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how to create a super trait!
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    ykh posted on Aug 19, 2009 1:14:12 AM - Report post
     
    Ok guys, now we will make a super trait wich will make a super general.
    To do that you need to edit the character_traits file, so, get a backup of it before doing anything.
    After getting the backup, go to character_traits file.
    For example: C:\Program Files\Activison\Rome Total War\Data\export_descr_character_traits.txt
    First a little preview of what you see in here. I took the GoodAmbusher trait for the example.

    Trait GoodAmbusher ----> name of the trait that you use in the cheating
    Characters family ----> not needed
    AntiTraits BadAmbusher ----> not needed

    Level Good_Ambusher ----> name that will be shown in the game
    Description Good_Ambusher_desc ----> not needed
    EffectsDescription Good_Ambusher_effects_desc ----> not needed
    Threshold 1 ----> not needed

    Effect Ambush 1 ----> what we are here for!

    Level Sneaky_Ambusher
    Description Sneaky_Ambusher_desc
    EffectsDescription Sneaky_Ambusher_effects_desc
    Threshold 2

    Effect Ambush 2

    Level Exceptional_Ambusher
    Description Exceptional_Ambusher_desc
    EffectsDescription Exceptional_Ambusher_effects_desc
    GainMessage Exceptional_Ambusher_gain_desc
    Epithet Exceptional_Ambusher_epithet_desc
    Threshold 4

    Effect Ambush 3



    ;----------------------

    OK. now that you now what is each one, we should begin the work.

    Lesson one: EDITING THE EFFECTS

    GoodAmbusher trait will effect the ambush ability of the general. each level will effect ambush certain amount. to edit that amount you must change the number next to the effect's name. for example: Level two of GoodAmbusher ( Sneaky_Ambusher ) will effect ambush two points ( if a number hasnot - , it is + ). now you want it to set the ambush ability of a general to maxium ( 9 ), to do that, you must change, 2, to 9. simple yeah?
    but remember: there is two spaces between the effects name and the number. if you want to make an effect nagative, you must reduce the spaces to one. for example:

    Effect Ambush 2 . if you want to make it negative, it must be like this
    Effect Ambush -2
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    ykh posted on Aug 19, 2009 1:20:07 AM - Report post
     
    Lesson two: ADDING EFFECTS

    to add effects to a trait you must add it under the last effect. remember: there must be three blank line under the last effect and one above the first effect. and one more thing is that the spaces that are before the "Effect" like this ( i have turned them into " - " )

    ---------Effect Ambush 3

    are important.
    and there is one space after the amount of an effect.
    I have made a list of effects to add if you want. (don't use senate and popular standing so much)


    Effect Attack 9
    Effect Ambush 9
    Effect Defence 9
    Effect Command 9
    Effect Management 9
    Effect Influence 9
    Effect TroopMorale 9
    Effect TrainingAgents 9
    Effect InfantryCommand 9
    Effect CavalryCommand 9
    Effect SenateStanding 2
    Effect PopularStanding 1
    Effect Electability 9
    Effect MovementPoints 99
    Effect LineOfSight 9
    Effect Construction 9
    Effect SiegeAttack 9
    Effect SiegeDefence 9
    Effect SiegeEngineering 9
    Effect Law 9
    Effect PublicSecurity 99
    Effect Unrest -9
    Effect Squalor -9
    Effect TaxCollection 9
    Effect Looting 9
    Effect Trading 99
    Effect Mining 9
    Effect Farming 9
    Effect BribeResistance 999
    Effect Negotiation 99
    Effect HitPoints 99
    Effect Fertility 9



    ;------------------------


    Final lesson: making the trait for your own!

    now that you have made a super trait you must make it for your own so other ones cannot get the super general!
    to do that you must reduce the chance of getting the trait to 1 or 0. now i will teach you how to do that.

    under all of the traits there is a section that begins with this:



    ;===============================================================
    ;== TRIGGER DATA STARTS HERE ==
    ;===============================================================


    in that section you must search for the super trait's name and reduce the chance of getting it to 1 or 0 .
    now i will show you how.
    for example if the trait you have changed is "GoodAmbusher" , the first thing that you will find is this:




    Trigger temple_of_hunting_vnv_trigger ----> not needed
    WhenToTest CharacterTurnEnd ----> when the conditions will be tested to the general

    Condition EndedInSettlement ----> conditions
    and RemainingMPPercentage = 100 ----> conditions
    and SettlementBuildingExists >= temple_of_hunting_temple ----> conditions (if you know english, then you know what it means)

    Affects GoodAmbusher 1 Chance 10 ----> just reduce the chance to 1 or 0 .
    Affects BadSiegeDefender 1 Chance 10

    ;------------------------------------------



    But Remember, you must do this to everything you find in this section.



    After last lesson: credits!

    if there was any problems, inform me (pm,em, mb)


    made by ykh from IR Iran

    have a good super trait. annnnnnnnnnnnnnnnnnnnd bye......
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    ykh posted on Aug 19, 2009 1:32:37 AM - Report post
     
    i have made a file that conttaines above posts. if you want to download it go to this url and when page fully loaded click on download picture.
    everychiz.persiangig.com/others/super_traits.zip
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