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How to unlock all weapon? ---SPOILER---
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    ELITE
    Kennible posted on Feb 24, 2010 10:06:26 PM - Report post
     
    My class is soldier, and on the collector ship I could pick up 1 of 3 weapons, after that I won't be able to get the rest, even in the 2nd or 3rd replay. Is there a console cheat code for getting all the weapons?
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    Singels posted on Feb 24, 2010 11:16:12 PM - Report post
     
    On my second play i picked a different weapon than the first.
    "I reject your reality and substitute my own" -- Adam Savage
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    ELITE
    Kennible posted on Feb 24, 2010 11:19:20 PM - Report post
     
    in my 2nd paythru, the pile of weapons wasn't clickable... did you play in the 1.001 version? coz my 2nd playthrough was 1.000
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    Shepard posted on Feb 25, 2010 12:53:00 AM - Report post
     
    You can do it like this:
    You can copy this into every followers and they will receive more weapons.

    Like this example:
    From:

    PlayerLoadoutInfo=(ClassName=SFXPawn_PlayerSoldier,WeaponClasses=
    (LoadoutWeapons_AssaultRifles,LoadoutWeapons_Shotguns,LoadoutWeapons_HeavyPistols,
    LoadoutWeapons_SniperRifles,LoadoutWeapons_HeavyWeapons))
    To:

    HenchLoadoutInfo=(ClassName=SFXPawn_Jacob,WeaponClasses=
    LoadoutWeapons_AssaultRifles,LoadoutWeapons_Shotguns,LoadoutWeapons_HeavyPistols,
    LoadoutWeapons_SniperRifles,LoadoutWeapons_HeavyWeapons))

    You need to copy this to every class and to your followers, you to have all weapons. The best will be to edit to your followers.

    Kris
    Acquire wisdom; and with all that you acquire, acquire understanding.
    - Bible

    I have fought a good fight, I have finished my course, I have kept the faith.
    - Bible; - Grunt ME4

    Do or do not, there is no try.
    -Yoda
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    CHEATMASTER
    Linkitch posted on Feb 25, 2010 2:30:08 PM - Report post
     
    The 3rd reply explains how you can add weapons earlier in the game.
    social.bioware.com/project/1854/discussion/1358/

    Problem I'm having is I cant seem to add the special weapons, Anti-Matter Sniper, shotgun and such.
    Do you need to change something else for those to work?
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    ELITE
    MJALowe posted on Feb 25, 2010 9:16:45 PM - Report post
     
    edit:...doesnt "give" you the weapons....toggles them as "available" which means at the change weapon loadout kiosk


    adding this will give you all upgrades at default max(minus character "upgrade" dialog upgrades) and all weapons (heavy weapons, the three from the collector ship, the ones you get from missions - like the scimitar shotgun, and the geth assault rifle)

    edit: when you press numpadfive

    BIOInput
    [SFXGame.SFXGameModeDefault]
    Bindings=( Name="NumPadFive", Command="setintbyname Tec_LegionUpgrade 2 | setintbyname Tec_GruntUpgrade 2 | setintbyname Tec_BovineFortitude 0 | setintbyname Tec_QuarianShields 0 | setintbyname Tec_AssaultRifle 6 | setintbyname Tec_AssaultRifleR1 1 | setintbyname Tec_AssaultRifleR2 1 | setintbyname Tec_AutoPistol 5 | setintbyname Tec_AutoPistolR1 1 | setintbyname Tec_AutoPistolR21 | setintbyname Tec_BioticUpgrade 5 | setintbyname Tec_BioticR1 1 | setintbyname Tec_BioticR2 1 | setintbyname Tec_HeavyAmmo 6 | setintbyname Tec_HeavyPistol 5 | setintbyname Tec_HeavyPistolR1 1 | setintbyname Tec_HeavyPistolR2 1 | setintbyname Tec_Medigel 5 | setintbyname Tec_MedigelR1 1 | setintbyname Tec_MedigelR2 1 | setintbyname Tec_MiniGameDecrypt 1 | setintbyname Tec_MiniGameHack 1 | setintbyname Tec_ShepardHealth 5 | setintbyname Tec_ShepardR1 1 | setintbyname Tec_ShepardR2 1 | setintbyname Tec_Shield 5 | setintbyname Tec_ShieldR1 1 | setintbyname Tec_ShieldR2 1 | setintbyname Tec_Shotgun 5 | setintbyname Tec_ShotgunR1 1 | setintbyname Tec_ShotgunR2 1 | setintbyname Tec_SniperRifle 5 | setintbyname Tec_SniperRifleR1 1 | setintbyname Tec_SniperRifleR2 1 | setintbyname Tec_TechUpgrade 5 | setintbyname Tec_TechR1 1 | setintbyname Tec_TechR2 1 | setintbyname Wpn_GethPulseRifle 1 | setintbyname Wpn_HeavyPistol2 1 | setintbyname Wpn_AutoPistol2 1 | setintbyname Wpn_AssaultRifle2 1 | setintbyname Wpn_Shotgun2 1 | setintbyname Wpn_SniperRifle2 1 | setintbyname Wpn_SuperSniperRifle 2 | setintbyname Wpn_SuperShotgun 2 | setintbyname Wpn_SuperAssaultRifle 2 | setintbyname Wpn_GrenadeLauncher 1 | setintbyname Wpn_MissileLauncher 1 | setintbyname Wpn_CryoBlaster 1 | setintbyname Wpn_ParticleBeam 1 | setintbyname Wpn_NukeLauncher 1 | setintbyname Wpn_Flamethrower 1" )


    THIS will only do the weapons
    Bindings=( Name="NumPadFive", Command="setintbyname Wpn_GethPulseRifle 1 | setintbyname Wpn_HeavyPistol2 1 | setintbyname Wpn_AutoPistol2 1 | setintbyname Wpn_AssaultRifle2 1 | setintbyname Wpn_Shotgun2 1 | setintbyname Wpn_SniperRifle2 1 | setintbyname Wpn_SuperSniperRifle 2 | setintbyname Wpn_SuperShotgun 2 | setintbyname Wpn_SuperAssaultRifle 2 | setintbyname Wpn_GrenadeLauncher 1 | setintbyname Wpn_MissileLauncher 1 | setintbyname Wpn_CryoBlaster 1 | setintbyname Wpn_ParticleBeam 1 | setintbyname Wpn_NukeLauncher 1 | setintbyname Wpn_Flamethrower 1" )

    [Edited by MJALowe, 2/25/2010 9:19:05 PM]
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    ELITE
    Kennible posted on Feb 26, 2010 9:09:02 AM - Report post
     
    thanks, i'll try it out
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    CHEATMASTER
    Linkitch posted on Feb 26, 2010 11:03:39 AM - Report post
     
    Freaking sweet, thanks a bunch
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