Dark Void Discussion
Trainer Tools and Resources
will the trainer be up for download on release day?
[Edited by cat_fish_1, 1/18/2010 8:32:11 AM]
i have been waiting for this game soo very patiently. trainer should be out very soon. as soon as the game's officially released i think the trainer should be out.
Retail trainer should work for Gamersgate as it's more or less the same but with Paul.dll for activation, Steam would need it's own due to EXE Steam integration, atleast that's what's most likely.
EDIT: Ah so it seems it might work in a different way, interesting.
(I based this on that most online activation games revert to disc check without Paul.dll and start with online activation with paul.dll present without altering the EXE, Divinity 2 works like that for example as does this game, still I'll need to try the trainer first just to be certain.)
[Edited by LordJB, 1/19/2010 11:11:02 PM]
EDIT: Yeah it's the same here, trainer works just fine as usual, it's pretty standard for them to use the same version as the retail with SecuROM but when a activation .dll is present like in this case (Paul.dll) it'll switch to online activation, Divinity 2 works in the same way (However there are a lot of 1.3 versions there.) and the same goes for other titles like ArmA 2, Blood Bowl, Sacred 2 (Both do use the DFE module however.) TAGES works in the same way like for example in Stalker by renaming a similar file.
[Edited by LordJB, 1/20/2010 9:18:20 PM]
Your quite wrong.
The binary has to have to call functions within the library file. Thusly different from retail.
in many cases, the .exe is the same, just packed dirfferently.
another option is to .rar your .exe and store it online somewhere and then send us a message with the link to it-
[Edited by Caliber, 1/20/2010 5:35:30 AM]
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