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saurabhfzd  posted on Mar 03, 2010 11:12:18 PM - Report post

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quote:
originally posted by Vannhelsing

quote:
originally posted by saurabhfzd

quote:
originally posted by savvart

I have to agree after playing C&C4 beta they have turned that into an ugly Red alert 3 clone.

Changed the gameplay and made it pretty much useless unless you are 10 - 12 years of age. When gameplay is base building and fun, why change???

yea...collecting resource and building a base...that's part of RTS fun. changing that isn't a good idea.

What are you talking about saurabhfzd!!! Graphics??
To Hell with 3d, Direct X 10 and everything...
Lets go back to "KKND" where games were fun
*hmm wonder if they have a trainer for that game*

i'm with u on this. i just hate when people keep whining about graphics. i thought games were supposed to be fun...its supposed to be entertainment.

 
endersblade  posted on Mar 04, 2010 12:34:19 AM - Report post

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The problem is, there's a fine line between 'crappy' graphics, and 'we just didn't care enough to make the graphics good enough'.

Welcome to 2010. Everything is supposed to be faster, better, and graphically amazing. At least, that's what a lot of us expect. However, just because a game is NEW does not mean it needs to have bleeding-edge graphics. Yet again, graphical technology in games should NEVER digress. Whereas the graphics in this game are quite nice, I firmly believe they 'dumbed down' the graphics just because they were lazy. As has been said, this game is to be ported to consoles as well as the PC; if the graphics are substandard on the PC (which I don't think they are, just using as an example) then it's that much easier to port it onto a console without the computing power of a PC.

The weapons animations are amazing; MOST of the units' animations are nice, however, they do suffer from 'sliding', which should've been easily remedied. The graphics do have a bit of a cartoony feel, especially compared to the first one, but cartoony isn't necessarily bad; look at WoW, or the entire Warcraft lineup in general. It's just a different angle on graphics.

I for one was satisfied with the graphics in this game...max settings, etc, it's very pleasing to the eye. And the unit design is AMAZING...I can't say there are any units in this game that don't just stand out. I'd imagine Squeenix had something to do with that

 
Gwaythiel  posted on Mar 04, 2010 2:31:05 AM - Report post

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Also, to the people saying the recent RTS games are geared more toward kids, well then I must say DUH! Many of us played those games when we WERE kids, why are you so arrogant to believe that the games should age WITH you?
 
voidster  posted on Mar 04, 2010 3:43:09 AM - Report post


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people, if you DID play SC1 and its expansion you KNOW what kind of system it required to keep everything on max. I run a dual core 4gb ram machine with two vid cards and i had trouble running SC1 at full power with max units. (shut it, not interested in your pc savvy skills. )

They said this at the beginning (if you decided to follow the dev reports...) that it would be easier on systems *translation* not as much fluff and fancy stuff, more about strategy, combat and sheer numbers. You saw the video E3 stuff, you knew it would be just a bit less..but the environments are top notch!

I do not see why you people are complaining. yes the graphics are different, they used a lot more team colors, however the bump maps are there, the effects are great and the unit animations again are great. Your units now have dual purposes instead of one single thing..which cuts down on the unit numbers. I can run this game without any issues with all the units on the screen battling it out. I say they did a great job in balancing the looks vs the actual gameplay.

 
saurabhfzd  posted on Mar 04, 2010 4:39:10 AM - Report post

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quote:
originally posted by Gwaythiel

Also, to the people saying the recent RTS games are geared more toward kids, well then I must say DUH! Many of us played those games when we WERE kids, why are you so arrogant to believe that the games should age WITH you?

exactly! i just don't agree with people who whine about every lil' thing. y do we play games? we play them to be entertained. so...if Donkey Kong or Tetris or Pacman gets u going till this day..then that's the game for u. simply because those games r from over two decades ago with 2D gfx doesn't make them redundant.

 
Vannhelsing  posted on Mar 04, 2010 5:27:45 AM - Report post

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quote:
originally posted by saurabhfzd

quote:
originally posted by Gwaythiel

Also, to the people saying the recent RTS games are geared more toward kids, well then I must say DUH! Many of us played those games when we WERE kids, why are you so arrogant to believe that the games should age WITH you?

exactly! i just don't agree with people who whine about every lil' thing. y do we play games? we play them to be entertained. so...if Donkey Kong or Tetris or Pacman gets u going till this day..then that's the game for u. simply because those games r from over two decades ago with 2D gfx doesn't make them redundant.

Thats what I'm talkin abt!

 
PeTTs0n  posted on Mar 04, 2010 6:10:05 AM - Report post

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quote:
originally posted by Practiti0ner

quote:
originally posted by PeTTs0n

No different from other modern RTS's either, sadly. Starcraft 2, Red Alert 3 and C&C4 are just some examples of total ruination of a game. Starcraft 2 will make it good just because of its classical (SC1-esque) gameplay, but there's no reason to get RA3 or C&C4 whatsoever.

The graphics, the gameplay and the overall feeling of the game(s) has been made into a childish mess. (Also known as the "console disease", the games are so simple they could be played on a NES controller if so were.)

In my opinion RA3 "leads" by a long way, EA totally screwed up the Red Alert franchise, pretty much as bad as they could, with RA3. Supcom2 is (at least judging by the demo) still a decent RTS, and it keeps some good things from the first, even if many are lost and missed. (Good to get rid of the dumb fuel system for air units though - it was totally illogical.)

the fuel system for air units was "illogical" ? wtf did you really just say that? whatever im gonna let it slide

However this is a great example of the console tards ruining PC gaming and its only going to get worse and worse and horribly effin worse... nothing we can do about though

And i dont understand why they want to move the RTS genre to consoles anyways.. i dont care what the biggest, most hardcore console fanboy says an RTS will never play good on consoles.. why are they pushing it so hard?

i really just want to cry just thinking of whats happening to the PC gaming world.. but at least PC gaming has dedicated modders who can change almost anything on a PC game.. espically the cartooney graphics on SupCom 2.

Don't let it slide, mate Fuel for air units - why not for ground units then? The reactors should be similar, power outputs and the like. (It's the future, it's not like they're gonna run on fossil fuels - and as said, why don't ground units use fuel too then?)

C&C4 is NOT a Dawn of War 2 rip by the way, C&C4 is so bad it hurts, while DoW2 is an awesome tactical game.

Regarding several graphics comments; it isn't as easy as "beautiful or ugly" - it's the design that's at fault. RA3's graphic engine is quite decent (although optimized for a childish game), but the textures, models and unit designs are just to hell.

Supcom 1 is demanding as hell, but they could've redone the graphics engine, made it more scalable, and still kept the awesome unit designs - the complexity and the "mature" (for the lack of a better word) looks. C&C3 was pretty good at this too - the Scrin was somewhat odd, a little over the top perhaps, but - it worked out well. The units were quite believable and seemed quite (at least in most cases) logically (realistically, to some extent) designed.

For an RTS, that is - of course. RTS's will never (in the forseeable future) reach the same complexity and unit detail as, say, an FPS, for several logical reasons.

 
xanderfox08  posted on Mar 06, 2010 2:04:19 AM - Report post

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What we need, is Paradox Entertainment to do the scale and content, and Bethesda and Blizzard to do the graphics for RTS games.

That would rule.

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