Warhammer 40k: Dawn of War 2 Discussion
Trainer Tools and Resources
Those are the ones I was talking about. It's not exactly what you were looking for but pretty close. Let's you load practically any squad into campaign missions and as many as you want.
Now, I've got another unreasonable question? Is there a way to alter the no. of points per level up(campaign of course)?
Oh, yeah, I forgot, where do you paste the files exactly? I use the LIVE version of the game. Same goes for the wargear mod. The instructions were specific for the STEAM version of the game, so I didn't get any use out of it.
BTW, do I need to start a new campaign for this to work, like the wargear mod?
P.S. Sorry to impose like this, and thanks in advance.
[Edited by debojit, 9/19/2009 8:02:01 AM]
[Edited by debojit, 9/19/2009 8:02:52 AM]
the -dev command line option can be used with any version of the game, it does unfortunatly disable achievments and i think multiplayer - other than placing the files in the correct location this commandline is all that is needed to run a mod
as to where to put the files....
modcheat - \dawn of war2\
the root directory/folder of the game
wargear, you should extract with recursive to the above location, if you dont the file should go in - \dawn of war 2\gameassets\data\campaign\space_marines\missions\
as for the "hard" question yes, but would have to be done yourself - and if you take the time you can actually make your "mod" playable with live/achievements
the apps you would need can be found here:
SGA Viewer and RBF Viewer (SgaReader2) - forums.relicnews.com/showthread.php?t=215443
Dekhranic SGA Archive GUI - 126.96.36.199 - forums.relicnews.com/showthread.php?t=233155
RBFConv - forums.relicnews.com/showthread.php?t=216883
RBFConv Helper - forums.relicnews.com/showthread.php?t=216952
the first app is used for viewing/extracting files from existing *.sga files
the second app is for rebuilding sga files after editing of files - remember to back up original .sga files, and that when you rebuild ALL the files need to be included (weather edited or not), which this app needs to be told to do
the third and fourth apps are for converting *.rbf files to *.txt (legible, but can be confusing for novice "coders", and back
[Edited by MJALowe, 9/19/2009 12:59:05 PM]
And I'd be really grateful if you could dumb down the second part of your instructions for noobs like me.
there should be one file in the zip
directory path that the file itself needs to be in
\dawn of war 2\ <--- whatever your dawn of war 2 directory is.....could be anything....in steam for me its g:\program files\steam\steamapps\common\dawn of war 2\
\dawn of war 2\data\Game Assets\DATA\campaign\space_marines\missions\
that is the location the file needs to be in
then if you are useing steam you need to set the launch option -dev
if not using steam
right click the shortcut
in the short cut tab go to the end of the line in the target field
and type (without quotes) " -dev"
(also leaving any existing text in the box including any quotes....)
it should look something like (with quotes, without parenthis)
("G:\Program Files\Steam\steamapps\common\dawn of war 2\DOW2.exe" -dev)
then all you need to do is play and beat the first mission....when you go to the squad setup screen you should of all the gear that was included in the wargear mod (its not all the gear available i might add)
as to the "hard" part....well...its HARD, not something that can be explained...atleast by me, its "modding" and unless you are atleast an amaeture programmer you would probably be stumped by even the dumbified explanation
[Edited by MJALowe, 9/21/2009 7:01:44 PM]
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