I doubt a 100% recharge rate can be done, cauz current hex editing methods only edits within the limits that the game can randomize and set normally. A range of around 60-70% shld be doable.
[Edited by XWolf, 11/2/2009 1:55:40 PM]
If damage was just randomly generated based on quality level, the stats would refresh every time you opened the game.
For example, I gave myself 144 more damage to my sniper rifle by changing all the different parts to *_4 (including the sight giving it a better zoom) and even changing the material over to an Atlas weapon. Then changed the level range to 03 (31-40) as soon as I entered the game, it had to regenerate the stats based on the materials and level range. Did the same to a revolver, added 70dmg to it just by changing the material and barrel.
So basically in a matter of speaking, it does generate the stats every time the game loads. But based on static information in the save of how the weapon was picked up; or generated in the first place, and what it's made of.
[Edited by XWolf, 11/3/2009 3:04:55 AM]
[Edited by khronosforce, 11/3/2009 7:43:13 AM]
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