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modfying weapons parameters
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    seeker110 posted on Feb 09, 2010 11:27:15 AM - Report post
     
    I found the weapons parameters, however everytime I change the fire rate or damage the game crashes, anyone have an idea why?
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    Skyheart posted on Feb 09, 2010 4:17:56 PM - Report post
     
    If you read the threads abou editing the .ini file you'll find that said file has to be an exact size. If you add or remove even a single character the filesize will be off and the game won't work.

    "Remember the good old days when you could just slap Omni-Gel on everything?" - Shepard, ME2

    "Not right now. Trying to determine how Scale Itch got aboard. Sexually transmitted disease carried only by Varren..... Implications unpleasant." - Mordin, ME2
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    AdmiralAckbar posted on Feb 09, 2010 4:52:13 PM - Report post
     
    quote:
    originally posted by Skyheart

    If you read the threads abou editing the .ini file you'll find that said file has to be an exact size. If you add or remove even a single character the filesize will be off and the game won't work.

    Uhh there's a topic about a compiler which separates the .ini file into several specific .ini files that can be edited easily and without any trouble and then using a compiler these can be compiled into the original .ini file.

    Ayy lmao
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    Skyheart posted on Feb 09, 2010 5:05:27 PM - Report post
     
    I didn't mention that one because I've had trouble getting that to work except when I've done 'replacement' editing by moving values around but keeping the exact same number of characters.

    I can't recommend something if I haven't been able to get it to work.

    "Remember the good old days when you could just slap Omni-Gel on everything?" - Shepard, ME2

    "Not right now. Trying to determine how Scale Itch got aboard. Sexually transmitted disease carried only by Varren..... Implications unpleasant." - Mordin, ME2
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    tunek6 posted on Feb 10, 2010 10:53:25 AM - Report post
     
    Is there any way to make M15 Vindicator AR to fire in full auto mode? Would be nice to see something like that
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    seeker110 posted on Feb 11, 2010 3:07:24 PM - Report post
     
    Thanks for the info it was very helpful, one last question does anyone know what line I need to modify to eliminate the time delay for the nuke launcher so as to fire as soon as I trigger the shot.
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    Dragarr posted on Feb 11, 2010 6:22:00 PM - Report post
     
    There are a few of us looking at the delay fire weapons but as far as I know the theory is that the charge time is part of the projectile information, which we cannot edit (yet).
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