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How to unlock all weapon? ---SPOILER---
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    shadowhawk27 posted on Mar 05, 2010 8:24:43 PM - Report post
     
    too many problems with that
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    MJALowe posted on Mar 05, 2010 11:06:38 PM - Report post
     
    ok....first things first....the way that WONT f your game up possibly giving npcs weapons they shouldn't have

    get the editor i posted a link for on page 4

    in: BIOInput
    right click heading: [SFXGame.SFXGameModeDefault]
    select add settings -> new single setting
    paste (all as one line, no hard returns):

    Bindings=( Name="NumPadFive", Command="setintbyname Wpn_GethPulseRifle 1 | setintbyname Wpn_HeavyPistol2 1 | setintbyname Wpn_AutoPistol2 1 | setintbyname Wpn_AssaultRifle2 1 | setintbyname Wpn_Shotgun2 1 | setintbyname Wpn_SniperRifle2 1 | setintbyname Wpn_SuperSniperRifle 2 | setintbyname Wpn_SuperShotgun 2 | setintbyname Wpn_SuperAssaultRifle 2 | setintbyname Wpn_GrenadeLauncher 1 | setintbyname Wpn_MissileLauncher 1 | setintbyname Wpn_CryoBlaster 1 | setintbyname Wpn_ParticleBeam 1 | setintbyname Wpn_NukeLauncher 1 | setintbyname Wpn_Flamethrower 1" )



    if you think your ini might be corrupt you could rebuild it with this editor also...

    this will let you select at the weapon loadouts menu for anyone that can normally use them...
    geth pulse rifle
    carnifax handcannon
    tempest submachinegun
    vindicator battlerifle
    scimitar assault shotgun
    viper sniper rifle
    widow sniper rifle
    claymore heavy shotgun
    revnant light machinegun
    grenade launcher
    missle launcher
    cryo blaster (the avalanche)
    collector particle beam
    cain (the nuke launcher)
    flamethrower (the zaeed dlc heavy weapon)

    what this is doing is making it so that pressing numpad five will set the flags for those weapons to the default "aquired" value...

    you can also do this with all the research....and values can get ridiculous....for instance....setting the health and shield ones to 99 will get you over 2000 health and over 6000 shields...the code for that (and all other research) are on the first page

    [Edited by MJALowe, 3/5/2010 11:07:56 PM]

    [Edited by MJALowe, 3/5/2010 11:09:42 PM]

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    mark42 posted on Mar 06, 2010 2:52:11 PM - Report post
     
    yes it will work when you pick up the M-15 Vindicator Battle Rifle
    also any squad members that use assault rifles will be able to use it also
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    tommy6860 posted on Mar 08, 2010 3:23:42 PM - Report post
     
    The problem I run into, is that once (I am a Adept) I get to the Collector ship and have the chance to choose an extra weapon category, I cannot choose once I have added all of those categories through the editor. I am stuck with the standard Adept weapons setup (SMGs, Pistols, Heavy Weapons). Is there a way around this or can I do something where I can add all of these and have them at the outset of getting to the Normandy for the first time.

    Also, when I use this on a second playthrough save, and when I get to Freedom's Progress, I get the prompt that I have the assault rifle, but then it isn't in my inventory.

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    tommy6860 posted on Mar 08, 2010 3:27:37 PM - Report post
     
    What is the command line to add the list you have here as that would be cool to have all of these at the outset of the game? It
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    shadowhawk27 posted on May 01, 2010 5:44:19 PM - Report post
     
    Nevermind, i manage to get The M-76 Revenant Light Machine Gun by using a different mod. [Does Evan Baxter's victory dance] www.gamefaqs.com/boards/genmessage.php?board=944906&topic=54315230

    [Edited by shadowhawk27, 5/1/2010 5:44:54 PM]

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