Singularity Discussion
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It's not that bad, Other games that have long story they'll being boring in the middle.
Whilst ruler of this land
Withdraw your feeble aches and moans
Or suffer smite from this my hand.
Remember that prices of games have gone up fast but we do not see a return on that,do we...?
how many books get release every month?
and are the stories in those books all the same since the writing of books started?
or movies. are there all the same movies all around since the late 18 hundreds?
no!
it's all about creativity. if you hire a good writer, he can create a story for your game that is new, or what ever you like.
but it's the laziness of great parts of the gaming industry that prefer to shovel out game with ever increasing numbers at the end.
i'd like to see more titles with no numbers in the than the X's part of some sucked-dry, multiple times recycled game concept.
but i'm getting off topic here.
the game was good. the mushy texture issue was . . . not so funny, and happened to me a few times. but the game never crashed or bugged out in any way. so thumbs up for that.
the story is kinda new and refreshing and it leaves you thinking what you could have done other than the choices you are given at the end. (nice to have a savepoint right before the end so you can see both ends, even without a dedicated save-system)
but one thing i didn't understand.
there is this one part, where you have to go through some formerly sealed areas. it has a dense atmosphere and it's spooky, even so there are almost no enemies.
in that section there is one of those audiolog thingys in a room that you have to enter through one of the broken windows.
activating that voicelog triggers a jumpscare. it's not brutally scary or anything, but it's the only one of it's kinds that i remember in the whole game and it leaves me puzzles as to why there is this one, and no other.
or to be more precise: why is it there, and not left out all along?
it was kind of counter productive, since the adrenaline rush kicked in a few seconds later, because it wasn't that scary.
but once it kicked in, i missed most of the audiolog and i had to start it all over to find out what it was about.
that was useless at best.
anyhow.
fun game, medium length, if you take your time and look everywhere for hidden goodies and stuff. the story isn't all new, but has some interesting twists and turns.
but to be honest, i would wait to buy it when the prized drop, buy it second hand or rent it.
so much about my 2 cents.
and the $1,98 i gave extra . . . =)
Bypassing censorship is an intolerable violation to the TOS!
[Edited by moderator HonestGamer, 7/1/2010 12:20:07 AM]
the excuse that there isn't any material for new games is plane ********!
how many books get release every month?
and are the stories in those books all the same since the writing of books started?
or movies. are there all the same movies all around since the late 18 hundreds?
no!
it's all about creativity. if you hire a good writer, he can create a story for your game that is new, or what ever you like.
but it's the laziness of great parts of the gaming industry that prefer to shovel out game with ever increasing numbers at the end.
i'd like to see more titles with no numbers in the than the X's part of some sucked-dry, multiple times recycled game concept.
but i'm getting off topic here.
the game was good. the mushy texture issue was . . . not so funny, and happened to me a few times. but the game never crashed or bugged out in any way. so thumbs up for that.
the story is kinda new and refreshing and it leaves you thinking what you could have done other than the choices you are given at the end. (nice to have a savepoint right before the end so you can see both ends, even without a dedicated save-system)
but one thing i didn't understand.
there is this one part, where you have to go through some formerly sealed areas. it has a dense atmosphere and it's spooky, even so there are almost no enemies.
in that section there is one of those audiolog thingys in a room that you have to enter through one of the broken windows.
activating that voicelog triggers a jumpscare. it's not brutally scary or anything, but it's the only one of it's kinds that i remember in the whole game and it leaves me puzzles as to why there is this one, and no other.
or to be more precise: why is it there, and not left out all along?
it was kind of counter productive, since the adrenaline rush kicked in a few seconds later, because it wasn't that scary.
but once it kicked in, i missed most of the audiolog and i had to start it all over to find out what it was about.
that was useless at best.
anyhow.
fun game, medium length, if you take your time and look everywhere for hidden goodies and stuff. the story isn't all new, but has some interesting twists and turns.
but to be honest, i would wait to buy it when the prized drop, buy it second hand or rent it.
so much about my 2 cents.
and the $1,98 i gave extra . . . =)
totally agree with you but also you have to remember how would some of this material work as a game...you have to have certain mechanics and this is where the problem comes into play cause then if you do an original game idea youre going to have to use given game mechanics and get called a clone. I.E Castlevania Lords of Shadow is already being called a god of war clone and it hasnt even been released yet( btw im so buying that game huge vampire fan and love castlevania games just awesome games)
[Edited by moderator HonestGamer, 7/1/2010 12:21:26 AM]
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look at timeshift. yes, we hat bullettime, but we never were able to travel back in time while still moving forward.
look at half life 2. that game set standards in some way, because a lot of games nowadays have gravitymanipulation devices.
and my favorite: Portal
the only thing the player has is the portalgun, that also works as a gravitygun. no weapons at all.
and those aren't all games that brought new elements to the world of gaming.
but i guess we should stay on topic. ~=)
singularity is still a fun game, but still wouldn't buy it for retail price. =)
I've subtracted time I took out going to the bathroom, eating, drinking coffee, cutting my toenails, and scratching random bodyparts.
I've accounted for the waning moon, seasonal variations, the position of the stars, the occusion of light through glass, and the biomass of every squirrel on earth.
My lack of access to an atomic clock has however meant that there is a margin of error of appoximately plus or minus 2.276397 hours.
Does that help?
Seriously, the actual length of any game can vary significantly between individuals, relative to playing style and skill.
However the comments here are obviously not entirely based on pure temporal evaluations.
What they means is, the game seemed short relative to their expectations and desires, and they would have liked more.
Therefore it seems likely that you might feel the same way.
It is not uncommon for a modern first person shooter to be no more than 10-12 hours in length.
Less than this, and most would find a game they enjoy to be 'short', as it would be highly likely that it could and would be completed in a single extended sitting.
No publisher realistically makes a 'stand alone' first person shooter that is shorter than 7 hours.
Will it really make a difference to you if the game is 8 hours or 9?
If your sense value for money is significantly satisfied by duration alone, try play role playing games, some of those can drag on for hundreds of hours. Seriously.
Oh, and in case you haven't realised this already, I don't know how long Singularity is. I have the game but haven't even started it yet.
It`s a compilation of different games which are collaborated nicely with fantastic graphics. The concept is quite original; makes you wonder how many more element`s there still is unknown in the world

Dismembering soldier`s limb`s is focused in great detail. That`s a whole lot of fun

I must admit, the sound & sound effect`s in Singularity are one of the best I listened to. They never seem to stop. Overall the atmosphere is terrifying. The music in the first boss battle is sick.
The only con to this game is, how the hell are you suppose to defeat that monster on the railway which is basically one third of game duration

Other than that, nothing unusual from Raven software veteran`s

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