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Cheats and How to do them
  • Current rank: 1 Star. Next Rank at 100 Posts.
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    Centurions Fate posted on Sep 09, 2009 4:50:40 AM - Report post
     
    First and foremost backup all files you are about to edit it will save some tears of pain and 2nd keep in mind when you change a item with a ship, gun,etc the enemy if they have that ship,gun,sword etc it will have the same uber stats as yours and 3rdly when you make changes to any of these in order for them to work you have to create a new game, chr etc (annoying yes but well worth it)

    Step 1: Locate the file named Engine.ini it will be located in the Age of Pirates 2 folder with START, CONFIG, etc. Open said file with notepad or equivalent. Now locate the line debugwindow = 0 change the 0 to 1 now hit save (vista won't allow you to save directly to that folder once you edit it, so save the edited file to your desktop, and delete the file in the folder, move file from desktop to folder you will have to do this once with atleast every file you plan on editing).

    Step 2: Locate _mod_on_off.h file it will be located in the Program folder. Locate the line

    // Show special message for test game statment
    #define MOD_BETTATESTMODE "off" // On -DEV version; Test - TST ver; Off - relize

    change the "off" to "on". Save file if problems saving use tips in step 1.

    [Edited by msw_17, 9/9/2009 5:34:04 AM]
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    Centurions Fate posted on Sep 09, 2009 4:54:22 AM - Report post
     
    Now once you have done those while during game play hit the F11 button and you will see a dev screen pop up, read said items and click on the following buttoms f1-f30 etc. Do not hit the start it will teleport you to City of abandoned ships just hit the X button after seleting your cheats.


    To edit files for making ships stronger faster etc.

    Click on folder Ships and open Ships_init.c

    Locate these lines each ship has these lines so make sure its the ship you want first and remember any changes here will make the enemy have the same stats and wont take effect unless you start a new game. I recommend changing the rare ships like the flying dutchman or the arabella ship.

    refShip.Cannon = CANNON_TYPE_CANNON_LBS32;

    refShip.MaxCaliber = 42;

    Cannon type is for size of cannon example 12,16,32,42
    MaxCaliber is for the maximum size allowed on ship(change as you see fit)

    refShip.Capacity = 5000
    Changes how much cargo space you can have 5000,50000, or my favorite 50000000

    refShip.CannonsQuantity = 600
    changes how many cannons can be mounted on ship

    Below needs to be changed in accordance to the quantity total

    refShip.rcannon = 250;
    Amount of cannons on right side

    refShip.lcannon = 250;
    Amount of cannons on left side

    refShip.fcannon = 50;
    Amount of cannons on front

    refShip.bcannon = 50;
    Amount of cannons on back

    refShip.MaxCrew = 2000;
    refShip.MinCrew = 80;
    Sets the minimum and maximum crew, remember dont set it to high unless you want to be eaten out of house and home.

    refShip.SpeedRate = 120.0;
    Sets the speed of the vessel

    refShip.TurnRate = 120.0;
    Sets the turning speed of the vessel

    refShip.HP = 600;
    Hull Points for your ship

    refShip.SP = 100;
    Sail Points for your ship

    refship.SpeedDependWeight = 1.0;
    Set the 1.0 to 0.0
    refship.SubSeaDependWeight = 1.0;
    Set the 1.0 to 0.0
    refship.TurnDependWeight = 1.0;
    Set the 1.0 to 0.0

    refship.InertiaAccelerationX = 2.0;
    Sets how fast your ship takes off change to 10.0
    refship.InertiaAccelerationY = 2.0;
    Sets how fast your ship takes off change to 10.0
    refship.InertiaAccelerationZ = 2.0
    Sets how fast your ship takes off change to 10.0

    refship.InertiaBrakingX = 2.0;
    Sets how fast your ship stop set to 10.0
    refship.InertiaBrakingY = 2.0;
    Sets how fast your ship stop set to 10.0
    refship.InertiaBrakingZ = 2.0;
    Sets how fast your ship stop set to 10.0




    [Edited by msw_17, 9/9/2009 5:13:39 AM]

    [Edited by msw_17, 9/9/2009 5:37:02 AM]

    [Edited by msw_17, 9/9/2009 5:38:42 AM]
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    Centurions Fate posted on Sep 09, 2009 5:14:46 AM - Report post
     
    How to get yourself the flying dutchman or any other ship etc

    This is the list of ships: My favorite is "The flying dutchman"
    SHIP_BOAT
    SHIP_TARTANE
    SHIP_WAR_TARTANE
    SHIP_LUGGER
    SHIP_SLOOP
    SHIP_SCHOONER
    SHIP_BARQUE
    SHIP_CARAVEL
    SHIP_BARKENTINE
    SHIP_BRIGANTINE
    SHIP_FLEUT
    SHIP_BRIG
    SHIP_GALEON_L
    SHIP_PINNACE
    SHIP_CORVETTE
    SHIP_GALEON_H
    SHIP_FRIGATE
    SHIP_LINESHIP
    SHIP_WARSHIP
    SHIP_BATTLESHIP
    SHIP_MANOWAR
    SHIP_SOLEYRU
    SHIP_BRIGQEEN
    SHIP_BRIGSW
    SHIP_XebekVML
    SHIP_CORVETTE_QUEST
    SHIP_Arabella
    SHIP_FLYINGDUTCHMAN

    Now to get these ships locate the file Debuger.c located in the Interface folder, not the program folder(there is two of these files).

    Now open it in notepad or equivalent. Locate the line

    mc.Ship.Type = GenerateShip(SHIP_MANOWAR, true);

    Change the (SHIP_MANOWAR, true); to (SHIP_FLYGINDUTCHMAN, true); or with any name you chose from the list above.

    Below that line is some more stuff you can change it changes how much stuff you start out with like food,rum, cannonballs etc.

    SetCharacterGoods(mc,GOOD_FOOD,500000);
    SetCharacterGoods(mc,GOOD_BALLS,500000);//2000);
    SetCharacterGoods(mc,GOOD_GRAPES,500000);//700);
    SetCharacterGoods(mc,GOOD_KNIPPELS,500000);//700);
    SetCharacterGoods(mc,GOOD_BOMBS,500000);//1500);
    SetCharacterGoods(mc,GOOD_POWDER,500000);
    SetCharacterGoods(mc,GOOD_PLANKS,50000);
    SetCharacterGoods(mc,GOOD_RUM,500000);//600);
    SetCharacterGoods(mc,GOOD_WEAPON,10000);//2000);

    Now that you have changed all these lines to what you want, how do you get them in game? While playing hit F11 and get the dev screen up, hit F6 once you do that go to the harbor and get in your ship to load the real deal and you now have the flying dutchman etc

    [Edited by msw_17, 9/9/2009 5:31:00 AM]

    [Edited by msw_17, 9/9/2009 5:52:32 AM]
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    Centurions Fate posted on Sep 09, 2009 5:49:01 AM - Report post
     
    Ok this next one is a bit tricky and but is very handy to have

    edit the debuger.c once again and find the

    string descF26 = "empty";
    void CalculateInfoDataF27()
    {
    totalInfo = descF27;
    // -->
    // <--
    totalInfo = totalInfo + NewStr() + NewStr() +
    "The command is executed successfully!";
    SetFormatedText("INFO_TEXT",totalInfo);

    REPLACE THE ENTIRE SECTION WITH

    string descF26 = "HANDY STUFF";

    void CalculateInfoDataF26()
    {
    idLngFile = LanguageOpenFile("ItemsDescribe.txt"
    // -->
    totalInfo = descF26;
    ref mc = GetMainCharacter();



    if (mc.location.from_sea == ""
    {
    //setCharacterShipLocation(mc, mc.HeroParam.Location);
    }

    GiveItem2Character(mc,"spyglass5"
    GiveItem2Character(mc,"pistol7"
    aref arItm;
    Items_FindItem("pistol7",&arItm);
    arItm.chargespeed = 3;
    arItm.dmg_min = 3000.0;
    arItm.dmg_max = 5000.0;

    GiveItem2Character(mc,"blade28"
    GiveItem2Character(mc,"cirass5"
    GiveItem2Character(mc,"key2"
    GiveItem2Character(mc,"key1"
    GiveItem2Character(mc,"key3"
    GiveItem2Character(mc,"mineral2"
    GiveItem2Character(mc,"cirass5"
    GiveItem2Character(mc,"indian11"

    TakeNItems(mc,"bullet", 180);
    mc.perks.list.Gunman = "1";
    mc.perks.list.BasicDefense = "1";
    mc.perks.list.AdvancedDefense = "1";
    mc.perks.list.Ciras = "1";
    mc.perks.list.FlagPir = "1";
    mc.perks.list.FlagEng = "1";
    mc.perks.list.FlagHol = "1";
    mc.perks.list.FlagSpa = "1";
    mc.perks.list.FlagFra = "1";
    //mc.reputation = "89";

    EquipCharacterbyItem(mc, "spyglass5"
    EquipCharacterbyItem(mc, "pistol7"
    EquipCharacterbyItem(mc, "blade28"
    //EquipCharacterbyItem(mc, "map_good"
    // <
    totalInfo = totalInfo + LanguageConvertString(idLngFile,"new_string" + LanguageConvertString(idLngFile,"new_string" +
    "The command is executed successfully!";
    LanguageCloseFile(idLngFile);
    SetFormatedText("INFO_TEXT",totalInfo);

    [Edited by msw_17, 9/9/2009 5:49:42 AM]

    [Edited by msw_17, 5/20/2010 4:37:53 PM]
  • Current rank: 1 Star. Next Rank at 100 Posts.
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    Centurions Fate posted on Sep 09, 2009 9:33:27 PM - Report post
     
    If you have any questions or concerns please send me a PM or post on this thread, and I will try my best to give as much assistance as possible.
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    cjabber posted on Sep 10, 2009 8:19:37 AM - Report post
     
    Need your help...

    I have followed your instructions to the letter only when I begin a new game nothing is there; meaning nothing worked. Not sure if I am just not saving the files properly or what...

    PLEASE HELP!
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    XMen1969 posted on Sep 10, 2009 1:00:26 PM - Report post
     
    Is there somewhere an exact ship description?
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    cjabber posted on Sep 10, 2009 1:08:36 PM - Report post
     
    I get lost at the part where he says "this one can be a bit tricky" Go figure I cant find the section that is supposed to be deleted.
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