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any max paragon or renegade cheats?
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
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    AUTHOR
    Troodon80 posted on Apr 06, 2010 11:06:44 AM - Report post
     
    You are using "Mass Effect 2 Coalesced Compiler"?

    [Engine.PlayerInput]
    MoveForwardSpeed=1200
    MoveStrafeSpeed=1200
    LookRightScale=250
    LookUpScale=-175
    MouseSensitivity=1.0
    DoubleClickTime=0.250000
    bEnableMouseSmoothing=true
    Bindings=(Name="Walking",Command="Button bRun" )
    Bindings=(Name="Escape",Command="CloseEditorViewport" )
    Bindings=(Name="XboxTypeS_RightShoulder",Command="GhostMoveUp 1 | OnRelease GhostMoveUp 0" )
    Bindings=(Name="XBoxTypeS_LeftShoulder",Command="GhostMoveDown 1 | OnRelease GhostMoveDown 0" )
    Bindings=(Name="Up",Command="GhostMoveUp 1 | OnRelease GhostMoveUp 0" )
    Bindings=(Name="Down",Command="GhostMoveDown 1 | OnRelease GhostMoveDown 0" )
    [Engine.DebugCameraInput]
    Bindings=(Name="MoveUp",Command="Axis aUp Speed=1.0" )
    Bindings=(Name="MoveDown",Command="Axis aUp Speed=-1.0" )
    Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0" )
    Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0" )
    Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100" )
    Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100" )
    Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0" )
    Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0" )
    Bindings=(Name="Q",Command="MoveDown" )
    Bindings=(Name="E",Command="MoveUp" )
    Bindings=(Name="W",Command="MoveForward" )
    Bindings=(Name="S",Command="MoveBackward" )
    Bindings=(Name="A",Command="StrafeLeft" )
    Bindings=(Name="D",Command="StrafeRight" )
    Bindings=(Name="F",Command="FreezeRendering" )
    Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX" )
    Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY" )
    Bindings=(Name="Left",Command="TurnLeft" )
    Bindings=(Name="Right",Command="TurnRight" )
    Bindings=(Name="c",Command="ToggleDebugCamera",Control=False,Shift=False,Alt=True)
    Bindings=(Name="LeftShift",Command="MoreSpeed | OnRelease NormalSpeed",Control=False,Shift=False,Alt=False)
    Bindings=(Name="XboxTypeS_LeftThumbstick",Command="ToggleDebugCamera" )
    Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3" )
    Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3" )
    Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2" )
    Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2" )
    Bindings=(Name="XboxTypeS_LeftTrigger",Command="MoveDown" )
    Bindings=(Name="XboxTypeS_RightTrigger",Command="MoveUp" )
    Bindings=(Name="XboxTypeS_A",Command="SetFreezeRendering" )
    Bindings=(Name="XboxTypeS_B",Command="MoreSpeed | OnRelease NormalSpeed" )
    [Editor.EditorViewportInput]
    Bindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar)
    Bindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde)
    Bindings=(Command="DELETE",Name=Delete)
    Bindings=(Command="EDCALLBACK ACTORPROPS",Name=F4)
    Bindings=(Command="QUIT_EDITOR",Name=F4,Alt=True)
    Bindings=(Command="EDCALLBACK SURFPROPS",Name=F5)
    Bindings=(Command="EDCALLBACK LEVELPROPS",Name=F6)
    Bindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True)
    Bindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=True)
    Bindings=(Command="POLY SELECT ADJACENT COPLANARS",Name=C,Shift=True)
    Bindings=(Command="DUPLICATE",Name=D,Shift=True)
    Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH",Name=E,Shift=True)
    Bindings=(Command="POLY SELECT ADJACENT FLOORS",Name=F,Shift=True)
    Bindings=(Command="POLY SELECT MATCHING GROUPS",Name=G,Shift=True)
    Bindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=True)
    Bindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True)
    Bindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True)
    Bindings=(Command="ACTOR LEVELCURRENT",Name=M)
    Bindings=(Command="ACTOR MOVETOCURRENT",Name=M,Control=True)
    Bindings=(Command="SELECT NONE",Name=N,Shift=True)
    Bindings=(Command="POLY SELECT MEMORY INTERSECT",Name=O,Shift=True)
    Bindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True)
    Bindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=True)
    Bindings=(Command="POLY SELECT ALL",Name=S,Shift=True)
    Bindings=(Command="POLY SELECT MATCHING TEXTURE",Name=T,Shift=True)
    Bindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True)
    Bindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=True)
    Bindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True)
    Bindings=(Command="POLY SELECT ADJACENT SLANTS",Name=Y,Shift=True)
    Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES",Name=Z,Shift=True)
    Bindings=(Command="EDIT COPY",Name=C,Control=True)
    Bindings=(Command="EDIT PASTE",Name=V,Control=True)
    Bindings=(Command="DUPLICATE",Name=W,Control=True)
    Bindings=(Command="EDIT CUT",Name=X,Control=True)
    Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
    Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
    Bindings=(Command="BRUSH ADD",Name=A,Control=True)
    Bindings=(Command="BRUSH SUBTRACT",Name=S,Control=True)
    Bindings=(Command="BRUSH FROM INTERSECTION",Name=I,Control=True)
    Bindings=(Command="BRUSH FROM DEINTERSECTION",Name=D,Control=True)
    Bindings=(Command="PREFAB SELECTACTORSINPREFABS",Name=P,Shift=True)
    Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End)
    Bindings=(Command="ACTOR ALIGN MOVETOGRID",Name=End,Control=True)
    Bindings=(Command="CAMERA ALIGN",Name=Home)
    Bindings=(Command="CAMERA ALIGN ACTIVEVIEWPORTONLY",Name=Home,Shift=True)
    Bindings=(Command="MAP BRUSH GET",Name=P,Control=True)
    Bindings=(Command="ACTOR FIND KISMET",Name=K,Control=True)
    Bindings=(Command="ACTOR SELECT ALL FROMOBJ",Name=A,Control=True,Shift=True)
    Bindings=(Command="ACTOR SYNCBROWSER",Name=B,Control=True)
    Bindings=(Command="ACTOR DESELECT",Name=Escape)
    Bindings=(Command="CTRLTAB SHIFTDOWN=FALSE",Name=Tab,Control=True)
    Bindings=(Command="CTRLTAB SHIFTDOWN=TRUE",Name=Tab,Control=True,Shift=True)
    [UnrealEd.ObjectEditorViewportInput]
    Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
    Bindings=(Command="TRANSACTION REDO",Name=Z,Control=True,Shift=True)
    Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)

    [Edited by Troodon80, 4/6/2010 11:15:36 AM]
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
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    AUTHOR
    Troodon80 posted on Apr 06, 2010 11:18:16 AM - Report post
     
    [Engine.Console]
    ConsoleKey=Tilde
    TypeKey=Tab
    MaxScrollbackSize=1024
    HistoryBot=-1
    [Engine.UIInputConfiguration]
    AxisEmulationDefinitions=(AxisInputKey=MouseX,AdjacentAxisInputKey=MouseY,bEmulateButtonPress=False)
    AxisEmulationDefinitions=(AxisInputKey=MouseY,AdjacentAxisInputKey=MouseX,bEmulateButtonPress=False)
    AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftX,AdjacentAxisInputKey=XboxTypeS_LeftY,bEmulateButtonPress=
    True,InputKeyToEmulate[0]=Gamepad_LeftStick_Right,InputKeyToEmulate[1]=Gamepad_LeftStick_Left)
    AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey=XboxTypeS_LeftX,bEmulateButtonPress=
    True,InputKeyToEmulate[0]=Gamepad_LeftStick_Up,InputKeyToEmulate[1]=Gamepad_LeftStick_Down)
    AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightX,AdjacentAxisInputKey=XboxTypeS_RightY,bEmulateButtonPress=
    True,InputKeyToEmulate[0]=Gamepad_RightStick_Right,InputKeyToEmulate[1]=Gamepad_RightStick_Left)
    AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightY,AdjacentAxisInputKey=XboxTypeS_RightX,bEmulateButtonPress=
    True,InputKeyToEmulate[0]=Gamepad_RightStick_Down,InputKeyToEmulate[1]=Gamepad_RightStick_Up)
    [Configuration]
    BasedOn=..\Engine\Config\BaseInput.ini


    I have edited this code so it doesn't stretch the page. The breaks I have inserted are in the last 8 lines (previously 4 lines), where I have broken the line between "=" and "True". To fix it just rejoin those halves when you input the code.

    [Edited by moderator EternalSlayer, 4/6/2010 1:11:35 PM]
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
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    AUTHOR
    Troodon80 posted on Apr 06, 2010 11:19:28 AM - Report post
     
    [SFXGame.SFXGameModeBase]
    Bindings=( Name="PC_StrafeLeft", Command="Axis aStrafe Speed=-1.0" )
    Bindings=( Name="PC_StrafeRight", Command="Axis aStrafe Speed=+1.0" )
    Bindings=( Name="PC_MoveForward", Command="Axis aBaseY Speed=1.0" )
    Bindings=( Name="PC_MoveBackward", Command="Axis aBaseY Speed=-1.0" )
    Bindings=( Name="PC_LookX", Command="Count bXAxis | Axis aMouseX" )
    Bindings=( Name="PC_LookY", Command="Count bYAxis | Axis aMouseY" )
    Bindings=( Name="PC_EnterCommandMenu", Command="EnterCommandMenu" )
    Bindings=( Name="PC_ExitCommandMenu", Command="OnRelease ExitCommandMenu" )
    Bindings=( Name="PC_CommandToggleCam", Command="EnableCamera | OnRelease DisableCamera" )
    Bindings=( Name="PC_NextWeapon", Command="NextWeapon" )
    Bindings=( Name="PC_PrevWeapon", Command="PrevWeapon" )
    Bindings=( Name="PC_SwapWeapon", Command="TrySwapWeapon" )
    Bindings=( Name="PC_Reload", Command="SwapWeaponIfEmpty | TryReload" )
    Bindings=( Name="PC_ConvSelect", Command="SelectResponse" )
    Bindings=( Name="PC_ConvHilight", Command="HighlightDefaultResponse" )
    Bindings=( Name="PC_ConvSkip", Command="SkipConversation" )
    Bindings=( Name="PC_DecryptUp", Command="DecryptUp" )
    Bindings=( Name="PC_DecryptDown", Command="DecryptDown" )
    Bindings=( Name="PC_DecryptLeft", Command="DecryptLeft" )
    Bindings=( Name="PC_DecryptRight", Command="DecryptRight" )
    Bindings=( Name="PC_DecryptSelect", Command="DecryptSelect" )
    Bindings=( Name="PC_HotKey1", Command="UseAbility 0" )
    Bindings=( Name="PC_HotKey2", Command="UseAbility 1" )
    Bindings=( Name="PC_HotKey3", Command="UseAbility 2" )
    Bindings=( Name="PC_HotKey4", Command="UseAbility 3" )
    Bindings=( Name="PC_HotKey5", Command="UseAbility 4" )
    Bindings=( Name="PC_HotKey6", Command="UseAbility 5" )
    Bindings=( Name="PC_HotKey7", Command="UseAbility 6" )
    Bindings=( Name="PC_HotKey8", Command="UseAbility 7" )
    Bindings=( Name="PC_VehicleMine", Command="Toggle bMine" )
    Bindings=( Name="PC_QuickSave", Command="QuickSave" )
    Bindings=( Name="PC_QuickLoad", Command="QuickLoad" )
    Bindings=( Name="PC_GalaxyMouseStrafe", Command="Axis aMouseX BIOGUI_EVENT_AXIS_MOUSE_X" )
    Bindings=( Name="PC_GalaxyMouseMovement", Command="Axis aMouseY BIOGUI_EVENT_AXIS_MOUSE_Y" )
    Bindings=( Name="PC_GalaxyKeyStrafeLeft", Command="Axis aGuiStrafe Speed=-1.0 EventID=2" )
    Bindings=( Name="PC_GalaxyKeyStrafeRight", Command="Axis aGuiStrafe Speed=+1.0 EventID=2" )
    Bindings=( Name="PC_GalaxyKeyMoveForward", Command="Axis aGuiBaseY Speed=+1.0 EventID=3" )
    Bindings=( Name="PC_GalaxyKeyMoveBackward", Command="Axis aGuiBaseY Speed=-1 EventID=3" )
    Bindings=( Name="PC_GalaxyKeyRotateLeft", Command="Repeat PlanetLeftRight -1" )
    Bindings=( Name="PC_GalaxyKeyRotateRight", Command="Repeat PlanetLeftRight 1" )
    Bindings=( Name="PC_ShowMap", Command="OnTap 0.3 ShowAreaMap | OnHold 0.3 TurnObjectiveRadarDisplayOn | OnRelease TurnObjectiveRadarDisplayOff" )
    Bindings=( Name="PC_HideMap", Command="HideAreaMap" )
    Bindings=( Name="Shared_Shoot", Command="SwapWeaponIfEmpty | FireWeapon | OnRelease StopFiringWeapon" )
    Bindings=( Name="Shared_Aim", Command="SwapWeaponIfEmpty | TightAim | OnRelease StopTightAim" )
    Bindings=( Name="Shared_Action", Command="Exclusive Used | TryClimbOrMantleCover | Exclusive TryAcquireCover | OnRelease StormOff | OnHold 0.2 StormOn | OnTap 0.3 TryExitCover 1" )
    Bindings=( Name="Shared_Holster", Command="TryHolster" )
    Bindings=( Name="Shared_Melee", Command="Exclusive TryExitCover 1 | TryMelee | LeaveWorld" )
    Bindings=( Name="Shared_SquadFollow", Command="SquadCommand_Follow" )
    Bindings=( Name="Shared_SquadMove1", Command="SquadCommand_Move1" )
    Bindings=( Name="Shared_SquadMove2", Command="SquadCommand_Move2" )
    Bindings=( Name="Shared_Menu", Command="ShowMenu" )
    Bindings=( Name="Shared_ConvIntRenegade", Command="InterruptRenegade" )
    Bindings=( Name="Shared_ConvIntParagon", Command="InterruptParagon" )
    Bindings=( Name="Shared_CineSkip", Command="SkipCinematic" )
    Bindings=( Name="Shared_MovieSkip", Command="SkipMovie" )
    Bindings=( Name="Shared_GalaxyScan", Command="StartScanning | OnRelease StopScanning" )
    Bindings=( Name="Shared_GalaxyProbe", Command="LaunchProbe" )
    Bindings=( Name="Shared_PulseRadarDisplay", Command="PulseRadarDisplay 1.0" )
    Bindings=( Name="Shared_GalaxyTabRight", Command="TabRight" )
    Bindings=( Name="Shared_GalaxyTabLeft", Command="TabLeft" )
    Bindings=( Name="Vehicle_Boost", Command="Button bBoost" )
    Bindings=( Name="Vehicle_Jump", Command="Button bJump" )
    Bindings=( Name="Vehicle_Quit", Command="LeaveWorld" )
    Bindings=( Name="Vehicle_Camera", Command="Toggle bAlternateCamera" )
    Bindings=( Name="F1", Command="SetParagon 2000",Control=False,Shift=False,Alt=False )
    Bindings=( Name="F1", Command="SetParagon 0",Control=True,Shift=False,Alt=False )
    Bindings=( Name="F2", Command="SetRenagade 2000",Control=False,Shift=False,Alt=False )
    Bindings=( Name="F2", Command="SetRenagade 0",Control=True,Shift=False,Alt=False )

    [Edited by Troodon80, 4/6/2010 11:20:04 AM]
  • Current rank: 1 Star. Next Rank at 100 Posts.
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    ELITE
    BunaDude22 posted on Apr 19, 2010 9:39:12 AM - Report post
     
    Is there really a need for any cheat for this, its not really that hard to get 90% + paragon/renegade. If u want a paragon character just stick with paragon actions/conversation options or renegade if u want a renegade character
    <<<--- BunaDude22 --->>>
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