | 720 | 16 | 11 | 32 | 12 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR, TE V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 18 | 7 | 7 | 0 | 0 | 3 | 380 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | imm | imm | imm | imm | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Firemane tends to focus on foe closest to it. ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Potion u - Phoenix Down r - Grimoire Togail POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 3hits (10% chance), fire element property, CT25 02. MA - Fire on stone ground & foe is close - u 03. SA - Kick foe is close & on stone ground - u foe is close & on water ground - r 04. SA - Rush foe is close & if on stone ground - u foe is close & if on water ground - r 05. SA - Bushfire on stone ground, HP < 80% - a; again after 12 commands - a on stone ground, HP < 50% & Bushfire hasn't been used - a HP < 20% HP & Bushfire hasn't been used - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Garamsythe Waterway / Overflow Cloaca; Save 05, BLMC. ------------------------------ GET READY! FIGHT! ------------------- party lv09 Have Antidotes and Potions ready (set them up in Gambits to not be bothered by manual healing). Or if you followed my advice, arrange with Poisona and Cure gambits. If you have Mage Masher, equip it on someone and poke boss until it is under Silence; sling Slow at it as well to further cripple its offensive abilities. Shield yourself with Protect and you are ready! Take care to renew your protective buffs when they wear off. At start of battle you can hold down R2 and retreat into either of two water ditches on the side. This has multiple advantages - boss' attacks will be weakened (regular physical, Kick and Rush), you will never see Fire being used, and bigass attack will be used for the first time when boss enters critical HP. Kick, Rush and Fire inflict about 70 dmg, while Bushfire may inflict up to 100 dmg and Poison to allies hit in AOE (equip Tourmaline Ring to null Poison). Bushfire can be blocked as well. Cure regularly, and keep Amalia alive. Seeing as how boss wasn't using its major move while I was standing in water, I thought I could own it easily - unfortunately Firemane gains some haystack food at the end, because it will warp from water onto stone ground, get ready to unleash Bushfire there, and then warp close to your location to execute Bushfire. Sneaky little bugger, that - oh, and one more thing! Boss likes to warp every so often, so some of your attacks may not deal damage, even though they land at the spot. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Eh, should have known it was a trap all along. No, please don't take her!!! ======================= WARNING! ONE TIME ONLY DUNGEON! ======================= NALBINA DUNGEONS dungeon [Nalbina Dungeons / Stockade] - SCR [Nalbina Dungeons / Arena] [Nalbina Dungeons / The Confiscatory] - HERE DO NOT PICK UP ANY TREASURE IF YOU WANT ZODIAC SPEAR! - SCR [Nalbina Dungeons / The Black Watch] - exit to Barheim Passage (one time only use) ======================= WARNING! ONE TIME ONLY DUNGEON! ======================= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.10 Nalbina Dungeons A great dungeon, created when the Archadian arms sealed off the lower levels of Nalbina Fortress. Originally a complex lowtown region. In addition to the usual collection of petty thieves and murderers, its inmates include political dissenters and prisoners of war from the Dalmascan and Nabradian armies, all thrown together without discrimination, separation, or order. An oubliette has been created in the depths of the fortress to hold those prisoners whose cases await judgment before the Court of Archadia. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo09 Drop till you shop - no shops, blimey Weather forecast - W&TNo10 Chest contents list - TRENo08 ASHE'S POSTCARD COLLECTION No.10 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Nalbina Dungeons / Stockade] - STAY AWAY FROM ALL THE TREASURE INSIDE NALBINA DUNGEONS, if you want Zodiac Spear later in the game. OK, so you don't open treasure chests in Confiscatory, but I am not taking any chances. Treasure you can obtain isn't that great anyway (few Gambits, some Motes, and equipment piece or two). - Welcome to your new home for few hours. All of your equipment is gone for a moment... Explore around, then go to SCR in N end of the map and take exit nearby to [Arena]. [Nalbina Dungeons / Arena] - Use Bal's help to defeat Galeedo (knows Attack, Lunge), Gwitch (knows Attack, Lunge, Cure) and Daguza (knows Attack, Lunge) in event battle. Focus on erasing Gwitch first to stop them getting healed. Where's Fran...? Ah, there she is. [Nalbina Dungeons / The Confiscatory] - Rush for the SCR... you will get back all of your possession and in addition, map of the area as well. DO NOT TAKE ANY OTHER TREASURE. Don't forget to save, than carry on E. [Nalbina Dungeons / The Black Watch] - Battle thru soldiers and as you reach upper half of this part of the map, a scene will play. If you clean up all enemies, Imperial Pilot will spawn close to point where you entered this area. Follow the soldiers downstairs to see a scene. =============================================================================== BARHEIM PASSAGE dungeon [Barheim Passage / The Lightworks] - SCR - Burrogh - 'Exit - stage left' from Nalbina Dungeons (one time only use) [Barheim Passage / Op Sector 29] [Barheim Passage / Great Eastern Passage] [Barheim Passage / Op Sector 36] [Barheim Passage / Special Op Sector 3] [Barheim Passage / Op Sector 37] [Barheim Passage / North-South Junction] - SCR (when you acquire Barheim Key, it turns into GCR) [Barheim Passage / Great Central Passage] - W passage will open after you acquire Barheim Key [Barheim Passage / The Zeviah Subterrane] - exti to Estersand [Barheim Passage / Terminus No. 4 Adjunct] - SCR [Barheim Passage / Terminus No. 4] - exit to Estersand (one time only use) [Barheim Passage / Special Op Sector 5] [Barheim Passage / East-West Bypass] [Barheim Passage / The Zeviah Span] [Barheim Passage / West Annex] [Barheim Passage / Terminus No. 7 Adjunct] - SCR [Barheim Passage / Terminus No. 7] - exit to Garamsythe Waterway =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.11 Barheim Passage An underground passage beneath the fortress at Nalbina. Originally a railway to carry goods into the fortress, the passage was closed with the introduction of airships as the primary means of transport. The abandoned railway line is now rife with Mist, and the dwelling place of many fell beasts. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo10 Drop till you shop - SHPNo05 Weather forecast - W&TNo11 Chest contents list - TRENo09 ------------------------------------------------------------------------------- This dungeon's map will be fully completed when you obtain Barheim Candle. ASHE'S POSTCARD COLLECTION No.11 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - After you defeat big bad boss of Barheim, the dungeon is sealed off. Complete the Desert Patient quest later in the game to obtain Barheim Key, and you can return to the dungeon to explore it along with some new areas. [Barheim Passage / The Lightworks] - Mysterious guy joins as a Guest chr. Descend the stairs, approach the tower in middle of the room and examine 'Timeworn Device' - it will change into 'Power Relay' when examined. It isn't getting any power, though. Make use of SCR and then talk to Burrogh at bottom of the room. He'll give you a Tube Fuse KI needed to power up the switch (there's another similar switch close to bangaa's position). After getting the item, talk to bangaa again to buy stuff. You are interested into getting Blindna, Poisona, Blizzard, Slow, Blind and Protect, if you haven't had a chance to go pick them up yet. Return to 'Power Relay' and insert the Tube Fuse. [Charge] gauge will appear and rise all the way to 100%. Return to bangaa, examine the Gate Switchboard ([Charge] drops to 70%) and leave thru the door near bangaa to next area. [Barheim Passage / Op Sector 29] - 2x Battery Mimic in this area - There are friendly guys called Battery Mimics. When they chew on power cables, [Charge] power will drop and you don't want that. If power runs out, stronger monsters will appear and you will need to deal with Mimics healing themselves as well. Kill the first Mimic to stop it from draining power, and follow the path to second Mimic, who should also be killed. If you need to find where it is, take a look at the map, and Mimic draining power will be marked with [!]. Leave thru the door near the bottom to next area. [Barheim Passage / Great Eastern Passage] - 4x Battery Mimic in this area - Take it to the railroad tracks (kill Battery Mimic nearby) and head S, killing enemies (especially Mimics) along the way. By navigating a little you will find the Urn which holds the map of Barheim Passage. - Carry on going S, but take a detour by checking W exit into a side room. [Barheim Passage / Op Sector 36] - 2x Battery Mimic in this area - Kill two more Mimics inside. Return to previous screen. [Barheim Passage / Great Eastern Passage] - Carry on S. [Barheim Passage / Special Op Sector 3] - 2x Battery Mimic in this area - Go S as far as you can and kill a Mimic. If you go further S, your path is blocked by a sturdy door, so turn around and go W. As you walk thru arcs, enemies will drop from the ceiling to try and surprise you. Smack them all, and soon you'll run into second Mimic of this room. Go upstairs and take the W exit. [Barheim Passage / Op Sector 37] - 2x Battery Mimic in this area - In this room seek out two Mimics and kill them. In NW corner of the room you will find a switch which controls the door you couldn't pass before. Is your [Charge] higher than 30%? If yes, you will be able to flip the switch and raise the door. Return to the railway. [Barheim Passage / Special Op Sector 3] - Go to the now raised door and continue S to next area. [Barheim Passage / North-South Junction] - A welcome SCR - save your game, continue S to next area. Note that after you gain the ticket to coming back into this dungeon by acquiring Barheim Key this SCR will turn into GCR. [Barheim Passage / Great Central Passage] - 1x Battery Mimic in this area - One gnawing Mimic to kill. Also be wary - Mimics now take on the form of pots, which you usually check out for items/gil. If you check out fake pot, Mimic will leap out and fight you. Continue S to next area. [Barheim Passage / The Zeviah Subterrane] - 3x Battery Mimic in this area - Be quick in this room - you need to kill three gnawing Mimics. Take a look at S end of this area - see how a portion of land doesn't seem to connect? You can go there anyway as the invisible area is nothing but some water-covered path. What you're looking for is treasure (85% spawn chance, 15% chance it holds gil) with Oaken Pole inside. Your chances to get it are pretty good, and you can respawn it! All you got to do is go to next area, save your game, quit the game and then reload it. Come back to this screen and treasure will be there again. Once you have as many Oaken Poles as you want, storm for the exit in E end of the room. [Barheim Passage / Terminus No. 4 Adjunct] - A SCR! Get ready for next boss, so exit S. [Barheim Passage / Terminus No. 4] ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No277 Mimic Queen G: Boss C: Giant Insect aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 10 | 4073 | 315 | 17 | 6 | 40 | 16 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 19 | 10 | 6 | 0 | 0 | 5 | 410 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:thunder FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | absorbs | weak | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | yes | imm | imm | imm | yes | yes | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Mimic Queen tends to focus on foe closest to it. ------------------------------------ NOTES ------------------------------------ Appears with 4x Tiny Battery. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Knot of Rust u - Storm Magicite r - Rose Corsage POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 2hits (10% chance), thunder based, CT25 02. MA - Thunder all battle - u far foe - a 03. SA - Ground Shaker HP > 20% & [Charge] gauge < 49% - r*1 HP < 20% - 1x*2 - a HP < 20%, Shockstorm used, comes after next 3 commands - a *1 will use if [30% < [Charge] < 50%] *2 if Shockstorm was already used 04. SA - Shockstorm HP > 20% & [Charge] gauge < 49% - r*1 HP < 20% - 1x*2 - a HP < 20%, Shockstorm used, comes after next 10 commands - a *1 will use if [[Charge] < 30%] *2 if Ground Shaker was already used 05. SA - Breath of Life HP > 20% - u*1 *1 if four Tiny Batteries are present, move is not used 06. SA - Spawn after Breath of Life - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Barheim Passage / Terminus No. 4 ------------------------------------------------------------------------------- No036 TINY BATTERY G: Insect C: Mimic aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 6-7 | 120 | 75 | 11 | 7 | 24 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 12 | 5 | 7 | 0 | 76 | 1 | 19 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | absorbs | weak | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Tiny Battery tends to focus on foe closest to it. ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Pebble u - Knot of Rust r - Potion POACH: c - Pebble r - Knot of Rust SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 5hits (10% chance), thunder based, CT25 ----------------------------- PLACE OF ENCOUNTER ------------------------------ Barheim Passage / Terminus No. 4; Save 06, BLMC. ------------------------------ GET READY! FIGHT! ------------------- party lv13 Boss is accompanied by four Tiny Battery enemies. You can go after them (not much HP), but know that boss will summon more of them (not more than 4, though). However, if you KO them, boss will use Breath of Life (recovers 5% HP) and immediately follow by Spawn - so it's your choice whether or not you will want to spank little batteries. Checking boss' weaknesses, you can put Slow, Blind and Silence on it (latter with Mage Masher) - thus you have rendered it pretty much harmless. If [Charge] gauge drops below 50%, Queen may rarely use Ground Shaker or Shockstorm. You can exploit its ice weakness by casting Blizzard. When fight starts, turn gambits off and retreat as far south as you can - boss is too big to come after you, so it will just stand there. It may occassionaly chuck Thunder at you, but you can prevent that by throwing Silence from your position. Anyway, why did we do that? As you have figured it out, magics can reach boss from here without danger of exposing yourself, so that is what you will be doing. Keep throwing Blizzards at Queen until she falls in miserable defeat. Tinies will eventually stop sucking electricity and come to you, but just bash them up with your ninja powers. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- =============================================================================== SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS! =============================================================================== =============================================================================== DALMASCA ESTERSAND area =============================================================================== - [Passage Entrance] is where you end up. Save at SCR, and leave thru only exit to W to enter [Sand-swept Naze]. - Your task is to reach Rabanastre, which is located at S-most exit of the Estersand by a [red X]. Instead I suggest a small detour - take N exit from this area. - You will cross [Banks of the Nebra], and by taking N exit you end up in [South Bank Village]. - Welcome! Here you can buy some new goods (merchant from the outpost) if this is your first time here, and there is a GCR here as well. Try to obtain enough money so that you can buy Forgotten Grimoire for 18000 gil - it gives you Hunter's Monograph KI, which causes additional loot to drop from beast and avion type enemies. Now the quick way into Rabanastre would be to warp yourself there. In case you miss a map of Estersand, you can buy it from a moogle from Cartographers' Guild. - Touch GCR and warp to Rabanastre. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - Fran has left us. Noooo... Everybody else does too, but they're not important. In [Southern Plaza] you can locate a moogle from Cartographer's Guild, which sells more maps (in case you still do not have them for [Giza Plains] and [Dalmasca Westersand]). - A new moogle service is available, called Moogling. It allows you to teleport for free between certain town sections: [The Sandsea] (in [East End]), [Muthru Bazaar], [Eastgate], [Southgate], and [Westgate]. By the way, the aerodrome is now open as well. Currently all they offer are travels to Nalbina. - Board a flight to Nalbina! =============================================================================== SKYFERRY town [Skyferry / Sky Saloon] - talk to Chief Steward when you want to go to sleep [Skyferry / Observation Parlour] - Assistant's Storekeeper (has different items than other) - Assistant's Storekeeper (has different items than other) [Skyferry / Air Deck] =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.12 Skyferry An everyday means of transport. Yep, pretty boring description. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo11 Drop till you shop - SHPNo06 Weather forecast - W&TNo12 Chest contents list - no chests ASHE'S POSTCARD COLLECTION No.12 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - In [Observation Parlour] talk to right Storekeeper and buy at least 33x Gysahl Greens. That's one half of the ingredient for awesome accessory Hermes Sandals. With Gysahl Greens in tow land in Nalbina, then return to Rabanastre. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - Go to [The Sandsea] and accept new bills. - Bill No.3 Wraith (rank 1 mark) petitioner Milha is in [Lowtown / North Sprawl] - Shops offer new merchandise, so stock up on new equipment (Assassin's Dagger offers insta-kill chances), magic spells (Immobilize, Disable, Shell, Dark), techs (absolutely get Charge!!!), and gambits. Also visit Clan Hall and speak with Mont - for specific bosses you will get rewards. - for felling Flan pack: 150 gil - for felling Firemane: 200 gil - for felling Mimic Queen: 300 gil - Mont will also offer you to hunt for two of his elite marks (which you should accept): - Priority Petition No. 1 Cluckatrice (rank 1 mark) petitioner is Dania in [Giza Plains / Nomad Village] - Priority Petition No. 2 Rocktoise (rank 1 mark) petitioner is Pilika in [Bhujerba / Khus Skygrounds] KTJN SIDEQUEST - Next, go to Muthru Bazaar and look for a Viera sitting along the N stairs. Her name is Ktjn (how do you say that, anyway?). Talk to her and she will talk about coming to the city and so on. She will ask you a set of questions and depending on your answers (each answer gives or deducts points from Ktjn's total), she will give you a reward later in the game. Right now you get this question: 'Should this trouble me as a Viera?' - Yes, you should be ashamed. [+1 point] <--- pick this answer - No, don't be silly. [-1 point] - For now this is all you can do with Ktjn. - Enter [Lowtown], then go and see Dalan again. He'll mark your next destination on the map, and you receive a Sword of the Order KI. You'll need to deliver it to Azelas (location marked on your map). Head for the [red X] on the map and when there, talk to Balzac sitting on a box. - After the scene Basch joins your party. According to hint of Select map, Sandsea bar would be a good place to check it out, so head there (or take the Moogling service). As you approach, scene happens - now enter the inn. - Go upstairs for a scene. Bal and Fran rejoin the party again. Now the plan is to rescue Penelo who appears to be taken to Lhusu Mines in Bhujerba - whoopee. [Red X] on your map marks the spot of aerodrome. - Before departure it is a splendid idea to take out your next mark. Go to [North Sprawl] in [Lowtown] amnd look for Milha in front of private house. Milha will inform you that mark is in [Garamsythe Waterway], just past Storehouse 5. Enter the storehouse and go down to the sewers. =============================================================================== GARAMSYTHE WATERWAY dungeon =============================================================================== [Garamsythe Waterway / Overflow Cloaca] - Get near center of the room and Wraith will appear. ------------------------------------------------------------------------------- No218 Wraith G: Rank 1 Mark C: Ghost aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 9 | 5146 | 600 | 18 | 13 | 33 | 15 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 20 | 7 | 10 | 1 | 0 | 5 | 750 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: ice FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | weak | absorbs | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | yes | imm | imm | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Resist G&M, Piercing Magic, CritHP -> ATT+, Attack+, HP Devour Gain : Parry (HP < 50%), Magic CT = 0 (HP < 20%) Lose : Attack+ (HP < 50%), HP Devour (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Glass Jewel u - Dark Magicite r - Hi-Potion POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 6hits (10% chance), CT25 02. MA - Blizzard HP > 50% - r 50% > HP > 20% - u HP < 20% - c 03. MA - Blind all battle - r 04. MA - Dark HP > 20% - r HP < 20% - u 05. SA - Doom all battle - until all foes are under Doom - a 06. SA - Sleep Touch HP > 20% - until all foes are under Sleep - r 07. SA - Poison Touch HP > 20% - until all foes are under Poison - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Garamsythe Waterway / Overflow Cloaca; save 08, BLMC. ------------------------------ GET READY! FIGHT! ------------------- party lv14 Have Tourmaline Ring handy to void Poison. First thing mark will do is cast Doom (it can miss), until all members are affected. Protect and Shell yourself, then bust out your magics and keep shooting Disable on the mark until it connects. While it's standing there defenseless, crack down on its HP like there's no tomorrow for it. If Wraith manages to Doom everybody, it switches to physicals (be careful of Sleep and Poison) until it enters critical HP, at which point it will spam Dark and Blizzard. As mark is undead, using Potions or Cure on it will cause it to take damage. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - When it dies, return to Lowtown. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - Return to Milha and talk to her. Deeg (the kid hiding in the house) will come out, and Jovial Seeq appears on the scene as well. Collect these rewards: 500 gil, Ether, Gauntlets. Afterwards enter the now open Private Residence and speak to Deeg inside. Then examine the table and pick up the item to obtain Dusty Letter KI. This item is a part of a subquest for later, and not much else you can do right now about it. - Return to [Clan Hall] and speak to Mont for following rewards: - for Rear Guard rank: 3x Remedy, 2x Teleport Stone - I also did Cluckatrice hunt at this moment. =============================================================================== GIZA PLAINS area =============================================================================== - In [Nomad Village] talk to Dania (she's inside Cockatrice corral) to begin Cluckatrice hunt. Mark is found on [Gizas North Bank], SE of the village, so head there. According to intel from Terra, mark prefers being alone. Based on that, kill all enemies in [Gizas North Bank], then exit and reenter. You will see few bundles rolling around soon enough... ------------------------------------------------------------------------------- No245 Cluckatrice G: Rank 1 Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 15 | 7509 | 563 | 19 | 17 | 34 | 14 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 25 | 5 | 8 | 3 | 0 | 6 | 830 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | weak | - | absorbs | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | imm | imm | yes | yes | imm | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect 50%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+ Gain : Damage Resist (HP < 50%), Attack CT = 0 (HP < 20%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Small Feather u - Wind Stone r - Taurus Gem POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 5hits (10% chance), 4% chance to Slow, CT25 02. SA - Purify after Mucus - a 03. SA - Stone Gaze HP > 20% - r 04. SA - Poke HP > 20% - u 05. SA - Mucus HP > 20% - u HP > 20% & under status change - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Giza Plains / Gizas North Bank ------------------------------------------------------------------------------- No244 Chickatrice G: Rank 1 Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 13 | 3067 | 338 | 15 | 10 | 30 | 12 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 17 | 1 | 7 | 3 | 0 | 1 | 500 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | weak | - | absorbs | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> DEF+, Counter, Counter+ Gain : Parry (HP < 50%), Attack+ (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Potion u - Small Feather r - Large Feather POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 2hits (10% chance), CT25 02. SA - Poke HP > 50% - r HP < 50% - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Giza Plains / Gizas North Bank; save 13, BLMC ------------------------------ GET READY! FIGHT! ------------------- party lv16 Come into battle with a handful of Gold Needles and some Hi-Potions - Slow can be cured with Remedy, but I would save Remedies for other more dire situations. Things will start to get feathery quite quickly. The biggest threat here is mama hen which can Petrify and Slow you, making this a major annoyance. Let's see status affinities for the mama... Stop, Disease, Reverse, Disable, Immobilize, Silence, Blind, Sap. Quite a handful of crap we can put on, and the choice status here is Disable (which works on Chickatrices as well). Stand near the edge of the zone leading back to [Nomad Village] so you can quickly retreat in case things go eggnogy. Begin casting Disable on mama hen until it connects. While the big bird is powerless, turn on the small birdies and eradicate them (putting Poison on them will help speed up the process). Should you put anything else bad-status-wise on Cluck which would allow it to still use the skills, it'll Mucus one of your chrs and then use Purify to remove the status. Once the bird enters critical stage, it'll only use physicals but beware... comboing chances increase when foe is low on health. Weird thing happened to me... once I defeated Cluckatrice, I ran around the plains to charge my shadestone, and when I returned to [Gizas South Bank], there was another Cluckatrice here. When I nailed it again, I got the "vanquished" message. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Chris N. comments: I had a similar problem, but it happened because I had not KOed all the Chickatrices yet. I must have KOed Cluckatrice at least 5 times before I got the "vanquished" message. For the last time, I ran around the screen and there was one Chickatrice that had spawned far away from the others, and once I KOed that one, I got the message. - Return to [Nomad Village] and talk to Dania to receive 1000 gil, Jackboots, Rainbow Egg. That wasn't so tough now, was it? Return to Rabanastre. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - It is time to leave. Again a reminder: buy whatever stuff you need, because you won't be coming back for a while. When you're ready, head for aerodrome and find Bal, who's standing in far left corner of the terminal. Talk to Bal and pick first option twice. ========================== 5 MARKS OUT OF 45 SLAIN =========================== =============================================================================== THE SKYCITY OF BHUJERBA town [Bhujerba / Travica Way] - Ondore's estate (only able to enter when scripted so) - Rythil's Protectives - Targe's Arms - Mait's Magicks - Aerodrome - GCR [Bhujerba / Miners' End] - Clio's Technicks - Bashketi's Gambits [Bhujerba / Lhusu Square] - SCR - Street Vendor - exit to Lhusu Mines [Bhujerba / Kaff Terrace] [Bhujerba / Cloudborne Row] - The Cloudborne bar (has Notice Board) - The Staras Residence [Bhujerba / Khus Skygrounds] - Street Vendor =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.13 Bhujerba An autonomous city-state found on the sky continent of Dorstonis. Originally formed as a magicite mining colony with the advent of airship travel. The magicite mines of the skylands are superior to crystal mine on the surface in both quantity and quality of ore, and Bhujerba developed quickly on fortunes born of rock. During the years of the Galtean Alliance, the Ondore family took over much of the daily business of Bhujerba's governance, a rule which continues to this day. Their neutral stance during the Archadian invasion two years ago positioned them as mediators of the peace negotiations that followed. Like much of Dorstonis, Bhujerba is a city of hills and sloping boulevards. Merchant houses and shops are clustered near the peaks, while residences are found in the valleys. At the very bottom of the hills lies the network of crystalline shafts known as the Lhusu Mines. Many visitors come to Bhujerba to enjoy the open-air parks with spectacular views only available to those who live in the sky. Very rarely does anyone fall from the skycity, and curiously enough, not a single death has been reported to have resulted from such an occurrence to date. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo13 Drop till you shop - SHPNo08 Weather forecast - W&TNo14 Chest contents list - no chests ASHE'S POSTCARD COLLECTION No.13 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Once you arrive, save at GCR. Note that strong mist prevents warping (yeah, right), so go thru the only exit to enter Bhujerba. - Lamont joins as Guest chr - keep on going E and near armor shop you will find a moogle from Cartographers'. Buy Bhujerba map for 70 gil, and [Lhusu Mines] map for 650 gil. If you need to buy something, check the many shops around (get Horology tech, and Vox and Silence magic), but note that you currently cannot access all areas of Bhujerba as they're cut off by Imperials. When you're done, depart for [Lhusu Square], where the entrance to [Lhusu Mines] is. You'll see a scene when you get close. AWESOMENESS CHECK NUMERO TWO! - Before you depart for the dungeon, you can have following magics in addition to those mentioned under previous 'Numero' checks: Immobilize, Disable, Shell, Dark, Vox, Silence - 16 out of 81 total - ...and following techs: Charge, Horology - 6 out of 24 total - ...status nullifying accessories: Tourmaline Ring - Poison Rose Corsage - Silence Jackboots - Immobilize - Status: Protect, Shell - Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Death - Extra : Instakill CritHP foe - You have quite a deadly combination now. You can gambit your mage in such a way that he or she will first toss either Immobilize or Disable on the nearest enemy and then you can proceed by chucking some magic or just plain ol' brute strength on hapless enemy. Should your mage run out of MP, no worries - you have Charge tech for that. Tech recovers MP, but in case of failure MP drops to zero. Chance of successfully recovering MP is high, though. =============================================================================== LHUSU MINES dungeon [Lhusu Mines / Shaft Entry] - exit to Bhujerba [Lhusu Mines / Oltam Span] [Lhusu Mines / Transitway 1] [Lhusu Mines / Shunia Twinspan] [Lhusu Mines / Site 2] - you need Site 3 Key to unlock the door in NW corner [Lhusu Mines / Site 3] [Lhusu Mines / Transitway 2] - GCR [Lhusu Mines / Tasche Span] [Lhusu Mines / Site 9] - you need Site 11 Key to unlock the door along N edge [Lhusu Mines / Site 11] [Lhusu Mines / Lasche Span] [Lhusu Mines / Site 5] [Lhusu Mines / Site 6 South] - connected to [Site 6 North] via hidden path [Lhusu Mines / Site 6 North] - connected to [Site 6 South] via hidden path [Lhusu Mines / Staging Area] - SCR [Lhusu Mines / Site 7] =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.14 Lhusu Mines A crystal mine located on the sky continent of Dorstonis. Many years have passed since the ore veins were first discovered here, yet even today, high-quality ores are found and processed in these well-worked shafts. Many claim that the success of the mines is due to a project begun many centuries past by the Ondore family, whereby mining across their domains was closely regulated, never permitting too much to be drawn from one place, thereby allowing the magicite crystals to naturally recover. The Lhusu Mines are most famous for their high caliber of skystone, the material which enables airships to ply the skies, and memstone, a variety of magicite that can store sound and even images in its unique crystalline structure. Unfortunately, the dense concentrations of Mist in the mines lure all manner of beasts, and when mining expeditions are planned, palings must be erected to keep such creatures at bay. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo14 Drop till you shop - no shops, blimey Weather forecast - W&TNo15 Chest contents list - TRENo10 ------------------------------------------------------------------------------- This dungeon's map will be fully completed when you obtain Lhusu Candle. ASHE'S POSTCARD COLLECTION No.14 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Only first five areas of the dungeon are currently available. To get access to the rest, you need to obtain Site 3 Key and Site 11 Key (more details further down in the walkhtru). - It is a wise decision to set up Self gambit with Libra, as from now on you will be encountering traps. [Lhusu Mines / Shaft Entry] - Once inside, head N for a scene. Loop around the area for SW exit. Later on you can also look for 'Gate Switchboard' and flip it to lift the big gate in order to free up the rails for minecarts. [Lhusu Mines / Oltam Span] - Go W across the bridge. [Lhusu Mines / Transitway 1] - You cannot go W as path is blocked, so take N exit. [Lhusu Mines / Shunia Twinspan] - Go N across the bridge. This here is a good leveling spot and battle chain spot. I leveled my party all the way to lv18, at which point I also had enough LP to obtain Quickenings for Fran, Bal and Vaan. [Lhusu Mines / Site 2] - Cast Protect on yourself before going further. In this large area take S passage and keep walking until you see a scene. You will be chased by some stupid bounty hunters. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No279/a Ba'Gamnan G: Boss C: Bangaa aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 12 | 3983 | 420 | 15 | 13 | 47 | 12 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 18 | 10 | 9 | 4 | 0 | 7 | 99 | 17 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | halves | halves | halves | weak | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | imm | imm | imm | imm | yes | yes | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> ATT+ Gain : Parry (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Ba'Gamnan tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ It is not required to win this battle, you can run away. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Potion u - Hi-Potion r - Round Shield POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (21% chance), 10% chance to Silence, CT25 02. SA - Water Spout after first 8 commands - a again after next 16 commands - a 03. SA - Kick all battle - u 04. SA - Lunge all battle - u 05. SA - High Jump after each 16 commands - a 06. IA - Hi-Potion when zoning & HP < 70% - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Lhusu Mines / Site 2 ------------------------------------------------------------------------------- No279/b Bwagi G: Boss C: Bangaa aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 11 | 1593 | 231 | 16 | 14 | 39 | 13 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 16 | 9 | 11 | 3 | 0 | 5 | 109 | 17 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | imm | yes | yes | yes | yes | yes | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Brawler, Counter Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Bwagi tends to focus on Balthier. If Balthier isn't in the party, Bwagi tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ It is not required to win this battle, you can run away. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - 30 gil u - Potion r - Hi-Potion POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 5hits (17% chance), CT25 02. MA - Cure Ba'Gamnan HP < 70% - on Ba'Gamnan - u Ba'Gamnan HP < 70%, when zoning - on Ba'Gamnan - a 03. MA - Vox when zoning - a 04. MA - Fire all battle - r 05. MA - Thunder all battle - r 06. MA - Blizzard all battle - r 07. MA - Protect all battle - on Ba'Gamnan - c 08. MA - Shell all battle - on Ba'Gamnan - c ----------------------------- PLACE OF ENCOUNTER ------------------------------ Lhusu Mines / Site 2 ------------------------------------------------------------------------------- No279/c Gijuk G: Boss C: Bangaa aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 11 | 1650 | 210 | 15 | 11 | 40 | 14 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 15 | 11 | 12 | 4 | 0 | 5 | 109 | 16 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | imm | yes | yes | yes | yes | yes | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> DEF+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Gijuk tends to focus on Balthier. If Balthier isn't in the party, Gijuk tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ It is not required to win this battle, you can run away. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - 30 gil u - Potion r - Hi-Potion POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, 7% chance to score critical, CT28 02. MA - Cure Ba'Gamnan HP < 70% - on Ba'Gamnan - u Ba'Gamnan HP < 70%, when zoning - on Ba'Gamnan - a 03. MA - Vox when zoning - a 04. SA - Ram all battle - u 05. SA - Lunge all battle - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Lhusu Mines / Site 2 ------------------------------------------------------------------------------- No279/d Rinok G: Boss C: Bangaa aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 11 | 1745 | 200 | 16 | 12 | 38 | 12 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 16 | 10 | 10 | 3 | 0 | 5 | 109 | 17 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | imm | yes | yes | yes | yes | yes | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Parry Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Rinok tends to focus on Balthier. If Balthier isn't in the party, Rinok tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ It is not required to win this battle, you can run away. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - 30 gil u - Water Mote r - Hi-Potion POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 5hits (2% chance), CT26 02. MA - Vox when zoning - a 03. SA - Jump all battle - u 04. SA - Ram all battle - u 05. SA - Lunge all battle - u 06. IA - Hi-Potion when zoning & Ba'Gamnan's HP < 70% - on Ba'Gamnan - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Lhusu Mines / Site 2; Save 09, BLMC. ------------------------------ GET READY! FIGHT! ------------------- party lv18 It is not required to fight this battle. You can flee all the way back to the Lhusu Mines entrance (you will lose the pursuers once you enter [Shaft Entry]), which is also marked by [red X]. Do be careful not to fight any monsters that spawn on your way back - Ba'gamnan is close behind you. I cleared Ba'gamnan and sidekicks out with two nice Quickies, but be advised that you do not gain anything for victory except some gil. Before going into Lhusu Mines you picked up some nice spells, so it is nigh time to put them to use. Begin by casting Disable with everybody, and be sure to target Bwagi as well, as he tends to stand back a bit - your main target is to Disable Ba'Gamnan (his physical can Silence you, so wear Rose Corsage) and Bwagi. All of the guys start with Protect on, so your physicals will be doing reduced damage. Next thing to do is chuck Silence on Bwagi to shut him up for a bit, although it is a good idea to Silence everybody, and that way nobody can cast any magic; in addition, all but head honcho can be put under Blind. With Ba'Gamnan and Bwagi disabled start taking HP chunks off of Gijuk and Rinok, and you can use Dark for some area damage. Cure will not heal as quickly as you sustain damage, so use Hi-Potions for healing. When Gijuk and Rinok are eliminated, eradicate Bwagi and leave Ba'Gamnan for last. He has a nasty area attack Water Spout and High Jump, but they can luckily be blocked. When Ba'Gamnan is by his lonesome, he is no longer a serious threat and you will kick his bangaaish ass easily. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- =============================================================================== SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS! =============================================================================== - When you defeat them (or not), return to Bhujerba. =============================================================================== THE SKYCITY OF BHUJERBA town =============================================================================== - Back in Bhujerba you'll witness a scene - Lamont leaves. Ascend the stairs for another scene - you'll need to press Square at different places in order to spread a rumor that you're Basch. Raise the [Notoriety] bar all the way to 100% and an event will take place. Parijanahs will give you big boost to gauge, but stay away from Sainikahs. - After the events in [The Cloudborne] inn [red X] appears on the map, denoting Marquis' - the entrance is to the left of the armor shop. - While still in the inn, check Notice Board and read on new bill. - Bill No.4 Nidhogg (rank 1 mark) petitioner Aekom is in [Bhujerba / Lhusu Square] - Go speak to petitioner to formalize the contract - target in found in [Lhusu Mines / Transitway 1]. =============================================================================== LHUSU MINES dungeon =============================================================================== [Lhusu Mines / Shaft Entry] - Head N and loop around the area for SW exit. You can now examine the 'Gate Switchboard' and operate it to lift the heavy bar. [Lhusu Mines / Oltam Span] - Go W across the bridge. [Lhusu Mines / Transitway 1] - You will see Nidhogg as soon as you enter. Prior to battle draw away all surrounding enemies (Steelings and skeleton enemies), so you aren't bothered by extras. ------------------------------------------------------------------------------- No220 Nidhogg G: Rank 1 Mark C: Blue Basilisk aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 10 | 6079 | 120 | 21 | 11 | 40 | 13 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 25 | 12 | 4 | 3 | 0 | 5 | 780 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | halves | halves | halves | absorbs | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect 50%: Shell, Haste, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+, CritHP -> DEF+ Gain : HP Devour (Saber), Attack CT = 0 (HP < 20%) Lose : HP Devour (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Antidote u - Tanned Hide r - Aries Gem POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 9hits (10% chance), 4% chance to Poison, CT25 02. SA - Gnaw HP > 50% - r 50% > HP > 20% - u 03. SA - Saber start of battle - a 04. SA - Tail Spear HP < 20% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Lhusu Mines / Transitway 1; save10, BLMC ------------------------------ GET READY! FIGHT! ------------------- party lv18 Checking status affinities and considering our options, you can put a number of stuff on it - Slow, Blind, Immobilize and Silence. Well now, this just made the battle a lot easier. With Slow on Nidhogg can't attack as fast, with Blind it'll miss often and with Immobilize it'll be glued to the spot - only thing you gotta make sure is that you cast debilitating magic with chr with highest MAG. Tail Spear has a bit longer reach than other skills but if you wield ranged weapons, it won't touch you at all. Reapply Immobilize when it wears off and soon you emerge victorious. Here's what you can expect when fighting it head-on - wear Tourmaline Ring to void Poison. Saber gives Nidhogg the power to double the power of own attacks at expense of taking as much damage as it dealt (Saber effect eventually wears off). Cast Protect on everyone and then begin clawing off its HP. For most of battle you'll be peltered with Gnaw and regular physical. Once it enters critical, Tail Spear is used for some big damage and then regular physical all the way until it's KOed. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After defeating it, return to Bhujerba. =============================================================================== THE SKYCITY OF BHUJERBA town =============================================================================== - Speak with Aekom and claim these rewards: 600 gil, Rose Corsage, Balaclava, and Great Serpentskin (THIS IS A MISSABLE ITEM! You can't get another if you give this one away). You can sell Great Serpentskin for some monies, though the item itself is connected to a quest. That can still be completed even if you sell Great Serpentskin, you just won't get the best rewards. YOU WILL GET BARHEIM KEY STILL, THOUGH. - Spend LP, gather gil and purchase new stuff from shops (tech Souleater; magics Stona, Water, Break and Reflect). You will be stuck in next dungeon for a while. - At this point I had enough gil to buy Forgotten Grimoire for 20000 gil, which gives you Warmage's Monograph KI, which causes additional loot to drop from amorphs and undead enemies. If you need gil, go to [Lhusu Mines / Shunia Twinspan] and fight skeletons there. You will build up a huge chain and a lot of loot to boot. It is imperative that you gain enough gil for this Monograph. - Get a healthy supply of Phoenix Downs. When you have it, teleport to Westersand. =============================================================================== DALMASCA WESTERSAND area =============================================================================== - Make way to [Corridor of Sand] and stand close to the line that separates the screens. We'll be using three chrs for a neat trick. In this area rare game Dustia appears - to force it to spawn, one chr's HP must be below 10%. Now, read next paragraph very carefully. - I have read about a nice trick you can perform with enemies that can teleport between locations on the screen. Dustia is an example of such enemy. Now that you have Warmage's Monograph, you have a 30% chance that Dustia will drop Arcana loot (you need 15 of them for Hermes Sandals) - also, since this is Monograph loot, battle chain is irrelevant. When you get Dustia to spawn, make sure you're close to the exit of the area, so that you're able to zone within matter of one/two seconds. - Dustia can be killed instantly when you use Phoenix Down on it. When it dies, it will float up for a moment (dropping any loot as well), then disappears, and EXP and LP notice pops up. If possible, quickly grab the loot bag, but make sure of this: YOU MUST ZONE BEFORE YOU SEE THESE NUMBERS! When you come back to [Corridor of Sand], Dustia will appear again assuming one chr's HP is below 10%. That way you can force it to spawn indefinitely - level up, gather LP for licenses etc. Make sure you keep few Flame Staffs for your inventory, as you'll need them in a short while. - If you mess up in your killing process, you need to leave Westersand completely in order to allow Dustia to respawn. - With 15x Arcana in your possession, drop by any merchant to sell them off along with 33x Gysahl Greens and Hermes Sandals will appear for sale on bazaar. Cough up the money and you have Auto-Haste accessory. Spiffy! - Back to Bhujerba now. =============================================================================== THE SKYCITY OF BHUJERBA town =============================================================================== - I also did Rocktoise hunt at this moment. - Go to [Khus Skygrounds] and talk to moogle Pilika there to start Rocktoise hunt. Mark is found in [Lhusu Mines / Site 2], which is the place where Ba'gamnan jumped you. =============================================================================== LHUSU MINES dungeon =============================================================================== - Make you way to [Lhusu Mines / Site 2]. [Lhusu Mines / Site 2] - Once here, go to the place where Ba'gamnan ambushed you. There you will see a big turtle, your next mark to take on. ------------------------------------------------------------------------------- No246 Rocktoise G: Rank 1 Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 16 | 17548 | 999 | 25 | 17 | 55 | 9 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 32 | 12 | 9 | 0 | 0 | 8 | 1530 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | absorbs | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | imm | yes | yes | imm | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null EVA, CritHP -> MAG+, HP Devour, Counter, Counter+ Gain : Attack CT = 0 (HP < 20%) Lose : Null EVA (HP < 50%), HP Devour (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Potion u - Turtle Shell r - Aged Turtle Shell POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 4hits (10% chance), 4% chance to Slow, CT25 02. MA - Fire foe is far - u 03. MA - Thunder foe is far - u 04. MA - Blizzard foe is far - u 05. MA - Dark foe is far - u 06. SA - Purify under status change & foe is far - a 07. SA - Focus MP < 20% & foe is far - a 08. SA - Stone Stomp HP > 20% & foe is close - u 09. SA - Sonic Turn HP > 20% & foe is close - u 10. SA - Flash HP > 20% & foe is close - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Lhusu Mines / Site 2; save14, BLMC ------------------------------ GET READY! FIGHT! ------------------- party lv19 Checking status affinities and considering our options, you can put a number of stuff on it - Slow, Blind, Immobilize and Silence. That's a lot of HP to take down and bad statuses are here to save Ashe. Or save the day? I like saving Ashe option more... First of all inflict Silence and Blind on turtle, thus successfully crippling its battle potential - no more magic and lotsa troubles to hit you with physicals. You will need to renew Slow and Immobilize when they wear off. Make sure that your tank always stays close to mark and keep Protect on that chr at all times, since he/she will be taking the frontal offensive role, and the other two chrs will wield ranged weaponry. Don't allow tank to wander too far away or it will prompt the mark to use Purify. Turtle's pass-ables are interesting - once it loses half HP, it'll no longer inflict double damage with physicals and it loses the ability to null EVA, so your tank's shield will be able to block some of the attacks. When critical HP is reached, its magic power increases and it no longer requires to charge rephys, so be on the lookout and keep up the healing. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Once you whack it, return to Bhujerba. =============================================================================== THE SKYCITY OF BHUJERBA town =============================================================================== - Return to Pilika and receive 1200 gil, 2x Hi-Potion and Heavy Coat for completing your hunt. PILIKA SIDEQUEST - Talk to Pilika again and she will need you to get her diary from 2nd floor of Clio's shop. You will get Merchant's Armband KI, then go to Clio's Technicks. Once inside, search near the bookshelves and press Action to obtain Pilika's Diary KI. You can read it, if you want (hm, I wonder why noone likes the other pet...). - Return to Pilika once again and return the diary. If you answer that you 'Read it.', you will get Kilimweave shirt. But if you answer 'I've done nothing.', you get Shepherd's Bolero in return. - Now go to [Travica Way] and head for [red X] mark. Once there, speak to left Sainikah, and choose first option twice. AWESOMENESS CHECK NUMERO THREE! - Before you depart for the dungeon, you can have following magics in addition to those mentioned under previous 'Numero' checks: Stona, Water, Break, Reflect - 20 out of 81 total - ...and following techs: Souleater - 7 out of 24 total - ...status nullifying accessories: Tourmaline Ring - Poison Rose Corsage - Silence Jackboots - Immobilize - Status: Protect, Shell, Reflect - Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Death - Extra : Instakill CritHP foe ========================== 7 MARKS OUT OF 45 SLAIN =========================== ======================= WARNING! ONE TIME ONLY DUNGEON! ======================= DREADNOUGHT LEVIATHAN dungeon [Dreadnought Leviathan / Port Launch] - SCR [Dreadnought Leviathan / Port Section] [Dreadnought Leviathan / Large Freight Stores] [Dreadnought Leviathan / Starboard Section] [Dreadnought Leviathan / Sub-control Room] [Dreadnought Leviathan / Airship Berth Access] [Dreadnought Leviathan / Central Brig Access] [Dreadnought Leviathan / Brig No.1] - SCR - Tetran - ASHE JOINS YOUR PARTAY! ======================= WARNING! ONE TIME ONLY DUNGEON! ======================= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.15 Dreadnought Leviathan No. 1 Dreadnought Class Airship Being the flagship of the 8th Fleet of the Archadian Imperial Army The 8th Fleet was assigned to the Galtea Tactical Force of the Western Armada, under the command of Judge Ghis. Fitted with a skystone made to resist the effects of jagd, the Leviathan was a linchpin of the Imperial's army main force. Ashe comments: "There are spoilers in rest of the entry, so I shall be skipping those. Now aren't I a good girl?" ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo15 Drop till you shop - SHPNo09 Weather forecast - W&TNo16 Chest contents list - TRENo11 ASHE'S POSTCARD COLLECTION No.15 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Dreadnought Leviathan / Port Launch] - You will get map of Leviathan and Vossler joins as Guest chr. Save at SCR and take E exit. [Dreadnought Leviathan / Port Section] - Walk around the room, taking care not to step into red lasers. If you do, alarm will go off and a couple of extra enemies will appear. You might want to switch Gambit off for your other chrs, so they don't chase after enemies. In this room reach either of SE exits (your final destination is marked with [red X]). [Dreadnought Leviathan / Large Freight Stores] - Walk around the outer perimeter of the room and take either of E exits. [Dreadnought Leviathan / Starboard Section] - Work your way thru the small maze, killing enemies - at N end of the room you'll find Bulkhead Release. Examine it with Action and choose second option given - if alarm is currently in effect, nothing will happen, so wait for alarm to go off and then try again. Take nearby N exit. [Dreadnought Leviathan / Sub-control Room] - Kill all enemies in the room, then examine another Bulkhead Release - choose second option. You can now open the door leading S in the middle of the room. [Dreadnought Leviathan / Airship Berth Access] - Keep on keeping S to enter next area. [Dreadnought Leviathan / Central Brig Access] - Brace yourself for a boss battle. - BOSS 2x Judge (lv11, 2245 HP), 3x Imperial Swordsman, Imperial Magus. Save11. - party lv19 - Judge knows Attack, Lunge, Tri-Attack Concentrate on taking out Magus and Swordsmen first. Once they're gone, focus your attention on one Judge at a time. When Judge's HP goes below 50%, he'll begin using powerful Tri-Attack, so make sure you have more than 40% HP available. - After the battle you get No.1 Brig Key KI. SW door ahead of you can now be opened, so do it. [Dreadnought Leviathan / Brig No.1] - [Red X] area entered. Open C-203 door and go shopping at Tetran's. Among other things you should purchase Reflect magic, and Battle Harness accessory. C-201 door has SCR and an Urn inside. Open the Urn to obtain Systems Access Key KI. C-204 has nothing of interest. What interests ME is in C-202... our sweet Ashe. - She joins the party - I kick Bal out and switch Ashe in. Expend her LP mostly on improving her stats and magic licenses, and above all, make sure she learns TWO (2) Quickenings. Simply scan the License grid and look for closest Quickening slots. [Dreadnought Leviathan / Central Brig Access] - Alarm will blare. Now you have to go aaaall the way back to the beginning of Leviathan. Fun, no? LET'S DO IT! With two hot females on your side, you can't possibly lose. Take N exit. [Dreadnought Leviathan / Airship Berth Access] - Now walk near outer perimeter of the room and take S exit. [Dreadnought Leviathan / Large Freight Stores] - You will be in the big room, where there are two E and two N exits at upper floor; you enter from lower floor. There are two Security Stations on lower floor as well. Get near one (now you can operate it thanks to System Access Key), examine it and choose first, second, and first option. You will turn the alarm off for 60 seconds, so use that time to get as close as possible to your exit point. After dinking with the alarm, head upstairs and take either of N exits on upper floor. [Dreadnought Leviathan / Port Section] - Keep flooring it for the exit, until a scene takes over. Penelo joins the party and Vossler leaves. Like with Ashe, have Penelo learn TWO (2) Quickenings. You will also obtain Manufacted Nethicite KI, as well as Manufacted Nethicite accessory. Make your party Fran, Ashe, Penelo. Actually, do whatever you prefer, and I prefer all female party. After the scene continue running toward the exit. But you won't be able to leave without kicking someone's ass. At this point I was lv19 with Vaan. [Dreadnought Leviathan / Port Launch] ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No379 Judge Master Gh. G: Imperial Army C: Judge aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 14 | 4120 | 330 | 17 | 12 | 47 | 16 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 22 | 9 | 6 | 3 | 0 | 22 | 530 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | imm | yes | imm | imm | yes | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> ATT+ Gain : Damage Resist (Greater Barrier) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Judge Master tends to focus on foe who draws the most hate. If HP > 40% and Ashe is in party, he tends to focus physical attacks on her. ------------------------------------ NOTES ------------------------------------ Appears with 3x Imperial Swordsman. Battle ends once Judge loses 80% HP. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Potion u - Dark Mote r - Jackboots POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 4hits (14% chance), 5% chance to Blind, CT25 02. MA - Aero HP < 80% - 1x - a HP < 60% - 1x - a HP < 40% - 1x - a 03. MA - Protect start of battle - a 04. SA - Kick all battle - u 05. SA - Lunge all battle - u 06. SA - Greater Barrier HP < 60% & Aero was cast - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Dreadnought Leviathan / Port Section; Save 12, BLMC. ------------------------------ GET READY! FIGHT! ------------------- party lv19 Battle begins with three additional Swordsmen behind you. Wipe the smiles off their faces with few well placed blows before they get the chance to Tri-Attack you, then turn your attention to Judge. After losing some HP he will cast Protect - we have no means of removing that so just cope with it for now. Further in the battle Greater Barrier is used - aside from visually seeing that Judge gains both Protect and Shell the hidden effect of the skill is Damage Resist, making him reduce any damage he takes by 30%. So what can we do to help ourselves win the battle? For starters, Judge can be put under Slow and Blind. When that is done, throw Protect and Shell on yourself. Take care to renew your protective buffs when they wear off. To avoid Aero damage you can Reflect yourself as well, but in that case you will need to switch to healing with Potions. Judge's physical has a chance to Blind you, so remove that with Blindna or Eye Drops. There is nothing you can do to prevent Greater Barrier's effects, only to stick with your assault (take care to recast Shell and Protect when they wear off) until Judge is history (bring his HP into critical range). -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- =============================================================================== SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS! =============================================================================== =============================================================================== THE SKYCITY OF BHUJERBA town =============================================================================== - You're back in Bhujerba's aerodrome. Go see Ondore again, marked by [red X] on your map. Talk to the guard, pick first choice and scene will unfold. =============================================================================== DALMASCA WESTERSAND area =============================================================================== - At this point my main attack force (Vaan, Fran, Ashe) each had two Quickenings learned, while my reserve chrs (Penelo, Bal, Basch) each had one Quickening. - Save your game at GCR and do some shopping. Before you exit W, I recommend visiting Rabanastre, as the shops now offer new wares (most importantly magics Raise, Cura, Sleep, Oil, Warp, Bleed, Berserk; and techs Traveler, Numerology). - With Quickies in hand, you can now take down some of more powerful critters, like Wild Saurian and Werevolf. It's worth investing some time in these fights, as they yield pretty good EXP. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - At this point I bought all magic spells currently available, as well as all gambits available, and all techs (except Souleater and Traveler). KTJN SIDEQUEST - Go speak with Ktjn again and she will ask you another question. 'I knew my choice would bring hardship, yet...' - You should've thought it through. [+1 point] <--- pick this answer - Things will get better. [-1 point] - Go to [The Sandsea] and accept new bills. - Bill No.7 Wyvern Lord (rank 2 mark) petitioner Sherral is in [Rabanastre / East End] (inside Amal's) - Go speak to petitioner to fomalize the contract. Sherral will inform you about Wyvern's location being on extreme W edge of [Nam-Yensa Sandsea]. For now let us postpone this hunt, as we will complete it in due time. - Exit Rabanastre S to [Giza Plains]. =============================================================================== GIZA PLAINS area =============================================================================== SUNSTONE MAKING QUEST - Make way to [Nomad Village] and talk to Masyua to get a shot at making sunstones again. Run around the plains like before, charging the stone. Once full, bring it back to Masyua for possible maximum reward of 200 gil, 2x Potion and Holy Stone (you can get less depending on quality of the sunstone). You can repeat this infinite amount of times. TIME REQUIRED | REWARD ------------------------------------------------------------------------------- less than 7 minutes | 200 gil, 2x Potion, Holy Stone between 7~15 minutes | 150 gil, Holy Stone between 15~35 minutes | 100 gil longer than 35 minutes | 50 gil - This wraps up the quest. - Return to Rabanastre and use GCR to warp to [Dalmasca Westersand / The Western Divide]. Take W exit from here to reach... =============================================================================== OGIR-YENSA SANDSEA area [Ogir-Yensa Sandsea / Platform 1 - East Tanks] - exit to Westersand [Ogir-Yensa Sandsea / Platform 1 - Refinery] [Ogir-Yensa Sandsea / East Junction] - exit to Zertinan Caverns [Ogir-Yensa Sandsea / Primary Tank Complex] [Ogir-Yensa Sandsea / Central Junction] - exit to [Zertinan Caverns / Canopy of Clay], which ultimately leads to S-most part of [Nam-Yensa Sandsea / Withering Shores] [Ogir-Yensa Sandsea / Platform 2 - Refinery] - exit to Nam-Yensa Sandsea [Ogir-Yensa Sandsea / Platform 1 - South Tanks] [Ogir-Yensa Sandsea / South Tank Approach] [Ogir-Yensa Sandsea / Yensa Border Tunnel] - merchant Dyce (only appears here at this point of storyline) - GCR - Strahl's Anchor (available when Strahl has free travel) - exit to Nam-Yensa Sandsea =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.16 Ogir-Yensa Sandsea A desert region in the west of Jagd Yensa, most of it covered in fine-grain sand that ebbs and flows like water, compared from antiquity to a sea. Abandoned drilling rigs can be found here and there, dotted about the ever-shifting terrain. In the past, the Rozarrian Empire sought to draw rich oils from the ground here, but relentless attacks from the Urutan-Yensa, who consider the sandsea to be solely theirs, drove them away. Men are now a rare sight inside the desert borders. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo16 Drop till you shop - SHPNo10 Weather forecast - W&TNo17 Chest contents list - TRENo12 ASHE'S POSTCARD COLLECTION No.16 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - You begin at [Platform 1 - East Tanks]. Continue on and climb the structure, then follow the straightforward path W to enter [Platform 1 - Refinery]. There is lots of treasure in [Ogir-Yensa Sandsea] and many of the pots contain pieces of equipment. Last time I shopped for equipment was after Lhusu Mines events and since then I was doing just fine. - Vossler joins as Guest chr again. When you go down from the structure, you will have several others to choose from - take W one and get the map for [Ogir-Yensa Sandsea] at the top from the Urn. Descend back down, and now ascend N structure. - You have a choice of three paths to take - take SW path to [Platform 1 - South Tanks], then SW path again to reach [South Tank Approach]. Finally go W to enter [Yensa Border Tunnel]. Examine GCR here to save your game, buy any supplies you need, and then return E to [South Tank Approach]. - Now follow to [Platform 1 - South Tanks], then W to [Platform 2 - Refinery], and W again to [Nam-Yensa Sandsea]. =============================================================================== NAM-YENSA SANDSEA area [Nam-Yensa Sandsea / The Sandscale Bank] - SCR - Strahl's Anchor (available when Strahl has free travel) - Wayward Chocobo (available later in the game) - exit to Ogir-Yensa Sandsea [Nam-Yensa Sandsea / The Urutan-Yensa Sea] [Nam-Yensa Sandsea / Withering Shores] - exit to Zertinan Caverns - S-most portion of the area can only be accessed by taking exit to Zertinan Caverns from [Ogir-Yensa Sandsea / Central Junction] [Nam-Yensa Sandsea / Augur Hill] - exit to Ogir-Yensa Sandsea [Nam-Yensa Sandsea / Yellow Sands] - exit to Zertinan Caverns [Nam-Yensa Sandsea / Demesne of the Sandqueen] [Nam-Yensa Sandsea / Trail of Fading Warmth] - merchant Dyce (only appears here at this point of storyline) - exit to Tomb of Raithwall [Nam-Yensa Sandsea / Simoon Bluff] =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.17 Nam-Yensa Sandsea The desert in the west of the Jagd Yensa. Fine sand beats in waves against the feet of the rolling dunes of this region which, together with the Ogir-Yensa Sandsea, is called the Great Yensan Sandsea. To the west of the Nam-Yensa lies the gorge known as the Valley of the Dead, sa called because it has been the scene of many an ill-starred adventurer's demise. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo17 Drop till you shop - SHPNo11 Weather forecast - W&TNo18 Chest contents list - TRENo13 ASHE'S POSTCARD COLLECTION No.17 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Save at SCR and talk to moogle. Choose 'Tell me.' to hear about Urutan troublemaker. Take the W exit to [The Urutan-Yensa Sea]. Only one way to take to [Withering Shores]. - You'll see two enemies run off, so give chase. In the vicinity a battle storms against Urutan Eater, so help them out by killing it, and finish the job by cleaning up the remaining 'allies'. Save 15, BLMC. - Head E to [Augur Hill] and cross the small bridge as soon as you enter to find the Urn with map of [Nam-Yensa Sandsea]. Return to the moogle in [The Sandscale Bank] and talk to him. Head to [Ogir-Yensa Sandsea] for a brief moment and ascend the first tank and you'll see a scene. Back down and return to [Nam-Yensa Sandsea]. - Another scene. Talk to the moogle afterwards, and then examine 'Rogue Urutan Flower'. Press Action to pick up Eksir Berries. Now return to [Withering Shores] where you killed Urutan Eater and head W to [Demesne of the Sandqueen]. - Go down the structure, then go S, and turn W to reach [Trail of Fading Warmth]. Here go W and head for NW exit to reach the exit from the sandsea. You will know you're on right path when you run into Dyce's item shop. At this point I had enough money to purchase Forgotten Grimoire for 19000 gil, which gave me Knight's Monograph KI (causes additional loot to drop from giants and insects). Take W exit to [The Tomb of Raithwall]. AWESOMENESS CHECK NUMERO FOUR! - Before you depart for the dungeon, you can have following magics in addition to those mentioned under previous 'Numero' checks: Raise, Cura, Sleep, Oil, Warp, Bleed, Berserk - 27 out of 81 total - ...and following techs: Traveler, Numerology - 9 out of 24 total - ...status nullifying accessories: Tourmaline Ring - Poison Rose Corsage - Silence Jackboots - Immobilize - Status: Protect, Shell, Reflect, Berserk - Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep, Oil, Warp, Sap, Berserk, Death - Extra : Instakill CritHP foe =============================================================================== THE TOMB OF RAITHWALL dungeon [The Tomb of Raithwall / Valley of the Dead] - GCR (appears when Garuda is pushing up the daisies) - merchant Dyce (only appears here at this point of storyline) - exit to Nam-Yensa Sandsea [The Tomb of Raithwall / Hall of the Destroyer] - also connected to [Hall of the Sentinel] via hidden passage, which appears once both Demon Walls are defeated (does not show on your Select map) [The Tomb of Raithwall / Hall of the Sentinel] - also connected to [Hall of the Destroyer] and [Royal Passage] via hidden passage, which appears once both Demon Walls are defeated (does not show on your Select map) [The Tomb of Raithwall / Royal Passage] - also has a secret portion of the area, which is accessible once both Demon Walls are defeated (does not show on your Select map) [The Tomb of Raithwall / Northfall Passage] - a portion of the area which is accessible after you activate both north and south pedestals does not show on your Select map [The Tomb of Raithwall / Southfall Passage] - a portion of the area which is accessible after you activate both north and south pedestals does not show on your Select map [The Tomb of Raithwall / Cloister of Flame] [The Tomb of Raithwall / Chamber of First Light] =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.18 Tomb of Raithwall West of the Jagd Yensa, deep in the Valley of the Dead, lies the tomb of Dynast-King Raithwall, a titanic stone structure built during the age of the Galtean Alliance to celebrate his subjugation of the lands bordering the Naldoan Sea. Inside can be found many technologies and architectural marvels beyond the ken of modern man. In addition to Raithwall's crypt, the tomb contains priceless royal treasure, and only those with proof of direct lineage are suffered within. Intruders are met with traps and guardians most terrible. Though the sky pirates know of the treasure's existence, none have succeeded in its theft as yet. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo19 Drop till you shop - SHPNo12 Weather forecast - W&TNo19 Chest contents list - TRENo14 ASHE'S POSTCARD COLLECTION No.18 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - As you enter, you will be given a chance to save your game, so don't pass up the opportunity. - Know that at this point you can turn around and go kill Wyvern Lord mark in [Nam-Yensa Sandsea / Simoon Bluff], then return to Rabanastre to accept three new bills and kill those marks as well. This will give you the chance to buy Reverse magic and Nihopalaoa accessory from Clan Provisioner, and as such Garuda is first storyline boss that you could use Reverse against (it's immune, though). [The Tomb of Raithwall / Valley of the Dead] - Press on and a fight with the boss. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No091/a Garuda G: Avion C: Diver aggressive ---------------------- STATISTICS ---------------------- Flying: yes V | LVL | HP | MP | STR | MAG | VIT | SPD a | 16 | 6754 | 360 | 26 | 14 | 55 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 32 | 10 | 6 | 3 | 0 | 11 | 1310 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | absorbs | weak ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | yes | yes | imm | imm | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Attack+ Gain : Attack CT = 0 (Enrage) Lose : Attack+ (use Eksir Berries), Attack CT = 0 (use Eksir Berries) ------------------------------ TARGET PREFERENCE ------------------------------ Garuda tends to focus on foe closest to it. Subject to change. ------------------------------------ NOTES ------------------------------------ You can run away from the battle. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Gold Needle u - Giant Feather r - White Fang POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 4hits (10% chance), 4% chance to Sleep, CT25 02. SA - Enrage start of battle - a 03. SA - Lunge after Eksir Berries are used - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ The Tomb of Raithwall / Valley of the Dead; Save 17, BLMC. ------------------------------ GET READY! FIGHT! ------------------- party lv23 Cast Protect on yourself before going further. Take care to renew your protective buffs when they wear off. When Garuda appears, it will use Enrage on itself to be able to quickly attack. If you use Eksir Berries you got a while back, they will reduce Garuda's HP by a notch and nullify Attack+ and Attack CT = 0 abilities. If you look at status affinities, you see it can be affected by Sleep, which you can have up to this point in the game. You can also Blind Garuda to further make it difficult for it to hit you; and another thing you can put on is Sap from Bleed magic. It has a weakness to Dark element, and you just happen to have Dark magic too. So the fastest way to kill it is put it to Sleep (magic damage is 50% greater if target is sleeping), cast Reflect on yourself (excluding Vossler, who should be KOed), and then keep casting Dark on yourself as well. It will bounce off and hit Garuda three times! Otherwise Vossler will assist with Telekinesis until you win. Garuda s a flying enemy, so you will need to equip ranged weapons. Should things turn grim, you can run away and try again later; and don't forget that you can now have Cura (AOE heal) and Raise. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After kicking its ass, the ancient device will stir and a GCR appears. Also check with Dyce's shop behind you (buy Sash (null Slow) and Argyle Armlet (null Blind)). Skip buying anything weapon related for now, there is a strong sword coming up to be picked, but do buy these magics: Aero, Balance. Dyce will be here until you collect Dawn Shard, and he disappears afterwards. Then ascend the stairs, save at GCR, and examine the 'Ancient Device' (will turn into 'Way Point') nearby to be transported inside the tomb. For now let it be, there is a mark nearby waiting to be hunted. AWESOMENESS CHECK NUMERO FIVE! - Before you depart for the hunt, you can have following magics in addition to those mentioned under previous 'Numero' checks: Aero, Balance - 29 out of 81 total - ...status nullifying accessories: Tourmaline Ring - Poison Rose Corsage - Silence Sash - Slow Argyle Armlet - Blind Jackboots - Immobilize - Status: Protect, Shell, Reflect, Berserk - Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep, Oil, Warp, Sap, Berserk, Death - Extra : Instakill CritHP foe =============================================================================== NAM-YENSA SANDSEA area =============================================================================== - Go to [Trail of Fading Warmth], then take NE exit to [Simoon Bluff]. Hike it all the way to N portion of the area, making way past enemies, and soon enough you will spot Wyvern Lord. ------------------------------------------------------------------------------- No226 Wyvern Lord G: Rank 2 Mark C: Greater Wyvern aggressive ---------------------- STATISTICS ---------------------- Flying: yes V | LVL | HP | MP | STR | MAG | VIT | SPE a | 18 | 18669 | 720 | 24 | 17 | 55 | 14 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 28 | 6 | 5 | 0 | 0 | 8 | 1440 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | weak | - | absorbs | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | yes | imm | yes | yes | imm | yes | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+, CritHP -> DEF+ Gain : Attack+ (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Yensa Scale u - Crooked Fang r - Wyvern Wing POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 7hits (10% chance), 4% chance to Petrify, CT25 02. MA - Aero all battle - u 03. SA - Ram all battle - u 04. SA - Gust all battle - u 05. SA - Breath HP < 20% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Nam-Yensa-Sandsea / Simoon Bluff; save17, BLMC ------------------------------ GET READY! FIGHT! ------------------- party lv24 Cast Protect and Shell on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Slow, Blind, Immobilize and Sleep. Sleep will be our strongest ally in this battle, as well as Windbreaker which will halve Aero's and Gust's damages. Some Gold Needles is handy to have in case someone gets Petrify status. Put the best shield you have on your tank, and outkit two other chrs with ranged weapons. We're set, now engage. Immediately bombard the mark with Sleep until it connects and then get your tank away or disable his/her gambits so that mark doesn't get woken up by accident. Mark is weak to earth element, but sadly we never get access to earth magic attacks. On the other hand, it is vulnerable to other elements except wind - employ Reflect-THIS! strategy by casting Dark off your chrs put under Reflect. In no time at all the mark falls from the sky and is no more. Battle-wise, mark relies mainly on Aero and Breath. Once it loses half HP, it can dish out heavier phd, and once it enters critical stage, beware of Breath skill (it's used only once in battle). Mark's attack power increases further, as does its defensive power - both still pose no serious threat to your chrs. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Return to [The Tomb of Raithwall / Valley of the Dead]. =============================================================================== THE TOMB OF RAITHWALL dungeon =============================================================================== [The Tomb of Raithwall / Valley of the Dead] - Use GCR to tele to Rabanastre. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - Visit Sherral in weapon shop to receive these awards: 1000 gil, Longbow, Shell Shield (this is a nice piece of equipment!). - Go to [The Sandsea] first and accept new bills. - Bill No.5 White Mousse (rank 5 mark) petitioner Sorbet is in [Westgate], in front of aerodrome - Bill No.6 Ring Wyrm (rank 3 mark) petitioner Balzac is in [Lowtown / North Sprawl] - Bill No.8 Marilith (rank 5 mark) petitioner Tavernmaster is in [The Sandsea] - Go and speak to the petitioners to get the hunts formalized. - I did Marilith hunt at this moment. - Now travel to Westersand, then to [Shimmering Horizons] and enter [Zertinan Caverns]. =============================================================================== ZERTINAN CAVERNS area [Zertinan Caverns / Invitation to Heresy] - exit to Westersand [Zertinan Caverns / Hourglass Basin] [Zertinan Caverns / Sandfalls] - E-most part is connected to [The Undershore] via hidden passage [Zertinan Caverns / Halls of Ardent Darkness] - exit to Ozmone Plain [Zertinan Caverns / The Undershore] - SCR - E-most part is connected to [Sandfalls] via hidden passage [Zertinan Caverns / Arthroza Quicksands] [Zertinan Caverns / The Balamka Fault] - exit to Ogir-Yensa Sandsea [Zertinan Caverns / Drybeam Cavern] [Zertinan Caverns / Darkened Wharf] - exit to Nam-Yensa Sandsea [Zertinan Caverns / Canopy of Clay] - exit to Nam-Yensa Sandsea - exit to Ogir-Yensa Sandsea =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.19 Zertinan Caverns A great cavern complex stretching along the length of the inland sea between Ordalia and Kerwon. Its passages twist and turn, winding their way from the Jagd Yensa to Dalmasca, and even Bancour. Labyrinthine and dark, the caverns provide an excellent place for criminals and bandits to hide from the authorities. The reaches near the Great Yensan Sandsea are known for their frequent deadly subterranean sand drifts, and the fierce wyrms that make their home there. Nearer to Bancour, the smell of brine grows stronger, and many of the cavern mouths open out onto cliffs overlooking the sea. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo19 Drop till you shop - no shops, blimey Weather forecast - W&TNo19 Chest contents list - TRENo15 ASHE'S POSTCARD COLLECTION No.19 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Access to Zertinan Caverns is available fairly early in the game, but you can't get very far past the sandfalls that block your progress. These caves are fully explorable after you escape from Leviathan. - You land in [Invitation to Heresy]. Loiter in the area for about 6 minutes, then go to the part in the middle where there are lots of cacti and Marilith shall appear. ------------------------------------------------------------------------------- No228 Marilith G: Rank 5 Mark C: Crimson Serpent aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 38 | 54921 | 540 | 35 | 19 | 74 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 21 | 21 | 7 | 0 | 0 | 22 | 3510 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | immune | immune | immune | weak | immune | immune | immune ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | imm | yes | imm | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null EVA, CritHP -> ATT+, CritHP -> DEF+ Gain : Parry (HP < 50%), Attack+ (HP < 50%), Attack CT = 0 (HP < 20%) Lose : Null EVA (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Fire Stone u - Prime Tanned Hide r - Fire Crystal POACH: none SP.IT: ki - Serpentwyne Must --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 9hits (10% chance), fire based, CT25 02. SA - Gnaw HP > 50% - r 50% > HP > 20% - u 03. SA - Tail Spear HP > 20% - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Zertinan Caverns / Invitation to Heresy; save01, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv25 Cast Protect on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put some stuff on it - Slow and Blind. It isn't much, but better some than none. Battling this mark is slightly different than others before it - its rephy is fire based and it doesn't have any magic skills. Engage in battle and put Slow along with Blind on it immediately. For first half of battle Mari ignores EVA, but with Blind on its attacks will sometimes miss. You're looking at Gnaw and Tail Spear for most of the fight, and after Mari has lost half HP have everybody wear best shields cos the mark no longer ignores EVA. This actually makes the battle a bit easier. Make sure your HP is topped with Cura - when Mari enters critical HP, its ATT and DEF increase (only rephys are used now) but as long as you keep it under Blind and Slow, you'll emerge victorious. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After the battle you receive Serpentwyne Must KI. Return to Tavernmaster in [The Sandsea] and claim 2200 gil, Serpent Eye and 3x Teleport Stone. - Return to Westersand. =============================================================================== DALMASCA WESTERSAND area =============================================================================== - Travel to [The Western Divide] and save your game, then return to [Windtrace Dunes] and check if the sandstorm is blowing, which is what you want. Proceed E until you run into Ring Wyrm. ------------------------------------------------------------------------------- No224 Ring Wyrm G: Rank 3 Mark C: Lesser Dragon aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 32 | 128648 | 999 | 38 | 22 | 74 | 11 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 49 | 18 | 22 | 0 | 0 | 16 | 6300 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | halves | halves | halves | absorbs | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | imm | imm | imm | yes | imm | yes | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect 50%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Counter+ Gain : Null EVA (HP < 50%), Parry (HP < 50%), Counter (HP < 50%), Attack CT = 0 (HP < 20%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Phoenix Down u - Hi-Potion r - Water Magicite POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 5hits (10% chance), 4% chance to Confuse, CT25 02. MA - Fira foe is far - u 03. MA - Thundara foe is far - u 04. MA - Blizzara foe is far - u 05. MA - Immobilizega all battle - u 06. SA - Restore HP < 50% - 1x - a 07. SA - Rake HP > 20% & foe is close - u 08. SA - Fireball foe is far - u 09. SA - Breath HP > 20% & foe is close - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Dalmasca Westersand / The Western Divide; save37, BLMC ------------------------------ GET READY! FIGHT! ------------------- party lv25 Cast Protect and Shell on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Slow, Immobilize and Blind. This time it will be Immobilize in tandem with Reflect who save the day. You'll need to take down a lot of HP, and Ring Wyrm will be helping you all the way. Reflect your chrs before entering battle and when it starts, spread them out and begin casting Immobilize until it connects. Take care to be careful of rephy's Confuse and pop on wimpy weapons in that case (Sap from Breath is manageable). With Immobilize on Wyrm, get away some distance, equip ranged weapons and group chrs together so that Wyrm is forced to use elemental spells since it can't get close to you. Whenever you're hit with element spell, it'll get reflected and hit Wyrm three times for some huge damage. Combine with ranged weapons' damage you're dishing out and it means a quick HP reduction for Wyrm. Once Wyrm loses half HP, it'll use Restore to recover 30% HP, but that's nothing you should worry about. And when it enters critical HP, its rephys are executed instantly and you won't see Rake and Breath anymore. If you're going in for close melee damage, know that Wyrm's attacks can be blocked with best shield and some of the Shield Block augments learned. After it uses Restore, Wyrm will ignore EVA - but apply Blind and its attacks may still miss. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Report to Balzac and claim 200 gil, Moon Ring and Icebrand. - If you indeed do kick their asses, you will be able to buy Reverse magic and Nihopalaoa accessory from Clan Provisioner! If you need money to buy it, go chain some Dustia foes in Westersand and then sell loot it drops. - As Niho is on the very end of Accessories license series, your main chrs may not be able to acquire that very license they need when you buy the accessory. But remember that your reserve chrs also gain LP when you defeat enemies, so one of them will surely have enough LP that you can buy the license. In this case, you will be using such a chr in boss battles just for the moment when chr shall throw Remedy on boss with Niho equipped. For best effects make sure that the chr who will be using Niho also learns all three Remedy Lore licenses. - And regarding your main attack force, make sure they also learn those Remedy Lore licenses. - Visit [Clan Hall] and speak to Mont for following rewards: - for Vanguard rank: 3x Hi-Potion, 2x Teleport Stone - for Headhunter rank: 2x Ether, 2x Teleport Stone - I did White Mousse hunt at this moment. - Enter [Garamsythe Waterway]. =============================================================================== GARAMSYTHE WATERWAY dungeon =============================================================================== [Garamsythe Waterway / Overflow Cloaca] - Go S. [Garamsythe Waterway / Central Waterway Control] - Save your game, then exit W. [Garamsythe Waterway / No. 10 Channel] Work your way S. [Garamsythe Waterway / West Sluice Control] - You'll need to get past few Malboro Overking foes, which I advise dispatching with Warp. When you step in part of area covered in water, something falls from ceiling. ------------------------------------------------------------------------------- No222 White Mousse G: Rank 5 Mark C: Mutant Flan aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 15 | 69469 | 999 | 36 | 25 | 69 | 16 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 60 | 35 | 18 | 0 | 0 | 24 | 3420 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | halves | halves | halves | absorbs | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | yes | imm | imm | imm | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Shell ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Resist G&M, Null VIT, CritHP -> ATT+ Gain : Spellspring (HP < 20%), Magic CT = 0 (HP < 20%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Potion u - Echo Herbs r - Hi-Potion POACH: none SP.IT: ki - Broken Key --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 5hits (10% chance), 4% chance to Sleep, CT25 02. SA - Waterga HP > 50% - u 50% > HP > 20% - c HP < 20% - a 03. SA - Slowga HP > 50% - u 50% > HP > 20% - r 04. SA - Toxify HP > 50% - u 50% > HP > 20% - r 05. SA - Slap HP > 20% - r 06. SA - Flash HP > 50% - u 50% > HP > 20% - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Garamsythe Waterway / West Sluice Control; save35, BLMC ------------------------------ GET READY! FIGHT! ------------------- party lv26 Cast Protect and Shell on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Blind, Sleep, and Berserk. Sleep will again be your strongest ally in the battle, and make sure you wear Sash and Tourmaline Ring acc to counter Slow and Poison statuses from Mousse. If you kept Flame Staffs from Dustia chaining before, now's the time to equip them. When Mousse drops from ceiling, spread your chrs out, max out chrs' MAG and begin casting Sleep until it connects and make sure to put on correct acc in case Mousse casts Slowga or Toxify. Or to simplify the matter, equip Niho and toss Alarm Clock on the mark for insta-sleep. Works 100% of the time, no hassle required. Now that Mousse is asleep, switch to casting Fire on the blob - since it's sleeping and weak to fire, damage done will be tripled (if Flame Staff is equipped, even 4,5x as much damage). Sleep will wear off soon, so make sure you're prepared for applying it again. Do not allow Mousse to gain sanity after critical stage, as it will spam Waterga until your chrs are gone. Reduce Mousse's HP all the way to zero and you win. An alternate way to winning this fight is putting Mousse on Berserk, in which case it won't be using any skills except rephys. Sure it can attack way faster and stronger, but it doesn't ignore EVA and putting Blind on it is another superior tactic. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After battle you will receive Broken Key KI. When you give it back to Sorbet, he will give the key to his bro to have it repaired. It will later turn out to be Sluice Gate Key, but you can only obtain it after you claim Dawn Shard. As a reward for completing the hunt you get 2800 gil, Yoichi Bow. - Seek GCR and warp to Raithwall's. AWESOMENESS CHECK NUMERO SIX! - Before you depart for the dungeon, you can have following magics in addition to those mentioned under previous 'Numero' checks: Reverse - 30 out of 81 total - ...status nullifying accessories: Tourmaline Ring - Poison Rose Corsage - Silence Sash - Slow Argyle Armlet - Blind Jackboots - Immobilize - Status: Protect, Shell, Reflect, Berserk - Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep, Oil, Warp, Sap, Berserk, Reverse, Death - Extra : Instakill CritHP foe ========================== 11 MARKS OUT OF 45 SLAIN =========================== =============================================================================== THE TOMB OF RAITHWALL dungeon =============================================================================== [The Tomb of Raithwall / Valley of the Dead] - Touch the 'Way Stone' and you will enter interior of the tomb. [The Tomb of Raithwall / Hall of the Destroyer] - As you go W, something will start moving behind you. BTW, I have posted a Bill for a mark with a spiky hair, and nobody has showed up yet - that makes me a sad panda. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No281/a Demon Wall G: Boss C: Guardian aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 18 | 22187 | 450 | 31 | 17 | 44 | 10 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 36 | 20 | 14 | 0 | 0 | 30 | 1350 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Reflect, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Spellbound, Piercing Magic, CritHP -> ATT+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Demon Wall tends to focus on foe closest to it. ------------------------------------ NOTES ------------------------------------ This is an optional battle. You can run away from the battle. A special meter shows up on right side of screen showing how close boss is to flattening you against the back wall - if that happens, it is game over. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Gold Needle u - Solid Stone r - Solid Stone POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 4hits (10% chance), 4% chance to Petrify, CT25 02. MA - Blindga HP > 80% - u HP < 80% - r 03. MA - Silence all battle - r 04. MA - Sleep HP > 80% - r HP < 80% - u 05. MA - Telega HP < 80% & 2 or more chrs are fighting - a* * when your party again consists of 2+ chrs, next Telega is used after boss inputs 4 commands 06. SA - Doom HP > 80% - r HP < 80% - u 07. SA - Annul all battle - on chr with most MP - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ The Tomb of Raithwall / Hall of the Destroyer; Save18, BLMC. ------------------------------ GET READY! FIGHT! ------------------- party lv27 This will be one tough nut to crack. Looking at status affinities it is only susceptible to Slow and Blind, but you have a small chance that boss starts with Reflect on, so that is out of window. You can keep coming back and check on it if Reflect is on in subsequent battle. And boy do I hate this guy's PA. First off, thanks to Null VIT it will always inflict status on you, unless you are wearing accessory which makes you immune. And you can't hope to reflect spells back as boss has Piercing Magic. You can null Silence and Blind, but for Sleep you will have to rely on Alarm Clock for now. Even though boss has Null VIT, you can cast Shell on yourself to have 50% less chance for boss to hit you with status effects. Coming into battle with Protect on will be first smart decision, as is equipping Argyle Armlet to be immune to Blind - be sure to switch in Rose Corsage for each time boss tries to Silence you. As battle starts, pay attention to meter on right side of your screen - if you get pushed all the way against the wall, you'll have an instant game over. Boss will wail on you with status magic the most before it begins to ready Telega after losing only 20% HP. At this time one of your chrs will be sent into X-Zone, and there is no way of countering this status, except by traveling into another screen. If somebody gets targeted for Telega, have that chr perform a Quickie. When chr is lost to X-Zone, swap in another chr from reserve. Boss will rarely use its regular attack, and Doom isn't of importance either, because battle will end before Doom counter reaches zero. Since you have access to Berserk, cast it on two of your attackers and let them get to work on lowering Wall's HP to dangerous levels (make sure they can null Blind). Or perform an oilslick by using Oil on boss and then blasting it with Fire. Its attack increases when in critical, but as pointed out earlier, it much rather uses status magic. Remember, if things go grim, you can flee the battle and retry later when you regroup or have better equipment. There is another way to quickly defeat it by employing same tactic that you used against Garuda. Reflect all your chrs and then cast either Dark or Aero (latter is little bit stronger) on yourself to have your magic reflected four times! Repeat as needed until boss falls and becomes dust. Literally. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After the battle you will see 'Azure Jewel' in the wall behind the now deceased boss. Nothing can be done about the jewel just yet, instead travel W. [The Tomb of Raithwall / Hall of the Sentinel] ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No281/b Demon Wall G: Boss C: Guardian aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 16 | 10332 | 450 | 26 | 17 | 44 | 10 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 32 | 17 | 12 | 0 | 0 | 9 | 1350 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Spellbound Gain : Magic CT = 0 (Chain Magick) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Demon Wall tends to focus on foe closest to it. ------------------------------------ NOTES ------------------------------------ You can run away from the battle. A special meter shows up on right side of screen showing how close boss is to flattening you against the back wall - if that happens, it is game over. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Gold Needle u - Solid Stone r - Quality Stone POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 4hits (17% chance), CT25 02. MA - Blindga HP > 50% - u HP < 50% - r 03. MA - Silence all battle - r 04. MA - Sleep HP > 50% - r HP < 50% - u 05. MA - Telega HP < 50% & 2 or more chrs are fighting - a* * when your party again consists of 2+ chrs, next Telega is used after boss inputs 8 commands 06. SA - Doom all battle - r 07. SA - Annul all battle - on chr with most MP - r 08. SA - Chain Magick HP < 50% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ The Tomb of Raithwall / Hall of the Sentinel; Save 19, BLMC. ------------------------------ GET READY! FIGHT! ------------------- party lv27 About two times easier than earlier Demon Wall. This one has less HP, longer hallway for advancing, and doesn't begin with Reflect crap on. Also, you can examine burning pillars on side of hallway and choose to fiddle with them. If flame goes out, boss will be temporarily stopped, but if flame turns blue, boss gains a bit of advance speed boost. All in all, I didn't touch them at all. Also, unless you pack correct accessory, boss will always succeed to putting you under bad status. Like before, you can escape from this Wall as well into previous hall. Begin by casting Protect and equipping Argyle Armlet to null Blind. Even though boss has Null VIT, you can cast Shell on yourself to have 50% less chance for boss to hit you with status effects. Take care to renew your protective buffs when they wear off. Now the next option is to Reflect yourself - this will bounce back everything except Telega, Doom and Annul, but if you do that, you will need to cure with items. If Reflect doesn't suit you, remain healthy with Cura and use Alarm Clock to wake up sleepy chrs. Put boss under Slow and Blind to have it taste some of its own medicine. Expect to have one chr baleeted into X-Zone, so you could be better off chucking a Quickie with that chr. When chr is lost to X-Zone, swap in another chr from reserve. Doom won't bother you, and in case of being Annul-ed, simply use Charge to recover some MP. Once boss loses half HP, it will fortify itself with Chain Magick, allowing it to cast magics instantly - maybe Reflect on yourself sounds like a good idea now? Additional quick way to dispose of boss is Oil-ing it and then... Fire it up! There is another way to quickly defeat it by employing same tactic that you used against Garuda. Reflect all your chrs and then cast either Dark or Aero (latter is little bit stronger) on yourself to have your magic reflected four times! Repeat as needed until boss falls and becomes dust. Literally. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- =============================================================================== SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS! =============================================================================== - Killing this Demon Wall now causes the 'Azure Jewel' to become functional. Also, Dyce outside has a couple of new wares available, so drop him a visit - hmm, new magics! Buy Regen and Confuse to expand your repertoire. AWESOMENESS CHECK NUMERO SEVEN! - Before you return to the dungeon, you can have following magics in addition to those mentioned under previous 'Numero' checks: Confuse, Regen - 32 out of 81 total - ...status nullifying accessories: Tourmaline Ring - Poison Rose Corsage - Silence Sash - Slow Argyle Armlet - Blind Jackboots - Immobilize - Status: Protect, Shell, Reflect, Berserk, Regen - Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep, Oil, Warp, Sap, Berserk, Confuse, Reverse, Death - Extra : Instakill CritHP foe [The Tomb of Raithwall / Hall of the Destroyer] - Check the jewel and two paths of stones will rise, making access to hidden parts of the dungeon, meaning you will not see them in the map, when you check it out. - The sword I mentioned before is Demonsbane. I recommend going outside and save your game at GCR, as getting the sword may take a few tries. Once ready, take either of the paths you just created and travel W. [The Tomb of Raithwall / Hall of the Sentinel] - Travel W. [The Tomb of Raithwall / Royal Passage] - Path now leads N and S, and it matters not which you take. You will travel down lots of stairs and eventually some Tallows will start dropping in on you. Here look for the chest - it may contain Demonsbane (or Holy Mote, or some gil, or chest may not even be there). If you see no chest, reload the game. I suggest you go for two Demonsbane swords, which is what I got. Once you have two swords, travel to [Hall of the Sentinel], that is the regular 'way' into tomb. [The Tomb of Raithwall / Royal Passage] - Go downstairs and open the Urn for map of [The Tomb of Raithwall]. Blue 'Way Stone' will return you to [Hall of the Destroyer]. From this platform descend N stairs and press on towards N room. Once you reach two paths branching E, take lower one. At the end enter N door to reach N room, which is first of your objectives. [The Tomb of Raithwall / Northfall Passage] - Move thru rooms (while doing so, I suggest to Poach Lesser Chimeras until you get Main Gauche - this exceptional dagger offers +34 Evade) until you find one with 'Northfall Pedestal' containing red switch. Press the switch (will lower the Mystic Altar by a half), kill enemies that appear and then examine red 'Way Stone' behind you to be teleported back to the platform. [The Tomb of Raithwall / Royal Passage] - From this platform descend S stairs and press on towards S room. Once you reach two paths branching E, take lower one. At the end enter S door to reach S room, which is second of your objectives. [The Tomb of Raithwall / Southfall Passage] - Move thru rooms until you find one with 'Southfall Pedestal' containing green switch. Press the switch (will totally lower the Mystic Altar), kill enemies that appear and then examine green 'Way Stone' behind you to be teleported back to the platform. Use the blue 'Way Stone' to transfer behind 1st Demon Wall, and then the yellow 'Way Stone' to get to [Valley of the Dead]. Save your game at GCR (you also need to buy few Handkerchiefs), then return to the three-teleport-platform and use either red or green teleport (I used red) to return to the place where you pushed the appropriate switch. - If following red trail, you will see a hole in the wall in place where Mystic Altar used to be (W from 'Way Stone'). Follow this new path and then take S door. [The Tomb of Raithwall / Cloister of Flame] - Proceed to center of the room and... heeey, what's that? ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No262 Belias G: Esper C: The Gigas aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 20 | 15943 | 999 | 28 | 17 | 58 | 16 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 35 | 14 | 9 | 0 | 0 | 15 | 1350 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | halves | halves | halves | weak | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, CritHP -> MAG+, Half MP Cost Gain : Null EVA (HP < 50%), Attack+ (HP < 50%), Spellspring (HP < 50%), Magic CT = 0 (HP < 20%), HP Devour (Saber), Damage Resist (Greater Barrier) Lose : HP Devour (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ Belias tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Aries Gem u - Ether r - High Arcana POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, CT25 02. MA - Fire HP > 80% - r HP < 80% - u 03. MA - Firaja HP < 50%, after Greater Barrier is cast - a again after next 12 commands - a 04. SA - Saber HP < 80% - 1x - a 05. SA - Greater Barrier HP < 50% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ The Tomb of Raithwall / Cloister of Flame; Save 20, BLMC. ------------------------------ GET READY! FIGHT! ------------------- party lv28 Okie dokie, your first esper fight! It is indeed trial by fire, and fire you shall have - plenty of it, in fact. Esper commands fire element, and as such you should avoid using it, but you are perfectly welcome to blast Belias with Water spell. Checking status affinities we see that you can only put Slow and Sap on it - better something than nothing; Belias also doesn't combo and is quite slow in getting attacks off. Shell should be your primary means of defense, followed by Protect and that is it. Take care to renew your protective buffs when they wear off. Belias will alternate between swiping at you and slinging Fire every now and then until you reduce its HP far enough for it to use Saber. At this point its physical damage output doubles, at the expense of Belias taking as much damage as it dishes - effect will eventually wear off. Once esper loses half HP, it will greet you with a healthy dose of Firaja, followed by Greater Barrier (I hate this move) for the known combo of Protect, Shell and Damage Resist. If anyone gets affected by Oil from Firaja, use Handkerchiefs immediately! Don't let your chrs succumb to something as crappy as Fire spell. Also from losing-half-HP point onward boss turns into formiddable opponent, as its attacks become stronger. Whoever your tank is, having that chr equipped with shield is useless, as Belias now ignores EVA and will always hit you, so put a stronger weapon into chr's hands. Once Belias' HP dwindles into critical range, it can now cast magic instantly, and you don't really want to see another Firaja (unless you're with Shell all the way to the highway). It is only a matter of few well placed attacks at this point until Belias bites the bullet. Here, have some cheese with that. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- =============================================================================== SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS! =============================================================================== - You gain the ability to summon Belias - congratulations! You have become a summoner! Now hold you chocobos a bit - killing Belias has updated the wares in some stores way back in Rabanastre. Since I am a completionist and you are too, I advise turning around and making a hoppalongcassidy to Yugri's Magicks in [Rabanastre / East End] to purchase Esuna and Gravity. Additionally, Batahn's now carries Shear and Achilles techs. - I wish to point out that you don't have to return to Rabanastre at this moment, since you'll go there as part of the story in next 20 minutes of gameplay. The only reason you even want to go to Raba is to purchase new magics and techs. AWESOMENESS CHECK NUMERO EIGHT! - Before you return to Raithwall's Tomb, you can have following magics in addition to those mentioned under previous 'Numero' checks: Esuna, Gravity - 34 out of 81 total - ...and following techs: Shear, Achilles - 11 out of 24 total - ...status nullifying accessories: Tourmaline Ring - Poison Rose Corsage - Silence Sash - Slow Argyle Armlet - Blind Jackboots - Immobilize - Status: Protect, Shell, Reflect, Berserk, Regen - Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep, Oil, Warp, Sap, Berserk, Confuse, Reverse, Death - Extra : Instakill CritHP foe, MDEF-, Additional Element Weakness Whether or not you decide to go all the way back to purchase updated warez, that's up to you... If you do, return here when you're done shopping and take W exit. If you didn't go, take W exit, too. [The Tomb of Raithwall / Chamber of First Light] - Go W all the way and you'll nab Dawn Shard KI and Dawn Shard accessory at the end. Turn around and use blue 'Way Stone' (choose second option). =============================================================================== SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS! =============================================================================== [The Tomb of Raithwall / Hall of the Destroyer] - Use yellow 'Way Stone' to get out of the tomb. [The Tomb of Raithwall / Valley of the Dead] - Save your game! ======================= WARNING! ONE TIME ONLY DUNGEON! ======================= LIGHT CRUISER SHIVA dungeon [Light Cruiser Class Airship Shiva] ======================= WARNING! ONE TIME ONLY DUNGEON! ======================= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.20 Light Cruiser Shiva No. 1 Light Cruiser Class Airship Belonging to the 8th Fleet of the Archadian Imperial Army. Ordered to return to Rabanastre after the nethicite fragment known as the "Dawn Shard" was recovered, but... Ashe comments: "There are spoilers in rest of the entry, so I shall be skipping those. Now aren't I a good girl?" ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo20 Drop till you shop - no shops, blimey Weather forecast - W&TNo21 Chest contents list - no chests ASHE'S POSTCARD COLLECTION No.20 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Light Cruiser Class Airship Shiva] - After some scenes, it's time to kick traitor's ass. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No--- The Traitor G: Imperial Army C: Dalmascan Military aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 20 | 9318 | 693 | 23 | 16 | 49 | 22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 26 | 13 | 10 | 4 | 0 | 30 | 1260 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | yes | yes | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Shell, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> ATT+, CritHP -> DEF+ Gain : Null EVA (HP < 50%), Attack+ (HP < 50%), Attack CT = 0 (Enrage) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Traitor tends to focus on Basch. If Basch isn't in the party, he tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ Appears with 3x Imperial Swordsman. Fran begins the battle in Berserk. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Potion u - Hi-Potion r - Black Belt POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (8% chance), CT35 02. MA - Reflect magic casting is detected - a 03. SA - Enrage HP < 40% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Light Cruiser Class Airship Shiva; Save 21, BLMC. ------------------------------ GET READY! FIGHT! ------------------- party lv28 The boss' sidekicks should kiss the floor immediately, which shall be partially accomplished by Fran's Berserk rage - OMG, it's the bunny on the warpath! Checking boss status affinities he can be put under number of crap - Slow, Sleep, Sap and Berserk. You definitely don't want the latter on him, so refrain from tacking it on - but you certainly want Slow and Sleep on. Be careful though - as soon as magic casting is detected, boss will Reflect himself, so you should chuck Sleep and Slow on at the same time and hope that magics hit boss before he is done with Reflect. Or you can cast Reflect on yourself and bounce spells to him in that way (heal with items in this case). Cast Protect and Regen on yourself and take care to renew your protective buffs when they wear off. His Shell and Haste will eventually wear off on their own, and he has no means of regaining them, so you're cool in this field. Keep poking his HP down until he loses half HP - at that time he will always hit you and his damage output increases. When he loses 60% of HP, say hello to Enrage and even madder comboing rate following afterwards. Keep your cool and remember that you have Cura to keep you healthy and Raise to revive fallen comrades. In about few more chucks of sword swinging traitor starts to push up the daisies. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Not much to do afterwards except watch fireworks fly. Oh no, what are they doing to Shiva? My preciousssss! =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - Go to [The Sandsea] first and accept new bills. - Bill No.9 Enkelados (rank 2 mark) petitioner Sugumu is in [Jahara / The Elderknoll] - Bill No.10 Croakadile (rank 2 mark) petitioner Sadeen is in [Giza Plains / Nomad Village] (only during Rains!) - New equipment, spells, techs and gambits are available at the stores. Buy techs Shear and Achilles (if you did not bother coming here after defeating Belias, that is), and spells Esuna and Gravity (if you did not bother coming here after defeating Belias, that is)! - Visit [Clan Hall] and speak to Mont for following rewards: - for felling Demon Wall: 600 gil, Warp Mote - for felling optional Demon Wall: 1200 gil, Electrum - for commanding 1 esper: 2x Arcana, 2x Teleport Stone - Mont has another elite mark available: - Priority Petition No.3 Orthros (rank 5 mark) Petitioner Contrite Thief is found in [Lowtown / North Sprawl] - Priority Petition No.4 Gil Snapper (rank 3 mark) petitioner Nanau is in [Giza Plains / Crystal Glade] (only during Rains!) - Go talk to Contrite Thief to get the hunt started - she will implore you to go talk to Samal in [South Sprawl] for additional info on how you can find Orthros. If you do that, Samal will tell you that Orthros preferes targets which I prefer... ahem, that Vaan may not exactly be Orthros' type... KTJN SIDEQUEST - Go speak with Ktjn again and she will ask you another question. 'I would be as she is. Do you think it possible?' - Sure, if you put your mind to it. [-1 point] - I don't know your sister. [0 points] - It'll never happen. [+1 point] <--- pick this answer - I was now able to buy Forgotten Grimoire for 21000 gil, which gave me Mage's Monograph KI, which causes additional loot to drop from fiends. - If you have already kicked White Mousse's ass, go speak to Sorbet in [Westgate] to receive Sluice Gate Key. - Take GCR to Bhujerba. =============================================================================== THE SKY CITY OF BHUJERBA town =============================================================================== BHUJERBAN MADHU QUEST - There are six sections of the city, and eight places you can enter for a total of 14. In each of these you can find 'Bottle of Spirits', which is Bhujerban Madhu liquor. Find all 14, and then sell them to interested clients for 1000 gil / bottle (you can sell all 14 bottles to same person, if you so desire), then return to Rabanastre. BHUJERBAN MADDHU IS A MISSABLE ITEM. If you sell/give all of them away, you can never obtain another. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - Go to aerodrome and book a flight to Nalbina. Choose to sleep on the journey. =============================================================================== NALBINA FORTRESS town =============================================================================== JULY QUEST - Go to [West Barbican] and approach two Imperials near the exit to Highwaste. BTW, if you jumble the letters in their names, you will get two familiar names. A short scene will unfold and you will see July in it. Afterwards rent a chocobo from Gurdy nearby and ride it towards two Imperials. Another scene follows and July asks you to come visit her in Archades later. This is all that can be done at the moment. You can now enter [Mosphoran Highwaste] and battle the enemies there for some good EXP. ZODIAC SPEAR - This is the earliest point in the game when you can go and try claiming Zodiac Spear for yourself. Getting there? Not a problem - from Nalbina go to [Mosphoran Highwaste], then to [The Salikawood], beat up King Bomb boss, and follow into [Necrohol of Nabudis]. Have fun! =============================================================================== MOSPHORAN HIGHWASTE area [Mosphoran Highwaste / Southern Skirts] - exit to Nalbina [Mosphoran Highwaste / Summit Path] - exit to Estersand [Mosphoran Highwaste / Empyrean Way] - has choco-tracks to [Skyreach Ridge] [Mosphoran Highwaste / Rays of Ashen Light] - Wayward Chocobo [Mosphoran Highwaste / Babbling Vale] - GCR - merchant Luccio - Strahl's Anchor (available when Strahl has free travel) - later in game you can knock down 'Weathered Rock' on W end [Mosphoran Highwaste / Trail of Sky-flung Stone] - knock down 'Weathered Rock' to make a shortcut to [Rays of Ashen Light] [Mosphoran Highwaste / Northern Skirts] [Mosphoran Highwaste / Halny Crossing] - exit to Salikawood [Mosphoran Highwaste / Skyreach Ridge] - has choco-tracks to [Empyrean Way] [Mosphoran Highwaste / Empyrean Seat] =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.21 Mosphoran Highwaste Mighty mountain range standing between Dalmasca and Nabradia. Well-known for its odd rock formations: overhangs forming roofs over the mountain paths, and lone spires of rock jutting toward the sky. In a col between the peaks is a flat area where spring water bubbles from the ground, creating an ideal resting place for weary travelers. The shrines standing in the clearing were built during the Galtean Alliance, the names of the gods they enshrine long since lost to the ken of Man. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo29 Drop till you shop - SHPNo16 Weather forecast - W&TNo31 Chest contents list - TRENo21 ASHE'S POSTCARD COLLECTION No.21 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Last area can only be accessed after your party reaches Phon Coast. More details are further down in the walkthru. - From [Southern Skirts] travel W to [Summit Path] (while you're in this area, make sure to track down and kill some Wary Wolf rare foes in order to obtain Power Armlet, an acc which nulls Stop), and then take SE exit to [Babbling Vale]. - Here you will find GCR for the area and a merchant, which you should definitely check out, for he sells Golden Amulet (doubles LP earned), Thief's Cuffs (improves stealing rate and allows to steal multiple items in one go), Ruby Ring (adds Reflect when worn), Nishijin Belt (null Sleep), Gillie Boots (null Oil), and Quasimodo Boots (null Sap). After shopping is done, go around Highwaste and kill stuff for EXP, LP and loot. Always have Golden Amulet equipped on your reserve chrs so they gain LP while your main chrs defeat foes. I gathered enough LP so that my main party learned third and final Quickies. - There's lots of shrines around this section - they will come into play much later in the game, helping you claim an esper and to get access to other parts of the area you cannot yet reach. - When you think you had enough, use GCR to warp to Estersand. =============================================================================== DALMASCA ESTERSAND area =============================================================================== CACTUAR QUEST - Go to village's river bank and talk to Tchigri. His dad is missing, so they ask you to tag along for some protective mission - agree to help and you will travel to [North Bank Village]. Here talk to Ruksel and you return to [South Bank Village]. Talk to Dantro's wife and she will mention about boiling the flower you gave her before and dropping it behind her house. Go there and examine 'Dran?' spot for a new cactus to pop out. Return to Tchigri and travel to [North Bank Village] again. Get close to biggest cactus and voila. You will get 1000 gil and Wyrmfire Shot. The ferry is running again, so you can now freely cross between the two villages. - In [North Bank Village] you will find a moogle from Cartographers', who sells a map of [Mosphoran Highwaste] for 2400 gil. - Depart for [Broken Sands] area of Estersand. When you get there, look around for white-flowered trees around middle of the area - check the 'Mysterious Glint' and you will obtain Valeblossom Dew. There are three total to be found, and MAKE SURE YOU DO NOT SELL THEM. If you're goofy enough to sell them anyway, return to [Broken Sands] and look for Valeblossom Dew again - you need to give at least one to Dantro's wife in order to proceed to next step. Also look for point of interest called 'Weathered Rock' - when it is struck, it will collapse and create a small shortcut in the area. DESERT PATIENT QUEST - You will not be able to give her any items needed for this quest until Cactuar quest is completed. - Go to Dantro's wife in [South Bank Village] and give her Valeblossom Dew. If you still have Great Serpentskin in your inventory, she will take that as well (you must confirm to give her the Great Serpentskin); and like I said several times before - you don't need to have Great Serpentskin). Then leave the village and return immediately. Talk to Dantro's wife once more and she directs you behind her hut. - Again, you do not need Great Serpentskin at all! If you want, you can decide to never do Nidhogg hunt, and you'll still nab Barheim Key. - There is a moogle (*he* has been sick?) behind her hut - talk to him, and you get Barheim Key KI. Additional reward of Balance Mote, OR Magick Gloves, OR Golden Amulet will be yours as well, depending on how many items you have brought to Dantro's wife for healing process. Barheim Key opens another route to [Barheim Passage] from [Murmuring Defile]. - If you will poke into Barheim's hidden depths, know that you can obtain two great weapons - Deathbringer (steal from rare enemy Ithuno which appears in [Special Op Sector 5]), and Zeus Mace (drop from rare enemy Minibug which appears in [East-West Bypass]). - Use GCR to warp to Rabanastre. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - I did Orthros hunt at this moment. - Enter [Garamsythe Waterway]. =============================================================================== GARAMSYTHE WATERWAY dungeon =============================================================================== [Garamsythe Waterway / Overflow Cloaca] - Go S. [Garamsythe Waterway / Central Waterway Control] - Work your way S. [Garamsythe Waterway / West Sluice Control] - Travel E. [Garamsythe Waterway / Southern Sluiceway] - If your party consists of females only, Orthros will drop from ceiling. Quickly run E to next room. [Garamsythe Waterway / East Sluice Control] - Save your game at SCR, then open the Urn for Garamsythe Candle, which reveals hidden areas inside Waterway. Make your party consist of all three females, then return to previous screen. [Garamsythe Waterway / Southern Sluiceway] - Go to middle of the room and Orthros appears! WARNING - ORTHROS IS THE ONLY STEADY SOURCE OF SLIME OIL. If you kill it without stealing sufficient supply of Slime Oil for your needs, you're SOL. ------------------------------------------------------------------------------- No247 Orthros G: Rank 5 Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 34 | 87141 | 999 | 37 | 25 | 72 | 16 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 64 | 35 | 23 | 0 | 0 | 25 | 3600 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | halves | halves | halves | absorbs | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | yes | yes | imm | imm | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Shell, Haste 50%: Protect, Bravery, Faith ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Resist G&M, FullHP -> ATT+, CritHP -> ATT+, CritHP -> MAG+, CritHP -> DEF+, Parry Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Phoenix Down u - Caramel r - Slime Oil POACH: none SP.IT: ki - Stolen Articles --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 6hits (17% chance), CT25 02. MA - Thundaga HP < 50% & foe is close - u 03. MA - Slowga all battle - r 04. MA - Break all battle - r 05. MA - Bleed all battle - r 06. MA - Immobilizega foe is far - r 07. MA - Disablega foe is far - r 08. MA - Darkra foe is close - u foe is far - c 09. SA - Phantasmal Gaze foe is close - r 10. SA - Lunge foe is close - u 11. SA - Slap HP < 50% & foe is close - u 12. SA - Flash foe is close - r 13. SA - Mythril Bubbles HP > 50% & foe is close - r HP < 50% & foe is close - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Garamsythe Waterway / Southern Sluiceway; save36, BLMC ------------------------------ GET READY! FIGHT! ------------------- party lv29 Orthros will be the first to feel the full power of Niho. Cast Protect, Shell and Regen on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put some stuff on it - Sleep, Disease and Blind. When you enter battle, have the chr with Niho toss Alarm Clock on Orthros to put it to sleep. Like with Mousse, don Flame Staffs and begin chucking Fire on Orthros - fire weakness + Sleep + Flame Staff will give you 4,5x bigger damage. When it comes to items, Orthros is the only consistent source of Slime Oil - if you want to unlock all bazaar packages, you'll need to steal couple of Slime Oils from it. Orthros has a ton of status attacks, so keeping it asleep is your primary role. You will no longer have to bonk yourself on the head if status attacks miss since Niho will inflict statuses for you with 100% chance. Should you consider fighting Orthros without Niho, have appropriate acc equipped when it casts its status magic and make sure your chrs are spread out so that only one is hit at a time. Applying Reflect is a wise idea as well, as most of mark's spells will be bounced back to it. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After battle you receive Stolen Articles KI. Report Orthros hunt back to Contrite Thief and you will receive: 3800 gil, Horakhty's Flame, Unpurified Ether. NABREUS' MEDAL QUEST - Immediately, Samal will give you Blackened Fragment KI. Return to Rabanastre. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - Go to [Clan Hall] and speak to Mont for following rewards: - for Ward of Justice rank: 2x X-Potion, 2x Teleport Stone - You can now buy Bubble magic from Clan Provisioner in [Muthru Bazaar]! EARTH TYRANT QUEST - Talk to Rimzat at [Westgate], then go to [Southern Plaza] and talk to Cotze. Finally go to [North Sprawl] and speak to Northon near 'Storehouse 5'. You will need to go Westersand and seek out one half of Windvane. =============================================================================== DALMASCA WESTERSAND area =============================================================================== - From [Galtea Downs] go W to [The Midfault], then S to [Shimmering Horizons] and then NW to [Windtrace Dunes]. You need to be on a small portion of the area (SE corner). Here are few Dynast Cactuses. Check them out and near one of them you will find Wind Globe KI. Pocket it and then return to [Rabanastre / Westgate]. - You will find Rimzat, Cotze and Northon chatting together. Talk to them and you get Windvane KI. With this item you can enter [Dalmasca Westersand / Wyrm's Nest] area, previously inaccessible because of strong sandstorm. Save your game and then depart for that area. - Minimap goes haywire on this screen, but press on forward anyway. ------------------------------------------------------------------------------- No284 Earth Tyrant G: Boss C: Greater Tyrant aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 30 | 70892 | 540 | 37 | 15 | 87 | 23 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 51 | 20 | 24 | 0 | 0 | 21 | 4500 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | absorbs | halves | weak | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | yes | imm | yes | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+, CritHP -> DEF+ Gain : Null EVA (HP < 50%), Damage Resist (HP < 50%), Attack CT = 0 (HP < 20%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Hi-Potion u - Tyrant Hide r - Tyrant Bone POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 11hits (10% chance), 4% chance to Poison 02. SA - Screwtail HP > 50% & after each 16 commands - a HP < 50% & after each 8 commands - a 03. SA - Ram all battle - u 04. SA - Sonic Fangs all battle - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Dalmasca Westersand / Wyrm's Nest; save10, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv29 Cast Protect, Shell and Regen on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Confuse, Sleep, Slow, Silence and Blind. Now the quickest and easiest way to subdue the foe is - have a chr toss NihoRem on Tyrant, Reflect your chrs, then equip Cherry Staffs (powers up wind element) and begin casting Aero on yourself. End result is Tyrant being struck three times per cast and its HP quickly dwindling down. Once Sleep wears off, do take note to apply it again with NihoRem or use Alarm Clock. Keep up the pressure and Tyrant is soon history. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Now that Earth Tyrant is defeated, later in the game you will be able to travel to [Phon Coast / Hunters' Camp]. In that camp seek out Rimzat standing near E-most end of the screen and talk to him about how did your adventure go. - That wraps up this quest. ZODIAC SPEAR IS MINE! - You want Zodiac Spear, don't you? Reach the nearest GCR and warp to [Mosphoran Highwaste / Babbling Vale], or just floor it there from your current position. =============================================================================== MOSPHORAN HIGHWASTE area =============================================================================== - If not by GCR: from [Southern Skirts] go W to [Summit Path], then W again to [Babbling Vale]; or from [Summit Path] take W exit to [Babbling Vale]. Inside is a GCR, item shop (get 1000 Needles tech) and a moogle with a map for [Mosphoran Highwaste] (in case you did not get it yet from moogle in [North Bank Village]). When you get it, your goal is to floor it for N exit, where the entrance to Salikawood is. - Exit to [Trail of Sky-flung Stone] and proceed going E. Just before you exit to [Northern Skirts], examine 'Weathered Rock' nearby and smash it. It provides you with another way into [Rays of Ashen Light]. - From [Northern Skirts] go W to [Halny Crossing] and W again to enter Salikawood. =============================================================================== THE SALIKAWOOD area [The Salikawood / The Omen-Spur] - exit to Mosphoran [The Salikawood / Path of Hours] - SCR [The Salikawood / Trunkwall Road] [The Salikawood / Diverging Way] [The Salikawood / Living Chasm] - exit to Phon Coast [The Salikawood / Sun-dappled Path] [The Salikawood / Garden of Decay] [The Salikawood / Quietened Trace] - GCR [The Salikawood / Grand Bower] [The Salikawood / Corridor of Ages] - exit to Necrohol of Nabudis [The Salikawood / Piebald Path] - exit to Nabreus Deadlands =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.22 The Salikawood Forested region in central Nabradia. A path strung between the thick-growing trees leads towards Archadia. However, many of the tree-bridges are covered with thick moss, and in advanced stages of decay. As transport by airship gained prominence, the land roads were abandoned. Now more beasts walk the woods than travelers. The forest is the domain of the Kingdom of Nabradia. Abandoned these two years since its fall, the number of fell beasts within its borders swells daily. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo30 Drop till you shop - no shops, blimey Weather forecast - W&TNo31 Chest contents list - TRENo22 ASHE'S POSTCARD COLLECTION No.22 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - On [The Omen-Spur] take N exit to [Path of Hours]. There is SCR here to save your game, then hike N to [Trunkwall Road]. - On this screen floor it for SE corner to find a statue with the map for this area. Now that you have the map, travel to [Quietened Trace] and save your game at GCR, cast Shell and Protect on yourself, then poke your nose into [Grand Bower]. ------------------------------------------------------------------------------- No289 King Bomb G: Boss C: Ancient Bomb aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 34 | 37596 | 999 | 35 | 26 | 77 | 18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 53 | 19 | 23 | 4 | 0 | 22 | 2050 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | halves | halves | halves | weak | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | yes | yes | yes | imm | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Resist G&M, CritHP -> ATT+, Return Damage Gain : Damage Resist (HP < 40%), Magic CT = 0 (Chain Magick) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ You can run away from the battle. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Bomb Shell u - Fire Crystal r - Bomb Fragment POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 3hits (10% chance), fire based, CT25 02. MA - Fira all battle - c after all Bomb allies are eliminated - a 03. SA - Lunge all battle - u 04. SA - Renew King's HP is roughly at 50% - u HP < 20% - 1x - a 05. SA - Cry for Help any time after all Bomb allies are eliminated - a 06. SA - Chain Reaction Bomb ally is close - r 07. SA - Chain Magick HP < 20% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ The Salikawood / Grand Bower; save30, BLMC ------------------------------ GET READY! FIGHT! ------------------- party lv30 Cast Protect, Shell and Regen on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Disease, Reverse, Slow, Immobilize, Silence, Oil and Sap. Equip Flame Shields, Miters, best armor you have, and set your gambits to remove Oil with Handkerchiefs. Then focus on three Bombs prowling around King and remove them from battlefield. Once they are gone, turn on King and have it taste some Miter justice - be advised that King has Return Damage active. Use NihoRem to inflict above mentioned statuses and you're set. If you don't have Niho yet, inflict at least Silence, Sap and Immobilize. Silence prevents King from using Fira and Cry for Help, and that means you'll be free from reinforcements. Disease will disable boss' Renew and Chain Magick skills - if boss can't heal, it'll fall quickly. In case inflicting Disease isn't an option, stay on alert for boss' Renew which it can use often (for sure when boss enters critical HP - but one time only). Keep hacking away and you will win in no time. You may have to resort to Quickies to help you nail the boss in case it keeps healing itself. If things go grim, you can run away from this battle. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - With King Bomb history, your way is wide open. Return to [Quietened Trace] to save your game, then from [Grand Bower] go into [Corridor of Ages], and then take SW exit into Nabudis. =============================================================================== NECROHOL OF NABUDIS dungeon [Necrohol of Nabudis / Hall of Slumbering Might] - exit to Nabreus Deadlands [Necrohol of Nabudis / Hall of the Ivory Covenant] [Necrohol of Nabudis / Cloister of Reason] - require Medallion of Love to be able to enter [Necrohol of Nabudis / Cloister of the Highborn] [Necrohol of Nabudis / Cloister of Distant Song] [Necrohol of Nabudis / Cloister of Solace] - require Medallion of Bravery to be able to enter [Necrohol of Nabudis / Hall of Effulgent Light] - exit to Salikawood [Necrohol of Nabudis / The Crucible] - require Medallion of Might to be able to enter =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.23 Necrohol of Nabudis Palace once home to the royal family Nabradia. Called the Verdpale Palace, it once stood proudly in the middle of a lake. Now it stands in ruin, destroyed in the attack on Nabudis two years ago. Though the ghost of the building remains in the crumbling walls, it is wholly gutted and lies half-submerged in murk. Now Mist flows freely through its abandoned halls, and its glorious memory is profaned by a menagerie of vile creatures. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo48 Drop till you shop - SHPNo21 Weather forecast - W&TNo46 Chest contents list - TRENo35 ASHE'S POSTCARD COLLECTION No.23 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Again, to gain access here - King Bomb in Salikawood must be defeated. [Necrohol of Nabudis / Hall of Effulgent Light] - The only reason we are here at this moment is to collect Zodiac Spear. Be advised that this is very dangerous trek and you may get KOed often, but the ultimate prize is well worth the effort. Baknamy is a very annoying enemy and if at all possible, try to lure single enemy away from the packs. Or equip Niho and toss Phoenix Down or Remedy on every enemy you find - that way you'll render them quite harmless. Anyway, from the entrance go W a bit, and then go a bit N, then W again to reach a small room with pillar in middle. From the room go W again to another pillar-in-middle room. Now go S and locate the stairs to [Cloister of Distant Song]. - There is a secret Baknamy Merchant hidden in Necrohol. You can find it in [Necrohol of Nabudis / Hall of Effulgent Light]. Make your way to NW corner and examine the lonely room up there. You will notice a passage leading into another room (which is not shown on the map) with Pandora. Kill it if you want (may drop Aegis Shield) and then examine corners of this hidden room until "???" pops up. Press Action and merchant will appear. At this moment it was only selling Ethers. [Necrohol of Nabudis / Cloister of Distant Song] - When you exit the stairway, go E past pillar-in-middle room, then N. You get to deal with Elvorets now. At intersection turn E, and then N again. You should see two Babils now, but we won't fight them. Turn gambits off, and run N past the Babils, then turn E and run upstairs to next area. [Necrohol of Nabudis / Cloister of the Highborn] - Kill some Elvorets, then take E turn. Keep walking until you see two Babils guarding a passage. Ignore them and go E, then turn N. You will see a small room on the W and inside 16 treasures. If somehow you have come to possess Diamond Armlet already, DO NOT HAVE IT EQUIPPED! Pop open all treasure and one will contain Zodiac Spear, if you have followed my advice and didn't open the treasures I told you to stay away from. If you have, tough luck, but not all is lost, as the weapon can be gotten in another way. Now return the way you came. [Necrohol of Nabudis / Cloister of Distant Song] - Area should be fairly free of enemies, except maybe some Elvorets or Baknamys spawning back. If you see Dark Elemental, do not cast any magic near it. If it comes after you, whip on Reflect and run for the stairs. [Necrohol of Nabudis / Hall of Effulgent Light] - Enemies have spawned back, so you will have to kill them (try luring single enemy away from the pack). When you have just but a final stretch to go, run for the exit back to Salikawood. =============================================================================== THE SALIKAWOOD area =============================================================================== - Sail back to [Quietened Trace] and use GCR to save your game. Now walk over to [Piebald Path] and enter [Nabreus Deadlands]. =============================================================================== NABREUS DEADLANDS area [Nabreus Deadlands / Greencrag] - exit to Salikawood [Nabreus Deadlands / The Muted Scarp] - SCR [Nabreus Deadlands / Vale of Lingering Sorrow] [Nabreus Deadlands / Hope's Reach] [Nabreus Deadlands / Echoes of the Past] [Nabreus Deadlands / The Slumbermead] [Nabreus Deadlands / The Fog Mutters] [Nabreus Deadlands / Overlooking Eternity] [Nabreus Deadlands / Succor Midst Sorrow] - GCR (disguised Crystalbug, so beware) [Nabreus Deadlands / Lifeless Strand] [Nabreus Deadlands / Field of the Fallen Lord] - exit to Necrohol of Nabudis =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.24 Nabreus Deadlands Place once known as Nabudis, the prosperous capital of Nabradia. In the war against Archadia two years ago, the city was utterly destroyed, leaving nothing but an eerie waste of swirling Mist. Even by day, the sun does not penetrate that ever present fog. Beneath it, the dense Mist has given rise to all manner of bizarre flora and fauna of an invariably vicious temperament. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo47 Drop till you shop - no shops, blimey Weather forecast - W&TNo45 Chest contents list - TRENo34 ASHE'S POSTCARD COLLECTION No.24 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Again, to gain access here - King Bomb in Salikawood must be defeated. - From [Greencrag] go W to [The Muted Scarp] (save your game here and make sure you talk to Ma'kleou by checking all choices he gives you as this is important for Nabreus' Medal quest), then E to [Vale of Lingering Sorrow]. Check around NW end of this area to find Urn with map of [Nabreus Deadlands]. Now return to Salikawood and from there warp to Westersand. - If you desire, make your way to [Succor Midst Sorrow] - beware, the crystal is in fact Crystalbug. Kill it and GCR will spawn, so save your game, and you can also use this GCR to warp to Westersand. =============================================================================== DALMASCA WESTERSAND area =============================================================================== - Travel to [Zertinan Caverns], which can now be fully explored. =============================================================================== ZERTINAN CAVERNS area =============================================================================== - You land in [Invitation to Heresy]. Travel E to [Sandfalls] and then S to [Hourglass Basin]. Knock down 'Boulder' to stop sand flow, and then take S exit to [The Undershore]. Here you will find a welcome SCR, and past it is a hidden path leading to E-most part of [Hourglass Basin] where Grenades are. When progress is saved, take W exit from [Hourglass Basin] into [Arthroza Quicksands]. Man, it is windy down here... Ooops! ------------------------------------------------------------------------------- No269 Adrammelech G: Esper C: The Wroth aggressive ---------------------- STATISTICS ---------------------- Flying: yes V | LVL | HP | MP | STR | MAG | VIT | SPE a | 39 | 39630 | 999 | 38 | 30 | 79 | 22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 60 | 25 | 21 | 0 | 0 | 42 | 4050 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:thunder FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK immune | absorbs | weak | immune | immune | immune | immune | immune ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste 50%: Protect, Shell ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic, CritHP -> ATT+, CritHP -> MAG+, HP Devour, Half MP Cost Gain : Damage Resist (HP < 50%), Attack+ (HP < 50%), Magic CT = 0 (HP < 10%) (NTSC-J), Magic CT = 0 (HP < 50%) (NTSC-U/C), Paling (Perfect Defense), Magick Shield (Perfect Defense) Lose : Paling (2 minutes elapse OR Flash Arc is used), Magick Shield (2 minutes elapse OR Flash Arc is used), HP Devour (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ You can escape from this battle into previous area in order to refresh your party. This battle is different in NTSC-J version. Differences are listed above. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Pebble u - Capricorn Gem r - High Arcana POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, 4% chance to Sap, CT25 02. MA - Thundara Magic CT = 0 isn't active yet - u after Perfect Defense dissipates - a 03. MA - Thundaja HP < 50% - a again after each next 20 commands - a 04. MA - Bleed HP < 80% - u 05. MA - Flash Arc HP < 80% - a 80% > HP > 50% & after each next 10 commands - a HP < 50% & after each next 20 commands - a 06. SA - Perfect Defense after Thundaja - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Zertinan Caverns / Arthroza Quicksands; save38, BLMC ------------------------------ GET READY! FIGHT! ------------------- party lv32 Before you come to battle, check to see that you have "Foe: undead" gambit, as it will be of vital importance. Also needed will be some ranged weapons cos Adra is a flying foe. Additional preps are done in form of casting Protect, Shell, Bubble and Faith on your chrs. Having Power Armlet (drop from Wary Wolf) will prevent Stop status from Thundaja. Adra can be meddled with by putting Slow and Blind on it. In addition to head honcho you will need to take care of Shambling Corpse foes that will keep periodically appearing to offer support to Adra. Unfortunately Corpse is immune to getting KOed with Phoenix Down, and we'll take care of it with combination of Niho and Chronos Tear (you can buy them at [Mosphoran Highwaste / Babbling Vale]). Before tacking on the hero-way of battle, let me tell you about cheese-way first. As soon as Adra's intro is done, turn around and return the way you came (in my case into [Hourglass Basin]) ignoring any Shambling Corpse foes that may have spawned. When you've escaped from Adra's area, heal up your wounds, turn around again and enter Adra's area once more. Esper boss music begins playing immediately, but Adra is nowhere to be found - it is merrily waiting somewhere in the area until you come close enough. Slowly progress towards Adra's location, sistematically cleaning out undead foes that will keep appearing. Expect to eradicate 15~16 enemies before coming into Adra's reach. When it finally spots you, allow it to come to your location and engage in battle. Now returning to hero-way of battle... When battle begins, arrange two chrs' gambits to attack undead foes as they appear and use third chr to attack Adra itself. You can take care of sidekicks by casting Disable on them, or equipping Niho and tossing Chronos Tear to inflict Stop. While Corpses can't do anything, smite them down and when they're gone, have all chrs join forces against Adra. If you so desire, you can use Niho in combination with Ethers to drain its MP but it'll eventually gain enough MP back to shoot occassional Thundara your way. Adra also can't ignore EVA, so a good shield will go a long way. During first half of battle Adra will be taking as much damage as it dishes, in addition to pelting you with Bleed and Thundara (keeping chrs apart is a good idea to minimize the damage). Cura will prove more than enough to take care of your healing needs. After losing 20% HP Adra begins using Flash Arc, a more powerful version of thunder spell - it only hits one chr, though. Not much will be changing until you enter second half of the battle. First you'll be greeted with Thundaja which has a chance to inflict Stop (make sure you're under Shell to halve that chance), and then Adra shields itself with Perfect Defense (it'll wear off as soon as next Flash Arc is used). While the boss is impervious to damage, heal yourself or recover MP or reapply buffs. Once Perfect Defense is history, you'll be treated to Thundara spamathon mixed with Flash Arc and Thundaja - keeping Shell on is of utmost importance. Take care to have Adra under Slow, destroy Corpse foes as they pop up or just have them under Stop check and heal often from constant thunder barrages. Soon enough Adra kicks the bucket and you gain another ally. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Congrats, you now have the ability to summon Adrammelech. From [Arthroza Quicksands] go N to [The Balamka Fault]. Here pop open the Urn for map of [Zertinan Caverns]. From [The Balamka Fault] go W to [Drybeam Cavern], then into upper portion of [The Balamka Fault] again. Take lower of E exits to [Sandfalls] and knock down 'Boulder'. Now follow the path and knock down another 'Boulder', and one more 'Boulder' to clear the path. Now return to SCR to save your game. If you were to take S-most exit from Zertinan, you will reach Ozmone Plain, but that would mean skipping on some marks. So be a good adventurer and return to Rabanastre. - By the way, if you make way to [Zertinan Caverns / Sandfalls], you'll find Grenade foes here. Keep up the stealing until you nab some Opal Rings, which allow you to pierce thru target's Reflect (very useful strategy for some marks and bosses). - Once we take down remaining three marks, we shall go and claim another two espers, so just hang on tight for now. - Take S exit from Rabanastre to enter Giza Plains. =============================================================================== GIZA PLAINS area - The Rains [Giza Plains / Throne Road] - exit to Rabanastre [Giza Plains / Nomad Village] - SCR - village is empty during rainy season [Giza Plains / Gizas North Bank] [Giza Plains / Gizas South Bank] - exit to Estersand - exit to hidden area [Tracks of the Beast] [Giza Plains / Crystal Glade] - SCR - Strahl's Anchor (available when Strahl has free travel) [Giza Plains / Warrior's Wash] [Giza Plains / Toam Hills] [Giza Plains / Starfall Field] - exit to Westersand - exit to Ozmone Plain [Giza Plains / Tracks of the Beast] - gain access by cutting down 6x Withered Tree - has the Urn with Feather of the Flock KI - this area is only available during the Rains =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.25 Giza Plains - the Rains A vast savannah spreading to the south of the Royal City or Rabanastre, the environs of which vary drastically between dry and rainy seasons. Large dark crystals lie scattered here and there across the savannah. During the Dry, they absorb the sun's radiance and glow with an auric brilliance. A village of nomadic herders is located near the middle of the grasslands. During the Rains, the villagers relocate to the mountains. While they reside in the grasslands, the menfolk rarely return from their herding, leaving the women and children to their own devices in the village. These nomads know the art of capturing the energy of the dark crystals in chunks of magicite, called sunstone, which they then bring to market to sell. The animals by which the make their living are primarily of cockatrice stock. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo05 Drop till you shop - no shops, blimey Weather forecast - W&TNo06 Chest contents list - TRENo04 ASHE'S POSTCARD COLLECTION No.25 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - It is the Rains season in Giza now. Enemies are stronger, and rain makes elemental fiends to come out and play. They are masters of strong magic, so caution is advised if you wanna fight them (Quickie can wipe them out). - In Giza you should hunt down six 'Withered Trees' (one in [Throne Road], one in [Nomad Village], one in [Gizas North Bank], one in [Crystal Glade], one in Toam Hills], and one in [Starfall Field]). Once all of them are struck down, they give you access to [Tracks of the Beast] portion of [Giza Plains], accessible from [Gizas South Bank]. - Stop by in [Nomad Village] and talk to Sadeen. He will tell you that Croakadile can be found near a bridge... well, the bridge you're looking for is in [Starfall Field]. You can take on the mark right now if you wish, though it may be a wiser idea to push the story a bit forward, as this will mean new Guest chr for you and a couple of new spells. - If you do want to take it on right now, then keep going near the bridges and eventually Croakadile will drop by to say hello. ------------------------------------------------------------------------------- No232 Croakadile G: Rank 2 Mark C: Mutant Lizard aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 24 | 19449 | 780 | 29 | 18 | 57 | 13 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 35 | 13 | 13 | 2 | 0 | 10 | 1440 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | halves | halves | halves | absorbs | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | yes | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Shell, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> ATT+, Counter+ Gain : Parry (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Horn u - Pointed Horn r - Aries Gem POACH: none SP.IT: ki - Ring of the Toad --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 8hits (10% chance), 4% chance to sleep, CT25 02. SA - Aqua Bubbles HP < 20% - 1x - a 03. SA - Gnaw all battle - u 04. SA - Growing Threat HP < 40% - 1x - a 05. SA - Renew HP < 50% & when not in battle - a 06. SA - Angelsong HP > 50% - a HP < 50% - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Giza Plains / Starfall Field (only during Rains); save22, BLMC ------------------------------ GET READY! FIGHT! ------------------- party lv33 Cast Protect, Shell, Regen and Bubble on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Disease, Reverse, Slow, Immobilize, Silence and Blind. Mark begins the battle with Shell and Bravery on, and its first move will be Angelsong. Have Nishijin Belt on to prevent Sleep from rephy and that about covers it. Toss NihoRem to inflict statuses mentioned above (except Reverse) and the battle is all but won - it's asleep, in case it wakes up it can't heal itself, slower attacking speed and rooted to the ground. Croak is weak to fire, so have chrs don Flame Staffs and start poking the mark with Fire spells until it falls defeated. Croak provides a challenge otherwise - once it loses 60% HP, it'll use Growing Threat (skill which doubles user's lv) and at critical HP it uses Aqua Bubbles for serious damage. Avoid the danger of having all chrs hit by spreading them out. If Niho isn't available, you'll want to keep casting Sleep, Slow and Blind to cripple its fighting capabilities. Make sure you don't wander too far from the mark or else it'll heal itself to full by using Renew skill. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After the battle you receive Ring of the Toad KI. Return to Sadeen and he will award you with: 1200 gil, Serpent Rod, Teleport Stone. Sadeen will implore you to take the ring you got to his beloved. This person is the village elder, and you can give the ring to her during the Dry. There is still more - when the ring is returned to the owner, and when it's next Rains season, you can go see Sadeen again and talk to him for conclusion of his story. - Also stop by [Crystal Glade] and speak with Nanau there about Gil Snapper mark. You will receive Silent Urn KI, while location of Gil Snapper is in [Tracks of the Beast]. - Cut down all six 'Withered Trees' and head to [Tracks of the Beast]. The weather MUST BE heavy rain with lightning strikes - if it is, Bansat will show up and inform you of Gil Snapper being in the area, but only one time. And if it isn't, simply zone between two screens until desired weather comes. Engage Gil Snapper! ------------------------------------------------------------------------------- No248 Gil Snapper G: Rank 3 Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 37 | 86956 | 999 | 35 | 24 | 77 | 12 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 55 | 22 | 23 | 0 | 0 | 20 | 3830 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: ice FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | weak | absorbs | halves | halves | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | yes | imm | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Piercing Magic, CritHP -> ATT+, CritHP -> MAG+, CritHP -> DEF+, Attack+, Parry, Return Damage, Half MP Cost Gain : Damage Resist (HP < 50%), Magic CT = 0 (HP < 20%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - 1000 gil u - 2000 gil r - 4000 gil POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 11hits (10% chance), 4% chance to Slow, CT25 02. MA - Blizzara HP > 20% & foe is close - u HP < 20% & foe is close - a foe is far - a 03. MA - Blizzaga HP < 20% - 1x - a 04. MA - Disablega all battle - r 05. SA - Flatten HP > 50% & foe is close - r 50% > HP > 20% & foe is close - u 06. SA - Purify under status change & foe is far - a 07. SA - Flash HP > 20% & foe is close - r 08. SA - Meditate MP < 20% & foe is far - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Giza Plains / Tracks of the Beast (only during Rains); save36, BLMC (accidental save with Orthros) ------------------------------ GET READY! FIGHT! ------------------- party lv33 Before battle you may want to rid the area of turtles prowling around. Cast Protect, Shell, Regen and Bubble on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Disease, Slow, Immobilize, Silence and Blind. Battle begins and first business is to toss NihoRem - this will Silence the mark, thus eliminating its magic skills, and Slow and Blind it as well (otherwise apply statuses with magic spells), then spread your chrs around Snapper and keep them close. Don't retreat too far or Snapper will Purify itself of all bad statuses you put on it. Damage-wise Cura will keep you healthy (note that you take damage for each strike you make at Snapper), and have Argyle Armlet to null Blind from Flash skill. Everything you'll be getting poked with is thus Flatten and rephy. Place your chrs just so far away that Snapper won't use Purify and at same time isn't able to reach you with rephys or Flatten. Bansat will keep you up to date with Shell and Protect. Snapper is weak to thunder element, so mix it in your attack repertoire every now and then. It gains Damage Resist when it loses half HP. Once Snapper enters critical range, it chills the battle with Blizzaga and then spams Blizzara until its defeated... only since you keep it under Silence, no such attacks occur - instead you're pelted with physicals. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After battle Snapper will be drawn into the Silent Urn. Now head for SE-most portion of the map. There open the Urn for Feather of the Flock KI. Return to Nanau in [Crystal Glade]... where is she? Examine 'Soggy Letter' and learn that you need to see her during the Dry in [Nomad Village] for the reward - it will be 3000 gil and Phobos Glaze. - It's back to Rabanastre again. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - Go to [Clan Hall] and speak to Mont for following rewards: - for felling Earth Tyrant: 1200 gil - for felling King Bomb: 1300 gil, Mallet - for Brave Companion rank: 2x Hi-Ether, 3x Teleport Stone - You can now buy Faith magic from Clan Provisioner in Muthru Bazaar! - Return to Giza. =============================================================================== GIZA PLAINS area - The Rains =============================================================================== - Go all the way S and leave Giza by taking S exit into [Ozmone Plain]. =============================================================================== OZMONE PLAIN area [Ozmone plain / Field of Fallen Wings] - exit to Giza Plains [Ozmone plain / Dagan Flats] [Ozmone plain / The Switchback] - exit to Zertinan Caverns [Ozmone plain / Haulo Green] - exit to Jahara - has choco-tracks to S part of [The Shred] [Ozmone plain / The Greensnake] [Ozmone plain / Field of Light Winds] - has choco-tracks to S part of [The Shred] [Ozmone plain / Sunlit Path] - SCR - Strahl's Anchor (available when Strahl has free travel) - exit to Golmore Jungle [Ozmone plain / The Shred] - exit to Henne Mines - Wayward Chocobo - has choco-tracks to [The Haulo Green] - has choco-tracks to [Field of Light Winds] =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.26 Ozmone Plain Wide region of plains in Bancour, bordering Dalmasca. Mostly tall grasses, though here and there can be seen volcanic rock formations. In the past, a great battle was fought in the skies over Ozmone Plain. The decaying airshipwrecks punctuating the plains are monuments to the carnage once wrought there. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo21 Drop till you shop - no shops, blimey Weather forecast - W&TNo22 Chest contents list - TRENo16 ASHE'S POSTCARD COLLECTION No.26 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - From [Field of Fallen Wings] go S to [The Switchback], then S again to [Haulo Green]. Still keep S until you run into Garif Warrior picking on black chocobo. From here take W path and you will reach Jahara. =============================================================================== JAHARA - LAND OF THE GARIF town [Jahara / Banks of the Sogoht] - GCR - Chocobo rental - exit to Ozmone Plain [Jahara / Lull of the Land] - Garif Trader [Jahara / The Elderknoll] =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.27 Jahara A garif village in Bancour. Here, a chieftain elder watches over the old ways, and so administers the tribe. Though many other villages dot the area, there is little direct communication between them. The garif have worshipped magicite since ancient times, and tribal legends tend much wisdom concerning the Stones. When the time is right, the elders teach these lessons to the youth of the village, and, on rare occassions, to visitors from other lands. Abhorring machinery and iron, much of the garif material culture is based on wood and stone and other unmanufacted things. Their houses made of grass and strips of leather allow a breeze to pass through, and are uniquely suited to the hot, arid climate. On the hill overlooking the village is a meeting lodge, warmed always by a bonfire. Near the lodge are the elders' huts, and below the hill is a clearing ringed by a healer's hut, and the tents of craftsmen, as well as a place to take care of a livestock, called "nanna" in the garif tongue. Dalmasca has for many years honored the ways of the garif, and so kept up peaceful trade and relations with this isolated people. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo22 Drop till you shop - SHPNo13 Weather forecast - W&TNo23 Chest contents list - no chests ASHE'S POSTCARD COLLECTION No.27 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Yippee, a GCR. Shop on and buy maps for [Ozmone Plain] for 1700 gil, and map of Jahara for 30 gil from Cartographers' moogle. Talk to the warrior in front of the bridge for a scene. As soon as you're in [Lull of the Land], look for three warriors (two are sitting on the ground, one is standing) and address the high-chief Zayalu. You'll get Jaya Stick - DO NOT SELL IT!!! - now take it to W exit and talk to Supinelu, one of the warriors there; choose first option twice to be allowed to see the elder in [The Elderknoll]. - Just a bit further from the bridge is elder's house. Talk to two guards in front and choose first choice. Larsa joins as Guest chr, and you also nab Bowgun and Onion Bolts (if you gave Jaya Stick to Supinelu). If you sold Jaya Stick, then you will obtain Killer Bow and Onion Arrows. Once you regain control, talk to Gurdy to get a free chocobo ride (this time only). - Pen. U. comments that you can keep the Jaya stick! Do this - talk to Garifs gurading the bridge and choose first option. After they let you pass, go talk to Zayalu to obtain Jaya Stick. When the other scenes conclude, you will walk away with Killer Bow, Onion Arrows and Jaya Stick. - Among interesting equipment to buy I would like to point out Gladius, and three element staffs. From tech selection buy Gil Toss and Charm. - Also, before leaving, seek out Sugumu in [The Elderknoll] and talk to him about Enkelados. Mark is found in [Ozmone Plain / The Shred]. Talk to Hsemu near the bridge in [Lull of the Land] to learn that Enkelados hates Wus, so you'll have to kill all of them in designated area. - Re-entering the Rains in Giza Plains after visiting Jahara for the first time will start the weather rotation of Giza Plains: sunny weather for two (2) gameplay hours, and rainy weather for one (1) gameplay hour. Also, when the seeq in [Rabanastre / Southgate], who is walking around near the choco rental, changes into 'Weather Eye', the rotation of the weather has begun. =============================================================================== OZMONE PLAIN area =============================================================================== - Travel to [The Shred] and eliminate all Wus in the area, then leave and reenter. ------------------------------------------------------------------------------- No230 Enkelados G: Rank 2 Mark C: Slaven aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 22 | 18709 | 210 | 27 | 12 | 55 | 12 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 34 | 12 | 8 | 0 | 0 | 9 | 1210 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | absorbs | halves | weak | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | yes | yes | yes | imm | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect 50%: Shell ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+, HP Devour Gain : Null EVA (HP < 50%), Damage Resist (HP < 50%), White Wind (after Purify) Lose : HP Devour (HP < 50%), White Wind (2 minutes elapse) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Potion u - Earth Magicite r - Slaven Harness POACH: none SP.IT: ki - Errmonea Leaf --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 6hits (17% chance), CT25 02. MA - Protect HP > 50% - u when not in battle - a 03. MA - Shell HP > 50% - u when not in battle - a 04. SA - Purify HP < 50% & under status change - a 05. SA - Gnaw all battle - u 06. SA - Restore HP < 50% - 1x - a HP < 20% - 1x - a HP < 70% & when not in battle - a 07. SA - Spin Kick HP > 50% - u HP < 50% - c ----------------------------- PLACE OF ENCOUNTER ------------------------------ Ozmone Plain / The Shred; save23, BLMC ------------------------------ GET READY! FIGHT! ------------------- party lv33 Cast Protect, Shell, Regen, Bubble and Faith on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Stop, Confuse, Sleep, Disease, Slow, Disable, Immobilize, Silence, Blind, Oil and Sap. Geez, that's one easy mark to defeat after lots of high HP dudes. A single toss of NihoRem will render Enke useless and at your mercy - bash at it in any way you want since Enke will not be able to counter as it's been put to Stop. Enke isn't much of a challenge either way - it heals itself twice during battle, and uses Purify when it loses half HP (in case it suffers from status change) followed with White Wind afterwards. White Wind is pass-able which makes foe immune to any status change for two minutes - and it's not like it's going to help it much anyway. Berserk tank (Bacchus' Wine) with good equipment can single-handedly take down Enke. It'll try to fortify itself with occassional Protect and Shell, but this is only prolonging the inevitable - putting Enke 6 feet under. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After battle you receive Errmonea Leaf KI. Return to Sugumu and receive 1100 gil, Ether and Golden Amulet. As for Errmonea Leaf you have, you should take it to Lesina in [Giza Plains / Nomad Village] during the Dry. - Return to [Ozmone Plain] and take E exit from [Sunlit Path] to reach next area (there will be some scenes when you reach [Sunlit Path]). =============================================================================== GOLMORE JUNGLE area [Golmore Jungle / Paths of Chained Light] - exit to Ozmone Plain [Golmore Jungle / The Needlebrake] - exit to Eruyt Village [Golmore Jungle / Whisperleaf Way] [Golmore Jungle / The Parting Glade] - GCR - has choco-tracks to [The Rustling Chapel] [Golmore Jungle / Dell of the Dreamer] [Golmore Jungle / The Branchway] [Golmore Jungle / The Greenswathe] - exit to Paramina Rift [Golmore Jungle / The Rustling Chapel] - exit to Feywood - has choco-tracks to [The Parting Glade] =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.28 Golmore Jungle A sprawling jungle in the Jagd Difohr, it remains much as it always has been, untouched by the hand of Man. Though the viera make their villages within this jungle, the ways to their enclaves are tangled and hidden. Barriers throughout the jungle, too, prevent easy passage. These were erected by the viera to prevent outsiders from intruding, the blessing of their people needed before one may pass. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo23 Drop till you shop - no shops, blimey Weather forecast - W&TNo24 Chest contents list - TRENo17 ASHE'S POSTCARD COLLECTION No.28 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - From the entrance point, take E path and then a branch leading S to run across the Urn with map of the area. Then press on till E exit to [The Greenswathe]. - Keep going E until you get across a seal. Fran will make a shortcut, so take it and you will enter Eruyt Village. =============================================================================== ERUYT VILLAGE town [Eruyt Village / Road of Verdant Praise] - GCR - Tetran's shop - exit to Golmore Jungle [Eruyt Village / The Spiritwood] [Eruyt Village / Fane of the Path] =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.29 Eruyt Village Hidden village of viera in Golmore Jungle. Viera enclaves are scattered throughout the jungle, but all are warded against entry by those of other tribes or lands. Viera are reclusive by nature, living separate from the world outside, shunning even the society of their own kind, save when necessity demands. This isolation is in part made possible by the viera ability to hear the spirit voice of the Wood, and thereby know all that comes to pass within Her borders. Throughout the history of Ivalice, rarely have the viera ventured beyond the borders of the Wood, and few outsiders know of their laws or customs. Viera villages are formed of massive trees linked by suspended paths, with dwellings and small shrines to the spirit of the Wood encircling the trunks. During the day, many viera come to a clearing in the village, where a glistering spring bubbles up from the earth, to meditate. Their leader resides in the center of the village, and governs according to the Word of the Wood. Those who perform the sacred ceremonial duties of salve-maker or wood-warder stand at her side, defending the ways of the village and of the viera. Compared to other races, the viera seem to move at a slower, more contemplative pace, more at peace with the flow of time. However, some younger viera have begun to question the wisdom of rejecting change in the midst of a rapidly developing Ivalice. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo24 Drop till you shop - SHPNo14 Weather forecast - W&TNo25 Chest contents list - no chests ASHE'S POSTCARD COLLECTION No.29 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =============================================================================== SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS! =============================================================================== - Whoa, there's a GCR and shop is nearby, so stock up and buy a map of [Eruyt Village] for 60 gil. I recommend getting spells Float, Decoy, Drain and Curaga, and also consider buying Sash (null Slow), Argyle Armlet (null Blind), Jackboots (null Immobilize) and Black Belt (null Disable). Then go N to [The Spiritwood] and further on to [Fane of the Path] until you meet up with Jote (talk about hot...). - Also at this point I bought both Forgotten Grimoires for 22000 gil, which gave me Scholar's Monograph KI (causes additional loot to drop from constructs) and Dragoon's Monograph KI (causes additional loot to drop from dragons and plants). - Try going across the bridge to NE to trigger a scene. Afterwards run back to the village's entry point. Yup, all the way back. After the scene t'is a good time to continue doing some subquests. - If you return to Jahara, you will find Judge Hausen near Supinelu in [Jahara / Lull of the Land]. Talk to him and he gives you 3x Hi-Potion and Ether. Garif Trader's shop has also been updated - purchase Sight Unseeing and Infuse techs. From equipment department poke onto Flametongue, Healing Rod, Ice Shield, and Shielded Armor. - If, for whatever reason, you ever need to enter Eruyt from [Golmore Jungle], path will be gone. Instead 'Hidden Path' will pop up and you need to select 'Speak to the wood' to make the path appear. - Use GCR to warp to Rabanastre. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== VIERA QUEST - Look for a Viera near choco rental in [Southgate] and talk to her. Go after her in [Southern Plaza] and talk to lovestruck man standing near the fountain. Now go to Yamoora's Gambits and you will find the Viera here, only to find out she will take off to [The Sandsea]. When you get there, look for Viera sitting on the railing on upper floor. Go talk to lovestruck man and agree to help him. Back to [The Sandsea] to talk to Viera "about this man in Southern Plaza...", and then again back to [Southern Plaza] to see two of them united. As a reward you get Loxley Bow and 2x Hi-Potion. - That wraps up this quest. - Time to go grab another two espers... warp to Estersand. =============================================================================== DALMASCA ESTERSAND area =============================================================================== - Make your way to [Murmuring Defile] - in here is second entrance to [Barheim Passage]. Examine the door and use Barheim Key to get inside. =============================================================================== BARHEIM PASSAGE dungeon =============================================================================== [Barheim Passage / The Zeviah Subterrane] - Travel N. [Barheim Passage / Great Central Passage] - Travel N. [Barheim Passage / North-South Junction] - Touch GCR to add a destination into Barheim, then return S. [Barheim Passage / Great Central Passage] - Take lower of two W exit. [Barheim Passage / Special Op Sector 5] - Chain together some Suriander foes and you will obtain Indigo Pendant accessory, making it far more easier for you to strike with status magic. When you have some, return to previous screen. [Barheim Passage / Great Central Passage] - Now take upper of two W exit. [Barheim Passage / East-West Bypass] - Travel W. Open the three chests at the dead end until you get Turtleshell Choker from one of them. You can repeat this as often you want - this acc allows you to cast magics as long as you have gil to pay for it. [Barheim Passage / The Zeviah Span] - As you go S, check the first E sidewalk going up for the Urn with Barheim Candle, revealing hidden areas on your Barheim map. Then travel S and look for 'Precarious Cart' - hit it to tip it over and gain access further S. [Barheim Passage / West Annex] - Keep working towards W exit. [Barheim Passage / Terminus No. 7 Adjunct] - Save your game at SCR, travel W. [Barheim Passage / Terminus No. 7] - Approach the middle of the room and get ready! ------------------------------------------------------------------------------- No266 Zalera G: Esper C: Death Seraph aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 40 | 72248 | 999 | 38 | 29 | 79 | 21 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 62 | 23 | 25 | 0 | 0 | 40 | 3600 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK immune | immune | immune | immune | immune | immune | immune | immune ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Reflect, Protect, Shell, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic, CritHP -> MAG+, CritHP -> DEF+, Half MP Cost, Reverse Item Gain : Null EVA (after defensive mode ends), Magic CT = 0 (during non-defensive mode & HP < 20%), Attack CT = 0 (Enrage) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ You have 5 minutes time limit to defeat Zalera. Zalera has two "modes" - defensive and non-defensive. *1 Attack pattern is: Lv.2 Sleep, Lv.3 Disable, Lv.4 Break, Lv.5 Reverse, Prime Lv. Death. *2 Zalera gains +80 bonus to DEF and +80 bonus to MDEF, bonuses dissipate after 4x Dead Bones allies are killed or Zalera takes damage (which isn't zero). ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Pebble u - Gemini Gem r - High Arcana POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, 4% chance to Confuse, CT25 02. SA - Stop after Enrage & on foe not under Sleep - r HP < 20% - r 03. SA - Sleepga after Enrage - r HP < 20% - r 04. SA - Death after Enrage - r HP < 20% - r 05. SA - Lv.2 Sleep HP > 20% & six commands after entering non-defensive mode - a*1 06. SA - Lv.3 Disable HP > 20% & six commands after entering non-defensive mode - a*1 HP < 20% - r 07. SA - Lv.4 Break HP > 20% & six commands after entering non-defensive mode - a*1 HP < 20% - r 08. SA - Lv.5 Reverse HP > 20% & six commands after entering non-defensive mode - a*1 HP < 20% - r 09. SA - Prime Lv. Death HP > 20% & six commands after entering non-defensive mode - a*1 HP < 20% - a again after next 14 commands - a 10. SA - Kill after Enrage - 1x - a during non-defensive mode - c HP < 20% & after Prime Lv. Death - a 11. SA - Enrage takes damage during defensive mode - a defensive mode ends - a 12. SA - Purify after Prime Lv. Death & if under status change - a 13. SA - 'Zalera braces against attacks!'*2 start of battle - a HP > 20% & after Prime Lv. Death - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Barheim Passage / Terminus No. 7; save25, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv35 Next esper challenge awaits you! Zalera has a lot of moves, but only one of them deals any damage - boss mainly relies on status meddling, Dead Bones allies and instant KO. First of all, come into the battle with level numbers that are divisible by 1, 2 or itself - as such equip Nishijin Belt and most status worries are off your back (you'll only need to remove Stop with Remedy). Let's take a look at what you can toss at boss status-wise - Slow and Blind are your only status allies. Kill Dead Bones with Curagas or just usual physicals, and you can also consider putting Disable on them. Status buffs worth some consideration are Shell (most important one as it will halve the chances for all status spells to succeed, including Kill and Death) and Protect, other ones not much so since you're facing a time limit of 5 minutes and lots of potential KOes. In case you get put under Confuse, equip a wimpy weapon until status is removed. Zalera's first move is engaging defensive mode, where it gains a boost to DEF and MDEF - as a result of this some Dead Bones will spawn as well. For as long as Bones are around, Zalera won't attack you, so use this chance to defeat Bones with ease. Be careful of Bones' Hawk Glare putting you on Disable while you're disposing of them, and in case you cast any magic spell with Bones around, they put up Reflectga. After you dispatch four Dead Bones, Zalera switches to non-defensive mode and uses Enrage. Defensive mode can be disengaged earlier if your attacks are strong enough to damage Zalera (the best option is chucking Curaga, but boss' Reflect must wear off or be removed first). You'll now face an assortment of Kill, followed by few rounds of Stop, Sleepga or Death. Afterwards boss switches to attack pattern of casting lv-specific spells, ending the chain with Prime Lv. Death. If you've come in battle with levels I suggested, you'll avoid all problems, otherwise equip necessary acc to block the effects. If Zalera was affected with Slow or Blind, it'll continue the chain with Purify. Now comes the part where Zalera enters defensive mode again, calling out Dead Bones for help... honestly, not much changes until boss hits critical HP levels. At this point attack pattern is not followed anymore and you're blasted with Prime Lv. Death (next one incoming after each next 14 commands). Zalera can use most of its attacks now, though you have nothing to worry about since you're protected. Kick its undead ass and claim next esper. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - You can now summon Zalera! Take W exit to [Garamsythe Waterway]. =============================================================================== GARAMSYTHE WATERWAY dungeon =============================================================================== [Garamsythe Waterway / East Sluice Control] - Save your game, then travel W. [Garamsythe Waterway / Southern Sluiceway] - Travel W. [Garamsythe Waterway / West Sluice Control] - Travel N. [Garamsythe Waterway / No. 10 Channel] - Make your way E to [Central Waterway Control] [Garamsythe Waterway / Central Waterway Control] - Save your game, then start tinkering with 'Waterway Control' thingies. Since this is our first time doing it, No.10 is already closed. Use Sluice Gate Key on whichever to get the options of either closing or opening them. To start, you need to close No.3 gate (and also No.10 gate, if you've been fiddling with them before). [Garamsythe Waterway / No. 3 Cloaca Spur] - With the water drained you can get deeper. Seek out 'No.1 South Waterway Control' switch and push it to close the gate. Return to previous screen. [Garamsythe Waterway / Central Waterway Control] - Open No.3 and No.10 gates, then close No.4 and No.11 gates. [Garamsythe Waterway / No. 4 Cloaca Spur] - With the water drained you can get deeper. Seek out 'No.1 North Waterway Control' switch and push it to close the gate. Return to previous screen. [Garamsythe Waterway / Central Waterway Control] - Open No.11 gate, then close No.3 gate. Save your game at SCR now. [Garamsythe Waterway / No. 1 Cloaca] - Proceed S, then go down into the sewer to trigger next boss battle. ------------------------------------------------------------------------------- No265 Cuchulainn G: Esper C: The Impure aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 45 | 126165 | 999 | 42 | 32 | 5 | 24 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 78 | 27 | 31 | 0 | 0 | 50 | 4950 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell, Haste 50%: Regen ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Resist G&M, Null VIT, Null W&T Effects, Piercing Magic, CritHP -> ATT+, CritHP -> MAG+, CritHP -> DEF+, Half MP Cost Gain : Damage Resist (HP < 50%), Attack+ (HP < 50%), Spellspring (Mana Spring) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ During battle HP Sap field is sapping your HP. There is no way to prevent it! ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Scorpio Gem u - Elixir r - High Arcana POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, 4% chance to Poison, CT25 02. MA - Bio HP > 50% - u HP < 50% - r 03. MA - Slowga HP > 50% - r HP < 50% - u 04. MA - Immobilizega all battle - u 05. MA - Disablega all battle - u 06. MA - Toxify HP > 50% - r 07. MA - Invert all battle - r HP < 50% - a after each next 8 commands - a 08. MA - Malaise HP < 80% - a after each next 8 commands - a 09. SA - Mana Spring HP < 50% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Garamsythe Waterway / No. 1 Cloaca; save26, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv37 An exceptional esper challenge is at hand and you shall prove your worth by stomping on Cuchu and getting it under your control. Status buffs that'll be important to maintain are Shell and Bubble (Cuchu has lots of status spells at disposal and Shell will be halving their chances to connect). Boss itself is immune to all status changes so no help in that field for this battle. Fight itself is led on water terrain with no significant advantages for either side. When battle starts, magic field envelops the party and causes a severe HP drain. There is no way to counter its effects, so you'll have to dedicate a chr to constant healing. Quickly run into N dead end of battlefield, with Cuchu hot on your trail - your goal is to trap yourself into the dead end, and have Cuchu block the path. That way you can't get out, but Foobars also can't get in to join the fray. It can happen that a Foobar or two may drop in to say hello before you successfully box yourself in, in which case use NihoRem combo to put some serious status hurt on Foobar and then kill it. Now that you're locked in, prepare for incoming assault from Cuchu. Wearing Black Belt is imperative in order to shield your chrs from Disablega - other statuses don't matter as much and they can easily be cleared. Start chipping on Cuchu's HP until it loses 20% HP, at which point it begins using Malaise for a moderate HP recovery (again after each next 8 commands). In addition its rephy and Bio will be only moves that deal damage for the moment. Cuchu can't ignore EVA, so a good shield will go a long way. After losing half HP you'll be introduced to Mana Spring (Cuchu no longer needs MP to cast spells) and Invert - it's likely that effects will kill the chr targeted, so counter that with Phoenix Down (as a bonus, chr's MP will surely be back to full). Cuchu also gains Damage Resist, making it slightly bit tougher. About Foobars - couple more of them will fall down from ceiling and scurry around behind Cuchu's back. Since they can't reach you, sometimes you'll be chucked an extra spell in your direction - stop them in their tracks with a healthy dose of NihoRem. Toxify gets finally lost... and that's about it - every other attack still remains at boss' disposal. Maintain Shell at all times, and be vary of attack pattern for Malaise and Invert. After boss enters critical HP, its defense and attack powers increase even more, so consider using Gil Toss to inflict some serious damage. Above all, don't become frustrated over the battle and keep your cool - Cuchulainn is conquered. After your victory be aware of any remaining Foobar foes as they don't disappear when Cuchu's defeated. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - You have gained the ability to summon Cuchulainn! Now return to previous screen. [Garamsythe Waterway / Central Waterway Control] - Save you game at SCR, and make sure all sluice gates are open (lights on top of switches are not lit). NABREUS' MEDAL QUEST - If you read Dusty Letter and position yourself to face N, the directions on the letter correspond to locations of sluice gates. So following that... close Gate No.11, then close Gate No.4, then open Gate No.11, then close Gate No.3, and finally open Gate No.4. If you do it correctly, you will hear a faint sound effect of something falling. Walk around outer edge of the area and look for 'Shiny Object' - examine it to obtain Dull Fragment KI. Return to Rabanastre and use GCR to warp back to Eruyt, and from there travel to Golmore. =============================================================================== GOLMORE JUNGLE area =============================================================================== - Take NW exit in [Paths of Chained Light] to reach Ozmone Plain. =============================================================================== OZMONE PLAIN area =============================================================================== - In [Sunlit Path], opposite of the SCR you'll see two Imperials. Talk to the sitting guy and give him a Potion. Initiate another convo and you'll be able to take the chocobo for a ride. Take W exit to [Field of Light Winds]. - Your goal is the exit in SE end of [Ozmone Plain]. See the yellow chocobo parked behind some tall grass, barring you access to it? Also look on the ground and you will see lots of chocotracks. To the left of its position there's some grass you can walk thru, but only if you're on a chocobo. Take S exit to [The Shred]. - Now take SE exit to [Henne Mines] for a scene. Kewl, I see dead people (all of the map is revealed). Dismount the choco and enter the mines. AWESOMENESS CHECK NUMERO NINE! - Before you depart for the dungeon, you can have following magics in addition to those mentioned under previous 'Numero' checks: Bubble, Faith, Float, Decoy, Drain, Curaga - 40 out of 81 total - ...and following techs: Gil Toss, Charm - 13 out of 24 total - ...status nullifying accessories: Tourmaline Ring - Poison Rose Corsage - Silence Sash - Slow Argyle Armlet - Blind Jackboots - Immobilize Black Belt - Disable Nishijin Belt - Sleep Gillie Boots - Oil Quasimodo Boots - Sap Power Armlet - Stop - Status: Protect, Shell, Reflect, Berserk, Regen, Float, Decoy, Bubble, Faith - Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep, Oil, Warp, Sap, Berserk, Confuse, Reverse, Disease, Death - Extra : Instakill CritHP foe, MDEF-, Additional Element Weakness, Insta CritHP for foe ========================== 15 MARKS OUT OF 45 SLAIN =========================== - Do you have Nihopalaoa accessory? If not, kill 10 marks and go grab one! =============================================================================== HENNE MINES dungeon [Henne Mines / North Entrance] - exit to Ozmone Plain [Henne Mines / Pithead Junction A] [Henne Mines / Phase 1 Shaft] [Henne Mines / Phase 1 Dig] - a secret portion of the area in W is not visible on your Select map [Henne Mines / Crossover A] [Henne Mines / Crossover B] [Henne Mines / Pithead Junction B] [Henne Mines / Staging Shaft] - GCR [Henne Mines / Ore Separation] - E door can only be unlocked when you have 10 or more espers - W door is usable after you defeat Tiamat [Henne Mines / Phase 2 Dig] - portions of area are not visible on your Select map, but there are lots of secret passages [Henne Mines / Crossover C] [Henne Mines / Pithead Junction C] [Henne Mines / Phase 2 Shaft] - exit to Feywood (blocked by wreckage, though) [Henne Mines / Special Charter Shaft] - portions of area are not visible on your Select map, but there are lots of secret passages [Special Charter Dig] - W door is usable after you defeat Zodiark =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.30 Henne Mines Crystal mines in the mountainous region of Bancour still producing a great variety of magicite, even as other mines around them close, their veins dry and spent. The Archadian Empire possesses mining rights here, making this a key location for their acquisition of the stones, bypassing intermediaries and fluctuating markets. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo25 Drop till you shop - no shops, blimey Weather forecast - W&TNo26 Chest contents list - TRENo18 ------------------------------------------------------------------------------- This dungeon's map will be fully completed when you obtain Henne Candle. ASHE'S POSTCARD COLLECTION No.30 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - You're unable to explore whole dungeon fully yet - the rest becomes available after you obtain 10 espers AND finish Mindflayer hunt. More details are further down in the walkthru. Here is how I set up my gambits (party was Vaan, Ashe, Fran) and it worked just fine for me... Vaan's setup 1 Ally: any - Raise 2 Ally: any - Esuna 3 Ally: HP < 50% - Curaga 4 Foe: HP = 100% - Steal 5 Foe: flying - black magic spell 6 Foe: nearest - Attack Fran's setup 1 Ally: any - Raise 2 Ally: any - Esuna 3 Ally: HP < 50% - Curaga 4 Ally: status = HP Critical - Protect 5 Foe: flying - black magic spell 6 Foe: party leader's target - Attack Ashe's setup 1 Ally: any - Raise 2 Ally: any - Esuna 3 Ally: HP < 50% - Curaga 4 Foe: flying - black magic spell 5 Foe: party leader's target - Attack 6 Self - Libra [Henne Mines / North Entrance] - Follow the path until you see blue 'Gate Switchboard', which you will of course flip. Take the S exit. When switches glow blue, blue gates are closed and red gates are open. When switches glow red, red gates are closed and blue gates are open (courtesy of 'Advisory, Gate Operation'). [Henne Mines / Pithead Junction A] - In this small room talk to 'Wounded Imperial', flip red switch to open S and E doors - be careful, as a lot of Jelly will fall down. Take either door to next screen. [Henne Mines / Phase 1 Shaft] - In the corner of the room you will find the Urn with the map for the area. Return to the room with second switch. [Henne Mines / Pithead Junction A] - Flip the blue switch again and take W exit. [Henne Mines / Phase 1 Shaft] - Follow the path and take W exit. [Henne Mines / Phase 1 Dig] - Make your way to E exit. [Henne Mines / Crossover A] - Go N and take N exit to next area. [Henne Mines / Crossover B] - In this screen you will need to make haste to SE exit to reach a small room with third switch. [Henne Mines / Pithead Junction B] - Operate the red 'Gate Switchboard', and then HASTILY take W exit. You may want to remember this area for later, though, and here is why. Whenever you flip the switch, a lot of Jelly will fall down. Kill them all for EXP and LP and some boot to loot (or was that the other way around), then go two screens away and return here to flip the switch again and so on. [Henne Mines / Crossover A] - On this screen take N exit yet again. [Henne Mines / Crossover B] - Now take N exit to next area (you couldn't get to it earlier). [Henne Mines / Staging Shaft] - Hey, Fran, good looking sistah you have there... Save your game at GCR! Go N and prepare thyselves! It's Mighty Morphing Power Kitties Time! [Henne Mines / Ore Separation] - Kitty! But a dangerous one! ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No283 Tiamat G: Boss C: Dragon aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 25 | 49993 | 999 | 34 | 24 | 74 | 12 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 40 | 16 | 14 | 0 | 0 | 15 | 4730 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | weak | halves | absorbs | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, FullHP -> ATT+, CritHP -> DEF+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Tiamat tends to focus on foe closest to it. ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Hi-Potion u - Ring Wyrm Scale r - Leo Gem POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 6hits (10% chance), 4% chance to Petrify, CT25 02. MA - Aero HP < 80% - 1x - a HP < 60% - 1x - a 03. MA - Reflect HP < 80% & any magic is casted towards Tiamat - a 04. MA - Disablega all battle, some chrs are far - r 05. SA - Rake HP > 40% - u HP < 40% - c 06. SA - Breath HP < 40% - 1x - a HP < 20% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Henne Mines / Ore Separation; Save 25, BLMC. ------------------------------ GET READY! FIGHT! ------------------- party lv38 Make sure you have Black Belt, for if you get Disable, sayonara to you. Checking status affinities, it can only be poked with Slow and Confuse - Berserk on the beastie could mean more harm than not, so please refrain from using it. Earth weakness calls for some change of equipment - wield Cypress Poles for some high class damage. Immediately bash it up with few strikes to nullify Tiamat's attack bonus when it has full HP. If you don't wanna bother casting status spells on boss, equip Niho and chuck a Remedy at it. Oooh, now that is a slap to self that I wouldn't wanna get. After being target of few spells, Tiamat will Reflect itself. Cast Decoy on your fighter to have Tiamat focus its undivided attention to that chr, while you keep wailing on boss. A nice way to keep Tiamat occupied is to Berserk it, while keeping Reverse status on your fighter - that way each strike will heal him or her. You can further fortify your position by Protect and Regen spell (take care to renew your protective buffs when they wear off), whereas tossing Berserk to fighter is another splendid idea. Swap in Windbreaker for two times boss uses Aero in addition to being under Shell. Boss' Disablega will miss, and you will see Rake most of the time, mixed with occassional Breath here and there when boss crosses certain threshold. If you get Sap, counter it with Regen for a healthy HP boost. Curaga gambit in place can recover huge chunks of HP in one go, nulling boss' efforts to bring you down. You can give Shear a try in bringing down boss' MDEF, which in turn increases damage Cypress Pole deals. What else can be told... oh, about boss gaining DEF boost when in critical HP? Nothing serious, except making him last a bit longer than usual, and that still can't save it from becoming catfood. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Mighty Morphing Power Kitties have won! =============================================================================== ERUYT VILLAGE town =============================================================================== - You obtain Lente's Tear KI, which will allow you to pass the seals in [Golmore Jungle]. =============================================================================== SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS! =============================================================================== - Before you leave the area, talk to Tetran and shop for new spells - Fira, Thundara, Blizzara, Haste, Toxify and Countdown! At last we have something stronger to chuck at enemies. - At this time use GCR to warp to Rabanastre. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - Go to [The Sandsea] and accept new bills. - Bill No.11 Ixtab (rank 2 mark) petitioner Zayalu is in [Jahara / The Elderknoll] - Visit [Clan Hall] and speak to Mont for following rewards: - for felling Tiamat: 900 gil - for commanding 4 espers: High Arcana, 2x Teleport Stone - Now warp to Jahara, and go talk to Zayalu in [Jahara / The Elderknoll] to formalize the contract, then waltz to Henne Mine's entrance (not via GCR!). =============================================================================== HENNE MINES dungeon =============================================================================== [Henne Mines / North Entrance] - Flip blue 'Gate Switchboard', then travel S. [Henne Mines / Pithead Junction A] - Flip red 'Gate Switchboard', then travel E or S. [Henne Mines / Phase 1 Shaft] - At the same place where you found the map of Henne Mines, you will find Ixtab. ------------------------------------------------------------------------------- No234 Ixtab G: Rank 2 Mark C: Undead aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 24 | 22562 | 999 | 31 | 21 | 49 | 13 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 39 | 11 | 11 | 2 | 0 | 12 | 1760 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | yes | imm | imm | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null VIT Gain : Parry (HP < 50%), Attack+ (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Dark Crystal u - Book of Orgain-Mille r - Flame Shield POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 8hits (10% chance), 4% chance to Stop, CT25 02. MA - Watera all battle - r 03. MA - Aerora all battle - r 04. MA - Dark all battle - r 05. SA - Doom all battle - u 06. SA - Ram all battle - r 07. SA - Annul all battle - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Henne Mines / Phase 1 Shaft; save08, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv38 Cast Protect, Shell, Regen, Bubble, Faith and Haste on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Stop, Confuse, Reverse, Slow, Immobilize, Silence, Blind and Sap. Mark's rephys may inflict Stop and we don't acc that prevents it yet, so you'll need to be tossing Remedies in unfortunate event of getting put under Stop. Doom won't worry you - before timer runs out, foe will be long gone. Ixtab's susceptibility to many status changes will be its downfall - toss NihoRem to inflict all statuses mentioned above (except Reverse) and laugh at helpless Ixtab (if you don't have Niho yet, apply Slow, Immobilize, Silence and Blind). Equip ranged weapons and start attacking Ixtab - all that it can use now is Doom and Annul (for latter use Charge to recover some MP). Before you say Ixtab ten times, it's defeated. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After battle return to previous screen. [Henne Mines / Pithead Junction A] - Flip blue 'Gate Switchboard', then travel N. [Henne Mines / North Entrance] - Head for the exit - now return to Jahara (outside is Wayward Chocobo that doesn't need to be fed with Gysahl Greens in order for you to ride it) and claim your reward from Zayalu: 1300 gil, Ether and Soul Powder. - Warp to Rabanastre. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - Go to [Clan Hall] and speak to Mont for following rewards: - for Riskbreaker rank: 2x Elixir, 3x Teleport Stone - Clan Provisioner is now selling Bravery magic. Awesome! Aaaand... Bubble Belt can now be bought as well. Double awesome! - If one gameplay hour has passed since you obtained Lente's Tear, drop by Giza and it will be the Dry again. You can go to [Nomad Village] and claim your reward for felling Gil Snapper, deliver Errmonea Leaf to Lesina for 2x Remedy and give Ring og the Toad to village elder Brunoa. - Warp back to Eruyt and exit into [Golmore Jungle]. Ah, word of caution - before you reach Bur-Omisace, you will have to beat up a boss. Or take a detour through Feywood... your choice. AWESOMENESS CHECK NUMERO TEN! - Before you depart for the boss, you can have following magics in addition to those mentioned under previous 'Numero' checks: Bravery, Fira, Thundara, Blizzara, Haste, Toxify, Countdown - 47 out of 81 total - ...status nullifying accessories: Tourmaline Ring - Poison Rose Corsage - Silence Sash - Slow Argyle Armlet - Blind Jackboots - Immobilize Black Belt - Disable Nishijin Belt - Sleep Gillie Boots - Oil Quasimodo Boots - Sap Power Armlet - Stop - Status: Protect, Shell, Reflect, Berserk, Regen, Float, Decoy, Bubble, Faith, Bravery, Haste - Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep, Oil, Warp, Sap, Berserk, Confuse, Reverse, Disease, Doom, Death - Extra : Instakill CritHP foe, MDEF-, Additional Element Weakness, Insta CritHP for foe ========================== 16 MARKS OUT OF 45 SLAIN =========================== =============================================================================== GOLMORE JUNGLE area =============================================================================== - In [The Needlebrake] go towards E exit - the power of Lente's Tear will allow you to pass thru the seal... so - from [The Needlebrake] pass thru [Whisperleaf Way] to [The Parting Glade]. Save at GCR and take N exit to [Dell of the Dreamer]. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No285 Elder Wyrm G: Boss C: Greater Dragon aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 27 | 71692 | 999 | 33 | 22 | 74 | 9 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 40 | 16 | 14 | 0 | 0 | 14 | 4200 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | yes | imm | yes | imm | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Shell ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Elder Wyrm tends to focus on foe closest to it. ------------------------------------ NOTES ------------------------------------ This is an optional battle. Appears with 2x Treant. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Succulent Fruit u - Feystone r - Emperor Scale POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 5hits (17% chance), CT25 02. MA - Slow HP > 80% - r 03. MA - Break HP > 80% - r 04. MA - Blind HP > 80% - r 05. MA - Silence HP > 80% - r 06. MA - Sleep HP > 80% - r 07. MA - Confuse HP > 80% - r 08. SA - Sporefall HP < 80% - a again after next 15 commands - a 09. SA - Rake all battle - u 10. SA - Fireball HP < 80% - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Golmore Jungle / Dell of the Dreamer; Save 26, BLMC. ------------------------------ GET READY! FIGHT! ------------------- party lv39 Oh my gosh, does it ever quit after getting its ass kicked at Henne Mines? Oh, it is not the same guy? Okay, I still hate this one. Majority of boss' attacks consists of chucking status magic your way, and in one quick swoop you can shut it up. Equip Niho and use either Remedy or Echo Herbs on boss to inflict Confuse, Sleep and Silence (or only Silence if Echo Herbs were used) - you can also use respective magics of course, but using Niho is three times faster. Swap accessories for Rose Corsage afterwards. Now that boss can't touch you with magic, turn your attention to two Treants that are waltzing nearby. They won't be much trouble before falling, and be careful for Tri-Attack. Fortify yourself with Protect, Regen and Haste, and make sure you have some Handkerchiefs on hand to cure Oil from incoming Sporefall. Even though boss has Null VIT, you can cast Shell on yourself to have 50% less chance for boss to hit you with status effects. Take care to renew your protective buffs when they wear off. Once Wyrm loses 20% HP, it will use Sporefall for some major status disorder. If chrs get Confuse, quickly go to menu and switch their weapons for wimpy counterparts until they are no longer under Confuse. Don't waste Remedies for removing status, use Esuna instead, and Handkechief for Oil. After Sporefall is used, boss won't use status magic anymore, but it does gain access to Fireball; Sporefall is incoming again after Wyrm makes 15 commands. If you don't remove Oil, Fireball will deal obnoxious damage to you; Rake isn't much threat though. Sporefall can still be used until end of battle, so don't think you're over with it. Another easy way to fell boss is to keep it asleep and chuck reflected Aero at it - weakness to wind and Sleep status will give you huge bonus to damage. It's all in the stuff you come with and weaknesses to exploit. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - New addition: it is possible to completely bypass this boss and not fight it at this moment. From Golmore travel S to Feywood to enter [The Feywood / Walk of Flitting Rifts], then take E exit into Paramina to enter [Paramina Rift / Icebound Flow]. Once you are in Paramina, continue reading further in next two paragraphs. - After battle take E exit to [The Branchway], and another E exit to [The Greenswathe], and finally E exit to Paramina. =============================================================================== PARAMINA RIFT area [Paramina Rift / Fading Vale] - SCR - exit to Golmore Jungle [Paramina Rift / Head of the Silverflow] [Paramina Rift / Freezing Gorge] - exit to Mt Bur-Omisace [Paramina Rift / Frozen Brook] [Paramina Rift / Path of the Firstfall] - SCR - Strahl's Anchor (available when Strahl has free travel) [Paramina Rift / Spine of the Icewyrm] [Paramina Rift / Silverflow's End] - exit to Stilshrine [Paramina Rift / Karydine Glacier] [Paramina Rift / Icebound Flow] - exit to Feywood =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.31 Paramina Rift Comprising a great ravine running through the mountains of the Jagd Ramooda, this is a barren land covered in hoarfrost and deep snows. The spent shells of airships hang in the frozen river, and here and there can be seen the ruins of great cities built during the years if the Galtean Alliance. Many are the scholars who believe that the Paramina Rift was once a rich and verdant land, and that a climate change brought about by the Mist made it into the cold, harsh jagd we see today. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo26 Drop till you shop - no shops, blimey Weather forecast - W&TNo27 Chest contents list - TRENo19 ASHE'S POSTCARD COLLECTION No.31 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - From [Fading Vale] take it to E exit to reach [Head of the Silverflow], then NE exit to [Freezing Gorge] - a scene will play. Go NE some more and there it is - Mt Bur-Omisace. =============================================================================== MT BUR-OMISACE town [Mt Bur-Omisace / Sand-strewn Pass] - GCR - Traveling Merchant - Traveling Merchant - Chocobo rental - exit to Paramina Rift [Mt Bur-Omisace / Temple Approach] [Mt Bur-Omisace / Temple Grounds] [Mt Bur-Omisace / Hall of the Light] =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.32 Mt Bur-Omisace The sacred mountain of the Kiltia sect, located to the north of the Jagd Ramooda. A temple was built here by believers to mark the place where the founder of the Light of Kiltia began to spread the teachings. There are accounts of the holy city here dating back to writing from the age of the Galtean Alliance. On its long history, Mt Bur-Omisace has never fallen under the control of any foreign power. On the understanding that Kiltia's followers would exempt themselves from political dealings in other lands, Kingdom and Empire both formed a pact to guarantee a holy city's independence, an agreement which stands to this day. It would not be an error to call Mt Bur-Omisace itself a shrine to Kiltia. Apart from the temples, there are only a few residences, with roadside shops catering to the steady stream of pilgrims. In recent years, refugees from war-torn lands have gathered here, forming camps on part of the mountain. The priests of Kiltia give them aid that they might live here in peace. As Mt Bur-Omisace is surrounded by jagd, the faithful must cross the Inner Naldoan Sea by boat in their pilgrimage to the holy city. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo27 Drop till you shop - SHPNo15 Weather forecast - W&TNo28 Chest contents list - no chests ASHE'S POSTCARD COLLECTION No.32 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Shop till you shop (buy 3x Ice Shield in case you didn't get them in Jahara, 3x War Hammer; and get Stop magic), check GCR, moogle nearby sells some maps (map of [Paramina Rift] for 3200 gil, and [Mt Bur-Omisace] map for 15 gil), save your game. NOW STOP! - Just by reaching Bur-Omisace you have unlocked 3 additional hunts. If you were to proceed with the story here, you will lose Larsa as Guest chr, so why not have him around a tiny bit longer? Warp to Rabanastre. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== KTJN SIDEQUEST - Go speak with Ktjn again and she will ask you another question. 'What do you think?' - I think it's a good idea. [+1 point] <--- pick this answer - I'm not so sure. [-1 point] - Still not quite over with her questions... le sigh. - At this point I had enough gil to buy Forgotten Grimoire for 25000 gil, which gave me Sage's Monograph KI, which causes additional loot to drop from elementals. - Visit [Clan Hall] and speak to Mont for following rewards: - for felling Elder Wyrm: 800 gil - Mont has another two elite marks available: - Priority Petition No.5 Trickster (rank 5 mark) petitioner Gurdy is in [Mt Bur-Omisace / Sand-strewn Pass] - Priority Petition No.6 Antlion (rank 5 mark) petitioner Niray is in [Bhujerba / Cloudborne Row] (Staras residence) - Go to [The Sandsea] and accept new bills. - Bill No.12 Feral Retriever (rank 3 mark) petitioner Hymms is in [Mt Bur-Omisace / Sand-strewn Pass] - Go talk to everybody to formalize the contracts. Additionally, when you talk to Niray, you will get Site 3 Key KI, granting you access to more areas of [Lhusu Mines]. Let's go explore and kill that Antlion thingey that spawned. =============================================================================== LHUSU MINES dungeon =============================================================================== [Lhusu Mines / Shaft Entry] - Travel W. [Lhusu Mines / Oltam Span] - You will bump into Yrlon. Travel W. [Lhusu Mines / Transitway 1] - Travel N. [Lhusu Mines / Shunia Twinspan] - Travel N. [Lhusu Mines / Site 2] - Loop around the area and head W towards [Site 3]. On the way you will be able to open 'Wrought Iron Gate' with Site 3 Key KI. [Lhusu Mines / Site 3] - Travel S. [Lhusu Mines / Site 2] - Snoop around a bit and you will find 'Gate Switchboard'. Press it and you will open the door in [Site 2], enabling a shortcut. Then take SW exit. [Lhusu Mines / Shunia Twinspan] - Travel S. [Lhusu Mines / Transitway 1] - Here you can find another 'Gate Switchboard', which opens a gate in [Transitway 1], enabling another shortcut. There is also a 'Transitway 1 Cart', which you can ride back to [Shaft Entry] (provided you have flipped the 'Gate Switchboard' there as I told you when you were hunting for Rocktoise). Travel W to next screen. [Lhusu Mines / Transitway 2] - Cool, a GCR! Save your game, then talk to Kait, then travel W. [Lhusu Mines / Tasche Span] - Travel W. [Lhusu Mines / Site 9] - Travel all the way SW until you see a bunch of red spots on the map. That is Antlion and a crapload of Killer Mantises with it. ------------------------------------------------------------------------------- No250 Antlion G: Rank 5 Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 37 | 106499 | 999 | 37 | 18 | 77 | 17 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 68 | 25 | 24 | 0 | 0 | 25 | 3750 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | absorbs | halves | weak | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | yes | yes | yes | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Haste 50%: Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+, Counter Gain : Null EVA (HP < 50%), Attack+ (HP < 50%), Attack CT = 0 (Enrage) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Potion u - Charger Barding r - Cancer Gem POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 11hits (10% chance), 4% chance to Disable, CT25 02. SA - Enrage HP < 20% - 1x - a 03. SA - Flatten HP > 20% - u 04. SA - Gnaw HP > 20% - u 05. SA - Cannibalize on Killer Mantis - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Lhusu Mines / Site 9; save07, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv40 Cast Protect, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put some stuff on it - Disease, Reverse, Slow and Silence. Mark's Protect, Haste and sometimes Bravery will wear off eventually and they won't be bothering you ever again. If you'd prefer no Bravery, exit and reenter the screen until the status is not there. Wear Black Belt to be immune to Disable from mark's rephys. Now there's a couple of things you need to take care of at once - Antlion is surrounded by some Killer Mantises and you need to get rid of them pronto as well as prevent Antlion to Cannibalize them. Have one chr toss NihoRem on Antlion to inflict Disease, Slow and Silence, while other two chrs cast Warp to banish sidekicks. If Antlion manages to dine once, it becomes lv44 which is still manageable - for desert on the side it becomes lv52, thus growing progressively harder. Disease will prevent it from recovering HP from Cannibalize, as well as give your tank breathing room by blocking most, if not all of its attacks. Cast Decoy on tank, give him/her Main Gauche and best shield (have those Shield Block licenses learned) and make sure you keep tank healed for strikes that get through. Since Disease prevents activation of HP threshold skills and pass- ables, that means no Enrage and no ability to ignore EVA. Meanwhile other two chrs are spread out and keep poking Antlion with wind based weapons or magic until Antlion is no more. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Return to Lhusu GCR and warp to Bhujerba. Report to Niray and receive 4300 gil, Bubble Belt and Sickle-Blade. And what of Site 11 Key? You will be able to claim it when you get to [Phon Coast]. - Bounce back to Mt Bur-Omisace (talk to both Gurdy and Hymms to start the hunts, if you haven't done so already) and then exit to [Paramina Rift]. =============================================================================== PARAMINA RIFT area =============================================================================== - Travel to [Frozen Brook] and Monid offers his support. There is a 30% chance Trickster will spawn in [Frozen Brook] when you enter the area - if it does, Monid will tell you that mark is around (only one time, though). Stay in the area near the line separator until a big red spot comes running your way out of nowhere (it starts with Invisible status). That is the next mark. ------------------------------------------------------------------------------- No249 Trickster G: Rank 5 Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 44 | 61321 | 999 | 37 | 20 | 77 | 25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 70 | 20 | 27 | 8 | 0 | 25 | 3240 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: holy FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste, Invisible 50%: Protect ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null EVA, CritHP -> ATT+, CritHP -> DEF+, HP Devour, Parry, Elem. WKN Change Gain : Attack CT = 0 (HP < 20%), Paling (HP < 20%), White Wind (Subject to Change.) Lose : HP Devour (HP < 50%), Paling (2 minutes elapse), White Wind (Subject to Change.) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 At any given time Trickster is weak to one element and absorbs all others. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Chocobo Feather u - Gysahl Greens r - Hastega Mote POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (10% chance), 4% chance to Doom, CT25 02. SA - Lunge HP > 20% - u 03. SA - Choco-Comet 50% > HP > 20% - r HP < 20% - u 04. SA - Wild Charge HP > 50% - c 05. SA - Shift when hit with element weakness - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Paramina Rift / Frozen Brook; save02, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv40 Cast Protect, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put some stuff on it - Sleep, Silence and Blind. Choco's invisibility will wear off as soon as it attacks you, and for Haste and possible Protect just wait them out. Bird will require a more specific approach since its element weakness varies. The only non-element damage spell we have at the moment is Balance, so we'll be using this magic to hit choco when it's sleeping - combined with Faith it'll do big damage, but you have to do it right. OK, when Tricky charges you, begin attacking it as well as letting it hit you until its HP drops below 50% - at this point mark's HP Devour wears off, Wild Charge is no longer used and you'll be seeing Choco-Comet now and then (spread your chrs out!). Immediately when you spot the change in choco's pattern (or sometime before it loses half HP), throw Alarm Clock with Niho to put it to Sleep (you'll need to get rid of Larsa and Monid to prevent them from waking it up). Now lower your chrs' HP into low ranges to increase the damage Balance can do. Make sure Faith is on so your damage output is even greater, then pop Reflect on (don Ruby Rings) and cast Balance off your chrs - bird will get bashed nine times for some exceptional damage. Be on the lookout and prepare to inflict Sleep again if choco wakes up before going down. If Tricky enters critical, it'll gain Paling and White Wind, increase in attack and defense power, as well as instant rephys. You won't be able to inflict Sleep for roughly 2 minutes, so just hold your ground and patiently wait for it to be gone, then repeat the procedure. And lastly, Trickster will sometimes run away from battle; if it happens, don't chase it as you'll draw unwanted attention from other enemies. It will come back to you so stay put. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - That is one mark down in this area, next one is in [Spine of the Icewyrm], which is your next destination. On route save your game at [Path of the Firstfall]. ------------------------------------------------------------------------------- No236 Feral Retriever G: Rank 3 Mark C: Coeurl aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 28 | 22559 | 999 | 33 | 21 | 62 | 17 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 43 | 15 | 22 | 4 | 0 | 14 | 1820 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | weak | halves | absorbs | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | imm | yes | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Shell 50%: Faith ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Piercing Magic, CritHP -> ATT+, Counter, Counter+ Gain : Null VIT (start of battle), Null EVA (HP < 50%), Parry (HP < 50%), Attack+ (HP < 50%), White Wind (after Purify), Magic CT = 0 (HP < 20%) Lose : Null VIT (HP < 50%), White Wind (2 minutes elapse) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Pebble u - Quality Pelt r - Prime Pelt POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 6hits (10% chance), 4% chance to Sap, CT25 02. MA - Balance HP < 20% - 1x - a 03. SA - Purify HP < 50% & under status change - a 04. SA - Stone Gaze HP > 50% - u HP < 50% - r 05. SA - Rake all battle - u 06. SA - Blaster all battle - u 07. SA - Mind Lash all battle - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Paramina Rift / Path of the Firstfall; save03, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv40 Cast Protect, Regen, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Confuse, Disease, Reverse, Slow, Immobilize, Silence and Blind. When Feral spots you, toss NihoRem to inflict all of the above statuses (except Reverse) and the stage is set for kicking its ass. Since cat is under Disease, you'll never see Purify and Balance, chance of getting Petrify is shrugged upon as it's easily cured with Gold Needle (spread chrs around), you'll only need to look out for Blaster's Sleep, Slow, Silence and Blind (toss a quick Esuna). Equip your tank with best shield available, Main Gauche and cast Decoy to have Feral focus on tank, while tank him/herself and other two chrs kill it painlessly. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Return to Gurdy and Hymms in Bur-Omisace to report. Former awards you with 4800 gil and Deimos Clay, and latter gives you 1500 gil, Recurve Crossbow and 2x Teleport Stone. - You now have Deimos Clay, Horakhty's Flame, and Phobos Glaze. Sell off these items and Morbid Urn appears in Bazaar. Cough up 250000 gil and buy it to obtain Canopic Jar, which causes all enemies to be able to drop Arcanas / High Arcanas. - That's all available marks for now. Next batch appears after quite a while. - Exit N to [Temple Approach], and N again to [Temple Grounds]. - Go E and at the end climb the stairs to enter [Hall of the Light], then go N for a crapload of scenes. Sayonara to Larsa, and you need to go to Stilshrine. But first it's just a small trek thru [Paramina Rift]... =============================================================================== SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS! =============================================================================== =============================================================================== PARAMINA RIFT area =============================================================================== - Go in this direction... [Freezing Gorge], S to [Frozen Brook], SW to [Path of the Firstfall], save your game at SCR, W to [Spine of the Icewyrm], S to [Silverflow's End], and S once more to get to get to Stilshrine. AWESOMENESS CHECK NUMERO ELEVEN! - Before you depart for the dungeon, you can have following magics in addition to those mentioned under previous 'Numero' checks: Stop - 49 out of 81 total - ...status nullifying accessories: Tourmaline Ring - Poison Rose Corsage - Silence Sash - Slow Argyle Armlet - Blind Jackboots - Immobilize Black Belt - Disable Nishijin Belt - Sleep Gillie Boots - Oil Quasimodo Boots - Sap Power Armlet - Stop - Status: Protect, Shell, Reflect, Berserk, Regen, Float, Decoy, Bubble, Faith, Bravery, Haste - Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep, Oil, Warp, Sap, Berserk, Confuse, Reverse, Disease, Doom, Stop, Death - Extra : Instakill CritHP foe, MDEF-, Additional Element Weakness, Insta CritHP for foe ========================== 19 MARKS OUT OF 45 SLAIN =========================== =============================================================================== STILSHRINE OF MIRIAM dungeon [Stilshrine of Miriam / Walk of Sky] - exit to Paramina Rift [Stilshrine of Miriam / Walk of Mind] - GCR [Stilshrine of Miriam / Ward of Measure] [Stilshrine of Miriam / Ward of Velitation] [Stilshrine of Miriam / Walk of Torn Illusion] [Stilshrine of Miriam / Walk of Revelation] - SCR (disguised Crystalbug, so beware) [Stilshrine of Miriam / Ward of the Sword-King] - has a secret passage to [Cold Distance] [Stilshrine of Miriam / Cold Distance] - has a secret passage to [Ward of the Sword-King] [Stilshrine of Miriam / Walk of Prescience] [Stilshrine of Miriam / Walk of Reason] [Stilshrine of Miriam / Ward of Steel] [Stilshrine of Miriam / Hall of Worth] [Stilshrine of Miriam / Vault of the Champion] [Stilshrine of Miriam / Throne of Veiled Gods] =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.33 Stilshrine of Miriam An ancient shrine deep within the Jagd Ramooda. Like Raithwall's tomb, this, too, was constructed in the time of the Galtean Alliance, originally to honor the ancient god of swords and martial might. It is said that a Gran Kiltias of long ago selected the Stilshrine to house the relics of Dynast-King Raithwall, though why he would choose this site, and not a temple of his own sect, is unclear. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo28 Drop till you shop - no shops, blimey Weather forecast - W&TNo29 Chest contents list - TRENo20 ASHE'S POSTCARD COLLECTION No.33 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Access to last area of the dungeon is possible only after some deadly events at Bur-Omisace, when you need to talk to Acolyte to obtain Stone of the Condemner. Details will be listed further down in the walkthru. [Stilshrine of Miriam / Walk of Sky] - Keep going S. [Stilshrine of Miriam / Walk of Mind] - Save at GCR, then go S to enter the shrine. [Stilshrine of Miriam / Ward of Measure] - In the middle of this room you'll find 'Pedestal of the Dawn'. Equip Dawn Shard on party leader (you got it way back in Raithwall Tomb), examine the switch, pick second option and pedestal will activate properly (if you try operating it with anything else equipped, three enemies will spawn). You'll be teleported to another room. Don't forget to switch Dawn Shard off. [Stilshrine of Miriam / Ward of Velitation] - Kill enemies as you go and proceed W. [Stilshrine of Miriam / Walk of Torn Illusion] - Upstairs, around the room and check out another 'Pedestal of the Dawn', like in the first room. Equip Dawn Shard on party leader and voila. Return to previous room. [Stilshrine of Miriam / Ward of Velitation] - Take any stairs you desire to exit E. [Stilshrine of Miriam / Walk of Revelation] - Look, a Save Crystal... or rather Life Crystal! Something's odd about it... it's green... it attacks you! Beat the Crystalbug and it will turn into real SCR. After saving take up the middle W exit. [Stilshrine of Miriam / Ward of the Sword-King] - N gate is locked, so tackle S portion. At the end of the path check 'Sword of Judgment' and N door will now open. Before you depart for the newly shown 'Way Stone' start poking along the W wall and *wait* few seconds - the wall will dematerialize and you can take some stairs up into hidden corridors. [Stilshrine of Miriam / Walk of Torn Illusion] - Keep climbing the stairs and before you exit out at the top, make sure to put Float on, or bring out a chr you don't use and go into next area. [Stilshrine of Miriam / Cold Distance] - If not floating, you will be affected by Confuse and Berserk trap. Quickly switch out the chr you used as bait and eliminate slimies along with Matriarch Bomb if it appeared. There is another trap at the chest you see - open it and you can get Shell Shield. If you nab Dark Matter, reload and try again. Make your way back to [Ward of the Sword-King]. [Stilshrine of Miriam / Ward of the Sword-King] - Go and examine the orange 'Way Stone' inside the now open room. [Stilshrine of Miriam / Ward of Measure] - You're back in the first room. Take W stairs down and take W exit (when you examine the door, pick second choice to advance). [Stilshrine of Miriam / Cold Distance] - Immediately take W exit. [Stilshrine of Miriam / Walk of Prescience] - Take the topmost of the three passages leading W and you'll come to a statue 'Stone Brave', which is facing S. Turn it in counterclockwise direction once to have it face E (when it faces right direction, statue's eyes will glow). Then take S stairs to next area. [Stilshrine of Miriam / Walk of Reason] - Carry on, open two huge doors on your way, and start searching for another 'Stone Brave', located on S end of this room. When you find it, it will be facing E, so turn it counterclockwise once to have it face N. Take N exit from this room. [Stilshrine of Miriam / Cold Distance] - Now it's a wise idea to return to outside and save your game. When you do, return to this room and take E exit. [Stilshrine of Miriam / Ward of Steel] - Go downstairs, open the door, and enter the banzai. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No287 Vinuskar G: Boss C: Manufacted Dragon aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 27 | 15138 | 999 | 32 | 17 | 60 | 14 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 34 | 23 | 26 | 0 | 0 | 19 | 2480 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, HP Devour Gain : Null EVA (HP < 50%), Counter (HP < 50%) Lose : HP Devour (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ Vinuskar tends to focus on foe closest to it. ------------------------------------ NOTES ------------------------------------ During battle Magnetic field is slowing down your actions for as long as you wear any metal equipment. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Knot of Rust u - Thief's Cuffs r - Damascus Steel POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 2hits (10% chance), 4% chance to Sap, CT25 02. MA - Slow all battle - r 03. MA - Break all battle - r 04. SA - Gnaw all battle - u 05. SA - Crown HP < 80% - a 80% > HP > 50% & again after next 6 commands - a HP < 50% & again after next 10 commands - a 06. SA - Sword Dance HP < 50% - a again after next 10 commands - a 07. SA - Lunge all battle - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Stilshrine of Miriam / Ward of Steel; Save 27, BLMC. ------------------------------ GET READY! FIGHT! ------------------- party lv41 Hmmm... *checks HP*... am I playing the right game? After huge HP bonanza from Elder Wyrm this guy's HP is laughable. Still, there are few things that make your battle more difficult - magnetic field will significantly slow down your actions for as long as you have metallic equipment. Hop into mystic armor and wield weapons not made of metal (for example poles or bows). Checking status affinities it can only be affected by Slow and Blind, which is good enough for me. Battle begins with Vinu being under HP Devour effect, which lasts until it loses 50% HP, so be careful you don't eat too much damage - good news is that Vinu will be taking as much damage as it dishes. Toss Haste on whoever gets pinched by Slow from Vinuskar, and use Esuna to heal Petrify or Sap. If a chr gets Confuse charm from Crown (used when Vinu loses 20% HP), immediately equip wimpy weapon. After losing 50% HP, Vinu begins using Sword Dance, so cast Protect if you haven't already - in addition it will now always hit you with physicals and has a small chance to counter. Recast Slow when it wears off and keep pushing Vinu's HP down to zero until it falls back where it came from. You can swipe Thief's Cuffs from Vinu if you're lucky enough, but don't sweat it if you don't for you will be able to buy them pretty soon, if you haven't already. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - When you defeat it, press on E to find third statue. This one is facing N, so turn it counterclockwise once to have it face W. Nearby is the Urn holding the map of the shrine. Now return to previous room (you'll see the giant sword being raised, and thus you can explore new parts of the shrine). [Stilshrine of Miriam / Cold Distance] - Go N. [Stilshrine of Miriam / Ward of Measure] - Consider saving your game as well, then use yellow 'Way Stone'. [Stilshrine of Miriam / Ward of the Sword-King] - Go S towards the giant blade and pass underneath it. Examine S door and pick second choice to enter... get thy battle Ashe! [Stilshrine of Miriam / Hall of Worth] - Anyone have a nice campfire around? ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No273 Mateus G: Esper C: The Corrupt aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 30 | 34259 | 999 | 36 | 32 | 69 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 46 | 21 | 21 | 0 | 0 | 27 | 2480 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: ice FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | weak | absorbs | halves | halves | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic, CritHP -> MAG+, Parry, Half MP Cost Gain : Attack+ (HP < 50%), Spellspring (HP < 50%), Attack CT = 0 (HP < 20%) Magic CT = 0 (Chain Magick) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Mateus tends to focus on foe who draws the most hate. Subject to change. ------------------------------------ NOTES ------------------------------------ Summons 5x Ice Azer to her aid. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Pisces Gem u - Elixir r - High Arcana POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, CT25 02. MA - Blizzaja HP < 50%, after Chain Magick is used - a again after next 12 commands - a 03. MA - Slow all battle - u 04. MA - Reflect all battle - a 05. MA - Flash-Freeze HP < 80% - a 80% > HP > 50% & again after next 8 commands - a HP < 50% & again after next 12 commands - a 06. SA - Chain Magick HP < 50% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Stilshrine of Miriam / Hall of Worth ------------------------------------------------------------------------------- No096/b Ice Azer G: Ice Elemental C: Elemental aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 25 | 2708 | 999 | 25 | 26 | 34 | 16 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 45 | 30 | 36 | 0 | 1675 | 1 | 203 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: ice FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK immune | weak | absorbs | immune | immune | immune | immune | immune ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | yes | imm | imm | imm | imm | yes | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Resist G&M, Null VIT, Piercing Magic, CritHP -> MAG+, Return Damage, Half MP Cost Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Subject to change. ------------------------------------ NOTES ------------------------------------ Appears with Mateus. ------------------------------------ ITEMS ------------------------------------ DROP: c - Ice Magicite u - Ice Stone r - Feystone vr - Ice Crystal STEAL: c - Ice Magicite u - Feystone r - Ice Crystal POACH: none SP.IT: mn - Pebble - 10% cj - Arcana - 16% --------------------------------- ATTACK LIST --------------------------------- 01. MA - Curaga Mateus' HP < 50% - on Mateus - u 02. MA - Blizzard all battle, some chrs are far - c 03. MA - Sleep magic casting is detected - on caster - c ----------------------------- PLACE OF ENCOUNTER ------------------------------ Stilshrine of Miriam / Hall of Worth; Save 28, BLMC. ------------------------------ GET READY! FIGHT! ------------------- party lv41 Prepare yourself by wearing Nishijin Belt and Ice Shield, and unequip any guns or measures because Ice Azer heavily reduces such damage. Back in Bur-Omisace you can purchase Storm Spear and Storm Staff (hidden bonus of upping thunder damage) and then wield these weapons. This will not be an easy battle because Mateus can only be affected by Oil and is immune to everything else. It's different song with its helpers - Ice Azer can be put under Sleep, Immobilize, Blind, Oil and Sap; so put Azers to Sleep as soon as you can and then blast them with thunder magic (note that you suffer 5% of damage inflicted). All foes in this battle have Piercing Magic, so Reflect will not help you. You will be put to Sleep unless you pack Nishijin Belt like I advised. Even though bosses have Null VIT, you can cast Shell on yourself to have 50% less chance for them to hit you with status effects. Cast Protect, Shell and Haste on yourself (take care to renew your protective buffs when they wear off) - preps are done, so let us get down to riding this world of Mateus and bringing it under our command. With Sleep danger out of way the other status you can look forward to is Sap from Blizzaja (whip on Quasimodo Boots), which is used once she loses half HP; and Slow from same magic spell (equip Sash prior to being hit). Boss follows Chain Magick with Blizzaja, and can now sling magics at you much faster. All ice damage will be reduced by half, and you can increase damage output by putting Berserk on your fighter along with Decoy. Mateus has higher prob to evade attacks because of Parry, and its magic power increases when in critical HP. Not much to worry about but to continue beating on it until it succumbs in defeat. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - You now gain the ability to summon Mateus - go S. [Stilshrine of Miriam / Vault of the Champion] - Still go S for an event. You will obtain Sword of Kings KI and Sword of Kings weapon. Now say "Sayonara" to the shrine and make your way outside. Deja-vu? Deja-vu! - View the scene, then check GCR and teleport to Bur-Omisace. =============================================================================== MT BUR-OMISACE town =============================================================================== - Head for [Hall of the Light]. Prepare yourself when you enter... ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No381 Judge Master B. G: Imperial Army C: Judge aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 30 | 17200 | 999 | 37 | 23 | 60 | 25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 49 | 26 | 22 | 4 | 0 | 19 | 1980 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | imm | yes | imm | imm | yes | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> MAG+, CritHP -> DEF+, Parry, Shield Block, Item+ Gain : Null W&T Effects (HP < 50%), Null VIT (HP < 50%), Spellspring (HP < 50%), Attack+ (Battle Cry), Magic CT = 0 (Chain Magick) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Judge Master tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ Appears with 3x Judge. Battle begins with 'Back attack!'. This battle is different in NTSC-J version. Differences are listed below. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Hi-Potion u - Ruby Ring r - Ether POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 6hits (14% chance), 5% chance to Blind, CT25 02. MA - Aero (NTSC-J) HP > 50% - r HP < 50% - u 03. MA - Watera (NTSC-J) HP > 50% - r HP < 50% - u 04. MA - Immobilizega (NTSC-J) HP > 50% - r HP < 50% - u 05. MA - Dark (NTSC-J) HP > 50% - r HP < 50% - u 06. SA - Battle Cry (NTSC-U/C) HP < 70% - 1x - a 07. SA - Kick HP > 50% - u HP < 50% - r 08. SA - Chain Magick (NTSC-J) HP < 30% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Mt Bur-Omisace / Hall of the Light; Save 29, BLMC. ------------------------------ GET READY! FIGHT! ------------------- party lv41 NTSC-U/C version: Boss is not alone, for he somehow deployed three additional Judges behind your back - I wish I could cheat like that in Command & Conquer, only that I shall command my three girls into kicking boss' ass, thus conquering the battlezone. Anyway, he is also the last of the bosses that start with buffs on, and you can't do nothing about it but to wait it out - ya, Dispel is coming out to your friendly neighbourhood magic store soon. Enough rambling, let's look what we can do with this guy. Judges behind you will be throwing Lunge and Water Spout at you (everything can be blocked), so pick them off one by one immediately. Boss will take some time to casually walk over to place of battle, so use that time - if boss' Protect and Shell wear off, Judges will recast it on him, so that gives you another reason you want to be free of their oppression. Looking at status affinities... harharhar, now that is a surprise. You can inflict Stop, Sleep, Slow, Blind, Sap and Berserk... wait a minute, was that Stop I wrote? Why yes, it is! Once you clear Judges off the chessboard, sling Stop on boss and then just bash him up; or use NihoRem on him to inflict all statuses at once ('cept Berserk). Have none of the goodies I keep advising you to have? Here's how battle shall unfold then - boss' regular attack will occassionally Blind someone (make sure you do same to him), so Argyle Armlet would be welcome addition. After losing 30% HP, boss cries with Battle Cry, gaining more firepower. Not much change in battle plans except that he heavily reduces physical damage when in critical HP, which you can counter by few well placed Firas or similar. Also beware of increasingly higher combo rate as you are reducing his HP. NTSC-J version: You get to look forward to a different boss battle. Unlike US version, head honcho will mostly rely on magic attacks so employing Reflect would be an excellent choice. Wear Jackboots to be immune to Immobilize and if you will be using Reflect, remember to switch to healing with items. Even though boss has Null VIT, you can cast Shell on yourself to have 50% less chance for boss to hit you with status effects. Once he loses 70% HP, he will start spamming his spells so a focused assault will destroy his Construction Yard and you will win. Here's one thing that confuses me - that is Item+... neither he nor Judges use items, and when I tried using Hi-Potion on him (all three Potion Lores learned), he got healed for 600 HP. Should you have any insight on the matter, sling it in my direction. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- =============================================================================== SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS! =============================================================================== - After scenes end, talk to a slow moving Acolyte in front of the stairs in [Temple Grounds] to receive Stone of the Condemner KI. Return to entrance of Bur-Omisace and use GCR to warp to Rabanastre. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - Go to [The Sandsea] and accept new bills. - Bill No.13 Vorpal Bunny (rank 3 mark) petitioner Nera is in [Eruyt Village / The Spiritwood] - Bill No.14 Mindflayer (rank 4 mark) petitioner Guromu is in [Jahara / Lull of the Land] - Bill No.15 Bloodwing (rank 5 mark) petitioner No.381 is in [Dalmasca Estersand / South Bank Village] - Bill No.16 Atomos (rank 3 mark) petitioner Burrogh is in [Nalbina Town / Jajim Bazaar] - Bill No.17 Roblon (rank 6 mark) petitioner Morgen is in [Nalbina Town / West Ward] - Bill No.18 Braegh (rank 4 mark) petitioner Va'Kansa is in [Mosphoran Highwaste / Babbling Vale] KTJN SIDEQUEST - Go speak with Ktjn again and she will have made her decision, then she disappears from the stairs. Based on answers you have given to her she will be inside [Clan Hall]. Go talk to her once more and she will give you Platinum Sword. This is the end of her quest. - You're already in [Clan Hall], so speak to Mont for following rewards: - for felling Vinuskar: 1100 gil - Mont will also offer you to hunt for one of his elite marks (which you should accept): - Priority Petition No. 7 Carrot (rank 7 mark) petitioner is Zammadria in [Nalbina Town / West Ward] (inside aerodrome) - Go talk to all seven petitioners to formalize the contracts. - There are new magics (Dispel, Bio, Vanish, Death and Vanishga), techs (Addle and Bonecrusher), gambits and equipment available, so update accodingly. Also by taking airship flight from Rabanastre to Bhujerba, you can buy Syphon magic during travel. - MAKE SURE YOU BUY SOME BUBBLE BELTS NOW! For some silly reason they're unavailable for buying when your clan rank is Paragon of Justice. NABREUS' MEDAL QUEST - A check first - did you see Ma'kleou yet in [Nabreus Deadlands / The Muted Scarp]? It is advisable you do so. - Enter [Lowtown] and go to Dalan's, who is having a visit by Roh'kenmou. Talk to him to find out he is after a medallion, which was broken into four parts. Dalan had first part, and you have the second part (Blackened Fragment as a reward from successfully hunting Orthros) and third part (Dull Fragment from Waterway puzzle). Talk to Roh'kenmou again and fork over both fragments (there really is no use hanging on to them). Remaining piece will require you to do some legwork. - Find Filo prowling the SE corner of [South Sprawl] and talk to her. Note that you MUST talk to Roh'kenmou first before she even helps you look for this fragment. Next travel to [Southern Plaza] and talk to 'Curious Woman' near the fountain. Then waltz to [Muthru Bazaar] and talk to people labeled as 'Merchant', with each inquiring about him having dealt with a necklace. One of them will offer further hints - go to Yugri's now and speak to 'Sotted Imperial'. Now go find Kytes in [North Sprawl] near Storehouse Five, followed by talking to Filo in [South Sprawl] once more. Finally return to Yugri's to have one more word with the Imperial and you obtain Grimy Fragment KI. - Give the final fragment back to Roh'kenmou - all four pieces together will form Medallion of Bravery later. Continuation of the quest will be done once we get to Archades. - Luccio in [Mosphoran Highwaste / Babbling Vale] is now selling 1000 Needles tech, as well as some new equipment. - A lot of marks to be hunted down - begin with Vorpal Bunny in Golmore. =============================================================================== GOLMORE JUNGLE area =============================================================================== - Vorpal Bunny is found in [The Rustling Chapel]. Before looking for it, I suggest clearing out most enemies - don't eliminate everything, as this will cause undead enemies to spawn when you get close to their point. Then make close examination of square shaped parts of the area and Bunny will jump out on one of them. ------------------------------------------------------------------------------- No238 Vorpal Bunny G: Rank 3 Mark C: Mutant Hare aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 31 | 20010 | 999 | 35 | 22 | 55 | 25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 46 | 15 | 22 | 6 | 0 | 16 | 1440 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | yes | imm | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect 50%: Faith ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> MAG+, Parry, Counter, Counter+, Spellbound, Item+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Drab Wool u - Hi-Potion r - Blood Wool POACH: none SP.IT: ki - Rabbit's Tail --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 11hits (10% chance), 4% chance to Sap, CT25 ----------------------------- PLACE OF ENCOUNTER ------------------------------ Golmore Jungle / The Rustling Chapel; save04, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv42 Cast Protect and Haste on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Disease, Slow, Silence, Blind and most importantly Berserk. First thing to do is cast Berserk on Bunny until it connects. Doing so will prevent the mark from constantly running away and possibly dragging you into battles with other enemies (which is why we cleared out majority of them before), as well as prompting it to take the fight to you. Dispel its Protect - rabbit only has rephys with Sap chance, but considering low HP amount at this point of hunter career it isn't long when the mark kisses goodbye to this life. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After the battle you get Rabbit's Tail KI. Return to Nera and claim 2000 gil, Lightning Arrows and Gillie Boots. Now warp to Henne Mines. =============================================================================== HENNE MINES dungeon =============================================================================== [Henne Mines / Staging Shaft] - You will find Asdalu near GCR. Talk to him for a tip on Mindflayer, but we already know it's in [Phase 1 Dig]. Travel N. [Henne Mines / Ore Separation] - Travel W. [Henne Mines / North Entrance] - Operate blue 'Gate Switchboard' nearby and travel S. [Henne Mines / Pithead Junction A] - Travel W. [Henne Mines / Phase 1 Shaft] - Travel S. [Henne Mines / Phase 1 Dig] - Check that your chrs' MP is above 90% remaining, else Mindflayer will not spawn when you enter the area. When your MP is high enough, you will find Mindflayer poking around S end of the area. Before approaching it, I advise to clear the areas you can access (without getting Mindflayer upset) of all enemies. ------------------------------------------------------------------------------- No240 Mindflayer G: Rank 4 Mark C: Mindflayer aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 35 | 31161 | 999 | 32 | 26 | 74 | 19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 49 | 15 | 26 | 4 | 0 | 18 | 3150 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Shell, Haste, Faith ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Resist G&M, Null VIT, Piercing Magic, CritHP -> MAG+, CritHP -> DEF+, Half MP Cost, Spellbound, Item+ Gain : Spellspring (HP < 20%), Damage Resist (HP < 20%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Pebble u - Float Mote r - Vanishga Mote POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, CT34 02. MA - Fira all battle - r 03. MA - Thundara all battle - r 04. MA - Blizzara all battle - r 05. MA - Bio HP < 20% - r 06. MA - Drain before Mystery Waltz - r after Mystery Waltz - u 07. MA - Invert before Mystery Waltz - r after Mystery Waltz - u 08. SA - Hero's March after Soul Etude - 1x - a 09. SA - Dark Shock before Mystery Waltz - u 10. SA - Soul Etude HP < 20% - 1x - a 11. SA - Time Requiem before Mystery Waltz - u 12. SA - Mystery Waltz after Hero's March - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Henne Mines / Phase 1 Dig; save09, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv42 Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. We'll destroy the dude before your buffs wear off, but if not, then renew Protect, Shell and Haste only. Checking status affinities and considering our options, you can put some stuff on it - Slow, Blind, Sap and Berserk. We'll destroy Mindflayer with Berserk, but before that toss NihoRem to inflict Slow, Blind and Sap, while other two chrs use Bacchus' Wine to add Berserk (alternately use Indigo Pendant and cast Berserk - the acc nulls VIT making status spells always hit). Now the mark has trouble hitting you with rephys, even though it attacks twice as fast. Have Power Armlets equipped (rare drop from Wary Wolf) at all times to be Stop-immune, else you may regret it if the mark casts Time Requiem (if you don't have Power Armlet, you'll need to maintain Shell to halve status infliction chances). Once it's under Berserk influence, pull out your weapons and begin bashing it up. Be cautious when it near critical HP - let Berserk run out before you apply it again. Otherwise there's possibility Mindflayer would heal itself to full with Soul Etude (Mystery Waltz and Hero's March will be cut off with Berserk casting, but if they succeed... cast Dispel to remove buffs gained and simply repeat what you've been doing from start of battle). -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After battle return to [Staging Shaft] (Asdalu will talk of another door in [Ore Separation] which he could not open) and use GCR to warp to Jahara. Talk to Guromu and you get 2200 gil and Carmagnole, then warp to Mosphoran. =============================================================================== MOSPHORAN HIGHWASTE area =============================================================================== - Save your game at GCR in [Babbling Vale], then travel to [Northern Skirts] and look for Atomos. ------------------------------------------------------------------------------- No213 Atomos G: Rank 3 Mark C: Mutant Slaven aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 33 | 40020 | 360 | 36 | 14 | 69 | 13 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 47 | 14 | 17 | 0 | 0 | 16 | 2070 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | yes | yes | imm | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell 50%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null W&T Effects, Null EVA, CritHP -> ATT+, HP Devour Gain : Attack+ (HP < 50%), Attack CT = 0 (HP < 20%), White Wind (after Purify) Lose : HP Devour (HP < 50%), White Wind (2 minutes elapse) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Potion u - Tanned Giantskin r - Gemini Gem POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 8hits (17% chance), CT25 02. MA - Regen HP > 20% - r when not in battle - a 03. MA - Protect HP > 20% - r when not in battle - a 04. MA - Shell HP > 20% - r when not in battle - a 05. SA - Purify HP > 20% & suffers from bad statuses - a 06. SA - Gnaw HP > 20% - u 07. SA - Restore 50% > HP > 20% - r when not in battle - a 08. SA - Power Stun HP > 20% - u 09. SA - Spin Kick HP > 20% - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Mosphoran Highwaste / Northern Skirts; save06, RDMC. ------------------------------ GET READY! FIGHT! ------------------- party lv42 Cast Protect, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Confuse, Sleep, Disease, Slow, Disable, Immobilize, Silence, Blind and Sap. Dispel beneficial statuses from Atomos, toss NihoRem and you've basically won. Even when it wakes up, it won't be able to do a thing because of Disable on it. Regen and Restore will do squat, but Atomos is able to remove bad statuses with Purify once Disable is gone - White Wind will go into effect immediately, preventing you from hacking its circuits for 2 minutes. Atomos has active HP Devour when battle starts (loses the pass-able once HP is below 50%) and ignores EVA (shields do no good, but Blind will cause attacks to occassionally miss). If Disease isn't on, rarely mark'll decide to Restore itself once it loses half HP (when it goes critical, it stops using the skill). Atomos has no status potential to put on you, so equip desired acc and bash it up good. Spreading chrs out will prevent Power Stun and Spin Kick to hit them all (spice it up with Decoy on your tank). -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Report to Burrogh and get 1800 gil, Gaia Rod and Diamond Shield. JOVY QUEST - Afterwards seek out Jovy in [Nalbina Town / West Ward] and talk to him. Do this each time you complete a hunt with petitioner from Nalbina. - Warp to Barheim now. =============================================================================== BARHEIM PASSAGE dungeon =============================================================================== [Barheim Passage / The Zeviah Subterrane] - Travel N. [Barheim Passage / Great Central Passage] - Travel N. [Barheim Passage / North-South Junction] - Save your game at GCR, then return to previous screen. [Barheim Passage / Great Central Passage] - Take upper of two W exit. [Barheim Passage / East-West Bypass] - Travel W. [Barheim Passage / The Zeviah Span] - Travel aaaall the way S. [Barheim Passage / West Annex] - Slowly keep working towards W exit, systematically cleaning out enemies as they come. This will ensure you're not fighting too much stuff when Bloodwing falls into the fray from the ceiling. ------------------------------------------------------------------------------- No242 Bloodwing G: Rank 5 Mark C: Mutant Steeling aggressive ---------------------- STATISTICS ---------------------- Flying: yes V | LVL | HP | MP | STR | MAG | VIT | SPE a | 37 | 41171 | 713 | 33 | 21 | 69 | 40 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 61 | 22 | 23 | 8 | 0 | 24 | 2990 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | yes | yes | imm | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste 50%: Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety Gain : Attack+ (HP < 50%), Attack CT = 0 (HP < 20%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Pebble u - Bat Fang r - Spiral Incisor POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 8hits (10% chance), 4% chance to Poison, CT25 02. SA - Eerie Soundwave HP > 50% - u 50% > HP > 20% - r 03. SA - Gnaw HP > 50% - u 50% > HP > 20% - r 04. SA - Leech HP > 50% - r 50% > HP > 20% - u ----------------------------- PLACE OF ENCOUNTER ------------------- party lv43 Barheim Passage / West Annex; save24, RDMC ------------------------------ GET READY! FIGHT! ------------------------------ Cast Protect, Regen, Bubble, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Disease, Reverse, Immobilize, Silence and Blind. You'll be focusing on Disease and Immobilize in order to overpower Bloodwing. Disease will prevent it from healing with Leech, and Immobilize will allow you to attack it with ranged weapons without coming too close for it to harm you. Even though bats can usually be hit with melee weapons, this one has flying property so you'll be relying on ranged weapons. Have Tourmaline Ring equipped to void Poison from rephys. Dispel marks Haste and possible Bravery, then mess it up with NihoRem (don't bother with Reverse). Equip ranged weapons and stand good distance away from the bat, then start target practice until it falls from the sky (Immobilize may need to be renewed once or twice). -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After battle proceed return to GCR in [North-South Junction] and warp to Estersand. Claim your reward from No.381: 2400 gil, Stun Bombs, Vampyr Fang. - Warp to Salikawood now. =============================================================================== THE SALIKAWOOD area =============================================================================== - Save at GCR in [Quietened Trace] and travel to [Corridor of Ages]. Shortly before entering Necrohol you will see Braegh. ------------------------------------------------------------------------------- No217 Braegh G: Rank 4 Mark C: Mutant Nightmare aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 35 | 43283 | 999 | 34 | 22 | 60 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 54 | 16 | 22 | 3 | 0 | 17 | 2340 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:thunder FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK immune | absorbs | weak | immune | immune | immune | immune | immune ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> MAG+, Return Damage Gain : Magick Shield (HP < 50%), Magic CT = 0 (HP < 20%) Lose : Magick Shield (2 minutes elapsed) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Storm Magicite u - Storm Crystal r - Grimoire Aidhed POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 5hits (10% chance), thunder based, CT25 02. MA - Thundara HP > 20% & foe is close - u HP < 20% & foe is close - c foe is far - c 03. MA - Bleed all battle - u 04. MA - Immobilizega all battle - r 05. MA - Berserk all battle - r 06. MA - Invert all battle - u HP < 50% & struck with magic - closest foe - a 07. SA - Rush HP > 20% - c 08. SA - Snake Lash HP > 20% - c ----------------------------- PLACE OF ENCOUNTER ------------------------------ The Salikawood / Corridor of Ages; save05, RDMC. ------------------------------ GET READY! FIGHT! ------------------- party lv43 Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Sleep, Disease, Reverse, Slow, Disable, Immobilize, Silence and Sap. Reflect and Invert will save the day in Braegh's case. Heal yourself with Hi-Potions or don two chrs with Ruby Ring acc and send them in for close combat (mark has Return Damage), while support chr casts Reflect on self, then equips Opal Ring and heals the team with Cura or Curaga, whichever is more necessary. Do not be concerned with status changes or Braegh healing itself with reflected Thundara, for sooner or later it'll cast Invert which will mark its doom. In case you're a bit unlucky and Braegh loses half HP with no Invert being cast, it'll shield itself with Magick Shield for 2 minutes, being immune to all types of magic attacks. Invert is a skill that can be reflected (luckily this mark doesn't have Piercing Magic) and once it lands on Braegh, its HP will be less than 999. All it takes now are few well placed blows and horse is history. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Report to Va'Kansa and receive 1700 gil, Obelisk and Hi-Ether. Later when you get to [Phon Coast / Hunters' Camp], seek out Hawker near the Hunt Club house and talk to him. Now warp back to [Mosphoran Highwaste] and talk to Va'Kansa again for some funny response. - Warp to Rabanastre. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - Go to [Clan Hall] and speak to Mont for following rewards: - for Paragon of Justice rank: High Arcana, 3x Teleport Stone - New stuff you can buy from Clan Provisioner is Warp Mote. Quite handy for clearing out unwanted groups of enemies. Note that Bubble Belt is gone until you acquire next rank. - Warp back to Salikawood. =============================================================================== THE SALIKAWOOD area =============================================================================== - From [Quietened Trace] proceed to [Piebald Path] and enter Nabreus. =============================================================================== NABREUS DEADLANDS area =============================================================================== - If this is your first time here, follow these directions: From [Greencrag] go W to [The Muted Scarp] (save your game here and make sure you talk to Ma'kleou by checking all choice he gives you), then E to [Vale of Lingering Sorrow]. Check around NW end of this area to find Urn with map of [Nabreus Deadlands]. - Make your way to [Succor Midst Sorrow] - beware, the crystal is in fact Crystalbug. Kill it and GCR will spawn, so save your game. Now return to [The Slumbermead] and look for a secret path in NW corner - it will take you to [The Fog Mutters]. - If you have already been here and defeated Crystalbug to form the GCR in [Succor Midst Sorrow], you can just warp here and go to [The Slumbermead], then look for a secret path in NW corner - it will take you to [The Fog Mutters]. - Follow the path to [Overlooking Eternity]. Your climb will be made difficult with lots of undead rising from the ground. Use Niho's ability to inflict statuses to keep some enemies at bay while you're hacking them down. On the top you will find Roblon. ------------------------------------------------------------------------------- No215 Roblon G: Rank 6 Mark C: Augmented Automaton aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 43 | 177365 | 999 | 37 | 30 | 65 | 17 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 69 | 27 | 29 | 0 | 0 | 26 | 4410 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | halves | halves | halves | weak | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect 50%: Shell, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null EVA, CritHP -> ATT+, CritHP -> DEF+ Gain : Attack CT = 0 (HP < 20%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Fire Stone u - Iron Ore r - Fire Crystal POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, CT25 02. MA - Fira HP > 50% - on closest foe - c 50% < HP < 20% & foe is close - r HP < 50% & foe is far - c 03. MA - Thundara HP > 50% - on closest foe - c 50% < HP < 20% & foe is close - r HP < 50% & foe is far - c 04. MA - Blizzara HP > 50% - on closest foe - c 50% < HP < 20% & foe is close - r HP < 50% & foe is far - c 05. MA - Fear HP > 50% - on closest foe - c 50% < HP < 20% & foe is close - r HP < 50% & foe is far - c 06. SA - Smite of Rage 50% < HP < 20% & closest foe - r 07. SA - Focus HP > 50% & MP < 20% - a HP < 50% & MP < 20% & foe is far - a 08. SA - Lunge 50% < HP < 20% & closest foe - r 09. SA - Tri-Attack 50% < HP < 20% & closest foe - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Nabreus Deadlands / Overlooking Eternity; save27, RDMC. ------------------------------ GET READY! FIGHT! ------------------- party lv45 Try to make sure that the area is completely clear of undead enemies, including on the top plateau with Roblon on it. The mark rarely moves from its spot, though it will try to cast magic in case one of the chrs gets in range. Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put some stuff on it - Slow, Blind and Sap; not much, but it'll help in the long run. Finally a mark that cannot status jinx you in any way, so acc of choice will be Ruby Ring, Opal Ring and Turtleshell Choker. Give two chrs with Ruby Ring and best shield, then send them in for melee damage, while support chr with Opal Ring stands back and fires off healing spells, occassionally harming Roblon with ranged weapons. Toss NihoRem to inflict statuses mentioned above, and let fireworks fly. Roblon will sometimes heal itself with reflected Firas, but reflected Blizzara and Thundaras along with chrs' physicals will keep the gauge on your side. Roblon also uses Fear, AoE skill which lowers MP - I suggest not to bother with Charge tech to recover MP, as it will just get emptied again. If your support chr gets low on MP, use Charge or Turtleshell Choker for some emergency healing. Mark's Blind status will ensure some of its rephys miss, and as battle wages into 2nd halftime, you're introduced to a bit more of mark's physicals - not to worry, Blind will still cause a miss here and there. Finally we come into critical HP, where Roblon's attack and defense power increase, as well as rephy being able to be executed immediately. Keep Slow on the foe at all times as well as Reflect on your chrs as once again Roblon will be mostly chucking magic spells. Remove final portion of HP and you win. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Return to [Succor Midst Sorrow] and warp to Nalbina - claim your reward from Morgen: 3100 gil, Giant's Helmet, Mythril. JOVY QUEST - Afterwards seek out Jovy in [Nalbina Town / West Ward] and talk to him. This is 2nd time out of five. - Now back to Salikawood to kill Bugs Bunny. =============================================================================== THE SALIKAWOOD area =============================================================================== - Begin at [Quietened Trace] and saving your game, then travel to [Sun-dappled Path]. REMEMBER, YOU MUST NOT KILL ANY ENEMIES FROM THE TIME YOU ENTER SALIKAWOOD. Switch gambits off as you go, and don't kill anything until you arrive at destination. Krjn will greet you as you enter the area and fight alongside you. Until you find Carrot, kill all bunnies you encounter, or they will aid Carrot in upcoming battle. ------------------------------------------------------------------------------- No251 Carrot G: Elite Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 49 | 110842 | 999 | 38 | 26 | 77 | 19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 81 | 24 | 31 | 0 | 0 | 28 | 3960 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell, Haste, Bravery, Faith 50%: Reflect, Regen ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null EVA, CritHP -> ATT+, CritHP -> DEF+ Gain : Attack+ (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Dark Crystal u - Foul Liquid r - Putrid Liquid POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 5hits (17% chance), CT25 02. SA - Hero's March Haste is no longer present on Carrot - 1x - a 03. SA - Purify after Putrid Breath - a 04. SA - Growing Threat HP < 50% - 1x - a 05. SA - Lunge all battle - u 06. SA - Time Requiem all battle - r 07. SA - Putrid Breath HP > 50% - u HP < 50% - c under status change - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ The Salikawood / Sun-dappled Path; save39, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv46 Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put only a few statuses on it - Slow and Silence. Carrot presents a good challenge - your acc of choice will be Black Belt to prevent Disable from Putrid Breath and Power Armlet (rare drop from Wary Wolf) to null Stop from Time Requiem. Kjrn will be mainly assisting you by putting buffs on your chrs. When you see the mark, chuck Dispel on it to remove its buffs and it'll use Hero's March, which you'll simply Dispel again. Move two chrs into melee range and have them start attacking, and ensure that support chr is out of Carrot's melee range - I find it best when I put this chr behind either Carrot's back or behind both melee chrs. Support chr's role will be to heal melee chrs of status changes that will be inflicted with Putrid Breath, and make sure you'll be switching acc in time before you're hit. Should the mark be put under Slow or Silence, it'll spam Putrid Breath for a while and then use Purify. After Carrot loses half HP, it'll use Growing Threat to double its own level and raise ATT a bit. Its attacks will increase immensely in power so you'll need to rely on constant healing. Fortunately Putrid Breath is used more often now, so it may be wiser to keep Carrot under Slow and keep applying it after Purify does the removal; and consider using Bio or Balance for some magic damage. The following tip has been brought to me by users of FF12 GameFAQs board - Carrot counts as undead creature and as such healing magic and items will damage it. So set your chrs up with Reflect and then simply bounce Cure type magics off to hit Carrot three times per cast. Renew won't work, by the way. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Report back to receive 5200 gil, Stink Bombs and Putrid Liquid. JOVY QUEST - Afterwards seek out Jovy in [Nalbina Town / West Ward] and talk to him. This is 3rd time out of five. - That makes all of the marks slain. All that remains from optional stuff is one esper in Stilshrine. Even though I try to take on everything as soon as I can, fighting Zeromus at this moment isn't recommended - during the battle you cannot use magic, and you don't have a steady supply of X-Potion yet. It doesn't mean it's impossible, though, just very hard - if you go to Nabreus and chain Banshees there, you can get Black Mask (+53 MDEF) as very rare drop. Similarly, Maximillian (+58 DEF) is a very rare drop from Elvoret in Necrohol. I will return to this guy when I have a steady supply of X-Potion available. - Warp back to Salikawood and proceed to [Living Chasm]. Head for E exit... it's closed? Talk to 'Moogle Boss' in front and he'll ask you to gather nine other moogles (a counter appears). They all get marked on your map, so all you need to do is get there and talk to their pompomasses. There are 3 moogles in [Path of Hours], 2 in [Trunkwall Road], and 4 in [Garden of Decay]. Back to Salikawood and start hunting them down. When you find last batch of moogles, make sure to agree to tag along. - Path from Salikawood is open. Talk to 'Moogle Boss' and get a present - Quasimodo Boots. Hey, Christmas comes early this year! If you talk to all other moogles, they will mention doing the repairs in [Mosphoran Highwaste], [Cerobi Steppe] and [Necrohol of Nabudis]. Additionally, fixing the gate has caused another esper to become available, and it ain't as tough as the bozo in Stilshrine. But before fighting it, proceed just a few more screens further E to [Phon Coast], where you will be able to buy some new equipment and spells. - Exit E to the beach. =============================================================================== PHON COAST area [Phon Coast / Kaukula Pass] - SCR - Strahl's Anchor (available when Strahl has free travel) - exit to Salikawood [Phon Coast / The Reseta Strand] [Phon Coast / The Mauleia Strand] [Phon Coast / Pora-Pora Sands] - has choco-tracks to [Caima Hills] [Phon Coast / Cape Uahuk] [Phon Coast / Cape Tialan] [Phon Coast / The Hakawea Shore] - Wayward Chocobo [Phon Coast / Hunters' Camp] - GCR - Vendor of Goods - Shifty-Eyed Man's store (available for Hunt Club quest) - Notice Board - Chocobo rental [Phon Coast / The Vaddu Strand] - HERE DO NOT PICK UP ANY TREASURE IF YOU WANT ZODIAC SPEAR! - secret passage to [Limatra Hills] [Phon Coast / Caima Hills] - Wayward Chocobo - has choco-tracks to [Pora-Pora Sands] [Phon Coast / Limatra Hills] - secret passage to [The Vaddu Strand] [Phon Coast / Rava's Pass] - SCR - exit to Tchita Uplands =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.34 Phon Coast Coastal region lying along the Phon Straits which divide Archadia from Nabradia. Praised for its beautiful beaches of white sand, and lush greenery. A hunter's camp along the coast attracts adventurers and headhunters, forming a community where they might exchange information and rest between expeditions. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo31 Drop till you shop - SHPNo17 Weather forecast - W&TNo32 Chest contents list - TRENo23 ASHE'S POSTCARD COLLECTION No.34 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - STAY AWAY FROM ALL THE TREASURE ON VADDU STRAND, if you want Zodiac Spear later in the game. But if you are following this guide from beginning, you already have the weapon, so pry open everything there. - Save your game at SCR in [Kaukula Pass], then go S to [The Reseta Strand], then SE to [Pora-Pora Sands], then SE to [Cape Uahuk], and E to reach [Hunters' Camp]. - There is new equipment and magic available (you can get Cleanse and Darkra). Buy, save at GCR and buy a map of [Phon Coast] for 1800 gil from Cartographers' moogle (near N exit). Find a person 'Fallen Bhujerban' and next to it [!!] ('Small Key') will pop up. Examine it and you obtain Site 11 Key KI, which was dropped by one of the kids you were looking for when hunting for Antlion. HUNT CLUB QUEST - There is a house with four bangaas in front of it. This is the Hunt Club, but we cannot enter it just yet. You need to wait until you enter Archades and complete the events in Draklor Laboratory. - Let's take care of the esper in Mosphoran - warp there. =============================================================================== MOSPHORAN HIGHWASTE area =============================================================================== - In [Babbling Vale] talk to 'Learned Man' next to one of the Shrines. I hope you got all that from 'Learned Man', cos I sure as hell did not. Hehe! Anyway, touch 'Shrine of the South Wind' and then look at your map. An "!" will denote where floatweed is located in [Empyrean Way]. - Go to [Rays of Ashen Light] and look for 'Wayward Chocobo' - feed it one Gysahl Greens and get on it. Ride it to [Empyrean Way], then walk across the floatweed and proceed W to [Skyreach Ridge]. Dismount the choco and take W exit back to [Babbling Vale]. - Walk as far as you can and then knock down 'Weathered Rock', then fiddle with 'Shrine of the West Wind' (you can nab Embroidered Tippet from the treasure pot nearby the shrine), and lastly with 'Shrine of the Northwest Wind'. Save your game, then return to [Skyreach Ridge] and proceed N towards [Empyrean Seat]. Get ready! ------------------------------------------------------------------------------- No263 Exodus G: Esper C: The Judge-Sal aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 46 | 119060 | 999 | 43 | 34 | 85 | 26 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 82 | 31 | 31 | 0 | 0 | 52 | 5400 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Reflect, Protect 50%: Shell ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic, CritHP -> DEF+, HP Devour, Half MP Cost Gain : Attack CT = 0 (HP < 20%), Paling (HP < 20%), Spellspring (Unleash), Magic CT = 0 (Unleash) Lose : HP Devour (HP < 50%), Paling (2 minutes elapse) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ During battle Seal Item field is preventing you from using items. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Libra Gem u - Elixir r - High Arcana POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, 4% chance to Stop, CT25 02. MA - Flare HP < 80% - a again after next six attacks - a HP < 80% & Dispel or Dispelga is cast on Exodus - a 03. MA - Scathe after Unleash - a again after next six attacks - a HP < 80% & Dispel or Dispelga is cast on Exodus - a 04. MA - Reflect when Reflect wears off - a after Flare or Scathe - a 05. SA - Unleash HP < 50% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Mosphoran Highwaste / Empyrean Seat; save31, RDMC. ------------------------------ GET READY! FIGHT! ------------------- party lv47 Protect, Shell, Haste, Bravery and Bubble on your chrs, then Dispel on Exodus and begin hacking away. Status-wise Exodus can only be affected with Slow - bleh. Unlike previous optional espers we fought Exodus is going solo, and before it becomes SOL, it'll put up quite a fight. For acc you are wise to equip Power Armlet on your tank and Bubble Belt for your two healers. Also take this advice to heart - after Exodus loses 20% HP, DO NOT CAST DISPEL on Exodus, ever. If you do, Exodus counters with Flare or Scathe and you really don't need another extra strong spell pouring down onto you. But do take the opportunity and use few Shear techs to lower boss' MDEF. It is also important that your chrs are spread apart to avoid Scathe hitting everybody. To play it safe, have your tank move in close and dish physical damage, while you have two healers kitted with ranged weapons on opposite sides. Exodus can't ignore EVA, so a good shield will go a long way. Items cannot be used during this battle, and you wouldn't be needing them anyway. Battle goes pretty smoothly (take note of esper taking as much damage as it causes) until you chip off first 20% of esper's health. Say hello to Flare, which will now come in after each 6 commands. Yes, yes, it may be tempting to use Dispel to remove boss' Reflect, but refrain from doing so - in addition to Flare or Scathe counter Reflect simply gets recast. If you insist on pestering boss with magics, use Reflect-THIS! strategy or don Opal Ring which ignores Reflect status. With 50% HP gone Exodus uses Unleash and then pulls out its trump card in form of Scathe - keep those chrs spread out! Like with Flare, Scathe is incoming after each next 6 commands; esper unfortunately loses HP Devour now. With critical HP Exodus introduces last ditch effort to be a victor - it will erect Paling... that's all? It's pretty bothersome to try and wait it out while being bombed with spells, so instead use Reflect-THIS! strategy or don Opal Ring and send few non-elemental spells in Exodus' direction until it's gone. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - You now have the ability to summon Exodus! Return to [Babbling Vale] and warp to Phon. =============================================================================== PHON COAST area =============================================================================== - Here is a little treat for you (credit: KADFC for showing it to me). In [Phon Coast / Hunters' Camp] take a chocobo and ride it towards Tchita Uplands. In Tchita Uplands go all the way E until you end up in [Tchita Uplands / The Shaded Path]. Here try to ascend the grassy slope between two smaller rocks, and a bangaa 'Game Hunter' will warn you about entering Cerobi. Press on anyway and you'll be able to enter Cerobi Steppe. You also need to make sure you attempt to climb the slope before the time for chocobo riding runs out. - Once you're in Cerobi, you'll likely have like maybe 20 seconds left in riding time. Once you're off the chocobo, make it all the way SE by foor until you enter Balfonheim. - In [Balfonheim Port / Sea Breeze Lane] you can talk to few people (you cannot enter other areas of Balfonheim yet), and when you want to return, simply use GCR to warp back to [Phon Coast / Hunters' Camp]. - So what is the purpose of this trip? Cerobi Steppe is littered with great treasures, among which you can find an infinite source of Ribbon. - You have the ability to try obtaining a Ribbon, an accessory that nulls most negative statuses (sadly it will not shield you against KO), but you need to have Diamond Armlet, which is obtainable from [Tchita Uplands / Garden of Life's Circle] treasure. Take a trip to [Cerobi Steppe / Crossfield] and start prying open treasures there while having Diamond Armlet equipped. If you don't have it yet, wait until clearing next dungeon and you will be able to buy Diamond Armlet. - With [Phon Coast] map in your pocket, go N to exit the camp into [Caima Hills], then hike NE to [Limatra Hills] and NE into [Rava's Pass]. Save your game here, then exit N to Tchita. =============================================================================== TCHITA UPLANDS area [Tchita Uplands / Realm of the Elder Dream] - exit to Phon Coast [Tchita Uplands / The Skytrail] [Tchita Uplands / The Chosen Path] - GCR - Strahl's Anchor (available when Strahl has free travel) [Tchita Uplands / Oliphzak Rise] [Tchita Uplands / The Nameless Spring] - SCR [Tchita Uplands / Garden of Life's Circle] [Tchita Uplands / The Highlands] [Tchita Uplands / Fields of Eternity] - exit to Sochen Cave Palace [Tchita Uplands / Sundered Earth] [Tchita Uplands / The Lost Way] [Tchita Uplands / Uazcuff Hills] [Tchita Uplands / The Shaded Path] - SCR - exit to Cerobi Steppe (way there is blocked now, but debris will be removed eventually when you progress far enough; however, if you come here with a chocobo, you can pass the debris by ascending the debris pile on the right side) =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.35 Tchita Uplands A hilly region reaching to the south of Archadia. Before the widespread adoption of airships as the primary means of conveyance, this region was the highway to the Imperial City, and filled with travelers. Ruins can be spotted here and there amongst the tall grasses, and researchers from Archades often come here to delve into the mysteries left by whatever ancient civilization built them. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo32 Drop till you shop - no shops, blimey Weather forecast - W&TNo33 Chest contents list - TRENo24 ASHE'S POSTCARD COLLECTION No.35 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - From [Realm of the Elder Dream] head E to [The Skytrail], then E to [The Chosen Path]. - You will end up on a small clearing with GCR. Cool - also talk to the kid here to get some info... you will get a 'Bill?' and Soul Ward Key KI. Now take E exit to reach [The Highlands], then take N exit to [Fields of Eternity]. - Floor it N until you see an entrance to the cave. - In [Garden of Life's Circle] you can very rarely find treasure with Diamond Armlet inside. Treasure spawns 10% of the time, and has 50% chance it will hold gil; if it doesn't have gil, it will be a toss-up between Hi-Ether and Diamond Armlet. This is the earliest opportunity you can get this awesome accessory. AWESOMENESS CHECK NUMERO TWELVE! - Before you depart for the dungeon, you can have following magics in addition to those mentioned under previous 'Numero' checks: Vanish, Vanishga, Death, Dispel, Bio, Syphon, Cleanse, Darkra - 50 out of 81 total - ...and following techs: 1000 Needles, Addle, Bonecrusher - 18 out of 24 total - ...status nullifying accessories: Tourmaline Ring - Poison Rose Corsage - Silence Sash - Slow Argyle Armlet - Blind Jackboots - Immobilize Black Belt - Disable Nishijin Belt - Sleep Gillie Boots - Oil Quasimodo Boots - Sap Power Armlet - Stop - Status: Protect, Shell, Reflect, Berserk, Regen, Float, Decoy, Bubble, Faith, Bravery, Haste, Vanish - Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep, Oil, Warp, Sap, Berserk, Confuse, Reverse, Disease, Doom, Stop, Death - Extra : Instakill CritHP foe, MDEF-, Additional Element Weakness, Insta CritHP for foe, MAG- ========================== 26 MARKS OUT OF 45 SLAIN =========================== =============================================================================== THE SOCHEN CAVE PALACE dungeon [Sochen Cave Palace / Doubt Abandoned] - exit to Tchita Uplands [Sochen Cave Palace / Hall of Lambent Darkness] [Sochen Cave Palace / The Acolyte's Burden] - SCR (disguised Crystalbug, so beware) [Sochen Cave Palace / Mirror of the Soul] - has a secret area not visible on your Select map (solve waterfall puzzle to get access to it) [Sochen Cave Palace / Falls of Time] [Sochen Cave Palace / Destiny's March] - has s secret path to [Hall of the Wroth God] [Sochen Cave Palace / Hall of Shadowlight] [Sochen Cave Palace / Temptation Eluded] [Sochen Cave Palace / Chamber of the Chosen] [Sochen Cave Palace / Skybent Chamber] - GCR - exit to Old Archades [Sochen Cave Palace / Hall of the Wroth God] - you need Ageworn Key to unlock the door 'Hall of the Ascetic' leading here =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.36 The Sochen Cave Palace A giant underground complex in Archadia, consisting of natural caverns and the abandoned ruins of an ancient palace. Many of its ways and passages remain uncharted on current maps. From the style of the carvings adorning some of the walls, it is thought that the complex was built at some point during the Galtean Alliance, though no records of its construction remain. A survey mission was initiated to chart the many corridors here, but a particularly nasty infestation of creatures has significantly hampered progress. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo33 Drop till you shop - no shops, blimey Weather forecast - W&TNo34 Chest contents list - TRENo25 ASHE'S POSTCARD COLLECTION No.36 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Sochen Cave Palace / Doubt Abandoned] - Go N all the way thru the cave, and at the end use Soul Ward Key to unlock 'Gate of the Soul Ward'. Make sure you're prepared (Shell, Protect, Haste). [Sochen Cave Palace / Hall of Lambent Darkness] - As soon as you enter, you will have more ketchup than you bargained for. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No149 Mandragora Prince G: Plant C: Mandragora aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 37 | 9069 | 999 | 33 | 25 | 73 | 30 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 54 | 26 | 22 | 8 | 0 | 5 | 1200 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | yes | imm | yes | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, FullHP -> ATT+, Counter, Counter+ Gain : Magic CT = 0 (HP < 50%), Spellspring (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Mandragora Prince tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: u - Four-leaf Clover POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 5hits (10% chance), 4% chance to Sleep, CT25 02. MA - Cura any Mandy's HP < 50% & 2+ Mandys still alive - on Mandy in need - r 03. MA - Esuna somebody in Mandy group has Silence - on ally - c 04. SA - Pollen HP > 50% - u HP < 50% - c 05. SA - Ram all battle - u 06. SA - Warsong Mandy group is together - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Sochen Cave Palace / Hall of Lambent Darkness ------------------------------------------------------------------------------- No151 Alraune King G: Plant C: Mandragora aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 37 | 9069 | 999 | 32 | 26 | 72 | 30 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 53 | 25 | 22 | 9 | 0 | 5 | 1200 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> ATT+, Item+ Gain : Attack+ (HP < 50%), Parry (HP < 50%), Attack CT = 0 (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Alraune King tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: u - Gimble Stalk POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 8hits (10% chance), 4% chance to Sap, CT25 02. SA - Pollen HP > 50% - r 03. SA - Ram HP > 50% - u 04. SA - Mystery Waltz Mandy group is together - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Sochen Cave Palace / Hall of Lambent Darkness ------------------------------------------------------------------------------- No153 Onion Queen G: Plant C: Mandragora aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 37 | 9069 | 999 | 32 | 26 | 73 | 30 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 53 | 25 | 23 | 8 | 0 | 5 | 1200 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | weak | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | imm | yes | imm | imm | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> MAG+, Spellbound, Gain : Spellspring (HP < 50%), Magic CT = 0 (HP < 50%), Null W&T Effects (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Onion Queen tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: u - Onion POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 5hits (10% chance), 4% chance to Silence, CT25 02. MA - Curaga any Mandy's HP < 50% - on Mandy in need - u 03. MA - Protect Mandy group is together - r 04. MA - Shell Mandy group is together - r 05. MA - Vespersong Mandy group is together - r 06. MA - Pollen HP > 50% - u HP < 50% - c 07. MA - Ram all battle - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Sochen Cave Palace / Hall of Lambent Darkness ------------------------------------------------------------------------------- No155 Pumpkin Star G: Plant C: Mandragora aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 37 | 9069 | 999 | 33 | 25 | 72 | 31 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 52 | 26 | 22 | 8 | 0 | 5 | 1200 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:thunder FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | weak | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | yes | yes | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> MAG+ Gain : Spellspring (HP < 50%), Magic CT = 0 (HP < 50%), Null VIT (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Pumpkin Star tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: u - Jack-o'-Lantern POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 7hits (10% chance), 4% chance to Confuse, CT25 02. MA - Bleed all battle - u 03. MA - Blind all battle - u 04. MA - Silence all battle - u 05. MA - Sleep all battle - u 06. MA - Toxify all battle - u 07. MA - Ram HP > 50% - c HP < 50% - u 08. MA - Scream HP > 50% - u HP < 50% - c 09. SA - Mystery Waltz Mandy group is together - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Sochen Cave Palace / Hall of Lambent Darkness ------------------------------------------------------------------------------- No157 Topstalk G: Plant C: Mandragora aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 37 | 9069 | 999 | 32 | 25 | 72 | 31 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 53 | 25 | 23 | 9 | 0 | 5 | 1200 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> ATT+ Gain : HP Devour (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Topstalk tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: u - Tomato Stalk POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 5hits (10% chance), 4% chance to Disable, CT25 02. MA - Ram all battle - u 03. MA - Scream HP > 50% - u HP < 50% - c 04. MA - Mystery Waltz Mandy group is together - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Sochen Cave Palace / Hall of Lambent Darkness; Save 31,BLMC. ------------------------------ GET READY! FIGHT! ------------------- party lv48 Five little Mandys on a wall... you're lucky there isn't 100 Mandys! When their funny introduction is off, Mandys scatter in various directions to buff themselves up. Now trust me when I say that you do not want to let them do that. In worst case scenario you're looking at 3x Mystery Waltz, Vespersong and Warsong - first increases foe's lv by 20%, second increases foe's MAG by 20%, and third increases foe's STR by 20%, and all of those are permanent effects. Imagine trying to take on lv99 Mandy group - you will get teared apart. Checking status affinities all little guys have one thing in common - they can be affected with Disease, and two other statuses. Mandys themselves can also throw almost every status in the book at you and oh boy, will you curse a lot. Or you can Berserk whole group and just take them out one by one, while you heal madly. For starters I suggest you have Nishijin Belt on to prevent Sleep. Disable is more harmful than Sleep, but you will see it far less often than Sleep. Even though Star has Null VIT, you can cast Shell on yourself to have 50% less chance for boss to hit you with status effects (will apply for all others as well). Having the best shield currently available with all Shield Block licenses learned will also go a long way to blocking Pollen and Scream attacks. With that out of the way you will need a healthy supply of Remedies, possibly with all Remedy Lore licences. Now the question comes, who to eliminate first... I suggest to get rid of guys that do Waltz crap - Topstalk, King and Star. Of course they won't go down that easily and will put up quite a fight, what with constant Pollens and Screams coming your way (for chr with Confuse equip wimpy weapon until status is gone). If you have NihoRem possibilities, chuck a Remedy on King to Stop it, Star to put it to Sleep, and Queen for her to undergo Silence. This will also add Disease to them preventing healing, so why not do the same to Topstalk and Prince as well? If there is no NihoRem available, things may get little tougher. Mandys have high VIT so your status magic may miss often, but you could equip Mirror Mail and have status magic cast by foes reflected off yourself. Remember to switch to healing with items in this case, so you don't accidentally heal any of your foes. At start of battle quickly give chase after majority of Mandys to prevent them from using group skills, and instead focus on their enemies (you, that is). Pry open Star's HP supply and freeze it up a bit with Blizzara spells (if you used NihoRem to put it to Sleep, so much better) until it is eliminated. With that status caster is out of picture and you can have first sigh of relief. Begin shooting after Topstalk next - it is weak to water, so you can have a chr equip Murasame and slice it apart like a true samurai. It's possible that Topstalk may kill itself thanks to HP Devour it gains when out of half HP. That's two down, and King goes next - abuse wind weakness with Gladius and scatter foe's leaves thru the wind. And now just the healers remain. Roast Prince with few Fira spells, and then just bash Queen up until it succumbs to KO as well. If you still get overwhelmed, try using your espers or in last case, wait until Mandys are together and then perform a Quickie but also make sure you chain together enough attacks to trigger Concurrence afterwards. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After killing them, take either E or W exit. You can also return to the kid that gave you the mission and you will get 1000 gil and 3x Remedy. [Sochen Cave Palace / The Acolyte's Burden] - Follow the path, take N branch when coming across it. Go N all the way, and examine SCR. Kill Crystalbug for real SCR to appear. Save thy game, than exit E to next area. [Sochen Cave Palace / Mirror of the Soul] - Open the two doors, then *hug* the right wall until you come to the Urn with the map of Sochen Palace. There is 'Pilgrim's Door' located in middle of this area, leading N... but when you try opening it, you can't. Read the inscription to get a clue on what you must do... Take a look at the map - you will see that [Mirror of the Soul] is connected to [Falls of Time] with five entrances. From left to right, I will name them A1, A2, A3, A4 and A5. Likewise, [Falls of Time] is connected to [Destiny's March] with five entrances as well. From left to right, I will name them B1, B2, B3, B4 and B5. [Sochen Cave Palace / Mirror of the Soul] [Sochen Cave Palace / Falls of Time] [Sochen Cave Palace / Destiny's March] - Take A5 and you will be in [Falls of Time], just above A5. Now here is how you need to walk to get rid of the waterfalls: A5, A1, notice about waterfall course being changed, B1, B4, notice about waterfall course being changed, A4, A2, notice about waterfall course being changed, B2, B3, you hear 'Pilgrim's Door' open in the distance, A3. Now open 'Pilgrim's Door' and claim a weapon from the treasure. - That was one puzzle. For the other you have to go to [Destiny's March]. W-most door is called 'Ascetic's Door' and has another stupid mechanism that won't let you advance. Read the inscription for a clue, and then look at the map and you will see how a part of the area forms a circle, kinda like a clock. Let us mark the areas as 3 o'clock, 6 o'clock, 9 o'clock and 12 o'clock. Some of the doors are marked as 'Door of Hours', and some as 'Ancient Door'. Start by approaching 3 o'clock from E side, but you must not open any doors to get there. The easiest way to do it is to take either B3, B4 or B5 entrance coming from [Falls of Time]. - So, beginning from 3 o'clock, go like this: SW to 6 o'clock, then NW to 9 o'clock, then NE to 12 o'clock, then SE to 3 o'clock. If you do it correctly, you will hear 'Ascetic's Door' unlock. That is it for now - with both puzzles solved and a boss coming up it is a good idea to return to [The Acolyte's Burden] and save your game. When you do, return to [Destiny's March] and take N exit. [Sochen Cave Palace / Hall of Shadowlight] ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No291 Ahriman G: Boss C: Undead Lord aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 38 | 62149 | 999 | 36 | 30 | 69 | 18 b | 38 | 700 | 999 | 33 | 30 | 69 | 16 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 56 | 23 | 22 | 3 | 0 | 28 | 3000 | 0 b | 53 | 20 | 18 | 2 | 0 | 0 | 10 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm |imm*1| imm | imm | imm | imm |imm*1| yes |imm*1| imm |imm*1| imm*1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm |imm*1| imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Resist G&M, Parry Gain : Null EVA (HP < 60%), Null W&T Effects (HP < 60%), Null VIT (HP < 60%), Damage Resist (HP < 60%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Ahriman tends to focus on foe under Doom, followed by foe with highest HP. Subject to change. Rook has similar preferences. ------------------------------------ NOTES ------------------------------------ Both original and fake Ahriman are immune to Critical HP. *1 Version (b) can be affected by Reverse, Blind and Oil, and may also be susceptible to Stop, Disable and Silence. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Sky Jewel u - Death Powder (a) r - Maduin Gear (a) POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 8hits (17% chance), CT25 02. MA - Fira all battle - r 03. MA - Thundara all battle - r 04. MA - Blizzara all battle - r 05. MA - Immobilizega (a) - HP < 60% - r 06. MA - Toxify all battle - r 07. SA - Boon (b) after 3rd Divide - on chr with lowest HP - a 08. SA - Phantasmal Gaze on chr with lowest VIT - r 09. SA - Doom all battle - r 10. SA - Divide (a) HP < 60% - 1x - a; summons 1x fake Ahriman (a) HP < 40% - 1x - a; summons 3x fake Ahriman (a) HP < 20% - 1x - a; summons 6x fake Ahriman 11. SA - Maser Eye (a) HP < 20% & all fake Ahrimans eliminated - c ----------------------------- PLACE OF ENCOUNTER ------------------------------ Sochen Cave Palace / Hall of Shadowlight; Save 32, BLMC. ------------------------------ GET READY! FIGHT! ------------------- party lv49 Oh no, it's a zombie! *readies shotgun and blows its brains out* That wasn't so hard, was it? What? I'm playing wrong game? *Ashe kicks me in the butt* Oh, you can do that as many times as you want! After a not so impressive Ahriman's enter-da-stage let us take a look at its status affinities - just Slow... but better that than nothing. Flip NihoRem on it (I hope you acquired Niho by now) or manually cast it until it is affected. First strikes from boss will not be dangerous, some crappy lv2 magic and occassional strike. You can wear Mirror Mails and have boss hurt itself with reflected magic, and clear Doom with Remedy. Since Ahriman is undead, casting Cura (not Curaga) off yourself will get the job nicely done as well (arrange gambits for healing with items)... oh, and wear Jackboots for Immobilize immunity. Beware of Phantasmal Gaze and remember to equip wimpy weapon in case you get Confuse charm (have lowest VIT chr wield ranged weapon to keep him/her away from two main fighters). Even though boss has Null VIT, you can cast Shell on yourself to have 50% less chance for boss to hit you with status effects. After Ahriman's missing 40% HP, it will Divide itself and bring in a fake. Faker can use most abilities that real deal can, except that it has only 700 HP and can be affected by more status changes. Don't bother with it, instead prepare Cura and target it at Ahriman/s - one cast will be enough to defeat the faker. Be careful now - Ahriman will ignore both EVA and VIT, so its attacks will start hitting a lot more often. The suckiest thing is Phantasmal Gaze always finding its mark... aaah, just cope with it for now. Ahriman also cuts any damage received by 30%, so put up your dukes! Laugh at it as it tries to use Immobilizega unsuccessfully. At 40% HP remaining Ahriman summons three fakers, which can be squashed with a nice Cura again. Not much is different until 20% HP left, where boss summons six fakers. Here's where things get a bit odd - faker will sometimes use Boon, but on my chrs and not on the main boss. When you clear them out with Cura, beware of Maser Eye, strong dark physical attack. Should you decide not to worry about it, leave one fake alive until original is defeated. Set up one of your gambits to hit a foe with less than 1000 HP with 1000 Needles - once five fakers are gone, switch this gambit so that a Potion is thrown onto faker letting you know which is which. Afterwards switch the gambit off and kick original Ahriman's ass back where it came from. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Take E exit after the battle. [Sochen Cave Palace / Temptation Eluded] - Follow the path and take another N exit. [Sochen Cave Palace / Chamber of the Chosen] - Loop around the room to check 'Disused Pedestal'. Activate it and there we go. [Sochen Cave Palace / Skybent Chamber] - Save your game at GCR, then take N exit to enter Archades. =============================================================================== OLD ARCHADES town [Old Archades / Alley of Low Whispers] - Stranded Merchant - exit to Sochen Cave Palace [Old Archades / Alley of Muted Sighs] - SCR - exit to Archades =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.37 Old Archades District on the outskirts of Archades. With the transfer of governance to the Imperial system, a new city was created, the existing city blocks now belonging to the old quarter. At the time, the underprivileged lived here along with nobles who had lost power with the rise of the Empire, while those with power lived in the new city. Now, several centuries later, little has changed. The residents of the old quarter are largely itinerants and those others outside the protection of Imperial law. Unlike the new city where buildings tower towards the sky, the old city remains brick and stone. Everything feels neglected, abandoned to a fate of slow decay. With officials less than inclined to worry about the old quarter's governance, little or no effort has ever been made to revitalize the area. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo34 Drop till you shop - SHPNo18 Weather forecast - W&TNo35 Chest contents list - no chests ASHE'S POSTCARD COLLECTION No.37 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - You must save 4000 gil if you wish to proceed with the story. In [Alley of Low Whispers] make a drop at the shop and buy some new accessories (Bowline Sash prevents Confuse, Fuzzy Miter prevents Petrify, Pheasant Netsuke improves potency of several items by 50%, and Embroidered Tippet doubles EXP earned!). Now talk to *everybody* - interesting people are 'Ex-broker' in NE corner (he is afraid of 'Fresh Ardent' guy, who's sitting on the stairs), 'Shady Seeq' to the SE of 8 dancing moogles (he is trying to sell them), and there is also a cockatrice in one of dead ends (make sure you talk to this one as well). Finally exit W. - In [Alley of Muted Sighs] talk to lucky man just across the bridge (he found a bag of coins that belong to someone else), then make it all the way S (still talk to everybody), past SCR and talk to Imperial on the stairs. Answer whatever... pay Jules 1500 gil. He will ask you if you have heard any news in town, and you have - three in fact. Jules will ask you to complete a simple task of talking to someone. If 'Bag of coins' is the one you need to take care of - find Beasley, then return to Jules. He can be found sitting on pair of boxes when en-route to SCR. In case of Shady Seeq selling moogles, go talk to the dancing chaps; and if 'Ex-broker' is the target, you need to talk to 'Fresh ardent'. - When you return to Jules and talk to him, a scene unfolds where the two parties will begin fighting each other, thus drawing the attention of Imperials guarding the way to Archades. You are now free to enter it. =============================================================================== THE IMPERIAL CITY OF ARCHADES town [Archades / Trant] - exit to Old Archades [Archades / Rienna] - Lebleu's Gambits - Granch's Requisites (has Notice Board) - Aerodrome - SCR [Archades / Molberry] - Bulward's Technicks - Charlotte's Magickery [Archades / Nilbasse] - Vint's Armaments - Cab Queue [Archades / Tsenoble] - GCR - Cab Queue - 'Enter - stage right' to Draklor Laboratory (one time only use) [Archades / Grand Arcade] - you can only access this area if you own Sandalwood Chop [Archades / Highgarden Terrace] - you can only access this area if you own Sandalwood Chop =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.38 Archades The capital of the Archadian Empire. Still small when it first formed as a city-state, it grew tremendously during the long peace fostered by the Galtean Alliance. When the Empire was formed, the city center was relocated, forming the Archade we know today. Though poor in both natural resources and land, Archades came to prominence as a city of innovantion and learning. All information and technology gathers here, and the famed mages and artificers born within her walls are legion. Knowledge, then, is the true strength of the Archadian Empire. The city of Archades forms an octagon with the Imperial Palace as its center. Around the Palace sit the Senate Chambers and other administrative quarters, beyond which lies a booming mercantile district. The buildings in the city center are quite tall, with the lower floors being used mainly as residences. The difference in heights between the various building makes this a city of small airships, that being the most efficient means of accessing all levels of the metropolis. More than half the population of Archades is hume, and while at one time all lived near the ground, of late, those of power or particular wealth have taken to living in the higher apartments and traveling exclusively by provate airship. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo35 Drop till you shop - SHPNo19 Weather forecast - W&TNo36 Chest contents list - no chests ASHE'S POSTCARD COLLECTION No.38 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - You start in [Trant] - Bal leaves for a while. Go W into [Molberry] and enter Bulward's. Inside buy two maps from Cartographers' moogle upstairs - map of [Tchita Uplands] for 3300 gil, and map of Archades for 230 gil. With the map in tow depart for [Nilbasse]. Find a taxi here and talk to the driver. You'll need nine Chops, and you need to cough up 2500 gil for Jules. - Use [Molberry] where you can get 9 Chops. You need to address first person to get a piece of info, and then find the corresponding person to give that info to. Only one at a time, though! - To get access to all areas, you need to get 28 Pine Chops. Below is the list of people you need to match up. When you have 28 Pines, go to any shop in town and seek Chopmaster upstairs, then trade Pines for Sandalwood Chop. RIENNA Philosopher of Cuisine - Dangerous Chef Greenseller - Vegetable Seller Good Brother - Waiting Woman Tour Leader - Bhujerban Lady Lucky Man - Romantic Lady Tarot Readed - Happy Novelist Lazy Profiteer - Researcher's Wife TRANT Smitten Man - Smitten Woman Historian - Perceptive Man Farce-Goer - Girl on an Errand Music Appreciator - Lutenist Boutiquere - Moneyed Gentleman Builder - Artistan Architect NILBASSE Aspiring Starlet - Faded Star Determined Researcher - Ex-Researcher Worried Husband - Materialistic Woman Senior Researcher - Failed Researcher Athletic Woman - Avid Reader Gentleman Onlooker - Eager Crier MOLBERRY Talented Woman - Akademician Would-be Judge - Judge's Wife Ardent Woman - Ardent Man Look-alike - Look-alike Proud Mother - Tutor Avid Traveler - Traveling Gentleman Reminiscing Lady - Family-minded Girl Poor Husband - Poor Wife Daughter-in-Law - Man from Giza - If you are rolling in gil, and I mean seriously rolling in gil, you are able to buy Pinewood Chop for 20000 gil - go to any Chopmaster and talk to him, then say 'Just passing through.', then talk to him again and now choose 'I'd like to buy a chop.' - after some soapy smith drama he will offer to sell you Pinewood Chop for 20K gil... if you have the money to go for all 28 Pines, knock yourself out. - There are new magics (Aeroga, Reflectga, Blindga, Silencega, Graviga), equipment and techs (Shades of Black, Stamp) available. JULY QUEST - Enter Charlotte's and find July inside kneeling. Talk to her and she will thank you for the help way back in Nalbina. As a reward you get Salamand Halcyon. This completes the quest. NABREUS' MEDAL QUEST - Also inside Charlotte's you will find Roh'kenmu inside (this isn't the same guy, inspite of having similar name). Some Otto guy apparently has Moonsilver Medallion - talk to the people inside the store and one will mention that Otto has hooked up with a woman from [Old Archades]. That's a lead, so go there. =============================================================================== OLD ARCHADES town =============================================================================== - In [Alley of Muted Sighs] along N edge you will find Otto talking to a woman. Speak to him and you will obtain Moonsilver Medallion KI - return to Archades. =============================================================================== THE IMPERIAL CITY OF ARCHADES town =============================================================================== - Go to Charlotte's again and give Moonsilver Medallion to Roh'kenmu - it will form Medallion of Love later. - You can accept a new bill from Notice Board in Granch's. - Bill No.19 Darksteel (rank 4 mark) petitioner Homesick Man is in [Archades / Nilbasse] (in Armament's shop) - Go talk to petitioner to formalize the contract. There is a GCR in Tsenoble and you're only an inch away from it... once you have nine Pines, get to the taxi and pay that bastard. Pick first choice to continue to [Tsenoble]. Save at GCR, go N for a scene, then go S for another scene... now use GCR to warp to Sochen. =============================================================================== THE SOCHEN CAVE PALACE dungeon =============================================================================== [Sochen Cave Palace / Skybent Chamber] - Activate the lift. [Sochen Cave Palace / Chamber of the Chosen] - Loop around the room and take the S door. [Sochen Cave Palace / Temptation Eluded] - You will spot Darksteel immediately. Engage! ------------------------------------------------------------------------------- No219 Darksteel G: Rank 4 Mark C: Titantoise aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 38 | 111331 | 999 | 37 | 24 | 77 | 17 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 59 | 22 | 23 | 0 | 0 | 21 | 4080 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | yes | imm | yes | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER yes | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Piercing Magic, Null EVA, FullHP -> ATT+, CritHP -> ATT+, Attack+ Gain : Magic CT = 0 (HP < 20%) Lose : Null EVA (HP < 50%), Attack+ (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Eye Drops u - Aged Turtle Shell r - Ancient Turtle Shell POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 11hits (10% chance), 4% chance to Slow, CT25 02. MA - Protect HP > 50% - r when not in battle - a 03. MA - Darkra HP < 20% - a foe is far - c 04. SA - Flatten foe is close - r 05. SA - Purify under status change & foe is far - a 06. SA - Stone Gaze all battle - r 07. SA - Restore HP < 50% & foe is far - u HP < 70% & when not in battle - u 08. SA - Power Spin foe is close - u 09. SA - Meditate MP < 20% & foe is far - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Sochen Cave Palace / Temptation Eluded; save34, BLMC. ------------------------------ GET READY! FIGHT! ------------------- party lv50 Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Disease, Slow, Blind and Poison. Begin by casting Dispel to remove mark's buffs, then send in your tank and keep it close to Darksteel at all times. Toss NihoRem to inflict above mentioned statuses and let Poison work its way through mark's HP, while removing Slow with Haste and Petrify with Esuna. Disease will ensure turtle can't heal itself with Restore and to never see Darkra. Once Poison wears off, just inflict it again and quite soon Darksteel is turtle soup. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Return to Homesick Man in Archades and receive 3000 gil, Lead Bolts and Adamantite. - I wanna claim Zeromus - travel to Stilshrine. =============================================================================== STILSHRINE OF MIRIAM dungeon =============================================================================== [Stilshrine of Miriam / Walk of Mind] - Travel S. [Stilshrine of Miriam / Ward of Measure] - Walk to 'Way Stone' on S end and examine it, then choose to use Stone of the Condemner KI. [Stilshrine of Miriam / Throne of Veiled Gods] - Before you open S door, take note to cast buffs on yourself. When ready, open the door and engage! ------------------------------------------------------------------------------- No268 Zeromus G: Esper C: The Condemner aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 51 | 166888 | 999 | 44 | 35 | 87 | 19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 86 | 29 | 33 | 0 | 0 | 55 | 5670 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Reflect, Protect, Shell 50%: Regen ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic, CritHP -> MAG+, HP Devour, Parry, Spellspring Gain : Attack CT = 0 (HP < 20%), Magic CT = 0 (HP < 20%), Damage Resist (Greater Barrier) Lose : HP Devour (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ During battle Seal Magic field is making you unable to use Magic command. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Cancer Gem u - Elixir r - High Arcana POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 3hits (10% chance), 4% chance to Stop, CT25 02. MA - Hastega all battle - r 03. MA - Slowga all battle - r 04. MA - Stop all battle - r 05. MA - Gravity all battle - u 06. MA - Piercing Graviga HP < 80% - a 80% > HP > 50% & after each next 8 commands - a HP < 50% & after each next 6 commands - a 07. SA - Greater Barrier HP < 50% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Stilshrine of Miriam / Throne of Veiled Gods; Save30, RDMC. ------------------------------ GET READY! FIGHT! ------------------- party lv51 Again - Protect, Shell, Haste, Bravery and Bubble on your chrs *BEFORE* you enter the room. During the battle magic field makes you unable to use magics, so you will need to rely on items for revival and HP recovery. Though this isn't my usual suggestion, here it is - since you can't use MP, launch a Quickie right off the bat to inflict severe damage on Zeromus and use reserve's MP for additional Quickie. Most annoying status in this battle will be Stop, so Power Armlet to the max. If you have Shell Shields, now's the time to equip them - remember, Shell halves base chances for statuses to hit. Healing will be done with X-Potion gambit, and make sure you've learned all Potion Lores. Dark Lords will spawn periodically during the battle to aid Zeromus - they will mostly cast Toxify and use Lunge. You can render boss' sidekicks harmless by using NihoRem combo (advisable statuses to put them under are Stop, Sleep and Disable). Zero itself is not hard on physicals (begins with HP Devour), he will pester you more with gravity spells and buffing itself up. Boss begins the battle with several buffs and there is nothing you can do about it but grit your teeth and put up with it. Zeromus can't ignore EVA, so a good shield will go a long way. Serious obstacle awaits when you remove 20% of boss health - it bears the name Piercing Graviga. Your HP must be above 50% or you're KOed - this is where X-Potion gambit will be most important and why Bubble Belt isn't exactly recommended (more HP damage means more X-Potions used). Graviga will be launched again after each next 8 commands. With half HP lost Zeromus uses Greater Barrier (I hate Damage Resist, I really do), HP Devour bites the dust and Graviga's pattern changes to being used after each 6 commands. So what else can be said... keep Dark Lords in check with one of three statuses I mentioned above (arrange your gambits so that chrs won't be attacking targets that aren't dangerous) and observe your HP to not fall below 50%. Pretty standard battle for pretty standard esper. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - You now have the ability to summon Zeromus! Return to outside, and now warp back to Archades. =============================================================================== THE IMPERIAL CITY OF ARCHADES town =============================================================================== - This is what remains at the moment to be beaten in Necrohol of Nabudis: Fury, Humbaba Mistant and Chaos. I still would recommend to wait tiny bit longer. Draklor Laboratory is a short dungeon and it takes at best 30 minutes to complete. You will also get a shot at some better equipment after Draklor Laboratory events have been completed. - Regarding quests these are the ones left: - Cockatrice quest (finishable after Darklor) - Seven sisters quest (finishable after Draklor) - Jovy quest (finishable after Draklor) - Nabreus' Medal quest (can finish it now, but why not wait for better equipment?) - Hunt Club quest (can start it after Draklor) - Nebra River quest (available after Draklor) - Wyrm quest (available after Draklor) - Talk to taxi driver again, and choose second option, then first option to continue to Draklor. AWESOMENESS CHECK NUMERO THIRTEEN! - Before you depart for the dungeon, you can have following magics in addition to those mentioned under previous 'Numero' checks: Aeroga, Reflectga, Blindga, Silencega, Graviga - 61 out of 81 total - ...and following techs: Shades of Black, Stamp - 20 out of 24 total - ...status nullifying accessories: Tourmaline Ring - Poison Rose Corsage - Silence Sash - Slow Argyle Armlet - Blind Jackboots - Immobilize Black Belt - Disable Nishijin Belt - Sleep Gillie Boots - Oil Quasimodo Boots - Sap Power Armlet - Stop Fuzzy Miter - Petrify Bowline Sash - Confuse - Status: Protect, Shell, Reflect, Berserk, Regen, Float, Decoy, Bubble, Faith, Bravery, Haste, Vanish - Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep, Oil, Warp, Sap, Berserk, Confuse, Reverse, Disease, Doom, Stop, Death - Extra : Instakill CritHP foe, MDEF-, Additional Element Weakness, Insta CritHP for foe, MAG-, Status Transfer ========================== 27 MARKS OUT OF 45 SLAIN =========================== ======================= WARNING! ONE TIME ONLY DUNGEON! ======================= DRAKLOR LABORATORY dungeon [Draklor Laboratory / 66th Floor] - 'Exit - stage left' from Archades (cannot return) [Draklor Laboratory / 67th Floor] - SCR (inside Room 6704 East) [Draklor Laboratory / 68th Floor] [Draklor Laboratory / 70th Floor] - SCR [Draklor Laboratory / Energy Transitarium] ======================= WARNING! ONE TIME ONLY DUNGEON! ======================= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.39 Draklor Laboratory Weapons research laboratory located a short distance from the administrative district in the northeast of Archades, sponsored by the Archadian Imperial Army, with Dr. Cidolfus Demen Bunansa as its head researcher and maker of policy. Research is divided among airship design projects, sundry weapons projects and magickal endeavors. In recent years, particular attention has been paid to magicite research, with great strides being made in the manufacting of magicite and improved methods for drawing energy from the stones. A strict security system is in place to ensure that none of the knowledge in Draklor Laboratory leaves its doors without authorization. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo36 Drop till you shop - no shops, blimey Weather forecast - W&TNo37 Chest contents list - TRENo26 ASHE'S POSTCARD COLLECTION No.39 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Draklor Laboratory / 66th Floor] - You will not be able to leave until you complete the events in this dungeon. Take it all the way to the N. Here examine 'North Lift Terminal' console to the left of elevator and go to F67 (there's nothing you can do on F68 yet). [Draklor Laboratory / 67th Floor] - Go to NE corner and enter the room there behind 'C.D.B.' door. You will get Lab Access Card KI and map of Draklor, then you'll be returned to previous room. Notice that your minimap goes haywire. - Go S and enter room 6704 East, where SCR resides, so save your game. Enter room 6703 East nearby and fiddle with 'Bulkhead Controls' panel inside - it will turn from blue to red. Return to the elevator and ascend to F68. [Draklor Laboratory / 68th Floor] - Go E and enter room 6803 East. Like before, fiddle with 'Bulkhead Controls' panel, and this time it will turn from red to blue. Enter room 6804 West in NW corner and fiddle with 'Bulkhead Controls' panel to have it turn from blue to red. Enter room 6811 West in SW corner and fiddle with 'Bulkhead Controls' panel to have it turn from red to blue. You can now access S elevator. Check the panel nearby and travel to F70. [Draklor Laboratory / 70th Floor] - Save your game at nearby SCR, and go N for next boss battle. [Draklor Laboratory / Energy Transitarium] - Hahaha, join the Dark Side! Why oh why have you turned there after so many games where you've been a good guy? ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No384/a Doctor C. G: Imperial Army C: Scientist aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 40 | 72989 | 999 | 36 | 21 | 72 | 30 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 22 | 83 | 94 | 7 | 0 | 29 | 3240 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback Gain : Paling (after receiving several attacks & at least one Rook is alive), Null EVA (all Rooks are KOed), Magic CT = 0 (all Rooks are KOed), Damage Resist (Greater Barrier) Lose : Paling (2 minutes elapse) ------------------------------ TARGET PREFERENCE ------------------------------ Doctor tends to focus on foe closest to him. ------------------------------------ NOTES ------------------------------------ Doctor tends to focus on chr closest to him. Battle ends once boss loses 75% HP. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Knot of Rust u - Hi-Potion r - X-Potion POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, ignores DEF, 5% chance to Critical, CT15 02. MA - Haste all Rooks are KOed - 1x - a 03. SA - S-27 Tokamak after Haste - a again after next 24 commands - a 04. SA - Greater Barrier after receiving several attacks & at least one Rook is alive - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Draklor Laboratory / Energy Transitarium ------------------------------------------------------------------------------- No382/e Rook G: Imperial Army C: Imperial Armament aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 38 | 9859 | 441 | 33 | 24 | 47 | 24 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 55 | 33 | 26 | 0 | 784 | 5 | 93 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Damage Resist, Half MP Cost Gain : Attack CT = 0 (after two Rooks are KOed) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Subject to change. Ahriman has similar preferences. ------------------------------------ NOTES ------------------------------------ Rook is immune to Critical HP. Rook's attack pattern is: Regen, Protect, Shell, Curaga (all on main boss), regular attack, HP check with either Drain or Syphon, regular attack, Curaga (or Regen, Protect and Shell, if any of these is missing on main boss), regular attack, Reflect (if it wore off), ad infinitum. Pattern breaks once two Rooks have been exterminated. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Knot of Rust u - Potion r - Hi-Potion POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, CT25 02. MA - Curaga attack pattern - on doctor - a 03. MA - Regen attack pattern - on doctor - a 04. MA - Reflect attack pattern - on self - a 05. MA - Protect attack pattern - on doctor - a 06. MA - Shell attack pattern - on doctor - a 07. MA - Drain HP < 50% & attack pattern - on foe with most HP - a 08. MA - Syphon HP > 50% & attack pattern - on foe with most MP - a magic casting has been detected - c ----------------------------- PLACE OF ENCOUNTER ------------------------------ Draklor Laboratory / Energy Transitarium; Save 33, BLMC. ------------------------------ GET READY! FIGHT! ------------------- party lv51 Protect, Shell, Haste on your chrs, then charge into heat of battle. Take care to renew your protective buffs when they wear off. The battle itself is pretty basic - you have four Rooks that surround boss and act as his support. At first they will cast Regen, Protect, Shell and Curaga at boss, and then proceed with attack pattern I noted down when writing Rook's statistics. I advise to leave boss alone for now - don't even cast Dispel to remove his buffs as he'll regain them eventually, so why bother at all? Plus after he has been a target of several attacks, he will put up Paling to null physicals. Boss packs exceptionally high DEF and MDEF, so expect your attacks to deal low damage. His position is fortified even further when he readies Greater Barrier - as with Paling, skill is eventually used if you attack him with at least one Rook still alive. Don't attack him until Rooks are gone, no Paling and no Greater Barrier. Checking status affinities, he can be affected with Silence and Berserk (this can also be your cue to not see Greater Barrier, but are you willing to risk taking increased damage?), and Rooks with Doom. Not really worth of NihoRem, so I suggest not bothering with it. As battle starts, immediately show your undivided attention to Rooks and begin chewing down on their HP. When 1st Rook falls, a small scene plays and battle then resumes. If you deal any blows to Cid, expect Paling and Greater Barrier to go up - Paling will wear off after about 2 minutes. Doctor's attacks ignore DEF and are 100% accurate, so having a shield is useless. Wield two-handed weapons and continue beating down Rooks until all are gone. Note that when two Rooks are defeated, their attack pattern breaks and remaining two Rooks will then be able to execute regular physicals instantly. Pick up the pace and hurry up in killing them. With his support gone, Doctor is all by his lonesome - wait until he pops Haste on himself and then Dispel him, but if he is under Silence, he will skip Haste phase. Next thing he will do is slowly start walking towards one end of the room - use this time to put a serious dent in his HP. He unleashes bigass attack once he stops, then resumes poking you with shots - next Tokamak is incoming after Doctor shoots you 24 times, so that should give you plenty of time to finish him off. Two things make it easier for you - he cannot combo his attacks, and battle ends when he loses 75% HP. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- =============================================================================== SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS! =============================================================================== - Alright! You have knocked off his scientific glasses, so sit back and enjoy the scenes that come with such a victory. =============================================================================== THE PORT AT BALFONHEIM town [Balfonheim Port / Saccio Lane] - Reddas' Manse (can only enter when scripted so) [Balfonheim Port / Quayside Court] - Beruny's Armaments - Odo's Technicks - The Whitecap (has Notice Board) [Balfonheim Port / Canal Lane] - Port Villa - Port Villa [Balfonheim Port / Gallerina Marketplace] - The Leapin' Bangaa - Quayside Magickery - Waterfront Gambits [Balfonheim Port / Sea Breeze Lane] - GCR - merchant Dyce - Chocobo rental - exit to Cerobi Steppe [Balfonheim Port / Chivany Breakwater] - Aerodrome - SCR =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.40 Balfonheim Port Prosperous port of the Naldoan Sea renowned for its rich fishing grounds. In addition to fishing, the port is known for its shipwrights and their numerous contributions to the advancement of seacraft. Though demand has dropped with the spread of airships, the wrights are still able to turn a profit on their craft. The power of Balfonheim rests with the sea captains and pirates of wealth. Though belonging in name to Archadian Empire, well-placed regular bribes have ensured the city autonomous governance. The city itself is small, being a classic port town, with many stone-cobbled alleyways between building which hug the curve of the hills. Fresh seafood can be found in the market stalls daily, along with many other items brought by traders and pirates. Several waterways tun through the city, some carrying drinking water, others used as canals for the transport of goods. The manse of Pirate King Reddas stands in the western quarter of Balfonheim. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo37 Drop till you shop - SHPNo20 Weather forecast - W&TNo38 Chest contents list - TRENo27 ASHE'S POSTCARD COLLECTION No.40 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - You begin in [Saccio Lane]. Check around the shops, for there is new equipment (Power Armlet to null Stop), magic (you can buy Curaja, Dispelga, Firaga, Thundaga, Blizzaga, and Sleepga), techs (Revive, Expose) and gambits available (haven't seen new gambits in shops for a while now, so it was about time). You can find SCR in [Chivany Breakwater] within aerodrome, and GCR in [Sea Breeze Lane]. There's Cartographers' moogle close to exit to [Cerobi Steppe] that sells a couple of maps - map of [Cerobi Steppe] for 4100 gil, and map of Balfonheim for 80 gil; also go bonkers on buying X-Potions. - Do not open treasure pot in [Port Villa]! When you have Diamond Armlet, there is a possibility to obtain Ensanguined Shield from this pot. - Go to [The Whitecap] and accept new bills. - Bill No.20 Vyraal (rank 5 mark) petitioner Viera Wayfarer is in [Balfonheim Port / Quayside Court] (in [The Whitecap]) - Bill No.21 Lindwyrm (rank 5 mark) petitioner Fermon is in [Old Archades / Alley of Muted Sighs] - Bill No.22 Overlord (rank 6 mark) petitioner Insecure Seeq is in [Archades / Molberry] (inside Bulward's) - Bill No.23 Goliath (rank 6 mark) petitioner Barrong is in [Nalbina Town / West Ward] - Bill No.24 Deathscythe (rank 6 mark) petitioner Popol is in [Nalbina Town / Jajim Bazaar] - Now warp to Rabanastre. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - Go to [Clan Hall] and speak to Mont for following rewards: - for felling Ahriman: 1600 gil - for felling Mandragoras: 1600 gil - Mont will also offer you to hunt for two of his elite marks (which you should accept): - Priority Petition No. 8 Ancient Man of Mystery (rank 7 mark) petitioner is Montblanc in [Rabanastre / North End] - Priority Petition No. 9 Belito (rank 5 mark) petitioner is Montblanc in [Rabanastre / North End] - Go speak with all seven petitioners to formalize the contracts. - A reminder that Clan Provisioner has Faith, Bravery and Bubble magic for selling, if you haven't bought them yet. - It is time for a little subquesting. SEVEN SISTERS QUEST - Go to any aerodrome and board a ship by leisure option (I began from Nalbina to Rabanastre). Once aboard, go to [Sky Saloon] and talk to Chief Steward. Choose "Who's this...Rande?" to get some scoop and obtain Ann's Letter KI. One down, six to go. - Here are the possible 7 routes you can take, equaling 7 sisters - you must talk to Chief Steward on each of these flights and choose to show her the letter. They go in order Ann, Liddy, Twarra, Carryl, Sanne, Lyseth, Cisset. Once 7th sister is located, you get Ring of Renewal. Nalbina to Rabanastre Balfonheim to Archades Balfonheim to Nalbina Bhujerba to Balfonheim Bhujerba to Rabanastre Archades to Nalbina Archades to Rabanastre - That wraps up this quest. - Now go to Giza Plains during the Dry. =============================================================================== GIZA PLAINS area =============================================================================== COCKATRICE QUEST - Enter [Nomad Village] to check up on little furry pals. Hey, where'd they go? All cockatrices have escaped. Terra mentions about a magic feather (which we already have - it is Feather of the Flock; if you don't have it, look up in the walkhru for info on getting it). First warp to [Eruyt Village]. =============================================================================== ERUYT VILLAGE town =============================================================================== - Go to [Fane of the Path] and talk to Chit, then Mjrn. You will see some 'Sparkling Light' behind you. Check it out to obtain Dewdrop Pebble, then talk to Mjrn and offer it to her. Talk to her again and she will request more pebbles. DEWDROP PEBBLE IS A MISSABLE ITEM! Yoichi Bow you get from this quest can be bought elsewhere. - There are 2 more on [Fane of the Path]. - near Alja - near pacing wood-dweller - There are 6 on [The Spiritwood]. - on the stairs while descending from [Fane of the Path] - near 3-way cross just before entering [Fane of the Path] - near Rael - near wood-dweller in front of spring (examine the light first, and then you need to ask her to get it for you) - on the stairs a bit S from the spring - NE dead end - That is all of them - return to Mjrn and fork them over, then talk to Chit, who will drop something. Examine 'Sparkling Light' nearby and pick up 10th Dewdrop Pebble, and give it to Mjrn. You are awarded with Yoichi Bow. Now onto Rabanastre. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - Go to [North End] and look for a cockatrice Renn. Try talking to it and it will run away. You won't be able to catch it just by running after it, so you will need to seek cover behind pillars where possible. When Renn is about to walk by, slowly walk outta your hiding place and talk to Renn, then choose "Erm...no?" answer. Again go to the place where you originally found Renn, only this time it will be on ledge across. Talk to it and pick first choice to obtain Diamond Sword... but if Chit isn't back yet, you need to do that first. Now onto Jahara. =============================================================================== JAHARA, LAND OF THE GARIF town =============================================================================== - Enter [Lull of the Land] and talk to Shurry, then to Garif Herder near it. Answer "It came from Giza Plains." Now to [Elderknoll] and talk to Uball-Ka to receive Gift of the Great-chief KI. Go see Shurry again and talk to it, then to Garif Herder nearby. Platinum Dagger is yours - and now to Estersand (warp there)! =============================================================================== DALMASCA ESTERSAND area =============================================================================== - In [South Bank Village] (SBV for short) find Sassan near GCR to find out it wants to go see Torrie across river in [North Bank Village] (NBV for short). Then talk to Tchigri and it is a little game time. When going to NBV, take Nathyl with you. When going to SBV, take no one. When going to NBV, take Arryl. When going to SBV, take no one. When going to NBV, take Sassan. Now follow cockatrice and when it stops, talk to it and receive Koga Blade. Next stop is Archades. =============================================================================== THE IMPERIAL CITY OF ARCHADES town =============================================================================== - When you warp here, go from [Tsenoble] into [Grand Arcade]. You need Sandalwood Chop to be granted access, which you get by collecting 28 Pine Chops. See few pages above on how to do that. - You will see cockatrice Agytha standing there. When you approach it, it runs away, but it is easy to get close it and talk to it. Answer "I saw a prim cockatrice in Old Archades." Tumulus is yours, and next stop is Balfonheim. =============================================================================== THE PORT AT BALFONHEIM town =============================================================================== - In [Sea Breeze Lane] talk to Chocobo Wrangler and show her Feather of the Flock. Miffed Moogle will approach now, so talk to him as well. Then go talk to Gurdy and you obtain Defender. For one last stop warp to Rabanastre and enter Giza Plains during the Dry. =============================================================================== GIZA PLAINS area =============================================================================== - Go to [Nomad Village] and talk to Terra to obtain 2x Hi-Ether. - That wraps up this quest. - If you need to build up your levels or to obtain loot that sells for a lot of gil, [Nabreus Deadlands], [Necrohol of Nabudis] or [Cerobi Steppe] are good places to go, and remember to equip Embroidered Tippet. - At this moment my main party (Vaan, Fran, Ashe) was able to master the whole top portion of license board, learning everything. NEBRA RIVER QUEST - You must complete Draklor Laboratory first and finish up Cactuar quest, so that Ruksel appears in [Dalmasca Estersand / South Bank Village]. He'll be standing on one of the piers next to Nebra. Talk to him and he will ask you to find him a fishing rod. Travel to Balfonheim and talk to 'Fishing Enthusiast' in [Balfonheim Port / Chivany Breakwater] and ask him about the fishing rod. When he talks about getting hungry, walk to the aerodrome's entrance (but don't enter) and then return to where the guy was sitting. Rod will be leaning against the wall, so grab and you obtain Muramata. - Return to Ruksel and talk to him to fork over Muramata. Now the fishing can begin - yay, I am so *not* excited. Talk to Ruksel again and choose your destiny - for now only Downstream is available. - So how does fishing work? Each fish is represented as a set of button commands and you need to input all those commands in order for Ruksel to catch it. Fish can travel in four directions: from left to right, from right to left, from top to bottom, from bottom to top. If you mess up command order or take too long in inputing them, fish will escape. Randomly the fish may turn out to be empty bottle when caught - it still counts as a successful catch, though! Each time you go fishing, six fish will try to make by - if you manage to catch all six, you get the option of acquiring additional reward, denoted by a blinking light in middle of the screen. However, two conditions must be fulfilled first: Gilgamesh must be defeated for the 2nd time and you need to acquire Matamune. - Here's how to get Matamune - Gilgamesh must be defeated for the 2nd time, and Muramata given to Ruksel in [Dalmasca Estersand / South Bank Village]. Keep fishing until you obtain five colored bottles - solve their riddles to obtain five messages. Solve their riddles as well, and then travel to [Barheim Passage / The Zeviah Span] - you need to enter small portion which is only accessible from [Barheim Passage / West Annex] and you obtain Matamune from the most unsuspected visitor. Hah! - Matamune, once given to Ruksel, will allow you to reel in perfect fishing rewards which I was describing about two paragraphs back. - Now let me break down each of the five fishing sections: ------------------------------------------------------------------------------- DOWNSTREAM | initially available Commands | C, right, X, S - Common Fish | C, X, S, up - Common Fish | down, X, C, S - Common Fish | S, T, X, C - Common Fish | T, C, X, S - Common Fish | T, X, S, down - Common Fish | X, C, up, T - Common Fish Direction | horizontal - 100% Rewards | 100 gil - 34% chance to get | Hi-Potion - 33% chance to get | Water Stone - 33% chance to get ------------------------------------------------------------------------------- MIDSTREAM | unlocked once you make five perfect fishing trips on Downstream | (they do not have to be consecutive) Commands | L1, down, C, S - Common Fish | L2, down, R1, C - Common Fish | R2, S, X, L1 - Common Fish | T, C, up, down, X - Delicious Fish | T, L1, right, S - Common Fish | X, S, R2, up - Common Fish | X, T, C, down, S - Delicious Fish Direction | horizontal - 40% | vertical - 60% Rewards | 100 gil - 33% chance to get | Fish Scale - 34% chance to get | Water Magicite - 33% chance to get ------------------------------------------------------------------------------- UPSTREAM | unlocked once you make five perfect fishing trips on Midstream | (they do not have to be consecutive) Commands | L1, down, C, S - Common Fish | left, R1, T, X, C - Delicious Fish | R2, R1, T, L2, C - Delicious Fish | right, left, X, S, down - Delicious Fish | T, C, down, up, X - Delicious Fish | T, down, left, X, C - Delicious Fish | up, R1, T, left, C - Delicious Fish | X, C, R2, up - Common Fish | X, T, C, down, S - Delicious Fish Direction | horizontal - 40% | vertical - 60% Rewards | Cactoid Compact - 10%; one time only | Fish Scale - 30% | Frogspawn - 30%; when Cactoid Compact is caught, then 40% | Turtle Shell - 30% ------------------------------------------------------------------------------- HIDDEN | Matamune required; unlocked once you capture Cactoid Compact on SHOALS | Upstream Commands | down, up, T, X, R2 - Delicious Fish | left, R1, T, X, C - Delicious Fish | R2, R1, T, L2, C - Delicious Fish | T, C, up, S, R1, L1 - Nebra Succulent | up, R1, T, left, C - Delicious Fish Direction | horizontal - 40% | vertical - 60% Rewards | Adamantite - 45%; when Cactoid Commendation is caught, then 55% | Cactoid Commendation - 10%; one time only | Hi-Potion - 45% ------------------------------------------------------------------------------- DEN OF THE | Matamune required; unlocked once you capture Cactoid Commendation RIVER LORD | on Hidden Shoals Commands | down, R1, C, L2, right, X - Nebra Succulent | R1, L2, up, S, R2, L1, X, right - Nebra Succulent*1 | T, C, up, S, R1, L1 - Nebra Succulent | T, R2, C, L1, X, S - Nebra Succulent | up, R2, right, L1, X, R1 - Nebra Succulent | X, R1, down, L1, R2, S - Nebra Succulent Direction | horizontal - 40% | vertical - 60% Rewards | Adamantite - 50% | Scarletite - 50% ------------------------------------------------------------------------------- Notes | - Once Gilgamesh is defeated for 2nd time, empty bottles you catch | may turn out to be one of five colored bottles. Solve their | mystery and claim the legendary rod Matamune! | *1 This button input will be appearing over and over until you | catch King of the Nebra. You have to complete it successfully nine | times to reduce all of King's lives. Take as much time as you need | to accomplish that - you can even save, turn off your game and | come back later. Any successful catches will still be counted. ------------------------------------------------------------------------------- - So, what do you really get outta all this? Once King is caught, you will obtain Lu Shang's Badge, one of three loot items needed for Wyrmhero Blade. - Additionally, Ada will purchase fish from you. amount of Common Fish x 10 gil = total amount of gil amount of Delicious Fish x 100 gil = total amount of gil amount of Nebra Succulent x 200 gil = total amount of gil - That wraps up this quest. HUNT CLUB QUEST - Warp to Phon Coast. =============================================================================== PHON COAST area =============================================================================== - In [Hunter's Camp] go to the house of Shady Bangaa bunch and speak to Huntmaster. Since you have proven yourself by felling Mandys, they are willing to let you join, but not before you pass another test. You are to travel to [The Vaddu Strand] and hunt down rare game Thalassinon. - There is a total of 80 rare game enemies in FFXII - of those, 49 can spawn infinite times. 31 rare game enemies, however, will spawn only once and then never again when you claim the trophy they drop after defeat. - Hoppalongcassidy to [The Vaddu Strand] and go as far E as you can. Then stand on the ledge facing W and wait until Thalassinon spawns down on the beach. Go kill it and it drops Shelled Trophy KI. Save 11, RDMC. - Return to [Hunters' Camp] and talk to Huntmaster, then to Atak, Blok and Stok. They will update Shifty-Eyed Man's store in this area depending on how many trophies you give to them. You can give 30 trophies to say Atak, and the other two will never get any. Atak specializes in weapons, Blok in armors and Stok in items. My opinion is - all weapons and armors Atak and Blok will offer can be found elsewhere, so stick with Stok. - Talk to Huntmaster repeatedly to get a general idea of how trophy rare game spawns. 'Enthusiastic Streetear' close to Notice Board as well as two other people will be giving you vague hints about where might a possible Trophy rare game be. - Outfitters gets its own section in the guide, as will rare monsters. - Additionally, by killing Trophy rare game foes you can gain some more rewards from Hunt Club Owner in [Archades / Grand Arcade]: - 6 trophies: Aries Gem, Libra Gem - 11 trophies: Taurus Gem, Scorpio Gem - 16 trophies: Gemini Gem, Sagittarius Gem - 21 trophies: Cancer Gem, Capricorn Gem - 26 trophies: Leo Gem, Aquarius Gem - 31 trophies: Virgo Gem, Pisces Gem Credit: Brady's guide - Let's kill those marks. Banzai to Balfonheim, and from there enter Cerobi Steppe. =============================================================================== CEROBI STEPPE area [Cerobi Steppe / South Liavell Hills] - exit to Balfonheim - has choco-tracks to [The Northsward] [Cerobi Steppe / North Liavell Hills] [Cerobi Steppe / The Terraced Bank] [Cerobi Steppe / Journey's Rest] - SCR - Strahl's Anchor (available when Strahl has free travel) [Cerobi Steppe / Feddik River] [Cerobi Steppe / The Northsward] - has choco-tracks to [South Liavell Hills] - has choco-tracks to [Old Elanise Road] [Cerobi Steppe / Crossfield] [Cerobi Steppe / Old Elanise Road] - exit to Tchita Uplands - has choco-tracks to [The Northsward] =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.41 Cerobi Steppe Hilly higlands region of the east of Archadia, through which the highroad to Balfonheim Port passes. Air currents are notoriously unstable between Cerobi and Balfonheim, making land routes here as popular as those of air. In the past, villagers in the region erected windmills to catch the winds from the Naldoan Sea, and used them to mill grain from the harvest. With advancements in the use of magicks and machineries, however, the windmills fell into disuse and now stand merely as a reminder of the past. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo38 Drop till you shop - no shops, blimey Weather forecast - W&TNo39 Chest contents list - TRENo28 ASHE'S POSTCARD COLLECTION No.41 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Make way to [Journey's Rest] and save your game at SCR. Now travel to [The Northsward] and Viera will join your party. Look for Vyraal near the three windmills and engage it - there won't be any other enemies around while Vyraal is in the are. ------------------------------------------------------------------------------- No221 Vyraal G: Rank 5 Mark C: Aevis aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 41 | 106616 | 999 | 41 | 21 | 77 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 63 | 24 | 22 | 0 | 0 | 22 | 5670 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | absorbs | halves | weak | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | yes | imm | imm | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null EVA, CritHP -> MAG+ Gain : Magick Shield (Magick Barrier), Attack CT = 0 (HP < 20%), Subject to change. Lose : Magick Shield (2 minutes elapse) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Spiral Incisor u - Charger Barding r - Leo Gem POACH: none SP.IT: ki - Viera Rucksack --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 9hits (10% chance), 4% chance to Confuse, CT25 02. MA - Haste after escaping from foe - a 03. MA - Immobilizega just before escaping from foe & foe is close - a 04. SA - Sonic Fangs HP > 20% - u 05. SA - Lunge HP > 20% - u 06. SA - Restore after escaping from foe & after Haste - a 07. SA - Magick Barrier HP < 20% - a 08. SA - Fireball HP > 20% - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Cerobi Steppe / The Northsward; save35, RDMC. ------------------------------ GET READY! FIGHT! ------------------- party lv51 Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Confuse, Sleep, Slow, Silence and Blind. Dispel Haste in case Vyraal is under its effect, and then toss NihoRem to inflict above statuses. Silence will seal off Haste and Immobilize, and you'll need to wear Bowline Sash to avoid Confuse from rephys - Blind will keep you at bay with Sonic Fangs and Fireball missing sometimes (be on lookout for KO effect of Sonic Fangs). Keep it asleep and you'll win with little to no problems (get rid of Viera Adventurer in this case). Vyraal is also very vulnerable to wind spells. When you see mark casting Immobilize, get ready to give chase because it will run away from you during battle. Once you lose track of it, Vyraal casts Haste and Restore on itself, then returns to fighting you; eventually it'll gain Damage Resist as well. When it enters critical HP, it'll envelop itself in Magick Shield until it's defeated. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After battle you receive Viera Rucksack KI. Report back to recieve 3500 gil, Halberd and Crystal Shield. You will also receive Dragon Scale KI. With it return to [The Northsward] and examine 'Windmill No.10'. After a brief event Wyrm Philosopher will show up - agree to give him Dragon Scale, and instead he forks over Ageworn Key KI. He will say that since you didn't have any trouble finding Vyraal, you won't have any trouble finding the ancient wyrm the key is supposed to lead you to... he has no idea where the wyrm is, though. The hint about wyrm's lair is given by 'Stranded Merchant' in [Old Archades / Alley of Low Whispers] - he'll talk about not going anywhere since he heard about ancient wyrm down there. - Defeating Hell Wyrm is one of the requirements for Yiazmat hunt, but that hunt itself only becomes available when you've cleared Pharos. - If you wanna fight Hell Wyrm now, I suggest you get something that absorbs holy - and that would be Sage's Ring, which you can steal from trophy rare game Arioch in [Nabreus Deadlands / The Slumbermead]. It has 40% chance to spawn in NE corner of the area. Since we'll be going there eventually, hold your chocobos for a while. - Warp to Rabanastre now. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - Go to [Clan Hall] and speak to Mont for following rewards: - for High Guardian rank: Empyreal Soul, 3x Teleport Stone - Clan Provisioner has a goody available for you! Bubble Belt is back, and a new accessory Cat-ear Hood is available (+20 VIT, +50 SPD). Immediately buy at least 3 of these for each of my girls. - Warp to [Tchita Uplands]. =============================================================================== TCHITA UPLANDS area =============================================================================== - Begin at [The Chosen Path]. You are looking for cloudy weather here, but if it rains when you come, no sweat. When zoning, it will switch between rainy and cloudy weather. If you have sunny weather, zone between Tchita and Cerobi areas until you get desired weather. Lindwyrm appears on [Garden of Life's Circle] during cloudy weather. ------------------------------------------------------------------------------- No223 Lindwyrm G: Rank 5 Mark C: Dragon aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 39 | 228468 | 999 | 39 | 25 | 82 | 14 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 62 | 23 | 24 | 0 | 0 | 22 | 9450 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | absorbs | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | yes | imm | imm | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell 50%: Bravery, Faith ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+, CritHP -> DEF+ Gain : Damage Resist (Greater Barrier), Null EVA (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Pebble u - Ring Wyrm Scale r - Ring Wyrm Liver POACH: none SP.IT: ki - Rusted Scrap of Armor --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 11hits (10% chance), 4% chance to Petrify, CT25 02. MA - Fira foe is close - r HP > 50% & foe is far - u HP < 50% & foe is far - u 03. MA - Thundara foe is close - r HP > 50% & foe is far - u HP < 50% & foe is far - u 04. MA - Blizzara foe is close - r HP > 50% & foe is far - u HP < 50% & foe is far - u 05. MA - Bio foe is close - r HP > 50% & foe is far - u HP < 50% & foe is far - u 06. MA - Lv.2 Sleep all battle - r 07. MA - Lv.4 Reverse all battle - r 08. SA - Restore HP < 50% - 1x - a HP < 30% - 1x - a 09. SA - Greater Barrier after Restore - 1x - a 10. SA - Rake all battle - u 11. SA - Fireball foe is close - r HP > 50% & foe is far - u HP < 50% & foe is far - u 12. SA - Stone Breath foe is close - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Tchita Uplands / Garden of Life's Circle; save38, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv51 Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Sleep, Slow, Silence and Blind. If possible, try coming to this fight with levels that end in numbers 1, 3, 5, 7, or 9, so Sleep magic is rendered useless. For starters toss NihoRem to inflict above statuses and stage is set. Wear Fuzzy Miter to avoid Petrify from rephys and Stone Breath, and while's its asleep, don Ruby Ring and employ Reflect-THIS! strategy by casting Aeroga on your chrs to bounce it onto Lindwyrm for some bigass damage. Silence shuts up the beast and makes it unable to cast magic spells - take note that Lv.2 Sleep and Lv.4 Reverse can't be reflected. If Lindwyrm pulls off Restore, it'll use Greater Barrier (remove buffs with Dispel) and gain Damage Resist - Sleep status ensures that won't happen too soon. Best shields will block most of marks physicals for 1st half of battle, and in 2nd half Blind takes care to cause physicals to miss. Attacking and defense power increase when it nears defeat, but all in all, not a tough battle to win. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After battle you receive Rusted Scrap of Armor KI. Report back to receive 4200 gil, Barrel Coat and Hi-Ether. - Go to Sochen now and enter it from [Tchita Uplands]. =============================================================================== THE SOCHEN CAVE PALACE dungeon =============================================================================== [Sochen Cave Palace / Doubt Abandoned] - As you enter, Insecure Seeq joins the fray. Sniff around W side of the area to run into Overlord. ------------------------------------------------------------------------------- No225 Overlord G: Rank 6 Mark C: Headless aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 42 | 64325 | 713 | 36 | 19 | 65 | 18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 63 | 24 | 21 | 0 | 0 | 24 | 3420 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | halves | halves | halves | weak | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | imm | yes | imm | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null EVA, CritHP -> ATT+, CritHP -> DEF+, Attack+, Item+ Gain : Damage Resist (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Forbidden Flesh u - Fire Crystal r - Gemini Gem POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 11hits (14% chance), CT25 02. MA - Bravery all battle - r when not in battle - a 03. SA - Smite of Rage HP < 50% - r 04. SA - Rage HP < 20% - 1x - a 05. SA - Lunge all battle - u 06. SA - Tri-Attack all battle - r 07. SA - Pyromania HP > 50% - r HP < 50% - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Sochen Cave Palace / Doubt Abandoned; save40, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv51 Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Confuse, Disease, Slow, Silence and Blind. Start the heat with having Dispel remove potential Bravery and by using NihoRem and inflicting above statuses. Mark has no status effects that can throw at you, but you'll need to keep Overlord's Bravery under check later in battle (no worries with it if Silence is added). Blind will make rephys, Tri-Attack and Pyromania miss from time to time, and Disease prevents acces to Smite of Rage and Rage skills. Overlord is strong and hits hard, but not long ago you purchased Curaja which will keep you in top shape. Insecure Seeq is no fighter and you're likely to see it fall soon in battle. At half HP Overlord gains Damage Resist and as it nears defeat, its defense and attack power increase... and that's it for scare factor. Kick its ass. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Report back to receive 3500 gil, 2x Hi-Ether and Teleport Stone. - Now warp to Salikawood, and from there enter Nabreus Deadlands. =============================================================================== NABREUS DEADLANDS area =============================================================================== NABREUS' MEDAL QUEST - Go to [The Muted Scarp] and you will find all three No Mous together - approach them for a scene. You are to travel to [Overlooking Eternity] by taking a secret path from [The Slumbermead] to [The Fog Mutters], and then reaching your destination. Look for the shrine of Frog King at the top and you will obtain Medallion of Bravery KI, Medallion of Love KI, and Lusterless Medallion KI. - Now enter Necrohol by taking E exit from [Field of the Fallen Lord]. =============================================================================== NECROHOL OF NABUDIS dungeon =============================================================================== [Necrohol of Nabudis / Hall of Slumbering Might] - Immediately around the corner you will find Goliath. ------------------------------------------------------------------------------- No227 Goliath G: Rank 6 Mark C: Augmented Automaton aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 47-48 | 224294 | 999 | 42 | 26 | 69 | 23 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 81 | 28 | 30 | 0 | 0 | 27 | 4830 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: holy FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | absorbs | weak ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect 50%: Shell, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null EVA, CritHP -> ATT+, CritHP -> DEF+, Spellspring Gain : Magick Shield (Magick Barrier), Attack CT = 0 (HP < 20%) Lose : Magick Shield (2 minutes elapse) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Holy Magicite u - Iron Ore r - Holy Crystal POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, 4% chance to Disable, CT25 02. MA - Waterga HP > 50% - on closest foe - u 50% > HP > 20% & foe is close - r HP < 50% & foe is far - u 03. MA - Aeroga HP > 50% - on closest foe - u 50% > HP > 20% & foe is close - r HP < 50% & foe is far - u 04. MA - Gravity HP > 50% - on closest foe - u 50% > HP > 20% & foe is close - r HP < 50% & foe is far - u 05. SA - Smite of Rage 50% > HP > 20% & foe is close - r 06. SA - Focus HP > 50% & MP < 20% - a HP < 50% & MP < 20% & foe is far - a 07. SA - Lunge 50% > HP > 20% & foe is close - r 08. SA - Magick Barrier HP > 50% - a HP < 50% & foe is far - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Necrohol of Nabudis / Hall of Slumbering Might; save28, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv52 Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can only put Slow on it - better something than nothing. You will be healing yourself with X-Potions, don two chrs with Ruby Ring acc and send them in for close combat, while support chr casts Reflect on self, then equips Opal Ring and heals the team with Curaja. All of Gol's magics will be reflected back at it, but until Gol loses half HP, it'll be under Magick Barrier effects so no magic damage will be inflicted. Keep damaging Gol with ninja swords (innate dark element) until it starts using Lunge and Smite of Rage attacks. Don't deviate from using X-Potions or chr with Opal Ring using Curaja. Magick Barrier will also get lost and only gets recast if your chrs are too far aways from Goliath. Continue the attacks with ninja swords until Goliath has dispersed into afterlife (attacking and defense power increase when nearing defeat). -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After battle return to [Nabreus Deadlands / Succor Midst Sorrow] to save your game (we'll go get the reward in due time), then return here. Proceed SE to next area. [Necrohol of Nabudis / Hall of the Ivory Covenant] - Halfway through you will find 'Door of Loathing' - pick first and then second choice to open the door (Medallion of Love is used up). [Necrohol of Nabudis / Cloister of Reason] ------------------------------------------------------------------------------- No286 Fury G: Boss C: Wroth Spirit aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 46 | 69710 | 999 | 40 | 29 | 77 | 25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 81 | 25 | 31 | 7 | 0 | 35 | 2760 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null EVA, CritHP -> ATT+, CritHP -> DEF+, Attack+, Parry, Damage Resist, Item+ Gain : Attack CT = 0 (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Blood Wool u - Moondust r - Aries Gem POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (10% chance), 4% chance to Berserk, CT25 02. SA - Bunny Slam HP > 50% - u 03. SA - Hero's March start of battle - a HP < 50% & Faith is not present - 1x - a 04. SA - Lunge HP > 50% - u 05. SA - Time Requiem HP > 50% - r 06. IA - Bacchus' Wine HP < 50% & after Hero's March - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Necrohol of Nabudis / Cloister of Reason; save48, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv52 Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put some stuff on it - Slow, Silence, Sap and Berserk. Dispel Fury's buffs and use NihoRem to inflict above statuses, then slice it up with Murasame (bunny is weak to water element). Boss has high evasion and parry rate, and will frequently counter. Be sure to Dispel it both times when it uses Hero's March, and reapply Slow and Sap. Power Armlet to null Stop from Time Requiem is a must - you wouldn't want to fall victim to this annoying status. Boss rephys may cause a chr to go Berserk, so to ensure it happens to your tank, whip Decoy on. After Fury loses half HP, it'll keep using Wine to Berserk itself - have a dedicated chr always Dispel it, so Fury keeps wasting turns to use Bacchus' Wine. Its rephys are now insta-executed and it turns into mean knocking machine - with Curaja gambit backing you up you'll win easily. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After battle you will see Lusterless Medallion keening... Return to previous area. [Necrohol of Nabudis / Hall of the Ivory Covenant] - Go save your game into Nabreus, then return here. Travel S to next area. [Necrohol of Nabudis / Cloister of the Highborn] - Choose where you want to be, and clear the area of all enemies. Switch off your gambits for a while and deliberately weaken one of your chrs into HP amount which must be lower than 10% of chr's MAX HP. This will cause Deathscythe to spawn near your location. Immediately turn gambits back on and heal. ------------------------------------------------------------------------------- No229 Deathscythe G: Rank 6 Mark C: Greater Undead aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 44 | 125601 | 999 | 40 | 28 | 72 | 18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 79 | 23 | 28 | 4 | 0 | 27 | 4490 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | imm | imm | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null VIT, CritHP -> ATT+, CritHP -> DEF+ Gain : Paling (HP < 50%), Parry (HP < 50%), Null EVA (HP < 50%), Attack+ (HP < 50%), Attack CT = 0 (HP < 20% - NTSC-U/C) Lose : Paling (2 minutes elapse) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ This battle is different in NTSC-J version. Differences are listed below. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Book or Orgain-Mille u - Book or Orgain r - Capricorn Gem POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 11hits (10% chance), 4% chance to Stop, CT25 02. MA - Darkra HP > 50% - u 03. MA - Darkga HP < 50% - u 04. MA - Death (NTSC-U/C) HP < 50% & Paling has dissipated - u 05. SA - Doom all battle - r 06. SA - Ram all battle - r 07. SA - Annul HP > 50% - on foe with MP > 20% - r HP < 50% & Paling has dissipated - on foe with MP > 20% - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Necrohol of Nabudis / Cloister of the Highborn; save29, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv52 Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Confuse, Reverse, Slow, Immobilize, Silence, Blind and Berserk. As soon as mark appears, heal your low-HP chr or put him/her back in reserve if you've been using wimpy chr. Have Power Armlet on to null Stop from mark's rephys, then start hacking away at mark. Having Holy Lance (rare poach from Gizamaluk) is a nice way to end the battle quickly. Use NihoRem to eliminate mark's ability to cast spells, become immobile, miss often with physicals (you can block them with shields until mark loses half HP) and attack slower. Scythe will rarely empty MP pool of a chr with Annul, and curing Doom will be a cinch with Remedies. When mark's HP < 50%, it gains Paling, or immunity to physicals for 2 minutes. For a moment keep using Bio or Balance (whichever is stronger), it now ignores EVA (but can still miss with physicals); and when mark's HP < 20%, here comes increase in attack and defense power. None of that stuff is dangerous to you, so move in and kick butt. Another quick way to win is to Reflect yourself, then bounce off Curaja until it falls defeated. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Return to Nabreus again to save your game. Reward shall be collected later. When progress is saved, return here and take SW exit to next area. [Necrohol of Nabudis / Cloister of Distant Song] - Check the path going W to the 'Door of Horrors' - pick first and then second choice to open the door (Medallion of Bravery is used up). [Necrohol of Nabudis / Cloister of Solace] ------------------------------------------------------------------------------- No288 Humbaba Mistant G: Boss C: Beastlord aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 46 | 314086 | 999 | 44 | 22 | 87 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 82 | 26 | 28 | 0 | 0 | 35 | 6210 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, FullHP -> ATT+, CritHP -> ATT+, Attack+, Counter+ Gain : Counter (HP < 80%), Damage Resist (HP < 50%), Attack CT = 0 (HP < 40%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Beastlord Hide u - Beastlord Horn r - Behemoth Steak POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (14% chance), CT25 02. MA - Protect all battle - u 03. SA - Temblor after each 12 commands - on closest foe - a HP < 70% & after each 6 commands - on closest foe - a 04. SA - Smite of Rage all battle - u 05. SA - Ram all battle - u 06. SA - Darkness all battle - r if Dispel/Dispelga is cast on Mistant - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Necrohol of Nabudis / Cloister of Solace; save48, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv52 Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Slow, Silence and Sap. Acc of choice will be Black Belt to prevent Disable from Temblor attack, and as for avoiding earth damage, keep Float or Dragon Shield handy. If you have Black Mask from your earlier visit to Banshee foes in Nabreus, now's the time to equip it. Begin with Dispel (Darkness counter incoming, so spreading chrs out is advisable) on Humbaba and then start hacking away. Exceptional strength and high combo chance make this a tough beefcake to fall. Boss cannot null EVA, so don your tank with best shield and Main Gauche, then keep him/her under Decoy to draw most of the attention. Silence won't allow Mistant to Protect itself and enable you to focus on physicals only. Mistant is strong, gains Damage Resist at half HP and instant rephys at HP < 40% as well as increased attack power in critical condition, but all of that makes its resilience nil in face of Curaja gambit. Wave sayonara to Mistant as it moves on to better life. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After battle you receive Medallion of Might KI. I suggest going to [The Salikawood] to save your game at GCR, and then return to [Cloister of Distant Song]. [Necrohol of Nabudis / Cloister of Distant Song] - Take NE exit. [Necrohol of Nabudis / Cloister of the Highborn] - S end of the area is housing 'Door of Despair' - pick first and then second choice to open the door (Medallion of Might is used up). [Necrohol of Nabudis / The Crucible] ------------------------------------------------------------------------------- No264 Chaos G: Esper C: Walker of the Wheel aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 57 | 208966 | 999 | 52 | 47 | 87 | 23 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 98 | 31 | 34 | 0 | 0 | 60 | 6260 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK immune | immune | immune | weak | immune | absorbs | immune | immune ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste, Regen ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic, FullHP -> ATT+, CritHP -> DEF+, HP Devour, Spellspring Gain : Null EVA (HP < 50%), Attack+ (HP < 50%), Attack CT = 0 (Enrage) Lose : HP Devour (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ During battle Seal Attack field is making you unable to use Attack command. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Taurus Gem u - Elixir r - High Arcana POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, 4% chance to Disable, CT25 02. MA - Aeroga HP < 80% - a 80% > HP > 50% & after each next 8 commands - a HP < 50% & after each next 16 commands - a 03. MA - Aeroja HP < 50% - a HP < 50% & after each next 16 commands - a 04. MA - Fearga 50% > HP > 20% - on foe with most MP - u 05. MA - Whirlwind HP > 20% - u 06. SA - Enrage HP < 20% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Necrohol of Nabudis / The Crucible; save49, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv52 Attack command is sealed in this battle thanks to magic field. To counter this restriction, switch your gambit's action 'Attack' to 'Souleater'. As far as buffs go, consider using Protect, Shell, Haste and Faith on your chrs - as for the boss... only Slow and Sap. Battle begins as Chaos summons four Chaosjets - they will try to put buffs on Chaos and frequently try to Silence you in case magic casting is detected with Chaosjets around. Each of Chaosjets is weak to one element, so use appropriate element magic against them or destroy them with non-element magic (Bio). When minions are gone, cast Dispel on Chaos, making sure to cure Disable as you go (or equip Black Belt to be immune). Take the opportunity and use few Shear and Expose techs to lower boss' MDEF, then cast Slow on Chaos. It is also important that your chrs are spread apart to avoid Aeroga and Aeroja hitting everybody. To play it safe, have your tank move in close and dish physical damage, while you have two healers kitted with ranged weapons on opposite sides (this will also keep Fearga to hitting mostly one character). Chaos also has HP Devour ability at start of battle which allows its rephys to hit twice as hard at expense of boss taking as much damage as it dishes. When you chip off first 20% of esper's health, say hello to Aeroga, which will now come in after each 8 commands. Be on the lookout for Whirlwind, which removes 75% of chr's MAX HP - if KO happens, toss Phoenix Down. With 50% HP gone Chaos uses Aeroja (Bowline Sash to prevent Confuse!) and begins using its trump card Fearga - here's where you should really take care not to have everyone grouped together. HP Devour is gone and boss now ignores EVA. Aeroga and Aeroja will be incoming after each 16 commands. With critical HP Exodus loses Whirlwind and uses Enrage, as well as gaining hardened defenses. Switch to Reflect-THIS! strategy (one of your chrs dons Opal Ring to keep the team healthy) and send few non-elemental spells in Chaos' direction until it's gone. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - That was 5th and final boss in the long trek thru Necrohol. Defeating Chaos also wraps up Nabreus' Medal quest. Next stop is Nalbina. =============================================================================== NALBINA FORTRESS town =============================================================================== - For Deathscythe see Popol and you will receive 2800 gil, 2x Hi-Ether and Soul of Thamasa. JOVY QUEST - Afterwards seek out Jovy in [Nalbina Town / West Ward] and talk to him. This is 4th time out of five. - For Goliath see Barrong and you will receive 3600 gil, Save the Queen and Einherjarium. JOVY QUEST - Afterwards seek out Jovy in [Nalbina Town / West Ward] and talk to him. This is 5th and final time. After a bit of talking you will get Elixir and Knot of Rust. - Now warpalongcassidy to Rabanastre. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - Go to [Clan Hall] and speak to Mont for following rewards: - for Knight of the Round rank: 2x Megalixir, 3x Teleport Stone - for felling Humbaba Mistant: 2100 gil - for felling Fury: 2100 gil, Bacchus' Wine - for commanding 8 espers: Gemsteel, 2x Teleport Stone - Clan Provisioner now has Knot of Rust for selling, but I had enough of those already meself. This item powers up Dark Matter's damage - for more details read Battle Info section. - Next travel to [Ogir-Yensa Sandsea]. =============================================================================== OGIR-YENSA SANDSEA area =============================================================================== - Make sure your game is saved! Waltz to [Central Junction] and take the entrance to [Zertinan Caverns]. =============================================================================== ZERTINAN CAVERNS area =============================================================================== - Walk thru [Canopy of Clay] and take W exit to [Nam-Yensa Sandsea]. =============================================================================== NAM-YENSA SANDSEA area =============================================================================== - You will emerge at [Withering Shores], south part. Climb the structure and walk all the way W. It's one of your old friends... ------------------------------------------------------------------------------- No279/e Ba'Gamnan G: Boss C: Bangaa aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 49 | 115659 | 999 | 41 | 24 | 82 | 21 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 79 | 29 | 30 | 9 | 0 | 38 | 4160 | 17 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | halves | halves | halves | weak | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> ATT+, CritHP -> DEF+, Parry Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Ba'Gamnan tends to focus on foe who draws the most hate. Subject to change. ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: u - Elixir r - Dark Matter POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (21% chance), 10% chance to Silence, CT25 03. SA - Kick all battle - u 03. SA - Shining Ray after each 12 commands - a 04. SA - Lunge all battle - u 05. SA - Eviscerator all battle - u 4 commands after each Shining Ray - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Nam-Yensa Sandsea / Withering Shores ------------------------------------------------------------------------------- No279/b Bwagi G: Boss C: Bangaa aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD b | 47 | 27326 | 764 | 37 | 20 | 74 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL b | 70 | 28 | 29 | 8 | 0 | 20 | 594 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | yes | imm | yes | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Brawler, Counter, Counter+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Subject to change. ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: u - Ether r - Hi-Ether POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 5hits (17% chance), CT25 02. MA - Firaga all battle - r 03. MA - Thundaga all battle - r 04. MA - Blizzaga all battle - r 05. MA - Protect all battle - on Ba'Gamnan - c 06. MA - Shell all battle - on Ba'Gamnan - c ----------------------------- PLACE OF ENCOUNTER ------------------------------ Nam-Yensa Sandsea / Withering Shores ------------------------------------------------------------------------------- No279/c Gijuk G: Boss C: Bangaa aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD b | 71 | 27326 | 764 | 37 | 20 | 74 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL b | 68 | 28 | 29 | 8 | 0 | 20 | 594 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | yes | imm | yes | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Subject to change. ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: u - Ether r - Hi-Ether POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, 7% chance to score critical, CT28 02. SA - Ram all battle - u 03. SA - Lunge all battle - u 04. IA - Red Fang all battle - r 05. IA - Blue Fang all battle - r 06. IA - White Fang all battle - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Nam-Yensa Sandsea / Withering Shores ------------------------------------------------------------------------------- No279/d Rinok G: Boss C: Bangaa aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD b | 47 | 27326 | 764 | 37 | 20 | 74 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL b | 70 | 28 | 29 | 8 | 0 | 20 | 594 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | yes | imm | yes | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Parry Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Subject to change. ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: u - Ether r - Hi-Ether POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 5hits (2% chance), CT26 02. SA - Sandstorm all battle - r 03. SA - Ram all battle - r 04. SA - Lunge all battle - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Nam-Yensa Sandsea / Withering Shores; Save36, RDMC. ------------------------------ GET READY! FIGHT! ------------------- party lv53 Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on them - Slow, Silence and Sap on Ba'Gamnan, and Sleep, Reverse, Slow, Silence, Blind, Oil and Sap on all sidekicks. When battle begins, Dispel all four enemies and start hacking (Monid is fighting on your side). Use NihoRem on all enemies to inflict above statuses (except Reverse) - I would get rid of Gijuk to stop the usage of Fang items, then eliminate Bwagi (thus kicking out magic potential), followed with Rinok and finally Ba'Gamnan. None of the bosses have Null EVA, so a good shield will keep you going long way. Main boss' rephy can Silence you, so chuck Echo Herbs on affected chr. With Gijuk and Bwagi out of the picture, you'll be experiencing physicals only from remaining opposition, making it a nice and easy work for you. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - You will receive 5100 gil and Megalixir. - Warp to Lhusu Mines now. =============================================================================== LHUSU MINES dungeon =============================================================================== IMPORTANT WARNING! PLEASE READ THIS VERY CAREFULLY! You are about to face Gilgamesh, a crazy guy with craving for famous swords. As you do battle with him, you get a chance to obtain ONE TIME ONLY set of equipment, which consists of Genji Armor, Genji Shield, Genji Helm and Genji Gloves. YOU MUST STEAL THEM DURING BATTLES WITH GILGAMESH, AS THEY CANNOT BE OBTAINED ANYWHERE ELSE. If you miss the opportunity, Genji equipment is lost. [Lhusu Mines / Transitway 2] - Save your game, then travel W. [Lhusu Mines / Tasche Span] ------------------------------------------------------------------------------- No252/a Gilgamesh G: Elite Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V*1 | LVL | HP | MP | STR | MAG | VIT | SPE a | 45 | 123103 | 999 | 42 | 25 | 79 | 21 b | 45 | 123103 | 999 | 42 | 25 | 79 | 21 c | 45 | 123103 | 999 | 42 | 25 | 79 | 21 d | 45 | 123103 | 999 | 44 | 25 | 79 | 21 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V*1 | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 76 | 26 | 30 | 6 | 0 | 5 | 3960 | 0 b | 76 | 26 | 30 | 6 | 0 | 5 | 3960 | 0 c | 76 | 26 | 30 | 6 | 0 | 5 | 3960 | 0 d | 78 | 26 | 30 | 6 | 0 | 50 | 3960 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect (bcd), Shell (cd), Haste (cd), Reflect (d), Regen (d) ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> DEF+, Counter+, Spellbound, Item+, FullHP -> ATT+ (a), CritHP -> ATT+ (d), Shield Block (cd) Gain : Paling (Perfect Defense), Magick Shield (Perfect Defense) Lose : Paling (2 minutes elapse OR Ultimate Illusion used twice), Magick Shield (2 minutes elapse OR Ultimate Illusion used twice) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Version's (a) stats are valid when Gilgamesh's HP is: 100% > HP > 60% Version's (b) stats are valid when Gilgamesh's HP is: 60% > HP > 40% Version's (c) stats are valid when Gilgamesh's HP is: 40% > HP > 20% Version's (d) stats are valid when Gilgamesh's HP is: HP < 20% ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Potion (ab) u - Hi-Potion (a), Genji Shield (c), Genji Gloves (d) r - 1000 gil (a), 2000 gil (b) POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (21% chance), 5% chance to Slow (ab), 5% chance to Silence (c), 5% chance to Sleep (d), CT25 02. SA - Fly, Enkidu! on Enkidu - r 03. SA - Now, Enkidu! on Enkidu - r 04. SA - Ultimate Illusion after Perfect Defense - a again after next 4 commands - a again after each next 12 commands - a 05. SA - Kick HP > 60% - r HP < 60% - u 06. SA - Slice Thrice HP > 60% - r HP < 60% - u 07. SA - Perfect Defense HP < 20% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Lhusu Mines / Tasche Span ------------------------------------------------------------------------------- No253 Enkidu G: --- C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 43 | 33052 | 429 | 38 | 24 | 82 | 21 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 74 | 25 | 29 | 10 | 0 | 27 | 1650 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | yes | imm | imm | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Shell, Protect, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> DEF+, Counter, Counter+ Gain : Attack+ (HP < 50%), Null EVA (HP < 50%), Parry (HP < 50%), Attack CT = 0 (Gilgamesh's Paling wears off), Subject to change. Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Wolf Pelt u - Beastlord Hide r - Throat Wolf Blood POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (10% chance), 4% chance to Petrify, CT25 02. SA - Growl after Gilgamesh readies "Now, Enkidu!" - a 03. SA - Eerie Soundwave all battle - r 04. SA - Sonic Fangs all battle - u 05. SA - Lunge all battle - r 06. SA - Dash after Gilgamesh readies "Fly, Enkidu!" - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Lhusu Mines / Tasche Span; save16, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv58 Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on them - only Slow on Gil, and Sleep, Slow, Silence, Blind, Poison and Oil on Enkidu. Battle begins - smack Enkidu with Dispel, and use NihoRem on it to inflict above statuses, then get rid of it with Firaga barrage. This eliminates combined attacks of both bosses, insta-KO attacks (Sonic Fangs) and gives you more breathing room. Gil doesn't have Null EVA, so you can don your tank with best shield and Main Gauche to block Gil's attacks. For each 20% of Gil's HP you can steal from him - so five times during this battle. You can steal two unique pieces of armor, not available anywhere else, during 4th and 5th stage of battle. In 4th stage you can swipe Genji Shield, and in 5th stage Genji Gloves. Make sure you Dispel Gil after 3rd, 4th and 5th phases, for he will gain progressively more good statuses on himself. Once Enkidu is history, Gil is so much easier. Slice Thrice is his most heavy attack for time being, until he has less than 20% HP left. He will quickly shield himself with Perfect Defense, and then use Illusion twice. After second Illusion he becomes vulnerable again and you can smack him into oblivion. The battle is not yet won, though. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - He is not defeated yet. Return to previous screen to save your game, then return here and travel W. [Lhusu Mines / Site 9] - Head SW towards the place where you fought Antlion. About halfway there seek out 'Wrought Iron Gate' and use Site 11 Key to open it. [Lhusu Mines / Site 11] - Make your way around the area and use E exit to return to [Site 9]. [Lhusu Mines / Site 9] - Look for 'Gate Switchboard' and operate it to lift nearby door, thus creating a shortcut. Return to previous screen. [Lhusu Mines / Site 11] - Proceed to NW corner and operate another 'Gate Switchboard' to lift the door, then travel E. [Lhusu Mines / Lasche Span] - Travel SE. [Lhusu Mines / Site 5] - You will locate 'Site 5 Cart', which you can use to travel to [Site 11] and back. In SE corner of the area you will find the Urn with Lhusu Candle, revealing hidden areas of the map for [Lhusu Mines]. Travel E to next area. [Lhusu Mines / Site 6 South] - Travel N to find a hidden path to [Site 6 North]. [Lhusu Mines / Site 6 North] - Go to the end of the room and look for two possible treasure pots. Both have 50% chance to spawn - in one you will get either gil, Knot of Rust or Scathe Mote, and if the one you're looking for spawns as well, it will contain Aegis Shield. Return to previous screen. [Lhusu Mines / Site 6 South] - Travel S. [Lhusu Mines / Staging Area] - Wow, SCR! Save your game, then go S. [Lhusu Mines / Site 7] ------------------------------------------------------------------------------- No252/b Gilgamesh G: Elite Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V*1 | LVL | HP | MP | STR | MAG | VIT | SPE a | 70 | 473246 | 999 | 55 | 44 | 90 | 27 b | 70 | 473246 | 999 | 55 | 44 | 90 | 27 c | 70 | 473246 | 999 | 55 | 44 | 90 | 27 d | 70 | 473246 | 999 | 56 | 44 | 90 | 27 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V*1 | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 118 | 36 | 38 | 10 | 0 | 10 | 6700 | 0 b | 118 | 36 | 38 | 10 | 0 | 10 | 6700 | 0 c | 118 | 36 | 38 | 10 | 0 | 10 | 6700 | 0 d | 120 | 36 | 38 | 10 | 0 | 120 | 6700 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect (bcd), Shell (cd), Haste (cd), Reflect (d), Bravery (d), Regen (d) ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null EVA, CritHP -> DEF+, Counter+, Spellbound, Item+, FullHP -> ATT+ (a), CritHP -> ATT+ (d), Shield Block (d) Gain : Paling (Perfect Defense), Magick Shield (Perfect Defense) Lose : Paling (2 minutes elapse OR Monarch Sword used twice), Magick Shield (2 minutes elapse OR Monarch Sword used twice) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Version's (a) stats are valid when Gilgamesh's HP is: 100% > HP > 60% Version's (b) stats are valid when Gilgamesh's HP is: 60% > HP > 40% Version's (c) stats are valid when Gilgamesh's HP is: 40% > HP > 20% Version's (d) stats are valid when Gilgamesh's HP is: HP < 20% ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Hi-Potion (ab) u - X-Potion (a), Genji Helmet (c), Genji Armor (d) r - 3000 gil (a), 4000 gil (b) POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (21% chance), 5% chance to Stop (a), 5% chance to Petrify (b), 5% chance to Sap (cd), CT25 02. MA - Lv.2 Sleep start of battle - a all battle - r 03. MA - Lv.3 Disable all battle - r HP < 40% - 1x - a 04. MA - Lv.4 Break all battle - r 05. SA - Fly, Enkidu! on Enkidu - u 06. SA - Now, Enkidu! on Enkidu - r 07. SA - Monarch Sword after Perfect Defense - a again after each next 12 commands - a 08. SA - Perfect Defense HP < 20% - 1x - a 09. SA - Bitter End HP < 60% - 1x - a immediately after 1st Bitter End - 1x - a 60% < HP < 20% & after each next 12 commands - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Lhusu Mines / Site 7 ------------------------------------------------------------------------------- No253 Enkidu G: --- C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE b | 65 | 140162 | 644 | 50 | 43 | 92 | 27 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL b | 100 | 35 | 37 | 17 | 0 | 43 | 2790 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | yes | imm | imm | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Haste 50%: Shell ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> DEF+, Counter, Counter+, CritHP -> ATT+ Gain : Attack+ (HP < 50%), Null EVA (HP < 50%), Parry (HP < 50%), Attack CT = 0 (Gilgamesh's Paling wears off), Subject to change. Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Wolf Pelt u - Beastlord Hide r - Hell-Gate's Flame POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (10% chance), 4% chance to Petrify, CT25 02. SA - Growl after Gilgamesh readies "Now, Enkidu!" - a 03. SA - Crushing Fangs all battle - u 04. SA - Lunge all battle - u 05. SA - Dash after Gilgamesh readies "Fly, Enkidu!" - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Lhusu Mines / Site 7; save17, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv61 Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on the dog (Gil is immune to all bad stuff) - Sleep, Slow, Silence, Blind, Poison and Oil on Enkidu. Battle begins - Dispel on Enkidu, then NihoRem on it and spam Firaga as quickly as you can so it bites the dust. You may lose chr here and there thanks to Crushing Fangs (Phoenix Down / Raise save the day). Enkidu's Dash will give some buffs to the dog, which should be removed with Dispel right away. If possible, try to come to this battle with levels like lv59, or lv67 - this way you render couple of Gil's attacks useless. Bosses' combo attacks will drive you nuts, so do keep Bubble and Protect up. Once Enkidu is history, Gil becomes easier - without his dog he ain't so tough... or so I thought. Gil is very good at comboing attacks together, and for 1500 dmg per slice it quickly adds up. And if you don't have to worry about his "Lv.X" attacks, you can land in many attacks as he wastes time using them. Keep constant Curajas a must while you're driving Gil towards his doom. Like previous battle, you can steal an item for each 20% of Gil's health. In 4th stage you can swipe Genji Helmet, and in 5th stage Genji Armor. Wear Power Armlet when Gil enters 3rd stage to avoid Stop from his rephys, and watch out for Bitter End skill. When he has less than 20% HP left, he will quickly fortify himself with Perfect Defense, and then use Monarch Sword twice (he's likely to knock someone out - this time reviving may be done quicker with Phoenix Downs). After second Sword he becomes vulnerable again and you can smack it into oblivion. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After battle check 'Sword of Legend'... hm, I say we were duped. Return to Rabanastre. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - Go to [Clan Hall] and speak to Mont for following rewards: - for completing Gilgamesh hunt: 10000 gil, Masamune - And for grand asskicking finale, let's nail Hell Wyrm. Warp to Sochen. =============================================================================== THE SOCHEN CAVE PALACE dungeon =============================================================================== WYRM QUEST - You still have that Ageworn Key you got from Wyrm Philosopher back in Cerobi Steppe? Let us use it in order to hunt down the wyrm he was mentioning. [Sochen Cave Palace / Skybent Chamber] - Examine 'Disused Pedestal' and down we go. [Sochen Cave Palace / Chamber of the Chosen] - Loop around and take the exit down there. [Sochen Cave Palace / Temptation Eluded] - Follow the path E and take the exit at the end. [Sochen Cave Palace / Hall of Shadowlight] - Take S exit. [Sochen Cave Palace / Destiny's March] - Go as far W as you can and open Ascetic's Door. Follow the path and at the end use Ageworn Key on the door leading to 'Hall of the Ascetic'. [Sochen Cave Palace / Hall of the Wroth God] ------------------------------------------------------------------------------- No290 HELL WYRM G: Boss C: Dark Dragon aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 60 | 8930711 | 999 | 55 | 48 | 99 | 18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 102 | 32 | 35 | 0 | 0 | 150 | 30000 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic, Null EVA, CritHP -> ATT+, Attack+, Spellspring Gain : Damage Resist (HP < 50%), Magic CT = 0 (HP < 10%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Hell Wyrm tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ You can escape from this battle into previous area in order to refresh your party. When you come back, Hell Wyrm's HP will be at the point it was when you left. Depending on how many times you leave the battle, [Stage] counter appears below minimap in upper right. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Dark Stone u - Dark Magicite r - Dark Crystal POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (21% chance), 5% chance to KO, CT25 02. MA - Waterga HP > 30% - r HP < 10% - r 03. MA - Aeroga HP > 30% - r HP < 10% - r 04. MA - Firaga HP > 30% - r HP < 10% - u 05. MA - Thundaga HP > 30% - r HP < 10% - u 06. MA - Blizzaga HP > 30% - r HP < 10% - u 07. MA - Darkga HP > 30% - r HP < 10% - u 08. MA - Invert HP > 30% - r HP < 10% - used every second command 09. MA - Breakart Pentagram esper is detected in battle - on esper - a 10. SA - Judgment each time Hell Wyrm loses 10% HP - 9x times total - a 11. SA - Rake HP > 30% - u 30% < HP < 20% - a 12. SA - Stone Breath HP > 30% - u 20% < HP < 10% - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Sochen Cave Palace / Hall of the Wroth God; save02, BEMC. ------------------------------ GET READY! FIGHT! ------------------- party lv62 Hell Wyrm has a long HP bar. Below the top bar you will see 50 blobs, totaling for 51 bars alltogether. Each one represents around 175112 HP, for a total of 8930711 HP. Crazy number, huh? Sage's Ring / Maximillian / Brave Suit, best katanas, Power Armlet, Ribbon and Bubble Belt is the type of equipment I would recommend having for this battle. Wyrm indeed has lots of HP, but it is very predictable to fight and with a bit of setup I will help you win. One of your chrs should wear Ribbon or Power Belt at all times to be immune to Stop, and then set up a gambit for this chr to cast Bubble on self and throw Chronos Tear on allies under Stop. Yes, there is only 9 chances you will be affected with Stop through the battle, but you may not always be lucky to switch equipment just in time (you can also try maintaining Shell to halve the chances for Stop to work). Put Bubble Belt on other two chrs, and then arrange a Curaja gambit for HP < 60% for one of these two chrs only. That way he/she will be curing most often and thus draw much hate to him/herself. Typically, almost any strong weapon will be good, as long as it is doesn't deal dark damage, and katanas also tend to combo often (they are worth using despite of best katanas not having as high ATT as 2Hswords). Checking status affinities we see that Wyrm can be put on Oil and Berserk. But I ask - is that really what you want? Wyrm will be attacking twice as fast, though it's true you will not be seeing anything else except its regular attack. Ah, about that - it has a small chance to KO you, so beware. Enter the battle and immediately chuck Dispel to remove Wyrm's buffs, cast Protect and Haste, then start hacking at its HP. Use Expose a couple of times because Wyrm gains Damage Resist when it loses half HP. Shields are useless in battle as Wyrm has Null EVA and will thus always hit you. For starters you will be seeing Wyrm's physicals. When it loses 10% HP, Wyrm charges for Judgment - here's where White Mask comes in because it will absorb the damage. If any chrs get put to Stop, Chronos Tear gambit will take care of it. When Judgment is used, you may want to try Berserk on one of two chrs who do not heal for some swift justice from your side. After second Judgment Wyrm starts to use magic attacks and Rake. Battle will look mostly the same until boss loses half HP - at this time all of your attacks will deal 30% less damage to Wyrm, but thanks to Expose you will still be doing maximum damage (that would be 6999 - not as great as 9999, though). Keep counting those Judgments - when 7th is used, Wyrm begins assaulting you with Rake exclusively and will leave you alone with magic for a while. Keep Protect up and arrange second chr with Curaja gambit - even though Rake has no visual confirmation of being able to do so, this attack can combo up to 12 times on you. After 8th Judgment is used, Rake goes buh-bye and Stone Breath becomes Wyrm's choice dish on attack list - Petrify to the max! Heal Petrify manually just as it is about turn chr to Stone to avoid wasting time for Esuna. 9th and last Judgment comes - Stone Breath waves adieu as well, but Wyrm gains Invert. Woohoo, I presume. Boss will now go like this - Invert, lv3 element magic, Invert, lv3 element magic, Invert, repeat. Be advised that it can now cast magic instantly, so having all three chrs with Curaja gambit will be a smart choice to make. You will be rolling in MP all the time now, so use it or lose it. Remove final 10% of Wyrm's HP and you win. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Hm, bastard didn't give anything and it had crap steal, too. This wraps up this quest. So what good did all that do... let's go visit Mont in Rabanastre. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - Go to [Clan Hall] and speak to Mont to receive following rewards: - for felling Hell Wyrm: 50000 gil - Your next objective is to get to Feywood. Use GCR to warp to Golmore Jungle. =============================================================================== GOLMORE JUNGLE area =============================================================================== - Make your way to [The Rustling Chapel] and take S exit to Feywood. AWESOMENESS CHECK NUMERO FOURTEEN! - Before you depart for the dungeon, you can have following magics in addition to those mentioned under previous 'Numero' checks: Curaja, Dispelga, Firaga, Thundaga, Blizzaga, Sleepga - 67 out of 81 total - ...and following techs: Revive, Expose - 22 out of 24 total - ...status nullifying accessories: Tourmaline Ring - Poison Rose Corsage - Silence Sash - Slow Argyle Armlet - Blind Jackboots - Immobilize Black Belt - Disable Nishijin Belt - Sleep Gillie Boots - Oil Quasimodo Boots - Sap Power Armlet - Stop Fuzzy Miter - Petrify Bowline Sash - Confuse - Status: Protect, Shell, Reflect, Berserk, Regen, Float, Decoy, Haste, Vanish, Bubble, Faith, Bravery - Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep, Oil, Warp, Sap, Berserk, Confuse, Reverse, Disease, Doom, Stop, Death - Extra : Instakill CritHP foe, MDEF-, Additional Element Weakness, Insta CritHP for foe, MAG-, Status Transfer, DEF- ========================== 34 MARKS OUT OF 45 SLAIN =========================== =============================================================================== THE FEYWOOD area [The Feywood / Walk of Flitting Rifts] - exit to Golmore Jungle - exit to Paramina Rift [The Feywood / Walk of Dancing Shadow] - exit to Henne Mines [The Feywood / Walk of Stolen Truths] [The Feywood / Antiquity's End] - SCR [The Feywood / Redolent Glade] [The Feywood / White Magick's Embrace] [The Feywood / Ice Field of Clearsight] [The Feywood / The Edge of Reason] - exit to Giruvegan =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.42 The Feywood An ancient wood deep in the jungles of Golmore. The combination of dense Mist and regular snow, the latter a product of the region's elevation, is enough to keep away even the viera. Many of the trees have stood for several thousands of years, and some have begun to petrify. Numerous plants once thought extinct grow here, and many rare birds and animals can be seen in their primitive forms, unchanged for millennia. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo39 Drop till you shop - no shops, blimey Weather forecast - W&TNo40 Chest contents list - TRENo29 ------------------------------------------------------------------------------- This dungeon's map will be fully completed when you obtain Feywood Candle. ASHE'S POSTCARD COLLECTION No.42 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - From [Walk of Flitting Rifts] go SE to [Walk of Stolen Truths]. Your mini map goes haywire for the remainder of the area. Poke around the E end of the area and you will stumble upon the Urn with map of [The Feywood]. - Here is another leveling tip - W exit from [Walk of Dancing Shadow] leads to a portion of [Henne Mines], where you will encounter some lv64 enemies. You are looking at about 3000 EXP per enemy, doubling if you have Embroidered Tippet equipped. - Make way to [Antiquity's End] and find SCR here. After saving try going S for a scene. Change gambits a bit, so that you heal wounded chrs with X-Potions, and remove harmful status effects with Remedy. Protect, Shell, Haste, Bravery, Faith and Bubble on your chrs, then take S exit to [Redolent Glade], and tackle a boss. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No276 Rafflesia G: Boss C: Aggressive Vegetable aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 43 | 73393 | 999 | 37 | 26 | 87 | 34 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 66 | 28 | 22 | 0 | 0 | 31 | 4280 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | absorbs | halves | weak | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Shell 50%: Reflect, Haste, Regen ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Spellbound Gain : Magic CT = 0 (HP < 50%), Spellspring (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Rafflesia tends to focus on foe who draws the most hate. When HP < 80%, Rafflesia tends to focus on foe closest to it. ------------------------------------ NOTES ------------------------------------ During battle a magic field will be draining your MP. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Screamroot u - X-Potion r - Putrid Liquid POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 4hits (17% chance), CT25 02. MA - Disablega all battle - r 03. MA - Sleep all battle - r 04. MA - Toxify all battle - r 05. MA - Drain HP < 50% - on foe with most HP - r 06. MA - Syphon all battle - on foe with most MP - r 07. SA - Curse all battle - r 08. SA - Nectar Volley HP < 80 % - 1x - a again after next six commands - a 09. SA - Cry for Help HP < 60% - 1x - a 10. SA - Pollen Dance HP < 80% - r HP < 20% & Pollen Dance hasn't been used yet - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ The Feywood / Antiquity's End; Save 12, RDMC. ------------------------------ GET READY! FIGHT! ------------------- party lv64 In addition to buffs you put on before battle, have Bowline Sash equipped to be immune to Confuse. Even though boss has Null VIT, you can cast Shell on yourself to have 50% less chance for boss to hit you with status effects. Raff will fall from tree with several buffs on as well, so you will make a wise choice by chucking Dispel on it to have those removed. You can wield weapons with wind element to inflict superior damage to Raff, or employ the tested Reflect-THIS! strategy by casting Reflect on yourself before you enter the battlefield, and then have all 3 chrs unleash Aeroga on themselves for Raff to be hit nine times. Be aware that your MP is being drained fast so immediately input next Aeroga punishment, but even if it won't go through, don't worry about it. I have provided enough intelligence for you to know what to expect and when. Checking status affinities we see that it can be affected with Slow, Silence, Blind and Sap. I wouldn't count on using weapons that can Silence (Mage Masher), instead use NihoRem and watch all four statuses be added at once. In case you don't have Niho, Faith will help you have more success in inflicting Silence. Don't bother with other statuses, Silence is the most beneficial status you can possibly have on Raff. When Raff gains Silence liberation, watch it fall apart - it cannot use Disablega, Sleep, Toxify, Drain, Syphon, Curse and Call for Help, meaning you just eliminated 70% of boss' arsenal. All that remains is Volley (can Sap) and Dance (can Confuse, but for that we have Bowline Sash on). Raff under Silence will also be using those two attacks most of the time, but that is a sacrifice I am willing to take if it means I won't see darn Curse. If NihoRem isn't available and Silence didn't succeed, you will have a slippery battle on hand. I suggest equipping Mirror Mail to bounce back Sleep and Toxify, and you will need to do quite a bit of accessory switching to be immune to all other status crap Raff melts out - as it has Null VIT passive ability, you will get affected. Make sure your chrs are spread out around Raff so that Curse doesn't get everybody - have ranged weapons equipped and poke Raff from distance and so you will only need to take care to switch accessory on one chr. When Raff loses 40% HP, it will use Cry for Help to summon three Malboros for some extra stinkage - eeeew. Dispatch them immediately or they will mess you up with Bad Breath (which strangely inflicts only three statuses) - quickest way is banishing them with Warp Mote if one is available. With half HP lost Raff can execute spells instantly which isn't that big of a deal and gains access to Drain. Latter doesn't drain much HP anyway, so again you win in the situation. Keep cranking Raff's HP down into critical HP to have it do... absolutely nothing at all. Remove last 20% of HP for you to emerge victorious. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Return to SCR and readjust your gambits again so that you use magic for healing and removing statuses, then proceed S from [Redolent Glade] into [White Magick's Embrace]. - Hug the E wall to find the Urn with Feywood Candle, which reveals hidden areas on map of Feywood. Take S exit to [Ice Field of Clearsight]. - Check out the map and you will find four star-shaped buildings - these are called 'Shrine of the Lost'. You need to check out the middle of one of these shrines and see if there is a 'Feywood Glyph' on ground. If there isn't, move onto another shrine. - So what is so interesting about the glyph? If while standing on glyph you rotate the camera around your leader, you will notice that screen will form an illusion of a nice place - this is the direction which you must take to find next 'Feywood Glyph'. Follow the direction you have been given into next shrine, examine the glyph on ground, look for nice place and so on. Do so three times (you will place three target [red !] icons on the map) and you will be able to exit into [The Edge of Reason]. - Oh, here's a tip - the order is different each time, so what may have worked for me will not necessarily work for you. - Here there are five 'Shrine of the Lost' buildings. Repeat the instruction you have been given (you will need to get three glyphs again, just a bit more running to be done), and you will be able to examine 'Gate Gigas' on SW end - to open it, you need to summon Belias, then examine the door and pick second choice. - I have battled the five Mandys in [The Sochen Cave Palace] and saw their entry added under Feywood monsters. I was baffled because I did not know what to do to get them to appear. Thanks to Ultimania I now know the way and here's how you do it. - Mandragora Prince, Alraune King, Onion Queen, Pumpkin Star and Topstalk spawn in [Ice Field of Clearsight]. To get them to appear you need to slay every single monster in this area (29 enemies total), then exit and reenter. Quickly run from shrine to shrine and do not stop! Several of these guys know Mystery Waltz, which increases enemy's level by 20% permanently, and if you take too long to locate them, you may run into lv99 enemies. Hey, once you reach lv99, try and go fight them. - After spawning (by killing all enemies in the area) the 5 elite vegetables in Ice Field of Clearsight, you can force the 5 to respawn by going/fleeing N two screens to [Redolent Glade], then returning without having to kill all the regular enemies again. And this way it is possible to chain these vegetables. - Anyway, let us continue our search for Giruvegan. =============================================================================== THE ANCIENT CITY OF GIRUVEGAN dungeon [Giruvegan / Gate of Earth] - GCR - exit to Feywood [Giruvegan / Gate of Water] [Giruvegan / The Trimahla Water-Steps] [Giruvegan / The Aadha Water-Steps] [Giruvegan / The Haalmikah Water-Steps] - SCR [Giruvegan / Gate of Fire] - exit to Great Crystal [Giruvegan / Gate of Wind] - exit to Great Crystal =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.43 Giruvegan Ancient city said to lie deep within the Jagd Difohr. A dense Mist conceals its actual locations. There are some who claim that it holds the secrets of a legendary civilization that flourished before men knew the workings of the world, but none remain who know the truth. Many are the expeditions sent to find this place and record its knowledge, but most have disappeared in the Feywood, or despaired while attempting to understand what artifacts have been found. To this day, we are no closer to discovering Giruvegan, or illuminating its mysteries. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo40 Drop till you shop - no shops, blimey Weather forecast - W&TNo41 Chest contents list - TRENo30 ASHE'S POSTCARD COLLECTION No.43 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Giruvegan / Gate of Earth] - Go W and you'll spot a GCR soon. Save your game, for you're aching to do so. You can pick up a nice shield by going back in Feywood, but we saved the game first in order to quickly reload the game if you don't get it. =============================================================================== WHEN YOU OBTAIN TREATY-BLADE, SEVERAL OF THE SHOPS LOSE A PORTION OF WARES. CHECK SHOP LIST SECTION FOR DETAILS! =============================================================================== - When you go back to [The Feywood / The Edge of Reason], look for a trap N from SW star-shaped building. On that trap three treasures spawn, and one of them is Ensanguined Shield. It offers tremendous bonus to evasion, but at the cost of wearer being always afflicted with Slow, Sap and Poison. If you don't get it, simply reload the game. When you nab it, return to [Giruvegan / Gate of Earth] and save your game. - You will want to cast Protect, Shell, Haste, Bravery and Bubble on your chrs and then save your game. Continue further W and check the 'Way Stone' at the end of the path to be warped further W. [Giruvegan / Gate of Water] - Trek W even more and you're fit to tackle next boss. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No278 Daedalus G: Boss C: Guardian Statue aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 42 | 65644 | 999 | 40 | 20 | 77 | 24 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 65 | 28 | 26 | 0 | 0 | 33 | 3600 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+, CritHP -> DEF+, Attack+ Gain : Null EVA (HP < 60%), Attack CT = 0 (HP < 20%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Daedalus tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Dark Crystal u - Forbidden Flesh r - Damascus Steel POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 8hits (28% chance), CT15 02. MA - Haste start of battle - a 03. MA - Darkra HP < 80% - 1x - a 04. SA - Smite of Rage all battle - on foe that heals the most - a 05. SA - Pulsar Wave 40% > HP > 20% - r 06. SA - Rage HP < 20% - 1x - a 07. SA - Ice Break 80% > HP > 20% - r HP < 40% - 1x - a 08. SA - Tri-Attack HP > 60% - u 09. SA - Tremor 80% > HP > 20% - r HP < 60% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Giruvegan / Gate of Water; Save 13, RDMC. ------------------------------ GET READY! FIGHT! ------------------- party lv64 Take care to renew your protective buffs when they wear off. Reflect-THIS! strategy comes to the rescue - Reflect on your chrs and then cast Curaja on yourself for Dae to be hit nine times. Reapply and you just bombed its ass back to stone age. But you demand an honorary battle for Knight of the Round table? Okie dokie, you asked for it. Coming into the battle with buffs I suggested will be first step, and second is to equip Black Belt. Checking status affinities you can affect Dae with Confuse and Silence. Latter will only prevent Darkra, but something is better than nothing. Battle itself consists of several stages and all shall be covered here. Fight begins with Dae getting Haste on itself so promptly remove it with Dispel. Battle continues with Dae using mainly physicals and chucking Smite of Rage on chr who does the most healing. Lower its DEF with Expose until tech starts missing, meaning you have achieved maximum efficiency. Once you snip off 20% of its HP, it will cast Darkra (or skip it if under Silence). This denotes coming of several new skills: Ice Break and Tremor. For latter you can either have Dragon Shield on, or cast Float on yourself and wield Ice Shield (I recommend second option). Tri-Attack gets lost when Dae loses 40% HP, but instead it can now always hit you thanks to Null EVA. Just great news... With 60% HP lost expect Pulsar Wave to be mixed in, so make sure you have Black Belt on. When boss enters critical HP range, spread out your chrs to have one or two avoid incoming Rage punishment. Most attacks get lost except for Smite of Rage and boss gaining the ability to use physicals instantly. Its attack and defense also improve drastically with the high probability to comboslice you, so consider using some magic to wrap things up but if you have used Expose enough times prior to that, difference will not be that significant. If you have some gil to spare, now would be a good time to toss some at Dae until it's defeated. Hey, at least it will now have money to pay for goods in stone age... not that it will do it much good. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Killing Dae will spawn next 'Way Stone'. Return to previous screen to save your game, then return to 'Way Stone' and warp further W. [Giruvegan / The Trimahla Water-Steps] - There are seals located here, preventing you access further. To break the seals, you'll need to seek out the corresponding gate stone and press it - gate stones are usually guarded by two Mythril Golems. Begin by going S, and checking first gate stone you'll see - it is 'Avrio Gate Stone'. Go S as far as you can and press 'Chthes Gate Stone'. The small clearing between 'Avrio Gate Stone' and 'Chthes Gate Stone' will hold the Urn with map of Giruvegan, but only after you defeat Shemhazai. Now work your way towards W end of the path and kick the asses of two Mythril Golems. Try walking off the ledge toward S and a path will appear leading further. [Giruvegan / The Aadha Water-Steps] - Go S and push 'Paron Gate Stone'. This is the only gate stone in Giruvegan that can be triggered only once. Then take the other path and keep following it. As before, work your way towards the inner of the circle - you'll come across two more gate stones, which you will of course push. They are 'Parelthon Gate Stone' and 'Tychi Gate Stone'. Turn around and make it to the NW end of the path. Here kill two Mythril Golems and then try walking off the ledge to the W and a path will appear leading further. [Giruvegan / The Haalmikah Water-Steps] - Go NW and open 'Bulwark Chronos' door to spot a SCR. Finally, I might add - cast Protect, Shell, Haste, Bravery and Bubble on yourself, then save your game. Open 'Bulwark Hemera' to proceed further. [Giruvegan / Gate of Fire] - Remember how we triggered the secret path to show up twice so far? You'll need to do it again on this screen. If you look around, there's almost nowhere you can try walking off the ledge, except for one part of this screen. Look for it and make secret path appear (it'll point to NE). Walk along it and face next boss. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No280 Tyrant G: Boss C: Guardian Beast aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 43 | 180428 | 999 | 42 | 30 | 87 | 28 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 68 | 28 | 28 | 0 | 0 | 33 | 6300 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:thunder FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | absorbs | weak | halves | halves | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell 50%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null EVA, CritHP -> ATT+ Gain : Magic CT = 0 (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Tyrant tends to focus on foe closest to it. ------------------------------------ NOTES ------------------------------------ During battle magic field will prevent use of techs. This battle is different in NTSC-J version. Differences are listed below. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: none POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 9hits (10% chance), 4% chance to Poison, CT25 02. MA - Firaga all battle - r 03. MA - Thundaga all battle - r 04. MA - Blizzaga all battle - r 05. MA - Darkra all battle - r 06. MA - Piercing Graviga HP > 50% & after each 12 commands - a HP < 50% & after each 8 commands - a (NTSC-J) HP < 50% & after each 4 commands - a (NTSC-U/C) 07. SA - Bile all battle - r 08. SA - Sonic Fangs all battle - u 09. SA - Lunge all battle - u 10. SA - Fireball HP > 50% - u HP < 50% - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Giruvegan / Gate of Fire; Save 14, RDMC. ------------------------------ GET READY! FIGHT! ------------------- party lv65 Wow, three times the bananas from last boss. A magic field will prevent use of techs, but you needn't worry about it as we'll bash Tyrant off the platform without techs. Take care to renew your protective buffs when they wear off. So let's see its status affinities... looks bad, Confuse only. Seems like we'll have to make due without some nifty status fun. Equip Mirror Mails and arrange your gambits to heal yourself with X-Potion (make sure you set HP threshold with HP < 60%), while wearing Pheasant Netsuke; or have your healer equip Opal Ring while you dedicate two other chrs on casting Blizzaga. You will employ Reflect-THIS! strategy once more by casting Blizzaga on yourself and keep spamming it until it falls off. Tyrant will not stand by idly and watch you tear it apart, instead it will try to put up a fight. With Mirror Mail on you bounce back all magic spells except Piercing Graviga which nails you for 50% of MAX HP. It's used fairly rarely in first half of battle (each 12 attacks), but lot more in second half (each 4 attacks). Also, Tyrant will get healed by reflected Thundaga but it is not used that often that it should give you a second thought on having Mirror Mails equipped. Wearing shields won't protect you from being hit with physicals, as boss packs Null EVA, but I recommend to sticking with Flame Shield to halve Fireball's damage. Sonic Fangs has a small chance to KO one chr, so be on the lookout for that. The differences between first and second half are as follows: Fireball is used more often, Piercing Graviga will come crushing in your direction after 4 attacks, and Tyrant is able to cast magic instantly. Be careful when Tyrant is low on HP, as it can combo attacks up to nine times (occassional Poison should be treated with Antidote). NTSC-J version: difference is that Piercing Graviga comes on you after eight attacks instead. Everything else remains the same. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After battle go back previous screen to save your game, then return here and check newly spawned 'Way Stone' to be warped to next part of dungeon. =============================================================================== THE GREAT CRYSTAL dungeon =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.44 The Great Crystal Subject to change. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo41 Drop till you shop - no shops, blimey Weather forecast - W&TNo42 Chest contents list - TRENo31 ASHE'S POSTCARD COLLECTION No.44 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Here's an ASCII map of the entire area - I hope it will prove helpful to you. You start in [A Prama Vikaari]. Did I mention that I hate this dungeon with a passion? Not all of the dungeon is immediately available - to be able to activate Scorpio Gate Stone, you will need to obtain Treaty-Blade first. --------------------------------------- | | | | A Vikaari Sthaana | Dhebon Scorpio | (IX) / | | / | | / | GSC / | YOU BEGIN HERE ----> A Prama | Vikaari (VIII) | / | / | / | / | Kabonii Jilaam | Pratii'vaa (T1) | \ | \ | \ | \ | Kabonii Jilaam | Avaa | | | | | | | Dha Vikaari | -------------------------Bhrum (VII) | | | | | | | ------------------------------A Vikaari Kabonii (VI) | / | \ | / | \ | / | \ | GTC | \ | Bhrum Pis | Sthaana Cancer | Pratii | / | / | / | / | / | / Bhrum Pis Avaa | / (T2) | Dha Vikaari | ---------------Trahk (V) | | | | | | Sthaana Aries | | / | | / | | / | | Trahk Jilaam | | Praa'dii (T3) | | / | | / | | / | ------------------------------- A Vikaari Bhrum (IV) | GTP \ | / \ | / \ | ------------------------------Dha Vikaari \ | | Jula (III) Trahk Pis Praa | | \ / | | \ / | | \ / | | GTA / | | Sthaana | | Pisces | | | | | | | -----------------------------------Crystal Core (II) | | | Crystal Core (I) | SCR | | | | Sthaana Sagittarius | / \ | / \ | / \ | / \ | / \ | / \ | Dhebon Jilaam Dhebon Jilaam | Pratii'dii Praa'dii | \ / | \ / | \ / | \ / | \ / | A Vikaari \ / A Vikaari | Sirhru Pratii -----------GTSA2- A Vikaari -GTSA1------- Sirhru Praa ----+---- | (XII) Kanbhru Ra* (XI) | | | / (XX) \ | | | / \ | | | / \ | | | / \ | | | / \ | | | / \ | | | Dhebon Jilaam Dha Vikaari | | | Avaapratii Kabonii (X)-------------- | | | | | | | | | | Sirhru | | Phullam Sthaana | | Udiipratii Gemini | | / \ / \ | | / \ / \ | | / \ / \ | | / \ / \ | | Dha Sirhru Sirhru Dha | | Vikaari Jilaam Jilaam Vikaari | ----Dhebon Pratii'dii Praa'dii Dhebon Praa--------------| Pratii / \ (XIII) (XIV) / \ \ / / \ \ / / \ \ / / \ \ / Sirhru Sirhru Sirhru Sirhru Sirhru Sthaana Jilaam --- Pis Pis -----Jilaam Phullam Leo Pratii Pratii Praa Praa Praa \ \ \ / GTG1 / \ \ \ / / / \ \ \ / / / GTL1 \ \ / / / Sirhru Sirhru GTL2 GTG2 / / Phullam Jilaam Sirhru Sirhru Sirhru Pratii'vaa Pratii'vaa Pis Jilaam Phullam (T6) (T7, T8) Avaa Praa'vaa Praa'vaa / \ (T5) (T4) / \ / \ / \ / \ Sirhru Sirhru Jilaam Jilaam Avaapratii Avaapraa \ / \ / \ / \ / \ / A Vikaari Uldobi (XV)--------| | | |---------------------| | | | | | | | Dha Vikaari A Vikaari | Dhebon Si Sirhru Si | (XXIII) (XXIV) | | | | | | | | | | | | | | | | A Vikaari Dhebon | Uldobi Si Jilaam | (XXII) Avaa | \ (Omega Mark XII) | \ | \ | \ | \ | Dha Vikaari | Sirhru Si | (XXI) | | | | | | | | | | | | |-------| | | | | | | GTCP1 \ Dha Uldobi Uldobi Sthaana \Vikaari Phullam Phullam Virgo Sirhru Udiipraa Pratii'dii GTAQ2 (XVI) \ (T9) GTT1 | | \ \ \ | | \ \ \ | | \ \ \ Uldobi | \ \ \--Jilaam Sthaana Uldobi \ Pratii Libra Jilaam Sthaana / \ / | Praa'dii Capricorn / \ / | GTLI1 / / \ / | \ / / \ / | \ / GTT2 GTCP2 / \ \ / Uldobi Uldobi \ \ / Phullam Jilaam \ Uldobi Pratii'vaa Pratii'vaa \ Jilaam Sthaana / GTV2 \ Praa Taurus / \ \ / \ / / \ \ / \ / / \ \ / \ / / \ \ / \ / Uldobi | \ GTLI2 GTAQ1 / Phullam | Uldobi Uldobi Pratii | Jilaam Phullam (T10) | Praa'vaa Praa'vaa | GTV1 | / | / | / | / Uldobi Jilaam Avaa | | | | A Vikaari Kanbhru (XVII)------------------- | | | | Crystal | Peak Dha Vikaari | Sthaana (Ultima) Dhebon Ra* | Aquarius | (XIX) | \ | / | \ | / | \ | / | \ | / | \ | / | \ | / | Kanbhru Pis | (SCR) | | | | | | | | | Dha | Vikaari | Uldobi | (XVIII) | | | | | | | |-----------------------| * [A Vikaari Kanbhru Ra] and [Dha Vikaari Dhebon Ra] are connected via their 'Way Stones', but there was no way I could think of to connect them. Here are the explanations of what do various abbr mean. SCR - Save Crystal T1 ~ T10 - Treasure 1 ~ Treasure 10 (look into Treasure section) I, II, III ~ XXIV - Way Stones GTS - Gate Scorpio GTC - Gate Cancer GTA - Gate Aries GTP - Gate Pisces GTSA1 - Gate Sagittarius I GTSA2 - Gate Sagittarius II GTL1 - Gate Leo I GTL2 - Gate Leo II GTG1 - Gate Gemini I GTG2 - Gate Gemini II GTLI1 - Gate Libra I GTLI2 - Gate Libra II GTV1 - Gate Virgo I GTV2 - Gate Virgo II GTAQ1 - Gate Aquarius I GTAQ2 - Gate Aquarius II GTCP1 - Gate Capricorn I GTCP2 - Gate Capricorn II GTT1 - Gate Taurus I GTT2 - Gate Taurus II Ultima - place where you battle esper Ultima Omega Mark XII - place where you battle Omega Mark XII Several of Gate Stones will start a timer, forcing you to get to respective gate and deactivate it before time runs out. Here's all the time limits you may face when you dive into Great Crystal: Sagittarius Gate Stone - 72 secs timer when activated Gemini Gate Stone - 144 secs timer when activated Leo Gate Stone - 216 secs timer when activated Libra Gate Stone - 72 secs timer when activated Virgo Gate Stone - 108 secs timer when activated Capricorn Gate Stone - 180 secs timer when activated Aquarius Gate Stone - 288 secs timer when activated Taurus Gate Stone - 252 secs timer when activated [The Great Crystal / A Prama Vikaari] - You appear next to 'Way Stone VIII'. You will make the path the same way you've been doing it in Giruvegan - by walking off the ledge. Knowing that, take the path which leads *down* (there's two more - one leads up and one is sealed by 'Gate Scorpio'; even if you were to go to [Sthaana Scorpio], you cannot trigger the switch). [The Great Crystal / Kabonii Jilaam Pratii'vaa] - Take the path leading *down*. [The Great Crystal / Kabonii Jilaam Avaa] - Again take the path leading *down*. [The Great Crystal / Dha Vikaari Bhrum] - You'll reach 'Way Stone VII'. Take it and warp. [The Great Crystal / A Vikaari Kabonii] - Arrive at 'Way Stone VI'. Take the *left* path leading *down*. [The Great Crystal / Sthaana Cancer] - In the middle of the platform push 'Cancer Gate Stone' to make 'Gate Cancer' disappear. Take the path you came from. [The Great Crystal / A Vikaari Kabonii] - Now take the *right* path leading *down*. [The Great Crystal / Bhrum Pis Pratii] - Take the path leading *down*. [The Great Crystal / Dha Vikaari Trahk] - Check 'Way Stone V' and warp. [The Great Crystal / A Vikaari Bhrum] - Arrive at 'Way Stone IV'. Take the path leading *up* (one leads down, and one is sealed by 'Gate Pisces'). [The Great Crystal / Trahk Jilaam Praa'dii] - Take the path leading *up*. [The Great Crystal / Sthaana Aries] - Push 'Aries Gate Stone' to have 'Gate Aries' disappear, then return the way you came. [The Great Crystal / Trahk Jilaam Praa'dii] - Take the path leading *down*. [The Great Crystal / A Vikaari Bhrum] - You're back at 'Way Stone IV'. Take the path leading *down*. [The Great Crystal / Trahk Pis Praa] - Take the path leading *down*. [The Great Crystal / Sthaana Pisces] - Push 'Pisces Gate Stone' in middle of the platform to make 'Gate Pisces' disappear. Take the other path leading *up*. [The Great Crystal / Dha Vikaari Jula] - Say hello to 'Way Stone III'. Check it and warp. [The Great Crystal / Crystal Core] - Arrive at 'Way Stone II' - almost there. Take the path leading *down* to reach a platform with SCR and 'Way Stone I'. Save your game, then warp the hell outta here. =============================================================================== THE ANCIENT CITY OF GIRUVEGAN dungeon =============================================================================== [Giruvegan / Gate of Wind] - Go S and open 'Bulwark Minas' for another boss... Wooo, t'is a girl! ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No267 Shemhazai G: Esper C: The Whisperer aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 45 | 91136 | 999 | 43 | 34 | 82 | 29 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 68 | 30 | 30 | 0 | 0 | 47 | 4500 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic, Null EVA, CritHP -> MAG+, CritHP -> DEF+, Elem. WKN Change, Half MP Cost Gain : Damage Resist (HP < 60%), Attack CT = 0 (Enrage), Spellspring (Mana Spring), Magic CT = 0 (Chain Magick) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Shemhazai tends to focus on foe who draws the most hate. Subject to change. ------------------------------------ NOTES ------------------------------------ *1 At any given time Shemhazai is weak to one element and absorbs all others. This battle is different in NTSC-J version. Differences are listed below. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Sagittarius Gem u - Hi-Ether r - High Arcana POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, 5% chance to Disease, 20% chance to Critical, CT1 02. MA - Shock HP < 80% - a 80% > HP > 60% & again after next four commands - a HP < 60% & again after next eight commands - a 03. MA - Scourge (NTSC-J) HP < 60% - r 04. MA - Flare HP < 60% & after Mana Spring - a again after next eight commands - a 05. MA - Silencega all battle - r 06. MA - Syphon HP > 60% - on foe with most MP - u 07. SA - Enrage HP < 40% - 1x - a 08. SA - Shift when hit with element weakness - a 09. SA - Mana Spring HP < 60% - 1x - a 10. SA - Chain Magick HP < 20% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Giruvegan / Gate of Wind; Save 15, RDMC. ------------------------------ GET READY! FIGHT! ------------------- party lv66 Hmmm, I give her 3 out of 10 points. For what, you wonder? Ah, never mind that, let us see how we can def... I mean, acquire her. Don't wield any elemental weapons and do not use any element magic, as she might absorb that element. Have Rose Corsage equipped to null Silence, and try to always maintain Bubble status to be immune to Disease (in addition to Bubble, have Protect, Shell, Haste and Bravery - take care to renew your protective buffs when they wear off). If you don't have Bubble magic, that is quite alright - in this case set up Vaccine gambit to be healed of Disease. Preparations are met, now let me run into her hug... errr, you will want to check her status affinities, yes? Only Immobilize - that's not worthy of NihoRem moment, and it wouldn't do much good anyway because her bowguns have really long range. And boy she starts out with so many PA it makes my head spin - even though she ignores EVA, wearing a shield with some MEVA is good to give you a chance at blocking Flare and Shock. When battle begins, Dispel her Haste (my, she is in a hurry!) and then use Expose couple of times to reduce her DEF as it will help you out in the long run. She will frequently use Syphon and Silencega - latter is warded off with Rose Corsage, and for former you will fight it with Charge in case she drains too much of your MP (having higher MDEF reduces amount of drained MP). Battle picks up once she loses 20% HP - say hello to Shock which will hit you for about 2000 damage. With next 20% HP lost she stops using Syphon and begins to pester you with Flare for around 3000 damage - she also gains Damage Resist which is partially countered by your Expose assault at start of battle. There will be eight Shem's commands before you see another Flare and Shock - Flare, four commands, Shock, four commands, Flare, repeat. Battle goes roughly the same until she enters critical HP stage, at which point her MAG and DEF gain a significant boost, plus she gets to cast her magics instantly. Consider using some non-element magic to clear out last portion of her HP (Bio), or use some techs - I like to use Gil Toss a couple of times to wrap up the battle quite nicely. NTSC-J version: in Japanese version Shemhazai also has access to Scourge spell once she loses 40% HP. I haven't seen the attack in NTSC-U/C version, even though I spent at least a couple of hours while battling her. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - You gain the ability to summon Shemhazai. This has also caused the Urn with map of Giruvegan to spawn in [The Trimahla Water-Steps], but you will collect it later. Press on S, open 'Bulwark Aeon', and at the end check 'Empyrean Way Stone'. Pick first, then second choice to engage. You will get Treaty-Blade KI and Treaty-Blade weapon. DO NOT USE 'TELLURIAN WAY STONE' YET - return to Great Crystal by using N-most 'Way Stone', as we shall go get Ultima esper. =============================================================================== SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS! =============================================================================== - If you don't wish to tackle her just yet, then use 'Tellurian Way Stone' and you will be warped to very first part of Giruvegan. Here simply use GCR and warp to Balfonheim, then go to Reddas' Manse to continue the events. But those that wish to complete the esper collection, read on... =============================================================================== THE GREAT CRYSTAL dungeon =============================================================================== [The Great Crystal / Crystal Core] - Work your way back towards [A Prama Vikaari] - it's not hard and I've also provided an ASCII map. [The Great Crystal / A Prama Vikaari] - 'Way Stone VIII' will be your starting point. That Scorpio Gate is starting to annoy me... Take the path leading *up*. [The Great Crystal / Sthaana Scorpio] - Examine 'Scorpio Gate Stone' which will weaken in presence of Treaty-Blade, then operate it and 'Gate Scorpio' will disappear. Return to previous area. [The Great Crystal / A Prama Vikaari] - Take the path leading *up*. [The Great Crystal / A Vikaari Dhebon] - You'll reach 'Way Stone IX'. Take it and warp. [The Great Crystal / Dha Vikaari Kabonii] - Arrive at 'Way Stone X'. Take the path leading *up*. [The Great Crystal / A Vikaari Kanbhru Ra] - Here you have 'Way Stone XX' (out of order), 'Gate Sagittarius I' and 'Gate Sagittarius II'. Take the other path leading *down*. [The Great Crystal / Dhebon Jilaam Pratii'dii] - Take the path leading *up*. [The Great Crystal / Sthaana Sagittarius] - Flip 'Sagittarius Gate Stone' to have 72 secs timer appear. You have this much time to make it to respective gates and disable one of them. Take the path leading *up*. [The Great Crystal / Dhebon Jilaam Praa'dii] - Take the path leading *down*. [The Great Crystal / A Vikaari Kanbhru Ra] - Examine 'Gate Sagittarius I' and make it disappear. Take the path leading *up*. [The Great Crystal / A Vikaari Sirhru Praa] - You'll reach 'Way Stone XI'. Take it and warp. [The Great Crystal / Dha Vikaari Dhebon Praa] - Arrive at 'Way Stone XIII'. Take the path leading *up*. [The Great Crystal / Sthaana Gemini] - Flip 'Gemini Gate Stone' to have 144 secs timer appear. You have this much time to make it to respective gates and disable one of them. Take the path leading *up*. [The Great Crystal / Sirhru Jilaam Praa'dii] - Take the path leading *down*. [The Great Crystal / Sirhru Jilaam Praa] - Ignore 'Gate Gemini I' and take the path leading *down*. [The Great Crystal / Sirhru Pis Praa] - Take the path leading *down*. [The Great Crystal / Sirhru Pis Avaa] - Examine 'Gate Gemini II' and make it disappear. There is also 'Gate Leo II' here. Take the path leading *down*. [The Great Crystal / Sirhru Jilaam Avaapratii] - Take the path leading *up*. [The Great Crystal / A Vikaari Uldobi] - You'll reach 'Way Stone XV'. Take it and warp. [The Great Crystal / Dha Vikaari Sirhru] - Arrive at 'Way Stone XVI'. Take the middle path leading *up*. [The Great Crystal / Sthaana Libra] - Flip 'Libra Gate Stone' to have 72 secs timer appear. You have this much time to make it to respective gates and disable one of them. Return via the path you took here. [The Great Crystal / Dha Vikaari Sirhru] - Take the other path leading *up*. [The Great Crystal / Uldobi Jilaam Praa'dii] - Examine 'Gate Libra I' and make it disappear. Take the path leading *up*. [The Great Crystal / Uldobi Jilaam Praa] - Take the path leading *up*. [The Great Crystal / Sthaana Capricorn] - Flip 'Capricorn Gate Stone' to have 180 secs timer appear. You have this much time to make it to respective gates and disable one of them. Return via the path you took here. [The Great Crystal / Uldobi Jilaam Praa] - Take the *right* path leading *down*. [The Great Crystal / Uldobi Jilaam Praa'dii] - Take the path leading *down*. [The Great Crystal / Dha Vikaari Sirhru] - Take the path leading *down*. [The Great Crystal / Sthaana Virgo] - Examine 'Gate Capricorn I' and make it disappear. There is also 'Gate Aquarius II' here. Flip 'Virgo Gate Stone' to have 108 secs timer appear. You have this much time to make it to respective gates and disable one of them. Return via the path you took here. [The Great Crystal / Dha Vikaari Sirhru] - Take the *right* path leading *up*. [The Great Crystal / Sthaana Libra] - Take the path leading *down*. [The Great Crystal / Uldobi Jilaam Pratii'vaa] - Examine 'Gate Virgo II' and make it disappear. There is also 'Gate Capricorn II' here. Take the path leading *up*. [The Great Crystal / Uldobi Jilaam Avaa] - Take the *right* path leading *up*. [The Great Crystal / A Vikaari Kanbhru] - You'll reach 'Way Stone XVII'. Take it and warp. [The Great Crystal / Dha Vikaari Uldobi] - Arrive at 'Way Stone XVIII'. Take the path leading *down*. [The Great Crystal / Kanbhru Pis] - Ohoho, a SCR! Save your game, then take the *left* path leading *up*. [The Great Crystal / Crystal Peak] ------------------------------------------------------------------------------- No272 Ultima G: Esper C: High Seraph aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 63 | 258001 | 999 | 54 | 48 | 90 | 25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 98 | 35 | 35 | 0 | 0 | 65 | 6890 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: holy FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK immune | immune | immune | immune | immune | immune | absorbs | weak ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Reflect, Protect, Shell, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic, Null EVA, CritHP -> ATT+, CritHP -> MAG+, CritHP -> DEF+, Return Damage, Spellspring, Magic CT = 0 Gain : Attack CT = 0 (after each second Holyja), Damage Resist (Greater Barrier) Lose : Attack CT = 0 (after each second Holyja) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ During battle these magic fields will be cycling: HP Sap field is sapping your HP, MP Sap field is sapping your MP, Seal Attack field is making you unable to use Attack command, Seal Magic field is making you unable to use Magic command, Seal Tech field is making you unable to use Tech command, Seal Item field is preventing you from using items, and Magnetic field is slowing down your actions for as long as you wear any metal equipment. Then fields start from HP Sap field once anew. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Virgo Gem u - High Arcana r - Megalixir POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, 4% chance to Sap, CT25 02. MA - Curaja Attack CT = 0 is ON - on foe under Reverse & with HP < 10% - a 03. MA - Renew Attack CT = 0 is ON - on foe under Reverse & with HP > 10% - a 04. MA - Blindna Attack CT = 0 is OFF & HP > 50% - r HP < 50% - a 05. MA - Reflectga Attack CT = 0 is ON & HP < 50% - on foe without Reflect - u 06. MA - Holyja HP < 80% & at least one foe doesn't absorb holy - 1x - a after each next 12 commands & at least one foe doesn't absorb holy - a HP < 50% & after Greater Barrier - 1x - a after each next 7 commands & at least one foe doesn't absorb holy - a after each next 10 commands & all foes absorb holy - a 07. SA - Redemption Attack CT = 0 is OFF & on foe that doesn't absorb holy - u 08. SA - Greater Barrier HP < 50% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ The Great Crystal / Crystal Peak; save01, BEMC ------------------------------ GET READY! FIGHT! ------------------- party lv69 The sexy lady awaits to be crushed - 10 out of 10 stars! Sorry, Ashe... Let's begin with preparations... regarding statuses, Ultima is susceptible only to Blind. Your equipment must include White Mask or Sage's Ring (eliminates Redemption and causes Holyja to be used in longer intervals). Alternately consider using best ninja sword you have, and equipment which powers up dark element - Black Robes or Zeus Mace. You will need to arrange your gambits quite a bit - for revival arrange Arise and Phoenix Down gambits, for healing Curaja and X-Potion, and for removing status changes Esuna. We come to status buffs for your chrs - Protect, Shell, Haste, Bravery and Bubble on your chrs. Cast Dispel on Ultima and start hacking away. If you get affected with Sap, just let it be. Ultima loses 20% HP and she prepares Holyja if there's a chr who doesn't absorb holy. By the way, I advise against screwing with her and suckering her into using Redemption or Holyja cos you may find yourself with unfortunate Game Over. Keep it cool and you'll win. Also at this time magical field with HP Sap effect will fall (read "Notes" section of this boss entry to find how the fields cycle). Heal with items when there's MP Sap and Magic seal fields, for all other fields you can use magic to heal your wounds - when Magnetic field falls, remove heavy armor and equip light or mystic armor. Wear White Mask to absorb Holyja damage as HP recovery, but be careful for possible Reverse status after being hit. *Immediately* cast Esuna to remove the status (only Ribbon can block it). Otherwise, by keeping holy-absorbing equipment on you won't see Holyja until Ultima loses 50% HP. Greater Barrier makes its entrance now - toss Dispel and eat Holyja. To play it safe for incoming Renew and Curaja, have your tank move in close and dish physical damage, while you have two healers kitted with ranged weapons on opposite sides. After each second Holyja Ultima gains Attack CT = 0, which denotes you'll be bombed with Reflectga - Renew - Curaja combo if Reverse landed on at least one chr. So if Ultima casts Reflectga, counter immediately by using Dispelga on your chrs or have a chr don Opal Ring and have him/her heal the team in times of need. I suggest doing this - remove one chr from main team and put him/her in reserve, while remaining two chrs assume the roles of attacker and healer. Then in case if Reverse affects those two chrs, you bring out the third which is unaffected and use Esuna to remove Reverse. Pretty sneaky, eh? When you push her into critical HP range, her attack and defense powers increase, so finish her off with Gil Toss or dark element magics. All in all, Ultima isn't a hard esper to defeat, but those magic fields are the reason that makes this fight so interesting and intense. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - You now have the ability to summon Ultima! We have collected 10th esper. Return the way you came. [The Great Crystal / Kanbhru Pis] - Save your game and carefully read this paragraph. The way to reach Omega Mark XII is long and tough. You can clear the way to its lair right now (you cannot fight it yet anyway) and be done with it, or return at a later date and clear the way then. For those that are completionists I shall clear the way now. Take *right* path leading down. - Also, KADFC has provided me with alternate description of navigating the path to Omega Mark XII. Here's the search code for KADFC's directions: *KADFC001*. Press CTRL + F to bring up the search box, then type in the code with asterisks included. [The Great Crystal / Sthaana Aquarius] - Flip 'Aquarius Gate Stone' to have 288 secs timer appear. You have this much time to make it to respective gates and disable one of them. Return via the path you took here. [The Great Crystal / Kanbhru Pis] - Take the *right* path leading *up*. [The Great Crystal / Dha Vikaari Uldobi] - You'll reach 'Way Stone XVIII'. Take it and warp. [The Great Crystal / A Vikaari Kanbhru] - Arrive at 'Way Stone XVII'. Take the path leading *down*. [The Great Crystal / Uldobi Jilaam Avaa] - Take the path leading *down*. [The Great Crystal / Uldobi Jilaam Pratii'vaa] - Take the path leading *up*. [The Great Crystal / Sthaana Libra] - Take the path leading *down*. [The Great Crystal / Dha Vikaari Sirhru] - Take the path leading *up*. [The Great Crystal / Uldobi Jilaam Praa'dii] - Take the path leading *up*. [The Great Crystal / Uldobi Jilaam Praa] - Take the *left* path leading *down*. [The Great Crystal / Uldobi Phullam Praa'vaa] - Examine 'Gate Aquarius I' and make it disappear. Return via the path you came. [The Great Crystal / Uldobi Jilaam Praa] - Take the path leading *up*. [The Great Crystal / Sthaana Capricorn] - Flip 'Capricorn Gate Stone' to have 180 secs timer appear. You have this much time to make it to respective gates and disable one of them. Return via the path you took here. [The Great Crystal / Uldobi Jilaam Praa] - Take the *right* path leading *down*. [The Great Crystal / Uldobi Jilaam Praa'dii] - Take the path leading *down*. [The Great Crystal / Dha Vikaari Sirhru] - Take the path leading *up*. [The Great Crystal / Sthaana Libra] - Take the path leading *down*. [The Great Crystal / Uldobi Jilaam Pratii'vaa] - Examine 'Gate Capricorn II' and make it disappear. Return via the path you took here. [The Great Crystal / Sthaana Libra] - Take the path leading *down*. [The Great Crystal / Dha Vikaari Sirhru] - Take the path leading *up*. [The Great Crystal / Uldobi Jilaam Praa'dii] - Take the path leading *up*. [The Great Crystal / Uldobi Jilaam Praa] - Take the *left* path leading *down*. [The Great Crystal / Uldobi Phullam Praa'vaa] - Take the path leading *down*. [The Great Crystal / Sthaana Taurus] - Flip 'Taurus Gate Stone' to have 252 secs timer appear. You have this much time to make it to respective gates and disable one of them. Return via the path you took here. [The Great Crystal / Uldobi Phullam Praa'vaa] - Take the path leading *up*. [The Great Crystal / Uldobi Jilaam Praa] - Take the *right* path leading *down*. [The Great Crystal / Uldobi Jilaam Praa'dii] - Take the path leading *down*. [The Great Crystal / Dha Vikaari Sirhru] - Take the path leading *up*. [The Great Crystal / Sthaana Libra] - Take the path leading *down*. [The Great Crystal / Uldobi Jilaam Pratii'vaa] - Take the path leading *down*. [The Great Crystal / Uldobi Jilaam Pratii] - Take the path leading *down*. [The Great Crystal / Uldobi Phullam Pratii'dii] - Examine 'Gate Taurus I' and make it disappear. This is the end of the endless trekking thru this dungeon... Omega Mark XII is just ahead, and I am sure you want to save your game badly. Return the way you came. [The Great Crystal / Uldobi Jilaam Pratii] - Take the *middle* path leading *up*. [The Great Crystal / Uldobi Jilaam Pratii'vaa] - Take the *right* path leading *up*. [The Great Crystal / Uldobi Jilaam Avaa] - Take the *right* path leading *up*. [The Great Crystal / A Vikaari Kanbhru] - You'll reach 'Way Stone XVII'. Take it and warp. [The Great Crystal / Dha Vikaari Uldobi] - Arrive at 'Way Stone XVIII'. Take the path leading *down*. [The Great Crystal / Kanbhru Pis] - Save your game at SCR, then return the way you came. [The Great Crystal / Dha Vikaari Uldobi] - You'll reach 'Way Stone XVIII'. Take it and warp. [The Great Crystal / A Vikaari Kanbhru] - Arrive at 'Way Stone XVII'. Take the path leading *down*. [The Great Crystal / Uldobi Jilaam Avaa] - Take the path leading *down*. [The Great Crystal / Uldobi Jilaam Pratii'vaa] - Take the path leading *down*. [The Great Crystal / Uldobi Jilaam Pratii] - Take the path leading *down*. [The Great Crystal / Uldobi Phullam Pratii'dii] - Take the path leading *down*. [The Great Crystal / Dha Vikaari Sirhru Si] - You'll reach 'Way Stone XXI'. Take it and warp. [The Great Crystal / A Vikaari Uldobi Si] - Arrive at 'Way Stone XXII'. Take the path leading *down*. [The Great Crystal / Dha Vikaari Dhebon Si] - You'll reach 'Way Stone XXIII'. Take it and warp. [The Great Crystal / A Vikaari Sirhru Si] - Arrive at 'Way Stone XXIV'. Take the path leading *down*. [The Great Crystal / Dhebon Jilaam Avaa] - That thing in the middle is Omega Mark XII, but you cannot fight it until you accept Yiazmat's hunt. Make your way back to [Kanbhru Pis]. [The Great Crystal / Kanbhru Pis] - One more save of the game, then take *right* path leading *up*. [The Great Crystal / Dha Vikaari Dhebon Ra] - You'll reach 'Way Stone XIX'. Take it and warp. [The Great Crystal / A Vikaari Kanbhru Ra] - Arrive at 'Way Stone XX', which is now functional and will provide a quick shortcut for later when you return to bash up Omega's ass. Look at 'Gate Sagittarius II' and count 2nd path to its left which is the one you need to take. It is leading *down*. [The Great Crystal / Dha Vikaari Kabonii] - You'll reach 'Way Stone X'. Take it and warp. [The Great Crystal / A Vikaari Dhebon] - Arrive at 'Way Stone IX'. Take the path leading *down*. [The Great Crystal / A Prama Vikaari] - You'll reach 'Way Stone VIII'. Take it and warp to return to Giruvegan. *KADFC001* Here are KADFC's direction on reaching Omega Mark XII, all of which is starting from your last save before facing Ultima. Reload, and now it begins. Notes: A. Think of it as North meaning straight ahead, West is Left, Right is East. As you travel toward the circle platform in the middle, head for these directions. B. Far Left and Far Right = As you enter the circle, stay close to the left or right. C. Return back = return back to the previous screen D. Warp It = As you proceed forward/north, use the Warp Point. E. Gate It = The gate should be wavy, talk/activate it to remove gate 1. Northwest 2. Flip Switch (Right Side), return back 3. Northeast 4. Warp It 5. North 6. Northwest 7. Very Right 8. Northwest 9. Very Right 10. North 11. North 12. Gate It, return back 13. Very Right 14. Flip Switch (Right Side) 15. Northeast 16. North 17. Very Left 18. Northeast 19. Gate It (Northeast), return back 20. Northwest 21. Very Right 22. North 23. North 24. Northwest 25. Flight Switch (Right Side), return back 26. Northeast 27. North 28. North 29. Very Left 30. Northeast 31. Northeast 32. North 33. Gate It, Return back 34. North 35. North 36. Northeast 37. Warp It 38. North 39. Save, then reload Now, to see immobile Omega Mark XII... 1. South 2. Warp It 3. North 4. Northwest 5. North 6. North 7. North 8. Very Right 9. Warp It 10. North 11. Warp It 12. North until you see Omega 13. Reload your last save =============================================================================== THE ANCIENT CITY OF GIRUVEGAN dungeon =============================================================================== [Giruvegan / Gate of Fire] - Make way E toward [The Haamilkah Water-Steps]. [Giruvegan / The Haamilkah Water-Steps] - Travel E. [Giruvegan / The Aadha Water-Steps] - Make it to E exit. [Giruvegan / The Trimahla Water-Steps] - Get to the Urn on the small clearing I mentioned before, then use 'Way Stone' at the top to return to [Gate of Water]. [Giruvegan / Gate of Water] - Travel E and use 'Way Stone'. [Giruvegan / Gate of Earth] - Use GCR and warp to Balfonheim. =============================================================================== THE PORT AT BALFONHEIM town =============================================================================== - When you arrive, start shopping for new equipment, gambits, magic (Arise, Esunaga, Protectga, Shellga and Darkga) and techs (get Wither). You can also fill out all gambit conditions for actions to be taken when buying gambits. - Head for Reddas' place (SW-most part of Balfonheim, also look for [red X] on your map) in [Saccio Lane]. Talk to 'Manse Watch' at the entrance to enter and see some scenes. Reddas joins as Guest chr and Strahl gains the ability to travel thru jagds - this also adds several Strahl anchors all over the world making it easier for you to travel there. - Enter right [Port Villa] and equip Vaan with Diamond Armlet, then open treasure pot and you may obtain Ensanguined Shield. - You can buy Diamond Armlet from shop in [Dalmasca Estersand / South Bank Village]. This accessory vastly enhances items found in treasures scattered in dungeons. - Baknamy Merchant in [Necrohol of Nabudis / Hall of Effulgent Light] is selling Telekinesis tech, Ring of Renewal, Magepower Shishak, Maximillian and Demon Shield, so it is worth your while to visit this guy. - Burrogh in [Barheim Passage / The Lightworks] is selling Hermes Sandals, Golden Skullcap and Glimmering Robes. - Lohen in [Dalmasca Westersand / The Western Divide] is selling Agate Ring. - Take an airship flight between Bhujerba and Balfonheim. Once aboard, you can buy Indigo Pendant accessory which makes it far more easier for magic to land, and this is esp useful for status magic. - By clearing Great Crystal and having Treaty-Blade in your possession you now have second chance to get a Ribbon - travel to [Ozmone Plain / Haulo Green]. Here you usually find six Red and Black Chocobos - kill them all, then zone two areas away to have chocos respawn and come back. There is a 1/256 chance that Lv99 Red Chocobo will replace one of chocos, and this is the one you are after. Be advised that it may take a long time for Lv99 Red Chocobo to spawn, and do not be fooled by its HP gauge that says 99999 HP. This choco has infact 239686 HP and will put up quite a fight, which is made hard by bird constantly spamming Choco-Comet - expect to take 4000-5000 dmg per strike. As the skill deals physical damage, equip shield with high EVA (Ensanguined Shield maybe) and start cranking down on its HP. Once you defeat it, it drops Ribbon 100% of the time. - In addition to above tips, you can do the following trick: when you enter [Haulo Green], kill six chocobos, go away two screens and come back into [Haulo Green]. Chocobos have respawned, but now you do the following... Petrify all chocobos you find and let the counter run out so they turn to Stone - keep walking between the two places chocos appear at in [Haulo Green] and they will keep respawning *without you needing to zone two areas away for a respawn*; eventually you'll be lucky enough to get Lv99 bird to pop. - Now that you have 10 espers (AND finished Mindflayer hunt - if you didn't do it yet, now's the time), go to Jahara and talk to Geomancer Yugelu in [Jahara / Lull of the Land] for him to send a warrior and unlock the blasted door in [Henne Mines / Ore Separation] that was preventing us access further. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - Go to [Clan Hall] and speak to Mont for following rewards: - for felling Rafflesia: 1800 gil - for felling Daedalus: 1900 gil - for felling Tyrant: 1900 gil - Go to [The Sandsea] and accept new bills. - Bill No.25 Deathgaze (rank 7 mark) petitioner A Traveler is in any of five [Aerodrome]s - Bill No.26 Diabolos (rank 7 mark) petitioner Miclio is in [Bhujerba / Miners' End] - Bill No.27 Piscodaemon (rank 5 mark) petitioner Ivaness is in [Mt Bur-Omisace / Temple Grounds] - Bill No.28 Wild Malboro (rank 6 mark) petitioner Rena is in [Eruyt Village / The Spiritwood] - Bill No.29 Catoblepas (rank 6 mark) petitioner Supinelu is in [Jahara / Lull of the Land] - Bill No.30 Fafnir (rank 7 mark) petitioner Ieeha is in [Mt Bur-Omisace / Temple Approach] - Go talk to all six petitioners to formalize the contracts (instead of Ieeha, you will need to talk to Relj; and A Traveler is a kid in a family of three). OK, let me start reeling them in - starting with Deathgaze. - This mark is found in [Skyferry / Air Deck], but the process is a bit long; after you talk to the kid (petitioner), you have 4% chance for mark to appear on your next flight (but you must NOT take Strahl; and I suggest taking private cabin) - if you arrive at your destination with no interruption, talk to the kid again and you chances jump to 8% (your chances keep doubling until 64%, and then no more); now simply keep choosing the flights and eventually you will run into the mark. =============================================================================== SKYFERRY town =============================================================================== - When Deathgaze attacks the airship, a small scene will play - agree to help face off against the dangerous beast when offered the choice. You will begin in [Sky Saloon]. Head out to the [Air Deck], climb the stairs and attack! ------------------------------------------------------------------------------- No231 Deathgaze G: Elite Mark C: Rare Mutant Aevis aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 50 | 184000 | 999 | 46 | 25 | 99 | 18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 83 | 29 | 29 | 0 | 0 | 28 | 7560 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | weak | - | absorbs | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell, Haste, Bravery, Regen ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null EVA, Attack+, HP Devour, Parry, Return Damage, Spellspring Gain : Paling (start of battle), Damage Resist (HP < 50%), Magic CT = 0 (after Restore), Magick Shield (after Reverse) Lose : Paling (2 minutes elapse), HP Devour (HP < 50%), Magick Shield (2 minutes elapse) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Phoenix Down u - Charger Barding r - Emperor Scale POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (10% chance), 4% chance to Disease, CT25 02. MA - Bio HP > 50% & counter to ranged attacks - u HP < 50% & counter to ranged attacks - c 03. MA - Firaga counter to ranged attacks - r 04. MA - Thundaga counter to ranged attacks - r 05. MA - Blizzaga counter to ranged attacks - r 06. MA - Scourge after Restore & HP < 20% - c 07. MA - Reverse after Restore & HP < 20% - 1x - a 08. MA - Curse all battle - r 09. SA - Crushing Fangs HP > 20% & foe is close - u 10. SA - Renew when not in battle - a 11. SA - Restore HP < 20% - 1x - a 12. SA - Fireball HP > 50% - u HP < 50% - c ----------------------------- PLACE OF ENCOUNTER ------------------------------ Skyferry / Air Deck; save44, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv70 Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put some stuff on it - Reverse, Silence and Sap. Begin the assault by using Silence on the mark (prevents all of its magic attacks, including super annoying Curse) and then Dispel its buffs. Paling will go up instantly, so you will have to rely on magic. Gaze's HP Devour wears off after mark loses half HP. Crushing Fangs deal either huge damage or KO, and Fireball is also a big threat. Wear Bubble Belt ot maintain Bubble status to be immune to mark's Disease from rephys. Do take care not to wander too far from Gaze, unless you want it to completely refresh its HP with Renew. First time Gaze reaches critical HP, it uses Restore to recover some HP - no biggie. When critical HP is entered gain, Gaze will cast Reverse on itself, and then immediately put up Magick Shield. Wait until Reverse wears off (or use Remedy on Gaze) and finish it off with physicals. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Report back to receive 3400 gil and 2x Elixir. - Warp to Lhusu Mines now. =============================================================================== LHUSU MINES dungeon =============================================================================== [Lhusu Mines / Transitway 2] - Travel W. [Lhusu Mines / Tasche Span] - Travel W. [Lhusu Mines / Site 9] - Take N exit. [Lhusu Mines / Site 11] - Go to SW corner of this area and prepare to face Diabolos. ------------------------------------------------------------------------------- No233 Diabolos G: Elite Mark C: Mutant Gargoyle aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 46 | 93551 | 999 | 41 | 26 | 74 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 76 | 26 | 30 | 8 | 0 | 27 | 3800 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | halves | halves | halves | weak | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste 50%: Protect ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Return Damage, Item+ Gain : Attack CT = 0 (HP < 70%), Attack CT = 0 (HP < 20%), Null EVA (HP < 50%), Parry (HP < 50%), Attack+ (HP < 50%), Paling (Force Barrier) Lose : Attack CT = 0 (HP < 50%), Paling (2 minutes elapse) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ This battle is different in NTSC-J version. Differences are listed below. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Fire Crystal u - Demon's Sigh r - Scorpio Gem POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 9hits (14% chance), CT25 02. MA - Bio Attack CT = 0 is OFF - r 03. MA - Scourge (NTSC-U/C) HP > 20% - r 04. MA - Haste after Pyromania - 1x - a 05. MA - Curse (NTSC-U/C) all battle - r 06. MA - Breakart Pentagram esper is detected in battle - on esper - a 07. SA - Gnaw Attack CT = 0 is OFF - r 08. SA - Pyromania HP < 50% - 1x - a 50% > HP > 20% - r 09. SA - Force Barrier HP < 20% - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Lhusu Mines / Site 11; save37, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv70 Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put only Slow on Diabolos. Mark will be a bit tough to crack, as it can dish many statuses on you. Bubble will be important to maintain for preventing Disease (from Curse) and keep Shell up as well. For acc equip Bowline Sash when Curse comes crashing down. At start cast Dispel on Diabolos to remove its buffs, afflict it with Slow, and send a tank with best shield and Main Gauche (Decoy!) close to Diabolos to keep it occupied. Mark's physicals can be blocked until it loses half HP, and for all battle it has Return Damage. Once you're past half HP, switch to Flame Shields when Pyromania is cast. At critical stage Dia has always active Paling, so you'll need to finish it off with magic attacks - consider reflecting Bio spells off your chrs. Battle is won and little kids need not fear the demon anymore. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Report back to receive 2600 gil, Demon Shield and Zeus Mace. - Warp to Giruvegan. =============================================================================== ANCIENT CITY OF GIRUVEGAN dungeon =============================================================================== [Giruvegan / Gate of Earth] - Travel W and use 'Way Stone'. [Giruvegan / Gate of Water] - Travel W and use 'Way Stone'. [Giruvegan / The Trimahla Water-Steps] - Make it to W end, where there is a secret path forward to next area. Remember that you have to try to step off the platform to make the path appear. [Giruvegan / The Aadha Water-Steps] - Again, work to innermost end of the area, where there is a secret path forward to next area. Remember that you have to try to step off the platform to make the path appear. You will have to make this trip several times later in the game if you want to complete the game 100%. [Giruvegan / The Haalmikah Water-Steps] - Save your game here at SCR, then open the door to next area. [Giruvegan / Gate of Fire] - Eliminate stray enemies (particularly Vivians), and engage Piscodaemon. ------------------------------------------------------------------------------- No235 Piscodaemon G: Rank 5 Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 46 | 49660 | 999 | 33 | 27 | 61 | 22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 64 | 21 | 33 | 5 | 0 | 26 | 4730 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste 50%: Shell, Faith ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Resist G&M, Null VIT, Piercing Magic, CritHP -> MAG+, Half MP Cost, Magic CT = 0, Spellbound, Item+ Gain : Spellspring (HP < 20%), Damage Resist (HP < 20%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Potion u - Reflectga Mote r - White Robes POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, CT34 02. MA - Bio before Mystery Waltz - r after Mystery Waltz - u 03. MA - Darkra before Mystery Waltz - r after Mystery Waltz - u 04. MA - Death all battle - r 05. MA - Fog all battle - on foe with MP > 30% - r 06. MA - Invert all battle - r 07. MA - Pox all battle - r 08. MA - Breakart Pentagram esper is detected in battle - on esper - a 09. SA - Pulsar Wave after Mystery Waltz - u 10. SA - Hero's March after Soul Etude - 1x - a 11. SA - Dark Shock before Mystery Waltz - r 12. SA - Soul Etude HP < 20% - 1x - a 13. SA - Mystery Waltz after Hero's March - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Giruvegan / Gate of Fire; save43, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv70 Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put some stuff on it - Slow and Blind. Mark has little HP, but you'll need to be taking care of lots of statuses. Bubble will negate Disease from Fog, Black Belt nulls Disable from Pulsar Wave and Shell to halve the chance for the rest (Sap is negligible, and for Death use Arise of Phoenix Down); Black Mask will absorb Darkra's damage. Don't run around too much so that you avoid getting caught up in battles with other foes, and Pisco's Invert will help more than harm you. Pisco will mainly throw status effects at you (be careful with Death) with a mix of Darkra and Pulsar Wave inbetween (Pisco can execute spells instantly!). When it gets low on HP, it will use Etude to heal completely, March to gain buffs (Dispel them!), and finally Waltz. Not much else has changed battle-wise, so finish it off. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Report back to receive 3800 gil, Dark Shot and Scathe Mote. - Warp to Eruyt and then walk thru Golmore to Feywood. =============================================================================== THE FEYWOOD area =============================================================================== - Make your way to [Antiquity's End] and save your game, then travel S to [Redolent Glade] to find Wild Malboro. ------------------------------------------------------------------------------- No237 Wild Malboro G: Rank 6 Mark C: Malboro aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 50 | 110842 | 999 | 38 | 26 | 77 | 19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 81 | 24 | 31 | 0 | 0 | 28 | 3960 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | absorbs | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell, Haste 50%: Bravery, Faith ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null EVA, CritHP -> ATT+, HP Devour, Counter Gain : Counter+ (HP < 50%), Attack CT = 0 (after Soul Etude & HP < 20%), Paling (after Soul Etude & HP < 20%) Lose : HP Devour (HP < 50%), Paling (2 minutes elapse) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Malboro Flower u - Foul Liquid r - Virgo Gem POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 6hits (10% chance), 4% chance to Confuse, CT25 02. SA - Cloying Breath HP > 50% - r 03. SA - Hero's March after Soul Etude & HP < 20% & Paling is OFF & not under Haste - a 04. SA - Purify after Putrid Breath - a 05. SA - Bad Breath HP > 20% - r 06. SA - Lunge HP > 50% - u 50% > HP > 20% - r 07. SA - Soul Etude HP < 20% - 1x - a 08. SA - Putrid Breath HP > 50% - u 50% > HP > 20% - r HP > 20% & under status change - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ The Feywood / Redolent Glade; save42, RDMc ------------------------------ GET READY! FIGHT! ------------------- party lv70 Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put only a few statuses on it - Slow, Silence, Blind and Oil. Wild Malboro presents a good challenge - your acc of choice will be Black Belt to prevent Disable from Putrid Breath and Bowline Sash to null Confuse from mark's rephys. When you see the mark, use Warp to banish 3 Malboros poking around nearby, followed with Dispel on Wild. Keep it under Slow and Blind at all times - mark nulls EVA, but will still sometimes miss with physicals. Move two chrs into melee range and have them start attacking, and ensure that support chr is out of Wild's melee range - I find it best when I put this chr behind either Wild's back or behind both melee chrs. Support chr's role will be to heal melee chrs of status changes that will be inflicted with Cloying or Putrid Breath, and make sure you'll be switching acc in time before you're hit. Should the mark be put under bad status, it'll spam Putrid Breath for a while and then use Purify (at one side this is bad, but at other it's good as it won't be using physicals). After Wild loses half HP, it'll lose HP Devour and stop using Cloying Breath - no other changes worth mentioning. With critical HP it'll use Soul Etude to completely recover HP and then gain Paling for 2 minutes. Since Wild can be put under Oil and is vulnerable to fire, you can use Reflect-THIS! strategy and spam reflected Firagas until Wild bites the dust - you're likely to kill Wild faster than it can use Soul Etude in this case. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Report back and receive 4600 gil and Euclid's Sextant. - Go to [Zertinan Caverns] next. =============================================================================== ZERTINAN CAVERNS area =============================================================================== - Enter at [Invitation to Heresy] by coming from Westersand. Make your way to [The Undershore] (portion of the area with SCR), save your game and follow the hidden path to [Hourglass Basin]. - Supinelu will greet you and join for next battle. Catoblepas is just ahead! ------------------------------------------------------------------------------- No239 Catoblepas G: Rank 6 Mark C: Behemoth aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 46 | 187991 | 990 | 42 | 21 | 79 | 18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 78 | 25 | 28 | 0 | 0 | 27 | 5940 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | yes | imm | imm | yes | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Shell 50%: Reflect, Protect, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+, HP Devour, Parry, Item+ Gain : Attack+ (HP < 50%) Lose : HP Devour (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Hi-Potion u - Beastlord Hide r - Gemini Gem POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (14% chance), CT25 02. MA - Haste HP < 50% - u 03. MA - Protect HP > 50% - u 04. SA - Smite of Rage HP > 50% - r HP < 50% - u 05. SA - Ram all battle - u 06. SA - Tail Swipe HP > 50% - r HP < 50% - u 07. SA - Wail HP < 20% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Zertinan Caverns / Hourglass Basin; save42, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv70 Cast Protect, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Sleep, Slow and Blind. Cato can't ignore EVA, so equip your tank with best shield and Main Gauche, cast Decoy and send him/her in close melee combat. From start of combat Cato has HP Devour, which is lost after Cato has less than half HP. Since Cato is weak to holy element, have the other two chrs use Holy Lances. Begin with Dispel on Cato and if it tries Haste or Protect later on in battle, Dispel those as well. Ram, Rage and Tail are very powerful, but do not worry - Curaja gambit and Cato's inability to accurately hit you will spell out victory for you. Attack power increases as it nears defeat and be careful for Wail at critical HP. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Report back to receive 3200 gil, Volcano and Arctic Wind. - Finally go to [Golmore Jungle] and take the exit into [Paramina Rift]. =============================================================================== PARAMINA RIFT area =============================================================================== - You are looking for heavy snowstorm wather here, otherwise Fafnir won't spawn - I seem to have most luck getting desired weather when entering from [Golmore Jungle]. Save your game at [Fading Vale], then go thru [Head of the Silverflow], [Icebound Flow] and [Karydine Glacier] for [Silverflow's End]. - One other way people suggest is to talk to Ieeha, which forces the snowstorm in [Paramina Rift], then hire the chocobo and ride all the way to Fafnir's location in [Silverflow's End], making sure to avoid [Frozen Brook] (snowstorm will stop if you enter this area). - Again, it must be snowy weather - look for Fafnir and fight it! ------------------------------------------------------------------------------- No241 Fafnir G: Elite Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 68 | 1390378 | 999 | 54 | 92 | 99 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 105 | 34 | 38 | 0 | 0 | 39 | 18620 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: ice FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | weak | absorbs | halves | halves | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Reflect, Protect, Shell, Haste, Bravery, Faith, Regen ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null EVA, FullHP -> ATT+, CritHP -> MAG+, Attack+, Spellspring, Spellbound Gain : Parry (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Pebble u - Hi-Potion r - Ring Wyrm Scale POACH: none SP.IT: ki - Ring of the Light --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 11hits (17% chance), CT25 02. MA - Shock HP < 50% & foe is close - r HP > 50% & foe is far - c HP < 50% & foe is far - a 03. MA - Silencega HP > 50% - u 04. MA - Sleepga HP > 50% - u 05. SA - Rake foe is close - u 06. SA - White Breath foe is close - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Paramina Rift / Silverflow's End; save46, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv70 Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put some stuff on it - Slow and Sap. Accessory of choice this time is Ruby Ring in order to Reflect mark's spells. Have third chr stand behind two melee chrs and give him/her Opal Ring to keep the team healthy with Curaja. Dispel Fafnir's buffs and make sure you keep your chrs spread out to avoid mass Stop ordeals. White Breath has a small chance to Stop you, and if it only hits one chr, risk of losing the battle is so much smaller. Be advised that Fafnir's attacks are superstrong, so expect a lot of Arise casting in this battle. Basically, this is a beefcake battle, with the mark being able to put out some statuses, and the one thing that has Fafnir going is its amount of HP. An easy way out of this battle - look for the big rock near the frozen stream. Stand between that rock and the stream and you've basically won. Fafnir cannot get to you in this place, but its Shock can... however, since mark's magics can be reflected, put on Reflect or Ruby Ring and just watch fireworks fly. Speed up the process by reflecting Thundaga off yourself and Fafnir is defeated. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After battle you receive Ring of the Light KI. Report back to get 7000 gil, Assassin's Arrows and Teleport Stone. - Go to Rabanastre again. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - Go to [Clan Hall] and speak to Mont for him to offer you to hunt for one of his elite marks (which you should accept): - Priority Petition No. 10 Behemoth King (rank 7 mark) petitioner is Koqmihn in [Lowtown / South Sprawl] (inside Dalan's) - Go talk to petitioner to formalize the contract, and then warp to Giruvegan. Save your game at GCR, and exit to Feywood. =============================================================================== THE FEYWOOD area =============================================================================== - King appears in [The Edge or Reason], and one thing that is difficult is getting it to appear. You have to kill *every enemy* in both [The Edge or Reason] and [Ice Field of Clearsight]. This if further made difficult by useless minimap and fog obstructing your view (so much for clearsight). - There are 31 enemies in [The Edge or Reason] and 29 enemies in [Ice Field of Clearsight]. If you stay in one area for long time, enemies eventually start to respawn. So how will you know when to quit if by chance you lose count or are too late? I will offer some advice on how to help yourself. - In [The Edge or Reason] following enemies appear: - 1x Giruveganus - 5x Behemoth - from A to E - 9x Preying Mantis - from A to I - 16x Basilisk - from A to P - In [Ice Field of Clearsight] following enemies appear: - 2x Behemoth - from A to B - 15x Preying Mantis - from A to O - 12x Basilisk - from A to L - So for example, for [Ice Field of Clearsight] make a checklist with enemies names like this: Behemoth A, Behemoth B; Preying Mantis A... all the way to Preying Mantis O; and Basilisk A... all the way to Basilisk L. When you are ready, enter the area and start sistematically scouting the area for enemies - make sure you check them out to see enemy's name and then tick off its name off the list. So if you happen to run into Basilisk M, you will know you have been in the area too long and enemies have started to respawn. - Begin the slaying of enemies in [The Edge or Reason], then continue in [Ice Field of Clearsight]. Once you are done, return to [The Edge or Reason] and look for mark to prowl near S edge of the area. ------------------------------------------------------------------------------- No254 Behemoth King G: Elite Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 70 | 1668491 | 999 | 55 | 47 | 99 | 21 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 107 | 35 | 39 | 0 | 0 | 40 | 19530 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Reflect, Protect, Shell, Haste, Bravery, Faith, Regen ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null W&T Effects, Piercing Magic, Null EVA, CritHP -> ATT+, Attack+, HP Devour, Counter, Return Damage, Spellspring Gain : Counter+ (HP < 50%), Magic CT = 0 (HP < 50%), Damage Resist (Greater Barrier), Paling (Subject to change.), Magick Shield (Subject to change.) Lose : HP Devour (HP < 50%), Paling (2 minutes elapse), Magick Shield (2 minutes elapse) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Ring Wyrm Scale u - Behemoth Steak r - Elixir POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (10% chance), 4% chance to Disease, CT25 02. MA - Holy foe is close - r foe is far - u 03. MA - Firaga all battle - r 04. MA - Thundaga all battle - r 05. MA - Blizzaga all battle - r 06. MA - Ardor all battle - r 07. MA - Slowga foe is close - r foe is far - u 08. MA - Darkga all battle - r 09. SA - Greater Barrier HP < 50% - 1x - a 10. SA - Rake foe is close - u 11. SA - White Breath foe is close - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ The Feywood / The Edge or Reason; save47, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv71 Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. King is immune to all negative statuses, so no help from them this time. Bubble is very important to maintain in the battle, so that you void potential Disease from King's rephys - equip Black Mask to absorb Darkga's damage, and cycle between equipment when other element magics are used. Keeping chrs spread out will ensure one (or two at most) is hit at a time. For White Breath's danger of Stop it's better to arrange Chronos Tear gambit. Dispel King of its buffs and start the assault. King is much the same as Fafnir was, except that it has more HP, even stronger attacks, and a few more spells at its disposal. King's element spells will hit you for about 1200 damage and Ardor for 1500 - toss some Shear and Expose techs its way to increase damage potential you can do, as it will come in handy soon. Fow whole battle King has Return Damage active, and Spellspring ensures it'll never run out of MP. Remove Slow with Hastega, and keep chrs spread apart to not get all of them in Stop at one fell swoop, otherwise it will spell the end for your party. After losing half HP, King will use Greater Barrier (and gain stupid Damage Resist), followed shortly by Paling, and when Paling wears off, Magick Shield goes up - it will alternate between the two. While Paling is in effect, use spells to inflict some serious damage on the bastard, and use physicals with Magick Shield active. After losing half HP King's spells gain insta-cast time, so be doubly careful; since King has some big spells on its disposal, that means you'll often run into spell lag, which can be both great and bad. Great if you're at full health and you're getting bombed with Holy or Ardor, and bad if you're KOed, but your Arise is in spell queue and you're scrambling all possible resources. This battle is one of the times when having a decent levels for reserve chrs can save your bacon. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Report back to receive 250 gil (!) and 2x Bacchus' Wine (!!!). What the heck, mate!? Relax... listen to man's story. Does it strike a resemblance to something you have already seen? There is a rock which resembles a wyrm in Bur-Omisace, so warp there. =============================================================================== MT BUR-OMISACE town =============================================================================== - Enter [Temple Approach] and look for 'Wyrm Snout' rock. Examine the spot and choose to strike it - Vaan will comment about weapons not being a smart choice to draw here. Make sure Vaan does not have any weapon equipped and strike the snout now. You will receive hard-earned 500000 gil and Rod of Faith! - And for final bananas... Zodiark. Warp to [Henne Mines]. =============================================================================== HENNE MINES dungeon =============================================================================== [Henne Mines / Staging Shaft] - Travel N and *make sure* you save your game, as there is no save point before Zodiark battle. [Henne Mines / Ore Separation] - Travel E. [Henne Mines / Phase 2 Dig] - Enemies here are lv64, so they are quite hard - but they do provide good EXP, so it is worth your while to spend some time here building up your levels. Go as far E as you can and check in the corner of the room for the Urn holding Henne Candle, which reveals the rest of the map of [Henne Mines]. - Along W edge you can come across the point of interest 'Discarded Paper', read it and you will get a hint about some discarded treasure. The hint is very vague at best, and the loot it refers to is located in [Special Charter Shaft]. - Also in this area you can find Zodiac Spear. You must have Diamond Armlet equipped when you examine the treasure. Coming from the entrance of [Ore Separation] it appears in a second invisible side room (by invisible I mean that it doesn't show up on the map). Good luck getting it - treasure has 10% chance of spawning and instead of Zodiac Spear you can end up with Elixir or some gil - essentially your chances of getting Zodiac Spear are 0,1%. - Other great finds in this area include Brave Suit, Gold Hairpin, Platinum Dagger and Ring of Renewal - move on to S exit. [Henne Mines / Crossover C] - Travel to SW exit. [Henne Mines / Pithead Junction C] - Take S exit. [Henne Mines / Phase 2 Shaft] - Travel thru enemy hordes to E exit. [Henne Mines / Special Charter Shaft] - LOT of undead prowl this section. Great finds in this area include Ensanguined Shield, Lordly Robes, Sage's Ring, Judicer's Staff, Brave Suit, Renewing Morion, Ribbon (3rd opportunity for a Ribbon) and Fomalhaut. - If you go all the way to the top and reach the dead end, you will see a sparkle on the ground. Examine it and you will obtain 3x Bacchus' Wine and 2x Megalixir - this was the loot talked about in 'Discarded Paper'. [Henne Mines / Special Charter Dig] ------------------------------------------------------------------------------- No274 Zodiark G: Esper C: Keeper of Precepts aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 66 | 336847 | 999 | 53 | 50 | 92 | 25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 112 | 34 | 37 | 0 | 0 | 70 | 7610 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Reflect, Protect, Shell, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Resist G&M, Null VIT, Null W&T Effects, Piercing Magic, Null EVA, FullHP -> ATT+, CritHP -> ATT+, CritHP -> MAG+, Return Damage, Half MP Cost Gain : Parry (HP < 50%), Paling (HP < 20%, always immediately renewed), Magick Shield (cast Dispel/ga, gains after Faith) Attack CT = 0 (if Zodiark can't use Banish Ray), Magic CT = 0 (after Limit Break & if under Faith, Subject to change.), Attack+ (Battle Cry), Damage Resist (Greater Barrier), Elem. WKN Change (Shift), Spellspring (Mana Spring) Lose : Paling (2 minutes elapse), Magick Shield (2 minutes elapse OR Zodiark casts something on self) Magic CT = 0 (Subject to change.) ------------------------------ TARGET PREFERENCE ------------------------------ Subject to change. ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Serpentarius u - High Arcana r - Megalixir POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, 4% chance to Disease, CT25 02. MA - Scathe 80% > HP > 50% - r HP < 20% - u 03. MA - Darkja start of battle - a HP > 80% & after next 20 commands - a HP > 80% & after next 16 commands (if Banish Ray isn't used) - a 80% > HP > 50% & after next 14 commands - a 50% > HP > 20% & after next 16 commands - a 50% > HP > 20% & after next 7 commands (if Banish Ray isn't used) - a HP < 20% & after next 8 commands - a 04. MA - Reflect HP < 20% - c 05. MA - Bravery HP < 50% - c 06. MA - Faith 80% > HP > 50% - c HP < 20% - c 07. MA - Lv.2 Sleep HP > 80% - r 08. MA - Lv.3 Disable HP > 80% - r 09. MA - Lv.4 Break HP > 80% - r 10. MA - Piercing Graviga 80% > HP > 50% - u 11. MA - Banish Ray 4 commands after Darkja & at least one foe doesn't absorb dark - a 80% > HP > 50% & on foe that doesn't absorb dark - r HP < 20% & on foe that doesn't absorb dark - u 12. SA - Battle Cry after Shift - 1x - a 13. SA - Limit Break HP < 50% & Attack CT = 0 or Magic CT = 0 is/are OFF - a 14. SA - Greater Barrier HP < 80% - 1x - a 15. SA - Shift HP < 20% - 1x - a 16. SA - Mana Spring after Greater Barrier - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Henne Mines / Special Charter Dig; save50, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv73 Zodiark battle is broken down in four stages. 1st: Zodiark's HP is between 100% and 80% 2nd: Zodiark's HP is between 80% and 50% 3rd: Zodiark's HP is between 50% and 20% 4th: Zodiark's HP is lower than 20% Equipment you wear has direct effect on the battle. Here Demon Shield and Black Mask are two equips that alter flow of battle. Zodiark does not use Banish Ray if all battling chrs absorb dark damage through equips I mentioned before. If Zodiark cannot use Banish Ray, this causes Darkja to be used sooner. And it also gains passive ability Regular Attack CT = 0. Darkja is tipically followed in four commands by Banish Ray, but again, only if at least one chr doesn't absorb dark. Darkja's usage comes as following: 1st: after every 20 commands (16 commands if Banish Ray isn't used) 2nd: after every 14 commands (regardless of Banish Ray) 3rd: after every 16 commands (7 commands if Banish Ray isn't used) 4th: after every 8 commands (regardless of Banish Ray) Banish Ray may also randomly be used in 2nd and 4th stage against chr that doesn't absorb dark. In 1st and 3rd stage you can also count how many attacks Zodiark used and just before Darkja should be used, switch dark absorbing equipment out to sucker it into shooting Banish Ray - before you're hit, quickly put dark absorbing equip back on. If this happens, it takes additional 8-14 attacks (that is how much I observed) before Darkja is cast. And be advised, it may also not always work in suckering Banish Ray this way. Zodiark gains Paling in 4th stage. After it wears off in 2 minutes, it gets almost immediately renewed. Almost as in - if Zodiark is charging an action (Scathe for example) as soon as Paling goes, it'll be vulnerable for few moments until Scathe's animation goes off, and then regain Paling. Also, as Zodiark enters 4th stage, it won't gain Paling immediately. It has to go thru Shift and Battle Cry animations, so you can get few hits in before that happens. I already explained about Regular Attack CT = 0 (can't use Banish Ray, etc...), but what about Magic CT = 0? Until Zodiark casts Faith on itself for the first time, it'll have this passive ability. In any case, Zodiark gains both abilities in 3rd stage when it uses Limit Break. Now let's talk about that stupid Magick Shield. You probably didn't know that, but never ever use Dispel or Dispelga against Zodiark. If you do, it'll start using Magick Barrier as soon as 2nd stage after it puts Faith on itself. Magick Barrier will wear off after 2 minutes or if Zodiark feels the need to cast something on self (like Faith if it wore off). Magick Barrier does NOT get renewed as long as you refrain from using Dispel or Dispelga. It is possible to use Nihopalaoa's Hi-Ether on Zodiark to drain its MP so it can't use Lv. spells, but it's only good for 1st stage, as Mana Spring is used pretty soon. When you're in 4th stage, you're facing Zodiark with Paling, Reflect, Faith and Bravery on, with Darkja incoming every 8 turns. A deadly combination, but it is recommended not to use Dispel on him. In addition to triggering Magick Shield you will also trigger Darkja sooner - as fast as after next four attacks after it's been last used. Okay, so you manage to Dispel it and its buffs, it puts up Magick Shield, throws Darkja and then removes Magick Barrier because it'll start buffing himself up again. Faith increases Darkja's chances to KO you from 50% to 75% base chance, but you can reduce that to 37% (or 25% even, if Zodiark isn't under Faith) by equipping Shell Shield or being under Shell. As for blocking Scathe - it is made quite easy with Aegis Shield and Gauntlets. To defeat Zodiark in last stage, consider using Scathe Motes you have laying around, or equip Opal Ring and throw Bio or Scourge in its direction (Flare and Scathe also work, but I don't like their long animations). Additionally Reflect all three chrs (Mirror Mail), give one Opal Ring and command him or her to spam Curaja on your party, while other two cast Bio or Scourge on the party as well thus blasting Zodiark three times. Congratulations - you have obtained Zodiark, Keeper of Precepts. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - You now have the ability to summon Zodiark! Not too shabby, huh? Defeating Zodiark also removes the wreckage on S end of [Phase 2 Shaft] where exit to Feywood is, also allowing you to operate 'Gate Switchboard' nearby if it is blue (if 'Gate Switchboard's are on red state, you won't be able to operate this one). Take the other door into [Crossover C]. [Henne Mines / Crossover C] - Travel W. [Henne Mines / Phase 2 Dig] - Return all the way to [Ore Separation]. [Henne Mines / Ore Separation] - Travel S. [Henne Mines / Staging Shaft] - Save your game and warp the hell outta here. - Time to move the story forward... Board Strahl and choose to fly to Ridorana, either by going to any aerodrome, seeking 'Private Flights' counter and talking to lady there, or by checking the anchor in few select locations and choosing to board Strahl. AWESOMENESS CHECK NUMERO FIFTEEN! - Before you depart for the dungeon, you can have following magics in addition to those mentioned under previous 'Numero' checks: Arise, Esunaga, Protectga, Shellga, Darkga - 72 out of 81 total - ...and following techs: Telekinesis, Wither - 24 out of 24 total - COMPLETE COLLECTION! - ...status nullifying accessories: Tourmaline Ring - Poison Rose Corsage - Silence Sash - Slow Argyle Armlet - Blind Jackboots - Immobilize Black Belt - Disable Nishijin Belt - Sleep Gillie Boots - Oil Quasimodo Boots - Sap Power Armlet - Stop Fuzzy Miter - Petrify Bowline Sash - Confuse - Status: Protect, Shell, Reflect, Berserk, Regen, Float, Decoy, Haste, Vanish, Bubble, Faith, Bravery - Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep, Oil, Warp, Sap, Berserk, Confuse, Reverse, Disease, Doom, Stop, Death - Extra : Instakill CritHP foe, MDEF-, Additional Element Weakness, Insta CritHP for foe, MAG-, Status Transfer, DEF-, Ranged Damage, STR- ========================== 41 MARKS OUT OF 45 SLAIN =========================== =============================================================================== THE RIDORANA CATARACT area [Ridorana Cataract / Footfalls of the Past] - SCR - Strahl's Anchor (available when Strahl has free travel) [Ridorana Cataract / Echoes from Time's Garden] [Ridorana Cataract / Colosseum] - has a secret portion of the area not visible on Select map [Ridorana Cataract / City of Other Days] [Ridorana Cataract / Path of Hidden Blessing] - SCR - exit to Pharos =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.45 Ridorana Cataract A strange opening in the seafloor that has created an endless whirlpool, drawinf the surrounding sea ever downwards. An island is situated at the cataract's edge, on which stands a great pharos surrounded by ancient ruins. Its size suggests that once a great city flourished here, but of its rise and fall nothing is known. The area surrounding this island is jagd, preventing approach by airship, while the proximity of the cataract and its tidal pull make it impossible to reach the island by sea. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo42 Drop till you shop - no shops, blimey Weather forecast - W&TNo43 Chest contents list - TRENo32 ASHE'S POSTCARD COLLECTION No.45 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - You begin at [Footfalls of the Past], so travel E to [Echoes from Time's Garden], then SE to [Colosseum]. Go to center, and then go N towards the exit. Take a sidepath which leads to the Urn with map of Ridorana. Then turn around and exit N to [City of Other Days], and finally travel E to [Path of Hidden Blessing]. Save your game, then exit E. =============================================================================== THE PHAROS AT RIDORANA dungeon =============================================================================== [First Ascent - Horizon of First Light] =============================================================================== [Pharos - First Ascent / They Who Thirst Not] - exit to Ridorana Cataract [Pharos - First Ascent / The Wellspring] - GCR - Dais of Ascendance (shows up when you complete Pharos) [Pharos - First Ascent / Wellspring Labyrinth] [Pharos - First Ascent / Blackrock Vault] [Pharos - First Ascent / Dunes of Profaning Wind] [Pharos - First Ascent / Wellspring Ravel - 1st Flight] - Dais of Ascendance at F10 (after Fool's Facade wall) - has a secret portion of the area not visible on Select map [Pharos - First Ascent / Wellspring Ravel - 2nd Flight] - has secret portions of the area not visible on Select map [Pharos - First Ascent / Wellspring Ravel - 3rd Flight] - Dais of Ascendance at F31 (after Fool's Facade wall) - has a secret portion of the area not visible on Select map [Pharos - First Ascent / Wellspring Ravel - 4th Flight] - has a secret portion of the area not visible on Select map [Pharos - First Ascent / Horizon's Break] - SCR - Dais of Ascendance at F48 [Pharos - First Ascent / Horizon's Cusp] - Dais of Ascendance at F50 - 'Way Stone' to [Second Ascent] [Pharos - First Ascent / Marsh of Profaning Wind] =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.46 First Ascent Giant tower standing on an island near the Ridorana Cataract. Ashe: "The rest of entry will be added once you get to Second Ascent. Thank you for your patience." ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo43 Drop till you shop - no shops, blimey Weather forecast - W&TNo44 Chest contents list - TRENo33 ASHE'S POSTCARD COLLECTION No.46 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Pharos - First Ascent / They Who Thirst Not] - Experience from past dungeons has taught me not to approach unless prepared - and I can see something on the ground on the stairs ahead... ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No282 Hydro G: Boss C: Undead aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 47 | 203800 | 999 | 45 | 30 | 90 | 23 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 78 | 28 | 29 | 0 | 0 | 35 | 6930 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+ Gain : Null EVA (HP < 60%), Attack+ (HP < 60%), Attack CT = 0 (HP < 30%), Magic CT = 0 (HP < 30%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Hydro tends to focus on inflicting Doom on all foes. Once that is accomplished, it tends to focus on foe closest to it. Subject to change. ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Maggoty Flesh u - Corpse Fly r - Wyrm Bone POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 9hits (10% chance), 4% chance to Poison, CT25 02. MA - Bio all battle - r 03. MA - Countdown HP > 30% - r 04. MA - Immobilizega HP > 30% & foe with most hate is far - on such foe - c 05. MA - Darkra all battle - r 06. MA - Fearga HP > 30% & foe casts magic 25% of the time - on such foe - u 07. MA - Curse HP > 30% - foe with least hate - r 08. MA - Crushing Fangs 60% > HP > 30% - r 09. SA - Bile HP > 30% - r 10. SA - Sonic Fangs HP > 30% - r 11. SA - Lunge HP > 30% - u 12. SA - Fireball HP > 30% - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Pharos - First Ascent / They Who Thirst Not; Save 18, RDMC. ------------------------------ GET READY! FIGHT! ------------------- party lv74 Come into battle with Protect, Shell, Haste, Bravery and Bubble on your chrs. Take care to renew your protective buffs when they wear off. Dispel Hydro's Haste if it's in effect and consider your next options. Checking status affinities we see that only Confuse, Sap and Oil work on it. But since boss is also undead, it is vulnerable to healing magic so we shall employ Reflect-THIS! strategy. Once all of your chrs including Reddas are under Reflect, start spamming Curaja on yourself and watch Hydro get plastered twelve times. Since you're abusing magic, Fearga is likely to be used - this skill takes off 95% of target's MAX HP, essentially making it a sitting duck. Use Charge to quickly recover some lost MP and start Curaja cycle over again. With 40% HP lost Hydro gains more powah and begins to ignore EVA making your shields useless, but keep that Demon Shield in place to absorb damage from Darkra. Be on the lookout for Sonic Fangs and Crushing Fangs, as both can inflict KO when you least expect it. As for accessory I recommend Bowline Sash to null Confuse - other statuses you may get are easily curable with respective magic, but cure Doom at very last moment. As Hydro is left with only 30% HP, it loses many of its attacks and is left with Bio, Darkra and regular physical attack... as a countermeasure it can now execute all those attacks instantly, and will get progressively more and more successful at chaining a lot of combos. Unlike most other bosses it doesn't gain any real dangerous PA when in critical HP except for physicals hitting stronger. That gives you the edge you need to finish it off with some well-placed Curaja spells or just good ol' physicals. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After battle walk E for a scene. - Now you're really inside Pharos and victory fanfare for introducing the first climbing play. You would do well to pay attention to all Carven Pillars you see and remember the crap they spew or just read on for further information. - On your long climb thru the tower, you will sometimes have to open a door with colored symbol on it. Remember the order of the colors well, for you will need them to solve final Pharos puzzle. [Pharos - First Ascent / The Wellspring] - GCR is inside on NW corner as well as nonfunctional 'Way Stone' and you start at F01. Around the central area you can find 'Altar of Night', three in total. They have a place for something to be inserted. Take a look at the map and you will see that central circle is broken up in three sections, each being connected with [Wellspring Labyrinth]. If you read 'Carven Pillars' around the area, they will tell you that you need Black Orbs dropped from enemies around the area. So your task is to go around and kill foes - sometimes a black pearl will rise from the ground on the spot where a foe was killed. Approach this pearl and press Action to obtain Black Orb. To get further, you need to collect at least 3. Take the exit S from 'Way Stone'. [Pharos - First Ascent / Wellspring Labyrinth] - Map of the dungeon can be found in S part of F01 inside the Urn. Once you gather at least 3 Orbs, you need to insert them into three 'Altar of Nights' (one pearl per altar). Altars are found inside the circle area in [The Wellspring] (one altar in SE section, one in W, and one in N). When all pearls are inserted (choose 'Use a black orb.' option to insert it into the altar), you can take E exit called 'Threshold of Night' to next area (choose second option to open the door). Remember the color of the emblem on the door! [Pharos - First Ascent / Dunes of Profaning Wind] - Approach the farthest stone to trigger next boss battle. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No256 Pandaemonium G: Rank 6 Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 45 | 116678 | 999 | 46 | 29 | 92 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 83 | 33 | 31 | 0 | 0 | 36 | 6120 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK immune | immune | immune | absorbs | immune | weak | immune | immune ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect 50%: Shell ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, CritHP -> ATT+, Attack+ Gain : Paling (Perfect Defense), Magick Shield (Perfect Defense), Null EVA (Paling & Magick Shield wear off), HP Devour (HP < 80%) Damage Resist (Paling & Magick Shield wear off) Lose : HP Devour (HP < 50%), Paling (2 minute elapsed), Magick Shield (2 minutes elapsed) ------------------------------ TARGET PREFERENCE ------------------------------ Pandaemonium tends to focus on foe closest to it. When HP < 50%, it tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Ancient Turtle Shell u - Aries Gem r - Scarletite POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 11hits (17% chance), CT25 02. SA - Flatten HP > 50% - r HP < 50% - u 03. SA - Stone Gaze HP > 50% - r HP < 50% & Paling and Magick Shield are gone - u 04. SA - Perfect Defense HP < 50% - 1x - a 05. SA - Power Spin HP > 50% - r HP < 50% - u 06. SA - Flash all battle, except when Paling and Magick Shield are active - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Pharos - First Ascent / Dunes of Profaning Wind; Save 19,RDMC. ------------------------------ GET READY! FIGHT! ------------------- party lv74 Protect, Shell, Haste, Bravery and Bubble on your chrs, and as for equipment - have Goggle Mask to be immune to Blind, and Fuzzy Miter to guard against Petrify. Even though boss has Null VIT, you can cast Shell on yourself to have 50% less chance for boss to hit you with status effects. Take care to renew your protective buffs when they wear off. Dispel Panda of its buffs and throw a look at status affinities - Confuse, Silence and Oil doesn't make a jump-for- joy gesture. Have some shields with good EVA equipped and start bashing away at Panda (if you wield element weapons, have 'pipce' with wind element). Or use Reflect-THIS! strategy and bounce Aeroga at Panda's ass. After losing 20% HP Panda's regular attack becomes twice as strong thanks to HP Devour, so don't get too cocky - if you get spinned with Slow, counter it with Haste. When we reach 50% HP lost, Perfect Defense will go up. I bash my head against the wall trying to understand why I cannot steal during this stage. I mean, is Steal considered a physical attack or what? Stone Gaze and Flash are not used for the moment, so expect damaging moves only. Anyway, after two minutes are gone, Panda's protective shields are gone and it can be hurt again. Boss now ignores EVA making your shields useless, so consider equipping some 2Hweapons with higher attack. HP Devour is also gone, but Damage Resist is gained instead. Reflecting Aeroga is still the best course to victory. Should you insist on fair battle, know that Panda will be using skills most of the time and it can combo up to phenomenal 11hits. Insignificant increase in physical damage will not pose much of a threat in reducing final 20% of boss' HP. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- [Pharos - First Ascent / Blackrock Vault] - After kicking its ass go W. [Pharos - First Ascent / Wellspring Labyrinth] - Return to the entrance of Ascent. [Pharos - First Ascent / The Wellspring] - Take the now active 'Way Stone' and onward! [Pharos - First Ascent / Wellspring Ravel - 1st Flight] - Here comes your fourth chance for a Ribbon accessory. On your way to F48 try to make sure that you kill 10+ Deidars and this will cause rare monster Vishno to spawn on F48. When you kill it, there is a very low chance it may drop a Ribbon. - It is F10 now (there is 'Fool's Facade' wall on this floor) and you will pass a door with green emblem on it - this is important to remember. To progress on this floor, you will need to kill Brainpans (big round stone guys with flame atop) - killing green ones will make the missing floor appear, allowing you access further (kill a red one, and it will make a piece of the floor disappear). Kill two Brainpans, then carry on. Kill four Brainpans, access further granted. [Pharos - First Ascent / Wellspring Ravel - 2nd Flight] - F17 is start of this area. Smash six Brainpans, access further granted. When you reach F20, there is 'Fool's Facade' which you can smack down. Two more 'Fool's Facade' walls are on F23 and F24. On F25, shortly before leaving this area, there is a bridge you will eventually be able to form by killing 4 Deidars. - WARNING! THIS FLOOR HAS A TREASURE POT WITH CIRCLET ACCESSORY. Only one other pot containing Circlet exists in the game, so you have two chances to obtain Circlet. [Pharos - First Ascent / Wellspring Ravel - 3rd Flight] - F28 is start of next area. Smash five Brainpans, access further granted. You will pass a door with red emblem on it - this is important to remember. Then you will need to kill ten Brainpans (avoid killing red Deidars!) to have further access granted. 'Fool's Facade' wall is on F31. After Brainpan bridge is built, you should kill two Deidars here and one on [Wellspring Ravel - 4th Flight] to have them form a bridge on F35 (just before climbing to F36). Once bridge is formed, knock down 'Fool's Facade' to open the way. Then kill additional 4 Deidars to form another bridge leading even further. This is it for here, press on up. [Pharos - First Ascent / Wellspring Ravel - 4th Flight] - F36 is start of next area. Smash three Brainpans, access further granted. Enter the door at F48. 'Fool's Facade' wall is on F46. [Pharos - First Ascent / Horizon's Break] - F48 is start of next area. Finally a SCR! Save thy game, then take the SW exit. [Pharos - First Ascent / Horizon's Cusp] - F49 is start of next area. Work your way to the door, and choose second option to enter it. [Pharos - First Ascent / Marsh of Profaning Wind] - Walk around a bit and boss emerges. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No257 Slyt G: Rank 6 Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 47 | 92661 | 999 | 45 | 23 | 92 | 25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 84 | 28 | 28 | 3 | 0 | 36 | 3780 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | immune | immune | immune | absorbs | immune | immune | immune ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | imm | yes | yes | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+, CritHP -> DEF+ Gain : Null EVA (above water ground), Parry (above water ground), Damage Resist (above water ground), Attack+ (HP < 50%), Attack CT = 0 (Enrage) Lose : Null EVA (not above water ground), Parry (not above water ground), Damage Resist (not above water ground), Enrage (not above water ground) ------------------------------ TARGET PREFERENCE ------------------------------ Slyt tends to focus on foe closest to it. Subject to change. ------------------------------------ NOTES ------------------------------------ Whenever Slyt hovers above water ground, it will re/gain Regen. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Yensa Scale u - Pisces Gem r - Yensa Fin POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 11hits (17% chance), CT25 02. SA - Enrage above water ground - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Pharos - First Ascent / Marsh of Profaning Wind; Save 20,RDMC. ------------------------------ GET READY! FIGHT! ------------------- party lv75 Slyt is an interesting fella - I killed Reddas before entering the stage, and switched out Fran and Vaan. While Ashe was standing by her lonesome on small dry piece of land in the middle (I wonder if she was waiting for so(me)body to take her on a date), all Slyt ever did was circle around her, never attacking. I used Dispel to rid Slyt of Haste, and then I used NihoRem to inflict it with Confuse, Disease, Slow and Oil, finishing it up by lighting a bonfire under its ass by spamming Firaga. Since Slyt was hovering above water ground, damage done was 6999, but that is a small sacrifice to pay. Come into battle with Protect, Haste and Bubble, and take care to renew your protective buffs when they wear off. Sometimes Slyt becomes smart enough to come after the attacker, in which case it may possibly leave water ground and be hovering above ground only. When it does that, it will lose most of PA (which are usually in effect when Slyt is above water ground). However if Slyt moves back above water ground, it uses Enrage again and regains Regen, if you used Dispel to remove it. Disease status will prevent Slyt regaining any HP, though. When it loses 50% HP, it will inflict more damage with physicals, but otherwise it doesn't gain any other PA. Keep up the assault with reflected Firaga or using fire weapons and Slyt falls before long. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- [Pharos - First Ascent / Horizon's Cusp] - After the battle go E and take 'Way Stone' to F60. =============================================================================== THE PHAROS AT RIDORANA dungeon =============================================================================== [Second Ascent - Reach of Diamond Law] =============================================================================== [Pharos - Second Ascent / The Reach] - SCR - Dais of Ascendance at F60 - 'Way Stone' back to [The Wellspring] (so do NOT use it) [Pharos - Second Ascent / Station of Banishment] [Pharos - Second Ascent / Station of Suffering] - has a secret portion of the area not visible on Select map [Pharos - Second Ascent / Station of Ascension] - has a secret portion of the area not visible on Select map [Pharos - Second Ascent / Reach of the Damned] - SCR - Dais of Ascendance at F64 [Pharos - Second Ascent / The Bounds of Truth] - Dais of Ascendance at F66 [Pharos - Second Ascent / Cleft of Profaning Wind] [Pharos - Second Ascent / Reach of the Occult] - SCR - Dais of Ascendance at F67 - 'Way Stone' to [Third Ascent] =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.47 Second Ascent Ashe: "This is a continuation of the entry from First Ascent. Enjoy." Though not actually a lighthouse, a curious light emits from its upper reaches, piercing the darkest night, so earning it the name of the Pharos. Ashe: "The rest of entry will be added once you get to Third Ascent. Thank you for your patience." ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo44 Drop till you shop - no shops, blimey Weather forecast - W&TNo44 Chest contents list - TRENo33 ASHE'S POSTCARD COLLECTION No.47 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Pharos - Second Ascent / The Reach] - W part has the SCR. If you go thru NW door, Attack command will be sealed. NE door will seal Item command, SE door will prevent you from using minimap (you can still view the map by Select), and SW door will seal your Magic. I believe that the most useless feature is minimap, so examine SE 'Altar of Knowledge' and pick second option to unseal SE door, then head upstairs. Remember the emblem's color on the door! [Pharos - Second Ascent / Station of Banishment] - F61 is start of next area. Access to F62 can be found in NE corner of this floor. [Pharos - Second Ascent / Station of Suffering] - F62 is start of next area. Access to F63 can be found in SE corner of this floor, while the Urn with map of [Second Ascent] can be found in NW corner. 'Fool's Facade' wall is in SW corner in one of the smaller rooms. [Pharos - Second Ascent / Station of Ascension] - F63 is start of next area. Access to F64 can be found in NW corner of this floor. 'Fool's Facade' wall is in SW corner in one of the smaller rooms, and there is another in NW corner, just before you take the stairs up. [Pharos - Second Ascent / Reach of the Damned] - F64 is start of next area. Save at SCR and take the stairs to F65 in SW corner. [Pharos - Second Ascent / The Bounds of Truth] - F65 is start of next area. Enter the door via second choice and prepare for next boss. [Pharos - Second Ascent / Cleft of Profaning Wind] ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No258 Fenrir G: Rank 6 Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 49 | 189992 | 999 | 49 | 23 | 87 | 24 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 85 | 27 | 28 | 0 | 0 | 36 | 6480 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK immune | immune | immune | weak | immune | absorbs | immune | immune ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste 50%: Protect, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Parry, Counter, Counter+, Item+ Gain : Attack CT = 0 (HP < 20%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Fenrir tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Beastlord Hide u - Beastlord Horn r - Behemoth Steak POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (14% chance), CT25 02. MA - Bravery after second Wail - 1x - a 03. SA - Smite of Rage HP < 50% - r 04. SA - Ice Break HP > 20% - r 05. SA - Ram HP > 20% - u 06. SA - Wail start of battle - a HP < 50% - a again after next 10 commands - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Pharos - Second Ascent / Cleft of Profaning Wind; Save21,RDMC. ------------------------------ GET READY! FIGHT! ------------------- party lv75 Come into battle with Protect, Shell, Haste, Bravery and Bubble on your chrs, then cast Dispel to remove Fenrir's buffs. Take care to renew your protective buffs when they wear off. Checking status affinites we see that you can put it to Sleep and Oil, but fire magic is ineffective. In fact all element magic is useless against Fenrir, except earth... and as luck would have it, there are only earth based weapons. Use NihoRem on Fenrir to put it to Sleep and perform an Oilslick, but you may also want to use several Shear attacks to make it more vulnerable to magic damage. Instead you shall use Reflect-THIS! strategy once more and spam Bio on your chrs under Reflect. You will want to get rid of Reddas or else he will constantly mess up your attempts to keep Fenrir asleep. Battle begins by kitty using Wail which does some good damage and inflicts Blind and Silence (Goggle Mask and Rose Corsage equipment will make you immune). Other good attacks you can look forward to is Ice Break and boss' likelihood to comboslice you many times. Unlike bosses before, a good shield with high EVA will keep you safe from harm for most of the battle (Fenrir never gains Null EVA), so pop Decoy on that tank of yours and watch Fenrir hit it rather unsuccessfully. As a physical fighter Fenrir will parry your attacks a lot, as well as counter them often, so be on the lookout and keep Curaja gambit rolling. When you remove half HP, Fenrir uses Wail again and then casts Bravery. Remove this status immediately because I assure you that you don't want to get hit in the face by constant barrage. Wail is now used after each 10 commands, following with Bravery after each two Wails. Smite of Rage will deal big damage but only strikes once so no biggie there. Once we drift into critical HP stage, cat only gains the ability to execute regular physicals instantly. But being low on HP also increases its chances to successfully chain attacks together, thus ripping you a new one. Make sure this doesn't happen by keeping it asleep and blasting it with Bio or using Gil Toss a couple of times. If you had minimap sealed while climbing this stage of Pharos, you have all battle options available. Sealing Attack command as well as items will have no serious harm to your battle plans. Sealing magic won't give you a chance to mass-spam Bio, but you still have your techs, items and Attack command available. If by chance you have Reflectga Mote in items, use that and follow it up with Scathe Mote. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- [Pharos - Second Ascent / The Bounds of Truth] - After battle take the door at the end to enter the circular area. Find the SE altar on this floor and pick first choice. Minimap is back (do the similar if you went with other seals). Take W elevator 'Dais of Ascendance' up to F67. [Pharos - Second Ascent / Reach of the Occult] - Here save at SCR and then take W 'Way Stone' further up. =============================================================================== THE PHAROS AT RIDORANA dungeon =============================================================================== [Third Ascent - Mete of Dynasty] =============================================================================== [Pharos - Third Ascent / Spire Ravel - 1st Flight] - 'Way Stone' back to [The Wellspring] (so do NOT use it) - special 'Way Stone' to warp you to F88 right next to Dais of Ascendance, but first you have to use the other 'Way Stone' on F88 first, so that you will be able to open both Ancient Doors on F79 - has secret portions of the area not visible on Select map [Pharos - Third Ascent / Spire Ravel - 2nd Flight] - Dais of Ascendance on F88 - has secret portions of the area not visible on Select map [Pharos - Third Ascent / Heaven's Challenge] - one time only! [Pharos - Third Ascent / Empyrean Ravel] - SCR - Dais of Ascendance on F90 [Pharos - Third Ascent / Womb of the Sun-cryst] =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.48 Third Ascent Ashe: "This is a continuation of the entry from Second Ascent. Enjoy." Similarities can be seen between the architectural style of the tower and that of the ruins about it, but there are none who know the details of its creation. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo45 Drop till you shop - no shops, blimey Weather forecast - W&TNo44 Chest contents list - TRENo33 ASHE'S POSTCARD COLLECTION No.48 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Pharos - Third Ascent / Spire Ravel - 1st Flight] - F80 is start of next area. To get the map of this area, you need to make wrong choice twice, for example pick 'Green Sigil' twice to be warped to F79. Here seek out the Urn and open it to obtain map of [Third Ascent], then engage the various undead bozos and keep killing them until the door is unsealed. If you read the pillars around here, they tell you hints about how to touch the glyphs (or if you recall the color order from the doors you were opening...). Check 'Black Sigil' found on NW corner and pick first choice to be baleeted to F81. - F81 - Go to SE corner, and you will get the option of smashing 'Fool's Facade'. Do it and there's 'Green Sigil' (there is another 'Fool's Facade' to N of this 'Green Sigil'). Pick first choice to be baleeted to F83. [Pharos - Third Ascent / Spire Ravel - 2nd Flight] - F83 - Go in either corridor and smash thru two 'Fool's Facade' walls to reach next sigil batch. Fiddle with 'Red Sigil' and pick first choice to be baleeted to F84. - F84 - Fiddle with pink 'Sigil of Sacrifice' (reason: we sealed minimap while we were climbing in second leg of our journey). Pick first choice to be baleeted to F86. If you sealed weapons, touch white sigil; if you sealed items, touch yellow sigil; and if you sealed magic, touch purple sigil. - F86 - Go N and smash thru fake wall, then find 'Way Stone' inside (the hint on 'Carven Pillar' is babbling about something colorless and this 'Way Stone' has no color, making it the one you need to touch). Pick first choice to be baleeted to F88. - F88 - Beware - boarding 'Dais of Ascendance' will thrust you into next boss battle, so make sure you cast Protect, Shell, Haste, Bravery and Bubble on your chrs before entering. Once you are ready, get on lift and make your way to F90. [Pharos - Third Ascent / Heaven's Challenge] - All it would have to do was to crush the platform below you... ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No270 Hashmal G: Esper C: Bringer of Order aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 50 | 209060 | 999 | 46 | 35 | 85 | 23 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 86 | 29 | 31 | 0 | 0 | 52 | 5400 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK immune | immune | immune | absorbs | immune | weak | immune | immune ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic, FullHP -> ATT+, CritHP -> ATT+, CritHP -> MAG+, Counter, Counter+, Half MP Cost Gain : Attack+ (Battle Cry - NTSC-U/C, HP < 50% - NTSC-J), Spellspring (HP < 50%), Paling (Perfect Defense), Magick Shield (Perfect Defense) Lose : Paling (2 minutes elapsed; use Quakeja), Magick Shield (2 minutes elapsed; use Quakeja) ------------------------------ TARGET PREFERENCE ------------------------------ Hashmal tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ This battle is different in NTSC-J version. Differences are listed below. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Leo Gem u - Hi-Ether r - High Arcana POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 7hits (10% chance), 4% chance to Disease, CT25 (NTSC-U/C) cannot combo, 4% chance to Disease, CT25 (NTSC-J) 02. MA - Quakeja HP < 50% & Protect was cast - a (NTSC-J) HP < 50% & after Battle Cry is used - a (NTSC-U/C) again after next eight commands - a (NTSC-J) again after next 16 commands - a (NTSC-U/C) 03. MA - Haste (NTSC-J) start of battle - a HP < 50% - 1x - a 04. MA - Protect (NTSC-J) HP < 50% & Haste was cast - 1x - a 05. MA - Roxxor HP < 80% - a 80% > HP > 50% & again after next four commands - a (NTSC-J) 80% > HP > 50% & again after next eight commands - a (NTSC-U/C) HP < 50% & again after next eight commands - a (NTSC-J) HP < 50% & again after next 16 commands - a (NTSC-U/C) 06. SA - Battle Cry (NTSC-U/C) HP < 50% - 1x - a 07. SA - Perfect Defense (NTSC-J) HP < 20% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Pharos - Third Ascent / Heaven's Challenge; Save 22, RDMC. ------------------------------ GET READY! FIGHT! ------------------- party lv76 NTSC-U/C version: How can it punch things with that stuff on arms? It's probably imaginary. Cast Dispel to remove Hashmal's Protect and the stage is set. Immediately bash Hash with few attacks to eliminate its attack bonus with full HP and then stop for a while. Let's take a look at status affinities... Oil only, and it's immune to fire damage at that. Hash begins with crapload of PA on it, and the ones of interest to me is that you will face lots of counters during battle. Prior to battle equip Dragon Shield to nullify damage from Roxxor and Quakeja (or cast Float during battle, though I prefer Dragon Shield), then wear Bubble Belt for immunity to Disease from physicals - and as for Slow from Quakeja... that can be fixed quickly with Haste. Even though boss has Null VIT, you can cast Shell on yourself to have 50% less chance for boss to hit you with status effects. With 20% HP gone say hello to rocks and Roxxor. Don't you know that people in glass houses shouldn't throw stones? Don't underestimate Hash as it can combo quite often and it deals good damage with that. You could resort to using Reflect-THIS! strategy and bounce Aeroga magic on Hash for some quick removal of HP. When half HP is gone, Hash gets to hit harder with physicals and will begin using Quakeja. Now both Roxxor and Quakeja will take sixteen commands before being used again, making this for a rather relaxed battle. Remember to remain healed as Hash punches through your defenses. If you don't have Bubble Belt or Bubble magic, do remain alert if you get affected by Disease and cure it quickly. In critical stages Hash's ATT and MAG increase to keep you on your toes. Keep pinching down Hash's HP until it falls defeated. NTSC-J version: The battle is quite different than US version. Come into battle with Protect, Shell, Haste, Bravery and Bubble. Hash begins by casting Haste, to which you should respond by casting Dispel to remove that and Protect. With 20% HP lost Roxxor comes rolling in your direction, then again after next four attacks. Unlike US version, boss cannot combo its physicals. When Hash loses half HP, it will fortify itself with Haste and Protect once again, then follow up with Quakeja. Remove Slow inflicted and keep wailing on boss to bring down its HP. Roxxor and Quakeja are now used after each eight commands. With only 20% HP left to go, Hash uses last ditch effort by Perfect Defense, making itself immune to any harm. The effects gained are gone as soon as boss uses Quakeja, making this a rather silly move to use. Remove final HP reserves and you win. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - You gain the ability to summon Hashmal, and that makes 12 espers so far. [Pharos - Third Ascent / Empyrean Ravel] - F90 - Just keep going until F92, and from F97 to F98. Woohoo, a SCR - use the chance to cast Protect, Shell, Haste, Bravery and Bubble on yourself, then save your game. Press on to F99 and take 'Way Stone' at the end. [Pharos - Third Ascent / Womb of the Sun-cryst] ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No383/a Judge Master G. G: Imperial Army C: Judge aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 47 | 64049 | 999 | 45 | 24 | 74 | 24 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 80 | 33 | 31 | 7 | 0 | 18 | 3600 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Parry Gain : Magick Shield (HP < 50%) Lose : Magick Shield (2 minutes elapsed) ------------------------------ TARGET PREFERENCE ------------------------------ Judge Master tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ Battle ends once Judge Master loses 80% of HP. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Potion u - Hi-Potion r - X-Potion POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (14% chance), CT25 02. MA - Protect start of battle - a 03. SA - Guilt HP < 50% - on nearest foe - a again after next 12 commands - on nearest foe - a 04. SA - Kick HP > 50% - r 05. SA - Circle of Judgment HP > 50% - r HP < 50% - u 06. SA - Sentence HP > 50% - r HP < 50% - u 07. SA - Lunge HP > 50% - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Pharos - Third Ascent / Womb of the Sun-cryst; Save 23, RDMC. ------------------------------ GET READY! FIGHT! ------------------- party lv76 If you didn't buff yourself prior battle, cast Protect, Haste, Bravery and Bubble on your chrs, then Dispel Judge's buffs and stage is set. Main villain is boss, and my girls are damsels in distress. Take care to renew your protective buffs when they wear off. Checking status affinities we see that only things that work are Oil and Silence, and since our friend doesn't have any element affinities at all, you can light it up quite nicely with reflected Firaga. Yes, Reflect-THIS! strategy works out great in this battle. If you're Knight of the Round, such cheap tactics are probably not in your repertoire, so you will want to dispose of Judge in honest way. Know that Judge's attacks can be blocked, so a good shield will stop many attacks. Before he loses 50% HP, you're looking at mostly single target attacks, with Circle of Judgment sometimes mixed inbetween. At half HP lost a small scene plays, then battle continues with boss regaining Haste and all bad statuses gone from him. Magick Shield will envelop the boss, protecting him from magical harm. He'll immediately chuck Guilt (used again after each 12 commands) and he loses Lunge and Kick, so now he'll be using mostly specials. Don't let him chain up too much attacks on single chr, so move your Curaja gambit on higher scale than usual. For now rely on physicals and defeat him. If you don't manage to defeat it before Magick Shield wears off, I suggest that you reapply Oil (NihoRem) and shoot few more Firaga spells to finish him off. Battle ends when Judge enters critical HP. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After short intermezzo (enter Swan Lake here) it's action time again. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No384/b Doctor C. G: Imperial Army C: Scientist aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 50 | 82093 | 999 | 38 | 26 | 77 | 31 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 28 | 29 | 32 | 8 | 0 | 18 | 3960 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+, Counter+ Gain : Paling (Famfrit is present), Magick Shield (Famfrit is present), Resist G&M*1, Null VIT*1, Null W&T Effects*1, Piercing Magic*1, Null EVA*1, CritHP -> MAG+*1 (HP < 20%), CritHP -> DEF+*1 (HP < 20%), Attack+*1, Parry*1, Counter*1, Return Damage*1, Half MP Cost*1 Lose : Paling (Famfrit is KOed), Magick Shield (Famfrit is KOed) ------------------------------ TARGET PREFERENCE ------------------------------ Doctor tends to focus on foe who draws the most hate. While Famfrit is present, Doctor tends to focus on foe closest to him. When Famfrit is KOed... Subject to change. ------------------------------------ NOTES ------------------------------------ *1 All of these PA are gained once Famfrit is KOed. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Hi-Potion u - Ketu Board r - Magepower Shishak POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, ignores DEF, 5% chance to Critical, CT15 02. MA - Haste on Famfrit - r 03. MA - Protect on Famfrit - u 04. MA - Shell on Famfrit - u 05. SA - S-85 Cyclotrone after Famfrit is out and after each 20 commands - a Famfrit is KOed & Gatling Gun was used - a again after next 20 commands - a 06. SA - Gatling Gun HP < 80% - 1x - a 80% > HP > 50% & again after next 20 commands - r Famfrit is KOed, after next 20 commands - a Cyclotrone was used, after next 20 commands - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Pharos - Third Ascent / Womb of the Sun-cryst ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No271 Famfrit G: Esper C: The Darkening Cloud aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 52 | 149060 | 999 | 45 | 28 | 85 | 22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 77 | 30 | 31 | 0 | 0 | 52 | 5400 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | immune | immune | immune | absorbs | immune | immune | immune ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+, Counter+ Gain : Null EVA (HP < 50%), Damage Resist (HP < 50%), Spellspring (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Famfrit tends to focus on foe closest to it. ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Aquarius Gem u - Elixir r - High Arcana POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 3hits (10% chance), 4% chance to Silence, CT25 02. MA - Waterja HP < 50% - a again after next 12 commands - a 03. MA - Briny Cannonade HP < 80% - a again after next 12 commands - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Pharos - Third Ascent / Womb of the Sun-cryst; Save 23, RDMC. ------------------------------ GET READY! FIGHT! ------------------- party lv76 Cast Protect, Haste, Bravery and Bubble on your chrs, then Dispel Doctor's buffs and... hm, where is Famfrit? It'll appear in due time - patience, young padawan. Okies, let us see intelligence on status affinities... Oil, and Oil again??? Won't do you much good against Doctor, but Fam's weakness is fire so it'll work out nicely when it appears. Take care to renew your protective buffs when they wear off, and wear Rose Corsage when Fam enters the fray. As battle begins, not much is going on - boss will use only regular physical attack until he loses 20% HP. Use the time to chuck few Expose attacks on boss' ass so you can deal more punishment. Once you poke his HP bar over the 20% HP lost limit, Gatling Gun is used and you should equip Flame Shield to halve the damage - next Gatling Gun is incoming in 20 commands, but by then you will dish out more damage to Doctor, forcing him over half HP lost. Now a small scene will play with Famfrit entering the battlefield. Doctor's buffs get renewed, so take care to Dispel Fam, then use NihoRem on Fam to Oil it (Dispel currently won't work on Doctor). If you have Viking Coat, equip it to be immune to water, thus making Briny Cannonade and Waterja useless. With Fam out Paling and Magick Shield surround the main boss. Even when they wear off 2 minutes later, they immediately get renewed... so your task is set - Fam must die! You can either employ Reflect-THIS! strategy and bounce off Firaga spell, or use fire based weaponry. Latter may be more preferred, as couple Firagas could bounce onto Doctor, and with two foes pounding on you, healing with X-Potions may not be quick enough. Doctor uses Cyclotrone after each 20 commands he makes, so be on the lookout. If you Dispel Fam of its buffs, Doctor may sometimes waste a turn to chuck Haste, Protect or Shell on Fam - in this case just Dispel Fam again. When Fam loses 20% HP, it begins using Briny Cannonade, and Waterja after half HP lost. Both attacks have 12 commands range before they're used again. Keep pouring Firagas in Fam's jar until it loses all HP and falls in defeat. Yes, yes, getting drunk will do that to you. With his support gone, it doesn't take long for Doctor's protection to dissipate. Remove his buffs if they're still present. He gains a crapload of PA (look into intelligence above) but that shouldn't worry you as most PA he gains are not really needed for him. Attack+, DEF, MAG and ATT increase when in critical HP, Return Damage and higher counter chances are the only ones worth mentioning. Take note that Doctor will alternate between his bigass attacks after each 20 commands, so don't take too long to defeat him. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - You gain the ability so summon Famfrit. And thus is your esper collection complete! Afterwards save your game when prompted. =============================================================================== SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS! =============================================================================== =============================================================================== THE IMPERIAL CITY OF ARCHADES town =============================================================================== - In NE corner of [Alley of Low Whispers] you can find a moogle which sells a map or Rabanastre Palace for 100000 gil (just in case that you missed it first time around). =============================================================================== THE PORT AT BALFONHEIM town =============================================================================== - After the scenes end, Strahl gains the ability to travel to Bahamut. Be aware that if you choose to go to Bahamut, that is it. There will be no turning back, as it is straight line until end of game. - Start buying the new stuff - there is new equipment and magic available. Here you can buy Holy, Shock, Scourge, Flare and Slowga. - Go to [The Whitecap] and accept new bill. - Bill No.31 Pylraster (rank 7 mark) petitioner Rikken is in [Balfonheim Port / Saccio Lane] - Go talk to Rikken and speak with him twice, and he'll offer you a bit of sport. You must accept his challenge in racing him, Raz and that bombshell of Elza. Doesn't matter if you win or lose - at the end of race he will spill his guts on the bill he posted. Accept it and the hunt is on! FOO(L)TRACE QUEST - Yay, another way to waste your time! You need to complete Pharos and your clan rank must be Riskbreaker - after you come to Rikken to accept Pylraster hunt from him, he'll ask you if you're up for some sports challenge. Sure, why not? - You will be racing against Rikken, Raz and that Elza the Bombshell. The goal is to alternate pressing between X and Circle buttons rhythmically and make it to the finish line. I didn't really bother by any strategic movement along the lines of blocking opponents, instead I focused on button pressing and just before finish line started pressing a bit faster to ensure victory. - Times needed to complete this event? 100x times! You don't need to do it consecutively, though. Here's a chart of rewards you will receive. TIER | REWARD | TIER | REWARD ------------------------------------------------------------------------------- 1 | Potion | 2 | Phoenix Down 3 | Eye Drops | 4 | Antidote 5 | 10 gil, Echo Herbs | 6 | Gold Needle 7 | Alarm Clock | 8 | Handkerchief 9 | Bacchus' Wine | 10 | 100 gil, 2x Balance Mote ------------------------------------------------------------------------------- 11 | 2x Potion | 12 | 2x Phoenix Down 13 | 2x Eye Drops | 14 | 2x Antidote 15 | 20 gil, 2x Echo Herbs | 16 | 2x Gold Needle 17 | 2x Alarm Clock | 18 | 2x Handkerchief 19 | 2x Bacchus' Wine | 20 | 300 gil, 2x Float Mote ------------------------------------------------------------------------------- 21 | 3x Potion | 22 | 3x Phoenix Down 23 | 3x Eye Drops | 24 | 3x Antidote 25 | 30 gil, 3x Echo Herbs | 26 | 3x Gold Needle 27 | 3x Alarm Clock | 28 | 3x Handkerchief 29 | 3x Bacchus' Wine | 30 | 800 gil, 3x Teleport Stone ------------------------------------------------------------------------------- 31 | 4x Potion | 32 | 4x Phoenix Down 33 | 4x Eye Drops | 34 | 4x Antidote 35 | 40 gil, 4x Echo Herbs | 36 | 4x Gold Needle 37 | 4x Alarm Clock | 38 | 4x Handkerchief 39 | 4x Bacchus' Wine | 40 | 1500 gil, 2x Vanishga Mote ------------------------------------------------------------------------------- 41 | 5x Potion | 42 | 5x Phoenix Down 43 | 5x Eye Drops | 44 | 5x Antidote 45 | 50 gil, 5x Echo Herbs | 46 | 5x Gold Needle 47 | 5x Alarm Clock | 48 | 5x Handkerchief 49 | 5x Bacchus' Wine | 50 | 2500 gil, 2x Reflectga Mote ------------------------------------------------------------------------------- 51 | 6x Potion | 52 | 6x Phoenix Down 53 | 6x Eye Drops | 54 | 6x Antidote 55 | 60 gil, 6x Echo Herbs | 56 | 6x Gold Needle 57 | 6x Alarm Clock | 58 | 6x Handkerchief 59 | 6x Bacchus' Wine | 60 | 3500 gil, 2x Hi-Ether ------------------------------------------------------------------------------- 61 | 7x Potion | 62 | 7x Phoenix Down 63 | 7x Eye Drops | 64 | 7x Antidote 65 | 70 gil, 7x Echo Herbs | 66 | 7x Gold Needle 67 | 7x Alarm Clock | 68 | 7x Handkerchief 69 | 7x Bacchus' Wine | 70 | 4500 gil, 2x Holy Mote ------------------------------------------------------------------------------- 71 | 8x Potion | 72 | 8x Phoenix Down 73 | 8x Eye Drops | 74 | 8x Antidote 75 | 80 gil, 8x Echo Herbs | 76 | 8x Gold Needle 77 | 8x Alarm Clock | 78 | 8x Handkerchief 79 | 8x Bacchus' Wine | 80 | 6000 gil, 2x Hastega Mote, Caramel ------------------------------------------------------------------------------- 81 | 9x Potion | 82 | 9x Phoenix Down 83 | 9x Eye Drops | 84 | 9x Antidote 85 | 90 gil, 9x Echo Herbs | 86 | 9x Gold Needle 87 | 9x Alarm Clock | 88 | 9x Handkerchief 89 | 9x Bacchus' Wine | 90 | 8000 gil, 2x Scathe Mote, Slime Oil ------------------------------------------------------------------------------- 91 | 10x Potion | 92 | 10x Phoenix Down 93 | 10x Eye Drops | 94 | 10x Antidote 95 | 100 gil, 10x Echo Herbs | 96 | 10x Gold Needle 97 | 10x Alarm Clock | 98 | 10x Handkerchief 99 | 10x Bacchus' Wine | 100 | 10000 gil, 2x Elixir, Unpurified Ether ------------------------------------------------------------------------------- - After 100th tier is done, there is no more. This wraps up this quest. - Warp to [Dalmasca Estersand / South Bank Village] and buy Hastega magic. - Go to [Necrohol of Nabudis / Hall of Effulgent Light] and buy Scathe magic from Baknamy Merchant. - Go to [Dalmasca Westersand / The Western Divide] and buy Renew magic. - There is only one more storyline dungeon to go to wrap up this game storywise. But regarding extras, the game has much left to offer. Begin by going to Rabanastre. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - Go to [Clan Hall] and speak to Mont for following rewards: - for felling Hydro: 2000 gil - for commanding 13 espers: Serpentarius, 2x Teleport Stone - Mont will also offer you to hunt for two of his elite marks (which you should accept): - Priority Petition No. 11 Ixion (rank 6 mark) petitioner is Whitecap Wench in [Balfonheim Port / Quayside Court] (inside [The Whitecap]) - Priority Petition No. 12 Seer (rank 6 mark) petitioner is Montblanc in [Rabanastre / North End] - Go talk to remaining petitioner to formalize the contract. - Merchant in [Old Archades] is now selling Sage's Ring accessory (halves MP cost for spellcasting). - Burrogh in [Barheim Passage / The Lightworks] is selling magic Ardor. - Here is how I considered my gambits for more serious battles. Vaan's setup 1 Ally: any - Arise 2 Self - Bravery 3 Self - Faith 4 Self - Bubble 5 Self - Shellga 6 Ally: status = Disease - Cleanse 7 Ally: HP < 40% - Renew 8 Ally: status = Slow - Hastega 9 Ally: status = Stop - Chronos Tear 10 Foe: HP = 100% - Shear 11 Foe: flying - Telekinesis 12 Foe: nearest - Attack Fran's setup 1 Ally: any - Arise 2 Self - Bravery 3 Self - Faith 4 Self - Bubble 5 Self - Protectga 6 Ally: Ashe - Esunaga 7 Ally: status = Disease - Cleanse 8 Ally: HP < 50% - Renew 9 Ally: status = Stop - Chronos Tear 10 Foe: HP = 100% - Expose 11 Foe: flying - Telekinesis 12 Foe: nearest - Attack Ashe's setup 1 Ally: any - Arise 2 Self - Bravery 3 Self - Faith 4 Self - Bubble 5 Self - Hastega 6 Ally: Fran - Esunaga 7 Ally: status = Disease - Cleanse 8 Ally: HP < 40% - Renew 9 Ally: status = Slow - Hastega 10 Foe: flying - Telekinesis 11 Foe: nearest - Attack 12 Self - Libra =============================================================================== THE PHAROS AT RIDORANA dungeon =============================================================================== [Pharos - First Ascent / The Wellspring] - Travel W. [Pharos - First Ascent / They Who Thirst Not] - Lookie here, it is Pylraster. ------------------------------------------------------------------------------- No243 Pylraster G: Elite Mark C: Greater Tyrant aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 63 | 493513 | 675 | 61 | 37 | 92 | 26 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 104 | 29 | 29 | 0 | 0 | 36 | 12050 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | halves | halves | halves | absorbs | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Haste, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, FullHP -> ATT+, CritHP -> DEF+, Attack+, HP Devour Gain : Parry (HP < 50%), Attack CT = 0 (HP < 20%) Lose : HP Devour (HP < 50%), Attack+ (HP < 20%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Tyrant Hide u - Tyrant Bone r - Hastega Mote POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 11hits (10% chance), 4% chance to Confuse, CT25 02. SA - Screwtail HP > 50% - r 50% > HP > 20% - u 03. SA - Rage after Growing Threat - a HP < 20% - 1x - a 04. SA - Growing Threat HP < 50% - 1x - a 05. SA - Crushing Fangs HP > 50% - r 50% > HP > 20% - u 06. SA - Ram all battle - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Pharos - First Ascent / They Who Thirst Not; save32, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv76 Equip Bubble Belts and cast maybe Protectga only. I had my chrs get KOed at least 20 times in this battle. Pyl's buffs are swiftly removed with Dispel. Then it is brawler time - begin trading blows with Pyl (whenever it lands a successful blow, Pyl takes as much dmg as it caused to your chr), having Arise and Curaja/Renew gambits in place. Launch few Expose and Shear techs to lower Pyl's resistance (depends if you're going in for physical or magic assault). Crushing Fangs have KO chance or big damage (if KO fails). Screwtail is small area damage, but Ram can hurt for up to 8000 damage. This isn't the worst yet, though - once Pyl smokes 50% HP, it will use Growing Threat to become lv99 and thus having much better stats. Beware of Rage area attack, and its attacks are way stronger now, it combos a lot, and its resilience improves when very low on HP. Equip Gungnir weapons to deal substantial damage to Pyl until it falls. The easiest way to fall this beast is in the fact that it doesn't have Null EVA and as such you can have tank with Decoy, best shield and Main Gauche block most of Pyl's attacks. While Pyl is busy trying to hit the tank, other two chrs move in behind its back and start delivering justice to the target. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Report to Rikken and receive 8000 gil, Grand Mace and 2x Scathe Mote. - Now warp back to Pharos. [Pharos - First Ascent / The Wellspring] - Look for 'Dais of Ascendace' elevator close to GCR and examine it. The only available destination at the moment is Penumbra (eventually you will be able to choose from Umbra, Abyssal and Unknown as well). =============================================================================== THE PHAROS AT RIDORANA dungeon =============================================================================== Subterra - Origin in Darkness =============================================================================== [Pharos - Subterra / Penumbra - Interior] - Dais of Ascendance [Pharos - Subterra / Penumbra - North] - has secret portions of the area not visible on Select map [Pharos - Subterra / Penumbra - South] - has secret portions of the area not visible on Select map [Pharos - Subterra / Umbra - Interior] - Dais of Ascendance [Pharos - Subterra / Umbra - North] - has secret portions of the area not visible on Select map [Pharos - Subterra / Umbra - South] - has secret portions of the area not visible on Select map [Pharos - Subterra / Abyssal - Interior] - Dais of Ascendance [Pharos - Subterra / Abyssal - North] - has secret portions of the area not visible on Select map [Pharos - Subterra / Abyssal - South] - has secret portions of the area not visible on Select map [Pharos - Subterra / Hell's Challenge] - one time only! =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.49 Subterra This is subterranean section of the Pharos tower, and this here makes it a very boring description again. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo46 Drop till you shop - no shops, blimey Weather forecast - W&TNo44 Chest contents list - TRENo33 ASHE'S POSTCARD COLLECTION No.49 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - This part of Pharos is available only after completing the events on top of Pharos. - WARNING! THE MAP PORTION CALLED "ABYSSAL" HAS A TREASURE POT WITH CIRCLET ACCESSORY, LOCATED IN SOUTH PART. Only one other pot containing Circlet exists in the game, so you have two chances to obtain Circlet. [Pharos - Subterra / Penumbra - Interior] - Note that minimap goes ballistic. Now pay attention - around these parts you have highly challenging enemies and they can quickly swarm your party. Ixion can appear on any of the floors Penumbra, Umbra or Abyssal. There is a small twist to where he appears. - Penumbra, Umbra and Abyssal floors each have four side rooms (NE, NW, SE and SW) as well as central circular room. These sections are called 'Interior', 'South' (SE and SW rooms) and 'North' (NE and NW rooms). Unknown floor can be accessed only one time, when you are on a hunt for Shadowseer. - Currently you can only travel to Penumbra... so how to open the path deeper down? If you go to any of side rooms, you will find 'Pedestal of Night' inside (four pedestals per floor). You need to feed them Black Orbs in order to illuminate the surroundings - once all 4 pedestals have enough Black Orbs, the elevator can travel deeper. DO NOT OVERFEED the pedestals or your Black Orbs will be wasted. You can get Black Orbs by defeating enemies in these side rooms, and you get to killing part by checking walls of side rooms and look for doors you can open and 'Fool's Facade' walls that you can destroy. If you run into Phoenix, look just a bit below for strategy on how to beat its ass. - In addition, treasures on these floors hold many a great one. Here is where I snatched my first Ribbon (Ribbon is obtained in [Abyssal - North] in NW room; this makes your 5th chance to get a Ribbon), and you can get Lordly Robes and Deathbringer among other things. If you run into Magick Pot, stay your ground. Switch off your gambits so chrs don't attack it by accident. Get close to it and it will beg for Elixir. Before you do so, I suggest eliminating any and all resistance in neighboring rooms. When ready, feed it one Elixir. It will become happy and start prancing around. Give chase and opt to kill it as swiftly as you can, before other enemies have a chance to respawn. You can steal Elixir back from Magick Pot, and it drops 123 LP when you kill it. - Here is amount of Black Orbs you need per floor. Penumbra - 18 for NE, 9 for NW, 3 for SE, 6 for SW Umbra - 15 for NE, 9 for NW, 15 for SE, 18 for SW Abyssal - 15 for NE, 21 for NW, 27 for SE, 12 for SW Unknown - no Black Orbs needed, Phoenix must be slain if you wish access - Sometimes you will find a Massive Black Orb, which is bigger than usual ones. If you manage to bag that one, you will get up to 99 Black Orbs (even though the counter will sometimes say that you obtained say 150 Black Orbs, 99 is the maximum you can get). Now, back to our hunt. - Your aim is to fight Ixion on [Abyssal] instead of [Penumbra] or [Umbra], as it will have only 166559 HP instead of 306559 HP, should you choose to fight it on earlier floors. - Keep traveling between Abyssal and [Pharos - First Ascent / The Wellspring] areas until Ixion pops up in [Pharos - Subterra / Abyssal - Interior]. You will know so by there not being any enemies around. Ixion's spawn chances increase by 6% every 12 seconds you spend in the area, reaching 100% after 204 seconds. ------------------------------------------------------------------------------- No255 Ixion G: Rank 6 Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 58 | 306559 | 999 | 48 | 42 | 74 | 25 b | 58 | 166559 | 999 | 48 | 42 | 74 | 22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR, TE V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 94 | 10 | 34 | 7 | 0 | 32 | 5000 | 0 b | 94 | 28 | 34 | 7 | 0 | 32 | 5000 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Shell, Haste, Faith 50%: Protect ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null EVA, CritHP -> MAG+, CritHP -> DEF+, Return Damage, Spellspring Gain : Attack+ (HP < 50%), Attack CT = 0 (HP < 20%), Magick Shield (HP < 50% & any magic is used against Ixion), White Wind (after Purify) Lose : Magick Shield (2 minutes elapse), White Wind (2 minutes elapse) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Ixion's regular physical attack is not thunder based if you fight it in [Pharos - Subterra / Penumbra - Interior] or [Pharos - Subterra / Penumbra - Interior]. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Storm Crystal u - Grimoire Aidhed r - Magick Lamp POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 6hits (10% chance), thunder based*1, CT25 02. MA - Dispelga 50% > HP > 20% - on foe with most status changes - u 03. MA - Waterga all battle - on foe vulnerable/weak to water - u 50% > HP > 20% - r 04. MA - Aeroga all battle - on foe vulnerable/weak to wind - u 50% > HP > 20% - r 05. MA - Firaga all battle - on foe vulnerable/weak to fire - u 50% > HP > 20% - r 06. MA - Thundaga all battle - on foe vulnerable/weak to thunder - u 50% > HP > 20% - r 07. MA - Blizzaga all battle - on foe vulnerable/weak to ice - u 50% > HP > 20% - r 08. MA - Silencega HP > 20% - r 09. MA - Sleepga HP > 20% - r 10. MA - Darkra 50% > HP > 20% - r 11. MA - Fearga 50% > HP > 20% - on foe with MP > 30% - u 12. MA - Curse HP > 20% - r 13. SA - Purify HP < 50% & under status change - a 14. SA - Kick HP > 20% - u 15. SA - Rush HP > 20% - u 16. SA - Snake Lash HP > 50% - u 50% > HP > 20% - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Pharos - Subterra / Penumbra - Interior; save34, RDMC / Umbra - Interior / Abyssal - Interior ------------------------------ GET READY! FIGHT! ------------------- party lv77 Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself - take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Slow, Silence, Oil and Sap. Equip best armor you have or Rubber Suit to block Ixion's thunder based rephys, wield Holy Lances to exploit holy weakness, Dispel mark's buffs and then Silence it. For acc give two chrs Ruby Ring and third chr Opal Ring, then assign the latter to the healing duty (always keep him/her under Reflect). Ixion has Return Damage so you'll be taking 5% of the damage inflicted as well - add some Expose techs to the mix. Due to Silence Ixion will be using only physicals until it hits 50% lost. Then it uses Purify to remove Silence and envelops itself in White Wind, followed with Magick Shield. Mark now begins to use many magic spells and you need to look out for Curse and Fearga (have Charge gambit set), while elemental spells will get reflected back to mark. Reapply Silence is fruitless as Purify and White Wind will follow immediately, as is trying to rely on magic due to Magick Shield which is added after following the successful magic hit. Equip Nishijin Belt to be Sleep immune in Sleepga ordeals, and you may need to sometimes use Echo Herbs to remove Silence in case everybody gets affected - Smelling Salts will save you from Curse's Confuse. When it's in critical HP, defensive power increases and I still recommend you put up with bashing it up with physicals. None of marks magic spells are used anymore, it will be poking you with rephys exclusively. Have two chrs be healers in case loss of HP proves too much for one healer and soon Ixion returns to the planet. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Report back and receive 3000 gil, Sapping Bolts and Ragnarok. Return to this area afterwards. - When you are back in [Penumbra - Interior], floor it for NE room. [Pharos - Subterra / Penumbra - North] - Poke around the side walls and keep making your way further, until you find one more door to open. Once you do, Phoenix will greet you on other side. ------------------------------------------------------------------------------- No259 Phoenix G: Rank 6 Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: yes V | LVL | HP | MP | STR | MAG | VIT | SPE a | 59 | 134089 | 999 | 48 | 35 | 85 | 19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 91 | 24 | 28 | 8 | 0 | 28 | 5220 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null EVA, Attack+, Parry, Counter, Counter+, Elem. WKN Change, Return Damage, CritHP -> DEF+ Gain : none Lose : Null EVA (HP < 50%), Attack+ (HP < 50%), Parry (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 At any given time Phoenix is weak to one element and absorbs all others. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Windslicer Pinion u - Eye of the Hawk r - Split Armor POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (14% chance) 02. SA - Lunge HP > 50% - r HP < 50% - u 03. SA - Shift when hit with element weakness - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Pharos - Subterra / Penumbra - North; save33, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv77 Protect, Shell, Haste, Bravery and Bubble on your chrs, Dispel on Phoenix and begin the assault. Phoenix is an easy boss to take care of, as all you'll ever see Phoenix use is its rephy attack and Lunge for big damage - but make sure you Dispel its Bravery. With Curaja / Renew gambit you're good to go. You will eventually drop the bomb on Phoenix' head and defeat it. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Defeating Phoenix is one of the requirements to getting access to 'Unknown' floor. You can now go to 'Dais of Ascendance' and select 'Unknown' floor, but before you do that, I would advise you to go save your game. After you do so, travel to 'Unknown'... [Pharos - Subterra / Hell's Challenge] ------------------------------------------------------------------------------- No260 Shadowseer G: Rank 6 Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 67 | 278078 | 999 | 48 | 43 | 79 | 24 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 100 | 31 | 35 | 0 | 0 | 6 | 5590 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Shell, Haste, Faith 50%: Reflect ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Piercing Magic, Null EVA, CritHP -> ATT+, CritHP -> MAG+, CritHP -> DEF+, Return Damage Gain : Paling (its helpers are out), Magick Shield (its helpers are out), White Wind (its helpers are out), Damage Resist (HP < 50%), Attack CT = 0 (HP < 20%), Magic CT = 0 (HP < 20%) Lose : Paling (after 2 minutes, all helpers KOed), Magick Shield (after 2 minutes, all helpers KOed), White Wind (after 2 minutes, all helpers KOed) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Foul Flesh u - Maggoty Flesh r - Forbidden Flesh POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 11hits (10% chance), 4% chance to Immobilize, CT25 02. MA - Dispelga helper is out & foe has status buff - u 03. MA - Holy all helpers defeated & HP > 50% - u 04. MA - Shock HP > 50% & 10 commands after all helpers are defeated - a again after each next 20 commands - a HP < 50% - u 05. MA - Scourge HP < 50% & 12 commands after all helpers are defeated - a again after each next 24 commands - a 06. MA - Flare HP > 50% & 10 commands after Shock - a HP < 50% - u 07. MA - Scathe HP < 50% & 12 commands after Scourge - a 08. MA - Slowga helper is out - on foe that helper is attacking - r 09. MA - Immobilizega helper is out - on foe that helper is attacking - r 10. MA - Darkga helper is out & 12 commands after being called - a HP > 50% & all helpers defeated - u 11. MA - Fearga helper is out & after Darkga - on closest foe - a all helpers defeated - u 12. SA - Invert helper is out - on foe that helper is attacking - u 13. MA - Curse helper is out - on foe that helper is attacking - r 14. SA - Breakart Pentagram helper is out & esper is detected in battle - on esper - a 15. SA - Shining Ray start of battle - a again after each next 11 attacks - a 16. SA - Darkness after Shining Ray - a 17. SA - Meditate MP < 20% & helper is out - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Pharos - Subterra / Hell's Challenge; save45, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv78 Protect, Shell, Haste, Bravery and Bubble on your chrs, Dispel on Seer and start hacking away. This will be a difficult battle, but at first it doesn't appear so. I recommend to have following equipment - White Mask, Black Mask, Demon Shield and Aegis Shield. When battle starts, have White Mask and Demon Shield to absorb damage from Darkness and Shining Ray. Rephy here and there... once you knock off 20% of mark's HP, he becomes immune to everything and will begin calling in allies for aid. First one is Pandaemonium, then Slyt, then Fenrir, and finally Phoenix. Once Panda falls, Slyt appears and so on, until you kill Phoenix. These guys use the same attacks as before, except that they have a little less HP. While you are busy fending off Seer's helpers, he will be casting Dispelga to remove your buffs and meddle your chrs with Slowga, Immobilizega, Darkga, Fearga, Invert and Curse. It's wise idea to keep chrs spread out so that only one gets hit at a time. When Panda hits 50% HP lost, it will erect Perfect Defense for 2 minutes (boring); Slyt is easy to get rid of, as is Fenrir - but be quick in casting Dispel on Phoenix to remove Bravery. Once Phoenix falls, Seer's immunities are thing of the past and he can be hurt again. Seer's attacks change a bit now - Holy, Shock, Scourge, Flare and Scathe, with old addition of Darkness and Shining Ray. Now's the time to don Aegis Shield, Sage's Ring and Black Mask. Seer's defenses and attack power grow stronger as it nears defeat, but that is nothing to worry about since you have the chances to block many of his attacks. Keep up the assault and you win. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Report back to receive 20000 gil and 2x Megalixir. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - Go to [Clan Hall] and speak to Mont for him to offer final elite mark hunt: - Priority Petition No. 13 Yiazmat (rank 8 mark) petitioner is Montblanc in [Rabanastre / North End] - Mont says that he has no idea where Yiazmat can be found... c'mon, pal, what kind of help is that? If you're willing to throw a look yourself, travel to Ridorana by airship. - By accepting Yiazmat's hunt you can now fight Omega Mark XII in Great Crystal. =============================================================================== THE RIDORANA CATARACT area =============================================================================== - You will arrive at [Footfalls of the Past] - buff yourself up and save your game, then travel to [Colosseum]. ------------------------------------------------------------------------------- No261 Yiazmat G: Ultimate Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 73 | 50112254 | 999 | 61 | 67 | 99 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 107 | 36 | 40 | 0 | 0 | 255 | 20510 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: holy FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | absorbs | weak ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic, Null EVA, CritHP -> ATT+, Attack+ Gain : Damage Resist (HP < 50%) Attack CT = 0 (after Cyclone - subject to change) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Yiazmat tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ You can escape from this battle into previous area in order to refresh your party. When you come back, Yiazmat's HP will be at the point it was when you left. Depending on how many times you leave the battle, [Stage] counter appears below minimap in upper right. DO NOT LOITER too far away from Yiazmat for too long as it will regenerate massive amounts of HP. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Holy Stone u - Holy Magicite r - Holy Crystal POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (21% chance), 5% chance to KO, CT25 02. MA - Regen when not in battle - a 03. MA - Haste when not in battle - a 04. MA - Reflect when not in battle - a 05. MA - Reflectga HP < 10% - on closest foe - 1x - a 06. MA - Protect when not in battle - a 07. MA - Shell when not in battle - a 08. MA - Bravery when not in battle - a 09. MA - Faith when not in battle - a 10. MA - Death Strike foe is far - a on closest foe & Attack CT = 0 is ON - r 11. SA - Growing Threat HP < 20% - 1x - a 12. SA - Cyclone every 40 commands - a from Stage 2 onward 1st attack used, then again after 40 commands - a used sooner if foes attack from long range - a 13. SA - Rake all battle & Attack CT = 0 is OFF - u 14. SA - Stone Breath HP > 50% & Attack CT = 0 is OFF - r HP < 50% & Attack CT = 0 is OFF - u 15. SA - White Breath HP > 50% & Attack CT = 0 is OFF - r HP < 50% & Attack CT = 0 is OFF - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Ridorana Cataract / Footfalls of the Past; save03, BEMC. ------------------------------ GET READY! FIGHT! ------------------- party lv80 Even though boss has Null VIT, you can cast Shell on yourself to have 50% less chance for boss to hit you with status effects. klam75 submitted following strategy: I did the fight three times, just to try different strategies (always in one sitting, and the best time was 2 hours & 15 minutes. I only used four people for the fight with the following equips: Ashe: lv99 with Dueling Mask, Maximillian, Tournesol Basch: lv99 with Dueling Mask, Maximillian, Zodiac Spear Penelo: lv99 with Crown of Laurels, Mirage Vest, Yagyu Darkblade Vaan: lv94 with Crown of Laurels, Lordly Robes, Masamune Ashe, Basch & Penelo were the main party, all equipped with Bubble Belts. Vaan was in reserve with Protect, Haste, Bravery, Bubble & Berserk (no Shell, which would reduce the chances of Berserk hitting). Everyone else with Protect, Shell & Haste. In my first go around, I did have Bravery buffed on Penelo, so she would hit for max damage with Darkblade, but when she got KOed, it seemed to take forever for her to rebuff (damage difference wasn't that great anyway, there were times she would hit the max anyway). For main Party: Foe: HP < 50000 -> Dark Matter (Fully Charged) Ally: Status = KO -> Arise Ally: Status = Stop -> Chronos Tear Self: MP < 10% -> Charge (changed to Hi-Ether at end) Ally: Status = Reflect -> Dispelga (Ashe only) Ally: HP < 50% -> Curaja Ally: Status = Petrify -> Gold Needle Ally: Status = Sap -> Esunaga (only for Ashe & Penelo) Ally: Any -> Protectga (Ashe only) Ally: Any -> Shellga (Penelo Only) Self -> Haste (All) Foe: Highest HP -> Expose (Ashe & Basch, turned off when it missed) Foe: Highest HP -> Attack For Vaan Only: Ally: Status = KO -> Arise Ally: Status = Stop -> Chronos Tear Ally: HP < 50% -> Curaja Ally: Status = Petrify -> Gold Needle Self -> Bubble Self -> Haste Self -> Bravery Self -> Berserk Foe: Any -> Attack I cast Dispel on him first, and started to trip as many traps as I could (or at least in the area I wanted to fight in, which is a tip from the Mark Hunting Guide. In my first fight, I tripped a trap late and got hit with Reverse & Disable). I tried to spread the team out so they would be in range for Curaja & buffs, but far enough where they wouldn't put under Stop by White Breath, kind of like a triangle in front of him. Then let Ashe & Basch hit Yiazmat with Expose until it missed, then turned the Expose gambit off. After I got two bars off, I switched Basch for Vaan (who was fully buffed and with Berserk). The idea was for Vaan to stay in long enough to do some major damage. With Yiazmat's defense exposed all the way he was doing 9999 damage per hit, for anywhere from 2-6 hit combos. You could have Vaan at HP critical for faster speed & higher combos, but I would have had to have someone else decoyed & reversed for this, and I wanted to conserve MP. Once Vaan was KOed, I pulled him out & replaced him with Basch. I used Arise on Vaan after he was switched out immediately. It might be notable that Yiazmat ignored Vaan whenever he was rebuffing & concentrated only on anyone who was attacking. For the entire fight, I tried to switch armor to Windbreakers before Cyclone, but you don't get much time to do that after you see 'Yiazmat readies Cyclone'. Though if you are in the middle of a spell that requires some animation, it will buy a couple of seconds to get to the party menu. Also, since I switched off the Shellga gambit when Vaan was in (so I could increase chances of Berserk hitting the first time), I would equip a Shell Shield to anyone when Yiazmat would spam Deathstrike. True to the mechanics guide, Deathstrike only KOed someone with Shell on about 1/2 the time. It took about 1 1/2 to 1 3/4 hours to get him down to 10 bars this way, because Vaan could take down a quarter bar at a clip if you get lucky with the amount of combos he does. But then all hell broke loose, because Yiazmat started to KO people with his regular attacks as well as Rake, and I got really unlucky with Deathstrike hitting. Also, once he reached HP Critical, Yiazmat will use Growing Threat to double own level and huge combos for 1500 - 2000 (probably more than that) damage started coming. Once I got him down to 5 bars, I was spamming Arise & Curaja like a madman. Which is also where my MP was depleting rapidly (having Hi-Ethers & Megalixirs help, but you could always Syphon off someone who isn't a big magic user). At this point you could either turn off all buffs, and keep an Arise & Attack gambit or Decoy & Reverse two members, while your berserked Masamune user attacks non-stop. I didn't have a whole lot of luck with either strategy, and it took a while to get Yiazmat's health to the point where I could finish him with a Dark Matter for 42,000 damage. Be careful of Yiazmat's last five bars - it will cast Reflectga on your team, which you should Dispel immediately (in case you're using Renew to heal yourself, switch to Curaja - it would be a real bummer to recover all of mark's HP). Again, there is a video on YouTube by Maltzsan, showing how to finish the last 1 1/2 bars with Decoy/Reverse on two members, and Vaan in HP Critical, Berserk, with the Masamune. Having high levelled reserves definitely helps for the end, so you can at least switch someone in to use Arise on fallen members, and be able to take a hit or ten during it. I don't have any great suggestions about the end of the fight, because this was on par with taking on Omega, as far as people getting KOed & amount of damage being done. Having the battle speed cranked to highest also helps throughout the fight. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - When Yiazmat falls, congratulate yourself on the battle well fought. Return to Mont and he will give you 30000 gil and Godslayer's Badge. Let's kill the final big foe Omega Mark XII! Go to Giruvegan and from there to Great Crystal. =============================================================================== THE GREAT CRYSTAL dungeon =============================================================================== A detailed way of how to reach Omega's den is described shortly after we defeated Shemhazai in this walkthru, so refer to that please. The closest SCR near Omega is at [Kanbhru Pis] - when your game is saved, proceed to... [The Great Crystal / Dhebon Jilaam Avaa] ------------------------------------------------------------------------------- No292 Omega Mark XII G: Unclassified C: Ancient Warmech aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 99 | 10370699*2 | 999 | 66 | 48 | 85 | 24 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: none V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 130 | 38 | 40 | 0 | 0 | 255 | 65000 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic, Null EVA, FullHP -> ATT+, CritHP -> ATT+, CritHP -> MAG+, CritHP -> DEF+, Attack+, Parry, Counter, Counter+, Elem. WKN Change, Return Damage, Damage Resist, Half MP Cost, Attack CT = 0, Magic CT = 0, Spellbound Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Omega tends to focus on foe closest to it. ------------------------------------ NOTES ------------------------------------ *1 At any given time Omega is weak to one element and absorbs all others. *2 Omega's HP has been severely cut down for US version - 1037069 HP only. This battle is different in NTSC-J version. Differences are listed below. If things go bad, you can retreat near the exit of the area - however, do NOT leave the screen, as Omega's HP will be fully replenished if you do that. ------------------------------------ ITEMS ------------------------------------ DROP: a - Omega Badge vr - Mythril Sword STEAL: r - Knot of Rust POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, 5% chance to Berserk, CT25 (NTSC-U/C) cannot combo, CT25 (NTSC-J) ----------------------------- PLACE OF ENCOUNTER ------------------------------ The Great Crystal / Dhebon Jilaam Avaa; save 05, BEMC. ------------------------------ GET READY! FIGHT! ------------------- party lv82 This bad boy can put up a serious challenge, but if you make things easy on yourself, it will not take long to kick its metallic ass. Equip all chrs with strongest weapons you have (but they must not be of elemental nature) and kit them with Bubble Belt. Arrange these four gambits for all characters: Ally: Any -> Arise Ally: Any -> Reverse Ally: status = Berserk -> Dispel (optional) Foe: nearest -> Attack Before you approach Omega, switch gambits off on all chrs, then count how many of those green glyphs there is before you make it to Omega's platform. Stand in middle of 3rd farthest glyph from Omega's platform and turn gambits on. Once Reverse is cast on all chrs, charge Omega's platform and just let your chrs take care of everything. After about 10 minutes of hacking and slashing Omega (kinda) explodes and leaves behind a loot bag. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - And so the final big badass of FFXII falls before the might of my girls. DO NOT FORGET TO PICK UP LOOT BAG AFTERWARDS TO COLLECT YOUR OMEGA BADGE. There is a very low chance that it might also leave behind Mythril Sword, but don't sweat it if it doesn't - sword is not worth the effort of going after Omega again by reloading and retrying the battle. - It is very difficult to reach final clan rank - Order of Ambrosia. To get it, you need to fulfill following conditions: - obtain 1000000 clan points (heck, I had 10000000) - Sky Pirate's Den must be full - defeat all 45 marks - Once you have all that, go to Rabanastre and see Mont in [Clan Hall], then speak to him to receive following rewards: - for Order of Ambrosia rank: Centurio Hero's Badge, 3x Teleport Stone - Yeah, that's your *ultimate reward* for all that effort, a stinking badge. You know what would be cool? If I could change all of those clan points for gil... now that would really be something. - Go to any merchant and sell off Omega Badge, Godslayer's Badge and Lu Shang's Badge. This will cause Dragon Crest bazaar item to appear - cough up 65535 gil (yep) and Wyrmhero Blade is yours. Sword itself isn't too shabby - 130 ATT with holy element, 50% to EVA, 80% to combo, and gives Bravery and Faith. Two things suck - it has 99 CT, and you obtain it after all the strongest enemies have already been defeated. It's just too bad... *chucks Wyrmhero Blade in your random direction* - There is only one more dungeon to go until end of game. When you're done, go to airship terminal, save your game, board Strahl and choose Bahamut as your next destination. Take note that there is no save point inside Bahamut and once you enter, you will not be able to return. AWESOMENESS CHECK NUMERO SIXTEEN! - Before you depart for the dungeon, you can have following magics in addition to those mentioned under previous 'Numero' checks: Holy, Shock, Scourge, Flare, Slowga, Hastega, Scathe, Renew, Ardor - 81 out of 81 total - COMPLETE COLLECTION! - ...status nullifying accessories: Tourmaline Ring - Poison Rose Corsage - Silence Sash - Slow Argyle Armlet - Blind Jackboots - Immobilize Black Belt - Disable Nishijin Belt - Sleep Gillie Boots - Oil Quasimodo Boots - Sap Power Armlet - Stop Fuzzy Miter - Petrify Bowline Sash - Confuse - Status: Protect, Shell, Reflect, Berserk, Regen, Float, Decoy, Haste, Vanish, Bubble, Faith, Bravery - Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep, Oil, Warp, Sap, Berserk, Confuse, Reverse, Disease, Doom, Stop, Death - Extra : Instakill CritHP foe, MDEF-, Additional Element Weakness, Insta CritHP for foe, MAG-, Status Transfer, DEF-, Ranged Damage, STR- ========================== 45 MARKS OUT OF 45 SLAIN =========================== =============================================================================== SKY FORTRESS BAHAMUT dungeon [Sky Fortress Bahamut / Antechamber - East] [Sky Fortress Bahamut / Periphery - Southeast] [Sky Fortress Bahamut / Antechamber - South] [Sky Fortress Bahamut / Periphery - Southwest] [Sky Fortress Bahamut / Antechamber - West] [Sky Fortress Bahamut / Periphery - Northwest] [Sky Fortress Bahamut / Antechamber - North] [Sky Fortress Bahamut / Periphery - Northeast] [Sky Fortress Bahamut / Catwalk] [Sky Fortress Bahamut / Central Lift] [Sky Fortress Bahamut / Central Shaft] [Sky Fortress Bahamut / Cannon Superstructure] =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.50 Sky Fortress Bahamut No. 1 Sky Fortress Class Airship Belonging to the Western divisions of the Archadian Imperial Army, a mobile fortress and tactical base, under the control of the commandant of the Archadian forces, Lord Vayne. This was the last sky fortress designed by Dr. Cid, powered both by ordinary skystone and manufacted nethicite, the latter absorbing Mist from its surroundings to generate the massive amounts of energy the fortress requires to function. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo49 Drop till you shop - no shops, blimey Weather forecast - W&TNo47 Chest contents list - no chests ASHE'S POSTCARD COLLECTION No.50 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Sky Fortress Bahamut / Antechamber] - After series of scenes you'll be aboard Bahamut. Take 'Bulkhead 3' exit out of [Antechamber] and fight your way thru soldiers. [Sky Fortress Bahamut / Periphery] - Halfway thru [Periphery] you will come across some stairs. Take them and follow the path - you're on a right way if scene of fighting outside is seen. [Sky Fortress Bahamut / Catwalk] - In central area floor it around the perimeter and look for path leading towards the center, for there is an entrance to the elevator. [Sky Fortress Bahamut / Central Lift] - When you enter the lift, cast Protect, Haste, Bravery and Bubble on your chrs, then try to operate 'Lift Controls' and a boss emerges. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No383/b Judge Master G. G: Imperial Army C: Judge aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 49 | 70719 | 999 | 45 | 24 | 77 | 25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 82 | 29 | 32 | 10 | 0 | 25 | 4140 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+, CritHP -> DEF+, Shield Block, Spellbound Gain : Magic CT = 0 (HP < 50%), Null EVA (HP < 50%), Damage Resist (HP < 50%), Attack CT = 0 (Enrage) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Judge Master tends to focus on Basch. If Basch isn't in the party, he tends to focus on foe who draws the most hate. After Enrage is used, he tends to focus on foe who draws the most hate (even if Basch is present). ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Hi-Potion u - X-Potion r - Elixir POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (14% chance), CT25 02. MA - Renew - self - recovers HP fully HP < 50% - 1x - a 03. SA - Enrage after Renew is used & HP < 50% - 1x - a 04. SA - Innocence after Renew is used - a again after next 16 commands - a 05. SA - Circle of Judgment HP > 50% - u HP < 50% - r 06. SA - Sentence HP > 50% - u HP < 50% - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Sky Fortress Bahamut / Central Lift; Save 09, BEMC. ------------------------------ GET READY! FIGHT! ------------------- party lv99 Ah, round 2 - too bad it's his last! Let us look at his status affinities - Slow, Silence and Blind. Excellent - apply NihoRem and watch his succumb to darkness. Yoohoo, I'm over here! Take care to renew your protective buffs when they wear off. Have a good shield equipped and you will be able to block many of his attacks. Spread your chrs out to avoid group punishment from Circle of Judgment. Keep up the offensive until he loses 50% HP, at which time a scene will play. When it's over, all negative statuses are removed and he regains Haste. Swiftly remove it with Dispel, only to have Judge completely recover his HP. There is really nothing you can do to prevent it, as he gained Magic CT = 0. Along with this he now cuts all damage taken by 30% and will always hit you. Reapply NihoRem to have a chance at his attacks being a miss. Immediately after Renew he will squash you with Innocence (used after each 16 commands), but otherwise not much has changed until he loses half HP again. He will use Enrage and seriously start bugging you with constant chains from his physicals. As he can chain up to 12hits, move Curaja gambit higher on the foodchain. Within critical HP bounds both his ATT and DEF increase, so you may want to wrap up the battle by some magic chucking or using Gil Toss. Hey, since you're past the point of no return, what good will money do to you? -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After the battle cast Protect, Shell, Haste, Bravery and Bubble on your chrs, then operate 'Lift Controls' again. [Sky Fortress Bahamut / Central Shaft] ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No--- Imperial Leader V. G: Imperial Army C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 50 | 76755 | 999 | 47 | 26 | 79 | 26 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 83 | 30 | 34 | 10 | 0 | 0 | 0 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+, Spellspring, Item+ Gain : Null EVA (HP < 50%), Parry (HP < 50%), Damage Resist (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Leader tends to focus on foe who draws the most hate. Sometimes he will attack your unexpected ally. ------------------------------------ NOTES ------------------------------------ This battle is different in NTSC-J version. Differences are listed below. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: none POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 11hits (17% chance), CT25 02. SA - Kick all battle - u 03. SA - Force of Will HP < 20% - a again after next 24 commands - a 04. SA - Lunge all battle - r 05. SA - Mach Wave HP < 50% - a 50% > HP > 20% & again after next 12 commands - a (NTSC-J) HP < 20% & Force of Will is used, after next 12 commands - a HP < 20% & again after next 24 commands - a 06. SA - Pummel all battle - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Sky Fortress Bahamut / Central Shaft; Save 09, BEMC. ------------------------------ GET READY! FIGHT! ------------------- party lv99 An unexpected turn of events will make this battle be four against one. The one here is the boss, as for the 4th on your side, well... see for yourself. Checking status affinities we see Slow, Blind and Sap, quickly fixed with NihoRem. C'mon sucker, try to hit me now, hehe. Still, don't underestimate him as he can put up a fight with long combos which are surely to drain lot of chr's HP. Take care to renew your protective buffs when they wear off. When battle starts, use your tank with good shield to draw attention and to block many of boss' attacks. Keep putting chunks of his HP away until he loses 50% HP. Small scene will play and when it ends, boss gains Haste buff. Dispel it accordingly and eat up Mach Wave. Boss will now always hit you, so reapply NihoRem to have a chance at him missing - in addition all damage done to him is cut by 30%. Did I already say how much I hate that PA? Keep bolting him until he enters critical HP range - this is when you say hi to Force of Will. He will now alternate between Will and Wave after each 12 commands, so don't take too long in defeating him. Higher ATT and low HP make a deadly combo when he chains lots of attacks together. Use Gil Toss or chuck some magics as he doesn't halve or absorb anything. You can also employ Reflect-THIS! strategy and end the fight rather quickly, though you may still get to see Wave and Will used. NTSC-J version: The only difference I noted was Mach Wave also being used while boss' HP is between (50% > HP > 20%). -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After initial battle is over, scene will play and you are thrust into next battle immediately. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No--- V. Novus G: --- C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 53 | 104210 | 999 | 48 | 30 | 82 | 23 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 85 | 34 | 32 | 0 | 0 | 0 | 0 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | - | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+, Counter, Counter+, Spellspring Gain : Attack+ (after 1st Contempt), Parry (after 1st Inviolable Will), Attack CT = 0 (Limit Break), Magic CT = 0 (Limit Break), Magick Shield (Magick Barrier), Damage Resist (Greater Barrier) Lose : Magick Shield (2 minutes elapse) ------------------------------ TARGET PREFERENCE ------------------------------ Subject to change. Rook has similar target preference. ------------------------------------ NOTES ------------------------------------ Appears with 5x Sephira. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: none POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 8hits (17% chance), CT25 02. MA - Waterga after Magick Barrier is used and before Limit Break is used - a before Magick Barrier is used and after Limit Break is used - r 03. MA - Aeroga after Magick Barrier is used and before Limit Break is used - a before Magick Barrier is used and after Limit Break is used - r 04. MA - Firaga after Magick Barrier is used and before Limit Break is used - a before Magick Barrier is used and after Limit Break is used - r 05. MA - Thundaga after Magick Barrier is used and before Limit Break is used - a before Magick Barrier is used and after Limit Break is used - r 06. MA - Blizzaga after Magick Barrier is used and before Limit Break is used - a before Magick Barrier is used and after Limit Break is used - r 07. SA - Azure Vortice before Contempt, Inviolable Will or Tree of Sephira is used & at least 1 Sephira is alive - a 08. SA - Crimson Vortice Contempt, Inviolable Will or Tree of Sephira is used & at least 1 Sephira is alive - a 09. SA - Inviolable Will HP < 65% - a 65% > HP > 20% & all Sephiras are KOed and after next 12 commands - a 10. SA - Limit Break after Tree of Sephira is used - 1x - a 11. SA - Tree of Sephira HP < 20% - 1x - a 12. SA - Contempt HP < 80% - a 80% > HP > 20% & all Sephiras are KOed and after next 12 commands - a 13. SA - Greater Barrier after Contempt is used - 1x - a 14. SA - Magick Barrier after Inviolable Will is used - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Sky Fortress Bahamut / Central Shaft; Save 09, BEMC. ------------------------------------------------------------------------------- No--- Sephira G: --- C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 50 | 12121 | 613 | 33 | 23 | 55 | 17 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 71 | 33 | 35 | 0 | 0 | 0 | 0 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK *1 | *1 | *1 | immune | *1 | immune | *1 | *1 ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Parry Gain : Attack CT = 0 (Novus' HP < 20%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Subject to change. ------------------------------------ NOTES ------------------------------------ Appears with V. Novus. *1 Sephira A absorbs fire dmg, but is weak to water dmg. Sephira B absorbs thunder dmg, but is weak to ice dmg. Sephira C absorbs ice dmg, but is weak to thunder dmg. Sephira D absorbs holy dmg, but is weak to dark dmg. Sephira E absorbs dark dmg, but is weak to holy dmg. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: r - Hi-Ether POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, 4% chance to Immobilize, CT25 ----------------------------- PLACE OF ENCOUNTER ------------------------------ Sky Fortress Bahamut / Central Shaft; Save 09, BEMC. ------------------------------ GET READY! FIGHT! ------------------- party lv99 Take care to renew your protective buffs when they wear off, for they will be quite important to maintain in this battle. Let's see about status affinities - Slow and Oil, while Sephira is immune to everything. Novus' physicals can be blocked thru whole battle, so have good shields equipped. For now have Jackboots on to null Immobilize - before you start doing anything to Novus, your objective will be to eliminate all Sephiras. Dispel your ally of his status enhancements (you don't want him to push Novus' HP too much down) and apply Protect and Shell to him, if either is missing. Since Sephira doesn't do anything except regular attack, it will not take you long to defeat them all - you may need to do a little bit of running around. Each defeated Sephira will start to circle around Novus until all five are gathered together. While you are killing them, Novus uses mainly physicals and sometimes lv3 element spell to stir the situation. Gettind rid of his cronies will disable Novus from using Crimson and Azure Vortice, though it does grant him the ability to use bigass attacks more frequently. Begin the assault on Novus and chip off first 20% of his HP to get poked with Contempt. At this time he uses Greater Barrier and strength of his physicals is increased. Chuck Dispel to remove Protect and Shell and get ready for a small scene when you shoot off 35% of his HP. When scene ends, boss regains status buffs and is rid of Slow and Oil you put on it. Throw another Dispel immediately and follow up with NihoRem - meanwhile you get blasted with Inviolable Will, and then Novus uses Magick Barrier. Eh, even if you don't succeed in Dispel attempt, do not worry - for the moment equip Mirror Mail or Ruby Ring. Novus will be using magic attacks exclusively until he loses 80% HP - but since we killed Sephiras you have to expect Will and Contempt alternating after each 12 commands. Switch off gambits with magic healing and rearrange them with X-Potions. Shoot Berserk on your ally and let him rip into Novus' HP reserves, while you can do the same if you want. But I consider it more fun if I let Novus blast itself with magic after Magick Shield wears off. With critical HP Novus will now ready Tree of Sephira (one time bigass attack), and follow it up with Limit Break - this allows him to use magic and regular attacks instantly, so you will be facing quick barrages from him. His ATT also increases, but DEF does not, so this is your lucky strike. Wail on him a couple of more times and the fight is over. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- [Sky Fortress Bahamut / Cannon Superstructure] - Unfortunately it is still not over. Gawrsh - brace yourself for final battle! ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No--- The Undying G: --- C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 55 | 228299 | 999 | 51 | 35 | 87 | 23 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 90 | 38 | 33 | 0 | 0 | 0 | 0 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | halves | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Spellspring Gain : Attack CT = 0 (Enrage), Paling (Force Barrier & Perfect Defense), Magick Shield (Magick Barrier & Perfect Defense), Magic CT = 0 (Chain Magick) Lose : Paling (see Attack list), Magick Shield (see Attack list) ------------------------------ TARGET PREFERENCE ------------------------------ The Undying tends to focus on foe closest to him. Subject to change. ------------------------------------ NOTES ------------------------------------ There is no HP bar at top of screen representing boss' HP, and there is no indicator line showing you who boss is targeting. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: r - Dark Matter POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, CT25 02. MA - Bravery after Enrage is used - 1x - a 03. MA - Faith after Chain Magick is used - 1x - a 04. MA - Piercing Dispelga after Chain Magick & HP > 40% - on foe with most buffs - u HP < 20% - on foe with most buffs - r 05. MA - Piercing Holy after Magick Shield & HP > 40% - on foe that doesn't absorb holy - u HP < 20% - on foe that doesn't absorb holy - r 06. MA - Piercing Firaga HP > 60% - r after Magick Shield & Holy/Dispelga don't qualify & HP > 40% - a HP < 20% & Holy/Dispelga don't qualify - r 07. MA - Piercing Thundaga HP > 60% - r after Magick Shield & Holy/Dispelga don't qualify & HP > 40% - a HP < 20% & Holy/Dispelga don't qualify - r 08. MA - Piercing Blizzaga HP > 60% - r after Magick Shield & Holy/Dispelga don't qualify & HP > 40% - a HP < 20% & Holy/Dispelga don't qualify - r 09. SA - Enrage HP < 40% - 1x - a 10. SA - Ascension after Magick Barrier is used - a 60% > HP > 40% & again after next 32 commands - a 40% > HP > 20% & again after next 52 commands - a 11. SA - Force Barrier - dissipates after Gigaflare Sword and Ascension after Bravery is used - 1x - a 12. SA - Gigaflare Sword after Force Barrier is used - a before Perfect Defense is used & again after next 52 commands - a after Perfect Defense is used - 1x - a 13. SA - Perfect Defense - dissipates after Gigaflare Sword and Teraflare HP < 20% - 1x - a 14. SA - Divine Sword HP > 60% - u 15. SA - Teraflare HP < 20% & Gigaflare Sword was used & after next 8 commands - a again after next 32 commands - a 16. SA - Magick Barrier after Faith was used - 1x - a 17. SA - Megaflare HP < 80% - a 80% > HP > 60% & again after next 12 commands - a 60% > HP > 40% & again after next 32 commands - a 18. SA - Chain Magick HP < 60% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Sky Fortress Bahamut / Cannon Superstructure; Save 09, BEMC. ------------------------------ GET READY! FIGHT! ------------------- party lv99 How can he fly with all that crap on his back? For the equipment have the following: Rubber Suit, White Mask, Bubble Belt (he doesn't inflict any status changes), Flame Shield, Ice Shield, Ensanguined Shield. Boss fight is divided into five stages and I will do my best to guide you thru all of them. Since he has Dispelga, I wouldn't bother with too many buffs unless you wield equipment that grants you such statuses. STAGE 1, 100% > HP > 80% - Battle begins! Boss will pelt you mainly with Divine Sword and regular physical attack, with lv3 magics mixed in. Take care to switch equipment in time to reduce or null the damage - Dispel his Haste as well. Have Curaja or Renew gambit set with HP < 60% just in case, and begin bashing into Undying's HP reserves. STAGE 2, 80% > HP > 60% - Congrats, you've knocked off 20% of its HP. Battle heats up with Megaflare, so equip shields with high EVA and you may block the attack. Next Megaflare is incoming after 12 commands, and the rest of attacks are still the same as 1st stage. STAGE 3, 60% > HP > 40% - Here's where things will start to heat up. Boss will use Chain Magick (begin casting Dispel!), follow with Faith (hope that your Dispel removes it in time), then Magick Barrier and finish it up with Ascension - like with Megaflare, equip shields with high EVA and you may block the attack. Boss loses Divine Sword and will now start a spamathon of Piercing menagerie. This is the time to equip White Mask, Rubber Suit, Flame Shield or Ice Shield (depends on what he'll throw at you). Physicals are NOT used, so DEF is unimportant at the moment. Ascension and Megaflare will be coming like this - Ascension, 12 commands, Megaflare, 20 commands, Ascension, repeat. Take care to equip high EVA shields for these attacks. While you're being showered with magic attacks, bash away next 20% of Undying's HP. STAGE 4, 40% > HP > 20% - You're almost there! This stage begins with Enrage, then Bravery (Dispel it!), Force Barrier and Gigaflare Sword (high EVA shield). Megaflare is no longer used, but Gigaflare and Ascension will be switching places after each 52 commands (with 26 commands pause between them). No magic is cast during this stage, so up your DEF and buff yourself up. Either cast magic at Undying or wait two minutes for Paling to dissipate and then round him up into critical HP. STAGE 5, HP < 20% - The final stage! Perfect Defense is immediately used, and you get bombed with Gigaflare Sword (last time it is used). Boss continues the assault with mix of physicals and magic attacks (remember to equip accordingly) - beware or Gigaflare after next 8 commands. With good shields you can block even this attack for no damage at all. Gigaflare is used again after next 32 commands, but by then Undying will long be history in the making. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- You've beaten the game. Congratulations! Sit back and enjoy the ending. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------- CONGRATULATIONS!!! ---------------------------- ------------------ YOU HAVE COMPLETED THE GAME SUCCESSFULLY!!! ---------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =============================================================================== =============================================================================== 08.) REFERENCE AIDS - G0800 =============================================================================== =============================================================================== http://www.youtube.com/view_play_list?p=870B716813D5B1AE This is a link to my video walkthru. =============================================================================== =============================================================================== 09.) BATTLE INFO - G0900 =============================================================================== =============================================================================== Many thanks to Maltzsan for permitting me to use the info. Other thanks and credits go to FFXII Ultimania, Red Star and Sheperds. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- WEAPON DAMAGE FORMULAE -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- a) When 'Unarmed': When 'Unarmed' with Brawler license learned: b) When armed with 1Hsword, 2Hsword, spear, bowgun or rod: - exceptions are Healing Rod and Rod of Faith c) When armed with pole: d) When armed with mace: e) When armed with katana or staff: f) When armed with axe, hammer or hand-bomb: g) When armed with dagger, ninja sword or bow: h) When armed with gun, measure, Healing Rod or Rod of Faith: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PHYSICAL DAMAGE FINAL VARIABLES -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- a) Critical hit : DMG x 2 damage given b) Berserk : DMG x 1,5 damage given c) Bravery : DMG x 1,3 damage given d) Petrify : (DMG x 0,1 x time left) damage received & damage given e) Oil : Fire DMG x 3 damage received f) Sleep : DMG x 1,5 damage received g) Protect : DMG x 0,75 damage received h) Focus : DMG x 1,2 damage given i) Adrenaline : DMG x 2 damage given j) Last Stand : DMG x 0,5 damage received by you DMG x 0,66 damage received by enemy k) Weapon element : DMG x 1,5 damage given l) Element weakness : DMG x 2 damage received m) Element resistance: DMG x 0,5 damage received n) Element immunity : DMG x 0 damage received o) Element absorption: DMG x 1 (HP recovery) damage received -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- COMBINATION HITS & CRITICAL HITS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- a) Weapons that can combo are: Unarmed, 1Hsword, 2Hsword, spear, pole, mace, katana, axe, hammer, dagger, ninja sword. b) Weapons that can score critical hits are: Bowgun, bow, gun, measure. c) Weapons that cannot combo or score criticals are: Rod, staff, handbomb. d) Chart showing combo probability: ------------------------------------------------------------------------------- Hit # | HP > 25% | 25%< HP <12,5% | 6,25%< HP <12,5% | HP < 6,25% ------|----------|----------------|------------------|------------------------- 2 | 40.0% | 14.7% | 1.4% | 0% 3 | 38.2% | 30.8% | 7.5% | 0% 4 | 16.6% | 29.3% | 17.5% | 0.2% 5 | 4.3% | 16.7% | 24.7% | 1.2% 6 | 0.8% | 6.4% | 23.3% | 4.3% ------|----------|----------------|------------------|------------------------- 7 | 0% | 1.7% | 15.3% | 10.8% 8 | 0% | 0.3% | 7.2% | 19.2% 9 | 0% | 0% | 2.4% | 24.4% 10 | 0% | 0% | 0.6% | 21.7% 11 | 0% | 0% | 0% | 12.8% ------|----------|----------------|------------------|------------------------- 12 | 0% | 0% | 0% | 5.3% ------|----------|----------------|------------------|------------------------- Av.hit| 2.873 | 3.752 | 5.509 | 9.028 ------------------------------------------------------------------------------- So basically you have more chances to start comboing like crazy if your HP is low. This also explains why you see enemies combo your chrs whole lot more when in critical condition. e) When Genji Gloves accessory is equipped, weapon's chances (in %) for comboing is multiplied by (1,8). Without Genji Gloves the multiplicator becomes (0,7). Weapon's comboing chances will be added to Equipment section. f) Enemies can combo when doing regular attacks, but what you may not have known is that they can also combo some of their skill attacks. The difference is that you will not see any 'hit' indicator coming up, and the enemy can keep doing it up to its maximum capacity. So for example, if you have an enemy that can combo a regular attack of up to 6hits with 20% chance, this enemy also has 20% chance to hit you up to six times with the skill attack. These are: - Gnaw - Kick - Rush - Ram - Lunge - Poke - Divine Sword - Rake - Slap -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- QUICKENING -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- a) Each chr can learn up to three Quickenings by acquiring respective licenses on License Board. Once a Quickening slot is acquired, it disappears from other chrs' License Boards. ------------------------------------------------------------------------------- ASHE | FRAN | PENELO ------------------------------------------------------------------------------- 1 | Northswain's Glow | Feral Strike | Intercession 2 | Heaven's Wrath | Whip Kick | Evanescence 3 | Maelstrom's Bolt | Shatterheart | Resplendence ------------------------------------------------------------------------------- VAAN | BALTHIER | BASCH ------------------------------------------------------------------------------- 1 | Red Spiral | Fires of War | Fulminating Darkness 2 | White Whorl | Tides of Fate | Ruin Impendent 3 | Pyroclasm | Element of Treachery | Flame Purge ------------------------------------------------------------------------------- b) Level 1 Quickening requires 1 Mist Charge. Level 2 Quickening requires 2 Mist Charges. Level 3 Quickening requires 3 Mist Charges. c) While you are doing first hit, you will always have 4 secs on game clock. The amount of time you spend inputing the command is halved, and this time is added to remaining time left, and so on. Example: - You have 4 secs on timer, and need 1 second to make an input. - Remaining time left is 3 seconds. - Game halves that second, which makes 0,5 second left. - 0,5 second gets added to remaining time left. - You now have 3,5 secs on timer to make your next command. d) If chr has at least one mist bar expended, he or she may get the option for 'Mist Charge' to appear when you press R2 button to shuffle between possible command inputs. The chance is based on amount of chrs in your active party. - if solo : 1/6 - if 2 chrs: 1/7 - if 3 chrs: 1/8 e) All Quickies deal *physical* damage. f) When Quickening command is chosen, its CT is zero (0). g) Quickie's level dictates its attack power (POW). Lv1 Quickie: 90 POW Lv2 Quickie: 140 POW Lv3 Quickie: 230 POW h) Damage formula for Quickie is: i) Concurrences are attacks that occur if enough Quickies has been performed beforehand. They are as follows: - Black Hole : 253 POW - Luminescence: 251 POW - Ark Blast : 205 POW - Whiteout : 175 POW - Windburst : 155 POW - Torrent : 130 POW - Cataclysm : 110 POW - Inferno : 90 POW j) Concurrence only happens if you perform say enough lv1 Quickies. Amount needed is as follows: - Black Hole : 4x lv1, 4x lv2, 4x lv3 - Luminescence: 3x lv1, 3x lv2, 3x lv3 - Ark Blast : 2x lv1, 2x lv2, 2x lv3 - White Out : 5x lv3 - Windburst : 5x lv2 - Torrent : 2x lv1, 3x lv2 - Cataclysm : 7x lv1 - Inferno : 3x lv1 l) Damage formula for Concurrence is: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- MAGIC DAMAGE AND RECOVERY FORMULAE -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Note: I will list POW of magics when I get around to doing that section. a) Magic damage formula is: b) Magic recovery formula is (valid for Syphon too): -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- MAGIC DAMAGE FINAL VARIABLES -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- a) Faith : DMG x 1,3 damage given DMG x 1,5 valid for healing b) Oil : Fire DMG x 3 damage received c) Sleep : DMG x 1,5 damage received d) Shell : DMG x 0,75 damage received e) Serenity : DMG x 1,2 damage given f) Spellbreaker : DMG x 2 damage given g) Magic element : DMG x 1,5 damage given h) Element weakness : DMG x 2 damage received i) Element resistance: DMG x 0,5 damage received j) Element immunity : DMG x 0 damage received k) Element absorption: DMG x 1 (HP recovery) damage received -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- WEATHER AND TERRAIN EFFECTS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- a) When under certain weather, it affects the performance of elemental damage. -------------------------------------- - sunny : no effect -------------------------------------- - cloudy : no effect -------------------------------------- - sunny + windy : Fire x 1,2 Water x 0,5 Wind x 1,2 - cloudy + windy : Fire x 1,2 Water x 0,5 Wind x 1,2 -------------------------------------- - rain : Fire x 0,5 Thunder x 1,2 -------------------------------------- - rain + windy : Fire x 0,6 Thunder x 1,2 Water x 0,5 Wind x 1,2 - heavy rain : Fire x 0,6 Thunder x 1,2 Water x 0,5 Wind x 1,2 -------------------------------------- - snow : Fire x 1,2 Ice x 1,2 Water x 0,5 Wind x 1,2 - heavy snow : Fire x 1,2 Ice x 1,2 Water x 0,5 Wind x 1,2 -------------------------------------- - fog : Water x 1,2 - heavy fog : Water x 1,2 -------------------------------------- - sandstorm : Fire x 1,2 Earth x 1,2 Water x 0,5 Wind x 1,2 -------------------------------------- b) When standing on certain terrain, it affects the performance of elemental damage. -------------------------------------- - sand : Earth x 1,2 -------------------------------------- - water : Thunder x 1,2 Earth x 0,5 Water x 1,2 -------------------------------------- - ice/snow : Ice x 1,2 -------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHARGE TIME & ACTION TAKING FORMULAE -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- a) Each action you make is divided into stages: - command has been entered (you see the name of the action above CT bar) and CT bar is empty - CT bar starts to fill up (amount of time required differs) - CT bar is filled - word 'ACTION' appears on CT bar, noting that chr is about to execute it - chr executes the action (called 'Animation') - chr may stand motionless for some time (called 'Stun') - CT bar is empty and new command may be entered b) Charge Time formula is as follows: CT = Charge Time for any action (be it casting magic or using an item) CS-MOD = Chr's SPD mod L-MOD = Swiftness License mod B-MOD = Battle Speed mod ST-MOD = Status modifier c) CTs for all actions will be mentioned in their respective sections. d) CS-MOD is affected by chr's Speed. Here's a short table of how chr's SPD relates to 'basic time', defined as . Weapon used in the table has a CT of 35. ---------------------- Chr's SPD | Basic time ---------------------- 23 | ~4,75s 24-25 | ~4,65s 26-28 | ~4,55s 29-31 | ~4,45s 32-35 | ~4,35s 36-40 | ~4,25s 41-46 | ~4,15s 47-56 | ~4,05s 57-72 | ~3,95s 73-93 | ~3,85s 94-99 | ~3,75s ---------------------- e) L-MOD gives you 12% reduction, for a maximum of 36% (with all three Swiftness licenses bought). f) B-MOD is affected by battle speed you choose in Config menu. ---------------------------- Battle Speed | B-MOD ---------------------------- 1 (Slowest) | 1/1,0 (100%) 2 | 1/1,2 (83%) 3 | 1/1,4 (71%) 4 | 1/1,6 (63%) 5 | 1/1,8 (56%) 6 (Fastest) | 1/2,0 (50%) ---------------------------- g) ST-MOD is a combination of various statuses your chr can be under, such as Berserk and Haste. Here's how those statuses affect the modifier: ---------------------------------------- Status/es | ST-MOD ---------------------------------------- Haste + Berserk | 1/3,0 (33%) Berserk | 1/2,0 (50%) Slow + Haste + Berserk | 1/2,0 (50%) Haste | 1/1,5 (67%) Slow + Haste | 1/1,0 (100%) Slow + Berserk | 1/1,0 (100%) Slow | 1/0.5 (200%) Stop | 0 (stopped) Sleep | 0 (stopped) ---------------------------------------- h) After charging your action is done, the time comes for executing it. Different actions have different 'Animation' times and different 'Stun' times ('Animation' time + 'Stun' time = 'Action' time). --------------------------------------------- Action type | Action time --------------------------------------------- Melee attack | 1,2s Blocked melee attack | +0,2s Comboing melee attack | +0,5s Comboing melee attack (rarely) | +0,9s Ranged attack | 1,4s Ranged attack exceptions* | 1,6s Magic | 3~5s Tech | 3~5s --------------------------------------------- Exceptions are: - Bal with bow, crossbow, gun - Fran with bow - Penelo with crossbow, gun -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DISTANCE -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- There are a few different distances you need to think about when doing battles or just walking around. Distance 3 : Maximum distance for all melee weapons' attack (regardless of their range being listed as 1) Distance 5 : Distance each chr can walk in one second in battle Distance 6 : Distance each chr can walk in one second outside battle Distance 10: Range for all ranged weapons, magics, techs and Quickenings Distance 16: Talk Icon :) shows up Distance 20: Maximum distance of command input for non-leader party members Distance 24: Maximum distance for action target (enemy's HP bar shows up) Distance 30: Mini-map revealing radius Distance 36: Drawing radius for chrs and monsters -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- STATUS EFFECTS & STATUS EFFECTS FORMULAE -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Note: Other formulae will be added to status section later in the making. a) Chance of inflicting status effect: Success rate for Berserk and Decoy is calculated differently, though: b) There are variables that can further alter your success rate: - target under Shell : x 0,5 - caster under Faith : x 1,5 - caster with Serenity : x 2 - caster with Spellbreaker : x 2 c) Amount of time status stays in effect on target is largely affected by target's VIT and it can be seen from below two formulas: d) When you are under status effects, some of them alter your detectibility by enemies, your damage output, your durability to receive damage, and how fast does your bar fill up when executing commands. - Haste : bar's speed is increased by 150% - Slow : bar's speed is reduced by 50% - Berserk : bar's speed is increased by 200% physical damage is increased by 150% - Bravery : physical damage is increased by 130% - Faith : magic damage is increased by 130% healing magic recovery is increased by 150% - Protect : physical damage received is cut by 25% - Shell : magic damage received is cut by 25% - Regen : recover per 1,5 secs - Sap : lose 10 HP per 1 sec - Poison : lose 16% of MAX HP per 12 secs - Invisible: cannot be detected by enemies relying on vision - Petrify : starting from 10, approx each 4,5 secs counter goes down by 1 - Doom : starting from 10, approx each 10 secs counter goes down by 1 - Blind : accuracy for regular physicals is reduced by 50% e) Some of status effects cannot exist, if there is already particular status in effect on the target. - Petrify cannot exist with Doom - Disease cannot exist with Bubble - Confuse cannot exist with Berserk f) You cannot add Lure status from Decoy magic on target under Stop, and if you are hit with Stop, Lure status is removed. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- MOTE ITEMS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- a) Mote items contain power of magics, which you otherwise cast thru Magic commands. The difference is that they can be used instantly, and they are not affected by target's Reflect. b) If Mote deals element damage, formula is: c) POW in those cases is as follows: - Dark Mote : 28 POW - Water Mote : 42 POW - Aero Mote : 66 POW - Holy Mote : 96 POW - Scathe Mote : 138 POW - Eksir Berries: 30 POW d) As Mote items deal magic damage, you also need to consider final damage variables which apply for regular magics. You can find these variables a few pages up. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- FANG ITEMS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- a) Fang items deal damage based on following formula: b) Success rate for hitting is 50%. c) Fang items have some final damage modifiers as well. - Fang element : DMG x 1,5 damage given - Element weakness : DMG x 2 damage received - Element resistance: DMG x 0,5 damage received - Element immunity : DMG x 0 damage received - Element absorption: DMG x 1 (HP recovery) damage received d) Enemies that are immune to fractional damage (Safety) are also immune to damage from Fang items. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- KNOT OF RUST & DARK MATTER ITEMS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- a) Formula for Knot of Rust damage is (capped at 9999): You can increase damage done by Knot of Rust, if you cast Bubble on chr. b) Formula for Dark Matter damage is (capped at 60000): c) Devour Soul is Shemhazai's attack. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- BATTLE CHAIN -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- a) Battle chain forms when you smack around same classification of the enemy. As you kill such enemies, your battle chain may go up in level (starts at lv0, maximum is lv3). Chain level affects how many and which loot can the enemy drop. b) Drop items have five categories. - always (A) - common (C) - uncommon (U) - rare (R) - very rare (VR) c) Battle chain level affects drop % from all categories, except 'always'. Battle chain does NOT affect Monograph and Canopic Jar item drops. d) Here is the chart showing how drop item % is affected. ------------------------------------------- Cat / lv | Lv0 | Lv1 | Lv2 | Lv3 ------------------------------------------- Common | 40% | 45% | 50% | 55% ------------------------------------------- Medium | 25% | 30% | 35% | 40% ------------------------------------------- Rare | 3% | 6% | 8% | 12% ------------------------------------------- Very rare | 1% | 2% | 3% | 5% ------------------------------------------- e) Killing enemies is a way to increase chain level. You can help yourself further by not picking up loot that is dropped from enemies. In such case chain level increases based on below chart. ---------------------------------------- Lv / Kill | 6 | 7 | 8 | 9 | 10 ---------------------------------------- 0 | 40% | 60% | 80% | 90% | 100% ---------------------------------------- 1 | 20% | 30% | 50% | 60% | 100% ---------------------------------------- 2 | 10% | 20% | 30% | 40% | 100% ---------------------------------------- For example, if your current chain level is 1, you have 20% chance that it will raise to lv2 after you kill 6 enemies, and 100% chance that it will raise to lv2 after you kill 10 enemies. f) Picking up loot lowers your chances of getting chain level up, but it can only do so for some time. They lower your kill amount on following basis: - chain lv0: kill counter down by 1 - chain lv1: kill counter down by 2 - chain lv2: kill counter down by 3 g) When you kill an enemy and chain is formed, in 5% cases chain number will be flashing. This means that you can pick up loot without being penalized for it. You also have 60% chance to keep the chain number flashing when you kill next enemy. h) It may happen that you receive multiple copies of same item when you pick up loot bag (for example 3 sets of Gaia Gear). The chance of that happening is evident from below chart. ------------------------------------------- Cat / Kill | 1-10 | 11-18 | 19-26 | 27+ ------------------------------------------- 1 item set |------------------------------ Common | 100% | 65% | 30% | 0% Medium | 100% | 70% | 40% | 0% Rare | 100% | 100% | 80% | 60% Very rare | 100% | 100% | 100% | 90% ------------------------------------------- 2 item sets |------------------------------ Common | 0% | 35% | 50% | 60% Medium | 0% | 30% | 50% | 80% Rare | 0% | 0% | 20% | 25% Very rare | 0% | 0% | 0% | 10% ------------------------------------------- 3 item sets |------------------------------ Common | 0% | 0% | 0% | 30% Medium | 0% | 0% | 0% | 15% Rare | 0% | 0% | 0% | 10% Very rare | 0% | 0% | 0% | 0% ------------------------------------------- 4 item sets |------------------------------ Common | 0% | 0% | 0% | 10% Medium | 0% | 0% | 0% | 5% Rare | 0% | 0% | 0% | 5% Very rare | 0% | 0% | 0% | 0% ------------------------------------------- i) There is something called Reverse Battle Chain. It forms when you kill different Classification AND Genus of the enemy one after another. ----------------------------------------- Lv / Kill | <6 | 6-11 | 12-19 | > 20 ----------------------------------------- 0 | 100% | 85% | 75% | 65% ----------------------------------------- 1 | 0% | 10% | 15% | 20% ----------------------------------------- 2 | 0% | 5% | 10% | 15% ----------------------------------------- For example, when you build Reverse Battle chain to more than 20, you have a 15% chance to receive loot drop, which you would otherwise get with Battle chain of lv2. In short, Reverse Battle chain sucks. j) When you pick up loot, and depending on Battle chain lv, party leader or whole active party may receive bonuses. HP and MP recovery applies for whole active party. ------------------------------------------------------------------ Lv | Bonus | 10% HP rec. | 10% MP rec. | Protect | Shell ------------------------------------------------------------------ 0 | 0% | 0% | 0% | 0% | 0% ------------------------------------------------------------------ 1 | 20% | 10% | 10% | 0% | 0% ------------------------------------------------------------------ 2 | 50% | 20% | 20% | 5% (leader) | 5% (leader) ------------------------------------------------------------------ 3 | 60% | 25% | 25% | 5% (all) | 5% (all) ------------------------------------------------------------------ k) Battle chain breaks when one of these events occurs: - you enter a town or a village (areas where only Vaan is walking around) - you touch SCR - you touch GCR - you defeat a foe of different classification Note: Boarding Strahl (to fly to different location, which is NOT a town) or riding a chocobo doesn't break your battle chain. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- BLOCKING, PARRY, COUNTER & KNOCKBACK FORMULAE -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- a) Each and every attack checks your evasion by going thru 4 checkpoints. - Shield block ('BLOCK' word appears) - Weapon block ('BLOCK' word appears) - Parry ('PARRY' word appears) - Other checks, like Blind status ('MISS' word appears) b) License and accessory related bonuses: - each Shield Block license adds 5% bonus - Gauntlets give you 10% Shield Block bonus - Jade Collar gives you 30% Parry - if shield gives both physical and magic evasion, same bonus is also applied to both of them c) Weapons related info - guns, measures, Healing Rod and Rod of Faith can't be parried or blocked - bowguns cannot be parried - if any of following weather is in effect, accuracy variable for bows becomes (x 0,8) and for bowguns (x 0,5): sunny with wind, cloudy with wind, rain with wind, heavy rain, (heavy) snow and sandstorm d) Battle Harness accessory allows chr to counter based on following chance: e) If you equip both Genji Armor and Battle Harness, formula changes into: f) Chrs parry only if you wear Jade Collar accessory. Chrs counter only if you wear Battle Harness accessory. g) - Chr can only counter melee physical attacks. - For countering any weapon can be used. - If being struck with melee combo hit, multiple counters may occur. - Counter is possible even if enemy's attack was evaded. h) Counter will not occur if: - chr is moving - chr is knocked back - chr is attacked with magic, tech, ranged attack i) Knockback occurs when chr is wielding a certain type of weapon and strikes the foe with physical attack. Enemies can do the same to you, of course. Base chance formula for knockback is: j) Dagger, mace, measure, ninja sword, katana, crossbow, handbomb and bow weapons have . 2Hswords Sword of Kings and Treaty-Blade also have . k) 1Hsword, axe, hammer, spear, 2Hsword, pole, rod, staff and gun weapons have . -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- STEALING FORMULAE -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- a) Steal items have three categories. - common (C) - uncommon (U) - rare (R) b) You can steal from each enemy only once (there are exceptions). If you want to steal from same enemy again, you have to travel at least two screens away and then come back. You need to travel one screen away if you want to steal again from green-HP-bar enemy, or marks. Each time you successfully steal, you will get one item from one of the categories listed a bit above. c) You can steal from (elite) marks and unaggressive foes once, then move one screen away and come back to steal from them again! d) When you obtain Thief's Cuffs accessory and you equip it, your chances for successful steal increase. This accessory also enables you to steal all items the enemy has at once. d) Chances for stealing are based on below chart. --------------------------------------- Acc / Chance | common | medium | rare --------------------------------------- No Cuffs | 55% | 10% | 3% --------------------------------------- With Cuffs | 80% | 30% | 6% --------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- OTHER TECHS FORMULAE -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- a) First Aid tech recovers a little HP for chrs in critical HP (less than 20% HP left). Amount of HP recovered is based on below formula: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - b) Telekinesis tech deals ranged physical damage with your melee weapons. If you try using Telekinesis while wielding range weapon (like bow), you will miss. Base chance to hit is 75% (the formula for hitting is a bit different, though - see below formula). Damage inflicted by the tech is: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - c) Numerology tech deals damage based on how many successful hits you got by using Numerology earlier. Damage it does rises exponentially - first hit will always do 1 damage (doubled if surrounding targets are also hit), next one 2, next one 4... and so on until 16th hit, which deals 65536 damage to target (and 131072 damage to surrounding targets!). Tech deals physical damage, and each hit you make makes next hit harder to land. Take a look at below chart. ------------------------------------------------------------------------------- # used | A | B | C | D | ------------------------------------------------------------------------------- 0 | 85% | 1 | 85% | 2 | A = Chance to hit target 1 | 85% | 2 | 84% | 4 | B = Damage dealt if target hit 2 | 84% | 4 | 83% | 8 | C = Chance to hit surrounding target 3 | 83% | 8 | 81% | 16 | D = Damage dealt if sur.target is hit 4 | 81% | 16 | 79% | 32 | ------------------------------------------------------------------------------- 5 | 79% | 32 | 76% | 64 | Note: Missing your target will not 6 | 76% | 64 | 73% | 128 | cause any damage to sur.target. 7 | 73% | 128 | 69% | 256 | 8 | 69% | 256 | 65% | 512 | 9 | 65% | 512 | 60% | 1024 | ------------------------------------------------------------------------------- 10 | 60% | 1024 | 55% | 2048 | 11 | 55% | 2048 | 49% | 4096 | 12 | 49% | 4096 | 43% | 8192 | 13 | 43% | 8192 | 36% | 16384 | 14 | 36% | 16384 | 29% | 32768 | ------------------------------------------------------------------------------- 15 | 29% | 32768 | 21% | 65536 | 16 | 21% | 65536 | 13% | 131072 | 17 | 0% | MISS! | 0% | MISS! | ------------------------------------------------------------------------------- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - d) Souleater tech deals physical damage to one enemy at the expense of 20% MAX HP of the user. Damage it deals is based on below formula: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - e) Charge tech allows a chr to recover some MP. If tech fails, MP falls to zero. Amount of MP recovered, and chance of success are based on below formula: <1 - (Current MP/MAX MP + 0.01) = success rate> - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - f) Gil Toss tech deals physical damage, but be careful as it uses up a portion of your gil. Base chance to hit is 100%. Damage inflicted is based on below parameters. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - g) Traveler tech deals damage based on number of steps you took since you used Traveler last time. It has 100% chance to successfully hit the enemy. It deals physical damage. ------------------------------------------------------------------------------- Dmg / Steps | 0 - 99 | 100 - 499 | 500 - 989 | 990 - 999 ------------------------------------------------------------------------------- | x 1 | x 2 | x 3 | x 10 ------------------------------------------------------------------------------- For example, if you made 550 steps since last time, you will deal 1650 damage to your enemy. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - h) Horology tech deals damage based on *second minute* digit of your game clock. It has 70% chance to successfully hit the enemy. It deals physical damage. ------------------------------------------------------------------------------- Dmg / Digit | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 ------------------------------------------------------------------------------- | 0 | 0,5 | 2 | 4 | 8 | 12,5 | 18 | 24,5 | 32 | 40,5 ------------------------------------------------------------------------------- For example, if second minute digit is 5, and your caster is lv20, you will deal 250 damage to your enemy. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - i) Bonecrusher tech deals damage based on following formula: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - j) Wither tech lowers enemy's STR by each time you successfully hit the enemy. Base chance for hitting is 66%. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - k) Addle tech lowers enemy's MAG by each time you successfully hit the enemy. Base chance for hitting is 66%. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - l) Expose tech lowers enemy's DEF by <(DEF + 8) / 9> each time you successfully hit the enemy. Base chance for hitting is 33%. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - m) Shear tech lowers enemy's MDEF by <(MDEF + 8) / 9> each time you successfully hit the enemy. Base chance for hitting is 33%. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - n) And finally, tech's base chance is taken as a value in following formula: And if user's lv is higher than target's, success chance becomes: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- MISS, IMMUNE, BLOCK, COUNTER, HP & MP RECOVERY NOTIFICATIONS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- a) If an attack misses the target, red word 'MISS' appears on screen. b) If the target is immune to an attack, red word 'IMMUNE' appears on screen. c) If the target blocks an attack, green word 'BLOCK' appears on screen. d) If the target counters an attack, blue word 'COUNTER' appears on screen. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - e) Damage to foe's HP is denoted by white numbers appearing on screen. f) Damage to chr's HP is denoted by red numbers appearing on screen. g) Damage to target's MP is denoted by red numbers appearing on screen. h) HP recovery is denoted by green numbers appearing on screen. i) MP recovery is denoted by green numbers appearing on screen. j) If no damage has been inflicted or no HP/MP recovered, a red or white zero (0) is displayed. =============================================================================== =============================================================================== 10.) TREASURE - G1000 =============================================================================== =============================================================================== FFXII has the most obnoxious treasure system I have ever seen. Luckily FFXII Ultimania has the info we need (some other official guide omitted treasure info for the remainder of Great Crystal, for example). a) Each treasure pot, coffer, chest (I will simply refer to it as treasure) has a certain % chance to even spawn. Some of them have 100%, and some as low as 10% (so you may not even run across the chest). b) When chest spawns, there is a certain % that it will hold gil, or one of two possible items. c) Possible items have another % - you get a chance that it will hold item A, and a chance that it will hold item B. Chances are usually 50% to 50%. d) When you obtain Diamond Armlet, some things change. Treasure's spawn rate remains the same, as does % that treasure will hold gil. However, chance to obtain item A is raised to 90%, while chance to obtain item B is lowered to measly 10%. e) Some treasure can be obtained infinite times, and all you need to do is zone thru 3 different sections of an area. f) Some treasure only appears once per game, and never again when you claim its contents. g) Treasure may hold gil, gambit, weapon, a piece of equipment, or ammo. h) If I feel crazy enough, I may eventually put down exactly where to obtain these treasures. For now I will only stick to the ones that are really really superior. i) So how do you read this information? It will consist of up to four lines of important information. FIRST LINE - Info that tells you name of place that treasure pertains to (this can be dungeon, town, or area). SECOND LINE - Name of the section of the map where you can obtain the treasure. Remember that you can bring up your map by pressing Select. THIRD LINE - Treasures are numbered from <01> onward. - Treasure can respawn (denoted with ), or be one-time-only treasure, in which case it will not respawn (denoted with ). - Next is a percentage chance for treasure to spawn when you enter section of the map treasure spawns in. - Next is a percentage chance for treasure to hold gil, assuming treasure has successfully spawned. - Next is amount of gil treasure can hold. It can be any amount from 1 gil up to the max amount listed here. Some treasures hold fixed amount of gil, and some treasures hold no gil at all. - Next is lower-tier item and 50% chance to find it in treasure. - Next is higher-tier item and 50% chance to find it in treasure. FOURTH LINE - With Diamond Armlet equipped spawn percentage chance for treasure remains the same, as does percentage chance to hold gil, but items inside may be different and amount of gil obtained usually higher. - Next is amount of gil treasure can hold. It can be any amount from 1 gil up to the max amount listed here. Some treasures hold fixed amount of gil, and some treasures hold no gil at all. - Next is lower-tier item and 90% chance to find it in treasure. - Next is higher-tier item and 10% chance to find it in treasure. ------------------------------------------------------------------------------- IMAGINARY DUNGEON - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - West Transitway - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 100% | 50% | ~2000 | Potion | Hi-Potion with Diamond Armlet | ~5000 | X-Potion | Dark Matter So in this case you will find a treasure in Imaginary Dungeon, West Transitway section of the map. It respawns with 100% chance once you zone three sections away, and in 50% chances it will hold gil (any amount between 1 and 2000). Then that means that you have 50% chance for item to be inside. That 50% chance is further divided between 50% shot at Potion being inside, and another 50% shot at Hi-Potion being inside. But if you have Diamond Armlet (remember, only item % chances will differ), you have 50% chance that a spawned treasure will hold anywhere from 1 to 5000 gil. Then that means that you have 50% chance for item to be inside. That 50% chance is further divided between 90% shot at X-Potion being inside, and remaining 10% shot at Dark Matter being inside. ------------------------------------------------------------------------------- NALBINA FORTRESS TRENo01 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Lower Apartments - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 100% | 0% | - | Potion | Potion with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 100% | 0% | - | Potion | Potion with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- THE ROYAL CITY OF RABANASTRE - LOWTOWN TRENo02 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - North Sprawl - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 70% | 50% | ~30 | Potion | Eye Drops with Diamond Armlet | ~100 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 70% | 50% | ~20 | Red Fang | Phoenix Down with Diamond Armlet | ~100 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | yes | 70% | 50% | ~30 | Potion | Potion with Diamond Armlet | ~200 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 70% | 50% | ~30 | Potion | Antidote with Diamond Armlet | ~100 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | yes | 70% | 50% | ~70 | Potion | Potion with Diamond Armlet | ~350 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - South Sprawl - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06 | yes | 70% | 50% | ~40 | Potion | Antidote with Diamond Armlet | ~150 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07*| no | 100% | 50% | ~100 | Potion | Eye Drops with Diamond Armlet | ~200 | Knot of Rust | Ether * This treasure is located in front of Dalan's. Do not open it until you obtain Zodiac Spear from Necrohol of Nabudis. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 08 | yes | 70% | 50% | ~30 | Potion | Potion with Diamond Armlet | ~100 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 09 | yes | 70% | 50% | ~60 | Potion | Potion with Diamond Armlet | ~250 | Knot of Rust | Hi-Ether ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- DALMASCA ESTERSAND TRENo03 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Stepping - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 70% | 60% | ~50 | Potion | Hi-Potion with Diamond Armlet | ~160 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 70% | 60% | ~50 | Potion | Eye Drops with Diamond Armlet | ~160 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | yes | 70% | 60% | ~50 | Potion | Potion with Diamond Armlet | ~170 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 70% | 60% | ~50 | Potion | Potion with Diamond Armlet | ~170 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | yes | 70% | 60% | ~120 | Potion | Hi-Potion with Diamond Armlet | ~430 | Knot of Rust | Hi-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06 | yes | 70% | 60% | ~45 | Potion | Antidote with Diamond Armlet | ~155 | Knot of Rust | Hi-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07 | yes | 70% | 60% | ~80 | Potion | Antidote with Diamond Armlet | ~200 | Knot of Rust | Hi-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 08 | yes | 70% | 60% | ~45 | Potion | Escutcheon with Diamond Armlet | ~155 | Knot of Rust | Hi-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Outpost - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 09 | yes | 70% | 60% | ~15 | Potion | Potion with Diamond Armlet | ~30 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10 | yes | 70% | 60% | ~15 | Potion | Potion with Diamond Armlet | ~30 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 11 | yes | 70% | 60% | ~15 | Potion | Potion with Diamond Armlet | ~30 | Knot of Rust | Hi-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Yardang Labyrinth - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 12 | yes | 67% | 60% | ~90 | Potion | Hi-Potion with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 13 | yes | 67% | 40% | ~90 | Potion | Ether with Diamond Armlet | ~500 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 14 | yes | 67% | 20% | ~150 | Potion | Echo Herbs with Diamond Armlet | ~800 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 15 | yes | 67% | 25% | ~90 | Potion | Aero Mote with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 16 | yes | 67% | 35% | ~90 | Potion | Phoenix Down with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 17 | yes | 67% | 90% | ~90 | Potion | Onion Bolts with Diamond Armlet | ~500 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sand-swept Naze - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 18 | yes | 65% | 35% | ~120 | Potion | Handkerchief with Diamond Armlet | ~400 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 19 | yes | 65% | 60% | ~250 | Potion | Echo Herbs with Diamond Armlet | ~700 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 20 | yes | 70% | 30% | ~70 | Potion | Onion Shot with Diamond Armlet | ~200 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 21 | yes | 70% | 30% | ~70 | Potion | Gold Needle with Diamond Armlet | ~200 | Knot of Rust | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 22 | yes | 75% | 40% | ~70 | Potion | Hi-Potion with Diamond Armlet | ~180 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 23 | yes | 75% | 40% | ~100 | Potion | Rod with Diamond Armlet | ~250 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 24 | yes | 75% | 40% | ~100 | Potion | Ether with Diamond Armlet | ~250 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 25 | yes | 75% | 40% | ~70 | Potion | G-Foe: nearest with Diamond Armlet | ~180 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Banks of the Nebra - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 26 | yes | 67% | 50% | ~200 | Potion | Phoenix Down with Diamond Armlet | ~620 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 27 | yes | 67% | 50% | ~150 | Potion | G-Ally: status = REF with Diamond Armlet | ~390 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 28 | yes | 67% | 50% | ~180 | Potion | Eye Drops with Diamond Armlet | ~390 | Knot of Rust | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 29 | yes | 67% | 50% | ~150 | Potion | Ether with Diamond Armlet | ~390 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 30 | yes | 67% | 50% | ~150 | Potion | Antidote with Diamond Armlet | ~390 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 31 | yes | 67% | 50% | ~120 | Potion | Potion with Diamond Armlet | ~390 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 32 | yes | 67% | 50% | ~100 | Potion | Echo Herbs with Diamond Armlet | ~180 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Yoma - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 33 | yes | 75% | 20% | ~200 | Potion | G-Ally: lowest DEF with Diamond Armlet | ~1000 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 34 | yes | 75% | 20% | ~200 | Potion | War Hammer with Diamond Armlet | ~1000 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 35 | yes | 75% | 20% | ~200 | Potion | Hi-Potion with Diamond Armlet | ~1000 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 36 | yes | 75% | 20% | ~200 | Potion |G-Ally:strongest weapon with Diamond Armlet | ~1000 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 37 | yes | 75% | 20% | ~200 | Potion | Sirius with Diamond Armlet | ~1000 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 38 | yes | 75% | 20% | ~200 | Potion | Hi-Potion with Diamond Armlet | ~1000 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 39 | yes | 75% | 20% | ~200 | Potion | Hi-Potion with Diamond Armlet | ~1000 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 40 | yes | 75% | 20% | ~200 | Potion | Ether with Diamond Armlet | ~1000 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 41 | yes | 75% | 20% | ~200 | Potion | Close Helmet with Diamond Armlet | ~1000 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Broken Sands - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 42 | yes | 75% | 20% | ~200 | Potion | G-Ally: lowest HP with Diamond Armlet | ~1000 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 43 | yes | 75% | 20% | ~200 | Potion | Ether with Diamond Armlet | ~1000 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 44 | yes | 75% | 20% | ~200 | Potion | Ether with Diamond Armlet | ~1000 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 45 | yes | 75% | 20% | ~200 | Potion | G-Ally: lowest MDEF with Diamond Armlet | ~1000 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 46 | yes | 75% | 20% | ~200 | Potion | Hornito with Diamond Armlet | ~1000 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 47 | yes | 75% | 20% | ~200 | Potion | Ether with Diamond Armlet | ~1000 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 48 | yes | 75% | 20% | ~200 | Potion | Ether with Diamond Armlet | ~1000 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- GIZA PLAINS TRENo04 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Throne Road - The Dry - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | no | 100% | 0% | - | Potion | Potion with Diamond Armlet | - | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 72% | 50% | ~55 | Potion | Antidote with Diamond Armlet | ~160 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | yes | 72% | 50% | ~55 | Potion | Antidote with Diamond Armlet | ~160 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 72% | 50% | ~55 | Potion | Potion with Diamond Armlet | ~160 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | yes | 72% | 50% | ~60 | Potion | Potion with Diamond Armlet | ~170 | Knot of Rust | Hi-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06 | yes | 72% | 50% | ~55 | Potion | Antidote with Diamond Armlet | ~160 | Knot of Rust | Hi-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07 | yes | 72% | 50% | ~55 | Potion | Antidote with Diamond Armlet | ~160 | Knot of Rust | Hi-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gizas North Bank - The Dry - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 08 | yes | 70% | 60% | ~60 | Potion | Eye Drops with Diamond Armlet | ~250 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 09 | yes | 70% | 60% | ~70 | Potion | Eye Drops with Diamond Armlet | ~250 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10 | yes | 70% | 60% | ~70 | Potion | Ether with Diamond Armlet | ~250 | Knot of Rust | Hi-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 11 | yes | 67% | 70% | ~90 | Potion | Remedy with Diamond Armlet | ~250 | Knot of Rust | Hi-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 12 | yes | 67% | 70% | ~50 | Potion | Potion with Diamond Armlet | ~250 | Knot of Rust | Hi-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 13 | yes | 88% | 100% | ~100 | - | - with Diamond Armlet | ~350 | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gizas South Bank - The Dry - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 14 | no | 70% | 30% | 550 | Potion | Ether with Diamond Armlet | 50000 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 15 | yes | 85% | 50% | ~40 | Potion | Dark Mote with Diamond Armlet | ~50 | Knot of Rust | Hi-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 16 | yes | 70% | 50% | ~80 | Potion | Antidote with Diamond Armlet | ~300 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 17 | yes | 70% | 50% | ~80 | Potion | Ether with Diamond Armlet | ~300 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 18 | yes | 65% | 35% | ~320 | Potion | Broadsword with Diamond Armlet | ~600 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Warrior's Wash - The Dry - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 19 | yes | 75% | 70% | ~50 | Potion | Cotton Shirt with Diamond Armlet | ~500 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 20 | yes | 75% | 35% | ~70 | Potion | Eye Drops with Diamond Armlet | ~500 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 21 | yes | 75% | 35% | ~100 | Potion | Potion with Diamond Armlet | ~1200 | Knot of Rust | Hi-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Toam Hills - The Dry - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 22 | yes | 67% | 45% | ~50 | Potion | Hi-Potion with Diamond Armlet | ~200 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 23 | yes | 67% | 45% | ~80 | Hi-Potion | Ether with Diamond Armlet | ~200 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 24 | yes | 67% | 45% | ~50 | Potion | Potion with Diamond Armlet | ~190 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 25 | yes | 67% | 45% | ~50 | Red Fand | Red Fang with Diamond Armlet | ~190 | Knot of Rust | Hi-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 26 | yes | 67% | 45% | ~80 | Potion | Potion with Diamond Armlet | ~200 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 27 | yes | 67% | 45% | ~50 | Potion | Potion with Diamond Armlet | ~190 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Starfall Field - The Dry - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 28 | yes | 75% | 70% | ~50 | Potion | Eye Drops with Diamond Armlet | ~290 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 29 | yes | 75% | 30% | ~80 | Escutcheon | Eye Drops with Diamond Armlet | ~290 | Knot of Rust | Hi-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 30 | yes | 75% | 50% | ~60 | Potion | Potion with Diamond Armlet | ~290 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 31 | yes | 75% | 66% | ~70 | Ether | Ether with Diamond Armlet | ~320 | Knot of Rust | Hi-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 32 | yes | 75% | 50% | ~70 | Potion | Potion with Diamond Armlet | ~300 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Throne Road - The Rains - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 33 | yes | 50% | 55% | ~150 | Knot of Rust | Longbow with Diamond Armlet | ~500 | Knot of Rust | Vanishga Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 34 | yes | 70% | 40% | ~150 | Knot of Rust | Dark Mote with Diamond Armlet | ~500 | Knot of Rust | Reflectga Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 35 | yes | 72% | 35% | ~150 | Phoenix Down | Ether with Diamond Armlet | ~500 | Knot of Rust | Float Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 36 | yes | 75% | 30% | ~150 | Knot of Rust | G-Foe: status = BLI with Diamond Armlet | ~500 | Knot of Rust | Warp Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gizas North Bank - The Rains - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 37 | yes | 67% | 40% | ~200 | Knot of Rust | Dark Mote with Diamond Armlet | ~400 | Knot of Rust | Reflectga Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 38 | yes | 50% | 50% | ~200 | Knot of Rust | Battle Bamboo with Diamond Armlet | ~400 | Knot of Rust | Vanishga Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 39 | yes | 67% | 30% | ~200 | Echo Herbs | Ether with Diamond Armlet | ~400 | Knot of Rust | Float Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 40 | yes | 67% | 40% | ~200 | Knot of Rust |G-Foe:status = HP Crit with Diamond Armlet | ~400 | Knot of Rust | Warp Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gizas South Bank - The Rains - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 41 | yes | 45% | 50% | ~220 | Knot of Rust | Rose Corsage with Diamond Armlet | ~400 | Knot of Rust | Vanishga Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 42 | yes | 67% | 40% | ~220 | Phoenix Down | Dark Mote with Diamond Armlet | ~400 | Knot of Rust | Reflectga Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 43 | yes | 68% | 40% | ~220 | Knot of Rust | G-Foe: chr HP = 100% with Diamond Armlet | ~400 | Knot of Rust | Float Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 44 | yes | 67% | 35% | ~220 | Echo Herbs | Ether with Diamond Armlet | ~400 | Knot of Rust | Warp Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 45 | yes | 35% | 60% | ~50 | Knot of Rust | Jade Collar with Diamond Armlet | ~200 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Warrior's Wash - The Rains - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 46 | yes | 67% | 40% | ~160 | Knot of Rust | Dark Mote with Diamond Armlet | ~400 | Knot of Rust | Reflectga Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 47 | yes | 50% | 55% | ~160 | Knot of Rust | Bronze Mace with Diamond Armlet | ~400 | Knot of Rust | Vanishga Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 48 | yes | 67% | 35% | ~160 | Echo Herbs | Ether with Diamond Armlet | ~400 | Knot of Rust | Float Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 49 | yes | 67% | 35% | ~160 | Knot of Rust | G-Foe: status = SIL with Diamond Armlet | ~400 | Knot of Rust | Warp Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 50 | yes | 50% | 40% | ~160 | Knot of Rust | Onion Bombs with Diamond Armlet | ~400 | Knot of Rust | Float Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Toam Hills - The Rains - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 51 | yes | 67% | 35% | ~250 | Knot of Rust | Dark Mote with Diamond Armlet | ~400 | Knot of Rust | Reflectga Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 52 | yes | 50% | 55% | ~80 | Knot of Rust | Main Gauche with Diamond Armlet | ~400 | Knot of Rust | Vanishga Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 53 | yes | 67% | 40% | ~80 | Knot of Rust |G-Foe: chr status = BLI with Diamond Armlet | ~400 | Knot of Rust | Float Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 54 | yes | 67% | 30% | ~80 | Knot of Rust | Ether with Diamond Armlet | ~400 | Knot of Rust | Warp Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Starfall Field - The Rains - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 55 | yes | 69% | 40% | ~210 | Phoenix Down | Dark Mote with Diamond Armlet | ~400 | Knot of Rust | Reflectga Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 56 | yes | 50% | 50% | ~210 | Knot of Rust | Heavy Coat with Diamond Armlet | ~400 | Knot of Rust | Vanishga Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 57 | yes | 69% | 25% | ~210 | Rose Corsage | G-Foe: status = IMM with Diamond Armlet | ~400 | Knot of Rust | Float Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 58 | yes | 69% | 40% | ~210 | Knot of Rust | G-Foe: undead with Diamond Armlet | ~400 | Knot of Rust | Warp Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 59 | yes | 50% | 55% | ~210 | Knot of Rust | Chainmail with Diamond Armlet | ~400 | Knot of Rust | Vanishga Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 60 | yes | 73% | 40% | ~210 | Echo Herbs | Dark Mote with Diamond Armlet | ~400 | Knot of Rust | Float Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tracks of the Beast - The Rains - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 61 | yes | 67% | 40% | ~300 | Knot of Rust | G-Foe: status = DIA with Diamond Armlet | ~400 | Knot of Rust | Vanishga Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 62 | yes | 67% | 40% | ~300 | Knot of Rust | G-Foe: thunder - weak with Diamond Armlet | ~1000 | Knot of Rust | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 63 | yes | 50% | 50% | ~300 | Knot of Rust | Jackboots with Diamond Armlet | ~400 | Knot of Rust | Holy Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 64 | yes | 50% | 50% | ~300 | Knot of Rust | Black Belt with Diamond Armlet | ~400 | Knot of Rust | Scathe Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- DALMASCA WESTERSAND TRENo05 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Galtea Downs - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 65% | 30% | ~110 | Potion | Onion Arrow with Diamond Armlet | ~1000 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 65% | 30% | ~120 | Potion | Water Mote with Diamond Armlet | ~1000 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | yes | 65% | 50% | ~130 | Potion | Potion with Diamond Armlet | ~1000 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 50% | 100% | ~10 | - | - with Diamond Armlet | ~50 | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | yes | 65% | 30% | ~150 | Potion | Onion Arrow with Diamond Armlet | ~1000 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06 | yes | 65% | 30% | ~160 | Potion | Phoenix Down with Diamond Armlet | ~1000 | Knot of Rust | Balance Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Midfault - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07 | yes | 70% | 30% | ~70 | Potion | Remedy with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 08 | yes | 70% | 30% | ~70 | Hi-Potion | Hi-Potion with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 09 | yes | 70% | 30% | ~70 | Potion | Holy Mote with Diamond Armlet | ~500 | Knot of Rust | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10 | yes | 70% | 30% | ~70 | Potion | Ether with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 11 | yes | 70% | 30% | ~70 | Potion | Remedy with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 12 | yes | 70% | 30% | ~70 | Hi-Potion | Onion Shot with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 13 | yes | 70% | 30% | ~70 | Hi-Potion | Hi-Potion with Diamond Armlet | ~500 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shimmering Horizons - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 14 | yes | 70% | 25% | ~600 | Remedy | Onion Bolts with Diamond Armlet | ~200 | Knot of Rust | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 15 | yes | 50% | 35% | ~400 | Potion | Hastega Mote with Diamond Armlet | ~1600 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 16 | yes | 65% | 35% | ~80 | Hi-Potion | Hi-Potion with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 17 | yes | 65% | 35% | ~80 | Potion | Ether with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 18 | yes | 65% | 35% | ~80 | Potion | Remedy with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 19 | yes | 65% | 35% | ~80 | Hi-Potion | Phoenix Down with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 20 | yes | 65% | 35% | ~80 | Potion | Remedy with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 21 | yes | 70% | 30% | ~100 | Hi-Potion | Ether with Diamond Armlet | ~500 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Windtrace Dunes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 22 | yes | 68% | 30% | ~90 | Hi-Potion | Hi-Potion with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 23 | yes | 68% | 30% | ~90 | Hi-Potion | Hi-Potion with Diamond Armlet | ~500 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 24 | yes | 68% | 30% | ~90 | Potion | Remedy with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 25 | yes | 68% | 30% | ~90 | Potion | Ether with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 26 | yes | 68% | 30% | ~90 | Potion | Remedy with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 27 | yes | 68% | 30% | ~90 | Hi-Potion | Phoenix Down with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 28 | yes | 68% | 30% | ~350 | Potion | Remedy with Diamond Armlet | ~2000 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 29 | yes | 68% | 30% | ~350 | Hi-Potion | Phoenix Down with Diamond Armlet | ~2000 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Corridor of Sand - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 30 | yes | 65% | 30% | ~100 | Potion | Balance Mote with Diamond Armlet | ~1000 | Knot of Rust | Holy Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 31 | yes | 65% | 30% | ~100 | Potion | Onion Shot with Diamond Armlet | ~1000 | Knot of Rust | Holy Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 32 | yes | 65% | 30% | ~120 | Potion | Ether with Diamond Armlet | ~1000 | Knot of Rust | Holy Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 33 | yes | 65% | 30% | ~120 | Potion | Potion with Diamond Armlet | ~1000 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 34 | yes | 65% | 30% | ~120 | Potion | Echo Herbs with Diamond Armlet | ~1000 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- GARAMSYTHE WATERWAY TRENo06 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Northern Sluiceway - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 65% | 40% | ~50 | Potion | Potion with Diamond Armlet | ~300 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 65% | 40% | ~50 | Hi-Potion | Antidote with Diamond Armlet | ~300 | Knot of Rust | Float Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | yes | 65% | 40% | ~50 | Potion | Potion with Diamond Armlet | ~300 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 65% | 40% | ~50 | Ether | Ether with Diamond Armlet | ~300 | Knot of Rust | Float Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | yes | 65% | 40% | ~50 | Remedy | Antidote with Diamond Armlet | ~300 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06 | yes | 65% | 40% | ~50 | Potion | Potion with Diamond Armlet | ~300 | Knot of Rust | Float Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - North Spur Sluiceway - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07 | yes | 65% | 45% | ~40 | Phoenix Down | Phoenix Down with Diamond Armlet | ~300 | Knot of Rust | Remedy - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 08 | yes | 65% | 45% | ~40 | Hi-Potion | Ether with Diamond Armlet | ~300 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 09 | yes | 65% | 45% | ~40 | Phoenix Down | Potion with Diamond Armlet | ~300 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10 | yes | 65% | 30% | ~75 | Oak Staff | Potion with Diamond Armlet | ~300 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 11 | yes | 65% | 45% | ~80 | Mage Masher | Mage Masher with Diamond Armlet | ~300 | Knot of Rust | Gold Needle - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 12 | yes | 65% | 65% | ~80 | Potion | Potion with Diamond Armlet | ~300 | Knot of Rust | Vanishga Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - East Waterway Control - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 13 | yes | 75% | 30% | ~45 | Potion | Eye Drops with Diamond Armlet | ~300 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 14 | yes | 75% | 30% | ~45 | Potion | Potion with Diamond Armlet | ~300 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 15 | yes | 75% | 30% | ~80 | Hi-Potion | Hi-Potion with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No. 11 Channel (water is not drained) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 16 | yes | 80% | 30% | ~45 | Potion | Ether with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 17 | yes | 65% | 30% | ~50 | Longsword | Antidote with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 18 | yes | 65% | 30% | ~80 | Escutcheon | Escutcheon with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 19 | yes | 70% | 50% | ~80 | Leather Armor | Phoenix Down with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 20 | yes | 80% | 30% | ~100 | Potion | Eye Drops with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No. 11 Channel (water is drained) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 21 | yes | 60% | 60% | ~100 | Knot of Rust | Potion with Diamond Armlet | ~2000 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 22 | yes | 60% | 50% | ~500 | Knot of Rust | Ether with Diamond Armlet | ~100 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 23 | yes | 60% | 60% | ~100 | Knot of Rust | Potion with Diamond Armlet | ~1500 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 24 | no | 50% | 0% | - | Knot of Rust | Ether with Diamond Armlet | - | Mirror Mail | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 25 | yes | 60% | 50% | ~500 | Knot of Rust | Ether with Diamond Armlet | ~100 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 26 | yes | 60% | 60% | ~100 | Knot of Rust | Potion with Diamond Armlet | ~2000 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Southern Sluiceway - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 27 | no | 100% | 0% | - | Leather Shield | Hi-Potion with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 28 | no | 100% | 0% | - | Dagger | Phoenix Down with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - West Sluice Control - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 29 | no | 100% | 0% | - | Phoenix Down | Red Fang with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No. 10 Channel (water is not drained) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 30 | yes | 73% | 30% | ~100 | Potion | Phoenix Down with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 31 | yes | 65% | 35% | ~200 | Cotton Shirt | Phoenix Down with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 32 | yes | 73% | 30% | ~400 | G-Foe: targeting self | Potion with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 33 | yes | 73% | 30% | ~300 | Hi-Potion | Hi-Potion with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No. 10 Channel (water is drained) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 34 | yes | 60% | 60% | ~100 | Knot of Rust | Ether with Diamond Armlet | ~2000 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 35 | yes | 60% | 50% | ~500 | Knot of Rust | Potion with Diamond Armlet | ~100 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 36 | yes | 60% | 60% | ~100 | Knot of Rust | Ether with Diamond Armlet | ~2000 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 37 | no | 50% | 0% | - | Knot of Rust | Ether with Diamond Armlet | - | Iga Blade | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 38 | yes | 60% | 50% | ~500 | Knot of Rust | Potion with Diamond Armlet | ~100 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No. 3 Cloaca Spur (water is drained) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 39 | yes | 60% | 60% | ~100 | Knot of Rust | Ether with Diamond Armlet | ~1800 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 40 | yes | 60% | 60% | ~100 | Knot of Rust | Ether with Diamond Armlet | ~1800 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 41 | yes | 50% | 50% | ~700 | Knot of Rust | Potion with Diamond Armlet | ~100 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No. 4 Cloaca Spur (water is drained) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 42 | yes | 60% | 60% | ~100 | Knot of Rust | Potion with Diamond Armlet | ~1500 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 43 | yes | 50% | 60% | ~600 | Knot of Rust | Ether with Diamond Armlet | ~100 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 44 | yes | 60% | 60% | ~100 | Knot of Rust | Potion with Diamond Armlet | ~2000 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- THE ROYAL PALACE OF RABANASTRE TRENo07 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cellars - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01*| no | 90% | 0% | - | Elixir | Elixir with Diamond Armlet | - | - | - * This treasure is located in SE corner of [Cellars]. Do not open it if you want to obtain Zodiac Spear from Necrohol of Nabudis. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | no | 90% | 25% | ~90 | Antidote | Antidote with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | no | 90% | 25% | ~100 | Remedy | Remedy with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | no | 90% | 25% | ~90 | Ether | Ether with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | no | 90% | 25% | ~90 | Phoenix Down | Phoenix Down with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06 | no | 90% | 25% | ~90 | Potion | Potion with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- NALBINA DUNGEONS TRENo08 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Stockade - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 100% | 0% | - | Knot of Rust | Knot of Rust with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 100% | 0% | - | Knot of Rust | Knot of Rust with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | yes | 100% | 0% | - | Knot of Rust | Knot of Rust with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 100% | 0% | - | Knot of Rust | Knot of Rust with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Confiscatory - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | no | 100% | 0% | - | Tourmaline Ring | Tourmaline Ring with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06*| no | 100% | 100% | 316 | - | - with Diamond Armlet | - | - | - * This treasure is located just across the SCR in [Confiscatory]. I suggest saving your game and prying open all of them to see which yields gil. Once you know, reload your game and claim gambit and accessory, but leave this -treasure alone if you want to obtain Zodiac Spear from Necrohol of Nabudis. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07 | no | 100% | 0% | - |G-Foe:targeting leader | G-Foe:targeting leader with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Black Watch - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 08 | no | 90% | 0% | - | Knot of Rust | Aero Mote with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 09 | no | 90% | 0% | - | Knot of Rust | Chromed Leathers with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10 | no | 90% | 0% | - | Knot of Rust | Knot of Rust with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 11 | no | 90% | 0% | - | Knot of Rust | G-Ally: HP < 60% with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 12 | no | 90% | 0% | - | Knot of Rust | Ether with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 13 | no | 90% | 0% | - | Knot of Rust | G-Foe: targeting ally with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 14 | no | 90% | 0% | - | Knot of Rust | Water Mote with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- BARHEIM PASSAGE TRENo09 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Lightworks - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | no | 100% | 100% | ~333 | - | - with Diamond Armlet | ~5000 | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | no | 100% | 100% | ~555 | - | - with Diamond Armlet | ~5000 | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | no | 100% | 100% | 777 | - | - with Diamond Armlet | 5000 | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Op Sector 29 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 80% | 30% | ~300 | Onion Arrows | Onion Arrows with Diamond Armlet | ~300 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | yes | 80% | 30% | ~150 | Eye Drops | Antidote with Diamond Armlet | ~200 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06 | yes | 80% | 30% | ~100 | Phoenix Down | Antidote with Diamond Armlet | ~200 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Great Eastern Passage - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07 | yes | 80% | 25% | ~150 | Antidote | Antidote with Diamond Armlet | ~1000 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 08 | yes | 80% | 25% | ~200 | Potion | Onion Shot with Diamond Armlet | ~1000 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 09 | yes | 80% | 25% | ~200 | Potion | G-Ally: HP < 40% with Diamond Armlet | ~1000 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10 | yes | 80% | 25% | ~200 | Potion | Ether with Diamond Armlet | ~1000 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 11 | yes | 80% | 25% | ~100 | Remedy | Remedy with Diamond Armlet | ~1000 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Special Op Sector 3 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 12 | yes | 90% | 5% | ~650 | Potion | Onion Arrows with Diamond Armlet | ~2000 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 13 | yes | 90% | 50% | ~350 | Potion | Phoenix Down with Diamond Armlet | ~650 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Op Sector 37 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 14 | yes | 80% | 30% | ~200 | Potion | Headgear with Diamond Armlet | ~500 | Knot of Rust | Warp Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 15 | yes | 80% | 20% | ~200 | Phoenix Down | Buckler with Diamond Armlet | ~500 | Knot of Rust | Warp Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 16 | yes | 80% | 20% | ~100 | Potion | G-Ally: party leader with Diamond Armlet | ~500 | Knot of Rust | Warp Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 17 | yes | 60% | 35% | ~500 | Mage Masher | Mage Masher with Diamond Armlet | ~1200 | Knot of Rust | Warp Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Great Central Passage - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 18 | yes | 83% | 70% | ~100 | Potion | Leather Helm with Diamond Armlet | ~800 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 19 | yes | 83% | 20% | ~320 | Potion | Echo Herbs with Diamond Armlet | ~800 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 20 | yes | 83% | 25% | ~190 | Potion | G-Foe: HP >= 50% with Diamond Armlet | ~800 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Zeviah Subterrane - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 21 | yes | 77% | 30% | ~100 | Potion | Light Woven Shirt with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 22 | yes | 77% | 30% | ~70 | Phoenix Down | Hi-Potion with Diamond Armlet | ~400 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 23 | yes | 77% | 30% | ~90 | Potion | Ether with Diamond Armlet | ~400 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 24 | yes | 77% | 30% | ~180 | Water Mote | Antidote with Diamond Armlet | ~550 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 25 | yes | 77% | 30% | ~150 | Phoenix Down | Phoenix Down with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 26 | yes | 77% | 30% | ~120 | Potion | G-Self with Diamond Armlet | ~600 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 27 | yes | 85% | 15% | ~560 | Phoenix Down | Oaken Pole with Diamond Armlet | ~1800 | Knot of Rust | Scathe Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 28 | yes | 60% | 30% | ~200 | Potion | Hi-Potion with Diamond Armlet | ~660 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Special Op Sector 5 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 29 | yes | 70% | 100% | ~3000 | - | - with Diamond Armlet | ~100 | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 30 | yes | 70% | 100% | ~100 | - | - with Diamond Armlet | ~3000 | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 31 | yes | 70% | 100% | ~3000 | - | - with Diamond Armlet | ~100 | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 32 | yes | 70% | 100% | ~3000 | - | - with Diamond Armlet | ~100 | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 33 | yes | 70% | 100% | ~100 | - | - with Diamond Armlet | ~3000 | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - East-West Bypass - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 34 | yes | 50% | 75% | ~100 | Knot of Rust | Knot of Rust with Diamond Armlet | ~3000 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 35 | yes | 50% | 75% | ~3000 | Knot of Rust | Knot of Rust with Diamond Armlet | ~100 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 36 | yes | 50% | 75% | ~100 | Knot of Rust | Turtleshell Choker with Diamond Armlet | ~3000 | Knot of Rust | Bubble Belt - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Zeviah Span - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 37 | yes | 70% | 90% | ~100 | Knot of Rust | Knot of Rust with Diamond Armlet | ~3000 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 38 | yes | 70% | 90% | ~3000 | Knot of Rust | Knot of Rust with Diamond Armlet | ~100 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 39 | yes | 70% | 90% | ~100 | Knot of Rust | Knot of Rust with Diamond Armlet | ~3000 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 40 | yes | 70% | 90% | ~100 | Knot of Rust | Knot of Rust with Diamond Armlet | ~3000 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 41 | yes | 70% | 50% | ~3000 | Knot of Rust | Celebrant's Miter with Diamond Armlet | ~100 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 42 | yes | 70% | 90% | ~100 | Knot of Rust | Knot of Rust with Diamond Armlet | ~3000 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 43 | yes | 70% | 90% | ~3000 | Knot of Rust | Knot of Rust with Diamond Armlet | ~100 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 44 | yes | 70% | 50% | ~100 | Knot of Rust | Cleric's Robes with Diamond Armlet | ~3000 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - West Annex - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 45 | yes | 70% | 90% | ~100 | Knot of Rust | Knot of Rust with Diamond Armlet | ~3000 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 46 | yes | 70% | 90% | ~3000 | Knot of Rust | Knot of Rust with Diamond Armlet | ~100 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 47 | yes | 90% | 0% | - | Knot of Rust | Knot of Rust with Diamond Armlet | - | Knot of Rust | Sweep - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 48 | yes | 30% | 40% | ~500 | Elixir | Elixir with Diamond Armlet | ~1000 | X-Potion | Zodiac Escutcheon - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 49 | yes | 70% | 90% | ~3000 | Knot of Rust | Knot of Rust with Diamond Armlet | ~100 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 50 | yes | 70% | 50% | ~100 | Knot of Rust | Dragon Mail with Diamond Armlet | ~3000 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 51 | yes | 70% | 90% | ~100 | Knot of Rust | Knot of Rust with Diamond Armlet | ~3000 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 52 | yes | 70% | 90% | ~100 | Knot of Rust | Knot of Rust with Diamond Armlet | ~3000 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 53 | yes | 70% | 90% | ~3000 | Knot of Rust | Knot of Rust with Diamond Armlet | ~100 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Terminus No. 7 Adjunct - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 54 | no | 100% | 10% | ~10000| Knot of Rust | Knot of Rust with Diamond Armlet | ~20000| Kaiser Shield | Kaiser Shield - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- LHUSU MINES TRENo10 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shaft Entry - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 85% | 50% | ~260 | Knot of Rust | Dark Mote with Diamond Armlet | ~700 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 85% | 50% | ~270 | Knot of Rust | Onion Arrows with Diamond Armlet | ~700 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Transitway 1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | yes | 79% | 50% | ~280 | Knot of Rust | Dark Mote with Diamond Armlet | ~660 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 81% | 70% | ~220 | Knot of Rust | Killer Bow with Diamond Armlet | ~550 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shunia Twinspan - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | yes | 90% | 50% | ~150 | Knot of Rust | Water Mote with Diamond Armlet | ~420 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06 | yes | 75% | 50% | ~150 | Knot of Rust | Dark Mote with Diamond Armlet | ~420 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Site 2 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07 | yes | 80% | 50% | ~300 | Knot of Rust | Dark Mote with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 08 | yes | 80% | 50% | ~250 | Knot of Rust | Water Mote with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 09 | yes | 80% | 50% | ~250 | Knot of Rust | G-Self: status = REF with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10 | yes | 80% | 50% | ~180 | Knot of Rust | G-Foe: HP >= 500 with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 11 | yes | 80% | 70% | ~150 | Knot of Rust | Assassin's Dagger with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Site 3 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 12 | yes | 60% | 0% | - | Knot of Rust | Ether with Diamond Armlet | - | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 13 | yes | 60% | 0% | - | Knot of Rust | Balance Mote with Diamond Armlet | - | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 14 | yes | 60% | 0% | - | Knot of Rust | Ether with Diamond Armlet | - | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 15 | yes | 60% | 0% | - | Knot of Rust | Balance Mote with Diamond Armlet | - | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 16 | yes | 100% | 0% | - | Knot of Rust | Potion with Diamond Armlet | - | Knot of Rust | Caliper - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Site 9 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 17 | yes | 60% | 60% | ~500 | Knot of Rust | Morning Star with Diamond Armlet | ~1500 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 18 | yes | 60% | 0% | - | Knot of Rust | Fomalhaut with Diamond Armlet | - | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Site 11 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 19 | yes | 60% | 60% | ~5000 | Knot of Rust | Spica with Diamond Armlet | ~10000| Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 20 | yes | 60% | 10% | ~200 | Knot of Rust | Ether with Diamond Armlet | ~300 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Site 5 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 21 | yes | 60% | 0% | - | Knot of Rust | Vanishga Mote with Diamond Armlet | - | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 22 | yes | 60% | 0% | - | Knot of Rust | Ether with Diamond Armlet | - | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 23 | yes | 60% | 0% | - | Knot of Rust | Ether with Diamond Armlet | - | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 24 | yes | 60% | 0% | - | Knot of Rust | Balance Mote with Diamond Armlet | - | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 25 | yes | 100% | 0% | - | Knot of Rust | Ether with Diamond Armlet | - | Knot of Rust | Mirage Vest - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 26 | yes | 20% | 0% | - | Knot of Rust | Escutcheon with Diamond Armlet | - | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 27 | yes | 60% | 0% | - | Knot of Rust | Warp Mote with Diamond Armlet | - | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 28 | yes | 60% | 0% | - | Knot of Rust | Float Mote with Diamond Armlet | - | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Site 6 South - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 29 | yes | 50% | 65% | ~1000 | Knot of Rust | Maximillian with Dia ond Armlet | ~3000 | Knot of Rust | Scathe Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 30 | yes | 80% | 15% | ~100 | Knot of Rust | Ether with Diamond Armlet | ~10000| Knot of Rust | Scathe Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Site 6 North - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 31 | yes | 50% | 10% | ~1000 | Knot of Rust | Scathe Mote with Diamond Armlet | ~3000 | Knot of Rust | Scathe Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 32 | no | 50% | 0% | - | Aegis Shield | Aegis Shield with Diamond Armlet | - | Aegis Shield | Aegis Shield - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- DREADNOUGHT LEVIATHAN TRENo11 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Port Section - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 90% | 50% | ~200 | Phoenix Down | Blue Fang with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 90% | 60% | ~250 | Reflectga Mote | Handaxe with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | yes | 90% | 50% | ~180 | Hi-Potion |G-Ally:status - HP Crit with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Large Freight Stores - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 90% | 50% | ~350 | Hi-Potion | Onion Bolts with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | yes | 90% | 50% | ~350 | Hi-Potion | Blue Fang with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06 | yes | 90% | 50% | ~350 | Phoenix Down | Reflectga Mote with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Starboard Section - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07 | yes | 90% | 23% | ~180 | Phoenix Down | Blue Fang with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 08 | yes | 90% | 60% | ~300 | Reflectga Mote | Killer Bow with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 09 | yes | 90% | 23% | ~300 | Hi-Potion | G-Ally: HP < 80% with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10 | yes | 90% | 23% | ~360 | Ether | Ether with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sub-control Room - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 11 | no | 100% | 40% | ~550 | Reflectga Mote | Ancient Sword with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 12 | no | 100% | 40% | ~550 | Phoenix Down | Assassin's Dagger with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- OGIR-YENSA SANDSEA TRENo12 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Platform 1 - Refinery - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 80% | 50% | ~120 | Potion | Bronze Shield with Diamond Armlet | ~600 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 80% | 35% | ~300 | Potion | Phoenix Down with Diamond Armlet | ~600 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | yes | 80% | 35% | ~150 | Potion | Ether with Diamond Armlet | ~600 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - East Junction - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 75% | 30% | ~100 | Potion | Reflectga Mote with Diamond Armlet | ~500 | Knot of Rust | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | yes | 75% | 30% | ~100 | Phoenix Down | Killer Bow with Diamond Armlet | ~500 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06 | yes | 75% | 30% | ~150 | Hi-Potion | Onion Arrows with Diamond Armlet | ~550 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07 | yes | 75% | 30% | ~350 | Potion | Mace with Diamond Armlet | ~900 | Knot of Rust | Scathe Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 08 | yes | 75% | 30% | ~100 | Potion | Onion Bombs with Diamond Armlet | ~500 | Knot of Rust | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 09 | yes | 75% | 30% | ~200 | Ether | Ether with Diamond Armlet | ~500 | Knot of Rust | Scathe Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10 | yes | 75% | 30% | ~200 | Hi-Potion | Handaxe with Diamond Armlet | ~600 | Knot of Rust | Chronos Tear - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 11 | yes | 80% | 15% | ~500 | Cypress Pole | Capella with Diamond Armlet | ~900 | Knot of Rust | Chronos Tear - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 12 | yes | 80% | 10% | ~500 | Spear | Zwill Blade with Diamond Armlet | ~1000 | Knot of Rust | Scathe Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 13 | yes | 75% | 30% | ~100 | Chopper | G-Ally: HP < 20% with Diamond Armlet | ~500 | Knot of Rust | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Primary Tank Complex - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 14 | yes | 75% | 40% | ~100 | Hi-Potion | Iron Helm with Diamond Armlet | ~600 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 15 | yes | 75% | 50% | ~100 | Potion | Ringmail with Diamond Armlet | ~600 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 16 | yes | 75% | 40% | ~300 | Potion | Ether with Diamond Armlet | ~1000 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 17 | yes | 75% | 40% | ~100 | Hi-Potion | Iron Armor with Diamond Armlet | ~600 | Knot of Rust | Holy Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 18 | yes | 75% | 50% | ~200 | Hi-Potion | Mage Masher with Diamond Armlet | ~600 | Knot of Rust | Holy Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 19 | yes | 75% | 40% | ~200 | Ether | Remedy with Diamond Armlet | ~600 | Knot of Rust | Holy Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Central Junction - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 20 | yes | 50% | 45% | ~700 | Potion | Onion Shot with Diamond Armlet | ~1300 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 21 | yes | 72% | 50% | ~150 | Phoenix Down | Sallet with Diamond Armlet | ~550 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 22 | yes | 72% | 20% | ~100 | Potion | Hi-Potion with Diamond Armlet | ~700 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 23 | yes | 72% | 20% | ~150 | Potion | G-Ally: MP < 40% with Diamond Armlet | ~550 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 24 | yes | 72% | 20% | ~150 | Phoenix Down | G-Ally: MP < 60% with Diamond Armlet | ~550 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 25 | yes | 75% | 20% | ~150 | Ether | Sash with Diamond Armlet | ~550 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 26 | yes | 75% | 20% | ~150 | Potion | Ether with Diamond Armlet | ~550 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Platform 2 - Refinery - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 27 | yes | 71% | 15% | ~120 | Balance Mote | Bronze Shield with Diamond Armlet | ~400 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 28 | yes | 80% | 30% | ~120 | Potion | Horned Hat with Diamond Armlet | ~400 | Knot of Rust | Holy Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 29 | yes | 71% | 15% | ~120 | Phoenix Down | Ether with Diamond Armlet | ~400 | Knot of Rust | Scathe Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 30 | yes | 80% | 40% | ~120 | Potion | Wizard's Hat with Diamond Armlet | ~400 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 31 | yes | 71% | 15% | ~200 | Potion | Hi-Potion with Diamond Armlet | ~600 | Knot of Rust | Holy Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 32 | yes | 80% | 15% | ~150 | Reflectga Mote | Armguard with Diamond Armlet | ~500 | Knot of Rust | Scathe Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 33 | yes | 71% | 15% | ~120 | Hi-Potion | Battle Harness with Diamond Armlet | ~400 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Platform 1 - South Tanks - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 34 | yes | 76% | 20% | ~300 | Potion | Reflectga Mote with Diamond Armlet | ~900 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 35 | yes | 76% | 50% | ~300 | Potion | Spear with Diamond Armlet | ~900 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 36 | yes | 76% | 20% | ~300 | Hi-Potion | Gauntlets with Diamond Armlet | ~900 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 37 | yes | 76% | 20% | ~300 | Potion | G-Ally: status = CON with Diamond Armlet | ~900 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- NAM-YENSA SANDSEA TRENo13 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Urutan-Yensa Sea - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 75% | 50% | ~150 | Potion | Lambent Hat with Diamond Armlet | ~600 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 75% | 50% | ~160 | Phoenix Down | Chopper with Diamond Armlet | ~800 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | yes | 83% | 45% | ~300 | Potion | Ether with Diamond Armlet | ~900 | Knot of Rust | Holy Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Withering Shores - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 65% | 50% | ~100 | Argyle Armlet | Ancient Sword with Diamond Armlet | ~300 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | yes | 77% | 90% | ~700 | Hi-Potion | Elixir with Diamond Armlet | ~2200 | Knot of Rust | Holy Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06 | yes | 60% | 55% | ~100 | Rose Corsage | Vega with Diamond Armlet | ~300 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Augur Hill - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07 | yes | 65% | 40% | ~100 | Ether | Iron Helm with Diamond Armlet | ~300 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 08 | yes | 65% | 40% | ~100 | Potion | Chopper with Diamond Armlet | ~300 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 09 | yes | 80% | 35% | ~300 | Phoenix Down | Ether with Diamond Armlet | ~500 | Knot of Rust | Holy Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10 | yes | 80% | 30% | ~290 | Potion | G-Ally: status = SLE with Diamond Armlet | ~600 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 11 | yes | 80% | 35% | ~150 | Hi-Potion | Leather Gorget with Diamond Armlet | ~800 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 12 | yes | 80% | 60% | ~400 | Potion | Reflectga Mote with Diamond Armlet | ~1000 | Knot of Rust | Holy Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Yellow Sands - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 13 | yes | 60% | 40% | ~120 | Hi-Potion | Killer Bow with Diamond Armlet | ~480 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 14 | yes | 77% | 23% | ~100 | Potion | Balance Mote with Diamond Armlet | ~450 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 15 | yes | 77% | 23% | ~300 | G-Foe: flying | G-Foe: HP >= 1000 with Diamond Armlet | ~600 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 16 | yes | 77% | 23% | ~100 | Potion | Ether with Diamond Armlet | ~450 | Knot of Rust | Holy Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 17 | yes | 77% | 23% | ~150 | Potion | Handkerchief with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 18 | yes | 77% | 23% | ~100 | Potion | Echo Herbs with Diamond Armlet | ~450 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Demesne of the Sandqueen - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 19 | yes | 77% | 23% | ~150 | Phoenix Down | Ether with Diamond Armlet | ~450 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 20 | yes | 77% | 23% | ~150 | Potion | Balance Mote with Diamond Armlet | ~450 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 21 | yes | 77% | 20% | ~150 | Potion | G-Foe: HP >= 500 with Diamond Armlet | ~450 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 22 | yes | 77% | 23% | ~250 | Potion | Antidote with Diamond Armlet | ~450 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 23 | yes | 60% | 50% | ~150 | Hi-Potion | Iron Armor with Diamond Armlet | ~450 | Knot of Rust | Holy Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 24 | yes | 77% | 20% | ~150 | Hi-Potion | G-Foe: HP < 1000 with Diamond Armlet | ~450 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Simoon Bluff - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 25 | yes | 70% | 23% | ~200 | Potion | G-Foe: HP = 100% with Diamond Armlet | ~500 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 26 | yes | 60% | 50% | ~120 | Phoenix Down | Wizard's Staff with Diamond Armlet | ~500 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 27 | yes | 70% | 23% | ~180 | Antidote | Amber Armlet with Diamond Armlet | ~600 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 28 | yes | 60% | 50% | ~160 | Phoenix Down | Cypress Pole with Diamond Armlet | ~600 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 29 | yes | 77% | 20% | ~150 | G-Foe: flying | G-Foe: flying with Diamond Armlet | ~500 | Knot of Rust | Holy Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 30 | yes | 60% | 50% | ~150 | Potion | Windbreaker with Diamond Armlet | ~500 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 31 | yes | 65% | 10% | ~800 | Ether | Reflectga Mote with Diamond Armlet | ~2000 | Knot of Rust | Holy Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 32 | yes | 70% | 23% | ~220 | Potion | Balance Mote with Diamond Armlet | ~450 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- TOMB OF RAITHWALL TRENo14 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Royal Passage - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 70% | 10% | ~200 | Knot of Rust | Onion Arrows with Diamond Armlet | ~800 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 75% | 10% | ~200 | Knot of Rust | Water Mote with Diamond Armlet | ~800 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | yes | 75% | 10% | ~200 | Knot of Rust |G-Ally:status = HP Crit with Diamond Armlet | ~800 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 75% | 10% | ~200 | Knot of Rust | G-Ally: item AMT >= 10 with Diamond Armlet | ~800 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | yes | 70% | 45% | ~200 | Demonsbane | Holy Mote with Diamond Armlet | ~800 | Dark Matter | Dark Matter - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Northfall Passage - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06 | yes | 100% | 50% | ~200 | Knot of Rust | Longbow with Diamond Armlet | ~800 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07 | yes | 100% | 25% | ~200 | Knot of Rust | Gold Needle with Diamond Armlet | ~800 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 08 | yes | 100% | 60% | ~200 | Knot of Rust | Gillie Boots with Diamond Armlet | ~800 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Southfall Passage - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 09 | yes | 100% | 25% | ~200 | Knot of Rust | Gold Needle with Diamond Armlet | ~800 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10 | yes | 100% | 70% | ~200 | Knot of Rust | Iron Hammer with Diamond Armlet | ~800 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 11 | yes | 100% | 40% | ~200 | Knot of Rust | G-Foe: item AMT >= 10 with Diamond Armlet | ~800 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cloister of Flame - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 12 | no | 100% | 0% | - | Elixir | Elixir with Diamond Armlet | - | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 13 | no | 100% | 0% | - | Gold Needle | Gold Needle with Diamond Armlet | - | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 14 | no | 100% | 0% | - | Phoenix Down | Water Mote with Diamond Armlet | - | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 15 | no | 100% | 0% | - | Elixir | White Fang with Diamond Armlet | - | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- ZERTINAN CAVERNS TRENo15 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Invitation to Heresy - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 67% | 50% | ~150 | Potion | Hi-Potion with Diamond Armlet | ~700 | Knot of Rust | Holy Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 67% | 50% | ~150 | Potion | Ether with Diamond Armlet | ~700 | Knot of Rust | Holy Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | yes | 67% | 50% | ~150 | Potion | G-Foe: furthest with Diamond Armlet | ~700 | Knot of Rust | Holy Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 67% | 50% | ~150 | Potion | Vaccine with Diamond Armlet | ~700 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | yes | 60% | 55% | ~150 | Potion | Barbut with Diamond Armlet | ~700 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06 | yes | 67% | 50% | ~150 | Potion | Remedy with Diamond Armlet | ~700 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sandfalls - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07 | yes | 67% | 50% | ~160 | Smelling Salts | Iron Hammer with Diamond Armlet | ~700 | Knot of Rust | Holy Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 08 | yes | 67% | 50% | ~160 | Potion | Vaccine with Diamond Armlet | ~700 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 09 | yes | 67% | 50% | ~160 | Potion | G-Foe: highest HP with Diamond Armlet | ~700 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10 | yes | 67% | 50% | ~160 | Potion | G-Foe: lowest HP with Diamond Armlet | ~700 | Knot of Rust | Holy Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 11 | yes | 67% | 50% | ~160 | Potion | Hi-Potion with Diamond Armlet | ~700 | Knot of Rust | Holy Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hourglass Basin - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 12 | yes | 67% | 50% | ~180 | Potion | Hi-Potion with Diamond Armlet | ~700 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 13 | yes | 67% | 50% | ~180 | Potion | G-Foe: highest level with Diamond Armlet | ~700 | Knot of Rust | Holy Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 14 | yes | 67% | 50% | ~180 | Potion | G-Foe: lowest level with Diamond Armlet | ~700 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 15 | yes | 60% | 55% | ~180 | Potion | Chanter's Djellaba with Diamond Armlet | ~700 | Knot of Rust | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Halls of Ardent Darkness - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 16 | yes | 60% | 55% | ~100 | Potion | Traveler's Vestment with Diamond Armlet | ~700 | Knot of Rust | Holy Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 17 | yes | 67% | 50% | ~100 | Potion | G-Ally: MP < 20% with Diamond Armlet | ~700 | Knot of Rust | Holy Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 18 | yes | 67% | 50% | ~100 | Potion | Vaccine with Diamond Armlet | ~700 | Knot of Rust | Holy Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 19 | yes | 67% | 50% | ~100 | Potion | Hi-Potion with Diamond Armlet | ~700 | Knot of Rust | Holy Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Undershore - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 20 | yes | 67% | 50% | ~30 | Potion | G-Foe: fire - weak with Diamond Armlet | ~100 | Knot of Rust | Holy Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 21 | yes | 67% | 50% | ~30 | Potion | G-Foe: HP >= 30% with Diamond Armlet | ~100 | Knot of Rust | Holy Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 22 | yes | 67% | 50% | ~30 | Potion | G-Foe: HP >= 70% with Diamond Armlet | ~100 | Knot of Rust | Holy Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Balamka Fault - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 23 | yes | 67% | 50% | ~100 | Potion | G-Ally: MP < 20% with Diamond Armlet | ~700 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 24 | yes | 67% | 50% | ~100 | Potion | Ether with Diamond Armlet | ~700 | Knot of Rust | Holy Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 25 | yes | 67% | 50% | ~100 | Potion | Hi-Potion with Diamond Armlet | ~700 | Knot of Rust | Holy Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 26 | yes | 60% | 60% | ~100 | Potion | Survival Vest with Diamond Armlet | ~700 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 27 | yes | 67% | 50% | ~100 | Potion | Smelling Salts with Diamond Armlet | ~700 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Drybeam Cavern - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 28 | yes | 67% | 50% | ~100 | Potion | Remedy with Diamond Armlet | ~700 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 29 | yes | 67% | 50% | ~100 | Potion | Ether with Diamond Armlet | ~700 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 30 | yes | 67% | 50% | ~100 | Potion | G-Foe: HP = 100% with Diamond Armlet | ~700 | Knot of Rust | Holy Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 31 | yes | 60% | 60% | ~100 | Potion | Feathered Cap with Diamond Armlet | ~700 | Knot of Rust | Holy Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- OZMONE PLAIN TRENo16 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Field of Fallen Wings - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 60% | 33% | ~150 | Potion | Hi-Potion with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 50% | 40% | ~150 | Potion | Sash with Diamond Armlet | ~500 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | yes | 60% | 33% | ~150 | Potion | Ether with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 60% | 33% | ~150 | Potion | G-Ally:lowest HP with Diamond Armlet | ~500 | Knot of Rust | Ruby Ring - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | yes | 60% | 33% | ~150 | Potion | Phoenix Down with Diamond Armlet | ~500 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06 | yes | 50% | 40% | ~150 | Potion | Argyle Armlet with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07 | yes | 60% | 33% | ~150 | Potion | Ether with Diamond Armlet | ~500 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dagan Flats - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 08 | yes | 60% | 33% | ~200 | Potion | Ether with Diamond Armlet | ~500 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 09 | yes | 60% | 33% | ~200 | Potion | G-Ally:status=SLO with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10 | yes | 60% | 33% | ~200 | Aero Mote | Hi-Potion with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 11 | yes | 50% | 40% | ~250 | Potion | Survival Vest with Diamond Armlet | ~500 | Knot of Rust | Golden Shield - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Switcback - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 12 | yes | 60% | 33% | ~150 | Potion | Hi-Potion with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 13 | yes | 60% | 33% | ~150 | Aero Mote | Ether with Diamond Armlet | ~500 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 14 | yes | 60% | 33% | ~150 | Potion | G-Ally:status=SLE with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 15 | yes | 60% | 33% | ~150 | Potion | Phoenix Down with Diamond Armlet | ~500 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 16 | yes | 60% | 33% | ~150 | Potion | Ether with Diamond Armlet | ~500 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 17 | yes | 50% | 40% | ~150 | Potion | Black Belt with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 18 | yes | 60% | 33% | ~150 | Aero Mote | Ether with Diamond Armlet | ~500 | Knot of Rust | Quasimodo Boots - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Haulo Green - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 19 | yes | 60% | 50% | ~300 | Potion | Gladius with Diamond Armlet | ~600 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 20 | yes | 60% | 33% | ~150 | Potion | Ether with Diamond Armlet | ~500 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 21 | yes | 60% | 33% | ~180 | Potion | G-Ally:status=Confuse with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 22 | yes | 60% | 33% | ~180 | Potion |G-Foe:chr status=HP CRT with Diamond Armlet | ~500 | Knot of Rust | Feathered Cap - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 23 | yes | 50% | 40% | ~150 | Potion | Jackboots with Diamond Armlet | ~500 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 24 | yes | 50% | 40% | ~150 | Potion | Winged Helm with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 25 | yes | 60% | 33% | ~200 | Potion | Ether with Diamond Armlet | ~500 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Shred - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 26 | yes | 60% | 33% | ~200 | Aero Mote | Hi-Potion with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 27 | yes | 60% | 33% | ~200 | Phoenix Down | Ether with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 28 | yes | 50% | 40% | ~200 | Potion | Brigandine with Diamond Armlet | ~500 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 29 | yes | 60% | 33% | ~200 | Potion | G-Ally:item AMT >= 10 with Diamond Armlet | ~500 | Knot of Rust | Magick Gloves - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 30 | yes | 50% | 40% | ~200 | Potion | Red Cap with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 31 | yes | 45% | 55% | ~400 | Potion | Golden Amulet with Diamond Armlet | ~500 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- GOLMORE JUNGLE TRENo17 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Paths of Chained Light - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 75% | 20% | ~200 | Potion | Antidote with Diamond Armlet | ~500 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 55% | 40% | ~200 | Potion | Jackboots with Diamond Armlet | ~500 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | yes | 75% | 20% | ~200 | Potion | Ether with Diamond Armlet | ~500 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Needlebrake - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 75% | 20% | ~200 | Potion | Antidote with Diamond Armlet | ~500 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | yes | 75% | 20% | ~200 | Potion | Eye Drops with Diamond Armlet | ~500 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06 | yes | 75% | 30% | ~200 | Potion | G-Foe: item AMT >= 10 with Diamond Armlet | ~500 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07 | yes | 75% | 30% | ~200 | Potion | G-Foe: furthest with Diamond Armlet | ~500 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Greenswathe - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 08 | yes | 75% | 20% | ~200 | Potion | Eye Drops with Diamond Armlet | ~500 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 09 | yes | 75% | 20% | ~200 | Potion | Battle Bamboo with Diamond Armlet | ~500 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Rustling Chapel - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10 | yes | 75% | 20% | ~200 | Potion | Sirius with Diamond Armlet | ~500 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 11 | yes | 75% | 20% | ~200 | Potion | Eye Drops with Diamond Armlet | ~500 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- HENNE MINES TRENo18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Phase 1 Dig - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 45% | 45% | ~600 | Knot of Rust | Reflectga Mote with Diamond Armlet | ~2000 | Knot of Rust | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 62% | 20% | ~300 | Knot of Rust | Water Mote with Diamond Armlet | ~2000 | Knot of Rust | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | yes | 45% | 45% | ~300 | Knot of Rust | Gillie Boots with Diamond Armlet | ~2000 | Knot of Rust | Scathe Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 62% | 20% | ~300 | Knot of Rust | Vanishga Mote with Diamond Armlet | ~2000 | Knot of Rust | Scathe Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | yes | 70% | 15% | ~360 | Knot of Rust | G-Foe: highest HP with Diamond Armlet | ~2000 | Knot of Rust | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06 | yes | 70% | 15% | ~360 | Knot of Rust | G-Foe: lowest HP with Diamond Armlet | ~2000 | Knot of Rust | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07 | yes | 50% | 35% | ~500 | Knot of Rust | Shielded Armor with Diamond Armlet | ~2000 | Knot of Rust | Scathe Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 08 | yes | 62% | 20% | ~300 | Knot of Rust | Elixir with Diamond Armlet | ~2000 | Knot of Rust | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 09 | yes | 62% | 20% | ~300 | Knot of Rust | Hastega Mote with Diamond Armlet | ~2000 | Knot of Rust | Scathe Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10 | yes | 48% | 30% | ~400 | Knot of Rust | Golden Amulet with Diamond Armlet | ~2000 | Knot of Rust | Scathe Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 11 | yes | 45% | 40% | ~300 | Knot of Rust | Musk Stick with Diamond Armlet | ~2000 | Knot of Rust | Scathe Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Phase 2 Dig - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 12 | yes | 25% | 80% | ~300 | Knot of Rust | Scathe Mote with Diamond Armlet | ~7000 | Knot of Rust | Brave Suit - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 13 | yes | 60% | 28% | ~300 | Knot of Rust | Hi-Ether with Diamond Armlet | ~7000 | Knot of Rust | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 14 | yes | 55% | 28% | ~300 | Knot of Rust | Gold Hairpin with Diamond Armlet | ~7000 | Knot of Rust | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 15 | yes | 10% | 90% | ~20 | Elixir | Elixir with Diamond Armlet | ~10000| Elixir | Zodiac Spear - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 16 | yes | 55% | 28% | ~300 | Knot of Rust | Scathe Mote with Diamond Armlet | ~7000 | Knot of Rust | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 17 | yes | 55% | 28% | ~300 | Knot of Rust | Vanishga Mote with Diamond Armlet | ~7000 | Knot of Rust | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 18 | yes | 55% | 50% | ~300 | Knot of Rust | Platinum Dagger with Diamond Armlet | ~7000 | Knot of Rust | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 19 | yes | 60% | 50% | ~3000 | Knot of Rust | Ring of Renewal with Diamond Armlet | ~7000 | Knot of Rust | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 20 | yes | 55% | 28% | ~300 | Knot of Rust | Dark Matter with Diamond Armlet | ~7000 | Knot of Rust | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Special Charter Shaft - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 21 | yes | 55% | 28% | ~600 | Knot of Rust | Dark Matter with Diamond Armlet | ~7000 | Knot of Rust | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 22 | no | 40% | 0% | - | Ensanguined Shield | Ensanguined Shield with Diamond Armlet | - | Knot of Rust | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 23 | yes | 55% | 28% | ~300 | Knot of Rust | Scathe Mote with Diamond Armlet | ~7000 | Knot of Rust | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 24 | yes | 40% | 45% | ~1000 | Knot of Rust | Lordly Robes with Diamond Armlet | ~7000 | Knot of Rust | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 25 | yes | 55% | 65% | ~300 | Knot of Rust | Sage's Ring with Diamond Armlet | ~7000 | Knot of Rust | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 26 | yes | 55% | 60% | ~300 | Knot of Rust | Judicer's Staff with Diamond Armlet | ~7000 | Knot of Rust | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 27 | no | 25% | 0% | - | Brave Suit | Brave Suit with Diamond Armlet | - | Knot of Rust | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 28 | yes | 55% | 60% | ~300 | Renewing Morion | Ribbon with Diamond Armlet | ~7000 | Knot of Rust | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 29 | no | 40% | 20% | 5000 | Dark Matter | Dark Matter with Diamond Armlet | 10000 | Fomalhaut | Fomalhaut - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- PARAMINA RIFT TRENo19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Head of the Silverflow - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 45% | 55% | ~220 | Phoenix Down | Betelgeuse with Diamond Armlet | ~750 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 60% | 40% | ~190 | Phoenix Down | Blue Fang with Diamond Armlet | ~800 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | yes | 60% | 40% | ~240 | Phoenix Down | Ether with Diamond Armlet | ~700 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 60% | 40% | ~160 | Phoenix Down | Blue Fang with Diamond Armlet | ~800 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | yes | 60% | 40% | ~210 | Phoenix Down | G-Foe: highest MAX HP with Diamond Armlet | ~770 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06 | yes | 60% | 40% | ~210 | Phoenix Down | Blue Fang with Diamond Armlet | ~700 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07 | yes | 60% | 40% | ~210 | Phoenix Down | G-Foe: lowest MAX HP with Diamond Armlet | ~800 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 08 | yes | 45% | 55% | ~200 | Phoenix Down | Osafune with Diamond Armlet | ~800 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Freezing Gorge - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 09 | yes | 60% | 40% | ~200 | Phoenix Down | Blue Fang with Diamond Armlet | ~700 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10 | yes | 50% | 50% | ~200 | Golden Armor | Serpent Rod with Diamond Armlet | ~800 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 11 | yes | 60% | 40% | ~200 | Phoenix Down | G-Foe: highest MP with Diamond Armlet | ~700 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Frozen Brook - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 12 | yes | 70% | 30% | ~200 | Phoenix Down | Blue Fang with Diamond Armlet | ~700 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 13 | yes | 50% | 40% | ~200 | Phoenix Down | Quasimodo Boots with Diamond Armlet | ~700 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 14 | yes | 50% | 40% | ~200 | Golden Helm | Blue Fang with Diamond Armlet | ~800 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 15 | yes | 75% | 30% | ~200 | Phoenix Down | G-Foe: lowest MP with Diamond Armlet | ~700 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 16 | yes | 60% | 35% | ~200 | Bangle | Bangle with Diamond Armlet | ~700 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 17 | yes | 50% | 40% | ~200 | Phoenix Down | Musk Stick with Diamond Armlet | ~800 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Silverflow's End - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 18 | yes | 60% | 40% | ~200 | Phoenix Down | Blue Fang with Diamond Armlet | ~700 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 19 | yes | 60% | 40% | ~200 | Phoenix Down | Blue Fang with Diamond Armlet | ~800 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 20 | yes | 60% | 40% | ~200 | Phoenix Down | Ether with Diamond Armlet | ~800 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 21 | yes | 40% | 50% | ~200 | Thief's Cuffs | Thief's Cuffs with Diamond Armlet | ~700 | Knot of Rust | Nishijin Belt - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 22 | yes | 45% | 50% | ~200 | Phoenix Down | Burgonet with Diamond Armlet | ~700 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 23 | yes | 30% | 70% | ~200 | Phoenix Down | Shielded Armor with Diamond Armlet | ~800 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Karydine Glacier - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 24 | yes | 60% | 40% | ~200 | Phoenix Down | G-Foe: ice-weak with Diamond Armlet | ~700 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 25 | yes | 45% | 55% | ~200 | Phoenix Down | Glacial Staff with Diamond Armlet | ~800 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 26 | yes | 60% | 40% | ~200 | Phoenix Down | Blue Fang with Diamond Armlet | ~700 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 27 | yes | 60% | 40% | ~200 | Phoenix Down | G-Foe: ice-vuln. with Diamond Armlet | ~800 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 28 | yes | 65% | 40% | ~200 | Phoenix Down | Ether with Diamond Armlet | ~700 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Icebound Flow - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 29 | yes | 50% | 50% | ~200 | Phoenix Down | Glacial Staff with Diamond Armlet | ~700 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 30 | yes | 60% | 40% | ~200 | Phoenix Down | Blue Fang with Diamond Armlet | ~800 | Knot of Rust | Ice Shield - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 31 | yes | 40% | 50% | ~200 | Phoenix Down | Ice Shield with Diamond Armlet | ~700 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 32 | yes | 60% | 40% | ~200 | Phoenix Down | G-Foe: HP >= 2000 with Diamond Armlet | ~700 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 33 | yes | 60% | 40% | ~200 | Phoenix Down | G-Foe: HP < 2000 with Diamond Armlet | ~800 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- STILSHRINE OF MIRIAM TRENo20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ward of Velitation - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | no | 100% | 0% | ~ | Elixir | Knot of Rust with Diamond Armlet | ~ | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cold Distance - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | no | 100% | 0% | ~ | Dark Matter | Shell Shield with Diamond Armlet | ~ | Shell Shield | Dark Matter - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Walk of Reason - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | yes | 60% | 45% | ~50 | Knot of Rust | Steel Poleyns with Diamond Armlet | ~200 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 60% | 45% | ~50 | Knot of Rust | Lamia's Tiara with Diamond Armlet | ~200 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | yes | 70% | 30% | ~50 | Knot of Rust | Chronos Tear with Diamond Armlet | ~200 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06 | yes | 55% | 45% | ~50 | Knot of Rust | Firefly with Diamond Armlet | ~200 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07 | yes | 60% | 45% | ~50 | Knot of Rust | Sorcerer's Hat with Diamond Armlet | ~200 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 08 | yes | 60% | 40% | ~50 | Knot of Rust | Gold Needle with Diamond Armlet | ~200 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 09 | yes | 55% | 30% | ~50 | Knot of Rust | Pirate Hat with Diamond Armlet | ~200 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10 | yes | 80% | 40% | ~50 | Knot of Rust | G-Foe: HP >= 3000 with Diamond Armlet | ~200 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 11 | yes | 80% | 40% | ~50 | Knot of Rust | G-Foe: HP < 3000 with Diamond Armlet | ~200 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- MOSPHORAN HIGHWASTE TRENo21 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Summit Path - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 70% | 33% | ~200 | Hi-Potion | Phoenix Down with Diamond Armlet | ~390 | Knot of Rust | Red Fang - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 70% | 33% | ~190 | Hi-Potion | Bacchus' Wine with Diamond Armlet | ~480 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | yes | 70% | 33% | ~180 | Hi-Potion | G-Foe: chr HP >= 50% with Diamond Armlet | ~480 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 70% | 33% | ~250 | Hi-Potion | G-Foe: chr HP < 50% with Diamond Armlet | ~650 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Rays of Ashen Light - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | yes | 70% | 33% | ~260 | Hi-Potion | Phoenix Down with Diamond Armlet | ~390 | Knot of Rust | Blue Fang - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06 | yes | 60% | 60% | ~300 | Hi-Potion | Burning Bow with Diamond Armlet | ~550 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07 | yes | 70% | 33% | ~230 | Hi-Potion | G-Foe: fire-vuln. with Diamond Armlet | ~600 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 08 | yes | 70% | 33% | ~280 | Hi-Potion | Ether with Diamond Armlet | ~650 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Babbling Vale - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 09 | yes | 70% | 33% | ~200 | Hi-Potion | Water Mote with Diamond Armlet | ~480 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10 | yes | 50% | 60% | ~200 | Hi-Potion | Embroidered Tippet with Diamond Armlet | ~390 | Knot of Rust | Blue Fang - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Trail of Sky-flung Stone - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 11 | yes | 60% | 50% | ~300 | Hi-Potion | Headband with Diamond Armlet | ~390 | Knot of Rust | Blue Fang - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 12 | yes | 70% | 33% | ~400 | Hi-Potion | Vaccine with Diamond Armlet | ~750 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 13 | yes | 70% | 33% | ~380 | Hi-Potion | Hi-Ether with Diamond Armlet | ~550 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Northern Skirts - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 14 | yes | 70% | 33% | ~200 | Potion | G-Foe: highest MDEF with Diamond Armlet | ~650 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 15 | yes | 70% | 33% | ~150 | Potion | G-Foe: highest DEF with Diamond Armlet | ~480 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 16 | yes | 50% | 40% | ~400 | Potion | Pirate Hat with Diamond Armlet | ~500 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 17 | yes | 70% | 33% | ~150 | Hi-Potion | Phoenix Down with Diamond Armlet | ~390 | Knot of Rust | Blue Fang - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- THE SALIKAWOOD TRENo22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Omen-Spur - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 40% | 50% | ~220 | Hi-Potion | Ether with Diamond Armlet | ~540 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 40% | 50% | ~220 | Hi-Potion | Ether with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Trunkwall Road - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | yes | 60% | 50% | ~180 | Hi-Potion | Ether with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 60% | 50% | ~180 | Hi-Potion | G-Foe: highest SPD with Diamond Armlet | ~500 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | yes | 60% | 50% | ~180 | Hi-Potion | Remedy with Diamond Armlet | ~540 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06 | yes | 60% | 50% | ~180 | Hi-Potion | Hi-Ether with Diamond Armlet | ~540 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07 | yes | 60% | 50% | ~180 | Hi-Potion | Remedy with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 08 | yes | 60% | 50% | ~180 | Hi-Potion | G-Foe: lowest SPD with Diamond Armlet | ~540 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 09 | yes | 60% | 50% | ~180 | Hi-Potion | Holy Mote with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10 | yes | 45% | 60% | ~220 | Hi-Potion | Bone Mail with Diamond Armlet | ~540 | Knot of Rust | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Diverging Way - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 11 | yes | 50% | 50% | ~190 | Hi-Potion | Ether with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 12 | yes | 50% | 50% | ~250 | Hi-Potion | Balance Mote with Diamond Armlet | ~540 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 13 | yes | 50% | 50% | ~190 | Hi-Potion | G-Foe: highest MAG with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 14 | yes | 50% | 50% | ~220 | Hi-Potion | G-Foe: lowest MAG with Diamond Armlet | ~540 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 15 | yes | 50% | 50% | ~600 | Hi-Potion | Remedy with Diamond Armlet | ~1000 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 16 | yes | 50% | 50% | ~200 | Hi-Potion | Ether with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 17 | yes | 50% | 50% | ~200 | Hi-Potion | Ether with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 18 | yes | 50% | 50% | ~220 | Hi-Potion | Ether with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 19 | yes | 50% | 50% | ~190 | Hi-Potion | Balance Mote with Diamond Armlet | ~540 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 20 | yes | 50% | 50% | ~300 | Hi-Potion | Hi-Ether with Diamond Armlet | ~500 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 21 | yes | 40% | 50% | ~400 | Hi-Potion | Bone Helm with Diamond Armlet | ~700 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sun-dappled Path - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 22 | yes | 70% | 40% | ~200 | Hi-Potion | X-Potion with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 23 | yes | 45% | 40% | ~500 | Hi-Potion | Winged Boots with Diamond Armlet | ~700 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Garden of Decay - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 24 | yes | 40% | 50% | ~200 | Hi-Potion | Ether with Diamond Armlet | ~500 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 25 | yes | 40% | 50% | ~200 | Hi-Potion | Aero Mote with Diamond Armlet | ~540 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 26 | yes | 40% | 50% | ~200 | Hi-Potion | Hi-Ether with Diamond Armlet | ~540 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 27 | yes | 40% | 50% | ~250 | Hi-Potion | G-Foe: highest STR with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 28 | yes | 40% | 50% | ~250 | Hi-Potion | G-Foe: lowest STR with Diamond Armlet | ~540 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 29 | yes | 40% | 50% | ~200 | Hi-Potion | Water Mote with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Corridor of Ages - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 30 | yes | 66% | 50% | ~200 | Hi-Potion | Phoenix Down with Diamond Armlet | ~600 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 31 | yes | 45% | 90% | ~300 | Hi-Potion | Fuzzy Miter with Diamond Armlet | ~700 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 32 | yes | 66% | 50% | ~200 | Hi-Potion | G-Foe: lowest LV with Diamond Armlet | ~700 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 33 | yes | 66% | 50% | ~200 | Hi-Potion | G-Foe: highest LV with Diamond Armlet | ~700 | Knot of Rust | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 34 | yes | 66% | 50% | ~400 | Hi-Potion | Hi-Ether with Diamond Armlet | ~600 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- PHON COAST TRENo23 * Do not open any treasure on [The Vaddu Strand], as one of them must not be claimed if you want to obtain Zodiac Spear in Necrohol of Nabudis. If you must open the treasure, avoid the one with 2000 gil (5000 gil with Diamond Armlet). Just don't open anything, okay? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Reseta Strand - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 50% | 75% | ~250 | Hi-Potion | Metal Jerkin with Diamond Armlet | ~500 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 65% | 75% | ~200 | Hi-Potion | Vanishga Mote with Diamond Armlet | ~500 | Knot of Rust | Scathe Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | yes | 65% | 75% | ~300 | Hi-Potion | Warp Mote with Diamond Armlet | ~600 | Knot of Rust | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 65% | 75% | ~250 | Hi-Potion | G-Foe: highest MAX MP with Diamond Armlet | ~500 | Knot of Rust | Scathe Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | yes | 65% | 75% | ~250 | Hi-Potion | G-Foe: lowest MAX MP with Diamond Armlet | ~500 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06 | yes | 65% | 75% | ~250 | Hi-Potion | Water Mote with Diamond Armlet | ~500 | Knot of Rust | Holy Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07 | yes | 65% | 75% | ~300 | Hi-Potion | Reflectga Mote with Diamond Armlet | ~600 | Knot of Rust | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Mauleia Strand - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 08 | yes | 65% | 75% | ~250 | Phoenix Down | Balance Mote with Diamond Armlet | ~500 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 09 | yes | 65% | 75% | ~250 | Hi-Potion | G-Foe: highest MAX HP with Diamond Armlet | ~500 | Knot of Rust | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10 | yes | 65% | 75% | ~250 | Phoenix Down | G-Foe: lowest MAX HP with Diamond Armlet | ~500 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 11 | yes | 45% | 75% | ~250 | Hi-Potion | Murasame with Diamond Armlet | ~500 | Knot of Rust | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 12 | yes | 65% | 75% | ~350 | Phoenix Down | Vanishga Mote with Diamond Armlet | ~700 | Knot of Rust | Scathe Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 13 | yes | 65% | 75% | ~350 | Hi-Potion | Float Mote with Diamond Armlet | ~700 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 14 | yes | 65% | 75% | ~350 | Hi-Potion | Warp Mote with Diamond Armlet | ~700 | Knot of Rust | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Pora-Pora Sands - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 15 | yes | 65% | 75% | ~350 | Hi-Potion | Warp Mote with Diamond Armlet | ~550 | Knot of Rust | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 16 | yes | 65% | 75% | ~340 | Hi-Potion | Aero Mote with Diamond Armlet | ~600 | Knot of Rust | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 17 | yes | 65% | 75% | ~300 | Hi-Potion | G-Foe: highest MP with Diamond Armlet | ~580 | Knot of Rust | Scathe Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 18 | yes | 55% | 80% | ~250 | Hi-Potion | Aldebaran with Diamond Armlet | ~500 | Knot of Rust | Scathe Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 19 | yes | 65% | 75% | ~250 | Hi-Potion | G-Foe: lowest MP with Diamond Armlet | ~600 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 20 | yes | 65% | 75% | ~250 | Hi-Potion | Reflectga Mote with Diamond Armlet | ~600 | Knot of Rust | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 21 | yes | 65% | 75% | ~330 | Hi-Potion | Float Mote with Diamond Armlet | ~550 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cape Uahuk - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 22 | yes | 65% | 45% | ~300 | Hi-Potion | G-Foe: HP < 5000 with Diamond Armlet | ~650 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 23 | yes | 65% | 75% | ~250 | Phoenix Down | Vanishga Mote with Diamond Armlet | ~500 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 24 | yes | 65% | 45% | ~300 | Hi-Potion | G-Foe: HP >= 5000 with Diamond Armlet | ~600 | Knot of Rust | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 25 | yes | 65% | 75% | ~400 | Phoenix Down | Warp Mote with Diamond Armlet | ~750 | Knot of Rust | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 26 | yes | 40% | 80% | ~250 | Hi-Potion | Black Cowl with Diamond Armlet | ~500 | Knot of Rust | Scathe Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 27 | yes | 40% | 80% | ~1000 | Hi-Potion | Black Garb with Diamond Armlet | ~2000 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cape Tialan - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 28 | yes | 65% | 45% | ~500 | Hi-Potion | G-Foe: wind - weak with Diamond Armlet | ~700 | Knot of Rust | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 29 | yes | 65% | 75% | ~300 | Hi-Potion | Float Mote with Diamond Armlet | ~600 | Knot of Rust | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 30 | yes | 65% | 45% | ~500 | Hi-Potion | G-Foe: wind - vuln. with Diamond Armlet | ~800 | Knot of Rust | Scathe Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 31 | yes | 65% | 75% | ~300 | Hi-Potion | Hi-Ether with Diamond Armlet | ~600 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 32 | yes | 65% | 75% | ~300 | Hi-Potion | Warp Mote with Diamond Armlet | ~600 | Knot of Rust | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Hakawea Shore - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 33 | yes | 65% | 75% | ~320 | Hi-Potion | Float Mote with Diamond Armlet | ~700 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 34 | yes | 60% | 80% | ~300 | Hi-Potion | Diamond Shield with Diamond Armlet | ~700 | Knot of Rust | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 35 | yes | 65% | 75% | ~320 | Hi-Potion | Vanishga Mote with Diamond Armlet | ~700 | Knot of Rust | Scathe Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 36 | yes | 60% | 80% | ~300 | Hi-Potion | Halberd with Diamond Armlet | ~700 | Knot of Rust | Scathe Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 37 | yes | 50% | 80% | ~300 | Hi-Potion | Aldebaran with Diamond Armlet | ~700 | Knot of Rust | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 38 | yes | 65% | 45% | ~400 | Hi-Potion | G-Foe: chr MP < 50% with Diamond Armlet | ~700 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 39 | yes | 65% | 45% | ~400 | Hi-Potion | G-Foe: chr MP >= 50% with Diamond Armlet | ~700 | Knot of Rust | Scathe Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 40 | yes | 60% | 80% | ~300 | Hi-Potion | Gokuu Pole with Diamond Armlet | ~700 | Knot of Rust | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Vaddu Strand - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 41 | no | 100% | 50% | 200 | Knot of Rust | Knot of Rust with Diamond Armlet | 500 | Knot of Rust | Dark Matter - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 42 | no | 100% | 50% | 200 | Knot of Rust | Knot of Rust with Diamond Armlet | 500 | Knot of Rust | Dark Matter - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 43*| no | 100% | 50% | 2000 | Knot of Rust | Knot of Rust with Diamond Armlet | 5000 | Knot of Rust | Dark Matter - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 44 | no | 100% | 50% | 200 | Knot of Rust | Knot of Rust with Diamond Armlet | 500 | Knot of Rust | Dark Matter - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 45 | no | 100% | 50% | 200 | Knot of Rust | Knot of Rust with Diamond Armlet | 500 | Knot of Rust | Dark Matter - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 46 | no | 100% | 50% | 200 | Knot of Rust | Knot of Rust with Diamond Armlet | 500 | Knot of Rust | Dark Matter - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 47 | no | 100% | 50% | 200 | Knot of Rust | Knot of Rust with Diamond Armlet | 500 | Knot of Rust | Dark Matter - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 48 | no | 100% | 50% | 200 | Knot of Rust | Knot of Rust with Diamond Armlet | 500 | Knot of Rust | Dark Matter - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 49 | no | 100% | 50% | 200 | Knot of Rust | Knot of Rust with Diamond Armlet | 500 | Knot of Rust | Dark Matter - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 50 | no | 100% | 50% | 200 | Knot of Rust | Knot of Rust with Diamond Armlet | 500 | Knot of Rust | Dark Matter - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 51 | no | 100% | 50% | 200 | Knot of Rust | Knot of Rust with Diamond Armlet | 500 | Knot of Rust | Dark Matter - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 52 | no | 100% | 50% | 200 | Knot of Rust | Knot of Rust with Diamond Armlet | 500 | Knot of Rust | Dark Matter - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 53 | no | 100% | 50% | 200 | Knot of Rust | Knot of Rust with Diamond Armlet | 500 | Knot of Rust | Dark Matter - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 54 | no | 100% | 50% | 200 | Knot of Rust | Knot of Rust with Diamond Armlet | 500 | Knot of Rust | Dark Matter - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 55 | no | 100% | 50% | 200 | Knot of Rust | Knot of Rust with Diamond Armlet | 500 | Knot of Rust | Dark Matter - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 56 | no | 100% | 50% | 200 | Knot of Rust | Knot of Rust with Diamond Armlet | 500 | Knot of Rust | Dark Matter - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Caima Hills - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 57 | yes | 65% | 75% | ~300 | Hi-Potion | Reflectga Mote with Diamond Armlet | ~600 | Knot of Rust | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 58 | yes | 55% | 75% | ~300 | Hi-Potion | Thorned Mace with Diamond Armlet | ~600 | Knot of Rust | Scathe Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 59 | yes | 65% | 65% | ~400 | Hi-Potion | G-Ally: status = LUR with Diamond Armlet | ~800 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 60 | yes | 65% | 65% | ~400 | Hi-Potion | G-Ally: status = BER with Diamond Armlet | ~800 | Knot of Rust | Scathe Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Limatra Hills - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 61 | yes | 45% | 80% | ~200 | Hi-Potion | Adamant Hat with Diamond Armlet | ~700 | Knot of Rust | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 62 | yes | 65% | 50% | ~350 | Hi-Potion | G-Ally: status = REF with Diamond Armlet | ~700 | Knot of Rust | Scathe Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 63 | yes | 65% | 50% | ~340 | Hi-Potion | G-Ally: status = STO with Diamond Armlet | ~700 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 64 | yes | 65% | 70% | ~200 | Hi-Potion | Reflectga Mote with Diamond Armlet | ~700 | Knot of Rust | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 65 | yes | 65% | 70% | ~200 | Hi-Potion | Vanishga Mote with Diamond Armlet | ~700 | Knot of Rust | Scathe Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 66 | yes | 50% | 80% | ~180 | Hi-Potion | Recurve Crossbow with Diamond Armlet | ~700 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 67 | yes | 65% | 45% | ~400 | Hi-Potion | Warp Mote with Diamond Armlet | ~700 | Knot of Rust | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- TCHITA UPLANDS TRENo24 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Realm of the Elder Dream - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 10% | 50% | ~2000 | Hi-Ether | Maduin Gear with Diamond Armlet | ~10000| Hi-Ether | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Skytrail - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 10% | 50% | ~2000 | Hi-Ether | Gaia Hat with Diamond Armlet | ~10000| Hi-Ether | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Oliphzak Rise - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | yes | 10% | 50% | ~2000 | Hi-Ether | Battle Harness with Diamond Armlet | ~10000| Hi-Ether | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Garden of Life's Circle - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 10% | 50% | ~2000 | Hi-Ether | Diamond Armlet with Diamond Armlet | ~10000| Hi-Ether | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Higlands - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | yes | 10% | 50% | ~2000 | Hi-Ether | Shell Shield with Diamond Armlet | ~10000| Hi-Ether | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fields of Eternity - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06 | yes | 10% | 50% | ~2000 | G-Foe: highest HP | Francisca with Diamond Armlet | ~10000| Knot of Rust | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sundered Earth - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07 | yes | 10% | 50% | ~2000 | G-Foe: lowest HP | Perseus Bow with Diamond Armlet | ~10000| Knot of Rust | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Lost Way - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 08 | yes | 10% | 50% | ~2000 | Hi-Ether | Armguard with Diamond Armlet | ~10000| Hi-Ether | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Uazcuff Hills - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 09 | yes | 10% | 50% | ~2000 | Hi-Ether | Dark Matter with Diamond Armlet | ~10000| Hi-Ether | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- THE SOCHEN CAVE PALACE TRENo25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Doubt Abandoned - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 70% | 5% | ~1200 | Hi-Potion | Ether with Diamond Armlet | ~2000 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 70% | 5% | ~1200 | G-Foe: earth - vuln. | G-Foe: fire - vuln. with Diamond Armlet | ~2000 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | yes | 70% | 5% | ~1200 | G-Foe: earth - weak | G-Foe: fire - weak with Diamond Armlet | ~2000 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 70% | 5% | ~1200 | Hi-Potion | Hi-Ether with Diamond Armlet | ~2000 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | yes | 70% | 5% | ~1200 | Hi-Potion | Ether with Diamond Armlet | ~2000 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mirror of the Soul - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06 | yes | 45% | 50% | ~50 | Hi-Potion | Gokuu Pole with Diamond Armlet | ~1000 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07 | yes | 70% | 5% | ~2000 | Hi-Potion | G-Foe: thunder - vuln. with Diamond Armlet | ~3800 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 08 | yes | 70% | 5% | ~2000 | Hi-Potion | G-Foe: thunder - weak with Diamond Armlet | ~3800 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 09 | yes | 75% | 10% | ~2500 | Hi-Ether | Ether with Diamond Armlet | ~3800 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10 | no | 100% | 0% | - | Iga Blade | Koga Blade with Diamond Armlet | - | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Falls of Time - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 11 | yes | 70% | 5% | ~30 | Hi-Potion | G-Foe: ice - weak with Diamond Armlet | ~1000 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 12 | yes | 50% | 50% | ~900 | Hi-Potion | Officer's Hat with Diamond Armlet | ~2000 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 13 | yes | 70% | 5% | ~30 | Hi-Potion | G-Foe: ice - vuln. with Diamond Armlet | ~1000 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 14 | no | 80% | 10% | 7963 | Elixir | Dark Matter with Diamond Armlet | 28000 | Knot of Rust | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 15 | no | 70% | 10% | 6954 | Elixir | Kiku-ichimonji with Diamond Armlet | 30000 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hall of Shadowlight - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 16 | no | 100% | 0% | - | Phoenix Down | Phoenix Down with Diamond Armlet | - | Phoenix Down | Phoenix Down - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 17 | no | 100% | 0% | - | Elixir | Elixir with Diamond Armlet | - | Elixir | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 18 | no | 100% | 0% | - | Elixir | Gaia Hat with Diamond Armlet | - | Elixir | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Temptation Eluded - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 19 | yes | 70% | 5% | ~1500 | Hi-Potion | G-Foe: water - vuln. with Diamond Armlet | ~3500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 20 | yes | 70% | 5% | ~1500 | Hi-Potion | G-Foe: water - weak with Diamond Armlet | ~3500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 21 | yes | 70% | 5% | ~1500 | Hi-Potion | Ether with Diamond Armlet | ~3500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hall of the Wroth God - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 22 | no | 100% | 0% | - | Balance Mote | Holy Mote with Diamond Armlet | - | Balance Mote | Holy Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- DRAKLOR LABORATORY TRENo26 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 66th Floor (room '6613 East') - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 70% | 0% | - | Balance Mote | Power Vest with Diamond Armlet | - | Hastega Mote | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 100% | 0% | - | Balance Mote | G-Foe: wind - vuln. with Diamond Armlet | - | Holy Mote | Holy Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 67th Floor (room '6711 West') - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | yes | 70% | 0% | - | Balance Mote | Doom Mace with Diamond Armlet | - | Hastega Mote | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 100% | 0% | - | Balance Mote | G-Foe: dark - vuln. with Diamond Armlet | - | Holy Mote | Holy Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 70th Floor (room '7002 East') - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | yes | 70% | 0% | - | Pheasant Netsuke | Hastega Mote with Diamond Armlet | - | Hastega Mote | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- THE PORT AT BALFONHEIM TRENo27 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Canal Lane (inside E 'Port Villa') - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | no | 100% | 0% | - | Elixir | Megalixir with Diamond Armlet | - | Megalixir | Ensanguined Shield - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sea Breeze Lane - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | no | 100% | 100% | 5040 | - | - with Diamond Armlet | 3 | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- CEROBI STEPPE TRENo28 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - South Liavell Hills - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 50% | 50% | ~300 | X-Potion | Holy Mote with Diamond Armlet | ~3000 | Knot of Rust | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 50% | 60% | ~300 | Lightning Arrows | Lightning Arrows with Diamond Armlet | ~3000 | Knot of Rust | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | yes | 50% | 50% | ~300 | Ether | Warp Mote with Diamond Armlet | ~3000 | Knot of Rust | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 50% | 50% | ~300 | X-Potion | Vanishga Mote with Diamond Armlet | ~3000 | Knot of Rust | Stone Shot - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | yes | 50% | 65% | ~300 | Wyrmfire Shot | Hi-Ether with Diamond Armlet | ~3000 | Knot of Rust | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06 | yes | 50% | 50% | ~300 | X-Potion | X-Potion with Diamond Armlet | ~3000 | Knot of Rust | Sapping Bolts - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07 | yes | 50% | 50% | ~300 | Ether | Aero Mote with Diamond Armlet | ~3000 | Knot of Rust | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 08 | yes | 50% | 60% | ~300 | Leather Gorget | Hastega Mote with Diamond Armlet | ~3000 | Knot of Rust | Penetrator Crossbow - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 09 | yes | 50% | 65% | ~300 | Mud Shot | Hi-Ether with Diamond Armlet | ~3000 | Knot of Rust | Nishijin Belt - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10 | yes | 50% | 60% | ~300 | Lead Bolts | Reflectga Mote with Diamond Armlet | ~3000 | Knot of Rust | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - North Liavell Hills - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 11 | yes | 50% | 65% | ~300 | X-Potion | Gillie Boots with Diamond Armlet | ~3000 | Knot of Rust | Blazer Gloves - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 12 | yes | 50% | 50% | ~300 | Ether | Holy Mote with Diamond Armlet | ~3000 | Knot of Rust | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 13 | yes | 50% | 50% | ~300 | Ether | Aero Mote with Diamond Armlet | ~3000 | Knot of Rust | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 14 | yes | 50% | 50% | ~300 | X-Potion | X-Potion with Diamond Armlet | ~3000 | Knot of Rust | Kaiser Shield - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 15 | yes | 50% | 65% | ~300 | Golden Amulet | Warp Mote with Diamond Armlet | ~3000 | Knot of Rust | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 16 | yes | 50% | 80% | ~300 | Embroidered Tippet | Embroidered Tippet with Diamond Armlet | ~3000 | Knot of Rust | Celebrant's Miter - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 17 | yes | 50% | 50% | ~300 | Ether | Float Mote with Diamond Armlet | ~3000 | Knot of Rust | Time Bolts - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 18 | yes | 50% | 50% | ~300 | X-Potion | Hi-Ether with Diamond Armlet | ~3000 | Knot of Rust | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 19 | yes | 50% | 65% | ~300 | Ether | Quasimodo Boots with Diamond Armlet | ~3000 | Knot of Rust | Firefly - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 20 | yes | 50% | 50% | ~300 | Ether | Reflectga Mote with Diamond Armlet | ~3000 | Knot of Rust | Dragon Whisker - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Terraced Bank - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 21 | yes | 50% | 50% | ~300 | Ether | Holy Mote with Diamond Armlet | ~3000 | Knot of Rust | Castellanos - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 22 | yes | 50% | 50% | ~300 | Ether | X-Potion with Diamond Armlet | ~3000 | Knot of Rust | Shell Shield - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 23 | yes | 50% | 50% | ~300 | Ether | Warp Mote with Diamond Armlet | ~3000 | Knot of Rust | Artemis Arrows - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 24 | yes | 50% | 50% | ~300 | Ether | Float Mote with Diamond Armlet | ~3000 | Knot of Rust | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 25 | yes | 50% | 50% | ~300 | Ether | X-Potion with Diamond Armlet | ~3000 | Knot of Rust | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 26 | yes | 50% | 70% | ~300 | Ether | Empyrean Rod with Diamond Armlet | ~3000 | Knot of Rust | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 27 | yes | 50% | 80% | ~300 | Ether | Mirror Mail with Diamond Armlet | ~3000 | Knot of Rust | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 28 | yes | 50% | 50% | ~300 | Ether | Megalixir with Diamond Armlet | ~3000 | Knot of Rust | Euclid's Sextant - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 29 | yes | 50% | 50% | ~300 | Ether | Balance Mote with Diamond Armlet | ~3000 | Knot of Rust | Grand Bolts - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 30 | yes | 50% | 50% | ~300 | Ether | Water Mote with Diamond Armlet | ~3000 | Knot of Rust | Cloud Staff - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Feddik River - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 31 | yes | 50% | 50% | ~300 | Hi-Ether | Holy Mote with Diamond Armlet | ~3000 | Knot of Rust | Water Bombs - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 32 | yes | 50% | 50% | ~300 | Hi-Ether | X-Potion with Diamond Armlet | ~3000 | Knot of Rust | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 33 | yes | 50% | 50% | ~300 | Hi-Ether | X-Potion with Diamond Armlet | ~3000 | Knot of Rust | Zwill Crossblade - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 34 | yes | 50% | 50% | ~300 | Hi-Ether | Hastega Mote with Diamond Armlet | ~3000 | Knot of Rust | Nishijin Belt - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 35 | yes | 50% | 50% | ~300 | Hi-Ether | Reflectga Mote with Diamond Armlet | ~3000 | Knot of Rust | Quasimodo Boots - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 36 | yes | 50% | 65% | ~300 | Hi-Ether | Leather Gorget with Diamond Armlet | ~3000 | Knot of Rust | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 37 | yes | 50% | 50% | ~300 | Hi-Ether | Aero Mote with Diamond Armlet | ~3000 | Knot of Rust | Lightning Arrows - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 38 | yes | 50% | 50% | ~300 | Hi-Ether | Float Mote with Diamond Armlet | ~3000 | Knot of Rust | Holy Rod - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 39 | yes | 50% | 50% | ~300 | Hi-Ether | Ether with Diamond Armlet | ~3000 | Knot of Rust | Morning Star - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 40 | yes | 50% | 50% | ~300 | Hi-Ether | Warp Mote with Diamond Armlet | ~3000 | Knot of Rust | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Northsward - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 41 | yes | 50% | 50% | ~300 | X-Potion | Warp Mote with Diamond Armlet | ~3000 | Knot of Rust | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 42 | yes | 50% | 50% | ~300 | X-Potion | Holy Mote with Diamond Armlet | ~3000 | Knot of Rust | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 43 | yes | 50% | 50% | ~300 | X-Potion | Float Mote with Diamond Armlet | ~3000 | Knot of Rust | Black Robes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 44 | yes | 50% | 50% | ~300 | X-Potion | X-Potion with Diamond Armlet | ~3000 | Knot of Rust | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 45 | yes | 50% | 50% | ~300 | X-Potion | X-Potion with Diamond Armlet | ~3000 | Knot of Rust | Dragon Mail - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 46 | yes | 50% | 50% | ~300 | X-Potion | Scathe Mote with Diamond Armlet | ~3000 | Knot of Rust | Assassin's Arrows - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 47 | yes | 50% | 50% | ~300 | X-Potion | Balance Mote with Diamond Armlet | ~3000 | Knot of Rust | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 48 | yes | 50% | 50% | ~300 | X-Potion | Hastega Mote with Diamond Armlet | ~3000 | Knot of Rust | Agate Ring - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 49 | yes | 50% | 50% | ~300 | X-Potion | Reflectga Mote with Diamond Armlet | ~3000 | Knot of Rust | Fomalhaut - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 50 | yes | 50% | 50% | ~300 | X-Potion | Vanishga Mote with Diamond Armlet | ~3000 | Knot of Rust | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Crossfield - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 51 | yes | 50% | 70% | ~300 | Parallel Arrows | Parallel Arrows with Diamond Armlet | ~3000 | Knot of Rust | Winged Boots - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 52 | yes | 50% | 70% | ~300 | X-Potion | Scathe Mote with Diamond Armlet | ~3000 | Knot of Rust | Ribbon - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 53 | yes | 50% | 50% | ~300 | X-Potion | X-Potion with Diamond Armlet | ~3000 | Knot of Rust | Dark Shot - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 54 | yes | 50% | 60% | ~300 | Long Bolts | Balance Mote with Diamond Armlet | ~3000 | Knot of Rust | Fomalhaut - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 55 | yes | 50% | 50% | ~300 | X-Potion | Holy Mote with Diamond Armlet | ~3000 | Knot of Rust | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 56 | yes | 50% | 50% | ~300 | X-Potion | Vanishga Mote with Diamond Armlet | ~3000 | Knot of Rust | Castellanos - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 57 | yes | 50% | 60% | ~300 | Poison Bombs | Reflectga Mote with Diamond Armlet | ~3000 | Knot of Rust | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 58 | yes | 50% | 60% | ~300 | Silent Shot | Hastega Mote with Diamond Armlet | ~3000 | Knot of Rust | Icecloud Arrows - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 59 | yes | 50% | 50% | ~300 | X-Potion | Warp Mote with Diamond Armlet | ~3000 | Knot of Rust | Venetian Shield - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 60 | yes | 50% | 50% | ~300 | X-Potion | Float Mote with Diamond Armlet | ~3000 | Knot of Rust | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Old Elanise Road - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 61 | yes | 50% | 50% | ~300 | X-Potion | Warp Mote with Diamond Armlet | ~3000 | Knot of Rust | Windslicer Shot - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 62 | yes | 50% | 50% | ~300 | X-Potion | Float Mote with Diamond Armlet | ~3000 | Knot of Rust | Magepower Shishak - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 63 | yes | 50% | 80% | ~300 | X-Potion | Kiku-ichimonji with Diamond Armlet | ~3000 | Knot of Rust | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 64 | yes | 50% | 50% | ~300 | X-Potion | Aero Mote with Diamond Armlet | ~3000 | Knot of Rust | Grand Bolts - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 65 | yes | 50% | 50% | ~300 | X-Potion | Reflectga Mote with Diamond Armlet | ~3000 | Knot of Rust | Golden Skullcap - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 66 | yes | 50% | 70% | ~300 | X-Potion | Armguard with Diamond Armlet | ~3000 | Knot of Rust | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 67 | yes | 50% | 50% | ~300 | X-Potion | Aero Mote with Diamond Armlet | ~3000 | Knot of Rust | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 68 | yes | 50% | 50% | ~300 | X-Potion | X-Potion with Diamond Armlet | ~3000 | Knot of Rust | Mirage Vest - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 69 | yes | 50% | 50% | ~300 | X-Potion | X-Potion with Diamond Armlet | ~3000 | Knot of Rust | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 70 | yes | 50% | 50% | ~300 | X-Potion | Holy Mote with Diamond Armlet | ~3000 | Knot of Rust | Castellanos - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- THE FEYWOOD TRENo29 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Walk of Flitting Rifts - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 45% | 0% | - | Hi-Potion | G-Foe: chr MP >= 90% with Diamond Armlet | - | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 45% | 0% | - | Hi-Potion | G-Foe: chr MP >= 70% with Diamond Armlet | - | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | yes | 45% | 0% | - | Hi-Potion | G-Foe: chr MP >= 50% with Diamond Armlet | - | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 45% | 0% | - | Hi-Potion | G-Foe: chr MP >= 30% with Diamond Armlet | - | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | yes | 45% | 0% | - | Hi-Potion | G-Foe: chr MP >= 10% with Diamond Armlet | - | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Walk of Stolen Truths - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06 | yes | 45% | 0% | - | Hi-Potion | G-Foe: chr MP < 90% with Diamond Armlet | - | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07 | yes | 45% | 0% | - | Hi-Ether | G-Foe: chr MP < 70% with Diamond Armlet | - | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 08 | yes | 45% | 0% | - | Hi-Ether | G-Foe: chr MP < 50% with Diamond Armlet | - | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 09 | yes | 45% | 0% | - | Hi-Ether | G-Foe: chr MP < 30% with Diamond Armlet | - | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10 | yes | 45% | 0% | - | Hi-Potion | G-Foe: chr MP < 10% with Diamond Armlet | - | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Walk of Dancing Shadow - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 11 | yes | 40% | 0% | - | Hi-Ether | G-Foe:chr status = FAI with Diamond Armlet | - | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 12 | yes | 45% | 0% | - | Hi-Potion | G-Foe: HP < 10000 with Diamond Armlet | - | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 13 | yes | 50% | 0% | - | Hi-Potion | G-Foe: HP < 5000 with Diamond Armlet | - | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 14 | yes | 45% | 0% | - | Hi-Ether | G-Foe: HP >= 10000 with Diamond Armlet | - | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 15 | yes | 50% | 0% | - | Hi-Ether | G-Foe: HP >= 5000 with Diamond Armlet | - | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 16 | yes | 40% | 0% | - | Hi-Potion | G-Foe:chr status = BRA with Diamond Armlet | - | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - White Magick's Embrace - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 17 | yes | 60% | 0% | - | Hi-Potion | Hi-Potion with Diamond Armlet | - | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 18 | yes | 30% | 0% | - | Hi-Ether | Elixir with Diamond Armlet | - | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ice Field of Clearsight - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 19 | yes | 30% | 0% | - | Hi-Potion | Morning Star with Diamond Armlet | - | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 20 | yes | 45% | 0% | - | Hi-Potion | Hi-Ether with Diamond Armlet | - | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 21 | yes | 30% | 0% | - | Hi-Potion | Celebrant's Miter with Diamond Armlet | - | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 22 | yes | 30% | 0% | - | Hi-Potion | Doom Mace with Diamond Armlet | - | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 23 | yes | 45% | 0% | - | Hi-Potion | Hi-Potion with Diamond Armlet | - | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 24 | yes | 45% | 0% | - | Hi-Potion | Hi-Potion with Diamond Armlet | - | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 25 | yes | 45% | 0% | - | Hi-Potion | Hi-Ether with Diamond Armlet | - | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Edge of Reason - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 26 | yes | 30% | 0% | - | Hi-Potion | Deathbringer with Diamond Armlet | - | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 27 | yes | 45% | 0% | - | X-Potion | X-Potion with Diamond Armlet | - | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 28 | no | 25% | 0% | - | Ensanguined Shield | Ensanguined Shield with Diamond Armlet | - | Ensanguined Shield | Ensanguined Shield - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- THE ANCIENT CITY OF GIRUVEGAN TRENo30 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Trimahla Water-Steps - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | no | 100% | 0% | - | White Fang | Elixir with Diamond Armlet | - | Elixir | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | no | 100% | 0% | - | White Fang | White Fang with Diamond Armlet | - | X-Potion | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Aadha Water-Steps - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | no | 100% | 0% | - | White Fang | Elixir with Diamond Armlet | - | Elixir | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | no | 100% | 0% | - | White Fang | White Fang with Diamond Armlet | - | Phoenix Down | Megalixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- THE GREAT CRYSTAL TRENo31 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Kabonii Jilaam Pratii'vaa - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | no | 100% | 0% | - | Elixir | Black Mask with Diamond Armlet | - | Black Mask | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bhrum Pis Avaa - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | no | 100% | 0% | - | Knot of Rust | White Robes with Diamond Armlet | - | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Trahk Jilaam Praa'dii - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | no | 100% | 0% | - | Knot of Rust | Holy Lance with Diamond Armlet | - | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sirhru Phulaam Praa'vaa - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 100% | 85% | ~2 | Knot of Rust | Maximillian with Diamond Armlet | ~5000 | Knot of Rust | Demon Shield - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sirhru Jilaam Praa'vaa - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | yes | 100% | 75% | ~2 | Knot of Rust | Mirage Vest with Diamond Armlet | ~5000 | Knot of Rust | Gungnir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sirhru Phulaam Pratii'vaa - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06 | yes | 100% | 70% | ~2 | Knot of Rust | Power Armlet with Diamond Armlet | ~5000 | Knot of Rust | Golden Skullcap - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sirhru Jilaam Pratii'vaa - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07 | yes | 100% | 80% | ~2 | Knot of Rust | Sage's Ring with Diamond Armlet | ~5000 | Knot of Rust | Renewing Morion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 08 | no | 20% | 0% | - | Excalibur | Excalibur with Diamond Armlet | - | Excalibur | Excalibur - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Uldobi Phulaam Udiipraa - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 09 | yes | 100% | 80% | ~2 | Knot of Rust | Stoneblade with Diamond Armlet | ~5000 | Knot of Rust | Glimmering Robes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Uldobi Phullam Pratii - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10 | no | 20% | 0% | - | Zodiac Escutcheon | Brave Suit with Diamond Armlet | - | Zodiac Escutcheon | Zodiac Escutcheon - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- THE RIDORANA CATARACT TRENo32 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Echoes from Time's Garden - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 70% | 20% | ~600 | Hi-Potion | Balance Mote with Diamond Armlet | ~1500 | Knot of Rust | Balance Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 70% | 20% | ~600 | Hi-Potion | Hi-Potion with Diamond Armlet | ~1500 | Knot of Rust | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | yes | 50% | 50% | ~500 | Hi-Potion | Opal Ring with Diamond Armlet | ~1400 | Knot of Rust | Vanishga Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 70% | 20% | ~600 | Hi-Potion | Hi-Ether with Diamond Armlet | ~1500 | Knot of Rust | Reflectga Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Colosseum - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | yes | 70% | 20% | ~700 | Hi-Potion | Balance Mote with Diamond Armlet | ~1500 | Knot of Rust | Balance Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06 | yes | 70% | 20% | ~700 | Hi-Potion | Hi-Potion with Diamond Armlet | ~2000 | Knot of Rust | Reflectga Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07 | yes | 70% | 20% | ~700 | Hi-Potion | Hi-Potion with Diamond Armlet | ~2000 | Knot of Rust | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 08 | yes | 40% | 50% | ~500 | Hi-Potion | Penetrator Crossbow with Diamond Armlet | ~1200 | Knot of Rust | Balance Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 09 | yes | 70% | 20% | ~700 | Hi-Potion | Phoenix Down with Diamond Armlet | ~2000 | Knot of Rust | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10 | yes | 45% | 50% | ~500 | Hi-Potion | Cloud Staff with Diamond Armlet | ~1200 | Knot of Rust | Reflectga Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 11 | yes | 70% | 20% | ~700 | Hi-Potion | Ether with Diamond Armlet | ~2000 | Knot of Rust | Vanishga Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - City of Other Days - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 12 | yes | 70% | 20% | ~600 | Hi-Potion | X-Potion with Diamond Armlet | ~1800 | Knot of Rust | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 13 | yes | 60% | 80% | ~500 | Hi-Potion | Ivory Pole with Diamond Armlet | ~2000 | Knot of Rust | Reflectga Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 14 | yes | 70% | 20% | ~600 | Hi-Potion | Hi-Ether with Diamond Armlet | ~1800 | Knot of Rust | Balance Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 15 | yes | 70% | 20% | ~500 | Hi-Potion | Ether with Diamond Armlet | ~1800 | Knot of Rust | Vanishga Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 16 | yes | 70% | 20% | ~600 | Hi-Potion | Hi-Potion with Diamond Armlet | ~1800 | Knot of Rust | Balance Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- THE PHAROS AT RIDORANA TRENo33 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wellspring Labyrinth - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 65% | 50% | ~1200 | Hi-Potion | Gold Hairpin with Diamond Armlet | ~2500 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 65% | 20% | ~300 | Hi-Potion | Giant's Helmet with Diamond Armlet | ~600 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | yes | 65% | 25% | ~300 | Hi-Ether | Crystal Shield with Diamond Armlet | ~600 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 65% | 65% | ~600 | Hi-Potion | White Mask with Diamond Armlet | ~1000 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wellspring Ravel - 1st Flight - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | yes | 65% | 20% | ~800 | Hi-Potion | Elixir with Diamond Armlet | ~2000 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wellspring Ravel - 2nd Flight - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06 | yes | 65% | 78% | ~500 | Hi-Potion | Black Robes with Diamond Armlet | ~800 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07 | yes | 65% | 20% | ~1000 | Hi-Potion | Hi-Potion with Diamond Armlet | ~2000 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 08 | no | 91% | 0% | - | Holy Rod | Holy Rod with Diamond Armlet | - | Holy Rod | Holy Rod - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wellspring Ravel - 3rd Flight - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 09 | yes | 65% | 20% | ~1000 | Hi-Potion | Phoenix Down with Diamond Armlet | ~3000 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10 | no | 70% | 0% | - | Dueling Mask | Dueling Mask with Diamond Armlet | - | Dueling Mask | Dueling Mask - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 11 | no | 70% | 0% | - | Zeus Mace | Zeus Mace with Diamond Armlet | - | Muramasa | Muramasa - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wellspring Ravel - 4th Flight - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 12 | yes | 65% | 20% | ~2000 | Hi-Potion | Phoenix Down with Diamond Armlet | ~5000 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Station of Ascension - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 13 | yes | 65% | 20% | ~1500 | Hi-Potion | Phoenix Down with Diamond Armlet | ~3000 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Spire Ravel - 1st Flight - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 14 | no | 55% | 0% | - | Dragon Whisker | Rubber Suit with Diamond Armlet | - | Dragon Whisker | Dragon Whisker - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 15 | no | 55% | 0% | - | Rubber Suit | Dragon Whisker with Diamond Armlet | - | Rubber Suit | Rubber Suit - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Spire Ravel - 2nd Flight - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 16 | yes | 35% | 50% | 999 | Elixir | Elixir with Diamond Armlet | 9999 | Elixir | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 17 | no | 100% | 0% | - | Circlet | Circlet with Diamond Armlet | - | Ring of Renewal | Circlet - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Penumbra - North - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 18 | no | 30% | 0% | - | Holy Rod | Holy Rod with Diamond Armlet | - | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 19 | yes | 90% | 10% | 1 | Knot of Rust | Ether with Diamond Armlet | ~2 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 20 | yes | 90% | 10% | 1 | Knot of Rust | Ether with Diamond Armlet | ~2 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Penumbra - South - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 21 | yes | 90% | 10% | 1 | Knot of Rust | Ether with Diamond Armlet | ~2 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 22 | yes | 90% | 10% | 1 | Knot of Rust | Ether with Diamond Armlet | ~2 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 23 | no | 40% | 0% | - | Dragon Whisker | Dragon Whisker with Diamond Armlet | - | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Umbra - North - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 24 | no | 30% | 0% | - | Nihopalaoa | Nihopalaoa with Diamond Armlet | - | Nihopalaoa | Nihopalaoa - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 25 | no | 30% | 0% | - | Venetian Shield | Venetian Shield with Diamond Armlet | - | Venetian Shield | Venetian Shield - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 26 | no | 30% | 0% | - | Ultima Blade | Ultima Blade with Diamond Armlet | - | Ultima Blade | Ultima Blade - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Umbra - South - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 27 | yes | 55% | 50% | 1 | Knot of Rust | Save the Queen with Diamond Armlet | ~2 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 28 | yes | 55% | 40% | 1 | Knot of Rust | Fomalhaut with Diamond Armlet | ~2 | Megalixir | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 29 | yes | 55% | 50% | 1 | Knot of Rust | Ivory Pole with Diamond Armlet | ~2 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 30 | yes | 55% | 40% | 1 | Knot of Rust | Morning Star with Diamond Armlet | ~2 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 31 | yes | 65% | 70% | 1 | Knot of Rust | Ether with Diamond Armlet | ~2 | Megalixir | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 32 | yes | 55% | 50% | 1 | Knot of Rust | Ame-no-Murakumo with Diamond Armlet | ~2 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Abyssal - North - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 33 | yes | 50% | 60% | 1 | Knot of Rust | Crown of Laurels with Diamond Armlet | ~2 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 34 | yes | 50% | 50% | 1 | Knot of Rust | Ether with Diamond Armlet | ~2 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 35 | no | 50% | 0% | - | Ribbon | Ribbon with Diamond Armlet | - | Dark Matter | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 36 | yes | 50% | 60% | 1 | Knot of Rust | Zwill Crossblade with Diamond Armlet | ~2 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 37 | yes | 50% | 60% | 1 | Knot of Rust | Antares with Diamond Armlet | ~2 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 38 | no | 45% | 0% | - | Lordly Robes | Lordly Robes with Diamond Armlet | - | Dark Matter | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Abyssal - South - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 39 | no | 50% | 0% | - | Dueling Mask | Dueling Mask with Diamond Armlet | - | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 40 | yes | 50% | 50% | 1 | Knot of Rust | Aegis Shield with Diamond Armlet | ~2 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 41 | yes | 50% | 50% | 1 | Knot of Rust | White Mask with Diamond Armlet | ~3000 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 42 | yes | 50% | 50% | 1 | Knot of Rust | Black Robes with Diamond Armlet | ~2 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 43 | yes | 50% | 50% | 1 | Knot of Rust | Deathbringer with Diamond Armlet | ~2 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 44 | yes | 65% | 50% | ~200 | Knot of Rust | Knot of Rust with Diamond Armlet | ~500 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 45 | no | 50% | 0% | - | Circlet | Circlet with Diamond Armlet | - | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- NABREUS DEADLANDS TRENo34 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Greencrag - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 80% | 15% | ~1000 | Red Fang | Red Fang with Diamond Armlet | ~3000 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 80% | 15% | ~1000 | Blue Fang | Blue Fang with Diamond Armlet | ~3000 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Vale of Lingering Sorrow - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | yes | 80% | 70% | ~1000 | Red Fang | Golden Amulet with Diamond Armlet | ~3000 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 80% | 15% | ~1000 | Blue Fang | Blue Fang with Diamond Armlet | ~3000 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Echoes of the Past - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | yes | 80% | 15% | ~1000 | Blue Fang | Blue Fang with Diamond Armlet | ~3000 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06 | yes | 80% | 15% | ~1000 | Blue Fang | Blue Fang with Diamond Armlet | ~3000 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07 | yes | 80% | 15% | ~1000 | Red Fang | Elixir with Diamond Armlet | ~3000 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 08 | yes | 80% | 15% | ~1000 | White Fang | White Fang with Diamond Armlet | ~3000 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Slumbermead - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 09 | yes | 80% | 15% | ~1000 | Blue Fang | Blue Fang with Diamond Armlet | ~3000 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10 | yes | 80% | 15% | ~1000 | White Fang | White Fang with Diamond Armlet | ~3000 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 11 | yes | 80% | 15% | ~1000 | Blue Fang | Blue Fang with Diamond Armlet | ~3000 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 12 | yes | 80% | 15% | ~1000 | Red Fang | Red Fang with Diamond Armlet | ~3000 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 13 | yes | 80% | 15% | ~1000 | Blue Fang | Blue Fang with Diamond Armlet | ~3000 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 14 | yes | 75% | 45% | ~1000 | Red Fang | Nishijin Belt with Diamond Armlet | ~3000 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 15 | yes | 80% | 15% | ~1000 | White Fang | Red Fang with Diamond Armlet | ~3000 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Fog Mutters - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 16 | yes | 80% | 15% | ~1000 | Red Fang | Red Fang with Diamond Armlet | ~3000 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 17 | yes | 80% | 15% | ~1000 | White Fang | White Fang with Diamond Armlet | ~3000 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Lifeless Strand - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 18 | yes | 80% | 15% | ~1000 | Red Fang | Red Fang with Diamond Armlet | ~3000 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 19 | yes | 60% | 60% | ~1000 | White Fang | Gillie Boots with Diamond Armlet | ~3000 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 20 | yes | 80% | 15% | ~1000 | White Fang | White Fang with Diamond Armlet | ~3000 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 21 | yes | 80% | 15% | ~1000 | Red Fang | Red Fang with Diamond Armlet | ~3000 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 22 | yes | 80% | 15% | ~1000 | White Fang | Blue Fang with Diamond Armlet | ~3000 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 23 | yes | 80% | 15% | ~1000 | Red Fang | Red Fang with Diamond Armlet | ~3000 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Field of the Fallen Lord - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 24 | yes | 80% | 15% | ~1000 | Blue Fang | Blue Fang with Diamond Armlet | ~3000 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 25 | yes | 80% | 15% | ~1000 | White Fang | Red Fang with Diamond Armlet | ~3000 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 26 | yes | 80% | 15% | ~1000 | Blue Fang | Blue Fang with Diamond Armlet | ~3000 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 27 | yes | 80% | 15% | ~1000 | White Fang | White Fang with Diamond Armlet | ~3000 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- NECROHOL OF NABUDIS TRENo35 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cloister of the Highborn - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | no | 100% | 0% | - | ~3000 gil | Knot of Rust with Diamond Armlet | - | Dark Matter | Dark Matter - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | no | 100% | 0% | - | Knot of Rust | Knot of Rust with Diamond Armlet | - | Dark Matter | Dark Matter - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | no | 100% | 0% | - | Knot of Rust | Knot of Rust with Diamond Armlet | - | Dark Matter | Dark Matter - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | no | 100% | 0% | - | Knot of Rust | Knot of Rust with Diamond Armlet | - | Dark Matter | Dark Matter - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | no | 100% | 0% | - | Knot of Rust | Knot of Rust with Diamond Armlet | - | Dark Matter | Dark Matter - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06 | no | 100% | 0% | - | Knot of Rust | Knot of Rust with Diamond Armlet | - | Dark Matter | Dark Matter - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07 | no | 100% | 0% | - | Knot of Rust | Knot of Rust with Diamond Armlet | - | Dark Matter | Dark Matter - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 08 | no | 100% | 0% | - | Knot of Rust | Knot of Rust with Diamond Armlet | - | Dark Matter | Dark Matter - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 09 | no | 100% | 0% | - | Knot of Rust | Knot of Rust with Diamond Armlet | - | Dark Matter | Dark Matter - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10 | no | 100% | 0% | - | Knot of Rust | Knot of Rust with Diamond Armlet | - | Dark Matter | Dark Matter - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 11 | no | 100% | 0% | - | Knot of Rust | Knot of Rust with Diamond Armlet | - | Dark Matter | Dark Matter - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 12 | no | 100% | 0% | - | Zodiac Spear | Zodiac Spear with Diamond Armlet | - | Dark Matter | Dark Matter - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 13 | no | 100% | 0% | - | Knot of Rust | Knot of Rust with Diamond Armlet | - | Dark Matter | Dark Matter - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 14 | no | 100% | 0% | - | Knot of Rust | Knot of Rust with Diamond Armlet | - | Dark Matter | Dark Matter - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 15 | no | 100% | 0% | - | Knot of Rust | Knot of Rust with Diamond Armlet | - | Dark Matter | Dark Matter - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 16 | no | 100% | 0% | - | Knot of Rust | Knot of Rust with Diamond Armlet | - | Dark Matter | Dark Matter - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cloister of Distant Song - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 17 | yes | 50% | 60% | ~600 | Knot of Rust | Defender with Diamond Armlet | ~1000 | Dark Matter | Dark Matter - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 18 | yes | 50% | 10% | ~2000 | Knot of Rust | Hi-Ether with Diamond Armlet | ~3000 | Dark Matter | Dark Matter - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - =============================================================================== =============================================================================== 11.) ENEMY SKILLS - G1100 =============================================================================== =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- MEANINGS OF ABBREVIATIONS IN ENEMY SKILLS CHART -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SKILL - skill's name T - target of the skill E - enemy S - self A - ally (may include self) RNG - range of the skill DIA - skill's area range (not all skills have area range) S - single target RDxxx - all targets in range RLxx - all targets in range, may include the user (rim) RxxFxxx - all targets in fan range in front of enemy (fan in degrees) CT - charge time required for skill ATT - attack foundation of the skill CHN - base chance for the skill to hit KB - knockback probability of the skill S - if under Silence, can foe use the skill? N - no Y - yes TYP - does skill inflict physical or magic damage MAG - magic damage PHY - physical damage ELE - element of the skill F - fire T - thunder I - ice E - earth WA - water WI - wind H - holy D - dark -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ENEMY MAGIC SKILLS [...begins casting...] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SKILL | T | RNG | DIA | CT | ATT | CHN | KB | S | TYP | ELE - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Aero | E | 10 | RD6 | 30 | 52 | 100 | 0 | N | MAG | WI | Small wind mgd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Aeroga | E | 10 | RD6 | 30 | 103 | 100 | 0 | N | MAG | WI | Large wind mgd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ardor | E | 10 | RD6 | 30 | 175 | 100 | 0 | N | MAG | F | Huge fire mgd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Balance | E | 10 | RD6 | 30 | - | 70 | - | N | MAG | - | Deals to all | targets in range. Can exceed 9999 damage. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Berserk | A | 10 | S | 30 | - | 60 | - | N | MAG | - | One target gains Berserk. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bio | E | 10 | RD6 | 30 | 88 | 100 | 0 | N | MAG | - | Adds Sap and medium non-element mgd to all targets in | range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bleed | E | 10 | S | 30 | - | 80 | - | N | MAG | - | Adds Sap to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blind | E | 10 | S | 30 | - | 60 | - | N | MAG | - | Adds Blind to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blindga | E | 10 | RD6 | 30 | - | 55 | - | N | MAG | - | Adds Blind to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blindna | A | 10 | S | 30 | - | ALW | - | N | MAG | - | Heals one target from Blind. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blizzaga | E | 10 | RD6 | 30 | 124 | 100 | 0 | N | MAG | I | Large ice mgd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blizzara | E | 10 | RD6 | 30 | 70 | 100 | 0 | N | MAG | I | Medium ice mgd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blizzard | E | 10 | S | 30 | 25 | 100 | 0 | N | MAG | I | Small ice mgd to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bravery | A | 10 | S | 30 | - | ALW | - | N | MAG | - | One target gains Bravery. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Break | E | 10 | S | 30 | - | 50 | - | N | MAG | - | Adds Petrify to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Confuse | E | 10 | S | 30 | - | 50 | - | N | MAG | - | Adds Confuse to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Countdown | E | 10 | S | 30 | - | 55 | - | N | MAG | - | Adds Doom to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cura | A | 10 | RD10 | 30 | 45 | ALW | - | N | MAG | - | Medium HP reocvery to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Curaga | A | 10 | S | 30 | 85 | ALW | - | N | MAG | - | Large HP recovery to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Curaja | A | 10 | RD10 | 30 | 145 | ALW | - | N | MAG | - | Huge HP recovery to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cure | A | 10 | S | 30 | 20 | ALW | - | N | MAG | - | Small HP recovery to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dark | E | 10 | RD6 | 30 | 46 | 100 | 0 | N | MAG | D | Small dark mgd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Darkga | E | 10 | RD6 | 30 | 130 | 100 | 0 | N | MAG | D | Large dark mgd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Darkra | E | 10 | RD6 | 30 | 91 | 100 | 0 | N | MAG | D | Medium dark mgd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Death | E | 10 | S | 30 | - | 35 | - | N | MAG | - | Adds KO to one target. Undead target is immune. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Disable | E | 10 | RD6 | 30 | - | 45 | - | N | MAG | - | Adds Disable to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dispel | E | 10 | S | 30 | - | ALW | - | N | MAG | - | Shatters specific statuses on one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dispelga | E | 10 | RD10 | 30 | - | ALW | - | N | MAG | - | Shatters specific statuses on all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Drain | E | 10 | S | 30 | 62 | 100 | - | N | MAG | - | Drains HP from one target, adding it to user's HP pool. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Esuna | A | 10 | S | 30 | - | ALW | - | N | MAG | - | Removes bad statuses from one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Faith | A | 10 | S | 30 | - | ALW | - | N | MAG | - | One target gains Faith. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fira | E | 10 | RD6 | 30 | 70 | 100 | 0 | N | MAG | F | Medium fire mgd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Firaga | E | 10 | RD6 | 30 | 124 | 100 | 0 | N | MAG | F | Large fire mgd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fire | E | 10 | S | 30 | 25 | 100 | 0 | N | MAG | F | Small fire mgd to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Flare | E | 10 | S | 30 | 163 | 100 | 0 | N | MAG | - | Huge non-elemental mgd to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Graviga | E | 10 | RD6 | 30 | - | 40 | 0 | N | MAG | - | Fractional non-elemental mgd to all targets in range. HP | is reduced by 50% MAX HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gravity | E | 10 | RD6 | 30 | - | 70 | 0 | N | MAG | - | Fractional non-elemental mgd to all targets in range. HP | is reduced by 25% MAX HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Haste | A | 10 | S | 30 | - | ALW | - | N | MAG | - | One target gains Haste. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hastega | A | 10 | RD10 | 30 | - | ALW | - | N | MAG | - | All targets in range gain Haste. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Holy | E | 10 | S | 30 | 157 | 100 | 0 | N | MAG | H | Huge holy mgd to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Immobilize | E | 10 | RD6 | 30 | - | 50 | - | N | MAG | - | Adds Immobilize to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Oil | E | 10 | RD6 | 30 | - | 80 | - | N | MAG | - | Adds Oil to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Poison | E | 10 | S | 30 | - | 60 | - | N | MAG | - | Adds Poison to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Poisona | A | 10 | S | 30 | - | ALW | - | N | MAG | - | Heals one target from Poison. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Protect | A | 10 | S | 30 | - | ALW | - | N | MAG | - | One target gains Protect. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Protectga | A | 10 | RD10 | 30 | - | ALW | - | N | MAG | - | All targets in range gain Protect. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Reflect | A | 10 | S | 30 | - | ALW | - | N | MAG | - | One target gains Reflect. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Reflectga | A | 10 | RD10 | 30 | - | ALW | - | N | MAG | - | All targets in range gain Reflect. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Regen | A | 10 | S | 30 | - | ALW | - | N | MAG | - | One target gains Regen. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Renew | A | 10 | RD10 | 30 | - | ALW | - | N | MAG | - | Complete HP recovery to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Reverse | E | 10 | S | 30 | - | 70 | - | N | MAG | - | Adds Reverse to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Scathe | E | 10 | RD6 | 30 | 190 | 100 | 0 | N | MAG | - | Huge non-elemental mgd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Scourge | E | 10 | RD6 | 30 | 142 | 100 | 0 | N | MAG | - | Adds Sap and large non-elemental mgd to all targets in | range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shell | A | 10 | S | 30 | - | ALW | - | N | MAG | - | One target gains Shell. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shock | E | 10 | S | 30 | 133 | 100 | 0 | N | MAG | - | Large non-elemental mgd to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Silence | E | 10 | S | 30 | - | 60 | - | N | MAG | - | Adds Silence to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Silencega | E | 10 | RD6 | 30 | - | 55 | - | N | MAG | - | Adds Silence to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sleep | E | 10 | S | 30 | - | 65 | - | N | MAG | - | Adds Sleep to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sleepga | E | 10 | RD6 | 30 | - | 55 | - | N | MAG | - | Adds Sleep to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Slow | E | 10 | S | 30 | - | 60 | - | N | MAG | - | Adds Slow to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Slowga | E | 10 | RD6 | 30 | - | 55 | - | N | MAG | - | Adds Slow to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Stop | E | 10 | S | 30 | - | 40 | - | N | MAG | - | Adds Stop to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Syphon | E | 10 | S | 30 | 8 | 60 | - | N | MAG | - | Drains MP from one target, adding it to user's MP pool. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thundaga | E | 10 | RD6 | 30 | 124 | 100 | 0 | N | MAG | T | Large thunder mgd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thundara | E | 10 | RD6 | 30 | 70 | 100 | 0 | N | MAG | T | Medium thunder mgd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thunder | E | 10 | S | 30 | 25 | 100 | 0 | N | MAG | T | Small thunder mgd to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Toxify | E | 10 | RD6 | 30 | - | 55 | - | N | MAG | - | Adds Poison to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Vox | A | 10 | S | 30 | - | ALW | - | N | MAG | - | Heals one target from Silence. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Water | E | 10 | S | 30 | 37 | 100 | 0 | N | MAG | WA | Small water mgd to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- EXCLUSIVE ENEMY MAGIC SKILLS [...readies...] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SKILL | T | RNG | DIA | CT | ATT | CHN | KB | S | TYP | ELE - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Aeroja | E | 25,5 | D100 | 2 | 145 | 100 | 100 | Y | MAG | WI MP cost = 2 | Huge wind mgd to all targets in range, 35% chance to add | Confuse. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Aerora | E | 10 | D6 | 3 | 70 | 100 | 0 | N | MAG | WI MP cost = 15 | Medium wind mgd to all targets in range. Magic skill can | be blocked and reflected. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blizzaja | E | 25,5 | D100 | 2 | 66 | 100 | 100 | Y | MAG | I MP cost = 2 | Huge ice mgd to all targets in range, 35% chance to add | Sap. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Breakart Pentagram | E | 10 | S | 3 | 139 | 100 | 100 | N | MAG | - MP cost = 2 | Huge non-elemental mgd to one target, triple damage to | espers. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Curse | E | 10 | RD6 | 3 | - | 50 | - | N | MAG | - MP cost = 4 | 100% chance to add Poison, Confuse, Disease and Sap to | all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Darkja | E | 25,5 | D100 | 2 | 230 | 100 | 100 | Y | MAG | D MP cost = 2 | Huge dark mgd to all targets in range, 50% chance to add | KO and Blind. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Death Strike | E | 25,5 | S | 0 | - | 100 | 30 | Y | MAG | - | 100% chance to add KO to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Disablega | E | 10 | RD6 | 3 | - | 46 | - | N | MAG | - MP cost = 6 | 100% chance to add Disable to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fear | E | 10 | S | 3 | - | ALW | - | N | MAG | D MP cost = 4 | MP pool of target is emptied by 70% of target's MAX MP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fearga | E | 10 | RD8 | 3 | - | ALW | - | N | MAG | D MP cost = 8 | MP pool of all targets in range is emptied by 95% of | targets' MAX MP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Firaja | E | 25,5 | D100 | 2 | 60 | 100 | 100 | Y | MAG | F MP cost = 2 | Huge fire mgd to all targets in range, 35% chance to add | Oil. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fog | E | 10 | S | 3 | - | ALW | - | N | MAG | - MP cost = 10 | MP pool of target is reduced to zero (0). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Holyja | E | 25,5 | D100 | 2 | 180 | 100 | 100 | Y | MAG | H MP cost = 2 | Huge holy mgd to all targets in range, 50% chance to add | Reverse. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Immobilizega | E | 10 | RD6 | 3 | - | 48 | - | N | MAG | - MP cost = 6 | 100% chance to add Immobilize to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Invert | E | 10 | S | 3 | - | ALW | - | N | MAG | - MP cost = 5 | Target's HP and MP values are switched. Magic skill can | be reflected. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Lv.2 Sleep | E | 10 | RD10 | 3 | - | 100 | - | Y | MAG | - MP cost = 3 | 100% chance to add Sleep to all targets in range, whose | levels are divisible by two (2). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Lv.3 Disable | E | 10 | RD10 | 3 | - | 100 | - | Y | MAG | - MP cost = 3 | 100% chance to add Disable to all targets in range, whose | levels are divisible by three (3). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Lv.4 Break | E | 10 | RD10 | 3 | - | 100 | - | Y | MAG | - MP cost = 3 | 100% chance to add Petrify to all targets in range, whose | levels are divisible by four (4). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Lv.5 Reverse | E | 25,5 | RD10 | 3 | - | 100 | - | Y | MAG | - MP cost = 3 | 100% chance to add Reverse to all targets in range, whose | levels are divisible by five (5). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Piercing Blizzaga | E | 25,5 | RD10 | 5 | 112 | 100 | 0 | Y | MAG | I | Large ice mgd to all targets in range, ignores Reflect. | Magic skill can be blocked. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Piercing Dispelga | E | 25,5 | RD10 | 5 | - | ALW | - | Y | MAG | - | Shatters beneficial statuses on all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Piercing Firaga | E | 25,5 | RD10 | 5 | 112 | 100 | 0 | Y | MAG | F | Large fire mgd to all targets in range, ignores Reflect. | Magic skill can be blocked. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Piercing Graviga | E | 10 | RL6 | 5 | - | 100 | 0 | Y | MAG | - | Fractional non-elemental mgd to all targets in range, | ignores Reflect. Target's HP is reduced by 50% of | target's MAX HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Piercing Holy | E | 25,5 | S | 5 | 140 | 100 | 0 | Y | MAG | H | Huge holy mgd to one target, ignores Reflect. Magic skill | can be blocked. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Piercing Thundaga | E | 25,5 | RD10 | 5 | 112 | 100 | 0 | Y | MAG | T | Large thunder mgd to all targets in range, ignores | Reflect. Magic skill can be blocked. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Pox | E | 10 | S | 3 | - | 50 | - | N | MAG | - MP cost = 2 | 100% chance to add Disease to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Prime Lv. Death | E | 20 | RD100 | 2 | - | 100 | - | Y | MAG | - MP cost = 2 | 100% chance to add KO to all targets in range, whose | levels are prime numbers (that means that number is | divisible only by itself and one (1)). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Quakeja | E | 25,5 | D100 | 2 | 90 | 100 | 100 | Y | MAG | E MP cost = 2 | Huge earth mgd to all targets in range, 35% chance to add | Slow. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Telega | E | 5 | S | 2 | - | 85 | - | Y | MAG | - | 100% chance to add X-Zone to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thundaja | E | 25,5 | D100 | 2 | 110 | 100 | 100 | Y | MAG | T MP cost = 2 | Huge thunder mgd to all targets in range, 35% chance to | add Stop. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Watera | E | 10 | D6 | 3 | 50 | 100 | 0 | N | MAG | WA MP cost = 14 | Medium water mgd to all targets in range. Magic skill can | be blocked and reflected. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Waterga | E | 10 | D6 | 3 | 100 | 100 | 0 | N | MAG | WA MP cost = 20 | Large water mgd to all targets in range. Magic skill can | be blocked and reflected. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Waterja | E | 25,5 | D100 | 2 | 130 | 100 | 100 | Y | MAG | WA MP cost = 2 | Huge water mgd to all targets in range, 35% chance to add | Silence. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ENEMY TECHS [...readies...] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SKILL | T | RNG | DIA | CT | ATT | CHN | KB | S | TYP | ELE - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1000 Needles | E | 10 | S | 30 | - | 70 | 0 | Y | PHY | - | Deals 1000 phd to one target. The only way to block the | damage is if target is under Paling. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- EXCLUSIVE ENEMY TECHS [...readies...] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SKILL | T | RNG | DIA | CT | ATT | CHN | KB | S | TYP | ELE - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Angelsong | A | 3 | RL8 | 2 | - | 100 | - | Y | - | - MP cost = 4 | 100% chance for all allies in range to gain Regen. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Annul | E | 10 | S | 3 | - | ALW | - | Y | - | D | Completely empties target's MP pool. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Aqua Bubbles | E | 3 | R6F120 | 3 | 75 | 80 | 10 | Y | PHY | WA | Water phd to all targets in range, 50% chance to add Sap. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ascension | E | 25,5 | RD100 | 1 | 120 | 100 | 100 | Y | - | - | Damage to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Azure Vortice | S | - | RL6 | 1 | - | ALW | - | Y | - | - | All allies in range recover 5% of MAX HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bad Breath | E | 3 | R3F120 | 3 | - | 45 | - | Y | PHY | - | 100% chance to add Slow, Blind and Poison to all targets | in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Battle Cry | S | - | S | 3 | - | ALW | - | Y | - | - | User gains Attack+ passive ability. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bile | E | 10 | S | 3 | 60 | 100 | 0 | Y | PHY | - | Phd to one target, 45% chance to add Sap. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bitter End | E | 25,5 | S | 3 | 180 | 95 | 70 | Y | - | - | Damage to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blast Wave | E | 3 | RD6 | 3 | 35 | 100 | 60 | Y | PHY | - | Phd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blaster | E | 10 | S | 3 | 25 | 100 | 10 | Y | PHY | - | Phd to one target (), 50% | chance to add Sleep, Slow, Silence and Blind. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blitz Tongue | E | 2 | S | 3 | 100 | 100 | 30 | Y | PHY | - | Phd to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bone Toss | E | 5 | S | 3 | 40 | 100 | 30 | Y | PHY | - | Phd to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Boon | A | 10 | S | 3 | 100 | 100 | - | Y | - | - | One ally recovers some HP. Note that I have always had | Boon cast on my chrs, making this a strange skill. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Breath | E | 3 | R6F120 | 3 | 80 | 100 | 50 | Y | PHY | F | Fire phd to all targets in range, 30% chance to add Sap. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Breath of Life | S | - | S | 3 | - | ALW | - | Y | - | - | User recovers 5% of MAX HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bunny Slam | E | 3 | S | 3 | 120 | 100 | 20 | Y | PHY | - | Phd to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bushfire | E | 25,5 | RD6 | 3 | 21 | 100 | 50 | Y | PHY | F | Fire phd to all targets in range, 50% chance to add | Poison. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cannibalize | A | 6 | S | 3 | - | ALW | - | Y | PHY | - | User consumes an ally to increase own lvl by 20% (maximum | lvl achieved is lvl = 99), and recovers HP equaling | amount of HP consumed ally had. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Chain Magick | S | - | S | 3 | - | ALW | - | Y | - | - | User gains Magic CT = 0 passive ability. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Chain Reaction | A | 3 | RD6 | 3 | - | ALW | - | Y | PHY | - | Commands all allies in range to ready Self-Destruct or | Mass-Destruct. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Charge | S | - | S | 3 | - | ALW | - | Y | - | - | User recovers 200 HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Choco-Comet | E | 6 | RD10 | 3 | 120 | 100 | 20 | Y | PHY | - | Phd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Circle of Judgment | E | 2 | RD6 | 3 | 75 | 100 | 30 | Y | PHY | - | Phd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cloying Breath | E | 3 | R3F80 | 3 | - | 40 | 0 | Y | PHY | - | 100% chance to add Sleep and Slow to all targets in | range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Contempt | E | 25,5 | S | 1 | 105 | 95 | 100 | Y | - | - | Damage to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Crimson Vortice | S | - | RL6 | 1 | - | ALW | - | Y | - | - | All allies in range recover 10% of MAX MP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Crown | E | 5 | S | 3 | 77 | 100 | 0 | Y | - | H | Holy damage to one target, 50% chance to add Confuse. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Crushing Fangs | E | N | S | 3 | 120 | 100 | 80 | Y | PHY | - | Phd to one target, 25% chance to add KO. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cry for Help | S | - | S | 1 | - | ALW | - | N | - | - | User calls another ally to its aid. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cyclone | E | 25,5 | RD20 | 1 | 240 | 100 | 100 | Y | - | WI | Wind damage to all targets in range, 50% chance to add | Sap. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dark Shock | E | 2 | RD6 | 3 | - | 70 | - | Y | PHY | D | 100% chance to add Blind and Sap to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Darkness | E | 3 | RD6 | 3 | 110 | 100 | 40 | Y | PHY | D | Dark phd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dash | E | N | S | 3 | 100 | 100 | 60 | Y | - | - | Damage to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dimensional Rift | E | N | S | 3 | - | 100 | - | Y | PHY | - | 100% chance to add KO to one target, user undergoes KO. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Discharge | E | 3 | RD6 | 3 | 13 | 100 | 20 | Y | - | T | Thunder damage to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Divide | S | - | S | 3 | - | ALW | - | Y | - | - | User calls another ally to its aid. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Divine Sword | E | N | S | 1 | - | 100 | 10 | Y | PHY | - | Phd to one target. Skill is (x1,5) stronger than regular | attack. Skill can also combo, but damage will not be | higher nor will you see any onscreen display. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Doom | E | 10 | S | 3 | - | 70 | - | Y | - | - | 100% chance to add Doom to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Eerie Soundwave | E | 2 | RL10 | 3 | 60 | 100 | 0 | Y | PHY | - | Phd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ember Breath | E | 10 | S | 3 | 90 | 100 | 20 | Y | PHY | F | Fire phd to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Enrage | S | - | S | 3 | - | ALW | - | Y | - | - | User gains Attack CT = 0 passive ability. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Eviscerator | E | 8 | S | 3 | 100 | 100 | 50 | Y | - | - | Damage to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fangs | E | N | S | 3 | 40 | 100 | 20 | Y | PHY | - | Phd to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fireball | E | 10 | S | 3 | 85 | 100 | 20 | Y | PHY | F | Fire phd to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Flame Breath | E | 10 | S | 3 | 10 | 100 | 0 | Y | PHY | F | Fire phd to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Flank Attack | E | 3 | S | 3 | 50 | 100 | 10 | Y | PHY | - | Phd to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Flash | E | 3 | R4F150 | 3 | - | 55 | 10 | Y | PHY | - | 100% chance to add Blind to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Flatten | E | N | RL4 | 3 | 100 | 100 | 50 | Y | PHY | - | Phd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Flurry Kick | E | 2 | S | 3 | 100 | 100 | 20 | Y | PHY | - | Phd to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fly, Enkidu! | S | - | RL8 | 1 | - | ALW | - | Y | - | - | All allies in range recover 2% of MAX HP, Enkidu will | ready Dash as its next move. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Focus | S | - | S | 3 | - | ALW | - | Y | - | - | User recovers 30% of MAX MP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Force Barrier | S | - | S | 3 | 55 | 100 | 0 | Y | - | - | User gains Paling passive ability. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Force of Will | E | 25,5 | RL8 | 1 | 100 | 100 | 80 | Y | - | - | Damage to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gale | E | 4 | RL3 | 3 | 75 | 100 | 100 | Y | PHY | WI | Wind phd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gatling Gun | E | 25,5 | R10F90 | 2 | 100 | 100 | 60 | Y | - | F | Fire damage to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gigaflare Sword | E | 25,5 | RD100 | 1 | 123 | 100 | 100 | Y | - | - | Damage to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gnaw | E | N | S | 1 | - | 100 | 5 | Y | PHY | - | Phd to one target. Skill is (x1,5) stronger than regular | attack. Skill can also combo, but damage will not be | higher nor will you see any onscreen display. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Goblin Attack | E | 2 | S | 3 | 100 | 100 | 50 | Y | PHY | - | Phd to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Greater Barrier | S | - | S | 3 | - | 100 | - | Y | - | - | User gains Protect, Shell and Damage Resist passive | ability. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ground Shaker | E | 25,5 | RD15 | 3 | 25 | 100 | 100 | Y | PHY | E | Earth phd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Growing Threat | S | - | S | 3 | - | ALW | - | Y | - | - | User's lvl is doubled, maximum lvl reached can be lv99. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Growl | S | - | S | 3 | - | ALW | - | Y | - | - | 100% chance for user to gain Protect, Shell and Haste. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Guilt | E | 25,5 | S | 3 | 105 | 100 | 50 | Y | - | - | Damage to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gust | E | 4 | RL2 | 3 | 25 | 100 | 50 | Y | PHY | WI | Wind phd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hawk Glare | E | 10 | S | 3 | - | 45 | - | Y | PHY | - | 100% chance to add Disable to one enemy. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Heave | E | N | S | 3 | 50 | 100 | 5 | Y | PHY | - | Phd to one target, 25% chance to add Immobilize. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hell Blaster | E | 3 | S | 3 | 60 | 100 | 30 | Y | PHY | - | Phd to one target (), 50% | chance to add Petrify, Sleep, Slow, Disable, Immobilize, | Silence, Blind, Poison and Sap. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hero's March | A | 3 | RL8 | 2 | - | ALW | - | Y | - | - MP cost = 4 | 100% chance for all allies in range to gain Protect, | Shell, Haste, Bravery and Faith. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - High Jump | E | 5 | R3F240 | 3 | 65 | 100 | 30 | Y | - | - | Damage to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ice Break | E | 3 | RD6 | 3 | 85 | 100 | 40 | Y | PHY | I | Ice phd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Innocence | E | 25,5 | RL4 | 3 | 120 | 100 | 50 | Y | - | - | Damage to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Inviolable Will | E | 25,5 | RD100 | 1 | 110 | 95 | 100 | Y | - | - | Damage to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Joyous Soundwave | A | 2 | RL10 | 3 | 30 | 100 | - | Y | - | - | All allies in range recover 30% of MAX HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Judgment | E | 25,5 | RL3 | 1 | 220 | 100 | 100 | Y | - | H | Holy damage to all targets in range, 50% chance to add | Stop. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Jump | E | 4 | S | 3 | 60 | 100 | 10 | Y | PHY | - | Phd to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Kamikaze | E | 4 | S | 3 | 100 | 100 | 0 | Y | PHY | - | Phd to one target, user undergoes KO. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Kick | E | N | S | 1 | - | 100 | 5 | Y | PHY | - | Phd to one target. Skill is (x1,5) stronger than regular | attack. Skill can also combo, but damage will not be | higher nor will you see any onscreen display. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Leech | E | N | S | 3 | - | 100 | 5 | Y | PHY | - | Drains HP of one target, healing the user for same | amount. Skill ignores Defense. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Limit Break | S | 2 | S | 3 | - | ALW | - | Y | - | - | User gains Attack CT = 0 and Magic CT = 0 passive | abilities. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Lunge | E | 2 | S | 1 | - | 100 | 5 | Y | PHY | - | Phd to one target. Skill is (x1,5) stronger than regular | attack. Skill can also combo, but damage will not be | higher nor will you see any onscreen display. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mach Punch | E | N | S | 3 | 75 | 100 | 20 | Y | PHY | - | Phd to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mach Wave | E | 25,5 | RL2 | 1 | 90 | 100 | 100 | Y | - | - | Damage to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Magick Ballad | A | 3 | RL8 | 2 | - | ALW | - | Y | - | - MP cost = 4 | All allies in range completely recover MP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Magick Barrier | S | - | S | 3 | - | ALW | - | Y | - | - | User gains Magick Shield passive ability. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mana Spring | S | - | S | 3 | - | ALW | - | Y | - | - | User gains Spellspring passive ability. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Maser Eye | E | 3 | RL1 | 3 | 113 | 100 | 15 | Y | PHY | D | Dark phd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mass-Destruct | E | 3 | RD6 | 1 | 100 | 100 | 0 | Y | PHY | F | Fire phd to all targets in range, causes surrounding | allies to ready Self-Destruct. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Meditate | S | - | S | 3 | - | ALW | - | Y | - | - | User completely recovers MP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Megaflare | E | 25,5 | RD8 | 1 | 100 | 100 | 100 | Y | - | - | Damage to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mind Lash | E | 4 | S | 3 | 60 | 100 | 5 | Y | PHY | - | Phd to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Monarch Sword | E | 25,5 | S | 2 | 230 | 100 | 80 | Y | - | - | Damage to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mucus | E | 10 | S | 3 | 30 | 100 | 0 | Y | PHY | - | Phd to one target, 45% chance to add Slow. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mystery Waltz | A | 3 | RL8 | 2 | - | ALW | - | Y | - | - MP cost = 4 | Lv of all allies in range is increased by 20%, effect can | stack up to a maximum value of LVL = 99. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mythril Bubbles | E | 3 | R6F120 | 3 | 100 | 80 | 10 | Y | PHY | WA | Water phd to all targets in range, 50% chance to add | Confuse and Poison. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Necromancy | S | - | S | 3 | - | ALW | - | N | - | - | User calls another ally to its aid. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Nectar Volley | E | 7 | S | 3 | 80 | 100 | 40 | Y | PHY | WA | Water phd to one target, 100% chance to add Sap. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Now, Enkidu! | S | - | RL8 | 1 | - | ALW | - | Y | - | - | All allies in range recover 5% of MAX MP, Enkidu will | ready Growl as its next move. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Perfect Defense | S | - | S | 3 | - | ALW | - | Y | - | - | User gains Paling and Magick Shield passive abilities. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Phantasmal Gaze | E | 3 | R4F150 | 3 | - | 50 | - | Y | PHY | - | 100% chance to add Confuse to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Poison Breath | E | 3 | R6F120 | 3 | 80 | 100 | 50 | Y | PHY | - | Phd to all targets in range, 30% chance to add Poison. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Poison Touch | E | N | S | 3 | 10 | 100 | 0 | Y | PHY | - | Phd to one target, 50% chance to add Poison. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Poke | E | N | S | 1 | - | 100 | 5 | Y | PHY | - | Phd to one target. Skill is (x1,5) stronger than regular | attack. Skill can also combo, but damage will not be | higher nor will you see any onscreen display. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Pollen | E | 2 | RD6 | 3 | - | 45 | - | Y | - | - | 100% chance to add Confuse, Slow and Poison to all | targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Pollen Dance | E | 13 | RL10 | 3 | 100 | 100 | 20 | Y | - | - | Damage to all targets in range, 100% chance to add | Confuse. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Power Spin | E | 4 | RD6 | 3 | 80 | 100 | 0 | Y | PHY | - | Phd to all targets in range, 25% chance to add Slow. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Power Stun | E | 3 | RD6 | 3 | 75 | 100 | 30 | Y | PHY | E | Earth phd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Provoke | E | 2 | S | 3 | - | 100 | - | Y | - | - | 100% chance for one target to gain Berserk. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Pulsar Wave | E | 3 | RD6 | 3 | 95 | 90 | 60 | Y | PHY | - | Phd to all targets in range, 50% chance to add Disable. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Pummel | E | 5 | S | 1 | 100 | 100 | 50 | Y | PHY | - | Phd to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Purify | S | - | S | 3 | - | ALW | - | Y | - | - | User clears all bad statuses from self. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Putrid Breath | E | 3 | R3F160 | 3 | - | 50 | - | Y | PHY | - | 100% chance to add Petrify, Confuse, Sleep, Disease, | Slow, Disable, Immobilize, Blind, Poison, Oil and Sap to | all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Pyromania | E | 3 | RD6 | 3 | 100 | 100 | 40 | Y | PHY | F | Fire phd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Rage | E | 6 | RL10 | 3 | 120 | 100 | 70 | Y | PHY | - | Phd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Rake | E | N | S | 1 | - | 100 | 5 | Y | PHY | - | Phd to one target. Skill is (x1,5) stronger than regular | attack. Skill can also combo, but damage will not be | higher nor will you see any onscreen display. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ram | E | 2 | S | 1 | - | 100 | 5 | Y | PHY | - | Phd to one target. Skill is (x1,5) stronger than regular | attack. Skill can also combo, but damage will not be | higher nor will you see any onscreen display. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Remora Strike | E | 4 | RD6 | 3 | 20 | 90 | 50 | Y | PHY | F | Fire phd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Renew | S | - | S | 3 | - | ALW | - | Y | - | - | User completely recovers all HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Restore | S | - | S | 3 | - | ALW | - | Y | - | - | User recovers 30% of MAX HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Rush | E | N | S | 1 | - | 100 | 5 | Y | PHY | - | Phd to one target. Skill is (x1,5) stronger than regular | attack. Skill can also combo, but damage will not be | higher nor will you see any onscreen display. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - S-27 Tokamak | E | 25,5 | RD8 | 2 | 120 | 100 | 100 | Y | - | - | Damage to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - S-85 Cyclotrone | E | 25,5 | RD10 | 2 | 140 | 100 | 100 | Y | - | - | Damage to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Saber | S | - | S | 3 | - | ALW | - | Y | - | - | User gains HP Devour passive ability. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sandstorm | E | 3 | RD6 | 3 | 90 | 100 | 40 | Y | PHY | T | Thunder phd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Scream | E | 3 | RL10 | 3 | 55 | 50 | 5 | Y | PHY | - | Phd to all targets in range, 50% chance to add Silence | and Blind. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Screech | E | 3 | RL10 | 3 | 50 | 60 | 5 | Y | PHY | - | Phd to to all targets in range, 45% to add Confuse. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Screwtail | E | 5 | R8 | 3 | 80 | 100 | 50 | Y | PHY | WI | Wind phd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Self-Destruct | E | 3 | RD6 | 1 | 100 | 100 | 0 | Y | PHY | F | Fire phd to all targets in range, user undergoes KO. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Self-Sacrifice | E | 4 | S | 3 | 100 | 100 | 0 | Y | PHY | - | Phd to one target, user undergoes KO. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sentence | E | 3 | S | 3 | 100 | 100 | 40 | Y | - | - | Damage to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shift | S | - | S | 3 | - | ALW | - | Y | - | - | User gains Elemental Weakness Change passive ability. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shining Ray | E | 3 | RD6 | 3 | 120 | 100 | 40 | Y | PHY | H | Holy phd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shock Wave | E | 3 | RD6 | 3 | 73 | 100 | 60 | Y | PHY | - | Phd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shockstorm | E | 25,5 | RL10 | 1 | 33 | 100 | 100 | Y | - | T | Thunder damage to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Slap | E | N | S | 1 | - | 100 | 5 | Y | PHY | - | Phd to one target. Skill is (x1,5) stronger than regular | attack. Skill can also combo, but damage will not be | higher nor will you see any onscreen display. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sleep Touch | E | N | S | 3 | 10 | 100 | 0 | Y | PHY | - | Phd to one target, 50% chance to add Sleep. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Slice Thrice | E | N | S | 3 | 95 | 100 | 50 | Y | PHY | - | Phd to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Smite of Rage | E | N | S | 3 | 100 | 100 | 30 | Y | PHY | - | Phd to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Snake Lash | E | 3 | RD4 | 3 | 75 | 100 | 5 | Y | PHY | - | Phd to all targets in range, 25% chance to add Poison. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sonic Fangs | E | N | S | 3 | 70 | 100 | 40 | Y | PHY | - | Phd to one target, 5% chance to add KO. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sonic Spin | E | N | S | 3 | 65 | 100 | 10 | Y | PHY | - | Phd to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sonic Turn | E | 4 | RD6 | 3 | 40 | 100 | 10 | Y | PHY | - | Phd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Soul Etude | A | 3 | RL8 | 2 | - | ALW | - | Y | - | - MP cost = 4 | Complete HP and MP recovery for all allies in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Spawn | S | - | S | 3 | - | ALW | - | Y | - | - | User calls another ally to its aid. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Spike Cutter | E | N | S | 3 | 50 | 100 | 5 | Y | PHY | - | Phd to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Spinkick | E | 4 | RD6 | 3 | 40 | 100 | 20 | Y | PHY | - | Phd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Spiral Cut | E | N | RD4 | 3 | 50 | 100 | 5 | Y | PHY | - | Phd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sporefall | E | 25,5 | RD6 | 3 | - | 50 | - | Y | - | - | 100% chance to add Confuse, Slow, Silence, Blind, Poison, | Oil and Sap to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Stomp | E | 3 | S | 3 | 25 | 100 | 10 | Y | PHY | - | Phd to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Stone Breath | E | 3 | R6F120 | 3 | 120 | 100 | 50 | Y | PHY | - | Phd to all targets in range, 30% chance to add Petrify. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Stone Gaze | E | 3 | R4F150 | 3 | - | 50 | - | Y | PHY | - | 100% chance to add Petrify to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Stone Stomp | E | 3 | S | 3 | 60 | 100 | 60 | Y | PHY | E | Earth pht to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Stone Touch | E | N | S | 3 | 10 | 100 | 0 | Y | PHY | - | Phd to one target, 50% chance to add Petrify. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sword Dance | E | 25,5 | RD6 | 2 | 65 | 100 | 60 | Y | - | - | Damage to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tail Spear | E | 4 | S | 3 | 70 | 100 | 30 | Y | PHY | - | Phd to one target, 25% chance to add Slow. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tail Swipe | E | 6 | R4F180 | 3 | 70 | 100 | 30 | Y | PHY | - | Phd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Temblor | E | 25,5 | S | 2 | 175 | 100 | 100 | Y | - | E | Earth damage to one target, 50% chance to Disable and | Immobilize. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tempest | E | 3 | RD6 | 3 | 60 | 100 | 40 | Y | PHY | WI | Wind phd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Teraflare | E | 25,5 | RD20 | 1 | 135 | 100 | 100 | Y | - | - | Damage to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Time Requiem | E | 3 | RL8 | 2 | - | 55 | - | Y | - | - MP cost = 4 | 100% chance to add Stop to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tree of Sephira | E | 25,5 | RD20 | 1 | 135 | 100 | 100 | Y | - | - | Damage to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tremor | E | 3 | RD6 | 3 | 70 | 100 | 40 | Y | PHY | E | Earth phd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tri-Attack | E | N | S | 3 | 32 | 100 | 50 | Y | PHY | - | Phd to one target (), 25% | chance to add Slow. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ultimate Illusion | E | 25,5 | RD10 | 3 | 120 | 100 | 60 | Y | - | - | Damage to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Unleash | S | - | S | 3 | - | ALW | - | Y | - | - | User gains Spellspring and Magic CT = 0 passive | abilities. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Vespersong | A | 3 | RL8 | 2 | - | ALW | - | Y | - | - MP cost = 4 | MAG + 20% effect to all allies in range, effect can stack | up to a max value of MAG = 99. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wail | E | 5 | RL10 | 3 | 90 | 60 | 10 | Y | PHY | - | Phd to all targets in range, 50% chance to add Silence | and Blind. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Warsong | A | 3 | RL8 | 2 | - | ALW | - | Y | - | - MP cost = 4 | STR + 20% effect to all allies in range, effect can stack | up to a max value of STR = 99. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Water Cannon | E | 10 | S | 3 | 40 | 100 | 10 | Y | PHY | WA | Water phd to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Water Ray | E | 10 | S | 3 | 80 | 100 | 20 | Y | PHY | WA | Water phd to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Water Spout | E | 3 | RD6 | 3 | 50 | 100 | 40 | Y | PHY | WA | Water phd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - White Breath | E | 3 | R6F120 | 3 | 150 | 100 | 50 | Y | PHY | I | Ice phd to all targets in range, 30% chance to add Stop. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wild Charge | E | 6 | S | 3 | - | 100 | 100 | Y | PHY | - | Phd to one target, using doubled attack power. User | suffers damage, equaling 50% of damage incurred. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wing Spear | E | 2 | RL2 | 3 | 50 | 100 | 40 | Y | PHY | - | Phd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ENEMY ESPER TECHS [...begins casting...] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SKILL | T | RNG | DIA | CT | ATT | CHN | KB | S | TYP | ELE - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Banish Ray | E | 12 | S | 16 | 240 | 100 | - | Y | MAG | D | Dark mgd to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Briny Cannonade | E | 12 | S | 16 | 140 | 100 | - | Y | MAG | WA | Water mgd to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Flash Arc | E | 12 | S | 16 | 72 | 100 | - | Y | MAG | T | Thunder mgd to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Flash-Freeze | E | 12 | S | 16 | 66 | 100 | - | Y | MAG | I | Ice mgd to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Kill | E | 12 | S | 16 | - | 100 | - | Y | MAG | - | 100% chance to add KO to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Malaise | E | 12 | S | 16 | 90 | 100 | - | Y | MAG | - | Drains HP of one target, healing the user for same | amount. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Redemption | E | 12 | S | 16 | 180 | 100 | - | Y | MAG | H | Holy mgd to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Roxxor | E | 12 | S | 16 | 90 | 100 | - | Y | MAG | E | Earth mgd to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Whirlwind | E | 12 | S | 16 | - | 100 | - | Y | MAG | WI | Wind fractional mgd to one target. Damage incurred is | based on <0,75 X target's MAX HP), max damage incurred is | 9999. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ITEMS, USABLE BY ENEMIES [...uses...] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ITEM | T | RNG | DIA | CT | ATT | CHN | KB | S | TYP | ELE - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Aero Mote | E | 10 | RD6 | 0 | 66 | 100 | 0 | Y | MAG | WI | Small wind mgd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bacchus' Wine | S | 10 | S | 0 | - | 50 | - | Y | - | - | 50% chance for one target to gain Berserk. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blue Fang | E | 10 | RD6 | 0 | - | 50 | 0 | Y | MAG | I | Reduces HP of all targets in range by 25% MAX HP, deals | ice mgd. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dark Mote | E | 10 | RD6 | 0 | 28 | 100 | 0 | Y | MAG | D | Small dark mgd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Eye Drops | S | 10 | S | 0 | - | ALW | - | Y | - | - | Heals one target of Blind. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hi-Potion | A | 10 | S | 0 | - | ALW | - | Y | - | - | Restores 400 HP to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Potion | A | 10 | S | 0 | - | ALW | - | Y | - | - | Restores 100 HP to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Red Fang | E | 10 | RD6 | 0 | - | 50 | 0 | Y | MAG | F | Reduces HP of all targets in range by 25% MAX HP, deals | fire mgd. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Remedy | A | 10 | S | 0 | - | ALW | - | Y | - | - | Heals one target of various bad statuses. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Water Mote | E | 10 | S | 0 | 42 | 100 | 0 | Y | MAG | WA | Small water mgd to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - White Fang | E | 10 | RD6 | 0 | - | 50 | 0 | Y | MAG | T | Reduces HP of all targets in range by 25% MAX HP, deals | thunder mgd. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - =============================================================================== =============================================================================== 12.) ENEMY PASS-ABLES - G1200 =============================================================================== =============================================================================== Lots of foes in FFXII possess passive abilities, which make battles more interesting and may turn tide of battle into their favour. Ever wonder why is Vinuskar in starting stages of battle losing HP, but doesn't do so anymore after it smokes half HP? You shall find your answer here, as well as explanation on what does the passive ability do. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PASSIVE ABILITY*1 | EFFECT -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Attack CT = 0 | Foe's CT for executing regular physical attack is reduced | to zero (0), allowing the foe to execute them instantly. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Attack+ | Foe's physical damage output is increased by 20%. It | affects regular attack, and skills Divine Sword, Gnaw, | Kick, Lunge, Poke, Rake, Ram, Rush and Slap. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Brawler | Foe's ATT is based on (ATT = (foe's lv + foe's STR) / 2). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Counter | If foe is attacked by a physical attack, foe can counter | based on (foe's SPD / 2 = [counter chance] %). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Counter+ | If foe is attacked by a physical attack, foe can counter | based on (foe's SPD x 2 = [counter chance] %). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CritHP -> ATT+ | When foe is in critical condition (HP < 20%), foe's | physical damage output is increased by 20%. It affects | regular attack, and skills Divine Sword, Gnaw, Kick, | Lunge, Poke, Rake, Ram, Rush and Slap. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CritHP -> DEF+ | When foe is in critical condition (HP < 20%), foe reduces | all physical damage taken by 66%. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CritHP -> MAG+ | When foe is in critical condition (HP < 20%), foe's | magical damage output is increased by 20%, magical | healing output is increased by 50%, and base success rate | for inflicting status effects is increased by 100%. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Damage Resist | Foe reduces any and all damage taken by 30%. The only | exception is 1000 Needles tech.*2 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Elem. WKN Change | When foe's elemental weakness gets attacked, foe will | change into new elemental weakness. Shorter for | (Elemental Weakness Change). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FullHP -> ATT+ | When foe's HP is full, foe's regular physical damage | output is increased by 20%. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Half MP Cost | Foe's MP cost to cast spells is cut by half. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - HP Devour | Foe's physical damage output is increased by 100%. | However, foe takes same amount of damage as foe incurred | to the chr. It affects regular attack, and skills Divine | Sword, Gnaw, Kick, Lunge, Poke, Rake, Ram, Rush and Slap. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Item+ | If foe can use items, then effects of items that recover | HP and effects of all Fang items are increased by 50%. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Magic CT = 0 | Foe's CT for executing magic attacks is reduced to zero | (0), allowing the foe to execute them instantly. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Magick Shield | Foe gains complete immunity to any and all magic attacks. | Effect lasts approximately two minutes. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Null EVA | Foe's success chance for hitting a chr with physical | attacks is 100%, as foe ignores chr's EVA, blocking and | parry chances. If foe is susceptible to Blind, attacks | can still miss. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Null Knockback | Foe is immune to knockback effect (which prevents | potential counters) from chr's attacks. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Null VIT | There are two types of attacks that cause status effects | - attacks which inflict status only, and attacks which | inflict both damage and status. When this pass-able is | active, attacks which inflict status only will not take | target's VIT into consideration, therefore making foe's | success chance for inflicting status effects 100%, as | chr's VIT will equal zero (0) in the chance equation. | However, it does not ignore chr's Shell status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Null W&T Effects | Foe ignores weather and terrain effects on elemental | damage (physical and magic) when it launches an attack. | Shorter for (Null Weather & Terrain Effects). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Paling | Foe gains complete immunity to any and all physical | attacks. Effect lasts approximately two minutes. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Parry | If foe's EVA is not zero, foe gains (+25) to parry. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Piercing Magic | Foe's magic attacks ignore Reflect status of chrs, | allowing the foe to strike thru Reflect. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Resist G&M | Foe reduces damage from gun and measure weapons, Rod of | Faith and Healing Rod by 87,5%. Shorter for (Resists Gun | & Measure). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Return Damage | Each time chr damages a foe, 5% of damage incurred is | returned to the chr. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Reverse Item | If foe can use items, then foe will deal damage with | items that recover HP; will inflict status effects with | items that cure them; and will recover HP with items that | deal damage. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Safety | Foe is immune to instant death spells (Death), Warp, | Poach, fractional damage (so Gravity, Graviga and Fang | items are ineffective), Sight Unseeing, Syphon, | Numerology, Charm, Achilles, Bonecrusher, Wither and | Addle. If target is undead, it is also immune to Renew; | you also cannot abuse Reverse + Renew combination | (example is Shambling Corpse). However, other foes with | Safety are susceptible to Reverse + Renew (example is | Ithuno). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shield Block | If foe's EVA is not zero (0), then foe gains (+10%) to | both physical and magic evasion. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Spellbound | Positive status effects on a foe will last 50% longer. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Spellspring | Foe's MP cost to cast magic is reduced to zero (0). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - White Wind | Foe gains complete immunity to being affected by status | effects. Effect lasts approximately two minutes. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - *1 When a pass-able, which depends on crossing certain HP thresholds, is triggered, it cannot be negated by bringing foe's HP above that particular HP threshold. Let's take Disma - after it loses half HP, Damage Resist is activated. Now, if you bring Disma's HP back up to 100%, and attack it in any way, you'll do reduced damage. *2 There's a little nasty trick game plays on you with Damage Resist. Once the pass-able kicks in, observe the percentage of damage your chr takes - damage you inflict to the enemy is indeed cut by 30%, but your chr still takes 5% of damage incurred, regardless of the fact that Damage Resist pass-able has been triggered. Let's take Disma - cast Holy on it for 9999 damage, while your chr takes 499 damage. After Disma loses half HP, Damage Resist is activated - Holy on Disma will now cause 6999 damage, but your chr will suffer 499 damage. =============================================================================== =============================================================================== 13.) WEAPONS - G1300 =============================================================================== =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ONE HANDED WEAPONS - 1-H SWORDS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CT - Charge Time or amount of time required before attack is executed CB - Combo chances or probability that the weapon will execute combo ATT - Attack Power; increase in Attack Power statistic EVA - Evasion; increase in Evasion = (current EVA + weapon's value) MP - MAX MP; increase in Maximum MP = (current MAX MP + weapon's value) MAG - Magic; increase in Magic statistic = (current MAG + weapon's value) R - Weapon's range KB - Knockback chances MV - Metallic value of the weapon ELP - weapon can strengthen an element (P-UP element) weapon can provide element bonus to physicals (element attack) STP - weapon can have a fixed chance of adding status ailment (Target: status) weapon can bestow a status ailment upon the user (User: status) B - buy this weapon for how much S - sell this weapon for how much -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Name | CT | CB | ATT | EVA | MP | MAG | R | KB |B MV=? | ELP | STP |S ------------------------------------------------------------------------------- Mythril Sword | 35 | 5 | 13 | 5 | - | - | 1 | 10 |B- MV=0 | none | none |S150 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Broadsword | 35 | 5 | 15 | 5 | - | - | 1 | 10 |B400 MV=1 | none | none |S200 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Longsword | 35 | 5 | 19 | 5 | - | - | 1 | 10 |B700 MV=1 | none | none |S350 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Iron Sword | 35 | 5 | 24 | 5 | - | - | 1 | 10 |B1200 MV=2 | none | none |S600 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mythril Blade | 35 | 5 | 22 | 5 | - | - | 1 | 10 |B- MV=0 | none | none |S750 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Zwill Blade | 35 | 5 | 29 | 5 | - | - | 1 | 10 |B1700 MV=1 | none | none |S850 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ancient Sword | 35 | 5 | 35 | 5 | - | - | 1 | 10 |B2400 MV=1 | none | Target: Petrify (15%) |S1200 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blood Sword | 35 | 5 | 41 | 5 | - | - | 1 | 10 |B5000 MV=1 | none | Target: Sap (100%) |S2500 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Lohengrin | 35 | 5 | 47 | 5 | - | - | 1 | 10 |B4500 MV=1 | none | none |S2250 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Flametongue | 35 | 5 | 53 | 5 | - | - | 1 | 10 |B5200 MV=1 | Fire attack | none |S2600 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Demonsbane | 35 | 5 | 59 | 5 | - | - | 1 | 10 |B6000 MV=1 | none | none |S3000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Icebrand | 35 | 5 | 65 | 5 | - | - | 1 | 10 |B7000 MV=2 | Ice attack | none |S3500 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Platinum Sword | 35 | 5 | 70 | 5 | - | - | 1 | 10 |B9000 MV=0 | none | none |S4500 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bastard Sword | 35 | 5 | 75 | 5 | - | - | 1 | 10 |B11000 MV=2 | none | none |S5500 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Diamond Sword | 35 | 5 | 80 | 5 | - | - | 1 | 10 |B12500 MV=0 | none | none |S6250 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Runeblade | 35 | 5 | 85 | 5 | - | - | 1 | 10 |B14500 MV=2 | none | none |S7250 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Deathbringer | 35 | 5 | 90 | 5 | - | - | 1 | 10 |B16000 MV=2 | none | Target: KO (10%) |S8000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Stoneblade | 35 | 10 | 95 | 0 | - | - | 1 | 10 |B- MV=2 | none | none |S9750 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Durandal | 35 | 5 | 99 | 5 | - | - | 1 | 10 |B- MV=2 | none | none |S12000 ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ONE HANDED WEAPONS - AXES -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CT - Charge Time or amount of time required before attack is executed CB - Combo chances or probability that the weapon will execute combo ATT - Attack Power; increase in Attack Power statistic EVA - Evasion; increase in Evasion = (current EVA + weapon's value) MP - MAX MP; increase in Maximum MP = (current MAX MP + weapon's value) MAG - Magic; increase in Magic statistic = (current MAG + weapon's value) R - Weapon's range KB - Knockback chances MV - Metallic value of the weapon ELP - weapon can strengthen an element (P-UP element) weapon can provide element bonus to physicals (element attack) STP - weapon can have a fixed chance of adding status ailment (Target: status) weapon can bestow a status ailment upon the user (User: status) B - buy this weapon for how much S - sell this weapon for how much -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Name | CT | CB | ATT | EVA | MP | MAG | R | KB |B MV=? | ELP | STP |S ------------------------------------------------------------------------------- Handaxe | 29 | 3 | 47 | 6 | - | - | 1 | 10 |B2200 MV=1 | none | none |S1100 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Broadaxe | 29 | 3 | 59 | 6 | - | - | 1 | 10 |B4200 MV=1 | none | none |S2100 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Slasher | 29 | 3 | 71 | 6 | - | - | 1 | 10 |B6000 MV=1 | none | none |S3000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hammerhead | 29 | 3 | 83 | 6 | - | - | 1 | 10 |B9500 MV=1 | none | none |S4750 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Francisca | 29 | 3 | 89 | 6 | - | - | 1 | 10 |B11500 MV=1 | none | none |S5750 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Greataxe | 29 | 3 | 101 | 6 | - | - | 1 | 10 |B15500 MV=2 | none | none |S7750 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Golden Axe | 29 | 3 | 110 | 6 | - | - | 1 | 10 |B18000 MV=2 | none | none |S9000 ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ONE HANDED WEAPONS - HAMMERS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CT - Charge Time or amount of time required before attack is executed CB - Combo chances or probability that the weapon will execute combo ATT - Attack Power; increase in Attack Power statistic EVA - Evasion; increase in Evasion = (current EVA + weapon's value) MP - MAX MP; increase in Maximum MP = (current MAX MP + weapon's value) MAG - Magic; increase in Magic statistic = (current MAG + weapon's value) R - Weapon's range KB - Knockback chances MV - Metallic value of the weapon ELP - weapon can strengthen an element (P-UP element) weapon can provide element bonus to physicals (element attack) STP - weapon can have a fixed chance of adding status ailment (Target: status) weapon can bestow a status ailment upon the user (User: status) B - buy this weapon for how much S - sell this weapon for how much -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Name | CT | CB | ATT | EVA | MP | MAG | R | KB |B MV=? | ELP | STP |S ------------------------------------------------------------------------------- Iron Hammer | 32 | 7 | 53 | 2 | - | - | 1 | 10 |B3300 MV=1 | none | none |S1650 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - War Hammer | 32 | 7 | 65 | 2 | - | - | 1 | 10 |B5200 MV=1 | none | none |S2600 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sledgehammer | 32 | 7 | 77 | 2 | - | - | 1 | 10 |B7500 MV=2 | none | Target: Disable (20%) |S3750 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Morning Star | 32 | 7 | 95 | 2 | - | - | 1 | 10 |B13500 MV=2 | none | none |S6750 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Scorpion Tail | 32 | 7 | 119 | 2 | - | - | 1 | 10 |B- MV=2 | none | none |S0 ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ONE HANDED WEAPONS - DAGGERS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CT - Charge Time or amount of time required before attack is executed CB - Combo chances or probability that the weapon will execute combo ATT - Attack Power; increase in Attack Power statistic EVA - Evasion; increase in Evasion = (current EVA + weapon's value) MP - MAX MP; increase in Maximum MP = (current MAX MP + weapon's value) MAG - Magic; increase in Magic statistic = (current MAG + weapon's value) R - Weapon's range KB - Knockback chances MV - Metallic value of the weapon ELP - weapon can strengthen an element (P-UP element) weapon can provide element bonus to physicals (element attack) STP - weapon can have a fixed chance of adding status ailment (Target: status) weapon can bestow a status ailment upon the user (User: status) B - buy this weapon for how much S - sell this weapon for how much -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Name | CT | CB | ATT | EVA | MP | MAG | R | KB |B MV=? | ELP | STP |S ------------------------------------------------------------------------------- Dagger | 25 | 7 | 14 | 5 | - | - | 1 | 0 |B200 MV=1 | none | none |S100 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mage Masher | 25 | 7 | 19 | 5 | - | - | 1 | 0 |B700 MV=1 | none | Target: Silence (15%) |S350 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Assassin's Dagger | 25 | 7 | 25 | 5 | - | - | 1 | 0 |B1400 MV=1 | none | Target: KO (5%) |S700 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Chopper | 24 | 7 | 31 | 5 | - | - | 1 | 0 |B2200 MV=1 | none | Target: Sap (10%) |S1100 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Main Gauche | 24 | 7 | 38 | 34 | - | - | 1 | 0 |B3500 MV=1 | none | none |S1750 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gladius | 24 | 7 | 45 | 5 | - | - | 1 | 0 |B4800 MV=1 | Wind attack | none |S2400 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Avenger | 23 | 7 | 52 | 5 | - | - | 1 | 0 |B6000 MV=1 | none | Target: Berserk (10%) |S3000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Orichalcum Dirk | 23 | 7 | 59 | 5 | - | - | 1 | 0 |B8500 MV=2 | none | Target: Slow (10%) |S4250 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Platinum Dagger | 23 | 7 | 66 | 5 | - | - | 1 | 0 |B11500 MV=0 | none |Target: Immobilize(10%)|S5750 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Zwill Crossblade | 22 | 7 | 73 | 5 | - | - | 1 | 0 |B15000 MV=2 | Wind attack | none |S7500 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Danjuro | 21 | 10 | 80 | 5 | - | - | 1 | 0 |B- MV=2 | none | none |S0 ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ONE HANDED WEAPONS - MACES -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CT - Charge Time or amount of time required before attack is executed CB - Combo chances or probability that the weapon will execute combo ATT - Attack Power; increase in Attack Power statistic EVA - Evasion; increase in Evasion = (current EVA + weapon's value) MP - MAX MP; increase in Maximum MP = (current MAX MP + weapon's value) MAG - Magic; increase in Magic statistic = (current MAG + weapon's value) R - Weapon's range KB - Knockback chances MV - Metallic value of the weapon ELP - weapon can strengthen an element (P-UP element) weapon can provide element bonus to physicals (element attack) STP - weapon can have a fixed chance of adding status ailment (Target: status) weapon can bestow a status ailment upon the user (User: status) B - buy this weapon for how much S - sell this weapon for how much -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Name | CT | CB | ATT | EVA | MP | MAG | R | KB |B MV=? | ELP | STP |S ------------------------------------------------------------------------------- Mace | 32 | 4 | 24 | 4 | - | - | 1 | 0 |B1800 MV=0 | none | none |S900 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bronze Mace | 32 | 4 | 30 | 4 | - | - | 1 | 0 |B3000 MV=0 | none | none |S1500 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bhuj | 32 | 4 | 36 | 4 | - | - | 1 | 0 |B4100 MV=0 | none | none |S2050 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Miter | 32 | 4 | 42 | 4 | - | - | 1 | 0 |B5000 MV=0 | Water attack | none |S2500 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thorned Mace | 32 | 4 | 48 | 4 | - | - | 1 | 0 |B6500 MV=0 | none | Target: Poison (15%) |S3250 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Chaos Mace | 32 | 4 | 54 | 4 | - | - | 1 | 0 |B8800 MV=0 | none | Target: Confuse (15%) |S4400 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Doom Mace | 32 | 4 | 60 | 4 | - | - | 1 | 0 |B11800 MV=0 | none | Target: Doom (15%) |S5900 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Zeus Mace | 32 | 4 | 66 | 4 | - | - | 1 | 0 |B- MV=0 | P-UP Dark | none |S7500 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Grand Mace | 32 | 4 | 72 | 4 | - | - | 1 | 0 |B- MV=0 | none | none |S0 ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ONE HANDED WEAPONS - MEASURES -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CT - Charge Time or amount of time required before attack is executed CR - Critical chances or probability that the weapon will execute Critical ATT - Attack Power; increase in Attack Power statistic EVA - Evasion; increase in Evasion = (current EVA + weapon's value) MP - MAX MP; increase in Maximum MP = (current MAX MP + weapon's value) MAG - Magic; increase in Magic statistic = (current MAG + weapon's value) R - Weapon's range KB - Knockback chances MV - Metallic value of the weapon ELP - weapon can strengthen an element (P-UP element) weapon can provide element bonus to physicals (element attack) STP - weapon can have a fixed chance of adding status ailment (Target: status) weapon can bestow a status ailment upon the user (User: status) B - buy this weapon for how much S - sell this weapon for how much -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Name | CT | CR | ATT | EVA | MP | MAG | R | KB |B MV=? | ELP | STP |S ------------------------------------------------------------------------------- Gilt Measure | 32 | 5 | 5 | 25 | - | - | 1 | 0 |B4000 MV=0 | none | Target: Protect (50%) |S2000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Arc Scale | 32 | 5 | 10 | 25 | - | - | 1 | 0 |B5500 MV=0 | none | Target: Shell (50%) |S2750 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Multiscale | 32 | 5 | 15 | 25 | - | - | 1 | 0 |B8000 MV=0 | none | Target: Bravery (50%) |S4000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cross Scale | 32 | 5 | 20 | 25 | - | - | 1 | 0 |B11000 MV=0 | none | Target: Vanish (50%) |S5500 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Caliper | 32 | 5 | 26 | 25 | - | - | 1 | 0 |B14000 MV=0 | none | Target: Haste (50%) |S7000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Euclid's Sextant | 32 | 5 | 35 | 25 | - | - | 1 | 0 |B- MV=0 | none | Target: Bubble (50%) |S0 ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TWO HANDED WEAPONS - 2-H SWORDS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CT - Charge Time or amount of time required before attack is executed CB - Combo chances or probability that the weapon will execute combo ATT - Attack Power; increase in Attack Power statistic EVA - Evasion; increase in Evasion = (current EVA + weapon's value) MP - MAX MP; increase in Maximum MP = (current MAX MP + weapon's value) MAG - Magic; increase in Magic statistic = (current MAG + weapon's value) R - Weapon's range KB - Knockback chances MV - Metallic value of the weapon ELP - weapon can strengthen an element (P-UP element) weapon can provide element bonus to physicals (element attack) STP - weapon can have a fixed chance of adding status ailment (Target: status) weapon can bestow a status ailment upon the user (User: status) B - buy this weapon for how much S - sell this weapon for how much -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Name | CT | CB | ATT | EVA | MP | MAG | R | KB |B MV=? | ELP | STP |S ------------------------------------------------------------------------------- Claymore | 30 | 7 | 82 | 10 | - | - | 1 | 10 |B10500 MV=2 | none | none |S5250 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Defender | 30 | 5 | 91 | 35 | - | - | 1 | 10 |B13000 MV=2 | none | none |S6500 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Save the Queen | 30 | 7 | 100 | 10 | - | - | 1 | 10 |B15500 MV=2 | none | none |S7750 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ragnarok | 30 | 7 | 109 | 10 | - | - | 1 | 10 |B- MV=2 | none |Target: Immobilize(25%)|S10000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ultima Blade | 30 | 7 | 118 | 10 | - | - | 1 | 10 |B- MV=2 | none | none |S12500 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Excalibur | 30 | 7 | 128 | 10 | - | - | 1 | 10 |B- MV=2 | Holy attack | none |S0 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tournesol | 30 | 12 | 140 | 25 | - | - | 1 | 10 |B- MV=0 | none | none |S0 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wyrmhero Blade | 99 | 80 | 130 | 50 | - | - | 1 | 10 |B- MV=2 | Holy attack | User: Bravery, Faith |S0 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Treaty-Blade | 30 | 25 | 30 | 30 | - | - | 1 | 0 |B- MV=5 | none | none |S- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sword of Kings | 30 | 25 | 30 | 30 | - | - | 1 | 0 |B- MV=5 | none | none |S- ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TWO HANDED WEAPONS - KATANAS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CT - Charge Time or amount of time required before attack is executed CB - Combo chances or probability that the weapon will execute combo ATT - Attack Power; increase in Attack Power statistic EVA - Evasion; increase in Evasion = (current EVA + weapon's value) MP - MAX MP; increase in Maximum MP = (current MAX MP + weapon's value) MAG - Magic; increase in Magic statistic = (current MAG + weapon's value) R - Weapon's range KB - Knockback chances MV - Metallic value of the weapon ELP - weapon can strengthen an element (P-UP element) weapon can provide element bonus to physicals (element attack) STP - weapon can have a fixed chance of adding status ailment (Target: status) weapon can bestow a status ailment upon the user (User: status) B - buy this weapon for how much S - sell this weapon for how much -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Name | CT | CB | ATT | EVA | MP | MAG | R | KB |B MV=? | ELP | STP |S ------------------------------------------------------------------------------- Kotetsu | 29 | 13 | 50 | 5 | - | - | 1 | 0 |B3800 MV=1 | none | none |S1900 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Osafune | 29 | 13 | 54 | 5 | - | - | 1 | 0 |B4800 MV=1 | none | none |S2400 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Kogarasumaru | 29 | 13 | 58 | 5 | - | - | 1 | 0 |B5600 MV=1 | none | none |S2800 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Magoroku | 29 | 13 | 62 | 5 | - | - | 1 | 0 |B6600 MV=1 | none | none |S3300 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Murasame | 29 | 13 | 66 | 5 | - | - | 1 | 0 |B8500 MV=2 | Water attack | none |S4250 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Kiku-ichimonji | 29 | 13 | 70 | 5 | - | - | 1 | 0 |B10500 MV=2 | none | none |S5250 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Yakei | 29 | 13 | 74 | 5 | - | - | 1 | 0 |B12500 MV=2 | none | Target: Poison (10%) |S6250 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ame-no-Murakumo | 29 | 13 | 78 | 5 | - | - | 1 | 0 |B15000 MV=2 | Wind attack | none |S7500 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Muramasa | 29 | 13 | 84 | 5 | - | - | 1 | 0 |B- MV=2 | none | none |S10000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Masamune | 29 | 40 | 93 | 5 | - | - | 1 | 0 |B- MV=2 | none | none |S0 ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TWO HANDED WEAPONS - NINJA SWORDS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CT - Charge Time or amount of time required before attack is executed CB - Combo chances or probability that the weapon will execute combo ATT - Attack Power; increase in Attack Power statistic EVA - Evasion; increase in Evasion = (current EVA + weapon's value) MP - MAX MP; increase in Maximum MP = (current MAX MP + weapon's value) MAG - Magic; increase in Magic statistic = (current MAG + weapon's value) R - Weapon's range KB - Knockback chances MV - Metallic value of the weapon ELP - weapon can strengthen an element (P-UP element) weapon can provide element bonus to physicals (element attack) STP - weapon can have a fixed chance of adding status ailment (Target: status) weapon can bestow a status ailment upon the user (User: status) B - buy this weapon for how much S - sell this weapon for how much -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Name | CT | CB | ATT | EVA | MP | MAG | R | KB |B MV=? | ELP | STP |S ------------------------------------------------------------------------------- Ashura | 24 | 15 | 51 | 20 | - | - | 1 | 0 |B5600 MV=1 | Dark attack | none |S2800 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sakura-saezuri | 24 | 16 | 56 | 20 | - | - | 1 | 0 |B7000 MV=1 | Dark attack | none |S3500 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Kagenui | 24 | 17 | 62 | 20 | - | - | 1 | 0 |B10000 MV=1 | Dark attack | Target: Slow (10%) |S5000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Koga Blade | 24 | 18 | 67 | 20 | - | - | 1 | 0 |B- MV=2 | Dark attack | none |S6500 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Iga Blade | 24 | 19 | 67 | 20 | - | - | 1 | 0 |B- MV=2 | Dark attack | none |S6500 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Orochi | 24 | 20 | 72 | 20 | - | - | 1 | 0 |B- MV=2 | Dark attack | Target: Disable (10%) |S8250 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Yagyu Darkblade | 24 | 22 | 80 | 20 | - | - | 1 | 0 |B- MV=2 | Dark attack | none |S0 ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TWO HANDED WEAPONS - SPEARS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CT - Charge Time or amount of time required before attack is executed CB - Combo chances or probability that the weapon will execute combo ATT - Attack Power; increase in Attack Power statistic EVA - Evasion; increase in Evasion = (current EVA + weapon's value) MP - MAX MP; increase in Maximum MP = (current MAX MP + weapon's value) MAG - Magic; increase in Magic statistic = (current MAG + weapon's value) R - Weapon's range KB - Knockback chances MV - Metallic value of the weapon ELP - weapon can strengthen an element (P-UP element) weapon can provide element bonus to physicals (element attack) STP - weapon can have a fixed chance of adding status ailment (Target: status) weapon can bestow a status ailment upon the user (User: status) B - buy this weapon for how much S - sell this weapon for how much -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Name | CT | CB | ATT | EVA | MP | MAG | R | KB |B MV=? | ELP | STP |S ------------------------------------------------------------------------------- Javelin | 26 | 4 | 30 | 8 | - | - | 1 | 10 |B1400 MV=1 | none | none |S700 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Spear | 26 | 4 | 36 | 8 | - | - | 1 | 10 |B2200 MV=1 | none | none |S1100 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Partisan | 26 | 4 | 42 | 8 | - | - | 1 | 10 |B3500 MV=1 | none | none |S1750 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Heavy Lance | 26 | 4 | 48 | 8 | - | - | 1 | 10 |B4800 MV=2 | none | Target: Slow (10%) |S2400 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Storm Spear | 26 | 4 | 54 | 8 | - | - | 1 | 10 |B5800 MV=2 | Thunder attack | none |S2900 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Obelisk | 26 | 4 | 60 | 8 | - | - | 1 | 10 |B7500 MV=2 | none | none |S3750 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Halberd | 26 | 4 | 66 | 8 | - | - | 1 | 10 |B10000 MV=2 | none | none |S5000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Trident | 26 | 4 | 72 | 8 | - | - | 1 | 10 |B12500 MV=2 | Ice attack | none |S6250 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Holy Lance | 26 | 4 | 78 | 8 | - | - | 1 | 10 |B14500 MV=2 | Holy attack | none |S7250 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gungnir | 26 | 4 | 84 | 8 | - | - | 1 | 10 |B17000 MV=2 | Fire attack | none |S8500 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dragon Whisker | 26 | 4 | 91 | 8 | - | - | 1 | 10 |B- MV=1 | none | none |S0 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Zodiac Spear | 26 | 4 | 150 | 8 | - | - | 1 | 10 |B- MV=2 | none | none |S0 ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TWO HANDED WEAPONS - POLES -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CT - Charge Time or amount of time required before attack is executed CB - Combo chances or probability that the weapon will execute combo ATT - Attack Power; increase in Attack Power statistic EVA - Evasion; increase in Evasion = (current EVA + weapon's value) MP - MAX MP; increase in Maximum MP = (current MAX MP + weapon's value) MAG - Magic; increase in Magic statistic = (current MAG + weapon's value) R - Weapon's range KB - Knockback chances MV - Metallic value of the weapon ELP - weapon can strengthen an element (P-UP element) weapon can provide element bonus to physicals (element attack) STP - weapon can have a fixed chance of adding status ailment (Target: status) weapon can bestow a status ailment upon the user (User: status) B - buy this weapon for how much S - sell this weapon for how much -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Name | CT | CB | ATT | EVA | MP | MAG | R | KB |B MV=? | ELP | STP |S ------------------------------------------------------------------------------- Oaken Pole | 30 | 12 | 27 | 25 | - | - | 1 | 10 |B1300 MV=0 | none | none |S650 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cypress Pole | 30 | 12 | 33 | 25 | - | - | 1 | 10 |B2000 MV=0 | Earth attack | none |S1000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Battle Bamboo | 30 | 12 | 39 | 25 | - | - | 1 | 10 |B3200 MV=0 | none | none |S1600 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Musk Stick | 30 | 12 | 45 | 25 | - | - | 1 | 10 |B4300 MV=0 | none | none |S2150 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Iron Pole | 30 | 12 | 51 | 25 | - | - | 1 | 10 |B5300 MV=2 | none | Target: Slow (10%) |S2650 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Six-fluted Pole | 30 | 12 | 57 | 25 | - | - | 1 | 10 |B6800 MV=0 | P-UP Water | none |S3400 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gokuu Pole | 30 | 12 | 63 | 25 | - | - | 1 | 10 |B9000 MV=0 | none | none |S4500 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Zephyr Pole | 30 | 12 | 69 | 25 | - | - | 1 | 10 |B11200 MV=0 | Wind attack | none |S5600 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ivory Pole | 30 | 12 | 75 | 25 | - | - | 1 | 10 |B13500 MV=0 | none | none |S6750 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sweep | 30 | 12 | 81 | 25 | - | - | 1 | 10 |B16200 MV=0 | none | none |S8100 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Eight-fluted Pole | 30 | 12 | 88 | 25 | - | - | 1 | 10 |B- MV=0 | none | none |S11700 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Whale Whisker | 30 | 12 | 108 | 25 | - | - | 1 | 10 |B- MV=0 | none | none |S0 ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TWO HANDED WEAPONS - RODS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CT - Charge Time or amount of time required before attack is executed CR/B - Critical/Combo chances or probability that the weapon will execute Critical/Combo ATT - Attack Power; increase in Attack Power statistic EVA - Evasion; increase in Evasion = (current EVA + weapon's value) MP - MAX MP; increase in Maximum MP = (current MAX MP + weapon's value) MAG - Magic; increase in Magic statistic = (current MAG + weapon's value) R - Weapon's range KB - Knockback chances MV - Metallic value of the weapon ELP - weapon can strengthen an element (P-UP element) weapon can provide element bonus to physicals (element attack) STP - weapon can have a fixed chance of adding status ailment (Target: status) weapon can bestow a status ailment upon the user (User: status) B - buy this weapon for how much S - sell this weapon for how much -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Name | CT | CR/B | ATT | EVA | MP | MAG | R | KB |B MV=? | ELP | STP |S ------------------------------------------------------------------------------- Rod | 33 | 0/0 | 30 | 6 | 5 | 2 | 1 | 10 |B1500 MV=0 | none | none |S750 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Serpent Rod | 33 | 0/0 | 34 | 6 | 10 | 2 | 1 | 10 |B2100 MV=0 | Ice attack | none |S1050 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Healing Rod | 33 | 0/0 | 13 | 6 | 12 | 2 | 1 | 10 |B3000 MV=0 | none | Target: Regen (100%) |S1500 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gaia Rod | 33 | 0/0 | 38 | 6 | 16 | 2 | 1 | 10 |B3300 MV=0 | Earth attack | none |S1650 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Power Rod | 33 | 0/0 | 44 | 6 | 15 | 3 | 1 | 10 |B4500 MV=0 | none | none |S2250 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Empyrean Rod | 33 | 0/0 | 50 | 6 | 20 | 2 | 1 | 10 |B6200 MV=0 | none | none |S3100 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Holy Rod | 33 | 0/0 | 53 | 6 | 30 | 2 | 1 | 10 |B- MV=0 | P-UP Holy, Holy attack | none |S4250 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Rod of Faith | 33 | 0/0 | 24 | 6 | 35 | 3 | 1 | 10 |B- MV=0 | none | Target: Faith (60%) |S0 ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TWO HANDED WEAPONS - STAVES -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CT - Charge Time or amount of time required before attack is executed CR/B - Critical/Combo chances or probability that the weapon will execute Critical/Combo ATT - Attack Power; increase in Attack Power statistic EVA - Evasion; increase in Evasion = (current EVA + weapon's value) MP - MAX MP; increase in Maximum MP = (current MAX MP + weapon's value) MAG - Magic; increase in Magic statistic = (current MAG + weapon's value) R - Weapon's range KB - Knockback chances MV - Metallic value of the weapon ELP - weapon can strengthen an element (P-UP element) weapon can provide element bonus to physicals (element attack) STP - weapon can have a fixed chance of adding status ailment (Target: status) weapon can bestow a status ailment upon the user (User: status) B - buy this weapon for how much S - sell this weapon for how much -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Name | CT | CR/B | ATT | EVA | MP | MAG | R | KB |B MV=? | ELP | STP |S ------------------------------------------------------------------------------- Oak Staff | 34 | 0/0 | 18 | 8 | - | 2 | 1 | 10 |B400 MV=0 | none | none |S200 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cherry Staff | 34 | 0/0 | 24 | 8 | - | 3 | 1 | 10 |B800 MV=0 | P-UP Wind | none |S400 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wizard's Staff | 34 | 0/0 | 30 | 8 | - | 4 | 1 | 10 |B1500 MV=0 | none | none |S750 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Flame Staff | 34 | 0/0 | 33 | 8 | - | 4 | 1 | 10 |B2400 MV=0 | P-UP Fire | none |S1200 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Storm Staff | 34 | 0/0 | 33 | 8 | - | 4 | 1 | 10 |B2400 MV=0 | P-UP Thunder | none |S1200 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Glacial Staff | 34 | 0/0 | 33 | 8 | - | 5 | 1 | 10 |B2400 MV=0 | P-UP Ice | none |S1200 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Golden Staff | 34 | 0/0 | 38 | 8 | - | 6 | 1 | 10 |B3500 MV=0 | none | none |S1750 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Judicer's Staff | 34 | 0/0 | 43 | 8 | - | 7 | 1 | 10 |B5700 MV=0 | none | Target: Stop (15%) |S2850 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cloud Staff | 34 | 0/0 | 48 | 8 | - | 7 | 1 | 10 |B8000 MV=0 | P-UP Water | none |S4000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Staff of the Magi | 34 | 0/0 | 46 | 8 | - | 8 | 1 | 10 |B- MV=0 | P-UP Holy | none |S0 ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- RANGED WEAPONS - BOWS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CT - Charge Time or amount of time required before attack is executed CR - Critical chances or probability that the weapon will execute Critical ATT - Attack Power; increase in Attack Power statistic EVA - Evasion; increase in Evasion = (current EVA + weapon's value) MP - MAX MP; increase in Maximum MP = (current MAX MP + weapon's value) MAG - Magic; increase in Magic statistic = (current MAG + weapon's value) R - Weapon's range KB - Knockback chances MV - Metallic value of the weapon ELP - weapon can strengthen an element (P-UP element) weapon can provide element bonus to physicals (element attack) STP - weapon can have a fixed chance of adding status ailment (Target: status) weapon can bestow a status ailment upon the user (User: status) B - buy this weapon for how much S - sell this weapon for how much -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Name | CT | CR | ATT | EVA | MP | MAG | R | KB |B MV=? | ELP | STP |S ------------------------------------------------------------------------------- Shortbow | 36 | 5 | 17 | 0 | - | - | 10 | 0 |B500 MV=0 | none | none |S250 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Silver Bow | 36 | 5 | 22 | 0 | - | - | 10 | 0 |B1000 MV=1 | none | none |S500 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Aevis Killer | 36 | 5 | 27 | 0 | - | - | 10 | 0 |B1500 MV=0 | none | none |S750 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Killer Bow | 36 | 5 | 33 | 0 | - | - | 10 | 0 |B2000 MV=0 | none | none |S1000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Longbow | 36 | 5 | 39 | 0 | - | - | 10 | 0 |B3000 MV=0 | none | none |S1500 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Elfin Bow | 36 | 5 | 45 | 0 | - | - | 10 | 0 |B4200 MV=0 | none | none |S2100 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Loxley Bow | 36 | 5 | 51 | 0 | - | - | 10 | 0 |B5200 MV=0 | none | none |S2600 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Giant Stonebow | 36 | 5 | 57 | 0 | - | - | 10 | 0 |B6000 MV=0 | none | none |S3000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Burning Bow | 36 | 5 | 63 | 0 | - | - | 10 | 0 |B7500 MV=0 | P-UP Fire | none |S3750 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Traitor's Bow | 36 | 5 | 69 | 0 | - | - | 10 | 0 |B10000 MV=0 | none | none |S5000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Yoichi Bow | 36 | 5 | 75 | 0 | - | - | 10 | 0 |B12500 MV=0 | none | none |S6250 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Perseus Bow | 36 | 5 | 81 | 0 | - | - | 10 | 0 |B14500 MV=0 | none | none |S7250 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Artemis Bow | 36 | 5 | 87 | 0 | - | - | 10 | 0 |B- MV=0 | none | none |S8500 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sagittarius | 36 | 5 | 93 | 0 | - | - | 10 | 0 |B- MV=0 | none | none |S0 ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- RANGED WEAPONS - BOWGUNS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CT - Charge Time or amount of time required before attack is executed CR - Critical chances or probability that the weapon will execute Critical ATT - Attack Power; increase in Attack Power statistic EVA - Evasion; increase in Evasion = (current EVA + weapon's value) MP - MAX MP; increase in Maximum MP = (current MAX MP + weapon's value) MAG - Magic; increase in Magic statistic = (current MAG + weapon's value) R - Weapon's range KB - Knockback chances MV - Metallic value of the weapon ELP - weapon can strengthen an element (P-UP element) weapon can provide element bonus to physicals (element attack) STP - weapon can have a fixed chance of adding status ailment (Target: status) weapon can bestow a status ailment upon the user (User: status) B - buy this weapon for how much S - sell this weapon for how much -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Name | CT | CR | ATT | EVA | MP | MAG | R | KB |B MV=? | ELP | STP |S ------------------------------------------------------------------------------- Bowgun | 28 | 7 | 40 | 5 | - | - | 10 | 0 |B3800 MV=1 | none | none |S1900 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Crossbow | 28 | 7 | 46 | 5 | - | - | 10 | 0 |B5200 MV=1 | none | none |S2600 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Paramina Crossbow | 28 | 7 | 52 | 5 | - | - | 10 | 0 |B6600 MV=1 | none | none |S3300 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Recurve Crossbow | 28 | 7 | 58 | 5 | - | - | 10 | 0 |B9500 MV=1 | none | none |S4750 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hunting Crossbow | 28 | 7 | 64 | 5 | - | - | 10 | 0 |B12500 MV=2 | none | none |S6250 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Penetrator Crossbow| 28 | 7 | 70 | 5 | - | - | 10 | 0 |B15500 MV=2 | none | none |S7750 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gastrophetes | 28 | 7 | 76 | 5 | - | - | 10 | 0 |B- MV=2 | none | none |S10500 ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- RANGED WEAPONS - GUNS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CT - Charge Time or amount of time required before attack is executed CR - Critical chances or probability that the weapon will execute Critical ATT - Attack Power; increase in Attack Power statistic EVA - Evasion; increase in Evasion = (current EVA + weapon's value) MP - MAX MP; increase in Maximum MP = (current MAX MP + weapon's value) MAG - Magic; increase in Magic statistic = (current MAG + weapon's value) R - Weapon's range KB - Knockback chances MV - Metallic value of the weapon ELP - weapon can strengthen an element (P-UP element) weapon can provide element bonus to physicals (element attack) STP - weapon can have a fixed chance of adding status ailment (Target: status) weapon can bestow a status ailment upon the user (User: status) B - buy this weapon for how much S - sell this weapon for how much -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Name | CT | CR | ATT | EVA | MP | MAG | R | KB |B MV=? | ELP | STP |S ------------------------------------------------------------------------------- Altair | 51 | 5 | 6 | 10 | - | - | 10 | 10 |B500 MV=1 | none | none |S250 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Capella | 51 | 5 | 10 | 10 | - | - | 10 | 10 |B1400 MV=1 | none | none |S700 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Vega | 51 | 5 | 14 | 10 | - | - | 10 | 10 |B2400 MV=1 | none | none |S1200 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sirius | 51 | 5 | 18 | 10 | - | - | 10 | 10 |B4000 MV=1 | none | none |S2000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Betelgeuse | 51 | 5 | 22 | 10 | - | - | 10 | 10 |B5400 MV=1 | none | none |S2700 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ras Algethi | 51 | 5 | 26 | 10 | - | - | 10 | 10 |B7000 MV=1 | none | none |S3500 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Aldebaran | 51 | 5 | 30 | 10 | - | - | 10 | 10 |B10000 MV=1 | none | none |S5000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Spica | 51 | 5 | 34 | 10 | - | - | 10 | 10 |B13000 MV=2 | none | none |S6500 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Antares | 51 | 5 | 39 | 10 | - | - | 10 | 10 |B16000 MV=2 | none | none |S8000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Arcturus | 51 | 5 | 44 | 10 | - | - | 10 | 10 |B- MV=2 | none | none |S11000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fomalhaut | 51 | 5 | 50 | 10 | - | - | 10 | 10 |B- MV=2 | none | none |S0 ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- RANGED WEAPONS - HAND-BOMBS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CT - Charge Time or amount of time required before attack is executed CR/B - Critical/Combo chances or probability that the weapon will execute Critical/Combo ATT - Attack Power; increase in Attack Power statistic EVA - Evasion; increase in Evasion = (current EVA + weapon's value) MP - MAX MP; increase in Maximum MP = (current MAX MP + weapon's value) MAG - Magic; increase in Magic statistic = (current MAG + weapon's value) R - Weapon's range KB - Knockback chances MV - Metallic value of the weapon ELP - weapon can strengthen an element (P-UP element) weapon can provide element bonus to physicals (element attack) STP - weapon can have a fixed chance of adding status ailment (Target: status) weapon can bestow a status ailment upon the user (User: status) B - buy this weapon for how much S - sell this weapon for how much -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Name | CT | CR/B | ATT | EVA | MP | MAG | R | KB |B MV=? | ELP | STP |S ------------------------------------------------------------------------------- Hornito | 34 | 0/0 | 50 | 0 | - | - | 10 | 0 |B5800 MV=0 | none | none |S2900 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fumarole | 34 | 0/0 | 58 | 0 | - | - | 10 | 0 |B8500 MV=0 | P-UP Water | none |S4250 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tumulus | 34 | 0/0 | 66 | 0 | - | - | 10 | 0 |B12000 MV=0 | none | none |S6000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Caldera | 34 | 0/0 | 75 | 0 | - | - | 10 | 0 |B16000 MV=0 | none | none |S8000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Volcano | 34 | 0/0 | 85 | 0 | - | - | 10 | 0 |B- MV=0 | none | none |S0 ------------------------------------------------------------------------------- =============================================================================== =============================================================================== 14.) SHIELDS - G1400 =============================================================================== =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PROTECTIVE EQUIPMENT - SHIELDS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- EVA - Evasion; increase in Evasion = (current EVA + shield's value) MEVA - Magic Evasion; increase in MEVA = (current MEVA + shield's value) MV - Metallic value of the shield ELP - shield can make the user immune to element (IMM: element) shield can make the user weak to element (WKN: element) shield can make the user halve element damage (HLV: element) shield can make the user absorb the element (ABS: element) STP - shield can bestow a status ailment upon the user (User: status) B - buy this shield for how much S - sell this shield for how much -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Name | EVA | MEVA |B MV=? | ELP | STP |S ------------------------------------------------------------------------------- Escutcheon | 6 | 0 |B300 MV=1 | none | none |S150 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Leather Shield | 8 | 0 |B600 MV=0 | none | none |S300 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Buckler | 10 | 0 |B1000 MV=1 | none | none |S500 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bronze Shield | 12 | 0 |B1200 MV=1 | none | none |S600 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Round Shield | 14 | 0 |B1600 MV=1 | none | none |S800 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shell Shield | 5 | 0 |B- MV=2 | none | User: Shell |S7500 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Golden Shield | 16 | 0 |B2100 MV=0 | none | none |S1050 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ice Shield | 16 | 0 |B2500 MV=0 | HLV: Ice | none |S1250 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Flame Shield | 16 | 0 |B3200 MV=0 | HLV: Fire | none |S1600 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Diamond Shield | 18 | 0 |B3900 MV=0 | none | none |S1950 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Platinum Shield | 20 | 0 |B5300 MV=0 | none | none |S2650 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dragon Shield | 23 | 0 |B6000 MV=0 | IMM: Earth | none |S3000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Crystal Shield | 25 | 10 |B7200 MV=0 | none | none |S3600 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Genji Shield | 30 | 5 |B- MV=2 | none | none |S0 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Kaiser Shield | 27 | 0 |B8300 MV=2 | none | none |S4150 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Aegis Shield | 13 | 50 |B9600 MV=2 | none | none |S4800 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Demon Shield | 40 | 0 |B11200 MV=2 | ABS: Dark | none |S5600 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Venetian Shield | 24 | 25 |B- MV=0 | WKN: Thunder | none |S6900 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Zodiac Escutcheon | 50 | 0 |B- MV=2 | IMM: Thunder | none |S0 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ensanguined Shield | 90 | 0 |B- MV=0 | none |User: Poison, Sap, Slow|S0 ------------------------------------------------------------------------------- =============================================================================== =============================================================================== 15.) HEAD EQUIPMENT - G1500 =============================================================================== =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- HEAD EQUIPMENT - LIGHT ARMOR -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- HP - MAX HP; increase in Maximum HP = (current MAX HP + helmet's value) MP - MAX MP; increase in Maximum MP = (current MAX MP + helmet's value) STR - Strength; increase in Strength = (current STR + helmet's value) MAG - Magic; increase in Magic = (current MAG + helmet's value) VIT - Vitality; increase in Vitality = (current VIT + helmet's value) SPD - Speed; increase in Speed = (current SPD + helmet's value) MDEF - Magic Defense; increase in Magic Def. = (current MDEF + helmet's value) MV - Metallic value of the helmet ELP - head equipment can make the user immune to element (IMM: element) head equipment can make the user weak to element (WKN: element) head equipment can make the user halve element damage (HLV: element) head equipment can make the user absorb the element (ABS: element) STP - head equipment can bestow a status ailment upon the user (User: status) head equip. can make the user immune to status ailment (Immune: status) B - buy this helmet for how much S - sell this helmet for how much -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Name | HP | MP | STR | MAG | VIT | SPD | MDEF |B MV=? | ELP | STP |S ------------------------------------------------------------------------------- Leather Cap | 10 | - | - | - | - | - | 4 |B100 MV=0 | none | none |S50 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Headgear | 20 | - | - | - | - | - | 5 |B200 MV=0 | none | none |S100 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Headguard | 30 | - | - | - | - | - | 6 |B300 MV=0 | none | none |S150 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Leather Headgear | 40 | - | - | - | - | - | 8 |B500 MV=0 | none | none |S250 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Horned Hat | 50 | - | - | - | - | - | 10 |B700 MV=0 | none | none |S350 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Balaclava | 90 | - | 1 | - | - | - | 12 |B1000 MV=0 | none | none |S500 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Soldier's Cap | 110 | - | - | - | - | - | 14 |B1400 MV=0 | none | none |S700 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Green Beret | 130 | - | - | - | - | 3 | 16 |B1900 MV=0 | none | none |S950 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Red Cap | 150 | - | - | - | 3 | - | 18 |B2500 MV=0 | none | none |S1250 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Headband | 170 | - | 2 | - | - | - | 20 |B3200 MV=0 | none | none |S1600 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Pirate Hat | 230 | - | - | - | - | - | 23 |B4000 MV=0 | none | none |S2000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Goggle Mask | 270 | - | - | - | - | - | 26 |B4900 MV=0 | none | Immune: Blind |S2450 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Adamant Hat | 310 | - | - | - | - | - | 29 |B5900 MV=0 | HLV: Fire, WKN: Ice | none |S2950 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Officer's Hat | 350 | - | - | - | - | 3 | 32 |B7000 MV=0 | none | none |S3500 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Chakra Band | 390 | - | 2 | - | - | - | 34 |B8100 MV=0 | none | none |S4050 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thief's Cap | 460 | - | - | - | - | 4 | 36 |B9300 MV=0 | none | none |S4650 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gigas Hat | 530 | - | - | 2 | - | - | 38 |B10700 MV=0 | none | none |S5350 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Chaperon | 600 | - | - | - | - | - | 40 |B12400 MV=0 | none | none |S6200 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Crown of Laurels | 680 | - | - | - | - | - | 42 |B14500 MV=0 | none | none |S7250 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Renewing Morion | 370 | - | - | - | 4 | - | 44 |B16000 MV=0 | none | User: Regen |S8000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dueling Mask | 800 | - | 2 | - | - | - | 45 |B- MV=0 | none | none |S0 ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- HEAD EQUIPMENT - MYSTIC ARMOR -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- HP - MAX HP; increase in Maximum HP = (current MAX HP + helmet's value) MP - MAX MP; increase in Maximum MP = (current MAX MP + helmet's value) STR - Strength; increase in Strength = (current STR + helmet's value) MAG - Magic; increase in Magic = (current MAG + helmet's value) VIT - Vitality; increase in Vitality = (current VIT + helmet's value) SPD - Speed; increase in Speed = (current SPD + helmet's value) MDEF - Magic Defense; increase in Magic Def. = (current MDEF + helmet's value) MV - Metallic value of the helmet ELP - head equipment can make the user immune to element (IMM: element) head equipment can make the user weak to element (WKN: element) head equipment can make the user halve element damage (HLV: element) head equipment can make the user absorb the element (ABS: element) STP - head equipment can bestow a status ailment upon the user (User: status) head equip. can make the user immune to status ailment (Immune: status) B - buy this helmet for how much S - sell this helmet for how much -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Name | HP | MP | STR | MAG | VIT | SPD | MDEF |B MV=? | ELP | STP |S ------------------------------------------------------------------------------- Cotton Cap | - | - | - | 2 | - | - | 4 |B100 MV=0 | none | none |S50 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Magick Curch | - | 5 | - | 2 | - | - | 5 |B200 MV=0 | none | none |S100 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Pointy Hat | - | - | - | 2 | - | - | 6 |B300 MV=0 | none | none |S150 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Topkapi Hat | - | - | - | 3 | - | - | 8 |B500 MV=0 | none | none |S250 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Calot Hat | - | - | - | 3 | - | - | 10 |B700 MV=0 | none | none |S350 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wizard's Hat | - | - | - | 4 | - | - | 12 |B1000 MV=0 | none | none |S500 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Lambent Hat | - | - | - | 4 | - | 3 | 15 |B1400 MV=0 | none | none |S700 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Feathered Hat | - | - | - | 5 | - | - | 18 |B1900 MV=0 | none | none |S950 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mage's Hat | - | 10 | - | 5 | - | - | 21 |B2500 MV=0 | none | none |S1250 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Lamia's Tiara | - | - | - | 4 | 7 | - | 25 |B3200 MV=0 | none | none |S1600 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sorcerer's Hat | - | 20 | - | 6 | - | - | 29 |B4000 MV=0 | none | none |S2000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Black Cowl | - | - | - | 5 | - | 4 | 33 |B4900 MV=0 | none | none |S2450 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Astrakhan Hat | - | - | - | 6 | - | - | 37 |B5900 MV=0 | none | none |S2950 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gaia Hat | 80 | - | - | 7 | - | - | 41 |B7000 MV=0 | none | none |S3500 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hypnocrown | - | - | 2 | 7 | - | - | 44 |B8100 MV=0 | none | none |S4050 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gold Hairpin | - | - | - | 7 | 8 | - | 47 |B9300 MV=0 | none | none |S4650 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Celebrant's Miter | - | - | - | 6 | - | 5 | 50 |B10700 MV=0 | none | none |S5350 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Black Mask | - | - | - | 8 | - | - | 53 |B12400 MV=0 | ABS: Dark | none |S6200 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - White Mask | - | - | - | 8 | - | - | 56 |B14500 MV=0 | ABS: Holy | none |S7250 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Golden Skullcap | - | - | - | 10 | - | 3 | 58 |B16000 MV=0 | none | none |S8000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Circlet | - | - | 2 | 10 | - | - | 60 |B- MV=0 | none | none |S0 ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- HEAD EQUIPMENT - HEAVY ARMOR -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- HP - MAX HP; increase in Maximum HP = (current MAX HP + helmet's value) MP - MAX MP; increase in Maximum MP = (current MAX MP + helmet's value) STR - Strength; increase in Strength = (current STR + helmet's value) MAG - Magic; increase in Magic = (current MAG + helmet's value) VIT - Vitality; increase in Vitality = (current VIT + helmet's value) SPD - Speed; increase in Speed = (current SPD + helmet's value) MDEF - Magic Defense; increase in Magic Def. = (current MDEF + helmet's value) MV - Metallic value of the helmet ELP - head equipment can make the user immune to element (IMM: element) head equipment can make the user weak to element (WKN: element) head equipment can make the user halve element damage (HLV: element) head equipment can make the user absorb the element (ABS: element) STP - head equipment can bestow a status ailment upon the user (User: status) head equip. can make the user immune to status ailment (Immune: status) B - buy this helmet for how much S - sell this helmet for how much -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Name | HP | MP | STR | MAG | VIT | SPD | MDEF |B MV=? | ELP | STP |S ------------------------------------------------------------------------------- Leather Helm | - | - | 2 | - | - | - | 5 |B500 MV=0 | none | none |S250 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bronze Helm | - | - | 2 | - | - | - | 6 |B700 MV=1 | none | none |S350 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sallet | - | - | 3 | - | - | - | 7 |B1000 MV=1 | none | none |S500 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Iron Helm | - | - | 3 | - | - | - | 9 |B1400 MV=2 | none | none |S700 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Barbut | - | - | 4 | - | - | - | 11 |B1900 MV=1 | none | none |S950 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Winged Helm | - | - | 5 | - | - | 3 | 13 |B2500 MV=1 | none | none |S1250 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Golden Helm | - | - | 5 | - | - | - | 15 |B3200 MV=1 | none | none |S1600 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Burgonet | - | - | 4 | - | - | - | 17 |B4000 MV=2 | none | none |S2000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Close Helmet | - | - | 5 | - | - | - | 19 |B4900 MV=2 | none | none |S2450 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bone Helm | - | - | 6 | - | - | - | 22 |B5900 MV=0 | HLV: Dark, WKN: Holy | none |S2950 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Diamond Helm | - | - | 7 | - | 3 | - | 25 |B7000 MV=0 | none | none |S3500 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Steel Mask | - | - | 7 | - | - | 4 | 28 |B8100 MV=3 | none | none |S4050 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Platinum Helm | - | - | 8 | - | - | - | 31 |B9300 MV=0 | none | none |S4650 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Giant's Helmet | 150 | - | 8 | - | - | - | 33 |B11000 MV=2 | none | none |S5500 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dragon Helm | 70 | - | 9 | - | - | - | 35 |B12500 MV=0 | none | none |S6250 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Genji Helm | - | - | 9 | 4 | - | - | 37 |B- MV=2 | none | none |S0 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Magepower Shishak | - | - | 11 | 5 | - | - | 39 |B15000 MV=2 | none | none |S7500 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Grand Helm | - | - | 12 | - | - | - | 40 |B- MV=2 | none | none |S0 ------------------------------------------------------------------------------- =============================================================================== =============================================================================== 16.) BODY EQUIPMENT - G1600 =============================================================================== =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- BODY EQUIPMENT - LIGHT ARMOR -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- HP - MAX HP; increase in Maximum HP = (current MAX HP + armor's value) MP - MAX MP; increase in Maximum MP = (current MAX MP + armor's value) STR - Strength; increase in Strength = (current STR + armor's value) MAG - Magic; increase in Magic = (current MAG + armor's value) VIT - Vitality; increase in Vitality = (current VIT + armor's value) SPD - Speed; increase in Speed = (current SPD + armor's value) DEF - Defense; increase in Defense = (current DEF + armor's value) MV - Metallic value of the armor ELP - body equipment can strengthen an element (P-UP element) body equipment can make the user immune to element (IMM: element) body equipment can make the user weak to element (WKN: element) body equipment can make the user halve element damage (HLV: element) body equipment can make the user absorb the element (ABS: element) STP - body equipment can bestow a status ailment upon the user (User: status) body equip. can make the user immune to status ailment (Immune: status) B - buy this armor for how much S - sell this armor for how much -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Name | HP | MP | STR | MAG | VIT | SPD | DEF |B MV=? | ELP | STP |S ------------------------------------------------------------------------------- Leather Clothing | 10 | - | - | - | - | - | 4 |B100 MV=0 | none | none |S50 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Chromed Leathers | 20 | - | - | - | - | - | 5 |B200 MV=0 | none | none |S100 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Leather Breastplate| 30 | - | - | - | - | - | 6 |B300 MV=0 | none | none |S150 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bronze Chestplate | 40 | - | - | - | - | - | 8 |B500 MV=0 | none | none |S250 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ringmail | 50 | - | 1 | - | - | - | 10 |B700 MV=0 | none | none |S350 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Windbreaker | 100 | - | - | - | - | - | 12 |B1000 MV=0 | HLV: Wind | none |S500 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Heavy Coat | 120 | - | - | - | - | - | 14 |B1400 MV=0 | none | none |S700 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Survival Vest | 140 | - | - | - | 5 | - | 16 |B1900 MV=0 | none | none |S950 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Brigandine | 160 | - | - | - | - | - | 18 |B2500 MV=0 | none | none |S1250 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Jujitsu Gi | 180 | - | 2 | - | - | - | 20 |B3200 MV=0 | none | none |S1600 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Viking Coat | 240 | - | - | - | - | - | 23 |B4000 MV=0 | IMM: Water | none |S2000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Metal Jerkin | 280 | - | - | - | - | - | 26 |B4900 MV=0 | none | none |S2450 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Adamant Vest | 320 | - | - | - | - | - | 29 |B5900 MV=0 | HLV: Fire, WKN: Ice | none |S2950 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Barrel Coat | 360 | - | - | - | - | - | 32 |B7000 MV=0 | none | none |S3500 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Power Vest | 400 | - | 2 | - | - | - | 34 |B8100 MV=0 | none | none |S4050 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ninja Gear | 470 | - | - | - | - | 3 | 36 |B9300 MV=0 | none | none |S4650 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gigas Chestplate | 540 | - | - | 2 | - | - | 38 |B10700 MV=0 | none | none |S5350 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Minerva Bustier | 610 | - | - | - | - | - | 40 |B12400 MV=0 | none | none |S6200 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Rubber Suit | 700 | - | - | - | - | - | 42 |B14500 MV=0 | IMM: Thunder | none |S7250 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mirage Vest | 800 | - | - | - | 10 | 10 | 45 |B16000 MV=0 | none | none |S8000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Brave Suit | 10 | - | - | - | - | - | 40 |B- MV=0 | none | User: Bravery |S0 ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- BODY EQUIPMENT - MYSTIC ARMOR -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- HP - MAX HP; increase in Maximum HP = (current MAX HP + armor's value) MP - MAX MP; increase in Maximum MP = (current MAX MP + armor's value) STR - Strength; increase in Strength = (current STR + armor's value) MAG - Magic; increase in Magic = (current MAG + armor's value) VIT - Vitality; increase in Vitality = (current VIT + armor's value) SPD - Speed; increase in Speed = (current SPD + armor's value) DEF - Defense; increase in Defense = (current DEF + armor's value) MV - Metallic value of the armor ELP - body equipment can strengthen an element (P-UP element) body equipment can make the user immune to element (IMM: element) body equipment can make the user weak to element (WKN: element) body equipment can make the user halve element damage (HLV: element) body equipment can make the user absorb the element (ABS: element) STP - body equipment can bestow a status ailment upon the user (User: status) body equip. can make the user immune to status ailment (Immune: status) B - buy this armor for how much S - sell this armor for how much -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Name | HP | MP | STR | MAG | VIT | SPD | DEF |B MV=? | ELP | STP |S ------------------------------------------------------------------------------- Cotton Shirt | - | - | - | 1 | - | - | 4 |B100 MV=0 | none | none |S50 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Light Woven Shirt | - | - | - | 2 | - | - | 5 |B200 MV=0 | none | none |S100 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Silken Shirt | - | - | - | 2 | - | - | 6 |B300 MV=0 | none | none |S150 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Kilimweave Shirt | - | - | - | 3 | - | - | 8 |B500 MV=0 | none | none |S250 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shepherd's Bolero | - | - | - | 3 | - | - | 10 |B700 MV=0 | none | none |S350 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wizard's Robes | - | 5 | - | 4 | - | - | 12 |B1000 MV=0 | none | none |S500 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Chanter's Djellaba | - | - | - | 4 | 5 | - | 14 |B1400 MV=0 | none | none |S700 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Traveler's Vestment| - | - | - | 5 | - | - | 16 |B1900 MV=0 | none | none |S950 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mage's Habit | - | 10 | - | 6 | - | - | 18 |B2500 MV=0 | none | none |S1250 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Enchanter's Habit | - | - | - | 7 | 10 | - | 21 |B3200 MV=0 | none | none |S1600 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sorcerer's Habit | - | 20 | - | 8 | - | - | 24 |B4000 MV=0 | none | none |S2000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Black Garb | - | - | - | 6 | - | 3 | 27 |B4900 MV=0 | none | none |S2450 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Carmagnole | - | - | - | 7 | - | - | 29 |B5900 MV=0 | none | none |S2950 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Maduin Gear | - | - | - | 8 | - | - | 31 |B7000 MV=0 | none | none |S3500 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Jade Gown | - | - | - | 8 | - | - | 33 |B8100 MV=0 | none | none |S4050 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gaia Gear | 100 | - | - | 8 | - | - | 35 |B9300 MV=0 | none | none |S4650 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cleric's Robes | - | - | - | 9 | - | - | 37 |B10700 MV=0 | none | none |S5350 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - White Robes | - | - | - | 10 | - | - | 38 |B13500 MV=0 | P-UP Holy | none |S6750 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Black Robes | - | - | - | 10 | - | - | 38 |B13500 MV=0 | P-UP Dark | none |S6750 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Glimmering Robes | - | - | - | 12 | 10 | - | 39 |B16000 MV=0 | none | none |S8000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Lordly Robes | - | - | 5 | 15 | - | - | 40 |B- MV=0 | none | none |S0 ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- BODY EQUIPMENT - HEAVY ARMOR -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- HP - MAX HP; increase in Maximum HP = (current MAX HP + armor's value) MP - MAX MP; increase in Maximum MP = (current MAX MP + armor's value) STR - Strength; increase in Strength = (current STR + armor's value) MAG - Magic; increase in Magic = (current MAG + armor's value) VIT - Vitality; increase in Vitality = (current VIT + armor's value) SPD - Speed; increase in Speed = (current SPD + armor's value) DEF - Defense; increase in Defense = (current DEF + armor's value) MDF - Magic Defense; increase in Magic Def. = (current MDF + armor's value) MV - Metallic value of the armor ELP - body equipment can strengthen an element (P-UP element) body equipment can make the user immune to element (IMM: element) body equipment can make the user weak to element (WKN: element) body equipment can make the user halve element damage (HLV: element) body equipment can make the user absorb the element (ABS: element) STP - body equipment can bestow a status ailment upon the user (User: status) body equip. can make the user immune to status ailment (Immune: status) B - buy this armor for how much S - sell this armor for how much -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Name | HP | MP | STR | MAG | VIT | SPD | DEF | MDF |B MV=? | ELP | STP |S ------------------------------------------------------------------------------- Leather Armor | - | - | 2 | - | - | - | 6 | - |B500 MV=0 | none | none |S250 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bronze Armor | - | - | 2 | - | - | - | 7 | - |B700 MV=1 | none | none |S350 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Scale Armor | - | - | 3 | - | - | 3 | 9 | - |B1000 MV=1 | none | none |S500 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Iron Armor | - | - | 3 | - | - | - | 11 | - |B1400 MV=2 | none | none |S700 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Linen Cuirass | - | - | 4 | - | - | - | 13 | - |B1900 MV=1 | none | none |S950 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Chainmail | - | - | 3 | - | - | - | 16 | - |B2500 MV=1 | none | none |S1250 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Golden Armor | - | - | 4 | - | - | - | 20 | - |B3200 MV=1 | none | none |S1600 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shielded Armor | - | - | 5 | - | - | - | 24 | - |B4000 MV=1 | none | User: Protect |S2000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Demon Mail | - | - | 5 | - | 3 | - | 29 | - |B4900 MV=1 | none | none |S2450 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bone Mail | - | - | 6 | - | - | - | 34 | - |B5900 MV=0 | HLV: Dark, WKN: Holy | none |S2950 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Diamond Armor | - | - | 7 | - | 5 | - | 39 | - |B7000 MV=0 | none | none |S3500 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mirror Mail | - | - | 6 | - | - | - | 43 | - |B8100 MV=2 | none | User: Reflect |S4050 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Platinum Armor | - | - | 7 | - | - | - | 47 | - |B9300 MV=0 | none | none |S4650 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Carabineer Mail | - | - | 8 | 2 | - | - | 50 | - |B11000 MV=2 | none | none |S5500 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dragon Mail | 100 | - | 8 | - | - | - | 53 | - |B12500 MV=0 | none | none |S6250 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Genji Armor | - | - | 9 | 3 | - | - | 56 | - |B- MV=2 | none | none |S0 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Maximillian | - | - | 9 | - | - | 6 | 58 | 1 |B17000 MV=2 | none | none |S8500 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Grand Armor | - | - | 12 | - | - | - | 61 | - |B- MV=2 | none | none |S0 ------------------------------------------------------------------------------- =============================================================================== =============================================================================== 17.) ACCESSORIES - G1700 =============================================================================== =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ACCESSORIES -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- HP - MAX HP; increase in Maximum HP = (current MAX HP + acc.'s value) STR - Strength; increase in Strength = (current STR + acc.'s value) MAG - Magic; increase in Magic = (current MAG + acc.'s value) VIT - Vitality; increase in Vitality = (current VIT + acc.'s value) SPD - Speed; increase in Speed = (current SPD + acc.'s value) DEF - Defense; increase in Defense = (current DEF + acc.'s value) MDF - Magic Defense; increase in Magic Def. = (current MDF + acc.'s value) MV - Metallic value of the accessory ELP - accessory can strengthen an element (P-UP element) accessory can make the user immune to element (IMM: element) accessory can make the user weak to element (WKN: element) accessory can make the user halve element damage (HLV: element) accessory can make the user absorb the element (ABS: element) STP - accessory can bestow a status ailment upon the user (User: status) accessory can make the user immune to status ailment (Immune: status) B - buy this accessory for how much S - sell this accessory for how much EFF - other accessory's effects, if applicable -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Name | HP | STR | MAG | VIT | SPD | DEF | MDF |B MV=? | ELP | STP |S EFF | ------------------------------------------------------------------------------- Opal Ring | - | - | - | - | - | - | - |B16000 MV=0 | none | none |S8000 EFF | User's magic attacks pierce thru target's Reflect. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ruby Ring | - | - | - | - | - | - | - |B8500 MV=0 | none | User: Reflect |S4250 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tourmaline Ring | - | - | - | - | - | - | - |B300 MV=0 | none | Immune: Poison |S150 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sage's Ring | - | - | - | - | - | - | - |B22000 MV=0 | ABS: Holy | none |S11000 EFF | All magics cost the user 50% less MP to cast. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ring of Renewal | - | - | - | - | - | 6 | 5 |B18000 MV=0 | none | User: Regen |S9000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Agate Ring | - | - | - | - | - | - | - |B3000 MV=0 | none | none |S1500 EFF | Nulls weather & terrain effects in elemental damage. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bangle | - | - | - | - | - | - | - |B500 MV=0 | none | User: Libra |S250 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Orrachea Armlet | 25 | - | - | - | - | - | - |B250 MV=0 | none | none |S125 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Power Armlet | - | 2 | - | - | - | - | - |B5200 MV=0 | none | Immune: Stop |S2600 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Argyle Armlet | - | - | - | - | - | - | - |B600 MV=0 | none | Immune: Blind |S300 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Diamond Armlet | - | - | - | - | - | - | - |B20000 MV=0 | none | none |S10000 EFF | Improves (in most cases) gil and item spoils in treasures. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Amber Armlet | - | - | - | - | - | - | - |B6600 MV=0 | none | none |S3300 EFF | If unarmed, user's ATT is (ATT = (lvl + STR) / 2) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Armguard | - | - | - | - | - | - | - |B800 MV=0 | none | none |S400 EFF | If in CritHP, all damage to user is cut by 50%. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Magick Gloves | - | - | - | - | - | - | - |B3200 MV=0 | none | none |S1600 EFF | If in FullHP, ups user's magic damage by 20%, ups recovery | magic by 50%, and doubles status attack chances. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thief's Cuffs | - | - | - | - | - | - | - |B3000 MV=0 | none | none |S1500 EFF | Improves stealing rate, and allows the user to steal | multiple items at once. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blazer Gloves | - | - | - | - | - | - | - |B3200 MV=1 | none | none |S1600 EFF | If in FullHP, ups user's regular attack's damage by 20%. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Genji Gloves | - | - | 2 | - | - | - | - |B- MV=2 | none | none |S0 EFF | Changes combo% from (x0,7) to (x1,8). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gauntlets | - | - | - | - | - | - | - |B1200 MV=0 | none | none |S600 EFF | Ups user's EVA and/or MEVA (if shield offers MEVA) by 10%. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Turtleshell Choker | - | - | - | - | - | - | - |B9300 MV=0 | none | none |S4650 EFF | User spends gil to cast magic - gil = 50 x (MP x 1,28). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Nihopalaoa | - | - | - | - | - | - | - |B30000 MV=0 | none | none |S15000 EFF | Reverses effects of restorative items. | Potion - deals 100 dmg (without Potion Lores) | Hi-Potion - deals 400 dmg (without Potion Lores) | X-Potion - deals 1600 dmg (without Potion Lores) | Ether - deals 50 MP dmg (without Ether Lores) | Hi-Ether - deals 200 MP dmg (without Ether Lores) | Elixir - lowers HP and MP to 1 (doesn't work on | foes with Safety passive ability) | Megalixir - lowers HP and MP to 1 (doesn't work on | foes with Safety passive ability) | Remedy - adds Petrify, Stop, Doom, Confuse, Sleep, | Disease, Slow, Disable, Immobilize, | Silence, Blind, Poison, Oil and Sap | (provided you have learned all three | Remedy Lores) | Phoenix Down - adds KO (won't work on undead foes) | Gold Needle - adds Petrify | Echo Herbs - adds Silence | Antidote - adds Poison | Eye Drops - adds Blind | Alarm Clock - adds Sleep | Handkerchief - adds Oil | Chronos Tear - adds Stop | Smelling Salts - adds Confuse | Vaccine - adds Disease | Bacchus' Wine - cures Berserk - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Embroidered Tippet | - | - | - | - | - | - | - |B5000 MV=0 | none | none |S2500 EFF | User gains double EXP. Does not work if user's in Reserve. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Leather Gorget | - | - | - | - | - | - | - |B1500 MV=0 | none | none |S750 EFF | If in CritHP, ups user's magic damage by 20%, ups recovery | magic by 50%, and doubles status attack chances. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Jade Collar | - | - | - | - | - | - | - |B3300 MV=0 | none | none |S1650 EFF | User gains 30% chance to parry any physical attack. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Steel Gorget | - | - | - | - | - | - | - |B1500 MV=2 | none | none |S750 EFF | If in CritHP, doubles user's regular attack damage. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Rose Corsage | - | - | - | - | - | - | - |B800 MV=0 | none | Immune: Silence |S400 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Pheasant Netsuke | - | - | - | - | - | - | - |B4000 MV=0 | none | none |S2000 EFF | Improves potency of restorative items & Fang items. | Potion, Hi-Potion and X-Potion recover 50% more HP. | Ether and Hi-Ether recover 50% more MP. | Red Fang, Blue Fang and White Fang deal 50% more damage. | Revival capabilities of Phoenix Down are doubled. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Indigo Pendant | - | - | - | - | - | - | - |B5000 MV=0 | none | none |S2500 EFF | Ignores target's VIT (equals zero) in chance equation for | trying to inflict harmful status effects. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Golden Amulet | - | - | - | - | - | - | - |B4500 MV=1 | none | none |S2250 EFF | User gains double LP. Works even if user's in reserve. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bowline Sash | - | - | - | - | - | - | - |B1000 MV=0 | none | Immune: Confuse |S500 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Firefly | - | 2 | - | - | - | - | - |B5000 MV=0 | none | none |S2500 EFF | Reduces EXP gained to zero (0). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sash | - | - | - | - | - | - | - |B500 MV=0 | none | Immune: Slow |S250 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bubble Belt | - | - | - | - | - | - | - |B19800 MV=0 | none | User: Bubble |S9900 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cameo Belt | - | - | - | - | - | - | - |B9000 MV=0 | none | none |S4500 EFF | Ignores target's EVA, block and Parry. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Nishijin Belt | - | - | - | - | - | - | - |B800 MV=0 | none | Immune: Sleep |S400 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Black Belt | - | - | - | 8 | - | - | - |B600 MV=0 | none | Immune: Disable |S300 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Battle Harness | - | 2 | - | - | - | - | - |B1000 MV=0 | none | none |S500 EFF | Enables the user to counter melee attacks, based on chance | . If Genji Armor is equipped, | then chance becomes . - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Jackboots | - | - | - | - | - | - | - |B600 MV=0 | none | Immune: Immobilize |S300 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hermes Sandals | - | - | - | - | - | - | - |B20000 MV=0 | none | User: Haste |S10000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gillie Boots | - | - | - | - | - | - | - |B700 MV=0 | none | Immune: Oil |S350 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Steel Poleyns | - | - | - | - | - | 1 | - |B1000 MV=2 | none | none |S500 EFF | Enables the user to walk safely past traps. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Winged Boots | - | - | - | - | - | - | - |B500 MV=0 | none | User: Float |S250 EFF | Float status makes user immune to traps and earth damage. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Quasimodo Boots | - | - | - | - | - | - | - |B800 MV=0 | none | Immune: Sap |S400 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cat-ear Hood | - | - | - | 20 | 50 | - | - |B30000 MV=0 | none | none |S15000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fuzzy Miter | - | - | - | - | - | - | - |B1200 MV=0 | none | Immune: Petrify |S600 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ribbon | - | - | - | - | - | - | - |B- MV=0 | none | Immune: *1 |S5 EFF | *1 Ribbon makes the user immune to Petrify, Stop, Doom, | Confuse, Sleep, Disease, Reverse, Slow, Disable, | Immobilize, Silence, Blind, Poison, Oil and Sap. It | doesn't shield against X-Zone, KO, Stone and Critical HP. | It also shields user from Lure status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ManufactedNethicite| - | - | - | - | - | - | - |B- MV=0 | HLV: All elements | User: Silence |S- EFF | User is under Silence until accessory is removed. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Goddess' Magicite | - | - | - | - | - | - | 13 |B- MV=0 | none | none |S- EFF | User's MP is reduced to zero until accessory is removed. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dawn Shard | - | - | - | - | - | - | 20 |B- MV=0 | none | none |S- EFF | User's MP is reduced to zero until accessory is removed. ------------------------------------------------------------------------------- =============================================================================== =============================================================================== 18.) AMMUNITION - G1800 =============================================================================== =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- AMMUNITION - ARROWS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ATT - Attack Power; increase in Attack Power statistic MV - Metallic value of the ammo ELP - weapon can strengthen an element (P-UP element) weapon can provide element bonus to physicals (element attack) STP - weapon can have a fixed chance of adding status ailment (Target: status) weapon can bestow a status ailment upon the user (User: status) B - buy this weapon for how much S - sell this weapon for how much -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Name | ATT |B MV=? | ELP | STP |S ------------------------------------------------------------------------------- Onion Arrows | 1 |B100 MV=0 | none | none |S50 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Parallel Arrows | 2 |B- MV=0 | none | none |S100 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fiery Arrows | 1 |B- MV=0 | Fire attack | none |S175 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bamboo Arrows | 2 |B- MV=0 | none | Target: Poison (25%) |S250 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Lightning Arrows | 2 |B- MV=0 | Thunder attack | none |S350 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Assassin's Arrows | 3 |B- MV=0 | none | Target: KO (25%) |S500 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Icecloud Arrows | 4 |B- MV=0 | Ice attack | none |S1000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Artemis Arrows | 5 |B- MV=0 | Earth attack | none |S0 ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- AMMUNITION - BOLTS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ATT - Attack Power; increase in Attack Power statistic MV - Metallic value of the ammo ELP - weapon can strengthen an element (P-UP element) weapon can provide element bonus to physicals (element attack) STP - weapon can have a fixed chance of adding status ailment (Target: status) weapon can bestow a status ailment upon the user (User: status) B - buy this weapon for how much S - sell this weapon for how much -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Name | ATT |B MV=? | ELP | STP |S ------------------------------------------------------------------------------- Onion Bolts | 1 |B100 MV=1 | none | none |S50 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Long Bolts | 1 |B- MV=2 | none | Target: Slow (25%) |S100 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Stone Bolts | 1 |B- MV=2 | none | Target: Disable (25%) |S175 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Lead Bolts | 2 |B- MV=2 | none |Target: Immobilize(25%)|S250 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Black Bolts | 2 |B- MV=2 | none | Target: Blind (25%) |S350 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Time Bolts | 2 |B- MV=2 | none | Target: Doom (25%) |S500 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sapping Bolts | 3 |B- MV=2 | none | Target: Sap (25%) |S1000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Grand Bolts | 4 |B- MV=2 | none | none |S0 ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- AMMUNITION - SHOT -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ATT - Attack Power; increase in Attack Power statistic MV - Metallic value of the ammo ELP - weapon can strengthen an element (P-UP element) weapon can provide element bonus to physicals (element attack) STP - weapon can have a fixed chance of adding status ailment (Target: status) weapon can bestow a status ailment upon the user (User: status) B - buy this weapon for how much S - sell this weapon for how much -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Name | ATT |B MV=? | ELP | STP |S ------------------------------------------------------------------------------- Onion Shot | 1 |B100 MV=0 | none | none |S50 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Silent Shot | 1 |B- MV=0 | none | Target: Silence (25%) |S100 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Aqua Shot | 3 |B- MV=0 | Water attack | none |S175 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wyrmfire Shot | 3 |B- MV=0 | Fire attack | none |S250 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mud Shot | 2 |B- MV=0 | Earth attack | Target: Blind (25%) |S350 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Windslicer Shot | 4 |B- MV=0 | Wind attack | none |S500 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dark Shot | 4 |B- MV=0 | Dark attack | none |S1000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Stone Shot | 3 |B- MV=0 | none | Target: Petrify (25%) |S0 ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- AMMUNITION - INCENDIARIES -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ATT - Attack Power; increase in Attack Power statistic MV - Metallic value of the ammo ELP - weapon can strengthen an element (P-UP element) weapon can provide element bonus to physicals (element attack) STP - weapon can have a fixed chance of adding status ailment (Target: status) weapon can bestow a status ailment upon the user (User: status) B - buy this weapon for how much S - sell this weapon for how much -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Name | ATT |B MV=? | ELP | STP |S ------------------------------------------------------------------------------- Onion Bombs | 1 |B100 MV=0 | none | none |S50 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Poison Bombs | 2 |B- MV=0 | none | Target: Poison (25%) |S100 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Stun Bombs | 2 |B- MV=0 | none | Target: Stop (25%) |S175 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Oil Bombs | 3 |B- MV=0 | none | Target: Oil (25%) |S250 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Chaos Bombs | 4 |B- MV=0 | none | Target: Confuse (25%) |S350 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Stink Bombs | 2 |B- MV=0 | none | Target: Sap (25%) |S500 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Water Bombs | 5 |B- MV=0 | Water attack | none |S1000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Castellanos | 6 |B- MV=0 | none | none |S0 ------------------------------------------------------------------------------- =============================================================================== =============================================================================== 19.) ITEMS - G1900 =============================================================================== =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ITEMS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- B - buy this item for how much S - sell this item for how much EFF - item's effects R - item's range -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Name | B | S EFF | ------------------------------------------------------------------------------- Potion | B 70 | S 35 EFF | Restores 100 HP to one target. | Learning Potion Lore 1 ups recovery by 10%. | Learning Potion Lore 2 ups recovery by 15%. | Learning Potion Lore 3 ups recovery by 25%. | Wearing Pheasant Netsuke ups recovery by 50%. | Wearing Nihopalaoa reverses healing effects. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hi-Potion | B 210 | S 105 EFF | Restores 400 HP to one target. | Learning Potion Lore 1 ups recovery by 10%. | Learning Potion Lore 2 ups recovery by 15%. | Learning Potion Lore 3 ups recovery by 25%. | Wearing Pheasant Netsuke ups recovery by 50%. | Wearing Nihopalaoa reverses healing effects. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - X-Potion | B 630 | S 315 EFF | Restores 1600 HP to one target. | Learning Potion Lore 1 ups recovery by 10%. | Learning Potion Lore 2 ups recovery by 15%. | Learning Potion Lore 3 ups recovery by 25%. | Wearing Pheasant Netsuke ups recovery by 50%. | Wearing Nihopalaoa reverses healing effects. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ether | B 222 | S 111 EFF | Restores 50 MP to one target. | Learning Ether Lore 1 ups recovery by 10%. | Learning Ether Lore 2 ups recovery by 15%. | Learning Ether Lore 3 ups recovery by 25%. | Wearing Pheasant Netsuke ups recovery by 50%. | Wearing Nihopalaoa reverses healing effects. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hi-Ether | B - | S 333 EFF | Restores 200 MP to one target. | Learning Ether Lore 1 ups recovery by 10%. | Learning Ether Lore 2 ups recovery by 15%. | Learning Ether Lore 3 ups recovery by 25%. | Wearing Pheasant Netsuke ups recovery by 50%. | Wearing Nihopalaoa reverses healing effects. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Elixir | B - | S 777 EFF | Completely recovers all HP and all MP of one target. | Wearing Nihopalaoa will reduce HP and MP to 1, but it | doesn't work on enemies with Safety passive ability. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Megalixir | B - | S 7777 EFF | Completely recovers all HP and all MP of all targets in | range. | Wearing Nihopalaoa will reduce HP and MP to 1, but it R=10 | doesn't work on enemies with Safety passive ability. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Remedy | B 400 | S 200 EFF | Removes Slow, Silence, Blind and Poison from one target. | Learn Remedy Lore 1 to remove Sleep, Disable, Immobilize | and Sap. | Learn Remedy Lore 2 to remove Petrify, Confuse and Oil. | Learn Remedy Lore 3 to remove Stop, Doom and Disease. | Wearing Nihopalaoa will instead inflict all of those | statuses - you need to have all Lore licenses learned to | inflict all statuses. | Remedy doesn't cure X-Zone, KO, Stone, Reverse and | Critical HP statuses. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Phoenix Down | B 250 | S 125 EFF | Revives one KOed ally with 20% MAX HP. | Inflicts KO on undead foe (some have Safety passive | ability, so KO will not work on these). | Learn one Phoenix Lore to revive KOed ally with 30% HP. | Learn two Phoenix Lores to revive KOed ally with 40% HP. | Learn three Phoenix Lores to revive KOed ally with 50% HP. | Wearing Nihopalaoa will KO the target, but it won't work | on undead foes and foes with Safety passive ability. | Wearing Pheasant Netsuke doubles potency of Phoenix Down. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gold Needle | B 100 | S 50 EFF | Removes Stone from one ally. | Removes Petrify from one target. | Wearing Nihopalaoa will inflict Petrify. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Echo Herbs | B 50 | S 25 EFF | Removes Silence from one target. | Wearing Nihopalaoa will inflict Silence. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Antidote | B 50 | S 25 EFF | Removes Poison from one target. | Wearing Nihopalaoa will inflict Poison. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Eye Drops | B 50 | S 25 EFF | Removes Blind from one target. | Wearing Nihopalaoa will inflict Blind. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Alarm Clock | B 50 | S 25 EFF | Removes Sleep from one target. | Wearing Nihopalaoa will inflict Sleep. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Handkerchief | B 50 | S 25 EFF | Removes Oil from one target. | Wearing Nihopalaoa will inflict Oil. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Chronos Tear | B 50 | S 25 EFF | Removes Stop from one target. | Wearing Nihopalaoa will inflict Stop. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Smelling Salts | B 50 | S 25 EFF | Removes Confuse from one target. | Wearing Nihopalaoa will inflict Confuse. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Vaccine | B 200 | S 100 EFF | Removes Disease from one target. | Wearing Nihopalaoa will inflict Disease. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bacchus' Wine | B 120 | S 60 EFF | Adds Berserk on one target, with 50% probability. | Wearing Nihopalaoa will remove Berserk from one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Red Fang | B - | S 10 EFF | Inflicts fractional fire mgd to all targets in range. | Damage dealt equals 25% of target's MAX HP. | Base chance for hitting is 50%. | Striking at target's fire weakness ups damage by 50%. | Weapon that powers up fire element ups damage by 50%. R=6 | Wearing Pheasant Netsuke ups the damage by 50%. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blue Fang | B - | S 10 EFF | Inflicts fractional ice mgd to all targets in range. | Damage dealt equals 25% of target's MAX HP. | Base chance for hitting is 50%. | Striking at target's ice weakness ups damage by 50%. | Weapon that powers up ice element ups damage by 50%. R=6 | Wearing Pheasant Netsuke ups the damage by 50%. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - White Fang | B - | S 10 EFF | Inflicts fractional thunder mgd to all targets in range. | Damage dealt equals 25% of target's MAX HP. | Base chance for hitting is 50%. | Striking at target's thunder weakness ups damage by 50%. | Weapon that powers up thunder element ups damage by 50%. R=6 | Wearing Pheasant Netsuke ups the damage by 50%. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dark Mote | B - | S 10 EFF | Deals dark mgd to all targets in range. R=6 | POW of the Mote is 28, and ignores target's Reflect. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Water Mote | B - | S 25 EFF | Deals water mgd to one target. | POW of the Mote is 42, and ignores target's Reflect. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Aero Mote | B - | S 35 EFF | Deals wind mgd to all targets in range. R=6 | POW of the Mote is 66, and ignores target's Reflect. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Holy Mote | B - | S 50 EFF | Deals holy mgd to one target. | POW of the Mote is 96, and ignores target's Reflect. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Scathe Mote | B - | S 250 EFF | Deals non-elemental mgd to all targets in range. R=6 | POW of the Mote is 138, and ignores target's Reflect. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Warp Mote | B 100 | S 50 EFF | Banishes all foes in range. R=6 | Doesn't work on foes with Safety passive ability. | It ignores target's Reflect. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Balance Mote | B - | S 30 EFF | Inflicts non-elemental mgd to all targets in range. | Damage = (user's MAX HP - user's current HP) R=6 | It ignores target's Reflect. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hastega Mote | B - | S 500 EFF | All targets in range gain Haste. R=10 | It ignores target's Reflect. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Reflectga Mote | B - | S 150 EFF | All targets in range gain Reflect. R=10 | It ignores target's Reflect. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Vanishga Mote | B - | S 250 EFF | All targets in range gain Vanish. R=10 | It ignores target's Reflect. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Float Mote | B - | S 150 EFF | All allies in range gain Float. R=10 | It ignores target's Reflect. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Eksir Berries | B - | S 5 EFF | Deals dark mgd to one target. | POW of the Berries is 30. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dark Matter | B 2 | S 1 EFF | Deals physical damage to all targets in range. | Max damage = 60000 | Damage of Dark Matter increases with each use of Knot of | Rust, and resets to zero (0) once Dark Matter is used. R=10 | Refer to Battle Info for more insight on Dark Matter. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Knot of Rust | B 6 | S 3 EFF | Deals physical damage to one target. | Max damage = 9999 | Damage dealt is partially affected by chr's current HP. | Refer to Battle Info for more insight on Dark Matter. ------------------------------------------------------------------------------- =============================================================================== =============================================================================== 20.) LOOT ITEMS - G2000 =============================================================================== =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LOOT ITEMS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- B - buy this loot for how much S - sell this loot for how much D - loot's description -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Name | B | S D | ------------------------------------------------------------------------------- Teleport Stone | B 200 | S 100 D | A stone allowing instantaneous transport between two gate | crystals. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Earth Stone | B - | S 35 D | A stone infused with the power of earth. It looks like an ordinary | stone, but is surprisingly heavy. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wind Stone | B - | S 35 D | A stone infused with the power of wind. It looks like an ordinary | stone, but put it to your ear and you may hear the wind blowing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Water Stone | B - | S 35 D | A stone infused with the power of water. It looks like an ordinary | stone, but gushes water when sundered. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fire Stone | B - | S 35 D | A stone infused with the power of fire. It looks like an ordinary | stone, but is faintly warm to the touch. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ice Stone | B - | S 35 D | A stone infused with the power of ice. It looks like an ordinary | stone, but is oddly cool to the touch. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Storm Stone | B - | S 35 D | A stone infused with the power of lightning. It looks like an | ordinary stone, but tingles to the touch. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Holy Stone | B - | S 35 D | A stone infused with power most holy. It looks like an ordinary | stone, but merely placing it in your hand gives you a feeling of | tremendous peace. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dark Stone | B - | S 35 D | A stone infused with a dark power. It looks like an ordinary | stone, yet casts and eerily twisted shadow. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Earth Magicite | B - | S 80 D | A stone infused with earth magicks. Many plant these in the soil | to encourage a rich harvest. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wind Magicite | B - | S 80 D | A stone infused with wind magicks. Travelers carry these charms to | ensure safe passage with the wind at their backs. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Water Magicite | B - | S 80 D | A stone infused with water magicks. It is said one of these thrown | into a brackish or foul pond will make it sweet as spring water. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fire Magicite | B - | S 80 D | A stone infused with fire magicks. Thrown into a flame, its power | is said to multiply in the blink of an eye. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ice Magicite | B - | S 80 D | A stone infused with ice magicks. One of these placed in an icebox | is enough to keep foodstuffs frozen for weeks. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Storm Magicite | B - | S 80 D | A stone infused with lightning magicks. When shaken, these stones | release an electrical charge sufficient to power a small airship. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Holy Magicite | B - | S 80 D | A stone infused with holy magicks. Placed inside burial caskets to | grant the dead peaceful repose, and the living peace of mind. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dark Magicite | B - | S 80 D | A stone infused with dark magicks. Placed in the proper locations, | these protect a home from evil spirits. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Earth Crystal | B - | S 160 D | A crystallization of potent earth magicks, said to contain the | divine power of pure logic. The source of a gnoma entite's energy. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wind Crystal | B - | S 160 D | A crystallization of potent wind magicks, said to contain the | divine power of protection. The source of a sylphi entite's | energy. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Water Crystal | B - | S 160 D | A crystallization of potent water magicks, said to contain the | divine power of regeneration. The source of an undin entite's | energy. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fire Crystal | B - | S 160 D | A crystallization of potent fire magicks, said to contain the | divine power of creation. The source of a salamand entite's | energy. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ice Crystal | B - | S 160 D | A crystallization of potent ice magicks, said to contain the | divine power of sorcery. The source of a leshach entite's energy. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Storm Crystal | B - | S 160 D | A crystallization of potent lightning magicks, said to contain the | divine power of destruction logic. The source of a mardu entite's | energy. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Holy Crystal | B - | S 160 D | A crystallization of potent holy magicks, said to contain the | divine power of the sun. The source of a diakon entite's energy. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dark Crystal | B - | S 160 D | A crystallization of potent dark magicks, said to contain the | divine power of the full moon. The source of a leamonde entite's | energy. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Aries Gem | B - | S 150 D | A yellow gemstone bearing the name "Aries". Represents the ideals | that live in Man's heart. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Taurus Gem | B - | S 150 D | A yellow gemstone bearing the name "Taurus". Portends conspiracy | and dark rumor. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gemini Gem | B - | S 150 D | A yellow gemstone bearing the name "Gemini". Said to portend | assassination. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cancer Gem | B - | S 150 D | A yellow gemstone bearing the name "Cancer". Represents the forces | of restoration and renewal. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Leo Gem | B - | S 150 D | A yellow gemstone bearing the name "Leo". Represents wild dreams | and unspoken ambitions. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Virgo Gem | B - | S 150 D | A yellow gemstone bearing the name "Virgo". Said to portend | reincarnation. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Libra Gem | B - | S 150 D | A yellow gemstone bearing the name "Libra". Represents success in | negotiations. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Scorpio Gem | B - | S 150 D | A yellow gemstone bearing the name "Scorpio". Foretells the | fruition of long-held plans. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sagittarius Gem | B - | S 150 D | A yellow gemstone bearing the name "Sagittarius". Represents the | iron law of truth. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Capricorn Gem | B - | S 150 D | A yellow gemstone bearing the name "Capricorn". Represents the | forces of order and rule. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Aquarius Gem | B - | S 150 D | A yellow gemstone bearing the name "Aquarius". Represents the | forces of regeneration and regrowth. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Pisces Gem | B - | S 150 D | A yellow gemstone bearing the name "Pisces". Represents the | tangled weave of fate. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Salamand Halcyon | B - | S 1500 D | Searing flames adorn this fiery jewel engraved with an exquisite | depiction of a salamand entite. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mardu Halcyon | B - | S 1500 D | Swirling thunderclouds adorn this cerulean jewel engraved with an | exquisite depiction of a mardu entite. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Leshach Halcyon | B - | S 1500 D | Dancing chill winds cold enough to freeze time itself adorn this | niveous jewel carved with an exquisite engraving of a leshach | entite. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gnoma Halcyon | B - | S 1500 D | Renderings of cracked, broken earth adorn this umber jewel | engraved with an exquisite depiction of a gnoma entite. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Undin Halcyon | B - | S 1500 D | A great torrent, threatening to consume all, adorns this watery | jewel engraved with an exquisite depiction of an undin entite. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sylphi Halcyon | B - | S 1500 D | A wind of terrible destructive power adorns this azure jewel | engraved with an exquisite depiction of a sylphi entite. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Diakon Halcyon | B - | S 1500 D | Brilliant light shines from this alabast jewel engraved with an | exquisite depiction of a diakon entite. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Leamonde Halcyon | B - | S 1500 D | Eddies of jet black darkness adorn this smoky jewel engraved with | an exquisite depiction of a leamonde entite. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Arcana | B - | S 10 D | A jewel containing a creature's soul. Only when its soul is | released will the creature find true peace. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - High Arcana | B - | S 20 D | A jewel containing the souls of many creatures. Within can be seen | the true forms of creatures rent from their natural fates and | bound within. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Turtle Shell | B - | S 447 D | A tough shell. These are often used to craft crockery, armor, and | other items of daily convenience. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Aged Turtle Shell | B - | S 1075 D | A slightly worn shell. Considered antiques, the value of these | pieces varies with the pattern of the cracks and pit-marks on the | surface. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ancient Turtle Shell | B - | S 1337 D | This shell is faded in color, but of remarkable durability and | quality. These are prized by artificers for use in all manner of | crafts. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Molting | B - | S 74 D | A brittle skin molted as its former occupant outgrew its compass. | Abundant and cheap, there are often ground into powders for | various uses. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Iron Carapace | B - | S 413 D | Artificers have perfected a technique of extracting and rarefying | the mineral content of these hard, iron-rich husks. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wyrm Carapace | B - | S 739 D | A thick dragon-hide, like a sheath of iron. Countless are the | blades that failed to pass its test and now lie sundered beneath | the bleached bones of their owners. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Insect Husk | B - | S 680 D | A thick insect carapace, hard as gemsteel. Only those from the | largest insects have any value, and the price varies with the | piece's luster. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Battlewyrm Carapace | B - | S 871 D | A carapace hewn from an aggressive, spiteful wyrm. Somewhat softer | than a typical wyrm carapace, but exceedingly light. These are | often used by armorers. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Destrier Barding | B - | S 1214 D | A set of equestrian armor meant only to be worn by a knight's | steed. Valued more for its style than its substance. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Charger Barding | B - | S 1154 D | This barding is the perfect balance of lightweight construction | and protection. Its iron alloy composition makes it prone to rust | if not properly maintained. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fish Scale | B - | S 151 D | The oily surface of this scale gives off a peculiar sheen. Both | the scale and its oil are known to find buyers at market. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Yensa Scale | B - | S 319 D | Tiny pores in these scales allow them to breathe, preventing | excessive moisture loss while still offering excellent protection | against desert heat. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ichthon Scale | B - | S 1033 D | A scale from a fish as curious as it is fell. These are popular | among those who favor their unusual patterning for use in crafts. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ring Wyrm Scale | B - | S 1285 D | This impervious scale stands as proof of the mighty ring wyrm's | existence. Few blades exist that can mark it, though many are the | smiths who have tried to make one that can. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Drab Wool | B - | S 63 D | Unattractive, inexpensive wool, suitable only for stitching in | places not like to be seen, lest it cheapen the garment's | appearance. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Braid Wool | B - | S 465 D | Highly absorptive wool, widely used for fashioning garments for | everyday wear. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fine Wool | B - | S 619 D | This highly absorptive wool is quite soft, and well-suited to use | in bedding. Try a fine wool quilt once and the thought of anything | else will give you nightmares. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blood Wool | B - | S 871 D | This wool is of exceedingly high quality, and, as such, is the | privilege only of nobles and landed gentry. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Rat Pelt | B - | S 35 D | An easily torn, yet very pliable small pelt. These are suited to a | variety of uses, but fetch a low price due to their ready | availability. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Snake Skin | B - | S 53 D | A pliable skin that wears well. Garments made of snake skin last | longer than those fashioned from inferior materials, thousg some | dislike its eerie luster. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tyrant Hide | B - | S 549 D | A tough hide, difficult to work with common tools. Sturdy armor | can be made from strips of this material, though such armor is | grindingly cumbersome. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Quality Hide | B - | S 384 D | A hide with just the right combination of pliability and strength. | Its pleaseing hue only improves with use, making it suitable for | crafting quality articles. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Beastlord Hide | B - | S 1499 D | A supple, majestic hide. As they are easily marred, only small | sections are suitable for use, making them all the more valuable. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tanned Hide | B - | S 77 D | A basic material in the fashioning of leather goods. The tanning | process makes these hides softer and far more useful than raw | hides. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tanned Giantskin | B - | S 672 D | The tanned skin of a member of the race of giants. While of low | quality, the feel of a giantskin garment cannot be matched. | Neither, however, can the stench. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tanned Tyrant Hide | B - | S 802 D | The tanned hide of a tyrant lizard. Highly elastic, but easily | damaged by moisture. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Prime Tanned Hide | B - | S 1372 D | A high-quality tanned hide, used in making clothing, bags, and all | manner of useful goods. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wolf Pelt | B - | S 41 D | This pelt is notable for its short, delicate hair that sheds heat | and wears well in the sun. A popular clothing material in warmer | climes. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Coeurl Pelt | B - | S 454 D | A fine pelt with fur rising in a distinctive wave-like pattern. | Its insulating qualities make it an excellent choice for | cold-weather gear. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Quality Pelt | B - | S 651 D | Soft fur covers the surface of this fine pelt. Clothing made from | one of these is a luxury item coveted by nobles and adventurers | alike. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Prime Pelt | B - | S 1124 D | A thick pelt, luxuriant in its softness and warmth. The sheen of | its fur screams quality. One look is all it takes to steal the | heart of any seamstress. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Small Feather | B - | S 49 D | A feather small enough to fit in one's palm. The perfect accent to | a hat, accessory, or other garment. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Large Feather | B - | S 71 D | A large feather. Its value is judged not only by the beauty of its | pattern, but also by its fullness and suitability as a decorative | material. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Chocobo Feather | B - | S 480 D | A feather the size of a butcher's knife. These are sturdier than | they might appear, and suitable for use in armor, though they | smell a mite foul. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Giant Feather | B - | S 686 D | A feather large enough to conceal a moogle. Quite sturdy, these | are used to reinforce all manner of tools and garments. | Surprisingly heavy. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bundle of Feathers | B - | S 833 D | Several feathers tied into a single bunch. These are used for | clothing, though the technique for fixing them to fabric requires | patience and no little skill. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Windslicer Pinion | B - | S 1148 D | This feather, resembling a finely honed blade, makes a slicing | sound when swung through the air. Grown seeq have been known to | weep at its suppleness. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Horn | B - | S 120 D | A spiral horn. While the material of the horn is hard, its | hollowness makes it prone to shattering. As such, these horns have | lost favor among artificers of late. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Pointed Horn | B - | S 706 D | A sharply pointed horn which is completely hollow, save for its | tip. Often only the top few fingers are used for crafting. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Solid Horn | B - | S 1288 D | A solid core makes this horn highly prized for crafting. The | larger the horn, the greater the price it fethces, though the | heaviest can be hard to carry home. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bat Fang | B - | S 105 D | This fang's sharp tip is perfect for rending flesh and sucking | blood. Small serrations down the side of the tooth complete the | carnage. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Crooked Fang | B - | S 287 D | This claw-like fang is designed for biting and ripping, though it | lacks penetrating force. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Spiral Incisor | B - | S 998 D | A large, spiral fang, possessing considerable penetrating force - | enough to pierce rock and even the hardest ore. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wyvern Fang | B - | S 1274 D | A cruel fang, worthy of the mighty may within which it once stood. | These evolved not only to deliver crushing bites, but also to | withstand the wyvern's deadly breath. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cactus Fruit | B - | S 59 D | These dense desert fruits are slightly sweet and surprisingly | juicy. Valued as a treat for children. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Succulent Fruit | B - | S 363 D | These fruits are rather bitter when raw, but, when properly | cooked, they become a delectable, mouth-wateringly sweet treat. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Screamroot | B - | S 1350 D | As their name suggests, these roots give off a horrible, | ear-piercing scream when yanked from their earthy beds, giving | unwary foragers the fright of their lives. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Malboro Vine | B - | S 433 D | A thin, highly elastic vine. Easily cut, these are excellent for | various crafts. Bundles of such vines are a common sight at | market. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Malboro Fruit | B - | S 612 D | This poisonous, rotten-smelling fruit is valued as a source of | virulent toxin. If cooked for a very long time, they can be | rendered harmless enough to eat, but why bother? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Malboro Flower | B - | S 1043 D | This beatiful yellow flower takes weeks to bloom, lasts a mere | day, and wilts before the next dawn. Its cloying scent is | chokingly sweet. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bone Fragment | B - | S 193 D | This fragment is too small to identify the type of bone it once | formed a part of. Some lands prohibit their use outright, others | require prior ablution with holy water. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sturdy Bone | B - | S 428 D | A solid, well-preserved bone. Its natural strength makes it | perfect for numerous applications, though a purification ceremony | is often required. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blood-darkened Bone | B - | S 1435 D | Belonging to one who lived a life stepped in others' blood, this | bone is stained black with magicks and beyonf purification. Used | in magicks and alchemy. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Lumber | B - | S 483 D | Wood popular with shipwrights, carpenters and builders. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Quality Lumber | B - | S 1127 D | Long years in the primordial forests have infused the fibers of | this lumber with Mist. Perfect for use in the crafting of fine | furnishings and magick staves. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Solid Stone | B - | S 358 D | A rough-hewn block of ore-veined stone. A ready supply of these | stones has led to recent advancements in masonry... and some | sturdy buildings. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Quality Stone | B - | S 1425 D | These stones are chosen for their coloration as well as their | usefulness as building materials. Used in the construction of | prominent buildings and temples. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Iron Scraps | B - | S 185 D | Discarded scraps of varying shapes and sizes. Great quantities are | melted for reuse, but a large amount of impurities makes for | low-quality metal. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Iron Ore | B - | S 1043 D | A chunk of iron-rich ore. The iron is extracted and purified, | though some lands forbid its use in the making of arms and | ammunition for warfare. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Green Liquid | B - | S 206 D | A thick, virescent, sludgy goop that exudes a truly bile odor. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Yellow Liquid | B - | S 531 D | An ever-frothing, sulphureous liquid corrosive enough to melt | metal into a plume of oily smoke. Exposure to air causes its | distinctive coloration to fade. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Silver Liquid | B - | S 1376 D | A metallic liquid that turns to poison upon contact with any metal | other than iron. Stored carefully in special wrought iron | containers. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Glass Jewel | B - | S 115 D | A foggy, dull glass bead. It is said that when a soul leaves its | mortal frame, its former burdens remain in this world as the | crystallized tears of clouds. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sky Jewel | B - | S 980 D | A translucent bead, thought to be the product of heavenly power. | When a soul reaches heaven, it is said that the body left behind | is transformed into one of these jewels. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Demon Eyeball | B - | S 123 D | A foul, fiendish being's eyeball, reeking of dark magicks. It | seems to be watching, searching you for a weakness born of some | small misdeed. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Demon Feather | B - | S 910 D | A deeply magicked feather, torn from the wing of something | genuinely horrible. The feather's magicks aid the finding of air | currents for flight. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Demon Tail | B - | S 1203 D | The magicked tail of a demon. It is said that the only true gauge | of a demon's temper is its tail, so practiced are they at hiding | their evil natures. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Grimoire Togail | B - | S 475 D | A musty tome containing the words of a long-forgotten incantation | in a language long dead. The diagrams suggest a magick capable of | destroying Ivalice. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Grimoire Aidhed | B - | S 1005 D | A musty tome containing the words of a long-forgotten incantation | in a language long dead. The diagrams suggest a magick capable of | ending life. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bomb Ashes | B - | S 200 D | The remains of a blasted-out bomb. They are still quite volatile | and must be handled with care. Some lands require a license for | their handling. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bomb Shell | B - | S 896 D | The remains of a detonated bomb. Still contains fragments of | unexploded material. Wiser folks leave these well alone. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Book of Orgain | B - | S 532 D | A time-worn book of tales. The book is popular for the tragic | fates that befall all of its characters. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Book of Orgain-Cent | B - | S 924 D | A time-worn book of tales. This book tells the story of a commoner | who became a knight. Every child loves the part where the hero | single-handedly defeats a great army. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Book of Orgain-Mille | B - | S 1477 D | A time-worn book of tales. This book charts the course of history, | following the births and deaths of hundreds, and the ripples their | lives cause throughout the world. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foul Flesh | B - | S 143 D | Carrion flesh of the kind often eaten by hyenas and their ilk. | Used in magicks and alchemy. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Festering Flesh | B - | S 542 D | It is difficult to tell what part of what animal is represented by | this oozing lump of meat. Used in dark magicks and alchemy. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Maggoty Flesh | B - | S 741 D | This lurid, decaying lump is assumed to be maggoty. No one has | been able to look at it long enough to know for sure. Used in dark | magicks and alchemy. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Forbidden Flesh | B - | S 1397 D | Any creature of this world foolish enough to consume this flesh is | assured an eternity of agonizing pain. Used mainly in high | sorcery. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Feystone | B - | S 1000 D | This chunk of stone, filled with the power of nature, gives off a | wan light. These stones lend form to elementals and entites. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Pebble | B - | S 2 D | A common, featureless stone with a pleasing color and shape; the | kind treasured by small children. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Broken Sword | B - | S 1099 D | A sword with a jagged break halfway down the blade. One can only | imagine what grisly fate its former owner must have met. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Broken Greataxe | B - | S 1762 D | The haft of this greataxe is broken, and the blade notched. The | quantity of dried gore on the shaft suggests that its bearer met | with a most unfortunate end. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Broken Spear | B - | S 617 D | A broken-hafted spear, thrust deep into the ground. Perhaps it | marked the grave of its former wielder. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bent Staff | B - | S 1194 D | A staff bent beyond all usefulness. It is like its former bearer's | life ended in violence that left him as bent and useless as | favorite weapon. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Moon Ring | B - | S 1647 D | A large metal disc, out of which the shape of a full moon has been | carved. Rumored to be a device for the entrapment of spirits, or | perhaps a protective charm. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bundle of Needles | B - | S 92 D | A bundle of 1000 needles. Frustrated merchants and impatient | buyers arguing over the precise count of needles in a given bundle | is a common market sight, - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Coeurl Whisker | B - | S 2076 D | Something about this whip-like whisker speaks of intelligence | beyond animal cunning. Used in magicks, and also a popular | collector's item. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mallet | B - | S 2498 D | This handy tool, called a gavel by some aritificers, is said to | have once been used to restore order in courtrooms in ancient | times. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tattered Garment | B - | S 1470 D | This tattered and torn garment bears a chilling number of bloody | puncture marks. Prayers for its former owner's well-being would | doubtless be wasted. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Split Armor | B - | S 1968 D | This armor was sundered and broken in combat. Whoever wore it was | surely brave, and is now just as surely dead. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Chimera Head | B - | S 2026 D | This head was chopped off a chimera. Chimera heads are prized as | an ingredient in alchemy, and only rarely appear on the open | market. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Rat Tail | B - | S 224 D | A common alchemical ingredient. Rumored to be quite tasty when | properly prepared. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Slaven Harness | B - | S 815 D | A leather harness used on slaven. Blood and tufts of fur stuck to | the harness attest to the heavy loads the slaven must bear. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blood-stained Necklace | B - | S 1663 D | A necklace stained black with spattered blood. The dull light it | exudes suggests that it was once a piece of surpassing beauty. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Destrier Mane | B - | S 808 D | This steel mane covering tapers to a sharp point, designed to | impale unwary foes with a fatal lunge. Even those who shun war use | these in the casting of magicks. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wargod's Band | B - | S 2214 D | A strikingly simple but skillfully crafted accessory. Several of | these bands may be linked together to form a chain. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Soul of Thamasa | B - | S 1856 D | A coalescense of goodwill found buried deep inside a corrupt and | evil heart. It glistens like an uncut gemstone. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Beastlord Horn | B - | S 1334 D | Sign by which one knows the true king of the beasts. Towering | toward the heavens, the horn seems to challenge the gods | themselves. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Vampyr Fang | B - | S 1684 D | This fang is riddled with holes so small they cannot be seen by | the naked eye, connecting to vein-like tubes running up the fang | that pulse red when drawing blood. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Great Serpent's Fang | B - | S 994 D | These fangs are thought to ward off evil spirits. Some hang them | in doorways to keep misfortune from visiting a household. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Death's-Head | B - | S 653 D | The perfectly preserved head of a skeleton, blessed and burned to | give the owner's spirit rest. The teeth are known to chatter in | the deep watches of the night. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ancient Bone | B - | S 2115 D | These battle-scarred bones belonged to a race of humanoids who | warred in ancient times, though no one knows who they fought, or | why. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wyrm Bone | B - | S 1647 D | Bone from a slain wyrm. The powerful magicks encircling the bone | are visible to the naked eye. Used in alchemy. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tyrant Bone | B - | S 1233 D | This bone is as hard as iron. Struck against a metal object, it | produces a pleasing tone. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mirror Scale | B - | S 1952 D | Though it resembles thin glass, this scale is anything but | fragile. It shines in the dimmest light, glowing brightly even on | nights of the new moon. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Emperor Scale | B - | S 1395 D | Scale from a primordial wyrm that has lived for centuries. The | mere sight of one of these scales strikes fear into the hearts of | those upon whom the wyrms prey. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mythril | B - | S 1531 D | This type of silver is laced with strong magicks, making it | resistant to fire and the ill will of foes. A common material in | quality arms and armor. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Adamantite | B - | S 1479 D | The strongest material known to exist in nature. Mantion of this | metal in the oldest records of Ivalice attests to its | long-established uses. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Scarletite | B - | S 1679 D | A legendary metal said to bestow divine protection. The product of | a lost age, none now live who know the manner of its manufacting. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Damascus Steel | B - | S 2188 D | This steel bears a unique pattern like the rings of a tree. It is | sometimes said that victory in battle is determined by how many | soldiers wear this matchless metal. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Orihalcum | B - | S 1777 D | This mysterous metal seems to waver and shine like a flame. Some | believe it does not even truly exist, and that it is the mere idea | of the metal which lends protection. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mystletainn | B - | S 1725 D | This oddly organic metal seems to grow and change shape, though it | hardens when tempered in the purest of holy waters. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Einherjarium | B - | S 1682 D | This metal contains veins of pure cloudstone, giving it an almost | weightless feel. Made into armor, it promises passage into | paradise, be it in this life or the next. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Electrum | B - | S 3563 D | This whitish, natural allow of silver and gold is sometimes called | "aurargentium" by alchemists. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dorsal Fin | B - | S 1577 D | These fins graced the back of one of the largest fish in the sea. | Considered a delicacy in lands where seafood is an important part | of the diet. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Yensa Fin | B - | S 409 D | A fin designed to cut through seas of sand. Extremely tough, and | must be finely chopped for cooking. Used as a secret ingredient in | any number of dishes. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ring Wyrm Liver | B - | S 1467 D | A steaming ring wyrm liver. A recipe exists to turn one of these | into a potent cure-all. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Eye of the Hawk | B - | S 989 D | Hawks' eyes are specially developed to spot prey from high in the | air. Used as an aid to vision in folk medicine, though the effects | are questionable. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Serpent Eye | B - | S 1440 D | An eye with the power to freeze prey in its tracks with fear. In | antiquity it was said that they could even turn flesh to stone, | though that ability has since been lost. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ambrosia | B - | S 1682 D | A blessed nectar limned in numinous light. A drop on the tongue | causes such exhilaration that all pain and suffering is forgotten. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foul Liquid | B - | S 703 D | A nasty-smelling froth culled from the maw of a malboro. Dipped in | this, the freshest fruit goes rotten in moments. The cause of the | malboro's bad breath. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Putrid Liquid | B - | S 1342 D | A liquid so rank, few dare handle it. A single whiff has been | known to render men unconscious, and wake the dead from their | sleep. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Caramel | B - | S 276 D | A viscous sauce sweet enough to cause dizziness. Dilute with water | before cooking. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Slime Oil | B - | S 1717 D | A translucent, odorless oil. Becomes viscous and soupy when mixed | with water. Valued as an ingredient in several medicines. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Unpurified Ether | B - | S 1783 D | This liquid is lighter than air itself. Look at it from different | angles and it changes hue from a scintillating crimson to a | glowing azure. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Demon Drink | B - | S 1863 D | Only demons know the recipe for concocting this heady brew. Many | are the lords who have fallen victim to its lure, selling all they | have for one more drop. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Death Powder | B - | S 1323 D | A powder so black it seems to suck in all light and life. Artists | have been known to use it in compositions to effect deep, rich | shadows. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Soul Powder | B - | S 2241 D | The physical manifestation of a soul's lingering scent. Some bathe | in this powder, believing the traces of soul within will draw off | their ill fortunes. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Zombie Powder | B - | S 1975 D | Vital ingredient for making the secret elixir that causes | zombification. Use on humes and their ilk is a crime due to its | mentally debilitating effects. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Snowfly | B - | S 982 D | A small, buzzing fly. Those who listen to the sound of their wings | overlong are said to suffer bouts of disorientation and confusion. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Corpse Fly | B - | S 1798 D | A livid-hued fly that feeds on the corpses of men. They appear as | if by magick wherever there is death, and leave nothing but | bleached bones behind. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bat Wing | B - | S 647 D | A bat wing covered in gorgeous white fur. Prized for collectors | for its outstanding beauty. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wyvern Wing | B - | S 1873 D | A giant wing from a great wyrm. Shaped like a bow to catch the | wind and support the wyrm's massive bulk -- a design copied by the | first airshipwrights. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bomb Fragment | B - | S 1911 D | The remains of a detonated bomb. Even now, the pieces smolder and | glow. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Throat Wolf Blood | B - | S 1360 D | The fresh blood of a wolf that died from starvation, called a | throat wolf after the horrible gurgling noise it is said to make | when it expires. A rare find. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Frogspawn | B - | S 791 D | A gelatinous sac-like clump of countless tiny frog eggs. Watch | closely and, every now and then, you can spy their contents | moving. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Frog Oil | B - | S 1826 D | Great amphibians exude this oil from their warty skin. Widely used | as an ingredient in salves and ointments. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Behemoth Steak | B - | S 1671 D | A chewy, invigorating cut of steak, t-bone and all. Best eaten by | holding the bone with two hands and gnawing at the meat with | great, primitive enthusiasm. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gysahl Greens | B 108 | S 54 D | A leafy vegetable favored by chocobos. The taste is slightly | bitter, but quite palatable, even for humes. Thought to give | chocobos a slight buzz. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - White Incense | B - | S 881 D | Shining powder gleaned from brilliantly glowing wings. Gives off a | sublime, uplifting scent when burned, which is said to keep evil | at bay. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Antarctic Wind | B - | S 1689 D | A cold wind swirls in endless circles inside this perfect sphere. | Merely touching it with your bare hands sends a penetrating chill | through your bones. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Arctic Wind | B - | S 1179 D | A slender cylinder with hollow ends, made of raging arctic winds. | Gives off a constant chilling aura of magickal potency. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wrath of the Gods | B - | S 2214 D | A strange object containing a sphere wrapped in thin metallic | wire. Capable of holding an electrical charge indefinitely. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Charged Gizzard | B - | S 948 D | A long, stringy object made of a special kind of metal. Holds and | electrical charge that can be released at will. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Lifewick | B - | S 1740 D | The height of this candle's flame varies with the bearer. As long | as someone holds it, the flame will never go out, the bearer's | life force made manifest. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ketu Board | B - | S 1771 D | A prayer board bearing the name of an ancient star written in | strange glyphs. A divination tool and protective ward from the | eastern kingdoms. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Magick Lamp | B - | S 1753 D | A thin wisp of smoke rises from the mouth of this golden lamp. | Once used to entrap the souls of demons, bound into service upon | their release. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hell-Gate's Flame | B - | S 1584 D | A flame painful to look upon. Said to be a looking-glass into the | inferno, where tortured souls can be seen writhing in ceaseless | agony. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sickle-Blade | B - | S 1878 D | An incredibly thin blade, translucent as a moonbeam. So sharp, a | man might be beheaded without knowing it until a gust of wind came | to finish the task. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Stardust | B - | S 1505 D | A fine dust that glitters like starts in the night sky. Some | natural philosophers believe the dust to have actually blown down | to us from the stars themselves. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Moondust | B - | S 1975 D | Each grain of this dust looks like a tiny moon. Legend says that | if you shape the dust into a large crescent, it will form a boat | to carry you to the moon. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Rainbow Egg | B - | S 538 D | A large egg that scintillates with the colors of the rainbow as | you walk around it. Used for decoration, cooking, and as a reagent | in medicine-making. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Four-leaf Clover | B - | S 1969 D | A rare sprig of clover with four symmetrical leaves. They say that | finding one of these brings good luck. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gimble Stalk | B - | S 1647 D | A conical protuberance that gyres and gimbles. Used for making | holes in extremely hard objects and wabes. A favorite of children | everywhere. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Onion | B - | S 2010 D | The onion: a humble bulb that, with the proper spices and | seasonings, can change the world. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Jack-o'-Lantern | B - | S 1888 D | This pumpkin has been hollowed out and fashioned into a lantern. | Said to be a symbol of sagacity and erudition, and is thus favored | by young scholars. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tomato Stalk | B - | S 966 D | Tomato stalks, when chewed, are said to produce drowsiness and | listlessness. Adventurers and knife throwers be warned. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Demon's Sigh | B - | S 1704 D | A brooch so exquisite, even demons are said to sigh at its beauty | and come to steal it, after which another sigh can be heard: that | of the brooch's former owner. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Omega Badge | B - | S 1 D | Badge awarded for felling the legendary weapon, the Omega Mark | XII, the sign of a true hero of Ivalice. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Empyreal Soul | B - | S 2000 D | All the souls of the world are contained in this single sphere. | Small enough to fit in a hand, but its power extends beyond the | limits of knowledge. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Serpentarius | B - | S 2000 D | A gemstone bearing the name "Serpentarius". Said to portend great | destruction and undoing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gemsteel | B - | S 2000 D | A metal alloy impervious to breakage or blemish. Knowledge of its | working was passed down the ages by a guild of jewelers, and it | remains their secret. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Centurio Hero's Badge | B - | S 1 D | Montblanc made this badge to award those whose actions brought | glory to the clan. A fine example of skilled moogle handiwork. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Horakhty's Flame | B - | S 1000 D | An ever-burning tongue of flame that consumes all it is fed. At | night it grows dark and cold as ice. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Phobos Glaze | B - | S 1000 D | A legendary pottery glaze, known only in the eastern kingdoms. | Said to instantly and eternally fix the form of any creation to | which it is applied. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Deimos Clay | B - | S 1000 D | Clay used for building gaols, said to imprison not only the flesh | and blood, but the soul as well. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Godslayer's Badge | B - | S 1 D | Badge awarded for slaying the most powerful creature of all time, | the great Wyrmgod, Yiazmat. The mark of a true knight of Ivalice. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Lu Shang's Badge | B - | S 1 D | A badge said to be handed down from the great angler of legend, Lu | Shang himself. The mark of a true fisherman of Ivalice. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Empty Bottle | B - | S 1 D | An empty bottle found on the banks of the Nebra. The discarded | refuse of a town further upstream. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Common Fish | B - | S 10 D | A small fish found in the River Nebra. Edible, but not very tasty. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Delicious Fish | B - | S 25 D | A small fish found in the River Nebra. Tastes best fried. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Nebra Succulent | B - | S 100 D | A small fish found in the River Nebra. Best eaten fresh and raw, | right after catching. A delicacy popular in Rabanastre markets. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Valeblossom Dew | B - | S 100 D | Dew harvested from a rare flower found only in the vales and | defiles of the Dalmasca Estersand. Has the property of drawing out | venom from poisoned wounds. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Semclam Shell | B - | S 90 D | Shell from a mollusk found in the River Nebra. Pulverized into a | powder and taken as an alleviator of distress. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Nebralim | B - | S 150 D | A traditional salve used by the peoples living in the valley of | the River Nebra. Effective on cutsm burns, and even bruises. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Great Serpentskin | B - | S 70 D | The molted skin of the great serpent, the nidhogg. A single glance | at its gargantuan span is enough to discourage most would-be | hunters. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bhujerban Madhu | B - | S 250 D | A local spirit made in the Skycity of Bhujerba. So strong, a | single sip is enough to warm a man on even the coldest nights in | the clouds. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sandalwood Chop | B - | S - D | An elegantly carved tablet inlaid with gold. It is a mark of | status held by gentry in the Imperial City of Archades. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Pinewood Chop | B 20000 | S - D | A simple, carved tablet inlaid with silver. It is a mark of status | held by ardents in the Imperial City of Archades. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Small Package | B - | S 150 D | Package received from a bangaa merchant who wants it delivered to | an associate at Eastgate. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dewdrop Pebble | B - | S - D | A small stone in the shape of a drop of dew, formed when water | touches the sal-tree of Eruyt Village. The stones come in a | variety of colors. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Black Orb | B - | S 1 D | Very rarely, when a certain creature is slain, the lost life force | coalesces into a tiny black orb. Some magickal devices are said to | draw on this energy. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Jaya Stick | B - | S 500 D | A fragrant stick of jaya wood, said to protect the bearer from | evil spirits. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - =============================================================================== =============================================================================== 21.) KEY ITEMS - G2100 =============================================================================== =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- KEY ITEMS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- GET - when/where do you get key item USE - what is the key item for BYE - when does the key item leave your inventory D - key item's description -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Accursed Trophy GET | Defeat Disma in [Lhusu Mines / Site 5] or [Lhusu Mines /Site 6 | South]. Foe appears only after you have defeated Thalassinon in | order to start Hunt Club quest. USE | Trade it to Atak, Blok or Stok in [Phon Coast / Hunters' Camp] in | order to provide items for Shifty-Eyed Man's Store. BYE | It is removed from your inventory once you trade it to either | Atak, Blok or Stok. D | Proof that the bearer has hunted rare game. The hunters of the | Phon Coast collect such trophies. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Adamantine Trophy GET | Defeat Aspidochelon in [Cerobi Steppe / Feddik River]. Foe appears | only after you have defeated Thalassinon in order to start Hunt | Club quest. USE | Trade it to Atak, Blok or Stok in [Phon Coast / Hunters' Camp] in | order to provide items for Shifty-Eyed Man's Store. BYE | It is removed from your inventory once you trade it to either | Atak, Blok or Stok. D | Proof that the bearer has hunted rare game. The hunters of the | Phon Coast collect such trophies. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ageworn Key GET | After you defeat Vyraal mark and obtain Dragon Scale from Viera | Wayfarer, return to [Cerobi Steppe / The Northsward]. Examine | 'Windmill No.10' and Wyrm Philosopher will emerge - give him the | Dragon Scale to obtain this key item. USE | You need it to unlock 'Ascetic's Door' in [Sochen Cave Palace / | Destiny's March] in order to be able to fight Hell Wyrm. BYE | It permanently remains in your inventory. D | A key bartered in exchange for a dragon scale. It is said to open | the way to the lair of a great wyrm. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ann's Letter GET | Complete [Barheim Passage] events first. Board any airship flight, | in [Skyferry / Sky Saloon] talk to Chief Steward and ask "Who's | this... Rande?" to obtain this key item. USE | Board remaining airship flights and show it to all Chief Stewards | on those flights in order to help them thwart off them bozos. The | final reward is Ring of Renewal. BYE | It is removed from your inventory once you locate 7th sister. D | A letter written by Ann, chief steward aboard one of East Ivalice | Company's airships. It is addressed to her six sisters, each of | whom works a different airhsip route. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Auric Message GET | With Yellow Bottle in your inventory travel to [Cerobi Steppe] and | turn on all windmills whose numbers are mentioned in the hint. All | other windmills must be switched off. You will obtain this key | item. USE | It is needed to obtain Matamune, the legendary fishing rod. BYE | It permanently remains in your inventory. D | The message contained in the yellow bottle. Gilt letters shimmer | on the page: "Ash...ridge...e" - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Barheim Key GET | Defeat Flowering Cactoid mark and take Cactus Flower to Dantro's | Wife in [Dalmasca Estersand / South Bank Village], then obtain | Dawn Shard. Continue bringing her following items: Semclam Shell, | Nebralim, Valeblossom Dew and Great Serpentskin. Finally exit the | village, then enter again and talk to her - she'll tell you that | patient is behind her house, so go talk to him to obtain this key | item. USE | Unlock the second entrance to Barheim Passage in [Dalmasca | Estersand / Passage Entrance]. It allows entry in new areas of | [Barheim Passage] and has another exit into [Garamsythe Waterway]; | in addition you will be able to battle esper Zalera. BYE | It permanently remains in your inventory. D | An oddly shaped key received from the leader of a band of thieves. | The key opens a door into the Barheim Passage. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Beaked Trophy GET | Defeat Bull Chocobo in [Ogir-Yensa Sandsea / South Tank Approach]. | Foe appears only after you have defeated Thalassinon in order to | start Hunt Club quest. USE | Trade it to Atak, Blok or Stok in [Phon Coast / Hunters' Camp] in | order to provide items for Shifty-Eyed Man's Store. BYE | It is removed from your inventory once you trade it to either | Atak, Blok or Stok. D | Proof that the bearer has hunted rare game. The hunters of the | Phon Coast collect such trophies. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Black Bottle GET | Gilgamesh must be defeated for the 2nd time. When you go fishing, | there is a small chance that empty bottle Ruksel catches will turn | out to be Black Bottle. USE | You need it to obtain Onyx Message. If you use letters instead of | numbers, the message you get will read "SluiceGateRats". BYE | Go to [Garamsythe Waterway / Central Waterway Control], and look | for some rats on outer perimeter (these rats are NOT enemies). It | appears they like to stick together near one of the lamps... check | around there for 'Faint Glow'. You get Elixir, then Onyx Message, | and Black Bottle is removed from your inventory. D | This small bottle contains a message: "Easy as a, b, c, so count | yourself lucky. 19-12-21-9-3-5-7-1-20-5-18-1-20-19" - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blackened Fragment GET | Defeat Orthros mark and return Stolen Articles to Contrite Thief | in [Lowtown / North Sprawl] to obtain this key item. USE | After you defeat Judge B. in Mt Bur-Omisace, visit Dalan in | [Lowtown / South Sprawl] and talk to Roh'kenmou, then give him the | fragment. Forms Medallion of Bravery with other fragments. BYE | It is removed from your inventory once you give it to him. D | One of four pieces of a broken medallion. You received it as a | reward for finding and returning Samal's stolen articles. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blue Bottle GET | Gilgamesh must be defeated for the 2nd time. When you go fishing, | there is a small chance that empty bottle Ruksel catches will turn | out to be Blue Bottle. USE | You need it to obtain Wanly-limned Message. Try adding the next | letter in alphabet to each letter listed in the clue to get | "DeadlandsBoat". BYE | Go to [Nabreus Deadlands / Echoes of the Past], and look for | overtipped boat. There's a 'Faint Glow' nearby. You get X-Potion, | then Wanly-limned Message, and Blue Bottle is removed from your | inventory. D | This small bottle contains a message: "Truth lies just beyond | falsehood. CDZCKZMCRANZS" - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bony Trophy GET | Defeat Ishteen in [Barheim Passage / The Zeviah Span] or [Barheim | Passage / East-West Bypass]. Foe appears only after you have | defeated Thalassinon in order to start Hunt Club quest. USE | Trade it to Atak, Blok or Stok in [Phon Coast / Hunters' Camp] in | order to provide items for Shifty-Eyed Man's Store. BYE | It is removed from your inventory once you trade it to either | Atak, Blok or Stok. D | Proof that the bearer has hunted rare game. The hunters of the | Phon Coast collect such trophies. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Broken Key GET | Defeat White Mousse mark to obtain this key item. USE | Give it to Sorbet in [Rabanastre / Westgate] in order to obtain | Sluice Gate Key. BYE | It is removed from your inventory once you give it to Sorbet. D | A broken, useless key. Sorbet had been meaning to get it fixed. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cactoid Commendation GET | You need to find Matamune first in [Barheim Passage / The Zeviah | Span] and give it to Ruksel in [Dalmasca Estersand / South Bank | Village]. Go fishing in 'The Hidden Shoals', get a perfect fishing | streak and successfully input commands to have Ruksel catch shiny | thing. You have 10% chance it will be this key item. USE | Proof that you are a master at fishing in 'The Hidden Shoals'. BYE | It permanently remains in your inventory. D | A token given to cactoids who have distinguished themselves among | the grove. The other races of Ivalice take little notice. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cactoid Compact GET | You need to find Matamune first in [Barheim Passage / The Zeviah | Span] and give it to Ruksel in [Dalmasca Estersand / South Bank | Village]. Go fishing in 'Upstream', get a perfect fishing streak | and successfully input commands to have Ruksel catch shiny thing. | You have 10% chance it will be this key item. USE | Proof that you are a master at fishing in 'Upstream'. BYE | It permanently remains in your inventory. D | A symbol of friendship conveyed upon trusted allies of the | cactoids. They hold the bearers of such compacts in high honor. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cactus Flower GET | Defeat Flowering Cactoid mark to obtain this key item. USE | Take it to Dantro's Wife in [Dalmasca Estersand / South Bank | Village] and give it to her to start Desert Patient quest. | Ultimate reward is Barheim Key. BYE | It is removed from your inventory once you give it to her. D | A rare flower that comes into bloom once every few years. Its | petals have medicinal value, with those harvested from cacti | turned cactoid said to be particularly potent. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Canopic Jar GET | Buy from Bazaar once you sell Deimos Clay, Horakhty's Flame, and | Phobos Glaze. Look for Morbid Urn package and cough up 250000 gil | to get this key item. USE | Causes foes to drop Arcana loot. Foes that dropped Arcana loot | before will now drop High Arcana loot. BYE | It permanently remains in your inventory. D | A cursed jar said to hold the power to entrap a beast's soul, | forever binding it as an arcana. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Clan Primer GET | Get this key item from Tomaj in [The Sandsea] in [Rabanastre / | East End] when you come looking for Kytes. USE | It adds Clan Primer submenu to main menu, and allows you to view | various tips about adventuring, Sky Pirate's Den, Bestiary and | Hunts. BYE | It permanently remains in your inventory. D | A reference containing clan exploits, hunt log, bestiary and | adventuring tips. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Clawed Trophy GET | Defeat Skullash in [Phon Coast / Cape Tialan]. Foe appears only | after you have defeated Thalassinon in order to start Hunt Club | quest. USE | Trade it to Atak, Blok or Stok in [Phon Coast / Hunters' Camp] in | order to provide items for Shifty-Eyed Man's Store. BYE | It is removed from your inventory once you trade it to either | Atak, Blok or Stok. D | Proof that the bearer has hunted rare game. The hunters of the | Phon Coast collect such trophies. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Crescent Stone GET | After making a Sunstone, return to Dalan in [Lowtown / South | Sprawl], talk to him and you will get this key item. USE | It is needed in [The Royal Palace of Rabanastre / Lower Halls] in | order to activate 'Lion Signet', allowing you access further into | the palace. BYE | It permanently remains in your inventory. D | A stone cutting given to you by Dalan. It is needed to reach the | treasury in the Royal Palace. A lion in emblazoned on its face. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cruel Trophy GET | Defeat Bluesang in [Cerobi Steppe / Crossfield]. Foe appears only | after you have defeated Thalassinon in order to start Hunt Club | quest. USE | Trade it to Atak, Blok or Stok in [Phon Coast / Hunters' Camp] in | order to provide items for Shifty-Eyed Man's Store. BYE | It is removed from your inventory once you trade it to either | Atak, Blok or Stok. D | Proof that the bearer has hunted rare game. The hunters of the | Phon Coast collect such trophies. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dawn Shard GET | Defeat Belias in [The Tomb of Raithwall / Cloister of Flame] and | then progress into [The Tomb of Raithwall / Chamber of First | Light] all the way to the end to obtain this key item. Along with | it you also get an accessory with the same name. USE | It is needed in [Stilshrine of Miriam] as means to granting you | access in further depths of the dungeon. BYE | It is temporarily removed from your inventory while you're on | board Shiva. You get it back after the boss fight on Shiva. It is | removed from your inventory once you defeat Judge Master G. in | Pharos. D | A piece of magicite left by King Raithwall. It signifies descent | from the Dynast-King. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dragon Scale GET | Return Viera Rucksack to Viera Wayfarer in [Balfonheim Port / | Quayside Court] (in [The Whitecap]) to obtain this key item. USE | Give it to Wyrm Philosopher in [Cerobi Steppe / The Northsward] | (examine 'Windmill No.10') to obtain Ageworn Key. BYE | It is removed from your inventory once you give it to him. D | A scale found on the corpse of a vyraal. Natural philosophers | studying wyrms and their kin are known to pay well for such. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dragoon's Monograph GET | Read any Notice Board 40+ times. This will cause Forgotten | Grimoire, worth 22000 gil to appear in Bazaar. Buy it and this key | item is yours. USE | It enhances loot from Dragon and Plant type enemies. BYE | It permanently remains in your inventory. D | Possession of this text enables the acquisition of superior loot | from dragons and plants. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dull Fragment GET | Defeat White Mousse mark and return Broken Key to Sorbet in | [Rabanastre / Westgate] to obtain Sluice Gate Key. Go to | [Garamsythe Waterway / Central Waterway Control]. Make sure all | sluice gates are open (lights on top of switches are not lit). | Close Gate No.11, then close Gate No.4, then open Gate No.11, then | close Gate No.3, and finally open Gate No.4. If you do it | correctly, you will hear a faint sound effect of something | falling. Walk around outer edge of the area and look for 'Shiny | Object' - examine it to obtain this key item. USE | After you defeat Judge B. in Mt Bur-Omisace, visit Dalan in | [Lowtown / South Sprawl] and talk to Roh'kenmou, then give him the | fragment. Forms Medallion of Bravery with other fragments. BYE | It is removed from your inventory once you give it to him. D | One of four pieces of a broken medallion. You obtained it beyond | the sluice gates in Garamsythe Waterway. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dusty Letter GET | Defeat Wraith Mark. Enter Private Residence in [Lowtown / North | Sprawl] and examine the table to obtain this key item. USE | It gives you a hint on how to operate sluice gates in order to | obtain Dull Fragment. BYE | It permanently remains in your inventory. D | A letter left in a deserted building in Lowtown. "East Southeast | East Southwest Southeast" is scrawled across the page. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ensanguined Trophy GET | Defeat Anubys in [Sochen Cave Palace / Mirror of the Soul]. Foe | appears only after you have defeated Thalassinon in order to start | Hunt Club quest. USE | Trade it to Atak, Blok or Stok in [Phon Coast / Hunters' Camp] in | order to provide items for Shifty-Eyed Man's Store. BYE | It is removed from your inventory once you trade it to either | Atak, Blok or Stok. D | Proof that the bearer has hunted rare game. The hunters of the | Phon Coast collect such trophies. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Errmonea Leaf GET | Defeat Enkelados mark to obtain this key item. USE | Give it to Lesina in [Giza Plains / Nomad Village] during the Dry. | You will obtain 2x Remedy. BYE | It is removed from your inventory once you give it to her. D | A medicinal herb found on Ozmone Plain. It has long been used in | the treatment of fevers. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Eternal Trophy GET | Defeat Myath in [Stilshrine of Miriam / Ward of Velitation]. Foe | appears only after you have defeated Thalassinon in order to start | Hunt Club quest. USE | Trade it to Atak, Blok or Stok in [Phon Coast / Hunters' Camp] in | order to provide items for Shifty-Eyed Man's Store. BYE | It is removed from your inventory once you trade it to either | Atak, Blok or Stok. D | Proof that the bearer has hunted rare game. The hunters of the | Phon Coast collect such trophies. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fanged Trophy GET | Defeat Kaiser Wolf in [Dalmasca Westersand / Corridor of Sand]. | Foe appears only after you have defeated Thalassinon in order to | start Hunt Club quest. USE | Trade it to Atak, Blok or Stok in [Phon Coast / Hunters' Camp] in | order to provide items for Shifty-Eyed Man's Store. BYE | It is removed from your inventory once you trade it to either | Atak, Blok or Stok. D | Proof that the bearer has hunted rare game. The hunters of the | Phon Coast collect such trophies. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Feather of the Flock GET | Enter [Giza Plains] during the Rains. Cut down six 'Withered | Tree's in [Throne Road], [Nomad Village], [Gizas North Bank], | [Crystal Glade], [Toam Hills] and in [Starfall Field]). Once all | of them are struck down, they give you access to [Tracks of the | Beast] (accessible from [Gizas South Bank]). Once there, open the | Urn in SE corner to obtain this key item. USE | It allows you to talk to cockatrices. The rewards are: Yoichi Bow, | Diamond Sword, Platinum Dagger, Koga Blade, Tumulus, Defender and | 2x Hi-Ether. BYE | It permanently remains in your inventory. D | A legendary cockatrice feather with a brilliant white sheen. | Touching the feather, you feel a strange bond with the | cockatrices... - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Feathered Trophy GET | Defeat Dreadguard in [The Feywood / Walk of Dancing Shadow]. Foe | appears only after you have defeated Thalassinon in order to start | Hunt Club quest. USE | Trade it to Atak, Blok or Stok in [Phon Coast / Hunters' Camp] in | order to provide items for Shifty-Eyed Man's Store. BYE | It is removed from your inventory once you trade it to either | Atak, Blok or Stok. D | Proof that the bearer has hunted rare game. The hunters of the | Phon Coast collect such trophies. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fell Trophy GET | Defeat Alteci in [Zertinan Caverns / The Undershore]. Foe appears | only after you have defeated Thalassinon in order to start Hunt | Club quest. USE | Trade it to Atak, Blok or Stok in [Phon Coast / Hunters' Camp] in | order to provide items for Shifty-Eyed Man's Store. BYE | It is removed from your inventory once you trade it to either | Atak, Blok or Stok. D | Proof that the bearer has hunted rare game. The hunters of the | Phon Coast collect such trophies. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Frigid Trophy GET | Defeat Wendice in [Sochen Cave Palace / Destiny's March]. Foe | appears only after you have defeated Thalassinon in order to start | Hunt Club quest. USE | Trade it to Atak, Blok or Stok in [Phon Coast / Hunters' Camp] in | order to provide items for Shifty-Eyed Man's Store. BYE | It is removed from your inventory once you trade it to either | Atak, Blok or Stok. D | Proof that the bearer has hunted rare game. The hunters of the | Phon Coast collect such trophies. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fur-scaled Trophy GET | Defeat Gavial in [Garamsythe Waterway / No. 10 Channel], when the | water is drained. Foe appears only after you have defeated | Thalassinon in order to start Hunt Club quest. USE | Trade it to Atak, Blok or Stok in [Phon Coast / Hunters' Camp] in | order to provide items for Shifty-Eyed Man's Store. BYE | It is removed from your inventory once you trade it to either | Atak, Blok or Stok. D | Proof that the bearer has hunted rare game. The hunters of the | Phon Coast collect such trophies. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Galbana Lilies GET | Defeat Rogue Tomato mark to obtain this key item. USE | They hold a special value to Vaan. BYE | It is removed from your inventory when you return to [Rabanastre / | Eastgate] and talk to Kytes. D | Red flowers that grow only in Dalmasca. You found them after | defeating the Rogue Tomato. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gift of the Great-chief GET | Defeat Cluckatrice mark, and you must have Feather of the Flock. | Obtain this key item from Great-chief Uball-Ka in [Jahara / | Elderknoll] after cockatrices escape from [Giza Plains / Nomad | Village] and one of them makes its way to Jahara. USE | Give it to Shurry in [Jahara / Lull of the Land]. BYE | It is removed from your inventory once you give it to cockatrice. D | A gift prepared by the garif Great-chief in hopes of acquiring | some Giza cockatrices. It is addressed to Brunoa, the nomad elder | in the Giza Plains. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Goddess' Magicite GET | Press the secret switch in [The Royal Palace of Rabanastre / | Secret Passage] to obtain this key item. Along with it you also | get an accessory with the same name. USE | Proof of somebody's royal heritage. BYE | It is removed from your inventory after being taken aboard the | Leviathan. D | A piece of magicite you found in the treasury of the Royal Palace | of Rabanastre. It must be extremely valuable. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gravesoil Trophy GET | Defeat Vorres in [Necrohol of Nabudis / Hall of Ivory Covenant]. | Foe appears only after you have defeated Thalassinon in order to | start Hunt Club quest. USE | Trade it to Atak, Blok or Stok in [Phon Coast / Hunters' Camp] in | order to provide items for Shifty-Eyed Man's Store. BYE | It is removed from your inventory once you trade it to either | Atak, Blok or Stok. D | Proof that the bearer has hunted rare game. The hunters of the | Phon Coast collect such trophies. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Green Bottle GET | Gilgamesh must be defeated for the 2nd time. When you go fishing, | there is a small chance that empty bottle Ruksel catches will turn | out to be Green Bottle. USE | You need it to obtain Green-hued Message. From start, read first | letter, then third and so on... when you get to the end, read each | second letter backwards to get "SalikaHutNearDeadlands". BYE | Go to [Salikawood / Piebald Path] and check one of the huts for | 'Faint Glow'. You get Hastega Mote, then Green-hued Message, and | Green Bottle is removed from your inventory. D | This small bottle contains a message: "Skip on stones to far | bank's shore, by skipping stones return once more. | SSADLNIAKLADHAUETDNREA" - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Green-hued Message GET | With Green Bottle in your inventory travel to [Salikawood / | Piebald Path] and check one of the huts for 'Faint Glow'. You will | obtain this key item. USE | It is needed to obtain Matamune, the legendary fishing rod. BYE | It permanently remains in your inventory. D | The message contained in the green bottle. Emerald letters shimmer | on the page: "Forest...rgro...w" - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Grimy Fragment GET | After you defeat Judge B. in Mt Bur-Omisace, go to Dalan in | [Lowtown / South Sprawl] and talk to Roh'kenmou, then find Filo in | SE corner of [Lowtown / South Sprawl] and talk to her. Next travel | to [Rabanastre / Southern Plaza] and talk to 'Curious Woman' near | the fountain. Then waltz to [Rabanastre / Muthru Bazaar] and talk | to people labeled as 'Merchant', asking if he dealt with a | necklace. One of them will offer further hints - go to Yugri's now | in [Rabanastre / East End] and speak to 'Sotted Imperial'. Go find | Kytes in [Lowtown / North Sprawl] near Storehouse Five, then talk | to Filo in [Lowtown / South Sprawl] once more. Finally return to | Yugri's to have one more word with the Imperial and you obtain | this key item. USE | Visit Dalan in [Lowtown / South Sprawl] and talk to Roh'kenmou, | then give him the fragment. Forms Medallion of Bravery with other | fragments. BYE | It is removed from your inventory once you give it to him. D | One of four pieces of a broken medallion. You obtained it with the | help of Filo and Kytes. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hide-covered Trophy GET | Defeat Terror Tyrant in [Dalmasca Estersand / Broken Sands]. Foe | appears only after you have defeated Thalassinon in order to start | Hunt Club quest. USE | Trade it to Atak, Blok or Stok in [Phon Coast / Hunters' Camp] in | order to provide items for Shifty-Eyed Man's Store. BYE | It is removed from your inventory once you trade it to either | Atak, Blok or Stok. D | Proof that the bearer has hunted rare game. The hunters of the | Phon Coast collect such trophies. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hunter's Monograph GET | Defeat Thextera mark. After getting victory spoils from Gatsly in | [Rabanastre / East End] (in [The Sandsea]), go to [Rabanastre / | Muthru Bazaar] and talk to Gatsly there. This will cause Forgotten | Grimoire, worth 18000 gil to appear in Bazaar. Buy it and this key | item is yours. USE | It improves loot from Beast and Avion type enemies. BYE | It permanently remains in your inventory. D | Possession of this text enables the acquisiton of superior loot | from beasts and avions. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Knight's Monograph GET | Talk to (any) weapon shop owner 30+ times. This will cause | Forgotten Grimoire, worth 19000 gil to appear in Bazaar. Buy it | and this key item is yours. USE | It enhances loot from Giant and Insect type enemies. BYE | It permanently remains in your inventory. D | Possession of this text enables the acquisiton of superior loot | from giants and insects. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Lab Access Card GET | Enter the room behind 'C.D.B.' door in [Draklor Laboratory / 67th | Floor] to obtain this key item. USE | Allows access to remaining areas of Draklor Laboratory. BYE | It permanently remains in your inventory. D | A Draklor Laboratory security card. It bears the seal of the | Archadian Empire. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Leathern Trophy GET | Defeat Dheed in [Mosphoran Highwaste / Skyreach Ridge]. Foe | appears only after you have defeated Thalassinon in order to start | Hunt Club quest. USE | Trade it to Atak, Blok or Stok in [Phon Coast / Hunters' Camp] in | order to provide items for Shifty-Eyed Man's Store. BYE | It is removed from your inventory once you trade it to either | Atak, Blok or Stok. D | Proof that the bearer has hunted rare game. The hunters of the | Phon Coast collect such trophies. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Lente's Tear GET | Defeat Tiamat in [Henne Mines / Ore Separation] to obtain this key | item. USE | Allows passage thru seals in [Golmore Jungle]. BYE | It permanently remains in your inventory. D | A charm made by the viera. It grants passage through the barriers | of Golmore Jungle. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Lusterless Medallion GET | Give Moonsilver Medallion to Roh'kenmu so that he returns to | [Nabreus Deadlands / The Muted Scarp]. Give Blackened Fragment, | Grimy Fragment and Dull Fragment to Roh'kenmou so that he returns | to [Nabreus Deadlands / The Muted Scarp]. You must travel there as | well - Ma'kleou, Roh'kenmu and Roh'kenmou will task you to reach | [Nabreus Deadlands / Overlooking Eternity]. Once there, examine | the shrine of Frog King to obtain this key item. USE | Turns into Medallion of Might once you defeat both Fury in | [Necrohol of Nabudis / Cloister of Reason] and Humbaba Mistant in | [Necrohol of Nabudis / Cloister of Solace] BYE | It is removed from your inventory once it turns into Medallion of | Might. D | A medallion that opens a door within the Palace of Nabudis. It is | inert, its magicks long lost. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mage's Monograph GET | Talk to (any) magick shop owner 25+ times. This will cause | Forgotten Grimoire, worth 21000 gil to appear in Bazaar. Buy it | and this key item is yours. USE | It enhances loot from Fiend type enemies. BYE | It permanently remains in your inventory. D | Possession of this text enables the acquisiton of superior loot | from fiends. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Maned Trophy GET | Defeat Nazarnir in [Giza Plains / Starfall Field] during The Dry. | Foe appears only after you have defeated Thalassinon in order to | start Hunt Club quest. USE | Trade it to Atak, Blok or Stok in [Phon Coast / Hunters' Camp] in | order to provide items for Shifty-Eyed Man's Store. BYE | It is removed from your inventory once you trade it to either | Atak, Blok or Stok. D | Proof that the bearer has hunted rare game. The hunters of the | Phon Coast collect such trophies. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Manufacted Nethicite GET | When you are escaping from Leviathan, make it to [Dreadnought | Leviathan / Port Section] and keep flooring it for the exit. After | a scene you obtain this key item. Along with it you also get an | accessory with the same name. USE | Absorbs magicks. BYE | It is removed from your inventory after defeating Tiamat in [Henne | Mines]. D | A special kind of magicite developed by the Archadian Empire. | Unlike ordinary magicite, this absorbs magicks. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Matamune GET | Gilgamesh must be defeated for the 2nd time, and Muramata given to | Ruksel in [Dalmasca Estersand / South Bank Village]. Keep fishing | until you obtain five colored bottles - solve their riddles to | obtain five messages. Solve their riddles as well, and then travel | to [Barheim Passage / The Zeviah Span] - you need to enter small | portion which is only accessible from [Barheim Passage / West | Annex] and you obtain this key item. USE | Give it to Ruksel in [Dalmasca Estersand / South Bank Village]. It | allows you to capture rewards if you make perfect fishing streak, | and is needed to catch Cactoid Compact, Cactoid Commendation, and | Lu Shang's Badge. BYE | It is removed from your inventory once you give it to him. D | A cursed fishing rod that drinks the lifeblood of the fish it | hooks. You obtained it from Gilgamesh, ancient man of mystery. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Maverick Trophy GET | Defeat Victanir in [Nam-Yensa Sandsea / Yellow Sands]. Foe appears | only after you have defeated Thalassinon in order to start Hunt | Club quest. USE | Trade it to Atak, Blok or Stok in [Phon Coast / Hunters' Camp] in | order to provide items for Shifty-Eyed Man's Store. BYE | It is removed from your inventory once you trade it to either | Atak, Blok or Stok. D | Proof that the bearer has hunted rare game. The hunters of the | Phon Coast collect such trophies. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Medallion of Bravery GET | Give Moonsilver Medallion to Roh'kenmu so that he returns to | [Nabreus Deadlands / The Muted Scarp]. Give Blackened Fragment, | Grimy Fragment and Dull Fragment to Roh'kenmou so that he returns | to [Nabreus Deadlands / The Muted Scarp]. You must travel there as | well - Ma'kleou, Roh'kenmu and Roh'kenmou will task you to reach | [Nabreus Deadlands / Overlooking Eternity]. Once there, examine | the shrine of Frog King to obtain this key item. USE | Use it on 'Door of Horrors' in [Necrohol of Nabudis / Cloister of | Distant Song]. Allows you to battle Humbaba Mistant in [Necrohol | of Nabudis / Cloister of Solace]. BYE | It is removed from your inventory once you use it on the door. D | A medallion that opens a door within the Palace of Nabudis. Magick | energies ebb and flow within. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Medallion of Love GET | Give Moonsilver Medallion to Roh'kenmu so that he returns to | [Nabreus Deadlands / The Muted Scarp]. Give Blackened Fragment, | Grimy Fragment and Dull Fragment to Roh'kenmou so that he returns | to [Nabreus Deadlands / The Muted Scarp]. You must travel there as | well - Ma'kleou, Roh'kenmu and Roh'kenmou will task you to reach | [Nabreus Deadlands / Overlooking Eternity]. Once there, examine | the shrine of Frog King to obtain this key item. USE | Use it on 'Door of Loathing' in [Necrohol of Nabudis / Hall of the | Ivory Covenant]. Allows you to battle Fury in [Necrohol of Nabudis | / Cloister of Reason]. BYE | It is removed from your inventory once you use it on the door. D | A medallion that opens a door within the Palace of Nabudis. Magick | energies ebb and flow within. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Medallion of Might GET | Defeat both Fury in [Necrohol of Nabudis / Cloister of Reason] and | Humbaba Mistant in [Necrohol of Nabudis / Cloister of Solace]. | With both foes dead, Lusterless Medallion turns into this key | item. USE | Use it on 'Door of Despair' in [Necrohol of Nabudis / Cloister of | the Highborn]. Allows you to battle Chaos in [Necrohol of Nabudis | / The Crucible]. BYE | It is removed from your inventory once you use it on the door. D | A medallion that opens a door within the Palace of Nabudis. Magick | energies ebb and flow within. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Merchant's Armband GET | Defeat Rocktoise mark. After getting spoils for completing the | hunt from Pilika in [Bhujerba / Khus Skygrounds], talk to her | again to obtain this key item. USE | Go to Clio's Technicks in [Bhujerba / Miners' End], and enter | previously inaccessible part of the store. Search among the | shelves to obtain Pilika's Diary. BYE | It permanently remains in your inventory. D | An armband worn by the staff at Clio's Technicks in Bhujerba. The | store's name is neatly embroidered on its surface. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Metallic Trophy GET | Defeat Killbug in [Ozmone Plains / The Switchback]. Foe appears | only after you have defeated Thalassinon in order to start Hunt | Club quest. USE | Trade it to Atak, Blok or Stok in [Phon Coast / Hunters' Camp] in | order to provide items for Shifty-Eyed Man's Store. BYE | It is removed from your inventory once you trade it to either | Atak, Blok or Stok. D | Proof that the bearer has hunted rare game. The hunters of the | Phon Coast collect such trophies. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mind Trophy GET | Defeat Ancbolder in [Paramina Rift / Karydine Glacier]. Foe | appears only after you have defeated Thalassinon in order to start | Hunt Club quest. USE | Trade it to Atak, Blok or Stok in [Phon Coast / Hunters' Camp] in | order to provide items for Shifty-Eyed Man's Store. BYE | It is removed from your inventory once you trade it to either | Atak, Blok or Stok. D | Proof that the bearer has hunted rare game. The hunters of the | Phon Coast collect such trophies. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Moonsilver Medallion GET | Talk to Ma'kleou in [Nabreus Deadlands / The Muted Scarp], then | travel to [Archades / Molberry] (Charlotte's Magickery) and talk | to Roh'kenmu inside. Waltz to [Old Archades / Alley of Muted | Sighs] and find Otto - talk to him and you obtain this key item. USE | Give it to Roh'kenmu in [Archades / Molberry] (Charlotte's | Magickery). Will become Medallion of Love later. BYE | It is removed from your inventory once you give it to him. D | A medallion made of moonsilver, a very rare metal. These | medallions are traditionally given to loved ones as a token of | affection. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Muramata GET | Complete Draklor Laboratory first and finish Cactuar quest, so | that Ruksel appears in [Dalmasca Estersand / South Bank Village]. | Talk to him and he will ask you to find him a fishing rod. Talk to | 'Fishing Enthusiast' in [Balfonheim Port / Chivany Breakwater] and | ask him about the fishing rod. When he talks about getting hungry, | walk to the aerodrome's entrance (but don't enter) and then return | to where the guy was sitting. Rod will be leaning against the | wall, so grab and you obtain this key item. USE | Give it to Ruksel in [Dalmasca Estersand / South Bank Village]. | Allows you to start fishing quest. BYE | It is removed from your inventory once you give it to him. D | A fishing rod crafted by a master swordsmith. The rod is light, | easily handled, and surpassingly strong. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No.1 Brig Key GET | Defeat all enemies in event battle in [Dreadnought Leviathan / | Central Brig Access] to obtain this key item. USE | Allows you access to [Dreadnought Leviathan / Brig No.1]. BYE | It permanently remains in your inventory. D | This key opens the bulkhead of a brig aboard Leviathan. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Odiferous Trophy GET | Defeat Kris in [Tchita Uplands / The Highlands]. Foe appears only | after you have defeated Thalassinon in order to start Hunt Club | quest. USE | Trade it to Atak, Blok or Stok in [Phon Coast / Hunters' Camp] in | order to provide items for Shifty-Eyed Man's Store. BYE | It is removed from your inventory once you trade it to either | Atak, Blok or Stok. D | Proof that the bearer has hunted rare game. The hunters of the | Phon Coast collect such trophies. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Onyx Message GET | With Black Bottle in your inventory travel to [Garamsythe Waterway | / Central Waterway Control], and look for some rats on outer | perimeter (these rats are NOT enemies). It appears they like to | stick together near one of the lamps... check around there for | 'Faint Glow'. You will obtain this key item. USE | It is needed to obtain Matamune, the legendary fishing rod. BYE | It permanently remains in your inventory. D | The message contained in the black bottle. Jet black letters | shimmer on the page: "Darkness...eton...e" - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Pilika's Diary GET | Defeat Rocktoise mark. After getting spoils for completing the | hunt from Pilika in [Bhujerba / Khus Skygrounds], talk to her | again to obtain Merchant's Armband. Go to Clio's Technicks in | [Bhujerba / Miners' End], and enter previously inaccessible part | of the store. Search among the shelves to obtain this key item. USE | Give it to Pilika in [Bhujerba / Khus Skygrounds]. You will obtain | either Shepherd's Bolero or Kilimweave Shirt. BYE | It is removed from your inventory once you give it to her. D | A diary kept by Pilika, a member of the staff at Clio's Technicks | in Bhujerba. It chronicles her day-to-day affairs. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Rabbit's Tail GET | Defeat Vorpal Bunny mark to obtain this key item. USE | Give it to Nera once you enter [Eruyt Village]. BYE | It is removed from your inventory once you give it to her. D | The tail of a vropal bunny, a legendary black dreamhare found in | Golmore Jungle. It is a prized reagent. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Red Bottle GET | Gilgamesh must be defeated for the 2nd time. When you go fishing, | there is a small chance that empty bottle Ruksel catches will turn | out to be Red Bottle. USE | You need it to obtain Vermillion Message. Capital letters form one | word, and small letters will give you another. A little but of | jumbling later it turns out to be 'Quiet Shrine'. BYE | Go to [Mosphoran Highwaste / Babbling Vale] and examine 'Quiet | Shrine'. You get Holy Mote, then Vermillion Message, and Red | Bottle is removed from your inventory. D | This small bottle contains a message: "Foothills rise in | mountains' shadow. nhIiQsTUrEe" - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Reptilian Trophy GET | Defeat Abelisk in [Ridorana Cataract / Echoes from Time's Garden]. | Foe appears only after you have defeated Thalassinon in order to | start Hunt Club quest. USE | Trade it to Atak, Blok or Stok in [Phon Coast / Hunters' Camp] in | order to provide items for Shifty-Eyed Man's Store. BYE | It is removed from your inventory once you trade it to either | Atak, Blok or Stok. D | Proof that the bearer has hunted rare game. The hunters of the | Phon Coast collect such trophies. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ring of the Light GET | Defeat Fafnir mark to obtain this key item. USE | Give it to Mjrl in [Mt Bur-Omisace / Temple Approach]. BYE | It is removed from your inventory once you give it to her. D | A ring worn by followers of the Light of Kiltia. The crest of | Faram, the Father, is etched in its band. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ring of the Toad GET | Defeat Croakadile mark to obtain this key item. USE | Give it to village elder Brunoa in [Giza Plains / Nomad Village] | during The Dry. BYE | It is removed from your inventory once you give it to her. D | A jade ring bearing the likeness of a toad. The ring holds special | meaning to the villagers who call Giza Plains their home. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Rusted Scrap of Armor GET | Defeat Lindwyrm mark to obtain this key item. USE | Show it to Fermon after you acquired the reward from him. BYE | It permanently remains in your inventory. D | A scrap of metal that looks as though it may once have been part | of a piece of armor. You found it logged between the claws of the | Lindwyrm. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sage's Monograph GET | Talk to (any) shop owner 100+ times. This will cause Forgotten | Grimoire, worth 25000 gil to appear in Bazaar. Buy it and this key | item is yours. USE | It enhances loot from Elemental type enemies. BYE | It permanently remains in your inventory. D | Possession of this text enables the acquisiton of superior loot | from elementals. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Scholar's Monograph GET | Talk to (any) armor shop owner 15+ times. This will cause | Forgotten Grimoire, worth 22000 gil to appear in Bazaar. Buy it | and this key item is yours. USE | It which enhances loot from Construct type enemies. BYE | It permanently remains in your inventory. D | Possession of this text enables the acquisiton of superior loot | from constructs. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Scythe Trophy GET | Defeat Biding Mantis in [Golmore Jungle / The Needlebrake]. Foe | appears only after you have defeated Thalassinon in order to start | Hunt Club quest. USE | Trade it to Atak, Blok or Stok in [Phon Coast / Hunters' Camp] in | order to provide items for Shifty-Eyed Man's Store. BYE | It is removed from your inventory once you trade it to either | Atak, Blok or Stok. D | Proof that the bearer has hunted rare game. The hunters of the | Phon Coast collect such trophies. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Serpentwyne Must GET | Defeat Marilith mark to obtain this key item. USE | Give it to Tavernmaster in [Rabanastre / East End] (in [The | Sandsea]) so that he can make some booze. BYE | It is removed from your inventory once you give it to him. D | A liquid base used in the fermentation of the finest serpentwyne. | You obtained it after defeating the Marilith. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shadestone GET | After consul's inauguration ceremony is over and you have talked | to Dalan in [Lowtown / South Sprawl] about means of breaking into | the palace, go to [Giza Plains / Nomad Village] and talk to | village elder, then to Masuya to obtain this key item. | After The Dry / The Rains cycle begins in [Giza Plains], you can | repeatedly obtain this key item in order to turn it into Sunstone. USE | Fill it with 100% Energy and it will turn into Sunstone. BYE | It is removed from your inventory when it turns into Sunstone. D | A dark, fist-sized stone. When exposed to the energies of the sun, | it becomes a type of magicite known as sunstone. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shelled Trophy GET | Complete Draklor Laboratory events first. Defeat Thalassinon in | [Phon Coast / The Vaddu Strand]. Foe appears only after you have | talked to Huntmaster to start Hunt Club quest. USE | Give it to Huntmaster in order to officially welcome you to the | hunters club. This also causes other 30 Trophy rare foes to appear | over Ivalice. BYE | It is removed from your inventory once you trade it to Huntmaster. D | Proof that the bearer has hunted rare game. The hunters of the | Phon Coast collect such trophies. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sickle Trophy GET | Defeat Rageclaw in [The Salikawood / Piebald Path]. Foe appears | only after you have defeated Thalassinon in order to start Hunt | Club quest. USE | Trade it to Atak, Blok or Stok in [Phon Coast / Hunters' Camp] in | order to provide items for Shifty-Eyed Man's Store. BYE | It is removed from your inventory once you trade it to either | Atak, Blok or Stok. D | Proof that the bearer has hunted rare game. The hunters of the | Phon Coast collect such trophies. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Silent Urn GET | Accept Gil Snapper hunt and talk with Nanau in [Giza Plains / | Crystal Glade] during The Rains to obtain this key item. USE | Once you defeat Gil Snapper mark, the beast is sucked into it. BYE | It is removed from your inventory once you claim rewards for | completing the hunt. D | An urn given you by the villagers of Giza Plains. It is used to | entrap the sould of beasts. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Site 11 Key GET | Defeat Antlion mark. Go to [Phon Coast / Hunters' Camp], find a | person 'Fallen Bhujerban' and next to it [!!] will pop up. Examine | it and you obtain this key item. USE | It opens 'Wrought Iron Gate' in [Lhusu Mines / Site 9]. BYE | It permanently remains in your inventory. D | This key grants access to Site 11 of the Lhusu Mines. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Site 3 Key GET | Accept Antlion hunt and talk to Niray in [Bhujerba / Cloudborne | Row] (Staras residence) to obtain this key item. USE | It opens 'Wrought Iron Gate' in [Lhusu Mines / Site 2]. BYE | It permanently remains in your inventory. D | This key grants access to Site 3 of the Lhusu Mines. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Skull Trophy GET | Defeat Crystal Knight in [The Great Crystal / A Vikaari Kanbhru | Ra], where 'Way Stone XX' is. Foe appears only after you have | defeated Thalassinon in order to start Hunt Club quest. USE | Trade it to Atak, Blok or Stok in [Phon Coast / Hunters' Camp] in | order to provide items for Shifty-Eyed Man's Store. BYE | It is removed from your inventory once you trade it to either | Atak, Blok or Stok. D | Proof that the bearer has hunted rare game. The hunters of the | Phon Coast collect such trophies. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Slimy Trophy GET | Defeat Melt in [Henne Mines / Pithead Junction B]. Foe appears | only after you have defeated Thalassinon in order to start Hunt | Club quest. USE | Trade it to Atak, Blok or Stok in [Phon Coast / Hunters' Camp] in | order to provide items for Shifty-Eyed Man's Store. BYE | It is removed from your inventory once you trade it to either | Atak, Blok or Stok. D | Proof that the bearer has hunted rare game. The hunters of the | Phon Coast collect such trophies. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sluice Gate Key GET | Defeat White Mousse mark and return Broken Key to Sorbet in | [Rabanastre / Westgate]. You must also obtain Dawn Shard before | you can claim this key item. USE | Allows you to operate sluice gates in [Garamsythe Waterway / | Central Waterway Control], and to battle esper Cuchulainn. BYE | It permanently remains in your inventory. D | A key needed to operate the sluice gate. It used to be broken, but | Sorbet had his brother repair it. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Soul Ward Key GET | Make way to [Tchita Uplands / The Chosen Path] and talk to the kid | there. Accept his hunt request and you get this key item. USE | Use it on 'Gate of the Soul Ward' in [Sochen Cave Palace / Doubt | Abandoned] to gain access deeper into the dungeon. BYE | It permanently remains in your inventory. D | A key to a door in the Sochen Cave Palace. Dire beasts are | imprisoned within. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Soulless Trophy GET | Defeat Zombie Lord in [The Tomb of Raithwall / Northfall Passage]. | Foe appears only after you have defeated Thalassinon in order to | start Hunt Club quest. USE | Trade it to Atak, Blok or Stok in [Phon Coast / Hunters' Camp] in | order to provide items for Shifty-Eyed Man's Store. BYE | It is removed from your inventory once you trade it to either | Atak, Blok or Stok. D | Proof that the bearer has hunted rare game. The hunters of the | Phon Coast collect such trophies. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Stolen Articles GET | Defeat Orthros mark to obtain this key item. USE | Return it to Contrite Thief in [Lowtown / North Sprawl] in order | to obtain Blackened Fragment. BYE | It is removed from your inventory once you give it to her. D | A bundle of articles stolen by the contrite thief, only to be | stolen once again by Orthros. Don't tease the... flan? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Stone of the Condemner GET | Defeat Judge B. in [Mt Bur-Omisace / Hall of the Light], then talk | to slow moving Acolyte in [Mt Bur-Omisace / Temple Grounds] to | obtain this key item. USE | Use it on 'Way Stone' in [Stilshrine of Miriam / Ward of Measure] | to grant you access to [Stilshrine of Miriam / Throne of Veiled | Gods]. Allows you to battle esper Zeromus. BYE | It is removed from your inventory once you use it on 'Way Stone'. D | A piece of magicite said to open the way to a forbidden place. An | inscription carved in the stone's back reads: "He with power, | trust it not." - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sunstone GET | After consul's inauguration ceremony is over and you have talked | to Dalan in [Lowtown / South Sprawl] about means of breaking into | the palace, go to [Giza Plains / Nomad Village] and talk to | village elder, then to Masuya to obtain Shadestone. Fill it with | 100% Energy to obtain this key item. | After The Dry / The Rains cycle begins in [Giza Plains], you can | repeatedly obtain this key item as means of small gil acquisiton | and some items. USE | Needed to progress with the story and to satisfy Dalan's request. | After The Dry / The Rains cycle begins in [Giza Plains] and | Shadestone has been transformed into Sunstone, give it to Matsuya | for some gil and items. BYE | It is removed from your inventory once you give it to Masuya. D | A piece of magicite made from shadestone that has been imbued with | the power of the sun. Sunstone is commonly used as a source of | heat and light. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sword of Kings GET | Defeat Mateus in [Stilshrine of Miriam / Hall of Worth], then | enter [Stilshrine of Miriam / Vault of the Champion] and go all | the way to the end to obtain this key item. Along with it you also | get a weapon with the same name. USE | It is used to destroy nethicite. BYE | It is removed from your inventory after you complete Pharos. D | The sword left by King Raithwall. It is capable of destroying | nethicite. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sword of the Order GET | After escaping from [Barheim Passage], return to Rabanastre. When | your party leaves, go to Dalan in [Lowtown / South Sprawl] and | talk to him to obtain this key item. USE | Deliver it to Azelas in [Lowtown / North Sprawl] by talking to | Balzac. BYE | It is removed from your inventory once you give it to Azelas. D | A sword signifying a place among the Order of the Knights of | Dalmasca. Dalan has tasked you with its delivery. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Systems Access Key GET | Open the Urn after removing C-201 door in [Dreadnought Leviathan / | Brig No.1] to obtain this key item. USE | Allows you to switch off alarms for 60 seconds by examining | 'Security Station' in [Dreadnought Leviathan / Large Freight | Stores]. BYE | It permanently remains in your inventory. D | This key grants access to Leviathan's security system, which | controls the ship's internal alarm. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Treaty-Blade GET | Complete Giruvegan dungeon to obtain this key item. Along with it | you also get a weapon with the same name. USE | Proof of Ashe having met with the... well, that would be spoilers. BYE | It permanently remains in your inventory. D | The blade given Ashe by the Occuria. It has the power to cut new | shards of nethicite. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tube Fuse GET | Talk to Burrogh in [Barheim Passage / The Lightworks] after you | have examined 'Timeworn Device' to obtain this key item. USE | Insert it into 'Power Relay' in [Barheim Passage / The Lightworks] | in order to provide power to the switches found in the dungeon. BYE | It is removed from your inventory once you insert it. D | A tube fuse pieced together from scavenged parts. It may not be | much to look at, but it is well-crafted. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Vengeful Trophy GET | Defeat Arioch in [Nabreus Deadlands / The Slumbermead]. Foe | appears only after you have defeated Thalassinon in order to start | Hunt Club quest. USE | Trade it to Atak, Blok or Stok in [Phon Coast / Hunters' Camp] in | order to provide items for Shifty-Eyed Man's Store. BYE | It is removed from your inventory once you trade it to either | Atak, Blok or Stok. D | Proof that the bearer has hunted rare game. The hunters of the | Phon Coast collect such trophies. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Vermillion Message GET | With Red Bottle in your inventory travel to [Mosphoran Highwaste / | Babbling Vale] and examine 'Quiet Shrine'. You will obtain this | key item. USE | It is needed to obtain Matamune, the legendary fishing rod. BYE | It permanently remains in your inventory. D | The message contained in the red bottle. Vermillion letters | shimmer on the page: "Fire...undb...h" - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Viera Rucksack GET | Defeat Vyraal mark to obtain this key item. USE | Return it to Viera Wayfarer in [Balfonheim Port / Quayside Court] | (in [The Whitecap]) to obtain Dragon Scale. BYE | It is removed from your inventory once you give it to her. D | A bundle dropped by a viera traveler as she fled a vyraal. The | cloth is dyed with an intricate pattern of trees. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Vile Trophy GET | Defeat Avenger in [Pharos - Second Ascent / Station of Ascension]. | Foe appears only after you have defeated Thalassinon in order to | start Hunt Club quest. USE | Trade it to Atak, Blok or Stok in [Phon Coast / Hunters' Camp] in | order to provide items for Shifty-Eyed Man's Store. BYE | It is removed from your inventory once you trade it to either | Atak, Blok or Stok. D | Proof that the bearer has hunted rare game. The hunters of the | Phon Coast collect such trophies. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wanly-limned Message GET | With Blue Bottle in your inventory travel to [Nabreus Deadlands / | Echoes of the Past], and look for overtipped boat. There's a | 'Faint Glow' nearby. You will obtain this key item. USE | It is needed to obtain Matamune, the legendary fishing rod. BYE | It permanently remains in your inventory. D | The message contained in the blue bottle. Palid letters shimmer on | the page: "River...unde...o" - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Warmage's Monograph GET | Read any Notice Board 20+ times. This will cause Forgotten | Grimoire, worth 20000 gil to appear in Bazaar. Buy it and this key | item is yours. USE | It enhances loot from Amorph and Undead type enemies. BYE | It permanently remains in your inventory. D | Possession of this text enables the acquisiton of superior loot | from amorphs and undead. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Whiskered Trophy GET | Defeat Grimalkin in [Tchita Uplands / Uazcuff Hills]. Foe appears | only after you have defeated Thalassinon in order to start Hunt | Club quest. USE | Trade it to Atak, Blok or Stok in [Phon Coast / Hunters' Camp] in | order to provide items for Shifty-Eyed Man's Store. BYE | It is removed from your inventory once you trade it to either | Atak, Blok or Stok. D | Proof that the bearer has hunted rare game. The hunters of the | Phon Coast collect such trophies. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wind Globe GET | Obtain Dawn Shard first. In [Rabanastre / Westgate] talk to | Rimzat, then go to [Rabanastre /Southern Plaza] to talk to Cotze, | and finally go to [Lowtown / North Sprawl] and speak to Northon | near 'Storehouse 5'. You can find this key item in [Dalmasca | Westersand / Windtrace Dunes] (small portion of the area!!!) under | some 'Dynast-Cactoids'. USE | Return it to Northon in [Rabanastre / Westgate] in order to obtain | Windvane. BYE | It is removed from your inventory once you give it to him. D | A globe fashioned of silver rings decorated with arcane patterns. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Windvane GET | Obtain Wind Globe first. Give it to Northon in [Rabanastre / | Westgate] in order to obtain this key item. USE | It allows you passage into [Dalmasca Westersand / Wyrm's Nest] in | order to battle Earth Tyrant. BYE | It permanently remains in your inventory. D | A device for reading the winds. It is used to navigate through | sandstorms on the open desert. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Writ of Transit GET | Get this key item from Tomaj in [The Sandsea] in [Rabanastre / | East End] when you come looking for Kytes. USE | It allows you free passage into Estersand before new consul's | inauguration begins. BYE | It permanently remains in your inventory. D | A writ given to you by Tomaj granting its bearer right of passage | through the east gate for the acquisition of foodstuffs. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Yellow Bottle GET | Gilgamesh must be defeated for the 2nd time. When you go fishing, | there is a small chance that empty bottle Ruksel catches will turn | out to be Yellow Bottle. USE | You need it to obtain Auric Message. Description suggests that | eaters of the wind are windmills in [Cerobi Steppe]. BYE | Travel to [Cerobi Steppe] and turn on all windmills whose numbers | are mentioned in the hint. All other windmills must be switched | off. You get Hi-Ether, then Auric Message, and Yellow Bottle is | removed from your inventory. D | This small bottle contains a message: "Dragons stir among the | eaters of the wind. 1 2 - - 5 - 7 - 9 -" ------------------------------------------------------------------------------- =============================================================================== =============================================================================== 22.) BAZAAR ITEMS - G2200 =============================================================================== =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- BAZAAR ITEMS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- NEED - what do you need to sell for this bazaar item to appear GET - what do you get when bazaar item is bought PRI - cost of bazaar item D - bazaar item's description -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Alluring Finery Non-repeatable NEED | 3x Fine Wool | 4x Ice Magicite | Tyrant Hide GET | Enchanter's Habit | Lamia's Tiara PRI | 5480 D | Raiment and tiara of seductive beauty, lightly scented, as if with | some sweet flower. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Antidote Set Non-repeatable NEED | 2x Drab Wool GET | 3x Antidote PRI | 100 D | Take one of these and laugh in the face of poison! Contains three | (3) antidotes. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Armor-piercing Shot Non-repeatable NEED | 4x Ring Wyrm Scale | 5x Silver Liquid | 7x Wind Crystal GET | Spica | Windslicer Shot PRI | 15200 D | Contains one (1) Spica war gun, and one (1) pouch of shot, | sometimes known as "wind shot", that gathers air behind it in a | cone as it flies for an impact that can pierce rock. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Arrows Alight Non-repeatable NEED | 2x Crooked Fang | 4x Fire Stone GET | Fiery Arrows | Longbow PRI | 3800 D | Contains one (1) quiver of arrows, each with an oil-soaked cloth | wrapped about its point, and one (1) longbow. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Arrows of the Moon Goddess Non-repeatable NEED | 2x Dorsal Fin | 3x Gemini Gem | 2x Vampyr Fang GET | Artemis Arrows PRI | 15000 D | Filled with the grace of the moon goddess, the shaft emits a | numinous glow. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Assorted Leathers Non-repeatable NEED | 2x Dark Stone | Tanned Hide | 2x Wolf Pelt GET | Leather Breastplate | Leather Headgear PRI | 680 D | Matching pair of leather goods, guaranteeing comfort both in the | bazaar and on the battlefield. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Attenuated Greatsword Non-repeatable NEED | 10x Holy Crystal | 4x Quality Stone | 7x Sky Jewel GET | Save the Queen PRI | 14000 D | Long and narrow, this greatsword is adorned with a crest marking | its bearer as a knight. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Back Harness Non-repeatable NEED | Throat Wolf Blood GET | Battle Harness PRI | 800 D | When fighting on the floors of coliseums, gladiators were made to | wear harnesses such as this to prevent their escape. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Befuddling Incendiaries Non-repeatable NEED | 4x Bomb Shell | 3x Book of Orgain-Cent | 7x Fire Crystal GET | Caldera | Chaos Bombs PRI | 17800 D | Contains one (1) incendiary device and one (1) pouch of bombs. | Rumored to be used by the Archadian elite guard to sew chaos among | enemy ranks; a tactic of brutal efficiency. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Black Vestments Non-repeatable NEED | 9x Blood Wool | 8x Dark Crystal | 7x Prime Tanned Hide GET | Black Mask | Black Robes PRI | 22800 D | Protectives preferred by practitioners of the black magick arts. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blindflight Quarrels Non-repeatable NEED | 3x Dark Crystal | 3x Silver Liquid | 3x Spiral Incisor GET | Black Bolts | Hunting Crossbow PRI | 11220 D | These bolts are actually tightly rolled scrolls, a spell of dark | magicks inscribed on the vellum. Quite valuable. With included | crossbow, it makes for a great bargain. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blush of Light Non-repeatable NEED | Magick Lamp | Snowfly | 2x Tomato Stalk GET | Firefly PRI | 4500 D | This small ornament glows softly when worn, emitting a feeble | light. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bow & Bodkin Non-repeatable NEED | Bat Fang | 2x Dark Stone | 2x Rat Pelt GET | Parallel Arrows | Shortbow PRI | 600 D | Contains one (1) shortbow, easily drawn, and one (1) quiver of | finely honed arrows. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bow of the Moon Goddess Non-repeatable NEED | 2x Great Serpent's Fang | 2x Moondust | Sylphi Halcyon GET | Artemis Bow PRI | 15800 D | Filled with the grace of the moon goddess, the body emits a | numinous glow. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Brawler's Fetish Non-repeatable NEED | 2x Gimble Stalk GET | Amber Armlet PRI | 5940 D | Decorative trinket conceived long ago by a pugilist seeking a | means to harness his inner strength. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Brilliant Shield Non-repeatable NEED | 2x Ancient Turtle Shell | 2x Ring Wyrm Liver | Undin Halcyon GET | Venetian Shield PRI | 12420 D | A triumph of function and form. Various metals make up the | elaborate decoration adorning its face. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Burning Blade Non-repeatable NEED | 6x Fire Stone | 2x Lumber | 2x Malboro Vine GET | Flametongue PRI | 4680 D | Fierce flames dance the length of this blade, searing the flesh of | its mark even as it cuts. A mighty weapon. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Burning Fangs Non-repeatable NEED | 2x Pointed Horn GET | 5x Red Fang PRI | 980 D | Fangs of a great beast, ever burning. Within each is said to dwell | a fire elemental. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Burnished Protectives Non-repeatable NEED | 4x Earth Stone | 2x Quality Hide | 2x Wyrm Carapace GET | Burgonet | Ice Shield | Shielded Armor PRI | 8400 D | Heavy pieces of armor polished to a mirror finish and suffused | with strong magicks, affording additional protection beyond the | physical. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Chain-link Belt Non-repeatable NEED | Adamantite | 2x Battlewyrm Carapace GET | Bubble Belt PRI | 17820 D | Ornamental belt made by the stringing of chain links one to | another. A badge of great strength among those who test their | mettle on the field of battle. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Chronos Tear Pack Repeatable NEED | Eye of the Hawk GET | 10x Chronos Tear PRI | 333 D | Time waits for no man, why should you wait for time? Contains ten | (10) chronos tears. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Comfy Headgear Non-repeatable NEED | 2x Einherjarium | 7x Virgo Gem | 2x White Incense GET | Cat-ear Hood PRI | 30000 D | You might be inclined to pussyfoot about in this magicked hood. | Would saying it granted great speed be letting its secret out of | the bag? Well? Curious? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Crimson Blade Non-repeatable NEED | 5x Dark Stone | 2x Glass Jewel | 2x Solid Stone GET | Blood Sword PRI | 4500 D | The blade of this sword is said to drink the blood of foes, | growing ever deeper in hue as it slakes its thirst. A dread blade. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cursed Necklace Non-repeatable NEED | 3x Blood-stained Necklace | 2x Death's-Head | 3x Leo Gem GET | Nihopalaoa PRI | 30000 D | Heirloom of a royal line whose progeny have long since faded into | obscurity. All others who don the necklace are said to meet with | betrayal. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Darksteel Blade Non-repeatable NEED | 2x Chimera Head | 2x Orihalcum | 3x Taurus Gem GET | Stoneblade PRI | 17800 D | A cruel blade forged for battle, its very shape a violence. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Devastating Incendiaries Non-repeatable NEED | 3x Aries Gem | 3x Bomb Fragment | 2x Frog Oil GET | Castellanos PRI | 12000 D | Incendiary device of destructive force beyond measure. A fell | spirit is rumored to dwell deep within. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Double-bladed Knife Non-repeatable NEED | 7x Malboro Flower | 9x Wind Crystal | 5x Windslicer Pinion GET | Zwill Crossblade PRI | 13800 D | Dagger with two blades that cross as they taper to a point. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dragon Crest Non-repeatable NEED | Godslayer's Badge | Omega Badge | Lu Shang's Badge GET | Wyrmhero Blade PRI | 65535 D | A replica of legendary blade said to have slain a fell wyrm that | long ago preyed upon the eastern kingdoms. With a sword such as | this, one might write new legends! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Elegant Pole Non-repeatable NEED | 8x Blood-darkened Bone | 6x Demon Feather | 7x Wind Crystal GET | Ivory Pole PRI | 12150 D | A walking staff of the sort you might expect a dignitary or | high-ranking official to carry. Excellent craftsmanship. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Emboldening Arms Non-repeatable NEED | 3x Fire Crystal | 6x Quality Pelt | 4x Tanned Giantskin GET | Chakra Band | Power Vest PRI | 13780 D | Used to perform certain sacred rites in the eastern kingdoms. The | wearers of these garments are said to experience a great surge of | strength. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Engraved Spear Non-repeatable NEED | 2x Broken Spear | 2x Ketu Board | 2x Mystletainn GET | Gungnir PRI | 15300 D | The spear head bears an ancient magicked seal, the words | "Consigned to the Flame" etched therein. Only those of utmost | proficiency with the spear may wield it. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Esoteric Draught Repeatable NEED | 2x High Arcana | 3x Onion | 3x Rat Tail GET | Megalixir PRI | 108000 D | Divine draught of appearing in tales of legend, said to mend all | wounds great and small. Every adventurer should keep one close to | hand. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Exquisite Ring Non-repeatable NEED | 2x Frogspawn GET | Opal Ring PRI | 14400 D | A large opal is set at the center of this bejeweled ring. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Eye Drop Set Non-repeatable NEED | 2x Demon Eyeball GET | 3x Eyedrops PRI | 100 D | Adventuring is hard on the eyes; treat them right, lest you aim | suffer the consequences! Containing three (3) doses of eye drops, | this set is sure to fit the bill. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Eye Openers Non-repeatable NEED | 4x Chocobo Feather GET | 5x Alarm Clock | 5x Phoenix Down PRI | 1280 D | Trouble waking with just one alarm clock? Perhaps a set of five | (5) will do the trick! Now with matching tufts of phoenix down, at | a price that will alarm rival retailers! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Feathered Boots Non-repeatable NEED | Arctic Wind | Broken Sword GET | Winged Boots PRI | 450 D | Small wings adorn this pair of boots. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fire-bird's Whisper Repeatable NEED | Jack-o'-Lantern GET | 10x Phoenix Down PRI | 2222 D | Contains ten (10) tufts of phoenix down. A tried and trusted | staple, at home in the haversack of any adventurer. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - First-aid Kit Non-repeatable NEED | 3x Large Feather GET | 2x Phoenix Down | 2x Potion PRI | 450 D | Hope for the best, plan for the worst. Kit contains potions and | tufts of phoenix down, at a price no bargain hunter dare pass by. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Flask of Oily Liquid Repeatable NEED | 3x Caramel | 2x Unpurified Ether GET | Ether PRI | 4000 D | Sages are said to have taken draughts of this liquid to replenish | lost arcane energies. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Flask of Viscous Liquid Repeatable NEED | 2x Foul Liquid | Slime Oil | 2x Unpurified Ether GET | Hi-Ether PRI | 12000 D | High sages are said to have taken draughts of this liquid to | replenish lost arcane energies. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Forbidding Shield Non-repeatable NEED | 2x Aged Turtle Shell | 8x Destrier Barding | Leamonde Halcyon GET | Demon Shield PRI | 9800 D | A shield fearsome to look upon. The mouth at its center is a | portal to the unknown, a great maw that opens wide to drink in the | Dark. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Forgotten Grimoire Non-repeatable NEED | Go to [Rabanastre / Muthru Bazaar] and talk to Gatsly after you | defeat Thextera mark. GET | Hunter's Monograph PRI | 18000 D | Text dating from antiquity, prescribing tactics and guidance to | those who would walk a given path. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Forgotten Grimoire Non-repeatable NEED | Read any Notice Board 20+ times. GET | Warmage's Monograph PRI | 20000 D | Text dating from antiquity, prescribing tactics and guidance to | those who would walk a given path. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Forgotten Grimoire Non-repeatable NEED | Read any Notice Board 40+ times. GET | Dragoon's Monograph PRI | 22000 D | Text dating from antiquity, prescribing tactics and guidance to | those who would walk a given path. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Forgotten Grimoire Non-repeatable NEED | Talk to (any) armor shop owner 15+ times. GET | Scholar's Monograph PRI | 22000 D | Text dating from antiquity, prescribing tactics and guidance to | those who would walk a given path. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Forgotten Grimoire Non-repeatable NEED | Talk to (any) magick shop owner 25+ times. GET | Mage's Monograph PRI | 21000 D | Text dating from antiquity, prescribing tactics and guidance to | those who would walk a given path. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Forgotten Grimoire Non-repeatable NEED | Talk to (any) shop owner 100+ times. GET | Sage's Monograph PRI | 25000 D | Text dating from antiquity, prescribing tactics and guidance to | those who would walk a given path. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Forgotten Grimoire Non-repeatable NEED | Talk to (any) weapon shop owner 30+ times. GET | Knight's Monograph PRI | 19000 D | Text dating from antiquity, prescribing tactics and guidance to | those who would walk a given path. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Forked Spear Non-repeatable NEED | 5x Maggoty Flesh | 4x Pointed Horn | 6x Wind Magicite GET | Trident PRI | 11250 D | An unusual three-pronged spear, much resembling a common fork. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gigas Gear Non-repeatable NEED | 7x Dark Crystal | 8x Prime Pelt | 7x Prime Tanned Hide GET | Gigas Chestplate | Gigas Hat PRI | 17800 D | Not just for show, these pieces are, as any warrior worth his | codpiece will attest, highly prized on the battlefield. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gilt Phylactery Non-repeatable NEED | Tattered Garment GET | Golden Amulet PRI | 3150 D | Made of gold, this amulet imparts a sense of both dignity and | wisdom. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gilt Shield Non-repeatable NEED | Fire Stone | Molting GET | Escutcheon PRI | 270 D | Shield of wood, trimmed in gold leaf. A splendid choice for those | new to the art of swordplay. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Golden Battle Axe Non-repeatable NEED | 2x Broken Greataxe | 2x Electrum | Mardu Halcyon GET | Golden Axe PRI | 16200 D | Exquisite battle axe that shines golden in the light. He who would | wield it must be well skilled to accord such craftsmanship. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Golden Garb Non-repeatable NEED | 3x Dark Magicite | 3x Iron Carapace | 2x Tanned Hide GET | Golden Armor | Golden Helm | Golden Shield PRI | 6780 D | This three (3) piece set includes an ornate breast plate, shield, | and helm, seemingly wrought of pure gold. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hi-Potion Pack Repeatable NEED | Rainbow Egg GET | 10x Hi-Potion PRI | 1111 D | Contains ten (10) hi-potions. Neither hunter nor adventurer should | ever go without! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hollow-shaft Arrows Non-repeatable NEED | 5x Bat Fang | 3x Water Magicite | Yellow Liquid GET | Bamboo Arrows | Loxley Bow PRI | 6280 D | Contains one (1) Loxley bow, and one (1) quiver of hollow-shaft | arrows. The hollows of the arrows are fitted with sacs of poison. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Huntsman's Crossbow Non-repeatable NEED | Bundle of Needles | 2x Festering Flesh | 5x Ice Magicite GET | Stone Bolts | Recurve Crossbow PRI | 9980 D | Contains one (1) recurve crossbow and one (1) quiver of | needle-thin bolts. The light materials used in the weapon's | construction make it a hunter's favorite. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Iron-forged Blade Non-repeatable NEED | 3x Earth Stone | 2x Foul Flesh | 3x Iron Scraps GET | Iron Sword PRI | 1080 D | An iron blade of common, even clumsy, design, it is nonetheless | well regarded by many a warrior for its uncommon durability. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Iron-forged Pole Non-repeatable NEED | 3x Demon Eyeball | 4x Fire Magicite | 5x Sturdy Bone GET | Iron Pole PRI | 4780 D | Simple pole made of iron. Its end is stained with dried blood. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Jag-tooth Ninja Sword Non-repeatable NEED | 5x Dark Magicite | 4x Festering Flesh | 5x Giant Feather GET | Kagenui PRI | 9000 D | With a serrated blade, this is a most unusual ninja sword. It is | thought that this choice of design may have been made with the | intent of further opening any wounds inflicted. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Jewel of Creation Repeatable NEED | High Arcana | Soul Powder | 2x Wargod's Band GET | Empyreal Soul PRI | 29997 D | An otherworldly light emanates from within this jewel. A profound | sense of peace comes over all who look upon it. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Jewel of the Serpent Repeatable NEED | High Arcana | 2x Serpent Eye | 4x Snake Skin GET | Serpentarius PRI | 19998 D | The surface of this gem writhes with a serptentine pattern. | Within, untold magicks sleep. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Large Gloves Non-repeatable NEED | 3x Bent Staff GET | Blazer Gloves PRI | 4500 D | These large gloves narrow at the wrist, trapping heat inside. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Late-model Rifle Non-repeatable NEED | Salamand Halcyon | 2x Wyvern Wing | 2x Yensa Fin GET | Arcturus PRI | 19800 D | Late-model, long bore hunting rifle. Wide body, narrow muzzle. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Life Crystal Repeatable NEED | 10x Arcana | Feystone | Soul of Thamasa GET | High Arcana PRI | 9999 D | A crystal, filled to overflowing with occult magicks. Sublime | light radiates from within. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Light & Sturdy Garb Non-repeatable NEED | 6x Coeurl Pelt | 5x Storm Magicite | 2x Tanned Tyrant Hide GET | Adamant Hat | Adamant Vest PRI | 9800 D | Helm and armor fashioned after a chelonian shell. The pieces | breathe well, making them ideal for wear in tropical climes. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Light Spear Non-repeatable NEED | 2x Foul Flesh | 2x Horn | 3x Wind Stone GET | Javelin PRI | 1260 D | Spear tipped with a flattened blade. Designed chiefly for civil, | rather than martial, purposes, its armor piercing capabilities | have been left somewhat wanting. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Magepower Helm Non-repeatable NEED | 5x Charger Barding | 2x Chimera Head | Feystone GET | Magepower Shishak PRI | 12800 D | Heavy armor though it be, this helm is strongly magicked. A worthy | choice for those knights who rely upon more than just the steel of | their blades. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Magick Shard Repeatable NEED | 8x Book of Orgain | 8x Book of Orgain-Cent | 8x Book of Orgain-Mille GET | Scathe Mote PRI | 499 D | Shard of magicite engraved with a winged serpent. Strong magicks | pulse from within. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Magick Shard Repeatable NEED | Diakon Halcyon | 8x Glass Jewel | 8x Sky Jewel GET | Holy Mote PRI | 99 D | Shard of magicite engraved with a seraph. Strong magicks pulse | from within. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Magick Shards Non-repeatable NEED | 4x Festering Flesh GET | 5x Water Mote PRI | 1480 D | Engravings of water elementals adorn these shards of magicite. The | magicks within are quite strong. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Marksman's Delight Non-repeatable NEED | 3x Dark Stone | 2x Fish Scale | Green Liquid GET | Capella | Silent Shot PRI | 1680 D | Contains one (1) Capella, a marksman's rifle, and one (1) pouch of | a special shot imbued with silencing magicks. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Master-crafted Blade Non-repeatable NEED | 2x Gemsteel | 2x Mallet | 3x Orichalcum GET | Masamune PRI | 350000 D | A red zigzag pattern runs the length of the blade, weaving its way | across delicate inlay. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Matching Reds Non-repeatable NEED | 3x Coeurl Pelt | 3x Dark Magicite | 2x Quality Hide GET | Brigandine | Red Cap PRI | 4280 D | Red cap and matching armor. The color softens and grows richer | with wear. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Matchless Metal Repeatable NEED | 2x Damascus Steel | 2x Hell-Gate's Flame | Scarletite GET | Gemsteel PRI | 29997 D | Alloy of unsurpassed hardness. Cannot be worked with ordinary | tools. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Memories of Yore Non-repeatable NEED | 5x Quality Stone GET | 99x Pebble PRI | 999 D | The world to a child. The weight of the world to an old man. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Monk's Garb Non-repeatable NEED | 4x Coeurl Pelt | 4x Ice Magicite | 2x Tyrant Hide GET | Headband | Jujitsu Gi PRI | 5480 D | These pieces are said to wait for one whose heart burns with a | worthy flame. They have seen service in battle, and surely smell | the part. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Morbid Urn Non-repeatable NEED | Deimos Clay | Horakhty's Flame | Phobos Glaze GET | Canopic Jar PRI | 250000 D | It has been said this urn was made to lock away all living souls. | Whether true or not, a preternatural morbidity hands about it like | a dark vapor. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mudslinger Non-repeatable NEED | 3x Earth Crystal | 4x Ichthon Scale | 3x Silver Liquid GET | Aldebaran | Mud Shot PRI | 9080 D | Contains one (1) firearm and one (1) pouch of shot, made from | hardened mud. The intent, of course, being to cover one's foes in | mud, rendering them blind. And muddy. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mysterious Substance Repeatable NEED | Bat Wing | 3x Grimoire Aidhed | 3x Grimoire Togail GET | Dark Matter PRI | 14999 D | Mysterious substance that feeds on night's darkness. Beneath its | surface lurk foreboding magicks. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mystic Staff Non-repeatable NEED | 6x Demon Feather | 4x Quality Lumber | 7x Storm Crystal GET | Cloud Staff PRI | 7200 D | Rings adorn the tip of this staff. They say that by peering | through the rings one may catch a glimpse of a greater truth. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Nature's Armory Non-repeatable NEED | 8x Fire Crystal | 7x Forbidden Flesh | 9x Prime Pelt GET | Crown of Laurels | Rubber Suit PRI | 24650 D | Clothing and crown made of twig and leaf. Steel's cold embrace is | as nothing before the splendor of nature's bounty. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ninja Footgear Non-repeatable NEED | 2x Slaven Harness GET | Gillie Boots PRI | 450 D | Originally made to quieten the footfalls of those who serve by | being seen and not heard, these shoes soon found a place among | those who serve by being neither seen nor heard. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ninja Garb Non-repeatable NEED | 4x Fine Wool | 5x Fire Magicite | 2x Tanned Tyrant Hide GET | Black Cowl | Black Garb PRI | 8330 D | Both pieces of this classic ninja outfit are entirely black, | loose-fitting, and made of a unique material that aids movement. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Noisome Incendiaries Non-repeatable NEED | Bomb Shell | 3x Fire Crystal GET | Fumarole | Poison Bombs PRI | 9800 D | Contains one (1) incendiary device and one (1) pouch of | poison-spewing bombs. Poison volume regulated by mandate. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Oil-soaked Incendiaries Non-repeatable NEED | 3x Bomb Ashes | 2x Book of Orgain | 3x Fire Crystal GET | Oil Bombs | Tumulus PRI | 10625 D | Contains one (1) incendiary device, the Tumulus, and one (1) pouch | of bombs. The bombs contain a fortified blasting glycerin, and are | themselves wrapped in a combustible cloth. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Permafrost Bow & Quiver Non-repeatable NEED | 2x Antarctic Wind | 7x Ice Crystal | 4x Spiral Incisor GET | Icecloud Arrows | Perseus Bow PRI | 17200 D | Contains one (1) quiver of arrows, made of packed permafrost, and | one (1) bow of surpassing quality, said to have been carried by a | great hero of antiquity. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Phials & Philtres Non-repeatable NEED | 3x Malboro Flower GET | 16x Smelling Salts | 8x Vaccine PRI | 1980 D | Contains vaccines and smelling salts, in good quantity, at a price | not to be passed by! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Phoenix Flight Non-repeatable NEED | 5x Windslicer Pinion GET | 50x Phoenix Down PRI | 8750 D | Restocked and better than ever! You are not like to find a lower | price on tufts of phoenix down, perennial facorite of adventurers | far and wide! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Piercing Bolts Non-repeatable NEED | 3x Capricorn Gem | 2x Ring Wyrm Liver | 2x Wrath of the Gods GET | Grand Bolts PRI | 15000 D | The finest bolts money can buy. Loosed, they resemble the javelins | of the heroes of antiquity, hurtling straight and true toward | their mark. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Platinum Gear Non-repeatable NEED | 2x Insect Husk | 6x Storm Magicite | 5x Tanned Giantskin GET | Platinum Armor | Platinum Helm | Platinum Shield PRI | 19120 D | Made using only the finest materials, this set of platinum gear | gleams handsomely in the light. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Potion Crate Non-repeatable NEED | 3x Screamroot GET | 20x Hi-Potion | 30x Potion | 10x X-Potion PRI | 7480 D | A must for any potion connoisseur! Contains several of each | variety. Consider you restorative needs when deciding which to | drink. And please, drink responsibly. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Potion Pack Non-repeatable NEED | 2x Cactus Fruit GET | 2x Potion PRI | 70 D | Contains two (2) potions. Sure to be of use on your travels! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Rain of Tears Non-repeatable NEED | 3x Green Liquid | 4x Water Stone | Yensa Scale GET | Aqua Shot | Vega PRI | 2980 D | Contains one (1) Vega, and one (1) pouch of water shot, which bear | a striking semblance to tears. Every bit as useful against those | fiery beasties as you'd hope! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ranger's Crossbow Non-repeatable NEED | 4x Crooked Fang | Ice Stone | 2x Yellow Liquid GET | Crossbow | Long Bolts PRI | 6480 D | Contains one (1) crossbow and one (1) quiver of bolts, cut long. A | favorite weapon of the ranger. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Saint's Draught Repeatable NEED | 3x Ambrosia | 3x Demon Drink | High Arcana GET | Elixir PRI | 36000 D | Legendary draught mixed from waters divine, said to mend all | wounds great and small. Every adventurer should keep one close to | hand. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Samurai's Katana Non-repeatable NEED | 5x Iron Ore | 7x Screamroot | 9x Water Crystal GET | Ame-no-Murakumo PRI | 13800 D | Fashioned after a legendary blade made from the tail of a dragon. | Called the Great Scythe in the eastern kingdoms, it is said to | have reaped entire fields in a single swing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Scout's Crossbow Non-repeatable NEED | 3x Ancient Bone | 9x Holy Crystal | 4x Wyvern Fang GET | Penetrator Crossbow | Time Bolts PRI | 17800 D | Contains one (1) quiver of enchanted bolts, and one (1) crossbow. | Scouts of great skill are known to favor such as these. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Serpent Blade Non-repeatable NEED | 3x Cancer Gem | 2x Coeurl Whisker | 2x Sickle-Blade GET | Orochi PRI | 15200 D | This sword's blade resembles an ophidian tongue, ornately wrought. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shell-worked Collar Non-repeatable NEED | 2x Bomb Shell | 2x Four-leaf Clover GET | Turtleshell Choker PRI | 8370 D | The clasp of this necklace is fashioned from tortoiseshell. For | those with discriminating taste. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shoes of the Dead Non-repeatable NEED | Destrier Mane | Zombie Powder GET | Quasimodo Boots PRI | 450 D | Footgear worn by those preparing for their eternal rest. Redolent | of death. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Silver Bow Non-repeatable NEED | 3x Beastlord Horn | 3x Moon Ring | 4x Sagittarius Gem GET | Sagittarius PRI | 60000 D | Crafted of a beautiful silver metal and adorned with thorns of | deep magenta. The handle is affixed with a small shield. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sipping Wine Non-repeatable NEED | 2x Tyrant Hide GET | 3x Bacchus' Wine PRI | 240 D | One swallow and you will know why they call them spirits. "Lose | yourself in the first sip, find yourself in the second." - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Smelling Salts, &c. Non-repeatable NEED | 4x Malboro Vine GET | 4x Hi-Potion | 2x Smelling Salts PRI | 540 D | Venture on neither hunt nor quest without this set of hi-potions | and smelling salts in your haversack. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Soul of the Fire-bird Non-repeatable NEED | 3x Bundle of Feathers GET | 25x Phoenix Down PRI | 5980 D | By popular demand, we've assembled no fewer than twenty-five (25) | tufts of phoenix down. Don't let yourself be caught down for the | count! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Stone Shot Non-repeatable NEED | 3x Libra Gem | 2x Mirror Scale | 2x Tyrant Bone GET | Stone Shot PRI | 15000 D | Contains one (1) pouch of stone shot. This shot could easily pass | for some sort of petrified egg. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sturdy Battle Gear Non-repeatable NEED | 4x Charger Barding | 3x Pisces Gem | 2x Split Armor GET | Maximillian PRI | 14800 D | Armor of the highest quality, crafted by masters of their art, its | materials and design carefully selected to provide surpassing | resilience. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Survival Set Non-repeatable NEED | 4x Malboro Fruit GET | 12x Antidote | 12x Echo Herbs | 12x Eye Drops PRI | 1500 D | It's difficult to prepare for every eventuality you may encounter | in your travels, but this set is a good start. A healthy supply of | antidotes, eye drops, and echo herbs. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tail of the Phoenix Non-repeatable NEED | 3x Small Feather GET | 2x Phoenix Down PRI | 400 D | Should the unthinkable befall your allies, you'll want this close | to hand. Contains two (2) tufts of phoenix down. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Leering Blade Non-repeatable NEED | 10x Dark Crystal | 7x Demon Tail | 4x Solid Horn GET | Deathbringer PRI | 14800 D | A demon has been carved into the body of this sword. The frozen | leer of its jaw forms a cruel, cutting blade. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Scorpion Non-repeatable NEED | 3x Charged Gizzard | 4x Scorpio Gem | 3x Wyrm Bone GET | Scorpion Tail PRI | 60000 D | Hammer made in imitation of a giant scorpion tail. Capable of | inflicting devastating damage. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Sunflower Non-repeatable NEED | 3x Empyreal Soul | 3x Gemsteel | 3x Serpentarius GET | Tournesol PRI | 600000 D | A single, beautiful sunflower. Brilliant as the sun, wondrous as | creation. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tinctures & Tonics Non-repeatable NEED | 4x Succulent Fruit GET | 3x Gold Needle | 3x Handkerchief | 5x Potion PRI | 700 D | This set should serve well in a pinch! A generous supply of | potions, handkerchiefs, and gold needles. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Traveler's Garb Non-repeatable NEED | 2x Braid Wool | 2x Tanned Hide | 5x Water Stone GET | Feathered Cap | Traveler's Vestment PRI | 3280 D | Robe and cap ensemble for the traveler on the go. In the linings | of each are sewn charms warding against misfortune. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Triage Kit Non-repeatable NEED | 3x Giant Feather GET | 3x Hi-Potion | 12x Phoenix Down PRI | 2980 D | Travelers, be prepared! Contains both hi-potions and tufts of | phoenix down, so you can venture out with confidence. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ultimate Blade Non-repeatable NEED | 2x Adamantite | 2x Death Powder | Gnoma Halcyon GET | Ultima Blade PRI | 22800 D | A layered-disc pattern runs the length of this magnificent blade. | Its power is legendary, a single blow laying low all but the most | resolute adversary. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Unassuming Surcoat Non-repeatable NEED | Earth Stone | 2x Wolf Pelt GET | Chromed Leathers PRI | 180 D | Simple surcoat, stitched from choice pieces of leather. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Vaccine Pack Repeatable NEED | Demon's Sigh GET | 10x Vaccine PRI | 999 D | Leaving for foreign climes? Disease can strike at any time... Best | be prepared! Contains ten (10) vaccines. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - War Axe Non-repeatable NEED | 4x Malboro Fruit | 2x Pointed Horn | 6x Wind Magicite GET | Francisca PRI | 10350 D | In antiquity this small axe was primarily used as a throwing | weapon. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Warped Blade Non-repeatable NEED | 6x Bundle of Feathers | 6x Fire Magicite | 4x Maggoty Flesh GET | Diamond Sword PRI | 11250 D | So strong is the substance of this blade, the warp in its edge | could not be mended. Sold as is. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Water-drop Munitions Non-repeatable NEED | 3x Book of Orgain | 3x Putrid Liquid | 10x Water Crystal GET | Water Bombs PRI | 7800 D | Palm-sized orbs containing a magicked water. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Well-forged Blade Non-repeatable NEED | 2x Emperor Scale | Leshach Halcyon | 3x Lifewick GET | Durandal PRI | 21600 D | Replica of a great sword of legend. It lacks the vivid coloring of | the original, but is elsewise its match. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Whisker of the Beast Non-repeatable NEED | 4x Aquarius Gem | 3x Corpse Fly | 3x Mythril GET | Whale Whisker PRI | 60000 D | Spear-like in appearance, this pole takes its name from what many | consider the greatest beast to dwell in the deeps. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - White Vestments Non-repeatable NEED | 9x Blood Wool | 7x Beastlord Hide | 8x Holy Crystal GET | White Mask | White Robes PRI | 22800 D | Protectives preferred by practitioners of the white magick arts. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wind Walkers Non-repeatable NEED | 15x Arcana | 33x Gysahl Greens GET | Hermes Sandals PRI | 18000 D | Intricate magick glyphs adorn the lining of these boots, conveying | arcane powers to their wearer. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wing Cord Non-repeatable NEED | 2x Stardust GET | Pheasant Netsuke PRI | 3600 D | Fashioned in the likeness of a pheasant, this is a tremendously | popular item. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wooden Pole Non-repeatable NEED | 5x Bone Fragment | 4x Earth Stone | 3x Succulent Fruit GET | Cypress Pole PRI | 1800 D | One (1) pole, carved from a fine-grain wood highly prized in the | eastern kingdoms. It has been reinforced in places with strips of | metal for added strength. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - X-Potion Pack Repeatable NEED | Behemoth Steak GET | 10x X-Potion PRI | 4444 D | Momentous battle on the horizon? Best be sure of your potion | supply before charging in. Contains ten (10) x-potions. ------------------------------------------------------------------------------- =============================================================================== =============================================================================== 23.) MAGICKS - G2300 =============================================================================== =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- MEANINGS OF ABBREVIATIONS IN MAGICS CHARTS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- MAGIC - magic's name LIC - license required MP - MP cost to cast magic spell (without MP augmentations) CT - CT or charge time needed before magic is executed TAR - target of the magic ene - enemy self - self ally - ally (may include self) TR2 - if you can use L1/R1 buttons to select different target group, possible targets are... all - all (foes, party, reserve, ally) ons - onscreen targets (foes, party, ally) ini - initial target only (foes OR party) RNG - range of the magic DIA - magic's area range (not all magics have area range) sng - single target dxx - all targets in range ATT - attack foundation of the magic CHN - base chance for the magic to hit alw - always FAI - if user is under Faith status, does it affect magic's power? (x1,3) bonus to damaging spells (x1,5) bonus to healing spells (base success chance x 1,5) bonus to harmful status effects spells Note: See Battle Info section for more information. EVA - can magic be blocked (word BLOCK appears), if target has any MEVA? SIL - if under Silence, can user cast magic? REF - can magic be reflected? SEN - if target is under Sleep/Confuse, does it regain senses when hit? SAF - does magic work on foes with Safety passive ability? ELE - element of the magic F - fire | T - thunder | I - ice | E - earth WA - water | WI - wind | H - holy | D - dark MRC - when magic deals damage to target, does user recover any MP if Warmage is learned? CST - price of the magic when buying it WHR - where can you buy the magic the soonest EFF - magic's effect -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- WHITE MAGIC SPELLS - Magicks for restoring HP and removing status effects. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Cure | LIC | White Magick 1 | MP | 8 | CT | 30 | TAR | ally | TR2 | all | RNG | 10 | DIA | sng | ATT | 20 | CHN | alw | FAI | yes | EVA | no | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | yes | WHR | Rabanastre, start of game | CST | 200 EFF | Recovers small amount of HP to one target. | Damages undead. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cura | LIC | White Magick 3 | MP | 32 | CT | 30 | TAR | ally | TR2 | all | RNG | 10 | DIA | D10 | ATT | 45 | CHN | alw | FAI | yes | EVA | no | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | yes | WHR | Rabanastre, after Leviathan | CST | 1500 EFF | Recovers medium amount of HP to all targets in range. | Damages undead. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Curaga | LIC | White Magick 5 | MP | 28 | CT | 30 | TAR | ally | TR2 | all | RNG | 10 | DIA | sng | ATT | 85 | CHN | alw | FAI | yes | EVA | no | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | yes | WHR | Eruyt, when you get there | CST | 3200 EFF | Recovers large amount of HP to one target. | Damages undead. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Curaja | LIC | White Magick 6 | MP | 68 | CT | 30 | TAR | ally | TR2 | all | RNG | 10 | DIA | D10 | ATT | 145 | CHN | alw | FAI | yes | EVA | no | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | yes | WHR | Balfonheim, after Draklor | CST | 11700 EFF | Recovers huge amount of HP to all targets in range. | Damages undead. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Renew | LIC | White Magick 8 | MP | 98 | CT | 30 | TAR | ally | TR2 | all | RNG | 10 | DIA | D10 | ATT | --- | CHN | alw | FAI | no | EVA | no | SIL | no | REF | yes | SEN | no | SAF | no | ELE | --- | MRC | yes | WHR | Westersand, after Pharos*1 | CST | 30600 EFF | Fully recovers HP of all targets in range. | May KO all undead targets in range with 0% base chance, but | will not work if undead target/s has/have Safety passive | ability. | If target is under Reverse and successfully hit with Renew, it | will reduce target's HP to 1. | *1 Sold by merchant in [The Western Divide]. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Raise | LIC | White Magick 3 | MP | 22 | CT | 30 | TAR | ally | TR2 | all | RNG | 10 | DIA | sng | ATT | --- | CHN | alw | FAI | yes | EVA | no | SIL | no | REF | yes | SEN | no | SAF | no | ELE | --- | MRC | no | WHR | Rabanastre, after Leviathan | CST | 1900 EFF | Revives one KOed target with 40% MAX HP. | May KO one undead target with 70% base chance, but will not | work if undead target has Safety passive ability. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Arise | LIC | White Magick 6 | MP | 50 | CT | 30 | TAR | ally | TR2 | all | RNG | 10 | DIA | sng | ATT | --- | CHN | alw | FAI | no | EVA | no | SIL | no | REF | yes | SEN | no | SAF | no | ELE | --- | MRC | no | WHR | Balfonheim, get Treaty-Blade | CST | 9700 EFF | Revives one KOed target with full MAX HP. | May KO one undead target with 40% base chance, but will not | work if undead target has Safety passive ability. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Esuna | LIC | White Magick 4 | MP | 24 | CT | 30 | TAR | ally | TR2 | all | RNG | 10 | DIA | sng | ATT | --- | CHN | alw | FAI | no | EVA | no | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | no | WHR | Rabanastre, after Belias*2 | CST | 2800 EFF | Removes harmful status effects from one target. It cannot | remove X-Zone, KO, Stone, Stop, Doom, Disease, Slow, Oil and | Critical HP. | *2 Defeat Belias, but DO NOT COLLECT Dawn Shard. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Esunaga | LIC | White Magick 7 | MP | 72 | CT | 30 | TAR | ally | TR2 | all | RNG | 10 | DIA | D10 | ATT | --- | CHN | alw | FAI | no | EVA | no | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | no | WHR | Balfonheim, get Treaty-Blade | CST | 14900 EFF | Removes harmful status effects from all targets in range. It | cannot remove X-Zone, KO, Stone, Stop, Doom, Disease, Slow, Oil | and Critical HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blindna | LIC | White Magick 1 | MP | 8 | CT | 30 | TAR | ally | TR2 | all | RNG | 10 | DIA | sng | ATT | --- | CHN | alw | FAI | no | EVA | no | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | no | WHR | Nalbina, before palace-raid | CST | 200 EFF | Removes Blind from one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Vox | LIC | White Magick 2 | MP | 8 | CT | 30 | TAR | ally | TR2 | all | RNG | 10 | DIA | sng | ATT | --- | CHN | alw | FAI | no | EVA | no | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | no | WHR | Bhujerba, before Lhusu Mines | CST | 300 EFF | Removes Silence from one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Poisona | LIC | White Magick 2 | MP | 8 | CT | 30 | TAR | ally | TR2 | all | RNG | 10 | DIA | sng | ATT | --- | CHN | alw | FAI | no | EVA | no | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | no | WHR | Nalbina, before palace-raid | CST | 200 EFF | Removes Poison from one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Stona | LIC | White Magick 3 | MP | 12 | CT | 30 | TAR | ally | TR2 | all | RNG | 10 | DIA | sng | ATT | --- | CHN | alw | FAI | no | EVA | no | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | no | WHR | Bhujerba, after Lhusu Mines | CST | 800 EFF | Removes Stone or Petrify from one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cleanse | LIC | White Magick 5 | MP | 20 | CT | 30 | TAR | ally | TR2 | all | RNG | 10 | DIA | sng | ATT | --- | CHN | alw | FAI | no | EVA | no | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | no | WHR | Hunters' Camp, Phon, get there | CST | 5800 EFF | Removes Disease from one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dispel | LIC | White Magick 5 | MP | 16 | CT | 30 | TAR | ene | TR2 | all | RNG | 10 | DIA | sng | ATT | --- | CHN | alw | FAI | no | EVA | no | SIL | no | REF | no | SEN | no | SAF | yes | ELE | --- | MRC | no | WHR | Rabanastre, after Judge B. | CST | 4500 EFF | Removes beneficial status effects from one target, and can | remove Slow and Stop as well. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dispelga | LIC | White Magick 6 | MP | 36 | CT | 30 | TAR | ene | TR2 | all | RNG | 10 | DIA | D10 | ATT | --- | CHN | alw | FAI | no | EVA | no | SIL | no | REF | no | SEN | no | SAF | yes | ELE | --- | MRC | no | WHR | Balfonheim, after Draklor | CST | 8200 EFF | Removes beneficial status effects from all targets in range, | and can remove Slow and Stop as well. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Regen | LIC | White Magick 4 | MP | 16 | CT | 30 | TAR | ally | TR2 | ons | RNG | 10 | DIA | sng | ATT | --- | CHN | alw | FAI | no | EVA | no | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | no | WHR | Raithwall, Dyce, Demon Wall*3 | CST | 1900 EFF | One target gains Regen. | *3 You must defeat storyline Demon Wall. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Holy | LIC | White Magick 7 | MP | 60 | CT | 30 | TAR | ene | TR2 | ons | RNG | 10 | DIA | sng | ATT | 157 | CHN | 100 | FAI | yes | EVA | yes | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | H | MRC | no | WHR | Balfonheim, after Pharos | CST | 11200 EFF | Deals large holy mgd to one target. ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- BLACK MAGIC SPELLS - Magicks for dealing elemental damage. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Fire | LIC | Black Magick 1 | MP | 8 | CT | 30 | TAR | ene | TR2 | ons | RNG | 10 | DIA | sng | ATT | 25 | CHN | 100 | FAI | yes | EVA | yes | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | F | MRC | yes | WHR | Rabanastre, start of game | CST | 200 EFF | Deals small fire mgd to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thunder | LIC | Black Magick 1 | MP | 8 | CT | 30 | TAR | ene | TR2 | ons | RNG | 10 | DIA | sng | ATT | 25 | CHN | 100 | FAI | yes | EVA | yes | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | T | MRC | yes | WHR | Rabanastre, start of game | CST | 200 EFF | Deals small thunder mgd to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blizzard | LIC | Black Magick 1 | MP | 8 | CT | 30 | TAR | ene | TR2 | ons | RNG | 10 | DIA | sng | ATT | 25 | CHN | 100 | FAI | yes | EVA | yes | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | I | MRC | yes | WHR | Rabanastre, start of game | CST | 200 EFF | Deals small ice mgd to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Water | LIC | Black Magick 2 | MP | 12 | CT | 30 | TAR | ene | TR2 | ons | RNG | 10 | DIA | sng | ATT | 37 | CHN | 100 | FAI | yes | EVA | yes | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | WA | MRC | yes | WHR | Bhujerba, after Lhusu Mines | CST | 800 EFF | Deals small water mgd to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Aero | LIC | Black Magick 2 | MP | 16 | CT | 30 | TAR | ene | TR2 | ons | RNG | 10 | DIA | D6 | ATT | 52 | CHN | 100 | FAI | yes | EVA | yes | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | WI | MRC | yes | WHR | Raithwall, Dyce, after Garuda | CST | 1200 EFF | Deals small wind mgd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fira | LIC | Black Magick 3 | MP | 18 | CT | 30 | TAR | ene | TR2 | ons | RNG | 10 | DIA | D6 | ATT | 70 | CHN | 100 | FAI | yes | EVA | yes | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | F | MRC | yes | WHR | Eruyt, after Henne Mines | CST | 3000 EFF | Deals medium fire mgd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thundara | LIC | Black Magick 3 | MP | 18 | CT | 30 | TAR | ene | TR2 | ons | RNG | 10 | DIA | D6 | ATT | 70 | CHN | 100 | FAI | yes | EVA | yes | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | T | MRC | yes | WHR | Eruyt, after Henne Mines | CST | 3000 EFF | Deals medium thunder mgd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blizzara | LIC | Black Magick 3 | MP | 18 | CT | 30 | TAR | ene | TR2 | ons | RNG | 10 | DIA | D6 | ATT | 70 | CHN | 100 | FAI | yes | EVA | yes | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | I | MRC | yes | WHR | Eruyt, after Henne Mines | CST | 3000 EFF | Deals medium ice mgd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bio | LIC | Black Magick 4 | MP | 24 | CT | 30 | TAR | ene | TR2 | ons | RNG | 10 | DIA | D6 | ATT | 88 | CHN | 100 | FAI | yes | EVA | yes | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | yes | WHR | Rabanastre, after Judge B. | CST | 4900 EFF | Deals medium non-elemental mgd to all targets in range, and has | 75% chance that it also adds Sap. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Aeroga | LIC | Black Magick 4 | MP | 38 | CT | 30 | TAR | ene | TR2 | ons | RNG | 10 | DIA | D6 | ATT | 103 | CHN | 100 | FAI | yes | EVA | yes | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | WI | MRC | yes | WHR | Archades, when you get there | CST | 6800 EFF | Deals large wind mgd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Firaga | LIC | Black Magick 5 | MP | 42 | CT | 30 | TAR | ene | TR2 | ons | RNG | 10 | DIA | D6 | ATT | 124 | CHN | 100 | FAI | yes | EVA | yes | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | F | MRC | yes | WHR | Balfonheim, after Draklor | CST | 8200 EFF | Deals large fire mgd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thundaga | LIC | Black Magick 5 | MP | 42 | CT | 30 | TAR | ene | TR2 | ons | RNG | 10 | DIA | D6 | ATT | 124 | CHN | 100 | FAI | yes | EVA | yes | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | T | MRC | yes | WHR | Balfonheim, after Draklor | CST | 8200 EFF | Deals large thunder mgd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blizzaga | LIC | Black Magick 5 | MP | 42 | CT | 30 | TAR | ene | TR2 | ons | RNG | 10 | DIA | D6 | ATT | 124 | CHN | 100 | FAI | yes | EVA | yes | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | I | MRC | yes | WHR | Balfonheim, after Draklor | CST | 8200 EFF | Deals large ice mgd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shock | LIC | Black Magick 6 | MP | 34 | CT | 30 | TAR | ene | TR2 | ons | RNG | 10 | DIA | sng | ATT | 133 | CHN | 100 | FAI | yes | EVA | yes | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | yes | WHR | Balfonheim, after Pharos | CST | 9400 EFF | Deals large non-elemental mgd to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Scourge | LIC | Black Magick 6 | MP | 48 | CT | 30 | TAR | ene | TR2 | ons | RNG | 10 | DIA | D6 | ATT | 142 | CHN | 100 | FAI | yes | EVA | yes | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | yes | WHR | Balfonheim, after Pharos | CST | 11200 EFF | Deals large non-elemental mgd to all targets in range, and has | 75% chance that it also adds Sap. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Flare | LIC | Black Magick 7 | MP | 48 | CT | 30 | TAR | ene | TR2 | ons | RNG | 10 | DIA | sng | ATT | 163 | CHN | 100 | FAI | yes | EVA | yes | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | yes | WHR | Balfonheim, after Pharos | CST | 11200 EFF | Deals huge non-elemental mgd to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ardor | LIC | Black Magick 7 | MP | 60 | CT | 30 | TAR | ene | TR2 | ons | RNG | 10 | DIA | D6 | ATT | 175 | CHN | 100 | FAI | yes | EVA | yes | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | F | MRC | yes | WHR | Barheim, after Pharos*4 | CST | 15600 EFF | Deals huge fire mgd to all targets in range. | *4 Sold by merchant in [The Lightworks], and you must obtain | Barheim Key to unlock second entrance to Barheim. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Scathe | LIC | Black Magick 8 | MP | 70 | CT | 30 | TAR | ene | TR2 | ons | RNG | 10 | DIA | D6 | ATT | 190 | CHN | 100 | FAI | yes | EVA | yes | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | yes | WHR | Necrohol, after Pharos*5 | CST | 18100 EFF | Deals huge non-elemental mgd to all targets in range. | *5 You must go to secret Baknamy Merchant, located in the room | [Necrohol of Nabudis / Hall of Effulgent Light]. ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TIME MAGIC SPELLS - Magicks for meddling with time. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Haste | LIC | Time Magick 5 | MP | 20 | CT | 30 | TAR | ally | TR2 | ons | RNG | 10 | DIA | sng | ATT | --- | CHN | alw | FAI | no | EVA | no | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | no | WHR | Eruyt, after Henne Mines | CST | 3400 EFF | One target gains Haste. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hastega | LIC | Time Magick 7 | MP | 70 | CT | 30 | TAR | ally | TR2 | ons | RNG | 10 | DIA | D10 | ATT | --- | CHN | alw | FAI | no | EVA | no | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | no | WHR | Estersand, after Pharos*6 | CST | 16600 EFF | All targets in range gain Haste. | *6 Sold by merchant in [South Bank Village]. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Slow | LIC | Time Magick 1 | MP | 8 | CT | 30 | TAR | ene | TR2 | ons | RNG | 10 | DIA | sng | ATT | --- | CHN | 60 | FAI | yes | EVA | no | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | no | WHR | Nalbina, before palace-raid | CST | 200 EFF | Adds Slow to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Slowga | LIC | Time Magick 7 | MP | 24 | CT | 30 | TAR | ene | TR2 | ons | RNG | 10 | DIA | D6 | ATT | --- | CHN | 55 | FAI | yes | EVA | no | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | no | WHR | Balfonheim, after Pharos | CST | 10400 EFF | Adds Slow to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Immobilize | LIC | Time Magick 1 | MP | 16 | CT | 30 | TAR | ene | TR2 | ons | RNG | 10 | DIA | D6 | ATT | --- | CHN | 50 | FAI | yes | EVA | no | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | no | WHR | Rabanastre, after Barheim | CST | 600 EFF | Adds Immobilize to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Disable | LIC | Time Magick 2 | MP | 16 | CT | 30 | TAR | ene | TR2 | ons | RNG | 10 | DIA | D6 | ATT | --- | CHN | 45 | FAI | yes | EVA | no | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | no | WHR | Rabanastre, after Barheim | CST | 600 EFF | Adds Disable to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Stop | LIC | Time Magick 6 | MP | 20 | CT | 30 | TAR | ene | TR2 | ons | RNG | 10 | DIA | sng | ATT | --- | CHN | 40 | FAI | yes | EVA | no | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | no | WHR | Bur-Omisace, before Stilshrine | CST | 3700 EFF | Adds Stop to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Reflect | LIC | Time Magick 2 | MP | 12 | CT | 30 | TAR | ally | TR2 | ons | RNG | 10 | DIA | sng | ATT | --- | CHN | alw | FAI | no | EVA | no | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | no | WHR | Bhujerba, after Lhusu Mines | CST | 800 EFF | One target gains Reflect. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Reflectga | LIC | Time Magick 7 | MP | 24 | CT | 30 | TAR | ally | TR2 | ons | RNG | 10 | DIA | D10 | ATT | --- | CHN | alw | FAI | no | EVA | no | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | no | WHR | Archades, when you get there | CST | 6800 EFF | All targets in range gain Reflect. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Float | LIC | Time Magick 5 | MP | 20 | CT | 30 | TAR | ally | TR2 | ini | RNG | 10 | DIA | D10 | ATT | --- | CHN | alw | FAI | no | EVA | no | SIL | no | REF | no | SEN | no | SAF | yes | ELE | --- | MRC | no | WHR | Eruyt, when you get there | CST | 2800 EFF | All chrs in range gain Float. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Break | LIC | Time Magick 3 | MP | 14 | CT | 30 | TAR | ene | TR2 | ons | RNG | 10 | DIA | sng | ATT | --- | CHN | 50 | FAI | yes | EVA | no | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | no | WHR | Bhujerba, after Lhusu Mines | CST | 900 EFF | Adds Petrify to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Countdown | LIC | Time Magick 6 | MP | 8 | CT | 30 | TAR | ene | TR2 | ons | RNG | 10 | DIA | sng | ATT | --- | CHN | 55 | FAI | yes | EVA | no | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | no | WHR | Eruyt, after Henne Mines | CST | 3100 EFF | Adds Doom to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Balance | LIC | Time Magick 4 | MP | 18 | CT | 30 | TAR | ene | TR2 | ons | RNG | 10 | DIA | D6 | ATT | --- | CHN | 70 | FAI | yes | EVA | no | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | yes | WHR | Raithwall, Dyce, after Garuda | CST | 1500 EFF | Deals non-elemental mgd to all targets in range, based on | difference between user's current and MAX HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bleed | LIC | Time Magick 4 | MP | 12 | CT | 30 | TAR | ene | TR2 | ons | RNG | 10 | DIA | sng | ATT | --- | CHN | 80 | FAI | yes | EVA | no | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | no | WHR | Rabanastre, after Leviathan | CST | 1100 EFF | Adds Sap to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Warp | LIC | Time Magick 3 | MP | 18 | CT | 30 | TAR | ene | TR2 | ini | RNG | 10 | DIA | D6 | ATT | --- | CHN | 55 | FAI | yes | EVA | no | SIL | no | REF | no | SEN | no | SAF | no | ELE | --- | MRC | no | WHR | Rabanastre, after Leviathan | CST | 1700 EFF | Banishes all foes in range. Banished foes don't drop any EXP, | LP, clan points, loot bags or gil. ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- GREEN MAGIC SPELLS - Magicks for controlling status effects. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Protect | LIC | Green Magick 1 | MP | 8 | CT | 30 | TAR | ally | TR2 | ons | RNG | 10 | DIA | sng | ATT | --- | CHN | alw | FAI | no | EVA | no | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | no | WHR | Nalbina, before palace-raid | CST | 200 EFF | One target gains Protect. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Protectga | LIC | Green Magick 7 | MP | 36 | CT | 30 | TAR | ally | TR2 | ons | RNG | 10 | DIA | D10 | ATT | --- | CHN | alw | FAI | no | EVA | no | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | no | WHR | Balfonheim, get Treaty-Blade | CST | 9400 EFF | All targets in range gain Protect. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shell | LIC | Green Magick 2 | MP | 8 | CT | 30 | TAR | ally | TR2 | ons | RNG | 10 | DIA | sng | ATT | --- | CHN | alw | FAI | no | EVA | no | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | no | WHR | Rabanastre, after Barheim | CST | 300 EFF | One target gains Shell. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shellga | LIC | Green Magick 7 | MP | 40 | CT | 30 | TAR | ally | TR2 | ons | RNG | 10 | DIA | D10 | ATT | --- | CHN | alw | FAI | no | EVA | no | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | no | WHR | Balfonheim, get Treaty-Blade | CST | 9900 EFF | All targets in range gain Shell. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bravery | LIC | Green Magick 6 | MP | 24 | CT | 30 | TAR | ally | TR2 | ons | RNG | 10 | DIA | sng | ATT | --- | CHN | alw | FAI | no | EVA | no | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | no | WHR | Muthru Bazaar, defeat 16 marks | CST | 5800 EFF | One target gains Bravery. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Faith | LIC | Green Magick 6 | MP | 24 | CT | 30 | TAR | ally | TR2 | ons | RNG | 10 | DIA | sng | ATT | --- | CHN | alw | FAI | no | EVA | no | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | no | WHR | Muthru Bazaar, defeat 14 marks | CST | 5800 EFF | One target gains Faith. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blind | LIC | Green Magick 1 | MP | 10 | CT | 30 | TAR | ene | TR2 | ons | RNG | 10 | DIA | sng | ATT | --- | CHN | 60 | FAI | yes | EVA | no | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | no | WHR | Nalbina, before palace-raid | CST | 200 EFF | Adds Blind to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blindga | LIC | Green Magick 5 | MP | 20 | CT | 30 | TAR | ene | TR2 | ons | RNG | 10 | DIA | D6 | ATT | --- | CHN | 55 | FAI | yes | EVA | no | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | no | WHR | Archades, when you get there | CST | 6800 EFF | Adds Blind to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Silence | LIC | Green Magick 3 | MP | 8 | CT | 30 | TAR | ene | TR2 | ons | RNG | 10 | DIA | sng | ATT | --- | CHN | 60 | FAI | yes | EVA | no | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | no | WHR | Bhujerba, before Lhusu Mines | CST | 400 EFF | Adds Silence to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Silencega | LIC | Green Magick 5 | MP | 22 | CT | 30 | TAR | ene | TR2 | ons | RNG | 10 | DIA | D6 | ATT | --- | CHN | 55 | FAI | yes | EVA | no | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | no | WHR | Archades, when you get there | CST | 6800 EFF | Adds Silence to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sleep | LIC | Green Magick 3 | MP | 10 | CT | 30 | TAR | ene | TR2 | ons | RNG | 10 | DIA | sng | ATT | --- | CHN | 65 | FAI | yes | EVA | no | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | no | WHR | Rabanastre, after Leviathan | CST | 700 EFF | Adds Sleep to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sleepga | LIC | Green Magick 7 | MP | 26 | CT | 30 | TAR | ene | TR2 | ons | RNG | 10 | DIA | D6 | ATT | --- | CHN | 55 | FAI | yes | EVA | no | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | no | WHR | Balfonheim, after Draklor | CST | 7900 EFF | Adds Sleep to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Poison | LIC | Green Magick 2 | MP | 10 | CT | 30 | TAR | ene | TR2 | ons | RNG | 10 | DIA | sng | ATT | --- | CHN | 60 | FAI | yes | EVA | no | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | no | WHR | Nalbina, before palace-raid | CST | 500 EFF | Adds Poison to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Toxify | LIC | Green Magick 4 | MP | 26 | CT | 30 | TAR | ene | TR2 | ons | RNG | 10 | DIA | D6 | ATT | --- | CHN | 55 | FAI | yes | EVA | no | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | no | WHR | Eruyt, after Henne Mines | CST | 4100 EFF | Adds Poison to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Oil | LIC | Green Magick 4 | MP | 8 | CT | 30 | TAR | ene | TR2 | ons | RNG | 10 | DIA | D6 | ATT | --- | CHN | 80 | FAI | yes | EVA | no | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | no | WHR | Rabanastre, after Leviathan | CST | 600 EFF | Adds Oil to all targets in range. ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ARCANE MAGIC SPELLS - Magicks for weaving deceit and illusion. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Dark | LIC | Arcane Magick 1 | MP | 10 | CT | 30 | TAR | ene | TR2 | ons | RNG | 10 | DIA | D6 | ATT | 46 | CHN | 100 | FAI | yes | EVA | no | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | D | MRC | no | WHR | Rabanastre, after Barheim | CST | 500 EFF | Deals small dark mgd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Darkra | LIC | Arcane Magick 4 | MP | 20 | CT | 30 | TAR | ene | TR2 | ons | RNG | 10 | DIA | D6 | ATT | 91 | CHN | 100 | FAI | yes | EVA | no | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | D | MRC | no | WHR | Hunters' Camp, Phon, get there | CST | 5800 EFF | Deals medium dark mgd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Darkga | LIC | Arcane Magick 7 | MP | 30 | CT | 30 | TAR | ene | TR2 | ons | RNG | 10 | DIA | D6 | ATT | 130 | CHN | 100 | FAI | yes | EVA | no | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | D | MRC | no | WHR | Balfonheim, get Treaty-Blade | CST | 9400 EFF | Deals large dark mgd to all targets in range. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gravity | LIC | Arcane Magick 2 | MP | 20 | CT | 30 | TAR | ene | TR2 | ons | RNG | 10 | DIA | D6 | ATT | --- | CHN | 70 | FAI | yes | EVA | no | SIL | no | REF | yes | SEN | no | SAF | no | ELE | --- | MRC | no | WHR | Rabanastre, after Belias*7 | CST | 2800 EFF | Deals fractional mgd to all targets in range. Damage equals 25% | of target's MAX HP. | *7 Defeat Belias, but DO NOT COLLECT Dawn Shard. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Graviga | LIC | Arcane Magick 7 | MP | 36 | CT | 30 | TAR | ene | TR2 | ons | RNG | 10 | DIA | D6 | ATT | --- | CHN | 40 | FAI | yes | EVA | no | SIL | no | REF | yes | SEN | no | SAF | no | ELE | --- | MRC | no | WHR | Archades, when you get there | CST | 6800 EFF | Deals fractional mgd to all targets in range. Damage equals 50% | of target's MAX HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Reverse | LIC | Arcane Magick 6 | MP | 50 | CT | 30 | TAR | ene | TR2 | ons | RNG | 10 | DIA | sng | ATT | --- | CHN | 70 | FAI | yes | EVA | no | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | no | WHR | Muthru Bazaar, defeat 10 marks | CST | 7600 EFF | Adds Reverse to one target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Berserk | LIC | Arcane Magick 1 | MP | 10 | CT | 30 | TAR | ally | TR2 | ons | RNG | 10 | DIA | sng | ATT | --- | CHN | 60 | FAI | yes | EVA | no | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | no | WHR | Rabanastre, after Leviathan | CST | 1000 EFF | One target gains Berserk. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Confuse | LIC | Arcane Magick 2 | MP | 10 | CT | 30 | TAR | ene | TR2 | ons | RNG | 10 | DIA | sng | ATT | --- | CHN | 50 | FAI | yes | EVA | no | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | no | WHR | Raithwall, Dyce, Demon Wall*8 | CST | 1400 EFF | Adds Confuse to one target. | *8 You must defeat storyline Demon Wall. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Decoy | LIC | Arcane Magick 3 | MP | 10 | CT | 30 | TAR | ally | TR2 | ini | RNG | 10 | DIA | sng | ATT | --- | CHN | 60 | FAI | yes | EVA | no | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | no | WHR | Eruyt, when you get there | CST | 2500 EFF | One ally gains Lure. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Death | LIC | Arcane Magick 5 | MP | 30 | CT | 30 | TAR | ene | TR2 | ons | RNG | 10 | DIA | sng | ATT | --- | CHN | 35 | FAI | yes | EVA | no | SIL | no | REF | yes | SEN | no | SAF | no | ELE | --- | MRC | no | WHR | Rabanastre, after Judge B. | CST | 5200 EFF | Adds KO to one target. | Does not work on undead. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Vanish | LIC | Arcane Magick 4 | MP | 24 | CT | 30 | TAR | ally | TR2 | ons | RNG | 10 | DIA | sng | ATT | --- | CHN | alw | FAI | no | EVA | no | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | no | WHR | Rabanastre, after Judge B. | CST | 4900 EFF | One target gains Invisible. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Vanishga | LIC | Arcane Magick 6 | MP | 36 | CT | 30 | TAR | ally | TR2 | ons | RNG | 10 | DIA | D10 | ATT | --- | CHN | alw | FAI | no | EVA | no | SIL | no | REF | yes | SEN | no | SAF | yes | ELE | --- | MRC | no | WHR | Rabanastre, after Judge B. | CST | 8700 EFF | All targets in range gain Invisible. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bubble | LIC | Arcane Magick 5 | MP | 32 | CT | 30 | TAR | ally | TR2 | ons | RNG | 10 | DIA | sng | ATT | --- | CHN | alw | FAI | no | EVA | no | SIL | no | REF | yes | SEN | no | SAF | no | ELE | --- | MRC | no | WHR | Muthru Bazaar, defeat 12 marks | CST | 3300 EFF | One target gains Bubble. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Drain | LIC | Arcane Magick 3 | MP | 18 | CT | 30 | TAR | ene | TR2 | ons | RNG | 10 | DIA | sng | ATT | 62 | CHN | 100 | FAI | yes | EVA | no | SIL | no | REF | no | SEN | no | SAF | yes | ELE | --- | MRC | no | WHR | Eruyt, when you get there | CST | 3200 EFF | Drains HP from one target, healing the user for same amount. | Draining undead target has reverse effects. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Syphon | LIC | Arcane Magick 4 | MP | 2 | CT | 30 | TAR | ene | TR2 | ons | RNG | 10 | DIA | sng | ATT | 8 | CHN | 60 | FAI | yes | EVA | no | SIL | no | REF | no | SEN | no | SAF | no | ELE | --- | MRC | no | WHR | flight Rabanastre - Bhujerba*9 | CST | 4000 EFF | Drains MP from one target, healing the user for same amount. | *9 Available after defeating Judge Master B. ------------------------------------------------------------------------------- =============================================================================== =============================================================================== 24.) TECHNICKS - G2400 =============================================================================== =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- MEANINGS OF ABBREVIATIONS IN TECHS CHART -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TECH - tech's name LIC - license required CT - CT or charge time needed before tech executed TAR - target of the tech ene - enemy self - self ally - ally (may include self) TR2 - if you can use L1/R1 buttons to select different target group, who all can you target... all - all (foes, party, reserve, ally) ons - onscreen targets (foes, party, ally) ini - initial target only (foes OR party) RNG - range of the tech near - nearby DIA - tech's area range (not all techs have area range) sng - single target dxx - all targets in range ATT - attack foundation of the tech CHN - base chance for the tech to hit alw - always FAI - if user is under Faith status, does it affect tech's power? (x1,3) bonus to damaging spells (x1,5) bonus to healing spells (base success chance x 1,5) bonus to harmful status effects spells Note: See Battle Info section for more information. REF - can tech be reflected? SEN - if target is under Sleep/Confuse, does it regain senses when hit? SAF - does tech work on foes with Safety passive ability? TYP - what type of the attack is tech considered to be? phy - physical attack mag - magic attack ELE - element of the tech F - fire | T - thunder | I - ice | E - earth WA - water | WI - wind | H - holy | D - dark MRC - when tech deals damage to target, does user recover any MP if Warmage or Inquisitor is learned? yesW - Warmage must be learned yesI - Inquisitor must be learned CST - price of the tech when buying it WHR - where can you buy the tech -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TECHNICKS - Special actions that cost no MP. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Steal | LIC | Steal | CT | 30 | TAR | ene | TR2 | ini | RNG | 3 | DIA | sng | CHN | alw | FAI | no | REF | no | SEN | no | SAF | yes | TYP | phy | ELE | --- | MRC | --- | WHR | Rabanastre, start of game | CST | 1600 EFF | Steal an item from one foe. Once item is stolen, foe will not | have any more items. Go away two screens, then return in order | for foe's items to be restocked. Foe with green HP bar | (non-aggressive) will restock items when you go one screen | away.*1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Libra | LIC | Libra | CT | 10 | TAR | self | TR2 | ini | RNG | --- | DIA | sng | CHN | alw | FAI | no | REF | no | SEN | --- | SAF | --- | TYP | mag | ELE | --- | MRC | --- | WHR | Rabanastre, start of game | CST | 500 EFF | User gains Libra - reveals traps, foe's current and MAX HP and | any elemental weaknesses foe may have. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Poach | LIC | Poach | CT | 50 | TAR | ene | TR2 | ini | RNG | near | DIA | sng | CHN | 80 | FAI | no | REF | no | SEN | no | SAF | no | TYP | phy | ELE | --- | MRC | --- | WHR | Nalbina, before palace-raid | CST | 7000 EFF | Instantly defeat foe in Critical HP to obtain loot. Poached | foes don't drop any EXP, LP, clan points, loot bags or gil. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - First Aid | LIC | First Aid | CT | 15 | TAR | ally | TR2 | ini | RNG | 3 | DIA | sng | CHN | alw | FAI | no | REF | no | SEN | no | SAF | yes | TYP | phy | ELE | --- | MRC | --- | WHR | Nalbina, before palace-raid | CST | 700 EFF | Restores some HP to one ally in Critical HP.*1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Telekinesis | LIC | Telekinesis | CT | 50 | TAR | ene | TR2 | ini | RNG | 10 | DIA | sng | CHN | 75 | FAI | no | REF | no | SEN | yes | SAF | yes | TYP | phy | ELE | --- | MRC | yesI | WHR | Necrohol, get Treaty-Blade*2 | CST | 7100 EFF | Deal ranged damage with melee weapon to one foe. If you use | ranged weapon, tech will miss. Tech ignores EVA.*1 | *2 You must go to secret Baknamy Merchant, located in the room | [Necrohol of Nabudis / Hall of Effulgent Light]. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Numerology | LIC | Numerology | CT | 25 | TAR | ene | TR2 | ini | RNG | 10 | DIA | D6 | CHN | --- | FAI | no | REF | no | SEN | no | SAF | no | TYP | phy | ELE | --- | MRC | yesI | WHR | Rabanastre, after Leviathan | CST | 2048 EFF | Deals damage to all foes in range. Damage increases with | successive hits.*1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Souleater | LIC | Souleater | CT | 35 | TAR | ene | TR2 | ini | RNG | near | DIA | sng | CHN | alw | FAI | no | REF | no | SEN | no | SAF | yes | TYP | phy | ELE | --- | MRC | yesI | WHR | Bhujerba, after Lhusu Mines | CST | 6400 EFF | User consumes 20% of MAX HP to inflict DEF-ignoring phd to one | foe.*1 If you use this tech against undead foe, you will heal | it instead of damaging it. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sight Unseeing | LIC | Sight Unseeing | CT | 25 | TAR | ene | TR2 | ini | RNG | near | DIA | sng | CHN | 10 | FAI | no | REF | no | SEN | yes | SAF | no | TYP | phy | ELE | --- | MRC | --- | WHR | Jahara, after you visit Eruyt | CST | 6800 EFF | User must be under Blind, otherwise tech misses. It will reduce | HP of one foe to a single digit between 1~8 HP. Works wonderful | for Poach attempts afterwards. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Charm | LIC | Charm | CT | 35 | TAR | ene | TR2 | ini | RNG | 3 | DIA | sng | CHN | 50 | FAI | no | REF | no | SEN | no | SAF | no | TYP | phy | ELE | --- | MRC | --- | WHR | Jahara, when you get there | CST | 5000 EFF | Adds Confuse to one foe. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Achilles | LIC | Achilles | CT | 55 | TAR | ene | TR2 | ini | RNG | 10 | DIA | sng | CHN | 40 | FAI | no | REF | no | SEN | no | SAF | no | TYP | phy | ELE | --- | MRC | --- | WHR | Rabanastre, after Belias*2 | CST | 8800 EFF | One foe gains a new elemental weakness. You can make the foe | weak to all eight elements. | *2 Defeat Belias, but DO NOT COLLECT Dawn Shard. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Charge | LIC | Charge | CT | 40 | TAR | self | TR2 | ini | RNG | --- | DIA | sng | CHN | --- | FAI | no | REF | no | SEN | no | SAF | yes | TYP | phy | ELE | --- | MRC | --- | WHR | Rabanastre, after Barheim | CST | 1700 EFF | User recovers some MP. The higher the MP when user performs the | tech, the higher the chance it will fail. If tech misses, | user's MP is dropped to zero (0).*1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Infuse | LIC | Infuse | CT | 40 | TAR | ally | TR2 | ini | RNG | 10 | DIA | sng | CHN | alw | FAI | no | REF | no | SEN | no | SAF | no | TYP | phy | ELE | --- | MRC | --- | WHR | Jahara, after you visit Eruyt | CST | 2000 EFF | User expends all current MP to change HP of one ally to ten | times of that amount... errr - (new HP = MP expended x 10). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gil Toss | LIC | Gil Toss | CT | 45 | TAR | ene | TR2 | ini | RNG | 10 | DIA | D6 | CHN | alw | FAI | no | REF | no | SEN | yes | SAF | yes | TYP | phy | ELE | --- | MRC | yesI | WHR | Jahara, when you get there | CST | 2000 EFF | Use gil to deal physical damage to all foes in range.*1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1000 Needles | LIC | 1000 Needles | CT | 30 | TAR | ene | TR2 | ini | RNG | 10 | DIA | sng | CHN | 70 | FAI | no | REF | no | SEN | yes | SAF | yes | TYP | phy | ELE | --- | MRC | yesI | WHR | Mosphoran, after Judge B. | CST | 7000 EFF | Deals 1000 phd to one foe. Damage is not affected by Damage | Resist passive ability. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Revive | LIC | Revive | CT | 25 | TAR | ally | TR2 | ini | RNG | 3 | DIA | sng | CHN | alw | FAI | no | REF | no | SEN | no | SAF | yes | TYP | phy | ELE | --- | MRC | --- | WHR | Balfonheim, after Draklor | CST | 10000 EFF | User expends all of his/her HP to revive one KOed ally. User | undergoes KO, even if using on alive target other than self. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Stamp | LIC | Stamp | CT | 55 | TAR | ene | TR2 | ons | RNG | 10 | DIA | sng | CHN | 60 | FAI | no | REF | no | SEN | no | SAF | yes | TYP | phy | ELE | --- | MRC | --- | WHR | Archades, when you get there | CST | 4500 EFF | All statuses currently in effect on the user are transferred to | one target. Statuses added/gained after Stamp has begun | charging for execution are NOT transferred. Critical HP status | is the only one that cannot be transferred. If you Stamp | statuses gained thru equipment, it will be just as if you would | be casting it. Otherwise, the duration of transferred statuses | is the same as in the moment when Stamp was used. For | explanation of what I mean Petrify one of your chrs, let the | counter reach 5, and then use Stamp on the foe. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shades of Black | LIC | Shades of Black | CT | 45 | TAR | ene | TR2 | ini | RNG | 10 | DIA | sng | CHN | --- | FAI | yes | REF | yes | SEN | no | SAF | yes | TYP | mag | ELE | F, T, I, WA, WI*1 | MRC | yesW | WHR | Archades, when you get there | CST | 5000 EFF | User randomly casts one of 18 black magic spells on one foe / | all foes in range. There is 88% chance user will cast one of | following: Fire, Thunder, Blizzard, Water, Aero, Fira, | Thundara, Blizzara, Bio. There is 12% chance user will cast one | of following: Aeroga, Firaga, Thundaga, Blizzaga, Shock, | Scourge, Flare, Ardor, Scathe. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Traveler | LIC | Traveler | CT | 40 | TAR | ene | TR2 | ini | RNG | 10 | DIA | D6 | CHN | alw | FAI | no | REF | no | SEN | no | SAF | yes | TYP | phy | ELE | --- | MRC | yesI | WHR | Rabanastre, after Leviathan | CST | 6700 EFF | Deals phd to all foes in range, based on amount of total steps | taken.*1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Horology | LIC | Horology | CT | 40 | TAR | ene | TR2 | ini | RNG | 10 | DIA | D6 | CHN | 70 | FAI | no | REF | no | SEN | no | SAF | yes | TYP | phy | ELE | --- | MRC | yesW | WHR | Bhujerba, before Lhusu Mines | CST | 2000 EFF | Deals phd to all foes in range, based on a factor of time.*1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bonecrusher | LIC | Bonecrusher | CT | 45 | TAR | ene | TR2 | ini | RNG | near | DIA | sng | CHN | 45 | FAI | no | REF | no | SEN | yes | SAF | no | TYP | phy | ELE | --- | MRC | --- | WHR | Rabanastre, after Judge B. | CST | 700 EFF | User expends own HP to KO one foe. If tech misses, user | undergoes KO.*1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wither | LIC | Wither | CT | 45 | TAR | ene | TR2 | ini | RNG | near | DIA | sng | CHN | 66 | FAI | no | REF | no | SEN | yes | SAF | no | TYP | phy | ELE | --- | MRC | --- | WHR | Balfonheim, get Treaty-Blade | CST | 3500 EFF | Reduces STR of one foe.*1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Addle | LIC | Addle | CT | 45 | TAR | ene | TR2 | ini | RNG | near | DIA | sng | CHN | 66 | FAI | no | REF | no | SEN | yes | SAF | no | TYP | phy | ELE | --- | MRC | --- | WHR | Rabanastre, after Judge B. | CST | 3500 EFF | Reduces MAG of one foe.*1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Expose | LIC | Expose | CT | 45 | TAR | ene | TR2 | ini | RNG | near | DIA | sng | CHN | 33 | FAI | no | REF | no | SEN | yes | SAF | yes | TYP | phy | ELE | --- | MRC | --- | WHR | Balfonheim, after Draklor | CST | 3800 EFF | Reduces DEF of one foe.*1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shear | LIC | Shear | CT | 45 | TAR | ene | TR2 | ini | RNG | near | DIA | sng | CHN | 33 | FAI | no | REF | no | SEN | yes | SAF | yes | TYP | phy | ELE | --- | MRC | --- | WHR | Rabanastre, after Belias*3 | CST | 3600 EFF | Reduces MDEF of one foe.*1 | *3 Defeat Belias, but DO NOT COLLECT Dawn Shard. ------------------------------------------------------------------------------- *1 Please refer to Battle Info section for more details on tech's performance. =============================================================================== =============================================================================== 25.) GAMBITS - G2500 =============================================================================== =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- GAMBIT CONDITIONS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- EFF - gambit condition's effect -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ally gambits, page 1 ------------------------------------------------------------------------------ Ally: any EFF | Target any ally. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: party leader EFF | Target party leader. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: Vaan EFF | Target Vaan. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: Ashe EFF | Target Ashe. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: Fran EFF | Target Fran. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: Balthier EFF | Target Balthier. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: Basch EFF | Target Basch. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: Penelo EFF | Target Penelo. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: lowest HP EFF | Target ally with least remaining HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: strongest weapon EFF | Target ally whose weapon has highest attack. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: lowest defense EFF | Target ally whose armor has lowest defense. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: lowest magick resist EFF | Target ally whose armor has lowest magick resist. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: HP < 100% EFF | Target any ally with less than 100% HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: HP < 90% EFF | Target any ally with less than 90% HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: HP < 80% EFF | Target any ally with less than 80% HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: HP < 70% EFF | Target any ally with less than 70% HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: HP < 60% EFF | Target any ally with less than 60% HP. ------------------------------------------------------------------------------- Ally gambits, page 2 ------------------------------------------------------------------------------- Ally: HP < 50% EFF | Target any ally with less than 50% HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: HP < 40% EFF | Target any ally with less than 40% HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: HP < 30% EFF | Target any ally with less than 30% HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: HP < 20% EFF | Target any ally with less than 20% HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: HP < 10% EFF | Target any ally with less than 10% HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: MP < 100% EFF | Target any ally with less than 100% MP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: MP < 90% EFF | Target any ally with less than 90% MP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: MP < 80% EFF | Target any ally with less than 80% MP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: MP < 70% EFF | Target any ally with less than 70% MP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: MP < 60% EFF | Target any ally with less than 60% MP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: MP < 50% EFF | Target any ally with less than 50% MP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: MP < 40% EFF | Target any ally with less than 40% MP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: MP < 30% EFF | Target any ally with less than 30% MP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: MP < 20% EFF | Target any ally with less than 20% MP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: MP < 10% EFF | Target any ally with less than 10% MP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: status = KO EFF | Target any ally with KO status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: status = Stone EFF | Target any ally with Stone status. ------------------------------------------------------------------------------- Ally gambits, page 3 ------------------------------------------------------------------------------- Ally: status = Petrify EFF | Target any ally with Petrify status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: status = Stop EFF | Target any ally with Stop status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: status = Sleep EFF | Target any ally with Sleep status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: status = Confuse EFF | Target any ally with Confuse status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: status = Doom EFF | Target any ally with Doom status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: status = Blind EFF | Target any ally with Blind status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: status = Poison EFF | Target any ally with Poison status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: status = Silence EFF | Target any ally with Silence status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: status = Sap EFF | Target any ally with Sap status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: status = Oil EFF | Target any ally with Oil status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: status = Reverse EFF | Target any ally with Reverse status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: status = Disable EFF | Target any ally with Disable status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: status = Immobilize EFF | Target any ally with Immobilize status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: status = Slow EFF | Target any ally with Slow status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: status = Disease EFF | Target any ally with Disease status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: status = Lure EFF | Target any ally with Lure status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: status = Protect EFF | Target any ally with Protect status. ------------------------------------------------------------------------------- Ally gambits, page 4 ------------------------------------------------------------------------------- Ally: status = Shell EFF | Target any ally with Shell status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: status = Haste EFF | Target any ally with Haste status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: status = Bravery EFF | Target any ally with Bravery status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: status = Faith EFF | Target any ally with Faith status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: status = Reflect EFF | Target any ally with Reflect status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: status = Invisible EFF | Target any ally with Invisible status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: status = Regen EFF | Target any ally with Regen status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: status = Float EFF | Target any ally with Float status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: status = Berserk EFF | Target any ally with Berserk status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: status = Bubble EFF | Target any ally with Bubble status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: status = HP Critical EFF | Target any ally with HP Critical status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: item AMT >= 10 EFF | Target any ally if 10 or more of the selected item remain. ------------------------------------------------------------------------------- Foe gambits, page 5 ------------------------------------------------------------------------------- Foe: party leader's target EFF | Target the same foe the party leader is targeting. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: nearest visible EFF | Target nearest foe visible on screen. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: any EFF | Target any foe. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: targeting leader EFF | Target any foe targeting the party leader. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: targeting self EFF | Target any foe targeting the character. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: targeting ally EFF | Target any foe targeting an ally. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: furthest EFF | Target foe furthest from the character. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: nearest EFF | Target foe nearest the character. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: highest HP EFF | Target foe with most remaining HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: lowest HP EFF | Target foe with least remaining HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: highest MAX HP EFF | Target foe with highest MAX HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: lowest MAX HP EFF | Target foe with lowest MAX HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: highest MP EFF | Target foe with most remaining MP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: lowest MP EFF | Target foe with least remaining MP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: highest MAX MP EFF | Target foe with highest MAX MP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: lowest MAX MP EFF | Target foe with lowest MAX MP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: highest level EFF | Target highest level foe. ------------------------------------------------------------------------------- Foe gambits, page 6 ------------------------------------------------------------------------------- Foe: lowest level EFF | Target lowest level foe. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: highest strength EFF | Target foe with highest strength. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: lowest strength EFF | Target foe with lowest strength. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: highest magick power EFF | Target foe with highest magick power. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: lowest magick power EFF | Target foe with lowest magick power. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: highest speed EFF | Target foe with highest speed. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: lowest speed EFF | Target foe with lowest speed. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: highest defense EFF | Target foe with highest defense. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: highest magick resist EFF | Target foe with highest magick defense. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: HP >= 100000 EFF | Target any foe with HP greater than or equal to 100000. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: HP >= 50000 EFF | Target any foe with HP greater than or equal to 50000. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: HP >= 10000 EFF | Target any foe with HP greater than or equal to 10000. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: HP >= 5000 EFF | Target any foe with HP greater than or equal to 5000. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: HP >= 3000 EFF | Target any foe with HP greater than or equal to 3000. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: HP >= 2000 EFF | Target any foe with HP greater than or equal to 2000. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: HP >= 1000 EFF | Target any foe with HP greater than or equal to 1000. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: HP >= 500 EFF | Target any foe with HP greater than or equal to 500. ------------------------------------------------------------------------------- Foe gambits, page 7 ------------------------------------------------------------------------------- Foe: HP < 100000 EFF | Target any foe with less than 100000 HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: HP < 50000 EFF | Target any foe with less than 50000 HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: HP < 10000 EFF | Target any foe with less than 10000 HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: HP < 5000 EFF | Target any foe with less than 5000 HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: HP < 3000 EFF | Target any foe with less than 3000 HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: HP < 2000 EFF | Target any foe with less than 2000 HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: HP < 1000 EFF | Target any foe with less than 1000 HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: HP < 500 EFF | Target any foe with less than 500 HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: HP = 100% EFF | Target any foe with full HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: HP >= 70% EFF | Target any foe with 70% or more HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: HP >= 50% EFF | Target any foe with 50% or more HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: HP >= 30% EFF | Target any foe with 30% or more HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: status = Petrify EFF | Target any foe with Petrify status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: status = Stop EFF | Target any foe with Stop status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: status = Sleep EFF | Target any foe with Sleep status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: status = Confuse EFF | Target any foe with Confuse status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: status = Doom EFF | Target any foe with Doom status. ------------------------------------------------------------------------------- Foe gambits, page 8 ------------------------------------------------------------------------------- Foe: status = Blind EFF | Target any foe with Blind status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: status = Poison EFF | Target any foe with Poison status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: status = Silence EFF | Target any foe with Silence status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: status = Sap EFF | Target any foe with Sap status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: status = Oil EFF | Target any foe with Oil status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: status = Reverse EFF | Target any foe with Reverse status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: status = Disable EFF | Target any foe with Disable status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: status = Immobilize EFF | Target any foe with Immobilize status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: status = Slow EFF | Target any foe with Slow status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: status = Disease EFF | Target any foe with Disease status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: status = Protect EFF | Target any foe with Protect status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: status = Shell EFF | Target any foe with Shell status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: status = Haste EFF | Target any foe with Haste status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: status = Bravery EFF | Target any foe with Bravery status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: status = Faith EFF | Target any foe with Faith status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: status = Reflect EFF | Target any foe with Reflect status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: status = Regen EFF | Target any foe with Regen status. ------------------------------------------------------------------------------- Foe gambits, page 9 ------------------------------------------------------------------------------- Foe: status = Berserk EFF | Target any foe with Berserk status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: status = HP Critical EFF | Target any foe with HP Critical status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: fire-weak EFF | Target any foe weak against fire. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: lightning-weak EFF | Target any foe weak against lightning. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: ice-weak EFF | Target any foe weak against ice. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: earth-weak EFF | Target any foe weak against earth. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: water-weak EFF | Target any foe weak against water. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: wind-weak EFF | Target any foe weak against wind. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: holy-weak EFF | Target any foe weak against holy. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: dark-weak EFF | Target any foe weak against dark. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: fire-vulnerable EFF | Target any foe susceptible to fire damage. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: lightning-vulnerable EFF | Target any foe susceptible to lightning damage. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: ice-vulnerable EFF | Target any foe susceptible to ice damage. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: earth-vulnerable EFF | Target any foe susceptible to earth damage. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: water-vulnerable EFF | Target any foe susceptible to water damage. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: wind-vulnerable EFF | Target any foe susceptible to wind damage. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: holy-vulnerable EFF | Target any foe susceptible to holy damage. ------------------------------------------------------------------------------- Foe gambits, page 10 ------------------------------------------------------------------------------- Foe: dark-vulnerable EFF | Target any foe susceptible to dark damage. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: undead EFF | Target any undead foe. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: flying EFF | Target any flying foe. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: character HP = 100% EFF | Target any on-screen foe if character has full HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: item AMT >= 10 EFF | Target any foe if 10 or more of the selected item remain. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: character status = Blind EFF | Target any on-screen foe if character has Blind status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: character status = Silence EFF | Target any on-screen foe if character has Silence status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: character status = Bravery EFF | Target any on-screen foe if character has Bravery status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: character status = Faith EFF | Target any on-screen foe if character has Faith status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: character status = HP Critical EFF | Target any on-screen foe if character has HP Critical status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: character MP >= 90% EFF | Target any on-screen foe if character has 90% or more MP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: character MP >= 70% EFF | Target any on-screen foe if character has 70% or more MP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: character MP >= 50% EFF | Target any on-screen foe if character has 50% or more MP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: character MP >= 30% EFF | Target any on-screen foe if character has 30% or more MP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: character MP >= 10% EFF | Target any on-screen foe if character has 10% or more MP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: character MP < 90% EFF | Target any on-screen foe if character has less than 90% MP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: character MP < 70% EFF | Target any on-screen foe if character has less than 70% MP. ------------------------------------------------------------------------------- Foe gambits, page 11 ------------------------------------------------------------------------------- Foe: character MP < 50% EFF | Target any on-screen foe if character has less than 50% MP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: character MP < 30% EFF | Target any on-screen foe if character has less than 30% MP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: character MP < 10% EFF | Target any on-screen foe if character has less than 10% MP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: character HP >= 90% EFF | Target any on-screen foe if character has 90% or more HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: character HP >= 70% EFF | Target any on-screen foe if character has 70% or more HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: character HP >= 50% EFF | Target any on-screen foe if character has 50% or more HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: character HP >= 30% EFF | Target any on-screen foe if character has 30% or more HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: character HP >= 10% EFF | Target any on-screen foe if character has 10% or more HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: character HP < 90% EFF | Target any on-screen foe if character has less than 90% HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: character HP < 70% EFF | Target any on-screen foe if character has less than 70% HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: character HP < 50% EFF | Target any on-screen foe if character has less than 50% HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: character HP < 30% EFF | Target any on-screen foe if character has less than 30% HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: character HP < 10% EFF | Target any on-screen foe if character has less than 10% HP. ------------------------------------------------------------------------------- Self gambits, page 12 ------------------------------------------------------------------------------- Self EFF | Target self. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Self: HP < 100% EFF | Target self if character has less than 100% HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Self: HP < 90% EFF | Target self if character has less than 90% HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Self: HP < 80% EFF | Target self if character has less than 80% HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Self: HP < 70% EFF | Target self if character has less than 70% HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Self: HP < 60% EFF | Target self if character has less than 60% HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Self: HP < 50% EFF | Target self if character has less than 50% HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Self: HP < 40% EFF | Target self if character has less than 40% HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Self: HP < 30% EFF | Target self if character has less than 30% HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Self: HP < 20% EFF | Target self if character has less than 20% HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Self: HP < 10% EFF | Target self if character has less than 10% HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Self: MP < 100% EFF | Target self if character has less than 100% MP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Self: MP < 90% EFF | Target self if character has less than 90% MP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Self: MP < 80% EFF | Target self if character has less than 80% MP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Self: MP < 70% EFF | Target self if character has less than 70% MP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Self: MP < 60% EFF | Target self if character has less than 60% MP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Self: MP < 50% EFF | Target self if character has less than 50% MP. ------------------------------------------------------------------------------- Self gambits, page 13 ------------------------------------------------------------------------------- Self: MP < 40% EFF | Target self if character has less than 40% MP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Self: MP < 30% EFF | Target self if character has less than 30% MP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Self: MP < 20% EFF | Target self if character has less than 20% MP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Self: MP < 10% EFF | Target self if character has less than 10% MP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Self: status = Petrify EFF | Target self if character has Petrify status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Self: status = Doom EFF | Target self if character has Doom status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Self: status = Blind EFF | Target self if character has Blind status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Self: status = Poison EFF | Target self if character has Poison status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Self: status = Silence EFF | Target self if character has Silence status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Self: status = Sap EFF | Target self if character has Sap status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Self: status = Oil EFF | Target self if character has Oil status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Self: status = Reverse EFF | Target self if character has Reverse status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Self: status = Immobilize EFF | Target self if character has Immobilize status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Self: status = Slow EFF | Target self if character has Slow status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Self: status = Disease EFF | Target self if character has Disease status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Self: status = Lure EFF | Target self if character has Lure status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Self: status = Protect EFF | Target self if character has Protect status. ------------------------------------------------------------------------------- Self gambits, page 14 ------------------------------------------------------------------------------- Self: status = Shell EFF | Target self if character has Shell status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Self: status = Haste EFF | Target self if character has Haste status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Self: status = Bravery EFF | Target self if character has Bravery status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Self: status = Faith EFF | Target self if character has Faith status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Self: status = Reflect EFF | Target self if character has Reflect status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Self: status = Invisible EFF | Target self if character has Invisible status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Self: status = Regen EFF | Target self if character has Regen status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Self: status = Float EFF | Target self if character has Float status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Self: status = Bubble EFF | Target self if character has Bubble status. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Self: status = HP Critical EFF | Target self if character has HP Critical status. ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- GAMBIT ACTIONS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- EFF - gambit action's effect -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Attack actions, page 1 ------------------------------------------------------------------------------ Attack EFF | Use Attack command against designated target. ------------------------------------------------------------------------------- Magic actions, page 2 ------------------------------------------------------------------------------- Cure EFF | Cast Cure magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blindna EFF | Cast Blindna magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Vox EFF | Cast Vox magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Poisona EFF | Cast Poisona magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cura EFF | Cast Cura magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Raise EFF | Cast Raise magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Curaga EFF | Cast Curaga magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Stona EFF | Cast Stona magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Regen EFF | Cast Regen magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cleanse EFF | Cast Cleanse magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Esuna EFF | Cast Esuna magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Curaja EFF | Cast Curaja magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dispel EFF | Cast Dispel magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dispelga EFF | Cast Dispelga magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Renew EFF | Cast Renew magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Arise EFF | Cast Arise magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Esunaga EFF | Cast Esunaga magic on designated target. ------------------------------------------------------------------------------- Magic actions, page 3 ------------------------------------------------------------------------------- Holy EFF | Cast Holy magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fire EFF | Cast Fire magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thunder EFF | Cast Thunder magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blizzard EFF | Cast Blizzard magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Water EFF | Cast Water magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Aero EFF | Cast Aero magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fira EFF | Cast Fira magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thundara EFF | Cast Thundara magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blizzara EFF | Cast Blizzara magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bio EFF | Cast Bio magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Aeroga EFF | Cast Aeroga magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Firaga EFF | Cast Firaga magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thundaga EFF | Cast Thundaga magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blizzaga EFF | Cast Blizzaga magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shock EFF | Cast Shock magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Scourge EFF | Cast Scourge magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Flare EFF | Cast Flare magic on designated target. ------------------------------------------------------------------------------- Magic actions, page 4 ------------------------------------------------------------------------------- Ardor EFF | Cast Ardor magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Scathe EFF | Cast Scathe magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Haste EFF | Cast Haste magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Float -----------------> can only be used on Ally and Self gambits EFF | Cast Float magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hastega EFF | Cast Hastega magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Slow EFF | Cast Slow magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Immobilize EFF | Cast Immobilize magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Disable EFF | Cast Disable magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bleed EFF | Cast Bleed magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Break EFF | Cast Break magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Stop EFF | Cast Stop magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Slowga EFF | Cast Slowga magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Countdown EFF | Cast Countdown magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Reflect EFF | Cast Reflect magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Reflectga EFF | Cast Reflectga magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Balance EFF | Cast Balance magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Warp ------------------> can only be used on Foe gambits EFF | Cast Warp magic on designated target. ------------------------------------------------------------------------------- Magic actions, page 5 ------------------------------------------------------------------------------- Protect EFF | Cast Protect magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shell EFF | Cast Shell magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bravery EFF | Cast Bravery magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Faith EFF | Cast Faith magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Protectga EFF | Cast Protectga magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shellga EFF | Cast Shellga magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blind EFF | Cast Blind magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Oil EFF | Cast Oil magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Poison EFF | Cast Poison magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Silence EFF | Cast Silence magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sleep EFF | Cast Sleep magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blindga EFF | Cast Blindga magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Toxify EFF | Cast Toxify magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Silencega EFF | Cast Silencega magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sleepga EFF | Cast Sleepga magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Reverse EFF | Cast Reverse magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Berserk EFF | Cast Berserk magic on designated target. ------------------------------------------------------------------------------- Magic actions, page 6 ------------------------------------------------------------------------------- Death EFF | Cast Death magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Confuse EFF | Cast Confuse magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Decoy -----------------> can only be used on Ally and Self gambits EFF | Cast Decoy magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Vanish EFF | Cast Vanish magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Vanishga EFF | Cast Vanishga magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Drain EFF | Cast Drain magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Syphon EFF | Cast Syphon magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bubble EFF | Cast Bubble magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dark EFF | Cast Dark magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Darkra EFF | Cast Darkra magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Darkga EFF | Cast Darkga magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gravity EFF | Cast Gravity magic on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Graviga EFF | Cast Graviga magic on designated target. ------------------------------------------------------------------------------- Item actions, page 7 ------------------------------------------------------------------------------- Potion EFF | Use Potion item on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hi-Potion EFF | Use Hi-Potion item on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - X-Potion EFF | Use X-Potion item on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ether EFF | Use Ether item on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hi-Ether EFF | Use Hi-Ether item on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Elixir EFF | Use Elixir item on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Phoenix Down EFF | Use Phoenix Down item on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gold Needle EFF | Use Gold Needle item on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Echo Herbs EFF | Use Echo Herbs item on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Antidote EFF | Use Antidote item on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Eye Drops EFF | Use Eye Drops item on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Alarm Clock EFF | Use Alarm Clock item on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Handkerchief EFF | Use Handkerchief item on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Chronos Tear EFF | Use Chronos Tear item on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Smelling Salts EFF | Use Smelling Salts item on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Vaccine EFF | Use Vaccine item on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Remedy EFF | Use Remedy item on designated target. ------------------------------------------------------------------------------- Item actions, page 8 ------------------------------------------------------------------------------- Bacchus' Wine EFF | Use Bacchus' Wine item on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Megalixir EFF | Use Megalixir item on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Red Fang EFF | Use Red Fang item on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blue Fang EFF | Use Blue Fang item on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - White Fang EFF | Use White Fang item on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dark Mote EFF | Use Dark Mote item on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Water Mote EFF | Use Water Mote item on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Aero Mote EFF | Use Aero Mote item on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Holy Mote EFF | Use Holy Mote item on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Scathe Mote EFF | Use Scathe Mote item on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Warp Mote -------------> can only be used on Foe gambits EFF | Use Warp Mote item on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Balance Mote EFF | Use Balance Mote item on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hastega Mote EFF | Use Hastega Mote item on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Reflectga Mote EFF | Use Reflectga Mote item on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Vanishga Mote EFF | Use Vanishga Mote item on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Float Mote ------------> can only be used on Ally and Self gambits EFF | Use Float Mote item on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Eksir Berries EFF | Use Eksir Berries item on designated target. ------------------------------------------------------------------------------- Item and Tech actions, page 9 ------------------------------------------------------------------------------- Dark Matter EFF | Use Dark Matter item on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Knot of Rust EFF | Use Knot of Rust item on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - First Aid -------------> can only be used on Ally and Self gambits EFF | Use First Aid tech on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shades of Black -------> can only be used on Foe gambits EFF | Use Shades of Black tech on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Horology --------------> can only be used on Foe gambits EFF | Use Horology tech on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Stamp EFF | Use Stamp tech on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Achilles --------------> can only be used on Foe gambits EFF | Use Achilles tech on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Charge ----------------> can only be used on Self gambits<<-------????? EFF | Use Charge tech on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Infuse ----------------> can only be used on Ally and Self gambits EFF | Use Infuse tech on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Souleater -------------> can only be used on Foe gambits EFF | Use Souleater tech on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wither ----------------> can only be used on Foe gambits EFF | Use Wither tech on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Addle -----------------> can only be used on Foe gambits EFF | Use Addle tech on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bonecrusher -----------> can only be used on Foe gambits EFF | Use Bonecrusher tech on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Steal -----------------> can only be used on Foe gambits EFF | Use Steal tech on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Telekinesis -----------> can only be used on Foe gambits EFF | Use Telekinesis tech on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Expose ----------------> can only be used on Foe gambits EFF | Use Expose tech on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shear -----------------> can only be used on Foe gambits EFF | Use Shear tech on designated target. ------------------------------------------------------------------------------- Tech actions, page 10 ------------------------------------------------------------------------------- Charm -----------------> can only be used on Foe gambits EFF | Use Charm tech on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Revive ----------------> can only be used on Ally and Self gambits EFF | Use Revive tech on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sight Unseeing --------> can only be used on Foe gambits EFF | Use Sight Unseeing tech on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Numerology ------------> can only be used on Foe gambits EFF | Use Numerology tech on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Libra -----------------> can only be used on Self gambits <<-------????? EFF | Use Libra tech on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Poach -----------------> can only be used on Foe gambits EFF | Use Poach tech on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1000 Needles ----------> can only be used on Foe gambits EFF | Use 1000 Needles tech on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Traveler --------------> can only be used on Foe gambits EFF | Use Traveler tech on designated target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gil Toss --------------> can only be used on Foe gambits EFF | Use Gil Toss tech on designated target. ------------------------------------------------------------------------------- =============================================================================== =============================================================================== 26.) STATUS EFFECTS - G2600 =============================================================================== =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- MEANINGS OF ABBREVIATIONS IN STATUS CHARTS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- STATUS - name of status EFF - effects of status DUR - duration of status CUR - how can the status be cured LOS - is status gone if target gets KOed, turned to Stone, or sent to X-Zone PRE - equipment that prevents the status INF - magic and equipment that inflicts the status AUT - equipment that bestows user with the status DES - status' description VIS - visual notification of the status LOG - does Combat Log notify you of the status -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- HARMFUL STATUS EFFECTS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- X-Zone EFF | Chr is removed from battlefield (chr's HP is *not* reduced to 0). | Effect is irreversible. | Control of chr is lost. | If every party member is sent to X-Zone (including reserve), you | will get Game Over. DUR | Permanent. CUR | Move to another area and chr will be back. LOS | --- PRE | --- INF | --- AUT | --- DES | The character has vanished without a trace. The effect cannot be | reversed. VIS | Chr disappears from the screen. | Chr's bar turns gray and word "X-Zone" appears in the bar. | Status is represented by a question mark '?'. | Chr's avatar in menu will be in red and has a 'red X' over it. LOG | "Ashe is cast into the void." at the time X-Zone hits. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - KO EFF | If chr's current HP gets all the way down to zero (0) or chr has | been a target of insta-death spell/skill, chr is KOed (Knocked | Out) and is removed from battlefield. | Control of chr is lost. | If chr was under Disease, Silence, Blind or Oil statuses, then | these statuses persist even in KO (you will not be able to remove | them until chr is revived). | If every party member is KOed (including reserve), you will get | Game Over. | Casting Death on undead target will fully replenish its HP. DUR | Permanent. CUR | Raise, Arise, Phoenix Down, Revive. LOS | --- PRE | --- INF | Death, Bonecrusher, Deathbringer, Assassin's Dagger, Assassin's | Arrows, Doom when counter reaches zero (0). AUT | --- DES | The character has lost consciousness and cannot move or act. | Remove with a tuft of Phoenix Down. VIS | Chr drops equipped weapon and falls on his/her knees, then | disappears from the screen. | Chr's bar turns grey and word "KO" appears in the bar. | Status is represented by a white skull. | Chr's avatar in menu will be in red and has a 'red X' over it. LOG | "Ashe has fallen." at the time KO hits. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Stone EFF | After Petrify counter gets all the way down to zero (0), chr will | get put to Stone and is removed from battlefield. | Control of chr is lost. | If every party member is turned to Stone (including reserve), you | will get Game Over. DUR | Permanent. CUR | Stona, Gold Needle. LOS | --- PRE | --- INF | Petrify when counter reaches zero. AUT | --- DES | The character has been turned to stone and cannot move or act. | Remove with a Gold Needle. VIS | Chr's body turns dark and he/she disappears from the screen. | Chr's bar turns grey and word "Stone" appears in the bar. | Status is represented by an image of stone. | Chr's avatar in menu will be in red and has a 'red X' over it. LOG | "Ashe turns to stone." at the time Stone hits. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Petrify EFF | A counter appears above chr's head, starting at ten (10). | It is reduced by one unit each 4,5 secs. | When it reaches zero (0), chr is turned to Stone. | Petrify cannot coexist with Doom. | Chr's regular physical attack damage is affected by Petrify's | countdown time left (see Battle Info for more details). DUR | Permanent. CUR | Esuna, Stona, Remedy (Lore 2 license), Gold Needle. LOS | X-Zone, KO, Stone. PRE | Fuzzy Miter, Ribbon. INF | Break, Ancient Sword, Stone Shot. AUT | --- DES | The character is turning to stone and will be unable to move or | act once the count reaches 0. Remove with a Gold Needle. VIS | Chr's body turns white, and an image of stone appears to the left | of chr's simple HP gauge along with a counter starting at ten | (10). | Chr's body will briefly flash each time counter is reduced by one. | Word "Petrify" appears in chr's bar. LOG | None. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Stop EFF | Chr's charge bar stops, halting any actions being charged. | Chr cannot move or act. | Control of chr is lost. | Stop removes Decoy from affected chr. | Chr under Stop cannot be affected by Decoy. | Stop also halts duration of every other status effect until Stop | itself wears off or is removed by other means. DUR | (60 - ) secs CUR | Dispel, Remedy (Lore 3 license), Chronos Tear. LOS | X-Zone, KO. PRE | Power Armlet, Ribbon. INF | Stop, Judicer's Staff, Stun Bombs. AUT | --- DES | The character is frozen in time and cannot move or act. Remove | with a Chronos Tear. VIS | Chr freezes on the spot and doesn't move. | An image of red circle with red 'X' inside appears to the left of | chr's simple HP gauge. | Word "Stop" appears in chr's bar. LOG | None. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Doom EFF | A counter appears above chr's head, starting at ten (10). | It is reduced by one unit each 10 secs. | When it reaches zero (0), chr is KOed. | Doom cannot coexist with Petrify. DUR | Permanent. CUR | Remedy (Lore 3 license). LOS | X-Zone, KO. PRE | Ribbon. INF | Countdown, Doom Mace, Time Bolts. AUT | --- DES | The character is doomed and will be KO'd when the count reaches 0. | Remove with a Remedy. (Requires the proper license.) VIS | Chr's body turns red, and an image of white skull appears to the | left of chr's simple HP gauge along with a counter starting at ten | (10). | Chr's body will briefly flash each time counter is reduced by one. | Word "Doom" appears in chr's bar. LOG | None. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Confuse EFF | Confused chr cannot tell friend from foe and will begin attacking | him/herself or allies, using exclusively regular physical attacks. | Control of chr is lost. | Confuse cannot coexist with Berserk (so any Confuse attempts will | result in a miss). DUR | (80 - ) secs CUR | Esuna, Remedy (Lore 2 license), Smelling Salts, physical attack. LOS | X-Zone, KO. PRE | Bowline Sash, Ribbon. INF | Confuse, Charm, Chaos Mace, Chaos Bombs. AUT | --- DES | The character cannot tell friend from foe and cannot take | commands. Remove with Smelling Salts. VIS | An image of swirl appears to the left of chr's simple HP gauge. | Word "Confuse" appears in chr's bar. LOG | None. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sleep EFF | Chr is asleep, and cannot move or act. | Flow of chr's charge bar is halted until chr wakes up. | Asleep chr takes 50% more damage from all types of attacks. | Control of chr is lost. | Sleep does not halt duration of other status effects on chr. DUR | (50 - ) secs CUR | Esuna, Remedy (Lore 1 license), Alarm Clock, physical attack. LOS | X-Zone, KO. PRE | Nishijin Belt, Ribbon. INF | Sleep, Sleepga. AUT | --- DES | The character has fallen into a deep sleep and cannot move or act. | Remove with an Alarm Clock. VIS | A 'ZZZ' bubble appears to the left of chr's simple HP gauge. | Word "Sleep" appears in chr's bar. LOG | None. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Disease EFF | Chr affected by Disease cannot recover any HP. | Chr's current HP becomes his/her maximum HP. | If chr is KOed with Disease still in effect, status persists and | cannot be removed until chr is revived - chr's MAX HP will be 1 in | such case, so be careful! | Disease cannot coexist with Bubble. | If you attempt to add Disease on chr under Bubble, Disease misses. | Similarly, chr under Disease cannot gain Bubble. DUR | Permanent. CUR | Cleanse, Remedy (Lore 3 license), Vaccine. LOS | X-Zone. PRE | Ribbon. INF | --- AUT | --- DES | The character's body festers with disease, preventing the healing | of wounds. Remove with a Vaccine. VIS | Chr's body turns dark blue and an image of cell appears to the | left of chr's simple HP gauge. | Word "Disease" appears in chr's bar. LOG | None. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Reverse EFF | Reverse reverses damage and healing effects on chr, meaning any | type of damage will heal the chr, and any type of healing will | damage the chr. | Exceptions to this rule are: Drain, Syphon, Poison, Sap, Regen, | Phoenix Down, Dark Matter, Knot of Rust, Quickies, techs that | recover HP or deal damage, Shemhazai's attacks, Exodus' attacks, | Zodiark's Final Eclipse and Zalera's Kill. DUR | (14 - ) secs CUR | Esuna. LOS | X-Zone, KO. PRE | Ribbon. INF | Reverse. AUT | --- DES | Damage and healing effects are reversed. Taking damage restores | HP, while healing reduces it. VIS | An image of two circling arrows appears to the left of chr's | simple HP gauge. | Word "Reverse" appears in chr's bar. LOG | None. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Slow EFF | Chr's charge bar is slowed down. | All actions executed by the chr take 50% longer to charge. | Slow removes Haste from affected chr. | Equipping Hermes Sandals doesn't make you immune to Slow - you | will need to remove Slow by Dispel or using a Remedy. DUR | (120 - ) secs CUR | Dispel, Haste, Remedy. LOS | X-Zone, KO. PRE | Sash, Ribbon. INF | Slow, Slowga, Orichalcum Dirk, Kagenui, Heavy Lance, Iron Pole, | Long Bolts. AUT | Ensanguined Shield. DES | The flow of time for the character is slowed, increasing time | required to act. Remove by casting Haste. VIS | An image of a red clock with red arrow pointing down appears to | the left of chr's simple HP gauge. | Word "Slow" appears in chr's bar. LOG | None. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Disable EFF | Chr cannot act, but can still move around. | If chr was in the middle of charging / executing an action (action | queue!), it will not be performed. DUR | (40 - ) secs CUR | Esuna, Remedy (Lore 1 license). LOS | X-Zone, KO. PRE | Black Belt, Ribbon. INF | Disable, Sledgehammer, Orochi, Stone Bolts. AUT | --- DES | The character is unable to act. Remove with a Remedy. (Requires | the proper license.) VIS | Chr's body turns dark blue and an image of a white glove with | small red 'X' appears to the left of chr's simple HP gauge. | Word "Disable" appears in chr's bar. LOG | None. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Immobilize EFF | Chr cannot move, but can still act. DUR | (100 - ) secs CUR | Esuna, Remedy (Lore 1 license). LOS | X-Zone, KO. PRE | Jackboots, Ribbon. INF | Immobilize, Platinum Dagger, Ragnarok, Lead Bolts. AUT | --- DES | The character's feet are rooted to the ground, preventing | movement. Remove with a Remedy. (Requires the proper license.) VIS | An image of a shoe with small red 'X' appears to the left of chr's | simple HP gauge. | Chr's body will jerk every so often. | Word "Immobilize" appears in chr's bar. LOG | None. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Silence EFF | Chr cannot cast any magic. | Shades of Black tech also becomes unusable. | If chr was in the middle of charging / executing a magic spell | (action queue!), it will not be performed. | If chr is KOed with Silence still in effect, status persists and | cannot be removed until chr is revived. DUR | Permanent. CUR | Esuna, Vox, Remedy, Echo Herbs. LOS | X-Zone. PRE | Rose Corsage, Ribbon. INF | Silence, Silencega, Mage Masher, Silence Shot. AUT | Manufacted Nethicite. DES | The character's voice is lost, preventing the casting of magicks. | Remove with Echo Herbs. VIS | Chr's body turns dark blue and speech bubble with '...' appears to | the left of chr's simple HP gauge. | Word "Silence" appears in chr's bar. LOG | None. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blind EFF | Chr's accuracy is reduced by 50%, making the chr miss more often | when executing physicals. | If chr is KOed with Blind still in effect, status persists and | cannot be removed until chr is revived. | Allows the effects of Sight Unseeing tech to come to fruition. DUR | Permanent. CUR | Esuna, Blindna, Remedy, Eye Drops. LOS | X-Zone. PRE | Goggle Mask, Argyle Armlet, Ribbon. INF | Blind, Blindga, Black Bolts, Mud Shot. AUT | --- DES | The character is veiled in darkness, reducing chance to hit. | Remove with Eye Drops. VIS | Chr's body turns black and in image of black square appears to the | left of chr's simple HP gauge. | Word "Blind" appears in chr's bar. LOG | None. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Poison EFF | Chr is losing 16% of MAX HP each 12 secs. DUR | (100 - ) secs CUR | Esuna, Poisona, Remedy, Antidote. LOS | X-Zone, KO. PRE | Tourmaline Ring, Ribbon. INF | Poison, Toxify, Thorned Mace, Yakei, Bamboo Arrows, Poison Bombs. AUT | Ensanguined Shield. DES | Poison courses through the character's veins, draining HP for the | duration. Remove with an Antidote. VIS | Chr's body turns dark blue and an image of a vial appears to the | left of chr's simple HP gauge. | Word "Poison" appears in chr's bar. LOG | None. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Oil EFF | Chr takes triple damage from all types of fire attacks. | If chr is KOed with Oil still in effect, status persists and | cannot be removed until chr is revived. DUR | Permanent. CUR | X-Zone. LOS | Remedy (lore 2 license), Handkerchief. PRE | Gillie Boots, Ribbon. INF | Oil, Oil Bombs. AUT | --- DES | A film of oil coats the character, increasing vulnerability to | fire. Remove with a Handkerchief. VIS | Chr's body turns dark and an image of a black drop appears to the | left of chr's simple HP gauge. | Word "Oil" appears in chr's bar. LOG | None. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sap EFF | Chr's HP is drained at a rate = 10 HP per 1 second. | When chr's current HP is drained all the way down to 1 HP left, | draining stops and it will NOT kill the chr. | Sap removes Regen from affected chr. | Equipping Renewing Morion or Ring of Renewal doesn't make you | immune to Sap - you will need to remove Sap by Esuna or using a | Remedy. DUR | Permanent. CUR | Esuna, Regen, Remedy (lore 1 license). LOS | X-Zone, KO. PRE | Quasimodo Boots, Ribbon. INF | Bio, Scourge, Bleed, Chopper, Blood Sword, Sapping Bolts, Stink | Bombs. AUT | Ensanguined Shield. DES | The character's HP drops swiftly and surely. Remove by casting | Regen. VIS | Chr's body turns dark blue and a red word 'HP' with a small red | arrow pointing down appears to the left of chr's simple HP gauge. | Word "Sap" appears in chr's bar. LOG | None. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - HP Critical EFF | Chr's current HP is below 20% MAX HP. | Allows the effects of Last Stand, Spellbreaker and Adrenaline, as | well as Poach and First Aid to come to fruition. DUR | Permanent. CUR | HP recovery. LOS | X-Zone, KO. PRE | --- INF | --- AUT | --- DES | The character is gravely injured but can still move and act | normally. Remove by restoring HP. VIS | Chr's body is flashing red at regular intervals. LOG | None. ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- BENEFICIAL STATUS EFFECTS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Lure EFF | Chr becomes sole target for all enemy attacks, drawing all | attention to him/herself. | Lure cannot coexist with Stop. | Chr under Stop cannot be affected by Lure. | The only enemy that can be affected by Lure is Ba'Gamnan and his | cronies. DUR | (20 + ) secs CUR | Dispel, Stop. LOS | X-Zone, KO. PRE | Ribbon. INF | Decoy. AUT | --- DES | The character draws the attention of foes and will be their sole | target. The effect is temporary. VIS | Two more images of Ashe... excuse me... of chr appear briefly and | an image of a duck appears to the left of chr's simple HP gauge. | Word "Lure" appears in chr's bar. LOG | None. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Reflect EFF | All magic spells, including some exclusive enemy magic skills, are | reflected and returned to the caster. | Exceptions, among magic spells that your chrs can use, are: Float, | Warp, Dispel, Dispelga, Drain, Syphon. DUR | (60 + ) secs CUR | Dispel. LOS | X-Zone, KO, Stone. PRE | --- INF | Reflect, Reflectga, Reflectga Mote. AUT | Mirror Mail, Ruby Ring. DES | The character is enveloped in a reflective barrier that bounces | magicks back at their caster. The effect is temporary. VIS | An image of an arrow being reflected off of surface appears to the | left of chr's simple HP gauge. | Word "Reflect" appears in chr's bar. LOG | None. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Protect EFF | Chr takes 25% less damage from regular physical attacks. DUR | (60 + ) secs CUR | Dispel. LOS | X-Zone, KO, Stone. PRE | --- INF | Protect, Protectga, Gilt Measure. AUT | Shielded Armor. DES | The character is enveloped in a magick field, increasing defense | and reducing physical damage taken. The effect is temporary. VIS | An image of a blue hexagon appears to the left of chr's simple HP | gauge. LOG | None. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shell EFF | Chr takes 25% less damage from magic attacks (excluding healing | spells). | Chr's chances to not be affected by harmful status changes are | raised by 50%. DUR | (60 + ) secs CUR | Dispel. LOS | X-Zone, KO, Stone. PRE | --- INF | Shell, Shellga, Arc Scale. AUT | Shell Shield. DES | The character is enveloped in a magick field, increasing magick | resist and reducing magick damage taken. The effect is temporary. VIS | An image of a green circle appears to the left of chr's simple HP | gauge. LOG | None. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Haste EFF | Chr's actions are hastened, making his/her charge bar fill up at | 50% faster rate. | Haste removes Slow from affected chr. DUR | (40 + ) secs CUR | Dispel, Slow. LOS | X-Zone, KO, Stone. PRE | --- INF | Haste, Hastega, Caliper, Hastega Mote. AUT | Hermes Sandals. DES | The flow of time for the character is hastened, reducing time | required to act. The effect is temporary. VIS | An image of a blue clock with a blue arrow pointing up appears to | the left of chr's simple HP gauge. LOG | None. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bravery EFF | If chr performs regular physical attack, damage is raised by 30%. DUR | (40 + ) secs CUR | Dispel. LOS | X-Zone, KO, Stone. PRE | --- INF | Bravery, Multiscale. AUT | Wyrmhero Blade. DES | The character is emboldened and grows greatly in strength, | increasing physical damage dealt. The effect is temporary. VIS | An image of a sword with a blue arrow pointing up appears to the | left of chr's simple HP gauge. LOG | None. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Faith EFF | If chr performs magical attack, damage is raised by 30%. | Effects of healing and revival magic are raised by 50%. | Base success of adding harmful status changes is raised by 50%. DUR | (50 + ) secs CUR | Dispel. LOS | X-Zone, KO, Stone. PRE | --- INF | Faith, Rod of Faith. AUT | Wyrmhero Blade. DES | The character is pure of thought and at one with the arcane, | increasing magick potency. The effect is temporary. Hmmm, me pure | of thought... yes, please! VIS | An image of a staff with a blue arrow pointing up appears to the | left of chr's simple HP gauge. LOG | None. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Invisible EFF | Chr disappears and cannot be seen by magical creatures, undead, | flan and elemental type enemies, though they can still detect you | thru other means. DUR | (90 + ) secs CUR | Dispel, perform any action while Invisible. LOS | X-Zone, KO, Stone. PRE | --- INF | Vanish, Vanishga, Vanishga Mote, Cross Scale. AUT | --- DES | The character is invisible, hidden from watchful eyes, and cannot | be targeted by foes. The effect is temporary. Nooooo, why do you | do that to me? VIS | Chr becomes transparent and an image of white flower petals | appears to the left of chr's simple HP gauge. LOG | None. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Regen EFF | Chr regains HP at fixed intervals. | Regen's recovery rate is ( per 1,5 s). | Regen removes Sap from affected chr. DUR | (90 + ) secs CUR | Dispel, Sap. LOS | X-Zone, KO, Stone. PRE | --- INF | Regen, Healing Rod. AUT | Renewing Morion, Ring of Renewal. DES | The natural recuperative faculties of the character's body are | heightened, restoring HP gradually over time. The effect is | temporary. VIS | A blue word 'HP' with a small blue arrow pointing up appears to | the left of chr's simple HP gauge. LOG | None. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Float EFF | Chr hovers above ground, safe from traps. | Chr is immune to all earth based attacks. DUR | (60 + ) secs CUR | Dispel. LOS | X-Zone, KO, Stone. PRE | --- INF | Float, Float Mote. AUT | Winged Boots. DES | The character floats above ground, safe from traps. The effect is | temporary. VIS | Chr floats above ground, supported by thickened air. | An image of angel wings appears to the left of chr's simple HP | gauge. LOG | None. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Berserk EFF | Chr is overcome with rage and will begin attacking enemies | mercilessly, using regular physical attacks exclusively. | Control of chr is lost. | Chr's charge bar is filling 100% faster. | Chr's regular physical attack damage is raised by 50%. | Berserk cannot coexist with Confuse (so any Berserk attempts will | result in a miss). DUR | (45 + ) secs CUR | Dispel, Bacchus' Wine (Nihopalaoa). LOS | X-Zone, KO, Stone. PRE | --- INF | Berserk, Avenger, Bacchus' Wine. AUT | --- DES | The character has given in to rage, fighting relentlessly with | heightened attack power. Remove by casting Dispel. VIS | Chr's body turns red and an image of small red fireball appears to | the left of chr's simple HP gauge. LOG | None. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bubble EFF | Chr's MAX HP is doubled. | Effect can raise chr's HP beyond 9999 HP. | Bubble cannot coexist with Disease. | If you attempt to cast Bubble on chr under Disease, Bubble misses. | Similarly, chr under Bubble cannot be put under Disease. DUR | (60 + ) secs CUR | Dispel. LOS | X-Zone, KO, Stone. PRE | --- INF | Bubble, Euclid's Sextant. AUT | Bubble Belt. DES | The character brims with life, doubling max HP. The effect is | temporary. VIS | A blue word 'HP' with an image of (x2) appears to the left of | chr's simple HP gauge. | The current HP amount in chr's bar is doubled, while MAX HP | doesn't change. LOG | None. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Libra EFF | Chr perceives detailed info about the foe by seeing its level, | current and MAX HP, and any elements foe is weak to. | Chr will also be able to see any traps that are lying about. DUR | (240 + ) secs CUR | Dispel. LOS | X-Zone, KO. PRE | --- INF | Libra. AUT | Bangle. DES | The character can perceive detailed information about foes. The | effect is temporary. VIS | A blue targeting image appears to the left of chr's simple HP | gauge. LOG | Ashe uses Libra. Additional target information now available. ------------------------------------------------------------------------------- - Harmful status effects cannot be renewed once in effect on target. - Beneficial status effects can be renewed by casting the spell on target before the status wears off. =============================================================================== =============================================================================== 27.) EXPERIENCE CHART - G2700 =============================================================================== =============================================================================== ------------------------------------------------------------------------------- LEVEL | EXP | LEVEL | EXP | LEVEL | EXP ------------------------------------------------------------------------------- 1 | 0 | 34 | 305798 | 67 | 3305782 2 | 51 | 35 | 337647 | 68 | 3487042 3 | 169 | 36 | 371861 | 69 | 3675577 4 | 386 | 37 | 408550 | 70 | 3871576 5 | 735 | 38 | 447826 | 71 | 4075232 ------------------------------------------------------------------------------- 6 | 1253 | 39 | 489805 | 72 | 4286739 7 | 1978 | 40 | 534604 | 73 | 4506293 8 | 2950 | 41 | 582344 | 74 | 4734094 9 | 4213 | 42 | 633147 | 75 | 4970343 10 | 5812 | 43 | 687137 | 76 | 5215245 ------------------------------------------------------------------------------- 11 | 7796 | 44 | 744442 | 77 | 5469006 12 | 10215 | 45 | 805191 | 78 | 5731834 13 | 13121 | 46 | 869517 | 79 | 6003941 14 | 16570 | 47 | 937554 | 80 | 6285540 15 | 20619 | 48 | 1009438 | 81 | 6576848 ------------------------------------------------------------------------------- 16 | 25329 | 49 | 1085309 | 82 | 6878083 17 | 30762 | 50 | 1165308 | 83 | 7189465 18 | 36982 | 51 | 1249580 | 84 | 7511218 19 | 44057 | 52 | 1338271 | 85 | 7843567 20 | 52056 | 53 | 1431529 | 86 | 8186741 ------------------------------------------------------------------------------- 21 | 61052 | 54 | 1529506 | 87 | 8540970 22 | 71119 | 55 | 1632355 | 88 | 8906486 23 | 82333 | 56 | 1740233 | 89 | 9283525 24 | 94774 | 57 | 1853298 | 90 | 9672324 25 | 108523 | 58 | 1971710 | 91 | 10073124 ------------------------------------------------------------------------------- 26 | 123665 | 59 | 2095633 | 92 | 10486167 27 | 140286 | 60 | 2225232 | 93 | 10911697 28 | 158474 | 61 | 2360676 | 94 | 11349962 29 | 178321 | 62 | 2502135 | 95 | 11801211 30 | 199920 | 63 | 2649781 | 96 | 12265697 ------------------------------------------------------------------------------- 31 | 223368 | 64 | 2803790 | 97 | 12743674 32 | 248763 | 65 | 2964339 | 98 | 13235398 33 | 276205 | 66 | 3131609 | 99 | 13741129 ------------------------------------------------------------------------------- =============================================================================== =============================================================================== 28.) ESPERS - G2800 =============================================================================== =============================================================================== Check around for their supposed status immunity. a) When an esper is summoned, he/she will be around for 90 seconds. b) While the esper is summoned, only summoner and esper are able to go around and kill enemies. c) Esper is dismissed when: - 90 seconds elapse - esper uses bigass attack - summoner gets KOed - esper gets KOed - summoner selects Dismiss command - you board Strahl via 'Anchor' in the field - you use GCR to warp - you board aerodrome airship flight between major cities - you use Strahl via 'Private airhips' in any of aerodromes - if you wanna ride a chocobo, you also need to dismiss the esper first d) Esper's bigass attack will always target nearby foe with highest HP. e) All of esper's attacks are affected by foe's Damage Resist and Safety abilities, unless stated otherwise. f) CT required for summoning an esper is zero (0), allowing instantaneous execution of the command (except when there's a spell animation lag). g) Espers are immune to all harmful status effects (exception Exodus - Immobilize), and they have Spellspring ability (meaning you can Syphon all of esper's MP once you summon her/him... hmm, I wonder why Zalera has Half MP Cost pass-able then...). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- MEANINGS OF ABBREVIATIONS IN ESPERS CHART -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- NAME - name of esper MC - Mist Charges required to summon the esper STATS - esper's estimate statistic values at different levels ELE - espers elemental affinities GAMBIT - esper's gambit priority MOVES - esper's attack list STATUS - esper's auto-statuses PASS - esper's pass-ables HAWT - only selected espers have this rating NOTE - any other important info about the esper OBTAIN - where do you obtain the esper -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ESPER LIST - BELIAS MC - 1 charge - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - STATS - | LV | MAX HP | MAX MP | STR | MAG | VIT | SPD | | 1 | 890-891 | 23-25 | 45 | 46 | 26 | 26 | ATT - 61 | 10 | 1025-1048 | 50-70 | 50 | 51 | 28 | 28 | | 20 | 1270-1336 | 90-140 | 56 | 57 | 30 | 30 | DEF - 20 | 30 | 1585-1708 | 131-212 | 62 | 63 | 33 | 33 | | 40 | 1883-2060 | 181-302 | 68 | 69 | 35 | 35 | MDEF - 15 | 50 | 2359-2625 | 224-378 | 74 | 75 | 37 | 37 | | 60 | 2779-3123 | 264-448 | 80 | 81 | 40 | 40 | | 70 | 3017-3403 | 294-498 | 86 | 87 | 42 | 42 | | 80 | 3292-3727 | 324-548 | 91 | 92 | 44 | 44 | | 90 | 3667-4171 | 344-578 | 97 | 98 | 47 | 47 | | 99 | 4090-4673 | 353-587 | 99 | 99 | 49 | 49 | ------------------------------------------------------------------------------- ELE - | FIRE | THNDR | ICE | EARTH | WATER | WIND | HOLY | DARK | absorb | half | half | half | weak | half | half | half ------------------------------------------------------------------------------- GAMBIT - | NR | CONDITION | ACTION | 1 | Summon time < 10 seconds | Hellfire | 2 | Foe: esper HP < 30% | Hellfire | 3 | Foe: fire-absorb | Attack | 4 | Foe: fire-weak | Painflare | 5 | Foe: nearest visible | Painflare ------------------------------------------------------------------------------- MOVES - | NAME | RNG | DIA | CT | TYP | ELE | ATT | Attack | 3 | sng | 30 | phy | --- | 61 | Painflare | 12 | sng | 16 | mag | F | 60 | Hellfire | 12 | D8 | 35 | mag | F | 100 ------------------------------------------------------------------------------- STATUS - Libra PASS - none NOTE - Esper's Attack damage is calculated by 'Sword' damage formula. OBTAIN - [The Tomb of Raithwall / Cloister of Flame] Obtained automatically when story progresses far enough. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ESPER LIST - MATEUS MC - 1 charge - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - STATS - | LV | MAX HP | MAX MP | STR | MAG | VIT | SPD | | 1 | 1000-1001 | 23-25 | 50 | 46 | 34 | 26 | ATT - 65 | 10 | 1135-1158 | 50-70 | 55 | 51 | 36 | 28 | | 20 | 1380-1446 | 90-140 | 61 | 57 | 38 | 30 | DEF - 39 | 30 | 1695-1818 | 131-212 | 67 | 63 | 41 | 33 | | 40 | 1993-2170 | 181-302 | 73 | 69 | 43 | 35 | MDEF - 36 | 50 | 2469-2735 | 224-378 | 79 | 75 | 45 | 37 | | 60 | 2889-3233 | 264-448 | 85 | 81 | 48 | 40 | | 70 | 3127-3513 | 294-498 | 91 | 87 | 50 | 42 | | 80 | 3402-3837 | 324-548 | 96 | 92 | 52 | 44 | | 90 | 3777-4281 | 344-578 | 99 | 98 | 55 | 47 | | 99 | 4200-4783 | 353-587 | 99 | 99 | 57 | 49 | ------------------------------------------------------------------------------- ELE - | FIRE | THNDR | ICE | EARTH | WATER | WIND | HOLY | DARK | half | weak | absorb | half | half | half | half | half ------------------------------------------------------------------------------- GAMBIT - | NR | CONDITION | ACTION | 1 | Summon time < 10 seconds | Frostwave | 2 | Foe: esper HP < 30% | Frostwave | 3 | Summoner: HP < 50% | Cura | 4 | Foe: ice-absorb | Attack | 5 | Foe: ice-weak | Flash-Freeze | 6 | Foe: nearest visible | Flash-Freeze ------------------------------------------------------------------------------- MOVES - | NAME | RNG | DIA | CT | TYP | ELE | ATT | Attack | 3 | sng | 30 | phy | --- | 65 | Cura | 10 | D10 | 30 | mag | --- | 45 | Flash-Freeze | 10 | sng | 16 | mag | I | 66 | Frostwave | 12 | D8 | 35 | mag | I | 110 ------------------------------------------------------------------------------- STATUS - Libra PASS - Piercing Magic NOTE - Esper's Attack damage is calculated by 'Sword' damage formula. OBTAIN - [Stilshrine of Miriam / Hall of Worth] Obtained automatically when story progresses far enough. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ESPER LIST - SHEMHAZAI MC - 2 charges - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - STATS - | LV | MAX HP | MAX MP | STR | MAG | VIT | SPD | | 1 | 2430-2431 | 23-25 | 51 | 46 | 26 | 26 | ATT - 73 | 10 | 2565-2588 | 50-70 | 56 | 51 | 28 | 28 | | 20 | 2810-2876 | 90-140 | 62 | 57 | 30 | 30 | DEF - 47 | 30 | 3125-3248 | 131-212 | 68 | 63 | 33 | 33 | | 40 | 3423-3600 | 181-302 | 74 | 69 | 35 | 35 | MDEF - 31 | 50 | 3899-4165 | 224-378 | 80 | 75 | 37 | 37 | | 60 | 4319-4663 | 264-448 | 86 | 81 | 40 | 40 | | 70 | 4557-4943 | 294-498 | 92 | 87 | 42 | 42 | | 80 | 4832-5267 | 324-548 | 97 | 92 | 44 | 44 | | 90 | 5207-5711 | 344-578 | 99 | 98 | 47 | 47 | | 99 | 5630-6213 | 353-587 | 99 | 99 | 49 | 49 | ------------------------------------------------------------------------------- ELE - | FIRE | THNDR | ICE | EARTH | WATER | WIND | HOLY | DARK | weak | - | - | - | - | - | - | - ------------------------------------------------------------------------------- GAMBIT - | NR | CONDITION | ACTION | 1 | Summon time < 10 seconds | Soul Purge | 2 | Foe: esper HP < 30% | Soul Purge | 3 | Foe: nearest visible | Devour Soul ------------------------------------------------------------------------------- MOVES - | NAME | RNG | DIA | CT | TYP | ELE | ATT | Devour Soul | 12 | sng | 16 | mag | --- | --- | Soul Purge | 12 | D8 | 35 | mag | --- | --- ------------------------------------------------------------------------------- STATUS - Haste, Libra PASS - Null W&T Effects HAWT - *** out of 10 NOTE - Devour Soul damage (9999 cap) is: Skill is also affected by foe's Damage Resist, if it's in effect. Like with Knot of Rust, cast Bubble on Shemhazai to increase damage. - Soul Purge damage (capped at 60000) is: Skill is also affected by foe's Damage Resist, if it's in effect. OBTAIN - [Giruvegan / Gate of Wind] Obtained automatically when story progresses far enough. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ESPER LIST - HASHMAL MC - 2 charges - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - STATS - | LV | MAX HP | MAX MP | STR | MAG | VIT | SPD | | 1 | 2360-2361 | 23-25 | 52 | 48 | 26 | 26 | ATT - 80 | 10 | 2495-2518 | 50-70 | 57 | 53 | 28 | 28 | | 20 | 2740-2806 | 90-140 | 63 | 59 | 30 | 30 | DEF - 50 | 30 | 3055-3178 | 131-212 | 69 | 65 | 33 | 33 | | 40 | 3353-3530 | 181-302 | 75 | 71 | 35 | 35 | MDEF - 33 | 50 | 3829-4095 | 224-378 | 81 | 77 | 37 | 37 | | 60 | 4249-4593 | 264-448 | 87 | 83 | 40 | 40 | | 70 | 4487-4873 | 294-498 | 93 | 89 | 42 | 42 | | 80 | 4762-5197 | 324-548 | 98 | 94 | 44 | 44 | | 90 | 5137-5641 | 344-578 | 99 | 99 | 47 | 47 | | 99 | 5641-6143 | 353-587 | 99 | 99 | 49 | 49 | ------------------------------------------------------------------------------- ELE - | FIRE | THNDR | ICE | EARTH | WATER | WIND | HOLY | DARK | immune | immune | immune | absorb | immune | weak | immune |immune ------------------------------------------------------------------------------- GAMBIT - | NR | CONDITION | ACTION | 1 | Foe: summoner HP < 10% | Gaia's Wrath | 2 | Foe: earth-absorb | Attack | 3 | Foe: earth-weak | Roxxor | 4 | Foe: nearest visible | Roxxor ------------------------------------------------------------------------------- MOVES - | NAME | RNG | DIA | CT | TYP | ELE | ATT | Attack | 3 | sng | 20 | phy | --- | 80 | Roxxor | 12 | sng | 16 | mag | E | 90 | Gaia's Wrath | 12 | D8 | 35 | mag | E | 150 ------------------------------------------------------------------------------- STATUS - Libra PASS - none NOTE - Esper's Attack damage is calculated by 'Axe' damage formula. OBTAIN - [Pharos - Third Ascent / Heaven's Challenge] Obtained automatically when story progresses far enough. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ESPER LIST - FAMFRIT MC - 3 charges - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - STATS - | LV | MAX HP | MAX MP | STR | MAG | VIT | SPD | | 1 | 3860-3861 | 23-25 | 54 | 53 | 26 | 26 | ATT - 145 | 10 | 3995-4188 | 50-70 | 59 | 58 | 28 | 28 | | 20 | 4240-4306 | 90-140 | 65 | 64 | 30 | 30 | DEF - 56 | 30 | 4555-4678 | 131-212 | 71 | 70 | 33 | 33 | | 40 | 4853-5030 | 181-302 | 77 | 76 | 35 | 35 | MDEF - 37 | 50 | 5329-5595 | 224-378 | 83 | 82 | 37 | 37 | | 60 | 5479-6093 | 264-448 | 89 | 88 | 40 | 40 | | 70 | 5987-6373 | 294-498 | 95 | 94 | 42 | 42 | | 80 | 6262-6697 | 324-548 | 99 | 99 | 44 | 44 | | 90 | 6637-7141 | 344-578 | 99 | 99 | 47 | 47 | | 99 | 7060-7643 | 353-587 | 99 | 99 | 49 | 49 | ------------------------------------------------------------------------------- ELE - | FIRE | THNDR | ICE | EARTH | WATER | WIND | HOLY | DARK | weak | immune | immune | immune | absorb | immune | immune |immune ------------------------------------------------------------------------------- GAMBIT - | NR | CONDITION | ACTION | 1 | Summon time < 10 seconds | Tsunami | 2 | Foe: esper HP < 30% | Tsunami | 3 | Foe: water-absorb | Attack | 4 | Foe: water-weak | Briny Cannonade | 5 | Foe: nearest visible | Briny Cannonade ------------------------------------------------------------------------------- MOVES - | NAME | RNG | DIA | CT | TYP | ELE | ATT | Attack | 2 | sng | 30 | phy | --- | 145 | Briny Cannonade | 12 | sng | 16 | mag | WA | 140 | Tsunami | 12 | D8 | 35 | mag | WA | 200 ------------------------------------------------------------------------------- STATUS - Protect, Shell, Libra PASS - none NOTE - Esper's Attack damage is calculated by 'Sword' damage formula. OBTAIN - [Pharos - Third Ascent / Womb of the Sun-cryst] Obtained automatically when story progresses far enough. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ESPER LIST - ADRAMMELECH MC - 1 charge - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - STATS - | LV | MAX HP | MAX MP | STR | MAG | VIT | SPD | | 1 | 1110-1111 | 23-25 | 48 | 46 | 32 | 26 | ATT - 63 | 10 | 1245-1268 | 50-70 | 53 | 51 | 34 | 28 | | 20 | 1490-1556 | 90-140 | 59 | 57 | 36 | 30 | DEF - 29 | 30 | 1805-1928 | 131-212 | 65 | 63 | 39 | 33 | | 40 | 2103-2280 | 181-302 | 71 | 69 | 41 | 35 | MDEF - 25 | 50 | 2579-2845 | 224-378 | 77 | 75 | 43 | 37 | | 60 | 2999-3343 | 264-448 | 83 | 81 | 46 | 40 | | 70 | 3237-3623 | 294-498 | 89 | 87 | 48 | 42 | | 80 | 3512-3947 | 324-548 | 94 | 92 | 50 | 44 | | 90 | 3887-4391 | 344-578 | 99 | 98 | 53 | 47 | | 99 | 4310-4893 | 353-587 | 99 | 99 | 55 | 49 | ------------------------------------------------------------------------------- ELE - | FIRE | THNDR | ICE | EARTH | WATER | WIND | HOLY | DARK | immune | absorb | weak | immune | immune | immune | immune |immune ------------------------------------------------------------------------------- GAMBIT - | NR | CONDITION | ACTION | 1 | Summon time < 10 seconds | Judgment Bolt | 2 | Foe: esper HP < 30% | Judgment Bolt | 3 | Summoner: HP < 50% | Curaga | 4 | Foe: thunder-absorb | Bio | 5 | Foe: two or more foes are near | Thundara | 6 | Foe: thunder-weak | Flash Arc | 7 | Foe: nearest visible | Flash Arc ------------------------------------------------------------------------------- MOVES - | NAME | RNG | DIA | CT | TYP | ELE | ATT | Curaga | 10 | sng | 30 | mag | --- | 85 | Thundara | 10 | D6 | 30 | mag | T | 70 | Bio | 10 | D6 | 30 | mag | --- | 88 | Flash Arc | 12 | sng | 16 | mag | T | 72 | Judgment Bolt | 12 | D8 | 35 | mag | T | 120 ------------------------------------------------------------------------------- STATUS - Faith, Libra PASS - Piercing Magic OBTAIN - [Zertinan Caverns / Arthroza Quicksands] Available after obtaining Dawn Shard. There's six different entrances to [Zertinan Caverns], so pick your favorite... just remember to save your game before you face this esper! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ESPER LIST - CUCHULAINN MC - 2 charges - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - STATS - | LV | MAX HP | MAX MP | STR | MAG | VIT | SPD | | 1 | 2320-2321 | 23-25 | 51 | 46 | 26 | 26 | ATT - 83 | 10 | 2455-2478 | 50-70 | 56 | 51 | 28 | 28 | | 20 | 2700-2766 | 90-140 | 62 | 57 | 30 | 30 | DEF - 47 | 30 | 3015-3138 | 131-212 | 68 | 63 | 33 | 33 | | 40 | 3313-3490 | 181-302 | 74 | 69 | 35 | 35 | MDEF - 31 | 50 | 3789-4055 | 224-378 | 80 | 75 | 37 | 37 | | 60 | 4209-4553 | 264-448 | 86 | 81 | 40 | 40 | | 70 | 4447-4833 | 294-498 | 92 | 87 | 42 | 42 | | 80 | 4722-5157 | 324-548 | 97 | 92 | 44 | 44 | | 90 | 5097-5601 | 344-578 | 99 | 98 | 47 | 47 | | 99 | 5520-6103 | 353-587 | 99 | 99 | 49 | 49 | ------------------------------------------------------------------------------- ELE - | FIRE | THNDR | ICE | EARTH | WATER | WIND | HOLY | DARK | half | half | half | half | half | half | half | half ------------------------------------------------------------------------------- GAMBIT - | NR | CONDITION | ACTION | 1 | Summon time < 10 seconds & Foe: esper HP=100% | Blight | 2 | Foe: undead | Attack | 3 | Foe: esper HP < 100% | Malaise | 4 | Foe: nearest visible | Attack | 5 | Self: HP < 100% | Curaja ------------------------------------------------------------------------------- MOVES - | NAME | RNG | DIA | CT | TYP | ELE | ATT | Attack | 2 | sng | 30 | phy | --- | 83 | Curaja | 10 | D10 | 30 | mag | --- | 145 | Malaise | 10 | sng | 16 | mag | --- | 90 | Blight | 10 | D8 | 35 | mag | --- | 150 ------------------------------------------------------------------------------- STATUS - Reflect, Protect, Shell, Bravery, Libra PASS - Piercing Magic, Counter, Counter+, FullHP -> ATT+, Null W&T Effects NOTE - Esper's Attack damage is calculated by 'Sword' damage formula. OBTAIN - [Garamsythe Waterway / No. 1 Cloaca] Available after you escape from Leviathan. Complete White Mousse hunt to obtain Sluice Gate Key. In [Garamsythe Waterway / Central Waterway Control] close No.3 and No.10 gates to gain access to [No. 3 Cloaca Spur]. With the water drained you can go deeper - seek out 'No.1 South Waterway Control' switch and push it to close the gate. Return to [Central Waterway Control], open No.3 and No.10 gates, then close No.4 and No.10 gates to get access to [No. 4 Cloaca Spur]. With the water drained you can go deeper - seek out 'No.1 North Waterway Control' switch and push it to close the gate. Return to [Central Waterway Control], open No.11 gate, then close No.3 gate. Save your game at SCR now and enter [No. 1 Cloaca] to face this esper! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ESPER LIST - ZALERA MC - 1 charge - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - STATS - | LV | MAX HP | MAX MP | STR | MAG | VIT | SPD | | 1 | 1220-1221 | 23-25 | 50 | 46 | 34 | 26 | ATT - 62 | 10 | 1355-1378 | 50-70 | 55 | 51 | 36 | 28 | | 20 | 1600-1666 | 90-140 | 61 | 57 | 38 | 30 | DEF - 39 | 30 | 1915-2038 | 131-212 | 67 | 63 | 41 | 33 | | 40 | 2213-2390 | 181-302 | 73 | 69 | 43 | 35 | MDEF - 25 | 50 | 2689-2955 | 224-378 | 79 | 75 | 45 | 37 | | 60 | 3109-3453 | 264-448 | 85 | 81 | 48 | 40 | | 70 | 3347-3733 | 294-498 | 91 | 87 | 50 | 42 | | 80 | 3622-4057 | 324-548 | 96 | 92 | 52 | 44 | | 90 | 3997-4501 | 344-578 | 99 | 98 | 55 | 47 | | 99 | 4420-5003 | 353-587 | 99 | 99 | 57 | 49 | ------------------------------------------------------------------------------- ELE - | FIRE | THNDR | ICE | EARTH | WATER | WIND | HOLY | DARK | immune | immune | immune | immune | immune | immune | absorb |immune ------------------------------------------------------------------------------- GAMBIT - | NR | CONDITION | ACTION | 1 | Foe: HP < 30% | Condemnation | 2 | Foe: esper HP > 80% | Kill | 3 | Foe: nearest visible | Shock | 4 | Self: HP < 100% | Holy ------------------------------------------------------------------------------- MOVES - | NAME | RNG | DIA | CT | TYP | ELE | ATT | Holy | 10 | sng | 30 | mag | H | 157 | Shock | 10 | sng | 30 | mag | --- | 133 | Kill | 12 | sng | 16 | mag | --- | --- | Condemnation | 12 | D8 | 35 | mag | --- | --- ------------------------------------------------------------------------------- STATUS - Libra PASS - Null VIT, Piercing Magic, Half MP Cost NOTE - Foes KOed by Kill don't drop any EXP, LP, loot bags or gil. - Condemnation's damage equals foe's MAX HP, and is capped at 9999. Skill is also affected by foe's Damage Resist, if it's in effect. OBTAIN - [Barheim Passage / Terminus No. 7] Available after obtaining Dawn Shard. Complete Desert Patient quest to obtain Barheim Key (all the details on the quest are inside the walkthru). Navigate new depths of [Barheim Passage] until you make it to [Terminus No. 7], where you face this esper! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ESPER LIST - CHAOS MC - 3 charges - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - STATS - | LV | MAX HP | MAX MP | STR | MAG | VIT | SPD | | 1 | 4135-4136 | 23-25 | 54 | 53 | 26 | 26 | ATT - 155 | 10 | 4270-4293 | 50-70 | 59 | 58 | 28 | 28 | | 20 | 4515-4581 | 90-140 | 65 | 64 | 30 | 30 | DEF - 56 | 30 | 4830-4953 | 131-212 | 71 | 70 | 33 | 33 | | 40 | 5128-5305 | 181-302 | 77 | 76 | 35 | 35 | MDEF - 37 | 50 | 5604-5870 | 224-378 | 83 | 82 | 37 | 37 | | 60 | 6024-6368 | 264-448 | 89 | 88 | 40 | 40 | | 70 | 6262-6648 | 294-498 | 95 | 94 | 42 | 42 | | 80 | 6537-6972 | 324-548 | 99 | 99 | 44 | 44 | | 90 | 6912-7146 | 344-578 | 99 | 99 | 47 | 47 | | 99 | 7335-7918 | 353-587 | 99 | 99 | 49 | 49 | ------------------------------------------------------------------------------- ELE - | FIRE | THNDR | ICE | EARTH | WATER | WIND | HOLY | DARK | immune | immune | immune | weak | immune | absorb | immune |immune ------------------------------------------------------------------------------- GAMBIT - | NR | CONDITION | ACTION | 1 | Summon time < 10 seconds | Tornado | 2 | Foe: esper HP < 30% | Tornado | 3 | Foe: holy-weak | Holy | 4 | Foe: dark-weak | Darkga | 5 | Foe: fire-weak | Firaga | 6 | Foe: thunder-weak | Thundaga | 7 | Foe: ice-weak | Blizzaga | 8 | Foe: wind-absorb | Scourge | 9 | Foe: wind-weak | Aeroga | 10 | Foe: highest HP | Whirlwind ------------------------------------------------------------------------------- MOVES - | NAME | RNG | DIA | CT | TYP | ELE | ATT | Holy | 10 | sng | 30 | mag | H | 157 | Aeroga | 10 | D6 | 30 | mag | WI | 103 | Firaga | 10 | D6 | 30 | mag | F | 124 | Thundaga | 10 | D6 | 30 | mag | T | 124 | Blizzaga | 10 | D6 | 30 | mag | I | 124 | Scourge | 10 | D6 | 30 | mag | --- | 142 | Darkga | 10 | D6 | 30 | mag | D | 130 | Whirlwind | 12 | sng | 16 | mag | WI | --- | Tornado | 12 | D8 | 35 | mag | WI | --- ------------------------------------------------------------------------------- STATUS - Reflect, Haste, Faith, Libra PASS - Null VIT, Piercing Magic NOTE - Whirlwind's damage (capped at 9999) is: Skill is also affected by foe's Damage Resist, if it's in effect; and foe with Safety is completely immune. - Tornado's damage (capped at 9999) is: Skill is also affected by foe's Damage Resist, if it's in effect. OBTAIN - [Necrohol of Nabudis / The Crucible] Complete the Nabreus' Medal quest (all the details are inside the walkthru), then go to Necrohol and defeat Fury and Humbaba Mistant. This will grant you the ability to face this esper (again, all details are inside the walkthru). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ESPER LIST - ZEROMUS MC - 2 charges - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - STATS - | LV | MAX HP | MAX MP | STR | MAG | VIT | SPD | | 1 | 2710-2711 | 23-25 | 53 | 46 | 26 | 26 | ATT - 103 | 10 | 2845-2868 | 50-70 | 58 | 51 | 28 | 28 | | 20 | 3090-3153 | 90-140 | 64 | 57 | 30 | 30 | DEF - 53 | 30 | 3405-3528 | 131-212 | 70 | 63 | 33 | 33 | | 40 | 3703-3880 | 181-302 | 76 | 69 | 35 | 35 | MDEF - 35 | 50 | 4179-4445 | 224-378 | 82 | 75 | 37 | 37 | | 60 | 4599-4943 | 264-448 | 88 | 81 | 40 | 40 | | 70 | 4837-5223 | 294-498 | 94 | 87 | 42 | 42 | | 80 | 5112-5547 | 324-548 | 99 | 92 | 44 | 44 | | 90 | 5487-5991 | 344-578 | 99 | 98 | 47 | 47 | | 99 | 5910-6493 | 353-587 | 99 | 99 | 49 | 49 | ------------------------------------------------------------------------------- ELE - | FIRE | THNDR | ICE | EARTH | WATER | WIND | HOLY | DARK | half | half | half | half | half | half | half | half ------------------------------------------------------------------------------- GAMBIT - | NR | CONDITION | ACTION | 1 | Summon time < 10 seconds | Big Bang | 2 | Foe: nearest visible | Gravity Well ------------------------------------------------------------------------------- MOVES - | NAME | RNG | DIA | CT | TYP | ELE | ATT | Gravity Well | 12 | sng | 16 | mag | --- | --- | Big Bang | 12 | D8 | 35 | mag | --- | --- ------------------------------------------------------------------------------- STATUS - Libra PASS - Null VIT, Null W&T Effects NOTE - Gravity Well's damage is: Skill is also affected by foe's Damage Resist, if it's in effect. - Big Bang's damage is: Skill is also affected by foe's Damage Resist, if it's in effect. OBTAIN - [Stilshrine of Miriam / Throne of Veiled Gods] After defeating Judge Master B. in Mt Bur-Omisace, talk to slow moving Acolyte in front of the stairs in [Temple Grounds] to receive Stone of the Condemner KI. Go to [Stilshrine of Miriam / Ward of Measure] and examine the 'Way Stone', then choose to use Stone of the Condemner. You will be warped to [Throne of Veiled Gods] - open the door and face this esper! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ESPER LIST - EXODUS MC - 2 charges - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - STATS - | LV | MAX HP | MAX MP | STR | MAG | VIT | SPD | | 1 | 2820-2821 | 23-25 | 53 | 46 | 26 | 26 | ATT - 98 | 10 | 2955-2978 | 50-70 | 58 | 51 | 28 | 28 | | 20 | 3200-3266 | 90-140 | 64 | 57 | 30 | 30 | DEF - 53 | 30 | 3515-3638 | 131-212 | 70 | 63 | 33 | 33 | | 40 | 3813-3990 | 181-302 | 76 | 69 | 35 | 35 | MDEF - 35 | 50 | 4289-4555 | 224-378 | 82 | 75 | 37 | 37 | | 60 | 4709-5053 | 264-448 | 88 | 81 | 40 | 40 | | 70 | 4947-5333 | 294-498 | 94 | 87 | 42 | 42 | | 80 | 5222-5657 | 324-548 | 99 | 92 | 44 | 44 | | 90 | 5597-6101 | 344-578 | 99 | 98 | 47 | 47 | | 99 | 6020-6603 | 353-587 | 99 | 99 | 49 | 49 | ------------------------------------------------------------------------------- ELE - | FIRE | THNDR | ICE | EARTH | WATER | WIND | HOLY | DARK | half | half | half | half | half | half | half | half ------------------------------------------------------------------------------- GAMBIT - | NR | CONDITION | ACTION | 1 | Summon time < 10 seconds & ... | | 1 | ... & Foe: esper status = Immobilize | Meteor | 2 | Foe: nearest visible | Comet ------------------------------------------------------------------------------- MOVES - | NAME | RNG | DIA | CT | TYP | ELE | ATT | Comet | 12 | sng | 16 | mag | --- | --- | Meteor | 12 | D8 | 35 | mag | --- | --- ------------------------------------------------------------------------------- STATUS - Haste, Faith, Libra PASS - Null W&T Effects NOTE - Comet's damage is: <0 ~ esper's MAX HP = damage> Skill is also affected by foe's Damage Resist, if it's in effect. - Meteor's damage is: <0 ~ 9999 = damage> OR 30000 damage Skill is also affected by foe's Damage Resist, if it's in effect. OBTAIN - [Mosphoran Highwaste / Empyrean Seat] After the gate in [The Salikawood / Living Chasm] is fixed, return to [Mosphoran Highwaste / Babbling Vale]. Talk to Learned Man... then touch 'Shrine of the South Wind'. Go to [Rays of Ashen Light] and look for 'Wayward Chocobo' - feed it one Gysahl Greens and get on it. Ride it to [Empyrean Way], then walk across the floatweed and proceed W to [Skyreach Ridge]. Dismount the choco and take W exit back to [Babbling Vale]. Walk as far as you can and then knock down 'Weathered Rock', then fiddle with 'Shrine of the West Wind', and lastly with 'Shrine of the Northwest Wind'. Save your game, then return to [Skyreach Ridge] and proceed N towards [Empyrean Seat], where this esper resides. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ESPER LIST - ULTIMA MC - 3 charges - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - STATS - | LV | MAX HP | MAX MP | STR | MAG | VIT | SPD | | 1 | 4410-4411 | 23-25 | 60 | 46 | 26 | 26 | ATT - 147 | 10 | 4545-4568 | 50-70 | 66 | 52 | 28 | 28 | | 20 | 4790-4856 | 90-140 | 72 | 58 | 30 | 30 | DEF - 61 | 30 | 5105-5228 | 131-212 | 78 | 64 | 33 | 33 | | 40 | 5403-5580 | 181-302 | 84 | 70 | 35 | 35 | MDEF - 40 | 50 | 5879-6145 | 224-378 | 90 | 76 | 37 | 37 | | 60 | 6299-6643 | 264-448 | 96 | 82 | 40 | 40 | | 70 | 6537-6923 | 294-498 | 99 | 88 | 42 | 42 | | 80 | 6812-7247 | 324-548 | 99 | 94 | 44 | 44 | | 90 | 7187-7691 | 344-578 | 99 | 98 | 47 | 47 | | 99 | 7610-8193 | 353-587 | 99 | 99 | 49 | 49 | ------------------------------------------------------------------------------- ELE - | FIRE | THNDR | ICE | EARTH | WATER | WIND | HOLY | DARK | immune | immune | immune | immune | immune | immune | absorb | weak ------------------------------------------------------------------------------- GAMBIT - | NR | CONDITION | ACTION | 1 | (Summoner & Esper): status = Critical HP | Eschaton | 2 | Foe: holy-absorb | Flare | 3 | Foe: holy-weak | Redemption | 4 | Foe: nearest visible | Redemption ------------------------------------------------------------------------------- MOVES - | NAME | RNG | DIA | CT | TYP | ELE | ATT | Flare | 10 | sng | 30 | mag | --- | 163 | Redemption | 12 | sng | 16 | mag | H | 180 | Eschaton | 12 | D8 | 35 | mag | H | 250 ------------------------------------------------------------------------------- STATUS - Reflect, Protect, Shell, Haste, Libra PASS - Piercing Magic, Magic CT = 0 HAWT - ********* out of 10 OBTAIN - [The Great Crystal / Crystal Peak] After obtaining Treaty-Blade, you can explore the rest of Great Crystal. Please refer to walkthru for a detailed description of the path needed to reach this esper. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ESPER LIST - ZODIARK MC - 3 charges - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - STATS - | LV | MAX HP | MAX MP | STR | MAG | VIT | SPD | | 1 | 3090-3091 | 23-25 | 60 | 45 | 26 | 26 | ATT - 201 | 10 | 3225-3248 | 50-70 | 66 | 51 | 28 | 28 | | 20 | 3470-3536 | 90-140 | 72 | 57 | 30 | 30 | DEF - 61 | 30 | 3785-3908 | 131-212 | 78 | 63 | 33 | 33 | | 40 | 4083-4260 | 181-302 | 84 | 69 | 35 | 35 | MDEF - 40 | 50 | 4559-4825 | 224-378 | 90 | 75 | 37 | 37 | | 60 | 4979-5323 | 264-448 | 96 | 81 | 40 | 40 | | 70 | 5217-5603 | 294-498 | 99 | 87 | 42 | 42 | | 80 | 5492-5927 | 324-548 | 99 | 92 | 44 | 44 | | 90 | 5867-6371 | 344-578 | 99 | 98 | 47 | 47 | | 99 | 6290-6873 | 353-587 | 99 | 99 | 49 | 49 | ------------------------------------------------------------------------------- ELE - | FIRE | THNDR | ICE | EARTH | WATER | WIND | HOLY | DARK | - | - | - | - | - | - | weak |absorb ------------------------------------------------------------------------------- GAMBIT - | NR | CONDITION | ACTION | 1 | Summoner: status = Petrify | Final Eclipse | 2 | Foe: two or more are near | Scathe | 3 | Foe: dark-absorb | Flare | 4 | Foe: dark-weak | Banish Ray | 5 | Foe: nearest visible | Banish Ray ------------------------------------------------------------------------------- MOVES - | NAME | RNG | DIA | CT | TYP | ELE | ATT | Flare | 10 | sng | 30 | mag | --- | 163 | Scathe | 10 | D6 | 30 | mag | --- | 190 | Banish Ray | 12 | sng | 16 | mag | D | 240 | Final Eclipse | 12 | D8 | 35 | mag | --- | --- ------------------------------------------------------------------------------- STATUS - Protect, Shell, Haste, Faith, Libra PASS - Piercing Magic, Magic CT = 0, Null W&T Effects NOTE - Final Eclipse deals 50000 damage. Skill is also affected by foe's Damage Resist, if it's in effect. OBTAIN - [Henne Mines / Special Charter Dig] You must obtain at least 10 espers AND finish Mindflayer hunt. Then go to Jahara and talk to Yugelu - he will send a warrior to unlock the door in [Henne Mines / Ore Separation]. Explore the rest of the mines and face this esper! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =============================================================================== =============================================================================== 29.) CLAN PRIMER - G2900 =============================================================================== =============================================================================== Ah, a clan primer, a place where you can go to relax and read all the mumbo jumbo that various people are telling you. You will receive it automatically at start of game from Tomaj in [The Sandsea] in Rabanastre, when you go there to look for Kytes. Clan primer contains four primary categories: a) HUNTS - view info on hunts (both completed and those in progress) - yellow bar in lower right corner will slowly fill for each mark you defeat - once all marks are defeated, yellow star will appear to the left of the bar denoting that you have filled it up completely b) BESTIARY - view info on defeated foes - yellow bar in lower right corner will slowly fill for each foe you defeat - once all foes are defeated at least once, yellow star will appear to the left of the bar denoting that you have filled it up completely c) SKY PIRATE'S DEN - view collection of special achievents you've made (30 total) d) TRAVELER'S TIPS - starter's tips for newbie adventurers (like me... HEY!) In lower right corner, your Clan Rank and amount of accrued Clan Points are displayed. Max amount of Clan Points you can accumulate is 99999999 pts. And now, I shall write about each section in more details. =============================================================================== HUNTS Hunt information and progress. =============================================================================== Hunts are Final Fantasy XII challenges to test your mettle on the battlefield. Yeah, okay, who cares about that... Anyway, taking on the hunts is a good way to obtain some extraordinary equipment for free, and usually those rewards come with small amount of gil and/or some loot on the side. You can begin completing the hunts as soon as you accept Rogue Tomato hunt from Tomaj in [The Sandsea]. More hunts become available as you defeat marks, and as you progress thru major storyline events. If you have defeated all marks currently available thru Notice Board or thru Montblanc (he offers Elite Mark hunts), try moving story forward a bit. Notice boards are found in following locations: - [Rabanastre / East End] - The Sandsea bar - [Bhujerba / Cloudborne Row] - The Cloudborne bar - [Phon Coast / Hunters' Camp] - near GCR - [Archades / Rienna] - Granch's Requisites - [Balfonheim Port / Quayside Court] - The Whitecap Happy hunting! Oh, by the way, here's the chart showing your ranks, what do you need to do to gain them and goodies available for purchase from Clan Provisioner in [Rabanastre / Muthru Bazaar]. ------------------------------------------------------------------------------- 1. - Moppet - 0 marks slain, 0 clan points BUY: Potion ------------------------------------------------------------------------------- 2. - Hedge Knight - 2 marks slain, 700 clan points BUY: Hi-Potion ------------------------------------------------------------------------------- 3. - Rear Guard - 4 marks slain, 8000 clan points BUY: Gysahl Greens ------------------------------------------------------------------------------- 4. - Vanguard - 8 marks slain, 20000 clan points BUY: Gysahl Greens, Teleport Stone ------------------------------------------------------------------------------- 5. - Headhunter - 10 marks slain, 30000 clan points BUY: Gysahl Greens, Teleport Stone, Reverse, Nihopalaoa ------------------------------------------------------------------------------- 6. - Ward of Justice - 12 marks slain, 40000 clan points BUY: Gysahl Greens, Teleport Stone, Reverse, Nihopalaoa, Bubble ------------------------------------------------------------------------------- 7. - Brave Companion - 14 marks slain, 100000 clan points BUY: Gysahl Greens, Teleport Stone, Reverse, Nihopalaoa, Bubble, Faith ------------------------------------------------------------------------------- 8. - Riskbreaker - 16 marks slain, 200000 clan points BUY: Gysahl Greens, Teleport Stone, Reverse, Nihopalaoa, Bubble, Faith, Bravery, Bubble Belt ------------------------------------------------------------------------------- 9. - Paragon of Justice - 24 marks slain, 250000 clan points BUY: Gysahl Greens, Teleport Stone, Reverse, Nihopalaoa, Bubble, Faith, Bravery, Warp Mote ------------------------------------------------------------------------------- 10. - High Guardian - 28 marks slain, 300000 clan points BUY: Gysahl Greens, Teleport Stone, Reverse, Nihopalaoa, Bubble, Faith, Bravery, Bubble Belt, Warp Mote, Cat-ear Hood ------------------------------------------------------------------------------- 11. - Knight of the Round - 32 marks slain, 500000 clan points BUY: Gysahl Greens, Teleport Stone, Reverse, Nihopalaoa, Bubble, Faith, Bravery, Bubble Belt, Warp Mote, Cat-ear Hood, Knot of Rust ------------------------------------------------------------------------------- 12. - Order of Ambrosia - 45 marks slain, 1000000 clan points*1 BUY: Gysahl Greens, Teleport Stone, Reverse, Nihopalaoa, Bubble, Faith, Bravery, Bubble Belt, Warp Mote, Cat-ear Hood, Knot of Rust, Dark Matter ------------------------------------------------------------------------------- *1 Sky Pirate's Den must also be completely full. Upon reaching certain clan rank and when you return to Mont, he will give you some small rewards to stimulate you reaching for higher goal. ------------------------------------------------------------------------------- 1. - Moppet - 3x Potion ------------------------------------------------------------------------------- 2. - Hedge Knight - 2x Warp Mote, 2x Teleport Stone ------------------------------------------------------------------------------- 3. - Rear Guard - 3x Remedy, 2x Teleport Stone ------------------------------------------------------------------------------- 4. - Vanguard - 3x Hi-Potion, 2x Teleport Stone ------------------------------------------------------------------------------- 5. - Headhunter - 2x Ether, 2x Teleport Stone ------------------------------------------------------------------------------- 6. - Ward of Justice - 2x X-Potion, 2x Teleport Stone ------------------------------------------------------------------------------- 7. - Brave Companion - 2x Hi-Ether, 3x Teleport Stone ------------------------------------------------------------------------------- 8. - Riskbreaker - 2x Elixir, 3x Teleport Stone ------------------------------------------------------------------------------- 9. - Paragon of Justice - High Arcana, 3x Teleport Stone ------------------------------------------------------------------------------- 10. - High Guardian - Empyreal Soul, 3x Teleport Stone ------------------------------------------------------------------------------- 11. - Knight of the Round - 2x Megalixir, 3x Teleport Stone ------------------------------------------------------------------------------- 12. - Order of Ambrosia - Centurio Hero's Badge, 3x Teleport Stone ------------------------------------------------------------------------------- Additionally, Mont will give you rewards depending on which storyline bosses you have defeated. Some optional bosses as well as number of espers under your command also apply. ------------------------------------------------------------------------------- 1. - Flan pack - 150 gil ------------------------------------------------------------------------------- 2. - Firemane - 200 gil ------------------------------------------------------------------------------- 3. - Mimic Queen - 300 gil ------------------------------------------------------------------------------- 4. - Demon Wall - 1200 gil, Electrum ------------------------------------------------------------------------------- 5. - Optional Demon Wall - 600 gil, Warp Mote ------------------------------------------------------------------------------- 6. - Earth Tyrant - 1200 gil ------------------------------------------------------------------------------- 7. - Tiamat - 900 gil ------------------------------------------------------------------------------- 8. - Elder Wyrm - 800 gil ------------------------------------------------------------------------------- 9. - Vinuskar - 1100 gil ------------------------------------------------------------------------------- 10. - King Bomb - 1300 gil, Mallet ------------------------------------------------------------------------------- 11. - Mandragoras - 1600 gil ------------------------------------------------------------------------------- 12. - Ahriman - 1600 gil ------------------------------------------------------------------------------- 13. - Hell Wyrm - 50000 gil ------------------------------------------------------------------------------- 14. - Rafflesia - 1800 gil ------------------------------------------------------------------------------- 15. - Daedalus - 1900 gil ------------------------------------------------------------------------------- 16. - Tyrant - 1900 gil ------------------------------------------------------------------------------- 17. - Hydro - 2000 gil ------------------------------------------------------------------------------- 18. - Fury - 2100 gil, Bacchus' Wine ------------------------------------------------------------------------------- 19. - Humbaba Mistant - 2100 gil ------------------------------------------------------------------------------- 20. - Have 1 esper - 2x Arcana, 2x Teleport Stone ------------------------------------------------------------------------------- 21. - Have 4 espers - High Arcana, 2x Teleport Stone ------------------------------------------------------------------------------- 22. - Have 8 espers - Gemsteel, 2x Teleport Stone ------------------------------------------------------------------------------- 23. - Have all 13 espers - Serpentarius, 2x Teleport Stone ------------------------------------------------------------------------------- And now, Ashe proudly presents the "Ashe Hunter Saga" with her in main role! Here's how a sample hunt entry looks like: =============================================================================== 00. Hunt's title Hunt Petitioner ------------------------------------------------------------------------------- DETAILS - name of the mark and exact position of the petitioner REQUIRE - required clan rank and point of the storyline you must have completed QUEST-A - Quest Progress at the time you accept the bill QUEST-T - Quest Progress at the time you talk to the petitioner MARK - various information about the mark QUEST-D - Quest Progress at the time you defeat the mark QUEST-R - Quest Progress at the time you report the successful hunt REWARD - Gil, items, loots or equipment gained for your efforts IMPORTANT: Hunts 01. ~ 32. are obtained from Notice Boards. Hunts 33. ~ 45. are accepted from Montblanc in Clan Hall. Ashe, gettoitnow!!! HINT: Until you claim the reward for slaying the mark, you can reconfirm petitioner's position by pressing Square while you're examining "Quest Progress" page of the hunt in question. =============================================================================== 01. RED & ROTTEN IN THE DESERT Tomaj (Rabanastre) ------------------------------------------------------------------------------- DETAILS - Bill No.0 Rogue Tomato (rank 1 mark) - petitioner Tomaj is in [Rabanastre / East End] (The Sandsea) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - starting hunt, must be done to advance the story - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - Saw bill posted for the hunting of the Rogue Tomato (Rank 1) at the Sandsea Tavern. Tomaj explained the details. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. The Rogue Tomato is to be found in the Dalmasca Estersand. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK - Found in [Dalmasca Estersand / The Stepping] - lv2, 134 HP, weak to water - steal: Pebble, Fire Stone, Potion - Attack, Ram, Flame Breath - Engage in battle with it and start cutting down on its HP. When you remove 50% HP, it will drop down the cliff. Run around and down the side of the cliff to finish it off. If you lag, it will gradually recover HP. You can steal twice from this guy. When you poke it again with your sword, be careful of Flame Breath it will use once low on HP. Even if you're strong enough to inflict more than 134 damage, mark doesn't die just yet, as it will drop down the cliff and you need to strike it again. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Rogue Tomato defeated! Report to Tomaj at the Sandsea Tavern in Rabanastre. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Hunt reported to Tomaj. First hunt successfully completed! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 300 gil, 2x Potion, Teleport Stone - Galbana Lilies =============================================================================== 02. WOLF IN THE WASTE Gatsly (Rabanastre) ------------------------------------------------------------------------------- DETAILS - Bill No.1 Thextera (rank 1 mark) - petitioner Gatsly is in [Rabanastre / East End] (The Sandsea) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 1 - must have defeated Rogue Tomato mark - can be done before going to Rabanastre Palace - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - Saw bill posted for the hunting of Thextera (Rank 1). The petitioner is Gatsly at the Sandsea tavern in Rabanastre. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. Gatsly explains that a delivery he is expecting will be coming via the Dalmasca Westersand. He fears Thextera may attack the caravan, Thextera is to be found on the Galtea Downs in the Dalmasca Westersand. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK - Found in [Dalmasca Westersand / Galtea Downs] - lv6, 380 HP, weak to wind - steal: Pebble, Potion, Wolf Pelt - Attack (may poison), Saber, Lunge, Cry for Help, Fangs - Kill all Wolves in the area except Thextera and Wolf near it, then engage in battle. Equip Mage Masher and immediately banish accompanying Wolf, then focus on mark. Keep dealing damage until Silence connects (if it doesn't, don't sweat it), and take care to heal when your HP falls below 100. Once you knock off 50% of its health, mark uses more challenging attacks. First it uses Saber to double own attack power, and then Cry for Help to summon additional Wolf (if Thextera is under Silence, Cry for Help cannot be used). If you get Poison, heal it with Antidote or prevent it altogether with Tourmaline Ring. Saber will cause Thextera to take as much damage as it dishes, and Fangs is its most dangerous move, easily causing over 100 dmg to you, so it's doubly important to keep your HP topped - it is only used once anyway. If you get overwhelmed by the mark, you're welcome to try later when Penelo is with you. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Thextera defeated! Report to Gatsly at the Sandsea tavern in Rabanastre. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Hunt reported. Gatsly heard the news with great relief and went home happy. He urges you to visit him at his shop. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 500 gil, Headguard, Teleport Stone =============================================================================== 03. DALMASCA'S DESERT BLOOM Dantro (Dalmasca Estersand) ------------------------------------------------------------------------------- DETAILS - Bill No.2 Flowering Cactoid (rank 1 mark) - petitioner Dantro is in [Dalmasca Estersand / Outpost] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 2 - can be done before going to Rabanastre Palace - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - Saw bill posted for the hunting of a flowering cactoid (Rank 1). The petitioner is Dantro at a camp in the Dalmasca Estersand. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. Dantro wants the rare bloom from the head of a flowering catoid. The flowering cactoid is to be found in the Yardang Labyrinth in the Dalmasca Estersand. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK - Found in [Dalmasca Estersand / Yardang Labyrinth] - lv4, 755 HP, weak to wind - steal: Cactus Fruit, Earth Stone, Potion - Attack (may blind), Cure, Ram, 1000 Needles, Potion - This is first of the marks that will try to run away and lure you into fights with other enemies lingering nearby. So if you don't wanna be bothered by extras, banish them to oblivion. If you have the magics and proper weapons, you can put the mark under Silence, Slow and Blind. The small dude has the highest EVA stat in the game, and it sure shows when you're trying to land a blow. Expect to see lots of counters as well, and for each strike you make you suffer 5% of damage inflicted. Once it is missing half HP, it may try to run away - while you're giving chase, you may run into other enemies around the place but if you cleared them out before, you're cactus-ish. If you leave the mark alone for too long, it will cure itself with Potion and Cure (prevent with Silence). Entering the critical HP prompts it to ready 1000 Needles. Revive anyone who got killed (skill can miss) and continue pelting the mark until it falls defeated. Going solo against the mark is risky - at least get Penelo to tag along. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Flowering cactoid defeated, and cactus flower claimed! Report to Dantro at the camp in the Dalmasca Estersand. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Hunt reported. Now what to do with the flower? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 500 gil, 10x Potion - Cactus Flower =============================================================================== 04. WATERWAY HAUNTING Milha (Rabanastre) ------------------------------------------------------------------------------- DETAILS - Bill No.3 Wraith (rank 1 mark) - petitioner Milha is in [Lowtown / North Sprawl] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 2 - available after Barheim Passage - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - Saw bill posted for the hunting of Wraith (Rank 1). The petitioner is Milha in the North Sprawl in Rabanastre's Lowtown. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. Milha explains that a child has locked himself in an abandoned house, for fear of ghosts. The wraith is to be found in the Garamsythe Waterway near the entrance from Lowtown. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK - Found in [Garamsythe Waterway / Overflow Cloaca] - lv9, 5146 HP, weak to thunder - steal: Glass Jewel, Dark Magicite, Hi-Potion - Attack, Blizzard, Blind, Dark, Doom, Sleep Touch, Poison Touch - Have Tourmaline Ring handy to void Poison. First thing mark will do is cast Doom (it can miss), until all members are affected. Protect and Shell yourself, then bust out your magics and keep shooting Disable on the mark until it connects. While it's standing there defenseless, crack down on its HP like there's no tomorrow for it. If Wraith manages to Doom everybody, it switches to physicals (be careful of Sleep and Poison) until it enters critical HP, at which point it will spam Dark and Blizzard. As mark is undead, using Potions or Cure on it will cause it to take damage. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Wraith defeated! Report to Milha in the North Sprawl in Rabanastre's Lowtown. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Hunt reported to Milha. The child did come out of hiding, but it wasn't Milha's... - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 500 gil, Ether, Gauntlets =============================================================================== 05. MARAUDER IN THE MINES Aekom (Bhujerba) ------------------------------------------------------------------------------- DETAILS - Bill No.4 Nidhogg (rank 1 mark) - petitioner Aekom is in [Bhujerba / Lhusu Square] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 2 - available after Lhusu Mines - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - Saw bill posted for the hunting of a nidhogg (Rank 1). The petitioner is Aekom in Lhusu Square in Bhujerba. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. Aekom tells you that the nidhogg plaguing the Lhusu Mines has effectively brought mining to a halt. It is to be found at a fork in the mine tunnels. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK - Found in [Lhusu Mines / Transitway 1] - lv10, 6079 HP, weak to fire - steal: Antidote, Tanned Hide, Aries Gem - Attack (may poison), Gnaw, Saber, Tail Spear - Checking status affinities and considering our options, you can put a number of stuff on it - Slow, Blind, Immobilize and Silence. Well now, this just made the battle a lot easier. With Slow on Nidhogg can't attack as fast, with Blind it'll miss often and with Immobilize it'll be glued to the spot - only thing you gotta make sure is that you cast debilitating magic with chr with highest MAG. Tail Spear has a bit longer reach than other skills but if you wield ranged weapons, it won't touch you at all. Reapply Immobilize when it wears off and soon you emerge victorious. Here's what you can expect when fighting it head-on - wear Tourmaline Ring to void Poison. Saber gives Nidhogg the power to double the power of own attacks at expense of taking as much damage as it dealt (Saber effect eventually wears off). Cast Protect on everyone and then begin clawing off its HP. For most of battle you'll be peltered with Gnaw and regular physical. Once it enters critical, Tail Spear is used for some big damage and then regular physical all the way until it's KOed. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Nidhogg defeated! Report to Aekom in Lhusu Square in Bhujerba. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Hunt reported. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 600 gil, Rose Corsage, Balaclava, Great Serpentskin =============================================================================== 06. LOST IN THE PUDDING Sorbet (Rabanastre) ------------------------------------------------------------------------------- DETAILS - Bill No.5 White Mousse (rank 5 mark) - petitioner Sorbet is in [Rabanastre / Westgate], in front of aerodrome - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 4 - available after escaping from Leviathan - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - Saw bill posted for the hunting of a white moussed (Rank 5). The petitioner is Sorbet at Westgate in Rabanastre. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. Sorbet explains that the white mousse are a key he had been carrying. The white mousse is to be found near the West Sluice Control of the Garamsythe Waterway. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK - Found in [Garamsythe Waterway / West Sluice Control] - lv15, 69469 HP, weak to fire - steal: Potion, Echo Herbs, Hi-Potion - Attack (may sleep), Waterga, Slowga, Toxify, Slap, Flash, - Cast Protect and Shell on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Blind, Sleep, and Berserk. Sleep will again be your strongest ally in the battle, and make sure you wear Sash and Tourmaline Ring acc to counter Slow and Poison statuses from Mousse. If you kept Flame Staffs from Dustia chaining before, now's the time to equip them. When Mousse drops from ceiling, spread your chrs out, max out chrs' MAG and begin casting Sleep until it connects and make sure to put on correct acc in case Mousse casts Slowga or Toxify. Now that Mousse is asleep, switch to casting Fire on the blob - since it's sleeping and weak to fire, damage done will be tripled (if Flame Staff is equipped, even 4,5x as much damage). Sleep will wear off soon, so make sure you're prepared for applying it again. Do not allow Mousse to gain sanity after critical stage, as it will spam Waterga until your chrs are gone. Reduce Mousse's HP all the way to zero and you win. An alternate way to winning this fight is putting Mousse on Berserk, in which case it won't be using any skills except rephys. Sure it can attack way faster and stronger, but it doesn't ignore EVA and putting Blind on it is another superior tactic. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - White mousse defeated! Report to Sorbet at Westgate in Rabanastre. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R1- Hunt reported. Sorbet claims he can have the key you returned repaired... - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R2- Though the key was repaired, Sorbet no longer had use of it and gave it to you. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 2800 gil, Yoichi Bow - Broken Key -> Sluice Gate Key =============================================================================== 07. FOR WHOM THE WYRM TOLLS Balzac (Rabanastre) ------------------------------------------------------------------------------- DETAILS - Bill No.6 Ring Wyrm (rank 3 mark) - petitioner Balzac is in [Lowtown / North Sprawl] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 4 - available after escaping from Leviathan - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - Saw bill posted for the hunting of a ring wyrm (Rank 3). The petitioner is Balzac in the North Sprawl in Rabanastre's Lowtown. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. Balzac complains that a particularly aggressive dragon is interfering with his training. The ring wyrm is to be found amongst the Windtrace Dunes of the Dalmasca Westersand, but only when the weather is just so. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK - Found in [Dalmasca Westersand / Windtrace Dunes], but only when there is a sandstorm blowing while in you're in Westersand - lv32, 128648 HP, weak to fire - steal: Phoenix Down, Hi-Potion, Water Magicite - Attack (may confuse), Fira, Thundara, Blizzara, Immobilizega, Restore, Rake, Fireball, Breath - Cast Protect and Shell on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Slow, Immobilize and Blind. This time it will be Immobilize in tandem with Reflect who save the day. You'll need to take down a lot of HP, and Ring Wyrm will be helping you all the way. Reflect your chrs before entering battle and when it starts, spread them out and begin casting Immobilize until it connects. Take care to be careful of rephy's Confuse and pop on wimpy weapons in that case (Sap from Breath is manageable). With Immobilize on Wyrm, get away some distance, equip ranged weapons and group chrs together so that Wyrm is forced to use elemental spells since it can't get close to you. Whenever you're hit with element spell, it'll get reflected and hit Wyrm three times for some huge damage. Combine with ranged weapons' damage you're dishing out and it means a quick HP reduction for Wyrm. Once Wyrm loses half HP, it'll use Restore to recover 30% HP, but that's nothing you should worry about. And when it enters critical HP, its rephys are executed instantly and you won't see Rake and Breath anymore. If you're going in for close melee damage, know that Wyrm's attacks can be blocked with best shield and some of the Shield Block augments learned. After it uses Restore, Wyrm will ignore EVA - but apply Blind and its attacks may still miss. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Ring wyrm defeated! Report to Balzac in the North Sprawl in Rabanastre's Lowtown. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Hunt reported. Upon receiving the news, Balzac said a few ominous words and left town... - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 200 gil, Moon Ring, Icebrand =============================================================================== 08. A SCREAM FROM THE SKY Sherral (Rabanastre) ------------------------------------------------------------------------------- DETAILS - Bill No.7 Wyvern Lord (rank 2 mark) - petitioner Sherral is in [Rabanastre / East End] (inside Amal's) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 3 - available after escaping from Leviathan - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - Saw bill posted for the hunting of the wyvern lord (Rank 2). The petitioner is Sherral at the weaponsmith's in Rabanastre. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. Sherral apparently spotted a wyvern while on patrol in the sandsea. He hopes the beast can be dealt with before it threatens the city. The wyvern lord is to be found on the western edge of the Nam-Yensa Sandsea. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK - Found in [Nam-Yensa Sandsea / Simoon Bluff] - lv18, 18669 HP, weak to earth - steal: Yensa Scale, Crooked Fang, Wyvern Fang - Attack (may petrify), Aero, Ram, Gust, Breath - Cast Protect and Shell on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Slow, Blind, Immobilize and Sleep. Sleep will be our strongest ally in this battle, as well as Windbreaker which will halve Aero's and Gust's damages. Some Gold Needles is handy to have in case someone gets Petrify status. Put the best shield you have on your tank, and outkit two other chrs with ranged weapons. We're set, now engage. Immediately bombard the mark with Sleep until it connects and then get your tank away or disable his/her gambits so that mark doesn't get woken up by accident. Mark is weak to earth element, but sadly we never get access to earth magic attacks. On the other hand, it is vulnerable to other elements except wind - employ Reflect-THIS! strategy by casting Dark off your chrs put under Reflect. In no time at all the mark falls from the sky and is no more. Battle-wise, mark relies mainly on Aero and Breath. Once it loses half HP, it can dish out heavier phd, and once it enters critical stage, beware of Breath skill (it's used only once in battle). Mark's attack power increases further, as does its defensive power - both still pose no serious threat to your chrs. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Wyvern lord defeated! Report to Sherral at the weaponsmith's in Rabanastre. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Hunt reported. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 1000 gil, Longbow, Shell Shield =============================================================================== 09. A TINGLING TOAST Tavernmaster (Rabanastre) ------------------------------------------------------------------------------- DETAILS - Bill No.8 Marilith (rank 5 mark) - petitioner Tavernmaster is in [Rabanastre / East End] (The Sandsea) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 4 - available after escaping from Leviathan - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - Saw bill posted for the hunting of the Marilith (Rank 5). The petitioner is the tavernmaster at the Sandsea tavern in Rabanastre. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. The tavernmaster wants you to collect an important ingredient for making wine from the mark. The Marilith is to be found in Zertinan Caverns, somewhere near the Dalmasca Westersand. You'll just have to perform a thorough search to find out where. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK - Found in [Zertinan Caverns / Invitation to Heresy], but ONLY WHEN YOU HAVE BEEN IN THIS SCREEN FOR MORE THAN FIVE MINUTES; afterwards go to the spot of the area where there are sunrays shining thru the opening in the rocks and mark will appear - lv38, 54921 HP, weak to water - steal: Fire Stone, Prime Tanned Hide, Fire Crystal - Attack (fire based), Gnaw, Tail Spear - Cast Protect on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put some stuff on it - Slow and Blind. It isn't much, but better some than none. Battling this mark is slightly different than others before it - its rephy is fire based and it doesn't have any magic skills. Engage in battle and put Slow along with Blind on it immediately. For first half of battle Mari ignores EVA, but with Blind on its attacks will sometimes miss. You're looking at Gnaw and Tail Spear for most of the fight, and after Mari has lost half HP have everybody wear best shields cos the mark no longer ignores EVA. This actually makes the battle a bit easier. Make sure your HP is topped with Cura - when Mari enters critical HP, its ATT and DEF increase (only rephys are used now) but as long as you keep it under Blind and Slow, you'll emerge victorious. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Marilith defeated! Report to the tavernmaster at the Sandsea tavern in Rabanastre. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Hunt reported. You can practically taste the sweet serpentwyne already. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 2200 gil, Serpent Eye, 3x Teleport Stone - Serpentwyne Must =============================================================================== 10. THE DEFENSE OF OZMONE PLAIN Low-chief Sugumu (Jahara, Land of the Garif) ------------------------------------------------------------------------------- DETAILS - Bill No.9 Enkelados (rank 2 mark) - petitioner Sugumu is in [Jahara / The Elderknoll] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 3 - available after escaping from Shiva - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - Saw bill posted for the hunting of an enkelados (Rank 2). The petitioner is Low-chief Sugumu on the Elderknoll in Jahara. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. Low-chief Sugumu explains that an enkelados is trampling precious medicinal herbs on the plains and must be stopped. The enkelados is to be found in the Shred on Ozmone Plain. Warrior Hsemu is said to know more. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK - Found in [Ozmone Plain / The Shred], but only after you exterminate every enemy in [The Shred]; then exit and reenter for mark to appear - lv22, 18709 HP, weak to wind - steal: Potion, Earth Magicite, Slaven Harness - Attack, Protect, Shell, Purify, Gnaw, Restore, Spinkick - Cast Protect, Shell, Regen, Bubble and Faith on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Stop, Confuse, Sleep, Disease, Slow, Disable, Immobilize, Silence, Blind, Oil and Sap. Geez, that's one easy mark to defeat after lots of high HP dudes. A single toss of NihoRem will render Enke useless and at your mercy - bash at it in any way you want since Enke will not be able to counter as it's been put to Stop. Enke isn't much of a challenge either way - it heals itself twice during battle, and uses Purify when it loses half HP (in case it suffers from status change) followed with White Wind afterwards. White Wind is pass-able which makes foe immune to any status change for two minutes - and it's not like it's going to help it much anyway. Berserk tank (Bacchus' Wine) with good equipment can single-handedly take down Enke. It'll try to fortify itself with occassional Protect and Shell, but this is only prolonging the inevitable - putting Enke 6 feet under. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Enkelados defeated! Report to Low-chief Sugumu on the Elderknoll in Jahara. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Hunt reported. Low-chief Sugumu has asked you to deliver the errmonea leaf you obtained from the enkelados to the nomads of the Giza Plains. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 1100 gil, Ether, Golden Amulet - Errmonea Leaf =============================================================================== 11. A RING IN THE RAIN Sadeen (Giza Plains, the Rains) ------------------------------------------------------------------------------- DETAILS - Bill No.10 Croakadile (rank 2 mark) - petitioner Sadeen is in [Giza Plains / Nomad Village] (only during Rains!) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 3 - available after escaping from Shiva - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - Saw bill posted for the hunting of a croakadile (Rank 2). The petitioner is Sadeen in the nomad village in the Giza Plains during the Rains. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. Sadeen tells you that a croakadile swallowed a ring which was very important to him. The croakadile is to be found near a bridge in the Giza Plains. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK - Found in [Giza Plains / Starfall Field], only during the Rains - lv24, 19449 HP, weak to fire - steal: Horn, Pointed Horn, Aries Gem - Attack (may sleep), Aqua Bubbles, Gnaw, Growing Threat, Renew, Angelsong - Cast Protect, Shell, Regen and Bubble on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Disease, Reverse, Slow, Immobilize, Silence and Blind. Mark begins the battle with Shell and Bravery on, and its first move will be Angelsong. Have Nishijin Belt on to prevent Sleep from rephy and that about covers it. Toss NihoRem to inflict statuses mentioned above (except Reverse) and the battle is all but won - it's asleep, in case it wakes up it can't heal itself, slower attacking speed and rooted to the ground. Croak is weak to fire, so have chrs don Flame Staffs and start poking the mark with Fire spells until it falls defeated. Croak provides a challenge otherwise - once it loses 60% HP, it'll use Growing Threat (skill which doubles user's lv) and at critical HP it uses Aqua Bubbles for serious damage. Avoid the danger of having all chrs hit by spreading them out. If Niho isn't available, you'll want to keep casting Sleep, Slow and Blind to cripple its fighting capabilities. Make sure you don't wander too far from the mark or else it'll heal itself to full by using Renew skill. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Croakadile defeated, and the ring found! Report to Sadeen in the nomad village in the Giza Plains during the Rains. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Hunt reported, upon which Sadeen requested the ring to be delivered to one of the nomad women. She should return to the village during the Dry. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 1200 gil, Serpent Rod, Teleport Stone - Ring of the Toad =============================================================================== 12. THE DEAD OUGHT SLEEP FOREVER High-chief Zayalu (Jahara, Land of the Garif) ------------------------------------------------------------------------------- DETAILS - Bill No.11 Ixtab (rank 2 mark) - petitioner Zayalu is in [Jahara / The Elderknoll] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 3 - available after Henne Mines - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - Saw bill posted for the hunting of Ixtab (Rank 2). The petitioner is High-chief Zayalu on the Elderknoll in Jahara. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. High-chief Zayalu warns that Ixtab is a spirit of great malevolence, prone to attack whenever it senses the living. It is to be found in the Phase 1 Shaft of the Henne Mines. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK - Found in [Henne Mines / Phase 1 Shaft] - lv24, 22562 HP, weak to holy - steal: Dark Crystal, Book of Orgain-Mille, Flame Shield - Attack (may stop), Watera, Aerora, Dark, Doom, Ram, Annul - Cast Protect, Shell, Regen, Bubble, Faith and Haste on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Stop, Confuse, Reverse, Slow, Immobilize, Silence, Blind and Sap. Mark's rephys may inflict Stop and we don't acc that prevents it yet, so you'll need to be tossing Remedies in unfortunate event of getting put under Stop. Doom won't worry you - before timer runs out, foe will be long gone. Ixtab's susceptibility to many status changes will be its downfall - toss NihoRem to inflict all statuses mentioned above (except Reverse) and laugh at helpless Ixtab (if you don't have Niho yet, apply Slow, Immobilize, Silence and Blind). Equip ranged weapons and start attacking Ixtab - all that it can use now is Doom and Annul (for latter use Charge to recover some MP). Before you say Ixtab ten times, it's defeated. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Ixtab defeated! Report to High-chief Zayalu on the Elderknoll in Jahara. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Hunt reported. Ixtab was the tainted spirit of all garif who had died in the Henne Mines. Now at last the dead may know peace, and for that the garif are thankful. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 1300 gil, Ether, Soul Powder =============================================================================== 13. BEFOULMENT OF THE BEAST Hymms (Mt Bur-Omisace) ------------------------------------------------------------------------------- DETAILS - Bill No.12 Feral Retriever (rank 3 mark) - petitioner Hymms is in [Mt Bur-Omisace / Sand-strewn Pass] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 4 - available immediately after reaching Mt Bur-Omisace - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - Saw bill posted for the hunting of a feral retriever (Rank 3). The petitioner is Hymms in he Sand-strewn Pass on Mt Bur-Omisace. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. Hymms tells you of numerous travelers to the Paramina Rift being attacked by the feral retriever. The feral retriever is to be found in the south of the Paramina Rift, near the Stilshrine of Miriam. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK - Found in [Paramina Rift / Path of the Firstfall] - lv28, 22559 HP, weak to earth - steal: Pebble, Quality Pelt, Prime Pelt - Attack (may sap), Balance, Purify, Stone Gaze, Rake, Blaster, Mind Lash - Cast Protect, Regen, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Confuse, Disease, Reverse, Slow, Immobilize, Silence and Blind. When Feral spots you, toss NihoRem to inflict all of the above statuses (except Reverse) and the stage is set for kicking its ass. Since cat is under Disease, you'll never see Purify and Balance, chance of getting Petrify is shrugged upon as it's easily cured with Gold Needle (spread chrs around), you'll only need to look out for Blaster's Sleep, Slow, Silence and Blind (toss a quick Esuna). Equip your tank with best shield available, Main Gauche and cast Decoy to have Feral focus on tank, while tank him/herself and other two chrs kill it painlessly. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Feral retriever defeated! Report to Hymms in he Sand-strewn Pass on Mt Bur-Omisace. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Hunt reported. At last, travelers may breathe a sigh of relief. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 1500 gil, Recurve Crossbow, 2x Teleport Stone =============================================================================== 14. A CHASE THROUGH THE WOODS Nera (Eruyt Village) ------------------------------------------------------------------------------- DETAILS - Bill No.13 Vorpal Bunny (rank 3 mark) - petitioner Nera is in [Eruyt Village / The Spiritwood] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 4 - available after defeating Judge Master B. at Mt Bur-Omisace - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - Saw bill posted for the hunting of a vorpal bunny (Rank 3). The petitioner is Nera in the Spiritwood of Eruyt Village. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. Nera searches for a vorpal bunny tail for her friend, Alja. The vorpal bunny is to be found in Golmore Jungle. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK - Found in [Golmore Jungle / The Rustling Chapel] - lv31, 20010 HP, weak to holy - steal: Drab Wool, Hi-Potion, Blood Wool - Attack (may sap) - Cast Protect and Haste on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Disease, Slow, Silence, Blind and most importantly Berserk. First thing to do is cast Berserk on Bunny until it connects. Doing so will prevent the mark from constantly running away and possibly dragging you into battles with other enemies (which is why we cleared out majority of them before), as well as prompting it to take the fight to you. Dispel its Protect - rabbit only has rephys with Sap chance, but considering low HP amount at this point of hunter career it isn't long when the mark kisses goodbye to this life. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Vorpal bunny defeated, and tail obtained! Report to Nera in the Spiritwood of Eruyt Village. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Hunt reported and tail delivered. Alja, learning of Nera's kindness, promises to complete her apprenticeship and become a fully-fledged salve-maker. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 2000 gil, Lightning Arrows, Gillie Boots - Rabbit's Tail =============================================================================== 15. THE MINE FLAYER Warrior Guromu (Jahara, Land of the Garif) ------------------------------------------------------------------------------- DETAILS - Bill No.14 Mindflayer (rank 4 mark) - petitioner Guromu is in [Jahara / Lull of the Land] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 5 - available after defeating Judge Master B. at Mt Bur-Omisace - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - Saw bill posted for the hunting of a mindflayer (Rank 4). The petitioner is Warrior Guromu in the Lull of the Land in Jahara. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. Warrior Guromu tells you that one of his people went to learn more of the mindflayers and never returned. The mindflayer is to be found in the Henne Mines. It is known to prefer places with a dense Mist. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK - Found in [Henne Mines / Phase 1 Dig] - lv35, 31161 HP, no element weaknesses - steal: Pebble, Float Mote, Vanishga Mote - Attack, Fira, Thundara, Blizzara, Bio, Drain, Invert, Hero's March, Dark Shock, Soul Etude, Time Requiem, Mystery Waltz - Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. We'll destroy the dude before your buffs wear off, but if not, then renew Protect, Shell and Haste only. Checking status affinities and considering our options, you can put some stuff on it - Slow, Blind, Sap and Berserk. We'll destroy Mindflayer with Berserk, but before that toss NihoRem to inflict Slow, Blind and Sap, while other two chrs use Bacchus' Wine to add Berserk (alternately use Indigo Pendant and cast Berserk - the acc nulls VIT making status spells always hit). Now the mark has trouble hitting you with rephys, even though it attacks twice as fast. Have Power Armlets equipped (rare drop from Wary Wolf) at all times to be Stop-immune, else you may regret it if the mark casts Time Requiem (if you don't have Power Armlet, you'll need to maintain Shell to halve status infliction chances). Once it's under Berserk influence, pull out your weapons and begin bashing it up. Be cautious when it near critical HP - let Berserk run out before you apply it again. Otherwise there's possibility Mindflayer would heal itself to full with Soul Etude (Mystery Waltz and Hero's March will be cut off with Berserk casting, but if they succeed... cast Dispel to remove buffs gained and simply repeat what you've been doing from start of battle). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Mindflayer defeated! Report to Warrior Guromu in the Lull of the Land in Jahara. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Hunt reported. With the mindflayer gone, Warrior Guromu is certain his friend will soon return. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 2200 gil, Carmagnole =============================================================================== 16. THE DESERTER'S REVENGE No. 381 (Dalmasca Estersand) ------------------------------------------------------------------------------- DETAILS - Bill No.15 Bloodwing (rank 5 mark) - petitioner No.381 is in [Dalmasca Estersand / South Bank Village] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 6 - available after defeating Judge Master B. at Mt Bur-Omisace - must complete Desert Patient quest to obtain Barheim Key - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - Saw bill posted for the hunting of a bloodwing (Rank 5). The petitioner's name is unknown. He is to be found in the southern part of a village in the Dalmasca Estersand. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Heard the details from No. 381 and accepted the hunt. The bloodwing killed his partner, whose death he now wants to avenge. It can be found in the West Annex of the Barheim Passage. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK - Found in [Barheim Passage / West Annex] - lv37, 41171 HP, weak to holy - steal: Pebble, Bat Fang, Spiral Incisor - Attack (may poison), Eerie Soundwave, Gnaw, Leech - Cast Protect, Regen, Bubble, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Disease, Reverse, Immobilize, Silence and Blind. You'll be focusing on Disease and Immobilize in order to overpower Bloodwing. Disease will prevent it from healing with Leech, and Immobilize will allow you to attack it with ranged weapons without coming too close for it to harm you. Even though bats can usually be hit with melee weapons, this one has flying property so you'll be relying on ranged weapons. Have Tourmaline Ring equipped to void Poison from rephys. Dispel marks Haste and possible Bravery, then mess it up with NihoRem (don't bother with Reverse). Equip ranged weapons and stand good distance away from the bat, then start target practice until it falls from the sky (Immobilize may need to be renewed once or twice). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Bloodwing defeated! Report to No. 381 in the southern part of the village in the Dalmasca Estersand. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Hunt reported. No. 381 departed, satisfied that his friend No. 982's soul was free to rest now. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 2400 gil, Stun Bombs, Vampyr Fang =============================================================================== 17. TROUBLE IN THE HILLS Burrogh (Nalbina Fortress) ------------------------------------------------------------------------------- DETAILS - Bill No.16 Atomos (rank 3 mark) - petitioner Burrogh is in [Nalbina Town / Jajim Bazaar] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 4 - available after defeating Judge Master B. at Mt Bur-Omisace - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - Saw bill posted for the hunting of an atomos (Rank 3). The petitioner is Burrogh in the Jajim Bazaar in Nalbina. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. Burrogh tells you an atomos has been attacking caravans coming over the mountains. The atomos is to be found in the Mosphoran Highwaste. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK - Found in [Mosphoran Highwaste / Northern Skirts] - lv33, 40020 HP, weak to holy - steal: Potion, Tanned Giantskin, Gemini Gem - Attack, Regen, Protect, Shell, Purify, Gnaw, Restore, Power Stun, Spinkick - Cast Protect, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Confuse, Sleep, Disease, Slow, Disable, Immobilize, Silence, Blind and Sap. Dispel beneficial statuses from Atomos, toss NihoRem and you've basically won. Even when it wakes up, it won't be able to do a thing because of Disable on it. Regen and Restore will do squat, but Atomos is able to remove bad statuses with Purify once Disable is gone - White Wind will go into effect immediately, preventing you from hacking its circuits for 2 minutes. Atomos has active HP Devour when battle starts (loses the pass-able once HP is below 50%) and ignores EVA (shields do no good, but Blind will cause attacks to occassionally miss). If Disease isn't on, rarely mark'll decide to Restore itself once it loses half HP (when it goes critical, it stops using the skill). Atomos has no status potential to put on you, so equip desired acc and bash it up good. Spreading chrs out will prevent Power Stun and Spin Kick to hit them all (spice it up with Decoy on your tank). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Atomos defeated! Report to Burrogh in the Jajim Bazaar in Nalbina. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Hunt reported. The caravans come to Nalbina once more, and Burrogh is a happy bangaa. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 1800 gil, Gaia Rod, Diamond Shield =============================================================================== 18. ADDING INSULT TO INJURY Morgen (Nalbina Fortress) ------------------------------------------------------------------------------- DETAILS - Bill No.17 Roblon (rank 6 mark) - petitioner Morgen is in [Nalbina Town / West Ward] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 7 - available after defeating Judge Master B. at Mt Bur-Omisace - must have defeated King Bomb in Salikawood - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - Saw bill posted for the hunting of the Roblon (Rank 6). The petitioner is Morgen in the West Ward in Nalbina. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. Morgen is distressed by a certain golem wandering the ruins of his homeland, Nabudis. The Roblon is to be found in the Nabreus Deadlands, hidden beyond a place of high grasses and thick fog. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK - Found in [Nabreus Deadlands / Overlooking Eternity] - lv43, 177365 HP, weak to water - steal: Fire Stone, Iron Ore, Fire Crystal - Attack, Fira, Thundara, Blizzara, Fear, Smite of Rage, Focus, Lunge, Tri-Attack - Try to make sure that the area is completely clear of undead enemies, including on the top plateau with Roblon on it. The mark rarely moves from its spot, though it will try to cast magic in case one of the chrs gets in range. Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put some stuff on it - Slow, Blind and Sap; not much, but it'll help in the long run. Finally a mark that cannot status jinx you in any way, so acc of choice will be Ruby Ring, Opal Ring and Turtleshell Choker. Give two chrs with Ruby Ring and best shield, then send them in for melee damage, while support chr with Opal Ring stands back and fires off healing spells, occassionally harming Roblon with ranged weapons. Toss NihoRem to inflict statuses mentioned above, and let fireworks fly. Roblon will sometimes heal itself with reflected Firas, but reflected Blizzara and Thundaras along with chrs' physicals will keep the gauge on your side. Roblon also uses Fear, AoE skill which lowers MP - I suggest not to bother with Charge tech to recover MP, as it will just get emptied again. If your support chr gets low on MP, use Charge or Turtleshell Choker for some emergency healing. Mark's Blind status will ensure some of its rephys miss, and as battle wages into 2nd halftime, you're introduced to a bit more of mark's physicals - not to worry, Blind will still cause a miss here and there. Finally we come into critical HP, where Roblon's attack and defense power increase, as well as rephy being able to be executed immediately. Keep Slow on the foe at all times as well as Reflect on your chrs as once again Roblon will be mostly chucking magic spells. Remove final portion of HP and you win. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Roblon defeated! Report to Morgen in Nalbina's West Ward. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Hunt reported to Morgen. It transpires that the golem was the creation of Morgen's son. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 3100 gil, Giant's Helmet, Mythril =============================================================================== 19. RODEO TO THE DEATH Va'Kansa (Mosphoran Highwaste) ------------------------------------------------------------------------------- DETAILS - Bill No.18 Braegh (rank 4 mark) - petitioner Va'Kansa is in [Mosphoran Highwaste / Babbling Vale] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 5 - available after defeating Judge Master B. at Mt Bur-Omisace - must have defeated King Bomb in Salikawood - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - Saw bill posted for the hunting of the Braegh (Rank 4). The petitioner is Va'Kansa in the Babbling Vale in the Mosphoran Highwaste. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. Va'Kansa says he was attacked by the Braegh in the Salikawood on his way to do business on the Phon Coast, and was separated from his traveling companion. The Braegh is to be found in the Salikawood. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK - Found in [The Salikawood / Corridor of Ages] - lv35, 42383 HP, weak to ice - steal: Storm Magicite, Storm Crystal, Grimoire Aidhed - Attack (thunder based), Thundara, Bleed, Immobilizega, Berserk, Invert, Rush, Snake Lash - Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Sleep, Disease, Reverse, Slow, Disable, Immobilize, Silence and Sap. Reflect and Invert will save the day in Braegh's case. Heal yourself with Hi-Potions or don two chrs with Ruby Ring acc and send them in for close combat (mark has Return Damage), while support chr casts Reflect on self, then equips Opal Ring and heals the team with Cura or Curaga, whichever is more necessary. Do not be concerned with status changes or Braegh healing itself with reflected Thundara, for sooner or later it'll cast Invert which will mark its doom. In case you're a bit unlucky and Braegh loses half HP with no Invert being cast, it'll shield itself with Magick Shield for 2 minutes, being immune to all types of magic attacks. Invert is a skill that can be reflected (luckily this mark doesn't have Piercing Magic) and once it lands on Braegh, its HP will be less than 999. All it takes now are few well placed blows and horse is history. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Braegh defeated! Report to Va'Kansa in the Babbling Vale in the Mosphoran Highwaste. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Hunt reported to Va'Kansa. However, the merchant remains petrified of the Salikawood, and will probably never make the journey to the Phon Coast again. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 1700 gil, Obelisk, Hi-Ether =============================================================================== 20. SHELLED OBSTRUCTION Homesick Man (Archades) ------------------------------------------------------------------------------- DETAILS - Bill No.19 Darksteel (rank 4 mark) - petitioner Homesick Man is in [Archades / Nilbasse] (in Armament's shop) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 5 - available immediately after reaching Archades - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - Saw bill posted for the hunting of a darksteel (Rank 4). The petitioner is the homesick man at Vint's Armaments in Archades. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. The homesick man tells you that a fiendish creature prevents him from returning to his homeland of Balfonheim. This darksteel is to be found in the Sochen Cave Palace. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK - Found in [Sochen Cave Palace / Temptation Eluded] - lv38, 111331 HP, weak to holy - steal: Eye Drops, Aged Turtle Shell, Ancient Turtle Shell - Attack (may slow), Protect, Darkra, Flatten, Purify, Stone Gaze, Restore, Power Spin, Meditate - Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Disease, Slow, Blind and Poison. Begin by casting Dispel to remove mark's buffs, then send in your tank and keep it close to Darksteel at all times. Toss NihoRem to inflict above mentioned statuses and let Poison work its way through mark's HP, while removing Slow with Haste and Petrify with Esuna. Disease will ensure turtle can't heal itself with Restore and to never see Darkra. Once Poison wears off, just inflict it again and quite soon Darksteel is turtle soup. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Darksteel defeated! Report to the homesick man at Vint's Armaments in Archades. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Hunt reported to the homesick man. He way overjoyed at the prospect of being able to return home. However, though the darksteel be no more, there are plenty of other nasties in the Sochen Cave Palace. The petitioner wisely intends to purchase extra arms and armor before making the journey. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 3000 gil, Lead Bolts, Adamantite =============================================================================== 21. GET MY STUFF BACK! Viera Wayfarer (Balfonheim) ------------------------------------------------------------------------------- DETAILS - Bill No.20 Vyraal (rank 5 mark) - petitioner Viera Wayfarer is in [Balfonheim Port / Quayside Court] (in [The Whitecap]) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 6 - available after Draklor Laboratory - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - Saw bill posted for the hunting of a vyraal (Rank 5). The petitioner is the viera wayfarer at the Whitecap tavern in Balfonheim. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. The viera wayfarer says she was attacked by the vyraal on a journey, and had her belongings taken from her. The vyraal is to be found on the Cerobi Steppe. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK - Found in [Cerobi Steppe / The Northsward] - lv41, 106616 HP, weak to wind - steal: Spiral Incisor, Charger Barding, Leo Gem - Attack (may confuse), Haste, Immobilizega, Sonic Fangs, Lunge, Restore, Magick Barrier, Fireball - Viera Wayfarer joins you for this battle! - Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Confuse, Sleep, Slow, Silence and Blind. Dispel Haste in case Vyraal is under its effect, and then toss NihoRem to inflict above statuses. Silence will seal off Haste and Immobilize, and you'll need to wear Bowline Sash to avoid Confuse from rephys - Blind will keep you at bay with Sonic Fangs and Fireball missing sometimes (be on lookout for KO effect of Sonic Fangs). Keep it asleep and you'll win with little to no problems (get rid of Viera Adventurer in this case). Vyraal is also very vulnerable to wind spells. When you see mark casting Immobilize, get ready to give chase because it will run away from you during battle. Once you lose track of it, Vyraal casts Haste and Restore on itself, then returns to fighting you; eventually it'll gain Damage Resist as well. When it enters critical HP, it'll envelop itself in Magick Shield until it's defeated. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Vyraal defeated with the viera wayfarer's aid, and her belongings recovered. Receive your reward at the Whitecap tavern in Balfonheim. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Reward received from the viera wayfarer. Received also a dragon scale that had fallen into the viera's haversack. Perhaps it can be used for something? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 3500 gil, Halberd, Crystal Shield - Viera Rucksack -> Dragon Scale -> Ageworn Key =============================================================================== 22. OLD LEGENDS, DECAYING BONDS Fermon (Archades) ------------------------------------------------------------------------------- DETAILS - Bill No.21 Lindwyrm (rank 5 mark) - petitioner Fermon is in [Old Archades / Alley of Muted Sighs] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 6 - available after Draklor Laboratory - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - Saw bill posted for the hunting of the Lindwyrm (Rank 5). The petitioner is Fermon in the Alley of Muted Sighs in Archades. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. Fermon urges you to destroy the Lindwyrm now, or the entire world could be in grave peril. The Lindwyrm is to be found in the Tchita Uplands. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK - Found in [Tchita Uplands / Garden of Life's Circle], but only when the weather is cloudy; if weather is cloudy and it's raining, mark will *not* appear - lv39, 228468 HP, weak to wind - steal: Pebble, Ring Wyrm Scale, Ring Wyrm Liver - Attack (may petrify), Fira, Thundara, Blizzara, Bio, Lv.2 Sleep, Lv.4 Break, Restore, Greater Barrier, Rake, Fireball, Stone Breath - Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Sleep, Slow, Silence and Blind. If possible, try coming to this fight with levels that end in numbers 1, 3, 5, 7, or 9, so Sleep magic is rendered useless. For starters toss NihoRem to inflict above statuses and stage is set. Wear Fuzzy Miter to avoid Petrify from rephys and Stone Breath, and while's its asleep, don Ruby Ring and employ Reflect-THIS! strategy by casting Aeroga on your chrs to bounce it onto Lindwyrm for some bigass damage. Silence shuts up the beast and makes it unable to cast magic spells - take note that Lv.2 Sleep and Lv.4 Reverse can't be reflected. If Lindwyrm pulls off Restore, it'll use Greater Barrier (remove buffs with Dispel) and gain Damage Resist - Sleep status ensures that won't happen too soon. Best shields will block most of marks physicals for 1st half of battle, and in 2nd half Blind takes care to cause physicals to miss. Attacking and defense power increase when it nears defeat, but all in all, not a tough battle to win. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Lindwyrm defeated! Report to Fermon in the Alley of Muted Sighs in old Archades. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Hunt reported to Fermon. The armor fragment retrieved after the fight seemed to support a theory of his, which made him quite happy. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 4200 gil, Barrel Coat, Hi-Ether - Rusted Scrap of Armor =============================================================================== 23. THE THINGS WE DO... Insecure Seeq (Archades) ------------------------------------------------------------------------------- DETAILS - Bill No.22 Overlord (rank 6 mark) - petitioner Insecure Seeq is in [Archades / Molberry] (inside Bulward's) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 7 - available after Draklor Laboratory - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - Saw bill posted for the hunting of an overlord (Rank 6). The petitioner is the insecure seeq at the technick shop in Archades. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. The insecure seeq needs your help in defeating this mark, lest he never attain the popularity he so desires. The overlord is to be found in the Sochen Cave Palace. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK - Found in [Sochen Cave Palace / Doubt Abandoned] - lv42, 64325 HP, weak to water - steal: Forbidden Flesh, Fire Crystal, Gemini Gem - Attack, Bravery, Smite of Rage, Rage, Lunge, Tri-Attack, Pyromania - Insecure Seeq joins you for this battle... yay... kinda... - Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Confuse, Disease, Slow, Silence and Blind. Start the heat with having Dispel remove potential Bravery and by using NihoRem and inflicting above statuses. Mark has no status effects that can throw at you, but you'll need to keep Overlord's Bravery under check later in battle (no worries with it if Silence is added). Blind will make rephys, Tri-Attack and Pyromania miss from time to time, and Disease prevents acces to Smite of Rage and Rage skills. Overlord is strong and hits hard, but not long ago you purchased Curaja which will keep you in top shape. Insecure Seeq is no fighter and you're likely to see it fall soon in battle. At half HP Overlord gains Damage Resist and as it nears defeat, its defense and attack power increase... and that's it for scare factor. Kick its ass. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Overlord defeated with the insecure seeq. Go to the technick shop in Archades to receive your reward. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Reward received from the insecure seeq. He swears he'll train so that he can handle his own marks in future. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 3500 gil, 2x Hi-Ether, Teleport Stone =============================================================================== 24. THE CREATURE COLLECTOR Barrong (Nalbina Fortress) ------------------------------------------------------------------------------- DETAILS - Bill No.23 Goliath (rank 6 mark) - petitioner Barrong is in [Nalbina Town / West Ward] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 7 - available after Draklor Laboratory - must have defeated King Bomb in Salikawood - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - Saw bill posted for the hunting of Goliath (Rank 6). The petitioner is Barrong in the West Ward in Nalbina. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. Barrong wants field observations on Goliath for his bestiary. Goliath is to be found in the Necrohol of Nabudis. Enter through the marshes and you're sure to spot him. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK - Found in [Necrohol of Nabudis / Hall of Slumbering Might] - lv47~48, 224294 HP, weak to dark - steal: Holy Magicite, Iron Ore, Holy Crystal - Attack (may disable), Waterga, Aeroga, Gravity, Smite of Rage, Focus, Lunge, Magick Barrier - Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can only put Slow on it - better something than nothing. You will be healing yourself with X-Potions, don two chrs with Ruby Ring acc and send them in for close combat, while support chr casts Reflect on self, then equips Opal Ring and heals the team with Curaja. All of Gol's magics will be reflected back at it, but until Gol loses half HP, it'll be under Magick Barrier effects so no magic damage will be inflicted. Keep damaging Gol with ninja swords (innate dark element) until it starts using Lunge and Smite of Rage attacks. Don't deviate from using X-Potions or chr with Opal Ring using Curaja. Magick Barrier will also get lost and only gets recast if your chrs are too far aways from Goliath. Continue the attacks with ninja swords until Goliath has dispersed into afterlife (attacking and defense power increase when nearing defeat). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Goliath defeated! Report to Barrong in the West Ward in Nalbina. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Hunt reported. Barrong seemed quite pleased with the addition of another page to his bestiary. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 3600 gil, Save the Queen, Einherjarium =============================================================================== 25. DEAD CITY WATCH Popol (Nalbina Fortress) ------------------------------------------------------------------------------- DETAILS - Bill No.24 Deathscythe (rank 6 mark) - petitioner Popol is in [Nalbina Town / Jajim Bazaar] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 7 - available after Draklor Laboratory - must have defeated King Bomb in Salikawood - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - Saw bill posted for the hunting of a deathscythe (Rank 6). The petitioner is Popol in the Jajim Bazaar in Nalbina. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. Popol has been plagued by the deathscythe ever since a grave-robbing expedition to the Necrohol of Nabudis. The deathscythe can be found there. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK - Found in [Necrohol of Nabudis / Cloister of the Highborn], but only if one chr in your current party has his/her HP below 10% MAX HP (that is, they're in critical HP) - lv44, 125601 HP, weak to holy - steal: Book of Orgain-Mille, Book of Orgain, Capricorn Gem - Attack (may stop), Darkra, Darkga, Death, Doom, Ram, Annul - Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Confuse, Reverse, Slow, Immobilize, Silence, Blind and Berserk. As soon as mark appears, heal your low-HP chr or put him/her back in reserve if you've been using wimpy chr. Have Power Armlet on to null Stop from mark's rephys, then start hacking away at mark. Having Holy Lance (rare poach from Gizamaluk) is a nice way to end the battle quickly. Use NihoRem to eliminate mark's ability to cast spells, become immobile, miss often with physicals (you can block them with shields until mark loses half HP) and attack slower. Scythe will rarely empty MP pool of a chr with Annul, and curing Doom will be a cinch with Remedies. When mark's HP < 50%, it gains Paling, or immunity to physicals for 2 minutes. For a moment keep using Bio or Balance (whichever is stronger), it now ignores EVA (but can still miss with physicals); and when mark's HP < 20%, here comes increase in attack and defense power. None of that stuff is dangerous to you, so move in and kick butt. Another quick way to win is to Reflect yourself, then bounce off Curaja until it falls defeated. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Deathscythe defeated! Report to Popol in the Jajim Bazaar in Nalbina. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Hunt reported to Popol. He promises to mend his grave-robbing ways. Instead, he will resume his former life as a smith, in honor of his colleague who died in the war. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 2800 gil, 2x Hi-Ether, Soul of Thamasa =============================================================================== 26. VISITOR ON DECK A Traveler (Aerodrome) ------------------------------------------------------------------------------- DETAILS - Bill No.25 Deathgaze (rank 7 mark) - petitioner A Traveler is in [Aerodrome] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 8 - available after Reddas joins as Guest character - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - Saw bill posted for the hunting of Deathgaze (Rank 7). The petitioner is a traveler who frequents the many aerodromes throughout Ivalice. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. The son claims to have spotted Deathgaze from the airship's deck. He wants you to confirm the sighting, and his mother wants you to kill the thing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK - Found in [Skyferry / Air Deck], but the process is a bit long; after you talk to the kid (petitioner), you have 4% chance for mark to appear on your next flight - if you arrive at your destination with no interruption, talk to the kid again and you chances jump to 8% (your chances keep doubling until 64%, and then no more); now simply keep choosing the flights and eventually you will run into the mark - lv50, 184000 HP, weak to earth - steal: Phoenix Down, Charger Barding, Emperor Scale - Attack (may disease), Bio, Firaga, Thundaga, Blizzaga, Scourge, Reverse, Curse, Crushing Fangs, Renew, Restore, Fireball - Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put some stuff on it - Reverse, Silence and Sap. Begin the assault by using Silence on the mark (prevents all of its magic attacks, including super annoying Curse) and then Dispel its buffs. Paling will go up instantly, so you will have to rely on magic. Gaze's HP Devour wears off after mark loses half HP. Crushing Fangs deal either huge damage or KO, and Fireball is also a big threat. Wear Bubble Belt ot maintain Bubble status to be immune to mark's Disease from rephys. Do take care not to wander too far from Gaze, unless you want it to completely refresh its HP with Renew. First time Gaze reaches critical HP, it uses Restore to recover some HP - no biggie. When critical HP is entered gain, Gaze will cast Reverse on itself, and then immediately put up Magick Shield. Wait until Reverse wears off (or use Remedy on Gaze) and finish it off with physicals. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Deathgaze defeated! Report to the traveler and his family in the aerodrome. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Hunt reported. The skies are safe once again. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 3400 gil, 2x Elixir =============================================================================== 27. THE CHILD SNATCHER Miclio (Bhujerba) ------------------------------------------------------------------------------- DETAILS - Bill No.26 Diabolos (rank 7 mark) - petitioner Miclio is in [Bhujerba / Miners' End] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 7 - available after Reddas joins as Guest character - you must complete Antlion hunt so that you can obtain Site 11 Key - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - Saw bill posted for the hunting of Diabolos (Rank 7). The petitioner is Miclio in Miners' End in Bhujerba. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. Miclio tells you that Diabolos has been wakened from its sleep, and now hungers for the children of Bhujerba. Diabolos is to be found in Site 11 of the Lhusu Mines. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK - Found in [Lhusu Mines / Site 11] - lv46, 93551 HP, weak to water - steal: Fire Crystal, Demon's Sigh, Scorpio Gem - Attack, Curse, Bio, Scourge, Haste, Breakart Pentagram, Gnaw, Pyromania, Force Barrier - Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put only Slow on Diabolos. Mark will be a bit tough to crack, as it can dish many statuses on you. Bubble will be important to maintain for preventing Disease (from Curse) and keep Shell up as well. For acc equip Bowline Sash when Curse comes crashing down. At start cast Dispel on Diabolos to remove its buffs, afflict it with Slow, and send a tank with best shield and Main Gauche (Decoy!) close to Diabolos to keep it occupied. Mark's physicals can be blocked until it loses half HP, and for all battle it has Return Damage. Once you're past half HP, switch to Flame Shields when Pyromania is cast. At critical stage Dia has always active Paling, so you'll need to finish it off with magic attacks - consider reflecting Bio spells off your chrs. Battle is won and little kids need not fear the demon anymore. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Diabolos defeated! Report to Miclio in Miners' End in Bhujerba. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Hunt reported. Miclio seemed noticeably relieved. He revealed that he is actually the ghost of a boy whose life was taken by Diabolos. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 2600 gil, Demon Shield, Zeus Mace =============================================================================== 28. THE BLACK SORCERER Ivaness (Mt Bur-Omisace) ------------------------------------------------------------------------------- DETAILS - Bill No.27 Piscodaemon (rank 5 mark) - petitioner Ivaness is in [Mt Bur-Omisace / Temple Grounds] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 6 - available after Reddas joins as Guest character - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - Saw bill posted for the hunting of the Piscodaemon (Rank 5). The petitioner is Ivaness on the Temple Grounds on Mt Bur-Omisace. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. Ivaness explains that the Piscodaemon is in fact his twin brother, whose lust for power transformed him into a dark, terrible being. He wants you to destroy him before more damage can be done. The Piscodaemon can be found making for the Gate of Fire in Giruvegan. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK - Found in [Giruvegan / Gate of Fire] - lv46, 49660 HP, no element weaknesses - steal: Potion, Reflectga Mote, White Robes - Attack, Bio, Darkra, Death, Fog, Invert, Pox, Breakart Pentagram, Pulsar Wave, Hero's March, Dark Shock, Soul Etude, Mystery Waltz - Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put some stuff on it - Slow and Blind. Mark has little HP, but you'll need to be taking care of lots of statuses. Bubble will negate Disease from Fog, Black Belt nulls Disable from Pulsar Wave and Shell to halve the chance for the rest (Sap is negligible, and for Death use Arise of Phoenix Down); Black Mask will absorb Darkra's damage. Don't run around too much so that you avoid getting caught up in battles with other foes, and Pisco's Invert will help more than harm you. Pisco will mainly throw status effects at you (be careful with Death) with a mix of Darkra and Pulsar Wave inbetween (Pisco can execute spells instantly!). When it gets low on HP, it will use Etude to heal completely, March to gain buffs (Dispel them!), and finally Waltz. Not much else has changed battle-wise, so finish it off. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Piscodaemon defeated! Report to Ivaness on the Temple Grounds on Mt Bur-Omisace. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Hunt reported. Ivaness thanks you for striking down his brother lost to darkness. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 3800 gil, Dark Shot, Scathe Mote =============================================================================== 29. A WILD STENCH Rena (Eruyt Village) ------------------------------------------------------------------------------- DETAILS - Bill No.28 Wild Malboro (rank 6 mark) - petitioner Rena is in [Eruyt Village / The Spiritwood] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 8 - available after Reddas joins as Guest character - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - Saw bill posted for the hunting of a wild malboro (Rank 6). The petitioner is Rena in the Spiritwood of Eruyt Village. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. Rena claims that the wild malboro's powerful stench has been disturbing her people. The wild malboro is to be found in the Feywood. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK - Found in [The Feywood / Redolent Glade] - lv50, 110842 HP, weak to wind - steal: Malboro Flower, Foul Liquid, Virgo Gem - Attack (may confuse), Cloying Breath, Hero's March, Purify, Bad Breath, Lunge, Soul Etude, Putrid Breath - Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put only a few statuses on it - Slow, Silence, Blind and Oil. Wild Malboro presents a good challenge - your acc of choice will be Black Belt to prevent Disable from Putrid Breath and Bowline Sash to null Confuse from mark's rephys. When you see the mark, use Warp to banish 3 Malboros poking around nearby, followed with Dispel on Wild. Keep it under Slow and Blind at all times - mark nulls EVA, but will still sometimes miss with physicals. Move two chrs into melee range and have them start attacking, and ensure that support chr is out of Wild's melee range - I find it best when I put this chr behind either Wild's back or behind both melee chrs. Support chr's role will be to heal melee chrs of status changes that will be inflicted with Cloying or Putrid Breath, and make sure you'll be switching acc in time before you're hit. Should the mark be put under bad status, it'll spam Putrid Breath for a while and then use Purify (at one side this is bad, but at other it's good as it won't be using physicals). After Wild loses half HP, it'll lose HP Devour and stop using Cloying Breath - no other changes worth mentioning. With critical HP it'll use Soul Etude to completely recover HP and then gain Paling for 2 minutes. Since Wild can be put under Oil and is vulnerable to fire, you can use Reflect-THIS! strategy and spam reflected Firagas until Wild bites the dust - you're likely to kill Wild faster than it can use Soul Etude in this case. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Wild malboro defeated! Report to Rena in the Spiritwood of Eruyt Village. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Hunt reported. Rena tells you those afflicted by the stench are already beginning to recover. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 4600 gil, Euclid's Sextant =============================================================================== 30. PAYING FOR THE PAST War-chief Supinelu (Jahara, Land of the Garif) ------------------------------------------------------------------------------- DETAILS - Bill No.29 Catoblepas (rank 6 mark) - petitioner Supinelu is in [Jahara / Lull of the Land] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 7 - available after Reddas joins as Guest character - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - Saw bill posted for the hunting of the Catoblepas (Rank 6). The petitioner is War-chief Supinelu in the Lull of the Land in Jahara. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. The Catoblepas is War-chief Supinelu's sworn enemy. It is to be found in Zertinan Caverns. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK - Found in [Zertinan Caverns / Hourglass Basin] - lv46, 187991 HP, weak to holy - steal: Hi-Potion, Beastlord Hide, Gemini Gem - Supinelu joins you for this battle - Attack, Haste, Protect, Smite of Rage, Ram, Tail Swipe, Wail - Cast Protect, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Sleep, Slow and Blind. Cato can't ignore EVA, so equip your tank with best shield and Main Gauche, cast Decoy and send him/her in close melee combat. From start of combat Cato has HP Devour, which is lost after Cato has less than half HP. Since Cato is weak to holy element, have the other two chrs use Holy Lances. Begin with Dispel on Cato and if it tries Haste or Protect later on in battle, Dispel those as well. Ram, Rage and Tail are very powerful, but do not worry - Curaja gambit and Cato's inability to accurately hit you will spell out victory for you. Attack power increases as it nears defeat and be careful for Wail at critical HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Catoblepas defeated with War-chief Supinelu's assistance. Receive your reward in the Lull of the Land in Jahara. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Reward received. War-chief Supinelu rejoices that the Catoblepas is no more. He has taken his revenge on the creature that once wounded his brother. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 3200 gil, Volcano, Arctic Wind =============================================================================== 31. WYRM WRATH'S RENEWAL Ieeha (Mt Bur-Omisace) ------------------------------------------------------------------------------- DETAILS - Bill No.30 Fafnir (rank 7 mark) - petitioner Ieeha is in [Mt Bur-Omisace / Temple Approach] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 8 - available after Reddas joins as Guest character - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - Saw bill posted for the hunting of Fafnir (Rank 7). The petitioner is Ieeha at the Temple Approach on Mt Bur-Omisace. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Ieeha has already left to face the mark. Instead, you speak with Relj who tells you that the dangerous wyrm, Fafnir, once sealed away by the Gran Kiltias Anastasis, has reemerged, and can be found amidst a blizzard by Silverflow's End in the Paramina Rift. Hunt accepted. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK - Found in [Paramina Rift / Silverflow's End], but only during the heavy snowstorm weather - lv68, 1390378 HP, weak to thunder - steal: Pebble, Hi-Potion, Ring Wyrm Scale - Attack, Shock, Silencega, Sleepga, Rake, White Breath - Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put some stuff on it - Slow and Sap. Accessory of choice this time is Ruby Ring in order to Reflect mark's spells. Have third chr stand behind two melee chrs and give him/her Opal Ring to keep the team healthy with Curaja. Dispel Fafnir's buffs and make sure you keep your chrs spread out to avoid mass Stop ordeals. White Breath has a small chance to Stop you, and if it only hits one chr, risk of losing the battle is so much smaller. Be advised that Fafnir's attacks are superstrong, so expect a lot of Arise casting in this battle. Basically, this is a beefcake battle, with the mark being able to put out some statuses, and the one thing that has Fafnir going is its amount of HP. An easy way out of this battle - look for the big rock near the frozen stream. Stand between that rock and the stream and you've basically won. Fafnir cannot get to you in this place, but its Shock can... however, since mark's magics can be reflected, put on Reflect or Ruby Ring and just watch fireworks fly. Speed up the process by reflecting Thundaga off yourself and Fafnir is defeated. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Fafnir defeated! However, it seems that Ieeha has already perished, leaving naught but a ring behind. Report to Relj at the Temple Approach on Mt Bur-Omisace. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Hunt reported. Relj swears to carry on Ieeha's devotion to the revitalization of the holy city. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 7000 gil, Assassin's Arrows, Teleport Stone - Ring of the Light =============================================================================== 32. WHO'S THE STRONGEST!? Rikken (Balfonheim) ------------------------------------------------------------------------------- DETAILS - Bill No.31 Pylraster (rank 7 mark) - petitioner Rikken is in [Balfonheim Port / Saccio Lane] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 8 - available after completing Pharos - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - Saw bill posted for the hunting of the Pylraster (Rank 7). The petitioner is Rikken on Saccio Lane in Balfonheim. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. Rikken searches for someone who can defeat the legendary Pylraster. Only then will it be clear who is the strongest in the world. The Pylraster is famed for its strength, yet its whereabouts are unknown. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK - Found in [Pharos - First Ascent / They Who Thirst Not] - lv63, 493513 HP, weak to fire - steal: Tyrant Hide, Tyrant Bone, Hastega Mote - Attack (may confuse), Screwtail, Rage, Growing Threat, Crushing Fangs, Ram - Equip Bubble Belts and cast maybe Protectga only. I had my chrs get KOed at least 20 times in this battle. Pyl's buffs are swiftly removed with Dispel. Then it is brawler time - begin trading blows with Pyl (whenever it lands a successful blow, Pyl takes as much dmg as it caused to your chr), having Arise and Curaja/Renew gambits in place. Launch few Expose and Shear techs to lower Pyl's resistance (depends if you're going in for physical or magic assault). Crushing Fangs have KO chance or big damage (if KO fails). Screwtail is small area damage, but Ram can hurt for up to 8000 damage. This isn't the worst yet, though - once Pyl smokes 50% HP, it will use Growing Threat to become lv99 and thus having much better stats. Beware of Rage area attack, and its attacks are way stronger now, it combos a lot, and its resilience improves when very low on HP. Equip Gungnir weapons to deal substantial damage to Pyl until it falls. The easiest way to fall this beast is in the fact that it doesn't have Null EVA and as such you can have tank with Decoy, best shield and Main Gauche block most of Pyl's attacks. While Pyl is busy trying to hit the tank, other two chrs move in behind its back and start delivering justice to the target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Pylraster defeated! Report to Rikken on Saccio Lane in Balfonheim. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Hunt reported. Rikken recognizes your strength, though he holds back the title of fastest runner. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 8000 gil, Grand Mace, 2x Scathe Mote =============================================================================== 33. LITTLE LOVE ON THE BIG PLAINS Dania (Giza Plains, the Dry) ------------------------------------------------------------------------------- DETAILS - Priority Petition No. 1 Cluckatrice (rank 1 mark) - petitioner Dania is in [Giza Plains / Nomad Village] (during the Dry) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 2 - available after Barheim Passage - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - A petition has been submitted for the hunting of a cluckatrice (Rank 1). The petitioner is Dania in the nomad village on Giza Plains. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. Dania explains that a cluckatrice and her brood are frightening the village's cockatrices. The cluckatrice is to be found along the north bank of the Gizas. She warns you that they are sensitive to humes, and hide at the first sight of danger. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK - Found in [Giza Plains / Gizas North Bank] during the Dry, but only if you slay all foes in [Gizas North Bank]; then exit and reenter the area for mark to show up - Cluckatrice: lv15, 7509 HP, weak to earth - Cluckatrice: steal: Small Feather, Pebble, Taurus Gem - Chickatrice: lv13, 3067 HP, weak to earth - Chickatrice: steal: Potion, Small Feather, Large Feather - Cluckatrice: Attack (may slow), Purify, Stone Gaze, Poke, Mucus Chickatrice: Attack, Poke - Come into battle with a handful of Gold Needles and some Hi-Potions - Slow can be cured with Remedy, but I would save Remedies for other more dire situations. Things will start to get feathery quite quickly. The biggest threat here is mama hen which can Petrify and Slow you, making this a major annoyance. Let's see status affinities for the mama... Stop, Disease, Reverse, Disable, Immobilize, Silence, Blind, Sap. Quite a handful of crap we can put on, and the choice status here is Disable (which works on Chickatrices as well). Stand near the edge of the zone leading back to [Nomad Village] so you can quickly retreat in case things go eggnogy. Begin casting Disable on mama hen until it connects. While the big bird is powerless, turn on the small birdies and eradicate them (putting Poison on them will help speed up the process). Should you put anything else bad-status-wise on Cluck which would allow it to still use the skills, it'll Mucus one of your chrs and then use Purify to remove the status. Once the bird enters critical stage, it'll only use physicals but beware... comboing chances increase when foe is low on health. Weird thing happened to me... once I defeated Cluckatrice, I ran around the plains to charge my shadestone, and when I returned to [Gizas South Bank], there was another Cluckatrice here. When I nailed it again, I got the "vanquished" message. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Cluckatrice defeated! Report to Dania in the nomad village on Giza Plains. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Hunt reported. At last the village cockatrices can preen in peace. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 1000 gil, Jackboots, Rainbow Egg =============================================================================== 34. THE CRY OF ITS POWER Pilika (Bhujerba) ------------------------------------------------------------------------------- DETAILS - Priority Petition No. 2 Rocktoise (rank 1 mark) - petitioner Pilika is in [Bhujerba / Khus Skygrounds] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 2 - available after Barheim Passage - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - A petition has been submitted for the hunting of a rocktoise (Rank 1). The petitioner is Pilika at the Khus Skygrounds in Bhujerba. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. Pilika confesses that she was keeping a rocktoise as a pet in secret (its name was Carbo), but it has escaped and has now become quite wild and violent. Carbo is to be found in Site 2 of the Lhusu Mines. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK - Found in [Lhusu Mines / Site 2] - lv16, 17458 HP, weak to wind - steal: Potion, Turtle Shell, Aged Turtle Shell - Attack (may slow), Fire, Thunder, Blizzard, Dark, Purify, Focus, Stone Stomp, Sonic Turn, Flash - Checking status affinities and considering our options, you can put a number of stuff on it - Slow, Blind, Immobilize and Silence. That's a lot of HP to take down and bad statuses are here to save Ashe. Or save the day? I like saving Ashe option more... First of all inflict Silence and Blind on turtle, thus successfully crippling its battle potential - no more magic and lotsa troubles to hit you with physicals. You will need to renew Slow and Immobilize when they wear off. Make sure that your tank always stays close to mark and keep Protect on that chr at all times, since he/she will be taking the frontal offensive role, and the other two chrs will wield ranged weaponry. Don't allow tank to wander too far away or it will prompt the mark to use Purify. Turtle's pass-ables are interesting - once it loses half HP, it'll no longer inflict double damage with physicals and it loses the ability to null EVA, so your tank's shield will be able to block some of the attacks. When critical HP is reached, its magic power increases and it no longer requires to charge rephys, so be on the lookout and keep up the healing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Rocktoise defeated! Report to Pilika at the Khus Skygrounds. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Hunt reported. The cowed Carbo has returned, and Pilika intends to find a house where they can both live in peace. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 1200 gil, 2x Hi-Potion, Heavy Coat =============================================================================== 35. CRIME AND PUNISHMENT Contrite Thief (Rabanastre) ------------------------------------------------------------------------------- DETAILS - Priority Petition No.3 Orthros (rank 5 mark) - Petitioner Contrite Thief is in [Lowtown / North Sprawl] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 5 - available after escaping from Shiva - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - A petition has been submitted for the hunting of Orthros (Rank 5). The petitioner is the contrite thief in the North Sprawl of Lowtown. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. The contrite thief stole a bundle of articles, but lost it to Orthros. She wants to return the bundle to its rightful owner. Orthros is known to dwell in the southern reaches of the Garamsythe Waterway, but may only be found under certain conditions. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK - Found in [Garamsythe Waterway / Southern Sluiceway], but only if your main party consists of females only (guest characters don't count) - lv34, 87141 HP, weak to fire - steal: Phoenix Down, Caramel, Slime Oil - Attack, Thundaga, Slowga, Break, Bleed, Immobilizega, Disablega, Darkra, Phantasmal Gaze, Lunge, Slap, Flash, Mythril Bubbles - Orthros will be the first to feel the full power of Niho. Cast Protect, Shell and Regen on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put some stuff on it - Sleep, Disease and Blind. When you enter battle, have the chr with Niho toss Alarm Clock on Orthros to put it to sleep. Like with Mousse, don Flame Staffs and begin chucking Fire on Orthros - fire weakness + Sleep + Flame Staff will give you 4,5x bigger damage. When it comes to items, Orthros is the only consistent source of Slime Oil - if you want to unlock all bazaar packages, you'll need to steal couple of Slime Oils from it. Orthros has a ton of status attacks, so keeping it asleep is your primary role. You will no longer have to bonk yourself on the head if status attacks miss since Niho will inflict statuses for you with 100% chance. Should you consider fighting Orthros without Niho, have appropriate acc equipped when it casts its status magic and make sure your chrs are spread out so that only one is hit at a time. Applying Reflect is a wise idea as well, as most of mark's spells will be bounced back to it. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Orthros defeated! Report to the contrite thief in the North Sprawl. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Hunt reported. Returned stolen articles to their rightful owner. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 3800 gil, Horakhty's Flame, Unpurified Ether - Stolen Articles -> Blackened Fragment =============================================================================== 36. PARADISE RISEN Nanau (Giza Plains, the Rains) ------------------------------------------------------------------------------- DETAILS - Priority Petition No.4 Gil Snapper (rank 3 mark) - petitioner Nanau is in [Giza Plains / Crystal Glade] (only during Rains!) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 4 - available after escaping from Shiva - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - A petition has been submitted for the hunting of a gil snapper (Rank 3). The petitioner is Nanau in the Crystal Glade on Giza Plains during the Rains. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. Nanau wants you to use the silent urn to entrap a gil snapper gone wild. It can be found at the Tracks of the Beast on Giza Plains during the Rains. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK - Found in [Giza Plains / Tracks of the Beast] during the Rains; to get access to this area, you must cut down six 'Withered Trees' ([Throne Road], [Nomad Village], [Gizas North Bank], [Crystal Glade], [Toam Hills], [Starfall Field]), then you can access [Tracks of the Beast] coming from [Gizas South Bank]; additionally, the weather must be heavy rain (with thunders being visible among the clouds) when you enter the area - lv37, 86956 HP, weak to thunder - steal: 1000 gil, 2000 gil, 4000 gil - Bansat joins you for this battle - Attack (may slow), Blizzara, Blizzaga, Disablega, Flatten, Purify, Flash, Meditate - Before battle you may want to rid the area of turtles prowling around. Cast Protect, Shell, Regen and Bubble on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Disease, Slow, Immobilize, Silence and Blind. Battle begins and first business is to toss NihoRem - this will Silence the mark, thus eliminating its magic skills, and Slow and Blind it as well (otherwise apply statuses with magic spells), then spread your chrs around Snapper and keep them close. Don't retreat too far or Snapper will Purify itself of all bad statuses you put on it. Damage-wise Cura will keep you healthy (note that you take damage for each strike you make at Snapper), and have Argyle Armlet to null Blind from Flash skill. Everything you'll be getting poked with is thus Flatten and rephy. Place your chrs just so far away that Snapper won't use Purify and at same time isn't able to reach you with rephys or Flatten. Bansat will keep you up to date with Shell and Protect. Snapper is weak to thunder element, so mix it in your attack repertoire every now and then. It gains Damage Resist when it loses half HP. Once Snapper enters critical range, it chills the battle with Blizzaga and then spams Blizzara until its defeated... only since you keep it under Silence, no such attacks occur - instead you're pelted with physicals. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Gil snapper entrapped within the silent urn! Report to Nanau in the Crystal Glade on Giza Plains.*1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Hunt reported. The freshly jarred gil snapper will be kept as a guardian spirit of the plains people. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 3000 gil, Phobos Glaze - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NOTE - *1 When you return to [Crystal Glade], you will find a note telling you to come visit them in [Nomad Village] during the Dry to claim your reward =============================================================================== 37. PARAMINA RUN Gurdy (Mt Bur-Omisace) ------------------------------------------------------------------------------- DETAILS - Priority Petition No.5 Trickster (rank 5 mark) - petitioner Gurdy is in [Mt Bur-Omisace / Sand-strewn Pass] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 5 - available immediately after reaching Mt Bur-Omisace - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - A petition has been submitted for the hunting of the Trickster (Rank 5). The petitioner is Gurdy in the Sand-strewn Pass on Mt Bur-Omisace. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. Gurdy tells you the Trickster is to be found by the Frozen Brook in the Paramina Rift. Clan member Monid, too, has been told of this hunt. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK - Found in [Paramina Rift / Frozen Brook] with a 30% chance for mark to appear when you enter the screen; first time it appears you will know so by Monid telling you about it; mark appears under Invisible status, so you may run around a little to encounter it - lv44, 61321 HP, element weaknesses change - steal: Chocobo Feather, Gysahl Greens, Hastega Mote - Monid joins you for this battle - Attack (may doom), Lunge, Choco-Comet, Wild Charge, Shift - Cast Protect, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put some stuff on it - Sleep, Silence and Blind. Choco's invisibility will wear off as soon as it attacks you, and for Haste and possible Protect just wait them out. Bird will require a more specific approach since its element weakness varies. The only non-element damage spell we have at the moment is Balance, so we'll be using this magic to hit choco when it's sleeping - combined with Faith it'll do big damage, but you have to do it right. OK, when Tricky charges you, begin attacking it as well as letting it hit you until its HP drops below 50% - at this point mark's HP Devour wears off, Wild Charge is no longer used and you'll be seeing Choco- Comet now and then (spread your chrs out!). Immediately when you spot the change in choco's pattern (or sometime before it loses half HP), throw Alarm Clock with Niho to put it to Sleep (you'll need to get rid of Larsa and Monid to prevent them from waking it up). Now lower your chrs' HP into low ranges to increase the damage Balance can do. Make sure Faith is on so your damage output is even greater, then pop Reflect on (don Ruby Rings) as cast Balance off your chrs - bird will get bashed nine times for some exceptional damage. Be on the lookout and prepare to inflict Sleep again if choco wakes up before going down. If Tricky enters critical, it'll gain Paling and White Wind, increase in attack and defense power, as well as instant rephys. You won't be able to inflict Sleep for roughly 2 minutes, so just hold your ground and patiently wait for it to be gone, then repeat the procedure. And lastly, Trickster will sometimes run away from battle; if it happens, don't chase it as you'll draw unwanted attention from other enemies. It will come back to you so stay put. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Trickster defeated with Monid's aid. Report to Gurdy in the Sand-strewn Pass. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Hunt reported to Gurdy. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 4800 gil, Deimos Clay =============================================================================== 38. ANTLION INFESTATION Niray (Bhujerba) ------------------------------------------------------------------------------- DETAILS - Priority Petition No.6 Antlion (rank 5 mark) - petitioner Niray is in [Bhujerba / Cloudborne Row] (Staras residence) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 5 - available immediately after reaching Mt Bur-Omisace - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - A petition has been submitted for the hunting of an antlion (Rank 5). The petitioner is Lady Niray in the Staras Residence in Bhujerba. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. Lady Niray tells you her children went into a magicite mine where the antlion is known to nest and have not returned. The antlion can be found in Site 9 of the Lhusu Mines. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK - Found in [Lhusu Mines / Site 9] - lv37, 106499 HP, weak to wind - steal: Potion, Charger Barding, Cancer Gem - Attack (may disable), Enrage, Flatten, Gnaw, Cannibalize - Cast Protect, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put some stuff on it - Disease, Reverse, Slow and Silence. Mark's Protect, Haste and sometimes Bravery will wear off eventually and they won't be bothering you ever again. If you'd prefer no Bravery, exit and reenter the screen until the status is not there. Wear Black Belt to be immune to Disable from mark's rephys. Now there's a couple of things you need to take care of at once - Antlion is surrounded by some Killer Mantises and you need to get rid of them pronto as well as prevent Antlion to Cannibalize them. Have one chr toss NihoRem on Antlion to inflict Disease, Slow and Silence, while other two chrs cast Warp to banish sidekicks. If Antlion manages to dine once, it becomes lv44 which is still manageable - for desert on the side it becomes lv52, thus growing progressively harder. Disease will prevent it from recovering HP from Cannibalize, as well as give your tank breathing room by blocking most, if not all of its attacks. Cast Decoy on tank, give him/her Main Gauche and best shield (have those Shield Block licenses learned) and make sure you keep tank healed for strikes that get through. Since Disease prevents activation of HP threshold skills and pass-ables, that means no Enrage and no ability to ignore EVA. Meanwhile other two chrs are spread out and keep poking Antlion with wind based weapons or magic until Antlion is no more. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Antlion defeated! Report to Lady Niray in the Staras Residence. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Hunt reported. Lady Niray's children have come safely home, but they dropped a key to the mines somewhere... - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 4300 gil, Bubble Belt, Sickle-Blade - can provide you with Site 11 Key =============================================================================== 39. CARROT STALK Zammadria (Nalbina Fortress) ------------------------------------------------------------------------------- DETAILS - Priority Petition No. 7 Carrot (rank 7 mark) - petitioner Zammadria is in [Nalbina Town / West Ward] (inside aerodrome) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 7 - available after defeating Judge Master B. at Mt Bur-Omisace - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - A petition has been submitted for the hunting of Carrot (Rank 7). The petitioner is Zammadria in the Nalbina aerodrome. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. Zammadria's pet, Carrot, has run away! It has since become feral and dangerous, attacking travelers. Carrot can be found in the Salikawood. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK - Found in [The Salikawood / Sun-dappled Path], but only if you have NOT KILLED ANY FOES FROM THE TIME YOU ENTERED THE SALIKAWOOD - lv49, 110842 HP, weak to holy - steal: Dark Crystal, Foul Liquid, Putrid Liquid - Krjn joins you for this battle! - Attack, Hero's March, Purify, Growing Threat, Lunge, Time Requiem, Putrid Breath - Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put only a few statuses on it - Slow and Silence. Carrot presents a good challenge - your acc of choice will be Black Belt to prevent Disable from Putrid Breath and Power Armlet (rare drop from Wary Wolf) to null Stop from Time Requiem. Kjrn will be mainly assisting you by putting buffs on your chrs. When you see the mark, chuck Dispel on it to remove its buffs and it'll use Hero's March, which you'll simply Dispel again. Move two chrs into melee range and have them start attacking, and ensure that support chr is out of Carrot's melee range - I find it best when I put this chr behind either Carrot's back or behind both melee chrs. Support chr's role will be to heal melee chrs of status changes that will be inflicted with Putrid Breath, and make sure you'll be switching acc in time before you're hit. Should the mark be put under Slow or Silence, it'll spam Putrid Breath for a while and then use Purify. After Carrot loses half HP, it'll use Growing Threat to double its own level and raise ATT a bit. Its attacks will increase immensely in power so you'll need to rely on constant healing. Fortunately Putrid Breath is used more often now, so it may be wiser to keep Carrot under Slow and keep applying it after Purify does the removal; and consider using Bio or Balance for some magic damage. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Carrot defeated! Report to Zammadria in the aerodrome in Nalbina. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Hunt reported. Zammadria had been raising Carrot to spite her husband, always concerned with keeping up appearances. She realizes now the error of her ways. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 5200 gil, Stink Bombs, Putrid Liquid =============================================================================== 40. BATTLE ON THE BIG BRIDGE Montblanc (Rabanastre) ------------------------------------------------------------------------------- DETAILS - Priority Petition No. 8 Ancient Man of Mystery (rank 7 mark) - petitioner Montblanc is in [Rabanastre / North End] (Clan Hall) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 7 - must complete Antlion hunt to be able to complete this one - must obtain Site 11 Key in order to fight him for the second time - available after Draklor Laboratory - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - A petition has been submitted for the hunting of the Ancient Man of Mystery (Rank 7). The petitioner is Montblanc in the clan hall in Rabanastre. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. Montblanc tells you that an individual has wagered his sword in combat with the Ancient Man of Mystery and lost. This mysterious adversary is to be found on a bridge somewhere in the Lhusu Mines. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK1 - Found in [Lhusu Mines / Tasche Span]... - Gilgamesh: lv45, 123103 HP, no element weaknesses - Gilgamesh: steal: Potion, X-Potion, 1000 gil (round 1) steal: Potion, X-Potion, 1000 gil (round 2) steal: Potion, X-Potion, 2000 gil (round 3) steal: Genji Shield (round 4) steal: Genji Gloves (round 5) - Enkidu: lv43, 33052 HP, no elemental weaknesses - Enkidu: steal: Wolf Pelt, Beastlord Hide, Throat Wolf Blood - ROUND 1 Gilgamesh: Attack (may slow, confuse, sleep), Fly, Enkidu!, Now, Enkidu!, Ultimate Illusion, Kick, Slice Thrice, Perfect Defense Enkidu: Attack (may petrify), Growl, Eerie Soundwave, Sonic Fangs, Lunge, Dash - Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on them - only Slow on Gil, and Sleep, Slow, Silence, Blind, Poison and Oil on Enkidu. Battle begins - smack Enkidu with Dispel, and use NihoRem on it to inflict above statuses, then get rid of it with Firaga barrage. This eliminates combined attacks of both bosses, insta-KO attacks (Sonic Fangs) and gives you more breathing room. Gil doesn't have Null EVA, so you can don your tank with best shield and Main Gauche to block Gil's attacks. For each 20% of Gil's HP you can steal from him - so five times during this battle. You can steal two unique pieces of armor, not available anywhere else, during 4th and 5th stage of battle. In 4th stage you can swipe Genji Shield, and in 5th stage Genji Gloves. Make sure you Dispel Gil after 3rd, 4th and 5th phases, for he will gain progressively more good statuses on himself. Once Enkidu is history, Gil is so much easier. Slice Thrice is his most heavy attack for time being, until he has less than 20% HP left. He will quickly shield himself with Perfect Defense, and then use Illusion twice. After second Illusion he becomes vulnerable again and you can smack him into oblivion. The battle is not yet won, though. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D1- Gave chase to Gilgamesh, yet he escaped. You must find out where he hides and confront him once again! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK2 - ... and then found in [Lhusu Mines / Site 7]; you need Site 11 Key - Gilgamesh: lv70, 473246 HP, no element weaknesses - Gilgamesh: steal: Hi-Potion, X-Potion, 3000 gil (round 1) steal: Hi-Potion, X-Potion, 3000 gil (round 2) steal: Hi-Potion, X-Potion, 4000 gil (round 3) steal: Genji Helmet (round 4) steal: Genji Armor (round 5) - Enkidu: lv65, 140162 HP, no elemental weaknesses - Enkidu: steal: Wolf Pelt, Beastlord Hide, Hell-Gate's Flame - ROUND 2 Gilgamesh: Attack (may stop, petrify, sap), Lv.2 Sleep, Lv.3 Disable, Lv.4 Stone, Fly, Enkidu!, Now, Enkidu!, Monarch Sword, Perfect Defense, Bitter End Enkidu: Attack (may petrify), Lunge, Crushing Fangs, Dash, Growl - Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on the dog (Gil is immune to all bad stuff) - Sleep, Slow, Silence, Blind, Poison and Oil on Enkidu. Battle begins - Dispel on Enkidu, then NihoRem on it and spam Firaga as quickly as you can so it bites the dust. You may lose chr here and there thanks to Crushing Fangs (Phoenix Down / Raise save the day). Enkidu's Dash will give some buffs to the dog, which should be removed with Dispel right away. If possible, try to come to this battle with levels like lv59, or lv67 - this way you render couple of Gil's attacks useless. Bosses' combo attacks will drive you nuts, so do keep Bubble and Protect up. Once Enkidu is history, Gil becomes easier - without his dog he ain't so tough... or so I thought. Gil is very good at comboing attacks together, and for 1500 dmg per slice it quickly adds up. And if you don't have to worry about his "Lv.X" attacks, you can land in many attacks as he wastes time using them. Keep constant Curajas a must while you're driving Gil towards his doom. Like previous battle, you can steal an item for each 20% of Gil's health. In 4th stage you can swipe Genji Helmet, and in 5th stage Genji Armor. Wear Power Armlet when Gil enters 3rd stage to avoid Stop from his rephys, and watch out for Bitter End skill. When he has less than 20% HP left, he will quickly fortify himself with Perfect Defense, and then use Monarch Sword twice (he's likely to knock someone out - this time reviving may be done quicker with Phoenix Downs). After second Sword he becomes vulnerable again and you can smack it into oblivion. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D2- Gilgamesh defeated in the depths of the Lhusu Mines! Report to Montblanc in the clan hall. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Hunt reported. But just who was Gilgamesh, and why did he yearn so for a sword? No wonder they call him the Ancient Man of Mystery! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 10000 gil, Masamune =============================================================================== 41. A DARK RUMOR Montblanc (Rabanastre) ------------------------------------------------------------------------------- DETAILS - Priority Petition No. 9 Belito (rank 5 mark) - petitioner Montblanc is in [Rabanastre / North End] (Clan Hall) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 5 - must have completed Trickster hunt - available after Draklor Laboratory - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - A petition has been submitted for the hunting of Belito (Rank 5). The petitioner is Montblanc in the clan hall in Rabanastre. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. Montblanc tells you of rumors of a creature called "Belito" said to be creating sandstorms with its wings upon the Nam- Yensa Sandsea. Information is sparse, and Montblanc wants you to investigate further. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK - Found in [Nam-Yensa Sandsea / Withering Shores], *south* part - Ba'Gamnan: lv49, 115659 HP, weak to water - Ba'Gamnan: steal: Elixir, Dark Matter - Gijuk: lv47, 27326 HP, weak to water - Gijuk: steal: Ether, Hi-Ether - Rinok: lv47, 27326 HP, weak to water - Rinok: steal: Ether, Hi-Ether - Bwagi: lv47, 27326 HP, weak to water - Bwagi: steal: Ether, Hi-Ether - Monid joins you for this battle - Ba'gamnan: Attack (may silence), Kick, Shining Ray, Kick, Eviscerator Gijuk: Attack, Firaga, Thundaga, Blizzaga, Protect, Shell Rinok: Attack, Ram, Lunge, Red Fang, Blue Fang, White Fang Bwagi: Attack, Sandstorm, Ram, Lunge - Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on them - Slow, Silence and Sap on Ba'Gamnan, and Sleep, Reverse, Slow, Silence, Blind, Oil and Sap on all sidekicks. When battle begins, Dispel all four enemies and start hacking (Monid is fighting on your side). Use NihoRem on all enemies to inflict above statuses (except Reverse) - I would get rid of Gijuk to stop the usage of Fang items, then eliminate Bwagi (thus kicking out magic potential), followed with Rinok and finally Ba'Gamnan. None of the bosses have Null EVA, so a good shield will keep you going long way. Main boss' rephy can Silence you, so chuck Echo Herbs on affected chr. With Gijuk and Bwagi out of the picture, you'll be experiencing physicals only from remaining opposition, making it a nice and easy work for you. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Encountered the headhunter Ba'Gamnan and his crew while searching for Belito. In an attempt to nab Balthier, Ba'Gamnan had been lurking near the places where marks were spotted, attacking whoever hunters arrived when Balthier failed to appear. Defeated Ba'Gamnan, with the help of Monid, who was searching for this "Hunte Stalker". Ba'Gamnan sank beneath the sandy Yensan waves, never to return... - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - According to Monid, the Clan has been hoping to catch the Hunter Stalker, Ba'Gamnan, all along. "Belito" was nothing more than a ruse to draw Ba'Gamnan out in the open. Reward received from Monid. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 5100 gil, Megalixir =============================================================================== 42. TRUTH SHROUDED IN MIST Koqmihn (Rabanastre) ------------------------------------------------------------------------------- DETAILS - Priority Petition No. 10 Behemoth King (rank 7 mark) - petitioner Koqmihn is in [Lowtown / South Sprawl] (inside Dalan's) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 8 - must have completed Fafnir hunt - available after Reddas joins as Guest character - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - A petition has been submitted for the hunting of the Behemoth King (Rank 7). The petitioner is Koqmihn in Dalan's house in Rabanastre. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. Koqmihn wants you to discover what truth lies behind the legend of the Behemoth King said to live on a snowy plain deep within a forest. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK - Found in [The Feywood / The Edge or Reason], but only after you have exterminated all foes in [The Edge of Reason] and [The Icefield of Clearsight] - lv70, 1668491 HP, no element weaknesses - steal: Ring Wyrm Scale, Behemoth Steak, Elixir - Attack (may disease), Holy, Firaga, Thundaga, Blizzaga, Ardor, Slowga, Darkga, Greater Barrier, Rake, White Breath - Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. King is immune to all negative statuses, so no help from them this time. Bubble is very important to maintain in the battle, so that you void potential Disease from King's rephys - equip Black Mask to absorb Darkga's damage, and cycle between equipment when other element magics are used. Keeping chrs spread out will ensure one (or two at most) is hit at a time. For White Breath's danger of Stop it's better to arrange Chronos Tear gambit. Dispel King of its buffs and start the assault. King is much the same as Fafnir was, except that it has more HP, even stronger attacks, and a few more spells at its disposal. King's element spells will hit you for about 1200 damage and Ardor for 1500 - toss some Shear and Expose techs its way to increase damage potential you can do, as it will come in handy soon. Fow whole battle King has Return Damage active, and Spellspring ensures it'll never run out of MP. Remove Slow with Hastega, and keep chrs spread apart to not get all of them in Stop at one fell swoop, otherwise it will spell the end for your party. After losing half HP, King will use Greater Barrier (and gain stupid Damage Resist), followed shortly by Paling, and when Paling wears off, Magick Shield goes up - it will alternate between the two. While Paling is in effect, use spells to inflict some serious damage on the bastard, and use physicals with Magick Shield active. After losing half HP King's spells gain insta-cast time, so be doubly careful; since King has some big spells on its disposal, that means you'll often run into spell lag, which can be both great and bad. Great if you're at full health and you're getting bombed with Holy or Ardor, and bad if you're KOed, but your Arise is in spell queue and you're scrambling all possible resources. This battle is one of the times when having a decent levels for reserve chrs can save your bacon. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Behemoth King defeated! Report to Koqmihn in Dalan's house in Rabanastre. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R1- Hunt reported. Koqmihn rejoiced to hear the legend was true. His friend's dying wish had been to find out once and for all. Koqmihn then told you the continuation of the legend. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R2- Following the legend's trail, you investigated the dragon's head on Mt Bur-Omisace and were rewarded for your curiosity. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 250 gil, 2x Bacchus' Wine - 500000 gil, Rod of Faith (go to Mt Bur-Omisace and examine 'Wyrm Snout' to obtain these rewards, but Vaan must be empty-handed and no shield may be equipped) =============================================================================== 43. FISHY DREAMS Whitecap Wench (Balfonheim) ------------------------------------------------------------------------------- DETAILS - Priority Petition No. 11 Ixion (rank 6 mark) - petitioner Whitecap Wench is in [Balfonheim Port / Quayside Court] (inside [The Whitecap]) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 8 - available after completing Pharos - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - A petition has been submitted for the hunting of Ixion (Rank 6). The petitioner is the Whitecap wench in Balfonheim. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. The Whitecap wench had been having bad dreams on account of said legendary fiend, and wants you to slay it. Ixion can be found in Ridorana. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK - Found in [Pharos - Subterra / Penumbra - Interior] or... ... [Pharos - Subterra / Umbra - Interior] or... ... [Pharos - Subterra / Abyssal - Interior]... ... keep traveling between Abyssal and [Pharos - First Ascent / The Wellspring] areas until Ixion pops up in [Pharos - Subterra / Abyssal - Interior]; you will know so by there not being any enemies around - Ixion's spawn chances increase by 6% every 12 seconds you spend in the area, reaching 100% after 204 seconds - lv58, 306559/166559 HP, weak to holy - steal: Storm Crystal, Grimoire Aidhed, Magick Lamp - Attack (thunder based, may silence), Dispelga, Waterga, Aeroga, Firaga, Thundaga, Blizzaga, Silencega, Sleepga, Darkra, Fearga, Curse, Purify, Kick, Rush, Snake Lash - Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself - take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Slow, Silence, Oil and Sap. Equip best armor you have or Rubber Suit to block Ixion's thunder based rephys, wield Holy Lances to exploit holy weakness, Dispel mark's buffs and then Silence it. For acc give two chrs Ruby Ring and third chr Opal Ring, then assign the latter to the healing duty (always keep him/her under Reflect). Ixion has Return Damage so you'll be taking 5% of the damage inflicted as well - add some Expose techs to the mix. Due to Silence Ixion will be using only physicals until it hits 50% lost. Then it uses Purify to remove Silence and envelops itself in White Wind, followed with Magick Shield. Mark now begins to use many magic spells and you need to look out for Curse and Fearga (have Charge gambit set), while elemental spells will get reflected back to mark. Reapply Silence is fruitless as Purify and White Wind will follow immediately, as is trying to rely on magic due to Magick Shield which is added after following the successful magic hit. Equip Nishijin Belt to be Sleep immune in Sleepga ordeals, and you may need to sometimes use Echo Herbs to remove Silence in case everybody gets affected - Smelling Salts will save you from Curse's Confuse. When it's in critical HP, defensive power increases and I still recommend you put up with bashing it up with physicals. None of marks magic spells are used anymore, it will be poking you with rephys exclusively. Have two chrs be healers in case loss of HP proves too much for one healer and soon Ixion returns to the planet. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Ixion defeated! Report to the Whitecap wench. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Hunt reported. The Whitecap wench richly rewarded you for securing her a restful night of sleep at last. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 3000 gil, Sapping Bolts, Ragnarok =============================================================================== 44. GOD OR DEVIL? Montblanc (Rabanastre) ------------------------------------------------------------------------------- DETAILS - Priority Petition No. 12 Seer (rank 6 mark) - petitioner Montblanc is in [Rabanastre / North End] (Clan Hall) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 10 - available after completing Pharos - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - A petition has been submitted for the hunting of the Seer (Rank 6). The petitioner is Montblanc in the clan hall in Rabanastre. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. A being claiming to be a god, the Seer, has been creating trouble. This "god" is to be found in the Pharos at Ridorana. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK - Found in [Pharos - Subterra / Hell's Challenge], but only after you have killed Phoenix and inserted enough Black Orbs in 4 'Pedestal of Night' on each Subterra floor Penumbra - 18 for NE, 9 for NW, 3 for SE, 6 for SW Umbra - 15 for NE, 9 for NW, 15 for SE, 18 for SW Abyssal - 15 for NE, 21 for NW, 27 for SE, 12 for SW Unknown - Phoenix must be slain if you wish access - lv67, 278078 HP, weak to holy - steal: Foul Flesh, Maggoty Flesh, Forbidden Flesh - Attack (may immobilize), Dispelga, Holy, Shock, Scourge, Flare, Scathe, Slowga, Immobilizega, Darkga, Fearga, Invert, Curse, Breakart Pentagram, Shining Ray, Darkness, Meditate - Protect, Shell, Haste, Bravery and Bubble on your chrs, Dispel on Seer and start hacking away. This will be a difficult battle, but at first it doesn't appear so. I recommend to have following equipment - White Mask, Black Mask, Demon Shield and Aegis Shield. When battle starts, have White Mask and Demon Shield to absorb damage from Darkness and Shining Ray. Rephy here and there... once you knock off 20% of mark's HP, he becomes immune to everything and will begin calling in allies for aid. First one is Pandaemonium, then Slyt, then Fenrir, and finally Phoenix. Once Panda falls, Slyt appears and so on, until you kill Phoenix. These guys use the same attacks as before, except that they have a little less HP. While you are busy fending off Seer's helpers, he will be casting Dispelga to remove your buffs and meddle your chrs with Slowga, Immobilizega, Darkga, Fearga, Invert and Curse. It's wise idea to keep chrs spread out so that only one gets hit at a time. When Panda hits 50% HP lost, it will erect Perfect Defense for 2 minutes (boring); Slyt is easy to get rid of, as is Fenrir - but be quick in casting Dispel on Phoenix to remove Bravery. Once Phoenix falls, Seer's immunities are thing of the past and he can be hurt again. Seer's attacks change a bit now - Holy, Shock, Scourge, Flare and Scathe, with old addition of Darkness and Shining Ray. Now's the time to don Aegis Shield, Sage's Ring and Black Mask. Seer's defenses and attack power grow stronger as it nears defeat, but that is nothing to worry about since you have the chances to block many of his attacks. Keep up the assault and you win. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Shadowseer defeated! Report to Montblanc in the clan hall. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Hunt reported. Montblanc was happy to see another megalomaniacal entity brought to its knees. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 20000 gil, 2x Megalixir =============================================================================== 45. FAREWELL TO A LEGEND Montblanc (Rabanastre) ------------------------------------------------------------------------------- DETAILS - Priority Petition No. 13 Yiazmat (rank 8 mark) - petitioner Montblanc is in [Rabanastre / North End] (Clan Hall) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 11 - must have defeated Hell Wyrm, and all seven rank 7 marks - available after completing Pharos - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - A petition has been submitted for the hunting of Yiazmat (Rank 8). The petitioner is Montblanc in the clan hall in Rabanastre. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Montblanc tells you that he formed Clan Centurio to raise warriors strong enough to defeat the most terrible of all creatures that walk this land: Yiazmat. The realization of the Clan's very purpose has fallen to you. Hunt accepted. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK - Found in [Ridorana Cataract / Colosseum] - lv73, 50112254 HP, weak to dark - steal: Holy Stone, Holy Magicite, Holy Crystal - Attack (may KO), Regen, Haste, Reflect, Reflectga, Protect, Shell, Bravery, Faith, Death Strike, Growing Threat, Cyclone, Rake, Stone Breath, White Breath - Even though boss has Null VIT, you can cast Shell on yourself to have 50% less chance for boss to hit you with status effects. klam75 submitted following strategy: I did the fight three times, just to try different strategies (always in one sitting, and the best time was 2 hours & 15 minutes. I only used four people for the fight with the following equips: Ashe: lv99 with Dueling Mask, Maximillian, Tournesol Basch: lv99 with Dueling Mask, Maximillian, Zodiac Spear Penelo: lv99 with Crown of Laurels, Mirage Vest, Yagyu Darkblade Vaan: lv94 with Crown of Laurels, Lordly Robes, Masamune Ashe, Basch & Penelo were the main party, all equipped with Bubble Belts. Vaan was in reserve with Protect, Haste, Bravery, Bubble & Berserk (no Shell, which would reduce the chances of Berserk hitting). Everyone else with Protect, Shell & Haste. In my first go around, I did have Bravery buffed on Penelo, so she would hit for max damage with Darkblade, but when she got KOed, it seemed to take forever for her to rebuff (damage difference wasn't that great anyway, there were times she would hit the max anyway). For main Party: Foe: HP < 50000 -> Dark Matter (Fully Charged) Ally: Status = KO -> Arise Ally: Status = Stop -> Chronos Tear Self: MP < 10% -> Charge (changed to Hi-Ether at end) Ally: Status = Reflect -> Dispelga (Ashe only) Ally: HP < 50% -> Curaja Ally: Status = Petrify -> Gold Needle Ally: Status = Sap -> Esunaga (only for Ashe & Penelo) Ally: Any -> Protectga (Ashe only) Ally: Any -> Shellga (Penelo Only) Self -> Haste (All) Foe: Highest HP -> Expose (Ashe & Basch, turned off when it missed) Foe: Highest HP -> Attack For Vaan Only: Ally: Status = KO -> Arise Ally: Status = Stop -> Chronos Tear Ally: HP < 50% -> Curaja Ally: Status = Petrify -> Gold Needle Self -> Bubble Self -> Haste Self -> Bravery Self -> Berserk Foe: Any -> Attack I cast Dispel on him first, and started to trip as many traps as I could (or at least in the area I wanted to fight in, which is a tip from the Mark Hunting Guide. In my first fight, I tripped a trap late and got hit with Reverse & Disable). I tried to spread the team out so they would be in range for Curaja & buffs, but far enough where they wouldn't put under Stop by White Breath, kind of like a triangle in front of him. Then let Ashe & Basch hit Yiazmat with Expose until it missed, then turned the Expose gambit off. After I got two bars off, I switched Basch for Vaan (who was fully buffed and with Berserk). The idea was for Vaan to stay in long enough to do some major damage. With Yiazmat's defense exposed all the way he was doing 9999 damage per hit, for anywhere from 2-6 hit combos. You could have Vaan at HP critical for faster speed & higher combos, but I would have had to have someone else decoyed & reversed for this, and I wanted to conserve MP. Once Vaan was KOed, I pulled him out & replaced him with Basch. I used Arise on Vaan after he was switched out immediately. It might be notable that Yiazmat ignored Vaan whenever he was rebuffing & concentrated only on anyone who was attacking. For the entire fight, I tried to switch armor to Windbreakers before Cyclone, but you don't get much time to do that after you see 'Yiazmat readies Cyclone'. Though if you are in the middle of a spell that requires some animation, it will buy a couple of seconds to get to the party menu. Also, since I switched off the Shellga gambit when Vaan was in (so I could increase chances of Berserk hitting the first time), I would equip a Shell Shield to anyone when Yiazmat would spam Deathstrike. True to the mechanics guide, Deathstrike only KOed someone with Shell on about 1/2 the time. It took about 1 1/2 to 1 3/4 hours to get him down to 10 bars this way, because Vaan could take down a quarter bar at a clip if you get lucky with the amount of combos he does. But then all hell broke loose, because Yiazmat started to KO people with his regular attacks as well as Rake, and I got really unlucky with Deathstrike hitting. Also, once he reached HP Critical, Yiazmat will use Growing Threat to double own level and huge combos for 1500 - 2000 (probably more than that) damage started coming. Once I got him down to 5 bars, I was spamming Arise & Curaja like a madman. Which is also where my MP was depleting rapidly (having Hi-Ethers & Megalixirs help, but you could always Syphon off someone who isn't a big magic user). At this point you could either turn off all buffs, and keep an Arise & Attack gambit or Decoy & Reverse two members, while your berserked Masamune user attacks non-stop. I didn't have a whole lot of luck with either strategy, and it took a while to get Yiazmat's health to the point where I could finish him with a Dark Matter for 42,000 damage. Be careful of Yiazmat's last five bars - it will cast Reflectga on your team, which you should Dispel immediately (in case you're using Renew to heal yourself, switch to Curaja - it would be a real bummer to recover all of mark's HP). Again, there is a video on YouTube by Maltzsan, showing how to finish the last 1 1/2 bars with Decoy/Reverse on two members, and Vaan in HP Critical, Berserk, with the Masamune. Having high levelled reserves definitely helps for the end, so you can at least switch someone in to use Arise on fallen members, and be able to take a hit or ten during it. I don't have any great suggestions about the end of the fight, because this was on par with taking on Omega, as far as people getting KOed & amount of damage being done. Having the battle speed cranked to highest also helps throughout the fight. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Yiazmat defeated after a battle to end all battles! Report to Montblanc in the clan hall. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Hunt reported. Montblanc praises you as the greatest hunter Ivalice has ever known. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 30000 gil, Godslayer's Badge ------------------------------------------------------------------------------- =============================================================================== BESTIARY Insights on foes you have defeated. Note - number next to name means how many you need to kill in total to fill its entry. =============================================================================== 01. The Dalmasca Sands =============================================================================== No001/a Cactoid 3 No001/b Cactite Observations Being a mischievous, mean-spirited beastie, mercifully lacking the intelligence to do any real damage. Sproutlings are called cactites. A rare strain is notable for its proclivity to sprout a scarlet blossom; that being seldom seen, of the highest value, and considered a sign of miraculous good fortune by sensitive young lovers with a tolerance for needles. The Adventurer's Handbook Ye adventurers only beginning on your travels: your first task should well be the collection of 1000 needles from the fickle cactoid. Upon plucking this collection, your will find yourself not only the proud owner of a bundle of needles, but possessed of great experience in interminable combat withal, and, should you sell it, a pittance of coin. If makin a bundle exceeds your capabilities, the adventurer is urged to reconsider his or her vocation and take up employ about town. Adventuring is not all fun and games, mark you. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No002 Ichthon 9 Observations Deceptively joyful colorations adorn this carnivorous ichthian of vicious temperament. Of its armaments, the naturalist Merlose has called it "a beast most fierce, it having a lower mandible which jutteth out like a war-spear, this being used to rend and tear the flesh of its prey, and a voracious appetite quite exceeding its diminutive size." When feeding in shoals, they are known to devour large creatures such as the wild saurian in the blink of an eye. Sage Knowledge 34 of 78 Kingdom of Dalmasca A small kingdom comprising the lands around the city of Rabanastre, governing a portion of the Galtean Peninsula. While its territories are small, its situation at the crossroads of three continents has enabled it to prosper as a center for trade. More than 700 years are marked in the charts of history since her founding, yet many are the armies that have sought to claim her for her cultural richness and strategic importance. Upon her defeat to Archadia in the invasion of 704, her lands were placed under the direct control of the Empire. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No003/a Wolf 15 No003/b Alpha Wolf Observations Agile, swift, and keen of tooth, the wolf is the preeminent hunter. Widely known to roam in packs led by an alpha. Though once they lived in harmony with mankind, fierce competition over prey brought Man to shun and eventually revile them. Thereafter, the wolves took to the eating of monsters, from this arising diverse strains of wolf, varying greatly in form and adaptation, befitting their diet. Sage Knowledge 46 of 78 Dalmasca Estersand One of the large desert regions of Dalmasca, located to the east of Rabanastre. Rife with all manner of mostrous beasts, it regularly plays host to hunts organized within the city. What settlements there are line the banks of the River Nebra, a vibrant blue vein running through the heart of the sands, wherein can be found ferries for the conveyance of travelers and goods across her flow. Many merchants make a point of stopping in the villages to trade on their way to and from Rabanastre. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No004 Wild Saurian 6 Observations Once lords of the land together with other wyrmkin; a war with the gods dwindled their numbers to a mere fraction of their former glory. This great creature possesses sharp teeth in its sizeable maw by which it catches and rends the flesh of its prey, and a grand tail, the latter being used for balance as it strides upon two powerfully appointed hind legs. Mysteries of the Ancients One of the singular problems in clearing new land is, surprisingly enough, the removal of monstrous bones, they being far more resistant to wear, and far heavier, than those of men. The worst of these by far are tyrant bones. Though they too will erode over the ages, their weight and strength are most uncommon, and even the hottest flame will leave no mark upon them. To expect anything less from such a bone would be to forget the awesome might of the tyrant from whence it came. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No005 Cockatrice 9 Observations Lo, the mighty cockatrice, proud-feathered sphere, known as much for its ill humor as its dire rotundity. The great naturalist Merlose once remarked: "...live they in the sands and other arid climes, whereabouts they moveth in a rolling fashion most peculiar. Subsist they principally on small creatures and vermin &c., for the incapacitation of which they disgorge a sticky saliva, thence devouring captured morsels only when appetite moves them. Swollen sacs containing airs are found under the surface of the skin, these lifting the creature upon drafts unseen, whence to espy suitable prey." Sage Knowledge 47 of 78 Dalmasca Westersand One of the vast desers of the Dalmascan region situated to the west of Rabanastre. Few roads pass through this vaste, and as such is little frequented by merchants. In Dalmasca Westersand, the sandstorms are more greatly feared than the beasts; so much so, in fact, that whole societies of natural philosophers in Rabanastre devote themselves to their study. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No006 Gnoma Entite 2 Observations In the chronicles, it is said that in time out of memory the gods fashioned here a paradise, yet Man was ill-satisfied and sought to cultivate the lands beyond. The soil was thus enriched, yet this gave rise to differences, differences to greed, and greed to war. The gods wept and raged and cleft the land, casting man into the gaping abyss. Out of this tumult, the gnoma entite was born. The Entite Pact The strength of the earth carries us, does naught but be under all, languid, resistant, a mass against which the spirit is strained and, eventually, broken. Only the power of wind may tempt the indolent soil into action. The earth, now called, cares for you. For you, heart-cleft, and for you alone will it open and reveal the rich electrum it holds. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No007 Dive Talon 6 Observations Called the "Pirate King of the Skies" for its uncanny powers of flight, and ability to strike silently with fatal precision. Its startling plumage is no evolutionary accident, being intended to dissuade dragons and other natural predators. Ironically, the sturdiness of these vibrant beast deterrents makes them highly prized for crafting and reinforcing cloth, attracting another kind of predator: the profit-hungry hunter. Sage Knowledge 43 of 78 Nalbina Fortress A fortress built on an oasis located between the old kingdoms of Dalmasca and Nabradia. Defended by high ridges of barren sands, long it stood firm against generations of aggressors. Nalbina Fortress and the merchant town that sprung up in its shadow made the area a focal point for local commerce. The treaty to end hostilities in the war with Archadia was signed at Nalbina, yet immediately after the signing, the Dalmascan King was slain, and as a result, the Kingdom of Dalmasca came under complete Archadian Imperial rule. In the two years since the war and occupation by Archadian forces, the fortress has become a key strategic stronghold against the distant, yet ever-threatening, Rozarrian Empire. Works continues to this day to repair the damage the fortress suffered during the war. Recently, markets where antiques and rarities can readily be had have sprung up in the outer wards of the fortress, taking advantage of the steady flow of traffic which passes through this midpoint between Rabanastre and Nabudis. It is this pivotal location that gives the fortress its unique character. Many are the travelers who visit Nalbina Fortress to witness this ever-booming oasis that refuses to silt over in neglect, or crumble before the blistering winds of war. =============================================================================== 02. Giza Plains =============================================================================== No008/a Hyena 15 No008/b Alpha Hyena Observations A gifted hunter, possessed of sharp horns and fangs, reputed never to spare its quarry once sighted. The larger variety of these is known as the alpha hyena. They consume all manner of things from wee beasts to the largest of behemoths, and do not turn up their noses at the carrion flesh of similar. The horns growing from their snouts are used to impale larger opponents, and are sharp as well-honed blades. They excel in slipping past a foe's defenses, whereupon they deliver a most telling blow to the vitals. Sage Knowledge 40 of 78 Lowtown Lowtown lies, as its name would suggest, beneath the city streets of Rabanastre. Great pillars standing throughout Lowtown support the soaring edifices above. Prior to the war with Archadia, many merchants used lowtown as a place to store foodstuffs and wares for sale. With the defeatand occupation of Archadia, many of the former residents of upper Rabanastre were relocated here, leading to its gradual transformation into a residential area. No natural light shines on Lowtown, save where there are passages to the streets above, making it perpetually gloomy. Many orphans from the war have adopted Lowtown as their new home. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No009 Wooly Gator 7 Observations Formerly inhabiting tropical climes, the bodies of these fierce predators have begun to adapt to deteriorating climatic conditions by growing a thick coat of spindly hair. Known to spend much of their time in water, except during their mating season when they are sometimes sighted furtively going about their business during the Rains in Giza Plains. Their jaw, being split into two halves, is well suited to keeping a tight grip on prey, allowing them time to administer a finishing blow as and when they see fit. Sage Knowledge 17 of 78 The Shiva No. 1 Light Cruiser Class Airship Belonging to the 8th Fleet of the Archadian Imperial Army. Ordered to return to Rabanastre after the nethicite fragment known as the "Dawn Shard" was recovered, but sank in an explosion thought to have been caused by the relic before she could make port. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No010/a Giza Rabbit (named Happy Bunny) 11 No010/b Ozmone Hare Observations Being a fiendish creature taking the form of an adorable bunny (for which, indeed,) it is all the more fiendish), living in the dry savannah lands, such as can be found in Giza Plains during the Dry, or Ozmone Plain. The name of the beastie is given to change according to its location, so that those of Giza Plains are called giza rabbits, and those of Ozmone Plain called ozmone hares. They are wont to migrate during periods of inclement weather, and one may find that, depending on the season, a given specimen may be found in Giza Plains or Ozmone Plain. Sage Knowledge 48 of 78 Giza Plains A vast savannah spreading to the south of the Royal City or Rabanastre, the environs of which vary drastically between dry and rainy seasons. Large dark crystals lie scattered here and there across the savannah. During the Dry, they absorb the sun's radiance and glow with an auric brilliance. A village of nomadic herders is located near the middle of the grasslands. During the Rains, the villagers relocate to the mountains. While they reside in the grasslands, the menfolk rarely return from their herding, leaving the women and children to their own devices in the village. These nomads know the art of capturing the energy of the dark crystals in chunks of magicite, called sunstone, which they then bring to market to sell. The animals by which the make their living are primarily of cockatrice stock. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No011 Great Tortoise 6 Observations Being a sizeable tortoise with a massy shell of broad circumference. Customarily living in the deep places of the earth - caves and the like - save during the Rains, when they are known to emerge and forage in the vicinity of water. Tortoises, newly spawned, are wrapped in a thick shell, protecting them after the fashion of an egg. Upon their growing, the legs and feet break through the shell, this being the adult form, whereafter they continue to grow until such growth is arrested by illness or accident. Sage Knowledge 18 of 78 The Leviathan No. 1 Dreadnought Class Airship Being the flagship of the 8th Fleet of the Archadian Imperial Army The 8th Fleet was assigned to the Galtea Tactical Force of the Western Armada, under the command of Judge Ghis. Fitted with a skystone made to resist the effects of jagd, the Leviathan was a linchpin of the Imperial's army main force. Sunk in an explosion caused by the uncontainable reaction of the nethicite fragment known as the Dawn Shard. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No012 Sleipnir 7 Observations Being the result of much breeding in a now long forgotten land, the aim of which being the creationof a superior war charger around which to build a cavalry without equal in all Ivalice. In this time when a cavalry's strength meant victory or defeat, there was one knight whose feats in the saddle shone above all others. This hero among men named his horse "Sleipnir", a name later given to those steeds chosen by his disciples. In more recent days, the great cavalries of old are gone, their once proud steeds grown wild and feral at heart. Sage Knowledge 29 of 78 Ivalice The region consisting of the three continents of Valendia, Ordalia and Kerwon, blessed throughout with verdant natural landscapes and climatic conditions supporting a great variety of life. Regional climate trends are thought to be determined largely by the density of Mist present in the air, though this correlation is as yet now well understood. Many humanoids call Ivalice home, each belonging to a different cultural sphere. By far the most prevalent of these are the humes, and it is around their civilization that affairs throughout the rest of the world revolve. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No013 Silicon Tortoise 6 Observations Being a variety of giant tortoise spending its infant stage quietly beneath the soil, only to emerge upon maturity. It is a quality of the giant tortoises that, depending on how deep down in the earth their youth was spent, the composition of their shell, and thus the particular species to which they belong, comes to differ. Of their ilk, the silicon tortoise has spent its youth in the deepest of tenable places, being born with a thick layer of fat inside its shell so as to sustain its growth without the need to eat. Talk About Town Armor, once sundered, requires Repair, and that costing more dearly when such is of High Quality. Why? Fool! You must use Materials of like Strength lest all Assays at Repair be entered into vainly. Now is the Procurement of such a mean Task. Stories abound of hale Warriors venturing forth to obtain Shells tough as Iron and ne'er returning, having run afoul of said Shell's Occupant. Kana, White Mage - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No014 Wildsnake 9 Observations Being a curious creature having a serpentine body wherefrom grow six blades. They are known to dig holes in the ground and to lie in wait for prey therein. In antiquity, these were said to possess large mouths decked with prominent fangs, these having since receded in concert with the gradual flattening of the creature's form, and after splaying sideward to form the aforementioned blades. Indurate scales covereth the snake's body, which are shaped to permit rapid movement over all manner of terrain. Sage Knowledge 39 of 78 Rabanastre Capital of Old Dalmasca, and before that, many other kingdoms stretching back into the storied history of the Galtean Peninsula. Rule by the Dalmascan royal family lasted for several hundred years before the city's fall to the Archadian Empire two years past. Now an Imperial territory. The story of the city's people is the story of three cultures, those of Valendia, Ordalia and Kerwon, who bore trade goods along the many well-frequented routes leading to her welcoming gates. The town proper of Rabanastre is divided into four sections by the cardinal directions of the compass. The east and west are merchant districts, the streets lined with shops and stalls of every description. In the north, the streets widen into a large piazza facing the palace, and to the South can be found three gates leading beyond the cits walls to the Dalmasca desert and Giza Plains. The aerodrome can be found in the western outskirts of town, surrounded by numerous privately operated airship docks. In the northwestern part of town stands a splendid cathedral built in the Galtean style, the bell of which, when rung, sounds through every hearth and home in the city. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No015 Werewolf 10 Observations The story of this strange, man-like creature began, it is said, when a group of bandits ate the corrupted flesh of a wolf, becoming infected and changing form. Indeed, like the wolf, these afflicted beings are known to feed with relish upon rotting meat. As carrion-feeders oft develop strong resistance to illness, some natural philosophers have urged detailed study of the creature in hopes of culling reagents for medicants from their flesh. Talk About Town You've heard the famous saying that a good steak is worth tenfold its weight in potions? Of course you have! Now, that saying's older than I am, and potions and philtres have come a long way since I was a lad, but you have to admit it still has a ring of truth about it! Eat a quality steak, look me in the eye, and tell me it doesn't invigorate you! Irrim, Apothecary - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No016 Urstrix 10 Observations Being the progeny of wildfowl taken into the magicite mines to ascertain the presence of noxious fumes. On occassion of a mining accident, these birds would be exposed to great quantities of Mist, under the influence of which they would at length give birth to chicks with stunted wings in most peculiar shape. Perplexed, the hens discarded their unwanted, flightless brood, these becoming the feral urstrix. Sage Knowledge 30 of 78 Ordalia Continent on the western edge of Ivalice. The vast plains in the interior are home to the great Rozarrian Empire. To the east of Rozarria the land is arid and largely desert. The Galtean Peninsula on the eastern portion of the continent is a crossroads connecting to Valendia and Kerwon both, and a strategic prize sought by empire and kingdom alike. Though Dalmasca controlled the peninsula for the last several hundred years, it was lost to the Archadian Empire in an invasion two years past. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No017 Storm Elemental 2 Observations Being the elemental of lightning, traveled to our land on a bolt from the sky. On this subject, the old tomes speak much of the wrath of gods made apparent in the stormlights, and their anguished cries in the rolling thunder. Even today, when knowledge of the elementals and the natural order in which they occur is widespread, these superstitions endure, such that many disdain harnessing the power of the bright element, fearing to profane the teaching of the gods. These "sacred" activities are reserved for and entrusted to priests of the highest orders. Aletap Rumors One o' my mates, he has this funny habit o' takin' the fine materials you might use for buildin' manses and the like and poundin' 'em into plain ol' pebbles with his bare hands! He's a famed pugilist, he is. Says that smashin' all that quality stone makes for a great trainin', and gives him somethin' to take his frustrations out on. I dunno why he don't take 'em out in the ring, though. If you ask me, it's a shameful waste o' gil, as well as some half-decent stones! Gusten, Merchant - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No018 Slaven 6 Observations Valued through much of history for their size and great locomotive power as beasts of burden, recent advances in transport tecknologies have seen this noble beast fall by the wayside. Rare have their trainers become withal, such that only a few still remain alive in Ivalice today. While some argue that the breed should be preserved as part of our cultural heritage, most modern specimens are thoroughly feral, beyond pacification by even a skilled trainer. Sage Knowledge 25 of 78 Marks Beasts - scourge of the common people of Ivalice. Foul creatures who take the greatest relish from inflicting the most gratuitous harm. Of these, the worst are identified as public menace and made "marks", for the slaying of which a bounty is offered. Most mark hunting petitions come from commoners or local officials, though kingdoms have been known to issue requests for the slaying of particularly malevolent menaces. Mark hunters range from professional hunters to casual adventurers. The unwary be warned: though mark hunting is imagined by some to be a short road to fame and fortune, it is oft-times found to be a short road to an early grave. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No019 Mardu Entite 2 Observations Tales of the people speak oft of the wrathful gods visiting Man with lightning, and the remorseful gods weeping the rain that follows. For this did peasants once light fires, sending smoke up to the heavens in hopes it would cause the eyes of the gods to water, irrigating their crops. Yet these fires did naught but incur once more the gods' wrath, and in a rage, they sent rainless lightning down to blast and scorch those who had offended. It is said these bolts gave birth to the mardu entite. The Entite Pact How better to quell the lightning's blind rage, to still the mindless roar of her answering thunder, than by drawing a veil of ice around it, cold enough to freeze passion itself? So will the dark clouds part and let shine through a light as brilliant as the sun: the light of electrum. =============================================================================== 03. The Garamsythe Waterway =============================================================================== No020/a Dire Rat 5 No020/b Lab Rat Observations Being a manner of vile and verminous beastie, much favoring the fetid stench of the sewers and making their nests therein. Past attempts at eradication to contain the plagues of these pests are known to carry have greatly reduced their numbers, yet a preternatural rate of reproduction has kept the strain from exctinction. And so they remain, an ever-popular subject for natural philosophers keen to fathom the secrets of their indomitable constitution. Today's Recommendation The rat tail: a cheap reagent for all your potion-crafting needs. And that's not all: some aficionados say they're quite tasty fried with a little cactus butter! The large volume dissapearing from merchant's stalls would seem to confirm their popularity. Rumor has it that, with the right spices, the flavor can only be described as "transcendent". I, for one, am not sure I'm quite ready to transcend. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No021 Baritine Croc 7 Observations Should the traveler hear a hauntingly sweet song in the wetlands, beware! For it is surely the dulcet lure of the baritine croc, a crafty and dangerous beast favoring cold climes and dank underground caverns. The thick layer of vermillion fur covering much of its bulk is of great density, and containing of air pockets which further insulate the beast against the elements, making it better suited to living in harsh environs than its gator brethren. The Adventurer's Handbook Have you slain the sweet-singing baritine croc? Then look into its belly for the lost treasures of those who hunted this wily beast and fell. You may claim a broken sword or the like. Do with your findings what you will, but we recommend turning a profit. Whatever it means to those who came before, to you it's a treasure with which to line your pockets. Then again, you could use it to arm and armor yourself, adventurer. Who knows, it may be your broken sword that is found next. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No022 Gigantoad 13 Observations This amphibious, carnivorous monstrosity is said to live only in the Dalmasca region, much to the relief of peoples living elsewhere. During the mating season, the male inflates a great sac in his gullet producing a distinctive galumph sound, whereby he makes his intentions known the fairer (as far as he's concerned) sex. Its horns are unsuitable for combat, and are instead used to mark territory with gouges on trees, as do some great cats, or for threatening the predatory wooly gator. Though possessed of a relatively peaceable nature, the gigantoad is fiercely territorialy and can be deadly when provoked. Sage Knowledge 42 of 78 Garamsythe Waterway An underground waterway running deep beneath the Royal City of Rabanastre. Built and rebuilt over the centuries, no one alive knows all of its labyrinthine ways. Some are said to lead even to the royal palace. There are stairs leading down to the waterway in Lowtown, but they are normally barred to keep unwelcome visitors down in the sewers where they belong. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No023 Malboro Overking 10 Observations This malboro, through its abstinence of the odd practice of heterogenesis by which its lesser ilk procreate, has reached the foreseeable pinnacle of its development. Its hide has grown hard to the very point of petrifaction, and the crown it wears is studded with a glittering gemstone for each year of its life. Truly a king among foul-smelling vegetables. Research Notes Completed phase three of inquiry into nature of putrid breath. Unable to annul stench, though have developed several deodorant solutions of passable strength, and three fragrances withal, such as may be marketable with further refinement. Indeed, three of my most experienced researchers hacve joined a small venture marketing these scents, and so spend their days mixing, culling, and sniffing. They have even achieved some measure of financial success with a particular fragrance derived from putrid liquid, the public being none the wiser! I know not if I will see them in my laboratory again. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No024 Garchimacera 6 Observations There was once an unenlightened age when all manner of maladies were believed to be the work of demons. It was customary in those days to place statues with terrible visages in the houses of curing so as to ward off these demons. Eventually, it came to pass that the people though of the statues themselves as a sort of demon, and they feared them so much that the fear took shape, and the garchimacera was born: a foul simulacrum of the statues carved to keep such evil at bay. Sage Knowledge 41 of 78 Royal Palace A short walk north from the center of Rabanastre will lead you to the gates of the royal palace. Before the war with Archadia, this magnificent structure was home to the Dalmascan royal family, and barracks to the order of knights that served them. It is currently employed as living quarters and apartments by the recently appointed consul from Archadia. The palace itself was built several centuries ago and has been home to many Dalmascan monarchs, King Raminas being the most recent. Numerous additions have been made to the palace over the course of its long history (the Royal City of Rabanastre having several times fallen under the control of foreign powers through invasion), but the overall bearing of its architecture is true to the original Galtean design. Within the palace are secret chambers containing documents and treasures belonging to the royal family. Few who live beyond the palace walls know how they may be found. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No025 Gespenst 5 Observations Being an undead given to sudden manifestation in the streets of large towns where the living reside in numbers. Such that perish with sins unabsolved are barred from celestial repose and cast into the darkness, from which pollution they rise once more. Though they are related in sort to the ethereal ghost, their fearsome appearance has led to the widespread belief that they are none other than the very hand of Death. This has led some necromantic authorities to place them in a genus altogether separate from their ghostly kin. Aletap Rumors More equipment and weaponry draws its power from the darkness than your local armorer is like to admit. Of these, the demon shield is one o' the best. Why, they even apply leamonde halcyons to aged turtle shells and destrier barding, these days. Makes you think twice about charging into battle against the forces of darkness. I mean, what if you're one of 'em? Strout, Acolyte - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No026 Ghost 6 Observations Any soul when trapped in a coffin by magicks will become a vengeful thing of passionate violence, no matter how innocent or unsullied its former life. The ghost is a lamentable example of such. Tales tell of a mage who trapped his lover's soul in a casket of cold wood and set it at his side, only to be rent limb from limb by the monster his love became. Destroying the casker is often enough to dissipate the apparition, this being more properly called "releasing", for it frees the soul at last to assume the form assigned to it by Nature. Sage Knowledge 16 of 78 The Ifrit No. 1 Cruiser Class Airship. Belonging to the 8th Fleet of the Archadian Imperial Army. Led the Imperial response to the Resistance attack on the royal palace in Rabanastre. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No027/a Water Elemental 2 No027/b Water Chaosjet Observations The element of water, the vital element, present in all spaces where there exists life. Should a water elemental appear near to a befouled pool, it is made clear as a mountain spring, and for this, these entities are worshipped as purifiers by diverse faiths. "As water consumeth all, and cleanseth the land, so doth violence silence uprising, and purify thought", says the central tenet of one such belief, much to the dismay of those caught up in its holy wars. Aletap Rumors To hear tell of it, nothing packs quite the punch of the bombs made out in the lands to the far west. But how exactly does one go about fashioning something like a water bomb, an explosive which harnesses the power of water? I've collected a fine amount of materials, yet aught's missing and I'm lost as to what it might be. Truly, a challenge to warm the heart of this old artificer. Karimdt, Guild Artificer =============================================================================== 04. The Barheim Passage =============================================================================== No028 Steeling 13 Observations Being an avion possessed of clawed hands and a deep purple hue as though 'twere cut from the dark cloth of night. From the records of the naturalist Merlose: "Liveth they in the dark places, feeding on the life-humors of other monstrosities." It is known to modern natural philosophers that they are not "guided through the black by the devil's hand" as was once suggested, but instead that they employ a cry of such high pitch that it is as silence to hume ears, and by its echoing do they navigate with uncanny precision. It is a peculiarity of their ilk that they hunt often in packs, whence comes our common expression "Wings o' leather, flock together". Sage Knowledge 14 of 78 Airships Airborne craft, developed by moogles centuries ago. They float by the power of skystone, and are given direction and speed by means of propeller or glossair ring. Currently, they are one of the most popular forms of transport in Ivalice, and the skyroutes are comfortably the busiest of the highways linking the major cities. Airships range in size from private yachts to giant military warcraft. Unable to fly in jagd, where skystone is ineffective. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No029 Suriander 13 Observations Being a carnivorous beast commonly dwelling near shallow bodies of water. Though their feet lack the webbing of other aquatic creatures, the fins on their tails can be threshed in a sideways manner, propelling them with frightening celerity. Their horns being used to contest dominance over females, and determining standing in the herd by virtue of length. Such with smaller horns learn swiftly to keep out of harm's way. While they are normally quite docile, during the mating season they can be easily agitated, and attack asudden with a great whooping cry. Sage Knowledge 44 of 78 Nalbina Fortress & Dungeons A great dungeon, created when the Archadian arms sealed off the lower levels of Nalbina Fortress. Originally a complex lowtown region. In addition to the usual collection of petty thieves and murderers, its inmates include political dissenters and prisoners of war from the Dalmascan and Nabradian armies, all thrown together without discrimination, separation, or order. An oubliette has been created in the depths of the fortress to hold those prisoners whose cases await judgment before the Court of Archadia. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No030 Mimic 7 Observations Being an insectoid with four sharpened limbs and a hard, metallic shell. Preferring to feast upon brains of high intellect, whereby they may improve their own faculties. By arranging their own carapaces to resemble a coffer, they wait for unwitting prey to "open" them, thereby proving some modicum of intelligence, and thus suitability for consumption. It is most often humes, wracked with base greed, who fall prey to this simple but efficacious ruse, which in turn has made hume the mainstay of the mimic's diet. Sage Knowledge 11 of 78 Electricity and Magick Shield With the discovery and harnessing of electricity, it was suddenly possible to operate devices of a far larger scale than ever before conceived. However, the vast quantity of solid fuel required to generate electrical power, and the development of methods to artificially condense Mist, led to the latter supplanting the former as the dominant usable energy source in Ivalice. Only the most energy-hungry devices still use electricity today. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No031/a Zombie (male) 11 No031/b Zombie (female) Observations Being a corpse exhumed, bound by foul magicks, and enslaved. The corruption of the flesh is advances, its stench both rank and cloying withal. As exposure to the sun's rays speeds this decay, they are oft conditioned for nocturnal activity. Perhaps due to this, they seem to shun even the lesser light of candles &c. Sage Knowledge 9 of 78 Mist Naturally occurring energy, found in almost all regions of the world, affecting all living things, the climate, and even the land itself. Magick is but one of the diverse methods of harnessing the power of Mist, the most common being via its controlled release from magicite, an ore known to hold high concentrations of condensed Mist with its crystalling structure. For larger effects, a greater amount of Mist is required, making particularly rich magicite a valuable commodity. There are marked regional differences in the amount of Mist contained in the atmosphere and soil. While typically invisible to the naked eye, high densities of Mist will occassionally manifest in very visible phenomena. Ths highest concentrations of Mist can even do damage, leading to over-rapid changes in the environment, and violent behavior among animals and thise more sensitive to the Mist's effects. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No032/a Tiny Mimic 7 No032/b Tiny Bug Observations The wandering nature of these creatures has been attributed to their apparent predilcetion for hunting prey of high intelligence. From their diet of Nature's intelligentsia, they receive nutrients to aid their own development, and it so follows that fledglings are often vapid and dull. Some strains, however, such as the tiny bug, never leave the larval stage, and so die as poor of wit as they were when they were born. Talk About Town I should think you know by now that arrow, shot, and the like are a prized commodity in these parts, eh? Most of them, you see, must be imported from other lands! We've none but ourselves to blame, mind you. If only there were a few more people here with the skill to craft them... Aye, that's why you'll be going to the bazaar for your munitions. Bring some scales or fangs and you'll get what you need. Gobalta, Merchant - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No033 Skeleton 12 Observations Many are those who bear burdens through life, and fail to relinquish them at the moment of death. Weighted down, they attain not heaven, but are cast aside to wander the land as skeletons. Robbed of the pardon of flesh, they are cursed to walk for eons, till their very bones are reduced to ash, Only when they are undone and gone from this world, and nothing remains to bear that which they should not have borne, will they permit themselves eternal sleep. Sage Knowledge 8 of 78 Bazaar Goods Loot from monsters and the like are crafted into articles fit for sale. Some of these are little more than refinements on the base materials. Others require crystals, concoctions, and alchemy to produce. Few require too much skill or effort, though, making crafted articles a common sight at market, their quality, if not quite their appearance, being hardly distinguishable from that of regularly produced goods. If one is lucky, one might find some articles selling for below the going rate. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No034 Battery Mimic *1 Observations What strange manner of creature, to so readily absorb the crackling power of electricity! Having absorbed an appropriate amount of nourishment from their feast of lightning, they discharge spectacularly, this being their primary form of excretion. Forgoing food of substance, their life-span is pitifully short. Aletap Rumors Witness the marksman! You'll find that the steadiest of arms and truest of aims belong to the most cautious, cowardly fellows of the bunch. These be they that use silent shot and like trickery to make sure that, when that one killing shot misses its mark, it draws no unfriendly attention. Just between you and me, I've found through plentiful study that this shot be made with magickal processes of a most special variety, requiring darkness trapped within a certain kind of scale! A scale! Ffrimllad, Mage - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No035 Specter 6 Observations The shapeless emotion of fear, coalesced and made manifest by magicks. Fear remains in traces for a time where men have been slaughtered, and it is there, in aceldama, where specters are known to arise. As their bodies are composed of little more than fear itself, other emotions are anathema to them, and liable to incite attack. In defense to their very substance, they will rend their victim's soul from its bodily cage, leaving naught behind but fear. Thus are new specters born. Aletap Rumors The markets are astir with the news that a great storm of some duration has made it impossible for the lands by the Eastern Sea to fish. When the storm breaks, 'twill be a rush on the waters. No doubt why everyone and his cousin is looking to get their angling supplies in good order. If you've any horn or foul flesh to be sold for bait, now's the time! Why, they're selling for as much as it costs to buy an imported javelin or the like, I hear. There's never been a better time to sell! Soma, Apprentice Swordsman - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No036 Tiny Battery *1 Observations Gaze upon the larval form of the battery mimic and despair. Wracked with hunger from the moment of birth, every moment of these poor creatures' lives is spent in pursuit of sustenance. Technically, they can be considered to be in a constant state of starvation until maturity, and are prone to attack any perceived obstruction to their feeding. On rare occassion, a tiny battery possessing a modicum of intellect is born. Theories that these gifted grubs become queens have gained some following of late. Street Corner Musings When things want craftin', a rock what's got magick in it, even a sniff, is the order o' the day. Now you don't need to know what to do with it, but you do need to know this: Adventurers need society just like society need adventurers. "What's that got to do with the price o' potions, Leryll?" I hear you ask. Well, them very same stones what you adventurers earn an honest gil floggin' at market just happen to make the world go 'round, too. Simple as that. ...How'd you know my name, anyway? Leryll, Archer - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No037 Mimeo 7 Observations Being a creature whose substance is almost entirely metallic. That its parts so close resemble commonly worked metals assists its camouflage. Few are tjey who deem an unmoving lump of iron to be just cause for alarm, and so do the corpses of the foolish congregate around such innocuous deposits. Sage Knowledge 10 of 78 Terrestrial Conveyances We all are told at one time or another, but how many of us recall that Ivalice is covered with mimic-germinites? Easy to forget, as they have little impact on living creatures, but any moogle worth his hammer could tell you the horribly corrosive effect the little devils have on the metals most often used for engines and vehicles. All the better for airships, which fly high above the germinite clouds, yet a sorry state of affairs for those who would make their journeys on land. The next time you see a party traveling by chocobo and chocobo-led wagon, you will know why they're the preferred means of overland transport, won't you. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No038 Flan 8 Observations Being an amorph, coated in slime, its eyes and mouth hacing a most evil aspect. They know no distinction of sex, instead absorbing prey until enough bulk had been gleaned, whereupon they divide their mass, creating offspring in this manner. Recent research has shown striking similarities in the magickal ordering of these creatures with the ordering seen in naturally occurring Mist, leading some to believe that their generation is tied to Mist at a fundamental level. The Town Crier The Iron Stomach, a guild of tasters known for its roster of legendary chefs, has announced a new dessert! Called "flan" after the creature of the same name, and fashioned to look much like its namesake, its popularity is rising as a hunter's treat. In an astonishing example of creature influencing dessert influencing creature, it has become common practice to refer to the darkened region near the flan's head as "caramel", a truer sign of the dessert's popularity than any of its creators could have ever hoped for. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No039 Skull Defender 12 Observations Being the corpse of a fallen warrior, plated in armor of pale bronze. Brave and eager for battle in life, they continue to lust for war in undeath. From their preferred haunts of man-made caves and mines, some skull defenders are thought to be fallen hunters, slain in their quest for a mark. Aletap Rumors Rumor has it that the island nations to the west lack the iron to make decent quality fishing goods. Apparently, they use one grade of iron for the weapons they export, and a cheaper grade for the goods they use in their everyday lives. Seems to me, they could lower the quality of their iron swords and solve the problem, but I think theyve too much pride for that. Tor'Na Moode, Swordsman - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No040 Bomb 6 Observations An ensorceled weapon for use against mages in days past, left to grow wild. Known to reach swiftly to the presence of magick, the action of which triggering the explosive energies contained within. Notwithstanding, the release of said energy leads to an explosion of a physical nature, making it greatly effective against targets who rely upon magickal protection. Many are the mages who hesitate to work magicks around bombs and their ilk. Sage Knowledge 45 of 78 Barheim Passage An underground passage beneath the fortress at Nalbina. Originally a railway to carry goods into the fortress, the passage was closed with the introduction of airships as the primary means of transport. The abandoned railway line is now rife with Mist, and the dwelling place of many fell beasts. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No041 Dead Bones 12 Observations The fate of such who sought to barter with demons for exemption of death, yet were found by the Reaper all the same. Their souls filled with dark energies, they are cursed to live another life, a half-life, as punishment. To add to their torment, the dark energies within them slowly devour their being, causing endless pain. And so people speak of these tortured souls, these dead bones, with pity, relieved that their fate is theirs alone. Mysteries of the Ancients Why did the ancients perish? Given what we know of their strength and power as a race, it is difficult to fathom. The level of technology and magickal potency exhibited by their relics are, in many ways, far superior to our own. So, why did they die? Could it be that, for all our preparations, a similar fate awaits us? To solve this riddle, it is imperative that we study what ancient bones are left to us, and thereby shed light upon a past which may predict our future. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - *1 This entry gets added once you escape from Barheim Passage. =============================================================================== 05. The Lhusu Mines =============================================================================== No042 Vampyr 13 Observations Being a variety of steeling draped in crimson fur. The most vampyric of their ilk, obtaining sustenance from other creatures' blood alone. Making their abode in magicite mines and other darkened places, they feed on beasts and miners alike. Because of this, they are renowned for spreading disease, and depriving many a mine of its entire workforce in the space of days. Sage Knowledge 54 of 78 Lhusu Mines A crystal mine located on the sky continent of Dorstonis. Many years have passed since the ore veins were first discovered here, yet even today, high-quality ores are found and processed in these well-worked shafts. Many claim that the success of the mines is due to a project begun many centuries past by the Ondore family, whereby mining across their domains was closely regulated, never permitting too much to be drawn from one place, thereby allowing the magicite crystals to naturally recover. The Lhusu Mines are most famous for their high caliber of skystone, the material which enables airships to ply the skies, and memstone, a variety of magicite that can store sound and even images in its unique crystalline structure. Unfortunately, the dense concentrations of Mist in the mines lure all manner of beasts, and when mining expeditions are planned, palings must be erected to keep such creatures at bay. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No043 Headless 8 Observations The Headless are surmised to be criminals of the dark lands whence they came. So called for the harnesses they must wear, obscuring their bowed heads. These pour souls are tortured to distraction, their only hope of release being to coat their harnesses in the fresh blood of others. This they cut with blades both cruel and sharp, and in hideous ritual, rub the severed limbs of their victims upon themselves. Sage Knowledge 53 of 78 Bhujerba An autonomous city-state found on the sky continent of Dorstonis. Originally formed as a magicite mining colony with the advent of airship travel. The magicite mines of the skylands are superior to crystal mine on the surface in both quantity and quality of ore, and Bhujerba developed quickly on fortunes born of rock. During the years of the Galtean Alliance, the Ondore family took over much of the daily business of Bhujerba's governance, a rule which continues to this day. Their neutral stance during the Archadian invasion two years ago positioned them as mediators of the peace negotiations that followed. Like much of Dorstonis, Bhujerba is a city of hills and sloping boulevards. Merchant houses and shops are clustered near the peaks, while residences are found in the valleys. At the very bottom of the hills lies the network of crystalline shafts known as the Lhusu Mines. Many visitors come to Bhujerba to enjoy the open-air parks with spectacular views only available to those who live in the sky. Very rarely does anyone fall from the skycity, and curiously enough, not a single death has been reported to have resulted from such an occurrence to date. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No044 Killer Mantis 8 Observations Being a great insect with forelimbs resembling sharp scythes. The head being directly attached to, and forming a part of, the creature's upper body. The forelimb blades being jointed in three places, their tips sharp as needles. While aggressive, they are also known to be quite cautious, raising their scythes at the first sign of danger to threaten and give warning to potential predators. Aletap Rumors Know what happens if you take entite lightning and direct the charge at electrum? I'll tell you: you get gold. Or something quite close, at least. Once, the stuff was used in all manner of weapons, for the look. These days, you'll find little other than the odd golden axe that still uses the stuff. So you see, all that glitters really isn't gold. Pantages, Alchemickal Scholar - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No045 Dullahan 8 Observations Being a fallen angel with guilt-burdened wings, its behaloed head cut off and a cruel brace set in its place. Though originally emissaries sent to warn mankind of unnatural death, they came to enjoy the grim spectacle. The swords they wield are called "blood brands", a sign of their bloody treachery against humanity. Sage Knowledge 33 of 78 Purvama, The Floating Lands A great landmass, floating in the skies above the Naldoan Sea. Such landmasses are not uncommon, found throughout Ivalice in every sort and size, though the manner of their formation remains a mystery. The region in which they float has some bearing on their climate, however most are warm to subtropical, boasting primordial jungles in which flora and fauna both rare and wondrous can be seen. The crust of these floating islands boasts a high magicite concentration, and after airships became a common mode of transport, mining colonies sprung up on the richest outcrops. Bhujerba, in Dorstonis, is the largest of the skycities, and oversees the administration of many of the rest. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No046 Bug 7 Observations Being a rare strain of mimic, its shell turned a jet black due to magicite consumption in the larval stage. While the magicite content of its body works to harden its shell against attack, this effect is lost outside of magicite-rich areas. Consequently, all attempts at laboratory inquiry into the creature have been in vain, and its mechanisms for absorbing the power of magicite remain a mystery. Aletap Rumors Metal of the highest grade is being traded as fast as it hits the market. Word has it that a certain war council's seen which was the winds blow, and is pouring all its efforts into gearing up for the coming conflict. What's more, it's begun buying up broken weapons from anyone who'll sell. I suppose even a notched blade is better than a handful of gil when the going gets rough. Sosi, Navigator - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No047 Dark Lord 12 Observations No warrior band of flesh and blood has followed so dark a leader as this cold corpse, wrapped in armor caked in the gore of countless slaughtered enemies. Chilling though it be, there is reason behind this macabre decoration: in the barbaric past, it was thought that true victory came when you defeated not only the body, but the soul of your enemy. Once the physical vessel of the soul was slain, the victim's remains were defiled and rubbed on the victor's armor withal, so that the soul would find no sanctuary but the arms of its enemy. Yet the hatred of the fallen placed a curse upon these men, trappin them in their grisly armor even in death, as so they fell to dark wanderings. Aletap Rumors Not all souls are created equal, my friend. Hmm? No, I ain't no mission'ry tryin' to peddle me faith. Try listenin' with your ears, not your mouth. Accordin' to my information, and it's as good as its kind gets, the ones what top the list are called empyreal souls, see? It'd take a hero o' legend, or a first-class crook what's got himself a serious reputation to make that grade. Dolura-eh-Ro, Streetear - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No048 Pandora 7 Observations Some boxes are made to be opened, other to remain closed. A prime example of the latter is none other than the pandora, a fiendish creature that assumes the look of a chest or coffer, granting death to any who open it. But o, the folly! For still it is whispered that the taboo upon the death-box' opening is nothing more than a rumor spread by those avaricious few who would claim the treasures inside for themselves! How many, hearing this, have opened what they believed to be a boon only to find a bane. A Curious Treasure Though it appears to be naught but a puppeteer's fantasy, the pandora is a crafty creature, with complex, highly developed innards that somehow harness the power of lightning. Where blood flows in our veins, lightning flows in theirs. Its heart, charged with the task of sending that lightning to the rest of its body, works much like the engine of an airship. Mechanists call this unusual organ the wrath of the gods. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No049 Gazer 5 Observations Being a demon-reaper, said to sense the presence of sinful knowledge with the gleaming, baleful eye in the middle of its forehead. Look into its depths and there you will see the reflection of all your sins, a revelation which will drive you to madness. How many have stopped asudden, stricken by the accumulated weight of guilt, even as the cold, cruel claws of the gazer stripped their soul of its earthly husk? Sage Knowledge 19 of 78 The Bahamut No. 1 Sky Fortress Class Airship Belonging to the Western divisions of the Archadian Imperial Army, a mobile fortress and tactical base, under the control of the commandant of the Archadian forces, Lord Vayne. This was the last sky fortress designed by Dr. Cid, powered both by ordinary skystone and manufacted nethicite, the latter absorbing Mist from its surroundings to generate the massive amounts of energy the fortress requires to function. =============================================================================== 06. The Yensan Sandsea =============================================================================== No050 Alraune 15 Observations A curiously sentient plant-like creature favoring warm climes, both tropical and arid. The horns on their heads are used for cracking rock-salt, from which they draw the salinity that sustains their life. The vines spreading like a mask from their necks have led to the classification of these creatures as a sub-variety of mandragora. Apparently, however, the distinctive viny ruff is a source of much frustration to the creatures, and they can often be seen clawing at them, looking much like irritated pets clawing at a leash. Sage Knowledge 49 of 78 Ogir-Yensa Sandsea A desert region in the west of Jagd Yensa, most of it covered in fine-grain sand that ebbs and flows like water, compared from antiquity to a sea. Abandoned drilling rigs can be found here and there, dotted about the ever-shifting terrain. In the past, the Rozarrian Empire sought to draw rich oils from the ground here, but relentless attacks from the Urutan-Yensa, who consider the sandsea to be solely theirs, drove them away. Men are now a rare sight inside the desert borders. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No051/a Danbania 9 No051/b Bull Danbania Observations Being a variety of ichthon traveling the desert regions in flocks formed around a lone bull danbania. It is a peculiarity of their physiology that a bone just forth from the lower jaw like a spear. Their brownish-yellow coloration perfectly blends in with the sands, camouflaging them from their greatest natural predator, the wyvern. Their fins are highly evolved for scooping at the wind, lifting them upwards, and by flapping them as a bird flaps its wings, they can fly with ease. Sage Knowledge 50 of 78 Nam-Yensa Sandsea The desert in the west of the Jagd Yensa. Fine sand beats in waves against the feet of the rolling dunes of this region which, together with the Ogir-Yensa Sandsea, is called the Great Yensan Sandsea. To the west of the Nam-Yensa lies the gorge known as the Valley of the Dead, so called because it has been the scene of many an ill-starred adventurer's demise. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No052 Axebeak 9 Observations Easily identified by its band of colored plumage, which rivals even that of the most exotic jungle fowl, this creature makes its home in the sun-baked desert climes of Ivalice. Adventurers be warned, its cheerfully colorful appearance belies a violent nature, and its beak is as sharp as the weapon after which it is named. Generally feeding upon smaller creatures, they have also been known to gather in packs for the hunting of larger prey. Our Daily Burden Let the Egg Sing of Miracles, Let it Sing for the Childred! So pleads Kirus Andii in her latest song of succor for the orphans of war. Since ancient times, rainbow eggs have been prized as a miracle food - a rich source of nutrition in a small, easily portable package. Recently, however, the egg's rich taste has attracted the appetites of the wealthy, the concomitant rise in price lifting this amazing food out of the reach of those who need it most. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No053/a Yensa 4 No053/b Bull Yensa Observations Being a great sandfish, living in the Sandsea of the Jagd Yensa that, when full-grown, becomes a bull yensa. Though commonly found moving through the sands, they do occassionally surface. Their outside being covered in a sheath of bony scales, from beneath which is secreted a viscous slime having the likeness of a membrane, this being to repel the intrusion of sand. The Urutan-Yensa have learned the art of harnessing these beasts as an excellent means of travel across the trackless Sandsea. The Town Crier Hear ye, hear ye! The Iron Stomach, a guild of tasters known for its lust to discover new edibles at any cost, has discovered yet another delicacy! Known as the yensa fin, it's not only delicious, but reasonably priced to boot! The response from housekeepers has been universally positive. One such convert recommends a soup broth for bringing out the fin's full flavor. A book of recipes is in the works! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No054/a Wyvern 5 No054/b Bellwyvern Observations This strain of dragon possesses both the sharpened talons of a tyrant wyrm, and the wings of a wyvern, the latter having been traded for forelimbs at some point in the creature's eons-long development. Particularly fond of the flesh of the danbania fish, they wheel through the upper air, searching with keey eye for their next meal. Of the same strain, the more aged individuals are called bellwyvern, thought to be emissaries of the war gods for their effect on warriors in the field, who are inspired to great acts of foolhardy courage and bravery by the merest sight of these mighty creatures in motion. Sage Knowledge 21 of 78 The Strahl Airship designed and buil by YPA, a shipwright's guild of Archades. Officially named the YPA-GB47 Test Combat Fighter, production was halted after the completion of a single test model due to dissatisfaction on the part of the Imperial customer with the costly dual-movable-wing design. Scheduled for scrapping, Balthier liberated the ship at the last moment. Balthier has since modified the Strahl to his tastes with a new engine and numerous other augmentations, making it a very different ship from the one envisaged by its YPA inventors. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No055 Salamand Entite 2 Observations When the gods looked down on Man, shivering in his ignorance, they bestowed upon him the gift of fire. So did the gods give both warmth and knowledge to Man. Gradually, Man grew wiser, and made many things. Yet, when war came, he used the fire of the gods for the taking of life, and the gods became angry, scorching the world. In this inferno was born the salamand entite. The Entite Pact To prevent the ne'er-sated hunger of flame from consuming all, drink only from that water which will ne'er parch, and thereby shall it be sated. Only then shall the shining electrum be revealed at last beneath burnt-weary ash. =============================================================================== 07. The Tomb of Raithwall =============================================================================== No056 Seeker 13 Observations Being a sort of steeling, its body cloaked in fine white ful, and favoring darkness to the light of day. Known to employ shrieks of an extremely high pitch as a means to navigate in the gloom, as well as to deprive potential prey of their sense of direction, a more conventional approach being used thereafter to deprive them of their lives. Mainly feeding upon smaller creatures, but known to attack larger foes in packs on occasion, giving rise to the extraordinary sight of a flight of white-winged creatures speckled crimson with fresh blood. Philosophical Musings This wing, covered as it is in snow-white fur, is the most exceptionally beautiful steeling artifact. Should the fur be rich and even in its length and set, the wing becomes even more beautiful - a perfect work of art. To the trained eye of the collector, its value is beyond question. That is why I seek out these bat wings and store them reverently as another might horde precious jewels. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No057 Lost Soul 12 Observations Men whose souls have been wrenched from the flesh and made to march to another's tune are called lost souls. Sightings of these poor creatures serving as guards for ancient ruins or graves are common. In modern times, even those with power and title are prevented from performing the rituals of extraction necessary to fashion these monstrosities, hopefully ensuring that none shall ever more be made. To release their souls from bondage, no other means is known save to pulverize their bones and return them to the earth. Sage Knowledge 2 of 78 The Age of King Raithwall Many were the countries and kingdoms dotting Ivalice, and many were the wars waged in this time. Legend says that Raithwall, a noble from a small country in Valendia, was granted a sword and magicite from the gods, and with these artifacts, a mission: to unify the land. His strategic genius and deep empathy with his people were evident in his rule of Valendia, and from there he went on to take control of the remaining two continents. Soon all Ivalice belonged to the Galtean Alliance, and a Golden Age had begun. Now king of all he surveyed, Raithwall's was a benevolent and just reign, guiding the Alliance for near half a century. After his death, the Alliance held firm and knew peace and prosperity for four hundred years until its dissolution with the passing of the last of Raithwall's direct descendants. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No058 Lesser Chimera 9 Observations In times now ancient, mages worked magicks upon captured cockatrices to effect the eldritch creation of these twisted beings. They are possessed of a singularly wicked intellect, which they use to its full extent for the infliction of pain upon their enemies. Their wings shine as the rainbow, each bearing a blazing red eye marking that shifts from side to side as they move, these being used to discourage foes larger than they, and for purposes of attracting a mate during the mating season. Sage Knowledge 38 of 78 Jagd Regions of Mist-lade winds and magicite-rich soil, precluding the proper operation of skystone. Shifts in weather have been known to make jagd where once there was none, though the reverse has never been recorded by the chroniclers of such things. As airships cannot operate in jagd, no such region is under the control of a major country, making the jagds lawless, perilous places. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No059 Zombie Mage 11 Observations Behold the fate of the sorcerer who seeks to satisfy his dark intellectual curiosity by means of the abnormal expansion of his natural lifespan! Alas, though all manner of precaution be taken, he cannot stop the wearying gradual decay of the flesh. Yet what other means hath he to know the mysteries of this world? How many have walked his grim path? We shall never know, for they guard their secrets fiercely with tooth and nail to their graves and beyond. Aletap Rumors When we think of travelers, we think, perhaps, of people without ties to any place or thing...but this is not so! Take, for instance, clothin. The longer the journey one intends to make, the more important the clothes you must pack. Of the many choices available, traveler's vestments are held in highest esteem. Made of braid woold and tanned hides, purchase one of these, and you've bought yourself a lightweight garment that feels great against the skin, with little or no chafing! Tongo, Morpher Apprentice - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No060 Skull Warrior 12 Observations Cold bones sheathed in armor forged of a strong alloy, wielding a blade with more skill and more cruelty than any warrior alive. Perhaps all were skilled in the forgotten past, for this undead creature's bearing, arms, and armor are of an ancient style. Indeed, the skull warrior's skill with a spear illuminates the old ways of war in a fashion more vivid and fearsome than any tome on the subject could hope to effect. Though pale by comparison, even a moder interpretation of the spearman's art is not to be underestimated when employed by a dedicated practitioner. The Town Crier Hear ye! Announcing a feat of hunting mastery such as the world has never seen! Donatelos the White Mage has trounced all existing records in the annual city gathering of hunters. As you know, each year contestants vie to see who might slay the most creatures designated as that year's quarry. This year's target: the fiendish skull warrior. A tally has been made of broken spears retrieved, and Donatelos has distinguished himself for eternity with an incredible haul of 126! Honor to the champion! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No061 Lich 6 Observations Of the legions of ghosts that cling to this world, the greatest are called liches. When a man dies with hatred enduring, he is rent from his station in this life, and given new station in undeath according to the depth of his passion...a testament indeed to the depths of the evil manifest in these kings among the dead. Sage Knowledge 5 of 78 House Solidor A noble Archadian family having a permanent seat on the Senate, and de facto control over the Ministry of Law. In the days following Archadia's establishment as an empire, House Solidor found itself in opposition to the then-powerful military. Having won the ensuing struggle, it then initiated far-reaching revisions to the law in an attempt to prevent any further challenge to its supremacy. Subsequently, the Ministry of Law was created to monitor the military, with the order of Judges ar its head. House Solidor's firm grip on the workings of the Empire can be felt to this day, with Emperor Gramis the fourth in a succession of Solidor emperors. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No062 Ragoh 7 Observations Once a proud statue set to protect the Tomb of Raithwall for all eternity, the blades and horns on its head being symbols of the Dynast-King's authority and power. On a fell day, monsters intruded the sanctum of the tomb, and with them came a great surge of Mist within. Perhaps this caused the mechanisms of its controls to fail, for now it is no better than the beasts it was charged to keep away, and it will rampage down death-corridors until it is given its final rest. Sage Knowledge 52 of 78 The Tomb of Raithwall West of the Jagd Yensa, deep in the Valley of the Dead, lies the tomb of Dynast-King Raithwall, a titanic stone structure built during the age of the Galtean Alliance to celebrate his subjugation of the lands bordering the Naldoan Sea. Inside can be found many technologies and architectural marvels beyond the ken of modern man. In addition to Raithwall's crypt, the tomb contains priceless royal treasure, and only those with proof of direct lineage are suffered within. Intruders are met with traps and guardians most terrible. Though the sky pirates know of the treasure's existence, none have succeeded in its theft as yet. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No063 Tallow 8 Observations Being an amorph appearing most often in those ancient ruins of religious power and ensorceled bearing. The nodules of metal that float freely through its body suggest a previous existence as a statue, perhaps set to guard whatever building the ruins once were. Regardless, it has now melted beyond recognition. The inexhaustible flame atop its head is the source of its life-energy, leading some to theorize (and not without merit) that the flame is indeed a fire elemental forever bound to a strange, slimy master. Sage Knowledge 4 of 78 House Dalmasca Bloodline begun by the second prince of Dalmasca to take up the mantle of rule after King Raithwall's passing. The reign of Raithwall's direct descendants, House Galtea, drew to a close after 400 years, marking the end of the Galtean Alliance, and the beginning of rule by House Dalmasca. Dalmascan reign continued for nearly seven centuries, until the Archadian invasion brought their era to an end. =============================================================================== 08. Ozmone Plain =============================================================================== No064 Mesmenir 7 Observations Being a breed of sleipnir conditioned to be the perfect faithful war-horse. Uncannily skilled in warfare, able to sense the moment and flow of battle, and carry out maneuvers of some difficulty, such as the timely withdrawal from a fray to regroup and strike anew. The conditioning wrought on these creatures by the masters for whom they once fought was so steely that even after countless generations of breeding in the wild, it has faded not in the slightest. A tragedy indeed, for they consider all those not hailing from their long deserted homeland to be enemies, and attack on sight. The History of Things At precisely what point the polished destrier mane came to be used as a device for the casting of magicks is unclear. The noble steeds from whence such mane-coverings came were named by a sorcerer, however, and perhaps this association has goven them their magickal properties. As tools for the castings of magicks go, these are among the best. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No065/a Red Chocobo (named Chocobo) 8 No065/b Black Chocobo No065/c White Chocobo No065/d Green Chocobo No065/e Brown Chocobo No065/f Lv99 Red Chocobo Observations What creature, fair or foul, has affected the lives of the common man more than the noble chocobo? Though the yellow chocobo is by far the most common, and the only domesticable sort, many other wild breeds of differing hues have been identified. In general, the other colorations of chocobo tend to be quite violent, giving rise to the saying: "Yellow, best for riding; aught else, best be hiding." As even tame chocobos are known for their temper, true domestication requires time and expertise. Their curiosity can often get them into trouble, but they are charming nevertheless, and popular throughout Ivalice. As famed naturalist Merlose once wrote: "a little personality goeth a long way." The Town Crier Hear ye, hear ye! Good news for those knights who are sensitive of nose! Thanks to recent discoveries, you can bid a fond farewell to troublesome chocobo odors! The method is simple: ply your chocobo chick with only fresh gysahl greens, and that disconcertingly disgusting stench will diminish by up to three quarters! The news isn't all good, however, as it takes two to three years to raise a chocobo to riding age, meaning that the fragrant fruits of your labor won't ripen for some time. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No066 Wu 10 Observations The feathers of this strain of urstrix carry a distinctly bluish hue, on account of their craving for the flesh of the blue-furred panther. Though its wings have evolved such that it may no longer fly, its hind legs have developed to allow it to walk on land without difficulty. It has adapted remarkably well to life on the ground, being able to perform delicate actions with its vestigial wings, such as the carrying and holding of prey. Sage Knowledge 70 of 78 Ozmone Plain Wide region of plains in Bancour, bordering Dalmasca. Mostly tall grasses, though here and there can be seen volcanic rock formations. In the past, a great battle was fought in the skies over Ozmone Plain. The decaying airshipwrecks punctuating the plains are monuments to the carnage once wrought there. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No067 Zu 6 Observations An avion whose beak has regressed, turning into jagged teeth like those of a tyrant wyrm. They have not a feather on their bodies, but instead are covered with a taut, thin membrane, reducing wind resistance so that they may fly extremely fast when necessary, and with little or no effort at other times. Thus throughout the day do they circle the sky, waiting for prey to appear upon the ground below. Talk About Town Fang of bat, phial of yellow liquid... Crooked fang, phial of yellow liquid... Hrm? What's that? Don't mind me. I'm merely repeating the goods I need to exchange to get my hands on some new ammunition, lest I forget. They're not easy things to come by, you know. Mersam, Treasure-Hunter - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No068 Viper 9 Observations Being a strain of serpent, its body covered in leaden scales, and its mouth replete with razorsharp fangs. Favoring small animals and their eggs, it secretes a deadly venom from its fangs which swiftly subdues its prey. Its midriff is divided in twain, each side containing a stomach with strong digestive juices, connected to a long intestinal tract running down the tail. Their slender forms seem to suggest that they seldom eat, but this is far from the truth, their unique digestive biology giving the a famously voracious appetite. Sage Knowledge 69 of 78 Jahara A garif village in Bancour. Here, a chieftain elder watches over the old ways, and so administers the tribe. Though many other villages dot the area, there is little direct communication between them. The garif have worshipped magicite since ancient times, and tribal legends tend much wisdom concerning the Stones. When the time is right, the elders teach these lessons to the youth of the village, and, on rare occassions, to visitors from other lands. Abhorring machinery and iron, much of the garif material culture is based on wood and stone and other unmanufacted things. Their houses made of grass and strips of leather allow a breeze to pass through, and are uniquely suited to the hot, arid climate. On the hill overlooking the village is a meeting lodge, warmed always by a bonfire. Near the lodge are the elders' huts, and below the hill is a clearing ringed by a healer's hut, and the tents of craftsmen, as well as a place to take care of a livestock, called "nanna" in the garif tongue. Dalmasca has for many years honored the ways of the garif, and so kept up peaceful trade and relations with this isolated people. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No069 Zaghnal 10 Observations Being a monster with the stature of a man. When the range of the werewolf spread into the souther plains, they adapted to their new environment, standing on two legs to better see across the vast savannah. Their thin blue fur breathes well and retains moisture, perfectly accommodating the dramatic temperature changes between night and day. Though they do not travel in packs, individuals are clearly ranked, and the weak always follow the lead of the strong. Sage Knowledge 27 of 78 The Espers Beings of strange form and appearance made by the gods in ancient times. Favored with great strength and intellect, the Espers knew power far beyond that of men, but their power made them proud, and at length they sought to challenge the gods. Seeing this, the gods were angered and struck down their blessed children, and binding their souls and flesh with the Glyph of the Beast, they stole their freedom for all eternity. Now they are bound to live only when summoned by their Glyph, to serve whosoever called them forth. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No070 Hybrid Gator 7 Observations Being a strain of gator originally accustomed to rivers in the tropics, later having adapted to a changing clime, and life upon the hard land. Their black fur absorbs and then traps in the sun's warmth, allowing them to maintain their body heat even when the weather changes for the worse. The head is set inside the cleft in the upper jaw, over which they peer from deep eyeholes, on the lookout for prey and predators alike. Sage Knowledge 12 of 78 Magicite Common name for stones containing magickal power, or as it is commonly manifest, Mist. There exist varieties: Spellstone, being used for the preparation and working of magicks, Skystone, giving flight to airships, and Memstone, holding fast sounds heard and visions seen, that they might be experienced again. Though their color, shape, and size may differ, these have no bearing on the quality of the stone. Some of the smallest stones are the most powerful, and some of the largest contain only a small amount of Mist, and are as good as useless. It is a property of magicite that it lose its Mist over time, and once spent, a stone's Mist cannot be renewed. Magicite without Mist is mere rock. The ability to manufact magicite of some power has only recently been attained, and this after many long years of research. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No071 Sylphi Entite 2 Observations To aid the weak, the gods sent knowledge on the winds. The winds loft the seed of flower and tree, tell of the approach of beasts, and carry the voice of an ally. But Man cut down the trees, slew the beasts, and screamed in the waste he had created. The gods sorrowed and raged, and sent a great vortex to flay the world of Man to dust. The vast energy so released gave rise to the sylphi entite. The Entite Pact The Wind is fickle, going where it will, brushing like maiden's hair on the cheek, bewitching men, and holding them captive. Take the wild wind, traveler, and give it virtue through fortitude of immobilizing Earth. For wind, once frozen, is a promise. And on the day that promise is broken, will it surrender unto you shining electrum. =============================================================================== 09. Golmore Jungle =============================================================================== No072 Panther 12 Observations Being a great flesh-eater, with pale rippling-blue fur, and long whiskers extending from the corners of its mouth. These predators move in packs of two or three, dividing roles as do hunters with a far greater than animal intelligence. The breadth of their territory varies with the amount of prey available, and in those places where food is scarce, they increase their range so as to avoid starvation. Sage Knowledge 72 of 78 Golmore Jungle A sprawling jungle in the Jagd Difohr, it remains much as it always has been, untouched by the hand of Man. Though the viera make their villages within this jungle, the ways to their enclaves are tangled and hidden. Barriers throughout the jungle, too, prevent easy passage. These were erected by the viera to prevent outsiders from intruding, the blessing of their people needed before one may pass. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No073 Treant 6 Observations A variety of golem, having a body like the trunk of a tree. Indeed, they are known for their habit of blending into wooded surroundings, silently waiting to bring their massive fists down upon any who disturb the peace of the forest. It is said they are the manifestation of the forest's lament at the loss of trees to the jaws of insatiable industry. Sage Knowledge 71 of 78 Eruyt Village Hidden village of viera in Golmore Jungle. Viera enclaves are scattered throughout the jungle, but all are warded against entry by those of other tribes or lands. Viera are reclusive by nature, living separate from the world outside, shunning even the society of their own kind, save when necessity demands. This isolation is in part made possible by the viera ability to hear the spirit voice of the Wood, and thereby know all that comes to pass within Her borders. Throughout the history of Ivalice, rarely have the viera ventured beyond the borders of the Wood, and few outsiders know of their laws or customs. Viera villages are formed of massive trees linked by suspended paths, with dwellings and small shrines to the spirit of the Wood encircling the trunks. During the day, many viera come to a clearing in the village, where a glistering spring bubbles up from the earth, to meditate. Their leader resides in the center of the village, and governs according to the Word of the Wood. Those who perform the sacred ceremonial duties of salve-maker or wood-warder stand at her side, defending the ways of the village and of the viera. Compared to other races, the viera seem to move at a slower, more contemplative pace, more at peace with the flow of time. However, some younger viera have begun to question the wisdom of rejecting change in the midst of a rapidly developing Ivalice. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No074 Hellhound 15 Observations Being a hunter of the highest order, with a body of jet black, and an aura of eldritch ensorcelment, it would chase its quarry to the very gates of the underworld. Originally a type of hyena, a steady diet of malign, magicked creatures transmogrified it into what it is today. The sharp horn on its nose and long fangs jutting from its upper jaw are like to arrested magma. When they die, their color fades, becoming naught but dull, black stone. Sage Knowledge 32 of 78 Kerwon Largely forested continent lying to the southeast of Ordalia. Climate varies greatly by region, and many less hospitable areas are uninhabited. In the west of Kerwon dwell the garif, in the wooded north dwell the viera, both living in peace, apparently unaffected by the expansionist hunger which has so dominated hume history. Though the hume presence is strong on the other continents, in Kerwon they can only be found in the eatern highlands, on the slopes of the holy mountain of Kiltia, Bur-Omisace. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No075 Diresaur 6 Observations Being a creature of dubious origin: either a wyvern that has lost its wings, or a creature of the water that became like to a wyrm. Sheathed in armor-like scales, its upper body is highly muscular, serving to support a giant head set with powerful jaws. It uses the horn on its nose to charge and stab like a longspear. Talk About Town Did you know that servants are only legally allowed to wear garments of certain fabric? Turns out, this law is a relic of the time when it was necessary to differentiate slaves from their owners, and perhaps it still serves the same function today. Funny thing is, servants have to wear the selfsame fabric used to make slaven harnesses. Ah, 'tis an evil law, perpetuated by evil people. Rimo, Spearman - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No076 Malboro 10 Observations Being a hideos creature with brownish-green mottled skin, and writhing tentacles. It eat only of flesh, drawing no sustenance from photosynthesis as do common plants. Favoring stealth, it approaches its prey in silence, then strikes without warning, swallowing its victim whole. Its maw is filled with powerfully acidic saliva, and breathing the miasma that is its foul breath causes poisoning and madness. Sage Knowledge 22 of 78 Clans A group formed for the main purpose of driving beasts and fiends from civilized areas, called to action in particularly bad cases, when individuals and town watches are not deemed equal to the task. Able to react more swiftly than equivalent military units, the clans are used by many smaller municipalities as rapid-response peacekeepers. As a result, few clans' activities need heed the boundaries between territories, and they move freely across wastes and sacred lands alike. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No077 Gargoyle 6 Observations Being a creature with a visage so hideous, even other demons are said to avert their eyes. Their form is derived from the carvings on churches and shrines designed to keep away evil spirits. The reputed effectiveness on such carvings led to their placement on many buildings throughout the world, until their grotesque form became a common sight. This angered the demons, and in the spirit of wicked playfulness, some of them took the form of the very creations meant to drive them away. Aletap Rumors When is a sword like a torch? When it's a flametongue! If I'd some lumber, and a malboro vine, and a little bit of fire stone, even I could make one. Well, I could have one made... provided I could find a good enough smitty, that is. Leut, Warrior - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No078 Great Malboro 10 Observations On reaching an advanced age, some malboros have been known to transform into an entirely different variety of malboro, gaining rank within its vegetative hierarchy, as it were. This phenomenon, known as the spirit-tree flux, is found only in plants and related beings (for few other phyla enjoy such long life), and is thought to be due to the absorption of Mist over several centuries. Such malboros' bodies turn the color of a rich, argent ore, the saliva in their maws emitting a still fouler stench than before. Research Notes The question of how exactly malboros produce their infamous bad breath has puzzled researchers for generations. A situation made all the more frustrating by the knowledge that understanding the production process would be the first step toward creating a neutralizing agent, not to mention adapting the stench for military use. However, years of painstaking inquiry have revealed only that the noxious fumes emanate from the foul liquid that constitutes the creature's salive: a substance which can be manufacted by means known to Man. =============================================================================== 10. The Henne Mines =============================================================================== No079 Thunderbug 7 Observations Being a battery mimic that, due to Mist exposure, has left the normal course of its development and become something altogether different. As a result of the rapid changes induced by Mist, much of its form is twisted and misshapen. A residual static charge helps this creature to regulate its temperature, and generate the energy necessary to break down the materials from which it draws sustenance. Its body is an example of evolution gone horribly awry, and many natural philosophers have suggested that it is in a very much terminal state, seeing no possible further permutation of form through which this creature has not already been. A Curious Treasure Curious indeed is this organ capable of capturing the very power of lighning. Made of metal, and yet flesh. Lines made of a metallic substance trace this gizzard like the strands of a spider's web, running thence throughout the creature's body like our veins, delivering energy where it is needed. These lines hold fast lightning, never relinquishing a drop while their host is whole. natural philosophers call this organ the charged gizzard. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No080 Jelly 8 Observations Being a variant of flan covered in a glistening, jewel-like slime. These are known to cluster in areas with machinery and like devices, seeming to deprive energy from their operation, which stimulates them to divide and multiply. Because of this flan's odd ecology, they are often found in cities and near residences where people and, more critically, their technologies are found, this proximity creating a real danger of jelly breakouts. Countless are the tales of villages and small towns consumed whole by a mass of quivering slime. Sage Knowledge 74 of 78 The Henne Magicite Mines Crystal mines in the mountainous region of Bancour still producing a great variety of magicite, even as other mines around them close, their veins dry and spent. The Archadian Empire possesses mining rights here, making this a key location for their acquisition of the stones, bypassing intermediaries and fluctuating markets. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No081 Tyranorox 6 Observations Being a creature tough as stone, draped in scales hard as granite-rock, and bearing orange coloration on its upper body. While evolution has favored its hind legs with speed and strength, its forelimbs have shrunk, developing sharp claws for the tearing of hide and flesh. The name of the tyranorox, meaning "one who frightens the very rocks", comes from the great saurian's habit of eating the wee creatures that dwell in the crevices of rocky mountain ranges, often swallowing a mouthfull of rock in the process. Sage Knowledge 13 of 78 Nethicite A variety of magicite with the unusualy property of absorbing Mist, thereby nullifying the effects of magick. Though there is some mention of nethicite in ancient tomes, it had been thought lost, or perhaps consumed, with no mention or record appearing for several centuries. Sky pirates call it the magicite of legends. Latterly, methods for manufacting nethicite have been developed in Archades, and at the time of writing, several test samples are in active use. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No082 Hecteyes 8 Observations Being an amorph possessing many eyes. It is a little known fact that of these eyes, only the foremost pair actually function. The others are thought to be a clever sort of mimicry intended to confuse those who might strike at the creature's real eyes, and to discourage ambush withal. Unlike most flan, these do not reproduce by division of entire body. Rather, small nodules protrude from the eye-spots, these then detaching from the creature, having attained sufficient mass, to form autonomous offspring. The Town Crier Hear ye! The patent for ether, held for years by EC Magicks & Apothecaries, has expired today! Thus ends the group's second monopoly on a popular philtre. The first, the ever-popular potion, came down sharply in price resultant of competition from other makers following the patent's release. Prices on unpurified ether are expected to drop in similar fashion over the coming weeks. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No083 Gizamaluk 7 Observations Being a variety of plate wyrm, its eyes impaired by eons of living in deep magicite mines. In place of sight, it has developed the ability to sense tiny eddies and fluctuations in the Mist's flow, allowing it to determine the position of enemies with preternatural accuracy. Its translucent, insect-like wings have atrophied to the point where they may no longer sustain flight, but still its sharp claws and fangs make this wyrm of the deep a foe to be feared. Aletap Rumors Show me the alchemist who doesn't wish in his heart of hearts to know the secret behind making an elixir, and I'll show you a fraud! Of course, he might already know it...but it's taboo to reveal the ingredients. That's why they all toil in solitude, though their goal be the same. Now, I spied the alchemist hard at work the other day. Seemed to me he was working at making an elixir, so I watched him for a good long while. And he looked as if he was trying to catch something, so he did. If I didn't know any better, why, I'd say he was trying to pick souls out of the air... Not a very likely story, I know, but that's what it looked like, sure enough. Tyak, Master Chef - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No084 Etem 5 Observations Being casualties of invasion or oppression, these entities appear before those who are doomed to die, cutting away their victims' lives with cruel scythes, out of hatred for the men who ended theirs. Many accounts hold these creatures to be a sort of grim reaper, but recent research has confirmed them to be nothing more than ghosts. The Town Crier Hear ye, hear ye! Another Day of Dust has come and gone, and what a day it was! On what other day can you have fey dust sprinkled upon your forehead, instantly absolving you of all sin and evil? Of course, it's not always such a day of rejoicing. Why, last year, shipments of the dust, known as soul powder, were waylaid and merchants everywhere sold out of the stuff far too quickly. This year, stock was set aside in advance, and all who wished to participate could. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No085 Nightmare 8 Observations Being a nightmarish equine creature, living in deep forests, possessing strange external organs that twist and wind like snakes. Though they have the bearing of herbivores at first glance, the positioning of their eyes and the set of their musculature are those of the flesh-eater, and indeed their teeth are sharp, being made for the tearing of tendon and hide. They are relentlessly aggressive, never abandoning a pursuit once the quarry has been sighted. Ivalice: The Wayfarer's Guide The uncharted wooded marches known as the Forests of Chaos are spoken of in this legend, and though many are said to exist, little is known of their actual location. These dense forests, where the snowflies foregather in great flurries, brushing against the faces of all who pass, are so named because the sound of the snowflies' whirring wings pitch even the halest of wayfarers into confusion. They wander, lost, never again to leave the forest. While the marches may hide countless treasures, they are also places of unknown and unknowable danger. Consider your future, wayfarer. Consider your fate, and venture not into such places. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No086 Necrofiend 6 Observations Witness the fate of those whose learned minds were offered up in sacrifice by alchemists performing forbidden rites in pursuit of eternal life. These monstrosities live forever on the border between life and death, neither breathing the sweet air, nor knowing the peace of eternal rest. Though they retain dim memories of their former lives and knowledge, their hearts were sundered long ago, and they are without morality of honor, wholly consumed by jealousy of the living. A Curious Treasure They say that the candle's flame is the shining of a soul. As the life dwindles and fades towards the end of its days, so does the flame flicker, gradually dimming until it disappears in a whiff of smoke. If the flame is the soul, then the smoke is the soul ascending to heaven. So did the candle earn its place in ceremony, and these tallows are called lifewicks. =============================================================================== 11. Paramina Rift =============================================================================== No087 White Wolf 15 Observations Being a variety of wolf adapted to life in frozen mountain regions, with long white fur to protect it from the bitter cold, and camouflage it against the snow. Their shining blue eyes can see even in the fiercest blizzard, useful in judging the position of others in the pack when coordinating attacks. Sage Knowledge 77 of 78 Paramina Rift Comprising a great ravine running through the mountains of the Jagd Ramooda, this is a barren land covered in hoarfrost and deep snows. The spent shells of airships hang in the frozen river, and here and there can be seen the ruins of great cities built during the years if the Galtean Alliance. Many are the scholars who believe that the Paramina Rift was once a rich and verdant land, and that a climate change brought about by the Mist made it into the cold, harsh jagd we see today. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No088 Twintania 7 Observations Being a strain of plate wyrm residing in the dark reaches of the Paramina Rift, having evolved a feathered covering to protect against the harsh cold. Its smooth, metallic carapace is coated in an oily secretion which prevents snow from adhering to its surface. According to legend, mages once used these creatures in the working of a great magick, powerful enough to destroy all Ivalice, yet little is recorded about the magick itself. Aletap Rumors The undying phoenix is said to call back souls from the heavens, but to win the attention of such a fabled bird, you must give up a feather as an offering. The best are the downy feathers of the tail...hence the term phoenix down, see? Mark well that not just any feather will do. Depending on quality and size, the blessing varies greatly. Displeased? You get what you pay for. Kirrik, Pugilist - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No089 Lizard 13 Observations Being a flesh-eating beast with four horns atop its head, sheathed in scales much like those of a dragon. Living in humid grasslands, where it digs tunnels with its powerful forelimbs. Its extendable tongue, situated toward the front of its mouth, is divided into four at the tip. The creature uses it as a whip to snare prey. Thus captured, still-wriggling meals are bound in viscous saliva, and stored for later consumption. Street-Corner Mutterings You've heard of wind stones and ice stones, right? Well, my friend, there is a stone more powerful than either...magicite! Oh...you, er, knew that, did you? What's that you say? There's aught more powerful than even magicite? Crystals, they're called!? Well that's something I've not seen. Eh? And there's another stone more powerful still? Kennie, Time Mage - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No090 Emperor Aevis 7 Observations Called "emperor" for the intricate pattern upon its wings, much resembling exquisite embroideries such as one might find upon an emperor's robe. Living mainly in deep ravines and gulches in mountainous terrain, their eyesight has deteriorated in the dark so that now they hunt primarily by their other senses. They sense much through their distinctive horn, which serves withal as a vicious weapon for the impaling of foes. Sage Knowledge 28 of 78 Wyrmbreath What could be more terrible than the breath of the mighty dragon? Not many know that this fearsome weapon is indeed a wholly natural emission generated in a large gland, rather prosaically named "the breath-sac". Thus, wyrmbreath is a purely physical manifestation of searing flame, and one that has provided an impromptu pyre for many an overzealous adventurer. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No091/a Garuda 6 No091/b Garuda-Egi Observations Being the legendary foe of the wyrms, as told in The Legend of the Dragoons. Living atop only the highest peaks, they feed primarily on serpents. Natural philosophers have confirmed the existence of two distinct kinds: the garuda, whose glimmering gold wings distinguish it as original stock, and the garuda-egi, whose wings have lost their brilliant luster. Many are the cultures that regard these creatures as gods for their auspicious appearance. On the Extraction of Elements Now it is generally held that the sun has an affinity for fire. However, according to those natural philosophers who have studied white incense, the sun's allegiance lies not with flame, but with holy power. This, of course, discredits the theory that the sun is but a large, fiery sphere, and has led wiser men to suggest that the sun is indeed a holy object, to which flame has clung: a base light yearning for a higher power. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No092 Dark Skeleton 12 Observations Being the black-boned demon-skeleton of a man whose strength faltered and failed in a place rife with darkness. They are driven by the need to create more of their ilk, and so they exude dark energies, polluting all around them. The greater their number in a given area, the more likely it is that others will join their eternal vigil. The Jobber's Gazette 'Tis a well-known fact that black mages head off into the wilderness several times a year, clutching a death's-head from a dark skeleton tightly in their hands, but few know why they travel or where they go. Rumors speak of shady gatherings, or pilgrimages to the underworld, where demons impart dark secrets to them in return for grisly sacrifice, but such explanations are little more than idle conjecture. Though nonetheless prized for their skills, this mysterious custom has earned black mages a rather unsavory reputation. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No093 Slaven Warder 6 Observations Being beasts once used to pull freight sledges filled with heavy materials over rough, mountainous terrain. With innovations in transportation, they grew scarce, and now only a few remain, and these feral. Stores of fat under the thick hide of their backs provided sustenance when famine visited the cold, barren climes where once they worked. Observers have attested to the impressive efficacy of these deposits, individuals having reportedly survived for over a year without nourishment. The Art of Collecting, Excerpt Those who are slaves to another, be they humanoid, hume, or beast, must wear a harness with the brand of their master, proving ownership. Most such brands bear the mark of noble houses, and amongst them can occassionally be seen the crests of houses long since fallen. Scholars and collectors covet the harnesses of such forgotten dynasties either for their historical value, or merely for their rarity. Of these, the slaven harness is the most prized. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No094 Skull Knight 12 Observations Being an ancient knight whose elegant bearing betrays nothing of the weight of his thick steel armor. He wields a spear with the expert grace of elder times. In the distant past, in a war fought in a land of extreme cold, those that lost their lives became undead, being hence forth called "The Brothers of Bone". Their numbers being equal to the losses on both sides, returning them all to the land's warm embrace would be an epic undertaking. Sage Knowledge 76 of 78 Mt Bur-Omisace The sacred mountain of the Kiltia sect, located to the north of the Jagd Ramooda. A temple was built here by believers to mark the place where the founder of the Light of Kiltia began to spread the teachings. There are accounts of the holy city here dating back to writing from the age of the Galtean Alliance. On its long history, Mt Bur-Omisace has never fallen under the control of any foreign power. On the understanding that Kiltia's followers would exempt themselves from political dealings in other lands, Kingdom and Empire both formed a pactto guarantee a holy city's independence, an agreement which stands tho this day. It would not be an error to call Mt Bur-Omisace itself a shrine to Kiltia. Apart from the temples, there are only a few residences, with roadside shops catering to the steady stream of pilgrims. In recent years, refugees from war-torn lands have gathered here, forming camps on part of the mountain. The priests of Kiltia give them aid that they might live here in peace. As Mt Bur-Omisace is surrounded by jagd, the faithful must cross the Inner Naldoan Sea by boat in their pilgrimage to the holy city. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No095 Yeti 10 Observations A thick coat of fur is the perfect protection against the cold in the snow-covered mountain ranges where these creatures reside. In olden times it was said that mountain gods lived in the snow crags, and villagers would offer them sacrifices for their good favor. Now it is widely believed that these "gods" were, in fact, yeti who had succeeded in cowing superstitious local residents. A Curious Treasure Now, it is a well-known fact among researchers of arctic monstrosities that the yeti possesses lungs of particular fascination, operating as they do at a temperature colder than ice, making them well-suited to the breathing of frigid air. Unique structures within the yeti's lungs cause atmospheric moisture to form icy tubes, with openings on either side which permit the flow of air. Over time, these tubular structures grow ever more intricate, and when they are later forcibly removed from the yeti's chest cavity, they become the curious objects known as arctic winds, and are highly collectable. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No096/a Ice Elemental 2 No096/b Ice Azer Being an elemental of ice from the freezing blizzards of the North. The coming of such beings is perceived differently by the various peoples of Ivalice: to some, it is a holy thing, blessed and ephemeral as the passing of the seasons; to others, it is the harbinger of hard times. As a matter of fact, cold spells do visit the places where ice elementals gather, but research into the precise nature of their relationship with the weather is frozen, so to speak, no new discoveries having been made in years. Aletap Rumors Know you of the magepower shishak? 'Tis said it is a helm made to heighten the magickal powers of knights! Helpful when you spend long years training your body, and few years training your mind. I've heard they use chimera heads to give it the magicks it needs. Gives one cause to think that even the savage chimera's brighter than your average sword-swinger. Floe, Seer of the Way - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No097 Wild Onion 15 Observations Thought to be a variant of mandragora, for the vines that reach up from its collar, covering its face like a mask. Notes the famous naturalist Merlose: "It weareth its skin in layers, much like to the root of similar name, perhaps for the proffering of protection 'gainst the cold. Men say the great gaping orifice on its face ws gouged by a shard of ice born of a midsummer blizzard. Though its former mouth was passing small, befitting naught but low whimp'ring, its prodigious new one screameth full loud and full much as the foul beast could want, thence earning it its name." Street-Corner Mutterings There's plenty of work in the world. I don't know what it is you want to become, but take my advice: look at the tricks of many trades, and look well. If nothing else, the knowledge you gain will help you on your travels. And visit shops frequently: you'll find what you need sooner or later. Nakhiro, Onion Knight - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No098 Leshach Entite 2 Observations Long ago, the gods looked down upon the warring peoples of this land and were displeased. Wishing to contain their violence, the gods arrested time upon the battlefield, thinking to imprison those who fought there. But violence would not be so contained. It spread beyond its confines, contaminating other lands, and soon conflict was rampant once again. In their grief, the gods made a scourging blizzard to rage, and when the blizzard lifted, men looked to the skies and found they were alone. This fateful tumult is said to have given birth to the leshach entite. The Entite Pact Madman! Seal all you love in ice, yet know that in that ice you will see not your own reflection, but that of others. Jealousy! With raging thunderbolt held high, take the fickle ice captive. Only then will your heart be freed, and from within the ice, the shining electrum be revealed. =============================================================================== 12. The Stilshrine of Miriam =============================================================================== No099 Redmaw 13 Observations Being a variety of steeling whose body is covered in hard scales like to those of a dragon. It prefers to make its home in dry underground caverns. The name of "redmaw" comes from the fact that the creature's mouth is ever painted with the drinking of its victims' blood. Its vampyric bite delivers a numbing venom sufficient to kill even the largest of fiends, should its fangs go deep enough. Sage Knowledge 6 of 78 Sky Pirates A name for the freefolk who play the open skies in airships. Though they are collectively called "pirates", their actual occupations vary by individual. Some search for legendary treasures, some merely travel the world, while others are indeed ruthless villains who attack trade ships and plunder goods for profit. In recent years, the Archadian Empire has stepped up patrols, bringing in the worst of the lot, all but consigning the more flamboyant feats of piracy to history. Of late, many are the pirates who have given up the thief's life for that of the headhunter, bringing their former comrades-in-arms to justice...for a bounty. Those few who remain pirates have struggled hard to retain the title, and are duly proud of it. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No100 Zombie Warrior 11 Observations Should they be cursed to live on in udeath, men who were soldiers in life become zombie warriors. In the cruel past, it was customary for those who fell in battle to be denied etarnal rest by their masters and magicked to serve them after death as zombies - a tragic fate that has earned the zombie warrior more sympathy than others of its ilk. Aletap Rumors There were some spies come into the barracks the other day, but they got away before we could nab' em. They was wearin' black cowls just right, so as not to be seen. Don't get me wrong, I ain't praisin' 'em, but if you'd seen some o' them things they was wearin', made o' fine wool an' tyrant hide, you'd've been impressed too. Baro, Soldier - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No101 Blood Gigas 8 Observations Being a cruel headless giant, born from the spilled blood of a demon. It views the world through the eye enchained across its chest, the pupil of which is said to be a window onthe the underworld. Some say that to stare into this eye is to show your soul to the darkness, and that those foolish enough to do so are instantly consumed by an unquenchable rage. Many such rumors endure to this day, in the absence of a survivor to disprove them. Aletap Rumors There's this particular weapon, an axe, me and my bosy are fond of. The francisca, she's called! Heard of her? Seems the make 'em up north, but only when pointed horns and malboro fruit are in healthy supply at market. That's why we've been out hunting for 'em every spare moment we get. Baimo, Berserker - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No102/a Nightwalker 5 No102/b Reaper Claw No102/c Reaper Mage Observations Thus are called those reapers, deities of death, that wander the darkness devouring the souls of men. Some are known for the strength of their blades, others for the strength of their magicks. They are feared as demons for their cruelty, and indeed the sight of them devouring a man's soul is said to be worse than a lifetime of torture, yet, oddly, the expressions left upon the faces of those whose souls have been devoured are not masks of pain, but of beatific calm. This has led some to speculate that it is not, perhaps, the Inferno to which they bear their victims, but Paradise. Aletap Rumors I've heard that the means for makin' dark matter can be found in a grimoire carried by some evil folk. They say that the recipe's been divided into two books, though, to prevent pryin' eyes from seein' it. And, harken to this: they say that if you were to stack them on top of one another and wrap them up together in a severed bat wing, the whole lot would fly off, recipe an' all! What I wonder is: how did someone come to find that out then, eh? Load of old codswallop! Syami, Witch - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No103 Dragon Aevis 7 Observations Being a dragon that has lived in darkness for such a great span of time, its eyes have withered, yet its sense of touch has grown so acute that it may sense the slightest source of heat upon the air, thereby distinguising obstacle from foe. "Aevis" summons to mind the word for "demon's armor" in an ancient tongue, and indeed, the wyrm's carapace is as impenetrable as the hardest steel. Aletap Rumors You know the diamond sword, right? Well, it's worth such a fortune that they have to wrap it in a bundle of feathers for sale so it don't scratch none. Of course, it's hard to imagine anything that would mar that blade. Why, if it did nick, I'd have to say it was a fake. Cerynute, Machinist - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No104 Ghoul 11 Observations Ancient teachings tell us that those attached to beauty are abandoned without succor after death, and fall back down to earth, in execrable form, as ghouls. Though the truth of this can never be known, they are indeed drawn to beauty, and it seems likely that they defile the living in a desperate effort to reclaim what they once had. Sage Knowledge 51 of 78 Zertinan Caverns A great cavern complex stretching along the length of the inland sea between Ordalia and Kerwon. Its passages twist and turn, winding their way from the Jagd Yensa to Dalmasca, and even Bancour. Labyrinthine and dark, the caverns provide an excellent place for criminals and bandits to hide from the authorities. The reaches near the Great Yensan Sandsea are known for their frequent deadly subterranean sand drifts, and the fierce wyrms that make their home there. Nearer to Bancour, the smell of brine grows stronger, and many of the cavern mouths open out onto cliffs overlooking the sea. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No105 Darkmare 8 Observations Being a nightmare transformed by long years of living in lands saturated with Mist, preferring to inhabit ruins and other places starved of light. Mist rises in clouds about its body, and pours incessantly from its mane and hooves. Aletap Rumors You've heard of the, er, shall we call it "military-minded land" in the south importing weapons of all kinds, right? Why, it sounds like they're after pointed horns and maggoty flesh to buy. I don't know what they could possibly want to use them for, but they say they've been trading them for their famed tridents, so they must really want them. Uyag, Illusionist - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No106 Facer 7 Observations Statue made to defend the relics of the Dynast-King that rest in the Stilshrine of Miriam. Within burns an everlasting flame, the source of the power which fuels its ceaseless wandering through the Stilshrine's deserted corridors. Generally docile, but prone to charging in with teeth a-chatter and flames roaring when trespassers least expect it. Sage Knowledge 78 of 78 The Stilshrine of Miriam An ancient shrine deep within the Jagd Ramooda. Like Raithwall's tomb, this, too, was constructed in the time of the Galtean Alliance, originally to honor the ancient god of swords and martial might. It is said that a Gran Kiltias of long ago selected the Stilshrine to house the relics of Dynast-King Raithwall, though why he would choose this site, and not a temple of his own sect, is unclear. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No107 Balloon 6 Observations Being a fiend created by a Gran Kiltias of long ago to roam the Stilshrine, protecting the relics of the Dynast-King that rest within. Its body exudes great magickal power, fueling a plae glowing flame that burns around it incessantly. Made to defend the relics of the Dynast-King with their lives, or more precisely, with their deaths. Sage Knowledge 23 of 78 Centurio An elite clan having its clan hall in the Royal City of Rabanastre, formed by the young moogle, Montblanc. That the relatively new Centurio is quickly making its mark among the clans is thanks in no small part to Montblanc's encouragement of cooperation between members, and all Centurios' dedication to getting the job done. Centurio is renowned for welcoming hunters of all races, its founding member including a nu mou, Ma'kenroh, and a viera. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No108 Miriam Guardian *2 Observations A great statue made to protect the relics of the Dynast-King that lie sleeping in the Stilshrine of Miriam. It is not known in what aget or by whom it was made. According to those scholars who have investigated the shrine, the designs on the statue are similar to those in certain ruins around Ivalice, giving weight to the theory that they were created by the same unknown individual or collective. Aletap Rumors They say there is a point on the body which, struck just so, will stop a man cold in its tracks, unable to move. A skilled marksman could use a fine arrow, thin like a needle, to do this from a distance. That's where stone bolts come in handy. As I'm sure you know, they use bundles of needles to make 'em, so proper width and sharpness are guaranteed. Aim, of course, depends on your arm. Jimmik, Blue Mage - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No109 Oiling 8 Observations Being an amorph found in the ruins of arctic lands. The uncanny ichor of which it is composed is resistant to the cold, yet the slightest lick of flame will set it ablaze. Some effort has been made in the past to utilize this substance as a weapon, but a viable method of collection has yet to be devised. Quite recently, a similar substance was found in the Ogir-Yensa Sandsea and research is under way to find a connection between the two. Aletap Rumors Oil is fuel for fires and explosion, right? Well, I've heard of a bomb, called the oil bomb, that puts two and two together, dousing your target with oil and setting it aflame! They say the method of its construction came from the Book of Orgain... I guess sometimes fact really is stranger than fiction. Githon, Dark Knight - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No110 Miriam Facer *2 Observations Being the giant carven head of what must have been a truly gargantuan statue. Stationed as an eternal guardian to protect the Dynast-King's relics where they sleep in the Stilshrine of Miriam. It is not known by what power it propels itself through the corridors, but in that it represents the colossus' only surviving locomotive part, it seems likely that the head retains the source of original statue's animation. Aletap Rumors There's an odd bird among the swordsmiths, so there is. He claims the worth of his blades is not in their keeness, but in the sharpness of the screams they cull from their victims. Inhuman, eh? He's the one what forged the Ame-no-Murakumo. Word is, he spends his days pulling up screamroot and listening to its cries. Told you he was odd. Narce, Templar - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No111 Ghast 11 Observations A sort of zombie, infamous far and wide for its ill-favored appearance, and savage demeanor. It is rumored that this creature first appeared in a fairy tale, and that the story somehow made its way into a grimoire, the very act of transcribing the words therein thence giving life to the creature known as the ghast. The truth behind this rumor, and the power of words, are currently topics of much study amongst scholars of the annals of out history. Aletap Rumors Lean closer and I'll tell you summat you're not like to hear elsewhere... How to forge a kagenui! First, you stick a giant feather what's been filled with dark magicks through a chunk o' festering flesh! Listen! Give it a while, and the feather will turn black as darkest night. Then, you sharpen a blade with the feather, and that's that! 'Course, you may lack the skills...and a properly fitted workshop...in fact, you're prob'ly best off seeing what tradin' on the bazaatr will get you. Ymato, Swordsmith - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No112/a Crystalbug (Gate Crystal) 3 No112/b Crystalbug (Save Crystal) No112/c Crystalbug (Life Crystal) Observations Being a fiend that, unable to move and hunt for food on its own, mimicks the form of a crystal, thereby tempting its prey to come to it. The deception is nearly perfect and thus almost impossible to detect. Should an ill-starred traveler mistake such a creature for a crystal, and reach out his hand, he will be treated to a maelstrom of the strongest magicks, before having his life juices summarily drained. Aletap Rumors Only those few who can instill holy strength in many jewels may wield the holy mote and its powerful rays of light. So it is told, and so had I heard... but nobody took it seriously. No one believed such a thing could exist, including me. Yet it seems it was true, after all. For I witnessed it with my own eyes. Kaqueza, Numerologist - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - *2 This entry gets addes after you acquire Sword of Kings. =============================================================================== 13. The Mosphoran Highwaste =============================================================================== No113/a Worgen 15 No113/b Alpha Worgen Observations Being a variety of wolf with fur of eye-searing red, known to hunt in well-organized packs. Of them, the alpha worgen are the strongest, and the pack leaders. The fur is doubtlessly for protection from the strong sunlight and harshly arid environs in which they dwell, the exception being the band of bright yellow stretching from their eyes to their ears, which together with the red serves as a clear warning to interlopers and potential predators. Tips for the Adventurer Just abount anyone can see the value of a well-furred pelt. Still, there are some treasures you'd even give up a fine pelt to possess. One famous example: throat wolf blood. I won't go into the market price, but seeing adventurers lusting after furs with the merest bit of the blood splashed on them... Well, I think you get the idea. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No114 Humbaba 10 Observations Being a fell creature, calling it the "Lord of Beasts" for its vicious temperament and snarling, lightning-fast manner of attack. The working of its heart and lungs is specially adapted to the mountainous regions in which it dwells, enabling long, protracted combat without pause. The humbaba is a social creature, known to raise great howls in communication with others of its kind, thereby coordinating a pursuit, or warning of danger. A Researcher's Ramblings There's a legend, you see, which claims that if you were to crush the beastlord's horn, and steep it into a brew, you would know the toungie of beasts by the time you'd drunk a draft. Now, the legend doesn't say what exactly this "beastlord" may be, so to ascertain the truth of the matter, experiments were performed in antiquity using the powdered horns of many a creature. If reports are true, they learned what is meant by the "beastlord", yet none remain to tell the tale, for all those who participated were transformed into fell humbabas, and were never seen again! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No115 Python 9 Observations Living in dry mountainous regions, the mouth of the python has developed its distinctive narrowed shape to better probe the rocky cracks where its prey make their nests. From neck down to midriff, its body is split into two identical curves, each containing an elongated stomach with powerful digestive capabilities. With these can it process large quantities of food despite its slender form. Its bony scales are azure in hue, and much resemble lusterless metal. On the Dissection of Beasts Take the Serpent in all her Varieties: surely, Her most salient Feature is to be found in the Curvature of her Fangs. Lo, the Great Serpent's Fang, as it is called, is as the most delicate Carving of a great Snake unto itself. The merest Glance upon its Form maketh one feel as though the Serpent holds you in its Eye, and you are lost. Perhaps this accounts for the Popularity of the Serpent Motif amongst Criminals and those of a violent Disposition. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No116 Ash Wyrm 5 Being a variety of fell wyrm feared since antiquity for its unsurpassed ferocity and strength. The restraining ring set about its body is ensorceled with intervowen magicks for enforcing servitude. But what being could have pressed such a creature into slavery, if not the gods themselves? Many are the alchemists and wizards who have spent sleepless nights struggling in vain to understand the mechanism by which these collars once functioned. Wind-worn Inscription ----whence the Sun rise---where it doth set----to rule over-----those it has created that power---o control its warp and weft---taken----ealed away. The moon ring hung from wyrm's neck is----to sea---or that purpose was made ----. The God---heir power is great--erefore made they powerless thin---but th-----ould not co---and so it was. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No117 Vulture 6 Observations Being a variety of diver living primarily in arid, mountainous regions, skilled at riding the updrafts high up in the air, whence it spots its prey, and plummeting downward for the kill. Having wing tips the shade of purple oft seen in highland flora, this being a clear indication of long years spent in adaptation with its environs. Its long beak, too, is evidence of this, the shape being perfectly suited for the fishing out of smaller creatures from between the rocky crags. The Hunter's Companion The true hunter looks upon the vulture with envy, and deepest respect. That the very word "Hunter" comes from this diver's name is well known. Thus does the hunter strive to improve his eyesight above all else, until the day his eyes surpass the eye of the hawk itself. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No118 Clay Golem 6 Observations Being a magickal construct of brick and mortar. The furnace in its chest, which powers its locomotion, if fed by its own clay, meaning that it must periodically restore itself in much the same way as we require sustenance to live. Though its inexpensive materials and ordinary workmanship make for an inelegant weapon of war, its aptitude for repair makes it the ideal automaton for a range of other tasks, both in the laboratory and in the field. It is a sign of the low cost of fabrication that once the creation receives orders, they cannot be revoked, hence the sight of golems from a defeated and forgotten army roaming the land in search of an enemy long since dead and gone. Sage Knowledge 65 of 78 Mosphoran Highwaste Mighty mountain range standing between Dalmasca and Nabradia. Well-known for its odd rock formations: overhangs forming roofs over the mountain paths, and lone spires of rock jutting toward the sky. In a col between the peaks is a flat area where spring water bubbles from the ground, creating an ideal resting place for weary travelers. The shrines standing in the clearing were built during the Galtean Alliance, the names of the gods they enshrine long since lost to the ken of Man. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No119 Slaven Wilder 6 Observations Being a slaven born feral, hence called "wilder". Perhaps owing to its ancestors' history of industrial labor, it prefers to inhabit lands reach in ore. There it feeds on small beasts and the roots of plants. Owing it to their slow rate of maturation and habit of sitting still among ore-rich rocks, it is common to see magnificient crystalline structures on the creatures' backs, accumulated through contact with the rocks around them. Though it moves quite slowly, it is known for its fierce temper when aroused. Sage Knowledge 15 of 78 The Alexander No. 1 Heavy Carrier Class Airship Being the flagship of the 12th Fleet of the Archadian Imperial Army. The 12th Fleet, commanded by Judge Zargabath, operates under the Galtea Tactical Force of the Western Armada, led by Lord Vayne. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No120/a Fire Elemental 2 No120/b Fire Chaosjet Observations Being an elemental of flame, born in the midst of a blazing inferno, appearing most often in mountainous regions where life abounds. The strength of flame gives power to much life, and can occassionally be a path to new knowledge. For this reason do the alchemists worship fire as the muse of creation. Aletap Rumors I heard from a friend about how you make the weapon known as the ivory pole. Now it's an inexpensive piece of kit, as I'm sure you know, but I bet you didn't know that blood-darkened bone is used to make it. Apparently, you take a bone and polish it for a full fortnight with a demon feather. From the look of the finished product, you'd never imagine what went into it, would you now? Maksim the Bandit =============================================================================== 14. The Salikawood =============================================================================== No121 Wyrdhare 15 Observations Being a creature with a body the color of ripe red fruit, and silken hair white as snow. Though of a warm, personable nature, they are very wary of predators approaching from the rear, and turn to attack at the merest hint of danger. Their feather-like ears are highly sensitive to movements in the air, detecting the slightest stirrings caused by the approach of predators. Adored as a symbol of joy, it is popularly believed that those fortunate enough to glimpse a wyrdhare are destined to enjoy happiness in life. A Curious Treasure Do you know why the wyrdhare is considered a symbol of good fortune? Why, it is on account of the light that radiates from its body, much resembling the light of the stars used in fortune telling and divination. The source of that brilliance is none other than the dust that stirs up around it as it scampers and whirls in the gloaming. The fine particles on its fur glitter like stars in the light, making it pleasing to the eye, and securing its position as a good luck charm withal. This dust, in turn, is called stardust, and is highly valued. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No122 Pumpkin Head 15 Observations Being a variety of mandragora exceptional among its kind for a high degree of intelligence, the most often cite evidence of this being the clothes, gloves and boots it is known to wear. It lives in the manner of men, and exhibits a personality startingly similar to ours. It is richly expressive, and fond of making hideous faces - this same playfulness illustrated by the pumpkin mask it wears upon its head. Sage Knowledge 66 of 78 The Salikawood Forested region in central Nabradia. A path strung between the thick-growing trees leads towards Archadia. However, many of the tree-bridges are covered with thick moss, and in advanced stages of decay. As transport by airship gained prominence, the land roads were abandoned. Now more beasts walk the woods than travelers. The forest is the domain of the Kingdom of Nabradia. Abandoned these two years since its fall, the number of fell beasts within its borders swells daily. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No123 Sprinter 9 Observations Being a variety of cockatrice living in the thickest of forests. They are feathered green overall, though here and there are feathers of the most spectacular coloration, providing camouflage against the brightly colored woodland flower. Though their winged forelimbs are rather underdeveloped, using the floatsacs beneath their skin and the rising forest vapors they are able to hover about the canopy, make their nests, evade predators and spot prey. Aletap Rumors Souls and entities, though vague and lacking in substance, are nonetheless possessed of great power. No great surprise, for are they not the source of life's energy? Were these two essences to become one, you can imagine the result, I am sure. It is said that the high arcana is nothing less than the product of this union. And it is my belief that in these beings we may perceive the true form of the gods. Viruna, Missionary - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No124 Malboro King 10 Observations Being the highest rank of malboro, and wearing a crown to prove it. It is still unknown how it came to wear its crown, or who, indeed, made it. There is a rumor which claims that, should a man slay it and put on its crown, he will be at once tranformed into a malboro king. Should this be true, it could very well mean that the crown is cursed with the vilest of magicks, and the beast that wears it was once a man. Sage Knowledge 3 of 78 The Tragedy of Nabudis Two years past, Nabradia, fearing the military might of the Rozarrian Empire, made treaty with Rozarria to place troops from that land near her borders. Fearing an invasion of the Valendian continent by its sworn enemy, Rozarria, Archadia immediately exerted political pressure on the small kingdom. Yet Nabradia did not accede to their demands, and Emperor Gramis of Archadia was compelled to use force. Several days after the Archadian invasion, a terrible explosion reduced the once proud city of Nabudis to naught but rubble. Though the city fell in the space of a night, the Mist that now swirls where it once stood has transformed the land into a barren waste for eternity. Even now, the cause of this cataclysm is not fully understood. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No125 Antares 8 Observations Being a variety of mantis living primarily in large forests. Known for its insatiable appetite, this voracious beast can consume up to five times its own weight in the space of a single day. It dines primarily on creatures of middling size, such as chocobos. Known to hide among stands of white trees, there to wait in ambush for its prey. Aletap Rumors You wouldn't think you'd spy people wearing clothes made of quality pelts and tanned giantskin these days, would you? But, hear this: were you to use a fire crystal to treat those materials, you could make clothing of surpassing quality! Indeed, that's how power vests and chakra bands are made. I only found this out recently myself, by the way, so I'm hardly an expert on the subject. Catosso, Ninja =============================================================================== 15. Phon Coast =============================================================================== No126 Silver Lobo 15 Observations Being a variety of wolf with leaden scales upon its back, and the flats of its hands and feets withal. Having the curious habit of eating small rocks along with its prey to aid the digestion through a grinding in the stomach. It is thought that the lead and zinc from these stones passed into the beast's body, eventually leading to the formation of their unique scales. Aletap Rumors It is said that once, the son of a rich nobleman set out on a journey to prove his worth. His goal: to collect a piece of magicite, an insect husk, and a tanned giantskin. He thought it wise to deck himself with platinum gear, but its purchase cost him all his gil, and with no money left for traveling, his journey was canceled. If it were me, I'd sell the gear and get me something of real value. Gatolle, Dragoon - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No127 Mandragora 15 Observations Being a vegetative creature that grows in water of high salinity. The vines twisting up from its neck form a distinctive mask. As its screech is quite injurious to Man, chemickals are often spread to prevent these creatures' growth, yet their vine-masks prevent all but the most lethal of mixtures from actually killing them. Those natural philosophers who have studied their extraordinary powers of reproduction have pressed for an increase in the use of such chemickals. Aletap Rumors I was trying to make an herbal remedy, but I ended up making a bomb! Based on the ingredients I used, I'd say what I've got is something much like a poison bomb. Hmm? What did I use? Why, bomb ashes and fire crystal. Believe me, you don't want to know what my remedy was for. Nadjo, Apothecary - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No128 Iguion 13 Observations Being a variety of toad born of an egg like to a giant jewel. It lives hidden between the rock, feeding with its long tongue on any creature that approaches, large or small. The adhesive disks on its hands and feet allow it to suspend its body in all manner of precarious locations, enabling it to ambush prey from the most unexpected hiding places. As such, its victims often spend their dying moments in a state of acute bemusement rather than fear. Tips for an Adventurer The giant eggs of the iguion are a prized rarity. Only the fanciest of the marketers of fancy foodstuffs carry this rare sort of frogspawn, and fewer still are those who know its true value. Why? Because this knowledge is so prized that if two who are in the know happen to meet, a fight to the death ensues, and the world is soon short one...or sometimes two who knew. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No129 Archaeosaur 6 Observations Being the most ancient of the tyrants known to exist today. Its elongated skull and forward-set eyes are well developed for tracking the movements of swifter prey. When on the hunt, it charges with great strides, keeping balance with its long tail held out behind it. Perhaps due to its primordial nature, this tyrant is possessed of no great wit, preferring to simply attack all that moves, rather than waste time in idle pondering. Aletap Rumors They say the value of goods in lands to the far west are quite different from those here in Ivalice. Why, some things we consider rubbish are prized as treasures over there. Take frogspawn, for instance. Apparently, it trades at the same value as an opal ring if you go far enough west! Hard to imagine what sort of country that is over there, eh? I'd like to meet the lady who would wear frogspawn to a palace fete! Wait, on second thought... Nhira, Seer of the Sky - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No130 Pyrolisk 6 Observations Due to its carnivorous nature, the beak of this avion has receded, being replaced by a mouth filled with sharp teeth. As it lives amongst the rocks near the sea, so have its wings changed coloration to match that of the sand and gravel. The pattern on its wings resembles that of the insect known as the piloria, feared for their potent venom which causes searing pain much like a burn, and is therefore an effective deterrent to predation. Aletap Rumors Every adventurer dreams of one day collecting the Gigas series of equipment. Of course, these well-made items command an exorbitant price. That is why many seek to barter their way into ownership at the bazaar. That said, it's no easy task to collect the prime pelts and prime tanned hides you'd need in a trade. Nake it or buy it, either way you've got your work cut our for you. Lonlo, Green Mage - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No131 Piranha 9 Observations Being an ichthon favoring winds of high salinity, using its large fins to ply the air as if 'twere water. The sharply pointed bone on its head, like to a spear, is ideally suited for goring prey from the sky, and fending off the attack of the pyrolisk. Its sharp wedge-like teeth are impelled by a muscular lower jaw, so well-developed that it dwarfs the upper, contributing to the creature's intimidating appearance. Sage Knowledge 58 of 78 Phon Coast Coastal region lying along the Phon Straits which divide Archadia from Nabradia. Praised for its beautiful beaches of white sand, and lush greenery. A hunter's camp along the coast attracts adventurers and headhunters, forming a community where they might exchange information and rest between expeditions. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No132 Bagoly 10 Observations In the age before airships filled the skies, the air above the battlefield belonged to the armored bagoly. Yet, tragically, long hard years of use in combat its once-proud wings, and now it is earthbound. As the airships rose, so did the bagoly fall to the ground, their place over the battlefield occupied by manufacted monsters of steel and skystone. So did the abandoned bagoly return to the wild. The Merchant's Eye During their military training, one handler was assigned to each bagoly, the resulting pairs developing close bonds over the passing months. Thus do the bagolys fondly recollect the staves of their handlers, and thus did they acquire the habit of stealing and hoarding the staves of the men they attack. Though it's difficult to predict how much a given bent staff will match at market, few merchants would pass up the chance to purchase one, in the hope that it might be traded for another treasure at a later date. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No133/a Air Elemental 2 No133/b Air Chaosjet Observations Being an elemental of the air, and the pure breezes that blow through the world. The wind carries fragrance, the seeds of flowers and trees, yet it can also spread fire, and pestilence. For the wayfarer, the God of the Journey sets the wind to blow in a favorable direction, and for the merchant, the God of Trade fills the sails of trading vessels to carry goods to their destination. For this reason are air elementals revered beside the gods themselves in many places. Aletap Rumors Everyone likes the man who gets his work done quick. That's why no one used to like me, I supposed, and the very reason why I'll never let go of my Hermes Sandals. I hear that it only takes gysahl greens to make them, but given their price, there's gotta be more to 'em than just some tasty greens! Gyle, Arcanist =============================================================================== 16. Tchita Uplands =============================================================================== No134 Coeurl 12 Observations Being an odd creature with webbing, like that of an amphibian, on its feet to aid swimming, a long, slender body, and even longer streaming whiskers. Prefers to eath small animals and the like, but known to venture into the shallows to catch fish when food is scarce. This consumption of aquatic prey appears to be a taste acquired after the age of ice, when most land-based fauna was extinguished, and it was then that the coeurl developed its distinctive webbing. Sage Knowledge 59 of 78 Tchita Uplands A hilly region reaching to the south of Archadia. Before the widespread adoption of airships as the primary means of conveyance, this region was the highway to the Imperial City, and filled with travelers. Ruins can be spotted here and there amongst the tall grasses, and researchers from Archades often come here to delve into the mysteries left by whatever ancient civilization built them. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No135 Feral Croc 7 Observations Fur the color of dead grass conceals a hard, scaly exoskeleton protecting this flesh-eater with few known predators. Its head is concealed by a split upper and lower jaw, and it is between these that it keeps careful watch on prey through well-protected sunken eyeholes. It is aggressive, yet wary, threatening potential aggressors with displays of its wide-open maw. A Curious Treasure Though the fur of the feral croc might seem, at first, to gron in a random fashion, the careful observer will note channels in the fur which permit air to pass and cool the beast. Typically, the air flows freely over the creature's body before continuing on its way, yet on rare occassions it leaves the channels, swirling instead around the nooks and crannies of the croc's strange physiology. There the wind takes on tangible form, and so is the substance known as the antarctic wind former. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No136 Serpent 9 Observations Being a fiendish creature of terrible aspect, bearing three sets of venomous fangs with which it brings death to all unfortunate enough to be bitten. It is sheathed in hard, slick scales, allowing quick movement in even arid climes. Recent studies have revealed that the body of this creature has no less than six limb joints, suggesting perhaps that it was once winged. Aletap Rumors Amongst the followers of the Light, it is believed that the Creator-god sent twelve apostles to us upon the great Working of the World...but I've heard there may have been a thirteenth, yes, another apostle! It's rumored that someone found an ancient tome, and that had record of an apostle who came among us in the form of a giant serpent. If this is true (and I see no reason to believe it isn't) then there should also be a gemstone, a great treasure, bearing the mark of the snake! A gemstone...names Serpentarius! Eldea, Summoner - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No137/a Earth Elemental 2 No137/b Earth Chaosjet Observations Being an elemental of earth, the essence of any land supporting life. Certain sects worship these elementals as the sacred force that ties men to the land, and they give thanks to the elementals for rich soil and good harvests. Lands with parched soil, devoid of vegetation, are thought to be those where the earth elementals have been eradicated, and no longer protect the soil from depletion. Aletap Rumors I heard people saying they'd revealed the method to making ether, but what good does a recipe like this do me? A mix of unpurified ether and caramel? Right. Now where am I supposed to get those? Paty, Geomancer =============================================================================== 17. The Sochen Cave Palace =============================================================================== No138 Abysteel 13 Observations Being a variety of bat with wings of surpassing beauty, preferring to make their abodes in magicite mines and underground chambers. Their wings are composed of tough metallic substance, and by their patterns can males and females be distinguished. It is generally held that the patterning of the females is the more beautiful, lending the wings much popularity as ornamentation on airships, the male's, meanwhile, being considered ill-favored, and shunned as a sign of bad luck. Tips for the Adventurer Few things bring to mind 'ill luck' so readily as a vampyr fang. Yet the things are famous among apothecaries and their ilk as a vital ingredient in wards and charms against curses! And, apparently, not just any fang will do the trick. I'd have no idea how to tell a vampyr fang from a regular, pointy one, if I had to look into such a mouth, and I do hope I never have the pleasure. If you want one, you'd best be ready to grope around in some pretty nasty places. Maybe you'll get your fang yet. Maybe you'll lose a few fingers in the process. Either way, count me out! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No139 Imp 6 Observations Being a creature known for its lusterless yellow body and full, rounded wings. It is given to waving its long tail like a Rozarrian dancer might wave her sixth veil, this is to maintain balance as it flies. The name of the imp derives from an ancient word "impet", meaning the "child broken from the devil", and befitting their name, they delight in mischief and small acts of evil. Sage Knowledge 60 of 78 Sochen Cave Palace A giant underground complex in Archadia, consisting of natural caverns and the abandoned ruins of an ancient palace. Many of its ways and passages remain uncharted on current maps. From the style of the carvings adorning some of the walls, it is thought that the complex was built at some point during the Galtean Alliance, though no records of its construction remain. A survey mission was initiated to chart the many corridors here, but a particularly nasty infestation of creatures has significantly hampered progress. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No140 Striker 8 Observations Being a condemned man, his blood turned by torture into pure venom, searing his veins. Attacks without restraint or mercy, for only in the moment when he severs victim's head does he know relief from agony. The necklace he wears is shaped like the flower whose poison courses through his tortured body, and is set with magicks to prevent any serum from easing his suffering. Sage Knowledge 31 of 78 Valendia Continent lying to the northeast of Ordalia. The climate is overall quite clement, and levels of Mist are far more stable than on the other two large continents. Many towns and villages dot the hilly region stretching from the continent's interior to the shores of Inner Naldoan Sea, most under the direct control of Archadia. The Kingdom of Nabradia, lying on the Phon Straits in western Valendia, prospered here until its destruction in the Archadian invasion of two years past, its capital of Nabudis becoming a deserted wasteland. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No141 Pit Fiend 6 Observations Being a dull-hued creature, with translucent wings resembling those of an insect. It does not fly by the beating of its wings, but rather by the levitating magicks its casts. Its wings are not without use, however, being essential to managing the wind and aiding balance, permitting uninterrupted flight in even the most adverse conditions. A myth counts this being as one of the warriors set to defend the Jade Passage to the Devil's Palace. Talk About Town Mud shot and icecloud arrows - both fine projectiles, to be sure, but both requiring crystals to make. This, I can understand...but imagine what it would take to make even better ammunition? A scare thought, eh? Junro, Poet - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No142 Wendigo 8 Observations In ancient times, certain tribes would sever the heads of the fallen, and commit the body to a watery burial. By eating the heads of lost family, it was believed that one could bind their souls as protective spirits. Such practices have long been abandoned, but its legacy may be seen in the sodden corpses since risen to gouge the earth in search of buried kin. Sage Knowledge 55 of 78 Archades The capital of the Archadian Empire. Still small when it first formed as a city-state, it grew tremendously during the long peace fostered by the Galtean Alliance. When the Empire was formed, the city center was relocated, forming the Archade we know today. Though poor in both natural resources and land, Archades came to prominence as a city of innovantion and learning. All information and technology gathers here, and the famed mages and artificers born within her walls are legion. Knowledge, then, is the true strength of the Archadian Empire. The city of Archades forms an octagon with the Imperial Palace as its center. Around the Palace sit the Senate Chambers and other administrative quarters, beyond which lies a booming mercantile district. The buildings in the city center are quite tall, with the lower floors being used mainly as residences. The difference in heights between the various building makes this a city of small airships, that being the most efficient means of accessing all levels of the metropolis. More than half the population of Archades is hume, and while at one time all lived near the ground, of late, those of power or particular wealth have taken to living in the higher apartments and traveling exclusively by provate airship. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No143 Zombie Knight 11 Observations Being knights of tragic bearing, with oath-magicks scriven on their flesh. Many are indeed deserters, who received the oaths as punishment and warning to others, robbing their bodies of freedom. These oath-magicks shall not be broken until the vessels of their souls are wholly decayed and worn away to nothing, and so the wander, and kill, and await that day. Street Corner Musings You've heard of the halcyons - greatest among the magicites, bearing the likeness of entites, no? They must be powerful, to be named after such beings as the salamand entite, or the undin entite! 'Course, I've no idea how one would go about getting such a beauty, 'cept stealing it straight from an entite itself! Hah! Pemain, Appraiser - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No144 Gorgimera 9 Observations Being a man, who, consumed by magicks, discarded the worn husk of his body and took refuge in the body of a cockatrice, thereby forming the fell creature known as gorgimera. Living in fim, dry underground caverns, corridors, and the like. Their distinctive, scaly visage is horrifying to look upon, and their wings, which spread to reveal mesmerizing eye-patterns, draw others into the twisted world of their wholly corrupted minds. Sage Knowledge 26 of 78 The Hunter Camp Of the many hunters roaming Ivalice, the best of the best, seeking out the rarest of marks, are known to gather in a camp along the Phon Coast. Unlike clans, the hunters that collect here have no leader, and all information exchanges, activities to support the camp, and payments for such, are handled on an individual basis. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No145 Focalor 9 Observations Being a flesh-eating ichthon, easily identified by its brown-striped hide. The fish-fiend's jaws gape open like a crescent moon, revealing row upon row of razor-sharp, wedge-shaped teeth. Its scales are made of a metallic substance, and are extremely hard. Known for its aggressive nature, and sensitivity to the scent of blood. The Town Crier Hear ye, hear ye! The taster's guild of legendary chefs known as the Iron Stomach have announced a change in pricing on a previously announced special ingredient, the dorsal fin. The repricing will finally bring this long-favored delicacy of the Iron Stomach within reach of the average household budget. =============================================================================== 18. The Feywood =============================================================================== No146 Cerberus 15 Observations Originally watchdogs of hell who came to our land to hunt down those who turned against the king of the underworld. They were charged with the duty of catching those disloyal to their king, and bradning them with their fiery horns as a mark of their betrayal. The brand carried magicks of enforced servitude, and those so marked could never leave the underworld again. Though they no longer serve their ancient master, having long since been set adrift in our world, they continue to give chase and attack with fiery horns. A Curious Treasure There is a flame fueled by vengeance and hatred, and never shall it flicker of fade. Perhaps it is the hell-gate's flame burning on the horn of the cerberus that has earned it the title "Watchdog of Hell". Yet these flames touch none but the wicked, and since the good not in the least. Hence the custom of searing the sinful with flame to adjudge the weight of their sins. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No147 Deadly Nightshade 15 Observations Being a mandragora with a head like a red tomato. Hailing from the eastern highlands, changing climates brought them down to the low lands. Many are the treatise written by natural philosophers attempting to trace the roots of the strange black and white markings covering their bodies, reminiscent of the clothes worn by prisoners. Sage Knowledge 57 of 78 Draklor Laboratory Weapons research laboratory located a short distance from the administrative district in the northeast of Archades, sponsored by the Archadian Imperial Army, with Dr. Cidolfus Demen Bunansa as its head researcher and maker of policy. Research is divided among airship design projects, sundry weapons projects and magickal endeavors. In recent years, particular attention has been paid to magicite research, with great strides being made in the manufacting of magicite and improved methods for drawing energy from the stones. A strict security system is in place to ensure that none of the knowledge in Draklor Laboratory leaves its doors without authorization. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No148 Mu 11 Observations The curious mu makes its home in the ancient tress of the Feywood. Their nests are made by boring holes in the tree trunks, whence they peer out to watch for danger. Spending all of their waking lives beneath the shade of the trees, their bodies are pale and colorless. So close is their affinity for the trees that some communities consider them to be tree spirits. A Curious Treasure According to the chronologists, the creatures known as mu came as emissaries from the moon, and were once revered as sacred beings. Thus is the dust they guard with their lives thought to come from the moon itself. Indeed, this moondust is markedly different in nature and composition from most similar sands found here in Ivalice. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No149 Mandragora Prince 15 Observations Being the mutated form of a mandragora grown near a killing block or other such place where blood is spilled in large quantities, having eyes the color of blood. Writes the naturalist Merlose in her vivid account of an encounter with one such beast: "...gazed I then into those crimson pupils, and witnessed I there its abiding madness." If the blood spilled on the ground where it grew was pure, then it is said it will become a mandragora prince, with fell appearance, but hopeful heart. A Curious Treasure Only those with luck in spades might hope to find a lucky four-leaf clover. So goes the tale, and with its telling this humble leaf grew into something sacred and mystical, a bringer of good luck. Yet, few are they who know that the four-leaf clover is host to a deadly poison, strong enough to kill the largest of giants. And no wonder so few know. After all, if you happened to be fortunate enough to find something so rare, you'd be unlikely to want to eat it! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No150 Basilisk 9 Observations Being a variety of serpent able to maintain its body temperature ragerdless of its environs, preferring to live in colder regions. It has two distinctive scale-patterns on its breast which are said to be the result of interbreeding between two strains of serpent. As its body is covered with scales of surpassing smoothness, it is able to move quickly through areas of deep snow. On the Dissection of Beasts A single piercing Gaze from that Eye turneth the hale Body to Stone, or so it is said. The Serpent Eye Men calleth it, and with Fear. It is thought this Belief derives from the Similarity observed between common Serpents, and certain Ophidian Creatures of malevolent Nature, who holdeth the Power to turn Others to Stone. The inner Fold of their Eyelid being Stone as a Matter of Course, those sho found these Creatures newly slain witnessed there the power of the Serpent Eye. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No151 Alraune King 15 Observations Being a mutated form of alraune, its horns having acquired strength akin to that of metal through ceaselessly struggling for dominance within the pack. The combat awakened those who survived, and as one they departed. In a secret place they now forgather, locked in combat through day and night, to determine the strongest alraune in the world. A Curious Treasure The sharp and deadly weapon of the alraune king is indeed but a coiled up vine. They may whirl it around at will, skewering anything which strays too close. The report of one such vine penetrating wyrmscale is no idle rumor. Indeed, the gyrating power of the gimble stalk is greatly to be feared, and if its strength could but be applied to weapons of war, oh, the victories one might claim... - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No152 Behemoth 10 Observations Being a giant lord of darkness, fashioned by the gods during the creation of heaven and earth. Its muscles are hard as steel, and its bones made of bronze. Originally appearing as a great ox, the souls of the many warriors it killed in battle have altered its form forever. This diet of death has added to it skill in combat withal, as it draws strength and knowledge from the warrior-souls imprisoned within its veins. Tips for the Adventurer If you've confidence in your abilities as an adventurer, it's said the behemoth is the perfect test of one's mettle. Should you defeat one, your confidence will grow still further, and the vitality you gain by consuming a behemoth steak will help help you to yet greater feats. In this world where the strong eat of the weak, there can be no mistaking but that this is the true path of those who would succeed. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No153 Onion Queen 15 Observations Every season, a fresh and beautiful female wild onion is selected by her peers to lead the patch. The chose one, filled with confidence in her own beauty, becomes elegant, noble, and queen-like in every respect. There are some who theroize that, to preserve her beauty, the onion queen becomes wary. fearing injury. However, judging by their undiminished propensity for violent behavior, the wise observer might question the veracity of this theory. On the Subject of Names Why is it that we use the name of a certain vegetable to refer both to those who excel and also those without experience in the way of the world? It is a well-known fact that all heroes in all tales disliked vegetables as children. Their legend begins with their overcoming of this weakness, and then continues with a journey filled with harships. Than noble vegetable, the onion, lives on as a symbol of hardships overcome, and as the mark of a true hero. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No154 Preying Mantis 8 Observations Being a strain of killer mantis bearing four pairs of large wings upon its back. Though the wings have atrophied, a flight membrane spanning the legs suggests that these creatures were once able to fly. They are carnivorous by nature, and very aggressive, attacking with their blood red sickles held high. Many villagers call them demons, hungry for blood, and tell tales of them to scare children at night. A Curious Treasure One popular theory goes that the wind carries within its gossamer folds invisible sickles, apt to swirl and cut men's flesh. When these sickles are bared, the sound of slicing wind is heard in the air, and the body is suddenly ripped and torn. As no blood comes from the cuts, and there is no pain, many are they who have died without knowing aught was wrong. People call these unseen threats the sickle-blades. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No155 Pumpkin Star 15 Observations Being named for its prominence in the upper echelons of pumpkin head society. These creatures know of learning, and all are dedicated to the pursuit of some form of knowledge. For those who show the most success, there is a reward: a star-shaped lantern. In recent years, their intellect has advanced by leaps and bounds, causing some natural philosophers to fear a coming clash with our civilization in the days to come. A Curious Treasure There once lived a young boy who was wont to study even as the sun fell and the moon rose. In time, people came to call him a sage. Born to a farm, he took a pumpkin grown from his own patch and made of it a lantern, thereby reading at night when all of his daily duties were discharged. So did the boy grow in knowledge until he was wise. Therefore do we say that the light of the pumpkin is a symbol of great learning, and so has the jack-o'-lantern become a favored affectation of scholars. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No156 Golem 6 Observations Being a great, soulless, vegetative creature that supports its mass and moves about by means of extraordinarily long arms. Said to be the manifestation of tree spirits, from trees burned down on battlefields, golems are peaceful by nature, though they suffer no intrusion upon their territory. They are as strong as their life-trees were old, so old that some are already in advanced stages of petrifaction even as they stand. Research Notes Those vines and other parasitic plants that attach themselves upon the golem draw from them their hatred and thus grow, eventually becoming mystletainn, a word meaning "stricken by catastrophe" in the language of the woodland peoples. It is widely believed that without the proper purifications, mystletainn calls misfortune upon its bearer, and has the power to kill with magicks. So do those who approach golems unwarily, and carry home what they find, condemn themselves to a grisly, ensorceled death, bewailing their fate with their final breaths. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No157 Topstalk 15 Observations Being a leader of sorts among the sharp-toothed deadly nightshades. They live upon the flesh of other animals and various fantastickal creatures, the latter part of their diet causing them to become hardier than others of their ilk. Their vicious fangs have the property of amplifying the noise of their screams, making them all the more clamorous and inspiring of fear. A Curious Treasure Upon consuming this vegetable, one loses interest in all, the will to act...quite gone. Recognized as a highly effective reagent for inducing languidness. The manner of its use if up to you. It is the lowly tomato stalk, and by all rights it should be thrown away. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No158 Mirrorknight 10 Observations Being a high rank of bagoly, the armored, flying weapons of war, so effective in combat against enemy soldiers it was honored with knighthood. However, with the advent of airships, the need for its presence on the battlefield decreased, and the old flights were disbanded. Though not disposed of in light of their past contributions, these once-proud warriors of the sky were exiled into the wilds. Having lost reason to fly, they soon lost the ability, and now they crawl along the ground, hunting for prey as any common beast. Tips for the Adventurer There's good reason why smiths favor scales polished to a mirror finish when making armor. Those who see their own reflection, and the rage burning in their eyes, in mirror scales armor are stricken, unable to move, until their enemy frees them eternally from shame. It is as though they are slain by their own image. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No159 Holy Elemental 2 Observations Being the holy essence found in that which is sacred and pure. Occurring only in places where the Mist runs deep, a fact which has led some natural philosophers to speculate on a deep lying connection between the aspect of holiness and the Mist. Of all the elementals, the holy elemental is truly a boon, ridding the accursed of evil spirits, lending strength to the righteous, and passing judgment on the wicked. Sage Knowledge 20 of 78 The Garland No. 1 Heavy Carrier Class Airship Being the flagship of the anti-Imperial coalition forces led by Marquis Ondore. Built in secret by the Marquis to prepare for war against the Archadian empire. Believed to have much the same capabilities as the Imperial heavy carrier Alexander. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No160 Tartarus 15 Observations Neing a beast with fur of deep green, with a white geometrical pattern of great beauty thereupon. Originally living in the depths of the underworld, they evolved to look like the virulently poisonous tartar-fronds of hell, thereby to avoid predation. The tartarus are as evil and violent as that upon which they feed: souls condemned to hell's bottom. Sage Knowledge 73 of 78 The Feywood An ancient wood deep in the jungles of Golmore. The combination of dense Mist and regular snow, the latter a product of the region's elevation, is enough to keep away even the viera. Many of the trees have stood for several thousands of years, and some have begun to petrify. Numerous plants once thought extinct grow here, and many rare birds and animals can be seen in their primitive forms, unchanged for millennia. =============================================================================== 19. The Ancient City of Giruvegan =============================================================================== No161 Ose 12 Observations Being a strain of the coeurl easily identified by its black stripes on ashen fur and splendid crest. The patterning on its head grows more complex with age, with the coeurl possessing the most advanced whorls designated as pack leader, and those beneath it fixed in a rigid hierarchy based on their patterns. This social structue makes the ose a dangerous pack hunter. The Adventurer's Handbook Ah, the famous coeurl! While one may scoff at its high-priced pelt, few are those who would pass up the chance to claim one of those distictive whiskers! More than any monetary value, it is the sheer difficulty of obtaining this rare prize that compels the true adventurer to dust off his sword arm and take up the challenge. And what a choice! Claim the fine, expensive fur, or risk bloodying it for the chance to clam that elusive coeurl whisker? If this seems like the perfect conundrum to you, you're a true adventurer. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No162 Shadonir 7 Observations Being a warhorse, the oldest breed known in Ivalice, once belonging to the great cavalry of an ancient state known for its love of warfare. These majestic and terrifying creatures determined victory in battle in an age when cannon and alike armaments were unknown, and they were truly loved by their handlers and the people of the land they served. For their part, they harbor an undying loyalty to their homeland, though it be naught more now than dust and echoes. They serve and protect its memory to this very day, though their bodies have faded and they are something near to spirits. Sage Knowledge 24 of 78 Clans of Ivalice Clans exist throughout Ivalice, the majority of them being quite small. Still, of those clans operating in the largest cities, many have earned a name for themselves through their accomplishments. Clan Diatroma of Bhujerba and Clan Buckaboo of Balfonheim Port are some of the more famous regional clans. Of late, a young clan in Dalmasca by the name of Clan Centurio has become a household name. Along the Phon Coast, bands of hunters fulfil the role of clans, hunting local monsters and keeping the peace. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No163 Giruveganus 6 Observations Being a tyrant-wyrm driven to madness by Mist; now a violent, capricious creature. The naturalist Merlose writes, in one of her most harrowing accounts: "...that hideous Mist which spilleth forth drom its dark core raiseth a mirage before the eyes, and I am blind with fear and apprehension, for its nebulous form is madness incarnate. I pray that my skill with the blade faileth me not in this most dire circumstance." Its eyes shine with a curious luminescence, allowing it to see quite well in dark, underground corridors. The Adventurer's Handbook 'Tis the height of folly to brandish arms against a tyrant that has no more form than a mirage. The broken greataxes left by those who tried and failed should be proof enough of that. In order to truly defeat a foe, one must know more than the foe's character and physiology. One must listen to what the dead have to say on the subject. No one wants to be next in line to have their greataxe broken. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No164 Skulwyrm 7 Observations Being a dragon bound by magicks so powerful, it has forgotten to die. Its life continues, though the flesh fall from its bones, and so will it continue until its bones too are nothing but dust. Only then may it rest. With the passing of eons, its intellect has faded to something primal and violent, and its dim awareness of its own decay makes it all the more unpredictably vicious. An Anonymous Report A wyrm bone brought to the bazaar has reportedly begun attacking merchants. We hace received numerous other reports, and are currently investigating possible connections. Findings to date suggest the involvement of a reanimator cult, but they have so far proven elusive and have yet to be brought to justice. The investigation continues. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No165 Vivian 10 Observations Being the primordial malboro, born in antiquity of an elder witch. All malboro alive today are said to descend from the vivian. Upon its head rests a crown, signifying its status as a queen among its kind. Over the course of its long life, its body's youthful hue has faded, now being entirely devoid of color. There are some chroniclers who hold that the witch-mother of the malboros was indeed named "Vivian", and was no witch at all, but a plant-creature herself. Sage Knowledge 75 of 78 Giruvegan Ancient city said to lie deep within the Jagd Difohr. A dense Mist conceals its actual locations. There are some who claim that it holds the secrets of a legendary civilization that flourished before men knew the workings of the world, but none remain who know the truth. Many are the expeditions sent to find this place and record its knowledge, but most have disappeared in the Feywood, or despaired while attempting to understand what artifacts have been found. To this day, we are no closer to discovering Giruvegan, or illuminating its mysteries. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No166 Forbidden 11 Observations Those who are born with undying souls, filled with the purest hatred and jealousy, are wryly called the "forbidden", for what sane Creator would truly allow such monstrosities to exist? Being zombified as a resul of the gradual decay of the flesh around the eternal soul, yet these cursed beings have ever been the subject of much study by those obsessed with the ideal of eternal life. Perhaps this is why they despise Man with such venom. Aletap Rumors Have ye heard? Take a broken spear 'n' some mystletainn, an' wrap 'em in a Ketu board, right? Ye ken wha' happens? They burst inta fleem! Hard te believe, eh? Bot it's true! Why, tha's the very method fer makin' one o' them gungnir spear, so it is! Course, ye cannae jus' burn the wee thingies. Ye have te wait 'til she flares up on her oon! Tha's all important, tha' is. One look at the fruits o' ye labors an' ye'll agree 'twas well worth the bother. Faren, Warrior - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No167 Gargoyle Baron 6 Observations Being a creature with giant, white gossamer wings. Its head is rather small, and it has a habit of wearing a small crown set with magicite. Wing-like ears are set far back on its head to pick up sounds from all around, and perhaps also to sense for shifts in the Mist. Its body is covered in ashen hide, as devoid of color as its character is of warmth, its bearing being cold and merciless. Aletap Rumors "One truth known is the key to one hundred magicks, and the end to one thousand lives." If you think you understand this ancient maxim, by all means, look deeper. Perhaps then you will gain the wisdom, if not the strength, required to wield the destructive power of the magickal shard known as the scathe mote...but I doubt it. Elias the Sage - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No168 Reaper 5 Observations Great reapers, takers of life, ghost-kin in name but gods of death in truth. Being originally sent from on high to work upon mortals, texts in all religions mentions these beings with fear and awe. While each account differs, all agree on one thing: that the reapers exist only to free the soul of its earthly bonds and bear it back to the heavens. They appear before us to foretell our deaths, appearing again only when the time for severing worldly ties has come. Sage Knowledge 36 of 78 The Archadian Empire The mightiest sovereign state in Valendia. Originally a republic governed by an active senate, the rise of the military brought about the shift to an imperial system 200 years ago. With the change in governance, Archadia began invading its neighboring lands, quickly becoming the largest realm in Ivalice. While in the past the emperor was traditionally of military extraction, a purge of key figures in the military by the politically powerful House Solidor led to the installation of a line of Solidor emperors which continues to this day. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No169 Mom Bomb 6 Observations Being a magickal contruct much like a simple explosive, created by the lords of the ancient city to prevent intruders reaching its heart. Its body is formed of a strong metal of surpassing quality, beneath which seethe magicks and Mist under tremendous pressure. Though they are individuals, as a side-effect of their simultaneous creation they are as facets of a single consciousness, and have been known to coordinate their attacks on intruders to deadly effect. Sage Knowledge 37 of 78 The Rozarrian Empire Empire located in the west of Ordalia, possessing an army rumored to be the equal to Archadian Imperial forces. Though an emperor rules, Rozarria is a military state, and the armed forces carry much political power. In recent years, the Margrace Imperial family has sought to limit the military's power, embarking on a series of reforms to restrict the scope of their authority. Archadia's unprocoked invasion of Dalmasca sent shockwaves through the Rozarrian establishment, and many are those who see a war between empires looming on the horizon. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No170 Mythril Golem 6 Observations Being a magickal construct, fashioned of pure mythril. Though mythril's strength in proportion to its weight surpasses any other metal, many layers of such were used in the construction of this golem, sacrificing lightness for sheer durability. Machines of war, the destructive power of these golems is greatly feared on the battlefield. The Annals In the deepest reaches of the past, an underground kingdom there was, and here did they make the metal known as mythril, a metal so strong that even magma cannot mar it. The flame gigas saw this and were displeased, and so did they launch a grand assault on the kingdom under the earth. At the end of a long, brutal war, the gigas were defeated, yet the kingdom too, fell into ruin, sinking deeper still beneath the surface, away from the light, and into obscurity until it and its prized mythril were discovered centuries later. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No171 Necrophobe 6 Observations Being a particularly accursed variety of ghost, that fearing death so greatly, wanders in denial of his own demise. So irrational is his fear, he is certain that all who cross his path mean him mortal harm, and so strikes first. It is recorded in the annals that once, when a score of these cruelly afflicted beings appeared in a village, they were halted by magickal panels facing each of the cardinal directions, this device barring all misfortune from entering the homes of the people who lived there. Safe though they were, the villagers were nonetheless besieged. Fearing starvation as much as the violence of their enemy, many contemplated suicide, but as the sun set on the third day, they peered through their windows to find that the ghosts have vanished, never to be seen again. Research Notes The Athenaeum, one of the few respectable institutes of research into Ivalice's past, has released notes on the effects of the rare substance known as ambrosia. Though liquid, the ambrosia collected from the creature known as the necrophobe is so light as to be almost vapor. All ancient records agree on its fantastic efficacy in the healing of wounds and the prevention of aging. According to the new report, however, it is the powerful hallucinatory effects of this substance that create these perceived benefits. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No172 Diakon Entite 2 Observations In ages past, the gods took to the air and from here shone with a brilliant light, so that Man might not walk forever in shadow. The light drove out cold, thinned fear's grim pall, and purified that which was corrput and evil. Yet Man was not pleased. He grasped for the light, seeking to make it his own. He wanted to be a god. So the gods quit their heavenly seat, and created the diakon entites, whereby to judge Man with a fierce and holy righteousness. Thus did Man seize light, and in so doing, lose the favor of the gods. The Entite Pact The power of holiness is salvation. The power of holiness is its faith. Worship it, and it will be an absolute. Worship it, and it will know no doubt. Yet strike it down with the power of darkness, and its eyes will open, and it shall know fear. Holiness, fearful, shall surely offer the shining electrum to you. =============================================================================== 20. The Ridorana Cataract =============================================================================== No173 Deathclaw 8 Observations Being a variety of mantis having a brown, shell-like husk. The anterior wings are vestigial, having lost most of their flight membranes. The stripes on its mantle increase in number at a rate of one per year, while its sickle forelimbs grow harder with age, eventually becoming desiccated and stone-like. Sage Knowledge 67 of 78 The Ridorana Cataract A strange opening in the seafloor that has created an endless whirlpool, drawinf the surrounding sea ever downwards. An island is situated at the cataract's edge, on which stands a great pharos surrounded by ancient ruins. Its size suggests that once a great city flourished here, but of its rise and fall nothing is known. The area surrounding this island is jagd, preventing approach by airship, while the proximity of the cataract and its tidal pull make it impossible to reach the island by sea. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No174 Cassie 10 Observations Being a violent strain of malboro created in experimentation by the natural philosopher Catharine Asua, an expert of great renown, specializing in the physiology of plants. The "wild cassie", as her creation became known, spread on account of a researcher who carried seeds out of her laboratory. The cassie is easily identifiable by its ruddy brown coloration and curious patch of gold fur. Its creator shall never know respite from guilt until the day when the last cassie is thrown onto the mulch-pile. A Curious Treasure There is a charm, the working of which requires that one draw nine stars upon a prayer-board in the blood of a cassie. Depending upon the configuration of the stars, the board may be used for the warding of evil, the fulfillment of pure wishes, or other such noble cause. This Ketu board is popular amongst market-goers, being one of the most widely avalable charms today. =============================================================================== 21. The Pharos =============================================================================== No175/a Abaddon 13 No175/b Bull Abaddon Observations Being beasts born from the bones of an ancient creature that has long lain dead within the Pharos. Of these, the most violent are called bulls, and greatly feared by even their own kind. Thick purple veins stripe its body, constantly oozing a viscous fluid, by which action impurities are removed from the creature's blood. The foul discharge serves also as a slipperly second skin, deflecting the blades and claws of those who would do it harm. Sage Knowledge 62 of 78 The Port at Balfonheim Prosperous port of the Naldoan Sea renowned for its rich fishing grounds. In addition to fishing, the port is known for its shipwrights and their numerous contributions to the advancement of seacraft. Though demand has dropped with the spread of airships, the wrights are still able to turn a profit on their craft. The power of Balfonheim rests with the sea captains and pirates of wealth. Though belonging in name to Archadian Empire, well-placed regular bribes have ensured the city autonomous governance. The city itself is small, being a classic port town, with many stone-cobbled alleyways between building which hug the curve of the hills. Fresh seafood can be found in the market stalls daily, along with many other items brought by traders and pirates. Several waterways tun through the city, some carrying drinking water, others used as canals for the transport of goods. The manse of Pirate King Reddas stands in the western quarter of Balfonheim. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No176 Chimera Brain 9 Observations Sorcerers twisted into fell beings by the spiteful magicks of rivals. Though full half of their wit be dissipated by ensorcelment, they still possess great magickal power. Perhaps because of their history, they fear mages greatly, and travel in packs for strength. Report #A0075 O.P.O.D. Eat the head of the wise, and his wisdom you shall gain! Like eating food whence to gain nourishment. To determine the truth of this, I have just now eaten a whole chimera head. No effects as yet. On the morrow, we shall see. - No further entries, poacher no longer at large. Investigation closed, by Imperial Decree. Sgt. Xerse of the 8th - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No177 Bune 8 Observations Being the avatar of a demon summoned by ritual. Unlike other demons, to protect is its bounden duty...but that which it protects need not be a person or place. Some are set to protect the calm of a town, or the peace in a city. Scops sing of these curious creations as the gentle hand of evil. Research Notes Engrave naked steel with this special pattern, work magicks into the steel over several days, and it will transform into the never-rusting alloy known as Damascus steel. This tempering process works only with steel, and is utterly ineffectual when applied to other metals. This is due to the presence of the power of Earth within steel, being neither too abundant nor too sparse, and accounts for the recent rise in the metal's price. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No178 Magick Pot 2 Observations Not a single report of this curious and rare fiend's capture or slaying has ever been circulated. In the past, these creatures were demons of legendary might, foes unto the gods themselves. The gods feared them and their power, and so changed their form to that of a harmless pot. Though their strength be stolen, and their temperament cooled by transformation, they still possess terrible magickal powers. Anyone seeking to best one of these is advised to approach with caution, and perhaps a show of good-will, too, lest they suspect and strike the first blow...for it might well be the last. Sage Knowledge 7 of 78 The Light of Kiltia Religion begin by the prophet Kiltia over two millennia ago. The religion of the Ordalian peoples is a dualist system - a polytheistic pantheon with the God of Light, Faram the Father, at its head. After embarking on a pilgrimage to proselytize and deliver the word of the vision he had seen to the people, Kiltia came to Mt Bur-Omisace, and from there his teachings spread. The Light of Kiltia, as his teachings were called, continued even after his death, until they covered all Ivalice. Though the followers and churches of Kiltia are spread far and wide, they do not interfere in affairs of state or governance. Though at one point the church held considerable influence, they willingly discarded that power, fearing oppression. Ever since, church officials with the rank of celebrant or higher have been forbidden from participating in statecraft. In addition, Mt Bur-Omisace contains a mutual non-incursion policy with the surrounding territories. Several years after Kiltia's founding, Saint Ajora began a new teaching, claiming that Faram alone was the one true god, the popularity of this new sect further lessening the power of the Light. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No179/a Reaver 10 No179/b High Reaver Observations Being a giant entity with the power to cross the divide between this world and the spirit world. Its body is highly muscled, requiring massive amounts of energy to sustain movement, as the reaver's voracious appetite for the flesh of other creatures well attests. The horns atop its head are of of incredible hardness, able to notch even adamantite. On rare occassions, a reaver of exceptional strength is born, this being a high reaver, and even more to be feared than the more common variety. Sage Knowledge 68 of 78 The Pharos at Ridorana Giant tower standing on an island near the Ridorana Cataract. Though not actually a lighthouse, a curious light emits from its upper reaches, piercing the darkest night, so earning it the name of the Pharos. Similarities can be seen between the architectural style of the tower and that of the ruins about it, but there are none who know the details of its creation. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No180 Crusader 12 Observations Being an undead warrior of some former renown, wearing armor of polished mythril. In life, these fell soldiers belonged to an invading army that massacred many people. It was the hatred of the slain that cursed the warriors, condemning them to eterneal unlife of aimless wandering. Scourged with remorse for their crimes and hatred for those who led the invasion, they ceaselessly roam the world, hoping one day to claim revenge. Aletap Rumors There is a metal, a rare metal called gemsteel found only in the hidden enclaves of warriors. The manner of its making is shrouded in mystery, but the finished product is traded commonly enough. Why, I should think that gemsteel would show up in the bazaar stalls sooner or later if enough raw materials found their way to market. I'm sure that one of them would turn outto be the secret ingredient! Bardok, Thaumaturgist - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No181 Aeronite 5 Observations Being a creature of extreme rarity, its body lighter than the air itself. Vents upon its back belch heat and steam upward, keeping the creature from floating too high. Should these vents be damaged, it would rise up and be carried away on the winds. Aeronites are revered among many cultures as a symbol of holiness, appearing as a motif in sculpture and murals. Concerning Heraldry The airship armadas of one far-off land display a blood red wyvern wing as their heraldic crest. In this land, colors are used to distinguish class, with red being most auspicious and thus highest in rank, used both for the royal family and, it being a military state, for their elite fleet. This Redwing Armada is said to be the strongest in the world, and serves as an excellent deterrent to invasion. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No182 Dragon Lich 7 Observations When it so happens that a dragon lives long enough to forget its own mortality, it becomes a dragon lich. Once zombified, it will never know true death. Unless it is somehow reminded, the creature is doomed to wander for an eternity. This phenomenon is believed to be a product of the dragon's iron will, in combination with its startling vitality. Interestingly, there are recorded cases of dragons being freed from zombification. Whether this be achieved by some secret means, or by fatal force, the result is, of course, the same. Torn Note Is an empty vessel not waste, to be freely discarded? And if it is, then is a body bereft of the soul not the same? No matter how dear the friend, should they perish, and their soul move on, what's left behind is naught but a shell. But then...why am I so vexed? If this body is truly waste, then why do I despise the corpse flies that gather about it so? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No183 Cataract Aevis 7 Observations Being a dragon with a carapace of deep-sea blue, found living in the Pharos. These creatures spend their infant stage in the great cataract surrounding the island upon which the Pharos was built. Their aquatic origin is discernable in the water grooves cut into their scales, and the smooth slipperiness of their hides. Though they possess eyes, they cannot see well in the gloom of the Pharos, and rely primarily on their acute hearing to detect prey and predator alike. Sage Knowledge 56 of 78 Old Archades District on the outskirts of Archades. With the transfer of governance to the Imperial system, a new city was created, the existing city blocks now belonging to the old quarter. At the time, the underprivileged lived here along with nobles who had lost power with the rise of the Empire, while those with power lived in the new city. Now, several centuries later, little has changed. The residents of the old quarter are largely itinerants and those others outside the protection of Imperial law. Unlike the new city where buildings tower towards the sky, the old city remains brick and stone. Everything feels neglected, abandoned to a fate of slow decay. With officials less than inclined to worry about the old quarter's governance, little or no effort has ever been made to revitalize the area. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No184 Brainpan 7 Observations Being statues of ill-favored aspect, set inside the great Pharos. It is said they were created in antiquity to protect the magicite that lies sleeping at the very top of the tower. Yet the magickal power of the stone they were set to guard corrupted them, and them became twisted and evil, attacking all with without pause or purpose. Strong magicks seethe within these statues, gradually building up before erupting from their mouths in rays of brilliant light. Sage Knowledge 1 of 78 The Age of Gods Many thousand of years ago, all-powerful beings looked down upon the land, and their rule was absolute. They commanded all things on the earth. All was done according to their will. Then one day they withdrew behind the walls of a great city of their own making, disappearing from history's stage. In the vacuum left behind, Ivalice fell into chaos, until the march towards a new age finally began. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No185 Purobolos 6 Observations Being a bomb-shaped fiend dwelling within the Pharos. The bones of ancient monstrosities were used in creation, trapping within it a fearsome volume of magicks and Mist. Its goal is first and last the defense of the magicite sleeping at the very top of the Pharos. To this end will it give its life, going out with something of a bang if necessary. The History of Things Until quite recently, the mallet was a tool used exclusively to bring the deeply distressed to their senses. However, the violent appearance of the tool has lessened its popularity of late, and mallet-makers everywhere are feeling the strain of a downturn in demand. But now a savior has emerged from a most unlikely direction: the famed Mameco the Pug and several other mummers have begun using mallets in their work on the stage. Nothing is more crowd-pleasing than braining a fool with a mallet, it seems. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No186 Deidar 7 Observations Being a statue of stone set to protect the holy magicite that lies sleeping within the Pharos. Its surface is caked with the dried blood and gore of the countless creatures who have died trying to claim the stone for themselves. The statue has been worked with numerous mechanisms for stopping intruders to the Pharos, though such subtleties have long since been lost to a Mist-induced madness that now possesses this construct. Research Notes A certain kind of metal is always used when making statues of protection. This orichalcum is a curious metal indeed, ever burning with a cold flame. That it appears as a flame, in fact, has led to the belief that orichalcum has no true substance...but combine an incandescent flame with the cool-burning flame of the metal, and the energy given off as a result will be quite real enough to convince even the stubbornest sceptic. This is the power that moves the statues. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No187 Mistmare 8 Observations Being a variety of mallicant whose plant-like covering has withered, and turned a dull blue. It thrives on Mist itself, even absorbing hostile magicks on occassion, hence requiring no food or other material sustenance. Its dependence on Mist, and the fearful reports of black mages who saw their finest magicks consumed, earned it its name. Street Corner Musings Man, monster, all heed the sway of the stars. All lives are guided by twelve stars, and the star to which you belong determines your fate. When the fire of a life dies, sometimes, rarely, it leaves behind a gemstone of great beauty. When the wheels of gate stop, and the soul leaves its starry home, then does it become a jewel. Unknown Astrologer - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No188 Undin Entite 2 Observations The gods gave water to Man to purify and cleanse pollution, and they made the rains fall to purify and cleanse the land. The clean land gave rise to flowers and plants, nurturing Man. Yet Man continued to pollute himself and his land, trusting ever in the gods to cleanse what damage he wrought, so the gods sent down a deluge until the land was sunk in deep waters. It is said this deluge gave rise to the undin entite. The Entite Pact The power of water is the power of benediction. Blessings to all it gives, yet it covers all, jealously wanting for itself. Wield the roaring flame, wither the water's lust until its desire is parched and dry. The water, once withered, will be reborn as tears, and when those tears flow, thence will you find the shining electrum. =============================================================================== 22. Zertinan Caverns =============================================================================== No189 Speartongue 13 Observations Being a land-dwelling toad, lacking the webbed digits of its waterborne kin. Found most often in arid climes, their skin secretes an oil, thereby to prevent loss of moisture. Their hind quarters are well-suited to traveling on land, and they rear up on them when threatened, freeing their powerful forelimbs for attack. The Adventurer's Handbook There's a trick to getting your hands on some of the salve know as frog oil. See, the oil runs through the body along with the blood, and when it reaches the head-horns, only the oil is secreted from the tips. So that's where you need to look. However, should you kill the creature, blood and oil will congeal, making the oil impossible to extract. That's why, if you need a lot of oil, you have to cut the horns off while the creature is still alive. I didn't say it was easy. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No190 Grenade 6 Observations Being a bomb built as a weapon of war, augmented by infusions of Mist. Its explosive power is many times that of regular bombs, releasing Mist from its body in a devastating shock wave. Though possessed of a particularly evil smile, this fiend has no thoughts as such, its expression being crafted as a means to threaten foes and harm morale. A Tale Told in Antiquity There is a tale sometimes told of a great battle that took place in a land of deep snows, a conflict between invader and invaded. Though the invaders took the day, too weary were they to take their leave of the battlefield, for the snow was very deep, and the footing treacheorus. And so snows came in the night, killing the invaders as they slept. Of those who fought in that battle, only one man, a villager, survived to make the journey home. Finding a bomb fragment from one of invaders' cruel weapons, he used its fire to set light to the bodies of both friend ad for, and by that warmth did he cling to life, and by that glow did he mend his wounds. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No191 Scythe Mantis 8 Observations Being a variety of mantis with purple and blue coloration, feared for its aggressive nature, and the sharp sickle-like claws with which it rends and dismembers foes. Their claws are made from an incredibly hard metallic substance, serving both as weapons and as shields against enemies' attacks. Its celadon stripes shift hues with the light, making the woven patterns seem to float above the surface of the creature's carapace. On Being Fashionable With the exception of the elegant fabrics won by the very wealthy, giving new life to old garments is the order of the day. Why, even the tattered garments worn by a man the day before he died would find a buyer at market. That is why we must always wash our clothes with great diligence. After all, you never know who might be wearing them tomorrow. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No192 Slime 8 Observations "Should I chance to gaze upon but one more of these foul, fetid, green-slime-coated atrocities, I shall surely lose what wit remaineth to me", wrote the naturalist Merlose after encountering this vile strain of Flan. Their bodies absorb light which they then emit to lure prey in the gloom of caverns. They are also able to release light in a dazzling flash, temporarily blinding foes. With their giant mouths, they swallow prey whole, using the nutrients from their food to divide and multiply, creating ever more flan-kin to terrorize and disgust. A Curious Treasure A pure extract of oil from the creature known as the slime has been garnering the attention of natural philosophers. This slime oil has been found to have wondrous properties when used as a base or reagent in the making of medicines and various tinctures. Though the specific means of its use are closely guarded, it is clear that the special attributes of slime oil make it better than oil from other sources. We can but hope that our chefs do not discover it to be well-suited to cookery! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No193 Archaeoaevis 7 Observations Being the oldest living variety of plate wyrm, and thus thought to be the ancient dragon's original form. The petrified remains of long-extinct flora cling to its carapace, a testament to its incredible age. Though it favors dark, sandy caverns, the constantly swirling sand has withered away its sight. Because of this, its sense of touch has heightened to the point where it can sense the slightest movements in the air, thereby to find its prey and strike. Torn Note The contest for possession of these great, expensive, masterpieces of vanity has brought a kingdom to its knees. For many years, nowhere was their existence acknowledged, but then, through miraculous circumstance, did they find their way into my hands. Here I will write the truth of what happened, in its entirety, so that the story be known. On the surface, they appear to be emperor scales, yet upon clo... Ashe: This is where the description breaks off in the game. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No194 Bogey 6 Observations Those ghosts of the highest rank are called bogeys. When men die still clinging to fierce passion, that passion stains their souls a deep black. Should these polluted souls not be purified, in due time they become bogeys. Once such a transformation occurs, even should they be slain, they will inevitable rise again given time, inspired to yet greater hatred and wild violence than in their last incarnation. The Face of Art Genius painter Jodua Sera has unveiled his first new work in five years to a stunned public. This large-scale painting uses death powder to create a truly unique pallet of hues. One noted critic was quoted as saying, between sobs, "It is genius, purest genius. Did I mention it is genius?" Others have been quick to support this bold new foray from a well-established art maverick. Death powder craze has spread to all of the ateliers and painters' gardens in town and by all accounts, it looks like a new age of art is dawning. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No195 Mallicant 8 Observations Being an eldritched fiend with tentacles grown on account of its feeding on malboros. Formerly a herbivore, its mutation has given it the malboro's appetite for flesh. Using the sharp spikes that grow at the tips of its tentacles, it stabs at its enemy's vitals with disheartening accuracy. It is said that, should each tentacle find its mark, a man would die before sensing the merest touch. A Curious Treasure Demons rejoice in tempting Man with bewitching words, sweet as nectar, luring all but those with the most stolid of natures. Of all their temptations, one of the most famous is the magick lamp, said to grant wishes, which indeed it does...though the price be mortally dear. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No196 Shambling Corpse 11 Observations Being a congregation of souls, with ties to this world so strong they could not go on to the next. Within its frame, more than a hundred souls reside, forcibly fused into a single being, single flesh. Each of the souls yearns for what it once had in life, making this horrific creature a violent, twisted thing, wracked with confusion and hatred for the living. The Town Crier Hear ye, hear ye! Case of the shambling corpse solved! The facts behind the death of a young boy at the hands of a shambling corpse a fortnight past has been uncovered! Upon examination of the zombie, it was found that the necklace it wore belonged to a certain young maiden of which the boy was fond, thereby proving that the shambling corpse was none other than his bonny lass! This blood-stained necklace was apparently a hand-made gift from the victim, though as to why the girl was wearing it when she rose from her early grave, and why she attacked her former love, nothing is known at present. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No197 Buer 6 Observations Being a creature of an eerie blue complexion, with dragon-like wings upon its back. The buer prefers to live in dark, dry environs. Though its surroundings be warm, it ever walks in a cloud of cold, evil airs, sending a chill up the spine of any who encounter it. It has long been said that when one feels a chill a buer is watching you, and they are widely hated and feared as bringers of ill fortune. A Curious Treasure What a work of art, to capture the eyes of so many, and draw a sigh from even the most heartless of creatures. Yet because of its enchanting beauty, each one, after being made, is stolen forthwith, and now none care to make these priceless artifacts. The only one who remember their true beauty are the demons that clutch them to their breasts in pleasure born of avarice. They are called the demon's sigh, and the world shall never know their like again. =============================================================================== 23. Cerobi Steppe =============================================================================== No198 Adamantitan 6 Observations Of the great shelled titantoises, the strain with the shell of the hardest metal is the adamantitan. The naturally-occurring adamantite that forms its shell cannot be manufacted, making the creature famous among metalworkers. They are remarkable for the slowness of their growth, requiring several thousands of years to reach maturity. Research Notes Before the advent of alloys made by Man, adamantite was for many years the strongest metal known. Even today its quality and strength are peerless, save for a handful of rare alloys. That is why they tell of the fool who swallowed a shard of adamantite, only to have it cut its way out of his belly. A salutary tale, to be sure! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No199 Charybterix 6 Observations Being a strain of diver favoring clement, hilly areas. Often seen catching the updrafts that blow in from the Naldoan Sea. Their splendidly colored wings are quite distinctive, and coveted for use in the making of many objects, both practical and ornamental. The flight pinions in particular fetch a good price at market. The Ways of War Though the armor you wear may be dented and split, listen well before you discard it on the corpse-piles of your foemen! Should it still have the form, even if not the function, of a suit of armor, there are many who would buy it in the market. Though there are few who know this, it is the framework of the armor that decides its worth, not the condition of each place or fitting. So if you find yourself in the possession of a suit of split armor, should it be armor of good crafting, then it shall surely find new life at the hands of an armorer skilled in repair. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No200 Bandercoeurl 12 Observations Being a variety of coeurl living in warm, mountainous regions, whose green fur closely matches the color of alpine vegetation. It is easily recognizable by its long whiskers and tail, the tips of which turn a ruddy red, these being rich in blood vessels aiding the dispersal of body heat. This unique adaptation allows them to run very long distances without tiring, making them better hunters than others of their species. Sage Knowledge 61 of 78 Cerobi Steppe Hilly higlands region of the east of Archadia, through which the highroad to Balfonheim Port passes. Air currents are notoriously unstable between Cerobi and Balfonheim, making land routes here as popular as those of air. In the past, villagers in the region erected windmills to catch the winds from the Naldoan Sea, and used them to mill grain from the harvest. With advancements in the use of magicks and machineries, however, the windmills fell into disuse and now stand merely as a reminder of the past. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No201 Shield Wyrm 5 Observations Being one of the most powerful dragons ever to roam Ivalice. Though nothing is known about the ancient beings who placed the ring on this wyrm's neck, it is clearly meant to offer some kind of magickal protection in battle, indicating that these dragons were once used as weapons of war. Nor is it known what these creatures were directed to attack, but surely it was something truly fearsome. In modern times, its nigh impenetrable hide has earned it the nickname of the "walking fortress" among adventurers. The Town Crier Hear ye! No other society is as difficult to penetrate as the Iron Stomach, legendary tasting guild. The competition for entry is fierce, and the trials required nigh on impossible to overcome. The trial for entry last year: submit the monster liver best suited to gourmet creations. It is thought the markets will soon be flooded with ring wyrm livers and the like, as everyone tries to guess just which creature's liver can make the judges' mouths water. =============================================================================== 24. The Nabreus Deadlands =============================================================================== No202/a Emeralditan 6 No202/b Urutan Eater Observations Being a primal race, the oldest of the long-lived great titantoises. Their existence is referred to only briefly in legend, and in the absence of a veriable sighting, they were considered to be a myth for centuries. However, in recent years, they have suddenly appeared, and are feared in some regions as the Urutan Eater, scourge of the Urutan-Yensa. Research Notes The oldest chronicles relate the properties of a rare metal called scarletite. In an age when men lived under the watchful guard of the gods, the gods granted them scarletite, for they were favored of their creators. Modern alchemy had to date failed to reproduce this metal, lending credit to the theory that the gods did exist, and are not merely the inventions of a devout imagination. Only by mixing with other metals and lowering the purity of this substance may it be worked with modern tools. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No203 Leynir 7 Observations Being the manifest soul of a warhorse perished in the tragedy of Nabudis. The axe-like crest it wears was used for lowered-head charges into enemy formations. Training as a charger had refined it aggressive nature, and given it unswerving loyalty. Its barding is of the Nabradian style, the method of its making now a lost art. Origin of Customs The leynir, possessing a wild and wholly untamable disposition, is a surprisingly social creature, able to share thoughts and feelings with its kin over great distances. Because of this, many people worship the leynir, especially such who wish to form a special bond with another. Indeed, it is customary for lovers to send a wargod's band to the object of their affections, this being the perfect expression of both violent passion and kindred feeling from afar. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No204 Banshee 11 Observations Appearing in places where much life has it been lost, these zombies cry for those who can no longer weep for lack of eyes, and wail for those who can no longer moan for lack of throats. Should you hear their mournful dirge, you would shiver and weep, and when the tears dried, you would take your own life for sorrow. Should you wander a battlefield, and hear the cry of one who should not be crying, cover your ears, my child, cover your ears. The Annals It is recorded in the chronicles that the fearsome army led by Mad King Dorneus was a legion of zombies, such as has never been seen before or since. Though the neighboring lands prepared for it, the war they feared never came, for in the space of a night, the king, his army, and all the people of his land disappeared, leaving naught behind them but ruins and swirling zombie powder. The circumstance of their passing is a mystery never like to be explained. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No205 Leamonde Entite 2 Observations The gods gave Man the darkness so that he might sleep in peace, wrapping it around him as a blanket against the harsh light of day. The darkness reminds us of death, and thus, of sweet life. The darkness gives tone to the world, rich and varied. Yet man learned to hide in the shadows whence to do evil, and he summoned demons from darkness' depths, mocking the gods' work. So did the gods fashion the leamonde entite, that Man might fear the darkness, sowing in his heart the terror of the night. The Entite Pact The power of darkness is a mighty power. Yet it is as arrogant as it is tremendous, ever seeking to depose holiness and rule alone. Shine a holy light upon it until there is no shadow left in which to hide, for only then can the arrogant darkness be tamed. The darkness will swear fealty to you, and offer up the shining electrum to your hands. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No206 Foobar 8 Observations Being an amorph said to come from a sea of blood, found most commonly near battlefields and other places where battle-gore flows in rivers. A constant internal burning sets the crimson spray splashed upon it to boiling, spreading the rusted-iron scent of old blood on the air...a scent know to call other spirits of the dead. With this in mind, should you happen to encounter one of these foul things, be done with it quickly, or you may find that you have more on your hands than you bargained for. Sage Knowledge 63 of 78 Nabreus Deadlands Place once known as Nabudis, the prosperous capital of Nabradia. In the war against Archadia two years ago, the city was utterly destroyed, leaving nothing but an eerie waste of swirling Mist. Even by day, the sun does not penetrate that ever present fog. Beneath it, the dense Mist has given rise to all manner of bizarre flora and fauna of an invariably vicious temperament. =============================================================================== 25. The Necrohol of Nabudis =============================================================================== No207 Oversoul 5 Observations Being a reaper born of a magickal oath so terrible it took form, appearing in place where much magick is woven, searching in vain for the words that gave it its existence. They may travel the breadth of the world in a mere instant, a matter of much interest to many scholars, pirates, and soldiers, for if Man were able to grasp the means by which such transport is effected, it could change the very face of Ivalice. The Adventurer's Handbook Though it be the avatar of an evil soul, this does not mean its heart is wholly given to corruption; for as there exists no perfect good in this world, so there exists no perfect evil. Take the oversoul, for instance. Truly as black a concentration of evil as ever there was, but here, too, we find a sliver of goodness: the Soul of Thamasa. For it is truly a light of unclouded love, and a boon from heaven the saviors of souls. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No208 Babil 6 Observations Priests of high enough rank to speak directly to the gods are alone allowed to communicate with these executors of divine will. Their bodies are fashioned of a curious crystalline metal, the composition and nature of which is beyond modern metallurgical knowledge. When they descend to the earth from their home in the heavens, they strike swiftly, and with malice apparent. It is thought the babil's numbers are growing, and some scholars warn that a great reckoning may soon be at hand. Morgen's Research Notes The emissaries of the gods descend to us from the paradise far above the sky we know. Therefore must they travel between the land and the sky, for which they use the wondrous metal einherjarium, otherwise known as cloudstone. The babil, servants of the gods, have bodies rich in this substance. How many have tried to steal the cloudstone from them and thereby reach paradise? How many have the gods stricken down for that heresy? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No209 Elvoret 6 Observations A beast whose vestigial wings are now naught but bone. Concentrated Mist spills forth from its body in such powerful waves that to stand in its way is to risk losing both body and soul in one fell attack. Perhaps this is why the name of the elvoret is so often heard in the tavern when passions flare, the direness of the creature adding weight to the most vehement of drunken oaths. The Town Crier Hear ye! There has been an announcement regarding the sudden falling health of Lord Cupper, knwon for his crapulous ways and fondness of spirits! Based upon the testimony given by Lord Cupper upon his regaining consciousness, the cause of his collapse in the lower market has been determined beyonf a shadow of doubt! It appears that, in an attempt to distill the legendary demon drink, he had been "experimenting", a process which involved consuming roughly ten halfcasks of alcoholic beverage a day. Lord Cupper himself admits his excess, and has promised to confine himself to wine, knowing it to be of a beneficial nature, in amounts not exceeding two halfcasks per day. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No210 Dark Elemental 2 Observations Being an elemental of darkness, born of a fusion of powerful hatred and Mist. Dark elementals are born only in places where licing creatures have perished with vengeance unexacted, rising from the spilled blood of the dead. Though they are not, by nature, evil, they suffer no challenge, and will drag those they deem foes into the darkness. Sage Knowledge 35 of 78 The Kingdom of Nabradia A land neighboring Dalmasca, both kingdoms being founded by the bloodline of the Dynast-King, who first unified Ivalice under one rule. Graced with beautiful landscapes and rich natural resources, Nabradia prospered for many years as a center of both agriculture and industry. Two years ago, an internal struggle boiled over into civil war, this opening the door to the Archadian invasion of Nabradia. Several days after the beginning of the siege of Nabudis, a mysterious explosion consumed the city, leaving a smoking ruin where the political and cultural heart once stood, and sounding the death-knell for the kingdom. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No211 Zombie Warlock 11 Observations Being court mages who have magicked themselves into zombies in a fruitless quest to understand providence. And well they knew the price, for to possess skill in magicks of such caliber requires no small knowledge of the Art, yet for truth no cost would be too dear. Thus do they continue to embrace zombification, and thus do the common people fear them, calling them warlocks, and barring them from the places they knew in life. Sage Knowledge 64 of 78 Necrohol of Nabudis Palace once home to the royal family Nabradia. Called the Verdpale Palace, it once stood proudly in the middle of a lake. Now it stands in ruin, destroyed in the attack on Nabudis two years ago. Though the ghost of the building remains in the crumbling walls, it is wholly gutted and lies half-submerged in murk. Now Mist flows freely through its abandoned halls, and its glorious memory is profaned by a menagerie of vile creatures. =============================================================================== 26. Marks =============================================================================== No212 Rogue Tomato Description A vexing Representative of the Deadly Nightshade Family has been sighted nearby Rabanastre! Thankfully, it is apparently a Rogue, outcast from its Kin, a Stranger in a strange Land, no longer possessed of those deadly Powers it once wielded with Impunity. In its Loneliness, it has taken to attacking Travelers and Merchants, and so did Tomaj, an Associate of Vaan, post a Bill for this Mark. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No213 Atomos Description Being a mutant Slaven, its body encrusted with all Manner of precious Crystals. With the passing of Months and Years, the Impurities in the Crystals are gradually absorbed by the Creature, purpling their natural Ochre Hue to beautiful Effect. These Crystals are traded for a high Price, making their Bearers the Target of much Over-hunting by Soldiers tasked with acquiring Funds for Archadia's War Effort. So have these Slaven learned to fear and attack Men, and for this Reason was a Bill for this Mark posted. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No214 Thextera Description What Changes can sudden Mutation work on something as Common anf otherwise Unremarkable as a Wolf! It is thought that a Diet of Creatures rich in Mist caused these Mutations, though little is known for certain. Recnet Attacks on mercantile Caravans inspired a concerned Merchant to post a Bill for this Mark. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No215 Roblon Description Being a magickal Construct of Iron, faithful to its Master always, heeding neither Call or Command of any Other. This method of Control is called "Morgenstyling" after the famous Golemologist Morgen. This particular Golem is the Creation of the great man's Son, who was lost in Battle soon thereafter. Now his Roblon rampages, masterless, wild, and newly Marked. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No216 Flowering Cactoid Description How is it that such a beatiful Blossom might bloom atop such an ungainly Cactoid? Verily, its Beauty is more than in its Appearance, for the Blossom is valued as an Ingredient in Salves, and further prized by Collectors for the rarits of its Flowering. Amongst the Cactoids, the red Bloom is the mark of a Leader, and the Focus of much Respect and Adoration. However, to the villagers in the Dalmasca Estersand, it is merely a Mark. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No217 Braegh Description Fearsome Stallion burning bright, in the Jungle of the Night! It is thought that this fell Equine was created when Lightning struck a Nightmare, lodging a Lightning Elemental within its Form. Its supple, metallic Hide is a fantastick Material, being at once both Flexible and Hard. Recent Incidents involving Attacks upon trading Caravans led one Victim to post a Bill for this Mark. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No218 Wraith Description Being an undead Horror, appearing quite suddenly in the Garamsythe Waterway to terrorize those who venture near. It is said Wraiths are the Coalescence of the lingering Regrets of those who perished in a tragic accident during Waterway's Construction. Many of those who died were Fathers, and their Thoughts for their Sons and Daughters cause thise Creature to appear most often near Children. A Woman, worried for a frightened Child, posted a Bill for this Mark. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No219 Darksteel Description Being a Variety of Titantoise, so Rare as to be near Extinction, having a great Shell. Its destructive Nature and violent Tendencies toward Man and other Creatures - practically Anything standing in its Way - have earned it a Reputation among Travelers as a Scourge. Thus did an anxious wayfarer post a Bill for this Mark. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No220 Nidhogg Description Formerly living in the Depths of the Lhusu Mines, this Creature was ousted from its Lair after if was defeated by an Antlion in a Squabble over Territory. Of late, this Nidhogg has appeared near the Collection Area, where it pesters and annoys the Mine Workers. It was one of these sorely harassed Folks who posted a Bill for this Mark. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No221 Vyraal Description Being a Variety of the Dragon Aevis with Scales of an exceedingly hard Nature. The material of these Scales is known for its Smoothness and Durability, as well as its surpassing Lightness. Though normally given to lurking in Mountain Passes and the like, during rutting season the Wyrm expands its Range and becomes rather Hostile. A Victim of the Creature's attacks, one Viera Wayfarer, posted a Bill for this Mark. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No222 White Mousse Description Rarely, during the little-understood process of Subdivision by which Flan multiply, a Flan of purest White is born, this being the White Mousse. Known for its Tendency to swallow prey Whole, its Digestion requiring no masticatory assistance. Posted as a Mark by a certain Moogling Moogle who lost an Article of some Value. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No223 Lindwyrm Description Lindwyrm, World-Destroyer, Dragon of Ruin...thus was this fell Creature called in a kingdom now lost in Antiquity. According to noted tale-teller Fulmon, the People of this forgotten Land challenged the Wyrm countless times, sealing it at last within a holy Shrine at the Cost of many lives. It was Fulmon who posted a Bill for this Mark to ascertain the truth of his Theories. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No224 Ring Wyrm Description Once a legendary Wyrm, in servitude to a righteous King. But this King, fearing its violent & untameable Temperament, employed a Ring of Binding upon it, imprisoning the Creature within a howling Sandstorm. Now, many ages later, the Bonds upon it have been broken, and within the Sandstorm the Wyrm rages. The Resistance Forces training in the Dalmasca Westersand have deemed the Creature a clear Threat to their Operations and thus have issued a Bill for this Mark. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No225 Overlord Description Fearsome are the indescribable, formless Horrors, yet more fearsome still are those who mock the Form of Man, such as this headless Giant living in the darkest Reaches of the Cave Palace where no Light ventures. Originally a two-headed Guardian of the Gates of Hell, its Fortunes changed when one Head turned against its Master, and both were taken in Punishment, its body then being cast upon the Earth to suffer. It is said that only a true Warrior may best one of these, and so did a Seew post a Bill in Hope of finding a true Warrior to act on his Behalf. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No226 Wyvern Lord Description This winged Monster was sighted by Imperials investigating the Nam-Yensa Sandsea, left unpatrolled since the Fall of Rabanastre. Several incidents involving Damage to Property have resulted from its violent Disposition and Tendency to strike anything that moves. Bull posted by a well-meaning Imperial Soldier, seeking to ensure the Safety of the City. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No227 Goliath Description A magickal Fiend of great Size, appearing Sometime after the Destruction of Nabudis. The Manner of its Fashioning and the Source of its Power are both Mysteries, its apparent Materials and Accouterments being wholly different from other such Constructs. Of late, Interest in this Fiend has spread beyond the usual scholarly Crowd, leading Barrong, an aspiring author of Bestiaries to post a Bill for this Mark. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No228 Marilith Description Being a Creature of Legend, described as a holy spirit of Flame in Bestiaries of Yore, while more practical modern Observers have contented themselves describing it as "extremely Violent, possessed of an insatiable Appetite for Flesh", hunting it being Difficult in the Extreme. The viscous Secretion of its Scales is comprised of an Alcohol hot as Flame itself, and possessed of much Alimentation, being therefore prized above all else as an Ingredient in the Fermentation of fine Serpentwynes. The proprietor of a Tavern known for exotic Potables posted a Bill for this Mark. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No229 Deathscythe Description Being a Reaper born of the abiding Regret and Lust for Vengeance felt by those who Perished in the destruction of Nabudis. It remembers its Patriotism even in Undeath, and so appears in Dreams, speaking words of Doom to those who would Disturb the Palace. The Merchant Popol who most unwisely looted a Corpse in the Necrohol has issued a Bill for this Mark so that he might again know Sleep's sweet embrace. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No230 Enkelados Description Elder Species of Slaven, grown enormous over long years of Evolution. Portions of its Body have petrified even as it lives, becoming hard as Stone. The many Swords and Arrows lodged in its Hide much resemble those employed in ancient Warfare, testifying to the long, difficult Life led by this Creature. A group of Garif curious to see a clan hunter firsthand petitioned for this Hunt. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No231 Deathgaze Description Being a giant Dragon of a rich violet Hue, spending most of its Life in the rarefied Airs above the Clouds, only appearing before Men when its Territory is threatened. Though Incidents involving Airships were once quite common, of late the great Wyrm has only been spotted at a Distance. A boy traveling with his Family posted a Bill for this Mark. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No232 Croakadile Description Once found over much of Ivalice, its Numbers suffered greatly during the Time of the Glaciers, when the Animal Population dwindled, starving it of the large Volume of Food necessary to support its massive Bulk. This Specimen mistook a Ring for its favorite Morsel, the glittering Glowworm, and so did the Ring's former Owner post this Bill. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No233 Diabolos Description What strange Change does Magicite work on creatures, a perfect Example being this Gargoyle of the Lhusu Mines. Its Form inspired the commonly held Misconception in Bhujerba that the Creatures in its Magicite mines are Visitors from an Otherworld. The Bill for this Monstrosity has been extant for some Time, yet none have appeared to answer it, and so it remains, though the Petitioner's Identity be long forgotten. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No234 Ixtab Description Our Tales begins in Incident: the Slaying in cold Blood of many Garif - a People as a Rule content to live and perish in Nature's Embrace - by Imperials for their Opposition to an Imperial Magicite mining Operation. The fierce Hatred of the slain Garif towards their Slayers gave rise to this monstrous Spirit. Having long forgotten its Purpose, it now attacks all Men it finds. Unable to strike at their own Ancestors, the Garif posted a Bill for this Mark in hopes that a Hunter would aid them. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No235 Piscodaemon Description Being a No Mou Male, fallen into dark, sorcerous Ways, and so banished by the Gran Kiltias Anastasis as Punishment for his (now its) Desire for ultimate Power in Giruvegan. Yet the Strength of the Wards placed upon it failed with the passing of Anastasis, and its Power returned. The Mark's Twin, living on Mt Bur-Omisace, petitioned the hunt for this creature. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No236 Feral Retriever Description Being a rare Strain of Coeurl, surpassingly Large in size, living in Paramina Rift. Once raised by Man as hunting Partners, they are now wholly feral, and known to descend from their Mountain Abodes during Mating Season, when they are more than usually Violent and easily provoked. Several Refugees making their way toward Holy Mt Bur-Omisace have been attacked of late, and so a concerned Kiltias on the Mountain posted a Bill for this Mark. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No237 Wild Malboro Description Being a mutant Form of Malboro, one of the few remaining in the Feywood, distinguished by its foul Breath which is several Times more rank than that of the typical Malboro. Generally regarded as a Threat to the delicate Balance of Life in the Woodm the Viera have watched it with great Disapproval. Viera Warriors have attempted its Extermination several Times, but were foiled by their own acute Sense of Smell (a considerable Disadvantage in such a Fight), and so a Bill was posted. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No238 Vorpal Bunny Description Being a Dreamhare possessing a distinctive dark-furred Body and feathered Ears. Its large white Tail contains a unique Oil, used by the viera for Centuries as an Ingredient in potent Unguents and Remedies. It is understandably quite wary of Man, and therefore difficult to Catch. Posted as a Mark by a kind soul hoping to help her Friend become a true Salve-Maker. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No239 Catoblepas Description A Tyrant among Behemoths, possessed of evil, red Eyes. Such who face it are consumed with fear upon meeting its Glare, their bodies becoming as Stone with their Terror. A Garif who fought the Catoblepas long ago and lived to tell of his Failure posted a Bill for this Mark. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No240 Mindflayer Description Being one of a Race of Beings evolved from the lowly Amorph. Possessed of great Intellect compared its common ilk, it attacks by manipulating Thought with its indomitable Will. It is far eviler than its ancestors, and Proud of its superior Nature, loving above all Else the sight of other sentient Beings in Pain. The Garif have sworn Enmity toward the Mindflayers, and one of them posted a Bill for this Mark. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No241 Fafnir Description A fiendish Wyrm possessed of great Intellext, yet great Avarice withal, sparing no Evil in the Pursuit of its Desires. Once, seeking the Relics of the Dynast-King kept in the Stilshrine of Miriam, did it challenge the Gran Kiltias Anastasis Himself, but was defeated, being then secured in the Depths of Paramina Rift. Most unfortunately, with the Gran Kiltias' Passing, its Bonds failed and it attacked Mt Bur-Omisace. One of the Devout, seeking Aid, posted a Bill for this Mark. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No242 Bloodwing Description Being a Variety of Steeling, transformed into a voracious Drinker of Blood by the Dense Mist in Barheim Passage. Those whom it latches onto are said to be drained to the last Drop. A Man who lost a Comrade to one of their number posted a Bill for this Mark. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No243 Pylraster Description The most violent of all known Wyrmkin in existence today, considered a Mark of highest Priority for its ceaseless Attacks upon all manner of Peoples. Many are the Hunters who have assayed its Vanquishing, but none have succeeded. The petition for the hunting of this truly Fell Creature comes from one of the Pirates in Reddas' Employ, hoping to find someone strong enough to defeat the Pylraster. =============================================================================== 27. Elite Marks =============================================================================== No244 Chickatrice Description Being the Fledgling of the Cluckatrice, named the Chickatrice until fully grown, possessing a steel-like beak and voracious Appetite from the Day it hatches. Currently considered a dire Threat to the Balance of Nature in Giza Plains, and therefore recognized as a Mark along with the adult Cluckatrice. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No245 Cluckatrice Description Being the adult form of the Chickatrice, grown Fat and Many in Number thanks to the Rich Abundance of Animal Life available for the Eating in Giza Plains. Recently, their Environs have been sorely taxed by their voracious Appetite, and thus have concerned Villagers posted this Mark. It is rumored that these Creatures first lived in western Lands, and were brought here by a Merchant of little Scruples, who released them into Giza for Reasons unknown. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No246 Rocktoise Description Being a great Titantoise that has assumed the Aspect of Boulders and Rocks amongst which it matured. An unlikely Story, one might think, until one considers that the average Rocktoise grows to Adulthood over the course of several Thousands of Years. This Individual was kept as a Pet until it ran off into the Magicite Mines one day, whereupon It was transformed by Mist into something violent and wicked, and recognized as a Mark. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No247 Orthros Description Being an ancient Inhabitant of the Garamsythe Waterway with an inordinate Fondness for comely Maidens. Possessing a sort of Chameleonism, whereby it assumes the Hue of that which it consumes, it is said to glow as Gold, for in the Past it ate a Merchant's Store of Coin. This creature consumed a thief's ill-gotten plunder, which she now wishes to return to its rightful owner, thus has she petitioned the hunt for this Mark. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No248 Gil Snapper Description Being a giant Titantoise called the "Gil Snapper" for the high Price its Shell fetches at Market. In the Past, lawless Hunters overhunted the Snapper, and thus enraged, the Titantoises struck back, assaulting innocent Villagers and all else resembling their Foes. One such Snapper was caught by a Village Elder and Sealed within a Jar, but the weakening of the Magicks placed upon it set it free, and so was this Mark petitioned. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No249 Trickster Description Legendary Chocobo of the purest white Plumage. Though typically hunting in Solitude in mountainous Regions, it is ever a Member of the Flock, coming to the aid if its Kin when Danger threatens. A Chocobo Wrangler who was the Victim of a Band of Mountain Bandits and was saved by the Trickster could not resist petitioning a hunt for this rarest of Marks, to wild Enthusiasm from Clan Hunters across Ivalice. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No250 Antlion Description Being a Variety of Killer Mantis residing in the deepest crags of the Lhusu Mines. Aggressive in the Extreme, known to flay alive such giant Creatures as the Nidhogg for its Food. As it has no natural Predators in the Mines, an Imbalance in the Food Chain is feared. Worried that her Children may have wandered into the Antlion's Nest, a concerned Citizen petitioned a hunt for this Mark. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No251 Carrot Description Being a Malboro kept in the Imperial City as a Pet by Mme. Zammadria. Name: Carrot Age: 8 Gender: Female Upon a journey to Nalbina to visit her Husband, a member of the Restoration Committee, her dear Carrot escaped and made for its Natural Homeland in the Salikawood. Mme. Zammadria petitioned a hunt for this Mark to avoid unwanted Scandal. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No252/a Gilgamesh No252/b Gilgamesh Description An ancient Man of Mystery, traveling the Dimensions with his lone Companion, Enkidu, in search of a legendary Sword. It is said he confronts all Adventurers he meets and challenges them for their Weapons. Each of his six Arms bears a Weapon of great Fame, yet there is no Evidence that any are the genuine Article. Petitioned as a Mark by a Swordsman bereft of his beloved Blade. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No253 Enkidu Description Being the one faithful Companion of the legendary Gilgamesh. Chosen for his passing Agility and Fangs sharp enough to pierce solid Rock, he views Gilgamesh as both Partner and worthy Rival in all things. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No254 Behemoth King Description Being a legendary Guardian, Protector of all that lives within the Feywood. Long thought to exist only in Myth, until one brave Soul ventured into the Wood in search of proof, only to lose his life in the attempt. His Friend petitioned a hunt for this Mark. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No255 Ixion Description Being a variety of Nightmare, oft told of in the Legends of Ridorana. Having the power to turn the Dreams of Men to Terrors, then feeding off its Victim's Anguish. The petitioner of this hunt is a Woman caught nightly by the Dreams, and unable to sleep. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No256 Pandaemonium Description Being a Titantoise with the Aspect of a giant Boulder, set to the great Purpose of purging a Shrine in the Far North of an infestation of wicked Creatures. The surface of its mighty Shell is encrusted with hardened Lava, and its Legs are forever in Shadow. In the North, it is called the Darktoise for its Coloration, and is revered as an Anima of Shadow. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No257 Slyt Description Being a great Sandfish, protector of the lands stretching from the Continent to the East unto the very Edge of the World. Its Scales create a curious Pattern of Hues, containing all the blues of the Sea. The People of the East liken its appearance to a Wyrm that dances in the night Sky, and so do they call it the Blue Wyrm, revering it as an Anima of Shadow. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No258 Fenrir Description Being a Giant in the Form of a great white Cat, revered as a Guardian Spirit high in the snowy Crags of the Mountains far to the West. Its sharp silvery Stare robs those who face it of their Will to Fight, and its vicious Claws rip through Flesh with Ease. It is called the White Tiger for its striped body, and worshipped as an Anima of the Sun. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No259 Phoenix Description Being a legendary Avion said to have been tasked with the Protection of the southern Lands by the Gods themselves. Its Body is covered in Feathers of rich Amber, and its Head is adorned with elegant Horns. Called the Firebird for the way it flames when climbing into the Sky, and revered as an Anima of the Sun. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No260 Shadowseer Description Being a Seer with the Eldritch Power to read the Fate of Men and Kingdoms by the Movements of the celestial Bodies and the Flow of Mist, twisted to a Thing of Evil by a great Flux of umbral Energy. The Shadowseer may draw on both the Power of Darkness and that of Light, being able to summon both Anima of Shadow and Anima of the Sun at once. Fearing its evil Will, Montblanc wisely recognized this Mark. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No261 Yiazmat Description One Deity among Dragons, One great Wyrm to rule all Wyrms of the World, by the Creator Himself created. Legend says it is an Anima, Guardian to a sacred Blade. Though most sacred amongst its Kind, its great Power drove it to Madness, and in the End, it became a Threat to its own Creator. His Master was killed by Yiazmat, robbing Montblanc of all Joy in Life, and he would have Revenge. =============================================================================== 28. Espers =============================================================================== No262 Belias Mesha Ascendant Scion of darkness and guardian of the Holy Realm, made by the gods in opposition to the Transcendent Loghrif, scion of light. Called the Gigas for his appearance: man and monster fused as one. Considered a mistake upon his making, and receiving not his intended role, the Gigas challenged the gods and lost. Scorned by his masters, he found another: the Dynast-King, whose tomb he swore to protect for eternity. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No263 Exodus Tula Ascendant Most ancient of the scions, created in opposition to Halmarut, the Arbiter, and scion of light. Tasked with keeping watch over the world, with the authority to judge the value of all things. As he watched, unseen, unknown, his attachment to the world dwindled until it was as nothing. Fitting that he would desire to make the world, too, as nothing. Yet he fell in the war against the gods, and way thwarted, imprisoned in punishment for his heresy. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No264 Chaos Vrishabha Ascendant Tutelary deity of the sacred crystals fashioned by the gods at the time of the Great Making. Created in opposition to Mitron the Chastiser, scion of light. Upon entereing the world of Man, he was enveloped in the turmoil rampant there. Lost, he died and was reborn countless times, a walker of life's wheel, eventually to rage against the gods that had so fated him. By sitting in meditation upon the Uneh Pedestal does he clear heart and mind until all that has order and reason and thought is made as nothing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No265 Cuchulainn Vrishchika Ascendant Scion created to rid the world of its impurities by swallowing them within himself, in opposition to Nabriales the Majestic, scion of light. The world, however, was more filled with impurity and corruption that even the gods dared imagine, and having swallowed it all, the once beautiful Cuchulainn was transformed into a hideous thing, a deity of filth, and so did he turn against his creators. Wherever his feet should fall, there all life withers to dust. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No266 Zalera Mithuna Ascendant Heretic scion who wrapped world in dark energies, seeking to take souls of all living things unto himself. Created in opposition to Emet-Selch, Angel of Truth, and scion of light. Originally tasked with the judging of men upon their deaths, his soul was tainted by the curses of those who raged against the heavens, and seizing one of the gods' servants, a shamaness, as a hostage, he rebelled against his creators. Even now, in defeat, he clutches the shamaness to him in his right arm, and with the aid of her death-wail does he summon the soul of darkness to do his bidding. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No267 Shemhazai Dhanus Ascendant Scion that is both horse and woman, wielding utter control over the souls that wander the underworld, in opposition to the Martyr Igeyorhm, scion of light. Though she once served the gods as a guardian, when Ultima announced her rebellion, Shemhazai went to her, whispering of the gods' hidden weaknesses. She then descended upon the land without leave of the gods, and taught men of destruction and evil. For this was she stricken down and bound. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No268 Zeromus Karka Ascendant Honoring the law more than any other, a scion of holy order and condemner of criminals. Created in opposition to Knight-Star Pashtarot, scion of light. He turns his deep, abiding hatred for those who break the law into living darkness, therein to plunge the guilty in fell judgment. Over time, he came to care less for upholding the law and more for condemnation, and so tainted by hate, he sought to condemn the gods themselves to death. This did he earn the title of "The Condemner", and thus did he fall from grace. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No269 Adrammelech Makara Ascendant Emperor among the scions, able to reduce nothing aught he strikes with a single vengeful blow of his fist, created in opposition to Deudalephon the Benevolent, scion of light. Though he was made by the gods to quell the fiends that raged in the Otherworld, his immense strength and fearsome visage drew the fiends to his side, and turned him against his creators. Adrammelech rose to prominence in the Otherworld, whence he led a fiendish horde against the gods, but in the end, he was defeated. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No270 Hashmal Simha Ascendant Scion set by the gods to wield and manipulate the laws of this world, and with holy power lead manking to order. Created in opposition to Fandaniel the Protector, scion of light. Desiring to bring order to all things, he joined with Ultima in her battle against the gods. He gave his body to the Thousand-Years War, and when his strength was spent, down in the burning inferno he fell. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No271 Famfrit Kumbha Ascendant The hideous, darkly clouded form of Famfrit, scion in opposition to Holy Queen Emmerololth, scion of light, was anathema even to his creators. Thus, after a great battle, was he broken and sealed withing armor laced with wards. The confines of his armor are void of light, and so is he called the Darkening Cloud. Man fear the rain that falls from the black clouds that ooze from that giant ewer as a herald of chaos and waste. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No272 Ultima Kanya Ascendant Masterpiece amont the scions created by the gods, and mastermind of the plot to rise against them. Prior to her betrayal, she was tasked with guiding souls to heaven and aiding in their reincarnation. Called the High Seraph for her angelic wings of glimmering gold, yet it was on wings of deepest black that the tainted angel Ultima rose against the gods. Since her fall, her heart is without light, and impossible to know. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No273 Mateus Meena Ascendant Scion of darkness ruling and protecting those who live in the underworld, in opposition to Lahabrea, Abyssal Celebrant and scion of light. In the course of his rule, he submitted to avarice, and the darkness took his heart, transforming him until he was both evil and corrupt. Then in his cowardice did he bind a Goddess of the Demesne of Ice, and using her as a living shield, he challenged the gods. Defeated before their might, he fell screaming into the depths of hell, there to be imprisoned for eternity. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No274 Zodiark Ashlesha Ascendant Strongest of the scions created by the gods, they feared his growth, and so kept him a child. So indomitable is his strength that all things are by him twisted and pressed into oblivion. He alone fashions the laws governing all things, and administers punishment in place of the gods. So is he Keeper of Precepts, and his authority is absolute. =============================================================================== 29. Bosses =============================================================================== No275 Firemane Observations When Man first began to use fire not as a sacred object, but as weapon of war, it angered a great spirit of flame, this appearing among us as a stallion, cloaked in searing fire, its body of a heat impossible to measure. When, every once in a rare while, the Garamsythe Waterway fills with a thick fog, it is said that the Firemane is galloping its ways and channels, its fiery rage boiling the waters into steam. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No276 Rafflesia Observations Being a giant plant, transformed by the dense Mist of the Feywood. The long trunk-root extending from beneath its bloom is used to draw nourishment from the elder trees it prefers. Though it reproduces by releasing pollen from pods, the Mist interferes with germination, and actual sproutlings are rare. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No277 Mimic Queen Observations Of the gregarious hordes of mimics, the Queen alone possesses the ability to reproduce. Her egg-laying capabilities being truly astounding, she has been known to lay over 100 eggs in a single day. The eggs, already quickened within their mother, hatch with little delay into the creatures known as "tiny batteries", creating a veritable army overnight. Such is a day in the life of the Queen, and she will have very many of them, for Oueens can remain fertile for several hundreds of years. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No278 Daedalus Observations Being a guardian status of Giruvegan, set before the way stone outside the city, preventing intrusion. When procoked, the Daedalus swings its mighty sword, laying waste to any foolish enough to approach. To look upon its headless form is to know despair, and some conjecture that the mere sight of it has stopped many would-be interlopers from passing into the city. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No279/a Ba'Gamnan No279/b Bwagi No279/c Gijuk No279/d Rinok No279/e Ba'Gamnan Observations Being a bangaa headhunter, intent on capturing the sky pirate Balthier. Vicious and cruel, he will do anything to claim a bounty, not hesitating for a moment to dirty his own hands. Though Ba'Gamnan is guilty of more than enough to deserve a price on his own head, his unofficial role as Judge Gabranth's dark hand ensures his good name with the law. His three henchmen are, if anything, crueler and more lacking in mores than he, were that possible. Ba'Gamnan's Henchmen Big, strong, and never pushed aside until he's squeezed the last scream out of a captive is Gijuk. No less despicable is the shady Bwagi, a relentless and sadistic hunter of men. Lastly, Rinok gives a female touch to Ba'Gamnan's motley crew, yet if one were expecting to find a kind and gentle nature here, one would be sorely, nay, agonizingly disappointed. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No280 Tyrant Observations Being a guardian beast of Giruvegan, set by the masters of the ancient city to guard the lowermost level against intrusion. Though originally a variety of wyvern, potent Mist has transformed its wings into sharp hook-like protrusions, a shadow of their original size. Its undying loyalty makes the Tyrant a formidable barrier to entry into the ruin's depths. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No281/a Demon Wall No281/b Demon Wall Observations Being a trap set to prevent those not of royal blood from entering the Dynast-King's tomb. With twin giant swords drawn and a length of wall upon its back, this statue challenges all who would seek to profane its master's resting place. Is is thought that this fiendish device was constructed during the Galtean Alliance, and knowledge of the mechanisms of its operation has long been lost. On the wall the Dynast-King's likeness is carved in relief, this being the last thing most intruders see before the Demonwall bears down upon them, crushing their bones to dust. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No282 Hydro Observations Being an undead, kept in this world by sheer force of will long after its body has surrendered to corruption. While the decay of its eyes has left it blind, it senses the energy of the licing and strikes them with deadly accuracy. Though it cannot be known when the creature last breathed, from the state of its yellowed bones, one can only imagine that it has walked in unlife for several thousands of years. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No283 Tiamat Observations Being a dragon awakened by Fran's sister, Mjrn, in a Mist-frenzy. Ancient tomes describe it as an anima of the winds, possessed of a violent temperament and destructive power enough to lead the entire world to ruin. There are some who believe that Tiamat was responsible for the decimation of the imperial troop performing experiments on manufacted nethicite, having been awakened by the Stones' fell cry. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No284 Earth Tyrant Observations Being one of eight legendary wyrms of great power, preferring to dwell in arid climes. It is said that the Earth Tyrant appears as a mighty shadow within a great sandstorm, moving with the sound of rolling thunder. Of those brave souls who have entered the sandstorm to catch a glimpse of this creature of legend, or perhaps do battle with it, none have returned. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No285 Elder Wyrm Observations Guardian beasts of the forests, and the most ancient of the dragons in Ivalice. Though the perished several thousands of years ago, the living things of the wood grew in them, giving them nourishment and counteracting the corruption of their flesh until they stood once more. So they share body and soul with the wood, and suffer no intruders within its boundaries. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No286 Fury Observations Being a wrathful spirit in the body of a dreamhare living in the Necrohol of Nabudis, its astonishing power made all the more startling by its demure appearance. None know the limits of its strength. Indeed, many are the great creatures of legend who have lost their lives to this furry terror. As cruel as it is cute, is stalks the shadows, looking for worthy opponents against whom to test its mettle. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No287 Vinuskar Observations Being a manufacted dragon of iron, set as guardian to a shrine where followers of the ancient goddess Miriam once came to worship. Though an eerie iron mask covers the three portions of its head, none alive know its meaning or purpose. Nor is it known who created it, and in what age. The one thing we do know is that we no longer possess the knowledge necessary to manufact such a creature. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No288 Humbaba Mistant Observations Being a humbaba transformed by a powerful Mist, several times larger than its regular kin, and a fearsome sight to behold, with giant iron-hard horns as hot as molten rock. The sword it wields is a subject of legend, for it is said that with this blade did the gods first cut Heaven and Earth in twain. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No289 King Bomb Observations Being a fiery armament of singular destructive power among the bombs created in ancient times. It was long thought that the bombs disappeared, never taking to the wilds, yet drawn by the massive Mist cloud left in the wake of the tragedy at Nabudis, they came to live here as odd guests in the forest. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No290 Hell Wyrm Observations Being a dragon of such a high order of evil it is called the King of Hell. Legend claims that it once traveled freely between this world and the underworld spreading destruction until the gods themselves intervened, robbing it of the power of flight, and sending it plummeting into the abyss. Though it spread its wings again, meaning to challenge the gods' judgment, the power of the shining glyphs they had placed upon it kept it earthbound, and so it slept for many eons in dark passages, awaiting the chance to rise once more. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No291 Ahriman Observations In ancient times, Sochen Cave Palace was used as a ground for spiritual training by monks and ascetics. Here they purified their hearts, yet the corruption they washed away pooled, becoming the black soil out of which the Ahriman is said to have grown. This coalescence of discarded corruption hates those with pure hearts, and attacks with vengeful animosity. For this, the Ahriman is considered an enemy by most religions of Ivalice. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No292 Omega Mark XII Observations An ancient weapon of war, traveling the rifts between dimensions. Its body is set with machineries and weaponry of a far higher order than anything made today. Though it is a construct, it was built with the ability to grow, and so it has evolved like a living creature. It generates the energy it needs to live by filtering and condensing Mist from the air. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No--- The Traitor Ashe: Unfortunately this guy doesn't get own entry. Sorry about that. =============================================================================== 30. Rare Game =============================================================================== No293 Aspidochelon Rare Game 1 of 80 Rare adamantitan possessing a far harder shell than the common stock. Hunted on the Cerobi Steppe. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No294 Aerieel Rare Game 41 of 80 Vampyr transformed by the power of the magicite that lies sleeping in the mineshafts it calls home. This strain, as yet unrecorded in the Camp annals, is hunted in the Lhusu Mines. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No295 Thalassinon Rare Game 2 of 80 Most ancient of all known living emeralditans. Hunted on the Phon Coast. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No296 Anubys Rare Game 42 of 80 Abysteel transformed by feeding on creatures possessing powerful magicks. Hunted in the Sochen Cave Palace. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No297 Greeden Rare Game 3 of 80 Wooly gator adapted for life in the harsh desert. This strain, as yet unrecorded in the Camp annals, is hunted in the Dalmasca Estersand. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No298 Barmuu Rare Game 43 of 80 Facer transformed by a strong Mist. This strain, as yet unrecorded in the Camp annals, is hunted in the Tomb of Raithwall. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No299 Bull Croc Rare Game 4 of 80 Feral croc so named for its raging, aggressive nature. This strain, as yet unrecorded in the Camp annals, is hunted on Ozmone Plain. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No300 Vishno Rare Game 44 of 80 A rare deidar, the flame of which has been infused with concentrated Mist. This strain, as yet unrecorded in the Camp annals, is hunted in the Pharos at Ridorana. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No301 Gavial Rare Game 5 of 80 Baritine croc transformed by overlong exposure to befouled water. Hunted in the Garamsythe Waterway. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No302 Etherian Rare Game 45 of 80 A flan whose jelly transformed into an entirely novel substance due to a sudden change in its habitat. This strain, as yet unrecorded in the Camp annals, is hunted on the Cerobi Steppe. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No303 Wary Wolf Rare Game 6 of 80 Wolf with strong lungs and heart, adapted to life at high elevations. This strain, as yet unrecorded in the Camp annals, is hunted in the Mosphoran Highwaste. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No304 Melt Rare Game 46 of 80 Hecteyes strain softer and more formless still than its amorphic brethren. Hunted in the Henne Mines. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No305 Kaiser Wolf Rare Game 7 of 80 Silver lobo named the "Kaiser" for its majestic beauty. Hunted in the Dalmasca Westersand. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No306 Cubus Rare Game 47 of 80 Mutant oiling with a highly flammable nature. This strain, as yet unrecorded in the Camp annals, is hunted in the Sochen Cave Palace. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No307 Lindbur Wolf Rare Game 8 of 80 An elite worgen, being the result of selective coupling among mates with above-average agility. This strain, as yet unrecorded in the Camp annals, is hunted in the Dalmasca Westersand. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No308 Pinenapple Rare Game 48 of 80 Bomb possessing many times the explosive power of its more common ilk. This strain, as yet unrecorded in the Camp annals, is hunted in the Ogir-Yensa Sandsea. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No309 Dreadguard Rare Game 9 of 80 Mirrorknight of a higher order than its kin in nearly every respect. A truly fearsome opponent. Hunted in the Feywood. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No310 Bombshell Rare Game 49 of 80 Grenade infused with the power of rich magicite. This strain, as yet unrecorded in the Camp annals, is hunted in the Lhusu Mines. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No311 Crypt Bunny Rare Game 10 of 80 Dreamhare transformed by a strong Mist. This strain, as yet unrecorded in the Camp annals, is hunted in the Feywood. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No312 Megabomb Rare Game 50 of 80 Balloon transformed by exposure to the scorching sands of the Sandsea. This strain, as yet unrecorded in the Camp annals, is hunted in the Nam-Yensa Sandsea. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No313 Spee Rare Game 11 of 80 Mu trabsformed by energies drawn from the thick-growing vegetation around it. This strain, as yet unrecorded in the Camp annals, is hunted in the Salikawood. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No314 Matriarch Bomb Rare Game 51 of 80 Said to be a prototype version of the mom bomb created to guard the treasures lying within the Stilshrine. This strain, as yet unrecorded in the Camp annals, is hunted in the Stilshrine of Miriam. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No315 Rain Dancer Rare Game 12 of 80 Danbania that seems to dance through the storm-rain. This strain, as yet unrecorded in the Camp annals, is hunted in Giza Plains during the Rains. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No316 Ripe Rampager Rare Game 42 of 80 Mandragora adapted over many generations to life in the harsh desert. This strain, as yet unrecorded in the Camp annals, is hunted in the Dalmasca Estersand. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No317 Razorfin Rare Game 13 of 80 Piranha born mutated in befouled waters. This strain, as yet unrecorded in the Camp annals, is hunted in the Garamsythe Waterway. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No318 Killbug Rare Game 53 of 80 Mimic made of a unique metallic substance. Hunted on Ozmone Plain. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No319 Apsara Rare Game 14 of 80 Focalor mutated by a freak lightning strike. This strain, as yet unrecorded in the Camp annals, is hunted on the Phon Coast. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No320 Minibug Rare Game 44 of 80 Tiny mimic with little more than the barest amount of intellect necessary for survival. This strain, as yet unrecorded in the Camp annals, is hunted in the Barheim Passage. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No321 Rageclaw Rare Game 15 of 80 Scythe mantis born with naught in its heart but rage. Hunted in the Salikawood. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No322 Ithuno Rare Game 46 of 80 Mimeo with an extremely hard carapace, several times more durable than that of the typical specimen. This strain, as yet unrecorded in the Camp annals, is hunted in the Barheim Passage. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No323 Biding Mantis Rare Game 16 of 80 Mutant with a carapace many times thicker than that of the typical preying mantis. Hunted in Golmore Jungle. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No324 Kris Rare Game 56 of 80 Type of malboro very rarely spawned through natural malboro reproduction. Hunted in the Tchita Uplands. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No325 Wood Toad Rare Game 17 of 80 Iguion born, for reasons unknown, not as a flesh-eater like others of its ilk, but as a grazer of vegetation. This strain, as yet unrecorded in the Camp annals, is hunted in the Salikawood. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No326 Dheed Rare Game 57 of 80 Mutant wyvern that has attained powers of flight far exceeding those possessed by others of its ilk. Hunted in the Mosphoran Highwaste. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No327 Tarasque Rare Game 18 of 80 Lizard strain that mutated wildly at some point during its evolution. This strain, as yet unrecorded in the Camp annals, is hunted in the Tchita Uplands. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No328 Aeros Rare Game 58 of 80 Aeronite born inferior to others of its ilk. This strain, as yet unrecorded in the Camp annals, is hunted on the Ozmone Plain. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No329 Grimalkin Rare Game 19 of 80 Coeurl given to frenzied bursts of strength. Hunted in the Tchita Uplands. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No330 Terror Tyrant Rare Game 59 of 80 Primordial wild saurian, being one of the oldest known species. Hunted in the Dalmasca Estersand. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No331 Nekhbet Rare Game 20 of 80 Cockatrice that grows many times faster than common stock. This strain, as yet unrecorded in the Camp annals, is hunted in the Dalmasca Estersand. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No332 Abelisk Rare Game 60 of 80 Rare strain of archaeosaur with an unusual skeletal structure. Hunted near the Ridorana Cataract. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No333 Glaring Eye Rare Game 21 of 80 Rare necrophobe, the remnants of a soul with unusually strong attachments to this world. This strain, as yet unrecorded in the Camp annals, is hunted in the Henne Mines. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No334 Dustia Rare Game 61 of 80 Rare variety of oversoul with a particularly evil disposition. This strain, as yet unrecorded in the Camp annals, is hunted in the Dalmasca Westersand. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No335 Cultsworn Lich Rare Game 22 of 80 Lich transformed by a seething hatred into something far darker and more powerful. This strain, as yet unrecorded in the Camp annals, is hunted in the Tomb of Raithwall. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No336 Ishteen Rare Game 62 of 80 Reaper transformed by a powerful infusion of Mist. Hunted in the Barheim Passage. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No337 Evil Spirit Rare Game 23 of 80 Necrofiend known for an aggressive, hateful nature unusual even among its grim kind. This strain, as yet unrecorded in the Camp annals, is hunted in Giruvegan. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No338 Vorres Rare Game 63 of 80 One of the rarest of gazers, said to arise only in places where massive amounts of lives have been taken. Hunted in the Necrohol of Nabudis. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No339 Juggernaut Rare Game 24 of 80 A rare specimen of golem, transformed by exposure to Mist of passing density. This strain, as yet unrecorded in the Camp annals, is hunted in the Feywood. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No340 Negalmuur Rare Game 64 of 80 Nightwalker of such dark thirst, it is said to cull halloweed sould from the very altars of worship. This strain, as yet unrecorded in the Camp annals, is hunted in the Stilshrine of Miriam. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No341 Molen Rare Game 25 of 80 Extremely rare golem with a body fashioned entirely of the purest mythril. This strain, as yet unrecorded in the Camp annals, is hunted in Zertinan Caverns. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No342 Larva Eater Rare Game 65 of 80 Gargoyle oft appearing in the legendry of the ancient city. This strain, as yet unrecorded in the Camp annals, is hunted in Giruvegan. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No343 Tower Rare Game 26 of 80 Babil considered the most sacred of its kind. This strain, as yet unrecorded in the Camp annals, is hunted in the Pharos at Ridorana. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No344 Arioch Rare Game 66 of 80 Gargoyle baron infused with the powerful hatred of those whose lives it has taken. Hunted in the Nabreus Deadlands. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No345 Grey Molter Rare Game 27 of 80 Viper that suddenly mutated after a molting. This strain, as yet unrecorded in the Camp annals, is hunted in the Mosphoran Highwaste. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No346 Fideliant Rare Game 67 of 80 Dark skeleton born out of the darkness of the desert. This strain, as yet unrecorded in the Camp annals, is hunted in the Dalmasca Westersand. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No347 Midgarsormr Rare Game 28 of 80 Primordial basilisk, thought to be of an ancient, if not original, species. This strain, as yet unrecorded in the Camp annals, is hunted in Golmore Jungle. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No348 Crystal Knight Rare Game 68 of 80 Crusader wearing armor fashioned of pure crystal. Hunted in Giruvegan. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No349 Nazarnir Rare Game 29 of 80 Variety of sleipnir once felled by the legendary hunter Nazarnir. Hunted in Giza Plains during the Dry. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No350 Grave Lord Rare Game 69 of 80 Dark lord with hatred enough to keep it forever chained to our world. This strain, as yet unrecorded in the Camp annals, is hunted in Golmore Jungle. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No351 Victanir Rare Game 30 of 80 Shadonir of exceptional violence, and the last discovery of the famed naturalist Lord Viktor. Hunted in the Nam-Yensa Sandsea. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No352 Zombie Lord Rare Game 70 of 80 Forbidden with an unusually strong hatred for the living. Hunted in the Tomb of Raithwall. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No353 Gemhorn Rare Game 31 of 80 Slaven wilder with a diamond-hard crystalline horn on its snout. This strain, as yet unrecorded in the Camp annals, is hunted in the Lhusu Mines. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No354 Drowned Rare Game 71 of 80 Ghoul whose lust for beauty lost has transfigured it into a thing indescribably hideous. This strain, as yet unrecorded in the Camp annals, is hunted in the Garamsythe Waterway. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No355 Luxollid Rare Game 32 of 80 Diakon entite infused with the power of nethicite. This strain, as yet unrecorded in the Camp annals, is hunted in the Pharos at Ridorana. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No356 Velelu Rare Game 72 of 80 Banshee haunting those places where much life has been lost. This strain, as yet unrecorded in the Camp annals, is hunted in the Nabreus Deadlands. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No357 Vagrant Soul Rare Game 33 of 80 Leamonde entite born of chaos. This strain, as yet unrecorded in the Camp annals, is hunted in the Pharos at Ridorana. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No358 Disma Rare Game 73 of 80 Zombie warlock transformed by the power of magicite. Hunted in the Lhusu Mines. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No359 Imdugud Rare Game 34 of 80 Zu with needle-sharp teeth that can be spotted flying over the desert sands. This strain, as yet unrecorded in the Camp annals, is hunted in the Nam-Yensa Sandsea. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No360 Ancbolder Rare Game 74 of 80 Striker transformed into a thing of pure evil after long and terribly cruel torture. Hunted in the Paramina Rift. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No361 Bull Chocobo Rare Game 35 of 80 Chocobo uniquely adapted to life in the sandsea. Hunted in the Ogir-Yensa Sandsea. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No362 Wendice Rare Game 75 of 80 Rare wendigo, beheaded and entombed in ice, and now filled with the power of the Mist. Hunted in the Sochen Cave Palace. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No363 Skullash Rare Game 36 of 80 Cataract aevis with unusual vitality, feared as a near-immortal predator. Hunted on the Phon Coast. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No364 Anchag Rare Game 76 of 80 Dullahan that has eschewed its blood brand for a Ilonbare false-blade. This strain, as yet unrecorded in the Camp annals, is hunted in the Paramina Rift. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No365 Myath Rare Game 37 of 80 Dragon Lich infused with a strong Mist. Hunted in the Stilshrine of Miriam. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No366 Bluesang Rare Game 77 of 80 Dullahan so cold and so wicked, it is said that its very blood runs blue. Hunted on the Cerobi Steppe. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No367 Helvinek Rare Game 38 of 80 Darkmare transformed by the dense Mist that swirls within the Necrohol of Nabudis. This strain, as yet unrecorded in the Camp annals, is hunted in the Necrohol of Nabudis. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No368 Avenger Rare Game 78 of 80 Bune infused with the power of nethicite. Hunted in the Pharos at Ridorana. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No369 Pallicant Rare Game 39 of 80 Mallicant uniquely adapted to its environment. This strain, as yet unrecorded in the Camp annals, is hunted in the Ridorana Cataract. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No370 Alteci Rare Game 79 of 80 Behemoth showing both unusual aggression, and an unusual capacity to inflict damage. Hunted in Zertinan Caverns. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No371 Phyllo Rare Game 40 of 80 Redmaw that lives in the jungle and feeds not on blood, but on sap. This strain, as yet unrecorded in the Camp annals, is hunted in Golmore Jungle. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No372 Urutan Exile Rare Game 80 of 80 Too savage even for the Urutan-Yensa, these warriors were exiled for their abnormally aggressive natures. This strain, as yet unrecorded in the Camp annals, is hunted in the Ogir-Yensa Sandsea. =============================================================================== 31. Humanoids =============================================================================== No373/a Seeq Cateran (1, 1, 1, 2, 3, 1) 9 No373/b Seeq Thief No373/c Seeq Explorer No373/d Daguza No373/e Galeedo No373/f Gwitch Observations Humanoids of great girth, considered somewhat duller and cruder than humes. Though they appear ponderous, they move with surprising alacrity, making excellent warriors whether on the attack or defensive. However, their barbarous natures and lack of courage find them engaged more often as bandits or worse. Very fond of gemstones, gold, and other shiny objects, with which they richly adorn their bulky forms. The Riddle of Myth 1 of 5 Most Myth and Legend, through the Influence and Designs of Culture and Religion, becomes warped considerably from its original Form. However, should we look more closely into its myriad Folds, therein might we find the Thread of Truth. Come, Friend, and I shall guide you through one such Myth, a Story of Ivalice and Her Creation. Though Stories of the Great Making are as many as the Stars in the Firmament, few are they that begin with a Tale of Vengeance. Look closely: mayhap it shall be you who finds the Thread within. Sekhaba, Theologian The Riddle of Myth 2 of 5 Ahnas the Holy-Part One And so it was that the Fabar and the Danan, being tribes of Gods both, warred for many thousands of Years, until the Prophet Matoya foresaw that Xabaam, God-king of the Danan would die by a trusted Blade, and War would end. Fearing Death, God-king Xabaam took his most trusted General, Ahnas, God of Swords, and thrust him with his Retinue into the ever-darkened Depths of a great Labyrinth, there to bide for Eternity. Yet Ahnas begged aid of Heth, God of Death, who was Lord of the Labyrinth, and so did He make his escape from that Gaol. The Riddle of Myth 3 of 5 Ahnas the Holy-Part Two So did Ahnas offer His own Life to Heth, God of Death, in exchange for his Release, and together with his Followers did he swear Vengeance. Several Millennia had passed, when an Army appeared before the Fabar. It was the Followers of Ahnas and Ahnas himself, his Life made One with that of Heth. He was now Ahnas the Holy, and together with his Army he won Battle after Battle against the forces of the Danan, until word of his Triumphs reached the Ear of We'aka, Fabar God of Makings, and upon one Day, Ahnas revealed to We'aka his true Story. The Riddle of Myth 4 of 5 Ahnas the Holy-Part Three We'aka saw Strength in their Vengeance, and thereupon swore an Oath that Ahnas' Army should join in the final Battle against the Danan. So did the Long War between the Fabar and the Danan enter its final Chapter. Then did Ahnas call upon the Magicks of Heth to give his Army strength for the Battle to come. Some were given new Forms: those of Elemental Lords of Fire and Water. Others were given the Powers of Venom or crushing Force, and glorious were all the Victories of those so transformed. War raged on for a thousand Days and Nights. When, at last, Ahnas was triumphant over the Danan, then did he reveal himself to God-king Xabaan and so took him Captive. The Riddle of Myth 5 of 5 Ahnas the Holy-Part Four We'aka, God of Makings, and the Fabar ordered that God-king Xabaam's Head be taken, yet Ahnas wished that Xabaam pay for his Treachery, and so did he cast a Magick of eternal Life upon his once Lord who was now his Enemy, and so fashioned his Body into a great Land. Then did Ahnas and his Retinue ascend to Heaven, whence to look down upon the Land they had created. Now Ahnas the Shining names the cursed Land "Ivalice", and made Men to walk upon Her. In Time, Man began to eat away at her Soul, digging deep within her Folds, threatening to destroy the very body of Xabaam the Eternal, even while the Memory of his Sin remained. So did Ahnas and his Retinue divide themselves into two: Perselas of the Day, and Metselas of the Night, and swore to guard this Land for Eternity. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No374/a Urutan-Yensa (fists) (1, 1, 4, 4, 8, 10) 28 No374/b Urutan-Yensa (bow) No374/c Urutan-Yensa (katana) Observations Race evolved from crustaceans to bipedal humanoids. Their hides are extremely hard, covered with stiff bristles of needle-like hair. Customarily, they wrap themselves in cloth, though whether this is for protection against the elements, or to hide the hideous appearance, none can say. Extremely aggressive by nature, all attempts at integrating Urutan-Yensa into hume culture have ended in tragedy. Though they recognize no state, they are fiercely territorial and war between Urutan-Yensa tribes is incessant. Letter to a Wayfarer 1 of 5 My Dearest Pulania, My close examination and painstaking translation of the text you sent me a fortnight since is finished. I send you the results with all haste. The text in question was written in an ancient time, yet it offered only nominal resistance to my keen interpretive eye. It is nothing other than the memoranda of an ancient crafter of weaponry, though as to whether what it records is a truth, or merely a fiction, I must confess I suspect the latter. I await your return with bated breath, and ask you bring something offering a modicum more challenge, though my expectations remain, as always, humble. Yours, Farrister, Archaeist Letter to a Wayfarer 2 of 5 Project Memorandum - 1 12/24/27 Request from said Patron, wanting a Device for felling Beasts, Fiends, &c., and I not thinking to ask what Sort of Creature he hunted, but it matters not. Whatever it may be, it will have Wants, and I need only Fashion an appropriate Lure to whet its Greed. Perhaps something in the Shape of a Coffer. 19/26/27 Prototype complete. When placed surreptitiously amongst my Assistant's Belongings he reached for 't with a swiftness and lo, his Shock and Dismay at being caught! Now I need only fashion for it a Means of Attack. Letter to a Wayfarer 3 of 5 Project Memorandum - 2 29/26/27 Delivery complete. 1/27/27 Received Complaint. The Target was in Fact a Dragon of some Power. Tell me these Things sooner! Yet one must not Complain to one's Patron. On bended Knee and with Head hung low, submitted I a Tally of additional Costs and Fees, for which I was only reimbursed after much Hemming and Hawing. I will not forget this. 5/27/27 How to defeat that which cannot be defeated? Nightly, I ponder... Letter to a Wayfarer 4 of 5 Project Memorandum - 3 6/28/27 'Tis Hot. Unbearably so. I find this Season most unpalatable. Be that as it may, I have devised a Plan for this Project. When One does not know the Strength of one's Foe, one must first observe. Then, One must attain the necessary Strength to defeat the Enemy. My Weapon will be a learning, growing Entity! 16/29/27 Growth Lattice in place. Had I not made it Myself, indeed, I would say it lived. Yet all that lives must have a Mother, and so that is what I shall make next. 14/30/27 The Mother is completed, and continues Her growth. So too grows her Brood, for daily she gives birth to small larval Weapons. Like their Mother, they too have the Appearance of small Coffers. 'Tis much like the laying of Eggs one might witness in the Wilds, and as such is quite fascinating, yet at this Rate my Laboratory will soon be filled with Coffers. Returning current stock to Storage. Letter to a Wayfarer 5 of 5 Project Memorandum - 4 29/30/27 Delivery. Via viewing Crystal concealed in one of the Coffers, I watch the Fray. 'Tis a Dragon of incredible Size, indeed! My Creations' Attacks appear to strike true, yet the Creature is nary the worse for it. I shudder to think on how much further Growth will be needed before real Results can be seen in this deadly Contest. 1/31/27 Received Complaint. "How dare you allow the fell Beast to escape?" or some such. I essayed to explain that Time was required for the learning to take root, yet my dear Patron's ill Humors did rise, setting his Face to shine bright Red, and there was no reasoning with Him. A Pestilence take him! Finding this whole Affair to have left a bitter Taste upon my Tongue, I departed, but only after creeping down to the Patron's well-apportioned Cellars, there releasing a very young Mother. That should give him a Surprise in a few Years. 5/31/27 I wonder where Mark XII could have gotten to? Both viewing Crystal and Transmitter were crushed in the Fray. I can only surmise it found some Place rich in Mist whereby to foster its continued growth. I wish it the best of Luck. (This being the last entry.) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No375 Garif Adventurer (named Garif) (1, 1, 1, 2, 3, 1) 9 Observations This race of large-framed, well-muscled humanoids have bodies covered in thick fur. The Garif adorn themselves with ornaments of stone and bone, preferring natural objects over those crafted of otherwise changed from their original form. The one exception is their masks: each is unique, and is worn for the duration of its owner's life. The Garif worship magicite as a sacred substance, and possess deep cultural knowledge of the Stones. The Dragon's Game 1 of 5 Dragons. The most feared of all creatures, yet, beyond mention in ancient tomes of their servitude to the god in antiquity, little is known of the ecology and development of the great wyrms. I have, in my studies, come across a certain fable concerning a god and a dragon. The stone tablet upon which it was written was only recently discovered, and though there are surely some embellishments as might be found in any fable, I wonder with no little surprise as its simple elegance. Perhaps, I find myself thinking, this tale has the germ of truth in it. Lecluse, Exegete of Tales The Dragon's Game 2 of 5 In times now ancient, a Dragon was born, stronger than anythins that had been before, and in time he thought himself superior to the God that had created him. One day he said unto Him, "I am stronger than you, God." "Very well," replied the smiling God, "then let us play a game, and we shall see which of us is the stronger." So began the Dragon's game. The Dragon's Game 3 of 5 Dragon and God agreed to three tests to see who was the strongest. "See yon mountain?" asked the God, "can you carry it here to me?" "As easily as an ant might carry a blade of grass," the Dragon replied, and a moment later he had brought the mountain to the God's feet. "Next," the Dragon said, "it is your turn." "No," said the God, "I am not strong enough to move a mountain." And so did the Dragon win the first test. The Dragon's Game 4 of 5 The next test was also one of strength. "See there yon rock?" asked the God. "It is of the strongest stone in the world. Can you pierce it?" "As easily as a sparrow might pierce an apple in search of the worm," the Dragon replied, and a moment later he had opened a gaping hole in the stone. "Next," the Dragon said, "it is your turn." "No," said the God, "I am not strong enough to pierce such stone." And so did the Dragon win the second test. The Dragon's Game 5 of 5 And so they came to the final test. "See there yon magickal ring?" asked the God. "Can you pass through it?" "As easily as the ferret scampers through the warren-hole, in search of the hare," and a moment later, the Dragon's neck was through the ring. Yet the ring was too narrow for the dragon to pass through entirely. "You have tricked me," the dragon said. "I am cleverer than you," replied the smiling God. Thus did the God win the final test, and this did the Dragon become lesser than the God in all things. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No376/a Baknamy (fists) (1, 1, 4, 4, 8, 10) 28 No376/b Baknamy (1Hsword) No376/c Baknamy (gun) Observations Humanoid race closely resembling humes, save for the small horns atop their heads. Diminutive in sie, even adults grow no larger than hume children. Unable to breathe untreated air, they must wear filtering masks to survive. The greater part of baknamy live in poverty, and their frequent association with criminal activities has led to much prejudice and hatred of their people among hume society. The Wolf in the Woods 1 of 5 A truth: Things there are in this world not meant to exist in harmony with one another, whether they be so close as to touch, or so far as to never know of the other's being. Actions were taken in defiance of this truth, and indeed, they stirred the imagination of the world, yet only served to hasten its inevitable end. Who can say this is not the preferable outcome? Amata, Philosopher The Wolf in the Woods 2 of 5 Listen! A village there was between the mountains and the sea. It was a peaceful village, yet with one abiding fear: a great wolf that had come to live in the forest nearby. None knew when or whence this violent beast had come, yet his howls crept over cobblestone and rang in the rafters, setting the villagers to trembling. Yet the wolf howled not to threaten, but for loneliness. Indeed, he sought the friendship of the villagers, not their flesh. The Wolf in the Woods 3 of 5 A hunter from the village came, and saw the wolf, and understood its cry. So he sought to help the beast. "Wolf, do you know why you are feared? It is because your aspect is frightful to us." The wolf asked what he might do to amend this, upon which the hunter replied, "Wolf, I shall cast a magick upon you so that you might have the form of a man." And by the time the hunter finished speaking, the wolf had indeed been transformed. The wolf thanked him, but the hunter gave him a warning, saying, "You are man only in appearance. Know this: you must never speak, for you are a wolf, and that is the way things should be. The Wolf in the Woods 4 of 5 The wolf that walked as a man left the forest and went into town. His new face glowed with joy, for now he would have friends. The people on the street viewed this stranger with suspicion at first, yet his smile won him their trust and welcome. The wolf was moved by the smiles they returned him, for he had never seen men showing anything but fear. Yet he did not speak, for that is the way things should be. So was this a joyous time for the wolf. But soon it grew dark. The Wolf in the Woods 5 of 5 The wolf returned to the forest, a wolf, no longer a man. That night he did not howl, but drifted off to sleep thanking the hunter who had given him such a wonderful day. And the hunter saw the wolf, and was glad. Listen! A village there was between the mountains and the sea. A peaceful village, for fear was dead, slain by the proud hunter whose blood-song sounded over cobblestone and rang in the rafters, easing the villagers fitful sleep. And the hunter did not doubt, nor did he cease his song...until the day a great pack of wolves descended one the village. For that was the way things should be. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No377/a Bangaa Thief (1, 1, 1, 2, 3, 1) 9 No377/b Bangaa Pirate No377/c Bangaa Pugilist Observations Humanoid race, their bodies covered in small, hard scales, with distinctive long, drooping ears. Bangaa are nimble and strong, living up to twice as long as the average hume. In manner and intelligence they greatly resemble humes, and as such are the most integrated of the humanoid race in hume society. Even so, some humes call the bangaa "lizards" behind their backs, but this is considered a slur, and is like to deeply offend any bangaa within hearing. Nameless Inkings 1 of 5 It was a clement day when my partner and I arrived at Nabudis at the end of a long journey. I remember looking upon her beautiful, welcoming streets and realizing no other place could be more fitting a destination. Gathering up what coin we had, we secured residence, and began to look for work. From odd jobs to risky border patrols, we did all, and were satisfied. Thinking on it now, I realize, I was happy then. Nameless Inkings 2 of 5 We were not particular in our acceptance of work, and so in a short time amassed wnough wealth that we might live in some degree of comfort. Our residence began to fill with the articles and artifacts of our daily lives, and soon we founf our roots sunk so deep in the soil of this city, we could not imagine ever leaving. Though I assisted my partner with work, we gradually came to seek out our own time, and so grew apart. Yet, we were satisfied. Why need this life ever end? Nameless Inkings 3 of 5 Several years after beginning our life in Nabudis, there came a call for soldiers from the city watch. We had, by this time, made something of a name for ourselves, and so did a summons come to us. We were not born in this city of Nabudis, yet our love for the town knew nothing of this, and we accepted without delay. I was given to the border patrol, my partner to the defense of the city wall. The night before I was to leave, we ate a splendid meal and drank such wine as we could afford. It was as though we knew it would be our last meal together. Nameless Inkings 4 of 5 The days of my patrol were harsh, yet we finished our duties, and weeks later, had only to return. That night, I dreamt. My partner came to me, trying to tell me something, yet I could hear nothing but the blowing of a distant wind. Perhaps I became homesick as I slept, for when I awoke, my eyes were wet with tears. In the dream, my partner had been unchanged, a perfect memory. Our feet turned home, all our thoughts flying down the road ahead of us, faster than we might hope to walk, back toward Nabudis. Nameless Inkings 5 of 5 What awaited us upon our return was not a hero's welcome, but despair. Gone were the beautiful palisades, gone were the families and friends that surely awaited us. Only a wasted, blasted land remained. Then we saw the people of Nabudis, though to call them that is a jape of the bitt'rest sort. They were the walking dead, hungering for life, and consuming all they found that was light and good. We fought them to save our own lives, and we wept. Then, among the dead, I saw him. And I could fight no more. =============================================================================== 32. The Archadian Empire =============================================================================== No378/a Imperial Swordsman (named Imperial) No378/b Imperial Marksman No378/c Imperial Hoplite No378/d Imperial Magus No378/e Mastiff Imperial Soldier Being the rank and file of the Archadian Imperial Army. The greated part of the Imperial army is comprised of swordsmen. In addition are hoplites in heavy armor for charging enemy fortifications, mages for ranged support, and others still for various more specialized roles. Mastiff Dogs specially trained for battle. Their ability to follow commands and unswerving loyalty make them a vital part of the Imperial war machine. Training takes place at the hands of skilled "beast tamers", with a mastiff usually requiring two to three years before it is ready to see combat. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No379 Judge Gh. Observations Being one of the Judge Magisters of the Archadian Empire. Officiant of the 13th Bureau and commander of the Leviathan, the flagship of the 8th Fleet of the Western Armada, led by Lord Vayne. In addition to official duties as Judhe, he also works in secret, carrying out tasks assigned him by Vayne personally. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No380/a Judge (named Imperial Elite) No380/b Imperial Gunner No380/c Imperial Pilot No380/d Imperial Beastmaster The Judges A special order of knights under the Imperial Archadian Ministry of Law. With the spread of Archadian influence came a rise in crime and regional conflicts. To reduce the amount of time required by the judicial process, a military court was established, this being the origin of the Order of Judges. Imperial Elites Name given to a highly trained group of soldiers who have undergone the most rigorous selection procedures to become the pride of the Imperial army. Elites are separated into three divisions by role: gunners, being marksmen trained in the use of rifles; pilots, being combat airship pilots; and beastmasters, being those who train the mighty mastiff dogs that fight alongside Imperial soldiers. Those who make it past the selection process go to the Imperial military school known as the "Akademy", there to learn the specialist skills of their allocated division. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No381 Judge B. Observations Judge Magister of the Archadian Imperial Army, directos of the 2nd Bureau. A warrior by training, he has a personal affinity for weapons and combat. His experience with warfare has positioned him as the Empire's preeminent Judge overseeing invasion and military envoys. A staunch supporter of Lord Vayne (also a believer in administration by force), he has dedicated his life to ensuring Vayne's aspirations come to fruition. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No382/a Air Cutter Remora (named Imperial Armament) No382/b Spinner-Rook No382/c Sphere-Rook No382/d Helm-Rook No382/e Rook Rook Doctor C. has been working on developing thought-driven combat weapons, called "rooks", for some time now. Test models saw their first combat use in a recent incident at the Draklor Laboratory. Three new models have been produced based on data collected during the Draklor Laboratory incident. Draklor CB56 Remora Fighter Small fighter airship of the Imperial army. Gun turrets placed on the keel, and turrets on the deck make this an effective weapon against air and ground targets. A mainstay of the Imperial Armored Forces together with the newer CB58 Valfarre fighter. The initials of the craft's designer, Doctor C., and the year of its production adorn the hull. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No383/a Judge G. No383/b Judge G. Observations Being a member of the Order of Judges of the Imperial Archadian Ministry of Law, and Judge Magister of the 9th Bureau. The 9th Bureau, lead by G., is primarily concerned with the gathering and dissemination of information. As a result, many of the bureau's activities are shrouded in secrecy. G., and his power, are respected by other Judge Magisters, and Emperor Gramis himself places great faith in this younger Judge. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No384/a Doctor C. No384/b Doctor C. Observations Chief of the Draklor Laboratory, the top-secret weapons laboratory of the Archadian Empire. Full name: C. Demen Bunansa. Age: 58. Pursues a program for manufacting nethicite, a variety of magicite with the property of absorbing magickal energy. Friend to Vayne. Though their ages are different, they share many of the same ideals and beliefs. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No--- Imperial Leader V. Ashe: Unfortunately this guy doesn't get own entry. Sorry about that. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No--- V. Novus Ashe: Unfortunately this guy doesn't get own entry. Sorry about that. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No--- Sephira Ashe: Unfortunately this thing doesn't get own entry. Sorry about that. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No--- The Undying Ashe: Unfortunately this guy doesn't get own entry. Sorry about that. =============================================================================== =============================================================================== SKY PIRATE'S DEN What will it take to fill the den? =============================================================================== As you complete certain milestones on your journey, you will find a small image of game's most memorable characters in here, denoting your achievements. Completing and filling Sky Pirate's Den is one of game's goals. ------------------------------------------------------------------------------- Ashe - Awarded for raising your party's average level above 50, earning you the title of EXEMPLAR. Ba'Gamnan - Awarded for completing the Bestiary, earning you the title of SCRIVENER.*1 Balthier - Awarded for Attacking over 300 times, earning you the title of ASSAULT STRIKER. Basch - Awarded for felling over 500 foes, earning you the title of BLOOD DANCER. Behemoth King - Awarded for defeating the Behemoth King, earning you the title of LORD OF THE KINGS. Belias - Awarded for obtaining every Esper, earning you the title of HIGH SUMMONER. Carrot - Awarded for defeating Carrot, earning you the title of FRESHMAKER. Chocobo - Awarded for taking over 50000 steps, earning you the title of WAYFARER. Crystal - Awarded for learning every Magick, earning you the title of RUNEWEAVER. Deathgaze - Awarded for defeating Deathgaze, earning you the title of EAGLE EYE. Fafnir - Awarded for defeating Fafnir, earning you the title of WYRMSLAYER. Fran - Awarded for casting Magicks over 200 times, earning you the title of SPELLSINGER. Gabranth - Awarded for performing every Concurrence, earning you the title of MIST WALKER. Subject to change. Gilgamesh - Awarded for defeating Gilgamesh, earning you the title of MASTER SWORDSMAN. Gurdy - Awarded for spending over 1000000 gil, earning you the title of SPENDTHRIFT. Hell Wyrm - Awarded for defeating Hell Wyrm, earning you the title of RADIANT SAVIOUR. Migelo - Awarded for selling over 1000 pieces of loot, earning you the title of PRIVATEER. Mimic? - Awarded for obtaining rare goods on the bazaar, earning you the title of COLLECTOR.*2 Montblanc - Awarded for completing a 50-Chain in battle, earning you the title of THE UNRELENTING. Old Dalan - Awarded for fully exploring every map, earning you the title of CARTOGRAPHER.*3 Penelo - Awarded for acquiring over 100000 gil, earning you the title of PLUNDERER. Rasler - Awarded for learning every License, earning you the title of CONQUEROR. Reks - Awarded for obtaining over 500000 Clan Points, earning you the title of RECORD BREAKER. Trickster - Awarded for defeating the Trickster, earning you the title of SHARPSHOOTER. Ultima - Awarded for defeating Ultima, earning you the title of FELL ANGEL. Vaan - Awarded for successfully stealing over 50 times, earning you the title of MASTER THIEF. Vayne - Awarded for using Technicks over 100 times, earning you the title of PREMIER PRESTIDIGITATOR. Vossler - Awarded for learning every Technick, earning you the title of JACK-OF-ALL-TRADES. Yiazmat - Awarded for defeating Yiazmat, earning you the title of HUNTER EXTRAORDINAIRE. Zodiark - Awarded for defeating Zodiark, earning you the title of ZODIAC KNIGHT. *1 - You only need to defeat the foe once for its entry to appear and count against the completion of Bestiary. *2 - You need to buy Canopic Jar from the bazaar (appears as Morbid Urn in bazaar lineup of goods). *3 - Each area of every map must be visited at least once, but one time dungeons or final dungeon do not count, and you don't need to have all maps (be it from Urns or moogles) either. =============================================================================== TRAVELER'S TIPS Hints for the wary adventurer. =============================================================================== Tricks of the Trade ------------------------------------------------------------------------------- # The Clan Primer - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The clan primer is divided int four sections, each with much to offer to seasoned adventurer and novice alike: 1. Hunts See here information on hunts accepted. A good place to come when you've forgotten what it is you were supposed to do next. 2. Bestiary A collection of sundry notes on foes defeated. Check it frequently! You never know when you might find something of use. 3. Sky Pirate's Den A lovely hideout that becomes all the more lively as it fills with tokens commemorating your feats! 4. Traveler's Tips Important tips on how to make your way across Ivalice. Check in here early and often! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - # Restoring MP - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Casting magicks consumes MP. Should you lack the MP required to cast a magick, even one you have learned, you will be unable to cast it. Here are some way to restore MP: 1. Walking or Running MP gradually regenerates as you walk. The fewer remaining MP a character has, the faster they will regenerate. 2. Examine a save crystal Examining a save crystal restores all MP. 3. Use items By using the Battle Menu to select an ether or similar item, a large amount of MP can be restored instantly, consuming the item used in the process. Different items restore varying amounts of MP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - # Teleport: Travel Made Easy - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Some save crystals glow with an orange light. These are gate crystals. Should you investigate a gate crystal with a teleport stone in your inventory, you will be able to access the teleport menu. This menu lists the gate crystals you have visited in other lands. You may teleport to any of these locations at the cost of one teleport stone. ------------------------------------------------------------------------------- The Ways of War ------------------------------------------------------------------------------- # Foe Look: Stay on Target - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hold down L2 button to keep your target in the middle of the screen. This is called target lock. Target locking is extremely useful when you want to keep an eye on a target in the heat of battle. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - # Escape Mode: Run Away! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hold down R2 to flee from battle. Fleeing causes party members to cease all actions and run for their lives. Be warned: fleeing cancels all actions in progress, be they gambits, magicks or technicks. Note also that fleeing characters cannot block, so be prepared to take some hits when fleeing from battle. Fleeing also calls back any party members who have wandered off. Use it to regroup should your forces become scattered. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - # Target Info: Know Thine Enemy - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The window which appears in the upper left of the screen when something is targeted is called the Target Info window. When a foe is targeted in battle, this window shows the foe's name, HP, and weaknesses. Note that though two foes might look the same, they may nevertheless have different strengths. Before engaging, it is wise to target foes or use Libra to gauge their strength. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - # Arm Thyself! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - There are many weapon types, each requiring a license to wield. Choose your weapons wisely, and a battle may well swing in your favor. 1. Standard Weapons - Swords (1H)/Swords (2H)/Spears/Crossbows/Rods - Standard weapon damage is mitigated by the target's defense. 2. Piercing Weapons - Guns/Measures - Piercing weapon damage ignores the target's defense. 3. Fast Weapons - Daggers/Ninja Sowrds/Bows - Fast weapon damage increases with a character's speed. 4. Magick Weapons - Katanas/Staves/Maces - Magick weapon damage increases with a character's magick power. 5. Striking Weapons - Axes/Hammers/Hand-bombs - Striking weapon damage is erratic, with some strikes doing little and some doing great amounts of damage - good weapons for those who feel lucky. 6. Magick Resist Weapons - Poles - Magick resist weapon damage is mitigated by the target's magick defense. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - # Foes Above - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Some of the foes you will encounter are fliers, able to soar through the skies, far above the ground below. Weapons such as axes and swords are intended for close-quarters and are ineffective against fliers. When facing a flier, use bows, guns, and other ranged weapons, or magicks such as Fire. When a foe is a flier, the target info will show a 'FLYING' icon. Consider yourself warned! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - # A Clever Gambit - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Understanding and using gambits can make the difference between a determined but artless mob and an effective adventuring party. Customize and turn gambits ON and OFF using the Gambits command in the Party Menu. Even should gambits be turned ON, commands given using the Battle Menu during combat always take priority. When the selected action is complete, any set gambits will resume. Gambit targets can be purchased at gambit shops in large cities. Any action available to a character will appear in a list of possible gambit actions. When a character learns a new ability, it is automatically added to the list. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - # Mist Charges Triumphant - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mist abilities are powerful, special actions that are neither magicks now technicks. Mist abilities can be gained by obtaining licenses. Mist Charges are needed to use Mist abilities. When a character accumulates MP equal to his maximum MP, a Mist Charge is added to his MP gauge. In order to use a Mist ability, a character must have at least one full Mist Charge. There are two types of Mist abilities: 1. Quickenings Quickenings are special abilities unique to each character, obtainable with licenses. Quickenings are categorized by rank, with higher rank quickenings having a greater effect, and requiring more Mist Charges. Using a quickening initiates quickening mode, during which time multiple quickenings can be used for a chain effect. Chaining quickenings is an excellent way to increase damage dealt. 2. Espers Summoning an Esper initiates summoning mode, during which time party is reduced to the summoning character and the Esper. Espers operate by gambit, and, if certain conditions are met, may use Esper technicks to deal massive amounts of damage to foes. Summoning mode only lasts for a limited amount of time. Should this time run out, or should the Esper be KO'd or use a technick, the Esper will leave and regular battle will resume. It is widely believed that Esper technicks are especially effective at attracting the attention of foes. ------------------------------------------------------------------------------- The Ways of Strength ------------------------------------------------------------------------------- # Getting Licensed - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Licenses represent a character's ability to use particular weapons, magicks and techniques. Different licenses exist for each different type of ability, be it the wielding of weapons or the casting of magicks. Obtaining new license aids character's development by allowing them to wield new weapons, wear new armor, cast new magicks and perform new technicks. Obtain licenses for a character using the Licenses command in the Party Menu. LP (License Points), gained by defeating foes, must be spent to acquire new licenses on the license board. Only licenses adjacent to those already obtained are avaulable for acquisition. The license board is the same for each character, with licenses falling in the same pattern. Tailor each character's selection of licenses to suit your style of play. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - # Magicks & Technicks - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Though magicks and technicks are available for purchase at shops, merely purchasing one of these does not necessarily mean you can use it. You will also need the corresponding license for the ability purchased. Unlike weapons and armor, purchasing one magick or technick allows all characters in the party to use corresponding ability, provided they have the appropriate license. You can check which magicks and technicks you have using the Inventory command in the Party Menu. ------------------------------------------------------------------------------- The Ways of Wealth ------------------------------------------------------------------------------- # Have Loot Will Sell - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Few feral creatures carry gil, the currency of Ivalice. To accumulate gil, be sure to sell the loot dropped by the foes you defeat at your local shop. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - # Chaining for Fun & Profit - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - By defeating several of the same type of foe in succession, you can create a battle chain. When a battle chain is formed, the number of links in the chain is displayed on screen. The longer the chain, the greater the chance that loot will drop. Battle chains of a certain level will not only increase the chance of loot dropping, but also the chance of rare and multiple item drops. =============================================================================== =============================================================================== 30.) LICENSE BOARD - G3000 =============================================================================== =============================================================================== =============================================================================== ABOUT LICENSE BOARD =============================================================================== License board allows you a completely free customization of your chrs. Do I want Ashe to be a summoner? Or how about I turn Fran into a paladin? Maybe Penelo as a white mage? There're many possibilities you can test out, so get to it and discover all of them. License is obtained by spending LP (License Point), which you acquire by defeating foes. Regular foes are usually worth 1 LP or 2 LP, while rare foes and boss class foes usually yield much more LP. You can only acquire licenses adjacent to the already learned one. Once you acquire a license, those adjacent to the learned one will be revealed. Licenses can be divided into several categories: - magic licenses - augment licenses - accessories licenses - techs licenses - gambit slot licenses*1 - quickening licenses*2 - esper licenses*3 - weapon licenses - armor licenses *1 Gambit slot licenses appear on the board after you complete the events in Rabanastre's palace. *2 There is 18 quickening slots on whole board. Only one chr can acquire a particular quickening slot (max of 3) - once the slot is acquired, it disappears from other chrs' boards. *3 There is 13 esper slots on whole board. Esper slots are added to the board as your party defeats them in battle. Only one chr can acquire a particular esper slot (max of 13, if you want) - once the slot is acquired, it disappears from other chrs' boards. When you purchase new magic or new tech, all chrs can use it provided they have the appropriate license. However, if you have 3 chrs that have learned Gungnir license and you want them all to use that weapon, you need to buy 3x Gungnir (similar applies for armor and accessories licenses). Now, some personal thoughts on this system. I honestly did not want to be bothered by specializing my chrs into specific jobs. Why worry about that, when I can have everybody learn everything? Sure it may take away a certain level of challenge when playing the game, but that's my style of playing the game. Each person has different style, and that's how I chose to play it. =============================================================================== EQUIPMENT THAT DOES NOT REQUIRE A LICENSE =============================================================================== Several not too shabby parts of equipment gained thru storyline (or somehow else) can be equipped as soon as you get them, as they do not require a license. - Dawn Shard - Manufacted Nethicite - Goddess' Magicite - Sword of Kings - Treaty-Blade - Wyrmhero Blade =============================================================================== TOP HALF OF THE LICENSE BOARD =============================================================================== ------------------------- --------- |ULE|TM7|TM6|BM8|BM7|Q01| |A19|RIB| | 90|110| 45|120| 70| 50| |100|150| ----------------------------------------------------- |AM7|AM6|TM5|TM4|BM6|BM5|BM4|SHE|A11|A14|Q02|A18|A20| |105| 70| 40| 35| 50| 45| 40| 50| 45| 70| 50| 50|120| ----------------------------------------------------- |GM7|AM5|AM4|AM3|TM3|TM2|BM3|Q03|A08|A12|A15|A16|FAE| |105| 60| 50| 40| 30| 25| 35| 50| 45| 60| 70| 70| 90| --------------------------------------------------------- |Q04|WM8|GM6|GM5|AM2|AM1|TM1|BM2|A04|A07|A10|A13|A17| | 50|105| 50| 45| 30| 25| 20| 25| 35| 40| 40| 60| 80| ----------------------------------------------------- |WM7|GM4|GM3|GM2|GM1|BM1|A02|A05|A09|Q05| | 55| 40| 35| 30| 25| 15| 15| 35| 30| 50| ----------------------------------------- |WM6|WM5|WM4|WM3|WM2|WM1|A01|A03|A06| | 50| 45| 35| 30| 20| 15| 5| 25| 35| ------------------------------------------------- |SER|EL3|WAR|CH1|ML2|EL1|G02|HP1|G01|T01|T02|BEE| | 70| 70| 30| 30| 40| 20| 20| 30| 15| 15| 20| 10| ------------------------------------------------- |G09|ML3|CH2|EL2|G06|SPE|ML1|G04|PL1|T03|T04|T05| | 70| 50| 50| 35| 40| 65| 25| 30| 20| 20| 30| 55| ------------------------------------------------------------- |Q06|ML4|CH3|G08|HP3|SW1|HEA|G05|BL1|G03|T06|T07|T08|T09|CUE| | 50| 80| 80| 50| 70| 30| 30| 35| 25| 25| 30| 35| 35| 35| 50| ------------------------------------------------------------- |ML5|BRA|RL3|SW2|PL3|SPL|PL2|PH1|RL1|SB1|T10|T11|T12|T13|T14| |120| 90| 70| 50| 70| 30| 35| 30| 20| 25| 65| 35| 30| 30| 35| ----------------------------------------------------------------- |BL5|G10|HP4|FOC|PH3|SB2|G07|MAR|ADR|BL2|T15|T16|T17|T18|T19|Q07| |120|100|100| 70| 90| 45| 45| 30| 65| 40| 40| 40| 35| 40| 40| 50| --------------------------------------------------------------------- |ZOE|SW3|HP5|BL4|SB3|BL3|RL2|INQ|PH2|LST|HP2| |T20|T21|T22| |200| 80|155| 80| 75| 55| 30| 30| 50| 70| 50| | 40| 40| 35| --------------------------------------------- ------------- |CHE| |ZEE| |EXE| |Q09| |Q10|T23|T24| | 90| | 50| | 50| | 50| | 50| 30| 80| ----- ----- ----- ----- ------------- ------------------------------------------------------------------------------- A01 ~ A20 - accessories ADR - Adrenaline AM1 ~ AM7 - arcane magic BEE - Belias BL1 ~ BL5 - Battle Lore BM1 ~ BM8 - black magic BRA - Brawler CH1 ~ CH3 - Channeling CHE - Chaos CUE - Cuchulainn EL1 ~ EL3 - Ether Lore EXE - Exodus FAE - Famfrit FOC - Focus G01 ~ G10 - gambit slots GM1 ~ GM7 - green magic HEA - Headsman HP1 ~ HP5 - +HP augments INQ - Inquisitor LST - Last Stand MAR - Martyr ML1 ~ ML5 - Magick Lore PH1 ~ PH3 - Phoenix Lore PL1 ~ PL3 - Potion Lore Q01 ~ Q18 - quickenings RIB - Ribbon RL1 ~ RL3 - Remedy Lore SB1 ~ SB3 - Shield Block SER - Serenity SHE - Shemhazai SPE - Spellbreaker SPL - Spellbound SW1 ~ SW3 - Swiftness T01 ~ T24 - technicks TM1 ~ TM7 - time magic ULE - Ultima WAR - Warmage WM1 ~ WM8 - white magic ZEE - Zeromus ZOE - Zodiark -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- EFFECTS OF LICENSES ON TOP HALF -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- A01 | Accessories 1 5 LP | Allows the chr to be able to equip following accessories: | - Orrachea Armlet - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - A02 | Accessories 2 15 LP | Allows the chr to be able to equip following accessories: | - Bangle - Steel Gorget - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - A03 | Accessories 3 25 LP | Allows the chr to be able to equip following accessories: | - Armguard - Tourmaline Ring - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - A04 | Accessories 4 35 LP | Allows the chr to be able to equip following accessories: | - Gauntlets - Battle Harness - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - A05 | Accessories 5 35 LP | Allows the chr to be able to equip following accessories: | - Leather Gorget - Rose Corsage - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - A06 | Accessories 6 35 LP | Allows the chr to be able to equip following accessories: | - Amber Armlet - Sash - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - A07 | Accessories 7 40 LP | Allows the chr to be able to equip following accessories: | - Argyle Armlet - Blazer Gloves | - Jade Collar - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - A08 | Accessories 8 45 LP | Allows the chr to be able to equip following accessories: | - Jackboots - Black Belt | - Golden Amulet - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - A09 | Accessories 9 30 LP | Allows the chr to be able to equip following accessories: | - Magick Gloves - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - A10 | Accessories 10 40 LP | Allows the chr to be able to equip following accessories: | - Nishijin Belt - Thief's Cuffs - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - A11 | Accessories 11 45 LP | Allows the chr to be able to equip following accessories: | - Gillie Boots - Quasimodo Boots - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - A12 | Accessories 12 60 LP | Allows the chr to be able to equip following accessories: | - Ruby Ring - Firefly | - Steel Poleyns - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - A13 | Accessories 13 60 LP | Allows the chr to be able to equip following accessories: | - Fuzzy Miter - Bowline Sash | - Winged Boots - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - A14 | Accessories 14 70 LP | Allows the chr to be able to equip following accessories: | - Pheasant Netsuke - Embroidered Tippet | - Cameo Belt - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - A15 | Accessories 15 70 LP | Allows the chr to be able to equip following accessories: | - Power Armlet - Opal Ring | - Bubble Belt - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - A16 | Accessories 16 70 LP | Allows the chr to be able to equip following accessories: | - Ring of Renewal - Indigo Pendant - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - A17 | Accessories 17 80 LP | Allows the chr to be able to equip following accessories: | - Turtleshell Choker - Agate Ring - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - A18 | Accessories 18 50 LP | Allows the chr to be able to equip following accessories: | - Diamond Armlet - Hermes Sandals - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - A19 | Accessories 19 100 LP | Allows the chr to be able to equip following accessories: | - Sage's Ring - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - A20 | Accessories 20 120 LP | Allows the chr to be able to equip following accessories: | - Nihopalaoa - Cat-ear Hood - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ADR | Adrenaline 65 LP | Increases strength when HP Critical. | Physical damage dealt is doubled. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - AM1 | Arcane magick 1 25 LP | Allows the chr to be able to cast following magics: | - Dark - Berserk - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - AM2 | Arcane magick 2 30 LP | Allows the chr to be able to cast following magics: | - Confuse - Gravity - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - AM3 | Arcane magick 3 40 LP | Allows the chr to be able to cast following magics: | - Decoy - Drain - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - AM4 | Arcane magick 4 50 LP | Allows the chr to be able to cast following magics: | - Syphon - Vanish | - Darkra - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - AM5 | Arcane magick 5 60 LP | Allows the chr to be able to cast following magics: | - Death - Bubble - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - AM6 | Arcane magick 6 70 LP | Allows the chr to be able to cast following magics: | - Vanishga - Reverse - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - AM7 | Arcane magick 7 105 LP | Allows the chr to be able to cast following magics: | - Graviga - Darkga - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BEE | Belias esper - appears after you defeat Belias 10 LP | Allows the chr to summon esper Belias into battle, and chr gains 1 | Mist Charge. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BL1 | Battle Lore (1) 25 LP | Increases physical attack damage. | Increases chr's STR by 1 point permanently. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BL1 | Battle Lore (2) 40 LP | Increases physical attack damage. | Increases chr's STR by 1 point permanently. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BL1 | Battle Lore (3) 55 LP | Increases physical attack damage. | Increases chr's STR by 1 point permanently. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BL1 | Battle Lore (4) 80 LP | Increases physical attack damage. | Increases chr's STR by 1 point permanently. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BL1 | Battle Lore (5) 120 LP | Increases physical attack damage. | Increases chr's STR by 1 point permanently. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BM1 | Black magick 1 15 LP | Allows the chr to be able to cast following magics: | - Fire - Thunder | - Blizzard - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BM2 | Black magick 2 25 LP | Allows the chr to be able to cast following magics: | - Water - Aero - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BM3 | Black magick 3 35 LP | Allows the chr to be able to cast following magics: | - Fira - Thundara | - Blizzara - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BM4 | Black magick 4 40 LP | Allows the chr to be able to cast following magics: | - Bio - Aeroga - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BM5 | Black magick 5 45 LP | Allows the chr to be able to cast following magics: | - Firaga - Thundaga | - Blizzaga - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BM6 | Black magick 6 50 LP | Allows the chr to be able to cast following magics: | - Shock - Scourge - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BM7 | Black magick 7 70 LP | Allows the chr to be able to cast following magics: | - Flare - Ardor - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BM8 | Black magick 8 120 LP | Allows the chr to be able to cast following magics: | - Scathe - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BRA | Brawler 90 LP | Increases attack power when fighting empty-handed. | Damage is = [(lv+STR)/2 x RND (1~1.125) - DEF] x STR x (lv+STR)/256 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CH1 | Channeling (1) 30 LP | Lowers chr's MP cost to cast magics by 10%. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CH2 | Channeling (2) 50 LP | Lowers chr's MP cost to cast magics by 10%. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CH3 | Channeling (3) 80 LP | Lowers chr's MP cost to cast magics by 10%. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CHE | Chaos esper - appears after you defeat Chaos 90 LP | Allows the chr to summon esper Chaos into battle, and chr gains 3 Mist | Charges. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CUE | Cuchulainn esper - appears after you defeat Cuchulainn 50 LP | Allows the chr to summon esper Cuchulainn into battle, and chr gains 2 | Mist Charges. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - EL1 | Ether Lore 1 20 LP | Ethers restore more MP. | Ether and Hi-Ether recover 10% more MP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - EL2 | Ether Lore 2 35 LP | Ethers restore more MP. | Ether and Hi-Ether recover 15% more MP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - EL3 | Ether Lore 3 70 LP | Ethers restore more MP. | Ether and Hi-Ether recover 25% more MP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - EXE | Exodus esper - appears after you defeat Exodus 50 LP | Allows the chr to summon esper Exodus into battle, and chr gains 2 | Mist Charges. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FAE | Famfrit esper - appears after you defeat Famfrit 90 LP | Allows the chr to summon esper Famfrit into battle, and chr gains 3 | Mist Charges. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOC | Focus 70 LP | Increases strength when HP is full. | Increases physical damage dealt by 20%. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - G01 | Gambit Slot (1) 15 LP | Adds an additional gambit slot. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - G02 | Gambit Slot (2) 20 LP | Adds an additional gambit slot. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - G03 | Gambit Slot (3) 25 LP | Adds an additional gambit slot. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - G04 | Gambit Slot (4) 30 LP | Adds an additional gambit slot. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - G05 | Gambit Slot (5) 35 LP | Adds an additional gambit slot. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - G06 | Gambit Slot (6) 40 LP | Adds an additional gambit slot. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - G07 | Gambit Slot (7) 45 LP | Adds an additional gambit slot. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - G08 | Gambit Slot (8) 50 LP | Adds an additional gambit slot. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - G09 | Gambit Slot (9) 70 LP | Adds an additional gambit slot. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - G10 | Gambit Slot (10) 100 LP | Adds an additional gambit slot. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - GM1 | Green magick 1 25 LP | Allows the chr to be able to cast following magics: | - Protect - Blind - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - GM2 | Green magick 2 30 LP | Allows the chr to be able to cast following magics: | - Poison - Shell - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - GM3 | Green magick 3 35 LP | Allows the chr to be able to cast following magics: | - Silence - Sleep - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - GM4 | Green magick 4 40 LP | Allows the chr to be able to cast following magics: | - Oil - Toxify - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - GM5 | Green magick 5 45 LP | Allows the chr to be able to cast following magics: | - Silencega - Blindga - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - GM6 | Green magick 6 50 LP | Allows the chr to be able to cast following magics: | - Bravery - Faith - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - GM7 | Green magick 7 105 LP | Allows the chr to be able to cast following magics: | - Sleepga - Shellga | - Protectga - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - HEA | Headsman 30 LP | Gain MP after defeating a foe. | MP recovered = (foe's lv / 4) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - HP1 | + 50 HP (1) 30 LP | Increases MAX HP by 50. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - HP2 | +100 HP (2) 50 LP | Increases MAX HP by 100. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - HP3 | +150 HP (3) 70 LP | Increases MAX HP by 150. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - HP4 | +200 HP (4) 100 LP | Increases MAX HP by 200. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - HP5 | +500 HP (5) 155 LP | Increases MAX HP by 500. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - INQ | Inquisitor 30 LP | Gain MP after dealing damage. | 1 < dmg < 499 = 1 MP gain | 500 < dmg < 1499 = 2 MP gain | 1500 < dmg < 2599 = 3 MP gain | 3000 < dmg < 4999 = 4 MP gain | 5000 < dmg < 5999 = 5 MP gain | 6000 < dmg < 6999 = 7 MP gain | 7000 < dmg < 7999 = 10 MP gain | 8000 < dmg < 8999 = 15 MP gain | 9000 < dmg < 9998 = 20 MP gain | dmg > 9998 = 30 MP gain - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - LST | Last Stand 70 LP | Increases defense when HP Cricital. | Physical damage received is reduced by 50%. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MAR | Martyr 30 LP | Gain MP after taking damage. | 1 < dmg < 499 = 1 MP gain | 500 < dmg < 1499 = 2 MP gain | 1500 < dmg < 2599 = 3 MP gain | 3000 < dmg < 4999 = 4 MP gain | 5000 < dmg < 5999 = 5 MP gain | 6000 < dmg < 6999 = 7 MP gain | 7000 < dmg < 7999 = 10 MP gain | 8000 < dmg < 8999 = 15 MP gain | 9000 < dmg < 9998 = 20 MP gain | dmg > 9998 = 30 MP gain - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ML1 | Magick Lore (1) 25 LP | Increases magick potency. | Increases chr's MAG by 1 point permanently. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ML2 | Magick Lore (2) 40 LP | Increases magick potency. | Increases chr's MAG by 1 point permanently. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ML3 | Magick Lore (3) 55 LP | Increases magick potency. | Increases chr's MAG by 1 point permanently. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ML4 | Magick Lore (4) 80 LP | Increases magick potency. | Increases chr's MAG by 1 point permanently. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ML5 | Magick Lore (5) 120 LP | Increases magick potency. | Increases chr's MAG by 1 point permanently. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PH1 | Phoenix Lore (1) 35 LP | Phoenix Down restores more HP. | Phoenix Down becomes 10% more effective when reviving KOed ally. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PH2 | Phoenix Lore (2) 50 LP | Phoenix Down restores more HP. | Phoenix Down becomes 10% more effective when reviving KOed ally. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PH3 | Phoenix Lore (3) 90 LP | Phoenix Down restores more HP. | Phoenix Down becomes 10% more effective when reviving KOed ally. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PL1 | Potion Lore 1 20 LP | Potions restore more MP. | Potion, Hi-Potion and X-Potion recover 10% more HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PL2 | Potion Lore 2 35 LP | Potions restore more MP. | Potion, Hi-Potion and X-Potion recover 10% more HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PL3 | Potion Lore 3 70 LP | Potions restore more MP. | Potion, Hi-Potion and X-Potion recover 10% more HP. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Q01 | Quickening (1) 50 LP | Allows the chr to learn a Quickening and gain one Mist Charge. | It disappears from other chrs' boards once this slot is acquired. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Q02 | Quickening (2) 50 LP | Allows the chr to learn a Quickening and gain one Mist Charge. | It disappears from other chrs' boards once this slot is acquired. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Q03 | Quickening (3) 50 LP | Allows the chr to learn a Quickening and gain one Mist Charge. | It disappears from other chrs' boards once this slot is acquired. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Q04 | Quickening (4) 50 LP | Allows the chr to learn a Quickening and gain one Mist Charge. | It disappears from other chrs' boards once this slot is acquired. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Q05 | Quickening (5) 50 LP | Allows the chr to learn a Quickening and gain one Mist Charge. | It disappears from other chrs' boards once this slot is acquired. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Q06 | Quickening (6) 50 LP | Allows the chr to learn a Quickening and gain one Mist Charge. | It disappears from other chrs' boards once this slot is acquired. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Q07 | Quickening (7) 50 LP | Allows the chr to learn a Quickening and gain one Mist Charge. | It disappears from other chrs' boards once this slot is acquired. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Q09 | Quickening (9) 50 LP | Allows the chr to learn a Quickening and gain one Mist Charge. | It disappears from other chrs' boards once this slot is acquired. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Q10 | Quickening (10) 50 LP | Allows the chr to learn a Quickening and gain one Mist Charge. | It disappears from other chrs' boards once this slot is acquired. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - RIB | Ribbon 150 LP | Allows the chr to be able to equip following accessories: | - Ribbon - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - RL1 | Remedy Lore 1 20 LP | Remedies remove Sleep, Sap, Disable, Immobilize. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - RL2 | Remedy Lore 2 30 LP | Remedies remove Petrify, Confuse and Oil. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - RL3 | Remedy Lore 3 70 LP | Remedies remove Stop, Doom and Disease. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SB1 | Shield Block (1) 25 LP | Improves chance to block with a shield. | Adds +5% to EVA & MEVA (if shield provides MEVA as well) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SB2 | Shield Block (2) 45 LP | Improves chance to block with a shield. | Adds +5% to EVA & MEVA (if shield provides MEVA as well) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SB3 | Shield Block (3) 75 LP | Improves chance to block with a shield. | Adds +5% to EVA & MEVA (if shield provides MEVA as well) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SER | Serenity 70 LP | Increases magick power when HP is full. | Magical damage is increased by 20%, recovery magic is 50% more | effective, and base chances to inflict harmful status effects are | doubled. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SHE | Shemhazai esper - appears after you defeat Shemhazai 50 LP | Allows the chr to summon esper Shemhazai into battle, and chr gains 2 | Mist Charges. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SPE | Spellbreaker 65 LP | Increases magick power when HP Critical. | Magical damage is increased by 100%, recovery magic is 50% more | effective, and base chances to inflict harmful status effects are | doubled. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SPL | Spellbound 30 LP | Increases duration of status effects. | Positive status effects on user last 50% longer. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SW1 | Swiftness (1) 30 LP | Reduces action time by 12%. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SW2 | Swiftness (2) 50 LP | Reduces action time by 12%. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SW3 | Swiftness (3) 80 LP | Reduces action time by 12%. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - T01 | Technick (1) 15 LP | Allows the chr to be able to use following tech: | - Steal - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - T02 | Technick (2) 20 LP | Allows the chr to be able to use following tech: | - Libra - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - T03 | Technick (3) 20 LP | Allows the chr to be able to use following tech: | - First Aid - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - T04 | Technick (4) 30 LP | Allows the chr to be able to use following tech: | - Charge - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - T05 | Technick (5) 55 LP | Allows the chr to be able to use following tech: | - Horology - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - T06 | Technick (6) 30 LP | Allows the chr to be able to use following tech: | - Poach - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - T07 | Technick (7) 35 LP | Allows the chr to be able to use following tech: | - Souleater - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - T08 | Technick (8) 35 LP | Allows the chr to be able to use following tech: | - Infuse - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - T09 | Technick (9) 35 LP | Allows the chr to be able to use following tech: | - 1000 Needles - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - T10 | Technick (10) 65 LP | Allows the chr to be able to use following tech: | - Traveler - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - T11 | Technick (11) 35 LP | Allows the chr to be able to use following tech: | - Shear - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - T12 | Technick (12) 30 LP | Allows the chr to be able to use following tech: | - Charm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - T13 | Technick (13) 30 LP | Allows the chr to be able to use following tech: | - Addle - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - T14 | Technick (14) 35 LP | Allows the chr to be able to use following tech: | - Expose - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - T15 | Technick (15) 40 LP | Allows the chr to be able to use following tech: | - Shades of Black - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - T16 | Technick (16) 40 LP | Allows the chr to be able to use following tech: | - Revive - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - T17 | Technick (17) 35 LP | Allows the chr to be able to use following tech: | - Gil Toss - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - T18 | Technick (18) 40 LP | Allows the chr to be able to use following tech: | - Numerology - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - T19 | Technick (19) 40 LP | Allows the chr to be able to use following tech: | - Stamp - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - T20 | Technick (20) 40 LP | Allows the chr to be able to use following tech: | - Sight Unseeing - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - T21 | Technick (21) 40 LP | Allows the chr to be able to use following tech: | - Achilles - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - T22 | Technick (22) 35 LP | Allows the chr to be able to use following tech: | - Wither - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - T23 | Technick (23) 30 LP | Allows the chr to be able to use following tech: | - Bonecrusher - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - T24 | Technick (24) 80 LP | Allows the chr to be able to use following tech: | - Telekinesis - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TM1 | Time magick 1 20 LP | Allows the chr to be able to cast following magics: | - Slow - Immobilize - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TM2 | Time magick 2 25 LP | Allows the chr to be able to cast following magics: | - Disable - Reflect - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TM3 | Time magick 3 30 LP | Allows the chr to be able to cast following magics: | - Break - Warp - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TM4 | Time magick 4 35 LP | Allows the chr to be able to cast following magics: | - Bleed - Balance - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TM5 | Time magick 5 40 LP | Allows the chr to be able to cast following magics: | - Float - Haste - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TM6 | Time magick 6 45 LP | Allows the chr to be able to cast following magics: | - Countdown - Stop - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TM7 | Time magick 7 110 LP | Allows the chr to be able to cast following magics: | - Reflectga - Slowga | - Hastega - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ULE | Ultima esper - appears after you defeat Ultima 90 LP | Allows the chr to summon esper Ultima into battle, and chr gains 3 | Mist Charges. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | Warmage 30 LP | Gain MP after dealing magick damage. | 1 < dmg < 499 = 1 MP gain | 500 < dmg < 1499 = 2 MP gain | 1500 < dmg < 2599 = 3 MP gain | 3000 < dmg < 4999 = 4 MP gain | 5000 < dmg < 5999 = 5 MP gain | 6000 < dmg < 6999 = 7 MP gain | 7000 < dmg < 7999 = 10 MP gain | 8000 < dmg < 8999 = 15 MP gain | 9000 < dmg < 9998 = 20 MP gain | dmg > 9998 = 30 MP gain - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WM1 | White magick 1 15 LP | Allows the chr to be able to cast following magics: | - Cure - Blindna - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WM2 | White magick 2 20 LP | Allows the chr to be able to cast following magics: | - Vox - Poisona - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WM3 | White magick 3 30 LP | Allows the chr to be able to cast following magics: | - Cura - Raise | - Stona - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WM4 | White magick 4 35 LP | Allows the chr to be able to cast following magics: | - Esuna - Regen - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WM5 | White magick 5 45 LP | Allows the chr to be able to cast following magics: | - Curaga - Dispel | - Cleanse - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WM6 | White magick 6 50 LP | Allows the chr to be able to cast following magics: | - Curaja - Dispelga | - Arise - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WM7 | White magick 7 55 LP | Allows the chr to be able to cast following magics: | - Holy - Esunaga - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WM8 | White magick 8 105 LP | Allows the chr to be able to cast following magics: | - Renew - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ZEE | Zeromus esper - appears after you defeat Zeromus 50 LP | Allows the chr to summon esper Zeromus into battle, and chr gains 2 | Mist Charges. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ZOE | Zodiark esper - appears after you defeat Zodiark 200 LP | Allows the chr to summon esper Zodiark into battle, and chr gains 3 | Mist Charges. ------------------------------------------------------------------------------- =============================================================================== BOTTOM HALF OF THE LICENSE BOARD =============================================================================== ----------------- |WHW|YAG|DAN|Q09| |125| 80|110| 50| --------------------- |GU6|CR4|PO5|DA5|DA4| |150| 75| 45| 40| 35| --------------------- ------------------------------------- |HB3|GU5|NI2|PO4|CR2| |M04|M06|M08|M10|M11|L10|L11|M12|H10| | 45| 80| 45| 35| 30| | 25| 30| 35| 50| 50| 50| 50|100| 90| ------------------------- ----------------------------------------- |Q11|HB2|CR3|PO3|NI1|MAE| |M03|M05|M07|M09|L07|L08|H08|L12|GEA|Q12| | 50| 30| 35| 30| 40| 25| | 20| 25| 30| 35| 30| 35| 55|100|150| 50| --------------------------------------------------------------------- |GU4|GU3|PO2|CR1|DA3|M01|M02|L04|L05|L06|H05|L09|H07|H09| | 60| 50| 25| 25| 30| 15| 20| 36| 36| 30| 40| 35| 50| 60| --------------------------------------------------------- |HB1|PO1|DA2|L02|SH1|L03|H03|H04|SH4|H06|SH5|ENS| | 25| 15| 20| 15| 15| 20| 30| 35| 20| 45| 25| 90| ------------------------------------------------- |GU2|GU1|DA1|L01|H01|H02|SH2|SH3| |SHS|SH6|ZOD| | 40| 30| 15| 10| 20| 25| 20| 20| | 90| 30|200| ------------------------------------- ------------- |ZAE|RO2|RO1|ST1|SML|SW1|SW2|SW3|SW4| |Q13| | 25| 25| 15| 15| 5| 15| 25| 40| 40| | 50| ----- ------------------------------------------------- |Q14| |MA4|ST3|ST2|MA1|BO1|SP1|SP2|SP3|BLO|SW5|SW6|SW7| | 50| | 25| 30| 25| 20| 20| 15| 25| 30| 30| 50| 60| 80| --------------------------------------------------------- |ROF|MA5|RO3|MA3|MA2|ME1|BO2|BO3|BO5|BO6|SP4|SP5|DRW|EXC| |120| 50| 30| 25| 20| 15| 30| 35| 45| 60| 35| 40| 60|160| --------------------------------------------------------- |ME3|RO4|ST4|Q15| |ADE|AH1|BO4|KA1|KA2|AH6|AH7|SAG|ZOS| | 50| 35| 30| 50| | 25| 15| 40| 35| 40| 40| 70|120|235| ----------------- ------------------------------------- |SOM|ME2|HAE| |AH2|AH3|AH4|AH5|GR1|KA3|KA4|MAS| |100| 25| 50| | 20| 25| 30| 35| 50| 45| 50|155| ------------- --------------------------------- |Q16| |Q17| |Q18|GR2|GR3|TOU| | 50| | 50| | 50| 70| 90|225| ----- ----- ----------------- ------------------------------------------------------------------------------- ADE - Adrammelech AH1 ~ AH7 - Axes & Hammers BLO - Blood Sword BO1 ~ BO6 - Bows CR1 ~ CR4 - Crossbows DA1 ~ DA5 - Daggers DAN - Danjuro DRW - Dragon Whisker ENS - Ensanguined Shield EXC - Excalibur GEA - Genji Armor GR1 ~ GR3 - Greatswords (2Hswords) GU1 ~ GU6 - Guns H01 ~ H10 - Heavy Armor HAE - Hashmal HB1 ~ HB3 - Hand-bombs KA1 ~ KA4 - Katanas L01 ~ L12 - Light Armor M01 ~ M12 - Mystic Armor MA1 ~ MA5 - Maces MAE - Mateus MAS - Masamune ME1 ~ ME3 - Measures NI1 ~ NI2 - Ninja Swords PO1 ~ PO5 - Poles Q01 ~ Q18 - quickenings RO1 ~ RO4 - Rods ROF - Rod of Faith SAG - Sagittarius SH1 ~ SH6 - Shields SHS - Shell Shield SML - Smallswords SOM - Staff of the Magi SP1 ~ SP5 - Spears ST1 ~ ST4 - Staves SW1 ~ SW7 - Swords (1Hswords) TOU - Tournesol WHW - Whale Whisker YAG - Yagyu Darkblade ZAE - Zalera ZOD - Zodiac Escutcheon ZOS - Zodiac Spear -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- EFFECTS OF LICENSES ON BOTTOM HALF -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ADE | Adrammelech esper - appears after you defeat Adrammelech 25 LP | Allows the chr to summon esper Adrammelech into battle, and chr gains | 1 Mist Charge. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - AH1 | Axes & Hammers 1 15 LP | Allows the chr to be able to use following weapons: | - Handaxe - Iron Hammer - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - AH2 | Axes & Hammers 2 20 LP | Allows the chr to be able to use following weapons: | - Broadaxe - War Hammer - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - AH3 | Axes & Hammers 3 25 LP | Allows the chr to be able to use following weapons: | - Slasher - Sledgehammer - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - AH4 | Axes & Hammers 4 30 LP | Allows the chr to be able to use following weapons: | - Hammerhead - Francisca - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - AH5 | Axes & Hammers 5 35 LP | Allows the chr to be able to use following weapons: | - Morning Star - Greataxe - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - AH6 | Axes & Hammers 6 40 LP | Allows the chr to be able to use following weapons: | - Golden Axe - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - AH7 | Axes & Hammers 7 70 LP | Allows the chr to be able to use following weapons: | - Scorpion Tail - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BLO | Blood Sword 30 LP | Allows the chr to be able to use following weapons: | - Blood Sword - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BO1 | Bows 1 20 LP | Allows the chr to be able to use following weapons: | - Shortbow - Silver Bow - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BO2 | Bows 2 30 LP | Allows the chr to be able to use following weapons: | - Aevis Killer - Killer Bow | - Longbow - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BO3 | Bows 3 35 LP | Allows the chr to be able to use following weapons: | - Elfin Bow - Loxley Bow - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BO4 | Bows 4 40 LP | Allows the chr to be able to use following weapons: | - Giant Stonebow - Burning Bow - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BO5 | Bows 5 45 LP | Allows the chr to be able to use following weapons: | - Traitor's Bow - Yoichi Bow - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BO6 | Bows 6 60 LP | Allows the chr to be able to use following weapons: | - Perseus Bow - Artemis Bow - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CR1 | Crossbows 1 25 LP | Allows the chr to be able to use following weapons: | - Bowgun - Crossbow - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CR2 | Crossbows 2 30 LP | Allows the chr to be able to use following weapons: | - Paramina Crossbow - Recurve Crossbow - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CR3 | Crossbows 3 35 LP | Allows the chr to be able to use following weapons: | - Hunting Crossbow - Penetrating Crossbow - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CR4 | Crossbows 4 75 LP | Allows the chr to be able to use following weapons: | - Gastrophetes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DA1 | Daggers 1 15 LP | Allows the chr to be able to use following weapons: | - Dagger - Mage Masher - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DA2 | Daggers 2 20 LP | Allows the chr to be able to use following weapons: | - Assassin's Dagger - Chopper - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DA3 | Daggers 3 30 LP | Allows the chr to be able to use following weapons: | - Main Gauche - Gladius - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DA4 | Daggers 4 35 LP | Allows the chr to be able to use following weapons: | - Avenger - Orichalcum Dirk - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DA5 | Daggers 5 40 LP | Allows the chr to be able to use following weapons: | - Platinum Dagger - Zwill Crossblade - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DAN | Danjuro 110 LP | Allows the chr to be able to use following weapons: | - Danjuro - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DRW | Dragon Whisker 60 LP | Allows the chr to be able to use following weapons: | - Dragon Whisker - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ENS | Ensanguined Shield 90 LP | Allows the chr to be able to wear following protective equipment: | - Ensanguined Shield - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - EXC | Excalibur 160 LP | Allows the chr to be able to use following weapons: | - Excalibur - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - GEA | Genji Armor 150 LP | Allows the chr to be able to wear following protective equipment: | - Genji Shield - Genji Helm | - Genji Shield - Genji Gloves - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - GR1 | Greatswords 1 50 LP | Allows the chr to be able to use following weapons: | - Claymore - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - GR2 | Greatswords 2 70 LP | Allows the chr to be able to use following weapons: | - Defender - Save the Queen - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - GR3 | Greatswords 3 90 LP | Allows the chr to be able to use following weapons: | - Ragnarok - Ultima Blade - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - GU1 | Guns 1 30 LP | Allows the chr to be able to use following weapons: | - Altair - Capella - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - GU2 | Guns 2 40 LP | Allows the chr to be able to use following weapons: | - Vega - Sirius - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - GU3 | Guns 3 50 LP | Allows the chr to be able to use following weapons: | - Betelgeuse - Ras Algethi - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - GU4 | Guns 4 60 LP | Allows the chr to be able to use following weapons: | - Aldebaran - Spica - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - GU5 | Guns 5 85 LP | Allows the chr to be able to use following weapons: | - Antares - Arcturus - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - GU6 | Guns 6 150 LP | Allows the chr to be able to use following weapons: | - Fomalhaut - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - H01 | Heavy Armor 1 20 LP | Allows the chr to be able to wear following protective equipment: | - Leather Helm - Bronze Helm | - Leather Armor - Bronze Armor - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - H02 | Heavy Armor 2 25 LP | Allows the chr to be able to wear following protective equipment: | - Sallet - Iron Helm | - Scale Armor - Iron Armor - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - H03 | Heavy Armor 3 30 LP | Allows the chr to be able to wear following protective equipment: | - Barbut - Winged Helm | - Linen Cuirass - Chainmail - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - H04 | Heavy Armor 4 35 LP | Allows the chr to be able to wear following protective equipment: | - Golden Helm - Burgonet | - Golden Armor - Shielded Armor - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - H05 | Heavy Armor 5 40 LP | Allows the chr to be able to wear following protective equipment: | - Close Helmet - Bone Helm | - Demon Mail - Bone Mail - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - H06 | Heavy Armor 6 45 LP | Allows the chr to be able to wear following protective equipment: | - Diamond Helm - Steel Mask | - Diamond Armor - Mirror Mail - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - H07 | Heavy Armor 7 50 LP | Allows the chr to be able to wear following protective equipment: | - Platinum Helm - Giant's Helmet | - Platinum Armor - Carabineer Mail - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - H08 | Heavy Armor 8 55 LP | Allows the chr to be able to wear following protective equipment: | - Dragon Helm - Dragon Mail - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - H09 | Heavy Armor 9 60 LP | Allows the chr to be able to wear following protective equipment: | - Magepower Shishak - Maximillian - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - H10 | Heavy Armor 10 90 LP | Allows the chr to be able to wear following protective equipment: | - Grand Helm - Grand Armor - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - HAE | Hashmal esper - appears after you defeat Hashmal 50 LP | Allows the chr to summon esper Hashmal into battle, and chr gains 2 | Mist Charges. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - HB1 | Hand-bombs 1 25 LP | Allows the chr to be able to use following weapons: | - Hornito - Fumarole - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - HB2 | Hand-bombs 2 30 LP | Allows the chr to be able to use following weapons: | - Tumulus - Caldera - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - HB3 | Hand-bombs 3 45 LP | Allows the chr to be able to use following weapons: | - Volcano - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - KA1 | Katanas 1 35 LP | Allows the chr to be able to use following weapons: | - Kotetsu - Osafune | - Kogarasumaru - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - KA2 | Katanas 2 40 LP | Allows the chr to be able to use following weapons: | - Magoroku - Murasame - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - KA3 | Katanas 3 45 LP | Allows the chr to be able to use following weapons: | - Kiku-ichimonji - Yakei - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - KA4 | Katanas 4 50 LP | Allows the chr to be able to use following weapons: | - Ame-no-Murakumo - Muramasa - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - L01 | Light Armor 1 10 LP | Allows the chr to be able to wear following protective equipment: | - Leather Cap - Leather Clothing - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - L02 | Light Armor 2 15 LP | Allows the chr to be able to wear following protective equipment: | - Headgear - Headguard | - Chromed Leathers - Leather Breastplate - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - L03 | Light Armor 3 20 LP | Allows the chr to be able to wear following protective equipment: | - Leather Headgear - Horned Hat | - Bronze Chestplate - Ringmail - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - L04 | Light Armor 4 25 LP | Allows the chr to be able to wear following protective equipment: | - Balaclava - Soldier's Cap | - Windbreaker - Heavy Coat - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - L05 | Light Armor 5 25 LP | Allows the chr to be able to wear following protective equipment: | - Green Beret - Red Cap | - Survival Vest - Brigandine - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - L06 | Light Armor 6 30 LP | Allows the chr to be able to wear following protective equipment: | - Headband - Pirate Hat | - Jujitsu Gi - Viking Coat - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - L07 | Light Armor 7 30 LP | Allows the chr to be able to wear following protective equipment: | - Goggle Mask - Adamant Hat | - Metal Jerkin - Adamant Vest - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - L08 | Light Armor 8 35 LP | Allows the chr to be able to wear following protective equipment: | - Officer's Hat - Chakra Band | - Barrel Coat - Power Vest - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - L09 | Light Armor 9 35 LP | Allows the chr to be able to wear following protective equipment: | - Thief's Cap - Gigas Hat | - Ninja Gear - Gigas Chestplate - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - L10 | Light Armor 10 50 LP | Allows the chr to be able to wear following protective equipment: | - Chaperon - Crown of Laurels | - Minerva Bustier - Rubber Suit - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - L11 | Light Armor 11 50 LP | Allows the chr to be able to wear following protective equipment: | - Renewing Morion - Mirage Vest - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - L12 | Light Armor 12 100 LP | Allows the chr to be able to wear following protective equipment: | - Dueling Mask - Brave Suit - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M01 | Mystic Armor 1 15 LP | Allows the chr to be able to wear following protective equipment: | - Cotton Cap - Magick Curch | - Cotton Shirt - Light Woven Shirt - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M02 | Mystic Armor 2 20 LP | Allows the chr to be able to wear following protective equipment: | - Pointy Hat - Topkapi Hat | - Silken Shirt - Kilimweave Shirt - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M03 | Mystic Armor 3 20 LP | Allows the chr to be able to wear following protective equipment: | - Calot Hat - Wizard's Hat | - Shepherd's Bolero - Wizard's Robes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M04 | Mystic Armor 4 25 LP | Allows the chr to be able to wear following protective equipment: | - Lambent Hat - Feathered Cap | - Chanter's Djellaba - Traveler's Vestment - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M05 | Mystic Armor 5 25 LP | Allows the chr to be able to wear following protective equipment: | - Mage's Hat - Lamia's Tiara | - Mage's Habit - Enchanter's Habit - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M06 | Mystic Armor 6 30 LP | Allows the chr to be able to wear following protective equipment: | - Sorcerer's Hat - Black Cowl | - Sorcerer's Habit - Black Garb - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M07 | Mystic Armor 7 30 LP | Allows the chr to be able to wear following protective equipment: | - Astrakhan Hat - Gaia Hat | - Carmagnole - Maduin Gear - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M08 | Mystic Armor 8 35 LP | Allows the chr to be able to wear following protective equipment: | - Hypnocrown - Gold Hairpin | - Jade Gown - Gaia Gear - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M09 | Mystic Armor 9 35 LP | Allows the chr to be able to wear following protective equipment: | - Celebrant's Miter - Cleric's Robes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M10 | Mystic Armor 10 50 LP | Allows the chr to be able to wear following protective equipment: | - Black Mask - White Mask | - Black Robes - White Robes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M11 | Mystic Armor 11 50 LP | Allows the chr to be able to wear following protective equipment: | - Golden Skullcap - Glimmering Robes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M12 | Mystic Armor 12 100 LP | Allows the chr to be able to wear following protective equipment: | - Circlet - Lordly Robes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MA1 | Maces 1 20 LP | Allows the chr to be able to use following weapons: | - Mace - Bronze Mace - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MA2 | Maces 2 20 LP | Allows the chr to be able to use following weapons: | - Bhuj - Miter - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MA3 | Maces 3 25 LP | Allows the chr to be able to use following weapons: | - Thorned Mace - Chaos Mace - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MA4 | Maces 4 25 LP | Allows the chr to be able to use following weapons: | - Doom Mace - Zeus Mace - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MA5 | Maces 5 50 LP | Allows the chr to be able to use following weapons: | - Grand Mace - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MAE | Mateus esper - appears after you defeat Mateus 25 LP | Allows the chr to summon esper Mateus into battle, and chr gains 1 | Mist Charge. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MAS | Masamune 155 LP | Allows the chr to be able to use following weapons: | - Masamune - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ME1 | Measures 1 15 LP | Allows the chr to be able to use following weapons: | - Gilt Measure - Arc Scale - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ME2 | Measures 2 25 LP | Allows the chr to be able to use following weapons: | - Multiscale - Cross Scale - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ME3 | Measures 3 50 LP | Allows the chr to be able to use following weapons: | - Caliper - Euclid's Sextant - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NI1 | Ninja Swords 1 40 LP | Allows the chr to be able to use following weapons: | - Ashura - Sakura-saezuri | - Kagenui - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NI2 | Ninja Swords 2 45 LP | Allows the chr to be able to use following weapons: | - Koga Blade - Iga Blade | - Orochi - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PO1 | Poles 1 15 LP | Allows the chr to be able to use following weapons: | - Oaken Pole - Cypress Pole - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PO2 | Poles 2 25 LP | Allows the chr to be able to use following weapons: | - Battle Bamboo - Musk Stick - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PO3 | Poles 3 30 LP | Allows the chr to be able to use following weapons: | - Iron Pole - Six-fluted Pole | - Gokuu Pole - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PO4 | Poles 4 35 LP | Allows the chr to be able to use following weapons: | - Zephyr Pole - Ivory Pole - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PO5 | Poles 5 45 LP | Allows the chr to be able to use following weapons: | - Sweep - Eight-fluted Pole - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Q08 | Quickening (8) 50 LP | Allows the chr to learn a Quickening and gain one Mist Charge. | It disappears from other chrs' boards once this slot is acquired. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Q11 | Quickening (11) 50 LP | Allows the chr to learn a Quickening and gain one Mist Charge. | It disappears from other chrs' boards once this slot is acquired. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Q12 | Quickening (12) 50 LP | Allows the chr to learn a Quickening and gain one Mist Charge. | It disappears from other chrs' boards once this slot is acquired. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Q13 | Quickening (13) 50 LP | Allows the chr to learn a Quickening and gain one Mist Charge. | It disappears from other chrs' boards once this slot is acquired. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Q14 | Quickening (14) 50 LP | Allows the chr to learn a Quickening and gain one Mist Charge. | It disappears from other chrs' boards once this slot is acquired. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Q15 | Quickening (15) 50 LP | Allows the chr to learn a Quickening and gain one Mist Charge. | It disappears from other chrs' boards once this slot is acquired. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Q16 | Quickening (16) 50 LP | Allows the chr to learn a Quickening and gain one Mist Charge. | It disappears from other chrs' boards once this slot is acquired. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Q17 | Quickening (17) 50 LP | Allows the chr to learn a Quickening and gain one Mist Charge. | It disappears from other chrs' boards once this slot is acquired. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Q18 | Quickening (18) 50 LP | Allows the chr to learn a Quickening and gain one Mist Charge. | It disappears from other chrs' boards once this slot is acquired. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - RO1 | Rods 1 15 LP | Allows the chr to be able to use following weapons: | - Rod - Serpent Rod - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - RO2 | Rods 2 25 LP | Allows the chr to be able to use following weapons: | - Healing Rod - Gaia Rod - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - RO3 | Rods 3 30 LP | Allows the chr to be able to use following weapons: | - Power Rod - Empyrean Rod - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - RO4 | Rods 4 35 LP | Allows the chr to be able to use following weapons: | - Holy Rod - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ROF | Rod of Faith 120 LP | Allows the chr to be able to use following weapons: | - Rod of Faith - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SAG | Sagittarius 120 LP | Allows the chr to be able to use following weapons: | - Sagittarius - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SH1 | Shields 1 15 LP | Allows the chr to be able to wear following protective equipment: | - Escutcheon - Leather Shield - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SH2 | Shields 2 20 LP | Allows the chr to be able to wear following protective equipment: | - Buckler - Bronze Shield | - Round Shield - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SH3 | Shields 3 20 LP | Allows the chr to be able to wear following protective equipment: | - Golden Shield - Ice Shield | - Flame Shield - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SH4 | Shields 4 20 LP | Allows the chr to be able to wear following protective equipment: | - Diamond Shield - Platinum Shield | - Dragon Shield - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SH5 | Shields 5 25 LP | Allows the chr to be able to wear following protective equipment: | - Crystal Shield - Kaiser Shield | - Aegis Shield - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SH6 | Shields 6 30 LP | Allows the chr to be able to wear following protective equipment: | - Demon Shield - Venetian Shield - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SHS | Shell Shield 90 LP | Allows the chr to be able to wear following protective equipment: | - Shell Shield - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SML | Smallswords 5 LP | Allows the chr to be able to use following weapons: | - Mythril Sword - Mythril Blade - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SOM | Staff of the Magi 100 LP | Allows the chr to be able to use following weapons: | - Staff of the Magi - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SP1 | Spears 1 15 LP | Allows the chr to be able to use following weapons: | - Javelin - Spear - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SP2 | Spears 2 25 LP | Allows the chr to be able to use following weapons: | - Partisan - Heavy Lance - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SP3 | Spears 3 30 LP | Allows the chr to be able to use following weapons: | - Storm Spear - Obelisk - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SP4 | Spears 4 35 LP | Allows the chr to be able to use following weapons: | - Halberd - Trident - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SP5 | Spears 5 40 LP | Allows the chr to be able to use following weapons: | - Holy Lance - Gungnir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ST1 | Staves 1 15 LP | Allows the chr to be able to use following weapons: | - Oak Staff - Cherry Staff | - Wizard Staff - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ST2 | Staves 2 25 LP | Allows the chr to be able to use following weapons: | - Flame Staff - Storm Staff | - Glacial Staff - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ST3 | Staves 3 25 LP | Allows the chr to be able to use following weapons: | - Golden Staff - Judicer's Staff - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ST4 | Staves 4 30 LP | Allows the chr to be able to use following weapons: | - Cloud Staff - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SW1 | Swords 1 15 LP | Allows the chr to be able to use following weapons: | - Broadsword - Longsword - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SW2 | Swords 2 25 LP | Allows the chr to be able to use following weapons: | - Iron Sword - Zwill Blade | - Ancient Sword - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SW3 | Swords 3 40 LP | Allows the chr to be able to use following weapons: | - Lohengrin - Flametongue | - Demonsbane - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SW4 | Swords 4 40 LP | Allows the chr to be able to use following weapons: | - Icebrand - Platinum Sword - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SW5 | Swords 5 50 LP | Allows the chr to be able to use following weapons: | - Bastard Sword - Diamond Sword - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SW6 | Swords 6 60 LP | Allows the chr to be able to use following weapons: | - Runeblade - Deathbringer - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SW7 | Swords 7 80 LP | Allows the chr to be able to use following weapons: | - Stoneblade - Durandal - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TOU | Tournesol 225 LP | Allows the chr to be able to use following weapons: | - Tournesol - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WHW | Whale Whisker 125 LP | Allows the chr to be able to use following weapons: | - Whale Whisker - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - YAG | Yagyu Darkblade 80 LP | Allows the chr to be able to use following weapons: | - Yagyu Darkblade - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ZAE | Zalera esper - appears after you defeat Zalera 25 LP | Allows the chr to summon esper Zalera into battle, and chr gains 1 | Mist Charge. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ZOD | Zodiac Escutcheon 200 LP | Allows the chr to be able to wear following protective equipment: | - Zodiac Escutcheon - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ZOS | Zodiac Spear 255 LP | Allows the chr to be able to use following weapons: | - Zodiac Spear ------------------------------------------------------------------------------- =============================================================================== =============================================================================== 31.) SHOPS - G3100 =============================================================================== =============================================================================== There are several points in the game's progress where shop wares will change. The list is below: - initially available - after obtaining Crescent Stone - after escaping from Barheim Passage - after escaping Ba'Gamnan's trap - after escaping from Leviathan - after defeating Belias - after obtaining Dawn Shard - after getting to Eruyt Village - after obtaining Lente's Tear - after talking to Gran Kiltias Anastasis - after defeating Judge Master B. - after completing Draklor Laboratory - before obtaining Treaty-Blade - after obtaining Treaty-Blade - after completing Pharos -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- RABANASTRE SHOPS SHPNo01 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- MIGELO'S SUNDRIES ------------------------------------------------------------------------------- item gil | availability ------------------------------------------------------------------------------- Potion 70 | initially available Antidote 50 | initially available Eye Drops 50 | initially available Phoenix Down 250 | after obtaining Crescent Stone Echo Herbs 50 | after escaping from Barheim Passage Gold Needle 100 | after escaping from Barheim Passage Alarm Clock 50 | after escaping from Leviathan Handkerchief 50 | after escaping from Leviathan Hi-Potion 210 | after escaping from Leviathan Bacchus' Wine 120 | after defeating Belias Smelling Salts 50 | after defeating Belias Remedy 400 | after defeating Judge Master B. Chronos Tear 50 | after defeating Judge Master B. ------------------------------------------------------------------------------- ammo gil | availability ------------------------------------------------------------------------------- Onion Arrows 100 | after obtaining Crescent Stone*1 Onion Shot 100 | after escaping from Leviathan*1 *1 Ammo shopwares are gone after you defeat Judge Master B. ------------------------------------------------------------------------------- AMAL'S WEAPONRY ------------------------------------------------------------------------------- weapon gil | availability ------------------------------------------------------------------------------- Broadsword 400 | initially available Dagger 200 | initially available Shortbow 500 | after escaping from Barheim Passage Altair 500 | after escaping from Barheim Passage Longsword 700 | after escaping from Barheim Passage Mage Masher 700 | after escaping from Barheim Passage Silver Bow 1000 | after escaping from Barheim Passage Iron Sword 1200 | after escaping from Barheim Passage Oak Staff 400 | after escaping from Barheim Passage Javelin 1400 | after escaping from Barheim Passage Assassin's Dagger 1400 | after escaping from Barheim Passage Capella 1400 | after escaping from Barheim Passage Oaken Pole 1300 | after escaping from Barheim Passage Aevis Killer 1500 | after escaping from Leviathan Zwill Blade 1700 | after escaping from Leviathan Cherry Staff 800 | after escaping from Leviathan Killer Bow 2000 | after escaping from Leviathan Spear 2200 | after escaping from Leviathan Handaxe 2200 | after escaping from Leviathan Chopper 2200 | after escaping from Leviathan Cypress Pole 2000 | after escaping from Leviathan Mace 1800 | after escaping from Leviathan Ancient Sword 2400 | after escaping from Leviathan Vega 2400 | after escaping from Leviathan Longbow 3000 | after defeating Belias Wizard's Staff 1500 | after defeating Belias Rod 1500 | after defeating Belias Iron Hammer 3300 | after defeating Belias Bronze Mace 3000 | after defeating Belias Blood Sword 5000 | after defeating Belias Partisan 3500 | after defeating Belias Main Gauche 3500 | after defeating Belias Battle Bamboo 3200 | after defeating Belias Kotetsu 3800 | after defeating Belias Bowgun 3800 | after defeating Belias Sirius 4000 | after defeating Belias Elfin Bow 4200 | after defeating Belias Broadaxe 4200 | after defeating Judge Master B. Serpent Rod 2100 | after defeating Judge Master B. Lohengrin 4500 | after defeating Judge Master B. Heavy Lance 4800 | after defeating Judge Master B. Osafune 4800 | after defeating Judge Master B. Gladius 4800 | after defeating Judge Master B. Musk Stick 4300 | after defeating Judge Master B. Gilt Measure 4000 | after defeating Judge Master B. Bhuj 4100 | after defeating Judge Master B. Flame Staff 2400 | after defeating Judge Master B. Storm Staff 2400 | after defeating Judge Master B. Glacial Staff 2400 | after defeating Judge Master B. Flametongue 5200 | after defeating Judge Master B. Loxley Bow 5200 | after defeating Judge Master B. War Hammer 5200 | after defeating Judge Master B. Crossbow 5200 | after defeating Judge Master B. Healing Rod 3000 | after defeating Judge Master B. Betelgeuse 5400 | after defeating Judge Master B. Kogarasumaru 5600 | after defeating Judge Master B. Ashura 5600 | after defeating Judge Master B. Miter 5000 | after defeating Judge Master B. Storm Spear 5800 | after defeating Judge Master B. Iron Pole 5300 | after defeating Judge Master B. Hornito 5800 | after defeating Judge Master B. Arc Scale 5500 | after defeating Judge Master B. Demonsbane 6000 | after defeating Judge Master B. Giant Stonebow 6000 | after defeating Judge Master B. Slasher 6000 | after defeating Judge Master B. Avenger 6000 | after defeating Judge Master B. Magoroku 6600 | after defeating Judge Master B. Paramina Crossbow 6600 | after defeating Judge Master B. Gaia Rod 3300 | after defeating Judge Master B. Icebrand 7000 | after defeating Judge Master B. Ras Algethi 7000 | after defeating Judge Master B. Sakura-saezuri 7000 | after defeating Judge Master B. Golden Staff 3500 | after defeating Judge Master B. ------------------------------------------------------------------------------- PANAMIS' PROTECTIVES ------------------------------------------------------------------------------- armor gil | availability ------------------------------------------------------------------------------- Leather Cap 100 | initially available Leather Clothing 100 | initially available Cotton Cap 100 | initially available Cotton Shirt 100 | initially available Headgear 200 | after obtaining Crescent Stone Chromed Leathers 200 | after obtaining Crescent Stone Magick Curch 200 | after obtaining Crescent Stone Light Wovern Shirt 200 | after obtaining Crescent Stone Leather Helm 500 | after obtaining Crescent Stone Leather Armor 500 | after obtaining Crescent Stone Escutcheon 300 | after obtaining Crescent Stone Headguard 300 | after escaping from Barheim Passage Leather Breastplate 300 | after escaping from Barheim Passage Pointy Hat 300 | after escaping from Barheim Passage Silken Shirt 300 | after escaping from Barheim Passage Bronze Helm 700 | after escaping from Barheim Passage Bronze Armor 700 | after escaping from Barheim Passage Leather Shield 600 | after escaping from Barheim Passage Leather Headgear 500 | after escaping from Barheim Passage Bronze Chestplate 500 | after escaping from Barheim Passage Topkapi Hat 500 | after escaping from Barheim Passage Kilimweave Shirt 500 | after escaping from Barheim Passage Sallet 1000 | after escaping from Barheim Passage Scale Armor 1000 | after escaping from Barheim Passage Buckler 1000 | after escaping from Barheim Passage Horned Hat 700 | after escaping from Leviathan Ringmail 700 | after escaping from Leviathan Calot Hat 700 | after escaping from Leviathan Shepherd's Bolero 700 | after escaping from Leviathan Iron Helm 1400 | after escaping from Leviathan Iron Armor 1400 | after escaping from Leviathan Bronze Shield 1200 | after escaping from Leviathan Balaclava 1000 | after escaping from Leviathan Windbreaker 1000 | after escaping from Leviathan Wizard's Hat 1000 | after escaping from Leviathan Wizard's Robes 1000 | after escaping from Leviathan Barbut 1900 | after escaping from Leviathan Linen Cuirass 1900 | after escaping from Leviathan Round Shield 1600 | after escaping from Leviathan Soldier's Cap 1400 | after defeating Belias Heavy Coat 1400 | after defeating Belias Lambent Hat 1400 | after defeating Belias Chanter's Djellaba 1400 | after defeating Belias Winged Helm 2500 | after defeating Belias Chainmail 2500 | after defeating Belias Green Beret 1900 | after defeating Belias Survival Vest 1900 | after defeating Belias Feathered Cap 1900 | after defeating Belias Traveler's Vestment 1900 | after defeating Belias Golden Helm 3200 | after defeating Belias Golden Armor 3200 | after defeating Belias Golden Shield 2100 | after defeating Belias Red Cap 2500 | after defeating Judge Master B. Brigandine 2500 | after defeating Judge Master B. Mage's Hat 2500 | after defeating Judge Master B. Mage's Habit 2500 | after defeating Judge Master B. Burgonet 4000 | after defeating Judge Master B. Shielded Armor 4000 | after defeating Judge Master B. Ice Shield 2500 | after defeating Judge Master B. Headband 3200 | after defeating Judge Master B. Jujitsu Gi 3200 | after defeating Judge Master B. Lamia's Tiara 3200 | after defeating Judge Master B. Enchanter's Habit 3200 | after defeating Judge Master B. Pirate Hat 4000 | after defeating Judge Master B. Viking Coat 4000 | after defeating Judge Master B. Sorcerer's Hat 4000 | after defeating Judge Master B. Sorcerer's Habit 4000 | after defeating Judge Master B. Close Helmet 4900 | after defeating Judge Master B. Demon Mail 4900 | after defeating Judge Master B. Flame Shield 3200 | after defeating Judge Master B. Goggle Mask 4900 | after defeating Judge Master B. Metal Jerkin 4900 | after defeating Judge Master B. Black Cowl 4900 | after defeating Judge Master B. Black Garb 4900 | after defeating Judge Master B. Bone Helm 5900 | after defeating Judge Master B. Bone Mail 5900 | after defeating Judge Master B. Diamond Shield 3900 | after defeating Judge Master B. ------------------------------------------------------------------------------- YUGRI'S MAGICKS ------------------------------------------------------------------------------- magic & tech gil | availability ------------------------------------------------------------------------------- Cure 200 | initially available Poisona 200 | after obtaining Crescent Stone Blindna 200 | after obtaining Crescent Stone Vox 300 | after escaping from Leviathan Stona 800 | after escaping from Leviathan Raise 1900 | after escaping from Leviathan Cura 1500 | after escaping from Leviathan Regen 1500 | after defeating Belias Esuna 2800 | after defeating Belias Curaga 3200 | after defeating Judge Master B. Dispel 4500 | after defeating Judge Master B. Fire 200 | initially available Thunder 200 | initially available Blizzard 200 | initially available Water 800 | after escaping from Leviathan Aero 1200 | after defeating Belias Fira 3000 | after defeating Judge Master B. Thundara 3000 | after defeating Judge Master B. Blizzara 3000 | after defeating Judge Master B. Bio 4900 | after defeating Judge Master B. Slow 200 | after obtaining Crescent Stone Immobilize 600 | after escaping from Barheim Passage Disable 600 | after escaping from Barheim Passage Break 900 | after escaping from Leviathan Reflect 800 | after escaping from Leviathan Warp 1700 | after escaping from Leviathan Bleed 1100 | after escaping from Leviathan Balance 1500 | after defeating Belias Float 2800 | after defeating Judge Master B. Haste 3400 | after defeating Judge Master B. Countdown 3100 | after defeating Judge Master B. Stop 3700 | after defeating Judge Master B. Blind 200 | after obtaining Crescent Stone Protect 200 | after obtaining Crescent Stone Poison 500 | after escaping from Barheim Passage Shell 300 | after escaping from Barheim Passage Silence 400 | after escaping from Leviathan Sleep 700 | after escaping from Leviathan Oil 600 | after escaping from Leviathan Toxify 4100 | after defeating Judge Master B. Dark 500 | after escaping from Barheim Passage Berserk 1000 | after escaping from Leviathan Confuse 1400 | after defeating Belias Decoy 2500 | after defeating Judge Master B. Gravity 2800 | after defeating Belias Drain 3200 | after defeating Judge Master B. Vanish 4900 | after defeating Judge Master B. Death 5200 | after defeating Judge Master B. Vanishga 8700 | after defeating Judge Master B. ------------------------------------------------------------------------------- BATAHN'S TECHNICKS ------------------------------------------------------------------------------- tech gil | availability ------------------------------------------------------------------------------- Steal 1600 | initially available Libra 500 | initially available First Aid 700 | after obtaining Crescent Stone Poach 7000 | after escaping from Barheim Passage Charge 1700 | after escaping from Barheim Passage Horology 2000 | after escaping from Leviathan Souleater 6400 | after escaping from Leviathan Traveler 6700 | after escaping from Leviathan Numerology 2048 | after escaping from Leviathan Shear 3600 | after defeating Belias Achilles 8800 | after defeating Belias Gil Toss 2000 | after defeating Judge Master B. Charm 5000 | after defeating Judge Master B. Sight Unseeing 6800 | after defeating Judge Master B. Infuse 2000 | after defeating Judge Master B. Addle 3500 | after defeating Judge Master B. Bonecrusher 700 | after defeating Judge Master B. ------------------------------------------------------------------------------- YAMOORA'S GAMBITS ------------------------------------------------------------------------------- gambit targets gil | availability ------------------------------------------------------------------------------- Ally: any 50 | initially available Ally: party leader 50 | initially available Ally: lowest HP 50 | after defeating Judge Master B. Ally: strongest weapon 50 | after defeating Judge Master B. Ally: lowest defense 50 | after defeating Judge Master B. Ally: lowest magick resist 50 | after defeating Judge Master B. Ally: HP < 100% 50 | after obtaining Dawn Shard Ally: HP < 90% 50 | after obtaining Dawn Shard Ally: HP < 80% 50 | initially available Ally: HP < 70% 50 | initially available Ally: HP < 60% 50 | initially available Ally: HP < 50% 50 | initially available Ally: HP < 40% 50 | initially available Ally: HP < 30% 50 | initially available Ally: HP < 20% 50 | initially available Ally: HP < 10% 50 | after obtaining Dawn Shard Ally: MP < 100% 50 | after obtaining Dawn Shard Ally: MP < 90% 50 | after obtaining Dawn Shard Ally: MP < 80% 50 | initially available Ally: MP < 70% 50 | initially available Ally: MP < 60% 50 | initially available Ally: MP < 50% 50 | initially available Ally: MP < 40% 50 | initially available Ally: MP < 30% 50 | initially available Ally: MP < 20% 50 | initially available Ally: MP < 10% 50 | after obtaining Dawn Shard Ally: status = KO 50 | after completing Draklor Laboratory Ally: status = Stone 50 | after completing Draklor Laboratory Ally: status = Petrify 50 | after completing Draklor Laboratory Ally: status = Stop 50 | after obtaining Dawn Shard Ally: status = Sleep 50 | initially available Ally: status = Confuse 50 | initially available Ally: status = Doom 50 | after completing Draklor Laboratory Ally: status = Blind 50 | after completing Draklor Laboratory Ally: status = Poison 50 | after completing Draklor Laboratory Ally: status = Silence 50 | after completing Draklor Laboratory Ally: status = Sap 50 | after completing Draklor Laboratory Ally: status = Oil 50 | after completing Draklor Laboratory Ally: status = Reverse 50 | after obtaining Dawn Shard Ally: status = Disable 50 | after completing Draklor Laboratory Ally: status = Immobilize 50 | after completing Draklor Laboratory Ally: status = Slow 50 | after obtaining Dawn Shard Ally: status = Disease 50 | after completing Draklor Laboratory Ally: status = Lure 50 | after obtaining Dawn Shard Ally: status = Protect 50 | after completing Draklor Laboratory Ally: status = Shell 50 | after completing Draklor Laboratory Ally: status = Haste 50 | after completing Draklor Laboratory Ally: status = Bravery 50 | after completing Draklor Laboratory Ally: status = Faith 50 | after completing Draklor Laboratory Ally: status = Reflect 50 | after obtaining Dawn Shard Ally: status = Invisible 50 | after completing Draklor Laboratory Ally: status = Regen 50 | after completing Draklor Laboratory Ally: status = Float 50 | after completing Draklor Laboratory Ally: status = Berserk 50 | after obtaining Dawn Shard Ally: status = Bubble 50 | after completing Draklor Laboratory Ally: status = HP Critical 50 | initially available Ally: item AMT >= 10 100 | after obtaining Dawn Shard Foe: any 50 | initially available Foe: targeting leader 100 | initially available Foe: targeting self 100 | initially available Foe: targeting ally 100 | initially available Foe: furthest 50 | after obtaining Dawn Shard Foe: nearest 50 | after obtaining Dawn Shard Foe: highest HP 50 | after defeating Judge Master B. Foe: lowest HP 50 | after defeating Judge Master B. Foe: highest MAX HP 50 | after defeating Judge Master B. Foe: lowest MAX HP 50 | after defeating Judge Master B. Foe: highest MP 50 | after defeating Judge Master B. Foe: lowest MP 50 | after defeating Judge Master B. Foe: highest MAX MP 50 | after defeating Judge Master B. Foe: lowest MAX MP 50 | after defeating Judge Master B. Foe: highest level 50 | after defeating Judge Master B. Foe: lowest level 50 | after defeating Judge Master B. Foe: highest strength 50 | after defeating Judge Master B. Foe: lowest strength 50 | after defeating Judge Master B. Foe: highest magick power 50 | after defeating Judge Master B. Foe: lowest magick power 50 | after defeating Judge Master B. Foe: highest speed 50 | after defeating Judge Master B. Foe: lowest speed 50 | after defeating Judge Master B. Foe: highest defense 50 | after defeating Judge Master B. Foe: highest magick resist 50 | after defeating Judge Master B. Foe: HP >= 100000 50 | after obtaining Treaty-Blade Foe: HP >= 50000 50 | after obtaining Treaty-Blade Foe: HP >= 10000 50 | after completing Draklor Laboratory Foe: HP >= 5000 50 | after completing Draklor Laboratory Foe: HP >= 3000 50 | after defeating Judge Master B. Foe: HP >= 2000 50 | after defeating Judge Master B. Foe: HP >= 1000 50 | after obtaining Dawn Shard Foe: HP >= 500 50 | after obtaining Dawn Shard Foe: HP < 100000 50 | after obtaining Treaty-Blade Foe: HP < 50000 50 | after obtaining Treaty-Blade Foe: HP < 10000 50 | after completing Draklor Laboratory Foe: HP < 5000 50 | after completing Draklor Laboratory Foe: HP < 3000 50 | after defeating Judge Master B. Foe: HP < 2000 50 | after defeating Judge Master B. Foe: HP < 1000 50 | after obtaining Dawn Shard Foe: HP < 500 50 | after obtaining Dawn Shard Foe: HP = 100% 50 | initially available Foe: HP >= 70% 50 | initially available Foe: HP >= 50% 50 | initially available Foe: HP >= 30% 50 | initially available Foe: status = Petrify 50 | after completing Draklor Laboratory Foe: status = Stop 50 | after completing Draklor Laboratory Foe: status = Sleep 50 | initially available Foe: status = Confuse 50 | after completing Draklor Laboratory Foe: status = Doom 50 | after completing Draklor Laboratory Foe: status = Blind 50 | after obtaining Dawn Shard Foe: status = Poison 50 | after completing Draklor Laboratory Foe: status = Silence 50 | after obtaining Dawn Shard Foe: status = Sap 50 | after completing Draklor Laboratory Foe: status = Oil 50 | initially available Foe: status = Reverse 50 | after obtaining Dawn Shard Foe: status = Disable 50 | initially available Foe: status = Immobilize 50 | initially available Foe: status = Slow 50 | after completing Draklor Laboratory Foe: status = Disease 50 | after completing Draklor Laboratory Foe: status = Protect 50 | after defeating Judge Master B. Foe: status = Shell 50 | after defeating Judge Master B. Foe: status = Haste 50 | after defeating Judge Master B. Foe: status = Bravery 50 | after defeating Judge Master B. Foe: status = Faith 50 | after defeating Judge Master B. Foe: status = Reflect 50 | initially available Foe: status = Regen 50 | after completing Draklor Laboratory Foe: status = Berserk 50 | after completing Draklor Laboratory Foe: status = HP Critical 50 | initially available Foe: fire-weak 500 | after obtaining Treaty-Blade Foe: lightning-weak 500 | after obtaining Treaty-Blade Foe: ice-weak 500 | after obtaining Treaty-Blade Foe: earth-weak 500 | after obtaining Treaty-Blade Foe: water-weak 500 | after obtaining Treaty-Blade Foe: wind-weak 500 | after obtaining Treaty-Blade Foe: holy-weak 500 | after obtaining Treaty-Blade Foe: dark-weak 500 | after obtaining Treaty-Blade Foe: fire-vulnerable 250 | after obtaining Treaty-Blade Foe: lightning-vulnerable 250 | after obtaining Treaty-Blade Foe: ice-vulnerable 250 | after obtaining Treaty-Blade Foe: earth-vulnerable 250 | after obtaining Treaty-Blade Foe: water-vulnerable 250 | after obtaining Treaty-Blade Foe: wind-vulnerable 250 | after obtaining Treaty-Blade Foe: holy-vulnerable 250 | after obtaining Treaty-Blade Foe: dark-vulnerable 250 | after obtaining Treaty-Blade Foe: undead 100 | after obtaining Dawn Shard Foe: flying 100 | initially available Foe: character HP = 100% 100 | after obtaining Dawn Shard Foe: item AMT >= 10 100 | after obtaining Dawn Shard Foe: character status = Blind 100 | after defeating Judge Master B. Foe: ch. status = Silence 100 | after defeating Judge Master B. Foe: ch. status = Bravery 100 | after completing Draklor Laboratory Foe: ch. status = Faith 100 | after completing Draklor Laboratory Foe: ch. status = HP Critical 100 | after defeating Judge Master B. Foe: character MP >= 90% 100 | after defeating Judge Master B. Foe: character MP >= 70% 100 | after defeating Judge Master B. Foe: character MP >= 50% 100 | after defeating Judge Master B. Foe: character MP >= 30% 100 | after defeating Judge Master B. Foe: character MP >= 10% 100 | after defeating Judge Master B. Foe: character MP < 90% 100 | after defeating Judge Master B. Foe: character MP < 70% 100 | after defeating Judge Master B. Foe: character MP < 50% 100 | after defeating Judge Master B. Foe: character MP < 30% 100 | after defeating Judge Master B. Foe: character MP < 10% 100 | after defeating Judge Master B. Foe: character HP >= 90% 100 | after defeating Judge Master B. Foe: character HP >= 70% 100 | after defeating Judge Master B. Foe: character HP >= 50% 100 | after defeating Judge Master B. Foe: character HP >= 30% 100 | after defeating Judge Master B. Foe: character HP >= 10% 100 | after defeating Judge Master B. Foe: character HP < 90% 100 | after defeating Judge Master B. Foe: character HP < 70% 100 | after defeating Judge Master B. Foe: character HP < 50% 100 | after defeating Judge Master B. Foe: character HP < 30% 100 | after defeating Judge Master B. Foe: character HP < 10% 100 | after defeating Judge Master B. Self 50 | initially available Self: HP < 100% 50 | after completing Draklor Laboratory Self: HP < 90% 50 | after completing Draklor Laboratory Self: HP < 80% 50 | after completing Draklor Laboratory Self: HP < 70% 50 | after completing Draklor Laboratory Self: HP < 60% 50 | after completing Draklor Laboratory Self: HP < 50% 50 | after completing Draklor Laboratory Self: HP < 40% 50 | after completing Draklor Laboratory Self: HP < 30% 50 | after completing Draklor Laboratory Self: HP < 20% 50 | after completing Draklor Laboratory Self: HP < 10% 50 | after completing Draklor Laboratory Self: MP < 100% 50 | after completing Draklor Laboratory Self: MP < 90% 50 | after completing Draklor Laboratory Self: MP < 80% 50 | after completing Draklor Laboratory Self: MP < 70% 50 | after completing Draklor Laboratory Self: MP < 60% 50 | after completing Draklor Laboratory Self: MP < 50% 50 | after completing Draklor Laboratory Self: MP < 40% 50 | after completing Draklor Laboratory Self: MP < 30% 50 | after completing Draklor Laboratory Self: MP < 20% 50 | after completing Draklor Laboratory Self: MP < 10% 50 | after completing Draklor Laboratory Self: status = Petrify 50 | after completing Draklor Laboratory Self: status = Doom 50 | after completing Draklor Laboratory Self: status = Blind 50 | after completing Draklor Laboratory Self: status = Poison 50 | after completing Draklor Laboratory Self: status = Silence 50 | after completing Draklor Laboratory Self: status = Sap 50 | after completing Draklor Laboratory Self: status = Oil 50 | after completing Draklor Laboratory Self: status = Reverse 50 | after completing Draklor Laboratory Self: status = Immobilize 50 | after completing Draklor Laboratory Self: status = Slow 50 | after completing Draklor Laboratory Self: status = Disease 50 | after completing Draklor Laboratory Self: status = Lure 50 | after completing Draklor Laboratory Self: status = Protect 50 | after completing Draklor Laboratory Self: status = Shell 50 | after completing Draklor Laboratory Self: status = Haste 50 | after completing Draklor Laboratory Self: status = Bravery 50 | after completing Draklor Laboratory Self: status = Faith 50 | after completing Draklor Laboratory Self: status = Reflect 50 | after completing Draklor Laboratory Self: status = Invisible 50 | after completing Draklor Laboratory Self: status = Regen 50 | after completing Draklor Laboratory Self: status = Float 50 | after completing Draklor Laboratory Self: status = Bubble 50 | after completing Draklor Laboratory Self: status = HP Critical 50 | after completing Draklor Laboratory ------------------------------------------------------------------------------- CLAN PROVISIONER ------------------------------------------------------------------------------- accessory gil | availability ------------------------------------------------------------------------------- Cat-ear Hood 30000 | achieve Clan Rank High Guardian Nihopalaoa 30000 | achieve Clan Rank Headhunter Bubble Belt 19800 | achieve Clan Rank Riskbreaker*1 *1 Unavailable while your Clan Rank is Paragon of Justice. ------------------------------------------------------------------------------- item gil | availability ------------------------------------------------------------------------------- Potion 70 | achieve Clan Rank Moppet*2 Hi-Potion 210 | achieve Clan Rank Hedge Knight*3 Knot of Rust 6 | achieve Clan Rank Knight of the Round Warp Mote 100 | achieve Clan Rank Paragon of Justice Dark Matter 2 | achieve Clan Rank Order of Ambrosia *2 Only available while your Clan Rank is Moppet, then it is gone. *3 Only available while your Clan Rank is Hedge Knight, then it is gone. ------------------------------------------------------------------------------- magic & tech gil | availability ------------------------------------------------------------------------------- Bravery 5800 | achieve Clan Rank Riskbreaker Faith 5800 | achieve Clan Rank Brave Companion Bubble 3300 | achieve Clan Rank Ward of Justice Reverse 7600 | achieve Clan Rank Headhunter ------------------------------------------------------------------------------- loot gil | availability ------------------------------------------------------------------------------- Teleport Stone 200 | achieve Clan Rank Vanguard Gysahl Greens 108 | achieve Clan Rank Rear Guard ------------------------------------------------------------------------------- TRAVELING MERCHANT (North Sprawl) ------------------------------------------------------------------------------- item gil | availability ------------------------------------------------------------------------------- Potion 70 | initially available Antidote 50 | initially available ------------------------------------------------------------------------------- TRAVELING MERCHANT (South Sprawl) ------------------------------------------------------------------------------- armor gil | availability ------------------------------------------------------------------------------- Renewing Morion 16000 | after obtaining Treaty-Blade Mirage Vest 16000 | after obtaining Treaty-Blade ------------------------------------------------------------------------------- accessories gil | availability ------------------------------------------------------------------------------- Jackboots 600 | after talking to Gran Kiltias Anastasis Black Belt 600 | after talking to Gran Kiltias Anastasis Golden Amulet 4500 | after talking to Gran Kiltias Anastasis ------------------------------------------------------------------------------- item gil | availability ------------------------------------------------------------------------------- Potion 70 | initially available Eye Drops 50 | initially available ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DALMASCA ESTERSAND SHOPS SHPNo02 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- UNLUCKY MERCHANT ------------------------------------------------------------------------------- weapon gil | availability ------------------------------------------------------------------------------- Golden Axe 18000 | after obtaining Treaty-Blade ------------------------------------------------------------------------------- accessory gil | availability ------------------------------------------------------------------------------- Bangle 500 | initially available Steel Gorget 1500 | initially available Armguard 800 | initially available Tourmaline Ring 300 | initially available Gauntlets 1200 | initially available Battle Harness 1000 | initially available Diamond Armlet 20000 | after obtaining Treaty-Blade ------------------------------------------------------------------------------- magic & tech gil | availability ------------------------------------------------------------------------------- Hastega 16600 | after completing Pharos ------------------------------------------------------------------------------- item gil | availability ------------------------------------------------------------------------------- Potion 70 | before obtaining Treaty-Blade Antidote 50 | before obtaining Treaty-Blade Eye Drops 50 | before obtaining Treaty-Blade Phoenix Down 250 | before obtaining Treaty-Blade Echo Herbs 50 | before obtaining Treaty-Blade ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- GIZA PLAINS SHOPS SHPNo03 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ARJIE ------------------------------------------------------------------------------- weapon gil | availability ------------------------------------------------------------------------------- Broadsword 400 | initially available Dagger 200 | initially available ------------------------------------------------------------------------------- accessory gil | availability ------------------------------------------------------------------------------- Orrachea Armlet 250 | initially available Bangle 500 | initially available ------------------------------------------------------------------------------- item gil | availability ------------------------------------------------------------------------------- Potion 70 | initially available Antidote 50 | initially available Eye Drops 50 | initially available ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DALMASCA WESTERSAND SHOPS SHPNo04 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LOHEN ------------------------------------------------------------------------------- weapon gil | availability ------------------------------------------------------------------------------- Iron Sword 1200 | after escaping from Leviathan*1 Oak Staff 400 | after escaping from Leviathan*1 Javelin 1400 | after escaping from Leviathan*1 Assassin's Dagger 1400 | after escaping from Leviathan*1 Capella 1400 | after escaping from Leviathan*1 Oaken Pole 1300 | after escaping from Leviathan*1 Aevis Killer 1500 | after escaping from Leviathan*1 Zwill Blade 1700 | after escaping from Leviathan*1 Cherry Staff 800 | after escaping from Leviathan*1 Broadsword 400 | after escaping from Leviathan*1 Dagger 200 | after escaping from Leviathan*1 Shortbow 500 | after escaping from Leviathan*1 Altair 500 | after escaping from Leviathan*1 Longsword 700 | after escaping from Leviathan*1 Mage Masher 700 | after escaping from Leviathan*1 Silver Bow 1000 | after escaping from Leviathan*1 Gungnir 17000 | after obtaining Treaty-Blade *1 These weapons will no longer be for sale after you obtain Treaty-Blade. ------------------------------------------------------------------------------- armor gil | availability ------------------------------------------------------------------------------- Leather Headgear 500 | after escaping from Leviathan*2 Bronze Chestplate 500 | after escaping from Leviathan*2 Topkapi Hat 500 | after escaping from Leviathan*2 Kilimweave Shirt 500 | after escaping from Leviathan*2 Sallet 1000 | after escaping from Leviathan*2 Scale Armor 1000 | after escaping from Leviathan*2 Buckler 1000 | after escaping from Leviathan*2 Horned Hat 700 | after escaping from Leviathan*2 Ringmail 700 | after escaping from Leviathan*2 Calot Hat 700 | after escaping from Leviathan*2 Shepherd's Bolero 700 | after escaping from Leviathan*2 Headguard 300 | after escaping from Leviathan*2 Leather Breastplate 300 | after escaping from Leviathan*2 Pointy Hat 300 | after escaping from Leviathan*2 Silken Shirt 300 | after escaping from Leviathan*2 Bronze Helm 700 | after escaping from Leviathan*2 Bronze Armor 700 | after escaping from Leviathan*2 Leather Shield 600 | after escaping from Leviathan*2 *2 These armors will no longer be for sale after you obtain Treaty-Blade. ------------------------------------------------------------------------------- accessory gil | availability ------------------------------------------------------------------------------- Bangle 500 | initially available Steel Gorget 1500 | initially available Armguard 800 | initially available Tourmaline Ring 300 | after escaping from Leviathan Gauntlets 1200 | after escaping from Leviathan Battle Harness 1000 | after escaping from Leviathan Leather Gorget 1500 | after escaping from Leviathan Rose Corsage 800 | after escaping from Leviathan Agate Ring 3000 | after obtaining Treaty-Blade ------------------------------------------------------------------------------- item gil | availability ------------------------------------------------------------------------------- Potion 70 | before obtaining Treaty-Blade Antidote 50 | before obtaining Treaty-Blade Eye Drops 50 | before obtaining Treaty-Blade Phoenix Down 250 | before obtaining Treaty-Blade Echo Herbs 50 | before obtaining Treaty-Blade Gold Needle 100 | before obtaining Treaty-Blade Alarm Clock 50 | before obtaining Treaty-Blade Handkerchief 50 | before obtaining Treaty-Blade ------------------------------------------------------------------------------- magic & tech gil | availability ------------------------------------------------------------------------------- Vox 300 | after escaping from Leviathan*3 Stona 800 | after escaping from Leviathan*3 Water 800 | after escaping from Leviathan*3 Immobilize 600 | after escaping from Leviathan*3 Disable 600 | after escaping from Leviathan*3 Break 900 | after escaping from Leviathan*3 Reflect 800 | after escaping from Leviathan*3 Blind 200 | after escaping from Leviathan*3 Protect 200 | after escaping from Leviathan*3 Poison 500 | after escaping from Leviathan*3 Shell 300 | after escaping from Leviathan*3 Silence 400 | after escaping from Leviathan*3 Dark 500 | after escaping from Leviathan*3 Renew 30600 | after completing Pharos *3 These magics will no longer be for sale after you obtain Treaty-Blade. ------------------------------------------------------------------------------- gambit targets gil | availability ------------------------------------------------------------------------------- Ally: any 50 | after escaping from Leviathan*4 Ally: party leader 50 | after escaping from Leviathan*4 Ally: HP < 80% 50 | after escaping from Leviathan*4 Ally: HP < 70% 50 | after escaping from Leviathan*4 Ally: HP < 60% 50 | after escaping from Leviathan*4 Ally: HP < 50% 50 | after escaping from Leviathan*4 Ally: HP < 40% 50 | after escaping from Leviathan*4 Ally: HP < 30% 50 | after escaping from Leviathan*4 Ally: HP < 20% 50 | after escaping from Leviathan*4 Ally: MP < 80% 50 | after escaping from Leviathan*4 Ally: MP < 70% 50 | after escaping from Leviathan*4 Ally: MP < 60% 50 | after escaping from Leviathan*4 Ally: MP < 50% 50 | after escaping from Leviathan*4 Ally: MP < 40% 50 | after escaping from Leviathan*4 Ally: MP < 30% 50 | after escaping from Leviathan*4 Ally: MP < 20% 50 | after escaping from Leviathan*4 Ally: status = Sleep 50 | after escaping from Leviathan*4 Ally: status = Confuse 50 | after escaping from Leviathan*4 Ally: status = HP Critical 50 | after escaping from Leviathan*4 Foe: any 50 | after escaping from Leviathan*4 Foe: targeting leader 100 | after escaping from Leviathan*4 Foe: targeting self 100 | after escaping from Leviathan*4 Foe: targeting ally 100 | after escaping from Leviathan*4 Foe: HP = 100% 50 | after escaping from Leviathan*4 Foe: HP >= 70% 50 | after escaping from Leviathan*4 Foe: HP >= 50% 50 | after escaping from Leviathan*4 Foe: HP >= 30% 50 | after escaping from Leviathan*4 Foe: status = Sleep 50 | after escaping from Leviathan*4 Foe: status = Oil 50 | after escaping from Leviathan*4 Foe: status = Disable 50 | after escaping from Leviathan*4 Foe: status = Immobilize 50 | after escaping from Leviathan*4 Foe: status = Reflect 50 | after escaping from Leviathan*4 Foe: status = HP Critical 50 | after escaping from Leviathan*4 Foe: flying 100 | after escaping from Leviathan*4 Self 50 | after escaping from Leviathan*4 *4 These gambits will no longer be for sale after you obtain Treaty-Blade. ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- BARHEIM PASSAGE SHOPS SHPNo05 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- BURROGH ------------------------------------------------------------------------------- weapon gil | availability ------------------------------------------------------------------------------- Broadsword 400 | before obtaining Treaty-Blade Dagger 200 | before obtaining Treaty-Blade Shortbow 500 | before obtaining Treaty-Blade Longsword 700 | before obtaining Treaty-Blade Mage Masher 700 | before obtaining Treaty-Blade ------------------------------------------------------------------------------- armor gil | availability ------------------------------------------------------------------------------- Headgear 200 | before obtaining Treaty-Blade Chromed Leathers 200 | before obtaining Treaty-Blade Magick Curch 200 | before obtaining Treaty-Blade Light Wovern Shirt 200 | before obtaining Treaty-Blade Leather Helm 500 | before obtaining Treaty-Blade Leather Armor 500 | before obtaining Treaty-Blade Escutcheon 300 | before obtaining Treaty-Blade Headguard 300 | before obtaining Treaty-Blade Leather Breastplate 300 | before obtaining Treaty-Blade Pointy Hat 300 | before obtaining Treaty-Blade Silken Shirt 300 | before obtaining Treaty-Blade Bronze Helm 700 | before obtaining Treaty-Blade Bronze Armor 700 | before obtaining Treaty-Blade Leather Shield 600 | before obtaining Treaty-Blade Golden Skullcap 16000 | after obtaining Treaty-Blade Glimmering Robes 16000 | after obtaining Treaty-Blade ------------------------------------------------------------------------------- accessory gil | availability ------------------------------------------------------------------------------- Bangle 500 | before obtaining Treaty-Blade Steel Gorget 1500 | before obtaining Treaty-Blade Armguard 800 | before obtaining Treaty-Blade Hermes Sandals 20000 | after obtaining Treaty-Blade ------------------------------------------------------------------------------- item gil | availability ------------------------------------------------------------------------------- Potion 70 | before obtaining Treaty-Blade Antidote 50 | before obtaining Treaty-Blade Eye Drops 50 | before obtaining Treaty-Blade Phoenix Down 250 | before obtaining Treaty-Blade ------------------------------------------------------------------------------- magic & tech gil | availability ------------------------------------------------------------------------------- Blindna 200 | before obtaining Treaty-Blade Poisona 200 | before obtaining Treaty-Blade Thunder 200 | before obtaining Treaty-Blade Blizzard 200 | before obtaining Treaty-Blade Slow 200 | before obtaining Treaty-Blade Blind 200 | before obtaining Treaty-Blade Protect 200 | before obtaining Treaty-Blade Ardor 15600 | after completing Pharos ------------------------------------------------------------------------------- gambit targets gil | availability ------------------------------------------------------------------------------- Ally: HP < 50% 50 | before obtaining Treaty-Blade Ally: HP < 30% 50 | before obtaining Treaty-Blade ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SKYFERRY SHOPS SHPNo06 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SKYFERRY RABANASTRE - BHUJERBA (Assistant Storekeeper (1)) ------------------------------------------------------------------------------- item gil | availability ------------------------------------------------------------------------------- Potion 70 | initially available Hi-Potion 210 | initially available Phoenix Down 250 | initially available ------------------------------------------------------------------------------- magic & tech gil | availability ------------------------------------------------------------------------------- Reverse 7600 | after obtaining Treaty-Blade ------------------------------------------------------------------------------- SKYFERRY RABANASTRE - BHUJERBA (Assistant Storekeeper (2)) ------------------------------------------------------------------------------- magic & tech gil | availability ------------------------------------------------------------------------------- Syphon 4000 | after defeating Judge Master B. ------------------------------------------------------------------------------- loot gil | availability ------------------------------------------------------------------------------- Teleport Stone 200 | initially available Gysahl Greens 108 | initially available ------------------------------------------------------------------------------- SKYFERRY ARCHADES - BALFONHEIM (Assistant Storekeeper (1)) ------------------------------------------------------------------------------- item gil | availability ------------------------------------------------------------------------------- Potion 70 | initially available Hi-Potion 210 | initially available X-Potion 630 | initially available ------------------------------------------------------------------------------- SKYFERRY ARCHADES - BALFONHEIM (Assistant Storekeeper (2)) ------------------------------------------------------------------------------- magic & tech gil | availability ------------------------------------------------------------------------------- Syphon 4000 | after defeating Judge Master B. ------------------------------------------------------------------------------- loot gil | availability ------------------------------------------------------------------------------- Teleport Stone 200 | initially available Gysahl Greens 108 | initially available ------------------------------------------------------------------------------- SKYFERRY BALFONHEIM - BHUJERBA (Assistant Storekeeper (1)) ------------------------------------------------------------------------------- accessory gil | availability ------------------------------------------------------------------------------- Indigo Pendant 5000 | after obtaining Treaty-Blade ------------------------------------------------------------------------------- item gil | availability ------------------------------------------------------------------------------- Potion 70 | initially available X-Potion 630 | initially available Vaccine 200 | initially available ------------------------------------------------------------------------------- SKYFERRY BALFONHEIM - BHUJERBA (Assistant Storekeeper (2)) ------------------------------------------------------------------------------- magic & tech gil | availability ------------------------------------------------------------------------------- Syphon 4000 | after defeating Judge Master B. ------------------------------------------------------------------------------- loot gil | availability ------------------------------------------------------------------------------- Teleport Stone 200 | initially available Gysahl Greens 108 | initially available ------------------------------------------------------------------------------- SKYFERRY RABANASTRE - NALBINA (Assistant Storekeeper (1)) ------------------------------------------------------------------------------- item gil | availability ------------------------------------------------------------------------------- Potion 70 | initially available Antidote 50 | initially available Eye Drops 50 | initially available ------------------------------------------------------------------------------- magic & tech gil | availability ------------------------------------------------------------------------------- Bubble 3300 | after obtaining Treaty-Blade ------------------------------------------------------------------------------- SKYFERRY RABANASTRE - NALBINA (Assistant Storekeeper (2)) ------------------------------------------------------------------------------- magic & tech gil | availability ------------------------------------------------------------------------------- Syphon 4000 | after defeating Judge Master B. ------------------------------------------------------------------------------- loot gil | availability ------------------------------------------------------------------------------- Teleport Stone 200 | initially available Gysahl Greens 108 | initially available ------------------------------------------------------------------------------- SKYFERRY NALBINA - ARCHADES (Assistant Storekeeper (1)) ------------------------------------------------------------------------------- item gil | availability ------------------------------------------------------------------------------- Hi-Potion 210 | initially available Bacchus' Wine 120 | initially available Smelling Salts 50 | initially available Remedy 400 | initially available ------------------------------------------------------------------------------- SKYFERRY NALBINA - ARCHADES (Assistant Storekeeper (2)) ------------------------------------------------------------------------------- magic & tech gil | availability ------------------------------------------------------------------------------- Syphon 4000 | after defeating Judge Master B. ------------------------------------------------------------------------------- loot gil | availability ------------------------------------------------------------------------------- Teleport Stone 200 | initially available Gysahl Greens 108 | initially available ------------------------------------------------------------------------------- SKYFERRY RABANASTRE - ARCHADES (Assistant Storekeeper (1)) ------------------------------------------------------------------------------- item gil | availability ------------------------------------------------------------------------------- Echo Herbs 50 | initially available Gold Needle 100 | initially available Alarm Clock 50 | initially available ------------------------------------------------------------------------------- SKYFERRY RABANASTRE - ARCHADES (Assistant Storekeeper (2)) ------------------------------------------------------------------------------- magic & tech gil | availability ------------------------------------------------------------------------------- Syphon 4000 | after defeating Judge Master B. ------------------------------------------------------------------------------- loot gil | availability ------------------------------------------------------------------------------- Teleport Stone 200 | initially available Gysahl Greens 108 | initially available ------------------------------------------------------------------------------- SKYFERRY BALFONHEIM - NALBINA (Assistant Storekeeper (1)) ------------------------------------------------------------------------------- item gil | availability ------------------------------------------------------------------------------- Chronos Tear 50 | initially available Remedy 400 | initially available X-Potion 630 | initially available ------------------------------------------------------------------------------- SKYFERRY BALFONHEIM - NALBINA (Assistant Storekeeper (2)) ------------------------------------------------------------------------------- magic & tech gil | availability ------------------------------------------------------------------------------- Syphon 4000 | after defeating Judge Master B. ------------------------------------------------------------------------------- loot gil | availability ------------------------------------------------------------------------------- Teleport Stone 200 | initially available Gysahl Greens 108 | initially available ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- NALBINA TOWN SHOPS SHPNo07 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PORTENTOUS PROVISIONS ------------------------------------------------------------------------------- ammo gil | availability ------------------------------------------------------------------------------- Onion Arrows 100 | initially available Onion Bolts 100 | initially available Onion Shot 100 | initially available Onion Bombs 100 | initially available ------------------------------------------------------------------------------- item gil | availability ------------------------------------------------------------------------------- Potion 70 | initially available Antidote 50 | initially available Eye Drops 50 | initially available Phoenix Down 250 | initially available Echo Herbs 50 | initially available Gold Needle 100 | after defeating Judge Master B. Alarm Clock 50 | after defeating Judge Master B. Handkerchief 50 | after defeating Judge Master B. Hi-Potion 210 | after defeating Judge Master B. Bacchus' Wine 120 | after defeating Judge Master B. Smelling Salts 50 | after defeating Judge Master B. Remedy 400 | after defeating Judge Master B. ------------------------------------------------------------------------------- MYSTERIOUS MAGICKS ------------------------------------------------------------------------------- magic & tech gil | availability ------------------------------------------------------------------------------- Curaga 3200 | after defeating Judge Master B. Cure 200 | initially available Poisona 200 | initially available Blindna 200 | initially available Dispel 4500 | after defeating Judge Master B. Bio 4900 | after defeating Judge Master B. Fira 3000 | after defeating Judge Master B. Thundara 3000 | after defeating Judge Master B. Blizzara 3000 | after defeating Judge Master B. Fire 200 | initially available Thunder 200 | initially available Blizzard 200 | initially available Countdown 3100 | after defeating Judge Master B. Stop 3700 | after defeating Judge Master B. Haste 3400 | after defeating Judge Master B. Slow 200 | initially available Toxify 4100 | after defeating Judge Master B. Blind 200 | initially available Protect 200 | initially available Poison 500 | initially available Vanish 4900 | after defeating Judge Master B. Death 5200 | after defeating Judge Master B. Vanishga 8700 | after defeating Judge Master B. ------------------------------------------------------------------------------- TROUBLESOME TECHNICKS ------------------------------------------------------------------------------- tech gil | availability ------------------------------------------------------------------------------- First Aid 700 | initially available Poach 7000 | initially available Charge 1700 | after defeating Judge Master B. Horology 2000 | after defeating Judge Master B. Souleater 5400 | after defeating Judge Master B. Traveler 6700 | after defeating Judge Master B. Numerology 2048 | after defeating Judge Master B. Shear 3600 | after defeating Judge Master B. Achilles 8800 | after defeating Judge Master B. Gil Toss 2000 | after defeating Judge Master B. Charm 5000 | after defeating Judge Master B. Sight Unseeing 6800 | after defeating Judge Master B. Infuse 2000 | after defeating Judge Master B. ------------------------------------------------------------------------------- MORNING STAR GAMBITS ------------------------------------------------------------------------------- gambit targets gil | availability ------------------------------------------------------------------------------- Ally: any 50 | initially available Ally: party leader 50 | initially available Ally: lowest HP 50 | after defeating Judge Master B. Ally: strongest weapon 50 | after defeating Judge Master B. Ally: lowest defense 50 | after defeating Judge Master B. Ally: lowest magick resist 50 | after defeating Judge Master B. Ally: HP < 100% 50 | after obtaining Dawn Shard Ally: HP < 90% 50 | after obtaining Dawn Shard Ally: HP < 80% 50 | initially available Ally: HP < 70% 50 | initially available Ally: HP < 60% 50 | initially available Ally: HP < 50% 50 | initially available Ally: HP < 40% 50 | initially available Ally: HP < 30% 50 | initially available Ally: HP < 20% 50 | initially available Ally: HP < 10% 50 | after obtaining Dawn Shard Ally: MP < 100% 50 | after obtaining Dawn Shard Ally: MP < 90% 50 | after obtaining Dawn Shard Ally: MP < 80% 50 | initially available Ally: MP < 70% 50 | initially available Ally: MP < 60% 50 | initially available Ally: MP < 50% 50 | initially available Ally: MP < 40% 50 | initially available Ally: MP < 30% 50 | initially available Ally: MP < 20% 50 | initially available Ally: MP < 10% 50 | after obtaining Dawn Shard Ally: status = KO 50 | after completing Draklor Laboratory Ally: status = Stone 50 | after completing Draklor Laboratory Ally: status = Petrify 50 | after completing Draklor Laboratory Ally: status = Stop 50 | after obtaining Dawn Shard Ally: status = Sleep 50 | initially available Ally: status = Confuse 50 | initially available Ally: status = Doom 50 | after completing Draklor Laboratory Ally: status = Blind 50 | after completing Draklor Laboratory Ally: status = Poison 50 | after completing Draklor Laboratory Ally: status = Silence 50 | after completing Draklor Laboratory Ally: status = Sap 50 | after completing Draklor Laboratory Ally: status = Oil 50 | after completing Draklor Laboratory Ally: status = Reverse 50 | after obtaining Dawn Shard Ally: status = Disable 50 | after completing Draklor Laboratory Ally: status = Immobilize 50 | after completing Draklor Laboratory Ally: status = Slow 50 | after obtaining Dawn Shard Ally: status = Disease 50 | after completing Draklor Laboratory Ally: status = Lure 50 | after obtaining Dawn Shard Ally: status = Protect 50 | after completing Draklor Laboratory Ally: status = Shell 50 | after completing Draklor Laboratory Ally: status = Haste 50 | after completing Draklor Laboratory Ally: status = Bravery 50 | after completing Draklor Laboratory Ally: status = Faith 50 | after completing Draklor Laboratory Ally: status = Reflect 50 | after obtaining Dawn Shard Ally: status = Invisible 50 | after completing Draklor Laboratory Ally: status = Regen 50 | after completing Draklor Laboratory Ally: status = Float 50 | after completing Draklor Laboratory Ally: status = Berserk 50 | after obtaining Dawn Shard Ally: status = Bubble 50 | after completing Draklor Laboratory Ally: status = HP Critical 50 | initially available Ally: item AMT >= 10 100 | after obtaining Dawn Shard Foe: any 50 | initially available Foe: targeting leader 100 | initially available Foe: targeting self 100 | initially available Foe: targeting ally 100 | initially available Foe: furthest 50 | after obtaining Dawn Shard Foe: nearest 50 | after obtaining Dawn Shard Foe: highest HP 50 | after defeating Judge Master B. Foe: lowest HP 50 | after defeating Judge Master B. Foe: highest MAX HP 50 | after defeating Judge Master B. Foe: lowest MAX HP 50 | after defeating Judge Master B. Foe: highest MP 50 | after defeating Judge Master B. Foe: lowest MP 50 | after defeating Judge Master B. Foe: highest MAX MP 50 | after defeating Judge Master B. Foe: lowest MAX MP 50 | after defeating Judge Master B. Foe: highest level 50 | after defeating Judge Master B. Foe: lowest level 50 | after defeating Judge Master B. Foe: highest strength 50 | after defeating Judge Master B. Foe: lowest strength 50 | after defeating Judge Master B. Foe: highest magick power 50 | after defeating Judge Master B. Foe: lowest magick power 50 | after defeating Judge Master B. Foe: highest speed 50 | after defeating Judge Master B. Foe: lowest speed 50 | after defeating Judge Master B. Foe: highest defense 50 | after defeating Judge Master B. Foe: highest magick resist 50 | after defeating Judge Master B. Foe: HP >= 100000 50 | after obtaining Treaty-Blade Foe: HP >= 50000 50 | after obtaining Treaty-Blade Foe: HP >= 10000 50 | after completing Draklor Laboratory Foe: HP >= 5000 50 | after completing Draklor Laboratory Foe: HP >= 3000 50 | after defeating Judge Master B. Foe: HP >= 2000 50 | after defeating Judge Master B. Foe: HP >= 1000 50 | after obtaining Dawn Shard Foe: HP >= 500 50 | after obtaining Dawn Shard Foe: HP < 100000 50 | after obtaining Treaty-Blade Foe: HP < 50000 50 | after obtaining Treaty-Blade Foe: HP < 10000 50 | after completing Draklor Laboratory Foe: HP < 5000 50 | after completing Draklor Laboratory Foe: HP < 3000 50 | after defeating Judge Master B. Foe: HP < 2000 50 | after defeating Judge Master B. Foe: HP < 1000 50 | after obtaining Dawn Shard Foe: HP < 500 50 | after obtaining Dawn Shard Foe: HP = 100% 50 | initially available Foe: HP >= 70% 50 | initially available Foe: HP >= 50% 50 | initially available Foe: HP >= 30% 50 | initially available Foe: status = Petrify 50 | after completing Draklor Laboratory Foe: status = Stop 50 | after completing Draklor Laboratory Foe: status = Sleep 50 | initially available Foe: status = Confuse 50 | after completing Draklor Laboratory Foe: status = Doom 50 | after completing Draklor Laboratory Foe: status = Blind 50 | after obtaining Dawn Shard Foe: status = Poison 50 | after completing Draklor Laboratory Foe: status = Silence 50 | after obtaining Dawn Shard Foe: status = Sap 50 | after completing Draklor Laboratory Foe: status = Oil 50 | initially available Foe: status = Reverse 50 | after obtaining Dawn Shard Foe: status = Disable 50 | initially available Foe: status = Immobilize 50 | initially available Foe: status = Slow 50 | after completing Draklor Laboratory Foe: status = Disease 50 | after completing Draklor Laboratory Foe: status = Protect 50 | after defeating Judge Master B. Foe: status = Shell 50 | after defeating Judge Master B. Foe: status = Haste 50 | after defeating Judge Master B. Foe: status = Bravery 50 | after defeating Judge Master B. Foe: status = Faith 50 | after defeating Judge Master B. Foe: status = Reflect 50 | initially available Foe: status = Regen 50 | after completing Draklor Laboratory Foe: status = Berserk 50 | after completing Draklor Laboratory Foe: status = HP Critical 50 | initially available Foe: fire-weak 500 | after obtaining Treaty-Blade Foe: lightning-weak 500 | after obtaining Treaty-Blade Foe: ice-weak 500 | after obtaining Treaty-Blade Foe: earth-weak 500 | after obtaining Treaty-Blade Foe: water-weak 500 | after obtaining Treaty-Blade Foe: wind-weak 500 | after obtaining Treaty-Blade Foe: holy-weak 500 | after obtaining Treaty-Blade Foe: dark-weak 500 | after obtaining Treaty-Blade Foe: fire-vulnerable 250 | after obtaining Treaty-Blade Foe: lightning-vulnerable 250 | after obtaining Treaty-Blade Foe: ice-vulnerable 250 | after obtaining Treaty-Blade Foe: earth-vulnerable 250 | after obtaining Treaty-Blade Foe: water-vulnerable 250 | after obtaining Treaty-Blade Foe: wind-vulnerable 250 | after obtaining Treaty-Blade Foe: holy-vulnerable 250 | after obtaining Treaty-Blade Foe: dark-vulnerable 250 | after obtaining Treaty-Blade Foe: undead 100 | after obtaining Dawn Shard Foe: flying 100 | initially available Foe: character HP = 100% 100 | after obtaining Dawn Shard Foe: item AMT >= 10 100 | after obtaining Dawn Shard Foe: character status = Blind 100 | after defeating Judge Master B. Foe: ch. status = Silence 100 | after defeating Judge Master B. Foe: ch. status = Bravery 100 | after completing Draklor Laboratory Foe: ch. status = Faith 100 | after completing Draklor Laboratory Foe: ch. status = HP Critical 100 | after defeating Judge Master B. Foe: character MP >= 90% 100 | after defeating Judge Master B. Foe: character MP >= 70% 100 | after defeating Judge Master B. Foe: character MP >= 50% 100 | after defeating Judge Master B. Foe: character MP >= 30% 100 | after defeating Judge Master B. Foe: character MP >= 10% 100 | after defeating Judge Master B. Foe: character MP < 90% 100 | after defeating Judge Master B. Foe: character MP < 70% 100 | after defeating Judge Master B. Foe: character MP < 50% 100 | after defeating Judge Master B. Foe: character MP < 30% 100 | after defeating Judge Master B. Foe: character MP < 10% 100 | after defeating Judge Master B. Foe: character HP >= 90% 100 | after defeating Judge Master B. Foe: character HP >= 70% 100 | after defeating Judge Master B. Foe: character HP >= 50% 100 | after defeating Judge Master B. Foe: character HP >= 30% 100 | after defeating Judge Master B. Foe: character HP >= 10% 100 | after defeating Judge Master B. Foe: character HP < 90% 100 | after defeating Judge Master B. Foe: character HP < 70% 100 | after defeating Judge Master B. Foe: character HP < 50% 100 | after defeating Judge Master B. Foe: character HP < 30% 100 | after defeating Judge Master B. Foe: character HP < 10% 100 | after defeating Judge Master B. Self 50 | initially available Self: HP < 100% 50 | after completing Draklor Laboratory Self: HP < 90% 50 | after completing Draklor Laboratory Self: HP < 80% 50 | after completing Draklor Laboratory Self: HP < 70% 50 | after completing Draklor Laboratory Self: HP < 60% 50 | after completing Draklor Laboratory Self: HP < 50% 50 | after completing Draklor Laboratory Self: HP < 40% 50 | after completing Draklor Laboratory Self: HP < 30% 50 | after completing Draklor Laboratory Self: HP < 20% 50 | after completing Draklor Laboratory Self: HP < 10% 50 | after completing Draklor Laboratory Self: MP < 100% 50 | after completing Draklor Laboratory Self: MP < 90% 50 | after completing Draklor Laboratory Self: MP < 80% 50 | after completing Draklor Laboratory Self: MP < 70% 50 | after completing Draklor Laboratory Self: MP < 60% 50 | after completing Draklor Laboratory Self: MP < 50% 50 | after completing Draklor Laboratory Self: MP < 40% 50 | after completing Draklor Laboratory Self: MP < 30% 50 | after completing Draklor Laboratory Self: MP < 20% 50 | after completing Draklor Laboratory Self: MP < 10% 50 | after completing Draklor Laboratory Self: status = Petrify 50 | after completing Draklor Laboratory Self: status = Doom 50 | after completing Draklor Laboratory Self: status = Blind 50 | after completing Draklor Laboratory Self: status = Poison 50 | after completing Draklor Laboratory Self: status = Silence 50 | after completing Draklor Laboratory Self: status = Sap 50 | after completing Draklor Laboratory Self: status = Oil 50 | after completing Draklor Laboratory Self: status = Reverse 50 | after completing Draklor Laboratory Self: status = Immobilize 50 | after completing Draklor Laboratory Self: status = Slow 50 | after completing Draklor Laboratory Self: status = Disease 50 | after completing Draklor Laboratory Self: status = Lure 50 | after completing Draklor Laboratory Self: status = Protect 50 | after completing Draklor Laboratory Self: status = Shell 50 | after completing Draklor Laboratory Self: status = Haste 50 | after completing Draklor Laboratory Self: status = Bravery 50 | after completing Draklor Laboratory Self: status = Faith 50 | after completing Draklor Laboratory Self: status = Reflect 50 | after completing Draklor Laboratory Self: status = Invisible 50 | after completing Draklor Laboratory Self: status = Regen 50 | after completing Draklor Laboratory Self: status = Float 50 | after completing Draklor Laboratory Self: status = Bubble 50 | after completing Draklor Laboratory Self: status = HP Critical 50 | after completing Draklor Laboratory ------------------------------------------------------------------------------- WEAPONS OF WAR ------------------------------------------------------------------------------- weapon gil | availability ------------------------------------------------------------------------------- Altair 500 | initially available Longsword 700 | initially available Mage Masher 700 | initially available Silver Bow 1000 | initially available Iron Sword 1200 | initially available Oak Staff 400 | initially available Flame Staff 2400 | after defeating Judge Master B. Storm Staff 2400 | after defeating Judge Master B. Glacial Staff 2400 | after defeating Judge Master B. Flametongue 5200 | after defeating Judge Master B. Loxley Bow 5200 | after defeating Judge Master B. War Hammer 5200 | after defeating Judge Master B. Crossbow 5200 | after defeating Judge Master B. Healing Rod 3000 | after defeating Judge Master B. Betelgeuse 5400 | after defeating Judge Master B. Kogarasumaru 5600 | after defeating Judge Master B. Ashura 5600 | after defeating Judge Master B. Miter 5000 | after defeating Judge Master B. Storm Spear 5800 | after defeating Judge Master B. Iron Pole 5300 | after defeating Judge Master B. Hornito 5800 | after defeating Judge Master B. Arc Scale 5500 | after defeating Judge Master B. Demonsbane 6000 | after defeating Judge Master B. Giant Stonebow 6000 | after defeating Judge Master B. Slasher 6000 | after defeating Judge Master B. Avenger 6000 | after defeating Judge Master B. Magoroku 6600 | after defeating Judge Master B. Paramina Crossbow 6600 | after defeating Judge Master B. Gaia Rod 3300 | after defeating Judge Master B. Icebrand 7000 | after defeating Judge Master B. Ras Algethi 7000 | after defeating Judge Master B. Sakura-saezuri 7000 | after defeating Judge Master B. Golden Staff 3500 | after defeating Judge Master B. ------------------------------------------------------------------------------- ANTIQUED ARMORS ------------------------------------------------------------------------------- armor gil | availability ------------------------------------------------------------------------------- Headguard 300 | initially available Leather Breastplate 300 | initially available Pointy Hat 300 | initially available Silken Shirt 300 | initially available Bronze Helm 700 | initially available Bronze Armor 700 | initially available Leather Shield 600 | initially available Leather Headgear 500 | initially available Bronze Chestplate 500 | initially available Topkapi Hat 500 | initially available Kilimweave Shirt 500 | initially available Pirate Hat 4000 | after defeating Judge Master B. Viking Coat 4000 | after defeating Judge Master B. Sorcerer's Hat 4000 | after defeating Judge Master B. Sorcerer's Habit 4000 | after defeating Judge Master B. Close Helmet 4900 | after defeating Judge Master B. Demon Mail 4900 | after defeating Judge Master B. Flame Shield 3200 | after defeating Judge Master B. Goggle Mask 4900 | after defeating Judge Master B. Metal Jerkin 4900 | after defeating Judge Master B. Black Cowl 4900 | after defeating Judge Master B. Black Garb 4900 | after defeating Judge Master B. Bone Helm 5900 | after defeating Judge Master B. Bone Mail 5900 | after defeating Judge Master B. Diamond Shield 3900 | after defeating Judge Master B. ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- BHUJERBA SHOPS SHPNo08 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- RITHIL'S PROTECTIVES ------------------------------------------------------------------------------- armor gil | availability ------------------------------------------------------------------------------- Leather Headgear 500 | initially available Bronze Chestplate 500 | initially available Topkapi Hat 500 | initially available Kilimweave Shirt 500 | initially available Sallet 1000 | initially available Scale Armor 1000 | initially available Buckler 1000 | initially available Horned Hat 700 | after escaping Ba'Gamnan's trap Ringmail 700 | after escaping Ba'Gamnan's trap Calot Hat 700 | after escaping Ba'Gamnan's trap Shepherd's Bolero 700 | after escaping Ba'Gamnan's trap Iron Helm 1400 | after escaping from Leviathan Iron Armor 1400 | after escaping from Leviathan Bronze Shield 1200 | after escaping from Leviathan Headguard 300 | initially available Leather Breastplate 300 | initially available Pointy Hat 300 | initially available Silken Shirt 300 | initially available Bronze Helm 700 | initially available Bronze Armor 700 | initially available Leather Shield 600 | initially available ------------------------------------------------------------------------------- TARGE'S ARMS ------------------------------------------------------------------------------- weapon gil | availability ------------------------------------------------------------------------------- Iron Sword 1200 | initially available Oak Staff 400 | initially available Javelin 1400 | initially available Assassin's Dagger 1400 | initially available Capella 1400 | initially available Oaken Pole 1300 | initially available Aevis Killer 1500 | initially available Zwill Blade 1700 | after escaping Ba'Gamnan's trap Cherry Staff 800 | after escaping Ba'Gamnan's trap Broadsword 400 | initially available Dagger 200 | initially available Shortbow 500 | initially available Altair 500 | initially available Longsword 700 | initially available Mage Masher 700 | initially available Silver Bow 1000 | initially available ------------------------------------------------------------------------------- MAIT'S MAGICKS ------------------------------------------------------------------------------- magic & tech gil | availability ------------------------------------------------------------------------------- Raise 1900 | after escaping from Leviathan Cura 1500 | after escaping from Leviathan Vox 300 | initially available Stona 800 | after escaping Ba'Gamnan's trap Water 800 | after escaping Ba'Gamnan's trap Immobilize 600 | initially available Disable 600 | initially available Break 900 | after escaping Ba'Gamnan's trap Reflect 800 | after escaping Ba'Gamnan's trap Blind 200 | initially available Protect 200 | initially available Poison 500 | initially available Shell 300 | initially available Sleep 700 | after escaping from Leviathan Oil 600 | after escaping from Leviathan Silence 400 | initially available Dark 500 | initially available ------------------------------------------------------------------------------- STREET VENDOR (1) ------------------------------------------------------------------------------- weapon gil | availability ------------------------------------------------------------------------------- Sweep 16200 | after completing Draklor Laboratory ------------------------------------------------------------------------------- magic & tech gil | availability ------------------------------------------------------------------------------- Turtleshell Choker 9300 | after completing Draklor Laboratory ------------------------------------------------------------------------------- item gil | availability ------------------------------------------------------------------------------- Potion 70 | initially available Antidote 50 | initially available Eye Drops 50 | initially available Phoenix Down 250 | initially available Echo Herbs 50 | initially available Gold Needle 100 | after escaping Ba'Gamnan's trap Alarm Clock 50 | after escaping Ba'Gamnan's trap Handkerchief 50 | after escaping Ba'Gamnan's trap ------------------------------------------------------------------------------- STREET VENDOR (2) ------------------------------------------------------------------------------- weapon gil | availability ------------------------------------------------------------------------------- Sweep 16200 | after completing Draklor Laboratory ------------------------------------------------------------------------------- magic & tech gil | availability ------------------------------------------------------------------------------- Turtleshell Choker 9300 | after completing Draklor Laboratory ------------------------------------------------------------------------------- item gil | availability ------------------------------------------------------------------------------- Potion 70 | initially available Antidote 50 | initially available Eye Drops 50 | initially available Phoenix Down 250 | initially available Echo Herbs 50 | initially available Gold Needle 100 | after escaping Ba'Gamnan's trap Alarm Clock 50 | after escaping Ba'Gamnan's trap Handkerchief 50 | after escaping Ba'Gamnan's trap ------------------------------------------------------------------------------- CLIO'S TECHNICKS ------------------------------------------------------------------------------- tech gil | availability ------------------------------------------------------------------------------- Poach 7000 | initially available Charge 1700 | initially available Horology 2000 | initially available Souleater 6400 | after escaping Ba'Gamnan's trap ------------------------------------------------------------------------------- BASHKETI'S GAMBITS ------------------------------------------------------------------------------- gambit targets gil | availability ------------------------------------------------------------------------------- Ally: any 50 | initially available Ally: party leader 50 | initially available Ally: lowest HP 50 | after defeating Judge Master B. Ally: strongest weapon 50 | after defeating Judge Master B. Ally: lowest defense 50 | after defeating Judge Master B. Ally: lowest magick resist 50 | after defeating Judge Master B. Ally: HP < 100% 50 | after obtaining Dawn Shard Ally: HP < 90% 50 | after obtaining Dawn Shard Ally: HP < 80% 50 | initially available Ally: HP < 70% 50 | initially available Ally: HP < 60% 50 | initially available Ally: HP < 50% 50 | initially available Ally: HP < 40% 50 | initially available Ally: HP < 30% 50 | initially available Ally: HP < 20% 50 | initially available Ally: HP < 10% 50 | after obtaining Dawn Shard Ally: MP < 100% 50 | after obtaining Dawn Shard Ally: MP < 90% 50 | after obtaining Dawn Shard Ally: MP < 80% 50 | initially available Ally: MP < 70% 50 | initially available Ally: MP < 60% 50 | initially available Ally: MP < 50% 50 | initially available Ally: MP < 40% 50 | initially available Ally: MP < 30% 50 | initially available Ally: MP < 20% 50 | initially available Ally: MP < 10% 50 | after obtaining Dawn Shard Ally: status = KO 50 | after completing Draklor Laboratory Ally: status = Stone 50 | after completing Draklor Laboratory Ally: status = Petrify 50 | after completing Draklor Laboratory Ally: status = Stop 50 | after obtaining Dawn Shard Ally: status = Sleep 50 | initially available Ally: status = Confuse 50 | initially available Ally: status = Doom 50 | after completing Draklor Laboratory Ally: status = Blind 50 | after completing Draklor Laboratory Ally: status = Poison 50 | after completing Draklor Laboratory Ally: status = Silence 50 | after completing Draklor Laboratory Ally: status = Sap 50 | after completing Draklor Laboratory Ally: status = Oil 50 | after completing Draklor Laboratory Ally: status = Reverse 50 | after obtaining Dawn Shard Ally: status = Disable 50 | after completing Draklor Laboratory Ally: status = Immobilize 50 | after completing Draklor Laboratory Ally: status = Slow 50 | after obtaining Dawn Shard Ally: status = Disease 50 | after completing Draklor Laboratory Ally: status = Lure 50 | after obtaining Dawn Shard Ally: status = Protect 50 | after completing Draklor Laboratory Ally: status = Shell 50 | after completing Draklor Laboratory Ally: status = Haste 50 | after completing Draklor Laboratory Ally: status = Bravery 50 | after completing Draklor Laboratory Ally: status = Faith 50 | after completing Draklor Laboratory Ally: status = Reflect 50 | after obtaining Dawn Shard Ally: status = Invisible 50 | after completing Draklor Laboratory Ally: status = Regen 50 | after completing Draklor Laboratory Ally: status = Float 50 | after completing Draklor Laboratory Ally: status = Berserk 50 | after obtaining Dawn Shard Ally: status = Bubble 50 | after completing Draklor Laboratory Ally: status = HP Critical 50 | initially available Ally: item AMT >= 10 100 | after obtaining Dawn Shard Foe: any 50 | initially available Foe: targeting leader 100 | initially available Foe: targeting self 100 | initially available Foe: targeting ally 100 | initially available Foe: furthest 50 | after obtaining Dawn Shard Foe: nearest 50 | after obtaining Dawn Shard Foe: highest HP 50 | after defeating Judge Master B. Foe: lowest HP 50 | after defeating Judge Master B. Foe: highest MAX HP 50 | after defeating Judge Master B. Foe: lowest MAX HP 50 | after defeating Judge Master B. Foe: highest MP 50 | after defeating Judge Master B. Foe: lowest MP 50 | after defeating Judge Master B. Foe: highest MAX MP 50 | after defeating Judge Master B. Foe: lowest MAX MP 50 | after defeating Judge Master B. Foe: highest level 50 | after defeating Judge Master B. Foe: lowest level 50 | after defeating Judge Master B. Foe: highest strength 50 | after defeating Judge Master B. Foe: lowest strength 50 | after defeating Judge Master B. Foe: highest magick power 50 | after defeating Judge Master B. Foe: lowest magick power 50 | after defeating Judge Master B. Foe: highest speed 50 | after defeating Judge Master B. Foe: lowest speed 50 | after defeating Judge Master B. Foe: highest defense 50 | after defeating Judge Master B. Foe: highest magick resist 50 | after defeating Judge Master B. Foe: HP >= 100000 50 | after obtaining Treaty-Blade Foe: HP >= 50000 50 | after obtaining Treaty-Blade Foe: HP >= 10000 50 | after completing Draklor Laboratory Foe: HP >= 5000 50 | after completing Draklor Laboratory Foe: HP >= 3000 50 | after defeating Judge Master B. Foe: HP >= 2000 50 | after defeating Judge Master B. Foe: HP >= 1000 50 | after obtaining Dawn Shard Foe: HP >= 500 50 | after obtaining Dawn Shard Foe: HP < 100000 50 | after obtaining Treaty-Blade Foe: HP < 50000 50 | after obtaining Treaty-Blade Foe: HP < 10000 50 | after completing Draklor Laboratory Foe: HP < 5000 50 | after completing Draklor Laboratory Foe: HP < 3000 50 | after defeating Judge Master B. Foe: HP < 2000 50 | after defeating Judge Master B. Foe: HP < 1000 50 | after obtaining Dawn Shard Foe: HP < 500 50 | after obtaining Dawn Shard Foe: HP = 100% 50 | initially available Foe: HP >= 70% 50 | initially available Foe: HP >= 50% 50 | initially available Foe: HP >= 30% 50 | initially available Foe: status = Petrify 50 | after completing Draklor Laboratory Foe: status = Stop 50 | after completing Draklor Laboratory Foe: status = Sleep 50 | initially available Foe: status = Confuse 50 | after completing Draklor Laboratory Foe: status = Doom 50 | after completing Draklor Laboratory Foe: status = Blind 50 | after obtaining Dawn Shard Foe: status = Poison 50 | after completing Draklor Laboratory Foe: status = Silence 50 | after obtaining Dawn Shard Foe: status = Sap 50 | after completing Draklor Laboratory Foe: status = Oil 50 | initially available Foe: status = Reverse 50 | after obtaining Dawn Shard Foe: status = Disable 50 | initially available Foe: status = Immobilize 50 | initially available Foe: status = Slow 50 | after completing Draklor Laboratory Foe: status = Disease 50 | after completing Draklor Laboratory Foe: status = Protect 50 | after defeating Judge Master B. Foe: status = Shell 50 | after defeating Judge Master B. Foe: status = Haste 50 | after defeating Judge Master B. Foe: status = Bravery 50 | after defeating Judge Master B. Foe: status = Faith 50 | after defeating Judge Master B. Foe: status = Reflect 50 | initially available Foe: status = Regen 50 | after completing Draklor Laboratory Foe: status = Berserk 50 | after completing Draklor Laboratory Foe: status = HP Critical 50 | initially available Foe: fire-weak 500 | after obtaining Treaty-Blade Foe: lightning-weak 500 | after obtaining Treaty-Blade Foe: ice-weak 500 | after obtaining Treaty-Blade Foe: earth-weak 500 | after obtaining Treaty-Blade Foe: water-weak 500 | after obtaining Treaty-Blade Foe: wind-weak 500 | after obtaining Treaty-Blade Foe: holy-weak 500 | after obtaining Treaty-Blade Foe: dark-weak 500 | after obtaining Treaty-Blade Foe: fire-vulnerable 250 | after obtaining Treaty-Blade Foe: lightning-vulnerable 250 | after obtaining Treaty-Blade Foe: ice-vulnerable 250 | after obtaining Treaty-Blade Foe: earth-vulnerable 250 | after obtaining Treaty-Blade Foe: water-vulnerable 250 | after obtaining Treaty-Blade Foe: wind-vulnerable 250 | after obtaining Treaty-Blade Foe: holy-vulnerable 250 | after obtaining Treaty-Blade Foe: dark-vulnerable 250 | after obtaining Treaty-Blade Foe: undead 100 | after obtaining Dawn Shard Foe: flying 100 | initially available Foe: character HP = 100% 100 | after obtaining Dawn Shard Foe: item AMT >= 10 100 | after obtaining Dawn Shard Foe: character status = Blind 100 | after defeating Judge Master B. Foe: ch. status = Silence 100 | after defeating Judge Master B. Foe: ch. status = Bravery 100 | after completing Draklor Laboratory Foe: ch. status = Faith 100 | after completing Draklor Laboratory Foe: ch. status = HP Critical 100 | after defeating Judge Master B. Foe: character MP >= 90% 100 | after defeating Judge Master B. Foe: character MP >= 70% 100 | after defeating Judge Master B. Foe: character MP >= 50% 100 | after defeating Judge Master B. Foe: character MP >= 30% 100 | after defeating Judge Master B. Foe: character MP >= 10% 100 | after defeating Judge Master B. Foe: character MP < 90% 100 | after defeating Judge Master B. Foe: character MP < 70% 100 | after defeating Judge Master B. Foe: character MP < 50% 100 | after defeating Judge Master B. Foe: character MP < 30% 100 | after defeating Judge Master B. Foe: character MP < 10% 100 | after defeating Judge Master B. Foe: character HP >= 90% 100 | after defeating Judge Master B. Foe: character HP >= 70% 100 | after defeating Judge Master B. Foe: character HP >= 50% 100 | after defeating Judge Master B. Foe: character HP >= 30% 100 | after defeating Judge Master B. Foe: character HP >= 10% 100 | after defeating Judge Master B. Foe: character HP < 90% 100 | after defeating Judge Master B. Foe: character HP < 70% 100 | after defeating Judge Master B. Foe: character HP < 50% 100 | after defeating Judge Master B. Foe: character HP < 30% 100 | after defeating Judge Master B. Foe: character HP < 10% 100 | after defeating Judge Master B. Self 50 | initially available Self: HP < 100% 50 | after completing Draklor Laboratory Self: HP < 90% 50 | after completing Draklor Laboratory Self: HP < 80% 50 | after completing Draklor Laboratory Self: HP < 70% 50 | after completing Draklor Laboratory Self: HP < 60% 50 | after completing Draklor Laboratory Self: HP < 50% 50 | after completing Draklor Laboratory Self: HP < 40% 50 | after completing Draklor Laboratory Self: HP < 30% 50 | after completing Draklor Laboratory Self: HP < 20% 50 | after completing Draklor Laboratory Self: HP < 10% 50 | after completing Draklor Laboratory Self: MP < 100% 50 | after completing Draklor Laboratory Self: MP < 90% 50 | after completing Draklor Laboratory Self: MP < 80% 50 | after completing Draklor Laboratory Self: MP < 70% 50 | after completing Draklor Laboratory Self: MP < 60% 50 | after completing Draklor Laboratory Self: MP < 50% 50 | after completing Draklor Laboratory Self: MP < 40% 50 | after completing Draklor Laboratory Self: MP < 30% 50 | after completing Draklor Laboratory Self: MP < 20% 50 | after completing Draklor Laboratory Self: MP < 10% 50 | after completing Draklor Laboratory Self: status = Petrify 50 | after completing Draklor Laboratory Self: status = Doom 50 | after completing Draklor Laboratory Self: status = Blind 50 | after completing Draklor Laboratory Self: status = Poison 50 | after completing Draklor Laboratory Self: status = Silence 50 | after completing Draklor Laboratory Self: status = Sap 50 | after completing Draklor Laboratory Self: status = Oil 50 | after completing Draklor Laboratory Self: status = Reverse 50 | after completing Draklor Laboratory Self: status = Immobilize 50 | after completing Draklor Laboratory Self: status = Slow 50 | after completing Draklor Laboratory Self: status = Disease 50 | after completing Draklor Laboratory Self: status = Lure 50 | after completing Draklor Laboratory Self: status = Protect 50 | after completing Draklor Laboratory Self: status = Shell 50 | after completing Draklor Laboratory Self: status = Haste 50 | after completing Draklor Laboratory Self: status = Bravery 50 | after completing Draklor Laboratory Self: status = Faith 50 | after completing Draklor Laboratory Self: status = Reflect 50 | after completing Draklor Laboratory Self: status = Invisible 50 | after completing Draklor Laboratory Self: status = Regen 50 | after completing Draklor Laboratory Self: status = Float 50 | after completing Draklor Laboratory Self: status = Bubble 50 | after completing Draklor Laboratory Self: status = HP Critical 50 | after completing Draklor Laboratory ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DREADNOUGHT LEVIATHAN SHOPS SHPNo09 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TETRAN ------------------------------------------------------------------------------- weapon gil | availability ------------------------------------------------------------------------------- Iron Sword 1200 | initially available Oak Staff 400 | initially available Javelin 1400 | initially available Assassin's Dagger 1400 | initially available Capella 1400 | initially available Oaken Pole 1300 | initially available Aevis Killer 1500 | initially available Zwill Blade 1700 | initially available Cherry Staff 800 | initially available Broadsword 400 | initially available Dagger 200 | initially available Shortbow 500 | initially available Altair 500 | initially available Longsword 700 | initially available Mage Masher 700 | initially available Silver Bow 1000 | initially available ------------------------------------------------------------------------------- armor gil | availability ------------------------------------------------------------------------------- Leather Headgear 500 | initially available Bronze Chestplate 500 | initially available Topkapi Hat 500 | initially available Kilimweave Shirt 500 | initially available Sallet 1000 | initially available Scale Armor 1000 | initially available Buckler 1000 | initially available Horned Hat 700 | initially available Ringmail 700 | initially available Calot Hat 700 | initially available Shepherd's Bolero 700 | initially available Headguard 300 | initially available Leather Breastplate 300 | initially available Pointy Hat 300 | initially available Silken Shirt 300 | initially available Bronze Helm 700 | initially available Bronze Armor 700 | initially available Leather Shield 600 | initially available ------------------------------------------------------------------------------- accessory gil | availability ------------------------------------------------------------------------------- Steel Gorget 1500 | initially available Armguard 800 | initially available Tourmaline Ring 300 | initially available Gauntlets 1200 | initially available Battle Harness 1000 | initially available Leather Gorget 1500 | initially available ------------------------------------------------------------------------------- item gil | availability ------------------------------------------------------------------------------- Potion 70 | initially available Antidote 50 | initially available Eye Drops 50 | initially available Phoenix Down 250 | initially available Echo Herbs 50 | initially available Gold Needle 100 | initially available Alarm Clock 50 | initially available Handkerchief 50 | initially available ------------------------------------------------------------------------------- magic & tech gil | availability ------------------------------------------------------------------------------- Vox 300 | initially available Stona 800 | initially available Water 800 | initially available Immobilize 600 | initially available Disable 600 | initially available Break 900 | initially available Reflect 800 | initially available Blind 200 | initially available Protect 200 | initially available Poison 500 | initially available Shell 300 | initially available Silence 400 | initially available Dark 500 | initially available ------------------------------------------------------------------------------- gambit targets gil | availability ------------------------------------------------------------------------------- Ally: any 50 | initially available Ally: party leader 50 | initially available Ally: HP < 80% 50 | initially available Ally: HP < 70% 50 | initially available Ally: HP < 60% 50 | initially available Ally: HP < 50% 50 | initially available Ally: HP < 40% 50 | initially available Ally: HP < 30% 50 | initially available Ally: HP < 20% 50 | initially available Ally: MP < 80% 50 | initially available Ally: MP < 70% 50 | initially available Ally: MP < 60% 50 | initially available Ally: MP < 50% 50 | initially available Ally: MP < 40% 50 | initially available Ally: MP < 30% 50 | initially available Ally: MP < 20% 50 | initially available Ally: status = Sleep 50 | initially available Ally: status = Confuse 50 | initially available Ally: status = HP Critical 50 | initially available Foe: any 50 | initially available Foe: targeting leader 100 | initially available Foe: targeting self 100 | initially available Foe: targeting ally 100 | initially available Foe: HP = 100% 50 | initially available Foe: HP >= 70% 50 | initially available Foe: HP >= 50% 50 | initially available Foe: HP >= 30% 50 | initially available Foe: status = Sleep 50 | initially available Foe: status = Oil 50 | initially available Foe: status = Disable 50 | initially available Foe: status = Immobilize 50 | initially available Foe: status = Reflect 50 | initially available Foe: status = HP Critical 50 | initially available Foe: flying 100 | initially available Self 50 | initially available ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- OGIR-YENSA SANDSEA SHOPS SHPNo10 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DYCE ------------------------------------------------------------------------------- accessory gil | availability ------------------------------------------------------------------------------- Leather Gorget 1500 | initially available Rose Corsage 800 | initially available Amber Armlet 6600 | initially available Sash 500 | initially available ------------------------------------------------------------------------------- item gil | availability ------------------------------------------------------------------------------- Potion 70 | initially available Antidote 50 | initially available Eye Drops 50 | initially available Phoenix Down 250 | initially available Echo Herbs 50 | initially available Gold Needle 100 | initially available Alarm Clock 50 | initially available Handkerchief 50 | initially available ------------------------------------------------------------------------------- magic & tech gil | availability ------------------------------------------------------------------------------- Raise 1900 | initially available Cura 1500 | initially available Vox 300 | initially available Stona 800 | initially available Water 800 | initially available Immobilize 600 | initially available Disable 600 | initially available Break 900 | initially available Reflect 800 | initially available Blind 200 | initially available Protect 200 | initially available Poison 500 | initially available Shell 300 | initially available Sleep 700 | initially available Oil 600 | initially available Silence 400 | initially available Dark 500 | initially available ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- NAM-YENSA SANDSEA SHOPS SHPNo11 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DYCE ------------------------------------------------------------------------------- weapon gil | availability ------------------------------------------------------------------------------- Capella 1400 | initially available Killer Bow 2000 | initially available ------------------------------------------------------------------------------- accessory gil | availability ------------------------------------------------------------------------------- Rose Corsage 800 | initially available Amber Armlet 6600 | initially available Sash 500 | initially available Argyle Armlet 600 | initially available ------------------------------------------------------------------------------- ammo gil | availability ------------------------------------------------------------------------------- Onion Arrows 100 | initially available Onion Bolts 100 | initially available Onion Shot 100 | initially available Onion Bombs 100 | initially available ------------------------------------------------------------------------------- item gil | availability ------------------------------------------------------------------------------- Potion 70 | initially available Antidote 50 | initially available Eye Drops 50 | initially available Phoenix Down 250 | initially available Echo Herbs 50 | initially available Gold Needle 100 | initially available Alarm Clock 50 | initially available Handkerchief 50 | initially available Hi-Potion 210 | initially available ------------------------------------------------------------------------------- magic & tech gil | availability ------------------------------------------------------------------------------- Raise 1900 | initially available Cura 1500 | initially available Vox 300 | initially available Stona 800 | initially available Water 800 | initially available Immobilize 600 | initially available Disable 600 | initially available Break 900 | initially available Reflect 800 | initially available Blind 200 | initially available Protect 200 | initially available Poison 500 | initially available Shell 300 | initially available Sleep 700 | initially available Oil 600 | initially available Silence 400 | initially available Dark 500 | initially available ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOMB OF RAITHWALL SHOPS SHPNo12 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DYCE ------------------------------------------------------------------------------- weapon gil | availability ------------------------------------------------------------------------------- Zwill Blade 1700 | initially available Cherry Staff 800 | initially available Killer Bow 2000 | initially available Spear 2200 | initially available Handaxe 2200 | initially available Chopper 2200 | initially available Cypress Pole 2000 | initially available Mace 1800 | initially available Ancient Sword 2400 | initially available Vega 2400 | initially available Longbow 3000 | initially available Wizard's Staff 1500 | initially available Rod 1500 | initially available Iron Hammer 3300 | initially available Bronze Mace 3000 | initially available ------------------------------------------------------------------------------- armor gil | availability ------------------------------------------------------------------------------- Horned Hat 700 | initially available Ringmail 700 | initially available Calot Hat 700 | initially available Shepherd's Bolero 700 | initially available Iron Helm 1400 | initially available Iron Armor 1400 | initially available Bronze Shield 1200 | initially available Balaclava 1000 | initially available Windbreaker 1000 | initially available Wizard's Hat 1000 | initially available Wizard's Robes 1000 | initially available Barbut 1900 | initially available Linen Cuirass 1900 | initially available Round Shield 1600 | initially available Soldier's Cap 1400 | initially available Heavy Coat 1400 | initially available Lambent Hat 1400 | initially available Chanter's Djellaba 1400 | initially available Winged Helm 2500 | after defeating storyline Demon Wall Chainmail 2500 | after defeating storyline Demon Wall ------------------------------------------------------------------------------- accessory gil | availability ------------------------------------------------------------------------------- Rose Corsage 800 | initially available Amber Armlet 6600 | initially available Sash 500 | initially available Argyle Armlet 600 | initially available Blazer Gloves 3200 | initially available ------------------------------------------------------------------------------- item gil | availability ------------------------------------------------------------------------------- Potion 70 | initially available Antidote 50 | initially available Eye Drops 50 | initially available Phoenix Down 250 | initially available Echo Herbs 50 | initially available Gold Needle 100 | initially available Alarm Clock 50 | initially available Handkerchief 50 | initially available Hi-Potion 210 | initially available Bacchus' Wine 120 | initially available ------------------------------------------------------------------------------- magic & tech gil | availability ------------------------------------------------------------------------------- Dark 500 | initially available Vox 300 | initially available Silence 400 | initially available Stona 800 | initially available Break 900 | initially available Reflect 800 | initially available Water 800 | initially available Sleep 700 | initially available Oil 600 | initially available Raise 1900 | initially available Cura 1500 | initially available Warp 1700 | initially available Bleed 1100 | initially available Berserk 1000 | initially available Aero 1200 | initially available Balance 1500 | initially available Confuse 1400 | after defeating storyline Demon Wall Regen 1900 | after defeating storyline Demon Wall ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- JAHARA SHOPS SHPNo13 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- GARIF TRADER ------------------------------------------------------------------------------- weapon gil | availability ------------------------------------------------------------------------------- Partisan 3500 | initially available Main Gauche 3500 | initially available Battle Bamboo 3200 | initially available Kotetsu 3800 | initially available Bowgun 3800 | initially available Sirius 4000 | initially available Elfin Bow 4200 | initially available Broadaxe 4200 | initially available Serpent Rod 2100 | initially available Lohengrin 4500 | initially available Heavy Lance 4800 | initially available Osafune 4800 | initially available Gladius 4800 | initially available Musk Stick 4300 | initially available Gilt Measure 4000 | initially available Bhuj 4100 | initially available Flame Staff 2400 | initially available Storm Staff 2400 | initially available Glacial Staff 2400 | initially available Flametongue 5200 | after reaching Eruyt Village Loxley Bow 5200 | after reaching Eruyt Village War Hammer 5200 | after reaching Eruyt Village Crossbow 5200 | after reaching Eruyt Village Healing Rod 3000 | after reaching Eruyt Village Betelgeuse 5400 | after reaching Eruyt Village ------------------------------------------------------------------------------- armor gil | availability ------------------------------------------------------------------------------- Soldier's Cap 1400 | initially available Heavy Coat 1400 | initially available Lambent Hat 1400 | initially available Chanter's Djellaba 1400 | initially available Winged Helm 2500 | initially available Chainmail 2500 | initially available Green Beret 1900 | initially available Survival Vest 1900 | initially available Feathered Cap 1900 | initially available Traveler's Vestment 1900 | initially available Golden Helm 3200 | initially available Golden Armor 3200 | initially available Golden Shield 2100 | initially available Red Cap 2500 | initially available Brigandine 2500 | initially available Mage's Hat 2500 | after reaching Eruyt Village Mage's Habit 2500 | after reaching Eruyt Village Burgonet 4000 | after reaching Eruyt Village Shielded Armor 4000 | after reaching Eruyt Village Ice Shield 2500 | after reaching Eruyt Village ------------------------------------------------------------------------------- ammo gil | availability ------------------------------------------------------------------------------- Onion Arrows 100 | initially available Onion Bolts 100 | initially available Onion Shot 100 | initially available Onion Bombs 100 | initially available ------------------------------------------------------------------------------- item gil | availability ------------------------------------------------------------------------------- Potion 70 | initially available Antidote 50 | initially available Eye Drops 50 | initially available Phoenix Down 250 | initially available Echo Herbs 50 | initially available Gold Needle 100 | initially available Alarm Clock 50 | initially available Handkerchief 50 | initially available Hi-Potion 210 | initially available Bacchus' Wine 120 | initially available Smelling Salts 50 | initially available ------------------------------------------------------------------------------- tech gil | availability ------------------------------------------------------------------------------- Shear 3600 | initially available Achilles 8800 | initially available Gil Toss 2000 | initially available Charm 5000 | initially available Sight Unseeing 6800 | after reaching Eruyt Village Infuse 2000 | after reaching Eruyt Village ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ERUYT VILLAGE SHOPS SHPNo14 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TETRAN ------------------------------------------------------------------------------- accessory gil | availability ------------------------------------------------------------------------------- Amber Armlet 6600 | initially available Sash 500 | initially available Argyle Armlet 600 | initially available Blazer Gloves 3200 | initially available Jade Collar 3300 | initially available Jackboots 600 | initially available Black Belt 600 | initially available Golden Amulet 4500 | after obtaining Lente's Tear Magick Gloves 3200 | initially available ------------------------------------------------------------------------------- item gil | availability ------------------------------------------------------------------------------- Potion 70 | initially available Antidote 50 | initially available Eye Drops 50 | initially available Phoenix Down 250 | initially available Echo Herbs 50 | initially available Gold Needle 100 | initially available Alarm Clock 50 | initially available Handkerchief 50 | initially available Hi-Potion 210 | initially available Bacchus' Wine 120 | initially available Smelling Salts 50 | initially available ------------------------------------------------------------------------------- magic & tech gil | availability ------------------------------------------------------------------------------- Raise 1900 | initially available Cura 1500 | initially available Warp 1700 | initially available Bleed 1100 | initially available Berserk 1000 | initially available Aero 1200 | initially available Balance 1500 | initially available Confuse 1400 | initially available Regen 1900 | initially available Esuna 2800 | initially available Gravity 2800 | initially available Float 2800 | initially available Decoy 2500 | initially available Drain 3200 | initially available Curaga 3200 | initially available Fira 3000 | after obtaining Lente's Tear Thundara 3000 | after obtaining Lente's Tear Blizzara 3000 | after obtaining Lente's Tear Haste 3400 | after obtaining Lente's Tear Toxify 4100 | after obtaining Lente's Tear Countdown 3100 | after obtaining Lente's Tear ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- MT BUR-OMISACE SHOPS SHPNo15 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TRAVELING MERCHANT (1) ------------------------------------------------------------------------------- accessory gil | availability ------------------------------------------------------------------------------- Jackboots 600 | initially available Black Belt 600 | initially available Golden Amulet 4500 | initially available Magick Gloves 3200 | initially available Nishijin Belt 800 | initially available Thief's Cuffs 3200 | initially available Gillie Boots 700 | initially available Quasimodo Boots 800 | after defeating Judge Master B. Ruby Ring 8500 | after defeating Judge Master B. ------------------------------------------------------------------------------- ammo gil | availability ------------------------------------------------------------------------------- Onion Arrows 100 | initially available Onion Bolts 100 | initially available Onion Shot 100 | initially available Onion Bombs 100 | initially available ------------------------------------------------------------------------------- magic & tech gil | availability ------------------------------------------------------------------------------- Regen 1900 | initially available Esuna 2800 | initially available Gravity 2800 | initially available Float 2800 | initially available Decoy 2500 | initially available Drain 3200 | initially available Curaga 3200 | initially available Fira 3000 | initially available Thundara 3000 | initially available Blizzara 3000 | initially available Haste 3400 | initially available Toxify 4100 | initially available Countdown 3100 | initially available Stop 3700 | initially available Vanish 4900 | after defeating Judge Master B. ------------------------------------------------------------------------------- TRAVELING MERCHANT (2) ------------------------------------------------------------------------------- weapon gil | availability ------------------------------------------------------------------------------- Serpent Rod 2100 | initially available Lohengrin 4500 | initially available Heavy Lance 4800 | initially available Osafune 4800 | initially available Gladius 4800 | initially available Musk Stick 4300 | initially available Gilt Measure 4000 | initially available Bhuj 4100 | initially available Flame Staff 2400 | initially available Storm Staff 2400 | initially available Glacial Staff 2400 | initially available Flametongue 5200 | initially available Loxley Bow 5200 | initially available War Hammer 5200 | initially available Crossbow 5200 | initially available Healing Rod 3000 | initially available Betelgeuse 5400 | initially available Kogarasumaru 5600 | initially available Ashura 5600 | initially available Miter 5000 | initially available Storm Spear 5800 | initially available Iron Pole 5300 | initially available Hornito 5800 | initially available Arc Scale 5500 | initially available Demonsbane 6000 | after defeating Judge Master B. Giant Stonebow 6000 | after defeating Judge Master B. Slasher 6000 | after defeating Judge Master B. Avenger 6000 | after defeating Judge Master B. Magoroku 6600 | after defeating Judge Master B. Paramina Crossbow 6600 | after defeating Judge Master B. Gaia Rod 3300 | after defeating Judge Master B. ------------------------------------------------------------------------------- armor gil | availability ------------------------------------------------------------------------------- Golden Helm 3200 | initially available Golden Armor 3200 | initially available Golden Shield 2100 | initially available Red Cap 2500 | initially available Brigandine 2500 | initially available Mage's Hat 2500 | initially available Mage's Habit 2500 | initially available Burgonet 4000 | initially available Shielded Armor 4000 | initially available Ice Shield 2500 | initially available Headband 3200 | initially available Jujitsu Gi 3200 | initially available Lamia's Tiara 3200 | initially available Enchanter's Habit 3200 | initially available Pirate Hat 4000 | after defeating Judge Master B. Viking Coat 4000 | after defeating Judge Master B. Sorcerer's Hat 4000 | after defeating Judge Master B. Sorcerer's Habit 4000 | after defeating Judge Master B. Close Helmet 4900 | after defeating Judge Master B. Demon Mail 4900 | after defeating Judge Master B. Flame Shield 3200 | after defeating Judge Master B. ------------------------------------------------------------------------------- item gil | availability ------------------------------------------------------------------------------- Potion 70 | initially available Antidote 50 | initially available Eye Drops 50 | initially available Phoenix Down 250 | initially available Echo Herbs 50 | initially available Gold Needle 100 | initially available Alarm Clock 50 | initially available Handkerchief 50 | initially available Hi-Potion 210 | initially available Bacchus' Wine 120 | initially available Smelling Salts 50 | initially available Remedy 400 | after defeating Judge Master B. ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- MOSPHORAN HIGHWASTE SHOPS SHPNo16 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LUCCIO ------------------------------------------------------------------------------- weapon gil | availability ------------------------------------------------------------------------------- Icebrand 7000 | after defeating Judge Master B. Ras Algethi 7000 | after defeating Judge Master B. Sakura-saezuri 7000 | after defeating Judge Master B. Golden Staff 3500 | after defeating Judge Master B. Burning Bow 7500 | after defeating Judge Master B. Obelisk 7500 | after defeating Judge Master B. Sledgehammer 7500 | after defeating Judge Master B. Six-fluted Pole 6800 | after defeating Judge Master B. Thorned Mace 6800 | after defeating Judge Master B. Multiscale 8000 | after defeating Judge Master B. ------------------------------------------------------------------------------- armor gil | availability ------------------------------------------------------------------------------- Adamant Hat 5900 | after defeating Judge Master B. Adamant Vest 5900 | after defeating Judge Master B. Astrakhan Hat 5900 | after defeating Judge Master B. Carmagnole 5900 | after defeating Judge Master B. Diamond Helm 7000 | after defeating Judge Master B. Diamond Armor 7000 | after defeating Judge Master B. Platinum Shield 5300 | after defeating Judge Master B. ------------------------------------------------------------------------------- accessory gil | availability ------------------------------------------------------------------------------- Golden Amulet 4500 | initially available Magick Gloves 3200 | initially available Nishijin Belt 800 | initially available Thief's Cuffs 3200 | initially available Gillie Boots 700 | initially available Quasimodo Boots 800 | initially available Ruby Ring 8500 | initially available ------------------------------------------------------------------------------- item gil | availability ------------------------------------------------------------------------------- Potion 70 | initially available Antidote 50 | initially available Eye Drops 50 | initially available Phoenix Down 250 | initially available Echo Herbs 50 | initially available Gold Needle 100 | initially available Alarm Clock 50 | initially available Handkerchief 50 | initially available Hi-Potion 210 | initially available Bacchus' Wine 120 | initially available Smelling Salts 50 | initially available Remedy 400 | initially available Chronos Tear 50 | initially available ------------------------------------------------------------------------------- tech gil | availability ------------------------------------------------------------------------------- 1000 Needles 7000 | after defeating Judge Master B. ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PHON COAST SHOPS SHPNo17 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- VENDOR OF GOODS ------------------------------------------------------------------------------- weapon gil | availability ------------------------------------------------------------------------------- Burning Bow 7500 | initially available Obelisk 7500 | initially available Sledgehammer 7500 | initially available Six-fluted Pole 6800 | initially available Thorned Mace 6800 | initially available Multiscale 8000 | initially available Murasame 8500 | initially available Orichalcum Dirk 8500 | initially available Fumarole 8500 | initially available Platinum Sword 8500 | initially available Power Rod 4500 | initially available Hammerhead 9500 | initially available Recurve Crossbow 9500 | initially available Traitor's Bow 10000 | initially available Halberd 10000 | initially available Aldebaran 10000 | initially available Gokuu Pole 9000 | initially available Kagenui 10000 | initially available ------------------------------------------------------------------------------- armor gil | availability ------------------------------------------------------------------------------- Adamant Hat 5900 | initially available Adamant Vest 5900 | initially available Astrakhan Hat 5900 | initially available Carmagnole 5900 | initially available Diamond Helm 7000 | initially available Diamond Armor 7000 | initially available Platinum Shield 5300 | initially available Officer's Hat 7000 | initially available Barrel Coat 7000 | initially available Gaia Hat 7000 | initially available Maduin Gear 7000 | initially available Steel Mask 8100 | initially available Mirror Mail 8100 | initially available Dragon Shield 6000 | initially available ------------------------------------------------------------------------------- accessory gil | availability ------------------------------------------------------------------------------- Thief's Cuffs 3200 | initially available Gillie Boots 700 | initially available Quasimodo Boots 800 | initially available Ruby Ring 8500 | initially available Firefly 5000 | initially available Steel Poleyns 1000 | initially available ------------------------------------------------------------------------------- item gil | availability ------------------------------------------------------------------------------- Potion 70 | initially available Antidote 50 | initially available Eye Drops 50 | initially available Phoenix Down 250 | initially available Echo Herbs 50 | initially available Gold Needle 100 | initially available Alarm Clock 50 | initially available Handkerchief 50 | initially available Hi-Potion 210 | initially available Bacchus' Wine 120 | initially available Smelling Salts 50 | initially available Remedy 400 | initially available Chronos Tear 50 | initially available ------------------------------------------------------------------------------- magic & tech gil | availability ------------------------------------------------------------------------------- Vanish 4900 | initially available Bio 4900 | initially available Dispel 4500 | initially available Death 5200 | initially available Vanishga 8700 | initially available Darkra 5800 | initially available Cleanse 5800 | initially available Reverse 7600 | initially available ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- OLD ARCHADES SHOPS SHPNo18 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- STRANDED MERCHANT ------------------------------------------------------------------------------- accessory gil | availability ------------------------------------------------------------------------------- Steel Poleyns 1000 | initially available Fuzzy Miter 1200 | initially available Bowline Sash 1000 | initially available Winged Boots 500 | initially available Pheasant Netsuke 4000 | initially available Embroidered Tippet 5000 | initially available Cameo Belt 9000 | after obtaining Treaty-Blade Power Armlet 5200 | after obtaining Treaty-Blade Opal Ring 16000 | after obtaining Treaty-Blade Sage's Ring 22000 | after obtaining Treaty-Blade ------------------------------------------------------------------------------- item gil | availability ------------------------------------------------------------------------------- Potion 70 | initially available Antidote 50 | initially available Eye Drops 50 | initially available Phoenix Down 250 | initially available Echo Herbs 50 | initially available Gold Needle 100 | initially available Alarm Clock 50 | initially available Handkerchief 50 | initially available Hi-Potion 210 | initially available Bacchus' Wine 120 | initially available Smelling Salts 50 | initially available Remedy 400 | initially available Chronos Tear 50 | initially available ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ARCHADES SHOPS SHPNo19 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHARLOTTE'S MAGICKERY ------------------------------------------------------------------------------- magic & tech gil | availability ------------------------------------------------------------------------------- Aeroga 6800 | initially available Reflectga 6800 | initially available Silencega 6800 | initially available Blindga 6800 | initially available Graviga 6800 | initially available ------------------------------------------------------------------------------- BULWARD'S TECHNICKS ------------------------------------------------------------------------------- tech gil | availability ------------------------------------------------------------------------------- Infuse 2000 | initially available Addle 3500 | initially available Bonecrusher 700 | initially available Shades of Black 5000 | initially available Stamp 4500 | initially available ------------------------------------------------------------------------------- VINT'S ARMAMENTS ------------------------------------------------------------------------------- weapons gil | availability ------------------------------------------------------------------------------- Platinum Sword 8500 | initially available Power Rod 4500 | initially available Hammerhead 9500 | initially available Recurve Crossbow 9500 | initially available Traitor's Bow 10000 | initially available Halberd 10000 | initially available Aldebaran 10000 | initially available Gokuu Pole 9000 | initially available Kagenui 10000 | initially available Kiku-ichimonji 10500 | initially available Claymore 10500 | initially available Chaos Mace 8800 | initially available Bastard Sword 11000 | initially available Cross Scale 11000 | initially available Francisca 11500 | initially available Platinum Dagger 11500 | initially available Tumulus 12000 | initially available Judicer's Staff 5700 | initially available ------------------------------------------------------------------------------- armor gil | availability ------------------------------------------------------------------------------- Diamond Helm 7000 | initially available Diamond Armor 7000 | initially available Platinum Shield 5300 | initially available Officer's Hat 7000 | initially available Barrel Coat 7000 | initially available Gaia Hat 7000 | initially available Maduin Gear 7000 | initially available Steel Mask 8100 | initially available Mirror Mail 8100 | initially available Dragon Shield 6000 | initially available Chakra Band 8100 | initially available Power Vest 8100 | initially available Hypnocrown 8100 | initially available Jade Gown 8100 | initially available Platinum Helm 9300 | initially available Platinum Armor 9300 | initially available Crystal Shield 7200 | initially available ------------------------------------------------------------------------------- LEBLEU'S GAMBITS ------------------------------------------------------------------------------- gambit targets gil | availability ------------------------------------------------------------------------------- Ally: any 50 | initially available Ally: party leader 50 | initially available Ally: lowest HP 50 | after defeating Judge Master B. Ally: strongest weapon 50 | after defeating Judge Master B. Ally: lowest defense 50 | after defeating Judge Master B. Ally: lowest magick resist 50 | after defeating Judge Master B. Ally: HP < 100% 50 | after obtaining Dawn Shard Ally: HP < 90% 50 | after obtaining Dawn Shard Ally: HP < 80% 50 | initially available Ally: HP < 70% 50 | initially available Ally: HP < 60% 50 | initially available Ally: HP < 50% 50 | initially available Ally: HP < 40% 50 | initially available Ally: HP < 30% 50 | initially available Ally: HP < 20% 50 | initially available Ally: HP < 10% 50 | after obtaining Dawn Shard Ally: MP < 100% 50 | after obtaining Dawn Shard Ally: MP < 90% 50 | after obtaining Dawn Shard Ally: MP < 80% 50 | initially available Ally: MP < 70% 50 | initially available Ally: MP < 60% 50 | initially available Ally: MP < 50% 50 | initially available Ally: MP < 40% 50 | initially available Ally: MP < 30% 50 | initially available Ally: MP < 20% 50 | initially available Ally: MP < 10% 50 | after obtaining Dawn Shard Ally: status = KO 50 | after completing Draklor Laboratory Ally: status = Stone 50 | after completing Draklor Laboratory Ally: status = Petrify 50 | after completing Draklor Laboratory Ally: status = Stop 50 | after obtaining Dawn Shard Ally: status = Sleep 50 | initially available Ally: status = Confuse 50 | initially available Ally: status = Doom 50 | after completing Draklor Laboratory Ally: status = Blind 50 | after completing Draklor Laboratory Ally: status = Poison 50 | after completing Draklor Laboratory Ally: status = Silence 50 | after completing Draklor Laboratory Ally: status = Sap 50 | after completing Draklor Laboratory Ally: status = Oil 50 | after completing Draklor Laboratory Ally: status = Reverse 50 | after obtaining Dawn Shard Ally: status = Disable 50 | after completing Draklor Laboratory Ally: status = Immobilize 50 | after completing Draklor Laboratory Ally: status = Slow 50 | after obtaining Dawn Shard Ally: status = Disease 50 | after completing Draklor Laboratory Ally: status = Lure 50 | after obtaining Dawn Shard Ally: status = Protect 50 | after completing Draklor Laboratory Ally: status = Shell 50 | after completing Draklor Laboratory Ally: status = Haste 50 | after completing Draklor Laboratory Ally: status = Bravery 50 | after completing Draklor Laboratory Ally: status = Faith 50 | after completing Draklor Laboratory Ally: status = Reflect 50 | after obtaining Dawn Shard Ally: status = Invisible 50 | after completing Draklor Laboratory Ally: status = Regen 50 | after completing Draklor Laboratory Ally: status = Float 50 | after completing Draklor Laboratory Ally: status = Berserk 50 | after obtaining Dawn Shard Ally: status = Bubble 50 | after completing Draklor Laboratory Ally: status = HP Critical 50 | initially available Ally: item AMT >= 10 100 | after obtaining Dawn Shard Foe: any 50 | initially available Foe: targeting leader 100 | initially available Foe: targeting self 100 | initially available Foe: targeting ally 100 | initially available Foe: furthest 50 | after obtaining Dawn Shard Foe: nearest 50 | after obtaining Dawn Shard Foe: highest HP 50 | after defeating Judge Master B. Foe: lowest HP 50 | after defeating Judge Master B. Foe: highest MAX HP 50 | after defeating Judge Master B. Foe: lowest MAX HP 50 | after defeating Judge Master B. Foe: highest MP 50 | after defeating Judge Master B. Foe: lowest MP 50 | after defeating Judge Master B. Foe: highest MAX MP 50 | after defeating Judge Master B. Foe: lowest MAX MP 50 | after defeating Judge Master B. Foe: highest level 50 | after defeating Judge Master B. Foe: lowest level 50 | after defeating Judge Master B. Foe: highest strength 50 | after defeating Judge Master B. Foe: lowest strength 50 | after defeating Judge Master B. Foe: highest magick power 50 | after defeating Judge Master B. Foe: lowest magick power 50 | after defeating Judge Master B. Foe: highest speed 50 | after defeating Judge Master B. Foe: lowest speed 50 | after defeating Judge Master B. Foe: highest defense 50 | after defeating Judge Master B. Foe: highest magick resist 50 | after defeating Judge Master B. Foe: HP >= 100000 50 | after obtaining Treaty-Blade Foe: HP >= 50000 50 | after obtaining Treaty-Blade Foe: HP >= 10000 50 | after completing Draklor Laboratory Foe: HP >= 5000 50 | after completing Draklor Laboratory Foe: HP >= 3000 50 | after defeating Judge Master B. Foe: HP >= 2000 50 | after defeating Judge Master B. Foe: HP >= 1000 50 | after obtaining Dawn Shard Foe: HP >= 500 50 | after obtaining Dawn Shard Foe: HP < 100000 50 | after obtaining Treaty-Blade Foe: HP < 50000 50 | after obtaining Treaty-Blade Foe: HP < 10000 50 | after completing Draklor Laboratory Foe: HP < 5000 50 | after completing Draklor Laboratory Foe: HP < 3000 50 | after defeating Judge Master B. Foe: HP < 2000 50 | after defeating Judge Master B. Foe: HP < 1000 50 | after obtaining Dawn Shard Foe: HP < 500 50 | after obtaining Dawn Shard Foe: HP = 100% 50 | initially available Foe: HP >= 70% 50 | initially available Foe: HP >= 50% 50 | initially available Foe: HP >= 30% 50 | initially available Foe: status = Petrify 50 | after completing Draklor Laboratory Foe: status = Stop 50 | after completing Draklor Laboratory Foe: status = Sleep 50 | initially available Foe: status = Confuse 50 | after completing Draklor Laboratory Foe: status = Doom 50 | after completing Draklor Laboratory Foe: status = Blind 50 | after obtaining Dawn Shard Foe: status = Poison 50 | after completing Draklor Laboratory Foe: status = Silence 50 | after obtaining Dawn Shard Foe: status = Sap 50 | after completing Draklor Laboratory Foe: status = Oil 50 | initially available Foe: status = Reverse 50 | after obtaining Dawn Shard Foe: status = Disable 50 | initially available Foe: status = Immobilize 50 | initially available Foe: status = Slow 50 | after completing Draklor Laboratory Foe: status = Disease 50 | after completing Draklor Laboratory Foe: status = Protect 50 | after defeating Judge Master B. Foe: status = Shell 50 | after defeating Judge Master B. Foe: status = Haste 50 | after defeating Judge Master B. Foe: status = Bravery 50 | after defeating Judge Master B. Foe: status = Faith 50 | after defeating Judge Master B. Foe: status = Reflect 50 | initially available Foe: status = Regen 50 | after completing Draklor Laboratory Foe: status = Berserk 50 | after completing Draklor Laboratory Foe: status = HP Critical 50 | initially available Foe: fire-weak 500 | after obtaining Treaty-Blade Foe: lightning-weak 500 | after obtaining Treaty-Blade Foe: ice-weak 500 | after obtaining Treaty-Blade Foe: earth-weak 500 | after obtaining Treaty-Blade Foe: water-weak 500 | after obtaining Treaty-Blade Foe: wind-weak 500 | after obtaining Treaty-Blade Foe: holy-weak 500 | after obtaining Treaty-Blade Foe: dark-weak 500 | after obtaining Treaty-Blade Foe: fire-vulnerable 250 | after obtaining Treaty-Blade Foe: lightning-vulnerable 250 | after obtaining Treaty-Blade Foe: ice-vulnerable 250 | after obtaining Treaty-Blade Foe: earth-vulnerable 250 | after obtaining Treaty-Blade Foe: water-vulnerable 250 | after obtaining Treaty-Blade Foe: wind-vulnerable 250 | after obtaining Treaty-Blade Foe: holy-vulnerable 250 | after obtaining Treaty-Blade Foe: dark-vulnerable 250 | after obtaining Treaty-Blade Foe: undead 100 | after obtaining Dawn Shard Foe: flying 100 | initially available Foe: character HP = 100% 100 | after obtaining Dawn Shard Foe: item AMT >= 10 100 | after obtaining Dawn Shard Foe: character status = Blind 100 | after defeating Judge Master B. Foe: ch. status = Silence 100 | after defeating Judge Master B. Foe: ch. status = Bravery 100 | after completing Draklor Laboratory Foe: ch. status = Faith 100 | after completing Draklor Laboratory Foe: ch. status = HP Critical 100 | after defeating Judge Master B. Foe: character MP >= 90% 100 | after defeating Judge Master B. Foe: character MP >= 70% 100 | after defeating Judge Master B. Foe: character MP >= 50% 100 | after defeating Judge Master B. Foe: character MP >= 30% 100 | after defeating Judge Master B. Foe: character MP >= 10% 100 | after defeating Judge Master B. Foe: character MP < 90% 100 | after defeating Judge Master B. Foe: character MP < 70% 100 | after defeating Judge Master B. Foe: character MP < 50% 100 | after defeating Judge Master B. Foe: character MP < 30% 100 | after defeating Judge Master B. Foe: character MP < 10% 100 | after defeating Judge Master B. Foe: character HP >= 90% 100 | after defeating Judge Master B. Foe: character HP >= 70% 100 | after defeating Judge Master B. Foe: character HP >= 50% 100 | after defeating Judge Master B. Foe: character HP >= 30% 100 | after defeating Judge Master B. Foe: character HP >= 10% 100 | after defeating Judge Master B. Foe: character HP < 90% 100 | after defeating Judge Master B. Foe: character HP < 70% 100 | after defeating Judge Master B. Foe: character HP < 50% 100 | after defeating Judge Master B. Foe: character HP < 30% 100 | after defeating Judge Master B. Foe: character HP < 10% 100 | after defeating Judge Master B. Self 50 | initially available Self: HP < 100% 50 | after completing Draklor Laboratory Self: HP < 90% 50 | after completing Draklor Laboratory Self: HP < 80% 50 | after completing Draklor Laboratory Self: HP < 70% 50 | after completing Draklor Laboratory Self: HP < 60% 50 | after completing Draklor Laboratory Self: HP < 50% 50 | after completing Draklor Laboratory Self: HP < 40% 50 | after completing Draklor Laboratory Self: HP < 30% 50 | after completing Draklor Laboratory Self: HP < 20% 50 | after completing Draklor Laboratory Self: HP < 10% 50 | after completing Draklor Laboratory Self: MP < 100% 50 | after completing Draklor Laboratory Self: MP < 90% 50 | after completing Draklor Laboratory Self: MP < 80% 50 | after completing Draklor Laboratory Self: MP < 70% 50 | after completing Draklor Laboratory Self: MP < 60% 50 | after completing Draklor Laboratory Self: MP < 50% 50 | after completing Draklor Laboratory Self: MP < 40% 50 | after completing Draklor Laboratory Self: MP < 30% 50 | after completing Draklor Laboratory Self: MP < 20% 50 | after completing Draklor Laboratory Self: MP < 10% 50 | after completing Draklor Laboratory Self: status = Petrify 50 | after completing Draklor Laboratory Self: status = Doom 50 | after completing Draklor Laboratory Self: status = Blind 50 | after completing Draklor Laboratory Self: status = Poison 50 | after completing Draklor Laboratory Self: status = Silence 50 | after completing Draklor Laboratory Self: status = Sap 50 | after completing Draklor Laboratory Self: status = Oil 50 | after completing Draklor Laboratory Self: status = Reverse 50 | after completing Draklor Laboratory Self: status = Immobilize 50 | after completing Draklor Laboratory Self: status = Slow 50 | after completing Draklor Laboratory Self: status = Disease 50 | after completing Draklor Laboratory Self: status = Lure 50 | after completing Draklor Laboratory Self: status = Protect 50 | after completing Draklor Laboratory Self: status = Shell 50 | after completing Draklor Laboratory Self: status = Haste 50 | after completing Draklor Laboratory Self: status = Bravery 50 | after completing Draklor Laboratory Self: status = Faith 50 | after completing Draklor Laboratory Self: status = Reflect 50 | after completing Draklor Laboratory Self: status = Invisible 50 | after completing Draklor Laboratory Self: status = Regen 50 | after completing Draklor Laboratory Self: status = Float 50 | after completing Draklor Laboratory Self: status = Bubble 50 | after completing Draklor Laboratory Self: status = HP Critical 50 | after completing Draklor Laboratory ------------------------------------------------------------------------------- GRANCH'S REQUISITES ------------------------------------------------------------------------------- item gil | availability ------------------------------------------------------------------------------- Potion 70 | initially available Antidote 50 | initially available Eye Drops 50 | initially available Phoenix Down 250 | initially available Echo Herbs 50 | initially available Gold Needle 100 | initially available Alarm Clock 50 | initially available Handkerchief 50 | initially available Hi-Potion 210 | initially available Bacchus' Wine 120 | initially available Smelling Salts 50 | initially available Remedy 400 | initially available Chronos Tear 50 | initially available X-Potion 630 | initially available ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- BALFONHEIM SHOPS SHPNo20 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DYCE ------------------------------------------------------------------------------- loot gil | availability ------------------------------------------------------------------------------- Teleport Stone 200 | initially available Gysahl Greens 108 | initially available ------------------------------------------------------------------------------- QUAYSIDE MAGICKERY ------------------------------------------------------------------------------- magic & tech gil | availability ------------------------------------------------------------------------------- Curaja 11700 | initially available Dispelga 8200 | initially available Arise 9700 | after obtaining Treaty-Blade Esunaga 14900 | after obtaining Treaty-Blade Holy 11200 | after completing Pharos Firaga 8200 | initially available Thundaga 8200 | initially available Blizzaga 8200 | initially available Shock 9400 | after completing Pharos Scourge 11200 | after completing Pharos Flare 11200 | after completing Pharos Slowga 10400 | after completing Pharos Sleepga 7900 | initially available Shellga 9900 | after obtaining Treaty-Blade Protectga 9400 | after obtaining Treaty-Blade Darkga 9400 | after obtaining Treaty-Blade ------------------------------------------------------------------------------- WATERFRONT GAMBITS ------------------------------------------------------------------------------- gambit targets gil | availability ------------------------------------------------------------------------------- Ally: any 50 | initially available Ally: party leader 50 | initially available Ally: lowest HP 50 | after defeating Judge Master B. Ally: strongest weapon 50 | after defeating Judge Master B. Ally: lowest defense 50 | after defeating Judge Master B. Ally: lowest magick resist 50 | after defeating Judge Master B. Ally: HP < 100% 50 | after obtaining Dawn Shard Ally: HP < 90% 50 | after obtaining Dawn Shard Ally: HP < 80% 50 | initially available Ally: HP < 70% 50 | initially available Ally: HP < 60% 50 | initially available Ally: HP < 50% 50 | initially available Ally: HP < 40% 50 | initially available Ally: HP < 30% 50 | initially available Ally: HP < 20% 50 | initially available Ally: HP < 10% 50 | after obtaining Dawn Shard Ally: MP < 100% 50 | after obtaining Dawn Shard Ally: MP < 90% 50 | after obtaining Dawn Shard Ally: MP < 80% 50 | initially available Ally: MP < 70% 50 | initially available Ally: MP < 60% 50 | initially available Ally: MP < 50% 50 | initially available Ally: MP < 40% 50 | initially available Ally: MP < 30% 50 | initially available Ally: MP < 20% 50 | initially available Ally: MP < 10% 50 | after obtaining Dawn Shard Ally: status = KO 50 | after completing Draklor Laboratory Ally: status = Stone 50 | after completing Draklor Laboratory Ally: status = Petrify 50 | after completing Draklor Laboratory Ally: status = Stop 50 | after obtaining Dawn Shard Ally: status = Sleep 50 | initially available Ally: status = Confuse 50 | initially available Ally: status = Doom 50 | after completing Draklor Laboratory Ally: status = Blind 50 | after completing Draklor Laboratory Ally: status = Poison 50 | after completing Draklor Laboratory Ally: status = Silence 50 | after completing Draklor Laboratory Ally: status = Sap 50 | after completing Draklor Laboratory Ally: status = Oil 50 | after completing Draklor Laboratory Ally: status = Reverse 50 | after obtaining Dawn Shard Ally: status = Disable 50 | after completing Draklor Laboratory Ally: status = Immobilize 50 | after completing Draklor Laboratory Ally: status = Slow 50 | after obtaining Dawn Shard Ally: status = Disease 50 | after completing Draklor Laboratory Ally: status = Lure 50 | after obtaining Dawn Shard Ally: status = Protect 50 | after completing Draklor Laboratory Ally: status = Shell 50 | after completing Draklor Laboratory Ally: status = Haste 50 | after completing Draklor Laboratory Ally: status = Bravery 50 | after completing Draklor Laboratory Ally: status = Faith 50 | after completing Draklor Laboratory Ally: status = Reflect 50 | after obtaining Dawn Shard Ally: status = Invisible 50 | after completing Draklor Laboratory Ally: status = Regen 50 | after completing Draklor Laboratory Ally: status = Float 50 | after completing Draklor Laboratory Ally: status = Berserk 50 | after obtaining Dawn Shard Ally: status = Bubble 50 | after completing Draklor Laboratory Ally: status = HP Critical 50 | initially available Ally: item AMT >= 10 100 | after obtaining Dawn Shard Foe: any 50 | initially available Foe: targeting leader 100 | initially available Foe: targeting self 100 | initially available Foe: targeting ally 100 | initially available Foe: furthest 50 | after obtaining Dawn Shard Foe: nearest 50 | after obtaining Dawn Shard Foe: highest HP 50 | after defeating Judge Master B. Foe: lowest HP 50 | after defeating Judge Master B. Foe: highest MAX HP 50 | after defeating Judge Master B. Foe: lowest MAX HP 50 | after defeating Judge Master B. Foe: highest MP 50 | after defeating Judge Master B. Foe: lowest MP 50 | after defeating Judge Master B. Foe: highest MAX MP 50 | after defeating Judge Master B. Foe: lowest MAX MP 50 | after defeating Judge Master B. Foe: highest level 50 | after defeating Judge Master B. Foe: lowest level 50 | after defeating Judge Master B. Foe: highest strength 50 | after defeating Judge Master B. Foe: lowest strength 50 | after defeating Judge Master B. Foe: highest magick power 50 | after defeating Judge Master B. Foe: lowest magick power 50 | after defeating Judge Master B. Foe: highest speed 50 | after defeating Judge Master B. Foe: lowest speed 50 | after defeating Judge Master B. Foe: highest defense 50 | after defeating Judge Master B. Foe: highest magick resist 50 | after defeating Judge Master B. Foe: HP >= 100000 50 | after obtaining Treaty-Blade Foe: HP >= 50000 50 | after obtaining Treaty-Blade Foe: HP >= 10000 50 | after completing Draklor Laboratory Foe: HP >= 5000 50 | after completing Draklor Laboratory Foe: HP >= 3000 50 | after defeating Judge Master B. Foe: HP >= 2000 50 | after defeating Judge Master B. Foe: HP >= 1000 50 | after obtaining Dawn Shard Foe: HP >= 500 50 | after obtaining Dawn Shard Foe: HP < 100000 50 | after obtaining Treaty-Blade Foe: HP < 50000 50 | after obtaining Treaty-Blade Foe: HP < 10000 50 | after completing Draklor Laboratory Foe: HP < 5000 50 | after completing Draklor Laboratory Foe: HP < 3000 50 | after defeating Judge Master B. Foe: HP < 2000 50 | after defeating Judge Master B. Foe: HP < 1000 50 | after obtaining Dawn Shard Foe: HP < 500 50 | after obtaining Dawn Shard Foe: HP = 100% 50 | initially available Foe: HP >= 70% 50 | initially available Foe: HP >= 50% 50 | initially available Foe: HP >= 30% 50 | initially available Foe: status = Petrify 50 | after completing Draklor Laboratory Foe: status = Stop 50 | after completing Draklor Laboratory Foe: status = Sleep 50 | initially available Foe: status = Confuse 50 | after completing Draklor Laboratory Foe: status = Doom 50 | after completing Draklor Laboratory Foe: status = Blind 50 | after obtaining Dawn Shard Foe: status = Poison 50 | after completing Draklor Laboratory Foe: status = Silence 50 | after obtaining Dawn Shard Foe: status = Sap 50 | after completing Draklor Laboratory Foe: status = Oil 50 | initially available Foe: status = Reverse 50 | after obtaining Dawn Shard Foe: status = Disable 50 | initially available Foe: status = Immobilize 50 | initially available Foe: status = Slow 50 | after completing Draklor Laboratory Foe: status = Disease 50 | after completing Draklor Laboratory Foe: status = Protect 50 | after defeating Judge Master B. Foe: status = Shell 50 | after defeating Judge Master B. Foe: status = Haste 50 | after defeating Judge Master B. Foe: status = Bravery 50 | after defeating Judge Master B. Foe: status = Faith 50 | after defeating Judge Master B. Foe: status = Reflect 50 | initially available Foe: status = Regen 50 | after completing Draklor Laboratory Foe: status = Berserk 50 | after completing Draklor Laboratory Foe: status = HP Critical 50 | initially available Foe: fire-weak 500 | after obtaining Treaty-Blade Foe: lightning-weak 500 | after obtaining Treaty-Blade Foe: ice-weak 500 | after obtaining Treaty-Blade Foe: earth-weak 500 | after obtaining Treaty-Blade Foe: water-weak 500 | after obtaining Treaty-Blade Foe: wind-weak 500 | after obtaining Treaty-Blade Foe: holy-weak 500 | after obtaining Treaty-Blade Foe: dark-weak 500 | after obtaining Treaty-Blade Foe: fire-vulnerable 250 | after obtaining Treaty-Blade Foe: lightning-vulnerable 250 | after obtaining Treaty-Blade Foe: ice-vulnerable 250 | after obtaining Treaty-Blade Foe: earth-vulnerable 250 | after obtaining Treaty-Blade Foe: water-vulnerable 250 | after obtaining Treaty-Blade Foe: wind-vulnerable 250 | after obtaining Treaty-Blade Foe: holy-vulnerable 250 | after obtaining Treaty-Blade Foe: dark-vulnerable 250 | after obtaining Treaty-Blade Foe: undead 100 | after obtaining Dawn Shard Foe: flying 100 | initially available Foe: character HP = 100% 100 | after obtaining Dawn Shard Foe: item AMT >= 10 100 | after obtaining Dawn Shard Foe: character status = Blind 100 | after defeating Judge Master B. Foe: ch. status = Silence 100 | after defeating Judge Master B. Foe: ch. status = Bravery 100 | after completing Draklor Laboratory Foe: ch. status = Faith 100 | after completing Draklor Laboratory Foe: ch. status = HP Critical 100 | after defeating Judge Master B. Foe: character MP >= 90% 100 | after defeating Judge Master B. Foe: character MP >= 70% 100 | after defeating Judge Master B. Foe: character MP >= 50% 100 | after defeating Judge Master B. Foe: character MP >= 30% 100 | after defeating Judge Master B. Foe: character MP >= 10% 100 | after defeating Judge Master B. Foe: character MP < 90% 100 | after defeating Judge Master B. Foe: character MP < 70% 100 | after defeating Judge Master B. Foe: character MP < 50% 100 | after defeating Judge Master B. Foe: character MP < 30% 100 | after defeating Judge Master B. Foe: character MP < 10% 100 | after defeating Judge Master B. Foe: character HP >= 90% 100 | after defeating Judge Master B. Foe: character HP >= 70% 100 | after defeating Judge Master B. Foe: character HP >= 50% 100 | after defeating Judge Master B. Foe: character HP >= 30% 100 | after defeating Judge Master B. Foe: character HP >= 10% 100 | after defeating Judge Master B. Foe: character HP < 90% 100 | after defeating Judge Master B. Foe: character HP < 70% 100 | after defeating Judge Master B. Foe: character HP < 50% 100 | after defeating Judge Master B. Foe: character HP < 30% 100 | after defeating Judge Master B. Foe: character HP < 10% 100 | after defeating Judge Master B. Self 50 | initially available Self: HP < 100% 50 | after completing Draklor Laboratory Self: HP < 90% 50 | after completing Draklor Laboratory Self: HP < 80% 50 | after completing Draklor Laboratory Self: HP < 70% 50 | after completing Draklor Laboratory Self: HP < 60% 50 | after completing Draklor Laboratory Self: HP < 50% 50 | after completing Draklor Laboratory Self: HP < 40% 50 | after completing Draklor Laboratory Self: HP < 30% 50 | after completing Draklor Laboratory Self: HP < 20% 50 | after completing Draklor Laboratory Self: HP < 10% 50 | after completing Draklor Laboratory Self: MP < 100% 50 | after completing Draklor Laboratory Self: MP < 90% 50 | after completing Draklor Laboratory Self: MP < 80% 50 | after completing Draklor Laboratory Self: MP < 70% 50 | after completing Draklor Laboratory Self: MP < 60% 50 | after completing Draklor Laboratory Self: MP < 50% 50 | after completing Draklor Laboratory Self: MP < 40% 50 | after completing Draklor Laboratory Self: MP < 30% 50 | after completing Draklor Laboratory Self: MP < 20% 50 | after completing Draklor Laboratory Self: MP < 10% 50 | after completing Draklor Laboratory Self: status = Petrify 50 | after completing Draklor Laboratory Self: status = Doom 50 | after completing Draklor Laboratory Self: status = Blind 50 | after completing Draklor Laboratory Self: status = Poison 50 | after completing Draklor Laboratory Self: status = Silence 50 | after completing Draklor Laboratory Self: status = Sap 50 | after completing Draklor Laboratory Self: status = Oil 50 | after completing Draklor Laboratory Self: status = Reverse 50 | after completing Draklor Laboratory Self: status = Immobilize 50 | after completing Draklor Laboratory Self: status = Slow 50 | after completing Draklor Laboratory Self: status = Disease 50 | after completing Draklor Laboratory Self: status = Lure 50 | after completing Draklor Laboratory Self: status = Protect 50 | after completing Draklor Laboratory Self: status = Shell 50 | after completing Draklor Laboratory Self: status = Haste 50 | after completing Draklor Laboratory Self: status = Bravery 50 | after completing Draklor Laboratory Self: status = Faith 50 | after completing Draklor Laboratory Self: status = Reflect 50 | after completing Draklor Laboratory Self: status = Invisible 50 | after completing Draklor Laboratory Self: status = Regen 50 | after completing Draklor Laboratory Self: status = Float 50 | after completing Draklor Laboratory Self: status = Bubble 50 | after completing Draklor Laboratory Self: status = HP Critical 50 | after completing Draklor Laboratory ------------------------------------------------------------------------------- THE LEAPIN' BANGAA ------------------------------------------------------------------------------- accessory gil | availability ------------------------------------------------------------------------------- Cameo Belt 9000 | initially available Power Armlet 5200 | initially available Opal Ring 16000 | initially available ------------------------------------------------------------------------------- item gil | availability ------------------------------------------------------------------------------- Potion 70 | initially available Antidote 50 | initially available Eye Drops 50 | initially available Phoenix Down 250 | initially available Echo Herbs 50 | initially available Gold Needle 100 | initially available Alarm Clock 50 | initially available Handkerchief 50 | initially available Hi-Potion 210 | initially available Bacchus' Wine 120 | initially available Smelling Salts 50 | initially available Remedy 400 | initially available Chronos Tear 50 | initially available X-Potion 630 | initially available Vaccine 200 | initially available ------------------------------------------------------------------------------- ODO'S TECHNICKS ------------------------------------------------------------------------------- tech gil | availability ------------------------------------------------------------------------------- Expose 3800 | initially available Revive 10000 | initially available Wither 3500 | after obtaining Treaty-Blade ------------------------------------------------------------------------------- BERUNY'S ARMAMENTS ------------------------------------------------------------------------------- weapons gil | availability ------------------------------------------------------------------------------- Diamond Sword 12500 | initially available Yoichi Bow 12500 | initially available Trident 12500 | initially available Yakei 12500 | initially available Zephyr Pole 11200 | initially available Hunting Crossbow 12500 | initially available Empyrean Rod 6200 | initially available Defender 13000 | after obtaining Treaty-Blade Spica 13000 | after obtaining Treaty-Blade Morning Star 13500 | after obtaining Treaty-Blade Doom Mace 11800 | after obtaining Treaty-Blade Runeblade 14500 | after obtaining Treaty-Blade Perseus Bow 14500 | after obtaining Treaty-Blade Holy Lance 14500 | after obtaining Treaty-Blade Caliper 14000 | after obtaining Treaty-Blade Deathbringer 16000 | after completing Pharos Greataxe 15500 | after completing Pharos Ame-no-Murakumo 15000 | after completing Pharos Save the Queen 15500 | after completing Pharos Zwill Crossblade 15000 | after completing Pharos Antares 16000 | after completing Pharos Ivory Pole 13500 | after completing Pharos Penetrator Crossbow 15500 | after completing Pharos Caldera 16000 | after completing Pharos Cloud Staff 8000 | after completing Pharos ------------------------------------------------------------------------------- armor gil | availability ------------------------------------------------------------------------------- Chakra Band 8100 | initially available Power Vest 8100 | initially available Hypnocrown 8100 | initially available Jade Gown 8100 | initially available Platinum Helm 9300 | initially available Platinum Armor 9300 | initially available Crystal Shield 7200 | initially available Thief's Cap 9300 | initially available Ninja Gear 9300 | initially available Gold Hairpin 9300 | initially available Gaia Gear 9300 | initially available Giant's Helmet 11000 | initially available Carabineer Mail 11000 | initially available Gigas Hat 10700 | after obtaining Treaty-Blade Gigas Chestplate 10700 | after obtaining Treaty-Blade Celebrant's Miter 10700 | after obtaining Treaty-Blade Cleric's Robes 10700 | after obtaining Treaty-Blade Dragon Helm 12500 | after obtaining Treaty-Blade Dragon Mail 12500 | after obtaining Treaty-Blade Kaiser Shield 8300 | after obtaining Treaty-Blade Chaperon 12400 | after completing Pharos Minerva Bustier 12400 | after completing Pharos Black Mask 12400 | after completing Pharos White Robes 13500 | after completing Pharos Aegis Shield 9600 | after completing Pharos Crown of Laurels 14500 | after completing Pharos Rubber Suit 14500 | after completing Pharos White Mask 14500 | after completing Pharos Black Robes 13500 | after completing Pharos ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- NECROHOL OF NABUDIS SHOPS SHPNo21 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- BAKNAMY MERCHANT ------------------------------------------------------------------------------- armor gil | availability ------------------------------------------------------------------------------- Magepower Shishak 15000 | after obtaining Treaty-Blade Maximillian 17000 | after obtaining Treaty-Blade Demon Shield 11200 | after obtaining Treaty-Blade ------------------------------------------------------------------------------- accessory gil | availability ------------------------------------------------------------------------------- Ring of Renewal 18000 | after obtaining Treaty-Blade ------------------------------------------------------------------------------- item gil | availability ------------------------------------------------------------------------------- Ether 222 | initially available*1 *1 After obtaining Treaty-Blade, item is not for sale until completing Pharos. ------------------------------------------------------------------------------- magic & tech gil | availability ------------------------------------------------------------------------------- Scathe 18100 | after completing Pharos ------------------------------------------------------------------------------- tech gil | availability ------------------------------------------------------------------------------- Telekinesis 7100 | after obtaining Treaty-Blade ------------------------------------------------------------------------------- =============================================================================== =============================================================================== 32.) OUTFITTERS - G3200 =============================================================================== =============================================================================== Once you have completed Draklor Laboratory and have successfully hunted down first Magic: The Gathe... *is shot* ... Trophy Rare Game foe Thalassinon for Huntmaster at [Phon Coast / Hunters' Camp], you need to give him the Shelled Trophy Thalassinon dropped. Then you also need to talk to one of the three bangaas in front of Huntmaster's hut in order to initialize chances for spawn of other 30 Trophy Rare Game foes. Now you can talk to Shifty-Eyed Man standing next to some crates. Once he recognizes your success of Thalassinon vanquishing, he'll open up his store... which is empty. In order for this cheap bastard to get his warez, you need to start hunting down 30 other Trophy Rare Game enemies that have spawned over Ivalice. When you claim their trophies, bring them back here and trade them to either Atak (weapons), Blok (armor) or Stok (sundries). Shifty-Eyed Man's store will update depending on how many and who you give trophies to. You can talk to Huntmaster and ask about how many trophies you gave to whom, in case you ever forget. Complete warez list follows here: ------------------------------------------------------------------------------- AMOUNT OF TROPHIES WAREZ PRICE ATAK BLOK STOK ------------------------------------------------------------------------------- Kogarasumaru | 5040 | 1 T | 0 T | 0 T Demon Mail | 4410 | 0 T | 1 T | 0 T Thief's Cuffs | 2700 | 0 T | 0 T | 1 T Obelisk | 6750 | 5 T | 0 T | 0 T Diamond Armor | 6300 | 0 T | 5 T | 0 T - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Steel Poleyns | 900 | 0 T | 0 T | 5 T Murasame | 7650 | 10 T | 0 T | 0 T Mirror Mail | 7290 | 0 T | 10 T | 0 T Winged Boots | 450 | 0 T | 0 T | 10 T Diamond Sword | 11250 | 15 T | 0 T | 0 T - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gaia Gear | 8370 | 0 T | 15 T | 0 T Indigo Pendant | 4500 | 0 T | 0 T | 15 T Runeblade | 13050 | 10 T | 5 T | 0 T Deathbringer | 14400 | 20 T | 0 T | 0 T Dragon Mail | 11250 | 0 T | 20 T | 0 T - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Diamond Armlet | 18000 | 0 T | 0 T | 20 T Rubber Suit | 13050 | 5 T | 10 T | 5 T Gastrophetes | 18900 | 25 T | 0 T | 0 T Magepower Shishak | 13500 | 0 T | 25 T | 0 T Reflectga Mote | 270 | 0 T | 0 T | 25 T - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hermes Sandals | 30000 | 5 T | 5 T | 15 T Gungnir | 25500 | 30 T | 0 T | 0 T Maximillian | 25500 | 0 T | 30 T | 0 T Holy Mote | 150 | 0 T | 0 T | 30 T Ame-no-Murakumo | 41100*1 | 10 T | 10 T | 10 T - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Minerva Bustier | 41100*1 | 10 T | 10 T | 10 T Muramasa | 30000 | 25 T | 1 T | 1 T Mirage Vest | 24000 | 1 T | 25 T | 1 T Sage's Ring | 33000 | 1 T | 1 T | 25 T Eight-fluted Pole | 35100 | 12 T | 5 T | 5 T - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Venetian Shield | 20700 | 5 T | 12 T | 5 T Elixir | 1080 | 5 T | 5 T | 12 T ------------------------------------------------------------------------------- *1 You will get *both* items once you pay 41100 gil. Weapon - 'Weapon of sorts...' Armor - 'Protective of sorts...' Item / accessory - 'Sundry of sorts...' Real deal - 'Fortune's choice...' BTW, each of the warez can only be obtained once, then it disappears... so your stock of cheap Elixir spring just went down the drain. And if you ask me, this is a really bad way to spend money, as some items are way more expensive (Sage's Ring, for example) and some are a complete waste of time (Holy Mote for 30 trophies). After you deliver 30 trophies to Atak, Blok or Stok, and talk to Huntmaster, then we have the grand ceremony where he will announce the winner, which is bangaa with most trophies. You can have one of them win, or if you're feeling generous, two or all three of them. You get additional reward depending on who won, and a list of that crap is here... ------------------------------------------------------------------------------- VICTOR | REWARD ------------------------------------------------------------------------------- Atak | Greataxe Blok | Renewing Morion Stok | Sage's Ring Atak, Blok, Stok | Caldera, Chaperon, Agate Ring Atak, Blok | Caldera, Chaperon Atak, Stok | Caldera, Agate Ring Blok, Stok | Chaperon, Agate Ring ------------------------------------------------------------------------------- Tadaah! Now aren't you glad and all that you completed all this feast? =============================================================================== =============================================================================== 33.) AERODROMES - G3300 =============================================================================== =============================================================================== During your playing the game you will eventually gain the ability to use airship to travel between major Ivalice cities. There's five aerodromes total, but not all are available from the start - you need to progress far enough in the story to get to town in question and unlock the routes connecting the town you just arrived into with previous towns. Exception are Nalbina and Rabanastre aerodromes - you can only start using their flights after you escape from Barheim Passage. Additionally, Bhujerba aerodrome will not offer its services until after you complete storyline events in Lhusu Mines. Whenever you talk to one of the girls behind the counter, you will get the option of choosing to fly either via 'leisure craft', or via 'private cabin'. Latter will get you to your destination immediately, while former allows you to explore skyferry you're taking and talk to various people on airship. If you're going by 'leisure cabin' and you've done everything you wanted on the current flight, you need to go to [Skyferry / Sky Saloon] and talk to Chief Steward when you want to go to sleep. This will get you to your original destination. Once Strahl gains the ability to travel thru jagd, several anchors will be deployed all over Ivalice in few select locations. Anchor means that you can use Strahl to fly to that location - among the targets added are all five aerodromes as well. If you want to board Strahl outside in the field, again look for areas with the anchor sign on your Select map. You will see an anchor tied to the ground - when examined, you will be asked if you want to board Strahl, then select your destination, confirm and off we go (same effect can be accomplished by choosing 'Private flights' in any available aerodrome). All in all, there is never a need for you to actually use the airship, but there are several reasons why you should do it anyway: - Deathgaze clan hunt - Syphon magic can only be bought on Skyferry - Seven Sisters quest can be done on Skyferry ------------------------------------------------------------------------------- Archades aerodrome ------------------------------------------------------------------------------- Archades -> Rabanastre - 200 gil Archades -> Nalbina - 200 gil Archades -> Balfonheim - 200 gil Private flights - free of charge, available when Reddas joins as Guest ------------------------------------------------------------------------------- Balfonheim aerodrome ------------------------------------------------------------------------------- Balfonheim -> Bhujerba - 180 gil Balfonheim -> Archades - 180 gil Balfonheim -> Nalbina - 180 gil Private flights - free of charge, available when Reddas joins as Guest ------------------------------------------------------------------------------- Bhujerba aerodrome ------------------------------------------------------------------------------- Bhujerba -> Balfonheim - 250 gil Bhujerba -> Rabanastre - 250 gil Private flights - free of charge, available when Reddas joins as Guest ------------------------------------------------------------------------------- Nalbina aerodrome ------------------------------------------------------------------------------- Nalbina -> Balfonheim - 210 gil Nalbina -> Archades - 210 gil Nalbina -> Rabanastre - 210 gil Private flights - free of charge, available when Reddas joins as Guest ------------------------------------------------------------------------------- Rabanastre aerodrome ------------------------------------------------------------------------------- Rabanastre -> Archades - 200 gil Rabanastre -> Bhujerba - 200 gil Rabanastre -> Nalbina - 200 gil Private flights - free of charge, available when Reddas joins as Guest ------------------------------------------------------------------------------- =============================================================================== =============================================================================== 34.) TRAPS - G3400 =============================================================================== =============================================================================== Traps are one more annoying aspect of FFXII which I grew to hate. Okay, so I blow myself up in the middle of the area, fine - I am guilty of not being careful, but setting a trap immediately after I enter the area so that I can do nothing about it and then strike all my girls down is NOT funny. When you get far enough in the story, you will start to step on invisible traps which have a variety of effects on your party. You can make the traps visible with status Libra (use tech Libra, or equip Bangle accessory). Trap is sprung when: - chr you're controlling steps into it - one of other party members steps into it - guest chr steps into it Remember that foes will not trigger traps! You can avoid traps by: - equip Steel Poleyns - be under Float status - riding a chocobo There's 16 different kinds of traps, and here they are... ------------------------------------------------------------------------------- NR | COMBAT LOG - info that appears in combat log | EFFECT - trap's effects on your party ------------------------------------------------------------------------------- 01. | Ashe triggered an explosion trap! | Explosion - trap that deals damage to all chrs in range | (damage formula) = [(1 ~ 30) x (1 ~ chr's lv)] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02. | Ashe triggered a sten needle trap! | Sten needle - trap that deals damage to all chrs in range | (damage formula) = 3x times stronger than explosion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03. | Ashe triggered a fusillade trap! | Fusillade - trap that deals damage to all chrs in range | (damage formula) = 6x times stronger than explosion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04. | Ashe triggered a gil bug trap! Your pockets feel lighter... | Gil bug - trap that steals some of your gil | (damage formula) = [Subject to change.] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05. | Ashe triggered a rejuvenation trap, healing nearby allies! | Rejuvenation - trap that recovers some HP to all allies in range | (damage formula) = [(1 ~ 80) x (1 ~ chr's lv)] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06. | Ashe triggered a manafont trap, energizing nearby allies! | Manafont - trap that recovers some MP of all chrs in range | lower you HP is, more MP is recovered (MAX MP recovery possible) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07. | Ashe triggered a leech trap! | Leech - trap that reduces MP of all chrs in range to zero (0) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 08. | Penelo triggered a wizardsbane trap! | Wizardsbane - trap that heavily drops MP of all chrs in range | (damage formula) = [(1 ~ 20) x (1 ~ chr's lv)] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 09. | Ashe triggered a choking gas trap! | Choking gas - trap that adds Sap to all chrs in range - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10. | Ashe triggered an oil bug trap! | Oil bug - trap that adds Oil to all chrs in range - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 11. | Ashe triggered a swarm trap! | Swarm - trap that adds Disease to all chrs in range - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 12. | Ashe triggered a stone gas trap! | Stone gas - trap that adds Petrify to all chrs in range - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 13. | Ashe triggered a silence gas trap! | Silence gas - trap that adds Silence to all chrs in range - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 14. | Ashe triggered a befuddling gas trap! | Befuddling gas - trap that adds Confuse and Berserk to all chrs in range - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 15. | Ashe triggered a stasis trap! | Stasis - trap that adds Reverse and Disable to all chrs in range - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 16. | Ashe triggered a blinding smoke trap! | Blinding smoke - trap that adds Blind to all chrs in range ------------------------------------------------------------------------------- =============================================================================== =============================================================================== 35.) WEATHER & TERRAIN - G3500 =============================================================================== =============================================================================== It's a nice day outside, so you decide to take a walk in Giza Plains... but only to find that it's soaking wet there! Yes, weather can change in quite a few locations of Ivalice. But not only that - terrain you're standing on also affects your performance. It all comes down to elemental damage and that crap. First a chart showing you weather and terrain you can expect when traveling thru those areas. Wear warm equipment and make sure to take umbrella along! Key: W - weather C - how to change weather conditions, if applicable T - terrain =============================================================================== Nalbina Fortress W&TNo01 ------------------------------------------------------------------------------- W | cloudy C | There's nothing you can do about weather changes in this area. T | no terrain effects =============================================================================== Rabanastre W&TNo02 ------------------------------------------------------------------------------- W | sunny C | There's nothing you can do about weather changes in this area. T | no terrain effects =============================================================================== Rabanastre - Lowtown W&TNo03 ------------------------------------------------------------------------------- W | no weather effect C | There's nothing you can do about weather changes in this area. T | no terrain effect =============================================================================== Dalmasca Estersand W&TNo04 ------------------------------------------------------------------------------- W | sunny, cloudy C | Whenever you enter Dalmasca Estersand via GCR (good shot at sunny), or | by coming from Rabanastre, Nalbina Town, Giza Plains, Dalmasca | Westersand, or Mosphoran Highwaste (good shot at cloudy), the weather | will be sunny *or* cloudy. | Sunny - sky is clear blue, sun is visible | Cloudy - sky appears to be brownish T | sand terrain, water terrain at certain spots =============================================================================== Giza Plains - the Dry W&TNo05 ------------------------------------------------------------------------------- W | sunny C | Once you complete Raithwall's Tomb, Giza Plains' weather will turn | into rainy one. Re-entering the Rains after visiting Jahara for the | first time will start the weather rotation of Giza Plains: sunny | weather for two (2) gameplay hours, and rainy weather for one (1) | gameplay hour. Also, when the seeq in [Rabanastre / Southgate], who is | walking around near the choco rental, changes into 'Weather Eye', the | rotation of the weather has begun. | Sunny - you can see sun and clouds in the sky T | no terrain effect =============================================================================== Giza Plains - the Rains W&TNo06 ------------------------------------------------------------------------------- W | cloudy, rain, heavy rain C | Once you complete Raithwall's Tomb, Giza Plains' weather will turn | into rainy one. Re-entering the Rains after visiting Jahara for the | first time will start the weather rotation of Giza Plains: sunny | weather for two (2) gameplay hours, and rainy weather for one (1) | gameplay hour. Also, when the seeq in [Rabanastre / Southgate], who is | walking around near the choco rental, changes into 'Weather Eye', the | rotation of the weather has begun. | Additionally, while Giza Plains is in rainy season, you can change the | weather while zoning between sub-areas *within* Giza Plains. | Cloudy - there will be clouds in the sky | Rain - there will be clouds in the sky, medium rainfall | Heavy rain - there will be clouds in the sky, heavy rainfall, every so | often lightning will strike in background T | water terrain at certain spots =============================================================================== Dalmasca Westersand W&TNo07 ------------------------------------------------------------------------------- W | sunny, cloudy, sandstorm C | Whenever you enter Dalmasca Westersand via GCR or Strahl, or by coming | from Rabanastre, Zertinan Caverns, Giza Plains (good shot at | sandstorm), Dalmasca Estersand (good shot at sunny), or Ogir-Yensa | Sandsea (good shot at cloudy), the weather will be sunny *or* cloudy | *or* sandstorm. | Sunny - sky is clear blue, sun can be seen | Cloudy - sky is darkish, sun cannot be seen | Sandstorm - view is severely obstructed and limited by sand T | sand terrain NOTE | McKenna comments: | When you describe the weather in the Dalmasca Westersand, you mention | that entering the Westersand from the Giza Plains gives you a good | shot at getting the sandstorm weather condition, but I've noticed that | at least in my games, I've only ever been able (after Earth Tyrant, | anyway) to get the sandstorm weather condition in the Westersand when | I enter from Giza Plains during Rains. I just finished a full cycle of | Rains to Dry back to Rains in the Giza Plains, zoning to the | Westersand and back the entire time, and I didn't get the sandstorm | condition in the Westersand a single time during the Dry - on the | other hand, when it went back to Rains, I got the sandstorm on my | first try, and tend to get it at least once or twice out of every | three tries. =============================================================================== Garamsythe Waterway W&TNo08 ------------------------------------------------------------------------------- W | no weather effect C | There's nothing you can do about weather changes in this area. T | water terrain at certain spots =============================================================================== Rabanastre Palace W&TNo09 ------------------------------------------------------------------------------- W | no weather effect C | There's nothing you can do about weather changes in this area. T | no terrain effect =============================================================================== Nalbina Dungeons W&TNo10 ------------------------------------------------------------------------------- W | no weather effect C | There's nothing you can do about weather changes in this area. T | sand terrain (Arena) =============================================================================== Barheim Passage W&TNo11 ------------------------------------------------------------------------------- W | no weather effect C | There's nothing you can do about weather changes in this area. T | water terrain at certain spots =============================================================================== Skyferry travel W&TNo12 ------------------------------------------------------------------------------- W | sunny C | There's nothing you can do about weather changes in this area. T | no terrain effect =============================================================================== Nalbina Town W&TNo13 ------------------------------------------------------------------------------- W | sunny C | There's nothing you can do about weather changes in this area. T | no terrain effect =============================================================================== Bhujerba W&TNo14 ------------------------------------------------------------------------------- W | sunny C | There's nothing you can do about weather changes in this area. T | no terrain effect =============================================================================== Lhusu Mines W&TNo15 ------------------------------------------------------------------------------- W | no weather effect C | There's nothing you can do about weather changes in this area. T | no terrain effect =============================================================================== Leviathan W&TNo16 ------------------------------------------------------------------------------- W | no weather effect C | There's nothing you can do about weather changes in this area. T | no terrain effect =============================================================================== Ogir-Yensa Sandsea W&TNo17 ------------------------------------------------------------------------------- W | sunny, cloudy C | Whenever you enter Ogir-Yensa Sandsea via GCR or Strahl, or by coming | Dalmasca Westersand (good shot at either sunny or cloudy), Zertinan | Caverns, or Nam-Yensa Sandsea, the weather will be sunny *or* cloudy. | Sunny - sky is clear blue, sun is visible | Cloudy - specks of dust blow thru air, sky is of dirty-greenish color T | sand terrain =============================================================================== Nam-Yensa Sandsea W&TNo18 ------------------------------------------------------------------------------- W | sunny, cloudy C | Whenever you enter Nam-Yensa Sandsea via Strahl, or by coming from | Ogir-Yensa Sandsea (good shot at either sunny or cloudy), Zertinan | Caverns, or The Tomb of Raithwall, the weather will be sunny *or* | cloudy. | Sunny - sky is clear blue, sun is visible | Cloudy - specks of dust blow thru air, sky is of dirty-greenish color T | sand terrain =============================================================================== Tomb of Raithwall W&TNo19 ------------------------------------------------------------------------------- W | cloudy C | There's nothing you can do about weather changes in this area. T | sand terrain on the outside =============================================================================== Zertinan Caverns W&TNo20 ------------------------------------------------------------------------------- W | no weather effect C | There's nothing you can do about weather changes in this area. T | sand terrain =============================================================================== Shiva W&TNo21 ------------------------------------------------------------------------------- W | no weather effect C | There's nothing you can do about weather changes in this area. T | no terrain effect =============================================================================== Ozmone Plain W&TNo22 ------------------------------------------------------------------------------- W | sunny, cloudy, rain C | Whenever you enter Ozmone Plain via Strahl, or by coming from Jahara | (good shot at either sunny or cloudy), Zertinan Caverns, Giza Plains | (good shot at rainy), or Golmore Jungle, the weather will be sunny | *or* cloudy *or* rain. | Sunny - clouds cover the sky, sun is visible | Cloudy - sky is darkish, lots of clouds | Rain - sky appears dark, clouds move in the sky, heavy rainfall T | no terrain effect =============================================================================== Jahara W&TNo23 ------------------------------------------------------------------------------- W | sunny C | There's nothing you can do about weather changes in this area. T | no terrain effect =============================================================================== Golmore Jungle W&TNo24 ------------------------------------------------------------------------------- W | no weather effect C | There's nothing you can do about weather changes in this area. T | no terrain effect =============================================================================== Eruyt Village W&TNo25 ------------------------------------------------------------------------------- W | no weather effect C | There's nothing you can do about weather changes in this area. T | no terrain effect =============================================================================== Henne Mines W&TNo26 ------------------------------------------------------------------------------- W | no weather effect C | There's nothing you can do about weather changes in this area. T | no terrain effect =============================================================================== Paramina Rift W&TNo27 ------------------------------------------------------------------------------- W | cloudy, snow, heavy snow C | Whenever you enter Paramina Rift via GCR, or by coming from Mt | Bur-Omisace (good shot at sunny or snow), Golmore Jungle (good shot at | heavy snow), Feywood, or Stilshrine of Miriam, the weather will be | sunny *or* snow *or* heavy snow. | Sunny - sun is visible, lots of white clouds dart thru the sky | Snow - sky appears of greyish color and is cloudy, snow specks here | and there | Heavy snow - sky can't be seen, view is obstructed, snow specks are | blown thru the air, and chills of cold wind can be seen | (avoid [Frozen Brook] at all costs, as it resets this | condition back to snow) T | snow terrain =============================================================================== Mt Bur-Omisace W&TNo28 ------------------------------------------------------------------------------- W | sunny, cloudy, rain C | Weather in Mt Bur-Omisace is event based. After reaching Mt | Bur-Omisace - sunny, after defeating boss at Mt Bur-Omisace - rainy, | after reaching Archades - cloudy. | Sunny - sky is clear, cloud here and there, sun can be seen | Cloudy - sky is darkish, lots of clouds moving thru the sky | Rain - sky is darkish, medium rainfall T | snow terrain =============================================================================== Stilshrine of Miriam W&TNo29 ------------------------------------------------------------------------------- W | sunny C | There's nothing you can do about weather changes in this area. T | no terrain effect =============================================================================== Mosphoran Highwaste W&TNo30 ------------------------------------------------------------------------------- W | sunny, cloudy, rain C | Whenever you enter Mosphoran Highwaste via GCR (good shot at sunny), | or by coming from Salikawood, Nalbina Town or Dalmasca Estersand (good | shot at cloudy/rain), the weather will be sunny *or* cloudy/rain. | Additionally, while Mosphoran Highwaste is in cloudy/rain mood, you | can change the weather while zoning between sub-areas *within* | Mosphoran Highwaste. | Sunny - clouds cover the sky, sun can be seen | Cloudy - sky appears dark, there are clouds in the sky | Rain - sky appears dark, there are clouds in the sky, medium rainfall T | no terrain effect =============================================================================== Salikawood W&TNo31 ------------------------------------------------------------------------------- W | sunny C | There's nothing you can do about weather changes in this area. T | no terrain effect =============================================================================== Phon Coast W&TNo32 ------------------------------------------------------------------------------- W | sunny, cloudy, rain C | Whenever you enter Phon Coast via GCR (good shot at sunny) or Strahl, | or by coming from Salikawood, or Tchita Uplands (good shot at | cloudy/rain), the weather will be sunny *or* cloudy/rain. | Additionally, while Phon Coast is in cloudy/rain mood, you can change | the weather while zoning between sub-areas *within* Phon Coast. | Sunny - sky is clear, cloud here and there, sun can be seen | Cloudy - sky is darkish, clouds in distance | Rain - sky is darkish, clouds in distance, heavy rainfall T | water terrain at certain spots, sand terrain =============================================================================== Tchita Uplands W&TNo33 ------------------------------------------------------------------------------- W | sunny, cloudy, rain C | Whenever you enter Tchita Uplands via GCR (good shot at sunny) or | Strahl, or by coming from Phon Coast (good shot at cloudy/rain), | Cerobi Steppe or Sochen Cave Palace, the weather will be sunny *or* | cloudy/rain. | Additionally, while Tchita Uplands is in cloudy/rain mood, you can | change the weather while zoning between sub-areas *within* Tchita | Uplands. | Sunny - sky is clear, cloud here and there, sun can be seen | Cloudy - lot of greyish/whitish clouds cover the sky, sun cannot be | seen | Rain - lot of greyish/whitish clouds cover the sky, medium to heavy | rainfall T | water terrain at certain spots =============================================================================== Sochen Cave Palace W&TNo34 ------------------------------------------------------------------------------- W | no weather effect C | There's nothing you can do about weather changes in this area. T | no terrain effect =============================================================================== Old Archades W&TNo35 ------------------------------------------------------------------------------- W | sunny C | There's nothing you can do about weather changes in this area. T | no terrain effect =============================================================================== Archades W&TNo36 ------------------------------------------------------------------------------- W | sunny C | There's nothing you can do about weather changes in this area. T | no terrain effect =============================================================================== Draklor Laboratory W&TNo37 ------------------------------------------------------------------------------- W | no weather effect C | There's nothing you can do about weather changes in this area. T | no terrain effect =============================================================================== Balfonheim W&TNo38 ------------------------------------------------------------------------------- W | sunny C | There's nothing you can do about weather changes in this area. T | no terrain effect =============================================================================== Cerobi Steppe W&TNo39 ------------------------------------------------------------------------------- W | sunny, cloudy, rain C | Whenever you enter Cerobi Steppe via Strahl, or by coming from | Balfonheim (good shot at any of three weathers), or Tchita Uplands, | the weather will be sunny sunny/cloudy/rain. | Additionally, while Cerobi Steppe is in sunny/cloudy/rain mood, you | can change the weather while zoning between sub-areas *within* Cerobi | Steppe. | Sunny - sky is clear, lots of white clouds, sun can be seen | Cloudy - sky and clouds are greyish, sun cannot be seen | Rain - sky and clouds are dark-bluish, medium to heavy rainfall T | no terrain effect =============================================================================== Feywood W&TNo40 ------------------------------------------------------------------------------- W | fog, heavy fog C | [Walk of Flitting Rifts] is under fog weather, all of the rest are | under heavy fog weather. | Fog - sky cannot be seen, view partially obstructed, mildly snowing | Heavy fog - sky cannot be seen, view (heavily) obstructed, Mist can be | seen flowing thru the air T | ice/snow terrain =============================================================================== Giruvegan W&TNo41 ------------------------------------------------------------------------------- W | fog, heavy fog C | Whenever you enter Giruvegan via GCR (good shot at fog or heavy fog), | or by coming from Feywood, the weather will be fog *or* heavy fog. | It was difficult for me to tell what kind of weather you have until I | found out a place where I can easily tell. For that, you need to enter | [Giruvegan / The Trimahla Water-Steps]. As soon as you pop out of 'Way | Stone', turn around and face the big bright circle on the 'ceiling'. | Observe the Mist circulating thru the surroundings - if there's a lot | of apparitions that reflect exactly what's on your screen at the time | (it's difficult to describe, but you'll know what I'm talking about | once you experience it), you have heavy fog weather; the apparitions | show up fairly frequently, sometimes even two at once. If there's not | a lot of apparitions to be seen, you have fog weather. Now it's | possible that I am wrong in this, but so far my conclusion has never | left me down. Whenever I spotted high amount of apparitions, I was | able to find Diakon Entite in the area. | Fog - heavy Mist circulation can be seen, low amount of apparitions | Heavy fog - heavy Mist circulation can be seen, high amount of | apparitions T | no terrain effect =============================================================================== Great Crystal W&TNo42 ------------------------------------------------------------------------------- W | fog C | There's nothing you can do about weather changes in this area. T | no terrain effect =============================================================================== Ridorana Cataract W&TNo43 ------------------------------------------------------------------------------- W | sunny C | There's nothing you can do about weather changes in this area. T | no terrain effect =============================================================================== Pharos W&TNo44 ------------------------------------------------------------------------------- W | sunny C | There's nothing you can do about weather changes in this area. T | sand terrain, water terrain, ice/snow terrain =============================================================================== Nabreus Deadlands W&TNo45 ------------------------------------------------------------------------------- W | sunny, fog, heavy fog C | Whenever you enter Nabreus Deadlands via GCR (good shot at fog or | heavy fog), or by coming from Salikawood, or Necrohol of Nabudis, the | weather will be fog *or* heavy fog. Sunny weather can be only on two | places: [Hope's Reach] and a part of [Overlooking Eternity]. The rest | of sub-areas have fog or heavy fog weather. | Additionally, while Nabreus Deadlands is in fog/heavy fog mood, you | can change the weather while zoning between sub-areas *within* Nabreus | Deadlands. | Sunny - sky is bluish, sun can be seen, clouds here and there | Fog - fog is seen drifting thru the air, you can see fairly far | Heavy fog - fog is seen drifting thru the air, your view is severely | obstructed T | water terrain at certain spots =============================================================================== Necrohol of Nabudis W&TNo46 ------------------------------------------------------------------------------- W | fog C | There's nothing you can do about weather changes in this area. T | water terrain at certain spots =============================================================================== Bahamut W&TNo47 ------------------------------------------------------------------------------- W | no weather effect C | There's nothing you can do about weather changes in this area. T | no terrain effect ------------------------------------------------------------------------------- And pray tell, what do these effects mean for you? Here... a) When under certain weather... -------------------------------------- - sunny : no effect -------------------------------------- - cloudy : no effect -------------------------------------- - sunny + windy : Fire x 1,2 Water x 0,5 Wind x 1,2 - cloudy + windy : Fire x 1,2 Water x 0,5 Wind x 1,2 -------------------------------------- - rain : Fire x 0,5 Thunder x 1,2 -------------------------------------- - rain + windy : Fire x 0,6 Thunder x 1,2 Water x 0,5 Wind x 1,2 - heavy rain : Fire x 0,6 Thunder x 1,2 Water x 0,5 Wind x 1,2 -------------------------------------- - snow : Fire x 1,2 Ice x 1,2 Water x 0,5 Wind x 1,2 - heavy snow : Fire x 1,2 Ice x 1,2 Water x 0,5 Wind x 1,2 -------------------------------------- - fog : Water x 1,2 - heavy fog : Water x 1,2 -------------------------------------- - sandstorm : Fire x 1,2 Earth x 1,2 Water x 0,5 Wind x 1,2 -------------------------------------- b) When standing on certain terrain... -------------------------------------- - sand : Earth x 1,2 -------------------------------------- - water : Thunder x 1,2 Earth x 0,5 Water x 1,2 -------------------------------------- - ice/snow : Ice x 1,2 -------------------------------------- =============================================================================== =============================================================================== 36.) FOE HABITAT - G3600 =============================================================================== =============================================================================== =============================================================================== Nalbina Fortress HABNo01 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Imperial Swordsman | Inner Ward | Lower Apartmens | The Highhall Imperial Magus | Lower Apartmens Air Cutter Remora | Inner Ward =============================================================================== Rabanastre (including Lowtown) HABNo02 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No foes encountered. =============================================================================== Dalmasca Estersand HABNo03 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cactoid | Yardang Labyrinth | Banks of the Nebra | The Yoma Cactite | The Stepping | Yardang Labyrinth Ichthon | Banks of the Nebra | The Yoma Wolf | The Stepping | Yardang Labyrinth | Sand-swept Naze | Banks of the Nebra Alpha Wolf | Yardang Labyrinth | Sand-swept Naze | Banks of the Nebra Wild Saurian | The Stepping | The Yoma | Broken Sands Cockatrice | The Stepping | Yardang Labyrinth | Sand-swept Naze | Banks of the Nebra Dive Talon | The Yoma | Broken Sands Tiny Bug | Banks of the Nebra Green Chocobo | The Yoma Worgen | The Yoma | Broken Sands Alpha Worgen | The Yoma | Broken Sands Slaven Wilder | Broken Sands Bangaa Pugilist | Broken Sands Greeden | Banks of the Nebra Ripe Rampager | Yardang Labyrinth Nekhbet | Sand-swept Naze Terror Tyrant | Broken Sands Rogue Tomato | The Stepping Flowering Cactoid | Yardang Labyrinth ---------------- Rabanastre Watch | Yardang Labyrinth =============================================================================== Giza Plains - the Dry HABNo04 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hyena | Throne Road | Gizas North Bank | Gizas South Bank | Warrior's Wash | Toam Hills | Starfall Field Alpha Hyena | Toam Hills Giza Rabbit | Throne Road | Gizas North Bank | Gizas South Bank | Warrior's Wash | Starfall Field Sleipnir | Starfall Field Wildsnake | Toam Hills Werevolf | Starfall Field Urstrix | Gizas North Bank | Warrior's Wash | Toam Hills Slaven | Gizas North Bank | Warrior's Wash | Toam Hills Nazarnir | Starfall Field Chickatrice | Gizas North Bank Cluckatrice | Gizas North Bank ------------- Bangaa Hunter | Gizas South Bank =============================================================================== Giza Plains - the Rains HABNo05 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ichthon | Gizas North Bank | Toam Hills | Starfall Field Hyena | Throne Road | Gizas North Bank | Gizas South Bank | Warrior's Wash | Toam Hills | Starfall Field Wooly Gator | Toam Hills | Starfall Field Great Tortoise | Gizas North Bank | Warrior's Wash Silicon Tortoise | Tracks of the Beast Storm Elemental | Gizas North Bank | Gizas South Bank | Warrior's Wash Mardu Entite | Toam Hills Gigantoad | Throne Road | Gizas North Bank | Gizas South Bank | Warrior's Wash | Toam Hills | Starfall Field Rain Dancer | Gizas South Bank | Warrior's Wash | Toam Hills Croakadile | Starfall Field Gil Snapper | Tracks of the Beast ------------ Garif Hunter | Starfall Field =============================================================================== Dalmasca Westersand HABNo06 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cactoid | Galtea Downs Cactite | Galtea Downs Wolf | Galtea Downs | The Midfault | Shimmering Horizons | Windtrace Dunes | Corridor of Sand Alpha Wolf | The Midfault | Windtrace Dunes Cockatrice | Corridor of Sand Dive Talon | The Midfault | Shimmering Horizons | Windtrace Dunes | Corridor of Sand Gnoma Entite | The Midfault | Shimmering Horizons Sleipnir | The Midfault | Shimmering Horizons | Windtrace Dunes Urstrix | The Midfault | Shimmering Horizons | Corridor of Sand Alraune | Windtrace Dunes Lindbur Wolf | Shimmering Horizons Dustia | Corridor of Sand Fideliant | The Midfault Kaiser Wolf | Corridor of Sand Thextera | Galtea Downs Ring Wyrm | Windtrace Dunes Earth Tyrant | Wyrm's Nest ---------------- Rabanastre Watch | Galtea Downs =============================================================================== Garamsythe Waterway HABNo07 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - before escaping from Barheim Passage Ichthon | North Spur Sluiceway Dire Rat | Overflow Cloaca | Northern Sluiceway | North Spur Sluiceway | East Waterway Control | No. 11 Channel | No. 10 Channel Gigantoad | No. 11 Channel | West Sluice Control | No. 10 Channel Garchimacera | West Sluice Control | No. 10 Channel Ghost | West Sluice Control | No. 10 Channel Steeling | Northern Sluiceway | North Spur Sluiceway | East Waterway Control | No. 11 Channel Imperial Swordsman | East Sluice Control Razorfin | North Spur Sluiceway Flan | Southern Sluiceway Firemane | Overflow Cloaca - after escaping from Barheim Passage Ichthon | North Spur Sluiceway Dire Rat | Northern Sluiceway | North Spur Sluiceway | East Waterway Control Baritine Croc | No. 11 Channel (water drained) Malboro Overking | No. 11 Channel | No. 11 Channel (water drained) | West Sluice Control | No. 10 Channel (water drained) | No. 1 Cloaca Garchimacera | No. 10 Channel Gespenst | No. 11 Channel | No. 10 Channel | No. 1 Cloaca | No. 3 Cloaca Spur | No. 4 Cloaca Spur Ghost | No. 10 Channel Water Elemental | No. 11 Channel | No. 11 Channel (water drained) | West Sluice Control | No. 10 Channel Steeling | Northern Sluiceway | North Spur Sluiceway | East Waterway Control Lizard | No. 11 Channel | No. 11 Channel (water drained) | West Sluice Control | No. 10 Channel (water drained) | No. 3 Cloaca Spur (water drained) | No. 4 Cloaca Spur (water drained) Foobar | No. 1 Cloaca Razorfin | North Spur Sluiceway Drowned | No. 4 Cloaca Spur Gavial | No. 10 Channel Wraith | Overflow Cloaca White Mousse | West Sluice Control Orthros | Southern Sluiceway Cuchulainn | No. 1 Cloaca =============================================================================== Rabanastre Palace HABNo08 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No foes encountered. =============================================================================== Nalbina Dungeons HABNo09 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Daguza | Arena Gwitch | Arena Galeedo | Arena Imperial Swordsman | The Black Watch Imperial Marksman | The Black Watch Imperial Hoplite | The Black Watch Imperial Magus | The Black Watch Imperial Pilot | The Black Watch =============================================================================== Barheim Passage HABNo10 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Steeling | Great Eastern Passage Suriander | Great Central Passage | The Zeviah Subterrane | Special Op Sector 5 Mimic | Great Central Passage Zombie (male) | Great Eastern Passage | Special Op Sector 3 Zombie (female) | Op Sector 29 Tiny Mimic | Op Sector 29 | Great Eastern Passage | Op Sector 36 | The Zeviah Subterrane Skeleton | Op Sector 36 | Op Sector 37 | Great Central Passage | The Zeviah Subterrane Battery Mimic | Op Sector 29 | Great Eastern Passage | Op Sector 36 | Special Op Sector 3 | Op Sector 37 | Great Central Passage | The Zeviah Subterrane Specter | Great Eastern Passage | Op Sector 36 | Special Op Sector 3 | West Annex Tiny Battery | Terminus No. 4 Mimeo | East-West Bypass | The Zeviah Span Flan | Special Op Sector 3 | Op Sector 37 Skull Defender | Op Sector 37 | The Zeviah Subterrane Bomb | Op Sector 29 | Op Sector 36 | Special Op Sector 3 | East-West Bypass | The Zeviah Span Dead Bones | East-West Bypass | The Zeviah Span | West Annex | Terminus No. 7 Seeker | Great Eastern Passage Adamantitan | Special Op Sector 5 Minibug | East-West Bypass Ithuno | Special Op Sector 5 Ishteen | East-West Bypass | The Zeviah Span Bloodwing | West Annex Mimic Queen | Terminus No. 4 Zalera | Terminus No. 7 =============================================================================== Skyferry travel HABNo11 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Deathgaze | Air Deck =============================================================================== Nalbina Town HABNo12 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No foes encountered. =============================================================================== Bhujerba HABNo13 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No foes encountered. =============================================================================== Lhusu Mines HABNo14 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Slaven | Site 2 | Oltam Span | Transitway 1 Steeling | Site 2 | Oltam Span | Transitway 1 Skeleton | Site 2 | Transitway 1 | Shunia Twinspan Skull Defender | Site 2 | Oltam Span | Transitway 1 | Shunia Twinspan | Site 2 Vampyr | Transitway 1 | Site 3 | Site 9 | Site 11 Headless | Shunia Twinspan | Site 2 | Site 3 Killer Mantis | Site 9 | Site 11 Dullahan | Shunia Twinspan | Site 2 | Site 3 Bug | Shunia Twinspan | Site 3 | Site 11 Dark Lord | Site 5 | Site 6 South Pandora | Site 6 North Gazer | Shunia Twinspan | Site 2 | Site 3 Malboro | Site 11 Abysteel | Site 5 | Site 6 South Aeronite | Lasche Span Aerieel | Oltam Span Bombshell | Lasche Span Gemhorn | Site 11 Disma | Site 5 | Site 6 South Nidhogg | Transitway 1 Diabolos | Site 11 Rocktoise | Site 2 Antlion | Site 9 Gilgamesh (round 1) | Tasche Span Gilgamesh (round 2) | Site 7 Enkidu (round 1) | Tasche Span Enkidu (round 2) | Site 7 Ba'Gamnan (round 1) | Oltam Span | Transitway 1 | Shunia Twinspan | Site 2 Bwagi (round 1) | Oltam Span | Transitway 1 | Shunia Twinspan | Site 2 Gijuk (round 1) | Oltam Span | Transitway 1 | Shunia Twinspan | Site 2 Rinok (round 1) | Oltam Span | Transitway 1 | Shunia Twinspan | Site 2 =============================================================================== Leviathan HABNo15 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Imperial Swordsman | Port Launch | Port Section | Large Freight Stores | Starboard Section | Sub-control Room | Airship Berth Access | Central Brig Access Imperial Hoplite | Large Freight Stores | Sub-control Room | Airship Berth Access Imperial Magus | Port Section | Starboard Section | Sub-control Room | Airship Berth Access | Central Brig Access Imperial Gunner | Large Freight Stores | Airship Berth Access Mastiff | Port Section | Starboard Section | Airship Berth Access Judge | Central Brig Access Judge Master Gh. | Port Launch =============================================================================== Ogir-Yensa Sandsea HABNo16 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Alraune | Platform 1 - East Tanks | Platform 1 - Refinery | East Junction | Central Junction | Platform 2 - Refinery | Platform 1 - South Tanks Danbania | East Junction | Central Junction | Platform 2 - Refinery | South Tank Approach Yensa | East Junction | Central Junction Salamand Entite | Primary Tank Complex | Central Junction Wyvern | East Junction | Platform 1 - South Tanks Speartongue | East Junction | Central Junction Urutan-Yensa (fists) | Platform 1 - Refinery | East Junction | Primary Tank Complex | Central Junction | Platform 2 - Refinery | Platform 1 - South Tanks Urutan-Yensa (bow) | Primary Tank Complex | Central Junction | Platform 2 - Refinery | Platform 1 - South Tanks | South Tank Approach Urutan-Yensa (katana)| Platform 1 - Refinery | East Junction | Primary Tank Complex | Central Junction | Platform 2 - Refinery | Platform 1 - South Tanks | South Tank Approach Pineapple | Platform 1 - Refinery Urutan Exile | Platform 2 - Refinery Bull Chocobo | South Tank Approach =============================================================================== Nam-Yensa Sandsea HABNo17 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Alraune | The Urutan-Yensa Sea Danbania | Withering Shores | Yellow Sands | Demesne of the Sandqueen | Simoon Bluff Bull Danbania | Simoon Bluff Axebeak | Yellow Sands | Demesne of the Sandqueen | Trail of Fading Warmth | Simoon Bluff Yensa | Augur Hill | Yellow Sands | Demesne of the Sandqueen Bull Yensa | Demesne of the Sandqueen Wyvern | Simoon Bluff Bagoly | Withering Shores | Augur Hill | Yellow Sands | Simoon Bluff Urutan Eater | Withering Shores Urutan-Yensa (bow) | The Urutan-Yensa Sea | Withering Shores | Augur Hill | Yellow Sands | Demesne of the Sandqueen | Trail of Fading Warmth Urutan-Yensa (katana)| The Urutan-Yensa Sea | Withering Shores | Augur Hill | Yellow Sands | Demesne of the Sandqueen | Trail of Fading Warmth Megabomb | Demesne of the Sandqueen Imdugud | Withering Shores Victanir | Yellow Sands Wyvern Lord | Simoon Bluff Ba'Gamnan (round 2) | Withering Shores Bwagi (round 2) | Withering Shores Gijuk (round 2) | Withering Shores Rinok (round 2) | Withering Shores =============================================================================== Tomb of Raithwall HABNo18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Zombie (male) | Northfall Passage Zombie (female) | Northfall Passage Seeker | Royal Passage Lost Soul | Southfall Passage Lesser Chimera | Northfall Passage | Southfall Passage Zombie Mage | Northfall Passage Skull Warrior | Southfall Passage Lich | Southfall Passage Ragoh | Northfall Passage | Southfall Passage Tallow | Royal Passage Barmuu | Royal Passage Cultsworn Lich | Southfall Passage Zombie Lord | Northfall Passage Garuda | Valley of the Dead Demon Wall (option) | Hall of the Destroyer Demon Wall (story) | Hall of the Sentinel Belias | Cloister of Flame =============================================================================== Zertinan Caverns HABNo19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Silicon Tortoise | Halls of Ardent Darkness | Drybeam Cavern Gorgimera | Hourglass Basin | The Balamka Fault | Drybeam Cavern | Darkened Wharf Skulwyrm | Drybeam Cavern Speartongue | Invitation to Heresy | Darkened Wharf | Canopy of Clay Grenade | Sandfalls Scythe Mantis | Hourglass Basin | The Balamka Fault Slime | Invitation to Heresy | The Balamka Fault | Darkened Wharf | Canopy of Clay Archaeoaevis | The Balamka Fault Bogey | Drybeam Cavern | Darkened Wharf Mallicant | Halls of Ardent Darkness | The Undershore Shambling Corpse | Arthroza Quicksands Buer | Hourglass Basin | Sandfalls | Drybeam Cavern | Darkened Wharf Molen | Sandfalls Alteci | The Undershore Marilith | Invitation to Heresy Catoblepas | Sandfalls Adrammelech | Arthroza Quicksands =============================================================================== Shiva HABNo20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Imperial Swordsman | Light Cruiser Class Airship Shiva The Traitor | Light Cruiser Class Airship Shiva =============================================================================== Ozmone Plain HABNo21 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ozmone Hare | Field of Fallen Wings | The Greensnake Mesmenir | Field of Fallen Wings | The Switchback | Haulo Green Black Chocobo | Haulo Green | Field of Light Winds Red Chocobo | Haulo Green | Field of Light Winds Lv99 Red Chocobo | Haulo Green Wu | The Greensnake | The Shred Zu | Field of Fallen Wings | Dagan Flats Viper | Field of Fallen Wings | The Switchback | Haulo Green Zaghnal | Field of Fallen Wings | Dagan Flats | Field of Light Winds Hybrid Gator | Dagan Flats | The Switchback | The Greensnake | Field of Light Winds Sylphi Entite | Haulo Green | Field of Light Winds Garif Adventurer | The Greensnake Bull Croc | The Shred Aeros | The Shred Killbug | The Switchback Enkelados | The Shred ------------- Garif Hunter | Haulo Green Garif Warrior | Haulo Green =============================================================================== Jahara HABNo22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No foes encountered. =============================================================================== Golmore Jungle HABNo23 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Panther | Paths of Chained Light | The Needlebrake Treant | The Needlebrake | Dell of the Dreamer | The Branchway | The Greenswathe Hellhound | Paths of Chained Light | The Greenswathe | The Rustling Chapel Diresaur | The Greenswathe | The Rustling Chapel Malboro | Paths of Chained Light | The Needlebrake | Whisperleaf Way | The Branchway | The Greenswathe Gargoyle | Paths of Chained Light | Whisperleaf Way | The Branchway | The Greenswathe Great Malboro | The Needlebrake | Whisperleaf Way | The Branchway | The Greenswathe Dark Skeleton | The Rustling Chapel Coeurl | The Rustling Chapel Midgarsormr | Paths of Chained Light Grave Lord | The Rustling Chapel Phyllo | The Branchway Biding Mantis | The Needlebrake Vorpal Bunny | The Rustling Chapel Elder Wyrm | Dell of the Dreamer =============================================================================== Eruyt Village HABNo24 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No foes encountered. =============================================================================== Henne Mines HABNo25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Seeker | North Entrance | Phase 1 Shaft Thunderbug | Phase 1 Dig | Crossover B Jelly | Pithead Junction A | Pithead Junction B Tyranorox | Crossover A Hecteyes | Crossover C | Phase 2 Shaft | Special Charter Shaft Gizamaluk | Phase 2 Dig Etem | Special Charter Shaft Nightmare | Phase 1 Dig Necrofiend | Special Charter Shaft Redmaw | North Entrance | Phase 1 Shaft | Phase 1 Dig | Crossover A | Crossover B Abysteel | Phase 2 Dig | Crossover C | Pithead Junction C | Phase 2 Shaft Glaring Eye | Crossover C | Phase 2 Shaft Melt | Pithead Junction B Ixtab | Phase 1 Shaft Mindflayer | Phase 1 Dig Tiamat | Ore Separation Zodiark | Special Charter Dig =============================================================================== Paramina Rift HABNo26 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Baritine Croc | Karydine Glacier | Icebound Flow White Wolf | Head of the Silverflow | Freezing Gorge | Frozen Brook | Karydine Glacier Twintania | Spine of the Icewyrm Lizard | Head of the Silverflow | Frozen Brook Emperor Aevis | Silverflow's End Garuda-Egi | Spine of the Icewyrm Dark Skeleton | Silverflow's End | Karydine Glacier | Icebound Flow Slaven Warder | Head of the Silverflow | Silverflow's End | Icebound Flow Skull Knight | Head of the Silverflow | Freezing Gorge | Frozen Brook | Karydine Glacier | Icebound Flow Yeti | Silverflow's End | Icebound Flow Ice Elemental | Frozen Brook | Silverflow's End Wild Onion | Head of the Silverflow | Silverflow's End | Karydine Glacier Leshach Entite | Head of the Silverflow | Icebound Flow Anchag | Karydine Glacier Ancbolder | Karydine Glacier Feral Retriever | Spine of the Icewyrm Fafnir | Silverflow's End Trickster | Frozen Brook =============================================================================== Mt Bur-Omisace HABNo27 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Judge | Hall of the Light Judge Master B. | Hall of the Light =============================================================================== Stilshrine of Miriam HABNo28 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Zombie (male) | Ward of Measure Dark Lord | Throne of Veiled Gods Ice Azer | Hall of Worth Redmaw | Ward of Measure Zombie Warrior | Walk of Prescience | Walk of Reason Blood Gigas | Ward of the Sword-King Reaper Claw | Ward of Measure Reaper Mage | Ward of Measure Dragon Aevis | Ward of Velitation Ghoul | Walk of Reason Darkmare | Ward of the Sword-King Facer | Walk of Prescience | Walk of Reason Balloon | Walk of Prescience | Walk of Reason Miriam Guardian | Ward of Velitation | Walk of Torn Illusion | Ward of the Sword-King | Cold Distance Oiling | Walk of Torn Illusion | Cold Distance Miriam Facer | Ward of Velitation | Walk of Torn Illusion Ghast | Ward of the Sword-King | Walk of Reason Crystalbug (Life) | Walk of Revelation Matriarch Bomb | Cold Distance Negalmuur | Ward of the Sword-King Myath | Ward of Velitation Vinuskar | Ward of Steel Zeromus | Throne of Veiled Gods Mateus | Hall of Worth =============================================================================== Mosphoran Highwaste HABNo29 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Worgen | Southern Skirts | Summit Path | Empyrean Way | Rays of Ashen Light | Trail of Sky-flung Stone Alpha Worgen | Empyrean Way | Rays of Ashen Light | Trail of Sky-flung Stone Humbaba | Summit Path | Empyrean Way | Northern Skirts Python | Trail of Sky-flung Stone | Northern Skirts Ash Wyrm | Empyrean Seat Vulture | Empyrean Way | Trail of Sky-flung Stone | Halny Crossing | Skyreach Ridge Clay Golem | Rays of Ashen Light Slaven Wilder | Southern Skirts | Rays of Ashen Light Fire Elemental | Summit Path | Trail of Sky-flung Stone Seeq Cateran | Empyrean Way | Trail of Sky-flung Stone Wary Wolf | Summit Path Grey Molter | Empyrean Way Dheed | Skyreach Ridge Atomos | Northern Skirts Exodus | Empyrean Seat =============================================================================== Salikawood HABNo30 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bomb | Grand Bower Green Chocobo | Corridor of Ages | Piebald Path Brown Chocobo | Corridor of Ages | Piebald Path Wyrdhare | The Omen-Spur | Trunkwall Road | Diverging Way | Sun-dappled Path Pumpkin Head | The Omen-Spur | Trunkwall Road | Diverging Way Sprinter | Trunkwall Road | Diverging Way | Garden of Decay Malboro King | Diverging Way | Garden of Decay | Corridor of Ages | Piebald Path Antares | Corridor of Ages | Piebald Path Baknamy (fists) | Corridor of Ages | Piebald Path Spee | Sun-dappled Path Wood Toad | Corridor of Ages Rageclaw | Piebald Path Braegh | Corridor of Ages Carrot | Sun-dappled Path King Bomb | Grand Bower =============================================================================== Phon Coast HABNo31 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - White Chocobo | The Hakawea Shore Silver Lobo | The Reseta Strand | The Mauleia Strand | Pora-Pora Sands | Cape Uahuk | Cape Tialan | The Hakawea Shore | The Vaddu Strand | Caima Hills | Limatra Hills Mandragora | The Reseta Strand | The Mauleia Strand | Cape Uahuk | Cape Tialan | The Hakawea Shore | The Vaddu Strand Iguion | The Reseta Strand | The Mauleia Strand | Pora-Pora Sands | Cape Tialan | The Hakawea Shore Archaeosaur | Caima Hills | Limatra Hills Pyrolisk | The Reseta Strand | The Mauleia Strand | Pora-Pora Sands | Cape Uahuk | Cape Tialan | The Hakawea Shore | The Vaddu Strand | Caima Hills | Limatra Hills Piranha | The Reseta Strand | The Vaddu Strand Bagoly | Pora-Pora Sands | Cape Uahuk | Caima Hills | Limatra Hills Air Elemental | Pora-Pora Sands | Limatra Hills Bangaa Pirate | The Mauleia Strand Apsara | The Mauleia Strand Thalassinon | The Vaddu Strand Skullash | Cape Tialan ----------- Seeq Fisher | The Vaddu Strand =============================================================================== Tchita Uplands HABNo32 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Malboro Overking | Realm of the Elder Dream | Oliphzak Rise | The Highlands | Fields of Eternity Bellwyvern | Realm of the Elder Dream | The Skytrail | Sundered Earth | The Lost Way | Uazcuff Hills Lizard | The Skytrail | Oliphzak Rise | Garden of Life's Circle | The Lost Way Coeurl | Realm of the Elder Dream | The Skytrail | Oliphzak Rise | The Highlands | Fields of Eternity | Sundered Earth | The Lost Way | Uazcuff Hills Feral Croc | Oliphzak Rise Serpent | Realm of the Elder Dream | The Skytrail | Oliphzak Rise | Garden of Life's Circle | The Highlands | Fields of Eternity | Sundered Earth | The Lost Way | Uazcuff Hills Earth Elemental | Realm of the Elder Dream | Sundered Earth Seeq Thief | The Skytrail | Sundered Earth Tarasque | Garden of Life's Circle Kris | The Highlands Grimalkin | Uazcuff Hills Lindwyrm | Garden of Life's Circle =============================================================================== Sochen Cave Palace HABNo33 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Crystalbug (Save) | The Acolyte's Burden Iguion | Doubt Abandoned Abysteel | Destiny's March Imp | Doubt Abandoned | Mirror of the Soul | Temptation Eluded Striker | Falls of Time | Destiny's March | Temptation Eluded Pit Fiend | Mirror of the Soul | Temptation Eluded Wendigo | Destiny's March | Temptation Eluded Zombie Knight | Doubt Abandoned | Mirror of the Soul | Destiny's March Gorgimera | Doubt Abandoned | Mirror of the Soul Focalor | Falls of Time Mandragora Prince | Hall of Lambent Darkness Alraune King | Hall of Lambent Darkness Onion Queen | Hall of Lambent Darkness Pumpkin Star | Hall of Lambent Darkness Topstalk | Hall of Lambent Darkness Zombie Warlock | Destiny's March Cubus | Temptation Eluded Anubys | Mirror of the Soul Wendice | Destiny's March Darksteel | Temptation Eluded Overlord | Doubt Abandoned Hell Wyrm | Hall of the Wroth God Ahriman | Hall of Shadowlight =============================================================================== Old Archades HABNo34 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No foes encountered. =============================================================================== Archades HABNo35 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No foes encountered. =============================================================================== Draklor Laboratory HABNo36 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Lab Rat | 68th Floor (Room 6814 East) Hecteyes | 68th Floor (Room 6811 East) Blood Gigas | 66th Floor (Room 6611 West) Imperial Swordsman | 66th Floor | 67th Floor | 68th Floor Imperial Hoplite | 66th Floor | 67th Floor | 68th Floor Mastiff | 66th Floor Judge | 68th Floor | 68th Floor (Room 6813 West) Imperial Pilot | 66th Floor | 68th Floor Rook | Energy Transitarium Doctor C. (round 1) | Energy Transitarium =============================================================================== Balfonheim HABNo37 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No foes encountered. =============================================================================== Cerobi Steppe HABNo38 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bellwyvern | South Liavell Hills | The Northsward Silver Lobo | North Liavell Hills | The Northsward | Crossfield | Old Elanise Road Undin Entite | North Liavell Hills | The Terraced Bank Adamantitan | Feddik River Charybterix | North Liavell Hills | The Terraced Bank | Crossfield | Old Elanise Road Bandercoeurl | South Liavell Hills | North Liavell Hills | The Terraced Bank | Crossfield | Old Elanise Road Shield Wyrm | North Liavell Hills | The Terraced Bank | Feddik River | Crossfield | Old Elanise Road Bangaa Thief | Old Elanise Road Etherian | The Northsward Aspidochelon | Feddik River Bluesang | Crossfield Vyraal | The Northsward ------------- Seeq Explorer | The Terraced Bank =============================================================================== Feywood HABNo39 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Malboro | Redolent Glade Cerberus | Walk of Dancing Shadow Deadly Nightshade | Walk of Flitting Rifts Mu | Walk of Flitting Rifts | Walk of Stolen Truths Mandragora Prince | Ice Field of Clearsight Basilisk | White Magick's Embrace | Ice Field of Clearsight | The Edge of Reason Alraune King | Ice Field of Clearsight Behemoth | Ice Field of Clearsight | The Edge of Reason Onion Queen | Ice Field of Clearsight Preying Mantis | White Magick's Embrace | Ice Field of Clearsight | The Edge of Reason Pumpkin Star | Ice Field of Clearsight Golem | Walk of Flitting Rifts | Walk of Dancing Shadow Topstalk | Ice Field of Clearsight Mirrorknight | Walk of Stolen Truths | White Magick's Embrace Holy Elemental | Walk of Flitting Rifts | Walk of Dancing Shadow | Walk of Stolen Truths Tartarus | Walk of Flitting Rifts | Walk of Dancing Shadow | Walk of Stolen Truths Giruveganus | The Edge of Reason Crypt Bunny | Walk of Dancing Shadow Juggernaut | White Magick's Embrace Dreadguard | Walk of Stolen Truths Wild Malboro | Redolent Glade Behemoth King | The Edge of Reason Rafflesia | Redolent Glade =============================================================================== Giruvegan HABNo40 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Behemoth | The Trimahla Water-Steps | The Aadha Water-Steps Vivian | The Trimahla Water-Steps | The Aadha Water-Steps | Gate of Fire Gargoyle Baron | The Trimahla Water-Steps | The Aadha Water-Steps | Gate of Fire Mythril Golem | The Trimahla Water-Steps | The Aadha Water-Steps Diakon Entite | The Trimahla Water-Steps | The Aadha Water-Steps Piscodaemon | Gate of Fire Daedalus | Gate of Earth Tyrant | Gate of Fire Shemhazai | Gate of Wind =============================================================================== Great Crystal HABNo41 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Note: For exact locations please refer to my ASCII map in walkthru section. Ash Wyrm | Sirhru Pis Avaa | Uldobi Jilaam Praa | Uldobi Jilaam Pratii Ose | Kabonii Jilaam Pratii'vaa | Kabonii Jilaam Avaa | Bhrum Pis Avaa | Bhrum Pis Pratii | Trahk Pis Praa Shadonir | Sirhru Jilaam Pradii | Sirhru Jilaam Praa | Sirhru Jilaam Praa'vaa | Sirhru Pis Praa | Sirhru Jilaam Pratii'dii | Sirhru Jilaam Pratii | Sirhru Jilaam Pratii'vaa | Sirhru Pis Pratii Giruveganus | Uldobi Phullam Udiipraa | Uldobi Jilaam Avaa Skulwyrm | Sirhru Jilaam Avaapraa | Sirhru Jilaam Avaapratii | Uldobi Jilaam Praa'dii | Uldobi Jilaam Praa'vaa | Uldobi Jilaam Pratii'vaa | Uldobi Phullam Praa'vaa | Uldobi Phullam Pratii'vaa Forbidden | A Vikaari Kanbhru Ra | Uldobi Jilaam Praa'vaa | Sthaana Libra | Sthaana Capricorn | Sthaana Virgo | Uldobi Jilaam Praatii'vaa | Dha Vikaari Uldobi | Dha Vikaari Dhebon Ra | Sthaana Aquarius | Sthaana Taurus | Uldobi Phullam Praatii'dii | Dha Vikaari Sirhru Si | A Vikaari Uldobi Si | Dha Vikaari Dhebon Si | A Vikaari Sirhru Si Reaper | A Prama Vikaari | A Vikaari Dhebon | Dha Vikaari Bhrum | A Vikaari Kabonii | Dha Vikaari Trahk | A Vikaari Bhrum | Dha Vikaari Jula | A Vikaari Kanbhru Ra | Dha Vikari Kabonii | Dha Vikaari Dhebon Praa | Dha Vikaari Dhebon Pratii | A Vikaari Uldobi | Dha Vikaari Sirhru | A Vikaari Kanbhru Mom Bomb | Trahk Jilaam Praa'dii | Sthaana Scorpio | Dhebon Jilaam Avaapratii | Dhebon Jilaam Praati'dii | Sthaana Sagittarius | Dhebon Jilaam Praa'dii | A Vikaari Sirhru Praa | A Vikaari Sirhru Pratii Mythril Golem | Sthaana Cancer | Sthaana Pisces Necrophobe | Sthaana Aries | Sirhru Phullam Praa | Sirhru Phullam Praa'vaa | Sthaana Gemini | Sthaana Leo | Sirhru Phullam Pratii'vaa | Sirhru Phullam Udiipratii Evil Spirit | Dha Vikaari Uldobi | Dha Vikaari Dhebon Ra | Sthaana Aquarius | Uldobi Phullam Praatii'dii | Dha Vikaari Sirhru Si | A Vikaari Uldobi Si | Dha Vikaari Dhebon Si | A Vikaari Sirhru Si Larva Eater | A Prama Vikaari | A Vikaari Dhebon | Dha Vikaari Bhrum | A Vikaari Kabonii | Dha Vikaari Trahk | A Vikaari Bhrum | Dha Vikaari Jula | A Vikaari Kanbhru Ra | Dha Vikari Kabonii | Dha Vikaari Dhebon Praa | Dha Vikaari Dhebon Pratii | A Vikaari Uldobi | Dha Vikaari Sirhru | A Vikaari Kanbhru Crystal Knight | A Vikaari Kanbhru Ra Omega Mark XII | Dhebon Jilaam Avaa Ultima | Crystal Peak =============================================================================== Ridorana Cataract HABNo42 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Deathclaw | Echoes from Time's Garden | City of Other Days Cassie | Echoes from Time's Garden | City of Other Days Pallicant | City of Other Days Abelisk | Echoes from Time's Garden Yiazmat | Colosseum =============================================================================== Pharos - First Ascent HABNo43 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mimeo | Wellspring Labyrinth Chimera Brain | Wellspring Labyrinth | Wellspring Ravel - 1st Flight | Wellspring Ravel - 2nd Flight | Wellspring Ravel - 3rd Flight | Wellspring Ravel - 4th Flight Aeronite | Wellspring Ravel - 1st Flight | Wellspring Ravel - 2nd Flight | Wellspring Ravel - 3rd Flight | Wellspring Ravel - 4th Flight Brainpan | Wellspring Ravel - 1st Flight | Wellspring Ravel - 2nd Flight | Wellspring Ravel - 3rd Flight | Wellspring Ravel - 4th Flight Deidar | Wellspring Ravel - 3rd Flight | Wellspring Ravel - 4th Flight Mistmare | Wellspring Labyrinth Undin Entite | Horizon's Cusp Vishno | Wellspring Ravel - 4th Flight Pylraster | They Who Thirst Not Pandaemonium | Dunes of Profaning Wind Slyt | Marsh of Profaning Wind Hydro | They Who Thirst Not =============================================================================== Pharos - Second Ascent HABNo44 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Necrofiend | Station of Ascension Abaddon | Station of Banishment | Station of Suffering | Station of Ascension Bune | Station of Banishment | Station of Suffering | Station of Ascension Reaver | Station of Banishment | Station of Suffering | Station of Ascension Crusader | Station of Banishment | Station of Suffering | Station of Ascension Dragon Lich | Station of Suffering Undin Entite | The Bounds of Truth Zombie Warlock | Station of Ascension Avenger | Station of Ascension Fenrir | Cleft of Profaning Wind =============================================================================== Pharos - Third Ascent HABNo45 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dead Bones | Spire Ravel - 1st Flight Necrofiend | Spire Ravel - 1st Flight Aeronite | Spire Ravel - 1st Flight | Spire Ravel - 2nd Flight Cataract Aevis | Spire Ravel - 1st Flight | Spire Ravel - 2nd Flight Purobolos | Spire Ravel - 1st Flight | Spire Ravel - 2nd Flight Zombie Warlock | Spire Ravel - 1st Flight Tower | Spire Ravel - 2nd Flight Judge Master G. (r1) | Womb of the Sun-cryst Doctor C. (round 2) | Womb of the Sun-cryst Hashmal | Heaven's Challenge Famfrit | Womb of the Sun-cryst =============================================================================== Pharos - Subterra HABNo46 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dead Bones | Umbra - Interior | Umbra - North | Umbra - South | Abyssal - Interior Necrofiend | Penumbra - North | Penumbra - South | Umbra - North | Umbra - South | Abyssal - Interior | Abyssal - North | Abyssal - South Nightwalker | Penumbra - North | Penumbra - South | Umbra - North | Umbra - South | Abyssal - Interior | Abyssal - North | Abyssal - South Abaddon | Penumbra - Interior Bull Abaddon | Penumbra - Interior Bune | Penumbra - North Magick Pot | Penumbra - North | Umbra - South | Abyssal - North | Abyssal - South Reaver | Penumbra - South High Reaver | Penumbra - South Dragon Lich | Penumbra - South | Umbra - North | Umbra - South | Abyssal - South Mistmare | Penumbra - Interior | Umbra - Interior Zombie Warlock | Abyssal - Interior | Abyssal - North | Abyssal - South Luxollid | Umbra - South Vagrant Soul | Abyssal - North Ixion | Penumbra - Interior | Umbra - Interior | Abyssal - Interior Pandaemonium | Hell's Challenge Slyt | Hell's Challenge Fenrir | Hell's Challenge Phoenix | Hell's Challenge Shadowseer | Hell's Challenge Phoenix (boss) | Penumbra - North =============================================================================== Nabreus Deadlands HABNo47 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dead Bones | The Slumbermead | The Fog Mutters | Overlooking Eternity Crystalbug (Gate) | Succor Midst Sorrow Focalor | Echoes of the Past | The Slumbermead Crusader | Vale of Lingering Sorrow | Echoes of the Past Shield Wyrm | Field of the Fallen Lord Emeralditan | Echoes of the Past | The Slumbermead Leynir | Lifeless Strand Banshee | Vale of Lingering Sorrow | Echoes of the Past | The Slumbermead | The Fog Mutters Leamonde Entite | The Slumbermead Foobar | The Slumbermead | The Fog Mutters | Lifeless Strand | Field of the Fallen Lord Baknamy (fists) | Greencrag | Hope's Reach | Lifeless Strand Baknamy (1Hsword) | Field of the Fallen Lord Baknamy (gun) | Lifeless Strand | Field of the Fallen Lord Velelu | The Fog Mutters Arioch | The Slumbermead Roblon | Overlooking Eternity =============================================================================== Necrohol of Nabudis HABNo48 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Water Chaosjet | The Crucible Pandora | Hall of Effulgent Light Fire Chaosjet | The Crucible Wind Chaosjet | The Crucible Earth Chaosjet | The Crucible Oversoul | Hall of Slumbering Might | Hall of the Ivory Covenant | Cloister of the Highborn | Cloister of Distant Song | Hall of Effulgent Light Babil | Cloister of the Highborn | Cloister of Distant Song Elvoret | Hall of Slumbering Might | Hall of the Ivory Covenant | Cloister of the Highborn | Cloister of Distant Song | Hall of Effulgent Light Dark Elemental | Hall of the Ivory Covenant | Cloister of Distant Song Zombie Warlock | Cloister of the Highborn Baknamy (fists) | Hall of Slumbering Might | Hall of the Ivory Covenant | Cloister of Distant Song | Hall of Effulgent Light Baknamy (1Hsword) | Hall of Slumbering Might | Hall of the Ivory Covenant | Cloister of Distant Song | Hall of Effulgent Light Helvinek | Hall of Slumbering Might | Hall of the Ivory Covenant | Cloister of the Highborn | Cloister of Distant Song | Hall of Effulgent Light Vorres | Hall of the Ivory Covenant Goliath | Hall of Slumbering Might Deathscythe | Cloister of the Highborn Fury | Cloister of Reason Humbaba Mistant | Cloister of Solace Chaos | The Crucible =============================================================================== Bahamut HABNo49 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Imperial Swordsman | Periphery - Southeast | Antechamber - South | Periphery - Southwest | Antechamber - West | Periphery - Northwest | Antechamber - North | Periphery - Northeast | Catwalk Mastiff | Periphery - Southeast | Antechamber - South | Periphery - Southwest | Antechamber - West | Periphery - Northwest | Antechamber - North | Periphery - Northeast | Catwalk Judge | Periphery - Southeast | Antechamber - South | Periphery - Southwest | Antechamber - West | Periphery - Northwest | Antechamber - North | Periphery - Northeast | Catwalk Imperial Gunner | Periphery - Southeast | Antechamber - South | Periphery - Southwest | Antechamber - West | Periphery - Northwest | Antechamber - North | Periphery - Northeast | Catwalk Imperial Pilot | Periphery - Southeast | Antechamber - South | Periphery - Southwest | Antechamber - West | Periphery - Northwest | Antechamber - North | Periphery - Northeast | Catwalk Imperial Beastmaster | Periphery - Southeast | Antechamber - South | Periphery - Southwest | Antechamber - West | Periphery - Northwest | Antechamber - North | Periphery - Northeast | Catwalk Spinner-Rook | Catwalk Sphere-Rook | Catwalk Helm-Rook | Catwalk Judge Master G. (r2) | Central Lift Imperial Leader V. | Central Shaft V. Novus | Central Shaft Sephira | Central Shaft The Undying | Cannon Superstructure ------------------------------------------------------------------------------- =============================================================================== =============================================================================== 37.) 80 RARES - G3700 =============================================================================== =============================================================================== Introducing the annoying aspect from online games, FFXII features 80 foes which fall under Rare Game class. That means that encountering them is harder than just your regular joe-schmoe and often requires a bit of extra touch to get them out of the woodwork. In this section I will describe all 80 bastids that prowl world of Ivalice. Rare Game foes can be divided into three categories: a) 49 Rare Game foes can be encountered infinite times, and as soon as you get access to the area where they reside. Once you have killed Rare Game foe, zone two screens away and then come back. Once you meet the requirements again, Rare Game foe will spawn. b) 1 Rare Game foe can only be encountered after you have completed Draklor Laboratory, and went to Huntmaster at [Phon Coast / Hunters' Camp] to accept his offer of hunting for Thalassinon. This foe is the first that belongs to so-called Trophy Rare Game. Once you kill it, you can never encounter Thalassinon again. c) 30 Rare Game foes can only be encountered after you have defeated Thalassinon and gave Shelled Trophy it dropped to Huntmaster, and talked to one of three bangaas in front oh Huntmaster's hut. These 30 foes also drop Trophy after being killed, and will NEVER REAPPEAR. You can give trophies to Atak, Blok or Stok, and they will update Shifty-Eyed Man's store with items. For complete breakdown of how this works refer to Outfitters section. Also, all Rare Game foes that can respawn may drop Arcana once you have the Monograph appropriate to its genus, and they may drop High Arcana when you acquire Canopic Jar. Good tip: Many of Rare Game foes have a fixed % chance of spawning once you enter the area. But what happens if you waltz into the area looking for... say, Aspidochelon, and then you can't find it cos spawn chance wasn't favoring you? Usually you go two screens away and try again... however, you can cut the time significantly by applying the following %-Spawn-Da-Monstro sonata. Aspi has 40% chance to pop up when you enter the area. If the foe isn't there, you do *not* have to go two areas away, just one will suffice. So what you do is this - repeatedly zone between the area Rare Game foe appears and any neighboring area for like 2 minutes. While you're switching screens, one of these switches will surely fall favorably into your % spawn chance for Aspi to show up. If it indeed does, Aspi will not disappear as long as you continue zoning between two areas I advised - however, Aspi *will* disappear if you go two screens away, so be careful of that. Apply the same sonata for all other % spawn foes. And finally - except in rare cases, maximum number of enemies you will see is six (6!). This makes it rather tedious to find rare enemies you're looking for, or trying to spawn something. I suggest that if you know that specific enemy or whatever you're looking for in the area does indeed spawn there, you first go around and exterminate anything that crawls and flies. Then go away a fair distance (you don't have to switch screens) and your desired enemy will have popped out of nowhere. P.S.: Read "Ashe" as "your party". =============================================================================== 01. ASPIDOCHELON (Trophy Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Cerobi Steppe / Feddik River] - Aspidochelon spawns with 40% chance when Ashe enters the area - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv46~47, 63226~63546 HP, weak to wind - steal: Scarletite - drop : Adamantine Trophy - Attack (slow), Waterga, Aeroga, Firaga, Thundaga, Blizzaga, Protect, Shell, Flatten, Restore, Stone Gaze, Purify, Meditate =============================================================================== 02. AERIEEL (Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Lhusu Mines / Oltam Span] - Aerieel spawns with 20% chance when Ashe enters the area, but you must get her close to its spawn point so it falls down and fights her - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv12~13, 3017~3033 HP, weak to holy - steal: Bat Wing - drop : Bat Fang, Golden Armor, Arcana, High Arcana - poach: Pebble, Taurus Gem - Attack (poison), Gnaw, Leech =============================================================================== 03. THALASSINON (Trophy Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Phon Coast / The Vaddu Strand] - Thalassinon spawns when Ashe goes as far E as she can and waits on highest elevation for 10 seconds, all the while looking W down onto the beach - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv38~39, 59868~60188 HP, weak to wind - steal: Adamantite - drop : Shelled Trophy - Attack (slow), Fira, Thundara, Blizzara, Watera, Aerora, Reflect, Restore, Stone Gaze, Purify, Sonic Turn, Meditate =============================================================================== 04. ANUBYS (Trophy Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Sochen Cave Palace / Mirror of the Soul] - Anubys spawns in the secret room (not visible on Select map) along N edge after Ashe completes the waterfall puzzle of Sochen Cave Palace; you must get her close to its spawn point so it falls down and fights her - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv38~39, 19194~19314 HP, weak to holy - steal: Vampyr Fang - drop : Ensanguined Trophy - Attack (confuse), Eerie Soundwave, Gnaw, Leech =============================================================================== 05. GREEDEN (Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Dalmasca Estersand / Banks of the Nebra] - Greeden spawns along the coast 3 minutes after Ashe enters the area and doesn't kill any Cactite or Cactoid foes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv31~32, 7171~7281 HP, weak to earth - steal: Wind Crystal - drop : Braid Wool, Blood Wool, Arcana, High Arcana - poach: Pebble, Blood Wool - Attack (poison), Shell, Ram, Fangs, Flash =============================================================================== 06. BARMUU (Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Tomb of Raithwall / Royal Passage] - Barmuu spawns near the Way Stones after Ashe enters the area and chains 12+ foes (doesn't matter which foes, as long as they're same classification - however, only Seeker foes spawn in large enough quantities); make sure she doesn't break the chain until she fights it and she must not leave the area - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv19~20, 9158~9178 HP, weak to wind - steal: Lamia's Tiara - drop : Solid Stone, Betelgeuse, Arcana, High Arcana - poach: Pebble, Quality Stone - Attack (petrify), Aerora, Watera, Dark, Lunge, Flash =============================================================================== 07. BULL CROC (Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Ozmone Plain / The Shred] - Bull Croc spawns in N part of the area with 20% chance when Ashe enters the area - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv23~24, 13968~14078 HP, weak to earth - steal: Blood Wool - drop : Braid Wool, Demon Mail, Arcana, High Arcana - poach: Pebble, Broken Sword - Attack (poison), Reflect, Screwtail, Ram, Sonic Fangs, Flash =============================================================================== 08. VISHNO (Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Pharos - First Ascent / Wellspring Ravel - 4th Flight] - Vishno spawns on F48 after Ashe has killed 10+ Deidar foes while climbing (it is not required to chain them) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv57~58, 79249~79489 HP, weak to holy - steal: Orichalcum - drop : Solid Stone, Ribbon, Arcana, High Arcana - Attack, Waterga, Aeroga, Firaga, Thundaga, Blizzaga, Darkra, Stone Gaze, Lunge, Flash =============================================================================== 09. GAVIAL (Trophy Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Garamsythe Waterway / No. 10 Channel] (water is drained) - Gavial spawns 10 seconds after Ashe accesses W-most part of the area and waits there in the middle - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv46~47, 80551~80871 HP, weak to earth - steal: Antarctic Wind - drop : Fur-scaled Trophy - Attack (disease), Screwtail, Flatten, Crushing Fangs, Ram =============================================================================== 10. ETHERIAN (Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Cerobi Steppe / The Northsward] - After Ashe enters the area and kills all foes, Etherian spawns on the spot of last defeated foe - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv42~43, 32826~33056 HP, weak to fire - steal: Ame-no-Murakumo - drop : Green Liquid, Silver Liquid, Arcana, High Arcana - poach: Pebble, Unpurified Ether - Attack (sleep), Waterga, Toxify, Phantasmal Gaze, Slap, Flash, Mythril Bubbles =============================================================================== 11. WARY WOLF (Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Mosphoran Highwaste / Summit Path] - When Ashe is walking around, there is 7% chance that Wary Wolf will replace one of Worgen foes at five possible spots - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv34~35, 14227~14337 HP, weak to earth - steal: Prime Pelt - drop : Wolf Pelt, Power Armlet, Arcana, High Arcana - poach: Pebble, Hell-Gate's Flame - Attack (petrify), Sonic Fangs, Lunge =============================================================================== 12. MELT (Trophy Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Henne Mines / Pithead Junction B] - Melt spawns with 50% chance after Ashe enters the area, and she must also flip 'Gate Switchboard' in order for it to fall down - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv48~49, 61481~61711 HP, weak to ice - steal: Hastega Mote - drop : Slimy Trophy - Attack (sleep), Thundaga, Bleed, Silence, Phantasmal Gaze, Slap, Mythril Bubbles =============================================================================== 13. KAISER WOLF (Trophy Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Dalmasca Westersand / Corridor of Sand] - After Ashe kills Lindbur Wolf in [Dalmasca Westersand / Shimmering Horizons], Kaiser Wolf spawns in the E part of the area; do not leave Westersand before dispatching this foe, else you will need to meet spawn requirements again - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv41~42, 19455~19775 HP, weak to earth - steal: Throat Wolf Blood - drop : Fanged Trophy - Attack, Sonic Fangs, Lunge, Screech =============================================================================== 14. CUBUS (Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Sochen Cave Palace / Temptation Eluded] - When Ashe enters [Sochen Cave Palace / Temptation Eluded], there is 25% chance that Striker and Imp foes will be replaced by Wendigo and Pit Fiend foes; Ashe must kill them all and then Cubus spawns on the spot of last killed foe - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv37~38, 32386~32616 HP, weak to water - steal: Silver Liquid - drop : Green Liquid, Holy Mote, Arcana, High Arcana - Attack (oil), Fira, Silence, Oil, Phantasmal Gaze, Lunge, Flash, Mythril Bubbles =============================================================================== 15. LINDBUR WOLF (Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Dalmasca Westersand / Shimmering Horizons] - After Ashe kills 21+ Wolf foes in Dalmasca Westersand, Lindbur Wolf spawns in E-most part of the area; make sure she doesn't leave Westersand until she fights it - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv16~17, 4153~4173 HP, weak to water - steal: Gladius - drop : Wolf Pelt, Prime Pelt - poach: Pebble, Libra Gem - Attack (poison), Eerie Soundwave, Lunge, Fangs =============================================================================== 16. PINEAPPLE (Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Ogir-Yensa Sandsea / Platform 1 Refinery] - Pineapple spawns with 20% chance at one of six possible spots when Ashe enters the area - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv16~18, 4668~4698 HP, weak to water - steal: Bomb Shell - drop : Bomb Ashes, Storm Staff, Arcana, High Arcana - poach: Pebble, Bomb Fragment - Attack (oil), Reflect, Lunge =============================================================================== 17. DREADGUARD (Trophy Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [The Feywood / Walk of Dancing Shadow] - When Ashe enters the area, there is 40% chance that Dreadguard will replace one of Mirrorguard foes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv46~47, 35074~35394 HP, weak to earth - steal: Mirror Scale - drop : Feathered Trophy - Attack, Aerora, Aeroga, Reflect, Gale, Screech, Slap =============================================================================== 18. BOMBSHELL (Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Lhusu Mines / Lasche Span] - Bombshell spawns with 20% chance when Ashe enters the area - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv60~61, 76042~76202 HP, weak to water - steal: Mallet - drop : Bomb Ashes, Yagyu Darkblade, Arcana, High Arcana - Attack (oil), Lunge, Greater Barrier =============================================================================== 19. CRYPT BUNNY (Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [The Feywood / Walk of Stolen Truths] - After Ashe enters this area, she must kill at least 6+ Cerberus and ALL Tartarus; then Crypt Bunny has 20% chance to spawn at one of six spots along the E edge of the area; Ashe must get close to its location so it hops out and fights her - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv45~46, 21348~21668 HP, weak to fire - steal: Holy Mote - drop : Drab Wool, Muramasa, Arcana, High Arcana - Attack (petrify), Waterga, Aeroga, Firaga, Thundaga, Blizzaga, Darkra, Bunny Slam, Hero's March, Lunge, Time Requiem, Mach Punch =============================================================================== 20. MEGABOMB (Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Nam-Yensa Sandsea / Demesne of the Sandqueen] - After Ashe chains together at least 22+ foes in Nam-Yensa Sandsea, Megabomb spawns at one of seven possible spots; make sure she doesn't break the chain until she fights it - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv18~19, 4668~4683 HP, weak to water - steal: Bomb Fragment - drop : Bomb Ashes, Bomb Shell, Arcana, High Arcana - poach: Pebble, Scorpio Gem - Attack (oil), Fire, Protect, Lunge =============================================================================== 21. SPEE (Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [The Salikawood / Sun-dappled Path] - After Ashe defeats a Wyrdhare, Spee has 15% chance to spawn at one of three possible spots (all dead ends); Ashe must get close to its location so it hops out and fights her - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv39~37, 14725~14835 HP, weak to water - steal: Stardust - drop : Drab Wool, Blood Wool, Arcana, High Arcana - poach: Pebble, Claymore - Attack (confuse), Fira, Berserk, Confuse, Hero's March, Lunge, Mach Punch =============================================================================== 22. MATRIARCH BOMB (Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Stilshrine of Miriam / Cold Distance] - After Ashe enters the area by secret path from [Ward of the Sword-King], Matriarch Bomb has 20% chance to replace one of Oiling foes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv31~32, 12156~12214 HP, weak to water - steal: Scorpio Gem - drop : Bomb Ashes, Bomb Shell, Arcana, High Arcana - poach: Pebble, Bomb Fragment - Attack (oil), Fira, Lunge, Greater Barrier =============================================================================== 23. RAIN DANCER (Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in... [Giza Plains / Gizas South Bank] (3 spots) the Rains ... [Giza Plains / Warrior's Wash] (4 spots) the Rains ... [Giza Plains / Toam Hills] (4 spots) the Rains - Once Ashe enters the area and gets close to one of 11 possible spawn points, Rain Dancer has 20% chance to appear - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv23~24, 8084~8166 HP, weak to thunder - steal: Miter - drop : Fish Scale, Ichthon Scale, Arcana, High Arcana - poach: Pebble, Dorsal Fin - Attack, Sonic Turn, Lunge, Water Cannon =============================================================================== 24. RIPE RAMPAGER (Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Dalmasca Estersand / Yardang Labyrinth] - After Ashe enters the area and kills all Cactoid and Cactite foes, there is a 33% chance (per killed Cactoid / Cactite, and % doesn't stack) for Ripe Rampager to spawn in dead end near exit to [Outpost]; Ashe must get close to its spawn point so it unburies itself from ground - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv4~5, 357~369 HP, weak to fire - steal: Screamroot - drop : Pebble, Calot Hat, Arcana, High Arcana - poach: Pebble, Four-leaf Clover - Attack (blind), Cure, Blindna, Protect, Vespersong, Ram, Warsong, Mystery Waltz =============================================================================== 25. RAZORFIN (Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Garamsythe Waterway / North Spur Sluiceway] - When Ashe enters the area, Razorfin has 10% chance to replace one of the Ichthon foes in the area - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv4~5, 156~167 HP, weak to thunder - steal: Water Crystal - drop : Fish Scale, Iron Sword, Arcana, High Arcana - poach: Pebble, Ichthon Scale - Attack (poison) =============================================================================== 26. KILLBUG (Trophy Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Ozmone Plain / The Switchback] - Killbug spawns along N edge of the area when Ashe looks at her game clock and sees minute timer display showing between 10 and 39 minutes; it is disguised as a treasure pot so Ashe must get close and examine it - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv44~45, 28976~29216 HP, weak to wind - steal: Knot of Rust - drop : Metallic Trophy - Attack, Leech, Lunge =============================================================================== 27. APSARA (Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Phon Coast / The Mauleia Strand] - Once Ashe enters Phon Coast, she must kill at least 10+ Piranha foes (you don't need to chain them), then Apsara spawns in the area close to the beach; make sure she doesn't leave Phon Coast while she's killing Piranha foes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv37~38, 23381~23501 HP, weak to ice - steal: Empyrean Rod - drop : Fish Scale, Pisces Gem, Arcana, High Arcana - poach: Pebble, Dorsal Fin - Attack, Water Ray, Lunge, Power Spin =============================================================================== 28. MINIBUG (Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Barheim Passage / East-West Bypass] - Minibug spawns near E dead end with 20% chance when Ashe enters the area; it is *not* disguised as a treasure pot - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv46~47, 16052~16292 HP, weak to wind - steal: Wrath of Gods - drop : Zeus Mace, Arcana, High Arcana - Attack (sap) =============================================================================== 29. RAGECLAW (Trophy Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [The Salikawood / Piebald Path] - Rageclaw spawns near one of the exits 60 seconds after Ashe enters the area; during that time she must not kill any foes, nor can any foe be Cannibalized - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv36~37, 39586~39696 HP, weak to water - steal: Sickle-Blade - drop : Sickle Trophy - Attack (disable), Pulsar Wave, Ram, Cannibalize =============================================================================== 30. ITHUNO (Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Barheim Passage / Special Op Sector 5] - Ithuno spawns near W dead end with 20% chance when Ashe enters the area; it is disguised as a treasure pot so Ashe must get close and examine it - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv41~42, 23101~23341 HP, weak to holy - steal: Deathbringer - drop : Iron Scraps, Iron Ore, Arcana, High Arcana - Attack, Leech, Lunge =============================================================================== 31. BIDING MANTIS (Trophy Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Golmore Jungle / The Needlebrake] - Biding Mantis spawns in S part of the area at one of four possible spots when Ashe looks at her game clock and sees minute timer display showing between 30 and 59 minutes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv47~48, 68170~68280 HP, weak to holy - steal: Tattered Garment - drop : Scythe Trophy - Attack, Gnaw, Cannibalize =============================================================================== 32. KRIS (Trophy Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Tchita Uplands / The Highlands] - Kris spawns with 40% chance at one of two possible spots (near big structures) when Ashe enters the area - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv38~39, 47515~47755 HP, weak to wind - steal: Putrid Liquid - drop : Odiferous Trophy - Attack (confuse), Cloying Breath, Hero's March, Purify, Bad Breath, Lunge, Putrid Breath =============================================================================== 33. WOOD TOAD (Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [The Salikawood / Corridor of Ages] - Wood Toad spawns near N stairs with 20% chance when Ashe enters the area, but it is under Invisible status, so she must use a special trick; Ashe casts Reflect on herself and then casts lv1 black magic on herself - if Wood Toad is close, the spell will reflect onto it and force it to become visible - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv35~36, 51642~51752 HP, weak to thunder - steal: Solid Horn - drop : Horn, Platinum Helm, Arcana, High Arcana - poach: Pebble, Frogspawn - Attack, Aqua Bubbles, Lunge, Angelsong =============================================================================== 34. DHEED (Trophy Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Mosphoran Highwaste / Skyreach Ridge] - Dheed spawns near N end with 40% chance when Ashe enters the area; in order for her to be able to fight it, she must first solve a simple shrine puzzle and use a chocobo to get to Skyreach Ridge - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv49~50, 77420~78100 HP, weak to water - steal: Mirage Vest - drop : Leathern Trophy - Attack (petrify), Aeroga, Firaga, Crushing Fangs, Ram, Gale, Poison Breath =============================================================================== 35. TARASQUE (Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Tchita Uplands / Garden of Life's Circle] - After Ashe chains together at least 22+ foes in Tchita Uplands, Tarasque spawns near the pond; Ashe needs to get close to its spawn point so it pops up and fights her; make sure she doesn't break the chain until she fights it - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv37~38, 27566~27886 HP, weak to water - steal: Hunting Crossbow - drop : Horn, Solid Horn, Arcana, High Arcana - poach: Pebble, Frog Oil - Attack, Aqua Bubbles, Gnaw, Angelsong, Magick Ballad, Blitz Tongue =============================================================================== 36. AEROS (Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Ozmone Plain / The Shred] - Aeros spawns after Ashe defeats Bull Croc in the same area; she needs to wait a bit and Aeros will come flying from direction of Henne Mines - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv23~24, 12497~12837 HP, weak to thunder - steal: Wyvern Wing - drop : Crooked Fang, Wyvern Fang, Arcana, High Arcana - poach: Pebble, Ashura - Attack (petrify), Aerora, Ram, Sonic Fangs, Breath =============================================================================== 37. GRIMALKIN (Trophy Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Tchita Uplands / Uazcuff Hills] - After Ashe enters the area, Grimalkin has 10% chance to replace one of Coeurl foes in the area at one of six possible spots - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv38~39, 23101~23421 HP, weak to ice - steal: Coeurl Whisker - drop : Whiskered Trophy - Attack (sap), Thundaga, Stone Gaze, Hawk Glare, Hell Blaster, Rake, Blaster =============================================================================== 38. TERROR TYRANT (Trophy Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Dalmasca Estersand / Broken Sands] - After Ashe enters the area, Terror Tyrant has 40% chance to replace Wild Saurian foe in the area - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv50~51, 125704~126384 HP, weak to wind - steal: Scathe Mote - drop : Hide-covered Trophy - Attack (disease), Crushing Fangs, Ram =============================================================================== 39. NEKHBET (Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Dalmasca Estersand / Sand-swept Naze] - After Ashe enters the area and kills at least one Cockatrice, Nekhbet has 20% chance to spawn at one of three possible spots - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv5~6, 3936~3979 HP, weak to water - steal: Rainbow Egg - drop : Small Feather, Wizard's Hat, Arcana, High Arcana - poach: Pebble, Small Feather - Attack (slow), Purify, Poke, Mucus =============================================================================== 40. ABELISK (Trophy Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Ridorana Cataract / Echoes from Time's Garden] - Abelisk spawns with 30% chance when Ashe enters the area - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv49~50, 104744~105424 HP, weak to ice - steal: Eight-fluted Pole - drop : Reptilian Trophy - Attack, Screwtail, Crushing Fangs, Ram =============================================================================== 41. GLARING EYE (Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in... [Henne Mines / Crossover C] ... [Henne Mines / Phase 2 Shaft] - After Ashe enters the area and kills Hecteyes foe at one of six possible spots, Glaring Eye has 10% chance it will spawn on the spot of defeated Hecteyes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv64~65, 175195~175375 HP, weak to holy - steal: Ambrosia - drop : Glass Jewel, Sweep, Arcana, High Arcana - Attack, Doom, Sleep Touch, Maser Eye =============================================================================== 42. DUSTIA (Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Dalmasca Westersand / Corridor of Sand] - After Ashe enters the area, she must knock herself until she has less than 10% MAX HP, thus causing Dustia to spawn near Ashe's location - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv17~18, 7266~7272 HP, weak to holy - steal: Book of Orgain-Mille - drop : Book of Orgain, Flame Staff, Arcana, High Arcana - poach: Pebble, Capricorn Gem - Attack, Dark, Doom, Ram, Annul =============================================================================== 43. CULTSWORN LICH (Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [The Tomb of Raithwall / Southfall Passage] - After Ashe enters the area and she encounters Lich foe, knock it down below 50% HP lost (but don't kill it!) and wait until it uses Divide; there is 20% chance that newly spawned foe will be Cultsworn Lich - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv20~21, 7578~7584 HP, weak to holy - steal: Loxley Bow - drop : Glass Jewel, Sky Jewel, Arcana, High Arcana - poach: Pebble, Death Powder - Attack (slow), Fire, Fira, Oil, Dark =============================================================================== 44. ISHTEEN (Trophy Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in... [Barheim Passage / East-West Bypass] ... [Barheim Passage / The Zeviah Span] - After Ashe enters the area, Ishteen has 2% chance to spawn; spawn chances raise by 2% each 10 seconds Ashe spends in the area, reaching 100% spawn chance after 490 seconds - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv43~44, 34042~34222 HP, weak to holy - steal: Soul of Thamasa - drop : Bony Trophy - Attack (stop), Firaga, Thundaga, Blizzaga, Darkra, Death, Doom, Ram, Necromancy, Annul =============================================================================== 45. EVIL SPIRIT (Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in 8 possible locations in Great Crystal: Dha Vikaari Uldobi, Dha Vikaari Dhebon Ra, Sthaana Aquarius, Uldobi Phullam Praatii'dii, Dha Vikaari Sirhru Si, A Vikaari Uldobi Si, Dha Vikaari Dhebon Si, A Vikaari Sirhru Si - After Ashe enters the area, Evil Spirit has 5% chance to replace one of Forbidden foes in the area - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv61~62, 121672~121852 HP, weak to holy - steal: Lifewick - drop : Glass Jewel, Gungnir, Arcana, High Arcana - Attack (confuse), Firaga, Thundaga, Blizzaga, Death, Hawk Glare, Maser Eye =============================================================================== 46. VORRES (Trophy Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Necrohol of Nabudis / Hall of Ivory Covenant] - After Ashe enters the area, there is 20% chance she will encounter Dark Elemental; she must provoke this foe into following her - if Ashe leads Dark Elemental in room SW from the door that lead to Fury boss, or in room NW from the door that lead to Fury boss, Vorres will spawn - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv49~50, 63758~63938 HP, weak to holy - steal: Soul Powder - drop : Gravesoil Trophy - Attack (disable), Firaga, Thundaga, Blizzaga, Blindga, Silencega, Darkra, Death, Doom, Ram, Annul =============================================================================== 47. JUGGERNAUT (Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [The Feywood / White Magick's Embrace] - Juggernaut spawns along N edge of the area when Ashe looks at her game clock and sees minute timer display showing between 0 (zero) and 10 minutes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv46~47, 76251~76491 HP, weak to wind - steal: Mystletainn - drop : Lumber, White Mask, Arcana, High Arcana - Attack (confuse), Lunge, Wild Charge, Tri-Attack =============================================================================== 48. NEGALMUUR (Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Stilshrine of Miriam / Ward of the Sword-King] - After Ashe enters Stilshrine, she must spend here at least 30 minutes; Ashe also needs to look for Darkmare foe in [Ward of the Sword-King] and kill it - afterwards have her *leave* [Ward of the Sword-King] and retreat into neighboring area; Negalmuur will then spawn in the junction of [Ward of the Sword-King] onee Ashe gets close enough (and after 30 minutes have elapsed) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv31~32, 18910~18970 HP, weak to holy - steal: Capricorn Gem - drop : Book of Orgain, Vanishga Mote, Arcana, High Arcana - poach: Pebble, Book of Orgain-Mille - Attack (disable), Fira, Thundara, Blizzara, Confuse, Doom, Ram, Necromancy, Annul =============================================================================== 49. MOLEN (Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Zertinan Caverns / Hourglass Basin] - Ashe needs to enter rightmost portion of the area (where Grenades are) and wait at the very end of the edge for ten seconds; this will cause Molen to spawn in this area just across, so all Ashe needs to do is retrace her steps and make it to foe's position - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv38~39, 59976~60216 HP, weak to water - steal: Mythril - drop : Iron Ore, Gigas Chestplate, Arcana, High Arcana - Attack (slow), Regen, Fira, Thundara, Blizzara, Waterga, Aeroga, Haste, Smite of Rage, Focus, Lunge, Wild Charge, Tri-Attack =============================================================================== 50. LARVA EATER (Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in 14 possible areas of Great Crystal: A Prama Vikaari, A Vikaari Dhebon, Dha Vikaari Bhrum, A Vikaari Kabonii, Dha Vikaari Trahk, A Vikaari Bhrum, Dha Vikaari Jula, A Vikaari Kanbhru Ra, Dha Vikari Kabonii, Dha Vikaari Dhebon Praa, Dha Vikaari Dhebon Pratii, A Vikaari Uldobi, Dha Vikaari Sirhru, A Vikaari Kanbhru - After Ashe enters Great Crystal, she must kill at least 256+ foes (chaining them doesn't matter) and she must not leave the dungeon while killing foes (you can save your game, but you can't turn it off and continue killing enemies after reloading as you'll start from scratch); this will cause Larva Eater to spawn in one of the above locations; after Larva Eater is killed, Ashe must kill anywhere between 30~255 foes for next Larva Eater spawn - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv47~48 / lv61~62, 108486~108646 HP, weak to ice - steal: Scorpio Gem - drop : Demon Eyeball, Danjuro, Arcana, High Arcana - Attack, Dispel, Invert, Pulsar Wave, Gnaw, Leech, Dark Shock, Sandstorm =============================================================================== 51. TOWER (Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Pharos - Third Ascent / Spire Ravel - 2nd Flight] - Tower spawns with 20% chance when Ashe enters F88 via the colorless 'Way Stone' or she steps out from 'Dais of Ascendance' - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv59~60, 136638~136878 HP, weak to dark - steal: Einherjarium - drop : Solid Stone, Grand Helm, Arcana, High Arcana - Attack, Fira, Thundara, Blizzara, Waterga, Aeroga, Firaga, Thundaga, Blizzaga, Graviga, Mana Spring =============================================================================== 52. ARIOCH (Trophy Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Nabreus Deadlands / The Slumbermead] - Arioch spawns in SE end with 40% chance when Ashe enters the area - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv47~48, 43380~43540 HP, weak to holy - steal: Sage's Ring - drop : Vengeful Trophy - Attack, Pulsar Wave, Gnaw, Leech, Dark Shock, Shock Wave =============================================================================== 53. GREY MOLTER (Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Mosphoran Highwaste / Empyrean Way] - Grey Molter spawns along W edge at one of two possible spots when Ashe looks at her game clock and sees minute timer display showing between 10 and 20 minutes; in order for her to be able to fight it, she must first solve a simple shrine puzzle, and then she needs to get close to its position for foe to come up and fight her - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv34~35, 21342~21452 HP, weak to holy - steal: Aries Gem - drop : Snake Skin, Prime Tanned Hide, Arcana, High Arcana - poach: Pebble, Serpent Eye - Attack (confuse), Spiral Cut =============================================================================== 54. FIDELIANT (Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Dalmasca Westersand / The Midfault] - Fideliant spawns in middle of the area at one of two possible spots with 20% chance when Ashe enters the area - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv18~19, 5189~5195 HP, weak to holy - steal: Capricorn Gem - drop : Bone Fragment, Heavy Lance, Arcana, High Arcana - poach: Pebble, Broken Spear - Attack, Poison, Dark, Lunge, Flash, Bone Toss, Tremor =============================================================================== 55. MIDGARSORMR (Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Golmore Jungle / Paths of Chained Light] - Midgarsormr spawns in upper half of the area at one of four possible spots with 20% chance when Ashe enters the area; she must get close to its spawn point for it to pop out and fight her - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv24~24, 9139~9249 HP, weak to thunder - steal: Great Serpent's Fang - drop : Snake Skin, Sakura-saezuri, Arcana, High Arcana - poach: Pebble, Prime Tanned Hide - Attack (poison), Gnaw, Tail Spear =============================================================================== 56. CRYSTAL KNIGHT (Trophy Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [The Great Crystal / A Vikaari Kanbhru Ra] - After Ashe enters [A Vikaari Kanbhru Ra], she must make a circle starting from this area and then going into [Dhebon Jilaam Pratii'dii], then [Sthaana Sagittarius], then [Dhebon Jilaam Praa'dii] and finally back into [A Vikaari Kanbhru Ra] - this will cause Crystal Knight to spawn - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv61~62, 101390~101570 HP, weak to holy - steal: Glimmering Robes - drop : Skull Trophy - Attack (slow), Immobilizega, Darkga, Shining Ray, Lunge =============================================================================== 57. NAZARNIR (Trophy Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Giza Plains / Starfall Field] the Dry - After Ashe enters the area, Nazarnir has 40% chance to replace Sleipnir foe in SE corner - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv45~46, 39652~39972 HP, weak to ice - steal: Destrier Mane - drop : Maned Trophy - Attack, Flatten, Kick =============================================================================== 58. GRAVE LORD (Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Golmore Jungle / The Rustling Chapel] - After Ashe chains together at least 22+ foes in Golmore Jungle, Grave Lord spawns on middle square-shaped platform; make sure she doesn't break the chain until she fights it - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv24~25, 41316~41376 HP, weak to holy - steal: Death's-Head - drop : Bone Fragment, Diamond Helm, Arcana, High Arcana - poach: Pebble, Blood-darkened Bone - Attack, Ice Break, Sandstorm, Darkness, Lunge, Pyromania =============================================================================== 59. VICTANIR (Trophy Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Nam-Yensa Sandsea / Yellow Sands] - Victanir spawns in SW corner at one of three possible spots with 40% chance when Ashe enters the area, but it is under Invisible status; however all that Ashe needs to do is get close to its position and Victanir will reveal itself - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv46~47, 55114~55434 HP, weak to holy - steal: Wargod's Band - drop : Maverick Trophy - Attack (immobilize), Rage, Flatten, Kick =============================================================================== 60. ZOMBIE LORD (Trophy Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [The Tomb of Raithwall / Northfall Passage] - Zombie Lord spawns in one of five possible spots when Ashe looks at her game clock and sees minute timer display showing between 0 (zero) and 29 minutes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv38~39, 21593~21599 HP, weak to holy - steal: Close Helmet - drop : Soulless Trophy - Attack (silence), Bleed, Blind, Water Spout, Cloying Breath, Lunge, Tempest, Pyromania, Tremor =============================================================================== 61. GEMHORN (Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Lhusu Mines / Site 11] - After Ashe enters the area and kills ALL foes (including fake treasure pots), Gemhorn spawns in SW corner - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv45~46, 42701~43121 HP, weak to wind - steal: Slaven Harness - drop : Tanned Hide, Greataxe, Arcana, High Arcana - Attack, Gnaw, Restore, Power Stun, Spinkick =============================================================================== 62. DROWNED (Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Garamsythe Waterway / No. 4 Cloaca Spur] - After Ashe enters the area, she must stay here for 5 minutes, which gives Drowned 8% spawn chance; afterwards spawn chances rise by 8% for each 15 seconds Ashe spends in the area, reaching 100% spawn probability after 180 secs (so total waiting time would be 8 minutes) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv40~41, 21886~22066 HP, weak to holy - steal: Forbidden Flesh - drop : Foul Flesh, Scathe Mote, Arcana, High Arcana - Attack (poison), Leech, Lunge, Wail, Stone Touch =============================================================================== 63. LUXOLLID (Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Pharos - Subterra / Umbra - South] (SW Entrance) - Ashe must defeat Vagrant Soul in [Pharos - Subterra / Abyssal - North]; after she has done so, Luxollid will spawn in E-most room of the area after Ashe enters thru Ancient Door - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv52~53, 342179 HP, weak to dark - steal: Staff of the Magi - drop : Pebble, Elixir, Electrum, High Arcana - Dispelga, Holy, Firaga, Thundaga, Blizzaga, Waterga, Aeroga =============================================================================== 64. VELELU (Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Nabreus Deadlands / The Fog Mutters] - After Ashe enters the area, she must knock herself until she has less than 20% MAX HP, thus causing Velelu to spawn in one of two possible spots (E-most end or W-most end) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv46~47, 37189~37369 HP, weak to holy - steal: Capricorn Gem - drop : Foul Flesh, Save the Queen, Arcana, High Arcana - Attack (stop), Blindga, Toxify, Leech, Wail =============================================================================== 65. VAGRANT SOUL (Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Pharos - Subterra / Abyssal - North] (NW entrance) - Ashe must defeat Shadowseer mark first; after she has done so, Vagrant Soul will spawn in E-most room of the area with 25% chance after Ashe enters thru Ancient Door - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv52~53, 342179 HP, weak to holy - steal: Eight-fluted Pole - drop : Pebble, Elixir, Electrum, High Arcana - Firaga, Thundaga, Blizzaga, Waterga, Aeroga, Darkra, Darkga, Fearga =============================================================================== 66. DISMA (Trophy Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in... [Lhusu Mines / Site 5] ... [Lhusu Mines / Site 6 South] - After Ashe enters the area, Disma has 5% chance to replace one of Dark Lord foes in one of 12 possible locations - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv59~60, 99286~99466 HP (NTSC-J), 198572~198932 HP (NTSC-U/C), weak to holy - steal: Mirage Vest - drop : Accursed Trophy - Attack (stop), Firaga, Thundaga, Blizzaga, Darkra, Darkga, Shining Ray, Darkness =============================================================================== 67. IMDUGUD (Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Nam-Yensa Sandsea / Withering Shores] - Ashe must make way to the S-most part of the area (by going thru Zertinan Caverns), climb the oil rig and wait at very W-most end of the rig for 10 seconds, which will cause Imdugud to spawn and fly to her location - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv17~18, 8302~8318 HP, weak to earth - steal: Shielded Armor - drop : Large Feather, Windslicer Pinion, Arcana, High Arcana - poach: Pebble, White Incense - Attack (slow), Lunge =============================================================================== 68. ANCBOLDER (Trophy Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Paramina Rift / Karydine Glacier] - After Ashe enters the area, she must kill all foes (including nonaggressive foes), which will cause Ancbolder to spawn near middle of the area - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv29~30, 14022~14142 HP, weak to wind - steal: Forbidden Flesh - drop : Mind Trophy - Attack, Protect, Rage, Lunge, Tremor =============================================================================== 69. BULL CHOCOBO (Trophy Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Ogir-Yensa Sandsea / South Tank Approach] - Bull Chocobo spawns near the bottom of oil rig with 40% chance when Ashe enters the area - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv47~48, 43263~43383 HP, weakness element changes - steal: Hi-Ether - drop : Beaked Trophy - Attack (doom), Lunge, Choco-Comet =============================================================================== 70. WENDICE (Trophy Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Sochen Cave Palace / Destiny's March] - When Ashe was first going thru the area, she must have killed at least one Wendigo foe; now that she has returned, she needs to kill 3+ Wendigo foes in less than five minutes, which will cause Wendice to spawn in middle of the room - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv38~39, 29988~30408 HP, weak to thunder - steal: Gemini Gem - drop : Frigid Trophy - Attack, Blizzara, Haste, Protect, Ice Break, Lunge, Tri-Attack =============================================================================== 71. SKULLASH (Trophy Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Phon Coast / Cape Tialan] - Skullash spawns near SE end with 40% chance when Ashe enters the area - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv37~38, 51065~51745 HP, weak to thunder - steal: Charger Barding - drop : Clawed Trophy - Attack (petrify), Firaga, Thundaga, Blizzaga, Haste, Sonic Fangs, Lunge, Fireball =============================================================================== 72. ANCHAG (Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Paramina Rift / Karydine Glacier] - After Ashe enters the area, she must kill all foes (including nonaggressive foes), which will cause Anchag to spawn near middle of the area - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv29~30, 30395~30515 HP, weak to water - steal: Damascus Steel - drop : Festering Flesh, Obelisk, Arcana, High Arcana - poach: Pebble, Forbidden Flesh - Attack, Smite of Rage, Rage, Lunge =============================================================================== 73. MYATH (Trophy Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Stilshrine of Miriam / Ward of Velitation] - After Ashe enters the area, she must kill all three Dragon Aevis foes, then exit and reenter the area; Myath will now spawn in middle of the room - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv42~43, 51065~51745 HP, weak to holy - steal: Leo Gem - drop : Eternal Trophy - Attack (confuse), Firaga, Thundaga, Blizzaga, Berserk, Lunge, Fireball =============================================================================== 74. BLUESANG (Trophy Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Cerobi Steppe / Crossfield] - Bluesang spawns near W end with 40% chance when Ashe enters the area - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv42~43, 30395~30815 HP, weak to water - steal: Damascus Steel - drop : Cruel Trophy - Attack, Protect, Rage, Lunge, Pyromania =============================================================================== 75. HELVINEK (Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in... [Necrohol of Nabudis / Hall of Slumbering Might] ... [Necrohol of Nabudis / Hall of the Ivory Covenant] ... [Necrohol of Nabudis / Cloister of the Highborn] ... [Necrohol of Nabudis / Cloister of Distant Song] ... [Necrohol of Nabudis / Hall of Effulgent Light] - Helvinek spawns near Ashe's location after she dispatches six Oversoul foes; one Oversoul spawns after you have defeated 20, then 15, then 10, then 5, then 3 and finally 1 foe... for a total of six Oversoul foes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv48~49, 104752~105072 HP, weak to holy - steal: Magick Lamp - drop : Grimoire Togail, Grand Armor, Arcana, High Arcana - Attack (thunder based), Firaga, Thundaga, Blizzaga, Slowga, Disablega, Blindga, Toxify, Darkra, Rush, Snake Lash =============================================================================== 76. AVENGER (Trophy Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Pharos - Second Ascent / Station of Ascension] - Avenger spawns in NW end with 40% chance when Ashe enters the area - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv61~62, 105618~106038 HP, weak to water - steal: Muramasa - drop : Vile Trophy - Attack, Renew, Ardor, Hastega, Protectga, Smite of Rage, Pulsar Wave, Rage, Lunge =============================================================================== 77. PALLICANT (Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Ridorana Cataract / City of Other Days] - After Ashe enters the area and kills all enemies, she must exit the area and then reenter it; this will cause Pallicant to spawn in middle of the area - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv48~49, 52376~52536 HP, weak to wind - steal: Gastrophetes - drop : Grimoire Togail, Scorpio Gem, Arcana, High Arcana - poach: Pebble, Snowfly - Attack, Waterga, Aeroga, Firaga, Thundaga, Blizzaga, Slow, Stop, Blindga, Toxify, Kick, Snake Lash =============================================================================== 78. ALTECI (Trophy Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Zertinan Caverns / The Undershore] - After Ashe chains together at least 12+ foes in Zertinan Caverns, Alteci spawns in SW corner; make sure she doesn't break the chain until she fights it - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv41~42, 52281~52701 HP, weak to ice - steal: Behemoth Steak - drop : Fell Trophy - Attack, Haste, Smite of Rage, Ram, Tail Swipe, Darkness =============================================================================== 79. PHYLLO (Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Golmore Jungle / The Branchway] - Phyllo spawns in S dead ends at one of two possible spots with 20% chance when Ashe enters the area; she must get close to its spawn point so it swoops down to fight her - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv24~25, 6092~6160 HP, weak to earth - steal: Taurus Gem - drop : Bat Fang, Spiral Incisor, Arcana, High Arcana - poach: Pebble, Ras Algethi - Attack (poison), Eerie Soundwave, Gnaw, Leech =============================================================================== 80. URUTAN EXILE (Rare Game) ------------------------------------------------------------------------------- DETAILS - Found in [Ogir-Yensa Sandsea / Platform 2 Refinery] - Ashe must dispatch 100+ Urutan-Yensa foes (you don't need to chain them) inside Ogir-Yensa Sandsea (do NOT go into Nam-Yensa Sandsea), which will force Urutan Exile to spawn in middle of S oil rig; be aware that if Ashe is in the [Platform 2 Refinery] after 100th Urutan-Yensa is killed, she must go at least one screen away (again, NOT into Nam-Yensa Sandsea) and then return to find Urutan Exile - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE - lv17~18, 4153~4161 HP, weak to wind - steal: Hi-Potion - drop : Earth Stone, Osafune - poach: Pebble, Pebble - Attack, Water Spout, Lunge, Tri-Attack ------------------------------------------------------------------------------- =============================================================================== =============================================================================== 38.) QUICK LEVELING - G3800 =============================================================================== =============================================================================== The following list has been compiled by Xplosiv210. It contains areas player is advised to spend some time in when the need for some quick levels arises. lv 1 - 20 = You can chain Dustia in [Dalmasca Westersand / Corridor of Sand] very early on in the game with Vaan alone. It gives 1000+ experience. Approximate time needed 20+ levels in under an hour. lv 1 - 5 = Chain Wolf foes in the Dalmasca Estersand or Hyena foes in Giza Plains (Dry season). lv 5 - 10 = Barheim passage, let lights go out and just kill Skeleton foes. lv 5 - 10 = Repeatedly kill two Ichthons in [Dalmsca Estersan / Banks of the Nebra]. It is advised to buy best available armor in Nalbina before challenging them as they're a bit on a tough side. lv 1 - 25 = Chain 99 Dustia foes in [Dalmasca Westersand / Corridor of Sand]. Approximate time needed is 45 minutes. lv 10 - 20 = Chain Skeleton foes and Skull Defender foes in [Lhusu Mines / Shunia Twinspan]. lv 13 - 18 = Kill stuff while going thru Ogir-Yensa Sandsea. lv 16 - 26 = Kill stuff while going thru Ogir-Yensa Sandsea, Nam-Yensa Sandsea and Tomb of Raithwall. Emphasize on kill stuff, please. lv 18 - 21 = Kill stuff while going thru Golmore Jungle. lv 20 - 30 = Chain two Werewolf foes in [Giza plains / Starfall Field]. Kill them (can also be put under Petrify), then zone east two screens, come back for respawn, rinse, repeat. Can be done with Vaan alone before the storyline events in Rabanastre palace - good thing is that when Balthier and Fran join, they will automatically have the levels proportional to Vaan's. lv 20 - 30 = Chain Jelly foes in [Henne Mines / Pithead Junction B]. You must press the switch for them to appear, once they are gone, zone two areas away and return to repeat. Recommended magics are Fira and Firaga. lv 25 - 33 = Bring Nihopalaoa and lots of Phoenix Downs to Necrohol of Nabudis. Approximate time needed is 4 - 5 hours, which equals around 260 Baknamy foes and Elvoret foes. lv 25 - 33 = Kill stuff while going thru Ozmone Plain, though be careful of Sylphi Entite in case of cloudy weather. lv 30 - 33 = Kill stuff in [Stilshrine of Miriam / Walk of Reason]. lv 33 - 40 = Chain Mirrorknight foes in [The Feywood / Walk of Dancing Shadow]. Approximate time needed is 3 - 4 hours, which equals about 600 Mirrorknights. This is also a good opportunity to get some fast gil by selling loot you get. lv 30 - 35 = Kill three Dragon Aevis foes in [Stilshrine of Miriam / Ward of Velitation] and kill all Blood Gigas foes in [Stilshrine of Miriam / Ward of the Sword-King]. Keep going back and forth between the two areas to respawn the monsters. lv 35 - 45 = Chain Dark Skeleton foes in [Golmore Jungle / Rustling Chapel]. You must first clear the area of other monsters, then Dark Skeleton foes start to appear. lv 34 - 38 = Kill stuff in [Sochen Cave Palace / Falls of Time] and [Sochen Cave Palace / Temptaion Eluded]. lv 35 - 45 = Chain Malboro Overking foes in Tchita Uplands, in addition to getting some pretty girls... I mean gil for Malboro Fruits. lv 39 - 54 = Kill stuff in [Stilshrine of Miriam / Throne of Veiled Gods]. lv 40 - 60 = Negalmuur auto-leveling. It can last for 24 hours (or more) while you do something else. Here's a link to the guide that explains all of this endeavour in details: http://www.gamefaqs.com/console/ps2/file/459841/45730 lv 40 - 60 = Chain Necrophobe foes in the top layer of the Great Crystal (see Foe Habitat section for names of areas where they spawn) and use Phoenix Downs for instant defeats; approximate time needed is about 4-5 hours, not counting traveling to and from, or about 690 Necrophobe foes using Embroidered Tippets. lv 45 - 50 = Chain Mirrorknight foes in [The Feywood / Walk of Dancing Shadow]. Main reason for adding this one is because it will get you a lot of great loot if you chain about 90 - 100 Mirrorknight foes, though if you do not need gil stick with Dark Skeleton foes. lv 50 - 55 = Kill stuff in Giruvegan - go as far as the 'Way Stone' in [Giruvegan / Gate of Fire], take it so that you land in [The Great Crystal / A Prama Vikaari], return to Giruvegan using same 'Way Stone' you just used, and then return to Giruvegan's entrance, killing respawned stuff. Rinse and repeat. lv 50 - 60 = Kill stuff in Nabreus Deadlands with Embroidered Tippets. Recommended place is [Nabreus Deadlands / Overlooking Eternity]. lv 60 - 75 = You can chain Abysteel foes much earlier than lv75. I did it at lv60 and I was fine. You just need to set up a couple of gambits Sleepga> and Curaja>, along with Faith status on and that'll do the job. Or you can use Main Gauche with Demon Shield combo. lv 60 - 75 = Chain Dead Bones foes in [Nabreus Deadlands / Overlooking Eternity]. Approximate time needed is about 7 hours with Embroidered Tippets - or around 1640 Dead Bones foes. lv 75 - 99 = Chain Abysteel foes in [Henne Mines / Pithead Junction C]. To get access to optional parts of Henne Mines, you must have 10+ espers, must have finished Mindflayer hunt, and must have talked to Geomancer Yugelu in Jahara. Then the doors in [Henne Mines / Ore Separation] (the place where you fought Tiamat) will be open and you can explore the rest of the mine. To get Abysteel foes to swoop in on you, you have to press the switch. =============================================================================== =============================================================================== 39.) RNG AWESOMENESS - G3900 [used with permission by FF12GrandMaster] =============================================================================== =============================================================================== =================================== Treasure Manipulation Using the RNG =================================== Copyright FF12GrandMaster 28th Aug 2009 --------------------------------------- This guide is copyright and the only Sites having permission to host it are stated below. If you'd like to host my guide on your site then email me at FF12GrandMaster@yahoo.co.uk. If you are a genuine forum, it is likely that permission will be granted provided that the guide remains in its complete text format and full credit is given to me. ---------------------------------------- Sites with permission to host this guide ---------------------------------------- FinalFantasyTogether (fftogether.com) Supercheats (supercheats.com) IGN (IGN.com) Neoseeker (neoseeker.com) GameFAQs (gamefaqs.com) =============================================================================== ===== Index ===== [INT]Introduction [1] The RNG Method [2] The 5 Hit Combo [3] The RNG Method Updated [3.1] The First Pointer [3.2] The Second Pointer [3.3] The Third Pointer [3.4] The Fourth Pointer [3.5] Other Possibilities [3.6] An added Bonus [4] Things You Can and Can't Do [5] Appendix A - The Immobilise Glitch [6] Appendix B - The Zodiac Spear [7] Credits [8] Legal Stuff =============================================================================== [INT] ============ Introduction ============ The purpose of this guide is to show you how to get Rare Items from treasure chests, including the Zodiac Spear from the Henne Mines. As you already know, you need to equip the Diamond Armlet in order to be able to obtain a Rare Item from a chest. The chances of you being able to do this go from slim to utterly horrendous. If you take the chest that contains a Ribbon in Crossfield, Cerobi Steppe, you will see that it has a 50% chance to spawn. It is a further 30% chance that you get an item in place of gil and a 10% chance of it being the Rare Item i.e. a Ribbon in this case. Now 50% x 30% x 10% = 1.5% which is the odds that you get a Ribbon from that chest when you enter the area and that equates to about one chance in 67. Not good. But there are worse! Let's look at the worst in the game, the Zodiac Spear chest in the Henne Mines. It has a 10% chance to spawn, a 10% chance of having an item and a 10% chance that it is the Rare Item, the Zodiac Spear. The maths here is 10% x 10% x 10% = 0.1% and that is one chance in a THOUSAND!! In other words, a very rare bird. But all is not lost. I have found a way that enables you to retrieve the Rare Item from chests 100% of the time. The Zodiac Spear goes from being one chance in a thousand to just one chance in ten. If the chest spawns you get the spear and you can use this method on any other chest too. To be enlightened, read on! =============================================================================== [1] ============== The RNG Method ============== After the release of my first guide this method of obtaining rare items from a chest soon became known as 'The RNG Method' because of how the Random Number Generator (RNG) is manipulated to get the items. The RNG is not really random, it is what they call Pseudo-Random. It is a pre-determined list of numbers that have already been generated by a different computer and then stored in the PS2. There is actually a bit more to it than that but it'll do to give you an idea of what is going on. After you turn the PS2 on the RNG is set at the start and then each time the game wants to use random numbers from this list it will take them in order. It is this method of selection that I have exploited. In my first guide I gave a list of the patterns that appear at the start of the RNG and a way to recognise them. By hitting yourself whilst unarmed, doing zero damage, you will get combination hits at various stages. By noting when these combos occurred you could determine what pattern of numbers were being used by the PS2. Eventually, after around 80 hits you would get a 5 hit combo if you were in the right pattern and if you opened the chest with the Diamond Armlet equipped immediately after getting the 5 hit combo you would get the Rare Item. If you were in the wrong pattern you could change patterns by casting cure and a list of these pattern corrections were in my first guide. I am not going to reproduce those patterns here because with the new information I have those old patterns are now redundant but if anyone wants to know what they are then they should check my first guide. Also, anyone who doesn't know about the RNG method should also read through my first guide if they don't understand what I am say- ing as I don't intend to go over too much old ground in this updated guide. The full details of the first guide can be found here: http://www.fftogether.com/guides/425c6807d83e74457243e2eb68aa53e4.txt Having completed the first guide I continued experimenting because there were some patterns that didn't have a successful conclusion and I wanted to make it a 100% guaranteed method to get rare items from chests. Well, I have done it. I can get a rare item every time I use the RNG method with one tiny exception but that only applies to FFXII IZJS where chests can be spawned by moving just one zone instead of three. Sometimes you have to zone a lot of times to get the really rare chests to appear and the RNG can move along a fair bit. This leads to confusing patterns, some of which I don't yet have a solution to so I can't guarantee the Rare Item 100% of the time. However, in FFXII I can get the rare item every attempt and I am going to explain how it is done. =============================================================================== [2] =============== The 5 Hit Combo =============== First, the significance of the 5 hit combo. Getting any 5 hit combo doesn't mean that if you open a chest each time you get one that you'll get a rare item from it. It just happens that the random number that follows the one that gives a 5 hit combo around the 80 hit mark is one that will give a rare item. It is just at that point that the 5 hit combo is significant. Therefore the intention is to get that 5 hit combo every time and then open the chest to get the Rare Item. This is difficult because there is more than one pattern or list of num- bers that the game can choose and the game will shift from one pattern to anot- her as certain actions are taken. What we need to do is identify the pattern we are in, shift it if necessary to the correct pattern to produce the 5 hit combo and then keep it there. After many hours of studying and testing I'm pleased to say that I have achieved this goal so let's get on with the explanation of how to do it. The following information will supersede my original guide though it doesn't make the whole of the first guide redundant as there is information in it which is very handy to know. =============================================================================== [3] ====================== The RNG Method Updated ====================== I suppose I could go on at length about this and pad it out with useless infor- mation like a lot of people do with their guide but I know you would rather get to the meat of the matter so I'll get straight on with it. You can do this at any point in the game though it's best if you have a character that does not do any damage when they hit themself. Zero damage isn't a necessity but you are going to have to hit yourself something like 80 times before you get the 5 hit combo that points to the rare item. Even doing very low damage it won't take very long for your HP to get eaten away, especially early on in the game. Not having the Brawler licence activated is a great help but if yours is activated it's not drastic as there is a solution. So, character at the ready, into the details we go. First of all you need to remove any weapon from your character and if you've not got Brawler then unequip any shield too. You need a good armour which will prevent you from doing any damage to yourself. A helm isn't needed though there is nothing to stop you wearing one. Now what to do if you do have the Brawler licence activated. Equip yourself with any shield. By having something in your hand the Brawler licence is negated and your damage output will be vastly reduced. Now you need to equip yourself with a Cameo Belt so that you won't block any attacks. If you don't have one they can be bought from the Leapin' Bangaa in Balfonheim Port, from the Stranded SeeQ in Old Archades (after you have the Treaty Blade) or it is a Rare Drop from Archaeoaevis in Zertinan Caverns. Now save your game and turn the PS2 off. You need to do this each time you set off for a chest because you want the RNG to be right at the beginning and it will only go back to the start if you remove all power to the machine. A soft reset will NOT work. Now make your way to whichever chest you are looking to get the Rare Item from. If there are any foes in the way the simplest way of all to deal with them is using the Nihopalaoa and Phoenix Down as this will not affect the RNG at all. The Nihopalaoa is available after you have completed 10 hunts and achieved the rank of Headhunter. The cost is 30,00 gil. Expensive but well worth the money. If you don't have a Nihopalaoa or the foe has the safety augment then use the Immobilise Glitch. For those that don't know the Immobilise Glitch see Appendix A. If you still can't clear the enemies then go back to Rogue Tomato because you're not ready. Now you're at the chest and ready to start hitting yourself. So what are you looking for? Well, there are four pointers which will lead you to the 5 hit combo which is what you want to see before you open the chest to get the rare item. Here are the four Pointers and the action you need to take to achieve the 5 hit combo. ------------------------------------------------------------------------------- [3.1] 1st Pointer ----------- A 2 hit combo which appears from 17-28 hits. Action to take -------------- Cast Cure x 1. This will lead to the 4 hit and then 5 hit combo or it will lead to one of the other three pointers. ------------------------------------------------------------------------------- [3.2] 2nd Pointer ----------- A 3 hit combo which appears from 30-36 hits Action to take -------------- Cast Cure x 4. This will lead to one of two possibilities which are: 1) Your action will be followed shortly by a 4 hit combo which will be followed by a 5 hit combo 28 hits later. 2) Your action will be followed fairly quickly by a 2 hit combo after which you must cast Cure x 2. This will again be followed by another 2 hit combo after which you must cast Cure x 1. The 5 hit combo will follow shortly after that. ------------------------------------------------------------------------------- [3.3] 3rd Pointer ----------- A 2 hit combo which appears from 40-64 hits Action to take -------------- Cast Cure x 5. This will be followed by a 5 hit combo, usually after another 19 hits though if your 2 hitter came in 40-45 hits or so then it is highly likely you will get the 4 hit combo first which will be followed 28 hits later by a 5 hit combo. ------------------------------------------------------------------------------- [3.4] 4th Pointer ----------- A 3 hit combo which appears from 50-64 hits Action to take -------------- Cast Cure x 3. This will be followed by a 5 hit combo. ------------------------------------------------------------------------------- [3.5] Other Possibilities ------------------- There are 3 other possibilities that may happen but you won't have to take any action when they occur. I call them "No brainers." 1) A 3 hit combo after 23 hits followed by a 4 hit combo 29 hits later followed by a 5 hit combo 28 hits after that. 2) A 4 hit combo around 56 hits followed by a 5 hit combo 28 hits later. 3) A 5 hit combo after 82-86 hits Apart from the 4 pointers and the 3 no brainers you can ignore any other combo. Here is an example of what happened to me. I got a 2 hit combo after 21 hits and cast Cure x 1 (1st Pointer). On the 24th hit (just 3 hits later) I got a 3 hit combo. Now this didn't fall into any of the 4 Pointers category but it was close to the 3 hit combo expected after 23 hits so I ignored it, knowing that another pointer would appear but also I had a slight chance that it could go onto the 4 hitter and then the 5 hitter 28 hits later. What actually happened is that I got a 3 hit combo after 61 hits, the 4th Pointer. I cast Cure x 3 and the 5 hit combo duly followed shortly after. By using this method you can get the Rare Item from any chest in the game with a few exceptions. Places like Lowtown and Balfonheim Port are not included be- cause the chests are within the town, a no combat area. All other chests will give up the Rare Item. Believe me the above information really is all you need to know to get any rare item from any chest. No long lists of combos needed and certainly no long lists of damage done. This updated method is 100% accurate to the best of my know- ledge, meaning I have never failed to get the 5 hit combo in all the testing I have done with this newer method. Just watch the combos and wait for one to fall into one of the four Pointer categories and when it does, just take the action that is described in the relevant section and you WILL get the 5 hit combo. Once you have the item you want you should then go to the save crystal, save your game and, if you want to try again for more rare items, turn the PS2 OFF and then back on again and reboot the game. You MUST power the PS2 down or you will not reset the RNG back to the start. If it's not reset then you will start getting random numbers from further down the list and will miss out on the 5 hit combo. But just before you reset......take a look at the next section and you'll find something of real interest to you....a nice added bonus. ------------------------------------------------------------------------------- [3.6] An Added Bonus -------------- Now comes something really special about this method of obtaining Rare Items. I promised you the item 100% and if you did as the guide says you will have got your 5 hit combo which guarantees you the Rare Item if you open the chest there and then. But how would you like 2 more Rare Items? This is what you should do to get them. After opening the chest you should immediately cast cure on yourself. Now find another chest in the same area, one that has the item percentage 40% or better. If it's less than 40% all you'll get from that chest is 2,099 gil. Ok, so you have found another chest that has an item percentage at 40% or better. Now open the chest. YAY!! Another Rare Item. But wait.....there is more. Go find another chest, this time any is ok and go and stand by it. Now you need 2 characters in the party. This is important. Now cast Thundara on yourself. As soon as you have done that put the second character away and just have a solo character in the party. Now cast Thundara on yourself again. Then do it once more. Now open the chest. YAY!! A third Rare Item. If you have any trouble following this part just use the link below and watch a vid that shows you exactly how to do it. http://www.youtube.com/watch?v=ot7URfv2FyY =============================================================================== [4] =========================== Things You Can and Can't Do =========================== There are some things that you can do that won't affect the RNG but there are also others which will affect it. Here are the main dos and don'ts with regard to the RNG. The following WILL affect the RNG: ---------------------------------- Taking Damage Dealing Damage Using Magicks Inflicting Status Effects using the Nihopalaoa Setting off a trap Crossing a zone line Opening a chest Soft Reset (I tested this out when getting Gendarme in IZJS) The following will NOT affect the RNG: -------------------------------------- Using Nihopalaoa and Phoenix Down Healing with Potions Collecting Loot Curing status effects with an item Touching a Save Crystal Saving your game (again I tested this out when getting Gendarme in IZJS) Pausing the game Switching characters Changing equipment =============================================================================== [5] ---------- Appendix A ---------- The Immobilise Glitch --------------------- Have a single character cast immobilise on themself and then bring in your main character. Use your main character and head off towards the chest you want to open. Once the immobilised character disappears off your minimap you can use the glitch. When you come across an enemy switch leader to the immobilised cha- racter and then switch back immediately. This will make all enemies in range disappear though they will reappear when you move back into that same area. =============================================================================== [6] ---------- Appendix B ---------- ---------------- The Zodiac Spear ---------------- As you probably all know by now I spent a vast amount of time on this so that I could find a solution to getting the Zodiac Spear from the Henne Mines. At the time of writing this Guide there have been 15,000 views of my vid on YouTube and I have had people emailing me to ask if they could translate my guide into another language which I have agreed to. So far no one has come to me complain- ing that they can't get the Zodiac Spear because my patterns are wrong. However people have struggled to spawn the chest at the start of the RNG. This is due to different PS2 models spawning the chest differently from each other. I have tried my best to find out as much information as I can to help those who are struggling and I have published details concerning the different models and what to do to get the chest to spawn more often. As I find out more details I update the thread. You can find out more by viewing the first post in this thread: http://www.fftogether.com/forum/index.php?topic=1764.0 =============================================================================== [7] ======= Credits ======= To me, FF12GrandMaster, for all the hours of hard work I put into testing these RNG patterns. To Pprincess from FFTogether.com for inspiring me to research this project and supporting me whilst I came up with the solutions. To Okland199 whose post gave me the 5 hit combo details. To Flak76e for drawing our attention to Okland199's 5 hit combo details. Also credit given to Flak76e for telling me about getting no damage from a character with the Brawler Licence and not changing the RNG Patterns if using a Shield and Cameo Belt. To Bmxer31000 for his pattern contributions and for pointing out to me that casting Cure/Curaga shifts the RNG to the next pattern. =============================================================================== [8] =========== Legal Stuff =========== Whilst the info that is in this guide is freely available to the general public who wish to seek it out, the form that it is in here - i.e. THIS GUIDE - has been put together by me, FF12GrandMaster from FFTogether.com and the copyright to this particular guide lies solely with me. This guide must not be reproduced in any form (with the exception of being printed off for PERSONAL use only) without first obtaining permission from me, FF12GrandMaster - All requests for permission to FF12GrandMaster@yahoo.co.uk. If permission is granted it will be on the condition that the whole document is left unaltered and in the original plain text format and credit for the guide is given to me. I reserve the right to revoke this permission and ask for the guide to be removed should I find it to be altered in any way or credit taken for my work. Final Fantasy XII and all related media are the property of Square Enix. All trademarks and copyrights are acknowledged. =============================================================================== =============================================================================== =============================================================================== 40.) MISSABLE THINGS - G4000 =============================================================================== =============================================================================== This is a list of (hopefully) all things in the game that: a) you can permanently miss once you're past a certain point of the game b) you're FORCED TO GIVE AWAY (so-called forced missables) in order for you to be able to progress with the game or subquest 01. Genji equipment - This set contains Genji Gloves, Genji Shield, Genji Armor, and Genji Helmet. All of these equips must be stolen in two battles with the mark of "Battle on the Big Bridge" clan hunt. - Stage 1 is in [Lhusu Mines / Tasche Span]... steal: Genji Shield (round 4) steal: Genji Gloves (round 5) - Stage 2 is in [Lhusu Mines / Site 7]; you need Site 11 Key... steal: Genji Helmet (round 4) steal: Genji Armor (round 5) 02. Scenes during both "Battle on the Big Bridge" fights #1 Stage 1 on [Lhusu Mines / Tasche Span] - if you defeat Enkidu before Gilgamesh loses 20% HP, Gilgamesh will use scene A - if you do not defeat Enkidu before Gilgamesh loses 20% HP, Gilgamesh will use scene B #2 Stage 2 on [Lhusu Mines / Site 7] - if you defeat Enkidu before Gilgamesh loses 20% HP, Gilgamesh will use scene C - if you do not defeat Enkidu before Gilgamesh loses 20% HP, Gilgamesh will use scene D 03. 6 different scenes after second victory against the mark of "Battle on the Big Bridge" hunt - after defeating the mark you can examine the sword left behind (or not, doesn't really matter) - when you try to exit the room, a small scene plays, and depending on who your onscreen chr is, they vary slightly 04. July subquest - becomes available after getting Dawn Shard - complete the first events in Nalbina BEFORE you reach Mosphoran Highwaste - if you don't complete the first events in Nalbina, quest is "lost" after you defeat the boss of Mt Bur-Omisace, meaning you also fail in two scenes associated with the quest (one scene in Nalbina, the other in Archades) - can complete it after you gain access to Archades - the reward for quest is Salamand Halcyon, which you can otherwise get from Salamand Entite (steal or drop) 05. Slime Oil - one Slime Oil can be received from footracing in Balfonheim by winning tier 90 (out of total 100) - you can steal Slime Oil from Orthros - Slime Oil is used in only one recipe, for which you need one Slime Oil, so that means you only need one extra 06. Storyline scenes in Necrohol of Nabudis and Nabreus Deadlands - before you set foot into Archades, visit Necrohol of Nabudis for a missable storyline scene - before you set foot into Archades, visit Nabreus Deadlands for a missable storyline scene 07. Mythril Blade & Mythril Sword - do not sell these two pieces of equipments - if by any chance you do sell them, Omega Mark XII very rarely drops Mythril Sword - there is no way to obtain second copy of Mythril Blade 08. Small Package - When you're to hunt for Rogue Tomato, head for [Rabanastre / Southern Plaza] and look for bangaa talking to Imperial. Have a chat with this chap and he will ask you to deliver something to his friend outside East Gate. Agree to help him and you get Small Package (loot item). Now you can either sell that for 150 gil, or be a nice person and take it to bangaa's friend (but you don't get any reward for doing so). - so if you want to keep Small Package in inventory, don't give it away 09. Omega Badge - after nailing Omega Mark XII in [The Great Crystal / Dhebon Jilaam Avaa] make absolutely sure to pick up the loot bag which contains Omega Badge - if you leave the screen without collecting the loot bag and come back later, the loot bag WILL BE GONE 10. Wyrmhero Blade - if you don't pick up Omega Badge, save your game afterwards, and don't have any previous saves, you screw yourself into ever getting Wyrmhero Blade 11. Rimzat's woes and worries - after you defeat Earth Tyrant, you can find Rimzat in [Phon Coast / Hunters' Camp] - talk to him for some more follow-up on the aftermath of Email Tyrant's purification (yes, I spoofed its name on purpose) 12. Pilika's diary scene - after defeating Rocktoise and getting reward from Pilika, talk to her again to embark on a quest to retrieve her diary - when you find it, choose to read it 13. Bhujerban Madhu - In Bhujerba there are six sections of the city, and eight places you can enter for a total of 14. In each of these you can find 'Bottle of Spirits', which is Bhujerban Madhu liquor. Find all 14, and then don't sell them if you want to keep them in your inventory - on the other hand, by keeping them you get to miss on 14 possible scenes of how do Bhujerbans take to the liquor, getting smashed and everything (I would recommend that you save your game, see different scenes, and then reload) 14. Zodiac Spear - treasures you must NOT obtain are (contents is listed assuming you don't wear Diamond Armlet): #1 treasure in front of Dalan's house in Rabanastre Lowtown (contains up to 100 gil, Potion or Eye Drops) #2 treasure in SE corner of Cellars in Royal Palace of Rabanastre (contains Elixir) #3 avoid the treasure in Confiscatory in Nalbina Dungeons (contains 316 gil) #4 stay away from treasure among 4x4 pot grid on the Vaddu Strand in Phon Coast (contains 2000 gil, or Knot of Rust) - if you poke any of above four treasures, you can kiss Zodiac Spear in [Necrohol of Nabudis / Cloister of the Highborn] goodbye - there is one more chance for your Zodiac Spear, a mere 0,1% treasure pot in [Henne Mines / Phase 2 Dig] - whatever the outcome, Zodiac Spear IS NOT WORTHY to restart the game for 15. Semclam Shell, Nebralim, Valeblossom Dew, Great Serpentskin - each of these items is connected do Desert Patient Quest - after you give Cactus Flower to Dantro's wife, she'll ask for some Semclam Shells - 2 found in [Dalmasca Estersand / South Bank Village] - 3 found in [Dalmasca Estersand / Banks of the Nebra] - if you sell all of them, return to [Banks of the Nebra] and look for Semclam Shells again - you need to give her at least one to progress to next step - after you give her at least one Semclam Shell, she'll ask for some Nebralim - 2 found in [Dalmasca Estersand / Outpost] - if you sell all of them, return to [Outpost] and look for Nebralim again - you need to give her at least one to progress to next step - after you give her at least one Nebralim, she'll ask for some Valeblossom Dew - 3 found in [Dalmasca Estersand / Broken Sands] - if you sell all of them, return to [Broken Sands] and look for Valeblossom Dew again - you need to give her at least one to progress to next step - after you give her at least one Valeblossom Dew, and assuming Great Serpentskin is in your inventory, she'll ask if you're willing to part with it - decline her request, exit and reenter the village, talk to her again and then talk with patient behind her house to complete the quest - so of all the four items, Great Serpentskin is the only one you can keep until the end of game - you cannot pick up additional copies of other three items, for example: you pick up one Semclam Shell in the village and leave the other one, then you talk to wife - she takes the Semclam Shell from you, requests Nebralim... you won't be able to collect that Semclam Shell you left, because it has disappeared (same applies for Nebralim and Valeblossom Dew) 16. People in [Dalmasca Estersand / Outpost] - depending on where you are in the story, you can find different people trekking thru [Outpost] on their way wherever #1 before plastering Rogue Tomato #2 after plastering Rogue Tomato #3 before obtaining Dawn Shard #4 after obtaining Dawn Shard #5 after plastering boss of Mt Bur-Omisace #6 after clearing Pharos - credit: Brady's guide 17. Jaya Stick - when you get to Jahara, talk to garifs until you get Jaya Stick from high-chief Zayalu in [Jahara / Lull of the Land] - take it to W exit and talk to Supinelu, one of the warriors there - choose first option twice to be allowed to see the elder in (note that by doing this Jaya Stick is taken from your inventory) - you can't keep Jaya Stick, because for as long as you have it, Supinelu will keep asking about it, not letting you pass - you can sell it for 500 gil - if you gave Jaya Stick to Supinelu, you will eventually get Bowgun and Onion Bolts - if you sold Jaya Stick, then you will obtain Killer Bow and Onion Arrows 18. Centurio Hero's Badge - get from Montblanc after you achieve Order of Ambrosia clan rank - make sure you don't sell it, as you gain nothing for it, and it sells for 1 gil only 19. Horakhty's Flame, Phobos Glaze, Deimos Clay - these loot items must be sold in order to obtain Canopic Jar 20. Omega Badge, Godslayer's Badge, Lu Shang's Badge - these loot items must be sold in order to obtain Wyrmhero Blade 21. Pinewood Chop, Sandalwood Chop - you can have one Sandalwood Chop, and up to 27 Pinewood Chops - buy 1~27 Pinewood Chops from any Chopmaster, and then collect *only* the remaining number of chops necessary to get Sandalwood Chop by talking to Archades people - once you have 28 Pinewood Chops, you can trade them for Sandalwood Chop - with Sandalwood Chop in your inventory, collect the remaining Pines from people - credit: Takeshi K. T. 22. Dewdrop Pebble - found in Eruyt Village during Cockatrice quest - they cannot be sold, but you must give away all 10 Dewdrop Pebbles if you want to complete Cockatrice quest - reward for this particular part is Yoichi Bow (also obtainable by other means) - ultimate reward for the quest is 2x Hi-Ether, once all cockatrices are back in [Giza Plains / Nomad Village] - if you want to have them in your inventory, you can have as much as 8 Dewdrop Pebbles (1st one must be given away in order to spawn next 8, and only by giving away these eight pebbles can 10th one spawn) 23. "Where's Gurdy?" mystery in Mt Bur-Omisace - after defeating Mateus, but before defeating the boss of Mt Bur-Omisace, stop for a while in [Mt Bur-Omisace / Sand-strewn Pass] - rotate your camera so that you spot Gurdy somewhere high in the air - credit: Brady's guide 24. Kytes, Filo and Deeg - these children will form a group called Buccaneer's Battalion, and their 'enthusiasm' depends on where you are in the story and what optional quests you did - they can be found within [Lowtown / North Sprawl] inside the residence - plaster Wraith mark as soon as possible in the game - return for update after finishing storyline events in Archades - return for update after getting rid of Roh'kenmou in Dalan's by gathering all medallion pieces for no mou - return for update after getting rid of Roh'kenmu in Charlotte's Magickery in Archades by collecting the medallion for no mou - credit: Brady's guide 25. Jovial Seeq - if you visit this seeq in [Rabanastre / Lowtown] after escaping from Barheim Passage, but before plastering Wraith mark, he isn't laughing - credit: Brady's guide 26. Five Mandragoras in Sochen Cave Palace - depending on who is the last vegetable you defeat, scenes will differ sligthly - there's five scenes in total 27. List of all types of equipments that can be missed or you're forced to give away in order to proceed with the game - Wyrmhero Blade - missed if you don't collect Omega Badge - Sword of Kings - gone from inventory after Pharos - Circlet - [Pharos - Subterra / Abyssal - South]*1 - [Pharos - Third Ascent / Spire Ravel - 2nd Flight]*2 - Manufacted Nethicite - gone from inventory after defeating Tiamat - Goddess' Magicite - gone from inventory after being taken on Leviathan - Dawn Shard - gone from inventory after Pharos 28. List of key items that must be given away in order for you to achieve something, like progress the game or complete a subquest - Accursed Trophy - Adamantine Trophy - Ann's Letter - Beaked Trophy - Black Bottle - Blackened Fragment - Blue Bottle - Bony Trophy - Broken Key - Cactus Flower - Clawed Trophy - Cruel Trophy - Dawn Shard - Dragon Scale - Dull Fragment - Ensanguined Trophy - Errmonea Leaf - Eternal Trophy - Fanged Trophy - Feathered Trophy - Fell Trophy - Frigid Trophy - Fur-scaled Trophy - Galbana Lilies - Gift of the Great-chief - Goddess' Magicite - Gravesoil Trophy - Green Bottle - Grimy Fragment - Hide-covered Trophy - Leathern Trophy - Lusterless Medallion - Maned Trophy - Manufacted Nethicite - Matamune - Maverick Trophy - Medallion of Bravery - Medallion of Love - Medallion of Might - Metallic Trophy - Mind Trophy - Moonsilver Medallion - Muramata - Odiferous Trophy - Pilika's Diary - Rabbit's Tail - Red Bottle - Reptilian Trophy - Ring of the Light - Ring of the Toad - Scythe Trophy - Serpentwyne Must - Shadestone - mutually exclusive with Sunstone (can have one, but not the other) - Shelled Trophy - Sickle Trophy - Silent Urn - Skull Trophy - Slimy Trophy - Soulless Trophy - Stolen Articles - Stone of the Condemner - Sunstone - mutually exclusive with Shadestone (can have one, but not the other) - Sword of Kings - Sword of the Order - Tube Fuse - Vengeful Trophy - Viera Rucksack - Vile Trophy - Whiskered Trophy - Wind Globe - Yellow Bottle 29. Map of Rabanastre Palace - if you forget to get the map from urn in [Royal Palace / Cellar Stores], you can buy it from Cartographers' moogle in NE corner of [Old Archades / Alley of Low Whispers] for 100000 gil 30. Ktjn's sidequest - depending on amount of points you score when answering her questions she can be found in seven different parts of Rabanastre #1 inside Clan Hall (+4 pts) #2 in front of entrance to Clan Hall (+3 pts) #3 various parts of Rabanastre (pts range from -2 to +2)*3 - one of dead ends in [Muthru Bazaar] - in front of aerodrome - near the entrance to Yamoora's Gambits - W part of [East End], close to [Muthru Bazaar] #4 inside Migelo's Sundries (-3 pts) #5 in fronto of Migelo's Sundries (-4 pts) - it would take a lot of patience and replays to get all of those scenes, so don't ask me what she says in them - additionally, if you get her to stand in front of Clan Hall, you're able to talk to her directly; don't get inside Clan Hall until after plastering boss of Mt Bur-Omisace and finishing Ktjn's quest, and the lines you usually hear from 'Conspicuous Bangaa' will be said by Ktjn - credit: Brady's guide 31. Getting back in Rabanastre during Rogue Tomato hunt - if for whatever reason you need to go back in Rabanastre before killing Rogue Tomato, stand in either of the two lines by talking to the 'Queue Watch'; wait patiently until the line clears and when asked if you want to enter, say yes 32. Scenes in boss battles on top of Pharos and Bahamut - while fighting Judge Master G. and if Basch is in your party, the boss will use scene A (applies for both battles) - while fighting Judge Master G. and if Basch is not in your party, the boss will use scene B (applies for both battles) 33. Jinn in Rabanastre - when the storyline unfolds far enough that Giza Plains gets the Rain, seek out Jinn in [Rabanastre / Southern Plaza] - he can be found pacing near the fountain - no longer to be found here after weather rotation starts - credit: Brady's guide 34. Travelers in Giza Plains - when the storyline unfolds far enough that Giza Plains gets the Rain, go to [Giza Plains / Nomad Village] - you'll find a couple of travelers close to SCR - no longer to be found here after weather rotation starts - credit: Brady's guide 35. Sadeen's end - after returning Ring of the Toad to nomad's elder, return to [Giza Plains / Nomad Village] during the Rains and talk to Sadeen to give him the rest he seeks 36. Deathgaze's attack - while you're doing Deathgaze hunt and it finally shows up on the airship you're taking, don't charge into the battle just yet - take your time and talk to people to see their scared reactions - also take the chance to seek shelter in your cabin - there's seven possible scenarios, depending on which skyferry is attacked 37. Airship conversations - there's seven possible scenarios, depending on which skyferry you took via 'leisure craft' - take your time and talk to people to see their reactions - some people's lines change after you've taken specific skyferry more times 38. Traveler's family blah-blah - the family of the same kid who's petitioner for Deathgaze hunt will have different convos depending on where you are storywise - to get the conversation, just talk to them inside aerodromes #1 after Barheim Passage ordeals #2 after nabbing Dawn Shard (3 different scenes) #3 after plastering boss of Mt Bur-Omisace - credit: Brady's guide 39. Is Dyce dycing with Vaan? - when story takes you to the Tomb of Raithwall, always ignore Dyce on all accounts when you meet him, or talk to him at least once - when you meet him for the final time in Balfonheim, and if you always ignored him, he will use response A - when you meet him for the final time in Balfonheim, and if you talked to him at least once on previous occassion, he will use response B - credit: Brady's guide 40. Tetran's demise? - first time you meet Tetran is on Leviathan; you can decide to open the cell he's trapped in and talk to him or ignore him totally - if you didn't talk to Tetran, then he uses response A when you get to Eruyt Village - if you did talk to Tetran, then he uses response B when you get to Eruyt Eruyt - credit: Brady's guide 41. Victory celebrations - sometimes when you defeat a particularly difficult foe, a message showing "Congratulations" will appear on screen - meanwhile your chrs may perform victory celebrations with whatever weapon they were holding at the time that foe was defeated - same class of weapon will have same victory celebration, ie Tournesol's dance will be the same as Save the Queen's - if you always use same characters with same weapons, and you've already killed all foes that have "Congratulations" screen, then you will have missed out on victory celebrations of other chrs using different weapns 42. Teleport Stone woes - warp to Archades via GCR and talk to 'Prideful Boy' in [Archades / Tsenoble] nearby to get chewed out for using warping 43. "Getting chewed" scenes - during battle with Air Cutter Remora, turn around and try to run away to [Nalbina Fortress / Aerial Gardens] - after Migelo asks you to find Kytes, take a detour to [Rabanastre / Southern Plaza] - after Masyua in [Giza Plains / Nomad Village] tells you to find Jinn for her, exit the village towards N - while doing storyline events in Archades and Bal asks Vaan to collect Pinewood Chops, turn around and return to Old Archades - when you enter Lhusu Mines (storyline events) with Lamont as guest chr, turn around and return to Bhujerba immediately - credit: Brady's guide (first four entries) - credit: joetex72 (fifth entry) 44. Party-leader-affects-scenes #1 [Garamsythe Waterway / East Spur Stairs] - when Fran and Balthier join your party for the first time and after you're given the tutorial on gambits, examine 'Fallen Soldiers' nearby for a minor scene - scene varies depending on who the current leader is (3 total) - credit: KADFC #2 [Phon Coast / Rava's Pass] - talk to 'Viera Wayfarer' with Fran as leader, then switch to different leader (2 different scenes in total) - credit: Brady's guide #3 [Giza Plains / Crystal Glade] (during the Dry) - talk to 'Viera Wayfarer' with Fran as leader, then switch to different leader (2 different scenes in total) - she's gone after plastering Gil Snapper - credit: Brady's guide #4 [Henne Mines / Pithead Junction A] - talk to 'Wounded Imperial' with Fran as leader, then switch to different leader (2 different scenes in total) - he is gone after defeating Tiamat - credit: Brady's guide 45. Supinelu sucks - when you're going thru Ozmone Plain looking for Jahara, you'll eventually run into a garif picking on a chocobo - if this garif doesn't die by the time you reach Jahara, Supinelu will use scene A - if this garif croaks by the time you reach Jahara, Supinelu will use scene B 46. Gurdy's inquiry - if by the time you're to leave Jahara for Eruyt Village you've never ridden chocos, decline the free offer Supinelu made as well - when you reach [Mt Bur-Omisace / Temple Grounds], Gurdy will ask you why do you keep avoiding chocobos - credit: Brady's guide 47. Dalan's advice - depending on your point in storyline, Dalan may have some advice for you #1 after coming back to Rabanastre from Rogue Tomato hunt #2 after getting Sunstone #3 after Barheim Passage ordeals #4 after Sword of the Order is given to Azelas #5 after Bal and Fran join in Rabanastre's Sandsea #6 after escaping from Leviathan #7 after nabbing Dawn Shard #8 after Larsa joins in Jahara #9 after getting to Mt Bur-Omisace #10 after plastering boss in Mt Bur-Omisace #11 after Draklor Laboratory #12 after nabbing Treaty-Blade #13 after appearance of Bahamut - credit: Brady's guide 48. "The Stories Kid" - depending on your point in storyline, the kid's story will evolve - he's found in [Rabanastre / East End] #1 after you have control of Vaan for first time #2 after coming back to Rabanastre from Rogue Tomato hunt #3 after Barheim Passage ordeals #4 after nabbing Dawn Shard #5 after Draklor Laboratory - credit: Brady's guide 49. Migelo's worries - after you gain all party members permanently, go talk to Migelo - there's two different scenes #1 if you have obtained Dawn Shard #2 if you don't have Dawn Shard yet - credit: Brady's guide 50. Ba'Gamnan scene in Lhusu Mines - when doing storyline battle against Ba'Gamnan and his sidekicks, defeat all of them to see a scene where Ba'Gamnan runs away (scene A) - if you run away from him and make it all the way to [Lhusu Mines / Shaft Entry], you will get scene B - credit: MrHangman 51. Missable chocobo scenes #1 Scene A (after plastering boss of Mt Bur-Omisace) - take a chocobo from Mosphoran Highwaste and ride it all the way to [Phon Coast / Pora-Pora Sands] - along N edge of the area you can find choco tracks, but 'Game Hunter' will not permit you to pass until you get to [Hunters' Camp] #2 Scene B (after seeing storyline events in [Phon Coast / Hunters' Camp]) - take a chocobo and ride it towards Tchita Uplands - in Tchita Uplands go all the way E until you end up in [Tchita Uplands / The Shaded Path] - try to climb the slope between two small rocks, ignore bangaa 'Game Hunter's warning, and press on to be able to enter Cerobi Steppe #3 Scene C (after seeing storyline events in [Phon Coast / Hunters' Camp]) - complete directions given for scene B - in Cerobi Steppe make it all the way SE until you enter Balfonheim - in [Balfonheim Port / Sea Breeze Lane] you can talk to few people (you cannot enter other areas of Balfonheim yet) - simply use Gate Crystal to return to [Phon Coast / Hunters' Camp] - credit: KADFC 52. Missable scene in front of Barheim Passage - before you depart for Rabanastre Palace dungeon, go to [Dalmasca Estersand / Passage Entrance] - get close to Shifty Seeq and Bumbly Seeq to trigger a short scene - scene is missed after escaping from Barheim Passage - credit: silentexistence 53. Missable scene when entering Nalbina Town from Mosphoran Highwaste before defeating Judge Master B. in Mt Bur-Omisace - you must do this before you help July - enter Nalbina from Mosphoran Highwaste and the two guards (Gibbs and Deweg) will ask you how did you manage to survive in there, and just how the heck did you enter it - you're offered two choices when answering the question - credit: B. B. 54. 6 different scenes before acquiring Matamune in Barheim Passage (you need to obtain Barheim Key and must defeat Gilgamesh in both battles) - after you solve the misteries of the five bottles you caught when fishing, make way to [Barheim Passage / The Zeviah Span] - you need to enter small portion which is only accessible from [Barheim Passage / West Annex] - when you enter the room, a small scene plays, and depending on who your onscreen chr is, they vary slightly - credit: flak76e 55. Missable scene when fighting Zalera in Barheim Passage - after you get Barheim Key, make your way to Zalera - during battle you're given 5 minutes time limit in which you have to defeat the esper - wait for time limit to expire and you'll be thrust out of battle back into [Barheim Passage / Terminus No. 7 Adjunct] - you'll witness a scene - the chance to see this scene expires if you defeat Zalera - credit: Liu Domi 56. Missable Fran/Balthier scene after Barheim Passage - after you escape from Barheim Passage and return to Rabanastre, your party disbands - go to tavern Sandsea and ascend the stairs to find Balthier and Fran - a short scene will follow - the chance to see this scene expires after you deliver Sword of the Order - credit: Bx.C 57. Missable scene at start of game after killing the three rats - when Vaan and Kytes walk out of Garamsythe Waterway, head towards Muthru Bazaar - you must do this before talking to Migelo - Vaan will comment about 'making himself scarce' in relation to the Imperial he stole money from 58. Missable scene with Judges in Jahara - if you return to Jahara after visiting Eruyt Village for the first time and talking to Jote, you will find Judge Hausen near Supinelu in [Jahara / Lull of the Land] - talk to him and he gives you 3x Hi-Potion and Ether - the chance to see this scene expires after completing Henne Mines storyline events - credit: Jason P. 59. Missable scene with Earth Tyrant quest - enter [Dalmasca Westersand / Wyrm's Nest] before starting the quest - the chance to see this scene expires after you collect the Wind Globe - credit: flak76e 60. Draklor Laboratory scenes - when you first enter it on 66th floor and walk to the west, there is a small scene where the camera shows the dead Imperials - scene is different depending who your party leader is - 6 possible scenes in total - credit: Bjarne B. 61. And some explanation of notes for the end *1 If you do NOT wear Diamond Armlet, Circlet is yours. If you wear Diamond Armlet, you may obtain Ring of Renewal instead. To ensure getting Circlet, do NOT wear Diamond Armlet. *2 If you wear Diamond Armlet, you will obtain Knot of Rust. To ensure getting Circlet, do NOT wear Diamond Armlet. *3 Exit Rabanastre and come back for Ktjn to pop up in one of these four spots. Exit Rabanastre and come back and her position may change to one of other three spots. =============================================================================== =============================================================================== 41.) BESTIARY - G4100 =============================================================================== =============================================================================== This will be the biggest section of the guide - in here you can find info on all 448 foes that a player can encounter while playing FFXII. This is just a random piece of trivia - I was quite surprised to find out that the foe with highest EVA in the game is... Flowering Cactoid with 40 EVA. Heh! Major credit to FFXII Battle Ultimania. Now comes the explanation of various entries for a sample foe. ------------------------------------------------------------------------------- #01 First it's the number of the foe (in Clan Primer), followed by its name. Some foe entries have more subdivisions, like for example Cactoid and Cactite. In such cases all of them go under same entry. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - #02 "G:" stands for foe's "Genus" "C:" stands for foe's "Classification" "D:" stands for foe's "Derivation" - valid only for (Trophy) Rare Game! "R:" stands for foe's "Rarity" - valid only for (Trophy) Rare Game! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - #03 "Non-aggro" foe is a foe that originally does not attack your chrs unless it is provoked in some way (like using an offensive action against it, or casting magic in foe's vicinity) "Aggressive" foe is a foe that will start attacking your chrs once one of them comes close to the foe - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - #04 "Flying: no" designates a foe that can be hit with all types of weapons "Flying: yes" designates a foe that can be hit with ranged weapons only Note: Magic works against both types of foes, while some techs only work on flying foes, some on ground foes, and some on both types. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - #05 "Movement: GR" designates a foe that moves over ground on its own feet "Movement: FL" designates a foe that moves over ground by floating "Movement: FY" designates a foe that moves over ground by flying (take caution that not all foes of this type have "Flying: yes") "Movement: TE" designates a foe that can move over ground by teleporting - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - #06 "V" stands for "Version" of the foe. Some foes can be encountered in multiple locations - even though it is the same foe, their stats may not be the same. In such cases multiple entries are made to distinguish between versions. "Version" of the foe always starts with "a" and then continues. Whenever you see letters in parenthesis during the "Items", "Passive Abilities" and "Attack list" part of an entry, it means that it belongs to that version of the foe. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - #07 "LVL" stands for "Level" of the foe "HP" stands for "Hit Points" of the foe "MP" stands for "Mist Points" of the foe "STR" stands for "Strength" of the foe "MAG" stands for "Magic Power" of the foe "VIT" stands for "Vitality" of the foe "SPD" stands for "Speed" of the foe "ATT" stands for "Attack Power" of the foe "DEF" stands for "Defense" of the foe "MDEF" stands for "Magic Defense" of the foe "EVA" stands for "Evasion" of the foe "EXP.PTS" stands for "Experience Points" of the foe "LP" stands for "License Points" of the foe "CPT" stands for "Clan Points" of the foe "GIL" stands for "Gil" of the foe - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - #08 "Element bonus: ---" means that a foe is infused with the power of this particular element. If foe possesses skills of this element type, they will be 50% more powerful. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - #09 "Elemental Affinities" deal with foe's vulnerabilities to the 8 elements. "weak" means that foe takes double damage from this element "-" means that foe takes regular damage from this element "halves" means that foe halves damage from this element "immune" means that foe is immune to damage from this element "absorbs" means that foe absorbs damage from this element as HP recovery - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - #10 "Status Affinities" deal with foe's vulnerabilities to status changes. "DEA" - Death | "PET" - Petrify | "STP" - Stop "DOO" - Doom | "CON" - Confuse | "SLE" - Sleep "DIE" - Disease | "REV" - Reverse | "SLO" - Slow "DIA" - Disable | "IMM" - Immobilize | "SIL" - Silence "BLI" - Blind | "POI" - Poison | "OIL" - Oil "SAP" - Sap | "LUR" - Lure | "REF" - Reflect "PRO" - Protect | "SHL" - Shell | "HAS" - Haste "BRA" - Bravery | "FAI" - Faith | "INV" - Invisible "REG" - Regen | "BER" - Berserk | "WAR" - Warp "POA" - Poach | "%DM" - fractional dmg | "SIG" - Sight Unseeing "REN" - Renew | "SYP" - Syphon | "NUM" - Numerology "CHA" - Charm | "ACH" - Achilles | "WIT" - Wither "ADD" - Addle | "SHR" - Shear | "EXP" - Expose "yes" means that foe is susceptible "imm" means that foe is immune and cannot be affected - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - #11 "Begins Battle with Status" deals with foe's possible status changes when your chrs run into it. "100%" means that foe will always be under listed status changes "50%" means that foe may or may not be under listed status changes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - #12 "Passive Abilities" deal with foe's pass-ables. "Start" means that foe begins the battle with pass-able/s "Gain" means that foe gains pass-able/s in some way during battle "Lose" means that foe loses pass-able/s in some way during battle - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - #13 "Target Preference" deals with foe's preferred method of choosing the victim and then starting to assault it. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - #14 "Notes" will tell you interesting info about the foe in question or go into further details if something isn't very clear from the info provided. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - #15 "Items" deals with all the items you can acquire from the foe. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - #16 "DROP" has five categories*1 "a -" means "always", drops with 100% chance when foe is KOed "c -" means "common", drops with 40% chance when foe is KOed "u -" means "uncommon", drops with 25% chance when foe is KOed "r -" means "rare", drops with 3% chance when foe is KOed "vr -" means "very rare", drops with 1% chance when foe is KOed Not all foes have all five categories of items, and they may not even have any items for dropping. In such cases categories are omitted, or word "none" will be there to let you know that you shouldn't bother with it. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - #17 "STEAL" has three categories*2 "c -" means "common", can be stolen with 55% chance "u -" means "uncommon", can be stolen with 10% chance "r -" means "rare", can be stolen with 3% chance Not all foes have all three categories of items, and they may not even have any items for stealing. In such cases categories are omitted, or word "none" will be there to let you know that you shouldn't bother with it. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - #18 "POACH" has two categories*3 "c -" means "common", can be poached with 95% chance "r -" means "rare", can be poached with 5% chance Not all foes can be poached, and some foes have same item in both "common" and "rare" category. If foe cannot be poached, word "none" will be there to let you know that you shouldn't bother with it. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - #19 "SP.IT" means "Special Item" and has three categories*4 "mn -" means "Monograph", drops with specific % when foe is KOed, provided you have the corresponding Monograph in your inventory "cj -" means "Canopic Jar", drops with specific % when foe is KOed, provided you have the Canopic Jar in your inventory "ki -" means "Key Item", always drops when foe is KOed Not all foes have items from "Special Item" categories. In such cases categories are omitted, or word "none" will be there to let you know that you shouldn't bother with it. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - #20 "Attack List" will tell you all skills that the foe can use in some way. "a" - means that skill is used with 100% chance when/if specific conditions are met (like foe losing 50% of HP) "c" - means that skill is used with 50% chance "u" - means that skill is used with 25% chance "r" - means that skill is used with 5% chance "1x" - means that skill is used only once per listed variable/s - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - #21 "Place of Encounter" will tell you all places where you can find this foe. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - #22 "Spawn Conditions" will tell you what requirements must be met to encounter this foe. This entry will not be listed under all foes, only those that require some extra touch to lure out. Subject to change. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - #23 *1 Battle Chain will improve the chances of loot being dropped when foe is killed, based on below chart ("always" category is *not* affected by battle chain). |------------------------------------------| | Cat / lv | Lv0 | Lv1 | Lv2 | Lv3 | |------------------------------------------| | Common | 40% | 45% | 50% | 55% | |------------------------------------------| | Uncommon | 25% | 30% | 35% | 40% | |------------------------------------------| | Rare | 3% | 6% | 8% | 12% | |------------------------------------------| | Very rare | 1% | 2% | 3% | 5% | |------------------------------------------| *2 Chr can improve stealing chances by wearing Thief's Cuffs (see below). Additionally, chr can now succeed in stealing up to three (3) items at once (normally you can only steal one and then foe doesn't have anything else). - Stealing common item's chances rise from 55% to 80% - Stealing uncommon item's chances rise from 10% to 30% - Stealing rare item's chances rise from 3% to 6% Once you successfully steal from the foe, you must zone at least two screens away for the foe's item "store" to be refreshed. Exceptions are non-aggro foes and marks - once you steal from them, you can go to neighboring zone and come back immediately for refreshed item "store". And you can steal multiple times from the same foe under special conditions (for example Gilgamesh), but there is only a handful of such foes. *3 First of all, poached items are not connected to battle chain in any way. If foe is poachable, you get either common or rare item and that's it. To successfully poach a foe, it must be in critical condition (HP is lower than 20% MAX HP, and foe is flashing red). Beware - poached foe doesn't drop any EXP, LP, loot, CPT or gil. *4 This category of items is also not connected to battle chain in any way. Not including "Key Items" category, you must possess eight Key Items if you want to get drops from "mn -" and "cj -" categories. They are: - Mage's Monograph for Fiend type foes - Scholar's Monograph for Construct type foes - Knight's Monograph for Giant and Insect type foes - Sage's Monograph for Elemental type foes - Warmage's Monograph for Amorph and Undead type foes - Dragoon's Monograph for Dragon and Plant type foes - Hunter's Monograph for Beast Avion type foes - Canopic Jar causes all of the above types to drop Arcana / High Arcana All items obtained from "mn -" and "cj -" categories have fixed % at which they are dropped and there is no way to improve it except by being persistent about it. Note: "Ichthian" Genus is considered a Fiend type. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - #24 Some of the enemies have different battle mechanics between the two versions (Japanese and US). I have found some of them, but I bet there is probably more of them - if you happen to come across them, let me know about it. ------------------------------------------------------------------------------- And now, I present to you - the bestiary of foes. Enjoy. =============================================================================== 01. The Dalmasca Sands =============================================================================== ------------------------------------------------------------------------------- No001/a Cactoid G: Plant C: Cactus non-aggro ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 4-8 | 100-136 | 385-394 | 9 | 9 | 24-27 | 14 b | 26-27 | 1759-1771 | 999 | 28 | 21 | 43-44 | 20 c | 4-6 | 224-248 | 112-118 | 13 | 7 | 15-17 | 12 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 12-15 | 5-8 | 11 | 0 | 31-40 | 1 | 33 | 0 b | 41-42 | 17-18 | 25 | 7 | 809-812 | 1 | 180-189 | 0 c | 13-15 | 5-7 | 7 | 0 | 31-37 | 1 | 30-48 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | imm | imm | yes | yes | imm | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Sleep (c) ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Cactus Fruit u - Earth Stone (ac), Earth Magicite (b) r - Potion (ac), Hi-Potion (b) vr - Virgo Gem STEAL: c - Earth Stone (ac), Earth Magicite (b) u - Cactus Fruit r - Broadsword (ac), Bundle of Needles (b) POACH: c - Cactus Fruit r - Bundle of Needles SP.IT: mn - Bundle of Needles - 5% cj - Arcana - 1% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - cannot combo 02. SA - Ram ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No001/b Cactite G: Plant C: Cactus non-aggro ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 1-4 | 72-84 | 50-53 | 8 | 5 | 12-13 | 9 b | 2-3 | 145-157 | 80-83 | 11 | 6 | 14-15 | 11 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 7-8 | 3-4 | 8 | 0 | 7-10 | 1 | 13-22 | 0 b | 11-12 | 4-5 | 7 | 0 | 13-16 | 1 | 25-34 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | imm | imm | yes | yes | imm | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Sleep ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Cactus Fruit u - Earth Stone r - Potion vr - Virgo Gem STEAL: c - Earth Stone u - Cactus Fruit r - Broadsword POACH: c - Cactus Fruit r - Bundle of Needles SP.IT: mn - Bundle of Needles - 5% cj - Arcana - 1% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - cannot combo 02. SA - Ram ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No002 Ichthon G: Ichthian (Fiend) C: Piranha non-aggro ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 9-10 | 387-398 | 210-214 | 12-13 | 7 | 24-25 | 15-17 b | 26-28 | 2765-2787 | 840-848 | 30-32 | 18 | 41-43 | 20-24 c | 18-21 | 1293-1326 | 490-502 | 21-24 | 16 | 32-35 | 19-25 d | 3-4 | 130-141 | 140-144 | 9-10 | 5 | 21-22 | 12-14 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 13-14 | 5 | 7 | 3-4 | 184-188 | 1 | 50-59 | 0 b | 41-43 | 18 | 22 | 5-7 | 1481-1489 | 1 | 198-216 | 0 c | 25-28 | 13 | 13 | 4-7 | 777-789 | 1 | 116-143 | 0 d | 11-12 | 4 | 6 | 0-1 | 17-21 | 1 | 33-42 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | weak | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Fish Scale u - Water Stone (acd), Water Magicite (b) r - Light Woven Shirt (ad), Diamond Shield (b), Traveler's Vestment (c) vr - Potion (acd), Hi-Potion (b) STEAL: c - Fish Scale u - Eye Drops r - Phoenix Down POACH: c - Fish Scale r - Potion (acd), Hi-Potion (b) SP.IT: mn - Pebble - 30% cj - Arcana - 2% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (10% chance) 02. SA - Lunge 03. SA - Water Cannon ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No003/a Wolf G: Beast C: Wolf aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 2-7 | 94-134 | 30-40 | 8-10 | 2 | 12 | 10 b | 3-4 | 135-155 | 60-65 | 11-12 | 5 | 15 | 10 c | 8-9 | 135-155 | 60-65 | 11-12 | 5 | 15 | 10 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 8-10 | 4 | 7 | 0 | 9-13 | 1 | 15-47 | 0 b | 11-12 | 5 | 7 | 0 | 16-18 | 1 | 26-42 | 0 c | 11-12 | 5 | 7 | 0 | 16-18 | 1 | 26-42 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | weak | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Wolf Pelt u - Wind Stone r - Potion vr - Antidote STEAL: c - Wind Stone u - Wolf Pelt r - Pointy Hat POACH: c - Wolf Pelt r - Eye Drops SP.IT: mn - Pebble - 30% cj - Arcana - 1% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 2hits (10% chance) 02. SA - Lunge 03. SA - Fangs ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No003/b Alpha Wolf G: Beast C: Wolf aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 5-10 | 113-153 | 33-43 | 11-13 | 5 | 24 | 12 b | 8-9 | 535-575 | 66-76 | 16-18 | 13 | 31 | 16 c | 12-14 | 535-575 | 66-76 | 16-18 | 13 | 31 | 16 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 11-13 | 6 | 8 | 0 | 22-26 | 1 | 33-65 | 0 b | 17-19 | 9 | 9 | 0 | 252-256 | 1 | 66-98 | 0 c | 17-19 | 9 | 9 | 0 | 252-256 | 1 | 66-98 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | weak | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Wolf Pelt u - Wind Stone r - Potion vr - Antidote STEAL: c - Wind Stone u - Wolf Pelt r - Pointy Hat (a), Wizard's Hat (b) POACH: c - Wolf Pelt r - Eye Drops SP.IT: mn - Pebble - 30% cj - Arcana - 1% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 2hits (17% chance) 02. SA - Lunge 03. SA - Fangs ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No004 Wild Saurian G: Dragon C: Tyrant non-aggro*1---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 29-30 | 6001-6111 | 165-215 | 29-31 | 12-13 | 43-46 | 20-21 b | 29-30 | 7226-7566 | 180-270 | 32-35 | 12-14 | 45-50 | 20-22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 39-42 | 16-18 | 8-9 | 0 | 2753-2766 | 2 | 413-517 | 0 b | 44-47 | 18-20 | 19-21 | 0 | 3366-3492 | 2 | 450-729 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | imm | imm | yes | yes | imm | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes*2| yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback, FullHP -> ATT+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Version (b) is aggressive. *2 Version (a) is immune to Poison. ------------------------------------ ITEMS ------------------------------------ DROP: c - Tanned Hide u - Earth Magicite r - Chronos Tear vr - Bone Helm (a), Bone Mail (b) STEAL: c - Tanned Hide u - Hi-Potion r - Leo Gem POACH: c - Tanned Hide r - Tyrant Bone SP.IT: mn - Tyrant Bone - 12% cj - Arcana - 12% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 8hits (17% chance) 02. SA - Screwtail 03. SA - Ram 04. SA - Sonic Fangs 05. SA - Fangs 06. SA - Cannibalize ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No005 Cockatrice G: Avion C: Cockatrice aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 3-5 | 136-152 | 40-44 | 10 | 3 | 10-11 | 11-12 b | 3-5 | 136-152 | 40-44 | 10 | 3 | 10-11 | 11-12 c | 9-11 | 585-617 | 300-308 | 14 | 14 | 21-23 | 15-17 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 11-12 | 5 | 8 | 0-2 | 11-15 | 1 | 18-31 | 0 b | 11-12 | 5 | 8 | 0-2 | 11-15 | 1 | 18-31 | 0 c | 17-19 | 6 | 10 | 3-7 | 202-210 | 1 | 66-92 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | imm | yes | imm | yes | yes | yes | imm | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Small Feather u - Fire Stone r - Potion vr - Phoenix Down STEAL: c - Small Feather u - Potion r - Phoenix Down POACH: c - Small Feather r - Chromed Leathers SP.IT: mn - Pebble - 30% cj - Arcana - 1% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 2hits (10% chance) 02. SA - Poke ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No006 Gnoma Entite G: Gnoma Entite C: Elemental non-aggro ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 45 | 48042 | 999 | 30 | 33 | 38 | 25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 66 | 48 | 52 | 2 | 12627 | 7 | 1320 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK immune | immune | immune | absorbs | immune | weak | immune | immune ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STO | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Resist G&M, Null VIT, Null W&T Effects, Piercing Magic, CritHP -> MAG+, Return Damage, Damage Resist, Half MP Cost Gain : Spellspring (HP < 50%), Magic CT = 0 (HP < 20%), Subject to change. Lose : Subject to change. ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Earth Crystal u - Feystone r - Gnoma Halcyon vr - Ether STEAL: c - Earth Crystal u - Feystone r - Gnoma Halcyon POACH: none SP.IT: mn - Electrum - 5% cj - Arcana - 25% --------------------------------- ATTACK LIST --------------------------------- 01. MA - Dispel 02. MA - Firaga 03. MA - Thundaga 04. MA - Blizzaga 05. MA - Reflect 06. MA - Protect 07. MA - Shell 08. MA - Silencega 09. MA - Sleepga 10. MA - Fear ----------------------------- PLACE OF ENCOUNTER ------------------------------ Dalmasca Westersand / The Midfault / Shimmering Horizons ------------------------------ SPAWN CONDITIONS ------------------------------- Gnoma Entite appears in those two areas only when Ashe is looking at sandstorm weather in Westersand; killing Earth Tyrant will significantly reduce the chances for sandstorms so it is advised she gets its entry full before she defeats Earth Tyrant; genereally, zoning between Giza and Westersand seems to get best sandstorm chances. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No007 Dive Talon G: Avion C: Diver non-aggro ---------------------- STATISTICS ---------------------- Flying: yes V | LVL | HP | MP | STR | MAG | VIT | SPD ab | 27-28 | 4022-4090 | 480-489 | 32-33 | 16 | 45-46 | 17-19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL ab | 42-44 | 17-18 | 22 | 5-7 | 1952-2044 | 2 | 261-311 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | weak | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | imm | yes | imm | yes | yes | yes | imm | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Wind Magicite u - Handkerchief r - Giant Feather vr - Burning Bow STEAL: c - Giant Feather (a), Large Feather (b) u - 120 gil r - Taurus Gem POACH: c - Giant Feather (a), Large Feather (b) r - Bundle of Feathers (a), Giant Feather (b) SP.IT: mn - Pebble - 30% cj - Arcana - 12% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 4hits (17% chance) 02. SA - Lunge 03. SA - Kamikaze ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- =============================================================================== 02. Giza Plains =============================================================================== ------------------------------------------------------------------------------- No008/a Hyena G: Beast C: Wolf aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 2-3 | 95-115 | 30-35 | 9-10 | 3 | 12 | 10 b | 18-19 | 940-960 | 105-110 | 20-21 | 15 | 34 | 17 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 9-10 | 4 | 7 | 0 | 9-11 | 1 | 14-30 | 0 b | 22-23 | 13 | 13 | 4 | 442-444 | 1 | 105-121 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | yes |yes*1| yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes |yes*1| yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Version (b) is immune to Confuse and Charm. ------------------------------------ ITEMS ------------------------------------ DROP: c - Fire Stone u - Wolf Pelt r - Cotton Cap (a), Green Beret (b) vr - Potion (a), Hi-Potion (b) STEAL: c - Fire Stone u - Wolf Pelt r - Potion (a), Festering Flesh (b) POACH: c - Pebble (a), Wolf Pelt (b) r - Wolf Pelt (a), Festering Flesh (b) SP.IT: mn - Pebble - 30% cj - Arcana - 1% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 2hits (10% chance) 02. SA - Lunge 03. SA - Fangs ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No008/b Alpha Hyena G: Beast C: Wolf aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 3-5 | 180-220 | 60-70 | 11-13 | 4 | 14 | 11 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 12-14 | 5 | 7 | 0 | 28-32 | 1 | 18-50 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Fire Stone u - Wolf Pelt r - Cotton Cap vr - Potion STEAL: c - Fire Stone u - Wolf Pelt r - Potion POACH: c - Pebble r - Wolf Pelt SP.IT: mn - Pebble - 30% cj - Arcana - 1% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 2hits (17% chance) 02. SA - Lunge 03. SA - Fangs ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No009 Wooly Gator G: Beast C: Gator non-aggro ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 21-22 | 2233-2253 | 175-180 | 24-25 | 11 | 34 | 16 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 27-28 | 13 | 12 | 0 | 1131-1133 | 1 | 189-205 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | weak | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | imm | yes | yes | yes | yes | yes |imm*1| yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Wooly Gator is not always immune to Disable. ------------------------------------ ITEMS ------------------------------------ DROP: c - Braid Wool u - Wind Stone r - Alarm Clock vr - Hi-Potion STEAL: c - Braid Wool u - Smelling Salts r - Sirius POACH: c - Braid Wool r - Fine Wool SP.IT: mn - Pebble - 30% cj - Arcana - 7% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (17% chance) 02. MA - Shell 03. SA - Ram 04. SA - Sonic Fangs 05. SA - Fangs 06. SA - Flash ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No010/a Giza Rabbit G: Beast C: Dreamhare non-aggro ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 1-2 | 85-105 | 60-65 | 8-9 | 6 | 10 | 10 a | 1-2 | 70-90 | 60-65 | 8-9 | 6 | 10 | 10 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 8-9 | 4 | 8 | 0 | 7-9 | 1 | 13-29 | 0 b | 8-9 | 4 | 8 | 0 | 7-9 | 1 | 23-29 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Spellbound Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Drab Wool u - Water Stone r - Potion vr - Phoenix Down STEAL: c - Water Stone u - Drab Wool r - Antidote POACH: c - Drab Wool r - Headgear SP.IT: mn - Pebble - 30% cj - Arcana - 1% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - cannot combo 02. MA - Cure 03. MA - Protect 04. SA - Lunge ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No010/b Ozmone Hare G: Beast C: Dreamhare non-aggro ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 19-20 | 823-843 | 875-880 | 18-19 | 18 | 24 | 19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 22-23 | 13 | 16 | 5 | 339-341 | 1 | 84-100 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Spellbound Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Braid Wool u - Water Magicite r - Teleport Stone vr - Aero Mote STEAL: c - Water Magicite u - 150 gil r - Golden Helm POACH: c - Braid Wool r - Balance Mote SP.IT: mn - Pebble - 30% cj - Arcana - 7% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - cannot combo, 4% chance to Sap 02. MA - Cura 03. MA - Protect 04. SA - Vespersong 05. SA - Lunge 06. SA - Warsong 07. SA - Flank Attack 08. IA - Potion ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No011 Great Tortoise G: Beast C: Titantoise aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 20-21 | 3818-3838 | 999 | 23-24 | 17 | 36 | 12 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 25-26 | 17 | 16 | 0 | 1201-1203 | 2 | 179-195 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | - | - | - | absorbs | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | imm | imm | yes | yes | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback, CritHP -> DEF+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Turtle Shell u - Water Stone r - Phoenix Down vr - Water Magicite STEAL: c - Water Stone u - Aries Gem r - Soldier's Cap POACH: c - Turtle Shell r - Smelling Salts SP.IT: mn - Pebble - 30% cj - Arcana - 7% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 2hits (17% chance) 02. MA - Water 03. SA - Purify 04. SA - Focus 05. SA - Sonic Turn 06. SA - Flash ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No012 Sleipnir G: Beast C: Sleipnir aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 4-6 | 280-320 | 120-130 | 13-15 | 6 | 15 | 10 b | 9-11 | 724-764 | 120-130 | 16-18 | 10 | 26 | 14 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 14-16 | 6 | 8 | 0 | 30-34 | 1 | 28-60 | 0 b | 18-20 | 9 | 9 | 0 | 275-279 | 1 | 72-104 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | weak | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Molting u - Storm Stone r - Broadsword vr - Potion STEAL: c - Molting u - Storm Stone r - 30 gil POACH: c - Storm Stone (a), Molting (b) r - Molting (a), Iron Carapace (b) SP.IT: mn - Pebble - 30% cj - Arcana - 1% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 2hits (10% chance) 02. SA - Kick ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No013 Silicon Tortoise G: Beast C: Titantoise aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 36-37 | 12852-13172 | 999 | 32-35 | 22 | 50-51 | 14-16 b | 37-38 | 13923-14243 | 999 | 33-36 | 22 | 57-58 | 15-17 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 51-53 | 25-26 | 26-28 | 0 | 3165-3339 | 2 | 383-610 | 0 b | 53-55 | 26-27 | 27-29 | 0 | 3436-3610 | 2 | 434-661 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | - | - | - | absorbs | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes |yes*1| yes | imm | imm | yes | yes | yes | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback, CritHP -> DEF+ (b) Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Version (b) is immune to Petrify. ------------------------------------ ITEMS ------------------------------------ DROP: c - Aged Turtle Shell u - Water Crystal r - Teleport Stone vr - Aries Gem (a), Officer's Hat (b) STEAL: c - 100 gil u - Aries Gem (a), Aged Turtle Shell (b) r - Officer's Hat (a), Aries Gem (b) POACH: c - Aged Turtle Shell r - Ancient Turtle Shell SP.IT: mn - Pebble - 30% cj - Arcana - 16% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 2hits (17% chance) 02. MA - Fira 03. MA - Thundara 04. MA - Blizzara 05. MA - Watera 06. SA - Flatten 07. SA - Purify 08. SA - Flash 09. SA - Meditate ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No014 Wild Snake G: Beast C: Serpent aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 3-5 | 210-250 | 40-50 | 11-13 | 3 | 10 | 11 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 12-14 | 5 | 7 | 0 | 16-20 | 1 | 27-59 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | weak | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Snake Skin u - Wind Stone r - Snake Skin vr - Teleport Stone STEAL: c - Snake Skin u - Wind Stone r - Leather Breastplate POACH: c - Snake Skin r - Tanned Hide SP.IT: mn - Pebble - 30% cj - Arcana - 1% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 4hits (10% chance) 02. SA - Gnaw ----------------------------- PLACE OF ENCOUNTER ------------------------------ Giza Plains / Toam Hills; the Dry ------------------------------ SPAWN CONDITIONS ------------------------------- Wild Snake appears near the S exit of the area, and will only come out of hiding when Ashe gets close enough. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No015 Werewolf G: Giant C: Behemoth aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 19-21 | 2526-2570 | 210-214 | 25-27 | 11 | 32-36 | 15 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 27-31 | 14 | 13 | 0 | 1201-1211 | 2 | 189-219 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | imm | yes | yes | yes | imm | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Quality Hide u - Earth Stone r - Potion vr - Kotetsu STEAL: c - Quality Hide u - Teleport Stone r - Gemini Gem POACH: c - Quality Hide r - Tanned Giantskin SP.IT: mn - Pebble - 30% cj - Arcana - 7% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 7hits (17% chance) 02. SA - Smite of Rage 03. SA - Ram 04. IA - Bacchus' Wine ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No016 Urstrix G: Beast C: Urstrix aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 3-4 | 170-190 | 60-65 | 11-12 | 4 | 12 | 11 b | 10-11 | 641-661 | 160-165 | 14-15 | 9 | 24 | 13 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 11-12 | 4 | 9 | 0 | 24-26 | 1 | 25-41 | 0 b | 18-19 | 8 | 7 | 2 | 263-265 | 1 | 69-85 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Large Feather u - Earth Stone r - Potion vr - Headguard STEAL: c - Earth Stone u - Large Feather r - Echo Herbs POACH: c - Large Feather r - Large Feather SP.IT: mn - Pebble - 30% cj - Arcana - 1% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 2hits (17% chance) 02. MA - Protect 03. SA - Gust 04. SA - Slap ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No017 Storm Elemental G: Storm Elemental C: Elemental non-aggro ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 25 | 14830 | 999 | 25 | 28 | 34 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 45 | 42 | 44 | 3 | 5583 | 4 | 675 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:thunder FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK immune | absorbs | weak | immune | immune | immune | immune | immune ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STO | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Resist G&M, Null VIT, CritHP -> MAG+, Return Damage, Half MP Cost Gain : Magick Shield (HP < 50% & foe uses ice attack)*1 Lose : Magick Shield (2 minutes elapse) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Magick Shield gets renewed immediately after it wears off. ------------------------------------ ITEMS ------------------------------------ DROP: c - Storm Magicite u - Storm Stone r - Feystone vr - Storm Crystal STEAL: c - Storm Magicite u - Feystone r - Storm Crystal POACH: none SP.IT: mn - Pebble - 10% cj - Arcana - 16% --------------------------------- ATTACK LIST --------------------------------- 01. MA - Thundara 02. MA - Protect 03. MA - Shell 04. MA - Silence 05. MA - Sleep ----------------------------- PLACE OF ENCOUNTER ------------------------------ Giza Plains / Gizas North Bank; the Rains / Gizas South Bank; the Rains / Warrior's Wash; the Rains ------------------------------ SPAWN CONDITIONS ------------------------------- Storm Elemental spawns in the area when Ashe is looking at rainy weather (if area has only cloudy weather, it won't spawn). ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No018 Slaven G: Giant C: Slaven aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 4-5 | 280-302 | 80-82 | 13-14 | 5 | 14-16 | 9 b | 10-11 | 780-802 | 80-82 | 15-16 | 7 | 29-31 | 11 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 13-15 | 5 | 8 | 0 | 26-31 | 1 | 26-41 | 0 b | 18-20 | 6 | 5 | 0 | 263-268 | 1 | 69-84 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | imm | yes | yes | yes | imm | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Sleep ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Earth Stone u - Tanned Hide r - Shortbow (a), Aevis Killer (b) vr - Eye Drops STEAL: c - Earth Stone u - Tanned Hide r - 50 gil POACH: c - Tanned Hide r - Tanned Hide SP.IT: mn - Pebble - 30% cj - Arcana - 1% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 2hits (17% chance) 02. SA - Gnaw 03. SA - Stomp ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No019 Mardu Entite G: Mardu Entite C: Elemental non-aggro ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 45 | 48042 | 999 | 30 | 33 | 38 | 25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 66 | 48 | 52 | 2 | 12627 | 7 | 1320 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:thunder FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK immune | absorbs | weak | immune | immune | immune | immune | immune ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STO | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Resist G&M, Null VIT, Null W&T Effects, Piercing Magic, CritHP -> MAG+, Return Damage, Damage Resist, Half MP Cost Gain : Spellspring (HP < 50%), Magic CT = 0 (HP < 20%), Subject to change. Lose : Subject to change. ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Storm Crystal u - Feystone r - Mardu Halcyon vr - Ether STEAL: c - Storm Crystal u - Feystone r - Mardu Halcyon POACH: none SP.IT: mn - Electrum - 5% cj - Arcana - 25% --------------------------------- ATTACK LIST --------------------------------- 01. MA - Dispel 02. MA - Thundaga 03. MA - Reflect 04. MA - Protect 05. MA - Shell 06. MA - Silencega 07. MA - Sleepga 08. MA - Fear ----------------------------- PLACE OF ENCOUNTER ------------------------------ Giza Plains / Toam Hills; the Rains ------------------------------ SPAWN CONDITIONS ------------------------------- Mardu Entite spawns in the area when Ashe is looking at heavy rain weather (she will see thunderclaps in the background). ------------------------------------------------------------------------------- =============================================================================== 03. The Garamsythe Waterway =============================================================================== ------------------------------------------------------------------------------- No020/a Dire Rat G: Beast C: Rat aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 1 | 62-66 | 10 | 7-8 | 3 | 10 | 9-12 b | 2-4 | 77-97 | 20-25 | 7-8 | 1 | 12 | 13 c | 2-4 | 92-112 | 22-24 | 9-10 | 2 | 14 | 15 d | 4-5 | 212-232 | 26-31 | 10-11 | 1 | 14 | 17 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 7 | 3 | 7 | 0 | 3 | 2 | 0 | 0 b | 9-10 | 3 | 5 | 0 | 12-14 | 1 | 27-43 | 0 c | 10-11 | 6 | 7 | 0 | 16-18 | 1 | 30-46 | 0 d | 12-13 | 7 | 7 | 0 | 54-56 | 1 | 37-53 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes*1| yes | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes*1|yes*1|yes*1|yes*1| yes |yes*1|yes*1|yes*1|yes*1|yes*1|yes*1| yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Confuse (bcd) ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety (a), Counter (bcd) Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Version (a) is immune to these statuses. ------------------------------------ ITEMS ------------------------------------ DROP: c - Rat Pelt (bcd) u - Fire Stone (bcd) r - Antidote (bcd) vr - Leather Shield (bcd) STEAL: c - Rat Pelt u - Fire Stone (a), 1 gil (bcd) r - Potion (a), Libra Gem (bcd) POACH: c - Rat Pelt (bcd) r - Rat Tail (bcd) SP.IT: mn - Rat Tail (bcd) - 3% cj - Arcana (bcd) - 2% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - cannot combo ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No020/b Lab Rat G: Beast C: Rat aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 36-37 | 3627-3647 | 180-185 | 29-30 | 15 | 38 | 24 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 52-53 | 22 | 23 | 8 | 1023-1025 | 1 | 243-259 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Confuse ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Counter Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Rat Pelt u - Fire Stone r - Antidote vr - Rat Tail STEAL: c - Rat Pelt u - 1 gil r - Libra Gem POACH: c - Rat Pelt r - Rat Tail SP.IT: mn - Rat Tail - 3% cj - Arcana - 2% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - cannot combo ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No021 Baritine Croc G: Beast C: Gator aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 40-42 | 10745-10965 | 475-505 | 34-38 | 17 | 55-57 | 18-20 b | 26-28 | 4448-4668 | 250-280 | 29-33 | 12 | 40-42 | 16-18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 60-62 | 25 | 24 | 0 | 3366-3552 | 1 | 513-675 | 0 b | 36-38 | 15 | 14 | 0 | 1562-1748 | 1 | 270-432 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | weak | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback, FullHP -> ATK+, Counter+ Gain : Counter (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Blood Wool (a), Fine Wool (b) u - Wind Magicite r - X-Potion (a), Hi-Potion (b) vr - Wind Crystal (a), Glacial Staff (b) STEAL: c - Wind Magicite u - Remedy r - Blue Fang POACH: c - Blood Wool (a), Fine Wool (b) r - Broken Sword SP.IT: mn - Broken Sword - 10% cj - Arcana - 10% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (17% chance) 02. SA - Crushing Fangs 03. SA - Ram 04. SA - Sonic Fangs 05. SA - Fangs ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No022 Gigantoad G: Beast C: Toad aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 19-20 | 1469-1489 | 455-460 | 22-23 | 16 | 32 | 15 b | 5-6 | 341-361 | 156-161 | 12-13 | 6 | 21 | 10 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 25-26 | 15 | 15 | 2 | 848-850 | 1 | 126-142 | 0 b | 14-15 | 6 | 8 | 0 | 131-133 | 1 | 46-62 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Sleep ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null W&T effects Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Water Stone u - Horn r - Hi-Potion vr - Eye Drops STEAL: c - Horn u - 50 gil r - Lambent Hat (a), Leather Helm (b) POACH: c - Horn r - Horn SP.IT: mn - Pebble - 30% cj - Arcana - 2% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (10% chance) 02. SA - Lunge 03. SA - Angelsong ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No023 Malboro Overking G: Plant C: Malboro aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 38-39 | 6503-6743 | 999 | 30-32 | 21-24 | 50-55 | 20-21 b | 36-38 | 4775-5255 | 999 | 30-34 | 20-26 | 43-53 | 18-20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 58-61 | 24-27 | 28-30 | 0 | 2903-3087 | 1 | 314-509 | 0 b | 52-58 | 20-26 | 26-30 | 0 | 2568-2936 | 1 | 248-638 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | imm | imm | yes | yes | imm | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Counter Gain : Null EVA (HP < 50%), Counter+ (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Malboro Fruit u - Dark Crystal (a), Dark Magicite (b) r - Vanishga Mote vr - Virgo Gem STEAL: c - Dark Magicite u - Malboro Flower (a), Malboro Fruit (b) r - Virgo Gem (a), Adamant Hat (b) POACH: c - Malboro Fruit r - Putrid Liquid SP.IT: mn - Putrid Liquid - 10% cj - Arcana - 15% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (10% chance) 02. SA - Cloying Breath 03. SA - Purify 04. SA - Bad Breath 05. SA - Lunge ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No024 Garchimacera G: Fiend C: Gargoyle aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 4-6 | 287-317 | 180-240 | 10-12 | 6-10 | 17 | 12 b | 37-40 | 5938-5983 | 999 | 31-34 | 22-28 | 48 | 21 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 12 | 6 | 8-12 | 0-2 | 125-137 | 1 | 44-102 | 0 b | 57 | 27 | 27-33 | 7-10 | 2419-2437 | 1 | 328-415 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Item+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Version (b) can combo up to 5hits (14% chance). ------------------------------------ ITEMS ------------------------------------ DROP: c - Demon Eyeball u - Fire Stone (a), Fire Magicite (b) r - Bronze Armor (a), Fire Crystal (b) vr - Phoenix Down (a), Demon Feather (b) STEAL: c - Demon Eyeball u - 10 gil r - Dark Mote (a), Demon Feather (b) POACH: c - Demon Eyeball r - Demon Eyeball (a), Demon Feather (b) SP.IT: mn - Pebble - 30% cj - Arcana - 2% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (10% chance)*1, 4% chance to blind (a) 02. MA - Fire 03. SA - Gnaw 04. SA - Leech ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No025 Gespenst G: Undead C: Reaper aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 41-42 | 7917-8097 | 999 | 33-35 | 24-26 | 46 | 19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 58-61 | 24-26 | 25-26 | 4 | 2734-2894 | 1 | 371-514 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STO | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | imm | imm | imm | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes |imm*1| imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null VIT Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Gespenst is not always immune to Sap. ------------------------------------ ITEMS ------------------------------------ DROP: c - Dark Crystal u - Book of Orgain r - Teleport Stone vr - Capricorn Gem STEAL: c - Dark Crystal u - Reflectga Mote r - Ninja Gear POACH: none SP.IT: mn - Pebble - 30% cj - Arcana - 18% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (10% chance) 02. MA - Watera 03. MA - Aerora 04. MA - Silence 05. MA - Darkra 06. MA - Death 07. SA - Doom 08. SA - Ram 09. SA - Dimensional Rift 10. SA - Annul ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No026 Ghost G: Undead C: Ghost aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 5-7 | 328-340 | 240-280 | 11-13 | 6-8 | 14 | 10 b | 38-40 | 6786-6798 | 999 | 32-34 | 22-24 | 44 | 19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 14-16 | 3 | 8 | 0 | 136-142 | 1 | 48-80 | 0 b | 58-60 | 24 | 27 | 1 | 2629-2635 | 1 | 356-388 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Resist G&M Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Glass Jewel u - Dark Stone (a), Dark Magicite (b) r - Teleport Stone vr - Potion (a), Sky Jewel (b) STEAL: c - Glass Jewel u - Echo Herbs r - Silken Shirt (a), Dark Magicite (b) POACH: c - Glass Jewel (a), Dark Crystal (b) r - Phoenix Down (a), Sky Jewel (b) SP.IT: mn - Pebble - 30% cj - Arcana - 2% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (10% chance), 4% chance to Slow 02. MA - Fire 03. MA - Thunder 04. MA - Blizzard 05. MA - Blind 06. SA - Boon 07. SA - Divide ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No027/a Water Elemental G: Water Elemental C: Elemental non-aggro ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 25 | 14830 | 999 | 25 | 28 | 38 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 45 | 42 | 44 | 3 | 5583 | 4 | 675 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | - | - | - | absorbs | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STO | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Resist G&M, Null VIT, CritHP -> MAG+, Return Damage, Half MP Cost Gain : Subject to change. Lose : Subject to change. ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Water Magicite u - Water Stone r - Feystone vr - Water Crystal STEAL: c - Water Magicite u - Feystone r - Water Crystal POACH: none SP.IT: mn - Pebble - 10% cj - Arcana - 16% --------------------------------- ATTACK LIST --------------------------------- 01. MA - Watera 02. MA - Protect 03. MA - Shell 04. MA - Silence 05. MA - Sleep ----------------------------- PLACE OF ENCOUNTER ------------------------------ Garamsythe Waterway / No. 11 Channel / No. 11 Channel (water drained) / West Sluice Control / No. 10 Channel ------------------------------ SPAWN CONDITIONS ------------------------------- Water Elemental spawns in the area after Ashe has spent more than 10 minutes inside Garamsythe Waterway. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No027/b Water Chaosjet G: Water Elemental C: Elemental non-aggro ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 45 | 4079 | 999 | 25 | 20 | 49 | 15 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 45 | 32 | 34 | 0 | 1675 | 1 | 203 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | - | - | - | absorbs | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STO | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | yes | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Resist G&M, Null VIT, Piercing Magic, CritHP -> MAG+, Return Damage, Half MP Cost Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Water Magicite u - Water Stone r - Feystone vr - Water Crystal STEAL: c - Water Magicite u - Feystone r - Water Crystal POACH: none SP.IT: mn - Pebble - 10% cj - Arcana - 16% --------------------------------- ATTACK LIST --------------------------------- 01. MA - Watera 02. MA - Protect 03. MA - Shell 04. MA - Silence ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- =============================================================================== 04. The Barheim Passage =============================================================================== ------------------------------------------------------------------------------- No028 Steeling G: Avion C: Steeling aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 2-3 | 94-110 | 50-54 | 8 | 2 | 17-18 | 13-14 b | 4-5 | 218-234 | 60-64 | 9 | 3 | 17-18 | 15-16 c | 6-7 | 282-298 | 75-79 | 11 | 4 | 21-22 | 16-17 d | 7-8 | 446-462 | 100-104 | 13 | 10 | 23-24 | 17-18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 11-12 | 4 | 7 | 0-2 | 18-22 | 1 | 32-45 | 0 b | 13-14 | 4 | 7 | 0-2 | 57-61 | 1 | 40-53 | 0 c | 13-14 | 5 | 8 | 3-5 | 88-92 | 1 | 47-60 | 0 d | 17-18 | 7 | 8 | 3-5 | 120-124 | 1 | 63-76 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | weak | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | imm | yes | imm | yes | yes | yes | imm | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Wind Stone (abd), Eyedrops (c) u - Antidote (abd), Bat Fang (c) r - Bat Fang (abd), Potion (c) vr - Phoenix Down STEAL: c - Bat Fang (abd), Wind Stone (c) u - Teleport Stone r - Armguard POACH: c - Bat Fang r - Bar Fang SP.IT: mn - Pebble - 30% cj - Arcana - 2% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 2hits (10% chance) 02. SA - Joyous Soundwave 03. SA - Gnaw ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No029 Suriander G: Beast C: Toad aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 8-9 | 410-430 | 195-200 | 13-14 | 7 | 24 | 11 b | 38-39 | 7069-7089 | 999 | 32-33 | 22 | 53 | 19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 13-14 | 7 | 9 | 2 | 200-202 | 1 | 54-70 | 0 b | 57-58 | 27 | 27 | 4 | 2525-2527 | 1 | 342-358 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | weak | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Confuse (a) ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Storm Stone (a), Storm Magicite (b) u - Horn (a), Pointed Horn (b) r - Teleport Stone vr - Horned Hat (a), Indigo Pendant (b) STEAL: c - Storm Stone (a), Storm Magicite (b) u - Horn (a), Antidote (b) r - Antidote (a), Pointed Horn (b) POACH: c - Horn (a), Pointed Horn (b) r - Horn (a), Solid Horn (b) SP.IT: mn - Pebble - 30% cj - Arcana - 3% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (10% chance) 02. SA - Gnaw 03. SA - Angelsong ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No030 Mimic G: Insect C: Mimic aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 7-8 | 334-340 | 105-108 | 15-16 | 3 | 21 | 14 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 18-19 | 10-11 | 5 | 0 | 135-138 | 1 | 41-46 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | yes | yes | yes | imm | yes | yes | yes | yes | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Earth Stone u - Eye Drops r - Iron Scraps vr - Dark Mote STEAL: c - Iron Scraps u - 20 gil r - Iron Sword POACH: c - Iron Scraps r - Iron Scraps SP.IT: mn - Pebble - 30% cj - Arcana - 3% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 2hits (10% chance) 02. SA - Leech 03. SA - Lunge ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No031/a Zombie (male) G: Undead C: Zombie aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 7-8 | 280-286 | 210-230 | 12-13 | 6-7 | 17 | 12 b | 16-18 | 869-881 | 390-430 | 20-22 | 13-15 | 23 | 15 c | 27-28 | 2254-2260 | 847-867 | 29-30 | 18-19 | 34 | 19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 13-14 | 3 | 7 | 0 | 123-126 | 1 | 47-63 | 0 b | 23-25 | 7 | 9 | 0 | 414-420 | 1 | 95-217 | 0 c | 38-39 | 20 | 23 | 0 | 0-3 | 0 | 0-16 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | yes | yes | imm | imm | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes*1|yes*1|yes*1|yes*1|yes*1|yes*1|yes*1|yes*1|yes*1|yes*1|yes*1| yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety (c) Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Version (c) is immune to these statuses. ------------------------------------ ITEMS ------------------------------------ DROP: c - Dark Stone u - Foul Flesh r - Antidote (ab), Dark Magicite (c) vr - Buckles (ab), Festering Flesh (c) STEAL: c - Foul Flesh (ab), Dark Magicite (c) u - 2 gil r - 50 gil POACH: c - Foul Flesh (ab) r - Festering Flesh (ab) SP.IT: mn - Pebble - 30% cj - Arcana - 3% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (10% chance), 4% chance to Poison 02. MA - Blind 03. SA - Lunge 04. SA - Poison Touch ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No031/b Zombie (Female) G: Undead C: Zombie aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 7-8 | 277-283 | 210-230 | 12-13 | 6-7 | 17 | 12 b | 16-18 | 784-796 | 420-460 | 19-21 | 13-15 | 23 | 15 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 12-13 | 5 | 7 | 0 | 123-126 | 1 | 47-63 | 0 b | 22-24 | 6 | 9 | 0 | 414-420 | 1 | 95-217 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorb ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | yes | yes | imm | imm | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Item+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Dark Stone u - Foul Flesh r - Antidote vr - Potion STEAL: c - Dark Stone u - Alarm Clock r - Kilimweave Shirt POACH: c - Foul Flesh r - Festering Flesh SP.IT: mn - Pebble - 30% cj - Arcana - 3% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 4hits (10% chance), 4% chance to Poison 02. MA - Protect 03. SA - Leech 04. SA - Lunge 05. SA - Poison Touch ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No032/a Tiny Mimic G: Insect C: Mimic aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 7-8 | 211-217 | 45-48 | 10-11 | 2 | 23 | 15 b | 7-8 | 211-217 | 45-48 | 10-11 | 2 | 23 | 15 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 11-12 | 6-7 | 5 | 0 | 54-57 | 1 | 36-41 | 0 b | 11-12 | 6-7 | 5 | 0 | 134-137 | 1 | 36-41 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | yes | yes | yes | imm | yes | yes | yes | yes | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Eye Drops (a), Iron Scraps (b) u - Iron Scraps (a), Earth Stone (b) r - Leather Headgear vr - Potion STEAL: c - Earth Stone u - 1 gil r - Antidote POACH: c - Iron Scraps r - Iron Scraps SP.IT: mn - Pebble - 30% cj - Arcana - 3% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (10% chance) ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No032/a Tiny Bug G: Insect C: Mimic aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 7-8 | 211-217 | 45-48 | 10-11 | 2 | 23 | 15 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 11-12 | 6-7 | 5 | 0 | 54-57 | 1 | 36-41 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | yes | yes | yes | imm | yes | yes | yes | yes | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Eye Drops u - Iron Scraps r - Leather Headgear vr - Potion STEAL: c - Earth Stone u - 1 gil r - Antidote POACH: c - Iron Scraps r - Iron Scraps SP.IT: mn - Pebble - 30% cj - Arcana - 3% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (10% chance) ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No033 Skeleton G: Undead C: Skeleton aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 7-8 | 312-318 | 165-185 | 13-14 | 5-6 | 19 | 14 b | 8-9 | 557-563 | 220-240 | 15-16 | 11-12 | 21 | 15 c | 10-11 | 798-804 | 275-295 | 17-18 | 12-13 | 23 | 16 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 12-13 | 5 | 6 | 3 | 212-215 | 1 | 50-66 | 0 b | 16-17 | 7 | 6 | 3 | 290-293 | 1 | 66-82 | 0 c | 18-19 | 9 | 7 | 3 | 370-373 | 1 | 83-99 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorb ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | yes | yes | imm | imm | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Versions (bc) can combo up to 6hits (10% chance). ------------------------------------ ITEMS ------------------------------------ DROP: c - Bone Fragment u - Dark Stone r - Antidote vr - Iron Helm (ac), Echo Herbs (b) STEAL: c - Bone Fragment u - 20 gil r - Dark Mote (ac), Bronze Chestplate (c) POACH: c - Bone Fragment r - Potion SP.IT: mn - Pebble - 30% cj - Arcana - 3% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 6hits (2% chance)*1 02. MA - Fire 03. MA - Thunder 04. MA - Blizzard 05. MA - Protect 06. MA - Poison 07. MA - Dark 08. SA - Lunge ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No034 Battery Mimic G: Insect C: Mimic aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 7 | 520 | 130 | 13 | 8 | 19 | 13 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 14 | 8 | 7 | 0 | 165 | 2 | 41 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | absorbs | weak | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | yes | yes | imm | yes | yes | yes | yes | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Eye Drops u - Iron Scraps r - Storm Stone vr - Mage's Habit STEAL: c - Iron Scraps u - Storm Stone r - Alarm Clock POACH: none SP.IT: mn - Pebble - 30% cj - Arcana - 3% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 2hits (10% chance), thunder based 02. SA - Charge 03. SA - Lunge 04. SA - Discharge ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No035 Specter G: Undead C: Ghost aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 8-9 | 402-408 | 300-320 | 13-14 | 7-8 | 17 | 11 b | 36-39 | 6786-6804 | 999 | 32-35 | 22-25 | 44 | 19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 14-15 | 4 | 9 | 1 | 209-212 | 1 | 56-72 | 0 b | 58-61 | 24 | 27 | 1 | 2629-2638 | 1 | 356-404 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | yes | yes |imm*1| imm | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Resist G&M Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Version (a) is not always immune to Sleep. Version (b) is susceptible to Sleep. ------------------------------------ ITEMS ------------------------------------ DROP: c - Glass Jewel (a), Dark Stone (b) u - Dark Stone (a), Dark Magicite (b) r - Oaken Pole (a), Sky Jewel (b) vr - Alarm Clock STEAL: c - Dark Stone (a), Dark Magicite (b) u - Glass Jewel r - Dark Mote (a), Sky Jewel (b) POACH: c - Glass Jewel r - Glass Jewel (a), Sky Jewel (b) SP.IT: mn - Pebble - 30% cj - Arcana - 3% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (10% chance), 4% chance to Slow 02. MA - Fire 03. MA - Thunder 04. MA - Blizzard 05. MA - Fira 06. MA - Thundara 07. MA - Blizzara 08. MA - Blind 09. MA - Dark 10. MA - Darkra 11. SA - Boon 12. SA - Divide 13. SA - Sleep Touch 14. SA - Stone Touch 15. SA - Poison Touch ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No036 Tiny Battery G: C: aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 6-7 | 120 | 75 | 11 | 7 | 24 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 12 | 5 | 7 | 0 | 76 | 1 | 19 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | absorbs | weak | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Tiny Battery tends to focus on foe closest to it. ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Pebble u - Knot of Rust r - Potion POACH: c - Pebble r - Knot of Rust SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (10% chance), thunder based ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No037 Mimeo G: Insect C: Mimic aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 39-40 | 6446-6686 | 665-670 | 31-33 | 18 | 48-50 | 22 b | 46-48 | 10061-10541 | 840-854 | 41-45 | 21 | 48-52 | 23 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 56-58 | 27-30 | 23 | 0 | 1893-2050 | 1 | 257-417 | 0 b | 90-94 | 33-39 | 29 | 0 | 3115-3429 | 1 | 324-644 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | imm | yes | imm | imm | imm | yes | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Protect, Shell ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Counter, Counter+ Gain : Parry (HP < 50%), Damage Resist (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Iron Ore u - Dark Crystal r - Francisca (a), Zeus Mace (b) vr - Cancer Gem STEAL: c - Iron Ore u - 500 gil r - Cancer Gem POACH: c - Iron Ore r - Hastega Mote SP.IT: mn - Pebble - 30% cj - Arcana - 21% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 2hits (10% chance) 02. SA - Leech 03. SA - Lunge ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No038 Flan G: Amorph C: Flan aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a*3 | 5 | 420 | 100 | 10 | 7 | 20 | 11 b | 6-7 | 280-294 | 270-290 | 14-15 | 8 | 21-22 | 10 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a*3 | 11 | 10 | 6 | 0 | 0 | 2 | 190 | 0 b | 12-13 | 12-14 | 2-3 | 0 | 200-207 | 1 | 54-76 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes*1|yes*1|yes*2| yes | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes*1|yes*1|yes*1|yes*1| yes |yes*1|yes*1|yes*1|yes*1|yes*1|yes*1| yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Resist G&M, Safety (a) Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Version (a) is immune to these statuses. *2 Version (b) is immune to Stop. *3 Flan may have these stats: 390 HP, (-1) to all statistics Flan may have these stats: 360 HP, +1 to STR, -1 to MAG, ATT and DEF, -3 to VIT, -2 to SPD ------------------------------------ ITEMS ------------------------------------ DROP: c - Green Liquid (b) u - Water Stone (b) r - Topkapi Hat (b) vr - Water Mote (b) STEAL: c - Potion (a), Green Liquid (b) u - Caramel (a), Water Stone (b) r - Sagittarius Gem (a), Gold Needle (b) POACH: c - Green Liquid (b) r - Caramel (b) SP.IT: mn - Caramel (b) - 18% cj - Arcana (b) - 3% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 2hits (17% chance) 02. MA - Cure 03. MA - Blind 04. SA - Slap ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No039 Skull Defender G: Undead C: Skeleton aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 7-8 | 322-328 | 165-185 | 13-14 | 6-72 | 19 | 14 b | 8-9 | 510-516 | 220-240 | 16-17 | 11-12 | 21 | 15 c | 10-11 | 702-708 | 275-295 | 17-18 | 12-13 | 23 | 16 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 12-13 | 6 | 5 | 3 | 212-215 | 1 | 50-66 | 0 b | 16-17 | 9 | 6 | 3 | 290-293 | 1 | 66-82 | 0 c | 20-21 | 9 | 7 | 3 | 389-392 | 1 | 83-99 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | yes | yes | imm | imm | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Item+ Gain : Parry (HP < 50%), Subject to change. Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Bone Fragment u - Dark Stone r - Potion (a), Antidote (bc) vr - Echo Herbs (a), Iron Helm (bc) STEAL: c - Bone Fragment u - Water Mote (a), 20 gil (bc) r - Bronze Chestplate (a), Dark Mote (bc) POACH: c - Bone Fragment r - Bone Fragment (a), Potion (bc) SP.IT: mn - Pebble - 30% cj - Arcana - 3% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (2% chance) 02. MA - Protect 03. MA - Dark 04. SA - Lunge 05. SA - Bone Toss ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No040 Bomb G: Fiend C: Bomb non-aggro*1---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 6-8 | 317-347 | 300-360 | 11-13 | 8-12 | 24 | 16 b | 38-40 | 5090-5120 | 999 | 30-32 | 23-27 | 53 | 21 c | 32-33 | 3233 | 910 | 28 | 20 | 51 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 12 | 6 | 11-15 | 3-4 | 154-166 | 1 | 47-105 | 0 b | 55 | 26 | 29-33 | 7-9 | 1943-1955 | 1 | 299-357 | 0 c | 43 | 20 | 26 | 5 | 412 | 1 | 62 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Haste (c) ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Resist G&M Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Version (c) is aggressive. ------------------------------------ ITEMS ------------------------------------ DROP: c - Bomb Ashes (a), Fire Stone (b) u - Fire Stone (a), Fire Magicite (b) r - Echo Herbs (a), Handkerchief (b) vr - Leather Gorget (a), Bomb Shell (b) STEAL: c - Fire Stone (ac), Fire Magicite (b) u - Bomb Ashes (ab), Fire Magicite (c) r - Gold Needle (a), Bacchus' Wine (b), Bomb Fragment (c) POACH: c - Bomb Ashes (ab), Pebble (c) r - Bomb Ashes (a), Bomb Shell (b), Potion (c) SP.IT: mn - Pebble (a) - 30%, Bomb Fragment (b) - 30% cj - Arcana (ab) - 3% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (10% chance), fire based 02. MA - Fire 03. MA - Fira 04. MA - Protect 05. MA - Oil 06. SA - Self-Destruct 07. SA - Lunge 08. SA - Mass-Destruct ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No041 Dead Bones G: Undead C: Skeleton aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 38-39 | 6786-6966 | 999 | 32-34 | 20-22 | 46 | 22 b | 38-39 | 3394-3574 | 732-772 | 29-31 | 17-19 | 55 | 22 c | 44-45 | 10592-10772 | 999 | 37-39 | 23-25 | 50 | 23 d | 49-50 | 11122-11302 | 999 | 38-40 | 21-23 | 45 | 23 e | 55-57 | 13262-13622 | 999 | 46-50 | 37-41 | 53 | 25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 59-59 | 25-27 | 24-25 | 7 | 2661-2821 | 1 | 314-457 | 0 b | 51-54 | 25-27 | 24-25 | 7 | 799-959 | 1 | 94-237 | 0 c | 75-78 | 28-30 | 30-31 | 8 | 4636-4796 | 1 | 396-539 | 0 d | 76-79 | 26-28 | 29-30 | 8 | 4233-4393 | 1 | 396-539 | 0 e | 90-96 | 30-34 | 32-34 | 11 | 5503-5823 | 1 | 437-723 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm |yes*2|yes*2|yes*2|yes*2| imm | imm | yes |yes*2|yes*2| yes |yes*2 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes |yes*2| imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Protect, Shell, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null VIT, Null W&T Effects, Piercing Magic, Null EVA, CritHP -> MAG+ Gain : Parry (HP < 50%), Subject to change. Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Versions (be) cannot combo; version (d) can combo up to 6hits (10% chance). *2 Version (a) is immune to Sleep, Sap and Blind. Version (b) is immune to Sap and Stop. Version (c) is immune to Sleep, Sap, Blind and Disable. Version (d) is immune to Sleep, Stop and Immobilize. Version (e) is immune to Sleep, Sap, Stop, Blind, Disable, Confuse and Doom. ------------------------------------ ITEMS ------------------------------------ DROP: c - Dark Crystal u - Eye Drops r - Blood-darkened Bone vr - Ancient Bone (abc), Golden Skullcap (de) STEAL: c - Dark Crystal u - Blood-darkened Bone (abcd), Sturdy Bone (e) r - Gigas Hat (ab), Golden Skullcap (c), Ancient Bone (de) POACH: none SP.IT: mn - Ancient Bone - 5% cj - Arcana - 21% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 6hits (2% chance)*1 02. MA - Fira 03. MA - Thundara 04. MA - Blizzara 05. MA - Reflectga 06. MA - Darkra 07. SA - Lunge 08. SA - Hawk Glare 09. SA - Flash ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- =============================================================================== 05. The Lhusu Mines =============================================================================== ------------------------------------------------------------------------------- No042 Vampyr G: Undead C: Steeling aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 41-44 | 5675-5915 | 500-528 | 31-35 | 19 | 50-54 | 24-31 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 61-65 | 25-29 | 31-33 | 8-14 | 1286-1628 | 1 | 315-489 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | yes | imm | imm | imm | yes | imm | imm | yes | yes | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes |imm*1| imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> ATT+, CritHP -> DEF+ Gain : Attack+ (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Vampyr is not always immune to Sap. ------------------------------------ ITEMS ------------------------------------ DROP: c - Spiral Incisor u - Dark Crystal r - Antidote vr - Zwill Crossblade STEAL: c - Dark Crystal u - Spiral Incisor r - Taurus Gem POACH: none SP.IT: mn - Pebble - 30% cj - Arcana - 19% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (10% chance) 02. SA - Eerie Soundwave 03. SA - Gnaw 04. SA - Leech 05. SA - Self-Sacrifice ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No043 Headless G: Giant C: Headless aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 39-41 | 8867-9707 | 500-510 | 34-38 | 17-21 | 48-52 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 63-69 | 27-31 | 29 | 0 | 2939-3625 | 1 | 360-912 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | imm | imm | yes | yes | imm | imm | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : Null EVA (HP < 50%), Attack+ (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Earth Crystal u - Festering Flesh r - Forbidden Flesh vr - Phoenix Down STEAL: c - Foul Flesh u - Earth Crystal r - 500 gil POACH: c - Festering Flesh r - Forbidden Flesh SP.IT: mn - Pebble - 30% cj - Arcana - 19% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (14% chance) 02. MA - Fira 03. MA - Thundara 04. MA - Blizzara 05. MA - Protect 06. SA - Shock Wave 07. SA - Lunge 08. SA - Tremor ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No044 Killer Mantis G: Insect C: Mantis aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 43-44 | 11703-11943 | 500-507 | 34-36 | 16 | 55-57 | 19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 64-66 | 28-31 | 27 | 0 | 3063-3220 | 1 | 375-535 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes |imm*1| imm | yes | imm |imm*1| imm | yes | yes |imm*1| imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback, CritHP -> DEF+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Killer Mantis is not always immune to Petrify, Sleep and Disable. ------------------------------------ ITEMS ------------------------------------ DROP: c - Insect Husk u - Earth Crystal r - Echo Herbs vr - Cancer Gem STEAL: c - Earth Crystal u - X-Potion r - Gigas Hat POACH: c - Insect Husk r - Charger Barding SP.IT: mn - Pebble - 30% cj - Arcana - 19% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (17% chance) 02. SA - Shock Wave 03. SA - Ram 04. SA - Cannibalize ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No045 Dullahan G: Giant C: Headless aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 39-41 | 9100-9940 | 500-510 | 35-39 | 17-21 | 46-50 | 19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 63-69 | 24-28 | 27 | 0 | 2939-3265 | 1 | 360-912 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | imm | imm | yes | yes | imm | imm | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: CritHP -> DEF+, Item+ Gain : Damage Resist (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Forbidden Flesh u - Fire Magicite r - Fire Crystal vr - Gemini Gem STEAL: c - Fire Magicite u - Fire Crystal r - 540 gil POACH: c - Festering Flesh r - Forbidden Flesh SP.IT: mn - Pebble - 30% cj - Arcana - 19% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (14% chance) 02. MA - Fira 03. MA - Thundara 04. MA - Blizzara 05. MA - Shell 06. SA - Lunge 07. SA - Tri-Attack 08. SA - Pyromania ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------ SPAWN CONDITIONS ------------------------------- After Ashe enters the area, Dullahan has 20% chance to replace any of Headless foes in the area. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No046 Bug G: Insect C: Mimic aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 41-42 | 6739-6979 | 700-707 | 32-34 | 18 | 50-52 | 22 b | 41-43 | 6769-7219 | 700-714 | 46-50 | 18 | 50-54 | 22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 60-62 | 27-30 | 28 | 0 | 1985-2142 | 1 | 270-430 | 0 b | 75-79 | 32-38 | 28 | 0 | 1985-2299 | 1 | 270-590 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | imm | yes | imm | imm | imm | yes | yes | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : Attack+ (HP < 50%), Counter (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Iron Scraps (a), Iron Ore (b) u - Earth Crystal r - Antidote (a), Teleport Stone (b) vr - Iron Ore (a), Perseus Bow (b) STEAL: c - Earth Magicite (a), Earth Crystal (b) u - 1 gil (a), Iron Ore (b) r - Earth Crystal (a), Holy Mote (b) POACH: c - Iron Scraps (a), Iron Ore (b) r - Iron Ore SP.IT: mn - Pebble - 30% cj - Arcana - 3% (a), Arcana - 19% (b) --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 2hits (10% chance) 02. SA - Leech 03. SA - Lunge ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No047 Dark Lord G: Undead C: Skeleton aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 58-59 | 16375-16555 | 999 | 46-48 | 38-40 | 55 | 26 b | 45-47 | 4256-4616 | 770-850 | 31-35 | 17-21 | 40 | 22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 92-95 | 31-33 | 33-34 | 12 | 6500-6660 | 1 | 482-625 | 0 b | 55-61 | 25-29 | 29-31 | 7 | 930-1250 | 1 | 99-385 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm |yes*1|yes*1|yes*1|yes*1| imm | imm | yes |yes*1| yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes |yes*1| imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> ATT+, Item+ Gain : Null EVA (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Version (a) is immune to Stop, Sleep and Disable. Version (b) is immune to Doom, Confuse and Sap. ------------------------------------ ITEMS ------------------------------------ DROP: c - Blood-darkened Bone u - Dark Crystal r - Teleport Stone vr - Capricorn Gem STEAL: c - 200 gil u - Hi-Potion r - Dragon Mail POACH: none SP.IT: mn - Pebble - 30% cj - Arcana - 19% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (2% chance) 02. MA - Stop 03. MA - Toxify 04. MA - Darkra 05. SA - Ice Break 06. SA - Sandstorm 07. SA - Lunge 08. SA - Pyromania 09. IA - Red Fang 10. IA - Blue Fang 11. IA - White Fang ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No048 Pandora G: Insect C: Mimic aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 60-62 | 15557-16037 | 980-994 | 60-64 | 36 | 57-61 | 26 b | 48-49 | 9366-9606 | 805-812 | 42-44 | 20 | 53-55 | 23 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 120-124 | 35-41 | 32 | 0 | 4161-4475 | 1 | 394-714 | 0 b | 91-93 | 32-35 | 29 | 0 | 2648-2805 | 1 | 311-471 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | absorbs | weak | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | imm | yes | imm | imm | imm | yes | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Protect, Shell ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : Null EVA (HP < 50%), Damage Resist (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Storm Crystal u - Hi-Potion r - Iron Ore vr - Cancer Gem (a), Aegis Shield (b) STEAL: c - Iron Ore (a), Storm Stone (b) u - Cancer Gem (a), Iron Ore (b) r - Aegis Shield (a), Cancer Gem (b) POACH: c - Iron Ore r - Wrath of the Gods SP.IT: mn - Wrath of the Gods - 10% cj - Arcana - 20% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 2hits (10% chance), thunder based 02. SA - Leech 03. SA - Lunge ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No049 Gazer G: Undead C: Reaper aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 44-45 | 9931-10111 | 999 | 34-36 | 24-26 | 48 | 19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 62-65 | 24-26 | 30-31 | 4 | 3185-3345 | 1 | 390-533 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Invisible*1 ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null VIT Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 When Gazer spawns in [Lhusu Mines / Site 2], it won't be under any status change. ------------------------------------ ITEMS ------------------------------------ DROP: c - Dark Crystal u - Vaccine r - Teleport Stone vr - Capricorn Gem STEAL: c - Dark Magicite u - Dark Crystal r - Book of Orgain-Mille POACH: none SP.IT: mn - Pebble - 30% cj - Arcana - 19% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (10% chance) 02. MA - Fira 03. MA - Thundara 04. MA - Blizzara 05. MA - Darkra 06. SA - Doom 07. SA - Ram 08. SA - Dimensional Rift 09. SA - Annul ----------------------------- PLACE OF ENCOUNTER ------------------------------ Lhusu Mines / Shunia Twinspan / Site 2 / Site 3 ------------------------------ SPAWN CONDITIONS ------------------------------- After Ashe enters the area, she must spend 7 minutes being there - afterwards Gazer spawns near her position; be aware that spawned Gazer can be under Invisible status if Ashe is hunting for it in [Shunia Twinspan] or [Site 3]. Once you kill a Gazer, you must leave Lhusu Mines and then come back to hunt another one. ------------------------------------------------------------------------------- =============================================================================== 06. The Yensan Sandsea =============================================================================== ------------------------------------------------------------------------------- No050 Alraune G: Plant C: Mandragora aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 10-11 | 615-627 | 875-878 | 14 | 17 | 31-32 | 17 b | 11-14 | 670-694 | 875-881 | 14 | 17 | 31-33 | 17 c | 11-14 | 670-694 | 875-881 | 14 | 17 | 31-33 | 17 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 21-22 | 8-9 | 11 | 4 | 285-288 | 1 | 75-84 | 0 b | 21-23 | 8-10 | 11 | 4 | 256-262 | 1 | 75-93 | 0 c | 21-23 | 8-10 | 11 | 4 | 256-262 | 1 | 75-93 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | imm | imm | yes | yes | imm | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: CritHP -> ATT+, Item+ Gain : Parry (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Succulent Fruit u - Earth Stone r - Potion vr - Alarm Clock STEAL: c - Succulent Fruit u - Handkerchief r - Mace POACH: c - Succulent Fruit r - Succulent Fruit SP.IT: mn - Pebble - 30% cj - Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 8hits (10% chance) 02. SA - Ram 03. SA - Warsong ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No052/a Danbania G: Ichthian (Fiend) C: Piranha non-aggro ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 10-13 | 966-999 | 350-362 | 16-19 | 14 | 29-32 | 17-23 b | 11-14 | 966-999 | 350-362 | 16-19 | 14 | 29-32 | 17-23 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 21-24 | 9 | 8 | 3-6 | 290-302 | 1 | 83-110 | 0 b | 21-24 | 9 | 8 | 3-6 | 290-302 | 1 | 83-110 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | weak | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Fish Scale u - Water Stone r - Echo Herbs vr - Water Mote STEAL: c - Water Stone u - Fish Scale r - Bacchus' Wine POACH: c - Fish Scale r - Argyle Armlet SP.IT: mn - Pebble - 30% cj - Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (10% chance) 02. SA - Lunge 03. SA - Water Cannon ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No052/a Bull Danbania G: Ichthian (Fiend) C: Piranha non-aggro ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 12-15 | 1159-1192 | 385-397 | 18-21 | 15 | 31-34 | 19-25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 22-25 | 11 | 10 | 3-6 | 327-339 | 1 | 91-118 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | weak | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Fish Scale u - Water Stone r - Echo Herbs vr - Water Mote STEAL: c - Water Stone u - Fish Scale r - Bacchus' Wine POACH: c - Fish Scale r - Argyle Armlet SP.IT: mn - Pebble - 30% cj - Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (17% chance) 02. SA - Lunge 03. SA - Water Cannon ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No052 Axebeak G: Avion C: Cockatrice aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 13-15 | 922-954 | 375-383 | 16 | 15 | 23-25 | 16-18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 21-23 | 8 | 11 | 3-7 | 375-383 | 1 | 83-109 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | imm | yes | imm | yes | yes | yes | imm | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Small Feather u - Fire Stone r - Vega vr - Warp Mote STEAL: c - Fire Stone u - Alarm Clock r - Dark Mote POACH: c - Small Feather r - Rainbow Egg SP.IT: mn - Rainbow Egg - 10% cj - Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (10% chance) 02. SA - Purify 03. SA - Poke 04. SA - Mucus ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No053/a Yensa G: Ichthian (Fiend) C: Piranha aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 13-15 | 1010-1032 | 100-108 | 17-19 | 9 | 32-34 | 13-17 b | 13-15 | 1010-1032 | 100-108 | 17-19 | 9 | 32-34 | 13-17 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 20-22 | 12 | 8 | 2-4 | 448-456 | 1 | 79-97 | 0 b | 20-22 | 12 | 8 | 2-4 | 448-456 | 1 | 79-97 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Earth Stone u - Gold Needle r - Yensa Scale vr - Dark Mote STEAL: c - Yensa Scale u - Pisces Gem r - Barbut POACH: c - Yensa Scale r - Yensa Fin SP.IT: mn - Yensa Fin - 20% cj - Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 4hits (10% chance), 4% chance to Poison ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No053/a Bull Yensa G: Ichthian (Fiend) C: Piranha aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 16-18 | 1212-1234 | 110-118 | 19-21 | 10 | 34-36 | 15-19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 21-23 | 14 | 10 | 2-4 | 492-500 | 1 | 87-105 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Earth Stone u - Gold Needle r - Yensa Scale vr - Dark Mote STEAL: c - Yensa Scale u - Pisces Gem r - Barbut POACH: c - Yensa Scale r - Yensa Fin SP.IT: mn - Yensa Fin - 20% cj - Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 4hits (10% chance), 4% chance to Poison ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------ SPAWN CONDITIONS ------------------------------- Bull Yensa appears at the E dead end end of NW bridge once Ashe get close to its location. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No054/a Wyvern G: Dragon C: Wyvern aggressive ---------------------- STATISTICS ---------------------- Flying: yes V | LVL | HP | MP | STR | MAG | VIT | SPD a | 14-16 | 1493-1713 | 400-500 | 17-21 | 15-17 | 32-38 | 15-17 b | 14-16 | 1493-1713 | 400-500 | 17-21 | 15-17 | 32-38 | 15-17 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 22-28 | 7-11 | 7-9 | 0 | 683-709 | 2 | 120-328 | 0 b | 22-28 | 7-11 | 7-9 | 0 | 683-709 | 2 | 120-328 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | imm | imm | imm | yes | imm | yes | yes | imm | yes |imm*1| yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback, CritHP -> MAG+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Version (a) is not always immune to Silence. Version (b) is susceptible to Silence. ------------------------------------ ITEMS ------------------------------------ DROP: c - Fire Stone u - Crooked Fang r - Linen Cuirass vr - Hi-Potion STEAL: c - Fire Stone u - Teleport Stone r - 300 gil POACH: c - Crooked Fang r - Bacchus' Wine SP.IT: mn - Pebble - 30% cj - Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (10% chance), 4% chance to Petrify 02. MA - Aero 03. SA - Ram 04. SA - Gust ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No054/b Bellwyvern G: Dragon C: Wyvern aggressive ---------------------- STATISTICS ---------------------- Flying: yes V | LVL | HP | MP | STR | MAG | VIT | SPD a | 37-38 | 7587-8267 | 999 | 33-37 | 22-25 | 51-58 | 21-24 b | 39-42 | 9484-11524 | 999 | 32-44 | 22-31 | 57-78 | 21-30 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 55-59 | 21-24 | 23-25 | 0 | 3637-3840 | 2 | 432-952 | 0 b | 55-67 | 21-30 | 23-29 | 0 | 3637-4246 | 2 | 432-1992 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | imm | imm | imm | yes | imm |yes*1| yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes |yes*1| imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback, FullHP -> ATT+*2, CritHP -> MAG+*2 Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Version (a) is immune to Sap. Version (b) is immune to Reverse. *2 Version (a) may have CritHP -> MAG+ pass-able. Version (b) may have FullHP -> ATT+ pass-able. ------------------------------------ ITEMS ------------------------------------ DROP: c - Spiral Incisor (a), Fire Stone (b) u - Fire Crystal (a), Crooked Fang (b) r - Remedy (a), Linen Cuirass (b) vr - Reflectga Mote (a), Hi-Potion (b) STEAL: c - Spiral Incisor (a), Fore Stone (b) u - Leo Gem (a), Teleport Stone (b) r - Barrel Coat (a), 300 gil (b) POACH: c - Spiral Incisor (a), Crooked Fang (b) r - Leo Gem (a), Bacchus' Wine (b) SP.IT: mn - Pebble - 30% cj - Arcana - 17% (a), Arcana - 5% (b) --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (17% chance) 02. MA - Fira 03. MA - Aerora 04. MA - Ram 05. SA - Sonic Fangs 06. SA - Gale 07. SA - Breath ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No055 Salamand Entite G: Salamand Entite C: Elemental non-aggro ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 45 | 48042 | 999 | 30 | 33 | 38 | 25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 66 | 48 | 52 | 2 | 12627 | 7 | 1320 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | immune | immune | immune | weak | immune | immune | immune ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STO | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Resist G&M, Null VIT, Null W&T Effects, Piercing Magic, CritHP -> MAG+, Return Damage, Damage Resist, Half MP Cost Gain : Spellspring (HP < 50%), Magic CT = 0 (HP < 20%), Subject to change. Lose : Subject to change. ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Fire Crystal u - Feystone r - Salamand Halcyon vr - Ether STEAL: c - Fire Crystal u - Feystone r - Salamand Halcyon POACH: none SP.IT: mn - Electrum - 5% cj - Arcana - 25% --------------------------------- ATTACK LIST --------------------------------- 01. MA - Dispel 02. MA - Firaga 03. MA - Reflect 04. MA - Protect 05. MA - Shell 06. MA - Silencega 07. MA - Sleepga 08. MA - Fear ----------------------------- PLACE OF ENCOUNTER ------------------------------ Ogir-Yensa Sandsea / Primary Tank Complex / Central Junction ------------------------------ SPAWN CONDITIONS ------------------------------- Salamand Entite spawns in the area while Ashe is looking at sunny weather. ------------------------------------------------------------------------------- =============================================================================== 07. The Tomb of Raithwall =============================================================================== ------------------------------------------------------------------------------- No056 Seeker G: Avion C: Steeling aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 6-7 | 535-551 | 110-114 | 15 | 11 | 24-25 | 19-20 b | 15-16 | 773-789 | 150-154 | 19 | 11 | 26-27 | 19-20 c | 22-23 | 1094-1110 | 200-204 | 22 | 13 | 32-33 | 20-21 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 18-19 | 9 | 10 | 3-5 | 132-136 | 1 | 69-82 | 0 b | 23-24 | 11 | 10 | 3-5 | 296-300 | 1 | 95-108 | 0 c | 29-30 | 14 | 15 | 4-6 | 754-758 | 1 | 126-139 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | weak | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | imm | yes | imm | yes | yes | yes | imm | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : Counter (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Wind Stone u - Antidote r - Crooked Fang vr - Smelling Salts (ab), Blood Sword (c) STEAL: c - Wind Stone u - Iron Sword (a), Taurus Gem (b), Smelling Salts (c) r - Taurus Gem (ac), Blood Sword (b) POACH: c - Crooked Fang r - Bat Wing SP.IT: mn - Bat Wing - 20% cj - Arcana - 6% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (10% chance) 02. SA - Joyous Soundwave 03. SA - Gnaw 04. SA - Leech 05. SA - Self-Sacrifice ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No057 Lost Soul G: Undead C: Skeleton aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 17-18 | 966-972 | 330-350 | 21-22 | 12-13 | 24 | 17 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 22-23 | 11 | 8 | 3 | 713-716 | 1 | 99-115 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | yes | yes | imm | imm | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Bone Fragment u - Dark Stone r - Antidote vr - Teleport Stone STEAL: c - Dark Stone u - 60 gil r - Blazer Gloves POACH: c - Bone Fragment r - Bone Fragment SP.IT: mn - Pebble - 30% cj - Arcana - 6% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - cannot combo 02. MA - Protect 03. MA - Shell 04. MA - Dark 05. SA - Lunge 06. SA - Flash 07. IA - Water Mote ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No058 Lesser Chimera G: Fiend C: Cockatrice aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 15-18 | 1014-1062 | 450-462 | 20 | 15 | 24-27 | 17-20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 23-26 | 10 | 12 | 3-9 | 496-508 | 1 | 99-138 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | imm | yes | imm | yes | yes | yes | imm | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null W&T Effects Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Fire Stone u - Handkerchief r - Small Feather vr - Hi-Potion STEAL: c - Fire Stone u - Gold Needle r - Taurus Gem POACH: c - Small Feather r - Main Gauche SP.IT: mn - Pebble - 30% cj - Arcana - 6% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (10% chance) 02. MA - Purify 03. MA - Stone Gaze 04. MA - Poke 05. MA - Mucus ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No059 Zombie Mage G: Undead C: Zombie aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 16-18 | 960-972 | 650-690 | 18-20 | 16-18 | 23 | 15 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 21-23 | 5 | 12 | 0 | 414-420 | 1 | 95-127 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | yes | yes | imm | imm | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null W&T Effects Gain : Spellspring (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Dark Stone u - Foul Flesh r - Teleport Stone vr - Balance Mote STEAL: c - Dark Stone u - Foul Flesh r - 100 gil POACH: c - Foul Flesh r - Aero Mote SP.IT: mn - Pebble - 30% cj - Arcana - 6% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (10% chance), 4% chance to Poison 02. MA - Fire 03. MA - Thunder 04. MA - Blizzard 05. SA - Cloying Breath 06. SA - Lunge 07. IA - Dark Mote ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No060 Skull Warrior G: Undead C: Skeleton aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 17-18 | 876-882 | 330-350 | 22-23 | 12-13 | 23 | 18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 23-24 | 11 | 8 | 4 | 713-716 | 1 | 99-115 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | yes | yes | imm | imm | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Bone Fragment u - Dark Stone r - Alarm Clock vr - Golden Shield STEAL: c - Dark Stone u - Bone Fragment r - 200 gil POACH: c - Bone Fragment r - Broken Spear SP.IT: mn - Broken Spear - 15% cj - Arcana - 6% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (2% chance) 02. MA - Blind 03. MA - Dark 04. SA - Water Spout 05. SA - Lunge 06. SA - Bone Toss ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No061 Lich G: Undead C: Ghost aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 18-19 | 1158-1164 | 600-620 | 21-22 | 14-15 | 23 | 14 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 24-25 | 10 | 11 | 1 | 704-707 | 1 | 113-129 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | yes | yes | imm | imm | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Resist G&M, Piercing Magic, CritHP -> MAG+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Dark Stone u - Glass Jewel r - Aero Mote vr - Phoenix Down STEAL: c - Dark Stone u - Glass Jewel r - Smelling Salts POACH: c - Glass Jewel r - Chainmail SP.IT: mn - Pebble - 30% cj - Arcana - 6% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (10% chance), 4% chance to Slow 02. MA - Fire 03. MA - Blind 04. MA - Oil 05. MA - Dark 06. SA - Boon 07. SA - Divide ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No062 Ragoh G: Construct C: Facer aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 16-18 | 1400-1440 | 210-250 | 20-22 | 15 | 42 | 14 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 24-28 | 13-15 | 9 | 0 | 531-539 | 1 | 102-154 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | imm | imm | yes | imm | imm | imm | yes | imm | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Solid Stone u - Earth Stone r - Eye Drops vr - Winged Helm STEAL: c - Earth Stone u - 90 gil r - Hi-Potion POACH: c - Solid Stone r - Solid Stone SP.IT: mn - Pebble - 30% cj - Arcana - 6% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (17% chance) 02. MA - Fire 03. MA - Thunder 04. MA - Blizzard 05. MA - Protect 06. SA - Self-Destruct 07. SA - Lunge 08. SA - Flash ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No063 Tallow G: Amorph C: Flan aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 16-17 | 1303-1317 | 540-560 | 22-23 | 15 | 26-27 | 13 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 22-23 | 24-26 | 5-6 | 0 | 675-682 | 1 | 108-130 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | imm | yes | yes | yes | yes | yes | imm | yes | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Resist G&M Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Green Liquid u - Fire Stone r - Echo Herbs vr - Broadaxe STEAL: c - Green Liquid u - Fire Stone r - Hi-Potion POACH: c - Green Liquid r - Yellow Liquid SP.IT: mn - Pebble - 30% cj - Arcana - 6% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (10% chance), 4% chance to Oil 02. SA - Fire 03. MA - Lunge ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- =============================================================================== 08. Ozmone Plain =============================================================================== ------------------------------------------------------------------------------- No064 Mesmenir G: Beast C: Sleipnir aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 20-22 | 1528-1568 | 210-220 | 23-25 | 13 | 32 | 17 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 25-27 | 15 | 15 | 0 | 848-852 | 1 | 126-158 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | weak | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Iron Carapace u - Storm Magicite r - Bronze Mace vr - Echo Herbs STEAL: c - Iron Carapace u - Storm Magicite r - Aries Gem POACH: c - Iron Carapace r - Destrier Mane SP.IT: mn - Destrier Mane - 12% cj - Arcana - 7% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (10% chance) 02. SA - Kick 03. SA - Spike Cutter ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No065/a Red Chocobo G: Avion C: Chocobo aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP*1 | MP | STR | MAG | VIT | SPE a | 19-23 | 1116-1180 | 385-401 | 21 | 12 | 32-36 | 19-23 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 24-28 | 11 | 13 | 5-13 | 687-703 | 1 | 113-165 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | weak | - | - | weak | - | weak | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | imm | yes | imm | yes | yes | yes | imm | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Sleep ------------------------------ PASSIVE ABILITIES ------------------------------ Start: FullHP -> ATT+, Counter+ Gain : Attack+ (HP < 50%), Counter (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 [Ozmone plain / Field of Light Winds] Red's HP is higher by 279 HP. ------------------------------------ ITEMS ------------------------------------ DROP: c - Fire Magicite u - Chocobo Feather r - Gysahl Greens vr - Taurus Gem STEAL: c - Fire Magicite u - Taurus Gem r - Feathered Cap POACH: c - Chocobo Feather r - Gysahl Greens SP.IT: mn - Gysahl Greens - 80% cj - Arcana - 7% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (17% chance) 02. SA - Lunge 03. SA - Spinkick ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No065/b Black Chocobo G: Avion C: Chocobo aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP*1 | MP | STR | MAG | VIT | SPE a | 19-23 | 1116-1180 | 385-401 | 21 | 12 | 32-36 | 19-23 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 24-28 | 11 | 13 | 5-13 | 687-703 | 1 | 113-165 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | weak | - | - | weak | - | weak | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | imm | yes | imm | yes | yes | yes | imm | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Sleep ------------------------------ PASSIVE ABILITIES ------------------------------ Start: FullHP -> ATT+, Counter+ Gain : Attack+ (HP < 50%), Counter (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 [Ozmone plain / Field of Light Winds] Black's HP is higher by 279 HP. ------------------------------------ ITEMS ------------------------------------ DROP: c - Dark Magicite u - Chocobo Feather r - Gysahl Greens vr - Chocobo Feather STEAL: c - Dark Magicite u - Chocobo Feather r - Chocobo Feather POACH: c - Chocobo Feather r - Gysahl Greens SP.IT: mn - Gysahl Greens - 80% cj - Arcana - 7% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (17% chance) 02. SA - Lunge 03. SA - Spinkick ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No065/c White Chocobo G: Avion C: Chocobo non-aggro ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 36-37 | 3718-3786 | 770-779 | 31-31 | 16 | 45-46 | 21-23 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 47-49 | 18-19 | 23 | 6-8 | 1733-1825 | 1 | 227-277 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | weak | - | - | weak | - | weak | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | imm | yes | imm | yes | yes | yes | imm | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Sleep, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: CritHP -> DEF+, Counter+ Gain : Parry (HP < 50%), Counter (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Chocobo Feather u - Ice Magicite r - Gysahl Greens vr - Echo Herbs STEAL: c - Chocobo Feather u - Taurus Gem r - Adamant Vest POACH: c - Chocobo Feather r - Gysahl Greens SP.IT: mn - Gysahl Greens - 80% cj - Arcana - 14% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (17% chance) 02. SA - Lunge 03. SA - Choco-Comet 04. SA - Wild Charge ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No065/d Green Chocobo G: Avion C: Chocobo non-aggro ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 31-32 | 3143-3211 | 715-724 | 30-31 | 16 | 43-44 | 21-23 b | 32-35 | 3718-3922 | 770-797 | 30-33 | 16 | 45-48 | 21-27 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 47-49 | 17-18 | 22 | 6-8 | 1586-1678 | 1 | 211-261 | 0 b | 47-53 | 18-21 | 23 | 6-12 | 1733-2009 | 1 | 227-377 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | weak | - | - | weak | - | weak | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | imm | yes | imm | yes | yes | yes | imm | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes*1| yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Sleep (b) ------------------------------ PASSIVE ABILITIES ------------------------------ Start: FullHP -> ATT+, Counter+ Gain : Attack+ (HP < 50%), Counter (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Version (a) is immune to Poison. ------------------------------------ ITEMS ------------------------------------ DROP: c - Fire Stone (a), Chocobo Feather (b) u - Chocobo Feather (a), Earth Magicite (b) r - Gysahl Greens vr - Taurus Gem (a), Antidote (b) STEAL: c - Fire Stone (a), Chocobo Feather (b) u - Taurus Gem (a), Chocobo Feather (b) r - Feathered Cap (a), Fuzzy Miter (b) POACH: c - Chocobo Feather r - Gysahl Greens SP.IT: mn - Gysahl Greens - 80% cj - Arcana - 7% (a), Arcana - 13% (b) --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (17% chance) 02. SA - Lunge 03. SA - Choco-Comet 04. SA - Wild Charge ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No065/e Brown Chocobo G: Avion C: Chocobo aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 32-35 | 3718-3922 | 770-797 | 30-33 | 16 | 45-48 | 21-27 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 47-53 | 18-21 | 23 | 6-12 | 1733-2009 | 1 | 227-377 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | weak | - | - | weak | - | weak | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | imm | yes | imm | yes | yes | yes | imm | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Sleep ------------------------------ PASSIVE ABILITIES ------------------------------ Start: FullHP -> ATT+, Counter+ Gain : Attack+ (HP < 50%), Counter (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Version (a) is immune to Poison. ------------------------------------ ITEMS ------------------------------------ DROP: c - Chocobo Feather u - Wind Magicite r - Gysahl Greens vr - Chocobo Feather STEAL: c - Wind Magicite u - Smelling Salts r - Taurus Gem POACH: c - Chocobo Feather r - Gysahl Greens SP.IT: mn - Gysahl Greens - 80% cj - Arcana - 13% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (17% chance) 02. SA - Lunge 03. SA - Choco-Comet 04. SA - Wild Charge ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No065/f Lv99 Red Chocobo G: Avion C: Chocobo aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 99 | 239686 | 999 | 50 | 41 | 71 | 30 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 104 | 33 | 39 | 19 | 11949 | 50 | 3325 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | weak | - | - | weak | - | weak | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | yes | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, White Wind, Null Knockback, FullHP -> ATT+, Parry, Counter+ Gain : Attack+ (HP < 50%), Counter (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 You must be in possession of Knight's Monograph! ------------------------------------ ITEMS ------------------------------------ DROP: a - Ribbon STEAL: c - Elixir u - Megalixir r - Empyreal Soul POACH: c - Pebble r - Pebble SP.IT: mn - Gemsteel - 90%*1 cj - High Arcana - 90% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (17% chance) 02. SA - Choco-Comet ----------------------------- PLACE OF ENCOUNTER ------------------------------ Ozmone Plain / Haulo Green ------------------------------ SPAWN CONDITIONS ------------------------------- Lv99 Red Chocobo can be encountered under following conditions: - Ashe has obtained Treaty Blade - after entering Ozmone Plain, Ashe has killed 6+ chocobos - when Ashe comes back to [Haulo Green] from zoning two areas away, she has 0,4% chance of finding Lv99 Red Chocobo among other chocobos - do the following trick: when you enter [Haulo Green], kill six chocobos, go away two screens and come back into [Haulo Green]. Chocobos have respawned, but now you do the following...Petrify all chocobos you find and let the counter run out so they turn to Stone - keep walking between the two places chocos appear at in [Haulo Green] and they will keep respawning *without you needing to zone two areas away for a respawn*; eventually you'll be lucky enough to get Lv99 bird to pop ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No066 Wu G: Beast C: Urstrix aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 20-22 | 1689-1729 | 280-290 | 21-23 | 12 | 31 | 16 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 25-27 | 14 | 13 | 2 | 813-817 | 1 | 121-153 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Large Feather u - Earth Magicite r - Eye Drops vr - Kogarasumaru STEAL: c - 40 gil u - Large Feather r - Aries Gem POACH: c - Large Feather r - Mage's Hat SP.IT: mn - Pebble - 30% cj - Arcana - 7% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 4hits (17% chance) 02. MA - Protect 03. MA - Shell 04. SA - Wing Spear 05. SA - Slap ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No067 Zu G: Avion C: Diver aggressive ---------------------- STATISTICS ---------------------- Flying: yes V | LVL | HP | MP | STR | MAG | VIT | SPD a | 21-22 | 1880-1896 | 280-284 | 23 | 14 | 36-37 | 16-17 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY V | ATT | DEF | MDEF | EVA | EXP-PTS | LP*1| CPT | GIL a | 25-26 | 12 | 13 | 4-6 | 1025-1029 | 1 | 152-165 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | weak | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | imm | yes | imm | yes | yes | yes | imm | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Zu in [Ozmone Plain / Dagan Flats] gives 2 LP. ------------------------------------ ITEMS ------------------------------------ DROP: c - Large Feather u - Wind Magicite r - Rod vr - Remedy STEAL: c - Wind Magicite u - Large Feather r - Aero Mote POACH: c - Large Feather r - Giant Feather SP.IT: mn - Pebble - 30% cj - Arcana - 7% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 4hits (10% chance), 4% chance to Slow 02. SA - Lunge 03. SA - Kamikaze ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No068 Viper G: Beast C: Serpent aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 20-21 | 1410-1430 | 140-145 | 22-23 | 12 | 32 | 18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 24-25 | 14 | 13 | 4 | 919-921 | 1 | 137-153 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | imm | yes | yes | yes |imm*1| yes |imm*1| yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm*1| yes |imm*1| imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : Parry (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Viper is not always immune to Reverse, Disable, Poison and Sap. ------------------------------------ ITEMS ------------------------------------ DROP: c - Tanned Hide u - Dark Magicite r - Quality Hide vr - Serpent Rod STEAL: c - Dark Magicite u - Alarm Clock r - Aries Gem POACH: c - Tanned Hide r - Hi-Potion SP.IT: mn - Pebble - 30% cj - Arcana - 7% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 4hits (10% chance) 02. SA - Gnaw 03. SA - Spiral Cut ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No069 Zaghnal G: Giant C: Behemoth aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 23-24 | 3157-3179 | 210-212 | 25-26 | 11 | 32-34 | 15 b | 23-24 | 3157-3179 | 210-212 | 25-26 | 11 | 32-34 | 15 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 26-28 | 14 | 13 | 0 | 1201-1206 | 2 | 189-204 | 0 b | 26-28 | 14 | 13 | 0 | 1201-1206 | 2 | 189-204 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes |yes*1|yes*1|yes*1| yes | yes |yes*1|yes*1| yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes*1| yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes |yes*1| yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback (b), Counter+ (b) Gain : Counter (HP < 50%) (b) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Version (a) is immune to Stop, Confuse, Slow and Charm. Version (b) is immune to Doom, Reverse and Poison. ------------------------------------ ITEMS ------------------------------------ DROP: c - Earth Magicite u - Tanned Hide r - Warp Mote vr - Hi-Potion STEAL: c - Earth Magicite u - Gemini Gem r - Heavy Coat POACH: c - Tanned Hide r - Tanned Giantskin SP.IT: mn - Pebble - 30% cj - Arcana - 7% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 7hits (17% chance) 02. SA - Smite of Rage 03. SA - Ram 04. IA - Eye Drops ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No070 Hybrid Gator G: Beast C: Gator aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 21-23 | 2233-2273 | 175-185 | 24-26 | 11 | 34 | 17 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 27-29 | 13 | 12 | 0 | 1131-1135 | 1 | 189-221 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm*1| yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Hybrid Gator tends to focus on foe with lowest MAX HP, but will eventually turn to foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ *1 Hybrid Gator is not always immune to Poison. ------------------------------------ ITEMS ------------------------------------ DROP: c - Fire Magicite u - Gold Needle r - Braid Wool vr - Fine Wool STEAL: c - Bacchus' Wine u - Aries Gem r - Iron Hammer POACH: c - Braid Wool r - Fine Wool SP.IT: mn - Pebble - 30% cj - Arcana - 7% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (17% chance) 02. SA - Ram 03. SA - Sonic Fangs 04. SA - Fangs ----------------------------- PLACE OF ENCOUNTER ------------------------------ Ozmone Plain / Dagan Flats / The Switchback / The Greensnake / Field of Light Winds ------------------------------ SPAWN CONDITIONS ------------------------------- Depending on Ashe's game clock, Hybrid Gator spawns in: - Dagan Flats if your game clock is between 15 and 29 minutes - The Switchback if your game clock is between zero (0) and 14 minute - The Greensnake if your game clock is between 45 and 59 minutes - Field of Light Winds if your game clock is between 30 and 44 minutes ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No071 Sylphi Entite G: Sylphi Entite C: Elemental non-aggro ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 45 | 48042 | 999 | 30 | 33 | 38 | 25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 66 | 48 | 52 | 2 | 12627 | 7 | 1320 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK immune | immune | immune | weak | immune | absorbs | immune | immune ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STO | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Resist G&M, Null VIT, Null W&T Effects, Piercing Magic, CritHP -> MAG+, Return Damage, Damage Resist, Half MP Cost Gain : Spellspring (HP < 50%), Magic CT = 0 (HP < 20%), Subject to change. Lose : Subject to change. ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Wind Crystal u - Feystone r - Sylphi Halcyon vr - Ether STEAL: c - Wind Crystal u - Feystone r - Sylphi Halcyon POACH: none SP.IT: mn - Electrum - 5% cj - Arcana - 25% --------------------------------- ATTACK LIST --------------------------------- 01. MA - Dispel 02. MA - Aeroga 03. MA - Reflect 04. MA - Protect 05. MA - Shell 06. MA - Silencega 07. MA - Sleepga 08. MA - Fear ----------------------------- PLACE OF ENCOUNTER ------------------------------ Ozmone Plain / Haulo Green / Field of Light Winds ------------------------------ SPAWN CONDITIONS ------------------------------- Sylphi Entite spawns in the area if Ashe is looking at cloudy weather (it does not spawn if it's raining). ------------------------------------------------------------------------------- =============================================================================== 09. Golmore Jungle =============================================================================== ------------------------------------------------------------------------------- No072 Panther G: Beast C: Coeurl aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 21-23 | 1299-1519 | 999 | 22-26 | 17 | 36-38 | 18-20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 28-30 | 14 | 18 | 4 | 900-1086 | 1 | 132-294 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | weak | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Shell ------------------------------ PASSIVE ABILITIES ------------------------------ Start: CritHP -> MAG+ Gain : Parry (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Coeurl Pelt u - Storm Magicite r - Warp Mote vr - Quality Pelt STEAL: c - Coeurl Pelt u - Storm Magicite r - Libra Gem POACH: c - Coeurl Pelt r - Quality Pelt SP.IT: mn - Pebble - 30% cj - Arcana - 15% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 4hits (17% chance) 02. SA - Stone Gaze 03. SA - Rake 04. SA - Blaster 05. SA - Mind Lash ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No073 Treant G: Plant C: Golem non-aggro*1---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 23-24 | 4274-4384 | 720-760 | 25-27 | 16-17 | 29 | 14-15 b | 25-26 | 4764-4874 | 504-544 | 23-25 | 13-14 | 24 | 14-15 c | 23-24 | 4764-4874 | 720-760 | 25-27 | 16-17 | 29 | 14-15 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 31-34 | 18-20 | 16-17 | 0 | 1089-1242 | 1 | 168-265 | 0 b | 28-31 | 18-20 | 16-17 | 0 | 327-480 | 1 | 50-147 | 0 c | 31-34 | 18-20 | 16-17 | 0 | 1089-1242 | 2 | 168-265 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback, Null W&T Effects, CritHP -> MAG+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Version (b) is aggressive. ------------------------------------ ITEMS ------------------------------------ DROP: c - Earth Magicite u - Lumber r - Phoenix Down vr - Balance Mote STEAL: c - Earth Magicite u - Lumber r - Aquarius Gem POACH: c - Lumber r - Bhuj SP.IT: mn - Pebble - 30% cj - Arcana - 8% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - cannot combo 02. MA - Protect 03. MA - Shell 04. SA - Lunge 05. SA - Wild Charge 06. SA - Restore 07. SA - Tri-Attack ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No074 Hellhound G: Beast C: Wolf aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 37-39 | 3570-3790 | 270-300 | 31-35 | 20 | 50-52 | 21-23 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 53-55 | 23 | 24 | 8 | 1591-1777 | 1 | 270-432 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Tanned Hide u - Fire Magicite r - Dark Mote vr - Red Cap STEAL: c - Alarm Clock u - Tanned Hide r - Remedy POACH: c - Tanned Hide r - Libra Gem SP.IT: mn - Pebble - 30% cj - Arcana - 8% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (10% chance), fire based 02. SA - Sonic Fangs 03. SA - Lunge ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No075 Diresaur G: Dragon C: Tyrant aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 27-28 | 5281-5621 | 165-255 | 29-32 | 12-14 | 43-48 | 20-22 b | 27-28 | 6601-6941 | 165-255 | 29-32 | 12-14 | 43-48 | 20-22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 41-44 | 16-18 | 12-14 | 0 | 2891-3017 | 2 | 413-692 | 0 b | 41-44 | 16-18 | 12-14 | 0 | 2891-3017 | 2 | 413-692 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | imm | imm | yes | yes | imm | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Tyrant Hide u - Earth Magicite r - Hi-Potion vr - Float Mote STEAL: c - Tyrant Hide u - Earth Magicite r - Leo Gem POACH: c - Tyrant Hide r - Brigandine SP.IT: mn - Pebble - 30% cj - Arcana - 8% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 8hits (17% chance) 02. SA - Ram 03. SA - Sonic Fangs ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No076 Malboro G: Plant C: Malboro aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 37-38 | 8157-8277 | 999 | 31-32 | 21-23 | 53-56 | 20 b | 22-23 | 1573-1693 | 560-572 | 22-23 | 15-17 | 34-37 | 16 c | 40-41 | 4902-5022 | 931-943 | 27-28 | 18-20 | 41-44 | 25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 62-64 | 24-26 | 33-34 | 0 | 3380-3484 | 1 | 330-415 | 0 b | 30-32 | 13-15 | 17-18 | 0 | 1073-1177 | 1 | 132-217 | 0 c | 53-55 | 24-26 | 28-29 | 0 | 726-830 | 1 | 94-179 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes |yes*1|yes*1| yes | yes | imm | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes |yes*1| yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Versions (ab) are immune to Doom, Confuse and Charm. ------------------------------------ ITEMS ------------------------------------ DROP: c - Earth Crystal (ac), Earth Magicite (b) u - Malboro Fruit (ac), Smelling Salts (b) r - Smelling Salts (ac), Remedy (b) vr - Remedy (ac), Malboro Vine (b) STEAL: c - Earth Magicite u - Vaccine (ac), Malboro Vine (b) r - Earth Crystal (ac), Elfin Bow (b) POACH: c - Malboro Fruit (ac), Pebble (b) r - Malboro Flower (ac), Malboro Vine (b) SP.IT: mn - Pebble - 30% cj - Arcana - 8% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (10% chance) 02. SA - Cloying Breath 03. SA - Purify 04. SA - Bad Breath 05. SA - Lunge ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No077 Gargoyle G: Fiend C: Gargoyle aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 23-24 | 1436-1494 | 600-680 | 23-24 | 16-18 | 32 | 17-18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 29-31 | 16-17 | 16-18 | 4-6 | 894-995 | 1 | 138-227 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | weak | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Demon Eyeball u - Storm Magicite r - Gilt Measure vr - Hi-Potion STEAL: c - Demon Eyeball u - Storm Magicite r - Warp Mote POACH: c - Demon Eyeball r - Demon Eyeball SP.IT: mn - Pebble - 30% cj - Arcana - 8% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (10% chance), 4% chance to Silence 02. MA - Slow 03. MA - Protect 04. MA - Blind 05. MA - Silence 06. SA - Gnaw 07. SA - Leech 08. SA - Blast Wave ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No078 Great Malboro G: Plant C: Malboro aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 22-23 | 1630-1750 | 630-642 | 24-25 | 16-18 | 34-37 | 16 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 33-35 | 14-16 | 17-18 | 0 | 1141-1245 | 1 | 149-234 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | imm | imm | yes | yes | imm | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Malboro Vine u - Earth Magicite r - Bacchus' Wine vr - Musk Stick STEAL: c - Earth Magicite u - Malboro Vine r - Virgo Gem POACH: c - Malboro Vine r - Foul Liquid SP.IT: mn - Foul Liquid - 15% cj - Arcana - 8% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (10% chance) 02. SA - Cloying Breath 03. SA - Purify 04. SA - Bad Breath 05. SA - Lunge ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- =============================================================================== 10. The Henne Mines =============================================================================== ------------------------------------------------------------------------------- No079 Thunderbug G: Insect C: Mimic aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 23-25 | 2083-2303 | 315-325 | 34-38 | 13 | 32-34 | 18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 35-39 | 30-34 | 12 | 0 | 744-922 | 1 | 122-270 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | absorbs | weak | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | yes | yes | yes | imm | yes | yes | yes | yes | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Counter Gain : Counter+ (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Iron Scraps u - Storm Magicite r - Remedy vr - Red Fang STEAL: c - Storm Magicite u - Iron Scraps r - Cancer Gem POACH: c - Iron Scraps r - Charged Gizzard SP.IT: mn - Charged Gizzard - 15% cj - Arcana - 9% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 2hits (10% chance), thunder based 02. SA - Leech 03. SA - Lunge ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No080 Jelly G: Amorph C: Flan aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 24-25 | 1913-2018 | 810-850 | 27-28 | 18-20 | 32-33 | 14 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 31-33 | 28-31 | 10-12 | 0 | 1104-1213 | 1 | 162-256 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | imm | yes | yes | yes | yes | yes | yes | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Resist G&M, CritHP -> ATT+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Water Magicite u - Yellow Liquid r - Teleport Stone vr - Float Mote STEAL: c - Water Magicite u - Yellow Liquid r - 500 gil POACH: c - Yellow Liquid r - Flametongue SP.IT: mn - Pebble - 30% cj - Arcana - 9% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (10% chance) 02. MA - Water 03. MA - Poison 04. SA - Phantasmal Gaze 05. SA - Slap 06. SA - Divide ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No081 Tyranorox G: Dragon C: Tyrant aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 26-27 | 4073-4413 | 135-225 | 30-33 | 11-13 | 40-45 | 19-21 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 35-38 | 15-17 | 11-13 | 0 | 1775-1901 | 2 | 338-617 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | imm | imm | yes | yes | imm | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Confuse ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Earth Magicite u - Alarm Clock r - Tyrant Hide vr - War Hammer STEAL: c - Earth Magicite u - 60 gil r - Leo Gem POACH: c - Tyrant Hide r - Tanned Tyrant Hide SP.IT: mn - Pebble - 30% cj - Arcana - 9% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 8hits (17% chance) 02. SA - Ram 03. SA - Sonic Fangs ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No082 Hecteyes G: Amorph C: Flan aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 62-65 | 34633-35323 | 999 | 48-51 | 43-49 | 59-65 | 24 b | 36-37 | 8285-8515 | 999 | 33-34 | 22-24 | 43-45 | 18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 95-101 | 46-58 | 33-42 | 0 | 8089-8605 | 1 | 608-1193 | 0 b | 53-55 | 36-40 | 20-23 | 0 | 2728-2900 | 1 | 324-519 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | absorbs | weak | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | imm | yes | imm |yes*1| imm | imm | yes | imm |yes*1|yes*1| yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes |yes*1| imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Haste, Regen ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Resist G&M, Counter, Counter+, Attack+ (a)*2, HP Devour (a)*2, Attack CT = 0 (a)*2 Gain : Attack+ (HP < 50%) (a), HP Devour (HP < 50%) (a), Attack CT = 0 (HP < 50%) (a), Attack+ (HP < 50%) (b), Attack CT = 0 (HP < 50%) (b) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Version (a) is immune to Sleep, Silence and Sap. Version (b) is immune to Immobilize. *2 Version (a) may have these pass-ables. ------------------------------------ ITEMS ------------------------------------ DROP: c - Yellow Liquid u - Storm Crystal r - Silver Liquid vr - Sagittarius Gem STEAL: c - Chronos Tear u - 200 gil r - X-Potion POACH: c - Silver Liquid r - Unpurified Ether SP.IT: mn - Unpurified Ether - 10% cj - Arcana - 19% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (10% chance), 4% chance to Slow 02. SA - Thundaga 03. SA - Bleed 04. SA - Pox 05. SA - Phantasmal Gaze 06. SA - Slap 07. SA - Flash 08. SA - Mythril Bubbles ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No083 Gizamaluk G: Dragon C: Plate Wyrm aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 61-63 | 53874-55234 | 999 | 51-59 | 40-46 | 65-79 | 25-31 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 98-106 | 37-43 | 38-42 | 0 | 14158-14564 | 2 | 1065-2105 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | weak | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | imm | imm | yes | imm | imm | imm | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback, CritHP -> MAG+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Charger Bardin u - Storm Crystal r - Gold Needle vr - Leo Gem STEAL: c - Charger Barding u - Bacchus' Wine r - X-Potion POACH: c - Charger Barding r - Holy Lance SP.IT: mn - Pebble - 30% cj - Arcana - 20% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 6hits (17% chance) 02. MA - Firaga 03. MA - Thundaga 04. MA - Blizzaga 05. MA - Haste 06. MA - Protect 07. MA - Shell 08. SA - Crushing Fangs 09. SA - Lunge ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No084 Etem G: Undead C: Reaper aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 64-65 | 35916-36096 | 999 | 48-50 | 44-46 | 57 | 25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 97-100 | 32-34 | 37-38 | 6 | 8763-8923 | 1 | 659-802 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | yes | yes | imm | imm | imm | yes | yes | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Protect, Shell, Haste, Bravery, Invisible ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null VIT Gain : Parry (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Dark Crystal u - Book of Orgain-Mille r - Ivory Pole vr - X-Potion STEAL: c - Book of Orgain-Mille u - Capricorn Gem r - Soul Powder POACH: none SP.IT: mn - Soul Powder - 10% cj - Arcana - 19% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (10% chance) 02. MA - Firaga 03. MA - Thundaga 04. MA - Blizzaga 05. MA - Stop 06. MA - Darkga 07. MA - Death 08. SA - Doom 09. SA - Ram 10. SA - Dimensional Rift 11. SA - Annul ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No085 Nightmare G: Fiend C: Nightmare aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 24-25 | 1630-1688 | 900-980 | 26-27 | 17-19 | 31 | 16-17 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR, TE V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 31-33 | 15-16 | 17-19 | 2-4 | 1104-1205 | 1 | 162-251 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Grimoire Togail u - Dark Magicite r - Smelling Salts vr - Remedy STEAL: c - Dark Magicite u - Grimoire Togail r - Hi-Potion POACH: c - Grimoire Togail r - Snowfly SP.IT: mn - Snowfly - 20% cj - Arcana - 9% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (10% chance) 02. MA - Slow 03. MA - Blind 04. MA - Poison 05. MA - Dark 06. SA - Kick ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No086 Necrofiend G: Undead C: Ghost aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 63-65 | 30785-31145 | 999 | 47-51 | 42-46 | 55 | 25 b | 48-51 | 12709-13249 | 999 | 37-43 | 25-31 | 43 | 20 c | 48-51 | 12709-13249 | 999 | 37-43 | 25-31 | 43 | 20 d | 54-57 | 15914-16454 | 999 | 46-52 | 39-45 | 50 | 22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 97-103 | 32-36 | 39-41 | 2 | 8426-8746 | 1 | 634-920 | 0 b | 77-86 | 27-33 | 33-36 | 2 | 4809-5289 | 1 | 450-879 | 0 c | 77-86 | 27-33 | 33-36 | 2 | 4809-5289 | 1 | 450-879 | 0 d | 92-101 | 29-35 | 35-38 | 2 | 5438-5918 | 1 | 496-925 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm |yes*1|yes*1|yes*1| imm | yes | yes | imm | imm |yes*1|yes*1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes |yes*1| imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Shell, Faith ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Resist G&M, Piercing Magic, CritHP -> MAG+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Version (a) is immune to Doom, Confuse, Blind and Sap. Version (b) is immune to Doom, Confuse, Blind, Sap, Silence and Sleep. Version (c) is immune to Confuse and Sap. Version (d) is immune to Doom, Blind and Poison. ------------------------------------ ITEMS ------------------------------------ DROP: c - Sky Jewel u - Dark Crystal r - Vaccine vr - Capricorn Gem STEAL: c - Sky Jewel u - Hi-Potion r - Lifewick POACH: none SP.IT: mn - Lifewick - 18% cj - Arcana - 21% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (10% chance) 02. MA - Firaga 03. MA - Thundaga 04. MA - Blizzaga 05. MA - Darkra 06. MA - Curse 07. SA - Phantasmal Gaze 08. SA - Hawk Glare 09. SA - Maser Eye ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- =============================================================================== 11. Paramina Rift =============================================================================== ------------------------------------------------------------------------------- No087 White Wolf G: Beast C: Wolf aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 24-25 | 1498-1608 | 150-165 | 26-28 | 16 | 40-41 | 18-19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 34-35 | 15 | 15 | 4 | 894-987 | 1 | 150-231 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | weak | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Counter Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Ice Magicite u - Phoenix Down r - Tanned Hide vr - Quality Pelt STEAL: c - Ice Stone u - Quality Pelt r - Crossbow POACH: c - Tanned Hide r - Quality Pelt SP.IT: mn - Pebble - 30% cj - Arcana - 10% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (10% chance), 4% chance to Poison 02. SA - Lunge 03. SA - Sonic Fangs 04. SA - Fangs ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No088 Twintania G: Dragon C: Plate Wyrm aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 27-28 | 4917-5257 | 500-590 | 31-34 | 15-17 | 40-45 | 16-18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 37-40 | 19-21 | 16-18 | 0 | 2051-2177 | 2 | 315-594 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | weak | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | imm | imm | yes | yes | imm | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback, Counter+ Gain : Counter (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Ice Magicite u - Antidote r - Wyrm Carapace vr - Smelling Salts STEAL: c - Ice Stone u - Red Fang r - Lohengrin POACH: c - Wyrm Carapace r - Ice Magicite SP.IT: mn - Pebble - 30% cj - Arcana - 10% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 6hits (17% chance) 02. MA - Shell 03. SA - Bile 04. SA - Lunge ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No089 Lizard G: Beast C: Toad aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 39-40 | 7069-7179 | 999 | 32-34 | 22 | 53-54 | 19-20 b | 24-26 | 2342-2562 | 650-680 | 27-31 | 17 | 38-40 | 16-18 c | 35-37 | 5191-5411 | 975-999 | 32-36 | 21 | 45-47 | 17-19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF*1| EVA | EXP-PTS | LP | CPT | GIL a | 57-58 | 27 | 27 | 4 | 2525-2618 | 1 | 342-423 | 0 b | 35-37 | 17 | 17 | 2 | 1172-1358 | 1 | 180-342 | 0 c | 51-53 | 23 | 25 | 3 | 2233-2419 | 1 | 270-432 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null W&T Effects Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 [Paramina Rift / Frozen Brook] Lizard's MDEF is cut by 13. ------------------------------------ ITEMS ------------------------------------ DROP: c - Pointed Horn (ac), Horn (b) u - Fire Magicite r - Pointed Horn (ab), Blue Fang (c) vr - Fire Crystal (ac), Blue Fang (b) STEAL: c - Fire Magicite u - Pointed Horn (ac), Float Mote (b) r - Fire Crystal (ac), Magick Gloves (b) POACH: c - Pointed Horn r - Taurus Gem SP.IT: mn - Pebble - 30% cj - Arcana - 10% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (10% chance) 02. SA - Gnaw 03. SA - Angelsong 04. SA - Magick Ballad ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No090 Emperor Aevis G: Dragon C: Plate Wyrm aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 27-28 | 5900-6240 | 550-640 | 33-36 | 16-18 | 41-46 | 18-20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 38-41 | 21-23 | 18-20 | 0 | 2255-2381 | 1 | 347-626 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | weak | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | imm | imm | yes | yes | imm | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback, Counter+ Gain : Counter (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Wyrm Carapace u - Ice Magicite r - Teleport Stone vr - Hornito STEAL: c - Ice Stone u - Wyrm Carapace r - Leo Gem POACH: c - Wyrm Carapace r - Battlewyrm Carapace SP.IT: mn - Pebble - 30% cj - Arcana - 10% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 6hits (17% chance) 02. SA - Protect 03. SA - Bile 04. SA - Lunge ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No091/a Garuda G: Avion C: Diver aggressive ---------------------- STATISTICS ---------------------- Flying: yes V | LVL | HP | MP | STR | MAG | VIT | SPD a | 16 | 6754 | 360 | 26 | 14 | 55 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 32 | 10 | 6 | 3 | 0 | 11 | 1310 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | absorbs | weak ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | yes | yes | imm | imm | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Attack+ Gain : Attack CT = 0 (Enrage) Lose : Attack+ (use Eksir Berries), Attack CT = 0 (use Eksir Berries) ------------------------------ TARGET PREFERENCE ------------------------------ Garuda tends to focus on foe closest to it. Subject to change. ------------------------------------ NOTES ------------------------------------ You can run away from the battle. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Gold Needle u - Giant Feather r - White Fang POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 4hits (10% chance), 4% chance to Sleep, CT25 02. SA - Enrage start of battle - a 03. SA - Lunge after Eksir Berries are used - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ The Tomb of Raithwall / Valley of the Dead ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No091/b Garuda-Egi G: Avion C: Diver aggressive ---------------------- STATISTICS ---------------------- Flying: yes V | LVL | HP | MP | STR | MAG | VIT | SPD a | 26-27 | 2997-3065 | 400-409 | 28-29 | 15 | 41-42 | 17-19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 36-38 | 17-15 | 15 | 4-6 | 1416-1508 | 2 | 218-268 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | absorbs | weak ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | imm | yes | imm | yes | yes | yes | imm | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Large Feather u - Holy Magicite r - Red Fang vr - Kogarasumaru STEAL: c - Holy Stone u - Hi-Potion r - Taurus Gem POACH: c - Large Feather r - White Incense SP.IT: mn - White Incense - 10% cj - Arcana - 10% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 4hits (10% chance), 4% chance to Sleep 02. SA - Lunge 03. SA - Kamikaze ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No092 Dark Skeleton G: Undead C: Skeleton aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 37-39 | 4463-4583 | 990-999 | 32-34 | 19-23 | 41 | 22 b | 25-26 | 1488-1548 | 495-525 | 26-27 | 15-17 | 31 | 18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 53-57 | 23-25 | 28-30 | 7 | 2738-2924 | 1 | 297-413 | 0 b | 32-34 | 15-16 | 13-14 | 4 | 1164-1257 | 1 | 149-207 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | yes | yes | yes | imm | imm | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Dark Magicite (a), Dark Stone (b) u - Sturdy Bone r - Teleport Stone vr - Burgonet STEAL: c - Sturdy Bone u - Dark Magicite (a), Dark Stone (b) r - Capricorn Gem POACH: c - Sturdy Bone r - Death's-Head SP.IT: mn - Death's-Head - 10% cj - Arcana - 10% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 6hits (2 % chance) 02. MA - Protect 03. MA - Shell 04. MA - Poison 05. MA - Dark 06. SA - Lunge 07. SA - Hawk Glare 08. SA - Flash 09. IA - Water Mote 10. IA - Aero Mote ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No093 Slaven Warder G: Giant C: Slaven aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 27-28 | 2623-2743 | 200-203 | 27-29 | 11 | 40-42 | 15 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 36-38 | 14-15 | 13 | 0 | 1124-1225 | 1 | 173-252 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | imm | yes | yes | yes | imm | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Sleep ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Fire Magicite u - Gold Needle r - Tanned Giantskin vr - White Fang STEAL: c - 10 gil u - Gemini Gem r - Headband POACH: c - Tanned Giantskin r - Slaven Harness SP.IT: mn - Slaven Harness - 24% cj - Arcana - 10% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (17% chance) 02. MA - Protect 03. MA - Shell 04. SA - Gnaw 05. SA - Spinkick ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No094 Skull Knight G: Undead C: Skeleton aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 25-26 | 1873-1933 | 550-580 | 27-28 | 15-17 | 32 | 19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 34-36 | 15-16 | 14-15 | 4 | 1235-1328 | 1 | 165-223 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | yes | yes | yes | imm | imm | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Item+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Sturdy Bone u - Dark Magicite r - Hi-Potion vr - Remedy STEAL: c - Sturdy Bone u - Capricorn Gem r - Jujitsu Gi POACH: c - Sturdy Bone r - Sturdy Bone SP.IT: mn - Pebble - 30% cj - Arcana - 10% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (2% chance) 02. SA - Slow 03. SA - Dark 04. SA - Lunge 05. SA - Flash 06. SA - Bone Toss 07. SA - Tremor ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No095 Yeti G: Giant C: Behemoth aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 27-29 | 4237-4477 | 300-306 | 3034 | 12 | 38-42 | 16 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 37-41 | 16-18 | 15 | 0 | 1660-1862 | 2 | 270-428 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | weak | absorbs | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | imm | yes | yes | yes | imm | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Ice Magicite u - Tanned Giantskin r - Teleport Stone vr - Demonsbane STEAL: c - Tanned Giantskin u - Remedy r - 1000 gil POACH: c - Tanned Giantskin r - Arctic Wind SP.IT: mn - Arctic Wind - 10% cj - Arcana - 10% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 7hits (17% chance) 02. MA - Blizzara 03. SA - Smite of Rage 04. SA - Ram 05. IA - Bacchus' Wine ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No096/a Ice Elemental G: Ice Elemental C: Elemental non-aggro ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 25 | 14830 | 999 | 25 | 28 | 34 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 45 | 42 | 44 | 3 | 5583 | 4 | 675 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: ice FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK immune | weak | absorbs | immune | immune | immune | immune | immune ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STO | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Resist G&M, Null VIT, CritHP -> MAG+, Return Damage, Half MP Cost Gain : Subject to change. Lose : Subject to change. ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Ice Magicite u - Ice Stone r - Feystone vr - Ice Crystal STEAL: c - Ice Magicite u - Feystone r - Ice Crystal POACH: none SP.IT: mn - Pebble - 10% cj - Arcana - 16% --------------------------------- ATTACK LIST --------------------------------- 01. MA - Blizzara 02. MA - Protect 03. MA - Shell 04. MA - Silence 05. MA - Sleep ----------------------------- PLACE OF ENCOUNTER ------------------------------ Paramina Rift / Frozen Brook / Silverflow's End ------------------------------ SPAWN CONDITIONS ------------------------------- Ice Elemental spawns in the area when Ashe is looking at snowstorm weather. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No096/b Ice Azer G: Ice Elemental C: Elemental aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 25 | 2708 | 999 | 25 | 26 | 34 | 16 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 45 | 30 | 36 | 0 | 1675 | 1 | 203 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: ice FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK immune | weak | absorbs | immune | immune | immune | immune | immune ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | yes | imm | imm | imm | imm | yes | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Resist G&M, Null VIT, Piercing Magic, CritHP -> MAG+, Return Damage, Half MP Cost Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Subject to change. ------------------------------------ NOTES ------------------------------------ Appears with Mateus. ------------------------------------ ITEMS ------------------------------------ DROP: c - Ice Magicite u - Ice Stone r - Feystone vr - Ice Crystal STEAL: c - Ice Magicite u - Feystone r - Ice Crystal POACH: none SP.IT: mn - Pebble - 10% cj - Arcana - 16% --------------------------------- ATTACK LIST --------------------------------- 01. MA - Curaga Mateus' HP < 50% - on Mateus - u 02. MA - Blizzard all battle, some chrs are far - c 03. MA - Sleep magic casting is detected - on caster - c ----------------------------- PLACE OF ENCOUNTER ------------------------------ Stilshrine of Miriam / Hall of Worth ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No097 Wild Onion G: Plant C: Mandragora non-aggro ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 25-27 | 1496-1736 | 999 | 24-26 | 20-24 | 40-46 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 35-39 | 14-18 | 4-6 | 5 | 699-907 | 1 | 150-320 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | weak | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | imm | imm | yes | yes | imm | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: CritHP -> MAG+, Spellbound Gain : Null W&T Effects (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Succulent Fruit u - Wind Magicite r - Antidote vr - Float Mote STEAL: c - Wind Magicite u - Phoenix Down r - Succulent Fruit POACH: c - Succulent Fruit r - Healing Rod SP.IT: mn - Pebble - 30% cj - Arcana - 10% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (10% chance) 02. MA - Cura 03. MA - Protect 04. MA - Shell 05. SA - Vespersong 06. SA - Ram 07. SA - Warsong ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No098 Leshach Entite G: Leshach Entite C: Elemental non-aggro ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 45 | 48042 | 999 | 30 | 33 | 38 | 25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 66 | 48 | 52 | 2 | 12627 | 7 | 1320 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: ice FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK immune | weak | absorbs | immune | immune | immune | immune | immune ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STO | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Resist G&M, Null VIT, CritHP -> MAG+, Return Damage, Half MP Cost Gain : Spellspring (HP < 50%), Magic CT = 0 (HP < 20%), Subject to change. Lose : Subject to change. ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Ice Crystal u - Feystone r - Leshach Halcyon vr - Ether STEAL: c - Ice Crystal u - Feystone r - Leshach Halcyon POACH: none SP.IT: mn - Electrum - 5% cj - Arcana - 25% --------------------------------- ATTACK LIST --------------------------------- 01. MA - Dispel 02. MA - Blizzaga 03. MA - Reflect 04. MA - Protect 05. MA - Shell 06. MA - Silencega 07. MA - Sleepga 08. MA - Fear ----------------------------- PLACE OF ENCOUNTER ------------------------------ Paramina Rift / Head of the Silverflow / Icebound Flow ------------------------------ SPAWN CONDITIONS ------------------------------- Leshach Entite spawns in the area when Ashe is looking at *heavy* snowstorm weather. ------------------------------------------------------------------------------- =============================================================================== 12. The Stilshrine of Miriam =============================================================================== ------------------------------------------------------------------------------- No099 Redmaw G: Avion C: Steeling aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 23-24 | 1134-1202 | 225-234 | 24-25 | 14 | 32-33 | 20-22 b | 26-27 | 1670-1738 | 275-284 | 26-27 | 15 | 36-37 | 21-23 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 32-34 | 15-16 | 15 | 4-6 | 783-875 | 1 | 142-192 | 0 a | 37-39 | 18-19 | 22 | 4-6 | 637-729 | 1 | 173-223 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | weak | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | imm | yes | imm | yes | yes | yes | imm | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Counter+ Gain : Counter (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Crooked Fang u - Wind Magicite r - Red Fang (a), Ice Shield (b) vr - Ice Shield (a), Red Fang (b) STEAL: c - Crooked Fang u - 100 gil r - Taurus Gem POACH: c - Crooked Fang r - Remedy SP.IT: mn - Pebble - 30% cj - Arcana - 9% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (10% chance), 4% chance to Poison 02. SA - Joyous Soundwave 03. SA - Gnaw 04. SA - Leech 05. SA - Self-Sacrifice ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No100 Zombie Warrior G: Undead C: Zombie aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 27-29 | 1878-1998 | 520-580 | 28-30 | 17-21 | 32 | 17 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 37-41 | 12-14 | 21-23 | 0 | 891-1077 | 1 | 173-289 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | yes | yes | imm | imm | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Dark Magicite u - Festering Flesh r - Red Fang vr - Icebrand STEAL: c - Handkerchief u - 16 gil r - Capricorn Gem POACH: c - Foul Flesh r - Festering Flesh SP.IT: mn - Pebble - 30% cj - Arcana - 11% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 4hits (3% chance) 02. MA - Blind 03. MA - Silence 04. MA - Confuse 05. SA - Water Spout 06. SA - Scream 07. SA - Lunge ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No101 Blood Gigas G: Giant C: Headless aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 27-29 | 2609-2849 | 275-281 | 29-33 | 13 | 34-38 | 17 b | 38-39 | 8369-8489 | 495-498 | 35-37 | 17 | 43-45 | 22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 39-43 | 20-22 | 20 | 0 | 1456-1658 | 1 | 198-356 | 0 b | 57-59 | 27-28 | 25 | 0 | 3000-3101 | 1 | 356-435 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | imm | yes | yes | yes | imm | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : Null EVA (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Earth Magicite u - Antidote r - Festering Flesh vr - Gemini Gem STEAL: c - Earth Magicite u - Phoenix Down r - Gemini Gem POACH: c - Festering Flesh r - Viking Coat (a), Giant's Helmet (b) SP.IT: mn - Pebble - 30% cj - Arcana - 11% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (14% chance) 02. MA - Protect 03. SA - Blast Wave 04. SA - Lunge 05. SA - Tri-Attack ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No102/a Nightwalker G: Undead C: Reaper aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 58-60 | 18568-18928 | 999 | 47-51 | 41-45 | 53 | 22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 92-98 | 29-33 | 33-35 | 5 | 5653-5973 | 1 | 516-802 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | imm | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Reflect, Shell, Faith ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null VIT, Piercing Magic, CritHP -> MAG+ Gain : Parry (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Dark Crystal u - Book of Orgain-Mille r - Renewing Morion vr - Capricorn Gem STEAL: c - Dark Crystal u - Book of Orgain-Mille r - Capricorn Gem POACH: none SP.IT: mn - Pebble - 30% cj - Arcana - 21% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (10% chance), 4% chance to Immobilize 02. MA - Firaga 03. MA - Thundaga 04. MA - Blizzaga 05. MA - Stop 06. MA - Darkra 07. MA - Death 08. SA - Doom 09. SA - Ram 10. SA - Dimensional Rift 11. SA - Annul ----------------------------- PLACE OF ENCOUNTER ------------------------------ Pharos - Subterra / Penumbra - North / Penumbra - South / Umbra - North / Umbra - South / Abyssal - Interior / Abyssal - North / Abyssal - South ------------------------------ SPAWN CONDITIONS ------------------------------- After Ashe enters the area, she must spend 7 minutes being there - afterwards Nightwalker will spawn near 'Pedestal of Night' when Ashe gets close enough to its position ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No102/b Reaper Claw G: Undead C: Reaper aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 40-41 | 7945-8005 | 999 | 34-35 | 24-26 | 48 | 19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 63-65 | 30-31 | 24-25 | 4 | 3185-3278 | 1 | 390-448 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | yes | imm | imm | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null VIT, Null EVA, CritHP -> ATT+, Attack+, HP Devour, Counter, Counter+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: r - Warp Mote POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (10% chance) 02. SA - Doom 03. SA - Ram 04. SA - Annul ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No102/c Reaper Mage G: Undead C: Reaper aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 40-41 | 7945-8005 | 999 | 24-25 | 34-36 | 48 | 19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 63-65 | 24-25 | 30-31 | 4 | 3185-3278 | 1 | 390-448 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | yes | imm | imm | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null VIT, Null W&T Effects, CritHP -> MAG+, Damage Resist Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: r - Warp Mote POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (10% chance) 02. MA - Firaga 03. MA - Thundaga 04. MA - Blizzaga 05. MA - Darkra 06. MA - Death ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No103 Dragon Aevis G: Dragon C: Plate Wyrm aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 29-31 | 5479-6159 | 550-730 | 32-38 | 16-20 | 41-51 | 16-20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 39-45 | 22-26 | 22-26 | 0 | 2549-2801 | 2 | 347-905 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | weak | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | imm | imm | yes | yes | imm | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback, CritHP -> MAG+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Wyrm Carapace u - Storm Stone r - Antidote vr - Goggle Mask STEAL: c - 30 gil u - Echo Herbs r - Leo Gem POACH: c - Wyrm Carapace r - Battlewyrm Carapace SP.IT: mn - Pebble - 30% cj - Arcana - 11% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 6hits (17% chance) 02. SA - Bile 03. SA - Lunge ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No104 Ghoul G: Undead C: Zombie aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 27-29 | 1984-2104 | 770-830 | 26-28 | 17-21 | 32 | 17 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 37-41 | 12-14 | 21-23 | 0 | 891-1077 | 1 | 173-289 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | yes | yes | imm | imm | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Item+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Festering Flesh u - Dark Magicite r - Enchanter's Habit vr - Hi-Potion STEAL: c - Dark Magicite u - Blue Fang r - Capricorn Gem POACH: c - Foul Flesh r - Festering Flesh SP.IT: mn - Pebble - 30% cj - Arcana - 11% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 4hits (10% chance), 4% chance to Poison 02. MA - Protect 03. MA - Shell 04. SA - Leech 05. SA - Scream 06. SA - Lunge 07. SA - Poison Touch ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No105 Darkmare G: Fiend C: Nightmare aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 30-31 | 4680-4783 | 999 | 28-29 | 18-20 | 34 | 17-18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR, TE V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 36-38 | 18-19 | 24-26 | 2-4 | 1456-1557 | 1 | 198-287 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Return Damage Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Grimoire Togail u - Dark Magicite r - Demon Mail vr - Chronos Tear STEAL: c - Dark Magicite u - Grimoire Togail r - Scorpio Gem POACH: c - Grimoire Togail r - Grimoire Aidhed SP.IT: mn - Pebble - 30% cj - Arcana - 11% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (10% chance) 02. MA - Slow 03. MA - Blind 04. MA - Poison 05. SA - Dark 06. SA - Rush 07. SA - Snake Lash ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No106 Facer G: Construct C: Facer aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 26-29 | 3026-3356 | 385-505 | 27-33 | 19-22 | 52 | 16-19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 38-47 | 20-26 | 21-24 | 0 | 1151-1610 | 1 | 186-477 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | imm | imm | imm | yes | imm | imm | yes | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Earth Magicite u - Solid Stone r - Potion vr - Hi-Potion STEAL: c - Earth Magicite u - Aquarius Gem r - Pirate Hat POACH: c - Solid Stone r - Aquarius Gem SP.IT: mn - Pebble - 30% cj - Arcana - 11% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (17% chance) 02. MA - Watera 03. MA - Aerora 04. MA - Protect 05. MA - Shell 06. MA - Dark 07. SA - Self-Destruct 08. SA - Stone Gaze 09. SA - Lunge 10. SA - Screech 11. SA - Flash ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No107 Balloon G: Fiend C: Bomb aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 28-29 | 1878-1936 | 999 | 26-27 | 19-21 | 40 | 18-19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 35-37 | 19-20 | 25-27 | 4-6 | 1122-1223 | 1 173-262 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Resist G&M, FullHP -> ATT+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Bomb Ashes u - Fire Magicite r - Eye Drops vr - Scorpio Gem STEAL: c - Handkerchief u - Chronos Tear r - Recurve Crossbow POACH: c - Bomb Ashes r - Bomb Ashes SP.IT: mn - Pebble - 30% cj - Arcana - 11% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (10% chance), 4% chance to Oil 02. MA - Protect 03. SA - Self-Destruct 04. SA - Lunge 05. SA - Chain Reaction 06. SA - Mass-Destruct ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No108 Miriam Guardian G: Construct C: Guardian aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 28 | 6827 | 55 | 31 | 12 | 32 | 13 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 40 | 21 | 19 | 0 | 1602 | 1 | 218 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: none POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - cannot combo 02. MA - Dark ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No109 Oiling G: Amorph C: Flan aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 27-28 | 2818-2923 | 990-999 | 29-30 | 19-21 | 36-37 | 15 b | 27-28 | 2818-2923 | 990-999 | 29-30 | 19-21 | 36-37 | 15 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 36-38 | 31-34 | 17-19 | 0 | 1456-1565 | 1 | 198-292 | 0 b | 36-38 | 31-34 | 17-19 | 0 | 1456-1565 | 1 | 198-292 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes |imm*1| yes | yes | yes | yes | yes |imm*1|imm*1|imm*1| imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Resist G&M Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Version (b) is immune to Stop and Disable, and is not always immune to Slow and Immobilize. Version (a) is susceptible to Stop, Disable, Immobilize and Slow. ------------------------------------ ITEMS ------------------------------------ DROP: c - Yellow Liquid u - Handkerchief r - Teleport Stone vr - Golden Staff STEAL: c - Fire Magicite u - Yellow Liquid r - Sagittarius Gem POACH: c - Yellow Liquid r - Silver Liquid SP.IT: mn - Pebble - 30% cj - Arcana - 11% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (10% chance), 4% chance to Oil 02. MA - Fire 03. MA - Silence 04. SA - Phantasmal Gaze 05. SA - Lunge 06. SA - Divide ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No110 Miriam Facer G: Construct C: Guardian aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 29 | 5540 | 424 | 29 | 20 | 40 | 18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 39 | 22 | 23 | 0 | 1508 | 1 | 205 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> DEF+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: none POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - cannot combo ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No111 Ghast G: Undead C: Zombie aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 27-29 | 2348-2468 | 770-830 | 27-29 | 17-21 | 32 | 17 b | 27-29 | 1706-1826 | 930-990 | 26-28 | 19-23 | 32 | 18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 37-41 | 18-20 | 21-23 | 0 | 891-1077 | 1 | 173-289 | 0 b | 37-41 | 11-13 | 16-18 | 0 | 891-1077 | 1 | 173-289 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | yes | yes | imm | imm | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: CritHP -> DEF+, Item+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Dark Magicite u - Festering Flesh r - Teleport Stone vr - Float Mote STEAL: c - Festering Flesh u - Smelling Salts r - Paramina Crossbow POACH: c - Foul Flesh r - Festering Flesh SP.IT: mn - Pebble - 30% cj - Arcana - 11% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 4hits (10% chance) 02. MA - Reflect 03. SA - Scream 04. SA - Lunge 05. SA - Stone Touch 06. IA - Water Mote ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No112/a Crystalbug (Gate Crystal) G: Fiend C: Crystalbug aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 45 | 5457 | 999 | 27 | 26 | 50 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: none V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 57 | 37 | 46 | 0 | 0 | 10 | 3150 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic, Damage Resist, Half MP Cost, Magic CT = 0 Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: u - Feystone r - Ether POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. MA - Fira 02. MA - Thundara 03. MA - Blizzara 04. MA - Waterga 05. MA - Aeroga 06. MA - Darkra 07. SA - Restore ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No112/b Crystalbug (Save Crystal) G: Fiend C: Crystalbug aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 38 | 3589 | 999 | 25 | 25 | 41 | 32 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: none V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 46 | 32 | 39 | 0 | 0 | 10 | 2400 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic, Damage Resist, Half MP Cost, Magic CT = 0 Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: u - Feystone r - Ether POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. MA - Fira 02. MA - Thundara 03. MA - Blizzara 04. MA - Watera 05. MA - Aerora 06. SA - Restore ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No112/c Crystalbug (Life Crystal) G: Fiend C: Crystalbug aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 26 | 2326 | 999 | 22 | 22 | 36 | 30 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: none V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 30 | 29 | 37 | 0 | 0 | 10 | 1650 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic, Damage Resist, Half MP Cost, Magic CT = 0 Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: u - Feystone r - Ether POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. MA - Watera 02. MA - Aerora 03. MA - Dark 04. SA - Restore ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- =============================================================================== 13. The Mosphoran Highwaste =============================================================================== ------------------------------------------------------------------------------- No113/a Worgen G: Beast C: Wolf aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 25-26 | 2011-2121 | 180-195 | 30-32 | 17 | 43-44 | 18-19 b | 29-31 | 2011-2231 | 180-210 | 30-34 | 14 | 43-45 | 18-20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 40-41 | 18 | 22 | 6 | 943-1036 | 1 | 180-261 | 0 b | 40-42 | 18 | 22 | 6 | 943-1129 | 1 | 180-342 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Berserk (b) Subject to change. ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Counter Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Fire Magicite u - Smelling Salts r - Quality Pelt vr - Libra Gem STEAL: c - Fire Magicite u - Hi-Potion r - Steel Poleyns POACH: c - Quality Pelt r - Throat Wolf Blood SP.IT: mn - Throat Wolf Blood - 10% cj - Arcana - 12% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (10% chance) 02. SA - Eerie Soundwave 03. SA - Lunge 04. SA - Screech ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No113/b Alpha Worgen G: Beast C: Wolf aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 28-29 | 2413-2523 | 198-213 | 32-34 | 18 | 45-46 | 20-21 b | 30-32 | 2413-2633 | 198-228 | 32-36 | 18 | 45-47 | 20-22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 41-42 | 20 | 24 | 6 | 1036-1129 | 1 | 198-279 | 0 b | 41-43 | 20 | 24 | 6 | 1036-1222 | 1 | 198-360 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Counter Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Fire Magicite u - Smelling Salts r - Quality Pelt vr - Libra Gem STEAL: c - Fire Magicite u - Hi-Potion r - Steel Poleyns POACH: c - Quality Pelt r - Throat Wolf Blood SP.IT: mn - Throat Wolf Blood - 10% cj - Arcana - 12% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (17% chance) 02. SA - Eerie Soundwave 03. SA - Lunge 04. SA - Screech ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No114 Humbaba G: Giant C: Behemoth aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 32-33 | 5403-5523 | 360-363 | 34-36 | 13 | 41-43 | 16 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 43-45 | 19-20 | 22 | 0 | 2289-2390 | 2 | 324-403 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | weak | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | imm | yes | yes | yes | imm | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback, Counter+ Gain : Counter (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Storm Magicite u - Tanned Giantskin r - Echo Herbs vr - Sledgehammer STEAL: c - Storm Magicite u - Teleport Stone r - Gemini Gem POACH: c - Tanned Giantskin r - Beastlord Horn SP.IT: mn - Beastlord Horn - 8% cj - Arcana - 12% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 7hits (10% chance), 4% chance to Blind 02. MA - Protect 03. SA - Water Spout 04. SA - Ram ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No115 Python G: Beast C: Serpent aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 29-32 | 3016-3346 | 240-285 | 31-37 | 14 | 41-44 | 19-22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 41-44 | 19 | 22 | 5 | 1749-2028 | 1 | 234-477 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | weak | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Tanned Hide u - Wind Magicite r - Gold Needle vr - Quality Hide STEAL: c - Wind Magicite u - 400 gil r - Bone Helm POACH: c - Tanned Hide r - Great Serpent's Fang SP.IT: mn - Great Serpent's Fang - 10% cj - Arcana - 12% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 4hits (10% chance), 4% chance to Poison 02. SA - Gnaw 03. SA - Spiral Cut ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No116 Ash Wyrm G: Dragon C: Fell Wyrm aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 44-47 | 31919-33959 | 999 | 37-49 | 24-33 | 79-100 | 16-25 b | 61-62 | 88423-89103 | 999 | 50-54 | 43-46 | 67-74 | 21-24 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 65-77 | 28-37 | 33-39 | 0 | 8574-9183 | 4 | 1050-2610 | 0 b | 98-102 | 35-38 | 38-40 | 0 | 20147-20350 | 4 | 1607-2127 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | weak | - | absorbs | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | yes | imm | imm | yes | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Protect ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Ring Wyrm Scale u - Wind Crystal r - Koga Blade vr - Leo Gem STEAL: c - Wind Crystal u - 800 gil r - Leo Gem POACH: none SP.IT: mn - Moon Ring - 10% cj - Arcana - 12% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (17% chance) 02. MA - Firaga 03. MA - Thundaga 04. MA - Blizzaga 05. MA - Waterga 06. MA - Aeroga 07. MA - Darkra 08. SA - Restore 09. SA - Rake 10. SA - Stone Breath ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No117 Vulture G: Avion C: Diver aggressive ---------------------- STATISTICS ---------------------- Flying: yes V | LVL | HP | MP | STR | MAG | VIT | SPD a | 30-32 | 4022-4158 | 480-498 | 32-34 | 16 | 45-47 | 17-21 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 42-46 | 17-19 | 22 | 5-9 | 1952-2136 | 2 | 261-361 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | weak | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | imm | yes | imm | yes | yes | yes | imm | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Counter, Counter+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Giant Feather u - Wind Magicite r - Black Cowl vr - Bundle of Feathers STEAL: c - Wind Magicite u - Red Fang r - Bundle of Feathers POACH: c - Giant Feather r - Eye of the Hawk SP.IT: mn - Eye of the Hawk - 10% cj - Arcana - 12% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 4hits (17% chance) 02. SA - Lunge 03. SA - Kamikaze ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No118 Clay Golem G: Construct C: Golem aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 31-32 | 6283-6393 | 999 | 32-34 | 18-19 | 34 | 15-16 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 43-46 | 22-24 | 24-25 | 0 | 1884-2037 | 2 | 252-349 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback, Piercing Magic Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Earth Magicite u - Solid Stone r - Iron Pole vr - Hi-Ether STEAL: c - Earth Magicite u - Gold Needle r - Chronos Tear POACH: c - Solid Stone r - Quality Stone SP.IT: mn - Pebble - 30% cj - Arcana - 12% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - cannot combo 02. MA - Aero 03. MA - Watera 04. MA - Reflect 05. MA - Dark 06. SA - Focus 07. SA - Lunge 08. SA - Wild Charge 09. SA - Tri-Attack ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No119 Slaven Wilder G: Giant C: Slaven non-aggro ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 27-28 | 3518-3638 | 240-243 | 31-33 | 12 | 43-45 | 15 b | 27-28 | 3518-3638 | 240-243 | 32-34 | 12 | 43-45 | 17 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 42-44 | 17-18 | 20 | 0 | 1548-1649 | 1 | 207-286 | 0 a | 44-46 | 17-18 | 20 | 0 | 1548-1649 | 1 | 207-286 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | imm | yes | yes | yes | imm | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Tanned Giantskin u - Earth Magicite r - Firefly vr - Gemini Gem STEAL: c - Tanned Giantskin u - White Fang r - Gemini Gem POACH: c - Tanned Giantskin r - Tanned Giantskin SP.IT: mn - Pebble - 30% cj - Arcana - 12% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (17% chance) 02. MA - Reflect 03. MA - Protect 04. MA - Shell 05. SA - Gnaw 06. SA - Power Stun 07. SA - Spinkick ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No120/a Fire Elemental G: Fire Elemental C: Elemental non-aggro ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 25 | 14830 | 999 | 25 | 28 | 34 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 45 | 42 | 44 | 3 | 5583 | 4 | 675 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | immune | immune | immune | weak | immune | immune | immune ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STO | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Resist G&M, Null VIT, CritHP -> MAG+, Return Damage, Half MP Cost Gain : Subject to change. Lose : Subject to change. ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Fire Magicite u - Fire Stone r - Feystone vr - Fire Crystal STEAL: c - Fire Magicite u - Feystone r - Fire Crystal POACH: none SP.IT: mn - Pebble - 10% cj - Arcana - 16% --------------------------------- ATTACK LIST --------------------------------- 01. MA - Fira 02. MA - Protect 03. MA - Shell 04. MA - Silence 05. MA - Sleep ----------------------------- PLACE OF ENCOUNTER ------------------------------ Mosphoran Highwaste / Summit Path / Trail of Sky-flung Stone ------------------------------ SPAWN CONDITIONS ------------------------------- Fire Elemental spawns in the area when Ashe is looking at sunny weather. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No120/b Fire Chaosjet G: Fire Elemental C: Elemental aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 45 | 4079 | 999 | 25 | 20 | 49 | 15 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 45 | 32 | 34 | 0 | 1675 | 1 | 203 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | immune | immune | immune | weak | immune | immune | immune ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STO | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | yes | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Resist G&M, Null VIT, Piercing Magic, CritHP -> MAG+, Return Damage, Half MP Cost Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Fire Magicite u - Fire Stone r - Feystone vr - Fire Crystal STEAL: c - Fire Magicite u - Feystone r - Fire Crystal POACH: none SP.IT: mn - Pebble - 10% cj - Arcana - 16% --------------------------------- ATTACK LIST --------------------------------- 01. MA - Fira 02. MA - Protect 03. MA - Shell 04. MA - Silence ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- =============================================================================== 14. The Salikawood =============================================================================== ------------------------------------------------------------------------------- No121 Wyrdhare G: Beast C: Dreamhare non-aggro ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 33-35 | 2739-2959 | 999 | 27-31 | 22 | 38-40 | 21-23 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 45-47 | 20 | 26 | 6 | 856-1042 | 1 | 168-330 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: CritHP -> MAG+, Spellbound, Item+ Gain : Parry (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Fine Wool u - Water Magicite r - Magoroku vr - Aries Gem STEAL: c - Water Magicite u - Echo Herbs r - Aries Gem POACH: c - Fine Wool r - Stardust SP.IT: mn - Stardust - 8% cj - Arcana - 13% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (10% chance) 02. MA - Cura 03. MA - Regen 04. MA - Protect 05. MA - Shell 06. SA - Vespersong 07. SA - Lunge 08. SA - Warsong 09. SA - Flank Attack 10. IA - Hi-Potion ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No122 Pumpkin Head G: Plant C: Mandragora aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 32-33 | 2739-2859 | 999 | 28-29 | 23-25 | 48-51 | 21 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 47-49 | 19-21 | 26-27 | 7 | 1070-1174 | 1 | 210-295 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | weak | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | yes | imm | yes | yes | imm | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Sleep ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Piercing Magic, CritHP -> MAG+ Gain : Null VIT (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Succulent Fruit u - Storm Magicite r - Handkerchief vr - Balance Mote STEAL: c - Storm Magicite u - Screamroot r - Black Garb POACH: c - Succulent Fruit r - Succulent Fruit SP.IT: mn - Pebble - 30% cj - Arcana - 13% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 7hits (10% chance), 4% chance to Confuse 02. MA - Blind 03. MA - Silence 04. MA - Sleep 05. MA - Poison 06. SA - Vespersong 07. SA - Ram 08. SA - Warsong ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No123 Sprinter G: Avion C: Cockatrice non-aggro ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 33-34 | 4070-4138 | 999 | 30-31 | 21 | 40-41 | 20-22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 49-51 | 19-20 | 26 | 26-28 | 1569-1661 | 1 | 231-281 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | imm | yes | imm | yes | yes | yes | imm | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: FullHP -> ATT+, CritHP -> ATT+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Bundle of Feathers u - Fire Magicite r - Blue Fang vr - Astrakhan Hat STEAL: c - Bundle of Feathers u - White Fang r - Taurus Gem POACH: c - Bundle of Feathers r - Chronos Tear SP.IT: mn - Pebble - 30% cj - Arcana - 13% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (10% chance) 02. SA - Stone Gaze 03. SA - Sonic Spin 04. SA - Poke ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No124 Malboro King G: Plant C: Malboro aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 34-35 | 4501-4621 | 980-992 | 29-30 | 19-21 | 43-46 | 18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 48-50 | 19-21 | 26-27 | 0 | 2461-2565 | 1 | 231-316 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | imm | imm | yes | yes | imm | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : Null EVA (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Malboro Fruit u - Dark Magicite r - Thorned Mace vr - Virgo Gem STEAL: c - Dark Magicite u - Malboro Fruit r - Virgo Gem POACH: c - Malboro Fruit r - Vanishga Mote SP.IT: mn - Pebble - 30% cj - Arcana - 13% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (10% chance) 02. SA - Cloying Breath 03. SA - Purify 04. SA - Bad Breath 05. SA - Lunge ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No125 Antares G: Insect C: Mantis aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 33-34 | 6458-6568 | 350-355 | 32-34 | 14 | 45-46 | 17 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 50-52 | 23-25 | 20 | 0 | 2228-2317 | 1 | 263-337 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | yes | yes | yes | imm | yes | yes | yes | yes | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback, Counter+ Gain : Counter (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Molting u - Earth Magicite r - Insect Husk vr - Vanishga Mote STEAL: c - Earth Magicite u - Remedy r - Metal Jerkin POACH: c - Insect Husk r - Earth Crystal SP.IT: mn - Pebble - 30% cj - Arcana - 13% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (17% chance) 02. SA - Shock Wave 03. SA - Ram 04. SA - Cannibalize ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- =============================================================================== 15. Phon Coast =============================================================================== ------------------------------------------------------------------------------- No126 Silver Lobo G: Beast C: Wolf aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 34-35 | 3131-3241 | 210-225 | 30-32 | 19 | 48-49 | 19-20 b | 38-39 | 4464-4574 | 270-285 | 31-33 | 20 | 55-56 | 21-22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 46-47 | 20 | 23 | 6 | 1248-1341 | 1 | 210-291 | 0 b | 53-54 | 23 | 24 | 8 | 1591-1684 | 1 | 270-351 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | weak | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | imm | yes | yes | yes | yes | yes |imm*1| yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes |imm*1| imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Counter Gain : Attack CT = 0 (HP < 50%) (b) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Version (a) is immune to Sap, and is not always immune to Disable. Version (b) is susceptible to Disable and Sap. ------------------------------------ ITEMS ------------------------------------ DROP: c - Quality Pelt u - Wind Magicite r - Teleport Stone vr - Libra Gem STEAL: c - Eye Drops u - Libra Gem r - Sorcerer's Habit POACH: c - Quality Pelt r - Quality Pelt SP.IT: mn - Pebble - 30% cj - Arcana - 15% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (10% chance) 02. SA - Eerie Soundwave 03. SA - Sonic Fangs 04. SA - Lunge 05. SA - Screech ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No127 Mandragora G: Plant C: Mandragora non-aggro ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 34-37 | 2739-3099 | 999 | 28-31 | 23-29 | 48-57 | 21 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 47-53 | 19-25 | 26-29 | 7 | 607-919 | 1 | 210-465 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | imm | imm | imm | yes | yes | imm | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Sleep*1 ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 When Mandragora is encountered in [Phon Coast / The Hakawea Shore], it won't be under any status change. ------------------------------------ ITEMS ------------------------------------ DROP: c - Succulent Fruit u - Water Magicite r - Vanishga Mote vr - Platinum Sword STEAL: c - Water Magicite u - Succulent Fruit r - 380 gil POACH: c - Succulent Fruit r - Virgo Gem SP.IT: mn - Pebble - 30% cj - Arcana - 14% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (10% chance), 4% chance to Sleep 02. MA - Cura 03. MA - Esuna 04. SA - Vespersong 05. SA - Ram 06. SA - Scream 07. SA - Warsong ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No128 Iguion G: Beast C: Toad aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 35-36 | 4892-5002 | 910-925 | 31-33 | 20 | 45-46 | 17-18 b | 36-38 | 5129-5349 | 999 | 31-35 | 21 | 45-47 | 18-20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 47-48 | 22 | 25 | 3 | 1367-1460 | 1 | 252-333 | 0 b | 52-54 | 23 | 25 | 3 | 2329-2515 | 1 | 288-450 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | weak | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | imm | yes | yes | yes | yes | yes |yes*1| yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Sleep (a), Confuse (b) ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null W&T Effects, FullHP -> ATT+, Attack+, HP Devour, Parry Gain : none Lose : Attack+ (HP < 50%), HP Devour (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Pointed Horn u - Ice Magicite r - Eye Drops vr - Aries Gem STEAL: c - Phoenix Down u - Aries Gem r - Survival Vest POACH: c - Pointed Horn r - Frogspawn SP.IT: mn - Frogspawn - 30% cj - Arcana - 14% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (10% chance) 02. SA - Aqua Bubbles 03. SA - Lunge 04. SA - Angelsong 05. SA - Magick Ballad ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No129 Archaeosaur G: Dragon C: Tyrant aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 37-38 | 12251-12591 | 210-300 | 32-35 | 14-16 | 50-55 | 21-23 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 50-53 | 20-22 | 20-22 | 0 | 4457-4583 | 2 | 525-804 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | weak | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | imm | imm | yes | yes | imm | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Regen ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback, FullHP -> ATT+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Storm Magicite u - Gold Needle r - Tanned Tyrant Hide vr - Leo Gem STEAL: c - Storm Magicite u - Tanned Tyrant Hide r - Fumarole POACH: c - Tanned Tyrant Hide r - Prime Tanned Hide SP.IT: mn - Pebble - 30% cj - Arcana - 14% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 8hits (17% chance) 02. SA - Screwtail 03. SA - Ram 04. SA - Sonic Fangs ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No130 Pyrolisk G: Avion C: Diver aggressive ---------------------- STATISTICS ---------------------- Flying: yes V | LVL | HP | MP | STR | MAG | VIT | SPD a | 36-37 | 6262-6330 | 560-569 | 32-33 | 18 | 50-51 | 18-20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 48-50 | 19-20 | 23 | 5-7 | 2585-2677 | 2 | 305-355 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | weak | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | imm | yes | imm | yes | yes | yes | imm | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null EVA, FullHP -> ATT+ Gain : Attack+ (HP < 50%), HP Devour (HP < 50%), Attack CT = 0 (HP < 20%) Lose : HP Devour (HP < 20%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Bundle of Feathers u - Storm Magicite r - White Fang vr - Taurus Gem STEAL: c - Bundle of Feathers u - Gold Needle r - Balance Mote POACH: c - Bundle of Feathers r - Murasame SP.IT: mn - Pebble - 30% cj - Arcana - 14% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 4hits (17% chance) 02. SA - Lunge 03. SA - Kamikaze ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No131 Piranha G: Ichthian (Fiend) C: Piranha aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 35-37 | 4305-4469 | 980-999 | 30-32 | 20 | 45-47 | 21-25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 47-51 | 20 | 23-25 | 5-9 | 1961-2157 | 1 | 231-349 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | weak | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : Null EVA (HP < 50%), Parry (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Water Magicite u - Eye Drops r - Ichthon Scale vr - Pisces Gem STEAL: c - Chronos Tear u - Antidote r - Steel Mask POACH: c - Ichthon Scale r - Pisces Gem SP.IT: mn - Pebble - 30% cj - Arcana - 14% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (10% chance), 4% chance to Poison 02. SA - Water Ray 03. SA - Lunge 04. SA - Power Spin ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No132 Bagoly G: Fiend C: Urstrix aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 14-16 | 1010-1230 | 200-230 | 16-20 | 10 | 26-28 | 14-16 b | 36-38 | 4500-4720 | 560-590 | 30-34 | 16 | 43-45 | 18-20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 22-24 | 10 | 8 | 2 | 490-676 | 1 | 86-248 | 0 a | 48-50 | 21 | 23 | 3 | 2051-2237 | 1 | 242-404 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | earth | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes |imm*1| yes | yes | yes | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Counter Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Bagoly is not always immune to Doom. ------------------------------------ ITEMS ------------------------------------ DROP: c - Wind Stone (a), Wind Magicite (b) u - Large Feather (a), Bundle of Feathers (b) r - Teleport Stone vr - Aries Gem STEAL: c - Large Feather (a), Bundle of Feathers (b) u - Echo Herbs (a), 480 gil (b) r - 480 gil (a), Multiscale (b) POACH: c - Large Feather (a), Bundle of Feathers (b) r - Wind Magicite (a), Bent Staff (b) SP.IT: mn - Bent Staff - 15% cj - Arcana - 14% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 4hits (17% chance) 02. MA - Aerora 03. MA - Protect 04. MA - Shell 05. SA - Gust 06. SA - Screech 07. SA - Slap ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No133/a Air Elemental G: Air Elemental C: Elemental non-aggro ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 25 | 14830 | 999 | 25 | 28 | 34 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 45 | 42 | 44 | 3 | 5583 | 4 | 675 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK immune | immune | immune | weak | immune | absorbs | immune | immune ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STO | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Resist G&M, Null VIT, CritHP -> MAG+, Return Damage, Half MP Cost Gain : Subject to change. Lose : Subject to change. ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Wind Magicite u - Wind Stone r - Feystone vr - Wind Crystal STEAL: c - Wind Magicite u - Feystone r - Wind Crystal POACH: none SP.IT: mn - Pebble - 10% cj - Arcana - 16% --------------------------------- ATTACK LIST --------------------------------- 01. MA - Aerora 02. MA - Protect 03. MA - Shell 04. MA - Silence 05. MA - Sleep ----------------------------- PLACE OF ENCOUNTER ------------------------------ Phon Coast / Pora-Pora Sands / Limatra Hills ------------------------------ SPAWN CONDITIONS ------------------------------- Air Elemental spawns in the area when Ashe is looking at rainy weather. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No133/b Air Chaosjet G: Air Elemental C: Elemental aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 45 | 4079 | 999 | 25 | 20 | 49 | 15 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 45 | 32 | 34 | 0 | 1675 | 1 | 203 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK immune | immune | immune | weak | immune | absorbs | immune | immune ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STO | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | yes | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Resist G&M, Null VIT, Piercing Magic, CritHP -> MAG+, Return Damage, Half MP Cost Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Wind Magicite u - Wind Stone r - Feystone vr - Wind Crystal STEAL: c - Wind Magicite u - Feystone r - Wind Crystal POACH: none SP.IT: mn - Pebble - 10% cj - Arcana - 16% --------------------------------- ATTACK LIST --------------------------------- 01. MA - Aerora 02. MA - Silence ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- =============================================================================== 16. Tchita Uplands =============================================================================== ------------------------------------------------------------------------------- No134 Coeurl G: Beast C: Coeurl aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 36-38 | 4240-4460 | 999 | 30-34 | 22 | 48-50 | 22-24 b | 36-37 | 3944-4264 | 999 | 30-33 | 22 | 45-46 | 20-22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 53-55 | 23 | 28 | 7 | 1750-1936 | 1 | 297-459 | 0 b | 50-52 | 21-22 | 27-29 | 5 | 1433-1607 | 1 | 248-475 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | weak | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes |yes*1| yes | yes | yes | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes |yes*1| imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Shell ------------------------------ PASSIVE ABILITIES ------------------------------ Start: FullHP -> ATT+, CritHP -> MAG+ Gain : Parry (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Version (a) is immune to Sap. Version (a) is immune to Doom. ------------------------------------ ITEMS ------------------------------------ DROP: c - Coeurl Pelt (a), Storm Crystal (b) u - Storm Magicite (a), Coeurl Pelt (b) r - Warp Mote (a), Quality Pelt (b) vr - Quality Pelt (a), Hi-Potion (b) STEAL: c - Coeurl Pelt (a), Storm Stone (b) u - Storm Magicite (a), Quality Pelt (b) r - Libra Gem (a), Embroidered Tippet (b) POACH: c - Coeurl Pelt r - Quality Pelt SP.IT: mn - Pebble - 30% cj - Arcana - 15% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 4hits (10% chance), 4% chance to Sap 02. MA - Cura 03. MA - Thundara 04. MA - Silence 05. SA - Stone Gaze 06. SA - Rake 07. SA - Blaster 08. SA - Mind Lash ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No135 Feral Croc G: Beast C: Gator aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 38-39 | 9393-9713 | 375-405 | 33-36 | 16 | 48-49 | 17-19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 54-56 | 21-22 | 22-24 | 0 | 2978-3152 | 1 | 405-632 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | weak | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Protect ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback, CritHP -> ATT+ Gain : Null EVA (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Blood Wool u - Wind Magicite r - White Fang vr - Aries Gem STEAL: c - Blood Wool u - Aries Gem r - Orichalcum Dirk POACH: c - Blood Wool r - Antarctic Wind SP.IT: mn - Antarctic Wind - 8% cj - Arcana - 15% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (17% chance) 02. MA - Reflect 03. SA - Screwtail 04. SA - Phantasmal Gaze 05. SA - Ram 06. SA - Sonic Fangs 07. SA - Flash ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No136 Serpent G: Beast C: Serpent aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 35-36 | 4982-5302 | 300-330 | 32-35 | 17 | 45-46 | 20-22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 53-55 | 22-23 | 23-25 | 5 | 2309-2483 | 1 | 293-520 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | weak | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | yes | yes | yes | yes | yes | yes |imm*1| yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : Attack+ (HP < 50%), Attack CT = 0 (HP < 50%) Lose : Attack CT = 0 (HP < 20%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Serpent is not always immune to Disable. ------------------------------------ ITEMS ------------------------------------ DROP: c - Tanned Hide u - Wind Magicite r - Bacchus' Wine vr - Aries Gem STEAL: c - Wind Magicite u - Tanned Hide r - Aries Gem POACH: c - Tanned Hide r - Carmagnole SP.IT: mn - Pebble - 30% cj - Arcana - 15% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 4hits (10% chance) 02. SA - Gnaw 03. SA - Tail Spear ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No137/a Earth Elemental G: Earth Elemental C: Elemental non-aggro ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 25 | 14830 | 999 | 25 | 28 | 34 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 45 | 42 | 44 | 3 | 5583 | 4 | 675 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK immune | immune | immune | absorbs | immune | weak | immune | immune ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STO | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Resist G&M, Null VIT, CritHP -> MAG+, Return Damage, Half MP Cost Gain : Subject to change. Lose : Subject to change. ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Earth Magicite u - Earth Stone r - Feystone vr - Earth Crystal STEAL: c - Earth Magicite u - Feystone r - Earth Crystal POACH: none SP.IT: mn - Pebble - 10% cj - Arcana - 16% --------------------------------- ATTACK LIST --------------------------------- 01. MA - Fira 02. MA - Thundara 03. MA - Blizzara 04. MA - Protect 05. MA - Shell 06. MA - Silence 07. MA - Sleep ----------------------------- PLACE OF ENCOUNTER ------------------------------ Tchita Uplands / Realm of the Elder Dream / Sundered Earth ------------------------------ SPAWN CONDITIONS ------------------------------- Earth Elemental spawns in the area when Ashe is looking at cloudy weather. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No137/a Earth Chaosjet G: Earth Elemental C: Elemental aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 45 | 4079 | 999 | 25 | 20 | 49 | 15 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 45 | 32 | 34 | 0 | 1675 | 1 | 203 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK immune | immune | immune | absorbs | immune | weak | immune | immune ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STO | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | yes | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Resist G&M, Null VIT, Piercing Magic, CritHP -> MAG+, Return Damage, Half MP Cost Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Earth Magicite u - Earth Stone r - Feystone vr - Earth Crystal STEAL: c - Earth Magicite u - Feystone r - Earth Crystal POACH: none SP.IT: mn - Pebble - 10% cj - Arcana - 16% --------------------------------- ATTACK LIST --------------------------------- 01. MA - Curaga 02. MA - Thundara 03. MA - Blizzara 04. MA - Silence ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- =============================================================================== 17. The Sochen Cave Palace =============================================================================== ------------------------------------------------------------------------------- No138 Abysteel G: Undead C: Steeling aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 57-59 | 13099-13339 | 700-728 | 44-48 | 37 | 57-61 | 28-34 b | 64-65 | 20524-20644 | 775-789 | 45-47 | 39 | 59-61 | 30-33 c | 35-38 | 6778-7138 | 600-642 | 35-41 | 22 | 48-54 | 25-34 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 93-97 | 31-35 | 35-37 | 12-18 | 2697-3039 | 1 | 460-634 | 0 b | 96-98 | 33-35 | 38-39 | 13-16 | 9163-9334 | 1 | 532-619 | 0 c | 76-82 | 28-34 | 32-35 | 9-18 | 1924-2437 | 1 | 378-639 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm |yes*1|yes*1| imm | yes | imm | imm |yes*1| yes | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes |yes*1| imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> ATT+ Gain : Parry (HP < 50%), Damage Resist (HP < 50%), Attack CT = 0 (HP < 20%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Version (a) is immune to Stop and Sap. Version (b) is immune to Stop, Doom and Slow. Version (c) is immune to Sap. ------------------------------------ ITEMS ------------------------------------ DROP: c - Dark Crystal u - Spiral Incisor r - Red Fang vr - Vampyr Fang (ac), Demon Shield (b) STEAL: c - Spiral Incisor u - Teleport Stone r - Demon Shield (ac), Vampyr Fang (b) POACH: none SP.IT: mn - Vampyr Fang - 15% cj - Arcana - 19% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (10% chance), 4% chance to Poison 02. SA - Gnaw 03. SA - Leech 04. SA - Self-Sacrifice ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No139 Imp G: Fiend C: Gargoyle aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 37-39 | 4390-4710 | 999 | 30-34 | 21-27 | 41 | 20-22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 52-56 | 23-25 | 25-33 | 6-10 | 2231-2583 | 1 | 276-678 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | weak | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | yes | imm | imm | yes | yes | yes | yes | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Item+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Storm Magicite u - Blue Fang r - Demon Feather vr - Scorpio Gem STEAL: c - Antidote u - 130 gil r - Storm Crystal POACH: c - Demon Feather r - Maduin Gear SP.IT: mn - Pebble - 30% cj - Arcana - 16% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (14% chance) 02. MA - Thundara 03. SA - Gnaw 04. SA - Leech 05. SA - Jump 06. SA - Shock Wave ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No140 Striker G: Giant C: Headless aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 37-38 | 5129-5549 | 400-405 | 32-34 | 16-18 | 40-42 | 19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 54-57 | 23-25 | 22 | 0 | 2329-2492 | 1 | 288-564 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | imm | yes | yes | yes | imm | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: FullHP -> ATT+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Maggoty Flesh u - Earth Magicite r - Teleport Stone vr - Kagenui STEAL: c - Maggoty Flesh u - Earth Magicite r - Gemini Gem POACH: c - Maggoty Flesh r - Gemini Gem SP.IT: mn - Pebble - 30% cj - Arcana - 16% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (14% chance) 02. MA - Fira 03. MA - Thundara 04. MA - Blizzara 05. MA - Protect 06. SA - Lunge 07. SA - Tri-Attack 08. SA - Tremor ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No141 Pit Fiend G: Fiend C: Gargoyle aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 37-39 | 4390-4710 | 999 | 29-33 | 25-31 | 41 | 20-22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 50-54 | 21-23 | 27-35 | 7-11 | 2231-2583 | 1 | 276-678 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | weak | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | yes | imm | imm | yes | yes | yes | yes | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Item+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Wind Magicite u - Remedy r - Demon Feather vr - Scorpio Gem STEAL: c - Eye Drops u - Blue Fang r - Scorpio Gem POACH: c - Demon Feather r - Demon Tail SP.IT: mn - Pebble - 30% cj - Arcana - 16% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (14% chance) 02. MA - Aerora 03. MA - Sleep 04. MA - Toxify 05. MA - Drain 06. MA - Fear 07. SA - Gnaw 08. SA - Leech ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No142 Wendigo G: Giant C: Headless aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 37-38 | 5458-5878 | 300-305 | 33-35 | 16-18 | 38-40 | 18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 55-58 | 22-24 | 22 | 0 | 2329-2492 | 1 | 288-564 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | weak | absorbs | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | imm | yes | yes | yes | imm | yes | imm |imm*1| yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: FullHP -> ATT+ Gain : Parry (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Wendigo is not always immune to Immobilize. ------------------------------------ ITEMS ------------------------------------ DROP: c - Maggoty Flesh u - Ice Magicite r - Hi-Potion vr - Gemini Gem STEAL: c - Ice Magicite u - Forbidden Flesh r - Gokuu Pole POACH: c - Maggoty Flesh r - Vanishga Mote SP.IT: mn - Pebble - 30% cj - Arcana - 16% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (14% chance) 02. MA - Blizzara 03. MA - Watera 04. MA - Aerora 05. MA - Haste 06. SA - Ice Break 07. SA - Lunge 08. SA - Tri-Attack ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No143 Zombie Knight G: Undead C: Zombie aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 36-38 | 3693-4053 | 999 | 30-34 | 20-24 | 38 | 19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 52-58 | 14-18 | 23-25 | 0 | 1427-1747 | 1 | 252-538 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | yes | yes | imm | imm | yes | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Counter, Counter+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Dark Magicite u - Maggoty Flesh r - Hypnocrown vr - Capricorn Gem STEAL: c - Maggoty Flesh u - 80 gil r - Vanishga Mote POACH: c - Maggoty Flesh r - Capricorn Gem SP.IT: mn - Pebble - 30% cj - Arcana - 16% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 4hits (3% chance) 02. MA - Bleed 03. MA - Silence 04. MA - Confuse 05. SA - Cloying Breath 06. SA - Bad Breath 07. SA - Scream 08. SA - Lunge ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No144 Gorgimera G: Avion C: Cockatrice aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 36-37 | 5385-5505 | 999 | 30-32 | 22 | 44-46 | 21-24 b | 38-39 | 4266-4386 | 999 | 30-32 | 22 | 40-42 | 21-24 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 52-54 | 20-22 | 26-27 | 6-9 | 1707-1878 | 1 | 264-351 | 0 b | 52-54 | 20-22 | 26-27 | 6-9 | 1707-1878 | 1 | 264-351 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | imm | yes | imm | yes | yes | yes | imm |yes*1| yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null W&T Effects, HP Devour Gain : Parry (HP < 50%) Lose : HP Devour (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Version (b) is immune to Disable. ------------------------------------ ITEMS ------------------------------------ DROP: c - Bundle of Feathers u - Fire Magicite r - Teleport Stone vr - Hammerhead (a), Taurus Gem (b) STEAL: c - Fire Magicite u - Gold Needle r - Taurus Gem (a), Hammerhead (b) POACH: c - Bundle of Feathers r - Taurus Gem SP.IT: mn - Pebble - 30% cj - Arcana - 16% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (10% chance) 02. SA - Purify 03. SA - Stone Gaze 04. SA - Sonic Spin 05. SA - Poke 06. SA - Ember Breath ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No145 Focalor G: Ichthian (Fiend) C: Piranha non-aggro ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 36-37 | 4513-4687 | 999 | 30-32 | 21 | 45-47 | 22-25 b | 45-47 | 8576-8924 | 999 | 32-36 | 22 | 55-59 | 24-30 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 52-55 | 21-22 | 23-24 | 6-9 | 2135-2308 | 1 | 264-397 | 0 b | 63-69 | 26-28 | 30-32 | 7-13 | 2793-3139 | 1 | 347-613 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | weak | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | yes | yes | yes | yes | yes | yes | yes |yes*1| imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes*1| yes |yes*1| imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Counter Gain : Null EVA (HP < 50%), Parry (HP < 50%) Lose : Counter (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Version (b) is immune to Disable, Poison and Sap. *2 Focalor drops Storm Crystal in [Nabreus Deadlands / Echoes of the Past]. ------------------------------------ ITEMS ------------------------------------ DROP: c - Ichthon Scale u - Storm Magicite*2 r - Power Rod vr - Pisces Gem STEAL: c - Ichthon Scale u - Balance Mote r - Pisces Gem POACH: c - Ichthon Scale r - Dorsal Fin SP.IT: mn - Dorsal Fin - 16% cj - Arcana - 16% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (10% chance) 02. SA - Water Ray 03. SA - Lunge 04. SA - Power Spin ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- =============================================================================== 18. The Feywood =============================================================================== ------------------------------------------------------------------------------- No146 Cerberus G: Beast C: Wolf aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 38-40 | 4419-5059 | 285-345 | 32-38 | 19 | 54-56 | 19-23 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 57-61 | 23-25 | 22-26 | 7 | 1473-1821 | 1 | 285-739 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | yes | imm | yes | yes | yes | imm | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Counter Gain : Parry (HP < 50%), Counter+ (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Prime Pelt u - Fire Crystal r - Francisca vr - Libra Gem STEAL: c - Fire Crystal u - Prime Pelt r - Festering Flesh POACH: c - Prime Pelt r - Hell-Gate's Flame SP.IT: mn - Hell-Gate's Flame - 5% cj - Arcana - 18% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (10% chance), fire based 02. SA - Eerie Soundwave 03. SA - Sonic Fangs 04. SA - Lunge ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------ SPAWN CONDITIONS ------------------------------- After Ashe enters the area, Cerberus has 40% chance to replace any of Tartarus foes in the area. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No147 Deadly Nightshade G: Plant C: Mandragora aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 39-41 | 3167-3647 | 999 | 29-33 | 25-31 | 50-60 | 23-25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 57-63 | 24-30 | 28-32 | 9 | 1262-1630 | 1 | 285-675 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | imm | imm | imm | yes | yes | imm | yes | yes | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: CritHP -> ATT+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Succulent Fruit u - Fire Crystal r - Chronos Tear vr - Virgo Gem STEAL: c - Fire Crystal u - Succulent Fruit r - Screamroot POACH: c - Succulent Fruit r - Ring of Renewal SP.IT: mn - Pebble - 30% cj - Arcana - 18% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (10% chance) 02. SA - Vespersong 03. SA - Joyous Soundwave 04. SA - Pollen 05. SA - Ram 06. SA - Scream 07. SA - Warsong ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No148 Mu G: Beast C: Dreamhare aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 40-41 | 3167-3487 | 999 | 28-31 | 24 | 40-41 | 23-25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 55-57 | 25-26 | 28-30 | 9 | 1010-1184 | 1 | 228-455 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | imm | imm | yes | yes | yes | imm | yes | yes | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Faith ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null VIT, Piercing Magic, CritHP -> MAG+, Parry, Counter, Spellbound, Item+ Gain : Attack CT = 0 (HP < 20%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Fire Crystal u - Eye Drops r - Blood Wool vr - Aries Gem STEAL: c - Blood Wool u - Aries Gem r - Pheasant Netsuke POACH: c - Blood Wool r - Moondust SP.IT: mn - Moondust - 6% cj - Arcana - 18% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (10% chance) 02. MA - Regen 03. MA - Fira 04. MA - Thundara 05. MA - Blizzara 06. MA - Berserk 07. MA - Confuse 08. SA - Vespersong 09. SA - Lunge 10. SA - Warsong 11. SA - Time Requiem 12. SA - Mach Punch ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No149 Mandragora Prince G: Plant C: Mandragora aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 37 | 9069 | 999 | 33 | 25 | 73 | 30 b | 42-43 | 3959-4199 | 999 | 30-32 | 25-28 | 59-64 | 23-24 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 54 | 26 | 22 | 8 | 0 | 5 | 1200 | 0 b | 57-60 | 25-28 | 28-30 | 14 | 1262-1446 | 1 | 285-480 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes*1| imm | imm | imm | imm |yes*1| yes | imm | yes | imm | imm |yes*1| yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm |yes*1| imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |yes*2 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes*1|yes*1|yes*1|yes*1| yes |yes*1|yes*1| imm |yes*1|yes*1|yes*1| yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste (a) 50%: Haste (b) ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety (a), FullHP -> ATT+, Counter, Counter+, Subject to change. Gain : Magic CT = 0 (HP < 50%) (a), Spellspring (HP < 50%) (a) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Mandragora Prince tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ *1 Version (a) is immune to these statuses. *2 Version (b) is immune to Berserk. ------------------------------------ ITEMS ------------------------------------ DROP: c - Water Crystal (b) u - Screamroot (b) r - Teleport Stone (b) vr - Virgo Gem (b) STEAL: c - Water Crystal (b) u - Four-leaf Clover (a), Hi-Potion (b) r - Indigo Pendant (b) POACH: c - Screamroot (b) r - Four-leaf Clover (b) SP.IT: mn - Four-leaf Clover - 4% (b) cj - Arcana - 18% (b) --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 5hits (10% chance), 4% chance to Sleep, CT25 02. MA - Cura any Mandy's HP < 50% & 2+ Mandys still alive - on Mandy in need - r 03. MA - Esuna somebody in Mandy group has Silence - on ally - c 04. SA - Pollen HP > 50% - u HP < 50% - c 05. SA - Ram all battle - u 06. SA - Warsong Mandy group is together - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------ SPAWN CONDITIONS ------------------------------- After Ashe enters [Ice Field of Clear Sight], she must exterminate all enemies found there, then exit the area and immediately reenter; Mandragora Prince can be found along with other four traveling between 'Shrine-s of the Lost' ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No150 Basilisk G: Beast C: Serpent aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 42-43 | 5429-5749 | 380-410 | 32-35 | 18 | 48-49 | 22-24 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 57-59 | 26-27 | 25-27 | 7 | 2734-2908 | 1 | 371-598 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | weak | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | yes | imm | yes | yes | yes | imm | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback, Null EVA Gain : Parry (HP < 50%), Damage Resist (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Ice Crystal u - Chronos Tear r - Prime Tanned Hide vr - Serpent Eye STEAL: c - Antidote u - 80 gil r - Aries Gem POACH: c - Prime Tanned Hide r - Serpent Eye SP.IT: mn - Serpent Eye - 8% cj - Arcana - 18% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 4hits (10% chance), 4% chance to Poison 02. SA - Gnaw 03. SA - Tail Spear ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No151 Alraune King G: Plant C: Mandragora aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 37 | 9069 | 999 | 32 | 26 | 72 | 30 b | 42-43 | 3959-4199 | 999 | 29-31 | 26-29 | 59-64 | 24-25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 53 | 25 | 22 | 9 | 0 | 5 | 1200 | 0 b | 57-60 | 24-27 | 26-28 | 15 | 1262-1446 | 1 | 285-480 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes*1| imm |yes*2| imm | imm |yes*1| yes | imm |yes*1| imm | imm |yes*1|yes*1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |yes*2 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes*1|yes*1|yes*1|yes*1| yes |yes*1|yes*1| imm |yes*1|yes*1|yes*1| yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste (a) 50%: Haste (b) ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety (a), CritHP -> ATT+, Item+, Subject to change. Gain : Attack+ (HP < 50%) (a), Parry (HP < 50%), Attack CT = 0 (HP < 50%) (a) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Alraune King tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ *1 Version (a) is immune to these statuses. *2 Version (b) is immune to Stop and Berserk. ------------------------------------ ITEMS ------------------------------------ DROP: c - Earth Crystal (b) u - Screamroot (b) r - Gold Needle (b) vr - Virgo Gem (b) STEAL: c - Screamroot (b) u - Gimble Stalk (a), Virgo Gem (b) r - Cross Scale (b) POACH: c - Screamroot (b) r - Gimble Stalk (b) SP.IT: mn - Gimble Stalk - 10% (b) cj - Arcana - 18% (b) --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 8hits (10% chance), 4% chance to Sap, CT25 02. SA - Pollen (a) HP > 50% - r (b) all battle - r 03. SA - Ram (a) HP > 50% - u (b) all battle - r 04. SA - Mystery Waltz Mandy group is together - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------ SPAWN CONDITIONS ------------------------------- After Ashe enters [Ice Field of Clear Sight], she must exterminate all enemies found there, then exit the area and immediately reenter; Alraune King can be found along with other four traveling between 'Shrine-s of the Lost' ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No152 Behemoth G: Giant C: Behemoth aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 42-45 | 10026-11286 | 570-585 | 35-41 | 17-23 | 48-54 | 19 b | 44-45 | 12199-12619 | 600-605 | 36-38 | 17-19 | 50-52 | 19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 59-68 | 26-32 | 25 | 0 | 3576-4065 | 2 | 513-1341 | 0 b | 63-66 | 26-28 | 30 | 0 | 3834-3997 | 2 | 540-816 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | weak | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | imm | yes | yes | yes | yes | imm | yes | imm |yes*1| yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes*1| yes |yes*1| imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback, HP Devour Gain : Damage Resist (HP < 50%) Lose : HP Devour (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Version (a) is immune to Immobilize and Poison. Version (a) is immune to Sap. ------------------------------------ ITEMS ------------------------------------ DROP: c - Prime Tanned Hide u - Storm Crystal r - Red Fang vr - Gemini Gem STEAL: c - Storm Crystal u - Gemini Gem r - Giant's Helmet POACH: c - Prime Tanned Hide r - Behemoth Steak SP.IT: mn - Behemoth Steak - 14% cj - Arcana - 18% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 7hits (17% chance) 02. MA - Thundara 03. SA - Smite of Rage 04. SA - Ice Break 05. SA - Ram 06. SA - Tail Swipe 07. IA - Bacchus' Wine ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No153 Onion Queen G: Plant C: Mandragora aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 37 | 9069 | 999 | 32 | 26 | 73 | 30 b | 42-43 | 3959-4199 | 999 | 29-31 | 26-29 | 59-64 | 23-24 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 53 | 25 | 23 | 8 | 0 | 5 | 1200 | 0 b | 56-59 | 25-28 | 28-30 | 14 | 1262-1446 | 1 | 285-480 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | weak | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes*1| imm | imm | imm |yes*2|yes*1| yes | imm |yes*1| imm | imm | yes |yes*1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm |yes*1| imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |yes*2 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes*1|yes*1|yes*1|yes*1| yes |yes*1|yes*1| imm |yes*1|yes*1|yes*1| yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste (a) 50%: Haste (b) ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety (a), CritHP -> MAG+, Spellbound, Subject to change. Gain : Spellspring (HP < 50%) (a), Magic CT = 0 (HP < 50%) (a), Null W&T Effects (HP < 50%) (a) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Onion Queen tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ *1 Version (a) is immune to these statuses. *2 Version (b) is immune to Confuse and Berserk. ------------------------------------ ITEMS ------------------------------------ DROP: c - Screamroot (b) u - Wind Crystal (b) r - Remedy (b) vr - Virgo Gem (b) STEAL: c - Wind Crystal (b) u - Onion (a), Screamroot (b) r - Agate Ring (b) POACH: c - Screamroot (b) r - Onion (b) SP.IT: mn - Onion - 15% (b) cj - Arcana - 18% (b) --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 5hits (10% chance), 4% chance to Silence, CT25 02. MA - Curaga any Mandy's HP < 50% - on Mandy in need - u 03. MA - Haste (b) Mandy group is together - r 04. MA - Protect Mandy group is together - r 05. MA - Shell Mandy group is together - r 06. MA - Vespersong Mandy group is together - r 07. MA - Pollen HP > 50% - u HP < 50% - c 08. MA - Ram all battle - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------ SPAWN CONDITIONS ------------------------------- After Ashe enters [Ice Field of Clear Sight], she must exterminate all enemies found there, then exit the area and immediately reenter; Onion Queen can be found along with other four traveling between 'Shrine-s of the Lost' ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No154 Preying Mantis G: Insect C: Mantis aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 43-44 | 7465-7705 | 475-482 | 33-35 | 16 | 48-50 | 19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 61-63 | 28-31 | 22 | 0 | 2629-2786 | 1 | 356-516 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | imm | yes | yes | imm | yes | yes | yes | yes | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback, Counter, Counter+ Gain : Null EVA (HP < 50%), Attack CT = 0 (HP < 20%), Subject to change. Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Insect Husk u - Dark Crystal r - Reflectga Mote vr - Cancer Gem STEAL: c - Dark Crystal u - Cancer Gem r - Bowline Sash POACH: c - Insect Husk r - Sickle-Blade SP.IT: mn - Sickle-Blade - 10% cj - Arcana - 18% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (17% chance) 02. SA - Gnaw 03. SA - Shock Wave 04. SA - Cannibalize ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No155 Pumpkin Star G: Plant C: Mandragora aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 37 | 9069 | 999 | 33 | 25 | 72 | 31 b | 42-43 | 3959-4199 | 999 | 30-32 | 25-28 | 59-64 | 24-25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 52 | 26 | 22 | 8 | 0 | 5 | 1200 | 0 b | 57-60 | 24-27 | 26-28 | 14 | 1262-1446 | 1 | 285-480 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:thunder FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | weak | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes*1| imm | imm | imm | imm | yes | yes | imm | yes | imm | imm |yes*1|yes*1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm |yes*1| imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |yes*2 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes*1|yes*1|yes*1|yes*1| yes |yes*1|yes*1| imm |yes*1|yes*1|yes*1| yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste (a) 50%: Haste (b) ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety (a), CritHP -> MAG+, Subject to change. Gain : Spellspring (HP < 50%) (a), Magic CT = 0 (HP < 50%) (a), Null VIT (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Pumpkin Star tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ *1 Version (a) is immune to these statuses. *2 Version (b) is immune to Berserk. ------------------------------------ ITEMS ------------------------------------ DROP: c - Storm Crystal (b) u - Screamroot (b) r - Traitor's Bow (b) vr - Virgo Gem (b) STEAL: c - Screamroot (b) u - Jack-o'-Lantern (a), Hi-Potion (b) r - Virgo Gem (b) POACH: c - Screamroot (b) r - Jack-o'-Lantern (b) SP.IT: mn - Jack-o'-Lantern - 5% (b) cj - Arcana - 18% (b) --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 7hits (10% chance), 4% chance to Confuse, CT25 02. MA - Bleed (a) all battle - u (b) all battle - r 03. MA - Blind (a) all battle - u (b) all battle - r 04. MA - Silence all battle - u 05. MA - Sleep (a) all battle - u (b) all battle - r 06. MA - Toxify (a) all battle - u (b) all battle - r 07. MA - Ram HP > 50% - c HP < 50% - u 08. MA - Scream HP > 50% - u HP < 50% - c 09. SA - Mystery Waltz Mandy group is together - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------ SPAWN CONDITIONS ------------------------------- After Ashe enters [Ice Field of Clear Sight], she must exterminate all enemies found there, then exit the area and immediately reenter; Pumpkin Star can be found along with other four traveling between 'Shrine-s of the Lost' ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No156 Golem G: Plant C: Golem aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 42-43 | 11310-11550 | 990 | 33-35 | 22-24 | 40 | 18-19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 59-62 | 29-32 | 27-29 | 0 | 2945-3493 | 2 | 399-594 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | imm | yes | imm | yes | imm | imm | yes | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback, Null W&T Effects, CritHP -> MAG+, Half MP Cost Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Quality Lumber u - Earth Crystal r - Remedy vr - Aquarius Gem STEAL: c - Quality Lumber u - Aquarius Gem r - Judicer's Staff POACH: c - Quality Lumber r - Mystletainn SP.IT: mn - Mystletainn - 5% cj - Arcana - 18% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - cannot combo 02. MA - Haste 03. MA - Protect 04. MA - Shell 05. SA - Lunge 06. SA - Wild Charge 07. SA - Restore 08. SA - Tri-Attack ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No157 Topstalk G: Plant C: Mandragora aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 37 | 9069 | 999 | 32 | 25 | 72 | 31 b | 42-43 | 3959-4199 | 999 | 29-31 | 25-28 | 59-64 | 23-24 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 53 | 25 | 23 | 9 | 0 | 5 | 1200 | 0 b | 58-61 | 24-27 | 28-30 | 15 | 1262-1446 | 1 | 285-480 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes*1| imm | imm | imm | imm |yes*1| yes | imm |yes*1| imm | imm |yes*1| yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm |yes*1|yes*2| imm | yes | yes | yes | yes | yes | yes | yes | yes |yes*2 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes*1|yes*1|yes*1|yes*1| yes |yes*1|yes*1| imm |yes*1|yes*1|yes*1| yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste (a) 50%: Haste (b) ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety (a), CritHP -> ATT+, CritHP -> DEF+ (b), Subject to change. Gain : HP Devour (HP < 50%) (a) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Topstalk tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ *1 Version (a) is immune to these statuses. *2 Version (b) is immune to Sap and Berserk. ------------------------------------ ITEMS ------------------------------------ DROP: c - Fire Crystal (b) u - Screamroot (b) r - Echo Herbs (b) vr - Virgo Gem (b) STEAL: c - Screamroot (b) u - Tomato Stalk (a), Virgo Gem (b) r - Jade Gown (b) POACH: c - Screamroot (b) r - Tomato Stalk (b) SP.IT: mn - Tomato Stalk - 18% (b) cj - Arcana - 18% (b) --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 5hits (10% chance), 4% chance to Disable, CT25 02. MA - Ram all battle - u 03. MA - Scream HP > 50% - u HP < 50% - c 04. MA - Mystery Waltz Mandy group is together - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------ SPAWN CONDITIONS ------------------------------- After Ashe enters [Ice Field of Clear Sight], she must exterminate all enemies found there, then exit the area and immediately reenter; Topstalk can be found along with other four traveling between 'Shrine-s of the Lost' ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No158 Mirrorknight G: Fiend C: Urstrix aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 40-42 | 5202-5842 | 760-820 | 31-37 | 18 | 45-47 | 20-24 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 58-62 | 26-28 | 25-29 | 4 | 2419-2767 | 1 | 328-782 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | weak | halves | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | yes | imm | yes | yes | yes | imm | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Counter Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Windslicer Pinion u - Wind Crystal r - Mirror Mail vr - Aries Gem STEAL: c - Wind Crystal u - X-Potion r - Aries Gem POACH: c - Windslicer Pinion r - Mirror Scale SP.IT: mn - Mirror Scale - 10% cj - Arcana - 18% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 4hits (17% chance) 02. MA - Curaga 03. MA - Aerora 04. MA - Reflect 05. SA - Screech 06. SA - Slap ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No159 Holy Elemental G: Holy Elemental C: Elemental non-aggro ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 25 | 14830 | 999 | 25 | 28 | 34 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 45 | 42 | 44 | 3 | 5583 | 4 | 675 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: holy FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK immune | immune | immune | immune | immune | immune | absorbs | weak ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STO | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Resist G&M, Null VIT, CritHP -> MAG+, Return Damage, Half MP Cost Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Holy Magicite u - Holy Stone r - Feystone vr - Holy Crystal STEAL: c - Holy Magicite u - Feystone r - Holy Crystal POACH: none SP.IT: mn - Pebble - 10% cj - Arcana - 16% --------------------------------- ATTACK LIST --------------------------------- 01. MA - Holy 02. MA - Fira 03. MA - Thundara 04. MA - Blizzara 05. MA - Watera ----------------------------- PLACE OF ENCOUNTER ------------------------------ The Feywood / Walk of Flitting Rifts / Walk of Dancing Shadow / Walk of Stolen Truths ------------------------------ SPAWN CONDITIONS ------------------------------- After Ashe enters the area, Holy Elemental has 20% chance to spawn. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No160 Tartarus G: Undead C: Wolf aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 38-40 | 3619-4259 | 285-345 | 31-37 | 21 | 50-52 | 21-25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 56-60 | 25-27 | 25-29 | 8 | 1473-1821 | 1 | 285-739 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | yes | yes | yes | imm | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> ATT+, Counter Gain : Parry (HP < 50%), Counter+ (HP < 50%), Attack CT = 0 (HP < 50%), Subject to change. Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Prime Pelt u - Dark Crystal r - X-Potion vr - Libra Gem STEAL: c - Dark Crystal u - Undead r - Power Vest POACH: none SP.IT: mn - Pebble - 30% cj - Arcana - 18% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (10% chance) 02. SA - Sonic Fangs 03. SA - Lunge 04. SA - Screech ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- =============================================================================== 19. The Ancient City of Giruvegan =============================================================================== ------------------------------------------------------------------------------- No161 Ose G: Beast C: Coeurl aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 44-45 | 6739-7059 | 999 | 34-37 | 23 | 50-51 | 40-42 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 63-65 | 25-26 | 34-36 | 7 | 1887-2061 | 1 | 330-557 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | imm | imm | imm | yes | imm | imm | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Shell ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Piercing Magic, CritHP -> DEF+, Counter, Counter+, Subject to change. Gain : Subject to change. Lose : Subject to change. ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Prime Pelt u - Dark Crystal r - Morning Star vr - Libra Gem STEAL: c - Chronos Tear u - Prime Pelt r - Libra Gem POACH: c - Prime Pelt r - Coeurl Whisker SP.IT: mn - Coeurl Whisker - 16% cj - Arcana - 19% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 4hits (10% chance), 4% chance to Sap 02. MA - Thundaga 03. MA - Haste 04. MA - Sleep 05. MA - Darkra 06. SA - Stone Gaze 07. SA - Hawk Glare 08. SA - Hell Blaster 09. SA - Rake 10. SA - Blaster 11. SA - Mind Lash ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No162 Shadonir G: Undead C: Sleipnir aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 59-60 | 25544-25864 | 870-900 | 47-50 | 38 | 61-62 | 26-28 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 95-97 | 34-35 | 37-39 | 0 | 6908-7082 | 1 | 551-778 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | yes | yes | yes | imm | imm | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Shell ------------------------------ PASSIVE ABILITIES ------------------------------ Start: HP Devour, Counter, Counter+ Gain : none Lose : HP Devour (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Charger Barding u - Storm Crystal r - Teleport Stone vr - Aries Gem STEAL: c - Storm Crystal u - Charger Barding r - Aries Gem POACH: c - Charger Barding r - Spica SP.IT: mn - Pebble - 30% cj - Arcana - 19% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (10% chance) 02. SA - Rage 03. SA - Flatten 04. SA - Kick ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No163 Giruveganus G: Dragon C: Tyrant aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 46-47 | 13006-13686 | 285-405 | 33-37 | 16-19 | 51-58 | 23-26 b | 60-61 | 45194-45874 | 435-555 | 47-51 | 35-38 | 65-72 | 28-31 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 60-64 | 25-28 | 22-24 | 0 | 5259-5462 | 2 | 713-1233 | 0 b | 97-101 | 32-35 | 32-34 | 0 | 14391-14594 | 2 | 1148-1668 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | yes | imm | imm | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Regen ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Parry, Counter Gain : Counter+ (HP < 50%), Attack CT = 0 (HP < 10%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Prime Tanned Hide u - Dark Crystal r - X-Potion vr - Leo Gem STEAL: c - Prime Tanned Hide u - Broken Greataxe r - Carabineer Mail POACH: none SP.IT: mn - Broken Greataxe - 15% cj - Arcana - 18% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 8hits (10% chance), 4% chance to Confuse 02. SA - Screwtail 03. SA - Rage 04. SA - Crushing Fangs 05. SA - Ram 06. SA - Sonic Fangs ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No164 Skulwyrm G: Undead C: Plate Wyrm aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 38-40 | 14895-16255 | 999 | 37-45 | 20-26 | 57-71 | 19-25 b | 60-62 | 41264-41944 | 999 | 50-54 | 39-42 | 63-70 | 24-27 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 63-71 | 29-35 | 31-35 | 0 | 5144-5550 | 2 | 630-1670 | 0 b | 96-100 | 36-39 | 36-38 | 0 | 12087-12290 | 2 | 964-1484 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | imm | imm | imm | yes | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Piercing Magic, CritHP -> ATT+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Battlewyrm Carapace u - Dark Crystal r - Hi-Potion vr - Bastard Sword (a), Charger Barding (b) STEAL: c - Dark Crystal u - Charger Barding (a), Wyrm Bone (b) r - Wyrm Bone (a), Bastard Sword (b) POACH: none SP.IT: mn - Wyrm Bone - 10% cj - Arcana - 19% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 6hits (17% chance) 02. MA - Dispel 03. MA - Fira 04. MA - Thundara 05. MA - Blizzara 06. MA - Bio 07. MA - Firaga 08. MA - Thundaga 09. MA - Blizzaga 10. MA - Break 11. MA - Disablega 12. MA - Toxify 13. MA - Darkra 14. MA - Curse 15. SA - Crushing Fangs 16. SA - Sonic Fangs 17. SA - Lunge ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No165 Vivian G: Plant C: Malboro aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 42-44 | 6526-7006 | 999 | 31-35 | 21-27 | 48-58 | 20-22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 62-68 | 24-30 | 33-37 | 0 | 3380-3748 | 1 | 330-720 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | imm | yes | imm | yes | yes | imm | yes | yes | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Protect, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: CritHP -> ATT+ Gain : Null EVA (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Dark Crystal u - Malboro Flower r - Teleport Stone vr - Virgo Gem STEAL: c - Dark Crystal u - Red Fang r - Virgo Gem POACH: c - Malboro Flower r - Cleric's Robes SP.IT: mn - Pebble - 30% cj - Arcana - 19% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (10% chance) 02. SA - Cloying Breath 03. SA - Purify 04. SA - Bad Breath 05. SA - Lunge 06. SA - Soul Etude 07. SA - Time Requiem 08. SA - Putrid Breath ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No166 Forbidden G: Undead C: Zombie aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 58-59 | 17684-17864 | 999 | 45-47 | 40-42 | 53 | 25 b | 58-60 | 17684-18044 | 999 | 45-49 | 40-44 | 53 | 25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 97-97 | 21-23 | 35-36 | 0 | 6347-6507 | 1 | 482-625 | 0 b | 94-100 | 32-36 | 35-37 | 0 | 6347-6667 | 1 | 482-768 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm |imm*1|imm*1| imm | imm | imm | yes |imm*1| imm | yes |imm*1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes |imm*1| imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Protect, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> ATT+ Gain : Null EVA (HP < 50%), Attack+ (HP < 50%), Attack CT = 0 (HP < 10%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Forbidden is not always immune to Doom, Confuse, Disable, Blind and Sap. ------------------------------------ ITEMS ------------------------------------ DROP: c - Dark Crystal u - Echo Herbs r - Forbidden Flesh vr - Capricorn Gem STEAL: c - Remedy u - X-Potion r - Kaiser Shield POACH: none SP.IT: mn - Pebble - 30% cj - Arcana - 19% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 4hits (10% chance), 4% chance to Poison 02. MA - Blind 03. MA - Silence 04. MA - Sleepga 05. MA - Confuse 06. SA - Bad Breath 07. SA - Ice Break 08. SA - Sandstorm 09. SA - Lunge 10. SA - Pyromania ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No167 Gargoyle Baron G: Fiend C: Gargoyle aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 42-43 | 6071-6231 | 999 | 32-34 | 22-25 | 45 | 21-22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 61-63 | 27-28 | 32-36 | 7-9 | 2817-2993 | 1 | 345-546 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | imm | imm | imm | imm | imm | yes | yes | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Haste, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Piercing Magic, CritHP -> MAG+ Gain : Parry (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Dark Crystal u - Demon Tail r - Doom Mace vr - Scorpio Gem STEAL: c - Demon Tail u - Dark Crystal r - X-Potion POACH: c - Demon Tail r - Scorpio Gem SP.IT: mn - Pebble - 30% cj - Arcana - 19% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (14% chance) 02. MA - Regen 03. MA - Stop 04. MA - Darkra 05. SA - Gnaw 06. SA - Leech 07. SA - Dark Shock 08. SA - Shock Wave ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No168 Reaper G: Undead C: Reaper aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 45-46 | 9931-10111 | 999 | 34-36 | 24-26 | 43 | 19 a | 62-63 | 27509-27689 | 999 | 47-49 | 43-45 | 55 | 24 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 62-65 | 24-26 | 30-31 | 4 | 3185-3345 | 1 | 390-533 | 0 a | 95-98 | 31-33 | 35-36 | 6 | 7482-7642 | 1 | 597-740 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Invisible ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null VIT Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Dark Crystal u - Book of Orgain-Cent r - Vaccine vr - Capricorn Gem STEAL: c - Dark Crystal u - Book of Orgain-Cent r - Caliper POACH: none SP.IT: mn - Pebble - 30% cj - Arcana - 19% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (10% chance), 4% chance to Stop 02. MA - Fira 03. MA - Thundara 04. MA - Blizzara 05. MA - Darkra 06. MA - Death 07. SA - Doom 08. SA - Ram 09. SA - Dimensional Rift 10. SA - Annul ----------------------------- PLACE OF ENCOUNTER ------------------------------ They spawn at certain waystones when the defeated enemy count *inside* Great Crystal is the multiple of three (3). ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No169 Mom Bomb G: Fiend C: Bomb aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 45-46 | 6384-6544 | 999 | 31-33 | 23-26 | 50 | 21-22 b | 45-46 | 5107-5267 | 999 | 31-33 | 23-26 | 50 | 21-22 c | 59-62 | 17684-18164 | 999 | 44-50 | 42-51 | 61 | 56-29 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 59-61 | 26-27 | 34-38 | 7-9 | 2263-2439 | 1 | 315-516 | 0 b | 59-61 | 26-27 | 34-38 | 7-9 | 2263-2439 | 1 | 315-516 | 0 c | 92-98 | 33-36 | 39-51 | 12-18 | 4835-5363 | 1 | 482-1085 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | yes |yes*1| imm |yes*1| imm | imm | yes | yes | imm | yes |yes*1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Resist G&M, CritHP -> DEF+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Versions (ab) are immune to Blind. Version (c) is immune to Doom and Sleep. ------------------------------------ ITEMS ------------------------------------ DROP: c - Bomb Shell u - Fire Crystal r - Diamond Armlet vr - Scorpio Gem STEAL: c - Bomb Shell u - Red Fang r - Scorpio Gem POACH: c - Bomb Shell r - Scorpio Gem SP.IT: mn - Pebble - 30% cj - Arcana - 19% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (10% chance), fire based 02. MA - Firaga 03. MA - Protect 04. MA - Shell 05. SA - Self-Destruct 06. SA - Lunge 07. SA - Chain Reaction 08. SA - Mass-Destruct ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No170 Mythril Golem G: Construct C: Golem aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 43-44 | 17733-17973 | 999 | 34-36 | 25-27 | 41 | 18-19 b | 45-48 | 17733-18453 | 999 | 34-40 | 25-31 | 41 | 18-21 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 63-66 | 29-32 | 32-34 | 0 | 3430-3678 | 2 | 420-615 | 0 b | 63-72 | 29-38 | 32-38 | 0 | 3430-4174 | 2 | 420-1005 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | yes | imm | yes | imm |yes*1| yes | imm | imm |yes*1| yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes |yes*1| imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Shell ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null EVA Gain : Damage Resist (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Version (a) is immune to Silence and Sap. Version (b) is immune to Reverse. ------------------------------------ ITEMS ------------------------------------ DROP: c - Iron Ore u - Fire Crystal r - Gaia Gear vr - Aquarius Gem STEAL: c - Iron Ore u - Fire Crystal r - Mythril POACH: none SP.IT: mn - Mythril - 10% cj - Arcana - 19% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - cannot combo 02. MA - Fira 03. MA - Thundara 04. MA - Blizzara 05. SA - Haste 06. SA - Darkra 07. SA - Focus 08. SA - Lunge 09. SA - Wild Charge 10. SA - Tri-Attack ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No171 Necrophobe G: Undead C: Ghost aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 46-47 | 8511-8691 | 999 | 33-35 | 22-24 | 41 | 19 b | 58-60 | 23579-23939 | 999 | 46-50 | 41-45 | 53 | 24 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 62-95 | 24-26 | 32-33 | 1 | 3063-3223 | 1 | 375-518 | 0 b | 95-101 | 31-35 | 37-39 | 2 | 7195-7515 | 1 | 574-860 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm |yes*1|yes*1| yes | imm | yes | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes |yes*1| imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes |yes*1| yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Shell, Faith ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Resist G&M, Piercing Magic, CritHP -> ATT+ Gain : Subject to change. Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Version (a) is immune to Doom, Confuse, Sap and Charm. ------------------------------------ ITEMS ------------------------------------ DROP: c - Dark Crystal u - Bacchus' Wine r - Sky Jewel vr - Capricorn Gem STEAL: c - Sky Jewel u - Teleport Stone r - Ambrosia POACH: c - Sky Jewel r - Ambrosia SP.IT: mn - Ambrosia - 8% cj - Arcana - 19% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (10% chance) 02. SA - Darkra 03. SA - Death 04. SA - Doom 05. SA - Divide ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No172 Diakon Entite G: Diakon Entite C: Elemental non-aggro ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 25 | 48042 | 999 | 30 | 33 | 38 | 25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 66 | 48 | 52 | 2 | 12627 | 7 | 1320 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: holy FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK immune | immune | immune | immune | immune | immune | absorbs | weak ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STO | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Resist G&M, Null VIT, Null W&T Effects, Piercing Magic, CritHP -> MAG+, Return Damage, Damage Resist, Half MP Cost Gain : Spellspring (HP < 50%), Magic CT = 0 (HP < 20%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Holy Crystal u - Feystone r - Diakon Halcyon vr - Ether STEAL: c - Holy Crystal u - Feystone r - Diakon Halcyon POACH: none SP.IT: mn - Electrum - 5% cj - Arcana - 25% --------------------------------- ATTACK LIST --------------------------------- 01. MA - Dispelga 02. MA - Holy 03. MA - Firaga 04. MA - Thundaga 05. MA - Blizzaga 06. MA - Waterga ----------------------------- PLACE OF ENCOUNTER ------------------------------ Giruvegan / The Trimahla Water-Steps / The Aadha Water-Steps ------------------------------ SPAWN CONDITIONS ------------------------------- Diakon Entite spawns in the area when Ashe is looking at heavy fog weather. ------------------------------------------------------------------------------- =============================================================================== 20. The Ridorana Cataract =============================================================================== ------------------------------------------------------------------------------- No173 Deathclaw G: Insect C: Mantis aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 46-48 | 12682-13162 | 550-564 | 38-42 | 18 | 51-55 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 75-79 | 30-36 | 28 | 0 | 3947-4261 | 1 | 413-733 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | weak | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | imm | yes | yes | imm | imm | yes | yes | imm | yes | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback, CritHP -> ATT+, Attack+ Gain : Parry (HP < 50%), Subject to change. Lose : Attack+ (HP < 20%), Subject to change. ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Charger Barding u - Storm Crystal r - X-Potion vr - Cancer Gem STEAL: c - Charger Barding u - Vaccine r - Zwill Crossblade POACH: c - Charger Barding r - Cancer Gem SP.IT: mn - Pebble - 30% cj - Arcana - 20% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (10% chance), 4% chance to Disable 02. SA - Pulsar Wave 03. SA - Gnaw 04. SA - Cannibalize ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No174 Cassie G: Plant C: Malboro aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 46-47 | 8840-9080 | 999 | 34-36 | 23-26 | 50-55 | 21-22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 73-76 | 26-29 | 34-36 | 0 | 4357-541 | 1 | 363-558 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | imm | imm | imm |imm*1| imm | imm | yes | yes | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Haste, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: FullHP -> ATT+, CritHP -> DEF+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Cassie is not always immune to Sleep. ------------------------------------ ITEMS ------------------------------------ DROP: c - Earth Crystal u - Bacchus' Wine r - Malboro Flower vr - Virgo Gem STEAL: c - Malboro Flower u - Virgo Gem r - Chaperon POACH: c - Malboro Flower r - Ketu Board SP.IT: mn - Ketu Board - 4% cj - Arcana - 20% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (10% chance) 02. SA - Cloying Breath 03. SA - Purify 04. SA - Bad Breath 05. SA - Lunge 06. SA - Soul Etude 07. SA - Time Requiem 08. SA - Putrid Breath ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- =============================================================================== 21. The Pharos =============================================================================== ------------------------------------------------------------------------------- No175/a Abaddon G: Beast C: Toad aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 47-49 | 13239-13879 | 999 | 34-43 | 25 | 51-53 | 20-24 b | 55-56 | 16578-16898 | 999 | 46-49 | 39 | 59-60 | 22-24 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 76-80 | 30-32 | 33-37 | 4 | 4615-4963 | 1 | 432-886 | 0 b | 91-93 | 32-33 | 35-37 | 5 | 5221-5395 | 1 | 476-703 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes |yes*2|yes*1|yes*1|yes*1|yes*1| imm | imm | yes |yes*1| imm | yes |yes*1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes |yes*1| imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes |yes*1| yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: CritHP -> ATT+ Gain : Null EVA (HP < 50%), Attack+ (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Version (a) is immune to these statuses and Charm. Version (b) is immune to Petrify. ------------------------------------ ITEMS ------------------------------------ DROP: c - Dark Crystal u - Vaccine r - Solid Horn vr - Aries Gem STEAL: c - Solid Horn u - Teleport Stone r - Aries Gem POACH: c - Solid Horn r - Rubber Suit SP.IT: mn - Pebble - 30% cj - Arcana - 21% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (10% chance) 02. SA - Aqua Bubbles 03. SA - Gnaw 04. SA - Angelsong 05. SA - Blitz Tongue ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No175/b Bull Abaddon G: Beast C: Toad aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 56-58 | 19894-20534 | 999 | 48-54 | 40 | 61-63 | 24-28 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 92-96 | 34-36 | 37-41 | 5 | 5741-6089 | 1 | 524-978 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | imm | yes | yes | yes | imm | imm | yes | yes | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: CritHP -> ATT+ Gain : Null EVA (HP < 50%), Attack+ (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Dark Crystal u - Vaccine r - Solid Horn vr - Aries Gem STEAL: c - Solid Horn u - Teleport Stone r - Aries Gem POACH: c - Solid Horn r - Rubber Suit SP.IT: mn - Pebble - 30% cj - Arcana - 21% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (10% chance) 02. SA - Aqua Bubbles 03. SA - Gnaw 04. SA - Angelsong 05. SA - Blitz Tongue ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No176 Chimera Brain G: Fiend C: Cockatrice aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 45-46 | 9992-10112 | 999 | 35-37 | 25 | 45-47 | 23-26 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 72-74 | 26-28 | 34-35 | 8-11 | 2917-3088 | 1 | 363-450 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | imm | yes | yes | imm | imm | imm | imm | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Bravery, Faith ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null W&T Effects Gain : Parry (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Dark Crystal u - Hi-Potion r - Windslicer Pinion vr - Taurus Gem STEAL: c - 60 gil u - Taurus Gem r - Celebrant's Miter POACH: c - Windslicer Pinion r - Chimera Head SP.IT: mn - Chimera Head - 12% cj - Arcana - 20% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (10% chance) 02. SA - Purify 03. SA - Stone Gaze 04. SA - Hawk Glare 05. SA - Flurry Kick 06. SA - Poke 07. SA - Ember Breath ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No177 Bune G: Giant C: Headless aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 48-49 | 13239-13659 | 600-605 | 38-40 | 20-22 | 45-47 | 21 a | 58-59 | 16578-16998 | 650-655 | 47-49 | 34-36 | 53-55 | 23 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 78-81 | 30-32 | 30 | 0 | 4615-4778 | 1 | 432-708 | 0 a | 93-96 | 32-34 | 32 | 0 | 5221-5384 | 1 | 476-752 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | imm | imm | yes | yes | imm | imm | yes | imm |yes*1| imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes*1| yes |yes*1| imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Protect, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: HP Devour, Item+ Gain : Attack+ (HP < 50%), Damage Resist (HP < 50%), Attack CT = 0 (HP < 10%) Lose : HP Devour (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Version (a) is immune to Immobilize, Poison and Sap. ------------------------------------ ITEMS ------------------------------------ DROP: c - Fire Crystal u - Forbidden Flesh r - Gungnir vr - Gemini Gem STEAL: c - Gold Needle u - Forbidden Flesh r - Gemini Gem POACH: c - Forbidden Flesh r - Damascus Steel SP.IT: mn - Damascus Steel - 6% cj - Arcana - 21% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (14% chance) 02. MA - Haste 03. MA - Protect 04. MA - Darkra 05. SA - Smite of Rage 06. SA - Pulsar Wave 07. SA - Lunge 08. SA - Tri-Attack ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No178 Magick Pot G: Fiend C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 60 | 30000 | 999 | 99 | 99 | 21 | 22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 120 | 255 | 255 | 10 | 1 | 123 | 1 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: all FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | absorbs | absorbs | absorbs | absorbs | absorbs | absorbs | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Resist G&M, Null VIT, Piercing Magic, CritHP -> DEF+, Attack+, Parry, Return Damage, Damage Resist, Attack CT = 0, Magic CT = 0, Spellbound Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: a - Ether vr - Megalixir STEAL: r - Elixir POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (3% chance) 02. MA - Flare ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No179/a Reaver G: Giant C: Behemoth aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 49-50 | 22771-23191 | 720-725 | 40-42 | 20-22 | 51-53 | 20 b | 56-61 | 28513-30613 | 780-805 | 49-59 | 34-44 | 59-69 | 22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 78-81 | 29-31 | 31 | 0 | 6539-6702 | 2 | 648-924 | 0 b | 93-108 | 31-41 | 33 | 0 | 7394-8209 | 2 | 715-2095 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | weak | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | imm | imm | yes | yes | imm | imm | yes |yes*1| imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Protect, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback Gain : HP Devour (HP < 50%), Damage Resist (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Wind Crystal u - Bacchus' Wine r - Beastlord Hide vr - Golden Axe (a), Gemini Gem (b) STEAL: c - Beastlord Hide u - Vaccine r - Gemini Gem (a), Golden Axe (b) POACH: c - Beastlord Hide r - Gemini Gem SP.IT: mn - Pebble - 30% cj - Arcana - 21% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 7hits (17% chance) 02. MA - Haste 03. SA - Smite of Rage 04. SA - Sandstorm 05. SA - Ram 06. SA - Tail Swipe ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No179/b High Reaver G: Giant C: Behemoth aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 57-66 | 34216-37996 | 858-903 | 51-69 | 35-53 | 61-79 | 24 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 94-121 | 33-51 | 35 | 0 | 8134-9601 | 2 | 787-3271 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | weak | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | imm | imm | yes | yes | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Protect, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback Gain : HP Devour (HP < 50%), Damage Resist (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Wind Crystal u - Bacchus' Wine r - Beastlord Hide vr - Gemini Gem STEAL: c - Beastlord Hide u - Vaccine r - Golden Axe POACH: c - Beastlord Hide r - Gemini Gem SP.IT: mn - Pebble - 30% cj - Arcana - 21% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 7hits (14% chance) 02. MA - Haste 03. SA - Smite of Rage 04. SA - Sandstorm 05. SA - Ram 06. SA - Tail Swipe ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No180 Crusader G: Undead C: Skeleton aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 47-48 | 10592-10772 | 999 | 37-39 | 23-25 | 45 | 23 b | 44-45 | 10592-10772 | 999 | 37-39 | 23-25 | 50 | 23 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 75-78 | 28-30 | 30-31 | 8 | 4868-5028 | 1 | 396-539 | 0 b | 75-78 | 28-30 | 30-31 | 8 | 4636-4796 | 1 | 396-539 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm |yes*1| yes | yes | imm | imm | imm | yes |yes*1| yes | yes |yes*1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes |yes*1| imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Protect, Shell, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null VIT, CritHP -> ATT+, Parry, Damage Resist, Item+ Gain : Null EVA (HP < 50%), Attack CT = 0 (HP < 10%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Version (a) is immune to Stop. Version (b) is immune to Disable, Blind and Sap. ------------------------------------ ITEMS ------------------------------------ DROP: c - Blood-darkened Bone (a), Sturdy Bone (b) u - Dark Crystal r - Crown of Laurels vr - Capricorn Gem STEAL: c - Blood-darkened Bone (a), Sturdy Bone (b) u - X-Potion (a), Capricorn Gem (b) r - Capricorn Gem (a), X-Potion (b) POACH: none SP.IT: mn - Pebble - 30% cj - Arcana - 21% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (2% chance) 02. MA - Slowga 03. MA - Blindga 04. MA - Darkra 05. SA - Smite of Rage 06. SA - Lunge 07. SA - Tremor ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No181 Aeronite G: Dragon C: Wyvern aggressive ---------------------- STATISTICS ---------------------- Flying: yes V | LVL | HP | MP | STR | MAG | VIT | SPD a | 59-60 | 27838-28518 | 999 | 46-50 | 41-44 | 65-72 | 25-28 b | 49-50 | 18004-18684 | 999 | 37-41 | 26-29 | 55-62 | 22-25 c | 49-50 | 18004-18684 | 999 | 37-41 | 26-29 | 55-62 | 22-25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 94-98 | 29-32 | 33-35 | 0 | 8222-8425 | 2 | 701-1221 | 0 b | 77-81 | 26-29 | 30-32 | 0 | 6156-6359 | 2 | 576-1096 | 0 c | 77-81 | 26-29 | 30-32 | 0 | 6156-6359 | 2 | 576-1096 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | weak | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm |yes*1|yes*1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes |yes*1| imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Protect, Shell, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback, CritHP -> ATT+, CritHP -> MAG+, CritHP -> DEF+, HP Devour Gain : Null EVA (HP < 50%), Attack CT = 0 (HP < 30%) Lose : HP Devour (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Versions (bc) are immune to Silence, Blind and Sap. *2 Versions (bc) have 4% chance to Poison. ------------------------------------ ITEMS ------------------------------------ DROP: c - Wyvern Fang u - Ice Crystal r - Dragon Helm vr - Leo Gem STEAL: c - Wyvern Fang u - Hi-Potion r - Leo Gem POACH: c - Wyvern Fang r - Wyvern Wing SP.IT: mn - Wyvern Wing - 10% cj - Arcana - 21% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (17% chance)*2 02. MA - Aeroga 03. MA - Blizzaga 04. SA - Crushing Fangs 05. SA - Ram 06. SA - Poison Breath ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No182 Dragon Lich G: Undead C: Plate Wyrm aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 49-51 | 22241-23601 | 999 | 41-49 | 23-29 | 53-67 | 20-26 b | 59-64 | 27851-31251 | 999 | 50-70 | 37-52 | 61-96 | 22-37 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 78-86 | 32-38 | 32-36 | 0 | 8078-8484 | 2 | 756-1796 | 0 b | 93-113 | 34-49 | 34-44 | 0 | 9134-10149 | 2 | 834-3434 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Shell, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Piercing Magic, CritHP -> ATT+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Dark Crystal u - Hi-Potion r - Charger Barding vr - Hastega Mote STEAL: c - Charger Barding u - X-Potion r - Corpse Fly POACH: none SP.IT: mn - Corpse Fly - 12% cj - Arcana - 21% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 6hits (10% chance), 4% chance to Petrify 02. MA - Dispelga 03. MA - Bio 04. MA - Stop 05. MA - Blindga 06. MA - Darkra 07. MA - Death 08. MA - Fearga 09. SA - Crushing Fangs 10. SA - Lunge 11. SA - Fireball ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No183 Cataract Aevis G: Dragon C: Plate Wyrm aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 51-51 | 23241-23921 | 999 | 42-46 | 23-26 | 53-60 | 20-23 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 77-81 | 33-36 | 30-32 | 0 | 8078-8281 | 2 | 756-1276 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | weak | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | imm | imm | yes | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Protect, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback, FullHP -> ATT+, CritHP -> DEF+, Counter Gain : Null EVA (HP < 50%), Attack+ (HP < 50%), Counter+ (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Charger Barding u - Ice Crystal r - Holy Mote vr - Caldera STEAL: c - Charger Barding u - 50 gil r - Leo Gem POACH: c - Charger Barding r - Leo Gem SP.IT: mn - Pebble - 30% cj - Arcana - 21% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 6hits (10% chance), 4% chance to Disease 02. MA - Firaga 03. MA - Thundaga 04. MA - Blizzaga 05. SA - Crushing Fangs 06. SA - Lunge 07. SA - Fireball ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No184 Brainpan G: Construct C: Facer aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 46 | 15358 | 840 | 36 | 26 | 63 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 77 | 30 | 31 | 0 | 3574 | 1 | 407 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Reflect, Protect ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback, Piercing Magic Gain : Damage Resist (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Quality Stone u - Dark Crystal r - Smelling Salts vr - Aquarius Gem STEAL: c - Dark Crystal u - Chronos Tear r - X-Potion POACH: c - Quality Stone r - Magepower Shishak SP.IT: mn - Pebble - 30% cj - Arcana - 21% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (17% chance), 4% chance to Petrify 02. MA - Waterga 03. MA - Aeroga 04. MA - Countdown 05. MA - Darkra 06. SA - Eerie Soundwave 07. SA - Self-Destruct 08. SA - Stone Gaze 09. SA - Lunge 10. SA - Screech 11. SA - Flash ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No185 Purobolos G: Fiend C: Bomb aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 49-50 | 9531-9691 | 999 | 35-37 | 26-29 | 51 | 22-23 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 74-76 | 29-30 | 35-39 | 8-10 | 3554-3730 | 1 | 378-579 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | yes | yes | imm | yes | imm | imm | yes | imm | yes | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Ressit G&M, CritHP -> ATT+, Return Damage Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Dark Crystal u - Bomb Shell r - Handkerchief vr - Scorpio Gem STEAL: c - Bomb Shell u - Dark Crystal r - Scathe Mote POACH: c - Bomb Shell r - Mallet SP.IT: mn - Mallet - 5% cj - Arcana - 21% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (10% chance), dark based 02. MA - Darkra 03. SA - Self-Destruct 04. SA - Lunge 05. SA - Chain Reaction 06. SA - Mass-Destruct ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No186 Deidar G: Construct C: Facer aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 46 | 15358 | 840 | 34 | 26 | 63 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 75 | 35 | 36 | 0 | 3574 | 1 | 407 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Reflect, Protect ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback, Attack+, HP Devour Gain : none Lose : Attack+ (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Quality Stone u - Dark Crystal r - Antares vr - Aquarius Gem STEAL: c - Dark Crystal u - Quality Stone r - Aquarius Gem POACH: c - Quality Stone r - Orichalcum SP.IT: mn - Orichalcum - 13% cj - Arcana - 21% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (17% chance) 02. MA - Firaga 03. MA - Thundaga 04. MA - Blizzaga 05. MA - Lv.3 Disable 06. MA - Lv.4 Break 07. SA - Eerie Soundwave 08. SA - Self-Destruct 09. SA - Stone Gaze 10. SA - Lunge 11. SA - Screech 12. SA - Flash ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No187 Mistmare G: Fiend C: Nightmare aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 45-47 | 12180-12500 | 999 | 37-41 | 25-31 | 45 | 21-23 b | 54-56 | 15251-15571 | 999 | 46-50 | 39-45 | 53 | 23-25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR, TE V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 75-79 | 28-30 | 34-42 | 5-9 | 4615-4967 | 1 | 432-834 | 0 b | 90-94 | 30-32 | 36-44 | 6-10 | 5221-5573 | 1 | 476-878 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | yes |yes*1| imm | imm | imm | imm | yes |yes*1| imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes*1| yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Shell, Faith ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null VIT, Null W&T Effects, Piercing Magic, CritHP -> MAG+ Gain : Spellspring (HP < 50%), Magic CT = 0 (HP < 20%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Version (b) is immune to Doom, Disable and Poison. ------------------------------------ ITEMS ------------------------------------ DROP: c - Water Crystal u - Chronos Tear r - Grimoire Aidhed vr - Scorpio Gem STEAL: c - Grimoire Aidhed u - Water Crystal r - Reflectga Mote POACH: c - Grimoire Aidhed r - Black Robes SP.IT: mn - Pebble - 30% cj - Arcana - 21% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (10% chance) 02. MA - Waterga 03. MA - Slow 04. MA - Stop 05. MA - Blindga 06. MA - Toxify 07. SA - Rush 08. SA - Snake Lash ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No188 Undin Entite G: Undin Entite C: Elemental non-aggro*1---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 45 | 48042 | 999 | 30 | 33 | 42 | 25 b | 45 | 48042 | 999 | 30 | 33 | 38 | 25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 66 | 48 | 52 | 2 | 12627 | 7 | 1320 | 0 b | 66 | 48 | 52 | 2 | 12627 | 7 | 1320 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | immune | immune | immune | absorbs | immune | immune | immune ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STO | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Resist G&M, Null VIT, Null W&T Effects, Piercing Magic, CritHP -> MAG+, Return Damage, Damage Resist, Half MP Cost Gain : Spellspring (HP < 50%), Magic CT = 0 (HP < 20%), Subject to change. Lose : Subject to change. ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Version (b) is aggressive. ------------------------------------ ITEMS ------------------------------------ DROP: c - Water Crystal u - Feystone r - Undin Halcyon vr - Ether STEAL: c - Water Crystal u - Feystone r - Undin Halcyon POACH: none SP.IT: mn - Electrum - 5% cj - Arcana - 25% --------------------------------- ATTACK LIST --------------------------------- 01. MA - Dispel 02. MA - Waterga 03. MA - Reflect 04. MA - Protect 05. MA - Shell 06. MA - Silencega 07. MA - Sleepga 08. MA - Fear ----------------------------- PLACE OF ENCOUNTER ------------------------------ Cerobi Steppe / North Liavell Hills / The Terraced Bank Pharos - First Ascent / Horizon's Cusp Pharos - Second Ascent / The Bounds of Truth ------------------------------ SPAWN CONDITIONS ------------------------------- Undin Entite spawns in Cerobi Steppe's areas when Ashe is looking at rainy weather. As for Pharos, Undin Entite spawns in the area with 30% chance after Ashe enters the area. ------------------------------------------------------------------------------- =============================================================================== 22. Zertinan Caverns =============================================================================== ------------------------------------------------------------------------------- No189 Speartongue G: Beast C: Toad aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 16-17 | 1508-1828 | 390-420 | 21-24 | 14 | 34-35 | 14-16 b | 16-17 | 1792-2112 | 540-570 | 23-26 | 15 | 29-30 | 13-15 c | 11-13 | 1098-1738 | 328-385 | 17-23 | 14 | 29-31 | 13-17 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 23-25 | 13-14 | 11-13 | 2 | 675-849 | 1 | 108-335 | 0 b | 23-25 | 24-25 | 5-7 | 0 | 675-849 | 1 | 108-335 | 0 c | 21-25 | 11-13 | 10-14 | 2 | 511-859 | 1 | 90-544 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | yes | imm | yes | yes | yes | yes | yes |yes*1| imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes |yes*1| imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: HP Devour, Parry, Counter, Counter+ Gain : none Lose : HP Devour (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Version (c) is immune to Disable and Sap. ------------------------------------ ITEMS ------------------------------------ DROP: c - Water Stone u - Horn r - Teleport Stone vr - Aries Gem STEAL: c - Water Stone u - Horn r - Potion POACH: c - Horn r - Frog Oil SP.IT: mn - Frog Oil - 10% cj - Arcana - 16% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (10% chance) 02. SA - Lunge 03. SA - Angelsong 04. SA - Magick Ballad ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No190 Grenade G: Fiend C: Bomb aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 35-38 | 4819-5299 | 999 | 30-36 | 22-31 | 53 | 51-57 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 51-57 | 23-26 | 28-40 | 6-12 | 2334-2862 | 1 | 268-871 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Resist G&M, Counter+ Gain : Counter (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Fire Crystal u - Chronos Tear r - Bomb Shell vr - Scorpio Gem STEAL: c - Fire Crystal u - Scorpio Gem r - Opal Ring POACH: c - Bomb Shell r - Bomb Fragment SP.IT: mn - Bomb Fragment - 20% cj - Arcana - 16% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (10% chance) 02. MA - Fira 03. MA - Protect 04. SA - Self-Destruct 05. SA - Lunge 06. SA - Chain Reaction 07. SA - Mass-Destruct ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No191 Scythe Mantis G: Insect C: Mantis aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 36-37 | 8835-9075 | 425-432 | 33-35 | 15 | 53-55 | 18 b | 36-37 | 8835-9315 | 425-439 | 33-37 | 15 | 53-57 | 18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 56-58 | 25-28 | 21 | 0 | 2526-2683 | 1 | 319-479 | 0 b | 56-60 | 25-30 | 21 | 0 | 2526-2840 | 1 | 319-639 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | yes | yes | yes | imm | yes | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback, FullHP -> ATT+, CritHP -> DEF+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Iron Carapace (a), Insect Husk (b) u - Fire Crystal r - Smelling Salts vr - Kiku-ichimonji STEAL: c - Fire Crystal u - Iron Carapace (a), Insect Husk (b) r - Cancer Gem POACH: c - Iron Carapace (a), Insect Husk (b) r - Tattered Garment SP.IT: mn - Tattered Garment - 12% cj - Arcana - 16% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (17% chance) 02. SA - Shock Wave 03. SA - Ram 04. SA - Cannibalize ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No192 Slime G: Amorph C: Flan aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 15-17 | 1629-2089 | 540-680 | 22-24 | 15-19 | 29-33 | 13 b | 15-17 | 1659-2119 | 390-530 | 22-24 | 14-18 | 34-38 | 14 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 22-26 | 24-32 | 5-11 | 0 | 675-1019 | 1 | 108-498 | 0 b | 24-28 | 13-21 | 11-17 | 2 | 675-1019 | 1 | 108-498 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | weak | - | absorbs | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | imm | yes | yes | yes | yes | yes |imm*1| imm |imm*1| imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Resist G&M, FullHP -> ATT+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Version (b) is not always immune to Slow and Immobilize. Version (a) is susceptible to Slow and Immobilize. ------------------------------------ ITEMS ------------------------------------ DROP: c - Green Liquid u - Wind Stone r - Water Mote vr - Winged Helm STEAL: c - Green Liquid u - Wind Stone r - Sagittarius Gem POACH: c - Pebble r - Yellow Liquid SP.IT: mn - Pebble - 15% cj - Arcana - 16% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (10% chance), 4% chance to Slow 02. MA - Aero 03. MA - Blind 04. MA - Sleep 05. SA - Slap 06. SA - Divide ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No193 Archaeoaevis G: Dragon C: Plate Wyrm aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 38-40 | 11245-12605 | 850-999 | 36-44 | 19-25 | 55-69 | 18-24 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 55-63 | 26-32 | 25-29 | 0 | 4243-4649 | 2 | 563-1579 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | weak | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | imm | imm | yes | yes | imm | yes | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback, CritHP -> MAG+ Gain : Attack+ (HP < 50%), HP Devour (HP < 50%), Attack CT = 0 (HP < 50%) Lose : HP Devour (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Battlewyrm Carapace u - Storm Crystal r - Cameo Belt vr - Leo Gem STEAL: c - Battlewyrm Carapace u - Teleport Stone r - Leo Gem POACH: c - Battlewyrm Carapace r - Emperor Scale SP.IT: mn - Emperor Scale - 14% cj - Arcana - 16% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 6hits (17% chance) 02. MA - Thundara 03. MA - Haste 04. MA - Shell 05. SA - Bile 06. SA - Sonic Fangs 07. SA - Lunge ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No194 Bogey G: Undead C: Ghost aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 38-39 | 6426-6606 | 999 | 32-34 | 21-23 | 44 | 18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 54-57 | 21-23 | 26-27 | 1 | 2526-2686 | 1 | 319-462 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | yes | yes | imm | imm | yes | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Faith ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Resist G&M, Piercing Magic, CritHP -> MAG+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Sky Jewel u - Dark Crystal r - Smelling Salts vr - Iga Blade STEAL: c - Gold Needle u - Vanishga Mote r - Capricorn Gem POACH: c - Sky Jewel r - Death Powder SP.IT: mn - Death Powder - 16% cj - Arcana - 16% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (10% chance), 4% chance to Slow 02. MA - Fira 03. MA - Thundara 04. MA - Blizzara 05. MA - Bleed 06. MA - Darkra 07. MA - Curse 08. SA - Phantasmal Gaze 09. SA - Doom 10. SA - Hawk Glare 11. SA - Divide ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No195 Mallicant G: Fiend C: Nightmare aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 37-38 | 6158-6318 | 999 | 32-34 | 21-24 | 46 | 19-20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR, TE V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 52-54 | 22-23 | 27-31 | 4-6 | 2426-2602 | 1 | 306-507 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | yes | yes | imm | yes | yes | yes | yes | imm | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null VIT, Null W&T Effects, CritHP -> DEF+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Earth Crystal u - Eye Drops r - Grimoire Aidhed vr - Gaia Hat STEAL: c - Phoenix Down u - Grimoire Aidhed r - Scorpio Gem POACH: c - Grimoire Aidhed r - Magick Lamp SP.IT: mn - Magick Lamp - 10% cj - Arcana - 16% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (10% chance) 02. MA - Fira 03. MA - Thundara 04. MA - Blizzara 05. MA - Watera 06. MA - Aerora 07. MA - Slow 08. MA - Stop 09. MA - Bleed 10. MA - Toxify 11. SA - Kick 12. SA - Snake Lash ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No196 Shambling Corpse G: Undead C: Zombie aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 37-38 | 2892-3072 | 833-873 | 28-30 | 17-19 | 40 | 19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 48-51 | 15-17 | 24-25 | 0 | 446-606 | 1 | 80-223 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | yes | imm | imm | yes | yes | yes | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null W&T Effects, CritHP -> ATT+ Gain : Parry (HP < 50%), Spellspring (HP < 50%), Magic CT = 0 (HP < 10%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Dark Crystal u - Foul Flesh r - White Fang vr - Platinum Dagger STEAL: c - Foul Flesh u - Dark Crystal r - Blood-stained Necklace POACH: none SP.IT: mn - Blood-stained Necklace - 15% cj - Arcana - 16% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (10% chance), 4% chance to Poison 02. MA - Fira 03. MA - Thundara 04. MA - Blizzara 05. MA - Watera 06. MA - Aerora 07. SA - Cloying Breath 08. SA - Scream ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No197 Buer G: Fiend C: Gargoyle aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 37-39 | 5622-5942 | 999 | 31-35 | 21-27 | 48 | 20-22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 53-57 | 24-26 | 26-34 | 6-10 | 2324-2676 | 1 | 293-695 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | weak | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | yes | yes | imm | yes | yes | yes | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Item+ Gain : Parry (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Demon Tail u - Ice Crystal r - Phoenix Down vr - Gaia Hat STEAL: c - Ice Stone u - Scorpio Gem r - Vanishga Mote POACH: c - Demon Tail r - Demon's Sigh SP.IT: mn - Demon's Sigh - 8% cj - Arcana - 16% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (10% chance) 02. MA - Blizzara 03. MA - Haste 04. SA - Gnaw 05. SA - Leech 06. SA - Jump 07. SA - Shock Wave ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- =============================================================================== 23. Cerobi Steppe =============================================================================== ------------------------------------------------------------------------------- No198 Adamantitan G: Beast C: Titantoise aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 40-41 | 14704-15024 | 999 | 33-36 | 23 | 57-58 | 16-18 b | 40-42 | 34481-35121 | 999 | 36-42 | 28 | 63-65 | 19-23 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 57-59 | 29-30 | 28-30 | 0 | 3576-3750 | 2 | 485-712 | 0 b | 75-79 | 34-36 | 36-40 | 0 | 5283-5631 | 2 | 675-1129 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | absorbs | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | yes | imm | imm | yes | yes | imm | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback, Piercing Magic, CritHP -> DEF+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Turtle Shell (a), Earth Crystal (b) u - Water Stone (a), Hi-Potion (b) r - Phoenix Down (a), Aged Turtle Shell (b) vr - Water Magicite (a), Ancient Turtle Shell (b) STEAL: c - Water Stone (a), 200 gil (b) u - Aries Gem (a), Aged Turtle Shell (b) r - Soldier's Cap (a), Aries Gem (b) POACH: c - Turtle Shell (a), Aged Turtle Shell (b) r - Smelling Salts (a), Adamantite (b) SP.IT: mn - Pebble - 30% (a), Adamantite - 8% (b) cj - Arcana - 7% (a), Arcana - 17% (b) --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 2hits (17% chance) 02. MA - Fira 03. MA - Thundara 04. MA - Blizzara 05. MA - Watera 06. MA - Protect 07. MA - Shell 08. SA - Flatten 09. SA - Purify 10. SA - Stone Stomp 11. SA - Stone Gaze 12. SA - Restore 13. SA - Meditate ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No199 Charybterix G: Avion C: Diver aggressive ---------------------- STATISTICS ---------------------- Flying: yes V | LVL | HP | MP | STR | MAG | VIT | SPD a | 38-40 | 21219-21459 | 999 | 36-40 | 25 | 63-67 | 23-29 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 76-80 | 29-33 | 33-35 | 10-16 | 4505-4847 | 2 | 576-750 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | weak | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | imm | yes | imm | yes | yes | imm | imm | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: CritHP -> DEF+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Wind Crystal u - Antidote r - Windslicer Pinion vr - Taurus Gem STEAL: c - Windslicer Pinion u - Taurus Gem r - Chaos Mace POACH: c - Windslicer Pinion r - Split Armor SP.IT: mn - Split Armor - 8% cj - Arcana - 17% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 4hits (10% chance), 4% chance to Slow 02. SA - Lunge 03. SA - Kamikaze ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No200 Bandercoeurl G: Beast C: Coeurl aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 39-40 | 5300-5620 | 999 | 30-33 | 22 | 53-54 | 22-24 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 53-55 | 23-24 | 28-30 | 7 | 1750-1924 | 1 | 297-527 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | weak | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | yes | imm | yes | yes | yes | imm | yes | imm |imm*1| yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Shell ------------------------------ PASSIVE ABILITIES ------------------------------ Start: CritHP -> ATT+, HP Devour Gain : Parry (HP < 50%) Lose : HP Devour (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Bandercouerl is not always immune to Immobilize. ------------------------------------ ITEMS ------------------------------------ DROP: c - Quality Pelt u - Storm Crystal r - Teleport Stone vr - Libra Gem STEAL: c - Storm Crystal u - Phoenix Down r - Prime Pelt POACH: c - Quality Pelt r - Zephyr Pole SP.IT: mn - Pebble - 30% cj - Arcana - 17% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 4hits (17% chance) 02. MA - Thundaga 03. MA - Silence 04. SA - Stone Gaze 05. SA - Hawk Glare 06. SA - Rake 07. SA - Blaster 08. SA - Mind Lash ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No201 Shield Wyrm G: Dragon C: Fell Wyrm aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 42-44 | 59679-61039 | 999 | 39-47 | 29-35 | 65-79 | 19-25 b | 47-48 | 35082-35762 | 999 | 37-41 | 24-27 | 61-68 | 17-20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 79-87 | 33-39 | 36-40 | 0 | 10874-11280 | 4 | 1390-2430 | 0 b | 67-71 | 29-32 | 33-35 | 0 | 8887-9090 | 4 | 1103-1623 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | absorbs | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | imm | imm | imm | yes | imm | imm | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes |yes*1| imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Sleep ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback Gain : Damage Resist (Greater Barrier) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Ring Wyrm Scale (a), Wyrm Carapace (b) u - Earth Crystal r - Chronos Tear vr - Leo Gem (a), Ring Wyrm Scale (b) STEAL: c - Ring Wyrm Scale (a), Wyrm Carapace (b) u - Hi-Potion r - Winged Boots (a), Leo Gem (b) POACH: c - Ring Wyrm Scale (a), Wyrm Carapace (b) r - Ring Wyrm Liver SP.IT: mn - Ring Wyrm Liver - 12% cj - Arcana - 17% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (10% chance), 4% chance to Petrify 02. MA - Firaga 03. MA - Thundaga 04. MA - Blizzaga 05. SA - Restore 06. SA - Greater Barrier 07. SA - Rake 08. SA - Fireball 09. SA - Breath ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- =============================================================================== 24. The Nabreus Deadlands =============================================================================== ------------------------------------------------------------------------------- No202/a Emeralditan G: Beast C: Titantoise aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 46-47 | 20270-20590 | 999 | 34-37 | 23 | 59-60 | 17-19 b | 44-45 | 20270-20590 | 999 | 34-37 | 23 | 59-60 | 17-19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 63-65 | 30-31 | 33-35 | 0 | 4317-4491 | 2 | 536-763 | 0 b | 63-65 | 30-31 | 33-35 | 0 | 4317-4491 | 2 | 536-763 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | absorbs | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm |imm*1|imm*1|imm*1|imm*2| imm | imm | yes | imm | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm*1| yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes |imm*1| yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Protect, Shell (b), Haste (b) ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback, Piercing Magic, Null EVA, FullHP -> ATT+, CritHP -> MAG+, CritHP -> DEF+, HP Devour Gain : none Lose : Null EVA (HP < 50%), HP Devour (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Versions (ab) are not always immune to Stop, Doom, Confuse, Poison and Charm. *2 Version (b) is not always immune to Sleep. Version (a) is susceptible to Sleep. ------------------------------------ ITEMS ------------------------------------ DROP: c - Aged Turtle Shell u - Earth Crystal r - X-Potion vr - Aries Gem STEAL: c - Aged Turtle Shell u - 800 gil r - Turtleshell Choker POACH: c - Aged Turtle Shell r - Scarletite SP.IT: mn - Scarletite - 6% cj - Arcana - 19% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 2hits (17% chance) 02. MA - Fira 03. MA - Thundara 04. MA - Blizzara 05. MA - Waterga 06. MA - Reflect 07. MA - Darkra 08. SA - Flatten 09. SA - Purify 10. SA - Stone Stomp 11. SA - Stone Gaze 12. SA - Renew 13. SA - Meditate ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No202/b Urutan Eater G: Beast C: Titantoise aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 16 | 8015 | 999 | 26 | 26 | 59 | 17 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 33 | 13 | 9 | 0 | 0 | 8 | 640 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | absorbs | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | yes | yes | yes | imm | yes | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> DEF+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Turtle Shell u - Ancient Sword r - Aries Gem POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 2hits (10% chance), wind based 02. MA - Fire 03. MA - Thunder 04. MA - Blizzard 05. MA - Protect 06. SA - Sonic Turn 07. SA - Renew ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No203 Leynir G: Undead C: Sleipnir aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 45-48 | 10135-11095 | 630-720 | 34-43 | 19 | 55-58 | 22-28 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 64-70 | 28-31 | 32-38 | 0 | 3047-3569 | 1 | 378-1059 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: CritHP -> ATT+, Counter, Counter+ Gain : Null EVA (HP < 50%), Attack+ (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Storm Crystal u - Charger Barding r - Destrier Barding vr - Defender STEAL: c - Iron Carapace u - Reflectga Mote r - Aries Gem POACH: c - Iron Carapace r - Wargod's Band SP.IT: mn - Wargod's Band - 5% cj - Arcana - 19% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (10% chance) 02. SA - Flatten 03. SA - Kick ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No204 Banshee G: Undead C: Zombie aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 44-46 | 7017-7377 | 999 | 32-36 | 21-25 | 46 | 21 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 63-69 | 17-21 | 20-32 | 0 | 1867-2187 | 1 | 331-617 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | imm | imm | imm | imm | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Protect, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> DEF+, Item+ Gain : HP Devour (HP < 50%) Lose : HP Devour (HP < 20%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Dark Crystal u - Festering Flesh r - X-Potion vr - Black Mask STEAL: c - Festering Flesh u - Dark Crystal r - Zombie Powder POACH: none SP.IT: mn - Zombie Powder - 12% cj - Arcana - 19% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 4hits (10% chance), 4% to Poison 02. MA - Haste 03. MA - Protect 04. SA - Leech 05. SA - Lunge 06. SA - Wail ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No205 Leamonde Entite G: Leamonde Entite C: Elemental non-aggro ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 45 | 48042 | 999 | 30 | 33 | 42 | 25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 66 | 48 | 52 | 2 | 12627 | 7 | 1320 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK immune | immune | immune | immune | immune | immune | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STO | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Resist G&M, Null VIT, Null W&T Effects, Piercing Magic, CritHP -> MAG+, Return Damage, Damage Resist, Half MP Cost Gain : Spellspring (HP < 50%), Magic CT = 0 (HP < 20%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Dark Crystal u - Feystone r - Leamonde Halcyon vr - Ether STEAL: c - Dark Crystal u - Feystone r - Leamonde Halcyon POACH: none SP.IT: mn - Electrum - 5% cj - Arcana - 25% --------------------------------- ATTACK LIST --------------------------------- 02. MA - Firaga 03. MA - Thundaga 04. MA - Blizzaga 05. MA - Waterga 06. MA - Aeroga 07. MA - Darkra 08. SA - Darkga 09. SA - Fearga ----------------------------- PLACE OF ENCOUNTER ------------------------------ Nabreus Deadlands / The Slumbermead ------------------------------ SPAWN CONDITIONS ------------------------------- Leamonde Entite spawns in the area when Ashe is looking at heavy fog weather. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No206 Foobar G: Undead C: Flan aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 43-44 | 6315-6545 | 999 | 31-32 | 20-22 | 60-62 | 19 b | 43-46 | 10525-11215 | 999 | 34-37 | 23-29 | 50-56 | 19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 57-59 | 39-43 | 26-29 | 0 | 914-1086 | 1 | 113-308 | 0 b | 62-68 | 39-51 | 26-35 | 0 | 3047-3563 | 1 | 378-963 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | yes | imm |yes*1| imm | imm |yes*1|yes*1|yes*1| imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes*1| yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Shell, Regen ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Resist G&M, Null EVA, Counter+ Gain : Counter (HP < 50%), Subject to change. Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Version (b) is immune to Sleep, Slow, Disable, Immobilize and Poison. ------------------------------------ ITEMS ------------------------------------ DROP: c - Dark Crystal u - Silver Liquid r - Teleport Stone vr - Holy Mote (a), Minerva Bustier (b) STEAL: c - Echo Herbs u - Sagittarius Gem r - Minerva Bustier (a), Holy Mote (b) POACH: none SP.IT: mn - Pebble - 30% cj - Arcana - 19% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 2hits (10% chance) 02. MA - Sleep 03. MA - Toxify 04. MA - Darkra 05. SA - Phantasmal Gaze 06. SA - Lunge 07. SA - Flash 08. SA - Mythril Bubbles ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- =============================================================================== 25. The Necrohol of Nabudis =============================================================================== ------------------------------------------------------------------------------- No207 Oversoul G: Undead C: Reaper aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 47-49 | 20117-20477 | 2875-2955 | 59-63 | 37-41 | 48 | 18 b | 47-49 | 13082-14162 | 2875-2955 | 37-41 | 26-30 | 50 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 75-81 | 28-32 | 29-31 | 4 | 3697-4017 | 1 | 449-735 | 0 b | 75-81 | 26-30 | 31-33 | 4 | 4249-4569 | 1 | 449-735 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes*1| yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Shell, Faith ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null VIT, CritHP -> MAG+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Version (a) is not always susceptible to Poison. ------------------------------------ ITEMS ------------------------------------ DROP: c - Dark Crystal u - Grimoire Togail r - Teleport Stone vr - Cloud Staff STEAL: c - Dark Stone u - Grimoire Togail r - Capricorn Gem POACH: none SP.IT: mn - Soul of Thamasa - 6% cj - Arcana - 20% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (10% chance) 02. MA - Waterga 03. MA - Aeroga 04. MA - Stop 05. MA - Blindga 06. MA - Silencega 07. MA - Darkra 08. MA - Death 09. SA - Doom 10. SA - Ram 11. SA - Dimensional Rift 12. SA - Annul ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------ SPAWN CONDITIONS ------------------------------- After Ashe enters Necrohol of Nabudis, she must dispatch 20 foes for 1st Oversoul to spawn near her location; 15 additional foes for 2nd, 10 additional foes for 3rd, 5 additional foes for 4th, 3 additional foes for 5th, and 1 additional foe for 6th and final Oversoul. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No208 Babil G: Construct C: Golem aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 47-48 | 24647-24887 | 2070-2130 | 37-39 | 24-26 | 48 | 19-20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 76-79 | 31-34 | 33-35 | 0 | 4577-4825 | 2 | 483-678 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | absorbs | weak ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | yes | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Protect ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Piercing Magic*1, Null EVA, CritHP -> ATT+, CritHP -> DEF+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Babil may have this pass-able. ------------------------------------ ITEMS ------------------------------------ DROP: c - Quality Stone u - Holy Crystal r - Runeblade vr - Holy Mote STEAL: c - Holy Stone u - X-Potion r - Einherjarium POACH: none SP.IT: mn - Einherjarium - 8% cj - Arcana - 20% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - cannot combo 02. MA - Waterga 03. MA - Aeroga 04. MA - Haste 05. MA - Gravity 06. SA - Focus 07. SA - Lunge 08. SA - Wild Charge ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No209 Elvoret G: Fiend C: Gargoyle aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 46-48 | 10351-10671 | 1725-2025 | 35-39 | 24-30 | 53 | 22-24 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 74-78 | 29-31 | 33-41 | 8-12 | 3760-4112 | 1 | 397-800 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | yes | imm | imm | imm | imm | imm | yes | imm | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Shell, Bravery, Faith ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Piercing Magic, CritHP -> ATT+, CritHP -> MAG+, Parry, Counter+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Demon Eyeball u - Earth Crystal r - Vaccine vr - Maximillian STEAL: c - Demon Eyeball u - 500 gil r - Reflectga Mote POACH: c - Demon Eyeball r - Demon Drink SP.IT: mn - Demon Drink - 10% cj - Arcana - 20% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (10% chance), 4% chance to Slow 02. MA - Fira 03. MA - Thundara 04. MA - Blizzara 05. MA - Darkra 06. MA - Syphon 07. MA - Breakart Pentagram 08. SA - Pulsar Wave 09. SA - Gnaw 10. SA - Leech ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No210 Dark Elemental G: Dark Elemental C: Elemental non-aggro ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 25 | 14830 | 999 | 25 | 28 | 38 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 45 | 42 | 44 | 3 | 5583 | 4 | 675 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK immune | immune | immune | immune | immune | immune | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STO | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Resist G&M, Null VIT, CritHP -> MAG+, Return Damage, Half MP Cost Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Dark Magicite u - Dark Stone r - Feystone vr - Dark Crystal STEAL: c - Dark Magicite u - Feystone r - Dark Crystal POACH: none SP.IT: mn - Pebble - 10% cj - Arcana - 16% --------------------------------- ATTACK LIST --------------------------------- 02. MA - Fira 03. MA - Thundara 04. MA - Blizzara 05. MA - Watera 06. MA - Aerora 07. MA - Darkra ----------------------------- PLACE OF ENCOUNTER ------------------------------ Necrohol of Nabudis / Hall of the Ivory Covenant / Cloister of Distant Song ------------------------------ SPAWN CONDITIONS ------------------------------- After Ashe enters the area, Dark Elemental has 20% chance to spawn in the area. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No211 Zombie Warlock G: Undead C: Zombie aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 36-37 | 7625-7985 | 999 | 36-40 | 24-28 | 43 | 21 b | 47-48 | 8875-9055 | 999 | 35-37 | 23-25 | 48 | 21 c | 48-50 | 7598-7958 | 999 | 32-36 | 31-35 | 43 | 21 d | 48-50 | 7598-7958 | 999 | 32-36 | 31-35 | 43 | 21 e | 59-60 | 11935-12115 | 999 | 45-47 | 38-40 | 50 | 23 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 76-82 | 19-23 | 31-33 | 0 | 2693-3013 | 1 | 378-664 | 0 b | 74-77 | 18-20 | 31-32 | 0 | 2403-2563 | 1 | 362-505 | 0 c | 70-76 | 19-23 | 31-33 | 0 | 3838-4158 | 1 | 378-664 | 0 d | 70-76 | 19-23 | 31-33 | 0 | 3838-4158 | 1 | 378-664 | 0 e | 91-94 | 20-22 | 33-34 | 0 | 4858-4745 | 1 | 417-560 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm |yes*1|yes*1| imm | imm | imm | yes |yes*1|yes*1| yes |yes*1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes |yes*1| imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes |yes*1| yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Shell, Faith ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null W&T Effects Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Versions (abc) are immune to Doom, Confuse, Disable, Immobilize, Blind, Sap and Charm. Version (d) is immune to Doom, Confuse, Disable, Blind and Charm. Version (e) is immune to Immobilize and Sap. ------------------------------------ ITEMS ------------------------------------ DROP: c - Dark Crystal u - Forbidden Flesh r - Alarm Clock vr - Capricorn Gem STEAL: c - Dark Crystal u - 200 gil r - Capricorn Gem POACH: c - Maggoty Flesh r - Forbidden Flesh SP.IT: mn - Pebble - 30% cj - Arcana - 19% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 3hits (10% chance), 4% chance to Poison 02. MA - Firaga 03. MA - Thundaga 04. MA - Blizzaga 05. MA - Waterga 06. MA - Aeroga 07. MA - Darkra 08. SA - Cloying Breath 09. SA - Lunge 10. SA - Wail 11. SA - Stone Touch ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- =============================================================================== 26. Marks =============================================================================== ------------------------------------------------------------------------------- No212 Rogue Tomato G: Rank 1 Mark C: Deadly Nightshade aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 2 | 134 | 50 | 9 | 3 | 14 | 12 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 10 | 7 | 18 | 0 | 0 | 3 | 180 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | imm | yes | yes | imm | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Pebble u - Fire Stone r - Potion POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, CT25 02. SA - Fire Breath HP < 40% - 1x - a 03. SA - Ram all battle - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No213 Atomos G: Rank 3 Mark C: Mutant Slaven aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 33 | 40020 | 360 | 36 | 14 | 69 | 13 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 47 | 14 | 17 | 0 | 0 | 16 | 2070 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | yes | yes | imm | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell 50%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null W&T Effects, Null EVA, CritHP -> ATT+, HP Devour Gain : Attack+ (HP < 50%), Attack CT = 0 (HP < 20%), White Wind (after Purify) Lose : HP Devour (HP < 50%), White Wind (2 minutes elapse) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Potion u - Tanned Giantskin r - Gemini Gem POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 8hits (17% chance), CT25 02. MA - Regen HP > 20% - r when not in battle - a 03. MA - Protect HP > 20% - r when not in battle - a 04. MA - Shell HP > 20% - r when not in battle - a 05. SA - Purify HP > 20% & suffers from bad statuses - a 06. SA - Gnaw HP > 20% - u 07. SA - Restore 50% > HP > 20% - r when not in battle - a 08. SA - Power Stun HP > 20% - u 09. SA - Spin Kick HP > 20% - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No214 Thextera G: Rank 1 Mark C: Mutant Wolf aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 6 | 380 | 45 | 13 | 6 | 34 | 8 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 14 | 4 | 5 | 0 | 0 | 2 | 300 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | yes | yes | yes | imm | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Counter Gain : HP Devour (Saber), Parry (HP < 50%), Counter+ (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Pebble u - Potion r - Wolf Pelt POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 5hits (10% chance), 4% chance to Poison, CT25 02. SA - Saber after 1st Cry for Help - 1x - a 03. SA - Lunge HP > 50% - u HP < 50% - c 04. SA - Cry for Help HP < 50% - 1x - a 30 seconds pass from when Cry for Help is used - 1x - a 05. SA - Fangs HP < 20% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No215 Roblon G: Rank 6 Mark C: Augmented Automaton aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 43 | 177365 | 999 | 37 | 30 | 65 | 17 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 69 | 27 | 29 | 0 | 0 | 26 | 4410 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | halves | halves | halves | weak | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect 50%: Shell, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null EVA, CritHP -> ATT+, CritHP -> DEF+ Gain : Attack CT = 0 (HP < 20%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Fire Stone u - Iron Ore r - Fire Crystal POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, CT25 02. MA - Fira HP > 50% - on closest foe - c 50% < HP < 20% & foe is close - r HP < 50% & foe is far - c 03. MA - Thundara HP > 50% - on closest foe - c 50% < HP < 20% & foe is close - r HP < 50% & foe is far - c 04. MA - Blizzara HP > 50% - on closest foe - c 50% < HP < 20% & foe is close - r HP < 50% & foe is far - c 05. MA - Fear HP > 50% - on closest foe - c 50% < HP < 20% & foe is close - r HP < 50% & foe is far - c 06. SA - Smite of Rage 50% < HP < 20% & closest foe - r 07. SA - Focus HP > 50% & MP < 20% - a HP < 50% & MP < 20% & foe is far - a 08. SA - Lunge 50% < HP < 20% & closest foe - r 09. SA - Tri-Attack 50% < HP < 20% & closest foe - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No216 Flowering Cactoid G: Rank 1 Mark C: Rare Cactoid aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 4 | 755 | 525 | 10 | 10 | 38 | 12 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 15 | 12 | 6 | 40 | 0 | 2 | 300 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | absorbs | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | imm | yes | yes | imm | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste 50%: Protect ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Counter, Return Damage Gain : Parry (HP < 40%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Cactus Fruit u - Earth Stone r - Potion POACH: none SP.IT: ki - Cactus Flower --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 5hits (10% chance), 4% chance to Blind, CT25 02. MA - Cure after Potion & HP < 70% & foe doesn't catch up - a 03. SA - Ram all battle - c 04. SA - 1000 Needles HP < 20% - 1x - a 05. SA - Potion after it runs away & foe doesn't catch up - a after 1st Potion - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No217 Braegh G: Rank 4 Mark C: Mutant Nightmare aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 35 | 43283 | 999 | 34 | 22 | 60 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 54 | 16 | 22 | 3 | 0 | 17 | 2340 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:thunder FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK immune | absorbs | weak | immune | immune | immune | immune | immune ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> MAG+, Return Damage Gain : Magick Shield (HP < 50%), Magic CT = 0 (HP < 20%) Lose : Magick Shield (2 minutes elapsed) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Storm Magicite u - Storm Crystal r - Grimoire Aidhed POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 5hits (10% chance), thunder based, CT25 02. MA - Thundara HP > 20% & foe is close - u HP < 20% & foe is close - c foe is far - c 03. MA - Bleed all battle - u 04. MA - Immobilizega all battle - r 05. MA - Berserk all battle - r 06. MA - Invert all battle - u HP < 50% & struck with magic - closest foe - a 07. SA - Rush HP > 20% - c 08. SA - Snake Lash HP > 20% - c ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No218 Wraith G: Rank 1 Mark C: Ghost aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 9 | 5146 | 600 | 18 | 13 | 33 | 15 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 20 | 7 | 10 | 1 | 0 | 5 | 750 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: ice FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | weak | absorbs | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | yes | imm | imm | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Resist G&M, Piercing Magic, CritHP -> ATT+, Attack+, HP Devour Gain : Parry (HP < 50%), Magic CT = 0 (HP < 20%) Lose : Attack+ (HP < 50%), HP Devour (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Glass Jewel u - Dark Magicite r - Hi-Potion POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 6hits (10% chance), CT25 02. MA - Blizzard HP > 50% - r 50% > HP > 20% - u HP < 20% - c 03. MA - Blind all battle - r 04. MA - Dark HP > 20% - r HP < 20% - u 05. SA - Doom all battle - until all foes are under Doom - a 06. SA - Sleep Touch HP > 20% - until all foes are under Sleep - r 07. SA - Poison Touch HP > 20% - until all foes are under Poison - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No219 Darksteel G: Rank 4 Mark C: Titantoise aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 38 | 111331 | 999 | 37 | 24 | 77 | 17 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 59 | 22 | 23 | 0 | 0 | 21 | 4080 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | yes | imm | yes | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Piercing Magic, Null EVA, FullHP -> ATT+, CritHP -> ATT+, Attack+ Gain : Magic CT = 0 (HP < 20%) Lose : Null EVA (HP < 50%), Attack+ (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Eye Drops u - Aged Turtle Shell r - Ancient Turtle Shell POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 11hits (10% chance), 4% chance to Slow, CT25 02. MA - Protect HP > 50% - r when not in battle - a 03. MA - Darkra HP < 20% - a foe is far - c 04. SA - Flatten foe is close - r 05. SA - Purify under status change & foe is far - a 06. SA - Stone Gaze all battle - r 07. SA - Restore HP < 50% & foe is far - u HP < 70% & when not in battle - u 08. SA - Power Spin foe is close - u 09. SA - Meditate MP < 20% & foe is far - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No220 Nidhogg G: Rank 1 Mark C: Blue Basilisk aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 10 | 6079 | 120 | 21 | 11 | 40 | 13 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 25 | 12 | 4 | 3 | 0 | 5 | 780 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | halves | halves | halves | absorbs | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect 50%: Shell, Haste, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+, CritHP -> DEF+ Gain : HP Devour (Saber), Attack CT = 0 (HP < 20%) Lose : HP Devour (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Antidote u - Tanned Hide r - Aries Gem POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 9hits (10% chance), 4% chance to Poison, CT25 02. SA - Gnaw HP > 50% - r 50% > HP > 20% - u 03. SA - Saber start of battle - a 04. SA - Tail Spear HP < 20% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No221 Vyraal G: Rank 5 Mark C: Aevis aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 41 | 106616 | 999 | 41 | 21 | 77 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 63 | 24 | 22 | 0 | 0 | 22 | 5670 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | absorbs | halves | weak | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | yes | imm | imm | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null EVA, CritHP -> MAG+ Gain : Magick Shield (Magick Barrier), Attack CT = 0 (HP < 20%), Subject to change. Lose : Magick Shield (2 minutes elapse) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Spiral Incisor u - Charger Barding r - Leo Gem POACH: none SP.IT: ki - Viera Rucksack --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 9hits (10% chance), 4% chance to Confuse, CT25 02. MA - Haste after escaping from foe - a 03. MA - Immobilizega just before escaping from foe & foe is close - a 04. SA - Sonic Fangs HP > 20% - u 05. SA - Lunge HP > 20% - u 06. SA - Restore after escaping from foe & after Haste - a 07. SA - Magick Barrier HP < 20% - a 08. SA - Fireball HP > 20% - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No222 White Mousse G: Rank 5 Mark C: Mutant Flan aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 15 | 69469 | 999 | 36 | 25 | 69 | 16 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 60 | 35 | 18 | 0 | 0 | 24 | 3420 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | halves | halves | halves | absorbs | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | yes | imm | imm | imm | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Shell ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Resist G&M, Null VIT, CritHP -> ATT+ Gain : Spellspring (HP < 20%), Magic CT = 0 (HP < 20%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Potion u - Echo Herbs r - Hi-Potion POACH: none SP.IT: ki - Broken Key --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 5hits (10% chance), 4% chance to Sleep, CT25 02. SA - Waterga HP > 50% - u 50% > HP > 20% - c HP < 20% - a 03. SA - Slowga HP > 50% - u 50% > HP > 20% - r 04. SA - Toxify HP > 50% - u 50% > HP > 20% - r 05. SA - Slap HP > 20% - r 06. SA - Flash HP > 50% - u 50% > HP > 20% - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No223 Lindwyrm G: Rank 5 Mark C: Dragon aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 39 | 228468 | 999 | 39 | 25 | 82 | 14 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 62 | 23 | 24 | 0 | 0 | 22 | 9450 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | absorbs | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | yes | imm | imm | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell 50%: Bravery, Faith ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+, CritHP -> DEF+ Gain : Damage Resist (Greater Barrier), Null EVA (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Pebble u - Ring Wyrm Scale r - Ring Wyrm Liver POACH: none SP.IT: ki - Rusted Scrap of Armor --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 11hits (10% chance), 4% chance to Petrify, CT25 02. MA - Fira foe is close - r HP > 50% & foe is far - u HP < 50% & foe is far - u 03. MA - Thundara foe is close - r HP > 50% & foe is far - u HP < 50% & foe is far - u 04. MA - Blizzara foe is close - r HP > 50% & foe is far - u HP < 50% & foe is far - u 05. MA - Bio foe is close - r HP > 50% & foe is far - u HP < 50% & foe is far - u 06. MA - Lv.2 Sleep all battle - r 07. MA - Lv.4 Reverse all battle - r 08. SA - Restore HP < 50% - 1x - a HP < 30% - 1x - a 09. SA - Greater Barrier after Restore - 1x - a 10. SA - Rake all battle - u 11. SA - Fireball foe is close - r HP > 50% & foe is far - u HP < 50% & foe is far - u 12. SA - Stone Breath foe is close - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No224 Ring Wyrm G: Rank 3 Mark C: Lesser Dragon aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 32 | 128648 | 999 | 38 | 22 | 74 | 11 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 49 | 18 | 22 | 0 | 0 | 16 | 6300 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | halves | halves | halves | absorbs | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | imm | imm | imm | yes | imm | yes | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect 50%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Counter+ Gain : Null EVA (HP < 50%), Parry (HP < 50%), Counter (HP < 50%), Attack CT = 0 (HP < 20%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Phoenix Down u - Hi-Potion r - Water Magicite POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 5hits (10% chance), 4% chance to Confuse, CT25 02. MA - Fira foe is far - u 03. MA - Thundara foe is far - u 04. MA - Blizzara foe is far - u 05. MA - Immobilizega all battle - u 06. SA - Restore HP < 50% - 1x - a 07. SA - Rake HP > 20% & foe is close - u 08. SA - Fireball foe is far - u 09. SA - Breath HP > 20% & foe is close - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No225 Overlord G: Rank 6 Mark C: Headless aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 42 | 64325 | 713 | 36 | 19 | 65 | 18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 63 | 24 | 21 | 0 | 0 | 24 | 3420 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | halves | halves | halves | weak | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | imm | yes | imm | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null EVA, CritHP -> ATT+, CritHP -> DEF+, Attack+, Item+ Gain : Damage Resist (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Forbidden Flesh u - Fire Crystal r - Gemini Gem POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 11hits (14% chance), CT25 02. MA - Bravery all battle - r when not in battle - a 03. SA - Smite of Rage HP < 50% - r 04. SA - Rage HP < 20% - 1x - a 05. SA - Lunge all battle - u 06. SA - Tri-Attack all battle - r 07. SA - Pyromania HP > 50% - r HP < 50% - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No226 Wyvern Lord G: Rank 2 Mark C: Greater Wyvern aggressive ---------------------- STATISTICS ---------------------- Flying: yes V | LVL | HP | MP | STR | MAG | VIT | SPD a | 18 | 18669 | 720 | 24 | 17 | 55 | 14 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 28 | 6 | 5 | 0 | 0 | 8 | 1440 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | weak | - | absorbs | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | yes | imm | yes | yes | imm | yes | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+, CritHP -> DEF+ Gain : Attack+ (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Yensa Scale u - Crooked Fang r - Wyvern Wing POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 7hits (10% chance), 4% chance to Petrify, CT25 02. MA - Aero all battle - u 03. SA - Ram all battle - u 04. SA - Gust all battle - u 05. SA - Breath HP < 20% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No227 Goliath G: Rank 6 Mark C: Augmented Automaton aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 47-48 | 224294 | 999 | 42 | 26 | 69 | 23 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 81 | 28 | 30 | 0 | 0 | 27 | 4830 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: holy FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | absorbs | weak ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect 50%: Shell, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null EVA, CritHP -> ATT+, CritHP -> DEF+, Spellspring Gain : Magick Shield (Magick Barrier), Attack CT = 0 (HP < 20%) Lose : Magick Shield (2 minutes elapse) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Holy Magicite u - Iron Ore r - Holy Crystal POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, 4% chance to Disable, CT25 02. MA - Waterga HP > 50% - on closest foe - u 50% > HP > 20% & foe is close - r HP < 50% & foe is far - u 03. MA - Aeroga HP > 50% - on closest foe - u 50% > HP > 20% & foe is close - r HP < 50% & foe is far - u 04. MA - Gravity HP > 50% - on closest foe - u 50% > HP > 20% & foe is close - r HP < 50% & foe is far - u 05. SA - Smite of Rage 50% > HP > 20% & foe is close - r 06. SA - Focus HP > 50% & MP < 20% - a HP < 50% & MP < 20% & foe is far - a 07. SA - Lunge 50% > HP > 20% & foe is close - r 08. SA - Magick Barrier HP > 50% - a HP < 50% & foe is far - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No228 Marilith G: Rank 5 Mark C: Crimson Serpent aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 38 | 54921 | 540 | 35 | 19 | 74 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 21 | 21 | 7 | 0 | 0 | 22 | 3510 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | immune | immune | immune | weak | immune | immune | immune ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | imm | yes | imm | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null EVA, CritHP -> ATT+, CritHP -> DEF+ Gain : Parry (HP < 50%), Attack+ (HP < 50%), Attack CT = 0 (HP < 20%) Lose : Null EVA (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Fire Stone u - Prime Tanned Hide r - Fire Crystal POACH: none SP.IT: ki - Serpentwyne Must --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 9hits (10% chance), fire based, CT25 02. SA - Gnaw HP > 50% - r 50% > HP > 20% - u 03. SA - Tail Spear HP > 20% - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No229 Deathscythe G: Rank 6 Mark C: Greater Undead aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 44 | 125601 | 999 | 40 | 28 | 72 | 18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 79 | 23 | 28 | 4 | 0 | 27 | 4490 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | imm | imm | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null VIT, CritHP -> ATT+, CritHP -> DEF+ Gain : Paling (HP < 50%), Parry (HP < 50%), Null EVA (HP < 50%), Attack+ (HP < 50%), Attack CT = 0 (HP < 20% - NTSC-U/C) Lose : Paling (2 minutes elapse) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ This battle is different in NTSC-J version. Differences are listed below. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Book or Orgain-Mille u - Book or Orgain r - Capricorn Gem POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 11hits (10% chance), 4% chance to Stop, CT25 02. MA - Darkra HP > 50% - u 03. MA - Darkga HP < 50% - u 04. MA - Death (NTSC-U/C) HP < 50% & Paling has dissipated - u 05. SA - Doom all battle - r 06. SA - Ram all battle - r 07. SA - Annul HP > 50% - on foe with MP > 20% - r HP < 50% & Paling has dissipated - on foe with MP > 20% - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No230 Enkelados G: Rank 2 Mark C: Slaven aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 22 | 18709 | 210 | 27 | 12 | 55 | 12 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 34 | 12 | 8 | 0 | 0 | 9 | 1210 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | absorbs | halves | weak | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | yes | yes | yes | imm | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect 50%: Shell ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+, HP Devour Gain : Null EVA (HP < 50%), Damage Resist (HP < 50%), White Wind (after Purify) Lose : HP Devour (HP < 50%), White Wind (2 minutes elapse) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Potion u - Earth Magicite r - Slaven Harness POACH: none SP.IT: ki - Errmonea Leaf --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 6hits (17% chance), CT25 02. MA - Protect HP > 50% - u when not in battle - a 03. MA - Shell HP > 50% - u when not in battle - a 04. SA - Purify HP < 50% & under status change - a 05. SA - Gnaw all battle - u 06. SA - Restore HP < 50% - 1x - a HP < 20% - 1x - a HP < 70% & when not in battle - a 07. SA - Spin Kick HP > 50% - u HP < 50% - c ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No231 Deathgaze G: Elite Mark C: Rare Mutant Aevis aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 50 | 184000 | 999 | 46 | 25 | 99 | 18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 83 | 29 | 29 | 0 | 0 | 28 | 7560 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | weak | - | absorbs | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell, Haste, Bravery, Regen ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null EVA, Attack+, HP Devour, Parry, Return Damage, Spellspring Gain : Paling (start of battle), Damage Resist (HP < 50%), Magic CT = 0 (after Restore), Magick Shield (after Reverse) Lose : Paling (2 minutes elapse), HP Devour (HP < 50%), Magick Shield (2 minutes elapse) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Phoenix Down u - Charger Barding r - Emperor Scale POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (10% chance), 4% chance to Disease, CT25 02. MA - Bio HP > 50% & counter to ranged attacks - u HP < 50% & counter to ranged attacks - c 03. MA - Firaga counter to ranged attacks - r 04. MA - Thundaga counter to ranged attacks - r 05. MA - Blizzaga counter to ranged attacks - r 06. MA - Scourge after Restore & HP < 20% - c 07. MA - Reverse after Restore & HP < 20% - 1x - a 08. MA - Curse all battle - r 09. SA - Crushing Fangs HP > 20% & foe is close - u 10. SA - Renew when not in battle - a 11. SA - Restore HP < 20% - 1x - a 12. SA - Fireball HP > 50% - u HP < 50% - c ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No232 Croakadile G: Rank 2 Mark C: Mutant Lizard aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 24 | 19449 | 780 | 29 | 18 | 57 | 13 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 35 | 13 | 13 | 2 | 0 | 10 | 1440 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | halves | halves | halves | absorbs | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | yes | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Shell, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> ATT+, Counter+ Gain : Parry (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Horn u - Pointed Horn r - Aries Gem POACH: none SP.IT: ki - Ring of the Toad --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 8hits (10% chance), 4% chance to sleep, CT25 02. SA - Aqua Bubbles HP < 20% - 1x - a 03. SA - Gnaw all battle - u 04. SA - Growing Threat HP < 40% - 1x - a 05. SA - Renew HP < 50% & when not in battle - a 06. SA - Angelsong HP > 50% - a HP < 50% - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No233 Diabolos G: Elite Mark C: Mutant Gargoyle aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 46 | 93551 | 999 | 41 | 26 | 74 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 76 | 26 | 30 | 8 | 0 | 27 | 3800 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | halves | halves | halves | weak | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste 50%: Protect ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Return Damage, Item+ Gain : Attack CT = 0 (HP < 70%), Attack CT = 0 (HP < 20%), Null EVA (HP < 50%), Parry (HP < 50%), Attack+ (HP < 50%), Paling (Force Barrier) Lose : Attack CT = 0 (HP < 50%), Paling (2 minutes elapse) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ This battle is different in NTSC-J version. Differences are listed below. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Fire Crystal u - Demon's Sigh r - Scorpio Gem POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 9hits (14% chance), CT25 02. MA - Bio Attack CT = 0 is OFF - r 03. MA - Scourge (NTSC-U/C) HP > 20% - r 04. MA - Haste after Pyromania - 1x - a 05. MA - Curse (NTSC-U/C) all battle - r 06. MA - Breakart Pentagram esper is detected in battle - on esper - a 07. SA - Gnaw Attack CT = 0 is OFF - r 08. SA - Pyromania HP < 50% - 1x - a 50% > HP > 20% - r 09. SA - Force Barrier HP < 20% - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No234 Ixtab G: Rank 2 Mark C: Undead aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 24 | 22562 | 999 | 31 | 21 | 49 | 13 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 39 | 11 | 11 | 2 | 0 | 12 | 1760 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | yes | imm | imm | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null VIT Gain : Parry (HP < 50%), Attack+ (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Dark Crystal u - Book of Orgain-Mille r - Flame Shield POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 8hits (10% chance), 4% chance to Stop, CT25 02. MA - Watera all battle - r 03. MA - Aerora all battle - r 04. MA - Dark all battle - r 05. SA - Doom all battle - u 06. SA - Ram all battle - r 07. SA - Annul all battle - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No235 Piscodaemon G: Rank 5 Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 46 | 49660 | 999 | 33 | 27 | 61 | 22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 64 | 21 | 33 | 5 | 0 | 26 | 4730 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste 50%: Shell, Faith ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Resist G&M, Null VIT, Piercing Magic, CritHP -> MAG+, Half MP Cost, Magic CT = 0, Spellbound, Item+ Gain : Spellspring (HP < 20%), Damage Resist (HP < 20%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Potion u - Reflectga Mote r - White Robes POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, CT34 02. MA - Bio before Mystery Waltz - r after Mystery Waltz - u 03. MA - Darkra before Mystery Waltz - r after Mystery Waltz - u 04. MA - Death all battle - r 05. MA - Fog all battle - on foe with MP > 30% - r 06. MA - Invert all battle - r 07. MA - Pox all battle - r 08. MA - Breakart Pentagram esper is detected in battle - on esper - a 09. SA - Pulsar Wave after Mystery Waltz - u 10. SA - Hero's March after Soul Etude - 1x - a 11. SA - Dark Shock before Mystery Waltz - r 12. SA - Soul Etude HP < 20% - 1x - a 13. SA - Mystery Waltz after Hero's March - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No236 Feral Retriever G: Rank 3 Mark C: Coeurl aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 28 | 22559 | 999 | 33 | 21 | 62 | 17 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 43 | 15 | 22 | 4 | 0 | 14 | 1820 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | weak | halves | absorbs | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | imm | yes | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Shell 50%: Faith ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Piercing Magic, CritHP -> ATT+, Counter, Counter+ Gain : Null VIT (start of battle), Null EVA (HP < 50%), Parry (HP < 50%), Attack+ (HP < 50%), White Wind (after Purify), Magic CT = 0 (HP < 20%) Lose : Null VIT (HP < 50%), White Wind (2 minutes elapse) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Pebble u - Quality Pelt r - Prime Pelt POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 6hits (10% chance), 4% chance to Sap, CT25 02. MA - Balance HP < 20% - 1x - a 03. SA - Purify HP < 50% & under status change - a 04. SA - Stone Gaze HP > 50% - u HP < 50% - r 05. SA - Rake all battle - u 06. SA - Blaster all battle - u 07. SA - Mind Lash all battle - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No237 Wild Malboro G: Rank 6 Mark C: Malboro aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 50 | 110842 | 999 | 38 | 26 | 77 | 19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 81 | 24 | 31 | 0 | 0 | 28 | 3960 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | absorbs | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell, Haste 50%: Bravery, Faith ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null EVA, CritHP -> ATT+, HP Devour, Counter Gain : Counter+ (HP < 50%), Attack CT = 0 (after Soul Etude & HP < 20%), Paling (after Soul Etude & HP < 20%) Lose : HP Devour (HP < 50%), Paling (2 minutes elapse) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Malboro Flower u - Foul Liquid r - Virgo Gem POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 6hits (10% chance), 4% chance to Confuse, CT25 02. SA - Cloying Breath HP > 50% - r 03. SA - Hero's March after Soul Etude & HP < 20% & Paling is OFF & not under Haste - a 04. SA - Purify after Putrid Breath - a 05. SA - Bad Breath HP > 20% - r 06. SA - Lunge HP > 50% - u 50% > HP > 50% - r 07. SA - Soul Etude HP < 20% - 1x - a 08. SA - Putrid Breath HP > 50% - u 50% > HP > 50% - r HP > 20% & under status change - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No238 Vorpal Bunny G: Rank 3 Mark C: Mutant Hare aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 31 | 20010 | 999 | 35 | 22 | 55 | 25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 46 | 15 | 22 | 6 | 0 | 16 | 1440 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | yes | imm | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect 50%: Faith ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> MAG+, Parry, Counter, Counter+, Spellbound, Item+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Drab Wool u - Hi-Potion r - Blood Wool POACH: none SP.IT: ki - Rabbit's Tail --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 11hits (10% chance), 4% chance to Sap, CT25 ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No239 Catoblepas G: Rank 6 Mark C: Behemoth aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 46 | 187991 | 990 | 42 | 21 | 79 | 18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 78 | 25 | 28 | 0 | 0 | 27 | 5940 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | yes | imm | imm | yes | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Shell 50%: Reflect, Protect, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+, HP Devour, Parry, Item+ Gain : Attack+ (HP < 50%) Lose : HP Devour (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Hi-Potion u - Beastlord Hide r - Gemini Gem POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (14% chance), CT25 02. MA - Haste HP < 50% - u 03. MA - Protect HP > 50% - u 04. SA - Smite of Rage HP > 50% - r HP < 50% - u 05. SA - Ram all battle - u 06. SA - Tail Swipe HP > 50% - r HP < 50% - u 07. SA - Wail HP < 20% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No240 Mindflayer G: Rank 4 Mark C: Mindflayer aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 35 | 31161 | 999 | 32 | 26 | 74 | 19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 49 | 15 | 26 | 4 | 0 | 18 | 3150 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Shell, Haste, Faith ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Resist G&M, Null VIT, Piercing Magic, CritHP -> MAG+, CritHP -> DEF+, Half MP Cost, Spellbound, Item+ Gain : Spellspring (HP < 20%), Damage Resist (HP < 20%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Pebble u - Float Mote r - Vanishga Mote POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, CT34 02. MA - Fira all battle - r 03. MA - Thundara all battle - r 04. MA - Blizzara all battle - r 05. MA - Bio HP < 20% - r 06. MA - Drain before Mystery Waltz - r after Mystery Waltz - u 07. MA - Invert before Mystery Waltz - r after Mystery Waltz - u 08. SA - Hero's March after Soul Etude - 1x - a 09. SA - Dark Shock before Mystery Waltz - u 10. SA - Soul Etude HP < 20% - 1x - a 11. SA - Time Requiem before Mystery Waltz - u 12. SA - Mystery Waltz after Hero's March - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No241 Fafnir G: Elite Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 68 | 1390378 | 999 | 54 | 92 | 99 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 105 | 34 | 38 | 0 | 0 | 39 | 18620 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: ice FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | weak | absorbs | halves | halves | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Reflect, Protect, Shell, Haste, Bravery, Faith, Regen ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null EVA, FullHP -> ATT+, CritHP -> MAG+, Attack+, Spellspring, Spellbound Gain : Parry (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Pebble u - Hi-Potion r - Ring Wyrm Scale POACH: none SP.IT: ki - Ring of the Light --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 11hits (17% chance), CT25 02. MA - Shock HP < 50% & foe is close - r HP > 50% & foe is far - c HP < 50% & foe is far - a 03. MA - Silencega HP > 50% - u 04. MA - Sleepga HP > 50% - u 05. SA - Rake foe is close - u 06. SA - White Breath foe is close - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No242 Bloodwing G: Rank 5 Mark C: Mutant Steeling aggressive ---------------------- STATISTICS ---------------------- Flying: yes V | LVL | HP | MP | STR | MAG | VIT | SPD a | 37 | 41171 | 713 | 33 | 21 | 69 | 40 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 61 | 22 | 23 | 8 | 0 | 24 | 2990 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | yes | yes | imm | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste 50%: Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety Gain : Attack+ (HP < 50%), Attack CT = 0 (HP < 20%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Pebble u - Bat Fang r - Spiral Incisor POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 8hits (10% chance), 4% chance to Poison, CT25 02. SA - Eerie Soundwave HP > 50% - u 50% > HP > 20% - r 03. SA - Gnaw HP > 50% - u 50% > HP > 20% - r 04. SA - Leech HP > 50% - r 50% > HP > 20% - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No243 Pylraster G: Elite Mark C: Greater Tyrant aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 63 | 493513 | 675 | 61 | 37 | 92 | 26 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 104 | 29 | 29 | 0 | 0 | 36 | 12050 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | halves | halves | halves | absorbs | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Haste, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, FullHP -> ATT+, CritHP -> DEF+, Attack+, HP Devour Gain : Parry (HP < 50%), Attack CT = 0 (HP < 20%) Lose : HP Devour (HP < 50%), Attack+ (HP < 20%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Tyrant Hide u - Tyrant Bone r - Hastega Mote POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 11hits (10% chance), 4% chance to Confuse, CT25 02. SA - Screwtail HP > 50% - r 50% > HP > 20% - u 03. SA - Rage after Growing Threat - a HP < 20% - 1x - a 04. SA - Growing Threat HP < 50% - 1x - a 05. SA - Crushing Fangs HP > 50% - r 50% > HP > 20% - u 06. SA - Ram all battle - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- =============================================================================== 27. Elite Marks =============================================================================== ------------------------------------------------------------------------------- No244 Chickatrice G: Rank 1 Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 13 | 3067 | 338 | 15 | 10 | 30 | 12 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 17 | 1 | 7 | 3 | 0 | 1 | 500 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | weak | - | absorbs | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> DEF+, Counter, Counter+ Gain : Parry (HP < 50%), Attack+ (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Potion u - Small Feather r - Large Feather POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 2hits (10% chance), CT25 02. SA - Poke HP > 50% - r HP < 50% - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No245 Cluckatrice G: Rank 1 Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 15 | 7509 | 563 | 19 | 17 | 34 | 14 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 25 | 5 | 8 | 3 | 0 | 6 | 830 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | weak | - | absorbs | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | imm | imm | yes | yes | imm | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect 50%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+ Gain : Damage Resist (HP < 50%), Attack CT = 0 (HP < 20%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Small Feather u - Wind Stone r - Taurus Gem POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 5hits (10% chance), 4% chance to Slow, CT25 02. SA - Purify after Mucus - a 03. SA - Stone Gaze HP > 20% - r 04. SA - Poke HP > 20% - u 05. SA - Mucus HP > 20% - u HP > 20% & under status change - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No246 Rocktoise G: Rank 1 Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 16 | 17548 | 999 | 25 | 17 | 55 | 9 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 32 | 12 | 9 | 0 | 0 | 8 | 1530 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | absorbs | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | imm | yes | yes | imm | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null EVA, CritHP -> MAG+, HP Devour, Counter, Counter+ Gain : Attack CT = 0 (HP < 20%) Lose : Null EVA (HP < 50%), HP Devour (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Potion u - Turtle Shell r - Aged Turtle Shell POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 4hits (10% chance), 4% chance to Slow, CT25 02. MA - Fire foe is far - u 03. MA - Thunder foe is far - u 04. MA - Blizzard foe is far - u 05. MA - Dark foe is far - u 06. SA - Purify under status change & foe is far - a 07. SA - Focus MP < 20% & foe is far - a 08. SA - Stone Stomp HP > 20% & foe is close - u 09. SA - Sonic Turn HP > 20% & foe is close - u 10. SA - Flash HP > 20% & foe is close - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No247 Orthros G: Rank 5 Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 34 | 87141 | 999 | 37 | 25 | 72 | 16 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 64 | 35 | 23 | 0 | 0 | 25 | 3600 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | halves | halves | halves | absorbs | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | yes | yes | imm | imm | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Shell, Haste 50%: Protect, Bravery, Faith ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Resist G&M, FullHP -> ATT+, CritHP -> ATT+, CritHP -> MAG+, CritHP -> DEF+, Parry Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Phoenix Down u - Caramel r - Slime Oil POACH: none SP.IT: ki - Stolen Articles --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 6hits (17% chance), CT25 02. MA - Thundaga HP < 50% & foe is close - u 03. MA - Slowga all battle - r 04. MA - Break all battle - r 05. MA - Bleed all battle - r 06. MA - Immobilizega foe is far - r 07. MA - Disablega foe is far - r 08. MA - Darkra foe is close - u foe is far - c 09. SA - Phantasmal Gaze foe is close - r 10. SA - Lunge foe is close - u 11. SA - Slap HP < 50% & foe is close - u 12. SA - Flash foe is close - r 13. SA - Mythril Bubbles HP > 50% & foe is close - r HP < 50% & foe is close - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No248 Gil Snapper G: Rank 3 Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 37 | 86956 | 999 | 35 | 24 | 77 | 12 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 55 | 22 | 23 | 0 | 0 | 20 | 3830 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: ice FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | weak | absorbs | halves | halves | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | yes | imm | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Piercing Magic, CritHP -> ATT+, CritHP -> MAG+, CritHP -> DEF+, Attack+, Parry, Return Damage, Half MP Cost Gain : Damage Resist (HP < 50%), Magic CT = 0 (HP < 20%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - 1000 gil u - 2000 gil r - 4000 gil POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 11hits (10% chance), 4% chance to Slow, CT25 02. MA - Blizzara HP > 20% & foe is close - u HP < 20% & foe is close - a foe is far - a 03. MA - Blizzaga HP < 20% - 1x - a 04. MA - Disablega all battle - r 05. SA - Flatten HP > 50% & foe is close - r 50% > HP > 20% & foe is close - u 06. SA - Purify under status change & foe is far - a 07. SA - Flash HP > 20% & foe is close - r 08. SA - Meditate MP < 20% & foe is far - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No249 Trickster G: Rank 5 Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 44 | 61321 | 999 | 37 | 20 | 77 | 25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 70 | 20 | 27 | 8 | 0 | 25 | 3240 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: holy FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste, Invisible 50%: Protect ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null EVA, CritHP -> ATT+, CritHP -> DEF+, HP Devour, Parry, Elem. WKN Change Gain : Attack CT = 0 (HP < 20%), Paling (HP < 20%), White Wind (Subject to Change.) Lose : HP Devour (HP < 50%), Paling (2 minutes elapse), White Wind (Subject to Change.) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 At any given time Trickster is weak to one element and absorbs all others. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Chocobo Feather u - Gysahl Greens r - Hastega Mote POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (10% chance), 4% chance to Doom, CT25 02. SA - Lunge HP > 20% - u 03. SA - Choco-Comet 50% > HP > 20% - r HP < 20% - u 04. SA - Wild Charge HP > 50% - c 05. SA - Shift when hit with element weakness - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No250 Antlion G: Rank 5 Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 37 | 106499 | 999 | 37 | 18 | 77 | 17 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 68 | 25 | 24 | 0 | 0 | 25 | 3750 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | absorbs | halves | weak | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | yes | yes | yes | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Haste 50%: Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+, Counter Gain : Null EVA (HP < 50%), Attack+ (HP < 50%), Attack CT = 0 (Enrage) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Potion u - Charger Barding r - Cancer Gem POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 11hits (10% chance), 4% chance to Disable, CT25 02. SA - Enrage HP < 20% - 1x - a 03. SA - Flatten HP > 20% - u 04. SA - Gnaw HP > 20% - u 05. SA - Cannibalize on Killer Mantis - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No251 Carrot G: Elite Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 49 | 110842 | 999 | 38 | 26 | 77 | 19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 81 | 24 | 31 | 0 | 0 | 28 | 3960 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell, Haste, Bravery, Faith 50%: Reflect, Regen ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null EVA, CritHP -> ATT+, CritHP -> DEF+ Gain : Attack+ (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Dark Crystal u - Foul Liquid r - Putrid Liquid POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 5hits (17% chance), CT25 02. SA - Hero's March Haste is no longer present on Carrot - 1x - a 03. SA - Purify after Putrid Breath - a 04. SA - Growing Threat HP < 50% - 1x - a 05. SA - Lunge all battle - u 06. SA - Time Requiem all battle - r 07. SA - Putrid Breath HP > 50% - u HP < 50% - c under status change - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No252/a Gilgamesh G: Elite Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V*1 | LVL | HP | MP | STR | MAG | VIT | SPE a | 45 | 123103 | 999 | 42 | 25 | 79 | 21 b | 45 | 123103 | 999 | 42 | 25 | 79 | 21 c | 45 | 123103 | 999 | 42 | 25 | 79 | 21 d | 45 | 123103 | 999 | 44 | 25 | 79 | 21 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V*1 | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 76 | 26 | 30 | 6 | 0 | 5 | 3960 | 0 b | 76 | 26 | 30 | 6 | 0 | 5 | 3960 | 0 c | 76 | 26 | 30 | 6 | 0 | 5 | 3960 | 0 d | 78 | 26 | 30 | 6 | 0 | 50 | 3960 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect (bcd), Shell (cd), Haste (cd), Reflect (d), Regen (d) ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> DEF+, Counter+, Spellbound, Item+, FullHP -> ATT+ (a), CritHP -> ATT+ (d), Shield Block (cd) Gain : Paling (Perfect Defense), Magick Shield (Perfect Defense) Lose : Paling (2 minutes elapse OR Ultimate Illusion used twice), Magick Shield (2 minutes elapse OR Ultimate Illusion used twice) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Version's (a) stats are valid when Gilgamesh's HP is: 100% > HP > 60% Version's (b) stats are valid when Gilgamesh's HP is: 60% > HP > 40% Version's (c) stats are valid when Gilgamesh's HP is: 40% > HP > 20% Version's (d) stats are valid when Gilgamesh's HP is: HP < 20% ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Potion (ab) u - Hi-Potion (a), Genji Shield (c), Genji Gloves (d) r - 1000 gil (a), 2000 gil (b) POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (21% chance), 5% chance to Slow (ab), 5% chance to Silence (c), 5% chance to Sleep (d), CT25 02. SA - Fly, Enkidu! on Enkidu - r 03. SA - Now, Enkidu! on Enkidu - r 04. SA - Ultimate Illusion after Perfect Defense - a again after next 4 commands - a again after each next 12 commands - a 05. SA - Kick HP > 60% - r HP < 60% - u 06. SA - Slice Thrice HP > 60% - r HP < 60% - u 07. SA - Perfect Defense HP < 20% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No252/b Gilgamesh G: Elite Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V*1 | LVL | HP | MP | STR | MAG | VIT | SPE a | 70 | 473246 | 999 | 55 | 44 | 90 | 27 b | 70 | 473246 | 999 | 55 | 44 | 90 | 27 c | 70 | 473246 | 999 | 55 | 44 | 90 | 27 d | 70 | 473246 | 999 | 56 | 44 | 90 | 27 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V*1 | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 118 | 36 | 38 | 10 | 0 | 10 | 6700 | 0 b | 118 | 36 | 38 | 10 | 0 | 10 | 6700 | 0 c | 118 | 36 | 38 | 10 | 0 | 10 | 6700 | 0 d | 120 | 36 | 38 | 10 | 0 | 120 | 6700 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect (bcd), Shell (cd), Haste (cd), Reflect (d), Bravery (d), Regen (d) ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null EVA, CritHP -> DEF+, Counter+, Spellbound, Item+, FullHP -> ATT+ (a), CritHP -> ATT+ (d), Shield Block (d) Gain : Paling (Perfect Defense), Magick Shield (Perfect Defense) Lose : Paling (2 minutes elapse OR Monarch Sword used twice), Magick Shield (2 minutes elapse OR Monarch Sword used twice) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Version's (a) stats are valid when Gilgamesh's HP is: 100% > HP > 60% Version's (b) stats are valid when Gilgamesh's HP is: 60% > HP > 40% Version's (c) stats are valid when Gilgamesh's HP is: 40% > HP > 20% Version's (d) stats are valid when Gilgamesh's HP is: HP < 20% ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Hi-Potion (ab) u - X-Potion (a), Genji Helmet (c), Genji Armor (d) r - 3000 gil (a), 4000 gil (b) POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (21% chance), 5% chance to Stop (a), 5% chance to Petrify (b), 5% chance to Sap (cd), CT25 02. MA - Lv.2 Sleep start of battle - a all battle - r 03. MA - Lv.3 Disable all battle - r HP < 40% - 1x - a 04. MA - Lv.4 Break all battle - r 05. SA - Fly, Enkidu! on Enkidu - u 06. SA - Now, Enkidu! on Enkidu - r 07. SA - Monarch Sword after Perfect Defense - a again after each next 12 commands - a 08. SA - Perfect Defense HP < 20% - 1x - a 09. SA - Bitter End HP < 60% - 1x - a immediately after 1st Bitter End - 1x - a 60% < HP < 20% & after each next 12 commands - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No253 Enkidu G: --- C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 43 | 33052 | 429 | 38 | 24 | 82 | 21 b | 65 | 140162 | 644 | 50 | 43 | 92 | 27 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 74 | 25 | 29 | 10 | 0 | 27 | 1650 | 0 b | 100 | 35 | 37 | 17 | 0 | 43 | 2790 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | yes | imm | imm | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect (b), Haste (b) 50%: Shell, Protect (a), Haste (a) ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> DEF+, Counter, Counter+, CritHP -> ATT+ (b) Gain : Attack+ (HP < 50%), Null EVA (HP < 50%), Parry (HP < 50%), Attack CT = 0 (Gilgamesh's Paling wears off), Subject to change. Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Wolf Pelt u - Beastlord Hide r - Throat Wolf Blood (a), Hell-Gate's Flame (b) POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (10% chance), 4% chance to Petrify, CT25 02. SA - Growl after Gilgamesh readies "Now, Enkidu!" - a 03. SA - Eerie Soundwave (a) all battle - r 04. SA - Crushing Fangs (b) all battle - u 05. SA - Sonic Fangs (a) all battle - u 06. SA - Lunge (a) all battle - r (b) all battle - u 07. SA - Dash after Gilgamesh readies "Fly, Enkidu!" - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No254 Behemoth King G: Elite Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 70 | 1668491 | 999 | 55 | 47 | 99 | 21 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 107 | 35 | 39 | 0 | 0 | 40 | 19530 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Reflect, Protect, Shell, Haste, Bravery, Faith, Regen ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null W&T Effects, Piercing Magic, Null EVA, CritHP -> ATT+, Attack+, HP Devour, Counter, Return Damage, Spellspring Gain : Counter+ (HP < 50%), Magic CT = 0 (HP < 50%), Damage Resist (Greater Barrier), Paling (Subject to change.), Magick Shield (Subject to change.) Lose : HP Devour (HP < 50%), Paling (2 minutes elapse), Magick Shield (2 minutes elapse) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Ring Wyrm Scale u - Behemoth Steak r - Elixir POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (10% chance), 4% chance to Disease, CT25 02. MA - Holy foe is close - r foe is far - u 03. MA - Firaga all battle - r 04. MA - Thundaga all battle - r 05. MA - Blizzaga all battle - r 06. MA - Ardor all battle - r 07. MA - Slowga foe is close - r foe is far - u 08. MA - Darkga all battle - r 09. SA - Greater Barrier HP < 50% - 1x - a 10. SA - Rake foe is close - u 11. SA - White Breath foe is close - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No255 Ixion G: Rank 6 Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 58 | 306559 | 999 | 48 | 42 | 74 | 25 b | 58 | 166559 | 999 | 48 | 42 | 74 | 22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR, TE V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 94 | 10 | 34 | 7 | 0 | 32 | 5000 | 0 b | 94 | 28 | 34 | 7 | 0 | 32 | 5000 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Shell, Haste, Faith 50%: Protect ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null EVA, CritHP -> MAG+, CritHP -> DEF+, Return Damage, Spellspring Gain : Attack+ (HP < 50%), Attack CT = 0 (HP < 20%), Magick Shield (HP < 50% & any magic is used against Ixion), White Wind (after Purify) Lose : Magick Shield (2 minutes elapse), White Wind (2 minutes elapse) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Ixion's regular physical attack is not thunder based if you fight it in [Pharos - Subterra / Penumbra - Interior] or [Pharos - Subterra / Penumbra - Interior]. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Storm Crystal u - Grimoire Aidhed r - Magick Lamp POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 6hits (10% chance), thunder based*1, CT25 02. MA - Dispelga 50% > HP > 20% - on foe with most status changes - u 03. MA - Waterga all battle - on foe vulnerable/weak to water - u 50% > HP > 20% - r 04. MA - Aeroga all battle - on foe vulnerable/weak to wind - u 50% > HP > 20% - r 05. MA - Firaga all battle - on foe vulnerable/weak to fire - u 50% > HP > 20% - r 06. MA - Thundaga all battle - on foe vulnerable/weak to thunder - u 50% > HP > 20% - r 07. MA - Blizzaga all battle - on foe vulnerable/weak to ice - u 50% > HP > 20% - r 08. MA - Silencega HP > 20% - r 09. MA - Sleepga HP > 20% - r 10. MA - Darkra 50% > HP > 20% - r 11. MA - Fearga 50% > HP > 20% - on foe with MP > 30% - u 12. MA - Curse HP > 20% - r 13. SA - Purify HP < 50% & under status change - a 14. SA - Kick HP > 20% - u 15. SA - Rush HP > 20% - u 16. SA - Snake Lash HP > 50% - u 50% > HP > 20% - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No256 Pandaemonium G: Rank 6 Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 45 | 116678 | 999 | 46 | 29 | 92 | 20 b | 55 | 115849 | 999 | 37 | 25 | 79 | 15 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 83 | 33 | 31 | 0 | 0 | 36 | 6120 | 0 b | 74 | 29 | 31 | 0 | 0 | 28 | 1836 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK immune | immune | immune | absorbs | immune | weak | immune | immune ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm |yes*1| imm | imm | imm |imm*1| imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect 50%: Shell ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, CritHP -> ATT+, Attack+ Gain : Paling (Perfect Defense), Magick Shield (Perfect Defense), Null EVA (Paling & Magick Shield wear off), HP Devour (HP < 80%) Damage Resist (Paling & Magick Shield wear off) Lose : HP Devour (HP < 50%), Paling (2 minute elapsed), Magick Shield (2 minutes elapsed) ------------------------------ TARGET PREFERENCE ------------------------------ Pandaemonium tends to focus on foe closest to it. When HP < 50%, it tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ *1 Version (b) is immune to Confuse and susceptible to Slow. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Ancient Turtle Shell (a) u - Aries Gem (a) r - Scarletite (a) POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 11hits (17% chance), CT25 02. SA - Flatten HP > 50% - r HP < 50% - u 03. SA - Stone Gaze HP > 50% - r HP < 50% & Paling and Magick Shield are gone - u 04. SA - Perfect Defense HP < 50% - 1x - a 05. SA - Power Spin HP > 50% - r HP < 50% - u 06. SA - Flash all battle, except when Paling and Magick Shield are active - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No257 Slyt G: Rank 6 Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 47 | 92661 | 999 | 45 | 23 | 92 | 25 b | 55 | 66505 | 504 | 36 | 19 | 79 | 18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 84 | 28 | 28 | 3 | 0 | 36 | 3780 | 0 b | 73 | 28 | 28 | 4 | 0 | 28 | 1134 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | immune | immune | immune | absorbs | immune | immune | immune ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes |imm*1| yes | yes | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect (b), Shell (b) 50%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+, CritHP -> DEF+ (a) Gain : Null EVA (above water ground) (a), Parry (above water ground) (a), Damage Resist (above water ground) (a), Attack+ (HP < 50%), Attack CT = 0 (Enrage) Lose : Null EVA (not above water ground) (a), Parry (not above water ground) (a), Damage Resist (not above water ground) (a), Attack CT = 0 (not above water ground) (a) ------------------------------ TARGET PREFERENCE ------------------------------ Slyt tends to focus on foe closest to it. Subject to change. ------------------------------------ NOTES ------------------------------------ Whenever Slyt hovers above water ground, it will re/gain Regen. *1 Version (b) is susceptible to Sleep. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Yensa Scale (a) u - Pisces Gem (a) r - Yensa Fin (a) POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 11hits (17% chance), CT25 02. SA - Enrage (a) above water ground - a (b) start of battle - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No258 Fenrir G: Rank 6 Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 49 | 189992 | 999 | 49 | 23 | 87 | 24 b | 55 | 112832 | 756 | 39 | 19 | 74 | 18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 85 | 27 | 28 | 0 | 0 | 36 | 6480 | 0 b | 76 | 26 | 28 | 0 | 0 | 28 | 1944 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK immune | immune | immune | weak | immune | absorbs | immune | immune ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste, Protect (b), Shell (b) 50%: Protect (a), Bravery (a) ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Parry, Counter, Counter+, Item+ Gain : Attack CT = 0 (HP < 20%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Fenrir tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Beastlord Hide (a) u - Beastlord Horn (a) r - Behemoth Steak (a) POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (14% chance), CT25 02. MA - Bravery (a) after second Wail - 1x - a 03. SA - Smite of Rage (a) HP < 50% - r (b) HP > 20% - r 04. SA - Ice Break HP > 20% - r 05. SA - Ram HP > 20% - u 06. SA - Wail start of battle - a (a) HP < 50% - a (a) again after next 10 commands - a (b) HP < 80% - a (b) HP < 60% - a (b) HP < 40% - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No259 Phoenix G: Rank 6 Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: yes V | LVL | HP | MP | STR | MAG | VIT | SPD a | 59 | 134089 | 999 | 48 | 35 | 85 | 19 b | 55 | 92522 | 999 | 37 | 22 | 79 | 19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 91 | 24 | 28 | 8 | 0 | 28 | 5220 | 0 b | 75 | 24 | 28 | 8 | 0 | 28 | 1566 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null EVA, Attack+, Parry, Counter, Counter+, Elem. WKN Change, Return Damage, CritHP -> DEF+ (a) Gain : none Lose : Null EVA (HP < 50%), Attack+ (HP < 50%), Parry (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 At any given time Phoenix is weak to one element and absorbs all others. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Windslicer Pinion (a) u - Eye of the Hawk (a) r - Split Armor (a) POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (14% chance), CT25 02. SA - Lunge HP > 50% - r HP < 50% - u 03. SA - Shift when hit with element weakness - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No260 Shadowseer G: Rank 6 Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 67 | 278078 | 999 | 48 | 43 | 79 | 24 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 100 | 31 | 35 | 0 | 0 | 6 | 5590 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Shell, Haste, Faith 50%: Reflect ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Piercing Magic, Null EVA, CritHP -> ATT+, CritHP -> MAG+, CritHP -> DEF+, Return Damage Gain : Paling (its helpers are out), Magick Shield (its helpers are out), White Wind (its helpers are out), Damage Resist (HP < 50%), Attack CT = 0 (HP < 20%), Magic CT = 0 (HP < 20%) Lose : Paling (after 2 minutes, all helpers KOed), Magick Shield (after 2 minutes, all helpers KOed), White Wind (after 2 minutes, all helpers KOed) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Foul Flesh u - Maggoty Flesh r - Forbidden Flesh POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 11hits (10% chance), 4% chance to Immobilize, CT25 02. MA - Dispelga helper is out & foe has status change - u 03. MA - Holy all helpers defeated & HP > 50% - u 04. MA - Shock HP > 50% & 10 commands after all helpers are defeated - a again after each next 20 commands - a HP < 50% - u 05. MA - Scourge HP < 50% & 12 commands after all helpers are defeated - a again after each next 24 commands - a 06. MA - Flare HP > 50% & 10 commands after Shock - a HP < 50% - u 07. MA - Scathe HP < 50% & 12 commands after Scourge - a 08. MA - Slowga helper is out - on foe that helper is attacking - r 09. MA - Immobilizega helper is out - on foe that helper is attacking - r 10. MA - Darkga helper is out & 12 commands after being called - a HP > 50% & all helpers defeated - u 11. MA - Fearga helper is out & after Darkga - on closest foe - a all helpers defeated - u 12. SA - Invert helper is out - on foe that helper is attacking - u 13. MA - Curse helper is out - on foe that helper is attacking - r 14. SA - Breakart Pentagram helper is out & esper is detected in battle - on esper - a 15. SA - Shining Ray start of battle - a again after each next 11 attacks - a 16. SA - Darkness after Shining Ray - a 17. SA - Meditate MP < 20% & helper is out - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No261 Yiazmat G: Ultimate Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 73 | 50112254 | 999 | 61 | 67 | 99 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 107 | 36 | 40 | 0 | 0 | 255 | 20510 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: holy FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | absorbs | weak ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic, Null EVA, CritHP -> ATT+, Attack+ Gain : Damage Resist (HP < 50%) Attack CT = 0 (after Cyclone - subject to change) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Yiazmat tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ You can escape from this battle into previous area in order to refresh your party. When you come back, Yiazmat's HP will be at the point it was when you left. Depending on how many times you leave the battle, [Stage] counter appears below minimap in upper right. DO NOT LOITER too far away from Yiazmat for too long as it will regenerate massive amounts of HP. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Holy Stone u - Holy Magicite r - Holy Crystal POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (21% chance), 5% chance to KO, CT25 02. MA - Regen when not in battle - a 03. MA - Haste when not in battle - a 04. MA - Reflect when not in battle - a 05. MA - Reflectga HP < 10% - on closest foe - 1x - a 06. MA - Protect when not in battle - a 07. MA - Shell when not in battle - a 08. MA - Bravery when not in battle - a 09. MA - Faith when not in battle - a 10. MA - Death Strike foe is far - a on closest foe & Attack CT = 0 is ON - r 11. SA - Growing Threat HP < 20% - 1x - a 12. SA - Cyclone every 40 commands - a from Stage 2 onward 1st attack used, then again after 40 commands - a used sooner if foes attack from long range - a 13. SA - Rake all battle & Attack CT = 0 is OFF - u 14. SA - Stone Breath HP > 50% & Attack CT = 0 is OFF - r HP < 50% & Attack CT = 0 is OFF - u 15. SA - White Breath HP > 50% & Attack CT = 0 is OFF - r HP < 50% & Attack CT = 0 is OFF - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- =============================================================================== 28. Espers =============================================================================== ------------------------------------------------------------------------------- No262 Belias G: Esper C: The Gigas aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 20 | 15943 | 999 | 28 | 17 | 58 | 16 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 35 | 14 | 9 | 0 | 0 | 15 | 1350 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | halves | halves | halves | weak | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, CritHP -> MAG+, Half MP Cost Gain : Null EVA (HP < 50%), Attack+ (HP < 50%), Spellspring (HP < 50%), Magic CT = 0 (HP < 20%), HP Devour (Saber), Damage Resist (Greater Barrier) Lose : HP Devour (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ Belias tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Aries Gem u - Ether r - High Arcana POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, CT25 02. MA - Fire HP > 80% - r HP < 80% - u 03. MA - Firaja HP < 50%, after Greater Barrier is cast - a again after next 12 commands - a 04. SA - Saber HP < 80% - 1x - a 05. SA - Greater Barrier HP < 50% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ The Tomb of Raithwall / Cloister of Flame ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No263 Exodus G: Esper C: The Judge-Sal aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 46 | 119060 | 999 | 43 | 34 | 85 | 26 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 82 | 31 | 31 | 0 | 0 | 52 | 5400 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Reflect, Protect 50%: Shell ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic, CritHP -> DEF+, HP Devour, Half MP Cost Gain : Attack CT = 0 (HP < 20%), Paling (HP < 20%), Spellspring (Unleash), Magic CT = 0 (Unleash) Lose : HP Devour (HP < 50%), Paling (2 minutes elapse) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ During battle Seal Item field is preventing you from using items. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Libra Gem u - Elixir r - High Arcana POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, 4% chance to Stop, CT25 02. MA - Flare HP < 80% - a again after next six attacks - a HP < 80% & Dispel or Dispelga is cast on Exodus - a 03. MA - Scathe after Unleash - a again after next six attacks - a HP < 80% & Dispel or Dispelga is cast on Exodus - a 04. MA - Reflect when Reflect wears off - a after Flare or Scathe - a 05. SA - Unleash HP < 50% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Mosphoran Highwaste / Empyrean Seat ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No264 Chaos G: Esper C: Walker of the Wheel aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 57 | 208966 | 999 | 52 | 47 | 87 | 23 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 98 | 31 | 34 | 0 | 0 | 60 | 6260 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK immune | immune | immune | weak | immune | absorbs | immune | immune ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste, Regen ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic, FullHP -> ATT+, CritHP -> DEF+, HP Devour, Spellspring Gain : Null EVA (HP < 50%), Attack+ (HP < 50%), Attack CT = 0 (Enrage) Lose : HP Devour (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ During battle Seal Attack field is making you unable to use Attack command. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Taurus Gem u - Elixir r - High Arcana POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, 4% chance to Disable, CT25 02. MA - Aeroga HP < 80% - a 80% > HP > 50% & after each next 8 commands - a HP < 50% & after each next 16 commands - a 03. MA - Aeroja HP < 50% - a HP < 50% & after each next 16 commands - a 04. MA - Fearga 50% > HP > 20% - on foe with most MP - u 05. MA - Whirlwind HP > 20% - u 06. SA - Enrage HP < 20% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Necrohol of Nabudis / The Crucible ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No265 Cuchulainn G: Esper C: The Impure aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 45 | 126165 | 999 | 42 | 32 | 5 | 24 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 78 | 27 | 31 | 0 | 0 | 50 | 4950 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell, Haste 50%: Regen ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Resist G&M, Null VIT, Null W&T Effects, Piercing Magic, CritHP -> ATT+, CritHP -> MAG+, CritHP -> DEF+, Half MP Cost Gain : Damage Resist (HP < 50%), Attack+ (HP < 50%), Spellspring (Mana Spring) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ During battle HP Sap field is sapping your HP. There is no way to prevent it! ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Scorpio Gem u - Elixir r - High Arcana POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, 4% chance to Poison, CT25 02. MA - Bio HP > 50% - u HP < 50% - r 03. MA - Slowga HP > 50% - r HP < 50% - u 04. MA - Immobilizega all battle - u 05. MA - Disablega all battle - u 06. MA - Toxify HP > 50% - r 07. MA - Invert all battle - r HP < 50% - a after each next 8 commands - a 08. MA - Malaise HP < 80% - a after each next 8 commands - a 09. SA - Mana Spring HP < 50% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Garamsythe Waterway / No. 1 Cloaca ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No266 Zalera G: Esper C: Death Seraph aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 40 | 72248 | 999 | 38 | 29 | 79 | 21 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 62 | 23 | 25 | 0 | 0 | 40 | 3600 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK immune | immune | immune | immune | immune | immune | immune | immune ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Reflect, Protect, Shell, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic, CritHP -> MAG+, CritHP -> DEF+, Half MP Cost, Reverse Item Gain : Null EVA (after defensive mode ends), Magic CT = 0 (during non-defensive mode & HP < 20%), Attack CT = 0 (Enrage) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ You have 5 minutes time limit to defeat Zalera. Zalera has two "modes" - defensive and non-defensive. *1 Attack pattern is: Lv.2 Sleep, Lv.3 Disable, Lv.4 Break, Lv.5 Reverse, Prime Lv. Death. *2 Zalera gains +80 bonus to DEF and +80 bonus to MDEF, bonuses dissipate after 4x Dead Bones allies are killed or Zalera takes damage (which isn't zero). ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Pebble u - Gemini Gem r - High Arcana POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, 4% chance to Confuse, CT25 02. SA - Stop after Enrage & on foe not under Sleep - r HP < 20% - r 03. SA - Sleepga after Enrage - r HP < 20% - r 04. SA - Death after Enrage - r HP < 20% - r 05. SA - Lv.2 Sleep HP > 20% & six commands after entering non-defensive mode - a*1 06. SA - Lv.3 Disable HP > 20% & six commands after entering non-defensive mode - a*1 HP < 20% - r 07. SA - Lv.4 Break HP > 20% & six commands after entering non-defensive mode - a*1 HP < 20% - r 08. SA - Lv.5 Reverse HP > 20% & six commands after entering non-defensive mode - a*1 HP < 20% - r 09. SA - Prime Lv. Death HP > 20% & six commands after entering non-defensive mode - a*1 HP < 20% - a again after next 14 commands - a 10. SA - Kill after Enrage - 1x - a during non-defensive mode - c HP < 20% & after Prime Lv. Death - a 11. SA - Enrage takes damage during defensive mode - a defensive mode ends - a 12. SA - Purify after Prime Lv. Death & if under status change - a 13. SA - 'Zalera braces against attacks!'*2 start of battle - a HP > 20% & after Prime Lv. Death - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Barheim Passage / Terminus No. 7 ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No267 Shemhazai G: Esper C: The Whisperer aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 45 | 91136 | 999 | 43 | 34 | 82 | 29 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 68 | 30 | 30 | 0 | 0 | 47 | 4500 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic, Null EVA, CritHP -> MAG+, CritHP -> DEF+, Elem. WKN Change, Half MP Cost Gain : Damage Resist (HP < 60%), Attack CT = 0 (Enrage), Spellspring (Mana Spring), Magic CT = 0 (Chain Magick) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Shemhazai tends to focus on foe who draws the most hate. Subject to change. ------------------------------------ NOTES ------------------------------------ *1 At any given time Shemhazai is weak to one element and absorbs all others. This battle is different in NTSC-J version. Differences are listed below. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Sagittarius Gem u - Hi-Ether r - High Arcana POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, 5% chance to Disease, 20% chance to Critical, CT1 02. MA - Shock HP < 80% - a 80% > HP > 60% & again after next four commands - a HP < 60% & again after next eight commands - a 03. MA - Scourge (NTSC-J) HP < 60% - r 04. MA - Flare HP < 60% & after Mana Spring - a again after next eight commands - a 05. MA - Silencega all battle - r 06. MA - Syphon HP > 60% - on foe with most MP - u 07. SA - Enrage HP < 40% - 1x - a 08. SA - Shift when hit with element weakness - a 09. SA - Mana Spring HP < 60% - 1x - a 10. SA - Chain Magick HP < 20% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Giruvegan / Gate of Wind ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No268 Zeromus G: Esper C: The Condemner aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 51 | 166888 | 999 | 44 | 35 | 87 | 19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 86 | 29 | 33 | 0 | 0 | 55 | 5670 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Reflect, Protect, Shell 50%: Regen ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic, CritHP -> MAG+, HP Devour, Parry, Spellspring Gain : Attack CT = 0 (HP < 20%), Magic CT = 0 (HP < 20%), Damage Resist (Greater Barrier) Lose : HP Devour (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ During battle Seal Magic field is making you unable to use Magic command. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Cancer Gem u - Elixir r - High Arcana POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 3hits (10% chance), 4% chance to Stop, CT25 02. MA - Hastega all battle - r 03. MA - Slowga all battle - r 04. MA - Stop all battle - r 05. MA - Gravity all battle - u 06. MA - Piercing Graviga HP < 80% - a 80% > HP > 50% & after each next 8 commands - a HP < 50% & after each next 6 commands - a 07. SA - Greater Barrier HP < 50% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Stilshrine of Miriam / Throne of Veiled Gods ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No269 Adrammelech G: Esper C: The Wroth aggressive ---------------------- STATISTICS ---------------------- Flying: yes V | LVL | HP | MP | STR | MAG | VIT | SPD a | 39 | 39630 | 999 | 38 | 30 | 79 | 22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 60 | 25 | 21 | 0 | 0 | 42 | 4050 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:thunder FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK immune | absorbs | weak | immune | immune | immune | immune | immune ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste 50%: Protect, Shell ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic, CritHP -> ATT+, CritHP -> MAG+, HP Devour, Half MP Cost Gain : Damage Resist (HP < 50%), Attack+ (HP < 50%), Magic CT = 0 (HP < 10%) (NTSC-J), Magic CT = 0 (HP < 50%) (NTSC-U/C), Paling (Perfect Defense), Magick Shield (Perfect Defense) Lose : Paling (2 minutes elapse OR Flash Arc is used), Magick Shield (2 minutes elapse OR Flash Arc is used), HP Devour (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ You can escape from this battle into previous area in order to refresh your party. This battle is different in NTSC-J version. Differences are listed above. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Pebble u - Capricorn Gem r - High Arcana POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, 4% chance to Sap, CT25 02. MA - Thundara Magic CT = 0 isn't active yet - u after Perfect Defense dissipates - a 03. MA - Thundaja HP < 50% - a again after each next 20 commands - a 04. MA - Bleed HP < 80% - u 05. MA - Flash Arc HP < 80% - a 80% > HP > 50% & after each next 10 commands - a HP < 50% & after each next 20 commands - a 06. SA - Perfect Defense after Thundaja - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Zertinan Caverns / Arthroza Quicksands ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No270 Hashmal G: Esper C: Bringer of Order aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 50 | 209060 | 999 | 46 | 35 | 85 | 23 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 86 | 29 | 31 | 0 | 0 | 52 | 5400 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK immune | immune | immune | absorbs | immune | weak | immune | immune ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic, FullHP -> ATT+, CritHP -> ATT+, CritHP -> MAG+, Counter, Counter+, Half MP Cost Gain : Attack+ (Battle Cry - NTSC-U/C, HP < 50% - NTSC-J), Spellspring (HP < 50%), Paling (Perfect Defense - NTSC-J), Magick Shield (Perfect Defense - NTSC-J) Lose : Paling (2 minutes elapsed; use Quakeja - NTSC-J), Magick Shield (2 minutes elapsed; use Quakeja - NTSC-J) ------------------------------ TARGET PREFERENCE ------------------------------ Hashmal tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ This battle is different in NTSC-J version. Differences are listed below. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Leo Gem u - Hi-Ether r - High Arcana POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 7hits (10% chance), 4% chance to Disease, CT25 (NTSC-U/C) cannot combo, 4% chance to Disease, CT25 (NTSC-J) 02. MA - Quakeja HP < 50% & Protect was cast - a (NTSC-J) HP < 50% & after Battle Cry is used - a (NTSC-U/C) again after next eight commands - a (NTSC-J) again after next 16 commands - a (NTSC-U/C) 03. MA - Haste (NTSC-J) start of battle - a HP < 50% - 1x - a 04. MA - Protect (NTSC-J) HP < 50% & Haste was cast - 1x - a 05. MA - Roxxor HP < 80% - a 80% > HP > 50% & again after next four commands - a (NTSC-J) 80% > HP > 50% & again after next eight commands - a (NTSC-U/C) HP < 50% & again after next eight commands - a (NTSC-J) HP < 50% & again after next 16 commands - a (NTSC-U/C) 06. SA - Battle Cry (NTSC-U/C) HP < 50% - 1x - a 07. SA - Perfect Defense (NTSC-J) HP < 20% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Pharos - Third Ascent / Heaven's Challenge ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No271 Famfrit G: Esper C: The Darkening Cloud aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 52 | 149060 | 999 | 45 | 28 | 85 | 22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 77 | 30 | 31 | 0 | 0 | 52 | 5400 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | immune | immune | immune | absorbs | immune | immune | immune ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+, Counter+ Gain : Null EVA (HP < 50%), Damage Resist (HP < 50%), Spellspring (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Famfrit tends to focus on foe closest to it. ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Aquarius Gem u - Elixir r - High Arcana POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 3hits (10% chance), 4% chance to Silence, CT25 02. MA - Waterja HP < 50% - a again after next 12 commands - a 03. MA - Briny Cannonade HP < 80% - a again after next 12 commands - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Pharos - Third Ascent / Womb of the Sun-cryst ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No272 Ultima G: Esper C: High Seraph aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 63 | 258001 | 999 | 54 | 48 | 90 | 25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 98 | 35 | 35 | 0 | 0 | 65 | 6890 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: holy FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK immune | immune | immune | immune | immune | immune | absorbs | weak ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Reflect, Protect, Shell, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic, Null EVA, CritHP -> ATT+, CritHP -> MAG+, CritHP -> DEF+, Return Damage, Spellspring, Magic CT = 0 Gain : Attack CT = 0 (after each second Holyja), Damage Resist (Greater Barrier) Lose : Attack CT = 0 (after each second Holyja) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ During battle these magic fields will be cycling: HP Sap field is sapping your HP, MP Sap field is sapping your MP, Seal Attack field is making you unable to use Attack command, Seal Magic field is making you unable to use Magic command, Seal Tech field is making you unable to use Tech command, Seal Item field is preventing you from using items, and Magnetic field is slowing down your actions for as long as you wear any metal equipment. Then fields start from HP Sap field once anew. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Virgo Gem u - High Arcana r - Megalixir POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, 4% chance to Sap, CT25 02. MA - Curaja Attack CT = 0 is ON - on foe under Reverse & with HP < 10% - a 03. MA - Renew Attack CT = 0 is ON - on foe under Reverse & with HP > 10% - a 04. MA - Blindna Attack CT = 0 is OFF & HP > 50% - r HP < 50% - a 05. MA - Reflectga Attack CT = 0 is ON & HP < 50% - on foe without Reflect - u 06. MA - Holyja HP < 80% & at least one foe doesn't absorb holy - 1x - a after each next 12 commands & at least one foe doesn't absorb holy - a HP < 50% & after Greater Barrier - 1x - a after each next 7 commands & at least one foe doesn't absorb holy - a after each next 10 commands & all foes absorb holy - a 07. SA - Redemption Attack CT = 0 is OFF & on foe that doesn't absorb holy - u 08. SA - Greater Barrier HP < 50% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ The Great Crystal / Crystal Peak ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No273 Mateus G: Esper C: The Corrupt aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 30 | 34259 | 999 | 36 | 32 | 69 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 46 | 21 | 21 | 0 | 0 | 27 | 2480 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: ice FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | weak | absorbs | halves | halves | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic, CritHP -> MAG+, Parry, Half MP Cost Gain : Attack+ (HP < 50%), Spellspring (HP < 50%), Attack CT = 0 (HP < 20%) Magic CT = 0 (Chain Magick) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Mateus tends to focus on foe who draws the most hate. Subject to change. ------------------------------------ NOTES ------------------------------------ Summons 5x Ice Azer to her aid. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Pisces Gem u - Elixir r - High Arcana POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, CT25 02. MA - Blizzaja HP < 50%, after Chain Magick is used - a again after next 12 commands - a 03. MA - Slow all battle - u 04. MA - Reflect all battle - a 05. MA - Flash-Freeze HP < 80% - a 80% > HP > 50% & again after next 8 commands - a HP < 50% & again after next 12 commands - a 06. SA - Chain Magick HP < 50% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Stilshrine of Miriam / Hall of Worth ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No274 Zodiark G: Esper C: Keeper of Precepts aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 66 | 336847 | 999 | 53 | 50 | 92 | 25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 112 | 34 | 37 | 0 | 0 | 70 | 7610 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Reflect, Protect, Shell, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Resist G&M, Null VIT, Null W&T Effects, Piercing Magic, Null EVA, FullHP -> ATT+, CritHP -> ATT+, CritHP -> MAG+, Return Damage, Half MP Cost Gain : Parry (HP < 50%), Paling (HP < 20%, always immediately renewed), Magick Shield (cast Dispel/ga, gains after Faith), Attack CT = 0 (if Zodiark can't use Banish Ray), Magic CT = 0 (after Limit Break & if under Faith, Subject to change.), Attack+ (Battle Cry), Damage Resist (Greater Barrier), Elem. WKN Change (Shift), Spellspring (Mana Spring) Lose : Paling (2 minutes elapse), Magick Shield (2 minutes elapse OR Zodiark casts something on self) Magic CT = 0 (Subject to change.) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Serpentarius u - High Arcana r - Megalixir POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, 4% chance to Disease, CT25 02. MA - Scathe 80% > HP > 50% - r HP < 20% - u 03. MA - Darkja start of battle - a HP > 80% & after next 20 commands - a HP > 80% & after next 16 commands (if Banish Ray isn't used) - a 80% > HP > 50% & after next 14 commands - a 50% > HP > 20% & after next 16 commands - a 50% > HP > 20% & after next 7 commands (if Banish Ray isn't used) - a HP < 20% & after next 8 commands - a 04. MA - Reflect HP < 20% - c 05. MA - Bravery HP < 50% - c 06. MA - Faith 80% > HP > 50% - c HP < 20% - c 07. MA - Lv.2 Sleep HP > 80% - r 08. MA - Lv.3 Disable HP > 80% - r 09. MA - Lv.4 Break HP > 80% - r 10. MA - Piercing Graviga 80% > HP > 50% - u 11. MA - Banish Ray 4 commands after Darkja & at least one foe doesn't absorb dark - a 80% > HP > 50% & on foe that doesn't absorb dark - r HP < 20% & on foe that doesn't absorb dark - u 12. SA - Battle Cry after Shift - 1x - a 13. SA - Limit Break HP < 50% & Attack CT = 0 or Magic CT = 0 is/are OFF - a 14. SA - Greater Barrier HP < 80% - 1x - a 15. SA - Shift HP < 20% - 1x - a 16. SA - Mana Spring after Greater Barrier - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Henne Mines / Special Charter Dig ------------------------------------------------------------------------------- =============================================================================== 29. Bosses =============================================================================== ------------------------------------------------------------------------------- No275 Firemane G: Boss C: Flame Spirit aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 7 | 3571 | 720 | 16 | 11 | 32 | 12 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR, TE V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 18 | 7 | 7 | 0 | 0 | 3 | 380 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | imm | imm | imm | imm | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Firemane tends to focus on foe closest to it. ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Potion u - Phoenix Down r - Grimoire Togail POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 3hits (10% chance), fire based, CT25 02. MA - Fire foe is close & on stone ground - u 03. SA - Kick foe is close & on stone ground - u foe is close & on water ground - r 04. SA - Rush foe is close & if on stone ground - u foe is close & if on water ground - r 05. SA - Bushfire on stone ground, HP < 80% - a; again after 12 commands - a on stone ground, HP < 50% & Bushfire hasn't been used - a HP < 20% HP & Bushfire hasn't been used - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No276 Rafflesia G: Boss C: Aggressive Vegetable aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 43 | 73393 | 999 | 37 | 26 | 87 | 34 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 66 | 28 | 22 | 0 | 0 | 31 | 4280 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | absorbs | halves | weak | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Shell 50%: Reflect, Haste, Regen ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Spellbound Gain : Magic CT = 0 (HP < 50%), Spellspring (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Rafflesia tends to focus on foe who draws the most hate. When HP < 80%, Rafflesia tends to focus on foe closest to it. ------------------------------------ NOTES ------------------------------------ During battle a magic field will be draining your MP. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Screamroot u - X-Potion r - Putrid Liquid POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 4hits (17% chance), CT25 02. MA - Disablega all battle - r 03. MA - Sleep all battle - r 04. MA - Toxify all battle - r 05. MA - Drain HP < 50% - on foe with most HP - r 06. MA - Syphon all battle - on foe with most MP - r 07. SA - Curse all battle - r 08. SA - Nectar Volley HP < 80 % - 1x - a again after next six commands - a 09. SA - Cry for Help HP < 60% - 1x - a 10. SA - Pollen Dance HP < 80% - r HP < 20% & Pollen Dance hasn't been used yet - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No277 Mimic Queen G: Boss C: Giant Insect aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 10 | 4073 | 315 | 17 | 6 | 40 | 16 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 19 | 10 | 6 | 0 | 0 | 5 | 410 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:thunder FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | absorbs | weak | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | yes | imm | imm | imm | yes | yes | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Mimic Queen tends to focus on foe closest to it. ------------------------------------ NOTES ------------------------------------ Appears with 4x Tiny Battery. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Knot of Rust u - Storm Magicite r - Rose Corsage POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 2hits (10% chance), thunder based, CT25 02. MA - Thunder all battle - u far foe - a 03. SA - Ground Shaker HP > 20% & [Charge] gauge < 49% - r*1 HP < 20% - 1x*2 - a HP < 20%, Shockstorm used, comes after next 3 commands - a *1 will use if [30% < [Charge] < 50%] *2 if Shockstorm was already used 04. SA - Shockstorm HP > 20% & [Charge] gauge < 49% - r*1 HP < 20% - 1x*2 - a HP < 20%, Shockstorm used, comes after next 10 commands - a *1 will use if [[Charge] < 30%] *2 if Ground Shaker was already used 05. SA - Breath of Life HP > 20% - u*1 *1 if four Tiny Batteries are present, move is not used 06. SA - Spawn after Breath of Life - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No278 Daedalus G: Boss C: Guardian Statue aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 42 | 65644 | 999 | 40 | 20 | 77 | 24 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 65 | 28 | 26 | 0 | 0 | 33 | 3600 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+, CritHP -> DEF+, Attack+ Gain : Null EVA (HP < 60%), Attack CT = 0 (HP < 20%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Daedalus tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Dark Crystal u - Forbidden Flesh r - Damascus Steel POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 8hits (28% chance), CT15 02. MA - Haste start of battle - a 03. MA - Darkra HP < 80% - 1x - a 04. SA - Smite of Rage all battle - on foe that heals the most - a 05. SA - Pulsar Wave 40% > HP > 20% - r 06. SA - Rage HP < 20% - 1x - a 07. SA - Ice Break 80% > HP > 20% - r HP < 40% - 1x - a 08. SA - Tri-Attack HP > 60% - u 09. SA - Tremor 80% > HP > 20% - r HP < 60% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No279/a Ba'Gamnan G: Boss C: Bangaa aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 12 | 3983 | 420 | 15 | 13 | 47 | 12 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 18 | 10 | 9 | 4 | 0 | 7 | 99 | 17 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | halves | halves | halves | weak | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | imm | imm | imm | imm | yes | yes | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> ATT+ Gain : Parry (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Ba'Gamnan tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ It is not required to win 1st battle, you can run away. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Potion u - Hi-Potion r - Round Shield POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (21% chance), 10% chance to Silence, CT25 02. SA - Water Spout after first 8 commands - a again after next 16 commands - a 03. SA - Kick all battle - u 04. SA - Lunge all battle - u 05. SA - High Jump after each 16 commands - a 06. IA - Hi-Potion when zoning & HP < 70% - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No279/b Bwagi G: Boss C: Bangaa aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 11 | 1593 | 231 | 16 | 14 | 39 | 13 b | 47 | 27326 | 764 | 37 | 20 | 74 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 16 | 9 | 11 | 3 | 0 | 5 | 109 | 17 b | 70 | 28 | 29 | 8 | 0 | 20 | 594 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm |yes*1| imm | imm | yes |yes*1| yes | yes |yes*1| imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Brawler, Counter, Counter+ (b) Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Bwagi tends to focus on Balthier. If Balthier isn't in the party, Bwagi tends to focus on foe who draws the most hate. Subject to change. ------------------------------------ NOTES ------------------------------------ It is not required to win 1st battle, you can run away. *1 Version (b) is immune to Stop, Disease and Disable. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - 30 gil (a) u - Potion (a), Ether (b) r - Hi-Potion (a), Hi-Ether (b) POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 5hits (17% chance), CT25 02. MA - Cure (a) Ba'Gamnan HP < 70% - on Ba'Gamnan - u (a) Ba'Gamnan HP < 70%, when zoning - on Ba'Gamnan - a 03. MA - Vox (a) when zoning - a 04. MA - Fire (a) all battle - r 05. MA - Thunder (a) all battle - r 06. MA - Blizzard (a) all battle - r 07. MA - Firaga (b) all battle - r 08. MA - Thundaga (b) all battle - r 09. MA - Blizzaga (b) all battle - r 10. MA - Protect all battle - on Ba'Gamnan - c 11. MA - Shell all battle - on Ba'Gamnan - c ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No279/c Gijuk G: Boss C: Bangaa aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 11 | 1650 | 210 | 15 | 11 | 40 | 14 b | 71 | 27326 | 764 | 37 | 20 | 74 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 15 | 11 | 12 | 4 | 0 | 5 | 109 | 16 b | 68 | 28 | 29 | 8 | 0 | 20 | 594 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm |yes*1| imm | imm | yes |yes*1| yes | yes |yes*1| imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> DEF+ (a) Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Gijuk tends to focus on Balthier. If Balthier isn't in the party, Gijuk tends to focus on foe who draws the most hate. Subject to change. ------------------------------------ NOTES ------------------------------------ It is not required to win 1st battle, you can run away. *1 Version (b) is immune to Stop, Disease and Disable. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - 30 gil (a) u - Potion (a), Ether (b) r - Hi-Potion (a), Hi-Ether (b) POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, 7% chance to score critical, CT28 02. MA - Cure (a) Ba'Gamnan HP < 70% - on Ba'Gamnan - u (a) Ba'Gamnan HP < 70%, when zoning - on Ba'Gamnan - a 03. MA - Vox (a) when zoning - a 04. SA - Ram all battle - u 05. SA - Lunge (a) all battle - u (b) all battle - u 06. IA - Red Fang (b) all battle - r 07. IA - Blue Fang (b) all battle - r 08. IA - White Fang (b) all battle - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No279/d Rinok G: Boss C: Bangaa aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 11 | 1745 | 200 | 16 | 12 | 38 | 12 b | 47 | 27326 | 764 | 37 | 20 | 74 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 16 | 10 | 10 | 3 | 0 | 5 | 109 | 17 b | 70 | 28 | 29 | 8 | 0 | 20 | 594 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm |yes*1| imm | imm | yes |yes*1| yes | yes |yes*1| imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Parry Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Rinok tends to focus on Balthier. If Balthier isn't in the party, Rinok tends to focus on foe who draws the most hate. Subject to change. ------------------------------------ NOTES ------------------------------------ It is not required to win 1st battle, you can run away. *1 Version (b) is immune to Stop, Disease and Disable. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - 30 gil (a) u - Water Mote (a), Ether (b) r - Hi-Potion (a), Hi-Ether (b) POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 5hits (2% chance), CT26 02. MA - Vox (a) when zoning - a 03. SA - Sandstorm (b) all battle - r 04. SA - Jump (a) all battle - u 05. SA - Ram (a) all battle - u (b) all battle - r 06. SA - Lunge all battle - u 07. IA - Hi-Potion (a) when zoning & Ba'Gamnan's HP < 70% - on Ba'Gamnan - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No279/e Ba'Gamnan G: Boss C: Bangaa aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 49 | 115659 | 999 | 41 | 24 | 82 | 21 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 79 | 29 | 30 | 9 | 0 | 38 | 4160 | 17 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | halves | halves | halves | weak | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> ATT+, CritHP -> DEF+, Parry Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Ba'Gamnan tends to focus on foe who draws the most hate. Subject to change. ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: u - Elixir r - Dark Matter POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (21% chance), 10% chance to Silence, CT25 03. SA - Kick all battle - u 03. SA - Shining Ray after each 12 commands - a 04. SA - Lunge all battle - u 05. SA - Eviscerator all battle - u 4 commands after each Shining Ray - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No280 Tyrant G: Boss C: Guardian Beast aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 43 | 180428 | 999 | 42 | 30 | 87 | 28 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 68 | 28 | 28 | 0 | 0 | 33 | 6300 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:thunder FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | absorbs | weak | halves | halves | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell 50%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null EVA, CritHP -> ATT+ Gain : Magic CT = 0 (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Tyrant tends to focus on foe closest to it. ------------------------------------ NOTES ------------------------------------ During battle Seal Tech fiels is making you unable to use Tech command. This battle is different in NTSC-J version. Differences are listed below. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: none POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 9hits (10% chance), 4% chance to Poison, CT25 02. MA - Firaga all battle - r 03. MA - Thundaga all battle - r 04. MA - Blizzaga all battle - r 05. MA - Darkra all battle - r 06. MA - Piercing Graviga HP > 50% & after each 12 commands - a HP < 50% & after each 8 commands - a (NTSC-J) HP < 50% & after each 4 commands - a (NTSC-U/C) 07. SA - Bile all battle - r 08. SA - Sonic Fangs all battle - u 09. SA - Lunge all battle - u 10. SA - Fireball HP > 50% - u HP < 50% - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No281/a Demon Wall G: Boss C: Guardian aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 18 | 22187 | 450 | 31 | 17 | 44 | 10 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 36 | 20 | 14 | 0 | 0 | 30 | 1350 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Reflect, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Spellbound, Piercing Magic, CritHP -> ATT+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Demon Wall tends to focus on foe closest to it. ------------------------------------ NOTES ------------------------------------ This is an optional battle. You can run away from the battle. A special meter shows up on right side of screen showing how close boss is to flattening you against the back wall - if that happens, it is game over. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Gold Needle u - Solid Stone r - Solid Stone POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 4hits (10% chance), 4% chance to Petrify, CT25 02. MA - Blindga HP > 80% - u HP < 80% - r 03. MA - Silence all battle - r 04. MA - Sleep HP > 80% - r HP < 80% - u 05. MA - Telega - sends one chr to X-Zone HP < 80% & 2 or more chrs are fighting - a*1 *1 when your party again consists of 2+ chrs, next Telega is used after boss inputs 4 commands 06. SA - Doom HP > 80% - r HP < 80% - u 07. SA - Annul all battle - on chr with most MP - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No281/b Demon Wall G: Boss C: Guardian aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 16 | 10332 | 450 | 26 | 17 | 44 | 10 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 32 | 17 | 12 | 0 | 0 | 9 | 1350 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Spellbound Gain : Magic CT = 0 (Chain Magick) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Demon Wall tends to focus on foe closest to it. ------------------------------------ NOTES ------------------------------------ You can run away from the battle. A special meter shows up on right side of screen showing how close boss is to flattening you against the back wall - if that happens, it is game over. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Gold Needle u - Solid Stone r - Quality Stone POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 4hits (17% chance), CT25 02. MA - Blindga HP > 50% - u HP < 50% - r 03. MA - Silence all battle - r 04. MA - Sleep HP > 50% - r HP < 50% - u 05. MA - Telega HP < 50% & 2 or more chrs are fighting - a*1 *1 when your party again consists of 2+ chrs, next Telega is used after boss inputs 8 commands 06. SA - Doom all battle - r 07. SA - Annul all battle - on chr with most MP - r 08. SA - Chain Magick HP < 50% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No282 Hydro G: Boss C: Undead aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 47 | 203800 | 999 | 45 | 30 | 90 | 23 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 78 | 28 | 29 | 0 | 0 | 35 | 6930 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+ Gain : Null EVA (HP < 60%), Attack+ (HP < 60%), Attack CT = 0 (HP < 30%), Magic CT = 0 (HP < 30%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Hydro tends to focus on inflicting Doom on all foes. Once that is accomplished, it tends to focus on foe closest to it. Subject to change. ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Maggoty Flesh u - Corpse Fly r - Wyrm Bone POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 9hits (10% chance), 4% chance to Poison, CT25 02. MA - Bio all battle - r 03. MA - Countdown HP > 30% - r 04. MA - Immobilizega HP > 30% & foe with most hate is far - on such foe - c 05. MA - Darkra all battle - r 06. MA - Fearga HP > 30% & foe casts magic 25% of the time - on such foe - u 07. MA - Curse HP > 30% - foe with least hate - r 08. MA - Crushing Fangs 60% > HP > 30% - r 09. SA - Bile HP > 30% - r 10. SA - Sonic Fangs HP > 30% - r 11. SA - Lunge HP > 30% - u 12. SA - Fireball HP > 30% - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No283 Tiamat G: Boss C: Dragon aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 25 | 49993 | 999 | 34 | 24 | 74 | 12 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 40 | 16 | 14 | 0 | 0 | 15 | 4730 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | weak | halves | absorbs | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, FullHP -> ATT+, CritHP -> DEF+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Tiamat tends to focus on foe closest to it. ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Hi-Potion u - Ring Wyrm Scale r - Leo Gem POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 6hits (10% chance), 4% chance to Petrify, CT25 02. MA - Aero HP < 80% - 1x - a HP < 60% - 1x - a 03. MA - Reflect HP < 80% & any magic is casted towards Tiamat - a 04. MA - Disablega all battle, some chrs are far - r 05. SA - Rake HP > 40% - u HP < 40% - c 06. SA - Breath HP < 40% - 1x - a HP < 20% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No284 Earth Tyrant G: Boss C: Greater Tyrant aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 30 | 70892 | 540 | 37 | 15 | 87 | 23 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 51 | 20 | 24 | 0 | 0 | 21 | 4500 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | absorbs | halves | weak | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | yes | imm | yes | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+, CritHP -> DEF+ Gain : Null EVA (HP < 50%), Damage Resist (HP < 50%), Attack CT = 0 (HP < 20%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Hi-Potion u - Tyrant Hide r - Tyrant Bone POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 11hits (10% chance), 4% chance to Poison 02. SA - Screwtail HP > 50% & after each 16 commands - a HP < 50% & after each 8 commands - a 03. SA - Ram all battle - u 04. SA - Sonic Fangs all battle - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No285 Elder Wyrm G: Boss C: Greater Dragon aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 27 | 71692 | 999 | 33 | 22 | 74 | 9 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 40 | 16 | 14 | 0 | 0 | 14 | 4200 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | yes | imm | yes | imm | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Shell ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Elder Wyrm tends to focus on foe closest to it. ------------------------------------ NOTES ------------------------------------ This is an optional battle. Appears with 2x Treant. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Succulent Fruit u - Feystone r - Emperor Scale POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 5hits (17% chance), CT25 02. MA - Slow HP > 80% - r 03. MA - Break HP > 80% - r 04. MA - Blind HP > 80% - r 05. MA - Silence HP > 80% - r 06. MA - Sleep HP > 80% - r 07. MA - Confuse HP > 80% - r 08. SA - Sporefall HP < 80% - a again after next 15 commands - a 09. SA - Rake all battle - u 10. SA - Fireball HP < 80% - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No286 Fury G: Boss C: Wroth Spirit aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 46 | 69710 | 999 | 40 | 29 | 77 | 25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 81 | 25 | 31 | 7 | 0 | 35 | 2760 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null EVA, CritHP -> ATT+, CritHP -> DEF+, Attack+, Parry, Damage Resist, Item+ Gain : Attack CT = 0 (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Blood Wool u - Moondust r - Aries Gem POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (10% chance), 4% chance to Berserk, CT25 02. SA - Bunny Slam HP > 50% - u 03. SA - Hero's March start of battle - a HP < 50% & Faith is not present - 1x - a 04. SA - Lunge HP > 50% - u 05. SA - Time Requiem HP > 50% - r 06. IA - Bacchus' Wine HP < 50% & after Hero's March - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No287 Vinuskar G: Boss C: Manufacted Dragon aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 27 | 15138 | 999 | 32 | 17 | 60 | 14 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 34 | 23 | 26 | 0 | 0 | 19 | 2480 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, HP Devour Gain : Null EVA (HP < 50%), Counter (HP < 50%) Lose : HP Devour (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ Vinuskar tends to focus on foe closest to it. ------------------------------------ NOTES ------------------------------------ During battle Magnetic field is slowing down your actions for as long as you wear any metal equipment. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Knot of Rust u - Thief's Cuffs r - Damascus Steel POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 2hits (10% chance), 4% chance to Sap, CT25 02. MA - Slow - adds Slow all battle - r 03. MA - Break - adds Petrify all battle - r 04. SA - Gnaw all battle - u 05. SA - Crown - 50% chance to Confuse HP < 80% - a 80% > HP > 50% & again after next 6 commands - a HP < 50% & again after next 10 commands - a 06. SA - Sword Dance HP < 50% - a again after next 10 commands - a 07. SA - Lunge all battle - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No288 Humbaba Mistant G: Boss C: Beastlord aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 46 | 314086 | 999 | 44 | 22 | 87 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 82 | 26 | 28 | 0 | 0 | 35 | 6210 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, FullHP -> ATT+, CritHP -> ATT+, Attack+, Counter+ Gain : Counter (HP < 80%), Damage Resist (HP < 50%), Attack CT = 0 (HP < 40%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Beastlord Hide u - Beastlord Horn r - Behemoth Steak POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (14% chance), CT25 02. MA - Protect all battle - u 03. SA - Temblor after each 12 commands - on closest foe - a HP < 70% & after each 6 commands - on closest foe - a 04. SA - Smite of Rage all battle - u 05. SA - Ram all battle - u 06. SA - Darkness all battle - r if Dispel/Dispelga is cast on Mistant - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No289 King Bomb G: Boss C: Ancient Bomb aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 34 | 37596 | 999 | 35 | 26 | 77 | 18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 53 | 19 | 23 | 4 | 0 | 22 | 2050 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | halves | halves | halves | weak | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | yes | yes | yes | imm | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Resist G&M, CritHP -> ATT+, Return Damage Gain : Damage Resist (HP < 40%), Magic CT = 0 (Chain Magick) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Bomb Shell u - Fire Crystal r - Bomb Fragment POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 3hits (10% chance), fire based, CT25 02. MA - Fira all battle - c after all Bomb allies are eliminated - a 03. SA - Lunge all battle - u 04. SA - Renew King's HP is roughly at 50% - u HP < 20% - 1x - a 05. SA - Cry for Help any time after all Bomb allies are eliminated - a 06. SA - Chain Reaction Bomb ally is close - r 07. SA - Chain Magick HP < 20% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No290 Hell Wyrm G: Boss C: Dark Dragon aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 60 | 8930711 | 999 | 55 | 48 | 99 | 18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 102 | 32 | 35 | 0 | 0 | 150 | 30000 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic, Null EVA, CritHP -> ATT+, Attack+, Spellspring Gain : Damage Resist (HP < 50%), Magic CT = 0 (HP < 10%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Hell Wyrm tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ You can escape from this battle into previous area in order to refresh your party. When you come back, Hell Wyrm's HP will be at the point it was when you left. Depending on how many times you leave the battle, [Stage] counter appears below minimap in upper right. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Dark Stone u - Dark Magicite r - Dark Crystal POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (21% chance), 5% chance to KO, CT25 02. MA - Waterga HP > 30% - r HP < 10% - r 03. MA - Aeroga HP > 30% - r HP < 10% - r 04. MA - Firaga HP > 30% - r HP < 10% - u 05. MA - Thundaga HP > 30% - r HP < 10% - u 06. MA - Blizzaga HP > 30% - r HP < 10% - u 07. MA - Darkga HP > 30% - r HP < 10% - u 08. MA - Invert HP > 30% - r HP < 10% - used every second command 09. MA - Breakart Pentagram esper is detected in battle - on esper - a 10. SA - Judgment each time Hell Wyrm loses 10% HP - 9x times total - a 11. SA - Rake HP > 30% - u 30% < HP < 20% - a 12. SA - Stone Breath HP > 30% - u 20% < HP < 10% - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No291 Ahriman G: Boss C: Undead Lord aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 38 | 62149 | 999 | 36 | 30 | 69 | 18 b | 38 | 700 | 999 | 33 | 30 | 69 | 16 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 56 | 23 | 22 | 3 | 0 | 28 | 3000 | 0 b | 53 | 20 | 18 | 2 | 0 | 0 | 0 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm |imm*1| imm | imm | imm | imm |imm*1| yes |imm*1| imm |imm*1| imm*1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm |imm*1| imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Resist G&M, Parry Gain : Null EVA (HP < 60%), Null W&T Effects (HP < 60%), Null VIT (HP < 60%), Damage Resist (HP < 60%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Ahriman tends to focus on foe under Doom, followed by foe with highest HP. Subject to change. Rook has similar preferences. ------------------------------------ NOTES ------------------------------------ Both original and fake Ahriman are immune to Critical HP. *1 Version (b) is susceptible to Reverse, Blind and Oil, and may also be susceptible to Stop, Disable and Silence. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Sky Jewel u - Death Powder (a) r - Maduin Gear (a) POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 8hits (17% chance), CT25 02. MA - Fira all battle - r 03. MA - Thundara all battle - r 04. MA - Blizzara all battle - r 05. MA - Immobilizega (a) - HP < 60% - r 06. MA - Toxify all battle - r 07. SA - Boon (b) after 3rd Divide - on chr with lowest HP - a 08. SA - Phantasmal Gaze on chr with lowest VIT - r 09. SA - Doom all battle - r 10. SA - Divide (a) HP < 60% - 1x - a; summons 1x fake Ahriman (a) HP < 40% - 1x - a; summons 3x fake Ahriman (a) HP < 20% - 1x - a; summons 6x fake Ahriman 11. SA - Maser Eye (a) HP < 20% & all fake Ahrimans eliminated - c ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No292 Omega Mark XII G: Unclassified C: Ancient Warmech aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 99 | 10370699*2 | 999 | 66 | 48 | 85 | 24 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: none V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 130 | 38 | 40 | 0 | 0 | 255 | 65000 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic, Null EVA, FullHP -> ATT+, CritHP -> ATT+, CritHP -> MAG+, CritHP -> DEF+, Attack+, Parry, Counter, Counter+, Elem. WKN Change, Return Damage, Damage Resist, Half MP Cost, Attack CT = 0, Magic CT = 0, Spellbound Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Omega tends to focus on foe closest to it. ------------------------------------ NOTES ------------------------------------ *1 At any given time Omega is weak to one element and absorbs all others. *2 Omega's HP has been severely cut down for US version - 1000000 HP only. This battle is different in NTSC-J version. Differences are listed below. If things go bad, you can retreat near the exit of the area - however, do NOT leave the screen, as Omega's HP will be fully replenished if you do that. ------------------------------------ ITEMS ------------------------------------ DROP: a - Omega Badge vr - Mythril Sword STEAL: r - Knot of Rust POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, 5% chance to Berserk, CT25 (NTSC-U/C) cannot combo, CT25 (NTSC-J) ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No--- The Traitor G: Imperial Army C: Dalmascan Military aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 20 | 9318 | 693 | 23 | 16 | 49 | 22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 26 | 13 | 10 | 4 | 0 | 30 | 1260 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | yes | yes | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Shell, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> ATT+, CritHP -> DEF+ Gain : Null EVA (HP < 50%), Attack+ (HP < 50%), Attack CT = 0 (Enrage) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Traitor tends to focus on Basch. If Basch isn't in the party, he tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ Appears with 3x Imperial Swordsman. Fran begins the battle in Berserk. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Potion u - Hi-Potion r - Black Belt POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (8% chance), CT35 02. MA - Reflect magic casting is detected - a 03. SA - Enrage HP < 40% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- =============================================================================== 30. Rare Game =============================================================================== ------------------------------------------------------------------------------- No293 Aspidochelon D: Adamantitan R: ***** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 42-43 | 63226-63546 | 999 | 36-39 | 24 | 79-80 | 15-17 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 60-62 | 27-28 | 26-28 | 0 | 5364-5538 | 11 | 2425-2652 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | absorbs | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | yes | yes | imm | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Piercing Magic, Null EVA, CritHP -> ATT+, CritHP -> DEF+, Counter, Counter+, Damage Resist Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: r - Scarletite POACH: none SP.IT: ki - Adamantine Trophy --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance), 4% chance to Slow 02. MA - Waterga 03. MA - Aeroga 04. MA - Firaga 05. MA - Thundaga 06. MA - Blizzaga 07. MA - Protect 08. MA - Shell 09. SA - Flatten 10. SA - Restore 11. SA - Stone Gaze 12. SA - Purify 13. SA - Meditate ----------------------------- PLACE OF ENCOUNTER ------------------------------ Cerobi Steppe / Feddik River ------------------------------ SPAWN CONDITIONS ------------------------------- Aspidochelon spawns with 40% chance when Ashe enters the area ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No294 Aerieel D: Vampyr R: ***** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 12-13 | 3017-3033 | 163-167 | 18 | 12 | 42-43 | 17-18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 24-25 | 7 | 7 | 3-5 | 374-378 | 3 | 395-408 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | yes | imm | yes | imm | yes | yes | yes | imm | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Haste, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback, CritHP -> ATT+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Bat Fang r - Golden Armor STEAL: r - Bat Wing POACH: c - Pebble r - Taurus Gem SP.IT: mn - Arcana - 30% cj - High Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance), 4% chance to Poison 02. SA - Gnaw 03. SA - Leech ----------------------------- PLACE OF ENCOUNTER ------------------------------ Lhusu Mines / Oltam Span ------------------------------ SPAWN CONDITIONS ------------------------------- Aerieel spawns with 20% chance when Ashe enters the area, but you must get her close to its spawn point so it falls down and fights her ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No295 Thalassinon D: Emeralditan R: **** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 39-39 | 59868-60188 | 999 | 36-39 | 23 | 79-80 | 14-16 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 56-58 | 24-25 | 25-27 | 0 | 5153-5327 | 10 | 2170-2397 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | absorbs | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | imm | yes | yes | yes | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Piercing Magic, CritHP -> MAG+, HP Devour, Damage Resist Gain : none Lose : HP Devour (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: r - Adamantite POACH: none SP.IT: ki - Shelled Trophy --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance), 4% chance to Slow 02. MA - Fira 03. MA - Thundara 04. MA - Blizzara 05. MA - Watera 06. MA - Aerora 07. MA - Reflect 08. SA - Restore 09. SA - Stone Gaze 10. SA - Purify 11. SA - Sonic Turn 12. SA - Meditate ----------------------------- PLACE OF ENCOUNTER ------------------------------ Phon Coast / The Vaddu Strand ------------------------------ SPAWN CONDITIONS ------------------------------- Thalassinon spawns when Ashe goes as far E as she can and waits on highest elevation for 10 seconds, all the while looking W down onto the beach ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No296 Anubys D: Abysteel R: * aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 39-39 | 19194-19314 | 585-599 | 33-35 | 19 | 69-71 | 23-26 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 57-59 | 21-23 | 23-24 | 9-12 | 1790-1961 | 11 | 1420-1507 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Haste, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: r - Vampyr Fang POACH: none SP.IT: ki - Ensanguined Trophy --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance), 4% chance to Confuse 02. SA - Eerie Soundwave 03. SA - Gnaw 04. SA - Leech ----------------------------- PLACE OF ENCOUNTER ------------------------------ Sochen Cave Palace / Mirror of the Soul ------------------------------ SPAWN CONDITIONS ------------------------------- Anubys spawns in the secret room (not visible on Select map) along N edge after Ashe completes the waterfall puzzle of Sochen Cave Palace; must get her close to its spawn point so it falls down and fights her ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No297 Greeden D: Wooly Gator R: *** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 31-32 | 7171-7281 | 163-178 | 22-24 | 10 | 49-50 | 14-15 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 26-27 | 7 | 5 | 0 | 1137-1230 | 3 | 675-756 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | weak | - | absorbs | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Shell 50%: Protect ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Braid Wool r - Blood Wool STEAL: r - Wind Crystal POACH: c - Pebble r - Blood Wool SP.IT: mn - Arcana - 30% cj - High Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance), 4% chance to Poison 02. MA - Shell 03. SA - Ram 04. SA - Fangs 05. SA - Flash ----------------------------- PLACE OF ENCOUNTER ------------------------------ Dalmasca Estersand / Banks of the Nebra ------------------------------ SPAWN CONDITIONS ------------------------------- Greeden spawns along the coast 3 minutes after Ashe enters the area and doesn't kill any Cactite or Cactoid foes ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No298 Barmuu D: Facer R: *** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 19-20 | 9158-9178 | 319-339 | 24-25 | 18 | 64 | 14 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 29-31 | 13-14 | 11 | 0 | 1197-1201 | 4 | 595-621 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | absorbs | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Shell, Regen ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Pebble r - Betelgeuse STEAL: r - Lamia's Tiara POACH: c - Pebble r - Quality Stone SP.IT: mn - Arcana - 30% cj - High Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance), 4% chance to Petrify 02. MA - Aerora 03. MA - Water 04. MA - Dark 05. SA - Lunge 06. SA - Flash ----------------------------- PLACE OF ENCOUNTER ------------------------------ Tomb of Raithwall / Royal Passage ------------------------------ SPAWN CONDITIONS ------------------------------- Barmuu spawns near the Way Stones after Ashe enters the area and chains 12+ foes (doesn't matter which foes, as long as they're same classification); make sure she doesn't break the chain until she fights it ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No299 Bull Croc D: Feral Croc R: ***** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 23-24 | 13968-14078 | 260-275 | 29-31 | 12 | 60-61 | 16-17 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 33-34 | 12 | 11 | 0 | 2075-2168 | 5 | 1080-1161 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | weak | - | absorbs | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste 50%: Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback, CritHP -> ATT+, CritHP -> DEF+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Braid Wool r - Demon Mail STEAL: r - Blood Wool POACH: c - Pebble r - Broken Sword SP.IT: mn - Arcana - 30% cj - High Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance), 4% chance to Poison 02. MA - Reflect 03. SA - Screwtail 04. SA - Ram 05. SA - Sonic Fangs 06. SA - Flash ----------------------------- PLACE OF ENCOUNTER ------------------------------ Ozmone Plain / The Shred ------------------------------ SPAWN CONDITIONS ------------------------------- Bull Croc spawns in N part of the area with 20% chance when Ashe enters the area ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No300 Vishno D: Deidar R: ** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 57-58 | 79249-79489 | 999 | 40-42 | 27-29 | 94 | 21-22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 82-85 | 30-33 | 31-33 | 0 | 6848-7096 | 14 | 2135-2330 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Regen 50%: Protect, Shell ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Piercing Magic, CritHP -> DEF+ Gain : Magic CT = 0 (HP < 20%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Pebble vr - Ribbon STEAL: r - Orichalcum POACH: none SP.IT: mn - Arcana - 30% cj - High Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (17% chance) 02. MA - Waterga 03. MA - Aeroga 04. MA - Firaga 05. MA - Thundaga 06. MA - Blizzaga 07. MA - Darkra 08. SA - Stone Gaze 09. SA - Lunge 10. SA - Flash ----------------------------- PLACE OF ENCOUNTER ------------------------------ Pharos - First Ascent / Wellspring Ravel - 4th Flight ------------------------------ SPAWN CONDITIONS ------------------------------- Vishno spawns on F48 after Ashe has killed 10+ Deidar foes while climbing (it is not required to chain them) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No301 Gavial D: Baritine Croc R: **** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 46-47 | 80551-80871 | 748-778 | 41-44 | 20 | 82-83 | 18-20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 79-81 | 25-26 | 28-30 | 0 | 7847-8021 | 13 | 3105-3332 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | weak | - | absorbs | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Reflect, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null EVA, CritHP -> DEF+, Counter, Counter+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: r - Antarctic Wind POACH: none SP.IT: ki - Fur-scaled Trophy --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance), 4% chance to Disease 02. SA - Screwtail 03. SA - Flatten 04. SA - Crushing Fangs 05. SA - Ram ----------------------------- PLACE OF ENCOUNTER ------------------------------ Garamsythe Waterway / No. 10 Channel (water is drained) ------------------------------ SPAWN CONDITIONS ------------------------------- Gavial spawns 10 seconds after Ashe accesses W-most part of the area and waits there in the middle ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No302 Etherian D: Jelly R: ** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 42-43 | 32826-33056 | 999 | 36-37 | 24-26 | 69-71 | 17 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 59-61 | 36-40 | 19-22 | 0 | 3787-3959 | 11 | 1710-1905 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | - | - | - | absorbs | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Protect, Shell, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Resist G&M, Null EVA, Counter Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Green Liquid r - Silver Liquid STEAL: r - Ame-no-Murakumo POACH: c - Pebble r - Unpurified Ether SP.IT: mn - Arcana - 30% cj - High Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance), 4% chance to Sleep 02. MA - Waterga 03. MA - Toxify 04. SA - Phantasmal Gaze 05. SA - Slap 06. SA - Flash 07. SA - Mythril Bubbles ----------------------------- PLACE OF ENCOUNTER ------------------------------ Cerobi Steppe / The Northsward ------------------------------ SPAWN CONDITIONS ------------------------------- After Ashe enters the area and kills all foes, Etherian spawns on the spot of last defeated foe ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No303 Wary Wolf D: Wolf R: ***** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 34-35 | 14227-14337 | 254-269 | 33-35 | 20 | 72-73 | 18-19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 49-50 | 17 | 20 | 7 | 2448-2541 | 8 | 975-1056 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | weak | - | absorbs | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect 50%: Shell ------------------------------ PASSIVE ABILITIES ------------------------------ Start: CritHP -> ATT+, Counter Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Wolf Pelt r - Power Armlet STEAL: r - Prime Pelt POACH: c - Pebble r - Hell-Gate's Flame SP.IT: mn - Arcana - 30% cj - High Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance), 4% chance to Petrify 02. SA - Sonic Fangs 03. SA - Lunge ----------------------------- PLACE OF ENCOUNTER ------------------------------ Mosphoran Highwaste / Summit Path ------------------------------ SPAWN CONDITIONS ------------------------------- When Ashe is walking around, there is 7% chance that Wary Wolf will replace one of Worgen foes at five possible spots ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No304 Melt D: Hecteyes R: ***** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 48-49 | 61481-61711 | 999 | 41-42 | 27-29 | 74-76 | 18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 78-80 | 39-43 | 25-28 | 0 | 6594-6766 | 13 | 2160-2355 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:thunder FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | absorbs | weak | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Shell, Faith 50%: Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Resist G&M, Piercing Magic, Null EVA, Counter, Counter+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: r - Hastega Mote POACH: none SP.IT: ki - Slimy Trophy --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance), 4% chance to Sleep 02. MA - Thundaga 03. MA - Bleed 04. MA - Silence 05. SA - Phantasmal Gaze 06. SA - Slap 07. SA - Mythril Bubbles ----------------------------- PLACE OF ENCOUNTER ------------------------------ Henne Mines / Pithead Junction B ------------------------------ SPAWN CONDITIONS ------------------------------- Melt spawns with 50% chance after Ashe enters the area, and she must also flip 'Gate Switchboard' in order for it to fall down ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No305 Kaiser Wolf D: Silver Lobo R: *** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 41-42 | 19455-19775 | 371-401 | 34-37 | 22 | 77-78 | 20-22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 59-61 | 23-24 | 23-25 | 9 | 2208-2382 | 11 | 1425-1652 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | weak | - | absorbs | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | yes | yes | imm | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Haste 50%: Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> ATT+, Parry, Counter, Counter+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: r - Throat Wolf Blood POACH: none SP.IT: ki - Fanged Trophy --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (17% chance) 02. SA - Sonic Fangs 03. SA - Lunge 04. SA - Screech ----------------------------- PLACE OF ENCOUNTER ------------------------------ Dalmasca Westersand / Corridor of Sand ------------------------------ SPAWN CONDITIONS ------------------------------- After Ashe kills Lindbur Wolf in [Dalmasca Westersand / Shimmering Horizons], Kaiser Wolf spawns in the E part of the area ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No306 Cubus D: Oiling R: ** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 37-38 | 32386-32616 | 999 | 36-37 | 23-25 | 69-71 | 17 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 56-58 | 34-38 | 18-21 | 0 | 4092-4264 | 11 | 1620-1815 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | yes | imm | imm | imm | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Protect, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Resist G&M, CritHP -> DEF+ Gain : Attack+ (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Green Liquid r - Holy Mote STEAL: r - Silver Liquid POACH: none SP.IT: mn - Arcana - 30% cj - High Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance), 4% chance to Oil 02. MA - Fira 03. MA - Silence 04. MA - Oil 05. SA - Phantasmal Gaze 06. SA - Lunge 07. SA - Flash 08. SA - Mythril Bubbles ----------------------------- PLACE OF ENCOUNTER ------------------------------ Sochen Cave Palace / Temptation Eluded ------------------------------ SPAWN CONDITIONS ------------------------------- When Ashe enters [Sochen Cave Palace / Temptation Eluded], there is 25% chance that Striker and Imp foes will be replaced by Wendigo and Pit Fiend foes; Ashe must kill them all and then Cubus spawns on the spot of last killed foe ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No307 Lindbur Wolf D: Worgen R: ** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 16-17 | 4153-4173 | 117-122 | 23-24 | 14 | 52 | 15 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 25-26 | 9 | 7 | 3 | 591-593 | 3 | 450-466 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Counter Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Wolf Pelt r - Prime Pelt STEAL: r - Gladius POACH: c - Pebble r - Libra Gem SP.IT: mn - Arcana - 30% cj - High Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance), 4% chance to Poison 02. SA - Eerie Soundwave 03. SA - Lunge 04. SA - Fangs ----------------------------- PLACE OF ENCOUNTER ------------------------------ Dalmasca Westersand / Shimmering Horizons ------------------------------ SPAWN CONDITIONS ------------------------------- After Ashe kills 21+ Wolf foes in Dalmasca Westersand, Lindbur Wolf spawns in E-most part of the area; make sure she doesn't leave Westersand until she fights it ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No308 Pineapple D: Bomb R: ***** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 16-18 | 4668-4698 | 780-840 | 22-24 | 16-20 | 49 | 15 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 24 | 10 | 11-15 | 3-5 | 639-651 | 3 | 475-533 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Shell ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback, Resist G&M, FullHP -> ATT+, CritHP -> MAG+, Return Damage Gain : none (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Bomb Ashes r - Storm Staff STEAL: r - Bomb Shell POACH: c - Pebble r - Bomb Fragment SP.IT: mn - Arcana - 30% cj - High Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance), 4% chance to Oil 02. MA - Reflect 03. SA - Lunge ----------------------------- PLACE OF ENCOUNTER ------------------------------ Ogir-Yensa Sandsea / Platform 1 Refinery ------------------------------ SPAWN CONDITIONS ------------------------------- Pineapple spawns with 20% chance at one of six possible spots when Ashe enters the area ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No309 Dreadguard D: Mirrorknight R: ***** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 46-47 | 35074-35394 | 999 | 35-38 | 19 | 74-75 | 19-21 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 65-67 | 24-25 | 28-30 | 4 | 4226-4400 | 12 | 1725-1952 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | weak | - | absorbs | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Bravery 50%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> DEF+, Counter Gain : Attack CT = 0 (Subject to change.) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: r - Mirror Scale POACH: none SP.IT: ki - Feathered Trophy --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (17% chance) 02. MA - Aerora 03. MA - Aeroga 04. MA - Reflect 05. SA - Gale 06. SA - Screech 07. SA - Slap ----------------------------- PLACE OF ENCOUNTER ------------------------------ The Feywood / Walk of Dancing Shadow ------------------------------ SPAWN CONDITIONS ------------------------------- When Ashe enters the area, there is 40% chance that Dreadguard will replace one of Mirrorguard foes ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No310 Bombshell D: Grenade R: ***** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 60-61 | 76042-76202 | 999 | 47-49 | 43-46 | 85 | 25-26 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 95-77 | 31-32 | 37-41 | 13-15 | 7252-7428 | 16 | 2410-2611 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell 50%: Bravery, Faith ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Resist G&M, CritHP -> DEF+, Return Damage Gain : Attack+ (HP < 50%), Damage Resist (Greater Barrier) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Bomb Ashes r - Yagyu Darkblade STEAL: r - Mallet POACH: none SP.IT: mn - Arcana - 30% cj - High Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance), 4% chance to Oil 02. SA - Lunge 03. SA - Greater Barrier ----------------------------- PLACE OF ENCOUNTER ------------------------------ Lhusu Mines / Lasche Span ------------------------------ SPAWN CONDITIONS ------------------------------- Bombshell spawns with 20% chance when Ashe enters the area ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No311 Crypt Bunny D: Dreamhare R: *** non-aggro ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 45-46 | 21348-21668 | 999 | 32-35 | 25 | 52-53 | 22-24 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 62-64 | 23-24 | 31-33 | 10 | 1764-1938 | 12 | 1200-1427 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | - | - | - | absorbs | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | yes | imm | imm | yes | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Shell 50%: Protect ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null VIT, Piercing Magic, CritHP -> MAG+, Counter, Spellbound, Item+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Drab Wool r - Muramasa STEAL: r - Holy Mote POACH: none SP.IT: mn - Arcana - 30% cj - High Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance), 4% chance to Petrify 02. MA - Waterga 03. MA - Aeroga 04. MA - Firaga 05. MA - Thundaga 06. MA - Blizzaga 07. MA - Darkra 08. SA - Bunny Slam 09. SA - Hero's March 10. SA - Lunge 11. SA - Time Requiem 12. SA - Mach Punch ----------------------------- PLACE OF ENCOUNTER ------------------------------ The Feywood / Walk of Stolen Truths ------------------------------ SPAWN CONDITIONS ------------------------------- After Ashe enters this area, she must kill at least 6+ Cerberus and ALL Tartarus; then Crypt Bunny has 20% chance to spawn at one of six spots along the E edge of the area; Ashe must get close to its location so it hops out and fights her ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No312 Megabomb D: Balloon R: *** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 18-19 | 4668-4683 | 780-810 | 22-23 | 16-18 | 49 | 15 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 24 | 10 | 11-13 | 3-4 | 639-645 | 3 | 475-504 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Protect ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback, Resist G&M, Return Damage Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Bomb Ashes r - Bomb Shell STEAL: r - Bomb Fragment POACH: c - Pebble r - Scorpio Gem SP.IT: mn - Arcana - 30% cj - High Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance), 4% chance to Oil 02. MA - Fire 03. SA - Protect 04. SA - Lunge ----------------------------- PLACE OF ENCOUNTER ------------------------------ Nam-Yensa Sandsea / Demesne of the Sandqueen ------------------------------ SPAWN CONDITIONS ------------------------------- After Ashe chains together at least 22+ foes in Nam-Yensa Sandsea, Megabomb spawns at one of seven possible spots; make sure she doesn't break the chain until she fights it ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No313 Spee D: Mu R: ***** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 36-37 | 14725-14835 | 999 | 30-32 | 23 | 60-61 | 20-21 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 48-49 | 18 | 24 | 7 | 1284-1377 | 9 | 840-921 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Shell 50%: Faith ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null VIT, CritHP -> MAG+, Spellbound, Item+ Gain : Parry (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Drab Wool r - Blood Wool STEAL: r - Stardust POACH: c - Pebble r - Claymore SP.IT: mn - Arcana - 30% cj - High Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance), 4% chance to Confuse 02. MA - Fira 03. MA - Berserk 04. MA - Confuse 05. SA - Hero's March 06. SA - Lunge 07. SA - Mach Punch ----------------------------- PLACE OF ENCOUNTER ------------------------------ The Salikawood / Sun-dappled Path ------------------------------ SPAWN CONDITIONS ------------------------------- After Ashe defeats a Wyrdhare, Spee has 15% chance to spawn at one of three possible spots (all dead ends); Ashe must get close to its location so it hops out and fights her ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No314 Matriarch Bomb D: Mom Bomb R: ***** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 31-32 | 12156-12214 | 999 | 32-33 | 20-22 | 65 | 17-18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 42-44 | 17-18 | 24-26 | 6-8 | 1696-1797 | 7 | 945-1034 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Protect, Shell, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback, Resist G&M, Counter, Counter+, Return Damage Gain : Null EVA (HP < 50%), Damage Resist (Greater Barrier) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Bomb Ashes r - Bomb Shell STEAL: r - Scorpio Gem POACH: c - Pebble r - Bomb Fragment SP.IT: mn - Arcana - 30% cj - High Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance), 4% chance to Oil 02. MA - Fira 03. SA - Lunge 04. SA - Greater Barrier ----------------------------- PLACE OF ENCOUNTER ------------------------------ Stilshrine of Miriam / Cold Distance ------------------------------ SPAWN CONDITIONS ------------------------------- After Ashe enters the area by secret path from [Ward of the Sword-King], Matriarch Bomb has 20% chance to replace one of Oiling foes ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No315 Rain Dancer D: Danbania R: ***** non-aggro ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 23-24 | 8084-8166 | 728-738 | 26-27 | 17 | 57-58 | 18-20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 32-34 | 12 | 12-13 | 4-6 | 1426-1524 | 5 | 660-719 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | - | - | - | absorbs | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : Null EVA (HP < 50%), Parry (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Fish Scale r - Ichthon Scale STEAL: r - Miter POACH: c - Pebble r - Dorsal Fin SP.IT: mn - Arcana - 30% cj - High Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (17% chance) 02. SA - Sonic Turn 03. SA - Lunge 04. SA - Water Cannon ----------------------------- PLACE OF ENCOUNTER ------------------------------ Giza Plains / Gizas South Bank (3 spots) the Rains Giza Plains / Warrior's Wash (4 spots) the Rains Giza Plains / Toam Hills (4 spots) the Rains ------------------------------ SPAWN CONDITIONS ------------------------------- Once Ashe enters the area and gets close to one of 11 possible spawn points, Rain Dancer has 20% chance to appear ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No316 Ripe Rampager D: Mandragora R: ***** non-aggro ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 4-5 | 357-369 | 455-458 | 10 | 9 | 38-39 | 11 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 14-15 | 1-2 | 7 | 0 | 25-28 | 2 | 150-159 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | - | - | - | absorbs | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | imm | imm | imm | yes | yes | imm | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste 50%: Protect ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null EVA Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Pebble r - Calot Hat STEAL: r - Screamroot POACH: c - Pebble r - Four-leaf Clover SP.IT: mn - Arcana - 30% cj - High Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance), 4% chance to Blind 02. MA - Cure 03. MA - Blindna 04. MA - Protect 05. SA - Vespersong 06. SA - Ram 07. SA - Warsong 08. SA - Mystery Waltz ----------------------------- PLACE OF ENCOUNTER ------------------------------ Dalmasca Estersand / Yardang Labyrinth ------------------------------ SPAWN CONDITIONS ------------------------------- After Ashe enters the area and kills all Cactoid and Cactite foes, there is a 33% chance for Ripe Rampager to spawn in dead end near exit to [Outpost]; Ashe must get close to its spawn point so it unburies itself from ground ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No317 Razorfin D: Piranha R: ***** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 4-5 | 156-167 | 154-158 | 11-12 | 6 | 33-34 | 14-16 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 12-13 | 6 | 8 | 0-1 | 34-38 | 2 | 36-45 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | weak | - | - | absorbs | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : Parry (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Fish Scale r - Iron Sword STEAL: r - Water Crystal POACH: c - Pebble r - Ichthon Scale SP.IT: mn - Arcana - 30% cj - High Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance), 4% chance to Poison ----------------------------- PLACE OF ENCOUNTER ------------------------------ Garamsythe Waterway / North Spur Sluiceway ------------------------------ SPAWN CONDITIONS ------------------------------- When Ashe enters the area, Razorfin has 10% chance to replace one of the Ichthon foes in the area ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No318 Killbug D: Mimic R: **** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 44-45 | 28976-29216 | 910-917 | 35-37 | 19 | 72-74 | 21 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 63-65 | 25-28 | 26 | 0 | 2977-3134 | 12 | 1350-1510 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | absorbs | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | yes | yes | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect 50%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Counter, Counter+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: r - Knot of Rust POACH: none SP.IT: ki - Metallic Trophy --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (17% chance) 02. SA - Leech 03. SA - Lunge ----------------------------- PLACE OF ENCOUNTER ------------------------------ Ozmone Plain / The Switchback ------------------------------ SPAWN CONDITIONS ------------------------------- Killbug spawns along N edge of the area when Ashe looks at her game clock and sees minute timer display showing between 10 and 39 minutes; it is disguised as a treasure pot so Ashe must get close and examine it ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No319 Apsara D: Focalor R: ** non-aggro ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 37-38 | 23381-23501 | 999 | 33-35 | 22 | 72-74 | 20-23 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 54-56 | 19-21 | 21-22 | 6-9 | 3071-3242 | 9 | 1240-1327 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:thunder FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | absorbs | weak | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | yes | yes | imm | yes | yes | yes | yes | imm | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect 50%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Attack+, Damage Resist Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Fish Scale r - Pisces Gem STEAL: r - Empyrean Rod POACH: c - Pebble r - Dorsal Fin SP.IT: mn - Arcana - 30% cj - High Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance) 02. SA - Water Ray 03. SA - Lunge 04. SA - Power Spin ----------------------------- PLACE OF ENCOUNTER ------------------------------ Phon Coast / The Mauleia Strand ------------------------------ SPAWN CONDITIONS ------------------------------- Once Ashe enters Phon Coast, she must kill at least 10+ Piranha foes (you don't need to chain them), then Apsara spawns in the area close to the beach ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No320 Minibug D: Tiny Mimic R: ***** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 46-47 | 16052-16292 | 371-378 | 33-35 | 18 | 72-74 | 22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 58-60 | 24-27 | 24 | 0 | 1010-1167 | 12 | 1140-1300 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | absorbs | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | yes | yes | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect 50%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Counter+ Gain : Parry (HP < 50%), Counter (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: vr - Zeus Mace STEAL: r - Wrath of the Gods POACH: none SP.IT: mn - Arcana - 30% cj - High Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance), 4% chance to Sap ----------------------------- PLACE OF ENCOUNTER ------------------------------ Barheim Passage / East-West Bypass ------------------------------ SPAWN CONDITIONS ------------------------------- Minibug spawns near E dead end with 20% chance when Ashe enters the area; it is *not* disguised as a treasure pot ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No321 Rageclaw D: Scythe Mantis R: *** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 36-37 | 39586-39696 | 585-590 | 36-38 | 16 | 74-75 | 18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 60-62 | 24-26 | 19 | 0 | 4263-4352 | 11 | 1690-1764 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | imm | yes | yes | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect 50%: Haste, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Parry, Counter+ Gain : Attack+ (Subject to change.), Counter (HP < 50%) Lose : Attack+ (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: r - Sickle-Blade POACH: none SP.IT: ki - Sickle Trophy --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance), 4% chance to Disable 02. SA - Pulsar Wave 03. SA - Ram 04. SA - Cannibalize ----------------------------- PLACE OF ENCOUNTER ------------------------------ The Salikawood / Piebald Path ------------------------------ SPAWN CONDITIONS ------------------------------- Rageclaw spawns near one of the exits 60 seconds after Ashe enters the area; during that time she must not kill any foes, nor can any foe be Cannibalized ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No322 Ithuno D: Mimeo R: ***** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 41-42 | 23101-23341 | 865-872 | 34-36 | 19 | 69-71 | 21 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 59-61 | 25-28 | 21 | 0 | 2556-2713 | 11 | 1285-1445 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | imm | yes | yes | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste 50%: Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Parry, Counter, Counter+ Gain : Attack+ (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Iron Scraps r - Iron Ore STEAL: r - Deathbringer POACH: none SP.IT: mn - Arcana - 30% cj - High Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance) 02. SA - Leech 03. SA - Lunge ----------------------------- PLACE OF ENCOUNTER ------------------------------ Barheim Passage / Special Op Sector 5 ------------------------------ SPAWN CONDITIONS ------------------------------- Ithuno spawns near W dead end with 20% chance when Ashe enters the area; it is disguised as a treasure pot so Ashe must get close and examine it ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No323 Biding Mantis D: Preying Mantis R: **** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 47-48 | 68170-68280 | 715-720 | 40-42 | 19 | 79-80 | 19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 78-80 | 28-30 | 26 | 0 | 5330-5419 | 13 | 2065-2139 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | yes | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, FullHP -> ATT+, CritHP -> DEF+, Counter+, Attack CT = 0 Gain : Counter (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: r - Tattered Garment POACH: none SP.IT: ki - Scythe Trophy --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (17% chance) 02. SA - Gnaw 03. SA - Cannibalize ----------------------------- PLACE OF ENCOUNTER ------------------------------ Golmore Jungle / The Needlebrake ------------------------------ SPAWN CONDITIONS ------------------------------- Biding Mantis spawns in S part of the area at one of four possible spots when Ashe looks at her game clock and sees minute timer display showing between 30 and 59 minutes ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No324 Kris D: Malboro R: ***** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 38-39 | 47515-47755 | 999 | 37-39 | 24-27 | 77-82 | 20-21 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 76-79 | 24-27 | 32-34 | 0 | 5445-5629 | 13 | 1815-2010 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | absorbs | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | yes | yes | imm | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Haste 50%: Shell, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, HP Devour Gain : none Lose : HP Devour (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: r - Putrid Liquid POACH: none SP.IT: ki - Odiferous Trophy --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance), 4% chance to Confuse 02. SA - Cloying Breath 03. SA - Hero's March 04. SA - Purify 05. SA - Bad Breath 06. SA - Lunge 07. SA - Putrid Breath ----------------------------- PLACE OF ENCOUNTER ------------------------------ Tchita Uplands / The Highlands ------------------------------ SPAWN CONDITIONS ------------------------------- Kris spawns with 40% chance at one of two possible spots (near big structures) when Ashe enters the area ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No325 Wood Toad D: Iguion R: ***** non-aggro ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 35-36 | 51642-51752 | 999 | 39-41 | 25 | 79-80 | 19-20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 75-76 | 27 | 31 | 4 | 5683-5776 | 13 | 1980-2061 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: ice FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | weak | absorbs | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Shell, Invisible*1 50%: Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null W&T Effects, FullHP -> ATT+, HP Devour, Parry Gain : HP Devour (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Wood Toad engages Auto-Invisible mode when it's not fighting. ------------------------------------ ITEMS ------------------------------------ DROP: c - Horn r - Platinum Helm STEAL: r - Solid Horn POACH: c - Pebble r - Frogspawn SP.IT: mn - Arcana - 30% cj - High Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance) 02. SA - Aqua Bubbles 03. SA - Lunge 04. SA - Angelsong ----------------------------- PLACE OF ENCOUNTER ------------------------------ The Salikawood / Corridor of Ages ------------------------------ SPAWN CONDITIONS ------------------------------- Wood Toad spawns near N stairs with 20% chance when Ashe enters the area, but it is under Invisible status, so she must use a special trick; Ashe casts Reflect on herself and then casts lv1 black magic on herself - if Wood Toad is close, the spell will reflect onto it and force it to become visible ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No326 Dheed D: Wyvern R: ***** aggressive ---------------------- STATISTICS ---------------------- Flying: yes V | LVL | HP | MP | STR | MAG | VIT | SPD a | 49-50 | 77420-78100 | 999 | 40-44 | 27-30 | 85-92 | 21-24 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 80-84 | 24-27 | 28-30 | 0 | 8794-8997 | 13 | 2880-3400 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect 50%: Shell, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback Gain : Null EVA (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: r - Mirage Vest POACH: none SP.IT: ki - Leathern Trophy --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance), 4% chance to Petrify 02. MA - Aeroga 03. MA - Firaga 04. SA - Crushing Fangs 05. SA - Ram 06. SA - Gale 07. SA - Poison Breath ----------------------------- PLACE OF ENCOUNTER ------------------------------ Mosphoran Highwaste / Skyreach Ridge ------------------------------ SPAWN CONDITIONS ------------------------------- Dheed spawns near N end with 40% chance when Ashe enters the area; in order for her to be able to fight it, she must first solve a simple shrine puzzle and use a chocobo to get to Skyreach Ridge ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No327 Tarasque D: Lizard R: *** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 37-38 | 27566-27886 | 999 | 34-37 | 22 | 72-73 | 17-19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 55-57 | 21-22 | 23-25 | 3 | 3492-3666 | 10 | 1440-1667 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | imm | imm | yes | yes | yes | yes | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Shell 50%: Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: FullHP -> ATT+, HP Devour Gain : Attack CT = 0 (HP < 20%) Lose : HP Devour (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Horn r - Solid Horn STEAL: r - Hunting Crossbow POACH: c - Pebble r - Frog Oil SP.IT: mn - Arcana - 30% cj - High Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance) 02. SA - Aqua Bubbles 03. SA - Gnaw 04. SA - Angelsong 05. SA - Magick Ballad 06. SA - Blitz Tongue ----------------------------- PLACE OF ENCOUNTER ------------------------------ Tchita Uplands / Garden of Life's Circle ------------------------------ SPAWN CONDITIONS ------------------------------- After Ashe chains together at least 22+ foes in Tchita Uplands, Tarasque spawns near the pond; Ashe needs to get close to its spawn point so it pops up and fights her; make sure she doesn't break the chain until she fights it ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No328 Aeros D: Aeronite R: ** aggressive ---------------------- STATISTICS ---------------------- Flying: yes V | LVL | HP | MP | STR | MAG | VIT | SPD a | 23-24 | 12497-12837 | 832-922 | 27-30 | 18-20 | 62-67 | 16-18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 33-36 | 10-12 | 11-13 | 0 | 2075-2201 | 5 | 960-1239 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: ice FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | weak | absorbs | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | imm | imm | imm | yes | imm | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Protect, Shell ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback Gain : Damage Resist (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Crooked Fang r - Wyvern Fang STEAL: r - Wyvern Wing POACH: c - Pebble r - Ashura SP.IT: mn - Arcana - 30% cj - High Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance), 4% chance to Petrify 02. MA - Aerora 03. SA - Ram 04. SA - Sonic Fangs 05. SA - Breath ----------------------------- PLACE OF ENCOUNTER ------------------------------ Ozmone Plain / The Shred ------------------------------ SPAWN CONDITIONS ------------------------------- Aeros spawns after Ashe defeats Bull Croc in the same area; she needs to wait a bit and Aeros will come flying from direction of Henne Mines ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No329 Grimalkin D: Coeurl R: ***** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 38-39 | 23101-23421 | 999 | 34-37 | 24 | 74-75 | 21-23 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 59-61 | 23-24 | 27-29 | 8 | 2430-2604 | 11 | 1570-1797 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:thunder FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | absorbs | weak | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | yes | yes | yes | yes | yes | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Shell, Faith 50%: Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Attack+, HP Devour, Counter, Magic CT = 0 Gain : none Lose : Attack+ (HP < 50%), HP Devour (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: r - Coeurl Whisker POACH: none SP.IT: ki - Whiskered Trophy --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance), 4% chance to Sap 02. MA - Thundaga 03. SA - Stone Gaze 04. SA - Hawk Glare 05. SA - Hell Blaster 06. SA - Rake 07. SA - Blaster ----------------------------- PLACE OF ENCOUNTER ------------------------------ Tchita Uplands / Uazcuff Hills ------------------------------ SPAWN CONDITIONS ------------------------------- After Ashe enters the area, Grimalkin has 10% chance to replace one of Coeurl foes in the area at one of six possible spots ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No330 Terror Tyrant D: Wild Saurian R: ***** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 50-51 | 125704-126384 | 488-608 | 42-46 | 20-23 | 87-94 | 28-28 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 84-88 | 28-31 | 28-30 | 0 | 14426-14629 | 14 | 4725-5245 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | absorbs | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell 50%: Haste, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Counter Gain : Counter+ (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: r - Scathe Mote POACH: none SP.IT: ki - Hide-covered Trophy --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance), 4% chance to Disease 02. SA - Crushing Fangs 03. SA - Ram ----------------------------- PLACE OF ENCOUNTER ------------------------------ Dalmasca Estersand / Broken Sands ------------------------------ SPAWN CONDITIONS ------------------------------- After Ashe enters the area, Terror Tyrant has 40% chance to replace Wild Saurian foe in the area ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No331 Nekhbet D: Cockatrice R: ***** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 5-6 | 3963-3979 | 488-492 | 19 | 16 | 38-39 | 15-16 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 24-25 | 6 | 9 | 3-5 | 625-629 | 3 | 415-428 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | imm | yes | imm | yes | yes | yes | imm | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Protect, Bravery, Faith ------------------------------ PASSIVE ABILITIES ------------------------------ Start: FullHP -> ATT+ Gain : Null EVA (HP < 50%), Attack+ (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Small Feather r - Wizard's Hat STEAL: r - Rainbow Egg POACH: c - Pebble r - Small Feather SP.IT: mn - Arcana - 30% cj - High Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance), 4% chance to Slow 02. SA - Purify 03. SA - Poke 04. SA - Mucus ----------------------------- PLACE OF ENCOUNTER ------------------------------ Dalmasca Estersand / Sand-swept Naze ------------------------------ SPAWN CONDITIONS ------------------------------- After Ashe enters the area and kills at least one Cockatrice, Nekhbet has 20% chance to spawn at one of three possible spots ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No332 Abelisk D: Archaeosaur R: ***** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 49-50 | 104744-105424 | 468-588 | 41-45 | 20-23 | 85-92 | 23-26 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 82-86 | 26-29 | 26-28 | 0 | 13738-13941 | 13 | 4500-5020 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:thunder FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | absorbs | weak | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect 50%: Bravery, Faith, Regen ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+, CritHP -> DEF+ Gain : Damage Resist (HP < 50%), Attack CT = 0 (HP < 10%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: r - Eight-fluted Pole POACH: none SP.IT: ki - Reptilian Trophy --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (17% chance) 02. SA - Screwtail 03. SA - Crushing Fangs 04. SA - Ram ----------------------------- PLACE OF ENCOUNTER ------------------------------ Ridorana Cataract / Echoes from Time's Garden ------------------------------ SPAWN CONDITIONS ------------------------------- Abelisk spawns with 30% chance when Ashe enters the area ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No333 Glaring Eye D: Necrophobe R: ***** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 64-65 | 175195-175375 | 999 | 50-52 | 43-45 | 79 | 24 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 101-104 | 31-33 | 38-39 | 3 | 13273-13433 | 18 | 3325-3468 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | yes | yes | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Shell 50%: Faith ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Resist G&M, CritHP -> ATT+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Glass Jewel r - Sweep STEAL: r - Ambrosia POACH: none SP.IT: mn - Arcana - 30% cj - High Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance) 02. SA - Doom 03. SA - Sleep Touch 04. SA - Maser Eye ----------------------------- PLACE OF ENCOUNTER ------------------------------ Henne Mines / Crossover C Henne Mines / Phase 2 Shaft ------------------------------ SPAWN CONDITIONS ------------------------------- After Ashe enters the area and kills Hecteyes foe at one of six possible spots, Glaring Eye has 10% chance it will spawn on the spot of defeated Hecteyes ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No334 Dustia D: Oversoul R: *** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 17-18 | 7266-7272 | 975-995 | 25-26 | 17-18 | 42 | 13 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 27-28 | 8 | 7 | 2 | 1098-1101 | 3 | 585-601 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | yes | yes | imm | imm | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null VIT Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Book of Orgain r - Flame Staff STEAL: r - Book of Orgain-Mille POACH: c - Pebble r - Capricorn Gem SP.IT: mn - Arcana - 30% cj - High Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance) 02. MA - Dark 03. SA - Doom 04. SA - Ram 05. SA - Annul ----------------------------- PLACE OF ENCOUNTER ------------------------------ Dalmasca Westersand / Corridor of Sand ------------------------------ SPAWN CONDITIONS ------------------------------- After Ashe enters the area, she must knock herself until she has less than 10% MAX HP, thus causing Dustia to spawn near Ashe's location ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No335 Cultsworn Lich D: Lich R: ***** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 20-21 | 7578-7584 | 910-930 | 25-26 | 17-18 | 42 | 14 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 29-30 | 10 | 13 | 1 | 1325-1328 | 4 | 655-671 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | yes | yes | imm | imm | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Resist G&M, Piercing Magic, Null EVA, CritHP -> MAG+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Glass Jewel r - Sky Jewel STEAL: r - Loxley Bow POACH: c - Pebble r - Death Powder SP.IT: mn - Arcana - 30% cj - High Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance), 4% chance to Slow 02. MA - Fire 03. MA - Fira 04. MA - Oil 05. MA - Dark ----------------------------- PLACE OF ENCOUNTER ------------------------------ The Tomb of Raithwall / Southfall Passage ------------------------------ SPAWN CONDITIONS ------------------------------- After Ashe enters the area and she encounters Lich foe, knock it down below 50% HP lost (but don't kill it!) and wait until it uses Divide; there is 20% chance that newly spawned foe will be Cultsworn Lich ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No336 Ishteen D: Reaper R: ***** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 43-44 | 34042-34222 | 999 | 36-38 | 25-27 | 65 | 18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 61-64 | 22-24 | 23-24 | 4 | 4101-4261 | 11 | 1855-1998 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | imm | imm | imm | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Shell 50%: Protect, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null VIT, CritHP -> DEF+, HP Devour Gain : none Lose : HP Devour (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: r - Soul of Thamasa POACH: none SP.IT: ki - Bony Trophy --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance), 4% chance to Stop 02. MA - Firaga 03. MA - Thundaga 04. MA - Blizzaga 05. MA - Darkra 06. MA - Death 07. SA - Doom 08. SA - Ram 09. SA - Necromancy 10. SA - Annul ----------------------------- PLACE OF ENCOUNTER ------------------------------ Barheim Passage / East-West Bypass Barheim Passage / The Zeviah Span ------------------------------ SPAWN CONDITIONS ------------------------------- After Ashe enters the area, Ishteen has 2% chance to spawn; spawn chances raise by 2% each 10 seconds Ashe spends in the area, reaching 100% spawn chance after 490 seconds ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No337 Evil Spirit D: Necrofiend R: ***** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 61-62 | 121672-121852 | 999 | 50-52 | 42-44 | 77 | 23 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 99-102 | 29-31 | 35-36 | 2 | 11334-11494 | 17 | 3015-3158 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | yes | yes | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Shell 50%: Faith ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Resist G&M, Null VIT, Null W&T Effects, Null EVA, CritHP -> ATT+, CritHP -> MAG+, CritHP -> DEF+ Gain : Damage Resist (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Glass Jewel r - Gungnir STEAL: r - Lifewick POACH: none SP.IT: mn - Arcana - 30% cj - High Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance), 4% chance to Confuse 02. MA - Firaga 03. MA - Thundaga 04. MA - Blizzaga 05. MA - Death 06. SA - Hawk Glare 07. SA - Maser Eye ----------------------------- PLACE OF ENCOUNTER ------------------------------ Found in 8 possible locations in Great Crystal: Dha Vikaari Uldobi, Dha Vikaari Dhebon Ra, Sthaana Aquarius, Uldobi Phullam Praatii'dii, Dha Vikaari Sirhru Si, A Vikaari Uldobi Si, Dha Vikaari Dhebon Si, A Vikaari Sirhru Si ------------------------------ SPAWN CONDITIONS ------------------------------- After Ashe enters the area, Evil Spirit has 5% chance to replace one of Forbidden foes in the area ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No338 Vorres D: Gazer R: ***** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 49-50 | 63758-63938 | 999 | 41-43 | 28-30 | 72 | 19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 80-83 | 25-27 | 29-30 | 4 | 7145-7305 | 13 | 2340-2483 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Shell 50%: Reflect, Haste, Bravery, Faith ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null VIT, Piercing Magic, CritHP -> MAG+, Attack+, Counter Gain : Parry (HP < 50%) Lose : Attack+ (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: r - Soul Powder POACH: none SP.IT: ki - Gravesoil Trophy --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (15% chance), 4% chance to Disable 02. MA - Firaga 03. MA - Thundaga 04. MA - Blizzaga 05. MA - Blindga 06. MA - Silencega 07. MA - Darkra 08. MA - Death 09. SA - Doom 10. SA - Ram 11. SA - Annul ----------------------------- PLACE OF ENCOUNTER ------------------------------ Necrohol of Nabudis / Hall of Ivory Covenant ------------------------------ SPAWN CONDITIONS ------------------------------- After Ashe enters the area, there is 20% chance she will encounter Dark Elemental; she must provoke this foe into following her - if Ashe leads Dark Elemental in room SW from the door that lead to Fury boss, or in room NW from the door that lead to Fury boss, Vorres will spawn ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No339 Juggernaut D: Golem R: **** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 46-47 | 76251-76491 | 999 | 37-39 | 23-25 | 65 | 17-18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 66-69 | 27-30 | 30-32 | 0 | 5145-5393 | 12 | 2100-2295 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | absorbs | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell 50%: Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null EVA Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Lumber r - White Mask STEAL: r - Mystletainn POACH: none SP.IT: mn - Arcana - 30% cj - High Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (15% chance), 4% chance to Confuse 02. SA - Lunge 03. SA - Wild Charge 04. SA - Tri-Attack ----------------------------- PLACE OF ENCOUNTER ------------------------------ The Feywood / White Magick's Embrace ------------------------------ SPAWN CONDITIONS ------------------------------- Juggernaut spawns along N edge of the area when Ashe looks at her game clock and sees minute timer display showing between 0 (zero) and 10 minutes ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No340 Negalmuur D: Nightwalker R: * aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 31-32 | 18910-18970 | 999 | 35-36 | 21-23 | 57 | 15 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 45-47 | 15-16 | 20-21 | 3 | 2625-2718 | 7 | 1170-1228 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | yes | yes | imm | imm | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null VIT, Counter Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Book of Orgain r - Vanishga Mote STEAL: r - Capricorn Gem POACH: c - Pebble r - Book of Orgain-Mille SP.IT: mn - Arcana - 30% cj - High Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (15% chance), 4% chance to Disable 02. MA - Fira 03. MA - Thundara 04. MA - Blizzara 05. MA - Confuse 06. SA - Doom 07. SA - Ram 08. SA - Necromancy 09. SA - Annul ----------------------------- PLACE OF ENCOUNTER ------------------------------ Stilshrine of Miriam / Ward of the Sword-King ------------------------------ SPAWN CONDITIONS ------------------------------- After Ashe enters Stilshrine, she must spend here at least 30 minutes; Ashe also needs to look for Darkmare foe in [Ward of the Sword-King] and exterminate it; Negalmuur will then spawn in the junction of this area once Ashe gets close enough ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No341 Molen D: Mythril Golem R: **** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 38-39 | 59976-60216 | 999 | 36-38 | 22-24 | 62 | 17-18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 59-62 | 25-28 | 24-26 | 0 | 4775-5023 | 11 | 1890-2085 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell 50%: Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null EVA Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Iron Ore r - Gigas Chestplate STEAL: r - Mythril POACH: none SP.IT: mn - Arcana - 30% cj - High Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance), 4% chance to 02. MA - Regen 03. MA - Fira 04. MA - Thundara 05. MA - Blizzara 06. MA - Waterga 07. MA - Aeroga 08. MA - Haste 09. SA - Smite of Rage 10. SA - Focus 11. SA - Lunge 12. SA - Wild Charge 13. SA - Tri-Attack ----------------------------- PLACE OF ENCOUNTER ------------------------------ Zertinan Caverns / Hourglass Basin ------------------------------ SPAWN CONDITIONS ------------------------------- Ashe needs to enter rightmost portion of the area (where Grenades are) and wait at the very end of the edge for ten seconds; this will cause Molen to spawn in this area just across, so all Ashe needs to do is retrace her steps and make it to foe's position ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No342 Larva Eater D: Gargoyle R: * aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 47-48 | 108486-108646 | 999 | 49-51 | 42-45 | 82 | 25-26 b | 61-62 | 108486-108646 | 999 | 49-51 | 42-45 | 82 | 25-26 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 98-100 | 32-33 | 35-39 | 14-16 | 10425-10601 | 17 | 2770-2971 | 0 b | 98-100 | 32-33 | 35-39 | 14-16 | 10425-10601 | 17 | 2770-2971 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:thunder FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | absorbs | weak | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Bravery, Faith 50%: Shell ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Piercing Magic, CritHP -> ATT+, CritHP -> MAG+, Parry Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Demon Eyeball r - Danjuro STEAL: r - Scorpio Gem POACH: none SP.IT: mn - Arcana - 30% cj - High Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (14% chance) 02. MA - Dispel 03. MA - Invert 04. SA - Pulsar Wave 05. SA - Gnaw 06. SA - Leech 07. SA - Dark Shock 08. SA - Sandstorm ----------------------------- PLACE OF ENCOUNTER ------------------------------ Found in 14 possible areas of Great Crystal: A Prama Vikaari, A Vikaari Dhebon, Dha Vikaari Bhrum, A Vikaari Kabonii, Dha Vikaari Trahk, A Vikaari Bhrum, Dha Vikaari Jula, A Vikaari Kanbhru Ra, Dha Vikari Kabonii, Dha Vikaari Dhebon Praa, Dha Vikaari Dhebon Pratii, A Vikaari Uldobi, Dha Vikaari Sirhru, A Vikaari Kanbhru ------------------------------ SPAWN CONDITIONS ------------------------------- After Ashe enters Great Crystal, she must kill at least 256+ foes (chaining them doesn't matter) and she must not leave the dungeon while killing foes (you can save your game, but you can't turn it off and continue killing enemies after reloading as you'll start from scratch); this will cause Larva Eater to spawn in one of the above locations; after Larva Eater is killed, Ashe must kill anywhere between 30~255 foes for next Larva Eater spawn ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No343 Tower D: Babil R: ***** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 59-60 | 136638-136878 | 999 | 42-44 | 26-28 | 72 | 20-21 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 83-86 | 32-35 | 33-35 | 0 | 8484-8732 | 14 | 2645-2840 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: holy FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | absorbs | weak ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell 50%: Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic, CritHP -> MAG+, CritHP -> DEF+, Half MP Cost, Magic CT = 0 Gain : Spellspring (Mana Spring) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Solid Stone vr - Grand Helm STEAL: r - Einherjarium POACH: none SP.IT: mn - Arcana - 30% cj - High Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (17% chance) 02. MA - Fira 03. MA - Thundara 04. MA - Blizzara 05. MA - Waterga 06. MA - Aeroga 07. MA - Firaga 08. MA - Thundaga 09. MA - Blizzaga 10. MA - Graviga 11. SA - Mana Spring ----------------------------- PLACE OF ENCOUNTER ------------------------------ Pharos - Third Ascent / Spire Ravel - 2nd Flight ------------------------------ SPAWN CONDITIONS ------------------------------- Tower spawns with 20% chance when Ashe enters F88 via the colorless 'Way Stone' or she steps out from 'Dais of Ascendance' ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No344 Arioch D: Gargoyle Baron R: ***** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 47-48 | 43380-43540 | 999 | 38-40 | 25-28 | 74 | 21-22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 75-77 | 27-28 | 31-35 | 9-11 | 5445-5621 | 13 | 1900-2101 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Piercing Magic, CritHP -> ATT+, CritHP -> MAG+ Gain : Parry (HP < 50%), Counter (HP < 50%), Attack CT = 0 (HP < 20%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: r - Sage's Ring POACH: none SP.IT: ki - Vengeful Trophy --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (2% chance) 02. SA - Pulsar Wave 03. SA - Gnaw 04. SA - Leech 05. SA - Dark Shock 06. SA - Shock Wave ----------------------------- PLACE OF ENCOUNTER ------------------------------ Nabreus Deadlands / The Slumbermead ------------------------------ SPAWN CONDITIONS ------------------------------- Arioch spawns in SE end with 40% chance when Ashe enters the area ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No345 Grey Molter D: Viper R: **** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 34-35 | 21342-21452 | 338-353 | 34-36 | 17 | 69-70 | 19-20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 50-51 | 18 | 20 | 6 | 3182-3275 | 8 | 1270-1351 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | imm | imm | yes | yes | yes | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste 50%: Protect ------------------------------ PASSIVE ABILITIES ------------------------------ Start: CritHP -> ATT+, Damage Resist Gain : Attack CT = 0 (HP < 20%) Lose : Damage Resist (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Snake Skin r - Prime Tanned Hide STEAL: r - Aries Gem POACH: c - Pebble r - Serpent Eye SP.IT: mn - Arcana - 30% cj - High Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance), 4% chance to Confuse 02. SA - Spiral Cut ----------------------------- PLACE OF ENCOUNTER ------------------------------ Mosphoran Highwaste / Empyrean Way ------------------------------ SPAWN CONDITIONS ------------------------------- Grey Molter spawns along W edge at one of two possible spots when Ashe looks at her game clock and sees minute timer display showing between 10 and 20 minutes; in order for her to be able to fight it, she must first solve a simple shrine puzzle, and then she needs to get close to its position for foe to come up and fight her ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No346 Fideliant D: Dark Skeleton R: ***** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 18-19 | 5189-5195 | 429-449 | 24-25 | 13-14 | 42 | 16 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 25-26 | 9 | 6 | 3 | 929-932 | 3 | 495-511 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | yes | yes | imm | imm | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Shell ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Attack+ Gain : none Lose : Attack+ (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Bone Fragment r - Heavy Lance STEAL: r - Capricorn Gem POACH: c - Pebble r - Broken Spear SP.IT: mn - Arcana - 30% cj - High Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (2% chance) 02. MA - Poison 03. MA - Dark 04. SA - Lunge 05. SA - Flash 06. SA - Bone Toss 07. SA - Tremor ----------------------------- PLACE OF ENCOUNTER ------------------------------ Dalmasca Westersand / The Midfault ------------------------------ SPAWN CONDITIONS ------------------------------- Fideliant spawns in middle of the area at one of two possible spots with 20% chance when Ashe enters the area ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No347 Midgarsormr D: Basilisk R: ***** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 24-25 | 9139-9249 | 234-249 | 29-31 | 14 | 57-58 | 17-18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 35-36 | 14 | 12 | 4 | 1615-1708 | 5 | 880-961 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | - | - | - | absorbs | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | imm | imm | yes | yes | yes | imm | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : FullHP -> ATT+ (Subject to change.), Damage Resist (Subject to change.), Parry (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Snake Skin r - Sakura-saezuri STEAL: r - Great Serpent's Fang POACH: c - Pebble r - Prime Tanned Hide SP.IT: mn - Arcana - 30% cj - High Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance), 4% chance to Poison 02. SA - Gnaw 03. SA - Tail Spear ----------------------------- PLACE OF ENCOUNTER ------------------------------ Golmore Jungle / Paths of Chained Light ------------------------------ SPAWN CONDITIONS ------------------------------- Midgarsormr spawns in upper half of the area at one of four possible spots with 20% chance when Ashe enters the area; she must get close to its spawn point for it to pop out and fight her ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No348 Crystal Knight D: Crusader R: * aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 61-62 | 101390-101570 | 999 | 50-52 | 40-42 | 79 | 26 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 97-100 | 30-32 | 32-33 | 14 | 9973-10133 | 17 | 2650-2793 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste, Bravery 50%: Shell ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> ATT+, Attack+, Parry, Return Damage, Item+ Gain : Null EVA (HP < 50%), Attack CT = 0 (HP < 20%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: r - Glimmering Robes POACH: none SP.IT: ki - Skull Trophy --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (2% chance), 10% chance to Slow 02. MA - Immobilizega 03. MA - Darkga 04. SA - Shining Ray 05. SA - Lunge ----------------------------- PLACE OF ENCOUNTER ------------------------------ The Great Crystal / A Vikaari Kanbhru Ra ------------------------------ SPAWN CONDITIONS ------------------------------- After Ashe enters [A Vikaari Kanbhru Ra], she must make a circle starting from this area and then going into [Dhebon Jilaam Pratii'dii], then [Sthaana Sagittarius], then [Dhebon Jilaam Praa'dii] and finally back into [A Vikaari Kanbhru Ra] - this will cause Crystal Knight to spawn ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No349 Nazarnir D: Sleipnir R: ***** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 45-46 | 39652-39972 | 780-810 | 37-40 | 20 | 77-78 | 20-22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 65-67 | 25-26 | 30-32 | 0 | 4409-4583 | 12 | 1800-2027 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:thunder FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | absorbs | weak | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | yes | imm | imm | yes | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Shell 50%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, FullHP -> ATT+ Gain : Null EVA (HP < 50%), HP Devour (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: r - Destrier Mane POACH: none SP.IT: ki - Maned Trophy --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance) 02. SA - Flatten 03. SA - Kick ----------------------------- PLACE OF ENCOUNTER ------------------------------ Giza Plains / Starfall Field (the Dry) ------------------------------ SPAWN CONDITIONS ------------------------------- After Ashe enters the area, Nazarnir has 40% chance to replace Sleipnir foe in SE corner ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No350 Grave Lord D: Dark Lord R: *** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 24-25 | 41316-41376 | 999 | 39-40 | 23-25 | 72 | 22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 74-76 | 25-26 | 28-29 | 9 | 4689-4782 | 13 | 1815-1873 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | yes | yes | imm | imm | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm*1| yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Parry, Attack+, HP Devour Gain : Attack+ (HP < 50%), HP Devour (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Grave Lord is not always immune to Poison. ------------------------------------ ITEMS ------------------------------------ DROP: c - Bone Fragment r - Diamond Helm STEAL: r - Death's-Head POACH: c - Pebble r - Blood-darkened Bone SP.IT: mn - Arcana - 30% cj - High Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (2% chance) 02. SA - Ice Break 03. SA - Sandstorm 04. SA - Darkness 05. SA - Lunge 06. SA - Pyromania ----------------------------- PLACE OF ENCOUNTER ------------------------------ Golmore Jungle / The Rustling Chapel ------------------------------ SPAWN CONDITIONS ------------------------------- After Ashe chains together at least 22+ foes in Golmore Jungle, Grave Lord spawns on middle square-shaped platform; make sure she doesn't break the chain until she fights it ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No351 Victanir D: Shadonir R: ***** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 46-47 | 55114-55434 | 897-927 | 40-43 | 22 | 79-80 | 21-23 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 78-80 | 27-28 | 31-33 | 0 | 5296-5470 | 13 | 2070-2297 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | imm | imm | imm | yes | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Bravery, Invisible*1 ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety Gain : Attack+ (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Victanir engages Auto-Invisible mode when it's not fighting. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: r - Wargod's Band POACH: none SP.IT: ki - Maverick Trophy --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance), 4% chance to Immobilize 02. SA - Rage 03. SA - Flatten 04. SA - Kick ----------------------------- PLACE OF ENCOUNTER ------------------------------ Nam-Yensa Sandsea / Yellow Sands ------------------------------ SPAWN CONDITIONS ------------------------------- Victanir spawns in SW corner at one of three possible spots with 40% chance when Ashe enters the area, but it is under Invisible status; however all that Ashe needs to do is get close to its position and Victanir will reveal itself ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No352 Zombie Lord D: Forbidden R: **** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 38-39 | 21593-21599 | 999 | 34-35 | 21-22 | 62 | 19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 57-58 | 21 | 22 | 0 | 2507-2510 | 11 | 1420-1436 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | yes | imm | imm | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety Gain : Damage Resist (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: r - Close Helmet POACH: none SP.IT: ki - Soulless Trophy --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance), 4% chance to Silence 02. MA - Bleed 03. MA - Blind 04. SA - Water Spout 05. SA - Cloying Breath 06. SA - Lunge 07. SA - Tempest 08. SA - Pyromania 09. SA - Tremor ----------------------------- PLACE OF ENCOUNTER ------------------------------ The Tomb of Raithwall / Northfall Passage ------------------------------ SPAWN CONDITIONS ------------------------------- Zombie Lord spawns in one of five possible spots when Ashe looks at her game clock and sees minute timer display showing between 0 (zero) and 29 minutes ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No353 Gemhorn D: Slaven Wilder R: ** non-aggro ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 45-46 | 42701-43121 | 520-525 | 36-38 | 17-19 | 79-81 | 17 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 65-68 | 22-24 | 26 | 0 | 4226-4389 | 12 | 1725-2001 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | absorbs | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | yes | imm | imm | yes | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect 50%: Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+, CritHP -> DEF+ Gain : Attack+ (HP < 50%), Damage Resist (HP < 50%), Null EVA (Subject to change.) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Tanned Hide r - Greataxe STEAL: r - Slaven Harness POACH: none SP.IT: mn - Arcana - 30% cj - High Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (17% chance) 02. SA - Gnaw 03. SA - Purify 04. SA - Power Stun 05. SA - Spinkick ----------------------------- PLACE OF ENCOUNTER ------------------------------ Lhusu Mines / Site 11 ------------------------------ SPAWN CONDITIONS ------------------------------- After Ashe enters the area and kills ALL foes (including fake treasure pots), Gemhorn spawns in SW corner ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No354 Drowned D: Ghoul R: ***** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 40-41 | 21886-22066 | 999 | 34-36 | 22-24 | 62 | 19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 60-63 | 23-25 | 23-24 | 0 | 2319-2479 | 11 | 1495-1638 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | imm | imm | imm | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Shell 50%: Protect, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, HP Devour, Item+ Gain : Attack+ (HP < 50%) Lose : HP Devour (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Foul Flesh r - Scathe Mote STEAL: r - Forbidden Flesh POACH: none SP.IT: mn - Arcana - 30% cj - High Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance), 4% chance to Poison 02. SA - Leech 03. SA - Lunge 04. SA - Wail 05. SA - Stone Touch ----------------------------- PLACE OF ENCOUNTER ------------------------------ Garamsythe Waterway / No. 4 Cloaca Spur ------------------------------ SPAWN CONDITIONS ------------------------------- After Ashe enters the area, she must stay here for 5 minutes, which gives Drowned 8% spawn chance; afterwards spawn chances rise by 8% for each 15 seconds Ashe spends in the area, reaching 100% spawn probability after 180 secs (so total waiting time would be 8 minutes) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No355 Luxollid D: Diakon Entite R: ***** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 52-53 | 342179 | 999 | 43 | 50 | 62 | 27 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 89 | 50 | 53 | 2 | 27404 | 15 | 8340 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: holy FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK immune | immune | immune | immune | immune | immune | absorbs | weak ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STO | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Shell, Faith ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Resist G&M, Null VIT, Null W&T Effects, Piercing Magic, CritHP -> MAG+, Return Damage, Damage Resist, Spellspring Gain : Parry (HP < 50%), Paling (foe uses dark attack), Magick Shield (foe uses dark attack), White Wind (foe uses dark attack) Lose : Paling (2 minutes elapse), Magick Shield (2 minutes elapse), White Wind (2 minutes elapse) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Pebble r - Elixir STEAL: r - Staff of the Magi POACH: none SP.IT: mn - Electrum - 50% cj - High Arcana - 10% --------------------------------- ATTACK LIST --------------------------------- 01. MA - Dispelga 02. MA - Holy 03. MA - Firaga 04. MA - Thundaga 05. MA - Blizzaga 06. MA - Waterga 07. MA - Aeroga ----------------------------- PLACE OF ENCOUNTER ------------------------------ Pharos - Subterra / Umbra - South ------------------------------ SPAWN CONDITIONS ------------------------------- Ashe must defeat Vagrant Soul in [Pharos - Subterra / Abyssal - North]; after she has done so, Luxollid will spawn in E-most room of the area after Ashe enters thru Ancient Door ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No356 Velelu D: Banshee R: *** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 46-47 | 37189-37369 | 999 | 38-40 | 24-26 | 69 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 75-78 | 25-27 | 29-30 | 0 | 3481-3641 | 13 | 1735-1878 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect 50%: Shell, Faith ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Item+ Gain : Null EVA (HP < 50%), HP Devour (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Foul Flesh r - Save the Queen STEAL: r - Capricorn Gem POACH: none SP.IT: mn - Arcana - 30% cj - High Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance), 4% chance to Stop 02. SA - Blindga 03. SA - Toxify 04. SA - Leech 05. SA - Wail ----------------------------- PLACE OF ENCOUNTER ------------------------------ Nabreus Deadlands / The Fog Mutters ------------------------------ SPAWN CONDITIONS ------------------------------- After Ashe enters the area, she must knock herself until she has less than 20% MAX HP, thus causing Velelu to spawn in one of two possible spots (E-most end or W-most end) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No357 Vagrant Soul D: Leamonde Entite R: ***** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 52-53 | 342179 | 999 | 43 | 50 | 62 | 27 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 89 | 50 | 53 | 2 | 27404 | 15 | 8340 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK immune | immune | immune | immune | immune | immune | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STO | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Shell, Faith ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Resist G&M, Null VIT, Null W&T Effects, Piercing Magic, CritHP -> MAG+, Return Damage, Damage Resist, Spellspring Gain : Parry (HP < 50%), Paling (foe uses holy attack), Magick Shield (foe uses holy attack), White Wind (foe uses holy attack) Lose : Paling (2 minutes elapse), Magick Shield (2 minutes elapse), White Wind (2 minutes elapse) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Pebble r - Elixir STEAL: r - Eight-fluted Pole POACH: none SP.IT: mn - Electrum - 50% cj - High Arcana - 10% --------------------------------- ATTACK LIST --------------------------------- 01. MA - Firaga 02. MA - Thundaga 03. MA - Blizzaga 04. MA - Waterga 05. MA - Aeroga 06. MA - Darkra 07. MA - Darkga 08. MA - Fearga ----------------------------- PLACE OF ENCOUNTER ------------------------------ Pharos - Subterra / Abyssal - North ------------------------------ SPAWN CONDITIONS ------------------------------- Ashe must defeat Shadowseer mark first; after she has done so, Vagrant Soul will spawn in E-most room of the area with 25% chance after Ashe enters thru Ancient Door ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No358 Disma D: Zombie Warlock R: ***** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 59-60 | 99286-99466*1 | 999 | 49-51 | 42-44 | 77 | 25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 99-102 | 31-33 | 35-36 | 0 | 7433-7593 | 18 | 2660-2803 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste, Bravery 50%: Reflect, Faith ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null VIT, Piercing Magic, Null EVA, CritHP -> ATT+, CritHP -> DEF+, Return Damage Gain : Damage Resist (HP < 50%), Attack CT = 0 (HP < 20%), Magic CT = 0 (HP < 10%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Disma has way more HP in NTSC-U/C version of the game. Based on calculations I made when fighting Disma, I believe its HP is doubled. In other words, based on Disma's lv, its HP is in range of 198572~198932 HP. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: r - Mirage Vest POACH: none SP.IT: ki - Accursed Trophy --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance), 4% chance to Stop 02. MA - Firaga 03. MA - Thundaga 04. MA - Blizzaga 05. MA - Darkra 06. MA - Darkga 07. SA - Shining Ray 08. SA - Darkness ----------------------------- PLACE OF ENCOUNTER ------------------------------ Lhusu Mines / Site 5 / Site 6 South ------------------------------ SPAWN CONDITIONS ------------------------------- After Ashe enters the area, Disma has 5% chance to replace one of Dark Lord foes in one of 12 possible locations ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No359 Imdugud D: Zu R: **** aggressive ---------------------- STATISTICS ---------------------- Flying: yes V | LVL | HP | MP | STR | MAG | VIT | SPD a | 17-18 | 8302-8318 | 312-316 | 25 | 13 | 55-56 | 14-15 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 27-28 | 8 | 7 | 3-5 | 1101-1105 | 3 | 655-668 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | weak | - | absorbs | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | imm | yes | imm | imm | yes | yes | imm | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Shell 50%: Protect ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : Parry (HP < 50%), Damage Resist (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Large Feather r - Windslicer Pinion STEAL: r - Shielded Armor POACH: c - Pebble r - White Incense SP.IT: mn - Arcana - 30% cj - High Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance), 4% chance to Slow 02. SA - Lunge ----------------------------- PLACE OF ENCOUNTER ------------------------------ Nam-Yensa Sandsea / Withering Shores ------------------------------ SPAWN CONDITIONS ------------------------------- Ashe must make way to the S-most part of the area (by going thru Zertinan Caverns), climb the oil rig and wait at very W-most end of the rig for 10 seconds, which will cause Imdugud to spawn and fly to her location ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No360 Ancbolder D: Striker R: ** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 29-30 | 14022-14142 | 358-361 | 32-34 | 14 | 55-57 | 16 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 41-43 | 18-19 | 18 | 0 | 2185-2286 | 7 | 990-1069 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | absorbs | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | yes | yes | yes | imm | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: r - Forbidden Flesh POACH: none SP.IT: ki - Mind Trophy --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (14% chance) 02. MA - Protect 03. SA - Rage 04. SA - Lunge 05. SA - Tremor ----------------------------- PLACE OF ENCOUNTER ------------------------------ Paramina Rift / Karydine Glacier ------------------------------ SPAWN CONDITIONS ------------------------------- After Ashe enters the area, she must kill all foes (including nonaggressive foes), which will cause Ancbolder to spawn near middle of the area ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No361 Bull Chocobo D: Chocobo R: ***** non-aggro ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 47-48 | 43263-43383 | 999 | 39-41 | 22 | 79-81 | 23-26 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 79-81 | 24-26 | 29-30 | 10-13 | 4806-4977 | 13 | 1945-2032 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste 50%: Sleep, Protect ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Attack+, Parry, Counter+, Elem. WKN Change Gain : Counter (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 At any given time Bull Chocobo is weak to one element and absorbs all others. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: r - Hi-Ether POACH: none SP.IT: ki - Beaked Trophy --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance), 4% chance to Doom 02. SA - Lunge 03. SA - Choco-Comet ----------------------------- PLACE OF ENCOUNTER ------------------------------ Ogir-Yensa Sandsea / South Tank Approach ------------------------------ SPAWN CONDITIONS ------------------------------- Bull Chocobo spawns near the bottom of oil rig with 40% chance when Ashe enters the area ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No362 Wendice D: Wendigo R: *** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 38-39 | 29988-30408 | 585-590 | 36-38 | 17-19 | 50-52 | 19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 59-62 | 23-25 | 21 | 0 | 4092-4255 | 11 | 1620-1896 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: ice FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | weak | absorbs | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | imm | imm | yes | imm | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect 50%: Shell ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: r - Gemini Gem POACH: none SP.IT: ki - Frigid Trophy --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (14% chance) 02. MA - Blizzara 03. MA - Haste 04. MA - Protect 05. SA - Ice Break 06. SA - Lunge 07. SA - Tri-Attack ----------------------------- PLACE OF ENCOUNTER ------------------------------ Sochen Cave Palace / Destiny's March ------------------------------ SPAWN CONDITIONS ------------------------------- When Ashe was first going thru the area, she must have killed at least one Wendigo foe; now that she has returned, she needs to kill 3+ Wendigo foes in less than five minutes, which will cause Wendice to spawn in middle of the room ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No363 Skullash D: Cataract Aevis R: ***** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 37-38 | 51065-51745 | 999 | 39-43 | 21-24 | 77-84 | 18-21 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 62-66 | 27-30 | 24-26 | 0 | 6628-6831 | 11 | 2995-3515 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: ice FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | weak | absorbs | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | yes | imm | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell, Bravery 50%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> MAG+ Gain : Null EVA (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: r - Charger Barding POACH: none SP.IT: ki - Clawed Trophy --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance), 4% chance to Petrify 02. MA - Firaga 03. MA - Thundaga 04. MA - Blizzaga 05. MA - Haste 06. SA - Sonic Fangs 07. SA - Lunge 08. SA - Fireball ----------------------------- PLACE OF ENCOUNTER ------------------------------ Phon Coast / Cape Tialan ------------------------------ SPAWN CONDITIONS ------------------------------- Skullash spawns near SE end with 40% chance when Ashe enters the area ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No364 Anchag D: Dullahan R: ** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 29-30 | 30395-30515 | 618-621 | 36-38 | 18 | 65-67 | 19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 62-64 | 25-26 | 22 | 0 | 3787-3888 | 11 | 1710-1789 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | imm | yes | yes | yes | imm | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Shell, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Item+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Festering Flesh r - Obelisk STEAL: r - Damascus Steel POACH: c - Pebble r - Forbidden Flesh SP.IT: mn - Arcana - 30% cj - High Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (14% chance) 02. SA - Smite of Rage 03. SA - Rage 04. SA - Lunge ----------------------------- PLACE OF ENCOUNTER ------------------------------ Paramina Rift / Karydine Glacier ------------------------------ SPAWN CONDITIONS ------------------------------- After Ashe enters the area, she must kill all foes (including nonaggressive foes), which will cause Anchag to spawn near middle of the area ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No365 Myath D: Dragon Lich R: * aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 42-43 | 51065-51745 | 999 | 39-43 | 21-24 | 77-84 | 18-21 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 62-66 | 27-30 | 24-26 | 0 | 6628-6831 | 11 | 2995-3515 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | yes | imm | imm | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell, Bravery 50%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null EVA, CritHP -> ATT+, CritHP -> DEF+ Gain : Magic CT = 0 (HP < 20%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: r - Leo Gem POACH: none SP.IT: ki - Eternal Trophy Trophy --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance), 4% chance to Confuse 02. MA - Firaga 03. MA - Thundaga 04. MA - Blizzaga 05. MA - Berserk 06. SA - Lunge 07. SA - Fireball ----------------------------- PLACE OF ENCOUNTER ------------------------------ Stilshrine of Miriam / Ward of Velitation ------------------------------ SPAWN CONDITIONS ------------------------------- After Ashe enters the area, she must kill all three Dragon Aevis foes, then exit and reenter the area; Myath will now spawn in middle of the room ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No366 Bluesang D: Dullahan R: ***** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 42-43 | 30395-30815 | 618-623 | 36-38 | 18-20 | 65-67 | 19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 62-65 | 25-27 | 22 | 0 | 3787-3950 | 11 | 1710-1986 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | yes | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Shell 50%: Bravery, Faith ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> DEF+, Attack+, Counter, Item+ Gain : Attack CT = 0 (HP < 20%) Lose : Attack+ (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: r - Damascus Steel POACH: none SP.IT: ki - Cruel Trophy --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (14% chance) 02. MA - Protect 03. SA - Rage 04. SA - Lunge 05. SA - Pyromania ----------------------------- PLACE OF ENCOUNTER ------------------------------ Cerobi Steppe / Crossfield ------------------------------ SPAWN CONDITIONS ------------------------------- Bluesang spawns near W end with 40% chance when Ashe enters the area ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No367 Helvinek D: Darkmare R: ** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP *1 | MP | STR | MAG | VIT | SPD a | 48-49 | 104752-105072 | 999 | 40-42 | 26-29 | 72 | 20-21 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR, TE V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 78-80 | 26-27 | 32-36 | 6-8 | 6594-6770 | 13 | 2160-2361 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Protect ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null EVA, CritHP -> ATT+, CritHP -> DEF+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Helvinek in NTSC-J version has 52376-52536 HP. ------------------------------------ ITEMS ------------------------------------ DROP: c - Grimoire Togail vr - Grand Armor STEAL: r - Magick Lamp POACH: none SP.IT: mn - Arcana - 30% cj - High Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance), thunder based 02. MA - Firaga 03. MA - Thundaga 04. MA - Blizzaga 05. MA - Slowga 06. MA - Disablega 07. MA - Blindga 08. MA - Toxify 09. MA - Darkra 10. SA - Rush 11. SA - Snake Lash ----------------------------- PLACE OF ENCOUNTER ------------------------------ Necrohol of Nabudis / Hall of Slumbering Might Necrohol of Nabudis / Hall of the Ivory Covenant Necrohol of Nabudis / Cloister of the Highborn Necrohol of Nabudis / Cloister of Distant Song Necrohol of Nabudis / Hall of Effulgent Light ------------------------------ SPAWN CONDITIONS ------------------------------- Helvinek spawns near Ashe's location after she dispatches six Oversoul foes; one Oversoul spawns after you have defeated 20, then 15, then 10, then 5, then 3 and finally 1 foe... for a total of six Oversoul foes ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No368 Avenger D: Bune R: ***** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 61-62 | 105618-106038 | 943-948 | 50-52 | 37-39 | 77-79 | 24 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 99-102 | 32-34 | 32 | 0 | 10880-11043 | 16 | 2755-3031 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Reflect, Haste, Faith 50%: Protect, Shell ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> ATT+, CritHP -> DEF+, Counter, Counter+, Item+ Gain : Damage Resist (HP < 50%), Paling (HP < 20%), Magick Shield (after Renew & HP < 50%), Attack CT = 0 (after Renew & HP < 50%) Lose : Paling (2 minutes elapse), Magick Shield (2 minutes elapse) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: r - Muramasa POACH: none SP.IT: ki - Vile Trophy --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (14% chance) 02. MA - Renew 03. MA - Ardor 04. MA - Hastega 05. MA - Protectga 06. SA - Smite of Rage 07. SA - Pulsar Wave 08. SA - Rage 09. SA - Lunge ----------------------------- PLACE OF ENCOUNTER ------------------------------ Pharos - Second Ascent / Station of Ascension ------------------------------ SPAWN CONDITIONS ------------------------------- Avenger spawns in NW end with 40% chance when Ashe enters the area ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No369 Pallicant D: Mallicant R: ** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 48-49 | 52376-52536 | 999 | 40-42 | 26-29 | 72 | 20-21 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR, TE V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 78-80 | 26-27 | 32-36 | 6-8 | 6594-6770 | 13 | 2160-2361 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | absorbs | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Shell, Faith 50%: Protect ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null W&T Effects, Piercing Magic, CritHP -> MAG+, CritHP -> DEF+ Gain : Magic CT = 0 (HP < 20%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Grimoire Togail r - Scorpio Gem STEAL: r - Gastrophetes POACH: c - Pebble r - Snowfly SP.IT: mn - Arcana - 30% cj - High Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance) 02. MA - Waterga 03. MA - Aeroga 04. MA - Firaga 05. MA - Thundaga 06. MA - Blizzaga 07. MA - Slow 08. MA - Stop 09. MA - Blindga 10. MA - Toxify 11. SA - Kick 12. SA - Snake Lash ----------------------------- PLACE OF ENCOUNTER ------------------------------ Ridorana Cataract / City of Other Days ------------------------------ SPAWN CONDITIONS ------------------------------- After Ashe enters the area and kills all enemies, she must exit the area and then reenter it; this will cause Pallicant to spawn in middle of the area ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No370 Alteci D: Behemoth R: *** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 41-42 | 52281-52701 | 741-746 | 38-40 | 18-20 | 74-76 | 18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 62-65 | 24-26 | 23 | 0 | 5364-5527 | 11 | 2565-2841 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:thunder FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | absorbs | weak | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | yes | yes | imm | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: r - Behemoth Steak POACH: none SP.IT: ki - Fell Trophy --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (17% chance) 02. MA - Haste 03. SA - Smite of Rage 04. SA - Ram 05. SA - Tail Swipe 06. SA - Darkness ----------------------------- PLACE OF ENCOUNTER ------------------------------ Zertinan Caverns / The Undershore ------------------------------ SPAWN CONDITIONS ------------------------------- After Ashe chains together at least 12+ foes in Zertinan Caverns, Alteci spawns in SW corner; make sure she doesn't break the chain until she fights it ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No371 Phyllo D: Redmaw R: ***** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 24-25 | 6092-6160 | 293-302 | 27-28 | 15 | 52-53 | 19-21 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 35-37 | 13-14 | 13 | 4-6 | 652-744 | 5 | 710-760 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | weak | - | absorbs | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | imm | yes | imm | yes | yes | yes | imm | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Haste, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Null Knockback Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Bat Fang r - Spiral Incisor STEAL: r - Taurus Gem POACH: c - Pebble r - Ras Algethi SP.IT: mn - Arcana - 30% cj - High Arcana - 5% --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance), 4% chance to Poison 02. SA - Eerie Soundwave 03. SA - Gnaw 04. SA - Leech ----------------------------- PLACE OF ENCOUNTER ------------------------------ Golmore Jungle / The Branchway ------------------------------ SPAWN CONDITIONS ------------------------------- Phyllo spawns in S dead ends at one of two possible spots with 20% chance when Ashe enters the area; she must get close to its spawn point so it swoops down to fight her ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No372 Urutan Exile D: Urutan Exile R: ** aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 17-18 | 4153-4161 | 234-237 | 22-23 | 13-14 | 49-50 | 18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 25-26 | 9 | 7 | 3 | 615-635 | 3 | 405-412 | 0-3 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | absorbs | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | yes | yes | yes | imm | yes | imm | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste 50%: Protect ------------------------------ PASSIVE ABILITIES ------------------------------ Start: CritHP -> ATT+, CritHP -> DEF+ Gain : Attack+ (HP < 50%), Attack CT = 0 (HP < 20%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: c - Earth Stone r - Osafune STEAL: r - Hi-Potion POACH: c - Pebble r - Pebble SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (3% chance) 02. SA - Water Spout 03. SA - Lunge 04. SA - Tri-Attack ----------------------------- PLACE OF ENCOUNTER ------------------------------ Ogir-Yensa Sandsea / Platform 2 Refinery ------------------------------ SPAWN CONDITIONS ------------------------------- Ashe must dispatch 100+ Urutan-Yensa foes (you don't need to chain them) inside Ogir-Yensa Sandsea (do NOT go into Nam-Yensa Sandsea), which will force Urutan Exile to spawn in middle of S oil rig; be aware that if Ashe is in the [Platform 2 Refinery] after 100th Urutan-Yensa is killed, she must go at least one screen away (again, NOT into Nam-Yensa Sandsea) and then return to find Urutan Exile ------------------------------------------------------------------------------- =============================================================================== 31. Humanoids =============================================================================== ------------------------------------------------------------------------------- No373/a Seeq Cateran G: Humanoid C: Seeq aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 32-34 | 3770-3920 | 300-336 | 31-35 | 14-16 | 46-50 | 17-19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 42-46 | 21-23 | 21 | 4-6 | 1481-1781 | 1 | 198-318 | 116-128 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | yes | imm | yes | yes | yes | yes | imm | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: CritHP -> ATT+, CritHP -> DEF+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: u - Ice Stone r - Phoenix Down vr - Six-fluted Pole STEAL: c - Pebble u - 200 gil r - Hi-Potion POACH: c - Pebble r - Pebble SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (10% chance) 02. SA - Heave 03. SA - Lunge 04. SA - Provoke 05. IA - Remedy ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No373/b Seeq Thief G: Humanoid C: Seeq aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 36-39 | 5932-6652 | 375-495 | 32-41 | 17-23 | 50-56 | 18-24 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 52-61 | 24-27 | 22-25 | 4-7 | 2048-2873 | 1 | 248-794 | 168-198 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | yes | imm | yes | yes | yes | yes | imm | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: CritHP -> ATT+, Parry Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ Seeq Thief can steal your loot if you don't pick it up in time. ------------------------------------ ITEMS ------------------------------------ DROP: u - Dagger r - Echo Herbs vr - Ice Crystal STEAL: c - 80 gil u - Gold Needle r - Water Mote POACH: c - Pebble r - Pebble SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (3% chance) 02. SA - Heave 03. SA - Lunge 04. IA - Remedy ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No373/c Seeq Explorer G: Humanoid C: Seeq non-aggro ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 41-42 | 26678-27018 | 999 | 37-40 | 21-23 | 63-65 | 23-25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 58-61 | 30-31 | 26-27 | 15-16 | 5001-5276 | 2 | 1188-1370 | 215-225 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | yes | imm | yes | imm | imm | yes | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Shell, Haste, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, FullHP -> ATT+, Counter, Return Damage, Item+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: u - Water Crystal r - Smelling Salts vr - Tumulus STEAL: c - 160 gil u - Teleport Stone r - X-Potion POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (3% chance) 02. MA - Haste 03. MA - Protect 04. SA - Ice Break 05. SA - Heave 06. SA - Lunge 07. IA - Remedy ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No373/d Daguza G: Humanoid C: Seeq aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 8 | 232 | 90 | 7 | 6 | 20 | 9 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 7 | 2 | 8 | 4 | 0 | 2 | 205 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Counter Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Potion u - 200 gil r - Phoenix Down POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 2hits (10% chance) 02. SA - Lunge ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No373/d Galeedo G: Humanoid C: Seeq aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 6 | 158 | 80 | 6 | 8 | 23 | 8 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 7 | 3 | 7 | 2 | 0 | 2 | 205 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - 5 gil u - Antidote r - Phoenix Down POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 2hits (10% chance) 02. SA - Lunge ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No373/d Gwitch G: Humanoid C: Seeq aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 7 | 142 | 70 | 6 | 7 | 20 | 10 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 8 | 3 | 7 | 3 | 0 | 2 | 205 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Potion u - Eye Drops r - Water Mote POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 2hits (10% chance) 02. MA - Cure 03. SA - Lunge ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No374/a Urutan-Yensa (fists) G: Humanoid C: Urutan-Yensa aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 12-14 | 702-718 | 150-156 | 15-17 | 13-15 | 29-31 | 18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 20-22 | 9 | 8 | 3 | 345-385 | 1 | 68-82 | 23-29 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | yes | yes | imm | yes | yes | imm | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: u - Earth Stone r - Phoenix Down vr - Earth Magicite STEAL: c - Potion u - Echo Herbs r - Yensa Fin POACH: c - Pebble r - Pebble SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 4hits (10% chance) 02. SA - Lunge 03. IA - Dark Mote ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No374/b Urutan-Yensa (katana) G: Humanoid C: Urutan-Yensa aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 12-15 | 702-718 | 150-156 | 15-17 | 13-15 | 29-31 | 18 b | 12-15 | 702-718 | 150-156 | 15-17 | 13-15 | 29-31 | 18 c | 12-14 | 702-718 | 150-156 | 15-17 | 13-15 | 29-31 | 18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 20-22 | 9 | 8 | 3 | 345-385 | 1 | 68-82 | 23-29 b | 20-22 | 9 | 8 | 3 | 345-385 | 1 | 68-82 | 23-29 c | 20-22 | 9 | 8 | 3 | 345-385 | 1 | 68-82 | 23-29 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | yes | yes | imm | yes | yes | imm | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: u - Earth Stone r - Teleport Stone (ab), Potion (c) vr - Earth Magicite STEAL: c - Pebble u - Echo Herbs r - Yensa Fin POACH: c - Pebble r - Pebble SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 4hits (9% chance) 02. SA - Lunge 03. SA - Tri-Attack ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No374/c Urutan-Yensa (bow) G: Humanoid C: Urutan-Yensa aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 12-15 | 702-718 | 150-156 | 15-17 | 13-15 | 29-31 | 18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 21-23 | 9 | 8 | 3 | 345-385 | 1 | 68-82 | 24-30 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | yes | yes | imm | yes | yes | imm | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: u - Earth Stone r - Phoenix Down vr - Earth Magicite STEAL: c - Pebble u - Potion r - Yensa Fin POACH: c - Pebble r - Pebble SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - cannot combo, 5% chance for Critical 02. MA - Blindna 03. MA - Poisona 04. MA - Silence 05. MA - Sleep ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No375 Garif Adventurer G: Humanoid C: Garif non-aggro ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 21 | 7049 | 840 | 28 | 19 | 50 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 27 | 13 | 15 | 12 | 1625 | 2 | 484 | 51 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | weak | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | yes | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null VIT, CritHP -> MAG+, Parry, Counter Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: u - Ice Magicite r - Potion vr - Hi-Potion STEAL: c - Potion u - Hi-Potion r - 500 gil POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (4% chance) 02. MA - Silence 03. SA - Smite of Rage 04. SA - Scream 05. SA - Lunge 06. IA - Red Fang 07. IA - Blue Fang ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No376/a Baknamy (fists) G: Humanoid C: Baknamy aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 35-36 | 4501-4576 | 805-823 | 31-33 | 14-15 | 50-52 | 20-21 b | 43-44 | 8965-9205 | 999 | 33-36 | 16-18 | 59-61 | 23-25 c | 46-47 | 11338-11578 | 999 | 36-39 | 18-20 | 61-63 | 23-25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 46-48 | 19-20 | 25 | 5-6 | 1961-2111 | 1 | 231-291 | 133-139 b | 62-65 | 25-26 | 32-33 | 7-8 | 2793-3068 | 1 | 347-359 | 247-257 c | 73-76 | 26-27 | 33-34 | 8-9 | 3596-3871 | 1 | 380-562 | 297-307 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | weak | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | yes | yes | yes | yes | yes |yes*1| imm |yes*1| yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Haste (bc), Invisible (bc) ------------------------------ PASSIVE ABILITIES ------------------------------ Start: FullHP -> ATT+, CritHP -> DEF+, Parry, Item+, Reverse Item Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ Baknamy can steal your loot if you don't pick it up in time. *1 Version (a) is immune to Slow and Immobilize. ------------------------------------ ITEMS ------------------------------------ DROP: u - Storm Magicite (a), Storm Crystal (bc) r - Diamond Armor (a), Hi-Potion (b), Teleport Stone (c) vr - Vanishga Mote (a), Yakei (b), Hastega Mote (c) STEAL: c - Antidote (a), Smelling Salts (b), Remedy (c) u - Alarm Clock (a), Hi-Potion (b), Knot of Rust (c) r - Hi-Potion (a), Reflectga Mote (b), X-Potion (c) POACH: c - Pebble r - Pebble SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (10% chance) 02. SA - Goblin Attack 03. SA - Lunge 04. IA - Red Fang 05. IA - Blue Fang 06. IA - White Fang ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No376/b Baknamy (1Hsword) G: Humanoid C: Baknamy aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 43-44 | 8965-9205 | 999 | 33-36 | 16-18 | 59-61 | 23-25 b | 46-47 | 11338-11578 | 999 | 36-39 | 18-20 | 61-63 | 23-25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 62-65 | 25-26 | 32-33 | 7-8 | 2793-3068 | 1 | 347-359 | 247-257 b | 73-76 | 26-27 | 33-34 | 8-9 | 3596-3871 | 1 | 380-562 | 297-307 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | weak | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Haste, Invisible ------------------------------ PASSIVE ABILITIES ------------------------------ Start: FullHP -> ATT+, CritHP -> DEF+, Parry, Item+, Reverse Item Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ Baknamy can steal your loot if you don't pick it up in time. ------------------------------------ ITEMS ------------------------------------ DROP: u - Storm Crystal r - Hi-Potion (a), Teleport Stone (b) vr - Yakei (a), Hastega Mote (b) STEAL: c - Smelling Salts (a), Remedy (b) u - Hi-Potion (a), Knot of Rust (b) r - Reflectga Mote (a), X-Potion (b) POACH: c - Pebble r - Pebble SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 12hits (3% chance) 02. MA - Slow 03. MA - Silence 04. MA - Death 05. SA - Goblin Attack 06. SA - Sandstorm 07. SA - Lunge 08. SA - Pyromania ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No376/c Baknamy (gun) G: Humanoid C: Baknamy aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD b | 43-44 | 8965-9205 | 999 | 33-36 | 16-18 | 59-61 | 23-25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL b | 24-27 | 25-26 | 32-33 | 7-8 | 2793-3068 | 1 | 347-359 | 148-158 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | weak | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Haste, Invisible ------------------------------ PASSIVE ABILITIES ------------------------------ Start: FullHP -> ATT+, CritHP -> DEF+, Parry, Item+, Reverse Item Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ Baknamy can steal your loot if you don't pick it up in time. ------------------------------------ ITEMS ------------------------------------ DROP: u - Storm Crystal r - Hi-Potion vr - Yakei STEAL: c - Smelling Salts u - Hi-Potion r - Reflectga Mote POACH: c - Pebble r - Pebble SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - cannot combo, ignores DEF, 5% chance to Critical 02. SA - Angelsong 03. SA - Magick Ballad 04. IA - Red Fang 05. IA - Blue Fang 06. IA - White Fang ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No377/a Bangaa Thief G: Humanoid C: Bangaa aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 40-42 | 6137-6617 | 630-710 | 32-38 | 18-22 | 53-57 | 20-24 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 21-27 | 25-27 | 24-26 | 6-8 | 2500-3050 | 1 | 297-661 | 120-140 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | yes | imm | imm | yes | yes | imm | yes | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: CritHP -> ATT+, Parry Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ Bangaa Thief can steal your loot if you don't pick it up in time. ------------------------------------ ITEMS ------------------------------------ DROP: u - Fire Crystal r - Teleport Stone vr - Feytone STEAL: c - Eye Drops u - 80 gil r - Trident POACH: c - Pebble r - Pebble SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - cannot combo, ignores DEF, 5% chance to Critical 02. MA - Fira 03. MA - Thundara 04. MA - Blizzara 05. SA - Sandstorm 06. SA - Jump 07. SA - Ram 08. SA - Lunge ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No373/b Bangaa Pirate G: Humanoid C: Bangaa aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 35-37 | 5381-5531 | 490-526 | 31-35 | 17-19 | 50-54 | 18-20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 46-50 | 22-24 | 23 | 5-7 | 1961-2261 | 1 | 231-351 | 143-155 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | yes | imm | imm | yes | yes | yes | yes | yes | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: CritHP -> ATT+, CritHP -> DEF+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: u - Fire Crystal r - Remedy vr - Aldebaran STEAL: c - 80 gil u - Bacchus' Wine r - Hi-Potion POACH: c - Pebble r - Pebble SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (2% chance) 02. SA - Jump 03. SA - Ram 04. SA - Lunge 05. SA - Provoke 06. SA - Tempest ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No377/c Bangaa Pugilist G: Humanoid C: Bangaa non-aggro ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 31-32 | 13825-13833 | 999 | 36-37 | 19-20 | 57-58 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 43-44 | 24 | 25 | 6 | 2961-2981 | 2 | 792-799 | 126-129 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | yes | imm | imm | yes | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Haste, Bravery, Regen ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> ATT+, CritHP -> MAG+, CritHP -> DEF+, Parry, Counter, Counter+ Gain : Attack+ (HP < 50%), Attack CT = 0 (Subject to change.) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Potion u - 10 gil r - Phoenix Down POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (10% chance) 02. SA - Sandstorm 03. SA - Jump 04. SA - Ram 05. SA - Lunge 06. SA - Tempest ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- =============================================================================== 32. The Archadian Empire =============================================================================== ------------------------------------------------------------------------------- No378/a Imperial Swordsman G: Archadian Empire C: Imperial aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 3-5 | 115-148 | 25-28 | 8-10 | 2-7 | 13-18 | 11-12 b | 3-4 | 70-74 | 25 | 11-12 | 6 | 20 | 6-8 c | 8-9 | 229-237 | 72-75 | 10-11 | 4-5 | 17-18 | 12 d | 5 | 210 | 80 | 13 | 7 | 20 | 11 e | 5 | 170 | 80 | 12 | 6 | 15 | 9 f | 5 | 180 | 80 | 13 | 7 | 18 | 12 g | 5 | 190 | 80 | 12 | 6 | 15 | 11 h | 9-10 | 562-570 | 120-123 | 14-15 | 11-12 | 23-24 | 16 i | 11-12 | 674-682 | 132-135 | 16-17 | 12-13 | 24-25 | 18 j | 10-12 | 615 | 150 | 15 | 12 | 32 | 15 k | 17-19 | 845 | 180 | 19 | 12 | 34 | 16 l | 10-11 | 430 | 120 | 14 | 11 | 23 | 14 m | 36-37 | 3589-3829 | 480-520 | 29-32 | 19-21 | 41-43 | 20-22 n | 48-50 | 3669-4149 | 660-740 | 33-39 | 22-26 | 48-52 | 22-26 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 10-13 | 3-4 | 8 | 2-3 | 24-44 | 0 | 0 | 0-3 b | 7-8 | 2-3 | 12 | 0 | 0 | 0 | 0 | 0 c | 12-13 | 3 | 5 | 5 | 65-85 | 1 | 27-34 | 8-11 d | 11 | 6 | 7 | 2 | 0 | 2 | 76 | 6 e | 12 | 6 | 7 | 3 | 0 | 2 | 76 | 6 f | 11 | 6 | 7 | 2 | 0 | 2 | 76 | 6 g | 12 | 6 | 7 | 3 | 0 | 2 | 76 | 6 h | 16-17 | 6 | 6 | 3 | 137-157 | 1 | 42-49 | 8-11 i | 17-18 | 8 | 8 | 3 | 151-171 | 1 | 46-53 | 8-11 j | 18 | 6 | 7 | 3 | 285 | 1 | 53 | 9 k | 21 | 10 | 8 | 3 | 338 | 1 | 63 | 17 l | 16 | 6 | 6 | 3 | 137 | 1 | 42 | 9 m | 50-53 | 20-21 | 22-23 | 5-6 | 1164-1439 | 1 | 168-350 | 84-94 n | 67-73 | 26-28 | 30-32 | 7-9 | 1137-1687 | 1 | 231-595 | 133-153 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes*1|yes*2| yes |yes*3| yes |yes*4| yes | imm | yes |yes*5| yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes*6| yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes*1|yes*1|yes*1|yes*1| yes |yes*1|yes*1|yes*1|yes*1|yes*1|yes*1| yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect (e) 50%: Protect (ikmn), Haste (k) ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety (befg), Shield Block (mn), Counter (el)*7 Gain : Null EVA (HP < 50%) (chimn) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Versions (befg) are immune to these statuses. *2 Versions (bdefg) are immune to Petrify. *3 Versions (defg) are immune to Doom. *4 Versions (jklmn) are immune to Sleep. *5 Versions (mn) are immune to Disable. *6 Versions (bdefg) are immune to Poison. *7 Versions (el) may have this pass-able. *8 Versions (ab) cannot combo. Versions (cdefghlm) can combo up to 2 hits (3% chance). Versions (ijk) can combo up to 2 hits (4% chance). Version (n) can combo up to 2 hits (10% chance). ------------------------------------ ITEMS ------------------------------------ DROP: u - Potion (achik), Hi-Potion (m), Phoenix Down (n) r - Phoenix Down (chikm), Hi-Potion (n) vr - Hi-Potion (hik), X-Potion (n) STEAL: c - Potion (cdefghijkln), Hi-Potion (m) u - Phoenix Down (cdefghikl), 300 gil (j), 150 gil (m), Hi-Potion (n) r - 150 gil (cl), 100 gil (defg), 180 gil (hik), Hi-Potion (j), Phoenix Down (m), X-Potion (n) POACH: c - Pebble (chiklmn), Potion (j) r - Pebble (chiklmn), Potion (j) SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 2hits (3% chance)*8 02. SA - Water Spout 03. SA - Lunge 04. SA - Tri-Attack ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No378/b Imperial Marksman G: Archadian Empire C: Imperial aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 7 | 264 | 79 | 10 | 4 | 19 | 15 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 7 | 4 | 6 | 5 | 65 | 1 | 27 | 6 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: u - Potion r - Phoenix Down STEAL: c - Potion u - Phoenix Down r - 150 gil POACH: c - Pebble r - Pebble SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - cannot combo, ignores DEF, 5% chance to Critical 02. IA - Potion ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No378/c Imperial Hoplite G: Archadian Empire C: Imperial aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 8-9 | 275-283 | 58-61 | 12-13 | 4-5 | 19-20 | 12 b | 10-12 | 674-682 | 96-116 | 16-18 | 11-13 | 24-26 | 16 c | 36-38 | 4308-4788 | 384-464 | 31-37 | 19-23 | 43-47 | 20-24 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 13-14 | 5 | 5 | 5 | 72-92 | 1 | 30-37 | 10-13 b | 18-20 | 8 | 6 | 3 | 151-191 | 1 | 46-64 | 9-13 c | 52-58 | 22-24 | 22-24 | 5-7 | 1281-1831 | 1 | 185-549 | 88-108 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Protect (bc), Shell (bc) ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Shield Block Gain : Null EVA (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: u - Potion (ab), Hi-Potion (c) r - Phoenix Down vr - Hi-Potion (b) STEAL: c - Potion (ab), Hi-Potion (c) u - Phoenix Down (ab), 150 gil (c) r - 150 gil (a), 180 gil (b), Phoenix Down (c) POACH: c - Pebble r - Pebble SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (4% chance) 02. MA - Protect 03. MA - Shell 04. SA - Lunge 05. SA - Tri-Attack ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No378/d Imperial Magus G: Archadian Empire C: Imperial aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 3-4 | 110-114 | 120-130 | 8-9 | 5-6 | 13-14 | 15 b | 6-8 | 197-205 | 180-200 | 9-11 | 8-10 | 15-17 | 12 c | 8-10 | 481-489 | 300-320 | 13-15 | 15-17 | 21-23 | 16 d | 9-10 | 384 | 300 | 13 | 15 | 21 | 14 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 9-10 | 3 | 11 | 3 | 26-46 | 0 | 0-9 | 0-2 b | 11-13 | 4 | 6 | 5 | 65-105 | 1 | 27-45 | 8-12 c | 16-18 | 7 | 7 | 2 | 137-177 | 1 | 42-60 | 7-11 d | 15 | 7 | 7 | 2 | 137 | 1 | 42 | 8 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes |yes*1|yes*1| yes | yes | yes | yes | imm | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Shell (c) ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Half MP Cost (bd) Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Version (d) is immune to Petrify and Doom. ------------------------------------ ITEMS ------------------------------------ DROP: u - Potion (abc) r - Dark Mote (b), Warp Mote (c) vr - Aero Mote (c) STEAL: c - Potion (b), Antidote (cd) u - Antidote (b), Dark Mote (cd) r - 150 gil (b), Water Mote (cd) POACH: c - Pebble r - Pebble SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - cannot combo 02. MA - Cure 03. MA - Fire 04. MA - Thunder 05. MA - Blizzard 06. MA - Blind 07. MA - Poison 08. SA - Lunge ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No378/e Mastiff G: Beast C: Wolf aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 11-12 | 535-555 | 60-65 | 15-16 | 12 | 29 | 16 b | 36-38 | 4464-5104 | 270-330 | 31-37 | 20 | 50-52 | 21-25 c | 47-49 | 6987-7627 | 330-390 | 34-40 | 23 | 53-55 | 22-26 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 17-18 | 7 | 7 | 3 | 160-162 | 1 | 60-76 | 0 b | 53-57 | 22-24 | 24-28 | 8 | 1591-1939 | 1 | 270-725 | 0 c | 68-72 | 27-29 | 31-35 | 9 | 2209-2557 | 1 | 330-785 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes |yes*1|yes*1| imm | yes | yes |yes*1| yes | yes |yes*1| yes | yes |yes*1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes*1| yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |yes*1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: CritHP -> ATT+ Gain : Null EVA (HP < 50%), Counter (Subject to change.) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Version (c) is immune to Petrify, Stop, Disease, Disable, Blind, Poison, and Berserk. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Potion u - Phoenix Down (a), Hi-Potion (bc) r - Sallet (a), X-Potion (bc) POACH: c - Pebble (ac), Potion (b) r - Potion (a), Hi-Potion (bc) SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 5hits (10% chance) 02. SA - Eerie Soundwave 03. SA - Sonic Fangs 04. SA - Lunge 05. SA - Screech 06. SA - Fangs ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No379 Judge Master Gh. G: Imperial Army C: Judge aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 14 | 4120 | 330 | 17 | 12 | 47 | 16 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 22 | 9 | 6 | 3 | 0 | 22 | 530 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | imm | yes | imm | imm | yes | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> ATT+ Gain : Damage Resist (Greater Barrier) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Judge Master tends to focus on foe who draws the most hate. If HP > 40% and Ashe is in party, he tends to focus physical attacks on her. ------------------------------------ NOTES ------------------------------------ Appears with 3x Imperial Swordsman. Battle ends once Judge loses 80% HP. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Potion u - Dark Mote r - Jackboots POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 4hits (14% chance), 5% chance to Blind, CT25 02. MA - Aero HP < 80% - 1x - a HP < 60% - 1x - a HP < 40% - 1x - a 03. MA - Protect start of battle - a 04. SA - Kick all battle - u 05. SA - Lunge all battle - u 06. SA - Greater Barrier HP < 60% & Aero was cast - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No380/a Judge G: Archadian Empire C: Imperial Elite aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 11 | 2245 | 300 | 18 | 14 | 44 | 13 b | 11 | 2445 | 300 | 18 | 14 | 44 | 13 c | 28-29 | 3179 | 277 | 28 | 14 | 52 | 18 d | 39-40 | 4846-5086 | 576-616 | 31-34 | 20-22 | 45-47 | 20-22 e | 49-50 | 4953-5193 | 792-832 | 35-38 | 23-25 | 51-53 | 22-24 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 20 | 8 | 7 | 3 | 0 | 7 | 53 | 11 b | 20 | 8 | 7 | 3 | 0 | 7 | 53 | 11 c | 36 | 22 | 21 | 4 | 273 | 1 | 44 | 93 d | 54-57 | 24-25 | 23-24 | 6-7 | 1455-1730 | 1 | 210-392 | 96-106 e | 70-73 | 29-30 | 31-32 | 8-9 | 1421-1696 | 1 | 289-471 | 140-150 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes*1| imm | imm |yes*2| yes |yes*3| yes | imm | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes*1|yes*1|yes*1|yes*1| yes |yes*1|yes*1|yes*1|yes*1|yes*1|yes*1| yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Protect (cd), Shell (cd), Haste (cd), Bravery (cd) ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety (ab), Null Knockback, FullHP -> ATT+ (cd), CritHP -> DEF+ (cd), Shield Block (cd), Parry (b), Counter (ab) Gain : Null EVA (HP < 50%) (cd), Parry (HP < 50%) (d), Attack CT = 0 (HP < 20%) (c) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Versions (ab) are immune to these statuses. *2 Version (a) is immune to Doom. *3 Versions (acd) are immune to Sleep. ------------------------------------ ITEMS ------------------------------------ DROP: u - Hi-Potion (c), Phoenix Down (d) r - X-Potion (c), Hi-Potion (d) vr - Vaccine (d) STEAL: c - Potion (abd), 100 gil (c) u - 300 gil (ab), Hi-Potion (cd) r - Hi-Potion (ab), X-Potion (cd) POACH: c - Pebble (cd) r - Pebble (cd) SP.IT: ki - No.1 Brig Key (ab) --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 8hits (10% chance) 02. MA - Haste 03. MA - Protect 04. MA - Shell 05. SA - Water Spout 06. SA - Smite of Rage 07. SA - Ice Break 08. SA - Sandstorm 09. SA - Lunge 10. SA - Tri-Attack 11. SA - Pyromania ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No380/b Imperial Gunner G: Archadian Empire C: Imperial Elite aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 9 | 647 | 132 | 14 | 11 | 24 | 19 b | 47-48 | 4219-4459 | 726-766 | 33-36 | 22-24 | 50-52 | 25-27 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 9 | 7 | 7 | 3 | 164 | 1 | 50 | 6 b | 27-30 | 27-28 | 31-32 | 7-8 | 1363-1638 | 1 | 277-459 | 80-90 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | yes | yes | yes | yes | yes | imm | yes |yes*1| yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Protect (b), Faith (b) ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Parry (b) Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Version (a) is immune to Disable. ------------------------------------ ITEMS ------------------------------------ DROP: u - Potion (a), Phoenix Down (b) r - Phoenix Down (a), Hi-Potion (b) vr - Hi-Potion (a), X-Potion (b) STEAL: c - Potion u - 80 gil (a), Hi-Potion (b) r - 230 gil (a), X-Potion (b) POACH: c - Pebble r - Pebble SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - cannot combo, ignores DEF, 5% chance to Critical ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No380/c Imperial Pilot G: Archadian Empire C: Imperial Elite aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 9 | 264 | 65 | 14 | 4 | 19 | 13 a | 37-38 | 4127-4367 | 432-472 | 30-33 | 19-21 | 43-45 | 21-23 a | 48-51 | 4219-4939 | 594-714 | 34-43 | 22-28 | 50-56 | 23-29 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 15 | 3 | 7 | 5 | 68 | 1 | 28 | 15 a | 52-55 | 20-21 | 24-25 | 5-6 | 1222-1497 | 1 | 176-358 | 87-97 a | 69-78 | 26-29 | 32-35 | 7-10 | 1193-2018 | 1 | 243-789 | 137-167 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | yes | yes | yes | yes | yes | imm | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Shell (bc), Haste (bc), Regen (bc) ------------------------------ PASSIVE ABILITIES ------------------------------ Start: CritHP -> ATT+, Item+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: u - Potion (a), Hi-Potion (b), Phoenix Down (c) r - Phoenix Down (ab), Hi-Potion (c) vr - X-Potion (c) STEAL: c - 100 gil (a), Hi-Potion (b), Potion (c) u - 300 gil (a), 150 gil (b), Hi-Potion (c) r - 500 gil (a), Phoenix Down (b), X-Potion (c) POACH: c - Pebble r - Pebble SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - up to 8hits (2% chance) 02. MA - Silence 03. MA - Silencega 04. MA - Sleepga 05. SA - Lunge 06. SA - Tri-Attack 07. IA - Dark Mote ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No380/d Imperial Beastmaster G: Archadian Empire C: Imperial Elite aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 49-50 | 3458-3698 | 999 | 33-36 | 29-31 | 45-47 | 22-24 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 68-71 | 28-29 | 35-36 | 6-7 | 1307-1582 | 1 | 266-448 | 134-144 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | imm | imm | yes | yes | yes | yes | imm | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Protect, Shell ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Piercing Magic, Half MP Cost Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: u - Phoenix Down r - Hi-Potion vr - Reflectga Mote STEAL: c - Potion u - Hi-Potion r - Ether POACH: c - Pebble r - Pebble SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack - cannot combo 02. MA - Blindga 03. MA - Toxify 04. SA - Lunge 05. SA - Wild Charge ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No381 Judge Master B. G: Imperial Army C: Judge aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 30 | 17200 | 999 | 37 | 23 | 60 | 25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 49 | 26 | 22 | 4 | 0 | 19 | 1980 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | imm | yes | imm | imm | yes | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> MAG+, CritHP -> DEF+, Parry, Shield Block, Item+ Gain : Null W&T Effects (HP < 50%) (NTSC-J), Null VIT (HP < 50%) (NTSC-J)m Spellspring (HP < 50%) (NTSC-J), Attack+ (Battle Cry) (NTSC-U/C), Magic CT = 0 (Chain Magick) (NTSC-J) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Judge Master tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ Appears with 3x Judge. Battle begins with 'Back attack!'. This battle is different in NTSC-J version. Differences are listed below. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Hi-Potion u - Ruby Ring r - Ether POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 6hits (14% chance), 5% chance to Blind, CT25 02. MA - Aero (NTSC-J) HP > 50% - r HP < 50% - u 03. MA - Watera (NTSC-J) HP > 50% - r HP < 50% - u 04. MA - Immobilizega (NTSC-J) HP > 50% - r HP < 50% - u 05. MA - Dark (NTSC-J) HP > 50% - r HP < 50% - u 06. SA - Battle Cry (NTSC-U/C) HP < 70% - 1x - a 07. SA - Kick HP > 50% - u HP < 50% - r 08. SA - Chain Magick (NTSC-J) HP < 30% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No382/a Air Cutter Remora G: Imperial Army C: Amperial Armament aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 10 | 2200 | 50 | 15 | 7 | 42 | 15 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 16 | 8 | 14 | 0 | 0 | 0 | 0 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Remora tends to focus on Basch. ------------------------------------ NOTES ------------------------------------ Fight ends when Remora loses 60% HP. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: none POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, CT25 02. SA - Remora Strike HP < 80% - 1x - a HP < 60% - 1x - a HP < 50% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No382/b Spinner-Rook G: Archadian Empire C: Imperial Armament aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 47 | 13286 | 770 | 33 | 30 | 40 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 68 | 28 | 30 | 0 | 3631 | 1 | 380 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | yes | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null VIT, Null W&T Effects, Piercing Magic, Damage Resist, Half MP Cost Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Knot of Rust u - Hi-Potion r - X-Potion POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. MA - Oil 02. MA - Slow 03. MA - Immobilize 04. MA - Disable 05. MA - Stop 06. MA - Blind 07. MA - Silence 08. MA - Sleep 09. MA - Poison 10. MA - Gravity 11. MA - Pox ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No382/c Sphere-Rook G: Archadian Empire C: Imperial Armament aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 47 | 10286 | 770 | 35 | 22 | 40 | 18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 71 | 30 | 33 | 0 | 3631 | 1 | 380 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | yes | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null VIT, Null W&T Effects, Piercing Magic, Damage Resist, Half MP Cost Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Knot of Rust u - Hi-Potion r - X-Potion POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. MA - Haste 02. MA - Reflect 03. MA - Protect 04. MA - Shell ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No382/d Helm-Rook G: Archadian Empire C: Imperial Armament aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 47 | 12286 | 770 | 33 | 25 | 40 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 70 | 29 | 32 | 0 | 3631 | 1 | 380 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | yes | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null VIT, Null W&T Effects, Piercing Magic, Damage Resist, Half MP Cost Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Knot of Rust u - Hi-Potion r - X-Potion POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. MA - Fira 02. MA - Thundara 03. MA - Blizzara 04. MA - Watera 05. MA - Aerora 06. MA - Firaga 07. MA - Thundaga 08. MA - Blizzaga 09. MA - Waterga 10. MA - Aeroga 11. MA - Dark 12. MA - Darkra ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No382/e Rook G: Imperial Army C: Imperial Armament aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 38 | 9859 | 441 | 33 | 24 | 47 | 24 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 55 | 33 | 26 | 0 | 784 | 5 | 93 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Damage Resist, Half MP Cost Gain : Attack CT = 0 (after two Rooks are KOed) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Subject to change. Ahriman has similar preferences. ------------------------------------ NOTES ------------------------------------ Rook is immune to Critical HP. Rook's attack pattern is: Regen, Protect, Shell, Curaga (all on main boss), regular attack, HP check with either Drain or Syphon, regular attack, Curaga (or Regen, Protect and Shell, if any of these is missing on main boss), regular attack, Reflect (if it wore off), ad infinitum. Pattern breaks once two Rooks have been exterminated. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Knot of Rust u - Potion r - Hi-Potion POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, CT25 02. MA - Curaga attack pattern - on doctor - a 03. MA - Regen attack pattern - on doctor - a 04. MA - Reflect attack pattern - on self - a 05. MA - Protect attack pattern - on doctor - a 06. MA - Shell attack pattern - on doctor - a 07. MA - Drain HP < 50% & attack pattern - on foe with most HP - a 08. MA - Syphon HP > 50% & attack pattern - on foe with most MP - a magic casting has been detected - c ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No383/a Judge Master G. G: Imperial Army C: Judge aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 47 | 64049 | 999 | 45 | 24 | 74 | 24 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 80 | 33 | 31 | 7 | 0 | 18 | 3600 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Parry Gain : Magick Shield (HP < 50%) Lose : Magick Shield (2 minutes elapsed) ------------------------------ TARGET PREFERENCE ------------------------------ Judge Master tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ Battle ends once Judge Master loses 80% of HP. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Potion u - Hi-Potion r - X-Potion POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (14% chance), CT25 02. MA - Protect start of battle - a 03. SA - Guilt HP < 50% - on nearest foe - a again after next 12 commands - on nearest foe - a 04. SA - Kick HP > 50% - r 05. SA - Circle of Judgment HP > 50% - r HP < 50% - u 06. SA - Sentence HP > 50% - r HP < 50% - u 07. SA - Lunge HP > 50% - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No383/b Judge Master G. G: Imperial Army C: Judge aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 49 | 70719 | 999 | 45 | 24 | 77 | 25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 82 | 29 | 32 | 10 | 0 | 25 | 4140 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+, CritHP -> DEF+, Shield Block, Spellbound Gain : Magic CT = 0 (HP < 50%), Null EVA (HP < 50%), Damage Resist (HP < 50%), Attack CT = 0 (Enrage) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Judge Master tends to focus on Basch. If Basch isn't in the party, he tends to focus on foe who draws the most hate. After Enrage is used, he tends to focus on foe who draws the most hate (even if Basch is present). ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Hi-Potion u - X-Potion r - Elixir POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (14% chance), CT25 02. MA - Renew - self - recovers HP fully HP < 50% - 1x - a 03. SA - Enrage after Renew is used & HP < 50% - 1x - a 04. SA - Innocence after Renew is used - a again after next 16 commands - a 05. SA - Circle of Judgment HP > 50% - u HP < 50% - r 06. SA - Sentence HP > 50% - u HP < 50% - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No384/a Doctor C. G: Imperial Army C: Scientist aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 40 | 72989 | 999 | 36 | 21 | 72 | 30 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 22 | 83 | 94 | 7 | 0 | 29 | 3240 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback Gain : Paling (after receiving several attacks & at least one Rook is alive), Null EVA (all Rooks are KOed), Magic CT = 0 (all Rooks are KOed), Damage Resist (Greater Barrier) Lose : Paling (2 minutes elapse) ------------------------------ TARGET PREFERENCE ------------------------------ Doctor tends to focus on foe closest to him. ------------------------------------ NOTES ------------------------------------ Doctor tends to focus on chr closest to him. Battle ends once boss loses 75% HP. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Knot of Rust u - Hi-Potion r - X-Potion POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, ignores DEF, 5% chance to Critical, CT15 02. MA - Haste all Rooks are KOed - 1x - a 03. SA - S-27 Tokamak after Haste - a again after next 24 commands - a 04. SA - Greater Barrier after receiving several attacks & at least one Rook is alive - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No384/b Doctor C. G: Imperial Army C: Scientist aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 50 | 82093 | 999 | 38 | 26 | 77 | 31 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 28 | 29 | 32 | 8 | 0 | 18 | 3960 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+, Counter+ Gain : Paling (Famfrit is present), Magick Shield (Famfrit is present), Resist G&M*1, Null VIT*1, Null W&T Effects*1, Piercing Magic*1, Null EVA*1, CritHP -> MAG+*1 (HP < 20%), CritHP -> DEF+*1 (HP < 20%), Attack+*1, Parry*1, Counter*1, Return Damage*1, Half MP Cost*1 Lose : Paling (Famfrit is KOed), Magick Shield (Famfrit is KOed) ------------------------------ TARGET PREFERENCE ------------------------------ Doctor tends to focus on foe who draws the most hate. While Famfrit is present, Doctor tends to focus on foe closest to him. When Famfrit is KOed... Subject to change. ------------------------------------ NOTES ------------------------------------ *1 All of these PA are gained once Famfrit is KOed. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Hi-Potion u - Ketu Board r - Magepower Shishak POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, ignores DEF, 5% chance to Critical, CT15 02. MA - Haste on Famfrit - r 03. MA - Protect on Famfrit - u 04. MA - Shell on Famfrit - u 05. SA - S-85 Cyclotrone after Famfrit is out and after each 20 commands - a Famfrit is KOed & Gatling Gun was used - a again after next next 20 commands - a 06. SA - Gatling Gun HP < 80% - 1x - a 80% > HP > 50% & again after next 20 commands - r Famfrit is KOed, after next 20 commands - a Cyclotrone was used, after next 20 commands - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No--- Imperial Leader V. G: Imperial Army C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 50 | 76755 | 999 | 47 | 26 | 79 | 26 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 83 | 30 | 34 | 10 | 0 | 0 | 0 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+, Spellspring, Item+ Gain : Null EVA (HP < 50%), Parry (HP < 50%), Damage Resist (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Leader tends to focus on foe who draws the most hate. Sometimes he will attack your unexpected ally. ------------------------------------ NOTES ------------------------------------ This battle is different in NTSC-J version. Differences are listed below. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: none POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 11hits (17% chance), CT25 02. SA - Kick all battle - u 03. SA - Force of Will HP < 20% - a again after next 24 commands - a 04. SA - Lunge all battle - r 05. SA - Mach Wave HP < 50% - a 50% > HP > 20% & again after next 12 commands - a (NTSC-J) HP < 20% & Force of Will is used, after next 12 commands - a HP < 20% & again after next 24 commands - a 06. SA - Pummel all battle - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No--- V. Novus G: --- C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 53 | 104210 | 999 | 48 | 30 | 82 | 23 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 85 | 34 | 32 | 0 | 0 | 0 | 0 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | - | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+, Counter, Counter+, Spellspring Gain : Attack+ (after 1st Contempt), Parry (after 1st Inviolable Will), Attack CT = 0 (Limit Break), Magic CT = 0 (Limit Break), Magick Shield (Magick Barrier), Damage Resist (Greater Barrier) Lose : Magick Shield (2 minutes elapse) ------------------------------ TARGET PREFERENCE ------------------------------ Subject to change. Rook has similar target preference. ------------------------------------ NOTES ------------------------------------ Appears with 5x Sephira. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: none POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 8hits (17% chance), CT25 02. MA - Waterga after Magick Barrier is used and before Limit Break is used - a before Magick Barrier is used and after Limit Break is used - r 03. MA - Aeroga after Magick Barrier is used and before Limit Break is used - a before Magick Barrier is used and after Limit Break is used - r 04. MA - Firaga after Magick Barrier is used and before Limit Break is used - a before Magick Barrier is used and after Limit Break is used - r 05. MA - Thundaga after Magick Barrier is used and before Limit Break is used - a before Magick Barrier is used and after Limit Break is used - r 06. MA - Blizzaga after Magick Barrier is used and before Limit Break is used - a before Magick Barrier is used and after Limit Break is used - r 07. SA - Azure Vortice before Contempt, Inviolable Will or Tree of Sephira is used & at least 1 Sephira is alive - a 08. SA - Crimson Vortice Contempt, Inviolable Will or Tree of Sephira is used & at least 1 Sephira is alive - a 09. SA - Inviolable Will HP < 65% - a 65% > HP > 20% & all Sephiras are KOed and after next 12 commands - a 10. SA - Limit Break after Tree of Sephira is used - 1x - a 11. SA - Tree of Sephira HP < 20% - 1x - a 12. SA - Contempt HP < 80% - a 80% > HP > 20% & all Sephiras are KOed and after next 12 commands - a 13. SA - Greater Barrier after Contempt is used - 1x - a 14. SA - Magick Barrier after Inviolable Will is used - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No--- SEPHIRA G: --- C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 50 | 12121 | 613 | 33 | 23 | 55 | 17 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 71 | 33 | 35 | 0 | 0 | 0 | 0 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK *1 | *1 | *1 | immune | *1 | immune | *1 | *1 ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Parry Gain : Attack CT = 0 (Novus' HP < 20%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Subject to change. ------------------------------------ NOTES ------------------------------------ Appears with V. Novus. *1 Sephira A absorbs fire dmg, but is weak to water dmg. Sephira B absorbs thunder dmg, but is weak to ice dmg. Sephira C absorbs ice dmg, but is weak to thunder dmg. Sephira D absorbs holy dmg, but is weak to dark dmg. Sephira E absorbs dark dmg, but is weak to holy dmg. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: r - Hi-Ether POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, 4% chance to Immobilize, CT25 ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- No--- The Undying G: --- C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 55 | 228299 | 999 | 51 | 35 | 87 | 23 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 90 | 38 | 33 | 0 | 0 | 0 | 0 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | halves | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Spellspring Gain : Attack CT = 0 (Enrage), Paling (Force Barrier & Perfect Defense), Magick Shield (Magick Barrier & Perfect Defense), Magic CT = 0 (Chain Magick) Lose : Paling (see Attack list), Magick Shield (see Attack list) ------------------------------ TARGET PREFERENCE ------------------------------ The Undying tends to focus on foe closest to him. Subject to change. ------------------------------------ NOTES ------------------------------------ There is no HP bar at top of screen representing boss' HP, and there is no indicator line showing you who boss is targeting. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: r - Dark Matter POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, CT25 02. MA - Bravery after Enrage is used - 1x - a 03. MA - Faith after Chain Magick is used - 1x - a 04. MA - Piercing Dispelga after Chain Magick & HP > 40% - on foe with most buffs - u HP < 20% - on foe with most buffs - r 05. MA - Piercing Holy after Magick Shield & HP > 40% - on foe that doesn't absorb holy - u HP < 20% - on foe that doesn't absorb holy - r 06. MA - Piercing Firaga HP > 60% - r after Magick Shield & Holy/Dispelga don't qualify & HP > 40% - a HP < 20% & Holy/Dispelga don't qualify - r 07. MA - Piercing Thundaga HP > 60% - r after Magick Shield & Holy/Dispelga don't qualify & HP > 40% - a HP < 20% & Holy/Dispelga don't qualify - r 08. MA - Piercing Blizzaga HP > 60% - r after Magick Shield & Holy/Dispelga don't qualify & HP > 40% - a HP < 20% & Holy/Dispelga don't qualify - r 09. SA - Enrage HP < 40% - 1x - a 10. SA - Ascension after Magick Barrier is used - a 60% > HP > 40% & again after next 32 commands - a 40% > HP > 20% & again after next 52 commands - a 11. SA - Force Barrier - dissipates after Gigaflare Sword and Ascension after Bravery is used - 1x - a 12. SA - Gigaflare Sword after Force Barrier is used - a before Perfect Defense is used & again after next 52 commands - a after Perfect Defense is used - 1x - a 13. SA - Perfect Defense - dissipates after Gigaflare Sword and Teraflare HP < 20% - 1x - a 14. SA - Divine Sword HP > 60% - u 15. SA - Teraflare HP < 20% & Gigaflare Sword was used & after next 8 commands - a again after next 32 commands - a 16. SA - Magick Barrier after Faith was used - 1x - a 17. SA - Megaflare HP < 80% - a 80% > HP > 60% & again after next 12 commands - a 60% > HP > 40% & again after next 32 commands - a 18. SA - Chain Magick HP < 60% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Subject to change. ------------------------------------------------------------------------------- =============================================================================== =============================================================================== 42.) ASSISTANCE NEEDED - G4200 =============================================================================== =============================================================================== Here are all the little things that I happened to come across, but am unable to figure them out, or don't have time to fiddle with it. If you've got a moment to spare, drop me a letter and let me know your thoughts on the matter. NEED TO ADD: - When fighting some of the bosses, terrain you're on comes to effect regarding element damage. - I'll eventually get around to list where weapons and armor can be obtained. NEED HELP WITH: General - Some bosses have Null W&T Effects pass-able, but even after trying an educated guess, I could not understand why. Example is Belias - when you fight it, the area is thick with mist, but to the best of my knowledge none of the elemental magic is affected; as for the ground you do battle on, it's stone and that also does not affect anything. So do you perhaps know what am I missing? - What type of range dictates whether or not surrounding targets are affected? For example, both Tempest and Time Requiem target a foe, with range of 3. However, Tempest's area of effect is expressed differently than Requiem's. I am not able to distinguish how they are different. Anyone can help me out on this matter? - Write to me with information on what equipment the player may have before facing storyline bosses to make player's battle way easier. - need formula for Gil bug trap SUPPLEMENTAL INFORMATION: - If you see anywhere 'Subject to change' notices, that means I don't have all the information needed for that part. For example, Garuda tends to focus on chr closest to it, but eventually it deviates from such behavior. - Rook, Novus attack preference - focus on one foe until foe is defeated? Blue Memory Card usage: Save 01 - battle with Ultima Save 02 - battle with Hell Wyrm Save 03 - start of battle with Yiazmat Save 04 - end of battle with Yiazmat Save 05 - battle with Omega Mark XII Save 06 - start of hunting for Trophy Rare Game foes Save 07 - all Trophy Rare Game foes defeated Save 08 - save with random crap Save 09 - save with random crap Save 10 - save with random crap Save 46 - start of new game with Vaan lv99 and all weapons Save 47 - battle with Yiazmat Save 48 - battle with Hell Wyrm Save 49 - save with random crap Save 50 - save before getting Wyrmhero Blade =============================================================================== =============================================================================== 43.) VERSION DIFFERENCES - G4300 =============================================================================== =============================================================================== Here you will find a list of small and big differences between Japanese and US version of FFXII. It will be incomplete at best, but you can help me out by sending in your contributions. 001 - NTSC-J - Symbol for Shell status is a shell. NTSC-U/C - Symbol for Shell status is a green blob. 002 - NTSC-J - Some scenes that have only the subtitles... NTSC-U/C - ...are instead shown as scenes with spoken dialogue along with subtitles. Example is scene where Vaan exits Rabanastre in search of Rogue Tomato. 003 - NTSC-J - When there are scripted events happening in major battles, some are shown in full screen with spoken dialogue. You can also see your chrs' gauges in lower right of screen. NTSC-U/C - When there are scripted events happening in major battles, they are shown as scenes with spoken dialogue along with subtitles. Example is battle against Doctor C. once you defeat one of his Rooks. 004 - NTSC-J - Some regular and boss foes use skills... NTSC-U/C - ...which are nowhere to be found in this version. This essentially means that you are looking at same foe, but with different skills. 005 - NTSC-J - If you are in main menu and are trying to examine what magics and techs your chrs have learned, you will find them on two pages. First has a list of all magics, and second has a list of techs, Quickies and espers. NTSC-U/C - If you are in main menu and are trying to examine what magics and techs your chrs have learned, you will find them on three pages. First has a list of white and black magics, second has a list of time, green and arcane magics, and third has a list of techs, Quickies and espers. 006 - NTSC-J - Difficulty of Clan hunt marks you need to track down and kill is expressed as E, D, C, B, A, S, H and X, with E being easiest marks and X being the hardest marks. NTSC-U/C - Difficulty of Clan hunt marks you need to track down and kill is expressed as: I, II, III, IV, V, VI, VII and VIII, with (I) being easiest marks and (VIII) being the hardest marks. To simplify the matters for me, I have marked them in numbers from 1 to 8, where 1 are the easiest marks and 8 are the hardest mark. 007 - NTSC-J - When you're in Gambits submenu, the bars cover about 2/3 of the screen and you can see chr's silhouette very clearly. NTSC-U/C - When you're in Gambits submenu, the bars cover about entire screen, also covering the chr's silhouette. You can see it (kinda) clearly only if you press Select on all gambit bars to completely reset them. 008 - NTSC-J - When you hold down R2 to escape, word ESCAPING appears. NTSC-U/C - When you hold down R2 to escape, word FLEEING appears. 009 - NTSC-J - Battle chain takes longer to start. For example, for battle chain to read '2-Chain' you need to kill three enemies of same class. NTSC-U/C - Battle chain is quicker to start. For example, for battle chain to read '2-Chain' you need to kill two enemies of same class. 010 - NTSC-J - Symbol for Lure status is a kanji. NTSC-U/C - Symbol for Lure status is a duck. 011 - NTSC-J - Depending on amount of hits you do in Quickening chain, following words are displayed: 3+ hits - COOL! 5+ hits - VERY COOL! 10+ hits - EXCELLENT! NTSC-U/C - Nothing like that appears in US version. 012 - NTSC-J - Symbols for elements are expressed as colored circles (for example, white circle represents holy element). NTSC-U/C - Symbols for elements are expressed as symbols (for example, drop of water represents water element). =============================================================================== =============================================================================== 44.) PAST REVISIONS - G4400 =============================================================================== =============================================================================== - Version Nice Ashe (26th May 2007) # Correction in several places. # Weather & Terrain section got an update. - Version Ashe 2.1 (21st April 2007) # Clan Hunts are now fully covered. - Version Ashe 2.0 (18th February 2007) # Added following sections: Bestiary, Weapons, Shields, Head Equipment, Body Equipment, Accessories, Ammunition, Items, Loot items, Key items, Bazaar items, Magics, Techs, Gambits, Experience chart, Status, Espers, Clan Primer, License Board, Shop list, Outfitters, Aerodromes, Traps, Weather & Terrain, Foe Habitat, Rare enemies. - Version Ashe 1.03 (13th January 2007) # Added Awesomeness checkpoints, Battle Info section, Treasure section, Enemy Skills section, Enemy Pass-Ables section, and section on version differences. - Version Ashe 1.02 (21st December 2006) # Walkthrough updated to reflect playing thru NTSC-U/C version. # 44 out of 45 hunts covered, and many subquests included. - Version Ashe 1.01 (27th June 2006) # Addition of pic referrals. - Version Ashe 1.0 (5th April 2006) # Initial release. Contains the walkthrough from start to finish of the game. =============================================================================== =============================================================================== 45.) CREDITS - G4500 =============================================================================== =============================================================================== 1. Companies - SquareEnix: they made this game possible - Sony: for making PS2 - FFXII Ultimania: for detailed statistics about enemies & treasure 2. People - Ken Zhao: for letting me use the names - Maltzsan: for permitting me the use of game mechanics - Red Star: big help in translating battle formulae from Ultimania - Sheperds: extensive Counter testing - Miss Kiki: confirming that you can buy Pinewood Chops - Sephirosuy: info on Fafnir, Lindwyrm marks, Purobolos, Cockatrice quest, description of Centurio Hero's Badge, info on misplaced treasure - Cory B.: tip on keeping Golden Amulet equipped on reserve chrs - Reks L.: spotting a mistake in Great Crystal's area names - TimeMage: exact requirements for unlocking Yiazmat hunt - BalthierGun: telling me one of the differences between versions - Erik S.: mistake on Hastega spell in Magicks section - Greg M.: tip on defeating Darksteel with Poison - thrende: spotting a Vulture mistake - klam75: Yiazmat strategy - KADFC: for pointing out missed piece of info on unlocking Yiazmat, info on Dark Matter dealing 0 dmg in certain case, directions to Omega - Li H.: spotting annoying typo - Pegadygor: finding Fafnir tip; secondary location of Rabanastre Palace map - ZoegDivine: tip for nabbing Embroidered Tippet before Archades - Crazyreyn: confirming that Archaeoaevis' second page in Bestiary "disappears" in same spot in PAL version - Xplosiv210: quick leveling list - SteelForceps: for telling me that Giza weather rotation starts after Eruyt Village - flank1337: for tipping me off that Disma's HP in US version is way higher - Chris N.: comment regarding Cluckatrice hunt - tricksnineteen: correcting the mistake regarding rewards received for killing Demon Walls - Scott C.: clarification about spawning Negalmuur - Lagoona Dr.: confirming that Leech trap reduces MP to zero - Tim S.: tip on making Zodiac Spear trip easier - silverduchess: tip on spawning Lindbur Wolf - silentexistence: correction of cost error for Wyrmhero Blade, and correction of chest content in Raithwall's - Justin: tip on not killing everything when hunting for Vorpal Bunny - Greg B.: correction on Cato absorbing dark and being weak to holy damage - Kevin: more specific location for one Dewdrop Pebble - Adrian K.M.: for reminding me that you can receive special rewards from Hunt Club Owner in [Archades / Grand Arcade] - Theoden & Stephen F.: clarification on Giza plains weather - Skoobouy US: for telling me Pumpkin Head and Mesmenir item mistakes - Abbadon69: correction of info on King Bomb's strategy =============================================================================== =============================================================================== 46.) CONTACT INFO - G4600 =============================================================================== =============================================================================== Send your comments, ideas for improvements, additional info, correction of mistakes I may have made, and anything else via e-mail at: lifearmor (at) gmail (dot) com I need to put down a few guidelines. - as a subject of e-mail please include Final Fantasy XII, or FFXII - please make your e-mail be readable, ie do not send me e-mails that are written badly or in some strange gibberish - don't ask me to send you updated versions of my guide, because I won't - *make sure* to check if your question is already answered within these pages; I may reply to one of your questions, but if you'll persevere in asking more questions which are answered in my guide, I'll simply direct you to my guide - I accept e-mails in English, German, Croatian and Slovenian language - I will answer the e-mails in English, Croatian or Slovenian language; I can read and understand German well, but my writing skills of German have rusted, therefore I will answer such e-mails in English - when crediting contributors, I won't disclose their e-mails - finally, treat me as you'd like me to treat you 2. Damir Kolar's Contributor page http://www.gamefaqs.com/features/recognition/6434.html Yours truly, Damir Kolar End of Document