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Silent Hunter 5: Battle of the Atlantic Discussion

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Does anyone know how ?
 
Punkedit  posted on Mar 07, 2010 9:20:04 PM - Report post

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Is there a way to edit the files in SH5 to make the sub run faster? If so how......
 
Mondaiji  posted on Mar 09, 2010 3:24:58 PM - Report post

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go to subsim.com forum
 
Punkedit  posted on Mar 10, 2010 10:22:18 AM - Report post

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They haven't got that yet. I have read and tried to do what they say and no go.
 
gojcus  posted on Mar 10, 2010 10:42:44 AM - Report post

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What about morale. Is there a hack for 100%.
 
SMehan  posted on Mar 11, 2010 9:53:21 AM - Report post

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The closest thing they have, basically removes the morale penalties. I have been using this mod, but I have seen no difference.
 
Cana  posted on Mar 12, 2010 5:19:40 PM - Report post

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ive tried some modding on my game, but all i seem to be able to mod is the Special abilities, wich in my case i edited things like, more Morale Points total... got about 14 now to use Active abilities on, also modded the chef to fill 75% each 2 hours.... I can aslo edit the damage % a torpedo does, how fast it is and so on, basicly everything that an ability mods, can be modded.


If you wanna give it a try urself, its not hard, just gotta know basic editing with a cfg document. The file is named

SpecialAbilities.upc and can be found in

\Ubisoft\Silent Hunter 5\data\UPCDataGE\UPCCrewData

To edit the file, rename it to SpecialAbilities.cfg or.txt
open it and half way down the document you see the important stuff. Heres an example on rasing speed...

REMEMBERMAKE A BACKUP OF ORIGINAL BEFORE EDITING ANYTHING
AND AFTER EDITING RENAME FILE BACK TO .upc like those other files in same directory

Cut from halfway down the file... :


;MOTOR OFFICER - Passive abilities

[SpecialAbility 6]
ID=Ability-Engines-Speed-Increase
NameDisplayable=Ability-Engines-Speed-Increase-Name
Description=Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-Description
Levels= 5
AbilityType=SurfaceSpeed, SubmergedSpeed ;increases engine speed (in percents)
AbilityValue= 5, 5, 10, 10, 15, 15, 20, 20, 100, 100
AbilityInternalValue= 18.5, 17.25, 37, 34.5, 55.5, 51.75, 74, 69, 200, 200 ; factor1: 3.7, factor2: 3.45

PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Engines-Speed-Increase, 1, 1, Ability-Engines-Speed-Increase, 2, 1, Ability-Engines-Speed-Increase, 3, 1, Ability-Engines-Speed-Increase, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 1, 1, 1, 1, 1

AbylityActsIn= ALL

Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0

----------------------------------------------------

Ive made the parts i've edited bold so you can see what part of each section you will have to concentrate on, Why i only changed the last numbers on that ability is baicly cuz i had gotten the 5th engine speed ability, so no need to "fix" the lower ones, tho i could have ,ade em all 200... or more thats 200% btw...so basicly
Levels= 5
AbilityType=SurfaceSpeed,SubmergedSpeed
increases engine speed (in percents) Tho seems theres a max, at 200% ive got about 27-30 Surface and 12-13 Submerged speed.

Hope this helps for someone, alot of fun one can edit from that file only, Aslo things like Range on Sonar, Nightvisual range penalty, as said above Torp damage\speed also lowering the penalties some of the abilities gives, Gun\Flak damage\accuracy and so on.

Tried editing the Subs so i could have more torps, was easy in SH3 and SH4 but still no-go in 5

I ive also edited the date of wich torpedoes are "made" or available ingame even, so atleast can use torps like XI and VII or T11 and T7 as theyr called

 
Punkedit  posted on Mar 13, 2010 11:43:52 AM - Report post

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How can you edit Torpedo speed and damage? is there a way to make your sub be able to take more damage too? How can you make your deck gun do more damage too?

[Edited by Punkedit, 3/13/2010 11:44:39 AM]

 
Cana  posted on Mar 14, 2010 11:17:06 PM - Report post

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about morale... ive done 3 things töo fix that, first is the decay, wich is now at -100%, normal max was -35% i think.
Then i removed the morale cost on almost all the options that used em (probably the only step needed?). Lastly i edited so that the moraleboost gives me +9, so got about 14 max Morale, too save up morale & The chef can max 80% of my morale, normaly giving me 13 out of 14 And he does no longer have negative effects..

All this can be done in the file i mentioned above.

[Edited by Cana, 3/14/2010 11:20:28 PM]

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