We currently don't have any Fort Zombie trainers, cheats or editors for PC. Premium members may REQUEST new trainers and cheats using our request system as long as the game has not been permanently retired or multiplayer only in nature. Use our message board to discuss the game.
The save game is an XML-formatted text file. Save your game at 8am game time, then make a copy of the time field from the file, and you can rewind the clock as much as you like.
Also, if you set your health above your character's maximum, you will CTD if you get hit. Best to set it to a high number, then rest the day and heal. This will reset your health to the normal maximum.
just about anything can be edited with Cheat engine.. LOL never want to run out of ammo ? edit the ammo (guns ammo Loaded) to 50-90000 :P unlimited shooting and never have to reload.. Works also if you give that weapon to one of your little friends.
xDothx posted on Nov 15, 2009 11:29:08 AM - Report post
I just Artmoney and I edit the ammo counter to 999999999999999999999 and never have to worry about reloading.
"Can't out run death forever, but you can sure make the bastard work for it"
arcon2000 posted on Nov 17, 2009 12:03:54 AM - Report post
can you post how you did it for us noobs
code187 posted on Nov 17, 2009 5:54:37 AM - Report post
I second that. Would be awesome guys, I don't use either of the programs alot and have done some searchin' but couldn't get anything of the ground...
Arejai posted on Nov 27, 2009 12:39:00 AM - Report post
sorry guys .. didn't notice your messages till now.. Yes i use both CE and Tsearch..For ammo it is as simple as loading up the game and finding the ammo amount.. Load your gun fire 1 round search for that number go back into game fire another round etc until you get the 2 values that are the same. Same goes for the initial stats.. (can only be done while in char creation. But you can make them 200-300+++++ .. i don't recommend making your speed one over 250 though.
if i get the time i will upload some saved games with hacked characters.