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Weapons Stats
quuux  posted on Apr 23, 2009 8:25:48 PM - Report post

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I've been looking at modifying weapons stats. Haven't checked whether it's effective yet but I've found that they are stored as:

atk 0 atk 0 0 0 mys 0 mys 0 0 0 def 0 def 0 0 0 mys-def 0 mys-def

which makes it really quick to find in CE with 'array of byts' (be aware of the 'hex' tickbox)

Edit: Yep seems to work, got all my units with 255 weapon stats

[Edited by quuux, 4/23/2009 9:26:15 PM]

thorstwin  posted on Apr 24, 2009 6:03:38 AM - Report post

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Yes, Kazuki already explain about this.
u can check in the other thread
TheHologram  posted on Apr 25, 2009 10:20:44 AM - Report post

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As a side note, EVA follows M. DEF and that is not referenced in that thread. Also that can be applied to weapons not just shields at least according to my tests.

Also my testing shows any altered weapons if given to another character when they request it loses all its stats (but keeps its level) and resets to original values.

snetasekira  posted on Apr 27, 2009 12:08:47 AM - Report post

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you all say how easy it is to find and edit weapons, but i can't seem to find anything.
So can anyone post a screenshot of practical example so i get to see how exactly you search for a weapon(i don't quite understand the original poster) with it's real stats ( that should be the same in my game, so something basic) and how it looks like in memory viewer?

or can someone make a trainer that upgrades your weapons after a fight , maybe only for +1 or already to +9 so that the game will update the stats ... sorry go carried away. But i'd really like to have at least +5 swords the easy way

edit nvrmnd.
found some Cheat tables on gamefaqs forums. do exactly what i want.

[Edited by snetasekira, 4/27/2009 3:32:37 AM]

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