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More power to your squad members!!
  • Send a message to Shepard
    INACTIVE
    Shepard posted on Jul 11, 2010 8:58:33 AM - Report post
     
    Here is what I did.
    Just add these lines under the section where it belongs.

    [SFXGame.SFXEngine]
    DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_PowerArmor",SeekFreePackageName="SFXCharacterclass_Sentinel"

    [SFXGame.SFXGameModeBase]
    Bindings=( Name="J", Command="SetRank self SFXPower_PowerArmor_Heavy | GivePower Jacob SFXPower_PowerArmor" )
    Bindings=( Name="Z", Command="SetRank self SFXPower_PowerArmor_Heavy | GivePower Zaeed SFXPower_PowerArmor" )
    Bindings=( Name="N", Command="SetRank self SFXPower_PowerArmor_Heavy | GivePower Miranda SFXPower_PowerArmor" )

    You can also give power to T - Tali, G - Grunt, I - Jack...
    Just remember to activate you trainer sow you have enough ponits to give them full power.
    Enjoy :-)

    Shep

    [Edited by Shepard, 7/11/2010 10:31:20 AM]
     
  • Send a message to Shepard
    INACTIVE
    Shepard posted on Jul 11, 2010 11:18:05 PM - Report post
     
    quote:
    originally posted by Shepard

    Here is what I did.
    Just add these lines under the section where it belongs.

    [SFXGame.SFXEngine]
    DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_PowerArmor",SeekFreePackageName="SFXCharacterclass_Sentinel"

    [SFXGame.SFXGameModeBase]
    Bindings=( Name="J", Command="SetRank self SFXPower_PowerArmor_Heavy | GivePower Jacob SFXPower_PowerArmor" )
    Bindings=( Name="Z", Command="SetRank self SFXPower_PowerArmor_Heavy | GivePower Zaeed SFXPower_PowerArmor" )
    Bindings=( Name="N", Command="SetRank self SFXPower_PowerArmor_Heavy | GivePower Miranda SFXPower_PowerArmor" )

    You can also give power to T - Tali, G - Grunt, I - Jack...
    Just remember to activate you trainer sow you have enough ponits to give them full power.
    Enjoy :-)

    Shep

    [Edited by Shepard, 7/11/2010 10:31:20 AM]

    I want to share all power editing I have done.
    I like to play as an Adept, but you can use the same principle for every class.
    Here you go:

    [SFXGame.SFXEngine]
    DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_PowerArmor",SeekFreePackageName="SFXCharacterclass_Sentinel"
    DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_CryoFreeze",SeekFreePackageName="SFXCharacterclass_Sentinel"
    DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_Overload",SeekFreePackageName="SFXCharacterclass_Sentinel"

    [SFXGame.SFXGameModeBase]
    Bindings=( Name="F10", Command="SetRank self SFXPower_PowerArmor_Heavy | GivePower self SFXPower_PowerArmor" )
    ________________________________________________________________

    Bindings=( Name="F11", Command="SetRank self SFXPower_Overload_Heavy | GivePower self SFXPower_Overload" )
    _________________________________________________________________

    Bindings=( Name="F12", Command="SetRank self SFXPower_CryoFreeze_Heavy | GivePower self SFXPower_CryoFreeze" )

    [SFXGamePawns.SFXCharacterClass_Adept]
    MappedPowers=SFXPower_Singularity
    MappedPowers=SFXPower_Warp
    MappedPowers=SFXPower_Throw
    MappedPowers=SFXPower_Pull
    MappedPowers=SFXPower_Shockwave
    MappedPowers=SFXPower_PowerArmor
    MappedPowers=SFXPower_Overload
    MappedPowers=SFXPower_CryoFreeze

    [SFXGameCookerHelper.PowerStandalonePackages]
    GameContent=SFXPower_PowerArmor_Player,SFXGameContent_Powers.SFXPower_PowerArmor_Player
    GameContent=SFXPower_Overload_Player,SFXGameContent_Powers.SFXPower_Overload_Player
    GameContent=SFXPower_CryoFreeze_Player,SFXGameContent_Powers.SFXPower_CryoFreeze_Player


    [Engine.Engine]
    ActiveclassRedirects=OldclassName=SFXPower_PowerArmor,NewclassName=SFXGameContent_Powers.SFXPower_PowerArmor
    ActiveclassRedirects=OldclassName=SFXPower_Overload,NewclassName=SFXGameContent_Powers.SFXPower_Overload
    ActiveclassRedirects=OldclassName=SFXPower_CryoFreeze,NewclassName=SFXGameContent_Powers.SFXPower_CryoFreeze

    Shep

    [Edited by Shepard, 7/11/2010 11:22:09 PM]

     
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