Buccaneer: The Pursuit of Infamy Message Board
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Buccaneer: The Pursuit of Infamy Trainer
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  Save Game Edit
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to bmatthe2
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    bmatthe2 posted on Oct 31, 2009 10:45:57 AM - Report post
     
    curious about using hex edits also. Any good sites that show you how to use a hex editor?
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    doddi posted on Dec 01, 2009 11:40:12 AM - Report post
     
    quote:
    originally posted by r_quitales

    quote:
    originally posted by quuux

    Pretty easy to edit the save game since the trainer isn't working.
    The files are stored in buccaneer\data\captains\*.buc

    Counting (in Hex) from the end of the text in the ship name:

    04 = Infamy
    08 = Gold
    0C = Current Hull
    10 = Current Ammo (of 1000)
    14 = Morale (9 = perfect)
    24 = Firepower (doesn't seem to affect the game)
    28 = Speed (set to ~50, ship turns to slowly for much faster)
    2C = Max Hull (set to ~10,000 and you don't need to worry aboutd dying)

    sorry, but im a complete noob....
    could you please explain how to hex edit the file...

    I got up to the stage of opening the file with a hex editor but just lost it from there...

    Thanks in advance...

    well you must go to the buccaneer the pursuit of infamy folder example = C:\Program Files\StickmanStudios\buccaneer the pursuit of infamy\buccaneer\data\Captains thats your saved game and then you download this hex editor and install it
    this is the link = www.softcircuits.com/cygnus/fe/
    after you download that you you must open your save then it should ask you for the program you want to open this with choose
    Cygnus Hex Editor Free Edition you may need to browse it when you done doing that press ctrl-f to search for like 04 or 2C and change the 2C or whatever to 999999 or 2142171 you can choose what ever you want then just load your save and play with your money yay!!!!

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    Nibiru posted on May 21, 2010 6:19:05 AM - Report post
     
    Hex editing the savegame worked for me!

    The search function of the program isn't really working for me but finding the hex codes and changing them was!

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    robbo316 posted on May 24, 2010 11:14:02 AM - Report post
     
    Ok, lets go through this list, because somethings smells like a farmyard round here.
    04 - Doesn't do a thing except lower my money
    08 - Doesn't exist
    0C - Doesn't do a thing
    10 - Doesn't exist
    14 - Doesn't do a thing
    24 - Doesn't exist
    28 - Doesn't exist
    2C - Seems to alter infamy
    Can someone stop ignoring people who are having a bit of trouble, and actually attempt to help?
    If it helps I can send my save file out to see if it is the same sort of file, because it is a clean new game, autosaved at the start.
  • Current rank: 1 Star. Next Rank at 100 Posts.
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    CrustyCrunch posted on Oct 24, 2010 10:19:30 AM - Report post
     
    quote:
    originally posted by robbo316

    Ok, lets go through this list, because somethings smells like a farmyard round here.
    04 - Doesn't do a thing except lower my money
    08 - Doesn't exist
    0C - Doesn't do a thing
    10 - Doesn't exist
    14 - Doesn't do a thing
    24 - Doesn't exist
    28 - Doesn't exist
    2C - Seems to alter infamy
    Can someone stop ignoring people who are having a bit of trouble, and actually attempt to help?
    If it helps I can send my save file out to see if it is the same sort of file, because it is a clean new game, autosaved at the start.

    Newb here. Not sure if anyone cares anymore but this might help. I'm using Hex Workshop and viewing offsets in Decimal.

    Step one: Find your ship name(The complete ship name). On a new campaign game I found mine to be "Grey Goose.Swift.SwiftShip_GG".

    Step two: Starting from the end of the ship name goto 08(in hex this is 00000008). In the key that was provided above you are moving the cursor position 08 places. This is the location of the Money data.

    Step three: Your starting money is 300. In HW on the right pane you'll see the value in int16. Edit it so it's 30000.

    Step four: Save. (HW creates a backup before save in case you need to roll anything back)

    Obviously if you start at the wrong position "goto 00000008" doesn't really help much, does it? Also, I had problems when viewing the offsets in Hex. I haven't had problems since switching to decimal. I also noticed that I was not able to edit above 30000, but that's probably because I'm just starting out.

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    Deetex posted on Jun 25, 2017 11:16:39 AM - Report post
     
    Alrighty mates, listen up!

    Now I aint the type of cap'n to wallow in da code o' da game, but I do know to compare value.

    See this image, the two F's encircled are da ones ya want, changing that gave me over 17 thousand dubloons, an' this can keep going.

    Now it won't give you scalawags yer own ships, but maybe dis'll get you swashbucklin' with the best of them.

    Yarr!

    Link
    [img]bgroenev.home.xs4all.nl/Dump/bucaneer.JPG[/img]

    [Edited by Deetex, 6/25/2017 11:19:08 AM]

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