Mass Effect 2 Discussion
I tried that before the initial posting - the trainer options do not activate in or out of the game. I'd be happy to try a slew of possible things, but I don't know what would prevent a trainer option from activating - only you guys know the internals of your program.
In the past, if a trainer was, say, the wrong version for the game, the trainer options would activate but likely crash the game. This isn't activating anything. Does this new "template" only activate if it can find the proper memory addresses, unlike the previous which would activate regardless?
Caliber, how long had it take to find no-reload (ammo in weapon) memory?
I took me 100 minutes to find that ***** and some more time to keep it on 0 value
the trainer looks for the process name running:
if you have renamed your game then the trainer will not find it. other than that, perhaps something is blocking the trainer from checking the process list (i.e. anti virus, or anti spam, or anti malware, or firewall, etc.)
As well, I noticed an issue with trying to load a saved game that was on the Citadel. It would crash the game (With no options active) anytime I loaded in. When I loaded in without the trainer it was fine, and moving off the citadel to the Normandy, then re-saving the game allowed me to load in with the trainer active.
[Edited by poster55, 1/26/2010 8:16:47 PM]
No, the trainer "activates" as in, it acknowledges when I hit F1, but any other keys after that result in nothing. The cheats themselves do not activate - the associated sound like "trainer activated" or "trainer deactivated" is absent and there is no in-game effect. This happens if the game is being played, or if the game is minimized and I have the trainer in the foreground.
No files have been tampered with from the original steam install.
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