We have been modding this game sometimes no:
Opened directory Program Files\Mass Effect 2\BioGame\DLC\DLC_PRE_Collectors\CookedPC
And then opened these three INI files located there with Notepad++:
BIOWeapon.ini, BIOEngine.ini & BIOGame.ini
And copy the following lines to their appropriate subsection of the Coalesced.ini being sure to remove plus "+" from the start of each line:
[Engine.DLCModules]---------------------(BIOEngine.ini)
[SFXGame.BioWorldInfo]------------------(BIOGame.ini)
[Engine.StartupPackages]----------------(BIOEngine.ini)
[Core.System]---------------------------(BIOEngine.ini)
[Editor.EditorEngine]-------------------(BIOEngine.ini)
[SFXGame.SFXEngine]---------------------(BIOEngine.ini)
[SFXGame.BioWorldInfo]------------------(BIOGame.ini)
[SFXGame.SFXPlayerSquadLoadoutData]-------(BIOGame.ini)
Copy ALL of the BIOWeapon.ini and placed it directly after [SFXGame.SFXWeapon] and before
[SFXGameContent_Inventory.SFXWeapon_AssaultRifle] like so:
[SFXGame.SFXWeapon]
[SFXGameContentDLC......(weapon data)......]--(BIOWeapon.ini)
(NOTE & WARNING!: Place ALL of the BIOWeapon.ini here and DO NOT seperate gun data and reactions or it will not work.)
Modify what you want of the guns characteristics here as well (IE>> Ammo, refire rate, ect.).
[SFXGameContent_Inventory.SFXWeapon_AssaultRifle]
If any armor this needs to be added too:
[SFXGame.SFXPawn_Player]------------------------(BIOGame.ini)
===============================================================
EXAMPLE:
For collector rifle:
[Engine.DLCModules]
<<>>
<<>>
DLC_PRE_Collectors=8
===============================================================
[SFXGame.SFXPawn_Player]
FullBodyAppearances=(Id=100,Name=351308,Description=351309,Type=CustomizableType_Torso,Mesh=
(Male="BIOG_HMM_ARM_COL_R.ARM.HMM_ARM_FBDe_MDL",
Female="BIOG_HMF_ARM_COL_R.Base.HMF_ARM_COL_MDL",
bHideHead=True,bHideHair=True),GameEffects=("SFXGameDLC_PRE_Collectors.SFXGameEffect_Gear_CollectorsHealthBonus",
"SFXGameDLC_PRE_Collectors.SFXGameEffect_Gear_CollectorsRegenBonus",
"SFXGameDLC_PRE_Collectors.SFXGameEffect_Gear_CollectorsStormSpeed",PlotFlag=-1)
===============================================================
[SFXGame.BioWorldInfo]
Remove the 'plus' in +Conditionalclasses=PlotManagerDLC_00_Shared.BioAutoConditionals
So it reads:
Conditionalclasses=PlotManagerDLC_00_Shared.BioAutoConditionals
=============================================================
[Engine.StartupPackages]
DLCStartupPackage=DLCSharedPlot
DLCStartupPackage=Startup_PRE_Collectors
Package=SFXGameDLC_PRE_Collectors
==============================================================
Remember to delete excess white lines from this section as done below:
[Core.System]
!CookPaths=CLEAR
CookPaths=..\\BIOGame\\DLC\\DLC_PRE_Collectors\\Content
CookPaths=..\\BIOGame\\DLC\\DLC_PRE_Collectors\\Script
CookPaths=..\\BIOGame\\DLC\\DLC_PRE_Collectors\\ScriptFinalRelease
CookPaths=..\\BIOGame\\DLC\\DLC_00_Shared\\Content\\Maps\\Nor\\DSG_Messages
Paths=..\\BIOGame\\DLC\\DLC_PRE_Collectors\\Content
Paths=..\\BIOGame\\DLC\\DLC_PRE_Collectors\\TestContent
Paths=..\\BIOGame\\DLC\\DLC_PRE_Collectors\\__Trashcan
ScriptPaths=..\\BIOGame\\DLC\\DLC_PRE_Collectors\\Script
ScriptPaths=..\\BIOGame\\DLC\\DLC_00_Shared\\Script
FRScriptPaths=..\\BIOGame\\DLC\\DLC_PRE_Collectors\\ScriptFinalRelease
SeekFreePCPaths=..\\BIOGame\\DLC\\DLC_PRE_Collectors\\CookedPC
===============================================================
[Engine.PackagesToAlwaysCook]
!Package=CLEAR
!SeekFreePackage=CLEAR
SeekFreePackage=BIOG_HMM_ARM_COL_R
SeekFreePackage=BIOG_HMF_ARM_COL_R
===============================================================
[Editor.EditorEngine]
EditPackages=SFXGameDLC_PRE_Collectors
EditPackages=SFXGameContentDLC_PRE_Collectors
===============================================================
[SFXGame.SFXEngine]
DynamicLoadMapping=(ObjectName="SFXGameContentDLC_PRE_Collectors.SFXWeapon_CollectorAssaultRifle_Player",
SeekFreePackageName="SFXPlayerWeapons_Collectors"
DynamicLoadMapping=(ObjectName="GUI_SF_DLC_PRE_Collectors.CollectorAssaultRifle_512",
SeekFreePackageName="SFXCollectorWeapons_CollectorRifle"
===============================================================
[SFXGame.SFXPlayerSquadLoadoutData]
AssaultRifles=(className="SFXGameContentDLC_PRE_Collectors.SFXWeapon_CollectorAssaultRifle_Player"
===============================================================
Copy ALL of the BIOWeapon.ini and placed it directly after [SFXGame.SFXWeapon] and before
[SFXGameContent_Inventory.SFXWeapon_AssaultRifle]. Here it is with a lot of excess data removed.
[SFXGame.SFXWeapon]
Damage=(X=3.7,Y=3.7)
DamageAI=1.0f
DamageHench=1.0f
...........Excessive data removed...............
[SFXGameContentDLC_PRE_Collectors.SFXWeapon_CollectorAssaultRifle_Player]
<<<<>>>>>>
[SFXGameContent_Inventory.SFXWeapon_AssaultRifle]
If you still have som questions, go here
Link[Edited by Shepard, 9/22/2010 8:14:33 AM]