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ME2 MEGA MEGA Trainer completed
 
Chayyiel  posted on Jan 26, 2010 6:38:05 PM - Report post

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Thank you for the Steam trainer! Works great!
 
VoodooMike  posted on Jan 26, 2010 6:45:56 PM - Report post

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quote:
originally posted by PWizard

You'll have to systematically figure out what is blocking it on your system. After activating with F1, alt+tab back out to the desktop and bring the trainer to the foreground. Try pressing the numpad keys at that point and see if it responds.

I tried that before the initial posting - the trainer options do not activate in or out of the game. I'd be happy to try a slew of possible things, but I don't know what would prevent a trainer option from activating - only you guys know the internals of your program.

In the past, if a trainer was, say, the wrong version for the game, the trainer options would activate but likely crash the game. This isn't activating anything. Does this new "template" only activate if it can find the proper memory addresses, unlike the previous which would activate regardless?

 
tinglydwarf  posted on Jan 26, 2010 6:48:34 PM - Report post

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Ok, I figured out what was happening with the Super Health not working. It looks like Super Health only quits working for me when you have a mission that requires the use of your Helmet. The two missions that the Super Health did not work for me was "Disabled Collector Ship" and "Tali: Treason". The next mission I went to was the Garrus Loyalty mission on the Citadel. No helmet was required for the environment, and Super Health worked fine.
 
Kjubaran  posted on Jan 26, 2010 6:56:25 PM - Report post

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Wow good work...
Caliber, how long had it take to find no-reload (ammo in weapon) memory?
I took me 100 minutes to find that ***** and some more time to keep it on 0 value
 
Caliber  posted on Jan 26, 2010 7:46:33 PM - Report post

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the ONLY reason the trainer would not ACTIVATE is if you have renamed the game's .exe

the trainer looks for the process name running:

MassEffect2.exe

if you have renamed your game then the trainer will not find it. other than that, perhaps something is blocking the trainer from checking the process list (i.e. anti virus, or anti spam, or anti malware, or firewall, etc.)

best,
Cal

 
Caliber  posted on Jan 26, 2010 7:47:32 PM - Report post

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no reload was similar to 100's of other games that store the clip 'in that way' so i did it in about 2 minutes.

best,
Cal

 
poster55  posted on Jan 26, 2010 8:14:45 PM - Report post

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There seems to be an issue with the faster space travel option. While in the zoomed in planetary view of smaller systems this function works, but when you go out to the view where you actually burn fuel, the ship accelerates very slow and it causes the camera/ship to have the jitters.

As well, I noticed an issue with trying to load a saved game that was on the Citadel. It would crash the game (With no options active) anytime I loaded in. When I loaded in without the trainer it was fine, and moving off the citadel to the Normandy, then re-saving the game allowed me to load in with the trainer active.

[Edited by poster55, 1/26/2010 8:16:47 PM]

 
VoodooMike  posted on Jan 26, 2010 8:22:34 PM - Report post

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quote:
originally posted by Caliber

the ONLY reason the trainer would not ACTIVATE is if you have renamed the game's .exe

the trainer looks for the process name running:

MassEffect2.exe

if you have renamed your game then the trainer will not find it. other than that, perhaps something is blocking the trainer from checking the process list (i.e. anti virus, or anti spam, or anti malware, or firewall, etc.)

best,
Cal

No, the trainer "activates" as in, it acknowledges when I hit F1, but any other keys after that result in nothing. The cheats themselves do not activate - the associated sound like "trainer activated" or "trainer deactivated" is absent and there is no in-game effect. This happens if the game is being played, or if the game is minimized and I have the trainer in the foreground.

No files have been tampered with from the original steam install.

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