I played SM:WoS for about an hour, got fed up when I had to protect a gas station while using a camera and lock-on system that does whatever it wants, and after trying the mission about 14 times I was no closer to getting it on attempt 14 than I was on attempt 1. Prototype and Web of Shadows have been compared, but I personally feel it's closer to the last Hulk game that came out, with you running, jumping, climbing, and you can glide too but it doesn't relate in the same way as web swinging does, IMO. But the controls seem much more similar to Hulk also, You have special attacks that are M1+M2 or M1+E or M2+E or instead of pressing, you hold them down and things like that.
Point is, I can kick butt and take names. Sprint, jump, and glide and get where-ever I'm going. And I can dodge enemy attacks with ease. (Dodging is simply a double-tap of the direction you want to dodge in.) I think after a very short learning curve most of the controls become more like instinct rather than a PITA to learn, like in WoS. So all in all they're pretty good, but not as simple as most FPS where you move(WSAD,C,Space), shoot(M1/M2), and use(E), but then again this isn't an FPS either.
[Edited by Kiriai, 6/14/2009 12:07:04 PM]
at first it's a little confusing since you are tossed in the middle of everything.
but as soon as you are through with the introduction everything builds up nice and slow.
there is a buttload of possible attackmoves in the game. and i guess everybody will have a dozen favorites and forget about the rest.
but thats a good thing!
that way everybody can play the game the way they like.
stealthy with quick moves, aggressive with slow and powerful moves, from the ground or from the air.
and everything works just fine. =)
yes, you can feel that it is a console port to the PC, but its not as hard in your face as a lot of those bad console ports!
it's a good game and i never had the feeling that i lost a fight because of bad controls.
it was either because of wrong tactics or bad timing. =)
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