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POLL: GOOD OR BAD!
 
king69_666  posted on Mar 23, 2010 4:05:28 PM - Report post

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quote:
originally posted by Melissia

It's a great game. Many people pan it because it's not the exact same as SC:FA "but improved", but those people are being unfair. Judge a game on its own merits. The game is fun, has a great amount of varied gameplay, and has a lot of fun concepts thrown in as well (the magnetron! pulinsmash! unit cannon1). Its multiplayer is better balanced, faster paced and yet at the same time can last very long. It has its issues (lack of naval buildings and units, for example, and only one 4v4 map), but it still puts GPG up there with Relic as the top RTS developers in this decade. Also? Don't blame a company for trying to bring in more customers. Developers have to eat, too, you know.

[Edited by Melissia, 3/22/2010 7:50:14 AM]

But it's still "Build for Console". The last two were in fact perfect for PC, especially with LAN Games. Nothing like you and two friends teaming up against 5 Supreme and Hord AI. It's very sad when a publishers and Developers such as SquareEnix and GPG lower their standards from a Great game to a mediocre game just so it will be "console friendly". And as I mentioned above, the game looks to cartoonish. I want my SupCom to look rough and ridged, not like Lego, full of bright colors and fluffy things, with homosexual Cybran commanders making passes at you (play the story and you will know what I'm talking about).

I do however give some props to the actual story line (ignoring everything I said above) it is not to bad.

So in conclusion, GPG, PLEASE go back to THQ, SquareEnix is cramping your style! I wouldn't be surprised if in the following game we will see Cloud as one of the UEF Commanders

PS:
I'm sure it's a great game if you've never actually played SupCom or Forged Alliance, if you haven't, I would suggest you get rid of this game and trade it for those two.

[Edited by king69_666, 3/23/2010 4:08:04 PM]

 
Maint  posted on Mar 24, 2010 11:32:00 AM - Report post

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Good game but as the C&C4, way to short, i have now finish 2 games, C&C4 i finish just in a few hours, SC2 i 1 day and few hours, is it just me or are games starting to get to short, mass effect 2 was also short, i aslo her Metro 2033 is also short


Sorry for offtopic

 
wbankard  posted on Mar 24, 2010 7:35:33 PM - Report post

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SC2
I feel, after the first two, this was disappointing. Many features have been dropped. The FatBoy is weak no anti-air, you cannot assign multi-engineers to build anything quickly, only one engineer can be assigned to help SC to patch him up while in combat, point defense and anti-air defense are weak.. no upgrades to defense towers.. no floating air defense, no torpedo launchers, methods to upgrade are tooo slow.. Some features are great, “Unit Canon” to fire troops across the map (real nice) Air fortress builds fighters & bombers faster than the ground factory can, but most Great Titans lack air-defense making them weak, even after assigning an air group of fighters to defend they react too slow; even the Areal Titans are weak against fighters. With SCFA the air support was quicker to defend the titan you assign them to. Large groups of fighter/bombers will wipe out most things. It’s a race to get the research points to build a large air force or Nukes. It’s hard to balance the forces to defend and be on the offensive. If they would have combined the Forged Alliance with the new ideas of SC2 it would be GREAT but they dropped the good features from SCFA . The UEF seems to have better the better combat units overall.
 
wbankard  posted on Mar 24, 2010 9:12:40 PM - Report post

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Piling On:

It might just be me, BUT when I give the command for the SC to capture a moving object ... it goes to the point I told it to capture and NOT follow the movement of the Fracking object ... how stupid!!! Other objects within the game WILL follow other objects you assign them to except the Commander ... He is STUPID!!! BAD AI

ARGHHH .... I'm just frustrated with this game..

 
Rauchman  posted on Mar 25, 2010 10:15:09 AM - Report post

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Personal Feeling -

Games for PC like SupCom should be taken to the maximum extent possible, and to create a bias (=]) they should not port the games to console. Including console ruins games in my oppinion. GTA is one of the very few exceptions.

Bring back the supcom we all waited 3 years for I say.

 
Weeman0000  posted on Mar 31, 2010 5:02:52 AM - Report post

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Good game, still a massive step back from the first one. Maybe this one will have an addon and will add more stuff to it [maps, units ect] I do like the research tho! If it was SC/FA with research id be a happy man, still, not as good as i thought it was going to be
 
letor  posted on Apr 03, 2010 1:43:35 PM - Report post

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quote:
originally posted by GAArmstrong318

as a singular game. its a masterpiece.

the big problem with this game is Supreme Commander and Forged Alliance. this game looks more like a cartoon in comparison. still good though but as a big fan of the first its a bit of a let down

If this was a game named "Future Battlefield Commander" It would have been a 'Verry Good Game'. Unfortunately as the last 2 Games SC1 and TA were both masterpieces this feels like a let down and therefore only an ok or maybe a good game. . I understand that SC1 did not have the mass appeal of the C&C franchise. I am not sure that making a Good C&C clone was the answer. Its angering the true SC fans and does it bring in any more C&C players we will see.

 
colintis  posted on Apr 04, 2010 4:43:58 AM - Report post

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I voted not bad, 1st thing to comment about this SC2 is: Disappointing.

I'm also one of those who like SC series more than C&C because the game is great compared to those C&C games, especially compare to those after Westwood had been swallowed by EA. The first thing to SC2 is its crappy graphic quality, I thought it was my display card problem but its actually not. Then is units' choices decreased too much; new econ system which I prefer the old one that spend on how much you are "spraying" out; unbalanced experimental power (that UEF final experimental is really the KING of all); spending research points upgrade (why do i have to wasting time re-buying the tech on every time mission starts?). Losing the old style taste on playing SC, I wish that crappy story line fill up back some gaps such as the restarted QAI at the end of FA's story.

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