Splinter Cell: Conviction Discussion
Trainer Tools and Resources
[Edited by Bucknuts77, 5/9/2010 11:55:33 AM]
You clearly have no idea what the Unreal engine is about. Stating that the game's graphics or physics are lacking due to it using UE 2 (actually, it's a highly modified UE 2.5) is pretty ignorant. Even if it's starting to get outdated, it still has a high level of modifiability (Speedtree, Havok/Physx etc. etc. - there are a lot of third party tools able to be used with the Unreal engine.) and that makes it really decent, even in today's measures.
(Bioshock 2 also uses a modified UE 2.5 engine - looks pretty decent, eh? Whereas Tom Clancy's Rainbow Six: Vegas, Medal of Honor: Airborne and APB uses UE 3 - and they don't look better than SC:C.)
It's all about what the developers do with the base engine that counts - you can do a lot of magic with today's game engines (some of you may remember the strictness of the goldsrc and even Source engines - while they may be easy to work with, they're pretty strict in what you can do with them; and so all games using those engines will look quite alike). Whereas the UE2 and UE3 engines allow for loads of customization and 3rd party addon integration, so you can't really judge the game by it's engine.
I have to say the game is neatly made, although, yes - it's short. The MP part is a little lacking, though the co-op mode is a fresh wind in all the PvP bull**** we're drowning in these days. I'd say 7.5-8.0.
[Edited by Bucknuts77, 5/9/2010 5:35:37 PM]
this game is awesome you know!
and that's why you need a better computer to play awesome games like this..
Thanks. No wonder AC2 is better.
[Edited by patrickgerry, 5/11/2010 3:43:15 AM]
It's still in the hands of the developer, not in the hands of the engine maker. You can't judge a game solely by the engine these days. As I said; back in the day, you often could do that - because of the strictness in programming games based on said engines. Today, however, they're so extremely customizable that you can't really compare them.
Of course SC:C could've been better looking - but then again, you can say that for every modern game, no matter what engine it's using. It's about balancing looks and effects with system requirements. (Mostly, this is actually a case of optimization - there are a lot of "ugly" games with ridiculous system requirements, this being due to bad optimization. Comparatively, there are good looking games requiring a lot less, due to good optimization programming.)
A good comparison is Company of Heroes, which, on the same settings, require just as much (or more) as Dawn of War 2 (same engine - though improved, same developer, but better optimization) while still not looking as good.
SC:C is definitely a quite good looking game considering the system requirements. And they've done quite good work of the UE2.5. And of course SC:C is comparable to Bioshock 2, at least engine-wise, as they use the same engine as base. The fact that they look and behave very differently just goes to show my point here.
To some extent, however, I agree - I love seeing the intricate new features of UE3 at work, and it's always good to see the development going forward. Still, that Ubisoft Montreal (and 2K Marin) show that UE2.5 still does the trick is quite impressive.
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