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vempare posted on Feb 27, 2010 3:42:49 PM - Report post
This will make all weapons awailable as soon as you get Normandy. Also lets your team use special weapons. AssaultRifles=(ClassName="SFXGameContent_Inventory.SFXWeapon_AssaultRifle" ) AssaultRifles=(ClassName="SFXGameContent_Inventory.SFXWeapon_Needler" ) AssaultRifles=(ClassName="SFXGameContent_Inventory.SFXWeapon_GethPulseRifle" ) AssaultRifles=(ClassName="SFXGameContent_Inventory.SFXWeapon_MachineGun" ) Shotguns=(ClassName="SFXGameContent_Inventory.SFXWeapon_Shotgun" ) Shotguns=(ClassName="SFXGameContent_Inventory.SFXWeapon_HeavyShotgun" ) Shotguns=(ClassName="SFXGameContent_Inventory.SFXWeapon_FlakGun" ) SniperRifles=(ClassName="SFXGameContent_Inventory.SFXWeapon_SniperRifle" ) SniperRifles=(ClassName="SFXGameContent_Inventory.SFXWeapon_AntiMatRifle" ) SniperRifles=(ClassName="SFXGameContent_Inventory.SFXWeapon_MassCannon" ) AutoPistols=(ClassName="SFXGameContent_Inventory.SFXWeapon_AutoPistol" ) AutoPistols=(ClassName="SFXGameContent_Inventory.SFXWeapon_SMG" ) HeavyPistols=(ClassName="SFXGameContent_Inventory.SFXWeapon_HeavyPistol" ) HeavyPistols=(ClassName="SFXGameContent_Inventory.SFXWeapon_HandCannon" ) HeavyWeapons=(ClassName="SFXGameContent_Inventory.SFXHeavyWeapon_GrenadeLauncher" ) HeavyWeapons=(ClassName="SFXGameContent_Inventory.SFXHeavyWeapon_FreezeGun" ) HeavyWeapons=(ClassName="SFXGameContent_Inventory.SFXHeavyWeapon_ParticleBeam" ) HeavyWeapons=(ClassName="SFXGameContent_Inventory.SFXHeavyWeapon_MissileLauncher" ) HeavyWeapons=(ClassName="SFXGameContent_Inventory.SFXHeavyWeapon_NukeLauncher" ) PlayerBonusWeapons=(WeaponClass=LoadoutWeapons_AssaultRifles,UnlockPlotName=Wpn_AssaultRifle2) PlayerBonusWeapons=(WeaponClass=LoadoutWeapons_Shotguns,UnlockPlotName=Wpn_AssaultRifle2) PlayerBonusWeapons=(WeaponClass=LoadoutWeapons_SniperRifles,UnlockPlotName=Wpn_AssaultRifle2) PlayerSpecialWeapons=(WeaponClassName="SFXGameContent_Inventory.SFXWeapon_MachineGun",UnlockPlotName=Wpn_AssaultRifle2) PlayerSpecialWeapons=(WeaponClassName="SFXGameContent_Inventory.SFXWeapon_FlakGun",UnlockPlotName=Wpn_AssaultRifle2) PlayerSpecialWeapons=(WeaponClassName="SFXGameContent_Inventory.SFXWeapon_MassCannon",UnlockPlotName=Wpn_AssaultRifle2)
Yes It does say UnlockPlotName=Wpn_AssaultRifle2, but dont worry you dont need to do the mission to get the weapons.
P.S. Thx for upgrade info man
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Ramezrh posted on Feb 27, 2010 7:27:28 PM - Report post
love this editor not going too overboard but making little touches. My adept loves his sniper rifles
Singularity - snipe - snipe - snipe.
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vempare posted on Feb 28, 2010 4:50:07 AM - Report post
I love sniper rifles too. Changed distance multiplier to 10.0f, made smaller crosshairs,increased rate of fire to 700 making largermag size, removed recoil. Now i use it as assult rifle.
If you guys want to go comletelly nuts with mods. Change all DamageAI= something to DamageAI=0.0 and DamageAI=0.0f in somecases. This way AI will not be able to harm you with anything.
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Kennible posted on Feb 28, 2010 11:17:37 AM - Report post
is it possible to add squad points to your henchies?
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vempare posted on Feb 28, 2010 4:17:56 PM - Report post
Not sure. You can edit Expirience rewards so by the time you are on normandy Sheppard is level 30 and with max squad points by changing XPReward= to anything you want. I usually use a x100 multipliers.
Also there is a way to change the max level for more squad points but i dont know how.
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Practiti0ner posted on Feb 28, 2010 7:45:38 PM - Report post
There is a way... i was looking through some of the files looking for the shield section to edit them and i saw this line
MaxLevel=30 ... i havnt messed around with it yet and none of my shepards have gotten to level 30 anyways so lol im really sorry but i cant remember which file it was.. but i can say it was close to the top of the page
FOUND IT! its in the BIOGame file... about half way down or close to half way down... but as i said i havnt messed with it so i dont know of the reaction... good or bad.