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Hexediting Weapon&Shield
DABhand  posted on Oct 11, 2009 12:06:48 PM - Report post

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Cant be 16bit.

All hex will be and always has been in little endian format.

Say you have a value 01020304 in normal hex.

In Little endian form its 04030201 and read from right to left.

Those 00's with the value at the end for an 8bit value of 255, tells me its a Dword allocation, so its extremely strange that this hex file is dismissing little endian as all hex readers/writers work in little endian format.

Raalgra  posted on Oct 11, 2009 12:53:50 PM - Report post

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Ya.. I wasn't disputing the fact it was little-endian. It was just a question of how big of an integer did they assign to the value.

Looking at Jack's last post saying that 16777215 works, and that there is still a leading 00 in the data it appears as if they used a long for the value, or dword as you said.

It's peculiar that they'd use a long int for the weapon damage table instead of a short, or even just a single byte max of 255.

pchefkent  posted on Oct 19, 2009 2:23:12 AM - Report post

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for xp where do the files go?
jackbig  posted on Oct 19, 2009 4:48:21 AM - Report post

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originally posted by pchefkent

for xp where do the files go?

they go in:

C:\Documents and Settings\YourUserName\Local Settings\Application Data\Risen\data\templates

its possible that the "application data" folder = hidden

so be sure to unhide this folder in folder options settings, view tab, then checkmark show hidden files,folders, or drives

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