Halo 2 Discussion
Alot of the stuff is missing though. Atm im working on spawns, which is almost done.
Not to worry about the local. The trainer creates one and reads from it everytime the trainer runs. The GT banner is hardcoded in to the trainer. But the Pc banner needs a dump file.
Heres a temp fix for now
First time you run, it'l auto turn off. Thats creating the local.text. Also the melee feature only works for mp atm. i'll update that.
Inviz is all maps sp/mp
Also, the rapid grenade option with plasmas left a weird glowing blue ball sticking into me like I would have stuck myself, never blows up though.
After getting that multiplayer coop working it would be wise to try and do something to either the AI or the amount of people that get to spawn so that it'll still have some challenge, Preferrably smarter Ai than stronger, as that is something games these days seem to miss.
Keep it up
[Edited by Caboose666, 6/14/2009 7:23:43 AM]
I mentioned the melee in my last reply, its for mp. Not really hard to do so i'll get that and sword updated.
Strange the inviz didnt work from a checkpoint. It doesnt even use pointers or code injections.
Its player structure, so it'l work for any player any map. i'll look into it more.
Rapid grenades lol yeah i hate that glow. My first trainer nulled the glow but i changed it. Swap weapons to discard the glow.
Co-op can spawn 15 atm but 16 soon. We can only use 2 spawn points, one for host and the other for clients. But im making the spawns random so everyone can spawn and dont need to restart at the beginning.
-Invisibility is not permanent, and it starts to fade off more frequently after a while of retoggling it.
-No magnum pistol in the drop-down menu of sp choose weapon/proj swap, the projectile is there, but not the pistol.
-There's a lot of lag when using the trainer.
-Melee works with the MC, but not the Arbiter. Haven't tested the sword with MC though.
-The Clones in Proj swap don't seem to work (no spawn)
-Why don't you have all the 15 skulls?
It's a promising trainer you've got there though.
[Edited by Caboose666, 6/14/2009 11:27:26 PM]
I'll change it for ya. the lag cant be helped, the trainer is clean but it has so much going on. To reduce it, id haft to put everything on one page. so no tags.
Projectile swapper will only work if the clone is internal.
Shock120 mentioned the pistol not being in the swapper.
I overlooked it.
Everything you mentioned i knew about, either bugs or missing features. This was a rush job.
Keep them coming, im taking note of everything so i can fix them.
The sprojectile swapper is gonna be redone.
I know how to fix this anyway.
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