@@ @@@@@ @@@W@@ @ @@@@@@# @@ @@@@@@@ @@ @@@@@@@ @@ @@@@@@@@@@@@@@##@@ @@@@@@@@@@@@ @@ @@ @@@@@@@#@@@@ @@@@@@@@@ @@ @@W @@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@ @@ @@@ @@W@@@@@@@@@ @ @@ @@ @@ @@@@@@@@@ @ @@ @@ @@ @ W@ @ @@ @@ @@@@@@@@ @@@ @ @@ @@# @@@@@W* @@@@@@@@@* @ @@ W@# W@W@ @@@@@@@@* @ @@ @@@@@ @@@: @@@@@@* @ W@ @@ *@# @ @@W@@ # @@ W@ @@* @ W@ @ W@ @@ @@@ *@ W @@@ @@ *@@ :@ @ @ @@@ @@@ *# , @, W@@@ @@@@@ ,@@@@ @@WW W@@@@@ @@@@@@@@@@@ @@@@@ +@@@@ @@W@@@@@WW@@@ +@@@: @@@@@ @@@@@ @@@@@:, @@W@@@@@@ @ @ W, .W@@@@#@@W +@@@W@@ @@@@@@@@@@@@:...@@@ W @ @: *@@@@@@@@ @@@@@@@@@@@@@@@@#@@@@@@ , @ @ @ @@ @ @@@@@ @@@@@@@@@@@@@@@@@@@ ,,@ @@ @ @ @@ :@ W@@ #|@@@: @@ @, @@ .@@ @@ @@W @* ,,@@@@@@WW@@@@@@@ #@@ .: @@, @@@@@W@@@@@@@ @@ ,W . ,@@@@@@@@@ @@ @@@@@@@@ @@@@@ :@@@@@@ @@@* ,@@@@@@ @@ @@@@@@ @@@@@@@@@ @@@@@@@@ =============================================================================== SSX Blur Complete FAQ Version 1.0 (6.25.07) Compiled by gondee gondee6@yahoo.com ------------------------------------------------------------ | Advice by members of the Merqurycity.com and Gamefaqs.com | | Message Boards and Internet contributors: | | gondee, yako591, Deaddster, vix, Dominik Buhler | ------------------------------------------------------------ If you are an author listed on this FAQ, and you want me to remove your submission, just e-mail me: gondee6@yahoo.com. Version Details --------------- ~ Version 1.0 - Finished up ALL the challenge guides, including all the 1-on-1 Character challenges. Added a Happiness Freestyle guide. Also removed the scoreboard section as it seemed like filler to me. The guide is officially complete and for all intents, finished. Woohoo! =============================================================================== TABLE OF CONTENTS =============================================================================== Note: To find a particular section, copy the bracketed words [these] into the "Find" command of your browser and you will jump directly to that section. Prelim: Introduction a. FAQ Introduction [PrelimIntro] b. Is this official? [PrelimOfficial] c. Submission Policy [PrelimSubmit] 1. Control System/Game Overview [ControlSysStart] a. General Overview [ControlOverview] b. Control Specifics [ControlSpecifix] c. Mode Explanation [ControlMdXplain] d. Frequently Asked Questions [ControlFAQBlur] 2. Walkthroughs [BlurWalkthrus] a. Medal Events [BlurMedalListing] PEAK ONE [PeakOneStart] Compilation [CompTrackStart] Halfpipe [CompHPStart] Slopestyle [CompSSStart] Dysfunktion [DysTrackStart] Halfpipe [DysHPStart] Kick Doubt [KDTrackStart] Slopestyle [KDSSStart] Wild Tree Fun [WTFTrackStart] Race [WTFRaceStart] Slalom [WTFSlalomStart] Snow Jam [SnowJamTrackStart] Big Air [SnowJamBigAirStart] Race [SnowJamRaceStart] PEAK TWO [PeakTwoStart] Between The Sheets [BTSTrackStart] Half Pipe [BTSHPStart] Race [BTSRaceStart] Happiness [HappTrackStart] Race [HappRaceStart] Slopestyle [HappSSStart] Proud Powder [PrdPwdrTrackStart] Slalom [PrdPwdrSlalStart] Slopestyle [PrdPwdrSSStart] Spring Break [SprgBrkTrackStart] Big Air [SprgBrkBAStart] Race [SprgBrkRaceStart] PEAK THREE [PeakThreeStart] Ruthless [RuthTrackStart] Race [RuthRaceStart] Slalom [RuthSlalomStart] History Lesson [HisLesTrackStart] Halfpipe [HisLesHPStart] Slopestyle [HisLesSSStart] On The Rocks [OTRTrackStart] Big Air [OTRBAStart] Race [OTRRaceStart] b. Tournaments [BlurTourneyListing] Tournament #1 - Fresh Powder Open [BlurTourney1] Tournament #2 - Yeti's Footsteps [BlurTourney2] Tournament #3 - Amateur Challenge [BlurTourney3] Tournament #4 - Eagle's Nest Xtreme [BlurTourney4] Tournament #5 - Slopestyle Shenanigans [BlurTourney5] Tournament #6 - Big Air Broadcast [BlurTourney6] Tournament #7 - Halfpipe Heyday [BlurTourney7] Tournament #8 - Rat Races [BlurTourney8] Tournament #9 - Old School Pro Tour [BlurTourney9] Tournament #10 - Magnum Opus [BlurTourney10] Tournament #11 - The "Ultra-Super-Secret [BlurTourney11] Platinum Tour" c. Challenges [BlurChallListing] PEAK ONE [PeakOneChallStart] Compilation [CompChallStart] Only spend 45 seconds on the ground [Comp45SecStart] Grind 300m [Comp300MStart] Kick Doubt [KDChallStart] Throw snowballs at 15 yetis [KDYetiStart] Get 110,000 points [KD110KStart] Wild Tree Fun [WTFChallStart] Get 120,000 points [WTF120KStart] Knock over 12 gates [WTFGateStart] Snow Jam [SnowJamChallStart] Get 135,000 points [SnowJam135KStart] Collect 15 stars [SnowJam15StarStart] PEAK TWO [PeakTwoChallStart] Between The Sheets [BTSChallStart] Grind 450m [BTS450MStart] Get 500,000 points [BTS500KStart] Happiness [HappChallStart] Maintain groove level 3 or higher [HappGroovStart] Get 55 seconds of air [Happ55secStart] Do 5 ubers [Happ5UberStart] Proud Powder [PrdPwdrChallStart] Go through 8 rings [PrdPwdr8ringStart] Throw snowballs at 10 yetis [PrdPwdr10YetiStart] Spring Break [SprgBrkChallStart] Go through 9 rings [SprgBrk9RingStart] PEAK THREE [PeakThreeChallStart] Ruthless [RuthChallStart] Get 300,000 points [Ruth300KStart] Go through 17 rings [Ruth17RingsStart] History Lesson [HisLesChallStart] Do 15 ubers [HisLes15UberStart] Throw snowballs at 10 yetis [HisLes10YetiStart] On The Rocks [OTRChallStart] Grab 20 stars [OTR20StarStart] 1 ON 1 Challenges [1on1ChallStart] Griff: Peak 1 - Compilation [1on1ChallGriff] Mac: Peak 1 - Kick Doubt [1on1ChallMac] Felix: Peak 1 - Wild Tree Fun [1on1ChallFelix] Maya: Peak 1 - Snow Jam [1on1ChallMaya] Skye: Peak 2 - Between The Sheets [1on1ChallSkye] Kaori: Peak 2 - Happiness [1on1ChallKaori] Allegra: Peak 2 - Proud Powder [1on1ChallAllegra] JP: Peak 2 - Spring Break [1on1ChallJP] Elise: Peak 2 - Spring Break [1on1ChallElise] Psymon: Peak 3 - Ruthless [1on1ChallPsymon] Zoe: Peak 3 - History Lesson [1on1ChallZoe] Moby: Peak 3 - On The Rocks [1on1ChallMoby] d. Frequently Asked Questions [EventsFAQBlur] 3. Gameplay Techniques [GameplayTechStart] a. In-Depth Uber Trick Section [GameplayUberDepth] b. Grabs and other Minutae [GameplayUber] c. Attributes [GameplayAttributes] d. Handplants and Board Presses [GameplayHandplant] e. Groove Meter Details [GameplayBoost] f. Manual Reset/Crash Recovery [GameplayManCrash] g. Bonus Icons [GameplayBonus] h. Advanced Techniques [GameplayAdvanced] i. Frequently Asked Questions [GameplayFAQ] 4. Collection [CollectStart] a. Uber Icons [CollectUberIcon] 5. ***SPOILERS*** (Secret Characters, etc.) [SpoilerStart] a. Cheat Codes [SpoilerCheatCode] b. Secret Characters [SpoilerSecretChar] c. Completion Rewards [SpoilerCompRew] d. Frequently Asked Questions [SpoilerFAQ] 6. Characters [CharacterStart] a. Character Bios [CharacterBio] Allegra [BioAllegra] Elise [BioElise] Felix [BioFelix] Griff [BioGriff] JP [BioJP] Kaori [BioKaori] Mac [BioMac] Maya [BioMaya] Moby [BioMoby] Psymon [BioPsymon] Skye [BioSkye] Zoe [BioZoe] b. Frequently Asked Questions [CharacterFAQ] 7. Various Details [DetailsStart] a. Music [DetailsMusic] b. Various Trivia [DetailsTrivia] c. Frequently Asked Questions [DetailsFAQ] 8. Epilogue: Assorted Details [EpilogueStart] a. Legal [EpilogueLegal] b. Thanks and Credit [EpilogueThanks] c. Contributors Section [EpilogueContrib] =============================================================================== =============================================================================== a. FAQ Introduction [PrelimIntro] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= SSX Blur is the fifth version of the SSX Snowboarding series for the Nintendo Wii. It is the first game to come out for the next gen systems and features an all new control scheme that is drastically different than any other previous system. This guide will attempt to provide some instruction on how to use the Wiimote and Nunchuk to full advantage. b. Is this guide official? [PrelimOfficial] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= No it is not. This guide is created by fans for fans to provide information to help you master SSX Blur. This guide comes from various sources across the internet, but primarily it is published as a labor of love from the great SSX fans on the Internet. I will always attempt to validate any info here, but as with any FAQ, there can be errors. If you would like to report an error, please read the submission policy in the next section. c. Submission Policy [PrelimSubmit] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This guide is going to encompass hours of work and lots of people. If you want to be one of the people who help contribute to the Complete SSX Blur FAQ, please let me know: gondee6@yahoo.com. I will gladly take any submissions you can give me, but don't forget to take a look at the Version Info and Table of Contents to get a good idea of what I'm looking for. All authors will recieve an author credit as well as a short bio in the "Contributors Section" at the end of this guide. See my other FAQS to get a good idea of what this entails. Please note that I reserve the right to edit any submissions for punctuation, grammar and spelling, in order to make the guide the best and most readable it can be. This doesn't entail altering the guides in any editorial way, however. As author, what you have written is yours. However, as compiler I also have the responsibility to keep this guide streamlined, and this includes the right to remove those parts of the guide that are obsolete or incorrect. For the most part, however, your work will remain in the guide "as is" and complete, for good. Send any submissions to gondee6@yahoo.com. Thanks! =============================================================================== SECTION ONE: CONTROL SYSTEM [ControlSysStart] =============================================================================== The control system in SSX Blur is completely different from any other SSX game in the entire series. It takes advantage of the Wiimote and Nunchuk in innovative ways which can, for even the most experienced SSX player, be like learning to walk again. There are two veins in which the controls for SSX Blur can be divided. The first is the "On The Ground" controls, which are primarily relegated to the Nunchuk. Second is the "In The Air" controls, which mostly involve the Wiimote. a. General Overview [ControlOverview] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +-----------------------------------------------------------------------------+ ON THE GROUND - SNOWBOARDING ACTION WII COMMAND +-----------------------------------------------------------------------------+ Turn left/right Rotate Nunchuk Left/Right Turn SHARP left/right Rotate Nunchuk Left/Right + Hold Analog Stick same direction as nunchuk Build Speed Hold Up on the Nunchuk Analog Stick Slow Down Tilt the Nunchuk Up and/or Hold Analog Stick Down Jump Flick Nunchuk Up OR tap the A button Use Boost Z button Board Press (Nose) Hold C on the Nunchuk and Hold Analog Stick Up Board Press (Tail) Hold C on the Nunchuk and Hold Analog Stick Down Handplant A + B button Throw Snowballs Hold B and flick the nunchuk forward +-----------------------------------------------------------------------------+ ON THE GROUND - SKIING ACTION WII COMMAND +-----------------------------------------------------------------------------+ Turn left/right Rotate Nunchuk Left/Right Build Speed Hold Up on the Nunchuk Analog Stick Slow Down Tilt the Nunchuk Up and/or Hold Analog Stick Down Jump Flick Nunchuk Up OR tap the A button Use Boost Z button Pivot C button - (Pivot switches your stance from forward/backward and counts as a trick worth 140.) Tail Press Hold C on the Nunchuk (momentary, always switches to pivot) Handplant A + B button +-----------------------------------------------------------------------------+ IN THE AIR ACTION WII COMMAND +-----------------------------------------------------------------------------+ Do a Grab Hold Z button + tilt the nunchuk left/right/forward/back Tweak a Grab Press and hold a grab, then push the Analog Stick Do a forward flip Flick Wiimote downward Do a backward flip Flick Wiimote upward Do a spin Flick Wiimote to the side (left/right) Handplant Press A + B Do an Uber Trick When you're in the air, press and HOLD the A button while you draw the shape of that particular uber. See Ubertricks section for more information on how to do particular ubers. +-----------------------------------------------------------------------------+ MISCELLANEOUS ACTIONS ACTION WII COMMAND +-----------------------------------------------------------------------------+ Reset Boarder - button Pause Game + button Wipeout Recovery Shake both the wiimote and nunchuk up/down in opposite directions b. Control Specifics [ControlSpecifix] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The control scheme in SSX Blur is the source of some controversy. Some people love it and say it has reinvigorated the franchise, while others have said the controls are unresponsive and hard to control at times. However you feel about it, there are plenty of changes you can make to the control scheme should you not like any particular aspect of the control system. 1. Options Menu - In the option menu you can alter the relationship of turning between the Nunchuk and the Analog stick. The default is to leave the majority of turning up to the Nunchuk, but if you like, you can change it so that your turning is done entirely by the Analog stick. 2. Leaving the Gate/Starting the Event - it doesn't say so in the guide, but you should push UP on the Analog stick to leave the gate in racing or start a freestyle event. 3. To do a handplant you must be near a rail and hold down the A+B button. If you are going too fast you may not be able to do one, so slow down if you'd like to try one. You also use the handplant to switch between different areas of superpipe, however, only Dysfunktion has extra pipes for you to switch to. c. Mode Explanation [ControlMdXplain] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After you push the A button, you are taken to many different options: At the title screen there are several options (from right to left) QUICKPLAY: Allows you to select a boarder, ski or board and track and play an event right away. It is important to remember that you can only play events that you have UNLOCKED in CAREER mode. So if you are wondering where a certain track is, play to at least Peak 3 in CAREER mode. You can also view top scores on various tracks by clicking on "Random Track", selecting a different track and pushing the 1 button. This shows a top 10 scoreboard of the various tracks. Why you can't select this in-game is beyond me, heheh. CAREER: See the Career Mode section below for more info on Career Mode. MULTIPLAYER: This is where you go to play a quick event with multiple players or by yourself. Here you are given two options: SPLITSCREEN: Play against 1 other person side-by-side at the same time. This requires 2 Wiimotes to be connected to the Wii. HOTSEAT: This is new to SSX, but basically it's a turn-based event system where anywhere from 2-4 players can take turns on different events. It only requires one Wiimote. After selecting the number of players, you then pick which characters each player will use. Then you pick the event they will compete in. Each player will then have a go at the event, whoever scores best wins. TUTORIAL: This is very important for EVERYONE to play, at least once. Even SSX veterans. Because the control system for SSX Blur is so new, take some time and master all the various challenges the Tutorial system throws at you, you'll thank yourself. OPTIONS: This is where you can tweak all the settings for playing in SSX Blur. Take some time and go through this to be sure something that bothers you can be changed: CHEATS: This is where you enter the cheats to unlock various rewards. You'll basically select letters from a set of "wheels". Remember that all the cheats in the FAQ are CASE-SENSITIVE, meaning you must input the letters exactly as they appear, paying attention to capitilization. PROFILES: Want to start a new profile? You can do it here. You can also select a new profile if you desire (up to 12 total). If you've mastered a particular file, a small "wing" icon will appear beside the profile name. RESET: Resets all the settings back to default. MUSIC VOL: Change the volume of the in-game music. DJ VOL: Change the volume of DJ Atomika's voice SFX VOL: Change the volume of the sound effects in the game HUD: Turn the "Heads Up Display" (HUD) in the game on or off. If you don't like looking at the score, boost bar and other information that clutters up the screen, turn it off here. CONTROLS: Take a few minutes and check out all the small numbers here (highlight them and push A to view them.) As you select each one, a small animation showing the type of movement you must do is displayed. More importantly, pushing the "1" button here gives you a bar that allows you to tweak the settings of your turning mechanism. Pushing the bar to either side allows you to tweak whether you want to make turning rely on either the nunchuk, or the analog stick on the nunchuk. Default relies mostly on the Nunchuk with sharp turns relying on the Analog stick. Tweak the setting to your desired sensitivity. Also keep this in mind if you are having trouble in Slalom - tweaking these settings can improve your ability to navigate the twisting courses in that event. EXTRAS: Allows you to view either the credits for SSX Blur or all the reward concept art that you unlock through winning events in Career mode. There are 34 pieces in all. CAREER MODE SPECIFICS +-----------------------------------------------------------------------------+ Here is where the magic happens. You pick a character and tackle the SSX Blur mountain. Here is also where you earn points to power up your character and unlock events for QuickPlay and Multiplayer modes. As you play in Career mode and pass Events and Tournaments, you'll earn points to put towards your character to power them up. You'll also unlock snowboards and skis as you pass Challenges as well. Additionally, here is where you unlock Ubers by collecting Uber Icons in Freeride, earn medals by competing in events and tackle the Tournaments that allow you to progress to different peaks. In order to fully enjoy SSX Blur, you should master at least one character in Career Mode. The Career Mode in SSX Blur is the main challenge of the game. It is where you unlock all the events for use in other modes, and all the rewards that you can view in the options screen. CHALLENGES are sort of like the BIG Challenges from SSX 3, in that they involvea wide variety of requirement-based missions, most of which are not the typical "score the most points" or "race the fastest time" type challenges. These are things like "Get 45 seconds of Air" or "Grind 300 Meters of Rails", and you must do these specific actions before you can pass the Challenge. Sometimes they will have time limits or point requirements, other times they will not. Most Challenges are pass/fail, there is no "coming in second" on Challenges, you either pass them or you start them over until you fulfill the requirement. On each Challenge, we will list the requirement for you to fulfill before you pass the Challenge. You unlock almost ALL the snowboards and skis in the game by doing Challenges. MEDAL EVENTS are the typical SSX classic events like Slopestyle or Racing. There will be opponents for you to race or a point total to beat in the event and you will be given a place from 1-6. Some events require you to place in the top 4 to move on, others in 1st place. When you pause the game, you will come across the following selections: QUIT - Quit out of the career mode. RESUME - Resume Play from the Pause screen MAP - Allows you to "warp" right to different tracks and play events instead of travelling to them on the Mountain. You can only select the first Peak to start, and after you open up additional peaks by winning tournaments, then you can select those mountains. This is also where you select the option to "Freeride" particular events or Peaks. UBERTRICKS - This is where you should spend quite a bit of time if you cannot figure out how to do Uber tricks. Selecting this gives you a list of all the Uber tricks you have unlocked and how many uber icons you have collected for each one. When you select an Uber trick, you can then practice the motion for each one. The screen will then flash green if you have done it correctly or red if you failed. This is an excellent way of perfecting your technique without having to do tricks in game over and over. See the Ubertricks section for more info on how to do specific tricks correctly. CAREER HIGHLIGHTS gives you all the various minutae you need to see your progression on the mountain. Listed here are things such as how many tournaments you've unlocked and won, how many Ubertricks you have available, and how many boards, skis and outfits you've unlocked. It also lists each course and the best medal you've achieved on that course, signified by colored stars beside each event name. The stars go like this: LIGHT BLUE STAR - Platinum Medal YELLOW STAR - Gold Medal SILVER/GREY STAR - Silver Medal DARK RED STAR - Bronze Medal The final screen in Career Highlights lists the Challenges and how many you've completed, as well as a list of individual character challenges you have completed. See the Challenge Section for individual guides for each one. TOURNAMENTS are a new entry in the SSX Franchise, completely new to SSX Blur. Don't worry however, they are all simply a series of mix-and-match events from various tracks in SSX Blur. You can use the track guides below to tackle each tournament. Selecting this brings up a list of all the tournaments in the game and what is required to unlock them. The LEADERBOARD is a list of the 12 characters how many "points" that they have accumulated by playing in Events in Career Mode. Everything you do in Career Mode can add points to the leaderboard, and the computer gains points as you play as well. So if you play in an event and don't win, another computer character will gain more points than you. So if you start an Event or Tournament and then quit in the middle, you'll come in last and gain significantly less points than the computer player who "wins" the tournament. Thus, if you quit a lot of events, your standing on the Leaderboard will suffer. This doesn't really mean much, as you don't have to be at the top of the Leaderboard to unlock Peaks or Tournaments or even to pass the game. The only real effect getting to the top has is that it gives you "bonus" points to spend on powering your character up - this can come in handy to have a powerful character later but is not needed. Eventually you earn enough points by winning tournaments to fully max out your character. d. Frequently Asked Questions [ControlFAQBlur] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Q. Uber Tricks are so hard! Why can't I do Uber tricks? A. Read the Uber section, it could be any number of reasons, but odds are it's because you aren't holding the Wiimote level to the ground. That's the main reason people can't do Ubers, because they're using the Wiimote like a pencil and "drawing" the shapes in the air, which is incorrect. You need to keep the Wiimote completely level - imagine that it's like a glass of water and you can't spill any water out of the glass. Q. Where do I enter cheats at? A. Title Screen > Options > Cheats Q. How do I change to a different Snowboard or Skis? A. Unfortunately the only way to do this in Career mode is to quit out of Career mode and select different boards/skis. At least you're not locked into a single one for the entire career mode the way you were in On Tour. Q. How does the game save information? A. The game autosaves after you complete an event. SO, if you've gone about and collected a bunch of ubertrick icons, make sure to complete a simple event so that your icons are saved. Otherwise if you turn off the console you may lose them. There is no "save" option like in the other games. =============================================================================== SECTION TWO: WALKTHROUGHS [BlurWalkthrus] =============================================================================== a. Medal Events [BlurMedalListing] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The next section contains the walkthroughs for the medal events in SSX Blur. It is organized by track, so that if you are looking for a particular event in the game, first look for the track it is on and then look for that particular event. PEAK ONE [PeakOneStart] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +-----------------------------------------------------------------------------+ COMPILATION [CompTrackStart] +-----------------------------------------------------------------------------+ +-------------------------------------------+ | COMPILATION HALFPIPE | [CompHPStart] +-------------------------------------------+ AUTHOR: gondee Walkthrough Goal: 2.5 million + Halfpipes are pretty much the same, but Compilation offers some small treats in way of track design that make it slightly trickier than the average half pipe. As you start out, do some small flips on the hill on the way down to get bar up to level 3 and do Ubers. Once you've done that, you're off to the races in the Compilation halfpipe. Be careful about the looping steel scaffold that goes from one side of the pipe to the other. You can grind this all the way upside down and do an entire loop, but odds are you'll probably just crash into it as you do jumps, so watch out for it. About 1/3 of the way down the course, you'll come across the upper pipe in Compilation. This is the safest place to do Ubers in the entire pipe. Try and stay up here if you can. Each jump in the side pipe, you should get AT LEAST 2 Uber Tricks per jump. On massive air time and with a little practice, experts at pipe can get 3-5 Ubertricks! Work with 2 Ubers as your base, and as you get better at timing your jumps, try to fit in the additional Ubers. The height you are looking for on each jump is to reach the point bonuses above the course. Eventually, as time continues and gets below a minute, move down the pipe, and start doing ubers in the final 1/4 of the pipe. That way, you can exit the pipe and boost to the finish line as quick as possible. Give yourself at LEAST 10 seconds to finish, because the finish line for Compilation is pretty far past the end of the pipe. Good luck! +-------------------------------------------+ | COMPILATION SLOPESTYLE | [CompSSStart] +-------------------------------------------+ AUTHOR: yako591 Walkthrough Goal: Up to 10 million 1. Do a few flips off the first jump, then do another quick flip right when you land to get your groove meter to uber. 2. Go straight off the jump ahead with the 5X multiplier, doing a quick uber. 3. Land and continue off the jump straight ahead (the middle one) with another 5X multiplier. Do a few ubers. 4. Land and again go straight off of the middle jump, doing an uber or 2 through a 3X multiplier. 5. Follow the path to the right, and go off the jump doing some ubers. You don't want to go off this jump full speed, or you will go right over the 5X multiplier. 6. Go straight off the next jump (no multiplier) and do a few ubers. 7. Land and approach the middle jump ahead slowly, angled slightly to the right towards the rail. You might not be able to do any tricks off the jump, because you need to land on the rail. 8. Follow the rail to the end, and jump off of it, getting a 10X multiplier and doing an uber or two. 9. Land and do some ubers off the jump ahead with the 2X multiplier. Try to land on the rail, but its not a big deal if you don't. 10. Follow the rail straight ahead, and you will see a jump with a 2X multiplier to the right of the staircase. Go off this jump and try to land on one of the rails on the staircase. 11. Grind down the next staircase on the middle rail, and approach the jump straight ahead of you. 12. Do not jump right away when you go off this jump, but instead get on the rail in the middle of it first and grind to the top, then jump before you get to the flat part of the rail. 13. You should land back on the rail, grind down it and be prepared to get on another rail. 14. Get on the rail ahead, use a lot of boost and jump off the rail before you reach the top of it. This way you will have enough air to do an uber and get the 10X multiplier. 15. Land and turn slightly left. Approach the jump ahead with a rail in the middle of it. Grind the rail and jump off it, doing a few ubers and grabbing some gold stars. 16. Land and go straight ahead to another rail on a jump. Grind it and jump off at the top. You will be able to do a quick uber or two and you should grab a 2X multiplier. 17. When you land you will notice a big cliff ahead. Make your way to the far left before you go off the cliff, then do a couple ubers off of it. 18. You will see a jump ahead of you with a big red thing right behind it. Go straight off this jump with a lot of speed to get the 10X multiplier, do a couple ubers and clear the big red rail. If you went perfectly straight off this jump, you will be able to land on a rail on the other side of the big red rail. If you can do this, you can get well over 2 million points for this jump. 19. Make your way to the halfpipe entrance. You should have at least 1:35 -1:45 left for the pipe. Make sure to get the 5X multiplier on the left side of the upper level of the pipe. Take your last jump out of it when you have about 15 seconds left. +-----------------------------------------------------------------------------+ DYSFUNKTION [DysTrackStart] +-----------------------------------------------------------------------------+ +-------------------------------------------+ | DYSFUNKTION HALFPIPE | [DysHPStart] +-------------------------------------------+ AUTHOR: gondee Walkthrough Goal: 2 million + The trick here is to transfer as soon as possible into the furthest back pipe. While you can do this by doing a handplant and then dropping into the far pipe, it's much quicker (and cooler) to jump early entering the middle pipe. This will cause you to jump off axis and you will jump from the middle pipe into the back pipe. Be careful - it is very easy to hit the top of the ramp doing this. As you jump from one pipe to another, do a quick set of tricks and enter the back pipe with the ability to do Ubers. This small back pipe can get you some of the most massive halfpipe air in the game. The trick is to time your jumps just right, it takes practice, but make sure you don't jump too late. These side pipes are much more narrow than the big middle pipe, but get you much more air time. If you jump too early, however, you will jump 'off axis' again and fly back into the middle pipe. While this isn't bad, you want to stay in the side pipes as long as possible because it gets you the best air. Each jump in the side pipe, you should get AT LEAST 2 Uber Tricks per jump. On massive air time and with a little practice, experts at pipe can get 3-5 Ubertricks! Work with 2 Ubers as your base, and as you get better at timing your jumps, try to fit in the additional Ubers. Timing is of course absolutely crucial here. The height you are looking for on each jump is to reach the point bonuses and 'ropes' above the course. Continue jumping as you play the pipe. Be careful in the side pipes, the camera is at it's most unstable about 2/5 of the way down the pipe. As you approach the end of the pipe, it is VERY EASY to fly out of the pipe before you want to. Pay special attention to pushing back towards the middle of the pipe as you approach the end. Exit the pipe once the clock hits 15 seconds. You can pull 2 Ubers if you are fast on this last jump, as it gives you major airtime. But it's a long way down to the finish line, so make sure you don't exit too late. If you can transfer smoothly at the beginning, keep a combo going the whole time and get at least 2 Ubers per jump, then you can easily bust 3 million on this course. Good luck! +-----------------------------------------------------------------------------+ KICK DOUBT [KDTrackStart] +-----------------------------------------------------------------------------+ +-------------------------------------------+ | KICK DOUBT SLOPESTYLE | [KDSSStart] +-------------------------------------------+ AUTHOR: MrChaos from the SSX 3 Guide, revised for SSX Blur by gondee Walkthrough Goal: over 2 million 1. Out of the gate, do 2 quick tricks. If you did tricks before the start of the course, you should now have adrenaline to do Uber Tricks. 2. Do several ubers through the 2X in the air. Veer right and you will see an upcoming yellow rail. Try to either A. Jump off the hill doing an Uber through the 10X or B. Get on the rail and jump off it doing a Uber through the 10X. 4. When you land, you will see a red hill. Launch off it doing whatever uber you want. 5. Next, veer left and do a Uber through the 2X. 6. Landing, you will eventually come to a green hill. Launch off it on the right side doing a Uber through the 5X. 7. Do whatever uber you want off the next jump after landing step 6. 8. You will see an upcoming red hill. If you launch off it correctly, you can do a Uber through the 2X. 9. When you land, you will see a red hill to the left. Now comes the tough part. You want to launch off this hill on the right side of it with a good amount of boost. If you do this correctly, which can be tough, you will be able to a Uber through the 10X. 10. Landing, do a simple uber off the next hill. 11. Go straight ahead and do a Uber off the next hill. 12. Veer right and you will ee a long curving yellow rail. Get on it and hold a rail uber if you can. 13. Do the same for the next rail through the 3X. 14. Get on the next rail, but jump off hitting the 2X. 15. Do a simple uber off the next hill. 16. Do a Uber off the next red hill. If you launch off this hill correctly, you will come down and attract a 2X for an easy 40K. 17. Go straight ahead and do an uber off the next hill. 18. Now comes the crucial part to getting a high score. Straight ahead are a trio of hills. Veer left and launch off the hill. If you do this correctly, you will be able to hit a Uber through the 10X netting you upwards of 400K!!!! +-----------------------------------------------------------------------------+ WILD TREE FUN [WTFTrackStart] +-----------------------------------------------------------------------------+ +-------------------------------------------+ | WILD TREE FUN RACE | [WTFRaceStart] +-------------------------------------------+ AUTHOR: gondee Walkthrough Goal: 1:15 As you come out of the gate, go to the left of the jump and cross between a couple of fir trees, catching a wooden branch to the left. Ride it ahead, through a boost icon and over a jump. This jump should lead you to a shortcut that is a tunnel ahead. Go through this tunnel and come out of it to the right of several jumps ahead. Don't catch the branches onto the jumps, instead boost to the right past all the jumps. Eventually you'll come to a sharp left turn with a gate at the top, go up onto the curve and get to the right of that gate. There's a wide, snowy path behind it that you can boost down for a good portion of the track. It continues until you come out from between the trees, catching some airtime. Ahead of you will be yet another tunnel - catch this and boost down it, as it leads directly to the end of the track and a super quick time! +-------------------------------------------+ | WILD TREE FUN SLALOM | [WTFSlalomStart] +-------------------------------------------+ AUTHOR: gondee Walkthrough Goal: 50-55 seconds ***** Event Tips ***** Slalom is not about speed - it's about control. It will probably be the harder of the events for you to do when you first start out, even if you've played every SSX that came before this. Remember to take it slow and steady, as you'll quickly incur multiple minute penalties if you miss more than a few flags. Each flag missed is 15 seconds added to your total. You must go to the RIGHT of the RED flags and LEFT of the BLUE flags. You can also hit the flags directly and get credit for them if it's easier. Here are a few tips you can use if you're having trouble: 1. Play around with the nunchuk vs. analog stick controls under OPTIONS at the title screen. You'll have to find a setting you like. Often times I've heard that if you put the controls to completely nunchuk it can help you turn, but it's up to you. 2. Pick a board/skis that has +1 in Edging and -1 in Speed. This will help your turning and keep you slow. 3. Players have said going backwards on a set of skis can help make the sharp turns in Slalom. 4. Practice. It sounds redundant, but there's no magic bullet for these events. Just keep at it and you'll find that you'll get the feel for it eventually. ***** Course Walkthrough ***** Whatever you do - DO NOT MANUAL RESET your boarder on Wild Tree Fun. You will reset completely OUTSIDE the slalom area, unable to get ANY of the flags except the last ones and guaranteeing yourself a last place finish. So unlike other courses where resetting might save you, DO NOT do it here. Back to Wild Tree Fun. Coming out of the gates, the first 8 flags are in roughly a straight line. You shouldn't have a problem reaching these. After the 8th one however, the course gets much tougher, so SLOW down and drop off the hill ahead after the 8th flag TO THE RIGHT, since the next flag is a red one. The second you land, SLOW DOWN. Now it's more about control than speed. Use consistent speed in your turns, and use a steady motion from left to right. Hit each of the flags 14 in turn, making sure to turn sharp enough to reach each flag and slow yourself down. As you reach the last blue flag you'll drop off another hillside, down to the regular track below. Ahead is a red flag, then a blue and then a final red. At this point, you should be speeding up to get to the finish, as you're almost done. Once you cross that final red and see a jump ahead, cut to the sharp right of the jump and boost across the hillside, cross cutting the finish line. That'll save you several seconds. Good luck! +-----------------------------------------------------------------------------+ SNOW JAM [SnowJamTrackStart] +-----------------------------------------------------------------------------+ +-------------------------------------------+ | SNOW JAM BIG AIR | [SnowJamBigAirStart] +-------------------------------------------+ AUTHOR: yako591 Goal: 450,000-550,000 1. Do a couple flips right away to fill up your groove meter. Get on the rail ahead and do a rail uber. Do a couple flips or maybe a very quick uber when you jump off the rail. 2. Go off the big jump ahead angled a little bit to the left and do an uber or two. Land on the wire rail suspended above the ground. Jump off of it right away and do quick uber. 3. If you can, get on the rail by the billboards to the far left and do some tricks off of it. Then, go off the big jump ahead and do a few ubers. +-------------------------------------------+ | SNOW JAM RACE | [SnowJamRaceStart] +-------------------------------------------+ AUTHOR: Cpd4224 from the SSX 3 FAQ, revised by gondee for SSX Blur WALKTHROUGH GOAL: 2:20 Go right and grab the rail and boost down it. Go off the end of this rail and onto the second rail in this series. Go onto the third rail and start to lean left. Land from this jump and go very tightly to the left of the jump right in front of you. Stay out of the powder here and head straight for the log. Grind the log. Time when you hit the log, Now that you've done some ubers do a double flip with spins and grabs to keep that uberness. Grab the next log and do a trick off the jump, ie off this rail do some flips, spins and grabs, no ubers. Now you've built some boost. Land here and head for the left side of this jump. Do not jump off of this jump but go off full speed and do two flips with spins and two tweaked grabs (just some stuff to refill your uber meter). Land from this jump and head straight for the curvy rail ahead of you. Grind this rail as quick as you can. Off of this rail veer right and go to the right of this big jump. When you get to this point youll notice that the slope on the side of the jump isnt exactly rounded. you'll notice that there's a slight vertice. Make sure you go to the right of this vertice. Boost straight to the fog jump. Go off the right side of the fog jump and DO NOT jump. The key here is to keep boost. Land and boost on a direct line inbetween the three huge trees. and as soon as you pass the third tree veer hard right through the glass. Go straight to the long log rail. Time when getting on log rail. Grind to the edge of this rail and do some flips and spins and grabs to refill your uber meter. Try to get enough air off the end of the log rail that you land in the hollow log smoothly. Don't cut this turn too sharp, go with the flow. Grab the speed boost and catch both rails coming out. After landing from the second rail turn sharply right and you'll see a jump, a big log sticking out of the ground inside of the jump going left and then two stumps beyond that and a big tree behind those. Go on a direct line to this big tree. Right when you pass the first stump turn right and head straight for the crooked rail. Grab it. Land from this rail and go over the bumps. Head straight for the log in between two flares. Grind it and when you land youll need to turn slightly left in order to catch the next log smoothly. Grab it and dont jump off of it. Cut into the mountain and land very smoothly on the other side. Go off the left side of this jump up here to minimize air time. Ok, coming up is the riskiest part of this line and probably the most difficult part. It just sucks that it's so late in the run instead of very early so you can restart without worry, but alas it's not. When you take this left turn you'll see a jump. Boost, dont jump off the jump slightly right of center. Now youll hit the ground in perfect rhythm after this jump but as soon as you land turn right. This part youll need to figure out on your own as it's tough the explain. If you turned the right amount of degrees to the right you'll boost yourself right onto the rail going along the side here. This is a tough move so keep at it. Boost to the end of this rail and follow the path it takes you on. Grab the rail at the end of this path and grind it. About 3/4 of the way through this rail jump. You should sort of bump your way onto the rail heading to the right, crossing paths with your rail and be on your way to the finish. Go to the end of this rail and then veer right and go in between the purple flares. Try to get over the edge here at 2:04 or maybe 2:05. Oh yeah don't jump just boost off of it. Now just boost like a mother to the end. PEAK TWO [PeakTwoStart] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +-----------------------------------------------------------------------------+ BETWEEN THE SHEETS [BTSTrackStart] +-----------------------------------------------------------------------------+ +-------------------------------------------+ | BETWEEN THE SHEETS HALFPIPE | [BTSHPStart] +-------------------------------------------+ AUTHOR: eviltim from the SSX On Tour guide, revised by gondee for SSX Blur WALKTHROUGH GOAL: 2.5 million Note: For every jump you should be doing plenty of spins and flips. Also, this walkthrough is aimed at people using snowboards, but it can also help for people using skis, you will just need to find the ideal Uber for skis. This superpipe event is shorter than the events at the Compilation Superpipe, so getting into the halfpipe quickly is required for a high score, as it is for all low time limit events. You can get into the halfpipe if you jump off the little ledge ahead where they start you and have plenty of time on the clock. Take the little boost and space you have and get as high as you can on your first jump, it won't be much air, but it should hopefully be enough to attain full boost upon landing. Once youhave landing, boost as fast as you can. Hopefully you will be starting this jump with about 2:00 left or sooner. For this jump attain as much air for this jump as possible so you can have maximum air for the rest of the jumps in this run. Shoot for 3-5 Ubers per jump. Once you have this down, you should do your entire superpipe run near the middle of the pipe between the beginning and the end. Until you are approaching the end of the time limit, you should not be jumping near the end of the pipe where the logs are hanging in the middle. This is because there seems to be something in that area that prevents you from getting as much air as you can in the rest of the track, which is counter-intuitive to high scores. Another thing to make sure to use to your advantage at Between the Sheets is that you can take probably a jump with less time left than you can at Compilation because the finish line of the Between the Sheets Pipe is exactly where the pipe stops. Use this and maximum air to your advantage in this pipe to go for high scoring runs. If you can do that, you will be among the top of the players for one of SSX Blur's Superpipes. +-------------------------------------------+ | BETWEEN THE SHEETS RACE | [BTSRaceStart] +-------------------------------------------+ AUTHOR: gondee, from a vid from SSX On Tour by RE Virus Coming out of the starting gates, use the airtime to get some boost, or you may manual reset down to the bottom if you wish to save time. Head right immediately and stick right for the first few seconds of the track. Eventually you'll come to a flat area with a few rails. Take the rightmost rail. Ride off it and do a few flips once you get some airtime and catch the next log in the ground that has a boost icon on it. This leads to yet another log rail and back onto the main path. Continue on down the central path (on the ground) for a short ways. Ahead you'll see a log rail that sticks out at a 45-degree angle into the air. Skip it, but go to the left of it slightly and you'll boost down the central flat area of the track. Skip the rail that leads into the air ahead and instead look for a Yeti sign to the left and catch the rail right past that, one that curves left. Hop off this rail and go ahead a short ways then look for another series of rails ahead. One with a Yeti sign is the optimal one to catch, but if you miss that, catch the one right past that starts in the middle of a split tree trunk. Ride a series of log rails on down the track, skipping a rail that lets you jump up to an 'upper level'. Continue down the main section of the track for some time here, there's no reason to catch any of the rails that lead upward. When you pass through a small 'cabin tunnel' you can either use the airtime to get some boost or manual reset down to the ground to save time. Continue on down the center track, limiting airtime as necessary. Eventually you'll head through another tree trunk tunnel and pass under a rail that leads over the main path. Ahead the path will 'split' left and right, look for a yeti sign in the middle and catch the rail here - it will lead to two other rails and up onto a nice clear path that leads to the finish line. +-----------------------------------------------------------------------------+ HAPPINESS [HappTrackStart] +-----------------------------------------------------------------------------+ +-------------------------------------------+ | HAPPINESS RACE | [HappRaceStart] +-------------------------------------------+ AUTHOR: Jesster from the SSX 3 FAQ, revised by gondee for SSX Blur WALKTHROUGH GOAL: 2:45 Intended for maxed out character stats. When reading this guide, assume that the boost button should be held down at all times except when specifically noted otherwise. Also assume that you should be doing flips/spins every time, and I mean every single time, you jump in order to maintain your boost. 1.Cruise down the slope and jump between the last two trees on the left. Do some tricks here. At the drop off, jump and do another uber. 2. Cruise around the bend and aim for the log sticking up in the air straight ahead. Get plenty of speed, grind the log, and jump at the very tip to get as much air as possible (you do not need to flip/spin off this jump). Do some tricks here. 3. When you come off the log, release boost and carve a sharp left into the tunnel, then carve a sharp right again before going over the lip at the tunnel exit. The goal here is to catch a little air (no need to jump) and glide down into the little valley between the cliff wall on your right, and the hill on your left. 4. When you land, start boosting again, and carve right, but don't get too close to the wall. You'll go over another lip and then see a steep ice ramp up ahead. Go over the hill to the right of the ramp. 5. Now you should be in a relatively level, open area. Up ahead, you'll see a small hill with a couple trees on it. Aim for the left edge of the hill and boost straight ahead. This will take you into the first big cave area. 6. Just before you hit the first drop off upon entering the cave push. When you land, carve left up the hill in order to take the left cave exit. There is a lone tree in the middle of this exit. Aim just a bit to the left of it. 7. Cruise straight through the open area, and when the path splits go left. You should see a log jutting out over a cliff straight ahead. Either grind the log, or cruise off the cliff just above or below it. 8. Wait until just after you land and start carving left into the cave. Depending on your trajectory, you may need to release the boost button momentarily in order to turn sharp enough to avoid the falling rocks along the right side of the cave. 8. After exiting the cave, carve a little to the left and jump in center of the next drop off and do some tricks. 9. When the path splits again, go right. You'll see another log angled up on the edge of a snow drift. Grind the log, jump and do some tricks. 10. Cruise staight through the cluster of trees ahead, then veer left to avoid the next tree. Try to stay along the left edge of the valley here, as you boost your way down. 11. When the path curves sharply to the right, you should see a small gap between the rocks ahead of you. Aim for that gap and boost right off. This should drop you right in front of the lip of another drop. 12. This last section is fairly chaotic with lots of hills, valleys, rocks, and trees, and its hard to hit the same path exactly each time. If you stay along the left you'll end up in a valley that will take you to the left-most final tunnel. This is the easiest path to take, but probably not the fastest. My best advice is to aim just a bit to the right of this valley, and skim across the tops of the first couple hills, then drop into the second valley from the left. Cruising off the drop off here should put you in a pretty good line for the 2nd or 3rd tunnel from the left. Boost down the hill and take one of these tunnels and you should be aimed right for the 'finish line.' +-------------------------------------------+ | HAPPINESS SLOPESTYLE | [HappSSStart] +-------------------------------------------+ AUTHOR: gondee, adapted from a vid by IceXtreme Walkthrough Goal: 1.5 million + Coming out of the starting point, head to the sharp left. Use the soft hills here to get some decent air time and build up your uber meter to level 3. Once you are there, use one of the hills to pull an Uber trick. Ahead you will see a split in the path, one that leads left and one that leads into a short tunnel to the right - head right and use the jump here to get some decent airtime and pull an Uber trick off the jump here. As you land you'll see a path to the left and the right, take the right path into the cavern ahead. Do tricks off the jumps here - it often helps if you ride up the side of a particular ramp and jump sharp to the side as it will often get you more airtime. You should be able to pull 2 or 3 Ubers before you exit the cavern. As you come out of the cavern you'll see a large ramp centrally ahead of you. Boost off it and get great airtime, and pull at least two Uber tricks with it. You should have at least 200K in points by this time. You'll see a short hill in front of you with some pine trees on it, boost and jump off of it and do 2 Ubers, heading down into the ice caves.Take the right most path in the ice cave and do a short jump with Uber going into and coming out of that area. Do a few small jumps in the small hills here, and look ahead slightly right for a large drop off with a log sticking off the edge of the hill here. This is a very large jump that you can get 2-3 Ubers off of. As you land, head into the ice cave to your left. Do an Uber off the jump here, and then another off the jump out of the ice cave. Just ahead will be a jump, do an Uber or two off of it, and head slightly forward aways and look to the right. There will be another sharp cliff you can jump off of with a short wooden rail you can grind off of to get excellent airtime here. Do 2 Ubers off of this jump and land on the area below. Ride down the valley ahead until you see yet another ledge to the right you can cut across and get major airtime, pulling 2-3 ubers off the jump. You should be getting up there in score by now. Pull a jump off one of the ice caves in the valley here, and as soon as you pass through the ice cave, cut to the right. This will give you a few jumps off the very steep hills and moguls here, and you can end the run with a large jump that can get you 2-3 Ubers before you finish in the valley below. Good luck! +-----------------------------------------------------------------------------+ PROUD POWDER [PrdPwdrTrackStart] +-----------------------------------------------------------------------------+ +-------------------------------------------+ | PROUD POWDER SLALOM | [PrdPwdrSlalStart] +-------------------------------------------+ AUTHOR: gondee ***** Event Tips ***** Slalom is not about speed - it's about control. It will probably be the harder of the events for you to do when you first start out, even if you've played every SSX that came before this. Remember to take it slow and steady, as you'll quickly incur multiple minute penalties if you miss more than a few flags. Each flag missed is 15 seconds added to your total. You must go to the RIGHT of the RED flags and LEFT of the BLUE flags. You can also hit the flags directly and get credit for them if it's easier. Here are a few tips you can use if you're having trouble: 1. Play around with the nunchuk vs. analog stick controls under OPTIONS at the title screen. You'll have to find a setting you like. Often times I've heard that if you put the controls to completely nunchuk it can help you turn, but it's up to you. 2. Pick a board/skis that has +1 in Edging and -1 in Speed. This will help your turning and keep you slow. 3. Players have said going backwards on a set of skis can help make the sharp turns in Slalom. 4. Practice. It sounds redundant, but there's no magic bullet for these events. Just keep at it and you'll find that you'll get the feel for it eventually. ***** Course Walkthrough ***** On to Proud Powder. This guide should net you a time of around a minute. The starting point for this event pretty much stinks, it's right off a jump and you'll have to slow down once you hit the bottom, so be ready for it. The first flag is a blue flag, so veer left to catch. For the next 8 flags it's fairly simple, just make sure not to go to far to one side to hit the next flag. After the 8th flag (blue) you'll drop down a small incline like before. Immediately after the red flag below you'll have to turn sharp to catch another blue, so keep control as you'll be going pretty fast from the drop. After the next red, you'll drop off another incline. Don't go too far right, as the next flag is blue and you'll need to cruise to the left to catch it. The flags at Proud Powder are in more of a straight line than spaced equally apart like at Wild Tree Fun. Remember that you only need to TOUCH each flag to get it to register, so if there's an easy "straight" line between each flag, just take it and bump each flag with your boarder instead of skiing in a looping fashion. The next set of flags curve to the left, so catch them all and watch for the next set off to the left as well. Then the set of flags curve to back to the right. By this point you should have 27 or so flags. Now you'll hit the moguls at the end (steep set of drop offs). It's difficult to control your boarder as you go over these, but steer to the right and catch one final red flag as you cross the finish line. +-------------------------------------------+ | PROUD POWDER SLOPESTYLE | [PrdPwdrSSStart] +-------------------------------------------+ AUTHOR: yako591 Walkthrough Goal: 4 million 1. Start off with two quick flips right away to fill your uber meter. Then use boost and go off the first jump and do a couple ubers. 2. Do another uber or two off the next jump. Continue along the path to a jump with a 5X multiplier. Go off it with full boost, but do not jump or you will fly right over the multiplier. You should be able to still do one or two ubers without jumping. 3. The next jump is very small, so just do some flips or spins off of it. Do a few ubers off the jump after it. 4. Do an uber or two off the next two jumps, which are both relatively small. Now you will be in a fairly wide open area with a big jump to the left and a small rail with a multiplier to your right. 5. Go slightly right of the big jump, towards a pole in the distance. Approach the pole from the right side angled slightly left and jump when you go off the small hill in front of the pole. Land on the rail connected to the pole (a wire with colored triangles hanging off of it). 6. Don't use boost right when you land on the rail, but wait until you go over a small bump created by another pole beneath the rail. This bump will throw you off of the rail, but if you are going slowly you can easily land back on it. Now use your boost and jump just before you reach the end of the rail. Do some ubers through the 10X multiplier. You should land on a hill next to some log rails. 7. Before advancing forward, make your way to the far left side of the course, where you will see a series of short log rails. Stay slightly left of the log rails, and build up speed for the final log rail, which has a 10X multiplier. Go off of it and do one or two ubers. 8. Land on the ice and go off the icy jump ahead with a 3X multiplier, doing a couple ubers. 9. Now you will be an area with some 2X multipliers. Get as many of them as you can. Eventually, after going off of a small drop, you will see a 3X multiplier to your right. You might be able to do one very quick uber through it. 10. Now you will be coming up on a series of small cliffs. Stay on the left as you approach them, and aim for the 5X multiplier. You will have to grind a rail that resembles a fallen tree in order to get the multiplier. You can probably do a few ubers through it. 11. Usually you will have about 45 seconds to a minute left so don't finish right away. Instead use the rest of your time doing some tricks on the rails to the left and right of the finish line. +-----------------------------------------------------------------------------+ SPRING BREAK [SprgBrkTrackStart] +-----------------------------------------------------------------------------+ +-------------------------------------------+ | SPRING BREAK BIG AIR | [SprgBrkBAStart] +-------------------------------------------+ AUTHOR: yako591 Goal: 400,000-500,000 1. Do a few flips right away to get to uber status on the groove meter. Then, right before you get to the pink winged A icon, turn sharply right and jump off of the little snow bank and do a quick uber. When you land, turn all the way around and go back to where you started the level. 2. This time go straight off the huge jump ahead, making sure to get the A icon before you go off it to get Uber-duper on your groove meter. Do a bunch of ubers off the jump. 3. When you land, go straight and do some tricks off the small drops. You will be able to do a quick uber off of the last drop before the finish line. 4. Don't finish right away, but instead use up the rest of your time on the rails on either side of the finish line. +-------------------------------------------+ | SPRING BREAK RACE | [SprgBrkRaceStart] +-------------------------------------------+ AUTHOR: IceXtreme from the SSX On Tour guide, revised by gondee for SSX Blur Time: 1:30 Hold up on the analog stick to get a gate boost. Take the first jump and do a combination of flips and spins to get some boost. When you land turn left and take that big jump that has a shortcut. Follow the path and take the next 4-5 jumps while staying in the middle to get as less air as possible. You should enter the first cave area of Spring Break. Try to say in the middle in the cave area and you should avoid any crashes. When you come out of the cave turn left and follow the path until you come to the an area with log rails.Don't grind any of them big log rails above, instead just try to stay in the ice path. Next you should come to some more big log rails. Grind the rail that is the furthest right You should grind 3 more continueous big log rails. Ahead will be a jump in the middle and two paths, one on the left and the right. Take that path to the right and you will be in the last cave area. When in the cave, stay as far left as possible to avoid crashing and taking any unnecessary jumps.When you come out of the cave take a sharp turn right and continue straight ahead for the huge jump. Press select right as you are over the top of the jump and you should land near the bottom of the jump. Grind one of the three big rails and cross the finish line at a time of atleast 1:30! Good Luck! PEAK THREE [PeakThreeStart] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +-----------------------------------------------------------------------------+ RUTHLESS [RuthTrackStart] +-----------------------------------------------------------------------------+ +-------------------------------------------+ | RUTHLESS RACE | [RuthRaceStart] +-------------------------------------------+ AUTHOR: Laidback0378 from the SSX 3 FAQ, revised by gondee for SSX Blur WALKTHROUGH GOAL: 2:30 Note: As with all races, if your board is touching the ground, boost!! 1. At start, do a big trick off first jump, which should leave you with good boost. 2. After landing first jump, head a little to the right, and you will see a very slight rise immediately ahead. When at the first split in the course, take the left path. The course splits again, so take the left path. 3. There is a small ridge at the bottom. Land and shoot off of the next ridge. Don't go for maximum height, but DO jump, as the wind will carry you and this is much faster. 4. When you land, the course splits yet again, and you want to go slightly to the right, and go over the next ridge as far to the left as you can, to kill airtime. Airtime = bad. 5. You want to boost in a straight line slightly to the right, and when you get down to the right path, immediately grind the cliff edge. About halfway around the turn, you want to let yourself slip off, outward. 6. When you land, boost between the sets of trees near the top of the small and white mound of snow on the right side of this area. Jump off this, and, if the force is with you, you will land on the downslope of a hill that leads into a cave. 7. Boost through the cave, out onto the open field, and make a beeline for the log sticking up out of the ground on the right hand side. Up the log, onto the raised section, tap jump over the rocks, stay straight, and boost off the subsequent jumps. 8. continue down the course till you come to the waterfall section. As you jump down to the waterfall section, do an uber. Do another on the first gap jump. Another rail uber on the first log, and yet another rail uber on the next log. 9. After the third log, stay right. 10. As soon as you reach the edge of the cliff continue on until you reach the bottom of the gully. Boost onto the upturned tree roots, and it will send you up in the air. 11. When you land, aim to the left of the ridge in front of you, and take the short ice cave. Out of the cave, take the center path to the bottom of the track. Good luck! +-------------------------------------------+ | RUTHLESS SLALOM | [RuthSlalomStart] +-------------------------------------------+ Slalom is not about speed - it's about control. It will probably be the harder of the events for you to do when you first start out, even if you've played every SSX that came before this. Remember to take it slow and steady, as you'll quickly incur multiple minute penalties if you miss more than a few flags. Each flag missed is 15 seconds added to your total. You must go to the RIGHT of the RED flags and LEFT of the BLUE flags. You can also hit the flags directly and get credit for them if it's easier. Here are a few tips you can use if you're having trouble: 1. Play around with the nunchuk vs. analog stick controls under OPTIONS at the title screen. You'll have to find a setting you like. Often times I've heard that if you put the controls to completely nunchuk it can help you turn, but it's up to you. 2. Pick a board/skis that has +1 in Edging and -1 in Speed. This will help your turning and keep you slow. 3. Players have said going backwards on a set of skis can help make the sharp turns in Slalom. 4. Practice. It sounds redundant, but there's no magic bullet for these events. Just keep at it and you'll find that you'll get the feel for it eventually. Track guide forthcoming! +-----------------------------------------------------------------------------+ HISTORY LESSON [HisLesTrackStart] +-----------------------------------------------------------------------------+ +-------------------------------------------+ | HISTORY LESSON HALFPIPE | [HisLesHPStart] +-------------------------------------------+ AUTHOR: gondee History Lesson halfpipe is completely new to SSX - although the course was present in SSX 3 (where it was named Style Mile), there was no halfpipe. The History Lesson Halfpipe is a mixed bag, it's a BIG pipe, but it's also very moody and you'll find yourself cursing it sometimes as you play. When you start off in the pipe, immediately catch the rail ahead and get the Boost icon. As you come off the rail, jump and do a very quick flip which will increase your boost meter well past Level 3 and allow you to do Uber tricks from the very first jump. As you start doing tricks in the pipe, you'll find that you can sometimes hit the side of the pipe as you come down off of jumps. Therefore, it's probably best to play it safe and end your jumps with a quick uber so that you can be sure to avoid crashing as you land. Try to shoot for at least 2 ubers per jump, but more advanced players should be able to do more. About halfway down the pipe, the elevation changes and you'll drop down into a pipe much lower than the first half of the course. You can use this drop to your advantage and fly off the upper level and do a few more ubers on that particular jump than normal. As your time winds down, look for a 3x multiplier that you can do a small uber through as you leave the pipe. The finish line is about 5 seconds outside the pipe, so be sure to give yourself enough time to finish. Good luck! +-------------------------------------------+ | HISTORY LESSON SLOPESTYLE | [HisLesSSStart] +-------------------------------------------+ AUTHOR: yako591 WALKTHROUGH GOAL: 6 million 1. Go off the first jump to the far left, grabbing the 2X multiplier and landing on the rail below. Follow this rail and jump off it at the end, grabbing the 3X multiplier and doing a quick uber. 2. Land and go off the jump up ahead on the far left to grab the 5X multiplier, doing one or two ubers. Land and turn sharply to the right, maybe around 90 degrees. 3. Go straight towards the jump ahead (you will be going off it kind of sideways). Go off the jump, doing some ubers and grabbing the 2X multiplier if you are lucky. 4. Now go off the little ledge ahead, doing a couple flips and maybe a quick uber. 5. There should be 3 jumps ahead of you now. Go off the one on the far left, angled probably about 30 degrees left. If you go off it at the right angle, you should grab the 10X multiplier. If you are lucky, you will land on a little log rail below for extra points. 2 million points is possible for this one jump! 6. Now you will enter the halfpipe. Continue going back and forth off the walls, doing some ubers with each air. Leave the pipe when you have around 1:40-1:50 left. When you leave the pipe, jump out of it from the middle, grabbing the 3X multiplier and doing a quick uber. 7. Now go on the rail straight ahead that goes over the right side of the building. Jump off the rail before you hit the 2X multiplier, grabbing it, doing an uber, and landing to the right of the building below. 8. Go off the jump straight ahead, jumping over a gap and landing on the top of another cliff. Follow it to the left, and go off the jump, getting the 10X multiplier and doing an uber or 2. It is easily possible to get 1.5 million points off this jump. 9. There will be two jumps ahead of you (or maybe a little to your left) when you land. Go off the smaller one on the right with a 2X multiplier. Land and go off the jump ahead, to the right of the rail. 10. Shortly after you land, you will approach a big gap with a jump on the right and a bridge on the left. The gap is much harder to clear, so grind along the left side of the bridge instead. 11. Now make your way to the far left, going off the jump with the 5X multiplier and doing some ubers. When you land, make your way towards the houses on the far right. 12. Approach the front house straight on, and jump off the little ramp in front of the house. Hopefully you land on the rail in the middle of the roof. Follow this rail across the other roof, and onto a big log rail. Jump off the log rail at the end of it, grabbing a 10X multiplier and doing a quick uber. 13. Continue along the right side of the course. Do a few tricks in the area with all the little log rails. Now go off the jump straight ahead, doing a few ubers. 14. When you land, you will see two jumps ahead of you with a big loop rail in the middle. Try going off the jump on the right at a leftward angle, so you go through the rail loop. If you do this, you will be able to grab a 5X multiplier and do a couple ubers. 15. Now land and go to the right where there is a log rail with a 5X multiplier at the end of it. You may be able to do a quick uber off this. +-----------------------------------------------------------------------------+ ON THE ROCKS [OTRTrackStart] +-----------------------------------------------------------------------------+ +-------------------------------------------+ | ON THE ROCKS BIG AIR | [OTRBAStart] +-------------------------------------------+ AUTHOR: yako591 Goal: 400,000-500,000 1. Start off with two quick flips to get your groove level up, then boost and jump off the middle section of the cliff, doing a few ubers. 2. Continue straight ahead, getting the boost icon to completely fill your groove meter and going off of the jump right beyond it. Do an uber or two off the jump. 3. Land and get on the rail to your left. Do a few quick flips or spins on the rail, then boost and jump off of it at the very end and do a couple ubers. 4. Use the rest of your time doing tricks on the rails to the right before you finish. +-------------------------------------------+ | ON THE ROCKS RACE | [OTRRaceStart] +-------------------------------------------+ AUTHOR: gondee from a vid by RE Virus, revised for SSX Blur As you come out of the gates, immediately head left and do several flips off the jump here. You want to take the left-most path at the beginning. Look for a yeti sign and head to the left a bit and drop through a narrow ravine. Continue down the left side of the track for about the first 25 seconds of the race. Once the track becomes much flatter, head to the right side of the course into the area where you grind ladders on the ground. Look for a small cave to fly into near the second set of ladders and head down a narrow path that leads along the right side of the lower area. You'll exit out onto the main path right before an area with two jumps higher than a central "valley" of sorts. Head down the upper left side of this and as you land from the small jump and catch the rail to the fence. This is the jump that leads you into the large ice cave in the middle of the track. Make your way through the ice cave (down the middle is generally best) and as you head off the last jump as you land, push manual reset to avoid the large, slow jump out of the ice cave and save a few seconds. Off the large jump ahead, push select a little after you jump to respawn on the ice below, again saving some time. Catch the boost icon ahead and take the path to the right of the cabin. Manual reset a little past the jump and boost your way down to the end. Good luck! b. Tournaments [BlurTourneyListing] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tournaments are a new entry in the SSX Franchise, completely new to SSX Blur. Don't worry however, they are all simply a series of mix-and-match events from various tracks in SSX Blur. You can use the track guides above to tackle each tournament. It is important to remember that in order to "win" the tournament you ONLY need to get a gold medal on the LAST event of the tournament. As long as you place 4th or better in any other event you will still pass the preliminary events. +-------------------------------------------+ | TOURNEY #1 The Fresh Powder Open | [BlurTourney1] +-------------------------------------------+ Required to Enter: 50 points on the Leaderboard Events: Snow Jam Race and Snow Jam Big Air +-------------------------------------------+ | TOURNEY #2 Yeti's Footsteps | [BlurTourney2] +-------------------------------------------+ Required to Enter: 200 points on the Leaderboard Events: Wild Tree Fun Slalom and Happiness Slopestyle NOTE: This tournament gives you access to Peak 2. +-------------------------------------------+ | TOURNEY #3 Amateur Challenge | [BlurTourney3] +-------------------------------------------+ Required to Enter: Peak 2 Access and 300 points on the Leaderboard Events: Between The Sheets Race and Proud Powder Slopestyle +-------------------------------------------+ | TOURNEY #4 Eagle's Nest Xtreme | [BlurTourney4] +-------------------------------------------+ Required to Enter: Peak 2 Access and 700 points on the Leaderboard Events: Spring Break Race, Proud Powder Slalom and Between The Sheets Halfpipe NOTE: This tournament gives you access to Peak 3. +-------------------------------------------+ | TOURNEY #5 Slopestyle Shenanigans | [BlurTourney5] +-------------------------------------------+ Required to Enter: Peak 3 Access and 1000 points on the Leaderboard Events: Slopestyle Events at Kick Doubt, Happiness and History Lesson +-------------------------------------------+ | TOURNEY #6 Big Air Broadcast | [BlurTourney6] +-------------------------------------------+ Required to Enter: Peak 3 Access and 1200 points on the Leaderboard Events: Big Air Events at Snow Jam, Spring Break, and On the Rocks +-------------------------------------------+ | TOURNEY #7 Halfpipe Heyday | [BlurTourney6] +-------------------------------------------+ Required to Enter: Peak 3 Access and 1800 points on the Leaderboard Events: Halfpipe at Compilation, Between the Sheets and History Lesson +-------------------------------------------+ | TOURNEY #8 Rat Races | [BlurTourney7] +-------------------------------------------+ Required to Enter: Peak 3 Access and 2100 points on the Leaderboard Events: Wild Tree Fun Race, Proud Powder Slalom, and On the Rocks Race +-------------------------------------------+ | TOURNEY #9 Old School Pro Tour | [BlurTourney8] +-------------------------------------------+ Required to Enter: Peak 3 Access and 2500 points on the Leaderboard Events: Ruthless Slalom, History Lesson Slopestyle, & On the Rocks Big Air +-------------------------------------------+ | TOURNEY #10 Magnum Opus | [BlurTourney9] +-------------------------------------------+ Required to Enter: Bronze in all tournaments Events: Ruthless Race, History Lesson Slopestyle, Spring Break Big Air, and Between the Sheets Halfpipe NOTE: This is "technically" the Tournament you must win to "pass" the game officially. After you pass this tournament you get a formal "Ending" to the game. There is still more to do though! Read below! +------------------------------------------------------+ | TOURNEY #11 The "Ultra-super-secret" Platinum Tour | [BlurTourney10] +------------------------------------------------------+ Required to Enter: Win Magnum Opus and 1 Platinum Medal Events: On the Rocks Big Air, History Lesson Halfpipe, Spring Break Race, and Proud Powder Slopestyle Notes: This is the reward for mastering SSX Blur. Once you get a Platinum Medal and win Magnum Opus, this unlocks. This tournament is NO joke though, it will be difficult even for people who consider themselves Masters. Every score required to get first place in the events in this tournament will typically be 2 or 3 times higher than the usual score. The good news is that it only requires a gold medal in the final events to pass the tournament. c. Challenges [BlurChallListing] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Challenges in SSX Blur are only accessible in Freeride mode, and you can find them by finding the large columns of light on the track. Once you approach it, push the A button when you are in the vicinity of the icon and you will start the event. Many many thanks to Deaddster for compiling the info on the challenges. PEAK ONE [PeakOneChallStart] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= PEAK ONE [PeakOneChallStart] +-----------------------------------------------------------------------------+ COMPILATION [CompChallStart] +-----------------------------------------------------------------------------+ +-------------------------------------------+ | Only spend 45 seconds on the ground | [Comp45SecStart] +-------------------------------------------+ AUTHOR: gondee LOCATION: About 1/3 of the way down the course on the far right side. Be careful not to jump once you get near the Challenge Emblem, because you can't enter a challenge if you are in the air. This challenge is tricky, because the wording is really ambiguous. The goal of this challenge is to make it all the way to the end of Compilation while only staying on the ground a maximum of 45 seconds. This means you should be grinding as many rails as possible, or doing as many long jumps as possible. Basically you want to avoid skiing across open ground as much as you can. The easiest way to do this is to find a rail "path" and boost from rail to rail to make it down the course. After you've passed about a third of the course, make your way to the far right side of the course. There's a fence that you can launch onto that takes you down most of the course. You should catch that and ride it as long as you can. It will eventually drop you off at the halfpipe at the very end of Compilation, where you should have enough time left to simply ski through the halfpipe to the finish line. +-------------------------------------------+ | Grind 300 Meters worth of rail | [Comp300MStart] +-------------------------------------------+ AUTHOR: gondee LOCATION: About 1/3 of the way down the course off to the far left TIME: 2:00 This challenge should be about as easy as it gets, because there are rails everywhere in Compilation. Just find a set and grind it for as long as you can. Remember, you can hop up near rails and use A+B to handplant onto them. And you also don't need to grind different rails, if you find one good flat rail, just turn around after you've ridden it and do it again. :) +-----------------------------------------------------------------------------+ KICK DOUBT [KDChallStart] +-----------------------------------------------------------------------------+ +-------------------------------------------+ | Throw Snowballs at 15 Yetis | [KDYetiStart] +-------------------------------------------+ AUTHOR: gondee LOCATION: About 1/4 of the way down the track right in the middle TIME: 3:00 These can be tricky, as it seems like the "auto-aim" feature of the snowballs doesn't always want to work on the Yeti targets. So if you miss one, just snowboard over it, it counts exactly the same. Honestly, I have an easier time hitting them with my snowboard sometimes than I do throwing snowballs at them. It's also important to remember that you CANNOT throw snowballs backwards, so if you miss a target, your only way of getting it if you turn around is to hit it with your snowboard or board well back to before the target. Coming out of the start, hit the first yeti target then go down the trail a bit over a small jump. You'll see the next two targets, one over a small hill and the other a little ways down to the left. Hit them both. Head down the trail a bit and ski to the right side, ahead will be a Yeti. Hit it, then head for the jump ahead, but don't launch off it, instead just board just over the jump and hit the Yeti on the plateau on top of it. Hit the next Yeti after that, off to the right a tad, then turn sharp left and get another Yeti at the very top of a ramp. After you hit this one, board ahead a small ways and hit another one just after the hill, then take a soft right and hit two more ahead. After that, head to the far right of the track and hit two additional Yetis by the rails on that side of the track. That will give you 12 Yetis. The rest are on the next section of the track, so board past the next few jumps, taking the right side trail. Ignore the jumps and look for a Yeti on top of a ramp right past a boost icon. Hit this, but don't jump. Hit the Yeti on the area below the ramp. Slow down at the ramp ahead and drop into the chasm ahead and fall to the bottom, resetting yourself. This will place you perfectly in line for the final 15th Yeti. Congratulations! +-------------------------------------------+ | Get 110,000 points before time's up | [KD110KStart] +-------------------------------------------+ AUTHOR: gondee LOCATION: About halfway down the track, off to the right side down a gully with a rail. If you hit the area of Kick Doubt that is underground, you've gone too far. TIME: 2:00 This challenge isn't difficult, you just need a few good jumps and you can pull off 110,000 points before time runs out. Remember to do some quick tricks to get your Groove Meter to level 3 where you can do Ubers. You'll need to do Uber tricks here to get 110K here quickly, so practice if you have difficulty pulling them out. Otherwise, you'll have to go off several jumps and do flips and spins as much as possible to get 110K within the time limit. +-----------------------------------------------------------------------------+ WILD TREE FUN [WTFChallStart] +-----------------------------------------------------------------------------+ +-------------------------------------------+ | Get 120,000 points before time's up | [WTF120KStart] +-------------------------------------------+ AUTHOR: gondee LOCATION: About 1/3 of the way down the track, past the ramp under the ski lift - right before a jump. TIME: 2:00 This can be tricky if you aren't good at Uber tricks, but with Uber tricks it's a cinch. Use the first two jumps ahead to get your boost bar up to level three - after that simply pull Ubers off every single jump. You can pass it within three jumps if you are good at Ubers. Pick some easy ones and go to town. Otherwise, pull as many flips/spins off these jumps as you can, and get in as many jumps, because two minutes runs out pretty quickly. +-------------------------------------------+ | Knock over 12 gates | [WTFGateStart] +-------------------------------------------+ AUTHOR: gondee LOCATION: About 2/3 down the track, past the really curvy section with the steep embankment turns. It's at the top of a triple ramp jump, on the rightmost ramp. Remember one thing about this challenge - it's NOT a race, so go slow if you have to. Your objective here is much like slalom - hit 12 gates. But the key difference here is that you're not required to go to a particular side of a gate to get it to count, you must HIT the gate. So you can't just ski wide to the side of the gates, you must hit them. Even though this isn't a slalom, the same tips for slalom can help you. It is important however to use a smooth boarding motion when you ski on this track. Pay attention to the "trails" left on the track by previous travellers down this section and follow it in the beginning of this section, it will help. Slow down constantly, use turn your wrist smoothly from side to side. Follow the curves of the slope and you'll have a much easier time. Don't take wide turns or you're liable to miss one, and if you miss one, you will fail, so make sure you take your time and practice if you have to. +-----------------------------------------------------------------------------+ SNOW JAM [SnowJamChallStart] +-----------------------------------------------------------------------------+ +-------------------------------------------+ | Get 135,000 points before time's up | [SnowJam135KStart] +-------------------------------------------+ AUTHOR: gondee LOCATION: Right after the starting gates, before a ramp on the right side TIME: 2:00 This can be tricky if you aren't good at Uber tricks, but with Uber tricks it's a cinch. Use the first two jumps ahead to get your boost bar up to level three - after that simply pull Ubers off every single jump. Use the wooden rails on the first few embankment curves to get some good air, and by the third or fourth jump you should be golden. There's some big jumps ahead, so if you wreck or take a bad turn, don't worry, just be sure to stick your landings. Remember, pull Ubers if you can, even if you have to repeat the same one and just vary the flips, spins and grabs you do to avoid trick duplication. +-------------------------------------------+ | Collect 15 stars | [SnowJam15StarStart] +-------------------------------------------+ AUTHOR: gondee LOCATION: About 2/3 of the way down the track, right after the area with the huge log shortcut. It's in the main area of the track. If you hit the steel bridge at the end you've gone too far. TIME: 2:00 This is difficult only the first few times. If you get near the stars, they will get attracted to you, so if you see one on a fence or rail that you missed just hop up and get it. Starting out, hit the first three in front of you leading to the rail to the left. Collect 3 more on this rail, then catch another off a jump ahead. Don't worry if you miss a few, there are more than enough to make up any you might pass by. Around a left-hand turn ahead, catch a rail on the right side of the turn and quickly turn a sharp right to catch a star off a small jump ahead. Catch another star off a small jump and then look for a rail to the right of a left-hand turn ahead. Ride that rail to a star and then ride to the right of the embankment ahead for two more. Just ahead is a star on top of a rail off the side of a turn. If you use the turn like a ramp, just hop up and get the star, then reset yourself back onto the main track. Catch the next star on a rail above the turn ahead, then the next star is right on the main track. That makes 15. Don't worry, there are plenty ahead on the main track you can catch if you missed a few. PEAK TWO [PeakTwoChallStart] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +-----------------------------------------------------------------------------+ BETWEEN THE SHEETS [BTSChallStart] +-----------------------------------------------------------------------------+ +-------------------------------------------+ | Grind 450 Meters of rail | [BTS450MStart] +-------------------------------------------+ AUTHOR: gondee LOCATION: In the first 1/3 of the track, off to the left, in a little "underground" passageway under a set of log rails. Time: 3:00 This isn't the easiest challenge, and it'll probably take you a few times before you get it. Be persistent and remember that you may need to boost on some rails to be able to connect to another rail to get the required 450 meters before time runs out. coming out of the gate, hop on the first rail to the left and ride it. Go down the trail a bit and hop on another rail to the left to get about 75 total meters. Continue down the trail and there will be a short rail up on the hillside, ride that and boost off it to hop to another rail which will curve to the left and lead to a large log rail you can grind. This should give you about 170 meters of rail. Shortly down the trail on the left side is a very short log rail, grind it and boost off it to connect to another wooden rail in the sky. This one curls around to the left and again connects with a log rail on the ground. This log rail will then connect with a second rail that curves up out of the track, and you'll have to boost to stay on it. Ride this rail and you should have about 290 total meters of rail to this point. Hop on a few log rails over the next few sections of track. Anything extra you can pick up here is bonus. As you come through this crowded section, look for a long rail to the right of the track that curves up and to the left. Get on this rail and ride it, it will lead to another rail and then another that should put you well over 450 meters for the track. Good luck! +-------------------------------------------+ | Get 500,000 points before time's up | [BTS500KStart] +-------------------------------------------+ AUTHOR: gondee LOCATION: About halfway down the track, in the middle area, right by a few big trees and upwards wooden rails. TIME: 2:15 This would be challenging for even the hardest veteran if you tried to get 500,000 points in 2:15 on just the short hills and curving rails of Between The Sheets. But instead of trying to do that, play it smart. Head off to the far right at the very beginning and you will find the HALFPIPE at Between The Sheets. From here just get your boost up and do tricks on every jump. In order to make 500,000 you'll HAVE to do Uber Tricks, so do the easy ones and vary your flips and spins and grabs if you have to. It shouldn't take more than 30 seconds for you to get 500,000 once you enter the pipe. Good luck! +-----------------------------------------------------------------------------+ HAPPINESS [HappChallStart] +-----------------------------------------------------------------------------+ +-------------------------------------------+ | Maintain groove level 3 or higher | [HappGroovStart] +-------------------------------------------+ AUTHOR: gondee LOCATION: The first 1/3 of the track, down the main path, just past a hill with a log rail sticking out of it. Hmmm...this one is almost a give me, it's so easy. Just do really simple jumps and don't crash. You have to keep your boost bar above level 3 for the time required in the upper left hand corner. It's not difficult. You don't even have to do it for the entire time. Just play it safe, do really simple jumps as much as you can and you should be fine. +-------------------------------------------+ | Get 55 seconds of air before time's up | [Happ55secStart] +-------------------------------------------+ AUTHOR: gondee LOCATION: About 1/2 way down the track, look for a light past the first set of tunnels you reach. You should ride towards the middle-left of the track to reach it the easiest. TIME: 2:00 The trick here is to go off as many big jumps as you can. Look for places to ride up the side of walls and jump off, jump off branches and small hills, just basically do as much airtime as possible. On a side note, if you just want to be cheap, if you simple press + over and over you'll rack up about a second of airtime each time you do that. SO if you wanna be cheap, press it until you reach 55 seconds of airtime. It shouldn't take more than 90 seconds if you do it this (cheap) way. +-------------------------------------------+ | Do 5 ubers | [Happ5UberStart] +-------------------------------------------+ AUTHOR: gondee LOCATION: About 2/3 of the way down the track, past the large set of tunnels off to the slight right. Take the right set of tunnels to reach it the easiest. Again, very easy. If you have problems doing Ubers, make sure you have your Groove meter at 3 or above. Then, do really simple ubers, like the Loop or the Heart and you should have no problem getting 5 ubers. Remember, they don't have to be different Ubers, they can be 5 of the same kind (5 hearts or loops). +-----------------------------------------------------------------------------+ PROUD POWDER [PrdPwdrChallStart] +-----------------------------------------------------------------------------+ +-------------------------------------------+ | Go through 8 rings | [PrdPwdr8ringStart] +-------------------------------------------+ AUTHOR: gondee LOCATION: 1/2 way down the main course, shouldn't be hard to spot TIME: 3:00 It can be hard to find the first ring on this track, but once you locate it finding the rest is fairly straightforward. As you start, board off to the left and get on the plateau above the area you start on. You'll see two different plateaus, the lower one is the one you want. There are 9 possible rings on this challenge, so if you miss one you can still possibly pass the challenge. Ahead of you you'll see a purplish ring, get on the rail ahead and board through that. Use the control stick to lean your boarder to the right of the rail (not TOO far or you'll fall off) and you'll catch a second rail that juts off the first one, catching your second ring. Monitor your speed as you come off this rail and you'll see the third ring ahead of you on the side of an embankment. Board up and through that. You'll see the next ring across the main path on the side of a hill above. You can hop through it to reach it. As you pass through it, get back on the main path, as the next ring is down a slight ways. You'll see it as you round a small right turn, it's at the end of a jump underneath a little hut. Go off the jump here and look down a ways for the sixth ring off a short log rail. Catch the rail to get the ring. The next ring is just off the top of the next mogul, so hop into it as you near it. The last ring you should need is the same situation, just down the hill to the left a tad. Finally, ring #9, in case you missed on, is down the hill a small bit on left. +-------------------------------------------+ | Throw Snowballs at 10 Yetis | [PrdPwdr10YetiStart] +-------------------------------------------+ AUTHOR: gondee LOCATION: About 3/4 of the way down the course, just past the start of the slalom event for Proud Powder. If you want to find it easily, just pick the Slalom event from the map and then cancel out of it. You'll see the beam of light right in front of you. TIME: 59 seconds The short and steep moguls of Proud Powder make it exceedingly difficult to hit all the Yeti targets with snowballs, so save yourself a bunch of headaches and just snowboard right over them. They still count the same and I find it far easier than trying to find a place to throw snowballs at the Yetis, who are often right beside each other. Start off and hit the first target to your slight right. Look down the hill to the left a bit and you'll see another, go down and get that. You can slow down if you need to, but don't dawdle, you only have a minute to get 10 yetis. You'll board across a drop off ahead, look for a Yeti off to the right once you land. You now have a choice between a Yeti on the left or right, the left is a tad easier, as you're right in line for the next one ahead. Get that one, then take a sharp right and get in line with the next one on a short mogul not too far ahead. You'll be heading down the left side of the course at this point. The 6th Yeti is just ahead off a short mogul. Now you're getting to the steep dropoffs at the end of Proud Powder. It's a major pain to try and throw snowballs, so simply try your best to run your character over all the Yeti targets. If you're going too fast, you can also manually reset your boarder, it often keeps you from blowing by the final three Yeti targets. There are 3 down the left side here, so shoot for those and there's an extra one right past you can pick up in case you missed one. Good luck! +-----------------------------------------------------------------------------+ SPRING BREAK [SprgBrkChallStart] +-----------------------------------------------------------------------------+ +-------------------------------------------+ | Go through 9 rings | [SprgBrk9RingStart] +-------------------------------------------+ AUTHOR: gondee LOCATION: About 2/3 of the way down the track, just past the area with the narrow gulley and the mining "bridge" of wooden rails. It's immediately off to the right and very easy to miss, slow down as you come out of the gulley. TIME: 1:00 Man oh man, what a difficult challenge this is! All the rings are in difficult locations, and if you miss a single one, you'll have to start over because there are no extra rings at the end. So, if you miss one, just restart and save yourself the time. The first ring is off a small hill to the immediate right. As soon as you start off, do a quick turn right and then board off the small hill and hop through it - this isn't easy and you'll find yourself restarting quite a bit. Just be patient, there are more challenging ones later. The next ring is off to the slight left on a drop off, no problem here, you don't even have to jump to get it. As you land, line yourself up for the jump ahead - right down the middle - and don't boost. You're gonna have to jump perfectly straight and with just the right amount of speed to catch a rail on top of the narrow ledges that are in the middle of the narrow canyon here. If you go off to either side, restart. If you land on the ledge here but you aren't on the rail, try to handstand on to it or if you are on the right side of the ledge, you should be able to board to the end and get the ring at the end here. That makes 4 rings. The next ring is easy to miss if you aren't paying attention. It's at the end of this narrow canyon, off to the right. Slow down as you exit the canyon and use the final embankment here to get it. It's VERY easy to miss, but not hard to get once you see it, so slow down. Ahead you'll see the jump off the dam - there is a boost icon just before this jump. GET IT. The problem isn't the ring just off the jump, it's the TWO ' rings you must hit as you are FALLING off the dam. In order to get these two, your trajectory must be PERFECT. In my experience, the easiest way to reach these two rings is to boost off the ramp, exactly in the middle, with full boost and WITHOUT jumping. Then you have a chance to catch them both if you're aligned just right. Make no mistake, there is no margin for error here, and you'll find these two rings ruining a lot of perfect runs. Just remember, don't jump off this ramp, and catch that boost icon and boost off the ramp in order to get the right amount of speed to hit these two rings. The good news is that if you catch these two as you fall, the final one is a cinch and you'll finish the challenge. But this is one of the most difficult challenges, so be patient and give yourself plenty of time and opportunity to learn from your mistakes. Good luck, you're definitely gonna need it! :) PEAK THREE [PeakThreeChallStart] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +-----------------------------------------------------------------------------+ RUTHLESS [RuthChallStart] +-----------------------------------------------------------------------------+ +-------------------------------------------+ | Get 300,000 points before time's up | [Ruth300KStart] +-------------------------------------------+ AUTHOR: gondee LOCATION: In the first 1/3 of the track, down the left side TIME: 4:00 This can seem difficult at first, since Ruthless is one big pile of crashes just waiting to happen, but relax. Once you know where to jump, you can beat this particular challenge in about 90 seconds. When you first come out of the gate, take the right hand path. Just do really simple jumps in the first section of Ruthless, simple hops with a spin or two. Catch the boost icon down the right side that will make you able to do Ubers by the time you clear this area. Once you clear the narrow corridors hear, ride the right wall and you can use it like a ramp and do a simple Uber off of it for about 40K. Ahead is a decent jump (right by a large wooden object) that you can pull another jump off of for 50K or so. As you land, immediately head right up the side slope and jump off for yet another jump of about 50K. You should be at or near 125K by now. As you land, look for a large log sticking up out of the ground with a boost icon on it. This is a big jump, so grind it and jump off at the top and do an Uber for about 75K. You should have over 200K now. Now it's a matter of just finding rails to grind for jumps and hillsides to jump off of. There are several coming up that you can jump and grind off of, with plenty of time to do an uber. Land the jumps at the beginning and the rest is cake! Good luck! +-------------------------------------------+ | Go through 17 rings | [Ruth17RingsStart] +-------------------------------------------+ AUTHOR: gondee LOCATION: 1/2 way down the track in the middle, by a couple of branch rails TIME: 2:30 The Ruthless Rings challenge is not the hardest one to get, but it can be challenging because Ruthless makes it hard to control your momentum as you board down the mountain. If you find yourself out of control or out of alignment for the next ring, simply manually reset yourself and you'll often find yourself in perfect line for the next ring in the bunch. There are 18 possible rings, so if you miss one, you're still good. If you miss two, however, restart. Starting out, the first ring is off to the left down the hill aways. Hop and get it. If you manually reset yourself after you get it, you'll find yourself perfectly lined up in order to hit the rail which leads to the second ring. Once you're through that, you'll drop down to the third, which is at the edge of the hill ahead, no problem. The fourth requires you to grind a ledge to the right ahead, by the tunnels you are about to enter. Once you've done that, the next ring is ahead past a small series of rocks, off a narrow ice ramp. Number 6 is ahead off a short hill ahead. Number 7 is down around the corner just over the hill. Hop to get it. Number eight requires you to grind another rail, but it's easy to get once you do that. Rings 9, 10 and 11 are around the next 3 jumps, so be sure to get decent speed on this transitional part to reach them. Catch a rail just after number 11 to catch number 12. Number 13 requires you to build some speed, as you have to reach it by jumping off the narrow ledge ahead. Number 14 is down the hill a small ways, off a small ledge. None of these are particularly tough to get unless you don't control your speed and get off the route, so be sure to reset yourself if you must. Number 15 is ahead aways and is hard to spot because of the fog in Ruthless. It's past the large uprooted tree slightly off to the left. Number 16 is the most difficult to find, and you'll probably pass it. It's off to the sharp left once you land, in a narrow gully that's easy to go by. If you happen to see the wings of it, but can't reach it, manually reset yourself and you will be placed on the narrow cave path to reach the last two rings. Hop to # 17 and down the next ice tunnel is number 18 if you missed one of the previous ones. Good luck! +-----------------------------------------------------------------------------+ HISTORY LESSON [HisLesChallStart] +-----------------------------------------------------------------------------+ +-------------------------------------------+ | Do 15 Ubers | [PrdPwdr8ringStart] +-------------------------------------------+ AUTHOR: gondee LOCATION: In the beginning of the track right after the first jump TIME: 2:00 This isn't very difficult - first things first, go forward a tad and then hang a hard left. Head straight for the halfpipe in History Lesson. Build up your boost and pull more than one uber per jump - it can even be the same uber 15 times if you so desire. Just don't crash, you only have 2 minutes to complete this challenge. +-------------------------------------------+ | Throw Snowballs at 10 Yetis | [HisLes10YetiStart] +-------------------------------------------+ AUTHOR: gondee LOCATION: About 1/3 down the track, to the far right of the beginning section. Go to the right of the halfpipe, avoiding the ramps and down the hill, the icon is just around the corner. TIME: 2:00 The only thing difficult about this challenge is actually FINDING the Yeti targets to hit. Most of them are on flat ground, so feel free to throw snowballs if you'd like, but I usually just hit them with my snowboard since getting to them is 75% of the difficulty. When you start off, you'll notice that there is not a single Yeti target in sight. You'll have to do a good 20 seconds of snowboarding before you find one, so get moving right away. Go straight starting out, under the rock "overpass" ahead. Jump on that ramp ahead, just to get over the rail ahead of you. Once you are over that rail, continue ahead a little ways and then turn left, going underneath a second rock "overpass" ahead, you'll pass several wood rails. Here is the area where the Yeti targets are. Board ahead a bit and you'll see the first one pop out of the ground ahead of you, between a pair of jumps. Hit it and turn a quick right, the second one is ahead a little bit on an ice path. Hit it and continue on. The next two are directly ahead, the third one is underneath another rock overhang and the fourth is right by a short bridge ahead. The fifth is directly ahead on the right on top of a small ramp. Grind the two rails that this leads you onto, which puts you right in line for the sixth Yeti target. Ahead you will see two small cabins, the next Yeti target is to the RIGHT of these two buildings, so get to that side or you will miss it. If you do, there is an extra one at the end you can get. Follow the rail (to the right of the cabins) to the next Yeti target - making number 8. Continue ahead to number 9 just over a very small incline. Number 10 is directly past that, and should have happened to miss one on the way to this one, the final Yeti target (number eleven) is down the trail a tad, take the right path and it's to the right of the rail ahead of you. Good luck! +-----------------------------------------------------------------------------+ ON THE ROCKS [OTRChallStart] +-----------------------------------------------------------------------------+ +-------------------------------------------+ | Grab 20 stars | [OTR20StarStart] +-------------------------------------------+ AUTHOR: gondee LOCATION: About halfway down track, in the area where the two beginning paths merge, on the main course in a lower area with two paths arising on either side. TIME: 2:05 This is the largest collection challenge, but it shouldn't be any challenge at all if you can ride a few rails and board alright around some corners. Starting out, head slightly to the left and catch the first star on the narrow path to the right of the lower area. Continue on that path for a short ways to collect another star, then if you're lucky you can catch a third shortly ahead, if not, no worries as there are plenty all over this track. Drop down into the narrow valley here and look for a sharp incline on the right with a short ice rail to climb it for your next star. This will place you in line to ride the rail that curves around the turn here, catching two more stars. Manually reset yourself OFF this rail when you've got both stars, and you'll reappear on the main track. Here you can catch another star along the rail to the right if you hop, and ahead you'll see a rail along the left side of the main trail that you can get another star, then ride the rail to THREE more stars. This rail leads through the "Big Air" event hut if that gives you a hint as to which rail I'm talking about. Ride off the end of this rail and now you're down into the ice tunnel. There are SIX stars in here you can get, which start out on the right side and then switch to the left side. You should get at least four if you can. You'll jump out of the ice tunnels, and ahead there is a star off the middle ramp ahead and another in the air. Get one for sure, but both if you can. After you land, head to the far right and hop on a rail to grab 3 more stars. If you haven't finished by now, don't worry, there are still more stars to grab. Go over the jump at the end of the rail, but don't get any airtime. There's a star at the bottom of the ramp here. Immediately head left to the far left rail for the final two stars. I would say there is 25 stars or more on this track, so you shouldn't have any problems with making the required number. Good luck! +-----------------------------------------------------------------------------+ 1 ON 1 CHARACTER CHALLENGES [1on1ChallStart] +-----------------------------------------------------------------------------+ 1 On 1 Character Challenges are challenges that you participate in versus the character that is on the icon on the track. Typically they are either a race or showoff competition where you must beat the character either to the end of the track or in total score. They are found the same way the other challenges are found, look for beams of light on the track. The only difference is the icon that denotes them has a picture of the character's face on it. Push A near it to challenge that character - if you win you get their snowboard/skis as a trophy. :) +-------------------------------------------+ | Griff: Peak 1 - Compilation | [1on1ChallGriff] +-------------------------------------------+ AUTHOR: gondee LOCATION: Right in the beginning of Compilation off to the right OBJECTIVE: Beat your opponent's score TIME: 4:00 You're going to be competing with Griff in Freestyle on Compilation. Honestly, this is pretty easy. Even if you don't have any Ubers you can still score plenty just catching multipliers and doing regular tricks. Griff never scores more than 200-225,000 on this track, so you should be able to catch a few good jumps with a multiplier or two and beat him. Also remember, the event ends once you or Griff cross the finish line, so if you are significantly ahead of him go ahead and race to the finish line and end the event. No need to wait! :) +-------------------------------------------+ | Mac: Peak 1 - Kick Doubt | [1on1ChallMac] +-------------------------------------------+ AUTHOR: gondee LOCATION: At the very beginning of Kick Doubt, to the left of the starting gates, turn sharp before the reach them. OBJECTIVE: Get 40,000 points above Mac's score within the time limit TIME: 1:30 Folks, this shouldn't be difficult unless you've never played Kick Doubt before. You can honestly beat it within 10 seconds if you do one jump with an Uber and a multiplier. Once you are 40K above Mac, the challenge stops automatically - shouldn't be any problem at all. +-------------------------------------------+ | Felix: Peak 1 - Wild Tree Fun | [1on1ChallFelix] +-------------------------------------------+ AUTHOR: gondee LOCATION: On the main track, right in the middle in the very beginning after the very first turn OBJECTIVE: Get 150 meters ahead of your opponent before time's up TIME: 4:00 A good racing route will get you ahead of Felix in no time. Starting out, see if you can catch one of the rails off to the side of the track. You start out on the main course, so you'll have to board a ways to catch a good shortcut. Avoid jumping but do some tricks if you do get air and boost ahead of Felix. As you come to the covered ramp (has the ski lift above it), board to the left and take the shortcut here and just ski. Felix loves to get lots of airtime off the jump, so this should put you ahead of him no problem. +-------------------------------------------+ | Maya: Peak 1 - Snow Jam | [1on1ChallMaya] +-------------------------------------------+ AUTHOR: gondee LOCATION: Follow the "Big Air" sign in the very beginning, and follow the trail to the left here. Maya is just over a small hill here. OBJECTIVE: Beat Maya down the hill, so it's a race! This is a race down Snow Jam, so just use the race guide for Snow Jam here. You shouldn't have a problem - Maya runs about a 2:45-3:00 pace, so as long as you can beat that (which is simple as long as you don't crash) you should be fine. +-------------------------------------------+ | Skye: Peak 2 - Between The Sheets | [1on1ChallSkye] +-------------------------------------------+ AUTHOR: gondee LOCATION: Off to the left in the first 1/4 of the track OBJECTIVE: Beat Skye down the hill, so it's a race! Just a race down Between The Sheets, so use the race guide for BTS. Skye runs about a 2:15 on this track, and seems to treat it like a freestyle event, so you should have plenty of opportunity to pass her as long as you keep your race somewhat clean and don't go crazy with the tricks. +-------------------------------------------+ | Kaori: Peak 2 - Happiness | [1on1ChallKaori] +-------------------------------------------+ AUTHOR: gondee LOCATION: First 1/3 of the track, starting from freeride you'll see a beam of light, head towards that, it's off to the left over a small hill OBJECTIVE: Beat Kaori's score by the time the clock runs out TIME: 2:00 You have two minutes to beat Kaori's score. She typically scores abour 125-150K depending on how well you are doing. When you start out on Happiness here, you are not in the best freestyle section, so veer to the right back onto the regular track and you'll run across some good jumps. You will have to pull Ubers on your jumps to beat her, so use the freestyle guide for Happiness here if you need any additional help. +-------------------------------------------+ | Allegra: Peak 2 - Proud Powder | [1on1ChallAllegra] +-------------------------------------------+ AUTHOR: gondee LOCATION: Very first part of the track, you'll see a beam of light off to the right, head there OBJECTIVE: Get 170 Meters ahead of Allegra before time's up TIME: 3:00 There's not much trick to this, Allegra is not particularly fast so just just do some tricks off the first few jumps, build some boost and use it to speed down the main section of the course. The rails in the area don't give you much of an advantage as they often end in large jumps that slow you down. Just get past the first part that is crowded with jumps and trees and then boost down the main track, avoiding jumps and you should pass Allegra in no time. The event ends once you are 170 meters ahead of Allegra. +-------------------------------------------+ | JP: Peak 2 - Spring Break | [1on1ChallJP] +-------------------------------------------+ AUTHOR: gondee LOCATION: You'll see a beam of light right after the first big drop off OBJECTIVE: Beat JP's score before time's up TIME: 2:00 You've got two minutes to try and beat JP's score here. It can be difficult to find enough ramps here to keep up with JP, so you're going to have to get creative. As you start up, there will be a very tiny ledge in front of you, use it to do a few flips or spins to build up your first 2 levels of boost. Then, as you land, look ahead at the curve. There is a large wall of the cliff in front of you - use it like a ramp. Travel up it and jump just like you would a regular jump. Do several flips and spins to get your boost bar up to level 3. Now you can do Ubers. Landing is a bit tricky here, but as you come down, you'll see a trail that leads to an ice path with stalagmites on it that cross-cuts the regular trail. Head here, and as the path curves to the right, cut right and jump off the ledge at the end back on to the regular path, doing an Uber before you land. Ahead will be a log rail that leads to an upper path that heads to another rail. Grind both these rails and it will lead to a short ledge where you can get some airtime and pull a level 2 uber. You'll be in a narrow gulley now, so board to the end of that and as you see it curve right, use the gulley walls like a ramp and pull an uber off of it. As you land, you'll now be in the beginning of the log rail system here. There are several log rails you can choose from, but none of them are any better than the other, so avoid them and find a gulley to travel down. Look for an embankment you can use like a ramp and jump off of it, doing an uber and finishing it quickly. Odds are you aren't going to get a whole lot of airtime in this section. As you land, you'll find yourself approaching a narrow turn right before the beginning of a long "bridge" rail in the gulley ahead. Ride the rail if you can but you can also look for several small jumps to get points here as well. Everything helps, you don't have to pull ubers off every jump. Once you get past this section, you'll reach a clearing with a few decent jumps. Pull ubers off them, especially the large ledge that leads to the icebed just before the extremely narrow canyon. As you approach the canyon, use the ramp that leads into it and pull an uber. Just board through the area here, trying not to crash. You'll be approaching the end of your time at this point, so race through the canyon and try to reach the dam at the end of the track. You can pull 3-4 ubers here if you get a good jump, which can make a huge difference here. JP usually scores about 225,000 - 250,000 here, so you're gonna have to pull a great run to beat him. It's not the easiest thing in the world. Good luck! +-------------------------------------------+ | Elise: Peak 2 - Spring Break | [1on1ChallElise] +-------------------------------------------+ AUTHOR: gondee LOCATION: First 1/3 of the track, just around the corner from Felix's icon OBJECTIVE: Beat Elise down the hill, so it's a race! Not too difficult, simply use the race guides for Spring Break and you should be fine. I beat Elise with a completely unpowered character, so as long as you don't crash, you should be fine. +-------------------------------------------+ | Psymon: Peak 3 - Ruthless | [1on1ChallPsymon] +-------------------------------------------+ AUTHOR: gondee LOCATION: You'll see a beam of light off to the right directly past the start OBJECTIVE: Beat Psymon down the hill This can be a tough race, but use the race guide for Ruthless and you should be okay. Psymon usually runs about a 3:00 time on Ruthless, so if you are faster than that you are in good shape. Practice makes perfect, Psymon is fast and you may take a few times before you can best him. +-------------------------------------------+ | Zoe: Peak 3 - History Lesson | [1on1ChallZoe] +-------------------------------------------+ AUTHOR: gondee LOCATION: About 1/3 of the way down the track, on the left side, up on a small ledge over a jump. A little difficult to get to. OBJECTIVE: Get 150,000 points above Zoe's score TIME: 3:00 Jeez, how easy is this? They put you at the entrance to the halfpipe, while Zoe is somewhere else apparently, doing little tricks. You should be able to beat this in 30 seconds if you pull consistent ubers. No problem at all. +-------------------------------------------+ | Moby: Peak 3 - On The Rocks | [1on1ChallMoby] +-------------------------------------------+ AUTHOR: gondee LOCATION: First 1/3 of the track, main track area, around the first big left hand turn OBJECTIVE: Beat Moby to the bottom, so it's a race! You shouldn't have any problems here as long as you're adequately powered up. You can use the race guides for On The Rocks if you want, but I didn't have any problems simply racing down the main course and beating Moby, so I doubt you will either. d. Frequently Asked Questions [EventsFAQBlur] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Q. How do I view high scores for the events? A. From yako591: "You need to go into multiplayer (hot seat mode for big air, halfpipe and slalom; splitscreen mode for slopestyle and race), then hit the 1 button when choosing your event. It will display your 10 best scores. Q. Can you get unlimited boost in racing? A. Nope. It doesn't take much to get it to keep it filled up. =============================================================================== SECTION THREE: GAMEPLAY TECHNIQUES [GameplayTechStart] =============================================================================== a. In-Depth Uber Tricks Guide [GameplayUberDepth] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Before we even start to get down to the nitty gritty of describing how to do Uber Tricks, we need to come up with a standard convention for naming each shape you are supposed to draw. I'm going to take some liberty here and name each shape as I've seen them described in the community. I'll also "draw" the shape in ASCII as best I can to describe to you how to do the shapes. General Tips for Registering Uber Tricks: ----------------------------------------- Some people have real difficulty registering Uber tricks on the console. This may be due to several factors, which could include user error, low battery life in the Wiimote and simple coordination problems. Here are several tips to get Uber tricks to register in general: 1. KEEP THE WIIMOTE AND NUNCHUK PARALLEL TO THE GROUND. Don't "draw" with just the tip of the Wiimote, like you were holding the pencil. That won't work - keep the Wiimote flat as you move it through the air, like it was on a table top the whole time. Keep your wrist and elbow locked as you register the shape and use your ENTIRE arm to draw the shape. Imagine you're holding a cup of water and you don't want to spill any of the water in the glass as you do the shape. 2. YOU DON'T NEED TO POINT THE WIIMOTE AT THE TV TO REGISTER UBERS. The game uses the accelerometer in the Wiimote and Nunchuk to register the tricks, so do Uber tricks where you are most comfortable and have the most room. 3. YOU DO NOT NEED TO DO THE UBER INDICATED AT THE BOTTOM OF THE SCREEN. Those are just suggestions - if there is an Uber you do the best, do that one. It's far more important that you feel like you can do ubers at any time to avoid frustration, which only makes it harder to play. 4. CHECK YOUR BATTERIES. Whenever I have the most problems, it's usually because my batteries are low. Make sure you check your batteries if you can't figure out why your ubers aren't working and you've had success in the past. 5. WHEN YOU SEE A 'Z' or 'N' SHAPE, IT'S NOT REALLY A Z OR N. There are several ubers that are basically a Z or N shape - what to keep in mind to get these to register is that these are basically repeating vertical motions or sideways motions. For example, doing "The N's" uber trick can be done just by moving the Wiimote and Nunchuk up and down in opposite directions - no sideways movement required, even though the uber icon seems to show it. 6. USE THE UBER TUTORIAL! If you pause the game mid-play and scroll down the selections in the upper left, there's an option called "Ubertricks" - USE THIS. It allows you to select those ubers you have unlocked and practice drawing the shape. The game will tell you if your motion is correct each time you do it. 7. MAKE SURE YOU HOLD THE A BUTTON WHEN YOU START AN UBER. And then let it go when you are done. The game does not know you are registering an Uber unless you hold the A button down, so push it down when you want to do one. Then let it go when you're done with the motion. There are also several tips to keep in mind to maximize your scoring with Ubers: 1. USE THE SYSTEM. It's generally better to do multiple ubers in a jump than to hold one single uber, but that depends on how long you hold the uber and what uber you are doing. The level 2 ubers score higher than the level one ubers, but the level 1 ubers are quicker. It's generally a good idea to do a simple uber to start off, that way you get the "Slow Motion" effect and can use the extra time to do the more complex motions for the Level 2 Uber tricks. 2. YOU CAN DO ANOTHER UBER MOTION BEFORE THE FIRST HAS FINISHED. If you do a LEVEL 2 Uber where the animation is very long, you can start do a new Uber before the animation has finished. Level 2 Ubers basically have 2 parts to them, an opening animation that you can interrupt to do another Uber and the remaining animation that you CANNOT interrupt and must push the A/B button to end. So if you plan on doing many uber tricks in one jump, be sure to do the animation for the next Uber trick before the Level 2 Uber has moved on to it's secondary animation. 3. KEEP YOUR BOOST AT THE TOP. Ubers are worth more if your boost bar is in the "Uber Duper" range at the very top. So try to keep your boost up and you'll score higher. LEVEL 1 UBERS: (You start out with these 4 Ubers) +-----------------------------------------------------------------------------+ _ / \ "The Loop" | | \ / KICKBACK JACK - Snowboarding /\ PORKCHOP AIR - Skiing / \ / \ DRAWING TIPS: Just make a quick loop with the wiimote. This is generally considered the easiest one to do. ______ / "The Z" / / / DONKEY KICK - Snowboarding / JERKED CHICKEN - Skiing / /______ DRAWING TIPS: Instead of drawing a Z shape, trying simply moving the Wiimote right, then left, then right _ / \ "Sideways Double Loop" \__|________ | DROP OUT - Snowboarding | __|________ DRAWING TIPS: Imagine it somewhat / / like a cursive L \_/ ___ ___ / \ / \ "Heart" \ \/ / \ / \ / STEPPIN' OUT - Snowboarding \ / \ / DRAWING TIPS: Use both the Nunchuk \/ and Wiimote, start at the same point in the air, loop out to the side and then pull them together again at the bottom LEVEL 2 UBERS (You earn these ubers by collecting 20 Uber Icons for each shape) +-----------------------------------------------------------------------------+ _ _ "The M" / \/ \ / /\ \ STRING CHEESE - Snowboarding | \/ | DRAWING TIPS: Doesn't have to be done with large loops, a small M will work just as well ___ "The Infinity Symbol" ___ \ / \ / BODY MASSAGE - Snowboarding \ \__/ \_ DRAWING TIPS: Start the Wiimote at a lower point, make the motion and loop back to where it began _ / \ | | "The Clef" | / |/ / CHOCOLATE THUNDER - Snowboarding /| \ | | | DRAWING TIPS: This uber is difficult. | | / Don't be surprised if it takes you \|__/ several times to get the motions down. | |\ | | /| The "N's" | \ | | / | | \ | | / | THE WIZARD - Snowboarding | \ | | / | | \| |/ | DRAWING TIPS: The trick to doing this is to just do Up and Down motions, you don't need to move the Wiimote sideways at all. So move the Nunchuk UP, DOWN, UP and then move the Wiimote DOWN, UP, DOWN _ "The Hanger" / \ \ / THE SPREADER - Snowboarding _/\_ _/ \_ _/ \_ DRAWING TIPS: Make sure you extend the _/ \_ Wiimote out to the side far enough to _/ \_ register the "back" motion at the very _/ \_ end / _________________\ "The Double Z's" _______ _______ / \ P.T. - Snowboarding / \ / \ DRAWING TIPS: Like the "N's", you don't / \ need to register any vertical motions / \ when you do this Uber, so just imagine / \ clapping your hands together. Move the /______ ______\ Nunchuk RIGHT, LEFT, RIGHT, and the Wiimote LEFT, RIGHT, LEFT "The Y" / / _ NUTCRACKER - Snowboarding / / / / /\ DRAWING TIPS: Make a small loop at the | \___/ \ beginning and then loop the Wiimote \ | in a large arc to above where you started \ / \ / --------- \ / "The Double Loops" \ / X / \ STEEB - Snowboarding / \ / \ ___ / \ / \ DRAWING TIPS: Revolve the Nunchuk in a | | / \ downward loop from LEFT to RIGHT, and \ / / \ the Wiimote in an upward loop from RIGHT \ / | | to LEFT. This one takes some coordination. \___/ \ / \ / \ / \ / x / \ / \ RAIL UBERS (Ubers you do when you are on a rail) +-----------------------------------------------------------------------------+ Even though it doesn't say it in the instruction manual, there are 4 Uber tricks that you can only do on rails. You do them by doing the motions for the Level 1 Ubers. You can also balance them on the rail using the Analog Stick on the Nunchuk. MOTION RAIL UBER ------------------------------------------------------------------------------ Z Double-Handed Handstand Double Sideways Loop Balance on Board Sideways M Backwards Handspring Onto Board Infinity Symbol One-Handed Handstand b. Grabs and other Minutae [GameplayGrabs] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Thanks to yako591 for info on this section: First of all, grabs are done by tilting the nunchuck either up, down, left or right. If you are having trouble with the left or right grabs it is probably because you are turning the nunchuck, instead of tilting it. All you need to do is tilt it as if you were carving on the ground. Also, all grabs can be tweaked by tilting the control stick any direction. SNOWBOARD GRABS: ---------------- There are three levels of grabs. The grabs progressively become more advanced as you fill up the groove meter. Here is a list of all the grabs (the name of the tweaked version of the grab is in parentheses).Tweaked Grabs, done by pushing the Analog Stick any direction while doing a grab, are listed in parentheses (these). +--------------------------------------------------------------------+ WII COMMAND GRAB +--------------------------------------------------------------------+ Groove level 0-2 (UBER) +--------------------------------------------------------------------+ HOLD DOWN Z + TILT NUNCHUK: UP Mute (Mutation) DOWN Stalefish (Filet O'Stalefish) LEFT Method (Method Madness) RIGHT Tailgrab (Tail Wag) +--------------------------------------------------------------------+ Groove level 3-4 (UBER-RIFIC) +--------------------------------------------------------------------+ UP Nosegrab (Nosebleed) DOWN Indy (Sinful Indy) LEFT Swiss Cheese (Ripe Swiss Cheese) RIGHT Melancholy (Gleeful Melancholy) +--------------------------------------------------------------------+ Groove level 4 (full) (UBER-DUPER) +--------------------------------------------------------------------+ UP Lien (Mean Lien) DOWN Stalemasky (Fresh Stalemasky) LEFT Chicken Salad (Rubber Chicken Salad) RIGHT Spaghetti (Meatballed Spaghetti) SKI GRABS: ---------- For most of the grabs, the name of the tweaked version will just have the word 'tweaked' in front of it (tweaked mute, tweaked safety, etc). But for some grabs, the name will change completely when it is tweaked, and for those grabs I put the name of the tweaked version in parentheses. +--------------------------------------------------------------------+ WII COMMAND GRAB +--------------------------------------------------------------------+ Groove level 0-2 (UBER) +--------------------------------------------------------------------+ HOLD DOWN Z + TILT NUNCHUK: UP Mute DOWN Safety LEFT Tail Blunt RIGHT Japan +--------------------------------------------------------------------+ Groove level 3-4 (UBER-RIFIC) +--------------------------------------------------------------------+ UP Double Safety (Truck Driver) DOWN Double Japan LEFT No Grab (Shifty) RIGHT Breby +--------------------------------------------------------------------+ Groove level 4 (full) (UBER-DUPER) +--------------------------------------------------------------------+ UP Lu Kang DOWN Kosak (Spread Eagle) LEFT Critical (Rocket) RIGHT Nosegrab c. Attributes [GameplayAttributes] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Character Attributes are very similar to SSX 3. BOOST - The higher your boost attribute, the slower your boost depletes and the more effective your boost is at accelerating you. EDGE - Put it simply, this is how sharp you turn. Early in the game you will only be able to make wide turns. This attribute is important for passing those difficult slalom events early on. TRICK - This is how fast you spin and flip. It may also effect grab speed and possibly how fast you recover from Uber tricks. SPEED - This is your character's top speed. Very important for races overall. d. Handplants and Board Presses [GameplayHandplant] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The trick system is rounded out with two moves that can help making the most of the courses in SSX Blur. These moves are the Handplant and Board Press. BOARD PRESSES ------------------- The board press is the technique that is a leftover remnant of SSX 3 and SSX On Tour that is not nearly as important in SSX Blur. A board press causes your character to lean their weight on the board and ride it on either the front (Nunchuk Tilted Up) or back (Nunchuk Tilted Down). It's important to pay attention to the visual cues your character is giving to see how your board press is coming along. If your character is waving their arms and looks to be off-balance, you are in danger of falling and should either stop the board press by letting go of the C button, or rotate the Nunchuk to the opposite direction you were holding. This causes your character to spin on the boardpress and renews their balance. If you do not, you will tumble and lose whatever points you had built. If you hold a board press for a long time, you will get an increasingly building point bonus, until it tops out at a 32,000 point "Long Press" bonus. You can do board presses on rails, which become Nose grinds and Tail grinds. HANDPLANT ------------------- The handplant might at first seem odd when you do it in the game, as it completely kills your speed and momentum down the track. But the handplant serves a very useful purpose - it can be used to hop onto rails that you may have missed and can also be used to gain access to those areas of the track that are normally off limits. For example, if you launch off a jump and are approaching a billboard or tree branch, pushing A+B will cause you to handplant onto it. While you are planted, you can affect your balance by using the Nunchuk, and the longer you hold the handplant the more points the trick is worth. If you are approaching a rail from the side in slopestyle, you can handplant off of it.You must slow down in order to do a complete handplant. If you need to grind a rail that you missed, do a handplant and wait for your character to go completely straight and then let go. Often times this will allow you to hop directly onto the rail. If you cannot reach a rail, often times it helps you jump before you push A+B, as this gets your character a little closer to the rail and makes it easier for them to handplant up onto it. e. Groove Meter Details [GameplayBoost] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Groove Meter in SSX Blur is a meter of how much boost you have acquired (duh, lol.) Boost is used by the Z button and causes you to speed up in races. You get boost by doing tricks, and you use it up by boosting. The boost bar also affects when you can do Uber Tricks. There are 4 levels of the single boost bar - you can only do tricks once you have filled the Boost Bar to at least the THIRD level. The Groove Meter gradually loses boost as you board, that's why you must constantly do tricks if you wish to keep it full. Luckily even a single flip will fill it up from 0 to Level 2. Later on, however, it takes more tricks to fill it up to full. The music in SSX Blur gets more vivid as you fill up the boost bar. At the lower levels, the music is mostly background music, and as you fill up the boost bar to the 4th level the music become more vibrant until a full array of sounds greets your ears. This is coupled by tiny little neon musical notes that float out of your character when your boost bar is full. It's a neat effect, but has no impact on gameplay. f. Manual Reset/Crash Recovery [GameplayManCrash] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Manual Reset and Crash Recovery feature is important to keep in mind when playing the game. Each plays a vital role in making the most of racing and freestyle in SSX Blur. MANUAL RESET makes the screen fade to white and resets your character back on the track. This is mainly for when you are stuck in a certain area of the track, and may not be able to get out. This usually happens if you don't have enough speed or if you are caught between several obstacles like trees. It's important to keep in mind that using Manual Reset uses up boost. In most cases you are reset onto the "main" section of track roughly equivalent to where you reset at, but in certain cases you may be "warped" ahead to a further part of the track. Taking advantage of this instance is called using the "Select trick" - see the Advanced Techniques section for more info. CRASH RECOVERY is similar to Manual Reset, but it plays a more vital role during crashes. When you crash, you have to shake the Wiimote and Nunchuk up and down several times and you will end the crash animation and get back on your feet. This is most vital when you crash into something in mid air - if you recover from the crash before you land, you can continue with the jump and land on your feet just fine. If you crash so bad that you leave your board, pushing crash recovery will cause you to manual reset, but at the cost of LESS boost than pushing the Manual Reset button. It should become a habit to use the Crash Recovery feature before pushing the Manual Reset button. h. Bonus Icons [GameplayBonus] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= * Blue Point icons (look like stars) give you 10,000 points * Green Point icons (look like stars) give you 25,000 points * Yellow Boost Icons (have a Yellow B on them) fill up a good portion of your Groove Meter, usually around 2 bars. * Redish Boost Icons (have an A on them) fill your boost bar to the max. * X icons (x2, x3, x5, x10) are MULTIPLIERS. They multiply the value of your current trick when you pass through them. So if you do a trick on a jump that is worth 10,000 points and hit a 5x icon, when you land your trick will be worth 50,000. i. Advanced Techniques [GameplayAdvanced] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section contains the advanced techniques that you should learn if you want to compete with the best of the best. These techniques are found by players in the game and are used to make faster times and higher scores than the average game by taking advantage of game details in a way few other players do. TECHNIQUE # 1 - "The Select Trick" +--------------------------------+ Events: Racing, Slalom (sort of cheating) Importance for High Scores: Semi Important How to do "The Select Trick": Look for certain areas of the track that you can push manual reset on (+ on the Wiimote) and in certain areas you will be warped ahead almost instantly. Why do "The Select Trick": Because in advanced racing, people will use any advantage they can get, and you might be left behind if you don't use them. For slalom, if you are frustrated you can use the Select Trick to reset your character and sometimes get credit for flags you didn't pass (like I said, it's sort of cheating, lol.) Why does "The Select Trick" work? Because of the necessity to have ways to escape from certain areas of the track where you may otherwise get stuck. For example, if the game didn't reset you past a large jump that you just don't have enough speed to jump over, you would never be able to get past it. Notes: They only work on certain spots of tracks, and it can be tricky to find them. Also note that this trick has been around since SSX, and is rarely spoken about and is usually understood that you use them if you can. However, it is VERY important to remember that the "Select Trick" is banned in official World Record racing attempts (see http://www.twingalaxies.com for more info.) Using the "Select Trick" also means that your run was not "clean" as you used a glitch to get a better time than you could have gotten racing normally. TECHNIQUE # 2 - "The Rail Landing Showoff Trick" +-------------------------------------------------------+ Event: Slopestyle Importance for High Scores: Well, the better you get at it, the higher you will score. It's a very difficult trick to do consistently however, so take that into account. How to do "The Rail Landing Showoff Trick": Go off a jump and do a bigtime trick, and land on a rail to finish it. Why do "The Rail Landing Showoff Trick"? In SSX Blur, landing on a rail DOUBLES the entire trick score for that jump. If you get a huge jump (say 50-60K) that's quite a few extra points. Why does "The Rail Landing Showoff Trick" work? It's just an interesting little tidbit for SSX Blur. Very difficult to do on a consistent basis, but if you can find a few jumps where you can reliably land on a rail, do so! k. Frequently Asked Questions [GameplayFAQ] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Q. How do I power up my character? A. You have to win Events and Tournaments, then you'll be given points to use towards your character. You can also be given bonus stat points if you are at the top of the Leaderboard for a while. Q. How do I get to Peak 2? A. Beat Tournament #2 - Yeti's Footsteps. =============================================================================== SECTION FOUR: COLLECTION [CollectStart] =============================================================================== The only item to "collect" in SSX Blur are the Uber Icons, which you collect to unlock all the Level 2 Uber Tricks in SSX Blur. Once you've collected 20 of each of the Uber Icons, the Uber trick listed on that icon is unlocked. There are more than 20 icons for each Uber. If you collect all 275 Uber Trick Icons, you will unlock the Yeti costume in rewards. A very important thing to remember is that you may not be able to reach some Uber icons with your character. For those Uber icons, you should throw a SNOWBALL at them once you are near them. The snowball will "auto lock" onto the Uber Icon and hit it, allowing you to collect it. You throw a snowball by holding the B button and flicking the Wiimote forward a bit. =============================================================================== SECTION FIVE: ***SPOILERS*** [SpoilerStart] =============================================================================== Read ahead only if you want to know about the various rewards and endings that you get from playing the game. If you are not interested in these things DO NOT READ AHEAD! SKIP THIS SECTION! a. Cheat Codes [DetailsCheats] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= All cheats are entered in the EXTRAS menu at the main menu. Go to the OPTIONS selection and then pick CHEATS from the menu there. NOTE!! The cheats here are CASE-SENSITIVE. This means you must put in the code EXACTLY as it is listed. If you are even one letter off, meaning you might put a instead of a for the Yeti code (the incorrect 'wildFur' (lowercase w) instead of the correct 'WildFur' (capital W) then your code will not work. Again, put in the code EXACTLY as it is listed. It's also important to remember that cheats DO NOT save, so if you put in a cheat and then turn off the console, you'll have to reinput it after you turn SSX Blur back on. Dominik Buhler also wrote me to explain that it is necessary to "first alter the language of the Wii to English before trying to use the cheats. I had a hard time figuring out why the cheats won't work, while my System was still switched to German language. I think there will be many European players out there being grateful for this advice." Thanks Dominik! UNLOCKABLE: CHEAT +--------------------------------------------------------------+ HIDDEN CHARACTERS +--------------------------------------------------------------+ WildFur Unlock Yeti costume +--------------------------------------------------------------+ REWARDS +--------------------------------------------------------------+ NoHolds All Characters Unlocked ClothShop Unlock all clothes MasterKey Unlocks all tracks b. Secret Characters [SpoilerSecretChar] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= There are no secret characters in SSX Blur except for the Yeti, which is a skin you unlock when you collect all the Uber Icons in the game. When you select the Yeti skin it overrides your characters model and you ski down the mountain as a Yeti, an "abominable snowman." c. Completion Rewards [SpoilerCompRew] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Completion Rewards are prizes that you get from completing certain tasks in the game. This area will house all the things you get for doing that. BOARDS/SKIS - You earn these by completing Challenges and 1-on-1 challenges. There are 25 boards, and you earn all but one by doing all the challenges on the mountain. The last one you earn by winning the final tournament, The Ultra-super-Secret" Platinum Tour. UBERS - Unlock Ubers by collecting at least 20 of the various Uber icons on the mountain. Some of the later Uber icons are available only on Peak 2 and 3. YETI SKIN - You unlock the Yeti Skin by collecting all 275 Uber Icons on the mountain. =============================================================================== SECTION SIX: CHARACTERS [CharacterStart] =============================================================================== A thousand thanks to vix for helping compile the quotes from DJ Atomika. a. Character Bios [CharacterBio] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- ALLEGRA [BioAllegra] ------------------------------------------------------------------------------- FINAL ATTRIBUTES ----------------------- BOOST: 8 EDGE: 10 TRICK: 10 SPEED: 8 ----------------------- BIOGRAPHY ----------------------- Allegra Sauvagess Age - 19 Height - 5'5" Weight - 115 lbs Blood Type: O- Nationality - American Likes: Boys Dislikes: Boys Trait: Bipolar Partner: Psymon Rival: Skye Favorite Events: Slopestyle Stance - Goofy Motivation: Win against everyone; boys & girls. Bio: Allegra's drive and determination are matches only by her passion and attitude on the mountain. Take a good look, she's the ultimate skiing "Betty" beauty who'll beat you at every turn. Quotes from DJ Atomika: * Allegra's keeping it real in the circuit where last season she'd let her hot temper get the best of her. This year she's got the drive of a seasoned pro. * Allegra's word of the day for all you bitty betties out there, "Girls do it better." That may be and even fewer can do it better than Miss Sauvagess. * Here's a bit of trivia. Which SSX athlete holds a record for breaking 348 of these? That'd be Allegra and those would be boards. Youch! * There aren't many competitors on the SSX Circuit that can match Allegra's bold, in your face attitude. It's what sets her apart. But it's her ability to bust massive tricks that sets her above. ------------------------------------------------------------------------------- ELISE: [BioElise] ------------------------------------------------------------------------------- FINAL ATTRIBUTES ----------------------- BOOST: 7 EDGE: 10 TRICK: 8 SPEED: 11 ----------------------- BIOGRAPHY ----------------------- Elise Riggs Age - 27 Height - 5'11" Weight - 150 lbs Blood Type: A- Nationality - Canadian Likes: Men Dislikes: Flat places Trait: Hot'n Bad Partner- JP Rival- Felix Favorite Event: Race Stance - Goofy Motivation: Keep her winning streak alive. Bio: Super modeling and building a business empire by day, shredding up the mountain and breaking records at night are all in a day's work for this SSX veteran... talk about beauty and the beast... she's both! Quotes from DJ Atomika: * Elise isn't busy kicking butt on the SSX Circuit; she's building a business empire. Sponsorships and a modeling career keep this superwoman in flight. * SSX trainers say Elise Riggs passed the preseason physical but the circuit is still buzzing with speculation about her recovery after a big wave surfing accident wreaked havoc on her ACL. * In The summer time Elise Riggs turns from shredder girl into surfer girl, but that doesn't mean she goes soft. It's nothing but big wave surfing for this girl. * Elise Riggs says she's back with a vengeance and feeling better than ever. Her ACL scare meant pulling two-a-days this preseason getting fit and focused. ------------------------------------------------------------------------------- FELIX: [BioFelix] ------------------------------------------------------------------------------- FINAL ATTRIBUTES ----------------------- BOOST: 10 EDGE: 7 TRICK: 9 SPEED: 10 ----------------------- BIOGRAPHY ----------------------- Felix Lévesque Age - 19 Height - 5'8" Weight - 150 lbs Blood Type: B- Nationality - Canadian Likes: Poutine Dislikes: Indulgence Trait: Reckless Partner: Skye Rival: Elise Favorite Event: Race Stance: Skier (regular on board) Motivation: Establish French Canadians as world leaders on slopes Bio: A Montrealer new to the SSX Circuit, his father's business has allowed him to train on most of the highest mountains around the world. He's a world class competitor with a heart of gold, and a stomach full of poutine. Quotes from DJ Atomika: * Get this, last summer Felix was the fry guy in one his father's 300 Tasty Burger-rama's, being groomed as a fast-food heir. This year he's shredding more than potatoes on the SSX scene. * Felix explodes onto the SSX scene after racking up 3200 feet in vertical cliff drops last winter. This guy skis crazy lines in the backcountry most pro's would try to avoid. * SSX super fans wanting to get the skinny on newcomer Felix might be interested to know this international man of mystery has laid tracks out of bounds on world famous peaks all over the globe. * This big mountain skier and SSX rookie polished his credentials on Mount de Berville; a massive peak so remote and difficult to access, there is no easy route off the summit. * What's a city kid from Montreal doing making his debut on the SSX Circuit? A blowing it out. Up and comer Felix is already pushing the limits of competitive free-skiing. ------------------------------------------------------------------------------- GRIFF: [BioGriff] ------------------------------------------------------------------------------- FINAL ATTRIBUTES ----------------------- BOOST: 9 EDGE: 10 TRICK: 8 SPEED: 9 ----------------------- BIOGRAPHY ----------------------- Griff Simmons Age - 14 Height - 4'10" Weight - 87 lbs Blood Type: B- Nationality - American Likes: Sugar and sweets Dislikes: Sleep Trait: Hyperactive Partner: Maya Rival: Zoe Favorite Event: Slopestyle Stance: Regular Motivation: Having fun, being with friends Bio: 14 years-old and already a regular on the SSX circuit: An impressive feat, and Griff does it all with a smile, just stay out of his way if you're both standing anywhere near candy! Quotes from DJ Atomika: * Griff Simmons spends so much of the academic year on the circuit, he has to take a double dose of summer school. Such is the life of a 14 year old pro boarder and he wouldn't have it any other way. * At 14, Griff Simmons has the kind of explosive excitement that keeps him in a constant state of vibration. His secret ingredient: high fructose corn syrup in dangerously high doses. * Some riders say that at four foot ten, Griff Simmons has no fear because he doesn't have far to fall. If it weren't for his uncanny skill I might have to agree, but this kid is certified bakin'. * Here's a little SSX superman contest. Can't you freeze Griff? Those who follow the circuit closely know that there are very few photos of this guy that are actually in focus. Start snapping and IM your shots. * You gotta love Griff Simmons. The little guy has a never ending love of the sport that is just contagious. Can you feel it? Huh? Can you? It makes the chewy center all warm and mushy. ------------------------------------------------------------------------------- JP: [BioJP] ------------------------------------------------------------------------------- FINAL ATTRIBUTES ----------------------- BOOST: 10 EDGE: 7 TRICK: 10 SPEED: 9 ----------------------- BIOGRAPHY ----------------------- Jean-Paul Arsenault Age: 28 Height: 5'10" Weight: 180 lbs. Blood Type: AB- Nationality: French Likes: Cars Dislikes: Being ridiculed Trait: Arrogant Partner: Elise Rival: Mac Favorite Event: Slopestyle Stance: Regular Motivation: Prove to everyone he's more than just talk. Bio: Cutting his teeth in the Alps, and recently, constant training, have helped JP stay at the top of the heap in the SSX Circuit. On top of that, nobody has a knack for finding fresh snow like JP. Quotes from DJ Atomika: * JP has been placing himself on the SSX medal stand these last few years as he continues to improve with new tricks in multiple events. * Backcountry freak JP isn't afraid to ride insane lines most sensible riders would avoid even if it means ragdollin' down the mountain. He just gets up and does it again, bigger and better. * I'm really impressed with the versatility of JP this season. He got serious this summer with a regiment that alternated between extreme whitewater kayaking and lead climbing in the ???. * Reared on the ??? running between Chamonix, France and Zurmat, Switzerland, JP Arsenault excels both in big mountain riding and competition. This guy rides tough. ------------------------------------------------------------------------------- KAORI: [BioKaori] ------------------------------------------------------------------------------- FINAL ATTRIBUTES ----------------------- BOOST: 11 EDGE: 7 TRICK: 11 SPEED: 7 ----------------------- BIOGRAPHY ----------------------- Kaori Nishidake Age - 20 Height - 5'0" Weight - 105 lbs Blood Type: B+ Nationality - Japanese Likes: Manga Dislikes: Idiots Trait: Cheerful Partner: Mac Rival: Maya Favorite Event: Slopestyle Stance - Regular Partner - Mac Motivation: Having a great time! Bio: Kaori's enthusiastic and gregarious nature is a breath of fresh air on the SSX Circuit. She's always looking good, and smiling when she's competing -and winning her fair share of competitions at the same time! Quotes from DJ Atomika: * The rumor mill is churning out some interesting dish - it appears a little rivalry is brewing between SSX sweetheart Kaori and the new kid on the block Maya. How will this play out on the peaks? * Kaori Nishidake takes her celebrity status with a grain of rice. She is here to have a great time and it shows in her gregarious nature and enthusiastic outlook. * Kaori returns to the SSX circuit a little more sophisticated and a lot more confident. It's the type of progress that leads to one place - the podium. * What does Kaori-san do when she's not shredding? Why, she goes shopping of course. She's one focused fashionista. She likes ripping it up and looking good doing it. * SSX Veteran Kaori has always been tough to upset, and this year is no exception. She's learned to harness her boundless energy to get what she wants - epic. ------------------------------------------------------------------------------- MAC: [BioMac] ------------------------------------------------------------------------------- FINAL ATTRIBUTES ----------------------- BOOST: 11 EDGE: 8 TRICK: 11 SPEED: 6 ----------------------- BIOGRAPHY ----------------------- Mackenzie "Mac" Fraser Age - 19 Height - 5'7" Weight - 140 lbs Blood Type: AB- Nationality - American Likes: Lemonade Dislikes: Skiers Trait: Music-Fanatic Partner - Kaori Rival - JP Favorite Event: Big Air and Super Pipe Stance: Regular Motivation: Take the Mountain Champion title home. Bio: Forever listening to music, often eccentric, and always a serious competitive force, Mac has worked hard on his skills and is ready to show them off this year on the mountain. Just don't ask him to hit pause, you'll disturb his rhythm! Quotes from DJ Atomika: * Mac Frasier spent the off season exercising his mental toughness in the remote wilderness of Colorado where he peak-bagged all 54 of the state's fourteeners. * Mac Frasier's pre-game routine never changes. He eats 11 cereal marsh- mallows and puts a worn card in his pocket that says "Be the best you can be." * Mac Frasier isn't afraid of getting technical or throwing up colossal airs, that's what makes him such a threat on the SSX Circuit. * Here's something SSX super fans might not know about the legendary Mac Fraser. When asked what he'd do if he weren't a pro, Mac says he'd be an extra in a zombie film. * When Mac Frasier isn't riding or training, he's working to brew up the world's more perfect lemonade. He takes it pretty seriously, kinda like lemon art. ------------------------------------------------------------------------------- MAYA: [BioMaya] ------------------------------------------------------------------------------- FINAL ATTRIBUTES ----------------------- BOOST: 10 EDGE: 8 TRICK: 11 SPEED: 7 ----------------------- BIOGRAPHY ----------------------- Maya Nolet Age: 23 Height - 5'7" Weight - 120 lbs Blood Type: A+ Nationality - Canadian Likes: Tranquility Dislikes: Corporate Domination Trait: Mellow Partner: Griff Rival: Kaori Favorite Event: Backcountry Stance: Goofy Motivation: To live as one with Nature Bio: A newcomer to the SSX Circuit, Maya's rich Inuit heritage has helped her find an inner-peace which allows her to pull off some seriously death-defying combos on the slopes that others would be afraid to even try! Quotes from DJ Atomika: * Bringing some much needed lightness, Maya radiates a peaceful energy as she tears of the competition. * When Maya isn't riding, she's working to change the world. Last year she started a program called Erase the Trace to put a stop to litter in her town. * In Inuit mythology, a person borrows the powers of an anunich by taking its name. It's no wonder then that Maya appears to float when she busts air. * Maya's love of the great outdoors puts her in perfect harmony with nature and it shows in her style. Not one to junk it up, Maya slides seamlessly through graceful big airs and beautiful combos. * Maya first heard of the SSX when she spotted Mac Frasier out training on the slopes of Mount ???. Since then she's been focused on one thing: making the circuit. ------------------------------------------------------------------------------- MOBY: [BioMoby] ------------------------------------------------------------------------------- FINAL ATTRIBUTES ----------------------- BOOST: 10 EDGE: 10 TRICK: 6 SPEED: 10 ----------------------- BIOGRAPHY ----------------------- Moby Jones Age - 21 Height - 5'10" Weight - 195 lbs Blood Type: A- Nationality - British Likes: Footy Dislikes: Small talk Trait: Assured Partner: Zoe Rival: Psymon Favorite Event: Race Stance - Goofy Motivation: Try to beat his personal gold-winning records. Moby's extreme side was born out of his youth riding his bike EVERYWHERE in Brixton, England. There are only a few tricks he hasn't tried, and a few hidden slopes he hasn't found, and he plans to fix those problems this year! Quotes from DJ Atomika: * Moby's favorite thing to do when he's not riding? Catching a little footy on the tele. He loves to get rowdy rootin' on his favorite team the Spurs. * Moby earn his reputation for being fearless by riding a BMX bike off of rooftops. He returns to the SSX with a new level of confidence and a taste for big air. * Moby brings the mean streets of Brixton, England to this winter wonderland. He's rough, he's tough, some people say he's superhuman. * People might not know that Moby has a culinary side. He grew up in and around the Brixton Market and often cooks up quite a spread for his mates. ------------------------------------------------------------------------------- PSYMON: [BioPsymon] ------------------------------------------------------------------------------- FINAL ATTRIBUTES ----------------------- BOOST: 9 EDGE: 11 TRICK: 10 SPEED: 10 ----------------------- BIOGRAPHY ----------------------- Psymon Stark Age - 29 Height - 5'9" Weight - 180 lbs Blood Type: B- Nationality - Canadian Likes: Explosives Dislikes: Vegetables Trait: Unstable Partner: Allegra Rival: Moby Favorite Event: Race Stance: Goofy Motivation: Be able to do crazier stunts than ever. Bio: Psymon doesn't do anything normally. He doesn't even spell his first name properly. Psychotic doesn't even begin to describe his shenanigans on, and off the mountain, which as helped him stay one of the premiere riders on the SSX Circuit. Quotes from DJ Atomika: * Psymon spent his off season building a half pipe in his backyard that's so tall, it's illegal in three states. His neighbor called the cops when she saw a real live spaceman plummeting to Earth on a tiny wheeled spacecraft. For real. * Good choice. Psymon is not only totally psycho, he's completely killer on the course. Be sure to bump the extra long crouch to really boost hops with this sky pirate. * Psymon Stark has a pit bull named Flea who apparently likes to ride the pipe. No, seriously. Psymon taught the canine shredder to skate when she was just a pup. Next up, he's teaching her to tranny over the snow. * I hear Psymon wants to set two things straight. Number one, it's true that since the whole electrocution thing he has to use plastic silverware and number two, yes the mitten is his. His mom knitted it for him from prison. ------------------------------------------------------------------------------- SKYE: [BioSkye] ------------------------------------------------------------------------------- FINAL ATTRIBUTES ----------------------- BOOST: 9 EDGE: 11 TRICK: 7 SPEED: 9 ----------------------- BIOGRAPHY ----------------------- Skye Simms AGE - 17 Height - 5'7" Weight - 110lbs Blood Type: B- NATIONALITY - Australian Likes: Shopping for clothes. Dislikes: Being made fun of. Trait: Self-improvement Partner: Felix Rival: Allegra Favourite Event: Slalom Stance: Skier (regular when boarding) Motivation: Become internationally renowned. Bio: A celebrity in her native Australia, Skye has a rigorous training schedule which helps her stay in shape during the off-season. If you don't believe me, just ask her to run the 100 meter dash... what's the world record again? Quotes from DJ Atomika: * Skye Simms returns to the SSX Circuit after a summer back home down under where she maintained her snow legs with a rigorous regiment of surfing and cycling. * Did you know that Skye Simms has over 316 pairs of sneakers. She's working her way up to 365, one for every day on the calendar. * What gives Skye Simms her competitive edge? It might have something to do with her off season triathlons. She set two new national records in her age bracket. * Skye Simms says she's stoked to be back on the SSX Circuit. Life down under with her four younger brothers, Malakai, River, Jonas, and Zeke can get pretty hairy but she loves the little grommets. ------------------------------------------------------------------------------- ZOE : [BioZoe] ------------------------------------------------------------------------------- FINAL ATTRIBUTES ----------------------- BOOST: 10 EDGE: 10 TRICK: 9 SPEED: 11 ----------------------- BIOGRAPHY ----------------------- Zoe Payne Age - 23 Height - 5'5" Weight - 130 lbs Blood Type: B- Nationality - American Likes: Mountain biking Dislikes: Inline skaters Trait: Original Partner: Moby Rival: Griff Favorite Event: Race Stance: Regular Motivation: Going down the slopes, enjoying the competition. Bio: Truly in love with mountains and high altitudes, Zoe has dedicated her life to not only being the best snowboarder on the SSX Circuit, but also climbing as many mountains as possible. All by herself! Quotes from DJ Atomika: * Check this. Zoe Payne becomes the first snowboarder in the history of the world to break the sound barrier. A bull whip also breaks the sound barrier when it cracks. The crack is a miniature sonic boom. * Zoe Payne says that when she wraps up her snowboarding career, she's gonna concentrate full time on reaching the top of the seven summits. That's the highest peak on each of the seven continents and she's doing it solo. * There's something different about Zoe Payne this year. She's reached a new level fitness and mental acuity. She attributes it to her solo ascent of Aconcagua. * The tallest mountain outside of Asia. Zoe Payne focused her off season pursuits on finding balance. What does that mean for an extreme sports maven? How about a grueling solo bike trek across an isolated mountain range. * Check it. When Zoe Payne is not busting ego's tearin' it up on the SSX circuit, she's blazing trails in the rain forest of Peru where she saw the greatest biodiversity and density of birds on Earth. Stellar. b. Frequently Asked Questions [CharacterFAQ] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Q. Who is the best character? A. Depends on what you want to do, but it looks like (from the attributes) that Zoe and Psymon are the best overall characters. My guess would be the difference between fully maxed out characters is negligible in the long run, however. Q. How many outfits does each character have? A. It's not exactly fair, some characters have several while other characters only have two - their original outfit and the Yeti outfit that you gain by collecting all 275 Uber Icons. If the character only has 2 outfits, they WILL NOT ever unlock any extra outfits besides the Yeti skin. Allegra - 4 Elise - 4 Felix - 2 Griff - 2 JP - 3 Kaori - 4 Mac - 4 Maya - 2 Moby - 3 Psymon - 3 Skye - 2 Zoe - 3 =============================================================================== SECTION SEVEN: VARIOUS DETAILS [DetailsStart] =============================================================================== a. Music [DetailsMusic] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Soundtrack for SSX Blur is composed entirely by JunkieXL, giving a much more cohesive sound to the game than the last two iterations that featured the EA TRAX. Here is the soundtrack listing from the Album "Music from SSX Blur": Soundtrack Listing 1. Dark Territory 2. Wanlong Mamoth 3. Fly Zone 4. Blackcomb 5. Cortina D'ampezzo 6. A51 7. L'envers 8. Love Park 9. Schick 2000 10. Eichenhof 11. Rail Yard 12. Norikura 13. Le 1936 14. Snow Park Nz 15. King's Crown b. Various Trivia [DetailsTrivia] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= * DJ Atomika is back this time around. For those who don't remember, DJ Atomika was the DJ in SSX 3 as well. * All the tracks in SSX Blur were either from SSX 3 or SSX On Tour. c. Frequently Asked Questions [DetailsFAQ] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Q. How did Merqurycity.com get a snowboard and skis into SSX Blur? A. The answer is pretty simple really. The users of Merqurycity.com had a contest where users submitted board designs and then voted on a winner. That winner was the sent to EA. Royank (for the second game in a row) won the contest with a board design that is largely black, but features a crescent shape and green/red strips on it. Congrats again, Royank! =============================================================================== SECTION EIGHT: EPILOGUE [EpilogueStart] =============================================================================== 6. Legal. [EpilogueLegal] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This FAQ is copyright 2007 by all the authors herein, per their submitted sections. You may not alter/repost this entire FAQ without my permission, or sections of this FAQ in any way without the expressed permission of the author of that corresponding section. SSX Blur, SSX 3, SSX Tricky and SSX is a trademark of Electronic Arts and EA Canada. This FAQ is allowed to be posted on these sites: www.gamefaqs.com www.merqurycity.com www.cheatcc.com www.1up.com www.cheathappens.com www.gamerhelp.com www.ign.com www.wiiloaded.com www.supercheats.com www.honestgamers.com Any other site that has it posted without my consent is contributing to copyright infringement. If you would like to host this guide, you must e-mail me first and obtain my permission, and once you are hosting the guide, you must keep it updated. If you will not do this, you are not allowed to host this guide. PERSONALLY UPDATED VERSION OF THIS FAQ: http://www.merqurycity.com/ssxblur/ssxblur_faq.txt Credit & Thanks [EpilogueThanks] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~ Thank you to all the authors who devoted so much of their time and effort to making this great SSX Blur FAQ. :) ~ Credit to Grandmort, the myth/man/legend for creating the premiere SSX site on the web - Merqurycity.com. Grandmort has largely moved on from the SSX scene, electing instead to pop in just to make the newbies go "OMG!" over at the site he started. That doesn't diminish his contribution to the SSX Community and for that we all owe him a debt of Gravitude. :) ~ I want to take some liberty here and personally thank Electronic Arts Big for their continued confidence of us fans of their series. You have consistently treated us as well as any company has ever treated their fans, and for that we are all grateful. Thank you for including another of Merqurycity's board designs in the game. We are truly blessed to be able to given our input and feedback to the game series we all love so much. Contributors - Who are these people? [EpilogueContrib] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~ I'm gondee. I'm probably gonna end up writing most of this guide if you don't submit some stuff. :D ~ yako591 is a valued member over at the Gamefaqs.com SSX Blur board. He stepped up and contributed when no one else was willing to, including great slopestyle guides and the list of grabs for both skis and slalom. ~ Deaddster is not only cool enough to compile a list of Challenges for the guide, he also is one of Blur's top players as well. He's got several top scores at the Blur scoreboard over at Merqurycity.com. ~ vix is my online other-half at Merqurycity.com. She has worked her way up to co-admin of the bulletin board through sheer hard work and commitment to the site. When I needed some help with the guide, she stepped up with no complaints and did the work I asked her to do. Merq wouldn't be near as good if you weren't around vix. :) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= END OF GUIDE.