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Hired Guns: The Jagged Edge Discussion

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Breath Usage
mme8  posted on Jun 09, 2009 11:56:00 AM - Report post

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hired guns the jagged edge\basis\scripts\logic\Constants.xml
hired guns the jagged edge\basis\scripts\logic\Constants_easy.xml
hired guns the jagged edge\basis\scripts\logic\Constants_hard.xml

they each have the following variable and a value


When I change the value 1.4 to something like 0.1 or lower the Breath loss on my mercs is hugely reduced.

[Edited by mme8, 6/9/2009 12:06:56 PM]

mme8  posted on Jun 09, 2009 12:04:40 PM - Report post

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there is also a TB_BREATH_RECOVER_MODIFIER in the files which may be of use.

All of the xml files in this folder can be opened in Excel 2007 and changed easily,the action_cost.xml file seems like another good one to play around with.

[Edited by mme8, 6/9/2009 1:27:29 PM]

Tpek  posted on Jun 09, 2009 1:35:40 PM - Report post

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Thanks for the info.

They also contain all kinds of other interesting data, like AP modifiers

Problem is that I don't know if any of these changes will effect solely the player or the AI as well. It would be nice to get a million AP for each one of your squaddies, but if the AI gets those boni as well, then it's kinda bad.

If there was just some constant or something to edit to get God mode/invulnerability/invincibility for your own mercs, it'd be great.

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