If people can try to disable both options 3 and 6 before leaving and entering area's? See if that makes a difference.
Its possible other options may cause CTD's in other area's too.
This game as Cal said is a very difficult one to do, and Cal has done amazing to have done what he has. Hell even h4x0r cant replicate a trainer ;~)
[Edited by Youthdragon, 1/26/2010 11:41:42 AM]
I hope this answers some of the questions people have.
cant you just run it from desktop (NVM this if im wrong)
it looks for the process:
running in memory, injects a .dll into the game space and modifies the game code in memory (not on your hard disk) temporarily once the trainer activates.
there is no way that this trainer would cause your game to have misconfiguration or some such thing.
some people complaining about CTD after playing the game for 4 to 5 hours, we have had nearly 15000 downloads of our trainer now. if there was major instability we would know about it. i have also personally used the trainer for about 20 levels with no problems.
i appreciate the feedback but i have no suggestions for you, other than if you are using 'scene' version of the game, memory leaks are possible, if you have modified your files to try and 'hack' the game, then problems are possible, if you have imported a me1 character, i think that problems are definitely possible and if you are playing with the trainer on for 5 hours that's pretty damn stable.
the trainer is doing things to the game that weren't intended. i have no idea what the developers have scripted or what not. so it's always possible that something gets written to in memory that caused CTD by trainer in some unusual or rare occurences in the game. there's not much i can do about it unless there is a repeatable problem that is easy to replicate and there is a savegame and the problem is actually something that would occur in the game under normal circumstances without modified and/or 'altered' files.
i hope this clears things up-
regarding one-hit-kills, this is a beta option and as such i cannot possibly test each and every creature or item that flows through that area of code. it seemed stable for me for level after level so i think it is a useful option and in many levels it works on EVERYTHING you shoot and kills them with one shot. the max squad points is only activated when you LEAVE the squad screen or swap characters. i supposed that small function could be called for some other reason (i have no idea why it would since it is writing squad points) but the simpest solution is to give all the characters 99 points then turn it off. i have no idea if these suggestions will help you. perhaps there is a better way to do these options than what i came up with, but after many hours and alot of reversing this is the solution(s) i arrived at.
also please note that D2D and STEAM required a different trainer from the retail boxed trainer, which we have now posted-
[Edited by Caliber, 1/26/2010 8:11:04 PM]