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Question "Party Limit"
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    Atarugolan posted on Nov 11, 2009 12:58:48 PM - Report post
     
    Hi,

    I'm Trying a solution to remove the party limit, i find in the savegame with toolset, is present info on the party, this is an scructure into

    SAVEGAME
    SAVEGAME_PARTYLIST
    SAVEGAME_PARTY_APPROVAL_LIST
    ********
    0 / APRV
    SAVEGAME_PARTY_APPROVAL_ID / UNIT32 / 654
    SAVEGAME_PARTY_APPROVA_LEVEL / INT32 / 100
    SAVEGANE_PARTY_APPROVAL_DESC / TLKSTRING / 371489
    1 / APRV
    SAVEGAME_PARTY_APPROVAL_ID / UNIT32 / 15755
    SAVEGAME_PARTY_APPROVA_LEVEL / INT32 / 4
    SAVEGANE_PARTY_APPROVAL_DESC / TLKSTRING / 371487
    2 / APRV
    SAVEGAME_PARTY_APPROVAL_ID / UNIT32 / 18341
    SAVEGAME_PARTY_APPROVA_LEVEL / INT32 / 5
    SAVEGANE_PARTY_APPROVAL_DESC / TLKSTRING / 371487
    3 / APRV
    SAVEGAME_PARTY_APPROVAL_ID / UNIT32 / 25461
    SAVEGAME_PARTY_APPROVA_LEVEL / INT32 / 0
    SAVEGANE_PARTY_APPROVAL_DESC / TLKSTRING / 371487
    ******
    Now I can not understand, i tried, add a new number
    INTO SAVEGAME_PARTY_APPROVAL_LIST but nothing changes,
    Anybody tried something with the Toolset? or found any solution on the limit of party?
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    endersblade posted on Nov 11, 2009 2:02:52 PM - Report post
     
    Excellent find, would really like to see this come to fruition.
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    MJALowe posted on Nov 11, 2009 2:44:04 PM - Report post
     
    those are for the approval ratings of already obtained party members....
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    Noodles posted on Nov 11, 2009 10:52:47 PM - Report post
     
    So your trying to increase the amount in the current party?

    I know that using the console commands work well for this, but usually ends badly. Through dialog anyway, I tried running the game with all my party members present and when going into dialog everyone would have a say, but when any party member out of the 3 try to talk the game would glitch and you wouldnt hear what they have to say. As for party member interactions, I never really noticed any between the unofficial party members.

    I found that the dog was best for this since it doesnt have any dialog.
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    dynastyhan posted on Nov 12, 2009 9:11:51 AM - Report post
     
    Using console commands to add additional members to your party might mess up your game later. I lost a few characters on my party selection screen near the end of the game. Some characters were still there but lost everything I equipped them previously. Also some character you need to talk to, he might not appear later in the room where Morrigan offer you "an option to save yourself from dying."
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    Atarugolan posted on Nov 12, 2009 9:38:46 AM - Report post
     
    quote:
    originally posted by MJALowe

    those are for the approval ratings of already obtained party members....


    fact I saw it later, as I checked the various internal files instead I found something I could do to our case

    too large
    I can not attach

    In this parameter, is present the setting of quantity of member party avvailable, but, is difficult to understand how to change it



    I will now try to understand what is active in the following files
    #include "log_h"
    #include "utility_h"
    #include "plt_gen00pt_party"
    #include "utility_h"
    #include "wrappers_h"
    #include "plot_h"
    #include "plt_genpt_party_rand_banter"
    #include "party_h"
    #include "events_h"
    #include "approval_h"
    #include "global_objects_h"
    #include "plt_gen00pt_party"
    //included in achievement_core_h; #include "wrappers_h"

    Is more difficulty,

    Sorry for my english, when I see new information as to integrate


    [Edited by Atarugolan, 11/12/2009 9:44:00 AM]

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    Atarugolan posted on Nov 12, 2009 10:10:18 AM - Report post
     
    quote:
    originally posted by Atarugolan

    quote:
    originally posted by MJALowe

    those are for the approval ratings of already obtained party members....


    fact I saw it later, as I checked the various internal files instead I found something I could do to our case

    too large
    I can not attach

    In this parameter, is present the setting of quantity of member party avvailable, but, is difficult to understand how to change it



    I will now try to understand what is active in the following files
    #include "log_h"
    #include "utility_h"
    #include "plt_gen00pt_party"
    #include "utility_h"
    #include "wrappers_h"
    #include "plot_h"
    #include "plt_genpt_party_rand_banter"
    #include "party_h"
    #include "events_h"
    #include "approval_h"
    #include "global_objects_h"
    #include "plt_gen00pt_party"
    //included in achievement_core_h; #include "wrappers_h"

    Is more difficulty,

    Sorry for my english, when I see new information as to integrate


    [Edited by Atarugolan, 11/12/2009 9:44:00 AM]


    Finally, thanks to the console and addparty, I found how to add members directly modified by the rescue.

    inside
    SAVEGAME_PARTYPOOLMEMBERS
    There are different numbers, but coming up to a maximum of 3 number. 0 1 2
    I have make this
    3
    TEMPLATERESREF / STRING / gen00fl_alistair
    POSITION / Vector3 / 271.866,367.333,0.449025 (is the cordinate)
    ORIENTATION / Quaternion / 0,0,-0.989317,0.145784
    OBJECT_ID / Int 32 / 15755

    And more, in this config is possible modify too worn Object, skill, stat, and all each character.

    I have make 1 weapons With all these bonuses

    See: Link

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    darkus37 posted on Nov 12, 2009 2:04:28 PM - Report post
     
    Hello, I'm no modder and I have no real idea how to do this but Spoiler:
    at the end of the game, you have all the companions with you at the same time, they aren't technically in your party but perhaps there is a way to duplicate this method so that the companions that are not with you directly follow you around and don't break the game because they don't speak.
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