Silent Hunter 5: Battle of the Atlantic Discussion
;GUNNER - Passive abilities
Description=Ability-Boost-Guns-Description, Ability-Boost-Guns-Description, Ability-Boost-Guns-Description, Ability-Boost-Guns-Description, Ability-Boost-Guns-Description
AbilityType=GunsAccuracy, GunsDamage, GunsRange, ShellDrag, ShellSpeed ;increase gun accuracy, damage and range (in percents)
AbilityValue= 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100
Description=Ability-Reduce-Guns-Reload-Time-Description, Ability-Reduce-Guns-Reload-Time-Description, Ability-Reduce-Guns-Reload-Time-Description, Ability-Reduce-Guns-Reload-Time-Description, Ability-Reduce-Guns-Reload-Time-Description
AbilityType=GunsReloadTime ;reduce gun reload time (in percents)
AbilityValue= -100, -100, -100, -100, -100
It depends on what you want to change, but there are several .sim and .zone files (torpedoes, shell, Subs, see library-file or objects-file) which can be opened with the GoblinEditor you will find in your SH5 folder. Just take care, that your folder settings (must be entered at two different places) in GoblinEditor are correct.
[Edited by Pfnaak, 3/19/2010 4:17:51 PM]
That shows how to edit pretty much everything, including sub speed, torpedo storage, and torpedo speed/damage.
You can edit every subs characteristics down to turning speed, dive speed, etc and you can edit torpedoes to be stupid fast and basically turn into tactical nukes. I also turned my deck gun into a damn machine gun and my AA guns into near laser beams. The problem with the deck guns is I was not able to find the right ammo to change so I simply used the crew skill edit mentioned earlier just for that and my deck gun can now sink a Large Convoy (at far range) in less than a minute.
Make sure to make back-ups of any files before you alter them in case you want to play legit and not all super sub mode.
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