Sorta helps. Though by looking at the actual borderlands wiki I figured out most of the info they've got. Plus they don't have that much considering how many parts there are. I just compare what's in the borderlands wiki to the contents of the .int files and that's how I make my weapons. Nice link though.
As the site is updated it will hopefully fill in all the blanks for those learning, and as a reference for those teaching.
when zoomed in, the sight shoots the whole magazine in a single burst.
the dove barrel gives infinite ammo.
ever had a full auto mode on your weapon, that you could only stop by zooming out? =)
have fun! =)
Click backwards some for the "Fire Hose", not only did I long since do that, it will fire whether you've got it zoomed to scope or not...
It's great fun and preposterously unbalanced
Just so you know, that combo is actually undoable on the Dove weapon, will have to try on a regular repeater...
Edit: Actually, the gun does seem to have a fixed 'clip', since my gun (25 clip normally) would fire about a hundred rounds before it stopped shooting. But at least you can just hit fire again to shoot off another hundred...
[Edited by 7ru7h, 11/18/2009 5:11:02 PM]
and i only change the weapons with the save editor.
The x4 fire sniper rifle only requires an 'Accessory' to be specified, which means you can use your prefix and titles for other special bonuses, and the sniper rifle version causes elemental damage every shot and increases rate of fire.
x4 fire sniper rifle Accessory: gd_weap_sniper_rifle.acc.acc2_Maliwan_Volcano_Incendiary
I paired this up with gd_weap_combat_rifle.Prefix.Prefix_Damage1_Punishing prefix and gd_weap_combat_rifle.Title.Title_Damage2_Stomper title and ended up with a super-high damage x4 fire machinegun.
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