Buccaneer: The Pursuit of Infamy Discussion
Trainer Tools and Resources
well you must go to the buccaneer the pursuit of infamy folder example = C:\Program Files\StickmanStudios\buccaneer the pursuit of infamy\buccaneer\data\Captains thats your saved game and then you download this hex editor and install it
this is the link = www.softcircuits.com/cygnus/fe/
after you download that you you must open your save then it should ask you for the program you want to open this with choose
Cygnus Hex Editor Free Edition you may need to browse it when you done doing that press ctrl-f to search for like 04 or 2C and change the 2C or whatever to 999999 or 2142171 you can choose what ever you want then just load your save and play with your money yay!!!!
The search function of the program isn't really working for me but finding the hex codes and changing them was!
04 - Doesn't do a thing except lower my money
08 - Doesn't exist
0C - Doesn't do a thing
10 - Doesn't exist
14 - Doesn't do a thing
24 - Doesn't exist
28 - Doesn't exist
2C - Seems to alter infamy
Can someone stop ignoring people who are having a bit of trouble, and actually attempt to help?
If it helps I can send my save file out to see if it is the same sort of file, because it is a clean new game, autosaved at the start.
Newb here. Not sure if anyone cares anymore but this might help. I'm using Hex Workshop and viewing offsets in Decimal.
Step one: Find your ship name(The complete ship name). On a new campaign game I found mine to be "Grey Goose.Swift.SwiftShip_GG".
Step two: Starting from the end of the ship name goto 08(in hex this is 00000008). In the key that was provided above you are moving the cursor position 08 places. This is the location of the Money data.
Step three: Your starting money is 300. In HW on the right pane you'll see the value in int16. Edit it so it's 30000.
Step four: Save. (HW creates a backup before save in case you need to roll anything back)
Obviously if you start at the wrong position "goto 00000008" doesn't really help much, does it? Also, I had problems when viewing the offsets in Hex. I haven't had problems since switching to decimal. I also noticed that I was not able to edit above 30000, but that's probably because I'm just starting out.
Now I aint the type of cap'n to wallow in da code o' da game, but I do know to compare value.
See this image, the two F's encircled are da ones ya want, changing that gave me over 17 thousand dubloons, an' this can keep going.
Now it won't give you scalawags yer own ships, but maybe dis'll get you swashbucklin' with the best of them.
[Edited by Deetex, 6/25/2017 11:19:08 AM]
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