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sep17  posted on Nov 07, 2009 2:50:16 PM - Report post

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"Anyone know if theres a command to add specialization points on your charc? If so how will it affect the charc?"

A still needed answer on this would be nice.

Thanks.

[Edited by sep17, 11/7/2009 3:06:13 PM]

 
aerion0p  posted on Nov 07, 2009 8:48:03 PM - Report post

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Been testing stuff out myself after I've got the toolset.

runscript zz_reveal_map - does exactly that.
runscript zz_add_skills3 - adds 3 SKILL points, not spell or attribute!
runscript zz_createrunes - adds 15 runes, 5 for each fire ice and lightning. the one on the front page "createrunes" doesn't work without the zz_ in front
runscript zz_economizer - apparently unequips all gear you're wearing... strange
runscript cheater - don't use this, it adds almost all achievements as completed.
runscript zz_upgrade - opens the rune placement thing, use in conjunction with zz_createrunes for best results.
runscript zz_supercrit player - gives you 1000 mana and health, and 50 Strength and Dexterity each
runscript dbg_setattrib [attrib] [value] - gives you a 180 sec. buff whenre [attrib] is a number from 1 to 6 (1 being str, 2 dex, etc. in order) and [value] is the ammount by wich you want the buff to raise it

Oooh and this one's a treat
runscript appearance [id] - [id] can be a number from 2 to whatever, "runscript appearance 22" makes you a werewolf for example, 24 into a succu- desire demon, 2 into an elf... only problem is the hair wich is lacking in all humanoid models (they're all bald) after you've had your fun with the creatures, use the ID 15, 2, or 3 to turn back to your race (you need to unequip/equip something for the graphic part to take effect when going back to your original model)

testing more, but some crash your game... luckily my PC doesn't flush the RAM when a game crashes so I can try again in less than a minute yay!

[Edited by aerion0p, 11/8/2009 2:17:49 AM]

[Edited by aerion0p, 11/8/2009 3:06:18 AM]

 
sn00pl33t  posted on Nov 08, 2009 1:51:54 AM - Report post

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good job man
 
aerion0p  posted on Nov 08, 2009 2:25:48 AM - Report post

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Sadly the toolset's database doesn't include all debug commands... the ones in the .erf's (designeritems etc.) all contain .ncs files (those are compiled scripts), and the ones in the database are .nss (those are uncompiled, so the code is clearly visible and some even contain helpful comments).

That means that the majority of scripts have to be figured out (syntax etc.), and only a few are even usable.

Might take a while until someone figures out how to place an item in your inventory... "createitem" anc "co" don't work as one would expect (placing stuff in your inventory), wich leads me to believe that the next best thing is to spawn a chest full of stuff inside it right at your feet.

Ah well, untill then I'm gonna be zooming around in squirrel mode (appearance 36).

 
glyth  posted on Nov 08, 2009 2:26:16 AM - Report post

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quote:
originally posted by RED_404

I made a quick AutoHotkey macro for zz_addapproval & pc_immortal
Its not perfect and I assume you have a full party.
addapproval_inv.ahkLink
addapproval_inv.exeLink
Ctrl+Alt+S to run

[Edited by RED_404, 11/7/2009 2:01:13 PM]

can i get the source to this so i can add all the commands i want?

 
QuasiMod  posted on Nov 08, 2009 3:32:56 AM - Report post

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quote:
originally posted by glyth

cheat engine the backpack, search ur current number then buy a new backpack 4 bytes btw

and dont put it over 1k or u well lagg opening ur inventory horribly

Hi,

I think there's an easy way to find backpack value in CheatEngine without buying backpacks. Search for currently occupied space (4 byte Integer value), equip or unequip some items to change currently occupied space, then search again. When you are left with only 1 value simply add 16 bytes to address (for example if address was 2BC404A4, new address will be 2BC404B4), this should be your backpack capacity value. I'm using unpatched retail version of a game.

 
Gel214th  posted on Nov 08, 2009 3:44:38 AM - Report post

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You all should know that the developers have said using these Debugging scripts has a very high chance of screwing up your game and corrupting your character. The thing is, this may not happen immediately...it may happen 30 hours into the game.

recommendation is NOT to use these, or if you do keep a long list of savegames that you can go back to.

 
sep17  posted on Nov 08, 2009 3:49:36 AM - Report post

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So there no way to add the points needed for a specialization?

Damn!

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