Yeah Shock120 figured how to add the sp maps to the menu. Alot of the stuff is missing though. Atm im working on spawns, which is almost done.
Not to worry about the local. The trainer creates one and reads from it everytime the trainer runs. The GT banner is hardcoded in to the trainer. But the Pc banner needs a dump file.
Heres a temp fix for now www.4shared.com/file/111752960/8f245433/H2V_Casca_Beta_F_Drive.html First time you run, it'l auto turn off. Thats creating the local.text. Also the melee feature only works for mp atm. i'll update that. Inviz is all maps sp/mp
Caboose666 posted on Jun 14, 2009 7:21:57 AM - Report post
Thanks for the quick fix, but there were some concerning issues with it still; the invisibility worked, as long as playing the arbiter you didn't hit the actual invisibility button, Then you had to restart the level to toggle the inf invisibility. And the sword didn't seem to do anything either, ballistic weapons did work, but not the sword nor any melee of any weapon, I'll still try testing it out as it could just be user-error.
Also, the rapid grenade option with plasmas left a weird glowing blue ball sticking into me like I would have stuck myself, never blows up though.
After getting that multiplayer coop working it would be wise to try and do something to either the AI or the amount of people that get to spawn so that it'll still have some challenge, Preferrably smarter Ai than stronger, as that is something games these days seem to miss. Keep it up
Yeah forgot to mention, i never touched the sword at all. I mentioned the melee in my last reply, its for mp. Not really hard to do so i'll get that and sword updated.
Strange the inviz didnt work from a checkpoint. It doesnt even use pointers or code injections. Its player structure, so it'l work for any player any map. i'll look into it more.
Rapid grenades lol yeah i hate that glow. My first trainer nulled the glow but i changed it. Swap weapons to discard the glow.
Co-op can spawn 15 atm but 16 soon. We can only use 2 spawn points, one for host and the other for clients. But im making the spawns random so everyone can spawn and dont need to restart at the beginning.
Caboose666 posted on Jun 14, 2009 11:26:50 PM - Report post
Ok I've done some more testing and here's what I've found:
-Invisibility is not permanent, and it starts to fade off more frequently after a while of retoggling it. -No magnum pistol in the drop-down menu of sp choose weapon/proj swap, the projectile is there, but not the pistol. -There's a lot of lag when using the trainer. -Melee works with the MC, but not the Arbiter. Haven't tested the sword with MC though. -The Clones in Proj swap don't seem to work (no spawn) -Why don't you have all the 15 skulls?
The inviz was froze in the first release. Which was permanent. But i changed it to reduce lag. But that really didnt work. I'll change it for ya. the lag cant be helped, the trainer is clean but it has so much going on. To reduce it, id haft to put everything on one page. so no tags.
Projectile swapper will only work if the clone is internal. Shock120 mentioned the pistol not being in the swapper. I overlooked it.
Everything you mentioned i knew about, either bugs or missing features. This was a rush job. Keep them coming, im taking note of everything so i can fix them. The sprojectile swapper is gonna be redone.
airfoemoe posted on Jun 17, 2009 1:03:52 AM - Report post
It keeps crashing my game whenever I am logged on to LIVE. is that normal?
no not normal. Try logging on first. Do you have anything active on the trainer. If not then it sounds like one of the pointers is poking a default value. I'll look into it. None of my testers mentioned it. I know how to fix this anyway.
Ryokomasaki posted on Jun 18, 2009 11:32:51 AM - Report post