Dragon Age: Origins Discussion
Trainer Tools and Resources
There is one longsword that I noticed was missing. Its from download content called Starfang. Dunno if download content can be added to this or not but starfang is probably the most powerful longsword in game. If it can be added (As well as mebbe Dragon Armour) that would be swell, I understand that it would only work for ppl who already had the content installed (I do)
Interesting, mind sharing the nss too?
Is it possible to modify it in such a way that the syntax would go something like "runscript ch gen_im_arm_cht_hvy_dil.uti" for a single piece of Diligence armor to be added?
I've been browsing through the scripts that the toolset has in readable form, and saw some scripts that allow for input in that manner.
The Warden's keep stuff is not included in your script so I'd like to add it manually, because this one clearly doesn't allow for input other than what is included, and giving yourself all weapons or all armor of a type is not interesting for me.
Other than that, kudos, good work.
Which DLC is Starfang in? I only have The Stone Prisoner and Blood Dragon Armor... But I guess I could add a separate command for dlc items.
Jesse_n: "it would help if everyone could actually get a hold of the scripts, because i know i want to add items, but i dont have unlimited access to download them."
Well... Perhaps you should consider getting unlimited access then?
aerion0p: "Is it possible to modify it in such a way that the syntax would go something like "runscript ch gen_im_arm_cht_hvy_dil.uti" for a single piece of Diligence armor to be added?
I've been browsing through the scripts that the toolset has in readable form, and saw some scripts that allow for input in that manner."
Which script would that be? The only one I found was createitem, which takes some kinda ID number for the item and I've no idea where to get those.
I did try to made it work like "ch itemname.uti", but I thought it's not possible because there doesn't seem to be a way to convert a string to a resource type. It's the first time I'm writing a script for this engine though, so maybe I'm missing something.
I'd rather not post source anymore, because the last time I did some guy took my code and posted it to other sites claiming he made it... lol. But if you want to make your own script for adding specific items only, it's as simple as calling the CreateItemOnObject function like this:
CreateItemOnObject(R"gen_im_arm_cht_hvy_dil.uti", OBJECT_SELF, 1);
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