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How to build Barricades
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
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    Teh_Flamer posted on May 04, 2009 10:36:09 PM - Report post
     
    Regarding the Cheats & Hints.

    LINK IS IN 3RD MESSAGE


    Allright, so one of my friends discovered a script exacly like the speak menu, where you just spawn things instead, and ofcouse i wanted to get my nails in that an edit it.


    So here is your choice, you can either download it from my TEMP mirror since i got no secure mirrors, or you can put in the text for the script.

    You probably ask why i didn't upload this before, and well that's becouse you had the trainers.

    And btw you just put it in your Radialmenu below the talk commands.

    //--------------------------------------------------------------
    "BarricadeBuilder,Survivor,Alive"
    {
    "Center"
    {
    "command" "cancel"
    "text" "CANCEL"
    }
    "North"
    {
    "command" "prop_dynamic_create props_fortifications/sandbags_corner2.mdl"
    "text" "Sandbags Coner"
    }
    "NorthEast"
    {
    "command" "prop_dynamic_create props_furniture/bathtub1.mdl"
    "text" "Bathtub"
    }
    "East"
    {
    "command" "prop_dynamic_create props_junk/dumpster.mdl"
    "text" "Dumpster"
    }
    "SouthEast"
    {
    "command" "prop_dynamic_create props_cemetery/cemetery_column.mdl"
    "text" "column"
    }
    "South"
    {
    "command" "prop_dynamic_create props_unique/guncabinet01_main.mdl"
    "text" "Gun Cabinet"
    }
    "SouthWest"
    {
    "command" "prop_dynamic_create props_unique/rope_bridge.mdl"
    "text" "Rope Bridge"
    }
    "West"
    {
    "command" "prop_dynamic_create props_exteriors/wood_stairs_120.mdl"
    "text" "Wooden Stairs"
    }
    "NorthWest"
    {
    "command" "prop_dynamic_create props_fortifications/sandbags_line2.mdl"
    "text" "Sandbags Line"
    }
    }

    //--------------------------------------------------------------
    "BarricadeBuilder2,Survivor,Alive"
    {
    "Center"
    {
    "command" "cancel"
    "text" "CANCEL"
    }
    "North"
    {
    "command" "prop_dynamic_create props_street/phonepole1_tall.mdl"
    "text" "Phone pole"
    }
    "NorthEast"
    {
    "command" "prop_dynamic_create props_street/police_barricade4.mdl"

    "text" "Large Police Barricade"
    }
    "East"
    {
    "command" "prop_dynamic_create props_street/police_barricade3.mdl"
    "text" "Police Barricade"
    }
    "SouthEast"
    {
    "command" "prop_dynamic_create props_street/police_barricade2.mdl"
    "text" "Small Police Barricade"
    }
    "South"
    {
    "command" "prop_dynamic_create props_street/police_barricade.mdl"
    "text" "Xtreme Small Police barricade"
    }
    "SouthWest"
    {
    "command" "prop_dynamic_create props_fortifications/fencesmash.mdl"
    "text" "Fence"
    }
    "West"
    {
    "command" "prop_dynamic_create props_industrial/wire_spool_01.mdl"
    "text" "Wire Spool"
    }
    "NorthWest"
    {
    "command" "prop_dynamic_create props_unique/atm01.mdl"
    "text" "Atm"
    }
    }



    //--------------------------------------------------------------
    "VehiclesBuilder,Survivor,Alive"
    {
    "Center"
    {
    "command" "cancel"
    "text" "CANCEL"
    }
    "North"
    {
    "command" "prop_dynamic_create props_vehicles/ambulance.mdl"
    "text" "Ambulance"
    }
    "NorthEast"
    {
    "command" "prop_dynamic_create props_vehicles/airport_fuel_truck.mdl"

    "text" "Fuel Truck"
    }
    "East"
    {
    "command" "prop_dynamic_create props_vehicles/army_truck.mdl"
    "text" "Army Truck"
    }
    "SouthEast"
    {
    "command" "prop_dynamic_create props_vehicles/cara_82hatchback.mdl"
    "text" "Hatchback car"
    }
    "South"
    {
    "command" "prop_dynamic_create props_vehicles/church_bus01.mdl"
    "text" "Church bus"
    }
    "SouthWest"
    {
    "command" "prop_dynamic_create props_vehicles/semi_trailer.mdl"
    "text" "Trailer"
    }
    "West"
    {
    "command" "prop_dynamic_create props_vehicles/semi_truck"
    "text" "Truck"
    }
    "NorthWest"
    {
    "command" "prop_dynamic_create props_vehicles/bus01.mdl"
    "text" "Bus"
    }
    }

    //--------------------------------------------------------------
    "BarricadeBuilder3,Survivor,Alive"
    {
    "Center"
    {
    "command" "cancel"
    "text" "CANCEL"
    }
    "North"
    {
    "command" "prop_dynamic_create props_unique/generator_switch_01.mdl"
    "text" "Generator Switcher"
    }
    "NorthEast"
    {
    "command" "prop_dynamic_create props/terror/hamradio.mdl"
    "text" "Radio"
    }
    "East"
    {
    "command" "prop_dynamic_create props/terror/ammo_stack.mdl"
    "text" "Ammo Spawn"
    }
    "SouthEast"
    {
    "command" "prop_dynamic_create props_junk/trashcluster01b.mdl"
    "text" "Junk"
    }
    "South"
    {
    "command" "prop_physics_create props_junk/wood_crate001a_damagedmax.mdl"
    "text" "1 Box"
    }
    "SouthWest"
    {
    "command" "prop_physics_create props_junk/wood_crate002a.mdl"
    "text" "2 Box"
    }
    "West"
    {
    "command" "prop_physics_create props_junk/wood_pallet001a.mdl"
    "text" "Pallet"
    }
    "NorthWest"
    {
    "command" "prop_dynamic_create props_junk/trashdumpster02.mdl"
    "text" "Big Dumpster"
    }
    }

    //--------------------------------------------------------------


    [Edited by Teh_Flamer, 5/4/2009 10:37:28 PM]

    [Edited by Teh_Flamer, 5/4/2009 10:44:16 PM]
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    Teh_Flamer posted on May 04, 2009 10:37:05 PM - Report post
     
    "BarricadeBuilder32,Survivor,Alive"
    {
    "Center"
    {
    "command" "cancel"
    "text" "CANCEL"
    }
    "North"
    {
    "command" "prop_dynamic_create props_doors/checkpoint_door_01.mdl"
    "text" "Checkpoint Door"
    }
    "NorthEast"
    {
    "command" "prop_dynamic_create extras/info_speech.mdl"
    "text" "Commentary"
    }
    "East"
    {
    "command" "prop_dynamic_create props_doors/doorfreezer01.mdl"
    "text" "Unbreakable Door"
    }
    "SouthEast"
    {
    "command" "prop_dynamic_create props_urban/fire_escape_wide_upper.mdl"
    "text" "Stairs"
    }
    "South"
    {
    "command" "prop_dynamic_create props_interiors/elevator_panel.mdl"
    "text" "Elevator Panel"
    }
    "SouthWest"
    {
    "command" "prop_dynamic_create props_office/desk_01.mdl"
    "text" "Desk"
    }
    "West"
    {
    "command" "prop_dynamic_create hybridphysx/animated_construction_lift.mdl"
    "text" "Lift"
    }
    "NorthWest"
    {
    "command" "prop_dynamic_create props_office/vending_machine01.mdl"
    "text" "Vending Machine"
    }

    }

    //--------------------------------------------------------------
    "Cheatmenu,Survivor,Alive"
    {
    "Center"
    {
    "command" "cancel"
    "text" "CANCEL"
    }
    "North"
    {
    "command" "Sv_cheats 1"
    "text" "enable cheats"
    }
    "NorthEast"
    {
    "command" "sv_cheats 0"
    "text" "disable cheats"
    }
    "East"
    {
    "command" "god 1"
    "text" "Immortal"
    }
    "SouthEast"
    {
    "command" "god 0"
    "text" "Mortal"
    }
    "South"
    {
    "command" "sv_infinite_ammo 1"
    "text" "Unlimited Ammo"
    }
    "SouthWest"
    {
    "command" "sv_infinite_ammo 0"
    "text" "limited ammo"
    }
    "West"
    {
    "command" "noclip"
    "text" "fly"
    }
    }
    //--------------------------------------------------------------

    "spawnmenu,Survivor,Alive"
    {
    "Center"
    {
    "command" "cancel"
    "text" "CANCEL"
    }
    "North"
    {
    "command" "give rifle"
    "text" "Gives Rifle"
    }
    "NorthEast"
    {
    "command" "give pistol"
    "text" "Gives Pistol"
    }
    "East"
    {
    "command" "give autoshotgun"
    "text" "Gives Autoshotgun"
    }
    "SouthEast"
    {
    "command" "give hunting_rifle"
    "text" "Gives Hunting Rifle"
    }
    "South"
    {
    "command" "give smg"
    "text" "Gives Uzi"
    }
    "SouthWest"
    {
    "command" "give pumpshotgun"
    "text" "Gives Shotgun"
    }
    "West"
    {
    "command" "give molotov"
    "text" "Gives Molotov"
    }
    "NorthWest"
    {
    "command" "give pipebomb"
    "text" "Gives pipebomb"
    }
    }
    //--------------------------------------------------------------"
    "spawnmenu2,Survivor,Alive"
    {
    "Center"
    {
    "command" "cancel"
    "text" "CANCEL"
    }
    "North"
    {
    "command" "give ammo"
    "text" "Gives Ammo"
    }
    "NorthEast"
    {
    "command" "give first_aid_kit"
    "text" "Gives First aid kit"
    }
    "East"
    {
    "command" "give pain_pills"
    "text" "Gives Pain Pills"
    }
    "SouthEast"
    {
    "command" "give gascan"
    "text" "Gives Gascan"
    }
    "South"
    {
    "command" "give propanetank"
    "text" "Gives Propane Tank"
    }
    "SouthWest"
    {
    "command" "give oxygentank"
    "text" "Gives Oxygen Tank"
    }
    }
    //--------------------------------------------------------------
    "zombiemenu,Survivor,Alive"
    {
    "Center"
    {
    "command" "cancel"
    "text" "CANCEL"
    }
    "North"
    {
    "command" "z_spawn tank"
    "text" "Spawns a Tank"
    }
    "NorthEast"
    {
    "command" "z_spawn hunter"
    "text" "Spawns a Hunter"
    }
    "East"
    {
    "command" "z_spawn smoker"
    "text" "Spawns a Smoker"
    }
    "SouthEast"
    {
    "command" "z_spawn witch"
    "text" "Spawns a Witch"
    }
    "South"
    {
    "command" "z_spawn boomer"
    "text" "Spawns a Boomer"
    }
    "SouthWest"
    {
    "command" "z_spawn bill"
    "text" "Spawns a zombie"
    }
    }
    //--------------------------------------------------------------"
    "zombiemenu2,Survivor,Alive"
    {
    "Center"
    {
    "command" "cancel"
    "text" "CANCEL"
    }
    "North"
    {
    "command" "z_common_limit 20"
    "text" "set zombie limit to 20"
    }
    "NorthEast"
    {
    "command" "z_common_limit 50"
    "text" "set zombie limit to 50"
    }
    "East"
    {
    "command" "z_common_limit 100"
    "text" "set zombie limit to 100"
    }
    "SouthEast"
    {
    "command" "z_common_limit 150"
    "text" "set zombie limit to 150"
    }
    "South"
    {
    "command" "z_common_limit 200"
    "text" "set zombie limit to 200"
    }
    "SouthWest"
    {
    "command" "z_common_limit 250"
    "text" "set zombie limit to 250"
    }
    "West"
    {
    "command" "z_common_limit 275"
    "text" "set zombie limit to 275"
    }
    "NorthWest"
    {
    "command" "z_common_limit 300"
    "text" "set zombie limit to 300"
    }
    }
    //--------------------------------------------------------------


    [Edited by Teh_Flamer, 5/4/2009 10:39:14 PM]
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    Teh_Flamer posted on May 04, 2009 10:40:54 PM - Report post
     
    "Allright, so one of my friends discovered a script exacly like the speak menu, where you just spawn things instead, and ofcouse i wanted to get my nails in that an edit it.


    So here is your choice, you can either download it from my TEMP mirror since i got no secure mirrors, or you can put in the text for the script.

    You probably ask why i didn't upload this before, and well that's becouse you had the trainers."


    These are normal in-game console commands, anyway heres the binds you need:
    -----
    Binds =
    bind "+mouse_menu VehiclesBuilder"
    bind "+mouse_menu BarricadeBuilder"
    bind "+mouse_menu BarricadeBuilder2"
    bind "+mouse_menu BarricadeBuilder3"
    bind "+mouse_menu BarricadeBuilder32"
    bind "+mouse_menu cheatmenu"
    bind "+mouse_menu spawnmenu"
    bind "+mouse_menu spawnmenu2"
    bind "+mouse_menu zombiemenu"
    bind "+mouse_menu zombiemenu2
    -----


    And the link: Link




    Credits goes to Phanrack, i just did some editting.

    [Edited by Teh_Flamer, 5/4/2009 10:42:59 PM]
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